#include "Emulator/Controller.h" #include "Kyty/Core/Common.h" #include "Kyty/Core/DbgAssert.h" #include "Kyty/Core/String.h" #include "Kyty/Core/Threads.h" #include "Kyty/Core/Vector.h" #include "Emulator/Kernel/Pthread.h" #include "Emulator/Libs/Errno.h" #include "Emulator/Libs/Libs.h" #ifdef KYTY_EMU_ENABLED namespace Kyty::Libs::Controller { LIB_NAME("Pad", "Pad"); struct PadData { uint32_t buttons; uint8_t left_stick_x; uint8_t left_stick_y; uint8_t right_stick_x; uint8_t right_stick_y; uint8_t analog_buttons_l2; uint8_t analog_buttons_r2; uint8_t padding[2]; float orientation_x; float orientation_y; float orientation_z; float orientation_w; float acceleration_x; float acceleration_y; float acceleration_z; float angular_velocity_x; float angular_velocity_y; float angular_velocity_z; uint8_t touch_data_touch_num; uint8_t touch_data_reserve[3]; uint32_t touch_data_reserve1; uint16_t touch_data_touch0_x; uint16_t touch_data_touch0_y; uint8_t touch_data_touch0_id; uint8_t touch_data_touch0_reserve[3]; uint16_t touch_data_touch1_x; uint16_t touch_data_touch1_y; uint8_t touch_data_touch1_id; uint8_t touch_data_touch1_reserve[3]; bool connected; uint64_t timestamp; uint32_t extension_unit_data_extension_unit_id; uint8_t extension_unit_data_reserve[1]; uint8_t extension_unit_data_data_length; uint8_t extension_unit_data_data[10]; uint8_t connected_count; uint8_t reserve[2]; uint8_t device_unique_data_len; uint8_t device_unique_data[12]; }; struct PadControllerInformation { float touch_pixel_density; uint16_t touch_resolution_x; uint16_t touch_resolution_y; uint8_t stick_dead_zone_left; uint8_t stick_dead_zone_right; uint8_t connection_type; uint8_t connected_count; bool connected; int device_class; }; struct PadVibrationParam { uint8_t large_motor; uint8_t small_motor; }; struct ControllerState { uint64_t time = 0; uint32_t buttons = 0; int axes[static_cast(Axis::AxisMax)] = {128, 128, 128, 128, 0, 0}; }; class GameController { public: GameController() = default; virtual ~GameController() = default; KYTY_CLASS_NO_COPY(GameController); void Connect(int id); void Disconnect(int id); void Button(int id, uint32_t button, bool down); void Axis(int id, Axis axis, int value); void GetConnectionInfo(bool* flag, int* count); void ReadState(ControllerState* state, bool* flag, int* count); int ReadStates(ControllerState* states, int states_num, bool* flag, int* count); private: static constexpr uint32_t STATES_MAX = 64; struct StatePrivate { bool obtained = false; }; void CheckActive(); [[nodiscard]] ControllerState GetLastState() const; void AddState(const ControllerState& state); Core::Mutex m_mutex; Vector m_connected_ids; int m_active_id = -1; bool m_connected = false; int m_connected_count = 0; ControllerState m_states[STATES_MAX]; StatePrivate m_private[STATES_MAX]; ControllerState m_last_state; uint32_t m_states_num = 0; uint32_t m_first_state = 0; }; static GameController* g_controller = nullptr; KYTY_SUBSYSTEM_INIT(Controller) { EXIT_IF(g_controller != nullptr); g_controller = new GameController; } KYTY_SUBSYSTEM_UNEXPECTED_SHUTDOWN(Controller) {} KYTY_SUBSYSTEM_DESTROY(Controller) {} void GameController::Connect(int id) { Core::LockGuard lock(m_mutex); EXIT_IF(m_connected_ids.Contains(id)); m_connected_ids.Add(id); CheckActive(); } void GameController::Disconnect(int id) { Core::LockGuard lock(m_mutex); EXIT_IF(!m_connected_ids.Contains(id)); m_connected_ids.Remove(id); CheckActive(); } void GameController::CheckActive() { bool reset = false; if (m_connected) { if (m_connected_ids.IsEmpty()) { m_active_id = -1; m_connected = false; reset = true; } else { if (m_connected_ids.At(0) != m_active_id) { m_active_id = m_connected_ids.At(0); m_connected_count++; reset = true; } } } else { if (!m_connected_ids.IsEmpty()) { m_active_id = m_connected_ids.At(0); m_connected = true; m_connected_count++; reset = true; } } if (reset) { m_states_num = 0; m_last_state = ControllerState(); } } ControllerState GameController::GetLastState() const { if (m_states_num == 0) { return m_last_state; } auto last = (m_first_state + m_states_num - 1) % STATES_MAX; return m_states[last]; } void GameController::AddState(const ControllerState& state) { if (m_states_num >= STATES_MAX) { m_states_num = STATES_MAX - 1; m_first_state = (m_first_state + 1) % STATES_MAX; } auto index = (m_first_state + m_states_num) % STATES_MAX; m_states[index] = state; m_last_state = state; m_private[index].obtained = false; m_states_num++; } void GameController::Button(int id, uint32_t button, bool down) { Core::LockGuard lock(m_mutex); if (m_active_id == id) { auto state = GetLastState(); state.time = LibKernel::KernelGetProcessTime(); if (down) { state.buttons |= button; } else { state.buttons &= ~button; } AddState(state); } } void GameController::Axis(int id, Controller::Axis axis, int value) { Core::LockGuard lock(m_mutex); if (m_active_id == id) { auto state = GetLastState(); state.time = LibKernel::KernelGetProcessTime(); int axis_id = static_cast(axis); EXIT_IF(axis_id < 0 || axis_id >= static_cast(Controller::Axis::AxisMax)); state.axes[axis_id] = value; if (axis == Controller::Axis::TriggerLeft) { if (value > 0) { state.buttons |= PAD_BUTTON_L2; } else { state.buttons &= ~PAD_BUTTON_L2; } } if (axis == Controller::Axis::TriggerRight) { if (value > 0) { state.buttons |= PAD_BUTTON_R2; } else { state.buttons &= ~PAD_BUTTON_R2; } } AddState(state); } } void GameController::GetConnectionInfo(bool* flag, int* count) { EXIT_IF(flag == nullptr); EXIT_IF(count == nullptr); Core::LockGuard lock(m_mutex); *flag = m_connected; *count = m_connected_count; } void GameController::ReadState(ControllerState* state, bool* flag, int* count) { EXIT_IF(flag == nullptr); EXIT_IF(count == nullptr); EXIT_IF(state == nullptr); Core::LockGuard lock(m_mutex); *flag = m_connected; *count = m_connected_count; *state = GetLastState(); } int GameController::ReadStates(ControllerState* states, int states_num, bool* flag, int* count) { EXIT_IF(flag == nullptr); EXIT_IF(count == nullptr); EXIT_IF(states == nullptr); EXIT_IF(states_num < 1 || states_num > STATES_MAX); Core::LockGuard lock(m_mutex); *flag = m_connected; *count = m_connected_count; int ret_num = 0; if (m_connected) { if (m_states_num == 0) { ret_num = 1; states[0] = m_last_state; } else { for (uint32_t i = 0; i < m_states_num; i++) { if (ret_num >= states_num) { break; } auto index = (m_first_state + i) % STATES_MAX; if (!m_private[index].obtained) { m_private[index].obtained = true; states[ret_num++] = m_states[index]; } } } } return ret_num; } void ControllerConnect(int id) { EXIT_IF(g_controller == nullptr); g_controller->Connect(id); } void ControllerDisconnect(int id) { EXIT_IF(g_controller == nullptr); g_controller->Disconnect(id); } void ControllerButton(int id, uint32_t button, bool down) { EXIT_IF(g_controller == nullptr); g_controller->Button(id, button, down); } void ControllerAxis(int id, Axis axis, int value) { EXIT_IF(g_controller == nullptr); g_controller->Axis(id, axis, value); } int KYTY_SYSV_ABI PadInit() { PRINT_NAME(); return OK; } int KYTY_SYSV_ABI PadOpen(int user_id, int type, int index, const void* param) { PRINT_NAME(); EXIT_NOT_IMPLEMENTED(user_id != 1); EXIT_NOT_IMPLEMENTED(type != 0); EXIT_NOT_IMPLEMENTED(index != 0); EXIT_NOT_IMPLEMENTED(param != nullptr); int handle = 1; return handle; } int KYTY_SYSV_ABI PadSetMotionSensorState(int handle, bool enable) { PRINT_NAME(); EXIT_NOT_IMPLEMENTED(handle != 1); printf("\t enable = %s\n", (enable ? "true" : "false")); return OK; } int KYTY_SYSV_ABI PadGetControllerInformation(int handle, PadControllerInformation* info) { PRINT_NAME(); EXIT_IF(g_controller == nullptr); int connected_count = 0; bool connected = false; g_controller->GetConnectionInfo(&connected, &connected_count); EXIT_NOT_IMPLEMENTED(handle != 1); EXIT_NOT_IMPLEMENTED(info == nullptr); info->touch_pixel_density = 44.86f; info->touch_resolution_x = 1920; info->touch_resolution_y = 943; info->stick_dead_zone_left = controller_get_axis(-32768, 32767, 8000) - 128; info->stick_dead_zone_right = controller_get_axis(-32768, 32767, 8000) - 128; info->connection_type = 0; info->connected_count = (connected_count > 255 ? 