add paper's tick-rates

and purpur is airplane fork again
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2021-08-28 03:23:19 +02:00
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commit 028ed688b8
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@@ -19,7 +19,7 @@ Your choice of server software can make a huge difference in performance and api
Recommended top picks:
* [Paper](https://github.com/PaperMC/Paper) - The most popular server software that aims to improve performance while fixing gameplay and mechanics inconsistencies.
* [Tuinity](https://github.com/Spottedleaf/Tuinity) - Paper fork that includes even more high-performance patches.
* [Purpur](https://github.com/pl3xgaming/Purpur) - Tuinity fork focused on features and the freedom of customization.
* [Purpur](https://github.com/pl3xgaming/Purpur) - Airplane fork focused on features and the freedom of customization.
* [Airplane](https://github.com/Technove/Airplane) - Tuinity fork that aims to further improve server performance.
You should stay away from:
@@ -263,6 +263,26 @@ In most cases you can safely set this to `false`. If you're using armor stands o
Here you can disable armor stand collisions. This will help if you have a lot of armor stands and don't need them colliding with anything.
#### tick-rates
```
Good starting values:
sensor:
villager:
secondarypoisensor: 80
nearestbedsensor: 80
villagerbabiessensor: 40
playersensor: 40
nearestlivingentitysensor: 40
behavior:
villager:
validatenearbypoi: 60
acquirepoi: 120
```
This decides how often specified behaviors and sensors are being fired in ticks. `acquirepoi` for villagers seems to be the heaviest behavior, so it's been greately increased. Decrease it in case of issues with villagers finding their way around.
### [airplane.yml]
#### max-loads-per-projectile