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fix a typo
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@@ -21,7 +21,7 @@ public class ArcaneMissileBehavior : GlobalNPC
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var player = Main.LocalPlayer;
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if (player.GetModPlayer<YhtPlayer>().ArcaneMissle != 0 && projectile.DamageType == DamageClass.Magic)
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if (player.GetModPlayer<YhtPlayer>().ArcaneMissile != 0 && projectile.DamageType == DamageClass.Magic)
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{
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// player just crit with magic weapon while having arcane missile accessory
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var proj = Projectile.NewProjectileDirect(
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@@ -29,7 +29,7 @@ public class ArcaneMissileBehavior : GlobalNPC
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Main.LocalPlayer.position,
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npc.position.DirectionFrom(Main.LocalPlayer.position),
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ProjectileID.MagicMissile,
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player.GetModPlayer<YhtPlayer>().ArcaneMissle,
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player.GetModPlayer<YhtPlayer>().ArcaneMissile,
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0,
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Main.LocalPlayer.whoAmI
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);
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