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add join spam
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@@ -46,6 +46,26 @@ commands:
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spam-exclusions: []
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spam-exclusions: []
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```
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```
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### Join spam
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Sometimes shear quantity of players joining the server can cause the server to lag out. This is especially true for bot
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attacks and moments after server restart. This can be fixed by setting max joins per tick. Players joining will be
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delayed in time so server can properly tick between handling them. If joins still overwhelm the server, you can also
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enable max-joins-per-second in purpur.yml that will make it so value from paper config will be applied per second
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instead of per tick.
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`paper-global.yml`
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```yaml
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misc:
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max-joins-per-tick: 3
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```
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`purpur.yml`
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```yaml
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settings:
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network:
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max-joins-per-second: true
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```
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### Treasure search
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### Treasure search
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When new treasure map is generated, usually via cartographer villager or opening a chest with treasure map in it, the
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When new treasure map is generated, usually via cartographer villager or opening a chest with treasure map in it, the
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@@ -76,7 +96,7 @@ world-settings:
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#### Option 2
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#### Option 2
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Alternatively, you can keep the maps enabled, but set up vanilla worldborder and make sure your world is pregenerated
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Alternatively, you can keep the maps enabled, but set up vanilla world border and make sure your world is pregenerated
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within the border. Then you can just make sure that already discovered treasures are valid as the search result. This
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within the border. Then you can just make sure that already discovered treasures are valid as the search result. This
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will prevent the treasure search from loading chunks that are not generated.
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will prevent the treasure search from loading chunks that are not generated.
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