Files
Kyty/source/emulator/src/Controller.cpp
T
2022-04-27 18:49:15 +10:00

566 lines
13 KiB
C++

#include "Emulator/Controller.h"
#include "Kyty/Core/Common.h"
#include "Kyty/Core/DbgAssert.h"
#include "Kyty/Core/String.h"
#include "Kyty/Core/Threads.h"
#include "Kyty/Core/Vector.h"
#include "Emulator/Kernel/Pthread.h"
#include "Emulator/Libs/Errno.h"
#include "Emulator/Libs/Libs.h"
#ifdef KYTY_EMU_ENABLED
namespace Kyty::Libs::Controller {
LIB_NAME("Pad", "Pad");
struct PadData
{
uint32_t buttons;
uint8_t left_stick_x;
uint8_t left_stick_y;
uint8_t right_stick_x;
uint8_t right_stick_y;
uint8_t analog_buttons_l2;
uint8_t analog_buttons_r2;
uint8_t padding[2];
float orientation_x;
float orientation_y;
float orientation_z;
float orientation_w;
float acceleration_x;
float acceleration_y;
float acceleration_z;
float angular_velocity_x;
float angular_velocity_y;
float angular_velocity_z;
uint8_t touch_data_touch_num;
uint8_t touch_data_reserve[3];
uint32_t touch_data_reserve1;
uint16_t touch_data_touch0_x;
uint16_t touch_data_touch0_y;
uint8_t touch_data_touch0_id;
uint8_t touch_data_touch0_reserve[3];
uint16_t touch_data_touch1_x;
uint16_t touch_data_touch1_y;
uint8_t touch_data_touch1_id;
uint8_t touch_data_touch1_reserve[3];
bool connected;
uint64_t timestamp;
uint32_t extension_unit_data_extension_unit_id;
uint8_t extension_unit_data_reserve[1];
uint8_t extension_unit_data_data_length;
uint8_t extension_unit_data_data[10];
uint8_t connected_count;
uint8_t reserve[2];
uint8_t device_unique_data_len;
uint8_t device_unique_data[12];
};
struct PadControllerInformation
{
float touch_pixel_density;
uint16_t touch_resolution_x;
uint16_t touch_resolution_y;
uint8_t stick_dead_zone_left;
uint8_t stick_dead_zone_right;
uint8_t connection_type;
uint8_t connected_count;
bool connected;
int device_class;
};
struct PadVibrationParam
{
uint8_t large_motor;
uint8_t small_motor;
};
struct ControllerState
{
uint64_t time = 0;
uint32_t buttons = 0;
int axes[static_cast<int>(Axis::AxisMax)] = {128, 128, 128, 128, 0, 0};
};
class GameController
{
public:
GameController() = default;
virtual ~GameController() = default;
KYTY_CLASS_NO_COPY(GameController);
void Connect(int id);
void Disconnect(int id);
void Button(int id, uint32_t button, bool down);
void Axis(int id, Axis axis, int value);
void GetConnectionInfo(bool* flag, int* count);
void ReadState(ControllerState* state, bool* flag, int* count);
int ReadStates(ControllerState* states, int states_num, bool* flag, int* count);
private:
static constexpr uint32_t STATES_MAX = 64;
struct StatePrivate
{
bool obtained = false;
};
void CheckActive();
[[nodiscard]] ControllerState GetLastState() const;
void AddState(const ControllerState& state);
Core::Mutex m_mutex;
Vector<int> m_connected_ids;
int m_active_id = -1;
bool m_connected = false;
int m_connected_count = 0;
ControllerState m_states[STATES_MAX];
StatePrivate m_private[STATES_MAX];
ControllerState m_last_state;
uint32_t m_states_num = 0;
uint32_t m_first_state = 0;
};
static GameController* g_controller = nullptr;
KYTY_SUBSYSTEM_INIT(Controller)
{
EXIT_IF(g_controller != nullptr);
g_controller = new GameController;
}
KYTY_SUBSYSTEM_UNEXPECTED_SHUTDOWN(Controller) {}
KYTY_SUBSYSTEM_DESTROY(Controller) {}
void GameController::Connect(int id)
{
Core::LockGuard lock(m_mutex);
EXIT_IF(m_connected_ids.Contains(id));
m_connected_ids.Add(id);
CheckActive();
}
void GameController::Disconnect(int id)
{
Core::LockGuard lock(m_mutex);
EXIT_IF(!m_connected_ids.Contains(id));
m_connected_ids.Remove(id);
CheckActive();
}
void GameController::CheckActive()
{
bool reset = false;
if (m_connected)
{
if (m_connected_ids.IsEmpty())
{
m_active_id = -1;
m_connected = false;
reset = true;
} else
{
if (m_connected_ids.At(0) != m_active_id)
{
m_active_id = m_connected_ids.At(0);
m_connected_count++;
reset = true;
}
}
} else
{
if (!m_connected_ids.IsEmpty())
{
m_active_id = m_connected_ids.At(0);
m_connected = true;
