mirror of
https://github.com/InoriRus/Kyty.git
synced 2026-08-28 13:16:40 +00:00
Initial commit
This commit is contained in:
@@ -0,0 +1,566 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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||||
arising from the use of this software.
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||||
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||||
Permission is granted to anyone to use this software for any purpose,
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||||
including commercial applications, and to alter it and redistribute it
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||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
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||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
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||||
3. This notice may not be removed or altered from any source distribution.
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*/
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/* This driver supports both simplified reports and the extended input reports enabled by Steam.
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Code and logic contributed by Valve Corporation under the SDL zlib license.
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*/
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#include "../../SDL_internal.h"
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#ifdef SDL_JOYSTICK_HIDAPI
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#include "SDL_hints.h"
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#include "SDL_log.h"
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#include "SDL_events.h"
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#include "SDL_timer.h"
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#include "SDL_joystick.h"
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#include "SDL_gamecontroller.h"
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#include "../SDL_sysjoystick.h"
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#include "SDL_hidapijoystick_c.h"
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#ifdef SDL_JOYSTICK_HIDAPI_PS4
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#define SONY_USB_VID 0x054C
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#define SONY_DS4_PID 0x05C4
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#define SONY_DS4_DONGLE_PID 0x0BA0
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#define SONY_DS4_SLIM_PID 0x09CC
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#define RAZER_USB_VID 0x1532
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#define RAZER_PANTHERA_PID 0X0401
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#define RAZER_PANTHERA_EVO_PID 0x1008
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#define USB_PACKET_LENGTH 64
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#define VOLUME_CHECK_INTERVAL_MS (10 * 1000)
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typedef enum
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{
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k_EPS4ReportIdUsbState = 1,
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k_EPS4ReportIdUsbEffects = 5,
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k_EPS4ReportIdBluetoothState = 17,
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k_EPS4ReportIdBluetoothEffects = 17,
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k_EPS4ReportIdDisconnectMessage = 226,
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} EPS4ReportId;
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typedef enum
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{
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k_ePS4FeatureReportIdGyroCalibration_USB = 0x02,
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k_ePS4FeatureReportIdGyroCalibration_BT = 0x05,
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k_ePS4FeatureReportIdSerialNumber = 0x12,
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} EPS4FeatureReportID;
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typedef struct
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{
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Uint8 ucLeftJoystickX;
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Uint8 ucLeftJoystickY;
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Uint8 ucRightJoystickX;
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Uint8 ucRightJoystickY;
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Uint8 rgucButtonsHatAndCounter[ 3 ];
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Uint8 ucTriggerLeft;
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Uint8 ucTriggerRight;
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Uint8 _rgucPad0[ 3 ];
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Sint16 sGyroX;
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Sint16 sGyroY;
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Sint16 sGyroZ;
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Sint16 sAccelX;
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Sint16 sAccelY;
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Sint16 sAccelZ;
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Uint8 _rgucPad1[ 5 ];
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Uint8 ucBatteryLevel;
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Uint8 _rgucPad2[ 4 ];
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Uint8 ucTrackpadCounter1;
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Uint8 rgucTrackpadData1[ 3 ];
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Uint8 ucTrackpadCounter2;
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Uint8 rgucTrackpadData2[ 3 ];
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} PS4StatePacket_t;
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typedef struct
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{
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Uint8 ucRumbleRight;
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Uint8 ucRumbleLeft;
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Uint8 ucLedRed;
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Uint8 ucLedGreen;
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Uint8 ucLedBlue;
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Uint8 ucLedDelayOn;
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Uint8 ucLedDelayOff;
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Uint8 _rgucPad0[ 8 ];
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Uint8 ucVolumeLeft;
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Uint8 ucVolumeRight;
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Uint8 ucVolumeMic;
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Uint8 ucVolumeSpeaker;
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} DS4EffectsState_t;
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typedef struct {
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SDL_bool is_dongle;
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SDL_bool is_bluetooth;
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SDL_bool audio_supported;
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SDL_bool rumble_supported;
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Uint8 volume;
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Uint32 last_volume_check;
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Uint32 rumble_expiration;
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PS4StatePacket_t last_state;
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} SDL_DriverPS4_Context;
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/* Public domain CRC implementation adapted from:
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http://home.thep.lu.se/~bjorn/crc/crc32_simple.c
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*/
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static Uint32 crc32_for_byte(Uint32 r)
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{
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int i;
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for(i = 0; i < 8; ++i) {
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r = (r & 1? 0: (Uint32)0xEDB88320L) ^ r >> 1;
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}
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return r ^ (Uint32)0xFF000000L;
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}
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static Uint32 crc32(Uint32 crc, const void *data, int count)
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{
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int i;
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for(i = 0; i < count; ++i) {
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crc = crc32_for_byte((Uint8)crc ^ ((const Uint8*)data)[i]) ^ crc >> 8;
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}
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return crc;
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}
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#if defined(__WIN32__) && defined(HAVE_ENDPOINTVOLUME_H)
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#include "../../core/windows/SDL_windows.h"
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#ifndef NTDDI_VISTA
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#define NTDDI_VISTA 0x06000000
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#endif
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#ifndef _WIN32_WINNT_VISTA
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#define _WIN32_WINNT_VISTA 0x0600
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#endif
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/* Define Vista for the Audio related includes below to work */
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#undef NTDDI_VERSION
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#define NTDDI_VERSION NTDDI_VISTA
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#undef _WIN32_WINNT
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#define _WIN32_WINNT _WIN32_WINNT_VISTA
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#define COBJMACROS
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#include <mmdeviceapi.h>
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#include <audioclient.h>
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#include <endpointvolume.h>
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#undef DEFINE_GUID
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#define DEFINE_GUID(n,l,w1,w2,b1,b2,b3,b4,b5,b6,b7,b8) static const GUID n = {l,w1,w2,{b1,b2,b3,b4,b5,b6,b7,b8}}
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DEFINE_GUID(SDL_CLSID_MMDeviceEnumerator, 0xBCDE0395, 0xE52F, 0x467C, 0x8E, 0x3D, 0xC4, 0x57, 0x92, 0x91, 0x69, 0x2E);
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DEFINE_GUID(SDL_IID_IMMDeviceEnumerator, 0xA95664D2, 0x9614, 0x4F35, 0xA7, 0x46, 0xDE, 0x8D, 0xB6, 0x36, 0x17, 0xE6);
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DEFINE_GUID(SDL_IID_IAudioEndpointVolume, 0x5CDF2C82, 0x841E, 0x4546, 0x97, 0x22, 0x0C, 0xF7, 0x40, 0x78, 0x22, 0x9A);
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#endif
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static float GetSystemVolume(void)
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{
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float volume = -1.0f; /* Return this if we can't get system volume */
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#if defined(__WIN32__) && defined(HAVE_ENDPOINTVOLUME_H)
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HRESULT hr = WIN_CoInitialize();
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if (SUCCEEDED(hr)) {
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IMMDeviceEnumerator *pEnumerator;
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/* This should gracefully fail on XP and succeed on everything Vista and above */
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hr = CoCreateInstance(&SDL_CLSID_MMDeviceEnumerator, NULL, CLSCTX_ALL, &SDL_IID_IMMDeviceEnumerator, (LPVOID*)&pEnumerator);
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if (SUCCEEDED(hr)) {
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IMMDevice *pDevice;
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hr = IMMDeviceEnumerator_GetDefaultAudioEndpoint(pEnumerator, eRender, eConsole, &pDevice);
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if (SUCCEEDED(hr)) {
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IAudioEndpointVolume *pEndpointVolume;
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hr = IMMDevice_Activate(pDevice, &SDL_IID_IAudioEndpointVolume, CLSCTX_ALL, NULL, (LPVOID*)&pEndpointVolume);
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if (SUCCEEDED(hr)) {
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IAudioEndpointVolume_GetMasterVolumeLevelScalar(pEndpointVolume, &volume);
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IUnknown_Release(pEndpointVolume);
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}
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IUnknown_Release(pDevice);
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}
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IUnknown_Release(pEnumerator);
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}
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WIN_CoUninitialize();
