diff --git a/README.md b/README.md index 4b141b2..074e854 100644 --- a/README.md +++ b/README.md @@ -19,7 +19,7 @@ Your choice of server software can make a huge difference in performance and api Recommended top picks: * [Paper](https://github.com/PaperMC/Paper) - The most popular server software that aims to improve performance while fixing gameplay and mechanics inconsistencies. * [Tuinity](https://github.com/Spottedleaf/Tuinity) - Paper fork that includes even more high-performance patches. -* [Purpur](https://github.com/pl3xgaming/Purpur) - Tuinity fork focused on features and the freedom of customization. +* [Purpur](https://github.com/pl3xgaming/Purpur) - Airplane fork focused on features and the freedom of customization. * [Airplane](https://github.com/Technove/Airplane) - Tuinity fork that aims to further improve server performance. You should stay away from: @@ -263,6 +263,26 @@ In most cases you can safely set this to `false`. If you're using armor stands o Here you can disable armor stand collisions. This will help if you have a lot of armor stands and don't need them colliding with anything. +#### tick-rates + +``` +Good starting values: + + sensor: + villager: + secondarypoisensor: 80 + nearestbedsensor: 80 + villagerbabiessensor: 40 + playersensor: 40 + nearestlivingentitysensor: 40 + behavior: + villager: + validatenearbypoi: 60 + acquirepoi: 120 +``` + +This decides how often specified behaviors and sensors are being fired in ticks. `acquirepoi` for villagers seems to be the heaviest behavior, so it's been greately increased. Decrease it in case of issues with villagers finding their way around. + ### [airplane.yml] #### max-loads-per-projectile