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source/emulator/src/Graphics/VertexBuffer.cpp create mode 100644 source/emulator/src/Graphics/VideoOut.cpp create mode 100644 source/emulator/src/Graphics/VideoOutBuffer.cpp create mode 100644 source/emulator/src/Graphics/Window.cpp create mode 100644 source/emulator/src/Kernel/EventFlag.cpp create mode 100644 source/emulator/src/Kernel/EventQueue.cpp create mode 100644 source/emulator/src/Kernel/FileSystem.cpp create mode 100644 source/emulator/src/Kernel/Memory.cpp create mode 100644 source/emulator/src/Kernel/Pthread.cpp create mode 100644 source/emulator/src/Kyty.cpp create mode 100644 source/emulator/src/Libs/LibC.cpp create mode 100644 source/emulator/src/Libs/LibDebug.cpp create mode 100644 source/emulator/src/Libs/LibDiscMap.cpp create mode 100644 source/emulator/src/Libs/LibGraphicsDriver.cpp create mode 100644 source/emulator/src/Libs/LibKernel.cpp create mode 100644 source/emulator/src/Libs/LibPad.cpp create mode 100644 source/emulator/src/Libs/LibSysmodule.cpp create mode 100644 source/emulator/src/Libs/LibUserService.cpp create mode 100644 source/emulator/src/Libs/LibVideoOut.cpp create mode 100644 source/emulator/src/Libs/Libs.cpp create mode 100644 source/emulator/src/Libs/Printf.cpp create mode 100644 source/emulator/src/Log.cpp create mode 100644 source/emulator/src/Profiler.cpp create mode 100644 source/emulator/src/RuntimeLinker.cpp create mode 100644 source/emulator/src/SymbolDatabase.cpp create mode 100644 source/emulator/src/Timer.cpp create mode 100644 source/emulator/src/VirtualMemory.cpp create mode 100644 source/generate_version.cmake create mode 100644 source/include/Kyty/Core/ArrayWrapper.h create mode 100644 source/include/Kyty/Core/ByteBuffer.h create mode 100644 source/include/Kyty/Core/Common.h create mode 100644 source/include/Kyty/Core/Compression.h create mode 100644 source/include/Kyty/Core/Core.h create mode 100644 source/include/Kyty/Core/Database.h create mode 100644 source/include/Kyty/Core/DateTime.h create mode 100644 source/include/Kyty/Core/DbgAssert.h create mode 100644 source/include/Kyty/Core/Debug.h create mode 100644 source/include/Kyty/Core/File.h create mode 100644 source/include/Kyty/Core/Hash.h create mode 100644 source/include/Kyty/Core/Hashmap.h create mode 100644 source/include/Kyty/Core/JsonReader.h create mode 100644 source/include/Kyty/Core/Language.h create mode 100644 source/include/Kyty/Core/LinkList.h create mode 100644 source/include/Kyty/Core/MagicEnum.h create mode 100644 source/include/Kyty/Core/MemoryAlloc.h create mode 100644 source/include/Kyty/Core/RefCounter.h create mode 100644 source/include/Kyty/Core/SDLSubsystem.h create mode 100644 source/include/Kyty/Core/SafeDelete.h create mode 100644 source/include/Kyty/Core/SimpleArray.h create mode 100644 source/include/Kyty/Core/Singleton.h create mode 100644 source/include/Kyty/Core/String.h create mode 100644 source/include/Kyty/Core/Subsystems.h create mode 100644 source/include/Kyty/Core/Threads.h create mode 100644 source/include/Kyty/Core/Timer.h create mode 100644 source/include/Kyty/Core/Vector.h create mode 100644 source/include/Kyty/Math/Crypto.h create mode 100644 source/include/Kyty/Math/Mat2Impl.h create mode 100644 source/include/Kyty/Math/Mat3Impl.h create mode 100644 source/include/Kyty/Math/Mat4Impl.h create mode 100644 source/include/Kyty/Math/MathAll.h create mode 100644 source/include/Kyty/Math/Rand.h create mode 100644 source/include/Kyty/Math/Vec2Impl.h create mode 100644 source/include/Kyty/Math/Vec3Impl.h create mode 100644 source/include/Kyty/Math/Vec4Impl.h create mode 100644 source/include/Kyty/Math/VectorAndMatrix.h create mode 100644 source/include/Kyty/Scripts/BuildTools.h create mode 100644 source/include/Kyty/Scripts/LuaCpp.h create mode 100644 source/include/Kyty/Scripts/Scripts.h create mode 100644 source/include/Kyty/Scripts/ScriptsLoader.h create mode 100644 source/include/Kyty/Sys/SysDbg.h create mode 100644 source/include/Kyty/Sys/SysFileIO.h create mode 100644 source/include/Kyty/Sys/SysHeap.h create mode 100644 source/include/Kyty/Sys/SysLinuxDbg.h create mode 100644 source/include/Kyty/Sys/SysLinuxFileIO.h create mode 100644 source/include/Kyty/Sys/SysLinuxHeap.h create mode 100644 source/include/Kyty/Sys/SysLinuxStdio.h create mode 100644 source/include/Kyty/Sys/SysLinuxStdlib.h create mode 100644 source/include/Kyty/Sys/SysLinuxSync.h create mode 100644 source/include/Kyty/Sys/SysLinuxTimer.h create mode 100644 source/include/Kyty/Sys/SysStdio.h create mode 100644 source/include/Kyty/Sys/SysStdlib.h create mode 100644 source/include/Kyty/Sys/SysSwapByteOrder.h create mode 100644 source/include/Kyty/Sys/SysSync.h create mode 100644 source/include/Kyty/Sys/SysTimer.h create mode 100644 source/include/Kyty/Sys/SysWindowsDbg.h create mode 100644 source/include/Kyty/Sys/SysWindowsFileIO.h create mode 100644 source/include/Kyty/Sys/SysWindowsHeap.h create mode 100644 source/include/Kyty/Sys/SysWindowsStdio.h create mode 100644 source/include/Kyty/Sys/SysWindowsStdlib.h create mode 100644 source/include/Kyty/Sys/SysWindowsSync.h create mode 100644 source/include/Kyty/Sys/SysWindowsTimer.h create mode 100644 source/include/kyty_config.h create mode 100644 source/lib/CMakeLists.txt create mode 100644 source/lib/Core/CMakeLists.txt create mode 100644 source/lib/Core/src/CharUcd.cpp create mode 100644 source/lib/Core/src/Compression.cpp create mode 100644 source/lib/Core/src/Core.cpp create mode 100644 source/lib/Core/src/Database.cpp create mode 100644 source/lib/Core/src/DateTime.cpp create mode 100644 source/lib/Core/src/DbgAssert.cpp create mode 100644 source/lib/Core/src/Debug.cpp create mode 100644 source/lib/Core/src/File.cpp create mode 100644 source/lib/Core/src/Hashmap.cpp create mode 100644 source/lib/Core/src/JsonReader.cpp create mode 100644 source/lib/Core/src/Language.cpp create mode 100644 source/lib/Core/src/MemoryAlloc.cpp create mode 100644 source/lib/Core/src/SDLSubsystem.cpp create mode 100644 source/lib/Core/src/String.cpp create mode 100644 source/lib/Core/src/Subsystems.cpp create mode 100644 source/lib/Core/src/Threads.cpp create mode 100644 source/lib/Core/src/Timer.cpp create mode 100644 source/lib/Math/CMakeLists.txt create mode 100644 source/lib/Math/src/CryptoAES.cpp create mode 100644 source/lib/Math/src/CryptoHash.cpp create mode 100644 source/lib/Math/src/Math.cpp create mode 100644 source/lib/Math/src/Rand.cpp create mode 100644 source/lib/Math/src/VectorAndMatrix.cpp create mode 100644 source/lib/Scripts/CMakeLists.txt create mode 100644 source/lib/Scripts/src/BuildTools.cpp create mode 100644 source/lib/Scripts/src/Scripts.cpp create mode 100644 source/lib/Scripts/src/ScriptsFileLib.cpp create mode 100644 source/lib/Scripts/src/ScriptsLoader.cpp create mode 100644 source/lib/Sys/CMakeLists.txt create mode 100644 source/lib/Sys/src/SysLinuxDbg.cpp create mode 100644 source/lib/Sys/src/SysLinuxFileIO.cpp create mode 100644 source/lib/Sys/src/SysWindowsDbg.cpp create mode 100644 source/lib/Sys/src/SysWindowsFileIO.cpp create mode 100644 source/map_to_csv.lua create mode 100644 source/src_script.cmake create mode 100644 source/sync.lua create mode 100644 source/utils.cmake diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..c4fa31e --- /dev/null +++ b/.gitignore @@ -0,0 +1,3 @@ +# Visual Studio 2015 cache/options directory +.vs/ +.idea/ diff --git a/_Build/.gitignore b/_Build/.gitignore new file mode 100644 index 0000000..e4976a6 --- /dev/null +++ b/_Build/.gitignore @@ -0,0 +1,2 @@ +# +/_*/ \ No newline at end of file diff --git a/_Build/cmake_BuildTools_Ninja_Clang.bat b/_Build/cmake_BuildTools_Ninja_Clang.bat new file mode 100644 index 0000000..c4c92f5 --- /dev/null +++ b/_Build/cmake_BuildTools_Ninja_Clang.bat @@ -0,0 +1,41 @@ +@ECHO OFF + +ECHO 1.Debug +ECHO 2.Debug Final +ECHO 3.Release +ECHO 4.Release Final +ECHO 5.Exit +ECHO. + +CHOICE /C 12345 /M "Enter your choice:" + +@ECHO ON + +GOTO choice-%errorlevel% + +:choice-1 +mkdir _BuildToolsDebugNinjaClang +cd _BuildToolsDebugNinjaClang +cmake -G "Ninja" -DCMAKE_C_COMPILER=clang -DCMAKE_CXX_COMPILER=clang++ -D CMAKE_BUILD_TYPE=Debug -D KYTY_PROJECT_NAME:STRING=Build_Tools ../../source +GOTO End + +:choice-2 +mkdir _BuildToolsDebugFinalNinjaClang +cd _BuildToolsDebugFinalNinjaClang +cmake -G "Ninja" -DCMAKE_C_COMPILER=clang -DCMAKE_CXX_COMPILER=clang++ -D CMAKE_BUILD_TYPE=Debug -D KYTY_PROJECT_NAME:STRING=Build_Tools -D KYTY_FINAL=1 ../../source +GOTO End + +:choice-3 +mkdir _BuildToolsReleaseNinjaClang +cd _BuildToolsReleaseNinjaClang +cmake -G "Ninja" -DCMAKE_C_COMPILER=clang -DCMAKE_CXX_COMPILER=clang++ -D CMAKE_BUILD_TYPE=Release -D KYTY_PROJECT_NAME:STRING=Build_Tools ../../source +GOTO End + +:choice-4 +mkdir _BuildToolsReleaseFinalNinjaClang +cd _BuildToolsReleaseFinalNinjaClang +cmake -G "Ninja" -DCMAKE_C_COMPILER=clang -DCMAKE_CXX_COMPILER=clang++ -D CMAKE_BUILD_TYPE=Release -D KYTY_PROJECT_NAME:STRING=Build_Tools -D KYTY_FINAL=1 ../../source +GOTO End + +:choice-5 +:End \ No newline at end of file diff --git a/_Build/cmake_EclipseMinGW.bat b/_Build/cmake_EclipseMinGW.bat new file mode 100644 index 0000000..cc371f7 --- /dev/null +++ b/_Build/cmake_EclipseMinGW.bat @@ -0,0 +1,41 @@ +@ECHO OFF + +ECHO 1.Debug +ECHO 2.Debug Final +ECHO 3.Release +ECHO 4.Release Final +ECHO 5.Exit +ECHO. + +CHOICE /C 12345 /M "Enter your choice:" + +@ECHO ON + +GOTO choice-%errorlevel% + +:choice-1 +mkdir _DebugEclipseMinGW +cd _DebugEclipseMinGW +cmake -G "Eclipse CDT4 - MinGW Makefiles" -DCMAKE_ECLIPSE_GENERATE_LINKED_RESOURCES=FALSE -D CMAKE_BUILD_TYPE=Debug ../../source +GOTO End + +:choice-2 +mkdir _DebugFinalEclipseMinGW +cd _DebugFinalEclipseMinGW +cmake -G "Eclipse CDT4 - MinGW Makefiles" -DCMAKE_ECLIPSE_GENERATE_LINKED_RESOURCES=FALSE -D CMAKE_BUILD_TYPE=Debug -D KYTY_FINAL=1 ../../source +GOTO End + +:choice-3 +mkdir _ReleaseEclipseMinGW +cd _ReleaseEclipseMinGW +cmake -G "Eclipse CDT4 - MinGW Makefiles" -DCMAKE_ECLIPSE_GENERATE_LINKED_RESOURCES=FALSE -D CMAKE_BUILD_TYPE=Release ../../source +GOTO End + +:choice-4 +mkdir _ReleaseFinalEclipseMinGW +cd _ReleaseFinalEclipseMinGW +cmake -G "Eclipse CDT4 - MinGW Makefiles" -DCMAKE_ECLIPSE_GENERATE_LINKED_RESOURCES=FALSE -D CMAKE_BUILD_TYPE=Release -D KYTY_FINAL=1 ../../source +GOTO End + +:choice-5 +:End \ No newline at end of file diff --git a/_Build/cmake_EclipseMinGW_Clang.bat b/_Build/cmake_EclipseMinGW_Clang.bat new file mode 100644 index 0000000..4589428 --- /dev/null +++ b/_Build/cmake_EclipseMinGW_Clang.bat @@ -0,0 +1,41 @@ +@ECHO OFF + +ECHO 1.Debug +ECHO 2.Debug Final +ECHO 3.Release +ECHO 4.Release Final +ECHO 5.Exit +ECHO. + +CHOICE /C 12345 /M "Enter your choice:" + +@ECHO ON + +GOTO choice-%errorlevel% + +:choice-1 +mkdir _DebugEclipseMinGWClang +cd _DebugEclipseMinGWClang +cmake -G "Eclipse CDT4 - MinGW Makefiles" -DCMAKE_ECLIPSE_GENERATE_LINKED_RESOURCES=FALSE -DCMAKE_C_COMPILER=clang -DCMAKE_CXX_COMPILER=clang++ -D CMAKE_BUILD_TYPE=Debug ../../source +GOTO End + +:choice-2 +mkdir _DebugFinalEclipseMinGWClang +cd _DebugFinalEclipseMinGWClang +cmake -G "Eclipse CDT4 - MinGW Makefiles" -DCMAKE_ECLIPSE_GENERATE_LINKED_RESOURCES=FALSE -DCMAKE_C_COMPILER=clang -DCMAKE_CXX_COMPILER=clang++ -D CMAKE_BUILD_TYPE=Debug -D KYTY_FINAL=1 ../../source +GOTO End + +:choice-3 +mkdir _ReleaseEclipseMinGWClang +cd _ReleaseEclipseMinGWClang +cmake -G "Eclipse CDT4 - MinGW Makefiles" -DCMAKE_ECLIPSE_GENERATE_LINKED_RESOURCES=FALSE -DCMAKE_C_COMPILER=clang -DCMAKE_CXX_COMPILER=clang++ -D CMAKE_BUILD_TYPE=Release ../../source +GOTO End + +:choice-4 +mkdir _ReleaseFinalEclipseMinGWClang +cd _ReleaseFinalEclipseMinGWClang +cmake -G "Eclipse CDT4 - MinGW Makefiles" -DCMAKE_ECLIPSE_GENERATE_LINKED_RESOURCES=FALSE -DCMAKE_C_COMPILER=clang -DCMAKE_CXX_COMPILER=clang++ -D CMAKE_BUILD_TYPE=Release -D KYTY_FINAL=1 ../../source +GOTO End + +:choice-5 +:End \ No newline at end of file diff --git a/_Build/cmake_EclipseNinja.bat b/_Build/cmake_EclipseNinja.bat new file mode 100644 index 0000000..380dd54 --- /dev/null +++ b/_Build/cmake_EclipseNinja.bat @@ -0,0 +1,41 @@ +@ECHO OFF + +ECHO 1.Debug +ECHO 2.Debug Final +ECHO 3.Release +ECHO 4.Release Final +ECHO 5.Exit +ECHO. + +CHOICE /C 12345 /M "Enter your choice:" + +@ECHO ON + +GOTO choice-%errorlevel% + +:choice-1 +mkdir _DebugEclipseNinja +cd _DebugEclipseNinja +cmake -G "Eclipse CDT4 - Ninja" -DCMAKE_ECLIPSE_GENERATE_LINKED_RESOURCES=FALSE -DCMAKE_C_COMPILER=gcc -DCMAKE_CXX_COMPILER=g++ -D CMAKE_BUILD_TYPE=Debug ../../source +GOTO End + +:choice-2 +mkdir _DebugFinalEclipseNinja +cd _DebugFinalEclipseNinja +cmake -G "Eclipse CDT4 - Ninja" -DCMAKE_ECLIPSE_GENERATE_LINKED_RESOURCES=FALSE -DCMAKE_C_COMPILER=gcc -DCMAKE_CXX_COMPILER=g++ -D CMAKE_BUILD_TYPE=Debug -D KYTY_FINAL=1 ../../source +GOTO End + +:choice-3 +mkdir _ReleaseEclipseNinja +cd _ReleaseEclipseNinja +cmake -G "Eclipse CDT4 - Ninja" -DCMAKE_ECLIPSE_GENERATE_LINKED_RESOURCES=FALSE -DCMAKE_C_COMPILER=gcc -DCMAKE_CXX_COMPILER=g++ -D CMAKE_BUILD_TYPE=Release ../../source +GOTO End + +:choice-4 +mkdir _ReleaseFinalEclipseNinja +cd _ReleaseFinalEclipseNinja +cmake -G "Eclipse CDT4 - Ninja" -DCMAKE_ECLIPSE_GENERATE_LINKED_RESOURCES=FALSE -DCMAKE_C_COMPILER=gcc -DCMAKE_CXX_COMPILER=g++ -D CMAKE_BUILD_TYPE=Release -D KYTY_FINAL=1 ../../source +GOTO End + +:choice-5 +:End \ No newline at end of file diff --git a/_Build/cmake_EclipseNinja_Clang.bat b/_Build/cmake_EclipseNinja_Clang.bat new file mode 100644 index 0000000..1078936 --- /dev/null +++ b/_Build/cmake_EclipseNinja_Clang.bat @@ -0,0 +1,41 @@ +@ECHO OFF + +ECHO 1.Debug +ECHO 2.Debug Final +ECHO 3.Release +ECHO 4.Release Final +ECHO 5.Exit +ECHO. + +CHOICE /C 12345 /M "Enter your choice:" + +@ECHO ON + +GOTO choice-%errorlevel% + +:choice-1 +mkdir _DebugEclipseNinjaClang +cd _DebugEclipseNinjaClang +cmake -G "Eclipse CDT4 - Ninja" -DCMAKE_ECLIPSE_GENERATE_LINKED_RESOURCES=FALSE -DCMAKE_C_COMPILER=clang -DCMAKE_CXX_COMPILER=clang++ -D CMAKE_BUILD_TYPE=Debug ../../source +GOTO End + +:choice-2 +mkdir _DebugFinalEclipseNinjaClang +cd _DebugFinalEclipseNinjaClang +cmake -G "Eclipse CDT4 - Ninja" -DCMAKE_ECLIPSE_GENERATE_LINKED_RESOURCES=FALSE -DCMAKE_C_COMPILER=clang -DCMAKE_CXX_COMPILER=clang++ -D CMAKE_BUILD_TYPE=Debug -D KYTY_FINAL=1 ../../source +GOTO End + +:choice-3 +mkdir _ReleaseEclipseNinjaClang +cd _ReleaseEclipseNinjaClang +cmake -G "Eclipse CDT4 - Ninja" -DCMAKE_ECLIPSE_GENERATE_LINKED_RESOURCES=FALSE -DCMAKE_C_COMPILER=clang -DCMAKE_CXX_COMPILER=clang++ -D CMAKE_BUILD_TYPE=Release ../../source +GOTO End + +:choice-4 +mkdir _ReleaseFinalEclipseNinjaClang +cd _ReleaseFinalEclipseNinjaClang +cmake -G "Eclipse CDT4 - Ninja" -DCMAKE_ECLIPSE_GENERATE_LINKED_RESOURCES=FALSE -DCMAKE_C_COMPILER=clang -DCMAKE_CXX_COMPILER=clang++ -D CMAKE_BUILD_TYPE=Release -D KYTY_FINAL=1 ../../source +GOTO End + +:choice-5 +:End \ No newline at end of file diff --git a/__bin/.gitattributes b/__bin/.gitattributes new file mode 100644 index 0000000..18bc21a --- /dev/null +++ b/__bin/.gitattributes @@ -0,0 +1 @@ +fc_script.exe filter=lfs diff=lfs merge=lfs -text diff --git a/__bin/fc_script.exe b/__bin/fc_script.exe new file mode 100644 index 0000000..b19963f --- /dev/null +++ b/__bin/fc_script.exe @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:22065f0872847081e04e5b9f4a5f31944fcd9b4db6e8935b1c621426ddd88d73 +size 2853888 diff --git a/source/.clang-format b/source/.clang-format new file mode 100644 index 0000000..b53991a --- /dev/null +++ b/source/.clang-format @@ -0,0 +1,176 @@ +--- +Language: Cpp +# BasedOnStyle: LLVM +AccessModifierOffset: -4 +AlignAfterOpenBracket: Align +AlignConsecutiveMacros: Consecutive +AlignConsecutiveAssignments: Consecutive +AlignConsecutiveBitFields: Consecutive +AlignConsecutiveDeclarations: Consecutive +AlignEscapedNewlines: Right +AlignOperands: Align +AlignTrailingComments: true +AllowAllArgumentsOnNextLine: true +AllowAllConstructorInitializersOnNextLine: true +AllowAllParametersOfDeclarationOnNextLine: true +AllowShortEnumsOnASingleLine: true +AllowShortBlocksOnASingleLine: Never +AllowShortCaseLabelsOnASingleLine: true +AllowShortFunctionsOnASingleLine: Inline +AllowShortLambdasOnASingleLine: All +AllowShortIfStatementsOnASingleLine: WithoutElse +AllowShortLoopsOnASingleLine: false +AlwaysBreakAfterDefinitionReturnType: None +AlwaysBreakAfterReturnType: None +AlwaysBreakBeforeMultilineStrings: false +AlwaysBreakTemplateDeclarations: Yes +AttributeMacros: + - __capability +BinPackArguments: true +BinPackParameters: true +BraceWrapping: + AfterCaseLabel: true + AfterClass: true + AfterControlStatement: Always + AfterEnum: true + AfterFunction: true + AfterNamespace: false + AfterObjCDeclaration: true + AfterStruct: true + AfterUnion: true + AfterExternBlock: false + BeforeCatch: false + BeforeElse: false + BeforeLambdaBody: true + BeforeWhile: false + IndentBraces: false + SplitEmptyFunction: true + SplitEmptyRecord: true + SplitEmptyNamespace: true +BreakBeforeBinaryOperators: None +BreakBeforeConceptDeclarations: true +BreakBeforeBraces: Custom +BreakBeforeInheritanceComma: false +BreakInheritanceList: BeforeColon +BreakBeforeTernaryOperators: true +BreakConstructorInitializersBeforeComma: false +BreakConstructorInitializers: BeforeColon +BreakAfterJavaFieldAnnotations: false +BreakStringLiterals: true +ColumnLimit: 140 +CommentPragmas: '^ IWYU pragma:' +CompactNamespaces: false +ConstructorInitializerAllOnOneLineOrOnePerLine: false +ConstructorInitializerIndentWidth: 4 +ContinuationIndentWidth: 4 +Cpp11BracedListStyle: true +DeriveLineEnding: true +DerivePointerAlignment: false +DisableFormat: false +EmptyLineBeforeAccessModifier: LogicalBlock +ExperimentalAutoDetectBinPacking: false +FixNamespaceComments: true +ForEachMacros: + - foreach + - Q_FOREACH + - BOOST_FOREACH + - FOR + - FOR_HASH +StatementAttributeLikeMacros: + - Q_EMIT +IncludeBlocks: Regroup +IncludeCategories: + - Regex: '^"(Kyty)/' + Priority: 1 + SortPriority: 0 + CaseSensitive: false + - Regex: '^"(Emulator)/' + Priority: 2 + SortPriority: 0 + CaseSensitive: false + - Regex: '^"(gtest)/' + Priority: 4 + SortPriority: 0 + CaseSensitive: false + - Regex: '^<' + Priority: 5 + SortPriority: 0 + CaseSensitive: false + - Regex: '.*' + Priority: 3 + SortPriority: 0 + CaseSensitive: false +IncludeIsMainRegex: '$' +IncludeIsMainSourceRegex: '' +IndentCaseLabels: true +IndentCaseBlocks: false +IndentGotoLabels: true +IndentPPDirectives: None +IndentExternBlock: AfterExternBlock +IndentRequires: false +IndentWidth: 4 +IndentWrappedFunctionNames: false +InsertTrailingCommas: None +JavaScriptQuotes: Leave +JavaScriptWrapImports: true +KeepEmptyLinesAtTheStartOfBlocks: true +MacroBlockBegin: '' +MacroBlockEnd: '' +MaxEmptyLinesToKeep: 1 +NamespaceIndentation: None +ObjCBinPackProtocolList: Auto +ObjCBlockIndentWidth: 2 +ObjCBreakBeforeNestedBlockParam: true +ObjCSpaceAfterProperty: false +ObjCSpaceBeforeProtocolList: true +PenaltyBreakAssignment: 2 +PenaltyBreakBeforeFirstCallParameter: 19 +PenaltyBreakComment: 300 +PenaltyBreakFirstLessLess: 120 +PenaltyBreakString: 1000 +PenaltyBreakTemplateDeclaration: 10 +PenaltyExcessCharacter: 1000000 +PenaltyReturnTypeOnItsOwnLine: 60 +PenaltyIndentedWhitespace: 0 +PointerAlignment: Left +ReflowComments: true +SortIncludes: true +SortJavaStaticImport: Before +SortUsingDeclarations: true +SpaceAfterCStyleCast: false +SpaceAfterLogicalNot: false +SpaceAfterTemplateKeyword: true +SpaceBeforeAssignmentOperators: true +SpaceBeforeCaseColon: false +SpaceBeforeCpp11BracedList: true +SpaceBeforeCtorInitializerColon: false +SpaceBeforeInheritanceColon: false +SpaceBeforeParens: ControlStatements +SpaceAroundPointerQualifiers: Default +SpaceBeforeRangeBasedForLoopColon: false +SpaceInEmptyBlock: false +SpaceInEmptyParentheses: false +SpacesBeforeTrailingComments: 1 +SpacesInAngles: false +SpacesInConditionalStatement: false +SpacesInContainerLiterals: true +SpacesInCStyleCastParentheses: false +SpacesInParentheses: false +SpacesInSquareBrackets: false +SpaceBeforeSquareBrackets: false +BitFieldColonSpacing: Both +Standard: Latest +StatementMacros: + - Q_UNUSED + - QT_REQUIRE_VERSION +TabWidth: 4 +UseCRLF: true +UseTab: ForIndentation +WhitespaceSensitiveMacros: + - STRINGIZE + - PP_STRINGIZE + - BOOST_PP_STRINGIZE + - NS_SWIFT_NAME + - CF_SWIFT_NAME +... + diff --git a/source/.clang-tidy b/source/.clang-tidy new file mode 100644 index 0000000..4f4e0df --- /dev/null +++ b/source/.clang-tidy @@ -0,0 +1,52 @@ +Checks: '-*,bugprone-*,cert-*,clang-analyzer-*,google-*,llvm-*,-llvm-header-guard,misc-*,modernize-*,-modernize-use-trailing-return-type,-modernize-avoid-c-arrays,performance-*,portability-*,readability-*,-readability-magic-numbers,-readability-uppercase-literal-suffix,cppcoreguidelines-*,-cppcoreguidelines-pro-type-vararg,-cppcoreguidelines-avoid-magic-numbers,-cppcoreguidelines-pro-bounds-pointer-arithmetic,-cppcoreguidelines-owning-memory,-cppcoreguidelines-pro-bounds-array-to-pointer-decay,-cppcoreguidelines-pro-type-reinterpret-cast,-cppcoreguidelines-avoid-c-arrays,hicpp-*,-hicpp-vararg,-hicpp-no-array-decay,-hicpp-avoid-c-arrays,-hicpp-uppercase-literal-suffix,-cppcoreguidelines-pro-bounds-constant-array-index,-cppcoreguidelines-pro-type-union-access,-cppcoreguidelines-pro-type-static-cast-downcast,-modernize-pass-by-value,-cert-dcl50-cpp,-misc-no-recursion,-cppcoreguidelines-avoid-non-const-global-variables,-performance-no-int-to-ptr' +CheckOptions: + - key: readability-function-cognitive-complexity.Threshold + value: 50 + - key: readability-redundant-access-specifiers.CheckFirstDeclaration + value: 1 + - key: misc-non-private-member-variables-in-classes.IgnorePublicMemberVariables + value: 1 + - key: cppcoreguidelines-pro-type-member-init.IgnoreArrays + value: 1 + - key: cppcoreguidelines-macro-usage.AllowedRegexp + value: (KYTY_*)|(EXIT*)|(ASSERT*) + - key: readability-identifier-naming.ClassCase + value: CamelCase + - key: readability-identifier-naming.MemberCase + value: lower_case + - key: readability-identifier-naming.PrivateMemberPrefix + value: 'm_' + - key: readability-identifier-naming.ProtectedMemberPrefix + value: 'm_' + - key: readability-identifier-naming.PublicMethodCase + value: CamelCase + - key: readability-identifier-naming.PublicMemberCase + value: aNy_CasE + - key: readability-identifier-naming.StructCase + value: CamelCase + - key: readability-identifier-naming.ConstantCase + value: UPPER_CASE + - key: readability-identifier-naming.EnumConstantCase + value: CamelCase + - key: readability-identifier-naming.EnumCase + value: CamelCase + - key: readability-identifier-naming.TemplateParameterCase + value: CamelCase + - key: readability-identifier-naming.ValueTemplateParameterCase + value: CamelCase + - key: readability-identifier-naming.LocalConstantCase + value: lower_case + - key: readability-identifier-naming.GlobalConstantCase + value: lower_case + - key: readability-identifier-naming.GlobalConstantPrefix + value: 'g_' + - key: readability-identifier-naming.GlobalVariableCase + value: lower_case + - key: readability-identifier-naming.GlobalVariablePrefix + value: 'g_' + - key: readability-identifier-naming.VariableCase + value: lower_case + - key: readability-identifier-naming.ParameterCase + value: lower_case + - key: readability-identifier-naming.ConstexprVariableCase + value: UPPER_CASE diff --git a/source/.gitattributes b/source/.gitattributes new file mode 100644 index 0000000..88eb590 --- /dev/null +++ b/source/.gitattributes @@ -0,0 +1 @@ +doc/** filter=lfs diff=lfs merge=lfs -text diff --git a/source/.gitignore b/source/.gitignore new file mode 100644 index 0000000..86a9657 --- /dev/null +++ b/source/.gitignore @@ -0,0 +1 @@ +*.pro.user \ No newline at end of file diff --git a/source/3rdparty/CMakeLists.txt b/source/3rdparty/CMakeLists.txt new file mode 100644 index 0000000..794efda --- /dev/null +++ b/source/3rdparty/CMakeLists.txt @@ -0,0 +1,11 @@ +add_subdirectory(lua) +add_subdirectory(sdl2) +add_subdirectory(rijndael) +add_subdirectory(lzma) +add_subdirectory(vulkan) +add_subdirectory(sqlite) +add_subdirectory(zstd) +add_subdirectory(easy_profiler) +if (CLANG AND MSVC) +add_subdirectory(winpthread) +endif() \ No newline at end of file diff --git a/source/3rdparty/easy_profiler/CMakeLists.txt b/source/3rdparty/easy_profiler/CMakeLists.txt new file mode 100644 index 0000000..4073e64 --- /dev/null +++ b/source/3rdparty/easy_profiler/CMakeLists.txt @@ -0,0 +1,39 @@ +file(GLOB easy_profiler_src + src/base_block_descriptor.cpp + src/block.cpp + src/block_descriptor.cpp + src/easy_socket.cpp + src/event_trace_win.cpp + src/nonscoped_block.cpp + src/profile_manager.cpp + src/profiler.cpp + src/reader.cpp + src/serialized_block.cpp + src/thread_storage.cpp + src/writer.cpp +) + + +if (MINGW) + if (CLANG) + set_source_files_properties(${easy_profiler_src} PROPERTIES COMPILE_FLAGS "-DBUILD_WITH_EASY_PROFILER -DEASY_PROFILER_STATIC -DEASY_DEFAULT_PORT=28077 -DEASY_PROFILER_VERSION_MAJOR=2 -DEASY_PROFILER_VERSION_MINOR=1 -DEASY_PROFILER_VERSION_PATCH=0 -DSTRSAFE_NO_DEPRECATE -Wno-unused-variable -Wno-writable-strings -Wno-braced-scalar-init -Wno-defaulted-function-deleted -Wno-unknown-pragmas -Wno-reorder-ctor -femulated-tls") + else() + set_source_files_properties(${easy_profiler_src} PROPERTIES COMPILE_FLAGS "-DBUILD_WITH_EASY_PROFILER -DEASY_PROFILER_STATIC -DEASY_DEFAULT_PORT=28077 -DEASY_PROFILER_VERSION_MAJOR=2 -DEASY_PROFILER_VERSION_MINOR=1 -DEASY_PROFILER_VERSION_PATCH=0 -DSTRSAFE_NO_DEPRECATE -Wno-reorder-ctor -Wno-reorder -Wno-unknown-pragmas -Wno-format -Wno-class-memaccess") + endif() +endif() + +if (MSVC) + if (CLANG) + set_source_files_properties(${easy_profiler_src} PROPERTIES COMPILE_FLAGS "-DBUILD_WITH_EASY_PROFILER -DEASY_PROFILER_STATIC -DEASY_DEFAULT_PORT=28077 -DEASY_PROFILER_VERSION_MAJOR=2 -DEASY_PROFILER_VERSION_MINOR=1 -DEASY_PROFILER_VERSION_PATCH=0 -DSTRSAFE_NO_DEPRECATE -Wno-reorder-ctor -Wno-defaulted-function-deleted -Wno-braced-scalar-init -Wno-writable-strings -D_WINSOCK_DEPRECATED_NO_WARNINGS -D_CRT_SECURE_NO_WARNINGS -Wno-format") + else() + set_source_files_properties(${easy_profiler_src} PROPERTIES COMPILE_FLAGS "-DEASY_PROFILER_STATIC") + endif() +endif() + +add_library(easy_profiler_obj OBJECT ${easy_profiler_src}) +add_library(easy_profiler STATIC $) + +target_include_directories(easy_profiler PUBLIC "${CMAKE_CURRENT_SOURCE_DIR}/include") + +target_include_directories(easy_profiler_obj PRIVATE $) + diff --git a/source/3rdparty/easy_profiler/LICENSE.MIT b/source/3rdparty/easy_profiler/LICENSE.MIT new file mode 100644 index 0000000..448274c --- /dev/null +++ b/source/3rdparty/easy_profiler/LICENSE.MIT @@ -0,0 +1,18 @@ +Copyright (c) 2016-2019 Sergey Yagovtsev, Victor Zarubkin + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +of the Software, and to permit persons to whom the Software is furnished +to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, +INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR +PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE +LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE +USE OR OTHER DEALINGS IN THE SOFTWARE. \ No newline at end of file diff --git a/source/3rdparty/easy_profiler/include/easy/arbitrary_value.h b/source/3rdparty/easy_profiler/include/easy/arbitrary_value.h new file mode 100644 index 0000000..82e86cb --- /dev/null +++ b/source/3rdparty/easy_profiler/include/easy/arbitrary_value.h @@ -0,0 +1,330 @@ +/** +Lightweight profiler library for c++ +Copyright(C) 2016-2019 Sergey Yagovtsev, Victor Zarubkin + +Licensed under either of + * MIT license (LICENSE.MIT or http://opensource.org/licenses/MIT) + * Apache License, Version 2.0, (LICENSE.APACHE or http://www.apache.org/licenses/LICENSE-2.0) +at your option. + +The MIT License + Permission is hereby granted, free of charge, to any person obtaining a copy + of this software and associated documentation files (the "Software"), to deal + in the Software without restriction, including without limitation the rights + to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies + of the Software, and to permit persons to whom the Software is furnished + to do so, subject to the following conditions: + + The above copyright notice and this permission notice shall be included in all + copies or substantial portions of the Software. + + THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, + INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR + PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE + LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE + USE OR OTHER DEALINGS IN THE SOFTWARE. + + +The Apache License, Version 2.0 (the "License"); + You may not use this file except in compliance with the License. + You may obtain a copy of the License at + + http://www.apache.org/licenses/LICENSE-2.0 + + Unless required by applicable law or agreed to in writing, software + distributed under the License is distributed on an "AS IS" BASIS, + WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + See the License for the specific language governing permissions and + limitations under the License. + +**/ + +#ifndef EASY_PROFILER_ARBITRARY_VALUE_H +#define EASY_PROFILER_ARBITRARY_VALUE_H + +#include + +// +// USING_EASY_PROFILER is defined in details/profiler_in_use.h +// if defined BUILD_WITH_EASY_PROFILER and not defined DISABLE_EASY_PROFILER +// + +// +// BUILD_WITH_EASY_PROFILER is defined in CMakeLists.txt if your project is linked to easy_profiler. +// + +// +// DISABLE_EASY_PROFILER may be defined manually in source-file before #include +// to disable profiler for certain source-file or project. +// + +#ifdef USING_EASY_PROFILER + +/** Macro used to create a unique Value Identification Number. + +Use this if you want to change the same value from different places in your code. +Otherwise do not mind. + +\code +struct A { + int someCount; +}; + +void foo(const A& a) { + EASY_VALUE("foo count", a.someCount); // Value ID is automatically set to (uint64_t)&a.someCount + + // This notation is completely the same as EASY_VALUE("foo count", a.someCount, EASY_VIN(a.someCount)); +} + +void bar(const A& b) { + EASY_VALUE("bar count", b.someCount); // Same ID as for "foo count" if &b == &a (and different ID otherwise) +} + +void baz(const A& c) { + EASY_VALUE("baz count", c.someCount, EASY_VIN(EASY_FUNC_NAME)); // Different ID from "foo count" and "bar count" + EASY_VALUE("qux count", 100500, EASY_VIN(EASY_FUNC_NAME)); // Same ID as for "baz count" +} +\endcode + +\ingroup profiler +*/ +# define EASY_VIN(member) ::profiler::ValueId(member) + +/** Macro used to identify global value which would be recognized by it's name in GUI. + +\code +struct A { + int someCount; +}; + +struct B { + int someOtherCount; +}; + +void foo(const A& a) { + EASY_VALUE("Count", a.someCount, EASY_GLOBAL_VIN); +} + +void bar(const B& b) { + EASY_VALUE("Count", b.someOtherCount, EASY_GLOBAL_VIN); // Same ID as for foo::"Count" despite of &b != &a +} +\endcode + +\ingroup profiler +*/ +# define EASY_GLOBAL_VIN ::profiler::ValueId() + +/** Macro used to identify unique value. + +\code +struct A { + int someCount; +}; + +void foo(const A& a) { + // All these values would have different IDs despite of names, pointers and values are the same + EASY_VALUE("foo count", a.someCount, EASY_UNIQUE_VIN); + EASY_VALUE("foo count", a.someCount, EASY_UNIQUE_VIN); + EASY_VALUE("foo count", a.someCount, EASY_UNIQUE_VIN); +} +\endcode + +\ingroup profiler +*/ +# define EASY_UNIQUE_VIN ::profiler::ValueId(EASY_UNIQUE_DESC(__LINE__)) + +/** Macro used to store single arbitrary value. + +\note Also stores a time-stamp of it's occurrence like an Event. + +\note To store a dynamic array (which size is unknown at compile time), please, use EASY_ARRAY macro. + +\note Currently arbitrary values support only compile-time names. + +\sa EASY_ARRAY, EASY_TEXT, EASY_STRING + +\ingroup profiler +*/ +# define EASY_VALUE(name, value, ...)\ + EASY_LOCAL_STATIC_PTR(const ::profiler::BaseBlockDescriptor*, EASY_UNIQUE_DESC(__LINE__), ::profiler::registerDescription(\ + ::profiler::extract_enable_flag(__VA_ARGS__), EASY_UNIQUE_LINE_ID, EASY_COMPILETIME_NAME(name),\ + __FILE__, __LINE__, ::profiler::BlockType::Value, ::profiler::extract_color(__VA_ARGS__), false));\ + ::profiler::setValue(EASY_UNIQUE_DESC(__LINE__), value, ::profiler::extract_value_id(value, ## __VA_ARGS__)); + +/** Macro used to store an array of arbitrary values. + +\note Also stores a time-stamp of it's occurrence like an Event. + +\note Currently arbitrary values support only compile-time names. + +\warning Max data size (sizeof(value) * size) is MAX_BLOCK_DATA_SIZE. Passing bigger size has undefined behavior. + +\sa EASY_VALUE, EASY_TEXT, EASY_STRING, MAX_BLOCK_DATA_SIZE + +\ingroup profiler +*/ +# define EASY_ARRAY(name, value, size, ...)\ + EASY_LOCAL_STATIC_PTR(const ::profiler::BaseBlockDescriptor*, EASY_UNIQUE_DESC(__LINE__), ::profiler::registerDescription(\ + ::profiler::extract_enable_flag(__VA_ARGS__), EASY_UNIQUE_LINE_ID, EASY_COMPILETIME_NAME(name),\ + __FILE__, __LINE__, ::profiler::BlockType::Value, ::profiler::extract_color(__VA_ARGS__), false));\ + ::profiler::setValue(EASY_UNIQUE_DESC(__LINE__), value, ::profiler::extract_value_id(value, ## __VA_ARGS__), size); + +/** Macro used to store custom text. + +Could be C-string or std::string. + +\note Also stores a time-stamp of it's occurrence like an Event. + +\note Currently arbitrary values support only compile-time names. + +\warning Max string length is MAX_BLOCK_DATA_SIZE (including trailing '\0'). Passing bigger size has undefined behavior. + +\sa EASY_VALUE, EASY_ARRAY, EASY_STRING, MAX_BLOCK_DATA_SIZE + +\ingroup profiler +*/ +# define EASY_TEXT(name, text, ...)\ + EASY_LOCAL_STATIC_PTR(const ::profiler::BaseBlockDescriptor*, EASY_UNIQUE_DESC(__LINE__), ::profiler::registerDescription(\ + ::profiler::extract_enable_flag(__VA_ARGS__), EASY_UNIQUE_LINE_ID, EASY_COMPILETIME_NAME(name),\ + __FILE__, __LINE__, ::profiler::BlockType::Value, ::profiler::extract_color(__VA_ARGS__), false));\ + ::profiler::setText(EASY_UNIQUE_DESC(__LINE__), text, ::profiler::extract_value_id(text , ## __VA_ARGS__)); + +/** Macro used to store custom text of specified length. + +Same as EASY_TEXT, but with explicitly specified length. +Use this for C-strings of known length (compile-time or run-time). + +\note Recommendation (not a requirement): Take into account a zero-terminator '\0' symbol (e.g. strlen("BlaBla") + 1). + +\note Also stores a time-stamp of it's occurrence like an Event. + +\note Currently arbitrary values support only compile-time names. + +\warning Max string length is MAX_BLOCK_DATA_SIZE (including trailing '\0'). Passing bigger size has undefined behavior. + +\sa EASY_VALUE, EASY_ARRAY, EASY_TEXT, MAX_BLOCK_DATA_SIZE + +\ingroup profiler +*/ +# define EASY_STRING(name, text, size, ...)\ + EASY_LOCAL_STATIC_PTR(const ::profiler::BaseBlockDescriptor*, EASY_UNIQUE_DESC(__LINE__), ::profiler::registerDescription(\ + ::profiler::extract_enable_flag(__VA_ARGS__), EASY_UNIQUE_LINE_ID, EASY_COMPILETIME_NAME(name),\ + __FILE__, __LINE__, ::profiler::BlockType::Value, ::profiler::extract_color(__VA_ARGS__), false));\ + ::profiler::setText(EASY_UNIQUE_DESC(__LINE__), text, ::profiler::extract_value_id(text, ## __VA_ARGS__), size); + +namespace profiler +{ + + extern "C" PROFILER_API void storeValue(const BaseBlockDescriptor* _desc, DataType _type, const void* _data, + uint16_t _size, bool _isArray, ValueId _vin); + + template + inline void setValue(const BaseBlockDescriptor* _desc, T _value, ValueId _vin) + { + static_assert(!::std::is_pointer::value, + "You should not pass pointers into EASY_VALUE. Pass a reference instead."); + + using Type = typename ::std::remove_reference::type>::type; + + static_assert(StdToDataType::data_type != DataType::TypesCount, + "You should use standard builtin scalar types as profiler::Value type!"); + + storeValue(_desc, StdToDataType::data_type, &_value, static_cast(sizeof(Type)), false, _vin); + } + + ///< WARNING: Passing _arraySize > (MAX_BLOCK_DATA_SIZE / sizeof(T)) may cause undefined behavior! + template + inline void setValue(const BaseBlockDescriptor* _desc, const T* _valueArray, ValueId _vin, uint16_t _arraySize) + { + static_assert(StdToDataType::data_type != DataType::TypesCount, + "You should use standard builtin scalar types as profiler::Value type!"); + + storeValue(_desc, StdToDataType::data_type, _valueArray, static_cast(sizeof(T) * _arraySize), true, _vin); + } + + template + inline void setValue(const BaseBlockDescriptor* _desc, const T (&_value)[N], ValueId _vin) + { + static_assert(StdToDataType::data_type != DataType::TypesCount, + "You should use standard builtin scalar types as profiler::Value type!"); + + static_assert(sizeof(_value) <= MAX_BLOCK_DATA_SIZE, "Maximum arbitrary values data size exceeded."); + + storeValue(_desc, StdToDataType::data_type, _value, static_cast(sizeof(_value)), true, _vin); + } + + ///< WARNING: Passing _textLength > MAX_BLOCK_DATA_SIZE may cause undefined behavior! + inline void setText(const BaseBlockDescriptor* _desc, const char* _text, ValueId _vin, uint16_t _textLength) + { + storeValue(_desc, DataType::String, _text, _textLength, true, _vin); + } + + ///< WARNING: Passing _text with length > MAX_BLOCK_DATA_SIZE may cause undefined behavior! + inline void setText(const BaseBlockDescriptor* _desc, const char* _text, ValueId _vin) + { + storeValue(_desc, DataType::String, _text, static_cast(strlen(_text) + 1), true, _vin); + } + + ///< WARNING: Passing _text with length > MAX_BLOCK_DATA_SIZE may cause undefined behavior! + inline void setText(const BaseBlockDescriptor* _desc, const ::std::string& _text, ValueId _vin) + { + storeValue(_desc, DataType::String, _text.c_str(), static_cast(_text.size() + 1), true, _vin); + } + + template + inline void setText(const BaseBlockDescriptor* _desc, const char (&_text)[N], ValueId _vin) + { + static_assert(N <= MAX_BLOCK_DATA_SIZE, "Maximum arbitrary values data size exceeded."); + storeValue(_desc, DataType::String, &_text[0], static_cast(N), true, _vin); + } + +} // end of namespace profiler. + +#else + +# if defined(__clang__) +# pragma clang diagnostic push +# pragma clang diagnostic ignored "-Wgnu-zero-variadic-macro-arguments" +# endif + +# define EASY_GLOBAL_VIN +# define EASY_UNIQUE_VIN +# define EASY_VIN(member) +# define EASY_VALUE(...) +# define EASY_ARRAY(...) +# define EASY_TEXT(...) +# define EASY_STRING(...) + +namespace profiler +{ + + inline void storeValue(const BaseBlockDescriptor*, DataType, const void*, uint16_t, bool, ValueId) {} + + template + inline void setValue(const BaseBlockDescriptor*, T, ValueId) {} + + template + inline void setValue(const BaseBlockDescriptor*, const T*, ValueId, uint16_t) {} + + template + inline void setValue(const BaseBlockDescriptor*, const T (&)[N], ValueId) {} + + inline void setText(const BaseBlockDescriptor*, const char*, ValueId, uint16_t) {} + + inline void setText(const BaseBlockDescriptor*, const char*, ValueId) {} + + inline void setText(const BaseBlockDescriptor*, const ::std::string&, ValueId) {} + + template + inline void setText(const BaseBlockDescriptor*, const char (&)[N], ValueId) {} + +} // end of namespace profiler. + +# if defined(__clang__) +# pragma clang diagnostic pop +# endif + +#endif // USING_EASY_PROFILER + +#endif // EASY_PROFILER_ARBITRARY_VALUE_H diff --git a/source/3rdparty/easy_profiler/include/easy/details/arbitrary_value_aux.h b/source/3rdparty/easy_profiler/include/easy/details/arbitrary_value_aux.h new file mode 100644 index 0000000..8fa5d47 --- /dev/null +++ b/source/3rdparty/easy_profiler/include/easy/details/arbitrary_value_aux.h @@ -0,0 +1,134 @@ +/** +Lightweight profiler library for c++ +Copyright(C) 2016-2019 Sergey Yagovtsev, Victor Zarubkin + +Licensed under either of + * MIT license (LICENSE.MIT or http://opensource.org/licenses/MIT) + * Apache License, Version 2.0, (LICENSE.APACHE or http://www.apache.org/licenses/LICENSE-2.0) +at your option. + +The MIT License + Permission is hereby granted, free of charge, to any person obtaining a copy + of this software and associated documentation files (the "Software"), to deal + in the Software without restriction, including without limitation the rights + to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies + of the Software, and to permit persons to whom the Software is furnished + to do so, subject to the following conditions: + + The above copyright notice and this permission notice shall be included in all + copies or substantial portions of the Software. + + THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, + INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR + PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE + LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE + USE OR OTHER DEALINGS IN THE SOFTWARE. + + +The Apache License, Version 2.0 (the "License"); + You may not use this file except in compliance with the License. + You may obtain a copy of the License at + + http://www.apache.org/licenses/LICENSE-2.0 + + Unless required by applicable law or agreed to in writing, software + distributed under the License is distributed on an "AS IS" BASIS, + WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + See the License for the specific language governing permissions and + limitations under the License. + +**/ + +#ifndef EASY_PROFILER_ARBITRARY_VALUE_AUX_H +#define EASY_PROFILER_ARBITRARY_VALUE_AUX_H + +#include +#include + +#include + +struct ThreadStorage; + +namespace profiler +{ + + using vin_t = uint64_t; + + class ValueId EASY_FINAL + { + friend ::ThreadStorage; + const void* m_id; + + public: + +#if defined(_MSC_VER) && _MSC_VER <= 1800 + inline EASY_CONSTEXPR_FCN ValueId(const ValueId& _another) : m_id(_another.m_id) {} + inline EASY_CONSTEXPR_FCN ValueId(ValueId&& _another) : m_id(_another.m_id) {} +#else + inline EASY_CONSTEXPR_FCN ValueId(const ValueId&) = default; + inline EASY_CONSTEXPR_FCN ValueId(ValueId&&) = default; +#endif + + explicit inline EASY_CONSTEXPR_FCN ValueId() : m_id(nullptr) {} + explicit inline EASY_CONSTEXPR_FCN ValueId(const void* _member) : m_id(_member) {} + + template + explicit inline EASY_CONSTEXPR_FCN ValueId(const T& _member) : m_id(&_member) {} + + template + explicit inline EASY_CONSTEXPR_FCN ValueId(const T (&_member)[N]) : m_id(_member) {} + + ValueId& operator = (const ValueId&) = delete; + ValueId& operator = (ValueId&&) = delete; + }; + + namespace { + template + inline EASY_CONSTEXPR_FCN bool subextract_value_id(TArgs...); + + template <> + inline EASY_CONSTEXPR_FCN bool subextract_value_id<>() { return false; } + + template + inline EASY_CONSTEXPR_FCN bool subextract_value_id(T) { return false; } + + inline EASY_CONSTEXPR_FCN ValueId subextract_value_id(ValueId _value) { return _value; } + + template + inline EASY_CONSTEXPR_FCN ValueId subextract_value_id(ValueId _value, TArgs...) { return _value; } + + template + inline EASY_CONSTEXPR_FCN auto subextract_value_id(T, TArgs... _args) -> decltype(subextract_value_id(_args...)) { + return subextract_value_id(_args...); + } + + struct GetFirst { + template + static EASY_CONSTEXPR_FCN ValueId get(const T& _first, TArgs...) { return ValueId(_first); } + + template + static EASY_CONSTEXPR_FCN ValueId get(const T (&_first)[N], TArgs...) { return ValueId(_first); } + }; + + struct GetRest { + template + static EASY_CONSTEXPR_FCN ValueId get(const T&, TArgs... _args) { return subextract_value_id(_args...); } + }; + } // end of noname namespace. + + template + inline EASY_CONSTEXPR_FCN ValueId extract_value_id(const T& _first, TArgs... _args) { + return ::std::conditional<::std::is_same::value, GetRest, GetFirst> + ::type::get(_first, _args...); + } + + template + inline EASY_CONSTEXPR_FCN ValueId extract_value_id(const T (&_first)[N], TArgs... _args) { + return ::std::conditional<::std::is_same::value, GetRest, GetFirst> + ::type::get(_first, _args...); + } + +} // end of namespace profiler. + +#endif // EASY_PROFILER_ARBITRARY_VALUE_AUX_H diff --git a/source/3rdparty/easy_profiler/include/easy/details/arbitrary_value_public_types.h b/source/3rdparty/easy_profiler/include/easy/details/arbitrary_value_public_types.h new file mode 100644 index 0000000..c1dd975 --- /dev/null +++ b/source/3rdparty/easy_profiler/include/easy/details/arbitrary_value_public_types.h @@ -0,0 +1,103 @@ +/** +Lightweight profiler library for c++ +Copyright(C) 2016-2019 Sergey Yagovtsev, Victor Zarubkin + +Licensed under either of + * MIT license (LICENSE.MIT or http://opensource.org/licenses/MIT) + * Apache License, Version 2.0, (LICENSE.APACHE or http://www.apache.org/licenses/LICENSE-2.0) +at your option. + +The MIT License + Permission is hereby granted, free of charge, to any person obtaining a copy + of this software and associated documentation files (the "Software"), to deal + in the Software without restriction, including without limitation the rights + to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies + of the Software, and to permit persons to whom the Software is furnished + to do so, subject to the following conditions: + + The above copyright notice and this permission notice shall be included in all + copies or substantial portions of the Software. + + THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, + INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR + PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE + LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE + USE OR OTHER DEALINGS IN THE SOFTWARE. + + +The Apache License, Version 2.0 (the "License"); + You may not use this file except in compliance with the License. + You may obtain a copy of the License at + + http://www.apache.org/licenses/LICENSE-2.0 + + Unless required by applicable law or agreed to in writing, software + distributed under the License is distributed on an "AS IS" BASIS, + WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + See the License for the specific language governing permissions and + limitations under the License. + +**/ + +#ifndef EASY_PROFILER_ARBITRARY_VALUE_PUBLIC_TYPES_H +#define EASY_PROFILER_ARBITRARY_VALUE_PUBLIC_TYPES_H + +#include +#include +#include +#include + +namespace profiler +{ + + enum class DataType : uint8_t + { + Bool = 0, + Char, + Int8, + Uint8, + Int16, + Uint16, + Int32, + Uint32, + Int64, + Uint64, + Float, + Double, + String, + + TypesCount + }; // end of enum class DataType. + + template struct StdType; + + template struct StdToDataType EASY_FINAL { + EASY_STATIC_CONSTEXPR auto data_type = DataType::TypesCount; + }; + +# define EASY_DATATYPE_CONVERSION(DataTypeName, StdTypeName)\ + template <> struct StdType EASY_FINAL { using value_type = StdTypeName; };\ + template <> struct StdToDataType EASY_FINAL { EASY_STATIC_CONSTEXPR auto data_type = DataTypeName; } + + EASY_DATATYPE_CONVERSION(DataType::Bool , bool ); + EASY_DATATYPE_CONVERSION(DataType::Char , char ); + EASY_DATATYPE_CONVERSION(DataType::Int8 , int8_t ); + EASY_DATATYPE_CONVERSION(DataType::Uint8 , uint8_t ); + EASY_DATATYPE_CONVERSION(DataType::Int16 , int16_t ); + EASY_DATATYPE_CONVERSION(DataType::Uint16, uint16_t); + EASY_DATATYPE_CONVERSION(DataType::Int32 , int32_t ); + EASY_DATATYPE_CONVERSION(DataType::Uint32, uint32_t); + EASY_DATATYPE_CONVERSION(DataType::Int64 , int64_t ); + EASY_DATATYPE_CONVERSION(DataType::Uint64, uint64_t); + EASY_DATATYPE_CONVERSION(DataType::Float , float ); + EASY_DATATYPE_CONVERSION(DataType::Double, double ); + +# undef EASY_DATATYPE_CONVERSION + + template <> struct StdType EASY_FINAL { using value_type = char; }; + template <> struct StdToDataType EASY_FINAL { EASY_STATIC_CONSTEXPR auto data_type = DataType::String; }; + +} // end of namespace profiler. + +#endif //EASY_PROFILER_ARBITRARY_VALUE_PUBLIC_TYPES_H diff --git a/source/3rdparty/easy_profiler/include/easy/details/easy_compiler_support.h b/source/3rdparty/easy_profiler/include/easy/details/easy_compiler_support.h new file mode 100644 index 0000000..0ef1e8b --- /dev/null +++ b/source/3rdparty/easy_profiler/include/easy/details/easy_compiler_support.h @@ -0,0 +1,254 @@ +/************************************************************************ +* file name : easy_compiler_support.h +* ----------------- : +* creation time : 2016/09/22 +* authors : Victor Zarubkin, Sergey Yagovtsev +* emails : v.s.zarubkin@gmail.com, yse.sey@gmail.com +* ----------------- : +* description : This file contains auxiliary profiler macros for different compiler support. +* ----------------- : +* license : Lightweight profiler library for c++ +* : Copyright(C) 2016-2019 Sergey Yagovtsev, Victor Zarubkin +* : +* : Licensed under either of +* : * MIT license (LICENSE.MIT or http://opensource.org/licenses/MIT) +* : * Apache License, Version 2.0, (LICENSE.APACHE or http://www.apache.org/licenses/LICENSE-2.0) +* : at your option. +* : +* : The MIT License +* : +* : Permission is hereby granted, free of charge, to any person obtaining a copy +* : of this software and associated documentation files (the "Software"), to deal +* : in the Software without restriction, including without limitation the rights +* : to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +* : of the Software, and to permit persons to whom the Software is furnished +* : to do so, subject to the following conditions: +* : +* : The above copyright notice and this permission notice shall be included in all +* : copies or substantial portions of the Software. +* : +* : THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, +* : INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR +* : PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE +* : LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +* : TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE +* : USE OR OTHER DEALINGS IN THE SOFTWARE. +* : +* : The Apache License, Version 2.0 (the "License") +* : +* : You may not use this file except in compliance with the License. +* : You may obtain a copy of the License at +* : +* : http://www.apache.org/licenses/LICENSE-2.0 +* : +* : Unless required by applicable law or agreed to in writing, software +* : distributed under the License is distributed on an "AS IS" BASIS, +* : WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +* : See the License for the specific language governing permissions and +* : limitations under the License. +************************************************************************/ + +#ifndef EASY_PROFILER_COMPILER_SUPPORT_H +#define EASY_PROFILER_COMPILER_SUPPORT_H + +#include + +#if defined(_WIN32) && !defined(EASY_PROFILER_STATIC) +// Visual Studio and MinGW +# ifdef _BUILD_PROFILER +# define PROFILER_API __declspec(dllexport) +# else +# define PROFILER_API __declspec(dllimport) +# endif +#endif + +#ifdef __cplusplus +# if __cplusplus >= 201703L +# define EASY_STD 17 +# elif __cplusplus >= 201402L +# define EASY_STD 14 +# else +# define EASY_STD 11 +# endif +#else +# define EASY_STD 11 +#endif + + +#if defined(_MSC_VER) +////////////////////////////////////////////////////////////////////////// +// Visual Studio + +# if defined(EASY_OPTION_PRETTY_PRINT_FUNCTIONS) && EASY_OPTION_PRETTY_PRINT_FUNCTIONS != 0 +# define EASY_FUNC_NAME __FUNCSIG__ +# else +# define EASY_FUNC_NAME __FUNCTION__ +# endif + +# if _MSC_VER <= 1800 +// There is no support for C++11 thread_local keyword prior to Visual Studio 2015. Use __declspec(thread) instead. +// There is also no support for C++11 magic statics feature :( So it becomes slightly harder to initialize static vars - additional "if" for each profiler block. +# define EASY_THREAD_LOCAL __declspec(thread) +# define EASY_LOCAL_STATIC_PTR(VarType, VarName, VarInitializer)\ + __declspec(thread) static VarType VarName = 0;\ + if (!VarName)\ + VarName = VarInitializer + +// No constexpr support before Visual Studio 2015 +# define EASY_CONSTEXPR const +# define EASY_STATIC_CONSTEXPR static const +# define EASY_CONSTEXPR_FCN + +// No noexcept support before Visual Studio 2015 +# define EASY_NOEXCEPT throw() + +// No alignof support before Visual Studio 2015 +# define EASY_ALIGNOF(x) __alignof(x) +# endif + +# if EASY_STD > 11 && _MSC_VER >= 1900 +# define EASY_LAMBDA_MOVE_CAPTURE +# endif + +# define EASY_FORCE_INLINE __forceinline + +#elif defined(__clang__) +////////////////////////////////////////////////////////////////////////// +// Clang Compiler + +# define EASY_COMPILER_VERSION (__clang_major__ * 10 + __clang_minor__) + +# if EASY_COMPILER_VERSION < 33 || (defined(__APPLE_CC__) && __APPLE_CC__ < 8000) +// There is no support for C++11 thread_local keyword prior to Clang v3.3 and Apple LLVM clang 8.0. Use __thread instead. +# define EASY_THREAD_LOCAL __thread +# endif + +# if EASY_COMPILER_VERSION < 31 +// No constexpr support before Clang v3.1 +# define EASY_CONSTEXPR const +# define EASY_STATIC_CONSTEXPR static const +# define EASY_CONSTEXPR_FCN +# endif + +# if EASY_COMPILER_VERSION < 29 +// There is no support for C++11 magic statics feature prior to clang 2.9. It becomes slightly harder to initialize static vars - additional "if" for each profiler block. +# define EASY_LOCAL_STATIC_PTR(VarType, VarName, VarInitializer)\ + EASY_THREAD_LOCAL static VarType VarName = 0;\ + if (!VarName)\ + VarName = VarInitializer + +// There is no support for C++11 final keyword prior to Clang v2.9 +# define EASY_FINAL +# endif + +# if EASY_STD > 11 && EASY_COMPILER_VERSION >= 34 +# define EASY_LAMBDA_MOVE_CAPTURE +# endif + +# define EASY_FORCE_INLINE inline __attribute__((always_inline)) +# undef EASY_COMPILER_VERSION + +#elif defined(__GNUC__) +////////////////////////////////////////////////////////////////////////// +// GNU Compiler + +# define EASY_COMPILER_VERSION (__GNUC__ * 10 + __GNUC_MINOR__) + +# if EASY_COMPILER_VERSION < 48 +// There is no support for C++11 thread_local keyword prior to gcc 4.8. Use __thread instead. +# define EASY_THREAD_LOCAL __thread +# endif + +# if EASY_COMPILER_VERSION < 46 +// No constexpr support before GCC v4.6 +# define EASY_CONSTEXPR const +# define EASY_STATIC_CONSTEXPR static const +# define EASY_CONSTEXPR_FCN + +// No noexcept support before GCC v4.6 +# define EASY_NOEXCEPT throw() +# endif + +# if EASY_COMPILER_VERSION < 43 +// There is no support for C++11 magic statics feature prior to gcc 4.3. It becomes slightly harder to initialize static vars - additional "if" for each profiler block. +# define EASY_LOCAL_STATIC_PTR(VarType, VarName, VarInitializer)\ + EASY_THREAD_LOCAL static VarType VarName = 0;\ + if (!VarName)\ + VarName = VarInitializer +# endif + +# if EASY_COMPILER_VERSION < 47 +// There is no support for C++11 final keyword prior to gcc 4.7 +# define EASY_FINAL +# endif + +# if EASY_STD > 11 && EASY_COMPILER_VERSION >= 49 +# define EASY_LAMBDA_MOVE_CAPTURE +# endif + +# define EASY_FORCE_INLINE inline __attribute__((always_inline)) +# undef EASY_COMPILER_VERSION + +#else +////////////////////////////////////////////////////////////////////////// +// TODO: Add other compilers support + +static_assert(false, "EasyProfiler is not configured for using your compiler type. Please, contact developers."); +#endif +// END +////////////////////////////////////////////////////////////////////////// + + + +////////////////////////////////////////////////////////////////////////// +// Default values + +#ifndef EASY_FUNC_NAME +# if defined(EASY_OPTION_PRETTY_PRINT_FUNCTIONS) && EASY_OPTION_PRETTY_PRINT_FUNCTIONS != 0 +# define EASY_FUNC_NAME __PRETTY_FUNCTION__ +# else +# define EASY_FUNC_NAME __func__ +# endif +#endif + +#ifndef EASY_THREAD_LOCAL +# define EASY_THREAD_LOCAL thread_local +# define EASY_CXX11_TLS_AVAILABLE +#endif + +#ifndef EASY_LOCAL_STATIC_PTR +# define EASY_LOCAL_STATIC_PTR(VarType, VarName, VarInitializer) static VarType VarName = VarInitializer +# define EASY_MAGIC_STATIC_AVAILABLE +#endif + +#ifndef EASY_FINAL +# define EASY_FINAL final +#endif + +#ifndef EASY_FORCE_INLINE +# define EASY_FORCE_INLINE inline +#endif + +#ifndef EASY_CONSTEXPR +# define EASY_CONSTEXPR constexpr +# define EASY_STATIC_CONSTEXPR static constexpr +# define EASY_CONSTEXPR_FCN constexpr +# define EASY_CONSTEXPR_AVAILABLE +#endif + +#ifndef EASY_NOEXCEPT +# define EASY_NOEXCEPT noexcept +# define EASY_NOEXCEPT_AVAILABLE +#endif + +#ifndef EASY_ALIGNOF +# define EASY_ALIGNOF(x) alignof(x) +#endif + +#ifndef PROFILER_API +# define PROFILER_API +#endif + +////////////////////////////////////////////////////////////////////////// + +#endif // EASY_PROFILER_COMPILER_SUPPORT_H diff --git a/source/3rdparty/easy_profiler/include/easy/details/profiler_aux.h b/source/3rdparty/easy_profiler/include/easy/details/profiler_aux.h new file mode 100644 index 0000000..b33a802 --- /dev/null +++ b/source/3rdparty/easy_profiler/include/easy/details/profiler_aux.h @@ -0,0 +1,218 @@ +/************************************************************************ +* file name : profiler_aux.h +* ----------------- : +* creation time : 2016/06/11 +* author : Victor Zarubkin +* email : v.s.zarubkin@gmail.com +* ----------------- : +* description : This file contains auxiliary profiler macros and funcitons. +* ----------------- : +* change log : * 2016/06/11 Victor Zarubkin: Moved sources from profiler.h +* : +* : * +* ----------------- : +* license : Lightweight profiler library for c++ +* : Copyright(C) 2016-2019 Sergey Yagovtsev, Victor Zarubkin +* : +* : Licensed under either of +* : * MIT license (LICENSE.MIT or http://opensource.org/licenses/MIT) +* : * Apache License, Version 2.0, (LICENSE.APACHE or http://www.apache.org/licenses/LICENSE-2.0) +* : at your option. +* : +* : The MIT License +* : +* : Permission is hereby granted, free of charge, to any person obtaining a copy +* : of this software and associated documentation files (the "Software"), to deal +* : in the Software without restriction, including without limitation the rights +* : to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +* : of the Software, and to permit persons to whom the Software is furnished +* : to do so, subject to the following conditions: +* : +* : The above copyright notice and this permission notice shall be included in all +* : copies or substantial portions of the Software. +* : +* : THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, +* : INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR +* : PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE +* : LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +* : TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE +* : USE OR OTHER DEALINGS IN THE SOFTWARE. +* : +* : The Apache License, Version 2.0 (the "License") +* : +* : You may not use this file except in compliance with the License. +* : You may obtain a copy of the License at +* : +* : http://www.apache.org/licenses/LICENSE-2.0 +* : +* : Unless required by applicable law or agreed to in writing, software +* : distributed under the License is distributed on an "AS IS" BASIS, +* : WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +* : See the License for the specific language governing permissions and +* : limitations under the License. +************************************************************************/ + +#ifndef EASY_PROFILER_AUX_H +#define EASY_PROFILER_AUX_H + +#include + +#include +#include +#include + +////////////////////////////////////////////////////////////////////////// + +namespace profiler { + + enum EasyBlockStatus : uint8_t { + OFF = 0, ///< The block is OFF + ON = 1, ///< The block is ON (but if it's parent block is off recursively then this block will be off too) + FORCE_ON = ON | 2, ///< The block is ALWAYS ON (even if it's parent has turned off all children) + OFF_RECURSIVE = 4, ///< The block is OFF and all of it's children by call-stack are also OFF. + ON_WITHOUT_CHILDREN = ON | OFF_RECURSIVE, ///< The block is ON but all of it's children are OFF. + FORCE_ON_WITHOUT_CHILDREN = FORCE_ON | OFF_RECURSIVE, ///< The block is ALWAYS ON but all of it's children are OFF. + }; + +} + +////////////////////////////////////////////////////////////////////////// + +# define EASY_STRINGIFY(a) #a +# define EASY_STRINGIFICATION(a) EASY_STRINGIFY(a) +# define EASY_TOKEN_JOIN(x, y) x ## y +# define EASY_TOKEN_CONCATENATE(x, y) EASY_TOKEN_JOIN(x, y) +# define EASY_UNIQUE_BLOCK(x) EASY_TOKEN_CONCATENATE(unique_profiler_mark_name_, x) +# define EASY_UNIQUE_FRAME_COUNTER(x) EASY_TOKEN_CONCATENATE(unique_profiler_frame_mark_name_, x) +# define EASY_UNIQUE_DESC(x) EASY_TOKEN_CONCATENATE(unique_profiler_descriptor_, x) + +#ifdef USING_EASY_PROFILER + +#include +#include + +namespace profiler +{ + template struct NameSwitch; + + class ForceConstStr EASY_FINAL + { + friend NameSwitch; + friend NameSwitch; + + const char* c_str; + + public: + + ForceConstStr() = delete; + ForceConstStr(const ForceConstStr&) = delete; + ForceConstStr(ForceConstStr&&) = delete; + ForceConstStr& operator = (const ForceConstStr&) = delete; + ForceConstStr& operator = (ForceConstStr&&) = delete; + + explicit EASY_CONSTEXPR_FCN ForceConstStr(const char* _str) : c_str(_str) {} + explicit ForceConstStr(const ::std::string& _str) : c_str(_str.c_str()) {} + }; + + template struct NameSwitch EASY_FINAL + { + static const char* runtime_name(const char* name) { return name; } + static const char* runtime_name(const ::std::string& name) { return name.c_str(); } + static EASY_CONSTEXPR_FCN const char* runtime_name(const ForceConstStr&) { return ""; } + + template + static EASY_CONSTEXPR_FCN const char* compiletime_name(const T&, const char* autoGeneratedName) { return autoGeneratedName; } + static EASY_CONSTEXPR_FCN const char* compiletime_name(const char*, const char* autoGeneratedName) { return autoGeneratedName; } + static EASY_CONSTEXPR_FCN const char* compiletime_name(const ForceConstStr& name, const char*) { return name.c_str; } + }; + + template <> struct NameSwitch EASY_FINAL + { + static EASY_CONSTEXPR_FCN const char* runtime_name(const char*) { return ""; } + static EASY_CONSTEXPR_FCN const char* runtime_name(const ForceConstStr&) { return ""; } + static const char* runtime_name(const ::std::string& name) { return name.c_str(); } + + template + static EASY_CONSTEXPR_FCN const char* compiletime_name(const T&, const char* autoGeneratedName) { return autoGeneratedName; } + static EASY_CONSTEXPR_FCN const char* compiletime_name(const char* name, const char*) { return name; } + static EASY_CONSTEXPR_FCN const char* compiletime_name(const ForceConstStr& name, const char*) { return name.c_str; } + }; + + //*********************************************** + + template + inline EASY_CONSTEXPR_FCN color_t extract_color(TArgs...); + + template <> + inline EASY_CONSTEXPR_FCN color_t extract_color<>() { + return ::profiler::colors::Default; + } + + template + inline EASY_CONSTEXPR_FCN color_t extract_color(T) { + return ::profiler::colors::Default; + } + + template <> + inline EASY_CONSTEXPR_FCN color_t extract_color(color_t _color) { + return _color; + } + + template + inline EASY_CONSTEXPR_FCN color_t extract_color(color_t _color, TArgs...) { + return _color; + } + + template + inline EASY_CONSTEXPR_FCN color_t extract_color(T, TArgs... _args) { + return extract_color(_args...); + } + + //*********************************************** + + template + inline EASY_CONSTEXPR_FCN EasyBlockStatus extract_enable_flag(TArgs...); + + template <> + inline EASY_CONSTEXPR_FCN EasyBlockStatus extract_enable_flag<>() { + return ::profiler::ON; + } + + template + inline EASY_CONSTEXPR_FCN EasyBlockStatus extract_enable_flag(T) { + return ::profiler::ON; + } + + template <> + inline EASY_CONSTEXPR_FCN EasyBlockStatus extract_enable_flag(EasyBlockStatus _flag) { + return _flag; + } + + template + inline EASY_CONSTEXPR_FCN EasyBlockStatus extract_enable_flag(EasyBlockStatus _flag, TArgs...) { + return _flag; + } + + template + inline EASY_CONSTEXPR_FCN EasyBlockStatus extract_enable_flag(T, TArgs... _args) { + return extract_enable_flag(_args...); + } + + //*********************************************** + +} // END of namespace profiler. + +# define EASY_UNIQUE_LINE_ID __FILE__ ":" EASY_STRINGIFICATION(__LINE__) +# define EASY_COMPILETIME_NAME(name) ::profiler::NameSwitch<::std::is_reference::value>::compiletime_name(name, EASY_UNIQUE_LINE_ID) +# define EASY_RUNTIME_NAME(name) ::profiler::NameSwitch<::std::is_reference::value>::runtime_name(name) +# define EASY_CONST_NAME(name) ::profiler::ForceConstStr(name) + +#else + +# define EASY_CONST_NAME(name) + +#endif // USING_EASY_PROFILER + +////////////////////////////////////////////////////////////////////////// + +#endif // EASY_PROFILER_AUX_H diff --git a/source/3rdparty/easy_profiler/include/easy/details/profiler_colors.h b/source/3rdparty/easy_profiler/include/easy/details/profiler_colors.h new file mode 100644 index 0000000..fa4002b --- /dev/null +++ b/source/3rdparty/easy_profiler/include/easy/details/profiler_colors.h @@ -0,0 +1,413 @@ +/** +Lightweight profiler library for c++ +Copyright(C) 2016-2019 Sergey Yagovtsev, Victor Zarubkin + +Licensed under either of + * MIT license (LICENSE.MIT or http://opensource.org/licenses/MIT) + * Apache License, Version 2.0, (LICENSE.APACHE or http://www.apache.org/licenses/LICENSE-2.0) +at your option. + +The MIT License + Permission is hereby granted, free of charge, to any person obtaining a copy + of this software and associated documentation files (the "Software"), to deal + in the Software without restriction, including without limitation the rights + to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies + of the Software, and to permit persons to whom the Software is furnished + to do so, subject to the following conditions: + + The above copyright notice and this permission notice shall be included in all + copies or substantial portions of the Software. + + THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, + INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR + PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE + LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE + USE OR OTHER DEALINGS IN THE SOFTWARE. + + +The Apache License, Version 2.0 (the "License"); + You may not use this file except in compliance with the License. + You may obtain a copy of the License at + + http://www.apache.org/licenses/LICENSE-2.0 + + Unless required by applicable law or agreed to in writing, software + distributed under the License is distributed on an "AS IS" BASIS, + WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + See the License for the specific language governing permissions and + limitations under the License. + +**/ + +#ifndef EASY_PROFILER_COLORS_H +#define EASY_PROFILER_COLORS_H + +#include +#include + +////////////////////////////////////////////////////////////////////// +////////////////////////////////////////////////////////////////////// + +namespace profiler { + + using color_t = uint32_t; // Standard four-byte ARGB color format + + namespace colors { + + ///< Change alpha for color. Only 8 major bytes (0xff000000) used from alpha. + inline EASY_CONSTEXPR_FCN color_t modify_alpha32(color_t _color, color_t _alpha) { + return (_alpha & 0xff000000) | (_color & 0x00ffffff); + } + + ///< Change alpha for color. + inline EASY_CONSTEXPR_FCN color_t modify_alpha8(color_t _color, uint8_t _alpha) { + return (static_cast(_alpha) << 24) | (_color & 0x00ffffff); + } + + ///< Create color from ARGB components. + inline EASY_CONSTEXPR_FCN color_t color(uint8_t _red, uint8_t _green, uint8_t _blue, uint8_t _alpha = 0xff) { + return (static_cast(_alpha) << 24) | (static_cast(_red) << 16) | (static_cast(_green) << 8) | static_cast(_blue); + } + +#if !defined(EASY_OPTION_BUILTIN_COLORS) || EASY_OPTION_BUILTIN_COLORS != 0 + // Google Material Design colors + // See https://material.google.com/style/color.html + + EASY_CONSTEXPR color_t Red50 = 0xffffebee; + EASY_CONSTEXPR color_t Red100 = 0xffffcdd2; + EASY_CONSTEXPR color_t Red200 = 0xffef9a9a; + EASY_CONSTEXPR color_t Red300 = 0xffe57373; + EASY_CONSTEXPR color_t Red400 = 0xffef5350; + EASY_CONSTEXPR color_t Red500 = 0xfff44336; + EASY_CONSTEXPR color_t Red600 = 0xffe53935; + EASY_CONSTEXPR color_t Red700 = 0xffd32f2f; + EASY_CONSTEXPR color_t Red800 = 0xffc62828; + EASY_CONSTEXPR color_t Red900 = 0xffb71c1c; + EASY_CONSTEXPR color_t RedA100 = 0xffff8a80; + EASY_CONSTEXPR color_t RedA200 = 0xffff5252; + EASY_CONSTEXPR color_t RedA400 = 0xffff1744; + EASY_CONSTEXPR color_t RedA700 = 0xffd50000; + + EASY_CONSTEXPR color_t Pink50 = 0xfffce4ec; + EASY_CONSTEXPR color_t Pink100 = 0xfff8bbd0; + EASY_CONSTEXPR color_t Pink200 = 0xfff48fb1; + EASY_CONSTEXPR color_t Pink300 = 0xfff06292; + EASY_CONSTEXPR color_t Pink400 = 0xffec407a; + EASY_CONSTEXPR color_t Pink500 = 0xffe91e63; + EASY_CONSTEXPR color_t Pink600 = 0xffd81b60; + EASY_CONSTEXPR color_t Pink700 = 0xffc2185b; + EASY_CONSTEXPR color_t Pink800 = 0xffad1457; + EASY_CONSTEXPR color_t Pink900 = 0xff880e4f; + EASY_CONSTEXPR color_t PinkA100 = 0xffff80ab; + EASY_CONSTEXPR color_t PinkA200 = 0xffff4081; + EASY_CONSTEXPR color_t PinkA400 = 0xfff50057; + EASY_CONSTEXPR color_t PinkA700 = 0xffc51162; + + EASY_CONSTEXPR color_t Purple50 = 0xfff3e5f5; + EASY_CONSTEXPR color_t Purple100 = 0xffe1bee7; + EASY_CONSTEXPR color_t Purple200 = 0xffce93d8; + EASY_CONSTEXPR color_t Purple300 = 0xffba68c8; + EASY_CONSTEXPR color_t Purple400 = 0xffab47bc; + EASY_CONSTEXPR color_t Purple500 = 0xff9c27b0; + EASY_CONSTEXPR color_t Purple600 = 0xff8e24aa; + EASY_CONSTEXPR color_t Purple700 = 0xff7b1fa2; + EASY_CONSTEXPR color_t Purple800 = 0xff6a1b9a; + EASY_CONSTEXPR color_t Purple900 = 0xff4a148c; + EASY_CONSTEXPR color_t PurpleA100 = 0xffea80fc; + EASY_CONSTEXPR color_t PurpleA200 = 0xffe040fb; + EASY_CONSTEXPR color_t PurpleA400 = 0xffd500f9; + EASY_CONSTEXPR color_t PurpleA700 = 0xffaa00ff; + + EASY_CONSTEXPR color_t DeepPurple50 = 0xffede7f6; + EASY_CONSTEXPR color_t DeepPurple100 = 0xffd1c4e9; + EASY_CONSTEXPR color_t DeepPurple200 = 0xffb39ddb; + EASY_CONSTEXPR color_t DeepPurple300 = 0xff9575cd; + EASY_CONSTEXPR color_t DeepPurple400 = 0xff7e57c2; + EASY_CONSTEXPR color_t DeepPurple500 = 0xff673ab7; + EASY_CONSTEXPR color_t DeepPurple600 = 0xff5e35b1; + EASY_CONSTEXPR color_t DeepPurple700 = 0xff512da8; + EASY_CONSTEXPR color_t DeepPurple800 = 0xff4527a0; + EASY_CONSTEXPR color_t DeepPurple900 = 0xff311b92; + EASY_CONSTEXPR color_t DeepPurpleA100 = 0xffb388ff; + EASY_CONSTEXPR color_t DeepPurpleA200 = 0xff7c4dff; + EASY_CONSTEXPR color_t DeepPurpleA400 = 0xff651fff; + EASY_CONSTEXPR color_t DeepPurpleA700 = 0xff6200ea; + + EASY_CONSTEXPR color_t Indigo50 = 0xffe8eaf6; + EASY_CONSTEXPR color_t Indigo100 = 0xffc5cae9; + EASY_CONSTEXPR color_t Indigo200 = 0xff9fa8da; + EASY_CONSTEXPR color_t Indigo300 = 0xff7986cb; + EASY_CONSTEXPR color_t Indigo400 = 0xff5c6bc0; + EASY_CONSTEXPR color_t Indigo500 = 0xff3f51b5; + EASY_CONSTEXPR color_t Indigo600 = 0xff3949ab; + EASY_CONSTEXPR color_t Indigo700 = 0xff303f9f; + EASY_CONSTEXPR color_t Indigo800 = 0xff283593; + EASY_CONSTEXPR color_t Indigo900 = 0xff1a237e; + EASY_CONSTEXPR color_t IndigoA100 = 0xff8c9eff; + EASY_CONSTEXPR color_t IndigoA200 = 0xff536dfe; + EASY_CONSTEXPR color_t IndigoA400 = 0xff3d5afe; + EASY_CONSTEXPR color_t IndigoA700 = 0xff304ffe; + + EASY_CONSTEXPR color_t Blue50 = 0xffe3f2fd; + EASY_CONSTEXPR color_t Blue100 = 0xffbbdefb; + EASY_CONSTEXPR color_t Blue200 = 0xff90caf9; + EASY_CONSTEXPR color_t Blue300 = 0xff64b5f6; + EASY_CONSTEXPR color_t Blue400 = 0xff42a5f5; + EASY_CONSTEXPR color_t Blue500 = 0xff2196f3; + EASY_CONSTEXPR color_t Blue600 = 0xff1e88e5; + EASY_CONSTEXPR color_t Blue700 = 0xff1976d2; + EASY_CONSTEXPR color_t Blue800 = 0xff1565c0; + EASY_CONSTEXPR color_t Blue900 = 0xff0d47a1; + EASY_CONSTEXPR color_t BlueA100 = 0xff82b1ff; + EASY_CONSTEXPR color_t BlueA200 = 0xff448aff; + EASY_CONSTEXPR color_t BlueA400 = 0xff2979ff; + EASY_CONSTEXPR color_t BlueA700 = 0xff2962ff; + + EASY_CONSTEXPR color_t LightBlue50 = 0xffe1f5fe; + EASY_CONSTEXPR color_t LightBlue100 = 0xffb3e5fc; + EASY_CONSTEXPR color_t LightBlue200 = 0xff81d4fa; + EASY_CONSTEXPR color_t LightBlue300 = 0xff4fc3f7; + EASY_CONSTEXPR color_t LightBlue400 = 0xff29b6f6; + EASY_CONSTEXPR color_t LightBlue500 = 0xff03a9f4; + EASY_CONSTEXPR color_t LightBlue600 = 0xff039be5; + EASY_CONSTEXPR color_t LightBlue700 = 0xff0288d1; + EASY_CONSTEXPR color_t LightBlue800 = 0xff0277bd; + EASY_CONSTEXPR color_t LightBlue900 = 0xff01579b; + EASY_CONSTEXPR color_t LightBlueA100 = 0xff80d8ff; + EASY_CONSTEXPR color_t LightBlueA200 = 0xff40c4ff; + EASY_CONSTEXPR color_t LightBlueA400 = 0xff00b0ff; + EASY_CONSTEXPR color_t LightBlueA700 = 0xff0091ea; + + EASY_CONSTEXPR color_t Cyan50 = 0xffe0f7fa; + EASY_CONSTEXPR color_t Cyan100 = 0xffb2ebf2; + EASY_CONSTEXPR color_t Cyan200 = 0xff80deea; + EASY_CONSTEXPR color_t Cyan300 = 0xff4dd0e1; + EASY_CONSTEXPR color_t Cyan400 = 0xff26c6da; + EASY_CONSTEXPR color_t Cyan500 = 0xff00bcd4; + EASY_CONSTEXPR color_t Cyan600 = 0xff00acc1; + EASY_CONSTEXPR color_t Cyan700 = 0xff0097a7; + EASY_CONSTEXPR color_t Cyan800 = 0xff00838f; + EASY_CONSTEXPR color_t Cyan900 = 0xff006064; + EASY_CONSTEXPR color_t CyanA100 = 0xff84ffff; + EASY_CONSTEXPR color_t CyanA200 = 0xff18ffff; + EASY_CONSTEXPR color_t CyanA400 = 0xff00e5ff; + EASY_CONSTEXPR color_t CyanA700 = 0xff00b8d4; + + EASY_CONSTEXPR color_t Teal50 = 0xffe0f2f1; + EASY_CONSTEXPR color_t Teal100 = 0xffb2dfdb; + EASY_CONSTEXPR color_t Teal200 = 0xff80cbc4; + EASY_CONSTEXPR color_t Teal300 = 0xff4db6ac; + EASY_CONSTEXPR color_t Teal400 = 0xff26a69a; + EASY_CONSTEXPR color_t Teal500 = 0xff009688; + EASY_CONSTEXPR color_t Teal600 = 0xff00897b; + EASY_CONSTEXPR color_t Teal700 = 0xff00796b; + EASY_CONSTEXPR color_t Teal800 = 0xff00695c; + EASY_CONSTEXPR color_t Teal900 = 0xff004d40; + EASY_CONSTEXPR color_t TealA100 = 0xffa7ffeb; + EASY_CONSTEXPR color_t TealA200 = 0xff64ffda; + EASY_CONSTEXPR color_t TealA400 = 0xff1de9b6; + EASY_CONSTEXPR color_t TealA700 = 0xff00bfa5; + + EASY_CONSTEXPR color_t Green50 = 0xffe8f5e9; + EASY_CONSTEXPR color_t Green100 = 0xffc8e6c9; + EASY_CONSTEXPR color_t Green200 = 0xffa5d6a7; + EASY_CONSTEXPR color_t Green300 = 0xff81c784; + EASY_CONSTEXPR color_t Green400 = 0xff66bb6a; + EASY_CONSTEXPR color_t Green500 = 0xff4caf50; + EASY_CONSTEXPR color_t Green600 = 0xff43a047; + EASY_CONSTEXPR color_t Green700 = 0xff388e3c; + EASY_CONSTEXPR color_t Green800 = 0xff2e7d32; + EASY_CONSTEXPR color_t Green900 = 0xff1b5e20; + EASY_CONSTEXPR color_t GreenA100 = 0xffb9f6ca; + EASY_CONSTEXPR color_t GreenA200 = 0xff69f0ae; + EASY_CONSTEXPR color_t GreenA400 = 0xff00e676; + EASY_CONSTEXPR color_t GreenA700 = 0xff00c853; + + EASY_CONSTEXPR color_t LightGreen50 = 0xfff1f8e9; + EASY_CONSTEXPR color_t LightGreen100 = 0xffdcedc8; + EASY_CONSTEXPR color_t LightGreen200 = 0xffc5e1a5; + EASY_CONSTEXPR color_t LightGreen300 = 0xffaed581; + EASY_CONSTEXPR color_t LightGreen400 = 0xff9ccc65; + EASY_CONSTEXPR color_t LightGreen500 = 0xff8bc34a; + EASY_CONSTEXPR color_t LightGreen600 = 0xff7cb342; + EASY_CONSTEXPR color_t LightGreen700 = 0xff689f38; + EASY_CONSTEXPR color_t LightGreen800 = 0xff558b2f; + EASY_CONSTEXPR color_t LightGreen900 = 0xff33691e; + EASY_CONSTEXPR color_t LightGreenA100 = 0xffccff90; + EASY_CONSTEXPR color_t LightGreenA200 = 0xffb2ff59; + EASY_CONSTEXPR color_t LightGreenA400 = 0xff76ff03; + EASY_CONSTEXPR color_t LightGreenA700 = 0xff64dd17; + + EASY_CONSTEXPR color_t Lime50 = 0xfff9ebe7; + EASY_CONSTEXPR color_t Lime100 = 0xfff0f4c3; + EASY_CONSTEXPR color_t Lime200 = 0xffe6ee9c; + EASY_CONSTEXPR color_t Lime300 = 0xffdce775; + EASY_CONSTEXPR color_t Lime400 = 0xffd4e157; + EASY_CONSTEXPR color_t Lime500 = 0xffcddc39; + EASY_CONSTEXPR color_t Lime600 = 0xffc0ca33; + EASY_CONSTEXPR color_t Lime700 = 0xffafb42b; + EASY_CONSTEXPR color_t Lime800 = 0xff9e9d24; + EASY_CONSTEXPR color_t Lime900 = 0xff827717; + EASY_CONSTEXPR color_t LimeA100 = 0xfff4ff81; + EASY_CONSTEXPR color_t LimeA200 = 0xffeeff41; + EASY_CONSTEXPR color_t LimeA400 = 0xffc6ff00; + EASY_CONSTEXPR color_t LimeA700 = 0xffaeea00; + + EASY_CONSTEXPR color_t Yellow50 = 0xfffffde7; + EASY_CONSTEXPR color_t Yellow100 = 0xfffff9c4; + EASY_CONSTEXPR color_t Yellow200 = 0xfffff59d; + EASY_CONSTEXPR color_t Yellow300 = 0xfffff176; + EASY_CONSTEXPR color_t Yellow400 = 0xffffee58; + EASY_CONSTEXPR color_t Yellow500 = 0xffffeb3b; + EASY_CONSTEXPR color_t Yellow600 = 0xfffdd835; + EASY_CONSTEXPR color_t Yellow700 = 0xfffbc02d; + EASY_CONSTEXPR color_t Yellow800 = 0xfff9a825; + EASY_CONSTEXPR color_t Yellow900 = 0xfff57f17; + EASY_CONSTEXPR color_t YellowA100 = 0xffffff8d; + EASY_CONSTEXPR color_t YellowA200 = 0xffffff00; + EASY_CONSTEXPR color_t YellowA400 = 0xffffea00; + EASY_CONSTEXPR color_t YellowA700 = 0xffffd600; + + EASY_CONSTEXPR color_t Amber50 = 0xfffff8e1; + EASY_CONSTEXPR color_t Amber100 = 0xffffecb3; + EASY_CONSTEXPR color_t Amber200 = 0xffffe082; + EASY_CONSTEXPR color_t Amber300 = 0xffffd54f; + EASY_CONSTEXPR color_t Amber400 = 0xffffca28; + EASY_CONSTEXPR color_t Amber500 = 0xffffc107; + EASY_CONSTEXPR color_t Amber600 = 0xffffb300; + EASY_CONSTEXPR color_t Amber700 = 0xffffa000; + EASY_CONSTEXPR color_t Amber800 = 0xffff8f00; + EASY_CONSTEXPR color_t Amber900 = 0xffff6f00; + EASY_CONSTEXPR color_t AmberA100 = 0xffffe57f; + EASY_CONSTEXPR color_t AmberA200 = 0xffffd740; + EASY_CONSTEXPR color_t AmberA400 = 0xffffc400; + EASY_CONSTEXPR color_t AmberA700 = 0xffffab00; + + EASY_CONSTEXPR color_t Orange50 = 0xfffff3e0; + EASY_CONSTEXPR color_t Orange100 = 0xffffe0b2; + EASY_CONSTEXPR color_t Orange200 = 0xffffcc80; + EASY_CONSTEXPR color_t Orange300 = 0xffffb74d; + EASY_CONSTEXPR color_t Orange400 = 0xffffa726; + EASY_CONSTEXPR color_t Orange500 = 0xffff9800; + EASY_CONSTEXPR color_t Orange600 = 0xfffb8c00; + EASY_CONSTEXPR color_t Orange700 = 0xfff57c00; + EASY_CONSTEXPR color_t Orange800 = 0xffef6c00; + EASY_CONSTEXPR color_t Orange900 = 0xffe65100; + EASY_CONSTEXPR color_t OrangeA100 = 0xffffd180; + EASY_CONSTEXPR color_t OrangeA200 = 0xffffab40; + EASY_CONSTEXPR color_t OrangeA400 = 0xffff9100; + EASY_CONSTEXPR color_t OrangeA700 = 0xffff6d00; + + EASY_CONSTEXPR color_t DeepOrange50 = 0xfffbe9e7; + EASY_CONSTEXPR color_t DeepOrange100 = 0xffffccbc; + EASY_CONSTEXPR color_t DeepOrange200 = 0xffffab91; + EASY_CONSTEXPR color_t DeepOrange300 = 0xffff8a65; + EASY_CONSTEXPR color_t DeepOrange400 = 0xffff7043; + EASY_CONSTEXPR color_t DeepOrange500 = 0xffff5722; + EASY_CONSTEXPR color_t DeepOrange600 = 0xfff4511e; + EASY_CONSTEXPR color_t DeepOrange700 = 0xffe64a19; + EASY_CONSTEXPR color_t DeepOrange800 = 0xffd84315; + EASY_CONSTEXPR color_t DeepOrange900 = 0xffbf360c; + EASY_CONSTEXPR color_t DeepOrangeA100 = 0xffff9e80; + EASY_CONSTEXPR color_t DeepOrangeA200 = 0xffff6e40; + EASY_CONSTEXPR color_t DeepOrangeA400 = 0xffff3d00; + EASY_CONSTEXPR color_t DeepOrangeA700 = 0xffdd2c00; + + EASY_CONSTEXPR color_t Brown50 = 0xffefebe9; + EASY_CONSTEXPR color_t Brown100 = 0xffd7ccc8; + EASY_CONSTEXPR color_t Brown200 = 0xffbcaaa4; + EASY_CONSTEXPR color_t Brown300 = 0xffa1887f; + EASY_CONSTEXPR color_t Brown400 = 0xff8d6e63; + EASY_CONSTEXPR color_t Brown500 = 0xff795548; + EASY_CONSTEXPR color_t Brown600 = 0xff6d4c41; + EASY_CONSTEXPR color_t Brown700 = 0xff5d4037; + EASY_CONSTEXPR color_t Brown800 = 0xff4e342e; + EASY_CONSTEXPR color_t Brown900 = 0xff3e2723; + + EASY_CONSTEXPR color_t Grey50 = 0xfffafafa; + EASY_CONSTEXPR color_t Grey100 = 0xfff5f5f5; + EASY_CONSTEXPR color_t Grey200 = 0xffeeeeee; + EASY_CONSTEXPR color_t Grey300 = 0xffe0e0e0; + EASY_CONSTEXPR color_t Grey400 = 0xffbdbdbd; + EASY_CONSTEXPR color_t Grey500 = 0xff9e9e9e; + EASY_CONSTEXPR color_t Grey600 = 0xff757575; + EASY_CONSTEXPR color_t Grey700 = 0xff616161; + EASY_CONSTEXPR color_t Grey800 = 0xff424242; + EASY_CONSTEXPR color_t Grey900 = 0xff212121; + + EASY_CONSTEXPR color_t BlueGrey50 = 0xffeceff1; + EASY_CONSTEXPR color_t BlueGrey100 = 0xffcfd8dc; + EASY_CONSTEXPR color_t BlueGrey200 = 0xffb0bec5; + EASY_CONSTEXPR color_t BlueGrey300 = 0xff90a4ae; + EASY_CONSTEXPR color_t BlueGrey400 = 0xff78909c; + EASY_CONSTEXPR color_t BlueGrey500 = 0xff607d8b; + EASY_CONSTEXPR color_t BlueGrey600 = 0xff546e7a; + EASY_CONSTEXPR color_t BlueGrey700 = 0xff455a64; + EASY_CONSTEXPR color_t BlueGrey800 = 0xff37474f; + EASY_CONSTEXPR color_t BlueGrey900 = 0xff263238; + + EASY_CONSTEXPR color_t Black = 0xff000000; + EASY_CONSTEXPR color_t White = 0xffffffff; + EASY_CONSTEXPR color_t Null = 0x00000000; + + + EASY_CONSTEXPR color_t Red = Red500; + EASY_CONSTEXPR color_t DarkRed = Red900; + EASY_CONSTEXPR color_t Coral = Red200; + EASY_CONSTEXPR color_t RichRed = 0xffff0000; + EASY_CONSTEXPR color_t Pink = Pink500; + EASY_CONSTEXPR color_t Rose = PinkA100; + EASY_CONSTEXPR color_t Purple = Purple500; + EASY_CONSTEXPR color_t Magenta = PurpleA200; + EASY_CONSTEXPR color_t DarkMagenta = PurpleA700; + EASY_CONSTEXPR color_t DeepPurple = DeepPurple500; + EASY_CONSTEXPR color_t Indigo = Indigo500; + EASY_CONSTEXPR color_t Blue = Blue500; + EASY_CONSTEXPR color_t DarkBlue = Blue900; + EASY_CONSTEXPR color_t RichBlue = 0xff0000ff; + EASY_CONSTEXPR color_t LightBlue = LightBlue500; + EASY_CONSTEXPR color_t SkyBlue = LightBlueA100; + EASY_CONSTEXPR color_t Navy = LightBlue800; + EASY_CONSTEXPR color_t Cyan = Cyan500; + EASY_CONSTEXPR color_t DarkCyan = Cyan900; + EASY_CONSTEXPR color_t Teal = Teal500; + EASY_CONSTEXPR color_t DarkTeal = Teal900; + EASY_CONSTEXPR color_t Green = Green500; + EASY_CONSTEXPR color_t DarkGreen = Green900; + EASY_CONSTEXPR color_t RichGreen = 0xff00ff00; + EASY_CONSTEXPR color_t LightGreen = LightGreen500; + EASY_CONSTEXPR color_t Mint = LightGreen900; + EASY_CONSTEXPR color_t Lime = Lime500; + EASY_CONSTEXPR color_t Olive = Lime900; + EASY_CONSTEXPR color_t Yellow = Yellow500; + EASY_CONSTEXPR color_t RichYellow = YellowA200; + EASY_CONSTEXPR color_t Amber = Amber500; + EASY_CONSTEXPR color_t Gold = Amber300; + EASY_CONSTEXPR color_t PaleGold = AmberA100; + EASY_CONSTEXPR color_t Orange = Orange500; + EASY_CONSTEXPR color_t Skin = Orange100; + EASY_CONSTEXPR color_t DeepOrange = DeepOrange500; + EASY_CONSTEXPR color_t Brick = DeepOrange900; + EASY_CONSTEXPR color_t Brown = Brown500; + EASY_CONSTEXPR color_t DarkBrown = Brown900; + EASY_CONSTEXPR color_t CreamWhite = Orange50; + EASY_CONSTEXPR color_t Wheat = Amber100; + EASY_CONSTEXPR color_t Grey = Grey500; + EASY_CONSTEXPR color_t Dark = Grey900; + EASY_CONSTEXPR color_t Silver = Grey300; + EASY_CONSTEXPR color_t BlueGrey = BlueGrey500; + + EASY_CONSTEXPR color_t Default = Wheat; +#else + EASY_CONSTEXPR color_t Default = 0xffffecb3; +#endif // #if !defined(EASY_OPTION_BUILTIN_COLORS) || EASY_OPTION_BUILTIN_COLORS == 0 + + } // END of namespace colors. + +} // END of namespace profiler. + +////////////////////////////////////////////////////////////////////// +////////////////////////////////////////////////////////////////////// + +#endif // EASY_PROFILER_COLORS_H diff --git a/source/3rdparty/easy_profiler/include/easy/details/profiler_in_use.h b/source/3rdparty/easy_profiler/include/easy/details/profiler_in_use.h new file mode 100644 index 0000000..176fb7f --- /dev/null +++ b/source/3rdparty/easy_profiler/include/easy/details/profiler_in_use.h @@ -0,0 +1,70 @@ +/** +Lightweight profiler library for c++ +Copyright(C) 2016-2019 Sergey Yagovtsev, Victor Zarubkin + +Licensed under either of + * MIT license (LICENSE.MIT or http://opensource.org/licenses/MIT) + * Apache License, Version 2.0, (LICENSE.APACHE or http://www.apache.org/licenses/LICENSE-2.0) +at your option. + +The MIT License + Permission is hereby granted, free of charge, to any person obtaining a copy + of this software and associated documentation files (the "Software"), to deal + in the Software without restriction, including without limitation the rights + to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies + of the Software, and to permit persons to whom the Software is furnished + to do so, subject to the following conditions: + + The above copyright notice and this permission notice shall be included in all + copies or substantial portions of the Software. + + THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, + INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR + PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE + LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE + USE OR OTHER DEALINGS IN THE SOFTWARE. + + +The Apache License, Version 2.0 (the "License"); + You may not use this file except in compliance with the License. + You may obtain a copy of the License at + + http://www.apache.org/licenses/LICENSE-2.0 + + Unless required by applicable law or agreed to in writing, software + distributed under the License is distributed on an "AS IS" BASIS, + WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + See the License for the specific language governing permissions and + limitations under the License. + +**/ + +#ifndef EASY_PROFILER_IN_USE_H +#define EASY_PROFILER_IN_USE_H + +// +// BUILD_WITH_EASY_PROFILER is defined in CMakeLists.txt if your project is linked to easy_profiler. +// + +// +// DISABLE_EASY_PROFILER may be defined manually in source-file before #include +// to disable profiler for certain source-file or project. +// + +#if defined(BUILD_WITH_EASY_PROFILER) && !defined(DISABLE_EASY_PROFILER) + +/** +\defgroup profiler EasyProfiler +*/ + + +/** Indicates that EasyProfiler is used. + +\ingroup profiler +*/ +# define USING_EASY_PROFILER + +#endif + +#endif // EASY_PROFILER_IN_USE_H diff --git a/source/3rdparty/easy_profiler/include/easy/details/profiler_public_types.h b/source/3rdparty/easy_profiler/include/easy/details/profiler_public_types.h new file mode 100644 index 0000000..ff9f4b4 --- /dev/null +++ b/source/3rdparty/easy_profiler/include/easy/details/profiler_public_types.h @@ -0,0 +1,205 @@ +/** +Lightweight profiler library for c++ +Copyright(C) 2016-2019 Sergey Yagovtsev, Victor Zarubkin + +Licensed under either of + * MIT license (LICENSE.MIT or http://opensource.org/licenses/MIT) + * Apache License, Version 2.0, (LICENSE.APACHE or http://www.apache.org/licenses/LICENSE-2.0) +at your option. + +The MIT License + Permission is hereby granted, free of charge, to any person obtaining a copy + of this software and associated documentation files (the "Software"), to deal + in the Software without restriction, including without limitation the rights + to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies + of the Software, and to permit persons to whom the Software is furnished + to do so, subject to the following conditions: + + The above copyright notice and this permission notice shall be included in all + copies or substantial portions of the Software. + + THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, + INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR + PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE + LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE + USE OR OTHER DEALINGS IN THE SOFTWARE. + + +The Apache License, Version 2.0 (the "License"); + You may not use this file except in compliance with the License. + You may obtain a copy of the License at + + http://www.apache.org/licenses/LICENSE-2.0 + + Unless required by applicable law or agreed to in writing, software + distributed under the License is distributed on an "AS IS" BASIS, + WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + See the License for the specific language governing permissions and + limitations under the License. + +**/ + +#ifndef EASY_PROFILER_PUBLIC_TYPES_H +#define EASY_PROFILER_PUBLIC_TYPES_H + +#include + +class NonscopedBlock; +class ProfileManager; +struct ThreadStorage; + +namespace profiler { + + using timestamp_t = uint64_t; + using thread_id_t = uint64_t; + using block_id_t = uint32_t; + + enum class BlockType : uint8_t + { + Event = 0, + Block, + Value, + + TypesCount + }; + using block_type_t = BlockType; + + enum Duration : uint8_t + { + TICKS = 0, ///< CPU ticks + MICROSECONDS ///< Microseconds + }; + + //*********************************************** + +#pragma pack(push,1) + class PROFILER_API BaseBlockDescriptor + { + friend ::ProfileManager; + friend ::ThreadStorage; + + protected: + + block_id_t m_id; ///< This descriptor id (We can afford this spending because there are much more blocks than descriptors) + int32_t m_line; ///< Line number in the source file + color_t m_color; ///< Color of the block packed into 1-byte structure + block_type_t m_type; ///< Type of the block (See BlockType) + EasyBlockStatus m_status; ///< If false then blocks with such id() will not be stored by profiler during profile session + + explicit BaseBlockDescriptor(block_id_t _id, EasyBlockStatus _status, int _line, block_type_t _block_type, color_t _color) EASY_NOEXCEPT; + + public: + + BaseBlockDescriptor() = delete; + + inline block_id_t id() const EASY_NOEXCEPT { return m_id; } + inline int32_t line() const EASY_NOEXCEPT { return m_line; } + inline color_t color() const EASY_NOEXCEPT { return m_color; } + inline block_type_t type() const EASY_NOEXCEPT { return m_type; } + inline EasyBlockStatus status() const EASY_NOEXCEPT { return m_status; } + + }; // END of class BaseBlockDescriptor. + + //*********************************************** + + class PROFILER_API Event + { + friend ::ProfileManager; + + protected: + + timestamp_t m_begin; + timestamp_t m_end; + + public: + + Event() = delete; + + Event(const Event&) = default; + explicit Event(timestamp_t _begin_time) EASY_NOEXCEPT; + explicit Event(timestamp_t _begin_time, timestamp_t _end_time) EASY_NOEXCEPT; + + inline timestamp_t begin() const EASY_NOEXCEPT { return m_begin; } + inline timestamp_t end() const EASY_NOEXCEPT { return m_end; } + inline timestamp_t duration() const EASY_NOEXCEPT { return m_end - m_begin; } + + }; // END class Event. + + class PROFILER_API BaseBlockData : public Event + { + friend ::ProfileManager; + + protected: + + block_id_t m_id; + + public: + + BaseBlockData() = delete; + + BaseBlockData(const BaseBlockData&) = default; + explicit BaseBlockData(timestamp_t _begin_time, block_id_t _id) EASY_NOEXCEPT; + explicit BaseBlockData(timestamp_t _begin_time, timestamp_t _end_time, block_id_t _id) EASY_NOEXCEPT; + + inline block_id_t id() const EASY_NOEXCEPT { return m_id; } + inline void setId(block_id_t _id) EASY_NOEXCEPT { m_id = _id; } + + }; // END of class BaseBlockData. +#pragma pack(pop) + + //*********************************************** + + class PROFILER_API Block : public BaseBlockData + { + friend ::ProfileManager; + friend ::ThreadStorage; + friend ::NonscopedBlock; + + const char* m_name; + EasyBlockStatus m_status; + bool m_isScoped; + + private: + + void start(); + void start(timestamp_t _time) EASY_NOEXCEPT; + void finish(); + void finish(timestamp_t _time) EASY_NOEXCEPT; + inline bool finished() const EASY_NOEXCEPT { return m_end >= m_begin; } + inline EasyBlockStatus status() const EASY_NOEXCEPT { return m_status; } + inline void setStatus(EasyBlockStatus _status) EASY_NOEXCEPT { m_status = _status; } + + public: + + Block(const Block&) = delete; + Block& operator = (const Block&) = delete; + + Block(Block&& that) EASY_NOEXCEPT; + Block(const BaseBlockDescriptor* _desc, const char* _runtimeName, bool _scoped = true) EASY_NOEXCEPT; + Block(timestamp_t _begin_time, block_id_t _id, const char* _runtimeName) EASY_NOEXCEPT; + Block(timestamp_t _begin_time, timestamp_t _end_time, block_id_t _id, const char* _runtimeName) EASY_NOEXCEPT; + ~Block(); + + inline const char* name() const EASY_NOEXCEPT { return m_name; } + + }; // END of class Block. + + //*********************************************** + + class PROFILER_API ThreadGuard EASY_FINAL + { + friend ::ProfileManager; + thread_id_t m_id = 0; + + public: + + ~ThreadGuard(); + + }; // END of class ThreadGuard. + + EASY_CONSTEXPR uint16_t MAX_BLOCK_DATA_SIZE = 2048 + 512 + 256; ///< Estimated maximum size of block dynamic name or EASY_VALUE data size + +} // END of namespace profiler. + +#endif // EASY_PROFILER_PUBLIC_TYPES_H diff --git a/source/3rdparty/easy_profiler/include/easy/easy_net.h b/source/3rdparty/easy_profiler/include/easy/easy_net.h new file mode 100644 index 0000000..5639f47 --- /dev/null +++ b/source/3rdparty/easy_profiler/include/easy/easy_net.h @@ -0,0 +1,161 @@ +/** +Lightweight profiler library for c++ +Copyright(C) 2016-2019 Sergey Yagovtsev, Victor Zarubkin + +Licensed under either of + * MIT license (LICENSE.MIT or http://opensource.org/licenses/MIT) + * Apache License, Version 2.0, (LICENSE.APACHE or http://www.apache.org/licenses/LICENSE-2.0) +at your option. + +The MIT License + Permission is hereby granted, free of charge, to any person obtaining a copy + of this software and associated documentation files (the "Software"), to deal + in the Software without restriction, including without limitation the rights + to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies + of the Software, and to permit persons to whom the Software is furnished + to do so, subject to the following conditions: + + The above copyright notice and this permission notice shall be included in all + copies or substantial portions of the Software. + + THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, + INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR + PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE + LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE + USE OR OTHER DEALINGS IN THE SOFTWARE. + + +The Apache License, Version 2.0 (the "License"); + You may not use this file except in compliance with the License. + You may obtain a copy of the License at + + http://www.apache.org/licenses/LICENSE-2.0 + + Unless required by applicable law or agreed to in writing, software + distributed under the License is distributed on an "AS IS" BASIS, + WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + See the License for the specific language governing permissions and + limitations under the License. + +**/ + +#ifndef EASY_NET_H +#define EASY_NET_H + +#include +#include + +namespace profiler { namespace net { + +EASY_CONSTEXPR uint32_t EASY_MESSAGE_SIGN = 20160909; + +#pragma pack(push,1) + +enum class MessageType : uint8_t +{ + Undefined = 0, + + Request_Start_Capture, + Reply_Capturing_Started, + Request_Stop_Capture, + + Reply_Blocks, + Reply_Blocks_End, + + Connection_Accepted, + + Request_Blocks_Description, + Reply_Blocks_Description, + Reply_Blocks_Description_End, + + Change_Block_Status, + Change_Event_Tracing_Status, + Change_Event_Tracing_Priority, + + Ping, + + Request_MainThread_FPS, + Reply_MainThread_FPS, +}; + +struct Message +{ + uint32_t magic_number = EASY_MESSAGE_SIGN; + MessageType type = MessageType::Undefined; + + bool isEasyNetMessage() const EASY_NOEXCEPT { + return EASY_MESSAGE_SIGN == magic_number; + } + + explicit Message(MessageType _t) EASY_NOEXCEPT : type(_t) { } + + Message() = default; +}; + +struct DataMessage : public Message +{ + uint32_t size = 0; // bytes + + explicit DataMessage(MessageType _t = MessageType::Reply_Blocks) : Message(_t) {} + explicit DataMessage(uint32_t _s, MessageType _t = MessageType::Reply_Blocks) : Message(_t), size(_s) {} + + const char* data() const { return reinterpret_cast(this) + sizeof(DataMessage); } +}; + +struct BlockStatusMessage : public Message +{ + uint32_t id; + uint8_t status; + + explicit BlockStatusMessage(uint32_t _id, uint8_t _status) + : Message(MessageType::Change_Block_Status), id(_id), status(_status) { } + + BlockStatusMessage() = delete; +}; + +struct EasyProfilerStatus : public Message +{ + bool isProfilerEnabled; + bool isEventTracingEnabled; + bool isLowPriorityEventTracing; + + explicit EasyProfilerStatus(bool _enabled, bool _ETenabled, bool _ETlowp) + : Message(MessageType::Connection_Accepted) + , isProfilerEnabled(_enabled) + , isEventTracingEnabled(_ETenabled) + , isLowPriorityEventTracing(_ETlowp) + { + } + + EasyProfilerStatus() = delete; +}; + +struct BoolMessage : public Message +{ + bool flag = false; + + explicit BoolMessage(MessageType _t, bool _flag = false) + : Message(_t), flag(_flag) { } + + BoolMessage() = default; +}; + +struct TimestampMessage : public Message +{ + uint32_t maxValue = 0; + uint32_t avgValue = 0; + + explicit TimestampMessage(MessageType _t, uint32_t _maxValue, uint32_t _avgValue) + : Message(_t), maxValue(_maxValue), avgValue(_avgValue) { } + + TimestampMessage() = default; +}; + +#pragma pack(pop) + +}//net + +}//profiler + +#endif // EASY_NET_H diff --git a/source/3rdparty/easy_profiler/include/easy/easy_protocol.h b/source/3rdparty/easy_profiler/include/easy/easy_protocol.h new file mode 100644 index 0000000..0f2a38e --- /dev/null +++ b/source/3rdparty/easy_profiler/include/easy/easy_protocol.h @@ -0,0 +1,76 @@ +#ifndef EASY_PROPROTOCOL_H +#define EASY_PROPROTOCOL_H +///C++ +#include +#include +#include + +///this +#include +//#include + +///for actual version vistit https://github.com/yse/easy_profiler/wiki/.prof-file-format-v1.3.0 + +namespace profiler { + +namespace reader { + +struct BlockDescriptor; + +struct BlocksInfo //12 +{ + uint32_t totalBlocksCount; //4 bytes + uint64_t totalBlocksMemory; //8 bytes +}; + +struct DescriptorsInfo //12 +{ + uint32_t allDescriptorsCount; //4 bytes + uint64_t allDescriptorsMemory; //8 bytes +}; + +struct FileHeader //64 +{ + uint32_t signature; //4 + uint32_t version; //4 + uint64_t processId; //8 + int64_t cpuFrequency; //8 + uint64_t beginTime; //8 + uint64_t endTime; //8 + BlocksInfo serializedBlocksInfo; //12 + DescriptorsInfo blocksDescriptorInfo; //12 +}; + +struct BlockInfo +{ + uint64_t beginTime; + uint64_t endTime; + const BlockDescriptor* descriptor; + uint32_t blockIndex; +}; + +struct ContextSwitchEvent +{ + uint64_t beginTime; + uint64_t endTime; + uint64_t targetThreadId; + std::string targetProcess; ///< Contains process id and process name +}; + +struct BlockDescriptor +{ + uint32_t parentId; ///< This will differ from id if this descriptor was created from runtime named block + uint32_t id; + int lineNumber; + uint32_t argbColor; + uint8_t blockType; + uint8_t status; + std::string blockName; + std::string fileName; +}; + +} //namespace reader + +} //namespace profiler + +#endif diff --git a/source/3rdparty/easy_profiler/include/easy/easy_socket.h b/source/3rdparty/easy_profiler/include/easy/easy_socket.h new file mode 100644 index 0000000..c91a6cb --- /dev/null +++ b/source/3rdparty/easy_profiler/include/easy/easy_socket.h @@ -0,0 +1,130 @@ +/** +Lightweight profiler library for c++ +Copyright(C) 2016-2019 Sergey Yagovtsev, Victor Zarubkin + +Licensed under either of + * MIT license (LICENSE.MIT or http://opensource.org/licenses/MIT) + * Apache License, Version 2.0, (LICENSE.APACHE or http://www.apache.org/licenses/LICENSE-2.0) +at your option. + +The MIT License + Permission is hereby granted, free of charge, to any person obtaining a copy + of this software and associated documentation files (the "Software"), to deal + in the Software without restriction, including without limitation the rights + to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies + of the Software, and to permit persons to whom the Software is furnished + to do so, subject to the following conditions: + + The above copyright notice and this permission notice shall be included in all + copies or substantial portions of the Software. + + THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, + INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR + PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE + LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE + USE OR OTHER DEALINGS IN THE SOFTWARE. + + +The Apache License, Version 2.0 (the "License"); + You may not use this file except in compliance with the License. + You may obtain a copy of the License at + + http://www.apache.org/licenses/LICENSE-2.0 + + Unless required by applicable law or agreed to in writing, software + distributed under the License is distributed on an "AS IS" BASIS, + WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + See the License for the specific language governing permissions and + limitations under the License. + +**/ +#ifndef EASY_PROFILER_SOCKET_H +#define EASY_PROFILER_SOCKET_H + +#include +#include + +#ifndef _WIN32 + +// Unix +# include +# include +# include +# include +# include +# include +# include //for android-build + +#else + +// Windows +# define WIN32_LEAN_AND_MEAN +# include +# include +# include +# include + +#endif + +class PROFILER_API EasySocket EASY_FINAL +{ +public: + +#ifdef _WIN32 + typedef SOCKET socket_t; +#else + typedef int socket_t; +#endif + + enum class ConnectionState : int8_t + { + Disconnected = -1, + Unknown, + Connected, + Connecting + }; + +private: + + socket_t m_socket = 0; + socket_t m_replySocket = 0; + int m_wsaret = -1; + + struct hostent* m_server = nullptr; + struct sockaddr_in m_serverAddress; + + ConnectionState m_state = ConnectionState::Unknown; + +public: + + EasySocket(); + ~EasySocket(); + + void setReceiveTimeout(int milliseconds); + + int send(const void* buf, size_t nbyte); + int receive(void* buf, size_t nbyte); + int listen(int count = 5); + int accept(); + int bind(uint16_t portno); + + bool setAddress(const char* serv, uint16_t port); + int connect(); + + void flush(); + void init(); + + ConnectionState state() const; + bool isDisconnected() const; + bool isConnected() const; + +private: + + void checkResult(int result); + bool checkSocket(socket_t s) const; + void setBlocking(socket_t s, bool blocking); + +}; // end of class EasySocket. + +#endif // EASY_PROFILER_SOCKET_H diff --git a/source/3rdparty/easy_profiler/include/easy/profiler.h b/source/3rdparty/easy_profiler/include/easy/profiler.h new file mode 100644 index 0000000..7a735ba --- /dev/null +++ b/source/3rdparty/easy_profiler/include/easy/profiler.h @@ -0,0 +1,911 @@ +/** +Lightweight profiler library for c++ +Copyright(C) 2016-2019 Sergey Yagovtsev, Victor Zarubkin + +Licensed under either of + * MIT license (LICENSE.MIT or http://opensource.org/licenses/MIT) + * Apache License, Version 2.0, (LICENSE.APACHE or http://www.apache.org/licenses/LICENSE-2.0) +at your option. + +The MIT License + Permission is hereby granted, free of charge, to any person obtaining a copy + of this software and associated documentation files (the "Software"), to deal + in the Software without restriction, including without limitation the rights + to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies + of the Software, and to permit persons to whom the Software is furnished + to do so, subject to the following conditions: + + The above copyright notice and this permission notice shall be included in all + copies or substantial portions of the Software. + + THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, + INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR + PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE + LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE + USE OR OTHER DEALINGS IN THE SOFTWARE. + + +The Apache License, Version 2.0 (the "License"); + You may not use this file except in compliance with the License. + You may obtain a copy of the License at + + http://www.apache.org/licenses/LICENSE-2.0 + + Unless required by applicable law or agreed to in writing, software + distributed under the License is distributed on an "AS IS" BASIS, + WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + See the License for the specific language governing permissions and + limitations under the License. + +**/ + +#ifndef EASY_PROFILER_H +#define EASY_PROFILER_H + +#include + +#define MAX_DYNAMIC_BLOCK_NAME_SIZE_ESTIMATED MAX_BLOCK_DATA_SIZE + +#if defined ( __clang__ ) +# pragma clang diagnostic push +# pragma clang diagnostic ignored "-Wgnu-zero-variadic-macro-arguments" +#endif + +// +// USING_EASY_PROFILER is defined in details/profiler_in_use.h +// if defined BUILD_WITH_EASY_PROFILER and not defined DISABLE_EASY_PROFILER +// + +// +// BUILD_WITH_EASY_PROFILER is defined in CMakeLists.txt if your project is linked to easy_profiler. +// + +// +// DISABLE_EASY_PROFILER may be defined manually in source-file before #include +// to disable profiler for certain source-file or project. +// + +#ifdef USING_EASY_PROFILER + +// EasyProfiler core API: + +/** Macro for beginning of a scoped block with custom name and color. + +\code + #include + void foo() + { + // some code ... + + EASY_BLOCK("Check something", profiler::OFF); // Disabled block (There is possibility to enable this block later via GUI) + if(something){ + EASY_BLOCK("Calling bar()"); // Block with default color + bar(); + } + else{ + EASY_BLOCK("Calling baz()", profiler::colors::Red); // Red block + baz(); + } + EASY_END_BLOCK; // End of "Check something" block (Even if "Check something" is disabled, this EASY_END_BLOCK will not end any other block). + + EASY_BLOCK("Some another block", profiler::colors::Blue, profiler::ON_WITHOUT_CHILDREN); // Block with Blue color without + // some another code... + EASY_BLOCK("Calculate sum"); // This block will not be profiled because it's parent is ON_WITHOUT_CHILDREN + int sum = 0; + for (int i = 0; i < 10; ++i) + sum += i; + EASY_END_BLOCK; // End of "Calculate sum" block + } +\endcode + +Block will be automatically completed by destructor. + +\ingroup profiler +*/ +# define EASY_BLOCK(name, ...)\ + EASY_LOCAL_STATIC_PTR(const ::profiler::BaseBlockDescriptor*, EASY_UNIQUE_DESC(__LINE__), ::profiler::registerDescription(::profiler::extract_enable_flag(__VA_ARGS__),\ + EASY_UNIQUE_LINE_ID, EASY_COMPILETIME_NAME(name), __FILE__, __LINE__, ::profiler::BlockType::Block, ::profiler::extract_color(__VA_ARGS__),\ + ::std::is_base_of<::profiler::ForceConstStr, decltype(name)>::value));\ + ::profiler::Block EASY_UNIQUE_BLOCK(__LINE__)(EASY_UNIQUE_DESC(__LINE__), EASY_RUNTIME_NAME(name));\ + ::profiler::beginBlock(EASY_UNIQUE_BLOCK(__LINE__)); + +/** Macro for beginning of a non-scoped block with custom name and color. + +You must end such block manually with EASY_END_BLOCK. + +\code + #include + void foo() { + EASY_NONSCOPED_BLOCK("Callback"); // Begin block which would not be finished when function returns. + + // some code ... + } + + void bar() { + // some another code... + + EASY_END_BLOCK; // This, as always, ends last opened block. You have to take care about blocks order by yourself. + } + + void baz() { + foo(); // non-scoped block begins here + + // some code... + + bar(); // non-scoped block ends here + } +\endcode + +Block will be automatically completed by destructor. + +\ingroup profiler +*/ +#define EASY_NONSCOPED_BLOCK(name, ...)\ + EASY_LOCAL_STATIC_PTR(const ::profiler::BaseBlockDescriptor*, EASY_UNIQUE_DESC(__LINE__), ::profiler::registerDescription(::profiler::extract_enable_flag(__VA_ARGS__),\ + EASY_UNIQUE_LINE_ID, EASY_COMPILETIME_NAME(name), __FILE__, __LINE__, ::profiler::BlockType::Block, ::profiler::extract_color(__VA_ARGS__),\ + ::std::is_base_of<::profiler::ForceConstStr, decltype(name)>::value));\ + ::profiler::beginNonScopedBlock(EASY_UNIQUE_DESC(__LINE__), EASY_RUNTIME_NAME(name)); + +/** Macro for beginning of a block with function name and custom color. + +\code + #include + void foo(){ + EASY_FUNCTION(); // Block with name="foo" and default color + //some code... + } + + void bar(){ + EASY_FUNCTION(profiler::colors::Green); // Green block with name="bar" + //some code... + } + + void baz(){ + EASY_FUNCTION(profiler::FORCE_ON); // Force enabled block with name="baz" and default color (This block will be profiled even if it's parent is OFF_RECURSIVE) + // som code... + } +\endcode + +Name of the block automatically created with function name. + +\ingroup profiler +*/ +# define EASY_FUNCTION(...) EASY_BLOCK(EASY_FUNC_NAME, ## __VA_ARGS__) + +/** Macro for completion of last opened block explicitly. + +\code +#include +int foo() +{ + // some code ... + + int sum = 0; + EASY_BLOCK("Calculating sum"); + for (int i = 0; i < 10; ++i){ + sum += i; + } + EASY_END_BLOCK; + + // some antoher code here ... + + return sum; +} +\endcode + +\ingroup profiler +*/ +# define EASY_END_BLOCK ::profiler::endBlock(); + +/** Macro for creating event marker with custom name and color. + +Event marker is a block with zero duration and special type. + +\warning Event marker ends immediately and calling EASY_END_BLOCK after EASY_EVENT +will end previously opened EASY_BLOCK or EASY_FUNCTION. + +\ingroup profiler +*/ +# define EASY_EVENT(name, ...)\ + EASY_LOCAL_STATIC_PTR(const ::profiler::BaseBlockDescriptor*, EASY_UNIQUE_DESC(__LINE__), ::profiler::registerDescription(\ + ::profiler::extract_enable_flag(__VA_ARGS__), EASY_UNIQUE_LINE_ID, EASY_COMPILETIME_NAME(name),\ + __FILE__, __LINE__, ::profiler::BlockType::Event, ::profiler::extract_color(__VA_ARGS__),\ + ::std::is_base_of<::profiler::ForceConstStr, decltype(name)>::value));\ + ::profiler::storeEvent(EASY_UNIQUE_DESC(__LINE__), EASY_RUNTIME_NAME(name)); + +/** Macro for enabling profiler. + +\ingroup profiler +*/ +# define EASY_PROFILER_ENABLE ::profiler::setEnabled(true); + +/** Macro for disabling profiler. + +\ingroup profiler +*/ +# define EASY_PROFILER_DISABLE ::profiler::setEnabled(false); + +/** Macro for current thread registration. + +\note If this thread has been already registered then nothing happens. + +\ingroup profiler +*/ +# define EASY_THREAD(name)\ + EASY_THREAD_LOCAL static const char* EASY_TOKEN_CONCATENATE(unique_profiler_thread_name, __LINE__) = nullptr;\ + if (!EASY_TOKEN_CONCATENATE(unique_profiler_thread_name, __LINE__))\ + EASY_TOKEN_CONCATENATE(unique_profiler_thread_name, __LINE__) = ::profiler::registerThread(name); + +/** Macro for current thread registration and creating a thread guard object. + +\note If this thread has been already registered then nothing happens. + +\note Also creates thread guard which marks thread as "expired" on it's destructor +and creates "ThreadFinished" profiler event. + +\ingroup profiler +*/ +# define EASY_THREAD_SCOPE(name)\ + static EASY_THREAD_LOCAL const char* EASY_TOKEN_CONCATENATE(unique_profiler_thread_name, __LINE__) = nullptr;\ + ::profiler::ThreadGuard EASY_TOKEN_CONCATENATE(unique_profiler_thread_guard, __LINE__);\ + if (!EASY_TOKEN_CONCATENATE(unique_profiler_thread_name, __LINE__))\ + EASY_TOKEN_CONCATENATE(unique_profiler_thread_name, __LINE__) = ::profiler::registerThreadScoped(name,\ + EASY_TOKEN_CONCATENATE(unique_profiler_thread_guard, __LINE__)); + +/** Macro for main thread registration. + +This is just for user's comfort. There is no difference for EasyProfiler GUI between different threads. + +\ingroup profiler +*/ +# define EASY_MAIN_THREAD EASY_THREAD("Main") + +/** Enable or disable event tracing (context switch events). + +\note Default value is controlled by EASY_OPTION_EVENT_TRACING_ENABLED macro. + +\note Change will take effect on the next call to EASY_PROFILER_ENABLE. + +\sa EASY_PROFILER_ENABLE, EASY_OPTION_EVENT_TRACING_ENABLED + +\ingroup profiler +*/ +# define EASY_SET_EVENT_TRACING_ENABLED(isEnabled) ::profiler::setEventTracingEnabled(isEnabled); + +/** Set event tracing thread priority (low or normal). + +Event tracing with low priority will affect your application performance much more less, but +it can be late to gather information about thread/process (thread could be finished to the moment +when event tracing thread will be awaken) and you will not see process name and process id +information in GUI for such threads. You will still be able to see all context switch events. + +Event tracing with normal priority could gather more information about processes but potentially +it could affect performance as it has more work to do. Usually you will not notice any performance +breakdown, but if you care about that then you change set event tracing priority level to low. + +\sa EASY_OPTION_LOW_PRIORITY_EVENT_TRACING + +\ingroup profiler +*/ +# define EASY_SET_LOW_PRIORITY_EVENT_TRACING(isLowPriority) ::profiler::setLowPriorityEventTracing(isLowPriority); + +/** Macro for setting temporary log-file path for Unix event tracing system. + +\note Default value is "/tmp/cs_profiling_info.log". + +\ingroup profiler +*/ +# define EASY_EVENT_TRACING_SET_LOG(filename) ::profiler::setContextSwitchLogFilename(filename); + +/** Macro returning current path to the temporary log-file for Unix event tracing system. + +\ingroup profiler +*/ +# define EASY_EVENT_TRACING_LOG ::profiler::getContextSwitchLogFilename(); + +// EasyProfiler settings: + +/** If != 0 then EasyProfiler will measure time for blocks storage expansion. +If 0 then EasyProfiler will be compiled without blocks of code responsible +for measuring these events. + +These are "EasyProfiler.ExpandStorage" blocks on a diagram. + +\ingroup profiler +*/ +# ifndef EASY_OPTION_MEASURE_STORAGE_EXPAND +# define EASY_OPTION_MEASURE_STORAGE_EXPAND 0 +# endif + +# if EASY_OPTION_MEASURE_STORAGE_EXPAND != 0 +/** If true then "EasyProfiler.ExpandStorage" blocks are enabled by default and will be +writed to output file or translated over the net. +If false then you need to enable these blocks via GUI if you want to see them. + +\ingroup profiler +*/ +# ifndef EASY_OPTION_STORAGE_EXPAND_BLOCKS_ON +# define EASY_OPTION_STORAGE_EXPAND_BLOCKS_ON true +# endif + +# endif // EASY_OPTION_MEASURE_STORAGE_EXPAND != 0 + +/** If true then EasyProfiler event tracing is enabled by default +and will be turned on and off when you call profiler::setEnabled(). +Otherwise, it have to be turned on via GUI and then it will be +turned on/off with next calls of profiler::setEnabled(). + +\ingroup profiler +*/ +# ifndef EASY_OPTION_EVENT_TRACING_ENABLED +# define EASY_OPTION_EVENT_TRACING_ENABLED true +# endif + +/** If true then EasyProfiler.ETW thread (Event tracing for Windows) will have low priority by default. + +\sa EASY_SET_LOW_PRIORITY_EVENT_TRACING + +\note You can always change priority level via GUI or API while profiling session is not launched. +You don't need to rebuild or restart your application for that. + +\ingroup profiler +*/ +# ifndef EASY_OPTION_LOW_PRIORITY_EVENT_TRACING +# define EASY_OPTION_LOW_PRIORITY_EVENT_TRACING true +# endif + + +/** If != 0 then EasyProfiler will print error messages into stderr. +Otherwise, no log messages will be printed. + +\ingroup profiler +*/ +# ifndef EASY_OPTION_LOG_ENABLED +# define EASY_OPTION_LOG_ENABLED 0 +# endif + +/** If != 0 then EasyProfiler will start listening thread immediately on ProfileManager initialization. + +\sa startListen + +\ingroup profiler +*/ +# ifndef EASY_OPTION_START_LISTEN_ON_STARTUP +# define EASY_OPTION_START_LISTEN_ON_STARTUP 0 +# endif + +#else // #ifdef BUILD_WITH_EASY_PROFILER + +# define EASY_BLOCK(...) +# define EASY_NONSCOPED_BLOCK(...) +# define EASY_FUNCTION(...) +# define EASY_END_BLOCK +# define EASY_PROFILER_ENABLE +# define EASY_PROFILER_DISABLE +# define EASY_EVENT(...) +# define EASY_THREAD(...) +# define EASY_THREAD_SCOPE(...) +# define EASY_MAIN_THREAD +# define EASY_SET_EVENT_TRACING_ENABLED(isEnabled) +# define EASY_SET_LOW_PRIORITY_EVENT_TRACING(isLowPriority) + +# ifndef _WIN32 +# define EASY_EVENT_TRACING_SET_LOG(filename) +# define EASY_EVENT_TRACING_LOG "" +# endif + +# ifndef EASY_OPTION_MEASURE_STORAGE_EXPAND +# define EASY_OPTION_MEASURE_STORAGE_EXPAND 0 +# endif + +# ifndef EASY_OPTION_EVENT_TRACING_ENABLED +# define EASY_OPTION_EVENT_TRACING_ENABLED false +# endif + +# ifndef EASY_OPTION_LOW_PRIORITY_EVENT_TRACING +# define EASY_OPTION_LOW_PRIORITY_EVENT_TRACING true +# endif + +# ifndef EASY_OPTION_LOG_ENABLED +# define EASY_OPTION_LOG_ENABLED 0 +# endif + +# ifndef EASY_OPTION_START_LISTEN_ON_STARTUP +# define EASY_OPTION_START_LISTEN_ON_STARTUP 0 +# endif + +#endif // #ifndef BUILD_WITH_EASY_PROFILER + +# ifndef EASY_DEFAULT_PORT +# define EASY_DEFAULT_PORT 28077 +# endif + +/** Alias for EASY_PROFILER_ENABLE. + +Added for clarification. + +\sa EASY_PROFILER_ENABLE + +\ingroup profiler +*/ +#define EASY_START_CAPTURE EASY_PROFILER_ENABLE + +/** Alias for EASY_PROFILER_DISABLE. + +Added for clarification. + +\sa EASY_PROFILER_DISABLE + +\ingroup profiler +*/ +#define EASY_STOP_CAPTURE EASY_PROFILER_DISABLE + +////////////////////////////////////////////////////////////////////////// +////////////////////////////////////////////////////////////////////////// + +namespace profiler { + + EASY_CONSTEXPR uint16_t DEFAULT_PORT = EASY_DEFAULT_PORT; + + ////////////////////////////////////////////////////////////////////// + // Core API + // Note: It is better to use macros defined above than a direct calls to API. + // But some API functions does not have macro wrappers... + +#ifdef USING_EASY_PROFILER + extern "C" { + + /** Returns current time in ticks. + + You can use it if you want to store block explicitly. + + \retval Current CPU time in ticks. + + \ingroup profiler + */ + PROFILER_API timestamp_t now(); + + /** Convert ticks to nanoseconds. + + \retval _ticks converted to nanoseconds. + + \ingroup profiler + */ + PROFILER_API timestamp_t toNanoseconds(timestamp_t _ticks); + + /** Convert ticks to microseconds. + + \retval _ticks converted to microseconds. + + \ingroup profiler + */ + PROFILER_API timestamp_t toMicroseconds(timestamp_t _ticks); + + /** Registers static description of a block. + + It is general information which is common for all such blocks. + Includes color, block type (see BlockType), file-name, line-number, compile-time name of a block and enable-flag. + + \note This API function is used by EASY_EVENT, EASY_BLOCK, EASY_FUNCTION macros. + There is no need to invoke this function explicitly. + + \retval Pointer to registered block description. + + \ingroup profiler + */ + PROFILER_API const BaseBlockDescriptor* registerDescription(EasyBlockStatus _status, const char* _autogenUniqueId, const char* _compiletimeName, const char* _filename, int _line, block_type_t _block_type, color_t _color, bool _copyName = false); + + /** Stores event in the blocks list. + + An event ends instantly and has zero duration. + + \note There is no need to invoke this function explicitly - use EASY_EVENT macro instead. + + \param _desc Reference to the previously registered description. + \param _runtimeName Standard zero-terminated string which will be copied to the events buffer. + + \note _runtimeName must be an empty string ("") if you do not want to set name to the event at run-time. + + \ingroup profiler + */ + PROFILER_API void storeEvent(const BaseBlockDescriptor* _desc, const char* _runtimeName = ""); + + /** Stores block explicitly in the blocks list. + + Use this function for additional flexibility if you want to set block duration manually. + + \param _desc Reference to the previously registered description. + \param _runtimeName Standard zero-terminated string which will be copied to the events buffer. + \param _beginTime begin time of the block + \param _endTime end time of the block + + \note _runtimeName must be an empty string ("") if you do not want to set name to the block at run-time. + + \ingroup profiler + */ + PROFILER_API void storeBlock(const BaseBlockDescriptor* _desc, const char* _runtimeName, timestamp_t _beginTime, timestamp_t _endTime); + + /** Begins scoped block. + + \ingroup profiler + */ + PROFILER_API void beginBlock(Block& _block); + + /** Begins non-scoped block. + + \param _desc Reference to the previously registered description (see registerDescription). + \param _runtimeName Standard zero-terminated string which will be copied to the block buffer when block will end. + + \note There is no need to invoke this function explicitly - use EASY_NONSCOPED_BLOCK macro instead. + EASY_NONSCOPED_BLOCK macro could be used for higher flexibility if you have to begin block in one + function and end it in another one. + + \note _runtimeName must be an empty string ("") if you do not want to set name to the block at run-time. + \note _runtimeName is copied only when block ends so you must ensure it's validity until block end. + + \warning You have to end this block explicitly. + + \ingroup profiler + */ + PROFILER_API void beginNonScopedBlock(const BaseBlockDescriptor* _desc, const char* _runtimeName = ""); + + /** Ends last started block. + + Use this only if you want to finish block explicitly. + + \ingroup profiler + */ + PROFILER_API void endBlock(); + + /** Enable or disable profiler. + + AKA start or stop profiling (capturing blocks). + + \ingroup profiler + */ + PROFILER_API void setEnabled(bool _isEnable); + PROFILER_API bool isEnabled(); + + /** Save all gathered blocks into file. + + \note This also disables profiler. + + \retval Number of saved blocks. If 0 then nothing was profiled or an error occurred. + + \ingroup profiler + */ + PROFILER_API uint32_t dumpBlocksToFile(const char* _filename); + + /** Register current thread and give it a name. + + Also creates a scoped ThreadGuard which would unregister thread on it's destructor. + This helps for memory management while using an old compiler whitout thread_local support. + + \note Only first call of registerThread() for the current thread will have an effect. + + \note Use this function if you want to build your source code with an old compiler (MSVC < 2013, GCC < 4.8, Clang < 3.3). + Otherwise there is no need in this function because a thread_local ThreadGuard created inside. + + \retval Registered name of the thread. It may differ from _name if the thread was registered before. + + \sa registerThread, ThreadGuard + + \ingroup profiler + */ + PROFILER_API const char* registerThreadScoped(const char* _name, ThreadGuard&); + + /** Register current thread and give it a name. + + \note Only first call of registerThread() for the current thread will have an effect. + + \retval Registered name of the thread. It may differ from _name if the thread was registered before. + + \ingroup profiler + */ + PROFILER_API const char* registerThread(const char* _name); + + /** Enable or disable event tracing. + + \note This change will take an effect on the next call of setEnabled(true); + + \sa setEnabled, EASY_SET_EVENT_TRACING_ENABLED + + \ingroup profiler + */ + PROFILER_API void setEventTracingEnabled(bool _isEnable); + PROFILER_API bool isEventTracingEnabled(); + + /** Set event tracing thread priority (low or normal). + + \note This change will take effect on the next call of setEnabled(true); + + \sa setEnabled, EASY_SET_LOW_PRIORITY_EVENT_TRACING + + \ingroup profiler + */ + PROFILER_API void setLowPriorityEventTracing(bool _isLowPriority); + PROFILER_API bool isLowPriorityEventTracing(); + + /** Set temporary log-file path for Unix event tracing system. + + \note Default value is "/tmp/cs_profiling_info.log". + + \ingroup profiler + */ + PROFILER_API void setContextSwitchLogFilename(const char* _name); + + /** Returns current path to the temporary log-file for Unix event tracing system. + + \ingroup profiler + */ + PROFILER_API const char* getContextSwitchLogFilename(); + + /** Start listening for network commands. + + Launches a separate listening thread which would listen to the network commands (start, stop, etc.). + The listening thread sends all profiled blocks via network after receiving network command 'stop'. + + \ingroup profiler + */ + PROFILER_API void startListen(uint16_t _port = ::profiler::DEFAULT_PORT); + + /** Stops listening thread. + + \note This would be invoked automatically on application exit. + + \note Does not send any messages to the network, just stops thread. + + \ingroup profiler + */ + PROFILER_API void stopListen(); + + /** Check if listening thread launched. + + \ingroup profiler + */ + PROFILER_API bool isListening(); + + /** Returns current major version. + + \ingroup profiler + */ + PROFILER_API uint8_t versionMajor(); + + /** Returns current minor version. + + \ingroup profiler + */ + PROFILER_API uint8_t versionMinor(); + + /** Returns current version patch. + + \ingroup profiler + */ + PROFILER_API uint16_t versionPatch(); + + /** Returns current version in 32-bit integer format. + + \note Format is: 0x MAJ-MAJ MIN-MIN PATCH-PATCH-PATCH-PATCH + For example v1.3.0 is: 0x01030000 + + \ingroup profiler + */ + PROFILER_API uint32_t version(); + + /** Returns current version string. + + Example: "v1.3.0" + + \ingroup profiler + */ + PROFILER_API const char* versionName(); + + /** Returns true if current thread has been marked as Main. + Otherwise, returns false. + + \ingroup profiler + */ + PROFILER_API bool isMainThread(); + + /** Returns last frame duration for current thread. + + \param _durationCast desired duration units (could be cpu-ticks or microseconds) + + \ingroup profiler + */ + PROFILER_API timestamp_t this_thread_frameTime(Duration _durationCast = ::profiler::MICROSECONDS); + + /** Returns local max of frame duration for current thread. + + Local max is maximum frame duration since last frameTimeLocalMax() call. + + \param _durationCast desired duration units (could be cpu-ticks or microseconds) + + \ingroup profiler + */ + PROFILER_API timestamp_t this_thread_frameTimeLocalMax(Duration _durationCast = ::profiler::MICROSECONDS); + + /** Returns local average of frame duration for current thread. + + Local average is average frame duration since last frameTimeLocalAvg() call. + + \param _durationCast desired duration units (could be cpu-ticks or microseconds) + + \ingroup profiler + */ + PROFILER_API timestamp_t this_thread_frameTimeLocalAvg(Duration _durationCast = ::profiler::MICROSECONDS); + + /** Returns last frame duration for main thread. + + \param _durationCast desired duration units (could be cpu-ticks or microseconds) + + \ingroup profiler + */ + PROFILER_API timestamp_t main_thread_frameTime(Duration _durationCast = ::profiler::MICROSECONDS); + + /** Returns local max of frame duration for main thread. + + Local max is maximum frame duration since last frameTimeLocalMax() call. + + \param _durationCast desired duration units (could be cpu-ticks or microseconds) + + \ingroup profiler + */ + PROFILER_API timestamp_t main_thread_frameTimeLocalMax(Duration _durationCast = ::profiler::MICROSECONDS); + + /** Returns local average of frame duration for main thread. + + Local average is average frame duration since last frameTimeLocalAvg() call. + + \param _durationCast desired duration units (could be cpu-ticks or microseconds) + + \ingroup profiler + */ + PROFILER_API timestamp_t main_thread_frameTimeLocalAvg(Duration _durationCast = ::profiler::MICROSECONDS); + + } +#else + inline EASY_CONSTEXPR_FCN timestamp_t now() { return 0; } + inline EASY_CONSTEXPR_FCN timestamp_t toNanoseconds(timestamp_t) { return 0; } + inline EASY_CONSTEXPR_FCN timestamp_t toMicroseconds(timestamp_t) { return 0; } + inline const BaseBlockDescriptor* registerDescription(EasyBlockStatus, const char*, const char*, const char*, int, block_type_t, color_t, bool = false) + { return reinterpret_cast(0xbad); } + inline void endBlock() { } + inline void setEnabled(bool) { } + inline EASY_CONSTEXPR_FCN bool isEnabled() { return false; } + inline void storeEvent(const BaseBlockDescriptor*, const char* = "") { } + inline void storeBlock(const BaseBlockDescriptor*, const char*, timestamp_t, timestamp_t) { } + inline void beginBlock(Block&) { } + inline void beginNonScopedBlock(const BaseBlockDescriptor*, const char* = "") { } + inline uint32_t dumpBlocksToFile(const char*) { return 0; } + inline const char* registerThreadScoped(const char*, ThreadGuard&) { return ""; } + inline const char* registerThread(const char*) { return ""; } + inline void setEventTracingEnabled(bool) { } + inline EASY_CONSTEXPR_FCN bool isEventTracingEnabled() { return false; } + inline void setLowPriorityEventTracing(bool) { } + inline EASY_CONSTEXPR_FCN bool isLowPriorityEventTracing() { return false; } + inline void setContextSwitchLogFilename(const char*) { } + inline EASY_CONSTEXPR_FCN const char* getContextSwitchLogFilename() { return ""; } + inline void startListen(uint16_t = ::profiler::DEFAULT_PORT) { } + inline void stopListen() { } + inline EASY_CONSTEXPR_FCN bool isListening() { return false; } + inline EASY_CONSTEXPR_FCN uint8_t versionMajor() { return 0; } + inline EASY_CONSTEXPR_FCN uint8_t versionMinor() { return 0; } + inline EASY_CONSTEXPR_FCN uint16_t versionPatch() { return 0; } + inline EASY_CONSTEXPR_FCN uint32_t version() { return 0; } + inline EASY_CONSTEXPR_FCN const char* versionName() { return "v0.0.0_disabled"; } + inline EASY_CONSTEXPR_FCN bool isMainThread() { return false; } + inline EASY_CONSTEXPR_FCN timestamp_t this_thread_frameTime(Duration = ::profiler::MICROSECONDS) { return 0; } + inline EASY_CONSTEXPR_FCN timestamp_t this_thread_frameTimeLocalMax(Duration = ::profiler::MICROSECONDS) { return 0; } + inline EASY_CONSTEXPR_FCN timestamp_t this_thread_frameTimeLocalAvg(Duration = ::profiler::MICROSECONDS) { return 0; } + inline EASY_CONSTEXPR_FCN timestamp_t main_thread_frameTime(Duration = ::profiler::MICROSECONDS) { return 0; } + inline EASY_CONSTEXPR_FCN timestamp_t main_thread_frameTimeLocalMax(Duration = ::profiler::MICROSECONDS) { return 0; } + inline EASY_CONSTEXPR_FCN timestamp_t main_thread_frameTimeLocalAvg(Duration = ::profiler::MICROSECONDS) { return 0; } +#endif + + /** API functions binded to current thread. + + \ingroup profiler + */ + namespace this_thread { + + inline const char* registrate(const char* _name) { + return ::profiler::registerThread(_name); + } + + inline const char* registrate(const char* _name, ThreadGuard& _threadGuard) { + return ::profiler::registerThreadScoped(_name, _threadGuard); + } + + inline timestamp_t frameTime(Duration _durationCast = ::profiler::MICROSECONDS) { + return ::profiler::this_thread_frameTime(_durationCast); + } + + inline timestamp_t frameTimeLocalMax(Duration _durationCast = ::profiler::MICROSECONDS) { + return ::profiler::this_thread_frameTimeLocalMax(_durationCast); + } + + inline timestamp_t frameTimeLocalAvg(Duration _durationCast = ::profiler::MICROSECONDS) { + return ::profiler::this_thread_frameTimeLocalAvg(_durationCast); + } + + inline bool isMain() { + return ::profiler::isMainThread(); + } + + } // END of namespace this_thread. + + /** API functions binded to main thread. + + Could be called from any thread. + + \ingroup profiler + */ + namespace main_thread { + + inline timestamp_t frameTime(Duration _durationCast = ::profiler::MICROSECONDS) { + return ::profiler::main_thread_frameTime(_durationCast); + } + + inline timestamp_t frameTimeLocalMax(Duration _durationCast = ::profiler::MICROSECONDS) { + return ::profiler::main_thread_frameTimeLocalMax(_durationCast); + } + + inline timestamp_t frameTimeLocalAvg(Duration _durationCast = ::profiler::MICROSECONDS) { + return ::profiler::main_thread_frameTimeLocalAvg(_durationCast); + } + + /** Always returns true. + */ + inline EASY_CONSTEXPR_FCN bool isMain() { + return true; + } + + } // END of namespace main_thread. + + /** Alias for isEnabled(). + + Added for clarification. + + \sa isEnabled + + \ingroup profiler + */ + EASY_FORCE_INLINE bool isCapturing() { return isEnabled(); } + + /** Alias for EASY_PROFILER_ENABLE. + + Added for clarification. + + \sa EASY_PROFILER_ENABLE + + \ingroup profiler + */ + EASY_FORCE_INLINE void startCapture() { EASY_PROFILER_ENABLE; } + + /** Alias for EASY_PROFILER_DISABLE. + + Added for clarification. + + \sa EASY_PROFILER_DISABLE + + \ingroup profiler + */ + EASY_FORCE_INLINE void stopCapture() { EASY_PROFILER_DISABLE; } + + /** Alias for now(). + + \ingroup profiler + */ + EASY_FORCE_INLINE timestamp_t currentTime() { return now(); } + + ////////////////////////////////////////////////////////////////////// + +} // END of namespace profiler. + +#if defined ( __clang__ ) +# pragma clang diagnostic pop +#endif + +#endif // EASY_PROFILER_H diff --git a/source/3rdparty/easy_profiler/include/easy/reader.h b/source/3rdparty/easy_profiler/include/easy/reader.h new file mode 100644 index 0000000..139db50 --- /dev/null +++ b/source/3rdparty/easy_profiler/include/easy/reader.h @@ -0,0 +1,422 @@ +/** +Lightweight profiler library for c++ +Copyright(C) 2016-2019 Sergey Yagovtsev, Victor Zarubkin + +Licensed under either of + * MIT license (LICENSE.MIT or http://opensource.org/licenses/MIT) + * Apache License, Version 2.0, (LICENSE.APACHE or http://www.apache.org/licenses/LICENSE-2.0) +at your option. + +The MIT License + Permission is hereby granted, free of charge, to any person obtaining a copy + of this software and associated documentation files (the "Software"), to deal + in the Software without restriction, including without limitation the rights + to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies + of the Software, and to permit persons to whom the Software is furnished + to do so, subject to the following conditions: + + The above copyright notice and this permission notice shall be included in all + copies or substantial portions of the Software. + + THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, + INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR + PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE + LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE + USE OR OTHER DEALINGS IN THE SOFTWARE. + + +The Apache License, Version 2.0 (the "License"); + You may not use this file except in compliance with the License. + You may obtain a copy of the License at + + http://www.apache.org/licenses/LICENSE-2.0 + + Unless required by applicable law or agreed to in writing, software + distributed under the License is distributed on an "AS IS" BASIS, + WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + See the License for the specific language governing permissions and + limitations under the License. + +**/ + +#ifndef EASY_PROFILER_READER_H +#define EASY_PROFILER_READER_H + +///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + +#include +#include +#include +#include +#include +#include + +#include +#include +#include + +///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + +namespace profiler { + + using processid_t = uint64_t; + using calls_number_t = uint32_t; + using block_index_t = uint32_t; + +#pragma pack(push, 1) + struct BlockStatistics EASY_FINAL + { + profiler::timestamp_t total_duration; ///< Total duration of all block calls + profiler::timestamp_t median_duration; ///< Median duration of all block calls + profiler::timestamp_t total_children_duration; ///< Total duration of all children of all block calls + profiler::block_index_t min_duration_block; ///< Will be used in GUI to jump to the block with min duration + profiler::block_index_t max_duration_block; ///< Will be used in GUI to jump to the block with max duration + profiler::block_index_t parent_block; ///< Index of block which is "parent" for "per_parent_stats" or "frame" for "per_frame_stats" or thread-id for "per_thread_stats" + profiler::calls_number_t calls_number; ///< Block calls number + + explicit BlockStatistics(profiler::timestamp_t _duration, profiler::block_index_t _block_index, profiler::block_index_t _parent_index) + : total_duration(_duration) + , median_duration(0) + , total_children_duration(0) + , min_duration_block(_block_index) + , max_duration_block(_block_index) + , parent_block(_parent_index) + , calls_number(1) + { + } + + //BlockStatistics() = default; + + inline profiler::timestamp_t average_duration() const + { + return total_duration / calls_number; + } + + }; // END of struct BlockStatistics. +#pragma pack(pop) + + extern "C" PROFILER_API void release_stats(BlockStatistics*& _stats); + + ////////////////////////////////////////////////////////////////////////// + + class BlocksTree EASY_FINAL + { + using This = BlocksTree; + + public: + + using blocks_t = std::vector; + using children_t = std::vector; + + children_t children; ///< List of children blocks. May be empty. + + union { + profiler::SerializedBlock* node; ///< Pointer to serialized data for regular block (id, name, begin, end etc.) + profiler::SerializedCSwitch* cs; ///< Pointer to serialized data for context switch (thread_id, name, begin, end etc.) + profiler::ArbitraryValue* value; ///< Pointer to serialized data for arbitrary value + }; + + profiler::BlockStatistics* per_parent_stats; ///< Pointer to statistics for this block within the parent (may be nullptr for top-level blocks) + profiler::BlockStatistics* per_frame_stats; ///< Pointer to statistics for this block within the frame (may be nullptr for top-level blocks) + profiler::BlockStatistics* per_thread_stats; ///< Pointer to statistics for this block within the bounds of all frames per current thread + uint8_t depth; ///< Maximum number of sublevels (maximum children depth) + + BlocksTree(const This&) = delete; + This& operator = (const This&) = delete; + + BlocksTree() EASY_NOEXCEPT + : node(nullptr) + , per_parent_stats(nullptr) + , per_frame_stats(nullptr) + , per_thread_stats(nullptr) + , depth(0) + { + + } + + BlocksTree(This&& that) EASY_NOEXCEPT + : BlocksTree() + { + make_move(std::forward(that)); + } + + This& operator = (This&& that) EASY_NOEXCEPT + { + make_move(std::forward(that)); + return *this; + } + + ~BlocksTree() EASY_NOEXCEPT + { + release_stats(per_thread_stats); + release_stats(per_parent_stats); + release_stats(per_frame_stats); + } + + bool operator < (const This& other) const EASY_NOEXCEPT + { + if (node == nullptr || other.node == nullptr) + return false; + return node->begin() < other.node->begin(); + } + + void shrink_to_fit() EASY_NOEXCEPT + { + //for (auto& child : children) + // child.shrink_to_fit(); + + // shrink version 1: + //children.shrink_to_fit(); + + // shrink version 2: + //children_t new_children; + //new_children.reserve(children.size()); + //std::move(children.begin(), children.end(), std::back_inserter(new_children)); + //new_children.swap(children); + } + + private: + + void make_move(This&& that) EASY_NOEXCEPT + { + if (per_thread_stats != that.per_thread_stats) + release_stats(per_thread_stats); + + if (per_parent_stats != that.per_parent_stats) + release_stats(per_parent_stats); + + if (per_frame_stats != that.per_frame_stats) + release_stats(per_frame_stats); + + children = std::move(that.children); + node = that.node; + per_parent_stats = that.per_parent_stats; + per_frame_stats = that.per_frame_stats; + per_thread_stats = that.per_thread_stats; + depth = that.depth; + + that.node = nullptr; + that.per_parent_stats = nullptr; + that.per_frame_stats = nullptr; + that.per_thread_stats = nullptr; + } + + }; // END of class BlocksTree. + + ////////////////////////////////////////////////////////////////////////// + + struct Bookmark EASY_FINAL + { + EASY_STATIC_CONSTEXPR size_t BaseSize = sizeof(profiler::timestamp_t) + + sizeof(profiler::color_t) + 1; + + std::string text; + profiler::timestamp_t pos; + profiler::color_t color; + }; + + using bookmarks_t = std::vector; + + ////////////////////////////////////////////////////////////////////////// + + class BlocksTreeRoot EASY_FINAL + { + using This = BlocksTreeRoot; + + public: + + BlocksTree::children_t children; ///< List of children indexes + BlocksTree::children_t sync; ///< List of context-switch events + BlocksTree::children_t events; ///< List of events indexes + std::string thread_name; ///< Name of this thread + profiler::timestamp_t profiled_time; ///< Profiled time of this thread (sum of all children duration) + profiler::timestamp_t wait_time; ///< Wait time of this thread (sum of all context switches) + profiler::thread_id_t thread_id; ///< System Id of this thread + profiler::block_index_t frames_number; ///< Total frames number (top-level blocks) + profiler::block_index_t blocks_number; ///< Total blocks number including their children + uint8_t depth; ///< Maximum stack depth (number of levels) + + BlocksTreeRoot(const This&) = delete; + This& operator = (const This&) = delete; + + BlocksTreeRoot() EASY_NOEXCEPT + : profiled_time(0), wait_time(0), thread_id(0), frames_number(0), blocks_number(0), depth(0) + { + } + + BlocksTreeRoot(This&& that) EASY_NOEXCEPT + : children(std::move(that.children)) + , sync(std::move(that.sync)) + , events(std::move(that.events)) + , thread_name(std::move(that.thread_name)) + , profiled_time(that.profiled_time) + , wait_time(that.wait_time) + , thread_id(that.thread_id) + , frames_number(that.frames_number) + , blocks_number(that.blocks_number) + , depth(that.depth) + { + } + + This& operator = (This&& that) EASY_NOEXCEPT + { + children = std::move(that.children); + sync = std::move(that.sync); + events = std::move(that.events); + thread_name = std::move(that.thread_name); + profiled_time = that.profiled_time; + wait_time = that.wait_time; + thread_id = that.thread_id; + frames_number = that.frames_number; + blocks_number = that.blocks_number; + depth = that.depth; + return *this; + } + + inline bool got_name() const EASY_NOEXCEPT + { + return !thread_name.empty(); + } + + inline const char* name() const EASY_NOEXCEPT + { + return thread_name.c_str(); + } + + bool operator < (const This& other) const EASY_NOEXCEPT + { + return thread_id < other.thread_id; + } + + }; // END of class BlocksTreeRoot. + + struct BeginEndTime + { + profiler::timestamp_t beginTime; + profiler::timestamp_t endTime; + }; + + using blocks_t = profiler::BlocksTree::blocks_t; + using thread_blocks_tree_t = std::unordered_map >; + using block_getter_fn = std::function; + + ////////////////////////////////////////////////////////////////////////// + + class PROFILER_API SerializedData EASY_FINAL + { + uint64_t m_size; + char* m_data; + + public: + + SerializedData(const SerializedData&) = delete; + SerializedData& operator = (const SerializedData&) = delete; + + SerializedData(); + + SerializedData(SerializedData&& that); + + ~SerializedData(); + + void set(uint64_t _size); + + void extend(uint64_t _size); + + SerializedData& operator = (SerializedData&& that); + + char* operator [] (uint64_t i); + + const char* operator [] (uint64_t i) const; + + bool empty() const; + + uint64_t size() const; + + char* data(); + + const char* data() const; + + void clear(); + + void swap(SerializedData& other); + + private: + + void set(char* _data, uint64_t _size); + + }; // END of class SerializedData. + + ////////////////////////////////////////////////////////////////////////// + + using descriptors_list_t = std::vector; + +} // END of namespace profiler. + +extern "C" { + + PROFILER_API profiler::block_index_t fillTreesFromFile(std::atomic& progress, const char* filename, + profiler::BeginEndTime& begin_end_time, + profiler::SerializedData& serialized_blocks, + profiler::SerializedData& serialized_descriptors, + profiler::descriptors_list_t& descriptors, + profiler::blocks_t& _blocks, + profiler::thread_blocks_tree_t& threaded_trees, + profiler::bookmarks_t& bookmarks, + uint32_t& descriptors_count, + uint32_t& version, + profiler::processid_t& pid, + bool gather_statistics, + std::ostream& _log); + + PROFILER_API profiler::block_index_t fillTreesFromStream(std::atomic& progress, std::istream& str, + profiler::BeginEndTime& begin_end_time, + profiler::SerializedData& serialized_blocks, + profiler::SerializedData& serialized_descriptors, + profiler::descriptors_list_t& descriptors, + profiler::blocks_t& _blocks, + profiler::thread_blocks_tree_t& threaded_trees, + profiler::bookmarks_t& bookmarks, + uint32_t& descriptors_count, + uint32_t& version, + profiler::processid_t& pid, + bool gather_statistics, + std::ostream& _log); + + PROFILER_API bool readDescriptionsFromStream(std::atomic& progress, std::istream& str, + profiler::SerializedData& serialized_descriptors, + profiler::descriptors_list_t& descriptors, + std::ostream& _log); + +} + +inline profiler::block_index_t fillTreesFromFile(const char* filename, profiler::BeginEndTime& begin_end_time, + profiler::SerializedData& serialized_blocks, + profiler::SerializedData& serialized_descriptors, + profiler::descriptors_list_t& descriptors, profiler::blocks_t& _blocks, + profiler::thread_blocks_tree_t& threaded_trees, + profiler::bookmarks_t& bookmarks, + uint32_t& descriptors_count, + uint32_t& version, + profiler::processid_t& pid, + bool gather_statistics, + std::ostream& _log) +{ + std::atomic progress(0); + return fillTreesFromFile(progress, filename, begin_end_time, serialized_blocks, serialized_descriptors, + descriptors, _blocks, threaded_trees, bookmarks, descriptors_count, version, pid, + gather_statistics, _log); +} + +inline bool readDescriptionsFromStream(std::istream& str, + profiler::SerializedData& serialized_descriptors, + profiler::descriptors_list_t& descriptors, + std::ostream& _log) +{ + std::atomic progress(0); + return readDescriptionsFromStream(progress, str, serialized_descriptors, descriptors, _log); +} + +///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + +#endif // EASY_PROFILER_READER_H diff --git a/source/3rdparty/easy_profiler/include/easy/serialized_block.h b/source/3rdparty/easy_profiler/include/easy/serialized_block.h new file mode 100644 index 0000000..6d1a16b --- /dev/null +++ b/source/3rdparty/easy_profiler/include/easy/serialized_block.h @@ -0,0 +1,293 @@ +/** +Lightweight profiler library for c++ +Copyright(C) 2016-2019 Sergey Yagovtsev, Victor Zarubkin + +Licensed under either of + * MIT license (LICENSE.MIT or http://opensource.org/licenses/MIT) + * Apache License, Version 2.0, (LICENSE.APACHE or http://www.apache.org/licenses/LICENSE-2.0) +at your option. + +The MIT License + Permission is hereby granted, free of charge, to any person obtaining a copy + of this software and associated documentation files (the "Software"), to deal + in the Software without restriction, including without limitation the rights + to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies + of the Software, and to permit persons to whom the Software is furnished + to do so, subject to the following conditions: + + The above copyright notice and this permission notice shall be included in all + copies or substantial portions of the Software. + + THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, + INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR + PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE + LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE + USE OR OTHER DEALINGS IN THE SOFTWARE. + + +The Apache License, Version 2.0 (the "License"); + You may not use this file except in compliance with the License. + You may obtain a copy of the License at + + http://www.apache.org/licenses/LICENSE-2.0 + + Unless required by applicable law or agreed to in writing, software + distributed under the License is distributed on an "AS IS" BASIS, + WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + See the License for the specific language governing permissions and + limitations under the License. + +**/ + +#ifndef EASY_PROFILER_SERIALIZED_BLOCK_H +#define EASY_PROFILER_SERIALIZED_BLOCK_H + +#include +#include + +class CSwitchBlock; + +namespace profiler { + + template + struct Value; + + template + struct Value; + + ////////////////////////////////////////////////////////////////////////// + + class PROFILER_API SerializedBlock EASY_FINAL : public BaseBlockData + { + friend ::ProfileManager; + friend ::ThreadStorage; + + public: + + inline const char* data() const { return reinterpret_cast(this); } + + ///< Run-time block name is stored right after main BaseBlockData data + inline const char* name() const { return data() + sizeof(BaseBlockData); } + + SerializedBlock(const SerializedBlock&) = delete; + SerializedBlock& operator = (const SerializedBlock&) = delete; + SerializedBlock(SerializedBlock&&) = delete; + SerializedBlock& operator = (SerializedBlock&&) = delete; + ~SerializedBlock() = delete; + + private: + + explicit SerializedBlock(const Block& block, uint16_t name_length); + + }; // END of SerializedBlock. + + ////////////////////////////////////////////////////////////////////////// + +#pragma pack(push, 1) + class PROFILER_API CSwitchEvent : public Event + { + thread_id_t m_thread_id; + + public: + + CSwitchEvent() = default; + CSwitchEvent(const CSwitchEvent&) = default; + explicit CSwitchEvent(timestamp_t _begin_time, thread_id_t _tid) EASY_NOEXCEPT; + + inline thread_id_t tid() const EASY_NOEXCEPT { return m_thread_id; } + + }; // END of class CSwitchEvent. +#pragma pack(pop) + + class PROFILER_API SerializedCSwitch EASY_FINAL : public CSwitchEvent + { + friend ::ProfileManager; + friend ::ThreadStorage; + + public: + + inline const char* data() const { return reinterpret_cast(this); } + + ///< Run-time block name is stored right after main CSwitchEvent data + inline const char* name() const { return data() + sizeof(CSwitchEvent); } + + SerializedCSwitch(const SerializedCSwitch&) = delete; + SerializedCSwitch& operator = (const SerializedCSwitch&) = delete; + SerializedCSwitch(SerializedCSwitch&&) = delete; + SerializedCSwitch& operator = (SerializedCSwitch&&) = delete; + ~SerializedCSwitch() = delete; + + private: + + explicit SerializedCSwitch(const CSwitchBlock& block, uint16_t name_length); + + }; // END of SerializedCSwitch. + + ////////////////////////////////////////////////////////////////////////// + +#pragma pack(push, 1) + class PROFILER_API SerializedBlockDescriptor EASY_FINAL : public BaseBlockDescriptor + { + uint16_t m_nameLength; ///< Length of the name including trailing '\0' sybmol + + public: + + inline const char* data() const { + return reinterpret_cast(this); + } + + ///< Name is stored right after m_nameLength + inline const char* name() const { + static const auto shift = sizeof(BaseBlockDescriptor) + sizeof(decltype(m_nameLength)); + return data() + shift; + } + + ///< File name is stored right after the name + inline const char* file() const { + return name() + m_nameLength; + } + + inline void setStatus(EasyBlockStatus _status) EASY_NOEXCEPT { + m_status = _status; + } + + // Instances of this class can not be created or destroyed directly + SerializedBlockDescriptor() = delete; + SerializedBlockDescriptor(const SerializedBlockDescriptor&) = delete; + SerializedBlockDescriptor& operator = (const SerializedBlockDescriptor&) = delete; + SerializedBlockDescriptor(SerializedBlockDescriptor&&) = delete; + SerializedBlockDescriptor& operator = (SerializedBlockDescriptor&&) = delete; + ~SerializedBlockDescriptor() = delete; + + }; // END of SerializedBlockDescriptor. +//#pragma pack(pop) + + ////////////////////////////////////////////////////////////////////////// + +//#pragma pack(push, 1) + class PROFILER_API ArbitraryValue : protected BaseBlockData + { + friend ::ThreadStorage; + + protected: + + char m_nameStub; ///< Artificial padding which is used to imitate SerializedBlock::name() == 0 behavior + char m_padding; ///< Padding to the bound of 2 bytes + uint16_t m_size; + DataType m_type; + bool m_isArray; + vin_t m_value_id; + + explicit ArbitraryValue(timestamp_t _timestamp, vin_t _vin, block_id_t _id, + uint16_t _size, DataType _type, bool _isArray) + : BaseBlockData(_timestamp, _timestamp, _id) + , m_nameStub(0) + , m_padding(0) + , m_size(_size) + , m_type(_type) + , m_isArray(_isArray) + , m_value_id(_vin) + { + } + + public: + + using BaseBlockData::id; + using Event::begin; + + ~ArbitraryValue() = delete; + + const char* data() const { + return reinterpret_cast(this) + sizeof(ArbitraryValue); + } + + uint16_t data_size() const { + return m_size; + } + + vin_t value_id() const { + return m_value_id; + } + + DataType type() const { + return m_type; + } + + bool isArray() const { + return m_isArray; + } + + template + const Value* toValue() const { + return m_type == dataType ? static_cast*>(this) : nullptr; + } + + template + const Value::data_type, false>* toValue() const { + static_assert(StdToDataType::data_type != DataType::TypesCount, + "You should use standard builtin scalar types as profiler::Value type!"); + return toValue::data_type>(); + } + + template + const Value* toArray() const { + return m_isArray && m_type == dataType ? static_cast*>(this) : nullptr; + } + + template + const Value::data_type, true>* toArray() const { + static_assert(StdToDataType::data_type != DataType::TypesCount, + "You should use standard builtin scalar types as profiler::Value type!"); + return toArray::data_type>(); + } + }; // end of class ArbitraryValue. +#pragma pack(pop) + + ////////////////////////////////////////////////////////////////////////// + + template + struct Value EASY_FINAL : public ArbitraryValue { + using value_type = typename StdType::value_type; + value_type value() const { return *reinterpret_cast(data()); } + ~Value() = delete; + }; + + + template + struct Value EASY_FINAL : public ArbitraryValue { + using value_type = typename StdType::value_type; + const value_type* value() const { return reinterpret_cast(data()); } + uint16_t size() const { return m_size / sizeof(value_type); } + value_type operator [] (int i) const { return value()[i]; } + value_type at(int i) const { return value()[i]; } + ~Value() = delete; + }; + + + template <> + struct Value EASY_FINAL : public ArbitraryValue { + using value_type = char; + const char* value() const { return data(); } + uint16_t size() const { return m_size; } + char operator [] (int i) const { return data()[i]; } + char at(int i) const { return data()[i]; } + const char* c_str() const { return data(); } + ~Value() = delete; + }; + + ////////////////////////////////////////////////////////////////////////// + + template + using SingleValue = Value; + + template + using ArrayValue = Value; + + using StringValue = Value; + + ////////////////////////////////////////////////////////////////////////// + +} // END of namespace profiler. + +#endif // EASY_PROFILER_SERIALIZED_BLOCK_H diff --git a/source/3rdparty/easy_profiler/include/easy/utility.h b/source/3rdparty/easy_profiler/include/easy/utility.h new file mode 100644 index 0000000..2730b63 --- /dev/null +++ b/source/3rdparty/easy_profiler/include/easy/utility.h @@ -0,0 +1,69 @@ + + +#ifndef EASY_PROFILER_UTILITY_H +#define EASY_PROFILER_UTILITY_H + +#include +#include +#include +#include + +namespace estd { + +////////////////////////////////////////////////////////////////////////// + + namespace detail { + template struct hasher { + using type = const T&; + EASY_FORCE_INLINE size_t operator () (type value) const { return ::std::hash {}(value); } }; + + template struct hasher { + using type = T; + EASY_FORCE_INLINE size_t operator () (type value) const { return static_cast(value); } }; + } + + template struct hash EASY_FINAL : public ::estd::detail::hasher sizeof(void*))> { + using Parent = ::estd::detail::hasher sizeof(void*))>; +#if defined(_MSC_VER) && _MSC_VER >= 1910 + // TODO: Try to compile "using Parent::operator();" in MSVC 2017 + size_t operator () (typename Parent::type value) const { return Parent::operator () (value); } +#else + using Parent::operator(); +#endif + }; + + template struct hash EASY_FINAL { + EASY_FORCE_INLINE size_t operator () (const T* value) const { return reinterpret_cast(value); } }; + + template struct hash EASY_FINAL { + EASY_FORCE_INLINE size_t operator () (const T* value) const { return reinterpret_cast(value); } }; + +////////////////////////////////////////////////////////////////////////// + + template + inline EASY_CONSTEXPR_FCN Q clamp(T min_value, Q value, W max_value) { + return static_cast(min_value < value ? (value < max_value ? value : max_value) : min_value); + } + + template + EASY_FORCE_INLINE EASY_CONSTEXPR_FCN T sqr(T value) { + return value * value; + } + + template + EASY_FORCE_INLINE EASY_CONSTEXPR_FCN int sign(T value) { return value < 0 ? -1 : 1; } + + template + inline EASY_CONSTEXPR_FCN T absmin(T a, T b) { return abs(a) < abs(b) ? a : b; } + + template + inline T logn(T value) { + EASY_STATIC_CONSTEXPR double div = 1.0 / log2((double)N); + return log2(value) * div; + } + +////////////////////////////////////////////////////////////////////////// + +} // end of namespace estd. + +#endif // EASY_PROFILER_UTILITY_H diff --git a/source/3rdparty/easy_profiler/include/easy/writer.h b/source/3rdparty/easy_profiler/include/easy/writer.h new file mode 100644 index 0000000..295a9ef --- /dev/null +++ b/source/3rdparty/easy_profiler/include/easy/writer.h @@ -0,0 +1,109 @@ +/** +Lightweight profiler library for c++ +Copyright(C) 2016-2019 Sergey Yagovtsev, Victor Zarubkin + +Licensed under either of + * MIT license (LICENSE.MIT or http://opensource.org/licenses/MIT) + * Apache License, Version 2.0, (LICENSE.APACHE or http://www.apache.org/licenses/LICENSE-2.0) +at your option. + +The MIT License + Permission is hereby granted, free of charge, to any person obtaining a copy + of this software and associated documentation files (the "Software"), to deal + in the Software without restriction, including without limitation the rights + to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies + of the Software, and to permit persons to whom the Software is furnished + to do so, subject to the following conditions: + + The above copyright notice and this permission notice shall be included in all + copies or substantial portions of the Software. + + THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, + INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR + PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE + LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE + USE OR OTHER DEALINGS IN THE SOFTWARE. + + +The Apache License, Version 2.0 (the "License"); + You may not use this file except in compliance with the License. + You may obtain a copy of the License at + + http://www.apache.org/licenses/LICENSE-2.0 + + Unless required by applicable law or agreed to in writing, software + distributed under the License is distributed on an "AS IS" BASIS, + WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + See the License for the specific language governing permissions and + limitations under the License. + +**/ + +#ifndef EASY_PROFILER_WRITER_H +#define EASY_PROFILER_WRITER_H + +#include + +extern "C" { + + PROFILER_API profiler::block_index_t writeTreesToFile(std::atomic& progress, const char* filename, + const profiler::SerializedData& serialized_descriptors, + const profiler::descriptors_list_t& descriptors, + profiler::block_id_t descriptors_count, + const profiler::thread_blocks_tree_t& trees, + const profiler::bookmarks_t& bookmarks, + profiler::block_getter_fn block_getter, + profiler::timestamp_t begin_time, + profiler::timestamp_t end_time, + profiler::processid_t pid, + std::ostream& log); + + PROFILER_API profiler::block_index_t writeTreesToStream(std::atomic& progress, std::ostream& str, + const profiler::SerializedData& serialized_descriptors, + const profiler::descriptors_list_t& descriptors, + profiler::block_id_t descriptors_count, + const profiler::thread_blocks_tree_t& trees, + const profiler::bookmarks_t& bookmarks, + profiler::block_getter_fn block_getter, + profiler::timestamp_t begin_time, + profiler::timestamp_t end_time, + profiler::processid_t pid, + std::ostream& log); +} + +inline profiler::block_index_t writeTreesToFile(const char* filename, + const profiler::SerializedData& serialized_descriptors, + const profiler::descriptors_list_t& descriptors, + profiler::block_id_t descriptors_count, + const profiler::thread_blocks_tree_t& trees, + const profiler::bookmarks_t& bookmarks, + profiler::block_getter_fn block_getter, + profiler::timestamp_t begin_time, + profiler::timestamp_t end_time, + profiler::processid_t pid, + std::ostream& log) +{ + std::atomic progress(0); + return writeTreesToFile(progress, filename, serialized_descriptors, descriptors, descriptors_count, trees, + bookmarks, std::move(block_getter), begin_time, end_time, pid, log); +} + +inline profiler::block_index_t writeTreesToStream(std::ostream& str, + const profiler::SerializedData& serialized_descriptors, + const profiler::descriptors_list_t& descriptors, + profiler::block_id_t descriptors_count, + const profiler::thread_blocks_tree_t& trees, + const profiler::bookmarks_t& bookmarks, + profiler::block_getter_fn block_getter, + profiler::timestamp_t begin_time, + profiler::timestamp_t end_time, + profiler::processid_t pid, + std::ostream& log) +{ + std::atomic progress(0); + return writeTreesToStream(progress, str, serialized_descriptors, descriptors, descriptors_count, trees, + bookmarks, std::move(block_getter), begin_time, end_time, pid, log); +} + +#endif //EASY_PROFILER_WRITER_H diff --git a/source/3rdparty/easy_profiler/src/alignment_helpers.h b/source/3rdparty/easy_profiler/src/alignment_helpers.h new file mode 100644 index 0000000..f1c4dcd --- /dev/null +++ b/source/3rdparty/easy_profiler/src/alignment_helpers.h @@ -0,0 +1,274 @@ +/************************************************ + * creation time : 2017/08/20 + * author : Blake Martin + * email : rationalcoder@gmail.com + ************************************************/ + +/** +Lightweight profiler library for c++ +Copyright(C) 2016-2019 Sergey Yagovtsev, Victor Zarubkin + +Licensed under either of + * MIT license (LICENSE.MIT or http://opensource.org/licenses/MIT) + * Apache License, Version 2.0, (LICENSE.APACHE or http://www.apache.org/licenses/LICENSE-2.0) +at your option. + +The MIT License + Permission is hereby granted, free of charge, to any person obtaining a copy + of this software and associated documentation files (the "Software"), to deal + in the Software without restriction, including without limitation the rights + to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies + of the Software, and to permit persons to whom the Software is furnished + to do so, subject to the following conditions: + + The above copyright notice and this permission notice shall be included in all + copies or substantial portions of the Software. + + THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, + INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR + PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE + LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE + USE OR OTHER DEALINGS IN THE SOFTWARE. + + +The Apache License, Version 2.0 (the "License"); + You may not use this file except in compliance with the License. + You may obtain a copy of the License at + + http://www.apache.org/licenses/LICENSE-2.0 + + Unless required by applicable law or agreed to in writing, software + distributed under the License is distributed on an "AS IS" BASIS, + WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + See the License for the specific language governing permissions and + limitations under the License. + +**/ + +#ifndef EASY_PROFILER_ALIGNMENT_HELPERS_H +#define EASY_PROFILER_ALIGNMENT_HELPERS_H + +#include +#include +#include + +//! Checks if a pointer is aligned. +//! \param ptr The pointer to check. +//! \param alignment The alignement (must be a power of 2) +//! \returns true if the memory is aligned. +//! +template +EASY_FORCE_INLINE bool is_aligned(void* ptr) +{ + static_assert((ALIGNMENT & 1) == 0, "Alignment must be a power of two."); + return ((uintptr_t)ptr & (ALIGNMENT-1)) == 0; +} + +EASY_FORCE_INLINE void unaligned_zero16(void* ptr) +{ +#ifndef EASY_ENABLE_STRICT_ALIGNMENT + *(uint16_t*)ptr = 0; +#else + ((char*)ptr)[0] = 0; + ((char*)ptr)[1] = 0; +#endif +} + +EASY_FORCE_INLINE void unaligned_zero32(void* ptr) +{ +#ifndef EASY_ENABLE_STRICT_ALIGNMENT + *(uint32_t*)ptr = 0; +#else + ((char*)ptr)[0] = 0; + ((char*)ptr)[1] = 0; + ((char*)ptr)[2] = 0; + ((char*)ptr)[3] = 0; +#endif +} + +EASY_FORCE_INLINE void unaligned_zero64(void* ptr) +{ +#ifdef EASY_ENABLE_STRICT_ALIGNMENT + // Assume unaligned is more common. + if (!is_aligned(ptr)) { + ((char*)ptr)[0] = 0; + ((char*)ptr)[1] = 0; + ((char*)ptr)[2] = 0; + ((char*)ptr)[3] = 0; + ((char*)ptr)[4] = 0; + ((char*)ptr)[5] = 0; + ((char*)ptr)[6] = 0; + ((char*)ptr)[7] = 0; + } + else +#endif + + *(uint64_t*)ptr = 0; +} + +template +EASY_FORCE_INLINE void unaligned_store16(void* ptr, T val) +{ + static_assert(sizeof(T) == 2, "16 bit type required."); + +#ifndef EASY_ENABLE_STRICT_ALIGNMENT + *(T*)ptr = val; +#else + const char* const temp = (const char*)&val; + ((char*)ptr)[0] = temp[0]; + ((char*)ptr)[1] = temp[1]; +#endif +} + +template +EASY_FORCE_INLINE void unaligned_store32(void* ptr, T val) +{ + static_assert(sizeof(T) == 4, "32 bit type required."); + +#ifndef EASY_ENABLE_STRICT_ALIGNMENT + *(T*)ptr = val; +#else + const char* const temp = (const char*)&val; + ((char*)ptr)[0] = temp[0]; + ((char*)ptr)[1] = temp[1]; + ((char*)ptr)[2] = temp[2]; + ((char*)ptr)[3] = temp[3]; +#endif +} + +template +EASY_FORCE_INLINE void unaligned_store64(void* ptr, T val) +{ + static_assert(sizeof(T) == 8, "64 bit type required."); + +#ifdef EASY_ENABLE_STRICT_ALIGNMENT + // Assume unaligned is more common. + if (!is_aligned(ptr)) { + const char* const temp = (const char*)&val; + ((char*)ptr)[0] = temp[0]; + ((char*)ptr)[1] = temp[1]; + ((char*)ptr)[2] = temp[2]; + ((char*)ptr)[3] = temp[3]; + ((char*)ptr)[4] = temp[4]; + ((char*)ptr)[5] = temp[5]; + ((char*)ptr)[6] = temp[6]; + ((char*)ptr)[7] = temp[7]; + } + else +#endif + + *(T*)ptr = val; +} + +template +EASY_FORCE_INLINE T unaligned_load16(const void* ptr) +{ + static_assert(sizeof(T) == 2, "16 bit type required."); + +#ifndef EASY_ENABLE_STRICT_ALIGNMENT + return *(const T*)ptr; +#else + T value; + ((char*)&value)[0] = ((const char*)ptr)[0]; + ((char*)&value)[1] = ((const char*)ptr)[1]; + return value; +#endif +} + +template +EASY_FORCE_INLINE T unaligned_load16(const