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}
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#endif /* __WIN32__ */
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return volume;
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}
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static uint8_t GetPlaystationVolumeFromFloat(float fVolume)
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{
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const int k_nVolumeFitRatio = 15;
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const int k_nVolumeFitOffset = 9;
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float fVolLog;
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if (fVolume > 1.0f || fVolume < 0.0f) {
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fVolume = 0.30f;
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}
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fVolLog = SDL_logf(fVolume * 100);
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return (Uint8)((fVolLog * k_nVolumeFitRatio) + k_nVolumeFitOffset);
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}
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static SDL_bool
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HIDAPI_DriverPS4_IsSupportedDevice(Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number)
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{
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return SDL_IsJoystickPS4(vendor_id, product_id);
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}
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static const char *
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HIDAPI_DriverPS4_GetDeviceName(Uint16 vendor_id, Uint16 product_id)
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{
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if (vendor_id == SONY_USB_VID) {
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return "PS4 Controller";
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}
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return NULL;
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}
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static SDL_bool ReadFeatureReport(hid_device *dev, Uint8 report_id, Uint8 *data, size_t size)
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{
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Uint8 report[USB_PACKET_LENGTH + 1];
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SDL_memset(report, 0, sizeof(report));
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report[0] = report_id;
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if (hid_get_feature_report(dev, report, sizeof(report)) < 0) {
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return SDL_FALSE;
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}
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SDL_memcpy(data, report, SDL_min(size, sizeof(report)));
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return SDL_TRUE;
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}
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static SDL_bool CheckUSBConnected(hid_device *dev)
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{
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int i;
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Uint8 data[16];
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/* This will fail if we're on Bluetooth */
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if (ReadFeatureReport(dev, k_ePS4FeatureReportIdSerialNumber, data, sizeof(data))) {
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for (i = 0; i < sizeof(data); ++i) {
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if (data[i] != 0x00) {
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return SDL_TRUE;
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}
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}
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/* Maybe the dongle without a connected controller? */
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}
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return SDL_FALSE;
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}
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static SDL_bool HIDAPI_DriverPS4_CanRumble(Uint16 vendor_id, Uint16 product_id)
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{
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/* The Razer Panthera fight stick hangs when trying to rumble */
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if (vendor_id == RAZER_USB_VID &&
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(product_id == RAZER_PANTHERA_PID || product_id == RAZER_PANTHERA_EVO_PID)) {
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return SDL_FALSE;
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}
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return SDL_TRUE;
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}
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static int HIDAPI_DriverPS4_Rumble(SDL_Joystick *joystick, hid_device *dev, void *context, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms);
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static SDL_bool
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HIDAPI_DriverPS4_Init(SDL_Joystick *joystick, hid_device *dev, Uint16 vendor_id, Uint16 product_id, void **context)
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{
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SDL_DriverPS4_Context *ctx;
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ctx = (SDL_DriverPS4_Context *)SDL_calloc(1, sizeof(*ctx));
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if (!ctx) {
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SDL_OutOfMemory();
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return SDL_FALSE;
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}
|
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*context = ctx;
|
||||
|
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/* Check for type of connection */
|
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ctx->is_dongle = (vendor_id == SONY_USB_VID && product_id == SONY_DS4_DONGLE_PID);
|
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if (ctx->is_dongle) {
|
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ctx->is_bluetooth = SDL_FALSE;
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} else if (vendor_id == SONY_USB_VID) {
|
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ctx->is_bluetooth = !CheckUSBConnected(dev);
|
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} else {
|
||||
/* Third party controllers appear to all be wired */
|
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ctx->is_bluetooth = SDL_FALSE;
|
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}
|
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#ifdef DEBUG_PS4
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SDL_Log("PS4 dongle = %s, bluetooth = %s\n", ctx->is_dongle ? "TRUE" : "FALSE", ctx->is_bluetooth ? "TRUE" : "FALSE");
|
||||
#endif
|
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|
||||
/* Check to see if audio is supported */
|
||||
if (vendor_id == SONY_USB_VID &&
|
||||
(product_id == SONY_DS4_SLIM_PID || product_id == SONY_DS4_DONGLE_PID )) {
|
||||
ctx->audio_supported = SDL_TRUE;
|
||||
}
|
||||
|
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if (HIDAPI_DriverPS4_CanRumble(vendor_id, product_id)) {
|
||||
if (ctx->is_bluetooth) {
|
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ctx->rumble_supported = SDL_GetHintBoolean(SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE, SDL_FALSE);
|
||||
} else {
|
||||
ctx->rumble_supported = SDL_TRUE;
|
||||
}
|
||||
}
|
||||
|
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/* Initialize LED and effect state */
|
||||
HIDAPI_DriverPS4_Rumble(joystick, dev, ctx, 0, 0, 0);
|
||||
|
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/* Initialize the joystick capabilities */
|
||||
joystick->nbuttons = SDL_CONTROLLER_BUTTON_MAX;
|
||||
joystick->naxes = SDL_CONTROLLER_AXIS_MAX;
|
||||
joystick->epowerlevel = SDL_JOYSTICK_POWER_WIRED;
|
||||
|
||||
return SDL_TRUE;
|
||||
}
|
||||
|
||||
static int
|
||||
HIDAPI_DriverPS4_Rumble(SDL_Joystick *joystick, hid_device *dev, void *context, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms)
|
||||
{
|
||||
SDL_DriverPS4_Context *ctx = (SDL_DriverPS4_Context *)context;
|
||||
DS4EffectsState_t *effects;
|
||||
Uint8 data[78];
|
||||
int report_size, offset;
|
||||
|
||||
if (!ctx->rumble_supported) {
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
/* In order to send rumble, we have to send a complete effect packet */
|
||||
SDL_memset(data, 0, sizeof(data));
|
||||
|
||||
if (ctx->is_bluetooth) {
|
||||
data[0] = k_EPS4ReportIdBluetoothEffects;
|
||||
data[1] = 0xC0 | 0x04; /* Magic value HID + CRC, also sets interval to 4ms for samples */
|
||||
data[3] = 0x03; /* 0x1 is rumble, 0x2 is lightbar, 0x4 is the blink interval */
|
||||
|
||||
report_size = 78;
|
||||
offset = 6;
|
||||
} else {
|
||||
data[0] = k_EPS4ReportIdUsbEffects;
|
||||
data[1] = 0x07; /* Magic value */
|
||||
|
||||
report_size = 32;
|
||||
offset = 4;
|
||||
}
|
||||
effects = (DS4EffectsState_t *)&data[offset];
|
||||
|
||||
effects->ucRumbleLeft = (low_frequency_rumble >> 8);
|
||||
effects->ucRumbleRight = (high_frequency_rumble >> 8);
|
||||
|
||||
effects->ucLedRed = 0;
|
||||
effects->ucLedGreen = 0;
|
||||
effects->ucLedBlue = 80;
|
||||
|
||||
if (ctx->audio_supported) {
|
||||
Uint32 now = SDL_GetTicks();
|
||||
if (!ctx->last_volume_check ||
|
||||
SDL_TICKS_PASSED(now, ctx->last_volume_check + VOLUME_CHECK_INTERVAL_MS)) {
|
||||
ctx->volume = GetPlaystationVolumeFromFloat(GetSystemVolume());
|
||||
ctx->last_volume_check = now;
|
||||
}
|
||||
|
||||
effects->ucVolumeRight = ctx->volume;
|
||||
effects->ucVolumeLeft = ctx->volume;
|
||||
effects->ucVolumeSpeaker = ctx->volume;
|
||||
effects->ucVolumeMic = 0xFF;
|
||||
}
|
||||
|
||||
if (ctx->is_bluetooth) {
|
||||
/* Bluetooth reports need a CRC at the end of the packet (at least on Linux) */
|
||||
Uint8 ubHdr = 0xA2; /* hidp header is part of the CRC calculation */
|
||||
Uint32 unCRC;
|
||||
unCRC = crc32(0, &ubHdr, 1);
|
||||
unCRC = crc32(unCRC, data, (Uint32)(report_size - sizeof(unCRC)));
|
||||
SDL_memcpy(&data[report_size - sizeof(unCRC)], &unCRC, sizeof(unCRC));
|
||||
}
|
||||
|
||||
if (hid_write(dev, data, report_size) != report_size) {
|
||||
return SDL_SetError("Couldn't send rumble packet");
|
||||
}
|
||||
|
||||
if ((low_frequency_rumble || high_frequency_rumble) && duration_ms) {
|
||||
ctx->rumble_expiration = SDL_GetTicks() + duration_ms;
|
||||
} else {
|
||||
ctx->rumble_expiration = 0;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static void
|
||||
HIDAPI_DriverPS4_HandleStatePacket(SDL_Joystick *joystick, hid_device *dev, SDL_DriverPS4_Context *ctx, PS4StatePacket_t *packet)
|
||||
{
|
||||
Sint16 axis;
|
||||
|
||||
if (ctx->last_state.rgucButtonsHatAndCounter[0] != packet->rgucButtonsHatAndCounter[0]) {
|
||||
{
|
||||
Uint8 data = (packet->rgucButtonsHatAndCounter[0] >> 4);
|
||||
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_X, (data & 0x01) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_A, (data & 0x02) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_B, (data & 0x04) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_Y, (data & 0x08) ? SDL_PRESSED : SDL_RELEASED);
|
||||
}
|
||||
{
|
||||
Uint8 data = (packet->rgucButtonsHatAndCounter[0] & 0x0F);
|
||||
SDL_bool dpad_up = SDL_FALSE;
|
||||
SDL_bool dpad_down = SDL_FALSE;
|
||||
SDL_bool dpad_left = SDL_FALSE;
|
||||
SDL_bool dpad_right = SDL_FALSE;
|
||||
|
||||
switch (data) {
|
||||
case 0:
|
||||
dpad_up = SDL_TRUE;
|
||||
break;
|
||||
case 1:
|
||||
dpad_up = SDL_TRUE;
|
||||
dpad_right = SDL_TRUE;
|
||||
break;
|
||||
case 2:
|
||||
dpad_right = SDL_TRUE;
|
||||
break;
|
||||
case 3:
|
||||
dpad_right = SDL_TRUE;
|
||||
dpad_down = SDL_TRUE;
|
||||
break;
|
||||
case 4:
|
||||
dpad_down = SDL_TRUE;
|
||||
break;
|
||||
case 5:
|
||||
dpad_left = SDL_TRUE;
|
||||
dpad_down = SDL_TRUE;
|
||||
break;
|
||||
case 6:
|
||||
dpad_left = SDL_TRUE;
|
||||
break;
|
||||
case 7:
|
||||
dpad_up = SDL_TRUE;
|
||||
dpad_left = SDL_TRUE;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_DOWN, dpad_down);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_UP, dpad_up);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_RIGHT, dpad_right);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_LEFT, dpad_left);
|
||||
}
|
||||
}
|
||||
|
||||
if (ctx->last_state.rgucButtonsHatAndCounter[1] != packet->rgucButtonsHatAndCounter[1]) {
|
||||
Uint8 data = packet->rgucButtonsHatAndCounter[1];
|
||||
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSHOULDER, (data & 0x01) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER, (data & 0x02) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_BACK, (data & 0x10) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_START, (data & 0x20) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSTICK, (data & 0x40) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSTICK, (data & 0x80) ? SDL_PRESSED : SDL_RELEASED);
|
||||
}
|
||||
|
||||
if (ctx->last_state.rgucButtonsHatAndCounter[2] != packet->rgucButtonsHatAndCounter[2]) {
|
||||
Uint8 data = (packet->rgucButtonsHatAndCounter[2] & 0x03);
|
||||
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_GUIDE, (data & 0x01) ? SDL_PRESSED : SDL_RELEASED);
|
||||
}