m_connected_count++;
reset = true;
}
}
if (reset)
{
m_states_num = 0;
m_last_state = ControllerState();
}
}
ControllerState GameController::GetLastState() const
{
if (m_states_num == 0)
{
return m_last_state;
}
auto last = (m_first_state + m_states_num - 1) % STATES_MAX;
return m_states[last];
}
void GameController::AddState(const ControllerState& state)
{
if (m_states_num >= STATES_MAX)
{
m_states_num = STATES_MAX - 1;
m_first_state = (m_first_state + 1) % STATES_MAX;
}
auto index = (m_first_state + m_states_num) % STATES_MAX;
m_states[index] = state;
m_last_state = state;
m_private[index].obtained = false;
m_states_num++;
}
void GameController::Button(int id, uint32_t button, bool down)
{
Core::LockGuard lock(m_mutex);
if (m_active_id == id)
{
auto state = GetLastState();
state.time = LibKernel::KernelGetProcessTime();
if (down)
{
state.buttons |= button;
} else
{
state.buttons &= ~button;
}
AddState(state);
}
}
void GameController::Axis(int id, Controller::Axis axis, int value)
{
Core::LockGuard lock(m_mutex);
if (m_active_id == id)
{
auto state = GetLastState();
state.time = LibKernel::KernelGetProcessTime();
int axis_id = static_cast<int>(axis);
EXIT_IF(axis_id < 0 || axis_id >= static_cast<int>(Controller::Axis::AxisMax));
state.axes[axis_id] = value;
if (axis == Controller::Axis::TriggerLeft)
{
if (value > 0)
{
state.buttons |= PAD_BUTTON_L2;
} else
{
state.buttons &= ~PAD_BUTTON_L2;
}
}
if (axis == Controller::Axis::TriggerRight)
{
if (value > 0)
{
state.buttons |= PAD_BUTTON_R2;
} else
{
state.buttons &= ~PAD_BUTTON_R2;
}
}
AddState(state);
}
}
void GameController::GetConnectionInfo(bool* flag, int* count)
{
EXIT_IF(flag == nullptr);
EXIT_IF(count == nullptr);
Core::LockGuard lock(m_mutex);
*flag = m_connected;
*count = m_connected_count;
}
void GameController::ReadState(ControllerState* state, bool* flag, int* count)
{
EXIT_IF(flag == nullptr);
EXIT_IF(count == nullptr);
EXIT_IF(state == nullptr);
Core::LockGuard lock(m_mutex);
*flag = m_connected;
*count = m_connected_count;
*state = GetLastState();
}
int GameController::ReadStates(ControllerState* states, int states_num, bool* flag, int* count)
{
EXIT_IF(flag == nullptr);
EXIT_IF(count == nullptr);
EXIT_IF(states == nullptr);
EXIT_IF(states_num < 1 || states_num > STATES_MAX);
Core::LockGuard lock(m_mutex);
*flag = m_connected;
*count = m_connected_count;
int ret_num = 0;
if (m_connected)
{
if (m_states_num == 0)
{
ret_num = 1;
states[0] = m_last_state;
} else
{
for (uint32_t i = 0; i < m_states_num; i++)
{
if (ret_num >= states_num)
{
break;
}
auto index = (m_first_state + i) % STATES_MAX;
if (!m_private[index].obtained)
{
m_private[index].obtained = true;
states[ret_num++] = m_states[index];
}
}
}
}
return ret_num;
}
void ControllerConnect(int id)
{
EXIT_IF(g_controller == nullptr);
g_controller->Connect(id);
}
void ControllerDisconnect(int id)
{
EXIT_IF(g_controller == nullptr);
g_controller->Disconnect(id);
}
void ControllerButton(int id, uint32_t button, bool down)
{
EXIT_IF(g_controller == nullptr);
g_controller->Button(id, button, down);
}
void ControllerAxis(int id, Axis axis, int value)
{
EXIT_IF(g_controller == nullptr);
g_controller->Axis(id, axis, value);
}
int KYTY_SYSV_ABI PadInit()
{
PRINT_NAME();
return OK;
}
int KYTY_SYSV_ABI PadOpen(int user_id, int type, int index, const void* param)
{
PRINT_NAME();
EXIT_NOT_IMPLEMENTED(user_id != 1);
EXIT_NOT_IMPLEMENTED(type != 0);
EXIT_NOT_IMPLEMENTED(index != 0);
EXIT_NOT_IMPLEMENTED(param != nullptr);
int handle = 1;
return handle;
}
int KYTY_SYSV_ABI PadSetMotionSensorState(int handle, bool enable)
{
PRINT_NAME();
EXIT_NOT_IMPLEMENTED(handle != 1);
printf("\t enable = %s\n", (enable ? "true" : "false"));
return OK;
}
int KYTY_SYSV_ABI PadGetControllerInformation(int handle, PadControllerInformation* info)
{
PRINT_NAME();
EXIT_IF(g_controller == nullptr);
int connected_count = 0;
bool connected = false;
g_controller->GetConnectionInfo(&connected, &connected_count);
