What looks like a feature complete game

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2024-04-04 21:23:44 +02:00
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[package]
name = "DeathRollGame"
version = "1.0.0"
edition = "2021"
[dependencies]
eframe = "*"
egui = "*"
rand = "0.8.5"
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# Deathroll Game
## How to play
- You choose the initial number.
- You roll a number between 1 and that number.
- Then your opponent rolls a number between 1 and the number you rolled.
- You keep going until someone rolls a 1.
- The person who rolls the 1 loses.
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use eframe::*;
use egui::CentralPanel;
use rand::Rng;
struct DeathrollGame {
current_roll: i64,
game_state: GameState,
game_history: Vec<String>,
current_roll_input: String,
}
enum GameState {
GameOver,
StartMenu,
GameInProgress,
}
impl App for DeathrollGame {
fn update(&mut self, context: &egui::Context, _frame: &mut Frame) {
CentralPanel::default().show(context, |ui| {
match self.game_state {
GameState::GameOver => {
ui.vertical_centered_justified(|ui| {
ui.heading("Game Over");
ui.label("Click the button to restart the game.");
if ui.button("Restart Game").clicked() {
self.game_state = GameState::StartMenu;
}
ui.label("Game History:");
for history in self.game_history.iter() {
ui.label(history);
}
});
}
GameState::StartMenu => {
self.game_history.clear();
ui.vertical_centered_justified(|ui| {
ui.heading("Deathroll Game");
ui.label("Enter starting value and click the button to start the game.");
let number_input = ui.text_edit_singleline(&mut self.current_roll_input);
self.current_roll = self.current_roll_input.parse::<i64>().unwrap_or_else(|_e| { -1 });
if self.current_roll <= 0 {
ui.label("Invalid input. Please enter a valid number.");
return;
}
let start_button = ui.button("Start Game");
if start_button.clicked() {
if self.current_roll <= 0 {
return;
}
self.game_history.push(format!("Game started with a roll of {}", self.current_roll));
self.game_state = GameState::GameInProgress;
}
});
}
GameState::GameInProgress => {
ui.vertical_centered_justified(|ui| {
ui.heading("Deathroll Game");
ui.label("Click the button to roll the dice.");
if ui.button("Roll").clicked() {
self.current_roll = generate_roll(self.current_roll);
self.game_history.push(format!("You rolled {}", self.current_roll));
if self.current_roll == 1 {
self.game_state = GameState::GameOver;
self.game_history.push("You lost the game!".to_string());
return;
}
self.current_roll = generate_roll(self.current_roll);
self.game_history.push(format!("Opponent rolled {}", self.current_roll));
if self.current_roll == 1 {
self.game_state = GameState::GameOver;
self.game_history.push("You won the game!".to_string());
return;
}
}
ui.label("Game History:");
for history in self.game_history.iter() {
ui.label(history);
}
});
}
}
});
}
}
fn main() -> Result<(), Error> {
return run_native(
"Deathroll Game",
NativeOptions::default(),
Box::new(|_creation_context: &CreationContext<'_>| {
Box::new(DeathrollGame {
current_roll: 0,
game_state: GameState::StartMenu,
game_history: Vec::new(),
current_roll_input: String::new(),
})
})
);
}
/**
* Generates a random number between 1 and the upper limit.
*/
fn generate_roll(upper_limit: i64) -> i64 {
if upper_limit <= 1 { return 1; }
return rand::thread_rng().gen_range(1..upper_limit);
}