|
||||
|
||||
axis = ((int)packet->ucTriggerLeft * 257) - 32768;
|
||||
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, axis);
|
||||
axis = ((int)packet->ucTriggerRight * 257) - 32768;
|
||||
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, axis);
|
||||
axis = ((int)packet->ucLeftJoystickX * 257) - 32768;
|
||||
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTX, axis);
|
||||
axis = ((int)packet->ucLeftJoystickY * 257) - 32768;
|
||||
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTY, axis);
|
||||
axis = ((int)packet->ucRightJoystickX * 257) - 32768;
|
||||
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTX, axis);
|
||||
axis = ((int)packet->ucRightJoystickY * 257) - 32768;
|
||||
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTY, axis);
|
||||
|
||||
if (packet->ucBatteryLevel & 0x10) {
|
||||
joystick->epowerlevel = SDL_JOYSTICK_POWER_WIRED;
|
||||
} else {
|
||||
/* Battery level ranges from 0 to 10 */
|
||||
int level = (packet->ucBatteryLevel & 0xF);
|
||||
if (level == 0) {
|
||||
joystick->epowerlevel = SDL_JOYSTICK_POWER_EMPTY;
|
||||
} else if (level <= 2) {
|
||||
joystick->epowerlevel = SDL_JOYSTICK_POWER_LOW;
|
||||
} else if (level <= 7) {
|
||||
joystick->epowerlevel = SDL_JOYSTICK_POWER_MEDIUM;
|
||||
} else {
|
||||
joystick->epowerlevel = SDL_JOYSTICK_POWER_FULL;
|
||||
}
|
||||
}
|
||||
|
||||
SDL_memcpy(&ctx->last_state, packet, sizeof(ctx->last_state));
|
||||
}
|
||||
|
||||
static SDL_bool
|
||||
HIDAPI_DriverPS4_Update(SDL_Joystick *joystick, hid_device *dev, void *context)
|
||||
{
|
||||
SDL_DriverPS4_Context *ctx = (SDL_DriverPS4_Context *)context;
|
||||
Uint8 data[USB_PACKET_LENGTH];
|
||||
int size;
|
||||
|
||||
while ((size = hid_read_timeout(dev, data, sizeof(data), 0)) > 0) {
|
||||
switch (data[0]) {
|
||||
case k_EPS4ReportIdUsbState:
|
||||
HIDAPI_DriverPS4_HandleStatePacket(joystick, dev, ctx, (PS4StatePacket_t *)&data[1]);
|
||||
break;
|
||||
case k_EPS4ReportIdBluetoothState:
|
||||
/* Bluetooth state packets have two additional bytes at the beginning */
|
||||
HIDAPI_DriverPS4_HandleStatePacket(joystick, dev, ctx, (PS4StatePacket_t *)&data[3]);
|
||||
break;
|
||||
default:
|
||||
#ifdef DEBUG_JOYSTICK
|
||||
SDL_Log("Unknown PS4 packet: 0x%.2x\n", data[0]);
|
||||
#endif
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (ctx->rumble_expiration) {
|
||||
Uint32 now = SDL_GetTicks();
|
||||
if (SDL_TICKS_PASSED(now, ctx->rumble_expiration)) {
|
||||
HIDAPI_DriverPS4_Rumble(joystick, dev, context, 0, 0, 0);
|
||||
}
|
||||
}
|
||||
|
||||
return (size >= 0);
|
||||
}
|
||||
|
||||
static void
|
||||
HIDAPI_DriverPS4_Quit(SDL_Joystick *joystick, hid_device *dev, void *context)
|
||||
{
|
||||
SDL_free(context);
|
||||
}
|
||||
|
||||
SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverPS4 =
|
||||
{
|
||||
SDL_HINT_JOYSTICK_HIDAPI_PS4,
|
||||
SDL_TRUE,
|
||||
HIDAPI_DriverPS4_IsSupportedDevice,
|
||||
HIDAPI_DriverPS4_GetDeviceName,
|
||||
HIDAPI_DriverPS4_Init,
|
||||
HIDAPI_DriverPS4_Rumble,
|
||||
HIDAPI_DriverPS4_Update,
|
||||
HIDAPI_DriverPS4_Quit
|
||||
};
|
||||
|
||||
#endif /* SDL_JOYSTICK_HIDAPI_PS4 */
|
||||
|
||||
#endif /* SDL_JOYSTICK_HIDAPI */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
||||
@@ -0,0 +1,905 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
/* This driver supports the Nintendo Switch Pro controller.
|
||||
Code and logic contributed by Valve Corporation under the SDL zlib license.
|
||||
*/
|
||||
#include "../../SDL_internal.h"
|
||||
|
||||
#ifdef SDL_JOYSTICK_HIDAPI
|
||||
|
||||
#include "SDL_hints.h"
|
||||
#include "SDL_log.h"
|
||||
#include "SDL_events.h"
|
||||
#include "SDL_timer.h"
|
||||
#include "SDL_joystick.h"
|
||||
#include "SDL_gamecontroller.h"
|
||||
#include "../SDL_sysjoystick.h"
|
||||
#include "SDL_hidapijoystick_c.h"
|
||||
|
||||
|
||||
#ifdef SDL_JOYSTICK_HIDAPI_SWITCH
|
||||
|
||||
typedef enum {
|
||||
k_eSwitchInputReportIDs_SubcommandReply = 0x21,
|
||||
k_eSwitchInputReportIDs_FullControllerState = 0x30,
|
||||
k_eSwitchInputReportIDs_SimpleControllerState = 0x3F,
|
||||
k_eSwitchInputReportIDs_CommandAck = 0x81,
|
||||
} ESwitchInputReportIDs;
|
||||
|
||||
typedef enum {
|
||||
k_eSwitchOutputReportIDs_RumbleAndSubcommand = 0x01,
|
||||
k_eSwitchOutputReportIDs_Rumble = 0x10,
|
||||
k_eSwitchOutputReportIDs_Proprietary = 0x80,
|
||||
} ESwitchOutputReportIDs;
|
||||
|
||||
typedef enum {
|
||||
k_eSwitchSubcommandIDs_BluetoothManualPair = 0x01,
|
||||
k_eSwitchSubcommandIDs_RequestDeviceInfo = 0x02,
|
||||
k_eSwitchSubcommandIDs_SetInputReportMode = 0x03,
|
||||
k_eSwitchSubcommandIDs_SetHCIState = 0x06,
|
||||
k_eSwitchSubcommandIDs_SPIFlashRead = 0x10,
|
||||
k_eSwitchSubcommandIDs_SetPlayerLights = 0x30,
|
||||
k_eSwitchSubcommandIDs_SetHomeLight = 0x38,
|
||||
k_eSwitchSubcommandIDs_EnableIMU = 0x40,
|
||||
k_eSwitchSubcommandIDs_SetIMUSensitivity = 0x41,
|
||||
k_eSwitchSubcommandIDs_EnableVibration = 0x48,
|
||||
} ESwitchSubcommandIDs;
|
||||
|
||||
typedef enum {
|
||||
k_eSwitchProprietaryCommandIDs_Handshake = 0x02,
|
||||
k_eSwitchProprietaryCommandIDs_HighSpeed = 0x03,
|
||||
k_eSwitchProprietaryCommandIDs_ForceUSB = 0x04,
|
||||
k_eSwitchProprietaryCommandIDs_ClearUSB = 0x05,
|
||||
k_eSwitchProprietaryCommandIDs_ResetMCU = 0x06,
|
||||
} ESwitchProprietaryCommandIDs;
|
||||
|
||||
typedef enum {
|
||||
k_eSwitchDeviceInfoControllerType_JoyConLeft = 0x1,
|
||||
k_eSwitchDeviceInfoControllerType_JoyConRight = 0x2,
|
||||
k_eSwitchDeviceInfoControllerType_ProController = 0x3,
|
||||
} ESwitchDeviceInfoControllerType;
|
||||
|
||||
#define k_unSwitchOutputPacketDataLength 49
|
||||
#define k_unSwitchMaxOutputPacketLength 64
|
||||
#define k_unSwitchBluetoothPacketLength k_unSwitchOutputPacketDataLength
|
||||
#define k_unSwitchUSBPacketLength k_unSwitchMaxOutputPacketLength
|
||||
|
||||
#define k_unSPIStickCalibrationStartOffset 0x603D
|
||||
#define k_unSPIStickCalibrationEndOffset 0x604E
|
||||
#define k_unSPIStickCalibrationLength (k_unSPIStickCalibrationEndOffset - k_unSPIStickCalibrationStartOffset + 1)
|
||||
|
||||
#pragma pack(1)
|
||||
typedef struct
|
||||
{
|
||||
Uint8 rgucButtons[2];
|
||||
Uint8 ucStickHat;
|
||||
Sint16 sJoystickLeft[2];
|
||||
Sint16 sJoystickRight[2];
|
||||
} SwitchSimpleStatePacket_t;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
Uint8 ucCounter;
|
||||
Uint8 ucBatteryAndConnection;
|
||||
Uint8 rgucButtons[3];
|
||||
Uint8 rgucJoystickLeft[3];
|
||||
Uint8 rgucJoystickRight[3];
|
||||
Uint8 ucVibrationCode;
|
||||
} SwitchControllerStatePacket_t;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
SwitchControllerStatePacket_t controllerState;
|
||||
|
||||
struct {
|
||||
Sint16 sAccelX;
|
||||
Sint16 sAccelY;
|
||||
Sint16 sAccelZ;
|
||||
|
||||
Sint16 sGyroX;
|
||||
Sint16 sGyroY;
|
||||
Sint16 sGyroZ;
|
||||
} imuState[3];
|
||||
} SwitchStatePacket_t;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
Uint32 unAddress;
|
||||
Uint8 ucLength;
|
||||
} SwitchSPIOpData_t;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
SwitchControllerStatePacket_t m_controllerState;
|
||||
|
||||
Uint8 ucSubcommandAck;
|
||||
Uint8 ucSubcommandID;
|
||||
|
||||
#define k_unSubcommandDataBytes 35
|
||||
union {
|
||||
Uint8 rgucSubcommandData[ k_unSubcommandDataBytes ];
|
||||
|
||||
struct {
|
||||
SwitchSPIOpData_t opData;
|
||||
Uint8 rgucReadData[ k_unSubcommandDataBytes - sizeof(SwitchSPIOpData_t) ];
|
||||
} spiReadData;
|
||||
|
||||
struct {
|
||||
Uint8 rgucFirmwareVersion[2];
|
||||
Uint8 ucDeviceType;
|
||||
Uint8 ucFiller1;
|
||||
Uint8 rgucMACAddress[6];
|
||||
Uint8 ucFiller2;
|
||||
Uint8 ucColorLocation;
|
||||
} deviceInfo;
|
||||
};
|
||||
} SwitchSubcommandInputPacket_t;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
Uint8 rgucData[4];
|
||||
} SwitchRumbleData_t;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
Uint8 ucPacketType;
|
||||
Uint8 ucPacketNumber;
|
||||
SwitchRumbleData_t rumbleData[2];
|
||||
} SwitchCommonOutputPacket_t;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
SwitchCommonOutputPacket_t commonData;
|
||||
|
||||
Uint8 ucSubcommandID;
|
||||
Uint8 rgucSubcommandData[ k_unSwitchOutputPacketDataLength - sizeof(SwitchCommonOutputPacket_t) - 1 ];
|
||||
} SwitchSubcommandOutputPacket_t;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
Uint8 ucPacketType;
|
||||
Uint8 ucProprietaryID;
|
||||
|
||||
Uint8 rgucProprietaryData[ k_unSwitchOutputPacketDataLength - 1 - 1 ];
|
||||
} SwitchProprietaryOutputPacket_t;
|
||||
#pragma pack()
|
||||
|
||||
typedef struct {
|
||||
hid_device *dev;
|
||||
SDL_bool m_bIsUsingBluetooth;
|
||||
Uint8 m_nCommandNumber;
|
||||
SwitchCommonOutputPacket_t m_RumblePacket;
|
||||
Uint32 m_nRumbleExpiration;
|
||||
Uint8 m_rgucReadBuffer[k_unSwitchMaxOutputPacketLength];
|
||||
SwitchSimpleStatePacket_t m_lastSimpleState;
|
||||
SwitchStatePacket_t m_lastFullState;
|
||||
|
||||
struct StickCalibrationData {
|
||||
struct {
|
||||
Sint16 sCenter;
|
||||
Sint16 sMin;
|
||||
Sint16 sMax;
|
||||
} axis[2];
|
||||
} m_StickCalData[2];
|
||||
|
||||
struct StickExtents {
|
||||
struct {
|
||||
Sint16 sMin;
|
||||
Sint16 sMax;
|
||||
} axis[2];
|
||||
} m_StickExtents[2];
|
||||
} SDL_DriverSwitch_Context;
|
||||
|
||||
|
||||
static SDL_bool
|
||||
HIDAPI_DriverSwitch_IsSupportedDevice(Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number)
|
||||
{
|
||||
return SDL_IsJoystickNintendoSwitchPro(vendor_id, product_id);
|
||||
}
|
||||
|
||||
static const char *
|
||||
HIDAPI_DriverSwitch_GetDeviceName(Uint16 vendor_id, Uint16 product_id)
|
||||
{
|
||||
/* Give a user friendly name for this controller */
|
||||
if (SDL_IsJoystickNintendoSwitchPro(vendor_id, product_id)) {
|
||||
return "Nintendo Switch Pro Controller";
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
||||
static int ReadInput(SDL_DriverSwitch_Context *ctx)
|
||||
{
|
||||
return hid_read_timeout(ctx->dev, ctx->m_rgucReadBuffer, sizeof(ctx->m_rgucReadBuffer), 0);
|
||||
}
|
||||
|
||||
static int WriteOutput(SDL_DriverSwitch_Context *ctx, Uint8 *data, int size)
|
||||
{
|
||||
return hid_write(ctx->dev, data, size);
|
||||
}
|
||||
|
||||
static SwitchSubcommandInputPacket_t *ReadSubcommandReply(SDL_DriverSwitch_Context *ctx, ESwitchSubcommandIDs expectedID)
|
||||
{
|
||||
/* Average response time for messages is ~30ms */
|
||||
Uint32 TimeoutMs = 100;
|
||||
Uint32 startTicks = SDL_GetTicks();
|
||||
|
||||
int nRead = 0;
|
||||
while ((nRead = ReadInput(ctx)) != -1) {
|
||||
if (nRead > 0) {
|
||||
if (ctx->m_rgucReadBuffer[0] == k_eSwitchInputReportIDs_SubcommandReply) {
|
||||
SwitchSubcommandInputPacket_t *reply = (SwitchSubcommandInputPacket_t *)&ctx->m_rgucReadBuffer[ 1 ];
|
||||
if (reply->ucSubcommandID == expectedID && (reply->ucSubcommandAck & 0x80)) {
|
||||
return reply;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
SDL_Delay(1);
|
||||
}
|
||||
|
||||
if (SDL_TICKS_PASSED(SDL_GetTicks(), startTicks + TimeoutMs)) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
||||
static SDL_bool ReadProprietaryReply(SDL_DriverSwitch_Context *ctx, ESwitchProprietaryCommandIDs expectedID)
|
||||
{
|
||||
/* Average response time for messages is ~30ms */
|
||||
Uint32 TimeoutMs = 100;
|
||||
Uint32 startTicks = SDL_GetTicks();
|
||||
|
||||
int nRead = 0;
|
||||
while ((nRead = ReadInput(ctx)) != -1) {
|
||||
if (nRead > 0) {
|
||||
if (ctx->m_rgucReadBuffer[0] == k_eSwitchInputReportIDs_CommandAck && ctx->m_rgucReadBuffer[ 1 ] == expectedID) {
|
||||
return SDL_TRUE;
|
||||
}
|
||||
} else {
|
||||
SDL_Delay(1);
|
||||
}
|
||||
|
||||
if (SDL_TICKS_PASSED(SDL_GetTicks(), startTicks + TimeoutMs)) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
return SDL_FALSE;
|
||||
}
|
||||
|
||||
static void ConstructSubcommand(SDL_DriverSwitch_Context *ctx, ESwitchSubcommandIDs ucCommandID, Uint8 *pBuf, Uint8 ucLen, SwitchSubcommandOutputPacket_t *outPacket)
|
||||
{
|
||||
SDL_memset(outPacket, 0, sizeof(*outPacket));
|
||||
|
||||
outPacket->commonData.ucPacketType = k_eSwitchOutputReportIDs_RumbleAndSubcommand;
|
||||
outPacket->commonData.ucPacketNumber = ctx->m_nCommandNumber;
|
||||
|
||||
SDL_memcpy(&outPacket->commonData.rumbleData, &ctx->m_RumblePacket.rumbleData, sizeof(ctx->m_RumblePacket.rumbleData));
|
||||
|
||||
outPacket->ucSubcommandID = ucCommandID;
|
||||
SDL_memcpy(outPacket->rgucSubcommandData, pBuf, ucLen);
|
||||
|
||||
ctx->m_nCommandNumber = (ctx->m_nCommandNumber + 1) & 0xF;
|
||||
}
|
||||
|
||||
static SDL_bool WritePacket(SDL_DriverSwitch_Context *ctx, void *pBuf, Uint8 ucLen)
|
||||
{
|
||||
Uint8 rgucBuf[k_unSwitchMaxOutputPacketLength];
|
||||
const size_t unWriteSize = ctx->m_bIsUsingBluetooth ? k_unSwitchBluetoothPacketLength : k_unSwitchUSBPacketLength;
|
||||
|
||||
if (ucLen > k_unSwitchOutputPacketDataLength) {
|
||||
return SDL_FALSE;
|
||||
}
|
||||
|
||||
if (ucLen < unWriteSize) {
|
||||
SDL_memcpy(rgucBuf, pBuf, ucLen);
|
||||
SDL_memset(rgucBuf+ucLen, 0, unWriteSize-ucLen);
|
||||
pBuf = rgucBuf;
|
||||
ucLen = (Uint8)unWriteSize;
|
||||
}
|
||||
return (WriteOutput(ctx, (Uint8 *)pBuf, ucLen) >= 0);
|
||||
}
|
||||
|
||||
static SDL_bool WriteSubcommand(SDL_DriverSwitch_Context *ctx, ESwitchSubcommandIDs ucCommandID, Uint8 *pBuf, Uint8 ucLen, SwitchSubcommandInputPacket_t **ppReply)
|
||||
{
|
||||
int nRetries = 5;
|
||||
SwitchSubcommandInputPacket_t *reply = NULL;
|
||||
|
||||
while (!reply && nRetries--) {
|
||||
SwitchSubcommandOutputPacket_t commandPacket;
|
||||
ConstructSubcommand(ctx, ucCommandID, pBuf, ucLen, &commandPacket);
|
||||
|
||||
if (!WritePacket(ctx, &commandPacket, sizeof(commandPacket))) {
|
||||
continue;
|
||||
}
|
||||
|
||||
reply = ReadSubcommandReply(ctx, ucCommandID);
|
||||
}
|
||||
|
||||
if (ppReply) {
|
||||
*ppReply = reply;
|
||||
}
|
||||
return reply != NULL;
|
||||
}
|
||||
|
||||
static SDL_bool WriteProprietary(SDL_DriverSwitch_Context *ctx, ESwitchProprietaryCommandIDs ucCommand, Uint8 *pBuf, Uint8 ucLen, SDL_bool waitForReply)
|
||||
{
|
||||
int nRetries = 5;
|
||||
|
||||
while (nRetries--) {
|
||||
SwitchProprietaryOutputPacket_t packet;
|
||||
|
||||
if ((!pBuf && ucLen > 0) || ucLen > sizeof(packet.rgucProprietaryData)) {
|
||||
return SDL_FALSE;
|
||||
}
|
||||
|
||||
packet.ucPacketType = k_eSwitchOutputReportIDs_Proprietary;
|
||||
packet.ucProprietaryID = ucCommand;
|
||||
SDL_memcpy(packet.rgucProprietaryData, pBuf, ucLen);
|
||||
|
||||
if (!WritePacket(ctx, &packet, sizeof(packet))) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!waitForReply || ReadProprietaryReply(ctx, ucCommand)) {
|
||||
return SDL_TRUE;
|
||||
}
|
||||
}
|
||||
return SDL_FALSE;
|
||||
}
|
||||
|
||||
static void SetNeutralRumble(SwitchRumbleData_t *pRumble)
|
||||
{
|
||||
pRumble->rgucData[0] = 0x00;
|
||||
pRumble->rgucData[1] = 0x01;
|
||||
pRumble->rgucData[2] = 0x40;
|
||||
pRumble->rgucData[3] = 0x40;
|
||||
}
|
||||
|
||||
static void EncodeRumble(SwitchRumbleData_t *pRumble, Uint16 usHighFreq, Uint8 ucHighFreqAmp, Uint8 ucLowFreq, Uint16 usLowFreqAmp)
|
||||
{
|
||||
if (ucHighFreqAmp > 0 || usLowFreqAmp > 0) {
|
||||
// High-band frequency and low-band amplitude are actually nine-bits each so they
|
||||
// take a bit from the high-band amplitude and low-band frequency bytes respectively
|
||||
pRumble->rgucData[0] = usHighFreq & 0xFF;
|
||||
pRumble->rgucData[1] = ucHighFreqAmp | ((usHighFreq >> 8) & 0x01);
|
||||
|
||||
pRumble->rgucData[2] = ucLowFreq | ((usLowFreqAmp >> 8) & 0x80);
|
||||
pRumble->rgucData[3] = usLowFreqAmp & 0xFF;
|
||||
|
||||
#ifdef DEBUG_RUMBLE
|
||||
SDL_Log("Freq: %.2X %.2X %.2X, Amp: %.2X %.2X %.2X\n",
|
||||
usHighFreq & 0xFF, ((usHighFreq >> 8) & 0x01), ucLowFreq,
|
||||
ucHighFreqAmp, ((usLowFreqAmp >> 8) & 0x80), usLowFreqAmp & 0xFF);
|
||||
#endif
|
||||
} else {
|
||||
SetNeutralRumble(pRumble);
|
||||
}
|
||||
}
|
||||
|
||||
static SDL_bool WriteRumble(SDL_DriverSwitch_Context *ctx)
|
||||
{
|
||||
/* Write into m_RumblePacket rather than a temporary buffer to allow the current rumble state
|
||||
* to be retained for subsequent rumble or subcommand packets sent to the controller
|
||||
*/
|
||||
ctx->m_RumblePacket.ucPacketType = k_eSwitchOutputReportIDs_Rumble;
|
||||
ctx->m_RumblePacket.ucPacketNumber = ctx->m_nCommandNumber;
|
||||
ctx->m_nCommandNumber = (ctx->m_nCommandNumber + 1) & 0xF;
|
||||
|
||||
return WritePacket(ctx, (Uint8 *)&ctx->m_RumblePacket, sizeof(ctx->m_RumblePacket));
|
||||
}
|
||||
|
||||
static SDL_bool BTrySetupUSB(SDL_DriverSwitch_Context *ctx)
|
||||
{
|
||||
/* We have to send a connection handshake to the controller when communicating over USB
|
||||
* before we're able to send it other commands. Luckily this command is not supported
|
||||
* over Bluetooth, so we can use the controller's lack of response as a way to
|
||||
* determine if the connection is over USB or Bluetooth
|
||||
*/
|
||||
if (!WriteProprietary(ctx, k_eSwitchProprietaryCommandIDs_Handshake, NULL, 0, SDL_TRUE)) {
|
||||
return SDL_FALSE;
|
||||
}
|
||||
if (!WriteProprietary(ctx, k_eSwitchProprietaryCommandIDs_HighSpeed, NULL, 0, SDL_TRUE)) {
|
||||
return SDL_FALSE;
|
||||
}
|
||||
if (!WriteProprietary(ctx, k_eSwitchProprietaryCommandIDs_Handshake, NULL, 0, SDL_TRUE)) {
|
||||
return SDL_FALSE;
|
||||
}
|
||||
return SDL_TRUE;
|
||||
}
|
||||
|
||||
static SDL_bool SetVibrationEnabled(SDL_DriverSwitch_Context *ctx, Uint8 enabled)
|
||||
{
|
||||
return WriteSubcommand(ctx, k_eSwitchSubcommandIDs_EnableVibration, &enabled, sizeof(enabled), NULL);
|
||||
|
||||
}
|
||||
static SDL_bool SetInputMode(SDL_DriverSwitch_Context *ctx, Uint8 input_mode)
|
||||
{
|
||||
return WriteSubcommand(ctx, k_eSwitchSubcommandIDs_SetInputReportMode, &input_mode, 1, NULL);
|
||||
}
|
||||
|
||||
static SDL_bool SetHomeLED(SDL_DriverSwitch_Context *ctx, Uint8 brightness)
|
||||
{
|
||||
Uint8 ucLedIntensity = 0;
|
||||
Uint8 rgucBuffer[4];
|
||||
|
||||
if (brightness > 0) {
|
||||
if (brightness < 65) {
|
||||
ucLedIntensity = (brightness + 5) / 10;
|
||||
} else {
|
||||
ucLedIntensity = (Uint8)SDL_ceilf(0xF * SDL_powf((float)brightness / 100.f, 2.13f));
|
||||
}
|
||||
}
|
||||
|
||||
rgucBuffer[0] = (0x0 << 4) | 0x1; /* 0 mini cycles (besides first), cycle duration 8ms */
|
||||
rgucBuffer[1] = ((ucLedIntensity & 0xF) << 4) | 0x0; /* LED start intensity (0x0-0xF), 0 cycles (LED stays on at start intensity after first cycle) */
|
||||
rgucBuffer[2] = ((ucLedIntensity & 0xF) << 4) | 0x0; /* First cycle LED intensity, 0x0 intensity for second cycle */
|
||||
rgucBuffer[3] = (0x0 << 4) | 0x0; /* 8ms fade transition to first cycle, 8ms first cycle LED duration */
|
||||
|
||||
return WriteSubcommand(ctx, k_eSwitchSubcommandIDs_SetHomeLight, rgucBuffer, sizeof(rgucBuffer), NULL);
|
||||
}
|
||||
|
||||
static SDL_bool SetSlotLED(SDL_DriverSwitch_Context *ctx, Uint8 slot)
|
||||
{
|
||||
Uint8 led_data = (1 << slot);
|
||||
return WriteSubcommand(ctx, k_eSwitchSubcommandIDs_SetPlayerLights, &led_data, sizeof(led_data), NULL);
|
||||
}
|
||||
|
||||
static SDL_bool LoadStickCalibration(SDL_DriverSwitch_Context *ctx)
|
||||
{
|
||||
Uint8 *pStickCal;
|
||||
size_t stick, axis;
|
||||
SwitchSubcommandInputPacket_t *reply = NULL;
|
||||
|
||||
/* Read Calibration Info */
|
||||
SwitchSPIOpData_t readParams;
|
||||
readParams.unAddress = k_unSPIStickCalibrationStartOffset;
|
||||
readParams.ucLength = k_unSPIStickCalibrationLength;
|
||||
|
||||
if (!WriteSubcommand(ctx, k_eSwitchSubcommandIDs_SPIFlashRead, (uint8_t *)&readParams, sizeof(readParams), &reply)) {
|
||||
return SDL_FALSE;
|
||||
}
|
||||
|
||||
/* Stick calibration values are 12-bits each and are packed by bit
|
||||
* For whatever reason the fields are in a different order for each stick
|
||||
* Left: X-Max, Y-Max, X-Center, Y-Center, X-Min, Y-Min
|
||||
* Right: X-Center, Y-Center, X-Min, Y-Min, X-Max, Y-Max
|
||||
*/
|
||||
pStickCal = reply->spiReadData.rgucReadData;
|
||||
|
||||
/* Left stick */
|
||||
ctx->m_StickCalData[0].axis[0].sMax = ((pStickCal[1] << 8) & 0xF00) | pStickCal[0]; /* X Axis max above center */
|
||||
ctx->m_StickCalData[0].axis[1].sMax = (pStickCal[2] << 4) | (pStickCal[1] >> 4); /* Y Axis max above center */
|
||||
ctx->m_StickCalData[0].axis[0].sCenter = ((pStickCal[4] << 8) & 0xF00) | pStickCal[3]; /* X Axis center */
|
||||
ctx->m_StickCalData[0].axis[1].sCenter = (pStickCal[5] << 4) | (pStickCal[4] >> 4); /* Y Axis center */
|
||||
ctx->m_StickCalData[0].axis[0].sMin = ((pStickCal[7] << 8) & 0xF00) | pStickCal[6]; /* X Axis min below center */
|
||||
ctx->m_StickCalData[0].axis[1].sMin = (pStickCal[8] << 4) | (pStickCal[7] >> 4); /* Y Axis min below center */
|
||||
|
||||
/* Right stick */
|
||||
ctx->m_StickCalData[1].axis[0].sCenter = ((pStickCal[10] << 8) & 0xF00) | pStickCal[9]; /* X Axis center */
|
||||
ctx->m_StickCalData[1].axis[1].sCenter = (pStickCal[11] << 4) | (pStickCal[10] >> 4); /* Y Axis center */
|
||||
ctx->m_StickCalData[1].axis[0].sMin = ((pStickCal[13] << 8) & 0xF00) | pStickCal[12]; /* X Axis min below center */
|
||||
ctx->m_StickCalData[1].axis[1].sMin = (pStickCal[14] << 4) | (pStickCal[13] >> 4); /* Y Axis min below center */
|
||||
ctx->m_StickCalData[1].axis[0].sMax = ((pStickCal[16] << 8) & 0xF00) | pStickCal[15]; /* X Axis max above center */
|
||||
ctx->m_StickCalData[1].axis[1].sMax = (pStickCal[17] << 4) | (pStickCal[16] >> 4); /* Y Axis max above center */
|
||||
|
||||
/* Filter out any values that were uninitialized (0xFFF) in the SPI read */
|
||||
for (stick = 0; stick < 2; ++stick) {
|
||||
for (axis = 0; axis < 2; ++axis) {
|
||||
if (ctx->m_StickCalData[stick].axis[axis].sCenter == 0xFFF) {
|
||||
ctx->m_StickCalData[stick].axis[axis].sCenter = 0;
|
||||
}
|
||||
if (ctx->m_StickCalData[stick].axis[axis].sMax == 0xFFF) {
|
||||
ctx->m_StickCalData[stick].axis[axis].sMax = 0;
|
||||
}
|
||||
if (ctx->m_StickCalData[stick].axis[axis].sMin == 0xFFF) {
|
||||
ctx->m_StickCalData[stick].axis[axis].sMin = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (ctx->m_bIsUsingBluetooth) {
|
||||
for (stick = 0; stick < 2; ++stick) {
|
||||
for(axis = 0; axis < 2; ++axis) {
|
||||
ctx->m_StickExtents[stick].axis[axis].sMin = (Sint16)(SDL_MIN_SINT16 * 0.5f);
|
||||
ctx->m_StickExtents[stick].axis[axis].sMax = (Sint16)(SDL_MAX_SINT16 * 0.5f);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
for (stick = 0; stick < 2; ++stick) {
|
||||
for(axis = 0; axis < 2; ++axis) {
|
||||
ctx->m_StickExtents[stick].axis[axis].sMin = -(Sint16)(ctx->m_StickCalData[stick].axis[axis].sMin * 0.7f);
|
||||
ctx->m_StickExtents[stick].axis[axis].sMax = (Sint16)(ctx->m_StickCalData[stick].axis[axis].sMax * 0.7f);
|
||||
}
|
||||
}
|
||||
}
|
||||
return SDL_TRUE;
|
||||
}
|
||||
|
||||
static float fsel(float fComparand, float fValGE, float fLT)
|
||||
{
|
||||
return fComparand >= 0 ? fValGE : fLT;
|
||||
}
|
||||
|
||||
static float RemapVal(float val, float A, float B, float C, float D)
|
||||
{
|
||||
if (A == B) {
|
||||
return fsel(val - B , D , C);
|
||||
}
|
||||
return C + (D - C) * (val - A) / (B - A);
|
||||
}
|
||||
|
||||
static Sint16 ApplyStickCalibrationCentered(SDL_DriverSwitch_Context *ctx, int nStick, int nAxis, Sint16 sRawValue, Sint16 sCenter)
|
||||
{
|
||||
sRawValue -= sCenter;
|
||||
|
||||
if (sRawValue > ctx->m_StickExtents[nStick].axis[nAxis].sMax) {
|
||||
ctx->m_StickExtents[nStick].axis[nAxis].sMax = sRawValue;
|
||||
}
|
||||
if (sRawValue < ctx->m_StickExtents[nStick].axis[nAxis].sMin) {
|
||||
ctx->m_StickExtents[nStick].axis[nAxis].sMin = sRawValue;
|
||||
}
|
||||
|
||||
if (sRawValue > 0) {
|
||||
return (Sint16)(RemapVal(sRawValue, 0, ctx->m_StickExtents[nStick].axis[nAxis].sMax, 0, SDL_MAX_SINT16));
|
||||
} else {
|
||||
return (Sint16)(RemapVal(sRawValue, ctx->m_StickExtents[nStick].axis[nAxis].sMin, 0, SDL_MIN_SINT16, 0));
|
||||
}
|
||||
}
|
||||
|
||||
static Sint16 ApplyStickCalibration(SDL_DriverSwitch_Context *ctx, int nStick, int nAxis, Sint16 sRawValue)
|
||||
{
|
||||
return ApplyStickCalibrationCentered(ctx, nStick, nAxis, sRawValue, ctx->m_StickCalData[nStick].axis[nAxis].sCenter);
|
||||
}
|
||||
|
||||
static SDL_bool
|
||||
HIDAPI_DriverSwitch_Init(SDL_Joystick *joystick, hid_device *dev, Uint16 vendor_id, Uint16 product_id, void **context)
|
||||
{
|
||||
SDL_DriverSwitch_Context *ctx;
|
||||
Uint8 input_mode;
|
||||
|
||||
ctx = (SDL_DriverSwitch_Context *)SDL_calloc(1, sizeof(*ctx));
|
||||
if (!ctx) {
|
||||
SDL_OutOfMemory();
|
||||
return SDL_FALSE;
|
||||
}
|
||||
ctx->dev = dev;
|
||||
|
||||
*context = ctx;
|
||||
|
||||
/* Initialize rumble data */
|
||||
SetNeutralRumble(&ctx->m_RumblePacket.rumbleData[0]);
|
||||
SetNeutralRumble(&ctx->m_RumblePacket.rumbleData[1]);
|
||||
|
||||
/* Try setting up USB mode, and if that fails we're using Bluetooth */
|
||||
if (!BTrySetupUSB(ctx)) {
|
||||
ctx->m_bIsUsingBluetooth = SDL_TRUE;
|
||||
}
|
||||
|
||||
if (!LoadStickCalibration(ctx)) {
|
||||
SDL_SetError("Couldn't load stick calibration");
|
||||
SDL_free(ctx);
|
||||
return SDL_FALSE;
|
||||
}
|
||||
|
||||
if (!SetVibrationEnabled(ctx, 1)) {
|
||||
SDL_SetError("Couldn't enable vibration");
|
||||
SDL_free(ctx);
|
||||
return SDL_FALSE;
|
||||
}
|
||||
|
||||
/* Set the desired input mode */
|
||||
if (ctx->m_bIsUsingBluetooth) {
|
||||
input_mode = k_eSwitchInputReportIDs_SimpleControllerState;
|
||||
} else {
|
||||
input_mode = k_eSwitchInputReportIDs_FullControllerState;
|
||||
}
|
||||
if (!SetInputMode(ctx, input_mode)) {
|
||||
SDL_SetError("Couldn't set input mode");
|
||||
SDL_free(ctx);
|
||||
return SDL_FALSE;
|
||||
}
|
||||
|
||||
/* Start sending USB reports */
|
||||
if (!ctx->m_bIsUsingBluetooth) {
|
||||
/* ForceUSB doesn't generate an ACK, so don't wait for a reply */
|
||||
if (!WriteProprietary(ctx, k_eSwitchProprietaryCommandIDs_ForceUSB, NULL, 0, SDL_FALSE)) {
|
||||
SDL_SetError("Couldn't start USB reports");
|
||||
SDL_free(ctx);
|
||||
return SDL_FALSE;
|
||||
}
|
||||
}
|
||||
|
||||
/* Set the LED state */
|
||||
SetHomeLED(ctx, 100);
|
||||
SetSlotLED(ctx, (joystick->instance_id % 4));
|
||||
|
||||
/* Initialize the joystick capabilities */
|
||||
joystick->nbuttons = SDL_CONTROLLER_BUTTON_MAX;
|
||||
joystick->naxes = SDL_CONTROLLER_AXIS_MAX;
|
||||
joystick->epowerlevel = SDL_JOYSTICK_POWER_WIRED;
|
||||
|
||||
return SDL_TRUE;
|
||||
}
|
||||
|
||||
static int
|
||||
HIDAPI_DriverSwitch_Rumble(SDL_Joystick *joystick, hid_device *dev, void *context, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms)
|
||||
{
|
||||
SDL_DriverSwitch_Context *ctx = (SDL_DriverSwitch_Context *)context;
|
||||
|
||||
/* Experimentally determined rumble values. These will only matter on some controllers as tested ones
|
||||
* seem to disregard these and just use any non-zero rumble values as a binary flag for constant rumble
|
||||
*
|
||||
* More information about these values can be found here:
|
||||
* https://github.com/dekuNukem/Nintendo_Switch_Reverse_Engineering/blob/master/rumble_data_table.md
|
||||
*/
|
||||
const Uint16 k_usHighFreq = 0x0074;
|
||||
const Uint8 k_ucHighFreqAmp = 0xBE;
|
||||
const Uint8 k_ucLowFreq = 0x3D;
|
||||
const Uint16 k_usLowFreqAmp = 0x806F;
|
||||
|
||||
if (low_frequency_rumble) {
|
||||
EncodeRumble(&ctx->m_RumblePacket.rumbleData[0], k_usHighFreq, k_ucHighFreqAmp, k_ucLowFreq, k_usLowFreqAmp);
|
||||
} else {
|
||||
SetNeutralRumble(&ctx->m_RumblePacket.rumbleData[0]);
|
||||
}
|
||||
|
||||
if (high_frequency_rumble) {
|
||||
EncodeRumble(&ctx->m_RumblePacket.rumbleData[1], k_usHighFreq, k_ucHighFreqAmp, k_ucLowFreq, k_usLowFreqAmp);
|
||||
} else {
|
||||
SetNeutralRumble(&ctx->m_RumblePacket.rumbleData[1]);
|
||||
}
|
||||
|
||||
if (!WriteRumble(ctx)) {
|
||||
SDL_SetError("Couldn't send rumble packet");
|
||||
return -1;
|
||||
}
|
||||
|
||||
if ((low_frequency_rumble || high_frequency_rumble) && duration_ms) {
|
||||
ctx->m_nRumbleExpiration = SDL_GetTicks() + duration_ms;
|
||||
} else {
|
||||
ctx->m_nRumbleExpiration = 0;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static void HandleSimpleControllerState(SDL_Joystick *joystick, SDL_DriverSwitch_Context *ctx, SwitchSimpleStatePacket_t *packet)
|
||||
{
|
||||
/* 0x8000 is the neutral value for all joystick axes */
|
||||
const Uint16 usJoystickCenter = 0x8000;
|
||||
Sint16 axis;
|
||||
|
||||
if (packet->rgucButtons[0] != ctx->m_lastSimpleState.rgucButtons[0]) {
|
||||
Uint8 data = packet->rgucButtons[0];
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_A, (data & 0x01) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_B, (data & 0x02) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_X, (data & 0x04) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_Y, (data & 0x08) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSHOULDER, (data & 0x10) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER, (data & 0x20) ? SDL_PRESSED : SDL_RELEASED);
|
||||
|
||||
axis = (data & 0x40) ? 32767 : -32768;
|
||||
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, axis);
|
||||
|
||||
axis = (data & 0x80) ? 32767 : -32768;
|
||||
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, axis);
|
||||
}
|
||||
|
||||
if (packet->rgucButtons[1] != ctx->m_lastSimpleState.rgucButtons[1]) {
|
||||
Uint8 data = packet->rgucButtons[1];
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_BACK, (data & 0x01) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_START, (data & 0x02) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSTICK, (data & 0x04) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSTICK, (data & 0x08) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_GUIDE, (data & 0x10) ? SDL_PRESSED : SDL_RELEASED);
|
||||
}
|
||||
|
||||
if (packet->ucStickHat != ctx->m_lastSimpleState.ucStickHat) {
|
||||
SDL_bool dpad_up = SDL_FALSE;
|
||||
SDL_bool dpad_down = SDL_FALSE;
|
||||
SDL_bool dpad_left = SDL_FALSE;
|
||||
SDL_bool dpad_right = SDL_FALSE;
|
||||
|
||||
switch (packet->ucStickHat) {
|
||||
case 0:
|
||||
dpad_up = SDL_TRUE;
|
||||
break;
|
||||
case 1:
|
||||
dpad_up = SDL_TRUE;
|
||||
dpad_right = SDL_TRUE;
|
||||
break;
|
||||
case 2:
|
||||
dpad_right = SDL_TRUE;
|
||||
break;
|
||||
case 3:
|
||||
dpad_right = SDL_TRUE;
|
||||
dpad_down = SDL_TRUE;
|
||||
break;
|
||||
case 4:
|
||||
dpad_down = SDL_TRUE;
|
||||
break;
|
||||
case 5:
|
||||
dpad_left = SDL_TRUE;
|
||||
dpad_down = SDL_TRUE;
|
||||
break;
|
||||
case 6:
|
||||
dpad_left = SDL_TRUE;
|
||||
break;
|
||||
case 7:
|
||||
dpad_up = SDL_TRUE;
|
||||
dpad_left = SDL_TRUE;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_DOWN, dpad_down);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_UP, dpad_up);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_RIGHT, dpad_right);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_LEFT, dpad_left);
|
||||
}
|
||||
|
||||
axis = ApplyStickCalibrationCentered(ctx, 0, 0, packet->sJoystickLeft[0], (Sint16)usJoystickCenter);
|
||||
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTX, axis);
|
||||
|
||||
axis = ApplyStickCalibrationCentered(ctx, 0, 1, packet->sJoystickLeft[1], (Sint16)usJoystickCenter);
|
||||
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTY, axis);
|
||||
|
||||
axis = ApplyStickCalibrationCentered(ctx, 1, 0, packet->sJoystickRight[0], (Sint16)usJoystickCenter);
|
||||
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTX, axis);
|
||||
|
||||
axis = ApplyStickCalibrationCentered(ctx, 1, 1, packet->sJoystickRight[1], (Sint16)usJoystickCenter);
|
||||
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTY, axis);
|
||||
|
||||
ctx->m_lastSimpleState = *packet;
|
||||
}
|
||||
|
||||
static void HandleFullControllerState(SDL_Joystick *joystick, SDL_DriverSwitch_Context *ctx, SwitchStatePacket_t *packet)
|
||||
{
|
||||
Sint16 axis;
|
||||
|
||||
if (packet->controllerState.rgucButtons[0] != ctx->m_lastFullState.controllerState.rgucButtons[0]) {
|
||||
Uint8 data = packet->controllerState.rgucButtons[0];
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_X, (data & 0x01) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_Y, (data & 0x02) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_A, (data & 0x04) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_B, (data & 0x08) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER, (data & 0x40) ? SDL_PRESSED : SDL_RELEASED);
|
||||
axis = (data & 0x80) ? 32767 : -32768;
|
||||
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, axis);
|
||||
}
|
||||
|
||||
if (packet->controllerState.rgucButtons[1] != ctx->m_lastFullState.controllerState.rgucButtons[1]) {
|
||||
Uint8 data = packet->controllerState.rgucButtons[1];
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_BACK, (data & 0x01) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_START, (data & 0x02) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSTICK, (data & 0x04) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSTICK, (data & 0x08) ? SDL_PRESSED : SDL_RELEASED);
|
||||
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_GUIDE, (data & 0x10) ? SDL_PRESSED : SDL_RELEASED);
|
||||
}
|
||||
|
||||
if (packet->controllerState.rgucButtons[2] != ctx->m_lastFullState.controllerState.rgucButtons[2]) {
|
||||
Uint8 data = packet->controllerState.rgucButtons[2];
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_DOWN, (data & 0x01) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_UP, (data & 0x02) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_RIGHT, (data & 0x04) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_LEFT, (data & 0x08) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSHOULDER, (data & 0x40) ? SDL_PRESSED : SDL_RELEASED);
|
||||
axis = (data & 0x80) ? 32767 : -32768;
|
||||
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, axis);
|
||||
}
|
||||
|
||||
axis = packet->controllerState.rgucJoystickLeft[0] | ((packet->controllerState.rgucJoystickLeft[1] & 0xF) << 8);
|
||||
axis = ApplyStickCalibration(ctx, 0, 0, axis);
|
||||
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTX, axis);
|
||||
|
||||
axis = ((packet->controllerState.rgucJoystickLeft[1] & 0xF0) >> 4) | (packet->controllerState.rgucJoystickLeft[2] << 4);
|
||||
axis = ApplyStickCalibration(ctx, 0, 1, axis);
|
||||
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTY, ~axis);
|
||||
|
||||
axis = packet->controllerState.rgucJoystickRight[0] | ((packet->controllerState.rgucJoystickRight[1] & 0xF) << 8);
|
||||
axis = ApplyStickCalibration(ctx, 1, 0, axis);
|
||||
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTX, axis);
|
||||
|
||||
axis = ((packet->controllerState.rgucJoystickRight[1] & 0xF0) >> 4) | (packet->controllerState.rgucJoystickRight[2] << 4);
|
||||
axis = ApplyStickCalibration(ctx, 1, 1, axis);
|
||||
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTY, ~axis);
|
||||
|
||||
/* High nibble of battery/connection byte is battery level, low nibble is connection status
|
||||
* LSB of connection nibble is USB/Switch connection status
|
||||
*/
|
||||
if (packet->controllerState.ucBatteryAndConnection & 0x1) {
|
||||
joystick->epowerlevel = SDL_JOYSTICK_POWER_WIRED;
|
||||
} else {
|
||||
/* LSB of the battery nibble is used to report charging.
|
||||
* The battery level is reported from 0(empty)-8(full)
|
||||
*/
|
||||
int level = (packet->controllerState.ucBatteryAndConnection & 0xE0) >> 4;
|
||||
if (level == 0) {
|
||||
joystick->epowerlevel = SDL_JOYSTICK_POWER_EMPTY;
|
||||
} else if (level <= 2) {
|
||||
joystick->epowerlevel = SDL_JOYSTICK_POWER_LOW;
|
||||
} else if (level <= 6) {
|
||||
joystick->epowerlevel = SDL_JOYSTICK_POWER_MEDIUM;
|
||||
} else {
|
||||
joystick->epowerlevel = SDL_JOYSTICK_POWER_FULL;
|
||||
}
|
||||
}
|
||||
|
||||
ctx->m_lastFullState = *packet;
|
||||
}
|
||||
|
||||
static SDL_bool
|
||||
HIDAPI_DriverSwitch_Update(SDL_Joystick *joystick, hid_device *dev, void *context)
|
||||
{
|
||||
SDL_DriverSwitch_Context *ctx = (SDL_DriverSwitch_Context *)context;
|
||||
int size;
|
||||
|
||||
while ((size = ReadInput(ctx)) > 0) {
|
||||
switch (ctx->m_rgucReadBuffer[0]) {
|
||||
case k_eSwitchInputReportIDs_SimpleControllerState:
|
||||
HandleSimpleControllerState(joystick, ctx, (SwitchSimpleStatePacket_t *)&ctx->m_rgucReadBuffer[1]);
|
||||
break;
|
||||
case k_eSwitchInputReportIDs_FullControllerState:
|
||||
HandleFullControllerState(joystick, ctx, (SwitchStatePacket_t *)&ctx->m_rgucReadBuffer[1]);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (ctx->m_nRumbleExpiration) {
|
||||
Uint32 now = SDL_GetTicks();
|
||||
if (SDL_TICKS_PASSED(now, ctx->m_nRumbleExpiration)) {
|
||||
HIDAPI_DriverSwitch_Rumble(joystick, dev, context, 0, 0, 0);
|
||||
}
|
||||
}
|
||||
|
||||
return (size >= 0);
|
||||
}
|
||||
|
||||
static void
|
||||
HIDAPI_DriverSwitch_Quit(SDL_Joystick *joystick, hid_device *dev, void *context)
|
||||
{
|
||||
SDL_DriverSwitch_Context *ctx = (SDL_DriverSwitch_Context *)context;
|
||||
|
||||
/* Restore simple input mode for other applications */
|
||||
SetInputMode(ctx, k_eSwitchInputReportIDs_SimpleControllerState);
|
||||
|
||||
SDL_free(context);
|
||||
}
|
||||
|
||||
SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverSwitch =
|
||||
{
|
||||
SDL_HINT_JOYSTICK_HIDAPI_SWITCH,
|
||||
SDL_TRUE,
|
||||
HIDAPI_DriverSwitch_IsSupportedDevice,
|
||||
HIDAPI_DriverSwitch_GetDeviceName,
|
||||
HIDAPI_DriverSwitch_Init,
|
||||
HIDAPI_DriverSwitch_Rumble,
|
||||
HIDAPI_DriverSwitch_Update,
|
||||
HIDAPI_DriverSwitch_Quit
|
||||
};
|
||||
|
||||
#endif /* SDL_JOYSTICK_HIDAPI_SWITCH */
|
||||
|
||||
#endif /* SDL_JOYSTICK_HIDAPI */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
||||
@@ -0,0 +1,787 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "../../SDL_internal.h"
|
||||
|
||||
#ifdef SDL_JOYSTICK_HIDAPI
|
||||
|
||||
#include "SDL_hints.h"
|
||||
#include "SDL_log.h"
|
||||
#include "SDL_events.h"
|
||||
#include "SDL_timer.h"
|
||||
#include "SDL_joystick.h"
|
||||
#include "SDL_gamecontroller.h"
|
||||
#include "../SDL_sysjoystick.h"
|
||||
#include "SDL_hidapijoystick_c.h"
|
||||
|
||||
|
||||
#ifdef SDL_JOYSTICK_HIDAPI_XBOX360
|
||||
|
||||
#ifdef __WIN32__
|
||||
#define SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT
|
||||
/* This requires the Windows 10 SDK to build */
|
||||
/*#define SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT*/
|
||||
#endif
|
||||
|
||||
#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT
|
||||
#include "../../core/windows/SDL_xinput.h"
|
||||
#endif
|
||||
|
||||
#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT
|
||||
#include "../../core/windows/SDL_windows.h"
|
||||
#define COBJMACROS
|
||||
#include "windows.gaming.input.h"
|
||||
#endif
|
||||
|
||||
#define USB_PACKET_LENGTH 64
|
||||
|
||||
|
||||
typedef struct {
|
||||
Uint8 last_state[USB_PACKET_LENGTH];
|
||||
Uint32 rumble_expiration;
|
||||
#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT
|
||||
SDL_bool xinput_enabled;
|
||||
Uint8 xinput_slot;
|
||||
#endif
|
||||
#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT
|
||||
SDL_bool coinitialized;
|
||||
__x_ABI_CWindows_CGaming_CInput_CIGamepadStatics *gamepad_statics;
|
||||
__x_ABI_CWindows_CGaming_CInput_CIGamepad *gamepad;
|
||||
struct __x_ABI_CWindows_CGaming_CInput_CGamepadVibration vibration;
|
||||
#endif
|
||||
} SDL_DriverXbox360_Context;
|
||||
|
||||
|
||||
#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT
|
||||
static Uint8 xinput_slots;
|
||||
|
||||
static void
|
||||
HIDAPI_DriverXbox360_MarkXInputSlotUsed(Uint8 xinput_slot)
|
||||
{
|
||||
if (xinput_slot != XUSER_INDEX_ANY) {
|
||||
xinput_slots |= (0x01 << xinput_slot);
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
HIDAPI_DriverXbox360_MarkXInputSlotFree(Uint8 xinput_slot)
|
||||
{
|
||||
if (xinput_slot != XUSER_INDEX_ANY) {
|
||||
xinput_slots &= ~(0x01 << xinput_slot);
|
||||
}
|
||||
}
|
||||
|
||||
static SDL_bool
|
||||
HIDAPI_DriverXbox360_MissingXInputSlot()
|
||||
{
|
||||
return xinput_slots != 0x0F;
|
||||
}
|
||||
|
||||
static Uint8
|
||||
HIDAPI_DriverXbox360_GuessXInputSlot(WORD wButtons)
|
||||
{
|
||||
DWORD user_index;
|
||||
int match_count;
|
||||
Uint8 match_slot;
|
||||
|
||||
if (!XINPUTGETSTATE) {
|
||||
return XUSER_INDEX_ANY;
|
||||
}
|
||||
|
||||
match_count = 0;
|
||||
for (user_index = 0; user_index < XUSER_MAX_COUNT; ++user_index) {
|
||||
XINPUT_STATE_EX xinput_state;
|
||||
|
||||
if (XINPUTGETSTATE(user_index, &xinput_state) == ERROR_SUCCESS) {
|
||||
if (xinput_state.Gamepad.wButtons == wButtons) {
|
||||
++match_count;
|
||||
match_slot = (Uint8)user_index;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (match_count == 1) {
|
||||
return match_slot;
|
||||
}
|
||||
return XUSER_INDEX_ANY;
|
||||
}
|
||||
|
||||
#endif /* SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT */
|
||||
|
||||
#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT
|
||||
|
||||
static void
|
||||
HIDAPI_DriverXbox360_InitWindowsGamingInput(SDL_DriverXbox360_Context *ctx)
|
||||
{
|
||||
/* I think this takes care of RoInitialize() in a way that is compatible with the rest of SDL */
|
||||
if (FAILED(WIN_CoInitialize())) {
|
||||
return;
|
||||
}
|
||||
ctx->coinitialized = SDL_TRUE;
|
||||
|
||||
{
|
||||
static const IID SDL_IID_IGamepadStatics = { 0x8BBCE529, 0xD49C, 0x39E9, { 0x95, 0x60, 0xE4, 0x7D, 0xDE, 0x96, 0xB7, 0xC8 } };
|
||||
HRESULT hr;
|
||||
HMODULE hModule = LoadLibraryA("combase.dll");
|
||||
if (hModule != NULL) {
|
||||
typedef HRESULT (WINAPI *WindowsCreateString_t)(PCNZWCH sourceString, UINT32 length, HSTRING* string);
|
||||
typedef HRESULT (WINAPI *WindowsDeleteString_t)(HSTRING string);
|
||||
typedef HRESULT (WINAPI *RoGetActivationFactory_t)(HSTRING activatableClassId, REFIID iid, void** factory);
|
||||
|
||||
WindowsCreateString_t WindowsCreateStringFunc = (WindowsCreateString_t)GetProcAddress(hModule, "WindowsCreateString");
|
||||
WindowsDeleteString_t WindowsDeleteStringFunc = (WindowsDeleteString_t)GetProcAddress(hModule, "WindowsDeleteString");
|
||||
RoGetActivationFactory_t RoGetActivationFactoryFunc = (RoGetActivationFactory_t)GetProcAddress(hModule, "RoGetActivationFactory");
|
||||
if (WindowsCreateStringFunc && WindowsDeleteStringFunc && RoGetActivationFactoryFunc) {
|
||||
LPTSTR pNamespace = L"Windows.Gaming.Input.Gamepad";
|
||||
HSTRING hNamespaceString;
|
||||
|
||||
hr = WindowsCreateStringFunc(pNamespace, SDL_wcslen(pNamespace), &hNamespaceString);
|
||||
if (SUCCEEDED(hr)) {
|
||||
RoGetActivationFactoryFunc(hNamespaceString, &SDL_IID_IGamepadStatics, &ctx->gamepad_statics);
|
||||
WindowsDeleteStringFunc(hNamespaceString);
|
||||
}
|
||||
}
|
||||
FreeLibrary(hModule);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static Uint8
|
||||
HIDAPI_DriverXbox360_GetGamepadButtonsForMatch(__x_ABI_CWindows_CGaming_CInput_CIGamepad *gamepad)
|
||||
{
|
||||
HRESULT hr;
|
||||
struct __x_ABI_CWindows_CGaming_CInput_CGamepadReading state;
|
||||
Uint8 buttons = 0;
|
||||
|
||||
hr = __x_ABI_CWindows_CGaming_CInput_CIGamepad_GetCurrentReading(gamepad, &state);
|
||||
if (SUCCEEDED(hr)) {
|
||||
if (state.Buttons & GamepadButtons_A) {
|
||||
buttons |= (1 << SDL_CONTROLLER_BUTTON_A);
|
||||
}
|
||||
if (state.Buttons & GamepadButtons_B) {
|
||||
buttons |= (1 << SDL_CONTROLLER_BUTTON_B);
|
||||
}
|
||||
if (state.Buttons & GamepadButtons_X) {
|
||||
buttons |= (1 << SDL_CONTROLLER_BUTTON_X);
|
||||
}
|
||||
if (state.Buttons & GamepadButtons_Y) {
|
||||
buttons |= (1 << SDL_CONTROLLER_BUTTON_Y);
|
||||
}
|
||||
}
|
||||
return buttons;
|
||||
}
|
||||
|
||||
static void
|
||||
HIDAPI_DriverXbox360_GuessGamepad(SDL_DriverXbox360_Context *ctx, Uint8 buttons)
|
||||
{
|
||||
HRESULT hr;
|
||||
__FIVectorView_1_Windows__CGaming__CInput__CGamepad *gamepads;
|
||||
|
||||
hr = __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics_get_Gamepads(ctx->gamepad_statics, &gamepads);
|
||||
if (SUCCEEDED(hr)) {
|
||||
unsigned int i, num_gamepads;
|
||||
|
||||
hr = __FIVectorView_1_Windows__CGaming__CInput__CGamepad_get_Size(gamepads, &num_gamepads);
|
||||
if (SUCCEEDED(hr)) {
|
||||
int match_count;
|
||||
unsigned int match_slot;
|
||||
|
||||
match_count = 0;
|
||||
for (i = 0; i < num_gamepads; ++i) {
|
||||
__x_ABI_CWindows_CGaming_CInput_CIGamepad *gamepad;
|
||||
|
||||
hr = __FIVectorView_1_Windows__CGaming__CInput__CGamepad_GetAt(gamepads, i, &gamepad);
|
||||
if (SUCCEEDED(hr)) {
|
||||
Uint8 gamepad_buttons = HIDAPI_DriverXbox360_GetGamepadButtonsForMatch(gamepad);
|
||||
if (buttons == gamepad_buttons) {
|
||||
++match_count;
|
||||
match_slot = i;
|
||||
}
|
||||
__x_ABI_CWindows_CGaming_CInput_CIGamepad_Release(gamepad);
|
||||
}
|
||||
}
|
||||
if (match_count == 1) {
|
||||
hr = __FIVectorView_1_Windows__CGaming__CInput__CGamepad_GetAt(gamepads, match_slot, &ctx->gamepad);
|
||||
if (SUCCEEDED(hr)) {
|
||||
}
|
||||
}
|
||||
}
|
||||
__FIVectorView_1_Windows__CGaming__CInput__CGamepad_Release(gamepads);
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
HIDAPI_DriverXbox360_QuitWindowsGamingInput(SDL_DriverXbox360_Context *ctx)
|
||||
{
|
||||
if (ctx->gamepad_statics) {
|
||||
__x_ABI_CWindows_CGaming_CInput_CIGamepadStatics_Release(ctx->gamepad_statics);
|
||||
ctx->gamepad_statics = NULL;
|
||||
}
|
||||
if (ctx->gamepad) {
|
||||
__x_ABI_CWindows_CGaming_CInput_CIGamepad_Release(ctx->gamepad);
|
||||
ctx->gamepad = NULL;
|
||||
}
|
||||
|
||||
if (ctx->coinitialized) {
|
||||
WIN_CoUninitialize();
|
||||
ctx->coinitialized = SDL_FALSE;
|
||||
}
|
||||
}
|
||||
|
||||
#endif /* SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT */
|
||||
|
||||
static SDL_bool
|
||||
HIDAPI_DriverXbox360_IsSupportedDevice(Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number)
|
||||
{
|
||||
#if defined(__MACOSX__) || defined(__WIN32__)
|
||||
if (vendor_id == 0x045e && product_id == 0x028e && version == 1) {
|
||||
/* This is the Steam Virtual Gamepad, which isn't supported by this driver */
|
||||
return SDL_FALSE;
|
||||
}
|
||||
return SDL_IsJoystickXbox360(vendor_id, product_id) || SDL_IsJoystickXboxOne(vendor_id, product_id);
|
||||
#else
|
||||
return SDL_IsJoystickXbox360(vendor_id, product_id);
|
||||
#endif
|
||||
}
|
||||
|
||||
static const char *
|
||||
HIDAPI_DriverXbox360_GetDeviceName(Uint16 vendor_id, Uint16 product_id)
|
||||
{
|
||||
return HIDAPI_XboxControllerName(vendor_id, product_id);
|
||||
}
|
||||
|
||||
static SDL_bool SetSlotLED(hid_device *dev, Uint8 slot)
|
||||
{
|
||||
const Uint8 led_packet[] = { 0x01, 0x03, (2 + slot) };
|
||||
|
||||
if (hid_write(dev, led_packet, sizeof(led_packet)) != sizeof(led_packet)) {
|
||||
return SDL_FALSE;
|
||||
}
|
||||
return SDL_TRUE;
|
||||
}
|
||||
|
||||
static SDL_bool
|
||||
HIDAPI_DriverXbox360_Init(SDL_Joystick *joystick, hid_device *dev, Uint16 vendor_id, Uint16 product_id, void **context)
|
||||
{
|
||||
SDL_DriverXbox360_Context *ctx;
|
||||
|
||||
ctx = (SDL_DriverXbox360_Context *)SDL_calloc(1, sizeof(*ctx));
|
||||
if (!ctx) {
|
||||
SDL_OutOfMemory();
|
||||
return SDL_FALSE;
|
||||
}
|
||||
#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT
|
||||
ctx->xinput_enabled = SDL_GetHintBoolean(SDL_HINT_XINPUT_ENABLED, SDL_TRUE);
|
||||
if (ctx->xinput_enabled && WIN_LoadXInputDLL() < 0) {
|
||||
ctx->xinput_enabled = SDL_FALSE;
|
||||
}
|
||||
ctx->xinput_slot = XUSER_INDEX_ANY;
|
||||
#endif
|
||||
#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT
|
||||
HIDAPI_DriverXbox360_InitWindowsGamingInput(ctx);
|
||||
#endif
|
||||
*context = ctx;
|
||||
|
||||
/* Set the controller LED */
|
||||
SetSlotLED(dev, (joystick->instance_id % 4));
|
||||
|
||||
/* Initialize the joystick capabilities */
|
||||
joystick->nbuttons = SDL_CONTROLLER_BUTTON_MAX;
|
||||
joystick->naxes = SDL_CONTROLLER_AXIS_MAX;
|
||||
joystick->epowerlevel = SDL_JOYSTICK_POWER_WIRED;
|
||||
|
||||
return SDL_TRUE;
|
||||
}
|
||||
|
||||
static int
|
||||
HIDAPI_DriverXbox360_Rumble(SDL_Joystick *joystick, hid_device *dev, void *context, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms)
|
||||
{
|
||||
SDL_DriverXbox360_Context *ctx = (SDL_DriverXbox360_Context *)context;
|
||||
|
||||
#ifdef __WIN32__
|
||||
SDL_bool rumbled = SDL_FALSE;
|
||||
|
||||
#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT
|
||||
if (!rumbled && ctx->gamepad) {
|
||||
HRESULT hr;
|
||||
|
||||
ctx->vibration.LeftMotor = (DOUBLE)low_frequency_rumble / SDL_MAX_UINT16;
|
||||
ctx->vibration.RightMotor = (DOUBLE)high_frequency_rumble / SDL_MAX_UINT16;
|
||||
hr = __x_ABI_CWindows_CGaming_CInput_CIGamepad_put_Vibration(ctx->gamepad, ctx->vibration);
|
||||
if (SUCCEEDED(hr)) {
|
||||
rumbled = SDL_TRUE;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT
|
||||
if (!rumbled && ctx->xinput_slot != XUSER_INDEX_ANY) {
|
||||
XINPUT_VIBRATION XVibration;
|
||||
|
||||
if (!XINPUTSETSTATE) {
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
XVibration.wLeftMotorSpeed = low_frequency_rumble;
|
||||
XVibration.wRightMotorSpeed = high_frequency_rumble;
|
||||
if (XINPUTSETSTATE(ctx->xinput_slot, &XVibration) == ERROR_SUCCESS) {
|
||||
rumbled = SDL_TRUE;
|
||||
} else {
|
||||
return SDL_SetError("XInputSetState() failed");
|
||||
}
|
||||
}
|
||||
#endif /* SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT */
|
||||
|
||||
#else /* !__WIN32__ */
|
||||
|
||||
#ifdef __MACOSX__
|
||||
/* On Mac OS X the 360Controller driver uses this short report,
|
||||
and we need to prefix it with a magic token so hidapi passes it through untouched
|
||||
*/
|
||||
Uint8 rumble_packet[] = { 'M', 'A', 'G', 'I', 'C', '0', 0x00, 0x04, 0x00, 0x00 };
|
||||
|
||||
rumble_packet[6+2] = (low_frequency_rumble >> 8);
|
||||
rumble_packet[6+3] = (high_frequency_rumble >> 8);
|
||||
#else
|
||||
Uint8 rumble_packet[] = { 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 };
|
||||
|
||||
rumble_packet[3] = (low_frequency_rumble >> 8);
|
||||
rumble_packet[4] = (high_frequency_rumble >> 8);
|
||||
#endif
|
||||
|
||||
if (hid_write(dev, rumble_packet, sizeof(rumble_packet)) != sizeof(rumble_packet)) {
|
||||
return SDL_SetError("Couldn't send rumble packet");
|
||||
}
|
||||
#endif /* __WIN32__ */
|
||||
|
||||
if ((low_frequency_rumble || high_frequency_rumble) && duration_ms) {
|
||||
ctx->rumble_expiration = SDL_GetTicks() + duration_ms;
|
||||
} else {
|
||||
ctx->rumble_expiration = 0;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
#ifdef __WIN32__
|
||||
/* This is the packet format for Xbox 360 and Xbox One controllers on Windows,
|
||||
however with this interface there is no rumble support, no guide button,
|
||||
and the left and right triggers are tied together as a single axis.
|
||||
|
||||
We use XInput and Windows.Gaming.Input to make up for these shortcomings.
|
||||
*/
|
||||
static void
|
||||
HIDAPI_DriverXbox360_HandleStatePacket(SDL_Joystick *joystick, hid_device *dev, SDL_DriverXbox360_Context *ctx, Uint8 *data, int size)
|
||||
{
|
||||
Sint16 axis;
|
||||
SDL_bool has_trigger_data = SDL_FALSE;
|
||||
|
||||
if (ctx->last_state[10] != data[10]) {
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_A, (data[10] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_B, (data[10] & 0x02) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_X, (data[10] & 0x04) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_Y, (data[10] & 0x08) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSHOULDER, (data[10] & 0x10) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER, (data[10] & 0x20) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_BACK, (data[10] & 0x40) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_START, (data[10] & 0x80) ? SDL_PRESSED : SDL_RELEASED);
|
||||
}
|
||||
|
||||
if (ctx->last_state[11] != data[11]) {
|
||||
SDL_bool dpad_up = SDL_FALSE;
|
||||
SDL_bool dpad_down = SDL_FALSE;
|
||||
SDL_bool dpad_left = SDL_FALSE;
|
||||
SDL_bool dpad_right = SDL_FALSE;
|
||||
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSTICK, (data[11] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSTICK, (data[11] & 0x02) ? SDL_PRESSED : SDL_RELEASED);
|
||||
|
||||
switch (data[11] & 0x3C) {
|
||||
case 4:
|
||||
dpad_up = SDL_TRUE;
|
||||
break;
|
||||
case 8:
|
||||
dpad_up = SDL_TRUE;
|
||||
dpad_right = SDL_TRUE;
|
||||
break;
|
||||
case 12:
|
||||
dpad_right = SDL_TRUE;
|
||||
break;
|
||||
case 16:
|
||||
dpad_right = SDL_TRUE;
|
||||
dpad_down = SDL_TRUE;
|
||||
break;
|
||||
case 20:
|
||||
dpad_down = SDL_TRUE;
|
||||
break;
|
||||
case 24:
|
||||
dpad_left = SDL_TRUE;
|
||||
dpad_down = SDL_TRUE;
|
||||
break;
|
||||
case 28:
|
||||
dpad_left = SDL_TRUE;
|
||||
break;
|
||||
case 32:
|
||||
dpad_up = SDL_TRUE;
|
||||
dpad_left = SDL_TRUE;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_DOWN, dpad_down);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_UP, dpad_up);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_RIGHT, dpad_right);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_LEFT, dpad_left);
|
||||
}
|
||||
|
||||
axis = (int)*(Uint16*)(&data[0]) - 0x8000;
|
||||
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTX, axis);
|
||||
axis = (int)*(Uint16*)(&data[2]) - 0x8000;
|
||||
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTY, axis);
|
||||
axis = (int)*(Uint16*)(&data[4]) - 0x8000;
|
||||
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTX, axis);
|
||||
axis = (int)*(Uint16*)(&data[6]) - 0x8000;
|
||||
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTY, axis);
|
||||
|
||||
#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT
|
||||
if (ctx->gamepad_statics && !ctx->gamepad) {
|
||||
Uint8 buttons = 0;
|
||||
|
||||
if (data[10] & 0x01) {
|
||||
buttons |= (1 << SDL_CONTROLLER_BUTTON_A);
|
||||
}
|
||||
if (data[10] & 0x02) {
|
||||
buttons |= (1 << SDL_CONTROLLER_BUTTON_B);
|
||||
}
|
||||
if (data[10] & 0x04) {
|
||||
buttons |= (1 << SDL_CONTROLLER_BUTTON_X);
|
||||
}
|
||||
if (data[10] & 0x08) {
|
||||
buttons |= (1 << SDL_CONTROLLER_BUTTON_Y);
|
||||
}
|
||||
if (buttons != 0) {
|
||||
HIDAPI_DriverXbox360_GuessGamepad(ctx, buttons);
|
||||
}
|
||||
}
|
||||
|
||||
if (ctx->gamepad) {
|
||||
HRESULT hr;
|
||||
struct __x_ABI_CWindows_CGaming_CInput_CGamepadReading state;
|
||||
|
||||
hr = __x_ABI_CWindows_CGaming_CInput_CIGamepad_GetCurrentReading(ctx->gamepad, &state);
|
||||
if (SUCCEEDED(hr)) {
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_GUIDE, (state.Buttons & 0x40000000) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, ((int)(state.LeftTrigger * SDL_MAX_UINT16)) - 32768);
|
||||
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, ((int)(state.RightTrigger * SDL_MAX_UINT16)) - 32768);
|
||||
has_trigger_data = SDL_TRUE;
|
||||
}
|
||||
}
|
||||
#endif /* SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT */
|
||||
|
||||
#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT
|
||||
if (ctx->xinput_enabled) {
|
||||
if (ctx->xinput_slot == XUSER_INDEX_ANY && HIDAPI_DriverXbox360_MissingXInputSlot()) {
|
||||
WORD wButtons = 0;
|
||||
|
||||
if (data[10] & 0x01) {
|
||||
wButtons |= XINPUT_GAMEPAD_A;
|
||||
}
|
||||
if (data[10] & 0x02) {
|
||||
wButtons |= XINPUT_GAMEPAD_B;
|
||||
}
|
||||
if (data[10] & 0x04) {
|
||||
wButtons |= XINPUT_GAMEPAD_X;
|
||||
}
|
||||
if (data[10] & 0x08) {
|
||||
wButtons |= XINPUT_GAMEPAD_Y;
|
||||
}
|
||||
if (wButtons != 0) {
|
||||
Uint8 xinput_slot = HIDAPI_DriverXbox360_GuessXInputSlot(wButtons);
|
||||
if (xinput_slot != XUSER_INDEX_ANY) {
|
||||
HIDAPI_DriverXbox360_MarkXInputSlotUsed(xinput_slot);
|
||||
ctx->xinput_slot = xinput_slot;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!has_trigger_data && ctx->xinput_slot != XUSER_INDEX_ANY) {
|
||||
XINPUT_STATE_EX xinput_state;
|
||||
|
||||
if (XINPUTGETSTATE(ctx->xinput_slot, &xinput_state) == ERROR_SUCCESS) {
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_GUIDE, (xinput_state.Gamepad.wButtons & XINPUT_GAMEPAD_GUIDE) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, ((int)xinput_state.Gamepad.bLeftTrigger * 257) - 32768);
|
||||
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, ((int)xinput_state.Gamepad.bRightTrigger * 257) - 32768);
|
||||
has_trigger_data = SDL_TRUE;
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif /* SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT */
|
||||
|
||||
if (!has_trigger_data) {
|
||||
axis = (data[9] * 257) - 32768;
|
||||
if (data[9] < 0x80) {
|
||||
axis = -axis * 2 - 32769;
|
||||
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, axis);
|
||||
} else if (data[9] > 0x80) {
|
||||
axis = axis * 2 - 32767;
|
||||
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, axis);
|
||||
} else {
|
||||
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, SDL_MIN_SINT16);
|
||||
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, SDL_MIN_SINT16);
|
||||
}
|
||||
}
|
||||
|
||||
SDL_memcpy(ctx->last_state, data, SDL_min(size, sizeof(ctx->last_state)));
|
||||
}
|
||||
#else
|
||||
|
||||
static void
|
||||
HIDAPI_DriverXbox360_HandleStatePacket(SDL_Joystick *joystick, hid_device *dev, SDL_DriverXbox360_Context *ctx, Uint8 *data, int size)
|
||||
{
|
||||
Sint16 axis;
|
||||
#ifdef __MACOSX__
|
||||
const SDL_bool invert_y_axes = SDL_FALSE;
|
||||
#else
|
||||
const SDL_bool invert_y_axes = SDL_TRUE;
|
||||
#endif
|
||||
|
||||
if (ctx->last_state[2] != data[2]) {
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_UP, (data[2] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_DOWN, (data[2] & 0x02) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_LEFT, (data[2] & 0x04) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_RIGHT, (data[2] & 0x08) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_START, (data[2] & 0x10) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_BACK, (data[2] & 0x20) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSTICK, (data[2] & 0x40) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSTICK, (data[2] & 0x80) ? SDL_PRESSED : SDL_RELEASED);
|
||||
}
|
||||
|
||||
if (ctx->last_state[3] != data[3]) {
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSHOULDER, (data[3] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER, (data[3] & 0x02) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_GUIDE, (data[3] & 0x04) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_A, (data[3] & 0x10) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_B, (data[3] & 0x20) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_X, (data[3] & 0x40) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_Y, (data[3] & 0x80) ? SDL_PRESSED : SDL_RELEASED);
|
||||
}
|
||||
|
||||
axis = ((int)data[4] * 257) - 32768;
|
||||
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, axis);
|
||||
axis = ((int)data[5] * 257) - 32768;
|
||||
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, axis);
|
||||
axis = *(Sint16*)(&data[6]);
|
||||
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTX, axis);
|
||||
axis = *(Sint16*)(&data[8]);
|
||||
if (invert_y_axes) {
|
||||
axis = ~axis;
|
||||
}
|
||||
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTY, axis);
|
||||
axis = *(Sint16*)(&data[10]);
|
||||
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTX, axis);
|
||||
axis = *(Sint16*)(&data[12]);
|
||||
if (invert_y_axes) {
|
||||
axis = ~axis;
|
||||
}
|
||||
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTY, axis);
|
||||
|
||||
SDL_memcpy(ctx->last_state, data, SDL_min(size, sizeof(ctx->last_state)));
|
||||
}
|
||||
#endif /* __WIN32__ */
|
||||
|
||||
#ifdef __MACOSX__
|
||||
static void
|
||||
HIDAPI_DriverXboxOneS_HandleStatePacket(SDL_Joystick *joystick, hid_device *dev, SDL_DriverXbox360_Context *ctx, Uint8 *data, int size)
|
||||
{
|
||||
Sint16 axis;
|
||||
|
||||
if (ctx->last_state[14] != data[14]) {
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_A, (data[14] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_B, (data[14] & 0x02) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_X, (data[14] & 0x08) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_Y, (data[14] & 0x10) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSHOULDER, (data[14] & 0x40) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER, (data[14] & 0x80) ? SDL_PRESSED : SDL_RELEASED);
|
||||
}
|
||||
|
||||
if (ctx->last_state[15] != data[15]) {
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_START, (data[15] & 0x08) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSTICK, (data[15] & 0x20) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSTICK, (data[15] & 0x40) ? SDL_PRESSED : SDL_RELEASED);
|
||||
}
|
||||
|
||||
if (ctx->last_state[16] != data[16]) {
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_BACK, (data[16] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
|
||||
}
|
||||
|
||||
if (ctx->last_state[13] != data[13]) {
|
||||
SDL_bool dpad_up = SDL_FALSE;
|
||||
SDL_bool dpad_down = SDL_FALSE;
|
||||
SDL_bool dpad_left = SDL_FALSE;
|
||||
SDL_bool dpad_right = SDL_FALSE;
|
||||
|
||||
switch (data[13]) {
|
||||
case 1:
|
||||
dpad_up = SDL_TRUE;
|
||||
break;
|
||||
case 2:
|
||||
dpad_up = SDL_TRUE;
|
||||
dpad_right = SDL_TRUE;
|
||||
break;
|
||||
case 3:
|
||||
dpad_right = SDL_TRUE;
|
||||
break;
|
||||
case 4:
|
||||
dpad_right = SDL_TRUE;
|
||||
dpad_down = SDL_TRUE;
|
||||
break;
|
||||
case 5:
|
||||
dpad_down = SDL_TRUE;
|
||||
break;
|
||||
case 6:
|
||||
dpad_left = SDL_TRUE;
|
||||
dpad_down = SDL_TRUE;
|
||||
break;
|
||||
case 7:
|
||||
dpad_left = SDL_TRUE;
|
||||
break;
|
||||
case 8:
|
||||
dpad_up = SDL_TRUE;
|
||||
dpad_left = SDL_TRUE;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_DOWN, dpad_down);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_UP, dpad_up);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_RIGHT, dpad_right);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_LEFT, dpad_left);
|
||||
}
|
||||
|
||||
axis = (int)*(Uint16*)(&data[1]) - 0x8000;
|
||||
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTX, axis);
|
||||
axis = (int)*(Uint16*)(&data[3]) - 0x8000;
|
||||
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTY, axis);
|
||||
axis = (int)*(Uint16*)(&data[5]) - 0x8000;
|
||||
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTX, axis);
|
||||
axis = (int)*(Uint16*)(&data[7]) - 0x8000;
|
||||
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTY, axis);
|
||||
|
||||
axis = ((int)*(Sint16*)(&data[9]) * 64) - 32768;
|
||||
if (axis == 32704) {
|
||||
axis = 32767;
|
||||
}
|
||||
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, axis);
|
||||
|
||||
axis = ((int)*(Sint16*)(&data[11]) * 64) - 32768;
|
||||
if (axis == 32704) {
|
||||
axis = 32767;
|
||||
}
|
||||
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, axis);
|
||||
|
||||
SDL_memcpy(ctx->last_state, data, SDL_min(size, sizeof(ctx->last_state)));
|
||||
}
|
||||
|
||||
static void
|
||||
HIDAPI_DriverXboxOneS_HandleGuidePacket(SDL_Joystick *joystick, hid_device *dev, SDL_DriverXbox360_Context *ctx, Uint8 *data, int size)
|
||||
{
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_GUIDE, (data[1] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
|
||||
}
|
||||
#endif /* __MACOSX__ */
|
||||
|
||||
static SDL_bool
|
||||
HIDAPI_DriverXbox360_Update(SDL_Joystick *joystick, hid_device *dev, void *context)
|
||||
{
|
||||
SDL_DriverXbox360_Context *ctx = (SDL_DriverXbox360_Context *)context;
|
||||
Uint8 data[USB_PACKET_LENGTH];
|
||||
int size;
|
||||
|
||||
while ((size = hid_read_timeout(dev, data, sizeof(data), 0)) > 0) {
|
||||
#ifdef __WIN32__
|
||||
HIDAPI_DriverXbox360_HandleStatePacket(joystick, dev, ctx, data, size);
|
||||
#else
|
||||
switch (data[0]) {
|
||||
case 0x00:
|
||||
HIDAPI_DriverXbox360_HandleStatePacket(joystick, dev, ctx, data, size);
|
||||
break;
|
||||
#ifdef __MACOSX__
|
||||
case 0x01:
|
||||
HIDAPI_DriverXboxOneS_HandleStatePacket(joystick, dev, ctx, data, size);
|
||||
break;
|
||||
case 0x02:
|
||||
HIDAPI_DriverXboxOneS_HandleGuidePacket(joystick, dev, ctx, data, size);
|
||||
break;
|
||||
#endif
|
||||
default:
|
||||
#ifdef DEBUG_JOYSTICK
|
||||
SDL_Log("Unknown Xbox 360 packet, size = %d\n", size);
|
||||
SDL_Log("%.2x %.2x %.2x %.2x %.2x %.2x %.2x %.2x %.2x %.2x %.2x %.2x %.2x %.2x %.2x %.2x %.2x\n",
|
||||
data[0], data[1], data[2], data[3], data[4], data[5], data[6], data[7],
|
||||
data[8], data[9], data[10], data[11], data[12], data[13], data[14], data[15], data[16]);
|
||||
#endif
|
||||
break;
|
||||
}
|
||||
#endif /* __WIN32__ */
|
||||
}
|
||||
|
||||
if (ctx->rumble_expiration) {
|
||||
Uint32 now = SDL_GetTicks();
|
||||
if (SDL_TICKS_PASSED(now, ctx->rumble_expiration)) {
|
||||
HIDAPI_DriverXbox360_Rumble(joystick, dev, context, 0, 0, 0);
|
||||
}
|
||||
}
|
||||
|
||||
return (size >= 0);
|
||||
}
|
||||
|
||||
static void
|
||||
HIDAPI_DriverXbox360_Quit(SDL_Joystick *joystick, hid_device *dev, void *context)
|
||||
{
|
||||
#if defined(SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT) || defined(SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT)
|
||||
SDL_DriverXbox360_Context *ctx = (SDL_DriverXbox360_Context *)context;
|
||||
#endif
|
||||
|
||||
#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT
|
||||
if (ctx->xinput_enabled) {
|
||||
HIDAPI_DriverXbox360_MarkXInputSlotFree(ctx->xinput_slot);
|
||||
WIN_UnloadXInputDLL();
|
||||
}
|
||||
#endif
|
||||
#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT
|
||||
HIDAPI_DriverXbox360_InitWindowsGamingInput(ctx);
|
||||
#endif
|
||||
SDL_free(context);
|
||||
}
|
||||
|
||||
SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverXbox360 =
|
||||
{
|
||||
SDL_HINT_JOYSTICK_HIDAPI_XBOX,
|
||||
SDL_TRUE,
|
||||
HIDAPI_DriverXbox360_IsSupportedDevice,
|
||||
HIDAPI_DriverXbox360_GetDeviceName,
|
||||
HIDAPI_DriverXbox360_Init,
|
||||
HIDAPI_DriverXbox360_Rumble,
|
||||
HIDAPI_DriverXbox360_Update,
|
||||
HIDAPI_DriverXbox360_Quit
|
||||
};
|
||||
|
||||
#endif /* SDL_JOYSTICK_HIDAPI_XBOX360 */
|
||||
|
||||
#endif /* SDL_JOYSTICK_HIDAPI */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
||||
@@ -0,0 +1,324 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "../../SDL_internal.h"
|
||||
|
||||
#ifdef SDL_JOYSTICK_HIDAPI
|
||||
|
||||
#include "SDL_hints.h"
|
||||
#include "SDL_log.h"
|
||||
#include "SDL_events.h"
|
||||
#include "SDL_timer.h"
|
||||
#include "SDL_joystick.h"
|
||||
#include "SDL_gamecontroller.h"
|
||||
#include "../SDL_sysjoystick.h"
|
||||
#include "SDL_hidapijoystick_c.h"
|
||||
|
||||
|
||||
#ifdef SDL_JOYSTICK_HIDAPI_XBOXONE
|
||||
|
||||
#define USB_PACKET_LENGTH 64
|
||||
|
||||
/*
|
||||
* This packet is required for all Xbox One pads with 2015
|
||||
* or later firmware installed (or present from the factory).
|
||||
*/
|
||||
static const Uint8 xboxone_fw2015_init[] = {
|
||||
0x05, 0x20, 0x00, 0x01, 0x00
|
||||
};
|
||||
|
||||
/*
|
||||
* This packet is required for the Titanfall 2 Xbox One pads
|
||||
* (0x0e6f:0x0165) to finish initialization and for Hori pads
|
||||
* (0x0f0d:0x0067) to make the analog sticks work.
|
||||
*/
|
||||
static const Uint8 xboxone_hori_init[] = {
|
||||
0x01, 0x20, 0x00, 0x09, 0x00, 0x04, 0x20, 0x3a,
|
||||
0x00, 0x00, 0x00, 0x80, 0x00
|
||||
};
|
||||
|
||||
/*
|
||||
* This packet is required for some of the PDP pads to start
|
||||
* sending input reports. These pads include: (0x0e6f:0x02ab),
|
||||
* (0x0e6f:0x02a4).
|
||||
*/
|
||||
static const Uint8 xboxone_pdp_init1[] = {
|
||||
0x0a, 0x20, 0x00, 0x03, 0x00, 0x01, 0x14
|
||||
};
|
||||
|
||||
/*
|
||||
* This packet is required for some of the PDP pads to start
|
||||
* sending input reports. These pads include: (0x0e6f:0x02ab),
|
||||
* (0x0e6f:0x02a4).
|
||||
*/
|
||||
static const Uint8 xboxone_pdp_init2[] = {
|
||||
0x06, 0x20, 0x00, 0x02, 0x01, 0x00
|
||||
};
|
||||
|
||||
/*
|
||||
* A specific rumble packet is required for some PowerA pads to start
|
||||
* sending input reports. One of those pads is (0x24c6:0x543a).
|
||||
*/
|
||||
static const Uint8 xboxone_rumblebegin_init[] = {
|
||||
0x09, 0x00, 0x00, 0x09, 0x00, 0x0F, 0x00, 0x00,
|
||||
0x1D, 0x1D, 0xFF, 0x00, 0x00
|
||||
};
|
||||
|
||||
/*
|
||||
* A rumble packet with zero FF intensity will immediately
|
||||
* terminate the rumbling required to init PowerA pads.
|
||||
* This should happen fast enough that the motors don't
|
||||
* spin up to enough speed to actually vibrate the gamepad.
|
||||
*/
|
||||
static const Uint8 xboxone_rumbleend_init[] = {
|
||||
0x09, 0x00, 0x00, 0x09, 0x00, 0x0F, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00
|
||||
};
|
||||
|
||||
/*
|
||||
* This specifies the selection of init packets that a gamepad
|
||||
* will be sent on init *and* the order in which they will be
|
||||
* sent. The correct sequence number will be added when the
|
||||
* packet is going to be sent.
|
||||
*/
|
||||
typedef struct {
|
||||
Uint16 vendor_id;
|
||||
Uint16 product_id;
|
||||
const Uint8 *data;
|
||||
int size;
|
||||
} SDL_DriverXboxOne_InitPacket;
|
||||
|
||||
static const SDL_DriverXboxOne_InitPacket xboxone_init_packets[] = {
|
||||
{ 0x0e6f, 0x0165, xboxone_hori_init, sizeof(xboxone_hori_init) },
|
||||
{ 0x0f0d, 0x0067, xboxone_hori_init, sizeof(xboxone_hori_init) },
|
||||
{ 0x0000, 0x0000, xboxone_fw2015_init, sizeof(xboxone_fw2015_init) },
|
||||
{ 0x0e6f, 0x0246, xboxone_pdp_init1, sizeof(xboxone_pdp_init1) },
|
||||
{ 0x0e6f, 0x0246, xboxone_pdp_init2, sizeof(xboxone_pdp_init2) },
|
||||
{ 0x0e6f, 0x02ab, xboxone_pdp_init1, sizeof(xboxone_pdp_init1) },
|
||||
{ 0x0e6f, 0x02ab, xboxone_pdp_init2, sizeof(xboxone_pdp_init2) },
|
||||
{ 0x0e6f, 0x02a4, xboxone_pdp_init1, sizeof(xboxone_pdp_init1) },
|
||||
{ 0x0e6f, 0x02a4, xboxone_pdp_init2, sizeof(xboxone_pdp_init2) },
|
||||
{ 0x24c6, 0x541a, xboxone_rumblebegin_init, sizeof(xboxone_rumblebegin_init) },
|
||||
{ 0x24c6, 0x542a, xboxone_rumblebegin_init, sizeof(xboxone_rumblebegin_init) },
|
||||
{ 0x24c6, 0x543a, xboxone_rumblebegin_init, sizeof(xboxone_rumblebegin_init) },
|
||||
{ 0x24c6, 0x541a, xboxone_rumbleend_init, sizeof(xboxone_rumbleend_init) },
|
||||
{ 0x24c6, 0x542a, xboxone_rumbleend_init, sizeof(xboxone_rumbleend_init) },
|
||||
{ 0x24c6, 0x543a, xboxone_rumbleend_init, sizeof(xboxone_rumbleend_init) },
|
||||
};
|
||||
|
||||
typedef struct {
|
||||
Uint8 sequence;
|
||||
Uint8 last_state[USB_PACKET_LENGTH];
|
||||
Uint32 rumble_expiration;
|
||||
} SDL_DriverXboxOne_Context;
|
||||
|
||||
|
||||
static SDL_bool
|
||||
HIDAPI_DriverXboxOne_IsSupportedDevice(Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number)
|
||||
{
|
||||
return SDL_IsJoystickXboxOne(vendor_id, product_id);
|
||||
}
|
||||
|
||||
static const char *
|
||||
HIDAPI_DriverXboxOne_GetDeviceName(Uint16 vendor_id, Uint16 product_id)
|
||||
{
|
||||
return HIDAPI_XboxControllerName(vendor_id, product_id);
|
||||
}
|
||||
|
||||
static SDL_bool
|
||||
HIDAPI_DriverXboxOne_Init(SDL_Joystick *joystick, hid_device *dev, Uint16 vendor_id, Uint16 product_id, void **context)
|
||||
{
|
||||
SDL_DriverXboxOne_Context *ctx;
|
||||
int i;
|
||||
Uint8 init_packet[USB_PACKET_LENGTH];
|
||||
|
||||
ctx = (SDL_DriverXboxOne_Context *)SDL_calloc(1, sizeof(*ctx));
|
||||
if (!ctx) {
|
||||
SDL_OutOfMemory();
|
||||
return SDL_FALSE;
|
||||
}
|
||||
*context = ctx;
|
||||
|
||||
/* Send the controller init data */
|
||||
for (i = 0; i < SDL_arraysize(xboxone_init_packets); ++i) {
|
||||
const SDL_DriverXboxOne_InitPacket *packet = &xboxone_init_packets[i];
|
||||
if (!packet->vendor_id || (vendor_id == packet->vendor_id && product_id == packet->product_id)) {
|
||||
SDL_memcpy(init_packet, packet->data, packet->size);
|
||||
init_packet[2] = ctx->sequence++;
|
||||
if (hid_write(dev, init_packet, packet->size) != packet->size) {
|
||||
SDL_SetError("Couldn't write Xbox One initialization packet");
|
||||
SDL_free(ctx);
|
||||
return SDL_FALSE;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* Initialize the joystick capabilities */
|
||||
joystick->nbuttons = SDL_CONTROLLER_BUTTON_MAX;
|
||||
joystick->naxes = SDL_CONTROLLER_AXIS_MAX;
|
||||
joystick->epowerlevel = SDL_JOYSTICK_POWER_WIRED;
|
||||
|
||||
return SDL_TRUE;
|
||||
}
|
||||
|
||||
static int
|
||||
HIDAPI_DriverXboxOne_Rumble(SDL_Joystick *joystick, hid_device *dev, void *context, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms)
|
||||
{
|
||||
SDL_DriverXboxOne_Context *ctx = (SDL_DriverXboxOne_Context *)context;
|
||||
Uint8 rumble_packet[] = { 0x09, 0x00, 0x00, 0x09, 0x00, 0x0F, 0x00, 0x00, 0x00, 0x00, 0xFF, 0x00, 0xFF };
|
||||
|
||||
/* The Rock Candy Xbox One Controller limits the range of
|
||||
low frequency rumble strength in the range of [0 - 0x99]
|
||||
high frequency rumble strength in the range of [0 - 0x82]
|
||||
|
||||
I think the valid range of rumble at the firmware level is [0 - 0x7F]
|
||||
*/
|
||||
rumble_packet[2] = ctx->sequence++;
|
||||
rumble_packet[8] = (low_frequency_rumble >> 9);
|
||||
rumble_packet[9] = (high_frequency_rumble >> 9);
|
||||
|
||||
if (hid_write(dev, rumble_packet, sizeof(rumble_packet)) != sizeof(rumble_packet)) {
|
||||
return SDL_SetError("Couldn't send rumble packet");
|
||||
}
|
||||
|
||||
if ((low_frequency_rumble || high_frequency_rumble) && duration_ms) {
|
||||
ctx->rumble_expiration = SDL_GetTicks() + duration_ms;
|
||||
} else {
|
||||
ctx->rumble_expiration = 0;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static void
|
||||
HIDAPI_DriverXboxOne_HandleStatePacket(SDL_Joystick *joystick, hid_device *dev, SDL_DriverXboxOne_Context *ctx, Uint8 *data, int size)
|
||||
{
|
||||
Sint16 axis;
|
||||
|
||||
if (ctx->last_state[4] != data[4]) {
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_START, (data[4] & 0x04) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_BACK, (data[4] & 0x08) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_A, (data[4] & 0x10) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_B, (data[4] & 0x20) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_X, (data[4] & 0x40) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_Y, (data[4] & 0x80) ? SDL_PRESSED : SDL_RELEASED);
|
||||
}
|
||||
|
||||
if (ctx->last_state[5] != data[5]) {
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_UP, (data[5] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_DOWN, (data[5] & 0x02) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_LEFT, (data[5] & 0x04) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_RIGHT, (data[5] & 0x08) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSHOULDER, (data[5] & 0x10) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER, (data[5] & 0x20) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSTICK, (data[5] & 0x40) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSTICK, (data[5] & 0x80) ? SDL_PRESSED : SDL_RELEASED);
|
||||
}
|
||||
|
||||
axis = ((int)*(Sint16*)(&data[6]) * 64) - 32768;
|
||||
if (axis == 32704) {
|
||||
axis = 32767;
|
||||
}
|
||||
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, axis);
|
||||
axis = ((int)*(Sint16*)(&data[8]) * 64) - 32768;
|
||||
if (axis == 32704) {
|
||||
axis = 32767;
|
||||
}
|
||||
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, axis);
|
||||
axis = *(Sint16*)(&data[10]);
|
||||
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTX, axis);
|
||||
axis = *(Sint16*)(&data[12]);
|
||||
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTY, ~axis);
|
||||
axis = *(Sint16*)(&data[14]);
|
||||
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTX, axis);
|
||||
axis = *(Sint16*)(&data[16]);
|
||||
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTY, ~axis);
|
||||
|
||||
SDL_memcpy(ctx->last_state, data, SDL_min(size, sizeof(ctx->last_state)));
|
||||
}
|
||||
|
||||
static void
|
||||
HIDAPI_DriverXboxOne_HandleModePacket(SDL_Joystick *joystick, hid_device *dev, SDL_DriverXboxOne_Context *ctx, Uint8 *data, int size)
|
||||
{
|
||||
if (data[1] == 0x30) {
|
||||
/* The Xbox One S controller needs acks for mode reports */
|
||||
const Uint8 seqnum = data[2];
|
||||
const Uint8 ack[] = { 0x01, 0x20, seqnum, 0x09, 0x00, 0x07, 0x20, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00 };
|
||||
hid_write(dev, ack, sizeof(ack));
|
||||
}
|
||||
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_GUIDE, (data[4] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
|
||||
}
|
||||
|
||||
static SDL_bool
|
||||
HIDAPI_DriverXboxOne_Update(SDL_Joystick *joystick, hid_device *dev, void *context)
|
||||
{
|
||||
SDL_DriverXboxOne_Context *ctx = (SDL_DriverXboxOne_Context *)context;
|
||||
Uint8 data[USB_PACKET_LENGTH];
|
||||
int size;
|
||||
|
||||
while ((size = hid_read_timeout(dev, data, sizeof(data), 0)) > 0) {
|
||||
switch (data[0]) {
|
||||
case 0x20:
|
||||
HIDAPI_DriverXboxOne_HandleStatePacket(joystick, dev, ctx, data, size);
|
||||
break;
|
||||
case 0x07:
|
||||
HIDAPI_DriverXboxOne_HandleModePacket(joystick, dev, ctx, data, size);
|
||||
break;
|
||||
default:
|
||||
#ifdef DEBUG_JOYSTICK
|
||||
SDL_Log("Unknown Xbox One packet: 0x%.2x\n", data[0]);
|
||||
#endif
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (ctx->rumble_expiration) {
|
||||
Uint32 now = SDL_GetTicks();
|
||||
if (SDL_TICKS_PASSED(now, ctx->rumble_expiration)) {
|
||||
HIDAPI_DriverXboxOne_Rumble(joystick, dev, context, 0, 0, 0);
|
||||
}
|
||||
}
|
||||
|
||||
return (size >= 0);
|
||||
}
|
||||
|
||||
static void
|
||||
HIDAPI_DriverXboxOne_Quit(SDL_Joystick *joystick, hid_device *dev, void *context)
|
||||
{
|
||||
SDL_free(context);
|
||||
}
|
||||
|
||||
SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverXboxOne =
|
||||
{
|
||||
SDL_HINT_JOYSTICK_HIDAPI_XBOX,
|
||||
SDL_TRUE,
|
||||
HIDAPI_DriverXboxOne_IsSupportedDevice,
|
||||
HIDAPI_DriverXboxOne_GetDeviceName,
|
||||
HIDAPI_DriverXboxOne_Init,
|
||||
HIDAPI_DriverXboxOne_Rumble,
|
||||
HIDAPI_DriverXboxOne_Update,
|
||||
HIDAPI_DriverXboxOne_Quit
|
||||
};
|
||||
|
||||
#endif /* SDL_JOYSTICK_HIDAPI_XBOXONE */
|
||||
|
||||
#endif /* SDL_JOYSTICK_HIDAPI */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,74 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "../../SDL_internal.h"
|
||||
|
||||
#ifndef SDL_JOYSTICK_HIDAPI_H
|
||||
#define SDL_JOYSTICK_HIDAPI_H
|
||||
|
||||
#include "../../hidapi/hidapi/hidapi.h"
|
||||
|
||||
/* This is the full set of HIDAPI drivers available */
|
||||
#define SDL_JOYSTICK_HIDAPI_PS4
|
||||
#define SDL_JOYSTICK_HIDAPI_SWITCH
|
||||
#define SDL_JOYSTICK_HIDAPI_XBOX360
|
||||
#define SDL_JOYSTICK_HIDAPI_XBOXONE
|
||||
|
||||
#ifdef __WINDOWS__
|
||||
/* On Windows, Xbox One controllers are handled by the Xbox 360 driver */
|
||||
#undef SDL_JOYSTICK_HIDAPI_XBOXONE
|
||||
/* It turns out HIDAPI for Xbox controllers doesn't allow background input */
|
||||
#undef SDL_JOYSTICK_HIDAPI_XBOX360
|
||||
#endif
|
||||
|
||||
#ifdef __MACOSX__
|
||||
/* On Mac OS X, Xbox One controllers are handled by the Xbox 360 driver */
|
||||
#undef SDL_JOYSTICK_HIDAPI_XBOXONE
|
||||
#endif
|
||||
|
||||
typedef struct _SDL_HIDAPI_DeviceDriver
|
||||
{
|
||||
const char *hint;
|
||||
SDL_bool enabled;
|
||||
SDL_bool (*IsSupportedDevice)(Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number);
|
||||
const char *(*GetDeviceName)(Uint16 vendor_id, Uint16 product_id);
|
||||
SDL_bool (*Init)(SDL_Joystick *joystick, hid_device *dev, Uint16 vendor_id, Uint16 product_id, void **context);
|
||||
int (*Rumble)(SDL_Joystick *joystick, hid_device *dev, void *context, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms);
|
||||
SDL_bool (*Update)(SDL_Joystick *joystick, hid_device *dev, void *context);
|
||||
void (*Quit)(SDL_Joystick *joystick, hid_device *dev, void *context);
|
||||
|
||||
} SDL_HIDAPI_DeviceDriver;
|
||||
|
||||
/* HIDAPI device support */
|
||||
extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverPS4;
|
||||
extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverSteam;
|
||||
extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverSwitch;
|
||||
extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverXbox360;
|
||||
extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverXboxOne;
|
||||
|
||||
/* Return true if a HID device is present and supported as a joystick */
|
||||
extern SDL_bool HIDAPI_IsDevicePresent(Uint16 vendor_id, Uint16 product_id, Uint16 version);
|
||||
|
||||
/* Return the name of an Xbox 360 or Xbox One controller */
|
||||
extern const char *HIDAPI_XboxControllerName(Uint16 vendor_id, Uint16 product_id);
|
||||
|
||||
#endif /* SDL_JOYSTICK_HIDAPI_H */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
||||
Reference in New Issue
Block a user