void* ptr, T* val) +{ + static_assert(sizeof(T) == 2, "16 bit type required."); + +#ifndef EASY_ENABLE_STRICT_ALIGNMENT + *val = *(const T*)ptr; +#else + ((char*)val)[0] = ((const char*)ptr)[0]; + ((char*)val)[1] = ((const char*)ptr)[1]; +#endif + + return *val; +} + +template +EASY_FORCE_INLINE T unaligned_load32(const void* ptr) +{ + static_assert(sizeof(T) == 4, "32 bit type required."); + +#ifndef EASY_ENABLE_STRICT_ALIGNMENT + return *(const T*)ptr; +#else + T value; + ((char*)&value)[0] = ((const char*)ptr)[0]; + ((char*)&value)[1] = ((const char*)ptr)[1]; + ((char*)&value)[2] = ((const char*)ptr)[2]; + ((char*)&value)[3] = ((const char*)ptr)[3]; + return value; +#endif +} + +template +EASY_FORCE_INLINE T unaligned_load32(const void* ptr, T* val) +{ + static_assert(sizeof(T) == 4, "32 bit type required."); + +#ifndef EASY_ENABLE_STRICT_ALIGNMENT + *val = *(const T*)ptr; +#else + ((char*)&val)[0] = ((const char*)ptr)[0]; + ((char*)&val)[1] = ((const char*)ptr)[1]; + ((char*)&val)[2] = ((const char*)ptr)[2]; + ((char*)&val)[3] = ((const char*)ptr)[3]; +#endif + + return *val; +} + +template +EASY_FORCE_INLINE T unaligned_load64(const void* ptr) +{ + static_assert(sizeof(T) == 8, "64 bit type required."); + +#ifdef EASY_ENABLE_STRICT_ALIGNMENT + if (!is_aligned(ptr)) { + T value; + ((char*)&value)[0] = ((const char*)ptr)[0]; + ((char*)&value)[1] = ((const char*)ptr)[1]; + ((char*)&value)[2] = ((const char*)ptr)[2]; + ((char*)&value)[3] = ((const char*)ptr)[3]; + ((char*)&value)[4] = ((const char*)ptr)[4]; + ((char*)&value)[5] = ((const char*)ptr)[5]; + ((char*)&value)[6] = ((const char*)ptr)[6]; + ((char*)&value)[7] = ((const char*)ptr)[7]; + return value; + } +#endif + + return *(const T*)ptr; +} + +template +EASY_FORCE_INLINE T unaligned_load64(const void* ptr, T* val) +{ + static_assert(sizeof(T) == 8, "64 bit type required."); + +#ifdef EASY_ENABLE_STRICT_ALIGNMENT + if (!is_aligned(ptr)) { + ((char*)&val)[0] = ((const char*)ptr)[0]; + ((char*)&val)[1] = ((const char*)ptr)[1]; + ((char*)&val)[2] = ((const char*)ptr)[2]; + ((char*)&val)[3] = ((const char*)ptr)[3]; + ((char*)&val)[4] = ((const char*)ptr)[4]; + ((char*)&val)[5] = ((const char*)ptr)[5]; + ((char*)&val)[6] = ((const char*)ptr)[6]; + ((char*)&val)[7] = ((const char*)ptr)[7]; + } + else +#endif + + *val = *(const T*)ptr; + return *val; +} + +#endif //EASY_PROFILER_ALIGNMENT_HELPERS_H diff --git a/source/3rdparty/easy_profiler/src/base_block_descriptor.cpp b/source/3rdparty/easy_profiler/src/base_block_descriptor.cpp new file mode 100644 index 0000000..54759a6 --- /dev/null +++ b/source/3rdparty/easy_profiler/src/base_block_descriptor.cpp @@ -0,0 +1,59 @@ +/** +Lightweight profiler library for c++ +Copyright(C) 2016-2019 Sergey Yagovtsev, Victor Zarubkin + +Licensed under either of + * MIT license (LICENSE.MIT or http://opensource.org/licenses/MIT) + * Apache License, Version 2.0, (LICENSE.APACHE or http://www.apache.org/licenses/LICENSE-2.0) +at your option. + +The MIT License + Permission is hereby granted, free of charge, to any person obtaining a copy + of this software and associated documentation files (the "Software"), to deal + in the Software without restriction, including without limitation the rights + to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies + of the Software, and to permit persons to whom the Software is furnished + to do so, subject to the following conditions: + + The above copyright notice and this permission notice shall be included in all + copies or substantial portions of the Software. + + THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, + INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR + PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE + LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE + USE OR OTHER DEALINGS IN THE SOFTWARE. + + +The Apache License, Version 2.0 (the "License"); + You may not use this file except in compliance with the License. + You may obtain a copy of the License at + + http://www.apache.org/licenses/LICENSE-2.0 + + Unless required by applicable law or agreed to in writing, software + distributed under the License is distributed on an "AS IS" BASIS, + WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + See the License for the specific language governing permissions and + limitations under the License. + +**/ + +#include + +namespace profiler +{ + + BaseBlockDescriptor::BaseBlockDescriptor(block_id_t _id, EasyBlockStatus _status, int _line, + block_type_t _block_type, color_t _color) EASY_NOEXCEPT + : m_id(_id) + , m_line(_line) + , m_type(_block_type) + , m_color(_color) + , m_status(_status) + { + + } + +} // end of namespace profiler. diff --git a/source/3rdparty/easy_profiler/src/block.cpp b/source/3rdparty/easy_profiler/src/block.cpp new file mode 100644 index 0000000..4bb7114 --- /dev/null +++ b/source/3rdparty/easy_profiler/src/block.cpp @@ -0,0 +1,243 @@ +/************************************************************************ +* file name : block.cpp +* ----------------- : +* creation time : 2016/02/16 +* authors : Sergey Yagovtsev, Victor Zarubkin +* emails : yse.sey@gmail.com, v.s.zarubkin@gmail.com +* ----------------- : +* description : The file contains implementation of profiling blocks +* : +* license : Lightweight profiler library for c++ +* : Copyright(C) 2016-2019 Sergey Yagovtsev, Victor Zarubkin +* : +* : Licensed under either of +* : * MIT license (LICENSE.MIT or http://opensource.org/licenses/MIT) +* : * Apache License, Version 2.0, (LICENSE.APACHE or http://www.apache.org/licenses/LICENSE-2.0) +* : at your option. +* : +* : The MIT License +* : +* : Permission is hereby granted, free of charge, to any person obtaining a copy +* : of this software and associated documentation files (the "Software"), to deal +* : in the Software without restriction, including without limitation the rights +* : to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +* : of the Software, and to permit persons to whom the Software is furnished +* : to do so, subject to the following conditions: +* : +* : The above copyright notice and this permission notice shall be included in all +* : copies or substantial portions of the Software. +* : +* : THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, +* : INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR +* : PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE +* : LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +* : TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE +* : USE OR OTHER DEALINGS IN THE SOFTWARE. +* : +* : The Apache License, Version 2.0 (the "License") +* : +* : You may not use this file except in compliance with the License. +* : You may obtain a copy of the License at +* : +* : http://www.apache.org/licenses/LICENSE-2.0 +* : +* : Unless required by applicable law or agreed to in writing, software +* : distributed under the License is distributed on an "AS IS" BASIS, +* : WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +* : See the License for the specific language governing permissions and +* : limitations under the License. +************************************************************************/ + +#include +#include "profile_manager.h" +#include "current_time.h" + +namespace profiler { + +#ifndef EASY_PROFILER_API_DISABLED +Event::Event(timestamp_t _begin_time) EASY_NOEXCEPT : m_begin(_begin_time), m_end(0) +{ + +} + +Event::Event(timestamp_t _begin_time, timestamp_t _end_time) EASY_NOEXCEPT : m_begin(_begin_time), m_end(_end_time) +{ + +} + +BaseBlockData::BaseBlockData(timestamp_t _begin_time, block_id_t _descriptor_id) EASY_NOEXCEPT + : Event(_begin_time) + , m_id(_descriptor_id) +{ + +} + +BaseBlockData::BaseBlockData(timestamp_t _begin_time, timestamp_t _end_time, block_id_t _descriptor_id) EASY_NOEXCEPT + : Event(_begin_time, _end_time) + , m_id(_descriptor_id) +{ + +} + +Block::Block(Block&& that) EASY_NOEXCEPT + : BaseBlockData(that.m_begin, that.m_id) + , m_name(that.m_name) + , m_status(that.m_status) + , m_isScoped(that.m_isScoped) +{ + m_end = that.m_end; + that.m_end = that.m_begin; +} + +Block::Block(timestamp_t _begin_time, block_id_t _descriptor_id, const char* _runtimeName) EASY_NOEXCEPT + : BaseBlockData(_begin_time, _descriptor_id) + , m_name(_runtimeName) + , m_status(::profiler::ON) + , m_isScoped(true) +{ + +} + +Block::Block(timestamp_t _begin_time, timestamp_t _end_time, block_id_t _descriptor_id, const char* _runtimeName) EASY_NOEXCEPT + : BaseBlockData(_begin_time, _end_time, _descriptor_id) + , m_name(_runtimeName) + , m_status(::profiler::ON) + , m_isScoped(true) +{ + +} + +Block::Block(const BaseBlockDescriptor* _descriptor, const char* _runtimeName, bool _scoped) EASY_NOEXCEPT + : BaseBlockData(1ULL, _descriptor->id()) + , m_name(_runtimeName) + , m_status(_descriptor->status()) + , m_isScoped(_scoped) +{ + +} + +void Block::start() +{ + m_begin = profiler::clock::now(); +} + +void Block::start(timestamp_t _time) EASY_NOEXCEPT +{ + m_begin = _time; +} + +void Block::finish() +{ + m_end = profiler::clock::now(); +} + +void Block::finish(timestamp_t _time) EASY_NOEXCEPT +{ + m_end = _time; +} + +Block::~Block() +{ + if (!finished()) + ::profiler::endBlock(); +} +#else +Event::Event(timestamp_t) EASY_NOEXCEPT : m_begin(0), m_end(0) +{ + +} + +Event::Event(timestamp_t, timestamp_t) EASY_NOEXCEPT : m_begin(0), m_end(0) +{ + +} + +BaseBlockData::BaseBlockData(timestamp_t, block_id_t) EASY_NOEXCEPT + : Event(0, 0) + , m_id(~0U) +{ + +} + +BaseBlockData::BaseBlockData(timestamp_t, timestamp_t, block_id_t) EASY_NOEXCEPT + : Event(0, 0) + , m_id(~0U) +{ + +} + +Block::Block(Block&& that) EASY_NOEXCEPT + : BaseBlockData(0, ~0U) + , m_name("") + , m_status(::profiler::OFF) + , m_isScoped(that.m_isScoped) +{ +} + +Block::Block(timestamp_t, block_id_t, const char*) EASY_NOEXCEPT + : BaseBlockData(0, ~0U) + , m_name("") + , m_status(::profiler::OFF) + , m_isScoped(true) +{ + +} + +Block::Block(timestamp_t, timestamp_t, block_id_t, const char*) EASY_NOEXCEPT + : BaseBlockData(0, ~0U) + , m_name("") + , m_status(::profiler::OFF) + , m_isScoped(true) +{ + +} + +Block::Block(const BaseBlockDescriptor*, const char*, bool _scoped) EASY_NOEXCEPT + : BaseBlockData(0, ~0U) + , m_name("") + , m_status(::profiler::OFF) + , m_isScoped(_scoped) +{ + +} + +void Block::start() +{ +} + +void Block::start(timestamp_t) EASY_NOEXCEPT +{ +} + +void Block::finish() +{ +} + +void Block::finish(timestamp_t) EASY_NOEXCEPT +{ +} + +Block::~Block() +{ +} +#endif + +////////////////////////////////////////////////////////////////////////// + +CSwitchEvent::CSwitchEvent(timestamp_t _begin_time, thread_id_t _tid) EASY_NOEXCEPT + : Event(_begin_time) + , m_thread_id(_tid) +{ + +} + +} // END of namespace profiler. + +CSwitchBlock::CSwitchBlock(profiler::timestamp_t _begin_time, profiler::thread_id_t _tid, const char* _runtimeName) EASY_NOEXCEPT + : profiler::CSwitchEvent(_begin_time, _tid) + , m_name(_runtimeName) +{ + +} + +////////////////////////////////////////////////////////////////////////// diff --git a/source/3rdparty/easy_profiler/src/block_descriptor.cpp b/source/3rdparty/easy_profiler/src/block_descriptor.cpp new file mode 100644 index 0000000..2b3b73c --- /dev/null +++ b/source/3rdparty/easy_profiler/src/block_descriptor.cpp @@ -0,0 +1,92 @@ +/** +Lightweight profiler library for c++ +Copyright(C) 2016-2019 Sergey Yagovtsev, Victor Zarubkin + +Licensed under either of + * MIT license (LICENSE.MIT or http://opensource.org/licenses/MIT) + * Apache License, Version 2.0, (LICENSE.APACHE or http://www.apache.org/licenses/LICENSE-2.0) +at your option. + +The MIT License + Permission is hereby granted, free of charge, to any person obtaining a copy + of this software and associated documentation files (the "Software"), to deal + in the Software without restriction, including without limitation the rights + to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies + of the Software, and to permit persons to whom the Software is furnished + to do so, subject to the following conditions: + + The above copyright notice and this permission notice shall be included in all + copies or substantial portions of the Software. + + THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, + INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR + PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE + LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE + USE OR OTHER DEALINGS IN THE SOFTWARE. + + +The Apache License, Version 2.0 (the "License"); + You may not use this file except in compliance with the License. + You may obtain a copy of the License at + + http://www.apache.org/licenses/LICENSE-2.0 + + Unless required by applicable law or agreed to in writing, software + distributed under the License is distributed on an "AS IS" BASIS, + WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + See the License for the specific language governing permissions and + limitations under the License. + +**/ + +#include +#include "block_descriptor.h" + +#if EASY_BLOCK_DESC_FULL_COPY == 0 +# define EASY_BLOCK_DESC_STRING_LEN(s) static_cast(strlen(s) + 1) +# define EASY_BLOCK_DESC_STRING_VAL(s) s +#else +# define EASY_BLOCK_DESC_STRING_LEN(s) static_cast(s.size() + 1) +# define EASY_BLOCK_DESC_STRING_VAL(s) s.c_str() +#endif + +BlockDescriptor::BlockDescriptor(profiler::block_id_t _id, profiler::EasyBlockStatus _status, const char* _name, + const char* _filename, int _line, profiler::block_type_t _block_type, + profiler::color_t _color) + : Parent(_id, _status, _line, _block_type, _color) + , m_filename(_filename) + , m_name(_name) +{ +} + +const char* BlockDescriptor::name() const +{ + return EASY_BLOCK_DESC_STRING_VAL(m_name); +} + +const char* BlockDescriptor::filename() const +{ + return EASY_BLOCK_DESC_STRING_VAL(m_filename); +} + +uint16_t BlockDescriptor::nameSize() const +{ + return EASY_BLOCK_DESC_STRING_LEN(m_name); +} + +uint16_t BlockDescriptor::filenameSize() const +{ + return EASY_BLOCK_DESC_STRING_LEN(m_filename); +} + +void BlockDescriptor::destroy(BlockDescriptor* instance) +{ +#if EASY_BLOCK_DESC_FULL_COPY == 0 + if (instance != nullptr) + instance->~BlockDescriptor(); + free(instance); +#else + delete instance; +#endif +} diff --git a/source/3rdparty/easy_profiler/src/block_descriptor.h b/source/3rdparty/easy_profiler/src/block_descriptor.h new file mode 100644 index 0000000..c5d9360 --- /dev/null +++ b/source/3rdparty/easy_profiler/src/block_descriptor.h @@ -0,0 +1,86 @@ +/** +Lightweight profiler library for c++ +Copyright(C) 2016-2019 Sergey Yagovtsev, Victor Zarubkin + +Licensed under either of + * MIT license (LICENSE.MIT or http://opensource.org/licenses/MIT) + * Apache License, Version 2.0, (LICENSE.APACHE or http://www.apache.org/licenses/LICENSE-2.0) +at your option. + +The MIT License + Permission is hereby granted, free of charge, to any person obtaining a copy + of this software and associated documentation files (the "Software"), to deal + in the Software without restriction, including without limitation the rights + to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies + of the Software, and to permit persons to whom the Software is furnished + to do so, subject to the following conditions: + + The above copyright notice and this permission notice shall be included in all + copies or substantial portions of the Software. + + THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, + INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR + PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE + LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE + USE OR OTHER DEALINGS IN THE SOFTWARE. + + +The Apache License, Version 2.0 (the "License"); + You may not use this file except in compliance with the License. + You may obtain a copy of the License at + + http://www.apache.org/licenses/LICENSE-2.0 + + Unless required by applicable law or agreed to in writing, software + distributed under the License is distributed on an "AS IS" BASIS, + WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + See the License for the specific language governing permissions and + limitations under the License. + +**/ + +#ifndef EASY_PROFILER_BLOCK_DESCRIPTOR_H +#define EASY_PROFILER_BLOCK_DESCRIPTOR_H + +#include +#include + +#ifndef EASY_BLOCK_DESC_FULL_COPY +# define EASY_BLOCK_DESC_FULL_COPY 1 +#endif + +class BlockDescriptor : public profiler::BaseBlockDescriptor +{ + friend ProfileManager; + + using Parent = profiler::BaseBlockDescriptor; + +#if EASY_BLOCK_DESC_FULL_COPY == 0 + using string_t = const char*; +#else + using string_t = std::string; +#endif + + string_t m_filename; ///< Source file name where this block is declared + string_t m_name; ///< Static name of all blocks of the same type (blocks can have dynamic name) which is, in pair with descriptor id, a unique block identifier + +public: + + BlockDescriptor() = delete; + BlockDescriptor(const BlockDescriptor&) = delete; + BlockDescriptor& operator = (const BlockDescriptor&) = delete; + + BlockDescriptor(profiler::block_id_t _id, profiler::EasyBlockStatus _status, const char* _name, + const char* _filename, int _line, profiler::block_type_t _block_type, profiler::color_t _color); + + const char* name() const; + const char* filename() const; + uint16_t nameSize() const; + uint16_t filenameSize() const; + + static void destroy(BlockDescriptor* instance); + +}; // END of class BlockDescriptor. + +#endif //EASY_PROFILER_BLOCK_DESCRIPTOR_H diff --git a/source/3rdparty/easy_profiler/src/chunk_allocator.h b/source/3rdparty/easy_profiler/src/chunk_allocator.h new file mode 100644 index 0000000..b780948 --- /dev/null +++ b/source/3rdparty/easy_profiler/src/chunk_allocator.h @@ -0,0 +1,414 @@ +/** +Lightweight profiler library for c++ +Copyright(C) 2016-2019 Sergey Yagovtsev, Victor Zarubkin + +Licensed under either of + * MIT license (LICENSE.MIT or http://opensource.org/licenses/MIT) + * Apache License, Version 2.0, (LICENSE.APACHE or http://www.apache.org/licenses/LICENSE-2.0) +at your option. + +The MIT License + Permission is hereby granted, free of charge, to any person obtaining a copy + of this software and associated documentation files (the "Software"), to deal + in the Software without restriction, including without limitation the rights + to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies + of the Software, and to permit persons to whom the Software is furnished + to do so, subject to the following conditions: + + The above copyright notice and this permission notice shall be included in all + copies or substantial portions of the Software. + + THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, + INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR + PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE + LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE + USE OR OTHER DEALINGS IN THE SOFTWARE. + + +The Apache License, Version 2.0 (the "License"); + You may not use this file except in compliance with the License. + You may obtain a copy of the License at + + http://www.apache.org/licenses/LICENSE-2.0 + + Unless required by applicable law or agreed to in writing, software + distributed under the License is distributed on an "AS IS" BASIS, + WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + See the License for the specific language governing permissions and + limitations under the License. + +**/ + +#ifndef EASY_PROFILER_CHUNK_ALLOCATOR_H +#define EASY_PROFILER_CHUNK_ALLOCATOR_H + +#include +#include +#include +#include "alignment_helpers.h" + +////////////////////////////////////////////////////////////////////////// + +#ifndef EASY_ENABLE_ALIGNMENT +# define EASY_ENABLE_ALIGNMENT 0 +#endif + +#ifndef EASY_ALIGNMENT_SIZE +# define EASY_ALIGNMENT_SIZE EASY_ALIGNOF(std::max_align_t) +#endif + +EASY_CONSTEXPR auto EASY_ALIGN_SIZE = EASY_ALIGNMENT_SIZE; + +#if EASY_ENABLE_ALIGNMENT == 0 +# define EASY_ALIGNED(TYPE, VAR, A) TYPE VAR +# define EASY_MALLOC(MEMSIZE, A) malloc(MEMSIZE) +# define EASY_FREE(MEMPTR) free(MEMPTR) +#else +// MSVC and GNUC aligned versions of malloc are defined in malloc.h +# include +# if defined(_MSC_VER) +# define EASY_ALIGNED(TYPE, VAR, A) __declspec(align(A)) TYPE VAR +# define EASY_MALLOC(MEMSIZE, A) _aligned_malloc(MEMSIZE, A) +# define EASY_FREE(MEMPTR) _aligned_free(MEMPTR) +# elif defined(__GNUC__) +# define EASY_ALIGNED(TYPE, VAR, A) TYPE VAR __attribute__((aligned(A))) +# define EASY_MALLOC(MEMSIZE, A) memalign(A, MEMSIZE) +# define EASY_FREE(MEMPTR) free(MEMPTR) +# else +# define EASY_ALIGNED(TYPE, VAR, A) TYPE VAR +# define EASY_MALLOC(MEMSIZE, A) malloc(MEMSIZE) +# define EASY_FREE(MEMPTR) free(MEMPTR) +# endif +#endif + +////////////////////////////////////////////////////////////////////////// + +template +class chunk_allocator +{ + static_assert(N != 0, "chunk_allocator N must be a positive value"); + + struct chunk { EASY_ALIGNED(char, data[N], EASY_ALIGNMENT_SIZE); chunk* prev = nullptr; }; + + struct chunk_list + { + chunk* last; + + chunk_list(const chunk_list&) = delete; + chunk_list(chunk_list&&) = delete; + + chunk_list() : last(nullptr) + { + static_assert(sizeof(char) == 1, "easy_profiler logic error: sizeof(char) != 1 for this platform! Please, contact easy_profiler authors to resolve your problem."); + emplace_back(); + } + + ~chunk_list() + { + do free_last(); while (last != nullptr); + } + + void clear_all_except_last() + { + while (last->prev != nullptr) + free_last(); + zero_last_chunk_size(); + } + + void emplace_back() + { + auto prev = last; + last = ::new (EASY_MALLOC(sizeof(chunk), EASY_ALIGNMENT_SIZE)) chunk(); + last->prev = prev; + zero_last_chunk_size(); + } + + /** Invert current chunks list to enable to iterate over chunks list in direct order. + + This method is used by serialize(). + */ + void invert() + { + chunk* next = nullptr; + + while (last->prev != nullptr) { + auto p = last->prev; + last->prev = next; + next = last; + last = p; + } + + last->prev = next; + } + + private: + + void free_last() + { + auto p = last; + last = last->prev; + EASY_FREE(p); + } + + void zero_last_chunk_size() + { + // Although there is no need for unaligned access stuff b/c a new chunk will + // usually be at least 8 byte aligned (and we only need 2 byte alignment), + // this is the only way I have been able to get rid of the GCC strict-aliasing warning + // without using std::memset. It's an extra line, but is just as fast as *(uint16_t*)last->data = 0; + char* const data = last->data; + *(uint16_t*)data = (uint16_t)0; + } + }; + + // Used in serialize(): workaround for no constexpr support in MSVC 2013. + EASY_STATIC_CONSTEXPR int_fast32_t MaxChunkOffset = N - sizeof(uint16_t); + EASY_STATIC_CONSTEXPR uint16_t OneBeforeN = static_cast(N - 1); + + chunk_list m_chunks; ///< List of chunks. + chunk* m_markedChunk; ///< Chunk marked by last closed frame + uint32_t m_size; ///< Number of elements stored(# of times allocate() has been called.) + uint32_t m_markedSize; ///< Number of elements to the moment when put_mark() has been called. + uint16_t m_chunkOffset; ///< Number of bytes used in the current chunk. + uint16_t m_markedChunkOffset; ///< Last byte in marked chunk for serializing. + +public: + + chunk_allocator(const chunk_allocator&) = delete; + chunk_allocator(chunk_allocator&&) = delete; + + chunk_allocator() : m_markedChunk(nullptr), m_size(0), m_markedSize(0), m_chunkOffset(0), m_markedChunkOffset(0) + { + } + + /** Allocate n bytes. + + Automatically checks if there is enough preserved memory to store additional n bytes + and allocates additional buffer if needed. + */ + void* allocate(uint16_t n) + { + ++m_size; + + if (!need_expand(n)) + { + // Temp to avoid extra load due to this* aliasing. + uint16_t chunkOffset = m_chunkOffset; + char* data = m_chunks.last->data + chunkOffset; + chunkOffset += n + sizeof(uint16_t); + m_chunkOffset = chunkOffset; + + unaligned_store16(data, n); + data += sizeof(uint16_t); + + // If there is enough space for at least another payload size, + // set it to zero. + if (chunkOffset < OneBeforeN) + unaligned_zero16(data + n); + + return data; + } + + m_chunkOffset = n + sizeof(uint16_t); + m_chunks.emplace_back(); + + char* data = m_chunks.last->data; + unaligned_store16(data, n); + data += sizeof(uint16_t); + + // We assume here that it takes more than one element to fill a chunk. + unaligned_zero16(data + n); + + return data; + } + + /** Check if current storage is not enough to store additional n bytes. + */ + bool need_expand(uint16_t n) const + { + return (m_chunkOffset + n + sizeof(uint16_t)) > N; + } + + uint32_t size() const + { + return m_size; + } + + bool empty() const + { + return m_size == 0; + } + + uint32_t markedSize() const + { + return m_markedSize; + } + + bool markedEmpty() const + { + return m_markedSize == 0; + } + + void clear() + { + m_size = 0; + m_markedSize = 0; + m_chunkOffset = 0; + m_markedChunk = nullptr; + m_chunks.clear_all_except_last(); // There is always at least one chunk + } + + /** Serialize data to stream. + + \warning Data will be cleared after serialization. + */ + void serialize(std::ostream& _outputStream) + { + // Chunks are stored in reversed order (stack). + // To be able to iterate them in direct order we have to invert the chunks list. + m_chunks.invert(); + + // Each chunk is an array of N bytes that can hold between + // 1(if the list isn't empty) and however many elements can fit in a chunk, + // where an element consists of a payload size + a payload as follows: + // elementStart[0..1]: size as a uint16_t + // elementStart[2..size-1]: payload. + + // The maximum chunk offset is N-sizeof(uint16_t) b/c, if we hit that (or go past), + // there is either no space left, 1 byte left, or 2 bytes left, all of which are + // too small to cary more than a zero-sized element. + + chunk* current = m_chunks.last; + bool isMarked; + do { + + isMarked = (current == m_markedChunk); + const char* data = current->data; + + const int_fast32_t maxOffset = isMarked ? m_markedChunkOffset : MaxChunkOffset; + int_fast32_t chunkOffset = 0; // signed int so overflow is not checked. + auto payloadSize = unaligned_load16(data); + + while (chunkOffset < maxOffset && payloadSize != 0) + { + const uint16_t chunkSize = sizeof(uint16_t) + payloadSize; + _outputStream.write(data, chunkSize); + data += chunkSize; + chunkOffset += chunkSize; + unaligned_load16(data, &payloadSize); + } + + current = current->prev; + + } while (current != nullptr && !isMarked); + + clear(); + } + + void put_mark() + { + m_markedChunk = m_chunks.last; + m_markedSize = m_size; + m_markedChunkOffset = m_chunkOffset; + } + + void* marked_allocate(uint16_t n) + { + chunk* marked = m_markedChunk; + if (marked == nullptr || (marked == m_chunks.last && m_markedSize == m_size)) + { + auto data = allocate(n); + put_mark(); + return data; + } + + ++m_markedSize; + + uint16_t chunkOffset = m_markedChunkOffset; + if ((chunkOffset + n + sizeof(uint16_t)) <= N) + { + // Temp to avoid extra load due to this* aliasing. + char* data = marked->data + chunkOffset; + chunkOffset += n + sizeof(uint16_t); + m_markedChunkOffset = chunkOffset; + + unaligned_store16(data, n); + data += sizeof(uint16_t); + + // If there is enough space for at least another payload size, + // set it to zero. + if (chunkOffset < OneBeforeN) + unaligned_zero16(data + n); + + if (marked == m_chunks.last && chunkOffset > m_chunkOffset) + m_chunkOffset = chunkOffset; + + return data; + } + + chunkOffset = n + sizeof(uint16_t); + m_markedChunkOffset = chunkOffset; + + chunk* last = m_chunks.last; + if (marked == last) + { + m_chunks.emplace_back(); + last = m_chunks.last; + m_chunkOffset = chunkOffset; + m_size = m_markedSize; + } + else + { + do last = last->prev; while (last->prev != m_markedChunk); + } + + m_markedChunk = last; + char* data = last->data; + unaligned_store16(data, n); + data += sizeof(uint16_t); + + // We assume here that it takes more than one element to fill a chunk. + unaligned_zero16(data + n); + + return data; + } + +}; // END of class chunk_allocator. + +////////////////////////////////////////////////////////////////////////// + +template +struct aligned_size; + +template +struct aligned_size { + EASY_STATIC_CONSTEXPR uint16_t Size = N; +}; + +template +struct aligned_size { + EASY_STATIC_CONSTEXPR uint16_t Size = static_cast(N - (N % EASY_ALIGN_SIZE)); +}; + +template +struct aligned_size { + EASY_STATIC_CONSTEXPR uint16_t Size = static_cast(N + EASY_ALIGN_SIZE - (N % EASY_ALIGN_SIZE)); +}; + +template +struct get_aligned_size { + EASY_STATIC_CONSTEXPR uint16_t Size = + aligned_size(N), (N % EASY_ALIGN_SIZE) == 0, (N > (65536 - EASY_ALIGN_SIZE))>::Size; +}; + +static_assert(get_aligned_size::Size == EASY_ALIGN_SIZE, "wrong get_aligned_size"); +static_assert(get_aligned_size<2 * EASY_ALIGN_SIZE - 3>::Size == 2 * EASY_ALIGN_SIZE, "wrong get_aligned_size"); +static_assert(get_aligned_size<65530>::Size == 65536 - EASY_ALIGN_SIZE, "wrong get_aligned_size"); +static_assert(get_aligned_size<65526>::Size == 65536 - EASY_ALIGN_SIZE, "wrong get_aligned_size"); +static_assert(get_aligned_size<65536 - EASY_ALIGN_SIZE>::Size == 65536 - EASY_ALIGN_SIZE, "wrong get_aligned_size"); +static_assert(get_aligned_size<65536 + 3 - EASY_ALIGN_SIZE * 2>::Size == 65536 - EASY_ALIGN_SIZE, "wrong get_aligned_size"); + +////////////////////////////////////////////////////////////////////////// + +#endif // EASY_PROFILER_CHUNK_ALLOCATOR_H diff --git a/source/3rdparty/easy_profiler/src/current_thread.h b/source/3rdparty/easy_profiler/src/current_thread.h new file mode 100644 index 0000000..fc39ea3 --- /dev/null +++ b/source/3rdparty/easy_profiler/src/current_thread.h @@ -0,0 +1,86 @@ +/** +Lightweight profiler library for c++ +Copyright(C) 2016-2019 Sergey Yagovtsev, Victor Zarubkin + +Licensed under either of + * MIT license (LICENSE.MIT or http://opensource.org/licenses/MIT) + * Apache License, Version 2.0, (LICENSE.APACHE or http://www.apache.org/licenses/LICENSE-2.0) +at your option. + +The MIT License + Permission is hereby granted, free of charge, to any person obtaining a copy + of this software and associated documentation files (the "Software"), to deal + in the Software without restriction, including without limitation the rights + to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies + of the Software, and to permit persons to whom the Software is furnished + to do so, subject to the following conditions: + + The above copyright notice and this permission notice shall be included in all + copies or substantial portions of the Software. + + THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, + INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR + PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE + LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE + USE OR OTHER DEALINGS IN THE SOFTWARE. + + +The Apache License, Version 2.0 (the "License"); + You may not use this file except in compliance with the License. + You may obtain a copy of the License at + + http://www.apache.org/licenses/LICENSE-2.0 + + Unless required by applicable law or agreed to in writing, software + distributed under the License is distributed on an "AS IS" BASIS, + WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + See the License for the specific language governing permissions and + limitations under the License. + +**/ + +#ifndef EASY_PROFILER_CURRENT_THREAD_H +#define EASY_PROFILER_CURRENT_THREAD_H + +#include + +#ifdef _WIN32 +# include +#elif defined(__APPLE__) +# include +# include +#elif defined(__QNX__) +# include +# include +# define __NR_gettid SYS_gettid +#else +# include +# include +# include +#endif + +inline profiler::thread_id_t getCurrentThreadId() +{ +#ifdef _WIN32 + return (profiler::thread_id_t)::GetCurrentThreadId(); +#elif defined(__APPLE__) +# if (defined(__MAC_OS_X_VERSION_MIN_REQUIRED) && __MAC_OS_X_VERSION_MIN_REQUIRED >= __MAC_10_6) || \ + (defined(__IPHONE_OS_VERSION_MIN_REQUIRED) && __IPHONE_OS_VERSION_MIN_REQUIRED >= __IPHONE_8_0) + static EASY_THREAD_LOCAL uint64_t _id = 0; + if (!_id) + pthread_threadid_np(NULL, &_id); + return (profiler::thread_id_t)_id; +# else + return (profiler::thread_id_t)pthread_self(); +# endif +#elif defined(__QNX__) + EASY_THREAD_LOCAL static const profiler::thread_id_t _id = (profiler::thread_id_t)gettid(); + return _id; +#else + EASY_THREAD_LOCAL static const profiler::thread_id_t _id = (profiler::thread_id_t)syscall(__NR_gettid); + return _id; +#endif +} + +#endif // EASY_PROFILER_CURRENT_THREAD_H diff --git a/source/3rdparty/easy_profiler/src/current_time.h b/source/3rdparty/easy_profiler/src/current_time.h new file mode 100644 index 0000000..4674820 --- /dev/null +++ b/source/3rdparty/easy_profiler/src/current_time.h @@ -0,0 +1,180 @@ +/** +Lightweight profiler library for c++ +Copyright(C) 2016-2019 Sergey Yagovtsev, Victor Zarubkin + +Licensed under either of + * MIT license (LICENSE.MIT or http://opensource.org/licenses/MIT) + * Apache License, Version 2.0, (LICENSE.APACHE or http://www.apache.org/licenses/LICENSE-2.0) +at your option. + +The MIT License + Permission is hereby granted, free of charge, to any person obtaining a copy + of this software and associated documentation files (the "Software"), to deal + in the Software without restriction, including without limitation the rights + to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies + of the Software, and to permit persons to whom the Software is furnished + to do so, subject to the following conditions: + + The above copyright notice and this permission notice shall be included in all + copies or substantial portions of the Software. + + THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, + INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR + PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE + LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE + USE OR OTHER DEALINGS IN THE SOFTWARE. + + +The Apache License, Version 2.0 (the "License"); + You may not use this file except in compliance with the License. + You may obtain a copy of the License at + + http://www.apache.org/licenses/LICENSE-2.0 + + Unless required by applicable law or agreed to in writing, software + distributed under the License is distributed on an "AS IS" BASIS, + WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + See the License for the specific language governing permissions and + limitations under the License. + +**/ + +#ifndef EASY_PROFILER_CURRENT_TIME_H +#define EASY_PROFILER_CURRENT_TIME_H + +#include + +#if defined(_MSC_VER) && _MSC_VER <= 1800 +// std::chrono for MSVC2013 is broken - it has very low resolution of 16ms +// restrict usage of std::chrono +# if EASY_CHRONO_HIGHRES_CLOCK +# undef EASY_CHRONO_HIGHRES_CLOCK +# endif +# if EASY_CHRONO_STEADY_CLOCK +# undef EASY_CHRONO_STEADY_CLOCK +# endif +#endif + +#if EASY_CHRONO_HIGHRES_CLOCK +# include +# define EASY_CHRONO_CLOCK std::chrono::high_resolution_clock +#elif EASY_CHRONO_STEADY_CLOCK +# include +# define EASY_CHRONO_CLOCK std::chrono::steady_clock +#elif defined(_WIN32) +# include +#else +# include +# include +# ifdef __ARM_ARCH +# include +# endif//__ARM_ARCH +#endif +# ifdef __mips__ +# include +# endif//__mips__ + +namespace profiler { namespace clock { + +static inline profiler::timestamp_t now() +{ +#if EASY_CHRONO_HIGHRES_CLOCK || EASY_CHRONO_STEADY_CLOCK + return (profiler::timestamp_t)EASY_CHRONO_CLOCK::now().time_since_epoch().count(); +#elif defined(_WIN32) + //see https://msdn.microsoft.com/library/windows/desktop/dn553408(v=vs.85).aspx + LARGE_INTEGER elapsedMicroseconds; + if (!QueryPerformanceCounter(&elapsedMicroseconds)) + return 0; + return (profiler::timestamp_t)elapsedMicroseconds.QuadPart; +#else// not _WIN32 + +#if (defined(__GNUC__) || defined(__ICC)) + + // part of code from google/benchmark library (Licensed under the Apache License, Version 2.0) + // see https://github.com/google/benchmark/blob/master/src/cycleclock.h#L111 + #if defined(__i386__) + int64_t ret; + __asm__ volatile("rdtsc" : "=A"(ret)); + return ret; + #elif defined(__x86_64__) || defined(__amd64__) + uint64_t low, high; + __asm__ volatile("rdtsc" : "=a"(low), "=d"(high)); + return (high << 32) | low; + #elif defined(__powerpc__) || defined(__ppc__) + // This returns a time-base, which is not always precisely a cycle-count. + int64_t tbl, tbu0, tbu1; + asm("mftbu %0" : "=r"(tbu0)); + asm("mftb %0" : "=r"(tbl)); + asm("mftbu %0" : "=r"(tbu1)); + tbl &= -static_cast(tbu0 == tbu1); + // high 32 bits in tbu1; low 32 bits in tbl (tbu0 is garbage) + return (tbu1 << 32) | tbl; + #elif defined(__sparc__) + int64_t tick; + asm(".byte 0x83, 0x41, 0x00, 0x00"); + asm("mov %%g1, %0" : "=r"(tick)); + return tick; + #elif defined(__ia64__) + int64_t itc; + asm("mov %0 = ar.itc" : "=r"(itc)); + return itc; + #elif defined(_MSC_VER) && defined(_M_IX86) + // Older MSVC compilers (like 7.x) don't seem to support the + // __rdtsc intrinsic properly, so I prefer to use _asm instead + // when I know it will work. Otherwise, I'll use __rdtsc and hope + // the code is being compiled with a non-ancient compiler. + _asm rdtsc + #elif defined(_MSC_VER) + return __rdtsc(); + #elif defined(__aarch64__) + // System timer of ARMv8 runs at a different frequency than the CPU's. + // The frequency is fixed, typically in the range 1-50MHz. It can be + // read at CNTFRQ special register. We assume the OS has set up + // the virtual timer properly. + int64_t virtual_timer_value; + asm volatile("mrs %0, cntvct_el0" : "=r"(virtual_timer_value)); + return virtual_timer_value; + #elif defined(__ARM_ARCH) + #if (__ARM_ARCH >= 6) // V6 is the earliest arch that has a standard cyclecount + uint32_t pmccntr; + uint32_t pmuseren; + uint32_t pmcntenset; + // Read the user mode perf monitor counter access permissions. + asm volatile("mrc p15, 0, %0, c9, c14, 0" : "=r"(pmuseren)); + if (pmuseren & 1) { // Allows reading perfmon counters for user mode code. + asm volatile("mrc p15, 0, %0, c9, c12, 1" : "=r"(pmcntenset)); + if (pmcntenset & 0x80000000ul) { // Is it counting? + asm volatile("mrc p15, 0, %0, c9, c13, 0" : "=r"(pmccntr)); + // The counter is set up to count every 64th cycle + return static_cast(pmccntr) * 64; // Should optimize to << 6 + } + } + #endif + struct timeval tv; + gettimeofday(&tv, nullptr); + return static_cast(tv.tv_sec) * 1000000 + tv.tv_usec; + #elif defined(__mips__) + // mips apparently only allows rdtsc for superusers, so we fall + // back to gettimeofday. It's possible clock_gettime would be better. + struct timeval tv; + gettimeofday(&tv, nullptr); + return static_cast(tv.tv_sec) * 1000000 + tv.tv_usec; + #else + #warning You need to define fast now() for your OS and CPU + return std::chrono::high_resolution_clock::now().time_since_epoch().count(); + #define EASY_CHRONO_CLOCK std::chrono::high_resolution_clock + #endif + +#else // not _WIN32, __GNUC__, __ICC + #warning You need to define fast now() for your OS and CPU + return std::chrono::high_resolution_clock::now().time_since_epoch().count(); + #define EASY_CHRONO_CLOCK std::chrono::high_resolution_clock +#endif + +#endif +} + +} } // end of namespace profiler::clock. + +#endif // EASY_PROFILER_CURRENT_TIME_H diff --git a/source/3rdparty/easy_profiler/src/easy_socket.cpp b/source/3rdparty/easy_profiler/src/easy_socket.cpp new file mode 100644 index 0000000..1dcf609 --- /dev/null +++ b/source/3rdparty/easy_profiler/src/easy_socket.cpp @@ -0,0 +1,438 @@ +/** +Lightweight profiler library for c++ +Copyright(C) 2016-2019 Sergey Yagovtsev, Victor Zarubkin + +Licensed under either of +* MIT license (LICENSE.MIT or http://opensource.org/licenses/MIT) +* Apache License, Version 2.0, (LICENSE.APACHE or http://www.apache.org/licenses/LICENSE-2.0) +at your option. + +The MIT License +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +of the Software, and to permit persons to whom the Software is furnished +to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, +INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR +PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE +LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE +USE OR OTHER DEALINGS IN THE SOFTWARE. + + +The Apache License, Version 2.0 (the "License"); +You may not use this file except in compliance with the License. +You may obtain a copy of the License at + +http://www.apache.org/licenses/LICENSE-2.0 + +Unless required by applicable law or agreed to in writing, software +distributed under the License is distributed on an "AS IS" BASIS, +WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +See the License for the specific language governing permissions and +limitations under the License. +**/ + +#include +#include +#include +#include +#if defined(__QNX__) +# include +#endif + +#if defined(_WIN32) +# pragma comment (lib, "Ws2_32.lib") +# pragma comment (lib, "Mswsock.lib") +# pragma comment (lib, "AdvApi32.lib") +# ifdef max +# undef max +# endif +#else +# include +# include +#endif + +///////////////////////////////////////////////////////////////// + +#if defined(_WIN32) +const int SOCK_ABORTED = WSAECONNABORTED; +const int SOCK_RESET = WSAECONNRESET; +const int SOCK_IN_PROGRESS = WSAEINPROGRESS; +#else +const int SOCK_ABORTED = ECONNABORTED; +const int SOCK_RESET = ECONNRESET; +const int SOCK_IN_PROGRESS = EINPROGRESS; +const int SOCK_BROKEN_PIPE = EPIPE; +const int SOCK_ENOENT = ENOENT; +#endif + +const int SEND_BUFFER_SIZE = 64 * 1024 * 1024; + +///////////////////////////////////////////////////////////////// + +static int closeSocket(EasySocket::socket_t s) +{ +#if defined(_WIN32) + return ::closesocket(s); +#else + return ::close(s); +#endif +} + +///////////////////////////////////////////////////////////////// + +bool EasySocket::checkSocket(socket_t s) const +{ + return s > 0; +} + +void EasySocket::setBlocking(EasySocket::socket_t s, bool blocking) +{ +#if defined(_WIN32) + u_long iMode = blocking ? 0 : 1;//0 - blocking, 1 - non blocking + ::ioctlsocket(s, FIONBIO, &iMode); +#else + int iMode = blocking ? 0 : 1;//0 - blocking, 1 - non blocking + ::ioctl(s, FIONBIO, (char*)&iMode); +#endif +} + +int EasySocket::bind(uint16_t port) +{ + if (!checkSocket(m_socket)) + return -1; + + struct sockaddr_in server_address; + memset(&server_address, 0, sizeof(server_address)); + server_address.sin_family = AF_INET; + server_address.sin_addr.s_addr = INADDR_ANY; + server_address.sin_port = htons(port); + auto res = ::bind(m_socket, (struct sockaddr *)&server_address, sizeof(server_address)); + return res; +} + +void EasySocket::flush() +{ + if (m_socket) + closeSocket(m_socket); + + if (m_replySocket != m_socket && m_replySocket != 0) { + // we do not need to close uninitialized reply socket + closeSocket(m_replySocket); + } + +#if defined(_WIN32) + m_socket = 0; + m_replySocket = 0; +#else + m_wsaret = 0; +#endif +} + +void EasySocket::checkResult(int result) +{ + if (result >= 0) + { + m_state = ConnectionState::Connected; + return; + } + + if (result == -1) // is this check necessary? + { +#if defined(_WIN32) + const int error_code = WSAGetLastError(); +#else + const int error_code = errno; +#endif + + switch (error_code) + { + case SOCK_ABORTED: + case SOCK_RESET: +#if !defined(_WIN32) + case SOCK_BROKEN_PIPE: + case SOCK_ENOENT: +#endif +#if defined (__APPLE__) + case ECONNREFUSED: +#endif + m_state = ConnectionState::Disconnected; + break; + + case SOCK_IN_PROGRESS: + m_state = ConnectionState::Connecting; + break; + + default: + break; + } + } +} + +void EasySocket::init() +{ + if (m_wsaret != 0) + return; + +#if !defined(_WIN32) + const int protocol = 0; +#else + const int protocol = IPPROTO_TCP; +#endif + + m_socket = ::socket(AF_INET, SOCK_STREAM, protocol); + if (!checkSocket(m_socket)) + return; + + setBlocking(m_socket, true); + +#if !defined(_WIN32) + m_wsaret = 1; +#endif + + const int opt = 1; + ::setsockopt(m_socket, SOL_SOCKET, SO_REUSEADDR, (const char*)&opt, sizeof(int)); +} + +EasySocket::ConnectionState EasySocket::state() const +{ + return m_state; +} + +bool EasySocket::isDisconnected() const +{ + return static_cast(m_state) <= 0; +} + +bool EasySocket::isConnected() const +{ + return m_state == ConnectionState::Connected; +} + +EasySocket::EasySocket() +{ +#if defined(_WIN32) + WSADATA wsaData; + m_wsaret = WSAStartup(0x101, &wsaData); +#else + m_wsaret = 0; +#endif + + init(); +} + +EasySocket::~EasySocket() +{ + flush(); + +#if defined(_WIN32) + if (m_wsaret == 0) + WSACleanup(); +#endif +} + +void EasySocket::setReceiveTimeout(int milliseconds) +{ + if (!isConnected() || !checkSocket(m_replySocket)) + return; + + if (milliseconds <= 0) + milliseconds = std::numeric_limits::max() / 1000; + +#if defined(_WIN32) + const DWORD timeout = static_cast(milliseconds); + ::setsockopt(m_replySocket, SOL_SOCKET, SO_RCVTIMEO, (const char*)&timeout, sizeof(DWORD)); +#else + struct timeval tv; + if (milliseconds >= 1000) + { + const int s = milliseconds / 1000; + const int us = (milliseconds - s * 1000) * 1000; + tv.tv_sec = s; + tv.tv_usec = us; + } + else + { + tv.tv_sec = 0; + tv.tv_usec = milliseconds * 1000; + } + + ::setsockopt(m_replySocket, SOL_SOCKET, SO_RCVTIMEO, (const char*)&tv, sizeof (struct timeval)); +#endif +} + +int EasySocket::send(const void* buffer, size_t nbytes) +{ + if (!checkSocket(m_replySocket)) + return -1; + +#if defined(_WIN32) || defined(__APPLE__) + const int res = ::send(m_replySocket, (const char*)buffer, (int)nbytes, 0); +#else + const int res = (int)::send(m_replySocket, buffer, nbytes, MSG_NOSIGNAL); +#endif + + checkResult(res); + + return res; +} + +int EasySocket::receive(void* buffer, size_t nbytes) +{ + if (!checkSocket(m_replySocket)) + return -1; + +#if defined(_WIN32) + const int res = ::recv(m_replySocket, (char*)buffer, (int)nbytes, 0); +#else + const int res = (int)::read(m_replySocket, buffer, nbytes); +#endif + + checkResult(res); + if (res == 0) + m_state = ConnectionState::Disconnected; + + return res; +} + +int EasySocket::listen(int count) +{ + if (!checkSocket(m_socket)) + return -1; + + const int res = ::listen(m_socket, count); + checkResult(res); + + return res; +} + +int EasySocket::accept() +{ + if (!checkSocket(m_socket)) + return -1; + + fd_set fdread; + FD_ZERO (&fdread); + FD_SET (m_socket, &fdread); + + fd_set fdwrite = fdread; + fd_set fdexcl = fdread; + + struct timeval tv { 0, 500 }; + const int rc = ::select((int)m_socket + 1, &fdread, &fdwrite, &fdexcl, &tv); + if (rc <= 0) + return -1; // there is no connection for accept + + m_replySocket = ::accept(m_socket, nullptr, nullptr); + checkResult((int)m_replySocket); + + if (checkSocket(m_replySocket)) + { + ::setsockopt(m_replySocket, SOL_SOCKET, SO_SNDBUF, (char*)&SEND_BUFFER_SIZE, sizeof(int)); + + //const int flag = 1; + //const int result = setsockopt(m_replySocket,IPPROTO_TCP,TCP_NODELAY,(char *)&flag,sizeof(int)); + +#if defined(__APPLE__) + // Apple doesn't have MSG_NOSIGNAL, work around it + const int value = 1; + ::setsockopt(m_replySocket, SOL_SOCKET, SO_NOSIGPIPE, &value, sizeof(value)); +#endif + + //setBlocking(m_replySocket,true); + } + + return (int)m_replySocket; +} + +bool EasySocket::setAddress(const char* address, uint16_t port) +{ + m_server = ::gethostbyname(address); + if (m_server == nullptr) + return false; + + memset((char*)&m_serverAddress, 0, sizeof(m_serverAddress)); + m_serverAddress.sin_family = AF_INET; + memcpy((char*)&m_serverAddress.sin_addr.s_addr, (char*)m_server->h_addr, (size_t)m_server->h_length); + + m_serverAddress.sin_port = htons(port); + + return true; +} + +int EasySocket::connect() +{ + if (m_server == nullptr || m_socket <= 0) + return -1; + + int res = 0; + //TODO: more intelligence +#if !defined(_WIN32) + setBlocking(m_socket, false); + + const int sleepMs = 20; + const int waitSec = 1; + const int waitMs = waitSec * 1000 / sleepMs; + + for (int counter = 0; counter++ < waitMs;) + { + res = ::connect(m_socket, (struct sockaddr*)&m_serverAddress, sizeof(m_serverAddress)); + +#if defined(__APPLE__) + // on Apple, treat EISCONN error as success + if (res == -1 && errno == EISCONN) + { + res = 0; + break; + } +#endif + + checkResult(res); + if (res == 0) + { + break; + } + + if (m_state == ConnectionState::Connecting) + { + std::this_thread::sleep_for(std::chrono::milliseconds(sleepMs)); + continue; + } + + if (isDisconnected()) + { + break; + } + } + + setBlocking(m_socket, true); +#else + res = ::connect(m_socket, (struct sockaddr*)&m_serverAddress, sizeof(m_serverAddress)); + checkResult(res); +#endif + + if (res == 0) + { + struct timeval tv; + tv.tv_sec = 1; + tv.tv_usec = 0; + ::setsockopt(m_socket, SOL_SOCKET, SO_RCVTIMEO, (char*)&tv, sizeof(struct timeval)); + +#if defined(__APPLE__) + // Apple doesn't have MSG_NOSIGNAL, work around it + const int value = 1; + setsockopt(m_socket, SOL_SOCKET, SO_NOSIGPIPE, &value, sizeof(value)); +#endif + + m_replySocket = m_socket; + } + + return res; +} diff --git a/source/3rdparty/easy_profiler/src/event_trace_status.h b/source/3rdparty/easy_profiler/src/event_trace_status.h new file mode 100644 index 0000000..ca82479 --- /dev/null +++ b/source/3rdparty/easy_profiler/src/event_trace_status.h @@ -0,0 +1,23 @@ + + + +#ifndef EASY_PROFILER__EVENT_TRACE_STATUS__H_ +#define EASY_PROFILER__EVENT_TRACE_STATUS__H_ + +////////////////////////////////////////////////////////////////////////// +////////////////////////////////////////////////////////////////////////// + +enum class EventTracingEnableStatus : unsigned char +{ + LaunchedSuccessfully = 0, + PermissionDenied, + AlreadyLaunched, + BadPropertiesSize, + OpenTraceFailed, + UnknownError, +}; + +////////////////////////////////////////////////////////////////////////// +////////////////////////////////////////////////////////////////////////// + +#endif // EASY_PROFILER__EVENT_TRACE_STATUS__H_ diff --git a/source/3rdparty/easy_profiler/src/event_trace_win.cpp b/source/3rdparty/easy_profiler/src/event_trace_win.cpp new file mode 100644 index 0000000..bdb4d7b --- /dev/null +++ b/source/3rdparty/easy_profiler/src/event_trace_win.cpp @@ -0,0 +1,587 @@ +/************************************************************************ +* file name : event_trace_win.cpp +* ----------------- : +* creation time : 2016/09/04 +* author : Victor Zarubkin +* email : v.s.zarubkin@gmail.com +* ----------------- : +* description : The file contains implementation of EasyEventTracer class used for tracing +* : Windows system events to get context switches. +* ----------------- : +* change log : * 2016/09/04 Victor Zarubkin: initial commit. +* : +* : * 2016/09/13 Victor Zarubkin: get process id and process name +* : of the owner of thread with id == CSwitch::NewThreadId. +* : +* : * 2016/09/17 Victor Zarubkin: added log messages printing. +* ----------------- : +* license : Lightweight profiler library for c++ +* : Copyright(C) 2016-2019 Sergey Yagovtsev, Victor Zarubkin +* : +* : Licensed under either of +* : * MIT license (LICENSE.MIT or http://opensource.org/licenses/MIT) +* : * Apache License, Version 2.0, (LICENSE.APACHE or http://www.apache.org/licenses/LICENSE-2.0) +* : at your option. +* : +* : The MIT License +* : +* : Permission is hereby granted, free of charge, to any person obtaining a copy +* : of this software and associated documentation files (the "Software"), to deal +* : in the Software without restriction, including without limitation the rights +* : to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +* : of the Software, and to permit persons to whom the Software is furnished +* : to do so, subject to the following conditions: +* : +* : The above copyright notice and this permission notice shall be included in all +* : copies or substantial portions of the Software. +* : +* : THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, +* : INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR +* : PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE +* : LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +* : TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE +* : USE OR OTHER DEALINGS IN THE SOFTWARE. +* : +* : The Apache License, Version 2.0 (the "License") +* : +* : You may not use this file except in compliance with the License. +* : You may obtain a copy of the License at +* : +* : http://www.apache.org/licenses/LICENSE-2.0 +* : +* : Unless required by applicable law or agreed to in writing, software +* : distributed under the License is distributed on an "AS IS" BASIS, +* : WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +* : See the License for the specific language governing permissions and +* : limitations under the License. +************************************************************************/ + +#ifdef _WIN32 +#include +#include +#include +#include +#include "profile_manager.h" +#include "current_time.h" + +#include "event_trace_win.h" +#include + +#ifdef __MINGW32__ +#include +#endif + +//#include + +#if EASY_OPTION_LOG_ENABLED != 0 +# include + +# ifndef EASY_ERRORLOG +# define EASY_ERRORLOG std::cerr +# endif + +# ifndef EASY_LOG +# define EASY_LOG std::cerr +# endif + +# ifndef EASY_ERROR +# define EASY_ERROR(LOG_MSG) EASY_ERRORLOG << "EasyProfiler ERROR: " << LOG_MSG +# endif + +# ifndef EASY_WARNING +# define EASY_WARNING(LOG_MSG) EASY_ERRORLOG << "EasyProfiler WARNING: " << LOG_MSG +# endif + +# ifndef EASY_LOGMSG +# define EASY_LOGMSG(LOG_MSG) EASY_LOG << "EasyProfiler INFO: " << LOG_MSG +# endif + +# ifndef EASY_LOG_ONLY +# define EASY_LOG_ONLY(CODE) CODE +# endif + +#else + +# ifndef EASY_ERROR +# define EASY_ERROR(LOG_MSG) +# endif + +# ifndef EASY_WARNING +# define EASY_WARNING(LOG_MSG) +# endif + +# ifndef EASY_LOGMSG +# define EASY_LOGMSG(LOG_MSG) +# endif + +# ifndef EASY_LOG_ONLY +# define EASY_LOG_ONLY(CODE) +# endif + +#endif + +////////////////////////////////////////////////////////////////////////// +////////////////////////////////////////////////////////////////////////// + +extern const profiler::color_t EASY_COLOR_INTERNAL_EVENT; + +#ifdef __MINGW32__ +static std::atomic TRACING_END_TIME = ATOMIC_VAR_INIT(~0ULL); +static char KERNEL_LOGGER[] = KERNEL_LOGGER_NAME; +#else +static std::atomic_uint64_t TRACING_END_TIME = ATOMIC_VAR_INIT(~0ULL); +#endif + +/** + * Retrieve the process name of the given process. + * + * This method is NOT thread-safe: the returned string has to be copied somewhere before this + * method can be used by another thread or call. + * + * getProcessName() owns the returned string. + * + * \param len the process name string length [output]. + * + * \return the process name string. + */ +static const char* getProcessName(HANDLE hProcess, std::size_t& len) +{ + static TCHAR buf[MAX_PATH] = {}; + len = static_cast(GetModuleBaseName(hProcess, 0, buf, MAX_PATH)); + if (len == 0) + return nullptr; + +#if UNICODE + static char charbuf[MAX_PATH] = {}; + len = std::wcstombs(charbuf, buf, len); + return charbuf; +#else + return buf; +#endif +} + +EASY_CONSTEXPR decltype(EVENT_DESCRIPTOR::Opcode) SWITCH_CONTEXT_OPCODE = 36; +EASY_CONSTEXPR int RAW_TIMESTAMP_TIME_TYPE = 1; + +////////////////////////////////////////////////////////////////////////// + +struct ProcessInfo { + std::string name; + processid_t id = 0; + int8_t valid = 0; +}; + +////////////////////////////////////////////////////////////////////////// + +// CSwitch class +// See https://msdn.microsoft.com/en-us/library/windows/desktop/aa964744(v=vs.85).aspx +// EventType = 36 +struct CSwitch +{ + uint32_t NewThreadId; + uint32_t OldThreadId; + int8_t NewThreadPriority; + int8_t OldThreadPriority; + uint8_t PreviousCState; + int8_t SpareByte; + int8_t OldThreadWaitReason; + int8_t OldThreadWaitMode; + int8_t OldThreadState; + int8_t OldThreadWaitIdealProcessor; + uint32_t NewThreadWaitTime; + uint32_t Reserved; +}; + +////////////////////////////////////////////////////////////////////////// + +struct do_not_calc_hash { + template inline size_t operator()(T _value) const { + return static_cast(_value); + } +}; + +using thread_process_info_map = std::unordered_map; +using process_info_map = std::unordered_map; + +// Using static is safe because easyProcessTraceEvent() is called from one thread +static process_info_map PROCESS_INFO_TABLE; +static thread_process_info_map THREAD_PROCESS_INFO_TABLE; + +////////////////////////////////////////////////////////////////////////// + +void WINAPI easyProcessTraceEvent(PEVENT_RECORD _traceEvent) +{ + if (_traceEvent->EventHeader.EventDescriptor.Opcode != SWITCH_CONTEXT_OPCODE) + return; + + if (sizeof(CSwitch) != _traceEvent->UserDataLength) + return; + + EASY_FUNCTION(EASY_COLOR_INTERNAL_EVENT, profiler::OFF); + + auto _contextSwitchEvent = reinterpret_cast(_traceEvent->UserData); + const auto time = static_cast(_traceEvent->EventHeader.TimeStamp.QuadPart); + if (time > TRACING_END_TIME.load(std::memory_order_acquire)) + return; + + DWORD pid = 0; + const char* process_name = ""; + + // Trying to get target process name and id + auto it = THREAD_PROCESS_INFO_TABLE.find(_contextSwitchEvent->NewThreadId); + if (it == THREAD_PROCESS_INFO_TABLE.end()) + { + auto hThread = OpenThread(THREAD_QUERY_LIMITED_INFORMATION, FALSE, _contextSwitchEvent->NewThreadId); + if (hThread != nullptr) + { + pid = GetProcessIdOfThread(hThread); + auto pinfo = &PROCESS_INFO_TABLE[pid]; + + if (pinfo->valid == 0) + { + if (pinfo->name.empty()) + { + static char numbuf[128] = {}; + sprintf(numbuf, "%u", pid); + pinfo->name = numbuf; + pinfo->id = pid; + } + + /* + According to documentation, using GetModuleBaseName() requires + PROCESS_QUERY_INFORMATION | PROCESS_VM_READ access rights. + But it works fine with PROCESS_QUERY_LIMITED_INFORMATION instead of PROCESS_QUERY_INFORMATION. + + See https://msdn.microsoft.com/en-us/library/windows/desktop/ms683196(v=vs.85).aspx + */ + + //auto hProc = OpenProcess(PROCESS_QUERY_INFORMATION | PROCESS_VM_READ, FALSE, pid); + //if (hProc == nullptr) + auto hProc = OpenProcess(PROCESS_QUERY_LIMITED_INFORMATION | PROCESS_VM_READ, FALSE, pid); + if (hProc != nullptr) + { + std::size_t len = 0; + auto processName = getProcessName(hProc, len); // Using thread-unsafe method is safe because processTraceEvent() is called from one thread + + if (len != 0) + { + pinfo->name.reserve(pinfo->name.size() + 2 + len); + pinfo->name.append(" ", 1); + pinfo->name.append(processName, len); + pinfo->valid = 1; + } + + CloseHandle(hProc); + } + else + { + //auto err = GetLastError(); + //printf("OpenProcess(%u) fail: GetLastError() == %u\n", pid, err); + pinfo->valid = -1; + + if (pid == 4) { + pinfo->name.reserve(pinfo->name.size() + 8); + pinfo->name.append(" System", 7); + } + } + } + + process_name = pinfo->name.c_str(); + THREAD_PROCESS_INFO_TABLE[_contextSwitchEvent->NewThreadId] = pinfo; + + CloseHandle(hThread); + } + else + { + //printf("Can not OpenThread(%u);\n", _contextSwitchEvent->NewThreadId); + THREAD_PROCESS_INFO_TABLE[_contextSwitchEvent->NewThreadId] = nullptr; + } + } + else + { + auto pinfo = it->second; + if (pinfo != nullptr) + process_name = pinfo->name.c_str(); + else if (it->first == 0) + process_name = "System Idle"; + else if (it->first == 4) + process_name = "System"; + } + + ProfileManager::instance().beginContextSwitch(_contextSwitchEvent->OldThreadId, time, _contextSwitchEvent->NewThreadId, process_name); + ProfileManager::instance().endContextSwitch(_contextSwitchEvent->NewThreadId, pid, time); +} + +////////////////////////////////////////////////////////////////////////// + +EasyEventTracer::Properties::Properties() +{ +#if UNICODE + std::wcstombs(sessionName, KERNEL_LOGGER_NAME, sizeof(sessionName)); +#else + std::strncpy(sessionName, KERNEL_LOGGER_NAME, sizeof(sessionName)); +#endif +} + +////////////////////////////////////////////////////////////////////////// + +#ifndef EASY_MAGIC_STATIC_AVAILABLE +class EasyEventTracerInstance { + friend EasyEventTracer; + EasyEventTracer instance; +} EASY_EVENT_TRACER; +#endif + +EasyEventTracer& EasyEventTracer::instance() +{ +#ifndef EASY_MAGIC_STATIC_AVAILABLE + return EASY_EVENT_TRACER.instance; +#else + static EasyEventTracer tracer; + return tracer; +#endif +} + +EasyEventTracer::EasyEventTracer() +{ + m_lowPriority = ATOMIC_VAR_INIT(EASY_OPTION_LOW_PRIORITY_EVENT_TRACING); + THREAD_PROCESS_INFO_TABLE[0U] = nullptr; +} + +EasyEventTracer::~EasyEventTracer() +{ + disable(); +} + +bool EasyEventTracer::isLowPriority() const +{ + return m_lowPriority.load(std::memory_order_acquire); +} + +void EasyEventTracer::setLowPriority(bool _value) +{ + m_lowPriority.store(_value, std::memory_order_release); +} + +bool setPrivilege(HANDLE hToken, PTCHAR _privelegeName) +{ + bool success = false; + + if (hToken) + { + LUID privilegyId; + if (LookupPrivilegeValue(NULL, _privelegeName, &privilegyId)) + { + TOKEN_PRIVILEGES tokenPrivilege; + tokenPrivilege.PrivilegeCount = 1; + tokenPrivilege.Privileges[0].Luid = privilegyId; + tokenPrivilege.Privileges[0].Attributes = SE_PRIVILEGE_ENABLED; + success = AdjustTokenPrivileges(hToken, FALSE, &tokenPrivilege, sizeof(TOKEN_PRIVILEGES), NULL, NULL) != FALSE; + } + } + + EASY_LOG_ONLY( + if (!success) + EASY_WARNING("Failed to set " << _privelegeName << " privilege for the application.\n"); + ) + + return success; +} + +void EasyEventTracer::setProcessPrivileges() +{ + static bool alreadySet = false; + if (alreadySet) + return; + + alreadySet = true; + + HANDLE hToken = nullptr; + if (OpenProcessToken(GetCurrentProcess(), TOKEN_ADJUST_PRIVILEGES | TOKEN_QUERY, &hToken)) + { +#if EASY_OPTION_LOG_ENABLED != 0 + const bool success = setPrivilege(hToken, SE_DEBUG_NAME); + if (!success) + EASY_WARNING("Some context switch events could not get process name.\n"); +#else + setPrivilege(hToken, SE_DEBUG_NAME); +#endif + + CloseHandle(hToken); + } + EASY_LOG_ONLY( + else { + EASY_WARNING("Failed to open process to adjust privileges.\n"); + } + ) +} + +EventTracingEnableStatus EasyEventTracer::startTrace(bool _force, int _step) +{ + using Status = EventTracingEnableStatus; + + auto startTraceResult = StartTrace(&m_sessionHandle, KERNEL_LOGGER_NAME, props()); + switch (startTraceResult) + { + case ERROR_SUCCESS: + return Status::LaunchedSuccessfully; + + case ERROR_ALREADY_EXISTS: + { + if (_force) + { + // Try to stop another event tracing session to force launch self session. + + if (_step == 0) + { + /* + According to https://msdn.microsoft.com/en-us/library/windows/desktop/aa363696(v=vs.85).aspx + SessionHandle is ignored (and could be NULL) if SessionName is not NULL, + and you only need to set the Wnode.BufferSize, Wnode.Guid, LoggerNameOffset, and LogFileNameOffset + in EVENT_TRACE_PROPERTIES structure if ControlCode is EVENT_TRACE_CONTROL_STOP. + All data is already set for m_properties to the moment. Simply copy m_properties and use the copy. + + This method supposed to be faster than launching console window and executing shell command, + but if that would not work, return to using shell command "logman stop". + */ + + // static is safe because we are guarded by spin-lock m_spin + static Properties p; + p.base = m_properties.base; // Use copy of m_properties to make sure m_properties will not be changed + + // Stop another session + ControlTrace((TRACEHANDLE)NULL, KERNEL_LOGGER_NAME, reinterpret_cast(&p), EVENT_TRACE_CONTROL_STOP); + + // Console window variant: + //if (32 >= (int)ShellExecute(NULL, NULL, "logman", "stop \"" KERNEL_LOGGER_NAME "\" -ets", NULL, SW_HIDE)) + // return Status::AlreadyLaunched; + } + + if (_step < 4) + { + // Command executed successfully. Wait for a few time until tracing session finish. + std::this_thread::sleep_for(std::chrono::milliseconds(500)); + return startTrace(true, ++_step); + } + } + + EASY_ERROR("Event tracing not launched: ERROR_ALREADY_EXISTS. To stop another session execute cmd: logman stop \"" << KERNEL_LOGGER_NAME << "\" -ets\n"); + return Status::AlreadyLaunched; + } + + case ERROR_ACCESS_DENIED: + EASY_ERROR("Event tracing not launched: ERROR_ACCESS_DENIED. Try to launch your application as Administrator.\n"); + return Status::PermissionDenied; + + case ERROR_BAD_LENGTH: + EASY_ERROR("Event tracing not launched: ERROR_BAD_LENGTH. It seems that your KERNEL_LOGGER_NAME differs from \"" << m_properties.sessionName << "\". Try to re-compile easy_profiler or contact EasyProfiler developers.\n"); + return Status::BadPropertiesSize; + } + + EASY_ERROR("Event tracing not launched: StartTrace() returned " << startTraceResult << std::endl); + + return Status::UnknownError; +} + +EventTracingEnableStatus EasyEventTracer::enable(bool _force) +{ + using Status = EventTracingEnableStatus; + + profiler::guard_lock lock(m_spin); + if (m_bEnabled) + return Status::LaunchedSuccessfully; + + /* + Trying to set debug privilege for current process + to be able to get other process information (process name). + */ + EasyEventTracer::setProcessPrivileges(); + + // Clear properties + memset(&m_properties, 0, sizeof(m_properties)); + m_properties.base.Wnode.BufferSize = sizeof(m_properties); + m_properties.base.Wnode.Flags = WNODE_FLAG_TRACED_GUID; + m_properties.base.Wnode.ClientContext = RAW_TIMESTAMP_TIME_TYPE; + m_properties.base.Wnode.Guid = SystemTraceControlGuid; + m_properties.base.LoggerNameOffset = sizeof(m_properties.base); + m_properties.base.EnableFlags = EVENT_TRACE_FLAG_CSWITCH; + m_properties.base.LogFileMode = EVENT_TRACE_REAL_TIME_MODE; + + // Start event tracing + const auto res = startTrace(_force); + if (res != Status::LaunchedSuccessfully) + return res; + + memset(&m_trace, 0, sizeof(m_trace)); +#ifdef __MINGW32__ + m_trace.LoggerName = KERNEL_LOGGER; +#else + m_trace.LoggerName = KERNEL_LOGGER_NAME; +#endif + m_trace.ProcessTraceMode = PROCESS_TRACE_MODE_REAL_TIME | PROCESS_TRACE_MODE_EVENT_RECORD | PROCESS_TRACE_MODE_RAW_TIMESTAMP; + m_trace.EventRecordCallback = easyProcessTraceEvent; + + m_openedHandle = OpenTrace(&m_trace); + if (m_openedHandle == INVALID_PROCESSTRACE_HANDLE) + { + EASY_ERROR("Event tracing not launched: OpenTrace() returned invalid handle.\n"); + return Status::OpenTraceFailed; + } + + /* + Have to launch a thread to process events because according to MSDN documentation: + + The ProcessTrace function blocks the thread until it delivers all events, the BufferCallback function returns FALSE, + or you call CloseTrace. If the consumer is consuming events in real time, the ProcessTrace function returns after + the controller stops the trace session. (Note that there may be a several-second delay before the function returns.) + + https://msdn.microsoft.com/en-us/library/windows/desktop/aa364093(v=vs.85).aspx + */ + m_processThread = std::thread([this](bool _lowPriority) + { + if (_lowPriority) // Set low priority for event tracing thread + SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_LOWEST); + EASY_THREAD_SCOPE("EasyProfiler.ETW"); + ProcessTrace(&m_openedHandle, 1, 0, 0); + + }, m_lowPriority.load(std::memory_order_acquire)); + + m_bEnabled = true; + + EASY_LOGMSG("Event tracing launched\n"); + return Status::LaunchedSuccessfully; +} + +void EasyEventTracer::disable() +{ + profiler::guard_lock lock(m_spin); + if (!m_bEnabled) + return; + + EASY_LOGMSG("Event tracing is stopping...\n"); + + TRACING_END_TIME.store(profiler::clock::now(), std::memory_order_release); + + ControlTrace(m_openedHandle, KERNEL_LOGGER_NAME, props(), EVENT_TRACE_CONTROL_STOP); + CloseTrace(m_openedHandle); + + // Wait for ProcessTrace to finish to make sure no processTraceEvent() will be called later. + if (m_processThread.joinable()) + m_processThread.join(); + + m_bEnabled = false; + + // processTraceEvent() is not called anymore. Clean static maps is safe. + PROCESS_INFO_TABLE.clear(); + THREAD_PROCESS_INFO_TABLE.clear(); + THREAD_PROCESS_INFO_TABLE[0U] = nullptr; + + TRACING_END_TIME.store(~0ULL, std::memory_order_release); + + EASY_LOGMSG("Event tracing stopped\n"); +} + +////////////////////////////////////////////////////////////////////////// +////////////////////////////////////////////////////////////////////////// + +#endif // _WIN32 diff --git a/source/3rdparty/easy_profiler/src/event_trace_win.h b/source/3rdparty/easy_profiler/src/event_trace_win.h new file mode 100644 index 0000000..cfb8ff7 --- /dev/null +++ b/source/3rdparty/easy_profiler/src/event_trace_win.h @@ -0,0 +1,127 @@ +/************************************************************************ +* file name : event_trace_win.h +* ----------------- : +* creation time : 2016/09/04 +* author : Victor Zarubkin +* email : v.s.zarubkin@gmail.com +* ----------------- : +* description : The file contains declaration of EasyEventTracer class used for tracing +* : Windows system events to get context switches. +* ----------------- : +* change log : * 2016/09/04 Victor Zarubkin: initial commit. +* : +* : * +* ----------------- : +* license : Lightweight profiler library for c++ +* : Copyright(C) 2016-2019 Sergey Yagovtsev, Victor Zarubkin +* : +* : Licensed under either of +* : * MIT license (LICENSE.MIT or http://opensource.org/licenses/MIT) +* : * Apache License, Version 2.0, (LICENSE.APACHE or http://www.apache.org/licenses/LICENSE-2.0) +* : at your option. +* : +* : The MIT License +* : +* : Permission is hereby granted, free of charge, to any person obtaining a copy +* : of this software and associated documentation files (the "Software"), to deal +* : in the Software without restriction, including without limitation the rights +* : to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +* : of the Software, and to permit persons to whom the Software is furnished +* : to do so, subject to the following conditions: +* : +* : The above copyright notice and this permission notice shall be included in all +* : copies or substantial portions of the Software. +* : +* : THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, +* : INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR +* : PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE +* : LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +* : TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE +* : USE OR OTHER DEALINGS IN THE SOFTWARE. +* : +* : The Apache License, Version 2.0 (the "License") +* : +* : You may not use this file except in compliance with the License. +* : You may obtain a copy of the License at +* : +* : http://www.apache.org/licenses/LICENSE-2.0 +* : +* : Unless required by applicable law or agreed to in writing, software +* : distributed under the License is distributed on an "AS IS" BASIS, +* : WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +* : See the License for the specific language governing permissions and +* : limitations under the License. +************************************************************************/ + +#ifndef EASY_PROFILER_EVENT_TRACE_WINDOWS_H +#define EASY_PROFILER_EVENT_TRACE_WINDOWS_H +#ifdef _WIN32 + +#define INITGUID // This is to enable using SystemTraceControlGuid in evntrace.h. +#include +#include +#include +#include +#include +#include +#include +#include "event_trace_status.h" +#include "spin_lock.h" + +////////////////////////////////////////////////////////////////////////// +////////////////////////////////////////////////////////////////////////// + +class EasyEventTracer EASY_FINAL +{ +#ifndef EASY_MAGIC_STATIC_AVAILABLE + friend class EasyEventTracerInstance; +#endif + +#pragma pack(push, 1) + struct Properties { + Properties(); + + EVENT_TRACE_PROPERTIES base; + char sessionName[sizeof(KERNEL_LOGGER_NAME)]; + }; +#pragma pack(pop) + + std::thread m_processThread; + Properties m_properties; + EVENT_TRACE_LOGFILE m_trace; + profiler::spin_lock m_spin; + std::atomic_bool m_lowPriority; + TRACEHANDLE m_sessionHandle = INVALID_PROCESSTRACE_HANDLE; + TRACEHANDLE m_openedHandle = INVALID_PROCESSTRACE_HANDLE; + bool m_bEnabled = false; + +public: + + static EasyEventTracer& instance(); + ~EasyEventTracer(); + + bool isLowPriority() const; + + EventTracingEnableStatus enable(bool _force = false); + void disable(); + void setLowPriority(bool _value); + static void setProcessPrivileges(); + +private: + + EasyEventTracer(); + + inline EVENT_TRACE_PROPERTIES* props() + { + return reinterpret_cast(&m_properties); + } + + EventTracingEnableStatus startTrace(bool _force, int _step = 0); + +}; // END of class EasyEventTracer. + +////////////////////////////////////////////////////////////////////////// +////////////////////////////////////////////////////////////////////////// + +#endif // _WIN32 +#endif // EASY_PROFILER_EVENT_TRACE_WINDOWS_H diff --git a/source/3rdparty/easy_profiler/src/hashed_cstr.h b/source/3rdparty/easy_profiler/src/hashed_cstr.h new file mode 100644 index 0000000..fe8f1d9 --- /dev/null +++ b/source/3rdparty/easy_profiler/src/hashed_cstr.h @@ -0,0 +1,307 @@ +/************************************************************************ +* file name : hashed_str.h +* ----------------- : +* creation time : 2016/09/11 +* author : Victor Zarubkin +* email : v.s.zarubkin@gmail.com +* ----------------- : +* description : The file contains definition of C-strings with calculated hash-code. +* : These strings may be used as optimized keys for std::unordered_map. +* ----------------- : +* change log : * 2016/09/11 Victor Zarubkin: Initial commit. Moved sources from reader.cpp +* : +* : * +* ----------------- : +* license : Lightweight profiler library for c++ +* : Copyright(C) 2016-2019 Sergey Yagovtsev, Victor Zarubkin +* : +* : Licensed under either of +* : * MIT license (LICENSE.MIT or http://opensource.org/licenses/MIT) +* : * Apache License, Version 2.0, (LICENSE.APACHE or http://www.apache.org/licenses/LICENSE-2.0) +* : at your option. +* : +* : The MIT License +* : +* : Permission is hereby granted, free of charge, to any person obtaining a copy +* : of this software and associated documentation files (the "Software"), to deal +* : in the Software without restriction, including without limitation the rights +* : to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +* : of the Software, and to permit persons to whom the Software is furnished +* : to do so, subject to the following conditions: +* : +* : The above copyright notice and this permission notice shall be included in all +* : copies or substantial portions of the Software. +* : +* : THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, +* : INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR +* : PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE +* : LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +* : TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE +* : USE OR OTHER DEALINGS IN THE SOFTWARE. +* : +* : The Apache License, Version 2.0 (the "License") +* : +* : You may not use this file except in compliance with the License. +* : You may obtain a copy of the License at +* : +* : http://www.apache.org/licenses/LICENSE-2.0 +* : +* : Unless required by applicable law or agreed to in writing, software +* : distributed under the License is distributed on an "AS IS" BASIS, +* : WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +* : See the License for the specific language governing permissions and +* : limitations under the License. +************************************************************************/ + +#ifndef EASY_PROFILER__HASHED_CSTR__H_ +#define EASY_PROFILER__HASHED_CSTR__H_ + +#include +#include +#include + +////////////////////////////////////////////////////////////////////////// +////////////////////////////////////////////////////////////////////////// + +namespace profiler { + + class hashed_stdstring + { + ::std::string m_str; + size_t m_hash; + + public: + + hashed_stdstring(const char* _str) : m_str(_str), m_hash(::std::hash<::std::string>()(m_str)) + { + } + + hashed_stdstring(const ::std::string& _str) : m_str(_str), m_hash(::std::hash<::std::string>()(m_str)) + { + } + + hashed_stdstring(::std::string&& _str) : m_str(::std::forward<::std::string&&>(_str)), m_hash(::std::hash<::std::string>()(m_str)) + { + } + + hashed_stdstring(hashed_stdstring&& _other) : m_str(::std::move(_other.m_str)), m_hash(_other.m_hash) + { + } + + hashed_stdstring(const char* _str, size_t _hash_code) : m_str(_str), m_hash(_hash_code) + { + } + + hashed_stdstring(const ::std::string& _str, size_t _hash_code) : m_str(_str), m_hash(_hash_code) + { + } + + hashed_stdstring(::std::string&& _str, size_t _hash_code) : m_str(::std::forward<::std::string&&>(_str)), m_hash(_hash_code) + { + } + + hashed_stdstring(const hashed_stdstring&) = default; + hashed_stdstring& operator = (const hashed_stdstring&) = default; + + hashed_stdstring& operator = (hashed_stdstring&& _other) + { + m_str = ::std::move(_other.m_str); + m_hash = _other.m_hash; + return *this; + } + + inline bool operator == (const hashed_stdstring& _other) const + { + return m_hash == _other.m_hash && m_str == _other.m_str; + } + + inline bool operator != (const hashed_stdstring& _other) const + { + return !operator == (_other); + } + + inline size_t hcode() const + { + return m_hash; + } + + inline const char* c_str() const + { + return m_str.c_str(); + } + + inline size_t size() const + { + return m_str.size(); + } + + }; // END of class hashed_stdstring. + +} // END of namespace profiler. + +namespace std { + + /** \brief Simply returns precalculated hash of a std::string. */ + template <> struct hash<::profiler::hashed_stdstring> { + typedef ::profiler::hashed_stdstring argument_type; + typedef size_t result_type; + inline size_t operator () (const ::profiler::hashed_stdstring& _str) const { + return _str.hcode(); + } + }; + +} // END of namespace std. + +#if 0 == 1 //defined(_MSC_VER)// && _MSC_VER >= 1800 +# define EASY_PROFILER_HASHED_CSTR_DEFINED + +namespace profiler { + + /** \brief Simple C-string pointer with length. + + It is used as base class for a key in std::unordered_map. + It is used to get better performance than std::string. + It simply stores a pointer and a length, there is no + any memory allocation and copy. + + \warning Make sure you know what you are doing. You have to be sure that + pointed C-string will exist until you finish using this cstring. + + \ingroup profiler + */ + class cstring + { + protected: + + const char* m_str; + size_t m_len; + + public: + + cstring(const char* _str) : m_str(_str), m_len(strlen(_str)) + { + } + + cstring(const char* _str, size_t _len) : m_str(_str), m_len(_len) + { + } + + cstring(const cstring&) = default; + cstring& operator = (const cstring&) = default; + + inline bool operator == (const cstring& _other) const + { + return m_len == _other.m_len && !strncmp(m_str, _other.m_str, m_len); + } + + inline bool operator != (const cstring& _other) const + { + return !operator == (_other); + } + + inline bool operator < (const cstring& _other) const + { + if (m_len == _other.m_len) + { + return strncmp(m_str, _other.m_str, m_len) < 0; + } + + return m_len < _other.m_len; + } + + inline const char* c_str() const + { + return m_str; + } + + inline size_t size() const + { + return m_len; + } + + }; // END of class cstring. + + /** \brief cstring with precalculated hash. + + This is used to calculate hash for C-string and to cache it + to be used in the future without recurring hash calculatoin. + + \note This class is used as a key in std::unordered_map. + + \ingroup profiler + */ + class hashed_cstr : public cstring + { + using Parent = cstring; + + size_t m_hash; + + public: + + hashed_cstr(const char* _str) : Parent(_str), m_hash(0) + { + m_hash = ::std::_Hash_seq((const unsigned char *)m_str, m_len); + } + + hashed_cstr(const char* _str, size_t _hash_code) : Parent(_str), m_hash(_hash_code) + { + } + + hashed_cstr(const char* _str, size_t _len, size_t _hash_code) : Parent(_str, _len), m_hash(_hash_code) + { + } + + hashed_cstr(const hashed_cstr&) = default; + hashed_cstr& operator = (const hashed_cstr&) = default; + + inline bool operator == (const hashed_cstr& _other) const + { + return m_hash == _other.m_hash && Parent::operator == (_other); + } + + inline bool operator != (const hashed_cstr& _other) const + { + return !operator == (_other); + } + + inline size_t hcode() const + { + return m_hash; + } + + }; // END of class hashed_cstr. + + using string_with_hash = hashed_cstr; + +} // END of namespace profiler. + +namespace std { + + /** \brief Simply returns precalculated hash of a C-string. */ + template <> struct hash<::profiler::hashed_cstr> + { + using argument_type = ::profiler::hashed_cstr; + using result_type = size_t; + + inline size_t operator () (const ::profiler::hashed_cstr& _str) const + { + return _str.hcode(); + } + }; + +} // END of namespace std. + +#else //////////////////////////////////////////////////////////////////// + +// TODO: Create hashed_cstr for Linux (need to use Linux version of std::_Hash_seq) + +namespace profiler { + using string_with_hash = hashed_stdstring; +} + +#endif + +////////////////////////////////////////////////////////////////////////// +////////////////////////////////////////////////////////////////////////// + +#endif // EASY_PROFILER__HASHED_CSTR__H_ diff --git a/source/3rdparty/easy_profiler/src/nonscoped_block.cpp b/source/3rdparty/easy_profiler/src/nonscoped_block.cpp new file mode 100644 index 0000000..6d06aba --- /dev/null +++ b/source/3rdparty/easy_profiler/src/nonscoped_block.cpp @@ -0,0 +1,92 @@ +/** +Lightweight profiler library for c++ +Copyright(C) 2016-2019 Sergey Yagovtsev, Victor Zarubkin + +Licensed under either of + * MIT license (LICENSE.MIT or http://opensource.org/licenses/MIT) + * Apache License, Version 2.0, (LICENSE.APACHE or http://www.apache.org/licenses/LICENSE-2.0) +at your option. + +The MIT License + Permission is hereby granted, free of charge, to any person obtaining a copy + of this software and associated documentation files (the "Software"), to deal + in the Software without restriction, including without limitation the rights + to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies + of the Software, and to permit persons to whom the Software is furnished + to do so, subject to the following conditions: + + The above copyright notice and this permission notice shall be included in all + copies or substantial portions of the Software. + + THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, + INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR + PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE + LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE + USE OR OTHER DEALINGS IN THE SOFTWARE. + + +The Apache License, Version 2.0 (the "License"); + You may not use this file except in compliance with the License. + You may obtain a copy of the License at + + http://www.apache.org/licenses/LICENSE-2.0 + + Unless required by applicable law or agreed to in writing, software + distributed under the License is distributed on an "AS IS" BASIS, + WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + See the License for the specific language governing permissions and + limitations under the License. + +**/ + +#include "nonscoped_block.h" +#include +#include + +NonscopedBlock::NonscopedBlock(const profiler::BaseBlockDescriptor* _desc, const char* _runtimeName, bool) + : profiler::Block(_desc, _runtimeName, false), m_runtimeName(nullptr) +{ + +} + +NonscopedBlock::~NonscopedBlock() +{ + // Actually destructor should not be invoked because StackBuffer do manual memory management + + m_end = m_begin; // to restrict profiler::Block to invoke profiler::endBlock() on destructor. + free(m_runtimeName); +} + +void NonscopedBlock::copyname() +{ + // Here we need to copy m_name to m_runtimeName to ensure that + // it would be alive to the moment we will serialize the block + + if ((m_status & profiler::ON) == 0) + return; + + if (*m_name != 0) + { + auto len = strlen(m_name); + m_runtimeName = static_cast(malloc(len + 1)); + + // memcpy should be faster than strncpy because we know + // actual bytes number and both strings have the same size + memcpy(m_runtimeName, m_name, len); + + m_runtimeName[len] = 0; + m_name = m_runtimeName; + } + else + { + m_name = ""; + } +} + +void NonscopedBlock::destroy() +{ + // free memory used by m_runtimeName + free(m_runtimeName); + m_name = ""; +} diff --git a/source/3rdparty/easy_profiler/src/nonscoped_block.h b/source/3rdparty/easy_profiler/src/nonscoped_block.h new file mode 100644 index 0000000..ed1272a --- /dev/null +++ b/source/3rdparty/easy_profiler/src/nonscoped_block.h @@ -0,0 +1,73 @@ +/** +Lightweight profiler library for c++ +Copyright(C) 2016-2019 Sergey Yagovtsev, Victor Zarubkin + +Licensed under either of + * MIT license (LICENSE.MIT or http://opensource.org/licenses/MIT) + * Apache License, Version 2.0, (LICENSE.APACHE or http://www.apache.org/licenses/LICENSE-2.0) +at your option. + +The MIT License + Permission is hereby granted, free of charge, to any person obtaining a copy + of this software and associated documentation files (the "Software"), to deal + in the Software without restriction, including without limitation the rights + to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies + of the Software, and to permit persons to whom the Software is furnished + to do so, subject to the following conditions: + + The above copyright notice and this permission notice shall be included in all + copies or substantial portions of the Software. + + THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, + INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR + PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE + LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE + USE OR OTHER DEALINGS IN THE SOFTWARE. + + +The Apache License, Version 2.0 (the "License"); + You may not use this file except in compliance with the License. + You may obtain a copy of the License at + + http://www.apache.org/licenses/LICENSE-2.0 + + Unless required by applicable law or agreed to in writing, software + distributed under the License is distributed on an "AS IS" BASIS, + WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + See the License for the specific language governing permissions and + limitations under the License. + +**/ + +#ifndef EASY_PROFILER_NONSCOPED_BLOCK_H +#define EASY_PROFILER_NONSCOPED_BLOCK_H + +#include + +class NonscopedBlock : public profiler::Block +{ + char* m_runtimeName; ///< A copy of _runtimeName to make it safe to begin block in one function and end it in another + +public: + + NonscopedBlock() = delete; + NonscopedBlock(const NonscopedBlock&) = delete; + NonscopedBlock(NonscopedBlock&&) = delete; + NonscopedBlock& operator = (const NonscopedBlock&) = delete; + NonscopedBlock& operator = (NonscopedBlock&&) = delete; + + NonscopedBlock(const profiler::BaseBlockDescriptor* _desc, const char* _runtimeName, bool = false); + ~NonscopedBlock(); + + /** Copy string from m_name to m_runtimeName to make it safe to end block in another function. + + Performs any work if block is ON and m_name != "" + */ + void copyname(); + + void destroy(); + +}; // END of class NonscopedBlock. + +#endif // EASY_PROFILER_NONSCOPED_BLOCK_H diff --git a/source/3rdparty/easy_profiler/src/profile_manager.cpp b/source/3rdparty/easy_profiler/src/profile_manager.cpp new file mode 100644 index 0000000..de70404 --- /dev/null +++ b/source/3rdparty/easy_profiler/src/profile_manager.cpp @@ -0,0 +1,1698 @@ +/************************************************************************ +* file name : profile_manager.cpp +* ----------------- : +* creation time : 2016/02/16 +* authors : Sergey Yagovtsev, Victor Zarubkin +* emails : yse.sey@gmail.com, v.s.zarubkin@gmail.com +* ----------------- : +* description : The file contains implementation of Profile manager and implement access c-function +* : +* license : Lightweight profiler library for c++ +* : Copyright(C) 2016-2019 Sergey Yagovtsev, Victor Zarubkin +* : +* : Licensed under either of +* : * MIT license (LICENSE.MIT or http://opensource.org/licenses/MIT) +* : * Apache License, Version 2.0, (LICENSE.APACHE or http://www.apache.org/licenses/LICENSE-2.0) +* : at your option. +* : +* : The MIT License +* : +* : Permission is hereby granted, free of charge, to any person obtaining a copy +* : of this software and associated documentation files (the "Software"), to deal +* : in the Software without restriction, including without limitation the rights +* : to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +* : of the Software, and to permit persons to whom the Software is furnished +* : to do so, subject to the following conditions: +* : +* : The above copyright notice and this permission notice shall be included in all +* : copies or substantial portions of the Software. +* : +* : THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, +* : INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR +* : PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE +* : LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +* : TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE +* : USE OR OTHER DEALINGS IN THE SOFTWARE. +* : +* : The Apache License, Version 2.0 (the "License") +* : +* : You may not use this file except in compliance with the License. +* : You may obtain a copy of the License at +* : +* : http://www.apache.org/licenses/LICENSE-2.0 +* : +* : Unless required by applicable law or agreed to in writing, software +* : distributed under the License is distributed on an "AS IS" BASIS, +* : WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +* : See the License for the specific language governing permissions and +* : limitations under the License. +************************************************************************/ + +#include +#include +#include +#include +#include +#include "profile_manager.h" + +#include +#include +#include + +#ifndef _WIN32 +# include +#else +# include "event_trace_win.h" +#endif + +#include "block_descriptor.h" +#include "current_time.h" +#include "current_thread.h" + +#ifdef __APPLE__ +# include +# include +#endif + +#if EASY_OPTION_LOG_ENABLED != 0 +# include + +# ifndef EASY_ERRORLOG +# define EASY_ERRORLOG std::cerr +# endif + +# ifndef EASY_LOG +# define EASY_LOG std::cerr +# endif + +# ifndef EASY_ERROR +# define EASY_ERROR(LOG_MSG) EASY_ERRORLOG << "EasyProfiler ERROR: " << LOG_MSG +# endif + +# ifndef EASY_WARNING +# define EASY_WARNING(LOG_MSG) EASY_ERRORLOG << "EasyProfiler WARNING: " << LOG_MSG +# endif + +# ifndef EASY_LOGMSG +# define EASY_LOGMSG(LOG_MSG) EASY_LOG << "EasyProfiler INFO: " << LOG_MSG +# endif + +# ifndef EASY_LOG_ONLY +# define EASY_LOG_ONLY(CODE) CODE +# endif + +#else // EASY_OPTION_LOG_ENABLED == 0 + +# ifndef EASY_ERROR +# define EASY_ERROR(LOG_MSG) +# endif + +# ifndef EASY_WARNING +# define EASY_WARNING(LOG_MSG) +# endif + +# ifndef EASY_LOGMSG +# define EASY_LOGMSG(LOG_MSG) +# endif + +# ifndef EASY_LOG_ONLY +# define EASY_LOG_ONLY(CODE) +# endif + +#endif // EASY_OPTION_LOG_ENABLED + +#ifdef min +# undef min +#endif + +#ifndef EASY_ENABLE_BLOCK_STATUS +# define EASY_ENABLE_BLOCK_STATUS 1 +#endif + +#if !defined(_WIN32) && !defined(EASY_OPTION_REMOVE_EMPTY_UNGUARDED_THREADS) +# define EASY_OPTION_REMOVE_EMPTY_UNGUARDED_THREADS 0 +#endif + +#ifndef EASY_OPTION_IMPLICIT_THREAD_REGISTRATION +# define EASY_OPTION_IMPLICIT_THREAD_REGISTRATION 0 +#endif + +////////////////////////////////////////////////////////////////////////// +////////////////////////////////////////////////////////////////////////// + +extern const uint32_t EASY_PROFILER_SIGNATURE; +extern const uint32_t EASY_PROFILER_VERSION; + +////////////////////////////////////////////////////////////////////////// + +extern const profiler::color_t EASY_COLOR_INTERNAL_EVENT = 0xffffffff; // profiler::colors::White +EASY_CONSTEXPR profiler::color_t EASY_COLOR_THREAD_END = 0xff212121; // profiler::colors::Dark +EASY_CONSTEXPR profiler::color_t EASY_COLOR_START = 0xff4caf50; // profiler::colors::Green +EASY_CONSTEXPR profiler::color_t EASY_COLOR_END = 0xfff44336; // profiler::colors::Red + +////////////////////////////////////////////////////////////////////////// + +EASY_CONSTEXPR uint8_t FORCE_ON_FLAG = profiler::FORCE_ON & ~profiler::ON; + +////////////////////////////////////////////////////////////////////////// + +static EASY_THREAD_LOCAL ::ThreadStorage* THIS_THREAD = nullptr; +static EASY_THREAD_LOCAL bool THIS_THREAD_IS_MAIN = false; + +static EASY_THREAD_LOCAL profiler::timestamp_t THIS_THREAD_FRAME_T_MAX = 0ULL; +static EASY_THREAD_LOCAL profiler::timestamp_t THIS_THREAD_FRAME_T_CUR = 0ULL; +static EASY_THREAD_LOCAL profiler::timestamp_t THIS_THREAD_FRAME_T_ACC = 0ULL; +static EASY_THREAD_LOCAL uint32_t THIS_THREAD_N_FRAMES = 0; +static EASY_THREAD_LOCAL bool THIS_THREAD_FRAME_T_RESET_MAX = false; +static EASY_THREAD_LOCAL bool THIS_THREAD_FRAME_T_RESET_AVG = false; + +#ifdef EASY_CXX11_TLS_AVAILABLE +thread_local static profiler::ThreadGuard THIS_THREAD_GUARD; // thread guard for monitoring thread life time +#endif + +////////////////////////////////////////////////////////////////////////// + +#ifdef BUILD_WITH_EASY_PROFILER +# define EASY_EVENT_RES(res, name, ...)\ + EASY_LOCAL_STATIC_PTR(const profiler::BaseBlockDescriptor*, EASY_UNIQUE_DESC(__LINE__),\ + ProfileManager::instance().addBlockDescriptor(profiler::extract_enable_flag(__VA_ARGS__),\ + EASY_UNIQUE_LINE_ID, EASY_COMPILETIME_NAME(name),\ + __FILE__, __LINE__, profiler::BlockType::Event, profiler::extract_color(__VA_ARGS__)));\ + res = ProfileManager::instance().storeBlock(EASY_UNIQUE_DESC(__LINE__), EASY_RUNTIME_NAME(name)) + +# define EASY_FORCE_EVENT(timestamp, name, ...)\ + EASY_LOCAL_STATIC_PTR(const profiler::BaseBlockDescriptor*, EASY_UNIQUE_DESC(__LINE__), addBlockDescriptor(\ + profiler::extract_enable_flag(__VA_ARGS__), EASY_UNIQUE_LINE_ID, EASY_COMPILETIME_NAME(name),\ + __FILE__, __LINE__, profiler::BlockType::Event, profiler::extract_color(__VA_ARGS__)));\ + storeBlockForce(EASY_UNIQUE_DESC(__LINE__), EASY_RUNTIME_NAME(name), timestamp) + +# define EASY_FORCE_EVENT2(timestamp, name, ...)\ + EASY_LOCAL_STATIC_PTR(const profiler::BaseBlockDescriptor*, EASY_UNIQUE_DESC(__LINE__), addBlockDescriptor(\ + profiler::extract_enable_flag(__VA_ARGS__), EASY_UNIQUE_LINE_ID, EASY_COMPILETIME_NAME(name),\ + __FILE__, __LINE__, profiler::BlockType::Event, profiler::extract_color(__VA_ARGS__)));\ + storeBlockForce2(EASY_UNIQUE_DESC(__LINE__), EASY_RUNTIME_NAME(name), timestamp) + +# define EASY_FORCE_EVENT3(ts, timestamp, name, ...)\ + EASY_LOCAL_STATIC_PTR(const profiler::BaseBlockDescriptor*, EASY_UNIQUE_DESC(__LINE__), addBlockDescriptor(\ + profiler::extract_enable_flag(__VA_ARGS__), EASY_UNIQUE_LINE_ID, EASY_COMPILETIME_NAME(name),\ + __FILE__, __LINE__, profiler::BlockType::Event, profiler::extract_color(__VA_ARGS__)));\ + ts.storeBlockForce(profiler::Block(timestamp, timestamp, EASY_UNIQUE_DESC(__LINE__)->id(), EASY_RUNTIME_NAME(name))) +#else +# ifndef EASY_PROFILER_API_DISABLED +# define EASY_PROFILER_API_DISABLED +# endif +# define EASY_EVENT_RES(res, name, ...) +# define EASY_FORCE_EVENT(timestamp, name, ...) +# define EASY_FORCE_EVENT2(timestamp, name, ...) +# define EASY_FORCE_EVENT3(ts, timestamp, name, ...) +#endif + +////////////////////////////////////////////////////////////////////////// + +template +static void write(std::ostream& _outstream, const char* _data, T _size) +{ + _outstream.write(_data, _size); +} + +template +static void write(std::ostream& _outstream, const T& _data) +{ + _outstream.write((const char*)&_data, sizeof(T)); +} + +static void clear_sstream(std::stringstream& _outstream) +{ +#if defined(__GNUC__) && __GNUC__ < 5 + // gcc 4 has a known bug which has been solved in gcc 5: + // std::stringstream has no swap() method :( + _outstream.str(std::string()); +#else + std::stringstream().swap(_outstream); +#endif +} + +////////////////////////////////////////////////////////////////////////// + +profiler::ThreadGuard::~ThreadGuard() +{ +#ifndef EASY_PROFILER_API_DISABLED + if (m_id != 0 && THIS_THREAD != nullptr && THIS_THREAD->id == m_id) + { + bool isMarked = false; + EASY_EVENT_RES(isMarked, "ThreadFinished", EASY_COLOR_THREAD_END, profiler::FORCE_ON); + //THIS_THREAD->markProfilingFrameEnded(); + THIS_THREAD->putMark(); + THIS_THREAD->expired.store(isMarked ? 2 : 1, std::memory_order_release); + THIS_THREAD = nullptr; + } +#endif +} + +////////////////////////////////////////////////////////////////////////// + +#if defined(EASY_CHRONO_CLOCK) +static EASY_CONSTEXPR_FCN int64_t calculate_cpu_frequency() +{ + return EASY_CHRONO_CLOCK::period::den / EASY_CHRONO_CLOCK::period::num; +} +#elif defined(_WIN32) +static int64_t calculate_cpu_frequency() +{ + LARGE_INTEGER freq; + QueryPerformanceFrequency(&freq); + return static_cast(freq.QuadPart); +} +#else +# ifndef __APPLE__ +# include +# endif +static int64_t calculate_cpu_frequency() +{ + EASY_CONSTEXPR int NANO_SECONDS_IN_SEC = 1000000000; + + uint64_t begin = 0; + uint64_t end = 0; + +# ifdef __APPLE__ + clock_serv_t cclock; + mach_timespec_t begints, endts; + host_get_clock_service(mach_host_self(), SYSTEM_CLOCK, &cclock); + clock_get_time(cclock, &begints); +# else + struct timespec begints, endts; + clock_gettime(CLOCK_MONOTONIC, &begints); +# endif + + begin = profiler::clock::now(); + volatile uint64_t i; + for (i = 0; i < 100000000; i++); /* must be CPU intensive */ + end = profiler::clock::now(); + +# ifdef __APPLE__ + clock_get_time(cclock, &endts); + mach_port_deallocate(mach_task_self(), cclock); +# else + clock_gettime(CLOCK_MONOTONIC, &endts); +# endif + + struct timespec tmpts; + tmpts.tv_sec = endts.tv_sec - begints.tv_sec; + tmpts.tv_nsec = endts.tv_nsec - begints.tv_nsec; + + if (tmpts.tv_nsec < 0) + { + tmpts.tv_sec--; + tmpts.tv_nsec += NANO_SECONDS_IN_SEC; + } + + const uint64_t nsecElapsed = tmpts.tv_sec * 1000000000LL + tmpts.tv_nsec; + const double ticksPerNanoSec = static_cast(end - begin) / static_cast(nsecElapsed); + + return int64_t(ticksPerNanoSec * 1000000); +} +#endif + +////////////////////////////////////////////////////////////////////////// + +ProfileManager::ProfileManager() : + +#ifdef _WIN32 + m_processId(GetProcessId(GetCurrentProcess())) +#else + m_processId((processid_t)getpid()) +#endif + +#if defined(EASY_CHRONO_CLOCK) || defined(_WIN32) + , m_cpuFrequency(calculate_cpu_frequency()) +#endif + + , m_descriptorsMemorySize(0) + , m_beginTime(0) + , m_endTime(0) +{ + m_profilerStatus = false; + m_isEventTracingEnabled = EASY_OPTION_EVENT_TRACING_ENABLED; + m_isAlreadyListening = false; + m_stopDumping = false; + m_stopListen = false; + + m_mainThreadId = 0; + m_frameMax = 0; + m_frameAvg = 0; + m_frameCur = 0; + m_frameMaxReset = false; + m_frameAvgReset = false; + +#if !defined(EASY_CHRONO_CLOCK) && !defined(_WIN32) + m_cpuFrequency = 1; + +# if !defined(EASY_PROFILER_API_DISABLED) + const auto cpu_frequency = calculate_cpu_frequency(); + m_cpuFrequency.store(cpu_frequency, std::memory_order_release); +# endif + +#endif + +#if !defined(EASY_PROFILER_API_DISABLED) && EASY_OPTION_START_LISTEN_ON_STARTUP != 0 + startListen(profiler::DEFAULT_PORT); +#endif +} + +ProfileManager::~ProfileManager() +{ +#ifndef EASY_PROFILER_API_DISABLED + stopListen(); +#endif + + for (auto desc : m_descriptors) + BlockDescriptor::destroy(desc); +} + +#ifndef EASY_MAGIC_STATIC_AVAILABLE +class ProfileManagerInstance { + friend ProfileManager; + ProfileManager instance; +} PROFILE_MANAGER; +#endif + +////////////////////////////////////////////////////////////////////////// + +ProfileManager& ProfileManager::instance() +{ +#ifndef EASY_MAGIC_STATIC_AVAILABLE + return PROFILE_MANAGER.instance; +#else + ///C++11 makes possible to create Singleton without any warry about thread-safeness + ///http://preshing.com/20130930/double-checked-locking-is-fixed-in-cpp11/ + static ProfileManager profileManager; + return profileManager; +#endif +} + +////////////////////////////////////////////////////////////////////////// + +ThreadStorage& ProfileManager::_threadStorage(profiler::thread_id_t _thread_id) +{ + return m_threads[_thread_id]; +} + +ThreadStorage* ProfileManager::_findThreadStorage(profiler::thread_id_t _thread_id) +{ + auto it = m_threads.find(_thread_id); + return it != m_threads.end() ? &it->second : nullptr; +} + +////////////////////////////////////////////////////////////////////////// + +const profiler::BaseBlockDescriptor* ProfileManager::addBlockDescriptor(profiler::EasyBlockStatus _defaultStatus + , const char* _autogenUniqueId, const char* _name, const char* _filename, int _line + , profiler::block_type_t _block_type, profiler::color_t _color, bool _copyName) +{ + guard_lock_t lock(m_storedSpin); + + const descriptors_map_t::key_type key(_autogenUniqueId); + auto it = m_descriptorsMap.find(key); + if (it != m_descriptorsMap.end()) + return m_descriptors[it->second]; + + const auto nameLen = strlen(_name); + m_descriptorsMemorySize += sizeof(profiler::SerializedBlockDescriptor) + nameLen + strlen(_filename) + 2; + +#if EASY_BLOCK_DESC_FULL_COPY == 0 + BlockDescriptor* desc = nullptr; + + if (_copyName) + { + void* data = malloc(sizeof(BlockDescriptor) + nameLen + 1); + char* name = reinterpret_cast(data) + sizeof(BlockDescriptor); + strncpy(name, _name, nameLen); + desc = ::new (data)BlockDescriptor(static_cast(m_descriptors.size()), + _defaultStatus, name, _filename, _line, _block_type, _color); + } + else + { + void* data = malloc(sizeof(BlockDescriptor)); + desc = ::new (data)BlockDescriptor(static_cast(m_descriptors.size()), + _defaultStatus, _name, _filename, _line, _block_type, _color); + } +#else + auto desc = new BlockDescriptor(static_cast(m_descriptors.size()), + _defaultStatus, _name, _filename, _line, _block_type, _color); + (void)_copyName; // unused +#endif + + m_descriptors.emplace_back(desc); + m_descriptorsMap.emplace(key, desc->id()); + + return desc; +} + +////////////////////////////////////////////////////////////////////////// + +void ProfileManager::storeValue(const profiler::BaseBlockDescriptor* _desc, profiler::DataType _type, const void* _data, + uint16_t _size, bool _isArray, profiler::ValueId _vin) +{ + if (!isEnabled() || (_desc->m_status & profiler::ON) == 0) + return; + + if (THIS_THREAD == nullptr) + registerThread(); + +#if EASY_ENABLE_BLOCK_STATUS != 0 + if (THIS_THREAD->stackSize > 0 || (!THIS_THREAD->allowChildren && (_desc->m_status & FORCE_ON_FLAG) == 0)) + return; +#else + if (THIS_THREAD->stackSize > 0) + // Prevent from store values until frame, which has been opened when profiler was disabled, finish + return; +#endif + + THIS_THREAD->storeValue(profiler::clock::now(), _desc->id(), _type, _data, _size, _isArray, _vin); +} + +////////////////////////////////////////////////////////////////////////// + +bool ProfileManager::storeBlock(const profiler::BaseBlockDescriptor* _desc, const char* _runtimeName) +{ + if (!isEnabled() || (_desc->m_status & profiler::ON) == 0) + return false; + + if (THIS_THREAD == nullptr) + registerThread(); + +#if EASY_ENABLE_BLOCK_STATUS != 0 + if (THIS_THREAD->stackSize > 0 || (!THIS_THREAD->allowChildren && (_desc->m_status & FORCE_ON_FLAG) == 0)) + return false; +#else + if (THIS_THREAD->stackSize > 0) + // Prevent from store block until frame, which has been opened when profiler was disabled, finish + return false; +#endif + + const auto time = profiler::clock::now(); + THIS_THREAD->storeBlock(profiler::Block(time, time, _desc->id(), _runtimeName)); + THIS_THREAD->putMarkIfEmpty(); + + return true; +} + +bool ProfileManager::storeBlock(const profiler::BaseBlockDescriptor* _desc, const char* _runtimeName, + profiler::timestamp_t _beginTime, profiler::timestamp_t _endTime) +{ + if (!isEnabled() || (_desc->m_status & profiler::ON) == 0) + return false; + + if (THIS_THREAD == nullptr) + registerThread(); + +#if EASY_ENABLE_BLOCK_STATUS != 0 + if (THIS_THREAD->stackSize > 0 || (!THIS_THREAD->allowChildren && (_desc->m_status & FORCE_ON_FLAG) == 0)) + return false; +#else + if (THIS_THREAD->stackSize > 0) + // Prevent from store block until frame, which has been opened when profiler was disabled, finish + return false; +#endif + + profiler::Block b(_beginTime, _endTime, _desc->id(), _runtimeName); + THIS_THREAD->storeBlock(b); + b.m_end = b.m_begin; + + THIS_THREAD->putMarkIfEmpty(); + + return true; +} + +////////////////////////////////////////////////////////////////////////// + +void ProfileManager::storeBlockForce(const profiler::BaseBlockDescriptor* _desc, const char* _runtimeName, + profiler::timestamp_t& _timestamp) +{ + if ((_desc->m_status & profiler::ON) == 0) + return; + + if (THIS_THREAD == nullptr) + registerThread(); + +#if EASY_ENABLE_BLOCK_STATUS != 0 + if (!THIS_THREAD->allowChildren && (_desc->m_status & FORCE_ON_FLAG) == 0) + return; +#endif + + _timestamp = profiler::clock::now(); + THIS_THREAD->storeBlock(profiler::Block(_timestamp, _timestamp, _desc->id(), _runtimeName)); + THIS_THREAD->putMark(); +} + +void ProfileManager::storeBlockForce2(const profiler::BaseBlockDescriptor* _desc, const char* _runtimeName, + profiler::timestamp_t _timestamp) +{ + if ((_desc->m_status & profiler::ON) == 0) + return; + + if (THIS_THREAD == nullptr) + registerThread(); + +#if EASY_ENABLE_BLOCK_STATUS != 0 + if (!THIS_THREAD->allowChildren && (_desc->m_status & FORCE_ON_FLAG) == 0) + return; +#endif + + THIS_THREAD->storeBlock(profiler::Block(_timestamp, _timestamp, _desc->id(), _runtimeName)); + THIS_THREAD->putMark(); +} + +////////////////////////////////////////////////////////////////////////// + +void ProfileManager::beginBlock(profiler::Block& _block) +{ + if (THIS_THREAD == nullptr) + registerThread(); + + if (++THIS_THREAD->stackSize > 1) + { + // _block is a sibling of current opened frame and this frame has been opened + // before profiler was enabled. This _block should be ignored. + _block.m_status = profiler::OFF; + THIS_THREAD->blocks.openedList.emplace_back(_block); + return; + } + + if (!isEnabled()) + { + // _block is a top-level block (a.k.a. frame). + // It should be ignored because profiler is disabled. + _block.m_status = profiler::OFF; + THIS_THREAD->blocks.openedList.emplace_back(_block); + beginFrame(); // FPS counter + return; + } + + // Profiler is enabled. Begin block. + + THIS_THREAD->stackSize = 0; + + const auto blockStatus = _block.m_status; +#if EASY_ENABLE_BLOCK_STATUS != 0 + if (THIS_THREAD->allowChildren) + { +#endif + if (blockStatus & profiler::ON) + _block.start(); +#if EASY_ENABLE_BLOCK_STATUS != 0 + THIS_THREAD->allowChildren = ((blockStatus & profiler::OFF_RECURSIVE) == 0); + } + else if (blockStatus & FORCE_ON_FLAG) + { + _block.start(); + _block.m_status = profiler::FORCE_ON_WITHOUT_CHILDREN; + } + else + { + _block.m_status = profiler::OFF_RECURSIVE; + } +#endif + + if (THIS_THREAD->blocks.openedList.empty()) + beginFrame(); // FPS counter + + THIS_THREAD->blocks.openedList.emplace_back(_block); +} + +void ProfileManager::beginNonScopedBlock(const profiler::BaseBlockDescriptor* _desc, const char* _runtimeName) +{ + if (THIS_THREAD == nullptr) + registerThread(); + + NonscopedBlock& b = THIS_THREAD->nonscopedBlocks.push(_desc, _runtimeName, false); + beginBlock(b); + b.copyname(); +} + +void ProfileManager::beginContextSwitch(profiler::thread_id_t _thread_id, profiler::timestamp_t _time, + profiler::thread_id_t _target_thread_id, const char* _target_process, + bool _lockSpin) +{ + auto ts = _lockSpin ? findThreadStorage(_thread_id) : _findThreadStorage(_thread_id); + if (ts != nullptr) + // Dirty hack: _target_thread_id will be written to the field "block_id_t m_id" + // and will be available calling method id(). + ts->sync.openedList.emplace_back(_time, _target_thread_id, _target_process); +} + +////////////////////////////////////////////////////////////////////////// + +void ProfileManager::endBlock() +{ + if (--THIS_THREAD->stackSize > 0) + { + // Just pop child blocks from stack until frame, which + // has been opened before profiler was enabled, finish. + THIS_THREAD->popSilent(); + return; + } + + THIS_THREAD->stackSize = 0; + if (!isEnabled()) + { + THIS_THREAD->popSilent(); + endFrame(); // FPS counter + return; + } + + auto& currentThreadStack = THIS_THREAD->blocks.openedList; + if (currentThreadStack.empty()) + return; + + profiler::Block& top = currentThreadStack.back(); + if (top.m_status & profiler::ON) + { + if (!top.finished()) + top.finish(); + THIS_THREAD->storeBlock(top); + } + else + { + // This is to restrict endBlock() call inside ~Block() + top.m_end = top.m_begin; + } + + if (!top.m_isScoped) + THIS_THREAD->nonscopedBlocks.pop(); + + currentThreadStack.pop_back(); + if (currentThreadStack.empty()) + { + THIS_THREAD->putMark(); + endFrame(); // FPS counter +#if EASY_ENABLE_BLOCK_STATUS != 0 + THIS_THREAD->allowChildren = true; + } + else + { + THIS_THREAD->allowChildren = ((currentThreadStack.back().get().m_status & profiler::OFF_RECURSIVE) == 0); +#endif + } +} + +void ProfileManager::endContextSwitch(profiler::thread_id_t _thread_id, processid_t _process_id, + profiler::timestamp_t _endtime, bool _lockSpin) +{ + ThreadStorage* ts = nullptr; + if (_process_id == m_processId) + { + // Implicit thread registration. + // If thread owned by current process then create new ThreadStorage if there is no one +#if EASY_OPTION_IMPLICIT_THREAD_REGISTRATION != 0 + ts = _lockSpin ? &threadStorage(_thread_id) : &_threadStorage(_thread_id); +# if !defined(_WIN32) && !defined(EASY_CXX11_TLS_AVAILABLE) +# if EASY_OPTION_REMOVE_EMPTY_UNGUARDED_THREADS != 0 +# pragma message "Warning: Implicit thread registration together with removing empty unguarded threads may cause application crash because there is no possibility to check thread state (dead or alive) for pthreads and removed ThreadStorage may be reused if thread is still alive." +# else +# pragma message "Warning: Implicit thread registration without removing empty unguarded threads may lead to memory leak because there is no possibility to check thread state (dead or alive) for pthreads." +# endif +# endif +#endif + } + else + { + // If thread owned by another process OR _process_id IS UNKNOWN then do not create ThreadStorage for this + ts = _lockSpin ? findThreadStorage(_thread_id) : _findThreadStorage(_thread_id); + } + + if (ts == nullptr || ts->sync.openedList.empty()) + return; + + CSwitchBlock& lastBlock = ts->sync.openedList.back(); + lastBlock.m_end = _endtime; + + ts->storeCSwitch(lastBlock); + ts->sync.openedList.pop_back(); +} + +////////////////////////////////////////////////////////////////////////// + +void ProfileManager::beginFrame() +{ + THIS_THREAD->beginFrame(); +} + +void ProfileManager::endFrame() +{ + if (!THIS_THREAD->frameOpened) + return; + + const profiler::timestamp_t duration = THIS_THREAD->endFrame(); + + if (THIS_THREAD_FRAME_T_RESET_MAX) + THIS_THREAD_FRAME_T_MAX = 0; + THIS_THREAD_FRAME_T_RESET_MAX = false; + + THIS_THREAD_FRAME_T_CUR = duration; + if (duration > THIS_THREAD_FRAME_T_MAX) + THIS_THREAD_FRAME_T_MAX = duration; + + THIS_THREAD_FRAME_T_RESET_AVG = THIS_THREAD_FRAME_T_RESET_AVG || THIS_THREAD_N_FRAMES > 10000; + + if (THIS_THREAD_IS_MAIN) + { + if (m_frameAvgReset.exchange(false, std::memory_order_acq_rel) || THIS_THREAD_FRAME_T_RESET_AVG) + { + if (THIS_THREAD_N_FRAMES > 0) + m_frameAvg.store(THIS_THREAD_FRAME_T_ACC / THIS_THREAD_N_FRAMES, std::memory_order_release); + THIS_THREAD_FRAME_T_RESET_AVG = false; + THIS_THREAD_FRAME_T_ACC = duration; + THIS_THREAD_N_FRAMES = 1; + } + else + { + THIS_THREAD_FRAME_T_ACC += duration; + ++THIS_THREAD_N_FRAMES; + m_frameAvg.store(THIS_THREAD_FRAME_T_ACC / THIS_THREAD_N_FRAMES, std::memory_order_release); + } + + const auto maxDuration = m_frameMax.load(std::memory_order_acquire); + if (m_frameMaxReset.exchange(false, std::memory_order_acq_rel) || duration > maxDuration) + m_frameMax.store(duration, std::memory_order_release); + + m_frameCur.store(duration, std::memory_order_release); + + return; + } + + const auto reset = (uint32_t)!THIS_THREAD_FRAME_T_RESET_AVG; + THIS_THREAD_FRAME_T_RESET_AVG = false; + THIS_THREAD_N_FRAMES = 1 + reset * THIS_THREAD_N_FRAMES; + THIS_THREAD_FRAME_T_ACC = duration + reset * THIS_THREAD_FRAME_T_ACC; +} + +profiler::timestamp_t ProfileManager::maxFrameDuration() +{ + auto duration = m_frameMax.load(std::memory_order_acquire); + m_frameMaxReset.store(true, std::memory_order_release); + return duration; +} + +profiler::timestamp_t ProfileManager::avgFrameDuration() +{ + auto duration = m_frameAvg.load(std::memory_order_acquire); + m_frameAvgReset.store(true, std::memory_order_release); + return duration; +} + +profiler::timestamp_t ProfileManager::curFrameDuration() const +{ + return m_frameCur.load(std::memory_order_acquire); +} + +////////////////////////////////////////////////////////////////////////// + +void ProfileManager::enableEventTracer() +{ +#ifdef _WIN32 + if (m_isEventTracingEnabled.load(std::memory_order_acquire)) + EasyEventTracer::instance().enable(true); +#endif +} + +void ProfileManager::disableEventTracer() +{ +#ifdef _WIN32 + EasyEventTracer::instance().disable(); +#endif +} + +void ProfileManager::setEnabled(bool isEnable) +{ + guard_lock_t lock(m_dumpSpin); + + auto time = profiler::clock::now(); + if (m_profilerStatus.exchange(isEnable, std::memory_order_acq_rel) == isEnable) + return; + + if (isEnable) + { + EASY_LOGMSG("Enabled profiling\n"); + enableEventTracer(); + m_beginTime = time; + } + else + { + EASY_LOGMSG("Disabled profiling\n"); + disableEventTracer(); + m_endTime = time; + } +} + +void ProfileManager::setEventTracingEnabled(bool _isEnable) +{ + m_isEventTracingEnabled.store(_isEnable, std::memory_order_release); +} + +bool ProfileManager::isEventTracingEnabled() const +{ + return m_isEventTracingEnabled.load(std::memory_order_acquire); +} + +////////////////////////////////////////////////////////////////////////// + +char ProfileManager::checkThreadExpired(ThreadStorage& _registeredThread) +{ + const char val = _registeredThread.expired.load(std::memory_order_acquire); + if (val != 0) + return val; + + if (_registeredThread.guarded) + return 0; + +#ifdef _WIN32 + // Check thread state for Windows + + DWORD exitCode = 0; + auto hThread = OpenThread(THREAD_QUERY_LIMITED_INFORMATION, FALSE, (DWORD)_registeredThread.id); + if (hThread == nullptr || GetExitCodeThread(hThread, &exitCode) == FALSE || exitCode != STILL_ACTIVE) + { + // Thread has been expired + _registeredThread.expired.store(1, std::memory_order_release); + if (hThread != nullptr) + CloseHandle(hThread); + return 1; + } + + if (hThread != nullptr) + CloseHandle(hThread); + + return 0; +#else + // Check thread state for Linux and MacOS/iOS + + // This would drop the application if pthread already died + //return pthread_kill(_registeredThread.pthread_id, 0) != 0 ? 1 : 0; + + // There is no function to check external pthread state in Linux! :(( + +#ifndef EASY_CXX11_TLS_AVAILABLE +# pragma message "Warning: Your compiler does not support thread_local C++11 feature. Please use EASY_THREAD_SCOPE as much as possible. Otherwise, there is a possibility of memory leak if there are a lot of rapidly created and destroyed threads." +#endif + + return 0; +#endif +} + +////////////////////////////////////////////////////////////////////////// + +uint32_t ProfileManager::dumpBlocksToStream(std::ostream& _outputStream, bool _lockSpin, bool _async) +{ + EASY_LOGMSG("dumpBlocksToStream(_lockSpin = " << _lockSpin << ")...\n"); + + if (_lockSpin) + m_dumpSpin.lock(); + +#ifndef _WIN32 + const bool eventTracingEnabled = m_isEventTracingEnabled.load(std::memory_order_acquire); +#endif + + if (isEnabled()) + { + m_profilerStatus.store(false, std::memory_order_release); + disableEventTracer(); + m_endTime = profiler::clock::now(); + } + + if (_async && m_stopDumping.load(std::memory_order_acquire)) + { + if (_lockSpin) + m_dumpSpin.unlock(); + return 0; + } + + // Wait for some time to be sure that all operations which began before setEnabled(false) will be finished. + // This is much better than inserting spin-lock or atomic variable store/load into each storeBlock operation. + // + // Note: this means - wait for all ThreadStorage::storeBlock() to finish. + std::this_thread::sleep_for(std::chrono::milliseconds(20)); + + // This is to make sure that no new descriptors or new threads will be + // added until we finish sending data. + m_spin.lock(); + m_storedSpin.lock(); + // This is the only place using both spins, so no dead-lock will occur + // TODO: think about better solution because this one is not 100% safe... + + const auto time = profiler::clock::now(); + const auto endtime = m_endTime == 0 ? time : std::min(time, m_endTime); + +#ifndef _WIN32 + if (eventTracingEnabled) + { + // Read thread context switch events from temporary file + + if (_async && m_stopDumping.load(std::memory_order_acquire)) + { + m_spin.unlock(); + m_storedSpin.unlock(); + if (_lockSpin) + m_dumpSpin.unlock(); + return 0; + } + + EASY_LOGMSG("Writing context switch events...\n"); + + uint64_t timestamp = 0; + profiler::thread_id_t thread_from = 0, thread_to = 0; + + std::ifstream infile(m_csInfoFilename.c_str()); + if(infile.is_open()) + { + EASY_LOG_ONLY(uint32_t num = 0); + std::string next_task_name; + pid_t process_to = 0; + while (infile >> timestamp >> thread_from >> thread_to >> next_task_name >> process_to) + { + if (_async && m_stopDumping.load(std::memory_order_acquire)) + { + m_spin.unlock(); + m_storedSpin.unlock(); + if (_lockSpin) + m_dumpSpin.unlock(); + return 0; + } + + beginContextSwitch(thread_from, timestamp, thread_to, next_task_name.c_str(), false); + endContextSwitch(thread_to, (processid_t)process_to, timestamp, false); + EASY_LOG_ONLY(++num); + } + + EASY_LOGMSG("Done, " << num << " context switch events wrote\n"); + } + EASY_LOG_ONLY( + else { + EASY_ERROR("Can not open context switch log-file \"" << m_csInfoFilename << "\"\n"); + } + ) + } +#endif + + bool mainThreadExpired = false; + + // Calculate used memory total size and total blocks number + uint64_t usedMemorySize = 0; + uint32_t blocks_number = 0; + for (auto thread_it = m_threads.begin(), end = m_threads.end(); thread_it != end;) + { + if (_async && m_stopDumping.load(std::memory_order_acquire)) + { + m_spin.unlock(); + m_storedSpin.unlock(); + if (_lockSpin) + m_dumpSpin.unlock(); + return 0; + } + + auto& thread = thread_it->second; + uint32_t num = thread.blocks.closedList.markedSize() + thread.sync.closedList.size(); + const char expired = ProfileManager::checkThreadExpired(thread); + +#ifdef _WIN32 + if (num == 0 && expired != 0) +#elif defined(EASY_CXX11_TLS_AVAILABLE) + // Removing !guarded thread when thread_local feature is supported is safe. + if (num == 0 && (expired != 0 || !thread.guarded)) +#elif EASY_OPTION_REMOVE_EMPTY_UNGUARDED_THREADS != 0 +# pragma message "Warning: Removing !guarded thread without thread_local support may cause an application crash, but fixes potential memory leak when using pthreads." + // Removing !guarded thread may cause an application crash if a thread would start to write blocks after ThreadStorage remove. + // TODO: Find solution to check thread state for pthread or to nullify THIS_THREAD pointer for removed ThreadStorage + if (num == 0 && (expired != 0 || !t.guarded)) +#else +# pragma message "Warning: Can not check pthread state (dead or alive). This may cause memory leak because ThreadStorage-s would not be removed ever during an application launched." + if (num == 0 && expired != 0) +#endif + { + // Remove thread if it contains no profiled information and has been finished (or is not guarded --deprecated). + profiler::thread_id_t id = thread_it->first; + if (!mainThreadExpired && m_mainThreadId.compare_exchange_weak(id, 0, std::memory_order_release, std::memory_order_acquire)) + mainThreadExpired = true; + m_threads.erase(thread_it++); + continue; + } + + if (expired == 1) + { + EASY_FORCE_EVENT3(thread, endtime, "ThreadExpired", EASY_COLOR_THREAD_END); + ++num; + } + + usedMemorySize += thread.blocks.usedMemorySize + thread.sync.usedMemorySize; + blocks_number += num; + ++thread_it; + } + + // Write profiler signature and version + write(_outputStream, EASY_PROFILER_SIGNATURE); + write(_outputStream, EASY_PROFILER_VERSION); + write(_outputStream, m_processId); + + // Write CPU frequency to let GUI calculate real time value from CPU clocks +#if defined(EASY_CHRONO_CLOCK) || defined(_WIN32) + write(_outputStream, m_cpuFrequency); +#else + EASY_LOGMSG("Calculating CPU frequency\n"); + const int64_t cpu_frequency = calculate_cpu_frequency(); + write(_outputStream, cpu_frequency * 1000LL); + EASY_LOGMSG("Done calculating CPU frequency\n"); + + m_cpuFrequency.store(cpu_frequency, std::memory_order_release); +#endif + + // Write begin and end time + write(_outputStream, m_beginTime); + write(_outputStream, m_endTime); + + // Write blocks number and used memory size + write(_outputStream, usedMemorySize); + write(_outputStream, m_descriptorsMemorySize); + write(_outputStream, blocks_number); + write(_outputStream, static_cast(m_descriptors.size())); + write(_outputStream, static_cast(m_threads.size())); + write(_outputStream, static_cast(0)); // Bookmarks count (they can be created by user in the UI) + write(_outputStream, static_cast(0)); // padding + + // Write block descriptors + for (const auto descriptor : m_descriptors) + { + const auto name_size = descriptor->nameSize(); + const auto filename_size = descriptor->filenameSize(); + const auto size = static_cast(sizeof(profiler::SerializedBlockDescriptor) + name_size + filename_size); + + write(_outputStream, size); + write(_outputStream, *descriptor); + write(_outputStream, name_size); + write(_outputStream, descriptor->name(), name_size); + write(_outputStream, descriptor->filename(), filename_size); + } + + // Write blocks and context switch events for each thread + for (auto thread_it = m_threads.begin(), end = m_threads.end(); thread_it != end;) + { + if (_async && m_stopDumping.load(std::memory_order_acquire)) + { + m_spin.unlock(); + m_storedSpin.unlock(); + if (_lockSpin) + m_dumpSpin.unlock(); + return 0; + } + + auto& thread = thread_it->second; + + write(_outputStream, thread_it->first); + + const auto name_size = static_cast(thread.name.size() + 1); + write(_outputStream, name_size); + write(_outputStream, name_size > 1 ? thread.name.c_str() : "", name_size); + + write(_outputStream, thread.sync.closedList.size()); + if (!thread.sync.closedList.empty()) + thread.sync.closedList.serialize(_outputStream); + + write(_outputStream, thread.blocks.closedList.markedSize()); + if (!thread.blocks.closedList.markedEmpty()) + thread.blocks.closedList.serialize(_outputStream); + + thread.clearClosed(); + //t.blocks.openedList.clear(); + thread.sync.openedList.clear(); + + if (thread.expired.load(std::memory_order_acquire) != 0) + { + // Remove expired thread after writing all profiled information + profiler::thread_id_t id = thread_it->first; + if (!mainThreadExpired && m_mainThreadId.compare_exchange_weak(id, 0, std::memory_order_release, std::memory_order_acquire)) + mainThreadExpired = true; + m_threads.erase(thread_it++); + } + else + { + ++thread_it; + } + } + + // End of threads section + write(_outputStream, EASY_PROFILER_SIGNATURE); + + m_storedSpin.unlock(); + m_spin.unlock(); + + if (_lockSpin) + m_dumpSpin.unlock(); + + EASY_LOGMSG("Done dumpBlocksToStream(). Dumped " << blocks_number << " blocks\n"); + + return blocks_number; +} + +uint32_t ProfileManager::dumpBlocksToFile(const char* _filename) +{ + EASY_LOGMSG("dumpBlocksToFile(\"" << _filename << "\")...\n"); + + std::ofstream outputFile(_filename, std::fstream::binary); + if (!outputFile.is_open()) + { + EASY_ERROR("Can not open \"" << _filename << "\" for writing\n"); + return 0; + } + + // Write data directly to file + const auto blocksNumber = dumpBlocksToStream(outputFile, true, false); + + EASY_LOGMSG("Done dumpBlocksToFile()\n"); + + return blocksNumber; +} + +void ProfileManager::registerThread() +{ + THIS_THREAD = &threadStorage(getCurrentThreadId()); + +#ifdef EASY_CXX11_TLS_AVAILABLE + THIS_THREAD->guarded = true; + THIS_THREAD_GUARD.m_id = THIS_THREAD->id; +#endif +} + +const char* ProfileManager::registerThread(const char* name, profiler::ThreadGuard& threadGuard) +{ + if (THIS_THREAD == nullptr) + THIS_THREAD = &threadStorage(getCurrentThreadId()); + + THIS_THREAD->guarded = true; + if (!THIS_THREAD->named) + { + THIS_THREAD->named = true; + THIS_THREAD->name = name; + + if (THIS_THREAD->name == "Main") + { + profiler::thread_id_t id = 0; + THIS_THREAD_IS_MAIN = m_mainThreadId.compare_exchange_weak(id, THIS_THREAD->id, std::memory_order_release, std::memory_order_acquire); + } + +#ifdef EASY_CXX11_TLS_AVAILABLE + THIS_THREAD_GUARD.m_id = THIS_THREAD->id; + } + + (void)threadGuard; // this is just to prevent from warning about unused variable +#else + } + + threadGuard.m_id = THIS_THREAD->id; +#endif + + return THIS_THREAD->name.c_str(); +} + +const char* ProfileManager::registerThread(const char* name) +{ + if (THIS_THREAD == nullptr) + THIS_THREAD = &threadStorage(getCurrentThreadId()); + + if (!THIS_THREAD->named) + { + THIS_THREAD->named = true; + THIS_THREAD->name = name; + + if (THIS_THREAD->name == "Main") + { + profiler::thread_id_t id = 0; + THIS_THREAD_IS_MAIN = m_mainThreadId.compare_exchange_weak(id, THIS_THREAD->id, std::memory_order_release, std::memory_order_acquire); + } + +#ifdef EASY_CXX11_TLS_AVAILABLE + THIS_THREAD->guarded = true; + THIS_THREAD_GUARD.m_id = THIS_THREAD->id; +#endif + } + + return THIS_THREAD->name.c_str(); +} + +void ProfileManager::setBlockStatus(profiler::block_id_t _id, profiler::EasyBlockStatus _status) +{ + if (isEnabled()) + return; // Changing blocks statuses is restricted while profile session is active + + guard_lock_t lock(m_storedSpin); + if (_id < m_descriptors.size()) + { + auto desc = m_descriptors[_id]; + lock.unlock(); + desc->m_status = _status; + } +} + +void ProfileManager::startListen(uint16_t _port) +{ + if (!m_isAlreadyListening.exchange(true, std::memory_order_acq_rel)) + { + m_stopListen.store(false, std::memory_order_release); + m_listenThread = std::thread(&ProfileManager::listen, this, _port); + } +} + +void ProfileManager::stopListen() +{ + m_stopListen.store(true, std::memory_order_release); + if (m_listenThread.joinable()) + m_listenThread.join(); + m_isAlreadyListening.store(false, std::memory_order_release); +} + +bool ProfileManager::isListening() const +{ + return m_isAlreadyListening.load(std::memory_order_acquire); +} + +////////////////////////////////////////////////////////////////////////// + +void ProfileManager::setContextSwitchLogFilename(const char* name) +{ + m_csInfoFilename = name; +} + +const char* ProfileManager::getContextSwitchLogFilename() const +{ + return m_csInfoFilename.c_str(); +} + +////////////////////////////////////////////////////////////////////////// + +#if defined(EASY_CHRONO_CLOCK) || defined(_WIN32) +profiler::timestamp_t ProfileManager::ticks2ns(profiler::timestamp_t ticks) const +{ + return static_cast(ticks * 1000000000LL / m_cpuFrequency); +} + +profiler::timestamp_t ProfileManager::ticks2us(profiler::timestamp_t ticks) const +{ + return static_cast(ticks * 1000000LL / m_cpuFrequency); +} +#else +profiler::timestamp_t ProfileManager::ticks2ns(profiler::timestamp_t ticks) const +{ + return static_cast(ticks / m_cpuFrequency.load(std::memory_order_acquire)); +} + +profiler::timestamp_t ProfileManager::ticks2us(profiler::timestamp_t ticks) const +{ + return static_cast(ticks * 1000 / m_cpuFrequency.load(std::memory_order_acquire)); +} +#endif + +////////////////////////////////////////////////////////////////////////// + +bool ProfileManager::isMainThread() +{ + return THIS_THREAD_IS_MAIN; +} + +profiler::timestamp_t ProfileManager::this_thread_frameTime(profiler::Duration _durationCast) +{ + if (_durationCast == profiler::TICKS) + return THIS_THREAD_FRAME_T_CUR; + return ProfileManager::instance().ticks2us(THIS_THREAD_FRAME_T_CUR); +} + +profiler::timestamp_t ProfileManager::this_thread_frameTimeLocalMax(profiler::Duration _durationCast) +{ + THIS_THREAD_FRAME_T_RESET_MAX = true; + if (_durationCast == profiler::TICKS) + return THIS_THREAD_FRAME_T_MAX; + return ProfileManager::instance().ticks2us(THIS_THREAD_FRAME_T_MAX); +} + +profiler::timestamp_t ProfileManager::this_thread_frameTimeLocalAvg(profiler::Duration _durationCast) +{ + THIS_THREAD_FRAME_T_RESET_AVG = true; + auto avgDuration = THIS_THREAD_N_FRAMES > 0 ? THIS_THREAD_FRAME_T_ACC / THIS_THREAD_N_FRAMES : 0; + if (_durationCast == profiler::TICKS) + return avgDuration; + return ProfileManager::instance().ticks2us(avgDuration); +} + +profiler::timestamp_t ProfileManager::main_thread_frameTime(profiler::Duration _durationCast) +{ + const auto ticks = THIS_THREAD_IS_MAIN ? THIS_THREAD_FRAME_T_CUR : ProfileManager::instance().curFrameDuration(); + if (_durationCast == profiler::TICKS) + return ticks; + return ProfileManager::instance().ticks2us(ticks); +} + +profiler::timestamp_t ProfileManager::main_thread_frameTimeLocalMax(profiler::Duration _durationCast) +{ + if (THIS_THREAD_IS_MAIN) + { + THIS_THREAD_FRAME_T_RESET_MAX = true; + if (_durationCast == profiler::TICKS) + return THIS_THREAD_FRAME_T_MAX; + return ProfileManager::instance().ticks2us(THIS_THREAD_FRAME_T_MAX); + } + + if (_durationCast == profiler::TICKS) + return ProfileManager::instance().maxFrameDuration(); + return ProfileManager::instance().ticks2us(ProfileManager::instance().maxFrameDuration()); +} + +profiler::timestamp_t ProfileManager::main_thread_frameTimeLocalAvg(profiler::Duration _durationCast) +{ + if (THIS_THREAD_IS_MAIN) + { + THIS_THREAD_FRAME_T_RESET_AVG = true; + auto avgDuration = THIS_THREAD_N_FRAMES > 0 ? THIS_THREAD_FRAME_T_ACC / THIS_THREAD_N_FRAMES : 0; + if (_durationCast == profiler::TICKS) + return avgDuration; + return ProfileManager::instance().ticks2us(avgDuration); + } + + if (_durationCast == profiler::TICKS) + return ProfileManager::instance().avgFrameDuration(); + return ProfileManager::instance().ticks2us(ProfileManager::instance().avgFrameDuration()); +} + +////////////////////////////////////////////////////////////////////////// + +template +static void join(std::future& futureResult) +{ + if (futureResult.valid()) + futureResult.get(); +} + +void ProfileManager::listen(uint16_t _port) +{ + EASY_THREAD_SCOPE("EasyProfiler.Listen"); + + EASY_LOGMSG("Listening started\n"); + + std::stringstream os(std::ios_base::out | std::ios_base::binary); + std::future dumpingResult; + bool dumping = false; + + const auto stopDumping = [&] { + dumping = false; + m_stopDumping.store(true, std::memory_order_release); + join(dumpingResult); + clear_sstream(os); + }; + + EasySocket socket; + profiler::net::Message replyMessage(profiler::net::MessageType::Reply_Capturing_Started); + + socket.bind(_port); + int bytes = 0; + while (!m_stopListen.load(std::memory_order_acquire)) + { + if (dumping) + stopDumping(); + + socket.listen(); + socket.accept(); + + bool hasConnect = true; + + // Send reply + { + const bool wasLowPriorityET = +#ifdef _WIN32 + EasyEventTracer::instance().isLowPriority(); +#else + false; +#endif + const profiler::net::EasyProfilerStatus connectionReply(isEnabled(), isEventTracingEnabled(), wasLowPriorityET); + + bytes = socket.send(&connectionReply, sizeof(profiler::net::EasyProfilerStatus)); + hasConnect = bytes > 0; + } + + while (hasConnect && !m_stopListen.load(std::memory_order_acquire)) + { + if (dumping) + { + if (!dumpingResult.valid()) + { + dumping = false; + socket.setReceiveTimeout(0); + clear_sstream(os); + } + else if (dumpingResult.wait_for(std::chrono::milliseconds(0)) == std::future_status::ready) + { + dumping = false; + dumpingResult.get(); + + const auto size = os.tellp(); + static const decltype(size) badSize = -1; + if (size != badSize) + { + const profiler::net::DataMessage dm(static_cast(size), + profiler::net::MessageType::Reply_Blocks); + + const size_t packet_size = sizeof(dm) + dm.size; + std::string sendbuf; + sendbuf.reserve(packet_size + 1); + + if (sendbuf.capacity() >= packet_size) // check if there is enough memory + { + sendbuf.append((const char*) &dm, sizeof(dm)); + sendbuf += os.str(); // TODO: Avoid double-coping data from stringstream! + clear_sstream(os); + + bytes = socket.send(sendbuf.c_str(), packet_size); + hasConnect = bytes > 0; + if (!hasConnect) + break; + } + else + { + EASY_ERROR("Can not send blocks. Not enough memory for allocating " << packet_size + << " bytes"); + clear_sstream(os); + } + } + else + { + EASY_ERROR("Can not send blocks. Bad std::stringstream.tellp() == -1"); + clear_sstream(os); + } + + replyMessage.type = profiler::net::MessageType::Reply_Blocks_End; + bytes = socket.send(&replyMessage, sizeof(replyMessage)); + hasConnect = bytes > 0; + if (!hasConnect) + break; + + socket.setReceiveTimeout(0); + } + } + + char buffer[256] = {}; + bytes = socket.receive(buffer, 255); + + hasConnect = socket.isConnected(); + if (!hasConnect || bytes < static_cast(sizeof(profiler::net::Message))) + continue; + + auto message = (const profiler::net::Message*)buffer; + if (!message->isEasyNetMessage()) + continue; + + switch (message->type) + { + case profiler::net::MessageType::Ping: + { + EASY_LOGMSG("receive MessageType::Ping\n"); + break; + } + + case profiler::net::MessageType::Request_MainThread_FPS: + { + profiler::timestamp_t maxDuration = maxFrameDuration(), avgDuration = avgFrameDuration(); + + maxDuration = ticks2us(maxDuration); + avgDuration = ticks2us(avgDuration); + + const profiler::net::TimestampMessage reply(profiler::net::MessageType::Reply_MainThread_FPS, + (uint32_t)maxDuration, (uint32_t)avgDuration); + + bytes = socket.send(&reply, sizeof(profiler::net::TimestampMessage)); + hasConnect = bytes > 0; + + break; + } + + case profiler::net::MessageType::Request_Start_Capture: + { + EASY_LOGMSG("receive MessageType::Request_Start_Capture\n"); + + profiler::timestamp_t t = 0; + EASY_FORCE_EVENT(t, "StartCapture", EASY_COLOR_START, profiler::OFF); + + m_dumpSpin.lock(); + if (!m_profilerStatus.exchange(true, std::memory_order_acq_rel)) + { + enableEventTracer(); + m_beginTime = t; + } + m_dumpSpin.unlock(); + + replyMessage.type = profiler::net::MessageType::Reply_Capturing_Started; + bytes = socket.send(&replyMessage, sizeof(replyMessage)); + hasConnect = bytes > 0; + + break; + } + + case profiler::net::MessageType::Request_Stop_Capture: + { + EASY_LOGMSG("receive MessageType::Request_Stop_Capture\n"); + + if (dumping) + break; + + m_dumpSpin.lock(); + auto time = profiler::clock::now(); + if (m_profilerStatus.exchange(false, std::memory_order_acq_rel)) + { + disableEventTracer(); + m_endTime = time; + } + EASY_FORCE_EVENT2(m_endTime, "StopCapture", EASY_COLOR_END, profiler::OFF); + + dumping = true; + socket.setReceiveTimeout(500); // We have to check if dumping ready or not + + m_stopDumping.store(false, std::memory_order_release); + dumpingResult = std::async(std::launch::async, [this, &os] + { + auto result = dumpBlocksToStream(os, false, true); + m_dumpSpin.unlock(); + return result; + }); + + break; + } + + case profiler::net::MessageType::Request_Blocks_Description: + { + EASY_LOGMSG("receive MessageType::Request_Blocks_Description\n"); + + if (dumping) + stopDumping(); + + // Write profiler signature and version + write(os, EASY_PROFILER_SIGNATURE); + write(os, EASY_PROFILER_VERSION); + + // Write block descriptors + m_storedSpin.lock(); + write(os, static_cast(m_descriptors.size())); + write(os, m_descriptorsMemorySize); + for (const auto descriptor : m_descriptors) + { + const auto name_size = descriptor->nameSize(); + const auto filename_size = descriptor->filenameSize(); + const auto size = static_cast(sizeof(profiler::SerializedBlockDescriptor) + + name_size + filename_size); + + write(os, size); + write(os, *descriptor); + write(os, name_size); + write(os, descriptor->name(), name_size); + write(os, descriptor->filename(), filename_size); + } + m_storedSpin.unlock(); + // END of Write block descriptors. + + const auto size = os.tellp(); + static const decltype(size) badSize = -1; + if (size != badSize) + { + const profiler::net::DataMessage dm(static_cast(size), + profiler::net::MessageType::Reply_Blocks_Description); + + const size_t packet_size = sizeof(dm) + dm.size; + std::string sendbuf; + sendbuf.reserve(packet_size + 1); + + if (sendbuf.capacity() >= packet_size) // check if there is enough memory + { + sendbuf.append((const char*)&dm, sizeof(dm)); + sendbuf += os.str(); // TODO: Avoid double-coping data from stringstream! + clear_sstream(os); + + bytes = socket.send(sendbuf.c_str(), packet_size); + //hasConnect = bytes > 0; + } + else + { + EASY_ERROR("Can not send block descriptions. Not enough memory for allocating " << packet_size << " bytes"); + } + } + else + { + EASY_ERROR("Can not send block descriptions. Bad std::stringstream.tellp() == -1"); + } + + replyMessage.type = profiler::net::MessageType::Reply_Blocks_Description_End; + bytes = socket.send(&replyMessage, sizeof(replyMessage)); + hasConnect = bytes > 0; + + break; + } + + case profiler::net::MessageType::Change_Block_Status: + { + auto data = reinterpret_cast(message); + EASY_LOGMSG("receive MessageType::ChangeBLock_Status id=" << data->id << " status=" << data->status << std::endl); + setBlockStatus(data->id, static_cast(data->status)); + break; + } + + case profiler::net::MessageType::Change_Event_Tracing_Status: + { + auto data = reinterpret_cast(message); + EASY_LOGMSG("receive MessageType::Change_Event_Tracing_Status on=" << data->flag << std::endl); + setEventTracingEnabled(data->flag); + break; + } + + case profiler::net::MessageType::Change_Event_Tracing_Priority: + { +#if defined(_WIN32) || EASY_OPTION_LOG_ENABLED != 0 + auto data = reinterpret_cast(message); +#endif + + EASY_LOGMSG("receive MessageType::Change_Event_Tracing_Priority low=" << data->flag << std::endl); + +#if defined(_WIN32) + EasyEventTracer::instance().setLowPriority(data->flag); +#endif + break; + } + + default: + break; + } + } + } + + if (dumping) + { + m_stopDumping.store(true, std::memory_order_release); + join(dumpingResult); + } + + EASY_LOGMSG("Listening stopped\n"); +} + +////////////////////////////////////////////////////////////////////////// + diff --git a/source/3rdparty/easy_profiler/src/profile_manager.h b/source/3rdparty/easy_profiler/src/profile_manager.h new file mode 100644 index 0000000..38e5444 --- /dev/null +++ b/source/3rdparty/easy_profiler/src/profile_manager.h @@ -0,0 +1,226 @@ +/** +Lightweight profiler library for c++ +Copyright(C) 2016-2019 Sergey Yagovtsev, Victor Zarubkin + +Licensed under either of + * MIT license (LICENSE.MIT or http://opensource.org/licenses/MIT) + * Apache License, Version 2.0, (LICENSE.APACHE or http://www.apache.org/licenses/LICENSE-2.0) +at your option. + +The MIT License + Permission is hereby granted, free of charge, to any person obtaining a copy + of this software and associated documentation files (the "Software"), to deal + in the Software without restriction, including without limitation the rights + to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies + of the Software, and to permit persons to whom the Software is furnished + to do so, subject to the following conditions: + + The above copyright notice and this permission notice shall be included in all + copies or substantial portions of the Software. + + THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, + INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR + PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE + LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE + USE OR OTHER DEALINGS IN THE SOFTWARE. + + +The Apache License, Version 2.0 (the "License"); + You may not use this file except in compliance with the License. + You may obtain a copy of the License at + + http://www.apache.org/licenses/LICENSE-2.0 + + Unless required by applicable law or agreed to in writing, software + distributed under the License is distributed on an "AS IS" BASIS, + WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + See the License for the specific language governing permissions and + limitations under the License. + +**/ + +#ifndef EASY_PROFILER_MANAGER_H +#define EASY_PROFILER_MANAGER_H + +#include + +#ifdef _WIN32 +// Do not move this include to other place! +// It should be included before Windows.h which is included in spin_lock.h +# include +#endif // _WIN32 + +#include "spin_lock.h" +#include "hashed_cstr.h" +#include "thread_storage.h" + +#include +#include +#include +#include +#include +#include +#include + +////////////////////////////////////////////////////////////////////////// + +using processid_t = uint64_t; + +class BlockDescriptor; + +namespace profiler { + class ValueId; +} + +class ProfileManager +{ +#ifndef EASY_MAGIC_STATIC_AVAILABLE + friend class ProfileManagerInstance; +#endif + + ProfileManager(); + + using atomic_timestamp_t = std::atomic; + using guard_lock_t = profiler::guard_lock; + using map_of_threads_stacks = std::map; + using block_descriptors_t = std::vector; + using descriptors_map_t = std::unordered_map; + + const processid_t m_processId; + +#if defined(EASY_CHRONO_CLOCK) || defined(_WIN32) + const int64_t m_cpuFrequency; +#endif + + map_of_threads_stacks m_threads; + block_descriptors_t m_descriptors; + descriptors_map_t m_descriptorsMap; + uint64_t m_descriptorsMemorySize; + +#if !defined(EASY_CHRONO_CLOCK) && !defined(_WIN32) + std::atomic m_cpuFrequency; +#endif + + profiler::timestamp_t m_beginTime; + profiler::timestamp_t m_endTime; + atomic_timestamp_t m_frameMax; + atomic_timestamp_t m_frameAvg; + atomic_timestamp_t m_frameCur; + profiler::spin_lock m_spin; + profiler::spin_lock m_storedSpin; + profiler::spin_lock m_dumpSpin; + std::atomic m_mainThreadId; + std::atomic_bool m_profilerStatus; + std::atomic_bool m_isEventTracingEnabled; + std::atomic_bool m_isAlreadyListening; + std::atomic_bool m_frameMaxReset; + std::atomic_bool m_frameAvgReset; + std::atomic_bool m_stopDumping; + + std::string m_csInfoFilename = "/tmp/cs_profiling_info.log"; + + std::thread m_listenThread; + std::atomic_bool m_stopListen; + +public: + + ProfileManager(const ProfileManager&) = delete; + ProfileManager(ProfileManager&&) = delete; + ProfileManager& operator = (const ProfileManager&) = delete; + ProfileManager& operator = (ProfileManager&&) = delete; + + static ProfileManager& instance(); + ~ProfileManager(); + + const profiler::BaseBlockDescriptor* addBlockDescriptor(profiler::EasyBlockStatus _defaultStatus, + const char* _autogenUniqueId, + const char* _name, + const char* _filename, + int _line, + profiler::block_type_t _block_type, + profiler::color_t _color, + bool _copyName = false); + + void storeValue(const profiler::BaseBlockDescriptor* _desc, profiler::DataType _type, const void* _data, uint16_t _size, bool _isArray, profiler::ValueId _vin); + bool storeBlock(const profiler::BaseBlockDescriptor* _desc, const char* _runtimeName); + bool storeBlock(const profiler::BaseBlockDescriptor* _desc, const char* _runtimeName, profiler::timestamp_t _beginTime, profiler::timestamp_t _endTime); + void beginBlock(profiler::Block& _block); + void beginNonScopedBlock(const profiler::BaseBlockDescriptor* _desc, const char* _runtimeName); + void endBlock(); + + profiler::timestamp_t maxFrameDuration(); + profiler::timestamp_t avgFrameDuration(); + profiler::timestamp_t curFrameDuration() const; + + void setEnabled(bool isEnable); + EASY_FORCE_INLINE bool isEnabled() const { + return m_profilerStatus.load(std::memory_order_acquire); + } + + void setEventTracingEnabled(bool _isEnable); + bool isEventTracingEnabled() const; + uint32_t dumpBlocksToFile(const char* filename); + const char* registerThread(const char* name, profiler::ThreadGuard& threadGuard); + const char* registerThread(const char* name); + + void setContextSwitchLogFilename(const char* name); + const char* getContextSwitchLogFilename() const; + + void beginContextSwitch(profiler::thread_id_t _thread_id, profiler::timestamp_t _time, profiler::thread_id_t _target_thread_id, const char* _target_process, bool _lockSpin = true); + void endContextSwitch(profiler::thread_id_t _thread_id, processid_t _process_id, profiler::timestamp_t _endtime, bool _lockSpin = true); + void startListen(uint16_t _port); + void stopListen(); + bool isListening() const; + + profiler::timestamp_t ticks2ns(profiler::timestamp_t ticks) const; + profiler::timestamp_t ticks2us(profiler::timestamp_t ticks) const; + + static bool isMainThread(); + static profiler::timestamp_t this_thread_frameTime(profiler::Duration _durationCast); + static profiler::timestamp_t this_thread_frameTimeLocalMax(profiler::Duration _durationCast); + static profiler::timestamp_t this_thread_frameTimeLocalAvg(profiler::Duration _durationCast); + static profiler::timestamp_t main_thread_frameTime(profiler::Duration _durationCast); + static profiler::timestamp_t main_thread_frameTimeLocalMax(profiler::Duration _durationCast); + static profiler::timestamp_t main_thread_frameTimeLocalAvg(profiler::Duration _durationCast); + +private: + + void listen(uint16_t _port); + + uint32_t dumpBlocksToStream(std::ostream& _outputStream, bool _lockSpin, bool _async); + void setBlockStatus(profiler::block_id_t _id, profiler::EasyBlockStatus _status); + + void registerThread(); + + void beginFrame(); + void endFrame(); + + void enableEventTracer(); + void disableEventTracer(); + + static char checkThreadExpired(ThreadStorage& _registeredThread); + + void storeBlockForce(const profiler::BaseBlockDescriptor* _desc, const char* _runtimeName, ::profiler::timestamp_t& _timestamp); + void storeBlockForce2(const profiler::BaseBlockDescriptor* _desc, const char* _runtimeName, ::profiler::timestamp_t _timestamp); + + ThreadStorage& _threadStorage(profiler::thread_id_t _thread_id); + ThreadStorage* _findThreadStorage(profiler::thread_id_t _thread_id); + + ThreadStorage& threadStorage(profiler::thread_id_t _thread_id) + { + guard_lock_t lock(m_spin); + return _threadStorage(_thread_id); + } + + ThreadStorage* findThreadStorage(profiler::thread_id_t _thread_id) + { + guard_lock_t lock(m_spin); + return _findThreadStorage(_thread_id); + } + +}; // END of class ProfileManager. + +////////////////////////////////////////////////////////////////////////// + +#endif // EASY_PROFILER_MANAGER_H diff --git a/source/3rdparty/easy_profiler/src/profiler.cpp b/source/3rdparty/easy_profiler/src/profiler.cpp new file mode 100644 index 0000000..cb13be2 --- /dev/null +++ b/source/3rdparty/easy_profiler/src/profiler.cpp @@ -0,0 +1,349 @@ +/************************************************************************ +* file name : profiler.cpp +* ----------------- : +* creation time : 2018/05/06 +* authors : Sergey Yagovtsev, Victor Zarubkin +* emails : yse.sey@gmail.com, v.s.zarubkin@gmail.com +* ----------------- : +* description : The file contains implementation of Profile manager and implement access c-function +* : +* license : Lightweight profiler library for c++ +* : Copyright(C) 2016-2019 Sergey Yagovtsev, Victor Zarubkin +* : +* : Licensed under either of +* : * MIT license (LICENSE.MIT or http://opensource.org/licenses/MIT) +* : * Apache License, Version 2.0, (LICENSE.APACHE or http://www.apache.org/licenses/LICENSE-2.0) +* : at your option. +* : +* : The MIT License +* : +* : Permission is hereby granted, free of charge, to any person obtaining a copy +* : of this software and associated documentation files (the "Software"), to deal +* : in the Software without restriction, including without limitation the rights +* : to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +* : of the Software, and to permit persons to whom the Software is furnished +* : to do so, subject to the following conditions: +* : +* : The above copyright notice and this permission notice shall be included in all +* : copies or substantial portions of the Software. +* : +* : THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, +* : INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR +* : PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE +* : LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +* : TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE +* : USE OR OTHER DEALINGS IN THE SOFTWARE. +* : +* : The Apache License, Version 2.0 (the "License") +* : +* : You may not use this file except in compliance with the License. +* : You may obtain a copy of the License at +* : +* : http://www.apache.org/licenses/LICENSE-2.0 +* : +* : Unless required by applicable law or agreed to in writing, software +* : distributed under the License is distributed on an "AS IS" BASIS, +* : WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +* : See the License for the specific language governing permissions and +* : limitations under the License. +************************************************************************/ + +#include +#include +#include "profile_manager.h" +#include "event_trace_win.h" +#include "current_time.h" + +////////////////////////////////////////////////////////////////////////// + +#ifndef BUILD_WITH_EASY_PROFILER +# ifndef EASY_PROFILER_API_DISABLED +# define EASY_PROFILER_API_DISABLED +# endif +#endif + +#if !defined(EASY_PROFILER_VERSION_MAJOR) || !defined(EASY_PROFILER_VERSION_MINOR) || !defined(EASY_PROFILER_VERSION_PATCH) +# ifdef _WIN32 +# error EASY_PROFILER_VERSION_MAJOR and EASY_PROFILER_VERSION_MINOR and EASY_PROFILER_VERSION_PATCH macros must be defined +# else +# error "EASY_PROFILER_VERSION_MAJOR and EASY_PROFILER_VERSION_MINOR and EASY_PROFILER_VERSION_PATCH macros must be defined" +# endif +#endif + +#define EASY_PROFILER_PRODUCT_VERSION "v" EASY_STRINGIFICATION(EASY_PROFILER_VERSION_MAJOR) "." \ + EASY_STRINGIFICATION(EASY_PROFILER_VERSION_MINOR) "." \ + EASY_STRINGIFICATION(EASY_PROFILER_VERSION_PATCH) + +extern const uint32_t EASY_PROFILER_SIGNATURE = ('E' << 24) | ('a' << 16) | ('s' << 8) | 'y'; +extern const uint32_t EASY_PROFILER_VERSION = (static_cast(EASY_PROFILER_VERSION_MAJOR) << 24) | + (static_cast(EASY_PROFILER_VERSION_MINOR) << 16) | + static_cast(EASY_PROFILER_VERSION_PATCH); + +#undef EASY_VERSION_INT + +////////////////////////////////////////////////////////////////////////// + +extern "C" { + +PROFILER_API uint8_t versionMajor() +{ + static_assert(0 <= EASY_PROFILER_VERSION_MAJOR && EASY_PROFILER_VERSION_MAJOR <= 255, + "EASY_PROFILER_VERSION_MAJOR must be defined in range [0, 255]"); + + return EASY_PROFILER_VERSION_MAJOR; +} + +PROFILER_API uint8_t versionMinor() +{ + static_assert(0 <= EASY_PROFILER_VERSION_MINOR && EASY_PROFILER_VERSION_MINOR <= 255, + "EASY_PROFILER_VERSION_MINOR must be defined in range [0, 255]"); + + return EASY_PROFILER_VERSION_MINOR; +} + +PROFILER_API uint16_t versionPatch() +{ + static_assert(0 <= EASY_PROFILER_VERSION_PATCH && EASY_PROFILER_VERSION_PATCH <= 65535, + "EASY_PROFILER_VERSION_PATCH must be defined in range [0, 65535]"); + + return EASY_PROFILER_VERSION_PATCH; +} + +PROFILER_API uint32_t version() +{ + return EASY_PROFILER_VERSION; +} + +PROFILER_API const char* versionName() +{ +#ifdef EASY_PROFILER_API_DISABLED + return EASY_PROFILER_PRODUCT_VERSION "_disabled"; +#else + return EASY_PROFILER_PRODUCT_VERSION; +#endif +} + +////////////////////////////////////////////////////////////////////////// + +#if !defined(EASY_PROFILER_API_DISABLED) + +PROFILER_API profiler::timestamp_t now() +{ + return profiler::clock::now(); +} + +PROFILER_API profiler::timestamp_t toNanoseconds(profiler::timestamp_t _ticks) +{ + return ProfileManager::instance().ticks2ns(_ticks); +} + +PROFILER_API profiler::timestamp_t toMicroseconds(profiler::timestamp_t _ticks) +{ + return ProfileManager::instance().ticks2us(_ticks); +} + +PROFILER_API const profiler::BaseBlockDescriptor* +registerDescription(profiler::EasyBlockStatus _status, const char* _autogenUniqueId, const char* _name, + const char* _filename, int _line, profiler::block_type_t _block_type, profiler::color_t _color, + bool _copyName) +{ + return ProfileManager::instance().addBlockDescriptor(_status, _autogenUniqueId, _name, _filename, _line, + _block_type, _color, _copyName); +} + +PROFILER_API void endBlock() +{ + ProfileManager::instance().endBlock(); +} + +PROFILER_API void setEnabled(bool isEnable) +{ + ProfileManager::instance().setEnabled(isEnable); +} + +PROFILER_API bool isEnabled() +{ + return ProfileManager::instance().isEnabled(); +} + +PROFILER_API void storeValue(const profiler::BaseBlockDescriptor* _desc, profiler::DataType _type, const void* _data, + uint16_t _size, bool _isArray, profiler::ValueId _vin) +{ + ProfileManager::instance().storeValue(_desc, _type, _data, _size, _isArray, _vin); +} + +PROFILER_API void storeEvent(const profiler::BaseBlockDescriptor* _desc, const char* _runtimeName) +{ + ProfileManager::instance().storeBlock(_desc, _runtimeName); +} + +PROFILER_API void storeBlock(const profiler::BaseBlockDescriptor* _desc, const char* _runtimeName, + profiler::timestamp_t _beginTime, profiler::timestamp_t _endTime) +{ + ProfileManager::instance().storeBlock(_desc, _runtimeName, _beginTime, _endTime); +} + +PROFILER_API void beginBlock(profiler::Block& _block) +{ + ProfileManager::instance().beginBlock(_block); +} + +PROFILER_API void beginNonScopedBlock(const profiler::BaseBlockDescriptor* _desc, const char* _runtimeName) +{ + ProfileManager::instance().beginNonScopedBlock(_desc, _runtimeName); +} + +PROFILER_API uint32_t dumpBlocksToFile(const char* filename) +{ + return ProfileManager::instance().dumpBlocksToFile(filename); +} + +PROFILER_API const char* registerThreadScoped(const char* name, profiler::ThreadGuard& threadGuard) +{ + return ProfileManager::instance().registerThread(name, threadGuard); +} + +PROFILER_API const char* registerThread(const char* name) +{ + return ProfileManager::instance().registerThread(name); +} + +PROFILER_API void setEventTracingEnabled(bool _isEnable) +{ + ProfileManager::instance().setEventTracingEnabled(_isEnable); +} + +PROFILER_API bool isEventTracingEnabled() +{ + return ProfileManager::instance().isEventTracingEnabled(); +} + +# ifdef _WIN32 +PROFILER_API void setLowPriorityEventTracing(bool _isLowPriority) +{ + EasyEventTracer::instance().setLowPriority(_isLowPriority); +} + +PROFILER_API bool isLowPriorityEventTracing() +{ + return EasyEventTracer::instance().isLowPriority(); +} +# else +PROFILER_API void setLowPriorityEventTracing(bool) { } +PROFILER_API bool isLowPriorityEventTracing() { return false; } +# endif + +PROFILER_API void setContextSwitchLogFilename(const char* name) +{ + return ProfileManager::instance().setContextSwitchLogFilename(name); +} + +PROFILER_API const char* getContextSwitchLogFilename() +{ + return ProfileManager::instance().getContextSwitchLogFilename(); +} + +PROFILER_API void startListen(uint16_t _port) +{ + return ProfileManager::instance().startListen(_port); +} + +PROFILER_API void stopListen() +{ + return ProfileManager::instance().stopListen(); +} + +PROFILER_API bool isListening() +{ + return ProfileManager::instance().isListening(); +} + +PROFILER_API bool isMainThread() +{ + return ProfileManager::isMainThread(); +} + +PROFILER_API profiler::timestamp_t this_thread_frameTime(profiler::Duration _durationCast) +{ + return ProfileManager::this_thread_frameTime(_durationCast); +} + +PROFILER_API profiler::timestamp_t this_thread_frameTimeLocalMax(profiler::Duration _durationCast) +{ + return ProfileManager::this_thread_frameTimeLocalMax(_durationCast); +} + +PROFILER_API profiler::timestamp_t this_thread_frameTimeLocalAvg(profiler::Duration _durationCast) +{ + return ProfileManager::this_thread_frameTimeLocalAvg(_durationCast); +} + +PROFILER_API profiler::timestamp_t main_thread_frameTime(profiler::Duration _durationCast) +{ + return ProfileManager::main_thread_frameTime(_durationCast); +} + +PROFILER_API profiler::timestamp_t main_thread_frameTimeLocalMax(profiler::Duration _durationCast) +{ + return ProfileManager::main_thread_frameTimeLocalMax(_durationCast); +} + +PROFILER_API profiler::timestamp_t main_thread_frameTimeLocalAvg(profiler::Duration _durationCast) +{ + return ProfileManager::main_thread_frameTimeLocalAvg(_durationCast); +} + +#else // EASY_PROFILER_API_DISABLED + +PROFILER_API profiler::timestamp_t now() { return 0; } +PROFILER_API profiler::timestamp_t toNanoseconds(profiler::timestamp_t) { return 0; } +PROFILER_API profiler::timestamp_t toMicroseconds(profiler::timestamp_t) { return 0; } + +PROFILER_API const profiler::BaseBlockDescriptor* registerDescription(profiler::EasyBlockStatus, const char*, + const char*, const char*, int, + profiler::block_type_t, profiler::color_t, bool) +{ + return reinterpret_cast(0xbad); +} + +PROFILER_API void endBlock() { } +PROFILER_API void setEnabled(bool) { } +PROFILER_API bool isEnabled() { return false; } + +PROFILER_API void storeValue(const profiler::BaseBlockDescriptor*, profiler::DataType, const void*, uint16_t, bool, + profiler::ValueId) +{ +} + +PROFILER_API void storeEvent(const profiler::BaseBlockDescriptor*, const char*) { } +PROFILER_API void storeBlock(const profiler::BaseBlockDescriptor*, const char*, profiler::timestamp_t, + profiler::timestamp_t) +{ +} + +PROFILER_API void beginBlock(profiler::Block&) { } +PROFILER_API void beginNonScopedBlock(const profiler::BaseBlockDescriptor*, const char*) { } +PROFILER_API uint32_t dumpBlocksToFile(const char*) { return 0; } +PROFILER_API const char* registerThreadScoped(const char*, profiler::ThreadGuard&) { return ""; } +PROFILER_API const char* registerThread(const char*) { return ""; } +PROFILER_API void setEventTracingEnabled(bool) { } +PROFILER_API bool isEventTracingEnabled() { return false; } +PROFILER_API void setLowPriorityEventTracing(bool) { } +PROFILER_API bool isLowPriorityEventTracing(bool) { return false; } +PROFILER_API void setContextSwitchLogFilename(const char*) { } +PROFILER_API const char* getContextSwitchLogFilename() { return ""; } +PROFILER_API void startListen(uint16_t) { } +PROFILER_API void stopListen() { } +PROFILER_API bool isListening() { return false; } + +PROFILER_API bool isMainThread() { return false; } +PROFILER_API profiler::timestamp_t this_thread_frameTime(profiler::Duration) { return 0; } +PROFILER_API profiler::timestamp_t this_thread_frameTimeLocalMax(profiler::Duration) { return 0; } +PROFILER_API profiler::timestamp_t this_thread_frameTimeLocalAvg(profiler::Duration) { return 0; } +PROFILER_API profiler::timestamp_t main_thread_frameTime(profiler::Duration) { return 0; } +PROFILER_API profiler::timestamp_t main_thread_frameTimeLocalMax(profiler::Duration) { return 0; } +PROFILER_API profiler::timestamp_t main_thread_frameTimeLocalAvg(profiler::Duration) { return 0; } + +#endif // EASY_PROFILER_API_DISABLED + +} // end extern "C". diff --git a/source/3rdparty/easy_profiler/src/reader.cpp b/source/3rdparty/easy_profiler/src/reader.cpp new file mode 100644 index 0000000..a15cfe2 --- /dev/null +++ b/source/3rdparty/easy_profiler/src/reader.cpp @@ -0,0 +1,1561 @@ +/************************************************************************ +* file name : reader.cpp +* ----------------- : +* creation time : 2016/06/19 +* authors : Sergey Yagovtsev, Victor Zarubkin +* emails : yse.sey@gmail.com, v.s.zarubkin@gmail.com +* ----------------- : +* description : The file contains implementation of fillTreesFromFile function +* : which reads profiler file and fill profiler blocks tree. +* ----------------- : +* license : Lightweight profiler library for c++ +* : Copyright(C) 2016-2019 Sergey Yagovtsev, Victor Zarubkin +* : +* : Licensed under either of +* : * MIT license (LICENSE.MIT or http://opensource.org/licenses/MIT) +* : * Apache License, Version 2.0, (LICENSE.APACHE or http://www.apache.org/licenses/LICENSE-2.0) +* : at your option. +* : +* : The MIT License +* : +* : Permission is hereby granted, free of charge, to any person obtaining a copy +* : of this software and associated documentation files (the "Software"), to deal +* : in the Software without restriction, including without limitation the rights +* : to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +* : of the Software, and to permit persons to whom the Software is furnished +* : to do so, subject to the following conditions: +* : +* : The above copyright notice and this permission notice shall be included in all +* : copies or substantial portions of the Software. +* : +* : THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, +* : INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR +* : PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE +* : LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +* : TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE +* : USE OR OTHER DEALINGS IN THE SOFTWARE. +* : +* : The Apache License, Version 2.0 (the "License") +* : +* : You may not use this file except in compliance with the License. +* : You may obtain a copy of the License at +* : +* : http://www.apache.org/licenses/LICENSE-2.0 +* : +* : Unless required by applicable law or agreed to in writing, software +* : distributed under the License is distributed on an "AS IS" BASIS, +* : WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +* : See the License for the specific language governing permissions and +* : limitations under the License. +************************************************************************/ + +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include + +#include +#include + +#include "hashed_cstr.h" + +////////////////////////////////////////////////////////////////////////// + +extern const uint32_t EASY_PROFILER_SIGNATURE; +extern const uint32_t EASY_PROFILER_VERSION; + +# define EASY_VERSION_INT(v_major, v_minor, v_patch) ((static_cast(v_major) << 24) | \ + (static_cast(v_minor) << 16) | \ + static_cast(v_patch)) + +EASY_CONSTEXPR uint32_t MIN_COMPATIBLE_VERSION = EASY_VERSION_INT(0, 1, 0); ///< minimal compatible version (.prof file format was not changed seriously since this version) +EASY_CONSTEXPR uint32_t EASY_V_100 = EASY_VERSION_INT(1, 0, 0); ///< in v1.0.0 some additional data were added into .prof file +EASY_CONSTEXPR uint32_t EASY_V_130 = EASY_VERSION_INT(1, 3, 0); ///< in v1.3.0 changed sizeof(thread_id_t) uint32_t -> uint64_t +EASY_CONSTEXPR uint32_t EASY_V_200 = EASY_VERSION_INT(2, 0, 0); ///< in v2.0.0 file header was slightly rearranged +EASY_CONSTEXPR uint32_t EASY_V_210 = EASY_VERSION_INT(2, 1, 0); ///< in v2.1.0 user bookmarks were added + +# undef EASY_VERSION_INT + +EASY_CONSTEXPR uint64_t TIME_FACTOR = 1000000000ULL; + +// TODO: use 128 bit integer operations for better accuracy +#define EASY_USE_FLOATING_POINT_CONVERSION + +#ifdef EASY_USE_FLOATING_POINT_CONVERSION + +// Suppress warnings about double to uint64 conversion +# ifdef _MSC_VER +# pragma warning(disable:4244) +# elif defined(__GNUC__) +# pragma GCC diagnostic push +# pragma GCC diagnostic ignored "-Wconversion" +# pragma GCC diagnostic ignored "-Wsign-conversion" +# elif defined(__clang__) +# pragma clang diagnostic push +# pragma clang diagnostic ignored "-Wconversion" +# pragma clang diagnostic ignored "-Wsign-conversion" +# endif + +# define EASY_CONVERT_TO_NANO(t, freq, factor) t *= factor + +#else + +# define EASY_CONVERT_TO_NANO(t, freq, factor) t *= TIME_FACTOR; t /= freq + +#endif + +////////////////////////////////////////////////////////////////////////// + +static bool isCompatibleVersion(uint32_t _version) +{ + return _version >= MIN_COMPATIBLE_VERSION; +} + +////////////////////////////////////////////////////////////////////////// + +namespace { + +#if defined(_MSC_VER) && _MSC_VER <= 1800 +struct async_result_t {}; +#define EASY_FINISH_ASYNC async_result_t dummy_async_result; return dummy_async_result +#else +using async_result_t = void; +#define EASY_FINISH_ASYNC +#endif + +using async_future = std::future; + +template +struct Counter +{ + T count = 0; +}; + +struct Stats +{ + profiler::BlockStatistics* stats; + std::map > durations; + + Stats(profiler::BlockStatistics* stats_ptr, profiler::timestamp_t duration) EASY_NOEXCEPT + : stats(stats_ptr) + { + durations[duration].count = 1; + } + + Stats(Stats&& another) EASY_NOEXCEPT + : stats(another.stats) + , durations(std::move(another.durations)) + { + another.stats = nullptr; + } + + Stats(const Stats&) = delete; +}; + +class ReaderThreadPool +{ + std::vector m_threads; + std::deque > m_tasks; + std::mutex m_mutex; + std::condition_variable m_cv; + std::atomic_bool m_stopFlag; + +public: + + ReaderThreadPool() + { + m_stopFlag = ATOMIC_VAR_INIT(false); + m_threads.reserve(std::thread::hardware_concurrency()); + } + + ~ReaderThreadPool() + { + m_stopFlag.store(true, std::memory_order_release); + m_cv.notify_all(); + for (auto& t : m_threads) + { + if (t.joinable()) + { + t.join(); + } + } + } + + async_future async(std::function func) + { + std::unique_lock lock(m_mutex); + m_tasks.emplace_back(std::move(func)); + auto future = m_tasks.back().get_future(); + startNewThreadIfNeeded(); + lock.unlock(); + m_cv.notify_one(); + return future; + } + +private: + + void startNewThreadIfNeeded() + { + if (m_threads.size() < std::thread::hardware_concurrency() && m_threads.size() < m_tasks.size()) + { + m_threads.emplace_back(std::thread(&ReaderThreadPool::worker, this)); + } + } + + void worker() + { + while (true) + { + std::unique_lock lock(m_mutex); + + if (m_tasks.empty()) + { + m_cv.wait(lock, [this] { + return !m_tasks.empty() || m_stopFlag.load(std::memory_order_acquire); + }); + } + + if (m_tasks.empty() && m_stopFlag.load(std::memory_order_acquire)) + { + break; + } + + auto task = std::move(m_tasks.front()); + m_tasks.pop_front(); + lock.unlock(); + + task(); + } + } +}; + +} // end of namespace . + +namespace profiler { + + using stats_map_t = std::unordered_map >; + + SerializedData::SerializedData() : m_size(0), m_data(nullptr) + { + } + + SerializedData::SerializedData(SerializedData&& that) : m_size(that.m_size), m_data(that.m_data) + { + that.m_size = 0; + that.m_data = nullptr; + } + + SerializedData::~SerializedData() + { + clear(); + } + + void SerializedData::set(char* _data, uint64_t _size) + { + delete [] m_data; + m_size = _size; + m_data = _data; + } + + void SerializedData::set(uint64_t _size) + { + if (_size != 0) + set(new char[_size], _size); + else + set(nullptr, 0); + } + + void SerializedData::extend(uint64_t _size) + { + auto oldsize = m_size; + auto olddata = m_data; + + m_size = oldsize + _size; + m_data = new char[m_size]; + + if (olddata != nullptr) { + memcpy(m_data, olddata, oldsize); + delete [] olddata; + } + } + + SerializedData& SerializedData::operator = (SerializedData&& that) + { + set(that.m_data, that.m_size); + that.m_size = 0; + that.m_data = nullptr; + return *this; + } + + char* SerializedData::operator [] (uint64_t i) + { + return m_data + i; + } + + const char* SerializedData::operator [] (uint64_t i) const + { + return m_data + i; + } + + bool SerializedData::empty() const + { + return m_size == 0; + } + + uint64_t SerializedData::size() const + { + return m_size; + } + + char* SerializedData::data() + { + return m_data; + } + + const char* SerializedData::data() const + { + return m_data; + } + + void SerializedData::clear() + { + set(nullptr, 0); + } + + void SerializedData::swap(SerializedData& other) + { + char* d = other.m_data; + const auto sz = other.m_size; + + other.m_data = m_data; + other.m_size = m_size; + + m_data = d; + m_size = sz; + } + + extern "C" PROFILER_API void release_stats(BlockStatistics*& _stats) + { + if (_stats == nullptr) + return; + + if (--_stats->calls_number == 0) + delete _stats; + + _stats = nullptr; + } + +} // end of namespace profiler. + +////////////////////////////////////////////////////////////////////////// + +using IdMap = std::unordered_map; +using CsStatsMap = std::unordered_map; + +////////////////////////////////////////////////////////////////////////// + +/** \brief Updates statistics for a profiler block. + +\param _stats_map Storage of statistics for blocks. +\param _current Pointer to the current block. +\param _stats Reference to the variable where pointer to the block statistics must be written. + +\note All blocks with similar name have the same pointer to statistics information. + +\note As all profiler block keeps a pointer to it's statistics, all similar blocks +automatically receive statistics update. + +*/ +static profiler::BlockStatistics* update_statistics( + profiler::stats_map_t& _stats_map, + const profiler::BlocksTree& _current, + profiler::block_index_t _current_index, + profiler::block_index_t _parent_index, + const profiler::blocks_t& _blocks, + bool _calculate_children = true +) { + auto duration = _current.node->duration(); + //StatsMap::key_type key(_current.node->name()); + //auto it = _stats_map.find(key); + auto it = _stats_map.find(_current.node->id()); + if (it != _stats_map.end()) + { + // Update already existing statistics + + // write pointer to statistics into output (this is BlocksTree:: per_thread_stats or per_parent_stats or per_frame_stats) + auto stats = it->second.stats; + auto& durations = it->second.durations; + ++durations[duration].count; + + ++stats->calls_number; // update calls number of this block + stats->total_duration += duration; // update summary duration of all block calls + + if (_calculate_children) + { + for (auto i : _current.children) + stats->total_children_duration += _blocks[i].node->duration(); + } + + if (duration > _blocks[stats->max_duration_block].node->duration()) + { + // update max duration + stats->max_duration_block = _current_index; + //stats->max_duration = duration; + } + + if (duration < _blocks[stats->min_duration_block].node->duration()) + { + // update min duraton + stats->min_duration_block = _current_index; + //stats->min_duration = duration; + } + + // average duration is calculated inside average_duration() method by dividing total_duration to the calls_number + + return stats; + } + + // This is first time the block appear in the file. + // Create new statistics. + auto stats = new profiler::BlockStatistics(duration, _current_index, _parent_index); + //_stats_map.emplace(key, stats); + _stats_map.emplace(_current.node->id(), Stats {stats, duration}); + + if (_calculate_children) + { + for (auto i : _current.children) + stats->total_children_duration += _blocks[i].node->duration(); + } + + return stats; +} + +static profiler::BlockStatistics* update_statistics( + CsStatsMap& _stats_map, + const profiler::BlocksTree& _current, + profiler::block_index_t _current_index, + profiler::block_index_t _parent_index, + const profiler::blocks_t& _blocks, + bool _calculate_children = true +) { + auto duration = _current.node->duration(); + CsStatsMap::key_type key(_current.node->name()); + auto it = _stats_map.find(key); + if (it != _stats_map.end()) + { + // Update already existing statistics + + // write pointer to statistics into output (this is BlocksTree:: per_thread_stats or per_parent_stats or per_frame_stats) + auto stats = it->second.stats; + auto& durations = it->second.durations; + + ++durations[duration].count; + + ++stats->calls_number; // update calls number of this block + stats->total_duration += duration; // update summary duration of all block calls + + if (_calculate_children) + { + for (auto i : _current.children) + stats->total_children_duration += _blocks[i].node->duration(); + } + + if (duration > _blocks[stats->max_duration_block].node->duration()) + { + // update max duration + stats->max_duration_block = _current_index; + //stats->max_duration = duration; + } + + if (duration < _blocks[stats->min_duration_block].node->duration()) + { + // update min duraton + stats->min_duration_block = _current_index; + //stats->min_duration = duration; + } + + // average duration is calculated inside average_duration() method by dividing total_duration to the calls_number + + return stats; + } + + // This is first time the block appear in the file. + // Create new statistics. + auto stats = new profiler::BlockStatistics(duration, _current_index, _parent_index); + _stats_map.emplace(key, Stats {stats, duration}); + + if (_calculate_children) + { + for (auto i : _current.children) + stats->total_children_duration += _blocks[i].node->duration(); + } + + return stats; +} + +template +static void calculate_medians(TStatsMapIterator begin, TStatsMapIterator end) +{ + for (auto it = begin; it != end; ++it) + { + auto& durations = it->second.durations; + if (durations.empty()) + { + continue; + } + + size_t total_count = 0; + for (auto& kv : durations) + { + total_count += kv.second.count; + } + + auto stats = it->second.stats; + if (total_count & 1) + { + const auto index = total_count >> 1; + size_t i = 0; + for (auto& kv : durations) + { + const auto count = kv.second.count; + + i += count; + if (i < index) + { + continue; + } + + stats->median_duration = kv.first; + break; + } + } + else + { + const auto index2 = total_count >> 1; + const auto index1 = index2 - 1; + + size_t i = 0; + bool i1 = false; + for (auto& kv : durations) + { + const auto count = kv.second.count; + + i += count; + if (i < index1) + { + continue; + } + + if (!i1) + { + i1 = true; + stats->median_duration = kv.first; + } + + if (i < index2) + { + continue; + } + + stats->median_duration += kv.first; + stats->median_duration >>= 1; + + break; + } + } + + decltype(it->second.durations) dummy; + dummy.swap(durations); + } +} + +template +static void calculate_medians_async(ReaderThreadPool& pool, TStatsMap& stats_map) +{ + if (stats_map.empty()) + { + return; + } + + if (stats_map.size() < 1000) + { + calculate_medians(stats_map.begin(), stats_map.end()); + return; + } + + const auto threads_count = std::min(static_cast(std::thread::hardware_concurrency()), stats_map.size()); + const auto count_per_thread = stats_map.size() / threads_count; + + std::vector results; + results.reserve(threads_count); + + for (size_t i = 1; i <= threads_count; ++i) + { + results.emplace_back(pool.async([i, threads_count, count_per_thread, &stats_map] () -> async_result_t + { + auto begin = stats_map.begin(); + const auto advance_count = (i - 1) * count_per_thread; + std::advance(begin, advance_count); + + auto end = begin; + if (i == threads_count) + { + end = stats_map.end(); + } + else + { + std::advance(end, count_per_thread); + } + + calculate_medians(begin, end); + + EASY_FINISH_ASYNC; // MSVC 2013 hack + })); + } + + for (auto& result : results) + { + if (result.valid()) + { + result.get(); + } + } +} + +////////////////////////////////////////////////////////////////////////// + +static void update_statistics_recursive(profiler::stats_map_t& _stats_map, profiler::BlocksTree& _current, profiler::block_index_t _current_index, profiler::block_index_t _parent_index, profiler::blocks_t& _blocks) +{ + _current.per_frame_stats = update_statistics(_stats_map, _current, _current_index, _parent_index, _blocks, false); + for (auto i : _current.children) + { + _current.per_frame_stats->total_children_duration += _blocks[i].node->duration(); + update_statistics_recursive(_stats_map, _blocks[i], i, _parent_index, _blocks); + } +} + +////////////////////////////////////////////////////////////////////////// + +static bool update_progress(std::atomic& progress, int new_value, std::ostream& _log) +{ + auto oldprogress = progress.exchange(new_value, std::memory_order_release); + if (oldprogress < 0) + { + _log << "Reading was interrupted"; + return false; + } + + return true; +} + +////////////////////////////////////////////////////////////////////////// + +static void read(std::istream& inStream, char* value, size_t size) +{ + inStream.read(value, size); +} + +template +static void read(std::istream& inStream, T& value) +{ + read(inStream, (char*)&value, sizeof(T)); +} + +static bool tryReadMarker(std::istream& inStream, uint32_t& marker) +{ + read(inStream, marker); + return marker == EASY_PROFILER_SIGNATURE; +} + +static bool tryReadMarker(std::istream& inStream) +{ + uint32_t marker = 0; + return tryReadMarker(inStream, marker); +} + +////////////////////////////////////////////////////////////////////////// + +struct EasyFileHeader +{ + uint32_t signature = 0; + uint32_t version = 0; + profiler::processid_t pid = 0; + int64_t cpu_frequency = 0; + profiler::timestamp_t begin_time = 0; + profiler::timestamp_t end_time = 0; + uint64_t memory_size = 0; + uint64_t descriptors_memory_size = 0; + uint32_t blocks_count = 0; + uint32_t descriptors_count = 0; + uint32_t threads_count = 0; + uint16_t bookmarks_count = 0; + uint16_t padding = 0; +}; + +static bool readHeader_v1(EasyFileHeader& _header, std::istream& inStream, std::ostream& _log) +{ + // File header before v2.0.0 + + if (_header.version > EASY_V_100) + { + if (_header.version < EASY_V_130) + { + uint32_t old_pid = 0; + read(inStream, old_pid); + _header.pid = old_pid; + } + else + { + read(inStream, _header.pid); + } + } + + read(inStream, _header.cpu_frequency); + read(inStream, _header.begin_time); + read(inStream, _header.end_time); + + read(inStream, _header.blocks_count); + if (_header.blocks_count == 0) + { + _log << "Profiled blocks number == 0"; + return false; + } + + read(inStream, _header.memory_size); + if (_header.memory_size == 0) + { + _log << "Wrong memory size == 0 for " << _header.blocks_count << " blocks"; + return false; + } + + read(inStream, _header.descriptors_count); + if (_header.descriptors_count == 0) + { + _log << "Blocks description number == 0"; + return false; + } + + read(inStream, _header.descriptors_memory_size); + if (_header.descriptors_memory_size == 0) + { + _log << "Wrong memory size == 0 for " << _header.descriptors_count << " blocks descriptions"; + return false; + } + + return true; +} + +static bool readHeader_v2(EasyFileHeader& _header, std::istream& inStream, std::ostream& _log) +{ + // File header after v2.0.0 + + read(inStream, _header.pid); + read(inStream, _header.cpu_frequency); + read(inStream, _header.begin_time); + read(inStream, _header.end_time); + + read(inStream, _header.memory_size); + if (_header.memory_size == 0) + { + _log << "Wrong memory size == 0 for " << _header.blocks_count << " blocks"; + return false; + } + + read(inStream, _header.descriptors_memory_size); + if (_header.descriptors_memory_size == 0) + { + _log << "Wrong memory size == 0 for " << _header.descriptors_count << " blocks descriptions"; + return false; + } + + read(inStream, _header.blocks_count); + if (_header.blocks_count == 0) + { + _log << "Profiled blocks number == 0"; + return false; + } + + read(inStream, _header.descriptors_count); + if (_header.descriptors_count == 0) + { + _log << "Blocks description number == 0"; + return false; + } + + return true; +} + +static bool readHeader_v2_1(EasyFileHeader& _header, std::istream& inStream, std::ostream& _log) +{ + if (!readHeader_v2(_header, inStream, _log)) + return false; + + read(inStream, _header.threads_count); + if (_header.threads_count == 0) + { + _log << "Threads count == 0.