What looks like a feature complete game
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use eframe::*;
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use egui::CentralPanel;
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use rand::Rng;
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struct DeathrollGame {
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current_roll: i64,
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game_state: GameState,
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game_history: Vec<String>,
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current_roll_input: String,
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}
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enum GameState {
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GameOver,
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StartMenu,
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GameInProgress,
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}
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impl App for DeathrollGame {
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fn update(&mut self, context: &egui::Context, _frame: &mut Frame) {
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CentralPanel::default().show(context, |ui| {
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match self.game_state {
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GameState::GameOver => {
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ui.vertical_centered_justified(|ui| {
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ui.heading("Game Over");
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ui.label("Click the button to restart the game.");
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if ui.button("Restart Game").clicked() {
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self.game_state = GameState::StartMenu;
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}
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ui.label("Game History:");
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for history in self.game_history.iter() {
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ui.label(history);
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}
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});
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}
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GameState::StartMenu => {
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self.game_history.clear();
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ui.vertical_centered_justified(|ui| {
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ui.heading("Deathroll Game");
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ui.label("Enter starting value and click the button to start the game.");
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let number_input = ui.text_edit_singleline(&mut self.current_roll_input);
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self.current_roll = self.current_roll_input.parse::<i64>().unwrap_or_else(|_e| { -1 });
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if self.current_roll <= 0 {
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ui.label("Invalid input. Please enter a valid number.");
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return;
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}
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let start_button = ui.button("Start Game");
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if start_button.clicked() {
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if self.current_roll <= 0 {
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return;
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}
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self.game_history.push(format!("Game started with a roll of {}", self.current_roll));
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self.game_state = GameState::GameInProgress;
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}
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});
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}
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GameState::GameInProgress => {
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ui.vertical_centered_justified(|ui| {
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ui.heading("Deathroll Game");
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ui.label("Click the button to roll the dice.");
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if ui.button("Roll").clicked() {
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self.current_roll = generate_roll(self.current_roll);
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self.game_history.push(format!("You rolled {}", self.current_roll));
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if self.current_roll == 1 {
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self.game_state = GameState::GameOver;
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self.game_history.push("You lost the game!".to_string());
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return;
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}
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self.current_roll = generate_roll(self.current_roll);
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self.game_history.push(format!("Opponent rolled {}", self.current_roll));
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if self.current_roll == 1 {
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self.game_state = GameState::GameOver;
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self.game_history.push("You won the game!".to_string());
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return;
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}
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}
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ui.label("Game History:");
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for history in self.game_history.iter() {
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ui.label(history);
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}
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});
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}
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}
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});
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}
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}
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fn main() -> Result<(), Error> {
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return run_native(
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"Deathroll Game",
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NativeOptions::default(),
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Box::new(|_creation_context: &CreationContext<'_>| {
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Box::new(DeathrollGame {
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current_roll: 0,
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game_state: GameState::StartMenu,
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game_history: Vec::new(),
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current_roll_input: String::new(),
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})
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})
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);
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}
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/**
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* Generates a random number between 1 and the upper limit.
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*/
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fn generate_roll(upper_limit: i64) -> i64 {
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if upper_limit <= 1 { return 1; }
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return rand::thread_rng().gen_range(1..upper_limit);
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}
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