mirror of
https://github.com/YouHaveTrouble/minecraft-optimization.git
synced 2026-05-11 22:06:56 +00:00
Clarification on view-distance totals
This commit is contained in:
@@ -60,7 +60,9 @@ Currently Paper has not updated no-tick-view-distance patch, but Mojang has give
|
||||
|
||||
`Good starting value: 7`
|
||||
|
||||
Currently Paper has not updated no-tick-view-distance patch, but Mojang has given us very similiar option. This is the distance in chunks that will be sent to players, similiar to no-tick-view-distance from paper. 1.18 client now respect server side view-distance, which causes ugly fog to appear it this is set low. This is here temporarily until Paper updates no-tick-view-distance patch.
|
||||
Currently Paper has not updated no-tick-view-distance patch, but Mojang has given us very similiar option. This is the distance in chunks that will be sent to players, similiar to no-tick-view-distance from paper. 1.18 client now respects server side view-distance, which causes ugly fog to appear it this is set low. This is here temporarily until Paper updates no-tick-view-distance patch.
|
||||
|
||||
The total view distance will be equal to the greatest value between `simulation-distance` and `view-distance`. For example, if the simulation distance is set to 4, and the view distance is 12, the total distance sent to the client will be 12 chunks.
|
||||
|
||||
### [purpur.yml]
|
||||
|
||||
|
||||
Reference in New Issue
Block a user