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@@ -58,11 +58,12 @@ localhost or the same datacenter (<2 ms ping), disabling this (-1) will be benef
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<h3>bukkit.yml</h3>
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<h3>bukkit.yml</h3>
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<h4>spawn-limits</h4>
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<h4>spawn-limits</h4>
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<b>default:</b> monsters:70, animals:10, water-animals:15, ambient:15<br>
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<b>default:</b> monsters:70, animals:10, water-animals:15, water-ambient:20, ambient:15<br>
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<b>optimized:</b> monsters:45, animals:8, water-animals:3, ambient:1<br>
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<b>optimized:</b> monsters:12, animals:5, water-animals:2, water-ambient:2, ambient:0<br>
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<b>explanation:</b><br>
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<b>explanation:</b><br>
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Lower values mean less mobs. Less mobs is less lag in general, but you want to balance it with player quality of life,
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Lower values mean less mobs. Less mobs is less lag in general, but you want to balance it with player quality of life,
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finding mobs in the world is big part of gameplay. More detailed explanation of how limits are calculated can be found in <a href="https://www.spigotmc.org/attachments/bukkit-spawn-limits-pdf.444347/">this pdf</a>.
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finding mobs in the world is big part of gameplay. With <a href="https://github.com/YouHaveTrouble/minecraft-optimization#per-player-mob-spawns">per-player-mob-spawns</a>
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those numbers represent basically 1:1 limit of mobs in the given category per player, so mob cap math is `playercount*limit`.
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<h4>chunk-gc.period-in-ticks</h4>
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<h4>chunk-gc.period-in-ticks</h4>
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<b>default:</b> 600<br>
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<b>default:</b> 600<br>
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