fix a typo

This commit is contained in:
2026-01-02 22:08:47 +01:00
parent e797f803c1
commit 8bc637b9b8
3 changed files with 5 additions and 5 deletions
+1 -1
View File
@@ -26,7 +26,7 @@ public class ArcaneMissile : ModItem
public override void UpdateAccessory(Player player, bool hideVisual) public override void UpdateAccessory(Player player, bool hideVisual)
{ {
player.GetModPlayer<YhtPlayer>().ArcaneMissle = Item.damage; player.GetModPlayer<YhtPlayer>().ArcaneMissile = Item.damage;
base.UpdateAccessory(player, hideVisual); base.UpdateAccessory(player, hideVisual);
} }
+2 -2
View File
@@ -21,7 +21,7 @@ public class ArcaneMissileBehavior : GlobalNPC
var player = Main.LocalPlayer; var player = Main.LocalPlayer;
if (player.GetModPlayer<YhtPlayer>().ArcaneMissle != 0 && projectile.DamageType == DamageClass.Magic) if (player.GetModPlayer<YhtPlayer>().ArcaneMissile != 0 && projectile.DamageType == DamageClass.Magic)
{ {
// player just crit with magic weapon while having arcane missile accessory // player just crit with magic weapon while having arcane missile accessory
var proj = Projectile.NewProjectileDirect( var proj = Projectile.NewProjectileDirect(
@@ -29,7 +29,7 @@ public class ArcaneMissileBehavior : GlobalNPC
Main.LocalPlayer.position, Main.LocalPlayer.position,
npc.position.DirectionFrom(Main.LocalPlayer.position), npc.position.DirectionFrom(Main.LocalPlayer.position),
ProjectileID.MagicMissile, ProjectileID.MagicMissile,
player.GetModPlayer<YhtPlayer>().ArcaneMissle, player.GetModPlayer<YhtPlayer>().ArcaneMissile,
0, 0,
Main.LocalPlayer.whoAmI Main.LocalPlayer.whoAmI
); );
+2 -2
View File
@@ -5,7 +5,7 @@ namespace YHTMod;
public class YhtPlayer : ModPlayer public class YhtPlayer : ModPlayer
{ {
public int ArcaneMissle = 0; public int ArcaneMissile = 0;
public int KatanaTeleportCooldown = 0; public int KatanaTeleportCooldown = 0;
public override void PreUpdate() public override void PreUpdate()
@@ -15,7 +15,7 @@ public class YhtPlayer : ModPlayer
public override void ResetEffects() public override void ResetEffects()
{ {
ArcaneMissle = 0; ArcaneMissile = 0;
base.ResetEffects(); base.ResetEffects();
} }