From b1d7df348113bc62ed9d2e44171a38e8b1dce94f Mon Sep 17 00:00:00 2001 From: Encode42 Date: Sat, 18 Dec 2021 22:00:08 -0500 Subject: [PATCH] Clarification on view-distance totals --- README.md | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/README.md b/README.md index 62de7c5..9b00977 100644 --- a/README.md +++ b/README.md @@ -60,7 +60,9 @@ Currently Paper has not updated no-tick-view-distance patch, but Mojang has give `Good starting value: 7` -Currently Paper has not updated no-tick-view-distance patch, but Mojang has given us very similiar option. This is the distance in chunks that will be sent to players, similiar to no-tick-view-distance from paper. 1.18 client now respect server side view-distance, which causes ugly fog to appear it this is set low. This is here temporarily until Paper updates no-tick-view-distance patch. +Currently Paper has not updated no-tick-view-distance patch, but Mojang has given us very similiar option. This is the distance in chunks that will be sent to players, similiar to no-tick-view-distance from paper. 1.18 client now respects server side view-distance, which causes ugly fog to appear it this is set low. This is here temporarily until Paper updates no-tick-view-distance patch. + +The total view distance will be equal to the greatest value between `simulation-distance` and `view-distance`. For example, if the simulation distance is set to 4, and the view distance is 12, the total distance sent to the client will be 12 chunks. ### [purpur.yml]