diff --git a/README.md b/README.md
index c9d1f0e..a5f7105 100644
--- a/README.md
+++ b/README.md
@@ -58,11 +58,12 @@ localhost or the same datacenter (<2 ms ping), disabling this (-1) will be benef
bukkit.yml
spawn-limits
-default: monsters:70, animals:10, water-animals:15, ambient:15
-optimized: monsters:45, animals:8, water-animals:3, ambient:1
+default: monsters:70, animals:10, water-animals:15, water-ambient:20, ambient:15
+optimized: monsters:12, animals:5, water-animals:2, water-ambient:2, ambient:0
explanation:
Lower values mean less mobs. Less mobs is less lag in general, but you want to balance it with player quality of life,
-finding mobs in the world is big part of gameplay. More detailed explanation of how limits are calculated can be found in this pdf.
+finding mobs in the world is big part of gameplay. With per-player-mob-spawns
+those numbers represent basically 1:1 limit of mobs in the given category per player, so mob cap math is `playercount*limit`.
chunk-gc.period-in-ticks
default: 600