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add some more exploit fixes
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@@ -8,6 +8,33 @@ find mods that fix them on those loaders.
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## Exploits
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### Armor stand lag machines
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Armor stands can be used to create lag machines. This is done by placing huge amounts of armor stands and forcing them
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to move via water, pistons or other means. This can be fixed by disabling armor stand tick and collision lookups. This
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will cause armor stands to not being able to be pushed or pulled (even by gravity).
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`paper-world-defaults.yml`
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```yaml
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entities:
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armor-stands:
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do-collision-entity-lookups: false
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tick: false
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```
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### Collision lag machines
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This exploit is similar to the armor stand one, but instead of armor stands, it uses entities that can be pushed by
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other entities. This can be fixed by setting a smaller limit on how many entities can collide with a singular entity.
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You can set the max-entity-collisions to 2 to still have relatively natural behavior, or set it to 0 to completely
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disable collisions.
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`paper-world-defaults.yml`
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```yaml
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collisions:
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max-entity-collisions: 2
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```
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### Command spam
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While even spigot will protect you from this exploit, there's a slight oversight that will enable a single command to be
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