EXIT_NOT_IMPLEMENTED(handle != 1);
EXIT_NOT_IMPLEMENTED(info == nullptr);
info->touch_pixel_density = 44.86f;
info->touch_resolution_x = 1920;
info->touch_resolution_y = 943;
info->stick_dead_zone_left = controller_get_axis(-32768, 32767, 8000) - 128;
info->stick_dead_zone_right = controller_get_axis(-32768, 32767, 8000) - 128;
info->connection_type = 0;
info->connected_count = (connected_count > 255 ? 255 : connected_count);
info->connected = connected;
info->device_class = 0;
return OK;
}
int KYTY_SYSV_ABI PadReadState(int handle, PadData* data)
{
PRINT_NAME();
EXIT_IF(g_controller == nullptr);
int connected_count = 0;
bool connected = false;
ControllerState state;
g_controller->ReadState(&state, &connected, &connected_count);
EXIT_NOT_IMPLEMENTED(handle != 1);
EXIT_NOT_IMPLEMENTED(data == nullptr);
data->buttons = state.buttons;
data->left_stick_x = state.axes[static_cast<int>(Axis::LeftX)];
data->left_stick_y = state.axes[static_cast<int>(Axis::LeftY)];
data->right_stick_x = state.axes[static_cast<int>(Axis::RightX)];
data->right_stick_y = state.axes[static_cast<int>(Axis::RightY)];
data->analog_buttons_l2 = state.axes[static_cast<int>(Axis::TriggerLeft)];
data->analog_buttons_r2 = state.axes[static_cast<int>(Axis::TriggerRight)];
data->orientation_x = 0.0f;
data->orientation_y = 0.0f;
data->orientation_z = 0.0f;
data->orientation_w = 1.0f;
data->acceleration_x = 0.0f;
data->acceleration_y = 0.0f;
data->acceleration_z = 0.0f;
data->angular_velocity_x = 0.0f;
data->angular_velocity_y = 0.0f;
data->angular_velocity_z = 0.0f;
data->touch_data_touch_num = 0;
data->touch_data_touch0_x = 0;
data->touch_data_touch0_y = 0;
data->touch_data_touch0_id = 1;
data->touch_data_touch1_x = 0;
data->touch_data_touch1_y = 0;
data->touch_data_touch1_id = 2;
data->connected = connected;
data->timestamp = state.time;
data->connected_count = connected_count;
data->device_unique_data_len = 0;
return OK;
}
int KYTY_SYSV_ABI PadRead(int handle, PadData* data, int num)
{
PRINT_NAME();
EXIT_NOT_IMPLEMENTED(num < 1 || num > 64);
EXIT_NOT_IMPLEMENTED(handle != 1);
EXIT_NOT_IMPLEMENTED(data == nullptr);
EXIT_IF(g_controller == nullptr);
int connected_count = 0;
bool connected = false;
ControllerState states[64];
int ret_num = g_controller->ReadStates(states, num, &connected, &connected_count);
if (!connected)
{
ret_num = 1;
}
for (int i = 0; i < ret_num; i++)
{
data[i].buttons = states[i].buttons;
data[i].left_stick_x = states[i].axes[static_cast<int>(Axis::LeftX)];
data[i].left_stick_y = states[i].axes[static_cast<int>(Axis::LeftY)];
data[i].right_stick_x = states[i].axes[static_cast<int>(Axis::RightX)];
data[i].right_stick_y = states[i].axes[static_cast<int>(Axis::RightY)];
data[i].analog_buttons_l2 = states[i].axes[static_cast<int>(Axis::TriggerLeft)];
data[i].analog_buttons_r2 = states[i].axes[static_cast<int>(Axis::TriggerRight)];
data[i].orientation_x = 0.0f;
data[i].orientation_y = 0.0f;
data[i].orientation_z = 0.0f;
data[i].orientation_w = 1.0f;
data[i].acceleration_x = 0.0f;
data[i].acceleration_y = 0.0f;
data[i].acceleration_z = 0.0f;
data[i].angular_velocity_x = 0.0f;
data[i].angular_velocity_y = 0.0f;
data[i].angular_velocity_z = 0.0f;
data[i].touch_data_touch_num = 0;
data[i].touch_data_touch0_x = 0;
data[i].touch_data_touch0_y = 0;
data[i].touch_data_touch0_id = 1;
data[i].touch_data_touch1_x = 0;
data[i].touch_data_touch1_y = 0;
data[i].touch_data_touch1_id = 2;
data[i].connected = connected;
data[i].timestamp = states[i].time;
data[i].connected_count = connected_count;
data[i].device_unique_data_len = 0;
}
return ret_num;
}
int KYTY_SYSV_ABI PadSetVibration(int handle, const PadVibrationParam* param)
{
PRINT_NAME();
EXIT_NOT_IMPLEMENTED(handle != 1);
printf("\t large_motor = %d\n", static_cast<int>(param->large_motor));
printf("\t small_motor = %d\n", static_cast<int>(param->small_motor));
return OK;
}
} // namespace Kyty::Libs::Controller
#endif // KYTY_EMU_ENABLED