update with new data

This commit is contained in:
YouHaveTrouble
2021-01-15 20:07:05 +01:00
parent d4a02420ff
commit 91a8514033
+4 -3
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@@ -58,11 +58,12 @@ localhost or the same datacenter (<2 ms ping), disabling this (-1) will be benef
<h3>bukkit.yml</h3>
<h4>spawn-limits</h4>
<b>default:</b> monsters:70, animals:10, water-animals:15, ambient:15<br>
<b>optimized:</b> monsters:45, animals:8, water-animals:3, ambient:1<br>
<b>default:</b> monsters:70, animals:10, water-animals:15, water-ambient:20, ambient:15<br>
<b>optimized:</b> monsters:12, animals:5, water-animals:2, water-ambient:2, ambient:0<br>
<b>explanation:</b><br>
Lower values mean less mobs. Less mobs is less lag in general, but you want to balance it with player quality of life,
finding mobs in the world is big part of gameplay. More detailed explanation of how limits are calculated can be found in <a href="https://www.spigotmc.org/attachments/bukkit-spawn-limits-pdf.444347/">this pdf</a>.
finding mobs in the world is big part of gameplay. With <a href="https://github.com/YouHaveTrouble/minecraft-optimization#per-player-mob-spawns">per-player-mob-spawns</a>
those numbers represent basically 1:1 limit of mobs in the given category per player, so mob cap math is `playercount*limit`.
<h4>chunk-gc.period-in-ticks</h4>
<b>default:</b> 600<br>