diff --git a/README.md b/README.md index aea1b14..0451706 100644 --- a/README.md +++ b/README.md @@ -325,7 +325,7 @@ This decides how often specified behaviors and sensors are being fired in ticks. `Good starting value: true` -DAB (dynamic activation of brain) reduces the amount an entity is ticked the further away it is from players. DAB works on a gradient instead of a hard cutoff like EAR. Instead of fully ticking close entities and barely ticking far entities, DAB will reduce the amount an entity is ticked based on the result of a calculation influenced by [acitvation-dist-mod](#activation-dist-mod). +DAB (dynamic activation of brain) reduces the amount an entity is ticked the further away it is from players. DAB works on a gradient instead of a hard cutoff like EAR. Instead of fully ticking close entities and barely ticking far entities, DAB will reduce the amount an entity is ticked based on the result of a calculation influenced by [activation-dist-mod](#activation-dist-mod). #### max-tick-freq