diff --git a/README.md b/README.md index ef06ce5..b300b1c 100644 --- a/README.md +++ b/README.md @@ -71,12 +71,12 @@ It's key to remember that the overworld, nether and the end have separate world #### [`server.properties`] ##### network-compression-threshold -This allows you to set the cap for the size of a packet before the server attempts to compress it. Setting it higher can save some resources at the cost of bandwidth, and setting it to -1 disables it. If your server is in a network with a proxy or on the same machine (with less than 2 ms ping), disabling this (-1) will be beneficial, since internal network speeds can usually handle the additional uncompressed traffic. +This allows you to set the cap for the size of a packet before the server attempts to compress it. Setting it higher can save some cpu resources at the cost of bandwidth, and setting it to -1 disables it. Setting this higher may also hurt clients with slower network connections. If your server is in a network with a proxy or on the same machine (with less than 2 ms ping), disabling this (-1) will be beneficial, since internal network speeds can usually handle the additional uncompressed traffic. Never disable this unless you are on the same machine or behind a proxy. #### [`purpur.yml`] ##### use-alternate-keepalive -you can enable purpur's alternate keepalive system so players with bad connection don't get timed out as often. Has known incompatibility with TCPShield. +You can enable purpur's alternate keepalive system so players with bad connection don't get timed out as often. Has known incompatibility with TCPShield. ``` Enabling this sends a keepalive packet once per second to a player, and only kicks for timeout if none of them were responded to in 30 seconds.