clarify networking

This commit is contained in:
sulu5890
2021-03-04 16:52:23 -06:00
parent 3cb873cfdc
commit 54381c4e75
+2 -2
View File
@@ -71,12 +71,12 @@ It's key to remember that the overworld, nether and the end have separate world
#### [`server.properties`] #### [`server.properties`]
##### network-compression-threshold ##### network-compression-threshold
This allows you to set the cap for the size of a packet before the server attempts to compress it. Setting it higher can save some resources at the cost of bandwidth, and setting it to -1 disables it. If your server is in a network with a proxy or on the same machine (with less than 2 ms ping), disabling this (-1) will be beneficial, since internal network speeds can usually handle the additional uncompressed traffic. This allows you to set the cap for the size of a packet before the server attempts to compress it. Setting it higher can save some cpu resources at the cost of bandwidth, and setting it to -1 disables it. Setting this higher may also hurt clients with slower network connections. If your server is in a network with a proxy or on the same machine (with less than 2 ms ping), disabling this (-1) will be beneficial, since internal network speeds can usually handle the additional uncompressed traffic. Never disable this unless you are on the same machine or behind a proxy.
#### [`purpur.yml`] #### [`purpur.yml`]
##### use-alternate-keepalive ##### use-alternate-keepalive
you can enable purpur's alternate keepalive system so players with bad connection don't get timed out as often. Has known incompatibility with TCPShield. You can enable purpur's alternate keepalive system so players with bad connection don't get timed out as often. Has known incompatibility with TCPShield.
``` ```
Enabling this sends a keepalive packet once per second to a player, and only kicks for timeout if none of them were responded to in 30 seconds. Enabling this sends a keepalive packet once per second to a player, and only kicks for timeout if none of them were responded to in 30 seconds.