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add paper's tick-rates
and purpur is airplane fork again
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@@ -19,7 +19,7 @@ Your choice of server software can make a huge difference in performance and api
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Recommended top picks:
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* [Paper](https://github.com/PaperMC/Paper) - The most popular server software that aims to improve performance while fixing gameplay and mechanics inconsistencies.
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* [Tuinity](https://github.com/Spottedleaf/Tuinity) - Paper fork that includes even more high-performance patches.
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* [Purpur](https://github.com/pl3xgaming/Purpur) - Tuinity fork focused on features and the freedom of customization.
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* [Purpur](https://github.com/pl3xgaming/Purpur) - Airplane fork focused on features and the freedom of customization.
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* [Airplane](https://github.com/Technove/Airplane) - Tuinity fork that aims to further improve server performance.
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You should stay away from:
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@@ -263,6 +263,26 @@ In most cases you can safely set this to `false`. If you're using armor stands o
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Here you can disable armor stand collisions. This will help if you have a lot of armor stands and don't need them colliding with anything.
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#### tick-rates
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```
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Good starting values:
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sensor:
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villager:
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secondarypoisensor: 80
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nearestbedsensor: 80
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villagerbabiessensor: 40
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playersensor: 40
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nearestlivingentitysensor: 40
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behavior:
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villager:
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validatenearbypoi: 60
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acquirepoi: 120
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```
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This decides how often specified behaviors and sensors are being fired in ticks. `acquirepoi` for villagers seems to be the heaviest behavior, so it's been greately increased. Decrease it in case of issues with villagers finding their way around.
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### [airplane.yml]
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#### max-loads-per-projectile
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