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Mention per-player-mob-spawns
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@@ -137,6 +137,15 @@ Slows down incremental world saving spreading the task over time even more for b
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to set this higher with more than 20-30 players, because if incremental save can't finish in time bukkit will automatically
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save leftover chunks at once and begin the process again.
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<h4>per-player-mob-spawns</h4>
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<b>default:</b> false<br>
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<b>optimized:</b> true<br>
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<b>explanation:</b><br>
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By default mob limits are counted for the entire server which means mobs might end up being distributed unevenly between
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online players. This option enables per-player mob limits, meaning all players can get approximately the same number of
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mobs around them regardless of number of online players. Enabling this option also allows you to lower `spawn-limits` in
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`bukkit.yml` since those are optimized for per-server mob limits.
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<h4>optimize-explosions</h4>
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<b>default:</b> false<br>
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<b>optimized:</b> true<br>
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