255 : connected_count); info->connected = connected; info->device_class = 0; return OK; } int KYTY_SYSV_ABI PadReadState(int handle, PadData* data) { PRINT_NAME(); EXIT_IF(g_controller == nullptr); int connected_count = 0; bool connected = false; ControllerState state; g_controller->ReadState(&state, &connected, &connected_count); EXIT_NOT_IMPLEMENTED(handle != 1); EXIT_NOT_IMPLEMENTED(data == nullptr); data->buttons = state.buttons; data->left_stick_x = state.axes[static_cast(Axis::LeftX)]; data->left_stick_y = state.axes[static_cast(Axis::LeftY)]; data->right_stick_x = state.axes[static_cast(Axis::RightX)]; data->right_stick_y = state.axes[static_cast(Axis::RightY)]; data->analog_buttons_l2 = state.axes[static_cast(Axis::TriggerLeft)]; data->analog_buttons_r2 = state.axes[static_cast(Axis::TriggerRight)]; data->orientation_x = 0.0f; data->orientation_y = 0.0f; data->orientation_z = 0.0f; data->orientation_w = 1.0f; data->acceleration_x = 0.0f; data->acceleration_y = 0.0f; data->acceleration_z = 0.0f; data->angular_velocity_x = 0.0f; data->angular_velocity_y = 0.0f; data->angular_velocity_z = 0.0f; data->touch_data_touch_num = 0; data->touch_data_touch0_x = 0; data->touch_data_touch0_y = 0; data->touch_data_touch0_id = 1; data->touch_data_touch1_x = 0; data->touch_data_touch1_y = 0; data->touch_data_touch1_id = 2; data->connected = connected; data->timestamp = state.time; data->connected_count = connected_count; data->device_unique_data_len = 0; return OK; } int KYTY_SYSV_ABI PadRead(int handle, PadData* data, int num) { PRINT_NAME(); EXIT_NOT_IMPLEMENTED(num < 1 || num > 64); EXIT_NOT_IMPLEMENTED(handle != 1); EXIT_NOT_IMPLEMENTED(data == nullptr); EXIT_IF(g_controller == nullptr); int connected_count = 0; bool connected = false; ControllerState states[64]; int ret_num = g_controller->ReadStates(states, num, &connected, &connected_count); if (!connected) { ret_num = 1; } for (int i = 0; i < ret_num; i++) { data[i].buttons = states[i].buttons; data[i].left_stick_x = states[i].axes[static_cast(Axis::LeftX)]; data[i].left_stick_y = states[i].axes[static_cast(Axis::LeftY)]; data[i].right_stick_x = states[i].axes[static_cast(Axis::RightX)]; data[i].right_stick_y = states[i].axes[static_cast(Axis::RightY)]; data[i].analog_buttons_l2 = states[i].axes[static_cast(Axis::TriggerLeft)]; data[i].analog_buttons_r2 = states[i].axes[static_cast(Axis::TriggerRight)]; data[i].orientation_x = 0.0f; data[i].orientation_y = 0.0f; data[i].orientation_z = 0.0f; data[i].orientation_w = 1.0f; data[i].acceleration_x = 0.0f; data[i].acceleration_y = 0.0f; data[i].acceleration_z = 0.0f; data[i].angular_velocity_x = 0.0f; data[i].angular_velocity_y = 0.0f; data[i].angular_velocity_z = 0.0f; data[i].touch_data_touch_num = 0; data[i].touch_data_touch0_x = 0; data[i].touch_data_touch0_y = 0; data[i].touch_data_touch0_id = 1; data[i].touch_data_touch1_x = 0; data[i].touch_data_touch1_y = 0; data[i].touch_data_touch1_id = 2; data[i].connected = connected; data[i].timestamp = states[i].time; data[i].connected_count = connected_count; data[i].device_unique_data_len = 0; } return ret_num; } int KYTY_SYSV_ABI PadSetVibration(int handle, const PadVibrationParam* param) { PRINT_NAME(); EXIT_NOT_IMPLEMENTED(handle != 1); printf("\t large_motor = %d\n", static_cast(param->large_motor)); printf("\t small_motor = %d\n", static_cast(param->small_motor)); return OK; } } // namespace Kyty::Libs::Controller #endif // KYTY_EMU_ENABLED