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add projectile suspension
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@@ -66,6 +66,35 @@ settings:
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network:
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max-joins-per-second: true
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```
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### Projectile suspension
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Projectiles can be suspended in bubble columns indefinitely. They can also be transported into unloaded chunks in mass.
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If anyone loads the chunk with amassed projectiles, server can crash due to loading too many things at once. This can
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be stopped by limiting how much time projectiles can exist in the world and how many of them are saved and loaded with
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a chunk. If the timeout is applied to ender pearls, it will prevent usage of ender pearl suspension contraption.
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`paper-world-defaults.yml`
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```yaml
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chunks:
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entity-per-chunk-save-limit:
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arrow: 8
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ender_pearl: 8
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experience_orb: 8
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fireball: 8
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small_fireball: 8
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snowball: 8
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```
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`pufferfish.yml`
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```yaml
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entity_timeouts:
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ARROW: 200
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EGG: 200
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ENDER_PEARL: 200
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SNOWBALL: 200
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```
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### Treasure search
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When new treasure map is generated, usually via cartographer villager or opening a chest with treasure map in it, the
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