diff --git a/Items/ArcaneMissile/ArcaneMissile.cs b/Items/ArcaneMissile/ArcaneMissile.cs index 478316e..c3e8baa 100644 --- a/Items/ArcaneMissile/ArcaneMissile.cs +++ b/Items/ArcaneMissile/ArcaneMissile.cs @@ -26,7 +26,7 @@ public class ArcaneMissile : ModItem public override void UpdateAccessory(Player player, bool hideVisual) { - player.GetModPlayer().ArcaneMissle = Item.damage; + player.GetModPlayer().ArcaneMissile = Item.damage; base.UpdateAccessory(player, hideVisual); } diff --git a/Items/ArcaneMissile/ArcaneMissileBehavior.cs b/Items/ArcaneMissile/ArcaneMissileBehavior.cs index 603b185..a468c1f 100644 --- a/Items/ArcaneMissile/ArcaneMissileBehavior.cs +++ b/Items/ArcaneMissile/ArcaneMissileBehavior.cs @@ -21,7 +21,7 @@ public class ArcaneMissileBehavior : GlobalNPC var player = Main.LocalPlayer; - if (player.GetModPlayer().ArcaneMissle != 0 && projectile.DamageType == DamageClass.Magic) + if (player.GetModPlayer().ArcaneMissile != 0 && projectile.DamageType == DamageClass.Magic) { // player just crit with magic weapon while having arcane missile accessory var proj = Projectile.NewProjectileDirect( @@ -29,7 +29,7 @@ public class ArcaneMissileBehavior : GlobalNPC Main.LocalPlayer.position, npc.position.DirectionFrom(Main.LocalPlayer.position), ProjectileID.MagicMissile, - player.GetModPlayer().ArcaneMissle, + player.GetModPlayer().ArcaneMissile, 0, Main.LocalPlayer.whoAmI ); diff --git a/YhtPlayer.cs b/YhtPlayer.cs index 0ff5383..79ec25c 100644 --- a/YhtPlayer.cs +++ b/YhtPlayer.cs @@ -5,7 +5,7 @@ namespace YHTMod; public class YhtPlayer : ModPlayer { - public int ArcaneMissle = 0; + public int ArcaneMissile = 0; public int KatanaTeleportCooldown = 0; public override void PreUpdate() @@ -15,7 +15,7 @@ public class YhtPlayer : ModPlayer public override void ResetEffects() { - ArcaneMissle = 0; + ArcaneMissile = 0; base.ResetEffects(); }