mirror of
https://github.com/YouHaveTrouble/QuickerStacker.git
synced 2026-05-11 21:56:55 +00:00
count actual items instead of stacks
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+10
-1
@@ -7,6 +7,8 @@ import com.hypixel.hytale.math.util.ChunkUtil;
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import com.hypixel.hytale.math.vector.Vector3i;
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import com.hypixel.hytale.protocol.BlockPosition;
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import com.hypixel.hytale.protocol.InteractionType;
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import com.hypixel.hytale.protocol.packets.interface_.NotificationStyle;
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import com.hypixel.hytale.server.core.asset.type.blocktype.config.BlockType;
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import com.hypixel.hytale.server.core.entity.InteractionContext;
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import com.hypixel.hytale.server.core.entity.entities.Player;
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import com.hypixel.hytale.server.core.inventory.Inventory;
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@@ -50,7 +52,14 @@ public class QuickStackToChestInteraction extends SimpleBlockInteraction {
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if (transaction.size() <= 0) return;
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PlayerRef playerRef = ref.getStore().getComponent(ref, PlayerRef.getComponentType());
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if (playerRef == null) return;
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NotificationUtil.sendNotification(playerRef.getPacketHandler(), "Quick stacked "+ transaction.size() +" stacks");
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int itemsMoved = 0;
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for (var tr : transaction.getList()) {
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ItemStack item = tr.getAddTransaction().getQuery();
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if (item == null) continue;
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itemsMoved += item.getQuantity();
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}
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if (itemsMoved <= 0) return;
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NotificationUtil.sendNotification(playerRef.getPacketHandler(), "Quick stacked "+ itemsMoved +" items", NotificationStyle.Success);
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}
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@Override
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+11
-10
@@ -2,7 +2,6 @@ package me.youhavetrouble.quickerstacker.interaction;
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import com.hypixel.hytale.codec.builder.BuilderCodec;
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import com.hypixel.hytale.component.CommandBuffer;
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import com.hypixel.hytale.component.ComponentType;
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import com.hypixel.hytale.component.Ref;
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import com.hypixel.hytale.component.Store;
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import com.hypixel.hytale.math.util.ChunkUtil;
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@@ -10,6 +9,7 @@ import com.hypixel.hytale.math.vector.Vector3d;
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import com.hypixel.hytale.math.vector.Vector3i;
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import com.hypixel.hytale.protocol.BlockPosition;
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import com.hypixel.hytale.protocol.InteractionType;
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import com.hypixel.hytale.protocol.packets.interface_.NotificationStyle;
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import com.hypixel.hytale.server.core.entity.InteractionContext;
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import com.hypixel.hytale.server.core.entity.entities.Player;
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import com.hypixel.hytale.server.core.inventory.Inventory;
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@@ -47,23 +47,24 @@ public class QuickStackToNearbyChestsInteraction extends SimpleBlockInteraction
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if (player == null) return;
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PlayerRef playerRef = ref.getStore().getComponent(ref, PlayerRef.getComponentType());
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if (playerRef == null) return;
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NotificationUtil.sendNotification(playerRef.getPacketHandler(), "Second interaction firing");
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BlockPosition targetBlockPosition = interactionContext.getTargetBlock();
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if (targetBlockPosition == null) return;
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Collection<ItemContainerState> nearbyContainers = getNearbyContainers(world, ref, ref.getStore(), 10);
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if (nearbyContainers.isEmpty()) return;
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Inventory playerInventory = player.getInventory();
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if (playerInventory == null) return;
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int totalStacksMoved = 0;
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int itemsMoved = 0;
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for (ItemContainerState containerState : nearbyContainers) {
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ItemContainer itemContainer = containerState.getItemContainer();
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ListTransaction<MoveTransaction<ItemStackTransaction>> transaction = playerInventory.getCombinedHotbarFirst().quickStackTo(itemContainer);
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totalStacksMoved += transaction.size();
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for (var tr : transaction.getList()) {
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ItemStack item = tr.getAddTransaction().getQuery();
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if (item == null) continue;
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itemsMoved += item.getQuantity();
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}
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}
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if (totalStacksMoved <= 0) return;
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NotificationUtil.sendNotification(playerRef.getPacketHandler(), "Quick stacked "+ totalStacksMoved +" stacks");
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if (itemsMoved <= 0) return;
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NotificationUtil.sendNotification(playerRef.getPacketHandler(), "Quick stacked "+ itemsMoved +" items to nearby containers", NotificationStyle.Success);
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}
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@Override
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@@ -94,9 +95,9 @@ public class QuickStackToNearbyChestsInteraction extends SimpleBlockInteraction
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(int) (position.getY() + y),
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(int) (position.getZ() + z))
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) continue;
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WorldChunk chunk = world.getChunk(ChunkUtil.indexChunkFromBlock(position.x, position.z));
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WorldChunk chunk = world.getChunk(ChunkUtil.indexChunkFromBlock(position.getX() + x, position.getZ() + z));
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if (chunk == null) continue;
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var blockState = chunk.getState((int) position.x, (int) position.y, (int) position.z);
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var blockState = chunk.getState((int) position.getX() + x, (int) position.getY() + y, (int) position.getZ() + z);
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if (!(blockState instanceof ItemContainerState containerState)) continue;
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foundContainers.add(containerState);
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}
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