\nNothing to read."; + return false; + } + + read(inStream, _header.bookmarks_count); + read(inStream, _header.padding); + + if (_header.padding != 0) + { + _log << "Header padding != 0.\nFile corrupted."; + return false; + } + + return true; +} + +////////////////////////////////////////////////////////////////////////// + +extern "C" PROFILER_API profiler::block_index_t fillTreesFromFile(std::atomic& progress, const char* filename, + profiler::BeginEndTime& begin_end_time, + profiler::SerializedData& serialized_blocks, + profiler::SerializedData& serialized_descriptors, + profiler::descriptors_list_t& descriptors, + profiler::blocks_t& blocks, + profiler::thread_blocks_tree_t& threaded_trees, + profiler::bookmarks_t& bookmarks, + uint32_t& descriptors_count, + uint32_t& version, + profiler::processid_t& pid, + bool gather_statistics, + std::ostream& _log) +{ + if (!update_progress(progress, 0, _log)) + { + return 0; + } + + std::ifstream inFile(filename, std::fstream::binary); + if (!inFile.is_open()) + { + _log << "Can not open file " << filename; + return 0; + } + + // Read data from file + auto result = fillTreesFromStream(progress, inFile, begin_end_time, serialized_blocks, serialized_descriptors, + descriptors, blocks, threaded_trees, bookmarks, descriptors_count, version, pid, + gather_statistics, _log); + + return result; +} + +////////////////////////////////////////////////////////////////////////// + +extern "C" PROFILER_API profiler::block_index_t fillTreesFromStream(std::atomic& progress, std::istream& inStream, + profiler::BeginEndTime& begin_end_time, + profiler::SerializedData& serialized_blocks, + profiler::SerializedData& serialized_descriptors, + profiler::descriptors_list_t& descriptors, + profiler::blocks_t& blocks, + profiler::thread_blocks_tree_t& threaded_trees, + profiler::bookmarks_t& bookmarks, + uint32_t& descriptors_count, + uint32_t& version, + profiler::processid_t& pid, + bool gather_statistics, + std::ostream& _log) +{ + EASY_FUNCTION(profiler::colors::Cyan); + + if (!update_progress(progress, 0, _log)) + { + return 0; + } + + uint32_t signature = 0; + if (!tryReadMarker(inStream, signature)) + { + _log << "Wrong signature " << signature << ".\nThis is not EasyProfiler file/stream."; + return 0; + } + + version = 0; + read(inStream, version); + if (!isCompatibleVersion(version)) + { + _log << "Incompatible version: v" + << (version >> 24) << "." << ((version & 0x00ff0000) >> 16) << "." << (version & 0x0000ffff); + return 0; + } + + EasyFileHeader header; + header.signature = signature; + header.version = version; + + if (version < EASY_V_200) + { + if (!readHeader_v1(header, inStream, _log)) + return 0; + header.threads_count = std::numeric_limits::max(); + } + else if (version < EASY_V_210) + { + if (!readHeader_v2(header, inStream, _log)) + return 0; + header.threads_count = std::numeric_limits::max(); + } + else + { + if (!readHeader_v2_1(header, inStream, _log)) + return 0; + } + + pid = header.pid; + + const uint64_t cpu_frequency = header.cpu_frequency; + const double conversion_factor = (cpu_frequency != 0 ? static_cast(TIME_FACTOR) / static_cast(cpu_frequency) : 1.); + + auto begin_time = header.begin_time; + auto end_time = header.end_time; + + const auto memory_size = header.memory_size; + const auto descriptors_memory_size = header.descriptors_memory_size; + const auto total_blocks_count = header.blocks_count; + descriptors_count = header.descriptors_count; + + if (cpu_frequency != 0) + { + EASY_CONVERT_TO_NANO(begin_time, cpu_frequency, conversion_factor); + EASY_CONVERT_TO_NANO(end_time, cpu_frequency, conversion_factor); + } + + begin_end_time.beginTime = begin_time; + begin_end_time.endTime = end_time; + + descriptors.reserve(descriptors_count); + //const char* olddata = append_regime ? serialized_descriptors.data() : nullptr; + serialized_descriptors.set(descriptors_memory_size); + //validate_pointers(progress, olddata, serialized_descriptors, descriptors, descriptors.size()); + + uint64_t i = 0; + while (!inStream.eof() && descriptors.size() < descriptors_count) + { + uint16_t sz = 0; + read(inStream, sz); + if (sz == 0) + { + descriptors.push_back(nullptr); + continue; + } + + //if (i + sz > descriptors_memory_size) { + // printf("FILE CORRUPTED\n"); + // return 0; + //} + + char* data = serialized_descriptors[i]; + read(inStream, data, sz); + auto descriptor = reinterpret_cast(data); + descriptors.push_back(descriptor); + + i += sz; + if (!update_progress(progress, static_cast(15 * i / descriptors_memory_size), _log)) + { + return 0; + } + } + + using PerThreadStats = std::unordered_map >; + PerThreadStats parent_statistics, frame_statistics; + IdMap identification_table; + + blocks.reserve(total_blocks_count); + //olddata = append_regime ? serialized_blocks.data() : nullptr; + serialized_blocks.set(memory_size); + //validate_pointers(progress, olddata, serialized_blocks, blocks, blocks.size()); + + i = 0; + uint32_t read_number = 0, threads_read_number = 0; + profiler::block_index_t blocks_counter = 0; + std::vector name; + + ReaderThreadPool pool; + + while (!inStream.eof() && threads_read_number++ < header.threads_count) + { + EASY_BLOCK("Read thread data", profiler::colors::DarkGreen); + + profiler::thread_id_t thread_id = 0; + if (version < EASY_V_130) + { + uint32_t thread_id32 = 0; + read(inStream, thread_id32); + thread_id = thread_id32; + } + else + { + read(inStream, thread_id); + } + + if (inStream.eof()) + break; + + auto& root = threaded_trees[thread_id]; + + uint16_t name_size = 0; + read(inStream, name_size); + if (name_size != 0) + { + name.resize(name_size); + read(inStream, name.data(), name_size); + root.thread_name = name.data(); + } + + CsStatsMap per_thread_statistics_cs; + + uint32_t blocks_number_in_thread = 0; + read(inStream, blocks_number_in_thread); + auto threshold = read_number + blocks_number_in_thread; + while (!inStream.eof() && read_number < threshold) + { + EASY_BLOCK("Read context switch", profiler::colors::Green); + + ++read_number; + + uint16_t sz = 0; + read(inStream, sz); + if (sz == 0) + { + _log << "Bad CSwitch block size == 0"; + return 0; + } + + if (i + sz > memory_size) + { + _log << "File corrupted.\nActual context switches data size > size pointed in file."; + return 0; + } + + char* data = serialized_blocks[i]; + read(inStream, data, sz); + i += sz; + + auto baseData = reinterpret_cast(data); + auto t_begin = reinterpret_cast(data); + auto t_end = t_begin + 1; + + if (cpu_frequency != 0) + { + EASY_CONVERT_TO_NANO(*t_begin, cpu_frequency, conversion_factor); + EASY_CONVERT_TO_NANO(*t_end, cpu_frequency, conversion_factor); + } + + if (*t_end > begin_time) + { + if (*t_begin < begin_time) + *t_begin = begin_time; + + blocks.emplace_back(); + profiler::BlocksTree& tree = blocks.back(); + tree.cs = baseData; + const auto block_index = blocks_counter++; + + root.wait_time += baseData->duration(); + root.sync.emplace_back(block_index); + + if (gather_statistics) + { + EASY_BLOCK("Gather per thread statistics", profiler::colors::Coral); + tree.per_thread_stats = update_statistics(per_thread_statistics_cs, tree, block_index, ~0U, blocks);//, thread_id, blocks); + } + } + + // calculate medians for each block + calculate_medians_async(pool, per_thread_statistics_cs); + + if (!update_progress(progress, 20 + static_cast(67 * i / memory_size), _log)) + { + return 0; // Loading interrupted + } + } + + if (inStream.eof()) + break; + + profiler::stats_map_t per_thread_statistics; + + blocks_number_in_thread = 0; + read(inStream, blocks_number_in_thread); + threshold = read_number + blocks_number_in_thread; + while (!inStream.eof() && read_number < threshold) + { + EASY_BLOCK("Read block", profiler::colors::Green); + + ++read_number; + + uint16_t sz = 0; + read(inStream, sz); + if (sz == 0) + { + _log << "Bad block size == 0"; + return 0; + } + + if (i + sz > memory_size) + { + _log << "File corrupted.\nActual blocks data size > size pointed in file."; + return 0; + } + + char* data = serialized_blocks[i]; + read(inStream, data, sz); + i += sz; + auto baseData = reinterpret_cast(data); + if (baseData->id() >= descriptors_count) + { + _log << "Bad block id == " << baseData->id(); + return 0; + } + + auto desc = descriptors[baseData->id()]; + if (desc == nullptr) + { + _log << "Bad block id == " << baseData->id() << ". Description is null."; + return 0; + } + + auto t_begin = reinterpret_cast(data); + auto t_end = t_begin + 1; + + if (cpu_frequency != 0) + { + EASY_CONVERT_TO_NANO(*t_begin, cpu_frequency, conversion_factor); + EASY_CONVERT_TO_NANO(*t_end, cpu_frequency, conversion_factor); + } + + if (*t_end >= begin_time) + { + if (*t_begin < begin_time) + *t_begin = begin_time; + + blocks.emplace_back(); + profiler::BlocksTree& tree = blocks.back(); + tree.node = baseData; + const auto block_index = blocks_counter++; + + if (*tree.node->name() != 0) + { + // If block has runtime name then generate new id for such block. + // Blocks with the same name will have same id. + + IdMap::key_type key(tree.node->name()); + auto it = identification_table.find(key); + if (it != identification_table.end()) + { + // There is already block with such name, use it's id + baseData->setId(it->second); + } + else + { + // There were no blocks with such name, generate new id and save it in the table for further usage. + auto id = static_cast(descriptors.size()); + identification_table.emplace(key, id); + if (descriptors.capacity() == descriptors.size()) + descriptors.reserve((descriptors.size() * 3) >> 1); + descriptors.push_back(descriptors[baseData->id()]); + baseData->setId(id); + } + } + + if (!root.children.empty()) + { + auto& back = blocks[root.children.back()]; + auto t1 = back.node->end(); + auto mt0 = tree.node->begin(); + if (mt0 < t1)//parent - starts earlier than last ends + { + //auto lower = std::lower_bound(root.children.begin(), root.children.end(), tree); + /**/ + EASY_BLOCK("Find children", profiler::colors::Blue); + auto rlower1 = ++root.children.rbegin(); + for (; rlower1 != root.children.rend() && mt0 <= blocks[*rlower1].node->begin(); ++rlower1); + auto lower = rlower1.base(); + std::move(lower, root.children.end(), std::back_inserter(tree.children)); + + root.children.erase(lower, root.children.end()); + EASY_END_BLOCK; + + if (gather_statistics) + { + EASY_BLOCK("Gather statistic within parent", profiler::colors::Magenta); + auto& per_parent_statistics = parent_statistics[thread_id]; + per_parent_statistics.clear(); + + //per_parent_statistics.reserve(tree.children.size()); // this gives slow-down on Windows + //per_parent_statistics.reserve(tree.children.size() * 2); // this gives no speed-up on Windows + // TODO: check this behavior on Linux + + for (auto child_block_index : tree.children) + { + auto& child = blocks[child_block_index]; + child.per_parent_stats = update_statistics(per_parent_statistics, child, child_block_index, block_index, blocks); + if (tree.depth < child.depth) + tree.depth = child.depth; + } + + // calculate medians for each block + calculate_medians_async(pool, per_parent_statistics); + } + else + { + for (auto child_block_index : tree.children) + { + const auto& child = blocks[child_block_index]; + if (tree.depth < child.depth) + tree.depth = child.depth; + } + } + + if (tree.depth == 254) + { + // 254 because we need 1 additional level for root (thread). + // In other words: real stack depth = 1 root block + 254 children + + if (*tree.node->name() != 0) + _log << "Stack depth exceeded value of 254\nfor block \"" << desc->name() << "\""; + else + _log << "Stack depth exceeded value of 254\nfor block \"" << desc->name() << "\"\nfrom file \"" << desc->file() << "\":" << desc->line(); + + return 0; + } + + ++tree.depth; + } + } + + ++root.blocks_number; + root.children.emplace_back(block_index);// std::move(tree)); + if (desc->type() != profiler::BlockType::Block) + root.events.emplace_back(block_index); + + + if (gather_statistics) + { + EASY_BLOCK("Gather per thread statistics", profiler::colors::Coral); + tree.per_thread_stats = update_statistics(per_thread_statistics, tree, block_index, ~0U, blocks);//, thread_id, blocks); + } + } + + if (!update_progress(progress, 20 + static_cast(67 * i / memory_size), _log)) + return 0; // Loading interrupted + } + + // calculate medians for each block + calculate_medians_async(pool, per_thread_statistics); + } + + if (total_blocks_count != blocks_counter) + { + _log << "Read blocks count: " << blocks_counter + << "\ndoes not match blocks count\nstored in header: " << total_blocks_count + << ".\nFile corrupted."; + return 0; + } + + if (!inStream.eof() && version >= EASY_V_210) + { + if (!tryReadMarker(inStream)) + { + _log << "Bad threads section end mark.\nFile corrupted."; + return 0; + } + + if (!inStream.eof() && header.bookmarks_count != 0) + { + // Read bookmarks + bookmarks.reserve(header.bookmarks_count); + + std::vector stringBuffer; + read_number = 0; + + while (!inStream.eof() && read_number < header.bookmarks_count) + { + profiler::Bookmark bookmark; + + uint16_t usedMemorySize = 0; + read(inStream, usedMemorySize); + read(inStream, bookmark.pos); + read(inStream, bookmark.color); + + if (usedMemorySize < profiler::Bookmark::BaseSize) + { + _log << "Bad bookmark size: " << usedMemorySize + << ", which is less than Bookmark::BaseSize: " + << profiler::Bookmark::BaseSize; + return 0; + } + + usedMemorySize -= static_cast(profiler::Bookmark::BaseSize) - 1; + if (usedMemorySize > 0) + { + stringBuffer.resize(usedMemorySize); + read(inStream, stringBuffer.data(), usedMemorySize); + + if (stringBuffer.back() != 0) + { + stringBuffer.resize(stringBuffer.size() + 1); + stringBuffer.back() = 0; + + _log << "Bad bookmark description:\n\"" << const_cast(stringBuffer.data()) + << "\"\nWhich is not zero terminated string.\nLast symbol is: '" + << const_cast(stringBuffer.data() + stringBuffer.size() - 2) << "'"; + + return 0; + } + + if (usedMemorySize != 1) + bookmark.text = stringBuffer.data(); + } + else + { + bookmark.text.clear(); + } + + bookmarks.push_back(bookmark); + + ++read_number; + + if (!update_progress(progress, 87 + static_cast(3 * read_number / header.bookmarks_count), _log)) + return 0; // Loading interrupted + } + + if (!inStream.eof() && !tryReadMarker(inStream)) + { + _log << "Bad bookmarks section end mark.\nFile corrupted."; + return 0; + } + } + } + + if (!update_progress(progress, 90, _log)) + return 0; // Loading interrupted + + EASY_BLOCK("Gather statistics for roots", profiler::colors::Purple); + if (gather_statistics) + { + std::vector results; + results.reserve(threaded_trees.size()); + + for (auto& it : threaded_trees) + { + auto& root = it.second; + root.thread_id = it.first; + //root.tree.shrink_to_fit(); + + auto& per_frame_statistics = frame_statistics[root.thread_id]; + auto& per_parent_statistics = parent_statistics[it.first]; + per_parent_statistics.clear(); + + results.emplace_back(pool.async([&] () -> async_result_t + { + //std::sort(root.sync.begin(), root.sync.end(), [&blocks](profiler::block_index_t left, profiler::block_index_t right) + //{ + // return blocks[left].node->begin() < blocks[right].node->begin(); + //}); + + profiler::block_index_t cs_index = 0; + for (auto child_index : root.children) + { + auto& frame = blocks[child_index]; + + if (descriptors[frame.node->id()]->type() == profiler::BlockType::Block) + ++root.frames_number; + + frame.per_parent_stats = update_statistics(per_parent_statistics, frame, child_index, ~0U, blocks);//, root.thread_id, blocks); + + per_frame_statistics.clear(); + update_statistics_recursive(per_frame_statistics, frame, child_index, child_index, blocks); + + calculate_medians(per_parent_statistics.begin(), per_parent_statistics.end()); + calculate_medians(per_frame_statistics.begin(), per_frame_statistics.end()); + + if (cs_index < root.sync.size()) + { + CsStatsMap frame_stats_cs; + do { + + auto j = root.sync[cs_index]; + auto& cs = blocks[j]; + if (cs.node->end() < frame.node->begin()) + continue; + if (cs.node->begin() > frame.node->end()) + break; + cs.per_frame_stats = update_statistics(frame_stats_cs, cs, cs_index, child_index, blocks); + + } while (++cs_index < root.sync.size()); + + calculate_medians(frame_stats_cs.begin(), frame_stats_cs.end()); + } + + if (root.depth < frame.depth) + root.depth = frame.depth; + + root.profiled_time += frame.node->duration(); + } + + ++root.depth; + + EASY_FINISH_ASYNC; // MSVC 2013 hack + })); + } + + int j = 0, n = static_cast(results.size()); + for (auto& result : results) + { + if (result.valid()) + { + result.get(); + } + progress.store(90 + (10 * ++j) / n, std::memory_order_release); + } + } + else + { + int j = 0, n = static_cast(threaded_trees.size()); + for (auto& it : threaded_trees) + { + auto& root = it.second; + root.thread_id = it.first; + + //std::sort(root.sync.begin(), root.sync.end(), [&blocks](profiler::block_index_t left, profiler::block_index_t right) + //{ + // return blocks[left].node->begin() < blocks[right].node->begin(); + //}); + + //root.tree.shrink_to_fit(); + for (auto child_block_index : root.children) + { + auto& frame = blocks[child_block_index]; + + if (descriptors[frame.node->id()]->type() == profiler::BlockType::Block) + ++root.frames_number; + + if (root.depth < frame.depth) + root.depth = frame.depth; + + root.profiled_time += frame.node->duration(); + } + + ++root.depth; + + progress.store(90 + (10 * ++j) / n, std::memory_order_release); + } + } + // No need to delete BlockStatistics instances - they will be deleted inside BlocksTree destructors + + progress.store(100, std::memory_order_release); + return blocks_counter; +} + +////////////////////////////////////////////////////////////////////////// + +extern "C" PROFILER_API bool readDescriptionsFromStream(std::atomic& progress, std::istream& inStream, + profiler::SerializedData& serialized_descriptors, + profiler::descriptors_list_t& descriptors, + std::ostream& _log) +{ + EASY_FUNCTION(profiler::colors::Cyan); + + progress.store(0); + + uint32_t signature = 0; + read(inStream, signature); + if (signature != EASY_PROFILER_SIGNATURE) + { + _log << "Wrong file signature.\nThis is not EasyProfiler file/stream."; + return false; + } + + uint32_t version = 0; + read(inStream, version); + if (!isCompatibleVersion(version)) + { + _log << "Incompatible version: v" + << (version >> 24) << "." << ((version & 0x00ff0000) >> 16) << "." << (version & 0x0000ffff); + return false; + } + + uint32_t descriptors_count = 0; + read(inStream, descriptors_count); + if (descriptors_count == 0) + { + _log << "Blocks description number == 0"; + return false; + } + + uint64_t descriptors_memory_size = 0; + read(inStream, descriptors_memory_size); + if (descriptors_memory_size == 0) + { + _log << "Wrong memory size == 0 for " << descriptors_count << " blocks descriptions"; + return false; + } + + descriptors.reserve(descriptors_count); + //const char* olddata = append_regime ? serialized_descriptors.data() : nullptr; + serialized_descriptors.set(descriptors_memory_size); + //validate_pointers(progress, olddata, serialized_descriptors, descriptors, descriptors.size()); + + uint64_t i = 0; + while (!inStream.eof() && descriptors.size() < descriptors_count) + { + uint16_t sz = 0; + read(inStream, sz); + if (sz == 0) + { + //descriptors.push_back(nullptr); + _log << "Zero descriptor size.\nFile/Stream corrupted."; + return false; + } + + if (i + sz > descriptors_memory_size) + { + _log << "Exceeded memory size.\npos: " << i << "\nsize: " << sz + << "\nnext pos: " << i + sz + << "\nmax pos: " << descriptors_memory_size + << "\nFile/Stream corrupted."; + return false; + } + + char* data = serialized_descriptors[i]; + read(inStream, data, sz); + auto descriptor = reinterpret_cast(data); + descriptors.push_back(descriptor); + + i += sz; + if (!update_progress(progress, static_cast(100 * i / descriptors_memory_size), _log)) + return false; // Loading interrupted + } + + return !descriptors.empty(); +} + +////////////////////////////////////////////////////////////////////////// + +#undef EASY_CONVERT_TO_NANO +#undef EASY_FINISH_ASYNC + +#ifdef EASY_USE_FLOATING_POINT_CONVERSION +# ifdef _MSC_VER +# pragma warning(default:4244) +# elif defined(__GNUC__) +# pragma GCC diagnostic pop +# elif defined(__clang__) +# pragma clang diagnostic pop +# endif +# undef EASY_USE_FLOATING_POINT_CONVERSION +#endif diff --git a/source/3rdparty/easy_profiler/src/serialized_block.cpp b/source/3rdparty/easy_profiler/src/serialized_block.cpp new file mode 100644 index 0000000..c646782 --- /dev/null +++ b/source/3rdparty/easy_profiler/src/serialized_block.cpp @@ -0,0 +1,68 @@ +/** +Lightweight profiler library for c++ +Copyright(C) 2016-2019 Sergey Yagovtsev, Victor Zarubkin + +Licensed under either of + * MIT license (LICENSE.MIT or http://opensource.org/licenses/MIT) + * Apache License, Version 2.0, (LICENSE.APACHE or http://www.apache.org/licenses/LICENSE-2.0) +at your option. + +The MIT License + Permission is hereby granted, free of charge, to any person obtaining a copy + of this software and associated documentation files (the "Software"), to deal + in the Software without restriction, including without limitation the rights + to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies + of the Software, and to permit persons to whom the Software is furnished + to do so, subject to the following conditions: + + The above copyright notice and this permission notice shall be included in all + copies or substantial portions of the Software. + + THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, + INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR + PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE + LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE + USE OR OTHER DEALINGS IN THE SOFTWARE. + + +The Apache License, Version 2.0 (the "License"); + You may not use this file except in compliance with the License. + You may obtain a copy of the License at + + http://www.apache.org/licenses/LICENSE-2.0 + + Unless required by applicable law or agreed to in writing, software + distributed under the License is distributed on an "AS IS" BASIS, + WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + See the License for the specific language governing permissions and + limitations under the License. + +**/ + +#include +#include +#include "thread_storage.h" + +namespace profiler +{ + + SerializedBlock::SerializedBlock(const Block& block, uint16_t name_length) + : BaseBlockData(block) + { + char* pName = const_cast(name()); + if (name_length != 0) + strncpy(pName, block.name(), name_length); + pName[name_length] = 0; + } + + SerializedCSwitch::SerializedCSwitch(const CSwitchBlock& block, uint16_t name_length) + : CSwitchEvent(block) + { + char* pName = const_cast(name()); + if (name_length != 0) + strncpy(pName, block.name(), name_length); + pName[name_length] = 0; + } + +} // end of namespace profiler. diff --git a/source/3rdparty/easy_profiler/src/spin_lock.h b/source/3rdparty/easy_profiler/src/spin_lock.h new file mode 100644 index 0000000..63ddcab --- /dev/null +++ b/source/3rdparty/easy_profiler/src/spin_lock.h @@ -0,0 +1,126 @@ +/** +Lightweight profiler library for c++ +Copyright(C) 2016-2019 Sergey Yagovtsev, Victor Zarubkin + +Licensed under either of + * MIT license (LICENSE.MIT or http://opensource.org/licenses/MIT) + * Apache License, Version 2.0, (LICENSE.APACHE or http://www.apache.org/licenses/LICENSE-2.0) +at your option. + +The MIT License + Permission is hereby granted, free of charge, to any person obtaining a copy + of this software and associated documentation files (the "Software"), to deal + in the Software without restriction, including without limitation the rights + to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies + of the Software, and to permit persons to whom the Software is furnished + to do so, subject to the following conditions: + + The above copyright notice and this permission notice shall be included in all + copies or substantial portions of the Software. + + THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, + INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR + PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE + LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE + USE OR OTHER DEALINGS IN THE SOFTWARE. + + +The Apache License, Version 2.0 (the "License"); + You may not use this file except in compliance with the License. + You may obtain a copy of the License at + + http://www.apache.org/licenses/LICENSE-2.0 + + Unless required by applicable law or agreed to in writing, software + distributed under the License is distributed on an "AS IS" BASIS, + WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + See the License for the specific language governing permissions and + limitations under the License. + +**/ + +#ifndef EASY_PROFILER_SPIN_LOCK_H +#define EASY_PROFILER_SPIN_LOCK_H + +#define EASY_USE_CRITICAL_SECTION // Use CRITICAL_SECTION instead of std::atomic_flag + +#if defined(_WIN32) && defined(EASY_USE_CRITICAL_SECTION) +#include +#else +#include +#endif + +namespace profiler { + +#if defined(_WIN32) && defined(EASY_USE_CRITICAL_SECTION) + // std::atomic_flag on Windows works slower than critical section, so we will use it instead of std::atomic_flag... + // By the way, Windows critical sections are slower than std::atomic_flag on Unix. + class spin_lock { CRITICAL_SECTION m_lock; public: + + void lock() { + EnterCriticalSection(&m_lock); + } + + void unlock() { + LeaveCriticalSection(&m_lock); + } + + spin_lock() { + InitializeCriticalSection(&m_lock); + } + + ~spin_lock() { + DeleteCriticalSection(&m_lock); + } + }; +#else + // std::atomic_flag on Unix works fine and very fast (almost instant!) + class spin_lock { ::std::atomic_flag m_lock; public: + + void lock() { + while (m_lock.test_and_set(::std::memory_order_acquire)); + } + + void unlock() { + m_lock.clear(::std::memory_order_release); + } + + spin_lock() { + m_lock.clear(); + } + }; +#endif + + template + class guard_lock + { + T& m_lock; + bool m_isLocked = false; + + public: + + explicit guard_lock(T& m) : m_lock(m) { + m_lock.lock(); + m_isLocked = true; + } + + ~guard_lock() { + unlock(); + } + + inline void unlock() { + if (m_isLocked) { + m_lock.unlock(); + m_isLocked = false; + } + } + }; + +} // END of namespace profiler. + +#ifdef EASY_USE_CRITICAL_SECTION +# undef EASY_USE_CRITICAL_SECTION +#endif + +#endif // EASY_PROFILER_SPIN_LOCK_H diff --git a/source/3rdparty/easy_profiler/src/stack_buffer.h b/source/3rdparty/easy_profiler/src/stack_buffer.h new file mode 100644 index 0000000..0797e84 --- /dev/null +++ b/source/3rdparty/easy_profiler/src/stack_buffer.h @@ -0,0 +1,141 @@ +/** +Lightweight profiler library for c++ +Copyright(C) 2016-2019 Sergey Yagovtsev, Victor Zarubkin + +Licensed under either of + * MIT license (LICENSE.MIT or http://opensource.org/licenses/MIT) + * Apache License, Version 2.0, (LICENSE.APACHE or http://www.apache.org/licenses/LICENSE-2.0) +at your option. + +The MIT License + Permission is hereby granted, free of charge, to any person obtaining a copy + of this software and associated documentation files (the "Software"), to deal + in the Software without restriction, including without limitation the rights + to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies + of the Software, and to permit persons to whom the Software is furnished + to do so, subject to the following conditions: + + The above copyright notice and this permission notice shall be included in all + copies or substantial portions of the Software. + + THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, + INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR + PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE + LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE + USE OR OTHER DEALINGS IN THE SOFTWARE. + + +The Apache License, Version 2.0 (the "License"); + You may not use this file except in compliance with the License. + You may obtain a copy of the License at + + http://www.apache.org/licenses/LICENSE-2.0 + + Unless required by applicable law or agreed to in writing, software + distributed under the License is distributed on an "AS IS" BASIS, + WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + See the License for the specific language governing permissions and + limitations under the License. + +**/ + +#ifndef EASY_PROFILER_STACK_BUFFER_H +#define EASY_PROFILER_STACK_BUFFER_H + +#include +#include +#include + +#include "nonscoped_block.h" + +#ifdef max +#undef max +#endif + +template +inline void destroy_elem(T*) +{ + +} + +inline void destroy_elem(NonscopedBlock* _elem) +{ + _elem->destroy(); +} + +template +class StackBuffer +{ + struct chunk { int8_t data[sizeof(T)]; }; + + std::list m_overflow; ///< List of additional stack elements if current capacity of buffer is not enough + T* m_buffer; ///< Contiguous buffer used for stack + uint32_t m_size; ///< Current size of stack + uint32_t m_capacity; ///< Current capacity of m_buffer + uint32_t m_maxcapacity; ///< Maximum used capacity including m_buffer and m_overflow + +public: + + StackBuffer() = delete; + StackBuffer(const StackBuffer&) = delete; + StackBuffer(StackBuffer&&) = delete; + + explicit StackBuffer(uint32_t N) + : m_buffer(static_cast(malloc(N * sizeof(T)))) + , m_size(0) + , m_capacity(N) + , m_maxcapacity(N) + { + } + + ~StackBuffer() + { + for (uint32_t i = 0; i < m_size; ++i) + destroy_elem(m_buffer + i); + + free(m_buffer); + + for (auto& elem : m_overflow) + destroy_elem(reinterpret_cast(elem.data + 0)); + } + + template + T& push(TArgs ... _args) + { + if (m_size < m_capacity) + return *(::new (m_buffer + m_size++) T(_args...)); + + m_overflow.emplace_back(); + const uint32_t cap = m_capacity + static_cast(m_overflow.size()); + if (m_maxcapacity < cap) + m_maxcapacity = cap; + + return *(::new (m_overflow.back().data + 0) T(_args...)); + } + + void pop() + { + if (m_overflow.empty()) + { + // m_size should not be equal to 0 here because ProfileManager behavior does not allow such situation + destroy_elem(m_buffer + --m_size); + + if (m_size == 0 && m_maxcapacity > m_capacity) + { + // When stack gone empty we can resize buffer to use enough space in the future + free(m_buffer); + m_maxcapacity = m_capacity = std::max(m_maxcapacity, m_capacity << 1); + m_buffer = static_cast(malloc(m_capacity * sizeof(T))); + } + + return; + } + + destroy_elem(reinterpret_cast(m_overflow.back().data + 0)); + m_overflow.pop_back(); + } + +}; // END of class StackBuffer. + +#endif // EASY_PROFILER_STACK_BUFFER_H diff --git a/source/3rdparty/easy_profiler/src/thread_storage.cpp b/source/3rdparty/easy_profiler/src/thread_storage.cpp new file mode 100644 index 0000000..825d2fd --- /dev/null +++ b/source/3rdparty/easy_profiler/src/thread_storage.cpp @@ -0,0 +1,237 @@ +/** +Lightweight profiler library for c++ +Copyright(C) 2016-2019 Sergey Yagovtsev, Victor Zarubkin + +Licensed under either of + * MIT license (LICENSE.MIT or http://opensource.org/licenses/MIT) + * Apache License, Version 2.0, (LICENSE.APACHE or http://www.apache.org/licenses/LICENSE-2.0) +at your option. + +The MIT License + Permission is hereby granted, free of charge, to any person obtaining a copy + of this software and associated documentation files (the "Software"), to deal + in the Software without restriction, including without limitation the rights + to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies + of the Software, and to permit persons to whom the Software is furnished + to do so, subject to the following conditions: + + The above copyright notice and this permission notice shall be included in all + copies or substantial portions of the Software. + + THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, + INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR + PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE + LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE + USE OR OTHER DEALINGS IN THE SOFTWARE. + + +The Apache License, Version 2.0 (the "License"); + You may not use this file except in compliance with the License. + You may obtain a copy of the License at + + http://www.apache.org/licenses/LICENSE-2.0 + + Unless required by applicable law or agreed to in writing, software + distributed under the License is distributed on an "AS IS" BASIS, + WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + See the License for the specific language governing permissions and + limitations under the License. + +**/ + +#include +#include "thread_storage.h" +#include "current_thread.h" +#include "current_time.h" + +#ifdef min +#undef min +#endif + +#ifdef max +#undef max +#endif + +namespace { + +EASY_CONSTEXPR uint16_t BASE_SIZE = static_cast(sizeof(profiler::BaseBlockData) + 1U); + +#if EASY_OPTION_TRUNCATE_LONG_RUNTIME_NAMES != 0 +EASY_CONSTEXPR uint16_t MAX_BLOCK_NAME_LENGTH = BLOCK_CHUNK_SIZE - BASE_SIZE; +#endif + +#if EASY_OPTION_CHECK_MAX_VALUE_DATA_SIZE != 0 +EASY_CONSTEXPR uint16_t MAX_VALUE_DATA_SIZE = BLOCK_CHUNK_SIZE - static_cast(sizeof(profiler::ArbitraryValue)); +#endif + +profiler::vin_t ptr2vin(const void* ptr) +{ + static_assert(sizeof(uintptr_t) == sizeof(void*), + "Can not cast void* to uintptr_t. Different sizes."); + + static_assert(sizeof(profiler::vin_t) >= sizeof(uintptr_t), + "Can not cast uintptr_t to vin_t. Possible truncation."); + + return static_cast(reinterpret_cast(ptr)); +} + +} // end of namespace . + +ThreadStorage::ThreadStorage() + : nonscopedBlocks(16) + , frameStartTime(0) + , id(getCurrentThreadId()) + , stackSize(0) + , allowChildren(true) + , named(false) + , guarded(false) + , frameOpened(false) +{ + expired = ATOMIC_VAR_INIT(0); +} + +void ThreadStorage::storeValue( + profiler::timestamp_t _timestamp, + profiler::block_id_t _id, + profiler::DataType _type, + const void* _data, + uint16_t _size, + bool _isArray, + profiler::ValueId _vin +) { +#if EASY_OPTION_CHECK_MAX_VALUE_DATA_SIZE != 0 + if (_size > MAX_VALUE_DATA_SIZE) + { + return; + } +#endif + const uint16_t serializedDataSize = _size + static_cast(sizeof(profiler::ArbitraryValue)); + + void* data = blocks.closedList.allocate(serializedDataSize); + + ::new (data) profiler::ArbitraryValue(_timestamp, ptr2vin(_vin.m_id), _id, _size, _type, _isArray); + + char* cdata = reinterpret_cast(data); + memcpy(cdata + sizeof(profiler::ArbitraryValue), _data, _size); + + blocks.frameMemorySize += serializedDataSize; + + putMarkIfEmpty(); +} + +void ThreadStorage::storeBlock(const profiler::Block& block) +{ +#if EASY_OPTION_MEASURE_STORAGE_EXPAND != 0 + EASY_LOCAL_STATIC_PTR(const BaseBlockDescriptor*, desc, \ + MANAGER.addBlockDescriptor(EASY_OPTION_STORAGE_EXPAND_BLOCKS_ON ? profiler::ON : profiler::OFF, EASY_UNIQUE_LINE_ID, "EasyProfiler.ExpandStorage", \ + __FILE__, __LINE__, profiler::BlockType::Block, EASY_COLOR_INTERNAL_EVENT)); + + EASY_THREAD_LOCAL static profiler::timestamp_t beginTime = 0ULL; + EASY_THREAD_LOCAL static profiler::timestamp_t endTime = 0ULL; +#endif + +#if EASY_OPTION_TRUNCATE_LONG_RUNTIME_NAMES != 0 + const uint16_t nameLength = std::min(static_cast(strlen(block.name())), MAX_BLOCK_NAME_LENGTH); +#else + const uint16_t nameLength = static_cast(strlen(block.name())); +#endif + +#if EASY_OPTION_MEASURE_STORAGE_EXPAND == 0 + const +#endif + auto serializedDataSize = static_cast(BASE_SIZE + nameLength); + +#if EASY_OPTION_MEASURE_STORAGE_EXPAND != 0 + const bool expanded = (desc->m_status & profiler::ON) && blocks.closedList.need_expand(serializedDataSize); + if (expanded) beginTime = profiler::clock::now(); +#endif + + void* data = blocks.closedList.allocate(serializedDataSize); + +#if EASY_OPTION_MEASURE_STORAGE_EXPAND != 0 + if (expanded) endTime = profiler::clock::now(); +#endif + + ::new (data) profiler::SerializedBlock(block, nameLength); + blocks.frameMemorySize += serializedDataSize; + +#if EASY_OPTION_MEASURE_STORAGE_EXPAND != 0 + if (expanded) + { + profiler::Block b(beginTime, desc->id(), ""); + b.finish(endTime); + + serializedDataSize = static_cast(sizeof(profiler::BaseBlockData) + 1); + data = blocks.closedList.allocate(serializedDataSize); + ::new (data) profiler::SerializedBlock(b, 0); + blocks.frameMemorySize += serializedDataSize; + } +#endif +} + +void ThreadStorage::storeBlockForce(const profiler::Block& block) +{ + const auto nameLength = static_cast(strlen(block.name())); + const auto serializedDataSize = static_cast(sizeof(profiler::BaseBlockData) + nameLength + 1); + + void* data = blocks.closedList.marked_allocate(serializedDataSize); + ::new (data) profiler::SerializedBlock(block, nameLength); + blocks.usedMemorySize += serializedDataSize; +} + +void ThreadStorage::storeCSwitch(const CSwitchBlock& block) +{ + const auto nameLength = static_cast(strlen(block.name())); + const auto serializedDataSize = static_cast(sizeof(profiler::CSwitchEvent) + nameLength + 1); + + void* data = sync.closedList.allocate(serializedDataSize); + ::new (data) profiler::SerializedCSwitch(block, nameLength); + sync.usedMemorySize += serializedDataSize; +} + +void ThreadStorage::clearClosed() +{ + blocks.clearClosed(); + sync.clearClosed(); +} + +void ThreadStorage::popSilent() +{ + if (!blocks.openedList.empty()) + { + profiler::Block& top = blocks.openedList.back(); + top.m_end = top.m_begin; + if (!top.m_isScoped) + nonscopedBlocks.pop(); + blocks.openedList.pop_back(); + } +} + +void ThreadStorage::beginFrame() +{ + if (!frameOpened) + { + frameStartTime = profiler::clock::now(); + frameOpened = true; + } +} + +profiler::timestamp_t ThreadStorage::endFrame() +{ + frameOpened = false; + return profiler::clock::now() - frameStartTime; +} + +void ThreadStorage::putMark() +{ + blocks.closedList.put_mark(); + blocks.usedMemorySize += blocks.frameMemorySize; + blocks.frameMemorySize = 0; +} + +void ThreadStorage::putMarkIfEmpty() +{ + if (!frameOpened) + putMark(); +} diff --git a/source/3rdparty/easy_profiler/src/thread_storage.h b/source/3rdparty/easy_profiler/src/thread_storage.h new file mode 100644 index 0000000..c8385cb --- /dev/null +++ b/source/3rdparty/easy_profiler/src/thread_storage.h @@ -0,0 +1,150 @@ +/** +Lightweight profiler library for c++ +Copyright(C) 2016-2019 Sergey Yagovtsev, Victor Zarubkin + +Licensed under either of + * MIT license (LICENSE.MIT or http://opensource.org/licenses/MIT) + * Apache License, Version 2.0, (LICENSE.APACHE or http://www.apache.org/licenses/LICENSE-2.0) +at your option. + +The MIT License + Permission is hereby granted, free of charge, to any person obtaining a copy + of this software and associated documentation files (the "Software"), to deal + in the Software without restriction, including without limitation the rights + to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies + of the Software, and to permit persons to whom the Software is furnished + to do so, subject to the following conditions: + + The above copyright notice and this permission notice shall be included in all + copies or substantial portions of the Software. + + THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, + INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR + PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE + LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE + USE OR OTHER DEALINGS IN THE SOFTWARE. + + +The Apache License, Version 2.0 (the "License"); + You may not use this file except in compliance with the License. + You may obtain a copy of the License at + + http://www.apache.org/licenses/LICENSE-2.0 + + Unless required by applicable law or agreed to in writing, software + distributed under the License is distributed on an "AS IS" BASIS, + WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + See the License for the specific language governing permissions and + limitations under the License. + +**/ + +#ifndef EASY_PROFILER_THREAD_STORAGE_H +#define EASY_PROFILER_THREAD_STORAGE_H + +#include +#include +#include +#include + +#include +#include +#include + +#include "chunk_allocator.h" +#include "stack_buffer.h" + +////////////////////////////////////////////////////////////////////////// + +template +struct BlocksList +{ + BlocksList(const BlocksList&) = delete; + BlocksList(BlocksList&&) = delete; + + BlocksList() = default; + + std::vector openedList; + chunk_allocator closedList; + uint64_t usedMemorySize = 0; + uint64_t frameMemorySize = 0; + + void clearClosed() + { + //closedList.clear(); + usedMemorySize = 0; + frameMemorySize = 0; + } + +}; // END of struct BlocksList. + +////////////////////////////////////////////////////////////////////////// + +class CSwitchBlock : public profiler::CSwitchEvent +{ + const char* m_name; + +public: + + CSwitchBlock(profiler::timestamp_t _begin_time, profiler::thread_id_t _tid, const char* _runtimeName) EASY_NOEXCEPT; + inline const char* name() const EASY_NOEXCEPT { return m_name; } +}; + +////////////////////////////////////////////////////////////////////////// + +EASY_CONSTEXPR uint16_t BLOCKS_IN_CHUNK = 128U; +EASY_CONSTEXPR uint16_t SIZEOF_BLOCK = sizeof(profiler::BaseBlockData) + 1U + sizeof(uint16_t); // SerializedBlock stores BaseBlockData + at least 1 character for name ('\0') + 2 bytes for size of serialized data +EASY_CONSTEXPR uint16_t SIZEOF_CSWITCH = sizeof(profiler::CSwitchEvent) + 1U + sizeof(uint16_t); // SerializedCSwitch also stores additional 4 bytes to be able to save 64-bit thread_id + +static_assert(((int)SIZEOF_BLOCK * (int)BLOCKS_IN_CHUNK) < 65536, "Chunk size for profiler::Block must be less than 65536"); +static_assert(((int)SIZEOF_CSWITCH * (int)BLOCKS_IN_CHUNK) < 65536, "Chunk size for CSwitchBlock must be less than 65536"); + +EASY_CONSTEXPR uint16_t BLOCK_CHUNK_SIZE = get_aligned_size::Size; +EASY_CONSTEXPR uint16_t CSWITCH_CHUNK_SIZE = get_aligned_size::Size; + +static_assert((BLOCK_CHUNK_SIZE % EASY_ALIGN_SIZE) == 0, "BLOCK_CHUNK_SIZE not aligned"); +static_assert((CSWITCH_CHUNK_SIZE % EASY_ALIGN_SIZE) == 0, "CSWITCH_CHUNK_SIZE not aligned"); +static_assert(BLOCK_CHUNK_SIZE > 2048, "wrong BLOCK_CHUNK_SIZE"); +static_assert(CSWITCH_CHUNK_SIZE > 2048, "wrong CSWITCH_CHUNK_SIZE"); + +struct ThreadStorage EASY_FINAL +{ + using BlocksStorage = BlocksList, BLOCK_CHUNK_SIZE>; + using ContextSwitchStorage = BlocksList; + + StackBuffer nonscopedBlocks; + BlocksStorage blocks; + ContextSwitchStorage sync; + + std::string name; ///< Thread name + profiler::timestamp_t frameStartTime; ///< Current frame start time. Used to calculate FPS. + const profiler::thread_id_t id; ///< Thread ID + std::atomic expired; ///< Is thread expired + int32_t stackSize; ///< Current thread stack depth. Used when switching profiler state to begin collecting blocks only when new frame would be opened. + bool allowChildren; ///< False if one of previously opened blocks has OFF_RECURSIVE or ON_WITHOUT_CHILDREN status + bool named; ///< True if thread name was set + bool guarded; ///< True if thread has been registered using ThreadGuard + bool frameOpened; ///< Is new frame opened (this does not depend on profiling status) \sa profiledFrameOpened + + void storeValue(profiler::timestamp_t _timestamp, profiler::block_id_t _id, profiler::DataType _type, const void* _data, uint16_t _size, bool _isArray, profiler::ValueId _vin); + void storeBlock(const profiler::Block& _block); + void storeBlockForce(const profiler::Block& _block); + void storeCSwitch(const CSwitchBlock& _block); + void clearClosed(); + void popSilent(); + + void beginFrame(); + profiler::timestamp_t endFrame(); + void putMark(); + void putMarkIfEmpty(); + + ThreadStorage(); + ThreadStorage(const ThreadStorage&) = delete; + ThreadStorage(ThreadStorage&&) = delete; + +}; // END of struct ThreadStorage. + +////////////////////////////////////////////////////////////////////////// + +#endif // EASY_PROFILER_THREAD_STORAGE_H diff --git a/source/3rdparty/easy_profiler/src/writer.cpp b/source/3rdparty/easy_profiler/src/writer.cpp new file mode 100644 index 0000000..4c6b7d3 --- /dev/null +++ b/source/3rdparty/easy_profiler/src/writer.cpp @@ -0,0 +1,564 @@ +/************************************************************************ +* file name : writer.cpp +* ----------------- : +* creation time : 2018/05/08 +* authors : Sergey Yagovtsev, Victor Zarubkin +* emails : yse.sey@gmail.com, v.s.zarubkin@gmail.com +* ----------------- : +* description : The file contains implementation of fillTreesFromFile function +* : which reads profiler file and fill profiler blocks tree. +* ----------------- : +* license : Lightweight profiler library for c++ +* : Copyright(C) 2016-2019 Sergey Yagovtsev, Victor Zarubkin +* : +* : Licensed under either of +* : * MIT license (LICENSE.MIT or http://opensource.org/licenses/MIT) +* : * Apache License, Version 2.0, (LICENSE.APACHE or http://www.apache.org/licenses/LICENSE-2.0) +* : at your option. +* : +* : The MIT License +* : +* : Permission is hereby granted, free of charge, to any person obtaining a copy +* : of this software and associated documentation files (the "Software"), to deal +* : in the Software without restriction, including without limitation the rights +* : to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +* : of the Software, and to permit persons to whom the Software is furnished +* : to do so, subject to the following conditions: +* : +* : The above copyright notice and this permission notice shall be included in all +* : copies or substantial portions of the Software. +* : +* : THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, +* : INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR +* : PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE +* : LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +* : TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE +* : USE OR OTHER DEALINGS IN THE SOFTWARE. +* : +* : The Apache License, Version 2.0 (the "License") +* : +* : You may not use this file except in compliance with the License. +* : You may obtain a copy of the License at +* : +* : http://www.apache.org/licenses/LICENSE-2.0 +* : +* : Unless required by applicable law or agreed to in writing, software +* : distributed under the License is distributed on an "AS IS" BASIS, +* : WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +* : See the License for the specific language governing permissions and +* : limitations under the License. +************************************************************************/ + +#include +#include +#include + +#include +#include + +#include "alignment_helpers.h" + +////////////////////////////////////////////////////////////////////////// + +extern const uint32_t EASY_PROFILER_SIGNATURE; +extern const uint32_t EASY_PROFILER_VERSION; + +EASY_CONSTEXPR auto BaseCSwitchSize = sizeof(profiler::SerializedCSwitch) + 1; + +////////////////////////////////////////////////////////////////////////// + +struct BlocksRange +{ + profiler::block_index_t begin; + profiler::block_index_t end; + + BlocksRange(profiler::block_index_t size = 0) + : begin(0), end(size) + { + } + + BlocksRange(profiler::block_index_t beginIndex, profiler::block_index_t endIndex) + : begin(beginIndex), end(endIndex) + { + } +}; + +struct BlocksMemoryAndCount +{ + uint64_t usedMemorySize = 0; // memory size used by profiler blocks + profiler::block_index_t blocksCount = 0; + + BlocksMemoryAndCount() = default; + + BlocksMemoryAndCount& operator += (const BlocksMemoryAndCount& another) + { + usedMemorySize += another.usedMemorySize; + blocksCount += another.blocksCount; + return *this; + } +}; + +struct BlocksAndCSwitchesRange +{ + BlocksMemoryAndCount blocksMemoryAndCount; + BlocksMemoryAndCount cswitchesMemoryAndCount; + BlocksRange blocks; + BlocksRange cswitches; +}; + +////////////////////////////////////////////////////////////////////////// + +template +static void write(std::ostream& _stream, const char* _data, T _size) +{ + _stream.write(_data, _size); +} + +template +static void write(std::ostream& _stream, const T& _data) +{ + _stream.write((const char*)&_data, sizeof(T)); +} + +static bool update_progress_write(std::atomic& progress, int new_value, std::ostream& _log) +{ + auto oldprogress = progress.exchange(new_value, std::memory_order_release); + if (oldprogress < 0) + { + _log << "Writing was interrupted"; + return false; + } + + return true; +} + +////////////////////////////////////////////////////////////////////////// + +static BlocksRange findRange(const profiler::BlocksTree::children_t& children, profiler::timestamp_t beginTime, + profiler::timestamp_t endTime, const profiler::block_getter_fn& getter) +{ + const auto size = static_cast(children.size()); + BlocksRange range(size); + + if (size == 0) + return range; + + if (beginTime <= getter(children.front()).node->begin() && getter(children.back()).node->end() <= endTime) + return range; // All blocks inside range + + auto first_it = std::lower_bound(children.begin(), children.end(), beginTime, + [&](profiler::block_index_t element, profiler::timestamp_t value) + { + return getter(element).node->end() < value; + }); + + for (; first_it != children.end(); ++first_it) + { + const auto& child = getter(*first_it); + if (child.node->begin() >= beginTime || child.node->end() > beginTime) + break; + } + + if (first_it != children.end() && getter(*first_it).node->begin() <= endTime) + { + auto last_it = std::lower_bound(children.begin(), children.end(), endTime, + [&](profiler::block_index_t element, profiler::timestamp_t value) + { + return getter(element).node->begin() <= value; + }); + + if (last_it != children.end() && getter(*last_it).node->end() >= beginTime) + { + const auto begin = static_cast(std::distance(children.begin(), first_it)); + const auto end = static_cast(std::distance(children.begin(), last_it)); + + if (begin <= end) + { + range.begin = begin; + range.end = end; + } + } + } + + return range; +} + +static BlocksRange findRange(const profiler::bookmarks_t& bookmarks, profiler::timestamp_t beginTime, profiler::timestamp_t endTime) +{ + const auto size = static_cast(bookmarks.size()); + BlocksRange range(size); + + if (size == 0) + return range; + + if (beginTime <= bookmarks.front().pos && bookmarks.back().pos <= endTime) + return range; // All blocks inside range + + auto first_it = std::lower_bound(bookmarks.begin(), bookmarks.end(), beginTime, + [](const profiler::Bookmark& element, profiler::timestamp_t value) + { + return element.pos < value; + }); + + for (; first_it != bookmarks.end(); ++first_it) + { + const auto& bookmark = *first_it; + if (bookmark.pos >= beginTime) + break; + } + + if (first_it != bookmarks.end() && first_it->pos <= endTime) + { + auto last_it = std::lower_bound(bookmarks.begin(), bookmarks.end(), endTime, + [](const profiler::Bookmark& element, profiler::timestamp_t value) + { + return element.pos <= value; + }); + + if (last_it != bookmarks.end() && last_it->pos >= beginTime) + { + const auto begin = static_cast(std::distance(bookmarks.begin(), first_it)); + const auto end = static_cast(std::distance(bookmarks.begin(), last_it)); + + if (begin <= end) + { + range.begin = begin; + range.end = end; + } + } + } + + return range; +} + +static BlocksMemoryAndCount calculateUsedMemoryAndBlocksCount(const profiler::BlocksTree::children_t& children, + const BlocksRange& range, + const profiler::block_getter_fn& getter, + const profiler::descriptors_list_t& descriptors, + bool contextSwitches) +{ + BlocksMemoryAndCount memoryAndCount; + + if (!contextSwitches) + { + for (auto i = range.begin; i < range.end; ++i) + { + const auto& child = getter(children[i]); + + // Calculate self memory consumption + const auto& desc = *descriptors[child.node->id()]; + uint64_t usedMemorySize = 0; + + if (desc.type() == profiler::BlockType::Value) + usedMemorySize = sizeof(profiler::ArbitraryValue) + child.value->data_size(); + else + usedMemorySize = sizeof(profiler::SerializedBlock) + strlen(child.node->name()) + 1; + + // Calculate children memory consumption + const BlocksRange childRange(0, static_cast(child.children.size())); + const auto childrenMemoryAndCount = calculateUsedMemoryAndBlocksCount(child.children, childRange, + getter, descriptors, + false); + + // Accumulate memory and count + memoryAndCount += childrenMemoryAndCount; + memoryAndCount.usedMemorySize += usedMemorySize; + ++memoryAndCount.blocksCount; + } + } + else + { + for (auto i = range.begin; i < range.end; ++i) + { + const auto& child = getter(children[i]); + const uint64_t usedMemorySize = BaseCSwitchSize + strlen(child.cs->name()); + memoryAndCount.usedMemorySize += usedMemorySize; + ++memoryAndCount.blocksCount; + } + } + + return memoryAndCount; +} + +////////////////////////////////////////////////////////////////////////// + +static void serializeBlocks(std::ostream& output, std::vector& buffer, + const profiler::BlocksTree::children_t& children, const BlocksRange& range, + const profiler::block_getter_fn& getter, const profiler::descriptors_list_t& descriptors) +{ + for (auto i = range.begin; i < range.end; ++i) + { + const auto& child = getter(children[i]); + + // Serialize children + const BlocksRange childRange(0, static_cast(child.children.size())); + serializeBlocks(output, buffer, child.children, childRange, getter, descriptors); + + // Serialize self + const auto& desc = *descriptors[child.node->id()]; + uint16_t usedMemorySize = 0; + + if (desc.type() == profiler::BlockType::Value) + { + usedMemorySize = static_cast(sizeof(profiler::ArbitraryValue)) + child.value->data_size(); + buffer.resize(usedMemorySize + sizeof(uint16_t)); + unaligned_store16(buffer.data(), usedMemorySize); + memcpy(buffer.data() + sizeof(uint16_t), child.value, static_cast(usedMemorySize)); + } + else + { + usedMemorySize = static_cast(sizeof(profiler::SerializedBlock) + + strlen(child.node->name()) + 1); + + buffer.resize(usedMemorySize + sizeof(uint16_t)); + unaligned_store16(buffer.data(), usedMemorySize); + memcpy(buffer.data() + sizeof(uint16_t), child.node, static_cast(usedMemorySize)); + + if (child.node->id() != desc.id()) + { + // This block id is dynamic. Restore it's value like it was before in the input .prof file + auto block = reinterpret_cast(buffer.data() + sizeof(uint16_t)); + block->setId(desc.id()); + } + } + + write(output, buffer.data(), buffer.size()); + } +} + +static void serializeContextSwitches(std::ostream& output, std::vector& buffer, + const profiler::BlocksTree::children_t& children, const BlocksRange& range, + const profiler::block_getter_fn& getter) +{ + for (auto i = range.begin; i < range.end; ++i) + { + const auto& child = getter(children[i]); + + const auto usedMemorySize = static_cast(BaseCSwitchSize + strlen(child.cs->name())); + + buffer.resize(usedMemorySize + sizeof(uint16_t)); + unaligned_store16(buffer.data(), usedMemorySize); + memcpy(buffer.data() + sizeof(uint16_t), child.cs, static_cast(usedMemorySize)); + + write(output, buffer.data(), buffer.size()); + } +} + +static void serializeDescriptors(std::ostream& output, std::vector& buffer, + const profiler::descriptors_list_t& descriptors, + profiler::block_id_t descriptors_count) +{ + const size_t size = std::min(descriptors.size(), static_cast(descriptors_count)); + for (size_t i = 0; i < size; ++i) + { + const auto& desc = *descriptors[i]; + if (desc.id() != i) + break; + + const auto usedMemorySize = static_cast(sizeof(profiler::SerializedBlockDescriptor) + + strlen(desc.name()) + strlen(desc.file()) + 2); + + buffer.resize(usedMemorySize + sizeof(uint16_t)); + unaligned_store16(buffer.data(), usedMemorySize); + memcpy(buffer.data() + sizeof(uint16_t), &desc, static_cast(usedMemorySize)); + + write(output, buffer.data(), buffer.size()); + } +} + +static void serializeBookmarks(std::ostream& output, const profiler::bookmarks_t& bookmarks, const BlocksRange& range) +{ + for (auto i = range.begin; i < range.end; ++i) + { + const auto& bookmark = bookmarks[i]; + + const auto usedMemorySize = static_cast(profiler::Bookmark::BaseSize + bookmark.text.size()); + write(output, usedMemorySize); + write(output, bookmark.pos); + write(output, bookmark.color); + write(output, bookmark.text.c_str(), bookmark.text.size() + 1); + } +} + +////////////////////////////////////////////////////////////////////////// + +extern "C" PROFILER_API profiler::block_index_t writeTreesToFile(std::atomic& progress, const char* filename, + const profiler::SerializedData& serialized_descriptors, + const profiler::descriptors_list_t& descriptors, + profiler::block_id_t descriptors_count, + const profiler::thread_blocks_tree_t& trees, + const profiler::bookmarks_t& bookmarks, + profiler::block_getter_fn block_getter, + profiler::timestamp_t begin_time, + profiler::timestamp_t end_time, + profiler::processid_t pid, + std::ostream& log) +{ + if (!update_progress_write(progress, 0, log)) + return 0; + + std::ofstream outFile(filename, std::fstream::binary); + if (!outFile.is_open()) + { + log << "Can not open file " << filename; + return 0; + } + + // Write data to file + auto result = writeTreesToStream(progress, outFile, serialized_descriptors, descriptors, descriptors_count, trees, + bookmarks, std::move(block_getter), begin_time, end_time, pid, log); + + return result; +} + +////////////////////////////////////////////////////////////////////////// + +extern "C" PROFILER_API profiler::block_index_t writeTreesToStream(std::atomic& progress, std::ostream& str, + const profiler::SerializedData& serialized_descriptors, + const profiler::descriptors_list_t& descriptors, + profiler::block_id_t descriptors_count, + const profiler::thread_blocks_tree_t& trees, + const profiler::bookmarks_t& bookmarks, + profiler::block_getter_fn block_getter, + profiler::timestamp_t begin_time, + profiler::timestamp_t end_time, + profiler::processid_t pid, + std::ostream& log) +{ + if (trees.empty() || serialized_descriptors.empty() || descriptors_count == 0) + { + log << "Nothing to save"; + return 0; + } + + BlocksMemoryAndCount total; + + using ranges_t = std::unordered_map >; + ranges_t block_ranges; + + // Calculate block ranges and used memory (for serialization) + profiler::timestamp_t beginTime = begin_time, endTime = end_time; + size_t i = 0; + for (const auto& kv : trees) + { + const auto id = kv.first; + const auto& tree = kv.second; + + BlocksAndCSwitchesRange range; + + range.blocks = findRange(tree.children, begin_time, end_time, block_getter); + range.cswitches = findRange(tree.sync, begin_time, end_time, block_getter); + + range.blocksMemoryAndCount = calculateUsedMemoryAndBlocksCount(tree.children, range.blocks, block_getter, + descriptors, false); + total += range.blocksMemoryAndCount; + + if (range.blocksMemoryAndCount.blocksCount != 0) + { + beginTime = std::min(beginTime, block_getter(tree.children[range.blocks.begin]).node->begin()); + endTime = std::max(endTime, block_getter(tree.children[range.blocks.end - 1]).node->end()); + } + + range.cswitchesMemoryAndCount = calculateUsedMemoryAndBlocksCount(tree.sync, range.cswitches, block_getter, + descriptors, true); + total += range.cswitchesMemoryAndCount; + + if (range.cswitchesMemoryAndCount.blocksCount != 0) + { + beginTime = std::min(beginTime, block_getter(tree.children[range.cswitches.begin]).cs->begin()); + endTime = std::max(endTime, block_getter(tree.children[range.cswitches.end - 1]).cs->end()); + } + + block_ranges[id] = range; + + if (!update_progress_write(progress, 15 / static_cast(trees.size() - i), log)) + return 0; + + ++i; + } + + BlocksRange bookmarksRange; + uint16_t bookmarksCount = 0; + if (!bookmarks.empty()) + { + bookmarksRange = findRange(bookmarks, begin_time, end_time); + bookmarksCount = static_cast(bookmarksRange.end - bookmarksRange.begin); + if (bookmarksCount != 0) + { + beginTime = std::min(beginTime, bookmarks[bookmarksRange.begin].pos); + endTime = std::max(endTime, bookmarks[bookmarksRange.end - 1].pos); + } + } + + if (total.blocksCount == 0) + { + log << "Nothing to save"; + return 0; + } + + const uint64_t usedMemorySizeDescriptors = serialized_descriptors.size() + descriptors_count * sizeof(uint16_t); + + // Write data to stream + write(str, EASY_PROFILER_SIGNATURE); + write(str, EASY_PROFILER_VERSION); + write(str, pid); + + // write 0 because we do not need to convert time from ticks to nanoseconds (it's already converted) + write(str, 0LL); // CPU frequency + + write(str, beginTime); + write(str, endTime); + + write(str, total.usedMemorySize); + write(str, usedMemorySizeDescriptors); + write(str, total.blocksCount); + write(str, descriptors_count); + write(str, static_cast(trees.size())); + write(str, bookmarksCount); + write(str, static_cast(0)); // padding + + std::vector buffer; + + // Serialize all descriptors + serializeDescriptors(str, buffer, descriptors, descriptors_count); + + // Serialize all blocks + i = 0; + for (const auto& kv : trees) + { + const auto id = kv.first; + const auto& tree = kv.second; + const auto& range = block_ranges.at(id); + + const auto nameSize = static_cast(tree.thread_name.size() + 1); + write(str, id); + write(str, nameSize); + write(str, tree.name(), nameSize); + + // Serialize context switches + write(str, range.cswitchesMemoryAndCount.blocksCount); + if (range.cswitchesMemoryAndCount.blocksCount != 0) + serializeContextSwitches(str, buffer, tree.sync, range.cswitches, block_getter); + + // Serialize blocks + write(str, range.blocksMemoryAndCount.blocksCount); + if (range.blocksMemoryAndCount.blocksCount != 0) + serializeBlocks(str, buffer, tree.children, range.blocks, block_getter, descriptors); + + if (!update_progress_write(progress, 40 + 57 / static_cast(trees.size() - i), log)) + return 0; + } + + write(str, EASY_PROFILER_SIGNATURE); + + // Serialize bookmarks + if (bookmarksCount != 0) + { + serializeBookmarks(str, bookmarks, bookmarksRange); + write(str, EASY_PROFILER_SIGNATURE); + } + + return total.blocksCount; +} + +////////////////////////////////////////////////////////////////////////// diff --git a/source/3rdparty/lua/CMakeLists.txt b/source/3rdparty/lua/CMakeLists.txt new file mode 100644 index 0000000..07cc8b3 --- /dev/null +++ b/source/3rdparty/lua/CMakeLists.txt @@ -0,0 +1,25 @@ +file(GLOB lua_src + "include/*.h" + "src/*.c" +) + +if (MINGW) +#set_source_files_properties(${lua_src} PROPERTIES COMPILE_FLAGS "-DLUA_BUILD_AS_DLL") +endif() + +if (MSVC) +#set_source_files_properties(${lua_src} PROPERTIES LANGUAGE CXX ) +set_source_files_properties(${lua_src} PROPERTIES COMPILE_FLAGS "-D_CRT_SECURE_NO_WARNINGS") +endif() + +configure_file( + luaconf_windows.h + ${PROJECT_BINARY_DIR}/luaconf.h + COPYONLY + ) + + +#add_library(lua STATIC ${lua_src}) +add_library(lua_obj OBJECT ${lua_src}) +add_library(lua STATIC $) + diff --git a/source/3rdparty/lua/include/lapi.h b/source/3rdparty/lua/include/lapi.h new file mode 100644 index 0000000..c7d34ad --- /dev/null +++ b/source/3rdparty/lua/include/lapi.h @@ -0,0 +1,24 @@ +/* +** $Id: lapi.h,v 2.7.1.1 2013/04/12 18:48:47 roberto Exp $ +** Auxiliary functions from Lua API +** See Copyright Notice in lua.h +*/ + +#ifndef lapi_h +#define lapi_h + + +#include "llimits.h" +#include "lstate.h" + +#define api_incr_top(L) {L->top++; api_check(L, L->top <= L->ci->top, \ + "stack overflow");} + +#define adjustresults(L,nres) \ + { if ((nres) == LUA_MULTRET && L->ci->top < L->top) L->ci->top = L->top; } + +#define api_checknelems(L,n) api_check(L, (n) < (L->top - L->ci->func), \ + "not enough elements in the stack") + + +#endif diff --git a/source/3rdparty/lua/include/lauxlib.h b/source/3rdparty/lua/include/lauxlib.h new file mode 100644 index 0000000..0fb023b --- /dev/null +++ b/source/3rdparty/lua/include/lauxlib.h @@ -0,0 +1,212 @@ +/* +** $Id: lauxlib.h,v 1.120.1.1 2013/04/12 18:48:47 roberto Exp $ +** Auxiliary functions for building Lua libraries +** See Copyright Notice in lua.h +*/ + + +#ifndef lauxlib_h +#define lauxlib_h + + +#include +#include + +#include "lua.h" + + + +/* extra error code for `luaL_load' */ +#define LUA_ERRFILE (LUA_ERRERR+1) + + +typedef struct luaL_Reg { + const char *name; + lua_CFunction func; +} luaL_Reg; + + +LUALIB_API void (luaL_checkversion_) (lua_State *L, lua_Number ver); +#define luaL_checkversion(L) luaL_checkversion_(L, LUA_VERSION_NUM) + +LUALIB_API int (luaL_getmetafield) (lua_State *L, int obj, const char *e); +LUALIB_API int (luaL_callmeta) (lua_State *L, int obj, const char *e); +LUALIB_API const char *(luaL_tolstring) (lua_State *L, int idx, size_t *len); +LUALIB_API int (luaL_argerror) (lua_State *L, int numarg, const char *extramsg); +LUALIB_API const char *(luaL_checklstring) (lua_State *L, int numArg, + size_t *l); +LUALIB_API const char *(luaL_optlstring) (lua_State *L, int numArg, + const char *def, size_t *l); +LUALIB_API lua_Number (luaL_checknumber) (lua_State *L, int numArg); +LUALIB_API lua_Number (luaL_optnumber) (lua_State *L, int nArg, lua_Number def); + +LUALIB_API lua_Integer (luaL_checkinteger) (lua_State *L, int numArg); +LUALIB_API lua_Integer (luaL_optinteger) (lua_State *L, int nArg, + lua_Integer def); +LUALIB_API lua_Unsigned (luaL_checkunsigned) (lua_State *L, int numArg); +LUALIB_API lua_Unsigned (luaL_optunsigned) (lua_State *L, int numArg, + lua_Unsigned def); + +LUALIB_API void (luaL_checkstack) (lua_State *L, int sz, const char *msg); +LUALIB_API void (luaL_checktype) (lua_State *L, int narg, int t); +LUALIB_API void (luaL_checkany) (lua_State *L, int narg); + +LUALIB_API int (luaL_newmetatable) (lua_State *L, const char *tname); +LUALIB_API void (luaL_setmetatable) (lua_State *L, const char *tname); +LUALIB_API void *(luaL_testudata) (lua_State *L, int ud, const char *tname); +LUALIB_API void *(luaL_checkudata) (lua_State *L, int ud, const char *tname); + +LUALIB_API void (luaL_where) (lua_State *L, int lvl); +LUALIB_API int (luaL_error) (lua_State *L, const char *fmt, ...); + +LUALIB_API int (luaL_checkoption) (lua_State *L, int narg, const char *def, + const char *const lst[]); + +LUALIB_API int (luaL_fileresult) (lua_State *L, int stat, const char *fname); +LUALIB_API int (luaL_execresult) (lua_State *L, int stat); + +/* pre-defined references */ +#define LUA_NOREF (-2) +#define LUA_REFNIL (-1) + +LUALIB_API int (luaL_ref) (lua_State *L, int t); +LUALIB_API void (luaL_unref) (lua_State *L, int t, int ref); + +LUALIB_API int (luaL_loadfilex) (lua_State *L, const char *filename, + const char *mode); + +#define luaL_loadfile(L,f) luaL_loadfilex(L,f,NULL) + +LUALIB_API int (luaL_loadbufferx) (lua_State *L, const char *buff, size_t sz, + const char *name, const char *mode); +LUALIB_API int (luaL_loadstring) (lua_State *L, const char *s); + +LUALIB_API lua_State *(luaL_newstate) (void); + +LUALIB_API int (luaL_len) (lua_State *L, int idx); + +LUALIB_API const char *(luaL_gsub) (lua_State *L, const char *s, const char *p, + const char *r); + +LUALIB_API void (luaL_setfuncs) (lua_State *L, const luaL_Reg *l, int nup); + +LUALIB_API int (luaL_getsubtable) (lua_State *L, int idx, const char *fname); + +LUALIB_API void (luaL_traceback) (lua_State *L, lua_State *L1, + const char *msg, int level); + +LUALIB_API void (luaL_requiref) (lua_State *L, const char *modname, + lua_CFunction openf, int glb); + +/* +** =============================================================== +** some useful macros +** =============================================================== +*/ + + +#define luaL_newlibtable(L,l) \ + lua_createtable(L, 0, sizeof(l)/sizeof((l)[0]) - 1) + +#define luaL_newlib(L,l) (luaL_newlibtable(L,l), luaL_setfuncs(L,l,0)) + +#define luaL_argcheck(L, cond,numarg,extramsg) \ + ((void)((cond) || luaL_argerror(L, (numarg), (extramsg)))) +#define luaL_checkstring(L,n) (luaL_checklstring(L, (n), NULL)) +#define luaL_optstring(L,n,d) (luaL_optlstring(L, (n), (d), NULL)) +#define luaL_checkint(L,n) ((int)luaL_checkinteger(L, (n))) +#define luaL_optint(L,n,d) ((int)luaL_optinteger(L, (n), (d))) +#define luaL_checklong(L,n) ((long)luaL_checkinteger(L, (n))) +#define luaL_optlong(L,n,d) ((long)luaL_optinteger(L, (n), (d))) + +#define luaL_typename(L,i) lua_typename(L, lua_type(L,(i))) + +#define luaL_dofile(L, fn) \ + (luaL_loadfile(L, fn) || lua_pcall(L, 0, LUA_MULTRET, 0)) + +#define luaL_dostring(L, s) \ + (luaL_loadstring(L, s) || lua_pcall(L, 0, LUA_MULTRET, 0)) + +#define luaL_getmetatable(L,n) (lua_getfield(L, LUA_REGISTRYINDEX, (n))) + +#define luaL_opt(L,f,n,d) (lua_isnoneornil(L,(n)) ? (d) : f(L,(n))) + +#define luaL_loadbuffer(L,s,sz,n) luaL_loadbufferx(L,s,sz,n,NULL) + + +/* +** {====================================================== +** Generic Buffer manipulation +** ======================================================= +*/ + +typedef struct luaL_Buffer { + char *b; /* buffer address */ + size_t size; /* buffer size */ + size_t n; /* number of characters in buffer */ + lua_State *L; + char initb[LUAL_BUFFERSIZE]; /* initial buffer */ +} luaL_Buffer; + + +#define luaL_addchar(B,c) \ + ((void)((B)->n < (B)->size || luaL_prepbuffsize((B), 1)), \ + ((B)->b[(B)->n++] = (c))) + +#define luaL_addsize(B,s) ((B)->n += (s)) + +LUALIB_API void (luaL_buffinit) (lua_State *L, luaL_Buffer *B); +LUALIB_API char *(luaL_prepbuffsize) (luaL_Buffer *B, size_t sz); +LUALIB_API void (luaL_addlstring) (luaL_Buffer *B, const char *s, size_t l); +LUALIB_API void (luaL_addstring) (luaL_Buffer *B, const char *s); +LUALIB_API void (luaL_addvalue) (luaL_Buffer *B); +LUALIB_API void (luaL_pushresult) (luaL_Buffer *B); +LUALIB_API void (luaL_pushresultsize) (luaL_Buffer *B, size_t sz); +LUALIB_API char *(luaL_buffinitsize) (lua_State *L, luaL_Buffer *B, size_t sz); + +#define luaL_prepbuffer(B) luaL_prepbuffsize(B, LUAL_BUFFERSIZE) + +/* }====================================================== */ + + + +/* +** {====================================================== +** File handles for IO library +** ======================================================= +*/ + +/* +** A file handle is a userdata with metatable 'LUA_FILEHANDLE' and +** initial structure 'luaL_Stream' (it may contain other fields +** after that initial structure). +*/ + +#define LUA_FILEHANDLE "FILE*" + + +typedef struct luaL_Stream { + FILE *f; /* stream (NULL for incompletely created streams) */ + lua_CFunction closef; /* to close stream (NULL for closed streams) */ +} luaL_Stream; + +/* }====================================================== */ + + + +/* compatibility with old module system */ +#if defined(LUA_COMPAT_MODULE) + +LUALIB_API void (luaL_pushmodule) (lua_State *L, const char *modname, + int sizehint); +LUALIB_API void (luaL_openlib) (lua_State *L, const char *libname, + const luaL_Reg *l, int nup); + +#define luaL_register(L,n,l) (luaL_openlib(L,(n),(l),0)) + +#endif + + +#endif + + diff --git a/source/3rdparty/lua/include/lcode.h b/source/3rdparty/lua/include/lcode.h new file mode 100644 index 0000000..6a1424c --- /dev/null +++ b/source/3rdparty/lua/include/lcode.h @@ -0,0 +1,83 @@ +/* +** $Id: lcode.h,v 1.58.1.1 2013/04/12 18:48:47 roberto Exp $ +** Code generator for Lua +** See Copyright Notice in lua.h +*/ + +#ifndef lcode_h +#define lcode_h + +#include "llex.h" +#include "lobject.h" +#include "lopcodes.h" +#include "lparser.h" + + +/* +** Marks the end of a patch list. It is an invalid value both as an absolute +** address, and as a list link (would link an element to itself). +*/ +#define NO_JUMP (-1) + + +/* +** grep "ORDER OPR" if you change these enums (ORDER OP) +*/ +typedef enum BinOpr { + OPR_ADD, OPR_SUB, OPR_MUL, OPR_DIV, OPR_MOD, OPR_POW, + OPR_CONCAT, + OPR_EQ, OPR_LT, OPR_LE, + OPR_NE, OPR_GT, OPR_GE, + OPR_AND, OPR_OR, + OPR_NOBINOPR +} BinOpr; + + +typedef enum UnOpr { OPR_MINUS, OPR_NOT, OPR_LEN, OPR_NOUNOPR } UnOpr; + + +#define getcode(fs,e) ((fs)->f->code[(e)->u.info]) + +#define luaK_codeAsBx(fs,o,A,sBx) luaK_codeABx(fs,o,A,(sBx)+MAXARG_sBx) + +#define luaK_setmultret(fs,e) luaK_setreturns(fs, e, LUA_MULTRET) + +#define luaK_jumpto(fs,t) luaK_patchlist(fs, luaK_jump(fs), t) + +LUAI_FUNC int luaK_codeABx (FuncState *fs, OpCode o, int A, unsigned int Bx); +LUAI_FUNC int luaK_codeABC (FuncState *fs, OpCode o, int A, int B, int C); +LUAI_FUNC int luaK_codek (FuncState *fs, int reg, int k); +LUAI_FUNC void luaK_fixline (FuncState *fs, int line); +LUAI_FUNC void luaK_nil (FuncState *fs, int from, int n); +LUAI_FUNC void luaK_reserveregs (FuncState *fs, int n); +LUAI_FUNC void luaK_checkstack (FuncState *fs, int n); +LUAI_FUNC int luaK_stringK (FuncState *fs, TString *s); +LUAI_FUNC int luaK_numberK (FuncState *fs, lua_Number r); +LUAI_FUNC void luaK_dischargevars (FuncState *fs, expdesc *e); +LUAI_FUNC int luaK_exp2anyreg (FuncState *fs, expdesc *e); +LUAI_FUNC void luaK_exp2anyregup (FuncState *fs, expdesc *e); +LUAI_FUNC void luaK_exp2nextreg (FuncState *fs, expdesc *e); +LUAI_FUNC void luaK_exp2val (FuncState *fs, expdesc *e); +LUAI_FUNC int luaK_exp2RK (FuncState *fs, expdesc *e); +LUAI_FUNC void luaK_self (FuncState *fs, expdesc *e, expdesc *key); +LUAI_FUNC void luaK_indexed (FuncState *fs, expdesc *t, expdesc *k); +LUAI_FUNC void luaK_goiftrue (FuncState *fs, expdesc *e); +LUAI_FUNC void luaK_goiffalse (FuncState *fs, expdesc *e); +LUAI_FUNC void luaK_storevar (FuncState *fs, expdesc *var, expdesc *e); +LUAI_FUNC void luaK_setreturns (FuncState *fs, expdesc *e, int nresults); +LUAI_FUNC void luaK_setoneret (FuncState *fs, expdesc *e); +LUAI_FUNC int luaK_jump (FuncState *fs); +LUAI_FUNC void luaK_ret (FuncState *fs, int first, int nret); +LUAI_FUNC void luaK_patchlist (FuncState *fs, int list, int target); +LUAI_FUNC void luaK_patchtohere (FuncState *fs, int list); +LUAI_FUNC void luaK_patchclose (FuncState *fs, int list, int level); +LUAI_FUNC void luaK_concat (FuncState *fs, int *l1, int l2); +LUAI_FUNC int luaK_getlabel (FuncState *fs); +LUAI_FUNC void luaK_prefix (FuncState *fs, UnOpr op, expdesc *v, int line); +LUAI_FUNC void luaK_infix (FuncState *fs, BinOpr op, expdesc *v); +LUAI_FUNC void luaK_posfix (FuncState *fs, BinOpr op, expdesc *v1, + expdesc *v2, int line); +LUAI_FUNC void luaK_setlist (FuncState *fs, int base, int nelems, int tostore); + + +#endif diff --git a/source/3rdparty/lua/include/lctype.h b/source/3rdparty/lua/include/lctype.h new file mode 100644 index 0000000..b09b21a --- /dev/null +++ b/source/3rdparty/lua/include/lctype.h @@ -0,0 +1,95 @@ +/* +** $Id: lctype.h,v 1.12.1.1 2013/04/12 18:48:47 roberto Exp $ +** 'ctype' functions for Lua +** See Copyright Notice in lua.h +*/ + +#ifndef lctype_h +#define lctype_h + +#include "lua.h" + + +/* +** WARNING: the functions defined here do not necessarily correspond +** to the similar functions in the standard C ctype.h. They are +** optimized for the specific needs of Lua +*/ + +#if !defined(LUA_USE_CTYPE) + +#if 'A' == 65 && '0' == 48 +/* ASCII case: can use its own tables; faster and fixed */ +#define LUA_USE_CTYPE 0 +#else +/* must use standard C ctype */ +#define LUA_USE_CTYPE 1 +#endif + +#endif + + +#if !LUA_USE_CTYPE /* { */ + +#include + +#include "llimits.h" + + +#define ALPHABIT 0 +#define DIGITBIT 1 +#define PRINTBIT 2 +#define SPACEBIT 3 +#define XDIGITBIT 4 + + +#define MASK(B) (1 << (B)) + + +/* +** add 1 to char to allow index -1 (EOZ) +*/ +#define testprop(c,p) (luai_ctype_[(c)+1] & (p)) + +/* +** 'lalpha' (Lua alphabetic) and 'lalnum' (Lua alphanumeric) both include '_' +*/ +#define lislalpha(c) testprop(c, MASK(ALPHABIT)) +#define lislalnum(c) testprop(c, (MASK(ALPHABIT) | MASK(DIGITBIT))) +#define lisdigit(c) testprop(c, MASK(DIGITBIT)) +#define lisspace(c) testprop(c, MASK(SPACEBIT)) +#define lisprint(c) testprop(c, MASK(PRINTBIT)) +#define lisxdigit(c) testprop(c, MASK(XDIGITBIT)) + +/* +** this 'ltolower' only works for alphabetic characters +*/ +#define ltolower(c) ((c) | ('A' ^ 'a')) + + +/* two more entries for 0 and -1 (EOZ) */ +LUAI_DDEC const lu_byte luai_ctype_[UCHAR_MAX + 2]; + + +#else /* }{ */ + +/* +** use standard C ctypes +*/ + +#include + + +#define lislalpha(c) (isalpha(c) || (c) == '_') +#define lislalnum(c) (isalnum(c) || (c) == '_') +#define lisdigit(c) (isdigit(c)) +#define lisspace(c) (isspace(c)) +#define lisprint(c) (isprint(c)) +#define lisxdigit(c) (isxdigit(c)) + +#define ltolower(c) (tolower(c)) + +#endif /* } */ + +#endif + diff --git a/source/3rdparty/lua/include/ldebug.h b/source/3rdparty/lua/include/ldebug.h new file mode 100644 index 0000000..6445c76 --- /dev/null +++ b/source/3rdparty/lua/include/ldebug.h @@ -0,0 +1,34 @@ +/* +** $Id: ldebug.h,v 2.7.1.1 2013/04/12 18:48:47 roberto Exp $ +** Auxiliary functions from Debug Interface module +** See Copyright Notice in lua.h +*/ + +#ifndef ldebug_h +#define ldebug_h + + +#include "lstate.h" + + +#define pcRel(pc, p) (cast(int, (pc) - (p)->code) - 1) + +#define getfuncline(f,pc) (((f)->lineinfo) ? (f)->lineinfo[pc] : 0) + +#define resethookcount(L) (L->hookcount = L->basehookcount) + +/* Active Lua function (given call info) */ +#define ci_func(ci) (clLvalue((ci)->func)) + + +LUAI_FUNC l_noret luaG_typeerror (lua_State *L, const TValue *o, + const char *opname); +LUAI_FUNC l_noret luaG_concaterror (lua_State *L, StkId p1, StkId p2); +LUAI_FUNC l_noret luaG_aritherror (lua_State *L, const TValue *p1, + const TValue *p2); +LUAI_FUNC l_noret luaG_ordererror (lua_State *L, const TValue *p1, + const TValue *p2); +LUAI_FUNC l_noret luaG_runerror (lua_State *L, const char *fmt, ...); +LUAI_FUNC l_noret luaG_errormsg (lua_State *L); + +#endif diff --git a/source/3rdparty/lua/include/ldo.h b/source/3rdparty/lua/include/ldo.h new file mode 100644 index 0000000..d3d3082 --- /dev/null +++ b/source/3rdparty/lua/include/ldo.h @@ -0,0 +1,46 @@ +/* +** $Id: ldo.h,v 2.20.1.1 2013/04/12 18:48:47 roberto Exp $ +** Stack and Call structure of Lua +** See Copyright Notice in lua.h +*/ + +#ifndef ldo_h +#define ldo_h + + +#include "lobject.h" +#include "lstate.h" +#include "lzio.h" + + +#define luaD_checkstack(L,n) if (L->stack_last - L->top <= (n)) \ + luaD_growstack(L, n); else condmovestack(L); + + +#define incr_top(L) {L->top++; luaD_checkstack(L,0);} + +#define savestack(L,p) ((char *)(p) - (char *)L->stack) +#define restorestack(L,n) ((TValue *)((char *)L->stack + (n))) + + +/* type of protected functions, to be ran by `runprotected' */ +typedef void (*Pfunc) (lua_State *L, void *ud); + +LUAI_FUNC int luaD_protectedparser (lua_State *L, ZIO *z, const char *name, + const char *mode); +LUAI_FUNC void luaD_hook (lua_State *L, int event, int line); +LUAI_FUNC int luaD_precall (lua_State *L, StkId func, int nresults); +LUAI_FUNC void luaD_call (lua_State *L, StkId func, int nResults, + int allowyield); +LUAI_FUNC int luaD_pcall (lua_State *L, Pfunc func, void *u, + ptrdiff_t oldtop, ptrdiff_t ef); +LUAI_FUNC int luaD_poscall (lua_State *L, StkId firstResult); +LUAI_FUNC void luaD_reallocstack (lua_State *L, int newsize); +LUAI_FUNC void luaD_growstack (lua_State *L, int n); +LUAI_FUNC void luaD_shrinkstack (lua_State *L); + +LUAI_FUNC l_noret luaD_throw (lua_State *L, int errcode); +LUAI_FUNC int luaD_rawrunprotected (lua_State *L, Pfunc f, void *ud); + +#endif + diff --git a/source/3rdparty/lua/include/lfunc.h b/source/3rdparty/lua/include/lfunc.h new file mode 100644 index 0000000..ca0d3a3 --- /dev/null +++ b/source/3rdparty/lua/include/lfunc.h @@ -0,0 +1,33 @@ +/* +** $Id: lfunc.h,v 2.8.1.1 2013/04/12 18:48:47 roberto Exp $ +** Auxiliary functions to manipulate prototypes and closures +** See Copyright Notice in lua.h +*/ + +#ifndef lfunc_h +#define lfunc_h + + +#include "lobject.h" + + +#define sizeCclosure(n) (cast(int, sizeof(CClosure)) + \ + cast(int, sizeof(TValue)*((n)-1))) + +#define sizeLclosure(n) (cast(int, sizeof(LClosure)) + \ + cast(int, sizeof(TValue *)*((n)-1))) + + +LUAI_FUNC Proto *luaF_newproto (lua_State *L); +LUAI_FUNC Closure *luaF_newCclosure (lua_State *L, int nelems); +LUAI_FUNC Closure *luaF_newLclosure (lua_State *L, int nelems); +LUAI_FUNC UpVal *luaF_newupval (lua_State *L); +LUAI_FUNC UpVal *luaF_findupval (lua_State *L, StkId level); +LUAI_FUNC void luaF_close (lua_State *L, StkId level); +LUAI_FUNC void luaF_freeproto (lua_State *L, Proto *f); +LUAI_FUNC void luaF_freeupval (lua_State *L, UpVal *uv); +LUAI_FUNC const char *luaF_getlocalname (const Proto *func, int local_number, + int pc); + + +#endif diff --git a/source/3rdparty/lua/include/lgc.h b/source/3rdparty/lua/include/lgc.h new file mode 100644 index 0000000..84bb1cd --- /dev/null +++ b/source/3rdparty/lua/include/lgc.h @@ -0,0 +1,157 @@ +/* +** $Id: lgc.h,v 2.58.1.1 2013/04/12 18:48:47 roberto Exp $ +** Garbage Collector +** See Copyright Notice in lua.h +*/ + +#ifndef lgc_h +#define lgc_h + + +#include "lobject.h" +#include "lstate.h" + +/* +** Collectable objects may have one of three colors: white, which +** means the object is not marked; gray, which means the +** object is marked, but its references may be not marked; and +** black, which means that the object and all its references are marked. +** The main invariant of the garbage collector, while marking objects, +** is that a black object can never point to a white one. Moreover, +** any gray object must be in a "gray list" (gray, grayagain, weak, +** allweak, ephemeron) so that it can be visited again before finishing +** the collection cycle. These lists have no meaning when the invariant +** is not being enforced (e.g., sweep phase). +*/ + + + +/* how much to allocate before next GC step */ +#if !defined(GCSTEPSIZE) +/* ~100 small strings */ +#define GCSTEPSIZE (cast_int(100 * sizeof(TString))) +#endif + + +/* +** Possible states of the Garbage Collector +*/ +#define GCSpropagate 0 +#define GCSatomic 1 +#define GCSsweepstring 2 +#define GCSsweepudata 3 +#define GCSsweep 4 +#define GCSpause 5 + + +#define issweepphase(g) \ + (GCSsweepstring <= (g)->gcstate && (g)->gcstate <= GCSsweep) + +#define isgenerational(g) ((g)->gckind == KGC_GEN) + +/* +** macros to tell when main invariant (white objects cannot point to black +** ones) must be kept. During a non-generational collection, the sweep +** phase may break the invariant, as objects turned white may point to +** still-black objects. The invariant is restored when sweep ends and +** all objects are white again. During a generational collection, the +** invariant must be kept all times. +*/ + +#define keepinvariant(g) (isgenerational(g) || g->gcstate <= GCSatomic) + + +/* +** Outside the collector, the state in generational mode is kept in +** 'propagate', so 'keepinvariant' is always true. +*/ +#define keepinvariantout(g) \ + check_exp(g->gcstate == GCSpropagate || !isgenerational(g), \ + g->gcstate <= GCSatomic) + + +/* +** some useful bit tricks +*/ +#define resetbits(x,m) ((x) &= cast(lu_byte, ~(m))) +#define setbits(x,m) ((x) |= (m)) +#define testbits(x,m) ((x) & (m)) +#define bitmask(b) (1<<(b)) +#define bit2mask(b1,b2) (bitmask(b1) | bitmask(b2)) +#define l_setbit(x,b) setbits(x, bitmask(b)) +#define resetbit(x,b) resetbits(x, bitmask(b)) +#define testbit(x,b) testbits(x, bitmask(b)) + + +/* Layout for bit use in `marked' field: */ +#define WHITE0BIT 0 /* object is white (type 0) */ +#define WHITE1BIT 1 /* object is white (type 1) */ +#define BLACKBIT 2 /* object is black */ +#define FINALIZEDBIT 3 /* object has been separated for finalization */ +#define SEPARATED 4 /* object is in 'finobj' list or in 'tobefnz' */ +#define FIXEDBIT 5 /* object is fixed (should not be collected) */ +#define OLDBIT 6 /* object is old (only in generational mode) */ +/* bit 7 is currently used by tests (luaL_checkmemory) */ + +#define WHITEBITS bit2mask(WHITE0BIT, WHITE1BIT) + + +#define iswhite(x) testbits((x)->gch.marked, WHITEBITS) +#define isblack(x) testbit((x)->gch.marked, BLACKBIT) +#define isgray(x) /* neither white nor black */ \ + (!testbits((x)->gch.marked, WHITEBITS | bitmask(BLACKBIT))) + +#define isold(x) testbit((x)->gch.marked, OLDBIT) + +/* MOVE OLD rule: whenever an object is moved to the beginning of + a GC list, its old bit must be cleared */ +#define resetoldbit(o) resetbit((o)->gch.marked, OLDBIT) + +#define otherwhite(g) (g->currentwhite ^ WHITEBITS) +#define isdeadm(ow,m) (!(((m) ^ WHITEBITS) & (ow))) +#define isdead(g,v) isdeadm(otherwhite(g), (v)->gch.marked) + +#define changewhite(x) ((x)->gch.marked ^= WHITEBITS) +#define gray2black(x) l_setbit((x)->gch.marked, BLACKBIT) + +#define valiswhite(x) (iscollectable(x) && iswhite(gcvalue(x))) + +#define luaC_white(g) cast(lu_byte, (g)->currentwhite & WHITEBITS) + + +#define luaC_condGC(L,c) \ + {if (G(L)->GCdebt > 0) {c;}; condchangemem(L);} +#define luaC_checkGC(L) luaC_condGC(L, luaC_step(L);) + + +#define luaC_barrier(L,p,v) { if (valiswhite(v) && isblack(obj2gco(p))) \ + luaC_barrier_(L,obj2gco(p),gcvalue(v)); } + +#define luaC_barrierback(L,p,v) { if (valiswhite(v) && isblack(obj2gco(p))) \ + luaC_barrierback_(L,p); } + +#define luaC_objbarrier(L,p,o) \ + { if (iswhite(obj2gco(o)) && isblack(obj2gco(p))) \ + luaC_barrier_(L,obj2gco(p),obj2gco(o)); } + +#define luaC_objbarrierback(L,p,o) \ + { if (iswhite(obj2gco(o)) && isblack(obj2gco(p))) luaC_barrierback_(L,p); } + +#define luaC_barrierproto(L,p,c) \ + { if (isblack(obj2gco(p))) luaC_barrierproto_(L,p,c); } + +LUAI_FUNC void luaC_freeallobjects (lua_State *L); +LUAI_FUNC void luaC_step (lua_State *L); +LUAI_FUNC void luaC_forcestep (lua_State *L); +LUAI_FUNC void luaC_runtilstate (lua_State *L, int statesmask); +LUAI_FUNC void luaC_fullgc (lua_State *L, int isemergency); +LUAI_FUNC GCObject *luaC_newobj (lua_State *L, int tt, size_t sz, + GCObject **list, int offset); +LUAI_FUNC void luaC_barrier_ (lua_State *L, GCObject *o, GCObject *v); +LUAI_FUNC void luaC_barrierback_ (lua_State *L, GCObject *o); +LUAI_FUNC void luaC_barrierproto_ (lua_State *L, Proto *p, Closure *c); +LUAI_FUNC void luaC_checkfinalizer (lua_State *L, GCObject *o, Table *mt); +LUAI_FUNC void luaC_checkupvalcolor (global_State *g, UpVal *uv); +LUAI_FUNC void luaC_changemode (lua_State *L, int mode); + +#endif diff --git a/source/3rdparty/lua/include/llex.h b/source/3rdparty/lua/include/llex.h new file mode 100644 index 0000000..a4acdd3 --- /dev/null +++ b/source/3rdparty/lua/include/llex.h @@ -0,0 +1,78 @@ +/* +** $Id: llex.h,v 1.72.1.1 2013/04/12 18:48:47 roberto Exp $ +** Lexical Analyzer +** See Copyright Notice in lua.h +*/ + +#ifndef llex_h +#define llex_h + +#include "lobject.h" +#include "lzio.h" + + +#define FIRST_RESERVED 257 + + + +/* +* WARNING: if you change the order of this enumeration, +* grep "ORDER RESERVED" +*/ +enum RESERVED { + /* terminal symbols denoted by reserved words */ + TK_AND = FIRST_RESERVED, TK_BREAK, + TK_DO, TK_ELSE, TK_ELSEIF, TK_END, TK_FALSE, TK_FOR, TK_FUNCTION, + TK_GOTO, TK_IF, TK_IN, TK_LOCAL, TK_NIL, TK_NOT, TK_OR, TK_REPEAT, + TK_RETURN, TK_THEN, TK_TRUE, TK_UNTIL, TK_WHILE, + /* other terminal symbols */ + TK_CONCAT, TK_DOTS, TK_EQ, TK_GE, TK_LE, TK_NE, TK_DBCOLON, TK_EOS, + TK_NUMBER, TK_NAME, TK_STRING +}; + +/* number of reserved words */ +#define NUM_RESERVED (cast(int, TK_WHILE-FIRST_RESERVED+1)) + + +typedef union { + lua_Number r; + TString *ts; +} SemInfo; /* semantics information */ + + +typedef struct Token { + int token; + SemInfo seminfo; +} Token; + + +/* state of the lexer plus state of the parser when shared by all + functions */ +typedef struct LexState { + int current; /* current character (charint) */ + int linenumber; /* input line counter */ + int lastline; /* line of last token `consumed' */ + Token t; /* current token */ + Token lookahead; /* look ahead token */ + struct FuncState *fs; /* current function (parser) */ + struct lua_State *L; + ZIO *z; /* input stream */ + Mbuffer *buff; /* buffer for tokens */ + struct Dyndata *dyd; /* dynamic structures used by the parser */ + TString *source; /* current source name */ + TString *envn; /* environment variable name */ + char decpoint; /* locale decimal point */ +} LexState; + + +LUAI_FUNC void luaX_init (lua_State *L); +LUAI_FUNC void luaX_setinput (lua_State *L, LexState *ls, ZIO *z, + TString *source, int firstchar); +LUAI_FUNC TString *luaX_newstring (LexState *ls, const char *str, size_t l); +LUAI_FUNC void luaX_next (LexState *ls); +LUAI_FUNC int luaX_lookahead (LexState *ls); +LUAI_FUNC l_noret luaX_syntaxerror (LexState *ls, const char *s); +LUAI_FUNC const char *luaX_token2str (LexState *ls, int token); + + +#endif diff --git a/source/3rdparty/lua/include/llimits.h b/source/3rdparty/lua/include/llimits.h new file mode 100644 index 0000000..152dd05 --- /dev/null +++ b/source/3rdparty/lua/include/llimits.h @@ -0,0 +1,309 @@ +/* +** $Id: llimits.h,v 1.103.1.1 2013/04/12 18:48:47 roberto Exp $ +** Limits, basic types, and some other `installation-dependent' definitions +** See Copyright Notice in lua.h +*/ + +#ifndef llimits_h +#define llimits_h + + +#include +#include + + +#include "lua.h" + + +typedef unsigned LUA_INT32 lu_int32; + +typedef LUAI_UMEM lu_mem; + +typedef LUAI_MEM l_mem; + + + +/* chars used as small naturals (so that `char' is reserved for characters) */ +typedef unsigned char lu_byte; + + +#define MAX_SIZET ((size_t)(~(size_t)0)-2) + +#define MAX_LUMEM ((lu_mem)(~(lu_mem)0)-2) + +#define MAX_LMEM ((l_mem) ((MAX_LUMEM >> 1) - 2)) + + +#define MAX_INT (INT_MAX-2) /* maximum value of an int (-2 for safety) */ + +/* +** conversion of pointer to integer +** this is for hashing only; there is no problem if the integer +** cannot hold the whole pointer value +*/ +#define IntPoint(p) ((unsigned int)(lu_mem)(p)) + + + +/* type to ensure maximum alignment */ +#if !defined(LUAI_USER_ALIGNMENT_T) +#define LUAI_USER_ALIGNMENT_T union { double u; void *s; long l; } +#endif + +typedef LUAI_USER_ALIGNMENT_T L_Umaxalign; + + +/* result of a `usual argument conversion' over lua_Number */ +typedef LUAI_UACNUMBER l_uacNumber; + + +/* internal assertions for in-house debugging */ +#if defined(lua_assert) +#define check_exp(c,e) (lua_assert(c), (e)) +/* to avoid problems with conditions too long */ +#define lua_longassert(c) { if (!(c)) lua_assert(0); } +#else +#define lua_assert(c) ((void)0) +#define check_exp(c,e) (e) +#define lua_longassert(c) ((void)0) +#endif + +/* +** assertion for checking API calls +*/ +#if !defined(luai_apicheck) + +#if defined(LUA_USE_APICHECK) +#include +#define luai_apicheck(L,e) assert(e) +#else +#define luai_apicheck(L,e) lua_assert(e) +#endif + +#endif + +#define api_check(l,e,msg) luai_apicheck(l,(e) && msg) + + +#if !defined(UNUSED) +#define UNUSED(x) ((void)(x)) /* to avoid warnings */ +#endif + + +#define cast(t, exp) ((t)(exp)) + +#define cast_byte(i) cast(lu_byte, (i)) +#define cast_num(i) cast(lua_Number, (i)) +#define cast_int(i) cast(int, (i)) +#define cast_uchar(i) cast(unsigned char, (i)) + + +/* +** non-return type +*/ +#if defined(__GNUC__) +#define l_noret void __attribute__((noreturn)) +#elif defined(_MSC_VER) +#define l_noret void __declspec(noreturn) +#else +#define l_noret void +#endif + + + +/* +** maximum depth for nested C calls and syntactical nested non-terminals +** in a program. (Value must fit in an unsigned short int.) +*/ +#if !defined(LUAI_MAXCCALLS) +#define LUAI_MAXCCALLS 200 +#endif + +/* +** maximum number of upvalues in a closure (both C and Lua). (Value +** must fit in an unsigned char.) +*/ +#define MAXUPVAL UCHAR_MAX + + +/* +** type for virtual-machine instructions +** must be an unsigned with (at least) 4 bytes (see details in lopcodes.h) +*/ +typedef lu_int32 Instruction; + + + +/* maximum stack for a Lua function */ +#define MAXSTACK 250 + + + +/* minimum size for the string table (must be power of 2) */ +#if !defined(MINSTRTABSIZE) +#define MINSTRTABSIZE 32 +#endif + + +/* minimum size for string buffer */ +#if !defined(LUA_MINBUFFER) +#define LUA_MINBUFFER 32 +#endif + + +#if !defined(lua_lock) +#define lua_lock(L) ((void) 0) +#define lua_unlock(L) ((void) 0) +#endif + +#if !defined(luai_threadyield) +#define luai_threadyield(L) {lua_unlock(L); lua_lock(L);} +#endif + + +/* +** these macros allow user-specific actions on threads when you defined +** LUAI_EXTRASPACE and need to do something extra when a thread is +** created/deleted/resumed/yielded. +*/ +#if !defined(luai_userstateopen) +#define luai_userstateopen(L) ((void)L) +#endif + +#if !defined(luai_userstateclose) +#define luai_userstateclose(L) ((void)L) +#endif + +#if !defined(luai_userstatethread) +#define luai_userstatethread(L,L1) ((void)L) +#endif + +#if !defined(luai_userstatefree) +#define luai_userstatefree(L,L1) ((void)L) +#endif + +#if !defined(luai_userstateresume) +#define luai_userstateresume(L,n) ((void)L) +#endif + +#if !defined(luai_userstateyield) +#define luai_userstateyield(L,n) ((void)L) +#endif + +/* +** lua_number2int is a macro to convert lua_Number to int. +** lua_number2integer is a macro to convert lua_Number to lua_Integer. +** lua_number2unsigned is a macro to convert a lua_Number to a lua_Unsigned. +** lua_unsigned2number is a macro to convert a lua_Unsigned to a lua_Number. +** luai_hashnum is a macro to hash a lua_Number value into an integer. +** The hash must be deterministic and give reasonable values for +** both small and large values (outside the range of integers). +*/ + +#if defined(MS_ASMTRICK) || defined(LUA_MSASMTRICK) /* { */ +/* trick with Microsoft assembler for X86 */ + +#define lua_number2int(i,n) __asm {__asm fld n __asm fistp i} +#define lua_number2integer(i,n) lua_number2int(i, n) +#define lua_number2unsigned(i,n) \ + {__int64 l; __asm {__asm fld n __asm fistp l} i = (unsigned int)l;} + + +#elif defined(LUA_IEEE754TRICK) /* }{ */ +/* the next trick should work on any machine using IEEE754 with + a 32-bit int type */ + +union luai_Cast { double l_d; LUA_INT32 l_p[2]; }; + +#if !defined(LUA_IEEEENDIAN) /* { */ +#define LUAI_EXTRAIEEE \ + static const union luai_Cast ieeeendian = {-(33.0 + 6755399441055744.0)}; +#define LUA_IEEEENDIANLOC (ieeeendian.l_p[1] == 33) +#else +#define LUA_IEEEENDIANLOC LUA_IEEEENDIAN +#define LUAI_EXTRAIEEE /* empty */ +#endif /* } */ + +#define lua_number2int32(i,n,t) \ + { LUAI_EXTRAIEEE \ + volatile union luai_Cast u; u.l_d = (n) + 6755399441055744.0; \ + (i) = (t)u.l_p[LUA_IEEEENDIANLOC]; } + +#define luai_hashnum(i,n) \ + { volatile union luai_Cast u; u.l_d = (n) + 1.0; /* avoid -0 */ \ + (i) = u.l_p[0]; (i) += u.l_p[1]; } /* add double bits for his hash */ + +#define lua_number2int(i,n) lua_number2int32(i, n, int) +#define lua_number2unsigned(i,n) lua_number2int32(i, n, lua_Unsigned) + +/* the trick can be expanded to lua_Integer when it is a 32-bit value */ +#if defined(LUA_IEEELL) +#define lua_number2integer(i,n) lua_number2int32(i, n, lua_Integer) +#endif + +#endif /* } */ + + +/* the following definitions always work, but may be slow */ + +#if !defined(lua_number2int) +#define lua_number2int(i,n) ((i)=(int)(n)) +#endif + +#if !defined(lua_number2integer) +#define lua_number2integer(i,n) ((i)=(lua_Integer)(n)) +#endif + +#if !defined(lua_number2unsigned) /* { */ +/* the following definition assures proper modulo behavior */ +#if defined(LUA_NUMBER_DOUBLE) || defined(LUA_NUMBER_FLOAT) +#include +#define SUPUNSIGNED ((lua_Number)(~(lua_Unsigned)0) + 1) +#define lua_number2unsigned(i,n) \ + ((i)=(lua_Unsigned)((n) - floor((n)/SUPUNSIGNED)*SUPUNSIGNED)) +#else +#define lua_number2unsigned(i,n) ((i)=(lua_Unsigned)(n)) +#endif +#endif /* } */ + + +#if !defined(lua_unsigned2number) +/* on several machines, coercion from unsigned to double is slow, + so it may be worth to avoid */ +#define lua_unsigned2number(u) \ + (((u) <= (lua_Unsigned)INT_MAX) ? (lua_Number)(int)(u) : (lua_Number)(u)) +#endif + + + +#if defined(ltable_c) && !defined(luai_hashnum) + +#include +#include + +#define luai_hashnum(i,n) { int e; \ + n = l_mathop(frexp)(n, &e) * (lua_Number)(INT_MAX - DBL_MAX_EXP); \ + lua_number2int(i, n); i += e; } + +#endif + + + +/* +** macro to control inclusion of some hard tests on stack reallocation +*/ +#if !defined(HARDSTACKTESTS) +#define condmovestack(L) ((void)0) +#else +/* realloc stack keeping its size */ +#define condmovestack(L) luaD_reallocstack((L), (L)->stacksize) +#endif + +#if !defined(HARDMEMTESTS) +#define condchangemem(L) condmovestack(L) +#else +#define condchangemem(L) \ + ((void)(!(G(L)->gcrunning) || (luaC_fullgc(L, 0), 1))) +#endif + +#endif diff --git a/source/3rdparty/lua/include/lmem.h b/source/3rdparty/lua/include/lmem.h new file mode 100644 index 0000000..bd4f4e0 --- /dev/null +++ b/source/3rdparty/lua/include/lmem.h @@ -0,0 +1,57 @@ +/* +** $Id: lmem.h,v 1.40.1.1 2013/04/12 18:48:47 roberto Exp $ +** Interface to Memory Manager +** See Copyright Notice in lua.h +*/ + +#ifndef lmem_h +#define lmem_h + + +#include + +#include "llimits.h" +#include "lua.h" + + +/* +** This macro avoids the runtime division MAX_SIZET/(e), as 'e' is +** always constant. +** The macro is somewhat complex to avoid warnings: +** +1 avoids warnings of "comparison has constant result"; +** cast to 'void' avoids warnings of "value unused". +*/ +#define luaM_reallocv(L,b,on,n,e) \ + (cast(void, \ + (cast(size_t, (n)+1) > MAX_SIZET/(e)) ? (luaM_toobig(L), 0) : 0), \ + luaM_realloc_(L, (b), (on)*(e), (n)*(e))) + +#define luaM_freemem(L, b, s) luaM_realloc_(L, (b), (s), 0) +#define luaM_free(L, b) luaM_realloc_(L, (b), sizeof(*(b)), 0) +#define luaM_freearray(L, b, n) luaM_reallocv(L, (b), n, 0, sizeof((b)[0])) + +#define luaM_malloc(L,s) luaM_realloc_(L, NULL, 0, (s)) +#define luaM_new(L,t) cast(t *, luaM_malloc(L, sizeof(t))) +#define luaM_newvector(L,n,t) \ + cast(t *, luaM_reallocv(L, NULL, 0, n, sizeof(t))) + +#define luaM_newobject(L,tag,s) luaM_realloc_(L, NULL, tag, (s)) + +#define luaM_growvector(L,v,nelems,size,t,limit,e) \ + if ((nelems)+1 > (size)) \ + ((v)=cast(t *, luaM_growaux_(L,v,&(size),sizeof(t),limit,e))) + +#define luaM_reallocvector(L, v,oldn,n,t) \ + ((v)=cast(t *, luaM_reallocv(L, v, oldn, n, sizeof(t)))) + +LUAI_FUNC l_noret luaM_toobig (lua_State *L); + +/* not to be called directly */ +LUAI_FUNC void *luaM_realloc_ (lua_State *L, void *block, size_t oldsize, + size_t size); +LUAI_FUNC void *luaM_growaux_ (lua_State *L, void *block, int *size, + size_t size_elem, int limit, + const char *what); + +#endif + diff --git a/source/3rdparty/lua/include/lobject.h b/source/3rdparty/lua/include/lobject.h new file mode 100644 index 0000000..bc0bb69 --- /dev/null +++ b/source/3rdparty/lua/include/lobject.h @@ -0,0 +1,607 @@ +/* +** $Id: lobject.h,v 2.71.1.2 2014/05/07 14:14:58 roberto Exp $ +** Type definitions for Lua objects +** See Copyright Notice in lua.h +*/ + + +#ifndef lobject_h +#define lobject_h + + +#include + + +#include "llimits.h" +#include "lua.h" + + +/* +** Extra tags for non-values +*/ +#define LUA_TPROTO LUA_NUMTAGS +#define LUA_TUPVAL (LUA_NUMTAGS+1) +#define LUA_TDEADKEY (LUA_NUMTAGS+2) + +/* +** number of all possible tags (including LUA_TNONE but excluding DEADKEY) +*/ +#define LUA_TOTALTAGS (LUA_TUPVAL+2) + + +/* +** tags for Tagged Values have the following use of bits: +** bits 0-3: actual tag (a LUA_T* value) +** bits 4-5: variant bits +** bit 6: whether value is collectable +*/ + +#define VARBITS (3 << 4) + + +/* +** LUA_TFUNCTION variants: +** 0 - Lua function +** 1 - light C function +** 2 - regular C function (closure) +*/ + +/* Variant tags for functions */ +#define LUA_TLCL (LUA_TFUNCTION | (0 << 4)) /* Lua closure */ +#define LUA_TLCF (LUA_TFUNCTION | (1 << 4)) /* light C function */ +#define LUA_TCCL (LUA_TFUNCTION | (2 << 4)) /* C closure */ + + +/* Variant tags for strings */ +#define LUA_TSHRSTR (LUA_TSTRING | (0 << 4)) /* short strings */ +#define LUA_TLNGSTR (LUA_TSTRING | (1 << 4)) /* long strings */ + + +/* Bit mark for collectable types */ +#define BIT_ISCOLLECTABLE (1 << 6) + +/* mark a tag as collectable */ +#define ctb(t) ((t) | BIT_ISCOLLECTABLE) + + +/* +** Union of all collectable objects +*/ +typedef union GCObject GCObject; + + +/* +** Common Header for all collectable objects (in macro form, to be +** included in other objects) +*/ +#define CommonHeader GCObject *next; lu_byte tt; lu_byte marked + + +/* +** Common header in struct form +*/ +typedef struct GCheader { + CommonHeader; +} GCheader; + + + +/* +** Union of all Lua values +*/ +typedef union Value Value; + + +#define numfield lua_Number n; /* numbers */ + + + +/* +** Tagged Values. This is the basic representation of values in Lua, +** an actual value plus a tag with its type. +*/ + +#define TValuefields Value value_; int tt_ + +typedef struct lua_TValue TValue; + + +/* macro defining a nil value */ +#define NILCONSTANT {NULL}, LUA_TNIL + + +#define val_(o) ((o)->value_) +#define num_(o) (val_(o).n) + + +/* raw type tag of a TValue */ +#define rttype(o) ((o)->tt_) + +/* tag with no variants (bits 0-3) */ +#define novariant(x) ((x) & 0x0F) + +/* type tag of a TValue (bits 0-3 for tags + variant bits 4-5) */ +#define ttype(o) (rttype(o) & 0x3F) + +/* type tag of a TValue with no variants (bits 0-3) */ +#define ttypenv(o) (novariant(rttype(o))) + + +/* Macros to test type */ +#define checktag(o,t) (rttype(o) == (t)) +#define checktype(o,t) (ttypenv(o) == (t)) +#define ttisnumber(o) checktag((o), LUA_TNUMBER) +#define ttisnil(o) checktag((o), LUA_TNIL) +#define ttisboolean(o) checktag((o), LUA_TBOOLEAN) +#define ttislightuserdata(o) checktag((o), LUA_TLIGHTUSERDATA) +#define ttisstring(o) checktype((o), LUA_TSTRING) +#define ttisshrstring(o) checktag((o), ctb(LUA_TSHRSTR)) +#define ttislngstring(o) checktag((o), ctb(LUA_TLNGSTR)) +#define ttistable(o) checktag((o), ctb(LUA_TTABLE)) +#define ttisfunction(o) checktype(o, LUA_TFUNCTION) +#define ttisclosure(o) ((rttype(o) & 0x1F) == LUA_TFUNCTION) +#define ttisCclosure(o) checktag((o), ctb(LUA_TCCL)) +#define ttisLclosure(o) checktag((o), ctb(LUA_TLCL)) +#define ttislcf(o) checktag((o), LUA_TLCF) +#define ttisuserdata(o) checktag((o), ctb(LUA_TUSERDATA)) +#define ttisthread(o) checktag((o), ctb(LUA_TTHREAD)) +#define ttisdeadkey(o) checktag((o), LUA_TDEADKEY) + +#define ttisequal(o1,o2) (rttype(o1) == rttype(o2)) + +/* Macros to access values */ +#define nvalue(o) check_exp(ttisnumber(o), num_(o)) +#define gcvalue(o) check_exp(iscollectable(o), val_(o).gc) +#define pvalue(o) check_exp(ttislightuserdata(o), val_(o).p) +#define rawtsvalue(o) check_exp(ttisstring(o), &val_(o).gc->ts) +#define tsvalue(o) (&rawtsvalue(o)->tsv) +#define rawuvalue(o) check_exp(ttisuserdata(o), &val_(o).gc->u) +#define uvalue(o) (&rawuvalue(o)->uv) +#define clvalue(o) check_exp(ttisclosure(o), &val_(o).gc->cl) +#define clLvalue(o) check_exp(ttisLclosure(o), &val_(o).gc->cl.l) +#define clCvalue(o) check_exp(ttisCclosure(o), &val_(o).gc->cl.c) +#define fvalue(o) check_exp(ttislcf(o), val_(o).f) +#define hvalue(o) check_exp(ttistable(o), &val_(o).gc->h) +#define bvalue(o) check_exp(ttisboolean(o), val_(o).b) +#define thvalue(o) check_exp(ttisthread(o), &val_(o).gc->th) +/* a dead value may get the 'gc' field, but cannot access its contents */ +#define deadvalue(o) check_exp(ttisdeadkey(o), cast(void *, val_(o).gc)) + +#define l_isfalse(o) (ttisnil(o) || (ttisboolean(o) && bvalue(o) == 0)) + + +#define iscollectable(o) (rttype(o) & BIT_ISCOLLECTABLE) + + +/* Macros for internal tests */ +#define righttt(obj) (ttype(obj) == gcvalue(obj)->gch.tt) + +#define checkliveness(g,obj) \ + lua_longassert(!iscollectable(obj) || \ + (righttt(obj) && !isdead(g,gcvalue(obj)))) + + +/* Macros to set values */ +#define settt_(o,t) ((o)->tt_=(t)) + +#define setnvalue(obj,x) \ + { TValue *io=(obj); num_(io)=(x); settt_(io, LUA_TNUMBER); } + +#define setnilvalue(obj) settt_(obj, LUA_TNIL) + +#define setfvalue(obj,x) \ + { TValue *io=(obj); val_(io).f=(x); settt_(io, LUA_TLCF); } + +#define setpvalue(obj,x) \ + { TValue *io=(obj); val_(io).p=(x); settt_(io, LUA_TLIGHTUSERDATA); } + +#define setbvalue(obj,x) \ + { TValue *io=(obj); val_(io).b=(x); settt_(io, LUA_TBOOLEAN); } + +#define setgcovalue(L,obj,x) \ + { TValue *io=(obj); GCObject *i_g=(x); \ + val_(io).gc=i_g; settt_(io, ctb(gch(i_g)->tt)); } + +#define setsvalue(L,obj,x) \ + { TValue *io=(obj); \ + TString *x_ = (x); \ + val_(io).gc=cast(GCObject *, x_); settt_(io, ctb(x_->tsv.tt)); \ + checkliveness(G(L),io); } + +#define setuvalue(L,obj,x) \ + { TValue *io=(obj); \ + val_(io).gc=cast(GCObject *, (x)); settt_(io, ctb(LUA_TUSERDATA)); \ + checkliveness(G(L),io); } + +#define setthvalue(L,obj,x) \ + { TValue *io=(obj); \ + val_(io).gc=cast(GCObject *, (x)); settt_(io, ctb(LUA_TTHREAD)); \ + checkliveness(G(L),io); } + +#define setclLvalue(L,obj,x) \ + { TValue *io=(obj); \ + val_(io).gc=cast(GCObject *, (x)); settt_(io, ctb(LUA_TLCL)); \ + checkliveness(G(L),io); } + +#define setclCvalue(L,obj,x) \ + { TValue *io=(obj); \ + val_(io).gc=cast(GCObject *, (x)); settt_(io, ctb(LUA_TCCL)); \ + checkliveness(G(L),io); } + +#define sethvalue(L,obj,x) \ + { TValue *io=(obj); \ + val_(io).gc=cast(GCObject *, (x)); settt_(io, ctb(LUA_TTABLE)); \ + checkliveness(G(L),io); } + +#define setdeadvalue(obj) settt_(obj, LUA_TDEADKEY) + + + +#define setobj(L,obj1,obj2) \ + { const TValue *io2=(obj2); TValue *io1=(obj1); \ + io1->value_ = io2->value_; io1->tt_ = io2->tt_; \ + checkliveness(G(L),io1); } + + +/* +** different types of assignments, according to destination +*/ + +/* from stack to (same) stack */ +#define setobjs2s setobj +/* to stack (not from same stack) */ +#define setobj2s setobj +#define setsvalue2s setsvalue +#define sethvalue2s sethvalue +#define setptvalue2s setptvalue +/* from table to same table */ +#define setobjt2t setobj +/* to table */ +#define setobj2t setobj +/* to new object */ +#define setobj2n setobj +#define setsvalue2n setsvalue + + +/* check whether a number is valid (useful only for NaN trick) */ +#define luai_checknum(L,o,c) { /* empty */ } + + +/* +** {====================================================== +** NaN Trick +** ======================================================= +*/ +#if defined(LUA_NANTRICK) + +/* +** numbers are represented in the 'd_' field. All other values have the +** value (NNMARK | tag) in 'tt__'. A number with such pattern would be +** a "signaled NaN", which is never generated by regular operations by +** the CPU (nor by 'strtod') +*/ + +/* allows for external implementation for part of the trick */ +#if !defined(NNMARK) /* { */ + + +#if !defined(LUA_IEEEENDIAN) +#error option 'LUA_NANTRICK' needs 'LUA_IEEEENDIAN' +#endif + + +#define NNMARK 0x7FF7A500 +#define NNMASK 0x7FFFFF00 + +#undef TValuefields +#undef NILCONSTANT + +#if (LUA_IEEEENDIAN == 0) /* { */ + +/* little endian */ +#define TValuefields \ + union { struct { Value v__; int tt__; } i; double d__; } u +#define NILCONSTANT {{{NULL}, tag2tt(LUA_TNIL)}} +/* field-access macros */ +#define v_(o) ((o)->u.i.v__) +#define d_(o) ((o)->u.d__) +#define tt_(o) ((o)->u.i.tt__) + +#else /* }{ */ + +/* big endian */ +#define TValuefields \ + union { struct { int tt__; Value v__; } i; double d__; } u +#define NILCONSTANT {{tag2tt(LUA_TNIL), {NULL}}} +/* field-access macros */ +#define v_(o) ((o)->u.i.v__) +#define d_(o) ((o)->u.d__) +#define tt_(o) ((o)->u.i.tt__) + +#endif /* } */ + +#endif /* } */ + + +/* correspondence with standard representation */ +#undef val_ +#define val_(o) v_(o) +#undef num_ +#define num_(o) d_(o) + + +#undef numfield +#define numfield /* no such field; numbers are the entire struct */ + +/* basic check to distinguish numbers from non-numbers */ +#undef ttisnumber +#define ttisnumber(o) ((tt_(o) & NNMASK) != NNMARK) + +#define tag2tt(t) (NNMARK | (t)) + +#undef rttype +#define rttype(o) (ttisnumber(o) ? LUA_TNUMBER : tt_(o) & 0xff) + +#undef settt_ +#define settt_(o,t) (tt_(o) = tag2tt(t)) + +#undef setnvalue +#define setnvalue(obj,x) \ + { TValue *io_=(obj); num_(io_)=(x); lua_assert(ttisnumber(io_)); } + +#undef setobj +#define setobj(L,obj1,obj2) \ + { const TValue *o2_=(obj2); TValue *o1_=(obj1); \ + o1_->u = o2_->u; \ + checkliveness(G(L),o1_); } + + +/* +** these redefinitions are not mandatory, but these forms are more efficient +*/ + +#undef checktag +#undef checktype +#define checktag(o,t) (tt_(o) == tag2tt(t)) +#define checktype(o,t) (ctb(tt_(o) | VARBITS) == ctb(tag2tt(t) | VARBITS)) + +#undef ttisequal +#define ttisequal(o1,o2) \ + (ttisnumber(o1) ? ttisnumber(o2) : (tt_(o1) == tt_(o2))) + + +#undef luai_checknum +#define luai_checknum(L,o,c) { if (!ttisnumber(o)) c; } + +#endif +/* }====================================================== */ + + + +/* +** {====================================================== +** types and prototypes +** ======================================================= +*/ + + +union Value { + GCObject *gc; /* collectable objects */ + void *p; /* light userdata */ + int b; /* booleans */ + lua_CFunction f; /* light C functions */ + numfield /* numbers */ +}; + + +struct lua_TValue { + TValuefields; +}; + + +typedef TValue *StkId; /* index to stack elements */ + + + + +/* +** Header for string value; string bytes follow the end of this structure +*/ +typedef union TString { + L_Umaxalign dummy; /* ensures maximum alignment for strings */ + struct { + CommonHeader; + lu_byte extra; /* reserved words for short strings; "has hash" for longs */ + unsigned int hash; + size_t len; /* number of characters in string */ + } tsv; +} TString; + + +/* get the actual string (array of bytes) from a TString */ +#define getstr(ts) cast(const char *, (ts) + 1) + +/* get the actual string (array of bytes) from a Lua value */ +#define svalue(o) getstr(rawtsvalue(o)) + + +/* +** Header for userdata; memory area follows the end of this structure +*/ +typedef union Udata { + L_Umaxalign dummy; /* ensures maximum alignment for `local' udata */ + struct { + CommonHeader; + struct Table *metatable; + struct Table *env; + size_t len; /* number of bytes */ + } uv; +} Udata; + + + +/* +** Description of an upvalue for function prototypes +*/ +typedef struct Upvaldesc { + TString *name; /* upvalue name (for debug information) */ + lu_byte instack; /* whether it is in stack */ + lu_byte idx; /* index of upvalue (in stack or in outer function's list) */ +} Upvaldesc; + + +/* +** Description of a local variable for function prototypes +** (used for debug information) +*/ +typedef struct LocVar { + TString *varname; + int startpc; /* first point where variable is active */ + int endpc; /* first point where variable is dead */ +} LocVar; + + +/* +** Function Prototypes +*/ +typedef struct Proto { + CommonHeader; + TValue *k; /* constants used by the function */ + Instruction *code; + struct Proto **p; /* functions defined inside the function */ + int *lineinfo; /* map from opcodes to source lines (debug information) */ + LocVar *locvars; /* information about local variables (debug information) */ + Upvaldesc *upvalues; /* upvalue information */ + union Closure *cache; /* last created closure with this prototype */ + TString *source; /* used for debug information */ + int sizeupvalues; /* size of 'upvalues' */ + int sizek; /* size of `k' */ + int sizecode; + int sizelineinfo; + int sizep; /* size of `p' */ + int sizelocvars; + int linedefined; + int lastlinedefined; + GCObject *gclist; + lu_byte numparams; /* number of fixed parameters */ + lu_byte is_vararg; + lu_byte maxstacksize; /* maximum stack used by this function */ +} Proto; + + + +/* +** Lua Upvalues +*/ +typedef struct UpVal { + CommonHeader; + TValue *v; /* points to stack or to its own value */ + union { + TValue value; /* the value (when closed) */ + struct { /* double linked list (when open) */ + struct UpVal *prev; + struct UpVal *next; + } l; + } u; +} UpVal; + + +/* +** Closures +*/ + +#define ClosureHeader \ + CommonHeader; lu_byte nupvalues; GCObject *gclist + +typedef struct CClosure { + ClosureHeader; + lua_CFunction f; + TValue upvalue[1]; /* list of upvalues */ +} CClosure; + + +typedef struct LClosure { + ClosureHeader; + struct Proto *p; + UpVal *upvals[1]; /* list of upvalues */ +} LClosure; + + +typedef union Closure { + CClosure c; + LClosure l; +} Closure; + + +#define isLfunction(o) ttisLclosure(o) + +#define getproto(o) (clLvalue(o)->p) + + +/* +** Tables +*/ + +typedef union TKey { + struct { + TValuefields; + struct Node *next; /* for chaining */ + } nk; + TValue tvk; +} TKey; + + +typedef struct Node { + TValue i_val; + TKey i_key; +} Node; + + +typedef struct Table { + CommonHeader; + lu_byte flags; /* 1<

lsizenode)) + + +/* +** (address of) a fixed nil value +*/ +#define luaO_nilobject (&luaO_nilobject_) + + +LUAI_DDEC const TValue luaO_nilobject_; + + +LUAI_FUNC int luaO_int2fb (unsigned int x); +LUAI_FUNC int luaO_fb2int (int x); +LUAI_FUNC int luaO_ceillog2 (unsigned int x); +LUAI_FUNC lua_Number luaO_arith (int op, lua_Number v1, lua_Number v2); +LUAI_FUNC int luaO_str2d (const char *s, size_t len, lua_Number *result); +LUAI_FUNC int luaO_hexavalue (int c); +LUAI_FUNC const char *luaO_pushvfstring (lua_State *L, const char *fmt, + va_list argp); +LUAI_FUNC const char *luaO_pushfstring (lua_State *L, const char *fmt, ...); +LUAI_FUNC void luaO_chunkid (char *out, const char *source, size_t len); + + +#endif + diff --git a/source/3rdparty/lua/include/lopcodes.h b/source/3rdparty/lua/include/lopcodes.h new file mode 100644 index 0000000..8e2f80a --- /dev/null +++ b/source/3rdparty/lua/include/lopcodes.h @@ -0,0 +1,288 @@ +/* +** $Id: lopcodes.h,v 1.142.1.2 2014/10/20 18:32:09 roberto Exp $ +** Opcodes for Lua virtual machine +** See Copyright Notice in lua.h +*/ + +#ifndef lopcodes_h +#define lopcodes_h + +#include "llimits.h" + + +/*=========================================================================== + We assume that instructions are unsigned numbers. + All instructions have an opcode in the first 6 bits. + Instructions can have the following fields: + `A' : 8 bits + `B' : 9 bits + `C' : 9 bits + 'Ax' : 26 bits ('A', 'B', and 'C' together) + `Bx' : 18 bits (`B' and `C' together) + `sBx' : signed Bx + + A signed argument is represented in excess K; that is, the number + value is the unsigned value minus K. K is exactly the maximum value + for that argument (so that -max is represented by 0, and +max is + represented by 2*max), which is half the maximum for the corresponding + unsigned argument. +===========================================================================*/ + + +enum OpMode {iABC, iABx, iAsBx, iAx}; /* basic instruction format */ + + +/* +** size and position of opcode arguments. +*/ +#define SIZE_C 9 +#define SIZE_B 9 +#define SIZE_Bx (SIZE_C + SIZE_B) +#define SIZE_A 8 +#define SIZE_Ax (SIZE_C + SIZE_B + SIZE_A) + +#define SIZE_OP 6 + +#define POS_OP 0 +#define POS_A (POS_OP + SIZE_OP) +#define POS_C (POS_A + SIZE_A) +#define POS_B (POS_C + SIZE_C) +#define POS_Bx POS_C +#define POS_Ax POS_A + + +/* +** limits for opcode arguments. +** we use (signed) int to manipulate most arguments, +** so they must fit in LUAI_BITSINT-1 bits (-1 for sign) +*/ +#if SIZE_Bx < LUAI_BITSINT-1 +#define MAXARG_Bx ((1<>1) /* `sBx' is signed */ +#else +#define MAXARG_Bx MAX_INT +#define MAXARG_sBx MAX_INT +#endif + +#if SIZE_Ax < LUAI_BITSINT-1 +#define MAXARG_Ax ((1<>POS_OP) & MASK1(SIZE_OP,0))) +#define SET_OPCODE(i,o) ((i) = (((i)&MASK0(SIZE_OP,POS_OP)) | \ + ((cast(Instruction, o)<>pos) & MASK1(size,0))) +#define setarg(i,v,pos,size) ((i) = (((i)&MASK0(size,pos)) | \ + ((cast(Instruction, v)<= R(A - 1) */ +OP_EQ,/* A B C if ((RK(B) == RK(C)) ~= A) then pc++ */ +OP_LT,/* A B C if ((RK(B) < RK(C)) ~= A) then pc++ */ +OP_LE,/* A B C if ((RK(B) <= RK(C)) ~= A) then pc++ */ + +OP_TEST,/* A C if not (R(A) <=> C) then pc++ */ +OP_TESTSET,/* A B C if (R(B) <=> C) then R(A) := R(B) else pc++ */ + +OP_CALL,/* A B C R(A), ... ,R(A+C-2) := R(A)(R(A+1), ... ,R(A+B-1)) */ +OP_TAILCALL,/* A B C return R(A)(R(A+1), ... ,R(A+B-1)) */ +OP_RETURN,/* A B return R(A), ... ,R(A+B-2) (see note) */ + +OP_FORLOOP,/* A sBx R(A)+=R(A+2); + if R(A) > 4) & 3)) +#define getCMode(m) (cast(enum OpArgMask, (luaP_opmodes[m] >> 2) & 3)) +#define testAMode(m) (luaP_opmodes[m] & (1 << 6)) +#define testTMode(m) (luaP_opmodes[m] & (1 << 7)) + + +LUAI_DDEC const char *const luaP_opnames[NUM_OPCODES+1]; /* opcode names */ + + +/* number of list items to accumulate before a SETLIST instruction */ +#define LFIELDS_PER_FLUSH 50 + + +#endif diff --git a/source/3rdparty/lua/include/lparser.h b/source/3rdparty/lua/include/lparser.h new file mode 100644 index 0000000..0346e3c --- /dev/null +++ b/source/3rdparty/lua/include/lparser.h @@ -0,0 +1,119 @@ +/* +** $Id: lparser.h,v 1.70.1.1 2013/04/12 18:48:47 roberto Exp $ +** Lua Parser +** See Copyright Notice in lua.h +*/ + +#ifndef lparser_h +#define lparser_h + +#include "llimits.h" +#include "lobject.h" +#include "lzio.h" + + +/* +** Expression descriptor +*/ + +typedef enum { + VVOID, /* no value */ + VNIL, + VTRUE, + VFALSE, + VK, /* info = index of constant in `k' */ + VKNUM, /* nval = numerical value */ + VNONRELOC, /* info = result register */ + VLOCAL, /* info = local register */ + VUPVAL, /* info = index of upvalue in 'upvalues' */ + VINDEXED, /* t = table register/upvalue; idx = index R/K */ + VJMP, /* info = instruction pc */ + VRELOCABLE, /* info = instruction pc */ + VCALL, /* info = instruction pc */ + VVARARG /* info = instruction pc */ +} expkind; + + +#define vkisvar(k) (VLOCAL <= (k) && (k) <= VINDEXED) +#define vkisinreg(k) ((k) == VNONRELOC || (k) == VLOCAL) + +typedef struct expdesc { + expkind k; + union { + struct { /* for indexed variables (VINDEXED) */ + short idx; /* index (R/K) */ + lu_byte t; /* table (register or upvalue) */ + lu_byte vt; /* whether 't' is register (VLOCAL) or upvalue (VUPVAL) */ + } ind; + int info; /* for generic use */ + lua_Number nval; /* for VKNUM */ + } u; + int t; /* patch list of `exit when true' */ + int f; /* patch list of `exit when false' */ +} expdesc; + + +/* description of active local variable */ +typedef struct Vardesc { + short idx; /* variable index in stack */ +} Vardesc; + + +/* description of pending goto statements and label statements */ +typedef struct Labeldesc { + TString *name; /* label identifier */ + int pc; /* position in code */ + int line; /* line where it appeared */ + lu_byte nactvar; /* local level where it appears in current block */ +} Labeldesc; + + +/* list of labels or gotos */ +typedef struct Labellist { + Labeldesc *arr; /* array */ + int n; /* number of entries in use */ + int size; /* array size */ +} Labellist; + + +/* dynamic structures used by the parser */ +typedef struct Dyndata { + struct { /* list of active local variables */ + Vardesc *arr; + int n; + int size; + } actvar; + Labellist gt; /* list of pending gotos */ + Labellist label; /* list of active labels */ +} Dyndata; + + +/* control of blocks */ +struct BlockCnt; /* defined in lparser.c */ + + +/* state needed to generate code for a given function */ +typedef struct FuncState { + Proto *f; /* current function header */ + Table *h; /* table to find (and reuse) elements in `k' */ + struct FuncState *prev; /* enclosing function */ + struct LexState *ls; /* lexical state */ + struct BlockCnt *bl; /* chain of current blocks */ + int pc; /* next position to code (equivalent to `ncode') */ + int lasttarget; /* 'label' of last 'jump label' */ + int jpc; /* list of pending jumps to `pc' */ + int nk; /* number of elements in `k' */ + int np; /* number of elements in `p' */ + int firstlocal; /* index of first local var (in Dyndata array) */ + short nlocvars; /* number of elements in 'f->locvars' */ + lu_byte nactvar; /* number of active local variables */ + lu_byte nups; /* number of upvalues */ + lu_byte freereg; /* first free register */ +} FuncState; + + +LUAI_FUNC Closure *luaY_parser (lua_State *L, ZIO *z, Mbuffer *buff, + Dyndata *dyd, const char *name, int firstchar); + + +#endif diff --git a/source/3rdparty/lua/include/lstate.h b/source/3rdparty/lua/include/lstate.h new file mode 100644 index 0000000..daffd9a --- /dev/null +++ b/source/3rdparty/lua/include/lstate.h @@ -0,0 +1,228 @@ +/* +** $Id: lstate.h,v 2.82.1.1 2013/04/12 18:48:47 roberto Exp $ +** Global State +** See Copyright Notice in lua.h +*/ + +#ifndef lstate_h +#define lstate_h + +#include "lua.h" + +#include "lobject.h" +#include "ltm.h" +#include "lzio.h" + + +/* + +** Some notes about garbage-collected objects: All objects in Lua must +** be kept somehow accessible until being freed. +** +** Lua keeps most objects linked in list g->allgc. The link uses field +** 'next' of the CommonHeader. +** +** Strings are kept in several lists headed by the array g->strt.hash. +** +** Open upvalues are not subject to independent garbage collection. They +** are collected together with their respective threads. Lua keeps a +** double-linked list with all open upvalues (g->uvhead) so that it can +** mark objects referred by them. (They are always gray, so they must +** be remarked in the atomic step. Usually their contents would be marked +** when traversing the respective threads, but the thread may already be +** dead, while the upvalue is still accessible through closures.) +** +** Objects with finalizers are kept in the list g->finobj. +** +** The list g->tobefnz links all objects being finalized. + +*/ + + +struct lua_longjmp; /* defined in ldo.c */ + + + +/* extra stack space to handle TM calls and some other extras */ +#define EXTRA_STACK 5 + + +#define BASIC_STACK_SIZE (2*LUA_MINSTACK) + + +/* kinds of Garbage Collection */ +#define KGC_NORMAL 0 +#define KGC_EMERGENCY 1 /* gc was forced by an allocation failure */ +#define KGC_GEN 2 /* generational collection */ + + +typedef struct stringtable { + GCObject **hash; + lu_int32 nuse; /* number of elements */ + int size; +} stringtable; + + +/* +** information about a call +*/ +typedef struct CallInfo { + StkId func; /* function index in the stack */ + StkId top; /* top for this function */ + struct CallInfo *previous, *next; /* dynamic call link */ + short nresults; /* expected number of results from this function */ + lu_byte callstatus; + ptrdiff_t extra; + union { + struct { /* only for Lua functions */ + StkId base; /* base for this function */ + const Instruction *savedpc; + } l; + struct { /* only for C functions */ + int ctx; /* context info. in case of yields */ + lua_CFunction k; /* continuation in case of yields */ + ptrdiff_t old_errfunc; + lu_byte old_allowhook; + lu_byte status; + } c; + } u; +} CallInfo; + + +/* +** Bits in CallInfo status +*/ +#define CIST_LUA (1<<0) /* call is running a Lua function */ +#define CIST_HOOKED (1<<1) /* call is running a debug hook */ +#define CIST_REENTRY (1<<2) /* call is running on same invocation of + luaV_execute of previous call */ +#define CIST_YIELDED (1<<3) /* call reentered after suspension */ +#define CIST_YPCALL (1<<4) /* call is a yieldable protected call */ +#define CIST_STAT (1<<5) /* call has an error status (pcall) */ +#define CIST_TAIL (1<<6) /* call was tail called */ +#define CIST_HOOKYIELD (1<<7) /* last hook called yielded */ + + +#define isLua(ci) ((ci)->callstatus & CIST_LUA) + + +/* +** `global state', shared by all threads of this state +*/ +typedef struct global_State { + lua_Alloc frealloc; /* function to reallocate memory */ + void *ud; /* auxiliary data to `frealloc' */ + lu_mem totalbytes; /* number of bytes currently allocated - GCdebt */ + l_mem GCdebt; /* bytes allocated not yet compensated by the collector */ + lu_mem GCmemtrav; /* memory traversed by the GC */ + lu_mem GCestimate; /* an estimate of the non-garbage memory in use */ + stringtable strt; /* hash table for strings */ + TValue l_registry; + unsigned int seed; /* randomized seed for hashes */ + lu_byte currentwhite; + lu_byte gcstate; /* state of garbage collector */ + lu_byte gckind; /* kind of GC running */ + lu_byte gcrunning; /* true if GC is running */ + int sweepstrgc; /* position of sweep in `strt' */ + GCObject *allgc; /* list of all collectable objects */ + GCObject *finobj; /* list of collectable objects with finalizers */ + GCObject **sweepgc; /* current position of sweep in list 'allgc' */ + GCObject **sweepfin; /* current position of sweep in list 'finobj' */ + GCObject *gray; /* list of gray objects */ + GCObject *grayagain; /* list of objects to be traversed atomically */ + GCObject *weak; /* list of tables with weak values */ + GCObject *ephemeron; /* list of ephemeron tables (weak keys) */ + GCObject *allweak; /* list of all-weak tables */ + GCObject *tobefnz; /* list of userdata to be GC */ + UpVal uvhead; /* head of double-linked list of all open upvalues */ + Mbuffer buff; /* temporary buffer for string concatenation */ + int gcpause; /* size of pause between successive GCs */ + int gcmajorinc; /* pause between major collections (only in gen. mode) */ + int gcstepmul; /* GC `granularity' */ + lua_CFunction panic; /* to be called in unprotected errors */ + struct lua_State *mainthread; + const lua_Number *version; /* pointer to version number */ + TString *memerrmsg; /* memory-error message */ + TString *tmname[TM_N]; /* array with tag-method names */ + struct Table *mt[LUA_NUMTAGS]; /* metatables for basic types */ +} global_State; + + +/* +** `per thread' state +*/ +struct lua_State { + CommonHeader; + lu_byte status; + StkId top; /* first free slot in the stack */ + global_State *l_G; + CallInfo *ci; /* call info for current function */ + const Instruction *oldpc; /* last pc traced */ + StkId stack_last; /* last free slot in the stack */ + StkId stack; /* stack base */ + int stacksize; + unsigned short nny; /* number of non-yieldable calls in stack */ + unsigned short nCcalls; /* number of nested C calls */ + lu_byte hookmask; + lu_byte allowhook; + int basehookcount; + int hookcount; + lua_Hook hook; + GCObject *openupval; /* list of open upvalues in this stack */ + GCObject *gclist; + struct lua_longjmp *errorJmp; /* current error recover point */ + ptrdiff_t errfunc; /* current error handling function (stack index) */ + CallInfo base_ci; /* CallInfo for first level (C calling Lua) */ +}; + + +#define G(L) (L->l_G) + + +/* +** Union of all collectable objects +*/ +union GCObject { + GCheader gch; /* common header */ + union TString ts; + union Udata u; + union Closure cl; + struct Table h; + struct Proto p; + struct UpVal uv; + struct lua_State th; /* thread */ +}; + + +#define gch(o) (&(o)->gch) + +/* macros to convert a GCObject into a specific value */ +#define rawgco2ts(o) \ + check_exp(novariant((o)->gch.tt) == LUA_TSTRING, &((o)->ts)) +#define gco2ts(o) (&rawgco2ts(o)->tsv) +#define rawgco2u(o) check_exp((o)->gch.tt == LUA_TUSERDATA, &((o)->u)) +#define gco2u(o) (&rawgco2u(o)->uv) +#define gco2lcl(o) check_exp((o)->gch.tt == LUA_TLCL, &((o)->cl.l)) +#define gco2ccl(o) check_exp((o)->gch.tt == LUA_TCCL, &((o)->cl.c)) +#define gco2cl(o) \ + check_exp(novariant((o)->gch.tt) == LUA_TFUNCTION, &((o)->cl)) +#define gco2t(o) check_exp((o)->gch.tt == LUA_TTABLE, &((o)->h)) +#define gco2p(o) check_exp((o)->gch.tt == LUA_TPROTO, &((o)->p)) +#define gco2uv(o) check_exp((o)->gch.tt == LUA_TUPVAL, &((o)->uv)) +#define gco2th(o) check_exp((o)->gch.tt == LUA_TTHREAD, &((o)->th)) + +/* macro to convert any Lua object into a GCObject */ +#define obj2gco(v) (cast(GCObject *, (v))) + + +/* actual number of total bytes allocated */ +#define gettotalbytes(g) ((g)->totalbytes + (g)->GCdebt) + +LUAI_FUNC void luaE_setdebt (global_State *g, l_mem debt); +LUAI_FUNC void luaE_freethread (lua_State *L, lua_State *L1); +LUAI_FUNC CallInfo *luaE_extendCI (lua_State *L); +LUAI_FUNC void luaE_freeCI (lua_State *L); + + +#endif + diff --git a/source/3rdparty/lua/include/lstring.h b/source/3rdparty/lua/include/lstring.h new file mode 100644 index 0000000..260e7f1 --- /dev/null +++ b/source/3rdparty/lua/include/lstring.h @@ -0,0 +1,46 @@ +/* +** $Id: lstring.h,v 1.49.1.1 2013/04/12 18:48:47 roberto Exp $ +** String table (keep all strings handled by Lua) +** See Copyright Notice in lua.h +*/ + +#ifndef lstring_h +#define lstring_h + +#include "lgc.h" +#include "lobject.h" +#include "lstate.h" + + +#define sizestring(s) (sizeof(union TString)+((s)->len+1)*sizeof(char)) + +#define sizeudata(u) (sizeof(union Udata)+(u)->len) + +#define luaS_newliteral(L, s) (luaS_newlstr(L, "" s, \ + (sizeof(s)/sizeof(char))-1)) + +#define luaS_fix(s) l_setbit((s)->tsv.marked, FIXEDBIT) + + +/* +** test whether a string is a reserved word +*/ +#define isreserved(s) ((s)->tsv.tt == LUA_TSHRSTR && (s)->tsv.extra > 0) + + +/* +** equality for short strings, which are always internalized +*/ +#define eqshrstr(a,b) check_exp((a)->tsv.tt == LUA_TSHRSTR, (a) == (b)) + + +LUAI_FUNC unsigned int luaS_hash (const char *str, size_t l, unsigned int seed); +LUAI_FUNC int luaS_eqlngstr (TString *a, TString *b); +LUAI_FUNC int luaS_eqstr (TString *a, TString *b); +LUAI_FUNC void luaS_resize (lua_State *L, int newsize); +LUAI_FUNC Udata *luaS_newudata (lua_State *L, size_t s, Table *e); +LUAI_FUNC TString *luaS_newlstr (lua_State *L, const char *str, size_t l); +LUAI_FUNC TString *luaS_new (lua_State *L, const char *str); + + +#endif diff --git a/source/3rdparty/lua/include/ltable.h b/source/3rdparty/lua/include/ltable.h new file mode 100644 index 0000000..d69449b --- /dev/null +++ b/source/3rdparty/lua/include/ltable.h @@ -0,0 +1,45 @@ +/* +** $Id: ltable.h,v 2.16.1.2 2013/08/30 15:49:41 roberto Exp $ +** Lua tables (hash) +** See Copyright Notice in lua.h +*/ + +#ifndef ltable_h +#define ltable_h + +#include "lobject.h" + + +#define gnode(t,i) (&(t)->node[i]) +#define gkey(n) (&(n)->i_key.tvk) +#define gval(n) (&(n)->i_val) +#define gnext(n) ((n)->i_key.nk.next) + +#define invalidateTMcache(t) ((t)->flags = 0) + +/* returns the key, given the value of a table entry */ +#define keyfromval(v) \ + (gkey(cast(Node *, cast(char *, (v)) - offsetof(Node, i_val)))) + + +LUAI_FUNC const TValue *luaH_getint (Table *t, int key); +LUAI_FUNC void luaH_setint (lua_State *L, Table *t, int key, TValue *value); +LUAI_FUNC const TValue *luaH_getstr (Table *t, TString *key); +LUAI_FUNC const TValue *luaH_get (Table *t, const TValue *key); +LUAI_FUNC TValue *luaH_newkey (lua_State *L, Table *t, const TValue *key); +LUAI_FUNC TValue *luaH_set (lua_State *L, Table *t, const TValue *key); +LUAI_FUNC Table *luaH_new (lua_State *L); +LUAI_FUNC void luaH_resize (lua_State *L, Table *t, int nasize, int nhsize); +LUAI_FUNC void luaH_resizearray (lua_State *L, Table *t, int nasize); +LUAI_FUNC void luaH_free (lua_State *L, Table *t); +LUAI_FUNC int luaH_next (lua_State *L, Table *t, StkId key); +LUAI_FUNC int luaH_getn (Table *t); + + +#if defined(LUA_DEBUG) +LUAI_FUNC Node *luaH_mainposition (const Table *t, const TValue *key); +LUAI_FUNC int luaH_isdummy (Node *n); +#endif + + +#endif diff --git a/source/3rdparty/lua/include/ltm.h b/source/3rdparty/lua/include/ltm.h new file mode 100644 index 0000000..7f89c84 --- /dev/null +++ b/source/3rdparty/lua/include/ltm.h @@ -0,0 +1,57 @@ +/* +** $Id: ltm.h,v 2.11.1.1 2013/04/12 18:48:47 roberto Exp $ +** Tag methods +** See Copyright Notice in lua.h +*/ + +#ifndef ltm_h +#define ltm_h + + +#include "lobject.h" + + +/* +* WARNING: if you change the order of this enumeration, +* grep "ORDER TM" +*/ +typedef enum { + TM_INDEX, + TM_NEWINDEX, + TM_GC, + TM_MODE, + TM_LEN, + TM_EQ, /* last tag method with `fast' access */ + TM_ADD, + TM_SUB, + TM_MUL, + TM_DIV, + TM_MOD, + TM_POW, + TM_UNM, + TM_LT, + TM_LE, + TM_CONCAT, + TM_CALL, + TM_N /* number of elements in the enum */ +} TMS; + + + +#define gfasttm(g,et,e) ((et) == NULL ? NULL : \ + ((et)->flags & (1u<<(e))) ? NULL : luaT_gettm(et, e, (g)->tmname[e])) + +#define fasttm(l,et,e) gfasttm(G(l), et, e) + +#define ttypename(x) luaT_typenames_[(x) + 1] +#define objtypename(x) ttypename(ttypenv(x)) + +LUAI_DDEC const char *const luaT_typenames_[LUA_TOTALTAGS]; + + +LUAI_FUNC const TValue *luaT_gettm (Table *events, TMS event, TString *ename); +LUAI_FUNC const TValue *luaT_gettmbyobj (lua_State *L, const TValue *o, + TMS event); +LUAI_FUNC void luaT_init (lua_State *L); + +#endif diff --git a/source/3rdparty/lua/include/lua.h b/source/3rdparty/lua/include/lua.h new file mode 100644 index 0000000..ff4a108 --- /dev/null +++ b/source/3rdparty/lua/include/lua.h @@ -0,0 +1,444 @@ +/* +** $Id: lua.h,v 1.285.1.4 2015/02/21 14:04:50 roberto Exp $ +** Lua - A Scripting Language +** Lua.org, PUC-Rio, Brazil (http://www.lua.org) +** See Copyright Notice at the end of this file +*/ + + +#ifndef lua_h +#define lua_h + +#include +#include + + +#include "luaconf.h" + + +#define LUA_VERSION_MAJOR "5" +#define LUA_VERSION_MINOR "2" +#define LUA_VERSION_NUM 502 +#define LUA_VERSION_RELEASE "4" + +#define LUA_VERSION "Lua " LUA_VERSION_MAJOR "." LUA_VERSION_MINOR +#define LUA_RELEASE LUA_VERSION "." LUA_VERSION_RELEASE +#define LUA_COPYRIGHT LUA_RELEASE " Copyright (C) 1994-2015 Lua.org, PUC-Rio" +#define LUA_AUTHORS "R. Ierusalimschy, L. H. de Figueiredo, W. Celes" + + +/* mark for precompiled code ('Lua') */ +#define LUA_SIGNATURE "\033Lua" + +/* option for multiple returns in 'lua_pcall' and 'lua_call' */ +#define LUA_MULTRET (-1) + + +/* +** pseudo-indices +*/ +#define LUA_REGISTRYINDEX LUAI_FIRSTPSEUDOIDX +#define lua_upvalueindex(i) (LUA_REGISTRYINDEX - (i)) + + +/* thread status */ +#define LUA_OK 0 +#define LUA_YIELD 1 +#define LUA_ERRRUN 2 +#define LUA_ERRSYNTAX 3 +#define LUA_ERRMEM 4 +#define LUA_ERRGCMM 5 +#define LUA_ERRERR 6 + + +typedef struct lua_State lua_State; + +typedef int (*lua_CFunction) (lua_State *L); + + +/* +** functions that read/write blocks when loading/dumping Lua chunks +*/ +typedef const char * (*lua_Reader) (lua_State *L, void *ud, size_t *sz); + +typedef int (*lua_Writer) (lua_State *L, const void* p, size_t sz, void* ud); + + +/* +** prototype for memory-allocation functions +*/ +typedef void * (*lua_Alloc) (void *ud, void *ptr, size_t osize, size_t nsize); + + +/* +** basic types +*/ +#define LUA_TNONE (-1) + +#define LUA_TNIL 0 +#define LUA_TBOOLEAN 1 +#define LUA_TLIGHTUSERDATA 2 +#define LUA_TNUMBER 3 +#define LUA_TSTRING 4 +#define LUA_TTABLE 5 +#define LUA_TFUNCTION 6 +#define LUA_TUSERDATA 7 +#define LUA_TTHREAD 8 + +#define LUA_NUMTAGS 9 + + + +/* minimum Lua stack available to a C function */ +#define LUA_MINSTACK 20 + + +/* predefined values in the registry */ +#define LUA_RIDX_MAINTHREAD 1 +#define LUA_RIDX_GLOBALS 2 +#define LUA_RIDX_LAST LUA_RIDX_GLOBALS + + +/* type of numbers in Lua */ +typedef LUA_NUMBER lua_Number; + + +/* type for integer functions */ +typedef LUA_INTEGER lua_Integer; + +/* unsigned integer type */ +typedef LUA_UNSIGNED lua_Unsigned; + + + +/* +** generic extra include file +*/ +#if defined(LUA_USER_H) +#include LUA_USER_H +#endif + + +/* +** RCS ident string +*/ +extern const char lua_ident[]; + + +/* +** state manipulation +*/ +LUA_API lua_State *(lua_newstate) (lua_Alloc f, void *ud); +LUA_API void (lua_close) (lua_State *L); +LUA_API lua_State *(lua_newthread) (lua_State *L); + +LUA_API lua_CFunction (lua_atpanic) (lua_State *L, lua_CFunction panicf); + + +LUA_API const lua_Number *(lua_version) (lua_State *L); + + +/* +** basic stack manipulation +*/ +LUA_API int (lua_absindex) (lua_State *L, int idx); +LUA_API int (lua_gettop) (lua_State *L); +LUA_API void (lua_settop) (lua_State *L, int idx); +LUA_API void (lua_pushvalue) (lua_State *L, int idx); +LUA_API void (lua_remove) (lua_State *L, int idx); +LUA_API void (lua_insert) (lua_State *L, int idx); +LUA_API void (lua_replace) (lua_State *L, int idx); +LUA_API void (lua_copy) (lua_State *L, int fromidx, int toidx); +LUA_API int (lua_checkstack) (lua_State *L, int sz); + +LUA_API void (lua_xmove) (lua_State *from, lua_State *to, int n); + + +/* +** access functions (stack -> C) +*/ + +LUA_API int (lua_isnumber) (lua_State *L, int idx); +LUA_API int (lua_isstring) (lua_State *L, int idx); +LUA_API int (lua_iscfunction) (lua_State *L, int idx); +LUA_API int (lua_isuserdata) (lua_State *L, int idx); +LUA_API int (lua_type) (lua_State *L, int idx); +LUA_API const char *(lua_typename) (lua_State *L, int tp); + +LUA_API lua_Number (lua_tonumberx) (lua_State *L, int idx, int *isnum); +LUA_API lua_Integer (lua_tointegerx) (lua_State *L, int idx, int *isnum); +LUA_API lua_Unsigned (lua_tounsignedx) (lua_State *L, int idx, int *isnum); +LUA_API int (lua_toboolean) (lua_State *L, int idx); +LUA_API const char *(lua_tolstring) (lua_State *L, int idx, size_t *len); +LUA_API size_t (lua_rawlen) (lua_State *L, int idx); +LUA_API lua_CFunction (lua_tocfunction) (lua_State *L, int idx); +LUA_API void *(lua_touserdata) (lua_State *L, int idx); +LUA_API lua_State *(lua_tothread) (lua_State *L, int idx); +LUA_API const void *(lua_topointer) (lua_State *L, int idx); + + +/* +** Comparison and arithmetic functions +*/ + +#define LUA_OPADD 0 /* ORDER TM */ +#define LUA_OPSUB 1 +#define LUA_OPMUL 2 +#define LUA_OPDIV 3 +#define LUA_OPMOD 4 +#define LUA_OPPOW 5 +#define LUA_OPUNM 6 + +LUA_API void (lua_arith) (lua_State *L, int op); + +#define LUA_OPEQ 0 +#define LUA_OPLT 1 +#define LUA_OPLE 2 + +LUA_API int (lua_rawequal) (lua_State *L, int idx1, int idx2); +LUA_API int (lua_compare) (lua_State *L, int idx1, int idx2, int op); + + +/* +** push functions (C -> stack) +*/ +LUA_API void (lua_pushnil) (lua_State *L); +LUA_API void (lua_pushnumber) (lua_State *L, lua_Number n); +LUA_API void (lua_pushinteger) (lua_State *L, lua_Integer n); +LUA_API void (lua_pushunsigned) (lua_State *L, lua_Unsigned n); +LUA_API const char *(lua_pushlstring) (lua_State *L, const char *s, size_t l); +LUA_API const char *(lua_pushstring) (lua_State *L, const char *s); +LUA_API const char *(lua_pushvfstring) (lua_State *L, const char *fmt, + va_list argp); +LUA_API const char *(lua_pushfstring) (lua_State *L, const char *fmt, ...); +LUA_API void (lua_pushcclosure) (lua_State *L, lua_CFunction fn, int n); +LUA_API void (lua_pushboolean) (lua_State *L, int b); +LUA_API void (lua_pushlightuserdata) (lua_State *L, void *p); +LUA_API int (lua_pushthread) (lua_State *L); + + +/* +** get functions (Lua -> stack) +*/ +LUA_API void (lua_getglobal) (lua_State *L, const char *var); +LUA_API void (lua_gettable) (lua_State *L, int idx); +LUA_API void (lua_getfield) (lua_State *L, int idx, const char *k); +LUA_API void (lua_rawget) (lua_State *L, int idx); +LUA_API void (lua_rawgeti) (lua_State *L, int idx, int n); +LUA_API void (lua_rawgetp) (lua_State *L, int idx, const void *p); +LUA_API void (lua_createtable) (lua_State *L, int narr, int nrec); +LUA_API void *(lua_newuserdata) (lua_State *L, size_t sz); +LUA_API int (lua_getmetatable) (lua_State *L, int objindex); +LUA_API void (lua_getuservalue) (lua_State *L, int idx); + + +/* +** set functions (stack -> Lua) +*/ +LUA_API void (lua_setglobal) (lua_State *L, const char *var); +LUA_API void (lua_settable) (lua_State *L, int idx); +LUA_API void (lua_setfield) (lua_State *L, int idx, const char *k); +LUA_API void (lua_rawset) (lua_State *L, int idx); +LUA_API void (lua_rawseti) (lua_State *L, int idx, int n); +LUA_API void (lua_rawsetp) (lua_State *L, int idx, const void *p); +LUA_API int (lua_setmetatable) (lua_State *L, int objindex); +LUA_API void (lua_setuservalue) (lua_State *L, int idx); + + +/* +** 'load' and 'call' functions (load and run Lua code) +*/ +LUA_API void (lua_callk) (lua_State *L, int nargs, int nresults, int ctx, + lua_CFunction k); +#define lua_call(L,n,r) lua_callk(L, (n), (r), 0, NULL) + +LUA_API int (lua_getctx) (lua_State *L, int *ctx); + +LUA_API int (lua_pcallk) (lua_State *L, int nargs, int nresults, int errfunc, + int ctx, lua_CFunction k); +#define lua_pcall(L,n,r,f) lua_pcallk(L, (n), (r), (f), 0, NULL) + +LUA_API int (lua_load) (lua_State *L, lua_Reader reader, void *dt, + const char *chunkname, + const char *mode); + +LUA_API int (lua_dump) (lua_State *L, lua_Writer writer, void *data); + + +/* +** coroutine functions +*/ +LUA_API int (lua_yieldk) (lua_State *L, int nresults, int ctx, + lua_CFunction k); +#define lua_yield(L,n) lua_yieldk(L, (n), 0, NULL) +LUA_API int (lua_resume) (lua_State *L, lua_State *from, int narg); +LUA_API int (lua_status) (lua_State *L); + +/* +** garbage-collection function and options +*/ + +#define LUA_GCSTOP 0 +#define LUA_GCRESTART 1 +#define LUA_GCCOLLECT 2 +#define LUA_GCCOUNT 3 +#define LUA_GCCOUNTB 4 +#define LUA_GCSTEP 5 +#define LUA_GCSETPAUSE 6 +#define LUA_GCSETSTEPMUL 7 +#define LUA_GCSETMAJORINC 8 +#define LUA_GCISRUNNING 9 +#define LUA_GCGEN 10 +#define LUA_GCINC 11 + +LUA_API int (lua_gc) (lua_State *L, int what, int data); + + +/* +** miscellaneous functions +*/ + +LUA_API int (lua_error) (lua_State *L); + +LUA_API int (lua_next) (lua_State *L, int idx); + +LUA_API void (lua_concat) (lua_State *L, int n); +LUA_API void (lua_len) (lua_State *L, int idx); + +LUA_API lua_Alloc (lua_getallocf) (lua_State *L, void **ud); +LUA_API void (lua_setallocf) (lua_State *L, lua_Alloc f, void *ud); + + + +/* +** =============================================================== +** some useful macros +** =============================================================== +*/ + +#define lua_tonumber(L,i) lua_tonumberx(L,i,NULL) +#define lua_tointeger(L,i) lua_tointegerx(L,i,NULL) +#define lua_tounsigned(L,i) lua_tounsignedx(L,i,NULL) + +#define lua_pop(L,n) lua_settop(L, -(n)-1) + +#define lua_newtable(L) lua_createtable(L, 0, 0) + +#define lua_register(L,n,f) (lua_pushcfunction(L, (f)), lua_setglobal(L, (n))) + +#define lua_pushcfunction(L,f) lua_pushcclosure(L, (f), 0) + +#define lua_isfunction(L,n) (lua_type(L, (n)) == LUA_TFUNCTION) +#define lua_istable(L,n) (lua_type(L, (n)) == LUA_TTABLE) +#define lua_islightuserdata(L,n) (lua_type(L, (n)) == LUA_TLIGHTUSERDATA) +#define lua_isnil(L,n) (lua_type(L, (n)) == LUA_TNIL) +#define lua_isboolean(L,n) (lua_type(L, (n)) == LUA_TBOOLEAN) +#define lua_isthread(L,n) (lua_type(L, (n)) == LUA_TTHREAD) +#define lua_isnone(L,n) (lua_type(L, (n)) == LUA_TNONE) +#define lua_isnoneornil(L, n) (lua_type(L, (n)) <= 0) + +#define lua_pushliteral(L, s) \ + lua_pushlstring(L, "" s, (sizeof(s)/sizeof(char))-1) + +#define lua_pushglobaltable(L) \ + lua_rawgeti(L, LUA_REGISTRYINDEX, LUA_RIDX_GLOBALS) + +#define lua_tostring(L,i) lua_tolstring(L, (i), NULL) + + + +/* +** {====================================================================== +** Debug API +** ======================================================================= +*/ + + +/* +** Event codes +*/ +#define LUA_HOOKCALL 0 +#define LUA_HOOKRET 1 +#define LUA_HOOKLINE 2 +#define LUA_HOOKCOUNT 3 +#define LUA_HOOKTAILCALL 4 + + +/* +** Event masks +*/ +#define LUA_MASKCALL (1 << LUA_HOOKCALL) +#define LUA_MASKRET (1 << LUA_HOOKRET) +#define LUA_MASKLINE (1 << LUA_HOOKLINE) +#define LUA_MASKCOUNT (1 << LUA_HOOKCOUNT) + +typedef struct lua_Debug lua_Debug; /* activation record */ + + +/* Functions to be called by the debugger in specific events */ +typedef void (*lua_Hook) (lua_State *L, lua_Debug *ar); + + +LUA_API int (lua_getstack) (lua_State *L, int level, lua_Debug *ar); +LUA_API int (lua_getinfo) (lua_State *L, const char *what, lua_Debug *ar); +LUA_API const char *(lua_getlocal) (lua_State *L, const lua_Debug *ar, int n); +LUA_API const char *(lua_setlocal) (lua_State *L, const lua_Debug *ar, int n); +LUA_API const char *(lua_getupvalue) (lua_State *L, int funcindex, int n); +LUA_API const char *(lua_setupvalue) (lua_State *L, int funcindex, int n); + +LUA_API void *(lua_upvalueid) (lua_State *L, int fidx, int n); +LUA_API void (lua_upvaluejoin) (lua_State *L, int fidx1, int n1, + int fidx2, int n2); + +LUA_API int (lua_sethook) (lua_State *L, lua_Hook func, int mask, int count); +LUA_API lua_Hook (lua_gethook) (lua_State *L); +LUA_API int (lua_gethookmask) (lua_State *L); +LUA_API int (lua_gethookcount) (lua_State *L); + + +struct lua_Debug { + int event; + const char *name; /* (n) */ + const char *namewhat; /* (n) 'global', 'local', 'field', 'method' */ + const char *what; /* (S) 'Lua', 'C', 'main', 'tail' */ + const char *source; /* (S) */ + int currentline; /* (l) */ + int linedefined; /* (S) */ + int lastlinedefined; /* (S) */ + unsigned char nups; /* (u) number of upvalues */ + unsigned char nparams;/* (u) number of parameters */ + char isvararg; /* (u) */ + char istailcall; /* (t) */ + char short_src[LUA_IDSIZE]; /* (S) */ + /* private part */ + struct CallInfo *i_ci; /* active function */ +}; + +/* }====================================================================== */ + + +/****************************************************************************** +* Copyright (C) 1994-2015 Lua.org, PUC-Rio. +* +* Permission is hereby granted, free of charge, to any person obtaining +* a copy of this software and associated documentation files (the +* "Software"), to deal in the Software without restriction, including +* without limitation the rights to use, copy, modify, merge, publish, +* distribute, sublicense, and/or sell copies of the Software, and to +* permit persons to whom the Software is furnished to do so, subject to +* the following conditions: +* +* The above copyright notice and this permission notice shall be +* included in all copies or substantial portions of the Software. +* +* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. +******************************************************************************/ + + +#endif diff --git a/source/3rdparty/lua/include/lualib.h b/source/3rdparty/lua/include/lualib.h new file mode 100644 index 0000000..da82005 --- /dev/null +++ b/source/3rdparty/lua/include/lualib.h @@ -0,0 +1,55 @@ +/* +** $Id: lualib.h,v 1.43.1.1 2013/04/12 18:48:47 roberto Exp $ +** Lua standard libraries +** See Copyright Notice in lua.h +*/ + + +#ifndef lualib_h +#define lualib_h + +#include "lua.h" + + + +LUAMOD_API int (luaopen_base) (lua_State *L); + +#define LUA_COLIBNAME "coroutine" +LUAMOD_API int (luaopen_coroutine) (lua_State *L); + +#define LUA_TABLIBNAME "table" +LUAMOD_API int (luaopen_table) (lua_State *L); + +#define LUA_IOLIBNAME "io" +LUAMOD_API int (luaopen_io) (lua_State *L); + +#define LUA_OSLIBNAME "os" +LUAMOD_API int (luaopen_os) (lua_State *L); + +#define LUA_STRLIBNAME "string" +LUAMOD_API int (luaopen_string) (lua_State *L); + +#define LUA_BITLIBNAME "bit32" +LUAMOD_API int (luaopen_bit32) (lua_State *L); + +#define LUA_MATHLIBNAME "math" +LUAMOD_API int (luaopen_math) (lua_State *L); + +#define LUA_DBLIBNAME "debug" +LUAMOD_API int (luaopen_debug) (lua_State *L); + +#define LUA_LOADLIBNAME "package" +LUAMOD_API int (luaopen_package) (lua_State *L); + + +/* open all previous libraries */ +LUALIB_API void (luaL_openlibs) (lua_State *L); + + + +#if !defined(lua_assert) +#define lua_assert(x) ((void)0) +#endif + + +#endif diff --git a/source/3rdparty/lua/include/lundump.h b/source/3rdparty/lua/include/lundump.h new file mode 100644 index 0000000..5255db2 --- /dev/null +++ b/source/3rdparty/lua/include/lundump.h @@ -0,0 +1,28 @@ +/* +** $Id: lundump.h,v 1.39.1.1 2013/04/12 18:48:47 roberto Exp $ +** load precompiled Lua chunks +** See Copyright Notice in lua.h +*/ + +#ifndef lundump_h +#define lundump_h + +#include "lobject.h" +#include "lzio.h" + +/* load one chunk; from lundump.c */ +LUAI_FUNC Closure* luaU_undump (lua_State* L, ZIO* Z, Mbuffer* buff, const char* name); + +/* make header; from lundump.c */ +LUAI_FUNC void luaU_header (lu_byte* h); + +/* dump one chunk; from ldump.c */ +LUAI_FUNC int luaU_dump (lua_State* L, const Proto* f, lua_Writer w, void* data, int strip); + +/* data to catch conversion errors */ +#define LUAC_TAIL "\x19\x93\r\n\x1a\n" + +/* size in bytes of header of binary files */ +#define LUAC_HEADERSIZE (sizeof(LUA_SIGNATURE)-sizeof(char)+2+6+sizeof(LUAC_TAIL)-sizeof(char)) + +#endif diff --git a/source/3rdparty/lua/include/lvm.h b/source/3rdparty/lua/include/lvm.h new file mode 100644 index 0000000..5380270 --- /dev/null +++ b/source/3rdparty/lua/include/lvm.h @@ -0,0 +1,44 @@ +/* +** $Id: lvm.h,v 2.18.1.1 2013/04/12 18:48:47 roberto Exp $ +** Lua virtual machine +** See Copyright Notice in lua.h +*/ + +#ifndef lvm_h +#define lvm_h + + +#include "ldo.h" +#include "lobject.h" +#include "ltm.h" + + +#define tostring(L,o) (ttisstring(o) || (luaV_tostring(L, o))) + +#define tonumber(o,n) (ttisnumber(o) || (((o) = luaV_tonumber(o,n)) != NULL)) + +#define equalobj(L,o1,o2) (ttisequal(o1, o2) && luaV_equalobj_(L, o1, o2)) + +#define luaV_rawequalobj(o1,o2) equalobj(NULL,o1,o2) + + +/* not to called directly */ +LUAI_FUNC int luaV_equalobj_ (lua_State *L, const TValue *t1, const TValue *t2); + + +LUAI_FUNC int luaV_lessthan (lua_State *L, const TValue *l, const TValue *r); +LUAI_FUNC int luaV_lessequal (lua_State *L, const TValue *l, const TValue *r); +LUAI_FUNC const TValue *luaV_tonumber (const TValue *obj, TValue *n); +LUAI_FUNC int luaV_tostring (lua_State *L, StkId obj); +LUAI_FUNC void luaV_gettable (lua_State *L, const TValue *t, TValue *key, + StkId val); +LUAI_FUNC void luaV_settable (lua_State *L, const TValue *t, TValue *key, + StkId val); +LUAI_FUNC void luaV_finishOp (lua_State *L); +LUAI_FUNC void luaV_execute (lua_State *L); +LUAI_FUNC void luaV_concat (lua_State *L, int total); +LUAI_FUNC void luaV_arith (lua_State *L, StkId ra, const TValue *rb, + const TValue *rc, TMS op); +LUAI_FUNC void luaV_objlen (lua_State *L, StkId ra, const TValue *rb); + +#endif diff --git a/source/3rdparty/lua/include/lzio.h b/source/3rdparty/lua/include/lzio.h new file mode 100644 index 0000000..441f747 --- /dev/null +++ b/source/3rdparty/lua/include/lzio.h @@ -0,0 +1,65 @@ +/* +** $Id: lzio.h,v 1.26.1.1 2013/04/12 18:48:47 roberto Exp $ +** Buffered streams +** See Copyright Notice in lua.h +*/ + + +#ifndef lzio_h +#define lzio_h + +#include "lua.h" + +#include "lmem.h" + + +#define EOZ (-1) /* end of stream */ + +typedef struct Zio ZIO; + +#define zgetc(z) (((z)->n--)>0 ? cast_uchar(*(z)->p++) : luaZ_fill(z)) + + +typedef struct Mbuffer { + char *buffer; + size_t n; + size_t buffsize; +} Mbuffer; + +#define luaZ_initbuffer(L, buff) ((buff)->buffer = NULL, (buff)->buffsize = 0) + +#define luaZ_buffer(buff) ((buff)->buffer) +#define luaZ_sizebuffer(buff) ((buff)->buffsize) +#define luaZ_bufflen(buff) ((buff)->n) + +#define luaZ_resetbuffer(buff) ((buff)->n = 0) + + +#define luaZ_resizebuffer(L, buff, size) \ + (luaM_reallocvector(L, (buff)->buffer, (buff)->buffsize, size, char), \ + (buff)->buffsize = size) + +#define luaZ_freebuffer(L, buff) luaZ_resizebuffer(L, buff, 0) + + +LUAI_FUNC char *luaZ_openspace (lua_State *L, Mbuffer *buff, size_t n); +LUAI_FUNC void luaZ_init (lua_State *L, ZIO *z, lua_Reader reader, + void *data); +LUAI_FUNC size_t luaZ_read (ZIO* z, void* b, size_t n); /* read next n bytes */ + + + +/* --------- Private Part ------------------ */ + +struct Zio { + size_t n; /* bytes still unread */ + const char *p; /* current position in buffer */ + lua_Reader reader; /* reader function */ + void* data; /* additional data */ + lua_State *L; /* Lua state (for reader) */ +}; + + +LUAI_FUNC int luaZ_fill (ZIO *z); + +#endif diff --git a/source/3rdparty/lua/license b/source/3rdparty/lua/license new file mode 100644 index 0000000..1a87214 --- /dev/null +++ b/source/3rdparty/lua/license @@ -0,0 +1,6 @@ +Copyright © 1994–2016 Lua.org, PUC-Rio. +Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. \ No newline at end of file diff --git a/source/3rdparty/lua/luaconf_windows.h b/source/3rdparty/lua/luaconf_windows.h new file mode 100644 index 0000000..1b0ff59 --- /dev/null +++ b/source/3rdparty/lua/luaconf_windows.h @@ -0,0 +1,551 @@ +/* +** $Id: luaconf.h,v 1.176.1.2 2013/11/21 17:26:16 roberto Exp $ +** Configuration file for Lua +** See Copyright Notice in lua.h +*/ + + +#ifndef lconfig_h +#define lconfig_h + +#include +#include + + +/* +** ================================================================== +** Search for "@@" to find all configurable definitions. +** =================================================================== +*/ + + +/* +@@ LUA_ANSI controls the use of non-ansi features. +** CHANGE it (define it) if you want Lua to avoid the use of any +** non-ansi feature or library. +*/ +#if !defined(LUA_ANSI) && defined(__STRICT_ANSI__) +#define LUA_ANSI +#endif + + +#if !defined(LUA_ANSI) && defined(_WIN32) && !defined(_WIN32_WCE) +#define LUA_WIN /* enable goodies for regular Windows platforms */ +#endif + +#if defined(LUA_WIN) +#define LUA_DL_DLL +#define LUA_USE_AFORMAT /* assume 'printf' handles 'aA' specifiers */ +#endif + + + +#if defined(LUA_USE_LINUX) +#define LUA_USE_POSIX +#define LUA_USE_DLOPEN /* needs an extra library: -ldl */ +#define LUA_USE_READLINE /* needs some extra libraries */ +#define LUA_USE_STRTODHEX /* assume 'strtod' handles hex formats */ +#define LUA_USE_AFORMAT /* assume 'printf' handles 'aA' specifiers */ +#define LUA_USE_LONGLONG /* assume support for long long */ +#endif + +#if defined(LUA_USE_MACOSX) +#define LUA_USE_POSIX +#define LUA_USE_DLOPEN /* does not need -ldl */ +#define LUA_USE_READLINE /* needs an extra library: -lreadline */ +#define LUA_USE_STRTODHEX /* assume 'strtod' handles hex formats */ +#define LUA_USE_AFORMAT /* assume 'printf' handles 'aA' specifiers */ +#define LUA_USE_LONGLONG /* assume support for long long */ +#endif + + + +/* +@@ LUA_USE_POSIX includes all functionality listed as X/Open System +@* Interfaces Extension (XSI). +** CHANGE it (define it) if your system is XSI compatible. +*/ +#if defined(LUA_USE_POSIX) +#define LUA_USE_MKSTEMP +#define LUA_USE_ISATTY +#define LUA_USE_POPEN +#define LUA_USE_ULONGJMP +#define LUA_USE_GMTIME_R +#endif + + + +/* +@@ LUA_PATH_DEFAULT is the default path that Lua uses to look for +@* Lua libraries. +@@ LUA_CPATH_DEFAULT is the default path that Lua uses to look for +@* C libraries. +** CHANGE them if your machine has a non-conventional directory +** hierarchy or if you want to install your libraries in +** non-conventional directories. +*/ +#if defined(_WIN32) /* { */ +/* +** In Windows, any exclamation mark ('!') in the path is replaced by the +** path of the directory of the executable file of the current process. +*/ +#define LUA_LDIR "!\\lua\\" +#define LUA_CDIR "!\\" +#define LUA_PATH_DEFAULT \ + LUA_LDIR"?.lua;" LUA_LDIR"?\\init.lua;" \ + LUA_CDIR"?.lua;" LUA_CDIR"?\\init.lua;" ".\\?.lua" +#define LUA_CPATH_DEFAULT \ + LUA_CDIR"?.dll;" LUA_CDIR"loadall.dll;" ".\\?.dll" + +#else /* }{ */ + +#define LUA_VDIR LUA_VERSION_MAJOR "." LUA_VERSION_MINOR "/" +#define LUA_ROOT "/usr/local/" +#define LUA_LDIR LUA_ROOT "share/lua/" LUA_VDIR +#define LUA_CDIR LUA_ROOT "lib/lua/" LUA_VDIR +#define LUA_PATH_DEFAULT \ + LUA_LDIR"?.lua;" LUA_LDIR"?/init.lua;" \ + LUA_CDIR"?.lua;" LUA_CDIR"?/init.lua;" "./?.lua" +#define LUA_CPATH_DEFAULT \ + LUA_CDIR"?.so;" LUA_CDIR"loadall.so;" "./?.so" +#endif /* } */ + + +/* +@@ LUA_DIRSEP is the directory separator (for submodules). +** CHANGE it if your machine does not use "/" as the directory separator +** and is not Windows. (On Windows Lua automatically uses "\".) +*/ +#if defined(_WIN32) +#define LUA_DIRSEP "\\" +#else +#define LUA_DIRSEP "/" +#endif + + +/* +@@ LUA_ENV is the name of the variable that holds the current +@@ environment, used to access global names. +** CHANGE it if you do not like this name. +*/ +#define LUA_ENV "_ENV" + + +/* +@@ LUA_API is a mark for all core API functions. +@@ LUALIB_API is a mark for all auxiliary library functions. +@@ LUAMOD_API is a mark for all standard library opening functions. +** CHANGE them if you need to define those functions in some special way. +** For instance, if you want to create one Windows DLL with the core and +** the libraries, you may want to use the following definition (define +** LUA_BUILD_AS_DLL to get it). +*/ +#if defined(LUA_BUILD_AS_DLL) /* { */ + +#if defined(LUA_CORE) || defined(LUA_LIB) /* { */ +#define LUA_API __declspec(dllexport) +#else /* }{ */ +#define LUA_API __declspec(dllimport) +#endif /* } */ + +#else /* }{ */ + +#define LUA_API extern + +#endif /* } */ + + +/* more often than not the libs go together with the core */ +#define LUALIB_API LUA_API +#define LUAMOD_API LUALIB_API + + +/* +@@ LUAI_FUNC is a mark for all extern functions that are not to be +@* exported to outside modules. +@@ LUAI_DDEF and LUAI_DDEC are marks for all extern (const) variables +@* that are not to be exported to outside modules (LUAI_DDEF for +@* definitions and LUAI_DDEC for declarations). +** CHANGE them if you need to mark them in some special way. Elf/gcc +** (versions 3.2 and later) mark them as "hidden" to optimize access +** when Lua is compiled as a shared library. Not all elf targets support +** this attribute. Unfortunately, gcc does not offer a way to check +** whether the target offers that support, and those without support +** give a warning about it. To avoid these warnings, change to the +** default definition. +*/ +#if defined(__GNUC__) && ((__GNUC__*100 + __GNUC_MINOR__) >= 302) && \ + defined(__ELF__) /* { */ +#define LUAI_FUNC __attribute__((visibility("hidden"))) extern +#define LUAI_DDEC LUAI_FUNC +#define LUAI_DDEF /* empty */ + +#else /* }{ */ +#define LUAI_FUNC extern +#define LUAI_DDEC extern +#define LUAI_DDEF /* empty */ +#endif /* } */ + + + +/* +@@ LUA_QL describes how error messages quote program elements. +** CHANGE it if you want a different appearance. +*/ +#define LUA_QL(x) "'" x "'" +#define LUA_QS LUA_QL("%s") + + +/* +@@ LUA_IDSIZE gives the maximum size for the description of the source +@* of a function in debug information. +** CHANGE it if you want a different size. +*/ +#define LUA_IDSIZE 60 + + +/* +@@ luai_writestring/luai_writeline define how 'print' prints its results. +** They are only used in libraries and the stand-alone program. (The #if +** avoids including 'stdio.h' everywhere.) +*/ +#if defined(LUA_LIB) || defined(lua_c) +#include +#define luai_writestring(s,l) fwrite((s), sizeof(char), (l), stdout) +#define luai_writeline() (luai_writestring("\n", 1), fflush(stdout)) +#endif + +/* +@@ luai_writestringerror defines how to print error messages. +** (A format string with one argument is enough for Lua...) +*/ +#define luai_writestringerror(s,p) \ + (fprintf(stderr, (s), (p)), fflush(stderr)) + + +/* +@@ LUAI_MAXSHORTLEN is the maximum length for short strings, that is, +** strings that are internalized. (Cannot be smaller than reserved words +** or tags for metamethods, as these strings must be internalized; +** #("function") = 8, #("__newindex") = 10.) +*/ +#define LUAI_MAXSHORTLEN 40 + + + +/* +** {================================================================== +** Compatibility with previous versions +** =================================================================== +*/ + +/* +@@ LUA_COMPAT_ALL controls all compatibility options. +** You can define it to get all options, or change specific options +** to fit your specific needs. +*/ +#if defined(LUA_COMPAT_ALL) /* { */ + +/* +@@ LUA_COMPAT_UNPACK controls the presence of global 'unpack'. +** You can replace it with 'table.unpack'. +*/ +#define LUA_COMPAT_UNPACK + +/* +@@ LUA_COMPAT_LOADERS controls the presence of table 'package.loaders'. +** You can replace it with 'package.searchers'. +*/ +#define LUA_COMPAT_LOADERS + +/* +@@ macro 'lua_cpcall' emulates deprecated function lua_cpcall. +** You can call your C function directly (with light C functions). +*/ +#define lua_cpcall(L,f,u) \ + (lua_pushcfunction(L, (f)), \ + lua_pushlightuserdata(L,(u)), \ + lua_pcall(L,1,0,0)) + + +/* +@@ LUA_COMPAT_LOG10 defines the function 'log10' in the math library. +** You can rewrite 'log10(x)' as 'log(x, 10)'. +*/ +#define LUA_COMPAT_LOG10 + +/* +@@ LUA_COMPAT_LOADSTRING defines the function 'loadstring' in the base +** library. You can rewrite 'loadstring(s)' as 'load(s)'. +*/ +#define LUA_COMPAT_LOADSTRING + +/* +@@ LUA_COMPAT_MAXN defines the function 'maxn' in the table library. +*/ +#define LUA_COMPAT_MAXN + +/* +@@ The following macros supply trivial compatibility for some +** changes in the API. The macros themselves document how to +** change your code to avoid using them. +*/ +#define lua_strlen(L,i) lua_rawlen(L, (i)) + +#define lua_objlen(L,i) lua_rawlen(L, (i)) + +#define lua_equal(L,idx1,idx2) lua_compare(L,(idx1),(idx2),LUA_OPEQ) +#define lua_lessthan(L,idx1,idx2) lua_compare(L,(idx1),(idx2),LUA_OPLT) + +/* +@@ LUA_COMPAT_MODULE controls compatibility with previous +** module functions 'module' (Lua) and 'luaL_register' (C). +*/ +#define LUA_COMPAT_MODULE + +#endif /* } */ + +/* }================================================================== */ + + + +/* +@@ LUAI_BITSINT defines the number of bits in an int. +** CHANGE here if Lua cannot automatically detect the number of bits of +** your machine. Probably you do not need to change this. +*/ +/* avoid overflows in comparison */ +#if INT_MAX-20 < 32760 /* { */ +#define LUAI_BITSINT 16 +#elif INT_MAX > 2147483640L /* }{ */ +/* int has at least 32 bits */ +#define LUAI_BITSINT 32 +#else /* }{ */ +#error "you must define LUA_BITSINT with number of bits in an integer" +#endif /* } */ + + +/* +@@ LUA_INT32 is a signed integer with exactly 32 bits. +@@ LUAI_UMEM is an unsigned integer big enough to count the total +@* memory used by Lua. +@@ LUAI_MEM is a signed integer big enough to count the total memory +@* used by Lua. +** CHANGE here if for some weird reason the default definitions are not +** good enough for your machine. Probably you do not need to change +** this. +*/ +#if LUAI_BITSINT >= 32 /* { */ +#define LUA_INT32 int +#define LUAI_UMEM size_t +#define LUAI_MEM ptrdiff_t +#else /* }{ */ +/* 16-bit ints */ +#define LUA_INT32 long +#define LUAI_UMEM unsigned long +#define LUAI_MEM long +#endif /* } */ + + +/* +@@ LUAI_MAXSTACK limits the size of the Lua stack. +** CHANGE it if you need a different limit. This limit is arbitrary; +** its only purpose is to stop Lua from consuming unlimited stack +** space (and to reserve some numbers for pseudo-indices). +*/ +#if LUAI_BITSINT >= 32 +#define LUAI_MAXSTACK 1000000 +#else +#define LUAI_MAXSTACK 15000 +#endif + +/* reserve some space for error handling */ +#define LUAI_FIRSTPSEUDOIDX (-LUAI_MAXSTACK - 1000) + + + + +/* +@@ LUAL_BUFFERSIZE is the buffer size used by the lauxlib buffer system. +** CHANGE it if it uses too much C-stack space. +*/ +#define LUAL_BUFFERSIZE BUFSIZ + + + + +/* +** {================================================================== +@@ LUA_NUMBER is the type of numbers in Lua. +** CHANGE the following definitions only if you want to build Lua +** with a number type different from double. You may also need to +** change lua_number2int & lua_number2integer. +** =================================================================== +*/ + +#define LUA_NUMBER_DOUBLE +#define LUA_NUMBER double + +/* +@@ LUAI_UACNUMBER is the result of an 'usual argument conversion' +@* over a number. +*/ +#define LUAI_UACNUMBER double + + +/* +@@ LUA_NUMBER_SCAN is the format for reading numbers. +@@ LUA_NUMBER_FMT is the format for writing numbers. +@@ lua_number2str converts a number to a string. +@@ LUAI_MAXNUMBER2STR is maximum size of previous conversion. +*/ +#define LUA_NUMBER_SCAN "%lf" +#define LUA_NUMBER_FMT "%.14g" +#define lua_number2str(s,n) sprintf((s), LUA_NUMBER_FMT, (n)) +#define LUAI_MAXNUMBER2STR 32 /* 16 digits, sign, point, and \0 */ + + +/* +@@ l_mathop allows the addition of an 'l' or 'f' to all math operations +*/ +#define l_mathop(x) (x) + + +/* +@@ lua_str2number converts a decimal numeric string to a number. +@@ lua_strx2number converts an hexadecimal numeric string to a number. +** In C99, 'strtod' does both conversions. C89, however, has no function +** to convert floating hexadecimal strings to numbers. For these +** systems, you can leave 'lua_strx2number' undefined and Lua will +** provide its own implementation. +*/ +#define lua_str2number(s,p) strtod((s), (p)) + +#if defined(LUA_USE_STRTODHEX) +#define lua_strx2number(s,p) strtod((s), (p)) +#endif + + +/* +@@ The luai_num* macros define the primitive operations over numbers. +*/ + +/* the following operations need the math library */ +#if defined(lobject_c) || defined(lvm_c) +#include +#define luai_nummod(L,a,b) ((a) - l_mathop(floor)((a)/(b))*(b)) +#define luai_numpow(L,a,b) (l_mathop(pow)(a,b)) +#endif + +/* these are quite standard operations */ +#if defined(LUA_CORE) +#define luai_numadd(L,a,b) ((a)+(b)) +#define luai_numsub(L,a,b) ((a)-(b)) +#define luai_nummul(L,a,b) ((a)*(b)) +#define luai_numdiv(L,a,b) ((a)/(b)) +#define luai_numunm(L,a) (-(a)) +#define luai_numeq(a,b) ((a)==(b)) +#define luai_numlt(L,a,b) ((a)<(b)) +#define luai_numle(L,a,b) ((a)<=(b)) +#define luai_numisnan(L,a) (!luai_numeq((a), (a))) +#endif + + + +/* +@@ LUA_INTEGER is the integral type used by lua_pushinteger/lua_tointeger. +** CHANGE that if ptrdiff_t is not adequate on your machine. (On most +** machines, ptrdiff_t gives a good choice between int or long.) +*/ +#define LUA_INTEGER ptrdiff_t + +/* +@@ LUA_UNSIGNED is the integral type used by lua_pushunsigned/lua_tounsigned. +** It must have at least 32 bits. +*/ +#define LUA_UNSIGNED unsigned LUA_INT32 + + + +/* +** Some tricks with doubles +*/ + +#if defined(LUA_NUMBER_DOUBLE) && !defined(LUA_ANSI) /* { */ +/* +** The next definitions activate some tricks to speed up the +** conversion from doubles to integer types, mainly to LUA_UNSIGNED. +** +@@ LUA_MSASMTRICK uses Microsoft assembler to avoid clashes with a +** DirectX idiosyncrasy. +** +@@ LUA_IEEE754TRICK uses a trick that should work on any machine +** using IEEE754 with a 32-bit integer type. +** +@@ LUA_IEEELL extends the trick to LUA_INTEGER; should only be +** defined when LUA_INTEGER is a 32-bit integer. +** +@@ LUA_IEEEENDIAN is the endianness of doubles in your machine +** (0 for little endian, 1 for big endian); if not defined, Lua will +** check it dynamically for LUA_IEEE754TRICK (but not for LUA_NANTRICK). +** +@@ LUA_NANTRICK controls the use of a trick to pack all types into +** a single double value, using NaN values to represent non-number +** values. The trick only works on 32-bit machines (ints and pointers +** are 32-bit values) with numbers represented as IEEE 754-2008 doubles +** with conventional endianess (12345678 or 87654321), in CPUs that do +** not produce signaling NaN values (all NaNs are quiet). +*/ + +/* Microsoft compiler on a Pentium (32 bit) ? */ +#if defined(LUA_WIN) && defined(_MSC_VER) && defined(_M_IX86) /* { */ + +#define LUA_MSASMTRICK +#define LUA_IEEEENDIAN 0 +#define LUA_NANTRICK + + +/* pentium 32 bits? */ +#elif defined(__i386__) || defined(__i386) || defined(__X86__) /* }{ */ + +#define LUA_IEEE754TRICK +#define LUA_IEEELL +#define LUA_IEEEENDIAN 0 +#define LUA_NANTRICK + +/* pentium 64 bits? */ +#elif defined(__x86_64) /* }{ */ + +#define LUA_IEEE754TRICK +#define LUA_IEEEENDIAN 0 + +#elif defined(__POWERPC__) || defined(__ppc__) /* }{ */ + +#define LUA_IEEE754TRICK +#define LUA_IEEEENDIAN 1 + +#else /* }{ */ + +/* assume IEEE754 and a 32-bit integer type */ +#define LUA_IEEE754TRICK + +#endif /* } */ + +#endif /* } */ + +/* }================================================================== */ + + + + +/* =================================================================== */ + +/* +** Local configuration. You can use this space to add your redefinitions +** without modifying the main part of the file. +*/ + + + +#endif + diff --git a/source/3rdparty/lua/src/lapi.c b/source/3rdparty/lua/src/lapi.c new file mode 100644 index 0000000..d011431 --- /dev/null +++ b/source/3rdparty/lua/src/lapi.c @@ -0,0 +1,1284 @@ +/* +** $Id: lapi.c,v 2.171.1.1 2013/04/12 18:48:47 roberto Exp $ +** Lua API +** See Copyright Notice in lua.h +*/ + + +#include +#include + +#define lapi_c +#define LUA_CORE + +#include "lua.h" + +#include "lapi.h" +#include "ldebug.h" +#include "ldo.h" +#include "lfunc.h" +#include "lgc.h" +#include "lmem.h" +#include "lobject.h" +#include "lstate.h" +#include "lstring.h" +#include "ltable.h" +#include "ltm.h" +#include "lundump.h" +#include "lvm.h" + + + +const char lua_ident[] = + "$LuaVersion: " LUA_COPYRIGHT " $" + "$LuaAuthors: " LUA_AUTHORS " $"; + + +/* value at a non-valid index */ +#define NONVALIDVALUE cast(TValue *, luaO_nilobject) + +/* corresponding test */ +#define isvalid(o) ((o) != luaO_nilobject) + +/* test for pseudo index */ +#define ispseudo(i) ((i) <= LUA_REGISTRYINDEX) + +/* test for valid but not pseudo index */ +#define isstackindex(i, o) (isvalid(o) && !ispseudo(i)) + +#define api_checkvalidindex(L, o) api_check(L, isvalid(o), "invalid index") + +#define api_checkstackindex(L, i, o) \ + api_check(L, isstackindex(i, o), "index not in the stack") + + +static TValue *index2addr (lua_State *L, int idx) { + CallInfo *ci = L->ci; + if (idx > 0) { + TValue *o = ci->func + idx; + api_check(L, idx <= ci->top - (ci->func + 1), "unacceptable index"); + if (o >= L->top) return NONVALIDVALUE; + else return o; + } + else if (!ispseudo(idx)) { /* negative index */ + api_check(L, idx != 0 && -idx <= L->top - (ci->func + 1), "invalid index"); + return L->top + idx; + } + else if (idx == LUA_REGISTRYINDEX) + return &G(L)->l_registry; + else { /* upvalues */ + idx = LUA_REGISTRYINDEX - idx; + api_check(L, idx <= MAXUPVAL + 1, "upvalue index too large"); + if (ttislcf(ci->func)) /* light C function? */ + return NONVALIDVALUE; /* it has no upvalues */ + else { + CClosure *func = clCvalue(ci->func); + return (idx <= func->nupvalues) ? &func->upvalue[idx-1] : NONVALIDVALUE; + } + } +} + + +/* +** to be called by 'lua_checkstack' in protected mode, to grow stack +** capturing memory errors +*/ +static void growstack (lua_State *L, void *ud) { + int size = *(int *)ud; + luaD_growstack(L, size); +} + + +LUA_API int lua_checkstack (lua_State *L, int size) { + int res; + CallInfo *ci = L->ci; + lua_lock(L); + if (L->stack_last - L->top > size) /* stack large enough? */ + res = 1; /* yes; check is OK */ + else { /* no; need to grow stack */ + int inuse = cast_int(L->top - L->stack) + EXTRA_STACK; + if (inuse > LUAI_MAXSTACK - size) /* can grow without overflow? */ + res = 0; /* no */ + else /* try to grow stack */ + res = (luaD_rawrunprotected(L, &growstack, &size) == LUA_OK); + } + if (res && ci->top < L->top + size) + ci->top = L->top + size; /* adjust frame top */ + lua_unlock(L); + return res; +} + + +LUA_API void lua_xmove (lua_State *from, lua_State *to, int n) { + int i; + if (from == to) return; + lua_lock(to); + api_checknelems(from, n); + api_check(from, G(from) == G(to), "moving among independent states"); + api_check(from, to->ci->top - to->top >= n, "not enough elements to move"); + from->top -= n; + for (i = 0; i < n; i++) { + setobj2s(to, to->top++, from->top + i); + } + lua_unlock(to); +} + + +LUA_API lua_CFunction lua_atpanic (lua_State *L, lua_CFunction panicf) { + lua_CFunction old; + lua_lock(L); + old = G(L)->panic; + G(L)->panic = panicf; + lua_unlock(L); + return old; +} + + +LUA_API const lua_Number *lua_version (lua_State *L) { + static const lua_Number version = LUA_VERSION_NUM; + if (L == NULL) return &version; + else return G(L)->version; +} + + + +/* +** basic stack manipulation +*/ + + +/* +** convert an acceptable stack index into an absolute index +*/ +LUA_API int lua_absindex (lua_State *L, int idx) { + return (idx > 0 || ispseudo(idx)) + ? idx + : cast_int(L->top - L->ci->func + idx); +} + + +LUA_API int lua_gettop (lua_State *L) { + return cast_int(L->top - (L->ci->func + 1)); +} + + +LUA_API void lua_settop (lua_State *L, int idx) { + StkId func = L->ci->func; + lua_lock(L); + if (idx >= 0) { + api_check(L, idx <= L->stack_last - (func + 1), "new top too large"); + while (L->top < (func + 1) + idx) + setnilvalue(L->top++); + L->top = (func + 1) + idx; + } + else { + api_check(L, -(idx+1) <= (L->top - (func + 1)), "invalid new top"); + L->top += idx+1; /* `subtract' index (index is negative) */ + } + lua_unlock(L); +} + + +LUA_API void lua_remove (lua_State *L, int idx) { + StkId p; + lua_lock(L); + p = index2addr(L, idx); + api_checkstackindex(L, idx, p); + while (++p < L->top) setobjs2s(L, p-1, p); + L->top--; + lua_unlock(L); +} + + +LUA_API void lua_insert (lua_State *L, int idx) { + StkId p; + StkId q; + lua_lock(L); + p = index2addr(L, idx); + api_checkstackindex(L, idx, p); + for (q = L->top; q > p; q--) /* use L->top as a temporary */ + setobjs2s(L, q, q - 1); + setobjs2s(L, p, L->top); + lua_unlock(L); +} + + +static void moveto (lua_State *L, TValue *fr, int idx) { + TValue *to = index2addr(L, idx); + api_checkvalidindex(L, to); + setobj(L, to, fr); + if (idx < LUA_REGISTRYINDEX) /* function upvalue? */ + luaC_barrier(L, clCvalue(L->ci->func), fr); + /* LUA_REGISTRYINDEX does not need gc barrier + (collector revisits it before finishing collection) */ +} + + +LUA_API void lua_replace (lua_State *L, int idx) { + lua_lock(L); + api_checknelems(L, 1); + moveto(L, L->top - 1, idx); + L->top--; + lua_unlock(L); +} + + +LUA_API void lua_copy (lua_State *L, int fromidx, int toidx) { + TValue *fr; + lua_lock(L); + fr = index2addr(L, fromidx); + moveto(L, fr, toidx); + lua_unlock(L); +} + + +LUA_API void lua_pushvalue (lua_State *L, int idx) { + lua_lock(L); + setobj2s(L, L->top, index2addr(L, idx)); + api_incr_top(L); + lua_unlock(L); +} + + + +/* +** access functions (stack -> C) +*/ + + +LUA_API int lua_type (lua_State *L, int idx) { + StkId o = index2addr(L, idx); + return (isvalid(o) ? ttypenv(o) : LUA_TNONE); +} + + +LUA_API const char *lua_typename (lua_State *L, int t) { + UNUSED(L); + return ttypename(t); +} + + +LUA_API int lua_iscfunction (lua_State *L, int idx) { + StkId o = index2addr(L, idx); + return (ttislcf(o) || (ttisCclosure(o))); +} + + +LUA_API int lua_isnumber (lua_State *L, int idx) { + TValue n; + const TValue *o = index2addr(L, idx); + return tonumber(o, &n); +} + + +LUA_API int lua_isstring (lua_State *L, int idx) { + int t = lua_type(L, idx); + return (t == LUA_TSTRING || t == LUA_TNUMBER); +} + + +LUA_API int lua_isuserdata (lua_State *L, int idx) { + const TValue *o = index2addr(L, idx); + return (ttisuserdata(o) || ttislightuserdata(o)); +} + + +LUA_API int lua_rawequal (lua_State *L, int index1, int index2) { + StkId o1 = index2addr(L, index1); + StkId o2 = index2addr(L, index2); + return (isvalid(o1) && isvalid(o2)) ? luaV_rawequalobj(o1, o2) : 0; +} + + +LUA_API void lua_arith (lua_State *L, int op) { + StkId o1; /* 1st operand */ + StkId o2; /* 2nd operand */ + lua_lock(L); + if (op != LUA_OPUNM) /* all other operations expect two operands */ + api_checknelems(L, 2); + else { /* for unary minus, add fake 2nd operand */ + api_checknelems(L, 1); + setobjs2s(L, L->top, L->top - 1); + L->top++; + } + o1 = L->top - 2; + o2 = L->top - 1; + if (ttisnumber(o1) && ttisnumber(o2)) { + setnvalue(o1, luaO_arith(op, nvalue(o1), nvalue(o2))); + } + else + luaV_arith(L, o1, o1, o2, cast(TMS, op - LUA_OPADD + TM_ADD)); + L->top--; + lua_unlock(L); +} + + +LUA_API int lua_compare (lua_State *L, int index1, int index2, int op) { + StkId o1, o2; + int i = 0; + lua_lock(L); /* may call tag method */ + o1 = index2addr(L, index1); + o2 = index2addr(L, index2); + if (isvalid(o1) && isvalid(o2)) { + switch (op) { + case LUA_OPEQ: i = equalobj(L, o1, o2); break; + case LUA_OPLT: i = luaV_lessthan(L, o1, o2); break; + case LUA_OPLE: i = luaV_lessequal(L, o1, o2); break; + default: api_check(L, 0, "invalid option"); + } + } + lua_unlock(L); + return i; +} + + +LUA_API lua_Number lua_tonumberx (lua_State *L, int idx, int *isnum) { + TValue n; + const TValue *o = index2addr(L, idx); + if (tonumber(o, &n)) { + if (isnum) *isnum = 1; + return nvalue(o); + } + else { + if (isnum) *isnum = 0; + return 0; + } +} + + +LUA_API lua_Integer lua_tointegerx (lua_State *L, int idx, int *isnum) { + TValue n; + const TValue *o = index2addr(L, idx); + if (tonumber(o, &n)) { + lua_Integer res; + lua_Number num = nvalue(o); + lua_number2integer(res, num); + if (isnum) *isnum = 1; + return res; + } + else { + if (isnum) *isnum = 0; + return 0; + } +} + + +LUA_API lua_Unsigned lua_tounsignedx (lua_State *L, int idx, int *isnum) { + TValue n; + const TValue *o = index2addr(L, idx); + if (tonumber(o, &n)) { + lua_Unsigned res; + lua_Number num = nvalue(o); + lua_number2unsigned(res, num); + if (isnum) *isnum = 1; + return res; + } + else { + if (isnum) *isnum = 0; + return 0; + } +} + + +LUA_API int lua_toboolean (lua_State *L, int idx) { + const TValue *o = index2addr(L, idx); + return !l_isfalse(o); +} + + +LUA_API const char *lua_tolstring (lua_State *L, int idx, size_t *len) { + StkId o = index2addr(L, idx); + if (!ttisstring(o)) { + lua_lock(L); /* `luaV_tostring' may create a new string */ + if (!luaV_tostring(L, o)) { /* conversion failed? */ + if (len != NULL) *len = 0; + lua_unlock(L); + return NULL; + } + luaC_checkGC(L); + o = index2addr(L, idx); /* previous call may reallocate the stack */ + lua_unlock(L); + } + if (len != NULL) *len = tsvalue(o)->len; + return svalue(o); +} + + +LUA_API size_t lua_rawlen (lua_State *L, int idx) { + StkId o = index2addr(L, idx); + switch (ttypenv(o)) { + case LUA_TSTRING: return tsvalue(o)->len; + case LUA_TUSERDATA: return uvalue(o)->len; + case LUA_TTABLE: return luaH_getn(hvalue(o)); + default: return 0; + } +} + + +LUA_API lua_CFunction lua_tocfunction (lua_State *L, int idx) { + StkId o = index2addr(L, idx); + if (ttislcf(o)) return fvalue(o); + else if (ttisCclosure(o)) + return clCvalue(o)->f; + else return NULL; /* not a C function */ +} + + +LUA_API void *lua_touserdata (lua_State *L, int idx) { + StkId o = index2addr(L, idx); + switch (ttypenv(o)) { + case LUA_TUSERDATA: return (rawuvalue(o) + 1); + case LUA_TLIGHTUSERDATA: return pvalue(o); + default: return NULL; + } +} + + +LUA_API lua_State *lua_tothread (lua_State *L, int idx) { + StkId o = index2addr(L, idx); + return (!ttisthread(o)) ? NULL : thvalue(o); +} + + +LUA_API const void *lua_topointer (lua_State *L, int idx) { + StkId o = index2addr(L, idx); + switch (ttype(o)) { + case LUA_TTABLE: return hvalue(o); + case LUA_TLCL: return clLvalue(o); + case LUA_TCCL: return clCvalue(o); + case LUA_TLCF: return cast(void *, cast(size_t, fvalue(o))); + case LUA_TTHREAD: return thvalue(o); + case LUA_TUSERDATA: + case LUA_TLIGHTUSERDATA: + return lua_touserdata(L, idx); + default: return NULL; + } +} + + + +/* +** push functions (C -> stack) +*/ + + +LUA_API void lua_pushnil (lua_State *L) { + lua_lock(L); + setnilvalue(L->top); + api_incr_top(L); + lua_unlock(L); +} + + +LUA_API void lua_pushnumber (lua_State *L, lua_Number n) { + lua_lock(L); + setnvalue(L->top, n); + luai_checknum(L, L->top, + luaG_runerror(L, "C API - attempt to push a signaling NaN")); + api_incr_top(L); + lua_unlock(L); +} + + +LUA_API void lua_pushinteger (lua_State *L, lua_Integer n) { + lua_lock(L); + setnvalue(L->top, cast_num(n)); + api_incr_top(L); + lua_unlock(L); +} + + +LUA_API void lua_pushunsigned (lua_State *L, lua_Unsigned u) { + lua_Number n; + lua_lock(L); + n = lua_unsigned2number(u); + setnvalue(L->top, n); + api_incr_top(L); + lua_unlock(L); +} + + +LUA_API const char *lua_pushlstring (lua_State *L, const char *s, size_t len) { + TString *ts; + lua_lock(L); + luaC_checkGC(L); + ts = luaS_newlstr(L, s, len); + setsvalue2s(L, L->top, ts); + api_incr_top(L); + lua_unlock(L); + return getstr(ts); +} + + +LUA_API const char *lua_pushstring (lua_State *L, const char *s) { + if (s == NULL) { + lua_pushnil(L); + return NULL; + } + else { + TString *ts; + lua_lock(L); + luaC_checkGC(L); + ts = luaS_new(L, s); + setsvalue2s(L, L->top, ts); + api_incr_top(L); + lua_unlock(L); + return getstr(ts); + } +} + + +LUA_API const char *lua_pushvfstring (lua_State *L, const char *fmt, + va_list argp) { + const char *ret; + lua_lock(L); + luaC_checkGC(L); + ret = luaO_pushvfstring(L, fmt, argp); + lua_unlock(L); + return ret; +} + + +LUA_API const char *lua_pushfstring (lua_State *L, const char *fmt, ...) { + const char *ret; + va_list argp; + lua_lock(L); + luaC_checkGC(L); + va_start(argp, fmt); + ret = luaO_pushvfstring(L, fmt, argp); + va_end(argp); + lua_unlock(L); + return ret; +} + + +LUA_API void lua_pushcclosure (lua_State *L, lua_CFunction fn, int n) { + lua_lock(L); + if (n == 0) { + setfvalue(L->top, fn); + } + else { + Closure *cl; + api_checknelems(L, n); + api_check(L, n <= MAXUPVAL, "upvalue index too large"); + luaC_checkGC(L); + cl = luaF_newCclosure(L, n); + cl->c.f = fn; + L->top -= n; + while (n--) + setobj2n(L, &cl->c.upvalue[n], L->top + n); + setclCvalue(L, L->top, cl); + } + api_incr_top(L); + lua_unlock(L); +} + + +LUA_API void lua_pushboolean (lua_State *L, int b) { + lua_lock(L); + setbvalue(L->top, (b != 0)); /* ensure that true is 1 */ + api_incr_top(L); + lua_unlock(L); +} + + +LUA_API void lua_pushlightuserdata (lua_State *L, void *p) { + lua_lock(L); + setpvalue(L->top, p); + api_incr_top(L); + lua_unlock(L); +} + + +LUA_API int lua_pushthread (lua_State *L) { + lua_lock(L); + setthvalue(L, L->top, L); + api_incr_top(L); + lua_unlock(L); + return (G(L)->mainthread == L); +} + + + +/* +** get functions (Lua -> stack) +*/ + + +LUA_API void lua_getglobal (lua_State *L, const char *var) { + Table *reg = hvalue(&G(L)->l_registry); + const TValue *gt; /* global table */ + lua_lock(L); + gt = luaH_getint(reg, LUA_RIDX_GLOBALS); + setsvalue2s(L, L->top++, luaS_new(L, var)); + luaV_gettable(L, gt, L->top - 1, L->top - 1); + lua_unlock(L); +} + + +LUA_API void lua_gettable (lua_State *L, int idx) { + StkId t; + lua_lock(L); + t = index2addr(L, idx); + luaV_gettable(L, t, L->top - 1, L->top - 1); + lua_unlock(L); +} + + +LUA_API void lua_getfield (lua_State *L, int idx, const char *k) { + StkId t; + lua_lock(L); + t = index2addr(L, idx); + setsvalue2s(L, L->top, luaS_new(L, k)); + api_incr_top(L); + luaV_gettable(L, t, L->top - 1, L->top - 1); + lua_unlock(L); +} + + +LUA_API void lua_rawget (lua_State *L, int idx) { + StkId t; + lua_lock(L); + t = index2addr(L, idx); + api_check(L, ttistable(t), "table expected"); + setobj2s(L, L->top - 1, luaH_get(hvalue(t), L->top - 1)); + lua_unlock(L); +} + + +LUA_API void lua_rawgeti (lua_State *L, int idx, int n) { + StkId t; + lua_lock(L); + t = index2addr(L, idx); + api_check(L, ttistable(t), "table expected"); + setobj2s(L, L->top, luaH_getint(hvalue(t), n)); + api_incr_top(L); + lua_unlock(L); +} + + +LUA_API void lua_rawgetp (lua_State *L, int idx, const void *p) { + StkId t; + TValue k; + lua_lock(L); + t = index2addr(L, idx); + api_check(L, ttistable(t), "table expected"); + setpvalue(&k, cast(void *, p)); + setobj2s(L, L->top, luaH_get(hvalue(t), &k)); + api_incr_top(L); + lua_unlock(L); +} + + +LUA_API void lua_createtable (lua_State *L, int narray, int nrec) { + Table *t; + lua_lock(L); + luaC_checkGC(L); + t = luaH_new(L); + sethvalue(L, L->top, t); + api_incr_top(L); + if (narray > 0 || nrec > 0) + luaH_resize(L, t, narray, nrec); + lua_unlock(L); +} + + +LUA_API int lua_getmetatable (lua_State *L, int objindex) { + const TValue *obj; + Table *mt = NULL; + int res; + lua_lock(L); + obj = index2addr(L, objindex); + switch (ttypenv(obj)) { + case LUA_TTABLE: + mt = hvalue(obj)->metatable; + break; + case LUA_TUSERDATA: + mt = uvalue(obj)->metatable; + break; + default: + mt = G(L)->mt[ttypenv(obj)]; + break; + } + if (mt == NULL) + res = 0; + else { + sethvalue(L, L->top, mt); + api_incr_top(L); + res = 1; + } + lua_unlock(L); + return res; +} + + +LUA_API void lua_getuservalue (lua_State *L, int idx) { + StkId o; + lua_lock(L); + o = index2addr(L, idx); + api_check(L, ttisuserdata(o), "userdata expected"); + if (uvalue(o)->env) { + sethvalue(L, L->top, uvalue(o)->env); + } else + setnilvalue(L->top); + api_incr_top(L); + lua_unlock(L); +} + + +/* +** set functions (stack -> Lua) +*/ + + +LUA_API void lua_setglobal (lua_State *L, const char *var) { + Table *reg = hvalue(&G(L)->l_registry); + const TValue *gt; /* global table */ + lua_lock(L); + api_checknelems(L, 1); + gt = luaH_getint(reg, LUA_RIDX_GLOBALS); + setsvalue2s(L, L->top++, luaS_new(L, var)); + luaV_settable(L, gt, L->top - 1, L->top - 2); + L->top -= 2; /* pop value and key */ + lua_unlock(L); +} + + +LUA_API void lua_settable (lua_State *L, int idx) { + StkId t; + lua_lock(L); + api_checknelems(L, 2); + t = index2addr(L, idx); + luaV_settable(L, t, L->top - 2, L->top - 1); + L->top -= 2; /* pop index and value */ + lua_unlock(L); +} + + +LUA_API void lua_setfield (lua_State *L, int idx, const char *k) { + StkId t; + lua_lock(L); + api_checknelems(L, 1); + t = index2addr(L, idx); + setsvalue2s(L, L->top++, luaS_new(L, k)); + luaV_settable(L, t, L->top - 1, L->top - 2); + L->top -= 2; /* pop value and key */ + lua_unlock(L); +} + + +LUA_API void lua_rawset (lua_State *L, int idx) { + StkId t; + lua_lock(L); + api_checknelems(L, 2); + t = index2addr(L, idx); + api_check(L, ttistable(t), "table expected"); + setobj2t(L, luaH_set(L, hvalue(t), L->top-2), L->top-1); + invalidateTMcache(hvalue(t)); + luaC_barrierback(L, gcvalue(t), L->top-1); + L->top -= 2; + lua_unlock(L); +} + + +LUA_API void lua_rawseti (lua_State *L, int idx, int n) { + StkId t; + lua_lock(L); + api_checknelems(L, 1); + t = index2addr(L, idx); + api_check(L, ttistable(t), "table expected"); + luaH_setint(L, hvalue(t), n, L->top - 1); + luaC_barrierback(L, gcvalue(t), L->top-1); + L->top--; + lua_unlock(L); +} + + +LUA_API void lua_rawsetp (lua_State *L, int idx, const void *p) { + StkId t; + TValue k; + lua_lock(L); + api_checknelems(L, 1); + t = index2addr(L, idx); + api_check(L, ttistable(t), "table expected"); + setpvalue(&k, cast(void *, p)); + setobj2t(L, luaH_set(L, hvalue(t), &k), L->top - 1); + luaC_barrierback(L, gcvalue(t), L->top - 1); + L->top--; + lua_unlock(L); +} + + +LUA_API int lua_setmetatable (lua_State *L, int objindex) { + TValue *obj; + Table *mt; + lua_lock(L); + api_checknelems(L, 1); + obj = index2addr(L, objindex); + if (ttisnil(L->top - 1)) + mt = NULL; + else { + api_check(L, ttistable(L->top - 1), "table expected"); + mt = hvalue(L->top - 1); + } + switch (ttypenv(obj)) { + case LUA_TTABLE: { + hvalue(obj)->metatable = mt; + if (mt) { + luaC_objbarrierback(L, gcvalue(obj), mt); + luaC_checkfinalizer(L, gcvalue(obj), mt); + } + break; + } + case LUA_TUSERDATA: { + uvalue(obj)->metatable = mt; + if (mt) { + luaC_objbarrier(L, rawuvalue(obj), mt); + luaC_checkfinalizer(L, gcvalue(obj), mt); + } + break; + } + default: { + G(L)->mt[ttypenv(obj)] = mt; + break; + } + } + L->top--; + lua_unlock(L); + return 1; +} + + +LUA_API void lua_setuservalue (lua_State *L, int idx) { + StkId o; + lua_lock(L); + api_checknelems(L, 1); + o = index2addr(L, idx); + api_check(L, ttisuserdata(o), "userdata expected"); + if (ttisnil(L->top - 1)) + uvalue(o)->env = NULL; + else { + api_check(L, ttistable(L->top - 1), "table expected"); + uvalue(o)->env = hvalue(L->top - 1); + luaC_objbarrier(L, gcvalue(o), hvalue(L->top - 1)); + } + L->top--; + lua_unlock(L); +} + + +/* +** `load' and `call' functions (run Lua code) +*/ + + +#define checkresults(L,na,nr) \ + api_check(L, (nr) == LUA_MULTRET || (L->ci->top - L->top >= (nr) - (na)), \ + "results from function overflow current stack size") + + +LUA_API int lua_getctx (lua_State *L, int *ctx) { + if (L->ci->callstatus & CIST_YIELDED) { + if (ctx) *ctx = L->ci->u.c.ctx; + return L->ci->u.c.status; + } + else return LUA_OK; +} + + +LUA_API void lua_callk (lua_State *L, int nargs, int nresults, int ctx, + lua_CFunction k) { + StkId func; + lua_lock(L); + api_check(L, k == NULL || !isLua(L->ci), + "cannot use continuations inside hooks"); + api_checknelems(L, nargs+1); + api_check(L, L->status == LUA_OK, "cannot do calls on non-normal thread"); + checkresults(L, nargs, nresults); + func = L->top - (nargs+1); + if (k != NULL && L->nny == 0) { /* need to prepare continuation? */ + L->ci->u.c.k = k; /* save continuation */ + L->ci->u.c.ctx = ctx; /* save context */ + luaD_call(L, func, nresults, 1); /* do the call */ + } + else /* no continuation or no yieldable */ + luaD_call(L, func, nresults, 0); /* just do the call */ + adjustresults(L, nresults); + lua_unlock(L); +} + + + +/* +** Execute a protected call. +*/ +struct CallS { /* data to `f_call' */ + StkId func; + int nresults; +}; + + +static void f_call (lua_State *L, void *ud) { + struct CallS *c = cast(struct CallS *, ud); + luaD_call(L, c->func, c->nresults, 0); +} + + + +LUA_API int lua_pcallk (lua_State *L, int nargs, int nresults, int errfunc, + int ctx, lua_CFunction k) { + struct CallS c; + int status; + ptrdiff_t func; + lua_lock(L); + api_check(L, k == NULL || !isLua(L->ci), + "cannot use continuations inside hooks"); + api_checknelems(L, nargs+1); + api_check(L, L->status == LUA_OK, "cannot do calls on non-normal thread"); + checkresults(L, nargs, nresults); + if (errfunc == 0) + func = 0; + else { + StkId o = index2addr(L, errfunc); + api_checkstackindex(L, errfunc, o); + func = savestack(L, o); + } + c.func = L->top - (nargs+1); /* function to be called */ + if (k == NULL || L->nny > 0) { /* no continuation or no yieldable? */ + c.nresults = nresults; /* do a 'conventional' protected call */ + status = luaD_pcall(L, f_call, &c, savestack(L, c.func), func); + } + else { /* prepare continuation (call is already protected by 'resume') */ + CallInfo *ci = L->ci; + ci->u.c.k = k; /* save continuation */ + ci->u.c.ctx = ctx; /* save context */ + /* save information for error recovery */ + ci->extra = savestack(L, c.func); + ci->u.c.old_allowhook = L->allowhook; + ci->u.c.old_errfunc = L->errfunc; + L->errfunc = func; + /* mark that function may do error recovery */ + ci->callstatus |= CIST_YPCALL; + luaD_call(L, c.func, nresults, 1); /* do the call */ + ci->callstatus &= ~CIST_YPCALL; + L->errfunc = ci->u.c.old_errfunc; + status = LUA_OK; /* if it is here, there were no errors */ + } + adjustresults(L, nresults); + lua_unlock(L); + return status; +} + + +LUA_API int lua_load (lua_State *L, lua_Reader reader, void *data, + const char *chunkname, const char *mode) { + ZIO z; + int status; + lua_lock(L); + if (!chunkname) chunkname = "?"; + luaZ_init(L, &z, reader, data); + status = luaD_protectedparser(L, &z, chunkname, mode); + if (status == LUA_OK) { /* no errors? */ + LClosure *f = clLvalue(L->top - 1); /* get newly created function */ + if (f->nupvalues == 1) { /* does it have one upvalue? */ + /* get global table from registry */ + Table *reg = hvalue(&G(L)->l_registry); + const TValue *gt = luaH_getint(reg, LUA_RIDX_GLOBALS); + /* set global table as 1st upvalue of 'f' (may be LUA_ENV) */ + setobj(L, f->upvals[0]->v, gt); + luaC_barrier(L, f->upvals[0], gt); + } + } + lua_unlock(L); + return status; +} + + +LUA_API int lua_dump (lua_State *L, lua_Writer writer, void *data) { + int status; + TValue *o; + lua_lock(L); + api_checknelems(L, 1); + o = L->top - 1; + if (isLfunction(o)) + status = luaU_dump(L, getproto(o), writer, data, 0); + else + status = 1; + lua_unlock(L); + return status; +} + + +LUA_API int lua_status (lua_State *L) { + return L->status; +} + + +/* +** Garbage-collection function +*/ + +LUA_API int lua_gc (lua_State *L, int what, int data) { + int res = 0; + global_State *g; + lua_lock(L); + g = G(L); + switch (what) { + case LUA_GCSTOP: { + g->gcrunning = 0; + break; + } + case LUA_GCRESTART: { + luaE_setdebt(g, 0); + g->gcrunning = 1; + break; + } + case LUA_GCCOLLECT: { + luaC_fullgc(L, 0); + break; + } + case LUA_GCCOUNT: { + /* GC values are expressed in Kbytes: #bytes/2^10 */ + res = cast_int(gettotalbytes(g) >> 10); + break; + } + case LUA_GCCOUNTB: { + res = cast_int(gettotalbytes(g) & 0x3ff); + break; + } + case LUA_GCSTEP: { + if (g->gckind == KGC_GEN) { /* generational mode? */ + res = (g->GCestimate == 0); /* true if it will do major collection */ + luaC_forcestep(L); /* do a single step */ + } + else { + lu_mem debt = cast(lu_mem, data) * 1024 - GCSTEPSIZE; + if (g->gcrunning) + debt += g->GCdebt; /* include current debt */ + luaE_setdebt(g, debt); + luaC_forcestep(L); + if (g->gcstate == GCSpause) /* end of cycle? */ + res = 1; /* signal it */ + } + break; + } + case LUA_GCSETPAUSE: { + res = g->gcpause; + g->gcpause = data; + break; + } + case LUA_GCSETMAJORINC: { + res = g->gcmajorinc; + g->gcmajorinc = data; + break; + } + case LUA_GCSETSTEPMUL: { + res = g->gcstepmul; + g->gcstepmul = data; + break; + } + case LUA_GCISRUNNING: { + res = g->gcrunning; + break; + } + case LUA_GCGEN: { /* change collector to generational mode */ + luaC_changemode(L, KGC_GEN); + break; + } + case LUA_GCINC: { /* change collector to incremental mode */ + luaC_changemode(L, KGC_NORMAL); + break; + } + default: res = -1; /* invalid option */ + } + lua_unlock(L); + return res; +} + + + +/* +** miscellaneous functions +*/ + + +LUA_API int lua_error (lua_State *L) { + lua_lock(L); + api_checknelems(L, 1); + luaG_errormsg(L); + /* code unreachable; will unlock when control actually leaves the kernel */ + return 0; /* to avoid warnings */ +} + + +LUA_API int lua_next (lua_State *L, int idx) { + StkId t; + int more; + lua_lock(L); + t = index2addr(L, idx); + api_check(L, ttistable(t), "table expected"); + more = luaH_next(L, hvalue(t), L->top - 1); + if (more) { + api_incr_top(L); + } + else /* no more elements */ + L->top -= 1; /* remove key */ + lua_unlock(L); + return more; +} + + +LUA_API void lua_concat (lua_State *L, int n) { + lua_lock(L); + api_checknelems(L, n); + if (n >= 2) { + luaC_checkGC(L); + luaV_concat(L, n); + } + else if (n == 0) { /* push empty string */ + setsvalue2s(L, L->top, luaS_newlstr(L, "", 0)); + api_incr_top(L); + } + /* else n == 1; nothing to do */ + lua_unlock(L); +} + + +LUA_API void lua_len (lua_State *L, int idx) { + StkId t; + lua_lock(L); + t = index2addr(L, idx); + luaV_objlen(L, L->top, t); + api_incr_top(L); + lua_unlock(L); +} + + +LUA_API lua_Alloc lua_getallocf (lua_State *L, void **ud) { + lua_Alloc f; + lua_lock(L); + if (ud) *ud = G(L)->ud; + f = G(L)->frealloc; + lua_unlock(L); + return f; +} + + +LUA_API void lua_setallocf (lua_State *L, lua_Alloc f, void *ud) { + lua_lock(L); + G(L)->ud = ud; + G(L)->frealloc = f; + lua_unlock(L); +} + + +LUA_API void *lua_newuserdata (lua_State *L, size_t size) { + Udata *u; + lua_lock(L); + luaC_checkGC(L); + u = luaS_newudata(L, size, NULL); + setuvalue(L, L->top, u); + api_incr_top(L); + lua_unlock(L); + return u + 1; +} + + + +static const char *aux_upvalue (StkId fi, int n, TValue **val, + GCObject **owner) { + switch (ttype(fi)) { + case LUA_TCCL: { /* C closure */ + CClosure *f = clCvalue(fi); + if (!(1 <= n && n <= f->nupvalues)) return NULL; + *val = &f->upvalue[n-1]; + if (owner) *owner = obj2gco(f); + return ""; + } + case LUA_TLCL: { /* Lua closure */ + LClosure *f = clLvalue(fi); + TString *name; + Proto *p = f->p; + if (!(1 <= n && n <= p->sizeupvalues)) return NULL; + *val = f->upvals[n-1]->v; + if (owner) *owner = obj2gco(f->upvals[n - 1]); + name = p->upvalues[n-1].name; + return (name == NULL) ? "" : getstr(name); + } + default: return NULL; /* not a closure */ + } +} + + +LUA_API const char *lua_getupvalue (lua_State *L, int funcindex, int n) { + const char *name; + TValue *val = NULL; /* to avoid warnings */ + lua_lock(L); + name = aux_upvalue(index2addr(L, funcindex), n, &val, NULL); + if (name) { + setobj2s(L, L->top, val); + api_incr_top(L); + } + lua_unlock(L); + return name; +} + + +LUA_API const char *lua_setupvalue (lua_State *L, int funcindex, int n) { + const char *name; + TValue *val = NULL; /* to avoid warnings */ + GCObject *owner = NULL; /* to avoid warnings */ + StkId fi; + lua_lock(L); + fi = index2addr(L, funcindex); + api_checknelems(L, 1); + name = aux_upvalue(fi, n, &val, &owner); + if (name) { + L->top--; + setobj(L, val, L->top); + luaC_barrier(L, owner, L->top); + } + lua_unlock(L); + return name; +} + + +static UpVal **getupvalref (lua_State *L, int fidx, int n, LClosure **pf) { + LClosure *f; + StkId fi = index2addr(L, fidx); + api_check(L, ttisLclosure(fi), "Lua function expected"); + f = clLvalue(fi); + api_check(L, (1 <= n && n <= f->p->sizeupvalues), "invalid upvalue index"); + if (pf) *pf = f; + return &f->upvals[n - 1]; /* get its upvalue pointer */ +} + + +LUA_API void *lua_upvalueid (lua_State *L, int fidx, int n) { + StkId fi = index2addr(L, fidx); + switch (ttype(fi)) { + case LUA_TLCL: { /* lua closure */ + return *getupvalref(L, fidx, n, NULL); + } + case LUA_TCCL: { /* C closure */ + CClosure *f = clCvalue(fi); + api_check(L, 1 <= n && n <= f->nupvalues, "invalid upvalue index"); + return &f->upvalue[n - 1]; + } + default: { + api_check(L, 0, "closure expected"); + return NULL; + } + } +} + + +LUA_API void lua_upvaluejoin (lua_State *L, int fidx1, int n1, + int fidx2, int n2) { + LClosure *f1; + UpVal **up1 = getupvalref(L, fidx1, n1, &f1); + UpVal **up2 = getupvalref(L, fidx2, n2, NULL); + *up1 = *up2; + luaC_objbarrier(L, f1, *up2); +} + diff --git a/source/3rdparty/lua/src/lauxlib.c b/source/3rdparty/lua/src/lauxlib.c new file mode 100644 index 0000000..b00f8c7 --- /dev/null +++ b/source/3rdparty/lua/src/lauxlib.c @@ -0,0 +1,959 @@ +/* +** $Id: lauxlib.c,v 1.248.1.1 2013/04/12 18:48:47 roberto Exp $ +** Auxiliary functions for building Lua libraries +** See Copyright Notice in lua.h +*/ + + +#include +#include +#include +#include +#include + + +/* This file uses only the official API of Lua. +** Any function declared here could be written as an application function. +*/ + +#define lauxlib_c +#define LUA_LIB + +#include "lua.h" + +#include "lauxlib.h" + + +/* +** {====================================================== +** Traceback +** ======================================================= +*/ + + +#define LEVELS1 12 /* size of the first part of the stack */ +#define LEVELS2 10 /* size of the second part of the stack */ + + + +/* +** search for 'objidx' in table at index -1. +** return 1 + string at top if find a good name. +*/ +static int findfield (lua_State *L, int objidx, int level) { + if (level == 0 || !lua_istable(L, -1)) + return 0; /* not found */ + lua_pushnil(L); /* start 'next' loop */ + while (lua_next(L, -2)) { /* for each pair in table */ + if (lua_type(L, -2) == LUA_TSTRING) { /* ignore non-string keys */ + if (lua_rawequal(L, objidx, -1)) { /* found object? */ + lua_pop(L, 1); /* remove value (but keep name) */ + return 1; + } + else if (findfield(L, objidx, level - 1)) { /* try recursively */ + lua_remove(L, -2); /* remove table (but keep name) */ + lua_pushliteral(L, "."); + lua_insert(L, -2); /* place '.' between the two names */ + lua_concat(L, 3); + return 1; + } + } + lua_pop(L, 1); /* remove value */ + } + return 0; /* not found */ +} + + +static int pushglobalfuncname (lua_State *L, lua_Debug *ar) { + int top = lua_gettop(L); + lua_getinfo(L, "f", ar); /* push function */ + lua_pushglobaltable(L); + if (findfield(L, top + 1, 2)) { + lua_copy(L, -1, top + 1); /* move name to proper place */ + lua_pop(L, 2); /* remove pushed values */ + return 1; + } + else { + lua_settop(L, top); /* remove function and global table */ + return 0; + } +} + + +static void pushfuncname (lua_State *L, lua_Debug *ar) { + if (*ar->namewhat != '\0') /* is there a name? */ + lua_pushfstring(L, "function " LUA_QS, ar->name); + else if (*ar->what == 'm') /* main? */ + lua_pushliteral(L, "main chunk"); + else if (*ar->what == 'C') { + if (pushglobalfuncname(L, ar)) { + lua_pushfstring(L, "function " LUA_QS, lua_tostring(L, -1)); + lua_remove(L, -2); /* remove name */ + } + else + lua_pushliteral(L, "?"); + } + else + lua_pushfstring(L, "function <%s:%d>", ar->short_src, ar->linedefined); +} + + +static int countlevels (lua_State *L) { + lua_Debug ar; + int li = 1, le = 1; + /* find an upper bound */ + while (lua_getstack(L, le, &ar)) { li = le; le *= 2; } + /* do a binary search */ + while (li < le) { + int m = (li + le)/2; + if (lua_getstack(L, m, &ar)) li = m + 1; + else le = m; + } + return le - 1; +} + + +LUALIB_API void luaL_traceback (lua_State *L, lua_State *L1, + const char *msg, int level) { + lua_Debug ar; + int top = lua_gettop(L); + int numlevels = countlevels(L1); + int mark = (numlevels > LEVELS1 + LEVELS2) ? LEVELS1 : 0; + if (msg) lua_pushfstring(L, "%s\n", msg); + lua_pushliteral(L, "stack traceback:"); + while (lua_getstack(L1, level++, &ar)) { + if (level == mark) { /* too many levels? */ + lua_pushliteral(L, "\n\t..."); /* add a '...' */ + level = numlevels - LEVELS2; /* and skip to last ones */ + } + else { + lua_getinfo(L1, "Slnt", &ar); + lua_pushfstring(L, "\n\t%s:", ar.short_src); + if (ar.currentline > 0) + lua_pushfstring(L, "%d:", ar.currentline); + lua_pushliteral(L, " in "); + pushfuncname(L, &ar); + if (ar.istailcall) + lua_pushliteral(L, "\n\t(...tail calls...)"); + lua_concat(L, lua_gettop(L) - top); + } + } + lua_concat(L, lua_gettop(L) - top); +} + +/* }====================================================== */ + + +/* +** {====================================================== +** Error-report functions +** ======================================================= +*/ + +LUALIB_API int luaL_argerror (lua_State *L, int narg, const char *extramsg) { + lua_Debug ar; + if (!lua_getstack(L, 0, &ar)) /* no stack frame? */ + return luaL_error(L, "bad argument #%d (%s)", narg, extramsg); + lua_getinfo(L, "n", &ar); + if (strcmp(ar.namewhat, "method") == 0) { + narg--; /* do not count `self' */ + if (narg == 0) /* error is in the self argument itself? */ + return luaL_error(L, "calling " LUA_QS " on bad self (%s)", + ar.name, extramsg); + } + if (ar.name == NULL) + ar.name = (pushglobalfuncname(L, &ar)) ? lua_tostring(L, -1) : "?"; + return luaL_error(L, "bad argument #%d to " LUA_QS " (%s)", + narg, ar.name, extramsg); +} + + +static int typeerror (lua_State *L, int narg, const char *tname) { + const char *msg = lua_pushfstring(L, "%s expected, got %s", + tname, luaL_typename(L, narg)); + return luaL_argerror(L, narg, msg); +} + + +static void tag_error (lua_State *L, int narg, int tag) { + typeerror(L, narg, lua_typename(L, tag)); +} + + +LUALIB_API void luaL_where (lua_State *L, int level) { + lua_Debug ar; + if (lua_getstack(L, level, &ar)) { /* check function at level */ + lua_getinfo(L, "Sl", &ar); /* get info about it */ + if (ar.currentline > 0) { /* is there info? */ + lua_pushfstring(L, "%s:%d: ", ar.short_src, ar.currentline); + return; + } + } + lua_pushliteral(L, ""); /* else, no information available... */ +} + + +LUALIB_API int luaL_error (lua_State *L, const char *fmt, ...) { + va_list argp; + va_start(argp, fmt); + luaL_where(L, 1); + lua_pushvfstring(L, fmt, argp); + va_end(argp); + lua_concat(L, 2); + return lua_error(L); +} + + +LUALIB_API int luaL_fileresult (lua_State *L, int stat, const char *fname) { + int en = errno; /* calls to Lua API may change this value */ + if (stat) { + lua_pushboolean(L, 1); + return 1; + } + else { + lua_pushnil(L); + if (fname) + lua_pushfstring(L, "%s: %s", fname, strerror(en)); + else + lua_pushstring(L, strerror(en)); + lua_pushinteger(L, en); + return 3; + } +} + + +#if !defined(inspectstat) /* { */ + +#if defined(LUA_USE_POSIX) + +#include + +/* +** use appropriate macros to interpret 'pclose' return status +*/ +#define inspectstat(stat,what) \ + if (WIFEXITED(stat)) { stat = WEXITSTATUS(stat); } \ + else if (WIFSIGNALED(stat)) { stat = WTERMSIG(stat); what = "signal"; } + +#else + +#define inspectstat(stat,what) /* no op */ + +#endif + +#endif /* } */ + + +LUALIB_API int luaL_execresult (lua_State *L, int stat) { + const char *what = "exit"; /* type of termination */ + if (stat == -1) /* error? */ + return luaL_fileresult(L, 0, NULL); + else { + inspectstat(stat, what); /* interpret result */ + if (*what == 'e' && stat == 0) /* successful termination? */ + lua_pushboolean(L, 1); + else + lua_pushnil(L); + lua_pushstring(L, what); + lua_pushinteger(L, stat); + return 3; /* return true/nil,what,code */ + } +} + +/* }====================================================== */ + + +/* +** {====================================================== +** Userdata's metatable manipulation +** ======================================================= +*/ + +LUALIB_API int luaL_newmetatable (lua_State *L, const char *tname) { + luaL_getmetatable(L, tname); /* try to get metatable */ + if (!lua_isnil(L, -1)) /* name already in use? */ + return 0; /* leave previous value on top, but return 0 */ + lua_pop(L, 1); + lua_newtable(L); /* create metatable */ + lua_pushvalue(L, -1); + lua_setfield(L, LUA_REGISTRYINDEX, tname); /* registry.name = metatable */ + return 1; +} + + +LUALIB_API void luaL_setmetatable (lua_State *L, const char *tname) { + luaL_getmetatable(L, tname); + lua_setmetatable(L, -2); +} + + +LUALIB_API void *luaL_testudata (lua_State *L, int ud, const char *tname) { + void *p = lua_touserdata(L, ud); + if (p != NULL) { /* value is a userdata? */ + if (lua_getmetatable(L, ud)) { /* does it have a metatable? */ + luaL_getmetatable(L, tname); /* get correct metatable */ + if (!lua_rawequal(L, -1, -2)) /* not the same? */ + p = NULL; /* value is a userdata with wrong metatable */ + lua_pop(L, 2); /* remove both metatables */ + return p; + } + } + return NULL; /* value is not a userdata with a metatable */ +} + + +LUALIB_API void *luaL_checkudata (lua_State *L, int ud, const char *tname) { + void *p = luaL_testudata(L, ud, tname); + if (p == NULL) typeerror(L, ud, tname); + return p; +} + +/* }====================================================== */ + + +/* +** {====================================================== +** Argument check functions +** ======================================================= +*/ + +LUALIB_API int luaL_checkoption (lua_State *L, int narg, const char *def, + const char *const lst[]) { + const char *name = (def) ? luaL_optstring(L, narg, def) : + luaL_checkstring(L, narg); + int i; + for (i=0; lst[i]; i++) + if (strcmp(lst[i], name) == 0) + return i; + return luaL_argerror(L, narg, + lua_pushfstring(L, "invalid option " LUA_QS, name)); +} + + +LUALIB_API void luaL_checkstack (lua_State *L, int space, const char *msg) { + /* keep some extra space to run error routines, if needed */ + const int extra = LUA_MINSTACK; + if (!lua_checkstack(L, space + extra)) { + if (msg) + luaL_error(L, "stack overflow (%s)", msg); + else + luaL_error(L, "stack overflow"); + } +} + + +LUALIB_API void luaL_checktype (lua_State *L, int narg, int t) { + if (lua_type(L, narg) != t) + tag_error(L, narg, t); +} + + +LUALIB_API void luaL_checkany (lua_State *L, int narg) { + if (lua_type(L, narg) == LUA_TNONE) + luaL_argerror(L, narg, "value expected"); +} + + +LUALIB_API const char *luaL_checklstring (lua_State *L, int narg, size_t *len) { + const char *s = lua_tolstring(L, narg, len); + if (!s) tag_error(L, narg, LUA_TSTRING); + return s; +} + + +LUALIB_API const char *luaL_optlstring (lua_State *L, int narg, + const char *def, size_t *len) { + if (lua_isnoneornil(L, narg)) { + if (len) + *len = (def ? strlen(def) : 0); + return def; + } + else return luaL_checklstring(L, narg, len); +} + + +LUALIB_API lua_Number luaL_checknumber (lua_State *L, int narg) { + int isnum; + lua_Number d = lua_tonumberx(L, narg, &isnum); + if (!isnum) + tag_error(L, narg, LUA_TNUMBER); + return d; +} + + +LUALIB_API lua_Number luaL_optnumber (lua_State *L, int narg, lua_Number def) { + return luaL_opt(L, luaL_checknumber, narg, def); +} + + +LUALIB_API lua_Integer luaL_checkinteger (lua_State *L, int narg) { + int isnum; + lua_Integer d = lua_tointegerx(L, narg, &isnum); + if (!isnum) + tag_error(L, narg, LUA_TNUMBER); + return d; +} + + +LUALIB_API lua_Unsigned luaL_checkunsigned (lua_State *L, int narg) { + int isnum; + lua_Unsigned d = lua_tounsignedx(L, narg, &isnum); + if (!isnum) + tag_error(L, narg, LUA_TNUMBER); + return d; +} + + +LUALIB_API lua_Integer luaL_optinteger (lua_State *L, int narg, + lua_Integer def) { + return luaL_opt(L, luaL_checkinteger, narg, def); +} + + +LUALIB_API lua_Unsigned luaL_optunsigned (lua_State *L, int narg, + lua_Unsigned def) { + return luaL_opt(L, luaL_checkunsigned, narg, def); +} + +/* }====================================================== */ + + +/* +** {====================================================== +** Generic Buffer manipulation +** ======================================================= +*/ + +/* +** check whether buffer is using a userdata on the stack as a temporary +** buffer +*/ +#define buffonstack(B) ((B)->b != (B)->initb) + + +/* +** returns a pointer to a free area with at least 'sz' bytes +*/ +LUALIB_API char *luaL_prepbuffsize (luaL_Buffer *B, size_t sz) { + lua_State *L = B->L; + if (B->size - B->n < sz) { /* not enough space? */ + char *newbuff; + size_t newsize = B->size * 2; /* double buffer size */ + if (newsize - B->n < sz) /* not big enough? */ + newsize = B->n + sz; + if (newsize < B->n || newsize - B->n < sz) + luaL_error(L, "buffer too large"); + /* create larger buffer */ + newbuff = (char *)lua_newuserdata(L, newsize * sizeof(char)); + /* move content to new buffer */ + memcpy(newbuff, B->b, B->n * sizeof(char)); + if (buffonstack(B)) + lua_remove(L, -2); /* remove old buffer */ + B->b = newbuff; + B->size = newsize; + } + return &B->b[B->n]; +} + + +LUALIB_API void luaL_addlstring (luaL_Buffer *B, const char *s, size_t l) { + char *b = luaL_prepbuffsize(B, l); + memcpy(b, s, l * sizeof(char)); + luaL_addsize(B, l); +} + + +LUALIB_API void luaL_addstring (luaL_Buffer *B, const char *s) { + luaL_addlstring(B, s, strlen(s)); +} + + +LUALIB_API void luaL_pushresult (luaL_Buffer *B) { + lua_State *L = B->L; + lua_pushlstring(L, B->b, B->n); + if (buffonstack(B)) + lua_remove(L, -2); /* remove old buffer */ +} + + +LUALIB_API void luaL_pushresultsize (luaL_Buffer *B, size_t sz) { + luaL_addsize(B, sz); + luaL_pushresult(B); +} + + +LUALIB_API void luaL_addvalue (luaL_Buffer *B) { + lua_State *L = B->L; + size_t l; + const char *s = lua_tolstring(L, -1, &l); + if (buffonstack(B)) + lua_insert(L, -2); /* put value below buffer */ + luaL_addlstring(B, s, l); + lua_remove(L, (buffonstack(B)) ? -2 : -1); /* remove value */ +} + + +LUALIB_API void luaL_buffinit (lua_State *L, luaL_Buffer *B) { + B->L = L; + B->b = B->initb; + B->n = 0; + B->size = LUAL_BUFFERSIZE; +} + + +LUALIB_API char *luaL_buffinitsize (lua_State *L, luaL_Buffer *B, size_t sz) { + luaL_buffinit(L, B); + return luaL_prepbuffsize(B, sz); +} + +/* }====================================================== */ + + +/* +** {====================================================== +** Reference system +** ======================================================= +*/ + +/* index of free-list header */ +#define freelist 0 + + +LUALIB_API int luaL_ref (lua_State *L, int t) { + int ref; + if (lua_isnil(L, -1)) { + lua_pop(L, 1); /* remove from stack */ + return LUA_REFNIL; /* `nil' has a unique fixed reference */ + } + t = lua_absindex(L, t); + lua_rawgeti(L, t, freelist); /* get first free element */ + ref = (int)lua_tointeger(L, -1); /* ref = t[freelist] */ + lua_pop(L, 1); /* remove it from stack */ + if (ref != 0) { /* any free element? */ + lua_rawgeti(L, t, ref); /* remove it from list */ + lua_rawseti(L, t, freelist); /* (t[freelist] = t[ref]) */ + } + else /* no free elements */ + ref = (int)lua_rawlen(L, t) + 1; /* get a new reference */ + lua_rawseti(L, t, ref); + return ref; +} + + +LUALIB_API void luaL_unref (lua_State *L, int t, int ref) { + if (ref >= 0) { + t = lua_absindex(L, t); + lua_rawgeti(L, t, freelist); + lua_rawseti(L, t, ref); /* t[ref] = t[freelist] */ + lua_pushinteger(L, ref); + lua_rawseti(L, t, freelist); /* t[freelist] = ref */ + } +} + +/* }====================================================== */ + + +/* +** {====================================================== +** Load functions +** ======================================================= +*/ + +typedef struct LoadF { + int n; /* number of pre-read characters */ + FILE *f; /* file being read */ + char buff[LUAL_BUFFERSIZE]; /* area for reading file */ +} LoadF; + + +static const char *getF (lua_State *L, void *ud, size_t *size) { + LoadF *lf = (LoadF *)ud; + (void)L; /* not used */ + if (lf->n > 0) { /* are there pre-read characters to be read? */ + *size = lf->n; /* return them (chars already in buffer) */ + lf->n = 0; /* no more pre-read characters */ + } + else { /* read a block from file */ + /* 'fread' can return > 0 *and* set the EOF flag. If next call to + 'getF' called 'fread', it might still wait for user input. + The next check avoids this problem. */ + if (feof(lf->f)) return NULL; + *size = fread(lf->buff, 1, sizeof(lf->buff), lf->f); /* read block */ + } + return lf->buff; +} + + +static int errfile (lua_State *L, const char *what, int fnameindex) { + const char *serr = strerror(errno); + const char *filename = lua_tostring(L, fnameindex) + 1; + lua_pushfstring(L, "cannot %s %s: %s", what, filename, serr); + lua_remove(L, fnameindex); + return LUA_ERRFILE; +} + + +static int skipBOM (LoadF *lf) { + const char *p = "\xEF\xBB\xBF"; /* Utf8 BOM mark */ + int c; + lf->n = 0; + do { + c = getc(lf->f); + if (c == EOF || c != *(const unsigned char *)p++) return c; + lf->buff[lf->n++] = c; /* to be read by the parser */ + } while (*p != '\0'); + lf->n = 0; /* prefix matched; discard it */ + return getc(lf->f); /* return next character */ +} + + +/* +** reads the first character of file 'f' and skips an optional BOM mark +** in its beginning plus its first line if it starts with '#'. Returns +** true if it skipped the first line. In any case, '*cp' has the +** first "valid" character of the file (after the optional BOM and +** a first-line comment). +*/ +static int skipcomment (LoadF *lf, int *cp) { + int c = *cp = skipBOM(lf); + if (c == '#') { /* first line is a comment (Unix exec. file)? */ + do { /* skip first line */ + c = getc(lf->f); + } while (c != EOF && c != '\n') ; + *cp = getc(lf->f); /* skip end-of-line, if present */ + return 1; /* there was a comment */ + } + else return 0; /* no comment */ +} + + +LUALIB_API int luaL_loadfilex (lua_State *L, const char *filename, + const char *mode) { + LoadF lf; + int status, readstatus; + int c; + int fnameindex = lua_gettop(L) + 1; /* index of filename on the stack */ + if (filename == NULL) { + lua_pushliteral(L, "=stdin"); + lf.f = stdin; + } + else { + lua_pushfstring(L, "@%s", filename); + lf.f = fopen(filename, "r"); + if (lf.f == NULL) return errfile(L, "open", fnameindex); + } + if (skipcomment(&lf, &c)) /* read initial portion */ + lf.buff[lf.n++] = '\n'; /* add line to correct line numbers */ + if (c == LUA_SIGNATURE[0] && filename) { /* binary file? */ + lf.f = freopen(filename, "rb", lf.f); /* reopen in binary mode */ + if (lf.f == NULL) return errfile(L, "reopen", fnameindex); + skipcomment(&lf, &c); /* re-read initial portion */ + } + if (c != EOF) + lf.buff[lf.n++] = c; /* 'c' is the first character of the stream */ + status = lua_load(L, getF, &lf, lua_tostring(L, -1), mode); + readstatus = ferror(lf.f); + if (filename) fclose(lf.f); /* close file (even in case of errors) */ + if (readstatus) { + lua_settop(L, fnameindex); /* ignore results from `lua_load' */ + return errfile(L, "read", fnameindex); + } + lua_remove(L, fnameindex); + return status; +} + + +typedef struct LoadS { + const char *s; + size_t size; +} LoadS; + + +static const char *getS (lua_State *L, void *ud, size_t *size) { + LoadS *ls = (LoadS *)ud; + (void)L; /* not used */ + if (ls->size == 0) return NULL; + *size = ls->size; + ls->size = 0; + return ls->s; +} + + +LUALIB_API int luaL_loadbufferx (lua_State *L, const char *buff, size_t size, + const char *name, const char *mode) { + LoadS ls; + ls.s = buff; + ls.size = size; + return lua_load(L, getS, &ls, name, mode); +} + + +LUALIB_API int luaL_loadstring (lua_State *L, const char *s) { + return luaL_loadbuffer(L, s, strlen(s), s); +} + +/* }====================================================== */ + + + +LUALIB_API int luaL_getmetafield (lua_State *L, int obj, const char *event) { + if (!lua_getmetatable(L, obj)) /* no metatable? */ + return 0; + lua_pushstring(L, event); + lua_rawget(L, -2); + if (lua_isnil(L, -1)) { + lua_pop(L, 2); /* remove metatable and metafield */ + return 0; + } + else { + lua_remove(L, -2); /* remove only metatable */ + return 1; + } +} + + +LUALIB_API int luaL_callmeta (lua_State *L, int obj, const char *event) { + obj = lua_absindex(L, obj); + if (!luaL_getmetafield(L, obj, event)) /* no metafield? */ + return 0; + lua_pushvalue(L, obj); + lua_call(L, 1, 1); + return 1; +} + + +LUALIB_API int luaL_len (lua_State *L, int idx) { + int l; + int isnum; + lua_len(L, idx); + l = (int)lua_tointegerx(L, -1, &isnum); + if (!isnum) + luaL_error(L, "object length is not a number"); + lua_pop(L, 1); /* remove object */ + return l; +} + + +LUALIB_API const char *luaL_tolstring (lua_State *L, int idx, size_t *len) { + if (!luaL_callmeta(L, idx, "__tostring")) { /* no metafield? */ + switch (lua_type(L, idx)) { + case LUA_TNUMBER: + case LUA_TSTRING: + lua_pushvalue(L, idx); + break; + case LUA_TBOOLEAN: + lua_pushstring(L, (lua_toboolean(L, idx) ? "true" : "false")); + break; + case LUA_TNIL: + lua_pushliteral(L, "nil"); + break; + default: + lua_pushfstring(L, "%s: %p", luaL_typename(L, idx), + lua_topointer(L, idx)); + break; + } + } + return lua_tolstring(L, -1, len); +} + + +/* +** {====================================================== +** Compatibility with 5.1 module functions +** ======================================================= +*/ +#if defined(LUA_COMPAT_MODULE) + +static const char *luaL_findtable (lua_State *L, int idx, + const char *fname, int szhint) { + const char *e; + if (idx) lua_pushvalue(L, idx); + do { + e = strchr(fname, '.'); + if (e == NULL) e = fname + strlen(fname); + lua_pushlstring(L, fname, e - fname); + lua_rawget(L, -2); + if (lua_isnil(L, -1)) { /* no such field? */ + lua_pop(L, 1); /* remove this nil */ + lua_createtable(L, 0, (*e == '.' ? 1 : szhint)); /* new table for field */ + lua_pushlstring(L, fname, e - fname); + lua_pushvalue(L, -2); + lua_settable(L, -4); /* set new table into field */ + } + else if (!lua_istable(L, -1)) { /* field has a non-table value? */ + lua_pop(L, 2); /* remove table and value */ + return fname; /* return problematic part of the name */ + } + lua_remove(L, -2); /* remove previous table */ + fname = e + 1; + } while (*e == '.'); + return NULL; +} + + +/* +** Count number of elements in a luaL_Reg list. +*/ +static int libsize (const luaL_Reg *l) { + int size = 0; + for (; l && l->name; l++) size++; + return size; +} + + +/* +** Find or create a module table with a given name. The function +** first looks at the _LOADED table and, if that fails, try a +** global variable with that name. In any case, leaves on the stack +** the module table. +*/ +LUALIB_API void luaL_pushmodule (lua_State *L, const char *modname, + int sizehint) { + luaL_findtable(L, LUA_REGISTRYINDEX, "_LOADED", 1); /* get _LOADED table */ + lua_getfield(L, -1, modname); /* get _LOADED[modname] */ + if (!lua_istable(L, -1)) { /* not found? */ + lua_pop(L, 1); /* remove previous result */ + /* try global variable (and create one if it does not exist) */ + lua_pushglobaltable(L); + if (luaL_findtable(L, 0, modname, sizehint) != NULL) + luaL_error(L, "name conflict for module " LUA_QS, modname); + lua_pushvalue(L, -1); + lua_setfield(L, -3, modname); /* _LOADED[modname] = new table */ + } + lua_remove(L, -2); /* remove _LOADED table */ +} + + +LUALIB_API void luaL_openlib (lua_State *L, const char *libname, + const luaL_Reg *l, int nup) { + luaL_checkversion(L); + if (libname) { + luaL_pushmodule(L, libname, libsize(l)); /* get/create library table */ + lua_insert(L, -(nup + 1)); /* move library table to below upvalues */ + } + if (l) + luaL_setfuncs(L, l, nup); + else + lua_pop(L, nup); /* remove upvalues */ +} + +#endif +/* }====================================================== */ + +/* +** set functions from list 'l' into table at top - 'nup'; each +** function gets the 'nup' elements at the top as upvalues. +** Returns with only the table at the stack. +*/ +LUALIB_API void luaL_setfuncs (lua_State *L, const luaL_Reg *l, int nup) { + luaL_checkversion(L); + luaL_checkstack(L, nup, "too many upvalues"); + for (; l->name != NULL; l++) { /* fill the table with given functions */ + int i; + for (i = 0; i < nup; i++) /* copy upvalues to the top */ + lua_pushvalue(L, -nup); + lua_pushcclosure(L, l->func, nup); /* closure with those upvalues */ + lua_setfield(L, -(nup + 2), l->name); + } + lua_pop(L, nup); /* remove upvalues */ +} + + +/* +** ensure that stack[idx][fname] has a table and push that table +** into the stack +*/ +LUALIB_API int luaL_getsubtable (lua_State *L, int idx, const char *fname) { + lua_getfield(L, idx, fname); + if (lua_istable(L, -1)) return 1; /* table already there */ + else { + lua_pop(L, 1); /* remove previous result */ + idx = lua_absindex(L, idx); + lua_newtable(L); + lua_pushvalue(L, -1); /* copy to be left at top */ + lua_setfield(L, idx, fname); /* assign new table to field */ + return 0; /* false, because did not find table there */ + } +} + + +/* +** stripped-down 'require'. Calls 'openf' to open a module, +** registers the result in 'package.loaded' table and, if 'glb' +** is true, also registers the result in the global table. +** Leaves resulting module on the top. +*/ +LUALIB_API void luaL_requiref (lua_State *L, const char *modname, + lua_CFunction openf, int glb) { + lua_pushcfunction(L, openf); + lua_pushstring(L, modname); /* argument to open function */ + lua_call(L, 1, 1); /* open module */ + luaL_getsubtable(L, LUA_REGISTRYINDEX, "_LOADED"); + lua_pushvalue(L, -2); /* make copy of module (call result) */ + lua_setfield(L, -2, modname); /* _LOADED[modname] = module */ + lua_pop(L, 1); /* remove _LOADED table */ + if (glb) { + lua_pushvalue(L, -1); /* copy of 'mod' */ + lua_setglobal(L, modname); /* _G[modname] = module */ + } +} + + +LUALIB_API const char *luaL_gsub (lua_State *L, const char *s, const char *p, + const char *r) { + const char *wild; + size_t l = strlen(p); + luaL_Buffer b; + luaL_buffinit(L, &b); + while ((wild = strstr(s, p)) != NULL) { + luaL_addlstring(&b, s, wild - s); /* push prefix */ + luaL_addstring(&b, r); /* push replacement in place of pattern */ + s = wild + l; /* continue after `p' */ + } + luaL_addstring(&b, s); /* push last suffix */ + luaL_pushresult(&b); + return lua_tostring(L, -1); +} + + +static void *l_alloc (void *ud, void *ptr, size_t osize, size_t nsize) { + (void)ud; (void)osize; /* not used */ + if (nsize == 0) { + free(ptr); + return NULL; + } + else + return realloc(ptr, nsize); +} + + +static int panic (lua_State *L) { + luai_writestringerror("PANIC: unprotected error in call to Lua API (%s)\n", + lua_tostring(L, -1)); + return 0; /* return to Lua to abort */ +} + + +LUALIB_API lua_State *luaL_newstate (void) { + lua_State *L = lua_newstate(l_alloc, NULL); + if (L) lua_atpanic(L, &panic); + return L; +} + + +LUALIB_API void luaL_checkversion_ (lua_State *L, lua_Number ver) { + const lua_Number *v = lua_version(L); + if (v != lua_version(NULL)) + luaL_error(L, "multiple Lua VMs detected"); + else if (*v != ver) + luaL_error(L, "version mismatch: app. needs %f, Lua core provides %f", + ver, *v); + /* check conversions number -> integer types */ + lua_pushnumber(L, -(lua_Number)0x1234); + if (lua_tointeger(L, -1) != -0x1234 || + lua_tounsigned(L, -1) != (lua_Unsigned)-0x1234) + luaL_error(L, "bad conversion number->int;" + " must recompile Lua with proper settings"); + lua_pop(L, 1); +} + diff --git a/source/3rdparty/lua/src/lbaselib.c b/source/3rdparty/lua/src/lbaselib.c new file mode 100644 index 0000000..5255b3c --- /dev/null +++ b/source/3rdparty/lua/src/lbaselib.c @@ -0,0 +1,458 @@ +/* +** $Id: lbaselib.c,v 1.276.1.1 2013/04/12 18:48:47 roberto Exp $ +** Basic library +** See Copyright Notice in lua.h +*/ + + + +#include +#include +#include +#include + +#define lbaselib_c +#define LUA_LIB + +#include "lua.h" + +#include "lauxlib.h" +#include "lualib.h" + + +static int luaB_print (lua_State *L) { + int n = lua_gettop(L); /* number of arguments */ + int i; + lua_getglobal(L, "tostring"); + for (i=1; i<=n; i++) { + const char *s; + size_t l; + lua_pushvalue(L, -1); /* function to be called */ + lua_pushvalue(L, i); /* value to print */ + lua_call(L, 1, 1); + s = lua_tolstring(L, -1, &l); /* get result */ + if (s == NULL) + return luaL_error(L, + LUA_QL("tostring") " must return a string to " LUA_QL("print")); + if (i>1) luai_writestring("\t", 1); + luai_writestring(s, l); + lua_pop(L, 1); /* pop result */ + } + luai_writeline(); + return 0; +} + + +#define SPACECHARS " \f\n\r\t\v" + +static int luaB_tonumber (lua_State *L) { + if (lua_isnoneornil(L, 2)) { /* standard conversion */ + int isnum; + lua_Number n = lua_tonumberx(L, 1, &isnum); + if (isnum) { + lua_pushnumber(L, n); + return 1; + } /* else not a number; must be something */ + luaL_checkany(L, 1); + } + else { + size_t l; + const char *s = luaL_checklstring(L, 1, &l); + const char *e = s + l; /* end point for 's' */ + int base = luaL_checkint(L, 2); + int neg = 0; + luaL_argcheck(L, 2 <= base && base <= 36, 2, "base out of range"); + s += strspn(s, SPACECHARS); /* skip initial spaces */ + if (*s == '-') { s++; neg = 1; } /* handle signal */ + else if (*s == '+') s++; + if (isalnum((unsigned char)*s)) { + lua_Number n = 0; + do { + int digit = (isdigit((unsigned char)*s)) ? *s - '0' + : toupper((unsigned char)*s) - 'A' + 10; + if (digit >= base) break; /* invalid numeral; force a fail */ + n = n * (lua_Number)base + (lua_Number)digit; + s++; + } while (isalnum((unsigned char)*s)); + s += strspn(s, SPACECHARS); /* skip trailing spaces */ + if (s == e) { /* no invalid trailing characters? */ + lua_pushnumber(L, (neg) ? -n : n); + return 1; + } /* else not a number */ + } /* else not a number */ + } + lua_pushnil(L); /* not a number */ + return 1; +} + + +static int luaB_error (lua_State *L) { + int level = luaL_optint(L, 2, 1); + lua_settop(L, 1); + if (lua_isstring(L, 1) && level > 0) { /* add extra information? */ + luaL_where(L, level); + lua_pushvalue(L, 1); + lua_concat(L, 2); + } + return lua_error(L); +} + + +static int luaB_getmetatable (lua_State *L) { + luaL_checkany(L, 1); + if (!lua_getmetatable(L, 1)) { + lua_pushnil(L); + return 1; /* no metatable */ + } + luaL_getmetafield(L, 1, "__metatable"); + return 1; /* returns either __metatable field (if present) or metatable */ +} + + +static int luaB_setmetatable (lua_State *L) { + int t = lua_type(L, 2); + luaL_checktype(L, 1, LUA_TTABLE); + luaL_argcheck(L, t == LUA_TNIL || t == LUA_TTABLE, 2, + "nil or table expected"); + if (luaL_getmetafield(L, 1, "__metatable")) + return luaL_error(L, "cannot change a protected metatable"); + lua_settop(L, 2); + lua_setmetatable(L, 1); + return 1; +} + + +static int luaB_rawequal (lua_State *L) { + luaL_checkany(L, 1); + luaL_checkany(L, 2); + lua_pushboolean(L, lua_rawequal(L, 1, 2)); + return 1; +} + + +static int luaB_rawlen (lua_State *L) { + int t = lua_type(L, 1); + luaL_argcheck(L, t == LUA_TTABLE || t == LUA_TSTRING, 1, + "table or string expected"); + lua_pushinteger(L, lua_rawlen(L, 1)); + return 1; +} + + +static int luaB_rawget (lua_State *L) { + luaL_checktype(L, 1, LUA_TTABLE); + luaL_checkany(L, 2); + lua_settop(L, 2); + lua_rawget(L, 1); + return 1; +} + +static int luaB_rawset (lua_State *L) { + luaL_checktype(L, 1, LUA_TTABLE); + luaL_checkany(L, 2); + luaL_checkany(L, 3); + lua_settop(L, 3); + lua_rawset(L, 1); + return 1; +} + + +static int luaB_collectgarbage (lua_State *L) { + static const char *const opts[] = {"stop", "restart", "collect", + "count", "step", "setpause", "setstepmul", + "setmajorinc", "isrunning", "generational", "incremental", NULL}; + static const int optsnum[] = {LUA_GCSTOP, LUA_GCRESTART, LUA_GCCOLLECT, + LUA_GCCOUNT, LUA_GCSTEP, LUA_GCSETPAUSE, LUA_GCSETSTEPMUL, + LUA_GCSETMAJORINC, LUA_GCISRUNNING, LUA_GCGEN, LUA_GCINC}; + int o = optsnum[luaL_checkoption(L, 1, "collect", opts)]; + int ex = luaL_optint(L, 2, 0); + int res = lua_gc(L, o, ex); + switch (o) { + case LUA_GCCOUNT: { + int b = lua_gc(L, LUA_GCCOUNTB, 0); + lua_pushnumber(L, res + ((lua_Number)b/1024)); + lua_pushinteger(L, b); + return 2; + } + case LUA_GCSTEP: case LUA_GCISRUNNING: { + lua_pushboolean(L, res); + return 1; + } + default: { + lua_pushinteger(L, res); + return 1; + } + } +} + + +static int luaB_type (lua_State *L) { + luaL_checkany(L, 1); + lua_pushstring(L, luaL_typename(L, 1)); + return 1; +} + + +static int pairsmeta (lua_State *L, const char *method, int iszero, + lua_CFunction iter) { + if (!luaL_getmetafield(L, 1, method)) { /* no metamethod? */ + luaL_checktype(L, 1, LUA_TTABLE); /* argument must be a table */ + lua_pushcfunction(L, iter); /* will return generator, */ + lua_pushvalue(L, 1); /* state, */ + if (iszero) lua_pushinteger(L, 0); /* and initial value */ + else lua_pushnil(L); + } + else { + lua_pushvalue(L, 1); /* argument 'self' to metamethod */ + lua_call(L, 1, 3); /* get 3 values from metamethod */ + } + return 3; +} + + +static int luaB_next (lua_State *L) { + luaL_checktype(L, 1, LUA_TTABLE); + lua_settop(L, 2); /* create a 2nd argument if there isn't one */ + if (lua_next(L, 1)) + return 2; + else { + lua_pushnil(L); + return 1; + } +} + + +static int luaB_pairs (lua_State *L) { + return pairsmeta(L, "__pairs", 0, luaB_next); +} + + +static int ipairsaux (lua_State *L) { + int i = luaL_checkint(L, 2); + luaL_checktype(L, 1, LUA_TTABLE); + i++; /* next value */ + lua_pushinteger(L, i); + lua_rawgeti(L, 1, i); + return (lua_isnil(L, -1)) ? 1 : 2; +} + + +static int luaB_ipairs (lua_State *L) { + return pairsmeta(L, "__ipairs", 1, ipairsaux); +} + + +static int load_aux (lua_State *L, int status, int envidx) { + if (status == LUA_OK) { + if (envidx != 0) { /* 'env' parameter? */ + lua_pushvalue(L, envidx); /* environment for loaded function */ + if (!lua_setupvalue(L, -2, 1)) /* set it as 1st upvalue */ + lua_pop(L, 1); /* remove 'env' if not used by previous call */ + } + return 1; + } + else { /* error (message is on top of the stack) */ + lua_pushnil(L); + lua_insert(L, -2); /* put before error message */ + return 2; /* return nil plus error message */ + } +} + + +static int luaB_loadfile (lua_State *L) { + const char *fname = luaL_optstring(L, 1, NULL); + const char *mode = luaL_optstring(L, 2, NULL); + int env = (!lua_isnone(L, 3) ? 3 : 0); /* 'env' index or 0 if no 'env' */ + int status = luaL_loadfilex(L, fname, mode); + return load_aux(L, status, env); +} + + +/* +** {====================================================== +** Generic Read function +** ======================================================= +*/ + + +/* +** reserved slot, above all arguments, to hold a copy of the returned +** string to avoid it being collected while parsed. 'load' has four +** optional arguments (chunk, source name, mode, and environment). +*/ +#define RESERVEDSLOT 5 + + +/* +** Reader for generic `load' function: `lua_load' uses the +** stack for internal stuff, so the reader cannot change the +** stack top. Instead, it keeps its resulting string in a +** reserved slot inside the stack. +*/ +static const char *generic_reader (lua_State *L, void *ud, size_t *size) { + (void)(ud); /* not used */ + luaL_checkstack(L, 2, "too many nested functions"); + lua_pushvalue(L, 1); /* get function */ + lua_call(L, 0, 1); /* call it */ + if (lua_isnil(L, -1)) { + lua_pop(L, 1); /* pop result */ + *size = 0; + return NULL; + } + else if (!lua_isstring(L, -1)) + luaL_error(L, "reader function must return a string"); + lua_replace(L, RESERVEDSLOT); /* save string in reserved slot */ + return lua_tolstring(L, RESERVEDSLOT, size); +} + + +static int luaB_load (lua_State *L) { + int status; + size_t l; + const char *s = lua_tolstring(L, 1, &l); + const char *mode = luaL_optstring(L, 3, "bt"); + int env = (!lua_isnone(L, 4) ? 4 : 0); /* 'env' index or 0 if no 'env' */ + if (s != NULL) { /* loading a string? */ + const char *chunkname = luaL_optstring(L, 2, s); + status = luaL_loadbufferx(L, s, l, chunkname, mode); + } + else { /* loading from a reader function */ + const char *chunkname = luaL_optstring(L, 2, "=(load)"); + luaL_checktype(L, 1, LUA_TFUNCTION); + lua_settop(L, RESERVEDSLOT); /* create reserved slot */ + status = lua_load(L, generic_reader, NULL, chunkname, mode); + } + return load_aux(L, status, env); +} + +/* }====================================================== */ + + +static int dofilecont (lua_State *L) { + return lua_gettop(L) - 1; +} + + +static int luaB_dofile (lua_State *L) { + const char *fname = luaL_optstring(L, 1, NULL); + lua_settop(L, 1); + if (luaL_loadfile(L, fname) != LUA_OK) + return lua_error(L); + lua_callk(L, 0, LUA_MULTRET, 0, dofilecont); + return dofilecont(L); +} + + +static int luaB_assert (lua_State *L) { + if (!lua_toboolean(L, 1)) + return luaL_error(L, "%s", luaL_optstring(L, 2, "assertion failed!")); + return lua_gettop(L); +} + + +static int luaB_select (lua_State *L) { + int n = lua_gettop(L); + if (lua_type(L, 1) == LUA_TSTRING && *lua_tostring(L, 1) == '#') { + lua_pushinteger(L, n-1); + return 1; + } + else { + int i = luaL_checkint(L, 1); + if (i < 0) i = n + i; + else if (i > n) i = n; + luaL_argcheck(L, 1 <= i, 1, "index out of range"); + return n - i; + } +} + + +static int finishpcall (lua_State *L, int status) { + if (!lua_checkstack(L, 1)) { /* no space for extra boolean? */ + lua_settop(L, 0); /* create space for return values */ + lua_pushboolean(L, 0); + lua_pushstring(L, "stack overflow"); + return 2; /* return false, msg */ + } + lua_pushboolean(L, status); /* first result (status) */ + lua_replace(L, 1); /* put first result in first slot */ + return lua_gettop(L); +} + + +static int pcallcont (lua_State *L) { + int status = lua_getctx(L, NULL); + return finishpcall(L, (status == LUA_YIELD)); +} + + +static int luaB_pcall (lua_State *L) { + int status; + luaL_checkany(L, 1); + lua_pushnil(L); + lua_insert(L, 1); /* create space for status result */ + status = lua_pcallk(L, lua_gettop(L) - 2, LUA_MULTRET, 0, 0, pcallcont); + return finishpcall(L, (status == LUA_OK)); +} + + +static int luaB_xpcall (lua_State *L) { + int status; + int n = lua_gettop(L); + luaL_argcheck(L, n >= 2, 2, "value expected"); + lua_pushvalue(L, 1); /* exchange function... */ + lua_copy(L, 2, 1); /* ...and error handler */ + lua_replace(L, 2); + status = lua_pcallk(L, n - 2, LUA_MULTRET, 1, 0, pcallcont); + return finishpcall(L, (status == LUA_OK)); +} + + +static int luaB_tostring (lua_State *L) { + luaL_checkany(L, 1); + luaL_tolstring(L, 1, NULL); + return 1; +} + + +static const luaL_Reg base_funcs[] = { + {"assert", luaB_assert}, + {"collectgarbage", luaB_collectgarbage}, + {"dofile", luaB_dofile}, + {"error", luaB_error}, + {"getmetatable", luaB_getmetatable}, + {"ipairs", luaB_ipairs}, + {"loadfile", luaB_loadfile}, + {"load", luaB_load}, +#if defined(LUA_COMPAT_LOADSTRING) + {"loadstring", luaB_load}, +#endif + {"next", luaB_next}, + {"pairs", luaB_pairs}, + {"pcall", luaB_pcall}, + {"print", luaB_print}, + {"rawequal", luaB_rawequal}, + {"rawlen", luaB_rawlen}, + {"rawget", luaB_rawget}, + {"rawset", luaB_rawset}, + {"select", luaB_select}, + {"setmetatable", luaB_setmetatable}, + {"tonumber", luaB_tonumber}, + {"tostring", luaB_tostring}, + {"type", luaB_type}, + {"xpcall", luaB_xpcall}, + {NULL, NULL} +}; + + +LUAMOD_API int luaopen_base (lua_State *L) { + /* set global _G */ + lua_pushglobaltable(L); + lua_pushglobaltable(L); + lua_setfield(L, -2, "_G"); + /* open lib into global table */ + luaL_setfuncs(L, base_funcs, 0); + lua_pushliteral(L, LUA_VERSION); + lua_setfield(L, -2, "_VERSION"); /* set global _VERSION */ + return 1; +} + diff --git a/source/3rdparty/lua/src/lbitlib.c b/source/3rdparty/lua/src/lbitlib.c new file mode 100644 index 0000000..31c7b66 --- /dev/null +++ b/source/3rdparty/lua/src/lbitlib.c @@ -0,0 +1,212 @@ +/* +** $Id: lbitlib.c,v 1.18.1.2 2013/07/09 18:01:41 roberto Exp $ +** Standard library for bitwise operations +** See Copyright Notice in lua.h +*/ + +#define lbitlib_c +#define LUA_LIB + +#include "lua.h" + +#include "lauxlib.h" +#include "lualib.h" + + +/* number of bits to consider in a number */ +#if !defined(LUA_NBITS) +#define LUA_NBITS 32 +#endif + + +#define ALLONES (~(((~(lua_Unsigned)0) << (LUA_NBITS - 1)) << 1)) + +/* macro to trim extra bits */ +#define trim(x) ((x) & ALLONES) + + +/* builds a number with 'n' ones (1 <= n <= LUA_NBITS) */ +#define mask(n) (~((ALLONES << 1) << ((n) - 1))) + + +typedef lua_Unsigned b_uint; + + + +static b_uint andaux (lua_State *L) { + int i, n = lua_gettop(L); + b_uint r = ~(b_uint)0; + for (i = 1; i <= n; i++) + r &= luaL_checkunsigned(L, i); + return trim(r); +} + + +static int b_and (lua_State *L) { + b_uint r = andaux(L); + lua_pushunsigned(L, r); + return 1; +} + + +static int b_test (lua_State *L) { + b_uint r = andaux(L); + lua_pushboolean(L, r != 0); + return 1; +} + + +static int b_or (lua_State *L) { + int i, n = lua_gettop(L); + b_uint r = 0; + for (i = 1; i <= n; i++) + r |= luaL_checkunsigned(L, i); + lua_pushunsigned(L, trim(r)); + return 1; +} + + +static int b_xor (lua_State *L) { + int i, n = lua_gettop(L); + b_uint r = 0; + for (i = 1; i <= n; i++) + r ^= luaL_checkunsigned(L, i); + lua_pushunsigned(L, trim(r)); + return 1; +} + + +static int b_not (lua_State *L) { + b_uint r = ~luaL_checkunsigned(L, 1); + lua_pushunsigned(L, trim(r)); + return 1; +} + + +static int b_shift (lua_State *L, b_uint r, int i) { + if (i < 0) { /* shift right? */ + i = -i; + r = trim(r); + if (i >= LUA_NBITS) r = 0; + else r >>= i; + } + else { /* shift left */ + if (i >= LUA_NBITS) r = 0; + else r <<= i; + r = trim(r); + } + lua_pushunsigned(L, r); + return 1; +} + + +static int b_lshift (lua_State *L) { + return b_shift(L, luaL_checkunsigned(L, 1), luaL_checkint(L, 2)); +} + + +static int b_rshift (lua_State *L) { + return b_shift(L, luaL_checkunsigned(L, 1), -luaL_checkint(L, 2)); +} + + +static int b_arshift (lua_State *L) { + b_uint r = luaL_checkunsigned(L, 1); + int i = luaL_checkint(L, 2); + if (i < 0 || !(r & ((b_uint)1 << (LUA_NBITS - 1)))) + return b_shift(L, r, -i); + else { /* arithmetic shift for 'negative' number */ + if (i >= LUA_NBITS) r = ALLONES; + else + r = trim((r >> i) | ~(~(b_uint)0 >> i)); /* add signal bit */ + lua_pushunsigned(L, r); + return 1; + } +} + + +static int b_rot (lua_State *L, int i) { + b_uint r = luaL_checkunsigned(L, 1); + i &= (LUA_NBITS - 1); /* i = i % NBITS */ + r = trim(r); + if (i != 0) /* avoid undefined shift of LUA_NBITS when i == 0 */ + r = (r << i) | (r >> (LUA_NBITS - i)); + lua_pushunsigned(L, trim(r)); + return 1; +} + + +static int b_lrot (lua_State *L) { + return b_rot(L, luaL_checkint(L, 2)); +} + + +static int b_rrot (lua_State *L) { + return b_rot(L, -luaL_checkint(L, 2)); +} + + +/* +** get field and width arguments for field-manipulation functions, +** checking whether they are valid. +** ('luaL_error' called without 'return' to avoid later warnings about +** 'width' being used uninitialized.) +*/ +static int fieldargs (lua_State *L, int farg, int *width) { + int f = luaL_checkint(L, farg); + int w = luaL_optint(L, farg + 1, 1); + luaL_argcheck(L, 0 <= f, farg, "field cannot be negative"); + luaL_argcheck(L, 0 < w, farg + 1, "width must be positive"); + if (f + w > LUA_NBITS) + luaL_error(L, "trying to access non-existent bits"); + *width = w; + return f; +} + + +static int b_extract (lua_State *L) { + int w; + b_uint r = luaL_checkunsigned(L, 1); + int f = fieldargs(L, 2, &w); + r = (r >> f) & mask(w); + lua_pushunsigned(L, r); + return 1; +} + + +static int b_replace (lua_State *L) { + int w; + b_uint r = luaL_checkunsigned(L, 1); + b_uint v = luaL_checkunsigned(L, 2); + int f = fieldargs(L, 3, &w); + int m = mask(w); + v &= m; /* erase bits outside given width */ + r = (r & ~(m << f)) | (v << f); + lua_pushunsigned(L, r); + return 1; +} + + +static const luaL_Reg bitlib[] = { + {"arshift", b_arshift}, + {"band", b_and}, + {"bnot", b_not}, + {"bor", b_or}, + {"bxor", b_xor}, + {"btest", b_test}, + {"extract", b_extract}, + {"lrotate", b_lrot}, + {"lshift", b_lshift}, + {"replace", b_replace}, + {"rrotate", b_rrot}, + {"rshift", b_rshift}, + {NULL, NULL} +}; + + + +LUAMOD_API int luaopen_bit32 (lua_State *L) { + luaL_newlib(L, bitlib); + return 1; +} + diff --git a/source/3rdparty/lua/src/lcode.c b/source/3rdparty/lua/src/lcode.c new file mode 100644 index 0000000..820b95c --- /dev/null +++ b/source/3rdparty/lua/src/lcode.c @@ -0,0 +1,881 @@ +/* +** $Id: lcode.c,v 2.62.1.1 2013/04/12 18:48:47 roberto Exp $ +** Code generator for Lua +** See Copyright Notice in lua.h +*/ + + +#include + +#define lcode_c +#define LUA_CORE + +#include "lua.h" + +#include "lcode.h" +#include "ldebug.h" +#include "ldo.h" +#include "lgc.h" +#include "llex.h" +#include "lmem.h" +#include "lobject.h" +#include "lopcodes.h" +#include "lparser.h" +#include "lstring.h" +#include "ltable.h" +#include "lvm.h" + + +#define hasjumps(e) ((e)->t != (e)->f) + + +static int isnumeral(expdesc *e) { + return (e->k == VKNUM && e->t == NO_JUMP && e->f == NO_JUMP); +} + + +void luaK_nil (FuncState *fs, int from, int n) { + Instruction *previous; + int l = from + n - 1; /* last register to set nil */ + if (fs->pc > fs->lasttarget) { /* no jumps to current position? */ + previous = &fs->f->code[fs->pc-1]; + if (GET_OPCODE(*previous) == OP_LOADNIL) { + int pfrom = GETARG_A(*previous); + int pl = pfrom + GETARG_B(*previous); + if ((pfrom <= from && from <= pl + 1) || + (from <= pfrom && pfrom <= l + 1)) { /* can connect both? */ + if (pfrom < from) from = pfrom; /* from = min(from, pfrom) */ + if (pl > l) l = pl; /* l = max(l, pl) */ + SETARG_A(*previous, from); + SETARG_B(*previous, l - from); + return; + } + } /* else go through */ + } + luaK_codeABC(fs, OP_LOADNIL, from, n - 1, 0); /* else no optimization */ +} + + +int luaK_jump (FuncState *fs) { + int jpc = fs->jpc; /* save list of jumps to here */ + int j; + fs->jpc = NO_JUMP; + j = luaK_codeAsBx(fs, OP_JMP, 0, NO_JUMP); + luaK_concat(fs, &j, jpc); /* keep them on hold */ + return j; +} + + +void luaK_ret (FuncState *fs, int first, int nret) { + luaK_codeABC(fs, OP_RETURN, first, nret+1, 0); +} + + +static int condjump (FuncState *fs, OpCode op, int A, int B, int C) { + luaK_codeABC(fs, op, A, B, C); + return luaK_jump(fs); +} + + +static void fixjump (FuncState *fs, int pc, int dest) { + Instruction *jmp = &fs->f->code[pc]; + int offset = dest-(pc+1); + lua_assert(dest != NO_JUMP); + if (abs(offset) > MAXARG_sBx) + luaX_syntaxerror(fs->ls, "control structure too long"); + SETARG_sBx(*jmp, offset); +} + + +/* +** returns current `pc' and marks it as a jump target (to avoid wrong +** optimizations with consecutive instructions not in the same basic block). +*/ +int luaK_getlabel (FuncState *fs) { + fs->lasttarget = fs->pc; + return fs->pc; +} + + +static int getjump (FuncState *fs, int pc) { + int offset = GETARG_sBx(fs->f->code[pc]); + if (offset == NO_JUMP) /* point to itself represents end of list */ + return NO_JUMP; /* end of list */ + else + return (pc+1)+offset; /* turn offset into absolute position */ +} + + +static Instruction *getjumpcontrol (FuncState *fs, int pc) { + Instruction *pi = &fs->f->code[pc]; + if (pc >= 1 && testTMode(GET_OPCODE(*(pi-1)))) + return pi-1; + else + return pi; +} + + +/* +** check whether list has any jump that do not produce a value +** (or produce an inverted value) +*/ +static int need_value (FuncState *fs, int list) { + for (; list != NO_JUMP; list = getjump(fs, list)) { + Instruction i = *getjumpcontrol(fs, list); + if (GET_OPCODE(i) != OP_TESTSET) return 1; + } + return 0; /* not found */ +} + + +static int patchtestreg (FuncState *fs, int node, int reg) { + Instruction *i = getjumpcontrol(fs, node); + if (GET_OPCODE(*i) != OP_TESTSET) + return 0; /* cannot patch other instructions */ + if (reg != NO_REG && reg != GETARG_B(*i)) + SETARG_A(*i, reg); + else /* no register to put value or register already has the value */ + *i = CREATE_ABC(OP_TEST, GETARG_B(*i), 0, GETARG_C(*i)); + + return 1; +} + + +static void removevalues (FuncState *fs, int list) { + for (; list != NO_JUMP; list = getjump(fs, list)) + patchtestreg(fs, list, NO_REG); +} + + +static void patchlistaux (FuncState *fs, int list, int vtarget, int reg, + int dtarget) { + while (list != NO_JUMP) { + int next = getjump(fs, list); + if (patchtestreg(fs, list, reg)) + fixjump(fs, list, vtarget); + else + fixjump(fs, list, dtarget); /* jump to default target */ + list = next; + } +} + + +static void dischargejpc (FuncState *fs) { + patchlistaux(fs, fs->jpc, fs->pc, NO_REG, fs->pc); + fs->jpc = NO_JUMP; +} + + +void luaK_patchlist (FuncState *fs, int list, int target) { + if (target == fs->pc) + luaK_patchtohere(fs, list); + else { + lua_assert(target < fs->pc); + patchlistaux(fs, list, target, NO_REG, target); + } +} + + +LUAI_FUNC void luaK_patchclose (FuncState *fs, int list, int level) { + level++; /* argument is +1 to reserve 0 as non-op */ + while (list != NO_JUMP) { + int next = getjump(fs, list); + lua_assert(GET_OPCODE(fs->f->code[list]) == OP_JMP && + (GETARG_A(fs->f->code[list]) == 0 || + GETARG_A(fs->f->code[list]) >= level)); + SETARG_A(fs->f->code[list], level); + list = next; + } +} + + +void luaK_patchtohere (FuncState *fs, int list) { + luaK_getlabel(fs); + luaK_concat(fs, &fs->jpc, list); +} + + +void luaK_concat (FuncState *fs, int *l1, int l2) { + if (l2 == NO_JUMP) return; + else if (*l1 == NO_JUMP) + *l1 = l2; + else { + int list = *l1; + int next; + while ((next = getjump(fs, list)) != NO_JUMP) /* find last element */ + list = next; + fixjump(fs, list, l2); + } +} + + +static int luaK_code (FuncState *fs, Instruction i) { + Proto *f = fs->f; + dischargejpc(fs); /* `pc' will change */ + /* put new instruction in code array */ + luaM_growvector(fs->ls->L, f->code, fs->pc, f->sizecode, Instruction, + MAX_INT, "opcodes"); + f->code[fs->pc] = i; + /* save corresponding line information */ + luaM_growvector(fs->ls->L, f->lineinfo, fs->pc, f->sizelineinfo, int, + MAX_INT, "opcodes"); + f->lineinfo[fs->pc] = fs->ls->lastline; + return fs->pc++; +} + + +int luaK_codeABC (FuncState *fs, OpCode o, int a, int b, int c) { + lua_assert(getOpMode(o) == iABC); + lua_assert(getBMode(o) != OpArgN || b == 0); + lua_assert(getCMode(o) != OpArgN || c == 0); + lua_assert(a <= MAXARG_A && b <= MAXARG_B && c <= MAXARG_C); + return luaK_code(fs, CREATE_ABC(o, a, b, c)); +} + + +int luaK_codeABx (FuncState *fs, OpCode o, int a, unsigned int bc) { + lua_assert(getOpMode(o) == iABx || getOpMode(o) == iAsBx); + lua_assert(getCMode(o) == OpArgN); + lua_assert(a <= MAXARG_A && bc <= MAXARG_Bx); + return luaK_code(fs, CREATE_ABx(o, a, bc)); +} + + +static int codeextraarg (FuncState *fs, int a) { + lua_assert(a <= MAXARG_Ax); + return luaK_code(fs, CREATE_Ax(OP_EXTRAARG, a)); +} + + +int luaK_codek (FuncState *fs, int reg, int k) { + if (k <= MAXARG_Bx) + return luaK_codeABx(fs, OP_LOADK, reg, k); + else { + int p = luaK_codeABx(fs, OP_LOADKX, reg, 0); + codeextraarg(fs, k); + return p; + } +} + + +void luaK_checkstack (FuncState *fs, int n) { + int newstack = fs->freereg + n; + if (newstack > fs->f->maxstacksize) { + if (newstack >= MAXSTACK) + luaX_syntaxerror(fs->ls, "function or expression too complex"); + fs->f->maxstacksize = cast_byte(newstack); + } +} + + +void luaK_reserveregs (FuncState *fs, int n) { + luaK_checkstack(fs, n); + fs->freereg += n; +} + + +static void freereg (FuncState *fs, int reg) { + if (!ISK(reg) && reg >= fs->nactvar) { + fs->freereg--; + lua_assert(reg == fs->freereg); + } +} + + +static void freeexp (FuncState *fs, expdesc *e) { + if (e->k == VNONRELOC) + freereg(fs, e->u.info); +} + + +static int addk (FuncState *fs, TValue *key, TValue *v) { + lua_State *L = fs->ls->L; + TValue *idx = luaH_set(L, fs->h, key); + Proto *f = fs->f; + int k, oldsize; + if (ttisnumber(idx)) { + lua_Number n = nvalue(idx); + lua_number2int(k, n); + if (luaV_rawequalobj(&f->k[k], v)) + return k; + /* else may be a collision (e.g., between 0.0 and "\0\0\0\0\0\0\0\0"); + go through and create a new entry for this value */ + } + /* constant not found; create a new entry */ + oldsize = f->sizek; + k = fs->nk; + /* numerical value does not need GC barrier; + table has no metatable, so it does not need to invalidate cache */ + setnvalue(idx, cast_num(k)); + luaM_growvector(L, f->k, k, f->sizek, TValue, MAXARG_Ax, "constants"); + while (oldsize < f->sizek) setnilvalue(&f->k[oldsize++]); + setobj(L, &f->k[k], v); + fs->nk++; + luaC_barrier(L, f, v); + return k; +} + + +int luaK_stringK (FuncState *fs, TString *s) { + TValue o; + setsvalue(fs->ls->L, &o, s); + return addk(fs, &o, &o); +} + + +int luaK_numberK (FuncState *fs, lua_Number r) { + int n; + lua_State *L = fs->ls->L; + TValue o; + setnvalue(&o, r); + if (r == 0 || luai_numisnan(NULL, r)) { /* handle -0 and NaN */ + /* use raw representation as key to avoid numeric problems */ + setsvalue(L, L->top++, luaS_newlstr(L, (char *)&r, sizeof(r))); + n = addk(fs, L->top - 1, &o); + L->top--; + } + else + n = addk(fs, &o, &o); /* regular case */ + return n; +} + + +static int boolK (FuncState *fs, int b) { + TValue o; + setbvalue(&o, b); + return addk(fs, &o, &o); +} + + +static int nilK (FuncState *fs) { + TValue k, v; + setnilvalue(&v); + /* cannot use nil as key; instead use table itself to represent nil */ + sethvalue(fs->ls->L, &k, fs->h); + return addk(fs, &k, &v); +} + + +void luaK_setreturns (FuncState *fs, expdesc *e, int nresults) { + if (e->k == VCALL) { /* expression is an open function call? */ + SETARG_C(getcode(fs, e), nresults+1); + } + else if (e->k == VVARARG) { + SETARG_B(getcode(fs, e), nresults+1); + SETARG_A(getcode(fs, e), fs->freereg); + luaK_reserveregs(fs, 1); + } +} + + +void luaK_setoneret (FuncState *fs, expdesc *e) { + if (e->k == VCALL) { /* expression is an open function call? */ + e->k = VNONRELOC; + e->u.info = GETARG_A(getcode(fs, e)); + } + else if (e->k == VVARARG) { + SETARG_B(getcode(fs, e), 2); + e->k = VRELOCABLE; /* can relocate its simple result */ + } +} + + +void luaK_dischargevars (FuncState *fs, expdesc *e) { + switch (e->k) { + case VLOCAL: { + e->k = VNONRELOC; + break; + } + case VUPVAL: { + e->u.info = luaK_codeABC(fs, OP_GETUPVAL, 0, e->u.info, 0); + e->k = VRELOCABLE; + break; + } + case VINDEXED: { + OpCode op = OP_GETTABUP; /* assume 't' is in an upvalue */ + freereg(fs, e->u.ind.idx); + if (e->u.ind.vt == VLOCAL) { /* 't' is in a register? */ + freereg(fs, e->u.ind.t); + op = OP_GETTABLE; + } + e->u.info = luaK_codeABC(fs, op, 0, e->u.ind.t, e->u.ind.idx); + e->k = VRELOCABLE; + break; + } + case VVARARG: + case VCALL: { + luaK_setoneret(fs, e); + break; + } + default: break; /* there is one value available (somewhere) */ + } +} + + +static int code_label (FuncState *fs, int A, int b, int jump) { + luaK_getlabel(fs); /* those instructions may be jump targets */ + return luaK_codeABC(fs, OP_LOADBOOL, A, b, jump); +} + + +static void discharge2reg (FuncState *fs, expdesc *e, int reg) { + luaK_dischargevars(fs, e); + switch (e->k) { + case VNIL: { + luaK_nil(fs, reg, 1); + break; + } + case VFALSE: case VTRUE: { + luaK_codeABC(fs, OP_LOADBOOL, reg, e->k == VTRUE, 0); + break; + } + case VK: { + luaK_codek(fs, reg, e->u.info); + break; + } + case VKNUM: { + luaK_codek(fs, reg, luaK_numberK(fs, e->u.nval)); + break; + } + case VRELOCABLE: { + Instruction *pc = &getcode(fs, e); + SETARG_A(*pc, reg); + break; + } + case VNONRELOC: { + if (reg != e->u.info) + luaK_codeABC(fs, OP_MOVE, reg, e->u.info, 0); + break; + } + default: { + lua_assert(e->k == VVOID || e->k == VJMP); + return; /* nothing to do... */ + } + } + e->u.info = reg; + e->k = VNONRELOC; +} + + +static void discharge2anyreg (FuncState *fs, expdesc *e) { + if (e->k != VNONRELOC) { + luaK_reserveregs(fs, 1); + discharge2reg(fs, e, fs->freereg-1); + } +} + + +static void exp2reg (FuncState *fs, expdesc *e, int reg) { + discharge2reg(fs, e, reg); + if (e->k == VJMP) + luaK_concat(fs, &e->t, e->u.info); /* put this jump in `t' list */ + if (hasjumps(e)) { + int final; /* position after whole expression */ + int p_f = NO_JUMP; /* position of an eventual LOAD false */ + int p_t = NO_JUMP; /* position of an eventual LOAD true */ + if (need_value(fs, e->t) || need_value(fs, e->f)) { + int fj = (e->k == VJMP) ? NO_JUMP : luaK_jump(fs); + p_f = code_label(fs, reg, 0, 1); + p_t = code_label(fs, reg, 1, 0); + luaK_patchtohere(fs, fj); + } + final = luaK_getlabel(fs); + patchlistaux(fs, e->f, final, reg, p_f); + patchlistaux(fs, e->t, final, reg, p_t); + } + e->f = e->t = NO_JUMP; + e->u.info = reg; + e->k = VNONRELOC; +} + + +void luaK_exp2nextreg (FuncState *fs, expdesc *e) { + luaK_dischargevars(fs, e); + freeexp(fs, e); + luaK_reserveregs(fs, 1); + exp2reg(fs, e, fs->freereg - 1); +} + + +int luaK_exp2anyreg (FuncState *fs, expdesc *e) { + luaK_dischargevars(fs, e); + if (e->k == VNONRELOC) { + if (!hasjumps(e)) return e->u.info; /* exp is already in a register */ + if (e->u.info >= fs->nactvar) { /* reg. is not a local? */ + exp2reg(fs, e, e->u.info); /* put value on it */ + return e->u.info; + } + } + luaK_exp2nextreg(fs, e); /* default */ + return e->u.info; +} + + +void luaK_exp2anyregup (FuncState *fs, expdesc *e) { + if (e->k != VUPVAL || hasjumps(e)) + luaK_exp2anyreg(fs, e); +} + + +void luaK_exp2val (FuncState *fs, expdesc *e) { + if (hasjumps(e)) + luaK_exp2anyreg(fs, e); + else + luaK_dischargevars(fs, e); +} + + +int luaK_exp2RK (FuncState *fs, expdesc *e) { + luaK_exp2val(fs, e); + switch (e->k) { + case VTRUE: + case VFALSE: + case VNIL: { + if (fs->nk <= MAXINDEXRK) { /* constant fits in RK operand? */ + e->u.info = (e->k == VNIL) ? nilK(fs) : boolK(fs, (e->k == VTRUE)); + e->k = VK; + return RKASK(e->u.info); + } + else break; + } + case VKNUM: { + e->u.info = luaK_numberK(fs, e->u.nval); + e->k = VK; + /* go through */ + } + case VK: { + if (e->u.info <= MAXINDEXRK) /* constant fits in argC? */ + return RKASK(e->u.info); + else break; + } + default: break; + } + /* not a constant in the right range: put it in a register */ + return luaK_exp2anyreg(fs, e); +} + + +void luaK_storevar (FuncState *fs, expdesc *var, expdesc *ex) { + switch (var->k) { + case VLOCAL: { + freeexp(fs, ex); + exp2reg(fs, ex, var->u.info); + return; + } + case VUPVAL: { + int e = luaK_exp2anyreg(fs, ex); + luaK_codeABC(fs, OP_SETUPVAL, e, var->u.info, 0); + break; + } + case VINDEXED: { + OpCode op = (var->u.ind.vt == VLOCAL) ? OP_SETTABLE : OP_SETTABUP; + int e = luaK_exp2RK(fs, ex); + luaK_codeABC(fs, op, var->u.ind.t, var->u.ind.idx, e); + break; + } + default: { + lua_assert(0); /* invalid var kind to store */ + break; + } + } + freeexp(fs, ex); +} + + +void luaK_self (FuncState *fs, expdesc *e, expdesc *key) { + int ereg; + luaK_exp2anyreg(fs, e); + ereg = e->u.info; /* register where 'e' was placed */ + freeexp(fs, e); + e->u.info = fs->freereg; /* base register for op_self */ + e->k = VNONRELOC; + luaK_reserveregs(fs, 2); /* function and 'self' produced by op_self */ + luaK_codeABC(fs, OP_SELF, e->u.info, ereg, luaK_exp2RK(fs, key)); + freeexp(fs, key); +} + + +static void invertjump (FuncState *fs, expdesc *e) { + Instruction *pc = getjumpcontrol(fs, e->u.info); + lua_assert(testTMode(GET_OPCODE(*pc)) && GET_OPCODE(*pc) != OP_TESTSET && + GET_OPCODE(*pc) != OP_TEST); + SETARG_A(*pc, !(GETARG_A(*pc))); +} + + +static int jumponcond (FuncState *fs, expdesc *e, int cond) { + if (e->k == VRELOCABLE) { + Instruction ie = getcode(fs, e); + if (GET_OPCODE(ie) == OP_NOT) { + fs->pc--; /* remove previous OP_NOT */ + return condjump(fs, OP_TEST, GETARG_B(ie), 0, !cond); + } + /* else go through */ + } + discharge2anyreg(fs, e); + freeexp(fs, e); + return condjump(fs, OP_TESTSET, NO_REG, e->u.info, cond); +} + + +void luaK_goiftrue (FuncState *fs, expdesc *e) { + int pc; /* pc of last jump */ + luaK_dischargevars(fs, e); + switch (e->k) { + case VJMP: { + invertjump(fs, e); + pc = e->u.info; + break; + } + case VK: case VKNUM: case VTRUE: { + pc = NO_JUMP; /* always true; do nothing */ + break; + } + default: { + pc = jumponcond(fs, e, 0); + break; + } + } + luaK_concat(fs, &e->f, pc); /* insert last jump in `f' list */ + luaK_patchtohere(fs, e->t); + e->t = NO_JUMP; +} + + +void luaK_goiffalse (FuncState *fs, expdesc *e) { + int pc; /* pc of last jump */ + luaK_dischargevars(fs, e); + switch (e->k) { + case VJMP: { + pc = e->u.info; + break; + } + case VNIL: case VFALSE: { + pc = NO_JUMP; /* always false; do nothing */ + break; + } + default: { + pc = jumponcond(fs, e, 1); + break; + } + } + luaK_concat(fs, &e->t, pc); /* insert last jump in `t' list */ + luaK_patchtohere(fs, e->f); + e->f = NO_JUMP; +} + + +static void codenot (FuncState *fs, expdesc *e) { + luaK_dischargevars(fs, e); + switch (e->k) { + case VNIL: case VFALSE: { + e->k = VTRUE; + break; + } + case VK: case VKNUM: case VTRUE: { + e->k = VFALSE; + break; + } + case VJMP: { + invertjump(fs, e); + break; + } + case VRELOCABLE: + case VNONRELOC: { + discharge2anyreg(fs, e); + freeexp(fs, e); + e->u.info = luaK_codeABC(fs, OP_NOT, 0, e->u.info, 0); + e->k = VRELOCABLE; + break; + } + default: { + lua_assert(0); /* cannot happen */ + break; + } + } + /* interchange true and false lists */ + { int temp = e->f; e->f = e->t; e->t = temp; } + removevalues(fs, e->f); + removevalues(fs, e->t); +} + + +void luaK_indexed (FuncState *fs, expdesc *t, expdesc *k) { + lua_assert(!hasjumps(t)); + t->u.ind.t = t->u.info; + t->u.ind.idx = luaK_exp2RK(fs, k); + t->u.ind.vt = (t->k == VUPVAL) ? VUPVAL + : check_exp(vkisinreg(t->k), VLOCAL); + t->k = VINDEXED; +} + + +static int constfolding (OpCode op, expdesc *e1, expdesc *e2) { + lua_Number r; + if (!isnumeral(e1) || !isnumeral(e2)) return 0; + if ((op == OP_DIV || op == OP_MOD) && e2->u.nval == 0) + return 0; /* do not attempt to divide by 0 */ + r = luaO_arith(op - OP_ADD + LUA_OPADD, e1->u.nval, e2->u.nval); + e1->u.nval = r; + return 1; +} + + +static void codearith (FuncState *fs, OpCode op, + expdesc *e1, expdesc *e2, int line) { + if (constfolding(op, e1, e2)) + return; + else { + int o2 = (op != OP_UNM && op != OP_LEN) ? luaK_exp2RK(fs, e2) : 0; + int o1 = luaK_exp2RK(fs, e1); + if (o1 > o2) { + freeexp(fs, e1); + freeexp(fs, e2); + } + else { + freeexp(fs, e2); + freeexp(fs, e1); + } + e1->u.info = luaK_codeABC(fs, op, 0, o1, o2); + e1->k = VRELOCABLE; + luaK_fixline(fs, line); + } +} + + +static void codecomp (FuncState *fs, OpCode op, int cond, expdesc *e1, + expdesc *e2) { + int o1 = luaK_exp2RK(fs, e1); + int o2 = luaK_exp2RK(fs, e2); + freeexp(fs, e2); + freeexp(fs, e1); + if (cond == 0 && op != OP_EQ) { + int temp; /* exchange args to replace by `<' or `<=' */ + temp = o1; o1 = o2; o2 = temp; /* o1 <==> o2 */ + cond = 1; + } + e1->u.info = condjump(fs, op, cond, o1, o2); + e1->k = VJMP; +} + + +void luaK_prefix (FuncState *fs, UnOpr op, expdesc *e, int line) { + expdesc e2; + e2.t = e2.f = NO_JUMP; e2.k = VKNUM; e2.u.nval = 0; + switch (op) { + case OPR_MINUS: { + if (isnumeral(e)) /* minus constant? */ + e->u.nval = luai_numunm(NULL, e->u.nval); /* fold it */ + else { + luaK_exp2anyreg(fs, e); + codearith(fs, OP_UNM, e, &e2, line); + } + break; + } + case OPR_NOT: codenot(fs, e); break; + case OPR_LEN: { + luaK_exp2anyreg(fs, e); /* cannot operate on constants */ + codearith(fs, OP_LEN, e, &e2, line); + break; + } + default: lua_assert(0); + } +} + + +void luaK_infix (FuncState *fs, BinOpr op, expdesc *v) { + switch (op) { + case OPR_AND: { + luaK_goiftrue(fs, v); + break; + } + case OPR_OR: { + luaK_goiffalse(fs, v); + break; + } + case OPR_CONCAT: { + luaK_exp2nextreg(fs, v); /* operand must be on the `stack' */ + break; + } + case OPR_ADD: case OPR_SUB: case OPR_MUL: case OPR_DIV: + case OPR_MOD: case OPR_POW: { + if (!isnumeral(v)) luaK_exp2RK(fs, v); + break; + } + default: { + luaK_exp2RK(fs, v); + break; + } + } +} + + +void luaK_posfix (FuncState *fs, BinOpr op, + expdesc *e1, expdesc *e2, int line) { + switch (op) { + case OPR_AND: { + lua_assert(e1->t == NO_JUMP); /* list must be closed */ + luaK_dischargevars(fs, e2); + luaK_concat(fs, &e2->f, e1->f); + *e1 = *e2; + break; + } + case OPR_OR: { + lua_assert(e1->f == NO_JUMP); /* list must be closed */ + luaK_dischargevars(fs, e2); + luaK_concat(fs, &e2->t, e1->t); + *e1 = *e2; + break; + } + case OPR_CONCAT: { + luaK_exp2val(fs, e2); + if (e2->k == VRELOCABLE && GET_OPCODE(getcode(fs, e2)) == OP_CONCAT) { + lua_assert(e1->u.info == GETARG_B(getcode(fs, e2))-1); + freeexp(fs, e1); + SETARG_B(getcode(fs, e2), e1->u.info); + e1->k = VRELOCABLE; e1->u.info = e2->u.info; + } + else { + luaK_exp2nextreg(fs, e2); /* operand must be on the 'stack' */ + codearith(fs, OP_CONCAT, e1, e2, line); + } + break; + } + case OPR_ADD: case OPR_SUB: case OPR_MUL: case OPR_DIV: + case OPR_MOD: case OPR_POW: { + codearith(fs, cast(OpCode, op - OPR_ADD + OP_ADD), e1, e2, line); + break; + } + case OPR_EQ: case OPR_LT: case OPR_LE: { + codecomp(fs, cast(OpCode, op - OPR_EQ + OP_EQ), 1, e1, e2); + break; + } + case OPR_NE: case OPR_GT: case OPR_GE: { + codecomp(fs, cast(OpCode, op - OPR_NE + OP_EQ), 0, e1, e2); + break; + } + default: lua_assert(0); + } +} + + +void luaK_fixline (FuncState *fs, int line) { + fs->f->lineinfo[fs->pc - 1] = line; +} + + +void luaK_setlist (FuncState *fs, int base, int nelems, int tostore) { + int c = (nelems - 1)/LFIELDS_PER_FLUSH + 1; + int b = (tostore == LUA_MULTRET) ? 0 : tostore; + lua_assert(tostore != 0); + if (c <= MAXARG_C) + luaK_codeABC(fs, OP_SETLIST, base, b, c); + else if (c <= MAXARG_Ax) { + luaK_codeABC(fs, OP_SETLIST, base, b, 0); + codeextraarg(fs, c); + } + else + luaX_syntaxerror(fs->ls, "constructor too long"); + fs->freereg = base + 1; /* free registers with list values */ +} + diff --git a/source/3rdparty/lua/src/lcorolib.c b/source/3rdparty/lua/src/lcorolib.c new file mode 100644 index 0000000..ce4f6ad --- /dev/null +++ b/source/3rdparty/lua/src/lcorolib.c @@ -0,0 +1,155 @@ +/* +** $Id: lcorolib.c,v 1.5.1.1 2013/04/12 18:48:47 roberto Exp $ +** Coroutine Library +** See Copyright Notice in lua.h +*/ + + +#include + + +#define lcorolib_c +#define LUA_LIB + +#include "lua.h" + +#include "lauxlib.h" +#include "lualib.h" + + +static int auxresume (lua_State *L, lua_State *co, int narg) { + int status; + if (!lua_checkstack(co, narg)) { + lua_pushliteral(L, "too many arguments to resume"); + return -1; /* error flag */ + } + if (lua_status(co) == LUA_OK && lua_gettop(co) == 0) { + lua_pushliteral(L, "cannot resume dead coroutine"); + return -1; /* error flag */ + } + lua_xmove(L, co, narg); + status = lua_resume(co, L, narg); + if (status == LUA_OK || status == LUA_YIELD) { + int nres = lua_gettop(co); + if (!lua_checkstack(L, nres + 1)) { + lua_pop(co, nres); /* remove results anyway */ + lua_pushliteral(L, "too many results to resume"); + return -1; /* error flag */ + } + lua_xmove(co, L, nres); /* move yielded values */ + return nres; + } + else { + lua_xmove(co, L, 1); /* move error message */ + return -1; /* error flag */ + } +} + + +static int luaB_coresume (lua_State *L) { + lua_State *co = lua_tothread(L, 1); + int r; + luaL_argcheck(L, co, 1, "coroutine expected"); + r = auxresume(L, co, lua_gettop(L) - 1); + if (r < 0) { + lua_pushboolean(L, 0); + lua_insert(L, -2); + return 2; /* return false + error message */ + } + else { + lua_pushboolean(L, 1); + lua_insert(L, -(r + 1)); + return r + 1; /* return true + `resume' returns */ + } +} + + +static int luaB_auxwrap (lua_State *L) { + lua_State *co = lua_tothread(L, lua_upvalueindex(1)); + int r = auxresume(L, co, lua_gettop(L)); + if (r < 0) { + if (lua_isstring(L, -1)) { /* error object is a string? */ + luaL_where(L, 1); /* add extra info */ + lua_insert(L, -2); + lua_concat(L, 2); + } + return lua_error(L); /* propagate error */ + } + return r; +} + + +static int luaB_cocreate (lua_State *L) { + lua_State *NL; + luaL_checktype(L, 1, LUA_TFUNCTION); + NL = lua_newthread(L); + lua_pushvalue(L, 1); /* move function to top */ + lua_xmove(L, NL, 1); /* move function from L to NL */ + return 1; +} + + +static int luaB_cowrap (lua_State *L) { + luaB_cocreate(L); + lua_pushcclosure(L, luaB_auxwrap, 1); + return 1; +} + + +static int luaB_yield (lua_State *L) { + return lua_yield(L, lua_gettop(L)); +} + + +static int luaB_costatus (lua_State *L) { + lua_State *co = lua_tothread(L, 1); + luaL_argcheck(L, co, 1, "coroutine expected"); + if (L == co) lua_pushliteral(L, "running"); + else { + switch (lua_status(co)) { + case LUA_YIELD: + lua_pushliteral(L, "suspended"); + break; + case LUA_OK: { + lua_Debug ar; + if (lua_getstack(co, 0, &ar) > 0) /* does it have frames? */ + lua_pushliteral(L, "normal"); /* it is running */ + else if (lua_gettop(co) == 0) + lua_pushliteral(L, "dead"); + else + lua_pushliteral(L, "suspended"); /* initial state */ + break; + } + default: /* some error occurred */ + lua_pushliteral(L, "dead"); + break; + } + } + return 1; +} + + +static int luaB_corunning (lua_State *L) { + int ismain = lua_pushthread(L); + lua_pushboolean(L, ismain); + return 2; +} + + +static const luaL_Reg co_funcs[] = { + {"create", luaB_cocreate}, + {"resume", luaB_coresume}, + {"running", luaB_corunning}, + {"status", luaB_costatus}, + {"wrap", luaB_cowrap}, + {"yield", luaB_yield}, + {NULL, NULL} +}; + + + +LUAMOD_API int luaopen_coroutine (lua_State *L) { + luaL_newlib(L, co_funcs); + return 1; +} + diff --git a/source/3rdparty/lua/src/lctype.c b/source/3rdparty/lua/src/lctype.c new file mode 100644 index 0000000..93f8cad --- /dev/null +++ b/source/3rdparty/lua/src/lctype.c @@ -0,0 +1,52 @@ +/* +** $Id: lctype.c,v 1.11.1.1 2013/04/12 18:48:47 roberto Exp $ +** 'ctype' functions for Lua +** See Copyright Notice in lua.h +*/ + +#define lctype_c +#define LUA_CORE + +#include "lctype.h" + +#if !LUA_USE_CTYPE /* { */ + +#include + +LUAI_DDEF const lu_byte luai_ctype_[UCHAR_MAX + 2] = { + 0x00, /* EOZ */ + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, /* 0. */ + 0x00, 0x08, 0x08, 0x08, 0x08, 0x08, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, /* 1. */ + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x0c, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, /* 2. */ + 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, + 0x16, 0x16, 0x16, 0x16, 0x16, 0x16, 0x16, 0x16, /* 3. */ + 0x16, 0x16, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, + 0x04, 0x15, 0x15, 0x15, 0x15, 0x15, 0x15, 0x05, /* 4. */ + 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, + 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, /* 5. */ + 0x05, 0x05, 0x05, 0x04, 0x04, 0x04, 0x04, 0x05, + 0x04, 0x15, 0x15, 0x15, 0x15, 0x15, 0x15, 0x05, /* 6. */ + 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, + 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, /* 7. */ + 0x05, 0x05, 0x05, 0x04, 0x04, 0x04, 0x04, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, /* 8. */ + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, /* 9. */ + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, /* a. */ + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, /* b. */ + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, /* c. */ + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, /* d. */ + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, /* e. */ + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, /* f. */ + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, +}; + +#endif /* } */ diff --git a/source/3rdparty/lua/src/ldblib.c b/source/3rdparty/lua/src/ldblib.c new file mode 100644 index 0000000..bd8df9d --- /dev/null +++ b/source/3rdparty/lua/src/ldblib.c @@ -0,0 +1,408 @@ +/* +** $Id: ldblib.c,v 1.132.1.2 2015/02/19 17:16:55 roberto Exp $ +** Interface from Lua to its debug API +** See Copyright Notice in lua.h +*/ + + +#include +#include +#include + +#define ldblib_c +#define LUA_LIB + +#include "lua.h" + +#include "lauxlib.h" +#include "lualib.h" + + +#define HOOKKEY "_HKEY" + + +static void checkstack (lua_State *L, lua_State *L1, int n) { + if (L != L1 && !lua_checkstack(L1, n)) + luaL_error(L, "stack overflow"); +} + + +static int db_getregistry (lua_State *L) { + lua_pushvalue(L, LUA_REGISTRYINDEX); + return 1; +} + + +static int db_getmetatable (lua_State *L) { + luaL_checkany(L, 1); + if (!lua_getmetatable(L, 1)) { + lua_pushnil(L); /* no metatable */ + } + return 1; +} + + +static int db_setmetatable (lua_State *L) { + int t = lua_type(L, 2); + luaL_argcheck(L, t == LUA_TNIL || t == LUA_TTABLE, 2, + "nil or table expected"); + lua_settop(L, 2); + lua_setmetatable(L, 1); + return 1; /* return 1st argument */ +} + + +static int db_getuservalue (lua_State *L) { + if (lua_type(L, 1) != LUA_TUSERDATA) + lua_pushnil(L); + else + lua_getuservalue(L, 1); + return 1; +} + + +static int db_setuservalue (lua_State *L) { + if (lua_type(L, 1) == LUA_TLIGHTUSERDATA) + luaL_argerror(L, 1, "full userdata expected, got light userdata"); + luaL_checktype(L, 1, LUA_TUSERDATA); + if (!lua_isnoneornil(L, 2)) + luaL_checktype(L, 2, LUA_TTABLE); + lua_settop(L, 2); + lua_setuservalue(L, 1); + return 1; +} + + +static void settabss (lua_State *L, const char *i, const char *v) { + lua_pushstring(L, v); + lua_setfield(L, -2, i); +} + + +static void settabsi (lua_State *L, const char *i, int v) { + lua_pushinteger(L, v); + lua_setfield(L, -2, i); +} + + +static void settabsb (lua_State *L, const char *i, int v) { + lua_pushboolean(L, v); + lua_setfield(L, -2, i); +} + + +static lua_State *getthread (lua_State *L, int *arg) { + if (lua_isthread(L, 1)) { + *arg = 1; + return lua_tothread(L, 1); + } + else { + *arg = 0; + return L; + } +} + + +static void treatstackoption (lua_State *L, lua_State *L1, const char *fname) { + if (L == L1) { + lua_pushvalue(L, -2); + lua_remove(L, -3); + } + else + lua_xmove(L1, L, 1); + lua_setfield(L, -2, fname); +} + + +static int db_getinfo (lua_State *L) { + lua_Debug ar; + int arg; + lua_State *L1 = getthread(L, &arg); + const char *options = luaL_optstring(L, arg+2, "flnStu"); + checkstack(L, L1, 3); + if (lua_isnumber(L, arg+1)) { + if (!lua_getstack(L1, (int)lua_tointeger(L, arg+1), &ar)) { + lua_pushnil(L); /* level out of range */ + return 1; + } + } + else if (lua_isfunction(L, arg+1)) { + lua_pushfstring(L, ">%s", options); + options = lua_tostring(L, -1); + lua_pushvalue(L, arg+1); + lua_xmove(L, L1, 1); + } + else + return luaL_argerror(L, arg+1, "function or level expected"); + if (!lua_getinfo(L1, options, &ar)) + return luaL_argerror(L, arg+2, "invalid option"); + lua_createtable(L, 0, 2); + if (strchr(options, 'S')) { + settabss(L, "source", ar.source); + settabss(L, "short_src", ar.short_src); + settabsi(L, "linedefined", ar.linedefined); + settabsi(L, "lastlinedefined", ar.lastlinedefined); + settabss(L, "what", ar.what); + } + if (strchr(options, 'l')) + settabsi(L, "currentline", ar.currentline); + if (strchr(options, 'u')) { + settabsi(L, "nups", ar.nups); + settabsi(L, "nparams", ar.nparams); + settabsb(L, "isvararg", ar.isvararg); + } + if (strchr(options, 'n')) { + settabss(L, "name", ar.name); + settabss(L, "namewhat", ar.namewhat); + } + if (strchr(options, 't')) + settabsb(L, "istailcall", ar.istailcall); + if (strchr(options, 'L')) + treatstackoption(L, L1, "activelines"); + if (strchr(options, 'f')) + treatstackoption(L, L1, "func"); + return 1; /* return table */ +} + + +static int db_getlocal (lua_State *L) { + int arg; + lua_State *L1 = getthread(L, &arg); + lua_Debug ar; + const char *name; + int nvar = luaL_checkint(L, arg+2); /* local-variable index */ + if (lua_isfunction(L, arg + 1)) { /* function argument? */ + lua_pushvalue(L, arg + 1); /* push function */ + lua_pushstring(L, lua_getlocal(L, NULL, nvar)); /* push local name */ + return 1; + } + else { /* stack-level argument */ + if (!lua_getstack(L1, luaL_checkint(L, arg+1), &ar)) /* out of range? */ + return luaL_argerror(L, arg+1, "level out of range"); + checkstack(L, L1, 1); + name = lua_getlocal(L1, &ar, nvar); + if (name) { + lua_xmove(L1, L, 1); /* push local value */ + lua_pushstring(L, name); /* push name */ + lua_pushvalue(L, -2); /* re-order */ + return 2; + } + else { + lua_pushnil(L); /* no name (nor value) */ + return 1; + } + } +} + + +static int db_setlocal (lua_State *L) { + int arg; + lua_State *L1 = getthread(L, &arg); + lua_Debug ar; + if (!lua_getstack(L1, luaL_checkint(L, arg+1), &ar)) /* out of range? */ + return luaL_argerror(L, arg+1, "level out of range"); + luaL_checkany(L, arg+3); + lua_settop(L, arg+3); + checkstack(L, L1, 1); + lua_xmove(L, L1, 1); + lua_pushstring(L, lua_setlocal(L1, &ar, luaL_checkint(L, arg+2))); + return 1; +} + + +static int auxupvalue (lua_State *L, int get) { + const char *name; + int n = luaL_checkint(L, 2); + luaL_checktype(L, 1, LUA_TFUNCTION); + name = get ? lua_getupvalue(L, 1, n) : lua_setupvalue(L, 1, n); + if (name == NULL) return 0; + lua_pushstring(L, name); + lua_insert(L, -(get+1)); + return get + 1; +} + + +static int db_getupvalue (lua_State *L) { + return auxupvalue(L, 1); +} + + +static int db_setupvalue (lua_State *L) { + luaL_checkany(L, 3); + return auxupvalue(L, 0); +} + + +static int checkupval (lua_State *L, int argf, int argnup) { + lua_Debug ar; + int nup = luaL_checkint(L, argnup); + luaL_checktype(L, argf, LUA_TFUNCTION); + lua_pushvalue(L, argf); + lua_getinfo(L, ">u", &ar); + luaL_argcheck(L, 1 <= nup && nup <= ar.nups, argnup, "invalid upvalue index"); + return nup; +} + + +static int db_upvalueid (lua_State *L) { + int n = checkupval(L, 1, 2); + lua_pushlightuserdata(L, lua_upvalueid(L, 1, n)); + return 1; +} + + +static int db_upvaluejoin (lua_State *L) { + int n1 = checkupval(L, 1, 2); + int n2 = checkupval(L, 3, 4); + luaL_argcheck(L, !lua_iscfunction(L, 1), 1, "Lua function expected"); + luaL_argcheck(L, !lua_iscfunction(L, 3), 3, "Lua function expected"); + lua_upvaluejoin(L, 1, n1, 3, n2); + return 0; +} + + +#define gethooktable(L) luaL_getsubtable(L, LUA_REGISTRYINDEX, HOOKKEY) + + +static void hookf (lua_State *L, lua_Debug *ar) { + static const char *const hooknames[] = + {"call", "return", "line", "count", "tail call"}; + gethooktable(L); + lua_pushthread(L); + lua_rawget(L, -2); + if (lua_isfunction(L, -1)) { + lua_pushstring(L, hooknames[(int)ar->event]); + if (ar->currentline >= 0) + lua_pushinteger(L, ar->currentline); + else lua_pushnil(L); + lua_assert(lua_getinfo(L, "lS", ar)); + lua_call(L, 2, 0); + } +} + + +static int makemask (const char *smask, int count) { + int mask = 0; + if (strchr(smask, 'c')) mask |= LUA_MASKCALL; + if (strchr(smask, 'r')) mask |= LUA_MASKRET; + if (strchr(smask, 'l')) mask |= LUA_MASKLINE; + if (count > 0) mask |= LUA_MASKCOUNT; + return mask; +} + + +static char *unmakemask (int mask, char *smask) { + int i = 0; + if (mask & LUA_MASKCALL) smask[i++] = 'c'; + if (mask & LUA_MASKRET) smask[i++] = 'r'; + if (mask & LUA_MASKLINE) smask[i++] = 'l'; + smask[i] = '\0'; + return smask; +} + + +static int db_sethook (lua_State *L) { + int arg, mask, count; + lua_Hook func; + lua_State *L1 = getthread(L, &arg); + if (lua_isnoneornil(L, arg+1)) { + lua_settop(L, arg+1); + func = NULL; mask = 0; count = 0; /* turn off hooks */ + } + else { + const char *smask = luaL_checkstring(L, arg+2); + luaL_checktype(L, arg+1, LUA_TFUNCTION); + count = luaL_optint(L, arg+3, 0); + func = hookf; mask = makemask(smask, count); + } + if (gethooktable(L) == 0) { /* creating hook table? */ + lua_pushstring(L, "k"); + lua_setfield(L, -2, "__mode"); /** hooktable.__mode = "k" */ + lua_pushvalue(L, -1); + lua_setmetatable(L, -2); /* setmetatable(hooktable) = hooktable */ + } + checkstack(L, L1, 1); + lua_pushthread(L1); lua_xmove(L1, L, 1); + lua_pushvalue(L, arg+1); + lua_rawset(L, -3); /* set new hook */ + lua_sethook(L1, func, mask, count); /* set hooks */ + return 0; +} + + +static int db_gethook (lua_State *L) { + int arg; + lua_State *L1 = getthread(L, &arg); + char buff[5]; + int mask = lua_gethookmask(L1); + lua_Hook hook = lua_gethook(L1); + if (hook != NULL && hook != hookf) /* external hook? */ + lua_pushliteral(L, "external hook"); + else { + gethooktable(L); + checkstack(L, L1, 1); + lua_pushthread(L1); lua_xmove(L1, L, 1); + lua_rawget(L, -2); /* get hook */ + lua_remove(L, -2); /* remove hook table */ + } + lua_pushstring(L, unmakemask(mask, buff)); + lua_pushinteger(L, lua_gethookcount(L1)); + return 3; +} + + +static int db_debug (lua_State *L) { + for (;;) { + char buffer[250]; + luai_writestringerror("%s", "lua_debug> "); + if (fgets(buffer, sizeof(buffer), stdin) == 0 || + strcmp(buffer, "cont\n") == 0) + return 0; + if (luaL_loadbuffer(L, buffer, strlen(buffer), "=(debug command)") || + lua_pcall(L, 0, 0, 0)) + luai_writestringerror("%s\n", lua_tostring(L, -1)); + lua_settop(L, 0); /* remove eventual returns */ + } +} + + +static int db_traceback (lua_State *L) { + int arg; + lua_State *L1 = getthread(L, &arg); + const char *msg = lua_tostring(L, arg + 1); + if (msg == NULL && !lua_isnoneornil(L, arg + 1)) /* non-string 'msg'? */ + lua_pushvalue(L, arg + 1); /* return it untouched */ + else { + int level = luaL_optint(L, arg + 2, (L == L1) ? 1 : 0); + luaL_traceback(L, L1, msg, level); + } + return 1; +} + + +static const luaL_Reg dblib[] = { + {"debug", db_debug}, + {"getuservalue", db_getuservalue}, + {"gethook", db_gethook}, + {"getinfo", db_getinfo}, + {"getlocal", db_getlocal}, + {"getregistry", db_getregistry}, + {"getmetatable", db_getmetatable}, + {"getupvalue", db_getupvalue}, + {"upvaluejoin", db_upvaluejoin}, + {"upvalueid", db_upvalueid}, + {"setuservalue", db_setuservalue}, + {"sethook", db_sethook}, + {"setlocal", db_setlocal}, + {"setmetatable", db_setmetatable}, + {"setupvalue", db_setupvalue}, + {"traceback", db_traceback}, + {NULL, NULL} +}; + + +LUAMOD_API int luaopen_debug (lua_State *L) { + luaL_newlib(L, dblib); + return 1; +} + diff --git a/source/3rdparty/lua/src/ldebug.c b/source/3rdparty/lua/src/ldebug.c new file mode 100644 index 0000000..9611846 --- /dev/null +++ b/source/3rdparty/lua/src/ldebug.c @@ -0,0 +1,610 @@ +/* +** $Id: ldebug.c,v 2.90.1.4 2015/02/19 17:05:13 roberto Exp $ +** Debug Interface +** See Copyright Notice in lua.h +*/ + + +#include +#include +#include + + +#define ldebug_c +#define LUA_CORE + +#include "lua.h" + +#include "lapi.h" +#include "lcode.h" +#include "ldebug.h" +#include "ldo.h" +#include "lfunc.h" +#include "lobject.h" +#include "lopcodes.h" +#include "lstate.h" +#include "lstring.h" +#include "ltable.h" +#include "ltm.h" +#include "lvm.h" + + + +#define noLuaClosure(f) ((f) == NULL || (f)->c.tt == LUA_TCCL) + + +static const char *getfuncname (lua_State *L, CallInfo *ci, const char **name); + + +static int currentpc (CallInfo *ci) { + lua_assert(isLua(ci)); + return pcRel(ci->u.l.savedpc, ci_func(ci)->p); +} + + +static int currentline (CallInfo *ci) { + return getfuncline(ci_func(ci)->p, currentpc(ci)); +} + + +static void swapextra (lua_State *L) { + if (L->status == LUA_YIELD) { + CallInfo *ci = L->ci; /* get function that yielded */ + StkId temp = ci->func; /* exchange its 'func' and 'extra' values */ + ci->func = restorestack(L, ci->extra); + ci->extra = savestack(L, temp); + } +} + + +/* +** this function can be called asynchronous (e.g. during a signal) +*/ +LUA_API int lua_sethook (lua_State *L, lua_Hook func, int mask, int count) { + if (func == NULL || mask == 0) { /* turn off hooks? */ + mask = 0; + func = NULL; + } + if (isLua(L->ci)) + L->oldpc = L->ci->u.l.savedpc; + L->hook = func; + L->basehookcount = count; + resethookcount(L); + L->hookmask = cast_byte(mask); + return 1; +} + + +LUA_API lua_Hook lua_gethook (lua_State *L) { + return L->hook; +} + + +LUA_API int lua_gethookmask (lua_State *L) { + return L->hookmask; +} + + +LUA_API int lua_gethookcount (lua_State *L) { + return L->basehookcount; +} + + +LUA_API int lua_getstack (lua_State *L, int level, lua_Debug *ar) { + int status; + CallInfo *ci; + if (level < 0) return 0; /* invalid (negative) level */ + lua_lock(L); + for (ci = L->ci; level > 0 && ci != &L->base_ci; ci = ci->previous) + level--; + if (level == 0 && ci != &L->base_ci) { /* level found? */ + status = 1; + ar->i_ci = ci; + } + else status = 0; /* no such level */ + lua_unlock(L); + return status; +} + + +static const char *upvalname (Proto *p, int uv) { + TString *s = check_exp(uv < p->sizeupvalues, p->upvalues[uv].name); + if (s == NULL) return "?"; + else return getstr(s); +} + + +static const char *findvararg (CallInfo *ci, int n, StkId *pos) { + int nparams = clLvalue(ci->func)->p->numparams; + if (n >= ci->u.l.base - ci->func - nparams) + return NULL; /* no such vararg */ + else { + *pos = ci->func + nparams + n; + return "(*vararg)"; /* generic name for any vararg */ + } +} + + +static const char *findlocal (lua_State *L, CallInfo *ci, int n, + StkId *pos) { + const char *name = NULL; + StkId base; + if (isLua(ci)) { + if (n < 0) /* access to vararg values? */ + return findvararg(ci, -n, pos); + else { + base = ci->u.l.base; + name = luaF_getlocalname(ci_func(ci)->p, n, currentpc(ci)); + } + } + else + base = ci->func + 1; + if (name == NULL) { /* no 'standard' name? */ + StkId limit = (ci == L->ci) ? L->top : ci->next->func; + if (limit - base >= n && n > 0) /* is 'n' inside 'ci' stack? */ + name = "(*temporary)"; /* generic name for any valid slot */ + else + return NULL; /* no name */ + } + *pos = base + (n - 1); + return name; +} + + +LUA_API const char *lua_getlocal (lua_State *L, const lua_Debug *ar, int n) { + const char *name; + lua_lock(L); + swapextra(L); + if (ar == NULL) { /* information about non-active function? */ + if (!isLfunction(L->top - 1)) /* not a Lua function? */ + name = NULL; + else /* consider live variables at function start (parameters) */ + name = luaF_getlocalname(clLvalue(L->top - 1)->p, n, 0); + } + else { /* active function; get information through 'ar' */ + StkId pos = 0; /* to avoid warnings */ + name = findlocal(L, ar->i_ci, n, &pos); + if (name) { + setobj2s(L, L->top, pos); + api_incr_top(L); + } + } + swapextra(L); + lua_unlock(L); + return name; +} + + +LUA_API const char *lua_setlocal (lua_State *L, const lua_Debug *ar, int n) { + StkId pos = 0; /* to avoid warnings */ + const char *name; + lua_lock(L); + swapextra(L); + name = findlocal(L, ar->i_ci, n, &pos); + if (name) + setobjs2s(L, pos, L->top - 1); + L->top--; /* pop value */ + swapextra(L); + lua_unlock(L); + return name; +} + + +static void funcinfo (lua_Debug *ar, Closure *cl) { + if (noLuaClosure(cl)) { + ar->source = "=[C]"; + ar->linedefined = -1; + ar->lastlinedefined = -1; + ar->what = "C"; + } + else { + Proto *p = cl->l.p; + ar->source = p->source ? getstr(p->source) : "=?"; + ar->linedefined = p->linedefined; + ar->lastlinedefined = p->lastlinedefined; + ar->what = (ar->linedefined == 0) ? "main" : "Lua"; + } + luaO_chunkid(ar->short_src, ar->source, LUA_IDSIZE); +} + + +static void collectvalidlines (lua_State *L, Closure *f) { + if (noLuaClosure(f)) { + setnilvalue(L->top); + api_incr_top(L); + } + else { + int i; + TValue v; + int *lineinfo = f->l.p->lineinfo; + Table *t = luaH_new(L); /* new table to store active lines */ + sethvalue(L, L->top, t); /* push it on stack */ + api_incr_top(L); + setbvalue(&v, 1); /* boolean 'true' to be the value of all indices */ + for (i = 0; i < f->l.p->sizelineinfo; i++) /* for all lines with code */ + luaH_setint(L, t, lineinfo[i], &v); /* table[line] = true */ + } +} + + +static int auxgetinfo (lua_State *L, const char *what, lua_Debug *ar, + Closure *f, CallInfo *ci) { + int status = 1; + for (; *what; what++) { + switch (*what) { + case 'S': { + funcinfo(ar, f); + break; + } + case 'l': { + ar->currentline = (ci && isLua(ci)) ? currentline(ci) : -1; + break; + } + case 'u': { + ar->nups = (f == NULL) ? 0 : f->c.nupvalues; + if (noLuaClosure(f)) { + ar->isvararg = 1; + ar->nparams = 0; + } + else { + ar->isvararg = f->l.p->is_vararg; + ar->nparams = f->l.p->numparams; + } + break; + } + case 't': { + ar->istailcall = (ci) ? ci->callstatus & CIST_TAIL : 0; + break; + } + case 'n': { + /* calling function is a known Lua function? */ + if (ci && !(ci->callstatus & CIST_TAIL) && isLua(ci->previous)) + ar->namewhat = getfuncname(L, ci->previous, &ar->name); + else + ar->namewhat = NULL; + if (ar->namewhat == NULL) { + ar->namewhat = ""; /* not found */ + ar->name = NULL; + } + break; + } + case 'L': + case 'f': /* handled by lua_getinfo */ + break; + default: status = 0; /* invalid option */ + } + } + return status; +} + + +LUA_API int lua_getinfo (lua_State *L, const char *what, lua_Debug *ar) { + int status; + Closure *cl; + CallInfo *ci; + StkId func; + lua_lock(L); + swapextra(L); + if (*what == '>') { + ci = NULL; + func = L->top - 1; + api_check(L, ttisfunction(func), "function expected"); + what++; /* skip the '>' */ + L->top--; /* pop function */ + } + else { + ci = ar->i_ci; + func = ci->func; + lua_assert(ttisfunction(ci->func)); + } + cl = ttisclosure(func) ? clvalue(func) : NULL; + status = auxgetinfo(L, what, ar, cl, ci); + if (strchr(what, 'f')) { + setobjs2s(L, L->top, func); + api_incr_top(L); + } + swapextra(L); + if (strchr(what, 'L')) + collectvalidlines(L, cl); + lua_unlock(L); + return status; +} + + +/* +** {====================================================== +** Symbolic Execution +** ======================================================= +*/ + +static const char *getobjname (Proto *p, int lastpc, int reg, + const char **name); + + +/* +** find a "name" for the RK value 'c' +*/ +static void kname (Proto *p, int pc, int c, const char **name) { + if (ISK(c)) { /* is 'c' a constant? */ + TValue *kvalue = &p->k[INDEXK(c)]; + if (ttisstring(kvalue)) { /* literal constant? */ + *name = svalue(kvalue); /* it is its own name */ + return; + } + /* else no reasonable name found */ + } + else { /* 'c' is a register */ + const char *what = getobjname(p, pc, c, name); /* search for 'c' */ + if (what && *what == 'c') { /* found a constant name? */ + return; /* 'name' already filled */ + } + /* else no reasonable name found */ + } + *name = "?"; /* no reasonable name found */ +} + + +static int filterpc (int pc, int jmptarget) { + if (pc < jmptarget) /* is code conditional (inside a jump)? */ + return -1; /* cannot know who sets that register */ + else return pc; /* current position sets that register */ +} + + +/* +** try to find last instruction before 'lastpc' that modified register 'reg' +*/ +static int findsetreg (Proto *p, int lastpc, int reg) { + int pc; + int setreg = -1; /* keep last instruction that changed 'reg' */ + int jmptarget = 0; /* any code before this address is conditional */ + for (pc = 0; pc < lastpc; pc++) { + Instruction i = p->code[pc]; + OpCode op = GET_OPCODE(i); + int a = GETARG_A(i); + switch (op) { + case OP_LOADNIL: { + int b = GETARG_B(i); + if (a <= reg && reg <= a + b) /* set registers from 'a' to 'a+b' */ + setreg = filterpc(pc, jmptarget); + break; + } + case OP_TFORCALL: { + if (reg >= a + 2) /* affect all regs above its base */ + setreg = filterpc(pc, jmptarget); + break; + } + case OP_CALL: + case OP_TAILCALL: { + if (reg >= a) /* affect all registers above base */ + setreg = filterpc(pc, jmptarget); + break; + } + case OP_JMP: { + int b = GETARG_sBx(i); + int dest = pc + 1 + b; + /* jump is forward and do not skip `lastpc'? */ + if (pc < dest && dest <= lastpc) { + if (dest > jmptarget) + jmptarget = dest; /* update 'jmptarget' */ + } + break; + } + case OP_TEST: { + if (reg == a) /* jumped code can change 'a' */ + setreg = filterpc(pc, jmptarget); + break; + } + default: + if (testAMode(op) && reg == a) /* any instruction that set A */ + setreg = filterpc(pc, jmptarget); + break; + } + } + return setreg; +} + + +static const char *getobjname (Proto *p, int lastpc, int reg, + const char **name) { + int pc; + *name = luaF_getlocalname(p, reg + 1, lastpc); + if (*name) /* is a local? */ + return "local"; + /* else try symbolic execution */ + pc = findsetreg(p, lastpc, reg); + if (pc != -1) { /* could find instruction? */ + Instruction i = p->code[pc]; + OpCode op = GET_OPCODE(i); + switch (op) { + case OP_MOVE: { + int b = GETARG_B(i); /* move from 'b' to 'a' */ + if (b < GETARG_A(i)) + return getobjname(p, pc, b, name); /* get name for 'b' */ + break; + } + case OP_GETTABUP: + case OP_GETTABLE: { + int k = GETARG_C(i); /* key index */ + int t = GETARG_B(i); /* table index */ + const char *vn = (op == OP_GETTABLE) /* name of indexed variable */ + ? luaF_getlocalname(p, t + 1, pc) + : upvalname(p, t); + kname(p, pc, k, name); + return (vn && strcmp(vn, LUA_ENV) == 0) ? "global" : "field"; + } + case OP_GETUPVAL: { + *name = upvalname(p, GETARG_B(i)); + return "upvalue"; + } + case OP_LOADK: + case OP_LOADKX: { + int b = (op == OP_LOADK) ? GETARG_Bx(i) + : GETARG_Ax(p->code[pc + 1]); + if (ttisstring(&p->k[b])) { + *name = svalue(&p->k[b]); + return "constant"; + } + break; + } + case OP_SELF: { + int k = GETARG_C(i); /* key index */ + kname(p, pc, k, name); + return "method"; + } + default: break; /* go through to return NULL */ + } + } + return NULL; /* could not find reasonable name */ +} + + +static const char *getfuncname (lua_State *L, CallInfo *ci, const char **name) { + TMS tm; + Proto *p = ci_func(ci)->p; /* calling function */ + int pc = currentpc(ci); /* calling instruction index */ + Instruction i = p->code[pc]; /* calling instruction */ + switch (GET_OPCODE(i)) { + case OP_CALL: + case OP_TAILCALL: /* get function name */ + return getobjname(p, pc, GETARG_A(i), name); + case OP_TFORCALL: { /* for iterator */ + *name = "for iterator"; + return "for iterator"; + } + /* all other instructions can call only through metamethods */ + case OP_SELF: + case OP_GETTABUP: + case OP_GETTABLE: tm = TM_INDEX; break; + case OP_SETTABUP: + case OP_SETTABLE: tm = TM_NEWINDEX; break; + case OP_EQ: tm = TM_EQ; break; + case OP_ADD: tm = TM_ADD; break; + case OP_SUB: tm = TM_SUB; break; + case OP_MUL: tm = TM_MUL; break; + case OP_DIV: tm = TM_DIV; break; + case OP_MOD: tm = TM_MOD; break; + case OP_POW: tm = TM_POW; break; + case OP_UNM: tm = TM_UNM; break; + case OP_LEN: tm = TM_LEN; break; + case OP_LT: tm = TM_LT; break; + case OP_LE: tm = TM_LE; break; + case OP_CONCAT: tm = TM_CONCAT; break; + default: + return NULL; /* else no useful name can be found */ + } + *name = getstr(G(L)->tmname[tm]); + return "metamethod"; +} + +/* }====================================================== */ + + + +/* +** only ANSI way to check whether a pointer points to an array +** (used only for error messages, so efficiency is not a big concern) +*/ +static int isinstack (CallInfo *ci, const TValue *o) { + StkId p; + for (p = ci->u.l.base; p < ci->top; p++) + if (o == p) return 1; + return 0; +} + + +static const char *getupvalname (CallInfo *ci, const TValue *o, + const char **name) { + LClosure *c = ci_func(ci); + int i; + for (i = 0; i < c->nupvalues; i++) { + if (c->upvals[i]->v == o) { + *name = upvalname(c->p, i); + return "upvalue"; + } + } + return NULL; +} + + +l_noret luaG_typeerror (lua_State *L, const TValue *o, const char *op) { + CallInfo *ci = L->ci; + const char *name = NULL; + const char *t = objtypename(o); + const char *kind = NULL; + if (isLua(ci)) { + kind = getupvalname(ci, o, &name); /* check whether 'o' is an upvalue */ + if (!kind && isinstack(ci, o)) /* no? try a register */ + kind = getobjname(ci_func(ci)->p, currentpc(ci), + cast_int(o - ci->u.l.base), &name); + } + if (kind) + luaG_runerror(L, "attempt to %s %s " LUA_QS " (a %s value)", + op, kind, name, t); + else + luaG_runerror(L, "attempt to %s a %s value", op, t); +} + + +l_noret luaG_concaterror (lua_State *L, StkId p1, StkId p2) { + if (ttisstring(p1) || ttisnumber(p1)) p1 = p2; + lua_assert(!ttisstring(p1) && !ttisnumber(p1)); + luaG_typeerror(L, p1, "concatenate"); +} + + +l_noret luaG_aritherror (lua_State *L, const TValue *p1, const TValue *p2) { + TValue temp; + if (luaV_tonumber(p1, &temp) == NULL) + p2 = p1; /* first operand is wrong */ + luaG_typeerror(L, p2, "perform arithmetic on"); +} + + +l_noret luaG_ordererror (lua_State *L, const TValue *p1, const TValue *p2) { + const char *t1 = objtypename(p1); + const char *t2 = objtypename(p2); + if (t1 == t2) + luaG_runerror(L, "attempt to compare two %s values", t1); + else + luaG_runerror(L, "attempt to compare %s with %s", t1, t2); +} + + +static void addinfo (lua_State *L, const char *msg) { + CallInfo *ci = L->ci; + if (isLua(ci)) { /* is Lua code? */ + char buff[LUA_IDSIZE]; /* add file:line information */ + int line = currentline(ci); + TString *src = ci_func(ci)->p->source; + if (src) + luaO_chunkid(buff, getstr(src), LUA_IDSIZE); + else { /* no source available; use "?" instead */ + buff[0] = '?'; buff[1] = '\0'; + } + luaO_pushfstring(L, "%s:%d: %s", buff, line, msg); + } +} + + +l_noret luaG_errormsg (lua_State *L) { + if (L->errfunc != 0) { /* is there an error handling function? */ + StkId errfunc = restorestack(L, L->errfunc); + if (!ttisfunction(errfunc)) luaD_throw(L, LUA_ERRERR); + setobjs2s(L, L->top, L->top - 1); /* move argument */ + setobjs2s(L, L->top - 1, errfunc); /* push function */ + L->top++; + luaD_call(L, L->top - 2, 1, 0); /* call it */ + } + luaD_throw(L, LUA_ERRRUN); +} + + +l_noret luaG_runerror (lua_State *L, const char *fmt, ...) { + va_list argp; + va_start(argp, fmt); + addinfo(L, luaO_pushvfstring(L, fmt, argp)); + va_end(argp); + luaG_errormsg(L); +} + diff --git a/source/3rdparty/lua/src/ldo.c b/source/3rdparty/lua/src/ldo.c new file mode 100644 index 0000000..e9dd5fa --- /dev/null +++ b/source/3rdparty/lua/src/ldo.c @@ -0,0 +1,681 @@ +/* +** $Id: ldo.c,v 2.108.1.3 2013/11/08 18:22:50 roberto Exp $ +** Stack and Call structure of Lua +** See Copyright Notice in lua.h +*/ + + +#include +#include +#include + +#define ldo_c +#define LUA_CORE + +#include "lua.h" + +#include "lapi.h" +#include "ldebug.h" +#include "ldo.h" +#include "lfunc.h" +#include "lgc.h" +#include "lmem.h" +#include "lobject.h" +#include "lopcodes.h" +#include "lparser.h" +#include "lstate.h" +#include "lstring.h" +#include "ltable.h" +#include "ltm.h" +#include "lundump.h" +#include "lvm.h" +#include "lzio.h" + + + + +/* +** {====================================================== +** Error-recovery functions +** ======================================================= +*/ + +/* +** LUAI_THROW/LUAI_TRY define how Lua does exception handling. By +** default, Lua handles errors with exceptions when compiling as +** C++ code, with _longjmp/_setjmp when asked to use them, and with +** longjmp/setjmp otherwise. +*/ +#if !defined(LUAI_THROW) + +#if defined(__cplusplus) && !defined(LUA_USE_LONGJMP) +/* C++ exceptions */ +#define LUAI_THROW(L,c) throw(c) +#define LUAI_TRY(L,c,a) \ + try { a } catch(...) { if ((c)->status == 0) (c)->status = -1; } +#define luai_jmpbuf int /* dummy variable */ + +#elif defined(LUA_USE_ULONGJMP) +/* in Unix, try _longjmp/_setjmp (more efficient) */ +#define LUAI_THROW(L,c) _longjmp((c)->b, 1) +#define LUAI_TRY(L,c,a) if (_setjmp((c)->b) == 0) { a } +#define luai_jmpbuf jmp_buf + +#else +/* default handling with long jumps */ +#define LUAI_THROW(L,c) longjmp((c)->b, 1) +#define LUAI_TRY(L,c,a) if (setjmp((c)->b) == 0) { a } +#define luai_jmpbuf jmp_buf + +#endif + +#endif + + + +/* chain list of long jump buffers */ +struct lua_longjmp { + struct lua_longjmp *previous; + luai_jmpbuf b; + volatile int status; /* error code */ +}; + + +static void seterrorobj (lua_State *L, int errcode, StkId oldtop) { + switch (errcode) { + case LUA_ERRMEM: { /* memory error? */ + setsvalue2s(L, oldtop, G(L)->memerrmsg); /* reuse preregistered msg. */ + break; + } + case LUA_ERRERR: { + setsvalue2s(L, oldtop, luaS_newliteral(L, "error in error handling")); + break; + } + default: { + setobjs2s(L, oldtop, L->top - 1); /* error message on current top */ + break; + } + } + L->top = oldtop + 1; +} + + +l_noret luaD_throw (lua_State *L, int errcode) { + if (L->errorJmp) { /* thread has an error handler? */ + L->errorJmp->status = errcode; /* set status */ + LUAI_THROW(L, L->errorJmp); /* jump to it */ + } + else { /* thread has no error handler */ + L->status = cast_byte(errcode); /* mark it as dead */ + if (G(L)->mainthread->errorJmp) { /* main thread has a handler? */ + setobjs2s(L, G(L)->mainthread->top++, L->top - 1); /* copy error obj. */ + luaD_throw(G(L)->mainthread, errcode); /* re-throw in main thread */ + } + else { /* no handler at all; abort */ + if (G(L)->panic) { /* panic function? */ + lua_unlock(L); + G(L)->panic(L); /* call it (last chance to jump out) */ + } + abort(); + } + } +} + + +int luaD_rawrunprotected (lua_State *L, Pfunc f, void *ud) { + unsigned short oldnCcalls = L->nCcalls; + struct lua_longjmp lj; + lj.status = LUA_OK; + lj.previous = L->errorJmp; /* chain new error handler */ + L->errorJmp = &lj; + LUAI_TRY(L, &lj, + (*f)(L, ud); + ); + L->errorJmp = lj.previous; /* restore old error handler */ + L->nCcalls = oldnCcalls; + return lj.status; +} + +/* }====================================================== */ + + +static void correctstack (lua_State *L, TValue *oldstack) { + CallInfo *ci; + GCObject *up; + L->top = (L->top - oldstack) + L->stack; + for (up = L->openupval; up != NULL; up = up->gch.next) + gco2uv(up)->v = (gco2uv(up)->v - oldstack) + L->stack; + for (ci = L->ci; ci != NULL; ci = ci->previous) { + ci->top = (ci->top - oldstack) + L->stack; + ci->func = (ci->func - oldstack) + L->stack; + if (isLua(ci)) + ci->u.l.base = (ci->u.l.base - oldstack) + L->stack; + } +} + + +/* some space for error handling */ +#define ERRORSTACKSIZE (LUAI_MAXSTACK + 200) + + +void luaD_reallocstack (lua_State *L, int newsize) { + TValue *oldstack = L->stack; + int lim = L->stacksize; + lua_assert(newsize <= LUAI_MAXSTACK || newsize == ERRORSTACKSIZE); + lua_assert(L->stack_last - L->stack == L->stacksize - EXTRA_STACK); + luaM_reallocvector(L, L->stack, L->stacksize, newsize, TValue); + for (; lim < newsize; lim++) + setnilvalue(L->stack + lim); /* erase new segment */ + L->stacksize = newsize; + L->stack_last = L->stack + newsize - EXTRA_STACK; + correctstack(L, oldstack); +} + + +void luaD_growstack (lua_State *L, int n) { + int size = L->stacksize; + if (size > LUAI_MAXSTACK) /* error after extra size? */ + luaD_throw(L, LUA_ERRERR); + else { + int needed = cast_int(L->top - L->stack) + n + EXTRA_STACK; + int newsize = 2 * size; + if (newsize > LUAI_MAXSTACK) newsize = LUAI_MAXSTACK; + if (newsize < needed) newsize = needed; + if (newsize > LUAI_MAXSTACK) { /* stack overflow? */ + luaD_reallocstack(L, ERRORSTACKSIZE); + luaG_runerror(L, "stack overflow"); + } + else + luaD_reallocstack(L, newsize); + } +} + + +static int stackinuse (lua_State *L) { + CallInfo *ci; + StkId lim = L->top; + for (ci = L->ci; ci != NULL; ci = ci->previous) { + lua_assert(ci->top <= L->stack_last); + if (lim < ci->top) lim = ci->top; + } + return cast_int(lim - L->stack) + 1; /* part of stack in use */ +} + + +void luaD_shrinkstack (lua_State *L) { + int inuse = stackinuse(L); + int goodsize = inuse + (inuse / 8) + 2*EXTRA_STACK; + if (goodsize > LUAI_MAXSTACK) goodsize = LUAI_MAXSTACK; + if (inuse > LUAI_MAXSTACK || /* handling stack overflow? */ + goodsize >= L->stacksize) /* would grow instead of shrink? */ + condmovestack(L); /* don't change stack (change only for debugging) */ + else + luaD_reallocstack(L, goodsize); /* shrink it */ +} + + +void luaD_hook (lua_State *L, int event, int line) { + lua_Hook hook = L->hook; + if (hook && L->allowhook) { + CallInfo *ci = L->ci; + ptrdiff_t top = savestack(L, L->top); + ptrdiff_t ci_top = savestack(L, ci->top); + lua_Debug ar; + ar.event = event; + ar.currentline = line; + ar.i_ci = ci; + luaD_checkstack(L, LUA_MINSTACK); /* ensure minimum stack size */ + ci->top = L->top + LUA_MINSTACK; + lua_assert(ci->top <= L->stack_last); + L->allowhook = 0; /* cannot call hooks inside a hook */ + ci->callstatus |= CIST_HOOKED; + lua_unlock(L); + (*hook)(L, &ar); + lua_lock(L); + lua_assert(!L->allowhook); + L->allowhook = 1; + ci->top = restorestack(L, ci_top); + L->top = restorestack(L, top); + ci->callstatus &= ~CIST_HOOKED; + } +} + + +static void callhook (lua_State *L, CallInfo *ci) { + int hook = LUA_HOOKCALL; + ci->u.l.savedpc++; /* hooks assume 'pc' is already incremented */ + if (isLua(ci->previous) && + GET_OPCODE(*(ci->previous->u.l.savedpc - 1)) == OP_TAILCALL) { + ci->callstatus |= CIST_TAIL; + hook = LUA_HOOKTAILCALL; + } + luaD_hook(L, hook, -1); + ci->u.l.savedpc--; /* correct 'pc' */ +} + + +static StkId adjust_varargs (lua_State *L, Proto *p, int actual) { + int i; + int nfixargs = p->numparams; + StkId base, fixed; + lua_assert(actual >= nfixargs); + /* move fixed parameters to final position */ + luaD_checkstack(L, p->maxstacksize); /* check again for new 'base' */ + fixed = L->top - actual; /* first fixed argument */ + base = L->top; /* final position of first argument */ + for (i=0; itop++, fixed + i); + setnilvalue(fixed + i); + } + return base; +} + + +static StkId tryfuncTM (lua_State *L, StkId func) { + const TValue *tm = luaT_gettmbyobj(L, func, TM_CALL); + StkId p; + ptrdiff_t funcr = savestack(L, func); + if (!ttisfunction(tm)) + luaG_typeerror(L, func, "call"); + /* Open a hole inside the stack at `func' */ + for (p = L->top; p > func; p--) setobjs2s(L, p, p-1); + incr_top(L); + func = restorestack(L, funcr); /* previous call may change stack */ + setobj2s(L, func, tm); /* tag method is the new function to be called */ + return func; +} + + + +#define next_ci(L) (L->ci = (L->ci->next ? L->ci->next : luaE_extendCI(L))) + + +/* +** returns true if function has been executed (C function) +*/ +int luaD_precall (lua_State *L, StkId func, int nresults) { + lua_CFunction f; + CallInfo *ci; + int n; /* number of arguments (Lua) or returns (C) */ + ptrdiff_t funcr = savestack(L, func); + switch (ttype(func)) { + case LUA_TLCF: /* light C function */ + f = fvalue(func); + goto Cfunc; + case LUA_TCCL: { /* C closure */ + f = clCvalue(func)->f; + Cfunc: + luaD_checkstack(L, LUA_MINSTACK); /* ensure minimum stack size */ + ci = next_ci(L); /* now 'enter' new function */ + ci->nresults = nresults; + ci->func = restorestack(L, funcr); + ci->top = L->top + LUA_MINSTACK; + lua_assert(ci->top <= L->stack_last); + ci->callstatus = 0; + luaC_checkGC(L); /* stack grow uses memory */ + if (L->hookmask & LUA_MASKCALL) + luaD_hook(L, LUA_HOOKCALL, -1); + lua_unlock(L); + n = (*f)(L); /* do the actual call */ + lua_lock(L); + api_checknelems(L, n); + luaD_poscall(L, L->top - n); + return 1; + } + case LUA_TLCL: { /* Lua function: prepare its call */ + StkId base; + Proto *p = clLvalue(func)->p; + n = cast_int(L->top - func) - 1; /* number of real arguments */ + luaD_checkstack(L, p->maxstacksize); + for (; n < p->numparams; n++) + setnilvalue(L->top++); /* complete missing arguments */ + if (!p->is_vararg) { + func = restorestack(L, funcr); + base = func + 1; + } + else { + base = adjust_varargs(L, p, n); + func = restorestack(L, funcr); /* previous call can change stack */ + } + ci = next_ci(L); /* now 'enter' new function */ + ci->nresults = nresults; + ci->func = func; + ci->u.l.base = base; + ci->top = base + p->maxstacksize; + lua_assert(ci->top <= L->stack_last); + ci->u.l.savedpc = p->code; /* starting point */ + ci->callstatus = CIST_LUA; + L->top = ci->top; + luaC_checkGC(L); /* stack grow uses memory */ + if (L->hookmask & LUA_MASKCALL) + callhook(L, ci); + return 0; + } + default: { /* not a function */ + func = tryfuncTM(L, func); /* retry with 'function' tag method */ + return luaD_precall(L, func, nresults); /* now it must be a function */ + } + } +} + + +int luaD_poscall (lua_State *L, StkId firstResult) { + StkId res; + int wanted, i; + CallInfo *ci = L->ci; + if (L->hookmask & (LUA_MASKRET | LUA_MASKLINE)) { + if (L->hookmask & LUA_MASKRET) { + ptrdiff_t fr = savestack(L, firstResult); /* hook may change stack */ + luaD_hook(L, LUA_HOOKRET, -1); + firstResult = restorestack(L, fr); + } + L->oldpc = ci->previous->u.l.savedpc; /* 'oldpc' for caller function */ + } + res = ci->func; /* res == final position of 1st result */ + wanted = ci->nresults; + L->ci = ci = ci->previous; /* back to caller */ + /* move results to correct place */ + for (i = wanted; i != 0 && firstResult < L->top; i--) + setobjs2s(L, res++, firstResult++); + while (i-- > 0) + setnilvalue(res++); + L->top = res; + return (wanted - LUA_MULTRET); /* 0 iff wanted == LUA_MULTRET */ +} + + +/* +** Call a function (C or Lua). The function to be called is at *func. +** The arguments are on the stack, right after the function. +** When returns, all the results are on the stack, starting at the original +** function position. +*/ +void luaD_call (lua_State *L, StkId func, int nResults, int allowyield) { + if (++L->nCcalls >= LUAI_MAXCCALLS) { + if (L->nCcalls == LUAI_MAXCCALLS) + luaG_runerror(L, "C stack overflow"); + else if (L->nCcalls >= (LUAI_MAXCCALLS + (LUAI_MAXCCALLS>>3))) + luaD_throw(L, LUA_ERRERR); /* error while handing stack error */ + } + if (!allowyield) L->nny++; + if (!luaD_precall(L, func, nResults)) /* is a Lua function? */ + luaV_execute(L); /* call it */ + if (!allowyield) L->nny--; + L->nCcalls--; +} + + +static void finishCcall (lua_State *L) { + CallInfo *ci = L->ci; + int n; + lua_assert(ci->u.c.k != NULL); /* must have a continuation */ + lua_assert(L->nny == 0); + if (ci->callstatus & CIST_YPCALL) { /* was inside a pcall? */ + ci->callstatus &= ~CIST_YPCALL; /* finish 'lua_pcall' */ + L->errfunc = ci->u.c.old_errfunc; + } + /* finish 'lua_callk'/'lua_pcall' */ + adjustresults(L, ci->nresults); + /* call continuation function */ + if (!(ci->callstatus & CIST_STAT)) /* no call status? */ + ci->u.c.status = LUA_YIELD; /* 'default' status */ + lua_assert(ci->u.c.status != LUA_OK); + ci->callstatus = (ci->callstatus & ~(CIST_YPCALL | CIST_STAT)) | CIST_YIELDED; + lua_unlock(L); + n = (*ci->u.c.k)(L); + lua_lock(L); + api_checknelems(L, n); + /* finish 'luaD_precall' */ + luaD_poscall(L, L->top - n); +} + + +static void unroll (lua_State *L, void *ud) { + UNUSED(ud); + for (;;) { + if (L->ci == &L->base_ci) /* stack is empty? */ + return; /* coroutine finished normally */ + if (!isLua(L->ci)) /* C function? */ + finishCcall(L); + else { /* Lua function */ + luaV_finishOp(L); /* finish interrupted instruction */ + luaV_execute(L); /* execute down to higher C 'boundary' */ + } + } +} + + +/* +** check whether thread has a suspended protected call +*/ +static CallInfo *findpcall (lua_State *L) { + CallInfo *ci; + for (ci = L->ci; ci != NULL; ci = ci->previous) { /* search for a pcall */ + if (ci->callstatus & CIST_YPCALL) + return ci; + } + return NULL; /* no pending pcall */ +} + + +static int recover (lua_State *L, int status) { + StkId oldtop; + CallInfo *ci = findpcall(L); + if (ci == NULL) return 0; /* no recovery point */ + /* "finish" luaD_pcall */ + oldtop = restorestack(L, ci->extra); + luaF_close(L, oldtop); + seterrorobj(L, status, oldtop); + L->ci = ci; + L->allowhook = ci->u.c.old_allowhook; + L->nny = 0; /* should be zero to be yieldable */ + luaD_shrinkstack(L); + L->errfunc = ci->u.c.old_errfunc; + ci->callstatus |= CIST_STAT; /* call has error status */ + ci->u.c.status = status; /* (here it is) */ + return 1; /* continue running the coroutine */ +} + + +/* +** signal an error in the call to 'resume', not in the execution of the +** coroutine itself. (Such errors should not be handled by any coroutine +** error handler and should not kill the coroutine.) +*/ +static l_noret resume_error (lua_State *L, const char *msg, StkId firstArg) { + L->top = firstArg; /* remove args from the stack */ + setsvalue2s(L, L->top, luaS_new(L, msg)); /* push error message */ + api_incr_top(L); + luaD_throw(L, -1); /* jump back to 'lua_resume' */ +} + + +/* +** do the work for 'lua_resume' in protected mode +*/ +static void resume (lua_State *L, void *ud) { + int nCcalls = L->nCcalls; + StkId firstArg = cast(StkId, ud); + CallInfo *ci = L->ci; + if (nCcalls >= LUAI_MAXCCALLS) + resume_error(L, "C stack overflow", firstArg); + if (L->status == LUA_OK) { /* may be starting a coroutine */ + if (ci != &L->base_ci) /* not in base level? */ + resume_error(L, "cannot resume non-suspended coroutine", firstArg); + /* coroutine is in base level; start running it */ + if (!luaD_precall(L, firstArg - 1, LUA_MULTRET)) /* Lua function? */ + luaV_execute(L); /* call it */ + } + else if (L->status != LUA_YIELD) + resume_error(L, "cannot resume dead coroutine", firstArg); + else { /* resuming from previous yield */ + L->status = LUA_OK; + ci->func = restorestack(L, ci->extra); + if (isLua(ci)) /* yielded inside a hook? */ + luaV_execute(L); /* just continue running Lua code */ + else { /* 'common' yield */ + if (ci->u.c.k != NULL) { /* does it have a continuation? */ + int n; + ci->u.c.status = LUA_YIELD; /* 'default' status */ + ci->callstatus |= CIST_YIELDED; + lua_unlock(L); + n = (*ci->u.c.k)(L); /* call continuation */ + lua_lock(L); + api_checknelems(L, n); + firstArg = L->top - n; /* yield results come from continuation */ + } + luaD_poscall(L, firstArg); /* finish 'luaD_precall' */ + } + unroll(L, NULL); + } + lua_assert(nCcalls == L->nCcalls); +} + + +LUA_API int lua_resume (lua_State *L, lua_State *from, int nargs) { + int status; + int oldnny = L->nny; /* save 'nny' */ + lua_lock(L); + luai_userstateresume(L, nargs); + L->nCcalls = (from) ? from->nCcalls + 1 : 1; + L->nny = 0; /* allow yields */ + api_checknelems(L, (L->status == LUA_OK) ? nargs + 1 : nargs); + status = luaD_rawrunprotected(L, resume, L->top - nargs); + if (status == -1) /* error calling 'lua_resume'? */ + status = LUA_ERRRUN; + else { /* yield or regular error */ + while (status != LUA_OK && status != LUA_YIELD) { /* error? */ + if (recover(L, status)) /* recover point? */ + status = luaD_rawrunprotected(L, unroll, NULL); /* run continuation */ + else { /* unrecoverable error */ + L->status = cast_byte(status); /* mark thread as `dead' */ + seterrorobj(L, status, L->top); + L->ci->top = L->top; + break; + } + } + lua_assert(status == L->status); + } + L->nny = oldnny; /* restore 'nny' */ + L->nCcalls--; + lua_assert(L->nCcalls == ((from) ? from->nCcalls : 0)); + lua_unlock(L); + return status; +} + + +LUA_API int lua_yieldk (lua_State *L, int nresults, int ctx, lua_CFunction k) { + CallInfo *ci = L->ci; + luai_userstateyield(L, nresults); + lua_lock(L); + api_checknelems(L, nresults); + if (L->nny > 0) { + if (L != G(L)->mainthread) + luaG_runerror(L, "attempt to yield across a C-call boundary"); + else + luaG_runerror(L, "attempt to yield from outside a coroutine"); + } + L->status = LUA_YIELD; + ci->extra = savestack(L, ci->func); /* save current 'func' */ + if (isLua(ci)) { /* inside a hook? */ + api_check(L, k == NULL, "hooks cannot continue after yielding"); + } + else { + if ((ci->u.c.k = k) != NULL) /* is there a continuation? */ + ci->u.c.ctx = ctx; /* save context */ + ci->func = L->top - nresults - 1; /* protect stack below results */ + luaD_throw(L, LUA_YIELD); + } + lua_assert(ci->callstatus & CIST_HOOKED); /* must be inside a hook */ + lua_unlock(L); + return 0; /* return to 'luaD_hook' */ +} + + +int luaD_pcall (lua_State *L, Pfunc func, void *u, + ptrdiff_t old_top, ptrdiff_t ef) { + int status; + CallInfo *old_ci = L->ci; + lu_byte old_allowhooks = L->allowhook; + unsigned short old_nny = L->nny; + ptrdiff_t old_errfunc = L->errfunc; + L->errfunc = ef; + status = luaD_rawrunprotected(L, func, u); + if (status != LUA_OK) { /* an error occurred? */ + StkId oldtop = restorestack(L, old_top); + luaF_close(L, oldtop); /* close possible pending closures */ + seterrorobj(L, status, oldtop); + L->ci = old_ci; + L->allowhook = old_allowhooks; + L->nny = old_nny; + luaD_shrinkstack(L); + } + L->errfunc = old_errfunc; + return status; +} + + + +/* +** Execute a protected parser. +*/ +struct SParser { /* data to `f_parser' */ + ZIO *z; + Mbuffer buff; /* dynamic structure used by the scanner */ + Dyndata dyd; /* dynamic structures used by the parser */ + const char *mode; + const char *name; +}; + + +static void checkmode (lua_State *L, const char *mode, const char *x) { + if (mode && strchr(mode, x[0]) == NULL) { + luaO_pushfstring(L, + "attempt to load a %s chunk (mode is " LUA_QS ")", x, mode); + luaD_throw(L, LUA_ERRSYNTAX); + } +} + + +static void f_parser (lua_State *L, void *ud) { + int i; + Closure *cl; + struct SParser *p = cast(struct SParser *, ud); + int c = zgetc(p->z); /* read first character */ + if (c == LUA_SIGNATURE[0]) { + checkmode(L, p->mode, "binary"); + cl = luaU_undump(L, p->z, &p->buff, p->name); + } + else { + checkmode(L, p->mode, "text"); + cl = luaY_parser(L, p->z, &p->buff, &p->dyd, p->name, c); + } + lua_assert(cl->l.nupvalues == cl->l.p->sizeupvalues); + for (i = 0; i < cl->l.nupvalues; i++) { /* initialize upvalues */ + UpVal *up = luaF_newupval(L); + cl->l.upvals[i] = up; + luaC_objbarrier(L, cl, up); + } +} + + +int luaD_protectedparser (lua_State *L, ZIO *z, const char *name, + const char *mode) { + struct SParser p; + int status; + L->nny++; /* cannot yield during parsing */ + p.z = z; p.name = name; p.mode = mode; + p.dyd.actvar.arr = NULL; p.dyd.actvar.size = 0; + p.dyd.gt.arr = NULL; p.dyd.gt.size = 0; + p.dyd.label.arr = NULL; p.dyd.label.size = 0; + luaZ_initbuffer(L, &p.buff); + status = luaD_pcall(L, f_parser, &p, savestack(L, L->top), L->errfunc); + luaZ_freebuffer(L, &p.buff); + luaM_freearray(L, p.dyd.actvar.arr, p.dyd.actvar.size); + luaM_freearray(L, p.dyd.gt.arr, p.dyd.gt.size); + luaM_freearray(L, p.dyd.label.arr, p.dyd.label.size); + L->nny--; + return status; +} + + diff --git a/source/3rdparty/lua/src/ldump.c b/source/3rdparty/lua/src/ldump.c new file mode 100644 index 0000000..61fa2cd --- /dev/null +++ b/source/3rdparty/lua/src/ldump.c @@ -0,0 +1,173 @@ +/* +** $Id: ldump.c,v 2.17.1.1 2013/04/12 18:48:47 roberto Exp $ +** save precompiled Lua chunks +** See Copyright Notice in lua.h +*/ + +#include + +#define ldump_c +#define LUA_CORE + +#include "lua.h" + +#include "lobject.h" +#include "lstate.h" +#include "lundump.h" + +typedef struct { + lua_State* L; + lua_Writer writer; + void* data; + int strip; + int status; +} DumpState; + +#define DumpMem(b,n,size,D) DumpBlock(b,(n)*(size),D) +#define DumpVar(x,D) DumpMem(&x,1,sizeof(x),D) + +static void DumpBlock(const void* b, size_t size, DumpState* D) +{ + if (D->status==0) + { + lua_unlock(D->L); + D->status=(*D->writer)(D->L,b,size,D->data); + lua_lock(D->L); + } +} + +static void DumpChar(int y, DumpState* D) +{ + char x=(char)y; + DumpVar(x,D); +} + +static void DumpInt(int x, DumpState* D) +{ + DumpVar(x,D); +} + +static void DumpNumber(lua_Number x, DumpState* D) +{ + DumpVar(x,D); +} + +static void DumpVector(const void* b, int n, size_t size, DumpState* D) +{ + DumpInt(n,D); + DumpMem(b,n,size,D); +} + +static void DumpString(const TString* s, DumpState* D) +{ + if (s==NULL) + { + size_t size=0; + DumpVar(size,D); + } + else + { + size_t size=s->tsv.len+1; /* include trailing '\0' */ + DumpVar(size,D); + DumpBlock(getstr(s),size*sizeof(char),D); + } +} + +#define DumpCode(f,D) DumpVector(f->code,f->sizecode,sizeof(Instruction),D) + +static void DumpFunction(const Proto* f, DumpState* D); + +static void DumpConstants(const Proto* f, DumpState* D) +{ + int i,n=f->sizek; + DumpInt(n,D); + for (i=0; ik[i]; + DumpChar(ttypenv(o),D); + switch (ttypenv(o)) + { + case LUA_TNIL: + break; + case LUA_TBOOLEAN: + DumpChar(bvalue(o),D); + break; + case LUA_TNUMBER: + DumpNumber(nvalue(o),D); + break; + case LUA_TSTRING: + DumpString(rawtsvalue(o),D); + break; + default: lua_assert(0); + } + } + n=f->sizep; + DumpInt(n,D); + for (i=0; ip[i],D); +} + +static void DumpUpvalues(const Proto* f, DumpState* D) +{ + int i,n=f->sizeupvalues; + DumpInt(n,D); + for (i=0; iupvalues[i].instack,D); + DumpChar(f->upvalues[i].idx,D); + } +} + +static void DumpDebug(const Proto* f, DumpState* D) +{ + int i,n; + DumpString((D->strip) ? NULL : f->source,D); + n= (D->strip) ? 0 : f->sizelineinfo; + DumpVector(f->lineinfo,n,sizeof(int),D); + n= (D->strip) ? 0 : f->sizelocvars; + DumpInt(n,D); + for (i=0; ilocvars[i].varname,D); + DumpInt(f->locvars[i].startpc,D); + DumpInt(f->locvars[i].endpc,D); + } + n= (D->strip) ? 0 : f->sizeupvalues; + DumpInt(n,D); + for (i=0; iupvalues[i].name,D); +} + +static void DumpFunction(const Proto* f, DumpState* D) +{ + DumpInt(f->linedefined,D); + DumpInt(f->lastlinedefined,D); + DumpChar(f->numparams,D); + DumpChar(f->is_vararg,D); + DumpChar(f->maxstacksize,D); + DumpCode(f,D); + DumpConstants(f,D); + DumpUpvalues(f,D); + DumpDebug(f,D); +} + +static void DumpHeader(DumpState* D) +{ + lu_byte h[LUAC_HEADERSIZE]; + luaU_header(h); + DumpBlock(h,LUAC_HEADERSIZE,D); +} + +/* +** dump Lua function as precompiled chunk +*/ +int luaU_dump (lua_State* L, const Proto* f, lua_Writer w, void* data, int strip) +{ + DumpState D; + D.L=L; + D.writer=w; + D.data=data; + D.strip=strip; + D.status=0; + DumpHeader(&D); + DumpFunction(f,&D); + return D.status; +} diff --git a/source/3rdparty/lua/src/lfunc.c b/source/3rdparty/lua/src/lfunc.c new file mode 100644 index 0000000..e90e152 --- /dev/null +++ b/source/3rdparty/lua/src/lfunc.c @@ -0,0 +1,161 @@ +/* +** $Id: lfunc.c,v 2.30.1.1 2013/04/12 18:48:47 roberto Exp $ +** Auxiliary functions to manipulate prototypes and closures +** See Copyright Notice in lua.h +*/ + + +#include + +#define lfunc_c +#define LUA_CORE + +#include "lua.h" + +#include "lfunc.h" +#include "lgc.h" +#include "lmem.h" +#include "lobject.h" +#include "lstate.h" + + + +Closure *luaF_newCclosure (lua_State *L, int n) { + Closure *c = &luaC_newobj(L, LUA_TCCL, sizeCclosure(n), NULL, 0)->cl; + c->c.nupvalues = cast_byte(n); + return c; +} + + +Closure *luaF_newLclosure (lua_State *L, int n) { + Closure *c = &luaC_newobj(L, LUA_TLCL, sizeLclosure(n), NULL, 0)->cl; + c->l.p = NULL; + c->l.nupvalues = cast_byte(n); + while (n--) c->l.upvals[n] = NULL; + return c; +} + + +UpVal *luaF_newupval (lua_State *L) { + UpVal *uv = &luaC_newobj(L, LUA_TUPVAL, sizeof(UpVal), NULL, 0)->uv; + uv->v = &uv->u.value; + setnilvalue(uv->v); + return uv; +} + + +UpVal *luaF_findupval (lua_State *L, StkId level) { + global_State *g = G(L); + GCObject **pp = &L->openupval; + UpVal *p; + UpVal *uv; + while (*pp != NULL && (p = gco2uv(*pp))->v >= level) { + GCObject *o = obj2gco(p); + lua_assert(p->v != &p->u.value); + lua_assert(!isold(o) || isold(obj2gco(L))); + if (p->v == level) { /* found a corresponding upvalue? */ + if (isdead(g, o)) /* is it dead? */ + changewhite(o); /* resurrect it */ + return p; + } + pp = &p->next; + } + /* not found: create a new one */ + uv = &luaC_newobj(L, LUA_TUPVAL, sizeof(UpVal), pp, 0)->uv; + uv->v = level; /* current value lives in the stack */ + uv->u.l.prev = &g->uvhead; /* double link it in `uvhead' list */ + uv->u.l.next = g->uvhead.u.l.next; + uv->u.l.next->u.l.prev = uv; + g->uvhead.u.l.next = uv; + lua_assert(uv->u.l.next->u.l.prev == uv && uv->u.l.prev->u.l.next == uv); + return uv; +} + + +static void unlinkupval (UpVal *uv) { + lua_assert(uv->u.l.next->u.l.prev == uv && uv->u.l.prev->u.l.next == uv); + uv->u.l.next->u.l.prev = uv->u.l.prev; /* remove from `uvhead' list */ + uv->u.l.prev->u.l.next = uv->u.l.next; +} + + +void luaF_freeupval (lua_State *L, UpVal *uv) { + if (uv->v != &uv->u.value) /* is it open? */ + unlinkupval(uv); /* remove from open list */ + luaM_free(L, uv); /* free upvalue */ +} + + +void luaF_close (lua_State *L, StkId level) { + UpVal *uv; + global_State *g = G(L); + while (L->openupval != NULL && (uv = gco2uv(L->openupval))->v >= level) { + GCObject *o = obj2gco(uv); + lua_assert(!isblack(o) && uv->v != &uv->u.value); + L->openupval = uv->next; /* remove from `open' list */ + if (isdead(g, o)) + luaF_freeupval(L, uv); /* free upvalue */ + else { + unlinkupval(uv); /* remove upvalue from 'uvhead' list */ + setobj(L, &uv->u.value, uv->v); /* move value to upvalue slot */ + uv->v = &uv->u.value; /* now current value lives here */ + gch(o)->next = g->allgc; /* link upvalue into 'allgc' list */ + g->allgc = o; + luaC_checkupvalcolor(g, uv); + } + } +} + + +Proto *luaF_newproto (lua_State *L) { + Proto *f = &luaC_newobj(L, LUA_TPROTO, sizeof(Proto), NULL, 0)->p; + f->k = NULL; + f->sizek = 0; + f->p = NULL; + f->sizep = 0; + f->code = NULL; + f->cache = NULL; + f->sizecode = 0; + f->lineinfo = NULL; + f->sizelineinfo = 0; + f->upvalues = NULL; + f->sizeupvalues = 0; + f->numparams = 0; + f->is_vararg = 0; + f->maxstacksize = 0; + f->locvars = NULL; + f->sizelocvars = 0; + f->linedefined = 0; + f->lastlinedefined = 0; + f->source = NULL; + return f; +} + + +void luaF_freeproto (lua_State *L, Proto *f) { + luaM_freearray(L, f->code, f->sizecode); + luaM_freearray(L, f->p, f->sizep); + luaM_freearray(L, f->k, f->sizek); + luaM_freearray(L, f->lineinfo, f->sizelineinfo); + luaM_freearray(L, f->locvars, f->sizelocvars); + luaM_freearray(L, f->upvalues, f->sizeupvalues); + luaM_free(L, f); +} + + +/* +** Look for n-th local variable at line `line' in function `func'. +** Returns NULL if not found. +*/ +const char *luaF_getlocalname (const Proto *f, int local_number, int pc) { + int i; + for (i = 0; isizelocvars && f->locvars[i].startpc <= pc; i++) { + if (pc < f->locvars[i].endpc) { /* is variable active? */ + local_number--; + if (local_number == 0) + return getstr(f->locvars[i].varname); + } + } + return NULL; /* not found */ +} + diff --git a/source/3rdparty/lua/src/lgc.c b/source/3rdparty/lua/src/lgc.c new file mode 100644 index 0000000..553fd17 --- /dev/null +++ b/source/3rdparty/lua/src/lgc.c @@ -0,0 +1,1220 @@ +/* +** $Id: lgc.c,v 2.140.1.3 2014/09/01 16:55:08 roberto Exp $ +** Garbage Collector +** See Copyright Notice in lua.h +*/ + +#include + +#define lgc_c +#define LUA_CORE + +#include "lua.h" + +#include "ldebug.h" +#include "ldo.h" +#include "lfunc.h" +#include "lgc.h" +#include "lmem.h" +#include "lobject.h" +#include "lstate.h" +#include "lstring.h" +#include "ltable.h" +#include "ltm.h" + + + +/* +** cost of sweeping one element (the size of a small object divided +** by some adjust for the sweep speed) +*/ +#define GCSWEEPCOST ((sizeof(TString) + 4) / 4) + +/* maximum number of elements to sweep in each single step */ +#define GCSWEEPMAX (cast_int((GCSTEPSIZE / GCSWEEPCOST) / 4)) + +/* maximum number of finalizers to call in each GC step */ +#define GCFINALIZENUM 4 + + +/* +** macro to adjust 'stepmul': 'stepmul' is actually used like +** 'stepmul / STEPMULADJ' (value chosen by tests) +*/ +#define STEPMULADJ 200 + + +/* +** macro to adjust 'pause': 'pause' is actually used like +** 'pause / PAUSEADJ' (value chosen by tests) +*/ +#define PAUSEADJ 100 + + +/* +** 'makewhite' erases all color bits plus the old bit and then +** sets only the current white bit +*/ +#define maskcolors (~(bit2mask(BLACKBIT, OLDBIT) | WHITEBITS)) +#define makewhite(g,x) \ + (gch(x)->marked = cast_byte((gch(x)->marked & maskcolors) | luaC_white(g))) + +#define white2gray(x) resetbits(gch(x)->marked, WHITEBITS) +#define black2gray(x) resetbit(gch(x)->marked, BLACKBIT) + + +#define isfinalized(x) testbit(gch(x)->marked, FINALIZEDBIT) + +#define checkdeadkey(n) lua_assert(!ttisdeadkey(gkey(n)) || ttisnil(gval(n))) + + +#define checkconsistency(obj) \ + lua_longassert(!iscollectable(obj) || righttt(obj)) + + +#define markvalue(g,o) { checkconsistency(o); \ + if (valiswhite(o)) reallymarkobject(g,gcvalue(o)); } + +#define markobject(g,t) { if ((t) && iswhite(obj2gco(t))) \ + reallymarkobject(g, obj2gco(t)); } + +static void reallymarkobject (global_State *g, GCObject *o); + + +/* +** {====================================================== +** Generic functions +** ======================================================= +*/ + + +/* +** one after last element in a hash array +*/ +#define gnodelast(h) gnode(h, cast(size_t, sizenode(h))) + + +/* +** link table 'h' into list pointed by 'p' +*/ +#define linktable(h,p) ((h)->gclist = *(p), *(p) = obj2gco(h)) + + +/* +** if key is not marked, mark its entry as dead (therefore removing it +** from the table) +*/ +static void removeentry (Node *n) { + lua_assert(ttisnil(gval(n))); + if (valiswhite(gkey(n))) + setdeadvalue(gkey(n)); /* unused and unmarked key; remove it */ +} + + +/* +** tells whether a key or value can be cleared from a weak +** table. Non-collectable objects are never removed from weak +** tables. Strings behave as `values', so are never removed too. for +** other objects: if really collected, cannot keep them; for objects +** being finalized, keep them in keys, but not in values +*/ +static int iscleared (global_State *g, const TValue *o) { + if (!iscollectable(o)) return 0; + else if (ttisstring(o)) { + markobject(g, rawtsvalue(o)); /* strings are `values', so are never weak */ + return 0; + } + else return iswhite(gcvalue(o)); +} + + +/* +** barrier that moves collector forward, that is, mark the white object +** being pointed by a black object. +*/ +void luaC_barrier_ (lua_State *L, GCObject *o, GCObject *v) { + global_State *g = G(L); + lua_assert(isblack(o) && iswhite(v) && !isdead(g, v) && !isdead(g, o)); + lua_assert(g->gcstate != GCSpause); + lua_assert(gch(o)->tt != LUA_TTABLE); + if (keepinvariantout(g)) /* must keep invariant? */ + reallymarkobject(g, v); /* restore invariant */ + else { /* sweep phase */ + lua_assert(issweepphase(g)); + makewhite(g, o); /* mark main obj. as white to avoid other barriers */ + } +} + + +/* +** barrier that moves collector backward, that is, mark the black object +** pointing to a white object as gray again. (Current implementation +** only works for tables; access to 'gclist' is not uniform across +** different types.) +*/ +void luaC_barrierback_ (lua_State *L, GCObject *o) { + global_State *g = G(L); + lua_assert(isblack(o) && !isdead(g, o) && gch(o)->tt == LUA_TTABLE); + black2gray(o); /* make object gray (again) */ + gco2t(o)->gclist = g->grayagain; + g->grayagain = o; +} + + +/* +** barrier for prototypes. When creating first closure (cache is +** NULL), use a forward barrier; this may be the only closure of the +** prototype (if it is a "regular" function, with a single instance) +** and the prototype may be big, so it is better to avoid traversing +** it again. Otherwise, use a backward barrier, to avoid marking all +** possible instances. +*/ +LUAI_FUNC void luaC_barrierproto_ (lua_State *L, Proto *p, Closure *c) { + global_State *g = G(L); + lua_assert(isblack(obj2gco(p))); + if (p->cache == NULL) { /* first time? */ + luaC_objbarrier(L, p, c); + } + else { /* use a backward barrier */ + black2gray(obj2gco(p)); /* make prototype gray (again) */ + p->gclist = g->grayagain; + g->grayagain = obj2gco(p); + } +} + + +/* +** check color (and invariants) for an upvalue that was closed, +** i.e., moved into the 'allgc' list +*/ +void luaC_checkupvalcolor (global_State *g, UpVal *uv) { + GCObject *o = obj2gco(uv); + lua_assert(!isblack(o)); /* open upvalues are never black */ + if (isgray(o)) { + if (keepinvariant(g)) { + resetoldbit(o); /* see MOVE OLD rule */ + gray2black(o); /* it is being visited now */ + markvalue(g, uv->v); + } + else { + lua_assert(issweepphase(g)); + makewhite(g, o); + } + } +} + + +/* +** create a new collectable object (with given type and size) and link +** it to '*list'. 'offset' tells how many bytes to allocate before the +** object itself (used only by states). +*/ +GCObject *luaC_newobj (lua_State *L, int tt, size_t sz, GCObject **list, + int offset) { + global_State *g = G(L); + char *raw = cast(char *, luaM_newobject(L, novariant(tt), sz)); + GCObject *o = obj2gco(raw + offset); + if (list == NULL) + list = &g->allgc; /* standard list for collectable objects */ + gch(o)->marked = luaC_white(g); + gch(o)->tt = tt; + gch(o)->next = *list; + *list = o; + return o; +} + +/* }====================================================== */ + + + +/* +** {====================================================== +** Mark functions +** ======================================================= +*/ + + +/* +** mark an object. Userdata, strings, and closed upvalues are visited +** and turned black here. Other objects are marked gray and added +** to appropriate list to be visited (and turned black) later. (Open +** upvalues are already linked in 'headuv' list.) +*/ +static void reallymarkobject (global_State *g, GCObject *o) { + lu_mem size; + white2gray(o); + switch (gch(o)->tt) { + case LUA_TSHRSTR: + case LUA_TLNGSTR: { + size = sizestring(gco2ts(o)); + break; /* nothing else to mark; make it black */ + } + case LUA_TUSERDATA: { + Table *mt = gco2u(o)->metatable; + markobject(g, mt); + markobject(g, gco2u(o)->env); + size = sizeudata(gco2u(o)); + break; + } + case LUA_TUPVAL: { + UpVal *uv = gco2uv(o); + markvalue(g, uv->v); + if (uv->v != &uv->u.value) /* open? */ + return; /* open upvalues remain gray */ + size = sizeof(UpVal); + break; + } + case LUA_TLCL: { + gco2lcl(o)->gclist = g->gray; + g->gray = o; + return; + } + case LUA_TCCL: { + gco2ccl(o)->gclist = g->gray; + g->gray = o; + return; + } + case LUA_TTABLE: { + linktable(gco2t(o), &g->gray); + return; + } + case LUA_TTHREAD: { + gco2th(o)->gclist = g->gray; + g->gray = o; + return; + } + case LUA_TPROTO: { + gco2p(o)->gclist = g->gray; + g->gray = o; + return; + } + default: lua_assert(0); return; + } + gray2black(o); + g->GCmemtrav += size; +} + + +/* +** mark metamethods for basic types +*/ +static void markmt (global_State *g) { + int i; + for (i=0; i < LUA_NUMTAGS; i++) + markobject(g, g->mt[i]); +} + + +/* +** mark all objects in list of being-finalized +*/ +static void markbeingfnz (global_State *g) { + GCObject *o; + for (o = g->tobefnz; o != NULL; o = gch(o)->next) { + makewhite(g, o); + reallymarkobject(g, o); + } +} + + +/* +** mark all values stored in marked open upvalues. (See comment in +** 'lstate.h'.) +*/ +static void remarkupvals (global_State *g) { + UpVal *uv; + for (uv = g->uvhead.u.l.next; uv != &g->uvhead; uv = uv->u.l.next) { + if (isgray(obj2gco(uv))) + markvalue(g, uv->v); + } +} + + +/* +** mark root set and reset all gray lists, to start a new +** incremental (or full) collection +*/ +static void restartcollection (global_State *g) { + g->gray = g->grayagain = NULL; + g->weak = g->allweak = g->ephemeron = NULL; + markobject(g, g->mainthread); + markvalue(g, &g->l_registry); + markmt(g); + markbeingfnz(g); /* mark any finalizing object left from previous cycle */ +} + +/* }====================================================== */ + + +/* +** {====================================================== +** Traverse functions +** ======================================================= +*/ + +static void traverseweakvalue (global_State *g, Table *h) { + Node *n, *limit = gnodelast(h); + /* if there is array part, assume it may have white values (do not + traverse it just to check) */ + int hasclears = (h->sizearray > 0); + for (n = gnode(h, 0); n < limit; n++) { + checkdeadkey(n); + if (ttisnil(gval(n))) /* entry is empty? */ + removeentry(n); /* remove it */ + else { + lua_assert(!ttisnil(gkey(n))); + markvalue(g, gkey(n)); /* mark key */ + if (!hasclears && iscleared(g, gval(n))) /* is there a white value? */ + hasclears = 1; /* table will have to be cleared */ + } + } + if (hasclears) + linktable(h, &g->weak); /* has to be cleared later */ + else /* no white values */ + linktable(h, &g->grayagain); /* no need to clean */ +} + + +static int traverseephemeron (global_State *g, Table *h) { + int marked = 0; /* true if an object is marked in this traversal */ + int hasclears = 0; /* true if table has white keys */ + int prop = 0; /* true if table has entry "white-key -> white-value" */ + Node *n, *limit = gnodelast(h); + int i; + /* traverse array part (numeric keys are 'strong') */ + for (i = 0; i < h->sizearray; i++) { + if (valiswhite(&h->array[i])) { + marked = 1; + reallymarkobject(g, gcvalue(&h->array[i])); + } + } + /* traverse hash part */ + for (n = gnode(h, 0); n < limit; n++) { + checkdeadkey(n); + if (ttisnil(gval(n))) /* entry is empty? */ + removeentry(n); /* remove it */ + else if (iscleared(g, gkey(n))) { /* key is not marked (yet)? */ + hasclears = 1; /* table must be cleared */ + if (valiswhite(gval(n))) /* value not marked yet? */ + prop = 1; /* must propagate again */ + } + else if (valiswhite(gval(n))) { /* value not marked yet? */ + marked = 1; + reallymarkobject(g, gcvalue(gval(n))); /* mark it now */ + } + } + if (g->gcstate != GCSatomic || prop) + linktable(h, &g->ephemeron); /* have to propagate again */ + else if (hasclears) /* does table have white keys? */ + linktable(h, &g->allweak); /* may have to clean white keys */ + else /* no white keys */ + linktable(h, &g->grayagain); /* no need to clean */ + return marked; +} + + +static void traversestrongtable (global_State *g, Table *h) { + Node *n, *limit = gnodelast(h); + int i; + for (i = 0; i < h->sizearray; i++) /* traverse array part */ + markvalue(g, &h->array[i]); + for (n = gnode(h, 0); n < limit; n++) { /* traverse hash part */ + checkdeadkey(n); + if (ttisnil(gval(n))) /* entry is empty? */ + removeentry(n); /* remove it */ + else { + lua_assert(!ttisnil(gkey(n))); + markvalue(g, gkey(n)); /* mark key */ + markvalue(g, gval(n)); /* mark value */ + } + } +} + + +static lu_mem traversetable (global_State *g, Table *h) { + const char *weakkey, *weakvalue; + const TValue *mode = gfasttm(g, h->metatable, TM_MODE); + markobject(g, h->metatable); + if (mode && ttisstring(mode) && /* is there a weak mode? */ + ((weakkey = strchr(svalue(mode), 'k')), + (weakvalue = strchr(svalue(mode), 'v')), + (weakkey || weakvalue))) { /* is really weak? */ + black2gray(obj2gco(h)); /* keep table gray */ + if (!weakkey) /* strong keys? */ + traverseweakvalue(g, h); + else if (!weakvalue) /* strong values? */ + traverseephemeron(g, h); + else /* all weak */ + linktable(h, &g->allweak); /* nothing to traverse now */ + } + else /* not weak */ + traversestrongtable(g, h); + return sizeof(Table) + sizeof(TValue) * h->sizearray + + sizeof(Node) * cast(size_t, sizenode(h)); +} + + +static int traverseproto (global_State *g, Proto *f) { + int i; + if (f->cache && iswhite(obj2gco(f->cache))) + f->cache = NULL; /* allow cache to be collected */ + markobject(g, f->source); + for (i = 0; i < f->sizek; i++) /* mark literals */ + markvalue(g, &f->k[i]); + for (i = 0; i < f->sizeupvalues; i++) /* mark upvalue names */ + markobject(g, f->upvalues[i].name); + for (i = 0; i < f->sizep; i++) /* mark nested protos */ + markobject(g, f->p[i]); + for (i = 0; i < f->sizelocvars; i++) /* mark local-variable names */ + markobject(g, f->locvars[i].varname); + return sizeof(Proto) + sizeof(Instruction) * f->sizecode + + sizeof(Proto *) * f->sizep + + sizeof(TValue) * f->sizek + + sizeof(int) * f->sizelineinfo + + sizeof(LocVar) * f->sizelocvars + + sizeof(Upvaldesc) * f->sizeupvalues; +} + + +static lu_mem traverseCclosure (global_State *g, CClosure *cl) { + int i; + for (i = 0; i < cl->nupvalues; i++) /* mark its upvalues */ + markvalue(g, &cl->upvalue[i]); + return sizeCclosure(cl->nupvalues); +} + +static lu_mem traverseLclosure (global_State *g, LClosure *cl) { + int i; + markobject(g, cl->p); /* mark its prototype */ + for (i = 0; i < cl->nupvalues; i++) /* mark its upvalues */ + markobject(g, cl->upvals[i]); + return sizeLclosure(cl->nupvalues); +} + + +static lu_mem traversestack (global_State *g, lua_State *th) { + int n = 0; + StkId o = th->stack; + if (o == NULL) + return 1; /* stack not completely built yet */ + for (; o < th->top; o++) /* mark live elements in the stack */ + markvalue(g, o); + if (g->gcstate == GCSatomic) { /* final traversal? */ + StkId lim = th->stack + th->stacksize; /* real end of stack */ + for (; o < lim; o++) /* clear not-marked stack slice */ + setnilvalue(o); + } + else { /* count call infos to compute size */ + CallInfo *ci; + for (ci = &th->base_ci; ci != th->ci; ci = ci->next) + n++; + } + return sizeof(lua_State) + sizeof(TValue) * th->stacksize + + sizeof(CallInfo) * n; +} + + +/* +** traverse one gray object, turning it to black (except for threads, +** which are always gray). +*/ +static void propagatemark (global_State *g) { + lu_mem size; + GCObject *o = g->gray; + lua_assert(isgray(o)); + gray2black(o); + switch (gch(o)->tt) { + case LUA_TTABLE: { + Table *h = gco2t(o); + g->gray = h->gclist; /* remove from 'gray' list */ + size = traversetable(g, h); + break; + } + case LUA_TLCL: { + LClosure *cl = gco2lcl(o); + g->gray = cl->gclist; /* remove from 'gray' list */ + size = traverseLclosure(g, cl); + break; + } + case LUA_TCCL: { + CClosure *cl = gco2ccl(o); + g->gray = cl->gclist; /* remove from 'gray' list */ + size = traverseCclosure(g, cl); + break; + } + case LUA_TTHREAD: { + lua_State *th = gco2th(o); + g->gray = th->gclist; /* remove from 'gray' list */ + th->gclist = g->grayagain; + g->grayagain = o; /* insert into 'grayagain' list */ + black2gray(o); + size = traversestack(g, th); + break; + } + case LUA_TPROTO: { + Proto *p = gco2p(o); + g->gray = p->gclist; /* remove from 'gray' list */ + size = traverseproto(g, p); + break; + } + default: lua_assert(0); return; + } + g->GCmemtrav += size; +} + + +static void propagateall (global_State *g) { + while (g->gray) propagatemark(g); +} + + +static void propagatelist (global_State *g, GCObject *l) { + lua_assert(g->gray == NULL); /* no grays left */ + g->gray = l; + propagateall(g); /* traverse all elements from 'l' */ +} + +/* +** retraverse all gray lists. Because tables may be reinserted in other +** lists when traversed, traverse the original lists to avoid traversing +** twice the same table (which is not wrong, but inefficient) +*/ +static void retraversegrays (global_State *g) { + GCObject *weak = g->weak; /* save original lists */ + GCObject *grayagain = g->grayagain; + GCObject *ephemeron = g->ephemeron; + g->weak = g->grayagain = g->ephemeron = NULL; + propagateall(g); /* traverse main gray list */ + propagatelist(g, grayagain); + propagatelist(g, weak); + propagatelist(g, ephemeron); +} + + +static void convergeephemerons (global_State *g) { + int changed; + do { + GCObject *w; + GCObject *next = g->ephemeron; /* get ephemeron list */ + g->ephemeron = NULL; /* tables will return to this list when traversed */ + changed = 0; + while ((w = next) != NULL) { + next = gco2t(w)->gclist; + if (traverseephemeron(g, gco2t(w))) { /* traverse marked some value? */ + propagateall(g); /* propagate changes */ + changed = 1; /* will have to revisit all ephemeron tables */ + } + } + } while (changed); +} + +/* }====================================================== */ + + +/* +** {====================================================== +** Sweep Functions +** ======================================================= +*/ + + +/* +** clear entries with unmarked keys from all weaktables in list 'l' up +** to element 'f' +*/ +static void clearkeys (global_State *g, GCObject *l, GCObject *f) { + for (; l != f; l = gco2t(l)->gclist) { + Table *h = gco2t(l); + Node *n, *limit = gnodelast(h); + for (n = gnode(h, 0); n < limit; n++) { + if (!ttisnil(gval(n)) && (iscleared(g, gkey(n)))) { + setnilvalue(gval(n)); /* remove value ... */ + removeentry(n); /* and remove entry from table */ + } + } + } +} + + +/* +** clear entries with unmarked values from all weaktables in list 'l' up +** to element 'f' +*/ +static void clearvalues (global_State *g, GCObject *l, GCObject *f) { + for (; l != f; l = gco2t(l)->gclist) { + Table *h = gco2t(l); + Node *n, *limit = gnodelast(h); + int i; + for (i = 0; i < h->sizearray; i++) { + TValue *o = &h->array[i]; + if (iscleared(g, o)) /* value was collected? */ + setnilvalue(o); /* remove value */ + } + for (n = gnode(h, 0); n < limit; n++) { + if (!ttisnil(gval(n)) && iscleared(g, gval(n))) { + setnilvalue(gval(n)); /* remove value ... */ + removeentry(n); /* and remove entry from table */ + } + } + } +} + + +static void freeobj (lua_State *L, GCObject *o) { + switch (gch(o)->tt) { + case LUA_TPROTO: luaF_freeproto(L, gco2p(o)); break; + case LUA_TLCL: { + luaM_freemem(L, o, sizeLclosure(gco2lcl(o)->nupvalues)); + break; + } + case LUA_TCCL: { + luaM_freemem(L, o, sizeCclosure(gco2ccl(o)->nupvalues)); + break; + } + case LUA_TUPVAL: luaF_freeupval(L, gco2uv(o)); break; + case LUA_TTABLE: luaH_free(L, gco2t(o)); break; + case LUA_TTHREAD: luaE_freethread(L, gco2th(o)); break; + case LUA_TUSERDATA: luaM_freemem(L, o, sizeudata(gco2u(o))); break; + case LUA_TSHRSTR: + G(L)->strt.nuse--; + /* go through */ + case LUA_TLNGSTR: { + luaM_freemem(L, o, sizestring(gco2ts(o))); + break; + } + default: lua_assert(0); + } +} + + +#define sweepwholelist(L,p) sweeplist(L,p,MAX_LUMEM) +static GCObject **sweeplist (lua_State *L, GCObject **p, lu_mem count); + + +/* +** sweep the (open) upvalues of a thread and resize its stack and +** list of call-info structures. +*/ +static void sweepthread (lua_State *L, lua_State *L1) { + if (L1->stack == NULL) return; /* stack not completely built yet */ + sweepwholelist(L, &L1->openupval); /* sweep open upvalues */ + luaE_freeCI(L1); /* free extra CallInfo slots */ + /* should not change the stack during an emergency gc cycle */ + if (G(L)->gckind != KGC_EMERGENCY) + luaD_shrinkstack(L1); +} + + +/* +** sweep at most 'count' elements from a list of GCObjects erasing dead +** objects, where a dead (not alive) object is one marked with the "old" +** (non current) white and not fixed. +** In non-generational mode, change all non-dead objects back to white, +** preparing for next collection cycle. +** In generational mode, keep black objects black, and also mark them as +** old; stop when hitting an old object, as all objects after that +** one will be old too. +** When object is a thread, sweep its list of open upvalues too. +*/ +static GCObject **sweeplist (lua_State *L, GCObject **p, lu_mem count) { + global_State *g = G(L); + int ow = otherwhite(g); + int toclear, toset; /* bits to clear and to set in all live objects */ + int tostop; /* stop sweep when this is true */ + if (isgenerational(g)) { /* generational mode? */ + toclear = ~0; /* clear nothing */ + toset = bitmask(OLDBIT); /* set the old bit of all surviving objects */ + tostop = bitmask(OLDBIT); /* do not sweep old generation */ + } + else { /* normal mode */ + toclear = maskcolors; /* clear all color bits + old bit */ + toset = luaC_white(g); /* make object white */ + tostop = 0; /* do not stop */ + } + while (*p != NULL && count-- > 0) { + GCObject *curr = *p; + int marked = gch(curr)->marked; + if (isdeadm(ow, marked)) { /* is 'curr' dead? */ + *p = gch(curr)->next; /* remove 'curr' from list */ + freeobj(L, curr); /* erase 'curr' */ + } + else { + if (testbits(marked, tostop)) + return NULL; /* stop sweeping this list */ + if (gch(curr)->tt == LUA_TTHREAD) + sweepthread(L, gco2th(curr)); /* sweep thread's upvalues */ + /* update marks */ + gch(curr)->marked = cast_byte((marked & toclear) | toset); + p = &gch(curr)->next; /* go to next element */ + } + } + return (*p == NULL) ? NULL : p; +} + + +/* +** sweep a list until a live object (or end of list) +*/ +static GCObject **sweeptolive (lua_State *L, GCObject **p, int *n) { + GCObject ** old = p; + int i = 0; + do { + i++; + p = sweeplist(L, p, 1); + } while (p == old); + if (n) *n += i; + return p; +} + +/* }====================================================== */ + + +/* +** {====================================================== +** Finalization +** ======================================================= +*/ + +static void checkSizes (lua_State *L) { + global_State *g = G(L); + if (g->gckind != KGC_EMERGENCY) { /* do not change sizes in emergency */ + int hs = g->strt.size / 2; /* half the size of the string table */ + if (g->strt.nuse < cast(lu_int32, hs)) /* using less than that half? */ + luaS_resize(L, hs); /* halve its size */ + luaZ_freebuffer(L, &g->buff); /* free concatenation buffer */ + } +} + + +static GCObject *udata2finalize (global_State *g) { + GCObject *o = g->tobefnz; /* get first element */ + lua_assert(isfinalized(o)); + g->tobefnz = gch(o)->next; /* remove it from 'tobefnz' list */ + gch(o)->next = g->allgc; /* return it to 'allgc' list */ + g->allgc = o; + resetbit(gch(o)->marked, SEPARATED); /* mark that it is not in 'tobefnz' */ + lua_assert(!isold(o)); /* see MOVE OLD rule */ + if (!keepinvariantout(g)) /* not keeping invariant? */ + makewhite(g, o); /* "sweep" object */ + return o; +} + + +static void dothecall (lua_State *L, void *ud) { + UNUSED(ud); + luaD_call(L, L->top - 2, 0, 0); +} + + +static void GCTM (lua_State *L, int propagateerrors) { + global_State *g = G(L); + const TValue *tm; + TValue v; + setgcovalue(L, &v, udata2finalize(g)); + tm = luaT_gettmbyobj(L, &v, TM_GC); + if (tm != NULL && ttisfunction(tm)) { /* is there a finalizer? */ + int status; + lu_byte oldah = L->allowhook; + int running = g->gcrunning; + L->allowhook = 0; /* stop debug hooks during GC metamethod */ + g->gcrunning = 0; /* avoid GC steps */ + setobj2s(L, L->top, tm); /* push finalizer... */ + setobj2s(L, L->top + 1, &v); /* ... and its argument */ + L->top += 2; /* and (next line) call the finalizer */ + status = luaD_pcall(L, dothecall, NULL, savestack(L, L->top - 2), 0); + L->allowhook = oldah; /* restore hooks */ + g->gcrunning = running; /* restore state */ + if (status != LUA_OK && propagateerrors) { /* error while running __gc? */ + if (status == LUA_ERRRUN) { /* is there an error object? */ + const char *msg = (ttisstring(L->top - 1)) + ? svalue(L->top - 1) + : "no message"; + luaO_pushfstring(L, "error in __gc metamethod (%s)", msg); + status = LUA_ERRGCMM; /* error in __gc metamethod */ + } + luaD_throw(L, status); /* re-throw error */ + } + } +} + + +/* +** move all unreachable objects (or 'all' objects) that need +** finalization from list 'finobj' to list 'tobefnz' (to be finalized) +*/ +static void separatetobefnz (lua_State *L, int all) { + global_State *g = G(L); + GCObject **p = &g->finobj; + GCObject *curr; + GCObject **lastnext = &g->tobefnz; + /* find last 'next' field in 'tobefnz' list (to add elements in its end) */ + while (*lastnext != NULL) + lastnext = &gch(*lastnext)->next; + while ((curr = *p) != NULL) { /* traverse all finalizable objects */ + lua_assert(!isfinalized(curr)); + lua_assert(testbit(gch(curr)->marked, SEPARATED)); + if (!(iswhite(curr) || all)) /* not being collected? */ + p = &gch(curr)->next; /* don't bother with it */ + else { + l_setbit(gch(curr)->marked, FINALIZEDBIT); /* won't be finalized again */ + *p = gch(curr)->next; /* remove 'curr' from 'finobj' list */ + gch(curr)->next = *lastnext; /* link at the end of 'tobefnz' list */ + *lastnext = curr; + lastnext = &gch(curr)->next; + } + } +} + + +/* +** if object 'o' has a finalizer, remove it from 'allgc' list (must +** search the list to find it) and link it in 'finobj' list. +*/ +void luaC_checkfinalizer (lua_State *L, GCObject *o, Table *mt) { + global_State *g = G(L); + if (testbit(gch(o)->marked, SEPARATED) || /* obj. is already separated... */ + isfinalized(o) || /* ... or is finalized... */ + gfasttm(g, mt, TM_GC) == NULL) /* or has no finalizer? */ + return; /* nothing to be done */ + else { /* move 'o' to 'finobj' list */ + GCObject **p; + GCheader *ho = gch(o); + if (g->sweepgc == &ho->next) { /* avoid removing current sweep object */ + lua_assert(issweepphase(g)); + g->sweepgc = sweeptolive(L, g->sweepgc, NULL); + } + /* search for pointer pointing to 'o' */ + for (p = &g->allgc; *p != o; p = &gch(*p)->next) { /* empty */ } + *p = ho->next; /* remove 'o' from root list */ + ho->next = g->finobj; /* link it in list 'finobj' */ + g->finobj = o; + l_setbit(ho->marked, SEPARATED); /* mark it as such */ + if (!keepinvariantout(g)) /* not keeping invariant? */ + makewhite(g, o); /* "sweep" object */ + else + resetoldbit(o); /* see MOVE OLD rule */ + } +} + +/* }====================================================== */ + + +/* +** {====================================================== +** GC control +** ======================================================= +*/ + + +/* +** set a reasonable "time" to wait before starting a new GC cycle; +** cycle will start when memory use hits threshold +*/ +static void setpause (global_State *g, l_mem estimate) { + l_mem debt, threshold; + estimate = estimate / PAUSEADJ; /* adjust 'estimate' */ + threshold = (g->gcpause < MAX_LMEM / estimate) /* overflow? */ + ? estimate * g->gcpause /* no overflow */ + : MAX_LMEM; /* overflow; truncate to maximum */ + debt = -cast(l_mem, threshold - gettotalbytes(g)); + luaE_setdebt(g, debt); +} + + +#define sweepphases \ + (bitmask(GCSsweepstring) | bitmask(GCSsweepudata) | bitmask(GCSsweep)) + + +/* +** enter first sweep phase (strings) and prepare pointers for other +** sweep phases. The calls to 'sweeptolive' make pointers point to an +** object inside the list (instead of to the header), so that the real +** sweep do not need to skip objects created between "now" and the start +** of the real sweep. +** Returns how many objects it swept. +*/ +static int entersweep (lua_State *L) { + global_State *g = G(L); + int n = 0; + g->gcstate = GCSsweepstring; + lua_assert(g->sweepgc == NULL && g->sweepfin == NULL); + /* prepare to sweep strings, finalizable objects, and regular objects */ + g->sweepstrgc = 0; + g->sweepfin = sweeptolive(L, &g->finobj, &n); + g->sweepgc = sweeptolive(L, &g->allgc, &n); + return n; +} + + +/* +** change GC mode +*/ +void luaC_changemode (lua_State *L, int mode) { + global_State *g = G(L); + if (mode == g->gckind) return; /* nothing to change */ + if (mode == KGC_GEN) { /* change to generational mode */ + /* make sure gray lists are consistent */ + luaC_runtilstate(L, bitmask(GCSpropagate)); + g->GCestimate = gettotalbytes(g); + g->gckind = KGC_GEN; + } + else { /* change to incremental mode */ + /* sweep all objects to turn them back to white + (as white has not changed, nothing extra will be collected) */ + g->gckind = KGC_NORMAL; + entersweep(L); + luaC_runtilstate(L, ~sweepphases); + } +} + + +/* +** call all pending finalizers +*/ +static void callallpendingfinalizers (lua_State *L, int propagateerrors) { + global_State *g = G(L); + while (g->tobefnz) { + resetoldbit(g->tobefnz); + GCTM(L, propagateerrors); + } +} + + +void luaC_freeallobjects (lua_State *L) { + global_State *g = G(L); + int i; + separatetobefnz(L, 1); /* separate all objects with finalizers */ + lua_assert(g->finobj == NULL); + callallpendingfinalizers(L, 0); + g->currentwhite = WHITEBITS; /* this "white" makes all objects look dead */ + g->gckind = KGC_NORMAL; + sweepwholelist(L, &g->finobj); /* finalizers can create objs. in 'finobj' */ + sweepwholelist(L, &g->allgc); + for (i = 0; i < g->strt.size; i++) /* free all string lists */ + sweepwholelist(L, &g->strt.hash[i]); + lua_assert(g->strt.nuse == 0); +} + + +static l_mem atomic (lua_State *L) { + global_State *g = G(L); + l_mem work = -cast(l_mem, g->GCmemtrav); /* start counting work */ + GCObject *origweak, *origall; + lua_assert(!iswhite(obj2gco(g->mainthread))); + markobject(g, L); /* mark running thread */ + /* registry and global metatables may be changed by API */ + markvalue(g, &g->l_registry); + markmt(g); /* mark basic metatables */ + /* remark occasional upvalues of (maybe) dead threads */ + remarkupvals(g); + propagateall(g); /* propagate changes */ + work += g->GCmemtrav; /* stop counting (do not (re)count grays) */ + /* traverse objects caught by write barrier and by 'remarkupvals' */ + retraversegrays(g); + work -= g->GCmemtrav; /* restart counting */ + convergeephemerons(g); + /* at this point, all strongly accessible objects are marked. */ + /* clear values from weak tables, before checking finalizers */ + clearvalues(g, g->weak, NULL); + clearvalues(g, g->allweak, NULL); + origweak = g->weak; origall = g->allweak; + work += g->GCmemtrav; /* stop counting (objects being finalized) */ + separatetobefnz(L, 0); /* separate objects to be finalized */ + markbeingfnz(g); /* mark objects that will be finalized */ + propagateall(g); /* remark, to propagate `preserveness' */ + work -= g->GCmemtrav; /* restart counting */ + convergeephemerons(g); + /* at this point, all resurrected objects are marked. */ + /* remove dead objects from weak tables */ + clearkeys(g, g->ephemeron, NULL); /* clear keys from all ephemeron tables */ + clearkeys(g, g->allweak, NULL); /* clear keys from all allweak tables */ + /* clear values from resurrected weak tables */ + clearvalues(g, g->weak, origweak); + clearvalues(g, g->allweak, origall); + g->currentwhite = cast_byte(otherwhite(g)); /* flip current white */ + work += g->GCmemtrav; /* complete counting */ + return work; /* estimate of memory marked by 'atomic' */ +} + + +static lu_mem singlestep (lua_State *L) { + global_State *g = G(L); + switch (g->gcstate) { + case GCSpause: { + /* start to count memory traversed */ + g->GCmemtrav = g->strt.size * sizeof(GCObject*); + lua_assert(!isgenerational(g)); + restartcollection(g); + g->gcstate = GCSpropagate; + return g->GCmemtrav; + } + case GCSpropagate: { + if (g->gray) { + lu_mem oldtrav = g->GCmemtrav; + propagatemark(g); + return g->GCmemtrav - oldtrav; /* memory traversed in this step */ + } + else { /* no more `gray' objects */ + lu_mem work; + int sw; + g->gcstate = GCSatomic; /* finish mark phase */ + g->GCestimate = g->GCmemtrav; /* save what was counted */; + work = atomic(L); /* add what was traversed by 'atomic' */ + g->GCestimate += work; /* estimate of total memory traversed */ + sw = entersweep(L); + return work + sw * GCSWEEPCOST; + } + } + case GCSsweepstring: { + int i; + for (i = 0; i < GCSWEEPMAX && g->sweepstrgc + i < g->strt.size; i++) + sweepwholelist(L, &g->strt.hash[g->sweepstrgc + i]); + g->sweepstrgc += i; + if (g->sweepstrgc >= g->strt.size) /* no more strings to sweep? */ + g->gcstate = GCSsweepudata; + return i * GCSWEEPCOST; + } + case GCSsweepudata: { + if (g->sweepfin) { + g->sweepfin = sweeplist(L, g->sweepfin, GCSWEEPMAX); + return GCSWEEPMAX*GCSWEEPCOST; + } + else { + g->gcstate = GCSsweep; + return 0; + } + } + case GCSsweep: { + if (g->sweepgc) { + g->sweepgc = sweeplist(L, g->sweepgc, GCSWEEPMAX); + return GCSWEEPMAX*GCSWEEPCOST; + } + else { + /* sweep main thread */ + GCObject *mt = obj2gco(g->mainthread); + sweeplist(L, &mt, 1); + checkSizes(L); + g->gcstate = GCSpause; /* finish collection */ + return GCSWEEPCOST; + } + } + default: lua_assert(0); return 0; + } +} + + +/* +** advances the garbage collector until it reaches a state allowed +** by 'statemask' +*/ +void luaC_runtilstate (lua_State *L, int statesmask) { + global_State *g = G(L); + while (!testbit(statesmask, g->gcstate)) + singlestep(L); +} + + +static void generationalcollection (lua_State *L) { + global_State *g = G(L); + lua_assert(g->gcstate == GCSpropagate); + if (g->GCestimate == 0) { /* signal for another major collection? */ + luaC_fullgc(L, 0); /* perform a full regular collection */ + g->GCestimate = gettotalbytes(g); /* update control */ + } + else { + lu_mem estimate = g->GCestimate; + luaC_runtilstate(L, bitmask(GCSpause)); /* run complete (minor) cycle */ + g->gcstate = GCSpropagate; /* skip restart */ + if (gettotalbytes(g) > (estimate / 100) * g->gcmajorinc) + g->GCestimate = 0; /* signal for a major collection */ + else + g->GCestimate = estimate; /* keep estimate from last major coll. */ + + } + setpause(g, gettotalbytes(g)); + lua_assert(g->gcstate == GCSpropagate); +} + + +static void incstep (lua_State *L) { + global_State *g = G(L); + l_mem debt = g->GCdebt; + int stepmul = g->gcstepmul; + if (stepmul < 40) stepmul = 40; /* avoid ridiculous low values (and 0) */ + /* convert debt from Kb to 'work units' (avoid zero debt and overflows) */ + debt = (debt / STEPMULADJ) + 1; + debt = (debt < MAX_LMEM / stepmul) ? debt * stepmul : MAX_LMEM; + do { /* always perform at least one single step */ + lu_mem work = singlestep(L); /* do some work */ + debt -= work; + } while (debt > -GCSTEPSIZE && g->gcstate != GCSpause); + if (g->gcstate == GCSpause) + setpause(g, g->GCestimate); /* pause until next cycle */ + else { + debt = (debt / stepmul) * STEPMULADJ; /* convert 'work units' to Kb */ + luaE_setdebt(g, debt); + } +} + + +/* +** performs a basic GC step +*/ +void luaC_forcestep (lua_State *L) { + global_State *g = G(L); + int i; + if (isgenerational(g)) generationalcollection(L); + else incstep(L); + /* run a few finalizers (or all of them at the end of a collect cycle) */ + for (i = 0; g->tobefnz && (i < GCFINALIZENUM || g->gcstate == GCSpause); i++) + GCTM(L, 1); /* call one finalizer */ +} + + +/* +** performs a basic GC step only if collector is running +*/ +void luaC_step (lua_State *L) { + global_State *g = G(L); + if (g->gcrunning) luaC_forcestep(L); + else luaE_setdebt(g, -GCSTEPSIZE); /* avoid being called too often */ +} + + + +/* +** performs a full GC cycle; if "isemergency", does not call +** finalizers (which could change stack positions) +*/ +void luaC_fullgc (lua_State *L, int isemergency) { + global_State *g = G(L); + int origkind = g->gckind; + lua_assert(origkind != KGC_EMERGENCY); + if (isemergency) /* do not run finalizers during emergency GC */ + g->gckind = KGC_EMERGENCY; + else { + g->gckind = KGC_NORMAL; + callallpendingfinalizers(L, 1); + } + if (keepinvariant(g)) { /* may there be some black objects? */ + /* must sweep all objects to turn them back to white + (as white has not changed, nothing will be collected) */ + entersweep(L); + } + /* finish any pending sweep phase to start a new cycle */ + luaC_runtilstate(L, bitmask(GCSpause)); + luaC_runtilstate(L, ~bitmask(GCSpause)); /* start new collection */ + luaC_runtilstate(L, bitmask(GCSpause)); /* run entire collection */ + if (origkind == KGC_GEN) { /* generational mode? */ + /* generational mode must be kept in propagate phase */ + luaC_runtilstate(L, bitmask(GCSpropagate)); + } + g->gckind = origkind; + setpause(g, gettotalbytes(g)); + if (!isemergency) /* do not run finalizers during emergency GC */ + callallpendingfinalizers(L, 1); +} + +/* }====================================================== */ + + diff --git a/source/3rdparty/lua/src/linit.c b/source/3rdparty/lua/src/linit.c new file mode 100644 index 0000000..c1a3830 --- /dev/null +++ b/source/3rdparty/lua/src/linit.c @@ -0,0 +1,67 @@ +/* +** $Id: linit.c,v 1.32.1.1 2013/04/12 18:48:47 roberto Exp $ +** Initialization of libraries for lua.c and other clients +** See Copyright Notice in lua.h +*/ + + +/* +** If you embed Lua in your program and need to open the standard +** libraries, call luaL_openlibs in your program. If you need a +** different set of libraries, copy this file to your project and edit +** it to suit your needs. +*/ + + +#define linit_c +#define LUA_LIB + +#include "lua.h" + +#include "lualib.h" +#include "lauxlib.h" + + +/* +** these libs are loaded by lua.c and are readily available to any Lua +** program +*/ +static const luaL_Reg loadedlibs[] = { + {"_G", luaopen_base}, + {LUA_LOADLIBNAME, luaopen_package}, + {LUA_COLIBNAME, luaopen_coroutine}, + {LUA_TABLIBNAME, luaopen_table}, + {LUA_IOLIBNAME, luaopen_io}, + {LUA_OSLIBNAME, luaopen_os}, + {LUA_STRLIBNAME, luaopen_string}, + {LUA_BITLIBNAME, luaopen_bit32}, + {LUA_MATHLIBNAME, luaopen_math}, + {LUA_DBLIBNAME, luaopen_debug}, + {NULL, NULL} +}; + + +/* +** these libs are preloaded and must be required before used +*/ +static const luaL_Reg preloadedlibs[] = { + {NULL, NULL} +}; + + +LUALIB_API void luaL_openlibs (lua_State *L) { + const luaL_Reg *lib; + /* call open functions from 'loadedlibs' and set results to global table */ + for (lib = loadedlibs; lib->func; lib++) { + luaL_requiref(L, lib->name, lib->func, 1); + lua_pop(L, 1); /* remove lib */ + } + /* add open functions from 'preloadedlibs' into 'package.preload' table */ + luaL_getsubtable(L, LUA_REGISTRYINDEX, "_PRELOAD"); + for (lib = preloadedlibs; lib->func; lib++) { + lua_pushcfunction(L, lib->func); + lua_setfield(L, -2, lib->name); + } + lua_pop(L, 1); /* remove _PRELOAD table */ +} + diff --git a/source/3rdparty/lua/src/liolib.c b/source/3rdparty/lua/src/liolib.c new file mode 100644 index 0000000..2a4ec4a --- /dev/null +++ b/source/3rdparty/lua/src/liolib.c @@ -0,0 +1,666 @@ +/* +** $Id: liolib.c,v 2.112.1.1 2013/04/12 18:48:47 roberto Exp $ +** Standard I/O (and system) library +** See Copyright Notice in lua.h +*/ + + +/* +** This definition must come before the inclusion of 'stdio.h'; it +** should not affect non-POSIX systems +*/ +#if !defined(_FILE_OFFSET_BITS) +#define _LARGEFILE_SOURCE 1 +#define _FILE_OFFSET_BITS 64 +#endif + + +#include +#include +#include +#include + +#define liolib_c +#define LUA_LIB + +#include "lua.h" + +#include "lauxlib.h" +#include "lualib.h" + + +#if !defined(lua_checkmode) + +/* +** Check whether 'mode' matches '[rwa]%+?b?'. +** Change this macro to accept other modes for 'fopen' besides +** the standard ones. +*/ +#define lua_checkmode(mode) \ + (*mode != '\0' && strchr("rwa", *(mode++)) != NULL && \ + (*mode != '+' || ++mode) && /* skip if char is '+' */ \ + (*mode != 'b' || ++mode) && /* skip if char is 'b' */ \ + (*mode == '\0')) + +#endif + +/* +** {====================================================== +** lua_popen spawns a new process connected to the current +** one through the file streams. +** ======================================================= +*/ + +#if !defined(lua_popen) /* { */ + +#if defined(LUA_USE_POPEN) /* { */ + +#define lua_popen(L,c,m) ((void)L, fflush(NULL), popen(c,m)) +#define lua_pclose(L,file) ((void)L, pclose(file)) + +#elif defined(LUA_WIN) /* }{ */ + +#define lua_popen(L,c,m) ((void)L, _popen(c,m)) +#define lua_pclose(L,file) ((void)L, _pclose(file)) + + +#else /* }{ */ + +#define lua_popen(L,c,m) ((void)((void)c, m), \ + luaL_error(L, LUA_QL("popen") " not supported"), (FILE*)0) +#define lua_pclose(L,file) ((void)((void)L, file), -1) + + +#endif /* } */ + +#endif /* } */ + +/* }====================================================== */ + + +/* +** {====================================================== +** lua_fseek: configuration for longer offsets +** ======================================================= +*/ + +#if !defined(lua_fseek) && !defined(LUA_ANSI) /* { */ + +#if defined(LUA_USE_POSIX) /* { */ + +#define l_fseek(f,o,w) fseeko(f,o,w) +#define l_ftell(f) ftello(f) +#define l_seeknum off_t + +#elif defined(LUA_WIN) && !defined(_CRTIMP_TYPEINFO) \ + && defined(_MSC_VER) && (_MSC_VER >= 1400) /* }{ */ +/* Windows (but not DDK) and Visual C++ 2005 or higher */ + +#define l_fseek(f,o,w) _fseeki64(f,o,w) +#define l_ftell(f) _ftelli64(f) +#define l_seeknum __int64 + +#endif /* } */ + +#endif /* } */ + + +#if !defined(l_fseek) /* default definitions */ +#define l_fseek(f,o,w) fseek(f,o,w) +#define l_ftell(f) ftell(f) +#define l_seeknum long +#endif + +/* }====================================================== */ + + +#define IO_PREFIX "_IO_" +#define IO_INPUT (IO_PREFIX "input") +#define IO_OUTPUT (IO_PREFIX "output") + + +typedef luaL_Stream LStream; + + +#define tolstream(L) ((LStream *)luaL_checkudata(L, 1, LUA_FILEHANDLE)) + +#define isclosed(p) ((p)->closef == NULL) + + +static int io_type (lua_State *L) { + LStream *p; + luaL_checkany(L, 1); + p = (LStream *)luaL_testudata(L, 1, LUA_FILEHANDLE); + if (p == NULL) + lua_pushnil(L); /* not a file */ + else if (isclosed(p)) + lua_pushliteral(L, "closed file"); + else + lua_pushliteral(L, "file"); + return 1; +} + + +static int f_tostring (lua_State *L) { + LStream *p = tolstream(L); + if (isclosed(p)) + lua_pushliteral(L, "file (closed)"); + else + lua_pushfstring(L, "file (%p)", p->f); + return 1; +} + + +static FILE *tofile (lua_State *L) { + LStream *p = tolstream(L); + if (isclosed(p)) + luaL_error(L, "attempt to use a closed file"); + lua_assert(p->f); + return p->f; +} + + +/* +** When creating file handles, always creates a `closed' file handle +** before opening the actual file; so, if there is a memory error, the +** file is not left opened. +*/ +static LStream *newprefile (lua_State *L) { + LStream *p = (LStream *)lua_newuserdata(L, sizeof(LStream)); + p->closef = NULL; /* mark file handle as 'closed' */ + luaL_setmetatable(L, LUA_FILEHANDLE); + return p; +} + + +static int aux_close (lua_State *L) { + LStream *p = tolstream(L); + lua_CFunction cf = p->closef; + p->closef = NULL; /* mark stream as closed */ + return (*cf)(L); /* close it */ +} + + +static int io_close (lua_State *L) { + if (lua_isnone(L, 1)) /* no argument? */ + lua_getfield(L, LUA_REGISTRYINDEX, IO_OUTPUT); /* use standard output */ + tofile(L); /* make sure argument is an open stream */ + return aux_close(L); +} + + +static int f_gc (lua_State *L) { + LStream *p = tolstream(L); + if (!isclosed(p) && p->f != NULL) + aux_close(L); /* ignore closed and incompletely open files */ + return 0; +} + + +/* +** function to close regular files +*/ +static int io_fclose (lua_State *L) { + LStream *p = tolstream(L); + int res = fclose(p->f); + return luaL_fileresult(L, (res == 0), NULL); +} + + +static LStream *newfile (lua_State *L) { + LStream *p = newprefile(L); + p->f = NULL; + p->closef = &io_fclose; + return p; +} + + +static void opencheck (lua_State *L, const char *fname, const char *mode) { + LStream *p = newfile(L); + p->f = fopen(fname, mode); + if (p->f == NULL) + luaL_error(L, "cannot open file " LUA_QS " (%s)", fname, strerror(errno)); +} + + +static int io_open (lua_State *L) { + const char *filename = luaL_checkstring(L, 1); + const char *mode = luaL_optstring(L, 2, "r"); + LStream *p = newfile(L); + const char *md = mode; /* to traverse/check mode */ + luaL_argcheck(L, lua_checkmode(md), 2, "invalid mode"); + p->f = fopen(filename, mode); + return (p->f == NULL) ? luaL_fileresult(L, 0, filename) : 1; +} + + +/* +** function to close 'popen' files +*/ +static int io_pclose (lua_State *L) { + LStream *p = tolstream(L); + return luaL_execresult(L, lua_pclose(L, p->f)); +} + + +static int io_popen (lua_State *L) { + const char *filename = luaL_checkstring(L, 1); + const char *mode = luaL_optstring(L, 2, "r"); + LStream *p = newprefile(L); + p->f = lua_popen(L, filename, mode); + p->closef = &io_pclose; + return (p->f == NULL) ? luaL_fileresult(L, 0, filename) : 1; +} + + +static int io_tmpfile (lua_State *L) { + LStream *p = newfile(L); + p->f = tmpfile(); + return (p->f == NULL) ? luaL_fileresult(L, 0, NULL) : 1; +} + + +static FILE *getiofile (lua_State *L, const char *findex) { + LStream *p; + lua_getfield(L, LUA_REGISTRYINDEX, findex); + p = (LStream *)lua_touserdata(L, -1); + if (isclosed(p)) + luaL_error(L, "standard %s file is closed", findex + strlen(IO_PREFIX)); + return p->f; +} + + +static int g_iofile (lua_State *L, const char *f, const char *mode) { + if (!lua_isnoneornil(L, 1)) { + const char *filename = lua_tostring(L, 1); + if (filename) + opencheck(L, filename, mode); + else { + tofile(L); /* check that it's a valid file handle */ + lua_pushvalue(L, 1); + } + lua_setfield(L, LUA_REGISTRYINDEX, f); + } + /* return current value */ + lua_getfield(L, LUA_REGISTRYINDEX, f); + return 1; +} + + +static int io_input (lua_State *L) { + return g_iofile(L, IO_INPUT, "r"); +} + + +static int io_output (lua_State *L) { + return g_iofile(L, IO_OUTPUT, "w"); +} + + +static int io_readline (lua_State *L); + + +static void aux_lines (lua_State *L, int toclose) { + int i; + int n = lua_gettop(L) - 1; /* number of arguments to read */ + /* ensure that arguments will fit here and into 'io_readline' stack */ + luaL_argcheck(L, n <= LUA_MINSTACK - 3, LUA_MINSTACK - 3, "too many options"); + lua_pushvalue(L, 1); /* file handle */ + lua_pushinteger(L, n); /* number of arguments to read */ + lua_pushboolean(L, toclose); /* close/not close file when finished */ + for (i = 1; i <= n; i++) lua_pushvalue(L, i + 1); /* copy arguments */ + lua_pushcclosure(L, io_readline, 3 + n); +} + + +static int f_lines (lua_State *L) { + tofile(L); /* check that it's a valid file handle */ + aux_lines(L, 0); + return 1; +} + + +static int io_lines (lua_State *L) { + int toclose; + if (lua_isnone(L, 1)) lua_pushnil(L); /* at least one argument */ + if (lua_isnil(L, 1)) { /* no file name? */ + lua_getfield(L, LUA_REGISTRYINDEX, IO_INPUT); /* get default input */ + lua_replace(L, 1); /* put it at index 1 */ + tofile(L); /* check that it's a valid file handle */ + toclose = 0; /* do not close it after iteration */ + } + else { /* open a new file */ + const char *filename = luaL_checkstring(L, 1); + opencheck(L, filename, "r"); + lua_replace(L, 1); /* put file at index 1 */ + toclose = 1; /* close it after iteration */ + } + aux_lines(L, toclose); + return 1; +} + + +/* +** {====================================================== +** READ +** ======================================================= +*/ + + +static int read_number (lua_State *L, FILE *f) { + lua_Number d; + if (fscanf(f, LUA_NUMBER_SCAN, &d) == 1) { + lua_pushnumber(L, d); + return 1; + } + else { + lua_pushnil(L); /* "result" to be removed */ + return 0; /* read fails */ + } +} + + +static int test_eof (lua_State *L, FILE *f) { + int c = getc(f); + ungetc(c, f); + lua_pushlstring(L, NULL, 0); + return (c != EOF); +} + + +static int read_line (lua_State *L, FILE *f, int chop) { + luaL_Buffer b; + luaL_buffinit(L, &b); + for (;;) { + size_t l; + char *p = luaL_prepbuffer(&b); + if (fgets(p, LUAL_BUFFERSIZE, f) == NULL) { /* eof? */ + luaL_pushresult(&b); /* close buffer */ + return (lua_rawlen(L, -1) > 0); /* check whether read something */ + } + l = strlen(p); + if (l == 0 || p[l-1] != '\n') + luaL_addsize(&b, l); + else { + luaL_addsize(&b, l - chop); /* chop 'eol' if needed */ + luaL_pushresult(&b); /* close buffer */ + return 1; /* read at least an `eol' */ + } + } +} + + +#define MAX_SIZE_T (~(size_t)0) + +static void read_all (lua_State *L, FILE *f) { + size_t rlen = LUAL_BUFFERSIZE; /* how much to read in each cycle */ + luaL_Buffer b; + luaL_buffinit(L, &b); + for (;;) { + char *p = luaL_prepbuffsize(&b, rlen); + size_t nr = fread(p, sizeof(char), rlen, f); + luaL_addsize(&b, nr); + if (nr < rlen) break; /* eof? */ + else if (rlen <= (MAX_SIZE_T / 4)) /* avoid buffers too large */ + rlen *= 2; /* double buffer size at each iteration */ + } + luaL_pushresult(&b); /* close buffer */ +} + + +static int read_chars (lua_State *L, FILE *f, size_t n) { + size_t nr; /* number of chars actually read */ + char *p; + luaL_Buffer b; + luaL_buffinit(L, &b); + p = luaL_prepbuffsize(&b, n); /* prepare buffer to read whole block */ + nr = fread(p, sizeof(char), n, f); /* try to read 'n' chars */ + luaL_addsize(&b, nr); + luaL_pushresult(&b); /* close buffer */ + return (nr > 0); /* true iff read something */ +} + + +static int g_read (lua_State *L, FILE *f, int first) { + int nargs = lua_gettop(L) - 1; + int success; + int n; + clearerr(f); + if (nargs == 0) { /* no arguments? */ + success = read_line(L, f, 1); + n = first+1; /* to return 1 result */ + } + else { /* ensure stack space for all results and for auxlib's buffer */ + luaL_checkstack(L, nargs+LUA_MINSTACK, "too many arguments"); + success = 1; + for (n = first; nargs-- && success; n++) { + if (lua_type(L, n) == LUA_TNUMBER) { + size_t l = (size_t)lua_tointeger(L, n); + success = (l == 0) ? test_eof(L, f) : read_chars(L, f, l); + } + else { + const char *p = lua_tostring(L, n); + luaL_argcheck(L, p && p[0] == '*', n, "invalid option"); + switch (p[1]) { + case 'n': /* number */ + success = read_number(L, f); + break; + case 'l': /* line */ + success = read_line(L, f, 1); + break; + case 'L': /* line with end-of-line */ + success = read_line(L, f, 0); + break; + case 'a': /* file */ + read_all(L, f); /* read entire file */ + success = 1; /* always success */ + break; + default: + return luaL_argerror(L, n, "invalid format"); + } + } + } + } + if (ferror(f)) + return luaL_fileresult(L, 0, NULL); + if (!success) { + lua_pop(L, 1); /* remove last result */ + lua_pushnil(L); /* push nil instead */ + } + return n - first; +} + + +static int io_read (lua_State *L) { + return g_read(L, getiofile(L, IO_INPUT), 1); +} + + +static int f_read (lua_State *L) { + return g_read(L, tofile(L), 2); +} + + +static int io_readline (lua_State *L) { + LStream *p = (LStream *)lua_touserdata(L, lua_upvalueindex(1)); + int i; + int n = (int)lua_tointeger(L, lua_upvalueindex(2)); + if (isclosed(p)) /* file is already closed? */ + return luaL_error(L, "file is already closed"); + lua_settop(L , 1); + for (i = 1; i <= n; i++) /* push arguments to 'g_read' */ + lua_pushvalue(L, lua_upvalueindex(3 + i)); + n = g_read(L, p->f, 2); /* 'n' is number of results */ + lua_assert(n > 0); /* should return at least a nil */ + if (!lua_isnil(L, -n)) /* read at least one value? */ + return n; /* return them */ + else { /* first result is nil: EOF or error */ + if (n > 1) { /* is there error information? */ + /* 2nd result is error message */ + return luaL_error(L, "%s", lua_tostring(L, -n + 1)); + } + if (lua_toboolean(L, lua_upvalueindex(3))) { /* generator created file? */ + lua_settop(L, 0); + lua_pushvalue(L, lua_upvalueindex(1)); + aux_close(L); /* close it */ + } + return 0; + } +} + +/* }====================================================== */ + + +static int g_write (lua_State *L, FILE *f, int arg) { + int nargs = lua_gettop(L) - arg; + int status = 1; + for (; nargs--; arg++) { + if (lua_type(L, arg) == LUA_TNUMBER) { + /* optimization: could be done exactly as for strings */ + status = status && + fprintf(f, LUA_NUMBER_FMT, lua_tonumber(L, arg)) > 0; + } + else { + size_t l; + const char *s = luaL_checklstring(L, arg, &l); + status = status && (fwrite(s, sizeof(char), l, f) == l); + } + } + if (status) return 1; /* file handle already on stack top */ + else return luaL_fileresult(L, status, NULL); +} + + +static int io_write (lua_State *L) { + return g_write(L, getiofile(L, IO_OUTPUT), 1); +} + + +static int f_write (lua_State *L) { + FILE *f = tofile(L); + lua_pushvalue(L, 1); /* push file at the stack top (to be returned) */ + return g_write(L, f, 2); +} + + +static int f_seek (lua_State *L) { + static const int mode[] = {SEEK_SET, SEEK_CUR, SEEK_END}; + static const char *const modenames[] = {"set", "cur", "end", NULL}; + FILE *f = tofile(L); + int op = luaL_checkoption(L, 2, "cur", modenames); + lua_Number p3 = luaL_optnumber(L, 3, 0); + l_seeknum offset = (l_seeknum)p3; + luaL_argcheck(L, (lua_Number)offset == p3, 3, + "not an integer in proper range"); + op = l_fseek(f, offset, mode[op]); + if (op) + return luaL_fileresult(L, 0, NULL); /* error */ + else { + lua_pushnumber(L, (lua_Number)l_ftell(f)); + return 1; + } +} + + +static int f_setvbuf (lua_State *L) { + static const int mode[] = {_IONBF, _IOFBF, _IOLBF}; + static const char *const modenames[] = {"no", "full", "line", NULL}; + FILE *f = tofile(L); + int op = luaL_checkoption(L, 2, NULL, modenames); + lua_Integer sz = luaL_optinteger(L, 3, LUAL_BUFFERSIZE); + int res = setvbuf(f, NULL, mode[op], sz); + return luaL_fileresult(L, res == 0, NULL); +} + + + +static int io_flush (lua_State *L) { + return luaL_fileresult(L, fflush(getiofile(L, IO_OUTPUT)) == 0, NULL); +} + + +static int f_flush (lua_State *L) { + return luaL_fileresult(L, fflush(tofile(L)) == 0, NULL); +} + + +/* +** functions for 'io' library +*/ +static const luaL_Reg iolib[] = { + {"close", io_close}, + {"flush", io_flush}, + {"input", io_input}, + {"lines", io_lines}, + {"open", io_open}, + {"output", io_output}, + {"popen", io_popen}, + {"read", io_read}, + {"tmpfile", io_tmpfile}, + {"type", io_type}, + {"write", io_write}, + {NULL, NULL} +}; + + +/* +** methods for file handles +*/ +static const luaL_Reg flib[] = { + {"close", io_close}, + {"flush", f_flush}, + {"lines", f_lines}, + {"read", f_read}, + {"seek", f_seek}, + {"setvbuf", f_setvbuf}, + {"write", f_write}, + {"__gc", f_gc}, + {"__tostring", f_tostring}, + {NULL, NULL} +}; + + +static void createmeta (lua_State *L) { + luaL_newmetatable(L, LUA_FILEHANDLE); /* create metatable for file handles */ + lua_pushvalue(L, -1); /* push metatable */ + lua_setfield(L, -2, "__index"); /* metatable.__index = metatable */ + luaL_setfuncs(L, flib, 0); /* add file methods to new metatable */ + lua_pop(L, 1); /* pop new metatable */ +} + + +/* +** function to (not) close the standard files stdin, stdout, and stderr +*/ +static int io_noclose (lua_State *L) { + LStream *p = tolstream(L); + p->closef = &io_noclose; /* keep file opened */ + lua_pushnil(L); + lua_pushliteral(L, "cannot close standard file"); + return 2; +} + + +static void createstdfile (lua_State *L, FILE *f, const char *k, + const char *fname) { + LStream *p = newprefile(L); + p->f = f; + p->closef = &io_noclose; + if (k != NULL) { + lua_pushvalue(L, -1); + lua_setfield(L, LUA_REGISTRYINDEX, k); /* add file to registry */ + } + lua_setfield(L, -2, fname); /* add file to module */ +} + + +LUAMOD_API int luaopen_io (lua_State *L) { + luaL_newlib(L, iolib); /* new module */ + createmeta(L); + /* create (and set) default files */ + createstdfile(L, stdin, IO_INPUT, "stdin"); + createstdfile(L, stdout, IO_OUTPUT, "stdout"); + createstdfile(L, stderr, NULL, "stderr"); + return 1; +} + diff --git a/source/3rdparty/lua/src/llex.c b/source/3rdparty/lua/src/llex.c new file mode 100644 index 0000000..32cdcf1 --- /dev/null +++ b/source/3rdparty/lua/src/llex.c @@ -0,0 +1,530 @@ +/* +** $Id: llex.c,v 2.63.1.3 2015/02/09 17:56:34 roberto Exp $ +** Lexical Analyzer +** See Copyright Notice in lua.h +*/ + + +#include +#include + +#define llex_c +#define LUA_CORE + +#include "lua.h" + +#include "lctype.h" +#include "ldo.h" +#include "llex.h" +#include "lobject.h" +#include "lparser.h" +#include "lstate.h" +#include "lstring.h" +#include "ltable.h" +#include "lzio.h" + + + +#define next(ls) (ls->current = zgetc(ls->z)) + + + +#define currIsNewline(ls) (ls->current == '\n' || ls->current == '\r') + + +/* ORDER RESERVED */ +static const char *const luaX_tokens [] = { + "and", "break", "do", "else", "elseif", + "end", "false", "for", "function", "goto", "if", + "in", "local", "nil", "not", "or", "repeat", + "return", "then", "true", "until", "while", + "..", "...", "==", ">=", "<=", "~=", "::", "", + "", "", "" +}; + + +#define save_and_next(ls) (save(ls, ls->current), next(ls)) + + +static l_noret lexerror (LexState *ls, const char *msg, int token); + + +static void save (LexState *ls, int c) { + Mbuffer *b = ls->buff; + if (luaZ_bufflen(b) + 1 > luaZ_sizebuffer(b)) { + size_t newsize; + if (luaZ_sizebuffer(b) >= MAX_SIZET/2) + lexerror(ls, "lexical element too long", 0); + newsize = luaZ_sizebuffer(b) * 2; + luaZ_resizebuffer(ls->L, b, newsize); + } + b->buffer[luaZ_bufflen(b)++] = cast(char, c); +} + + +void luaX_init (lua_State *L) { + int i; + for (i=0; itsv.extra = cast_byte(i+1); /* reserved word */ + } +} + + +const char *luaX_token2str (LexState *ls, int token) { + if (token < FIRST_RESERVED) { /* single-byte symbols? */ + lua_assert(token == cast(unsigned char, token)); + return (lisprint(token)) ? luaO_pushfstring(ls->L, LUA_QL("%c"), token) : + luaO_pushfstring(ls->L, "char(%d)", token); + } + else { + const char *s = luaX_tokens[token - FIRST_RESERVED]; + if (token < TK_EOS) /* fixed format (symbols and reserved words)? */ + return luaO_pushfstring(ls->L, LUA_QS, s); + else /* names, strings, and numerals */ + return s; + } +} + + +static const char *txtToken (LexState *ls, int token) { + switch (token) { + case TK_NAME: + case TK_STRING: + case TK_NUMBER: + save(ls, '\0'); + return luaO_pushfstring(ls->L, LUA_QS, luaZ_buffer(ls->buff)); + default: + return luaX_token2str(ls, token); + } +} + + +static l_noret lexerror (LexState *ls, const char *msg, int token) { + char buff[LUA_IDSIZE]; + luaO_chunkid(buff, getstr(ls->source), LUA_IDSIZE); + msg = luaO_pushfstring(ls->L, "%s:%d: %s", buff, ls->linenumber, msg); + if (token) + luaO_pushfstring(ls->L, "%s near %s", msg, txtToken(ls, token)); + luaD_throw(ls->L, LUA_ERRSYNTAX); +} + + +l_noret luaX_syntaxerror (LexState *ls, const char *msg) { + lexerror(ls, msg, ls->t.token); +} + + +/* +** creates a new string and anchors it in function's table so that +** it will not be collected until the end of the function's compilation +** (by that time it should be anchored in function's prototype) +*/ +TString *luaX_newstring (LexState *ls, const char *str, size_t l) { + lua_State *L = ls->L; + TValue *o; /* entry for `str' */ + TString *ts = luaS_newlstr(L, str, l); /* create new string */ + setsvalue2s(L, L->top++, ts); /* temporarily anchor it in stack */ + o = luaH_set(L, ls->fs->h, L->top - 1); + if (ttisnil(o)) { /* not in use yet? (see 'addK') */ + /* boolean value does not need GC barrier; + table has no metatable, so it does not need to invalidate cache */ + setbvalue(o, 1); /* t[string] = true */ + luaC_checkGC(L); + } + else { /* string already present */ + ts = rawtsvalue(keyfromval(o)); /* re-use value previously stored */ + } + L->top--; /* remove string from stack */ + return ts; +} + + +/* +** increment line number and skips newline sequence (any of +** \n, \r, \n\r, or \r\n) +*/ +static void inclinenumber (LexState *ls) { + int old = ls->current; + lua_assert(currIsNewline(ls)); + next(ls); /* skip `\n' or `\r' */ + if (currIsNewline(ls) && ls->current != old) + next(ls); /* skip `\n\r' or `\r\n' */ + if (++ls->linenumber >= MAX_INT) + lexerror(ls, "chunk has too many lines", 0); +} + + +void luaX_setinput (lua_State *L, LexState *ls, ZIO *z, TString *source, + int firstchar) { + ls->decpoint = '.'; + ls->L = L; + ls->current = firstchar; + ls->lookahead.token = TK_EOS; /* no look-ahead token */ + ls->z = z; + ls->fs = NULL; + ls->linenumber = 1; + ls->lastline = 1; + ls->source = source; + ls->envn = luaS_new(L, LUA_ENV); /* create env name */ + luaS_fix(ls->envn); /* never collect this name */ + luaZ_resizebuffer(ls->L, ls->buff, LUA_MINBUFFER); /* initialize buffer */ +} + + + +/* +** ======================================================= +** LEXICAL ANALYZER +** ======================================================= +*/ + + + +static int check_next (LexState *ls, const char *set) { + if (ls->current == '\0' || !strchr(set, ls->current)) + return 0; + save_and_next(ls); + return 1; +} + + +/* +** change all characters 'from' in buffer to 'to' +*/ +static void buffreplace (LexState *ls, char from, char to) { + size_t n = luaZ_bufflen(ls->buff); + char *p = luaZ_buffer(ls->buff); + while (n--) + if (p[n] == from) p[n] = to; +} + + +#if !defined(getlocaledecpoint) +#define getlocaledecpoint() (localeconv()->decimal_point[0]) +#endif + + +#define buff2d(b,e) luaO_str2d(luaZ_buffer(b), luaZ_bufflen(b) - 1, e) + +/* +** in case of format error, try to change decimal point separator to +** the one defined in the current locale and check again +*/ +static void trydecpoint (LexState *ls, SemInfo *seminfo) { + char old = ls->decpoint; + ls->decpoint = getlocaledecpoint(); + buffreplace(ls, old, ls->decpoint); /* try new decimal separator */ + if (!buff2d(ls->buff, &seminfo->r)) { + /* format error with correct decimal point: no more options */ + buffreplace(ls, ls->decpoint, '.'); /* undo change (for error message) */ + lexerror(ls, "malformed number", TK_NUMBER); + } +} + + +/* LUA_NUMBER */ +/* +** this function is quite liberal in what it accepts, as 'luaO_str2d' +** will reject ill-formed numerals. +*/ +static void read_numeral (LexState *ls, SemInfo *seminfo) { + const char *expo = "Ee"; + int first = ls->current; + lua_assert(lisdigit(ls->current)); + save_and_next(ls); + if (first == '0' && check_next(ls, "Xx")) /* hexadecimal? */ + expo = "Pp"; + for (;;) { + if (check_next(ls, expo)) /* exponent part? */ + check_next(ls, "+-"); /* optional exponent sign */ + if (lisxdigit(ls->current) || ls->current == '.') + save_and_next(ls); + else break; + } + save(ls, '\0'); + buffreplace(ls, '.', ls->decpoint); /* follow locale for decimal point */ + if (!buff2d(ls->buff, &seminfo->r)) /* format error? */ + trydecpoint(ls, seminfo); /* try to update decimal point separator */ +} + + +/* +** skip a sequence '[=*[' or ']=*]' and return its number of '='s or +** -1 if sequence is malformed +*/ +static int skip_sep (LexState *ls) { + int count = 0; + int s = ls->current; + lua_assert(s == '[' || s == ']'); + save_and_next(ls); + while (ls->current == '=') { + save_and_next(ls); + count++; + } + return (ls->current == s) ? count : (-count) - 1; +} + + +static void read_long_string (LexState *ls, SemInfo *seminfo, int sep) { + save_and_next(ls); /* skip 2nd `[' */ + if (currIsNewline(ls)) /* string starts with a newline? */ + inclinenumber(ls); /* skip it */ + for (;;) { + switch (ls->current) { + case EOZ: + lexerror(ls, (seminfo) ? "unfinished long string" : + "unfinished long comment", TK_EOS); + break; /* to avoid warnings */ + case ']': { + if (skip_sep(ls) == sep) { + save_and_next(ls); /* skip 2nd `]' */ + goto endloop; + } + break; + } + case '\n': case '\r': { + save(ls, '\n'); + inclinenumber(ls); + if (!seminfo) luaZ_resetbuffer(ls->buff); /* avoid wasting space */ + break; + } + default: { + if (seminfo) save_and_next(ls); + else next(ls); + } + } + } endloop: + if (seminfo) + seminfo->ts = luaX_newstring(ls, luaZ_buffer(ls->buff) + (2 + sep), + luaZ_bufflen(ls->buff) - 2*(2 + sep)); +} + + +static void escerror (LexState *ls, int *c, int n, const char *msg) { + int i; + luaZ_resetbuffer(ls->buff); /* prepare error message */ + save(ls, '\\'); + for (i = 0; i < n && c[i] != EOZ; i++) + save(ls, c[i]); + lexerror(ls, msg, TK_STRING); +} + + +static int readhexaesc (LexState *ls) { + int c[3], i; /* keep input for error message */ + int r = 0; /* result accumulator */ + c[0] = 'x'; /* for error message */ + for (i = 1; i < 3; i++) { /* read two hexadecimal digits */ + c[i] = next(ls); + if (!lisxdigit(c[i])) + escerror(ls, c, i + 1, "hexadecimal digit expected"); + r = (r << 4) + luaO_hexavalue(c[i]); + } + return r; +} + + +static int readdecesc (LexState *ls) { + int c[3], i; + int r = 0; /* result accumulator */ + for (i = 0; i < 3 && lisdigit(ls->current); i++) { /* read up to 3 digits */ + c[i] = ls->current; + r = 10*r + c[i] - '0'; + next(ls); + } + if (r > UCHAR_MAX) + escerror(ls, c, i, "decimal escape too large"); + return r; +} + + +static void read_string (LexState *ls, int del, SemInfo *seminfo) { + save_and_next(ls); /* keep delimiter (for error messages) */ + while (ls->current != del) { + switch (ls->current) { + case EOZ: + lexerror(ls, "unfinished string", TK_EOS); + break; /* to avoid warnings */ + case '\n': + case '\r': + lexerror(ls, "unfinished string", TK_STRING); + break; /* to avoid warnings */ + case '\\': { /* escape sequences */ + int c; /* final character to be saved */ + next(ls); /* do not save the `\' */ + switch (ls->current) { + case 'a': c = '\a'; goto read_save; + case 'b': c = '\b'; goto read_save; + case 'f': c = '\f'; goto read_save; + case 'n': c = '\n'; goto read_save; + case 'r': c = '\r'; goto read_save; + case 't': c = '\t'; goto read_save; + case 'v': c = '\v'; goto read_save; + case 'x': c = readhexaesc(ls); goto read_save; + case '\n': case '\r': + inclinenumber(ls); c = '\n'; goto only_save; + case '\\': case '\"': case '\'': + c = ls->current; goto read_save; + case EOZ: goto no_save; /* will raise an error next loop */ + case 'z': { /* zap following span of spaces */ + next(ls); /* skip the 'z' */ + while (lisspace(ls->current)) { + if (currIsNewline(ls)) inclinenumber(ls); + else next(ls); + } + goto no_save; + } + default: { + if (!lisdigit(ls->current)) + escerror(ls, &ls->current, 1, "invalid escape sequence"); + /* digital escape \ddd */ + c = readdecesc(ls); + goto only_save; + } + } + read_save: next(ls); /* read next character */ + only_save: save(ls, c); /* save 'c' */ + no_save: break; + } + default: + save_and_next(ls); + } + } + save_and_next(ls); /* skip delimiter */ + seminfo->ts = luaX_newstring(ls, luaZ_buffer(ls->buff) + 1, + luaZ_bufflen(ls->buff) - 2); +} + + +static int llex (LexState *ls, SemInfo *seminfo) { + luaZ_resetbuffer(ls->buff); + for (;;) { + switch (ls->current) { + case '\n': case '\r': { /* line breaks */ + inclinenumber(ls); + break; + } + case ' ': case '\f': case '\t': case '\v': { /* spaces */ + next(ls); + break; + } + case '-': { /* '-' or '--' (comment) */ + next(ls); + if (ls->current != '-') return '-'; + /* else is a comment */ + next(ls); + if (ls->current == '[') { /* long comment? */ + int sep = skip_sep(ls); + luaZ_resetbuffer(ls->buff); /* `skip_sep' may dirty the buffer */ + if (sep >= 0) { + read_long_string(ls, NULL, sep); /* skip long comment */ + luaZ_resetbuffer(ls->buff); /* previous call may dirty the buff. */ + break; + } + } + /* else short comment */ + while (!currIsNewline(ls) && ls->current != EOZ) + next(ls); /* skip until end of line (or end of file) */ + break; + } + case '[': { /* long string or simply '[' */ + int sep = skip_sep(ls); + if (sep >= 0) { + read_long_string(ls, seminfo, sep); + return TK_STRING; + } + else if (sep == -1) return '['; + else lexerror(ls, "invalid long string delimiter", TK_STRING); + } + case '=': { + next(ls); + if (ls->current != '=') return '='; + else { next(ls); return TK_EQ; } + } + case '<': { + next(ls); + if (ls->current != '=') return '<'; + else { next(ls); return TK_LE; } + } + case '>': { + next(ls); + if (ls->current != '=') return '>'; + else { next(ls); return TK_GE; } + } + case '~': { + next(ls); + if (ls->current != '=') return '~'; + else { next(ls); return TK_NE; } + } + case ':': { + next(ls); + if (ls->current != ':') return ':'; + else { next(ls); return TK_DBCOLON; } + } + case '"': case '\'': { /* short literal strings */ + read_string(ls, ls->current, seminfo); + return TK_STRING; + } + case '.': { /* '.', '..', '...', or number */ + save_and_next(ls); + if (check_next(ls, ".")) { + if (check_next(ls, ".")) + return TK_DOTS; /* '...' */ + else return TK_CONCAT; /* '..' */ + } + else if (!lisdigit(ls->current)) return '.'; + /* else go through */ + } + case '0': case '1': case '2': case '3': case '4': + case '5': case '6': case '7': case '8': case '9': { + read_numeral(ls, seminfo); + return TK_NUMBER; + } + case EOZ: { + return TK_EOS; + } + default: { + if (lislalpha(ls->current)) { /* identifier or reserved word? */ + TString *ts; + do { + save_and_next(ls); + } while (lislalnum(ls->current)); + ts = luaX_newstring(ls, luaZ_buffer(ls->buff), + luaZ_bufflen(ls->buff)); + seminfo->ts = ts; + if (isreserved(ts)) /* reserved word? */ + return ts->tsv.extra - 1 + FIRST_RESERVED; + else { + return TK_NAME; + } + } + else { /* single-char tokens (+ - / ...) */ + int c = ls->current; + next(ls); + return c; + } + } + } + } +} + + +void luaX_next (LexState *ls) { + ls->lastline = ls->linenumber; + if (ls->lookahead.token != TK_EOS) { /* is there a look-ahead token? */ + ls->t = ls->lookahead; /* use this one */ + ls->lookahead.token = TK_EOS; /* and discharge it */ + } + else + ls->t.token = llex(ls, &ls->t.seminfo); /* read next token */ +} + + +int luaX_lookahead (LexState *ls) { + lua_assert(ls->lookahead.token == TK_EOS); + ls->lookahead.token = llex(ls, &ls->lookahead.seminfo); + return ls->lookahead.token; +} + diff --git a/source/3rdparty/lua/src/lmathlib.c b/source/3rdparty/lua/src/lmathlib.c new file mode 100644 index 0000000..fe9fc54 --- /dev/null +++ b/source/3rdparty/lua/src/lmathlib.c @@ -0,0 +1,279 @@ +/* +** $Id: lmathlib.c,v 1.83.1.1 2013/04/12 18:48:47 roberto Exp $ +** Standard mathematical library +** See Copyright Notice in lua.h +*/ + + +#include +#include + +#define lmathlib_c +#define LUA_LIB + +#include "lua.h" + +#include "lauxlib.h" +#include "lualib.h" + + +#undef PI +#define PI ((lua_Number)(3.1415926535897932384626433832795)) +#define RADIANS_PER_DEGREE ((lua_Number)(PI/180.0)) + + + +static int math_abs (lua_State *L) { + lua_pushnumber(L, l_mathop(fabs)(luaL_checknumber(L, 1))); + return 1; +} + +static int math_sin (lua_State *L) { + lua_pushnumber(L, l_mathop(sin)(luaL_checknumber(L, 1))); + return 1; +} + +static int math_sinh (lua_State *L) { + lua_pushnumber(L, l_mathop(sinh)(luaL_checknumber(L, 1))); + return 1; +} + +static int math_cos (lua_State *L) { + lua_pushnumber(L, l_mathop(cos)(luaL_checknumber(L, 1))); + return 1; +} + +static int math_cosh (lua_State *L) { + lua_pushnumber(L, l_mathop(cosh)(luaL_checknumber(L, 1))); + return 1; +} + +static int math_tan (lua_State *L) { + lua_pushnumber(L, l_mathop(tan)(luaL_checknumber(L, 1))); + return 1; +} + +static int math_tanh (lua_State *L) { + lua_pushnumber(L, l_mathop(tanh)(luaL_checknumber(L, 1))); + return 1; +} + +static int math_asin (lua_State *L) { + lua_pushnumber(L, l_mathop(asin)(luaL_checknumber(L, 1))); + return 1; +} + +static int math_acos (lua_State *L) { + lua_pushnumber(L, l_mathop(acos)(luaL_checknumber(L, 1))); + return 1; +} + +static int math_atan (lua_State *L) { + lua_pushnumber(L, l_mathop(atan)(luaL_checknumber(L, 1))); + return 1; +} + +static int math_atan2 (lua_State *L) { + lua_pushnumber(L, l_mathop(atan2)(luaL_checknumber(L, 1), + luaL_checknumber(L, 2))); + return 1; +} + +static int math_ceil (lua_State *L) { + lua_pushnumber(L, l_mathop(ceil)(luaL_checknumber(L, 1))); + return 1; +} + +static int math_floor (lua_State *L) { + lua_pushnumber(L, l_mathop(floor)(luaL_checknumber(L, 1))); + return 1; +} + +static int math_fmod (lua_State *L) { + lua_pushnumber(L, l_mathop(fmod)(luaL_checknumber(L, 1), + luaL_checknumber(L, 2))); + return 1; +} + +static int math_modf (lua_State *L) { + lua_Number ip; + lua_Number fp = l_mathop(modf)(luaL_checknumber(L, 1), &ip); + lua_pushnumber(L, ip); + lua_pushnumber(L, fp); + return 2; +} + +static int math_sqrt (lua_State *L) { + lua_pushnumber(L, l_mathop(sqrt)(luaL_checknumber(L, 1))); + return 1; +} + +static int math_pow (lua_State *L) { + lua_Number x = luaL_checknumber(L, 1); + lua_Number y = luaL_checknumber(L, 2); + lua_pushnumber(L, l_mathop(pow)(x, y)); + return 1; +} + +static int math_log (lua_State *L) { + lua_Number x = luaL_checknumber(L, 1); + lua_Number res; + if (lua_isnoneornil(L, 2)) + res = l_mathop(log)(x); + else { + lua_Number base = luaL_checknumber(L, 2); + if (base == (lua_Number)10.0) res = l_mathop(log10)(x); + else res = l_mathop(log)(x)/l_mathop(log)(base); + } + lua_pushnumber(L, res); + return 1; +} + +#if defined(LUA_COMPAT_LOG10) +static int math_log10 (lua_State *L) { + lua_pushnumber(L, l_mathop(log10)(luaL_checknumber(L, 1))); + return 1; +} +#endif + +static int math_exp (lua_State *L) { + lua_pushnumber(L, l_mathop(exp)(luaL_checknumber(L, 1))); + return 1; +} + +static int math_deg (lua_State *L) { + lua_pushnumber(L, luaL_checknumber(L, 1)/RADIANS_PER_DEGREE); + return 1; +} + +static int math_rad (lua_State *L) { + lua_pushnumber(L, luaL_checknumber(L, 1)*RADIANS_PER_DEGREE); + return 1; +} + +static int math_frexp (lua_State *L) { + int e; + lua_pushnumber(L, l_mathop(frexp)(luaL_checknumber(L, 1), &e)); + lua_pushinteger(L, e); + return 2; +} + +static int math_ldexp (lua_State *L) { + lua_Number x = luaL_checknumber(L, 1); + int ep = luaL_checkint(L, 2); + lua_pushnumber(L, l_mathop(ldexp)(x, ep)); + return 1; +} + + + +static int math_min (lua_State *L) { + int n = lua_gettop(L); /* number of arguments */ + lua_Number dmin = luaL_checknumber(L, 1); + int i; + for (i=2; i<=n; i++) { + lua_Number d = luaL_checknumber(L, i); + if (d < dmin) + dmin = d; + } + lua_pushnumber(L, dmin); + return 1; +} + + +static int math_max (lua_State *L) { + int n = lua_gettop(L); /* number of arguments */ + lua_Number dmax = luaL_checknumber(L, 1); + int i; + for (i=2; i<=n; i++) { + lua_Number d = luaL_checknumber(L, i); + if (d > dmax) + dmax = d; + } + lua_pushnumber(L, dmax); + return 1; +} + + +static int math_random (lua_State *L) { + /* the `%' avoids the (rare) case of r==1, and is needed also because on + some systems (SunOS!) `rand()' may return a value larger than RAND_MAX */ + lua_Number r = (lua_Number)(rand()%RAND_MAX) / (lua_Number)RAND_MAX; + switch (lua_gettop(L)) { /* check number of arguments */ + case 0: { /* no arguments */ + lua_pushnumber(L, r); /* Number between 0 and 1 */ + break; + } + case 1: { /* only upper limit */ + lua_Number u = luaL_checknumber(L, 1); + luaL_argcheck(L, (lua_Number)1.0 <= u, 1, "interval is empty"); + lua_pushnumber(L, l_mathop(floor)(r*u) + (lua_Number)(1.0)); /* [1, u] */ + break; + } + case 2: { /* lower and upper limits */ + lua_Number l = luaL_checknumber(L, 1); + lua_Number u = luaL_checknumber(L, 2); + luaL_argcheck(L, l <= u, 2, "interval is empty"); + lua_pushnumber(L, l_mathop(floor)(r*(u-l+1)) + l); /* [l, u] */ + break; + } + default: return luaL_error(L, "wrong number of arguments"); + } + return 1; +} + + +static int math_randomseed (lua_State *L) { + srand(luaL_checkunsigned(L, 1)); + (void)rand(); /* discard first value to avoid undesirable correlations */ + return 0; +} + + +static const luaL_Reg mathlib[] = { + {"abs", math_abs}, + {"acos", math_acos}, + {"asin", math_asin}, + {"atan2", math_atan2}, + {"atan", math_atan}, + {"ceil", math_ceil}, + {"cosh", math_cosh}, + {"cos", math_cos}, + {"deg", math_deg}, + {"exp", math_exp}, + {"floor", math_floor}, + {"fmod", math_fmod}, + {"frexp", math_frexp}, + {"ldexp", math_ldexp}, +#if defined(LUA_COMPAT_LOG10) + {"log10", math_log10}, +#endif + {"log", math_log}, + {"max", math_max}, + {"min", math_min}, + {"modf", math_modf}, + {"pow", math_pow}, + {"rad", math_rad}, + {"random", math_random}, + {"randomseed", math_randomseed}, + {"sinh", math_sinh}, + {"sin", math_sin}, + {"sqrt", math_sqrt}, + {"tanh", math_tanh}, + {"tan", math_tan}, + {NULL, NULL} +}; + + +/* +** Open math library +*/ +LUAMOD_API int luaopen_math (lua_State *L) { + luaL_newlib(L, mathlib); + lua_pushnumber(L, PI); + lua_setfield(L, -2, "pi"); + lua_pushnumber(L, HUGE_VAL); + lua_setfield(L, -2, "huge"); + return 1; +} + diff --git a/source/3rdparty/lua/src/lmem.c b/source/3rdparty/lua/src/lmem.c new file mode 100644 index 0000000..ee343e3 --- /dev/null +++ b/source/3rdparty/lua/src/lmem.c @@ -0,0 +1,99 @@ +/* +** $Id: lmem.c,v 1.84.1.1 2013/04/12 18:48:47 roberto Exp $ +** Interface to Memory Manager +** See Copyright Notice in lua.h +*/ + + +#include + +#define lmem_c +#define LUA_CORE + +#include "lua.h" + +#include "ldebug.h" +#include "ldo.h" +#include "lgc.h" +#include "lmem.h" +#include "lobject.h" +#include "lstate.h" + + + +/* +** About the realloc function: +** void * frealloc (void *ud, void *ptr, size_t osize, size_t nsize); +** (`osize' is the old size, `nsize' is the new size) +** +** * frealloc(ud, NULL, x, s) creates a new block of size `s' (no +** matter 'x'). +** +** * frealloc(ud, p, x, 0) frees the block `p' +** (in this specific case, frealloc must return NULL); +** particularly, frealloc(ud, NULL, 0, 0) does nothing +** (which is equivalent to free(NULL) in ANSI C) +** +** frealloc returns NULL if it cannot create or reallocate the area +** (any reallocation to an equal or smaller size cannot fail!) +*/ + + + +#define MINSIZEARRAY 4 + + +void *luaM_growaux_ (lua_State *L, void *block, int *size, size_t size_elems, + int limit, const char *what) { + void *newblock; + int newsize; + if (*size >= limit/2) { /* cannot double it? */ + if (*size >= limit) /* cannot grow even a little? */ + luaG_runerror(L, "too many %s (limit is %d)", what, limit); + newsize = limit; /* still have at least one free place */ + } + else { + newsize = (*size)*2; + if (newsize < MINSIZEARRAY) + newsize = MINSIZEARRAY; /* minimum size */ + } + newblock = luaM_reallocv(L, block, *size, newsize, size_elems); + *size = newsize; /* update only when everything else is OK */ + return newblock; +} + + +l_noret luaM_toobig (lua_State *L) { + luaG_runerror(L, "memory allocation error: block too big"); +} + + + +/* +** generic allocation routine. +*/ +void *luaM_realloc_ (lua_State *L, void *block, size_t osize, size_t nsize) { + void *newblock; + global_State *g = G(L); + size_t realosize = (block) ? osize : 0; + lua_assert((realosize == 0) == (block == NULL)); +#if defined(HARDMEMTESTS) + if (nsize > realosize && g->gcrunning) + luaC_fullgc(L, 1); /* force a GC whenever possible */ +#endif + newblock = (*g->frealloc)(g->ud, block, osize, nsize); + if (newblock == NULL && nsize > 0) { + api_check(L, nsize > realosize, + "realloc cannot fail when shrinking a block"); + if (g->gcrunning) { + luaC_fullgc(L, 1); /* try to free some memory... */ + newblock = (*g->frealloc)(g->ud, block, osize, nsize); /* try again */ + } + if (newblock == NULL) + luaD_throw(L, LUA_ERRMEM); + } + lua_assert((nsize == 0) == (newblock == NULL)); + g->GCdebt = (g->GCdebt + nsize) - realosize; + return newblock; +} + diff --git a/source/3rdparty/lua/src/loadlib.c b/source/3rdparty/lua/src/loadlib.c new file mode 100644 index 0000000..bedbea3 --- /dev/null +++ b/source/3rdparty/lua/src/loadlib.c @@ -0,0 +1,725 @@ +/* +** $Id: loadlib.c,v 1.111.1.1 2013/04/12 18:48:47 roberto Exp $ +** Dynamic library loader for Lua +** See Copyright Notice in lua.h +** +** This module contains an implementation of loadlib for Unix systems +** that have dlfcn, an implementation for Windows, and a stub for other +** systems. +*/ + + +/* +** if needed, includes windows header before everything else +*/ +#if defined(_WIN32) +#include +#endif + + +#include +#include + + +#define loadlib_c +#define LUA_LIB + +#include "lua.h" + +#include "lauxlib.h" +#include "lualib.h" + + +/* +** LUA_PATH and LUA_CPATH are the names of the environment +** variables that Lua check to set its paths. +*/ +#if !defined(LUA_PATH) +#define LUA_PATH "LUA_PATH" +#endif + +#if !defined(LUA_CPATH) +#define LUA_CPATH "LUA_CPATH" +#endif + +#define LUA_PATHSUFFIX "_" LUA_VERSION_MAJOR "_" LUA_VERSION_MINOR + +#define LUA_PATHVERSION LUA_PATH LUA_PATHSUFFIX +#define LUA_CPATHVERSION LUA_CPATH LUA_PATHSUFFIX + +/* +** LUA_PATH_SEP is the character that separates templates in a path. +** LUA_PATH_MARK is the string that marks the substitution points in a +** template. +** LUA_EXEC_DIR in a Windows path is replaced by the executable's +** directory. +** LUA_IGMARK is a mark to ignore all before it when building the +** luaopen_ function name. +*/ +#if !defined (LUA_PATH_SEP) +#define LUA_PATH_SEP ";" +#endif +#if !defined (LUA_PATH_MARK) +#define LUA_PATH_MARK "?" +#endif +#if !defined (LUA_EXEC_DIR) +#define LUA_EXEC_DIR "!" +#endif +#if !defined (LUA_IGMARK) +#define LUA_IGMARK "-" +#endif + + +/* +** LUA_CSUBSEP is the character that replaces dots in submodule names +** when searching for a C loader. +** LUA_LSUBSEP is the character that replaces dots in submodule names +** when searching for a Lua loader. +*/ +#if !defined(LUA_CSUBSEP) +#define LUA_CSUBSEP LUA_DIRSEP +#endif + +#if !defined(LUA_LSUBSEP) +#define LUA_LSUBSEP LUA_DIRSEP +#endif + + +/* prefix for open functions in C libraries */ +#define LUA_POF "luaopen_" + +/* separator for open functions in C libraries */ +#define LUA_OFSEP "_" + + +/* table (in the registry) that keeps handles for all loaded C libraries */ +#define CLIBS "_CLIBS" + +#define LIB_FAIL "open" + + +/* error codes for ll_loadfunc */ +#define ERRLIB 1 +#define ERRFUNC 2 + +#define setprogdir(L) ((void)0) + + +/* +** system-dependent functions +*/ +static void ll_unloadlib (void *lib); +static void *ll_load (lua_State *L, const char *path, int seeglb); +static lua_CFunction ll_sym (lua_State *L, void *lib, const char *sym); + + + +#if defined(LUA_USE_DLOPEN) +/* +** {======================================================================== +** This is an implementation of loadlib based on the dlfcn interface. +** The dlfcn interface is available in Linux, SunOS, Solaris, IRIX, FreeBSD, +** NetBSD, AIX 4.2, HPUX 11, and probably most other Unix flavors, at least +** as an emulation layer on top of native functions. +** ========================================================================= +*/ + +#include + +static void ll_unloadlib (void *lib) { + dlclose(lib); +} + + +static void *ll_load (lua_State *L, const char *path, int seeglb) { + void *lib = dlopen(path, RTLD_NOW | (seeglb ? RTLD_GLOBAL : RTLD_LOCAL)); + if (lib == NULL) lua_pushstring(L, dlerror()); + return lib; +} + + +static lua_CFunction ll_sym (lua_State *L, void *lib, const char *sym) { + lua_CFunction f = (lua_CFunction)dlsym(lib, sym); + if (f == NULL) lua_pushstring(L, dlerror()); + return f; +} + +/* }====================================================== */ + + + +#elif defined(LUA_DL_DLL) +/* +** {====================================================================== +** This is an implementation of loadlib for Windows using native functions. +** ======================================================================= +*/ + +#undef setprogdir + +/* +** optional flags for LoadLibraryEx +*/ +#if !defined(LUA_LLE_FLAGS) +#define LUA_LLE_FLAGS 0 +#endif + + +static void setprogdir (lua_State *L) { + char buff[MAX_PATH + 1]; + char *lb; + DWORD nsize = sizeof(buff)/sizeof(char); + DWORD n = GetModuleFileNameA(NULL, buff, nsize); + if (n == 0 || n == nsize || (lb = strrchr(buff, '\\')) == NULL) + luaL_error(L, "unable to get ModuleFileName"); + else { + *lb = '\0'; + luaL_gsub(L, lua_tostring(L, -1), LUA_EXEC_DIR, buff); + lua_remove(L, -2); /* remove original string */ + } +} + + +static void pusherror (lua_State *L) { + int error = GetLastError(); + char buffer[128]; + if (FormatMessageA(FORMAT_MESSAGE_IGNORE_INSERTS | FORMAT_MESSAGE_FROM_SYSTEM, + NULL, error, 0, buffer, sizeof(buffer)/sizeof(char), NULL)) + lua_pushstring(L, buffer); + else + lua_pushfstring(L, "system error %d\n", error); +} + +static void ll_unloadlib (void *lib) { + FreeLibrary((HMODULE)lib); +} + + +static void *ll_load (lua_State *L, const char *path, int seeglb) { + HMODULE lib = LoadLibraryExA(path, NULL, LUA_LLE_FLAGS); + (void)(seeglb); /* not used: symbols are 'global' by default */ + if (lib == NULL) pusherror(L); + return lib; +} + + +static lua_CFunction ll_sym (lua_State *L, void *lib, const char *sym) { + lua_CFunction f = (lua_CFunction)GetProcAddress((HMODULE)lib, sym); + if (f == NULL) pusherror(L); + return f; +} + +/* }====================================================== */ + + +#else +/* +** {====================================================== +** Fallback for other systems +** ======================================================= +*/ + +#undef LIB_FAIL +#define LIB_FAIL "absent" + + +#define DLMSG "dynamic libraries not enabled; check your Lua installation" + + +static void ll_unloadlib (void *lib) { + (void)(lib); /* not used */ +} + + +static void *ll_load (lua_State *L, const char *path, int seeglb) { + (void)(path); (void)(seeglb); /* not used */ + lua_pushliteral(L, DLMSG); + return NULL; +} + + +static lua_CFunction ll_sym (lua_State *L, void *lib, const char *sym) { + (void)(lib); (void)(sym); /* not used */ + lua_pushliteral(L, DLMSG); + return NULL; +} + +/* }====================================================== */ +#endif + + +static void *ll_checkclib (lua_State *L, const char *path) { + void *plib; + lua_getfield(L, LUA_REGISTRYINDEX, CLIBS); + lua_getfield(L, -1, path); + plib = lua_touserdata(L, -1); /* plib = CLIBS[path] */ + lua_pop(L, 2); /* pop CLIBS table and 'plib' */ + return plib; +} + + +static void ll_addtoclib (lua_State *L, const char *path, void *plib) { + lua_getfield(L, LUA_REGISTRYINDEX, CLIBS); + lua_pushlightuserdata(L, plib); + lua_pushvalue(L, -1); + lua_setfield(L, -3, path); /* CLIBS[path] = plib */ + lua_rawseti(L, -2, luaL_len(L, -2) + 1); /* CLIBS[#CLIBS + 1] = plib */ + lua_pop(L, 1); /* pop CLIBS table */ +} + + +/* +** __gc tag method for CLIBS table: calls 'll_unloadlib' for all lib +** handles in list CLIBS +*/ +static int gctm (lua_State *L) { + int n = luaL_len(L, 1); + for (; n >= 1; n--) { /* for each handle, in reverse order */ + lua_rawgeti(L, 1, n); /* get handle CLIBS[n] */ + ll_unloadlib(lua_touserdata(L, -1)); + lua_pop(L, 1); /* pop handle */ + } + return 0; +} + + +static int ll_loadfunc (lua_State *L, const char *path, const char *sym) { + void *reg = ll_checkclib(L, path); /* check loaded C libraries */ + if (reg == NULL) { /* must load library? */ + reg = ll_load(L, path, *sym == '*'); + if (reg == NULL) return ERRLIB; /* unable to load library */ + ll_addtoclib(L, path, reg); + } + if (*sym == '*') { /* loading only library (no function)? */ + lua_pushboolean(L, 1); /* return 'true' */ + return 0; /* no errors */ + } + else { + lua_CFunction f = ll_sym(L, reg, sym); + if (f == NULL) + return ERRFUNC; /* unable to find function */ + lua_pushcfunction(L, f); /* else create new function */ + return 0; /* no errors */ + } +} + + +static int ll_loadlib (lua_State *L) { + const char *path = luaL_checkstring(L, 1); + const char *init = luaL_checkstring(L, 2); + int stat = ll_loadfunc(L, path, init); + if (stat == 0) /* no errors? */ + return 1; /* return the loaded function */ + else { /* error; error message is on stack top */ + lua_pushnil(L); + lua_insert(L, -2); + lua_pushstring(L, (stat == ERRLIB) ? LIB_FAIL : "init"); + return 3; /* return nil, error message, and where */ + } +} + + + +/* +** {====================================================== +** 'require' function +** ======================================================= +*/ + + +static int readable (const char *filename) { + FILE *f = fopen(filename, "r"); /* try to open file */ + if (f == NULL) return 0; /* open failed */ + fclose(f); + return 1; +} + + +static const char *pushnexttemplate (lua_State *L, const char *path) { + const char *l; + while (*path == *LUA_PATH_SEP) path++; /* skip separators */ + if (*path == '\0') return NULL; /* no more templates */ + l = strchr(path, *LUA_PATH_SEP); /* find next separator */ + if (l == NULL) l = path + strlen(path); + lua_pushlstring(L, path, l - path); /* template */ + return l; +} + + +static const char *searchpath (lua_State *L, const char *name, + const char *path, + const char *sep, + const char *dirsep) { + luaL_Buffer msg; /* to build error message */ + luaL_buffinit(L, &msg); + if (*sep != '\0') /* non-empty separator? */ + name = luaL_gsub(L, name, sep, dirsep); /* replace it by 'dirsep' */ + while ((path = pushnexttemplate(L, path)) != NULL) { + const char *filename = luaL_gsub(L, lua_tostring(L, -1), + LUA_PATH_MARK, name); + lua_remove(L, -2); /* remove path template */ + if (readable(filename)) /* does file exist and is readable? */ + return filename; /* return that file name */ + lua_pushfstring(L, "\n\tno file " LUA_QS, filename); + lua_remove(L, -2); /* remove file name */ + luaL_addvalue(&msg); /* concatenate error msg. entry */ + } + luaL_pushresult(&msg); /* create error message */ + return NULL; /* not found */ +} + + +static int ll_searchpath (lua_State *L) { + const char *f = searchpath(L, luaL_checkstring(L, 1), + luaL_checkstring(L, 2), + luaL_optstring(L, 3, "."), + luaL_optstring(L, 4, LUA_DIRSEP)); + if (f != NULL) return 1; + else { /* error message is on top of the stack */ + lua_pushnil(L); + lua_insert(L, -2); + return 2; /* return nil + error message */ + } +} + + +static const char *findfile (lua_State *L, const char *name, + const char *pname, + const char *dirsep) { + const char *path; + lua_getfield(L, lua_upvalueindex(1), pname); + path = lua_tostring(L, -1); + if (path == NULL) + luaL_error(L, LUA_QL("package.%s") " must be a string", pname); + return searchpath(L, name, path, ".", dirsep); +} + + +static int checkload (lua_State *L, int stat, const char *filename) { + if (stat) { /* module loaded successfully? */ + lua_pushstring(L, filename); /* will be 2nd argument to module */ + return 2; /* return open function and file name */ + } + else + return luaL_error(L, "error loading module " LUA_QS + " from file " LUA_QS ":\n\t%s", + lua_tostring(L, 1), filename, lua_tostring(L, -1)); +} + + +static int searcher_Lua (lua_State *L) { + const char *filename; + const char *name = luaL_checkstring(L, 1); + filename = findfile(L, name, "path", LUA_LSUBSEP); + if (filename == NULL) return 1; /* module not found in this path */ + return checkload(L, (luaL_loadfile(L, filename) == LUA_OK), filename); +} + + +static int loadfunc (lua_State *L, const char *filename, const char *modname) { + const char *funcname; + const char *mark; + modname = luaL_gsub(L, modname, ".", LUA_OFSEP); + mark = strchr(modname, *LUA_IGMARK); + if (mark) { + int stat; + funcname = lua_pushlstring(L, modname, mark - modname); + funcname = lua_pushfstring(L, LUA_POF"%s", funcname); + stat = ll_loadfunc(L, filename, funcname); + if (stat != ERRFUNC) return stat; + modname = mark + 1; /* else go ahead and try old-style name */ + } + funcname = lua_pushfstring(L, LUA_POF"%s", modname); + return ll_loadfunc(L, filename, funcname); +} + + +static int searcher_C (lua_State *L) { + const char *name = luaL_checkstring(L, 1); + const char *filename = findfile(L, name, "cpath", LUA_CSUBSEP); + if (filename == NULL) return 1; /* module not found in this path */ + return checkload(L, (loadfunc(L, filename, name) == 0), filename); +} + + +static int searcher_Croot (lua_State *L) { + const char *filename; + const char *name = luaL_checkstring(L, 1); + const char *p = strchr(name, '.'); + int stat; + if (p == NULL) return 0; /* is root */ + lua_pushlstring(L, name, p - name); + filename = findfile(L, lua_tostring(L, -1), "cpath", LUA_CSUBSEP); + if (filename == NULL) return 1; /* root not found */ + if ((stat = loadfunc(L, filename, name)) != 0) { + if (stat != ERRFUNC) + return checkload(L, 0, filename); /* real error */ + else { /* open function not found */ + lua_pushfstring(L, "\n\tno module " LUA_QS " in file " LUA_QS, + name, filename); + return 1; + } + } + lua_pushstring(L, filename); /* will be 2nd argument to module */ + return 2; +} + + +static int searcher_preload (lua_State *L) { + const char *name = luaL_checkstring(L, 1); + lua_getfield(L, LUA_REGISTRYINDEX, "_PRELOAD"); + lua_getfield(L, -1, name); + if (lua_isnil(L, -1)) /* not found? */ + lua_pushfstring(L, "\n\tno field package.preload['%s']", name); + return 1; +} + + +static void findloader (lua_State *L, const char *name) { + int i; + luaL_Buffer msg; /* to build error message */ + luaL_buffinit(L, &msg); + lua_getfield(L, lua_upvalueindex(1), "searchers"); /* will be at index 3 */ + if (!lua_istable(L, 3)) + luaL_error(L, LUA_QL("package.searchers") " must be a table"); + /* iterate over available searchers to find a loader */ + for (i = 1; ; i++) { + lua_rawgeti(L, 3, i); /* get a searcher */ + if (lua_isnil(L, -1)) { /* no more searchers? */ + lua_pop(L, 1); /* remove nil */ + luaL_pushresult(&msg); /* create error message */ + luaL_error(L, "module " LUA_QS " not found:%s", + name, lua_tostring(L, -1)); + } + lua_pushstring(L, name); + lua_call(L, 1, 2); /* call it */ + if (lua_isfunction(L, -2)) /* did it find a loader? */ + return; /* module loader found */ + else if (lua_isstring(L, -2)) { /* searcher returned error message? */ + lua_pop(L, 1); /* remove extra return */ + luaL_addvalue(&msg); /* concatenate error message */ + } + else + lua_pop(L, 2); /* remove both returns */ + } +} + + +static int ll_require (lua_State *L) { + const char *name = luaL_checkstring(L, 1); + lua_settop(L, 1); /* _LOADED table will be at index 2 */ + lua_getfield(L, LUA_REGISTRYINDEX, "_LOADED"); + lua_getfield(L, 2, name); /* _LOADED[name] */ + if (lua_toboolean(L, -1)) /* is it there? */ + return 1; /* package is already loaded */ + /* else must load package */ + lua_pop(L, 1); /* remove 'getfield' result */ + findloader(L, name); + lua_pushstring(L, name); /* pass name as argument to module loader */ + lua_insert(L, -2); /* name is 1st argument (before search data) */ + lua_call(L, 2, 1); /* run loader to load module */ + if (!lua_isnil(L, -1)) /* non-nil return? */ + lua_setfield(L, 2, name); /* _LOADED[name] = returned value */ + lua_getfield(L, 2, name); + if (lua_isnil(L, -1)) { /* module did not set a value? */ + lua_pushboolean(L, 1); /* use true as result */ + lua_pushvalue(L, -1); /* extra copy to be returned */ + lua_setfield(L, 2, name); /* _LOADED[name] = true */ + } + return 1; +} + +/* }====================================================== */ + + + +/* +** {====================================================== +** 'module' function +** ======================================================= +*/ +#if defined(LUA_COMPAT_MODULE) + +/* +** changes the environment variable of calling function +*/ +static void set_env (lua_State *L) { + lua_Debug ar; + if (lua_getstack(L, 1, &ar) == 0 || + lua_getinfo(L, "f", &ar) == 0 || /* get calling function */ + lua_iscfunction(L, -1)) + luaL_error(L, LUA_QL("module") " not called from a Lua function"); + lua_pushvalue(L, -2); /* copy new environment table to top */ + lua_setupvalue(L, -2, 1); + lua_pop(L, 1); /* remove function */ +} + + +static void dooptions (lua_State *L, int n) { + int i; + for (i = 2; i <= n; i++) { + if (lua_isfunction(L, i)) { /* avoid 'calling' extra info. */ + lua_pushvalue(L, i); /* get option (a function) */ + lua_pushvalue(L, -2); /* module */ + lua_call(L, 1, 0); + } + } +} + + +static void modinit (lua_State *L, const char *modname) { + const char *dot; + lua_pushvalue(L, -1); + lua_setfield(L, -2, "_M"); /* module._M = module */ + lua_pushstring(L, modname); + lua_setfield(L, -2, "_NAME"); + dot = strrchr(modname, '.'); /* look for last dot in module name */ + if (dot == NULL) dot = modname; + else dot++; + /* set _PACKAGE as package name (full module name minus last part) */ + lua_pushlstring(L, modname, dot - modname); + lua_setfield(L, -2, "_PACKAGE"); +} + + +static int ll_module (lua_State *L) { + const char *modname = luaL_checkstring(L, 1); + int lastarg = lua_gettop(L); /* last parameter */ + luaL_pushmodule(L, modname, 1); /* get/create module table */ + /* check whether table already has a _NAME field */ + lua_getfield(L, -1, "_NAME"); + if (!lua_isnil(L, -1)) /* is table an initialized module? */ + lua_pop(L, 1); + else { /* no; initialize it */ + lua_pop(L, 1); + modinit(L, modname); + } + lua_pushvalue(L, -1); + set_env(L); + dooptions(L, lastarg); + return 1; +} + + +static int ll_seeall (lua_State *L) { + luaL_checktype(L, 1, LUA_TTABLE); + if (!lua_getmetatable(L, 1)) { + lua_createtable(L, 0, 1); /* create new metatable */ + lua_pushvalue(L, -1); + lua_setmetatable(L, 1); + } + lua_pushglobaltable(L); + lua_setfield(L, -2, "__index"); /* mt.__index = _G */ + return 0; +} + +#endif +/* }====================================================== */ + + + +/* auxiliary mark (for internal use) */ +#define AUXMARK "\1" + + +/* +** return registry.LUA_NOENV as a boolean +*/ +static int noenv (lua_State *L) { + int b; + lua_getfield(L, LUA_REGISTRYINDEX, "LUA_NOENV"); + b = lua_toboolean(L, -1); + lua_pop(L, 1); /* remove value */ + return b; +} + + +static void setpath (lua_State *L, const char *fieldname, const char *envname1, + const char *envname2, const char *def) { + const char *path = getenv(envname1); + if (path == NULL) /* no environment variable? */ + path = getenv(envname2); /* try alternative name */ + if (path == NULL || noenv(L)) /* no environment variable? */ + lua_pushstring(L, def); /* use default */ + else { + /* replace ";;" by ";AUXMARK;" and then AUXMARK by default path */ + path = luaL_gsub(L, path, LUA_PATH_SEP LUA_PATH_SEP, + LUA_PATH_SEP AUXMARK LUA_PATH_SEP); + luaL_gsub(L, path, AUXMARK, def); + lua_remove(L, -2); + } + setprogdir(L); + lua_setfield(L, -2, fieldname); +} + + +static const luaL_Reg pk_funcs[] = { + {"loadlib", ll_loadlib}, + {"searchpath", ll_searchpath}, +#if defined(LUA_COMPAT_MODULE) + {"seeall", ll_seeall}, +#endif + {NULL, NULL} +}; + + +static const luaL_Reg ll_funcs[] = { +#if defined(LUA_COMPAT_MODULE) + {"module", ll_module}, +#endif + {"require", ll_require}, + {NULL, NULL} +}; + + +static void createsearcherstable (lua_State *L) { + static const lua_CFunction searchers[] = + {searcher_preload, searcher_Lua, searcher_C, searcher_Croot, NULL}; + int i; + /* create 'searchers' table */ + lua_createtable(L, sizeof(searchers)/sizeof(searchers[0]) - 1, 0); + /* fill it with pre-defined searchers */ + for (i=0; searchers[i] != NULL; i++) { + lua_pushvalue(L, -2); /* set 'package' as upvalue for all searchers */ + lua_pushcclosure(L, searchers[i], 1); + lua_rawseti(L, -2, i+1); + } +} + + +LUAMOD_API int luaopen_package (lua_State *L) { + /* create table CLIBS to keep track of loaded C libraries */ + luaL_getsubtable(L, LUA_REGISTRYINDEX, CLIBS); + lua_createtable(L, 0, 1); /* metatable for CLIBS */ + lua_pushcfunction(L, gctm); + lua_setfield(L, -2, "__gc"); /* set finalizer for CLIBS table */ + lua_setmetatable(L, -2); + /* create `package' table */ + luaL_newlib(L, pk_funcs); + createsearcherstable(L); +#if defined(LUA_COMPAT_LOADERS) + lua_pushvalue(L, -1); /* make a copy of 'searchers' table */ + lua_setfield(L, -3, "loaders"); /* put it in field `loaders' */ +#endif + lua_setfield(L, -2, "searchers"); /* put it in field 'searchers' */ + /* set field 'path' */ + setpath(L, "path", LUA_PATHVERSION, LUA_PATH, LUA_PATH_DEFAULT); + /* set field 'cpath' */ + setpath(L, "cpath", LUA_CPATHVERSION, LUA_CPATH, LUA_CPATH_DEFAULT); + /* store config information */ + lua_pushliteral(L, LUA_DIRSEP "\n" LUA_PATH_SEP "\n" LUA_PATH_MARK "\n" + LUA_EXEC_DIR "\n" LUA_IGMARK "\n"); + lua_setfield(L, -2, "config"); + /* set field `loaded' */ + luaL_getsubtable(L, LUA_REGISTRYINDEX, "_LOADED"); + lua_setfield(L, -2, "loaded"); + /* set field `preload' */ + luaL_getsubtable(L, LUA_REGISTRYINDEX, "_PRELOAD"); + lua_setfield(L, -2, "preload"); + lua_pushglobaltable(L); + lua_pushvalue(L, -2); /* set 'package' as upvalue for next lib */ + luaL_setfuncs(L, ll_funcs, 1); /* open lib into global table */ + lua_pop(L, 1); /* pop global table */ + return 1; /* return 'package' table */ +} + diff --git a/source/3rdparty/lua/src/lobject.c b/source/3rdparty/lua/src/lobject.c new file mode 100644 index 0000000..882d994 --- /dev/null +++ b/source/3rdparty/lua/src/lobject.c @@ -0,0 +1,287 @@ +/* +** $Id: lobject.c,v 2.58.1.1 2013/04/12 18:48:47 roberto Exp $ +** Some generic functions over Lua objects +** See Copyright Notice in lua.h +*/ + +#include +#include +#include +#include + +#define lobject_c +#define LUA_CORE + +#include "lua.h" + +#include "lctype.h" +#include "ldebug.h" +#include "ldo.h" +#include "lmem.h" +#include "lobject.h" +#include "lstate.h" +#include "lstring.h" +#include "lvm.h" + + + +LUAI_DDEF const TValue luaO_nilobject_ = {NILCONSTANT}; + + +/* +** converts an integer to a "floating point byte", represented as +** (eeeeexxx), where the real value is (1xxx) * 2^(eeeee - 1) if +** eeeee != 0 and (xxx) otherwise. +*/ +int luaO_int2fb (unsigned int x) { + int e = 0; /* exponent */ + if (x < 8) return x; + while (x >= 0x10) { + x = (x+1) >> 1; + e++; + } + return ((e+1) << 3) | (cast_int(x) - 8); +} + + +/* converts back */ +int luaO_fb2int (int x) { + int e = (x >> 3) & 0x1f; + if (e == 0) return x; + else return ((x & 7) + 8) << (e - 1); +} + + +int luaO_ceillog2 (unsigned int x) { + static const lu_byte log_2[256] = { + 0,1,2,2,3,3,3,3,4,4,4,4,4,4,4,4,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5, + 6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6, + 7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7, + 7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7, + 8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8, + 8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8, + 8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8, + 8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8 + }; + int l = 0; + x--; + while (x >= 256) { l += 8; x >>= 8; } + return l + log_2[x]; +} + + +lua_Number luaO_arith (int op, lua_Number v1, lua_Number v2) { + switch (op) { + case LUA_OPADD: return luai_numadd(NULL, v1, v2); + case LUA_OPSUB: return luai_numsub(NULL, v1, v2); + case LUA_OPMUL: return luai_nummul(NULL, v1, v2); + case LUA_OPDIV: return luai_numdiv(NULL, v1, v2); + case LUA_OPMOD: return luai_nummod(NULL, v1, v2); + case LUA_OPPOW: return luai_numpow(NULL, v1, v2); + case LUA_OPUNM: return luai_numunm(NULL, v1); + default: lua_assert(0); return 0; + } +} + + +int luaO_hexavalue (int c) { + if (lisdigit(c)) return c - '0'; + else return ltolower(c) - 'a' + 10; +} + + +#if !defined(lua_strx2number) + +#include + + +static int isneg (const char **s) { + if (**s == '-') { (*s)++; return 1; } + else if (**s == '+') (*s)++; + return 0; +} + + +static lua_Number readhexa (const char **s, lua_Number r, int *count) { + for (; lisxdigit(cast_uchar(**s)); (*s)++) { /* read integer part */ + r = (r * cast_num(16.0)) + cast_num(luaO_hexavalue(cast_uchar(**s))); + (*count)++; + } + return r; +} + + +/* +** convert an hexadecimal numeric string to a number, following +** C99 specification for 'strtod' +*/ +static lua_Number lua_strx2number (const char *s, char **endptr) { + lua_Number r = 0.0; + int e = 0, i = 0; + int neg = 0; /* 1 if number is negative */ + *endptr = cast(char *, s); /* nothing is valid yet */ + while (lisspace(cast_uchar(*s))) s++; /* skip initial spaces */ + neg = isneg(&s); /* check signal */ + if (!(*s == '0' && (*(s + 1) == 'x' || *(s + 1) == 'X'))) /* check '0x' */ + return 0.0; /* invalid format (no '0x') */ + s += 2; /* skip '0x' */ + r = readhexa(&s, r, &i); /* read integer part */ + if (*s == '.') { + s++; /* skip dot */ + r = readhexa(&s, r, &e); /* read fractional part */ + } + if (i == 0 && e == 0) + return 0.0; /* invalid format (no digit) */ + e *= -4; /* each fractional digit divides value by 2^-4 */ + *endptr = cast(char *, s); /* valid up to here */ + if (*s == 'p' || *s == 'P') { /* exponent part? */ + int exp1 = 0; + int neg1; + s++; /* skip 'p' */ + neg1 = isneg(&s); /* signal */ + if (!lisdigit(cast_uchar(*s))) + goto ret; /* must have at least one digit */ + while (lisdigit(cast_uchar(*s))) /* read exponent */ + exp1 = exp1 * 10 + *(s++) - '0'; + if (neg1) exp1 = -exp1; + e += exp1; + } + *endptr = cast(char *, s); /* valid up to here */ + ret: + if (neg) r = -r; + return l_mathop(ldexp)(r, e); +} + +#endif + + +int luaO_str2d (const char *s, size_t len, lua_Number *result) { + char *endptr; + if (strpbrk(s, "nN")) /* reject 'inf' and 'nan' */ + return 0; + else if (strpbrk(s, "xX")) /* hexa? */ + *result = lua_strx2number(s, &endptr); + else + *result = lua_str2number(s, &endptr); + if (endptr == s) return 0; /* nothing recognized */ + while (lisspace(cast_uchar(*endptr))) endptr++; + return (endptr == s + len); /* OK if no trailing characters */ +} + + + +static void pushstr (lua_State *L, const char *str, size_t l) { + setsvalue2s(L, L->top++, luaS_newlstr(L, str, l)); +} + + +/* this function handles only `%d', `%c', %f, %p, and `%s' formats */ +const char *luaO_pushvfstring (lua_State *L, const char *fmt, va_list argp) { + int n = 0; + for (;;) { + const char *e = strchr(fmt, '%'); + if (e == NULL) break; + luaD_checkstack(L, 2); /* fmt + item */ + pushstr(L, fmt, e - fmt); + switch (*(e+1)) { + case 's': { + const char *s = va_arg(argp, char *); + if (s == NULL) s = "(null)"; + pushstr(L, s, strlen(s)); + break; + } + case 'c': { + char buff; + buff = cast(char, va_arg(argp, int)); + pushstr(L, &buff, 1); + break; + } + case 'd': { + setnvalue(L->top++, cast_num(va_arg(argp, int))); + break; + } + case 'f': { + setnvalue(L->top++, cast_num(va_arg(argp, l_uacNumber))); + break; + } + case 'p': { + char buff[4*sizeof(void *) + 8]; /* should be enough space for a `%p' */ + int l = sprintf(buff, "%p", va_arg(argp, void *)); + pushstr(L, buff, l); + break; + } + case '%': { + pushstr(L, "%", 1); + break; + } + default: { + luaG_runerror(L, + "invalid option " LUA_QL("%%%c") " to " LUA_QL("lua_pushfstring"), + *(e + 1)); + } + } + n += 2; + fmt = e+2; + } + luaD_checkstack(L, 1); + pushstr(L, fmt, strlen(fmt)); + if (n > 0) luaV_concat(L, n + 1); + return svalue(L->top - 1); +} + + +const char *luaO_pushfstring (lua_State *L, const char *fmt, ...) { + const char *msg; + va_list argp; + va_start(argp, fmt); + msg = luaO_pushvfstring(L, fmt, argp); + va_end(argp); + return msg; +} + + +/* number of chars of a literal string without the ending \0 */ +#define LL(x) (sizeof(x)/sizeof(char) - 1) + +#define RETS "..." +#define PRE "[string \"" +#define POS "\"]" + +#define addstr(a,b,l) ( memcpy(a,b,(l) * sizeof(char)), a += (l) ) + +void luaO_chunkid (char *out, const char *source, size_t bufflen) { + size_t l = strlen(source); + if (*source == '=') { /* 'literal' source */ + if (l <= bufflen) /* small enough? */ + memcpy(out, source + 1, l * sizeof(char)); + else { /* truncate it */ + addstr(out, source + 1, bufflen - 1); + *out = '\0'; + } + } + else if (*source == '@') { /* file name */ + if (l <= bufflen) /* small enough? */ + memcpy(out, source + 1, l * sizeof(char)); + else { /* add '...' before rest of name */ + addstr(out, RETS, LL(RETS)); + bufflen -= LL(RETS); + memcpy(out, source + 1 + l - bufflen, bufflen * sizeof(char)); + } + } + else { /* string; format as [string "source"] */ + const char *nl = strchr(source, '\n'); /* find first new line (if any) */ + addstr(out, PRE, LL(PRE)); /* add prefix */ + bufflen -= LL(PRE RETS POS) + 1; /* save space for prefix+suffix+'\0' */ + if (l < bufflen && nl == NULL) { /* small one-line source? */ + addstr(out, source, l); /* keep it */ + } + else { + if (nl != NULL) l = nl - source; /* stop at first newline */ + if (l > bufflen) l = bufflen; + addstr(out, source, l); + addstr(out, RETS, LL(RETS)); + } + memcpy(out, POS, (LL(POS) + 1) * sizeof(char)); + } +} + diff --git a/source/3rdparty/lua/src/lopcodes.c b/source/3rdparty/lua/src/lopcodes.c new file mode 100644 index 0000000..4190dc7 --- /dev/null +++ b/source/3rdparty/lua/src/lopcodes.c @@ -0,0 +1,107 @@ +/* +** $Id: lopcodes.c,v 1.49.1.1 2013/04/12 18:48:47 roberto Exp $ +** Opcodes for Lua virtual machine +** See Copyright Notice in lua.h +*/ + + +#define lopcodes_c +#define LUA_CORE + + +#include "lopcodes.h" + + +/* ORDER OP */ + +LUAI_DDEF const char *const luaP_opnames[NUM_OPCODES+1] = { + "MOVE", + "LOADK", + "LOADKX", + "LOADBOOL", + "LOADNIL", + "GETUPVAL", + "GETTABUP", + "GETTABLE", + "SETTABUP", + "SETUPVAL", + "SETTABLE", + "NEWTABLE", + "SELF", + "ADD", + "SUB", + "MUL", + "DIV", + "MOD", + "POW", + "UNM", + "NOT", + "LEN", + "CONCAT", + "JMP", + "EQ", + "LT", + "LE", + "TEST", + "TESTSET", + "CALL", + "TAILCALL", + "RETURN", + "FORLOOP", + "FORPREP", + "TFORCALL", + "TFORLOOP", + "SETLIST", + "CLOSURE", + "VARARG", + "EXTRAARG", + NULL +}; + + +#define opmode(t,a,b,c,m) (((t)<<7) | ((a)<<6) | ((b)<<4) | ((c)<<2) | (m)) + +LUAI_DDEF const lu_byte luaP_opmodes[NUM_OPCODES] = { +/* T A B C mode opcode */ + opmode(0, 1, OpArgR, OpArgN, iABC) /* OP_MOVE */ + ,opmode(0, 1, OpArgK, OpArgN, iABx) /* OP_LOADK */ + ,opmode(0, 1, OpArgN, OpArgN, iABx) /* OP_LOADKX */ + ,opmode(0, 1, OpArgU, OpArgU, iABC) /* OP_LOADBOOL */ + ,opmode(0, 1, OpArgU, OpArgN, iABC) /* OP_LOADNIL */ + ,opmode(0, 1, OpArgU, OpArgN, iABC) /* OP_GETUPVAL */ + ,opmode(0, 1, OpArgU, OpArgK, iABC) /* OP_GETTABUP */ + ,opmode(0, 1, OpArgR, OpArgK, iABC) /* OP_GETTABLE */ + ,opmode(0, 0, OpArgK, OpArgK, iABC) /* OP_SETTABUP */ + ,opmode(0, 0, OpArgU, OpArgN, iABC) /* OP_SETUPVAL */ + ,opmode(0, 0, OpArgK, OpArgK, iABC) /* OP_SETTABLE */ + ,opmode(0, 1, OpArgU, OpArgU, iABC) /* OP_NEWTABLE */ + ,opmode(0, 1, OpArgR, OpArgK, iABC) /* OP_SELF */ + ,opmode(0, 1, OpArgK, OpArgK, iABC) /* OP_ADD */ + ,opmode(0, 1, OpArgK, OpArgK, iABC) /* OP_SUB */ + ,opmode(0, 1, OpArgK, OpArgK, iABC) /* OP_MUL */ + ,opmode(0, 1, OpArgK, OpArgK, iABC) /* OP_DIV */ + ,opmode(0, 1, OpArgK, OpArgK, iABC) /* OP_MOD */ + ,opmode(0, 1, OpArgK, OpArgK, iABC) /* OP_POW */ + ,opmode(0, 1, OpArgR, OpArgN, iABC) /* OP_UNM */ + ,opmode(0, 1, OpArgR, OpArgN, iABC) /* OP_NOT */ + ,opmode(0, 1, OpArgR, OpArgN, iABC) /* OP_LEN */ + ,opmode(0, 1, OpArgR, OpArgR, iABC) /* OP_CONCAT */ + ,opmode(0, 0, OpArgR, OpArgN, iAsBx) /* OP_JMP */ + ,opmode(1, 0, OpArgK, OpArgK, iABC) /* OP_EQ */ + ,opmode(1, 0, OpArgK, OpArgK, iABC) /* OP_LT */ + ,opmode(1, 0, OpArgK, OpArgK, iABC) /* OP_LE */ + ,opmode(1, 0, OpArgN, OpArgU, iABC) /* OP_TEST */ + ,opmode(1, 1, OpArgR, OpArgU, iABC) /* OP_TESTSET */ + ,opmode(0, 1, OpArgU, OpArgU, iABC) /* OP_CALL */ + ,opmode(0, 1, OpArgU, OpArgU, iABC) /* OP_TAILCALL */ + ,opmode(0, 0, OpArgU, OpArgN, iABC) /* OP_RETURN */ + ,opmode(0, 1, OpArgR, OpArgN, iAsBx) /* OP_FORLOOP */ + ,opmode(0, 1, OpArgR, OpArgN, iAsBx) /* OP_FORPREP */ + ,opmode(0, 0, OpArgN, OpArgU, iABC) /* OP_TFORCALL */ + ,opmode(0, 1, OpArgR, OpArgN, iAsBx) /* OP_TFORLOOP */ + ,opmode(0, 0, OpArgU, OpArgU, iABC) /* OP_SETLIST */ + ,opmode(0, 1, OpArgU, OpArgN, iABx) /* OP_CLOSURE */ + ,opmode(0, 1, OpArgU, OpArgN, iABC) /* OP_VARARG */ + ,opmode(0, 0, OpArgU, OpArgU, iAx) /* OP_EXTRAARG */ +}; + diff --git a/source/3rdparty/lua/src/loslib.c b/source/3rdparty/lua/src/loslib.c new file mode 100644 index 0000000..052ba17 --- /dev/null +++ b/source/3rdparty/lua/src/loslib.c @@ -0,0 +1,323 @@ +/* +** $Id: loslib.c,v 1.40.1.1 2013/04/12 18:48:47 roberto Exp $ +** Standard Operating System library +** See Copyright Notice in lua.h +*/ + + +#include +#include +#include +#include +#include + +#define loslib_c +#define LUA_LIB + +#include "lua.h" + +#include "lauxlib.h" +#include "lualib.h" + + +/* +** list of valid conversion specifiers for the 'strftime' function +*/ +#if !defined(LUA_STRFTIMEOPTIONS) + +#if !defined(LUA_USE_POSIX) +#define LUA_STRFTIMEOPTIONS { "aAbBcdHIjmMpSUwWxXyYz%", "" } +#else +#define LUA_STRFTIMEOPTIONS \ + { "aAbBcCdDeFgGhHIjmMnprRStTuUVwWxXyYzZ%", "" \ + "", "E", "cCxXyY", \ + "O", "deHImMSuUVwWy" } +#endif + +#endif + + + +/* +** By default, Lua uses tmpnam except when POSIX is available, where it +** uses mkstemp. +*/ +#if defined(LUA_USE_MKSTEMP) +#include +#define LUA_TMPNAMBUFSIZE 32 +#define lua_tmpnam(b,e) { \ + strcpy(b, "/tmp/lua_XXXXXX"); \ + e = mkstemp(b); \ + if (e != -1) close(e); \ + e = (e == -1); } + +#elif !defined(lua_tmpnam) + +#define LUA_TMPNAMBUFSIZE L_tmpnam +#define lua_tmpnam(b,e) { e = (tmpnam(b) == NULL); } + +#endif + + +/* +** By default, Lua uses gmtime/localtime, except when POSIX is available, +** where it uses gmtime_r/localtime_r +*/ +#if defined(LUA_USE_GMTIME_R) + +#define l_gmtime(t,r) gmtime_r(t,r) +#define l_localtime(t,r) localtime_r(t,r) + +#elif !defined(l_gmtime) + +#define l_gmtime(t,r) ((void)r, gmtime(t)) +#define l_localtime(t,r) ((void)r, localtime(t)) + +#endif + + + +static int os_execute (lua_State *L) { + const char *cmd = luaL_optstring(L, 1, NULL); + int stat = system(cmd); + if (cmd != NULL) + return luaL_execresult(L, stat); + else { + lua_pushboolean(L, stat); /* true if there is a shell */ + return 1; + } +} + + +static int os_remove (lua_State *L) { + const char *filename = luaL_checkstring(L, 1); + return luaL_fileresult(L, remove(filename) == 0, filename); +} + + +static int os_rename (lua_State *L) { + const char *fromname = luaL_checkstring(L, 1); + const char *toname = luaL_checkstring(L, 2); + return luaL_fileresult(L, rename(fromname, toname) == 0, NULL); +} + + +static int os_tmpname (lua_State *L) { + char buff[LUA_TMPNAMBUFSIZE]; + int err; + lua_tmpnam(buff, err); + if (err) + return luaL_error(L, "unable to generate a unique filename"); + lua_pushstring(L, buff); + return 1; +} + + +static int os_getenv (lua_State *L) { + lua_pushstring(L, getenv(luaL_checkstring(L, 1))); /* if NULL push nil */ + return 1; +} + + +static int os_clock (lua_State *L) { + lua_pushnumber(L, ((lua_Number)clock())/(lua_Number)CLOCKS_PER_SEC); + return 1; +} + + +/* +** {====================================================== +** Time/Date operations +** { year=%Y, month=%m, day=%d, hour=%H, min=%M, sec=%S, +** wday=%w+1, yday=%j, isdst=? } +** ======================================================= +*/ + +static void setfield (lua_State *L, const char *key, int value) { + lua_pushinteger(L, value); + lua_setfield(L, -2, key); +} + +static void setboolfield (lua_State *L, const char *key, int value) { + if (value < 0) /* undefined? */ + return; /* does not set field */ + lua_pushboolean(L, value); + lua_setfield(L, -2, key); +} + +static int getboolfield (lua_State *L, const char *key) { + int res; + lua_getfield(L, -1, key); + res = lua_isnil(L, -1) ? -1 : lua_toboolean(L, -1); + lua_pop(L, 1); + return res; +} + + +static int getfield (lua_State *L, const char *key, int d) { + int res, isnum; + lua_getfield(L, -1, key); + res = (int)lua_tointegerx(L, -1, &isnum); + if (!isnum) { + if (d < 0) + return luaL_error(L, "field " LUA_QS " missing in date table", key); + res = d; + } + lua_pop(L, 1); + return res; +} + + +static const char *checkoption (lua_State *L, const char *conv, char *buff) { + static const char *const options[] = LUA_STRFTIMEOPTIONS; + unsigned int i; + for (i = 0; i < sizeof(options)/sizeof(options[0]); i += 2) { + if (*conv != '\0' && strchr(options[i], *conv) != NULL) { + buff[1] = *conv; + if (*options[i + 1] == '\0') { /* one-char conversion specifier? */ + buff[2] = '\0'; /* end buffer */ + return conv + 1; + } + else if (*(conv + 1) != '\0' && + strchr(options[i + 1], *(conv + 1)) != NULL) { + buff[2] = *(conv + 1); /* valid two-char conversion specifier */ + buff[3] = '\0'; /* end buffer */ + return conv + 2; + } + } + } + luaL_argerror(L, 1, + lua_pushfstring(L, "invalid conversion specifier '%%%s'", conv)); + return conv; /* to avoid warnings */ +} + + +static int os_date (lua_State *L) { + const char *s = luaL_optstring(L, 1, "%c"); + time_t t = luaL_opt(L, (time_t)luaL_checknumber, 2, time(NULL)); + struct tm tmr, *stm; + if (*s == '!') { /* UTC? */ + stm = l_gmtime(&t, &tmr); + s++; /* skip `!' */ + } + else + stm = l_localtime(&t, &tmr); + if (stm == NULL) /* invalid date? */ + lua_pushnil(L); + else if (strcmp(s, "*t") == 0) { + lua_createtable(L, 0, 9); /* 9 = number of fields */ + setfield(L, "sec", stm->tm_sec); + setfield(L, "min", stm->tm_min); + setfield(L, "hour", stm->tm_hour); + setfield(L, "day", stm->tm_mday); + setfield(L, "month", stm->tm_mon+1); + setfield(L, "year", stm->tm_year+1900); + setfield(L, "wday", stm->tm_wday+1); + setfield(L, "yday", stm->tm_yday+1); + setboolfield(L, "isdst", stm->tm_isdst); + } + else { + char cc[4]; + luaL_Buffer b; + cc[0] = '%'; + luaL_buffinit(L, &b); + while (*s) { + if (*s != '%') /* no conversion specifier? */ + luaL_addchar(&b, *s++); + else { + size_t reslen; + char buff[200]; /* should be big enough for any conversion result */ + s = checkoption(L, s + 1, cc); + reslen = strftime(buff, sizeof(buff), cc, stm); + luaL_addlstring(&b, buff, reslen); + } + } + luaL_pushresult(&b); + } + return 1; +} + + +static int os_time (lua_State *L) { + time_t t; + if (lua_isnoneornil(L, 1)) /* called without args? */ + t = time(NULL); /* get current time */ + else { + struct tm ts; + luaL_checktype(L, 1, LUA_TTABLE); + lua_settop(L, 1); /* make sure table is at the top */ + ts.tm_sec = getfield(L, "sec", 0); + ts.tm_min = getfield(L, "min", 0); + ts.tm_hour = getfield(L, "hour", 12); + ts.tm_mday = getfield(L, "day", -1); + ts.tm_mon = getfield(L, "month", -1) - 1; + ts.tm_year = getfield(L, "year", -1) - 1900; + ts.tm_isdst = getboolfield(L, "isdst"); + t = mktime(&ts); + } + if (t == (time_t)(-1)) + lua_pushnil(L); + else + lua_pushnumber(L, (lua_Number)t); + return 1; +} + + +static int os_difftime (lua_State *L) { + lua_pushnumber(L, difftime((time_t)(luaL_checknumber(L, 1)), + (time_t)(luaL_optnumber(L, 2, 0)))); + return 1; +} + +/* }====================================================== */ + + +static int os_setlocale (lua_State *L) { + static const int cat[] = {LC_ALL, LC_COLLATE, LC_CTYPE, LC_MONETARY, + LC_NUMERIC, LC_TIME}; + static const char *const catnames[] = {"all", "collate", "ctype", "monetary", + "numeric", "time", NULL}; + const char *l = luaL_optstring(L, 1, NULL); + int op = luaL_checkoption(L, 2, "all", catnames); + lua_pushstring(L, setlocale(cat[op], l)); + return 1; +} + + +static int os_exit (lua_State *L) { + int status; + if (lua_isboolean(L, 1)) + status = (lua_toboolean(L, 1) ? EXIT_SUCCESS : EXIT_FAILURE); + else + status = luaL_optint(L, 1, EXIT_SUCCESS); + if (lua_toboolean(L, 2)) + lua_close(L); + if (L) exit(status); /* 'if' to avoid warnings for unreachable 'return' */ + return 0; +} + + +static const luaL_Reg syslib[] = { + {"clock", os_clock}, + {"date", os_date}, + {"difftime", os_difftime}, + {"execute", os_execute}, + {"exit", os_exit}, + {"getenv", os_getenv}, + {"remove", os_remove}, + {"rename", os_rename}, + {"setlocale", os_setlocale}, + {"time", os_time}, + {"tmpname", os_tmpname}, + {NULL, NULL} +}; + +/* }====================================================== */ + + + +LUAMOD_API int luaopen_os (lua_State *L) { + luaL_newlib(L, syslib); + return 1; +} + diff --git a/source/3rdparty/lua/src/lparser.c b/source/3rdparty/lua/src/lparser.c new file mode 100644 index 0000000..9e1a9ca --- /dev/null +++ b/source/3rdparty/lua/src/lparser.c @@ -0,0 +1,1638 @@ +/* +** $Id: lparser.c,v 2.130.1.1 2013/04/12 18:48:47 roberto Exp $ +** Lua Parser +** See Copyright Notice in lua.h +*/ + + +#include + +#define lparser_c +#define LUA_CORE + +#include "lua.h" + +#include "lcode.h" +#include "ldebug.h" +#include "ldo.h" +#include "lfunc.h" +#include "llex.h" +#include "lmem.h" +#include "lobject.h" +#include "lopcodes.h" +#include "lparser.h" +#include "lstate.h" +#include "lstring.h" +#include "ltable.h" + + + +/* maximum number of local variables per function (must be smaller + than 250, due to the bytecode format) */ +#define MAXVARS 200 + + +#define hasmultret(k) ((k) == VCALL || (k) == VVARARG) + + + +/* +** nodes for block list (list of active blocks) +*/ +typedef struct BlockCnt { + struct BlockCnt *previous; /* chain */ + short firstlabel; /* index of first label in this block */ + short firstgoto; /* index of first pending goto in this block */ + lu_byte nactvar; /* # active locals outside the block */ + lu_byte upval; /* true if some variable in the block is an upvalue */ + lu_byte isloop; /* true if `block' is a loop */ +} BlockCnt; + + + +/* +** prototypes for recursive non-terminal functions +*/ +static void statement (LexState *ls); +static void expr (LexState *ls, expdesc *v); + + +static void anchor_token (LexState *ls) { + /* last token from outer function must be EOS */ + lua_assert(ls->fs != NULL || ls->t.token == TK_EOS); + if (ls->t.token == TK_NAME || ls->t.token == TK_STRING) { + TString *ts = ls->t.seminfo.ts; + luaX_newstring(ls, getstr(ts), ts->tsv.len); + } +} + + +/* semantic error */ +static l_noret semerror (LexState *ls, const char *msg) { + ls->t.token = 0; /* remove 'near to' from final message */ + luaX_syntaxerror(ls, msg); +} + + +static l_noret error_expected (LexState *ls, int token) { + luaX_syntaxerror(ls, + luaO_pushfstring(ls->L, "%s expected", luaX_token2str(ls, token))); +} + + +static l_noret errorlimit (FuncState *fs, int limit, const char *what) { + lua_State *L = fs->ls->L; + const char *msg; + int line = fs->f->linedefined; + const char *where = (line == 0) + ? "main function" + : luaO_pushfstring(L, "function at line %d", line); + msg = luaO_pushfstring(L, "too many %s (limit is %d) in %s", + what, limit, where); + luaX_syntaxerror(fs->ls, msg); +} + + +static void checklimit (FuncState *fs, int v, int l, const char *what) { + if (v > l) errorlimit(fs, l, what); +} + + +static int testnext (LexState *ls, int c) { + if (ls->t.token == c) { + luaX_next(ls); + return 1; + } + else return 0; +} + + +static void check (LexState *ls, int c) { + if (ls->t.token != c) + error_expected(ls, c); +} + + +static void checknext (LexState *ls, int c) { + check(ls, c); + luaX_next(ls); +} + + +#define check_condition(ls,c,msg) { if (!(c)) luaX_syntaxerror(ls, msg); } + + + +static void check_match (LexState *ls, int what, int who, int where) { + if (!testnext(ls, what)) { + if (where == ls->linenumber) + error_expected(ls, what); + else { + luaX_syntaxerror(ls, luaO_pushfstring(ls->L, + "%s expected (to close %s at line %d)", + luaX_token2str(ls, what), luaX_token2str(ls, who), where)); + } + } +} + + +static TString *str_checkname (LexState *ls) { + TString *ts; + check(ls, TK_NAME); + ts = ls->t.seminfo.ts; + luaX_next(ls); + return ts; +} + + +static void init_exp (expdesc *e, expkind k, int i) { + e->f = e->t = NO_JUMP; + e->k = k; + e->u.info = i; +} + + +static void codestring (LexState *ls, expdesc *e, TString *s) { + init_exp(e, VK, luaK_stringK(ls->fs, s)); +} + + +static void checkname (LexState *ls, expdesc *e) { + codestring(ls, e, str_checkname(ls)); +} + + +static int registerlocalvar (LexState *ls, TString *varname) { + FuncState *fs = ls->fs; + Proto *f = fs->f; + int oldsize = f->sizelocvars; + luaM_growvector(ls->L, f->locvars, fs->nlocvars, f->sizelocvars, + LocVar, SHRT_MAX, "local variables"); + while (oldsize < f->sizelocvars) f->locvars[oldsize++].varname = NULL; + f->locvars[fs->nlocvars].varname = varname; + luaC_objbarrier(ls->L, f, varname); + return fs->nlocvars++; +} + + +static void new_localvar (LexState *ls, TString *name) { + FuncState *fs = ls->fs; + Dyndata *dyd = ls->dyd; + int reg = registerlocalvar(ls, name); + checklimit(fs, dyd->actvar.n + 1 - fs->firstlocal, + MAXVARS, "local variables"); + luaM_growvector(ls->L, dyd->actvar.arr, dyd->actvar.n + 1, + dyd->actvar.size, Vardesc, MAX_INT, "local variables"); + dyd->actvar.arr[dyd->actvar.n++].idx = cast(short, reg); +} + + +static void new_localvarliteral_ (LexState *ls, const char *name, size_t sz) { + new_localvar(ls, luaX_newstring(ls, name, sz)); +} + +#define new_localvarliteral(ls,v) \ + new_localvarliteral_(ls, "" v, (sizeof(v)/sizeof(char))-1) + + +static LocVar *getlocvar (FuncState *fs, int i) { + int idx = fs->ls->dyd->actvar.arr[fs->firstlocal + i].idx; + lua_assert(idx < fs->nlocvars); + return &fs->f->locvars[idx]; +} + + +static void adjustlocalvars (LexState *ls, int nvars) { + FuncState *fs = ls->fs; + fs->nactvar = cast_byte(fs->nactvar + nvars); + for (; nvars; nvars--) { + getlocvar(fs, fs->nactvar - nvars)->startpc = fs->pc; + } +} + + +static void removevars (FuncState *fs, int tolevel) { + fs->ls->dyd->actvar.n -= (fs->nactvar - tolevel); + while (fs->nactvar > tolevel) + getlocvar(fs, --fs->nactvar)->endpc = fs->pc; +} + + +static int searchupvalue (FuncState *fs, TString *name) { + int i; + Upvaldesc *up = fs->f->upvalues; + for (i = 0; i < fs->nups; i++) { + if (luaS_eqstr(up[i].name, name)) return i; + } + return -1; /* not found */ +} + + +static int newupvalue (FuncState *fs, TString *name, expdesc *v) { + Proto *f = fs->f; + int oldsize = f->sizeupvalues; + checklimit(fs, fs->nups + 1, MAXUPVAL, "upvalues"); + luaM_growvector(fs->ls->L, f->upvalues, fs->nups, f->sizeupvalues, + Upvaldesc, MAXUPVAL, "upvalues"); + while (oldsize < f->sizeupvalues) f->upvalues[oldsize++].name = NULL; + f->upvalues[fs->nups].instack = (v->k == VLOCAL); + f->upvalues[fs->nups].idx = cast_byte(v->u.info); + f->upvalues[fs->nups].name = name; + luaC_objbarrier(fs->ls->L, f, name); + return fs->nups++; +} + + +static int searchvar (FuncState *fs, TString *n) { + int i; + for (i = cast_int(fs->nactvar) - 1; i >= 0; i--) { + if (luaS_eqstr(n, getlocvar(fs, i)->varname)) + return i; + } + return -1; /* not found */ +} + + +/* + Mark block where variable at given level was defined + (to emit close instructions later). +*/ +static void markupval (FuncState *fs, int level) { + BlockCnt *bl = fs->bl; + while (bl->nactvar > level) bl = bl->previous; + bl->upval = 1; +} + + +/* + Find variable with given name 'n'. If it is an upvalue, add this + upvalue into all intermediate functions. +*/ +static int singlevaraux (FuncState *fs, TString *n, expdesc *var, int base) { + if (fs == NULL) /* no more levels? */ + return VVOID; /* default is global */ + else { + int v = searchvar(fs, n); /* look up locals at current level */ + if (v >= 0) { /* found? */ + init_exp(var, VLOCAL, v); /* variable is local */ + if (!base) + markupval(fs, v); /* local will be used as an upval */ + return VLOCAL; + } + else { /* not found as local at current level; try upvalues */ + int idx = searchupvalue(fs, n); /* try existing upvalues */ + if (idx < 0) { /* not found? */ + if (singlevaraux(fs->prev, n, var, 0) == VVOID) /* try upper levels */ + return VVOID; /* not found; is a global */ + /* else was LOCAL or UPVAL */ + idx = newupvalue(fs, n, var); /* will be a new upvalue */ + } + init_exp(var, VUPVAL, idx); + return VUPVAL; + } + } +} + + +static void singlevar (LexState *ls, expdesc *var) { + TString *varname = str_checkname(ls); + FuncState *fs = ls->fs; + if (singlevaraux(fs, varname, var, 1) == VVOID) { /* global name? */ + expdesc key; + singlevaraux(fs, ls->envn, var, 1); /* get environment variable */ + lua_assert(var->k == VLOCAL || var->k == VUPVAL); + codestring(ls, &key, varname); /* key is variable name */ + luaK_indexed(fs, var, &key); /* env[varname] */ + } +} + + +static void adjust_assign (LexState *ls, int nvars, int nexps, expdesc *e) { + FuncState *fs = ls->fs; + int extra = nvars - nexps; + if (hasmultret(e->k)) { + extra++; /* includes call itself */ + if (extra < 0) extra = 0; + luaK_setreturns(fs, e, extra); /* last exp. provides the difference */ + if (extra > 1) luaK_reserveregs(fs, extra-1); + } + else { + if (e->k != VVOID) luaK_exp2nextreg(fs, e); /* close last expression */ + if (extra > 0) { + int reg = fs->freereg; + luaK_reserveregs(fs, extra); + luaK_nil(fs, reg, extra); + } + } +} + + +static void enterlevel (LexState *ls) { + lua_State *L = ls->L; + ++L->nCcalls; + checklimit(ls->fs, L->nCcalls, LUAI_MAXCCALLS, "C levels"); +} + + +#define leavelevel(ls) ((ls)->L->nCcalls--) + + +static void closegoto (LexState *ls, int g, Labeldesc *label) { + int i; + FuncState *fs = ls->fs; + Labellist *gl = &ls->dyd->gt; + Labeldesc *gt = &gl->arr[g]; + lua_assert(luaS_eqstr(gt->name, label->name)); + if (gt->nactvar < label->nactvar) { + TString *vname = getlocvar(fs, gt->nactvar)->varname; + const char *msg = luaO_pushfstring(ls->L, + " at line %d jumps into the scope of local " LUA_QS, + getstr(gt->name), gt->line, getstr(vname)); + semerror(ls, msg); + } + luaK_patchlist(fs, gt->pc, label->pc); + /* remove goto from pending list */ + for (i = g; i < gl->n - 1; i++) + gl->arr[i] = gl->arr[i + 1]; + gl->n--; +} + + +/* +** try to close a goto with existing labels; this solves backward jumps +*/ +static int findlabel (LexState *ls, int g) { + int i; + BlockCnt *bl = ls->fs->bl; + Dyndata *dyd = ls->dyd; + Labeldesc *gt = &dyd->gt.arr[g]; + /* check labels in current block for a match */ + for (i = bl->firstlabel; i < dyd->label.n; i++) { + Labeldesc *lb = &dyd->label.arr[i]; + if (luaS_eqstr(lb->name, gt->name)) { /* correct label? */ + if (gt->nactvar > lb->nactvar && + (bl->upval || dyd->label.n > bl->firstlabel)) + luaK_patchclose(ls->fs, gt->pc, lb->nactvar); + closegoto(ls, g, lb); /* close it */ + return 1; + } + } + return 0; /* label not found; cannot close goto */ +} + + +static int newlabelentry (LexState *ls, Labellist *l, TString *name, + int line, int pc) { + int n = l->n; + luaM_growvector(ls->L, l->arr, n, l->size, + Labeldesc, SHRT_MAX, "labels/gotos"); + l->arr[n].name = name; + l->arr[n].line = line; + l->arr[n].nactvar = ls->fs->nactvar; + l->arr[n].pc = pc; + l->n++; + return n; +} + + +/* +** check whether new label 'lb' matches any pending gotos in current +** block; solves forward jumps +*/ +static void findgotos (LexState *ls, Labeldesc *lb) { + Labellist *gl = &ls->dyd->gt; + int i = ls->fs->bl->firstgoto; + while (i < gl->n) { + if (luaS_eqstr(gl->arr[i].name, lb->name)) + closegoto(ls, i, lb); + else + i++; + } +} + + +/* +** "export" pending gotos to outer level, to check them against +** outer labels; if the block being exited has upvalues, and +** the goto exits the scope of any variable (which can be the +** upvalue), close those variables being exited. +*/ +static void movegotosout (FuncState *fs, BlockCnt *bl) { + int i = bl->firstgoto; + Labellist *gl = &fs->ls->dyd->gt; + /* correct pending gotos to current block and try to close it + with visible labels */ + while (i < gl->n) { + Labeldesc *gt = &gl->arr[i]; + if (gt->nactvar > bl->nactvar) { + if (bl->upval) + luaK_patchclose(fs, gt->pc, bl->nactvar); + gt->nactvar = bl->nactvar; + } + if (!findlabel(fs->ls, i)) + i++; /* move to next one */ + } +} + + +static void enterblock (FuncState *fs, BlockCnt *bl, lu_byte isloop) { + bl->isloop = isloop; + bl->nactvar = fs->nactvar; + bl->firstlabel = fs->ls->dyd->label.n; + bl->firstgoto = fs->ls->dyd->gt.n; + bl->upval = 0; + bl->previous = fs->bl; + fs->bl = bl; + lua_assert(fs->freereg == fs->nactvar); +} + + +/* +** create a label named "break" to resolve break statements +*/ +static void breaklabel (LexState *ls) { + TString *n = luaS_new(ls->L, "break"); + int l = newlabelentry(ls, &ls->dyd->label, n, 0, ls->fs->pc); + findgotos(ls, &ls->dyd->label.arr[l]); +} + +/* +** generates an error for an undefined 'goto'; choose appropriate +** message when label name is a reserved word (which can only be 'break') +*/ +static l_noret undefgoto (LexState *ls, Labeldesc *gt) { + const char *msg = isreserved(gt->name) + ? "<%s> at line %d not inside a loop" + : "no visible label " LUA_QS " for at line %d"; + msg = luaO_pushfstring(ls->L, msg, getstr(gt->name), gt->line); + semerror(ls, msg); +} + + +static void leaveblock (FuncState *fs) { + BlockCnt *bl = fs->bl; + LexState *ls = fs->ls; + if (bl->previous && bl->upval) { + /* create a 'jump to here' to close upvalues */ + int j = luaK_jump(fs); + luaK_patchclose(fs, j, bl->nactvar); + luaK_patchtohere(fs, j); + } + if (bl->isloop) + breaklabel(ls); /* close pending breaks */ + fs->bl = bl->previous; + removevars(fs, bl->nactvar); + lua_assert(bl->nactvar == fs->nactvar); + fs->freereg = fs->nactvar; /* free registers */ + ls->dyd->label.n = bl->firstlabel; /* remove local labels */ + if (bl->previous) /* inner block? */ + movegotosout(fs, bl); /* update pending gotos to outer block */ + else if (bl->firstgoto < ls->dyd->gt.n) /* pending gotos in outer block? */ + undefgoto(ls, &ls->dyd->gt.arr[bl->firstgoto]); /* error */ +} + + +/* +** adds a new prototype into list of prototypes +*/ +static Proto *addprototype (LexState *ls) { + Proto *clp; + lua_State *L = ls->L; + FuncState *fs = ls->fs; + Proto *f = fs->f; /* prototype of current function */ + if (fs->np >= f->sizep) { + int oldsize = f->sizep; + luaM_growvector(L, f->p, fs->np, f->sizep, Proto *, MAXARG_Bx, "functions"); + while (oldsize < f->sizep) f->p[oldsize++] = NULL; + } + f->p[fs->np++] = clp = luaF_newproto(L); + luaC_objbarrier(L, f, clp); + return clp; +} + + +/* +** codes instruction to create new closure in parent function. +** The OP_CLOSURE instruction must use the last available register, +** so that, if it invokes the GC, the GC knows which registers +** are in use at that time. +*/ +static void codeclosure (LexState *ls, expdesc *v) { + FuncState *fs = ls->fs->prev; + init_exp(v, VRELOCABLE, luaK_codeABx(fs, OP_CLOSURE, 0, fs->np - 1)); + luaK_exp2nextreg(fs, v); /* fix it at the last register */ +} + + +static void open_func (LexState *ls, FuncState *fs, BlockCnt *bl) { + lua_State *L = ls->L; + Proto *f; + fs->prev = ls->fs; /* linked list of funcstates */ + fs->ls = ls; + ls->fs = fs; + fs->pc = 0; + fs->lasttarget = 0; + fs->jpc = NO_JUMP; + fs->freereg = 0; + fs->nk = 0; + fs->np = 0; + fs->nups = 0; + fs->nlocvars = 0; + fs->nactvar = 0; + fs->firstlocal = ls->dyd->actvar.n; + fs->bl = NULL; + f = fs->f; + f->source = ls->source; + f->maxstacksize = 2; /* registers 0/1 are always valid */ + fs->h = luaH_new(L); + /* anchor table of constants (to avoid being collected) */ + sethvalue2s(L, L->top, fs->h); + incr_top(L); + enterblock(fs, bl, 0); +} + + +static void close_func (LexState *ls) { + lua_State *L = ls->L; + FuncState *fs = ls->fs; + Proto *f = fs->f; + luaK_ret(fs, 0, 0); /* final return */ + leaveblock(fs); + luaM_reallocvector(L, f->code, f->sizecode, fs->pc, Instruction); + f->sizecode = fs->pc; + luaM_reallocvector(L, f->lineinfo, f->sizelineinfo, fs->pc, int); + f->sizelineinfo = fs->pc; + luaM_reallocvector(L, f->k, f->sizek, fs->nk, TValue); + f->sizek = fs->nk; + luaM_reallocvector(L, f->p, f->sizep, fs->np, Proto *); + f->sizep = fs->np; + luaM_reallocvector(L, f->locvars, f->sizelocvars, fs->nlocvars, LocVar); + f->sizelocvars = fs->nlocvars; + luaM_reallocvector(L, f->upvalues, f->sizeupvalues, fs->nups, Upvaldesc); + f->sizeupvalues = fs->nups; + lua_assert(fs->bl == NULL); + ls->fs = fs->prev; + /* last token read was anchored in defunct function; must re-anchor it */ + anchor_token(ls); + L->top--; /* pop table of constants */ + luaC_checkGC(L); +} + + + +/*============================================================*/ +/* GRAMMAR RULES */ +/*============================================================*/ + + +/* +** check whether current token is in the follow set of a block. +** 'until' closes syntactical blocks, but do not close scope, +** so it handled in separate. +*/ +static int block_follow (LexState *ls, int withuntil) { + switch (ls->t.token) { + case TK_ELSE: case TK_ELSEIF: + case TK_END: case TK_EOS: + return 1; + case TK_UNTIL: return withuntil; + default: return 0; + } +} + + +static void statlist (LexState *ls) { + /* statlist -> { stat [`;'] } */ + while (!block_follow(ls, 1)) { + if (ls->t.token == TK_RETURN) { + statement(ls); + return; /* 'return' must be last statement */ + } + statement(ls); + } +} + + +static void fieldsel (LexState *ls, expdesc *v) { + /* fieldsel -> ['.' | ':'] NAME */ + FuncState *fs = ls->fs; + expdesc key; + luaK_exp2anyregup(fs, v); + luaX_next(ls); /* skip the dot or colon */ + checkname(ls, &key); + luaK_indexed(fs, v, &key); +} + + +static void yindex (LexState *ls, expdesc *v) { + /* index -> '[' expr ']' */ + luaX_next(ls); /* skip the '[' */ + expr(ls, v); + luaK_exp2val(ls->fs, v); + checknext(ls, ']'); +} + + +/* +** {====================================================================== +** Rules for Constructors +** ======================================================================= +*/ + + +struct ConsControl { + expdesc v; /* last list item read */ + expdesc *t; /* table descriptor */ + int nh; /* total number of `record' elements */ + int na; /* total number of array elements */ + int tostore; /* number of array elements pending to be stored */ +}; + + +static void recfield (LexState *ls, struct ConsControl *cc) { + /* recfield -> (NAME | `['exp1`]') = exp1 */ + FuncState *fs = ls->fs; + int reg = ls->fs->freereg; + expdesc key, val; + int rkkey; + if (ls->t.token == TK_NAME) { + checklimit(fs, cc->nh, MAX_INT, "items in a constructor"); + checkname(ls, &key); + } + else /* ls->t.token == '[' */ + yindex(ls, &key); + cc->nh++; + checknext(ls, '='); + rkkey = luaK_exp2RK(fs, &key); + expr(ls, &val); + luaK_codeABC(fs, OP_SETTABLE, cc->t->u.info, rkkey, luaK_exp2RK(fs, &val)); + fs->freereg = reg; /* free registers */ +} + + +static void closelistfield (FuncState *fs, struct ConsControl *cc) { + if (cc->v.k == VVOID) return; /* there is no list item */ + luaK_exp2nextreg(fs, &cc->v); + cc->v.k = VVOID; + if (cc->tostore == LFIELDS_PER_FLUSH) { + luaK_setlist(fs, cc->t->u.info, cc->na, cc->tostore); /* flush */ + cc->tostore = 0; /* no more items pending */ + } +} + + +static void lastlistfield (FuncState *fs, struct ConsControl *cc) { + if (cc->tostore == 0) return; + if (hasmultret(cc->v.k)) { + luaK_setmultret(fs, &cc->v); + luaK_setlist(fs, cc->t->u.info, cc->na, LUA_MULTRET); + cc->na--; /* do not count last expression (unknown number of elements) */ + } + else { + if (cc->v.k != VVOID) + luaK_exp2nextreg(fs, &cc->v); + luaK_setlist(fs, cc->t->u.info, cc->na, cc->tostore); + } +} + + +static void listfield (LexState *ls, struct ConsControl *cc) { + /* listfield -> exp */ + expr(ls, &cc->v); + checklimit(ls->fs, cc->na, MAX_INT, "items in a constructor"); + cc->na++; + cc->tostore++; +} + + +static void field (LexState *ls, struct ConsControl *cc) { + /* field -> listfield | recfield */ + switch(ls->t.token) { + case TK_NAME: { /* may be 'listfield' or 'recfield' */ + if (luaX_lookahead(ls) != '=') /* expression? */ + listfield(ls, cc); + else + recfield(ls, cc); + break; + } + case '[': { + recfield(ls, cc); + break; + } + default: { + listfield(ls, cc); + break; + } + } +} + + +static void constructor (LexState *ls, expdesc *t) { + /* constructor -> '{' [ field { sep field } [sep] ] '}' + sep -> ',' | ';' */ + FuncState *fs = ls->fs; + int line = ls->linenumber; + int pc = luaK_codeABC(fs, OP_NEWTABLE, 0, 0, 0); + struct ConsControl cc; + cc.na = cc.nh = cc.tostore = 0; + cc.t = t; + init_exp(t, VRELOCABLE, pc); + init_exp(&cc.v, VVOID, 0); /* no value (yet) */ + luaK_exp2nextreg(ls->fs, t); /* fix it at stack top */ + checknext(ls, '{'); + do { + lua_assert(cc.v.k == VVOID || cc.tostore > 0); + if (ls->t.token == '}') break; + closelistfield(fs, &cc); + field(ls, &cc); + } while (testnext(ls, ',') || testnext(ls, ';')); + check_match(ls, '}', '{', line); + lastlistfield(fs, &cc); + SETARG_B(fs->f->code[pc], luaO_int2fb(cc.na)); /* set initial array size */ + SETARG_C(fs->f->code[pc], luaO_int2fb(cc.nh)); /* set initial table size */ +} + +/* }====================================================================== */ + + + +static void parlist (LexState *ls) { + /* parlist -> [ param { `,' param } ] */ + FuncState *fs = ls->fs; + Proto *f = fs->f; + int nparams = 0; + f->is_vararg = 0; + if (ls->t.token != ')') { /* is `parlist' not empty? */ + do { + switch (ls->t.token) { + case TK_NAME: { /* param -> NAME */ + new_localvar(ls, str_checkname(ls)); + nparams++; + break; + } + case TK_DOTS: { /* param -> `...' */ + luaX_next(ls); + f->is_vararg = 1; + break; + } + default: luaX_syntaxerror(ls, " or " LUA_QL("...") " expected"); + } + } while (!f->is_vararg && testnext(ls, ',')); + } + adjustlocalvars(ls, nparams); + f->numparams = cast_byte(fs->nactvar); + luaK_reserveregs(fs, fs->nactvar); /* reserve register for parameters */ +} + + +static void body (LexState *ls, expdesc *e, int ismethod, int line) { + /* body -> `(' parlist `)' block END */ + FuncState new_fs; + BlockCnt bl; + new_fs.f = addprototype(ls); + new_fs.f->linedefined = line; + open_func(ls, &new_fs, &bl); + checknext(ls, '('); + if (ismethod) { + new_localvarliteral(ls, "self"); /* create 'self' parameter */ + adjustlocalvars(ls, 1); + } + parlist(ls); + checknext(ls, ')'); + statlist(ls); + new_fs.f->lastlinedefined = ls->linenumber; + check_match(ls, TK_END, TK_FUNCTION, line); + codeclosure(ls, e); + close_func(ls); +} + + +static int explist (LexState *ls, expdesc *v) { + /* explist -> expr { `,' expr } */ + int n = 1; /* at least one expression */ + expr(ls, v); + while (testnext(ls, ',')) { + luaK_exp2nextreg(ls->fs, v); + expr(ls, v); + n++; + } + return n; +} + + +static void funcargs (LexState *ls, expdesc *f, int line) { + FuncState *fs = ls->fs; + expdesc args; + int base, nparams; + switch (ls->t.token) { + case '(': { /* funcargs -> `(' [ explist ] `)' */ + luaX_next(ls); + if (ls->t.token == ')') /* arg list is empty? */ + args.k = VVOID; + else { + explist(ls, &args); + luaK_setmultret(fs, &args); + } + check_match(ls, ')', '(', line); + break; + } + case '{': { /* funcargs -> constructor */ + constructor(ls, &args); + break; + } + case TK_STRING: { /* funcargs -> STRING */ + codestring(ls, &args, ls->t.seminfo.ts); + luaX_next(ls); /* must use `seminfo' before `next' */ + break; + } + default: { + luaX_syntaxerror(ls, "function arguments expected"); + } + } + lua_assert(f->k == VNONRELOC); + base = f->u.info; /* base register for call */ + if (hasmultret(args.k)) + nparams = LUA_MULTRET; /* open call */ + else { + if (args.k != VVOID) + luaK_exp2nextreg(fs, &args); /* close last argument */ + nparams = fs->freereg - (base+1); + } + init_exp(f, VCALL, luaK_codeABC(fs, OP_CALL, base, nparams+1, 2)); + luaK_fixline(fs, line); + fs->freereg = base+1; /* call remove function and arguments and leaves + (unless changed) one result */ +} + + + + +/* +** {====================================================================== +** Expression parsing +** ======================================================================= +*/ + + +static void primaryexp (LexState *ls, expdesc *v) { + /* primaryexp -> NAME | '(' expr ')' */ + switch (ls->t.token) { + case '(': { + int line = ls->linenumber; + luaX_next(ls); + expr(ls, v); + check_match(ls, ')', '(', line); + luaK_dischargevars(ls->fs, v); + return; + } + case TK_NAME: { + singlevar(ls, v); + return; + } + default: { + luaX_syntaxerror(ls, "unexpected symbol"); + } + } +} + + +static void suffixedexp (LexState *ls, expdesc *v) { + /* suffixedexp -> + primaryexp { '.' NAME | '[' exp ']' | ':' NAME funcargs | funcargs } */ + FuncState *fs = ls->fs; + int line = ls->linenumber; + primaryexp(ls, v); + for (;;) { + switch (ls->t.token) { + case '.': { /* fieldsel */ + fieldsel(ls, v); + break; + } + case '[': { /* `[' exp1 `]' */ + expdesc key; + luaK_exp2anyregup(fs, v); + yindex(ls, &key); + luaK_indexed(fs, v, &key); + break; + } + case ':': { /* `:' NAME funcargs */ + expdesc key; + luaX_next(ls); + checkname(ls, &key); + luaK_self(fs, v, &key); + funcargs(ls, v, line); + break; + } + case '(': case TK_STRING: case '{': { /* funcargs */ + luaK_exp2nextreg(fs, v); + funcargs(ls, v, line); + break; + } + default: return; + } + } +} + + +static void simpleexp (LexState *ls, expdesc *v) { + /* simpleexp -> NUMBER | STRING | NIL | TRUE | FALSE | ... | + constructor | FUNCTION body | suffixedexp */ + switch (ls->t.token) { + case TK_NUMBER: { + init_exp(v, VKNUM, 0); + v->u.nval = ls->t.seminfo.r; + break; + } + case TK_STRING: { + codestring(ls, v, ls->t.seminfo.ts); + break; + } + case TK_NIL: { + init_exp(v, VNIL, 0); + break; + } + case TK_TRUE: { + init_exp(v, VTRUE, 0); + break; + } + case TK_FALSE: { + init_exp(v, VFALSE, 0); + break; + } + case TK_DOTS: { /* vararg */ + FuncState *fs = ls->fs; + check_condition(ls, fs->f->is_vararg, + "cannot use " LUA_QL("...") " outside a vararg function"); + init_exp(v, VVARARG, luaK_codeABC(fs, OP_VARARG, 0, 1, 0)); + break; + } + case '{': { /* constructor */ + constructor(ls, v); + return; + } + case TK_FUNCTION: { + luaX_next(ls); + body(ls, v, 0, ls->linenumber); + return; + } + default: { + suffixedexp(ls, v); + return; + } + } + luaX_next(ls); +} + + +static UnOpr getunopr (int op) { + switch (op) { + case TK_NOT: return OPR_NOT; + case '-': return OPR_MINUS; + case '#': return OPR_LEN; + default: return OPR_NOUNOPR; + } +} + + +static BinOpr getbinopr (int op) { + switch (op) { + case '+': return OPR_ADD; + case '-': return OPR_SUB; + case '*': return OPR_MUL; + case '/': return OPR_DIV; + case '%': return OPR_MOD; + case '^': return OPR_POW; + case TK_CONCAT: return OPR_CONCAT; + case TK_NE: return OPR_NE; + case TK_EQ: return OPR_EQ; + case '<': return OPR_LT; + case TK_LE: return OPR_LE; + case '>': return OPR_GT; + case TK_GE: return OPR_GE; + case TK_AND: return OPR_AND; + case TK_OR: return OPR_OR; + default: return OPR_NOBINOPR; + } +} + + +static const struct { + lu_byte left; /* left priority for each binary operator */ + lu_byte right; /* right priority */ +} priority[] = { /* ORDER OPR */ + {6, 6}, {6, 6}, {7, 7}, {7, 7}, {7, 7}, /* `+' `-' `*' `/' `%' */ + {10, 9}, {5, 4}, /* ^, .. (right associative) */ + {3, 3}, {3, 3}, {3, 3}, /* ==, <, <= */ + {3, 3}, {3, 3}, {3, 3}, /* ~=, >, >= */ + {2, 2}, {1, 1} /* and, or */ +}; + +#define UNARY_PRIORITY 8 /* priority for unary operators */ + + +/* +** subexpr -> (simpleexp | unop subexpr) { binop subexpr } +** where `binop' is any binary operator with a priority higher than `limit' +*/ +static BinOpr subexpr (LexState *ls, expdesc *v, int limit) { + BinOpr op; + UnOpr uop; + enterlevel(ls); + uop = getunopr(ls->t.token); + if (uop != OPR_NOUNOPR) { + int line = ls->linenumber; + luaX_next(ls); + subexpr(ls, v, UNARY_PRIORITY); + luaK_prefix(ls->fs, uop, v, line); + } + else simpleexp(ls, v); + /* expand while operators have priorities higher than `limit' */ + op = getbinopr(ls->t.token); + while (op != OPR_NOBINOPR && priority[op].left > limit) { + expdesc v2; + BinOpr nextop; + int line = ls->linenumber; + luaX_next(ls); + luaK_infix(ls->fs, op, v); + /* read sub-expression with higher priority */ + nextop = subexpr(ls, &v2, priority[op].right); + luaK_posfix(ls->fs, op, v, &v2, line); + op = nextop; + } + leavelevel(ls); + return op; /* return first untreated operator */ +} + + +static void expr (LexState *ls, expdesc *v) { + subexpr(ls, v, 0); +} + +/* }==================================================================== */ + + + +/* +** {====================================================================== +** Rules for Statements +** ======================================================================= +*/ + + +static void block (LexState *ls) { + /* block -> statlist */ + FuncState *fs = ls->fs; + BlockCnt bl; + enterblock(fs, &bl, 0); + statlist(ls); + leaveblock(fs); +} + + +/* +** structure to chain all variables in the left-hand side of an +** assignment +*/ +struct LHS_assign { + struct LHS_assign *prev; + expdesc v; /* variable (global, local, upvalue, or indexed) */ +}; + + +/* +** check whether, in an assignment to an upvalue/local variable, the +** upvalue/local variable is begin used in a previous assignment to a +** table. If so, save original upvalue/local value in a safe place and +** use this safe copy in the previous assignment. +*/ +static void check_conflict (LexState *ls, struct LHS_assign *lh, expdesc *v) { + FuncState *fs = ls->fs; + int extra = fs->freereg; /* eventual position to save local variable */ + int conflict = 0; + for (; lh; lh = lh->prev) { /* check all previous assignments */ + if (lh->v.k == VINDEXED) { /* assigning to a table? */ + /* table is the upvalue/local being assigned now? */ + if (lh->v.u.ind.vt == v->k && lh->v.u.ind.t == v->u.info) { + conflict = 1; + lh->v.u.ind.vt = VLOCAL; + lh->v.u.ind.t = extra; /* previous assignment will use safe copy */ + } + /* index is the local being assigned? (index cannot be upvalue) */ + if (v->k == VLOCAL && lh->v.u.ind.idx == v->u.info) { + conflict = 1; + lh->v.u.ind.idx = extra; /* previous assignment will use safe copy */ + } + } + } + if (conflict) { + /* copy upvalue/local value to a temporary (in position 'extra') */ + OpCode op = (v->k == VLOCAL) ? OP_MOVE : OP_GETUPVAL; + luaK_codeABC(fs, op, extra, v->u.info, 0); + luaK_reserveregs(fs, 1); + } +} + + +static void assignment (LexState *ls, struct LHS_assign *lh, int nvars) { + expdesc e; + check_condition(ls, vkisvar(lh->v.k), "syntax error"); + if (testnext(ls, ',')) { /* assignment -> ',' suffixedexp assignment */ + struct LHS_assign nv; + nv.prev = lh; + suffixedexp(ls, &nv.v); + if (nv.v.k != VINDEXED) + check_conflict(ls, lh, &nv.v); + checklimit(ls->fs, nvars + ls->L->nCcalls, LUAI_MAXCCALLS, + "C levels"); + assignment(ls, &nv, nvars+1); + } + else { /* assignment -> `=' explist */ + int nexps; + checknext(ls, '='); + nexps = explist(ls, &e); + if (nexps != nvars) { + adjust_assign(ls, nvars, nexps, &e); + if (nexps > nvars) + ls->fs->freereg -= nexps - nvars; /* remove extra values */ + } + else { + luaK_setoneret(ls->fs, &e); /* close last expression */ + luaK_storevar(ls->fs, &lh->v, &e); + return; /* avoid default */ + } + } + init_exp(&e, VNONRELOC, ls->fs->freereg-1); /* default assignment */ + luaK_storevar(ls->fs, &lh->v, &e); +} + + +static int cond (LexState *ls) { + /* cond -> exp */ + expdesc v; + expr(ls, &v); /* read condition */ + if (v.k == VNIL) v.k = VFALSE; /* `falses' are all equal here */ + luaK_goiftrue(ls->fs, &v); + return v.f; +} + + +static void gotostat (LexState *ls, int pc) { + int line = ls->linenumber; + TString *label; + int g; + if (testnext(ls, TK_GOTO)) + label = str_checkname(ls); + else { + luaX_next(ls); /* skip break */ + label = luaS_new(ls->L, "break"); + } + g = newlabelentry(ls, &ls->dyd->gt, label, line, pc); + findlabel(ls, g); /* close it if label already defined */ +} + + +/* check for repeated labels on the same block */ +static void checkrepeated (FuncState *fs, Labellist *ll, TString *label) { + int i; + for (i = fs->bl->firstlabel; i < ll->n; i++) { + if (luaS_eqstr(label, ll->arr[i].name)) { + const char *msg = luaO_pushfstring(fs->ls->L, + "label " LUA_QS " already defined on line %d", + getstr(label), ll->arr[i].line); + semerror(fs->ls, msg); + } + } +} + + +/* skip no-op statements */ +static void skipnoopstat (LexState *ls) { + while (ls->t.token == ';' || ls->t.token == TK_DBCOLON) + statement(ls); +} + + +static void labelstat (LexState *ls, TString *label, int line) { + /* label -> '::' NAME '::' */ + FuncState *fs = ls->fs; + Labellist *ll = &ls->dyd->label; + int l; /* index of new label being created */ + checkrepeated(fs, ll, label); /* check for repeated labels */ + checknext(ls, TK_DBCOLON); /* skip double colon */ + /* create new entry for this label */ + l = newlabelentry(ls, ll, label, line, fs->pc); + skipnoopstat(ls); /* skip other no-op statements */ + if (block_follow(ls, 0)) { /* label is last no-op statement in the block? */ + /* assume that locals are already out of scope */ + ll->arr[l].nactvar = fs->bl->nactvar; + } + findgotos(ls, &ll->arr[l]); +} + + +static void whilestat (LexState *ls, int line) { + /* whilestat -> WHILE cond DO block END */ + FuncState *fs = ls->fs; + int whileinit; + int condexit; + BlockCnt bl; + luaX_next(ls); /* skip WHILE */ + whileinit = luaK_getlabel(fs); + condexit = cond(ls); + enterblock(fs, &bl, 1); + checknext(ls, TK_DO); + block(ls); + luaK_jumpto(fs, whileinit); + check_match(ls, TK_END, TK_WHILE, line); + leaveblock(fs); + luaK_patchtohere(fs, condexit); /* false conditions finish the loop */ +} + + +static void repeatstat (LexState *ls, int line) { + /* repeatstat -> REPEAT block UNTIL cond */ + int condexit; + FuncState *fs = ls->fs; + int repeat_init = luaK_getlabel(fs); + BlockCnt bl1, bl2; + enterblock(fs, &bl1, 1); /* loop block */ + enterblock(fs, &bl2, 0); /* scope block */ + luaX_next(ls); /* skip REPEAT */ + statlist(ls); + check_match(ls, TK_UNTIL, TK_REPEAT, line); + condexit = cond(ls); /* read condition (inside scope block) */ + if (bl2.upval) /* upvalues? */ + luaK_patchclose(fs, condexit, bl2.nactvar); + leaveblock(fs); /* finish scope */ + luaK_patchlist(fs, condexit, repeat_init); /* close the loop */ + leaveblock(fs); /* finish loop */ +} + + +static int exp1 (LexState *ls) { + expdesc e; + int reg; + expr(ls, &e); + luaK_exp2nextreg(ls->fs, &e); + lua_assert(e.k == VNONRELOC); + reg = e.u.info; + return reg; +} + + +static void forbody (LexState *ls, int base, int line, int nvars, int isnum) { + /* forbody -> DO block */ + BlockCnt bl; + FuncState *fs = ls->fs; + int prep, endfor; + adjustlocalvars(ls, 3); /* control variables */ + checknext(ls, TK_DO); + prep = isnum ? luaK_codeAsBx(fs, OP_FORPREP, base, NO_JUMP) : luaK_jump(fs); + enterblock(fs, &bl, 0); /* scope for declared variables */ + adjustlocalvars(ls, nvars); + luaK_reserveregs(fs, nvars); + block(ls); + leaveblock(fs); /* end of scope for declared variables */ + luaK_patchtohere(fs, prep); + if (isnum) /* numeric for? */ + endfor = luaK_codeAsBx(fs, OP_FORLOOP, base, NO_JUMP); + else { /* generic for */ + luaK_codeABC(fs, OP_TFORCALL, base, 0, nvars); + luaK_fixline(fs, line); + endfor = luaK_codeAsBx(fs, OP_TFORLOOP, base + 2, NO_JUMP); + } + luaK_patchlist(fs, endfor, prep + 1); + luaK_fixline(fs, line); +} + + +static void fornum (LexState *ls, TString *varname, int line) { + /* fornum -> NAME = exp1,exp1[,exp1] forbody */ + FuncState *fs = ls->fs; + int base = fs->freereg; + new_localvarliteral(ls, "(for index)"); + new_localvarliteral(ls, "(for limit)"); + new_localvarliteral(ls, "(for step)"); + new_localvar(ls, varname); + checknext(ls, '='); + exp1(ls); /* initial value */ + checknext(ls, ','); + exp1(ls); /* limit */ + if (testnext(ls, ',')) + exp1(ls); /* optional step */ + else { /* default step = 1 */ + luaK_codek(fs, fs->freereg, luaK_numberK(fs, 1)); + luaK_reserveregs(fs, 1); + } + forbody(ls, base, line, 1, 1); +} + + +static void forlist (LexState *ls, TString *indexname) { + /* forlist -> NAME {,NAME} IN explist forbody */ + FuncState *fs = ls->fs; + expdesc e; + int nvars = 4; /* gen, state, control, plus at least one declared var */ + int line; + int base = fs->freereg; + /* create control variables */ + new_localvarliteral(ls, "(for generator)"); + new_localvarliteral(ls, "(for state)"); + new_localvarliteral(ls, "(for control)"); + /* create declared variables */ + new_localvar(ls, indexname); + while (testnext(ls, ',')) { + new_localvar(ls, str_checkname(ls)); + nvars++; + } + checknext(ls, TK_IN); + line = ls->linenumber; + adjust_assign(ls, 3, explist(ls, &e), &e); + luaK_checkstack(fs, 3); /* extra space to call generator */ + forbody(ls, base, line, nvars - 3, 0); +} + + +static void forstat (LexState *ls, int line) { + /* forstat -> FOR (fornum | forlist) END */ + FuncState *fs = ls->fs; + TString *varname; + BlockCnt bl; + enterblock(fs, &bl, 1); /* scope for loop and control variables */ + luaX_next(ls); /* skip `for' */ + varname = str_checkname(ls); /* first variable name */ + switch (ls->t.token) { + case '=': fornum(ls, varname, line); break; + case ',': case TK_IN: forlist(ls, varname); break; + default: luaX_syntaxerror(ls, LUA_QL("=") " or " LUA_QL("in") " expected"); + } + check_match(ls, TK_END, TK_FOR, line); + leaveblock(fs); /* loop scope (`break' jumps to this point) */ +} + + +static void test_then_block (LexState *ls, int *escapelist) { + /* test_then_block -> [IF | ELSEIF] cond THEN block */ + BlockCnt bl; + FuncState *fs = ls->fs; + expdesc v; + int jf; /* instruction to skip 'then' code (if condition is false) */ + luaX_next(ls); /* skip IF or ELSEIF */ + expr(ls, &v); /* read condition */ + checknext(ls, TK_THEN); + if (ls->t.token == TK_GOTO || ls->t.token == TK_BREAK) { + luaK_goiffalse(ls->fs, &v); /* will jump to label if condition is true */ + enterblock(fs, &bl, 0); /* must enter block before 'goto' */ + gotostat(ls, v.t); /* handle goto/break */ + skipnoopstat(ls); /* skip other no-op statements */ + if (block_follow(ls, 0)) { /* 'goto' is the entire block? */ + leaveblock(fs); + return; /* and that is it */ + } + else /* must skip over 'then' part if condition is false */ + jf = luaK_jump(fs); + } + else { /* regular case (not goto/break) */ + luaK_goiftrue(ls->fs, &v); /* skip over block if condition is false */ + enterblock(fs, &bl, 0); + jf = v.f; + } + statlist(ls); /* `then' part */ + leaveblock(fs); + if (ls->t.token == TK_ELSE || + ls->t.token == TK_ELSEIF) /* followed by 'else'/'elseif'? */ + luaK_concat(fs, escapelist, luaK_jump(fs)); /* must jump over it */ + luaK_patchtohere(fs, jf); +} + + +static void ifstat (LexState *ls, int line) { + /* ifstat -> IF cond THEN block {ELSEIF cond THEN block} [ELSE block] END */ + FuncState *fs = ls->fs; + int escapelist = NO_JUMP; /* exit list for finished parts */ + test_then_block(ls, &escapelist); /* IF cond THEN block */ + while (ls->t.token == TK_ELSEIF) + test_then_block(ls, &escapelist); /* ELSEIF cond THEN block */ + if (testnext(ls, TK_ELSE)) + block(ls); /* `else' part */ + check_match(ls, TK_END, TK_IF, line); + luaK_patchtohere(fs, escapelist); /* patch escape list to 'if' end */ +} + + +static void localfunc (LexState *ls) { + expdesc b; + FuncState *fs = ls->fs; + new_localvar(ls, str_checkname(ls)); /* new local variable */ + adjustlocalvars(ls, 1); /* enter its scope */ + body(ls, &b, 0, ls->linenumber); /* function created in next register */ + /* debug information will only see the variable after this point! */ + getlocvar(fs, b.u.info)->startpc = fs->pc; +} + + +static void localstat (LexState *ls) { + /* stat -> LOCAL NAME {`,' NAME} [`=' explist] */ + int nvars = 0; + int nexps; + expdesc e; + do { + new_localvar(ls, str_checkname(ls)); + nvars++; + } while (testnext(ls, ',')); + if (testnext(ls, '=')) + nexps = explist(ls, &e); + else { + e.k = VVOID; + nexps = 0; + } + adjust_assign(ls, nvars, nexps, &e); + adjustlocalvars(ls, nvars); +} + + +static int funcname (LexState *ls, expdesc *v) { + /* funcname -> NAME {fieldsel} [`:' NAME] */ + int ismethod = 0; + singlevar(ls, v); + while (ls->t.token == '.') + fieldsel(ls, v); + if (ls->t.token == ':') { + ismethod = 1; + fieldsel(ls, v); + } + return ismethod; +} + + +static void funcstat (LexState *ls, int line) { + /* funcstat -> FUNCTION funcname body */ + int ismethod; + expdesc v, b; + luaX_next(ls); /* skip FUNCTION */ + ismethod = funcname(ls, &v); + body(ls, &b, ismethod, line); + luaK_storevar(ls->fs, &v, &b); + luaK_fixline(ls->fs, line); /* definition `happens' in the first line */ +} + + +static void exprstat (LexState *ls) { + /* stat -> func | assignment */ + FuncState *fs = ls->fs; + struct LHS_assign v; + suffixedexp(ls, &v.v); + if (ls->t.token == '=' || ls->t.token == ',') { /* stat -> assignment ? */ + v.prev = NULL; + assignment(ls, &v, 1); + } + else { /* stat -> func */ + check_condition(ls, v.v.k == VCALL, "syntax error"); + SETARG_C(getcode(fs, &v.v), 1); /* call statement uses no results */ + } +} + + +static void retstat (LexState *ls) { + /* stat -> RETURN [explist] [';'] */ + FuncState *fs = ls->fs; + expdesc e; + int first, nret; /* registers with returned values */ + if (block_follow(ls, 1) || ls->t.token == ';') + first = nret = 0; /* return no values */ + else { + nret = explist(ls, &e); /* optional return values */ + if (hasmultret(e.k)) { + luaK_setmultret(fs, &e); + if (e.k == VCALL && nret == 1) { /* tail call? */ + SET_OPCODE(getcode(fs,&e), OP_TAILCALL); + lua_assert(GETARG_A(getcode(fs,&e)) == fs->nactvar); + } + first = fs->nactvar; + nret = LUA_MULTRET; /* return all values */ + } + else { + if (nret == 1) /* only one single value? */ + first = luaK_exp2anyreg(fs, &e); + else { + luaK_exp2nextreg(fs, &e); /* values must go to the `stack' */ + first = fs->nactvar; /* return all `active' values */ + lua_assert(nret == fs->freereg - first); + } + } + } + luaK_ret(fs, first, nret); + testnext(ls, ';'); /* skip optional semicolon */ +} + + +static void statement (LexState *ls) { + int line = ls->linenumber; /* may be needed for error messages */ + enterlevel(ls); + switch (ls->t.token) { + case ';': { /* stat -> ';' (empty statement) */ + luaX_next(ls); /* skip ';' */ + break; + } + case TK_IF: { /* stat -> ifstat */ + ifstat(ls, line); + break; + } + case TK_WHILE: { /* stat -> whilestat */ + whilestat(ls, line); + break; + } + case TK_DO: { /* stat -> DO block END */ + luaX_next(ls); /* skip DO */ + block(ls); + check_match(ls, TK_END, TK_DO, line); + break; + } + case TK_FOR: { /* stat -> forstat */ + forstat(ls, line); + break; + } + case TK_REPEAT: { /* stat -> repeatstat */ + repeatstat(ls, line); + break; + } + case TK_FUNCTION: { /* stat -> funcstat */ + funcstat(ls, line); + break; + } + case TK_LOCAL: { /* stat -> localstat */ + luaX_next(ls); /* skip LOCAL */ + if (testnext(ls, TK_FUNCTION)) /* local function? */ + localfunc(ls); + else + localstat(ls); + break; + } + case TK_DBCOLON: { /* stat -> label */ + luaX_next(ls); /* skip double colon */ + labelstat(ls, str_checkname(ls), line); + break; + } + case TK_RETURN: { /* stat -> retstat */ + luaX_next(ls); /* skip RETURN */ + retstat(ls); + break; + } + case TK_BREAK: /* stat -> breakstat */ + case TK_GOTO: { /* stat -> 'goto' NAME */ + gotostat(ls, luaK_jump(ls->fs)); + break; + } + default: { /* stat -> func | assignment */ + exprstat(ls); + break; + } + } + lua_assert(ls->fs->f->maxstacksize >= ls->fs->freereg && + ls->fs->freereg >= ls->fs->nactvar); + ls->fs->freereg = ls->fs->nactvar; /* free registers */ + leavelevel(ls); +} + +/* }====================================================================== */ + + +/* +** compiles the main function, which is a regular vararg function with an +** upvalue named LUA_ENV +*/ +static void mainfunc (LexState *ls, FuncState *fs) { + BlockCnt bl; + expdesc v; + open_func(ls, fs, &bl); + fs->f->is_vararg = 1; /* main function is always vararg */ + init_exp(&v, VLOCAL, 0); /* create and... */ + newupvalue(fs, ls->envn, &v); /* ...set environment upvalue */ + luaX_next(ls); /* read first token */ + statlist(ls); /* parse main body */ + check(ls, TK_EOS); + close_func(ls); +} + + +Closure *luaY_parser (lua_State *L, ZIO *z, Mbuffer *buff, + Dyndata *dyd, const char *name, int firstchar) { + LexState lexstate; + FuncState funcstate; + Closure *cl = luaF_newLclosure(L, 1); /* create main closure */ + /* anchor closure (to avoid being collected) */ + setclLvalue(L, L->top, cl); + incr_top(L); + funcstate.f = cl->l.p = luaF_newproto(L); + funcstate.f->source = luaS_new(L, name); /* create and anchor TString */ + lexstate.buff = buff; + lexstate.dyd = dyd; + dyd->actvar.n = dyd->gt.n = dyd->label.n = 0; + luaX_setinput(L, &lexstate, z, funcstate.f->source, firstchar); + mainfunc(&lexstate, &funcstate); + lua_assert(!funcstate.prev && funcstate.nups == 1 && !lexstate.fs); + /* all scopes should be correctly finished */ + lua_assert(dyd->actvar.n == 0 && dyd->gt.n == 0 && dyd->label.n == 0); + return cl; /* it's on the stack too */ +} + diff --git a/source/3rdparty/lua/src/lstate.c b/source/3rdparty/lua/src/lstate.c new file mode 100644 index 0000000..c7f2672 --- /dev/null +++ b/source/3rdparty/lua/src/lstate.c @@ -0,0 +1,323 @@ +/* +** $Id: lstate.c,v 2.99.1.2 2013/11/08 17:45:31 roberto Exp $ +** Global State +** See Copyright Notice in lua.h +*/ + + +#include +#include + +#define lstate_c +#define LUA_CORE + +#include "lua.h" + +#include "lapi.h" +#include "ldebug.h" +#include "ldo.h" +#include "lfunc.h" +#include "lgc.h" +#include "llex.h" +#include "lmem.h" +#include "lstate.h" +#include "lstring.h" +#include "ltable.h" +#include "ltm.h" + + +#if !defined(LUAI_GCPAUSE) +#define LUAI_GCPAUSE 200 /* 200% */ +#endif + +#if !defined(LUAI_GCMAJOR) +#define LUAI_GCMAJOR 200 /* 200% */ +#endif + +#if !defined(LUAI_GCMUL) +#define LUAI_GCMUL 200 /* GC runs 'twice the speed' of memory allocation */ +#endif + + +#define MEMERRMSG "not enough memory" + + +/* +** a macro to help the creation of a unique random seed when a state is +** created; the seed is used to randomize hashes. +*/ +#if !defined(luai_makeseed) +#include +#define luai_makeseed() cast(unsigned int, time(NULL)) +#endif + + + +/* +** thread state + extra space +*/ +typedef struct LX { +#if defined(LUAI_EXTRASPACE) + char buff[LUAI_EXTRASPACE]; +#endif + lua_State l; +} LX; + + +/* +** Main thread combines a thread state and the global state +*/ +typedef struct LG { + LX l; + global_State g; +} LG; + + + +#define fromstate(L) (cast(LX *, cast(lu_byte *, (L)) - offsetof(LX, l))) + + +/* +** Compute an initial seed as random as possible. In ANSI, rely on +** Address Space Layout Randomization (if present) to increase +** randomness.. +*/ +#define addbuff(b,p,e) \ + { size_t t = cast(size_t, e); \ + memcpy(buff + p, &t, sizeof(t)); p += sizeof(t); } + +static unsigned int makeseed (lua_State *L) { + char buff[4 * sizeof(size_t)]; + unsigned int h = luai_makeseed(); + int p = 0; + addbuff(buff, p, L); /* heap variable */ + addbuff(buff, p, &h); /* local variable */ + addbuff(buff, p, luaO_nilobject); /* global variable */ + addbuff(buff, p, &lua_newstate); /* public function */ + lua_assert(p == sizeof(buff)); + return luaS_hash(buff, p, h); +} + + +/* +** set GCdebt to a new value keeping the value (totalbytes + GCdebt) +** invariant +*/ +void luaE_setdebt (global_State *g, l_mem debt) { + g->totalbytes -= (debt - g->GCdebt); + g->GCdebt = debt; +} + + +CallInfo *luaE_extendCI (lua_State *L) { + CallInfo *ci = luaM_new(L, CallInfo); + lua_assert(L->ci->next == NULL); + L->ci->next = ci; + ci->previous = L->ci; + ci->next = NULL; + return ci; +} + + +void luaE_freeCI (lua_State *L) { + CallInfo *ci = L->ci; + CallInfo *next = ci->next; + ci->next = NULL; + while ((ci = next) != NULL) { + next = ci->next; + luaM_free(L, ci); + } +} + + +static void stack_init (lua_State *L1, lua_State *L) { + int i; CallInfo *ci; + /* initialize stack array */ + L1->stack = luaM_newvector(L, BASIC_STACK_SIZE, TValue); + L1->stacksize = BASIC_STACK_SIZE; + for (i = 0; i < BASIC_STACK_SIZE; i++) + setnilvalue(L1->stack + i); /* erase new stack */ + L1->top = L1->stack; + L1->stack_last = L1->stack + L1->stacksize - EXTRA_STACK; + /* initialize first ci */ + ci = &L1->base_ci; + ci->next = ci->previous = NULL; + ci->callstatus = 0; + ci->func = L1->top; + setnilvalue(L1->top++); /* 'function' entry for this 'ci' */ + ci->top = L1->top + LUA_MINSTACK; + L1->ci = ci; +} + + +static void freestack (lua_State *L) { + if (L->stack == NULL) + return; /* stack not completely built yet */ + L->ci = &L->base_ci; /* free the entire 'ci' list */ + luaE_freeCI(L); + luaM_freearray(L, L->stack, L->stacksize); /* free stack array */ +} + + +/* +** Create registry table and its predefined values +*/ +static void init_registry (lua_State *L, global_State *g) { + TValue mt; + /* create registry */ + Table *registry = luaH_new(L); + sethvalue(L, &g->l_registry, registry); + luaH_resize(L, registry, LUA_RIDX_LAST, 0); + /* registry[LUA_RIDX_MAINTHREAD] = L */ + setthvalue(L, &mt, L); + luaH_setint(L, registry, LUA_RIDX_MAINTHREAD, &mt); + /* registry[LUA_RIDX_GLOBALS] = table of globals */ + sethvalue(L, &mt, luaH_new(L)); + luaH_setint(L, registry, LUA_RIDX_GLOBALS, &mt); +} + + +/* +** open parts of the state that may cause memory-allocation errors +*/ +static void f_luaopen (lua_State *L, void *ud) { + global_State *g = G(L); + UNUSED(ud); + stack_init(L, L); /* init stack */ + init_registry(L, g); + luaS_resize(L, MINSTRTABSIZE); /* initial size of string table */ + luaT_init(L); + luaX_init(L); + /* pre-create memory-error message */ + g->memerrmsg = luaS_newliteral(L, MEMERRMSG); + luaS_fix(g->memerrmsg); /* it should never be collected */ + g->gcrunning = 1; /* allow gc */ + g->version = lua_version(NULL); + luai_userstateopen(L); +} + + +/* +** preinitialize a state with consistent values without allocating +** any memory (to avoid errors) +*/ +static void preinit_state (lua_State *L, global_State *g) { + G(L) = g; + L->stack = NULL; + L->ci = NULL; + L->stacksize = 0; + L->errorJmp = NULL; + L->nCcalls = 0; + L->hook = NULL; + L->hookmask = 0; + L->basehookcount = 0; + L->allowhook = 1; + resethookcount(L); + L->openupval = NULL; + L->nny = 1; + L->status = LUA_OK; + L->errfunc = 0; +} + + +static void close_state (lua_State *L) { + global_State *g = G(L); + luaF_close(L, L->stack); /* close all upvalues for this thread */ + luaC_freeallobjects(L); /* collect all objects */ + if (g->version) /* closing a fully built state? */ + luai_userstateclose(L); + luaM_freearray(L, G(L)->strt.hash, G(L)->strt.size); + luaZ_freebuffer(L, &g->buff); + freestack(L); + lua_assert(gettotalbytes(g) == sizeof(LG)); + (*g->frealloc)(g->ud, fromstate(L), sizeof(LG), 0); /* free main block */ +} + + +LUA_API lua_State *lua_newthread (lua_State *L) { + lua_State *L1; + lua_lock(L); + luaC_checkGC(L); + L1 = &luaC_newobj(L, LUA_TTHREAD, sizeof(LX), NULL, offsetof(LX, l))->th; + setthvalue(L, L->top, L1); + api_incr_top(L); + preinit_state(L1, G(L)); + L1->hookmask = L->hookmask; + L1->basehookcount = L->basehookcount; + L1->hook = L->hook; + resethookcount(L1); + luai_userstatethread(L, L1); + stack_init(L1, L); /* init stack */ + lua_unlock(L); + return L1; +} + + +void luaE_freethread (lua_State *L, lua_State *L1) { + LX *l = fromstate(L1); + luaF_close(L1, L1->stack); /* close all upvalues for this thread */ + lua_assert(L1->openupval == NULL); + luai_userstatefree(L, L1); + freestack(L1); + luaM_free(L, l); +} + + +LUA_API lua_State *lua_newstate (lua_Alloc f, void *ud) { + int i; + lua_State *L; + global_State *g; + LG *l = cast(LG *, (*f)(ud, NULL, LUA_TTHREAD, sizeof(LG))); + if (l == NULL) return NULL; + L = &l->l.l; + g = &l->g; + L->next = NULL; + L->tt = LUA_TTHREAD; + g->currentwhite = bit2mask(WHITE0BIT, FIXEDBIT); + L->marked = luaC_white(g); + g->gckind = KGC_NORMAL; + preinit_state(L, g); + g->frealloc = f; + g->ud = ud; + g->mainthread = L; + g->seed = makeseed(L); + g->uvhead.u.l.prev = &g->uvhead; + g->uvhead.u.l.next = &g->uvhead; + g->gcrunning = 0; /* no GC while building state */ + g->GCestimate = 0; + g->strt.size = 0; + g->strt.nuse = 0; + g->strt.hash = NULL; + setnilvalue(&g->l_registry); + luaZ_initbuffer(L, &g->buff); + g->panic = NULL; + g->version = NULL; + g->gcstate = GCSpause; + g->allgc = NULL; + g->finobj = NULL; + g->tobefnz = NULL; + g->sweepgc = g->sweepfin = NULL; + g->gray = g->grayagain = NULL; + g->weak = g->ephemeron = g->allweak = NULL; + g->totalbytes = sizeof(LG); + g->GCdebt = 0; + g->gcpause = LUAI_GCPAUSE; + g->gcmajorinc = LUAI_GCMAJOR; + g->gcstepmul = LUAI_GCMUL; + for (i=0; i < LUA_NUMTAGS; i++) g->mt[i] = NULL; + if (luaD_rawrunprotected(L, f_luaopen, NULL) != LUA_OK) { + /* memory allocation error: free partial state */ + close_state(L); + L = NULL; + } + return L; +} + + +LUA_API void lua_close (lua_State *L) { + L = G(L)->mainthread; /* only the main thread can be closed */ + lua_lock(L); + close_state(L); +} + + diff --git a/source/3rdparty/lua/src/lstring.c b/source/3rdparty/lua/src/lstring.c new file mode 100644 index 0000000..af96c89 --- /dev/null +++ b/source/3rdparty/lua/src/lstring.c @@ -0,0 +1,185 @@ +/* +** $Id: lstring.c,v 2.26.1.1 2013/04/12 18:48:47 roberto Exp $ +** String table (keeps all strings handled by Lua) +** See Copyright Notice in lua.h +*/ + + +#include + +#define lstring_c +#define LUA_CORE + +#include "lua.h" + +#include "lmem.h" +#include "lobject.h" +#include "lstate.h" +#include "lstring.h" + + +/* +** Lua will use at most ~(2^LUAI_HASHLIMIT) bytes from a string to +** compute its hash +*/ +#if !defined(LUAI_HASHLIMIT) +#define LUAI_HASHLIMIT 5 +#endif + + +/* +** equality for long strings +*/ +int luaS_eqlngstr (TString *a, TString *b) { + size_t len = a->tsv.len; + lua_assert(a->tsv.tt == LUA_TLNGSTR && b->tsv.tt == LUA_TLNGSTR); + return (a == b) || /* same instance or... */ + ((len == b->tsv.len) && /* equal length and ... */ + (memcmp(getstr(a), getstr(b), len) == 0)); /* equal contents */ +} + + +/* +** equality for strings +*/ +int luaS_eqstr (TString *a, TString *b) { + return (a->tsv.tt == b->tsv.tt) && + (a->tsv.tt == LUA_TSHRSTR ? eqshrstr(a, b) : luaS_eqlngstr(a, b)); +} + + +unsigned int luaS_hash (const char *str, size_t l, unsigned int seed) { + unsigned int h = seed ^ cast(unsigned int, l); + size_t l1; + size_t step = (l >> LUAI_HASHLIMIT) + 1; + for (l1 = l; l1 >= step; l1 -= step) + h = h ^ ((h<<5) + (h>>2) + cast_byte(str[l1 - 1])); + return h; +} + + +/* +** resizes the string table +*/ +void luaS_resize (lua_State *L, int newsize) { + int i; + stringtable *tb = &G(L)->strt; + /* cannot resize while GC is traversing strings */ + luaC_runtilstate(L, ~bitmask(GCSsweepstring)); + if (newsize > tb->size) { + luaM_reallocvector(L, tb->hash, tb->size, newsize, GCObject *); + for (i = tb->size; i < newsize; i++) tb->hash[i] = NULL; + } + /* rehash */ + for (i=0; isize; i++) { + GCObject *p = tb->hash[i]; + tb->hash[i] = NULL; + while (p) { /* for each node in the list */ + GCObject *next = gch(p)->next; /* save next */ + unsigned int h = lmod(gco2ts(p)->hash, newsize); /* new position */ + gch(p)->next = tb->hash[h]; /* chain it */ + tb->hash[h] = p; + resetoldbit(p); /* see MOVE OLD rule */ + p = next; + } + } + if (newsize < tb->size) { + /* shrinking slice must be empty */ + lua_assert(tb->hash[newsize] == NULL && tb->hash[tb->size - 1] == NULL); + luaM_reallocvector(L, tb->hash, tb->size, newsize, GCObject *); + } + tb->size = newsize; +} + + +/* +** creates a new string object +*/ +static TString *createstrobj (lua_State *L, const char *str, size_t l, + int tag, unsigned int h, GCObject **list) { + TString *ts; + size_t totalsize; /* total size of TString object */ + totalsize = sizeof(TString) + ((l + 1) * sizeof(char)); + ts = &luaC_newobj(L, tag, totalsize, list, 0)->ts; + ts->tsv.len = l; + ts->tsv.hash = h; + ts->tsv.extra = 0; + memcpy(ts+1, str, l*sizeof(char)); + ((char *)(ts+1))[l] = '\0'; /* ending 0 */ + return ts; +} + + +/* +** creates a new short string, inserting it into string table +*/ +static TString *newshrstr (lua_State *L, const char *str, size_t l, + unsigned int h) { + GCObject **list; /* (pointer to) list where it will be inserted */ + stringtable *tb = &G(L)->strt; + TString *s; + if (tb->nuse >= cast(lu_int32, tb->size) && tb->size <= MAX_INT/2) + luaS_resize(L, tb->size*2); /* too crowded */ + list = &tb->hash[lmod(h, tb->size)]; + s = createstrobj(L, str, l, LUA_TSHRSTR, h, list); + tb->nuse++; + return s; +} + + +/* +** checks whether short string exists and reuses it or creates a new one +*/ +static TString *internshrstr (lua_State *L, const char *str, size_t l) { + GCObject *o; + global_State *g = G(L); + unsigned int h = luaS_hash(str, l, g->seed); + for (o = g->strt.hash[lmod(h, g->strt.size)]; + o != NULL; + o = gch(o)->next) { + TString *ts = rawgco2ts(o); + if (h == ts->tsv.hash && + l == ts->tsv.len && + (memcmp(str, getstr(ts), l * sizeof(char)) == 0)) { + if (isdead(G(L), o)) /* string is dead (but was not collected yet)? */ + changewhite(o); /* resurrect it */ + return ts; + } + } + return newshrstr(L, str, l, h); /* not found; create a new string */ +} + + +/* +** new string (with explicit length) +*/ +TString *luaS_newlstr (lua_State *L, const char *str, size_t l) { + if (l <= LUAI_MAXSHORTLEN) /* short string? */ + return internshrstr(L, str, l); + else { + if (l + 1 > (MAX_SIZET - sizeof(TString))/sizeof(char)) + luaM_toobig(L); + return createstrobj(L, str, l, LUA_TLNGSTR, G(L)->seed, NULL); + } +} + + +/* +** new zero-terminated string +*/ +TString *luaS_new (lua_State *L, const char *str) { + return luaS_newlstr(L, str, strlen(str)); +} + + +Udata *luaS_newudata (lua_State *L, size_t s, Table *e) { + Udata *u; + if (s > MAX_SIZET - sizeof(Udata)) + luaM_toobig(L); + u = &luaC_newobj(L, LUA_TUSERDATA, sizeof(Udata) + s, NULL, 0)->u; + u->uv.len = s; + u->uv.metatable = NULL; + u->uv.env = e; + return u; +} + diff --git a/source/3rdparty/lua/src/lstrlib.c b/source/3rdparty/lua/src/lstrlib.c new file mode 100644 index 0000000..9261fd2 --- /dev/null +++ b/source/3rdparty/lua/src/lstrlib.c @@ -0,0 +1,1019 @@ +/* +** $Id: lstrlib.c,v 1.178.1.1 2013/04/12 18:48:47 roberto Exp $ +** Standard library for string operations and pattern-matching +** See Copyright Notice in lua.h +*/ + + +#include +#include +#include +#include +#include + +#define lstrlib_c +#define LUA_LIB + +#include "lua.h" + +#include "lauxlib.h" +#include "lualib.h" + + +/* +** maximum number of captures that a pattern can do during +** pattern-matching. This limit is arbitrary. +*/ +#if !defined(LUA_MAXCAPTURES) +#define LUA_MAXCAPTURES 32 +#endif + + +/* macro to `unsign' a character */ +#define uchar(c) ((unsigned char)(c)) + + + +static int str_len (lua_State *L) { + size_t l; + luaL_checklstring(L, 1, &l); + lua_pushinteger(L, (lua_Integer)l); + return 1; +} + + +/* translate a relative string position: negative means back from end */ +static size_t posrelat (ptrdiff_t pos, size_t len) { + if (pos >= 0) return (size_t)pos; + else if (0u - (size_t)pos > len) return 0; + else return len - ((size_t)-pos) + 1; +} + + +static int str_sub (lua_State *L) { + size_t l; + const char *s = luaL_checklstring(L, 1, &l); + size_t start = posrelat(luaL_checkinteger(L, 2), l); + size_t end = posrelat(luaL_optinteger(L, 3, -1), l); + if (start < 1) start = 1; + if (end > l) end = l; + if (start <= end) + lua_pushlstring(L, s + start - 1, end - start + 1); + else lua_pushliteral(L, ""); + return 1; +} + + +static int str_reverse (lua_State *L) { + size_t l, i; + luaL_Buffer b; + const char *s = luaL_checklstring(L, 1, &l); + char *p = luaL_buffinitsize(L, &b, l); + for (i = 0; i < l; i++) + p[i] = s[l - i - 1]; + luaL_pushresultsize(&b, l); + return 1; +} + + +static int str_lower (lua_State *L) { + size_t l; + size_t i; + luaL_Buffer b; + const char *s = luaL_checklstring(L, 1, &l); + char *p = luaL_buffinitsize(L, &b, l); + for (i=0; i> 1) + +static int str_rep (lua_State *L) { + size_t l, lsep; + const char *s = luaL_checklstring(L, 1, &l); + int n = luaL_checkint(L, 2); + const char *sep = luaL_optlstring(L, 3, "", &lsep); + if (n <= 0) lua_pushliteral(L, ""); + else if (l + lsep < l || l + lsep >= MAXSIZE / n) /* may overflow? */ + return luaL_error(L, "resulting string too large"); + else { + size_t totallen = n * l + (n - 1) * lsep; + luaL_Buffer b; + char *p = luaL_buffinitsize(L, &b, totallen); + while (n-- > 1) { /* first n-1 copies (followed by separator) */ + memcpy(p, s, l * sizeof(char)); p += l; + if (lsep > 0) { /* avoid empty 'memcpy' (may be expensive) */ + memcpy(p, sep, lsep * sizeof(char)); p += lsep; + } + } + memcpy(p, s, l * sizeof(char)); /* last copy (not followed by separator) */ + luaL_pushresultsize(&b, totallen); + } + return 1; +} + + +static int str_byte (lua_State *L) { + size_t l; + const char *s = luaL_checklstring(L, 1, &l); + size_t posi = posrelat(luaL_optinteger(L, 2, 1), l); + size_t pose = posrelat(luaL_optinteger(L, 3, posi), l); + int n, i; + if (posi < 1) posi = 1; + if (pose > l) pose = l; + if (posi > pose) return 0; /* empty interval; return no values */ + n = (int)(pose - posi + 1); + if (posi + n <= pose) /* (size_t -> int) overflow? */ + return luaL_error(L, "string slice too long"); + luaL_checkstack(L, n, "string slice too long"); + for (i=0; i= ms->level || ms->capture[l].len == CAP_UNFINISHED) + return luaL_error(ms->L, "invalid capture index %%%d", l + 1); + return l; +} + + +static int capture_to_close (MatchState *ms) { + int level = ms->level; + for (level--; level>=0; level--) + if (ms->capture[level].len == CAP_UNFINISHED) return level; + return luaL_error(ms->L, "invalid pattern capture"); +} + + +static const char *classend (MatchState *ms, const char *p) { + switch (*p++) { + case L_ESC: { + if (p == ms->p_end) + luaL_error(ms->L, "malformed pattern (ends with " LUA_QL("%%") ")"); + return p+1; + } + case '[': { + if (*p == '^') p++; + do { /* look for a `]' */ + if (p == ms->p_end) + luaL_error(ms->L, "malformed pattern (missing " LUA_QL("]") ")"); + if (*(p++) == L_ESC && p < ms->p_end) + p++; /* skip escapes (e.g. `%]') */ + } while (*p != ']'); + return p+1; + } + default: { + return p; + } + } +} + + +static int match_class (int c, int cl) { + int res; + switch (tolower(cl)) { + case 'a' : res = isalpha(c); break; + case 'c' : res = iscntrl(c); break; + case 'd' : res = isdigit(c); break; + case 'g' : res = isgraph(c); break; + case 'l' : res = islower(c); break; + case 'p' : res = ispunct(c); break; + case 's' : res = isspace(c); break; + case 'u' : res = isupper(c); break; + case 'w' : res = isalnum(c); break; + case 'x' : res = isxdigit(c); break; + case 'z' : res = (c == 0); break; /* deprecated option */ + default: return (cl == c); + } + return (islower(cl) ? res : !res); +} + + +static int matchbracketclass (int c, const char *p, const char *ec) { + int sig = 1; + if (*(p+1) == '^') { + sig = 0; + p++; /* skip the `^' */ + } + while (++p < ec) { + if (*p == L_ESC) { + p++; + if (match_class(c, uchar(*p))) + return sig; + } + else if ((*(p+1) == '-') && (p+2 < ec)) { + p+=2; + if (uchar(*(p-2)) <= c && c <= uchar(*p)) + return sig; + } + else if (uchar(*p) == c) return sig; + } + return !sig; +} + + +static int singlematch (MatchState *ms, const char *s, const char *p, + const char *ep) { + if (s >= ms->src_end) + return 0; + else { + int c = uchar(*s); + switch (*p) { + case '.': return 1; /* matches any char */ + case L_ESC: return match_class(c, uchar(*(p+1))); + case '[': return matchbracketclass(c, p, ep-1); + default: return (uchar(*p) == c); + } + } +} + + +static const char *matchbalance (MatchState *ms, const char *s, + const char *p) { + if (p >= ms->p_end - 1) + luaL_error(ms->L, "malformed pattern " + "(missing arguments to " LUA_QL("%%b") ")"); + if (*s != *p) return NULL; + else { + int b = *p; + int e = *(p+1); + int cont = 1; + while (++s < ms->src_end) { + if (*s == e) { + if (--cont == 0) return s+1; + } + else if (*s == b) cont++; + } + } + return NULL; /* string ends out of balance */ +} + + +static const char *max_expand (MatchState *ms, const char *s, + const char *p, const char *ep) { + ptrdiff_t i = 0; /* counts maximum expand for item */ + while (singlematch(ms, s + i, p, ep)) + i++; + /* keeps trying to match with the maximum repetitions */ + while (i>=0) { + const char *res = match(ms, (s+i), ep+1); + if (res) return res; + i--; /* else didn't match; reduce 1 repetition to try again */ + } + return NULL; +} + + +static const char *min_expand (MatchState *ms, const char *s, + const char *p, const char *ep) { + for (;;) { + const char *res = match(ms, s, ep+1); + if (res != NULL) + return res; + else if (singlematch(ms, s, p, ep)) + s++; /* try with one more repetition */ + else return NULL; + } +} + + +static const char *start_capture (MatchState *ms, const char *s, + const char *p, int what) { + const char *res; + int level = ms->level; + if (level >= LUA_MAXCAPTURES) luaL_error(ms->L, "too many captures"); + ms->capture[level].init = s; + ms->capture[level].len = what; + ms->level = level+1; + if ((res=match(ms, s, p)) == NULL) /* match failed? */ + ms->level--; /* undo capture */ + return res; +} + + +static const char *end_capture (MatchState *ms, const char *s, + const char *p) { + int l = capture_to_close(ms); + const char *res; + ms->capture[l].len = s - ms->capture[l].init; /* close capture */ + if ((res = match(ms, s, p)) == NULL) /* match failed? */ + ms->capture[l].len = CAP_UNFINISHED; /* undo capture */ + return res; +} + + +static const char *match_capture (MatchState *ms, const char *s, int l) { + size_t len; + l = check_capture(ms, l); + len = ms->capture[l].len; + if ((size_t)(ms->src_end-s) >= len && + memcmp(ms->capture[l].init, s, len) == 0) + return s+len; + else return NULL; +} + + +static const char *match (MatchState *ms, const char *s, const char *p) { + if (ms->matchdepth-- == 0) + luaL_error(ms->L, "pattern too complex"); + init: /* using goto's to optimize tail recursion */ + if (p != ms->p_end) { /* end of pattern? */ + switch (*p) { + case '(': { /* start capture */ + if (*(p + 1) == ')') /* position capture? */ + s = start_capture(ms, s, p + 2, CAP_POSITION); + else + s = start_capture(ms, s, p + 1, CAP_UNFINISHED); + break; + } + case ')': { /* end capture */ + s = end_capture(ms, s, p + 1); + break; + } + case '$': { + if ((p + 1) != ms->p_end) /* is the `$' the last char in pattern? */ + goto dflt; /* no; go to default */ + s = (s == ms->src_end) ? s : NULL; /* check end of string */ + break; + } + case L_ESC: { /* escaped sequences not in the format class[*+?-]? */ + switch (*(p + 1)) { + case 'b': { /* balanced string? */ + s = matchbalance(ms, s, p + 2); + if (s != NULL) { + p += 4; goto init; /* return match(ms, s, p + 4); */ + } /* else fail (s == NULL) */ + break; + } + case 'f': { /* frontier? */ + const char *ep; char previous; + p += 2; + if (*p != '[') + luaL_error(ms->L, "missing " LUA_QL("[") " after " + LUA_QL("%%f") " in pattern"); + ep = classend(ms, p); /* points to what is next */ + previous = (s == ms->src_init) ? '\0' : *(s - 1); + if (!matchbracketclass(uchar(previous), p, ep - 1) && + matchbracketclass(uchar(*s), p, ep - 1)) { + p = ep; goto init; /* return match(ms, s, ep); */ + } + s = NULL; /* match failed */ + break; + } + case '0': case '1': case '2': case '3': + case '4': case '5': case '6': case '7': + case '8': case '9': { /* capture results (%0-%9)? */ + s = match_capture(ms, s, uchar(*(p + 1))); + if (s != NULL) { + p += 2; goto init; /* return match(ms, s, p + 2) */ + } + break; + } + default: goto dflt; + } + break; + } + default: dflt: { /* pattern class plus optional suffix */ + const char *ep = classend(ms, p); /* points to optional suffix */ + /* does not match at least once? */ + if (!singlematch(ms, s, p, ep)) { + if (*ep == '*' || *ep == '?' || *ep == '-') { /* accept empty? */ + p = ep + 1; goto init; /* return match(ms, s, ep + 1); */ + } + else /* '+' or no suffix */ + s = NULL; /* fail */ + } + else { /* matched once */ + switch (*ep) { /* handle optional suffix */ + case '?': { /* optional */ + const char *res; + if ((res = match(ms, s + 1, ep + 1)) != NULL) + s = res; + else { + p = ep + 1; goto init; /* else return match(ms, s, ep + 1); */ + } + break; + } + case '+': /* 1 or more repetitions */ + s++; /* 1 match already done */ + /* go through */ + case '*': /* 0 or more repetitions */ + s = max_expand(ms, s, p, ep); + break; + case '-': /* 0 or more repetitions (minimum) */ + s = min_expand(ms, s, p, ep); + break; + default: /* no suffix */ + s++; p = ep; goto init; /* return match(ms, s + 1, ep); */ + } + } + break; + } + } + } + ms->matchdepth++; + return s; +} + + + +static const char *lmemfind (const char *s1, size_t l1, + const char *s2, size_t l2) { + if (l2 == 0) return s1; /* empty strings are everywhere */ + else if (l2 > l1) return NULL; /* avoids a negative `l1' */ + else { + const char *init; /* to search for a `*s2' inside `s1' */ + l2--; /* 1st char will be checked by `memchr' */ + l1 = l1-l2; /* `s2' cannot be found after that */ + while (l1 > 0 && (init = (const char *)memchr(s1, *s2, l1)) != NULL) { + init++; /* 1st char is already checked */ + if (memcmp(init, s2+1, l2) == 0) + return init-1; + else { /* correct `l1' and `s1' to try again */ + l1 -= init-s1; + s1 = init; + } + } + return NULL; /* not found */ + } +} + + +static void push_onecapture (MatchState *ms, int i, const char *s, + const char *e) { + if (i >= ms->level) { + if (i == 0) /* ms->level == 0, too */ + lua_pushlstring(ms->L, s, e - s); /* add whole match */ + else + luaL_error(ms->L, "invalid capture index"); + } + else { + ptrdiff_t l = ms->capture[i].len; + if (l == CAP_UNFINISHED) luaL_error(ms->L, "unfinished capture"); + if (l == CAP_POSITION) + lua_pushinteger(ms->L, ms->capture[i].init - ms->src_init + 1); + else + lua_pushlstring(ms->L, ms->capture[i].init, l); + } +} + + +static int push_captures (MatchState *ms, const char *s, const char *e) { + int i; + int nlevels = (ms->level == 0 && s) ? 1 : ms->level; + luaL_checkstack(ms->L, nlevels, "too many captures"); + for (i = 0; i < nlevels; i++) + push_onecapture(ms, i, s, e); + return nlevels; /* number of strings pushed */ +} + + +/* check whether pattern has no special characters */ +static int nospecials (const char *p, size_t l) { + size_t upto = 0; + do { + if (strpbrk(p + upto, SPECIALS)) + return 0; /* pattern has a special character */ + upto += strlen(p + upto) + 1; /* may have more after \0 */ + } while (upto <= l); + return 1; /* no special chars found */ +} + + +static int str_find_aux (lua_State *L, int find) { + size_t ls, lp; + const char *s = luaL_checklstring(L, 1, &ls); + const char *p = luaL_checklstring(L, 2, &lp); + size_t init = posrelat(luaL_optinteger(L, 3, 1), ls); + if (init < 1) init = 1; + else if (init > ls + 1) { /* start after string's end? */ + lua_pushnil(L); /* cannot find anything */ + return 1; + } + /* explicit request or no special characters? */ + if (find && (lua_toboolean(L, 4) || nospecials(p, lp))) { + /* do a plain search */ + const char *s2 = lmemfind(s + init - 1, ls - init + 1, p, lp); + if (s2) { + lua_pushinteger(L, s2 - s + 1); + lua_pushinteger(L, s2 - s + lp); + return 2; + } + } + else { + MatchState ms; + const char *s1 = s + init - 1; + int anchor = (*p == '^'); + if (anchor) { + p++; lp--; /* skip anchor character */ + } + ms.L = L; + ms.matchdepth = MAXCCALLS; + ms.src_init = s; + ms.src_end = s + ls; + ms.p_end = p + lp; + do { + const char *res; + ms.level = 0; + lua_assert(ms.matchdepth == MAXCCALLS); + if ((res=match(&ms, s1, p)) != NULL) { + if (find) { + lua_pushinteger(L, s1 - s + 1); /* start */ + lua_pushinteger(L, res - s); /* end */ + return push_captures(&ms, NULL, 0) + 2; + } + else + return push_captures(&ms, s1, res); + } + } while (s1++ < ms.src_end && !anchor); + } + lua_pushnil(L); /* not found */ + return 1; +} + + +static int str_find (lua_State *L) { + return str_find_aux(L, 1); +} + + +static int str_match (lua_State *L) { + return str_find_aux(L, 0); +} + + +static int gmatch_aux (lua_State *L) { + MatchState ms; + size_t ls, lp; + const char *s = lua_tolstring(L, lua_upvalueindex(1), &ls); + const char *p = lua_tolstring(L, lua_upvalueindex(2), &lp); + const char *src; + ms.L = L; + ms.matchdepth = MAXCCALLS; + ms.src_init = s; + ms.src_end = s+ls; + ms.p_end = p + lp; + for (src = s + (size_t)lua_tointeger(L, lua_upvalueindex(3)); + src <= ms.src_end; + src++) { + const char *e; + ms.level = 0; + lua_assert(ms.matchdepth == MAXCCALLS); + if ((e = match(&ms, src, p)) != NULL) { + lua_Integer newstart = e-s; + if (e == src) newstart++; /* empty match? go at least one position */ + lua_pushinteger(L, newstart); + lua_replace(L, lua_upvalueindex(3)); + return push_captures(&ms, src, e); + } + } + return 0; /* not found */ +} + + +static int gmatch (lua_State *L) { + luaL_checkstring(L, 1); + luaL_checkstring(L, 2); + lua_settop(L, 2); + lua_pushinteger(L, 0); + lua_pushcclosure(L, gmatch_aux, 3); + return 1; +} + + +static void add_s (MatchState *ms, luaL_Buffer *b, const char *s, + const char *e) { + size_t l, i; + const char *news = lua_tolstring(ms->L, 3, &l); + for (i = 0; i < l; i++) { + if (news[i] != L_ESC) + luaL_addchar(b, news[i]); + else { + i++; /* skip ESC */ + if (!isdigit(uchar(news[i]))) { + if (news[i] != L_ESC) + luaL_error(ms->L, "invalid use of " LUA_QL("%c") + " in replacement string", L_ESC); + luaL_addchar(b, news[i]); + } + else if (news[i] == '0') + luaL_addlstring(b, s, e - s); + else { + push_onecapture(ms, news[i] - '1', s, e); + luaL_addvalue(b); /* add capture to accumulated result */ + } + } + } +} + + +static void add_value (MatchState *ms, luaL_Buffer *b, const char *s, + const char *e, int tr) { + lua_State *L = ms->L; + switch (tr) { + case LUA_TFUNCTION: { + int n; + lua_pushvalue(L, 3); + n = push_captures(ms, s, e); + lua_call(L, n, 1); + break; + } + case LUA_TTABLE: { + push_onecapture(ms, 0, s, e); + lua_gettable(L, 3); + break; + } + default: { /* LUA_TNUMBER or LUA_TSTRING */ + add_s(ms, b, s, e); + return; + } + } + if (!lua_toboolean(L, -1)) { /* nil or false? */ + lua_pop(L, 1); + lua_pushlstring(L, s, e - s); /* keep original text */ + } + else if (!lua_isstring(L, -1)) + luaL_error(L, "invalid replacement value (a %s)", luaL_typename(L, -1)); + luaL_addvalue(b); /* add result to accumulator */ +} + + +static int str_gsub (lua_State *L) { + size_t srcl, lp; + const char *src = luaL_checklstring(L, 1, &srcl); + const char *p = luaL_checklstring(L, 2, &lp); + int tr = lua_type(L, 3); + size_t max_s = luaL_optinteger(L, 4, srcl+1); + int anchor = (*p == '^'); + size_t n = 0; + MatchState ms; + luaL_Buffer b; + luaL_argcheck(L, tr == LUA_TNUMBER || tr == LUA_TSTRING || + tr == LUA_TFUNCTION || tr == LUA_TTABLE, 3, + "string/function/table expected"); + luaL_buffinit(L, &b); + if (anchor) { + p++; lp--; /* skip anchor character */ + } + ms.L = L; + ms.matchdepth = MAXCCALLS; + ms.src_init = src; + ms.src_end = src+srcl; + ms.p_end = p + lp; + while (n < max_s) { + const char *e; + ms.level = 0; + lua_assert(ms.matchdepth == MAXCCALLS); + e = match(&ms, src, p); + if (e) { + n++; + add_value(&ms, &b, src, e, tr); + } + if (e && e>src) /* non empty match? */ + src = e; /* skip it */ + else if (src < ms.src_end) + luaL_addchar(&b, *src++); + else break; + if (anchor) break; + } + luaL_addlstring(&b, src, ms.src_end-src); + luaL_pushresult(&b); + lua_pushinteger(L, n); /* number of substitutions */ + return 2; +} + +/* }====================================================== */ + + + +/* +** {====================================================== +** STRING FORMAT +** ======================================================= +*/ + +/* +** LUA_INTFRMLEN is the length modifier for integer conversions in +** 'string.format'; LUA_INTFRM_T is the integer type corresponding to +** the previous length +*/ +#if !defined(LUA_INTFRMLEN) /* { */ +#if defined(LUA_USE_LONGLONG) + +#define LUA_INTFRMLEN "ll" +#define LUA_INTFRM_T long long + +#else + +#define LUA_INTFRMLEN "l" +#define LUA_INTFRM_T long + +#endif +#endif /* } */ + + +/* +** LUA_FLTFRMLEN is the length modifier for float conversions in +** 'string.format'; LUA_FLTFRM_T is the float type corresponding to +** the previous length +*/ +#if !defined(LUA_FLTFRMLEN) + +#define LUA_FLTFRMLEN "" +#define LUA_FLTFRM_T double + +#endif + + +/* maximum size of each formatted item (> len(format('%99.99f', -1e308))) */ +#define MAX_ITEM 512 +/* valid flags in a format specification */ +#define FLAGS "-+ #0" +/* +** maximum size of each format specification (such as '%-099.99d') +** (+10 accounts for %99.99x plus margin of error) +*/ +#define MAX_FORMAT (sizeof(FLAGS) + sizeof(LUA_INTFRMLEN) + 10) + + +static void addquoted (lua_State *L, luaL_Buffer *b, int arg) { + size_t l; + const char *s = luaL_checklstring(L, arg, &l); + luaL_addchar(b, '"'); + while (l--) { + if (*s == '"' || *s == '\\' || *s == '\n') { + luaL_addchar(b, '\\'); + luaL_addchar(b, *s); + } + else if (*s == '\0' || iscntrl(uchar(*s))) { + char buff[10]; + if (!isdigit(uchar(*(s+1)))) + sprintf(buff, "\\%d", (int)uchar(*s)); + else + sprintf(buff, "\\%03d", (int)uchar(*s)); + luaL_addstring(b, buff); + } + else + luaL_addchar(b, *s); + s++; + } + luaL_addchar(b, '"'); +} + +static const char *scanformat (lua_State *L, const char *strfrmt, char *form) { + const char *p = strfrmt; + while (*p != '\0' && strchr(FLAGS, *p) != NULL) p++; /* skip flags */ + if ((size_t)(p - strfrmt) >= sizeof(FLAGS)/sizeof(char)) + luaL_error(L, "invalid format (repeated flags)"); + if (isdigit(uchar(*p))) p++; /* skip width */ + if (isdigit(uchar(*p))) p++; /* (2 digits at most) */ + if (*p == '.') { + p++; + if (isdigit(uchar(*p))) p++; /* skip precision */ + if (isdigit(uchar(*p))) p++; /* (2 digits at most) */ + } + if (isdigit(uchar(*p))) + luaL_error(L, "invalid format (width or precision too long)"); + *(form++) = '%'; + memcpy(form, strfrmt, (p - strfrmt + 1) * sizeof(char)); + form += p - strfrmt + 1; + *form = '\0'; + return p; +} + + +/* +** add length modifier into formats +*/ +static void addlenmod (char *form, const char *lenmod) { + size_t l = strlen(form); + size_t lm = strlen(lenmod); + char spec = form[l - 1]; + strcpy(form + l - 1, lenmod); + form[l + lm - 1] = spec; + form[l + lm] = '\0'; +} + + +static int str_format (lua_State *L) { + int top = lua_gettop(L); + int arg = 1; + size_t sfl; + const char *strfrmt = luaL_checklstring(L, arg, &sfl); + const char *strfrmt_end = strfrmt+sfl; + luaL_Buffer b; + luaL_buffinit(L, &b); + while (strfrmt < strfrmt_end) { + if (*strfrmt != L_ESC) + luaL_addchar(&b, *strfrmt++); + else if (*++strfrmt == L_ESC) + luaL_addchar(&b, *strfrmt++); /* %% */ + else { /* format item */ + char form[MAX_FORMAT]; /* to store the format (`%...') */ + char *buff = luaL_prepbuffsize(&b, MAX_ITEM); /* to put formatted item */ + int nb = 0; /* number of bytes in added item */ + if (++arg > top) + luaL_argerror(L, arg, "no value"); + strfrmt = scanformat(L, strfrmt, form); + switch (*strfrmt++) { + case 'c': { + nb = sprintf(buff, form, luaL_checkint(L, arg)); + break; + } + case 'd': case 'i': { + lua_Number n = luaL_checknumber(L, arg); + LUA_INTFRM_T ni = (LUA_INTFRM_T)n; + lua_Number diff = n - (lua_Number)ni; + luaL_argcheck(L, -1 < diff && diff < 1, arg, + "not a number in proper range"); + addlenmod(form, LUA_INTFRMLEN); + nb = sprintf(buff, form, ni); + break; + } + case 'o': case 'u': case 'x': case 'X': { + lua_Number n = luaL_checknumber(L, arg); + unsigned LUA_INTFRM_T ni = (unsigned LUA_INTFRM_T)n; + lua_Number diff = n - (lua_Number)ni; + luaL_argcheck(L, -1 < diff && diff < 1, arg, + "not a non-negative number in proper range"); + addlenmod(form, LUA_INTFRMLEN); + nb = sprintf(buff, form, ni); + break; + } + case 'e': case 'E': case 'f': +#if defined(LUA_USE_AFORMAT) + case 'a': case 'A': +#endif + case 'g': case 'G': { + addlenmod(form, LUA_FLTFRMLEN); + nb = sprintf(buff, form, (LUA_FLTFRM_T)luaL_checknumber(L, arg)); + break; + } + case 'q': { + addquoted(L, &b, arg); + break; + } + case 's': { + size_t l; + const char *s = luaL_tolstring(L, arg, &l); + if (!strchr(form, '.') && l >= 100) { + /* no precision and string is too long to be formatted; + keep original string */ + luaL_addvalue(&b); + break; + } + else { + nb = sprintf(buff, form, s); + lua_pop(L, 1); /* remove result from 'luaL_tolstring' */ + break; + } + } + default: { /* also treat cases `pnLlh' */ + return luaL_error(L, "invalid option " LUA_QL("%%%c") " to " + LUA_QL("format"), *(strfrmt - 1)); + } + } + luaL_addsize(&b, nb); + } + } + luaL_pushresult(&b); + return 1; +} + +/* }====================================================== */ + + +static const luaL_Reg strlib[] = { + {"byte", str_byte}, + {"char", str_char}, + {"dump", str_dump}, + {"find", str_find}, + {"format", str_format}, + {"gmatch", gmatch}, + {"gsub", str_gsub}, + {"len", str_len}, + {"lower", str_lower}, + {"match", str_match}, + {"rep", str_rep}, + {"reverse", str_reverse}, + {"sub", str_sub}, + {"upper", str_upper}, + {NULL, NULL} +}; + + +static void createmetatable (lua_State *L) { + lua_createtable(L, 0, 1); /* table to be metatable for strings */ + lua_pushliteral(L, ""); /* dummy string */ + lua_pushvalue(L, -2); /* copy table */ + lua_setmetatable(L, -2); /* set table as metatable for strings */ + lua_pop(L, 1); /* pop dummy string */ + lua_pushvalue(L, -2); /* get string library */ + lua_setfield(L, -2, "__index"); /* metatable.__index = string */ + lua_pop(L, 1); /* pop metatable */ +} + + +/* +** Open string library +*/ +LUAMOD_API int luaopen_string (lua_State *L) { + luaL_newlib(L, strlib); + createmetatable(L); + return 1; +} + diff --git a/source/3rdparty/lua/src/ltable.c b/source/3rdparty/lua/src/ltable.c new file mode 100644 index 0000000..5d76f97 --- /dev/null +++ b/source/3rdparty/lua/src/ltable.c @@ -0,0 +1,588 @@ +/* +** $Id: ltable.c,v 2.72.1.1 2013/04/12 18:48:47 roberto Exp $ +** Lua tables (hash) +** See Copyright Notice in lua.h +*/ + + +/* +** Implementation of tables (aka arrays, objects, or hash tables). +** Tables keep its elements in two parts: an array part and a hash part. +** Non-negative integer keys are all candidates to be kept in the array +** part. The actual size of the array is the largest `n' such that at +** least half the slots between 0 and n are in use. +** Hash uses a mix of chained scatter table with Brent's variation. +** A main invariant of these tables is that, if an element is not +** in its main position (i.e. the `original' position that its hash gives +** to it), then the colliding element is in its own main position. +** Hence even when the load factor reaches 100%, performance remains good. +*/ + +#include + +#define ltable_c +#define LUA_CORE + +#include "lua.h" + +#include "ldebug.h" +#include "ldo.h" +#include "lgc.h" +#include "lmem.h" +#include "lobject.h" +#include "lstate.h" +#include "lstring.h" +#include "ltable.h" +#include "lvm.h" + + +/* +** max size of array part is 2^MAXBITS +*/ +#if LUAI_BITSINT >= 32 +#define MAXBITS 30 +#else +#define MAXBITS (LUAI_BITSINT-2) +#endif + +#define MAXASIZE (1 << MAXBITS) + + +#define hashpow2(t,n) (gnode(t, lmod((n), sizenode(t)))) + +#define hashstr(t,str) hashpow2(t, (str)->tsv.hash) +#define hashboolean(t,p) hashpow2(t, p) + + +/* +** for some types, it is better to avoid modulus by power of 2, as +** they tend to have many 2 factors. +*/ +#define hashmod(t,n) (gnode(t, ((n) % ((sizenode(t)-1)|1)))) + + +#define hashpointer(t,p) hashmod(t, IntPoint(p)) + + +#define dummynode (&dummynode_) + +#define isdummy(n) ((n) == dummynode) + +static const Node dummynode_ = { + {NILCONSTANT}, /* value */ + {{NILCONSTANT, NULL}} /* key */ +}; + + +/* +** hash for lua_Numbers +*/ +static Node *hashnum (const Table *t, lua_Number n) { + int i; + luai_hashnum(i, n); + if (i < 0) { + if (cast(unsigned int, i) == 0u - i) /* use unsigned to avoid overflows */ + i = 0; /* handle INT_MIN */ + i = -i; /* must be a positive value */ + } + return hashmod(t, i); +} + + + +/* +** returns the `main' position of an element in a table (that is, the index +** of its hash value) +*/ +static Node *mainposition (const Table *t, const TValue *key) { + switch (ttype(key)) { + case LUA_TNUMBER: + return hashnum(t, nvalue(key)); + case LUA_TLNGSTR: { + TString *s = rawtsvalue(key); + if (s->tsv.extra == 0) { /* no hash? */ + s->tsv.hash = luaS_hash(getstr(s), s->tsv.len, s->tsv.hash); + s->tsv.extra = 1; /* now it has its hash */ + } + return hashstr(t, rawtsvalue(key)); + } + case LUA_TSHRSTR: + return hashstr(t, rawtsvalue(key)); + case LUA_TBOOLEAN: + return hashboolean(t, bvalue(key)); + case LUA_TLIGHTUSERDATA: + return hashpointer(t, pvalue(key)); + case LUA_TLCF: + return hashpointer(t, fvalue(key)); + default: + return hashpointer(t, gcvalue(key)); + } +} + + +/* +** returns the index for `key' if `key' is an appropriate key to live in +** the array part of the table, -1 otherwise. +*/ +static int arrayindex (const TValue *key) { + if (ttisnumber(key)) { + lua_Number n = nvalue(key); + int k; + lua_number2int(k, n); + if (luai_numeq(cast_num(k), n)) + return k; + } + return -1; /* `key' did not match some condition */ +} + + +/* +** returns the index of a `key' for table traversals. First goes all +** elements in the array part, then elements in the hash part. The +** beginning of a traversal is signaled by -1. +*/ +static int findindex (lua_State *L, Table *t, StkId key) { + int i; + if (ttisnil(key)) return -1; /* first iteration */ + i = arrayindex(key); + if (0 < i && i <= t->sizearray) /* is `key' inside array part? */ + return i-1; /* yes; that's the index (corrected to C) */ + else { + Node *n = mainposition(t, key); + for (;;) { /* check whether `key' is somewhere in the chain */ + /* key may be dead already, but it is ok to use it in `next' */ + if (luaV_rawequalobj(gkey(n), key) || + (ttisdeadkey(gkey(n)) && iscollectable(key) && + deadvalue(gkey(n)) == gcvalue(key))) { + i = cast_int(n - gnode(t, 0)); /* key index in hash table */ + /* hash elements are numbered after array ones */ + return i + t->sizearray; + } + else n = gnext(n); + if (n == NULL) + luaG_runerror(L, "invalid key to " LUA_QL("next")); /* key not found */ + } + } +} + + +int luaH_next (lua_State *L, Table *t, StkId key) { + int i = findindex(L, t, key); /* find original element */ + for (i++; i < t->sizearray; i++) { /* try first array part */ + if (!ttisnil(&t->array[i])) { /* a non-nil value? */ + setnvalue(key, cast_num(i+1)); + setobj2s(L, key+1, &t->array[i]); + return 1; + } + } + for (i -= t->sizearray; i < sizenode(t); i++) { /* then hash part */ + if (!ttisnil(gval(gnode(t, i)))) { /* a non-nil value? */ + setobj2s(L, key, gkey(gnode(t, i))); + setobj2s(L, key+1, gval(gnode(t, i))); + return 1; + } + } + return 0; /* no more elements */ +} + + +/* +** {============================================================= +** Rehash +** ============================================================== +*/ + + +static int computesizes (int nums[], int *narray) { + int i; + int twotoi; /* 2^i */ + int a = 0; /* number of elements smaller than 2^i */ + int na = 0; /* number of elements to go to array part */ + int n = 0; /* optimal size for array part */ + for (i = 0, twotoi = 1; twotoi/2 < *narray; i++, twotoi *= 2) { + if (nums[i] > 0) { + a += nums[i]; + if (a > twotoi/2) { /* more than half elements present? */ + n = twotoi; /* optimal size (till now) */ + na = a; /* all elements smaller than n will go to array part */ + } + } + if (a == *narray) break; /* all elements already counted */ + } + *narray = n; + lua_assert(*narray/2 <= na && na <= *narray); + return na; +} + + +static int countint (const TValue *key, int *nums) { + int k = arrayindex(key); + if (0 < k && k <= MAXASIZE) { /* is `key' an appropriate array index? */ + nums[luaO_ceillog2(k)]++; /* count as such */ + return 1; + } + else + return 0; +} + + +static int numusearray (const Table *t, int *nums) { + int lg; + int ttlg; /* 2^lg */ + int ause = 0; /* summation of `nums' */ + int i = 1; /* count to traverse all array keys */ + for (lg=0, ttlg=1; lg<=MAXBITS; lg++, ttlg*=2) { /* for each slice */ + int lc = 0; /* counter */ + int lim = ttlg; + if (lim > t->sizearray) { + lim = t->sizearray; /* adjust upper limit */ + if (i > lim) + break; /* no more elements to count */ + } + /* count elements in range (2^(lg-1), 2^lg] */ + for (; i <= lim; i++) { + if (!ttisnil(&t->array[i-1])) + lc++; + } + nums[lg] += lc; + ause += lc; + } + return ause; +} + + +static int numusehash (const Table *t, int *nums, int *pnasize) { + int totaluse = 0; /* total number of elements */ + int ause = 0; /* summation of `nums' */ + int i = sizenode(t); + while (i--) { + Node *n = &t->node[i]; + if (!ttisnil(gval(n))) { + ause += countint(gkey(n), nums); + totaluse++; + } + } + *pnasize += ause; + return totaluse; +} + + +static void setarrayvector (lua_State *L, Table *t, int size) { + int i; + luaM_reallocvector(L, t->array, t->sizearray, size, TValue); + for (i=t->sizearray; iarray[i]); + t->sizearray = size; +} + + +static void setnodevector (lua_State *L, Table *t, int size) { + int lsize; + if (size == 0) { /* no elements to hash part? */ + t->node = cast(Node *, dummynode); /* use common `dummynode' */ + lsize = 0; + } + else { + int i; + lsize = luaO_ceillog2(size); + if (lsize > MAXBITS) + luaG_runerror(L, "table overflow"); + size = twoto(lsize); + t->node = luaM_newvector(L, size, Node); + for (i=0; ilsizenode = cast_byte(lsize); + t->lastfree = gnode(t, size); /* all positions are free */ +} + + +void luaH_resize (lua_State *L, Table *t, int nasize, int nhsize) { + int i; + int oldasize = t->sizearray; + int oldhsize = t->lsizenode; + Node *nold = t->node; /* save old hash ... */ + if (nasize > oldasize) /* array part must grow? */ + setarrayvector(L, t, nasize); + /* create new hash part with appropriate size */ + setnodevector(L, t, nhsize); + if (nasize < oldasize) { /* array part must shrink? */ + t->sizearray = nasize; + /* re-insert elements from vanishing slice */ + for (i=nasize; iarray[i])) + luaH_setint(L, t, i + 1, &t->array[i]); + } + /* shrink array */ + luaM_reallocvector(L, t->array, oldasize, nasize, TValue); + } + /* re-insert elements from hash part */ + for (i = twoto(oldhsize) - 1; i >= 0; i--) { + Node *old = nold+i; + if (!ttisnil(gval(old))) { + /* doesn't need barrier/invalidate cache, as entry was + already present in the table */ + setobjt2t(L, luaH_set(L, t, gkey(old)), gval(old)); + } + } + if (!isdummy(nold)) + luaM_freearray(L, nold, cast(size_t, twoto(oldhsize))); /* free old array */ +} + + +void luaH_resizearray (lua_State *L, Table *t, int nasize) { + int nsize = isdummy(t->node) ? 0 : sizenode(t); + luaH_resize(L, t, nasize, nsize); +} + + +static void rehash (lua_State *L, Table *t, const TValue *ek) { + int nasize, na; + int nums[MAXBITS+1]; /* nums[i] = number of keys with 2^(i-1) < k <= 2^i */ + int i; + int totaluse; + for (i=0; i<=MAXBITS; i++) nums[i] = 0; /* reset counts */ + nasize = numusearray(t, nums); /* count keys in array part */ + totaluse = nasize; /* all those keys are integer keys */ + totaluse += numusehash(t, nums, &nasize); /* count keys in hash part */ + /* count extra key */ + nasize += countint(ek, nums); + totaluse++; + /* compute new size for array part */ + na = computesizes(nums, &nasize); + /* resize the table to new computed sizes */ + luaH_resize(L, t, nasize, totaluse - na); +} + + + +/* +** }============================================================= +*/ + + +Table *luaH_new (lua_State *L) { + Table *t = &luaC_newobj(L, LUA_TTABLE, sizeof(Table), NULL, 0)->h; + t->metatable = NULL; + t->flags = cast_byte(~0); + t->array = NULL; + t->sizearray = 0; + setnodevector(L, t, 0); + return t; +} + + +void luaH_free (lua_State *L, Table *t) { + if (!isdummy(t->node)) + luaM_freearray(L, t->node, cast(size_t, sizenode(t))); + luaM_freearray(L, t->array, t->sizearray); + luaM_free(L, t); +} + + +static Node *getfreepos (Table *t) { + while (t->lastfree > t->node) { + t->lastfree--; + if (ttisnil(gkey(t->lastfree))) + return t->lastfree; + } + return NULL; /* could not find a free place */ +} + + + +/* +** inserts a new key into a hash table; first, check whether key's main +** position is free. If not, check whether colliding node is in its main +** position or not: if it is not, move colliding node to an empty place and +** put new key in its main position; otherwise (colliding node is in its main +** position), new key goes to an empty position. +*/ +TValue *luaH_newkey (lua_State *L, Table *t, const TValue *key) { + Node *mp; + if (ttisnil(key)) luaG_runerror(L, "table index is nil"); + else if (ttisnumber(key) && luai_numisnan(L, nvalue(key))) + luaG_runerror(L, "table index is NaN"); + mp = mainposition(t, key); + if (!ttisnil(gval(mp)) || isdummy(mp)) { /* main position is taken? */ + Node *othern; + Node *n = getfreepos(t); /* get a free place */ + if (n == NULL) { /* cannot find a free place? */ + rehash(L, t, key); /* grow table */ + /* whatever called 'newkey' take care of TM cache and GC barrier */ + return luaH_set(L, t, key); /* insert key into grown table */ + } + lua_assert(!isdummy(n)); + othern = mainposition(t, gkey(mp)); + if (othern != mp) { /* is colliding node out of its main position? */ + /* yes; move colliding node into free position */ + while (gnext(othern) != mp) othern = gnext(othern); /* find previous */ + gnext(othern) = n; /* redo the chain with `n' in place of `mp' */ + *n = *mp; /* copy colliding node into free pos. (mp->next also goes) */ + gnext(mp) = NULL; /* now `mp' is free */ + setnilvalue(gval(mp)); + } + else { /* colliding node is in its own main position */ + /* new node will go into free position */ + gnext(n) = gnext(mp); /* chain new position */ + gnext(mp) = n; + mp = n; + } + } + setobj2t(L, gkey(mp), key); + luaC_barrierback(L, obj2gco(t), key); + lua_assert(ttisnil(gval(mp))); + return gval(mp); +} + + +/* +** search function for integers +*/ +const TValue *luaH_getint (Table *t, int key) { + /* (1 <= key && key <= t->sizearray) */ + if (cast(unsigned int, key-1) < cast(unsigned int, t->sizearray)) + return &t->array[key-1]; + else { + lua_Number nk = cast_num(key); + Node *n = hashnum(t, nk); + do { /* check whether `key' is somewhere in the chain */ + if (ttisnumber(gkey(n)) && luai_numeq(nvalue(gkey(n)), nk)) + return gval(n); /* that's it */ + else n = gnext(n); + } while (n); + return luaO_nilobject; + } +} + + +/* +** search function for short strings +*/ +const TValue *luaH_getstr (Table *t, TString *key) { + Node *n = hashstr(t, key); + lua_assert(key->tsv.tt == LUA_TSHRSTR); + do { /* check whether `key' is somewhere in the chain */ + if (ttisshrstring(gkey(n)) && eqshrstr(rawtsvalue(gkey(n)), key)) + return gval(n); /* that's it */ + else n = gnext(n); + } while (n); + return luaO_nilobject; +} + + +/* +** main search function +*/ +const TValue *luaH_get (Table *t, const TValue *key) { + switch (ttype(key)) { + case LUA_TSHRSTR: return luaH_getstr(t, rawtsvalue(key)); + case LUA_TNIL: return luaO_nilobject; + case LUA_TNUMBER: { + int k; + lua_Number n = nvalue(key); + lua_number2int(k, n); + if (luai_numeq(cast_num(k), n)) /* index is int? */ + return luaH_getint(t, k); /* use specialized version */ + /* else go through */ + } + default: { + Node *n = mainposition(t, key); + do { /* check whether `key' is somewhere in the chain */ + if (luaV_rawequalobj(gkey(n), key)) + return gval(n); /* that's it */ + else n = gnext(n); + } while (n); + return luaO_nilobject; + } + } +} + + +/* +** beware: when using this function you probably need to check a GC +** barrier and invalidate the TM cache. +*/ +TValue *luaH_set (lua_State *L, Table *t, const TValue *key) { + const TValue *p = luaH_get(t, key); + if (p != luaO_nilobject) + return cast(TValue *, p); + else return luaH_newkey(L, t, key); +} + + +void luaH_setint (lua_State *L, Table *t, int key, TValue *value) { + const TValue *p = luaH_getint(t, key); + TValue *cell; + if (p != luaO_nilobject) + cell = cast(TValue *, p); + else { + TValue k; + setnvalue(&k, cast_num(key)); + cell = luaH_newkey(L, t, &k); + } + setobj2t(L, cell, value); +} + + +static int unbound_search (Table *t, unsigned int j) { + unsigned int i = j; /* i is zero or a present index */ + j++; + /* find `i' and `j' such that i is present and j is not */ + while (!ttisnil(luaH_getint(t, j))) { + i = j; + j *= 2; + if (j > cast(unsigned int, MAX_INT)) { /* overflow? */ + /* table was built with bad purposes: resort to linear search */ + i = 1; + while (!ttisnil(luaH_getint(t, i))) i++; + return i - 1; + } + } + /* now do a binary search between them */ + while (j - i > 1) { + unsigned int m = (i+j)/2; + if (ttisnil(luaH_getint(t, m))) j = m; + else i = m; + } + return i; +} + + +/* +** Try to find a boundary in table `t'. A `boundary' is an integer index +** such that t[i] is non-nil and t[i+1] is nil (and 0 if t[1] is nil). +*/ +int luaH_getn (Table *t) { + unsigned int j = t->sizearray; + if (j > 0 && ttisnil(&t->array[j - 1])) { + /* there is a boundary in the array part: (binary) search for it */ + unsigned int i = 0; + while (j - i > 1) { + unsigned int m = (i+j)/2; + if (ttisnil(&t->array[m - 1])) j = m; + else i = m; + } + return i; + } + /* else must find a boundary in hash part */ + else if (isdummy(t->node)) /* hash part is empty? */ + return j; /* that is easy... */ + else return unbound_search(t, j); +} + + + +#if defined(LUA_DEBUG) + +Node *luaH_mainposition (const Table *t, const TValue *key) { + return mainposition(t, key); +} + +int luaH_isdummy (Node *n) { return isdummy(n); } + +#endif diff --git a/source/3rdparty/lua/src/ltablib.c b/source/3rdparty/lua/src/ltablib.c new file mode 100644 index 0000000..99764d2 --- /dev/null +++ b/source/3rdparty/lua/src/ltablib.c @@ -0,0 +1,285 @@ +/* +** $Id: ltablib.c,v 1.65.1.2 2014/05/07 16:32:55 roberto Exp $ +** Library for Table Manipulation +** See Copyright Notice in lua.h +*/ + + +#include +#include + +#define ltablib_c +#define LUA_LIB + +#include "lua.h" + +#include "lauxlib.h" +#include "lualib.h" + + +#define aux_getn(L,n) (luaL_checktype(L, n, LUA_TTABLE), luaL_len(L, n)) + + + +#if defined(LUA_COMPAT_MAXN) +static int maxn (lua_State *L) { + lua_Number max = 0; + luaL_checktype(L, 1, LUA_TTABLE); + lua_pushnil(L); /* first key */ + while (lua_next(L, 1)) { + lua_pop(L, 1); /* remove value */ + if (lua_type(L, -1) == LUA_TNUMBER) { + lua_Number v = lua_tonumber(L, -1); + if (v > max) max = v; + } + } + lua_pushnumber(L, max); + return 1; +} +#endif + + +static int tinsert (lua_State *L) { + int e = aux_getn(L, 1) + 1; /* first empty element */ + int pos; /* where to insert new element */ + switch (lua_gettop(L)) { + case 2: { /* called with only 2 arguments */ + pos = e; /* insert new element at the end */ + break; + } + case 3: { + int i; + pos = luaL_checkint(L, 2); /* 2nd argument is the position */ + luaL_argcheck(L, 1 <= pos && pos <= e, 2, "position out of bounds"); + for (i = e; i > pos; i--) { /* move up elements */ + lua_rawgeti(L, 1, i-1); + lua_rawseti(L, 1, i); /* t[i] = t[i-1] */ + } + break; + } + default: { + return luaL_error(L, "wrong number of arguments to " LUA_QL("insert")); + } + } + lua_rawseti(L, 1, pos); /* t[pos] = v */ + return 0; +} + + +static int tremove (lua_State *L) { + int size = aux_getn(L, 1); + int pos = luaL_optint(L, 2, size); + if (pos != size) /* validate 'pos' if given */ + luaL_argcheck(L, 1 <= pos && pos <= size + 1, 1, "position out of bounds"); + lua_rawgeti(L, 1, pos); /* result = t[pos] */ + for ( ; pos < size; pos++) { + lua_rawgeti(L, 1, pos+1); + lua_rawseti(L, 1, pos); /* t[pos] = t[pos+1] */ + } + lua_pushnil(L); + lua_rawseti(L, 1, pos); /* t[pos] = nil */ + return 1; +} + + +static void addfield (lua_State *L, luaL_Buffer *b, int i) { + lua_rawgeti(L, 1, i); + if (!lua_isstring(L, -1)) + luaL_error(L, "invalid value (%s) at index %d in table for " + LUA_QL("concat"), luaL_typename(L, -1), i); + luaL_addvalue(b); +} + + +static int tconcat (lua_State *L) { + luaL_Buffer b; + size_t lsep; + int i, last; + const char *sep = luaL_optlstring(L, 2, "", &lsep); + luaL_checktype(L, 1, LUA_TTABLE); + i = luaL_optint(L, 3, 1); + last = luaL_opt(L, luaL_checkint, 4, luaL_len(L, 1)); + luaL_buffinit(L, &b); + for (; i < last; i++) { + addfield(L, &b, i); + luaL_addlstring(&b, sep, lsep); + } + if (i == last) /* add last value (if interval was not empty) */ + addfield(L, &b, i); + luaL_pushresult(&b); + return 1; +} + + +/* +** {====================================================== +** Pack/unpack +** ======================================================= +*/ + +static int pack (lua_State *L) { + int n = lua_gettop(L); /* number of elements to pack */ + lua_createtable(L, n, 1); /* create result table */ + lua_pushinteger(L, n); + lua_setfield(L, -2, "n"); /* t.n = number of elements */ + if (n > 0) { /* at least one element? */ + int i; + lua_pushvalue(L, 1); + lua_rawseti(L, -2, 1); /* insert first element */ + lua_replace(L, 1); /* move table into index 1 */ + for (i = n; i >= 2; i--) /* assign other elements */ + lua_rawseti(L, 1, i); + } + return 1; /* return table */ +} + + +static int unpack (lua_State *L) { + int i, e; + unsigned int n; + luaL_checktype(L, 1, LUA_TTABLE); + i = luaL_optint(L, 2, 1); + e = luaL_opt(L, luaL_checkint, 3, luaL_len(L, 1)); + if (i > e) return 0; /* empty range */ + n = (unsigned int)e - (unsigned int)i; /* number of elements minus 1 */ + if (n > (INT_MAX - 10) || !lua_checkstack(L, ++n)) + return luaL_error(L, "too many results to unpack"); + lua_rawgeti(L, 1, i); /* push arg[i] (avoiding overflow problems) */ + while (i++ < e) /* push arg[i + 1...e] */ + lua_rawgeti(L, 1, i); + return n; +} + +/* }====================================================== */ + + + +/* +** {====================================================== +** Quicksort +** (based on `Algorithms in MODULA-3', Robert Sedgewick; +** Addison-Wesley, 1993.) +** ======================================================= +*/ + + +static void set2 (lua_State *L, int i, int j) { + lua_rawseti(L, 1, i); + lua_rawseti(L, 1, j); +} + +static int sort_comp (lua_State *L, int a, int b) { + if (!lua_isnil(L, 2)) { /* function? */ + int res; + lua_pushvalue(L, 2); + lua_pushvalue(L, a-1); /* -1 to compensate function */ + lua_pushvalue(L, b-2); /* -2 to compensate function and `a' */ + lua_call(L, 2, 1); + res = lua_toboolean(L, -1); + lua_pop(L, 1); + return res; + } + else /* a < b? */ + return lua_compare(L, a, b, LUA_OPLT); +} + +static void auxsort (lua_State *L, int l, int u) { + while (l < u) { /* for tail recursion */ + int i, j; + /* sort elements a[l], a[(l+u)/2] and a[u] */ + lua_rawgeti(L, 1, l); + lua_rawgeti(L, 1, u); + if (sort_comp(L, -1, -2)) /* a[u] < a[l]? */ + set2(L, l, u); /* swap a[l] - a[u] */ + else + lua_pop(L, 2); + if (u-l == 1) break; /* only 2 elements */ + i = (l+u)/2; + lua_rawgeti(L, 1, i); + lua_rawgeti(L, 1, l); + if (sort_comp(L, -2, -1)) /* a[i]= P */ + while (lua_rawgeti(L, 1, ++i), sort_comp(L, -1, -2)) { + if (i>=u) luaL_error(L, "invalid order function for sorting"); + lua_pop(L, 1); /* remove a[i] */ + } + /* repeat --j until a[j] <= P */ + while (lua_rawgeti(L, 1, --j), sort_comp(L, -3, -1)) { + if (j<=l) luaL_error(L, "invalid order function for sorting"); + lua_pop(L, 1); /* remove a[j] */ + } + if (j + +#define ltm_c +#define LUA_CORE + +#include "lua.h" + +#include "lobject.h" +#include "lstate.h" +#include "lstring.h" +#include "ltable.h" +#include "ltm.h" + + +static const char udatatypename[] = "userdata"; + +LUAI_DDEF const char *const luaT_typenames_[LUA_TOTALTAGS] = { + "no value", + "nil", "boolean", udatatypename, "number", + "string", "table", "function", udatatypename, "thread", + "proto", "upval" /* these last two cases are used for tests only */ +}; + + +void luaT_init (lua_State *L) { + static const char *const luaT_eventname[] = { /* ORDER TM */ + "__index", "__newindex", + "__gc", "__mode", "__len", "__eq", + "__add", "__sub", "__mul", "__div", "__mod", + "__pow", "__unm", "__lt", "__le", + "__concat", "__call" + }; + int i; + for (i=0; itmname[i] = luaS_new(L, luaT_eventname[i]); + luaS_fix(G(L)->tmname[i]); /* never collect these names */ + } +} + + +/* +** function to be used with macro "fasttm": optimized for absence of +** tag methods +*/ +const TValue *luaT_gettm (Table *events, TMS event, TString *ename) { + const TValue *tm = luaH_getstr(events, ename); + lua_assert(event <= TM_EQ); + if (ttisnil(tm)) { /* no tag method? */ + events->flags |= cast_byte(1u<metatable; + break; + case LUA_TUSERDATA: + mt = uvalue(o)->metatable; + break; + default: + mt = G(L)->mt[ttypenv(o)]; + } + return (mt ? luaH_getstr(mt, G(L)->tmname[event]) : luaO_nilobject); +} + diff --git a/source/3rdparty/lua/src/lundump.c b/source/3rdparty/lua/src/lundump.c new file mode 100644 index 0000000..4163cb5 --- /dev/null +++ b/source/3rdparty/lua/src/lundump.c @@ -0,0 +1,258 @@ +/* +** $Id: lundump.c,v 2.22.1.1 2013/04/12 18:48:47 roberto Exp $ +** load precompiled Lua chunks +** See Copyright Notice in lua.h +*/ + +#include + +#define lundump_c +#define LUA_CORE + +#include "lua.h" + +#include "ldebug.h" +#include "ldo.h" +#include "lfunc.h" +#include "lmem.h" +#include "lobject.h" +#include "lstring.h" +#include "lundump.h" +#include "lzio.h" + +typedef struct { + lua_State* L; + ZIO* Z; + Mbuffer* b; + const char* name; +} LoadState; + +static l_noret error(LoadState* S, const char* why) +{ + luaO_pushfstring(S->L,"%s: %s precompiled chunk",S->name,why); + luaD_throw(S->L,LUA_ERRSYNTAX); +} + +#define LoadMem(S,b,n,size) LoadBlock(S,b,(n)*(size)) +#define LoadByte(S) (lu_byte)LoadChar(S) +#define LoadVar(S,x) LoadMem(S,&x,1,sizeof(x)) +#define LoadVector(S,b,n,size) LoadMem(S,b,n,size) + +#if !defined(luai_verifycode) +#define luai_verifycode(L,b,f) /* empty */ +#endif + +static void LoadBlock(LoadState* S, void* b, size_t size) +{ + if (luaZ_read(S->Z,b,size)!=0) error(S,"truncated"); +} + +static int LoadChar(LoadState* S) +{ + char x; + LoadVar(S,x); + return x; +} + +static int LoadInt(LoadState* S) +{ + int x; + LoadVar(S,x); + if (x<0) error(S,"corrupted"); + return x; +} + +static lua_Number LoadNumber(LoadState* S) +{ + lua_Number x; + LoadVar(S,x); + return x; +} + +static TString* LoadString(LoadState* S) +{ + size_t size; + LoadVar(S,size); + if (size==0) + return NULL; + else + { + char* s=luaZ_openspace(S->L,S->b,size); + LoadBlock(S,s,size*sizeof(char)); + return luaS_newlstr(S->L,s,size-1); /* remove trailing '\0' */ + } +} + +static void LoadCode(LoadState* S, Proto* f) +{ + int n=LoadInt(S); + f->code=luaM_newvector(S->L,n,Instruction); + f->sizecode=n; + LoadVector(S,f->code,n,sizeof(Instruction)); +} + +static void LoadFunction(LoadState* S, Proto* f); + +static void LoadConstants(LoadState* S, Proto* f) +{ + int i,n; + n=LoadInt(S); + f->k=luaM_newvector(S->L,n,TValue); + f->sizek=n; + for (i=0; ik[i]); + for (i=0; ik[i]; + int t=LoadChar(S); + switch (t) + { + case LUA_TNIL: + setnilvalue(o); + break; + case LUA_TBOOLEAN: + setbvalue(o,LoadChar(S)); + break; + case LUA_TNUMBER: + setnvalue(o,LoadNumber(S)); + break; + case LUA_TSTRING: + setsvalue2n(S->L,o,LoadString(S)); + break; + default: lua_assert(0); + } + } + n=LoadInt(S); + f->p=luaM_newvector(S->L,n,Proto*); + f->sizep=n; + for (i=0; ip[i]=NULL; + for (i=0; ip[i]=luaF_newproto(S->L); + LoadFunction(S,f->p[i]); + } +} + +static void LoadUpvalues(LoadState* S, Proto* f) +{ + int i,n; + n=LoadInt(S); + f->upvalues=luaM_newvector(S->L,n,Upvaldesc); + f->sizeupvalues=n; + for (i=0; iupvalues[i].name=NULL; + for (i=0; iupvalues[i].instack=LoadByte(S); + f->upvalues[i].idx=LoadByte(S); + } +} + +static void LoadDebug(LoadState* S, Proto* f) +{ + int i,n; + f->source=LoadString(S); + n=LoadInt(S); + f->lineinfo=luaM_newvector(S->L,n,int); + f->sizelineinfo=n; + LoadVector(S,f->lineinfo,n,sizeof(int)); + n=LoadInt(S); + f->locvars=luaM_newvector(S->L,n,LocVar); + f->sizelocvars=n; + for (i=0; ilocvars[i].varname=NULL; + for (i=0; ilocvars[i].varname=LoadString(S); + f->locvars[i].startpc=LoadInt(S); + f->locvars[i].endpc=LoadInt(S); + } + n=LoadInt(S); + for (i=0; iupvalues[i].name=LoadString(S); +} + +static void LoadFunction(LoadState* S, Proto* f) +{ + f->linedefined=LoadInt(S); + f->lastlinedefined=LoadInt(S); + f->numparams=LoadByte(S); + f->is_vararg=LoadByte(S); + f->maxstacksize=LoadByte(S); + LoadCode(S,f); + LoadConstants(S,f); + LoadUpvalues(S,f); + LoadDebug(S,f); +} + +/* the code below must be consistent with the code in luaU_header */ +#define N0 LUAC_HEADERSIZE +#define N1 (sizeof(LUA_SIGNATURE)-sizeof(char)) +#define N2 N1+2 +#define N3 N2+6 + +static void LoadHeader(LoadState* S) +{ + lu_byte h[LUAC_HEADERSIZE]; + lu_byte s[LUAC_HEADERSIZE]; + luaU_header(h); + memcpy(s,h,sizeof(char)); /* first char already read */ + LoadBlock(S,s+sizeof(char),LUAC_HEADERSIZE-sizeof(char)); + if (memcmp(h,s,N0)==0) return; + if (memcmp(h,s,N1)!=0) error(S,"not a"); + if (memcmp(h,s,N2)!=0) error(S,"version mismatch in"); + if (memcmp(h,s,N3)!=0) error(S,"incompatible"); else error(S,"corrupted"); +} + +/* +** load precompiled chunk +*/ +Closure* luaU_undump (lua_State* L, ZIO* Z, Mbuffer* buff, const char* name) +{ + LoadState S; + Closure* cl; + if (*name=='@' || *name=='=') + S.name=name+1; + else if (*name==LUA_SIGNATURE[0]) + S.name="binary string"; + else + S.name=name; + S.L=L; + S.Z=Z; + S.b=buff; + LoadHeader(&S); + cl=luaF_newLclosure(L,1); + setclLvalue(L,L->top,cl); incr_top(L); + cl->l.p=luaF_newproto(L); + LoadFunction(&S,cl->l.p); + if (cl->l.p->sizeupvalues != 1) + { + Proto* p=cl->l.p; + cl=luaF_newLclosure(L,cl->l.p->sizeupvalues); + cl->l.p=p; + setclLvalue(L,L->top-1,cl); + } + luai_verifycode(L,buff,cl->l.p); + return cl; +} + +#define MYINT(s) (s[0]-'0') +#define VERSION MYINT(LUA_VERSION_MAJOR)*16+MYINT(LUA_VERSION_MINOR) +#define FORMAT 0 /* this is the official format */ + +/* +* make header for precompiled chunks +* if you change the code below be sure to update LoadHeader and FORMAT above +* and LUAC_HEADERSIZE in lundump.h +*/ +void luaU_header (lu_byte* h) +{ + int x=1; + memcpy(h,LUA_SIGNATURE,sizeof(LUA_SIGNATURE)-sizeof(char)); + h+=sizeof(LUA_SIGNATURE)-sizeof(char); + *h++=cast_byte(VERSION); + *h++=cast_byte(FORMAT); + *h++=cast_byte(*(char*)&x); /* endianness */ + *h++=cast_byte(sizeof(int)); + *h++=cast_byte(sizeof(size_t)); + *h++=cast_byte(sizeof(Instruction)); + *h++=cast_byte(sizeof(lua_Number)); + *h++=cast_byte(((lua_Number)0.5)==0); /* is lua_Number integral? */ + memcpy(h,LUAC_TAIL,sizeof(LUAC_TAIL)-sizeof(char)); +} diff --git a/source/3rdparty/lua/src/lvm.c b/source/3rdparty/lua/src/lvm.c new file mode 100644 index 0000000..141b9fd --- /dev/null +++ b/source/3rdparty/lua/src/lvm.c @@ -0,0 +1,867 @@ +/* +** $Id: lvm.c,v 2.155.1.1 2013/04/12 18:48:47 roberto Exp $ +** Lua virtual machine +** See Copyright Notice in lua.h +*/ + + +#include +#include +#include + +#define lvm_c +#define LUA_CORE + +#include "lua.h" + +#include "ldebug.h" +#include "ldo.h" +#include "lfunc.h" +#include "lgc.h" +#include "lobject.h" +#include "lopcodes.h" +#include "lstate.h" +#include "lstring.h" +#include "ltable.h" +#include "ltm.h" +#include "lvm.h" + + + +/* limit for table tag-method chains (to avoid loops) */ +#define MAXTAGLOOP 100 + + +const TValue *luaV_tonumber (const TValue *obj, TValue *n) { + lua_Number num; + if (ttisnumber(obj)) return obj; + if (ttisstring(obj) && luaO_str2d(svalue(obj), tsvalue(obj)->len, &num)) { + setnvalue(n, num); + return n; + } + else + return NULL; +} + + +int luaV_tostring (lua_State *L, StkId obj) { + if (!ttisnumber(obj)) + return 0; + else { + char s[LUAI_MAXNUMBER2STR]; + lua_Number n = nvalue(obj); + int l = lua_number2str(s, n); + setsvalue2s(L, obj, luaS_newlstr(L, s, l)); + return 1; + } +} + + +static void traceexec (lua_State *L) { + CallInfo *ci = L->ci; + lu_byte mask = L->hookmask; + int counthook = ((mask & LUA_MASKCOUNT) && L->hookcount == 0); + if (counthook) + resethookcount(L); /* reset count */ + if (ci->callstatus & CIST_HOOKYIELD) { /* called hook last time? */ + ci->callstatus &= ~CIST_HOOKYIELD; /* erase mark */ + return; /* do not call hook again (VM yielded, so it did not move) */ + } + if (counthook) + luaD_hook(L, LUA_HOOKCOUNT, -1); /* call count hook */ + if (mask & LUA_MASKLINE) { + Proto *p = ci_func(ci)->p; + int npc = pcRel(ci->u.l.savedpc, p); + int newline = getfuncline(p, npc); + if (npc == 0 || /* call linehook when enter a new function, */ + ci->u.l.savedpc <= L->oldpc || /* when jump back (loop), or when */ + newline != getfuncline(p, pcRel(L->oldpc, p))) /* enter a new line */ + luaD_hook(L, LUA_HOOKLINE, newline); /* call line hook */ + } + L->oldpc = ci->u.l.savedpc; + if (L->status == LUA_YIELD) { /* did hook yield? */ + if (counthook) + L->hookcount = 1; /* undo decrement to zero */ + ci->u.l.savedpc--; /* undo increment (resume will increment it again) */ + ci->callstatus |= CIST_HOOKYIELD; /* mark that it yielded */ + ci->func = L->top - 1; /* protect stack below results */ + luaD_throw(L, LUA_YIELD); + } +} + + +static void callTM (lua_State *L, const TValue *f, const TValue *p1, + const TValue *p2, TValue *p3, int hasres) { + ptrdiff_t result = savestack(L, p3); + setobj2s(L, L->top++, f); /* push function */ + setobj2s(L, L->top++, p1); /* 1st argument */ + setobj2s(L, L->top++, p2); /* 2nd argument */ + if (!hasres) /* no result? 'p3' is third argument */ + setobj2s(L, L->top++, p3); /* 3rd argument */ + /* metamethod may yield only when called from Lua code */ + luaD_call(L, L->top - (4 - hasres), hasres, isLua(L->ci)); + if (hasres) { /* if has result, move it to its place */ + p3 = restorestack(L, result); + setobjs2s(L, p3, --L->top); + } +} + + +void luaV_gettable (lua_State *L, const TValue *t, TValue *key, StkId val) { + int loop; + for (loop = 0; loop < MAXTAGLOOP; loop++) { + const TValue *tm; + if (ttistable(t)) { /* `t' is a table? */ + Table *h = hvalue(t); + const TValue *res = luaH_get(h, key); /* do a primitive get */ + if (!ttisnil(res) || /* result is not nil? */ + (tm = fasttm(L, h->metatable, TM_INDEX)) == NULL) { /* or no TM? */ + setobj2s(L, val, res); + return; + } + /* else will try the tag method */ + } + else if (ttisnil(tm = luaT_gettmbyobj(L, t, TM_INDEX))) + luaG_typeerror(L, t, "index"); + if (ttisfunction(tm)) { + callTM(L, tm, t, key, val, 1); + return; + } + t = tm; /* else repeat with 'tm' */ + } + luaG_runerror(L, "loop in gettable"); +} + + +void luaV_settable (lua_State *L, const TValue *t, TValue *key, StkId val) { + int loop; + for (loop = 0; loop < MAXTAGLOOP; loop++) { + const TValue *tm; + if (ttistable(t)) { /* `t' is a table? */ + Table *h = hvalue(t); + TValue *oldval = cast(TValue *, luaH_get(h, key)); + /* if previous value is not nil, there must be a previous entry + in the table; moreover, a metamethod has no relevance */ + if (!ttisnil(oldval) || + /* previous value is nil; must check the metamethod */ + ((tm = fasttm(L, h->metatable, TM_NEWINDEX)) == NULL && + /* no metamethod; is there a previous entry in the table? */ + (oldval != luaO_nilobject || + /* no previous entry; must create one. (The next test is + always true; we only need the assignment.) */ + (oldval = luaH_newkey(L, h, key), 1)))) { + /* no metamethod and (now) there is an entry with given key */ + setobj2t(L, oldval, val); /* assign new value to that entry */ + invalidateTMcache(h); + luaC_barrierback(L, obj2gco(h), val); + return; + } + /* else will try the metamethod */ + } + else /* not a table; check metamethod */ + if (ttisnil(tm = luaT_gettmbyobj(L, t, TM_NEWINDEX))) + luaG_typeerror(L, t, "index"); + /* there is a metamethod */ + if (ttisfunction(tm)) { + callTM(L, tm, t, key, val, 0); + return; + } + t = tm; /* else repeat with 'tm' */ + } + luaG_runerror(L, "loop in settable"); +} + + +static int call_binTM (lua_State *L, const TValue *p1, const TValue *p2, + StkId res, TMS event) { + const TValue *tm = luaT_gettmbyobj(L, p1, event); /* try first operand */ + if (ttisnil(tm)) + tm = luaT_gettmbyobj(L, p2, event); /* try second operand */ + if (ttisnil(tm)) return 0; + callTM(L, tm, p1, p2, res, 1); + return 1; +} + + +static const TValue *get_equalTM (lua_State *L, Table *mt1, Table *mt2, + TMS event) { + const TValue *tm1 = fasttm(L, mt1, event); + const TValue *tm2; + if (tm1 == NULL) return NULL; /* no metamethod */ + if (mt1 == mt2) return tm1; /* same metatables => same metamethods */ + tm2 = fasttm(L, mt2, event); + if (tm2 == NULL) return NULL; /* no metamethod */ + if (luaV_rawequalobj(tm1, tm2)) /* same metamethods? */ + return tm1; + return NULL; +} + + +static int call_orderTM (lua_State *L, const TValue *p1, const TValue *p2, + TMS event) { + if (!call_binTM(L, p1, p2, L->top, event)) + return -1; /* no metamethod */ + else + return !l_isfalse(L->top); +} + + +static int l_strcmp (const TString *ls, const TString *rs) { + const char *l = getstr(ls); + size_t ll = ls->tsv.len; + const char *r = getstr(rs); + size_t lr = rs->tsv.len; + for (;;) { + int temp = strcoll(l, r); + if (temp != 0) return temp; + else { /* strings are equal up to a `\0' */ + size_t len = strlen(l); /* index of first `\0' in both strings */ + if (len == lr) /* r is finished? */ + return (len == ll) ? 0 : 1; + else if (len == ll) /* l is finished? */ + return -1; /* l is smaller than r (because r is not finished) */ + /* both strings longer than `len'; go on comparing (after the `\0') */ + len++; + l += len; ll -= len; r += len; lr -= len; + } + } +} + + +int luaV_lessthan (lua_State *L, const TValue *l, const TValue *r) { + int res; + if (ttisnumber(l) && ttisnumber(r)) + return luai_numlt(L, nvalue(l), nvalue(r)); + else if (ttisstring(l) && ttisstring(r)) + return l_strcmp(rawtsvalue(l), rawtsvalue(r)) < 0; + else if ((res = call_orderTM(L, l, r, TM_LT)) < 0) + luaG_ordererror(L, l, r); + return res; +} + + +int luaV_lessequal (lua_State *L, const TValue *l, const TValue *r) { + int res; + if (ttisnumber(l) && ttisnumber(r)) + return luai_numle(L, nvalue(l), nvalue(r)); + else if (ttisstring(l) && ttisstring(r)) + return l_strcmp(rawtsvalue(l), rawtsvalue(r)) <= 0; + else if ((res = call_orderTM(L, l, r, TM_LE)) >= 0) /* first try `le' */ + return res; + else if ((res = call_orderTM(L, r, l, TM_LT)) < 0) /* else try `lt' */ + luaG_ordererror(L, l, r); + return !res; +} + + +/* +** equality of Lua values. L == NULL means raw equality (no metamethods) +*/ +int luaV_equalobj_ (lua_State *L, const TValue *t1, const TValue *t2) { + const TValue *tm; + lua_assert(ttisequal(t1, t2)); + switch (ttype(t1)) { + case LUA_TNIL: return 1; + case LUA_TNUMBER: return luai_numeq(nvalue(t1), nvalue(t2)); + case LUA_TBOOLEAN: return bvalue(t1) == bvalue(t2); /* true must be 1 !! */ + case LUA_TLIGHTUSERDATA: return pvalue(t1) == pvalue(t2); + case LUA_TLCF: return fvalue(t1) == fvalue(t2); + case LUA_TSHRSTR: return eqshrstr(rawtsvalue(t1), rawtsvalue(t2)); + case LUA_TLNGSTR: return luaS_eqlngstr(rawtsvalue(t1), rawtsvalue(t2)); + case LUA_TUSERDATA: { + if (uvalue(t1) == uvalue(t2)) return 1; + else if (L == NULL) return 0; + tm = get_equalTM(L, uvalue(t1)->metatable, uvalue(t2)->metatable, TM_EQ); + break; /* will try TM */ + } + case LUA_TTABLE: { + if (hvalue(t1) == hvalue(t2)) return 1; + else if (L == NULL) return 0; + tm = get_equalTM(L, hvalue(t1)->metatable, hvalue(t2)->metatable, TM_EQ); + break; /* will try TM */ + } + default: + lua_assert(iscollectable(t1)); + return gcvalue(t1) == gcvalue(t2); + } + if (tm == NULL) return 0; /* no TM? */ + callTM(L, tm, t1, t2, L->top, 1); /* call TM */ + return !l_isfalse(L->top); +} + + +void luaV_concat (lua_State *L, int total) { + lua_assert(total >= 2); + do { + StkId top = L->top; + int n = 2; /* number of elements handled in this pass (at least 2) */ + if (!(ttisstring(top-2) || ttisnumber(top-2)) || !tostring(L, top-1)) { + if (!call_binTM(L, top-2, top-1, top-2, TM_CONCAT)) + luaG_concaterror(L, top-2, top-1); + } + else if (tsvalue(top-1)->len == 0) /* second operand is empty? */ + (void)tostring(L, top - 2); /* result is first operand */ + else if (ttisstring(top-2) && tsvalue(top-2)->len == 0) { + setobjs2s(L, top - 2, top - 1); /* result is second op. */ + } + else { + /* at least two non-empty string values; get as many as possible */ + size_t tl = tsvalue(top-1)->len; + char *buffer; + int i; + /* collect total length */ + for (i = 1; i < total && tostring(L, top-i-1); i++) { + size_t l = tsvalue(top-i-1)->len; + if (l >= (MAX_SIZET/sizeof(char)) - tl) + luaG_runerror(L, "string length overflow"); + tl += l; + } + buffer = luaZ_openspace(L, &G(L)->buff, tl); + tl = 0; + n = i; + do { /* concat all strings */ + size_t l = tsvalue(top-i)->len; + memcpy(buffer+tl, svalue(top-i), l * sizeof(char)); + tl += l; + } while (--i > 0); + setsvalue2s(L, top-n, luaS_newlstr(L, buffer, tl)); + } + total -= n-1; /* got 'n' strings to create 1 new */ + L->top -= n-1; /* popped 'n' strings and pushed one */ + } while (total > 1); /* repeat until only 1 result left */ +} + + +void luaV_objlen (lua_State *L, StkId ra, const TValue *rb) { + const TValue *tm; + switch (ttypenv(rb)) { + case LUA_TTABLE: { + Table *h = hvalue(rb); + tm = fasttm(L, h->metatable, TM_LEN); + if (tm) break; /* metamethod? break switch to call it */ + setnvalue(ra, cast_num(luaH_getn(h))); /* else primitive len */ + return; + } + case LUA_TSTRING: { + setnvalue(ra, cast_num(tsvalue(rb)->len)); + return; + } + default: { /* try metamethod */ + tm = luaT_gettmbyobj(L, rb, TM_LEN); + if (ttisnil(tm)) /* no metamethod? */ + luaG_typeerror(L, rb, "get length of"); + break; + } + } + callTM(L, tm, rb, rb, ra, 1); +} + + +void luaV_arith (lua_State *L, StkId ra, const TValue *rb, + const TValue *rc, TMS op) { + TValue tempb, tempc; + const TValue *b, *c; + if ((b = luaV_tonumber(rb, &tempb)) != NULL && + (c = luaV_tonumber(rc, &tempc)) != NULL) { + lua_Number res = luaO_arith(op - TM_ADD + LUA_OPADD, nvalue(b), nvalue(c)); + setnvalue(ra, res); + } + else if (!call_binTM(L, rb, rc, ra, op)) + luaG_aritherror(L, rb, rc); +} + + +/* +** check whether cached closure in prototype 'p' may be reused, that is, +** whether there is a cached closure with the same upvalues needed by +** new closure to be created. +*/ +static Closure *getcached (Proto *p, UpVal **encup, StkId base) { + Closure *c = p->cache; + if (c != NULL) { /* is there a cached closure? */ + int nup = p->sizeupvalues; + Upvaldesc *uv = p->upvalues; + int i; + for (i = 0; i < nup; i++) { /* check whether it has right upvalues */ + TValue *v = uv[i].instack ? base + uv[i].idx : encup[uv[i].idx]->v; + if (c->l.upvals[i]->v != v) + return NULL; /* wrong upvalue; cannot reuse closure */ + } + } + return c; /* return cached closure (or NULL if no cached closure) */ +} + + +/* +** create a new Lua closure, push it in the stack, and initialize +** its upvalues. Note that the call to 'luaC_barrierproto' must come +** before the assignment to 'p->cache', as the function needs the +** original value of that field. +*/ +static void pushclosure (lua_State *L, Proto *p, UpVal **encup, StkId base, + StkId ra) { + int nup = p->sizeupvalues; + Upvaldesc *uv = p->upvalues; + int i; + Closure *ncl = luaF_newLclosure(L, nup); + ncl->l.p = p; + setclLvalue(L, ra, ncl); /* anchor new closure in stack */ + for (i = 0; i < nup; i++) { /* fill in its upvalues */ + if (uv[i].instack) /* upvalue refers to local variable? */ + ncl->l.upvals[i] = luaF_findupval(L, base + uv[i].idx); + else /* get upvalue from enclosing function */ + ncl->l.upvals[i] = encup[uv[i].idx]; + } + luaC_barrierproto(L, p, ncl); + p->cache = ncl; /* save it on cache for reuse */ +} + + +/* +** finish execution of an opcode interrupted by an yield +*/ +void luaV_finishOp (lua_State *L) { + CallInfo *ci = L->ci; + StkId base = ci->u.l.base; + Instruction inst = *(ci->u.l.savedpc - 1); /* interrupted instruction */ + OpCode op = GET_OPCODE(inst); + switch (op) { /* finish its execution */ + case OP_ADD: case OP_SUB: case OP_MUL: case OP_DIV: + case OP_MOD: case OP_POW: case OP_UNM: case OP_LEN: + case OP_GETTABUP: case OP_GETTABLE: case OP_SELF: { + setobjs2s(L, base + GETARG_A(inst), --L->top); + break; + } + case OP_LE: case OP_LT: case OP_EQ: { + int res = !l_isfalse(L->top - 1); + L->top--; + /* metamethod should not be called when operand is K */ + lua_assert(!ISK(GETARG_B(inst))); + if (op == OP_LE && /* "<=" using "<" instead? */ + ttisnil(luaT_gettmbyobj(L, base + GETARG_B(inst), TM_LE))) + res = !res; /* invert result */ + lua_assert(GET_OPCODE(*ci->u.l.savedpc) == OP_JMP); + if (res != GETARG_A(inst)) /* condition failed? */ + ci->u.l.savedpc++; /* skip jump instruction */ + break; + } + case OP_CONCAT: { + StkId top = L->top - 1; /* top when 'call_binTM' was called */ + int b = GETARG_B(inst); /* first element to concatenate */ + int total = cast_int(top - 1 - (base + b)); /* yet to concatenate */ + setobj2s(L, top - 2, top); /* put TM result in proper position */ + if (total > 1) { /* are there elements to concat? */ + L->top = top - 1; /* top is one after last element (at top-2) */ + luaV_concat(L, total); /* concat them (may yield again) */ + } + /* move final result to final position */ + setobj2s(L, ci->u.l.base + GETARG_A(inst), L->top - 1); + L->top = ci->top; /* restore top */ + break; + } + case OP_TFORCALL: { + lua_assert(GET_OPCODE(*ci->u.l.savedpc) == OP_TFORLOOP); + L->top = ci->top; /* correct top */ + break; + } + case OP_CALL: { + if (GETARG_C(inst) - 1 >= 0) /* nresults >= 0? */ + L->top = ci->top; /* adjust results */ + break; + } + case OP_TAILCALL: case OP_SETTABUP: case OP_SETTABLE: + break; + default: lua_assert(0); + } +} + + + +/* +** some macros for common tasks in `luaV_execute' +*/ + +#if !defined luai_runtimecheck +#define luai_runtimecheck(L, c) /* void */ +#endif + + +#define RA(i) (base+GETARG_A(i)) +/* to be used after possible stack reallocation */ +#define RB(i) check_exp(getBMode(GET_OPCODE(i)) == OpArgR, base+GETARG_B(i)) +#define RC(i) check_exp(getCMode(GET_OPCODE(i)) == OpArgR, base+GETARG_C(i)) +#define RKB(i) check_exp(getBMode(GET_OPCODE(i)) == OpArgK, \ + ISK(GETARG_B(i)) ? k+INDEXK(GETARG_B(i)) : base+GETARG_B(i)) +#define RKC(i) check_exp(getCMode(GET_OPCODE(i)) == OpArgK, \ + ISK(GETARG_C(i)) ? k+INDEXK(GETARG_C(i)) : base+GETARG_C(i)) +#define KBx(i) \ + (k + (GETARG_Bx(i) != 0 ? GETARG_Bx(i) - 1 : GETARG_Ax(*ci->u.l.savedpc++))) + + +/* execute a jump instruction */ +#define dojump(ci,i,e) \ + { int a = GETARG_A(i); \ + if (a > 0) luaF_close(L, ci->u.l.base + a - 1); \ + ci->u.l.savedpc += GETARG_sBx(i) + e; } + +/* for test instructions, execute the jump instruction that follows it */ +#define donextjump(ci) { i = *ci->u.l.savedpc; dojump(ci, i, 1); } + + +#define Protect(x) { {x;}; base = ci->u.l.base; } + +#define checkGC(L,c) \ + Protect( luaC_condGC(L,{L->top = (c); /* limit of live values */ \ + luaC_step(L); \ + L->top = ci->top;}) /* restore top */ \ + luai_threadyield(L); ) + + +#define arith_op(op,tm) { \ + TValue *rb = RKB(i); \ + TValue *rc = RKC(i); \ + if (ttisnumber(rb) && ttisnumber(rc)) { \ + lua_Number nb = nvalue(rb), nc = nvalue(rc); \ + setnvalue(ra, op(L, nb, nc)); \ + } \ + else { Protect(luaV_arith(L, ra, rb, rc, tm)); } } + + +#define vmdispatch(o) switch(o) +#define vmcase(l,b) case l: {b} break; +#define vmcasenb(l,b) case l: {b} /* nb = no break */ + +void luaV_execute (lua_State *L) { + CallInfo *ci = L->ci; + LClosure *cl; + TValue *k; + StkId base; + newframe: /* reentry point when frame changes (call/return) */ + lua_assert(ci == L->ci); + cl = clLvalue(ci->func); + k = cl->p->k; + base = ci->u.l.base; + /* main loop of interpreter */ + for (;;) { + Instruction i = *(ci->u.l.savedpc++); + StkId ra; + if ((L->hookmask & (LUA_MASKLINE | LUA_MASKCOUNT)) && + (--L->hookcount == 0 || L->hookmask & LUA_MASKLINE)) { + Protect(traceexec(L)); + } + /* WARNING: several calls may realloc the stack and invalidate `ra' */ + ra = RA(i); + lua_assert(base == ci->u.l.base); + lua_assert(base <= L->top && L->top < L->stack + L->stacksize); + vmdispatch (GET_OPCODE(i)) { + vmcase(OP_MOVE, + setobjs2s(L, ra, RB(i)); + ) + vmcase(OP_LOADK, + TValue *rb = k + GETARG_Bx(i); + setobj2s(L, ra, rb); + ) + vmcase(OP_LOADKX, + TValue *rb; + lua_assert(GET_OPCODE(*ci->u.l.savedpc) == OP_EXTRAARG); + rb = k + GETARG_Ax(*ci->u.l.savedpc++); + setobj2s(L, ra, rb); + ) + vmcase(OP_LOADBOOL, + setbvalue(ra, GETARG_B(i)); + if (GETARG_C(i)) ci->u.l.savedpc++; /* skip next instruction (if C) */ + ) + vmcase(OP_LOADNIL, + int b = GETARG_B(i); + do { + setnilvalue(ra++); + } while (b--); + ) + vmcase(OP_GETUPVAL, + int b = GETARG_B(i); + setobj2s(L, ra, cl->upvals[b]->v); + ) + vmcase(OP_GETTABUP, + int b = GETARG_B(i); + Protect(luaV_gettable(L, cl->upvals[b]->v, RKC(i), ra)); + ) + vmcase(OP_GETTABLE, + Protect(luaV_gettable(L, RB(i), RKC(i), ra)); + ) + vmcase(OP_SETTABUP, + int a = GETARG_A(i); + Protect(luaV_settable(L, cl->upvals[a]->v, RKB(i), RKC(i))); + ) + vmcase(OP_SETUPVAL, + UpVal *uv = cl->upvals[GETARG_B(i)]; + setobj(L, uv->v, ra); + luaC_barrier(L, uv, ra); + ) + vmcase(OP_SETTABLE, + Protect(luaV_settable(L, ra, RKB(i), RKC(i))); + ) + vmcase(OP_NEWTABLE, + int b = GETARG_B(i); + int c = GETARG_C(i); + Table *t = luaH_new(L); + sethvalue(L, ra, t); + if (b != 0 || c != 0) + luaH_resize(L, t, luaO_fb2int(b), luaO_fb2int(c)); + checkGC(L, ra + 1); + ) + vmcase(OP_SELF, + StkId rb = RB(i); + setobjs2s(L, ra+1, rb); + Protect(luaV_gettable(L, rb, RKC(i), ra)); + ) + vmcase(OP_ADD, + arith_op(luai_numadd, TM_ADD); + ) + vmcase(OP_SUB, + arith_op(luai_numsub, TM_SUB); + ) + vmcase(OP_MUL, + arith_op(luai_nummul, TM_MUL); + ) + vmcase(OP_DIV, + arith_op(luai_numdiv, TM_DIV); + ) + vmcase(OP_MOD, + arith_op(luai_nummod, TM_MOD); + ) + vmcase(OP_POW, + arith_op(luai_numpow, TM_POW); + ) + vmcase(OP_UNM, + TValue *rb = RB(i); + if (ttisnumber(rb)) { + lua_Number nb = nvalue(rb); + setnvalue(ra, luai_numunm(L, nb)); + } + else { + Protect(luaV_arith(L, ra, rb, rb, TM_UNM)); + } + ) + vmcase(OP_NOT, + TValue *rb = RB(i); + int res = l_isfalse(rb); /* next assignment may change this value */ + setbvalue(ra, res); + ) + vmcase(OP_LEN, + Protect(luaV_objlen(L, ra, RB(i))); + ) + vmcase(OP_CONCAT, + int b = GETARG_B(i); + int c = GETARG_C(i); + StkId rb; + L->top = base + c + 1; /* mark the end of concat operands */ + Protect(luaV_concat(L, c - b + 1)); + ra = RA(i); /* 'luav_concat' may invoke TMs and move the stack */ + rb = b + base; + setobjs2s(L, ra, rb); + checkGC(L, (ra >= rb ? ra + 1 : rb)); + L->top = ci->top; /* restore top */ + ) + vmcase(OP_JMP, + dojump(ci, i, 0); + ) + vmcase(OP_EQ, + TValue *rb = RKB(i); + TValue *rc = RKC(i); + Protect( + if (cast_int(equalobj(L, rb, rc)) != GETARG_A(i)) + ci->u.l.savedpc++; + else + donextjump(ci); + ) + ) + vmcase(OP_LT, + Protect( + if (luaV_lessthan(L, RKB(i), RKC(i)) != GETARG_A(i)) + ci->u.l.savedpc++; + else + donextjump(ci); + ) + ) + vmcase(OP_LE, + Protect( + if (luaV_lessequal(L, RKB(i), RKC(i)) != GETARG_A(i)) + ci->u.l.savedpc++; + else + donextjump(ci); + ) + ) + vmcase(OP_TEST, + if (GETARG_C(i) ? l_isfalse(ra) : !l_isfalse(ra)) + ci->u.l.savedpc++; + else + donextjump(ci); + ) + vmcase(OP_TESTSET, + TValue *rb = RB(i); + if (GETARG_C(i) ? l_isfalse(rb) : !l_isfalse(rb)) + ci->u.l.savedpc++; + else { + setobjs2s(L, ra, rb); + donextjump(ci); + } + ) + vmcase(OP_CALL, + int b = GETARG_B(i); + int nresults = GETARG_C(i) - 1; + if (b != 0) L->top = ra+b; /* else previous instruction set top */ + if (luaD_precall(L, ra, nresults)) { /* C function? */ + if (nresults >= 0) L->top = ci->top; /* adjust results */ + base = ci->u.l.base; + } + else { /* Lua function */ + ci = L->ci; + ci->callstatus |= CIST_REENTRY; + goto newframe; /* restart luaV_execute over new Lua function */ + } + ) + vmcase(OP_TAILCALL, + int b = GETARG_B(i); + if (b != 0) L->top = ra+b; /* else previous instruction set top */ + lua_assert(GETARG_C(i) - 1 == LUA_MULTRET); + if (luaD_precall(L, ra, LUA_MULTRET)) /* C function? */ + base = ci->u.l.base; + else { + /* tail call: put called frame (n) in place of caller one (o) */ + CallInfo *nci = L->ci; /* called frame */ + CallInfo *oci = nci->previous; /* caller frame */ + StkId nfunc = nci->func; /* called function */ + StkId ofunc = oci->func; /* caller function */ + /* last stack slot filled by 'precall' */ + StkId lim = nci->u.l.base + getproto(nfunc)->numparams; + int aux; + /* close all upvalues from previous call */ + if (cl->p->sizep > 0) luaF_close(L, oci->u.l.base); + /* move new frame into old one */ + for (aux = 0; nfunc + aux < lim; aux++) + setobjs2s(L, ofunc + aux, nfunc + aux); + oci->u.l.base = ofunc + (nci->u.l.base - nfunc); /* correct base */ + oci->top = L->top = ofunc + (L->top - nfunc); /* correct top */ + oci->u.l.savedpc = nci->u.l.savedpc; + oci->callstatus |= CIST_TAIL; /* function was tail called */ + ci = L->ci = oci; /* remove new frame */ + lua_assert(L->top == oci->u.l.base + getproto(ofunc)->maxstacksize); + goto newframe; /* restart luaV_execute over new Lua function */ + } + ) + vmcasenb(OP_RETURN, + int b = GETARG_B(i); + if (b != 0) L->top = ra+b-1; + if (cl->p->sizep > 0) luaF_close(L, base); + b = luaD_poscall(L, ra); + if (!(ci->callstatus & CIST_REENTRY)) /* 'ci' still the called one */ + return; /* external invocation: return */ + else { /* invocation via reentry: continue execution */ + ci = L->ci; + if (b) L->top = ci->top; + lua_assert(isLua(ci)); + lua_assert(GET_OPCODE(*((ci)->u.l.savedpc - 1)) == OP_CALL); + goto newframe; /* restart luaV_execute over new Lua function */ + } + ) + vmcase(OP_FORLOOP, + lua_Number step = nvalue(ra+2); + lua_Number idx = luai_numadd(L, nvalue(ra), step); /* increment index */ + lua_Number limit = nvalue(ra+1); + if (luai_numlt(L, 0, step) ? luai_numle(L, idx, limit) + : luai_numle(L, limit, idx)) { + ci->u.l.savedpc += GETARG_sBx(i); /* jump back */ + setnvalue(ra, idx); /* update internal index... */ + setnvalue(ra+3, idx); /* ...and external index */ + } + ) + vmcase(OP_FORPREP, + const TValue *init = ra; + const TValue *plimit = ra+1; + const TValue *pstep = ra+2; + if (!tonumber(init, ra)) + luaG_runerror(L, LUA_QL("for") " initial value must be a number"); + else if (!tonumber(plimit, ra+1)) + luaG_runerror(L, LUA_QL("for") " limit must be a number"); + else if (!tonumber(pstep, ra+2)) + luaG_runerror(L, LUA_QL("for") " step must be a number"); + setnvalue(ra, luai_numsub(L, nvalue(ra), nvalue(pstep))); + ci->u.l.savedpc += GETARG_sBx(i); + ) + vmcasenb(OP_TFORCALL, + StkId cb = ra + 3; /* call base */ + setobjs2s(L, cb+2, ra+2); + setobjs2s(L, cb+1, ra+1); + setobjs2s(L, cb, ra); + L->top = cb + 3; /* func. + 2 args (state and index) */ + Protect(luaD_call(L, cb, GETARG_C(i), 1)); + L->top = ci->top; + i = *(ci->u.l.savedpc++); /* go to next instruction */ + ra = RA(i); + lua_assert(GET_OPCODE(i) == OP_TFORLOOP); + goto l_tforloop; + ) + vmcase(OP_TFORLOOP, + l_tforloop: + if (!ttisnil(ra + 1)) { /* continue loop? */ + setobjs2s(L, ra, ra + 1); /* save control variable */ + ci->u.l.savedpc += GETARG_sBx(i); /* jump back */ + } + ) + vmcase(OP_SETLIST, + int n = GETARG_B(i); + int c = GETARG_C(i); + int last; + Table *h; + if (n == 0) n = cast_int(L->top - ra) - 1; + if (c == 0) { + lua_assert(GET_OPCODE(*ci->u.l.savedpc) == OP_EXTRAARG); + c = GETARG_Ax(*ci->u.l.savedpc++); + } + luai_runtimecheck(L, ttistable(ra)); + h = hvalue(ra); + last = ((c-1)*LFIELDS_PER_FLUSH) + n; + if (last > h->sizearray) /* needs more space? */ + luaH_resizearray(L, h, last); /* pre-allocate it at once */ + for (; n > 0; n--) { + TValue *val = ra+n; + luaH_setint(L, h, last--, val); + luaC_barrierback(L, obj2gco(h), val); + } + L->top = ci->top; /* correct top (in case of previous open call) */ + ) + vmcase(OP_CLOSURE, + Proto *p = cl->p->p[GETARG_Bx(i)]; + Closure *ncl = getcached(p, cl->upvals, base); /* cached closure */ + if (ncl == NULL) /* no match? */ + pushclosure(L, p, cl->upvals, base, ra); /* create a new one */ + else + setclLvalue(L, ra, ncl); /* push cashed closure */ + checkGC(L, ra + 1); + ) + vmcase(OP_VARARG, + int b = GETARG_B(i) - 1; + int j; + int n = cast_int(base - ci->func) - cl->p->numparams - 1; + if (b < 0) { /* B == 0? */ + b = n; /* get all var. arguments */ + Protect(luaD_checkstack(L, n)); + ra = RA(i); /* previous call may change the stack */ + L->top = ra + n; + } + for (j = 0; j < b; j++) { + if (j < n) { + setobjs2s(L, ra + j, base - n + j); + } + else { + setnilvalue(ra + j); + } + } + ) + vmcase(OP_EXTRAARG, + lua_assert(0); + ) + } + } +} + diff --git a/source/3rdparty/lua/src/lzio.c b/source/3rdparty/lua/src/lzio.c new file mode 100644 index 0000000..20efea9 --- /dev/null +++ b/source/3rdparty/lua/src/lzio.c @@ -0,0 +1,76 @@ +/* +** $Id: lzio.c,v 1.35.1.1 2013/04/12 18:48:47 roberto Exp $ +** Buffered streams +** See Copyright Notice in lua.h +*/ + + +#include + +#define lzio_c +#define LUA_CORE + +#include "lua.h" + +#include "llimits.h" +#include "lmem.h" +#include "lstate.h" +#include "lzio.h" + + +int luaZ_fill (ZIO *z) { + size_t size; + lua_State *L = z->L; + const char *buff; + lua_unlock(L); + buff = z->reader(L, z->data, &size); + lua_lock(L); + if (buff == NULL || size == 0) + return EOZ; + z->n = size - 1; /* discount char being returned */ + z->p = buff; + return cast_uchar(*(z->p++)); +} + + +void luaZ_init (lua_State *L, ZIO *z, lua_Reader reader, void *data) { + z->L = L; + z->reader = reader; + z->data = data; + z->n = 0; + z->p = NULL; +} + + +/* --------------------------------------------------------------- read --- */ +size_t luaZ_read (ZIO *z, void *b, size_t n) { + while (n) { + size_t m; + if (z->n == 0) { /* no bytes in buffer? */ + if (luaZ_fill(z) == EOZ) /* try to read more */ + return n; /* no more input; return number of missing bytes */ + else { + z->n++; /* luaZ_fill consumed first byte; put it back */ + z->p--; + } + } + m = (n <= z->n) ? n : z->n; /* min. between n and z->n */ + memcpy(b, z->p, m); + z->n -= m; + z->p += m; + b = (char *)b + m; + n -= m; + } + return 0; +} + +/* ------------------------------------------------------------------------ */ +char *luaZ_openspace (lua_State *L, Mbuffer *buff, size_t n) { + if (n > buff->buffsize) { + if (n < LUA_MINBUFFER) n = LUA_MINBUFFER; + luaZ_resizebuffer(L, buff, n); + } + return buff->buffer; +} + + diff --git a/source/3rdparty/lzma/C/Compiler.h b/source/3rdparty/lzma/C/Compiler.h new file mode 100644 index 0000000..5bba7ee --- /dev/null +++ b/source/3rdparty/lzma/C/Compiler.h @@ -0,0 +1,32 @@ +/* Compiler.h +2015-08-02 : Igor Pavlov : Public domain */ + +#ifndef __7Z_COMPILER_H +#define __7Z_COMPILER_H + +#ifdef _MSC_VER + + #ifdef UNDER_CE + #define RPC_NO_WINDOWS_H + /* #pragma warning(disable : 4115) // '_RPC_ASYNC_STATE' : named type definition in parentheses */ + #pragma warning(disable : 4201) // nonstandard extension used : nameless struct/union + #pragma warning(disable : 4214) // nonstandard extension used : bit field types other than int + #endif + + #if _MSC_VER >= 1300 + #pragma warning(disable : 4996) // This function or variable may be unsafe + #else + #pragma warning(disable : 4511) // copy constructor could not be generated + #pragma warning(disable : 4512) // assignment operator could not be generated + #pragma warning(disable : 4514) // unreferenced inline function has been removed + #pragma warning(disable : 4702) // unreachable code + #pragma warning(disable : 4710) // not inlined + #pragma warning(disable : 4786) // identifier was truncated to '255' characters in the debug information + #endif + +#endif + +#define UNUSED_VAR(x) (void)x; +/* #define UNUSED_VAR(x) x=x; */ + +#endif diff --git a/source/3rdparty/lzma/C/LzFind.c b/source/3rdparty/lzma/C/LzFind.c new file mode 100644 index 0000000..2d05fa3 --- /dev/null +++ b/source/3rdparty/lzma/C/LzFind.c @@ -0,0 +1,1044 @@ +/* LzFind.c -- Match finder for LZ algorithms +2015-10-15 : Igor Pavlov : Public domain */ + +#include "Precomp.h" + +#include + +#include "LzFind.h" +#include "LzHash.h" + +#define kEmptyHashValue 0 +#define kMaxValForNormalize ((UInt32)0xFFFFFFFF) +#define kNormalizeStepMin (1 << 10) /* it must be power of 2 */ +#define kNormalizeMask (~(UInt32)(kNormalizeStepMin - 1)) +#define kMaxHistorySize ((UInt32)7 << 29) + +#define kStartMaxLen 3 + +static void LzInWindow_Free(CMatchFinder *p, ISzAlloc *alloc) +{ + if (!p->directInput) + { + alloc->Free(alloc, p->bufferBase); + p->bufferBase = NULL; + } +} + +/* keepSizeBefore + keepSizeAfter + keepSizeReserv must be < 4G) */ + +static int LzInWindow_Create(CMatchFinder *p, UInt32 keepSizeReserv, ISzAlloc *alloc) +{ + UInt32 blockSize = p->keepSizeBefore + p->keepSizeAfter + keepSizeReserv; + if (p->directInput) + { + p->blockSize = blockSize; + return 1; + } + if (!p->bufferBase || p->blockSize != blockSize) + { + LzInWindow_Free(p, alloc); + p->blockSize = blockSize; + p->bufferBase = (Byte *)alloc->Alloc(alloc, (size_t)blockSize); + } + return (p->bufferBase != NULL); +} + +Byte *MatchFinder_GetPointerToCurrentPos(CMatchFinder *p) { return p->buffer; } + +UInt32 MatchFinder_GetNumAvailableBytes(CMatchFinder *p) { return p->streamPos - p->pos; } + +void MatchFinder_ReduceOffsets(CMatchFinder *p, UInt32 subValue) +{ + p->posLimit -= subValue; + p->pos -= subValue; + p->streamPos -= subValue; +} + +static void MatchFinder_ReadBlock(CMatchFinder *p) +{ + if (p->streamEndWasReached || p->result != SZ_OK) + return; + + /* We use (p->streamPos - p->pos) value. (p->streamPos < p->pos) is allowed. */ + + if (p->directInput) + { + UInt32 curSize = 0xFFFFFFFF - (p->streamPos - p->pos); + if (curSize > p->directInputRem) + curSize = (UInt32)p->directInputRem; + p->directInputRem -= curSize; + p->streamPos += curSize; + if (p->directInputRem == 0) + p->streamEndWasReached = 1; + return; + } + + for (;;) + { + Byte *dest = p->buffer + (p->streamPos - p->pos); + size_t size = (p->bufferBase + p->blockSize - dest); + if (size == 0) + return; + + p->result = p->stream->Read(p->stream, dest, &size); + if (p->result != SZ_OK) + return; + if (size == 0) + { + p->streamEndWasReached = 1; + return; + } + p->streamPos += (UInt32)size; + if (p->streamPos - p->pos > p->keepSizeAfter) + return; + } +} + +void MatchFinder_MoveBlock(CMatchFinder *p) +{ + memmove(p->bufferBase, + p->buffer - p->keepSizeBefore, + (size_t)(p->streamPos - p->pos) + p->keepSizeBefore); + p->buffer = p->bufferBase + p->keepSizeBefore; +} + +int MatchFinder_NeedMove(CMatchFinder *p) +{ + if (p->directInput) + return 0; + /* if (p->streamEndWasReached) return 0; */ + return ((size_t)(p->bufferBase + p->blockSize - p->buffer) <= p->keepSizeAfter); +} + +void MatchFinder_ReadIfRequired(CMatchFinder *p) +{ + if (p->streamEndWasReached) + return; + if (p->keepSizeAfter >= p->streamPos - p->pos) + MatchFinder_ReadBlock(p); +} + +static void MatchFinder_CheckAndMoveAndRead(CMatchFinder *p) +{ + if (MatchFinder_NeedMove(p)) + MatchFinder_MoveBlock(p); + MatchFinder_ReadBlock(p); +} + +static void MatchFinder_SetDefaultSettings(CMatchFinder *p) +{ + p->cutValue = 32; + p->btMode = 1; + p->numHashBytes = 4; + p->bigHash = 0; +} + +#define kCrcPoly 0xEDB88320 + +void MatchFinder_Construct(CMatchFinder *p) +{ + UInt32 i; + p->bufferBase = NULL; + p->directInput = 0; + p->hash = NULL; + MatchFinder_SetDefaultSettings(p); + + for (i = 0; i < 256; i++) + { + UInt32 r = i; + unsigned j; + for (j = 0; j < 8; j++) + r = (r >> 1) ^ (kCrcPoly & ~((r & 1) - 1)); + p->crc[i] = r; + } +} + +static void MatchFinder_FreeThisClassMemory(CMatchFinder *p, ISzAlloc *alloc) +{ + alloc->Free(alloc, p->hash); + p->hash = NULL; +} + +void MatchFinder_Free(CMatchFinder *p, ISzAlloc *alloc) +{ + MatchFinder_FreeThisClassMemory(p, alloc); + LzInWindow_Free(p, alloc); +} + +static CLzRef* AllocRefs(size_t num, ISzAlloc *alloc) +{ + size_t sizeInBytes = (size_t)num * sizeof(CLzRef); + if (sizeInBytes / sizeof(CLzRef) != num) + return NULL; + return (CLzRef *)alloc->Alloc(alloc, sizeInBytes); +} + +int MatchFinder_Create(CMatchFinder *p, UInt32 historySize, + UInt32 keepAddBufferBefore, UInt32 matchMaxLen, UInt32 keepAddBufferAfter, + ISzAlloc *alloc) +{ + UInt32 sizeReserv; + + if (historySize > kMaxHistorySize) + { + MatchFinder_Free(p, alloc); + return 0; + } + + sizeReserv = historySize >> 1; + if (historySize >= ((UInt32)3 << 30)) sizeReserv = historySize >> 3; + else if (historySize >= ((UInt32)2 << 30)) sizeReserv = historySize >> 2; + + sizeReserv += (keepAddBufferBefore + matchMaxLen + keepAddBufferAfter) / 2 + (1 << 19); + + p->keepSizeBefore = historySize + keepAddBufferBefore + 1; + p->keepSizeAfter = matchMaxLen + keepAddBufferAfter; + + /* we need one additional byte, since we use MoveBlock after pos++ and before dictionary using */ + + if (LzInWindow_Create(p, sizeReserv, alloc)) + { + UInt32 newCyclicBufferSize = historySize + 1; + UInt32 hs; + p->matchMaxLen = matchMaxLen; + { + p->fixedHashSize = 0; + if (p->numHashBytes == 2) + hs = (1 << 16) - 1; + else + { + hs = historySize - 1; + hs |= (hs >> 1); + hs |= (hs >> 2); + hs |= (hs >> 4); + hs |= (hs >> 8); + hs >>= 1; + hs |= 0xFFFF; /* don't change it! It's required for Deflate */ + if (hs > (1 << 24)) + { + if (p->numHashBytes == 3) + hs = (1 << 24) - 1; + else + hs >>= 1; + /* if (bigHash) mode, GetHeads4b() in LzFindMt.c needs (hs >= ((1 << 24) - 1))) */ + } + } + p->hashMask = hs; + hs++; + if (p->numHashBytes > 2) p->fixedHashSize += kHash2Size; + if (p->numHashBytes > 3) p->fixedHashSize += kHash3Size; + if (p->numHashBytes > 4) p->fixedHashSize += kHash4Size; + hs += p->fixedHashSize; + } + + { + size_t newSize; + size_t numSons; + p->historySize = historySize; + p->hashSizeSum = hs; + p->cyclicBufferSize = newCyclicBufferSize; + + numSons = newCyclicBufferSize; + if (p->btMode) + numSons <<= 1; + newSize = hs + numSons; + + if (p->hash && p->numRefs == newSize) + return 1; + + MatchFinder_FreeThisClassMemory(p, alloc); + p->numRefs = newSize; + p->hash = AllocRefs(newSize, alloc); + + if (p->hash) + { + p->son = p->hash + p->hashSizeSum; + return 1; + } + } + } + + MatchFinder_Free(p, alloc); + return 0; +} + +static void MatchFinder_SetLimits(CMatchFinder *p) +{ + UInt32 limit = kMaxValForNormalize - p->pos; + UInt32 limit2 = p->cyclicBufferSize - p->cyclicBufferPos; + + if (limit2 < limit) + limit = limit2; + limit2 = p->streamPos - p->pos; + + if (limit2 <= p->keepSizeAfter) + { + if (limit2 > 0) + limit2 = 1; + } + else + limit2 -= p->keepSizeAfter; + + if (limit2 < limit) + limit = limit2; + + { + UInt32 lenLimit = p->streamPos - p->pos; + if (lenLimit > p->matchMaxLen) + lenLimit = p->matchMaxLen; + p->lenLimit = lenLimit; + } + p->posLimit = p->pos + limit; +} + +void MatchFinder_Init_2(CMatchFinder *p, int readData) +{ + UInt32 i; + UInt32 *hash = p->hash; + UInt32 num = p->hashSizeSum; + for (i = 0; i < num; i++) + hash[i] = kEmptyHashValue; + + p->cyclicBufferPos = 0; + p->buffer = p->bufferBase; + p->pos = p->streamPos = p->cyclicBufferSize; + p->result = SZ_OK; + p->streamEndWasReached = 0; + + if (readData) + MatchFinder_ReadBlock(p); + + MatchFinder_SetLimits(p); +} + +void MatchFinder_Init(CMatchFinder *p) +{ + MatchFinder_Init_2(p, True); +} + +static UInt32 MatchFinder_GetSubValue(CMatchFinder *p) +{ + return (p->pos - p->historySize - 1) & kNormalizeMask; +} + +void MatchFinder_Normalize3(UInt32 subValue, CLzRef *items, size_t numItems) +{ + size_t i; + for (i = 0; i < numItems; i++) + { + UInt32 value = items[i]; + if (value <= subValue) + value = kEmptyHashValue; + else + value -= subValue; + items[i] = value; + } +} + +static void MatchFinder_Normalize(CMatchFinder *p) +{ + UInt32 subValue = MatchFinder_GetSubValue(p); + MatchFinder_Normalize3(subValue, p->hash, p->numRefs); + MatchFinder_ReduceOffsets(p, subValue); +} + +static void MatchFinder_CheckLimits(CMatchFinder *p) +{ + if (p->pos == kMaxValForNormalize) + MatchFinder_Normalize(p); + if (!p->streamEndWasReached && p->keepSizeAfter == p->streamPos - p->pos) + MatchFinder_CheckAndMoveAndRead(p); + if (p->cyclicBufferPos == p->cyclicBufferSize) + p->cyclicBufferPos = 0; + MatchFinder_SetLimits(p); +} + +static UInt32 * Hc_GetMatchesSpec(UInt32 lenLimit, UInt32 curMatch, UInt32 pos, const Byte *cur, CLzRef *son, + UInt32 _cyclicBufferPos, UInt32 _cyclicBufferSize, UInt32 cutValue, + UInt32 *distances, UInt32 maxLen) +{ + son[_cyclicBufferPos] = curMatch; + for (;;) + { + UInt32 delta = pos - curMatch; + if (cutValue-- == 0 || delta >= _cyclicBufferSize) + return distances; + { + const Byte *pb = cur - delta; + curMatch = son[_cyclicBufferPos - delta + ((delta > _cyclicBufferPos) ? _cyclicBufferSize : 0)]; + if (pb[maxLen] == cur[maxLen] && *pb == *cur) + { + UInt32 len = 0; + while (++len != lenLimit) + if (pb[len] != cur[len]) + break; + if (maxLen < len) + { + *distances++ = maxLen = len; + *distances++ = delta - 1; + if (len == lenLimit) + return distances; + } + } + } + } +} + +UInt32 * GetMatchesSpec1(UInt32 lenLimit, UInt32 curMatch, UInt32 pos, const Byte *cur, CLzRef *son, + UInt32 _cyclicBufferPos, UInt32 _cyclicBufferSize, UInt32 cutValue, + UInt32 *distances, UInt32 maxLen) +{ + CLzRef *ptr0 = son + (_cyclicBufferPos << 1) + 1; + CLzRef *ptr1 = son + (_cyclicBufferPos << 1); + UInt32 len0 = 0, len1 = 0; + for (;;) + { + UInt32 delta = pos - curMatch; + if (cutValue-- == 0 || delta >= _cyclicBufferSize) + { + *ptr0 = *ptr1 = kEmptyHashValue; + return distances; + } + { + CLzRef *pair = son + ((_cyclicBufferPos - delta + ((delta > _cyclicBufferPos) ? _cyclicBufferSize : 0)) << 1); + const Byte *pb = cur - delta; + UInt32 len = (len0 < len1 ? len0 : len1); + if (pb[len] == cur[len]) + { + if (++len != lenLimit && pb[len] == cur[len]) + while (++len != lenLimit) + if (pb[len] != cur[len]) + break; + if (maxLen < len) + { + *distances++ = maxLen = len; + *distances++ = delta - 1; + if (len == lenLimit) + { + *ptr1 = pair[0]; + *ptr0 = pair[1]; + return distances; + } + } + } + if (pb[len] < cur[len]) + { + *ptr1 = curMatch; + ptr1 = pair + 1; + curMatch = *ptr1; + len1 = len; + } + else + { + *ptr0 = curMatch; + ptr0 = pair; + curMatch = *ptr0; + len0 = len; + } + } + } +} + +static void SkipMatchesSpec(UInt32 lenLimit, UInt32 curMatch, UInt32 pos, const Byte *cur, CLzRef *son, + UInt32 _cyclicBufferPos, UInt32 _cyclicBufferSize, UInt32 cutValue) +{ + CLzRef *ptr0 = son + (_cyclicBufferPos << 1) + 1; + CLzRef *ptr1 = son + (_cyclicBufferPos << 1); + UInt32 len0 = 0, len1 = 0; + for (;;) + { + UInt32 delta = pos - curMatch; + if (cutValue-- == 0 || delta >= _cyclicBufferSize) + { + *ptr0 = *ptr1 = kEmptyHashValue; + return; + } + { + CLzRef *pair = son + ((_cyclicBufferPos - delta + ((delta > _cyclicBufferPos) ? _cyclicBufferSize : 0)) << 1); + const Byte *pb = cur - delta; + UInt32 len = (len0 < len1 ? len0 : len1); + if (pb[len] == cur[len]) + { + while (++len != lenLimit) + if (pb[len] != cur[len]) + break; + { + if (len == lenLimit) + { + *ptr1 = pair[0]; + *ptr0 = pair[1]; + return; + } + } + } + if (pb[len] < cur[len]) + { + *ptr1 = curMatch; + ptr1 = pair + 1; + curMatch = *ptr1; + len1 = len; + } + else + { + *ptr0 = curMatch; + ptr0 = pair; + curMatch = *ptr0; + len0 = len; + } + } + } +} + +#define MOVE_POS \ + ++p->cyclicBufferPos; \ + p->buffer++; \ + if (++p->pos == p->posLimit) MatchFinder_CheckLimits(p); + +#define MOVE_POS_RET MOVE_POS return offset; + +static void MatchFinder_MovePos(CMatchFinder *p) { MOVE_POS; } + +#define GET_MATCHES_HEADER2(minLen, ret_op) \ + UInt32 lenLimit; UInt32 hv; const Byte *cur; UInt32 curMatch; \ + lenLimit = p->lenLimit; { if (lenLimit < minLen) { MatchFinder_MovePos(p); ret_op; }} \ + cur = p->buffer; + +#define GET_MATCHES_HEADER(minLen) GET_MATCHES_HEADER2(minLen, return 0) +#define SKIP_HEADER(minLen) GET_MATCHES_HEADER2(minLen, continue) + +#define MF_PARAMS(p) p->pos, p->buffer, p->son, p->cyclicBufferPos, p->cyclicBufferSize, p->cutValue + +#define GET_MATCHES_FOOTER(offset, maxLen) \ + offset = (UInt32)(GetMatchesSpec1(lenLimit, curMatch, MF_PARAMS(p), \ + distances + offset, maxLen) - distances); MOVE_POS_RET; + +#define SKIP_FOOTER \ + SkipMatchesSpec(lenLimit, curMatch, MF_PARAMS(p)); MOVE_POS; + +#define UPDATE_maxLen { \ + ptrdiff_t diff = (ptrdiff_t)0 - d2; \ + const Byte *c = cur + maxLen; \ + const Byte *lim = cur + lenLimit; \ + for (; c != lim; c++) if (*(c + diff) != *c) break; \ + maxLen = (UInt32)(c - cur); } + +static UInt32 Bt2_MatchFinder_GetMatches(CMatchFinder *p, UInt32 *distances) +{ + UInt32 offset; + GET_MATCHES_HEADER(2) + HASH2_CALC; + curMatch = p->hash[hv]; + p->hash[hv] = p->pos; + offset = 0; + GET_MATCHES_FOOTER(offset, 1) +} + +UInt32 Bt3Zip_MatchFinder_GetMatches(CMatchFinder *p, UInt32 *distances) +{ + UInt32 offset; + GET_MATCHES_HEADER(3) + HASH_ZIP_CALC; + curMatch = p->hash[hv]; + p->hash[hv] = p->pos; + offset = 0; + GET_MATCHES_FOOTER(offset, 2) +} + +static UInt32 Bt3_MatchFinder_GetMatches(CMatchFinder *p, UInt32 *distances) +{ + UInt32 h2, d2, maxLen, offset, pos; + UInt32 *hash; + GET_MATCHES_HEADER(3) + + HASH3_CALC; + + hash = p->hash; + pos = p->pos; + + d2 = pos - hash[h2]; + + curMatch = hash[kFix3HashSize + hv]; + + hash[h2] = pos; + hash[kFix3HashSize + hv] = pos; + + maxLen = 2; + offset = 0; + + if (d2 < p->cyclicBufferSize && *(cur - d2) == *cur) + { + UPDATE_maxLen + distances[0] = maxLen; + distances[1] = d2 - 1; + offset = 2; + if (maxLen == lenLimit) + { + SkipMatchesSpec(lenLimit, curMatch, MF_PARAMS(p)); + MOVE_POS_RET; + } + } + + GET_MATCHES_FOOTER(offset, maxLen) +} + +static UInt32 Bt4_MatchFinder_GetMatches(CMatchFinder *p, UInt32 *distances) +{ + UInt32 h2, h3, d2, d3, maxLen, offset, pos; + UInt32 *hash; + GET_MATCHES_HEADER(4) + + HASH4_CALC; + + hash = p->hash; + pos = p->pos; + + d2 = pos - hash[ h2]; + d3 = pos - hash[kFix3HashSize + h3]; + + curMatch = hash[kFix4HashSize + hv]; + + hash[ h2] = pos; + hash[kFix3HashSize + h3] = pos; + hash[kFix4HashSize + hv] = pos; + + maxLen = 0; + offset = 0; + + if (d2 < p->cyclicBufferSize && *(cur - d2) == *cur) + { + distances[0] = maxLen = 2; + distances[1] = d2 - 1; + offset = 2; + } + + if (d2 != d3 && d3 < p->cyclicBufferSize && *(cur - d3) == *cur) + { + maxLen = 3; + distances[offset + 1] = d3 - 1; + offset += 2; + d2 = d3; + } + + if (offset != 0) + { + UPDATE_maxLen + distances[offset - 2] = maxLen; + if (maxLen == lenLimit) + { + SkipMatchesSpec(lenLimit, curMatch, MF_PARAMS(p)); + MOVE_POS_RET; + } + } + + if (maxLen < 3) + maxLen = 3; + + GET_MATCHES_FOOTER(offset, maxLen) +} + +/* +static UInt32 Bt5_MatchFinder_GetMatches(CMatchFinder *p, UInt32 *distances) +{ + UInt32 h2, h3, h4, d2, d3, d4, maxLen, offset, pos; + UInt32 *hash; + GET_MATCHES_HEADER(5) + + HASH5_CALC; + + hash = p->hash; + pos = p->pos; + + d2 = pos - hash[ h2]; + d3 = pos - hash[kFix3HashSize + h3]; + d4 = pos - hash[kFix4HashSize + h4]; + + curMatch = hash[kFix5HashSize + hv]; + + hash[ h2] = pos; + hash[kFix3HashSize + h3] = pos; + hash[kFix4HashSize + h4] = pos; + hash[kFix5HashSize + hv] = pos; + + maxLen = 0; + offset = 0; + + if (d2 < p->cyclicBufferSize && *(cur - d2) == *cur) + { + distances[0] = maxLen = 2; + distances[1] = d2 - 1; + offset = 2; + if (*(cur - d2 + 2) == cur[2]) + distances[0] = maxLen = 3; + else if (d3 < p->cyclicBufferSize && *(cur - d3) == *cur) + { + distances[2] = maxLen = 3; + distances[3] = d3 - 1; + offset = 4; + d2 = d3; + } + } + else if (d3 < p->cyclicBufferSize && *(cur - d3) == *cur) + { + distances[0] = maxLen = 3; + distances[1] = d3 - 1; + offset = 2; + d2 = d3; + } + + if (d2 != d4 && d4 < p->cyclicBufferSize + && *(cur - d4) == *cur + && *(cur - d4 + 3) == *(cur + 3)) + { + maxLen = 4; + distances[offset + 1] = d4 - 1; + offset += 2; + d2 = d4; + } + + if (offset != 0) + { + UPDATE_maxLen + distances[offset - 2] = maxLen; + if (maxLen == lenLimit) + { + SkipMatchesSpec(lenLimit, curMatch, MF_PARAMS(p)); + MOVE_POS_RET; + } + } + + if (maxLen < 4) + maxLen = 4; + + GET_MATCHES_FOOTER(offset, maxLen) +} +*/ + +static UInt32 Hc4_MatchFinder_GetMatches(CMatchFinder *p, UInt32 *distances) +{ + UInt32 h2, h3, d2, d3, maxLen, offset, pos; + UInt32 *hash; + GET_MATCHES_HEADER(4) + + HASH4_CALC; + + hash = p->hash; + pos = p->pos; + + d2 = pos - hash[ h2]; + d3 = pos - hash[kFix3HashSize + h3]; + + curMatch = hash[kFix4HashSize + hv]; + + hash[ h2] = pos; + hash[kFix3HashSize + h3] = pos; + hash[kFix4HashSize + hv] = pos; + + maxLen = 0; + offset = 0; + + if (d2 < p->cyclicBufferSize && *(cur - d2) == *cur) + { + distances[0] = maxLen = 2; + distances[1] = d2 - 1; + offset = 2; + } + + if (d2 != d3 && d3 < p->cyclicBufferSize && *(cur - d3) == *cur) + { + maxLen = 3; + distances[offset + 1] = d3 - 1; + offset += 2; + d2 = d3; + } + + if (offset != 0) + { + UPDATE_maxLen + distances[offset - 2] = maxLen; + if (maxLen == lenLimit) + { + p->son[p->cyclicBufferPos] = curMatch; + MOVE_POS_RET; + } + } + + if (maxLen < 3) + maxLen = 3; + + offset = (UInt32)(Hc_GetMatchesSpec(lenLimit, curMatch, MF_PARAMS(p), + distances + offset, maxLen) - (distances)); + MOVE_POS_RET +} + +/* +static UInt32 Hc5_MatchFinder_GetMatches(CMatchFinder *p, UInt32 *distances) +{ + UInt32 h2, h3, h4, d2, d3, d4, maxLen, offset, pos + UInt32 *hash; + GET_MATCHES_HEADER(5) + + HASH5_CALC; + + hash = p->hash; + pos = p->pos; + + d2 = pos - hash[ h2]; + d3 = pos - hash[kFix3HashSize + h3]; + d4 = pos - hash[kFix4HashSize + h4]; + + curMatch = hash[kFix5HashSize + hv]; + + hash[ h2] = pos; + hash[kFix3HashSize + h3] = pos; + hash[kFix4HashSize + h4] = pos; + hash[kFix5HashSize + hv] = pos; + + maxLen = 0; + offset = 0; + + if (d2 < p->cyclicBufferSize && *(cur - d2) == *cur) + { + distances[0] = maxLen = 2; + distances[1] = d2 - 1; + offset = 2; + if (*(cur - d2 + 2) == cur[2]) + distances[0] = maxLen = 3; + else if (d3 < p->cyclicBufferSize && *(cur - d3) == *cur) + { + distances[2] = maxLen = 3; + distances[3] = d3 - 1; + offset = 4; + d2 = d3; + } + } + else if (d3 < p->cyclicBufferSize && *(cur - d3) == *cur) + { + distances[0] = maxLen = 3; + distances[1] = d3 - 1; + offset = 2; + d2 = d3; + } + + if (d2 != d4 && d4 < p->cyclicBufferSize + && *(cur - d4) == *cur + && *(cur - d4 + 3) == *(cur + 3)) + { + maxLen = 4; + distances[offset + 1] = d4 - 1; + offset += 2; + d2 = d4; + } + + if (offset != 0) + { + UPDATE_maxLen + distances[offset - 2] = maxLen; + if (maxLen == lenLimit) + { + p->son[p->cyclicBufferPos] = curMatch; + MOVE_POS_RET; + } + } + + if (maxLen < 4) + maxLen = 4; + + offset = (UInt32)(Hc_GetMatchesSpec(lenLimit, curMatch, MF_PARAMS(p), + distances + offset, maxLen) - (distances)); + MOVE_POS_RET +} +*/ + +UInt32 Hc3Zip_MatchFinder_GetMatches(CMatchFinder *p, UInt32 *distances) +{ + UInt32 offset; + GET_MATCHES_HEADER(3) + HASH_ZIP_CALC; + curMatch = p->hash[hv]; + p->hash[hv] = p->pos; + offset = (UInt32)(Hc_GetMatchesSpec(lenLimit, curMatch, MF_PARAMS(p), + distances, 2) - (distances)); + MOVE_POS_RET +} + +static void Bt2_MatchFinder_Skip(CMatchFinder *p, UInt32 num) +{ + do + { + SKIP_HEADER(2) + HASH2_CALC; + curMatch = p->hash[hv]; + p->hash[hv] = p->pos; + SKIP_FOOTER + } + while (--num != 0); +} + +void Bt3Zip_MatchFinder_Skip(CMatchFinder *p, UInt32 num) +{ + do + { + SKIP_HEADER(3) + HASH_ZIP_CALC; + curMatch = p->hash[hv]; + p->hash[hv] = p->pos; + SKIP_FOOTER + } + while (--num != 0); +} + +static void Bt3_MatchFinder_Skip(CMatchFinder *p, UInt32 num) +{ + do + { + UInt32 h2; + UInt32 *hash; + SKIP_HEADER(3) + HASH3_CALC; + hash = p->hash; + curMatch = hash[kFix3HashSize + hv]; + hash[h2] = + hash[kFix3HashSize + hv] = p->pos; + SKIP_FOOTER + } + while (--num != 0); +} + +static void Bt4_MatchFinder_Skip(CMatchFinder *p, UInt32 num) +{ + do + { + UInt32 h2, h3; + UInt32 *hash; + SKIP_HEADER(4) + HASH4_CALC; + hash = p->hash; + curMatch = hash[kFix4HashSize + hv]; + hash[ h2] = + hash[kFix3HashSize + h3] = + hash[kFix4HashSize + hv] = p->pos; + SKIP_FOOTER + } + while (--num != 0); +} + +/* +static void Bt5_MatchFinder_Skip(CMatchFinder *p, UInt32 num) +{ + do + { + UInt32 h2, h3, h4; + UInt32 *hash; + SKIP_HEADER(5) + HASH5_CALC; + hash = p->hash; + curMatch = hash[kFix5HashSize + hv]; + hash[ h2] = + hash[kFix3HashSize + h3] = + hash[kFix4HashSize + h4] = + hash[kFix5HashSize + hv] = p->pos; + SKIP_FOOTER + } + while (--num != 0); +} +*/ + +static void Hc4_MatchFinder_Skip(CMatchFinder *p, UInt32 num) +{ + do + { + UInt32 h2, h3; + UInt32 *hash; + SKIP_HEADER(4) + HASH4_CALC; + hash = p->hash; + curMatch = hash[kFix4HashSize + hv]; + hash[ h2] = + hash[kFix3HashSize + h3] = + hash[kFix4HashSize + hv] = p->pos; + p->son[p->cyclicBufferPos] = curMatch; + MOVE_POS + } + while (--num != 0); +} + +/* +static void Hc5_MatchFinder_Skip(CMatchFinder *p, UInt32 num) +{ + do + { + UInt32 h2, h3, h4; + UInt32 *hash; + SKIP_HEADER(5) + HASH5_CALC; + hash = p->hash; + curMatch = p->hash[kFix5HashSize + hv]; + hash[ h2] = + hash[kFix3HashSize + h3] = + hash[kFix4HashSize + h4] = + hash[kFix5HashSize + hv] = p->pos; + p->son[p->cyclicBufferPos] = curMatch; + MOVE_POS + } + while (--num != 0); +} +*/ + +void Hc3Zip_MatchFinder_Skip(CMatchFinder *p, UInt32 num) +{ + do + { + SKIP_HEADER(3) + HASH_ZIP_CALC; + curMatch = p->hash[hv]; + p->hash[hv] = p->pos; + p->son[p->cyclicBufferPos] = curMatch; + MOVE_POS + } + while (--num != 0); +} + +void MatchFinder_CreateVTable(CMatchFinder *p, IMatchFinder *vTable) +{ + vTable->Init = (Mf_Init_Func)MatchFinder_Init; + vTable->GetNumAvailableBytes = (Mf_GetNumAvailableBytes_Func)MatchFinder_GetNumAvailableBytes; + vTable->GetPointerToCurrentPos = (Mf_GetPointerToCurrentPos_Func)MatchFinder_GetPointerToCurrentPos; + if (!p->btMode) + { + /* if (p->numHashBytes <= 4) */ + { + vTable->GetMatches = (Mf_GetMatches_Func)Hc4_MatchFinder_GetMatches; + vTable->Skip = (Mf_Skip_Func)Hc4_MatchFinder_Skip; + } + /* + else + { + vTable->GetMatches = (Mf_GetMatches_Func)Hc5_MatchFinder_GetMatches; + vTable->Skip = (Mf_Skip_Func)Hc5_MatchFinder_Skip; + } + */ + } + else if (p->numHashBytes == 2) + { + vTable->GetMatches = (Mf_GetMatches_Func)Bt2_MatchFinder_GetMatches; + vTable->Skip = (Mf_Skip_Func)Bt2_MatchFinder_Skip; + } + else if (p->numHashBytes == 3) + { + vTable->GetMatches = (Mf_GetMatches_Func)Bt3_MatchFinder_GetMatches; + vTable->Skip = (Mf_Skip_Func)Bt3_MatchFinder_Skip; + } + else /* if (p->numHashBytes == 4) */ + { + vTable->GetMatches = (Mf_GetMatches_Func)Bt4_MatchFinder_GetMatches; + vTable->Skip = (Mf_Skip_Func)Bt4_MatchFinder_Skip; + } + /* + else + { + vTable->GetMatches = (Mf_GetMatches_Func)Bt5_MatchFinder_GetMatches; + vTable->Skip = (Mf_Skip_Func)Bt5_MatchFinder_Skip; + } + */ +} diff --git a/source/3rdparty/lzma/C/LzmaDec.c b/source/3rdparty/lzma/C/LzmaDec.c new file mode 100644 index 0000000..12dce11 --- /dev/null +++ b/source/3rdparty/lzma/C/LzmaDec.c @@ -0,0 +1,1100 @@ +/* LzmaDec.c -- LZMA Decoder +2016-05-16 : Igor Pavlov : Public domain */ + +#include "Precomp.h" + +#include "LzmaDec.h" + +#include + +#define kNumTopBits 24 +#define kTopValue ((UInt32)1 << kNumTopBits) + +#define kNumBitModelTotalBits 11 +#define kBitModelTotal (1 << kNumBitModelTotalBits) +#define kNumMoveBits 5 + +#define RC_INIT_SIZE 5 + +#define NORMALIZE if (range < kTopValue) { range <<= 8; code = (code << 8) | (*buf++); } + +#define IF_BIT_0(p) ttt = *(p); NORMALIZE; bound = (range >> kNumBitModelTotalBits) * ttt; if (code < bound) +#define UPDATE_0(p) range = bound; *(p) = (CLzmaProb)(ttt + ((kBitModelTotal - ttt) >> kNumMoveBits)); +#define UPDATE_1(p) range -= bound; code -= bound; *(p) = (CLzmaProb)(ttt - (ttt >> kNumMoveBits)); +#define GET_BIT2(p, i, A0, A1) IF_BIT_0(p) \ + { UPDATE_0(p); i = (i + i); A0; } else \ + { UPDATE_1(p); i = (i + i) + 1; A1; } +#define GET_BIT(p, i) GET_BIT2(p, i, ; , ;) + +#define TREE_GET_BIT(probs, i) { GET_BIT((probs + i), i); } +#define TREE_DECODE(probs, limit, i) \ + { i = 1; do { TREE_GET_BIT(probs, i); } while (i < limit); i -= limit; } + +/* #define _LZMA_SIZE_OPT */ + +#ifdef _LZMA_SIZE_OPT +#define TREE_6_DECODE(probs, i) TREE_DECODE(probs, (1 << 6), i) +#else +#define TREE_6_DECODE(probs, i) \ + { i = 1; \ + TREE_GET_BIT(probs, i); \ + TREE_GET_BIT(probs, i); \ + TREE_GET_BIT(probs, i); \ + TREE_GET_BIT(probs, i); \ + TREE_GET_BIT(probs, i); \ + TREE_GET_BIT(probs, i); \ + i -= 0x40; } +#endif + +#define NORMAL_LITER_DEC GET_BIT(prob + symbol, symbol) +#define MATCHED_LITER_DEC \ + matchByte <<= 1; \ + bit = (matchByte & offs); \ + probLit = prob + offs + bit + symbol; \ + GET_BIT2(probLit, symbol, offs &= ~bit, offs &= bit) + +#define NORMALIZE_CHECK if (range < kTopValue) { if (buf >= bufLimit) return DUMMY_ERROR; range <<= 8; code = (code << 8) | (*buf++); } + +#define IF_BIT_0_CHECK(p) ttt = *(p); NORMALIZE_CHECK; bound = (range >> kNumBitModelTotalBits) * ttt; if (code < bound) +#define UPDATE_0_CHECK range = bound; +#define UPDATE_1_CHECK range -= bound; code -= bound; +#define GET_BIT2_CHECK(p, i, A0, A1) IF_BIT_0_CHECK(p) \ + { UPDATE_0_CHECK; i = (i + i); A0; } else \ + { UPDATE_1_CHECK; i = (i + i) + 1; A1; } +#define GET_BIT_CHECK(p, i) GET_BIT2_CHECK(p, i, ; , ;) +#define TREE_DECODE_CHECK(probs, limit, i) \ + { i = 1; do { GET_BIT_CHECK(probs + i, i) } while (i < limit); i -= limit; } + + +#define kNumPosBitsMax 4 +#define kNumPosStatesMax (1 << kNumPosBitsMax) + +#define kLenNumLowBits 3 +#define kLenNumLowSymbols (1 << kLenNumLowBits) +#define kLenNumMidBits 3 +#define kLenNumMidSymbols (1 << kLenNumMidBits) +#define kLenNumHighBits 8 +#define kLenNumHighSymbols (1 << kLenNumHighBits) + +#define LenChoice 0 +#define LenChoice2 (LenChoice + 1) +#define LenLow (LenChoice2 + 1) +#define LenMid (LenLow + (kNumPosStatesMax << kLenNumLowBits)) +#define LenHigh (LenMid + (kNumPosStatesMax << kLenNumMidBits)) +#define kNumLenProbs (LenHigh + kLenNumHighSymbols) + + +#define kNumStates 12 +#define kNumLitStates 7 + +#define kStartPosModelIndex 4 +#define kEndPosModelIndex 14 +#define kNumFullDistances (1 << (kEndPosModelIndex >> 1)) + +#define kNumPosSlotBits 6 +#define kNumLenToPosStates 4 + +#define kNumAlignBits 4 +#define kAlignTableSize (1 << kNumAlignBits) + +#define kMatchMinLen 2 +#define kMatchSpecLenStart (kMatchMinLen + kLenNumLowSymbols + kLenNumMidSymbols + kLenNumHighSymbols) + +#define IsMatch 0 +#define IsRep (IsMatch + (kNumStates << kNumPosBitsMax)) +#define IsRepG0 (IsRep + kNumStates) +#define IsRepG1 (IsRepG0 + kNumStates) +#define IsRepG2 (IsRepG1 + kNumStates) +#define IsRep0Long (IsRepG2 + kNumStates) +#define PosSlot (IsRep0Long + (kNumStates << kNumPosBitsMax)) +#define SpecPos (PosSlot + (kNumLenToPosStates << kNumPosSlotBits)) +#define Align (SpecPos + kNumFullDistances - kEndPosModelIndex) +#define LenCoder (Align + kAlignTableSize) +#define RepLenCoder (LenCoder + kNumLenProbs) +#define Literal (RepLenCoder + kNumLenProbs) + +#define LZMA_BASE_SIZE 1846 +#define LZMA_LIT_SIZE 0x300 + +#if Literal != LZMA_BASE_SIZE +StopCompilingDueBUG +#endif + +#define LzmaProps_GetNumProbs(p) (Literal + ((UInt32)LZMA_LIT_SIZE << ((p)->lc + (p)->lp))) + +#define LZMA_DIC_MIN (1 << 12) + +/* First LZMA-symbol is always decoded. +And it decodes new LZMA-symbols while (buf < bufLimit), but "buf" is without last normalization +Out: + Result: + SZ_OK - OK + SZ_ERROR_DATA - Error + p->remainLen: + < kMatchSpecLenStart : normal remain + = kMatchSpecLenStart : finished + = kMatchSpecLenStart + 1 : Flush marker (unused now) + = kMatchSpecLenStart + 2 : State Init Marker (unused now) +*/ + +static int MY_FAST_CALL LzmaDec_DecodeReal(CLzmaDec *p, SizeT limit, const Byte *bufLimit) +{ + CLzmaProb *probs = p->probs; + + unsigned state = p->state; + UInt32 rep0 = p->reps[0], rep1 = p->reps[1], rep2 = p->reps[2], rep3 = p->reps[3]; + unsigned pbMask = ((unsigned)1 << (p->prop.pb)) - 1; + unsigned lpMask = ((unsigned)1 << (p->prop.lp)) - 1; + unsigned lc = p->prop.lc; + + Byte *dic = p->dic; + SizeT dicBufSize = p->dicBufSize; + SizeT dicPos = p->dicPos; + + UInt32 processedPos = p->processedPos; + UInt32 checkDicSize = p->checkDicSize; + unsigned len = 0; + + const Byte *buf = p->buf; + UInt32 range = p->range; + UInt32 code = p->code; + + do + { + CLzmaProb *prob; + UInt32 bound; + unsigned ttt; + unsigned posState = processedPos & pbMask; + + prob = probs + IsMatch + (state << kNumPosBitsMax) + posState; + IF_BIT_0(prob) + { + unsigned symbol; + UPDATE_0(prob); + prob = probs + Literal; + if (processedPos != 0 || checkDicSize != 0) + prob += ((UInt32)LZMA_LIT_SIZE * (((processedPos & lpMask) << lc) + + (dic[(dicPos == 0 ? dicBufSize : dicPos) - 1] >> (8 - lc)))); + processedPos++; + + if (state < kNumLitStates) + { + state -= (state < 4) ? state : 3; + symbol = 1; + #ifdef _LZMA_SIZE_OPT + do { NORMAL_LITER_DEC } while (symbol < 0x100); + #else + NORMAL_LITER_DEC + NORMAL_LITER_DEC + NORMAL_LITER_DEC + NORMAL_LITER_DEC + NORMAL_LITER_DEC + NORMAL_LITER_DEC + NORMAL_LITER_DEC + NORMAL_LITER_DEC + #endif + } + else + { + unsigned matchByte = dic[dicPos - rep0 + (dicPos < rep0 ? dicBufSize : 0)]; + unsigned offs = 0x100; + state -= (state < 10) ? 3 : 6; + symbol = 1; + #ifdef _LZMA_SIZE_OPT + do + { + unsigned bit; + CLzmaProb *probLit; + MATCHED_LITER_DEC + } + while (symbol < 0x100); + #else + { + unsigned bit; + CLzmaProb *probLit; + MATCHED_LITER_DEC + MATCHED_LITER_DEC + MATCHED_LITER_DEC + MATCHED_LITER_DEC + MATCHED_LITER_DEC + MATCHED_LITER_DEC + MATCHED_LITER_DEC + MATCHED_LITER_DEC + } + #endif + } + + dic[dicPos++] = (Byte)symbol; + continue; + } + + { + UPDATE_1(prob); + prob = probs + IsRep + state; + IF_BIT_0(prob) + { + UPDATE_0(prob); + state += kNumStates; + prob = probs + LenCoder; + } + else + { + UPDATE_1(prob); + if (checkDicSize == 0 && processedPos == 0) + return SZ_ERROR_DATA; + prob = probs + IsRepG0 + state; + IF_BIT_0(prob) + { + UPDATE_0(prob); + prob = probs + IsRep0Long + (state << kNumPosBitsMax) + posState; + IF_BIT_0(prob) + { + UPDATE_0(prob); + dic[dicPos] = dic[dicPos - rep0 + (dicPos < rep0 ? dicBufSize : 0)]; + dicPos++; + processedPos++; + state = state < kNumLitStates ? 9 : 11; + continue; + } + UPDATE_1(prob); + } + else + { + UInt32 distance; + UPDATE_1(prob); + prob = probs + IsRepG1 + state; + IF_BIT_0(prob) + { + UPDATE_0(prob); + distance = rep1; + } + else + { + UPDATE_1(prob); + prob = probs + IsRepG2 + state; + IF_BIT_0(prob) + { + UPDATE_0(prob); + distance = rep2; + } + else + { + UPDATE_1(prob); + distance = rep3; + rep3 = rep2; + } + rep2 = rep1; + } + rep1 = rep0; + rep0 = distance; + } + state = state < kNumLitStates ? 8 : 11; + prob = probs + RepLenCoder; + } + + #ifdef _LZMA_SIZE_OPT + { + unsigned lim, offset; + CLzmaProb *probLen = prob + LenChoice; + IF_BIT_0(probLen) + { + UPDATE_0(probLen); + probLen = prob + LenLow + (posState << kLenNumLowBits); + offset = 0; + lim = (1 << kLenNumLowBits); + } + else + { + UPDATE_1(probLen); + probLen = prob + LenChoice2; + IF_BIT_0(probLen) + { + UPDATE_0(probLen); + probLen = prob + LenMid + (posState << kLenNumMidBits); + offset = kLenNumLowSymbols; + lim = (1 << kLenNumMidBits); + } + else + { + UPDATE_1(probLen); + probLen = prob + LenHigh; + offset = kLenNumLowSymbols + kLenNumMidSymbols; + lim = (1 << kLenNumHighBits); + } + } + TREE_DECODE(probLen, lim, len); + len += offset; + } + #else + { + CLzmaProb *probLen = prob + LenChoice; + IF_BIT_0(probLen) + { + UPDATE_0(probLen); + probLen = prob + LenLow + (posState << kLenNumLowBits); + len = 1; + TREE_GET_BIT(probLen, len); + TREE_GET_BIT(probLen, len); + TREE_GET_BIT(probLen, len); + len -= 8; + } + else + { + UPDATE_1(probLen); + probLen = prob + LenChoice2; + IF_BIT_0(probLen) + { + UPDATE_0(probLen); + probLen = prob + LenMid + (posState << kLenNumMidBits); + len = 1; + TREE_GET_BIT(probLen, len); + TREE_GET_BIT(probLen, len); + TREE_GET_BIT(probLen, len); + } + else + { + UPDATE_1(probLen); + probLen = prob + LenHigh; + TREE_DECODE(probLen, (1 << kLenNumHighBits), len); + len += kLenNumLowSymbols + kLenNumMidSymbols; + } + } + } + #endif + + if (state >= kNumStates) + { + UInt32 distance; + prob = probs + PosSlot + + ((len < kNumLenToPosStates ? len : kNumLenToPosStates - 1) << kNumPosSlotBits); + TREE_6_DECODE(prob, distance); + if (distance >= kStartPosModelIndex) + { + unsigned posSlot = (unsigned)distance; + unsigned numDirectBits = (unsigned)(((distance >> 1) - 1)); + distance = (2 | (distance & 1)); + if (posSlot < kEndPosModelIndex) + { + distance <<= numDirectBits; + prob = probs + SpecPos + distance - posSlot - 1; + { + UInt32 mask = 1; + unsigned i = 1; + do + { + GET_BIT2(prob + i, i, ; , distance |= mask); + mask <<= 1; + } + while (--numDirectBits != 0); + } + } + else + { + numDirectBits -= kNumAlignBits; + do + { + NORMALIZE + range >>= 1; + + { + UInt32 t; + code -= range; + t = (0 - ((UInt32)code >> 31)); /* (UInt32)((Int32)code >> 31) */ + distance = (distance << 1) + (t + 1); + code += range & t; + } + /* + distance <<= 1; + if (code >= range) + { + code -= range; + distance |= 1; + } + */ + } + while (--numDirectBits != 0); + prob = probs + Align; + distance <<= kNumAlignBits; + { + unsigned i = 1; + GET_BIT2(prob + i, i, ; , distance |= 1); + GET_BIT2(prob + i, i, ; , distance |= 2); + GET_BIT2(prob + i, i, ; , distance |= 4); + GET_BIT2(prob + i, i, ; , distance |= 8); + } + if (distance == (UInt32)0xFFFFFFFF) + { + len += kMatchSpecLenStart; + state -= kNumStates; + break; + } + } + } + + rep3 = rep2; + rep2 = rep1; + rep1 = rep0; + rep0 = distance + 1; + if (checkDicSize == 0) + { + if (distance >= processedPos) + { + p->dicPos = dicPos; + return SZ_ERROR_DATA; + } + } + else if (distance >= checkDicSize) + { + p->dicPos = dicPos; + return SZ_ERROR_DATA; + } + state = (state < kNumStates + kNumLitStates) ? kNumLitStates : kNumLitStates + 3; + } + + len += kMatchMinLen; + + { + SizeT rem; + unsigned curLen; + SizeT pos; + + if ((rem = limit - dicPos) == 0) + { + p->dicPos = dicPos; + return SZ_ERROR_DATA; + } + + curLen = ((rem < len) ? (unsigned)rem : len); + pos = dicPos - rep0 + (dicPos < rep0 ? dicBufSize : 0); + + processedPos += curLen; + + len -= curLen; + if (curLen <= dicBufSize - pos) + { + Byte *dest = dic + dicPos; + ptrdiff_t src = (ptrdiff_t)pos - (ptrdiff_t)dicPos; + const Byte *lim = dest + curLen; + dicPos += curLen; + do + *(dest) = (Byte)*(dest + src); + while (++dest != lim); + } + else + { + do + { + dic[dicPos++] = dic[pos]; + if (++pos == dicBufSize) + pos = 0; + } + while (--curLen != 0); + } + } + } + } + while (dicPos < limit && buf < bufLimit); + + NORMALIZE; + + p->buf = buf; + p->range = range; + p->code = code; + p->remainLen = len; + p->dicPos = dicPos; + p->processedPos = processedPos; + p->reps[0] = rep0; + p->reps[1] = rep1; + p->reps[2] = rep2; + p->reps[3] = rep3; + p->state = state; + + return SZ_OK; +} + +static void MY_FAST_CALL LzmaDec_WriteRem(CLzmaDec *p, SizeT limit) +{ + if (p->remainLen != 0 && p->remainLen < kMatchSpecLenStart) + { + Byte *dic = p->dic; + SizeT dicPos = p->dicPos; + SizeT dicBufSize = p->dicBufSize; + unsigned len = p->remainLen; + SizeT rep0 = p->reps[0]; /* we use SizeT to avoid the BUG of VC14 for AMD64 */ + SizeT rem = limit - dicPos; + if (rem < len) + len = (unsigned)(rem); + + if (p->checkDicSize == 0 && p->prop.dicSize - p->processedPos <= len) + p->checkDicSize = p->prop.dicSize; + + p->processedPos += len; + p->remainLen -= len; + while (len != 0) + { + len--; + dic[dicPos] = dic[dicPos - rep0 + (dicPos < rep0 ? dicBufSize : 0)]; + dicPos++; + } + p->dicPos = dicPos; + } +} + +static int MY_FAST_CALL LzmaDec_DecodeReal2(CLzmaDec *p, SizeT limit, const Byte *bufLimit) +{ + do + { + SizeT limit2 = limit; + if (p->checkDicSize == 0) + { + UInt32 rem = p->prop.dicSize - p->processedPos; + if (limit - p->dicPos > rem) + limit2 = p->dicPos + rem; + } + + RINOK(LzmaDec_DecodeReal(p, limit2, bufLimit)); + + if (p->checkDicSize == 0 && p->processedPos >= p->prop.dicSize) + p->checkDicSize = p->prop.dicSize; + + LzmaDec_WriteRem(p, limit); + } + while (p->dicPos < limit && p->buf < bufLimit && p->remainLen < kMatchSpecLenStart); + + if (p->remainLen > kMatchSpecLenStart) + p->remainLen = kMatchSpecLenStart; + + return 0; +} + +typedef enum +{ + DUMMY_ERROR, /* unexpected end of input stream */ + DUMMY_LIT, + DUMMY_MATCH, + DUMMY_REP +} ELzmaDummy; + +static ELzmaDummy LzmaDec_TryDummy(const CLzmaDec *p, const Byte *buf, SizeT inSize) +{ + UInt32 range = p->range; + UInt32 code = p->code; + const Byte *bufLimit = buf + inSize; + const CLzmaProb *probs = p->probs; + unsigned state = p->state; + ELzmaDummy res; + + { + const CLzmaProb *prob; + UInt32 bound; + unsigned ttt; + unsigned posState = (p->processedPos) & ((1 << p->prop.pb) - 1); + + prob = probs + IsMatch + (state << kNumPosBitsMax) + posState; + IF_BIT_0_CHECK(prob) + { + UPDATE_0_CHECK + + /* if (bufLimit - buf >= 7) return DUMMY_LIT; */ + + prob = probs + Literal; + if (p->checkDicSize != 0 || p->processedPos != 0) + prob += ((UInt32)LZMA_LIT_SIZE * + ((((p->processedPos) & ((1 << (p->prop.lp)) - 1)) << p->prop.lc) + + (p->dic[(p->dicPos == 0 ? p->dicBufSize : p->dicPos) - 1] >> (8 - p->prop.lc)))); + + if (state < kNumLitStates) + { + unsigned symbol = 1; + do { GET_BIT_CHECK(prob + symbol, symbol) } while (symbol < 0x100); + } + else + { + unsigned matchByte = p->dic[p->dicPos - p->reps[0] + + (p->dicPos < p->reps[0] ? p->dicBufSize : 0)]; + unsigned offs = 0x100; + unsigned symbol = 1; + do + { + unsigned bit; + const CLzmaProb *probLit; + matchByte <<= 1; + bit = (matchByte & offs); + probLit = prob + offs + bit + symbol; + GET_BIT2_CHECK(probLit, symbol, offs &= ~bit, offs &= bit) + } + while (symbol < 0x100); + } + res = DUMMY_LIT; + } + else + { + unsigned len; + UPDATE_1_CHECK; + + prob = probs + IsRep + state; + IF_BIT_0_CHECK(prob) + { + UPDATE_0_CHECK; + state = 0; + prob = probs + LenCoder; + res = DUMMY_MATCH; + } + else + { + UPDATE_1_CHECK; + res = DUMMY_REP; + prob = probs + IsRepG0 + state; + IF_BIT_0_CHECK(prob) + { + UPDATE_0_CHECK; + prob = probs + IsRep0Long + (state << kNumPosBitsMax) + posState; + IF_BIT_0_CHECK(prob) + { + UPDATE_0_CHECK; + NORMALIZE_CHECK; + return DUMMY_REP; + } + else + { + UPDATE_1_CHECK; + } + } + else + { + UPDATE_1_CHECK; + prob = probs + IsRepG1 + state; + IF_BIT_0_CHECK(prob) + { + UPDATE_0_CHECK; + } + else + { + UPDATE_1_CHECK; + prob = probs + IsRepG2 + state; + IF_BIT_0_CHECK(prob) + { + UPDATE_0_CHECK; + } + else + { + UPDATE_1_CHECK; + } + } + } + state = kNumStates; + prob = probs + RepLenCoder; + } + { + unsigned limit, offset; + const CLzmaProb *probLen = prob + LenChoice; + IF_BIT_0_CHECK(probLen) + { + UPDATE_0_CHECK; + probLen = prob + LenLow + (posState << kLenNumLowBits); + offset = 0; + limit = 1 << kLenNumLowBits; + } + else + { + UPDATE_1_CHECK; + probLen = prob + LenChoice2; + IF_BIT_0_CHECK(probLen) + { + UPDATE_0_CHECK; + probLen = prob + LenMid + (posState << kLenNumMidBits); + offset = kLenNumLowSymbols; + limit = 1 << kLenNumMidBits; + } + else + { + UPDATE_1_CHECK; + probLen = prob + LenHigh; + offset = kLenNumLowSymbols + kLenNumMidSymbols; + limit = 1 << kLenNumHighBits; + } + } + TREE_DECODE_CHECK(probLen, limit, len); + len += offset; + } + + if (state < 4) + { + unsigned posSlot; + prob = probs + PosSlot + + ((len < kNumLenToPosStates ? len : kNumLenToPosStates - 1) << + kNumPosSlotBits); + TREE_DECODE_CHECK(prob, 1 << kNumPosSlotBits, posSlot); + if (posSlot >= kStartPosModelIndex) + { + unsigned numDirectBits = ((posSlot >> 1) - 1); + + /* if (bufLimit - buf >= 8) return DUMMY_MATCH; */ + + if (posSlot < kEndPosModelIndex) + { + prob = probs + SpecPos + ((2 | (posSlot & 1)) << numDirectBits) - posSlot - 1; + } + else + { + numDirectBits -= kNumAlignBits; + do + { + NORMALIZE_CHECK + range >>= 1; + code -= range & (((code - range) >> 31) - 1); + /* if (code >= range) code -= range; */ + } + while (--numDirectBits != 0); + prob = probs + Align; + numDirectBits = kNumAlignBits; + } + { + unsigned i = 1; + do + { + GET_BIT_CHECK(prob + i, i); + } + while (--numDirectBits != 0); + } + } + } + } + } + NORMALIZE_CHECK; + return res; +} + + +void LzmaDec_InitDicAndState(CLzmaDec *p, Bool initDic, Bool initState) +{ + p->needFlush = 1; + p->remainLen = 0; + p->tempBufSize = 0; + + if (initDic) + { + p->processedPos = 0; + p->checkDicSize = 0; + p->needInitState = 1; + } + if (initState) + p->needInitState = 1; +} + +void LzmaDec_Init(CLzmaDec *p) +{ + p->dicPos = 0; + LzmaDec_InitDicAndState(p, True, True); +} + +static void LzmaDec_InitStateReal(CLzmaDec *p) +{ + SizeT numProbs = LzmaProps_GetNumProbs(&p->prop); + SizeT i; + CLzmaProb *probs = p->probs; + for (i = 0; i < numProbs; i++) + probs[i] = kBitModelTotal >> 1; + p->reps[0] = p->reps[1] = p->reps[2] = p->reps[3] = 1; + p->state = 0; + p->needInitState = 0; +} + +SRes LzmaDec_DecodeToDic(CLzmaDec *p, SizeT dicLimit, const Byte *src, SizeT *srcLen, + ELzmaFinishMode finishMode, ELzmaStatus *status) +{ + SizeT inSize = *srcLen; + (*srcLen) = 0; + LzmaDec_WriteRem(p, dicLimit); + + *status = LZMA_STATUS_NOT_SPECIFIED; + + while (p->remainLen != kMatchSpecLenStart) + { + int checkEndMarkNow; + + if (p->needFlush) + { + for (; inSize > 0 && p->tempBufSize < RC_INIT_SIZE; (*srcLen)++, inSize--) + p->tempBuf[p->tempBufSize++] = *src++; + if (p->tempBufSize < RC_INIT_SIZE) + { + *status = LZMA_STATUS_NEEDS_MORE_INPUT; + return SZ_OK; + } + if (p->tempBuf[0] != 0) + return SZ_ERROR_DATA; + p->code = + ((UInt32)p->tempBuf[1] << 24) + | ((UInt32)p->tempBuf[2] << 16) + | ((UInt32)p->tempBuf[3] << 8) + | ((UInt32)p->tempBuf[4]); + p->range = 0xFFFFFFFF; + p->needFlush = 0; + p->tempBufSize = 0; + } + + checkEndMarkNow = 0; + if (p->dicPos >= dicLimit) + { + if (p->remainLen == 0 && p->code == 0) + { + *status = LZMA_STATUS_MAYBE_FINISHED_WITHOUT_MARK; + return SZ_OK; + } + if (finishMode == LZMA_FINISH_ANY) + { + *status = LZMA_STATUS_NOT_FINISHED; + return SZ_OK; + } + if (p->remainLen != 0) + { + *status = LZMA_STATUS_NOT_FINISHED; + return SZ_ERROR_DATA; + } + checkEndMarkNow = 1; + } + + if (p->needInitState) + LzmaDec_InitStateReal(p); + + if (p->tempBufSize == 0) + { + SizeT processed; + const Byte *bufLimit; + if (inSize < LZMA_REQUIRED_INPUT_MAX || checkEndMarkNow) + { + int dummyRes = LzmaDec_TryDummy(p, src, inSize); + if (dummyRes == DUMMY_ERROR) + { + memcpy(p->tempBuf, src, inSize); + p->tempBufSize = (unsigned)inSize; + (*srcLen) += inSize; + *status = LZMA_STATUS_NEEDS_MORE_INPUT; + return SZ_OK; + } + if (checkEndMarkNow && dummyRes != DUMMY_MATCH) + { + *status = LZMA_STATUS_NOT_FINISHED; + return SZ_ERROR_DATA; + } + bufLimit = src; + } + else + bufLimit = src + inSize - LZMA_REQUIRED_INPUT_MAX; + p->buf = src; + if (LzmaDec_DecodeReal2(p, dicLimit, bufLimit) != 0) + return SZ_ERROR_DATA; + processed = (SizeT)(p->buf - src); + (*srcLen) += processed; + src += processed; + inSize -= processed; + } + else + { + unsigned rem = p->tempBufSize, lookAhead = 0; + while (rem < LZMA_REQUIRED_INPUT_MAX && lookAhead < inSize) + p->tempBuf[rem++] = src[lookAhead++]; + p->tempBufSize = rem; + if (rem < LZMA_REQUIRED_INPUT_MAX || checkEndMarkNow) + { + int dummyRes = LzmaDec_TryDummy(p, p->tempBuf, rem); + if (dummyRes == DUMMY_ERROR) + { + (*srcLen) += lookAhead; + *status = LZMA_STATUS_NEEDS_MORE_INPUT; + return SZ_OK; + } + if (checkEndMarkNow && dummyRes != DUMMY_MATCH) + { + *status = LZMA_STATUS_NOT_FINISHED; + return SZ_ERROR_DATA; + } + } + p->buf = p->tempBuf; + if (LzmaDec_DecodeReal2(p, dicLimit, p->buf) != 0) + return SZ_ERROR_DATA; + + { + unsigned kkk = (unsigned)(p->buf - p->tempBuf); + if (rem < kkk) + return SZ_ERROR_FAIL; /* some internal error */ + rem -= kkk; + if (lookAhead < rem) + return SZ_ERROR_FAIL; /* some internal error */ + lookAhead -= rem; + } + (*srcLen) += lookAhead; + src += lookAhead; + inSize -= lookAhead; + p->tempBufSize = 0; + } + } + if (p->code == 0) + *status = LZMA_STATUS_FINISHED_WITH_MARK; + return (p->code == 0) ? SZ_OK : SZ_ERROR_DATA; +} + +SRes LzmaDec_DecodeToBuf(CLzmaDec *p, Byte *dest, SizeT *destLen, const Byte *src, SizeT *srcLen, ELzmaFinishMode finishMode, ELzmaStatus *status) +{ + SizeT outSize = *destLen; + SizeT inSize = *srcLen; + *srcLen = *destLen = 0; + for (;;) + { + SizeT inSizeCur = inSize, outSizeCur, dicPos; + ELzmaFinishMode curFinishMode; + SRes res; + if (p->dicPos == p->dicBufSize) + p->dicPos = 0; + dicPos = p->dicPos; + if (outSize > p->dicBufSize - dicPos) + { + outSizeCur = p->dicBufSize; + curFinishMode = LZMA_FINISH_ANY; + } + else + { + outSizeCur = dicPos + outSize; + curFinishMode = finishMode; + } + + res = LzmaDec_DecodeToDic(p, outSizeCur, src, &inSizeCur, curFinishMode, status); + src += inSizeCur; + inSize -= inSizeCur; + *srcLen += inSizeCur; + outSizeCur = p->dicPos - dicPos; + memcpy(dest, p->dic + dicPos, outSizeCur); + dest += outSizeCur; + outSize -= outSizeCur; + *destLen += outSizeCur; + if (res != 0) + return res; + if (outSizeCur == 0 || outSize == 0) + return SZ_OK; + } +} + +void LzmaDec_FreeProbs(CLzmaDec *p, ISzAlloc *alloc) +{ + alloc->Free(alloc, p->probs); + p->probs = NULL; +} + +static void LzmaDec_FreeDict(CLzmaDec *p, ISzAlloc *alloc) +{ + alloc->Free(alloc, p->dic); + p->dic = NULL; +} + +void LzmaDec_Free(CLzmaDec *p, ISzAlloc *alloc) +{ + LzmaDec_FreeProbs(p, alloc); + LzmaDec_FreeDict(p, alloc); +} + +SRes LzmaProps_Decode(CLzmaProps *p, const Byte *data, unsigned size) +{ + UInt32 dicSize; + Byte d; + + if (size < LZMA_PROPS_SIZE) + return SZ_ERROR_UNSUPPORTED; + else + dicSize = data[1] | ((UInt32)data[2] << 8) | ((UInt32)data[3] << 16) | ((UInt32)data[4] << 24); + + if (dicSize < LZMA_DIC_MIN) + dicSize = LZMA_DIC_MIN; + p->dicSize = dicSize; + + d = data[0]; + if (d >= (9 * 5 * 5)) + return SZ_ERROR_UNSUPPORTED; + + p->lc = d % 9; + d /= 9; + p->pb = d / 5; + p->lp = d % 5; + + return SZ_OK; +} + +static SRes LzmaDec_AllocateProbs2(CLzmaDec *p, const CLzmaProps *propNew, ISzAlloc *alloc) +{ + UInt32 numProbs = LzmaProps_GetNumProbs(propNew); + if (!p->probs || numProbs != p->numProbs) + { + LzmaDec_FreeProbs(p, alloc); + p->probs = (CLzmaProb *)alloc->Alloc(alloc, numProbs * sizeof(CLzmaProb)); + p->numProbs = numProbs; + if (!p->probs) + return SZ_ERROR_MEM; + } + return SZ_OK; +} + +SRes LzmaDec_AllocateProbs(CLzmaDec *p, const Byte *props, unsigned propsSize, ISzAlloc *alloc) +{ + CLzmaProps propNew; + RINOK(LzmaProps_Decode(&propNew, props, propsSize)); + RINOK(LzmaDec_AllocateProbs2(p, &propNew, alloc)); + p->prop = propNew; + return SZ_OK; +} + +SRes LzmaDec_Allocate(CLzmaDec *p, const Byte *props, unsigned propsSize, ISzAlloc *alloc) +{ + CLzmaProps propNew; + SizeT dicBufSize; + RINOK(LzmaProps_Decode(&propNew, props, propsSize)); + RINOK(LzmaDec_AllocateProbs2(p, &propNew, alloc)); + + { + UInt32 dictSize = propNew.dicSize; + SizeT mask = ((UInt32)1 << 12) - 1; + if (dictSize >= ((UInt32)1 << 30)) mask = ((UInt32)1 << 22) - 1; + else if (dictSize >= ((UInt32)1 << 22)) mask = ((UInt32)1 << 20) - 1;; + dicBufSize = ((SizeT)dictSize + mask) & ~mask; + if (dicBufSize < dictSize) + dicBufSize = dictSize; + } + + if (!p->dic || dicBufSize != p->dicBufSize) + { + LzmaDec_FreeDict(p, alloc); + p->dic = (Byte *)alloc->Alloc(alloc, dicBufSize); + if (!p->dic) + { + LzmaDec_FreeProbs(p, alloc); + return SZ_ERROR_MEM; + } + } + p->dicBufSize = dicBufSize; + p->prop = propNew; + return SZ_OK; +} + +SRes LzmaDecode(Byte *dest, SizeT *destLen, const Byte *src, SizeT *srcLen, + const Byte *propData, unsigned propSize, ELzmaFinishMode finishMode, + ELzmaStatus *status, ISzAlloc *alloc) +{ + CLzmaDec p; + SRes res; + SizeT outSize = *destLen, inSize = *srcLen; + *destLen = *srcLen = 0; + *status = LZMA_STATUS_NOT_SPECIFIED; + if (inSize < RC_INIT_SIZE) + return SZ_ERROR_INPUT_EOF; + LzmaDec_Construct(&p); + RINOK(LzmaDec_AllocateProbs(&p, propData, propSize, alloc)); + p.dic = dest; + p.dicBufSize = outSize; + LzmaDec_Init(&p); + *srcLen = inSize; + res = LzmaDec_DecodeToDic(&p, outSize, src, srcLen, finishMode, status); + *destLen = p.dicPos; + if (res == SZ_OK && *status == LZMA_STATUS_NEEDS_MORE_INPUT) + res = SZ_ERROR_INPUT_EOF; + LzmaDec_FreeProbs(&p, alloc); + return res; +} diff --git a/source/3rdparty/lzma/C/LzmaEnc.c b/source/3rdparty/lzma/C/LzmaEnc.c new file mode 100644 index 0000000..70df456 --- /dev/null +++ b/source/3rdparty/lzma/C/LzmaEnc.c @@ -0,0 +1,2351 @@ +/* LzmaEnc.c -- LZMA Encoder +2016-05-16 : Igor Pavlov : Public domain */ + +#include "Precomp.h" + +#include + +/* #define SHOW_STAT */ +/* #define SHOW_STAT2 */ + +#if defined(SHOW_STAT) || defined(SHOW_STAT2) +#include +#endif + +#include "LzmaEnc.h" + +#include "LzFind.h" +#ifndef _7ZIP_ST +#include "LzFindMt.h" +#endif + +#ifdef SHOW_STAT +static unsigned g_STAT_OFFSET = 0; +#endif + +#define kMaxHistorySize ((UInt32)3 << 29) +/* #define kMaxHistorySize ((UInt32)7 << 29) */ + +#define kBlockSizeMax ((1 << LZMA_NUM_BLOCK_SIZE_BITS) - 1) + +#define kBlockSize (9 << 10) +#define kUnpackBlockSize (1 << 18) +#define kMatchArraySize (1 << 21) +#define kMatchRecordMaxSize ((LZMA_MATCH_LEN_MAX * 2 + 3) * LZMA_MATCH_LEN_MAX) + +#define kNumMaxDirectBits (31) + +#define kNumTopBits 24 +#define kTopValue ((UInt32)1 << kNumTopBits) + +#define kNumBitModelTotalBits 11 +#define kBitModelTotal (1 << kNumBitModelTotalBits) +#define kNumMoveBits 5 +#define kProbInitValue (kBitModelTotal >> 1) + +#define kNumMoveReducingBits 4 +#define kNumBitPriceShiftBits 4 +#define kBitPrice (1 << kNumBitPriceShiftBits) + +void LzmaEncProps_Init(CLzmaEncProps *p) +{ + p->level = 5; + p->dictSize = p->mc = 0; + p->reduceSize = (UInt64)(Int64)-1; + p->lc = p->lp = p->pb = p->algo = p->fb = p->btMode = p->numHashBytes = p->numThreads = -1; + p->writeEndMark = 0; +} + +void LzmaEncProps_Normalize(CLzmaEncProps *p) +{ + int level = p->level; + if (level < 0) level = 5; + p->level = level; + + if (p->dictSize == 0) p->dictSize = (level <= 5 ? (1 << (level * 2 + 14)) : (level == 6 ? (1 << 25) : (1 << 26))); + if (p->dictSize > p->reduceSize) + { + unsigned i; + for (i = 11; i <= 30; i++) + { + if ((UInt32)p->reduceSize <= ((UInt32)2 << i)) { p->dictSize = ((UInt32)2 << i); break; } + if ((UInt32)p->reduceSize <= ((UInt32)3 << i)) { p->dictSize = ((UInt32)3 << i); break; } + } + } + + if (p->lc < 0) p->lc = 3; + if (p->lp < 0) p->lp = 0; + if (p->pb < 0) p->pb = 2; + + if (p->algo < 0) p->algo = (level < 5 ? 0 : 1); + if (p->fb < 0) p->fb = (level < 7 ? 32 : 64); + if (p->btMode < 0) p->btMode = (p->algo == 0 ? 0 : 1); + if (p->numHashBytes < 0) p->numHashBytes = 4; + if (p->mc == 0) p->mc = (16 + (p->fb >> 1)) >> (p->btMode ? 0 : 1); + + if (p->numThreads < 0) + p->numThreads = + #ifndef _7ZIP_ST + ((p->btMode && p->algo) ? 2 : 1); + #else + 1; + #endif +} + +UInt32 LzmaEncProps_GetDictSize(const CLzmaEncProps *props2) +{ + CLzmaEncProps props = *props2; + LzmaEncProps_Normalize(&props); + return props.dictSize; +} + +#if (_MSC_VER >= 1400) +/* BSR code is fast for some new CPUs */ +/* #define LZMA_LOG_BSR */ +#endif + +#ifdef LZMA_LOG_BSR + +#define kDicLogSizeMaxCompress 32 + +#define BSR2_RET(pos, res) { unsigned long zz; _BitScanReverse(&zz, (pos)); res = (zz + zz) + ((pos >> (zz - 1)) & 1); } + +static UInt32 GetPosSlot1(UInt32 pos) +{ + UInt32 res; + BSR2_RET(pos, res); + return res; +} +#define GetPosSlot2(pos, res) { BSR2_RET(pos, res); } +#define GetPosSlot(pos, res) { if (pos < 2) res = pos; else BSR2_RET(pos, res); } + +#else + +#define kNumLogBits (9 + sizeof(size_t) / 2) +/* #define kNumLogBits (11 + sizeof(size_t) / 8 * 3) */ + +#define kDicLogSizeMaxCompress ((kNumLogBits - 1) * 2 + 7) + +static void LzmaEnc_FastPosInit(Byte *g_FastPos) +{ + unsigned slot; + g_FastPos[0] = 0; + g_FastPos[1] = 1; + g_FastPos += 2; + + for (slot = 2; slot < kNumLogBits * 2; slot++) + { + size_t k = ((size_t)1 << ((slot >> 1) - 1)); + size_t j; + for (j = 0; j < k; j++) + g_FastPos[j] = (Byte)slot; + g_FastPos += k; + } +} + +/* we can use ((limit - pos) >> 31) only if (pos < ((UInt32)1 << 31)) */ +/* +#define BSR2_RET(pos, res) { UInt32 zz = 6 + ((kNumLogBits - 1) & \ + (0 - (((((UInt32)1 << (kNumLogBits + 6)) - 1) - pos) >> 31))); \ + res = p->g_FastPos[pos >> zz] + (zz * 2); } +*/ + +/* +#define BSR2_RET(pos, res) { UInt32 zz = 6 + ((kNumLogBits - 1) & \ + (0 - (((((UInt32)1 << (kNumLogBits)) - 1) - (pos >> 6)) >> 31))); \ + res = p->g_FastPos[pos >> zz] + (zz * 2); } +*/ + +#define BSR2_RET(pos, res) { UInt32 zz = (pos < (1 << (kNumLogBits + 6))) ? 6 : 6 + kNumLogBits - 1; \ + res = p->g_FastPos[pos >> zz] + (zz * 2); } + +/* +#define BSR2_RET(pos, res) { res = (pos < (1 << (kNumLogBits + 6))) ? \ + p->g_FastPos[pos >> 6] + 12 : \ + p->g_FastPos[pos >> (6 + kNumLogBits - 1)] + (6 + (kNumLogBits - 1)) * 2; } +*/ + +#define GetPosSlot1(pos) p->g_FastPos[pos] +#define GetPosSlot2(pos, res) { BSR2_RET(pos, res); } +#define GetPosSlot(pos, res) { if (pos < kNumFullDistances) res = p->g_FastPos[pos]; else BSR2_RET(pos, res); } + +#endif + + +#define LZMA_NUM_REPS 4 + +typedef unsigned CState; + +typedef struct +{ + UInt32 price; + + CState state; + int prev1IsChar; + int prev2; + + UInt32 posPrev2; + UInt32 backPrev2; + + UInt32 posPrev; + UInt32 backPrev; + UInt32 backs[LZMA_NUM_REPS]; +} COptimal; + +#define kNumOpts (1 << 12) + +#define kNumLenToPosStates 4 +#define kNumPosSlotBits 6 +#define kDicLogSizeMin 0 +#define kDicLogSizeMax 32 +#define kDistTableSizeMax (kDicLogSizeMax * 2) + + +#define kNumAlignBits 4 +#define kAlignTableSize (1 << kNumAlignBits) +#define kAlignMask (kAlignTableSize - 1) + +#define kStartPosModelIndex 4 +#define kEndPosModelIndex 14 +#define kNumPosModels (kEndPosModelIndex - kStartPosModelIndex) + +#define kNumFullDistances (1 << (kEndPosModelIndex >> 1)) + +#ifdef _LZMA_PROB32 +#define CLzmaProb UInt32 +#else +#define CLzmaProb UInt16 +#endif + +#define LZMA_PB_MAX 4 +#define LZMA_LC_MAX 8 +#define LZMA_LP_MAX 4 + +#define LZMA_NUM_PB_STATES_MAX (1 << LZMA_PB_MAX) + + +#define kLenNumLowBits 3 +#define kLenNumLowSymbols (1 << kLenNumLowBits) +#define kLenNumMidBits 3 +#define kLenNumMidSymbols (1 << kLenNumMidBits) +#define kLenNumHighBits 8 +#define kLenNumHighSymbols (1 << kLenNumHighBits) + +#define kLenNumSymbolsTotal (kLenNumLowSymbols + kLenNumMidSymbols + kLenNumHighSymbols) + +#define LZMA_MATCH_LEN_MIN 2 +#define LZMA_MATCH_LEN_MAX (LZMA_MATCH_LEN_MIN + kLenNumSymbolsTotal - 1) + +#define kNumStates 12 + + +typedef struct +{ + CLzmaProb choice; + CLzmaProb choice2; + CLzmaProb low[LZMA_NUM_PB_STATES_MAX << kLenNumLowBits]; + CLzmaProb mid[LZMA_NUM_PB_STATES_MAX << kLenNumMidBits]; + CLzmaProb high[kLenNumHighSymbols]; +} CLenEnc; + + +typedef struct +{ + CLenEnc p; + UInt32 tableSize; + UInt32 prices[LZMA_NUM_PB_STATES_MAX][kLenNumSymbolsTotal]; + UInt32 counters[LZMA_NUM_PB_STATES_MAX]; +} CLenPriceEnc; + + +typedef struct +{ + UInt32 range; + Byte cache; + UInt64 low; + UInt64 cacheSize; + Byte *buf; + Byte *bufLim; + Byte *bufBase; + ISeqOutStream *outStream; + UInt64 processed; + SRes res; +} CRangeEnc; + + +typedef struct +{ + CLzmaProb *litProbs; + + UInt32 state; + UInt32 reps[LZMA_NUM_REPS]; + + CLzmaProb isMatch[kNumStates][LZMA_NUM_PB_STATES_MAX]; + CLzmaProb isRep[kNumStates]; + CLzmaProb isRepG0[kNumStates]; + CLzmaProb isRepG1[kNumStates]; + CLzmaProb isRepG2[kNumStates]; + CLzmaProb isRep0Long[kNumStates][LZMA_NUM_PB_STATES_MAX]; + + CLzmaProb posSlotEncoder[kNumLenToPosStates][1 << kNumPosSlotBits]; + CLzmaProb posEncoders[kNumFullDistances - kEndPosModelIndex]; + CLzmaProb posAlignEncoder[1 << kNumAlignBits]; + + CLenPriceEnc lenEnc; + CLenPriceEnc repLenEnc; +} CSaveState; + + +typedef struct +{ + void *matchFinderObj; + IMatchFinder matchFinder; + + UInt32 optimumEndIndex; + UInt32 optimumCurrentIndex; + + UInt32 longestMatchLength; + UInt32 numPairs; + UInt32 numAvail; + + UInt32 numFastBytes; + UInt32 additionalOffset; + UInt32 reps[LZMA_NUM_REPS]; + UInt32 state; + + unsigned lc, lp, pb; + unsigned lpMask, pbMask; + unsigned lclp; + + CLzmaProb *litProbs; + + Bool fastMode; + Bool writeEndMark; + Bool finished; + Bool multiThread; + Bool needInit; + + UInt64 nowPos64; + + UInt32 matchPriceCount; + UInt32 alignPriceCount; + + UInt32 distTableSize; + + UInt32 dictSize; + SRes result; + + CRangeEnc rc; + + #ifndef _7ZIP_ST + Bool mtMode; + CMatchFinderMt matchFinderMt; + #endif + + CMatchFinder matchFinderBase; + + #ifndef _7ZIP_ST + Byte pad[128]; + #endif + + COptimal opt[kNumOpts]; + + #ifndef LZMA_LOG_BSR + Byte g_FastPos[1 << kNumLogBits]; + #endif + + UInt32 ProbPrices[kBitModelTotal >> kNumMoveReducingBits]; + UInt32 matches[LZMA_MATCH_LEN_MAX * 2 + 2 + 1]; + + UInt32 posSlotPrices[kNumLenToPosStates][kDistTableSizeMax]; + UInt32 distancesPrices[kNumLenToPosStates][kNumFullDistances]; + UInt32 alignPrices[kAlignTableSize]; + + CLzmaProb isMatch[kNumStates][LZMA_NUM_PB_STATES_MAX]; + CLzmaProb isRep[kNumStates]; + CLzmaProb isRepG0[kNumStates]; + CLzmaProb isRepG1[kNumStates]; + CLzmaProb isRepG2[kNumStates]; + CLzmaProb isRep0Long[kNumStates][LZMA_NUM_PB_STATES_MAX]; + + CLzmaProb posSlotEncoder[kNumLenToPosStates][1 << kNumPosSlotBits]; + CLzmaProb posEncoders[kNumFullDistances - kEndPosModelIndex]; + CLzmaProb posAlignEncoder[1 << kNumAlignBits]; + + CLenPriceEnc lenEnc; + CLenPriceEnc repLenEnc; + + CSaveState saveState; + + #ifndef _7ZIP_ST + Byte pad2[128]; + #endif +} CLzmaEnc; + + +void LzmaEnc_SaveState(CLzmaEncHandle pp) +{ + CLzmaEnc *p = (CLzmaEnc *)pp; + CSaveState *dest = &p->saveState; + int i; + dest->lenEnc = p->lenEnc; + dest->repLenEnc = p->repLenEnc; + dest->state = p->state; + + for (i = 0; i < kNumStates; i++) + { + memcpy(dest->isMatch[i], p->isMatch[i], sizeof(p->isMatch[i])); + memcpy(dest->isRep0Long[i], p->isRep0Long[i], sizeof(p->isRep0Long[i])); + } + for (i = 0; i < kNumLenToPosStates; i++) + memcpy(dest->posSlotEncoder[i], p->posSlotEncoder[i], sizeof(p->posSlotEncoder[i])); + memcpy(dest->isRep, p->isRep, sizeof(p->isRep)); + memcpy(dest->isRepG0, p->isRepG0, sizeof(p->isRepG0)); + memcpy(dest->isRepG1, p->isRepG1, sizeof(p->isRepG1)); + memcpy(dest->isRepG2, p->isRepG2, sizeof(p->isRepG2)); + memcpy(dest->posEncoders, p->posEncoders, sizeof(p->posEncoders)); + memcpy(dest->posAlignEncoder, p->posAlignEncoder, sizeof(p->posAlignEncoder)); + memcpy(dest->reps, p->reps, sizeof(p->reps)); + memcpy(dest->litProbs, p->litProbs, ((UInt32)0x300 << p->lclp) * sizeof(CLzmaProb)); +} + +void LzmaEnc_RestoreState(CLzmaEncHandle pp) +{ + CLzmaEnc *dest = (CLzmaEnc *)pp; + const CSaveState *p = &dest->saveState; + int i; + dest->lenEnc = p->lenEnc; + dest->repLenEnc = p->repLenEnc; + dest->state = p->state; + + for (i = 0; i < kNumStates; i++) + { + memcpy(dest->isMatch[i], p->isMatch[i], sizeof(p->isMatch[i])); + memcpy(dest->isRep0Long[i], p->isRep0Long[i], sizeof(p->isRep0Long[i])); + } + for (i = 0; i < kNumLenToPosStates; i++) + memcpy(dest->posSlotEncoder[i], p->posSlotEncoder[i], sizeof(p->posSlotEncoder[i])); + memcpy(dest->isRep, p->isRep, sizeof(p->isRep)); + memcpy(dest->isRepG0, p->isRepG0, sizeof(p->isRepG0)); + memcpy(dest->isRepG1, p->isRepG1, sizeof(p->isRepG1)); + memcpy(dest->isRepG2, p->isRepG2, sizeof(p->isRepG2)); + memcpy(dest->posEncoders, p->posEncoders, sizeof(p->posEncoders)); + memcpy(dest->posAlignEncoder, p->posAlignEncoder, sizeof(p->posAlignEncoder)); + memcpy(dest->reps, p->reps, sizeof(p->reps)); + memcpy(dest->litProbs, p->litProbs, ((UInt32)0x300 << dest->lclp) * sizeof(CLzmaProb)); +} + +SRes LzmaEnc_SetProps(CLzmaEncHandle pp, const CLzmaEncProps *props2) +{ + CLzmaEnc *p = (CLzmaEnc *)pp; + CLzmaEncProps props = *props2; + LzmaEncProps_Normalize(&props); + + if (props.lc > LZMA_LC_MAX + || props.lp > LZMA_LP_MAX + || props.pb > LZMA_PB_MAX + || props.dictSize > ((UInt64)1 << kDicLogSizeMaxCompress) + || props.dictSize > kMaxHistorySize) + return SZ_ERROR_PARAM; + + p->dictSize = props.dictSize; + { + unsigned fb = props.fb; + if (fb < 5) + fb = 5; + if (fb > LZMA_MATCH_LEN_MAX) + fb = LZMA_MATCH_LEN_MAX; + p->numFastBytes = fb; + } + p->lc = props.lc; + p->lp = props.lp; + p->pb = props.pb; + p->fastMode = (props.algo == 0); + p->matchFinderBase.btMode = (Byte)(props.btMode ? 1 : 0); + { + UInt32 numHashBytes = 4; + if (props.btMode) + { + if (props.numHashBytes < 2) + numHashBytes = 2; + else if (props.numHashBytes < 4) + numHashBytes = props.numHashBytes; + } + p->matchFinderBase.numHashBytes = numHashBytes; + } + + p->matchFinderBase.cutValue = props.mc; + + p->writeEndMark = props.writeEndMark; + + #ifndef _7ZIP_ST + /* + if (newMultiThread != _multiThread) + { + ReleaseMatchFinder(); + _multiThread = newMultiThread; + } + */ + p->multiThread = (props.numThreads > 1); + #endif + + return SZ_OK; +} + +static const int kLiteralNextStates[kNumStates] = {0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 4, 5}; +static const int kMatchNextStates[kNumStates] = {7, 7, 7, 7, 7, 7, 7, 10, 10, 10, 10, 10}; +static const int kRepNextStates[kNumStates] = {8, 8, 8, 8, 8, 8, 8, 11, 11, 11, 11, 11}; +static const int kShortRepNextStates[kNumStates]= {9, 9, 9, 9, 9, 9, 9, 11, 11, 11, 11, 11}; + +#define IsCharState(s) ((s) < 7) + +#define GetLenToPosState(len) (((len) < kNumLenToPosStates + 1) ? (len) - 2 : kNumLenToPosStates - 1) + +#define kInfinityPrice (1 << 30) + +static void RangeEnc_Construct(CRangeEnc *p) +{ + p->outStream = NULL; + p->bufBase = NULL; +} + +#define RangeEnc_GetProcessed(p) ((p)->processed + ((p)->buf - (p)->bufBase) + (p)->cacheSize) + +#define RC_BUF_SIZE (1 << 16) +static int RangeEnc_Alloc(CRangeEnc *p, ISzAlloc *alloc) +{ + if (!p->bufBase) + { + p->bufBase = (Byte *)alloc->Alloc(alloc, RC_BUF_SIZE); + if (!p->bufBase) + return 0; + p->bufLim = p->bufBase + RC_BUF_SIZE; + } + return 1; +} + +static void RangeEnc_Free(CRangeEnc *p, ISzAlloc *alloc) +{ + alloc->Free(alloc, p->bufBase); + p->bufBase = 0; +} + +static void RangeEnc_Init(CRangeEnc *p) +{ + /* Stream.Init(); */ + p->low = 0; + p->range = 0xFFFFFFFF; + p->cacheSize = 1; + p->cache = 0; + + p->buf = p->bufBase; + + p->processed = 0; + p->res = SZ_OK; +} + +static void RangeEnc_FlushStream(CRangeEnc *p) +{ + size_t num; + if (p->res != SZ_OK) + return; + num = p->buf - p->bufBase; + if (num != p->outStream->Write(p->outStream, p->bufBase, num)) + p->res = SZ_ERROR_WRITE; + p->processed += num; + p->buf = p->bufBase; +} + +static void MY_FAST_CALL RangeEnc_ShiftLow(CRangeEnc *p) +{ + if ((UInt32)p->low < (UInt32)0xFF000000 || (unsigned)(p->low >> 32) != 0) + { + Byte temp = p->cache; + do + { + Byte *buf = p->buf; + *buf++ = (Byte)(temp + (Byte)(p->low >> 32)); + p->buf = buf; + if (buf == p->bufLim) + RangeEnc_FlushStream(p); + temp = 0xFF; + } + while (--p->cacheSize != 0); + p->cache = (Byte)((UInt32)p->low >> 24); + } + p->cacheSize++; + p->low = (UInt32)p->low << 8; +} + +static void RangeEnc_FlushData(CRangeEnc *p) +{ + int i; + for (i = 0; i < 5; i++) + RangeEnc_ShiftLow(p); +} + +static void RangeEnc_EncodeDirectBits(CRangeEnc *p, UInt32 value, unsigned numBits) +{ + do + { + p->range >>= 1; + p->low += p->range & (0 - ((value >> --numBits) & 1)); + if (p->range < kTopValue) + { + p->range <<= 8; + RangeEnc_ShiftLow(p); + } + } + while (numBits != 0); +} + +static void RangeEnc_EncodeBit(CRangeEnc *p, CLzmaProb *prob, UInt32 symbol) +{ + UInt32 ttt = *prob; + UInt32 newBound = (p->range >> kNumBitModelTotalBits) * ttt; + if (symbol == 0) + { + p->range = newBound; + ttt += (kBitModelTotal - ttt) >> kNumMoveBits; + } + else + { + p->low += newBound; + p->range -= newBound; + ttt -= ttt >> kNumMoveBits; + } + *prob = (CLzmaProb)ttt; + if (p->range < kTopValue) + { + p->range <<= 8; + RangeEnc_ShiftLow(p); + } +} + +static void LitEnc_Encode(CRangeEnc *p, CLzmaProb *probs, UInt32 symbol) +{ + symbol |= 0x100; + do + { + RangeEnc_EncodeBit(p, probs + (symbol >> 8), (symbol >> 7) & 1); + symbol <<= 1; + } + while (symbol < 0x10000); +} + +static void LitEnc_EncodeMatched(CRangeEnc *p, CLzmaProb *probs, UInt32 symbol, UInt32 matchByte) +{ + UInt32 offs = 0x100; + symbol |= 0x100; + do + { + matchByte <<= 1; + RangeEnc_EncodeBit(p, probs + (offs + (matchByte & offs) + (symbol >> 8)), (symbol >> 7) & 1); + symbol <<= 1; + offs &= ~(matchByte ^ symbol); + } + while (symbol < 0x10000); +} + +static void LzmaEnc_InitPriceTables(UInt32 *ProbPrices) +{ + UInt32 i; + for (i = (1 << kNumMoveReducingBits) / 2; i < kBitModelTotal; i += (1 << kNumMoveReducingBits)) + { + const int kCyclesBits = kNumBitPriceShiftBits; + UInt32 w = i; + UInt32 bitCount = 0; + int j; + for (j = 0; j < kCyclesBits; j++) + { + w = w * w; + bitCount <<= 1; + while (w >= ((UInt32)1 << 16)) + { + w >>= 1; + bitCount++; + } + } + ProbPrices[i >> kNumMoveReducingBits] = ((kNumBitModelTotalBits << kCyclesBits) - 15 - bitCount); + } +} + + +#define GET_PRICE(prob, symbol) \ + p->ProbPrices[((prob) ^ (((-(int)(symbol))) & (kBitModelTotal - 1))) >> kNumMoveReducingBits]; + +#define GET_PRICEa(prob, symbol) \ + ProbPrices[((prob) ^ ((-((int)(symbol))) & (kBitModelTotal - 1))) >> kNumMoveReducingBits]; + +#define GET_PRICE_0(prob) p->ProbPrices[(prob) >> kNumMoveReducingBits] +#define GET_PRICE_1(prob) p->ProbPrices[((prob) ^ (kBitModelTotal - 1)) >> kNumMoveReducingBits] + +#define GET_PRICE_0a(prob) ProbPrices[(prob) >> kNumMoveReducingBits] +#define GET_PRICE_1a(prob) ProbPrices[((prob) ^ (kBitModelTotal - 1)) >> kNumMoveReducingBits] + +static UInt32 LitEnc_GetPrice(const CLzmaProb *probs, UInt32 symbol, const UInt32 *ProbPrices) +{ + UInt32 price = 0; + symbol |= 0x100; + do + { + price += GET_PRICEa(probs[symbol >> 8], (symbol >> 7) & 1); + symbol <<= 1; + } + while (symbol < 0x10000); + return price; +} + +static UInt32 LitEnc_GetPriceMatched(const CLzmaProb *probs, UInt32 symbol, UInt32 matchByte, const UInt32 *ProbPrices) +{ + UInt32 price = 0; + UInt32 offs = 0x100; + symbol |= 0x100; + do + { + matchByte <<= 1; + price += GET_PRICEa(probs[offs + (matchByte & offs) + (symbol >> 8)], (symbol >> 7) & 1); + symbol <<= 1; + offs &= ~(matchByte ^ symbol); + } + while (symbol < 0x10000); + return price; +} + + +static void RcTree_Encode(CRangeEnc *rc, CLzmaProb *probs, int numBitLevels, UInt32 symbol) +{ + UInt32 m = 1; + int i; + for (i = numBitLevels; i != 0;) + { + UInt32 bit; + i--; + bit = (symbol >> i) & 1; + RangeEnc_EncodeBit(rc, probs + m, bit); + m = (m << 1) | bit; + } +} + +static void RcTree_ReverseEncode(CRangeEnc *rc, CLzmaProb *probs, int numBitLevels, UInt32 symbol) +{ + UInt32 m = 1; + int i; + for (i = 0; i < numBitLevels; i++) + { + UInt32 bit = symbol & 1; + RangeEnc_EncodeBit(rc, probs + m, bit); + m = (m << 1) | bit; + symbol >>= 1; + } +} + +static UInt32 RcTree_GetPrice(const CLzmaProb *probs, int numBitLevels, UInt32 symbol, const UInt32 *ProbPrices) +{ + UInt32 price = 0; + symbol |= (1 << numBitLevels); + while (symbol != 1) + { + price += GET_PRICEa(probs[symbol >> 1], symbol & 1); + symbol >>= 1; + } + return price; +} + +static UInt32 RcTree_ReverseGetPrice(const CLzmaProb *probs, int numBitLevels, UInt32 symbol, const UInt32 *ProbPrices) +{ + UInt32 price = 0; + UInt32 m = 1; + int i; + for (i = numBitLevels; i != 0; i--) + { + UInt32 bit = symbol & 1; + symbol >>= 1; + price += GET_PRICEa(probs[m], bit); + m = (m << 1) | bit; + } + return price; +} + + +static void LenEnc_Init(CLenEnc *p) +{ + unsigned i; + p->choice = p->choice2 = kProbInitValue; + for (i = 0; i < (LZMA_NUM_PB_STATES_MAX << kLenNumLowBits); i++) + p->low[i] = kProbInitValue; + for (i = 0; i < (LZMA_NUM_PB_STATES_MAX << kLenNumMidBits); i++) + p->mid[i] = kProbInitValue; + for (i = 0; i < kLenNumHighSymbols; i++) + p->high[i] = kProbInitValue; +} + +static void LenEnc_Encode(CLenEnc *p, CRangeEnc *rc, UInt32 symbol, UInt32 posState) +{ + if (symbol < kLenNumLowSymbols) + { + RangeEnc_EncodeBit(rc, &p->choice, 0); + RcTree_Encode(rc, p->low + (posState << kLenNumLowBits), kLenNumLowBits, symbol); + } + else + { + RangeEnc_EncodeBit(rc, &p->choice, 1); + if (symbol < kLenNumLowSymbols + kLenNumMidSymbols) + { + RangeEnc_EncodeBit(rc, &p->choice2, 0); + RcTree_Encode(rc, p->mid + (posState << kLenNumMidBits), kLenNumMidBits, symbol - kLenNumLowSymbols); + } + else + { + RangeEnc_EncodeBit(rc, &p->choice2, 1); + RcTree_Encode(rc, p->high, kLenNumHighBits, symbol - kLenNumLowSymbols - kLenNumMidSymbols); + } + } +} + +static void LenEnc_SetPrices(CLenEnc *p, UInt32 posState, UInt32 numSymbols, UInt32 *prices, const UInt32 *ProbPrices) +{ + UInt32 a0 = GET_PRICE_0a(p->choice); + UInt32 a1 = GET_PRICE_1a(p->choice); + UInt32 b0 = a1 + GET_PRICE_0a(p->choice2); + UInt32 b1 = a1 + GET_PRICE_1a(p->choice2); + UInt32 i = 0; + for (i = 0; i < kLenNumLowSymbols; i++) + { + if (i >= numSymbols) + return; + prices[i] = a0 + RcTree_GetPrice(p->low + (posState << kLenNumLowBits), kLenNumLowBits, i, ProbPrices); + } + for (; i < kLenNumLowSymbols + kLenNumMidSymbols; i++) + { + if (i >= numSymbols) + return; + prices[i] = b0 + RcTree_GetPrice(p->mid + (posState << kLenNumMidBits), kLenNumMidBits, i - kLenNumLowSymbols, ProbPrices); + } + for (; i < numSymbols; i++) + prices[i] = b1 + RcTree_GetPrice(p->high, kLenNumHighBits, i - kLenNumLowSymbols - kLenNumMidSymbols, ProbPrices); +} + +static void MY_FAST_CALL LenPriceEnc_UpdateTable(CLenPriceEnc *p, UInt32 posState, const UInt32 *ProbPrices) +{ + LenEnc_SetPrices(&p->p, posState, p->tableSize, p->prices[posState], ProbPrices); + p->counters[posState] = p->tableSize; +} + +static void LenPriceEnc_UpdateTables(CLenPriceEnc *p, UInt32 numPosStates, const UInt32 *ProbPrices) +{ + UInt32 posState; + for (posState = 0; posState < numPosStates; posState++) + LenPriceEnc_UpdateTable(p, posState, ProbPrices); +} + +static void LenEnc_Encode2(CLenPriceEnc *p, CRangeEnc *rc, UInt32 symbol, UInt32 posState, Bool updatePrice, const UInt32 *ProbPrices) +{ + LenEnc_Encode(&p->p, rc, symbol, posState); + if (updatePrice) + if (--p->counters[posState] == 0) + LenPriceEnc_UpdateTable(p, posState, ProbPrices); +} + + + + +static void MovePos(CLzmaEnc *p, UInt32 num) +{ + #ifdef SHOW_STAT + g_STAT_OFFSET += num; + printf("\n MovePos %u", num); + #endif + + if (num != 0) + { + p->additionalOffset += num; + p->matchFinder.Skip(p->matchFinderObj, num); + } +} + +static UInt32 ReadMatchDistances(CLzmaEnc *p, UInt32 *numDistancePairsRes) +{ + UInt32 lenRes = 0, numPairs; + p->numAvail = p->matchFinder.GetNumAvailableBytes(p->matchFinderObj); + numPairs = p->matchFinder.GetMatches(p->matchFinderObj, p->matches); + + #ifdef SHOW_STAT + printf("\n i = %u numPairs = %u ", g_STAT_OFFSET, numPairs / 2); + g_STAT_OFFSET++; + { + UInt32 i; + for (i = 0; i < numPairs; i += 2) + printf("%2u %6u | ", p->matches[i], p->matches[i + 1]); + } + #endif + + if (numPairs > 0) + { + lenRes = p->matches[numPairs - 2]; + if (lenRes == p->numFastBytes) + { + UInt32 numAvail = p->numAvail; + if (numAvail > LZMA_MATCH_LEN_MAX) + numAvail = LZMA_MATCH_LEN_MAX; + { + const Byte *pbyCur = p->matchFinder.GetPointerToCurrentPos(p->matchFinderObj) - 1; + const Byte *pby = pbyCur + lenRes; + ptrdiff_t dif = (ptrdiff_t)-1 - p->matches[numPairs - 1]; + const Byte *pbyLim = pbyCur + numAvail; + for (; pby != pbyLim && *pby == pby[dif]; pby++); + lenRes = (UInt32)(pby - pbyCur); + } + } + } + p->additionalOffset++; + *numDistancePairsRes = numPairs; + return lenRes; +} + + +#define MakeAsChar(p) (p)->backPrev = (UInt32)(-1); (p)->prev1IsChar = False; +#define MakeAsShortRep(p) (p)->backPrev = 0; (p)->prev1IsChar = False; +#define IsShortRep(p) ((p)->backPrev == 0) + +static UInt32 GetRepLen1Price(CLzmaEnc *p, UInt32 state, UInt32 posState) +{ + return + GET_PRICE_0(p->isRepG0[state]) + + GET_PRICE_0(p->isRep0Long[state][posState]); +} + +static UInt32 GetPureRepPrice(CLzmaEnc *p, UInt32 repIndex, UInt32 state, UInt32 posState) +{ + UInt32 price; + if (repIndex == 0) + { + price = GET_PRICE_0(p->isRepG0[state]); + price += GET_PRICE_1(p->isRep0Long[state][posState]); + } + else + { + price = GET_PRICE_1(p->isRepG0[state]); + if (repIndex == 1) + price += GET_PRICE_0(p->isRepG1[state]); + else + { + price += GET_PRICE_1(p->isRepG1[state]); + price += GET_PRICE(p->isRepG2[state], repIndex - 2); + } + } + return price; +} + +static UInt32 GetRepPrice(CLzmaEnc *p, UInt32 repIndex, UInt32 len, UInt32 state, UInt32 posState) +{ + return p->repLenEnc.prices[posState][len - LZMA_MATCH_LEN_MIN] + + GetPureRepPrice(p, repIndex, state, posState); +} + +static UInt32 Backward(CLzmaEnc *p, UInt32 *backRes, UInt32 cur) +{ + UInt32 posMem = p->opt[cur].posPrev; + UInt32 backMem = p->opt[cur].backPrev; + p->optimumEndIndex = cur; + do + { + if (p->opt[cur].prev1IsChar) + { + MakeAsChar(&p->opt[posMem]) + p->opt[posMem].posPrev = posMem - 1; + if (p->opt[cur].prev2) + { + p->opt[posMem - 1].prev1IsChar = False; + p->opt[posMem - 1].posPrev = p->opt[cur].posPrev2; + p->opt[posMem - 1].backPrev = p->opt[cur].backPrev2; + } + } + { + UInt32 posPrev = posMem; + UInt32 backCur = backMem; + + backMem = p->opt[posPrev].backPrev; + posMem = p->opt[posPrev].posPrev; + + p->opt[posPrev].backPrev = backCur; + p->opt[posPrev].posPrev = cur; + cur = posPrev; + } + } + while (cur != 0); + *backRes = p->opt[0].backPrev; + p->optimumCurrentIndex = p->opt[0].posPrev; + return p->optimumCurrentIndex; +} + +#define LIT_PROBS(pos, prevByte) (p->litProbs + ((((pos) & p->lpMask) << p->lc) + ((prevByte) >> (8 - p->lc))) * (UInt32)0x300) + +static UInt32 GetOptimum(CLzmaEnc *p, UInt32 position, UInt32 *backRes) +{ + UInt32 lenEnd, cur; + UInt32 reps[LZMA_NUM_REPS], repLens[LZMA_NUM_REPS]; + UInt32 *matches; + + { + + UInt32 numAvail, mainLen, numPairs, repMaxIndex, i, posState, len; + UInt32 matchPrice, repMatchPrice, normalMatchPrice; + const Byte *data; + Byte curByte, matchByte; + + if (p->optimumEndIndex != p->optimumCurrentIndex) + { + const COptimal *opt = &p->opt[p->optimumCurrentIndex]; + UInt32 lenRes = opt->posPrev - p->optimumCurrentIndex; + *backRes = opt->backPrev; + p->optimumCurrentIndex = opt->posPrev; + return lenRes; + } + p->optimumCurrentIndex = p->optimumEndIndex = 0; + + if (p->additionalOffset == 0) + mainLen = ReadMatchDistances(p, &numPairs); + else + { + mainLen = p->longestMatchLength; + numPairs = p->numPairs; + } + + numAvail = p->numAvail; + if (numAvail < 2) + { + *backRes = (UInt32)(-1); + return 1; + } + if (numAvail > LZMA_MATCH_LEN_MAX) + numAvail = LZMA_MATCH_LEN_MAX; + + data = p->matchFinder.GetPointerToCurrentPos(p->matchFinderObj) - 1; + repMaxIndex = 0; + for (i = 0; i < LZMA_NUM_REPS; i++) + { + UInt32 lenTest; + const Byte *data2; + reps[i] = p->reps[i]; + data2 = data - reps[i] - 1; + if (data[0] != data2[0] || data[1] != data2[1]) + { + repLens[i] = 0; + continue; + } + for (lenTest = 2; lenTest < numAvail && data[lenTest] == data2[lenTest]; lenTest++); + repLens[i] = lenTest; + if (lenTest > repLens[repMaxIndex]) + repMaxIndex = i; + } + if (repLens[repMaxIndex] >= p->numFastBytes) + { + UInt32 lenRes; + *backRes = repMaxIndex; + lenRes = repLens[repMaxIndex]; + MovePos(p, lenRes - 1); + return lenRes; + } + + matches = p->matches; + if (mainLen >= p->numFastBytes) + { + *backRes = matches[numPairs - 1] + LZMA_NUM_REPS; + MovePos(p, mainLen - 1); + return mainLen; + } + curByte = *data; + matchByte = *(data - (reps[0] + 1)); + + if (mainLen < 2 && curByte != matchByte && repLens[repMaxIndex] < 2) + { + *backRes = (UInt32)-1; + return 1; + } + + p->opt[0].state = (CState)p->state; + + posState = (position & p->pbMask); + + { + const CLzmaProb *probs = LIT_PROBS(position, *(data - 1)); + p->opt[1].price = GET_PRICE_0(p->isMatch[p->state][posState]) + + (!IsCharState(p->state) ? + LitEnc_GetPriceMatched(probs, curByte, matchByte, p->ProbPrices) : + LitEnc_GetPrice(probs, curByte, p->ProbPrices)); + } + + MakeAsChar(&p->opt[1]); + + matchPrice = GET_PRICE_1(p->isMatch[p->state][posState]); + repMatchPrice = matchPrice + GET_PRICE_1(p->isRep[p->state]); + + if (matchByte == curByte) + { + UInt32 shortRepPrice = repMatchPrice + GetRepLen1Price(p, p->state, posState); + if (shortRepPrice < p->opt[1].price) + { + p->opt[1].price = shortRepPrice; + MakeAsShortRep(&p->opt[1]); + } + } + lenEnd = ((mainLen >= repLens[repMaxIndex]) ? mainLen : repLens[repMaxIndex]); + + if (lenEnd < 2) + { + *backRes = p->opt[1].backPrev; + return 1; + } + + p->opt[1].posPrev = 0; + for (i = 0; i < LZMA_NUM_REPS; i++) + p->opt[0].backs[i] = reps[i]; + + len = lenEnd; + do + p->opt[len--].price = kInfinityPrice; + while (len >= 2); + + for (i = 0; i < LZMA_NUM_REPS; i++) + { + UInt32 repLen = repLens[i]; + UInt32 price; + if (repLen < 2) + continue; + price = repMatchPrice + GetPureRepPrice(p, i, p->state, posState); + do + { + UInt32 curAndLenPrice = price + p->repLenEnc.prices[posState][repLen - 2]; + COptimal *opt = &p->opt[repLen]; + if (curAndLenPrice < opt->price) + { + opt->price = curAndLenPrice; + opt->posPrev = 0; + opt->backPrev = i; + opt->prev1IsChar = False; + } + } + while (--repLen >= 2); + } + + normalMatchPrice = matchPrice + GET_PRICE_0(p->isRep[p->state]); + + len = ((repLens[0] >= 2) ? repLens[0] + 1 : 2); + if (len <= mainLen) + { + UInt32 offs = 0; + while (len > matches[offs]) + offs += 2; + for (; ; len++) + { + COptimal *opt; + UInt32 distance = matches[offs + 1]; + + UInt32 curAndLenPrice = normalMatchPrice + p->lenEnc.prices[posState][len - LZMA_MATCH_LEN_MIN]; + UInt32 lenToPosState = GetLenToPosState(len); + if (distance < kNumFullDistances) + curAndLenPrice += p->distancesPrices[lenToPosState][distance]; + else + { + UInt32 slot; + GetPosSlot2(distance, slot); + curAndLenPrice += p->alignPrices[distance & kAlignMask] + p->posSlotPrices[lenToPosState][slot]; + } + opt = &p->opt[len]; + if (curAndLenPrice < opt->price) + { + opt->price = curAndLenPrice; + opt->posPrev = 0; + opt->backPrev = distance + LZMA_NUM_REPS; + opt->prev1IsChar = False; + } + if (len == matches[offs]) + { + offs += 2; + if (offs == numPairs) + break; + } + } + } + + cur = 0; + + #ifdef SHOW_STAT2 + /* if (position >= 0) */ + { + unsigned i; + printf("\n pos = %4X", position); + for (i = cur; i <= lenEnd; i++) + printf("\nprice[%4X] = %u", position - cur + i, p->opt[i].price); + } + #endif + + } + + for (;;) + { + UInt32 numAvail; + UInt32 numAvailFull, newLen, numPairs, posPrev, state, posState, startLen; + UInt32 curPrice, curAnd1Price, matchPrice, repMatchPrice; + Bool nextIsChar; + Byte curByte, matchByte; + const Byte *data; + COptimal *curOpt; + COptimal *nextOpt; + + cur++; + if (cur == lenEnd) + return Backward(p, backRes, cur); + + newLen = ReadMatchDistances(p, &numPairs); + if (newLen >= p->numFastBytes) + { + p->numPairs = numPairs; + p->longestMatchLength = newLen; + return Backward(p, backRes, cur); + } + position++; + curOpt = &p->opt[cur]; + posPrev = curOpt->posPrev; + if (curOpt->prev1IsChar) + { + posPrev--; + if (curOpt->prev2) + { + state = p->opt[curOpt->posPrev2].state; + if (curOpt->backPrev2 < LZMA_NUM_REPS) + state = kRepNextStates[state]; + else + state = kMatchNextStates[state]; + } + else + state = p->opt[posPrev].state; + state = kLiteralNextStates[state]; + } + else + state = p->opt[posPrev].state; + if (posPrev == cur - 1) + { + if (IsShortRep(curOpt)) + state = kShortRepNextStates[state]; + else + state = kLiteralNextStates[state]; + } + else + { + UInt32 pos; + const COptimal *prevOpt; + if (curOpt->prev1IsChar && curOpt->prev2) + { + posPrev = curOpt->posPrev2; + pos = curOpt->backPrev2; + state = kRepNextStates[state]; + } + else + { + pos = curOpt->backPrev; + if (pos < LZMA_NUM_REPS) + state = kRepNextStates[state]; + else + state = kMatchNextStates[state]; + } + prevOpt = &p->opt[posPrev]; + if (pos < LZMA_NUM_REPS) + { + UInt32 i; + reps[0] = prevOpt->backs[pos]; + for (i = 1; i <= pos; i++) + reps[i] = prevOpt->backs[i - 1]; + for (; i < LZMA_NUM_REPS; i++) + reps[i] = prevOpt->backs[i]; + } + else + { + UInt32 i; + reps[0] = (pos - LZMA_NUM_REPS); + for (i = 1; i < LZMA_NUM_REPS; i++) + reps[i] = prevOpt->backs[i - 1]; + } + } + curOpt->state = (CState)state; + + curOpt->backs[0] = reps[0]; + curOpt->backs[1] = reps[1]; + curOpt->backs[2] = reps[2]; + curOpt->backs[3] = reps[3]; + + curPrice = curOpt->price; + nextIsChar = False; + data = p->matchFinder.GetPointerToCurrentPos(p->matchFinderObj) - 1; + curByte = *data; + matchByte = *(data - (reps[0] + 1)); + + posState = (position & p->pbMask); + + curAnd1Price = curPrice + GET_PRICE_0(p->isMatch[state][posState]); + { + const CLzmaProb *probs = LIT_PROBS(position, *(data - 1)); + curAnd1Price += + (!IsCharState(state) ? + LitEnc_GetPriceMatched(probs, curByte, matchByte, p->ProbPrices) : + LitEnc_GetPrice(probs, curByte, p->ProbPrices)); + } + + nextOpt = &p->opt[cur + 1]; + + if (curAnd1Price < nextOpt->price) + { + nextOpt->price = curAnd1Price; + nextOpt->posPrev = cur; + MakeAsChar(nextOpt); + nextIsChar = True; + } + + matchPrice = curPrice + GET_PRICE_1(p->isMatch[state][posState]); + repMatchPrice = matchPrice + GET_PRICE_1(p->isRep[state]); + + if (matchByte == curByte && !(nextOpt->posPrev < cur && nextOpt->backPrev == 0)) + { + UInt32 shortRepPrice = repMatchPrice + GetRepLen1Price(p, state, posState); + if (shortRepPrice <= nextOpt->price) + { + nextOpt->price = shortRepPrice; + nextOpt->posPrev = cur; + MakeAsShortRep(nextOpt); + nextIsChar = True; + } + } + numAvailFull = p->numAvail; + { + UInt32 temp = kNumOpts - 1 - cur; + if (temp < numAvailFull) + numAvailFull = temp; + } + + if (numAvailFull < 2) + continue; + numAvail = (numAvailFull <= p->numFastBytes ? numAvailFull : p->numFastBytes); + + if (!nextIsChar && matchByte != curByte) /* speed optimization */ + { + /* try Literal + rep0 */ + UInt32 temp; + UInt32 lenTest2; + const Byte *data2 = data - reps[0] - 1; + UInt32 limit = p->numFastBytes + 1; + if (limit > numAvailFull) + limit = numAvailFull; + + for (temp = 1; temp < limit && data[temp] == data2[temp]; temp++); + lenTest2 = temp - 1; + if (lenTest2 >= 2) + { + UInt32 state2 = kLiteralNextStates[state]; + UInt32 posStateNext = (position + 1) & p->pbMask; + UInt32 nextRepMatchPrice = curAnd1Price + + GET_PRICE_1(p->isMatch[state2][posStateNext]) + + GET_PRICE_1(p->isRep[state2]); + /* for (; lenTest2 >= 2; lenTest2--) */ + { + UInt32 curAndLenPrice; + COptimal *opt; + UInt32 offset = cur + 1 + lenTest2; + while (lenEnd < offset) + p->opt[++lenEnd].price = kInfinityPrice; + curAndLenPrice = nextRepMatchPrice + GetRepPrice(p, 0, lenTest2, state2, posStateNext); + opt = &p->opt[offset]; + if (curAndLenPrice < opt->price) + { + opt->price = curAndLenPrice; + opt->posPrev = cur + 1; + opt->backPrev = 0; + opt->prev1IsChar = True; + opt->prev2 = False; + } + } + } + } + + startLen = 2; /* speed optimization */ + { + UInt32 repIndex; + for (repIndex = 0; repIndex < LZMA_NUM_REPS; repIndex++) + { + UInt32 lenTest; + UInt32 lenTestTemp; + UInt32 price; + const Byte *data2 = data - reps[repIndex] - 1; + if (data[0] != data2[0] || data[1] != data2[1]) + continue; + for (lenTest = 2; lenTest < numAvail && data[lenTest] == data2[lenTest]; lenTest++); + while (lenEnd < cur + lenTest) + p->opt[++lenEnd].price = kInfinityPrice; + lenTestTemp = lenTest; + price = repMatchPrice + GetPureRepPrice(p, repIndex, state, posState); + do + { + UInt32 curAndLenPrice = price + p->repLenEnc.prices[posState][lenTest - 2]; + COptimal *opt = &p->opt[cur + lenTest]; + if (curAndLenPrice < opt->price) + { + opt->price = curAndLenPrice; + opt->posPrev = cur; + opt->backPrev = repIndex; + opt->prev1IsChar = False; + } + } + while (--lenTest >= 2); + lenTest = lenTestTemp; + + if (repIndex == 0) + startLen = lenTest + 1; + + /* if (_maxMode) */ + { + UInt32 lenTest2 = lenTest + 1; + UInt32 limit = lenTest2 + p->numFastBytes; + if (limit > numAvailFull) + limit = numAvailFull; + for (; lenTest2 < limit && data[lenTest2] == data2[lenTest2]; lenTest2++); + lenTest2 -= lenTest + 1; + if (lenTest2 >= 2) + { + UInt32 nextRepMatchPrice; + UInt32 state2 = kRepNextStates[state]; + UInt32 posStateNext = (position + lenTest) & p->pbMask; + UInt32 curAndLenCharPrice = + price + p->repLenEnc.prices[posState][lenTest - 2] + + GET_PRICE_0(p->isMatch[state2][posStateNext]) + + LitEnc_GetPriceMatched(LIT_PROBS(position + lenTest, data[lenTest - 1]), + data[lenTest], data2[lenTest], p->ProbPrices); + state2 = kLiteralNextStates[state2]; + posStateNext = (position + lenTest + 1) & p->pbMask; + nextRepMatchPrice = curAndLenCharPrice + + GET_PRICE_1(p->isMatch[state2][posStateNext]) + + GET_PRICE_1(p->isRep[state2]); + + /* for (; lenTest2 >= 2; lenTest2--) */ + { + UInt32 curAndLenPrice; + COptimal *opt; + UInt32 offset = cur + lenTest + 1 + lenTest2; + while (lenEnd < offset) + p->opt[++lenEnd].price = kInfinityPrice; + curAndLenPrice = nextRepMatchPrice + GetRepPrice(p, 0, lenTest2, state2, posStateNext); + opt = &p->opt[offset]; + if (curAndLenPrice < opt->price) + { + opt->price = curAndLenPrice; + opt->posPrev = cur + lenTest + 1; + opt->backPrev = 0; + opt->prev1IsChar = True; + opt->prev2 = True; + opt->posPrev2 = cur; + opt->backPrev2 = repIndex; + } + } + } + } + } + } + /* for (UInt32 lenTest = 2; lenTest <= newLen; lenTest++) */ + if (newLen > numAvail) + { + newLen = numAvail; + for (numPairs = 0; newLen > matches[numPairs]; numPairs += 2); + matches[numPairs] = newLen; + numPairs += 2; + } + if (newLen >= startLen) + { + UInt32 normalMatchPrice = matchPrice + GET_PRICE_0(p->isRep[state]); + UInt32 offs, curBack, posSlot; + UInt32 lenTest; + while (lenEnd < cur + newLen) + p->opt[++lenEnd].price = kInfinityPrice; + + offs = 0; + while (startLen > matches[offs]) + offs += 2; + curBack = matches[offs + 1]; + GetPosSlot2(curBack, posSlot); + for (lenTest = /*2*/ startLen; ; lenTest++) + { + UInt32 curAndLenPrice = normalMatchPrice + p->lenEnc.prices[posState][lenTest - LZMA_MATCH_LEN_MIN]; + { + UInt32 lenToPosState = GetLenToPosState(lenTest); + COptimal *opt; + if (curBack < kNumFullDistances) + curAndLenPrice += p->distancesPrices[lenToPosState][curBack]; + else + curAndLenPrice += p->posSlotPrices[lenToPosState][posSlot] + p->alignPrices[curBack & kAlignMask]; + + opt = &p->opt[cur + lenTest]; + if (curAndLenPrice < opt->price) + { + opt->price = curAndLenPrice; + opt->posPrev = cur; + opt->backPrev = curBack + LZMA_NUM_REPS; + opt->prev1IsChar = False; + } + } + + if (/*_maxMode && */lenTest == matches[offs]) + { + /* Try Match + Literal + Rep0 */ + const Byte *data2 = data - curBack - 1; + UInt32 lenTest2 = lenTest + 1; + UInt32 limit = lenTest2 + p->numFastBytes; + if (limit > numAvailFull) + limit = numAvailFull; + for (; lenTest2 < limit && data[lenTest2] == data2[lenTest2]; lenTest2++); + lenTest2 -= lenTest + 1; + if (lenTest2 >= 2) + { + UInt32 nextRepMatchPrice; + UInt32 state2 = kMatchNextStates[state]; + UInt32 posStateNext = (position + lenTest) & p->pbMask; + UInt32 curAndLenCharPrice = curAndLenPrice + + GET_PRICE_0(p->isMatch[state2][posStateNext]) + + LitEnc_GetPriceMatched(LIT_PROBS(position + lenTest, data[lenTest - 1]), + data[lenTest], data2[lenTest], p->ProbPrices); + state2 = kLiteralNextStates[state2]; + posStateNext = (posStateNext + 1) & p->pbMask; + nextRepMatchPrice = curAndLenCharPrice + + GET_PRICE_1(p->isMatch[state2][posStateNext]) + + GET_PRICE_1(p->isRep[state2]); + + /* for (; lenTest2 >= 2; lenTest2--) */ + { + UInt32 offset = cur + lenTest + 1 + lenTest2; + UInt32 curAndLenPrice2; + COptimal *opt; + while (lenEnd < offset) + p->opt[++lenEnd].price = kInfinityPrice; + curAndLenPrice2 = nextRepMatchPrice + GetRepPrice(p, 0, lenTest2, state2, posStateNext); + opt = &p->opt[offset]; + if (curAndLenPrice2 < opt->price) + { + opt->price = curAndLenPrice2; + opt->posPrev = cur + lenTest + 1; + opt->backPrev = 0; + opt->prev1IsChar = True; + opt->prev2 = True; + opt->posPrev2 = cur; + opt->backPrev2 = curBack + LZMA_NUM_REPS; + } + } + } + offs += 2; + if (offs == numPairs) + break; + curBack = matches[offs + 1]; + if (curBack >= kNumFullDistances) + GetPosSlot2(curBack, posSlot); + } + } + } + } +} + +#define ChangePair(smallDist, bigDist) (((bigDist) >> 7) > (smallDist)) + +static UInt32 GetOptimumFast(CLzmaEnc *p, UInt32 *backRes) +{ + UInt32 numAvail, mainLen, mainDist, numPairs, repIndex, repLen, i; + const Byte *data; + const UInt32 *matches; + + if (p->additionalOffset == 0) + mainLen = ReadMatchDistances(p, &numPairs); + else + { + mainLen = p->longestMatchLength; + numPairs = p->numPairs; + } + + numAvail = p->numAvail; + *backRes = (UInt32)-1; + if (numAvail < 2) + return 1; + if (numAvail > LZMA_MATCH_LEN_MAX) + numAvail = LZMA_MATCH_LEN_MAX; + data = p->matchFinder.GetPointerToCurrentPos(p->matchFinderObj) - 1; + + repLen = repIndex = 0; + for (i = 0; i < LZMA_NUM_REPS; i++) + { + UInt32 len; + const Byte *data2 = data - p->reps[i] - 1; + if (data[0] != data2[0] || data[1] != data2[1]) + continue; + for (len = 2; len < numAvail && data[len] == data2[len]; len++); + if (len >= p->numFastBytes) + { + *backRes = i; + MovePos(p, len - 1); + return len; + } + if (len > repLen) + { + repIndex = i; + repLen = len; + } + } + + matches = p->matches; + if (mainLen >= p->numFastBytes) + { + *backRes = matches[numPairs - 1] + LZMA_NUM_REPS; + MovePos(p, mainLen - 1); + return mainLen; + } + + mainDist = 0; /* for GCC */ + if (mainLen >= 2) + { + mainDist = matches[numPairs - 1]; + while (numPairs > 2 && mainLen == matches[numPairs - 4] + 1) + { + if (!ChangePair(matches[numPairs - 3], mainDist)) + break; + numPairs -= 2; + mainLen = matches[numPairs - 2]; + mainDist = matches[numPairs - 1]; + } + if (mainLen == 2 && mainDist >= 0x80) + mainLen = 1; + } + + if (repLen >= 2 && ( + (repLen + 1 >= mainLen) || + (repLen + 2 >= mainLen && mainDist >= (1 << 9)) || + (repLen + 3 >= mainLen && mainDist >= (1 << 15)))) + { + *backRes = repIndex; + MovePos(p, repLen - 1); + return repLen; + } + + if (mainLen < 2 || numAvail <= 2) + return 1; + + p->longestMatchLength = ReadMatchDistances(p, &p->numPairs); + if (p->longestMatchLength >= 2) + { + UInt32 newDistance = matches[p->numPairs - 1]; + if ((p->longestMatchLength >= mainLen && newDistance < mainDist) || + (p->longestMatchLength == mainLen + 1 && !ChangePair(mainDist, newDistance)) || + (p->longestMatchLength > mainLen + 1) || + (p->longestMatchLength + 1 >= mainLen && mainLen >= 3 && ChangePair(newDistance, mainDist))) + return 1; + } + + data = p->matchFinder.GetPointerToCurrentPos(p->matchFinderObj) - 1; + for (i = 0; i < LZMA_NUM_REPS; i++) + { + UInt32 len, limit; + const Byte *data2 = data - p->reps[i] - 1; + if (data[0] != data2[0] || data[1] != data2[1]) + continue; + limit = mainLen - 1; + for (len = 2; len < limit && data[len] == data2[len]; len++); + if (len >= limit) + return 1; + } + *backRes = mainDist + LZMA_NUM_REPS; + MovePos(p, mainLen - 2); + return mainLen; +} + +static void WriteEndMarker(CLzmaEnc *p, UInt32 posState) +{ + UInt32 len; + RangeEnc_EncodeBit(&p->rc, &p->isMatch[p->state][posState], 1); + RangeEnc_EncodeBit(&p->rc, &p->isRep[p->state], 0); + p->state = kMatchNextStates[p->state]; + len = LZMA_MATCH_LEN_MIN; + LenEnc_Encode2(&p->lenEnc, &p->rc, len - LZMA_MATCH_LEN_MIN, posState, !p->fastMode, p->ProbPrices); + RcTree_Encode(&p->rc, p->posSlotEncoder[GetLenToPosState(len)], kNumPosSlotBits, (1 << kNumPosSlotBits) - 1); + RangeEnc_EncodeDirectBits(&p->rc, (((UInt32)1 << 30) - 1) >> kNumAlignBits, 30 - kNumAlignBits); + RcTree_ReverseEncode(&p->rc, p->posAlignEncoder, kNumAlignBits, kAlignMask); +} + +static SRes CheckErrors(CLzmaEnc *p) +{ + if (p->result != SZ_OK) + return p->result; + if (p->rc.res != SZ_OK) + p->result = SZ_ERROR_WRITE; + if (p->matchFinderBase.result != SZ_OK) + p->result = SZ_ERROR_READ; + if (p->result != SZ_OK) + p->finished = True; + return p->result; +} + +static SRes Flush(CLzmaEnc *p, UInt32 nowPos) +{ + /* ReleaseMFStream(); */ + p->finished = True; + if (p->writeEndMark) + WriteEndMarker(p, nowPos & p->pbMask); + RangeEnc_FlushData(&p->rc); + RangeEnc_FlushStream(&p->rc); + return CheckErrors(p); +} + +static void FillAlignPrices(CLzmaEnc *p) +{ + UInt32 i; + for (i = 0; i < kAlignTableSize; i++) + p->alignPrices[i] = RcTree_ReverseGetPrice(p->posAlignEncoder, kNumAlignBits, i, p->ProbPrices); + p->alignPriceCount = 0; +} + +static void FillDistancesPrices(CLzmaEnc *p) +{ + UInt32 tempPrices[kNumFullDistances]; + UInt32 i, lenToPosState; + for (i = kStartPosModelIndex; i < kNumFullDistances; i++) + { + UInt32 posSlot = GetPosSlot1(i); + UInt32 footerBits = ((posSlot >> 1) - 1); + UInt32 base = ((2 | (posSlot & 1)) << footerBits); + tempPrices[i] = RcTree_ReverseGetPrice(p->posEncoders + base - posSlot - 1, footerBits, i - base, p->ProbPrices); + } + + for (lenToPosState = 0; lenToPosState < kNumLenToPosStates; lenToPosState++) + { + UInt32 posSlot; + const CLzmaProb *encoder = p->posSlotEncoder[lenToPosState]; + UInt32 *posSlotPrices = p->posSlotPrices[lenToPosState]; + for (posSlot = 0; posSlot < p->distTableSize; posSlot++) + posSlotPrices[posSlot] = RcTree_GetPrice(encoder, kNumPosSlotBits, posSlot, p->ProbPrices); + for (posSlot = kEndPosModelIndex; posSlot < p->distTableSize; posSlot++) + posSlotPrices[posSlot] += ((((posSlot >> 1) - 1) - kNumAlignBits) << kNumBitPriceShiftBits); + + { + UInt32 *distancesPrices = p->distancesPrices[lenToPosState]; + for (i = 0; i < kStartPosModelIndex; i++) + distancesPrices[i] = posSlotPrices[i]; + for (; i < kNumFullDistances; i++) + distancesPrices[i] = posSlotPrices[GetPosSlot1(i)] + tempPrices[i]; + } + } + p->matchPriceCount = 0; +} + +void LzmaEnc_Construct(CLzmaEnc *p) +{ + RangeEnc_Construct(&p->rc); + MatchFinder_Construct(&p->matchFinderBase); + + #ifndef _7ZIP_ST + MatchFinderMt_Construct(&p->matchFinderMt); + p->matchFinderMt.MatchFinder = &p->matchFinderBase; + #endif + + { + CLzmaEncProps props; + LzmaEncProps_Init(&props); + LzmaEnc_SetProps(p, &props); + } + + #ifndef LZMA_LOG_BSR + LzmaEnc_FastPosInit(p->g_FastPos); + #endif + + LzmaEnc_InitPriceTables(p->ProbPrices); + p->litProbs = NULL; + p->saveState.litProbs = NULL; +} + +CLzmaEncHandle LzmaEnc_Create(ISzAlloc *alloc) +{ + void *p; + p = alloc->Alloc(alloc, sizeof(CLzmaEnc)); + if (p) + LzmaEnc_Construct((CLzmaEnc *)p); + return p; +} + +void LzmaEnc_FreeLits(CLzmaEnc *p, ISzAlloc *alloc) +{ + alloc->Free(alloc, p->litProbs); + alloc->Free(alloc, p->saveState.litProbs); + p->litProbs = NULL; + p->saveState.litProbs = NULL; +} + +void LzmaEnc_Destruct(CLzmaEnc *p, ISzAlloc *alloc, ISzAlloc *allocBig) +{ + #ifndef _7ZIP_ST + MatchFinderMt_Destruct(&p->matchFinderMt, allocBig); + #endif + + MatchFinder_Free(&p->matchFinderBase, allocBig); + LzmaEnc_FreeLits(p, alloc); + RangeEnc_Free(&p->rc, alloc); +} + +void LzmaEnc_Destroy(CLzmaEncHandle p, ISzAlloc *alloc, ISzAlloc *allocBig) +{ + LzmaEnc_Destruct((CLzmaEnc *)p, alloc, allocBig); + alloc->Free(alloc, p); +} + +static SRes LzmaEnc_CodeOneBlock(CLzmaEnc *p, Bool useLimits, UInt32 maxPackSize, UInt32 maxUnpackSize) +{ + UInt32 nowPos32, startPos32; + if (p->needInit) + { + p->matchFinder.Init(p->matchFinderObj); + p->needInit = 0; + } + + if (p->finished) + return p->result; + RINOK(CheckErrors(p)); + + nowPos32 = (UInt32)p->nowPos64; + startPos32 = nowPos32; + + if (p->nowPos64 == 0) + { + UInt32 numPairs; + Byte curByte; + if (p->matchFinder.GetNumAvailableBytes(p->matchFinderObj) == 0) + return Flush(p, nowPos32); + ReadMatchDistances(p, &numPairs); + RangeEnc_EncodeBit(&p->rc, &p->isMatch[p->state][0], 0); + p->state = kLiteralNextStates[p->state]; + curByte = *(p->matchFinder.GetPointerToCurrentPos(p->matchFinderObj) - p->additionalOffset); + LitEnc_Encode(&p->rc, p->litProbs, curByte); + p->additionalOffset--; + nowPos32++; + } + + if (p->matchFinder.GetNumAvailableBytes(p->matchFinderObj) != 0) + for (;;) + { + UInt32 pos, len, posState; + + if (p->fastMode) + len = GetOptimumFast(p, &pos); + else + len = GetOptimum(p, nowPos32, &pos); + + #ifdef SHOW_STAT2 + printf("\n pos = %4X, len = %u pos = %u", nowPos32, len, pos); + #endif + + posState = nowPos32 & p->pbMask; + if (len == 1 && pos == (UInt32)-1) + { + Byte curByte; + CLzmaProb *probs; + const Byte *data; + + RangeEnc_EncodeBit(&p->rc, &p->isMatch[p->state][posState], 0); + data = p->matchFinder.GetPointerToCurrentPos(p->matchFinderObj) - p->additionalOffset; + curByte = *data; + probs = LIT_PROBS(nowPos32, *(data - 1)); + if (IsCharState(p->state)) + LitEnc_Encode(&p->rc, probs, curByte); + else + LitEnc_EncodeMatched(&p->rc, probs, curByte, *(data - p->reps[0] - 1)); + p->state = kLiteralNextStates[p->state]; + } + else + { + RangeEnc_EncodeBit(&p->rc, &p->isMatch[p->state][posState], 1); + if (pos < LZMA_NUM_REPS) + { + RangeEnc_EncodeBit(&p->rc, &p->isRep[p->state], 1); + if (pos == 0) + { + RangeEnc_EncodeBit(&p->rc, &p->isRepG0[p->state], 0); + RangeEnc_EncodeBit(&p->rc, &p->isRep0Long[p->state][posState], ((len == 1) ? 0 : 1)); + } + else + { + UInt32 distance = p->reps[pos]; + RangeEnc_EncodeBit(&p->rc, &p->isRepG0[p->state], 1); + if (pos == 1) + RangeEnc_EncodeBit(&p->rc, &p->isRepG1[p->state], 0); + else + { + RangeEnc_EncodeBit(&p->rc, &p->isRepG1[p->state], 1); + RangeEnc_EncodeBit(&p->rc, &p->isRepG2[p->state], pos - 2); + if (pos == 3) + p->reps[3] = p->reps[2]; + p->reps[2] = p->reps[1]; + } + p->reps[1] = p->reps[0]; + p->reps[0] = distance; + } + if (len == 1) + p->state = kShortRepNextStates[p->state]; + else + { + LenEnc_Encode2(&p->repLenEnc, &p->rc, len - LZMA_MATCH_LEN_MIN, posState, !p->fastMode, p->ProbPrices); + p->state = kRepNextStates[p->state]; + } + } + else + { + UInt32 posSlot; + RangeEnc_EncodeBit(&p->rc, &p->isRep[p->state], 0); + p->state = kMatchNextStates[p->state]; + LenEnc_Encode2(&p->lenEnc, &p->rc, len - LZMA_MATCH_LEN_MIN, posState, !p->fastMode, p->ProbPrices); + pos -= LZMA_NUM_REPS; + GetPosSlot(pos, posSlot); + RcTree_Encode(&p->rc, p->posSlotEncoder[GetLenToPosState(len)], kNumPosSlotBits, posSlot); + + if (posSlot >= kStartPosModelIndex) + { + UInt32 footerBits = ((posSlot >> 1) - 1); + UInt32 base = ((2 | (posSlot & 1)) << footerBits); + UInt32 posReduced = pos - base; + + if (posSlot < kEndPosModelIndex) + RcTree_ReverseEncode(&p->rc, p->posEncoders + base - posSlot - 1, footerBits, posReduced); + else + { + RangeEnc_EncodeDirectBits(&p->rc, posReduced >> kNumAlignBits, footerBits - kNumAlignBits); + RcTree_ReverseEncode(&p->rc, p->posAlignEncoder, kNumAlignBits, posReduced & kAlignMask); + p->alignPriceCount++; + } + } + p->reps[3] = p->reps[2]; + p->reps[2] = p->reps[1]; + p->reps[1] = p->reps[0]; + p->reps[0] = pos; + p->matchPriceCount++; + } + } + p->additionalOffset -= len; + nowPos32 += len; + if (p->additionalOffset == 0) + { + UInt32 processed; + if (!p->fastMode) + { + if (p->matchPriceCount >= (1 << 7)) + FillDistancesPrices(p); + if (p->alignPriceCount >= kAlignTableSize) + FillAlignPrices(p); + } + if (p->matchFinder.GetNumAvailableBytes(p->matchFinderObj) == 0) + break; + processed = nowPos32 - startPos32; + if (useLimits) + { + if (processed + kNumOpts + 300 >= maxUnpackSize || + RangeEnc_GetProcessed(&p->rc) + kNumOpts * 2 >= maxPackSize) + break; + } + else if (processed >= (1 << 17)) + { + p->nowPos64 += nowPos32 - startPos32; + return CheckErrors(p); + } + } + } + p->nowPos64 += nowPos32 - startPos32; + return Flush(p, nowPos32); +} + +#define kBigHashDicLimit ((UInt32)1 << 24) + +static SRes LzmaEnc_Alloc(CLzmaEnc *p, UInt32 keepWindowSize, ISzAlloc *alloc, ISzAlloc *allocBig) +{ + UInt32 beforeSize = kNumOpts; + if (!RangeEnc_Alloc(&p->rc, alloc)) + return SZ_ERROR_MEM; + + #ifndef _7ZIP_ST + p->mtMode = (p->multiThread && !p->fastMode && (p->matchFinderBase.btMode != 0)); + #endif + + { + unsigned lclp = p->lc + p->lp; + if (!p->litProbs || !p->saveState.litProbs || p->lclp != lclp) + { + LzmaEnc_FreeLits(p, alloc); + p->litProbs = (CLzmaProb *)alloc->Alloc(alloc, ((UInt32)0x300 << lclp) * sizeof(CLzmaProb)); + p->saveState.litProbs = (CLzmaProb *)alloc->Alloc(alloc, ((UInt32)0x300 << lclp) * sizeof(CLzmaProb)); + if (!p->litProbs || !p->saveState.litProbs) + { + LzmaEnc_FreeLits(p, alloc); + return SZ_ERROR_MEM; + } + p->lclp = lclp; + } + } + + p->matchFinderBase.bigHash = (Byte)(p->dictSize > kBigHashDicLimit ? 1 : 0); + + if (beforeSize + p->dictSize < keepWindowSize) + beforeSize = keepWindowSize - p->dictSize; + + #ifndef _7ZIP_ST + if (p->mtMode) + { + RINOK(MatchFinderMt_Create(&p->matchFinderMt, p->dictSize, beforeSize, p->numFastBytes, LZMA_MATCH_LEN_MAX, allocBig)); + p->matchFinderObj = &p->matchFinderMt; + MatchFinderMt_CreateVTable(&p->matchFinderMt, &p->matchFinder); + } + else + #endif + { + if (!MatchFinder_Create(&p->matchFinderBase, p->dictSize, beforeSize, p->numFastBytes, LZMA_MATCH_LEN_MAX, allocBig)) + return SZ_ERROR_MEM; + p->matchFinderObj = &p->matchFinderBase; + MatchFinder_CreateVTable(&p->matchFinderBase, &p->matchFinder); + } + + return SZ_OK; +} + +void LzmaEnc_Init(CLzmaEnc *p) +{ + UInt32 i; + p->state = 0; + for (i = 0 ; i < LZMA_NUM_REPS; i++) + p->reps[i] = 0; + + RangeEnc_Init(&p->rc); + + + for (i = 0; i < kNumStates; i++) + { + UInt32 j; + for (j = 0; j < LZMA_NUM_PB_STATES_MAX; j++) + { + p->isMatch[i][j] = kProbInitValue; + p->isRep0Long[i][j] = kProbInitValue; + } + p->isRep[i] = kProbInitValue; + p->isRepG0[i] = kProbInitValue; + p->isRepG1[i] = kProbInitValue; + p->isRepG2[i] = kProbInitValue; + } + + { + UInt32 num = (UInt32)0x300 << (p->lp + p->lc); + CLzmaProb *probs = p->litProbs; + for (i = 0; i < num; i++) + probs[i] = kProbInitValue; + } + + { + for (i = 0; i < kNumLenToPosStates; i++) + { + CLzmaProb *probs = p->posSlotEncoder[i]; + UInt32 j; + for (j = 0; j < (1 << kNumPosSlotBits); j++) + probs[j] = kProbInitValue; + } + } + { + for (i = 0; i < kNumFullDistances - kEndPosModelIndex; i++) + p->posEncoders[i] = kProbInitValue; + } + + LenEnc_Init(&p->lenEnc.p); + LenEnc_Init(&p->repLenEnc.p); + + for (i = 0; i < (1 << kNumAlignBits); i++) + p->posAlignEncoder[i] = kProbInitValue; + + p->optimumEndIndex = 0; + p->optimumCurrentIndex = 0; + p->additionalOffset = 0; + + p->pbMask = (1 << p->pb) - 1; + p->lpMask = (1 << p->lp) - 1; +} + +void LzmaEnc_InitPrices(CLzmaEnc *p) +{ + if (!p->fastMode) + { + FillDistancesPrices(p); + FillAlignPrices(p); + } + + p->lenEnc.tableSize = + p->repLenEnc.tableSize = + p->numFastBytes + 1 - LZMA_MATCH_LEN_MIN; + LenPriceEnc_UpdateTables(&p->lenEnc, 1 << p->pb, p->ProbPrices); + LenPriceEnc_UpdateTables(&p->repLenEnc, 1 << p->pb, p->ProbPrices); +} + +static SRes LzmaEnc_AllocAndInit(CLzmaEnc *p, UInt32 keepWindowSize, ISzAlloc *alloc, ISzAlloc *allocBig) +{ + UInt32 i; + for (i = 0; i < (UInt32)kDicLogSizeMaxCompress; i++) + if (p->dictSize <= ((UInt32)1 << i)) + break; + p->distTableSize = i * 2; + + p->finished = False; + p->result = SZ_OK; + RINOK(LzmaEnc_Alloc(p, keepWindowSize, alloc, allocBig)); + LzmaEnc_Init(p); + LzmaEnc_InitPrices(p); + p->nowPos64 = 0; + return SZ_OK; +} + +static SRes LzmaEnc_Prepare(CLzmaEncHandle pp, ISeqOutStream *outStream, ISeqInStream *inStream, + ISzAlloc *alloc, ISzAlloc *allocBig) +{ + CLzmaEnc *p = (CLzmaEnc *)pp; + p->matchFinderBase.stream = inStream; + p->needInit = 1; + p->rc.outStream = outStream; + return LzmaEnc_AllocAndInit(p, 0, alloc, allocBig); +} + +SRes LzmaEnc_PrepareForLzma2(CLzmaEncHandle pp, + ISeqInStream *inStream, UInt32 keepWindowSize, + ISzAlloc *alloc, ISzAlloc *allocBig) +{ + CLzmaEnc *p = (CLzmaEnc *)pp; + p->matchFinderBase.stream = inStream; + p->needInit = 1; + return LzmaEnc_AllocAndInit(p, keepWindowSize, alloc, allocBig); +} + +static void LzmaEnc_SetInputBuf(CLzmaEnc *p, const Byte *src, SizeT srcLen) +{ + p->matchFinderBase.directInput = 1; + p->matchFinderBase.bufferBase = (Byte *)src; + p->matchFinderBase.directInputRem = srcLen; +} + +SRes LzmaEnc_MemPrepare(CLzmaEncHandle pp, const Byte *src, SizeT srcLen, + UInt32 keepWindowSize, ISzAlloc *alloc, ISzAlloc *allocBig) +{ + CLzmaEnc *p = (CLzmaEnc *)pp; + LzmaEnc_SetInputBuf(p, src, srcLen); + p->needInit = 1; + + return LzmaEnc_AllocAndInit(p, keepWindowSize, alloc, allocBig); +} + +void LzmaEnc_Finish(CLzmaEncHandle pp) +{ + #ifndef _7ZIP_ST + CLzmaEnc *p = (CLzmaEnc *)pp; + if (p->mtMode) + MatchFinderMt_ReleaseStream(&p->matchFinderMt); + #else + UNUSED_VAR(pp); + #endif +} + + +typedef struct +{ + ISeqOutStream funcTable; + Byte *data; + SizeT rem; + Bool overflow; +} CSeqOutStreamBuf; + +static size_t MyWrite(void *pp, const void *data, size_t size) +{ + CSeqOutStreamBuf *p = (CSeqOutStreamBuf *)pp; + if (p->rem < size) + { + size = p->rem; + p->overflow = True; + } + memcpy(p->data, data, size); + p->rem -= size; + p->data += size; + return size; +} + + +UInt32 LzmaEnc_GetNumAvailableBytes(CLzmaEncHandle pp) +{ + const CLzmaEnc *p = (CLzmaEnc *)pp; + return p->matchFinder.GetNumAvailableBytes(p->matchFinderObj); +} + + +const Byte *LzmaEnc_GetCurBuf(CLzmaEncHandle pp) +{ + const CLzmaEnc *p = (CLzmaEnc *)pp; + return p->matchFinder.GetPointerToCurrentPos(p->matchFinderObj) - p->additionalOffset; +} + + +SRes LzmaEnc_CodeOneMemBlock(CLzmaEncHandle pp, Bool reInit, + Byte *dest, size_t *destLen, UInt32 desiredPackSize, UInt32 *unpackSize) +{ + CLzmaEnc *p = (CLzmaEnc *)pp; + UInt64 nowPos64; + SRes res; + CSeqOutStreamBuf outStream; + + outStream.funcTable.Write = MyWrite; + outStream.data = dest; + outStream.rem = *destLen; + outStream.overflow = False; + + p->writeEndMark = False; + p->finished = False; + p->result = SZ_OK; + + if (reInit) + LzmaEnc_Init(p); + LzmaEnc_InitPrices(p); + nowPos64 = p->nowPos64; + RangeEnc_Init(&p->rc); + p->rc.outStream = &outStream.funcTable; + + res = LzmaEnc_CodeOneBlock(p, True, desiredPackSize, *unpackSize); + + *unpackSize = (UInt32)(p->nowPos64 - nowPos64); + *destLen -= outStream.rem; + if (outStream.overflow) + return SZ_ERROR_OUTPUT_EOF; + + return res; +} + + +static SRes LzmaEnc_Encode2(CLzmaEnc *p, ICompressProgress *progress) +{ + SRes res = SZ_OK; + + #ifndef _7ZIP_ST + Byte allocaDummy[0x300]; + allocaDummy[0] = 0; + allocaDummy[1] = allocaDummy[0]; + #endif + + for (;;) + { + res = LzmaEnc_CodeOneBlock(p, False, 0, 0); + if (res != SZ_OK || p->finished) + break; + if (progress) + { + res = progress->Progress(progress, p->nowPos64, RangeEnc_GetProcessed(&p->rc)); + if (res != SZ_OK) + { + res = SZ_ERROR_PROGRESS; + break; + } + } + } + + LzmaEnc_Finish(p); + + /* + if (res == S_OK && !Inline_MatchFinder_IsFinishedOK(&p->matchFinderBase)) + res = SZ_ERROR_FAIL; + } + */ + + return res; +} + + +SRes LzmaEnc_Encode(CLzmaEncHandle pp, ISeqOutStream *outStream, ISeqInStream *inStream, ICompressProgress *progress, + ISzAlloc *alloc, ISzAlloc *allocBig) +{ + RINOK(LzmaEnc_Prepare(pp, outStream, inStream, alloc, allocBig)); + return LzmaEnc_Encode2((CLzmaEnc *)pp, progress); +} + + +SRes LzmaEnc_WriteProperties(CLzmaEncHandle pp, Byte *props, SizeT *size) +{ + CLzmaEnc *p = (CLzmaEnc *)pp; + unsigned i; + UInt32 dictSize = p->dictSize; + if (*size < LZMA_PROPS_SIZE) + return SZ_ERROR_PARAM; + *size = LZMA_PROPS_SIZE; + props[0] = (Byte)((p->pb * 5 + p->lp) * 9 + p->lc); + + if (dictSize >= ((UInt32)1 << 22)) + { + UInt32 kDictMask = ((UInt32)1 << 20) - 1; + if (dictSize < (UInt32)0xFFFFFFFF - kDictMask) + dictSize = (dictSize + kDictMask) & ~kDictMask; + } + else for (i = 11; i <= 30; i++) + { + if (dictSize <= ((UInt32)2 << i)) { dictSize = (2 << i); break; } + if (dictSize <= ((UInt32)3 << i)) { dictSize = (3 << i); break; } + } + + for (i = 0; i < 4; i++) + props[1 + i] = (Byte)(dictSize >> (8 * i)); + return SZ_OK; +} + + +SRes LzmaEnc_MemEncode(CLzmaEncHandle pp, Byte *dest, SizeT *destLen, const Byte *src, SizeT srcLen, + int writeEndMark, ICompressProgress *progress, ISzAlloc *alloc, ISzAlloc *allocBig) +{ + SRes res; + CLzmaEnc *p = (CLzmaEnc *)pp; + + CSeqOutStreamBuf outStream; + + outStream.funcTable.Write = MyWrite; + outStream.data = dest; + outStream.rem = *destLen; + outStream.overflow = False; + + p->writeEndMark = writeEndMark; + p->rc.outStream = &outStream.funcTable; + + res = LzmaEnc_MemPrepare(pp, src, srcLen, 0, alloc, allocBig); + + if (res == SZ_OK) + { + res = LzmaEnc_Encode2(p, progress); + if (res == SZ_OK && p->nowPos64 != srcLen) + res = SZ_ERROR_FAIL; + } + + *destLen -= outStream.rem; + if (outStream.overflow) + return SZ_ERROR_OUTPUT_EOF; + return res; +} + + +SRes LzmaEncode(Byte *dest, SizeT *destLen, const Byte *src, SizeT srcLen, + const CLzmaEncProps *props, Byte *propsEncoded, SizeT *propsSize, int writeEndMark, + ICompressProgress *progress, ISzAlloc *alloc, ISzAlloc *allocBig) +{ + CLzmaEnc *p = (CLzmaEnc *)LzmaEnc_Create(alloc); + SRes res; + if (!p) + return SZ_ERROR_MEM; + + res = LzmaEnc_SetProps(p, props); + if (res == SZ_OK) + { + res = LzmaEnc_WriteProperties(p, propsEncoded, propsSize); + if (res == SZ_OK) + res = LzmaEnc_MemEncode(p, dest, destLen, src, srcLen, + writeEndMark, progress, alloc, allocBig); + } + + LzmaEnc_Destroy(p, alloc, allocBig); + return res; +} diff --git a/source/3rdparty/lzma/C/Precomp.h b/source/3rdparty/lzma/C/Precomp.h new file mode 100644 index 0000000..e8ff8b4 --- /dev/null +++ b/source/3rdparty/lzma/C/Precomp.h @@ -0,0 +1,10 @@ +/* Precomp.h -- StdAfx +2013-11-12 : Igor Pavlov : Public domain */ + +#ifndef __7Z_PRECOMP_H +#define __7Z_PRECOMP_H + +#include "Compiler.h" +/* #include "7zTypes.h" */ + +#endif diff --git a/source/3rdparty/lzma/CMakeLists.txt b/source/3rdparty/lzma/CMakeLists.txt new file mode 100644 index 0000000..e10d720 --- /dev/null +++ b/source/3rdparty/lzma/CMakeLists.txt @@ -0,0 +1,22 @@ +file(GLOB lzma_src + "C/*.c" + "C/*.h" + "include/*.h" +) + +if (CLANG) + set_source_files_properties(${lzma_src} PROPERTIES COMPILE_FLAGS "-Wno-misleading-indentation -D_7ZIP_ST") +else() + set_source_files_properties(${lzma_src} PROPERTIES COMPILE_FLAGS "-D_7ZIP_ST") +endif() + + +include_directories("include") + +#add_library(lzma STATIC ${lzma_src}) +add_library(lzma_obj OBJECT ${lzma_src}) +add_library(lzma STATIC $) + +target_include_directories(lzma PUBLIC "${CMAKE_CURRENT_SOURCE_DIR}/include") +target_include_directories(lzma_obj PRIVATE $) + diff --git a/source/3rdparty/lzma/LICENSE.txt b/source/3rdparty/lzma/LICENSE.txt new file mode 100644 index 0000000..2b197ec --- /dev/null +++ b/source/3rdparty/lzma/LICENSE.txt @@ -0,0 +1,15 @@ +LICENSE +------- + +LZMA SDK is written and placed in the public domain by Igor Pavlov. + +Some code in LZMA SDK is based on public domain code from another developers: + 1) PPMd var.H (2001): Dmitry Shkarin + 2) SHA-256: Wei Dai (Crypto++ library) + +Anyone is free to copy, modify, publish, use, compile, sell, or distribute the +original LZMA SDK code, either in source code form or as a compiled binary, for +any purpose, commercial or non-commercial, and by any means. + +LZMA SDK code is compatible with open source licenses, for example, you can +include it to GNU GPL or GNU LGPL code. diff --git a/source/3rdparty/lzma/include/7zTypes.h b/source/3rdparty/lzma/include/7zTypes.h new file mode 100644 index 0000000..778413e --- /dev/null +++ b/source/3rdparty/lzma/include/7zTypes.h @@ -0,0 +1,256 @@ +/* 7zTypes.h -- Basic types +2013-11-12 : Igor Pavlov : Public domain */ + +#ifndef __7Z_TYPES_H +#define __7Z_TYPES_H + +#ifdef _WIN32 +/* #include */ +#endif + +#include + +#ifndef EXTERN_C_BEGIN +#ifdef __cplusplus +#define EXTERN_C_BEGIN extern "C" { +#define EXTERN_C_END } +#else +#define EXTERN_C_BEGIN +#define EXTERN_C_END +#endif +#endif + +EXTERN_C_BEGIN + +#define SZ_OK 0 + +#define SZ_ERROR_DATA 1 +#define SZ_ERROR_MEM 2 +#define SZ_ERROR_CRC 3 +#define SZ_ERROR_UNSUPPORTED 4 +#define SZ_ERROR_PARAM 5 +#define SZ_ERROR_INPUT_EOF 6 +#define SZ_ERROR_OUTPUT_EOF 7 +#define SZ_ERROR_READ 8 +#define SZ_ERROR_WRITE 9 +#define SZ_ERROR_PROGRESS 10 +#define SZ_ERROR_FAIL 11 +#define SZ_ERROR_THREAD 12 + +#define SZ_ERROR_ARCHIVE 16 +#define SZ_ERROR_NO_ARCHIVE 17 + +typedef int SRes; + +#ifdef _WIN32 +/* typedef DWORD WRes; */ +typedef unsigned WRes; +#else +typedef int WRes; +#endif + +#ifndef RINOK +#define RINOK(x) { int __result__ = (x); if (__result__ != 0) return __result__; } +#endif + +typedef unsigned char Byte; +typedef short Int16; +typedef unsigned short UInt16; + +#ifdef _LZMA_UINT32_IS_ULONG +typedef long Int32; +typedef unsigned long UInt32; +#else +typedef int Int32; +typedef unsigned int UInt32; +#endif + +#ifdef _SZ_NO_INT_64 + +/* define _SZ_NO_INT_64, if your compiler doesn't support 64-bit integers. + NOTES: Some code will work incorrectly in that case! */ + +typedef long Int64; +typedef unsigned long UInt64; + +#else + +#if defined(_MSC_VER) || defined(__BORLANDC__) +typedef __int64 Int64; +typedef unsigned __int64 UInt64; +#define UINT64_CONST(n) n +#else +typedef long long int Int64; +typedef unsigned long long int UInt64; +#define UINT64_CONST(n) n ## ULL +#endif + +#endif + +#ifdef _LZMA_NO_SYSTEM_SIZE_T +typedef UInt32 SizeT; +#else +typedef size_t SizeT; +#endif + +typedef int Bool; +#define True 1 +#define False 0 + + +#ifdef _WIN32 +#define MY_STD_CALL __stdcall +#else +#define MY_STD_CALL +#endif + +#ifdef _MSC_VER + +#if _MSC_VER >= 1300 +#define MY_NO_INLINE __declspec(noinline) +#else +#define MY_NO_INLINE +#endif + +#define MY_CDECL __cdecl +#define MY_FAST_CALL __fastcall + +#else + +#define MY_NO_INLINE +#define MY_CDECL +#define MY_FAST_CALL + +#endif + + +/* The following interfaces use first parameter as pointer to structure */ + +typedef struct +{ + Byte (*Read)(void *p); /* reads one byte, returns 0 in case of EOF or error */ +} IByteIn; + +typedef struct +{ + void (*Write)(void *p, Byte b); +} IByteOut; + +typedef struct +{ + SRes (*Read)(void *p, void *buf, size_t *size); + /* if (input(*size) != 0 && output(*size) == 0) means end_of_stream. + (output(*size) < input(*size)) is allowed */ +} ISeqInStream; + +/* it can return SZ_ERROR_INPUT_EOF */ +SRes SeqInStream_Read(ISeqInStream *stream, void *buf, size_t size); +SRes SeqInStream_Read2(ISeqInStream *stream, void *buf, size_t size, SRes errorType); +SRes SeqInStream_ReadByte(ISeqInStream *stream, Byte *buf); + +typedef struct +{ + size_t (*Write)(void *p, const void *buf, size_t size); + /* Returns: result - the number of actually written bytes. + (result < size) means error */ +} ISeqOutStream; + +typedef enum +{ + SZ_SEEK_SET = 0, + SZ_SEEK_CUR = 1, + SZ_SEEK_END = 2 +} ESzSeek; + +typedef struct +{ + SRes (*Read)(void *p, void *buf, size_t *size); /* same as ISeqInStream::Read */ + SRes (*Seek)(void *p, Int64 *pos, ESzSeek origin); +} ISeekInStream; + +typedef struct +{ + SRes (*Look)(void *p, const void **buf, size_t *size); + /* if (input(*size) != 0 && output(*size) == 0) means end_of_stream. + (output(*size) > input(*size)) is not allowed + (output(*size) < input(*size)) is allowed */ + SRes (*Skip)(void *p, size_t offset); + /* offset must be <= output(*size) of Look */ + + SRes (*Read)(void *p, void *buf, size_t *size); + /* reads directly (without buffer). It's same as ISeqInStream::Read */ + SRes (*Seek)(void *p, Int64 *pos, ESzSeek origin); +} ILookInStream; + +SRes LookInStream_LookRead(ILookInStream *stream, void *buf, size_t *size); +SRes LookInStream_SeekTo(ILookInStream *stream, UInt64 offset); + +/* reads via ILookInStream::Read */ +SRes LookInStream_Read2(ILookInStream *stream, void *buf, size_t size, SRes errorType); +SRes LookInStream_Read(ILookInStream *stream, void *buf, size_t size); + +#define LookToRead_BUF_SIZE (1 << 14) + +typedef struct +{ + ILookInStream s; + ISeekInStream *realStream; + size_t pos; + size_t size; + Byte buf[LookToRead_BUF_SIZE]; +} CLookToRead; + +void LookToRead_CreateVTable(CLookToRead *p, int lookahead); +void LookToRead_Init(CLookToRead *p); + +typedef struct +{ + ISeqInStream s; + ILookInStream *realStream; +} CSecToLook; + +void SecToLook_CreateVTable(CSecToLook *p); + +typedef struct +{ + ISeqInStream s; + ILookInStream *realStream; +} CSecToRead; + +void SecToRead_CreateVTable(CSecToRead *p); + +typedef struct +{ + SRes (*Progress)(void *p, UInt64 inSize, UInt64 outSize); + /* Returns: result. (result != SZ_OK) means break. + Value (UInt64)(Int64)-1 for size means unknown value. */ +} ICompressProgress; + +typedef struct +{ + void *(*Alloc)(void *p, size_t size); + void (*Free)(void *p, void *address); /* address can be 0 */ +} ISzAlloc; + +#define IAlloc_Alloc(p, size) (p)->Alloc((p), size) +#define IAlloc_Free(p, a) (p)->Free((p), a) + +#ifdef _WIN32 + +#define CHAR_PATH_SEPARATOR '\\' +#define WCHAR_PATH_SEPARATOR L'\\' +#define STRING_PATH_SEPARATOR "\\" +#define WSTRING_PATH_SEPARATOR L"\\" + +#else + +#define CHAR_PATH_SEPARATOR '/' +#define WCHAR_PATH_SEPARATOR L'/' +#define STRING_PATH_SEPARATOR "/" +#define WSTRING_PATH_SEPARATOR L"/" + +#endif + +EXTERN_C_END + +#endif diff --git a/source/3rdparty/lzma/include/LzFind.h b/source/3rdparty/lzma/include/LzFind.h new file mode 100644 index 0000000..d119944 --- /dev/null +++ b/source/3rdparty/lzma/include/LzFind.h @@ -0,0 +1,117 @@ +/* LzFind.h -- Match finder for LZ algorithms +2015-10-15 : Igor Pavlov : Public domain */ + +#ifndef __LZ_FIND_H +#define __LZ_FIND_H + +#include "7zTypes.h" + +EXTERN_C_BEGIN + +typedef UInt32 CLzRef; + +typedef struct _CMatchFinder +{ + Byte *buffer; + UInt32 pos; + UInt32 posLimit; + UInt32 streamPos; + UInt32 lenLimit; + + UInt32 cyclicBufferPos; + UInt32 cyclicBufferSize; /* it must be = (historySize + 1) */ + + Byte streamEndWasReached; + Byte btMode; + Byte bigHash; + Byte directInput; + + UInt32 matchMaxLen; + CLzRef *hash; + CLzRef *son; + UInt32 hashMask; + UInt32 cutValue; + + Byte *bufferBase; + ISeqInStream *stream; + + UInt32 blockSize; + UInt32 keepSizeBefore; + UInt32 keepSizeAfter; + + UInt32 numHashBytes; + size_t directInputRem; + UInt32 historySize; + UInt32 fixedHashSize; + UInt32 hashSizeSum; + SRes result; + UInt32 crc[256]; + size_t numRefs; +} CMatchFinder; + +#define Inline_MatchFinder_GetPointerToCurrentPos(p) ((p)->buffer) + +#define Inline_MatchFinder_GetNumAvailableBytes(p) ((p)->streamPos - (p)->pos) + +#define Inline_MatchFinder_IsFinishedOK(p) \ + ((p)->streamEndWasReached \ + && (p)->streamPos == (p)->pos \ + && (!(p)->directInput || (p)->directInputRem == 0)) + +int MatchFinder_NeedMove(CMatchFinder *p); +Byte *MatchFinder_GetPointerToCurrentPos(CMatchFinder *p); +void MatchFinder_MoveBlock(CMatchFinder *p); +void MatchFinder_ReadIfRequired(CMatchFinder *p); + +void MatchFinder_Construct(CMatchFinder *p); + +/* Conditions: + historySize <= 3 GB + keepAddBufferBefore + matchMaxLen + keepAddBufferAfter < 511MB +*/ +int MatchFinder_Create(CMatchFinder *p, UInt32 historySize, + UInt32 keepAddBufferBefore, UInt32 matchMaxLen, UInt32 keepAddBufferAfter, + ISzAlloc *alloc); +void MatchFinder_Free(CMatchFinder *p, ISzAlloc *alloc); +void MatchFinder_Normalize3(UInt32 subValue, CLzRef *items, size_t numItems); +void MatchFinder_ReduceOffsets(CMatchFinder *p, UInt32 subValue); + +UInt32 * GetMatchesSpec1(UInt32 lenLimit, UInt32 curMatch, UInt32 pos, const Byte *buffer, CLzRef *son, + UInt32 _cyclicBufferPos, UInt32 _cyclicBufferSize, UInt32 _cutValue, + UInt32 *distances, UInt32 maxLen); + +/* +Conditions: + Mf_GetNumAvailableBytes_Func must be called before each Mf_GetMatchLen_Func. + Mf_GetPointerToCurrentPos_Func's result must be used only before any other function +*/ + +typedef void (*Mf_Init_Func)(void *object); +typedef UInt32 (*Mf_GetNumAvailableBytes_Func)(void *object); +typedef const Byte * (*Mf_GetPointerToCurrentPos_Func)(void *object); +typedef UInt32 (*Mf_GetMatches_Func)(void *object, UInt32 *distances); +typedef void (*Mf_Skip_Func)(void *object, UInt32); + +typedef struct _IMatchFinder +{ + Mf_Init_Func Init; + Mf_GetNumAvailableBytes_Func GetNumAvailableBytes; + Mf_GetPointerToCurrentPos_Func GetPointerToCurrentPos; + Mf_GetMatches_Func GetMatches; + Mf_Skip_Func Skip; +} IMatchFinder; + +void MatchFinder_CreateVTable(CMatchFinder *p, IMatchFinder *vTable); + +void MatchFinder_Init_2(CMatchFinder *p, int readData); +void MatchFinder_Init(CMatchFinder *p); + +UInt32 Bt3Zip_MatchFinder_GetMatches(CMatchFinder *p, UInt32 *distances); +UInt32 Hc3Zip_MatchFinder_GetMatches(CMatchFinder *p, UInt32 *distances); + +void Bt3Zip_MatchFinder_Skip(CMatchFinder *p, UInt32 num); +void Hc3Zip_MatchFinder_Skip(CMatchFinder *p, UInt32 num); + +EXTERN_C_END + +#endif diff --git a/source/3rdparty/lzma/include/LzHash.h b/source/3rdparty/lzma/include/LzHash.h new file mode 100644 index 0000000..e7c9423 --- /dev/null +++ b/source/3rdparty/lzma/include/LzHash.h @@ -0,0 +1,57 @@ +/* LzHash.h -- HASH functions for LZ algorithms +2015-04-12 : Igor Pavlov : Public domain */ + +#ifndef __LZ_HASH_H +#define __LZ_HASH_H + +#define kHash2Size (1 << 10) +#define kHash3Size (1 << 16) +#define kHash4Size (1 << 20) + +#define kFix3HashSize (kHash2Size) +#define kFix4HashSize (kHash2Size + kHash3Size) +#define kFix5HashSize (kHash2Size + kHash3Size + kHash4Size) + +#define HASH2_CALC hv = cur[0] | ((UInt32)cur[1] << 8); + +#define HASH3_CALC { \ + UInt32 temp = p->crc[cur[0]] ^ cur[1]; \ + h2 = temp & (kHash2Size - 1); \ + hv = (temp ^ ((UInt32)cur[2] << 8)) & p->hashMask; } + +#define HASH4_CALC { \ + UInt32 temp = p->crc[cur[0]] ^ cur[1]; \ + h2 = temp & (kHash2Size - 1); \ + temp ^= ((UInt32)cur[2] << 8); \ + h3 = temp & (kHash3Size - 1); \ + hv = (temp ^ (p->crc[cur[3]] << 5)) & p->hashMask; } + +#define HASH5_CALC { \ + UInt32 temp = p->crc[cur[0]] ^ cur[1]; \ + h2 = temp & (kHash2Size - 1); \ + temp ^= ((UInt32)cur[2] << 8); \ + h3 = temp & (kHash3Size - 1); \ + temp ^= (p->crc[cur[3]] << 5); \ + h4 = temp & (kHash4Size - 1); \ + hv = (temp ^ (p->crc[cur[4]] << 3)) & p->hashMask; } + +/* #define HASH_ZIP_CALC hv = ((cur[0] | ((UInt32)cur[1] << 8)) ^ p->crc[cur[2]]) & 0xFFFF; */ +#define HASH_ZIP_CALC hv = ((cur[2] | ((UInt32)cur[0] << 8)) ^ p->crc[cur[1]]) & 0xFFFF; + + +#define MT_HASH2_CALC \ + h2 = (p->crc[cur[0]] ^ cur[1]) & (kHash2Size - 1); + +#define MT_HASH3_CALC { \ + UInt32 temp = p->crc[cur[0]] ^ cur[1]; \ + h2 = temp & (kHash2Size - 1); \ + h3 = (temp ^ ((UInt32)cur[2] << 8)) & (kHash3Size - 1); } + +#define MT_HASH4_CALC { \ + UInt32 temp = p->crc[cur[0]] ^ cur[1]; \ + h2 = temp & (kHash2Size - 1); \ + temp ^= ((UInt32)cur[2] << 8); \ + h3 = temp & (kHash3Size - 1); \ + h4 = (temp ^ (p->crc[cur[3]] << 5)) & (kHash4Size - 1); } + +#endif diff --git a/source/3rdparty/lzma/include/LzmaDec.h b/source/3rdparty/lzma/include/LzmaDec.h new file mode 100644 index 0000000..cc44dae --- /dev/null +++ b/source/3rdparty/lzma/include/LzmaDec.h @@ -0,0 +1,227 @@ +/* LzmaDec.h -- LZMA Decoder +2013-01-18 : Igor Pavlov : Public domain */ + +#ifndef __LZMA_DEC_H +#define __LZMA_DEC_H + +#include "7zTypes.h" + +EXTERN_C_BEGIN + +/* #define _LZMA_PROB32 */ +/* _LZMA_PROB32 can increase the speed on some CPUs, + but memory usage for CLzmaDec::probs will be doubled in that case */ + +#ifdef _LZMA_PROB32 +#define CLzmaProb UInt32 +#else +#define CLzmaProb UInt16 +#endif + + +/* ---------- LZMA Properties ---------- */ + +#define LZMA_PROPS_SIZE 5 + +typedef struct _CLzmaProps +{ + unsigned lc, lp, pb; + UInt32 dicSize; +} CLzmaProps; + +/* LzmaProps_Decode - decodes properties +Returns: + SZ_OK + SZ_ERROR_UNSUPPORTED - Unsupported properties +*/ + +SRes LzmaProps_Decode(CLzmaProps *p, const Byte *data, unsigned size); + + +/* ---------- LZMA Decoder state ---------- */ + +/* LZMA_REQUIRED_INPUT_MAX = number of required input bytes for worst case. + Num bits = log2((2^11 / 31) ^ 22) + 26 < 134 + 26 = 160; */ + +#define LZMA_REQUIRED_INPUT_MAX 20 + +typedef struct +{ + CLzmaProps prop; + CLzmaProb *probs; + Byte *dic; + const Byte *buf; + UInt32 range, code; + SizeT dicPos; + SizeT dicBufSize; + UInt32 processedPos; + UInt32 checkDicSize; + unsigned state; + UInt32 reps[4]; + unsigned remainLen; + int needFlush; + int needInitState; + UInt32 numProbs; + unsigned tempBufSize; + Byte tempBuf[LZMA_REQUIRED_INPUT_MAX]; +} CLzmaDec; + +#define LzmaDec_Construct(p) { (p)->dic = 0; (p)->probs = 0; } + +void LzmaDec_Init(CLzmaDec *p); + +/* There are two types of LZMA streams: + 0) Stream with end mark. That end mark adds about 6 bytes to compressed size. + 1) Stream without end mark. You must know exact uncompressed size to decompress such stream. */ + +typedef enum +{ + LZMA_FINISH_ANY, /* finish at any point */ + LZMA_FINISH_END /* block must be finished at the end */ +} ELzmaFinishMode; + +/* ELzmaFinishMode has meaning only if the decoding reaches output limit !!! + + You must use LZMA_FINISH_END, when you know that current output buffer + covers last bytes of block. In other cases you must use LZMA_FINISH_ANY. + + If LZMA decoder sees end marker before reaching output limit, it returns SZ_OK, + and output value of destLen will be less than output buffer size limit. + You can check status result also. + + You can use multiple checks to test data integrity after full decompression: + 1) Check Result and "status" variable. + 2) Check that output(destLen) = uncompressedSize, if you know real uncompressedSize. + 3) Check that output(srcLen) = compressedSize, if you know real compressedSize. + You must use correct finish mode in that case. */ + +typedef enum +{ + LZMA_STATUS_NOT_SPECIFIED, /* use main error code instead */ + LZMA_STATUS_FINISHED_WITH_MARK, /* stream was finished with end mark. */ + LZMA_STATUS_NOT_FINISHED, /* stream was not finished */ + LZMA_STATUS_NEEDS_MORE_INPUT, /* you must provide more input bytes */ + LZMA_STATUS_MAYBE_FINISHED_WITHOUT_MARK /* there is probability that stream was finished without end mark */ +} ELzmaStatus; + +/* ELzmaStatus is used only as output value for function call */ + + +/* ---------- Interfaces ---------- */ + +/* There are 3 levels of interfaces: + 1) Dictionary Interface + 2) Buffer Interface + 3) One Call Interface + You can select any of these interfaces, but don't mix functions from different + groups for same object. */ + + +/* There are two variants to allocate state for Dictionary Interface: + 1) LzmaDec_Allocate / LzmaDec_Free + 2) LzmaDec_AllocateProbs / LzmaDec_FreeProbs + You can use variant 2, if you set dictionary buffer manually. + For Buffer Interface you must always use variant 1. + +LzmaDec_Allocate* can return: + SZ_OK + SZ_ERROR_MEM - Memory allocation error + SZ_ERROR_UNSUPPORTED - Unsupported properties +*/ + +SRes LzmaDec_AllocateProbs(CLzmaDec *p, const Byte *props, unsigned propsSize, ISzAlloc *alloc); +void LzmaDec_FreeProbs(CLzmaDec *p, ISzAlloc *alloc); + +SRes LzmaDec_Allocate(CLzmaDec *state, const Byte *prop, unsigned propsSize, ISzAlloc *alloc); +void LzmaDec_Free(CLzmaDec *state, ISzAlloc *alloc); + +/* ---------- Dictionary Interface ---------- */ + +/* You can use it, if you want to eliminate the overhead for data copying from + dictionary to some other external buffer. + You must work with CLzmaDec variables directly in this interface. + + STEPS: + LzmaDec_Constr() + LzmaDec_Allocate() + for (each new stream) + { + LzmaDec_Init() + while (it needs more decompression) + { + LzmaDec_DecodeToDic() + use data from CLzmaDec::dic and update CLzmaDec::dicPos + } + } + LzmaDec_Free() +*/ + +/* LzmaDec_DecodeToDic + + The decoding to internal dictionary buffer (CLzmaDec::dic). + You must manually update CLzmaDec::dicPos, if it reaches CLzmaDec::dicBufSize !!! + +finishMode: + It has meaning only if the decoding reaches output limit (dicLimit). + LZMA_FINISH_ANY - Decode just dicLimit bytes. + LZMA_FINISH_END - Stream must be finished after dicLimit. + +Returns: + SZ_OK + status: + LZMA_STATUS_FINISHED_WITH_MARK + LZMA_STATUS_NOT_FINISHED + LZMA_STATUS_NEEDS_MORE_INPUT + LZMA_STATUS_MAYBE_FINISHED_WITHOUT_MARK + SZ_ERROR_DATA - Data error +*/ + +SRes LzmaDec_DecodeToDic(CLzmaDec *p, SizeT dicLimit, + const Byte *src, SizeT *srcLen, ELzmaFinishMode finishMode, ELzmaStatus *status); + + +/* ---------- Buffer Interface ---------- */ + +/* It's zlib-like interface. + See LzmaDec_DecodeToDic description for information about STEPS and return results, + but you must use LzmaDec_DecodeToBuf instead of LzmaDec_DecodeToDic and you don't need + to work with CLzmaDec variables manually. + +finishMode: + It has meaning only if the decoding reaches output limit (*destLen). + LZMA_FINISH_ANY - Decode just destLen bytes. + LZMA_FINISH_END - Stream must be finished after (*destLen). +*/ + +SRes LzmaDec_DecodeToBuf(CLzmaDec *p, Byte *dest, SizeT *destLen, + const Byte *src, SizeT *srcLen, ELzmaFinishMode finishMode, ELzmaStatus *status); + + +/* ---------- One Call Interface ---------- */ + +/* LzmaDecode + +finishMode: + It has meaning only if the decoding reaches output limit (*destLen). + LZMA_FINISH_ANY - Decode just destLen bytes. + LZMA_FINISH_END - Stream must be finished after (*destLen). + +Returns: + SZ_OK + status: + LZMA_STATUS_FINISHED_WITH_MARK + LZMA_STATUS_NOT_FINISHED + LZMA_STATUS_MAYBE_FINISHED_WITHOUT_MARK + SZ_ERROR_DATA - Data error + SZ_ERROR_MEM - Memory allocation error + SZ_ERROR_UNSUPPORTED - Unsupported properties + SZ_ERROR_INPUT_EOF - It needs more bytes in input buffer (src). +*/ + +SRes LzmaDecode(Byte *dest, SizeT *destLen, const Byte *src, SizeT *srcLen, + const Byte *propData, unsigned propSize, ELzmaFinishMode finishMode, + ELzmaStatus *status, ISzAlloc *alloc); + +EXTERN_C_END + +#endif diff --git a/source/3rdparty/lzma/include/LzmaEnc.h b/source/3rdparty/lzma/include/LzmaEnc.h new file mode 100644 index 0000000..cffe220 --- /dev/null +++ b/source/3rdparty/lzma/include/LzmaEnc.h @@ -0,0 +1,78 @@ +/* LzmaEnc.h -- LZMA Encoder +2013-01-18 : Igor Pavlov : Public domain */ + +#ifndef __LZMA_ENC_H +#define __LZMA_ENC_H + +#include "7zTypes.h" + +EXTERN_C_BEGIN + +#define LZMA_PROPS_SIZE 5 + +typedef struct _CLzmaEncProps +{ + int level; /* 0 <= level <= 9 */ + UInt32 dictSize; /* (1 << 12) <= dictSize <= (1 << 27) for 32-bit version + (1 << 12) <= dictSize <= (1 << 30) for 64-bit version + default = (1 << 24) */ + UInt64 reduceSize; /* estimated size of data that will be compressed. default = 0xFFFFFFFF. + Encoder uses this value to reduce dictionary size */ + int lc; /* 0 <= lc <= 8, default = 3 */ + int lp; /* 0 <= lp <= 4, default = 0 */ + int pb; /* 0 <= pb <= 4, default = 2 */ + int algo; /* 0 - fast, 1 - normal, default = 1 */ + int fb; /* 5 <= fb <= 273, default = 32 */ + int btMode; /* 0 - hashChain Mode, 1 - binTree mode - normal, default = 1 */ + int numHashBytes; /* 2, 3 or 4, default = 4 */ + UInt32 mc; /* 1 <= mc <= (1 << 30), default = 32 */ + unsigned writeEndMark; /* 0 - do not write EOPM, 1 - write EOPM, default = 0 */ + int numThreads; /* 1 or 2, default = 2 */ +} CLzmaEncProps; + +void LzmaEncProps_Init(CLzmaEncProps *p); +void LzmaEncProps_Normalize(CLzmaEncProps *p); +UInt32 LzmaEncProps_GetDictSize(const CLzmaEncProps *props2); + + +/* ---------- CLzmaEncHandle Interface ---------- */ + +/* LzmaEnc_* functions can return the following exit codes: +Returns: + SZ_OK - OK + SZ_ERROR_MEM - Memory allocation error + SZ_ERROR_PARAM - Incorrect paramater in props + SZ_ERROR_WRITE - Write callback error. + SZ_ERROR_PROGRESS - some break from progress callback + SZ_ERROR_THREAD - errors in multithreading functions (only for Mt version) +*/ + +typedef void * CLzmaEncHandle; + +CLzmaEncHandle LzmaEnc_Create(ISzAlloc *alloc); +void LzmaEnc_Destroy(CLzmaEncHandle p, ISzAlloc *alloc, ISzAlloc *allocBig); +SRes LzmaEnc_SetProps(CLzmaEncHandle p, const CLzmaEncProps *props); +SRes LzmaEnc_WriteProperties(CLzmaEncHandle p, Byte *properties, SizeT *size); +SRes LzmaEnc_Encode(CLzmaEncHandle p, ISeqOutStream *outStream, ISeqInStream *inStream, + ICompressProgress *progress, ISzAlloc *alloc, ISzAlloc *allocBig); +SRes LzmaEnc_MemEncode(CLzmaEncHandle p, Byte *dest, SizeT *destLen, const Byte *src, SizeT srcLen, + int writeEndMark, ICompressProgress *progress, ISzAlloc *alloc, ISzAlloc *allocBig); + +/* ---------- One Call Interface ---------- */ + +/* LzmaEncode +Return code: + SZ_OK - OK + SZ_ERROR_MEM - Memory allocation error + SZ_ERROR_PARAM - Incorrect paramater + SZ_ERROR_OUTPUT_EOF - output buffer overflow + SZ_ERROR_THREAD - errors in multithreading functions (only for Mt version) +*/ + +SRes LzmaEncode(Byte *dest, SizeT *destLen, const Byte *src, SizeT srcLen, + const CLzmaEncProps *props, Byte *propsEncoded, SizeT *propsSize, int writeEndMark, + ICompressProgress *progress, ISzAlloc *alloc, ISzAlloc *allocBig); + +EXTERN_C_END + +#endif diff --git a/source/3rdparty/magic_enum/LICENSE b/source/3rdparty/magic_enum/LICENSE new file mode 100644 index 0000000..3dafb35 --- /dev/null +++ b/source/3rdparty/magic_enum/LICENSE @@ -0,0 +1,21 @@ +MIT License + +Copyright (c) 2019 - 2020 Daniil Goncharov + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. diff --git a/source/3rdparty/magic_enum/include/magic_enum.hpp b/source/3rdparty/magic_enum/include/magic_enum.hpp new file mode 100644 index 0000000..ac16305 --- /dev/null +++ b/source/3rdparty/magic_enum/include/magic_enum.hpp @@ -0,0 +1,1107 @@ +// __ __ _ ______ _____ +// | \/ | (_) | ____| / ____|_ _ +// | \ / | __ _ __ _ _ ___ | |__ _ __ _ _ _ __ ___ | | _| |_ _| |_ +// | |\/| |/ _` |/ _` | |/ __| | __| | '_ \| | | | '_ ` _ \ | | |_ _|_ _| +// | | | | (_| | (_| | | (__ | |____| | | | |_| | | | | | | | |____|_| |_| +// |_| |_|\__,_|\__, |_|\___| |______|_| |_|\__,_|_| |_| |_| \_____| +// __/ | https://github.com/Neargye/magic_enum +// |___/ version 0.7.0 +// +// Licensed under the MIT License . +// SPDX-License-Identifier: MIT +// Copyright (c) 2019 - 2020 Daniil Goncharov . +// +// Permission is hereby granted, free of charge, to any person obtaining a copy +// of this software and associated documentation files (the "Software"), to deal +// in the Software without restriction, including without limitation the rights +// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +// copies of the Software, and to permit persons to whom the Software is +// furnished to do so, subject to the following conditions: +// +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. +// +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. + +#ifndef NEARGYE_MAGIC_ENUM_HPP +#define NEARGYE_MAGIC_ENUM_HPP + +#define MAGIC_ENUM_VERSION_MAJOR 0 +#define MAGIC_ENUM_VERSION_MINOR 7 +#define MAGIC_ENUM_VERSION_PATCH 0 + +#include +#include +#include +#include +#include +#include +#include +#include + +#if !defined(MAGIC_ENUM_USING_ALIAS_OPTIONAL) +#include +#endif +#if !defined(MAGIC_ENUM_USING_ALIAS_STRING) +#include +#endif +#if !defined(MAGIC_ENUM_USING_ALIAS_STRING_VIEW) +#include +#endif + +#if defined(__clang__) +# pragma clang diagnostic push +#elif defined(__GNUC__) +# pragma GCC diagnostic push +# pragma GCC diagnostic ignored "-Wmaybe-uninitialized" // May be used uninitialized 'return {};'. +#elif defined(_MSC_VER) +# pragma warning(push) +# pragma warning(disable : 26495) // Variable 'static_string::chars' is uninitialized. +#endif + +// Checks magic_enum compiler compatibility. +#if defined(__clang__) && __clang_major__ >= 5 || defined(__GNUC__) && __GNUC__ >= 9 || defined(_MSC_VER) && _MSC_VER >= 1910 +# undef MAGIC_ENUM_SUPPORTED +# define MAGIC_ENUM_SUPPORTED 1 +#endif + +// Checks magic_enum compiler aliases compatibility. +#if defined(__clang__) && __clang_major__ >= 5 || defined(__GNUC__) && __GNUC__ >= 9 || defined(_MSC_VER) && _MSC_VER >= 1920 +# undef MAGIC_ENUM_SUPPORTED_ALIASES +# define MAGIC_ENUM_SUPPORTED_ALIASES 1 +#endif + +// Enum value must be greater or equals than MAGIC_ENUM_RANGE_MIN. By default MAGIC_ENUM_RANGE_MIN = -128. +// If need another min range for all enum types by default, redefine the macro MAGIC_ENUM_RANGE_MIN. +#if !defined(MAGIC_ENUM_RANGE_MIN) +# define MAGIC_ENUM_RANGE_MIN -128 +#endif + +// Enum value must be less or equals than MAGIC_ENUM_RANGE_MAX. By default MAGIC_ENUM_RANGE_MAX = 128. +// If need another max range for all enum types by default, redefine the macro MAGIC_ENUM_RANGE_MAX. +#if !defined(MAGIC_ENUM_RANGE_MAX) +# define MAGIC_ENUM_RANGE_MAX 128 +#endif + +namespace magic_enum { + +// If need another optional type, define the macro MAGIC_ENUM_USING_ALIAS_OPTIONAL. +#if defined(MAGIC_ENUM_USING_ALIAS_OPTIONAL) +MAGIC_ENUM_USING_ALIAS_OPTIONAL +#else +template +using optional = std::optional; +#endif + +// If need another optional type, define the macro MAGIC_ENUM_USING_ALIAS_STRING_VIEW. +#if defined(MAGIC_ENUM_USING_ALIAS_STRING_VIEW) +MAGIC_ENUM_USING_ALIAS_STRING_VIEW +#else +using string_view = std::string_view; +#endif + +// If need another optional type, define the macro MAGIC_ENUM_USING_ALIAS_STRING. +#if defined(MAGIC_ENUM_USING_ALIAS_STRING) +MAGIC_ENUM_USING_ALIAS_STRING +#else +using string = std::string; +#endif + +namespace customize { + +// Enum value must be in range [MAGIC_ENUM_RANGE_MIN, MAGIC_ENUM_RANGE_MAX]. By default MAGIC_ENUM_RANGE_MIN = -128, MAGIC_ENUM_RANGE_MAX = 128. +// If need another range for all enum types by default, redefine the macro MAGIC_ENUM_RANGE_MIN and MAGIC_ENUM_RANGE_MAX. +// If need another range for specific enum type, add specialization enum_range for necessary enum type. +template +struct enum_range { + static_assert(std::is_enum_v, "magic_enum::customize::enum_range requires enum type."); + inline static constexpr int min = MAGIC_ENUM_RANGE_MIN; + inline static constexpr int max = MAGIC_ENUM_RANGE_MAX; + static_assert(max > min, "magic_enum::customize::enum_range requires max > min."); +}; + +static_assert(MAGIC_ENUM_RANGE_MIN <= 0, "MAGIC_ENUM_RANGE_MIN must be less or equals than 0."); +static_assert(MAGIC_ENUM_RANGE_MIN > (std::numeric_limits::min)(), "MAGIC_ENUM_RANGE_MIN must be greater than INT16_MIN."); + +static_assert(MAGIC_ENUM_RANGE_MAX > 0, "MAGIC_ENUM_RANGE_MAX must be greater than 0."); +static_assert(MAGIC_ENUM_RANGE_MAX < (std::numeric_limits::max)(), "MAGIC_ENUM_RANGE_MAX must be less than INT16_MAX."); + +static_assert(MAGIC_ENUM_RANGE_MAX > MAGIC_ENUM_RANGE_MIN, "MAGIC_ENUM_RANGE_MAX must be greater than MAGIC_ENUM_RANGE_MIN."); + +// If need cunstom names for enum type, add specialization enum_name for necessary enum type. +template +constexpr string_view enum_name(E) noexcept { + static_assert(std::is_enum_v, "magic_enum::customize::enum_name requires enum type."); + + return {}; +} + +} // namespace magic_enum::customize + +namespace detail { + +template +struct supported +#if defined(MAGIC_ENUM_SUPPORTED) && MAGIC_ENUM_SUPPORTED || defined(MAGIC_ENUM_NO_CHECK_SUPPORT) + : std::true_type {}; +#else + : std::false_type {}; +#endif + +template +struct static_string { + constexpr explicit static_string(string_view str) noexcept : static_string{str, std::make_index_sequence{}} { + assert(str.size() == N); + } + + constexpr const char* data() const noexcept { return chars.data(); } + + constexpr std::size_t size() const noexcept { return N; } + + constexpr operator string_view() const noexcept { return {data(), size()}; } + + private: + template + constexpr static_string(string_view str, std::index_sequence) noexcept : chars{{str[I]..., '\0'}} {} + + const std::array chars; +}; + +template <> +struct static_string<0> { + constexpr explicit static_string(string_view) noexcept {} + + constexpr const char* data() const noexcept { return nullptr; } + + constexpr std::size_t size() const noexcept { return 0; } + + constexpr operator string_view() const noexcept { return {}; } +}; + +struct char_equal_to { + constexpr bool operator()(char lhs, char rhs) const noexcept { + return lhs == rhs; + } +}; + +constexpr string_view pretty_name(string_view name) noexcept { + for (std::size_t i = name.size(); i > 0; --i) { + if (!((name[i - 1] >= '0' && name[i - 1] <= '9') || + (name[i - 1] >= 'a' && name[i - 1] <= 'z') || + (name[i - 1] >= 'A' && name[i - 1] <= 'Z') || + (name[i - 1] == '_'))) { + name.remove_prefix(i); + break; + } + } + + if (name.size() > 0 && ((name.front() >= 'a' && name.front() <= 'z') || + (name.front() >= 'A' && name.front() <= 'Z') || + (name.front() == '_'))) { + return name; + } + + return {}; // Invalid name. +} + +constexpr std::size_t find(string_view str, char c) noexcept { +#if defined(__clang__) && __clang_major__ < 9 && defined(__GLIBCXX__) || defined(_MSC_VER) && _MSC_VER < 1920 +// https://stackoverflow.com/questions/56484834/constexpr-stdstring-viewfind-last-of-doesnt-work-on-clang-8-with-libstdc +// https://developercommunity.visualstudio.com/content/problem/360432/vs20178-regression-c-failed-in-test.html + constexpr auto workaroung = true; +#else + constexpr auto workaroung = false; +#endif + if constexpr (workaroung) { + for (std::size_t i = 0; i < str.size(); ++i) { + if (str[i] == c) { + return i; + } + } + + return string_view::npos; + } else { + return str.find_first_of(c); + } +} + +template +constexpr bool cmp_equal(string_view lhs, string_view rhs, BinaryPredicate&& p) noexcept(std::is_nothrow_invocable_r_v) { +#if defined(_MSC_VER) && _MSC_VER < 1920 + // https://developercommunity.visualstudio.com/content/problem/360432/vs20178-regression-c-failed-in-test.html + // https://developercommunity.visualstudio.com/content/problem/232218/c-constexpr-string-view.html + constexpr auto workaroung = true; +#else + constexpr auto workaroung = false; +#endif + if constexpr (std::is_same_v, char_equal_to> && !workaroung) { + static_cast(p); + return lhs == rhs; + } else { + if (lhs.size() != rhs.size()) { + return false; + } + + const auto size = lhs.size(); + for (std::size_t i = 0; i < size; ++i) { + if (!p(lhs[i], rhs[i])) { + return false; + } + } + + return true; + } +} + +template +constexpr bool cmp_less(L lhs, R rhs) noexcept { + static_assert(std::is_integral_v && std::is_integral_v, "magic_enum::detail::cmp_less requires integral type."); + + if constexpr (std::is_signed_v == std::is_signed_v) { + // If same signedness (both signed or both unsigned). + return lhs < rhs; + } else if constexpr (std::is_signed_v) { + // If 'right' is negative, then result is 'false', otherwise cast & compare. + return rhs > 0 && lhs < static_cast>(rhs); + } else { + // If 'left' is negative, then result is 'true', otherwise cast & compare. + return lhs < 0 || static_cast>(lhs) < rhs; + } +} + +template +constexpr I log2(I value) noexcept { + static_assert(std::is_integral_v, "magic_enum::detail::log2 requires integral type."); + + auto ret = I{0}; + for (; value > I{1}; value >>= I{1}, ++ret) {} + + return ret; +} + +template +constexpr bool is_pow2(I x) noexcept { + static_assert(std::is_integral_v, "magic_enum::detail::is_pow2 requires integral type."); + + return x != 0 && (x & (x - 1)) == 0; +} + +template +inline constexpr bool is_enum_v = std::is_enum_v && std::is_same_v>; + +template +constexpr auto n() noexcept { + static_assert(is_enum_v, "magic_enum::detail::n requires enum type."); +#if defined(MAGIC_ENUM_SUPPORTED) && MAGIC_ENUM_SUPPORTED +# if defined(__clang__) + constexpr string_view name{__PRETTY_FUNCTION__ + 34, sizeof(__PRETTY_FUNCTION__) - 36}; +# elif defined(__GNUC__) + constexpr string_view name{__PRETTY_FUNCTION__ + 49, sizeof(__PRETTY_FUNCTION__) - 51}; +# elif defined(_MSC_VER) + constexpr string_view name{__FUNCSIG__ + 40, sizeof(__FUNCSIG__) - 57}; +# endif + return static_string{name}; +#else + return string_view{}; // Unsupported compiler. +#endif +} + +template +inline constexpr auto type_name_v = n(); + +template +constexpr auto n() noexcept { + static_assert(is_enum_v, "magic_enum::detail::n requires enum type."); + constexpr auto custom_name = customize::enum_name(V); + + if constexpr (custom_name.empty()) { + static_cast(custom_name); +#if defined(MAGIC_ENUM_SUPPORTED) && MAGIC_ENUM_SUPPORTED +# if defined(__clang__) || defined(__GNUC__) + constexpr auto name = pretty_name({__PRETTY_FUNCTION__, sizeof(__PRETTY_FUNCTION__) - 2}); +# elif defined(_MSC_VER) + constexpr auto name = pretty_name({__FUNCSIG__, sizeof(__FUNCSIG__) - 17}); +# endif + return static_string{name}; +#else + return string_view{}; // Unsupported compiler. +#endif + } else { + return static_string{custom_name}; + } +} + +template +inline constexpr auto enum_name_v = n(); + +template +constexpr bool is_valid() noexcept { + static_assert(is_enum_v, "magic_enum::detail::is_valid requires enum type."); + + return n(V)>().size() != 0; +} + +template > +constexpr int reflected_min() noexcept { + static_assert(is_enum_v, "magic_enum::detail::reflected_min requires enum type."); + + if constexpr (IsFlags) { + return 0; + } else { + constexpr auto lhs = customize::enum_range::min; + static_assert(lhs > (std::numeric_limits::min)(), "magic_enum::enum_range requires min must be greater than INT16_MIN."); + constexpr auto rhs = (std::numeric_limits::min)(); + + if constexpr (cmp_less(lhs, rhs)) { + return rhs; + } else { + return lhs; + } + } +} + +template > +constexpr int reflected_max() noexcept { + static_assert(is_enum_v, "magic_enum::detail::reflected_max requires enum type."); + + if constexpr (IsFlags) { + return std::numeric_limits::digits - 1; + } else { + constexpr auto lhs = customize::enum_range::max; + static_assert(lhs < (std::numeric_limits::max)(), "magic_enum::enum_range requires max must be less than INT16_MAX."); + constexpr auto rhs = (std::numeric_limits::max)(); + + if constexpr (cmp_less(lhs, rhs)) { + return lhs; + } else { + return rhs; + } + } +} + +template +inline constexpr auto reflected_min_v = reflected_min(); + +template +inline constexpr auto reflected_max_v = reflected_max(); + +template > +constexpr E value(std::size_t i) noexcept { + static_assert(is_enum_v, "magic_enum::detail::value requires enum type."); + + if constexpr (IsFlags) { + return static_cast(U{1} << static_cast(static_cast(i) + O)); + } else { + return static_cast(static_cast(i) + O); + } +} + +template +constexpr auto values(std::index_sequence) noexcept { + static_assert(is_enum_v, "magic_enum::detail::values requires enum type."); + constexpr std::array valid{{is_valid(I)>()...}}; + constexpr std::size_t count = [](decltype((valid)) valid_) constexpr noexcept -> std::size_t { + auto count_ = std::size_t{0}; + for (std::size_t i_ = 0; i_ < valid_.size(); ++i_) { + if (valid_[i_]) { + ++count_; + } + } + return count_; + }(valid); + + std::array values{}; + for (std::size_t i = 0, v = 0; v < count; ++i) { + if (valid[i]) { + values[v++] = value(i); + } + } + + return values; +} + +template > +constexpr auto values() noexcept { + static_assert(is_enum_v, "magic_enum::detail::values requires enum type."); + constexpr auto range_size = reflected_max_v - reflected_min_v + 1; + static_assert(range_size > 0, "magic_enum::enum_range requires valid size."); + static_assert(range_size < (std::numeric_limits::max)(), "magic_enum::enum_range requires valid size."); + + return values>(std::make_index_sequence{}); +} + +template +inline constexpr auto values_v = values(); + +template > +using values_t = decltype((values_v)); + +template +inline constexpr auto count_v = values_v.size(); + +template > +inline constexpr auto min_v = static_cast(values_v.front()); + +template > +inline constexpr auto max_v = static_cast(values_v.back()); + +template > +constexpr std::size_t range_size() noexcept { + static_assert(is_enum_v, "magic_enum::detail::range_size requires enum type."); + constexpr auto max = IsFlags ? log2(max_v) : max_v; + constexpr auto min = IsFlags ? log2(min_v) : min_v; + constexpr auto range_size = max - min + U{1}; + static_assert(range_size > 0, "magic_enum::enum_range requires valid size."); + static_assert(range_size < (std::numeric_limits::max)(), "magic_enum::enum_range requires valid size."); + + return static_cast(range_size); +} + +template +inline constexpr auto range_size_v = range_size(); + +template +using index_t = std::conditional_t < (std::numeric_limits::max)(), std::uint8_t, std::uint16_t>; + +template +inline constexpr auto invalid_index_v = (std::numeric_limits>::max)(); + +template +constexpr auto indexes(std::index_sequence) noexcept { + static_assert(is_enum_v, "magic_enum::detail::indexes requires enum type."); + constexpr auto min = IsFlags ? log2(min_v) : min_v; + [[maybe_unused]] auto i = index_t{0}; + + return std::array{{(is_valid(I)>() ? i++ : invalid_index_v)...}}; +} + +template +inline constexpr auto indexes_v = indexes(std::make_index_sequence>{}); + +template +constexpr auto names(std::index_sequence) noexcept { + static_assert(is_enum_v, "magic_enum::detail::names requires enum type."); + + return std::array{{enum_name_v[I]>...}}; +} + +template +inline constexpr auto names_v = names(std::make_index_sequence>{}); + +template > +using names_t = decltype((names_v)); + +template +constexpr auto entries(std::index_sequence) noexcept { + static_assert(is_enum_v, "magic_enum::detail::entries requires enum type."); + + return std::array, sizeof...(I)>{{{values_v[I], enum_name_v[I]>}...}}; +} + +template +inline constexpr auto entries_v = entries(std::make_index_sequence>{}); + +template > +using entries_t = decltype((entries_v)); + +template > +constexpr bool is_sparse() noexcept { + static_assert(is_enum_v, "magic_enum::detail::is_sparse requires enum type."); + + return range_size_v != count_v; +} + +template +inline constexpr bool is_sparse_v = is_sparse(); + +template > +constexpr std::size_t undex(U value) noexcept { + static_assert(is_enum_v, "magic_enum::detail::undex requires enum type."); + + if (const auto i = static_cast(value - min_v); value >= min_v && value <= max_v) { + if constexpr (is_sparse_v) { + if (const auto idx = indexes_v[i]; idx != invalid_index_v) { + return idx; + } + } else { + return i; + } + } + + return invalid_index_v; // Value out of range. +} + +template > +constexpr std::size_t endex(E value) noexcept { + static_assert(is_enum_v, "magic_enum::detail::endex requires enum type."); + + return undex(static_cast(value)); +} + +template > +constexpr U value_ors() noexcept { + static_assert(is_enum_v, "magic_enum::detail::endex requires enum type."); + + auto value = U{0}; + for (std::size_t i = 0; i < count_v; ++i) { + value |= static_cast(values_v[i]); + } + + return value; +} + +template +struct enable_if_enum {}; + +template +struct enable_if_enum { + using type = R; + using D = std::decay_t; + static_assert(supported::value, "magic_enum unsupported compiler (https://github.com/Neargye/magic_enum#compiler-compatibility)."); +}; + +template +using enable_if_enum_t = std::enable_if_t>, R>; + +template >>> +using enum_concept = T; + +template > +struct is_scoped_enum : std::false_type {}; + +template +struct is_scoped_enum : std::bool_constant>> {}; + +template > +struct is_unscoped_enum : std::false_type {}; + +template +struct is_unscoped_enum : std::bool_constant>> {}; + +template >> +struct underlying_type {}; + +template +struct underlying_type : std::underlying_type> {}; + +} // namespace magic_enum::detail + +// Checks is magic_enum supported compiler. +inline constexpr bool is_magic_enum_supported = detail::supported::value; + +template +using Enum = detail::enum_concept; + +// Checks whether T is an Unscoped enumeration type. +// Provides the member constant value which is equal to true, if T is an [Unscoped enumeration](https://en.cppreference.com/w/cpp/language/enum#Unscoped_enumeration) type. Otherwise, value is equal to false. +template +struct is_unscoped_enum : detail::is_unscoped_enum {}; + +template +inline constexpr bool is_unscoped_enum_v = is_unscoped_enum::value; + +// Checks whether T is an Scoped enumeration type. +// Provides the member constant value which is equal to true, if T is an [Scoped enumeration](https://en.cppreference.com/w/cpp/language/enum#Scoped_enumerations) type. Otherwise, value is equal to false. +template +struct is_scoped_enum : detail::is_scoped_enum {}; + +template +inline constexpr bool is_scoped_enum_v = is_scoped_enum::value; + +// If T is a complete enumeration type, provides a member typedef type that names the underlying type of T. +// Otherwise, if T is not an enumeration type, there is no member type. Otherwise (T is an incomplete enumeration type), the program is ill-formed. +template +struct underlying_type : detail::underlying_type {}; + +template +using underlying_type_t = typename underlying_type::type; + +// Returns type name of enum. +template +[[nodiscard]] constexpr auto enum_type_name() noexcept -> detail::enable_if_enum_t { + using D = std::decay_t; + constexpr string_view name = detail::type_name_v; + static_assert(name.size() > 0, "Enum type does not have a name."); + + return name; +} + +// Returns number of enum values. +template +[[nodiscard]] constexpr auto enum_count() noexcept -> detail::enable_if_enum_t { + using D = std::decay_t; + + return detail::count_v; +} + +// Returns enum value at specified index. +// No bounds checking is performed: the behavior is undefined if index >= number of enum values. +template +[[nodiscard]] constexpr auto enum_value(std::size_t index) noexcept -> detail::enable_if_enum_t> { + using D = std::decay_t; + static_assert(detail::count_v > 0, "magic_enum requires enum implementation and valid max and min."); + + if constexpr (detail::is_sparse_v) { + return assert((index < detail::count_v)), detail::values_v[index]; + } else { + return assert((index < detail::count_v)), detail::value>(index); + } +} + +// Returns std::array with enum values, sorted by enum value. +template +[[nodiscard]] constexpr auto enum_values() noexcept -> detail::enable_if_enum_t> { + using D = std::decay_t; + static_assert(detail::count_v > 0, "magic_enum requires enum implementation and valid max and min."); + + return detail::values_v; +} + +// Returns name from static storage enum variable. +// This version is much lighter on the compile times and is not restricted to the enum_range limitation. +template +[[nodiscard]] constexpr auto enum_name() noexcept -> detail::enable_if_enum_t { + using D = std::decay_t; + constexpr string_view name = detail::enum_name_v; + static_assert(name.size() > 0, "Enum value does not have a name."); + + return name; +} + +// Returns name from enum value. +// If enum value does not have name or value out of range, returns empty string. +template +[[nodiscard]] constexpr auto enum_name(E value) noexcept -> detail::enable_if_enum_t { + using D = std::decay_t; + + if (const auto i = detail::endex(value); i != detail::invalid_index_v) { + return detail::names_v[i]; + } + + return {}; // Invalid value or out of range. +} + +// Returns std::array with names, sorted by enum value. +template +[[nodiscard]] constexpr auto enum_names() noexcept -> detail::enable_if_enum_t> { + using D = std::decay_t; + static_assert(detail::count_v > 0, "magic_enum requires enum implementation and valid max and min."); + + return detail::names_v; +} + +// Returns std::array with pairs (value, name), sorted by enum value. +template +[[nodiscard]] constexpr auto enum_entries() noexcept -> detail::enable_if_enum_t> { + using D = std::decay_t; + static_assert(detail::count_v > 0, "magic_enum requires enum implementation and valid max and min."); + + return detail::entries_v; +} + +// Obtains enum value from integer value. +// Returns optional with enum value. +template +[[nodiscard]] constexpr auto enum_cast(underlying_type_t value) noexcept -> detail::enable_if_enum_t>> { + using D = std::decay_t; + + if (detail::undex(value) != detail::invalid_index_v) { + return static_cast(value); + } + + return {}; // Invalid value or out of range. +} + +// Obtains enum value from name. +// Returns optional with enum value. +template +[[nodiscard]] constexpr auto enum_cast(string_view value, BinaryPredicate p) noexcept(std::is_nothrow_invocable_r_v) -> detail::enable_if_enum_t>> { + static_assert(std::is_invocable_r_v, "magic_enum::enum_cast requires bool(char, char) invocable predicate."); + using D = std::decay_t; + + for (std::size_t i = 0; i < detail::count_v; ++i) { + if (detail::cmp_equal(value, detail::names_v[i], p)) { + return enum_value(i); + } + } + + return {}; // Invalid value or out of range. +} + +// Obtains enum value from name. +// Returns optional with enum value. +template +[[nodiscard]] constexpr auto enum_cast(string_view value) noexcept -> detail::enable_if_enum_t>> { + using D = std::decay_t; + + return enum_cast(value, detail::char_equal_to{}); +} + +// Returns integer value from enum value. +template +[[nodiscard]] constexpr auto enum_integer(E value) noexcept -> detail::enable_if_enum_t> { + return static_cast>(value); +} + +// Obtains index in enum values from enum value. +// Returns optional with index. +template +[[nodiscard]] constexpr auto enum_index(E value) noexcept -> detail::enable_if_enum_t> { + using D = std::decay_t; + + if (const auto i = detail::endex(value); i != detail::invalid_index_v) { + return i; + } + + return {}; // Invalid value or out of range. +} + +// Checks whether enum contains enumerator with such enum value. +template +[[nodiscard]] constexpr auto enum_contains(E value) noexcept -> detail::enable_if_enum_t { + using D = std::decay_t; + + return detail::endex(value) != detail::invalid_index_v; +} + +// Checks whether enum contains enumerator with such integer value. +template +[[nodiscard]] constexpr auto enum_contains(underlying_type_t value) noexcept -> detail::enable_if_enum_t { + using D = std::decay_t; + + return detail::undex(value) != detail::invalid_index_v; +} + +// Checks whether enum contains enumerator with such name. +template +[[nodiscard]] constexpr auto enum_contains(string_view value, BinaryPredicate p) noexcept(std::is_nothrow_invocable_r_v) -> detail::enable_if_enum_t { + using D = std::decay_t; + static_assert(std::is_invocable_r_v, "magic_enum::enum_contains requires bool(char, char) invocable predicate."); + + return enum_cast(value, std::move_if_noexcept(p)).has_value(); +} + +// Checks whether enum contains enumerator with such name. +template +[[nodiscard]] constexpr auto enum_contains(string_view value) noexcept -> detail::enable_if_enum_t { + using D = std::decay_t; + + return enum_cast(value).has_value(); +} + +namespace ostream_operators { + +template , int> = 0> +std::basic_ostream& operator<<(std::basic_ostream& os, E value) { + using D = std::decay_t; + using U = underlying_type_t; +#if defined(MAGIC_ENUM_SUPPORTED) && MAGIC_ENUM_SUPPORTED + if (const auto name = magic_enum::enum_name(value); !name.empty()) { + for (const auto c : name) { + os.put(c); + } + return os; + } +#endif + return (os << static_cast(value)); +} + +template , int> = 0> +std::basic_ostream& operator<<(std::basic_ostream& os, optional value) { + return value.has_value() ? (os << value.value()) : os; +} + +} // namespace magic_enum::ostream_operators + +namespace bitwise_operators { + +template , int> = 0> +constexpr E operator~(E rhs) noexcept { + return static_cast(~static_cast>(rhs)); +} + +template , int> = 0> +constexpr E operator|(E lhs, E rhs) noexcept { + return static_cast(static_cast>(lhs) | static_cast>(rhs)); +} + +template , int> = 0> +constexpr E operator&(E lhs, E rhs) noexcept { + return static_cast(static_cast>(lhs) & static_cast>(rhs)); +} + +template , int> = 0> +constexpr E operator^(E lhs, E rhs) noexcept { + return static_cast(static_cast>(lhs) ^ static_cast>(rhs)); +} + +template , int> = 0> +constexpr E& operator|=(E& lhs, E rhs) noexcept { + return lhs = (lhs | rhs); +} + +template , int> = 0> +constexpr E& operator&=(E& lhs, E rhs) noexcept { + return lhs = (lhs & rhs); +} + +template , int> = 0> +constexpr E& operator^=(E& lhs, E rhs) noexcept { + return lhs = (lhs ^ rhs); +} + +} // namespace magic_enum::bitwise_operators + +namespace flags { + +// Returns type name of enum. +using magic_enum::enum_type_name; + +// Returns number of enum-flags values. +template +[[nodiscard]] constexpr auto enum_count() noexcept -> detail::enable_if_enum_t { + using D = std::decay_t; + + return detail::count_v; +} + +// Returns enum-flags value at specified index. +// No bounds checking is performed: the behavior is undefined if index >= number of enum-flags values. +template +[[nodiscard]] constexpr auto enum_value(std::size_t index) noexcept -> detail::enable_if_enum_t> { + using D = std::decay_t; + static_assert(detail::count_v > 0, "magic_enum::flags requires enum-flags implementation."); + + if constexpr (detail::is_sparse_v) { + return assert((index < detail::count_v)), detail::values_v[index]; + } else { + constexpr auto min = detail::log2(detail::min_v); + + return assert((index < detail::count_v)), detail::value(index); + } +} + +// Returns std::array with enum-flags values, sorted by enum-flags value. +template +[[nodiscard]] constexpr auto enum_values() noexcept -> detail::enable_if_enum_t> { + using D = std::decay_t; + static_assert(detail::count_v > 0, "magic_enum::flags requires enum-flags implementation."); + + return detail::values_v; +} + +// Returns name from enum-flags value. +// If enum-flags value does not have name or value out of range, returns empty string. +template +[[nodiscard]] auto enum_name(E value) -> detail::enable_if_enum_t { + using D = std::decay_t; + using U = underlying_type_t; + + string name; + auto check_value = U{0}; + for (std::size_t i = 0; i < detail::count_v; ++i) { + if (const auto v = static_cast(enum_value(i)); (static_cast(value) & v) != 0) { + check_value |= v; + const auto n = detail::names_v[i]; + if (!name.empty()) { + name.append(1, '|'); + } + name.append(n.data(), n.size()); + } + } + + if (check_value != 0 && check_value == static_cast(value)) { + return name; + } + + return {}; // Invalid value or out of range. +} + +// Returns std::array with string names, sorted by enum-flags value. +template +[[nodiscard]] constexpr auto enum_names() noexcept -> detail::enable_if_enum_t> { + using D = std::decay_t; + static_assert(detail::count_v > 0, "magic_enum::flags requires enum-flags implementation."); + + return detail::names_v; +} + +// Returns std::array with pairs (value, name), sorted by enum-flags value. +template +[[nodiscard]] constexpr auto enum_entries() noexcept -> detail::enable_if_enum_t> { + using D = std::decay_t; + static_assert(detail::count_v > 0, "magic_enum::flags requires enum-flags implementation."); + + return detail::entries_v; +} + +// Obtains enum-flags value from integer value. +// Returns optional with enum-flags value. +template +[[nodiscard]] constexpr auto enum_cast(underlying_type_t value) noexcept -> detail::enable_if_enum_t>> { + using D = std::decay_t; + using U = underlying_type_t; + + if constexpr (detail::is_sparse_v) { + auto check_value = U{0}; + for (std::size_t i = 0; i < detail::count_v; ++i) { + if (const auto v = static_cast(enum_value(i)); (value & v) != 0) { + check_value |= v; + } + } + + if (check_value != 0 && check_value == value) { + return static_cast(value); + } + } else { + constexpr auto min = detail::min_v; + constexpr auto max = detail::value_ors(); + + if (value >= min && value <= max) { + return static_cast(value); + } + } + + return {}; // Invalid value or out of range. +} + +// Obtains enum-flags value from name. +// Returns optional with enum-flags value. +template +[[nodiscard]] constexpr auto enum_cast(string_view value, BinaryPredicate p) noexcept(std::is_nothrow_invocable_r_v) -> detail::enable_if_enum_t>> { + static_assert(std::is_invocable_r_v, "magic_enum::flags::enum_cast requires bool(char, char) invocable predicate."); + using D = std::decay_t; + using U = underlying_type_t; + + auto result = U{0}; + while (!value.empty()) { + const auto d = detail::find(value, '|'); + const auto s = (d == string_view::npos) ? value : value.substr(0, d); + auto f = U{0}; + for (std::size_t i = 0; i < detail::count_v; ++i) { + if (detail::cmp_equal(s, detail::names_v[i], p)) { + f = static_cast(enum_value(i)); + result |= f; + break; + } + } + if (f == U{0}) { + return {}; // Invalid value or out of range. + } + value.remove_prefix((d == string_view::npos) ? value.size() : d + 1); + } + + if (result == U{0}) { + return {}; // Invalid value or out of range. + } else { + return static_cast(result); + } +} + +// Obtains enum-flags value from name. +// Returns optional with enum-flags value. +template +[[nodiscard]] constexpr auto enum_cast(string_view value) noexcept -> detail::enable_if_enum_t>> { + using D = std::decay_t; + + return enum_cast(value, detail::char_equal_to{}); +} + +// Returns integer value from enum value. +using magic_enum::enum_integer; + +// Obtains index in enum-flags values from enum-flags value. +// Returns optional with index. +template +[[nodiscard]] constexpr auto enum_index(E value) noexcept -> detail::enable_if_enum_t> { + using D = std::decay_t; + using U = underlying_type_t; + + if (detail::is_pow2(static_cast(value))) { + for (std::size_t i = 0; i < detail::count_v; ++i) { + if (enum_value(i) == value) { + return i; + } + } + } + + return {}; // Invalid value or out of range. +} + +// Checks whether enum-flags contains enumerator with such enum-flags value. +template +[[nodiscard]] constexpr auto enum_contains(E value) noexcept -> detail::enable_if_enum_t { + using D = std::decay_t; + using U = underlying_type_t; + + return enum_cast(static_cast(value)).has_value(); +} + +// Checks whether enum-flags contains enumerator with such integer value. +template +[[nodiscard]] constexpr auto enum_contains(underlying_type_t value) noexcept -> detail::enable_if_enum_t { + using D = std::decay_t; + + return enum_cast(value).has_value(); +} + +// Checks whether enum-flags contains enumerator with such name. +template +[[nodiscard]] constexpr auto enum_contains(string_view value, BinaryPredicate p) noexcept(std::is_nothrow_invocable_r_v) -> detail::enable_if_enum_t { + static_assert(std::is_invocable_r_v, "magic_enum::flags::enum_contains requires bool(char, char) invocable predicate."); + using D = std::decay_t; + + return enum_cast(value, std::move_if_noexcept(p)).has_value(); +} + +// Checks whether enum-flags contains enumerator with such name. +template +[[nodiscard]] constexpr auto enum_contains(string_view value) noexcept -> detail::enable_if_enum_t { + using D = std::decay_t; + + return enum_cast(value).has_value(); +} + +} // namespace magic_enum::flags + +namespace flags::ostream_operators { + +template , int> = 0> +std::basic_ostream& operator<<(std::basic_ostream& os, E value) { + using D = std::decay_t; + using U = underlying_type_t; +#if defined(MAGIC_ENUM_SUPPORTED) && MAGIC_ENUM_SUPPORTED + if (const auto name = magic_enum::flags::enum_name(value); !name.empty()) { + for (const auto c : name) { + os.put(c); + } + return os; + } +#endif + return (os << static_cast(value)); +} + +template , int> = 0> +std::basic_ostream& operator<<(std::basic_ostream& os, optional value) { + return value.has_value() ? (os << value.value()) : os; +} + +} // namespace magic_enum::flags::ostream_operators + +} // namespace magic_enum + +#if defined(__clang__) +# pragma clang diagnostic pop +#elif defined(__GNUC__) +# pragma GCC diagnostic pop +#elif defined(_MSC_VER) +# pragma warning(pop) +#endif + +#endif // NEARGYE_MAGIC_ENUM_HPP diff --git a/source/3rdparty/miniz/license.txt b/source/3rdparty/miniz/license.txt new file mode 100644 index 0000000..e486f9d --- /dev/null +++ b/source/3rdparty/miniz/license.txt @@ -0,0 +1,24 @@ +This is free and unencumbered software released into the public domain. + + Anyone is free to copy, modify, publish, use, compile, sell, or + distribute this software, either in source code form or as a compiled + binary, for any purpose, commercial or non-commercial, and by any + means. + + In jurisdictions that recognize copyright laws, the author or authors + of this software dedicate any and all copyright interest in the + software to the public domain. We make this dedication for the benefit + of the public at large and to the detriment of our heirs and + successors. We intend this dedication to be an overt act of + relinquishment in perpetuity of all present and future rights to this + software under copyright law. + + THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. + IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR + OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, + ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR + OTHER DEALINGS IN THE SOFTWARE. + + For more information, please refer to \ No newline at end of file diff --git a/source/3rdparty/miniz/miniz.c.h b/source/3rdparty/miniz/miniz.c.h new file mode 100644 index 0000000..f64f2d4 --- /dev/null +++ b/source/3rdparty/miniz/miniz.c.h @@ -0,0 +1,4918 @@ +/* miniz.c v1.15 - public domain deflate/inflate, zlib-subset, ZIP reading/writing/appending, PNG writing + See "unlicense" statement at the end of this file. + Rich Geldreich , last updated Oct. 13, 2013 + Implements RFC 1950: http://www.ietf.org/rfc/rfc1950.txt and RFC 1951: http://www.ietf.org/rfc/rfc1951.txt + + Most API's defined in miniz.c are optional. For example, to disable the archive related functions just define + MINIZ_NO_ARCHIVE_APIS, or to get rid of all stdio usage define MINIZ_NO_STDIO (see the list below for more macros). + + * Change History + 10/13/13 v1.15 r4 - Interim bugfix release while I work on the next major release with Zip64 support (almost there!): + - Critical fix for the MZ_ZIP_FLAG_DO_NOT_SORT_CENTRAL_DIRECTORY bug (thanks kahmyong.moon@hp.com) which could cause locate files to not find files. This bug + would only have occured in earlier versions if you explicitly used this flag, OR if you used mz_zip_extract_archive_file_to_heap() or mz_zip_add_mem_to_archive_file_in_place() + (which used this flag). If you can't switch to v1.15 but want to fix this bug, just remove the uses of this flag from both helper funcs (and of course don't use the flag). + - Bugfix in mz_zip_reader_extract_to_mem_no_alloc() from kymoon when pUser_read_buf is not NULL and compressed size is > uncompressed size + - Fixing mz_zip_reader_extract_*() funcs so they don't try to extract compressed data from directory entries, to account for weird zipfiles which contain zero-size compressed data on dir entries. + Hopefully this fix won't cause any issues on weird zip archives, because it assumes the low 16-bits of zip external attributes are DOS attributes (which I believe they always are in practice). + - Fixing mz_zip_reader_is_file_a_directory() so it doesn't check the internal attributes, just the filename and external attributes + - mz_zip_reader_init_file() - missing MZ_FCLOSE() call if the seek failed + - Added cmake support for Linux builds which builds all the examples, tested with clang v3.3 and gcc v4.6. + - Clang fix for tdefl_write_image_to_png_file_in_memory() from toffaletti + - Merged MZ_FORCEINLINE fix from hdeanclark + - Fix include before config #ifdef, thanks emil.brink + - Added tdefl_write_image_to_png_file_in_memory_ex(): supports Y flipping (super useful for OpenGL apps), and explicit control over the compression level (so you can + set it to 1 for real-time compression). + - Merged in some compiler fixes from paulharris's github repro. + - Retested this build under Windows (VS 2010, including static analysis), tcc 0.9.26, gcc v4.6 and clang v3.3. + - Added example6.c, which dumps an image of the mandelbrot set to a PNG file. + - Modified example2 to help test the MZ_ZIP_FLAG_DO_NOT_SORT_CENTRAL_DIRECTORY flag more. + - In r3: Bugfix to mz_zip_writer_add_file() found during merge: Fix possible src file fclose() leak if alignment bytes+local header file write faiiled + - In r4: Minor bugfix to mz_zip_writer_add_from_zip_reader(): Was pushing the wrong central dir header offset, appears harmless in this release, but it became a problem in the zip64 branch + 5/20/12 v1.14 - MinGW32/64 GCC 4.6.1 compiler fixes: added MZ_FORCEINLINE, #include (thanks fermtect). + 5/19/12 v1.13 - From jason@cornsyrup.org and kelwert@mtu.edu - Fix mz_crc32() so it doesn't compute the wrong CRC-32's when mz_ulong is 64-bit. + - Temporarily/locally slammed in "typedef unsigned long mz_ulong" and re-ran a randomized regression test on ~500k files. + - Eliminated a bunch of warnings when compiling with GCC 32-bit/64. + - Ran all examples, miniz.c, and tinfl.c through MSVC 2008's /analyze (static analysis) option and fixed all warnings (except for the silly + "Use of the comma-operator in a tested expression.." analysis warning, which I purposely use to work around a MSVC compiler warning). + - Created 32-bit and 64-bit Codeblocks projects/workspace. Built and tested Linux executables. The codeblocks workspace is compatible with Linux+Win32/x64. + - Added miniz_tester solution/project, which is a useful little app derived from LZHAM's tester app that I use as part of the regression test. + - Ran miniz.c and tinfl.c through another series of regression testing on ~500,000 files and archives. + - Modified example5.c so it purposely disables a bunch of high-level functionality (MINIZ_NO_STDIO, etc.). (Thanks to corysama for the MINIZ_NO_STDIO bug report.) + - Fix ftell() usage in examples so they exit with an error on files which are too large (a limitation of the examples, not miniz itself). + 4/12/12 v1.12 - More comments, added low-level example5.c, fixed a couple minor level_and_flags issues in the archive API's. + level_and_flags can now be set to MZ_DEFAULT_COMPRESSION. Thanks to Bruce Dawson for the feedback/bug report. + 5/28/11 v1.11 - Added statement from unlicense.org + 5/27/11 v1.10 - Substantial compressor optimizations: + - Level 1 is now ~4x faster than before. The L1 compressor's throughput now varies between 70-110MB/sec. on a + - Core i7 (actual throughput varies depending on the type of data, and x64 vs. x86). + - Improved baseline L2-L9 compression perf. Also, greatly improved compression perf. issues on some file types. + - Refactored the compression code for better readability and maintainability. + - Added level 10 compression level (L10 has slightly better ratio than level 9, but could have a potentially large + drop in throughput on some files). + 5/15/11 v1.09 - Initial stable release. + + * Low-level Deflate/Inflate implementation notes: + + Compression: Use the "tdefl" API's. The compressor supports raw, static, and dynamic blocks, lazy or + greedy parsing, match length filtering, RLE-only, and Huffman-only streams. It performs and compresses + approximately as well as zlib. + + Decompression: Use the "tinfl" API's. The entire decompressor is implemented as a single function + coroutine: see tinfl_decompress(). It supports decompression into a 32KB (or larger power of 2) wrapping buffer, or into a memory + block large enough to hold the entire file. + + The low-level tdefl/tinfl API's do not make any use of dynamic memory allocation. + + * zlib-style API notes: + + miniz.c implements a fairly large subset of zlib. There's enough functionality present for it to be a drop-in + zlib replacement in many apps: + The z_stream struct, optional memory allocation callbacks + deflateInit/deflateInit2/deflate/deflateReset/deflateEnd/deflateBound + inflateInit/inflateInit2/inflate/inflateEnd + compress, compress2, compressBound, uncompress + CRC-32, Adler-32 - Using modern, minimal code size, CPU cache friendly routines. + Supports raw deflate streams or standard zlib streams with adler-32 checking. + + Limitations: + The callback API's are not implemented yet. No support for gzip headers or zlib static dictionaries. + I've tried to closely emulate zlib's various flavors of stream flushing and return status codes, but + there are no guarantees that miniz.c pulls this off perfectly. + + * PNG writing: See the tdefl_write_image_to_png_file_in_memory() function, originally written by + Alex Evans. Supports 1-4 bytes/pixel images. + + * ZIP archive API notes: + + The ZIP archive API's where designed with simplicity and efficiency in mind, with just enough abstraction to + get the job done with minimal fuss. There are simple API's to retrieve file information, read files from + existing archives, create new archives, append new files to existing archives, or clone archive data from + one archive to another. It supports archives located in memory or the heap, on disk (using stdio.h), + or you can specify custom file read/write callbacks. + + - Archive reading: Just call this function to read a single file from a disk archive: + + void *mz_zip_extract_archive_file_to_heap(const char *pZip_filename, const char *pArchive_name, + size_t *pSize, mz_uint zip_flags); + + For more complex cases, use the "mz_zip_reader" functions. Upon opening an archive, the entire central + directory is located and read as-is into memory, and subsequent file access only occurs when reading individual files. + + - Archives file scanning: The simple way is to use this function to scan a loaded archive for a specific file: + + int mz_zip_reader_locate_file(mz_zip_archive *pZip, const char *pName, const char *pComment, mz_uint flags); + + The locate operation can optionally check file comments too, which (as one example) can be used to identify + multiple versions of the same file in an archive. This function uses a simple linear search through the central + directory, so it's not very fast. + + Alternately, you can iterate through all the files in an archive (using mz_zip_reader_get_num_files()) and + retrieve detailed info on each file by calling mz_zip_reader_file_stat(). + + - Archive creation: Use the "mz_zip_writer" functions. The ZIP writer immediately writes compressed file data + to disk and builds an exact image of the central directory in memory. The central directory image is written + all at once at the end of the archive file when the archive is finalized. + + The archive writer can optionally align each file's local header and file data to any power of 2 alignment, + which can be useful when the archive will be read from optical media. Also, the writer supports placing + arbitrary data blobs at the very beginning of ZIP archives. Archives written using either feature are still + readable by any ZIP tool. + + - Archive appending: The simple way to add a single file to an archive is to call this function: + + mz_bool mz_zip_add_mem_to_archive_file_in_place(const char *pZip_filename, const char *pArchive_name, + const void *pBuf, size_t buf_size, const void *pComment, mz_uint16 comment_size, mz_uint level_and_flags); + + The archive will be created if it doesn't already exist, otherwise it'll be appended to. + Note the appending is done in-place and is not an atomic operation, so if something goes wrong + during the operation it's possible the archive could be left without a central directory (although the local + file headers and file data will be fine, so the archive will be recoverable). + + For more complex archive modification scenarios: + 1. The safest way is to use a mz_zip_reader to read the existing archive, cloning only those bits you want to + preserve into a new archive using using the mz_zip_writer_add_from_zip_reader() function (which compiles the + compressed file data as-is). When you're done, delete the old archive and rename the newly written archive, and + you're done. This is safe but requires a bunch of temporary disk space or heap memory. + + 2. Or, you can convert an mz_zip_reader in-place to an mz_zip_writer using mz_zip_writer_init_from_reader(), + append new files as needed, then finalize the archive which will write an updated central directory to the + original archive. (This is basically what mz_zip_add_mem_to_archive_file_in_place() does.) There's a + possibility that the archive's central directory could be lost with this method if anything goes wrong, though. + + - ZIP archive support limitations: + No zip64 or spanning support. Extraction functions can only handle unencrypted, stored or deflated files. + Requires streams capable of seeking. + + * This is a header file library, like stb_image.c. To get only a header file, either cut and paste the + below header, or create miniz.h, #define MINIZ_HEADER_FILE_ONLY, and then include miniz.c from it. + + * Important: For best perf. be sure to customize the below macros for your target platform: + #define MINIZ_USE_UNALIGNED_LOADS_AND_STORES 1 + #define MINIZ_LITTLE_ENDIAN 1 + #define MINIZ_HAS_64BIT_REGISTERS 1 + + * On platforms using glibc, Be sure to "#define _LARGEFILE64_SOURCE 1" before including miniz.c to ensure miniz + uses the 64-bit variants: fopen64(), stat64(), etc. Otherwise you won't be able to process large files + (i.e. 32-bit stat() fails for me on files > 0x7FFFFFFF bytes). +*/ + +#ifndef MINIZ_HEADER_INCLUDED +#define MINIZ_HEADER_INCLUDED + +#include + +// Defines to completely disable specific portions of miniz.c: +// If all macros here are defined the only functionality remaining will be CRC-32, adler-32, tinfl, and tdefl. + +// Define MINIZ_NO_STDIO to disable all usage and any functions which rely on stdio for file I/O. +//#define MINIZ_NO_STDIO + +// If MINIZ_NO_TIME is specified then the ZIP archive functions will not be able to get the current time, or +// get/set file times, and the C run-time funcs that get/set times won't be called. +// The current downside is the times written to your archives will be from 1979. +//#define MINIZ_NO_TIME + +// Define MINIZ_NO_ARCHIVE_APIS to disable all ZIP archive API's. +//#define MINIZ_NO_ARCHIVE_APIS + +// Define MINIZ_NO_ARCHIVE_APIS to disable all writing related ZIP archive API's. +//#define MINIZ_NO_ARCHIVE_WRITING_APIS + +// Define MINIZ_NO_ZLIB_APIS to remove all ZLIB-style compression/decompression API's. +//#define MINIZ_NO_ZLIB_APIS + +// Define MINIZ_NO_ZLIB_COMPATIBLE_NAME to disable zlib names, to prevent conflicts against stock zlib. +//#define MINIZ_NO_ZLIB_COMPATIBLE_NAMES + +// Define MINIZ_NO_MALLOC to disable all calls to malloc, free, and realloc. +// Note if MINIZ_NO_MALLOC is defined then the user must always provide custom user alloc/free/realloc +// callbacks to the zlib and archive API's, and a few stand-alone helper API's which don't provide custom user +// functions (such as tdefl_compress_mem_to_heap() and tinfl_decompress_mem_to_heap()) won't work. +//#define MINIZ_NO_MALLOC + +#if defined(__TINYC__) && (defined(__linux) || defined(__linux__)) + // TODO: Work around "error: include file 'sys\utime.h' when compiling with tcc on Linux + #define MINIZ_NO_TIME +#endif + +#if !defined(MINIZ_NO_TIME) && !defined(MINIZ_NO_ARCHIVE_APIS) + #include +#endif + +#if defined(_M_IX86) || defined(_M_X64) || defined(__i386__) || defined(__i386) || defined(__i486__) || defined(__i486) || defined(i386) || defined(__ia64__) || defined(__x86_64__) +// MINIZ_X86_OR_X64_CPU is only used to help set the below macros. +#define MINIZ_X86_OR_X64_CPU 1 +#endif + +#if (__BYTE_ORDER__==__ORDER_LITTLE_ENDIAN__) || MINIZ_X86_OR_X64_CPU +// Set MINIZ_LITTLE_ENDIAN to 1 if the processor is little endian. +#define MINIZ_LITTLE_ENDIAN 1 +#endif + +#if MINIZ_X86_OR_X64_CPU +// Set MINIZ_USE_UNALIGNED_LOADS_AND_STORES to 1 on CPU's that permit efficient integer loads and stores from unaligned addresses. +#define MINIZ_USE_UNALIGNED_LOADS_AND_STORES 1 +#endif + +#if defined(_M_X64) || defined(_WIN64) || defined(__MINGW64__) || defined(_LP64) || defined(__LP64__) || defined(__ia64__) || defined(__x86_64__) +// Set MINIZ_HAS_64BIT_REGISTERS to 1 if operations on 64-bit integers are reasonably fast (and don't involve compiler generated calls to helper functions). +#define MINIZ_HAS_64BIT_REGISTERS 1 +#endif + +#ifdef __cplusplus +extern "C" { +#endif + +// ------------------- zlib-style API Definitions. + +// For more compatibility with zlib, miniz.c uses unsigned long for some parameters/struct members. Beware: mz_ulong can be either 32 or 64-bits! +typedef unsigned long mz_ulong; + +// mz_free() internally uses the MZ_FREE() macro (which by default calls free() unless you've modified the MZ_MALLOC macro) to release a block allocated from the heap. +void mz_free(void *p); + +#define MZ_ADLER32_INIT (1) +// mz_adler32() returns the initial adler-32 value to use when called with ptr==NULL. +mz_ulong mz_adler32(mz_ulong adler, const unsigned char *ptr, size_t buf_len); + +#define MZ_CRC32_INIT (0) +// mz_crc32() returns the initial CRC-32 value to use when called with ptr==NULL. +mz_ulong mz_crc32(mz_ulong crc, const unsigned char *ptr, size_t buf_len); + +// Compression strategies. +enum { MZ_DEFAULT_STRATEGY = 0, MZ_FILTERED = 1, MZ_HUFFMAN_ONLY = 2, MZ_RLE = 3, MZ_FIXED = 4 }; + +// Method +#define MZ_DEFLATED 8 + +#ifndef MINIZ_NO_ZLIB_APIS + +// Heap allocation callbacks. +// Note that mz_alloc_func parameter types purpsosely differ from zlib's: items/size is size_t, not unsigned long. +typedef void *(*mz_alloc_func)(void *opaque, size_t items, size_t size); +typedef void (*mz_free_func)(void *opaque, void *address); +typedef void *(*mz_realloc_func)(void *opaque, void *address, size_t items, size_t size); + +#define MZ_VERSION "9.1.15" +#define MZ_VERNUM 0x91F0 +#define MZ_VER_MAJOR 9 +#define MZ_VER_MINOR 1 +#define MZ_VER_REVISION 15 +#define MZ_VER_SUBREVISION 0 + +// Flush values. For typical usage you only need MZ_NO_FLUSH and MZ_FINISH. The other values are for advanced use (refer to the zlib docs). +enum { MZ_NO_FLUSH = 0, MZ_PARTIAL_FLUSH = 1, MZ_SYNC_FLUSH = 2, MZ_FULL_FLUSH = 3, MZ_FINISH = 4, MZ_BLOCK = 5 }; + +// Return status codes. MZ_PARAM_ERROR is non-standard. +enum { MZ_OK = 0, MZ_STREAM_END = 1, MZ_NEED_DICT = 2, MZ_ERRNO = -1, MZ_STREAM_ERROR = -2, MZ_DATA_ERROR = -3, MZ_MEM_ERROR = -4, MZ_BUF_ERROR = -5, MZ_VERSION_ERROR = -6, MZ_PARAM_ERROR = -10000 }; + +// Compression levels: 0-9 are the standard zlib-style levels, 10 is best possible compression (not zlib compatible, and may be very slow), MZ_DEFAULT_COMPRESSION=MZ_DEFAULT_LEVEL. +enum { MZ_NO_COMPRESSION = 0, MZ_BEST_SPEED = 1, MZ_BEST_COMPRESSION = 9, MZ_UBER_COMPRESSION = 10, MZ_DEFAULT_LEVEL = 6, MZ_DEFAULT_COMPRESSION = -1 }; + +// Window bits +#define MZ_DEFAULT_WINDOW_BITS 15 + +struct mz_internal_state; + +// Compression/decompression stream struct. +typedef struct mz_stream_s +{ + const unsigned char *next_in; // pointer to next byte to read + unsigned int avail_in; // number of bytes available at next_in + mz_ulong total_in; // total number of bytes consumed so far + + unsigned char *next_out; // pointer to next byte to write + unsigned int avail_out; // number of bytes that can be written to next_out + mz_ulong total_out; // total number of bytes produced so far + + char *msg; // error msg (unused) + struct mz_internal_state *state; // internal state, allocated by zalloc/zfree + + mz_alloc_func zalloc; // optional heap allocation function (defaults to malloc) + mz_free_func zfree; // optional heap free function (defaults to free) + void *opaque; // heap alloc function user pointer + + int data_type; // data_type (unused) + mz_ulong adler; // adler32 of the source or uncompressed data + mz_ulong reserved; // not used +} mz_stream; + +typedef mz_stream *mz_streamp; + +// Returns the version string of miniz.c. +const char *mz_version(void); + +// mz_deflateInit() initializes a compressor with default options: +// Parameters: +// pStream must point to an initialized mz_stream struct. +// level must be between [MZ_NO_COMPRESSION, MZ_BEST_COMPRESSION]. +// level 1 enables a specially optimized compression function that's been optimized purely for performance, not ratio. +// (This special func. is currently only enabled when MINIZ_USE_UNALIGNED_LOADS_AND_STORES and MINIZ_LITTLE_ENDIAN are defined.) +// Return values: +// MZ_OK on success. +// MZ_STREAM_ERROR if the stream is bogus. +// MZ_PARAM_ERROR if the input parameters are bogus. +// MZ_MEM_ERROR on out of memory. +int mz_deflateInit(mz_streamp pStream, int level); + +// mz_deflateInit2() is like mz_deflate(), except with more control: +// Additional parameters: +// method must be MZ_DEFLATED +// window_bits must be MZ_DEFAULT_WINDOW_BITS (to wrap the deflate stream with zlib header/adler-32 footer) or -MZ_DEFAULT_WINDOW_BITS (raw deflate/no header or footer) +// mem_level must be between [1, 9] (it's checked but ignored by miniz.c) +int mz_deflateInit2(mz_streamp pStream, int level, int method, int window_bits, int mem_level, int strategy); + +// Quickly resets a compressor without having to reallocate anything. Same as calling mz_deflateEnd() followed by mz_deflateInit()/mz_deflateInit2(). +int mz_deflateReset(mz_streamp pStream); + +// mz_deflate() compresses the input to output, consuming as much of the input and producing as much output as possible. +// Parameters: +// pStream is the stream to read from and write to. You must initialize/update the next_in, avail_in, next_out, and avail_out members. +// flush may be MZ_NO_FLUSH, MZ_PARTIAL_FLUSH/MZ_SYNC_FLUSH, MZ_FULL_FLUSH, or MZ_FINISH. +// Return values: +// MZ_OK on success (when flushing, or if more input is needed but not available, and/or there's more output to be written but the output buffer is full). +// MZ_STREAM_END if all input has been consumed and all output bytes have been written. Don't call mz_deflate() on the stream anymore. +// MZ_STREAM_ERROR if the stream is bogus. +// MZ_PARAM_ERROR if one of the parameters is invalid. +// MZ_BUF_ERROR if no forward progress is possible because the input and/or output buffers are empty. (Fill up the input buffer or free up some output space and try again.) +int mz_deflate(mz_streamp pStream, int flush); + +// mz_deflateEnd() deinitializes a compressor: +// Return values: +// MZ_OK on success. +// MZ_STREAM_ERROR if the stream is bogus. +int mz_deflateEnd(mz_streamp pStream); + +// mz_deflateBound() returns a (very) conservative upper bound on the amount of data that could be generated by deflate(), assuming flush is set to only MZ_NO_FLUSH or MZ_FINISH. +mz_ulong mz_deflateBound(mz_streamp pStream, mz_ulong source_len); + +// Single-call compression functions mz_compress() and mz_compress2(): +// Returns MZ_OK on success, or one of the error codes from mz_deflate() on failure. +int mz_compress(unsigned char *pDest, mz_ulong *pDest_len, const unsigned char *pSource, mz_ulong source_len); +int mz_compress2(unsigned char *pDest, mz_ulong *pDest_len, const unsigned char *pSource, mz_ulong source_len, int level); + +// mz_compressBound() returns a (very) conservative upper bound on the amount of data that could be generated by calling mz_compress(). +mz_ulong mz_compressBound(mz_ulong source_len); + +// Initializes a decompressor. +int mz_inflateInit(mz_streamp pStream); + +// mz_inflateInit2() is like mz_inflateInit() with an additional option that controls the window size and whether or not the stream has been wrapped with a zlib header/footer: +// window_bits must be MZ_DEFAULT_WINDOW_BITS (to parse zlib header/footer) or -MZ_DEFAULT_WINDOW_BITS (raw deflate). +int mz_inflateInit2(mz_streamp pStream, int window_bits); + +// Decompresses the input stream to the output, consuming only as much of the input as needed, and writing as much to the output as possible. +// Parameters: +// pStream is the stream to read from and write to. You must initialize/update the next_in, avail_in, next_out, and avail_out members. +// flush may be MZ_NO_FLUSH, MZ_SYNC_FLUSH, or MZ_FINISH. +// On the first call, if flush is MZ_FINISH it's assumed the input and output buffers are both sized large enough to decompress the entire stream in a single call (this is slightly faster). +// MZ_FINISH implies that there are no more source bytes available beside what's already in the input buffer, and that the output buffer is large enough to hold the rest of the decompressed data. +// Return values: +// MZ_OK on success. Either more input is needed but not available, and/or there's more output to be written but the output buffer is full. +// MZ_STREAM_END if all needed input has been consumed and all output bytes have been written. For zlib streams, the adler-32 of the decompressed data has also been verified. +// MZ_STREAM_ERROR if the stream is bogus. +// MZ_DATA_ERROR if the deflate stream is invalid. +// MZ_PARAM_ERROR if one of the parameters is invalid. +// MZ_BUF_ERROR if no forward progress is possible because the input buffer is empty but the inflater needs more input to continue, or if the output buffer is not large enough. Call mz_inflate() again +// with more input data, or with more room in the output buffer (except when using single call decompression, described above). +int mz_inflate(mz_streamp pStream, int flush); + +// Deinitializes a decompressor. +int mz_inflateEnd(mz_streamp pStream); + +// Single-call decompression. +// Returns MZ_OK on success, or one of the error codes from mz_inflate() on failure. +int mz_uncompress(unsigned char *pDest, mz_ulong *pDest_len, const unsigned char *pSource, mz_ulong source_len); + +// Returns a string description of the specified error code, or NULL if the error code is invalid. +const char *mz_error(int err); + +// Redefine zlib-compatible names to miniz equivalents, so miniz.c can be used as a drop-in replacement for the subset of zlib that miniz.c supports. +// Define MINIZ_NO_ZLIB_COMPATIBLE_NAMES to disable zlib-compatibility if you use zlib in the same project. +#ifndef MINIZ_NO_ZLIB_COMPATIBLE_NAMES + typedef unsigned char Byte; + typedef unsigned int uInt; + typedef mz_ulong uLong; + typedef Byte Bytef; + typedef uInt uIntf; + typedef char charf; + typedef int intf; + typedef void *voidpf; + typedef uLong uLongf; + typedef void *voidp; + typedef void *const voidpc; + #define Z_NULL 0 + #define Z_NO_FLUSH MZ_NO_FLUSH + #define Z_PARTIAL_FLUSH MZ_PARTIAL_FLUSH + #define Z_SYNC_FLUSH MZ_SYNC_FLUSH + #define Z_FULL_FLUSH MZ_FULL_FLUSH + #define Z_FINISH MZ_FINISH + #define Z_BLOCK MZ_BLOCK + #define Z_OK MZ_OK + #define Z_STREAM_END MZ_STREAM_END + #define Z_NEED_DICT MZ_NEED_DICT + #define Z_ERRNO MZ_ERRNO + #define Z_STREAM_ERROR MZ_STREAM_ERROR + #define Z_DATA_ERROR MZ_DATA_ERROR + #define Z_MEM_ERROR MZ_MEM_ERROR + #define Z_BUF_ERROR MZ_BUF_ERROR + #define Z_VERSION_ERROR MZ_VERSION_ERROR + #define Z_PARAM_ERROR MZ_PARAM_ERROR + #define Z_NO_COMPRESSION MZ_NO_COMPRESSION + #define Z_BEST_SPEED MZ_BEST_SPEED + #define Z_BEST_COMPRESSION MZ_BEST_COMPRESSION + #define Z_DEFAULT_COMPRESSION MZ_DEFAULT_COMPRESSION + #define Z_DEFAULT_STRATEGY MZ_DEFAULT_STRATEGY + #define Z_FILTERED MZ_FILTERED + #define Z_HUFFMAN_ONLY MZ_HUFFMAN_ONLY + #define Z_RLE MZ_RLE + #define Z_FIXED MZ_FIXED + #define Z_DEFLATED MZ_DEFLATED + #define Z_DEFAULT_WINDOW_BITS MZ_DEFAULT_WINDOW_BITS + #define alloc_func mz_alloc_func + #define free_func mz_free_func + #define internal_state mz_internal_state + #define z_stream mz_stream + #define deflateInit mz_deflateInit + #define deflateInit2 mz_deflateInit2 + #define deflateReset mz_deflateReset + #define deflate mz_deflate + #define deflateEnd mz_deflateEnd + #define deflateBound mz_deflateBound + #define compress mz_compress + #define compress2 mz_compress2 + #define compressBound mz_compressBound + #define inflateInit mz_inflateInit + #define inflateInit2 mz_inflateInit2 + #define inflate mz_inflate + #define inflateEnd mz_inflateEnd + #define uncompress mz_uncompress + #define crc32 mz_crc32 + #define adler32 mz_adler32 + #define MAX_WBITS 15 + #define MAX_MEM_LEVEL 9 + #define zError mz_error + #define ZLIB_VERSION MZ_VERSION + #define ZLIB_VERNUM MZ_VERNUM + #define ZLIB_VER_MAJOR MZ_VER_MAJOR + #define ZLIB_VER_MINOR MZ_VER_MINOR + #define ZLIB_VER_REVISION MZ_VER_REVISION + #define ZLIB_VER_SUBREVISION MZ_VER_SUBREVISION + #define zlibVersion mz_version + #define zlib_version mz_version() +#endif // #ifndef MINIZ_NO_ZLIB_COMPATIBLE_NAMES + +#endif // MINIZ_NO_ZLIB_APIS + +// ------------------- Types and macros + +typedef unsigned char mz_uint8; +typedef signed short mz_int16; +typedef unsigned short mz_uint16; +typedef unsigned int mz_uint32; +typedef unsigned int mz_uint; +typedef long long mz_int64; +typedef unsigned long long mz_uint64; +typedef int mz_bool; + +#define MZ_FALSE (0) +#define MZ_TRUE (1) + +// An attempt to work around MSVC's spammy "warning C4127: conditional expression is constant" message. +#ifdef _MSC_VER + #define MZ_MACRO_END while (0, 0) +#else + #define MZ_MACRO_END while (0) +#endif + +// ------------------- ZIP archive reading/writing + +#ifndef MINIZ_NO_ARCHIVE_APIS + +enum +{ + MZ_ZIP_MAX_IO_BUF_SIZE = 64*1024, + MZ_ZIP_MAX_ARCHIVE_FILENAME_SIZE = 260, + MZ_ZIP_MAX_ARCHIVE_FILE_COMMENT_SIZE = 256 +}; + +typedef struct +{ + mz_uint32 m_file_index; + mz_uint32 m_central_dir_ofs; + mz_uint16 m_version_made_by; + mz_uint16 m_version_needed; + mz_uint16 m_bit_flag; + mz_uint16 m_method; +#ifndef MINIZ_NO_TIME + time_t m_time; +#endif + mz_uint32 m_crc32; + mz_uint64 m_comp_size; + mz_uint64 m_uncomp_size; + mz_uint16 m_internal_attr; + mz_uint32 m_external_attr; + mz_uint64 m_local_header_ofs; + mz_uint32 m_comment_size; + char m_filename[MZ_ZIP_MAX_ARCHIVE_FILENAME_SIZE]; + char m_comment[MZ_ZIP_MAX_ARCHIVE_FILE_COMMENT_SIZE]; +} mz_zip_archive_file_stat; + +typedef size_t (*mz_file_read_func)(void *pOpaque, mz_uint64 file_ofs, void *pBuf, size_t n); +typedef size_t (*mz_file_write_func)(void *pOpaque, mz_uint64 file_ofs, const void *pBuf, size_t n); + +struct mz_zip_internal_state_tag; +typedef struct mz_zip_internal_state_tag mz_zip_internal_state; + +typedef enum +{ + MZ_ZIP_MODE_INVALID = 0, + MZ_ZIP_MODE_READING = 1, + MZ_ZIP_MODE_WRITING = 2, + MZ_ZIP_MODE_WRITING_HAS_BEEN_FINALIZED = 3 +} mz_zip_mode; + +typedef struct mz_zip_archive_tag +{ + mz_uint64 m_archive_size; + mz_uint64 m_central_directory_file_ofs; + mz_uint m_total_files; + mz_zip_mode m_zip_mode; + + mz_uint m_file_offset_alignment; + + mz_alloc_func m_pAlloc; + mz_free_func m_pFree; + mz_realloc_func m_pRealloc; + void *m_pAlloc_opaque; + + mz_file_read_func m_pRead; + mz_file_write_func m_pWrite; + void *m_pIO_opaque; + + mz_zip_internal_state *m_pState; + +} mz_zip_archive; + +typedef enum +{ + MZ_ZIP_FLAG_CASE_SENSITIVE = 0x0100, + MZ_ZIP_FLAG_IGNORE_PATH = 0x0200, + MZ_ZIP_FLAG_COMPRESSED_DATA = 0x0400, + MZ_ZIP_FLAG_DO_NOT_SORT_CENTRAL_DIRECTORY = 0x0800 +} mz_zip_flags; + +// ZIP archive reading + +// Inits a ZIP archive reader. +// These functions read and validate the archive's central directory. +mz_bool mz_zip_reader_init(mz_zip_archive *pZip, mz_uint64 size, mz_uint32 flags); +mz_bool mz_zip_reader_init_mem(mz_zip_archive *pZip, const void *pMem, size_t size, mz_uint32 flags); + +#ifndef MINIZ_NO_STDIO +mz_bool mz_zip_reader_init_file(mz_zip_archive *pZip, const char *pFilename, mz_uint32 flags); +#endif + +// Returns the total number of files in the archive. +mz_uint mz_zip_reader_get_num_files(mz_zip_archive *pZip); + +// Returns detailed information about an archive file entry. +mz_bool mz_zip_reader_file_stat(mz_zip_archive *pZip, mz_uint file_index, mz_zip_archive_file_stat *pStat); + +// Determines if an archive file entry is a directory entry. +mz_bool mz_zip_reader_is_file_a_directory(mz_zip_archive *pZip, mz_uint file_index); +mz_bool mz_zip_reader_is_file_encrypted(mz_zip_archive *pZip, mz_uint file_index); + +// Retrieves the filename of an archive file entry. +// Returns the number of bytes written to pFilename, or if filename_buf_size is 0 this function returns the number of bytes needed to fully store the filename. +mz_uint mz_zip_reader_get_filename(mz_zip_archive *pZip, mz_uint file_index, char *pFilename, mz_uint filename_buf_size); + +// Attempts to locates a file in the archive's central directory. +// Valid flags: MZ_ZIP_FLAG_CASE_SENSITIVE, MZ_ZIP_FLAG_IGNORE_PATH +// Returns -1 if the file cannot be found. +int mz_zip_reader_locate_file(mz_zip_archive *pZip, const char *pName, const char *pComment, mz_uint flags); + +// Extracts a archive file to a memory buffer using no memory allocation. +mz_bool mz_zip_reader_extract_to_mem_no_alloc(mz_zip_archive *pZip, mz_uint file_index, void *pBuf, size_t buf_size, mz_uint flags, void *pUser_read_buf, size_t user_read_buf_size); +mz_bool mz_zip_reader_extract_file_to_mem_no_alloc(mz_zip_archive *pZip, const char *pFilename, void *pBuf, size_t buf_size, mz_uint flags, void *pUser_read_buf, size_t user_read_buf_size); + +// Extracts a archive file to a memory buffer. +mz_bool mz_zip_reader_extract_to_mem(mz_zip_archive *pZip, mz_uint file_index, void *pBuf, size_t buf_size, mz_uint flags); +mz_bool mz_zip_reader_extract_file_to_mem(mz_zip_archive *pZip, const char *pFilename, void *pBuf, size_t buf_size, mz_uint flags); + +// Extracts a archive file to a dynamically allocated heap buffer. +void *mz_zip_reader_extract_to_heap(mz_zip_archive *pZip, mz_uint file_index, size_t *pSize, mz_uint flags); +void *mz_zip_reader_extract_file_to_heap(mz_zip_archive *pZip, const char *pFilename, size_t *pSize, mz_uint flags); + +// Extracts a archive file using a callback function to output the file's data. +mz_bool mz_zip_reader_extract_to_callback(mz_zip_archive *pZip, mz_uint file_index, mz_file_write_func pCallback, void *pOpaque, mz_uint flags); +mz_bool mz_zip_reader_extract_file_to_callback(mz_zip_archive *pZip, const char *pFilename, mz_file_write_func pCallback, void *pOpaque, mz_uint flags); + +#ifndef MINIZ_NO_STDIO +// Extracts a archive file to a disk file and sets its last accessed and modified times. +// This function only extracts files, not archive directory records. +mz_bool mz_zip_reader_extract_to_file(mz_zip_archive *pZip, mz_uint file_index, const char *pDst_filename, mz_uint flags); +mz_bool mz_zip_reader_extract_file_to_file(mz_zip_archive *pZip, const char *pArchive_filename, const char *pDst_filename, mz_uint flags); +#endif + +// Ends archive reading, freeing all allocations, and closing the input archive file if mz_zip_reader_init_file() was used. +mz_bool mz_zip_reader_end(mz_zip_archive *pZip); + +// ZIP archive writing + +#ifndef MINIZ_NO_ARCHIVE_WRITING_APIS + +// Inits a ZIP archive writer. +mz_bool mz_zip_writer_init(mz_zip_archive *pZip, mz_uint64 existing_size); +mz_bool mz_zip_writer_init_heap(mz_zip_archive *pZip, size_t size_to_reserve_at_beginning, size_t initial_allocation_size); + +#ifndef MINIZ_NO_STDIO +mz_bool mz_zip_writer_init_file(mz_zip_archive *pZip, const char *pFilename, mz_uint64 size_to_reserve_at_beginning); +#endif + +// Converts a ZIP archive reader object into a writer object, to allow efficient in-place file appends to occur on an existing archive. +// For archives opened using mz_zip_reader_init_file, pFilename must be the archive's filename so it can be reopened for writing. If the file can't be reopened, mz_zip_reader_end() will be called. +// For archives opened using mz_zip_reader_init_mem, the memory block must be growable using the realloc callback (which defaults to realloc unless you've overridden it). +// Finally, for archives opened using mz_zip_reader_init, the mz_zip_archive's user provided m_pWrite function cannot be NULL. +// Note: In-place archive modification is not recommended unless you know what you're doing, because if execution stops or something goes wrong before +// the archive is finalized the file's central directory will be hosed. +mz_bool mz_zip_writer_init_from_reader(mz_zip_archive *pZip, const char *pFilename); + +// Adds the contents of a memory buffer to an archive. These functions record the current local time into the archive. +// To add a directory entry, call this method with an archive name ending in a forwardslash with empty buffer. +// level_and_flags - compression level (0-10, see MZ_BEST_SPEED, MZ_BEST_COMPRESSION, etc.) logically OR'd with zero or more mz_zip_flags, or just set to MZ_DEFAULT_COMPRESSION. +mz_bool mz_zip_writer_add_mem(mz_zip_archive *pZip, const char *pArchive_name, const void *pBuf, size_t buf_size, mz_uint level_and_flags); +mz_bool mz_zip_writer_add_mem_ex(mz_zip_archive *pZip, const char *pArchive_name, const void *pBuf, size_t buf_size, const void *pComment, mz_uint16 comment_size, mz_uint level_and_flags, mz_uint64 uncomp_size, mz_uint32 uncomp_crc32); + +#ifndef MINIZ_NO_STDIO +// Adds the contents of a disk file to an archive. This function also records the disk file's modified time into the archive. +// level_and_flags - compression level (0-10, see MZ_BEST_SPEED, MZ_BEST_COMPRESSION, etc.) logically OR'd with zero or more mz_zip_flags, or just set to MZ_DEFAULT_COMPRESSION. +mz_bool mz_zip_writer_add_file(mz_zip_archive *pZip, const char *pArchive_name, const char *pSrc_filename, const void *pComment, mz_uint16 comment_size, mz_uint level_and_flags); +#endif + +// Adds a file to an archive by fully cloning the data from another archive. +// This function fully clones the source file's compressed data (no recompression), along with its full filename, extra data, and comment fields. +mz_bool mz_zip_writer_add_from_zip_reader(mz_zip_archive *pZip, mz_zip_archive *pSource_zip, mz_uint file_index); + +// Finalizes the archive by writing the central directory records followed by the end of central directory record. +// After an archive is finalized, the only valid call on the mz_zip_archive struct is mz_zip_writer_end(). +// An archive must be manually finalized by calling this function for it to be valid. +mz_bool mz_zip_writer_finalize_archive(mz_zip_archive *pZip); +mz_bool mz_zip_writer_finalize_heap_archive(mz_zip_archive *pZip, void **pBuf, size_t *pSize); + +// Ends archive writing, freeing all allocations, and closing the output file if mz_zip_writer_init_file() was used. +// Note for the archive to be valid, it must have been finalized before ending. +mz_bool mz_zip_writer_end(mz_zip_archive *pZip); + +// Misc. high-level helper functions: + +// mz_zip_add_mem_to_archive_file_in_place() efficiently (but not atomically) appends a memory blob to a ZIP archive. +// level_and_flags - compression level (0-10, see MZ_BEST_SPEED, MZ_BEST_COMPRESSION, etc.) logically OR'd with zero or more mz_zip_flags, or just set to MZ_DEFAULT_COMPRESSION. +mz_bool mz_zip_add_mem_to_archive_file_in_place(const char *pZip_filename, const char *pArchive_name, const void *pBuf, size_t buf_size, const void *pComment, mz_uint16 comment_size, mz_uint level_and_flags); + +// Reads a single file from an archive into a heap block. +// Returns NULL on failure. +void *mz_zip_extract_archive_file_to_heap(const char *pZip_filename, const char *pArchive_name, size_t *pSize, mz_uint zip_flags); + +#endif // #ifndef MINIZ_NO_ARCHIVE_WRITING_APIS + +#endif // #ifndef MINIZ_NO_ARCHIVE_APIS + +// ------------------- Low-level Decompression API Definitions + +// Decompression flags used by tinfl_decompress(). +// TINFL_FLAG_PARSE_ZLIB_HEADER: If set, the input has a valid zlib header and ends with an adler32 checksum (it's a valid zlib stream). Otherwise, the input is a raw deflate stream. +// TINFL_FLAG_HAS_MORE_INPUT: If set, there are more input bytes available beyond the end of the supplied input buffer. If clear, the input buffer contains all remaining input. +// TINFL_FLAG_USING_NON_WRAPPING_OUTPUT_BUF: If set, the output buffer is large enough to hold the entire decompressed stream. If clear, the output buffer is at least the size of the dictionary (typically 32KB). +// TINFL_FLAG_COMPUTE_ADLER32: Force adler-32 checksum computation of the decompressed bytes. +enum +{ + TINFL_FLAG_PARSE_ZLIB_HEADER = 1, + TINFL_FLAG_HAS_MORE_INPUT = 2, + TINFL_FLAG_USING_NON_WRAPPING_OUTPUT_BUF = 4, + TINFL_FLAG_COMPUTE_ADLER32 = 8 +}; + +// High level decompression functions: +// tinfl_decompress_mem_to_heap() decompresses a block in memory to a heap block allocated via malloc(). +// On entry: +// pSrc_buf, src_buf_len: Pointer and size of the Deflate or zlib source data to decompress. +// On return: +// Function returns a pointer to the decompressed data, or NULL on failure. +// *pOut_len will be set to the decompressed data's size, which could be larger than src_buf_len on uncompressible data. +// The caller must call mz_free() on the returned block when it's no longer needed. +void *tinfl_decompress_mem_to_heap(const void *pSrc_buf, size_t src_buf_len, size_t *pOut_len, int flags); + +// tinfl_decompress_mem_to_mem() decompresses a block in memory to another block in memory. +// Returns TINFL_DECOMPRESS_MEM_TO_MEM_FAILED on failure, or the number of bytes written on success. +#define TINFL_DECOMPRESS_MEM_TO_MEM_FAILED ((size_t)(-1)) +size_t tinfl_decompress_mem_to_mem(void *pOut_buf, size_t out_buf_len, const void *pSrc_buf, size_t src_buf_len, int flags); + +// tinfl_decompress_mem_to_callback() decompresses a block in memory to an internal 32KB buffer, and a user provided callback function will be called to flush the buffer. +// Returns 1 on success or 0 on failure. +typedef int (*tinfl_put_buf_func_ptr)(const void* pBuf, int len, void *pUser); +int tinfl_decompress_mem_to_callback(const void *pIn_buf, size_t *pIn_buf_size, tinfl_put_buf_func_ptr pPut_buf_func, void *pPut_buf_user, int flags); + +struct tinfl_decompressor_tag; typedef struct tinfl_decompressor_tag tinfl_decompressor; + +// Max size of LZ dictionary. +#define TINFL_LZ_DICT_SIZE 32768 + +// Return status. +typedef enum +{ + TINFL_STATUS_BAD_PARAM = -3, + TINFL_STATUS_ADLER32_MISMATCH = -2, + TINFL_STATUS_FAILED = -1, + TINFL_STATUS_DONE = 0, + TINFL_STATUS_NEEDS_MORE_INPUT = 1, + TINFL_STATUS_HAS_MORE_OUTPUT = 2 +} tinfl_status; + +// Initializes the decompressor to its initial state. +#define tinfl_init(r) do { (r)->m_state = 0; } MZ_MACRO_END +#define tinfl_get_adler32(r) (r)->m_check_adler32 + +// Main low-level decompressor coroutine function. This is the only function actually needed for decompression. All the other functions are just high-level helpers for improved usability. +// This is a universal API, i.e. it can be used as a building block to build any desired higher level decompression API. In the limit case, it can be called once per every byte input or output. +tinfl_status tinfl_decompress(tinfl_decompressor *r, const mz_uint8 *pIn_buf_next, size_t *pIn_buf_size, mz_uint8 *pOut_buf_start, mz_uint8 *pOut_buf_next, size_t *pOut_buf_size, const mz_uint32 decomp_flags); + +// Internal/private bits follow. +enum +{ + TINFL_MAX_HUFF_TABLES = 3, TINFL_MAX_HUFF_SYMBOLS_0 = 288, TINFL_MAX_HUFF_SYMBOLS_1 = 32, TINFL_MAX_HUFF_SYMBOLS_2 = 19, + TINFL_FAST_LOOKUP_BITS = 10, TINFL_FAST_LOOKUP_SIZE = 1 << TINFL_FAST_LOOKUP_BITS +}; + +typedef struct +{ + mz_uint8 m_code_size[TINFL_MAX_HUFF_SYMBOLS_0]; + mz_int16 m_look_up[TINFL_FAST_LOOKUP_SIZE], m_tree[TINFL_MAX_HUFF_SYMBOLS_0 * 2]; +} tinfl_huff_table; + +#if MINIZ_HAS_64BIT_REGISTERS + #define TINFL_USE_64BIT_BITBUF 1 +#endif + +#if TINFL_USE_64BIT_BITBUF + typedef mz_uint64 tinfl_bit_buf_t; + #define TINFL_BITBUF_SIZE (64) +#else + typedef mz_uint32 tinfl_bit_buf_t; + #define TINFL_BITBUF_SIZE (32) +#endif + +struct tinfl_decompressor_tag +{ + mz_uint32 m_state, m_num_bits, m_zhdr0, m_zhdr1, m_z_adler32, m_final, m_type, m_check_adler32, m_dist, m_counter, m_num_extra, m_table_sizes[TINFL_MAX_HUFF_TABLES]; + tinfl_bit_buf_t m_bit_buf; + size_t m_dist_from_out_buf_start; + tinfl_huff_table m_tables[TINFL_MAX_HUFF_TABLES]; + mz_uint8 m_raw_header[4], m_len_codes[TINFL_MAX_HUFF_SYMBOLS_0 + TINFL_MAX_HUFF_SYMBOLS_1 + 137]; +}; + +// ------------------- Low-level Compression API Definitions + +// Set TDEFL_LESS_MEMORY to 1 to use less memory (compression will be slightly slower, and raw/dynamic blocks will be output more frequently). +#define TDEFL_LESS_MEMORY 0 + +// tdefl_init() compression flags logically OR'd together (low 12 bits contain the max. number of probes per dictionary search): +// TDEFL_DEFAULT_MAX_PROBES: The compressor defaults to 128 dictionary probes per dictionary search. 0=Huffman only, 1=Huffman+LZ (fastest/crap compression), 4095=Huffman+LZ (slowest/best compression). +enum +{ + TDEFL_HUFFMAN_ONLY = 0, TDEFL_DEFAULT_MAX_PROBES = 128, TDEFL_MAX_PROBES_MASK = 0xFFF +}; + +// TDEFL_WRITE_ZLIB_HEADER: If set, the compressor outputs a zlib header before the deflate data, and the Adler-32 of the source data at the end. Otherwise, you'll get raw deflate data. +// TDEFL_COMPUTE_ADLER32: Always compute the adler-32 of the input data (even when not writing zlib headers). +// TDEFL_GREEDY_PARSING_FLAG: Set to use faster greedy parsing, instead of more efficient lazy parsing. +// TDEFL_NONDETERMINISTIC_PARSING_FLAG: Enable to decrease the compressor's initialization time to the minimum, but the output may vary from run to run given the same input (depending on the contents of memory). +// TDEFL_RLE_MATCHES: Only look for RLE matches (matches with a distance of 1) +// TDEFL_FILTER_MATCHES: Discards matches <= 5 chars if enabled. +// TDEFL_FORCE_ALL_STATIC_BLOCKS: Disable usage of optimized Huffman tables. +// TDEFL_FORCE_ALL_RAW_BLOCKS: Only use raw (uncompressed) deflate blocks. +// The low 12 bits are reserved to control the max # of hash probes per dictionary lookup (see TDEFL_MAX_PROBES_MASK). +enum +{ + TDEFL_WRITE_ZLIB_HEADER = 0x01000, + TDEFL_COMPUTE_ADLER32 = 0x02000, + TDEFL_GREEDY_PARSING_FLAG = 0x04000, + TDEFL_NONDETERMINISTIC_PARSING_FLAG = 0x08000, + TDEFL_RLE_MATCHES = 0x10000, + TDEFL_FILTER_MATCHES = 0x20000, + TDEFL_FORCE_ALL_STATIC_BLOCKS = 0x40000, + TDEFL_FORCE_ALL_RAW_BLOCKS = 0x80000 +}; + +// High level compression functions: +// tdefl_compress_mem_to_heap() compresses a block in memory to a heap block allocated via malloc(). +// On entry: +// pSrc_buf, src_buf_len: Pointer and size of source block to compress. +// flags: The max match finder probes (default is 128) logically OR'd against the above flags. Higher probes are slower but improve compression. +// On return: +// Function returns a pointer to the compressed data, or NULL on failure. +// *pOut_len will be set to the compressed data's size, which could be larger than src_buf_len on uncompressible data. +// The caller must free() the returned block when it's no longer needed. +void *tdefl_compress_mem_to_heap(const void *pSrc_buf, size_t src_buf_len, size_t *pOut_len, int flags); + +// tdefl_compress_mem_to_mem() compresses a block in memory to another block in memory. +// Returns 0 on failure. +size_t tdefl_compress_mem_to_mem(void *pOut_buf, size_t out_buf_len, const void *pSrc_buf, size_t src_buf_len, int flags); + +// Compresses an image to a compressed PNG file in memory. +// On entry: +// pImage, w, h, and num_chans describe the image to compress. num_chans may be 1, 2, 3, or 4. +// The image pitch in bytes per scanline will be w*num_chans. The leftmost pixel on the top scanline is stored first in memory. +// level may range from [0,10], use MZ_NO_COMPRESSION, MZ_BEST_SPEED, MZ_BEST_COMPRESSION, etc. or a decent default is MZ_DEFAULT_LEVEL +// If flip is true, the image will be flipped on the Y axis (useful for OpenGL apps). +// On return: +// Function returns a pointer to the compressed data, or NULL on failure. +// *pLen_out will be set to the size of the PNG image file. +// The caller must mz_free() the returned heap block (which will typically be larger than *pLen_out) when it's no longer needed. +void *tdefl_write_image_to_png_file_in_memory_ex(const void *pImage, int w, int h, int num_chans, size_t *pLen_out, mz_uint level, mz_bool flip); +void *tdefl_write_image_to_png_file_in_memory(const void *pImage, int w, int h, int num_chans, size_t *pLen_out); + +// Output stream interface. The compressor uses this interface to write compressed data. It'll typically be called TDEFL_OUT_BUF_SIZE at a time. +typedef mz_bool (*tdefl_put_buf_func_ptr)(const void* pBuf, int len, void *pUser); + +// tdefl_compress_mem_to_output() compresses a block to an output stream. The above helpers use this function internally. +mz_bool tdefl_compress_mem_to_output(const void *pBuf, size_t buf_len, tdefl_put_buf_func_ptr pPut_buf_func, void *pPut_buf_user, int flags); + +enum { TDEFL_MAX_HUFF_TABLES = 3, TDEFL_MAX_HUFF_SYMBOLS_0 = 288, TDEFL_MAX_HUFF_SYMBOLS_1 = 32, TDEFL_MAX_HUFF_SYMBOLS_2 = 19, TDEFL_LZ_DICT_SIZE = 32768, TDEFL_LZ_DICT_SIZE_MASK = TDEFL_LZ_DICT_SIZE - 1, TDEFL_MIN_MATCH_LEN = 3, TDEFL_MAX_MATCH_LEN = 258 }; + +// TDEFL_OUT_BUF_SIZE MUST be large enough to hold a single entire compressed output block (using static/fixed Huffman codes). +#if TDEFL_LESS_MEMORY +enum { TDEFL_LZ_CODE_BUF_SIZE = 24 * 1024, TDEFL_OUT_BUF_SIZE = (TDEFL_LZ_CODE_BUF_SIZE * 13 ) / 10, TDEFL_MAX_HUFF_SYMBOLS = 288, TDEFL_LZ_HASH_BITS = 12, TDEFL_LEVEL1_HASH_SIZE_MASK = 4095, TDEFL_LZ_HASH_SHIFT = (TDEFL_LZ_HASH_BITS + 2) / 3, TDEFL_LZ_HASH_SIZE = 1 << TDEFL_LZ_HASH_BITS }; +#else +enum { TDEFL_LZ_CODE_BUF_SIZE = 64 * 1024, TDEFL_OUT_BUF_SIZE = (TDEFL_LZ_CODE_BUF_SIZE * 13 ) / 10, TDEFL_MAX_HUFF_SYMBOLS = 288, TDEFL_LZ_HASH_BITS = 15, TDEFL_LEVEL1_HASH_SIZE_MASK = 4095, TDEFL_LZ_HASH_SHIFT = (TDEFL_LZ_HASH_BITS + 2) / 3, TDEFL_LZ_HASH_SIZE = 1 << TDEFL_LZ_HASH_BITS }; +#endif + +// The low-level tdefl functions below may be used directly if the above helper functions aren't flexible enough. The low-level functions don't make any heap allocations, unlike the above helper functions. +typedef enum +{ + TDEFL_STATUS_BAD_PARAM = -2, + TDEFL_STATUS_PUT_BUF_FAILED = -1, + TDEFL_STATUS_OKAY = 0, + TDEFL_STATUS_DONE = 1, +} tdefl_status; + +// Must map to MZ_NO_FLUSH, MZ_SYNC_FLUSH, etc. enums +typedef enum +{ + TDEFL_NO_FLUSH = 0, + TDEFL_SYNC_FLUSH = 2, + TDEFL_FULL_FLUSH = 3, + TDEFL_FINISH = 4 +} tdefl_flush; + +// tdefl's compression state structure. +typedef struct +{ + tdefl_put_buf_func_ptr m_pPut_buf_func; + void *m_pPut_buf_user; + mz_uint m_flags, m_max_probes[2]; + int m_greedy_parsing; + mz_uint m_adler32, m_lookahead_pos, m_lookahead_size, m_dict_size; + mz_uint8 *m_pLZ_code_buf, *m_pLZ_flags, *m_pOutput_buf, *m_pOutput_buf_end; + mz_uint m_num_flags_left, m_total_lz_bytes, m_lz_code_buf_dict_pos, m_bits_in, m_bit_buffer; + mz_uint m_saved_match_dist, m_saved_match_len, m_saved_lit, m_output_flush_ofs, m_output_flush_remaining, m_finished, m_block_index, m_wants_to_finish; + tdefl_status m_prev_return_status; + const void *m_pIn_buf; + void *m_pOut_buf; + size_t *m_pIn_buf_size, *m_pOut_buf_size; + tdefl_flush m_flush; + const mz_uint8 *m_pSrc; + size_t m_src_buf_left, m_out_buf_ofs; + mz_uint8 m_dict[TDEFL_LZ_DICT_SIZE + TDEFL_MAX_MATCH_LEN - 1]; + mz_uint16 m_huff_count[TDEFL_MAX_HUFF_TABLES][TDEFL_MAX_HUFF_SYMBOLS]; + mz_uint16 m_huff_codes[TDEFL_MAX_HUFF_TABLES][TDEFL_MAX_HUFF_SYMBOLS]; + mz_uint8 m_huff_code_sizes[TDEFL_MAX_HUFF_TABLES][TDEFL_MAX_HUFF_SYMBOLS]; + mz_uint8 m_lz_code_buf[TDEFL_LZ_CODE_BUF_SIZE]; + mz_uint16 m_next[TDEFL_LZ_DICT_SIZE]; + mz_uint16 m_hash[TDEFL_LZ_HASH_SIZE]; + mz_uint8 m_output_buf[TDEFL_OUT_BUF_SIZE]; +} tdefl_compressor; + +// Initializes the compressor. +// There is no corresponding deinit() function because the tdefl API's do not dynamically allocate memory. +// pBut_buf_func: If NULL, output data will be supplied to the specified callback. In this case, the user should call the tdefl_compress_buffer() API for compression. +// If pBut_buf_func is NULL the user should always call the tdefl_compress() API. +// flags: See the above enums (TDEFL_HUFFMAN_ONLY, TDEFL_WRITE_ZLIB_HEADER, etc.) +tdefl_status tdefl_init(tdefl_compressor *d, tdefl_put_buf_func_ptr pPut_buf_func, void *pPut_buf_user, int flags); + +// Compresses a block of data, consuming as much of the specified input buffer as possible, and writing as much compressed data to the specified output buffer as possible. +tdefl_status tdefl_compress(tdefl_compressor *d, const void *pIn_buf, size_t *pIn_buf_size, void *pOut_buf, size_t *pOut_buf_size, tdefl_flush flush); + +// tdefl_compress_buffer() is only usable when the tdefl_init() is called with a non-NULL tdefl_put_buf_func_ptr. +// tdefl_compress_buffer() always consumes the entire input buffer. +tdefl_status tdefl_compress_buffer(tdefl_compressor *d, const void *pIn_buf, size_t in_buf_size, tdefl_flush flush); + +tdefl_status tdefl_get_prev_return_status(tdefl_compressor *d); +mz_uint32 tdefl_get_adler32(tdefl_compressor *d); + +// Can't use tdefl_create_comp_flags_from_zip_params if MINIZ_NO_ZLIB_APIS isn't defined, because it uses some of its macros. +#ifndef MINIZ_NO_ZLIB_APIS +// Create tdefl_compress() flags given zlib-style compression parameters. +// level may range from [0,10] (where 10 is absolute max compression, but may be much slower on some files) +// window_bits may be -15 (raw deflate) or 15 (zlib) +// strategy may be either MZ_DEFAULT_STRATEGY, MZ_FILTERED, MZ_HUFFMAN_ONLY, MZ_RLE, or MZ_FIXED +mz_uint tdefl_create_comp_flags_from_zip_params(int level, int window_bits, int strategy); +#endif // #ifndef MINIZ_NO_ZLIB_APIS + +#ifdef __cplusplus +} +#endif + +#endif // MINIZ_HEADER_INCLUDED + +// ------------------- End of Header: Implementation follows. (If you only want the header, define MINIZ_HEADER_FILE_ONLY.) + +#ifndef MINIZ_HEADER_FILE_ONLY + +typedef unsigned char mz_validate_uint16[sizeof(mz_uint16)==2 ? 1 : -1]; +typedef unsigned char mz_validate_uint32[sizeof(mz_uint32)==4 ? 1 : -1]; +typedef unsigned char mz_validate_uint64[sizeof(mz_uint64)==8 ? 1 : -1]; + +#include +#include + +#ifndef MZ_ASSERT +#define MZ_ASSERT(x) assert(x) +#endif + +#ifdef MINIZ_NO_MALLOC + #define MZ_MALLOC(x) NULL + #define MZ_FREE(x) (void)x, ((void)0) + #define MZ_REALLOC(p, x) NULL +#else + #define MZ_MALLOC(x) malloc(x) + #define MZ_FREE(x) free(x) + #define MZ_REALLOC(p, x) realloc(p, x) +#endif + +#define MZ_MAX(a,b) (((a)>(b))?(a):(b)) +#define MZ_MIN(a,b) (((a)<(b))?(a):(b)) +#define MZ_CLEAR_OBJ(obj) memset(&(obj), 0, sizeof(obj)) + +#if MINIZ_USE_UNALIGNED_LOADS_AND_STORES && MINIZ_LITTLE_ENDIAN + #define MZ_READ_LE16(p) *((const mz_uint16 *)(p)) + #define MZ_READ_LE32(p) *((const mz_uint32 *)(p)) +#else + #define MZ_READ_LE16(p) ((mz_uint32)(((const mz_uint8 *)(p))[0]) | ((mz_uint32)(((const mz_uint8 *)(p))[1]) << 8U)) + #define MZ_READ_LE32(p) ((mz_uint32)(((const mz_uint8 *)(p))[0]) | ((mz_uint32)(((const mz_uint8 *)(p))[1]) << 8U) | ((mz_uint32)(((const mz_uint8 *)(p))[2]) << 16U) | ((mz_uint32)(((const mz_uint8 *)(p))[3]) << 24U)) +#endif + +#ifdef _MSC_VER + #define MZ_FORCEINLINE __forceinline +#elif defined(__GNUC__) + #define MZ_FORCEINLINE inline __attribute__((__always_inline__)) +#else + #define MZ_FORCEINLINE inline +#endif + +#ifdef __cplusplus + extern "C" { +#endif + +// ------------------- zlib-style API's + +mz_ulong mz_adler32(mz_ulong adler, const unsigned char *ptr, size_t buf_len) +{ + mz_uint32 i, s1 = (mz_uint32)(adler & 0xffff), s2 = (mz_uint32)(adler >> 16); size_t block_len = buf_len % 5552; + if (!ptr) return MZ_ADLER32_INIT; + while (buf_len) { + for (i = 0; i + 7 < block_len; i += 8, ptr += 8) { + s1 += ptr[0], s2 += s1; s1 += ptr[1], s2 += s1; s1 += ptr[2], s2 += s1; s1 += ptr[3], s2 += s1; + s1 += ptr[4], s2 += s1; s1 += ptr[5], s2 += s1; s1 += ptr[6], s2 += s1; s1 += ptr[7], s2 += s1; + } + for ( ; i < block_len; ++i) s1 += *ptr++, s2 += s1; + s1 %= 65521U, s2 %= 65521U; buf_len -= block_len; block_len = 5552; + } + return (s2 << 16) + s1; +} + +// Karl Malbrain's compact CRC-32. See "A compact CCITT crc16 and crc32 C implementation that balances processor cache usage against speed": http://www.geocities.com/malbrain/ +mz_ulong mz_crc32(mz_ulong crc, const mz_uint8 *ptr, size_t buf_len) +{ + static const mz_uint32 s_crc32[16] = { 0, 0x1db71064, 0x3b6e20c8, 0x26d930ac, 0x76dc4190, 0x6b6b51f4, 0x4db26158, 0x5005713c, + 0xedb88320, 0xf00f9344, 0xd6d6a3e8, 0xcb61b38c, 0x9b64c2b0, 0x86d3d2d4, 0xa00ae278, 0xbdbdf21c }; + mz_uint32 crcu32 = (mz_uint32)crc; + if (!ptr) return MZ_CRC32_INIT; + crcu32 = ~crcu32; while (buf_len--) { mz_uint8 b = *ptr++; crcu32 = (crcu32 >> 4) ^ s_crc32[(crcu32 & 0xF) ^ (b & 0xF)]; crcu32 = (crcu32 >> 4) ^ s_crc32[(crcu32 & 0xF) ^ (b >> 4)]; } + return ~crcu32; +} + +void mz_free(void *p) +{ + MZ_FREE(p); +} + +#ifndef MINIZ_NO_ZLIB_APIS + +static void *def_alloc_func(void *opaque, size_t items, size_t size) { (void)opaque, (void)items, (void)size; return MZ_MALLOC(items * size); } +static void def_free_func(void *opaque, void *address) { (void)opaque, (void)address; MZ_FREE(address); } +static void *def_realloc_func(void *opaque, void *address, size_t items, size_t size) { (void)opaque, (void)address, (void)items, (void)size; return MZ_REALLOC(address, items * size); } + +const char *mz_version(void) +{ + return MZ_VERSION; +} + +int mz_deflateInit(mz_streamp pStream, int level) +{ + return mz_deflateInit2(pStream, level, MZ_DEFLATED, MZ_DEFAULT_WINDOW_BITS, 9, MZ_DEFAULT_STRATEGY); +} + +int mz_deflateInit2(mz_streamp pStream, int level, int method, int window_bits, int mem_level, int strategy) +{ + tdefl_compressor *pComp; + mz_uint comp_flags = TDEFL_COMPUTE_ADLER32 | tdefl_create_comp_flags_from_zip_params(level, window_bits, strategy); + + if (!pStream) return MZ_STREAM_ERROR; + if ((method != MZ_DEFLATED) || ((mem_level < 1) || (mem_level > 9)) || ((window_bits != MZ_DEFAULT_WINDOW_BITS) && (-window_bits != MZ_DEFAULT_WINDOW_BITS))) return MZ_PARAM_ERROR; + + pStream->data_type = 0; + pStream->adler = MZ_ADLER32_INIT; + pStream->msg = NULL; + pStream->reserved = 0; + pStream->total_in = 0; + pStream->total_out = 0; + if (!pStream->zalloc) pStream->zalloc = def_alloc_func; + if (!pStream->zfree) pStream->zfree = def_free_func; + + pComp = (tdefl_compressor *)pStream->zalloc(pStream->opaque, 1, sizeof(tdefl_compressor)); + if (!pComp) + return MZ_MEM_ERROR; + + pStream->state = (struct mz_internal_state *)pComp; + + if (tdefl_init(pComp, NULL, NULL, comp_flags) != TDEFL_STATUS_OKAY) + { + mz_deflateEnd(pStream); + return MZ_PARAM_ERROR; + } + + return MZ_OK; +} + +int mz_deflateReset(mz_streamp pStream) +{ + if ((!pStream) || (!pStream->state) || (!pStream->zalloc) || (!pStream->zfree)) return MZ_STREAM_ERROR; + pStream->total_in = pStream->total_out = 0; + tdefl_init((tdefl_compressor*)pStream->state, NULL, NULL, ((tdefl_compressor*)pStream->state)->m_flags); + return MZ_OK; +} + +int mz_deflate(mz_streamp pStream, int flush) +{ + size_t in_bytes, out_bytes; + mz_ulong orig_total_in, orig_total_out; + int mz_status = MZ_OK; + + if ((!pStream) || (!pStream->state) || (flush < 0) || (flush > MZ_FINISH) || (!pStream->next_out)) return MZ_STREAM_ERROR; + if (!pStream->avail_out) return MZ_BUF_ERROR; + + if (flush == MZ_PARTIAL_FLUSH) flush = MZ_SYNC_FLUSH; + + if (((tdefl_compressor*)pStream->state)->m_prev_return_status == TDEFL_STATUS_DONE) + return (flush == MZ_FINISH) ? MZ_STREAM_END : MZ_BUF_ERROR; + + orig_total_in = pStream->total_in; orig_total_out = pStream->total_out; + for ( ; ; ) + { + tdefl_status defl_status; + in_bytes = pStream->avail_in; out_bytes = pStream->avail_out; + + defl_status = tdefl_compress((tdefl_compressor*)pStream->state, pStream->next_in, &in_bytes, pStream->next_out, &out_bytes, (tdefl_flush)flush); + pStream->next_in += (mz_uint)in_bytes; pStream->avail_in -= (mz_uint)in_bytes; + pStream->total_in += (mz_uint)in_bytes; pStream->adler = tdefl_get_adler32((tdefl_compressor*)pStream->state); + + pStream->next_out += (mz_uint)out_bytes; pStream->avail_out -= (mz_uint)out_bytes; + pStream->total_out += (mz_uint)out_bytes; + + if (defl_status < 0) + { + mz_status = MZ_STREAM_ERROR; + break; + } + else if (defl_status == TDEFL_STATUS_DONE) + { + mz_status = MZ_STREAM_END; + break; + } + else if (!pStream->avail_out) + break; + else if ((!pStream->avail_in) && (flush != MZ_FINISH)) + { + if ((flush) || (pStream->total_in != orig_total_in) || (pStream->total_out != orig_total_out)) + break; + return MZ_BUF_ERROR; // Can't make forward progress without some input. + } + } + return mz_status; +} + +int mz_deflateEnd(mz_streamp pStream) +{ + if (!pStream) return MZ_STREAM_ERROR; + if (pStream->state) + { + pStream->zfree(pStream->opaque, pStream->state); + pStream->state = NULL; + } + return MZ_OK; +} + +mz_ulong mz_deflateBound(mz_streamp pStream, mz_ulong source_len) +{ + (void)pStream; + // This is really over conservative. (And lame, but it's actually pretty tricky to compute a true upper bound given the way tdefl's blocking works.) + return MZ_MAX(128 + (source_len * 110) / 100, 128 + source_len + ((source_len / (31 * 1024)) + 1) * 5); +} + +int mz_compress2(unsigned char *pDest, mz_ulong *pDest_len, const unsigned char *pSource, mz_ulong source_len, int level) +{ + int status; + mz_stream stream; + memset(&stream, 0, sizeof(stream)); + + // In case mz_ulong is 64-bits (argh I hate longs). + if ((source_len | *pDest_len) > 0xFFFFFFFFU) return MZ_PARAM_ERROR; + + stream.next_in = pSource; + stream.avail_in = (mz_uint32)source_len; + stream.next_out = pDest; + stream.avail_out = (mz_uint32)*pDest_len; + + status = mz_deflateInit(&stream, level); + if (status != MZ_OK) return status; + + status = mz_deflate(&stream, MZ_FINISH); + if (status != MZ_STREAM_END) + { + mz_deflateEnd(&stream); + return (status == MZ_OK) ? MZ_BUF_ERROR : status; + } + + *pDest_len = stream.total_out; + return mz_deflateEnd(&stream); +} + +int mz_compress(unsigned char *pDest, mz_ulong *pDest_len, const unsigned char *pSource, mz_ulong source_len) +{ + return mz_compress2(pDest, pDest_len, pSource, source_len, MZ_DEFAULT_COMPRESSION); +} + +mz_ulong mz_compressBound(mz_ulong source_len) +{ + return mz_deflateBound(NULL, source_len); +} + +typedef struct +{ + tinfl_decompressor m_decomp; + mz_uint m_dict_ofs, m_dict_avail, m_first_call, m_has_flushed; int m_window_bits; + mz_uint8 m_dict[TINFL_LZ_DICT_SIZE]; + tinfl_status m_last_status; +} inflate_state; + +int mz_inflateInit2(mz_streamp pStream, int window_bits) +{ + inflate_state *pDecomp; + if (!pStream) return MZ_STREAM_ERROR; + if ((window_bits != MZ_DEFAULT_WINDOW_BITS) && (-window_bits != MZ_DEFAULT_WINDOW_BITS)) return MZ_PARAM_ERROR; + + pStream->data_type = 0; + pStream->adler = 0; + pStream->msg = NULL; + pStream->total_in = 0; + pStream->total_out = 0; + pStream->reserved = 0; + if (!pStream->zalloc) pStream->zalloc = def_alloc_func; + if (!pStream->zfree) pStream->zfree = def_free_func; + + pDecomp = (inflate_state*)pStream->zalloc(pStream->opaque, 1, sizeof(inflate_state)); + if (!pDecomp) return MZ_MEM_ERROR; + + pStream->state = (struct mz_internal_state *)pDecomp; + + tinfl_init(&pDecomp->m_decomp); + pDecomp->m_dict_ofs = 0; + pDecomp->m_dict_avail = 0; + pDecomp->m_last_status = TINFL_STATUS_NEEDS_MORE_INPUT; + pDecomp->m_first_call = 1; + pDecomp->m_has_flushed = 0; + pDecomp->m_window_bits = window_bits; + + return MZ_OK; +} + +int mz_inflateInit(mz_streamp pStream) +{ + return mz_inflateInit2(pStream, MZ_DEFAULT_WINDOW_BITS); +} + +int mz_inflate(mz_streamp pStream, int flush) +{ + inflate_state* pState; + mz_uint n, first_call, decomp_flags = TINFL_FLAG_COMPUTE_ADLER32; + size_t in_bytes, out_bytes, orig_avail_in; + tinfl_status status; + + if ((!pStream) || (!pStream->state)) return MZ_STREAM_ERROR; + if (flush == MZ_PARTIAL_FLUSH) flush = MZ_SYNC_FLUSH; + if ((flush) && (flush != MZ_SYNC_FLUSH) && (flush != MZ_FINISH)) return MZ_STREAM_ERROR; + + pState = (inflate_state*)pStream->state; + if (pState->m_window_bits > 0) decomp_flags |= TINFL_FLAG_PARSE_ZLIB_HEADER; + orig_avail_in = pStream->avail_in; + + first_call = pState->m_first_call; pState->m_first_call = 0; + if (pState->m_last_status < 0) return MZ_DATA_ERROR; + + if (pState->m_has_flushed && (flush != MZ_FINISH)) return MZ_STREAM_ERROR; + pState->m_has_flushed |= (flush == MZ_FINISH); + + if ((flush == MZ_FINISH) && (first_call)) + { + // MZ_FINISH on the first call implies that the input and output buffers are large enough to hold the entire compressed/decompressed file. + decomp_flags |= TINFL_FLAG_USING_NON_WRAPPING_OUTPUT_BUF; + in_bytes = pStream->avail_in; out_bytes = pStream->avail_out; + status = tinfl_decompress(&pState->m_decomp, pStream->next_in, &in_bytes, pStream->next_out, pStream->next_out, &out_bytes, decomp_flags); + pState->m_last_status = status; + pStream->next_in += (mz_uint)in_bytes; pStream->avail_in -= (mz_uint)in_bytes; pStream->total_in += (mz_uint)in_bytes; + pStream->adler = tinfl_get_adler32(&pState->m_decomp); + pStream->next_out += (mz_uint)out_bytes; pStream->avail_out -= (mz_uint)out_bytes; pStream->total_out += (mz_uint)out_bytes; + + if (status < 0) + return MZ_DATA_ERROR; + else if (status != TINFL_STATUS_DONE) + { + pState->m_last_status = TINFL_STATUS_FAILED; + return MZ_BUF_ERROR; + } + return MZ_STREAM_END; + } + // flush != MZ_FINISH then we must assume there's more input. + if (flush != MZ_FINISH) decomp_flags |= TINFL_FLAG_HAS_MORE_INPUT; + + if (pState->m_dict_avail) + { + n = MZ_MIN(pState->m_dict_avail, pStream->avail_out); + memcpy(pStream->next_out, pState->m_dict + pState->m_dict_ofs, n); + pStream->next_out += n; pStream->avail_out -= n; pStream->total_out += n; + pState->m_dict_avail -= n; pState->m_dict_ofs = (pState->m_dict_ofs + n) & (TINFL_LZ_DICT_SIZE - 1); + return ((pState->m_last_status == TINFL_STATUS_DONE) && (!pState->m_dict_avail)) ? MZ_STREAM_END : MZ_OK; + } + + for ( ; ; ) + { + in_bytes = pStream->avail_in; + out_bytes = TINFL_LZ_DICT_SIZE - pState->m_dict_ofs; + + status = tinfl_decompress(&pState->m_decomp, pStream->next_in, &in_bytes, pState->m_dict, pState->m_dict + pState->m_dict_ofs, &out_bytes, decomp_flags); + pState->m_last_status = status; + + pStream->next_in += (mz_uint)in_bytes; pStream->avail_in -= (mz_uint)in_bytes; + pStream->total_in += (mz_uint)in_bytes; pStream->adler = tinfl_get_adler32(&pState->m_decomp); + + pState->m_dict_avail = (mz_uint)out_bytes; + + n = MZ_MIN(pState->m_dict_avail, pStream->avail_out); + memcpy(pStream->next_out, pState->m_dict + pState->m_dict_ofs, n); + pStream->next_out += n; pStream->avail_out -= n; pStream->total_out += n; + pState->m_dict_avail -= n; pState->m_dict_ofs = (pState->m_dict_ofs + n) & (TINFL_LZ_DICT_SIZE - 1); + + if (status < 0) + return MZ_DATA_ERROR; // Stream is corrupted (there could be some uncompressed data left in the output dictionary - oh well). + else if ((status == TINFL_STATUS_NEEDS_MORE_INPUT) && (!orig_avail_in)) + return MZ_BUF_ERROR; // Signal caller that we can't make forward progress without supplying more input or by setting flush to MZ_FINISH. + else if (flush == MZ_FINISH) + { + // The output buffer MUST be large to hold the remaining uncompressed data when flush==MZ_FINISH. + if (status == TINFL_STATUS_DONE) + return pState->m_dict_avail ? MZ_BUF_ERROR : MZ_STREAM_END; + // status here must be TINFL_STATUS_HAS_MORE_OUTPUT, which means there's at least 1 more byte on the way. If there's no more room left in the output buffer then something is wrong. + else if (!pStream->avail_out) + return MZ_BUF_ERROR; + } + else if ((status == TINFL_STATUS_DONE) || (!pStream->avail_in) || (!pStream->avail_out) || (pState->m_dict_avail)) + break; + } + + return ((status == TINFL_STATUS_DONE) && (!pState->m_dict_avail)) ? MZ_STREAM_END : MZ_OK; +} + +int mz_inflateEnd(mz_streamp pStream) +{ + if (!pStream) + return MZ_STREAM_ERROR; + if (pStream->state) + { + pStream->zfree(pStream->opaque, pStream->state); + pStream->state = NULL; + } + return MZ_OK; +} + +int mz_uncompress(unsigned char *pDest, mz_ulong *pDest_len, const unsigned char *pSource, mz_ulong source_len) +{ + mz_stream stream; + int status; + memset(&stream, 0, sizeof(stream)); + + // In case mz_ulong is 64-bits (argh I hate longs). + if ((source_len | *pDest_len) > 0xFFFFFFFFU) return MZ_PARAM_ERROR; + + stream.next_in = pSource; + stream.avail_in = (mz_uint32)source_len; + stream.next_out = pDest; + stream.avail_out = (mz_uint32)*pDest_len; + + status = mz_inflateInit(&stream); + if (status != MZ_OK) + return status; + + status = mz_inflate(&stream, MZ_FINISH); + if (status != MZ_STREAM_END) + { + mz_inflateEnd(&stream); + return ((status == MZ_BUF_ERROR) && (!stream.avail_in)) ? MZ_DATA_ERROR : status; + } + *pDest_len = stream.total_out; + + return mz_inflateEnd(&stream); +} + +const char *mz_error(int err) +{ + static struct { int m_err; const char *m_pDesc; } s_error_descs[] = + { + { MZ_OK, "" }, { MZ_STREAM_END, "stream end" }, { MZ_NEED_DICT, "need dictionary" }, { MZ_ERRNO, "file error" }, { MZ_STREAM_ERROR, "stream error" }, + { MZ_DATA_ERROR, "data error" }, { MZ_MEM_ERROR, "out of memory" }, { MZ_BUF_ERROR, "buf error" }, { MZ_VERSION_ERROR, "version error" }, { MZ_PARAM_ERROR, "parameter error" } + }; + mz_uint i; for (i = 0; i < sizeof(s_error_descs) / sizeof(s_error_descs[0]); ++i) if (s_error_descs[i].m_err == err) return s_error_descs[i].m_pDesc; + return NULL; +} + +#endif //MINIZ_NO_ZLIB_APIS + +// ------------------- Low-level Decompression (completely independent from all compression API's) + +#define TINFL_MEMCPY(d, s, l) memcpy(d, s, l) +#define TINFL_MEMSET(p, c, l) memset(p, c, l) + +#define TINFL_CR_BEGIN switch(r->m_state) { case 0: +#define TINFL_CR_RETURN(state_index, result) do { status = result; r->m_state = state_index; goto common_exit; case state_index:; } MZ_MACRO_END +#define TINFL_CR_RETURN_FOREVER(state_index, result) do { for ( ; ; ) { TINFL_CR_RETURN(state_index, result); } } MZ_MACRO_END +#define TINFL_CR_FINISH } + +// TODO: If the caller has indicated that there's no more input, and we attempt to read beyond the input buf, then something is wrong with the input because the inflator never +// reads ahead more than it needs to. Currently TINFL_GET_BYTE() pads the end of the stream with 0's in this scenario. +#define TINFL_GET_BYTE(state_index, c) do { \ + if (pIn_buf_cur >= pIn_buf_end) { \ + for ( ; ; ) { \ + if (decomp_flags & TINFL_FLAG_HAS_MORE_INPUT) { \ + TINFL_CR_RETURN(state_index, TINFL_STATUS_NEEDS_MORE_INPUT); \ + if (pIn_buf_cur < pIn_buf_end) { \ + c = *pIn_buf_cur++; \ + break; \ + } \ + } else { \ + c = 0; \ + break; \ + } \ + } \ + } else c = *pIn_buf_cur++; } MZ_MACRO_END + +#define TINFL_NEED_BITS(state_index, n) do { mz_uint c; TINFL_GET_BYTE(state_index, c); bit_buf |= (((tinfl_bit_buf_t)c) << num_bits); num_bits += 8; } while (num_bits < (mz_uint)(n)) +#define TINFL_SKIP_BITS(state_index, n) do { if (num_bits < (mz_uint)(n)) { TINFL_NEED_BITS(state_index, n); } bit_buf >>= (n); num_bits -= (n); } MZ_MACRO_END +#define TINFL_GET_BITS(state_index, b, n) do { if (num_bits < (mz_uint)(n)) { TINFL_NEED_BITS(state_index, n); } b = bit_buf & ((1 << (n)) - 1); bit_buf >>= (n); num_bits -= (n); } MZ_MACRO_END + +// TINFL_HUFF_BITBUF_FILL() is only used rarely, when the number of bytes remaining in the input buffer falls below 2. +// It reads just enough bytes from the input stream that are needed to decode the next Huffman code (and absolutely no more). It works by trying to fully decode a +// Huffman code by using whatever bits are currently present in the bit buffer. If this fails, it reads another byte, and tries again until it succeeds or until the +// bit buffer contains >=15 bits (deflate's max. Huffman code size). +#define TINFL_HUFF_BITBUF_FILL(state_index, pHuff) \ + do { \ + temp = (pHuff)->m_look_up[bit_buf & (TINFL_FAST_LOOKUP_SIZE - 1)]; \ + if (temp >= 0) { \ + code_len = temp >> 9; \ + if ((code_len) && (num_bits >= code_len)) \ + break; \ + } else if (num_bits > TINFL_FAST_LOOKUP_BITS) { \ + code_len = TINFL_FAST_LOOKUP_BITS; \ + do { \ + temp = (pHuff)->m_tree[~temp + ((bit_buf >> code_len++) & 1)]; \ + } while ((temp < 0) && (num_bits >= (code_len + 1))); if (temp >= 0) break; \ + } TINFL_GET_BYTE(state_index, c); bit_buf |= (((tinfl_bit_buf_t)c) << num_bits); num_bits += 8; \ + } while (num_bits < 15); + +// TINFL_HUFF_DECODE() decodes the next Huffman coded symbol. It's more complex than you would initially expect because the zlib API expects the decompressor to never read +// beyond the final byte of the deflate stream. (In other words, when this macro wants to read another byte from the input, it REALLY needs another byte in order to fully +// decode the next Huffman code.) Handling this properly is particularly important on raw deflate (non-zlib) streams, which aren't followed by a byte aligned adler-32. +// The slow path is only executed at the very end of the input buffer. +#define TINFL_HUFF_DECODE(state_index, sym, pHuff) do { \ + int temp; mz_uint code_len, c; \ + if (num_bits < 15) { \ + if ((pIn_buf_end - pIn_buf_cur) < 2) { \ + TINFL_HUFF_BITBUF_FILL(state_index, pHuff); \ + } else { \ + bit_buf |= (((tinfl_bit_buf_t)pIn_buf_cur[0]) << num_bits) | (((tinfl_bit_buf_t)pIn_buf_cur[1]) << (num_bits + 8)); pIn_buf_cur += 2; num_bits += 16; \ + } \ + } \ + if ((temp = (pHuff)->m_look_up[bit_buf & (TINFL_FAST_LOOKUP_SIZE - 1)]) >= 0) \ + code_len = temp >> 9, temp &= 511; \ + else { \ + code_len = TINFL_FAST_LOOKUP_BITS; do { temp = (pHuff)->m_tree[~temp + ((bit_buf >> code_len++) & 1)]; } while (temp < 0); \ + } sym = temp; bit_buf >>= code_len; num_bits -= code_len; } MZ_MACRO_END + +tinfl_status tinfl_decompress(tinfl_decompressor *r, const mz_uint8 *pIn_buf_next, size_t *pIn_buf_size, mz_uint8 *pOut_buf_start, mz_uint8 *pOut_buf_next, size_t *pOut_buf_size, const mz_uint32 decomp_flags) +{ + static const int s_length_base[31] = { 3,4,5,6,7,8,9,10,11,13, 15,17,19,23,27,31,35,43,51,59, 67,83,99,115,131,163,195,227,258,0,0 }; + static const int s_length_extra[31]= { 0,0,0,0,0,0,0,0,1,1,1,1,2,2,2,2,3,3,3,3,4,4,4,4,5,5,5,5,0,0,0 }; + static const int s_dist_base[32] = { 1,2,3,4,5,7,9,13,17,25,33,49,65,97,129,193, 257,385,513,769,1025,1537,2049,3073,4097,6145,8193,12289,16385,24577,0,0}; + static const int s_dist_extra[32] = { 0,0,0,0,1,1,2,2,3,3,4,4,5,5,6,6,7,7,8,8,9,9,10,10,11,11,12,12,13,13}; + static const mz_uint8 s_length_dezigzag[19] = { 16,17,18,0,8,7,9,6,10,5,11,4,12,3,13,2,14,1,15 }; + static const int s_min_table_sizes[3] = { 257, 1, 4 }; + + tinfl_status status = TINFL_STATUS_FAILED; mz_uint32 num_bits, dist, counter, num_extra; tinfl_bit_buf_t bit_buf; + const mz_uint8 *pIn_buf_cur = pIn_buf_next, *const pIn_buf_end = pIn_buf_next + *pIn_buf_size; + mz_uint8 *pOut_buf_cur = pOut_buf_next, *const pOut_buf_end = pOut_buf_next + *pOut_buf_size; + size_t out_buf_size_mask = (decomp_flags & TINFL_FLAG_USING_NON_WRAPPING_OUTPUT_BUF) ? (size_t)-1 : ((pOut_buf_next - pOut_buf_start) + *pOut_buf_size) - 1, dist_from_out_buf_start; + + // Ensure the output buffer's size is a power of 2, unless the output buffer is large enough to hold the entire output file (in which case it doesn't matter). + if (((out_buf_size_mask + 1) & out_buf_size_mask) || (pOut_buf_next < pOut_buf_start)) { *pIn_buf_size = *pOut_buf_size = 0; return TINFL_STATUS_BAD_PARAM; } + + num_bits = r->m_num_bits; bit_buf = r->m_bit_buf; dist = r->m_dist; counter = r->m_counter; num_extra = r->m_num_extra; dist_from_out_buf_start = r->m_dist_from_out_buf_start; + TINFL_CR_BEGIN + + bit_buf = num_bits = dist = counter = num_extra = r->m_zhdr0 = r->m_zhdr1 = 0; r->m_z_adler32 = r->m_check_adler32 = 1; + if (decomp_flags & TINFL_FLAG_PARSE_ZLIB_HEADER) + { + TINFL_GET_BYTE(1, r->m_zhdr0); TINFL_GET_BYTE(2, r->m_zhdr1); + counter = (((r->m_zhdr0 * 256 + r->m_zhdr1) % 31 != 0) || (r->m_zhdr1 & 32) || ((r->m_zhdr0 & 15) != 8)); + if (!(decomp_flags & TINFL_FLAG_USING_NON_WRAPPING_OUTPUT_BUF)) counter |= (((size_t(1) << (8U + (r->m_zhdr0 >> 4))) > 32768U) || ((out_buf_size_mask + 1) < (size_t)(size_t(1) << (8U + (r->m_zhdr0 >> 4))))); + if (counter) { TINFL_CR_RETURN_FOREVER(36, TINFL_STATUS_FAILED); } + } + + do + { + TINFL_GET_BITS(3, r->m_final, 3); r->m_type = r->m_final >> 1; + if (r->m_type == 0) + { + TINFL_SKIP_BITS(5, num_bits & 7); + for (counter = 0; counter < 4; ++counter) { if (num_bits) TINFL_GET_BITS(6, r->m_raw_header[counter], 8); else TINFL_GET_BYTE(7, r->m_raw_header[counter]); } + if ((counter = (r->m_raw_header[0] | (r->m_raw_header[1] << 8))) != (mz_uint)(0xFFFF ^ (r->m_raw_header[2] | (r->m_raw_header[3] << 8)))) { TINFL_CR_RETURN_FOREVER(39, TINFL_STATUS_FAILED); } + while ((counter) && (num_bits)) + { + TINFL_GET_BITS(51, dist, 8); + while (pOut_buf_cur >= pOut_buf_end) { TINFL_CR_RETURN(52, TINFL_STATUS_HAS_MORE_OUTPUT); } + *pOut_buf_cur++ = (mz_uint8)dist; + counter--; + } + while (counter) + { + size_t n; while (pOut_buf_cur >= pOut_buf_end) { TINFL_CR_RETURN(9, TINFL_STATUS_HAS_MORE_OUTPUT); } + while (pIn_buf_cur >= pIn_buf_end) + { + if (decomp_flags & TINFL_FLAG_HAS_MORE_INPUT) + { + TINFL_CR_RETURN(38, TINFL_STATUS_NEEDS_MORE_INPUT); + } + else + { + TINFL_CR_RETURN_FOREVER(40, TINFL_STATUS_FAILED); + } + } + n = MZ_MIN(MZ_MIN((size_t)(pOut_buf_end - pOut_buf_cur), (size_t)(pIn_buf_end - pIn_buf_cur)), counter); + TINFL_MEMCPY(pOut_buf_cur, pIn_buf_cur, n); pIn_buf_cur += n; pOut_buf_cur += n; counter -= (mz_uint)n; + } + } + else if (r->m_type == 3) + { + TINFL_CR_RETURN_FOREVER(10, TINFL_STATUS_FAILED); + } + else + { + if (r->m_type == 1) + { + mz_uint8 *p = r->m_tables[0].m_code_size; mz_uint i; + r->m_table_sizes[0] = 288; r->m_table_sizes[1] = 32; TINFL_MEMSET(r->m_tables[1].m_code_size, 5, 32); + for ( i = 0; i <= 143; ++i) *p++ = 8; for ( ; i <= 255; ++i) *p++ = 9; for ( ; i <= 279; ++i) *p++ = 7; for ( ; i <= 287; ++i) *p++ = 8; + } + else + { + for (counter = 0; counter < 3; counter++) { TINFL_GET_BITS(11, r->m_table_sizes[counter], "\05\05\04"[counter]); r->m_table_sizes[counter] += s_min_table_sizes[counter]; } + MZ_CLEAR_OBJ(r->m_tables[2].m_code_size); for (counter = 0; counter < r->m_table_sizes[2]; counter++) { mz_uint s; TINFL_GET_BITS(14, s, 3); r->m_tables[2].m_code_size[s_length_dezigzag[counter]] = (mz_uint8)s; } + r->m_table_sizes[2] = 19; + } + for ( ; (int)r->m_type >= 0; r->m_type--) + { + int tree_next, tree_cur; tinfl_huff_table *pTable; + mz_uint i, j, used_syms, total, sym_index, next_code[17], total_syms[16]; pTable = &r->m_tables[r->m_type]; MZ_CLEAR_OBJ(total_syms); MZ_CLEAR_OBJ(pTable->m_look_up); MZ_CLEAR_OBJ(pTable->m_tree); + for (i = 0; i < r->m_table_sizes[r->m_type]; ++i) total_syms[pTable->m_code_size[i]]++; + used_syms = 0, total = 0; next_code[0] = next_code[1] = 0; + for (i = 1; i <= 15; ++i) { used_syms += total_syms[i]; next_code[i + 1] = (total = ((total + total_syms[i]) << 1)); } + if ((65536 != total) && (used_syms > 1)) + { + TINFL_CR_RETURN_FOREVER(35, TINFL_STATUS_FAILED); + } + for (tree_next = -1, sym_index = 0; sym_index < r->m_table_sizes[r->m_type]; ++sym_index) + { + mz_uint rev_code = 0, l, cur_code, code_size = pTable->m_code_size[sym_index]; if (!code_size) continue; + cur_code = next_code[code_size]++; for (l = code_size; l > 0; l--, cur_code >>= 1) rev_code = (rev_code << 1) | (cur_code & 1); + if (code_size <= TINFL_FAST_LOOKUP_BITS) { mz_int16 k = (mz_int16)((code_size << 9) | sym_index); while (rev_code < TINFL_FAST_LOOKUP_SIZE) { pTable->m_look_up[rev_code] = k; rev_code += (1 << code_size); } continue; } + if (0 == (tree_cur = pTable->m_look_up[rev_code & (TINFL_FAST_LOOKUP_SIZE - 1)])) { pTable->m_look_up[rev_code & (TINFL_FAST_LOOKUP_SIZE - 1)] = (mz_int16)tree_next; tree_cur = tree_next; tree_next -= 2; } + rev_code >>= (TINFL_FAST_LOOKUP_BITS - 1); + for (j = code_size; j > (TINFL_FAST_LOOKUP_BITS + 1); j--) + { + tree_cur -= ((rev_code >>= 1) & 1); + if (!pTable->m_tree[-tree_cur - 1]) { pTable->m_tree[-tree_cur - 1] = (mz_int16)tree_next; tree_cur = tree_next; tree_next -= 2; } else tree_cur = pTable->m_tree[-tree_cur - 1]; + } + tree_cur -= ((rev_code >>= 1) & 1); pTable->m_tree[-tree_cur - 1] = (mz_int16)sym_index; + } + if (r->m_type == 2) + { + for (counter = 0; counter < (r->m_table_sizes[0] + r->m_table_sizes[1]); ) + { + mz_uint s; TINFL_HUFF_DECODE(16, dist, &r->m_tables[2]); if (dist < 16) { r->m_len_codes[counter++] = (mz_uint8)dist; continue; } + if ((dist == 16) && (!counter)) + { + TINFL_CR_RETURN_FOREVER(17, TINFL_STATUS_FAILED); + } + num_extra = "\02\03\07"[dist - 16]; TINFL_GET_BITS(18, s, num_extra); s += "\03\03\013"[dist - 16]; + TINFL_MEMSET(r->m_len_codes + counter, (dist == 16) ? r->m_len_codes[counter - 1] : 0, s); counter += s; + } + if ((r->m_table_sizes[0] + r->m_table_sizes[1]) != counter) + { + TINFL_CR_RETURN_FOREVER(21, TINFL_STATUS_FAILED); + } + TINFL_MEMCPY(r->m_tables[0].m_code_size, r->m_len_codes, r->m_table_sizes[0]); TINFL_MEMCPY(r->m_tables[1].m_code_size, r->m_len_codes + r->m_table_sizes[0], r->m_table_sizes[1]); + } + } + for ( ; ; ) + { + mz_uint8 *pSrc; + for ( ; ; ) + { + if (((pIn_buf_end - pIn_buf_cur) < 4) || ((pOut_buf_end - pOut_buf_cur) < 2)) + { + TINFL_HUFF_DECODE(23, counter, &r->m_tables[0]); + if (counter >= 256) + break; + while (pOut_buf_cur >= pOut_buf_end) { TINFL_CR_RETURN(24, TINFL_STATUS_HAS_MORE_OUTPUT); } + *pOut_buf_cur++ = (mz_uint8)counter; + } + else + { + int sym2; mz_uint code_len; +#if TINFL_USE_64BIT_BITBUF + if (num_bits < 30) { bit_buf |= (((tinfl_bit_buf_t)MZ_READ_LE32(pIn_buf_cur)) << num_bits); pIn_buf_cur += 4; num_bits += 32; } +#else + if (num_bits < 15) { bit_buf |= (((tinfl_bit_buf_t)MZ_READ_LE16(pIn_buf_cur)) << num_bits); pIn_buf_cur += 2; num_bits += 16; } +#endif + if ((sym2 = r->m_tables[0].m_look_up[bit_buf & (TINFL_FAST_LOOKUP_SIZE - 1)]) >= 0) + code_len = sym2 >> 9; + else + { + code_len = TINFL_FAST_LOOKUP_BITS; do { sym2 = r->m_tables[0].m_tree[~sym2 + ((bit_buf >> code_len++) & 1)]; } while (sym2 < 0); + } + counter = sym2; bit_buf >>= code_len; num_bits -= code_len; + if (counter & 256) + break; + +#if !TINFL_USE_64BIT_BITBUF + if (num_bits < 15) { bit_buf |= (((tinfl_bit_buf_t)MZ_READ_LE16(pIn_buf_cur)) << num_bits); pIn_buf_cur += 2; num_bits += 16; } +#endif + if ((sym2 = r->m_tables[0].m_look_up[bit_buf & (TINFL_FAST_LOOKUP_SIZE - 1)]) >= 0) + code_len = sym2 >> 9; + else + { + code_len = TINFL_FAST_LOOKUP_BITS; do { sym2 = r->m_tables[0].m_tree[~sym2 + ((bit_buf >> code_len++) & 1)]; } while (sym2 < 0); + } + bit_buf >>= code_len; num_bits -= code_len; + + pOut_buf_cur[0] = (mz_uint8)counter; + if (sym2 & 256) + { + pOut_buf_cur++; + counter = sym2; + break; + } + pOut_buf_cur[1] = (mz_uint8)sym2; + pOut_buf_cur += 2; + } + } + if ((counter &= 511) == 256) break; + + num_extra = s_length_extra[counter - 257]; counter = s_length_base[counter - 257]; + if (num_extra) { mz_uint extra_bits; TINFL_GET_BITS(25, extra_bits, num_extra); counter += extra_bits; } + + TINFL_HUFF_DECODE(26, dist, &r->m_tables[1]); + num_extra = s_dist_extra[dist]; dist = s_dist_base[dist]; + if (num_extra) { mz_uint extra_bits; TINFL_GET_BITS(27, extra_bits, num_extra); dist += extra_bits; } + + dist_from_out_buf_start = pOut_buf_cur - pOut_buf_start; + if ((dist > dist_from_out_buf_start) && (decomp_flags & TINFL_FLAG_USING_NON_WRAPPING_OUTPUT_BUF)) + { + TINFL_CR_RETURN_FOREVER(37, TINFL_STATUS_FAILED); + } + + pSrc = pOut_buf_start + ((dist_from_out_buf_start - dist) & out_buf_size_mask); + + if ((MZ_MAX(pOut_buf_cur, pSrc) + counter) > pOut_buf_end) + { + while (counter--) + { + while (pOut_buf_cur >= pOut_buf_end) { TINFL_CR_RETURN(53, TINFL_STATUS_HAS_MORE_OUTPUT); } + *pOut_buf_cur++ = pOut_buf_start[(dist_from_out_buf_start++ - dist) & out_buf_size_mask]; + } + continue; + } +#if MINIZ_USE_UNALIGNED_LOADS_AND_STORES + else if ((counter >= 9) && (counter <= dist)) + { + const mz_uint8 *pSrc_end = pSrc + (counter & ~7); + do + { + ((mz_uint32 *)pOut_buf_cur)[0] = ((const mz_uint32 *)pSrc)[0]; + ((mz_uint32 *)pOut_buf_cur)[1] = ((const mz_uint32 *)pSrc)[1]; + pOut_buf_cur += 8; + } while ((pSrc += 8) < pSrc_end); + if ((counter &= 7) < 3) + { + if (counter) + { + pOut_buf_cur[0] = pSrc[0]; + if (counter > 1) + pOut_buf_cur[1] = pSrc[1]; + pOut_buf_cur += counter; + } + continue; + } + } +#endif + do + { + pOut_buf_cur[0] = pSrc[0]; + pOut_buf_cur[1] = pSrc[1]; + pOut_buf_cur[2] = pSrc[2]; + pOut_buf_cur += 3; pSrc += 3; + } while ((int)(counter -= 3) > 2); + if ((int)counter > 0) + { + pOut_buf_cur[0] = pSrc[0]; + if ((int)counter > 1) + pOut_buf_cur[1] = pSrc[1]; + pOut_buf_cur += counter; + } + } + } + } while (!(r->m_final & 1)); + if (decomp_flags & TINFL_FLAG_PARSE_ZLIB_HEADER) + { + TINFL_SKIP_BITS(32, num_bits & 7); for (counter = 0; counter < 4; ++counter) { mz_uint s; if (num_bits) TINFL_GET_BITS(41, s, 8); else TINFL_GET_BYTE(42, s); r->m_z_adler32 = (r->m_z_adler32 << 8) | s; } + } + TINFL_CR_RETURN_FOREVER(34, TINFL_STATUS_DONE); + TINFL_CR_FINISH + +common_exit: + r->m_num_bits = num_bits; r->m_bit_buf = bit_buf; r->m_dist = dist; r->m_counter = counter; r->m_num_extra = num_extra; r->m_dist_from_out_buf_start = dist_from_out_buf_start; + *pIn_buf_size = pIn_buf_cur - pIn_buf_next; *pOut_buf_size = pOut_buf_cur - pOut_buf_next; + if ((decomp_flags & (TINFL_FLAG_PARSE_ZLIB_HEADER | TINFL_FLAG_COMPUTE_ADLER32)) && (status >= 0)) + { + const mz_uint8 *ptr = pOut_buf_next; size_t buf_len = *pOut_buf_size; + mz_uint32 i, s1 = r->m_check_adler32 & 0xffff, s2 = r->m_check_adler32 >> 16; size_t block_len = buf_len % 5552; + while (buf_len) + { + for (i = 0; i + 7 < block_len; i += 8, ptr += 8) + { + s1 += ptr[0], s2 += s1; s1 += ptr[1], s2 += s1; s1 += ptr[2], s2 += s1; s1 += ptr[3], s2 += s1; + s1 += ptr[4], s2 += s1; s1 += ptr[5], s2 += s1; s1 += ptr[6], s2 += s1; s1 += ptr[7], s2 += s1; + } + for ( ; i < block_len; ++i) s1 += *ptr++, s2 += s1; + s1 %= 65521U, s2 %= 65521U; buf_len -= block_len; block_len = 5552; + } + r->m_check_adler32 = (s2 << 16) + s1; if ((status == TINFL_STATUS_DONE) && (decomp_flags & TINFL_FLAG_PARSE_ZLIB_HEADER) && (r->m_check_adler32 != r->m_z_adler32)) status = TINFL_STATUS_ADLER32_MISMATCH; + } + return status; +} + +// Higher level helper functions. +void *tinfl_decompress_mem_to_heap(const void *pSrc_buf, size_t src_buf_len, size_t *pOut_len, int flags) +{ + tinfl_decompressor decomp; void *pBuf = NULL, *pNew_buf; size_t src_buf_ofs = 0, out_buf_capacity = 0; + *pOut_len = 0; + tinfl_init(&decomp); + for ( ; ; ) + { + size_t src_buf_size = src_buf_len - src_buf_ofs, dst_buf_size = out_buf_capacity - *pOut_len, new_out_buf_capacity; + tinfl_status status = tinfl_decompress(&decomp, (const mz_uint8*)pSrc_buf + src_buf_ofs, &src_buf_size, (mz_uint8*)pBuf, pBuf ? (mz_uint8*)pBuf + *pOut_len : NULL, &dst_buf_size, + (flags & ~TINFL_FLAG_HAS_MORE_INPUT) | TINFL_FLAG_USING_NON_WRAPPING_OUTPUT_BUF); + if ((status < 0) || (status == TINFL_STATUS_NEEDS_MORE_INPUT)) + { + MZ_FREE(pBuf); *pOut_len = 0; return NULL; + } + src_buf_ofs += src_buf_size; + *pOut_len += dst_buf_size; + if (status == TINFL_STATUS_DONE) break; + new_out_buf_capacity = out_buf_capacity * 2; if (new_out_buf_capacity < 128) new_out_buf_capacity = 128; + pNew_buf = MZ_REALLOC(pBuf, new_out_buf_capacity); + if (!pNew_buf) + { + MZ_FREE(pBuf); *pOut_len = 0; return NULL; + } + pBuf = pNew_buf; out_buf_capacity = new_out_buf_capacity; + } + return pBuf; +} + +size_t tinfl_decompress_mem_to_mem(void *pOut_buf, size_t out_buf_len, const void *pSrc_buf, size_t src_buf_len, int flags) +{ + tinfl_decompressor decomp; tinfl_status status; tinfl_init(&decomp); + status = tinfl_decompress(&decomp, (const mz_uint8*)pSrc_buf, &src_buf_len, (mz_uint8*)pOut_buf, (mz_uint8*)pOut_buf, &out_buf_len, (flags & ~TINFL_FLAG_HAS_MORE_INPUT) | TINFL_FLAG_USING_NON_WRAPPING_OUTPUT_BUF); + return (status != TINFL_STATUS_DONE) ? TINFL_DECOMPRESS_MEM_TO_MEM_FAILED : out_buf_len; +} + +int tinfl_decompress_mem_to_callback(const void *pIn_buf, size_t *pIn_buf_size, tinfl_put_buf_func_ptr pPut_buf_func, void *pPut_buf_user, int flags) +{ + int result = 0; + tinfl_decompressor decomp; + mz_uint8 *pDict = (mz_uint8*)MZ_MALLOC(TINFL_LZ_DICT_SIZE); size_t in_buf_ofs = 0, dict_ofs = 0; + if (!pDict) + return TINFL_STATUS_FAILED; + tinfl_init(&decomp); + for ( ; ; ) + { + size_t in_buf_size = *pIn_buf_size - in_buf_ofs, dst_buf_size = TINFL_LZ_DICT_SIZE - dict_ofs; + tinfl_status status = tinfl_decompress(&decomp, (const mz_uint8*)pIn_buf + in_buf_ofs, &in_buf_size, pDict, pDict + dict_ofs, &dst_buf_size, + (flags & ~(TINFL_FLAG_HAS_MORE_INPUT | TINFL_FLAG_USING_NON_WRAPPING_OUTPUT_BUF))); + in_buf_ofs += in_buf_size; + if ((dst_buf_size) && (!(*pPut_buf_func)(pDict + dict_ofs, (int)dst_buf_size, pPut_buf_user))) + break; + if (status != TINFL_STATUS_HAS_MORE_OUTPUT) + { + result = (status == TINFL_STATUS_DONE); + break; + } + dict_ofs = (dict_ofs + dst_buf_size) & (TINFL_LZ_DICT_SIZE - 1); + } + MZ_FREE(pDict); + *pIn_buf_size = in_buf_ofs; + return result; +} + +// ------------------- Low-level Compression (independent from all decompression API's) + +// Purposely making these tables static for faster init and thread safety. +static const mz_uint16 s_tdefl_len_sym[256] = { + 257,258,259,260,261,262,263,264,265,265,266,266,267,267,268,268,269,269,269,269,270,270,270,270,271,271,271,271,272,272,272,272, + 273,273,273,273,273,273,273,273,274,274,274,274,274,274,274,274,275,275,275,275,275,275,275,275,276,276,276,276,276,276,276,276, + 277,277,277,277,277,277,277,277,277,277,277,277,277,277,277,277,278,278,278,278,278,278,278,278,278,278,278,278,278,278,278,278, + 279,279,279,279,279,279,279,279,279,279,279,279,279,279,279,279,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280, + 281,281,281,281,281,281,281,281,281,281,281,281,281,281,281,281,281,281,281,281,281,281,281,281,281,281,281,281,281,281,281,281, + 282,282,282,282,282,282,282,282,282,282,282,282,282,282,282,282,282,282,282,282,282,282,282,282,282,282,282,282,282,282,282,282, + 283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283, + 284,284,284,284,284,284,284,284,284,284,284,284,284,284,284,284,284,284,284,284,284,284,284,284,284,284,284,284,284,284,284,285 }; + +static const mz_uint8 s_tdefl_len_extra[256] = { + 0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3, + 4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4, + 5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5, + 5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,0 }; + +static const mz_uint8 s_tdefl_small_dist_sym[512] = { + 0,1,2,3,4,4,5,5,6,6,6,6,7,7,7,7,8,8,8,8,8,8,8,8,9,9,9,9,9,9,9,9,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,11,11,11,11,11,11, + 11,11,11,11,11,11,11,11,11,11,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,14,14,14,14,14,14,14,14,14,14,14,14, + 14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14, + 14,14,14,14,14,14,14,14,14,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15, + 15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,16,16,16,16,16,16,16,16,16,16,16,16,16, + 16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16, + 16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16, + 16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,17,17,17,17,17,17,17,17,17,17,17,17,17,17, + 17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17, + 17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17, + 17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17 }; + +static const mz_uint8 s_tdefl_small_dist_extra[512] = { + 0,0,0,0,1,1,1,1,2,2,2,2,2,2,2,2,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,5,5,5,5,5,5,5,5, + 5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6, + 6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6, + 6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7, + 7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7, + 7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7, + 7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7, + 7,7,7,7,7,7,7,7 }; + +static const mz_uint8 s_tdefl_large_dist_sym[128] = { + 0,0,18,19,20,20,21,21,22,22,22,22,23,23,23,23,24,24,24,24,24,24,24,24,25,25,25,25,25,25,25,25,26,26,26,26,26,26,26,26,26,26,26,26, + 26,26,26,26,27,27,27,27,27,27,27,27,27,27,27,27,27,27,27,27,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28, + 28,28,28,28,28,28,28,28,29,29,29,29,29,29,29,29,29,29,29,29,29,29,29,29,29,29,29,29,29,29,29,29,29,29,29,29,29,29,29,29 }; + +static const mz_uint8 s_tdefl_large_dist_extra[128] = { + 0,0,8,8,9,9,9,9,10,10,10,10,10,10,10,10,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12, + 12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13 }; + +// Radix sorts tdefl_sym_freq[] array by 16-bit key m_key. Returns ptr to sorted values. +typedef struct { mz_uint16 m_key, m_sym_index; } tdefl_sym_freq; +static tdefl_sym_freq* tdefl_radix_sort_syms(mz_uint num_syms, tdefl_sym_freq* pSyms0, tdefl_sym_freq* pSyms1) +{ + mz_uint32 total_passes = 2, pass_shift, pass, i, hist[256 * 2]; tdefl_sym_freq* pCur_syms = pSyms0, *pNew_syms = pSyms1; MZ_CLEAR_OBJ(hist); + for (i = 0; i < num_syms; i++) { mz_uint freq = pSyms0[i].m_key; hist[freq & 0xFF]++; hist[256 + ((freq >> 8) & 0xFF)]++; } + while ((total_passes > 1) && (num_syms == hist[(total_passes - 1) * 256])) total_passes--; + for (pass_shift = 0, pass = 0; pass < total_passes; pass++, pass_shift += 8) + { + const mz_uint32* pHist = &hist[pass << 8]; + mz_uint offsets[256], cur_ofs = 0; + for (i = 0; i < 256; i++) { offsets[i] = cur_ofs; cur_ofs += pHist[i]; } + for (i = 0; i < num_syms; i++) pNew_syms[offsets[(pCur_syms[i].m_key >> pass_shift) & 0xFF]++] = pCur_syms[i]; + { tdefl_sym_freq* t = pCur_syms; pCur_syms = pNew_syms; pNew_syms = t; } + } + return pCur_syms; +} + +// tdefl_calculate_minimum_redundancy() originally written by: Alistair Moffat, alistair@cs.mu.oz.au, Jyrki Katajainen, jyrki@diku.dk, November 1996. +static void tdefl_calculate_minimum_redundancy(tdefl_sym_freq *A, int n) +{ + int root, leaf, next, avbl, used, dpth; + if (n==0) return; else if (n==1) { A[0].m_key = 1; return; } + A[0].m_key += A[1].m_key; root = 0; leaf = 2; + for (next=1; next < n-1; next++) + { + if (leaf>=n || A[root].m_key=n || (root=0; next--) A[next].m_key = A[A[next].m_key].m_key+1; + avbl = 1; used = dpth = 0; root = n-2; next = n-1; + while (avbl>0) + { + while (root>=0 && (int)A[root].m_key==dpth) { used++; root--; } + while (avbl>used) { A[next--].m_key = (mz_uint16)(dpth); avbl--; } + avbl = 2*used; dpth++; used = 0; + } +} + +// Limits canonical Huffman code table's max code size. +enum { TDEFL_MAX_SUPPORTED_HUFF_CODESIZE = 32 }; +static void tdefl_huffman_enforce_max_code_size(int *pNum_codes, int code_list_len, int max_code_size) +{ + int i; mz_uint32 total = 0; if (code_list_len <= 1) return; + for (i = max_code_size + 1; i <= TDEFL_MAX_SUPPORTED_HUFF_CODESIZE; i++) pNum_codes[max_code_size] += pNum_codes[i]; + for (i = max_code_size; i > 0; i--) total += (((mz_uint32)pNum_codes[i]) << (max_code_size - i)); + while (total != (1UL << max_code_size)) + { + pNum_codes[max_code_size]--; + for (i = max_code_size - 1; i > 0; i--) if (pNum_codes[i]) { pNum_codes[i]--; pNum_codes[i + 1] += 2; break; } + total--; + } +} + +static void tdefl_optimize_huffman_table(tdefl_compressor *d, int table_num, int table_len, int code_size_limit, int static_table) +{ + int i, j, l, num_codes[1 + TDEFL_MAX_SUPPORTED_HUFF_CODESIZE]; mz_uint next_code[TDEFL_MAX_SUPPORTED_HUFF_CODESIZE + 1]; MZ_CLEAR_OBJ(num_codes); + if (static_table) + { + for (i = 0; i < table_len; i++) num_codes[d->m_huff_code_sizes[table_num][i]]++; + } + else + { + tdefl_sym_freq syms0[TDEFL_MAX_HUFF_SYMBOLS], syms1[TDEFL_MAX_HUFF_SYMBOLS], *pSyms; + int num_used_syms = 0; + const mz_uint16 *pSym_count = &d->m_huff_count[table_num][0]; + for (i = 0; i < table_len; i++) if (pSym_count[i]) { syms0[num_used_syms].m_key = (mz_uint16)pSym_count[i]; syms0[num_used_syms++].m_sym_index = (mz_uint16)i; } + + pSyms = tdefl_radix_sort_syms(num_used_syms, syms0, syms1); tdefl_calculate_minimum_redundancy(pSyms, num_used_syms); + + for (i = 0; i < num_used_syms; i++) num_codes[pSyms[i].m_key]++; + + tdefl_huffman_enforce_max_code_size(num_codes, num_used_syms, code_size_limit); + + MZ_CLEAR_OBJ(d->m_huff_code_sizes[table_num]); MZ_CLEAR_OBJ(d->m_huff_codes[table_num]); + for (i = 1, j = num_used_syms; i <= code_size_limit; i++) + for (l = num_codes[i]; l > 0; l--) d->m_huff_code_sizes[table_num][pSyms[--j].m_sym_index] = (mz_uint8)(i); + } + + next_code[1] = 0; for (j = 0, i = 2; i <= code_size_limit; i++) next_code[i] = j = ((j + num_codes[i - 1]) << 1); + + for (i = 0; i < table_len; i++) + { + mz_uint rev_code = 0, code, code_size; if ((code_size = d->m_huff_code_sizes[table_num][i]) == 0) continue; + code = next_code[code_size]++; for (l = code_size; l > 0; l--, code >>= 1) rev_code = (rev_code << 1) | (code & 1); + d->m_huff_codes[table_num][i] = (mz_uint16)rev_code; + } +} + +#define TDEFL_PUT_BITS(b, l) do { \ + mz_uint bits = b; mz_uint len = l; MZ_ASSERT(bits <= ((1U << len) - 1U)); \ + d->m_bit_buffer |= (bits << d->m_bits_in); d->m_bits_in += len; \ + while (d->m_bits_in >= 8) { \ + if (d->m_pOutput_buf < d->m_pOutput_buf_end) \ + *d->m_pOutput_buf++ = (mz_uint8)(d->m_bit_buffer); \ + d->m_bit_buffer >>= 8; \ + d->m_bits_in -= 8; \ + } \ +} MZ_MACRO_END + +#define TDEFL_RLE_PREV_CODE_SIZE() { if (rle_repeat_count) { \ + if (rle_repeat_count < 3) { \ + d->m_huff_count[2][prev_code_size] = (mz_uint16)(d->m_huff_count[2][prev_code_size] + rle_repeat_count); \ + while (rle_repeat_count--) packed_code_sizes[num_packed_code_sizes++] = prev_code_size; \ + } else { \ + d->m_huff_count[2][16] = (mz_uint16)(d->m_huff_count[2][16] + 1); packed_code_sizes[num_packed_code_sizes++] = 16; packed_code_sizes[num_packed_code_sizes++] = (mz_uint8)(rle_repeat_count - 3); \ +} rle_repeat_count = 0; } } + +#define TDEFL_RLE_ZERO_CODE_SIZE() { if (rle_z_count) { \ + if (rle_z_count < 3) { \ + d->m_huff_count[2][0] = (mz_uint16)(d->m_huff_count[2][0] + rle_z_count); while (rle_z_count--) packed_code_sizes[num_packed_code_sizes++] = 0; \ + } else if (rle_z_count <= 10) { \ + d->m_huff_count[2][17] = (mz_uint16)(d->m_huff_count[2][17] + 1); packed_code_sizes[num_packed_code_sizes++] = 17; packed_code_sizes[num_packed_code_sizes++] = (mz_uint8)(rle_z_count - 3); \ + } else { \ + d->m_huff_count[2][18] = (mz_uint16)(d->m_huff_count[2][18] + 1); packed_code_sizes[num_packed_code_sizes++] = 18; packed_code_sizes[num_packed_code_sizes++] = (mz_uint8)(rle_z_count - 11); \ +} rle_z_count = 0; } } + +static mz_uint8 s_tdefl_packed_code_size_syms_swizzle[] = { 16, 17, 18, 0, 8, 7, 9, 6, 10, 5, 11, 4, 12, 3, 13, 2, 14, 1, 15 }; + +static void tdefl_start_dynamic_block(tdefl_compressor *d) +{ + int num_lit_codes, num_dist_codes, num_bit_lengths; mz_uint i, total_code_sizes_to_pack, num_packed_code_sizes, rle_z_count, rle_repeat_count, packed_code_sizes_index; + mz_uint8 code_sizes_to_pack[TDEFL_MAX_HUFF_SYMBOLS_0 + TDEFL_MAX_HUFF_SYMBOLS_1], packed_code_sizes[TDEFL_MAX_HUFF_SYMBOLS_0 + TDEFL_MAX_HUFF_SYMBOLS_1], prev_code_size = 0xFF; + + d->m_huff_count[0][256] = 1; + + tdefl_optimize_huffman_table(d, 0, TDEFL_MAX_HUFF_SYMBOLS_0, 15, MZ_FALSE); + tdefl_optimize_huffman_table(d, 1, TDEFL_MAX_HUFF_SYMBOLS_1, 15, MZ_FALSE); + + for (num_lit_codes = 286; num_lit_codes > 257; num_lit_codes--) if (d->m_huff_code_sizes[0][num_lit_codes - 1]) break; + for (num_dist_codes = 30; num_dist_codes > 1; num_dist_codes--) if (d->m_huff_code_sizes[1][num_dist_codes - 1]) break; + + memcpy(code_sizes_to_pack, &d->m_huff_code_sizes[0][0], num_lit_codes); + memcpy(code_sizes_to_pack + num_lit_codes, &d->m_huff_code_sizes[1][0], num_dist_codes); + total_code_sizes_to_pack = num_lit_codes + num_dist_codes; num_packed_code_sizes = 0; rle_z_count = 0; rle_repeat_count = 0; + + memset(&d->m_huff_count[2][0], 0, sizeof(d->m_huff_count[2][0]) * TDEFL_MAX_HUFF_SYMBOLS_2); + for (i = 0; i < total_code_sizes_to_pack; i++) + { + mz_uint8 code_size = code_sizes_to_pack[i]; + if (!code_size) + { + TDEFL_RLE_PREV_CODE_SIZE(); + if (++rle_z_count == 138) { TDEFL_RLE_ZERO_CODE_SIZE(); } + } + else + { + TDEFL_RLE_ZERO_CODE_SIZE(); + if (code_size != prev_code_size) + { + TDEFL_RLE_PREV_CODE_SIZE(); + d->m_huff_count[2][code_size] = (mz_uint16)(d->m_huff_count[2][code_size] + 1); packed_code_sizes[num_packed_code_sizes++] = code_size; + } + else if (++rle_repeat_count == 6) + { + TDEFL_RLE_PREV_CODE_SIZE(); + } + } + prev_code_size = code_size; + } + if (rle_repeat_count) { TDEFL_RLE_PREV_CODE_SIZE(); } else { TDEFL_RLE_ZERO_CODE_SIZE(); } + + tdefl_optimize_huffman_table(d, 2, TDEFL_MAX_HUFF_SYMBOLS_2, 7, MZ_FALSE); + + TDEFL_PUT_BITS(2, 2); + + TDEFL_PUT_BITS(num_lit_codes - 257, 5); + TDEFL_PUT_BITS(num_dist_codes - 1, 5); + + for (num_bit_lengths = 18; num_bit_lengths >= 0; num_bit_lengths--) if (d->m_huff_code_sizes[2][s_tdefl_packed_code_size_syms_swizzle[num_bit_lengths]]) break; + num_bit_lengths = MZ_MAX(4, (num_bit_lengths + 1)); TDEFL_PUT_BITS(num_bit_lengths - 4, 4); + for (i = 0; (int)i < num_bit_lengths; i++) TDEFL_PUT_BITS(d->m_huff_code_sizes[2][s_tdefl_packed_code_size_syms_swizzle[i]], 3); + + for (packed_code_sizes_index = 0; packed_code_sizes_index < num_packed_code_sizes; ) + { + mz_uint code = packed_code_sizes[packed_code_sizes_index++]; MZ_ASSERT(code < TDEFL_MAX_HUFF_SYMBOLS_2); + TDEFL_PUT_BITS(d->m_huff_codes[2][code], d->m_huff_code_sizes[2][code]); + if (code >= 16) TDEFL_PUT_BITS(packed_code_sizes[packed_code_sizes_index++], "\02\03\07"[code - 16]); + } +} + +static void tdefl_start_static_block(tdefl_compressor *d) +{ + mz_uint i; + mz_uint8 *p = &d->m_huff_code_sizes[0][0]; + + for (i = 0; i <= 143; ++i) *p++ = 8; + for ( ; i <= 255; ++i) *p++ = 9; + for ( ; i <= 279; ++i) *p++ = 7; + for ( ; i <= 287; ++i) *p++ = 8; + + memset(d->m_huff_code_sizes[1], 5, 32); + + tdefl_optimize_huffman_table(d, 0, 288, 15, MZ_TRUE); + tdefl_optimize_huffman_table(d, 1, 32, 15, MZ_TRUE); + + TDEFL_PUT_BITS(1, 2); +} + +static const mz_uint mz_bitmasks[17] = { 0x0000, 0x0001, 0x0003, 0x0007, 0x000F, 0x001F, 0x003F, 0x007F, 0x00FF, 0x01FF, 0x03FF, 0x07FF, 0x0FFF, 0x1FFF, 0x3FFF, 0x7FFF, 0xFFFF }; + +#if MINIZ_USE_UNALIGNED_LOADS_AND_STORES && MINIZ_LITTLE_ENDIAN && MINIZ_HAS_64BIT_REGISTERS +static mz_bool tdefl_compress_lz_codes(tdefl_compressor *d) +{ + mz_uint flags; + mz_uint8 *pLZ_codes; + mz_uint8 *pOutput_buf = d->m_pOutput_buf; + mz_uint8 *pLZ_code_buf_end = d->m_pLZ_code_buf; + mz_uint64 bit_buffer = d->m_bit_buffer; + mz_uint bits_in = d->m_bits_in; + +#define TDEFL_PUT_BITS_FAST(b, l) { bit_buffer |= (((mz_uint64)(b)) << bits_in); bits_in += (l); } + + flags = 1; + for (pLZ_codes = d->m_lz_code_buf; pLZ_codes < pLZ_code_buf_end; flags >>= 1) + { + if (flags == 1) + flags = *pLZ_codes++ | 0x100; + + if (flags & 1) + { + mz_uint s0, s1, n0, n1, sym, num_extra_bits; + mz_uint match_len = pLZ_codes[0], match_dist = *(const mz_uint16 *)(pLZ_codes + 1); pLZ_codes += 3; + + MZ_ASSERT(d->m_huff_code_sizes[0][s_tdefl_len_sym[match_len]]); + TDEFL_PUT_BITS_FAST(d->m_huff_codes[0][s_tdefl_len_sym[match_len]], d->m_huff_code_sizes[0][s_tdefl_len_sym[match_len]]); + TDEFL_PUT_BITS_FAST(match_len & mz_bitmasks[s_tdefl_len_extra[match_len]], s_tdefl_len_extra[match_len]); + + // This sequence coaxes MSVC into using cmov's vs. jmp's. + s0 = s_tdefl_small_dist_sym[match_dist & 511]; + n0 = s_tdefl_small_dist_extra[match_dist & 511]; + s1 = s_tdefl_large_dist_sym[match_dist >> 8]; + n1 = s_tdefl_large_dist_extra[match_dist >> 8]; + sym = (match_dist < 512) ? s0 : s1; + num_extra_bits = (match_dist < 512) ? n0 : n1; + + MZ_ASSERT(d->m_huff_code_sizes[1][sym]); + TDEFL_PUT_BITS_FAST(d->m_huff_codes[1][sym], d->m_huff_code_sizes[1][sym]); + TDEFL_PUT_BITS_FAST(match_dist & mz_bitmasks[num_extra_bits], num_extra_bits); + } + else + { + mz_uint lit = *pLZ_codes++; + MZ_ASSERT(d->m_huff_code_sizes[0][lit]); + TDEFL_PUT_BITS_FAST(d->m_huff_codes[0][lit], d->m_huff_code_sizes[0][lit]); + + if (((flags & 2) == 0) && (pLZ_codes < pLZ_code_buf_end)) + { + flags >>= 1; + lit = *pLZ_codes++; + MZ_ASSERT(d->m_huff_code_sizes[0][lit]); + TDEFL_PUT_BITS_FAST(d->m_huff_codes[0][lit], d->m_huff_code_sizes[0][lit]); + + if (((flags & 2) == 0) && (pLZ_codes < pLZ_code_buf_end)) + { + flags >>= 1; + lit = *pLZ_codes++; + MZ_ASSERT(d->m_huff_code_sizes[0][lit]); + TDEFL_PUT_BITS_FAST(d->m_huff_codes[0][lit], d->m_huff_code_sizes[0][lit]); + } + } + } + + if (pOutput_buf >= d->m_pOutput_buf_end) + return MZ_FALSE; + + *(mz_uint64*)pOutput_buf = bit_buffer; + pOutput_buf += (bits_in >> 3); + bit_buffer >>= (bits_in & ~7); + bits_in &= 7; + } + +#undef TDEFL_PUT_BITS_FAST + + d->m_pOutput_buf = pOutput_buf; + d->m_bits_in = 0; + d->m_bit_buffer = 0; + + while (bits_in) + { + mz_uint32 n = MZ_MIN(bits_in, 16); + TDEFL_PUT_BITS((mz_uint)bit_buffer & mz_bitmasks[n], n); + bit_buffer >>= n; + bits_in -= n; + } + + TDEFL_PUT_BITS(d->m_huff_codes[0][256], d->m_huff_code_sizes[0][256]); + + return (d->m_pOutput_buf < d->m_pOutput_buf_end); +} +#else +static mz_bool tdefl_compress_lz_codes(tdefl_compressor *d) +{ + mz_uint flags; + mz_uint8 *pLZ_codes; + + flags = 1; + for (pLZ_codes = d->m_lz_code_buf; pLZ_codes < d->m_pLZ_code_buf; flags >>= 1) + { + if (flags == 1) + flags = *pLZ_codes++ | 0x100; + if (flags & 1) + { + mz_uint sym, num_extra_bits; + mz_uint match_len = pLZ_codes[0], match_dist = (pLZ_codes[1] | (pLZ_codes[2] << 8)); pLZ_codes += 3; + + MZ_ASSERT(d->m_huff_code_sizes[0][s_tdefl_len_sym[match_len]]); + TDEFL_PUT_BITS(d->m_huff_codes[0][s_tdefl_len_sym[match_len]], d->m_huff_code_sizes[0][s_tdefl_len_sym[match_len]]); + TDEFL_PUT_BITS(match_len & mz_bitmasks[s_tdefl_len_extra[match_len]], s_tdefl_len_extra[match_len]); + + if (match_dist < 512) + { + sym = s_tdefl_small_dist_sym[match_dist]; num_extra_bits = s_tdefl_small_dist_extra[match_dist]; + } + else + { + sym = s_tdefl_large_dist_sym[match_dist >> 8]; num_extra_bits = s_tdefl_large_dist_extra[match_dist >> 8]; + } + MZ_ASSERT(d->m_huff_code_sizes[1][sym]); + TDEFL_PUT_BITS(d->m_huff_codes[1][sym], d->m_huff_code_sizes[1][sym]); + TDEFL_PUT_BITS(match_dist & mz_bitmasks[num_extra_bits], num_extra_bits); + } + else + { + mz_uint lit = *pLZ_codes++; + MZ_ASSERT(d->m_huff_code_sizes[0][lit]); + TDEFL_PUT_BITS(d->m_huff_codes[0][lit], d->m_huff_code_sizes[0][lit]); + } + } + + TDEFL_PUT_BITS(d->m_huff_codes[0][256], d->m_huff_code_sizes[0][256]); + + return (d->m_pOutput_buf < d->m_pOutput_buf_end); +} +#endif // MINIZ_USE_UNALIGNED_LOADS_AND_STORES && MINIZ_LITTLE_ENDIAN && MINIZ_HAS_64BIT_REGISTERS + +static mz_bool tdefl_compress_block(tdefl_compressor *d, mz_bool static_block) +{ + if (static_block) + tdefl_start_static_block(d); + else + tdefl_start_dynamic_block(d); + return tdefl_compress_lz_codes(d); +} + +static int tdefl_flush_block(tdefl_compressor *d, int flush) +{ + mz_uint saved_bit_buf, saved_bits_in; + mz_uint8 *pSaved_output_buf; + mz_bool comp_block_succeeded = MZ_FALSE; + int n, use_raw_block = ((d->m_flags & TDEFL_FORCE_ALL_RAW_BLOCKS) != 0) && (d->m_lookahead_pos - d->m_lz_code_buf_dict_pos) <= d->m_dict_size; + mz_uint8 *pOutput_buf_start = ((d->m_pPut_buf_func == NULL) && ((*d->m_pOut_buf_size - d->m_out_buf_ofs) >= TDEFL_OUT_BUF_SIZE)) ? ((mz_uint8 *)d->m_pOut_buf + d->m_out_buf_ofs) : d->m_output_buf; + + d->m_pOutput_buf = pOutput_buf_start; + d->m_pOutput_buf_end = d->m_pOutput_buf + TDEFL_OUT_BUF_SIZE - 16; + + MZ_ASSERT(!d->m_output_flush_remaining); + d->m_output_flush_ofs = 0; + d->m_output_flush_remaining = 0; + + *d->m_pLZ_flags = (mz_uint8)(*d->m_pLZ_flags >> d->m_num_flags_left); + d->m_pLZ_code_buf -= (d->m_num_flags_left == 8); + + if ((d->m_flags & TDEFL_WRITE_ZLIB_HEADER) && (!d->m_block_index)) + { + TDEFL_PUT_BITS(0x78, 8); TDEFL_PUT_BITS(0x01, 8); + } + + TDEFL_PUT_BITS(flush == TDEFL_FINISH, 1); + + pSaved_output_buf = d->m_pOutput_buf; saved_bit_buf = d->m_bit_buffer; saved_bits_in = d->m_bits_in; + + if (!use_raw_block) + comp_block_succeeded = tdefl_compress_block(d, (d->m_flags & TDEFL_FORCE_ALL_STATIC_BLOCKS) || (d->m_total_lz_bytes < 48)); + + // If the block gets expanded, forget the current contents of the output buffer and send a raw block instead. + if ( ((use_raw_block) || ((d->m_total_lz_bytes) && ((d->m_pOutput_buf - pSaved_output_buf + 1U) >= d->m_total_lz_bytes))) && + ((d->m_lookahead_pos - d->m_lz_code_buf_dict_pos) <= d->m_dict_size) ) + { + mz_uint i; d->m_pOutput_buf = pSaved_output_buf; d->m_bit_buffer = saved_bit_buf, d->m_bits_in = saved_bits_in; + TDEFL_PUT_BITS(0, 2); + if (d->m_bits_in) { TDEFL_PUT_BITS(0, 8 - d->m_bits_in); } + for (i = 2; i; --i, d->m_total_lz_bytes ^= 0xFFFF) + { + TDEFL_PUT_BITS(d->m_total_lz_bytes & 0xFFFF, 16); + } + for (i = 0; i < d->m_total_lz_bytes; ++i) + { + TDEFL_PUT_BITS(d->m_dict[(d->m_lz_code_buf_dict_pos + i) & TDEFL_LZ_DICT_SIZE_MASK], 8); + } + } + // Check for the extremely unlikely (if not impossible) case of the compressed block not fitting into the output buffer when using dynamic codes. + else if (!comp_block_succeeded) + { + d->m_pOutput_buf = pSaved_output_buf; d->m_bit_buffer = saved_bit_buf, d->m_bits_in = saved_bits_in; + tdefl_compress_block(d, MZ_TRUE); + } + + if (flush) + { + if (flush == TDEFL_FINISH) + { + if (d->m_bits_in) { TDEFL_PUT_BITS(0, 8 - d->m_bits_in); } + if (d->m_flags & TDEFL_WRITE_ZLIB_HEADER) { mz_uint i, a = d->m_adler32; for (i = 0; i < 4; i++) { TDEFL_PUT_BITS((a >> 24) & 0xFF, 8); a <<= 8; } } + } + else + { + mz_uint i, z = 0; TDEFL_PUT_BITS(0, 3); if (d->m_bits_in) { TDEFL_PUT_BITS(0, 8 - d->m_bits_in); } for (i = 2; i; --i, z ^= 0xFFFF) { TDEFL_PUT_BITS(z & 0xFFFF, 16); } + } + } + + MZ_ASSERT(d->m_pOutput_buf < d->m_pOutput_buf_end); + + memset(&d->m_huff_count[0][0], 0, sizeof(d->m_huff_count[0][0]) * TDEFL_MAX_HUFF_SYMBOLS_0); + memset(&d->m_huff_count[1][0], 0, sizeof(d->m_huff_count[1][0]) * TDEFL_MAX_HUFF_SYMBOLS_1); + + d->m_pLZ_code_buf = d->m_lz_code_buf + 1; d->m_pLZ_flags = d->m_lz_code_buf; d->m_num_flags_left = 8; d->m_lz_code_buf_dict_pos += d->m_total_lz_bytes; d->m_total_lz_bytes = 0; d->m_block_index++; + + if ((n = (int)(d->m_pOutput_buf - pOutput_buf_start)) != 0) + { + if (d->m_pPut_buf_func) + { + *d->m_pIn_buf_size = d->m_pSrc - (const mz_uint8 *)d->m_pIn_buf; + if (!(*d->m_pPut_buf_func)(d->m_output_buf, n, d->m_pPut_buf_user)) + return (d->m_prev_return_status = TDEFL_STATUS_PUT_BUF_FAILED); + } + else if (pOutput_buf_start == d->m_output_buf) + { + int bytes_to_copy = (int)MZ_MIN((size_t)n, (size_t)(*d->m_pOut_buf_size - d->m_out_buf_ofs)); + memcpy((mz_uint8 *)d->m_pOut_buf + d->m_out_buf_ofs, d->m_output_buf, bytes_to_copy); + d->m_out_buf_ofs += bytes_to_copy; + if ((n -= bytes_to_copy) != 0) + { + d->m_output_flush_ofs = bytes_to_copy; + d->m_output_flush_remaining = n; + } + } + else + { + d->m_out_buf_ofs += n; + } + } + + return d->m_output_flush_remaining; +} + +#if MINIZ_USE_UNALIGNED_LOADS_AND_STORES +#define TDEFL_READ_UNALIGNED_WORD(p) *(const mz_uint16*)(p) +static MZ_FORCEINLINE void tdefl_find_match(tdefl_compressor *d, mz_uint lookahead_pos, mz_uint max_dist, mz_uint max_match_len, mz_uint *pMatch_dist, mz_uint *pMatch_len) +{ + mz_uint dist, pos = lookahead_pos & TDEFL_LZ_DICT_SIZE_MASK, match_len = *pMatch_len, probe_pos = pos, next_probe_pos, probe_len; + mz_uint num_probes_left = d->m_max_probes[match_len >= 32]; + const mz_uint16 *s = (const mz_uint16*)(d->m_dict + pos), *p, *q; + mz_uint16 c01 = TDEFL_READ_UNALIGNED_WORD(&d->m_dict[pos + match_len - 1]), s01 = TDEFL_READ_UNALIGNED_WORD(s); + MZ_ASSERT(max_match_len <= TDEFL_MAX_MATCH_LEN); if (max_match_len <= match_len) return; + for ( ; ; ) + { + for ( ; ; ) + { + if (--num_probes_left == 0) return; + #define TDEFL_PROBE \ + next_probe_pos = d->m_next[probe_pos]; \ + if ((!next_probe_pos) || ((dist = (mz_uint16)(lookahead_pos - next_probe_pos)) > max_dist)) return; \ + probe_pos = next_probe_pos & TDEFL_LZ_DICT_SIZE_MASK; \ + if (TDEFL_READ_UNALIGNED_WORD(&d->m_dict[probe_pos + match_len - 1]) == c01) break; + TDEFL_PROBE; TDEFL_PROBE; TDEFL_PROBE; + } + if (!dist) break; q = (const mz_uint16*)(d->m_dict + probe_pos); if (TDEFL_READ_UNALIGNED_WORD(q) != s01) continue; p = s; probe_len = 32; + do { } while ( (TDEFL_READ_UNALIGNED_WORD(++p) == TDEFL_READ_UNALIGNED_WORD(++q)) && (TDEFL_READ_UNALIGNED_WORD(++p) == TDEFL_READ_UNALIGNED_WORD(++q)) && + (TDEFL_READ_UNALIGNED_WORD(++p) == TDEFL_READ_UNALIGNED_WORD(++q)) && (TDEFL_READ_UNALIGNED_WORD(++p) == TDEFL_READ_UNALIGNED_WORD(++q)) && (--probe_len > 0) ); + if (!probe_len) + { + *pMatch_dist = dist; *pMatch_len = MZ_MIN(max_match_len, (mz_uint)TDEFL_MAX_MATCH_LEN); break; + } + else if ((probe_len = ((mz_uint)(p - s) * 2) + (mz_uint)(*(const mz_uint8*)p == *(const mz_uint8*)q)) > match_len) + { + *pMatch_dist = dist; if ((*pMatch_len = match_len = MZ_MIN(max_match_len, probe_len)) == max_match_len) break; + c01 = TDEFL_READ_UNALIGNED_WORD(&d->m_dict[pos + match_len - 1]); + } + } +} +#else +static MZ_FORCEINLINE void tdefl_find_match(tdefl_compressor *d, mz_uint lookahead_pos, mz_uint max_dist, mz_uint max_match_len, mz_uint *pMatch_dist, mz_uint *pMatch_len) +{ + mz_uint dist, pos = lookahead_pos & TDEFL_LZ_DICT_SIZE_MASK, match_len = *pMatch_len, probe_pos = pos, next_probe_pos, probe_len; + mz_uint num_probes_left = d->m_max_probes[match_len >= 32]; + const mz_uint8 *s = d->m_dict + pos, *p, *q; + mz_uint8 c0 = d->m_dict[pos + match_len], c1 = d->m_dict[pos + match_len - 1]; + MZ_ASSERT(max_match_len <= TDEFL_MAX_MATCH_LEN); if (max_match_len <= match_len) return; + for ( ; ; ) + { + for ( ; ; ) + { + if (--num_probes_left == 0) return; + #define TDEFL_PROBE \ + next_probe_pos = d->m_next[probe_pos]; \ + if ((!next_probe_pos) || ((dist = (mz_uint16)(lookahead_pos - next_probe_pos)) > max_dist)) return; \ + probe_pos = next_probe_pos & TDEFL_LZ_DICT_SIZE_MASK; \ + if ((d->m_dict[probe_pos + match_len] == c0) && (d->m_dict[probe_pos + match_len - 1] == c1)) break; + TDEFL_PROBE; TDEFL_PROBE; TDEFL_PROBE; + } + if (!dist) break; p = s; q = d->m_dict + probe_pos; for (probe_len = 0; probe_len < max_match_len; probe_len++) if (*p++ != *q++) break; + if (probe_len > match_len) + { + *pMatch_dist = dist; if ((*pMatch_len = match_len = probe_len) == max_match_len) return; + c0 = d->m_dict[pos + match_len]; c1 = d->m_dict[pos + match_len - 1]; + } + } +} +#endif // #if MINIZ_USE_UNALIGNED_LOADS_AND_STORES + +#if MINIZ_USE_UNALIGNED_LOADS_AND_STORES && MINIZ_LITTLE_ENDIAN +static mz_bool tdefl_compress_fast(tdefl_compressor *d) +{ + // Faster, minimally featured LZRW1-style match+parse loop with better register utilization. Intended for applications where raw throughput is valued more highly than ratio. + mz_uint lookahead_pos = d->m_lookahead_pos, lookahead_size = d->m_lookahead_size, dict_size = d->m_dict_size, total_lz_bytes = d->m_total_lz_bytes, num_flags_left = d->m_num_flags_left; + mz_uint8 *pLZ_code_buf = d->m_pLZ_code_buf, *pLZ_flags = d->m_pLZ_flags; + mz_uint cur_pos = lookahead_pos & TDEFL_LZ_DICT_SIZE_MASK; + + while ((d->m_src_buf_left) || ((d->m_flush) && (lookahead_size))) + { + const mz_uint TDEFL_COMP_FAST_LOOKAHEAD_SIZE = 4096; + mz_uint dst_pos = (lookahead_pos + lookahead_size) & TDEFL_LZ_DICT_SIZE_MASK; + mz_uint num_bytes_to_process = (mz_uint)MZ_MIN(d->m_src_buf_left, TDEFL_COMP_FAST_LOOKAHEAD_SIZE - lookahead_size); + d->m_src_buf_left -= num_bytes_to_process; + lookahead_size += num_bytes_to_process; + + while (num_bytes_to_process) + { + mz_uint32 n = MZ_MIN(TDEFL_LZ_DICT_SIZE - dst_pos, num_bytes_to_process); + memcpy(d->m_dict + dst_pos, d->m_pSrc, n); + if (dst_pos < (TDEFL_MAX_MATCH_LEN - 1)) + memcpy(d->m_dict + TDEFL_LZ_DICT_SIZE + dst_pos, d->m_pSrc, MZ_MIN(n, (TDEFL_MAX_MATCH_LEN - 1) - dst_pos)); + d->m_pSrc += n; + dst_pos = (dst_pos + n) & TDEFL_LZ_DICT_SIZE_MASK; + num_bytes_to_process -= n; + } + + dict_size = MZ_MIN(TDEFL_LZ_DICT_SIZE - lookahead_size, dict_size); + if ((!d->m_flush) && (lookahead_size < TDEFL_COMP_FAST_LOOKAHEAD_SIZE)) break; + + while (lookahead_size >= 4) + { + mz_uint cur_match_dist, cur_match_len = 1; + mz_uint8 *pCur_dict = d->m_dict + cur_pos; + mz_uint first_trigram = (*(const mz_uint32 *)pCur_dict) & 0xFFFFFF; + mz_uint hash = (first_trigram ^ (first_trigram >> (24 - (TDEFL_LZ_HASH_BITS - 8)))) & TDEFL_LEVEL1_HASH_SIZE_MASK; + mz_uint probe_pos = d->m_hash[hash]; + d->m_hash[hash] = (mz_uint16)lookahead_pos; + + if (((cur_match_dist = (mz_uint16)(lookahead_pos - probe_pos)) <= dict_size) && ((*(const mz_uint32 *)(d->m_dict + (probe_pos &= TDEFL_LZ_DICT_SIZE_MASK)) & 0xFFFFFF) == first_trigram)) + { + const mz_uint16 *p = (const mz_uint16 *)pCur_dict; + const mz_uint16 *q = (const mz_uint16 *)(d->m_dict + probe_pos); + mz_uint32 probe_len = 32; + do { } while ( (TDEFL_READ_UNALIGNED_WORD(++p) == TDEFL_READ_UNALIGNED_WORD(++q)) && (TDEFL_READ_UNALIGNED_WORD(++p) == TDEFL_READ_UNALIGNED_WORD(++q)) && + (TDEFL_READ_UNALIGNED_WORD(++p) == TDEFL_READ_UNALIGNED_WORD(++q)) && (TDEFL_READ_UNALIGNED_WORD(++p) == TDEFL_READ_UNALIGNED_WORD(++q)) && (--probe_len > 0) ); + cur_match_len = ((mz_uint)(p - (const mz_uint16 *)pCur_dict) * 2) + (mz_uint)(*(const mz_uint8 *)p == *(const mz_uint8 *)q); + if (!probe_len) + cur_match_len = cur_match_dist ? TDEFL_MAX_MATCH_LEN : 0; + + if ((cur_match_len < TDEFL_MIN_MATCH_LEN) || ((cur_match_len == TDEFL_MIN_MATCH_LEN) && (cur_match_dist >= 8U*1024U))) + { + cur_match_len = 1; + *pLZ_code_buf++ = (mz_uint8)first_trigram; + *pLZ_flags = (mz_uint8)(*pLZ_flags >> 1); + d->m_huff_count[0][(mz_uint8)first_trigram]++; + } + else + { + mz_uint32 s0, s1; + cur_match_len = MZ_MIN(cur_match_len, lookahead_size); + + MZ_ASSERT((cur_match_len >= TDEFL_MIN_MATCH_LEN) && (cur_match_dist >= 1) && (cur_match_dist <= TDEFL_LZ_DICT_SIZE)); + + cur_match_dist--; + + pLZ_code_buf[0] = (mz_uint8)(cur_match_len - TDEFL_MIN_MATCH_LEN); + *(mz_uint16 *)(&pLZ_code_buf[1]) = (mz_uint16)cur_match_dist; + pLZ_code_buf += 3; + *pLZ_flags = (mz_uint8)((*pLZ_flags >> 1) | 0x80); + + s0 = s_tdefl_small_dist_sym[cur_match_dist & 511]; + s1 = s_tdefl_large_dist_sym[cur_match_dist >> 8]; + d->m_huff_count[1][(cur_match_dist < 512) ? s0 : s1]++; + + d->m_huff_count[0][s_tdefl_len_sym[cur_match_len - TDEFL_MIN_MATCH_LEN]]++; + } + } + else + { + *pLZ_code_buf++ = (mz_uint8)first_trigram; + *pLZ_flags = (mz_uint8)(*pLZ_flags >> 1); + d->m_huff_count[0][(mz_uint8)first_trigram]++; + } + + if (--num_flags_left == 0) { num_flags_left = 8; pLZ_flags = pLZ_code_buf++; } + + total_lz_bytes += cur_match_len; + lookahead_pos += cur_match_len; + dict_size = MZ_MIN(dict_size + cur_match_len, (mz_uint)TDEFL_LZ_DICT_SIZE); + cur_pos = (cur_pos + cur_match_len) & TDEFL_LZ_DICT_SIZE_MASK; + MZ_ASSERT(lookahead_size >= cur_match_len); + lookahead_size -= cur_match_len; + + if (pLZ_code_buf > &d->m_lz_code_buf[TDEFL_LZ_CODE_BUF_SIZE - 8]) + { + int n; + d->m_lookahead_pos = lookahead_pos; d->m_lookahead_size = lookahead_size; d->m_dict_size = dict_size; + d->m_total_lz_bytes = total_lz_bytes; d->m_pLZ_code_buf = pLZ_code_buf; d->m_pLZ_flags = pLZ_flags; d->m_num_flags_left = num_flags_left; + if ((n = tdefl_flush_block(d, 0)) != 0) + return (n < 0) ? MZ_FALSE : MZ_TRUE; + total_lz_bytes = d->m_total_lz_bytes; pLZ_code_buf = d->m_pLZ_code_buf; pLZ_flags = d->m_pLZ_flags; num_flags_left = d->m_num_flags_left; + } + } + + while (lookahead_size) + { + mz_uint8 lit = d->m_dict[cur_pos]; + + total_lz_bytes++; + *pLZ_code_buf++ = lit; + *pLZ_flags = (mz_uint8)(*pLZ_flags >> 1); + if (--num_flags_left == 0) { num_flags_left = 8; pLZ_flags = pLZ_code_buf++; } + + d->m_huff_count[0][lit]++; + + lookahead_pos++; + dict_size = MZ_MIN(dict_size + 1, (mz_uint)TDEFL_LZ_DICT_SIZE); + cur_pos = (cur_pos + 1) & TDEFL_LZ_DICT_SIZE_MASK; + lookahead_size--; + + if (pLZ_code_buf > &d->m_lz_code_buf[TDEFL_LZ_CODE_BUF_SIZE - 8]) + { + int n; + d->m_lookahead_pos = lookahead_pos; d->m_lookahead_size = lookahead_size; d->m_dict_size = dict_size; + d->m_total_lz_bytes = total_lz_bytes; d->m_pLZ_code_buf = pLZ_code_buf; d->m_pLZ_flags = pLZ_flags; d->m_num_flags_left = num_flags_left; + if ((n = tdefl_flush_block(d, 0)) != 0) + return (n < 0) ? MZ_FALSE : MZ_TRUE; + total_lz_bytes = d->m_total_lz_bytes; pLZ_code_buf = d->m_pLZ_code_buf; pLZ_flags = d->m_pLZ_flags; num_flags_left = d->m_num_flags_left; + } + } + } + + d->m_lookahead_pos = lookahead_pos; d->m_lookahead_size = lookahead_size; d->m_dict_size = dict_size; + d->m_total_lz_bytes = total_lz_bytes; d->m_pLZ_code_buf = pLZ_code_buf; d->m_pLZ_flags = pLZ_flags; d->m_num_flags_left = num_flags_left; + return MZ_TRUE; +} +#endif // MINIZ_USE_UNALIGNED_LOADS_AND_STORES && MINIZ_LITTLE_ENDIAN + +static MZ_FORCEINLINE void tdefl_record_literal(tdefl_compressor *d, mz_uint8 lit) +{ + d->m_total_lz_bytes++; + *d->m_pLZ_code_buf++ = lit; + *d->m_pLZ_flags = (mz_uint8)(*d->m_pLZ_flags >> 1); if (--d->m_num_flags_left == 0) { d->m_num_flags_left = 8; d->m_pLZ_flags = d->m_pLZ_code_buf++; } + d->m_huff_count[0][lit]++; +} + +static MZ_FORCEINLINE void tdefl_record_match(tdefl_compressor *d, mz_uint match_len, mz_uint match_dist) +{ + mz_uint32 s0, s1; + + MZ_ASSERT((match_len >= TDEFL_MIN_MATCH_LEN) && (match_dist >= 1) && (match_dist <= TDEFL_LZ_DICT_SIZE)); + + d->m_total_lz_bytes += match_len; + + d->m_pLZ_code_buf[0] = (mz_uint8)(match_len - TDEFL_MIN_MATCH_LEN); + + match_dist -= 1; + d->m_pLZ_code_buf[1] = (mz_uint8)(match_dist & 0xFF); + d->m_pLZ_code_buf[2] = (mz_uint8)(match_dist >> 8); d->m_pLZ_code_buf += 3; + + *d->m_pLZ_flags = (mz_uint8)((*d->m_pLZ_flags >> 1) | 0x80); if (--d->m_num_flags_left == 0) { d->m_num_flags_left = 8; d->m_pLZ_flags = d->m_pLZ_code_buf++; } + + s0 = s_tdefl_small_dist_sym[match_dist & 511]; s1 = s_tdefl_large_dist_sym[(match_dist >> 8) & 127]; + d->m_huff_count[1][(match_dist < 512) ? s0 : s1]++; + + if (match_len >= TDEFL_MIN_MATCH_LEN) d->m_huff_count[0][s_tdefl_len_sym[match_len - TDEFL_MIN_MATCH_LEN]]++; +} + +static mz_bool tdefl_compress_normal(tdefl_compressor *d) +{ + const mz_uint8 *pSrc = d->m_pSrc; size_t src_buf_left = d->m_src_buf_left; + tdefl_flush flush = d->m_flush; + + while ((src_buf_left) || ((flush) && (d->m_lookahead_size))) + { + mz_uint len_to_move, cur_match_dist, cur_match_len, cur_pos; + // Update dictionary and hash chains. Keeps the lookahead size equal to TDEFL_MAX_MATCH_LEN. + if ((d->m_lookahead_size + d->m_dict_size) >= (TDEFL_MIN_MATCH_LEN - 1)) + { + mz_uint dst_pos = (d->m_lookahead_pos + d->m_lookahead_size) & TDEFL_LZ_DICT_SIZE_MASK, ins_pos = d->m_lookahead_pos + d->m_lookahead_size - 2; + mz_uint hash = (d->m_dict[ins_pos & TDEFL_LZ_DICT_SIZE_MASK] << TDEFL_LZ_HASH_SHIFT) ^ d->m_dict[(ins_pos + 1) & TDEFL_LZ_DICT_SIZE_MASK]; + mz_uint num_bytes_to_process = (mz_uint)MZ_MIN(src_buf_left, TDEFL_MAX_MATCH_LEN - d->m_lookahead_size); + const mz_uint8 *pSrc_end = pSrc + num_bytes_to_process; + src_buf_left -= num_bytes_to_process; + d->m_lookahead_size += num_bytes_to_process; + while (pSrc != pSrc_end) + { + mz_uint8 c = *pSrc++; d->m_dict[dst_pos] = c; if (dst_pos < (TDEFL_MAX_MATCH_LEN - 1)) d->m_dict[TDEFL_LZ_DICT_SIZE + dst_pos] = c; + hash = ((hash << TDEFL_LZ_HASH_SHIFT) ^ c) & (TDEFL_LZ_HASH_SIZE - 1); + d->m_next[ins_pos & TDEFL_LZ_DICT_SIZE_MASK] = d->m_hash[hash]; d->m_hash[hash] = (mz_uint16)(ins_pos); + dst_pos = (dst_pos + 1) & TDEFL_LZ_DICT_SIZE_MASK; ins_pos++; + } + } + else + { + while ((src_buf_left) && (d->m_lookahead_size < TDEFL_MAX_MATCH_LEN)) + { + mz_uint8 c = *pSrc++; + mz_uint dst_pos = (d->m_lookahead_pos + d->m_lookahead_size) & TDEFL_LZ_DICT_SIZE_MASK; + src_buf_left--; + d->m_dict[dst_pos] = c; + if (dst_pos < (TDEFL_MAX_MATCH_LEN - 1)) + d->m_dict[TDEFL_LZ_DICT_SIZE + dst_pos] = c; + if ((++d->m_lookahead_size + d->m_dict_size) >= TDEFL_MIN_MATCH_LEN) + { + mz_uint ins_pos = d->m_lookahead_pos + (d->m_lookahead_size - 1) - 2; + mz_uint hash = ((d->m_dict[ins_pos & TDEFL_LZ_DICT_SIZE_MASK] << (TDEFL_LZ_HASH_SHIFT * 2)) ^ (d->m_dict[(ins_pos + 1) & TDEFL_LZ_DICT_SIZE_MASK] << TDEFL_LZ_HASH_SHIFT) ^ c) & (TDEFL_LZ_HASH_SIZE - 1); + d->m_next[ins_pos & TDEFL_LZ_DICT_SIZE_MASK] = d->m_hash[hash]; d->m_hash[hash] = (mz_uint16)(ins_pos); + } + } + } + d->m_dict_size = MZ_MIN(TDEFL_LZ_DICT_SIZE - d->m_lookahead_size, d->m_dict_size); + if ((!flush) && (d->m_lookahead_size < TDEFL_MAX_MATCH_LEN)) + break; + + // Simple lazy/greedy parsing state machine. + len_to_move = 1; cur_match_dist = 0; cur_match_len = d->m_saved_match_len ? d->m_saved_match_len : (TDEFL_MIN_MATCH_LEN - 1); cur_pos = d->m_lookahead_pos & TDEFL_LZ_DICT_SIZE_MASK; + if (d->m_flags & (TDEFL_RLE_MATCHES | TDEFL_FORCE_ALL_RAW_BLOCKS)) + { + if ((d->m_dict_size) && (!(d->m_flags & TDEFL_FORCE_ALL_RAW_BLOCKS))) + { + mz_uint8 c = d->m_dict[(cur_pos - 1) & TDEFL_LZ_DICT_SIZE_MASK]; + cur_match_len = 0; while (cur_match_len < d->m_lookahead_size) { if (d->m_dict[cur_pos + cur_match_len] != c) break; cur_match_len++; } + if (cur_match_len < TDEFL_MIN_MATCH_LEN) cur_match_len = 0; else cur_match_dist = 1; + } + } + else + { + tdefl_find_match(d, d->m_lookahead_pos, d->m_dict_size, d->m_lookahead_size, &cur_match_dist, &cur_match_len); + } + if (((cur_match_len == TDEFL_MIN_MATCH_LEN) && (cur_match_dist >= 8U*1024U)) || (cur_pos == cur_match_dist) || ((d->m_flags & TDEFL_FILTER_MATCHES) && (cur_match_len <= 5))) + { + cur_match_dist = cur_match_len = 0; + } + if (d->m_saved_match_len) + { + if (cur_match_len > d->m_saved_match_len) + { + tdefl_record_literal(d, (mz_uint8)d->m_saved_lit); + if (cur_match_len >= 128) + { + tdefl_record_match(d, cur_match_len, cur_match_dist); + d->m_saved_match_len = 0; len_to_move = cur_match_len; + } + else + { + d->m_saved_lit = d->m_dict[cur_pos]; d->m_saved_match_dist = cur_match_dist; d->m_saved_match_len = cur_match_len; + } + } + else + { + tdefl_record_match(d, d->m_saved_match_len, d->m_saved_match_dist); + len_to_move = d->m_saved_match_len - 1; d->m_saved_match_len = 0; + } + } + else if (!cur_match_dist) + tdefl_record_literal(d, d->m_dict[MZ_MIN(cur_pos, sizeof(d->m_dict) - 1)]); + else if ((d->m_greedy_parsing) || (d->m_flags & TDEFL_RLE_MATCHES) || (cur_match_len >= 128)) + { + tdefl_record_match(d, cur_match_len, cur_match_dist); + len_to_move = cur_match_len; + } + else + { + d->m_saved_lit = d->m_dict[MZ_MIN(cur_pos, sizeof(d->m_dict) - 1)]; d->m_saved_match_dist = cur_match_dist; d->m_saved_match_len = cur_match_len; + } + // Move the lookahead forward by len_to_move bytes. + d->m_lookahead_pos += len_to_move; + MZ_ASSERT(d->m_lookahead_size >= len_to_move); + d->m_lookahead_size -= len_to_move; + d->m_dict_size = MZ_MIN(d->m_dict_size + len_to_move, (mz_uint)TDEFL_LZ_DICT_SIZE); + // Check if it's time to flush the current LZ codes to the internal output buffer. + if ( (d->m_pLZ_code_buf > &d->m_lz_code_buf[TDEFL_LZ_CODE_BUF_SIZE - 8]) || + ( (d->m_total_lz_bytes > 31*1024) && (((((mz_uint)(d->m_pLZ_code_buf - d->m_lz_code_buf) * 115) >> 7) >= d->m_total_lz_bytes) || (d->m_flags & TDEFL_FORCE_ALL_RAW_BLOCKS))) ) + { + int n; + d->m_pSrc = pSrc; d->m_src_buf_left = src_buf_left; + if ((n = tdefl_flush_block(d, 0)) != 0) + return (n < 0) ? MZ_FALSE : MZ_TRUE; + } + } + + d->m_pSrc = pSrc; d->m_src_buf_left = src_buf_left; + return MZ_TRUE; +} + +static tdefl_status tdefl_flush_output_buffer(tdefl_compressor *d) +{ + if (d->m_pIn_buf_size) + { + *d->m_pIn_buf_size = d->m_pSrc - (const mz_uint8 *)d->m_pIn_buf; + } + + if (d->m_pOut_buf_size) + { + size_t n = MZ_MIN(*d->m_pOut_buf_size - d->m_out_buf_ofs, d->m_output_flush_remaining); + memcpy((mz_uint8 *)d->m_pOut_buf + d->m_out_buf_ofs, d->m_output_buf + d->m_output_flush_ofs, n); + d->m_output_flush_ofs += (mz_uint)n; + d->m_output_flush_remaining -= (mz_uint)n; + d->m_out_buf_ofs += n; + + *d->m_pOut_buf_size = d->m_out_buf_ofs; + } + + return (d->m_finished && !d->m_output_flush_remaining) ? TDEFL_STATUS_DONE : TDEFL_STATUS_OKAY; +} + +tdefl_status tdefl_compress(tdefl_compressor *d, const void *pIn_buf, size_t *pIn_buf_size, void *pOut_buf, size_t *pOut_buf_size, tdefl_flush flush) +{ + if (!d) + { + if (pIn_buf_size) *pIn_buf_size = 0; + if (pOut_buf_size) *pOut_buf_size = 0; + return TDEFL_STATUS_BAD_PARAM; + } + + d->m_pIn_buf = pIn_buf; d->m_pIn_buf_size = pIn_buf_size; + d->m_pOut_buf = pOut_buf; d->m_pOut_buf_size = pOut_buf_size; + d->m_pSrc = (const mz_uint8 *)(pIn_buf); d->m_src_buf_left = pIn_buf_size ? *pIn_buf_size : 0; + d->m_out_buf_ofs = 0; + d->m_flush = flush; + + if ( ((d->m_pPut_buf_func != NULL) == ((pOut_buf != NULL) || (pOut_buf_size != NULL))) || (d->m_prev_return_status != TDEFL_STATUS_OKAY) || + (d->m_wants_to_finish && (flush != TDEFL_FINISH)) || (pIn_buf_size && *pIn_buf_size && !pIn_buf) || (pOut_buf_size && *pOut_buf_size && !pOut_buf) ) + { + if (pIn_buf_size) *pIn_buf_size = 0; + if (pOut_buf_size) *pOut_buf_size = 0; + return (d->m_prev_return_status = TDEFL_STATUS_BAD_PARAM); + } + d->m_wants_to_finish |= (flush == TDEFL_FINISH); + + if ((d->m_output_flush_remaining) || (d->m_finished)) + return (d->m_prev_return_status = tdefl_flush_output_buffer(d)); + +#if MINIZ_USE_UNALIGNED_LOADS_AND_STORES && MINIZ_LITTLE_ENDIAN + if (((d->m_flags & TDEFL_MAX_PROBES_MASK) == 1) && + ((d->m_flags & TDEFL_GREEDY_PARSING_FLAG) != 0) && + ((d->m_flags & (TDEFL_FILTER_MATCHES | TDEFL_FORCE_ALL_RAW_BLOCKS | TDEFL_RLE_MATCHES)) == 0)) + { + if (!tdefl_compress_fast(d)) + return d->m_prev_return_status; + } + else +#endif // #if MINIZ_USE_UNALIGNED_LOADS_AND_STORES && MINIZ_LITTLE_ENDIAN + { + if (!tdefl_compress_normal(d)) + return d->m_prev_return_status; + } + + if ((d->m_flags & (TDEFL_WRITE_ZLIB_HEADER | TDEFL_COMPUTE_ADLER32)) && (pIn_buf)) + d->m_adler32 = (mz_uint32)mz_adler32(d->m_adler32, (const mz_uint8 *)pIn_buf, d->m_pSrc - (const mz_uint8 *)pIn_buf); + + if ((flush) && (!d->m_lookahead_size) && (!d->m_src_buf_left) && (!d->m_output_flush_remaining)) + { + if (tdefl_flush_block(d, flush) < 0) + return d->m_prev_return_status; + d->m_finished = (flush == TDEFL_FINISH); + if (flush == TDEFL_FULL_FLUSH) { MZ_CLEAR_OBJ(d->m_hash); MZ_CLEAR_OBJ(d->m_next); d->m_dict_size = 0; } + } + + return (d->m_prev_return_status = tdefl_flush_output_buffer(d)); +} + +tdefl_status tdefl_compress_buffer(tdefl_compressor *d, const void *pIn_buf, size_t in_buf_size, tdefl_flush flush) +{ + MZ_ASSERT(d->m_pPut_buf_func); return tdefl_compress(d, pIn_buf, &in_buf_size, NULL, NULL, flush); +} + +tdefl_status tdefl_init(tdefl_compressor *d, tdefl_put_buf_func_ptr pPut_buf_func, void *pPut_buf_user, int flags) +{ + d->m_pPut_buf_func = pPut_buf_func; d->m_pPut_buf_user = pPut_buf_user; + d->m_flags = (mz_uint)(flags); d->m_max_probes[0] = 1 + ((flags & 0xFFF) + 2) / 3; d->m_greedy_parsing = (flags & TDEFL_GREEDY_PARSING_FLAG) != 0; + d->m_max_probes[1] = 1 + (((flags & 0xFFF) >> 2) + 2) / 3; + if (!(flags & TDEFL_NONDETERMINISTIC_PARSING_FLAG)) MZ_CLEAR_OBJ(d->m_hash); + d->m_lookahead_pos = d->m_lookahead_size = d->m_dict_size = d->m_total_lz_bytes = d->m_lz_code_buf_dict_pos = d->m_bits_in = 0; + d->m_output_flush_ofs = d->m_output_flush_remaining = d->m_finished = d->m_block_index = d->m_bit_buffer = d->m_wants_to_finish = 0; + d->m_pLZ_code_buf = d->m_lz_code_buf + 1; d->m_pLZ_flags = d->m_lz_code_buf; d->m_num_flags_left = 8; + d->m_pOutput_buf = d->m_output_buf; d->m_pOutput_buf_end = d->m_output_buf; d->m_prev_return_status = TDEFL_STATUS_OKAY; + d->m_saved_match_dist = d->m_saved_match_len = d->m_saved_lit = 0; d->m_adler32 = 1; + d->m_pIn_buf = NULL; d->m_pOut_buf = NULL; + d->m_pIn_buf_size = NULL; d->m_pOut_buf_size = NULL; + d->m_flush = TDEFL_NO_FLUSH; d->m_pSrc = NULL; d->m_src_buf_left = 0; d->m_out_buf_ofs = 0; + memset(&d->m_huff_count[0][0], 0, sizeof(d->m_huff_count[0][0]) * TDEFL_MAX_HUFF_SYMBOLS_0); + memset(&d->m_huff_count[1][0], 0, sizeof(d->m_huff_count[1][0]) * TDEFL_MAX_HUFF_SYMBOLS_1); + return TDEFL_STATUS_OKAY; +} + +tdefl_status tdefl_get_prev_return_status(tdefl_compressor *d) +{ + return d->m_prev_return_status; +} + +mz_uint32 tdefl_get_adler32(tdefl_compressor *d) +{ + return d->m_adler32; +} + +mz_bool tdefl_compress_mem_to_output(const void *pBuf, size_t buf_len, tdefl_put_buf_func_ptr pPut_buf_func, void *pPut_buf_user, int flags) +{ + tdefl_compressor *pComp; mz_bool succeeded; if (((buf_len) && (!pBuf)) || (!pPut_buf_func)) return MZ_FALSE; + pComp = (tdefl_compressor*)MZ_MALLOC(sizeof(tdefl_compressor)); if (!pComp) return MZ_FALSE; + succeeded = (tdefl_init(pComp, pPut_buf_func, pPut_buf_user, flags) == TDEFL_STATUS_OKAY); + succeeded = succeeded && (tdefl_compress_buffer(pComp, pBuf, buf_len, TDEFL_FINISH) == TDEFL_STATUS_DONE); + MZ_FREE(pComp); return succeeded; +} + +typedef struct +{ + size_t m_size, m_capacity; + mz_uint8 *m_pBuf; + mz_bool m_expandable; +} tdefl_output_buffer; + +static mz_bool tdefl_output_buffer_putter(const void *pBuf, int len, void *pUser) +{ + tdefl_output_buffer *p = (tdefl_output_buffer *)pUser; + size_t new_size = p->m_size + len; + if (new_size > p->m_capacity) + { + size_t new_capacity = p->m_capacity; mz_uint8 *pNew_buf; if (!p->m_expandable) return MZ_FALSE; + do { new_capacity = MZ_MAX(128U, new_capacity << 1U); } while (new_size > new_capacity); + pNew_buf = (mz_uint8*)MZ_REALLOC(p->m_pBuf, new_capacity); if (!pNew_buf) return MZ_FALSE; + p->m_pBuf = pNew_buf; p->m_capacity = new_capacity; + } + memcpy((mz_uint8*)p->m_pBuf + p->m_size, pBuf, len); p->m_size = new_size; + return MZ_TRUE; +} + +void *tdefl_compress_mem_to_heap(const void *pSrc_buf, size_t src_buf_len, size_t *pOut_len, int flags) +{ + tdefl_output_buffer out_buf; MZ_CLEAR_OBJ(out_buf); + if (!pOut_len) return MZ_FALSE; else *pOut_len = 0; + out_buf.m_expandable = MZ_TRUE; + if (!tdefl_compress_mem_to_output(pSrc_buf, src_buf_len, tdefl_output_buffer_putter, &out_buf, flags)) return NULL; + *pOut_len = out_buf.m_size; return out_buf.m_pBuf; +} + +size_t tdefl_compress_mem_to_mem(void *pOut_buf, size_t out_buf_len, const void *pSrc_buf, size_t src_buf_len, int flags) +{ + tdefl_output_buffer out_buf; MZ_CLEAR_OBJ(out_buf); + if (!pOut_buf) return 0; + out_buf.m_pBuf = (mz_uint8*)pOut_buf; out_buf.m_capacity = out_buf_len; + if (!tdefl_compress_mem_to_output(pSrc_buf, src_buf_len, tdefl_output_buffer_putter, &out_buf, flags)) return 0; + return out_buf.m_size; +} + +#ifndef MINIZ_NO_ZLIB_APIS +static const mz_uint s_tdefl_num_probes[11] = { 0, 1, 6, 32, 16, 32, 128, 256, 512, 768, 1500 }; + +// level may actually range from [0,10] (10 is a "hidden" max level, where we want a bit more compression and it's fine if throughput to fall off a cliff on some files). +mz_uint tdefl_create_comp_flags_from_zip_params(int level, int window_bits, int strategy) +{ + mz_uint comp_flags = s_tdefl_num_probes[(level >= 0) ? MZ_MIN(10, level) : MZ_DEFAULT_LEVEL] | ((level <= 3) ? TDEFL_GREEDY_PARSING_FLAG : 0); + if (window_bits > 0) comp_flags |= TDEFL_WRITE_ZLIB_HEADER; + + if (!level) comp_flags |= TDEFL_FORCE_ALL_RAW_BLOCKS; + else if (strategy == MZ_FILTERED) comp_flags |= TDEFL_FILTER_MATCHES; + else if (strategy == MZ_HUFFMAN_ONLY) comp_flags &= ~TDEFL_MAX_PROBES_MASK; + else if (strategy == MZ_FIXED) comp_flags |= TDEFL_FORCE_ALL_STATIC_BLOCKS; + else if (strategy == MZ_RLE) comp_flags |= TDEFL_RLE_MATCHES; + + return comp_flags; +} +#endif //MINIZ_NO_ZLIB_APIS + +#ifdef _MSC_VER +#pragma warning (push) +#pragma warning (disable:4204) // nonstandard extension used : non-constant aggregate initializer (also supported by GNU C and C99, so no big deal) +#endif + +// Simple PNG writer function by Alex Evans, 2011. Released into the public domain: https://gist.github.com/908299, more context at +// http://altdevblogaday.org/2011/04/06/a-smaller-jpg-encoder/. +// This is actually a modification of Alex's original code so PNG files generated by this function pass pngcheck. +void *tdefl_write_image_to_png_file_in_memory_ex(const void *pImage, int w, int h, int num_chans, size_t *pLen_out, mz_uint level, mz_bool flip) +{ + // Using a local copy of this array here in case MINIZ_NO_ZLIB_APIS was defined. + static const mz_uint s_tdefl_png_num_probes[11] = { 0, 1, 6, 32, 16, 32, 128, 256, 512, 768, 1500 }; + tdefl_compressor *pComp = (tdefl_compressor *)MZ_MALLOC(sizeof(tdefl_compressor)); tdefl_output_buffer out_buf; int i, bpl = w * num_chans, y, z; mz_uint32 c; *pLen_out = 0; + if (!pComp) return NULL; + MZ_CLEAR_OBJ(out_buf); out_buf.m_expandable = MZ_TRUE; out_buf.m_capacity = 57+MZ_MAX(64, (1+bpl)*h); if (NULL == (out_buf.m_pBuf = (mz_uint8*)MZ_MALLOC(out_buf.m_capacity))) { MZ_FREE(pComp); return NULL; } + // write dummy header + for (z = 41; z; --z) tdefl_output_buffer_putter(&z, 1, &out_buf); + // compress image data + tdefl_init(pComp, tdefl_output_buffer_putter, &out_buf, s_tdefl_png_num_probes[MZ_MIN(10, level)] | TDEFL_WRITE_ZLIB_HEADER); + for (y = 0; y < h; ++y) { tdefl_compress_buffer(pComp, &z, 1, TDEFL_NO_FLUSH); tdefl_compress_buffer(pComp, (mz_uint8*)pImage + (flip ? (h - 1 - y) : y) * bpl, bpl, TDEFL_NO_FLUSH); } + if (tdefl_compress_buffer(pComp, NULL, 0, TDEFL_FINISH) != TDEFL_STATUS_DONE) { MZ_FREE(pComp); MZ_FREE(out_buf.m_pBuf); return NULL; } + // write real header + *pLen_out = out_buf.m_size-41; + { + static const mz_uint8 chans[] = {0x00, 0x00, 0x04, 0x02, 0x06}; + mz_uint8 pnghdr[41]={0x89,0x50,0x4e,0x47,0x0d,0x0a,0x1a,0x0a,0x00,0x00,0x00,0x0d,0x49,0x48,0x44,0x52, + 0,0,(mz_uint8)(w>>8),(mz_uint8)w,0,0,(mz_uint8)(h>>8),(mz_uint8)h,8,chans[num_chans],0,0,0,0,0,0,0, + (mz_uint8)(*pLen_out>>24),(mz_uint8)(*pLen_out>>16),(mz_uint8)(*pLen_out>>8),(mz_uint8)*pLen_out,0x49,0x44,0x41,0x54}; + c=(mz_uint32)mz_crc32(MZ_CRC32_INIT,pnghdr+12,17); for (i=0; i<4; ++i, c<<=8) ((mz_uint8*)(pnghdr+29))[i]=(mz_uint8)(c>>24); + memcpy(out_buf.m_pBuf, pnghdr, 41); + } + // write footer (IDAT CRC-32, followed by IEND chunk) + if (!tdefl_output_buffer_putter("\0\0\0\0\0\0\0\0\x49\x45\x4e\x44\xae\x42\x60\x82", 16, &out_buf)) { *pLen_out = 0; MZ_FREE(pComp); MZ_FREE(out_buf.m_pBuf); return NULL; } + c = (mz_uint32)mz_crc32(MZ_CRC32_INIT,out_buf.m_pBuf+41-4, *pLen_out+4); for (i=0; i<4; ++i, c<<=8) (out_buf.m_pBuf+out_buf.m_size-16)[i] = (mz_uint8)(c >> 24); + // compute final size of file, grab compressed data buffer and return + *pLen_out += 57; MZ_FREE(pComp); return out_buf.m_pBuf; +} +void *tdefl_write_image_to_png_file_in_memory(const void *pImage, int w, int h, int num_chans, size_t *pLen_out) +{ + // Level 6 corresponds to TDEFL_DEFAULT_MAX_PROBES or MZ_DEFAULT_LEVEL (but we can't depend on MZ_DEFAULT_LEVEL being available in case the zlib API's where #defined out) + return tdefl_write_image_to_png_file_in_memory_ex(pImage, w, h, num_chans, pLen_out, 6, MZ_FALSE); +} + +#ifdef _MSC_VER +#pragma warning (pop) +#endif + +// ------------------- .ZIP archive reading + +#ifndef MINIZ_NO_ARCHIVE_APIS + +#ifdef MINIZ_NO_STDIO + #define MZ_FILE void * +#else + #include + #include + + #if defined(_MSC_VER) || defined(__MINGW64__) + static FILE *mz_fopen(const char *pFilename, const char *pMode) + { + FILE* pFile = NULL; + fopen_s(&pFile, pFilename, pMode); + return pFile; + } + static FILE *mz_freopen(const char *pPath, const char *pMode, FILE *pStream) + { + FILE* pFile = NULL; + if (freopen_s(&pFile, pPath, pMode, pStream)) + return NULL; + return pFile; + } + #ifndef MINIZ_NO_TIME + #include + #endif + #define MZ_FILE FILE + #define MZ_FOPEN mz_fopen + #define MZ_FCLOSE fclose + #define MZ_FREAD fread + #define MZ_FWRITE fwrite + #define MZ_FTELL64 _ftelli64 + #define MZ_FSEEK64 _fseeki64 + #define MZ_FILE_STAT_STRUCT _stat + #define MZ_FILE_STAT _stat + #define MZ_FFLUSH fflush + #define MZ_FREOPEN mz_freopen + #define MZ_DELETE_FILE remove + #elif defined(__MINGW32__) + #ifndef MINIZ_NO_TIME + #include + #endif + #define MZ_FILE FILE + #define MZ_FOPEN(f, m) fopen(f, m) + #define MZ_FCLOSE fclose + #define MZ_FREAD fread + #define MZ_FWRITE fwrite + #define MZ_FTELL64 ftello64 + #define MZ_FSEEK64 fseeko64 + #define MZ_FILE_STAT_STRUCT _stat + #define MZ_FILE_STAT _stat + #define MZ_FFLUSH fflush + #define MZ_FREOPEN(f, m, s) freopen(f, m, s) + #define MZ_DELETE_FILE remove + #elif defined(__TINYC__) + #ifndef MINIZ_NO_TIME + #include + #endif + #define MZ_FILE FILE + #define MZ_FOPEN(f, m) fopen(f, m) + #define MZ_FCLOSE fclose + #define MZ_FREAD fread + #define MZ_FWRITE fwrite + #define MZ_FTELL64 ftell + #define MZ_FSEEK64 fseek + #define MZ_FILE_STAT_STRUCT stat + #define MZ_FILE_STAT stat + #define MZ_FFLUSH fflush + #define MZ_FREOPEN(f, m, s) freopen(f, m, s) + #define MZ_DELETE_FILE remove + #elif defined(__GNUC__) && _LARGEFILE64_SOURCE + #ifndef MINIZ_NO_TIME + #include + #endif + #define MZ_FILE FILE + #define MZ_FOPEN(f, m) fopen64(f, m) + #define MZ_FCLOSE fclose + #define MZ_FREAD fread + #define MZ_FWRITE fwrite + #define MZ_FTELL64 ftello64 + #define MZ_FSEEK64 fseeko64 + #define MZ_FILE_STAT_STRUCT stat64 + #define MZ_FILE_STAT stat64 + #define MZ_FFLUSH fflush + #define MZ_FREOPEN(p, m, s) freopen64(p, m, s) + #define MZ_DELETE_FILE remove + #else + #ifndef MINIZ_NO_TIME + #include + #endif + #define MZ_FILE FILE + #define MZ_FOPEN(f, m) fopen(f, m) + #define MZ_FCLOSE fclose + #define MZ_FREAD fread + #define MZ_FWRITE fwrite + #define MZ_FTELL64 ftello + #define MZ_FSEEK64 fseeko + #define MZ_FILE_STAT_STRUCT stat + #define MZ_FILE_STAT stat + #define MZ_FFLUSH fflush + #define MZ_FREOPEN(f, m, s) freopen(f, m, s) + #define MZ_DELETE_FILE remove + #endif // #ifdef _MSC_VER +#endif // #ifdef MINIZ_NO_STDIO + +#define MZ_TOLOWER(c) ((((c) >= 'A') && ((c) <= 'Z')) ? ((c) - 'A' + 'a') : (c)) + +// Various ZIP archive enums. To completely avoid cross platform compiler alignment and platform endian issues, miniz.c doesn't use structs for any of this stuff. +enum +{ + // ZIP archive identifiers and record sizes + MZ_ZIP_END_OF_CENTRAL_DIR_HEADER_SIG = 0x06054b50, MZ_ZIP_CENTRAL_DIR_HEADER_SIG = 0x02014b50, MZ_ZIP_LOCAL_DIR_HEADER_SIG = 0x04034b50, + MZ_ZIP_LOCAL_DIR_HEADER_SIZE = 30, MZ_ZIP_CENTRAL_DIR_HEADER_SIZE = 46, MZ_ZIP_END_OF_CENTRAL_DIR_HEADER_SIZE = 22, + // Central directory header record offsets + MZ_ZIP_CDH_SIG_OFS = 0, MZ_ZIP_CDH_VERSION_MADE_BY_OFS = 4, MZ_ZIP_CDH_VERSION_NEEDED_OFS = 6, MZ_ZIP_CDH_BIT_FLAG_OFS = 8, + MZ_ZIP_CDH_METHOD_OFS = 10, MZ_ZIP_CDH_FILE_TIME_OFS = 12, MZ_ZIP_CDH_FILE_DATE_OFS = 14, MZ_ZIP_CDH_CRC32_OFS = 16, + MZ_ZIP_CDH_COMPRESSED_SIZE_OFS = 20, MZ_ZIP_CDH_DECOMPRESSED_SIZE_OFS = 24, MZ_ZIP_CDH_FILENAME_LEN_OFS = 28, MZ_ZIP_CDH_EXTRA_LEN_OFS = 30, + MZ_ZIP_CDH_COMMENT_LEN_OFS = 32, MZ_ZIP_CDH_DISK_START_OFS = 34, MZ_ZIP_CDH_INTERNAL_ATTR_OFS = 36, MZ_ZIP_CDH_EXTERNAL_ATTR_OFS = 38, MZ_ZIP_CDH_LOCAL_HEADER_OFS = 42, + // Local directory header offsets + MZ_ZIP_LDH_SIG_OFS = 0, MZ_ZIP_LDH_VERSION_NEEDED_OFS = 4, MZ_ZIP_LDH_BIT_FLAG_OFS = 6, MZ_ZIP_LDH_METHOD_OFS = 8, MZ_ZIP_LDH_FILE_TIME_OFS = 10, + MZ_ZIP_LDH_FILE_DATE_OFS = 12, MZ_ZIP_LDH_CRC32_OFS = 14, MZ_ZIP_LDH_COMPRESSED_SIZE_OFS = 18, MZ_ZIP_LDH_DECOMPRESSED_SIZE_OFS = 22, + MZ_ZIP_LDH_FILENAME_LEN_OFS = 26, MZ_ZIP_LDH_EXTRA_LEN_OFS = 28, + // End of central directory offsets + MZ_ZIP_ECDH_SIG_OFS = 0, MZ_ZIP_ECDH_NUM_THIS_DISK_OFS = 4, MZ_ZIP_ECDH_NUM_DISK_CDIR_OFS = 6, MZ_ZIP_ECDH_CDIR_NUM_ENTRIES_ON_DISK_OFS = 8, + MZ_ZIP_ECDH_CDIR_TOTAL_ENTRIES_OFS = 10, MZ_ZIP_ECDH_CDIR_SIZE_OFS = 12, MZ_ZIP_ECDH_CDIR_OFS_OFS = 16, MZ_ZIP_ECDH_COMMENT_SIZE_OFS = 20, +}; + +typedef struct +{ + void *m_p; + size_t m_size, m_capacity; + mz_uint m_element_size; +} mz_zip_array; + +struct mz_zip_internal_state_tag +{ + mz_zip_array m_central_dir; + mz_zip_array m_central_dir_offsets; + mz_zip_array m_sorted_central_dir_offsets; + MZ_FILE *m_pFile; + void *m_pMem; + size_t m_mem_size; + size_t m_mem_capacity; +}; + +#define MZ_ZIP_ARRAY_SET_ELEMENT_SIZE(array_ptr, element_size) (array_ptr)->m_element_size = element_size +#define MZ_ZIP_ARRAY_ELEMENT(array_ptr, element_type, index) ((element_type *)((array_ptr)->m_p))[index] + +static MZ_FORCEINLINE void mz_zip_array_clear(mz_zip_archive *pZip, mz_zip_array *pArray) +{ + pZip->m_pFree(pZip->m_pAlloc_opaque, pArray->m_p); + memset(pArray, 0, sizeof(mz_zip_array)); +} + +static mz_bool mz_zip_array_ensure_capacity(mz_zip_archive *pZip, mz_zip_array *pArray, size_t min_new_capacity, mz_uint growing) +{ + void *pNew_p; size_t new_capacity = min_new_capacity; MZ_ASSERT(pArray->m_element_size); if (pArray->m_capacity >= min_new_capacity) return MZ_TRUE; + if (growing) { new_capacity = MZ_MAX(1, pArray->m_capacity); while (new_capacity < min_new_capacity) new_capacity *= 2; } + if (NULL == (pNew_p = pZip->m_pRealloc(pZip->m_pAlloc_opaque, pArray->m_p, pArray->m_element_size, new_capacity))) return MZ_FALSE; + pArray->m_p = pNew_p; pArray->m_capacity = new_capacity; + return MZ_TRUE; +} + +static MZ_FORCEINLINE mz_bool mz_zip_array_reserve(mz_zip_archive *pZip, mz_zip_array *pArray, size_t new_capacity, mz_uint growing) +{ + if (new_capacity > pArray->m_capacity) { if (!mz_zip_array_ensure_capacity(pZip, pArray, new_capacity, growing)) return MZ_FALSE; } + return MZ_TRUE; +} + +static MZ_FORCEINLINE mz_bool mz_zip_array_resize(mz_zip_archive *pZip, mz_zip_array *pArray, size_t new_size, mz_uint growing) +{ + if (new_size > pArray->m_capacity) { if (!mz_zip_array_ensure_capacity(pZip, pArray, new_size, growing)) return MZ_FALSE; } + pArray->m_size = new_size; + return MZ_TRUE; +} + +static MZ_FORCEINLINE mz_bool mz_zip_array_ensure_room(mz_zip_archive *pZip, mz_zip_array *pArray, size_t n) +{ + return mz_zip_array_reserve(pZip, pArray, pArray->m_size + n, MZ_TRUE); +} + +static MZ_FORCEINLINE mz_bool mz_zip_array_push_back(mz_zip_archive *pZip, mz_zip_array *pArray, const void *pElements, size_t n) +{ + size_t orig_size = pArray->m_size; if (!mz_zip_array_resize(pZip, pArray, orig_size + n, MZ_TRUE)) return MZ_FALSE; + memcpy((mz_uint8*)pArray->m_p + orig_size * pArray->m_element_size, pElements, n * pArray->m_element_size); + return MZ_TRUE; +} + +#ifndef MINIZ_NO_TIME +static time_t mz_zip_dos_to_time_t(int dos_time, int dos_date) +{ + struct tm tm; + memset(&tm, 0, sizeof(tm)); tm.tm_isdst = -1; + tm.tm_year = ((dos_date >> 9) & 127) + 1980 - 1900; tm.tm_mon = ((dos_date >> 5) & 15) - 1; tm.tm_mday = dos_date & 31; + tm.tm_hour = (dos_time >> 11) & 31; tm.tm_min = (dos_time >> 5) & 63; tm.tm_sec = (dos_time << 1) & 62; + return mktime(&tm); +} + +static void mz_zip_time_to_dos_time(time_t time, mz_uint16 *pDOS_time, mz_uint16 *pDOS_date) +{ +#ifdef _MSC_VER + struct tm tm_struct; + struct tm *tm = &tm_struct; + errno_t err = localtime_s(tm, &time); + if (err) + { + *pDOS_date = 0; *pDOS_time = 0; + return; + } +#else + struct tm *tm = localtime(&time); +#endif + *pDOS_time = (mz_uint16)(((tm->tm_hour) << 11) + ((tm->tm_min) << 5) + ((tm->tm_sec) >> 1)); + *pDOS_date = (mz_uint16)(((tm->tm_year + 1900 - 1980) << 9) + ((tm->tm_mon + 1) << 5) + tm->tm_mday); +} +#endif + +#ifndef MINIZ_NO_STDIO +static mz_bool mz_zip_get_file_modified_time(const char *pFilename, mz_uint16 *pDOS_time, mz_uint16 *pDOS_date) +{ +#ifdef MINIZ_NO_TIME + (void)pFilename; *pDOS_date = *pDOS_time = 0; +#else + struct MZ_FILE_STAT_STRUCT file_stat; + // On Linux with x86 glibc, this call will fail on large files (>= 0x80000000 bytes) unless you compiled with _LARGEFILE64_SOURCE. Argh. + if (MZ_FILE_STAT(pFilename, &file_stat) != 0) + return MZ_FALSE; + mz_zip_time_to_dos_time(file_stat.st_mtime, pDOS_time, pDOS_date); +#endif // #ifdef MINIZ_NO_TIME + return MZ_TRUE; +} + +#ifndef MINIZ_NO_TIME +static mz_bool mz_zip_set_file_times(const char *pFilename, time_t access_time, time_t modified_time) +{ + struct utimbuf t; t.actime = access_time; t.modtime = modified_time; + return !utime(pFilename, &t); +} +#endif // #ifndef MINIZ_NO_TIME +#endif // #ifndef MINIZ_NO_STDIO + +static mz_bool mz_zip_reader_init_internal(mz_zip_archive *pZip, mz_uint32 flags) +{ + (void)flags; + if ((!pZip) || (pZip->m_pState) || (pZip->m_zip_mode != MZ_ZIP_MODE_INVALID)) + return MZ_FALSE; + + if (!pZip->m_pAlloc) pZip->m_pAlloc = def_alloc_func; + if (!pZip->m_pFree) pZip->m_pFree = def_free_func; + if (!pZip->m_pRealloc) pZip->m_pRealloc = def_realloc_func; + + pZip->m_zip_mode = MZ_ZIP_MODE_READING; + pZip->m_archive_size = 0; + pZip->m_central_directory_file_ofs = 0; + pZip->m_total_files = 0; + + if (NULL == (pZip->m_pState = (mz_zip_internal_state *)pZip->m_pAlloc(pZip->m_pAlloc_opaque, 1, sizeof(mz_zip_internal_state)))) + return MZ_FALSE; + memset(pZip->m_pState, 0, sizeof(mz_zip_internal_state)); + MZ_ZIP_ARRAY_SET_ELEMENT_SIZE(&pZip->m_pState->m_central_dir, sizeof(mz_uint8)); + MZ_ZIP_ARRAY_SET_ELEMENT_SIZE(&pZip->m_pState->m_central_dir_offsets, sizeof(mz_uint32)); + MZ_ZIP_ARRAY_SET_ELEMENT_SIZE(&pZip->m_pState->m_sorted_central_dir_offsets, sizeof(mz_uint32)); + return MZ_TRUE; +} + +static MZ_FORCEINLINE mz_bool mz_zip_reader_filename_less(const mz_zip_array *pCentral_dir_array, const mz_zip_array *pCentral_dir_offsets, mz_uint l_index, mz_uint r_index) +{ + const mz_uint8 *pL = &MZ_ZIP_ARRAY_ELEMENT(pCentral_dir_array, mz_uint8, MZ_ZIP_ARRAY_ELEMENT(pCentral_dir_offsets, mz_uint32, l_index)), *pE; + const mz_uint8 *pR = &MZ_ZIP_ARRAY_ELEMENT(pCentral_dir_array, mz_uint8, MZ_ZIP_ARRAY_ELEMENT(pCentral_dir_offsets, mz_uint32, r_index)); + mz_uint l_len = MZ_READ_LE16(pL + MZ_ZIP_CDH_FILENAME_LEN_OFS), r_len = MZ_READ_LE16(pR + MZ_ZIP_CDH_FILENAME_LEN_OFS); + mz_uint8 l = 0, r = 0; + pL += MZ_ZIP_CENTRAL_DIR_HEADER_SIZE; pR += MZ_ZIP_CENTRAL_DIR_HEADER_SIZE; + pE = pL + MZ_MIN(l_len, r_len); + while (pL < pE) + { + if ((l = MZ_TOLOWER(*pL)) != (r = MZ_TOLOWER(*pR))) + break; + pL++; pR++; + } + return (pL == pE) ? (l_len < r_len) : (l < r); +} + +#define MZ_SWAP_UINT32(a, b) do { mz_uint32 t = a; a = b; b = t; } MZ_MACRO_END + +// Heap sort of lowercased filenames, used to help accelerate plain central directory searches by mz_zip_reader_locate_file(). (Could also use qsort(), but it could allocate memory.) +static void mz_zip_reader_sort_central_dir_offsets_by_filename(mz_zip_archive *pZip) +{ + mz_zip_internal_state *pState = pZip->m_pState; + const mz_zip_array *pCentral_dir_offsets = &pState->m_central_dir_offsets; + const mz_zip_array *pCentral_dir = &pState->m_central_dir; + mz_uint32 *pIndices = &MZ_ZIP_ARRAY_ELEMENT(&pState->m_sorted_central_dir_offsets, mz_uint32, 0); + const int size = pZip->m_total_files; + int start = (size - 2) >> 1, end; + while (start >= 0) + { + int child, root = start; + for ( ; ; ) + { + if ((child = (root << 1) + 1) >= size) + break; + child += (((child + 1) < size) && (mz_zip_reader_filename_less(pCentral_dir, pCentral_dir_offsets, pIndices[child], pIndices[child + 1]))); + if (!mz_zip_reader_filename_less(pCentral_dir, pCentral_dir_offsets, pIndices[root], pIndices[child])) + break; + MZ_SWAP_UINT32(pIndices[root], pIndices[child]); root = child; + } + start--; + } + + end = size - 1; + while (end > 0) + { + int child, root = 0; + MZ_SWAP_UINT32(pIndices[end], pIndices[0]); + for ( ; ; ) + { + if ((child = (root << 1) + 1) >= end) + break; + child += (((child + 1) < end) && mz_zip_reader_filename_less(pCentral_dir, pCentral_dir_offsets, pIndices[child], pIndices[child + 1])); + if (!mz_zip_reader_filename_less(pCentral_dir, pCentral_dir_offsets, pIndices[root], pIndices[child])) + break; + MZ_SWAP_UINT32(pIndices[root], pIndices[child]); root = child; + } + end--; + } +} + +static mz_bool mz_zip_reader_read_central_dir(mz_zip_archive *pZip, mz_uint32 flags) +{ + mz_uint cdir_size, num_this_disk, cdir_disk_index; + mz_uint64 cdir_ofs; + mz_int64 cur_file_ofs; + const mz_uint8 *p; + mz_uint32 buf_u32[4096 / sizeof(mz_uint32)]; mz_uint8 *pBuf = (mz_uint8 *)buf_u32; + mz_bool sort_central_dir = ((flags & MZ_ZIP_FLAG_DO_NOT_SORT_CENTRAL_DIRECTORY) == 0); + // Basic sanity checks - reject files which are too small, and check the first 4 bytes of the file to make sure a local header is there. + if (pZip->m_archive_size < MZ_ZIP_END_OF_CENTRAL_DIR_HEADER_SIZE) + return MZ_FALSE; + // Find the end of central directory record by scanning the file from the end towards the beginning. + cur_file_ofs = MZ_MAX((mz_int64)pZip->m_archive_size - (mz_int64)sizeof(buf_u32), 0); + for ( ; ; ) + { + int i, n = (int)MZ_MIN(sizeof(buf_u32), pZip->m_archive_size - cur_file_ofs); + if (pZip->m_pRead(pZip->m_pIO_opaque, cur_file_ofs, pBuf, n) != (mz_uint)n) + return MZ_FALSE; + for (i = n - 4; i >= 0; --i) + if (MZ_READ_LE32(pBuf + i) == MZ_ZIP_END_OF_CENTRAL_DIR_HEADER_SIG) + break; + if (i >= 0) + { + cur_file_ofs += i; + break; + } + if ((!cur_file_ofs) || ((pZip->m_archive_size - cur_file_ofs) >= (0xFFFF + MZ_ZIP_END_OF_CENTRAL_DIR_HEADER_SIZE))) + return MZ_FALSE; + cur_file_ofs = MZ_MAX(cur_file_ofs - (sizeof(buf_u32) - 3), 0); + } + // Read and verify the end of central directory record. + if (pZip->m_pRead(pZip->m_pIO_opaque, cur_file_ofs, pBuf, MZ_ZIP_END_OF_CENTRAL_DIR_HEADER_SIZE) != MZ_ZIP_END_OF_CENTRAL_DIR_HEADER_SIZE) + return MZ_FALSE; + if ((MZ_READ_LE32(pBuf + MZ_ZIP_ECDH_SIG_OFS) != MZ_ZIP_END_OF_CENTRAL_DIR_HEADER_SIG) || + ((pZip->m_total_files = MZ_READ_LE16(pBuf + MZ_ZIP_ECDH_CDIR_TOTAL_ENTRIES_OFS)) != MZ_READ_LE16(pBuf + MZ_ZIP_ECDH_CDIR_NUM_ENTRIES_ON_DISK_OFS))) + return MZ_FALSE; + + num_this_disk = MZ_READ_LE16(pBuf + MZ_ZIP_ECDH_NUM_THIS_DISK_OFS); + cdir_disk_index = MZ_READ_LE16(pBuf + MZ_ZIP_ECDH_NUM_DISK_CDIR_OFS); + if (((num_this_disk | cdir_disk_index) != 0) && ((num_this_disk != 1) || (cdir_disk_index != 1))) + return MZ_FALSE; + + if ((cdir_size = MZ_READ_LE32(pBuf + MZ_ZIP_ECDH_CDIR_SIZE_OFS)) < pZip->m_total_files * MZ_ZIP_CENTRAL_DIR_HEADER_SIZE) + return MZ_FALSE; + + cdir_ofs = MZ_READ_LE32(pBuf + MZ_ZIP_ECDH_CDIR_OFS_OFS); + if ((cdir_ofs + (mz_uint64)cdir_size) > pZip->m_archive_size) + return MZ_FALSE; + + pZip->m_central_directory_file_ofs = cdir_ofs; + + if (pZip->m_total_files) + { + mz_uint i, n; + + // Read the entire central directory into a heap block, and allocate another heap block to hold the unsorted central dir file record offsets, and another to hold the sorted indices. + if ((!mz_zip_array_resize(pZip, &pZip->m_pState->m_central_dir, cdir_size, MZ_FALSE)) || + (!mz_zip_array_resize(pZip, &pZip->m_pState->m_central_dir_offsets, pZip->m_total_files, MZ_FALSE))) + return MZ_FALSE; + + if (sort_central_dir) + { + if (!mz_zip_array_resize(pZip, &pZip->m_pState->m_sorted_central_dir_offsets, pZip->m_total_files, MZ_FALSE)) + return MZ_FALSE; + } + + if (pZip->m_pRead(pZip->m_pIO_opaque, cdir_ofs, pZip->m_pState->m_central_dir.m_p, cdir_size) != cdir_size) + return MZ_FALSE; + + // Now create an index into the central directory file records, do some basic sanity checking on each record, and check for zip64 entries (which are not yet supported). + p = (const mz_uint8 *)pZip->m_pState->m_central_dir.m_p; + for (n = cdir_size, i = 0; i < pZip->m_total_files; ++i) + { + mz_uint total_header_size, comp_size, decomp_size, disk_index; + if ((n < MZ_ZIP_CENTRAL_DIR_HEADER_SIZE) || (MZ_READ_LE32(p) != MZ_ZIP_CENTRAL_DIR_HEADER_SIG)) + return MZ_FALSE; + MZ_ZIP_ARRAY_ELEMENT(&pZip->m_pState->m_central_dir_offsets, mz_uint32, i) = (mz_uint32)(p - (const mz_uint8 *)pZip->m_pState->m_central_dir.m_p); + if (sort_central_dir) + MZ_ZIP_ARRAY_ELEMENT(&pZip->m_pState->m_sorted_central_dir_offsets, mz_uint32, i) = i; + comp_size = MZ_READ_LE32(p + MZ_ZIP_CDH_COMPRESSED_SIZE_OFS); + decomp_size = MZ_READ_LE32(p + MZ_ZIP_CDH_DECOMPRESSED_SIZE_OFS); + if (((!MZ_READ_LE32(p + MZ_ZIP_CDH_METHOD_OFS)) && (decomp_size != comp_size)) || (decomp_size && !comp_size) || (decomp_size == 0xFFFFFFFF) || (comp_size == 0xFFFFFFFF)) + return MZ_FALSE; + disk_index = MZ_READ_LE16(p + MZ_ZIP_CDH_DISK_START_OFS); + if ((disk_index != num_this_disk) && (disk_index != 1)) + return MZ_FALSE; + if (((mz_uint64)MZ_READ_LE32(p + MZ_ZIP_CDH_LOCAL_HEADER_OFS) + MZ_ZIP_LOCAL_DIR_HEADER_SIZE + comp_size) > pZip->m_archive_size) + return MZ_FALSE; + if ((total_header_size = MZ_ZIP_CENTRAL_DIR_HEADER_SIZE + MZ_READ_LE16(p + MZ_ZIP_CDH_FILENAME_LEN_OFS) + MZ_READ_LE16(p + MZ_ZIP_CDH_EXTRA_LEN_OFS) + MZ_READ_LE16(p + MZ_ZIP_CDH_COMMENT_LEN_OFS)) > n) + return MZ_FALSE; + n -= total_header_size; p += total_header_size; + } + } + + if (sort_central_dir) + mz_zip_reader_sort_central_dir_offsets_by_filename(pZip); + + return MZ_TRUE; +} + +mz_bool mz_zip_reader_init(mz_zip_archive *pZip, mz_uint64 size, mz_uint32 flags) +{ + if ((!pZip) || (!pZip->m_pRead)) + return MZ_FALSE; + if (!mz_zip_reader_init_internal(pZip, flags)) + return MZ_FALSE; + pZip->m_archive_size = size; + if (!mz_zip_reader_read_central_dir(pZip, flags)) + { + mz_zip_reader_end(pZip); + return MZ_FALSE; + } + return MZ_TRUE; +} + +static size_t mz_zip_mem_read_func(void *pOpaque, mz_uint64 file_ofs, void *pBuf, size_t n) +{ + mz_zip_archive *pZip = (mz_zip_archive *)pOpaque; + size_t s = (file_ofs >= pZip->m_archive_size) ? 0 : (size_t)MZ_MIN(pZip->m_archive_size - file_ofs, n); + memcpy(pBuf, (const mz_uint8 *)pZip->m_pState->m_pMem + file_ofs, s); + return s; +} + +mz_bool mz_zip_reader_init_mem(mz_zip_archive *pZip, const void *pMem, size_t size, mz_uint32 flags) +{ + if (!mz_zip_reader_init_internal(pZip, flags)) + return MZ_FALSE; + pZip->m_archive_size = size; + pZip->m_pRead = mz_zip_mem_read_func; + pZip->m_pIO_opaque = pZip; +#ifdef __cplusplus + pZip->m_pState->m_pMem = const_cast(pMem); +#else + pZip->m_pState->m_pMem = (void *)pMem; +#endif + pZip->m_pState->m_mem_size = size; + if (!mz_zip_reader_read_central_dir(pZip, flags)) + { + mz_zip_reader_end(pZip); + return MZ_FALSE; + } + return MZ_TRUE; +} + +#ifndef MINIZ_NO_STDIO +static size_t mz_zip_file_read_func(void *pOpaque, mz_uint64 file_ofs, void *pBuf, size_t n) +{ + mz_zip_archive *pZip = (mz_zip_archive *)pOpaque; + mz_int64 cur_ofs = MZ_FTELL64(pZip->m_pState->m_pFile); + if (((mz_int64)file_ofs < 0) || (((cur_ofs != (mz_int64)file_ofs)) && (MZ_FSEEK64(pZip->m_pState->m_pFile, (mz_int64)file_ofs, SEEK_SET)))) + return 0; + return MZ_FREAD(pBuf, 1, n, pZip->m_pState->m_pFile); +} + +mz_bool mz_zip_reader_init_file(mz_zip_archive *pZip, const char *pFilename, mz_uint32 flags) +{ + mz_uint64 file_size; + MZ_FILE *pFile = MZ_FOPEN(pFilename, "rb"); + if (!pFile) + return MZ_FALSE; + if (MZ_FSEEK64(pFile, 0, SEEK_END)) + { + MZ_FCLOSE(pFile); + return MZ_FALSE; + } + file_size = MZ_FTELL64(pFile); + if (!mz_zip_reader_init_internal(pZip, flags)) + { + MZ_FCLOSE(pFile); + return MZ_FALSE; + } + pZip->m_pRead = mz_zip_file_read_func; + pZip->m_pIO_opaque = pZip; + pZip->m_pState->m_pFile = pFile; + pZip->m_archive_size = file_size; + if (!mz_zip_reader_read_central_dir(pZip, flags)) + { + mz_zip_reader_end(pZip); + return MZ_FALSE; + } + return MZ_TRUE; +} +#endif // #ifndef MINIZ_NO_STDIO + +mz_uint mz_zip_reader_get_num_files(mz_zip_archive *pZip) +{ + return pZip ? pZip->m_total_files : 0; +} + +static MZ_FORCEINLINE const mz_uint8 *mz_zip_reader_get_cdh(mz_zip_archive *pZip, mz_uint file_index) +{ + if ((!pZip) || (!pZip->m_pState) || (file_index >= pZip->m_total_files) || (pZip->m_zip_mode != MZ_ZIP_MODE_READING)) + return NULL; + return &MZ_ZIP_ARRAY_ELEMENT(&pZip->m_pState->m_central_dir, mz_uint8, MZ_ZIP_ARRAY_ELEMENT(&pZip->m_pState->m_central_dir_offsets, mz_uint32, file_index)); +} + +mz_bool mz_zip_reader_is_file_encrypted(mz_zip_archive *pZip, mz_uint file_index) +{ + mz_uint m_bit_flag; + const mz_uint8 *p = mz_zip_reader_get_cdh(pZip, file_index); + if (!p) + return MZ_FALSE; + m_bit_flag = MZ_READ_LE16(p + MZ_ZIP_CDH_BIT_FLAG_OFS); + return (m_bit_flag & 1); +} + +mz_bool mz_zip_reader_is_file_a_directory(mz_zip_archive *pZip, mz_uint file_index) +{ + mz_uint filename_len, external_attr; + const mz_uint8 *p = mz_zip_reader_get_cdh(pZip, file_index); + if (!p) + return MZ_FALSE; + + // First see if the filename ends with a '/' character. + filename_len = MZ_READ_LE16(p + MZ_ZIP_CDH_FILENAME_LEN_OFS); + if (filename_len) + { + if (*(p + MZ_ZIP_CENTRAL_DIR_HEADER_SIZE + filename_len - 1) == '/') + return MZ_TRUE; + } + + // Bugfix: This code was also checking if the internal attribute was non-zero, which wasn't correct. + // Most/all zip writers (hopefully) set DOS file/directory attributes in the low 16-bits, so check for the DOS directory flag and ignore the source OS ID in the created by field. + // FIXME: Remove this check? Is it necessary - we already check the filename. + external_attr = MZ_READ_LE32(p + MZ_ZIP_CDH_EXTERNAL_ATTR_OFS); + if ((external_attr & 0x10) != 0) + return MZ_TRUE; + + return MZ_FALSE; +} + +mz_bool mz_zip_reader_file_stat(mz_zip_archive *pZip, mz_uint file_index, mz_zip_archive_file_stat *pStat) +{ + mz_uint n; + const mz_uint8 *p = mz_zip_reader_get_cdh(pZip, file_index); + if ((!p) || (!pStat)) + return MZ_FALSE; + + // Unpack the central directory record. + pStat->m_file_index = file_index; + pStat->m_central_dir_ofs = MZ_ZIP_ARRAY_ELEMENT(&pZip->m_pState->m_central_dir_offsets, mz_uint32, file_index); + pStat->m_version_made_by = MZ_READ_LE16(p + MZ_ZIP_CDH_VERSION_MADE_BY_OFS); + pStat->m_version_needed = MZ_READ_LE16(p + MZ_ZIP_CDH_VERSION_NEEDED_OFS); + pStat->m_bit_flag = MZ_READ_LE16(p + MZ_ZIP_CDH_BIT_FLAG_OFS); + pStat->m_method = MZ_READ_LE16(p + MZ_ZIP_CDH_METHOD_OFS); +#ifndef MINIZ_NO_TIME + pStat->m_time = mz_zip_dos_to_time_t(MZ_READ_LE16(p + MZ_ZIP_CDH_FILE_TIME_OFS), MZ_READ_LE16(p + MZ_ZIP_CDH_FILE_DATE_OFS)); +#endif + pStat->m_crc32 = MZ_READ_LE32(p + MZ_ZIP_CDH_CRC32_OFS); + pStat->m_comp_size = MZ_READ_LE32(p + MZ_ZIP_CDH_COMPRESSED_SIZE_OFS); + pStat->m_uncomp_size = MZ_READ_LE32(p + MZ_ZIP_CDH_DECOMPRESSED_SIZE_OFS); + pStat->m_internal_attr = MZ_READ_LE16(p + MZ_ZIP_CDH_INTERNAL_ATTR_OFS); + pStat->m_external_attr = MZ_READ_LE32(p + MZ_ZIP_CDH_EXTERNAL_ATTR_OFS); + pStat->m_local_header_ofs = MZ_READ_LE32(p + MZ_ZIP_CDH_LOCAL_HEADER_OFS); + + // Copy as much of the filename and comment as possible. + n = MZ_READ_LE16(p + MZ_ZIP_CDH_FILENAME_LEN_OFS); n = MZ_MIN(n, MZ_ZIP_MAX_ARCHIVE_FILENAME_SIZE - 1); + memcpy(pStat->m_filename, p + MZ_ZIP_CENTRAL_DIR_HEADER_SIZE, n); pStat->m_filename[n] = '\0'; + + n = MZ_READ_LE16(p + MZ_ZIP_CDH_COMMENT_LEN_OFS); n = MZ_MIN(n, MZ_ZIP_MAX_ARCHIVE_FILE_COMMENT_SIZE - 1); + pStat->m_comment_size = n; + memcpy(pStat->m_comment, p + MZ_ZIP_CENTRAL_DIR_HEADER_SIZE + MZ_READ_LE16(p + MZ_ZIP_CDH_FILENAME_LEN_OFS) + MZ_READ_LE16(p + MZ_ZIP_CDH_EXTRA_LEN_OFS), n); pStat->m_comment[n] = '\0'; + + return MZ_TRUE; +} + +mz_uint mz_zip_reader_get_filename(mz_zip_archive *pZip, mz_uint file_index, char *pFilename, mz_uint filename_buf_size) +{ + mz_uint n; + const mz_uint8 *p = mz_zip_reader_get_cdh(pZip, file_index); + if (!p) { if (filename_buf_size) pFilename[0] = '\0'; return 0; } + n = MZ_READ_LE16(p + MZ_ZIP_CDH_FILENAME_LEN_OFS); + if (filename_buf_size) + { + n = MZ_MIN(n, filename_buf_size - 1); + memcpy(pFilename, p + MZ_ZIP_CENTRAL_DIR_HEADER_SIZE, n); + pFilename[n] = '\0'; + } + return n + 1; +} + +static MZ_FORCEINLINE mz_bool mz_zip_reader_string_equal(const char *pA, const char *pB, mz_uint len, mz_uint flags) +{ + mz_uint i; + if (flags & MZ_ZIP_FLAG_CASE_SENSITIVE) + return 0 == memcmp(pA, pB, len); + for (i = 0; i < len; ++i) + if (MZ_TOLOWER(pA[i]) != MZ_TOLOWER(pB[i])) + return MZ_FALSE; + return MZ_TRUE; +} + +static MZ_FORCEINLINE int mz_zip_reader_filename_compare(const mz_zip_array *pCentral_dir_array, const mz_zip_array *pCentral_dir_offsets, mz_uint l_index, const char *pR, mz_uint r_len) +{ + const mz_uint8 *pL = &MZ_ZIP_ARRAY_ELEMENT(pCentral_dir_array, mz_uint8, MZ_ZIP_ARRAY_ELEMENT(pCentral_dir_offsets, mz_uint32, l_index)), *pE; + mz_uint l_len = MZ_READ_LE16(pL + MZ_ZIP_CDH_FILENAME_LEN_OFS); + mz_uint8 l = 0, r = 0; + pL += MZ_ZIP_CENTRAL_DIR_HEADER_SIZE; + pE = pL + MZ_MIN(l_len, r_len); + while (pL < pE) + { + if ((l = MZ_TOLOWER(*pL)) != (r = MZ_TOLOWER(*pR))) + break; + pL++; pR++; + } + return (pL == pE) ? (int)(l_len - r_len) : (l - r); +} + +static int mz_zip_reader_locate_file_binary_search(mz_zip_archive *pZip, const char *pFilename) +{ + mz_zip_internal_state *pState = pZip->m_pState; + const mz_zip_array *pCentral_dir_offsets = &pState->m_central_dir_offsets; + const mz_zip_array *pCentral_dir = &pState->m_central_dir; + mz_uint32 *pIndices = &MZ_ZIP_ARRAY_ELEMENT(&pState->m_sorted_central_dir_offsets, mz_uint32, 0); + const int size = pZip->m_total_files; + const mz_uint filename_len = (mz_uint)strlen(pFilename); + int l = 0, h = size - 1; + while (l <= h) + { + int m = (l + h) >> 1, file_index = pIndices[m], comp = mz_zip_reader_filename_compare(pCentral_dir, pCentral_dir_offsets, file_index, pFilename, filename_len); + if (!comp) + return file_index; + else if (comp < 0) + l = m + 1; + else + h = m - 1; + } + return -1; +} + +int mz_zip_reader_locate_file(mz_zip_archive *pZip, const char *pName, const char *pComment, mz_uint flags) +{ + mz_uint file_index; size_t name_len, comment_len; + if ((!pZip) || (!pZip->m_pState) || (!pName) || (pZip->m_zip_mode != MZ_ZIP_MODE_READING)) + return -1; + if (((flags & (MZ_ZIP_FLAG_IGNORE_PATH | MZ_ZIP_FLAG_CASE_SENSITIVE)) == 0) && (!pComment) && (pZip->m_pState->m_sorted_central_dir_offsets.m_size)) + return mz_zip_reader_locate_file_binary_search(pZip, pName); + name_len = strlen(pName); if (name_len > 0xFFFF) return -1; + comment_len = pComment ? strlen(pComment) : 0; if (comment_len > 0xFFFF) return -1; + for (file_index = 0; file_index < pZip->m_total_files; file_index++) + { + const mz_uint8 *pHeader = &MZ_ZIP_ARRAY_ELEMENT(&pZip->m_pState->m_central_dir, mz_uint8, MZ_ZIP_ARRAY_ELEMENT(&pZip->m_pState->m_central_dir_offsets, mz_uint32, file_index)); + mz_uint filename_len = MZ_READ_LE16(pHeader + MZ_ZIP_CDH_FILENAME_LEN_OFS); + const char *pFilename = (const char *)pHeader + MZ_ZIP_CENTRAL_DIR_HEADER_SIZE; + if (filename_len < name_len) + continue; + if (comment_len) + { + mz_uint file_extra_len = MZ_READ_LE16(pHeader + MZ_ZIP_CDH_EXTRA_LEN_OFS), file_comment_len = MZ_READ_LE16(pHeader + MZ_ZIP_CDH_COMMENT_LEN_OFS); + const char *pFile_comment = pFilename + filename_len + file_extra_len; + if ((file_comment_len != comment_len) || (!mz_zip_reader_string_equal(pComment, pFile_comment, file_comment_len, flags))) + continue; + } + if ((flags & MZ_ZIP_FLAG_IGNORE_PATH) && (filename_len)) + { + int ofs = filename_len - 1; + do + { + if ((pFilename[ofs] == '/') || (pFilename[ofs] == '\\') || (pFilename[ofs] == ':')) + break; + } while (--ofs >= 0); + ofs++; + pFilename += ofs; filename_len -= ofs; + } + if ((filename_len == name_len) && (mz_zip_reader_string_equal(pName, pFilename, filename_len, flags))) + return file_index; + } + return -1; +} + +mz_bool mz_zip_reader_extract_to_mem_no_alloc(mz_zip_archive *pZip, mz_uint file_index, void *pBuf, size_t buf_size, mz_uint flags, void *pUser_read_buf, size_t user_read_buf_size) +{ + int status = TINFL_STATUS_DONE; + mz_uint64 needed_size, cur_file_ofs, comp_remaining, out_buf_ofs = 0, read_buf_size, read_buf_ofs = 0, read_buf_avail; + mz_zip_archive_file_stat file_stat; + void *pRead_buf; + mz_uint32 local_header_u32[(MZ_ZIP_LOCAL_DIR_HEADER_SIZE + sizeof(mz_uint32) - 1) / sizeof(mz_uint32)]; mz_uint8 *pLocal_header = (mz_uint8 *)local_header_u32; + tinfl_decompressor inflator; + + if ((buf_size) && (!pBuf)) + return MZ_FALSE; + + if (!mz_zip_reader_file_stat(pZip, file_index, &file_stat)) + return MZ_FALSE; + + // Empty file, or a directory (but not always a directory - I've seen odd zips with directories that have compressed data which inflates to 0 bytes) + if (!file_stat.m_comp_size) + return MZ_TRUE; + + // Entry is a subdirectory (I've seen old zips with dir entries which have compressed deflate data which inflates to 0 bytes, but these entries claim to uncompress to 512 bytes in the headers). + // I'm torn how to handle this case - should it fail instead? + if (mz_zip_reader_is_file_a_directory(pZip, file_index)) + return MZ_TRUE; + + // Encryption and patch files are not supported. + if (file_stat.m_bit_flag & (1 | 32)) + return MZ_FALSE; + + // This function only supports stored and deflate. + if ((!(flags & MZ_ZIP_FLAG_COMPRESSED_DATA)) && (file_stat.m_method != 0) && (file_stat.m_method != MZ_DEFLATED)) + return MZ_FALSE; + + // Ensure supplied output buffer is large enough. + needed_size = (flags & MZ_ZIP_FLAG_COMPRESSED_DATA) ? file_stat.m_comp_size : file_stat.m_uncomp_size; + if (buf_size < needed_size) + return MZ_FALSE; + + // Read and parse the local directory entry. + cur_file_ofs = file_stat.m_local_header_ofs; + if (pZip->m_pRead(pZip->m_pIO_opaque, cur_file_ofs, pLocal_header, MZ_ZIP_LOCAL_DIR_HEADER_SIZE) != MZ_ZIP_LOCAL_DIR_HEADER_SIZE) + return MZ_FALSE; + if (MZ_READ_LE32(pLocal_header) != MZ_ZIP_LOCAL_DIR_HEADER_SIG) + return MZ_FALSE; + + cur_file_ofs += MZ_ZIP_LOCAL_DIR_HEADER_SIZE + MZ_READ_LE16(pLocal_header + MZ_ZIP_LDH_FILENAME_LEN_OFS) + MZ_READ_LE16(pLocal_header + MZ_ZIP_LDH_EXTRA_LEN_OFS); + if ((cur_file_ofs + file_stat.m_comp_size) > pZip->m_archive_size) + return MZ_FALSE; + + if ((flags & MZ_ZIP_FLAG_COMPRESSED_DATA) || (!file_stat.m_method)) + { + // The file is stored or the caller has requested the compressed data. + if (pZip->m_pRead(pZip->m_pIO_opaque, cur_file_ofs, pBuf, (size_t)needed_size) != needed_size) + return MZ_FALSE; + return ((flags & MZ_ZIP_FLAG_COMPRESSED_DATA) != 0) || (mz_crc32(MZ_CRC32_INIT, (const mz_uint8 *)pBuf, (size_t)file_stat.m_uncomp_size) == file_stat.m_crc32); + } + + // Decompress the file either directly from memory or from a file input buffer. + tinfl_init(&inflator); + + if (pZip->m_pState->m_pMem) + { + // Read directly from the archive in memory. + pRead_buf = (mz_uint8 *)pZip->m_pState->m_pMem + cur_file_ofs; + read_buf_size = read_buf_avail = file_stat.m_comp_size; + comp_remaining = 0; + } + else if (pUser_read_buf) + { + // Use a user provided read buffer. + if (!user_read_buf_size) + return MZ_FALSE; + pRead_buf = (mz_uint8 *)pUser_read_buf; + read_buf_size = user_read_buf_size; + read_buf_avail = 0; + comp_remaining = file_stat.m_comp_size; + } + else + { + // Temporarily allocate a read buffer. + read_buf_size = MZ_MIN(file_stat.m_comp_size, (mz_uint64)MZ_ZIP_MAX_IO_BUF_SIZE); +#ifdef _MSC_VER + if (((0, sizeof(size_t) == sizeof(mz_uint32))) && (read_buf_size > 0x7FFFFFFF)) +#else + if (((sizeof(size_t) == sizeof(mz_uint32))) && (read_buf_size > 0x7FFFFFFF)) +#endif + return MZ_FALSE; + if (NULL == (pRead_buf = pZip->m_pAlloc(pZip->m_pAlloc_opaque, 1, (size_t)read_buf_size))) + return MZ_FALSE; + read_buf_avail = 0; + comp_remaining = file_stat.m_comp_size; + } + + do + { + size_t in_buf_size, out_buf_size = (size_t)(file_stat.m_uncomp_size - out_buf_ofs); + if ((!read_buf_avail) && (!pZip->m_pState->m_pMem)) + { + read_buf_avail = MZ_MIN(read_buf_size, comp_remaining); + if (pZip->m_pRead(pZip->m_pIO_opaque, cur_file_ofs, pRead_buf, (size_t)read_buf_avail) != read_buf_avail) + { + status = TINFL_STATUS_FAILED; + break; + } + cur_file_ofs += read_buf_avail; + comp_remaining -= read_buf_avail; + read_buf_ofs = 0; + } + in_buf_size = (size_t)read_buf_avail; + status = tinfl_decompress(&inflator, (mz_uint8 *)pRead_buf + read_buf_ofs, &in_buf_size, (mz_uint8 *)pBuf, (mz_uint8 *)pBuf + out_buf_ofs, &out_buf_size, TINFL_FLAG_USING_NON_WRAPPING_OUTPUT_BUF | (comp_remaining ? TINFL_FLAG_HAS_MORE_INPUT : 0)); + read_buf_avail -= in_buf_size; + read_buf_ofs += in_buf_size; + out_buf_ofs += out_buf_size; + } while (status == TINFL_STATUS_NEEDS_MORE_INPUT); + + if (status == TINFL_STATUS_DONE) + { + // Make sure the entire file was decompressed, and check its CRC. + if ((out_buf_ofs != file_stat.m_uncomp_size) || (mz_crc32(MZ_CRC32_INIT, (const mz_uint8 *)pBuf, (size_t)file_stat.m_uncomp_size) != file_stat.m_crc32)) + status = TINFL_STATUS_FAILED; + } + + if ((!pZip->m_pState->m_pMem) && (!pUser_read_buf)) + pZip->m_pFree(pZip->m_pAlloc_opaque, pRead_buf); + + return status == TINFL_STATUS_DONE; +} + +mz_bool mz_zip_reader_extract_file_to_mem_no_alloc(mz_zip_archive *pZip, const char *pFilename, void *pBuf, size_t buf_size, mz_uint flags, void *pUser_read_buf, size_t user_read_buf_size) +{ + int file_index = mz_zip_reader_locate_file(pZip, pFilename, NULL, flags); + if (file_index < 0) + return MZ_FALSE; + return mz_zip_reader_extract_to_mem_no_alloc(pZip, file_index, pBuf, buf_size, flags, pUser_read_buf, user_read_buf_size); +} + +mz_bool mz_zip_reader_extract_to_mem(mz_zip_archive *pZip, mz_uint file_index, void *pBuf, size_t buf_size, mz_uint flags) +{ + return mz_zip_reader_extract_to_mem_no_alloc(pZip, file_index, pBuf, buf_size, flags, NULL, 0); +} + +mz_bool mz_zip_reader_extract_file_to_mem(mz_zip_archive *pZip, const char *pFilename, void *pBuf, size_t buf_size, mz_uint flags) +{ + return mz_zip_reader_extract_file_to_mem_no_alloc(pZip, pFilename, pBuf, buf_size, flags, NULL, 0); +} + +void *mz_zip_reader_extract_to_heap(mz_zip_archive *pZip, mz_uint file_index, size_t *pSize, mz_uint flags) +{ + mz_uint64 comp_size, uncomp_size, alloc_size; + const mz_uint8 *p = mz_zip_reader_get_cdh(pZip, file_index); + void *pBuf; + + if (pSize) + *pSize = 0; + if (!p) + return NULL; + + comp_size = MZ_READ_LE32(p + MZ_ZIP_CDH_COMPRESSED_SIZE_OFS); + uncomp_size = MZ_READ_LE32(p + MZ_ZIP_CDH_DECOMPRESSED_SIZE_OFS); + + alloc_size = (flags & MZ_ZIP_FLAG_COMPRESSED_DATA) ? comp_size : uncomp_size; +#ifdef _MSC_VER + if (((0, sizeof(size_t) == sizeof(mz_uint32))) && (alloc_size > 0x7FFFFFFF)) +#else + if (((sizeof(size_t) == sizeof(mz_uint32))) && (alloc_size > 0x7FFFFFFF)) +#endif + return NULL; + if (NULL == (pBuf = pZip->m_pAlloc(pZip->m_pAlloc_opaque, 1, (size_t)alloc_size))) + return NULL; + + if (!mz_zip_reader_extract_to_mem(pZip, file_index, pBuf, (size_t)alloc_size, flags)) + { + pZip->m_pFree(pZip->m_pAlloc_opaque, pBuf); + return NULL; + } + + if (pSize) *pSize = (size_t)alloc_size; + return pBuf; +} + +void *mz_zip_reader_extract_file_to_heap(mz_zip_archive *pZip, const char *pFilename, size_t *pSize, mz_uint flags) +{ + int file_index = mz_zip_reader_locate_file(pZip, pFilename, NULL, flags); + if (file_index < 0) + { + if (pSize) *pSize = 0; + return MZ_FALSE; + } + return mz_zip_reader_extract_to_heap(pZip, file_index, pSize, flags); +} + +mz_bool mz_zip_reader_extract_to_callback(mz_zip_archive *pZip, mz_uint file_index, mz_file_write_func pCallback, void *pOpaque, mz_uint flags) +{ + int status = TINFL_STATUS_DONE; mz_uint file_crc32 = MZ_CRC32_INIT; + mz_uint64 read_buf_size, read_buf_ofs = 0, read_buf_avail, comp_remaining, out_buf_ofs = 0, cur_file_ofs; + mz_zip_archive_file_stat file_stat; + void *pRead_buf = NULL; void *pWrite_buf = NULL; + mz_uint32 local_header_u32[(MZ_ZIP_LOCAL_DIR_HEADER_SIZE + sizeof(mz_uint32) - 1) / sizeof(mz_uint32)]; mz_uint8 *pLocal_header = (mz_uint8 *)local_header_u32; + + if (!mz_zip_reader_file_stat(pZip, file_index, &file_stat)) + return MZ_FALSE; + + // Empty file, or a directory (but not always a directory - I've seen odd zips with directories that have compressed data which inflates to 0 bytes) + if (!file_stat.m_comp_size) + return MZ_TRUE; + + // Entry is a subdirectory (I've seen old zips with dir entries which have compressed deflate data which inflates to 0 bytes, but these entries claim to uncompress to 512 bytes in the headers). + // I'm torn how to handle this case - should it fail instead? + if (mz_zip_reader_is_file_a_directory(pZip, file_index)) + return MZ_TRUE; + + // Encryption and patch files are not supported. + if (file_stat.m_bit_flag & (1 | 32)) + return MZ_FALSE; + + // This function only supports stored and deflate. + if ((!(flags & MZ_ZIP_FLAG_COMPRESSED_DATA)) && (file_stat.m_method != 0) && (file_stat.m_method != MZ_DEFLATED)) + return MZ_FALSE; + + // Read and parse the local directory entry. + cur_file_ofs = file_stat.m_local_header_ofs; + if (pZip->m_pRead(pZip->m_pIO_opaque, cur_file_ofs, pLocal_header, MZ_ZIP_LOCAL_DIR_HEADER_SIZE) != MZ_ZIP_LOCAL_DIR_HEADER_SIZE) + return MZ_FALSE; + if (MZ_READ_LE32(pLocal_header) != MZ_ZIP_LOCAL_DIR_HEADER_SIG) + return MZ_FALSE; + + cur_file_ofs += MZ_ZIP_LOCAL_DIR_HEADER_SIZE + MZ_READ_LE16(pLocal_header + MZ_ZIP_LDH_FILENAME_LEN_OFS) + MZ_READ_LE16(pLocal_header + MZ_ZIP_LDH_EXTRA_LEN_OFS); + if ((cur_file_ofs + file_stat.m_comp_size) > pZip->m_archive_size) + return MZ_FALSE; + + // Decompress the file either directly from memory or from a file input buffer. + if (pZip->m_pState->m_pMem) + { + pRead_buf = (mz_uint8 *)pZip->m_pState->m_pMem + cur_file_ofs; + read_buf_size = read_buf_avail = file_stat.m_comp_size; + comp_remaining = 0; + } + else + { + read_buf_size = MZ_MIN(file_stat.m_comp_size, (mz_uint64)MZ_ZIP_MAX_IO_BUF_SIZE); + if (NULL == (pRead_buf = pZip->m_pAlloc(pZip->m_pAlloc_opaque, 1, (size_t)read_buf_size))) + return MZ_FALSE; + read_buf_avail = 0; + comp_remaining = file_stat.m_comp_size; + } + + if ((flags & MZ_ZIP_FLAG_COMPRESSED_DATA) || (!file_stat.m_method)) + { + // The file is stored or the caller has requested the compressed data. + if (pZip->m_pState->m_pMem) + { +#ifdef _MSC_VER + if (((0, sizeof(size_t) == sizeof(mz_uint32))) && (file_stat.m_comp_size > 0xFFFFFFFF)) +#else + if (((sizeof(size_t) == sizeof(mz_uint32))) && (file_stat.m_comp_size > 0xFFFFFFFF)) +#endif + return MZ_FALSE; + if (pCallback(pOpaque, out_buf_ofs, pRead_buf, (size_t)file_stat.m_comp_size) != file_stat.m_comp_size) + status = TINFL_STATUS_FAILED; + else if (!(flags & MZ_ZIP_FLAG_COMPRESSED_DATA)) + file_crc32 = (mz_uint32)mz_crc32(file_crc32, (const mz_uint8 *)pRead_buf, (size_t)file_stat.m_comp_size); + cur_file_ofs += file_stat.m_comp_size; + out_buf_ofs += file_stat.m_comp_size; + comp_remaining = 0; + } + else + { + while (comp_remaining) + { + read_buf_avail = MZ_MIN(read_buf_size, comp_remaining); + if (pZip->m_pRead(pZip->m_pIO_opaque, cur_file_ofs, pRead_buf, (size_t)read_buf_avail) != read_buf_avail) + { + status = TINFL_STATUS_FAILED; + break; + } + + if (!(flags & MZ_ZIP_FLAG_COMPRESSED_DATA)) + file_crc32 = (mz_uint32)mz_crc32(file_crc32, (const mz_uint8 *)pRead_buf, (size_t)read_buf_avail); + + if (pCallback(pOpaque, out_buf_ofs, pRead_buf, (size_t)read_buf_avail) != read_buf_avail) + { + status = TINFL_STATUS_FAILED; + break; + } + cur_file_ofs += read_buf_avail; + out_buf_ofs += read_buf_avail; + comp_remaining -= read_buf_avail; + } + } + } + else + { + tinfl_decompressor inflator; + tinfl_init(&inflator); + + if (NULL == (pWrite_buf = pZip->m_pAlloc(pZip->m_pAlloc_opaque, 1, TINFL_LZ_DICT_SIZE))) + status = TINFL_STATUS_FAILED; + else + { + do + { + mz_uint8 *pWrite_buf_cur = (mz_uint8 *)pWrite_buf + (out_buf_ofs & (TINFL_LZ_DICT_SIZE - 1)); + size_t in_buf_size, out_buf_size = TINFL_LZ_DICT_SIZE - (out_buf_ofs & (TINFL_LZ_DICT_SIZE - 1)); + if ((!read_buf_avail) && (!pZip->m_pState->m_pMem)) + { + read_buf_avail = MZ_MIN(read_buf_size, comp_remaining); + if (pZip->m_pRead(pZip->m_pIO_opaque, cur_file_ofs, pRead_buf, (size_t)read_buf_avail) != read_buf_avail) + { + status = TINFL_STATUS_FAILED; + break; + } + cur_file_ofs += read_buf_avail; + comp_remaining -= read_buf_avail; + read_buf_ofs = 0; + } + + in_buf_size = (size_t)read_buf_avail; + status = tinfl_decompress(&inflator, (const mz_uint8 *)pRead_buf + read_buf_ofs, &in_buf_size, (mz_uint8 *)pWrite_buf, pWrite_buf_cur, &out_buf_size, comp_remaining ? TINFL_FLAG_HAS_MORE_INPUT : 0); + read_buf_avail -= in_buf_size; + read_buf_ofs += in_buf_size; + + if (out_buf_size) + { + if (pCallback(pOpaque, out_buf_ofs, pWrite_buf_cur, out_buf_size) != out_buf_size) + { + status = TINFL_STATUS_FAILED; + break; + } + file_crc32 = (mz_uint32)mz_crc32(file_crc32, pWrite_buf_cur, out_buf_size); + if ((out_buf_ofs += out_buf_size) > file_stat.m_uncomp_size) + { + status = TINFL_STATUS_FAILED; + break; + } + } + } while ((status == TINFL_STATUS_NEEDS_MORE_INPUT) || (status == TINFL_STATUS_HAS_MORE_OUTPUT)); + } + } + + if ((status == TINFL_STATUS_DONE) && (!(flags & MZ_ZIP_FLAG_COMPRESSED_DATA))) + { + // Make sure the entire file was decompressed, and check its CRC. + if ((out_buf_ofs != file_stat.m_uncomp_size) || (file_crc32 != file_stat.m_crc32)) + status = TINFL_STATUS_FAILED; + } + + if (!pZip->m_pState->m_pMem) + pZip->m_pFree(pZip->m_pAlloc_opaque, pRead_buf); + if (pWrite_buf) + pZip->m_pFree(pZip->m_pAlloc_opaque, pWrite_buf); + + return status == TINFL_STATUS_DONE; +} + +mz_bool mz_zip_reader_extract_file_to_callback(mz_zip_archive *pZip, const char *pFilename, mz_file_write_func pCallback, void *pOpaque, mz_uint flags) +{ + int file_index = mz_zip_reader_locate_file(pZip, pFilename, NULL, flags); + if (file_index < 0) + return MZ_FALSE; + return mz_zip_reader_extract_to_callback(pZip, file_index, pCallback, pOpaque, flags); +} + +#ifndef MINIZ_NO_STDIO +static size_t mz_zip_file_write_callback(void *pOpaque, mz_uint64 ofs, const void *pBuf, size_t n) +{ + (void)ofs; return MZ_FWRITE(pBuf, 1, n, (MZ_FILE*)pOpaque); +} + +mz_bool mz_zip_reader_extract_to_file(mz_zip_archive *pZip, mz_uint file_index, const char *pDst_filename, mz_uint flags) +{ + mz_bool status; + mz_zip_archive_file_stat file_stat; + MZ_FILE *pFile; + if (!mz_zip_reader_file_stat(pZip, file_index, &file_stat)) + return MZ_FALSE; + pFile = MZ_FOPEN(pDst_filename, "wb"); + if (!pFile) + return MZ_FALSE; + status = mz_zip_reader_extract_to_callback(pZip, file_index, mz_zip_file_write_callback, pFile, flags); + if (MZ_FCLOSE(pFile) == EOF) + return MZ_FALSE; +#ifndef MINIZ_NO_TIME + if (status) + mz_zip_set_file_times(pDst_filename, file_stat.m_time, file_stat.m_time); +#endif + return status; +} +#endif // #ifndef MINIZ_NO_STDIO + +mz_bool mz_zip_reader_end(mz_zip_archive *pZip) +{ + if ((!pZip) || (!pZip->m_pState) || (!pZip->m_pAlloc) || (!pZip->m_pFree) || (pZip->m_zip_mode != MZ_ZIP_MODE_READING)) + return MZ_FALSE; + + if (pZip->m_pState) + { + mz_zip_internal_state *pState = pZip->m_pState; pZip->m_pState = NULL; + mz_zip_array_clear(pZip, &pState->m_central_dir); + mz_zip_array_clear(pZip, &pState->m_central_dir_offsets); + mz_zip_array_clear(pZip, &pState->m_sorted_central_dir_offsets); + +#ifndef MINIZ_NO_STDIO + if (pState->m_pFile) + { + MZ_FCLOSE(pState->m_pFile); + pState->m_pFile = NULL; + } +#endif // #ifndef MINIZ_NO_STDIO + + pZip->m_pFree(pZip->m_pAlloc_opaque, pState); + } + pZip->m_zip_mode = MZ_ZIP_MODE_INVALID; + + return MZ_TRUE; +} + +#ifndef MINIZ_NO_STDIO +mz_bool mz_zip_reader_extract_file_to_file(mz_zip_archive *pZip, const char *pArchive_filename, const char *pDst_filename, mz_uint flags) +{ + int file_index = mz_zip_reader_locate_file(pZip, pArchive_filename, NULL, flags); + if (file_index < 0) + return MZ_FALSE; + return mz_zip_reader_extract_to_file(pZip, file_index, pDst_filename, flags); +} +#endif + +// ------------------- .ZIP archive writing + +#ifndef MINIZ_NO_ARCHIVE_WRITING_APIS + +static void mz_write_le16(mz_uint8 *p, mz_uint16 v) { p[0] = (mz_uint8)v; p[1] = (mz_uint8)(v >> 8); } +static void mz_write_le32(mz_uint8 *p, mz_uint32 v) { p[0] = (mz_uint8)v; p[1] = (mz_uint8)(v >> 8); p[2] = (mz_uint8)(v >> 16); p[3] = (mz_uint8)(v >> 24); } +#define MZ_WRITE_LE16(p, v) mz_write_le16((mz_uint8 *)(p), (mz_uint16)(v)) +#define MZ_WRITE_LE32(p, v) mz_write_le32((mz_uint8 *)(p), (mz_uint32)(v)) + +mz_bool mz_zip_writer_init(mz_zip_archive *pZip, mz_uint64 existing_size) +{ + if ((!pZip) || (pZip->m_pState) || (!pZip->m_pWrite) || (pZip->m_zip_mode != MZ_ZIP_MODE_INVALID)) + return MZ_FALSE; + + if (pZip->m_file_offset_alignment) + { + // Ensure user specified file offset alignment is a power of 2. + if (pZip->m_file_offset_alignment & (pZip->m_file_offset_alignment - 1)) + return MZ_FALSE; + } + + if (!pZip->m_pAlloc) pZip->m_pAlloc = def_alloc_func; + if (!pZip->m_pFree) pZip->m_pFree = def_free_func; + if (!pZip->m_pRealloc) pZip->m_pRealloc = def_realloc_func; + + pZip->m_zip_mode = MZ_ZIP_MODE_WRITING; + pZip->m_archive_size = existing_size; + pZip->m_central_directory_file_ofs = 0; + pZip->m_total_files = 0; + + if (NULL == (pZip->m_pState = (mz_zip_internal_state *)pZip->m_pAlloc(pZip->m_pAlloc_opaque, 1, sizeof(mz_zip_internal_state)))) + return MZ_FALSE; + memset(pZip->m_pState, 0, sizeof(mz_zip_internal_state)); + MZ_ZIP_ARRAY_SET_ELEMENT_SIZE(&pZip->m_pState->m_central_dir, sizeof(mz_uint8)); + MZ_ZIP_ARRAY_SET_ELEMENT_SIZE(&pZip->m_pState->m_central_dir_offsets, sizeof(mz_uint32)); + MZ_ZIP_ARRAY_SET_ELEMENT_SIZE(&pZip->m_pState->m_sorted_central_dir_offsets, sizeof(mz_uint32)); + return MZ_TRUE; +} + +static size_t mz_zip_heap_write_func(void *pOpaque, mz_uint64 file_ofs, const void *pBuf, size_t n) +{ + mz_zip_archive *pZip = (mz_zip_archive *)pOpaque; + mz_zip_internal_state *pState = pZip->m_pState; + mz_uint64 new_size = MZ_MAX(file_ofs + n, pState->m_mem_size); +#ifdef _MSC_VER + if ((!n) || ((0, sizeof(size_t) == sizeof(mz_uint32)) && (new_size > 0x7FFFFFFF))) +#else + if ((!n) || ((sizeof(size_t) == sizeof(mz_uint32)) && (new_size > 0x7FFFFFFF))) +#endif + return 0; + if (new_size > pState->m_mem_capacity) + { + void *pNew_block; + size_t new_capacity = MZ_MAX(64, pState->m_mem_capacity); while (new_capacity < new_size) new_capacity *= 2; + if (NULL == (pNew_block = pZip->m_pRealloc(pZip->m_pAlloc_opaque, pState->m_pMem, 1, new_capacity))) + return 0; + pState->m_pMem = pNew_block; pState->m_mem_capacity = new_capacity; + } + memcpy((mz_uint8 *)pState->m_pMem + file_ofs, pBuf, n); + pState->m_mem_size = (size_t)new_size; + return n; +} + +mz_bool mz_zip_writer_init_heap(mz_zip_archive *pZip, size_t size_to_reserve_at_beginning, size_t initial_allocation_size) +{ + pZip->m_pWrite = mz_zip_heap_write_func; + pZip->m_pIO_opaque = pZip; + if (!mz_zip_writer_init(pZip, size_to_reserve_at_beginning)) + return MZ_FALSE; + if (0 != (initial_allocation_size = MZ_MAX(initial_allocation_size, size_to_reserve_at_beginning))) + { + if (NULL == (pZip->m_pState->m_pMem = pZip->m_pAlloc(pZip->m_pAlloc_opaque, 1, initial_allocation_size))) + { + mz_zip_writer_end(pZip); + return MZ_FALSE; + } + pZip->m_pState->m_mem_capacity = initial_allocation_size; + } + return MZ_TRUE; +} + +#ifndef MINIZ_NO_STDIO +static size_t mz_zip_file_write_func(void *pOpaque, mz_uint64 file_ofs, const void *pBuf, size_t n) +{ + mz_zip_archive *pZip = (mz_zip_archive *)pOpaque; + mz_int64 cur_ofs = MZ_FTELL64(pZip->m_pState->m_pFile); + if (((mz_int64)file_ofs < 0) || (((cur_ofs != (mz_int64)file_ofs)) && (MZ_FSEEK64(pZip->m_pState->m_pFile, (mz_int64)file_ofs, SEEK_SET)))) + return 0; + return MZ_FWRITE(pBuf, 1, n, pZip->m_pState->m_pFile); +} + +mz_bool mz_zip_writer_init_file(mz_zip_archive *pZip, const char *pFilename, mz_uint64 size_to_reserve_at_beginning) +{ + MZ_FILE *pFile; + pZip->m_pWrite = mz_zip_file_write_func; + pZip->m_pIO_opaque = pZip; + if (!mz_zip_writer_init(pZip, size_to_reserve_at_beginning)) + return MZ_FALSE; + if (NULL == (pFile = MZ_FOPEN(pFilename, "wb"))) + { + mz_zip_writer_end(pZip); + return MZ_FALSE; + } + pZip->m_pState->m_pFile = pFile; + if (size_to_reserve_at_beginning) + { + mz_uint64 cur_ofs = 0; char buf[4096]; MZ_CLEAR_OBJ(buf); + do + { + size_t n = (size_t)MZ_MIN(sizeof(buf), size_to_reserve_at_beginning); + if (pZip->m_pWrite(pZip->m_pIO_opaque, cur_ofs, buf, n) != n) + { + mz_zip_writer_end(pZip); + return MZ_FALSE; + } + cur_ofs += n; size_to_reserve_at_beginning -= n; + } while (size_to_reserve_at_beginning); + } + return MZ_TRUE; +} +#endif // #ifndef MINIZ_NO_STDIO + +mz_bool mz_zip_writer_init_from_reader(mz_zip_archive *pZip, const char *pFilename) +{ + mz_zip_internal_state *pState; + if ((!pZip) || (!pZip->m_pState) || (pZip->m_zip_mode != MZ_ZIP_MODE_READING)) + return MZ_FALSE; + // No sense in trying to write to an archive that's already at the support max size + if ((pZip->m_total_files == 0xFFFF) || ((pZip->m_archive_size + MZ_ZIP_CENTRAL_DIR_HEADER_SIZE + MZ_ZIP_LOCAL_DIR_HEADER_SIZE) > 0xFFFFFFFF)) + return MZ_FALSE; + + pState = pZip->m_pState; + + if (pState->m_pFile) + { +#ifdef MINIZ_NO_STDIO + pFilename; return MZ_FALSE; +#else + // Archive is being read from stdio - try to reopen as writable. + if (pZip->m_pIO_opaque != pZip) + return MZ_FALSE; + if (!pFilename) + return MZ_FALSE; + pZip->m_pWrite = mz_zip_file_write_func; + if (NULL == (pState->m_pFile = MZ_FREOPEN(pFilename, "r+b", pState->m_pFile))) + { + // The mz_zip_archive is now in a bogus state because pState->m_pFile is NULL, so just close it. + mz_zip_reader_end(pZip); + return MZ_FALSE; + } +#endif // #ifdef MINIZ_NO_STDIO + } + else if (pState->m_pMem) + { + // Archive lives in a memory block. Assume it's from the heap that we can resize using the realloc callback. + if (pZip->m_pIO_opaque != pZip) + return MZ_FALSE; + pState->m_mem_capacity = pState->m_mem_size; + pZip->m_pWrite = mz_zip_heap_write_func; + } + // Archive is being read via a user provided read function - make sure the user has specified a write function too. + else if (!pZip->m_pWrite) + return MZ_FALSE; + + // Start writing new files at the archive's current central directory location. + pZip->m_archive_size = pZip->m_central_directory_file_ofs; + pZip->m_zip_mode = MZ_ZIP_MODE_WRITING; + pZip->m_central_directory_file_ofs = 0; + + return MZ_TRUE; +} + +mz_bool mz_zip_writer_add_mem(mz_zip_archive *pZip, const char *pArchive_name, const void *pBuf, size_t buf_size, mz_uint level_and_flags) +{ + return mz_zip_writer_add_mem_ex(pZip, pArchive_name, pBuf, buf_size, NULL, 0, level_and_flags, 0, 0); +} + +typedef struct +{ + mz_zip_archive *m_pZip; + mz_uint64 m_cur_archive_file_ofs; + mz_uint64 m_comp_size; +} mz_zip_writer_add_state; + +static mz_bool mz_zip_writer_add_put_buf_callback(const void* pBuf, int len, void *pUser) +{ + mz_zip_writer_add_state *pState = (mz_zip_writer_add_state *)pUser; + if ((int)pState->m_pZip->m_pWrite(pState->m_pZip->m_pIO_opaque, pState->m_cur_archive_file_ofs, pBuf, len) != len) + return MZ_FALSE; + pState->m_cur_archive_file_ofs += len; + pState->m_comp_size += len; + return MZ_TRUE; +} + +static mz_bool mz_zip_writer_create_local_dir_header(mz_zip_archive *pZip, mz_uint8 *pDst, mz_uint16 filename_size, mz_uint16 extra_size, mz_uint64 uncomp_size, mz_uint64 comp_size, mz_uint32 uncomp_crc32, mz_uint16 method, mz_uint16 bit_flags, mz_uint16 dos_time, mz_uint16 dos_date) +{ + (void)pZip; + memset(pDst, 0, MZ_ZIP_LOCAL_DIR_HEADER_SIZE); + MZ_WRITE_LE32(pDst + MZ_ZIP_LDH_SIG_OFS, MZ_ZIP_LOCAL_DIR_HEADER_SIG); + MZ_WRITE_LE16(pDst + MZ_ZIP_LDH_VERSION_NEEDED_OFS, method ? 20 : 0); + MZ_WRITE_LE16(pDst + MZ_ZIP_LDH_BIT_FLAG_OFS, bit_flags); + MZ_WRITE_LE16(pDst + MZ_ZIP_LDH_METHOD_OFS, method); + MZ_WRITE_LE16(pDst + MZ_ZIP_LDH_FILE_TIME_OFS, dos_time); + MZ_WRITE_LE16(pDst + MZ_ZIP_LDH_FILE_DATE_OFS, dos_date); + MZ_WRITE_LE32(pDst + MZ_ZIP_LDH_CRC32_OFS, uncomp_crc32); + MZ_WRITE_LE32(pDst + MZ_ZIP_LDH_COMPRESSED_SIZE_OFS, comp_size); + MZ_WRITE_LE32(pDst + MZ_ZIP_LDH_DECOMPRESSED_SIZE_OFS, uncomp_size); + MZ_WRITE_LE16(pDst + MZ_ZIP_LDH_FILENAME_LEN_OFS, filename_size); + MZ_WRITE_LE16(pDst + MZ_ZIP_LDH_EXTRA_LEN_OFS, extra_size); + return MZ_TRUE; +} + +static mz_bool mz_zip_writer_create_central_dir_header(mz_zip_archive *pZip, mz_uint8 *pDst, mz_uint16 filename_size, mz_uint16 extra_size, mz_uint16 comment_size, mz_uint64 uncomp_size, mz_uint64 comp_size, mz_uint32 uncomp_crc32, mz_uint16 method, mz_uint16 bit_flags, mz_uint16 dos_time, mz_uint16 dos_date, mz_uint64 local_header_ofs, mz_uint32 ext_attributes) +{ + (void)pZip; + memset(pDst, 0, MZ_ZIP_CENTRAL_DIR_HEADER_SIZE); + MZ_WRITE_LE32(pDst + MZ_ZIP_CDH_SIG_OFS, MZ_ZIP_CENTRAL_DIR_HEADER_SIG); + MZ_WRITE_LE16(pDst + MZ_ZIP_CDH_VERSION_NEEDED_OFS, method ? 20 : 0); + MZ_WRITE_LE16(pDst + MZ_ZIP_CDH_BIT_FLAG_OFS, bit_flags); + MZ_WRITE_LE16(pDst + MZ_ZIP_CDH_METHOD_OFS, method); + MZ_WRITE_LE16(pDst + MZ_ZIP_CDH_FILE_TIME_OFS, dos_time); + MZ_WRITE_LE16(pDst + MZ_ZIP_CDH_FILE_DATE_OFS, dos_date); + MZ_WRITE_LE32(pDst + MZ_ZIP_CDH_CRC32_OFS, uncomp_crc32); + MZ_WRITE_LE32(pDst + MZ_ZIP_CDH_COMPRESSED_SIZE_OFS, comp_size); + MZ_WRITE_LE32(pDst + MZ_ZIP_CDH_DECOMPRESSED_SIZE_OFS, uncomp_size); + MZ_WRITE_LE16(pDst + MZ_ZIP_CDH_FILENAME_LEN_OFS, filename_size); + MZ_WRITE_LE16(pDst + MZ_ZIP_CDH_EXTRA_LEN_OFS, extra_size); + MZ_WRITE_LE16(pDst + MZ_ZIP_CDH_COMMENT_LEN_OFS, comment_size); + MZ_WRITE_LE32(pDst + MZ_ZIP_CDH_EXTERNAL_ATTR_OFS, ext_attributes); + MZ_WRITE_LE32(pDst + MZ_ZIP_CDH_LOCAL_HEADER_OFS, local_header_ofs); + return MZ_TRUE; +} + +static mz_bool mz_zip_writer_add_to_central_dir(mz_zip_archive *pZip, const char *pFilename, mz_uint16 filename_size, const void *pExtra, mz_uint16 extra_size, const void *pComment, mz_uint16 comment_size, mz_uint64 uncomp_size, mz_uint64 comp_size, mz_uint32 uncomp_crc32, mz_uint16 method, mz_uint16 bit_flags, mz_uint16 dos_time, mz_uint16 dos_date, mz_uint64 local_header_ofs, mz_uint32 ext_attributes) +{ + mz_zip_internal_state *pState = pZip->m_pState; + mz_uint32 central_dir_ofs = (mz_uint32)pState->m_central_dir.m_size; + size_t orig_central_dir_size = pState->m_central_dir.m_size; + mz_uint8 central_dir_header[MZ_ZIP_CENTRAL_DIR_HEADER_SIZE]; + + // No zip64 support yet + if ((local_header_ofs > 0xFFFFFFFF) || (((mz_uint64)pState->m_central_dir.m_size + MZ_ZIP_CENTRAL_DIR_HEADER_SIZE + filename_size + extra_size + comment_size) > 0xFFFFFFFF)) + return MZ_FALSE; + + if (!mz_zip_writer_create_central_dir_header(pZip, central_dir_header, filename_size, extra_size, comment_size, uncomp_size, comp_size, uncomp_crc32, method, bit_flags, dos_time, dos_date, local_header_ofs, ext_attributes)) + return MZ_FALSE; + + if ((!mz_zip_array_push_back(pZip, &pState->m_central_dir, central_dir_header, MZ_ZIP_CENTRAL_DIR_HEADER_SIZE)) || + (!mz_zip_array_push_back(pZip, &pState->m_central_dir, pFilename, filename_size)) || + (!mz_zip_array_push_back(pZip, &pState->m_central_dir, pExtra, extra_size)) || + (!mz_zip_array_push_back(pZip, &pState->m_central_dir, pComment, comment_size)) || + (!mz_zip_array_push_back(pZip, &pState->m_central_dir_offsets, ¢ral_dir_ofs, 1))) + { + // Try to push the central directory array back into its original state. + mz_zip_array_resize(pZip, &pState->m_central_dir, orig_central_dir_size, MZ_FALSE); + return MZ_FALSE; + } + + return MZ_TRUE; +} + +static mz_bool mz_zip_writer_validate_archive_name(const char *pArchive_name) +{ + // Basic ZIP archive filename validity checks: Valid filenames cannot start with a forward slash, cannot contain a drive letter, and cannot use DOS-style backward slashes. + if (*pArchive_name == '/') + return MZ_FALSE; + while (*pArchive_name) + { + if ((*pArchive_name == '\\') || (*pArchive_name == ':')) + return MZ_FALSE; + pArchive_name++; + } + return MZ_TRUE; +} + +static mz_uint mz_zip_writer_compute_padding_needed_for_file_alignment(mz_zip_archive *pZip) +{ + mz_uint32 n; + if (!pZip->m_file_offset_alignment) + return 0; + n = (mz_uint32)(pZip->m_archive_size & (pZip->m_file_offset_alignment - 1)); + return (pZip->m_file_offset_alignment - n) & (pZip->m_file_offset_alignment - 1); +} + +static mz_bool mz_zip_writer_write_zeros(mz_zip_archive *pZip, mz_uint64 cur_file_ofs, mz_uint32 n) +{ + char buf[4096]; + memset(buf, 0, MZ_MIN(sizeof(buf), n)); + while (n) + { + mz_uint32 s = MZ_MIN(sizeof(buf), n); + if (pZip->m_pWrite(pZip->m_pIO_opaque, cur_file_ofs, buf, s) != s) + return MZ_FALSE; + cur_file_ofs += s; n -= s; + } + return MZ_TRUE; +} + +mz_bool mz_zip_writer_add_mem_ex(mz_zip_archive *pZip, const char *pArchive_name, const void *pBuf, size_t buf_size, const void *pComment, mz_uint16 comment_size, mz_uint level_and_flags, mz_uint64 uncomp_size, mz_uint32 uncomp_crc32) +{ + mz_uint16 method = 0, dos_time = 0, dos_date = 0; + mz_uint level, ext_attributes = 0, num_alignment_padding_bytes; + mz_uint64 local_dir_header_ofs = pZip->m_archive_size, cur_archive_file_ofs = pZip->m_archive_size, comp_size = 0; + size_t archive_name_size; + mz_uint8 local_dir_header[MZ_ZIP_LOCAL_DIR_HEADER_SIZE]; + tdefl_compressor *pComp = NULL; + mz_bool store_data_uncompressed; + mz_zip_internal_state *pState; + + if ((int)level_and_flags < 0) + level_and_flags = MZ_DEFAULT_LEVEL; + level = level_and_flags & 0xF; + store_data_uncompressed = ((!level) || (level_and_flags & MZ_ZIP_FLAG_COMPRESSED_DATA)); + + if ((!pZip) || (!pZip->m_pState) || (pZip->m_zip_mode != MZ_ZIP_MODE_WRITING) || ((buf_size) && (!pBuf)) || (!pArchive_name) || ((comment_size) && (!pComment)) || (pZip->m_total_files == 0xFFFF) || (level > MZ_UBER_COMPRESSION)) + return MZ_FALSE; + + pState = pZip->m_pState; + + if ((!(level_and_flags & MZ_ZIP_FLAG_COMPRESSED_DATA)) && (uncomp_size)) + return MZ_FALSE; + // No zip64 support yet + if ((buf_size > 0xFFFFFFFF) || (uncomp_size > 0xFFFFFFFF)) + return MZ_FALSE; + if (!mz_zip_writer_validate_archive_name(pArchive_name)) + return MZ_FALSE; + +#ifndef MINIZ_NO_TIME + { + time_t cur_time; time(&cur_time); + mz_zip_time_to_dos_time(cur_time, &dos_time, &dos_date); + } +#endif // #ifndef MINIZ_NO_TIME + + archive_name_size = strlen(pArchive_name); + if (archive_name_size > 0xFFFF) + return MZ_FALSE; + + num_alignment_padding_bytes = mz_zip_writer_compute_padding_needed_for_file_alignment(pZip); + + // no zip64 support yet + if ((pZip->m_total_files == 0xFFFF) || ((pZip->m_archive_size + num_alignment_padding_bytes + MZ_ZIP_LOCAL_DIR_HEADER_SIZE + MZ_ZIP_CENTRAL_DIR_HEADER_SIZE + comment_size + archive_name_size) > 0xFFFFFFFF)) + return MZ_FALSE; + + if ((archive_name_size) && (pArchive_name[archive_name_size - 1] == '/')) + { + // Set DOS Subdirectory attribute bit. + ext_attributes |= 0x10; + // Subdirectories cannot contain data. + if ((buf_size) || (uncomp_size)) + return MZ_FALSE; + } + + // Try to do any allocations before writing to the archive, so if an allocation fails the file remains unmodified. (A good idea if we're doing an in-place modification.) + if ((!mz_zip_array_ensure_room(pZip, &pState->m_central_dir, MZ_ZIP_CENTRAL_DIR_HEADER_SIZE + archive_name_size + comment_size)) || (!mz_zip_array_ensure_room(pZip, &pState->m_central_dir_offsets, 1))) + return MZ_FALSE; + + if ((!store_data_uncompressed) && (buf_size)) + { + if (NULL == (pComp = (tdefl_compressor *)pZip->m_pAlloc(pZip->m_pAlloc_opaque, 1, sizeof(tdefl_compressor)))) + return MZ_FALSE; + } + + if (!mz_zip_writer_write_zeros(pZip, cur_archive_file_ofs, num_alignment_padding_bytes + sizeof(local_dir_header))) + { + pZip->m_pFree(pZip->m_pAlloc_opaque, pComp); + return MZ_FALSE; + } + local_dir_header_ofs += num_alignment_padding_bytes; + if (pZip->m_file_offset_alignment) { MZ_ASSERT((local_dir_header_ofs & (pZip->m_file_offset_alignment - 1)) == 0); } + cur_archive_file_ofs += num_alignment_padding_bytes + sizeof(local_dir_header); + + MZ_CLEAR_OBJ(local_dir_header); + if (pZip->m_pWrite(pZip->m_pIO_opaque, cur_archive_file_ofs, pArchive_name, archive_name_size) != archive_name_size) + { + pZip->m_pFree(pZip->m_pAlloc_opaque, pComp); + return MZ_FALSE; + } + cur_archive_file_ofs += archive_name_size; + + if (!(level_and_flags & MZ_ZIP_FLAG_COMPRESSED_DATA)) + { + uncomp_crc32 = (mz_uint32)mz_crc32(MZ_CRC32_INIT, (const mz_uint8*)pBuf, buf_size); + uncomp_size = buf_size; + if (uncomp_size <= 3) + { + level = 0; + store_data_uncompressed = MZ_TRUE; + } + } + + if (store_data_uncompressed) + { + if (pZip->m_pWrite(pZip->m_pIO_opaque, cur_archive_file_ofs, pBuf, buf_size) != buf_size) + { + pZip->m_pFree(pZip->m_pAlloc_opaque, pComp); + return MZ_FALSE; + } + + cur_archive_file_ofs += buf_size; + comp_size = buf_size; + + if (level_and_flags & MZ_ZIP_FLAG_COMPRESSED_DATA) + method = MZ_DEFLATED; + } + else if (buf_size) + { + mz_zip_writer_add_state state; + + state.m_pZip = pZip; + state.m_cur_archive_file_ofs = cur_archive_file_ofs; + state.m_comp_size = 0; + + if ((tdefl_init(pComp, mz_zip_writer_add_put_buf_callback, &state, tdefl_create_comp_flags_from_zip_params(level, -15, MZ_DEFAULT_STRATEGY)) != TDEFL_STATUS_OKAY) || + (tdefl_compress_buffer(pComp, pBuf, buf_size, TDEFL_FINISH) != TDEFL_STATUS_DONE)) + { + pZip->m_pFree(pZip->m_pAlloc_opaque, pComp); + return MZ_FALSE; + } + + comp_size = state.m_comp_size; + cur_archive_file_ofs = state.m_cur_archive_file_ofs; + + method = MZ_DEFLATED; + } + + pZip->m_pFree(pZip->m_pAlloc_opaque, pComp); + pComp = NULL; + + // no zip64 support yet + if ((comp_size > 0xFFFFFFFF) || (cur_archive_file_ofs > 0xFFFFFFFF)) + return MZ_FALSE; + + if (!mz_zip_writer_create_local_dir_header(pZip, local_dir_header, (mz_uint16)archive_name_size, 0, uncomp_size, comp_size, uncomp_crc32, method, 0, dos_time, dos_date)) + return MZ_FALSE; + + if (pZip->m_pWrite(pZip->m_pIO_opaque, local_dir_header_ofs, local_dir_header, sizeof(local_dir_header)) != sizeof(local_dir_header)) + return MZ_FALSE; + + if (!mz_zip_writer_add_to_central_dir(pZip, pArchive_name, (mz_uint16)archive_name_size, NULL, 0, pComment, comment_size, uncomp_size, comp_size, uncomp_crc32, method, 0, dos_time, dos_date, local_dir_header_ofs, ext_attributes)) + return MZ_FALSE; + + pZip->m_total_files++; + pZip->m_archive_size = cur_archive_file_ofs; + + return MZ_TRUE; +} + +#ifndef MINIZ_NO_STDIO +mz_bool mz_zip_writer_add_file(mz_zip_archive *pZip, const char *pArchive_name, const char *pSrc_filename, const void *pComment, mz_uint16 comment_size, mz_uint level_and_flags) +{ + mz_uint uncomp_crc32 = MZ_CRC32_INIT, level, num_alignment_padding_bytes; + mz_uint16 method = 0, dos_time = 0, dos_date = 0, ext_attributes = 0; + mz_uint64 local_dir_header_ofs = pZip->m_archive_size, cur_archive_file_ofs = pZip->m_archive_size, uncomp_size = 0, comp_size = 0; + size_t archive_name_size; + mz_uint8 local_dir_header[MZ_ZIP_LOCAL_DIR_HEADER_SIZE]; + MZ_FILE *pSrc_file = NULL; + + if ((int)level_and_flags < 0) + level_and_flags = MZ_DEFAULT_LEVEL; + level = level_and_flags & 0xF; + + if ((!pZip) || (!pZip->m_pState) || (pZip->m_zip_mode != MZ_ZIP_MODE_WRITING) || (!pArchive_name) || ((comment_size) && (!pComment)) || (level > MZ_UBER_COMPRESSION)) + return MZ_FALSE; + if (level_and_flags & MZ_ZIP_FLAG_COMPRESSED_DATA) + return MZ_FALSE; + if (!mz_zip_writer_validate_archive_name(pArchive_name)) + return MZ_FALSE; + + archive_name_size = strlen(pArchive_name); + if (archive_name_size > 0xFFFF) + return MZ_FALSE; + + num_alignment_padding_bytes = mz_zip_writer_compute_padding_needed_for_file_alignment(pZip); + + // no zip64 support yet + if ((pZip->m_total_files == 0xFFFF) || ((pZip->m_archive_size + num_alignment_padding_bytes + MZ_ZIP_LOCAL_DIR_HEADER_SIZE + MZ_ZIP_CENTRAL_DIR_HEADER_SIZE + comment_size + archive_name_size) > 0xFFFFFFFF)) + return MZ_FALSE; + + if (!mz_zip_get_file_modified_time(pSrc_filename, &dos_time, &dos_date)) + return MZ_FALSE; + + pSrc_file = MZ_FOPEN(pSrc_filename, "rb"); + if (!pSrc_file) + return MZ_FALSE; + MZ_FSEEK64(pSrc_file, 0, SEEK_END); + uncomp_size = MZ_FTELL64(pSrc_file); + MZ_FSEEK64(pSrc_file, 0, SEEK_SET); + + if (uncomp_size > 0xFFFFFFFF) + { + // No zip64 support yet + MZ_FCLOSE(pSrc_file); + return MZ_FALSE; + } + if (uncomp_size <= 3) + level = 0; + + if (!mz_zip_writer_write_zeros(pZip, cur_archive_file_ofs, num_alignment_padding_bytes + sizeof(local_dir_header))) + { + MZ_FCLOSE(pSrc_file); + return MZ_FALSE; + } + local_dir_header_ofs += num_alignment_padding_bytes; + if (pZip->m_file_offset_alignment) { MZ_ASSERT((local_dir_header_ofs & (pZip->m_file_offset_alignment - 1)) == 0); } + cur_archive_file_ofs += num_alignment_padding_bytes + sizeof(local_dir_header); + + MZ_CLEAR_OBJ(local_dir_header); + if (pZip->m_pWrite(pZip->m_pIO_opaque, cur_archive_file_ofs, pArchive_name, archive_name_size) != archive_name_size) + { + MZ_FCLOSE(pSrc_file); + return MZ_FALSE; + } + cur_archive_file_ofs += archive_name_size; + + if (uncomp_size) + { + mz_uint64 uncomp_remaining = uncomp_size; + void *pRead_buf = pZip->m_pAlloc(pZip->m_pAlloc_opaque, 1, MZ_ZIP_MAX_IO_BUF_SIZE); + if (!pRead_buf) + { + MZ_FCLOSE(pSrc_file); + return MZ_FALSE; + } + + if (!level) + { + while (uncomp_remaining) + { + mz_uint n = (mz_uint)MZ_MIN(MZ_ZIP_MAX_IO_BUF_SIZE, uncomp_remaining); + if ((MZ_FREAD(pRead_buf, 1, n, pSrc_file) != n) || (pZip->m_pWrite(pZip->m_pIO_opaque, cur_archive_file_ofs, pRead_buf, n) != n)) + { + pZip->m_pFree(pZip->m_pAlloc_opaque, pRead_buf); + MZ_FCLOSE(pSrc_file); + return MZ_FALSE; + } + uncomp_crc32 = (mz_uint32)mz_crc32(uncomp_crc32, (const mz_uint8 *)pRead_buf, n); + uncomp_remaining -= n; + cur_archive_file_ofs += n; + } + comp_size = uncomp_size; + } + else + { + mz_bool result = MZ_FALSE; + mz_zip_writer_add_state state; + tdefl_compressor *pComp = (tdefl_compressor *)pZip->m_pAlloc(pZip->m_pAlloc_opaque, 1, sizeof(tdefl_compressor)); + if (!pComp) + { + pZip->m_pFree(pZip->m_pAlloc_opaque, pRead_buf); + MZ_FCLOSE(pSrc_file); + return MZ_FALSE; + } + + state.m_pZip = pZip; + state.m_cur_archive_file_ofs = cur_archive_file_ofs; + state.m_comp_size = 0; + + if (tdefl_init(pComp, mz_zip_writer_add_put_buf_callback, &state, tdefl_create_comp_flags_from_zip_params(level, -15, MZ_DEFAULT_STRATEGY)) != TDEFL_STATUS_OKAY) + { + pZip->m_pFree(pZip->m_pAlloc_opaque, pComp); + pZip->m_pFree(pZip->m_pAlloc_opaque, pRead_buf); + MZ_FCLOSE(pSrc_file); + return MZ_FALSE; + } + + for ( ; ; ) + { + size_t in_buf_size = (mz_uint32)MZ_MIN(uncomp_remaining, MZ_ZIP_MAX_IO_BUF_SIZE); + tdefl_status status; + + if (MZ_FREAD(pRead_buf, 1, in_buf_size, pSrc_file) != in_buf_size) + break; + + uncomp_crc32 = (mz_uint32)mz_crc32(uncomp_crc32, (const mz_uint8 *)pRead_buf, in_buf_size); + uncomp_remaining -= in_buf_size; + + status = tdefl_compress_buffer(pComp, pRead_buf, in_buf_size, uncomp_remaining ? TDEFL_NO_FLUSH : TDEFL_FINISH); + if (status == TDEFL_STATUS_DONE) + { + result = MZ_TRUE; + break; + } + else if (status != TDEFL_STATUS_OKAY) + break; + } + + pZip->m_pFree(pZip->m_pAlloc_opaque, pComp); + + if (!result) + { + pZip->m_pFree(pZip->m_pAlloc_opaque, pRead_buf); + MZ_FCLOSE(pSrc_file); + return MZ_FALSE; + } + + comp_size = state.m_comp_size; + cur_archive_file_ofs = state.m_cur_archive_file_ofs; + + method = MZ_DEFLATED; + } + + pZip->m_pFree(pZip->m_pAlloc_opaque, pRead_buf); + } + + MZ_FCLOSE(pSrc_file); pSrc_file = NULL; + + // no zip64 support yet + if ((comp_size > 0xFFFFFFFF) || (cur_archive_file_ofs > 0xFFFFFFFF)) + return MZ_FALSE; + + if (!mz_zip_writer_create_local_dir_header(pZip, local_dir_header, (mz_uint16)archive_name_size, 0, uncomp_size, comp_size, uncomp_crc32, method, 0, dos_time, dos_date)) + return MZ_FALSE; + + if (pZip->m_pWrite(pZip->m_pIO_opaque, local_dir_header_ofs, local_dir_header, sizeof(local_dir_header)) != sizeof(local_dir_header)) + return MZ_FALSE; + + if (!mz_zip_writer_add_to_central_dir(pZip, pArchive_name, (mz_uint16)archive_name_size, NULL, 0, pComment, comment_size, uncomp_size, comp_size, uncomp_crc32, method, 0, dos_time, dos_date, local_dir_header_ofs, ext_attributes)) + return MZ_FALSE; + + pZip->m_total_files++; + pZip->m_archive_size = cur_archive_file_ofs; + + return MZ_TRUE; +} +#endif // #ifndef MINIZ_NO_STDIO + +mz_bool mz_zip_writer_add_from_zip_reader(mz_zip_archive *pZip, mz_zip_archive *pSource_zip, mz_uint file_index) +{ + mz_uint n, bit_flags, num_alignment_padding_bytes; + mz_uint64 comp_bytes_remaining, local_dir_header_ofs; + mz_uint64 cur_src_file_ofs, cur_dst_file_ofs; + mz_uint32 local_header_u32[(MZ_ZIP_LOCAL_DIR_HEADER_SIZE + sizeof(mz_uint32) - 1) / sizeof(mz_uint32)]; mz_uint8 *pLocal_header = (mz_uint8 *)local_header_u32; + mz_uint8 central_header[MZ_ZIP_CENTRAL_DIR_HEADER_SIZE]; + size_t orig_central_dir_size; + mz_zip_internal_state *pState; + void *pBuf; const mz_uint8 *pSrc_central_header; + + if ((!pZip) || (!pZip->m_pState) || (pZip->m_zip_mode != MZ_ZIP_MODE_WRITING)) + return MZ_FALSE; + if (NULL == (pSrc_central_header = mz_zip_reader_get_cdh(pSource_zip, file_index))) + return MZ_FALSE; + pState = pZip->m_pState; + + num_alignment_padding_bytes = mz_zip_writer_compute_padding_needed_for_file_alignment(pZip); + + // no zip64 support yet + if ((pZip->m_total_files == 0xFFFF) || ((pZip->m_archive_size + num_alignment_padding_bytes + MZ_ZIP_LOCAL_DIR_HEADER_SIZE + MZ_ZIP_CENTRAL_DIR_HEADER_SIZE) > 0xFFFFFFFF)) + return MZ_FALSE; + + cur_src_file_ofs = MZ_READ_LE32(pSrc_central_header + MZ_ZIP_CDH_LOCAL_HEADER_OFS); + cur_dst_file_ofs = pZip->m_archive_size; + + if (pSource_zip->m_pRead(pSource_zip->m_pIO_opaque, cur_src_file_ofs, pLocal_header, MZ_ZIP_LOCAL_DIR_HEADER_SIZE) != MZ_ZIP_LOCAL_DIR_HEADER_SIZE) + return MZ_FALSE; + if (MZ_READ_LE32(pLocal_header) != MZ_ZIP_LOCAL_DIR_HEADER_SIG) + return MZ_FALSE; + cur_src_file_ofs += MZ_ZIP_LOCAL_DIR_HEADER_SIZE; + + if (!mz_zip_writer_write_zeros(pZip, cur_dst_file_ofs, num_alignment_padding_bytes)) + return MZ_FALSE; + cur_dst_file_ofs += num_alignment_padding_bytes; + local_dir_header_ofs = cur_dst_file_ofs; + if (pZip->m_file_offset_alignment) { MZ_ASSERT((local_dir_header_ofs & (pZip->m_file_offset_alignment - 1)) == 0); } + + if (pZip->m_pWrite(pZip->m_pIO_opaque, cur_dst_file_ofs, pLocal_header, MZ_ZIP_LOCAL_DIR_HEADER_SIZE) != MZ_ZIP_LOCAL_DIR_HEADER_SIZE) + return MZ_FALSE; + cur_dst_file_ofs += MZ_ZIP_LOCAL_DIR_HEADER_SIZE; + + n = MZ_READ_LE16(pLocal_header + MZ_ZIP_LDH_FILENAME_LEN_OFS) + MZ_READ_LE16(pLocal_header + MZ_ZIP_LDH_EXTRA_LEN_OFS); + comp_bytes_remaining = n + MZ_READ_LE32(pSrc_central_header + MZ_ZIP_CDH_COMPRESSED_SIZE_OFS); + + if (NULL == (pBuf = pZip->m_pAlloc(pZip->m_pAlloc_opaque, 1, (size_t)MZ_MAX(sizeof(mz_uint32) * 4, MZ_MIN((mz_uint64)MZ_ZIP_MAX_IO_BUF_SIZE, comp_bytes_remaining))))) + return MZ_FALSE; + + while (comp_bytes_remaining) + { + n = (mz_uint)MZ_MIN((mz_uint64)MZ_ZIP_MAX_IO_BUF_SIZE, comp_bytes_remaining); + if (pSource_zip->m_pRead(pSource_zip->m_pIO_opaque, cur_src_file_ofs, pBuf, n) != n) + { + pZip->m_pFree(pZip->m_pAlloc_opaque, pBuf); + return MZ_FALSE; + } + cur_src_file_ofs += n; + + if (pZip->m_pWrite(pZip->m_pIO_opaque, cur_dst_file_ofs, pBuf, n) != n) + { + pZip->m_pFree(pZip->m_pAlloc_opaque, pBuf); + return MZ_FALSE; + } + cur_dst_file_ofs += n; + + comp_bytes_remaining -= n; + } + + bit_flags = MZ_READ_LE16(pLocal_header + MZ_ZIP_LDH_BIT_FLAG_OFS); + if (bit_flags & 8) + { + // Copy data descriptor + if (pSource_zip->m_pRead(pSource_zip->m_pIO_opaque, cur_src_file_ofs, pBuf, sizeof(mz_uint32) * 4) != sizeof(mz_uint32) * 4) + { + pZip->m_pFree(pZip->m_pAlloc_opaque, pBuf); + return MZ_FALSE; + } + + n = sizeof(mz_uint32) * ((MZ_READ_LE32(pBuf) == 0x08074b50) ? 4 : 3); + if (pZip->m_pWrite(pZip->m_pIO_opaque, cur_dst_file_ofs, pBuf, n) != n) + { + pZip->m_pFree(pZip->m_pAlloc_opaque, pBuf); + return MZ_FALSE; + } + + cur_src_file_ofs += n; + cur_dst_file_ofs += n; + } + pZip->m_pFree(pZip->m_pAlloc_opaque, pBuf); + + // no zip64 support yet + if (cur_dst_file_ofs > 0xFFFFFFFF) + return MZ_FALSE; + + orig_central_dir_size = pState->m_central_dir.m_size; + + memcpy(central_header, pSrc_central_header, MZ_ZIP_CENTRAL_DIR_HEADER_SIZE); + MZ_WRITE_LE32(central_header + MZ_ZIP_CDH_LOCAL_HEADER_OFS, local_dir_header_ofs); + if (!mz_zip_array_push_back(pZip, &pState->m_central_dir, central_header, MZ_ZIP_CENTRAL_DIR_HEADER_SIZE)) + return MZ_FALSE; + + n = MZ_READ_LE16(pSrc_central_header + MZ_ZIP_CDH_FILENAME_LEN_OFS) + MZ_READ_LE16(pSrc_central_header + MZ_ZIP_CDH_EXTRA_LEN_OFS) + MZ_READ_LE16(pSrc_central_header + MZ_ZIP_CDH_COMMENT_LEN_OFS); + if (!mz_zip_array_push_back(pZip, &pState->m_central_dir, pSrc_central_header + MZ_ZIP_CENTRAL_DIR_HEADER_SIZE, n)) + { + mz_zip_array_resize(pZip, &pState->m_central_dir, orig_central_dir_size, MZ_FALSE); + return MZ_FALSE; + } + + if (pState->m_central_dir.m_size > 0xFFFFFFFF) + return MZ_FALSE; + n = (mz_uint32)orig_central_dir_size; + if (!mz_zip_array_push_back(pZip, &pState->m_central_dir_offsets, &n, 1)) + { + mz_zip_array_resize(pZip, &pState->m_central_dir, orig_central_dir_size, MZ_FALSE); + return MZ_FALSE; + } + + pZip->m_total_files++; + pZip->m_archive_size = cur_dst_file_ofs; + + return MZ_TRUE; +} + +mz_bool mz_zip_writer_finalize_archive(mz_zip_archive *pZip) +{ + mz_zip_internal_state *pState; + mz_uint64 central_dir_ofs, central_dir_size; + mz_uint8 hdr[MZ_ZIP_END_OF_CENTRAL_DIR_HEADER_SIZE]; + + if ((!pZip) || (!pZip->m_pState) || (pZip->m_zip_mode != MZ_ZIP_MODE_WRITING)) + return MZ_FALSE; + + pState = pZip->m_pState; + + // no zip64 support yet + if ((pZip->m_total_files > 0xFFFF) || ((pZip->m_archive_size + pState->m_central_dir.m_size + MZ_ZIP_END_OF_CENTRAL_DIR_HEADER_SIZE) > 0xFFFFFFFF)) + return MZ_FALSE; + + central_dir_ofs = 0; + central_dir_size = 0; + if (pZip->m_total_files) + { + // Write central directory + central_dir_ofs = pZip->m_archive_size; + central_dir_size = pState->m_central_dir.m_size; + pZip->m_central_directory_file_ofs = central_dir_ofs; + if (pZip->m_pWrite(pZip->m_pIO_opaque, central_dir_ofs, pState->m_central_dir.m_p, (size_t)central_dir_size) != central_dir_size) + return MZ_FALSE; + pZip->m_archive_size += central_dir_size; + } + + // Write end of central directory record + MZ_CLEAR_OBJ(hdr); + MZ_WRITE_LE32(hdr + MZ_ZIP_ECDH_SIG_OFS, MZ_ZIP_END_OF_CENTRAL_DIR_HEADER_SIG); + MZ_WRITE_LE16(hdr + MZ_ZIP_ECDH_CDIR_NUM_ENTRIES_ON_DISK_OFS, pZip->m_total_files); + MZ_WRITE_LE16(hdr + MZ_ZIP_ECDH_CDIR_TOTAL_ENTRIES_OFS, pZip->m_total_files); + MZ_WRITE_LE32(hdr + MZ_ZIP_ECDH_CDIR_SIZE_OFS, central_dir_size); + MZ_WRITE_LE32(hdr + MZ_ZIP_ECDH_CDIR_OFS_OFS, central_dir_ofs); + + if (pZip->m_pWrite(pZip->m_pIO_opaque, pZip->m_archive_size, hdr, sizeof(hdr)) != sizeof(hdr)) + return MZ_FALSE; +#ifndef MINIZ_NO_STDIO + if ((pState->m_pFile) && (MZ_FFLUSH(pState->m_pFile) == EOF)) + return MZ_FALSE; +#endif // #ifndef MINIZ_NO_STDIO + + pZip->m_archive_size += sizeof(hdr); + + pZip->m_zip_mode = MZ_ZIP_MODE_WRITING_HAS_BEEN_FINALIZED; + return MZ_TRUE; +} + +mz_bool mz_zip_writer_finalize_heap_archive(mz_zip_archive *pZip, void **pBuf, size_t *pSize) +{ + if ((!pZip) || (!pZip->m_pState) || (!pBuf) || (!pSize)) + return MZ_FALSE; + if (pZip->m_pWrite != mz_zip_heap_write_func) + return MZ_FALSE; + if (!mz_zip_writer_finalize_archive(pZip)) + return MZ_FALSE; + + *pBuf = pZip->m_pState->m_pMem; + *pSize = pZip->m_pState->m_mem_size; + pZip->m_pState->m_pMem = NULL; + pZip->m_pState->m_mem_size = pZip->m_pState->m_mem_capacity = 0; + return MZ_TRUE; +} + +mz_bool mz_zip_writer_end(mz_zip_archive *pZip) +{ + mz_zip_internal_state *pState; + mz_bool status = MZ_TRUE; + if ((!pZip) || (!pZip->m_pState) || (!pZip->m_pAlloc) || (!pZip->m_pFree) || ((pZip->m_zip_mode != MZ_ZIP_MODE_WRITING) && (pZip->m_zip_mode != MZ_ZIP_MODE_WRITING_HAS_BEEN_FINALIZED))) + return MZ_FALSE; + + pState = pZip->m_pState; + pZip->m_pState = NULL; + mz_zip_array_clear(pZip, &pState->m_central_dir); + mz_zip_array_clear(pZip, &pState->m_central_dir_offsets); + mz_zip_array_clear(pZip, &pState->m_sorted_central_dir_offsets); + +#ifndef MINIZ_NO_STDIO + if (pState->m_pFile) + { + MZ_FCLOSE(pState->m_pFile); + pState->m_pFile = NULL; + } +#endif // #ifndef MINIZ_NO_STDIO + + if ((pZip->m_pWrite == mz_zip_heap_write_func) && (pState->m_pMem)) + { + pZip->m_pFree(pZip->m_pAlloc_opaque, pState->m_pMem); + pState->m_pMem = NULL; + } + + pZip->m_pFree(pZip->m_pAlloc_opaque, pState); + pZip->m_zip_mode = MZ_ZIP_MODE_INVALID; + return status; +} + +#ifndef MINIZ_NO_STDIO +mz_bool mz_zip_add_mem_to_archive_file_in_place(const char *pZip_filename, const char *pArchive_name, const void *pBuf, size_t buf_size, const void *pComment, mz_uint16 comment_size, mz_uint level_and_flags) +{ + mz_bool status, created_new_archive = MZ_FALSE; + mz_zip_archive zip_archive; + struct MZ_FILE_STAT_STRUCT file_stat; + MZ_CLEAR_OBJ(zip_archive); + if ((int)level_and_flags < 0) + level_and_flags = MZ_DEFAULT_LEVEL; + if ((!pZip_filename) || (!pArchive_name) || ((buf_size) && (!pBuf)) || ((comment_size) && (!pComment)) || ((level_and_flags & 0xF) > MZ_UBER_COMPRESSION)) + return MZ_FALSE; + if (!mz_zip_writer_validate_archive_name(pArchive_name)) + return MZ_FALSE; + if (MZ_FILE_STAT(pZip_filename, &file_stat) != 0) + { + // Create a new archive. + if (!mz_zip_writer_init_file(&zip_archive, pZip_filename, 0)) + return MZ_FALSE; + created_new_archive = MZ_TRUE; + } + else + { + // Append to an existing archive. + if (!mz_zip_reader_init_file(&zip_archive, pZip_filename, level_and_flags | MZ_ZIP_FLAG_DO_NOT_SORT_CENTRAL_DIRECTORY)) + return MZ_FALSE; + if (!mz_zip_writer_init_from_reader(&zip_archive, pZip_filename)) + { + mz_zip_reader_end(&zip_archive); + return MZ_FALSE; + } + } + status = mz_zip_writer_add_mem_ex(&zip_archive, pArchive_name, pBuf, buf_size, pComment, comment_size, level_and_flags, 0, 0); + // Always finalize, even if adding failed for some reason, so we have a valid central directory. (This may not always succeed, but we can try.) + if (!mz_zip_writer_finalize_archive(&zip_archive)) + status = MZ_FALSE; + if (!mz_zip_writer_end(&zip_archive)) + status = MZ_FALSE; + if ((!status) && (created_new_archive)) + { + // It's a new archive and something went wrong, so just delete it. + int ignoredStatus = MZ_DELETE_FILE(pZip_filename); + (void)ignoredStatus; + } + return status; +} + +void *mz_zip_extract_archive_file_to_heap(const char *pZip_filename, const char *pArchive_name, size_t *pSize, mz_uint flags) +{ + int file_index; + mz_zip_archive zip_archive; + void *p = NULL; + + if (pSize) + *pSize = 0; + + if ((!pZip_filename) || (!pArchive_name)) + return NULL; + + MZ_CLEAR_OBJ(zip_archive); + if (!mz_zip_reader_init_file(&zip_archive, pZip_filename, flags | MZ_ZIP_FLAG_DO_NOT_SORT_CENTRAL_DIRECTORY)) + return NULL; + + if ((file_index = mz_zip_reader_locate_file(&zip_archive, pArchive_name, NULL, flags)) >= 0) + p = mz_zip_reader_extract_to_heap(&zip_archive, file_index, pSize, flags); + + mz_zip_reader_end(&zip_archive); + return p; +} + +#endif // #ifndef MINIZ_NO_STDIO + +#endif // #ifndef MINIZ_NO_ARCHIVE_WRITING_APIS + +#endif // #ifndef MINIZ_NO_ARCHIVE_APIS + +#ifdef __cplusplus +} +#endif + +#endif // MINIZ_HEADER_FILE_ONLY + +/* + This is free and unencumbered software released into the public domain. + + Anyone is free to copy, modify, publish, use, compile, sell, or + distribute this software, either in source code form or as a compiled + binary, for any purpose, commercial or non-commercial, and by any + means. + + In jurisdictions that recognize copyright laws, the author or authors + of this software dedicate any and all copyright interest in the + software to the public domain. We make this dedication for the benefit + of the public at large and to the detriment of our heirs and + successors. We intend this dedication to be an overt act of + relinquishment in perpetuity of all present and future rights to this + software under copyright law. + + THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. + IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR + OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, + ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR + OTHER DEALINGS IN THE SOFTWARE. + + For more information, please refer to +*/ diff --git a/source/3rdparty/rijndael/CMakeLists.txt b/source/3rdparty/rijndael/CMakeLists.txt new file mode 100644 index 0000000..5a66a79 --- /dev/null +++ b/source/3rdparty/rijndael/CMakeLists.txt @@ -0,0 +1,8 @@ +file(GLOB rijndael_src + "source/rijndael-alg-fst.h" + "source/rijndael-alg-fst.c" +) + +#add_library(rijndael STATIC ${rijndael_src}) +add_library(rijndael_obj OBJECT ${rijndael_src}) +add_library(rijndael STATIC $) diff --git a/source/3rdparty/rijndael/LICENSE.txt b/source/3rdparty/rijndael/LICENSE.txt new file mode 100644 index 0000000..2240f0f --- /dev/null +++ b/source/3rdparty/rijndael/LICENSE.txt @@ -0,0 +1,26 @@ +Optimised ANSI C code for the Rijndael cipher (now AES) + +Authors: + Vincent Rijmen + Antoon Bosselaers + Paulo Barreto + +All code contained in this distributed is placed in the public domain. + +======================================================================== + +Disclaimer: + +THIS SOFTWARE IS PROVIDED BY THE AUTHORS ''AS IS'' AND ANY EXPRESS +OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHORS OR CONTRIBUTORS BE +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR +BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, +WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE +OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, +EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +======================================================================== diff --git a/source/3rdparty/rijndael/source/Makefile b/source/3rdparty/rijndael/source/Makefile new file mode 100644 index 0000000..05a4059 --- /dev/null +++ b/source/3rdparty/rijndael/source/Makefile @@ -0,0 +1,7 @@ +# Example Makefile for the optimised ANSI C Rijndael code +# v3.0 + +CFLAGS=-Wall -O2 -DTRACE_KAT_MCT -DINTERMEDIATE_VALUE_KAT + +rijndael-test-fst: rijndael-test-fst.o rijndael-api-fst.o rijndael-alg-fst.o + diff --git a/source/3rdparty/rijndael/source/README b/source/3rdparty/rijndael/source/README new file mode 100644 index 0000000..1118ccb --- /dev/null +++ b/source/3rdparty/rijndael/source/README @@ -0,0 +1,80 @@ +Optimised ANSI C code for the Rijndael cipher (now AES) + +Authors: + Vincent Rijmen + Antoon Bosselaers + Paulo Barreto + +All code contained in this distributed is placed in the public domain. + +======================================================================== + +Disclaimer: + +THIS SOFTWARE IS PROVIDED BY THE AUTHORS ''AS IS'' AND ANY EXPRESS +OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHORS OR CONTRIBUTORS BE +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR +BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, +WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE +OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, +EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +======================================================================== + +Acknowledgements: + +We are deeply indebted to the following people for their bug reports, +fixes, and improvement suggestions to the API implementation. Though we +tried to list all contributions, we apologise in advance for any +missing reference: + +Andrew Bales +Markus Friedl +John Skodon + +======================================================================== + +Description: + +This optimised implementation of Rijndael is noticeably faster than the +previous versions on Intel processors under Win32 w/ MSVC 6.0. On the +same processor under Linux w/ gcc-2.95.2, the key setup is also +considerably faster, but normal encryption/decryption is only marginally +faster. + +To enable full loop unrolling for encryption/decryption, define the +conditional compilation directive FULL_UNROLL. This may help increase +performance or not, depending on the platform. + +To compute the intermediate value tests, define the conditional +compilation directive INTERMEDIATE_VALUE_KAT. It may be worthwhile to +define the TRACE_KAT_MCT directive too, which provides useful progress +information during the generation of the KAT and MCT sets. + +======================================================================== + +Contents: + +README This file +rijndael-alg-fst.c The algorithm implementation. +rijndael-alg-fst.h The corresponding header file. +rijndael-api-fst.c NIST's implementation. +rijndael-api-fst.h The corresponding header file. +rijndael-test-fst.c A simple program to generate test vectors. +table.128 Data for the table tests and 128-bit keys. +table.192 Data for the table tests and 192-bit keys. +table.256 Data for the table tests and 256-bit keys. +fips-test-vectors.txt Key schedule and ciphertext intermediate values + (reduced set proposed for FIPS inclusion). +Makefile A sample makefile; may need some changes, + depending on the C compiler used. + +N.B. Both the API implementation and the provisional reduced set of +test vectors are likely to change, according to NIST's final decision +regarding modes of operation and the FIPS contents. They are therefore +marked as "version 2.9" rather than "version 3.0". + diff --git a/source/3rdparty/rijndael/source/fips-test-vectors.txt b/source/3rdparty/rijndael/source/fips-test-vectors.txt new file mode 100644 index 0000000..2a71b1e --- /dev/null +++ b/source/3rdparty/rijndael/source/fips-test-vectors.txt @@ -0,0 +1,219 @@ + +================================ + +FILENAME: "fips-test-vectors.txt" + +FIPS Test Vectors + +================================ + +KEYSIZE=128 + +KEY=000102030405060708090A0B0C0D0E0F + +Round Subkey Values (Encryption) + +RK0=000102030405060708090A0B0C0D0E0F +RK1=D6AA74FDD2AF72FADAA678F1D6AB76FE +RK2=B692CF0B643DBDF1BE9BC5006830B3FE +RK3=B6FF744ED2C2C9BF6C590CBF0469BF41 +RK4=47F7F7BC95353E03F96C32BCFD058DFD +RK5=3CAAA3E8A99F9DEB50F3AF57ADF622AA +RK6=5E390F7DF7A69296A7553DC10AA31F6B +RK7=14F9701AE35FE28C440ADF4D4EA9C026 +RK8=47438735A41C65B9E016BAF4AEBF7AD2 +RK9=549932D1F08557681093ED9CBE2C974E +RK10=13111D7FE3944A17F307A78B4D2B30C5 + +Intermediate Ciphertext Values (Encryption) + +PT=00112233445566778899AABBCCDDEEFF +CT1=89D810E8855ACE682D1843D8CB128FE4 +CT2=4915598F55E5D7A0DACA94FA1F0A63F7 +CT3=FA636A2825B339C940668A3157244D17 +CT4=247240236966B3FA6ED2753288425B6C +CT5=C81677BC9B7AC93B25027992B0261996 +CT6=C62FE109F75EEDC3CC79395D84F9CF5D +CT7=D1876C0F79C4300AB45594ADD66FF41F +CT8=FDE3BAD205E5D0D73547964EF1FE37F1 +CT9=BD6E7C3DF2B5779E0B61216E8B10B689 +CT=69C4E0D86A7B0430D8CDB78070B4C55A + +Round Subkey Values (Decryption) + +RK0=13111D7FE3944A17F307A78B4D2B30C5 +RK1=13AA29BE9C8FAFF6F770F58000F7BF03 +RK2=1362A4638F2586486BFF5A76F7874A83 +RK3=8D82FC749C47222BE4DADC3E9C7810F5 +RK4=72E3098D11C5DE5F789DFE1578A2CCCB +RK5=2EC410276326D7D26958204A003F32DE +RK6=A8A2F5044DE2C7F50A7EF79869671294 +RK7=C7C6E391E54032F1479C306D6319E50C +RK8=A0DB02992286D160A2DC029C2485D561 +RK9=8C56DFF0825DD3F9805AD3FC8659D7FD +RK10=000102030405060708090A0B0C0D0E0F + +Intermediate Ciphertext Values (Decryption) + +CT=69C4E0D86A7B0430D8CDB78070B4C55A +PT1=BD6E7C3DF2B5779E0B61216E8B10B689 +PT2=FDE3BAD205E5D0D73547964EF1FE37F1 +PT3=D1876C0F79C4300AB45594ADD66FF41F +PT4=C62FE109F75EEDC3CC79395D84F9CF5D +PT5=C81677BC9B7AC93B25027992B0261996 +PT6=247240236966B3FA6ED2753288425B6C +PT7=FA636A2825B339C940668A3157244D17 +PT8=4915598F55E5D7A0DACA94FA1F0A63F7 +PT9=89D810E8855ACE682D1843D8CB128FE4 +PT=00112233445566778899AABBCCDDEEFF + +================================ + +KEYSIZE=192 + +KEY=000102030405060708090A0B0C0D0E0F1011121314151617 + + +Round Subkey Values (Encryption) + +RK0=000102030405060708090A0B0C0D0E0F +RK1=10111213141516175846F2F95C43F4FE +RK2=544AFEF55847F0FA4856E2E95C43F4FE +RK3=40F949B31CBABD4D48F043B810B7B342 +RK4=58E151AB04A2A5557EFFB5416245080C +RK5=2AB54BB43A02F8F662E3A95D66410C08 +RK6=F501857297448D7EBDF1C6CA87F33E3C +RK7=E510976183519B6934157C9EA351F1E0 +RK8=1EA0372A995309167C439E77FF12051E +RK9=DD7E0E887E2FFF68608FC842F9DCC154 +RK10=859F5F237A8D5A3DC0C02952BEEFD63A +RK11=DE601E7827BCDF2CA223800FD8AEDA32 +RK12=A4970A331A78DC09C418C271E3A41D5D + +Intermediate Ciphertext Values (Encryption) + +PT=00112233445566778899AABBCCDDEEFF +CT1=4F63760643E0AA85AFF8C9D041FA0DE4 +CT2=CB02818C17D2AF9C62AA64428BB25FD7 +CT3=F75C7778A327C8ED8CFEBFC1A6C37F53 +CT4=22FFC916A81474416496F19C64AE2532 +CT5=80121E0776FD1D8A8D8C31BC965D1FEE +CT6=671EF1FD4E2A1E03DFDCB1EF3D789B30 +CT7=0C0370D00C01E622166B8ACCD6DB3A2C +CT8=7255DAD30FB80310E00D6C6B40D0527C +CT9=A906B254968AF4E9B4BDB2D2F0C44336 +CT10=88EC930EF5E7E4B6CC32F4C906D29414 +CT11=AFB73EEB1CD1B85162280F27FB20D585 +CT=DDA97CA4864CDFE06EAF70A0EC0D7191 + +Round Subkey Values (Decryption) + +RK0=A4970A331A78DC09C418C271E3A41D5D +RK1=D6BEBD0DC209EA494DB073803E021BB9 +RK2=8FB999C973B26839C7F9D89D85C68C72 +RK3=F77D6EC1423F54EF5378317F14B75744 +RK4=1147659047CF663B9B0ECE8DFC0BF1F0 +RK5=DCC1A8B667053F7DCC5C194AB5423A2E +RK6=C6DEB0AB791E2364A4055FBE568803AB +RK7=DD1B7CDAF28D5C158A49AB1DBBC497CB +RK8=78C4F708318D3CD69655B701BFC093CF +RK9=60DCEF10299524CE62DBEF152F9620CF +RK10=4B4ECBDB4D4DCFDA5752D7C74949CBDE +RK11=1A1F181D1E1B1C194742C7D74949CBDE +RK12=000102030405060708090A0B0C0D0E0F + +Intermediate Ciphertext Values (Decryption) + +CT=DDA97CA4864CDFE06EAF70A0EC0D7191 +PT1=AFB73EEB1CD1B85162280F27FB20D585 +PT2=88EC930EF5E7E4B6CC32F4C906D29414 +PT3=A906B254968AF4E9B4BDB2D2F0C44336 +PT4=7255DAD30FB80310E00D6C6B40D0527C +PT5=0C0370D00C01E622166B8ACCD6DB3A2C +PT6=671EF1FD4E2A1E03DFDCB1EF3D789B30 +PT7=80121E0776FD1D8A8D8C31BC965D1FEE +PT8=22FFC916A81474416496F19C64AE2532 +PT9=F75C7778A327C8ED8CFEBFC1A6C37F53 +PT10=CB02818C17D2AF9C62AA64428BB25FD7 +PT11=4F63760643E0AA85AFF8C9D041FA0DE4 +PT=00112233445566778899AABBCCDDEEFF + +================================ + +KEYSIZE=256 + +KEY=000102030405060708090A0B0C0D0E0F101112131415161718191A1B1C1D1E1F + + +Round Subkey Values (Encryption) + +RK0=000102030405060708090A0B0C0D0E0F +RK1=101112131415161718191A1B1C1D1E1F +RK2=A573C29FA176C498A97FCE93A572C09C +RK3=1651A8CD0244BEDA1A5DA4C10640BADE +RK4=AE87DFF00FF11B68A68ED5FB03FC1567 +RK5=6DE1F1486FA54F9275F8EB5373B8518D +RK6=C656827FC9A799176F294CEC6CD5598B +RK7=3DE23A75524775E727BF9EB45407CF39 +RK8=0BDC905FC27B0948AD5245A4C1871C2F +RK9=45F5A66017B2D387300D4D33640A820A +RK10=7CCFF71CBEB4FE5413E6BBF0D261A7DF +RK11=F01AFAFEE7A82979D7A5644AB3AFE640 +RK12=2541FE719BF500258813BBD55A721C0A +RK13=4E5A6699A9F24FE07E572BAACDF8CDEA +RK14=24FC79CCBF0979E9371AC23C6D68DE36 + +Intermediate Ciphertext Values (Encryption) + +PT=00112233445566778899AABBCCDDEEFF +CT1=4F63760643E0AA85EFA7213201A4E705 +CT2=1859FBC28A1C00A078ED8AADC42F6109 +CT3=975C66C1CB9F3FA8A93A28DF8EE10F63 +CT4=1C05F271A417E04FF921C5C104701554 +CT5=C357AAE11B45B7B0A2C7BD28A8DC99FA +CT6=7F074143CB4E243EC10C815D8375D54C +CT7=D653A4696CA0BC0F5ACAAB5DB96C5E7D +CT8=5AA858395FD28D7D05E1A38868F3B9C5 +CT9=4A824851C57E7E47643DE50C2AF3E8C9 +CT10=C14907F6CA3B3AA070E9AA313B52B5EC +CT11=5F9C6ABFBAC634AA50409FA766677653 +CT12=516604954353950314FB86E401922521 +CT13=627BCEB9999D5AAAC945ECF423F56DA5 +CT=8EA2B7CA516745BFEAFC49904B496089 + +Round Subkey Values (Decryption) + +RK0=24FC79CCBF0979E9371AC23C6D68DE36 +RK1=34F1D1FFBFCEAA2FFCE9E25F2558016E +RK2=5E1648EB384C350A7571B746DC80E684 +RK3=C8A305808B3F7BD043274870D9B1E331 +RK4=B5708E13665A7DE14D3D824CA9F151C2 +RK5=74DA7BA3439C7E50C81833A09A96AB41 +RK6=3CA69715D32AF3F22B67FFADE4CCD38E +RK7=F85FC4F3374605F38B844DF0528E98E1 +RK8=DE69409AEF8C64E7F84D0C5FCFAB2C23 +RK9=AED55816CF19C100BCC24803D90AD511 +RK10=15C668BD31E5247D17C168B837E6207C +RK11=7FD7850F61CC991673DB890365C89D12 +RK12=2A2840C924234CC026244CC5202748C4 +RK13=1A1F181D1E1B1C191217101516131411 +RK14=000102030405060708090A0B0C0D0E0F + +Intermediate Ciphertext Values (Decryption) + +CT=8EA2B7CA516745BFEAFC49904B496089 +PT1=627BCEB9999D5AAAC945ECF423F56DA5 +PT2=516604954353950314FB86E401922521 +PT3=5F9C6ABFBAC634AA50409FA766677653 +PT4=C14907F6CA3B3AA070E9AA313B52B5EC +PT5=4A824851C57E7E47643DE50C2AF3E8C9 +PT6=5AA858395FD28D7D05E1A38868F3B9C5 +PT7=D653A4696CA0BC0F5ACAAB5DB96C5E7D +PT8=7F074143CB4E243EC10C815D8375D54C +PT9=C357AAE11B45B7B0A2C7BD28A8DC99FA +PT10=1C05F271A417E04FF921C5C104701554 +PT11=975C66C1CB9F3FA8A93A28DF8EE10F63 +PT12=1859FBC28A1C00A078ED8AADC42F6109 +PT13=4F63760643E0AA85EFA7213201A4E705 +PT=00112233445566778899AABBCCDDEEFF + diff --git a/source/3rdparty/rijndael/source/rijndael-alg-fst.c b/source/3rdparty/rijndael/source/rijndael-alg-fst.c new file mode 100644 index 0000000..8a10040 --- /dev/null +++ b/source/3rdparty/rijndael/source/rijndael-alg-fst.c @@ -0,0 +1,1400 @@ +/** + * rijndael-alg-fst.c + * + * @version 3.0 (December 2000) + * + * Optimised ANSI C code for the Rijndael cipher (now AES) + * + * @author Vincent Rijmen + * @author Antoon Bosselaers + * @author Paulo Barreto + * + * This code is hereby placed in the public domain. + * + * THIS SOFTWARE IS PROVIDED BY THE AUTHORS ''AS IS'' AND ANY EXPRESS + * OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + * ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHORS OR CONTRIBUTORS BE + * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR + * BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, + * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE + * OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, + * EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ +#include +#include + +#include "rijndael-alg-fst.h" + +/* +Te0[x] = S [x].[02, 01, 01, 03]; +Te1[x] = S [x].[03, 02, 01, 01]; +Te2[x] = S [x].[01, 03, 02, 01]; +Te3[x] = S [x].[01, 01, 03, 02]; +Te4[x] = S [x].[01, 01, 01, 01]; + +Td0[x] = Si[x].[0e, 09, 0d, 0b]; +Td1[x] = Si[x].[0b, 0e, 09, 0d]; +Td2[x] = Si[x].[0d, 0b, 0e, 09]; +Td3[x] = Si[x].[09, 0d, 0b, 0e]; +Td4[x] = