Merge pull request #72 from DoctaEnkoda/patch-2

Fix typo
This commit is contained in:
2022-02-19 10:06:45 +01:00
committed by GitHub
+1 -1
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@@ -325,7 +325,7 @@ This decides how often specified behaviors and sensors are being fired in ticks.
`Good starting value: true` `Good starting value: true`
DAB (dynamic activation of brain) reduces the amount an entity is ticked the further away it is from players. DAB works on a gradient instead of a hard cutoff like EAR. Instead of fully ticking close entities and barely ticking far entities, DAB will reduce the amount an entity is ticked based on the result of a calculation influenced by [acitvation-dist-mod](#activation-dist-mod). DAB (dynamic activation of brain) reduces the amount an entity is ticked the further away it is from players. DAB works on a gradient instead of a hard cutoff like EAR. Instead of fully ticking close entities and barely ticking far entities, DAB will reduce the amount an entity is ticked based on the result of a calculation influenced by [activation-dist-mod](#activation-dist-mod).
#### max-tick-freq #### max-tick-freq