From 7d30dbb5ad42a5bed2b31dee0a530b5fd8c81c78 Mon Sep 17 00:00:00 2001 From: FreeMonoid <49086127+FreeMonoid@users.noreply.github.com> Date: Sat, 2 Jan 2021 22:38:46 +0300 Subject: [PATCH] Mention `per-player-mob-spawns` --- README.md | 9 +++++++++ 1 file changed, 9 insertions(+) diff --git a/README.md b/README.md index 03cf4b2..b9829df 100644 --- a/README.md +++ b/README.md @@ -137,6 +137,15 @@ Slows down incremental world saving spreading the task over time even more for b to set this higher with more than 20-30 players, because if incremental save can't finish in time bukkit will automatically save leftover chunks at once and begin the process again. +

per-player-mob-spawns

+default: false
+optimized: true
+explanation:
+By default mob limits are counted for the entire server which means mobs might end up being distributed unevenly between +online players. This option enables per-player mob limits, meaning all players can get approximately the same number of +mobs around them regardless of number of online players. Enabling this option also allows you to lower `spawn-limits` in +`bukkit.yml` since those are optimized for per-server mob limits. +

optimize-explosions

default: false
optimized: true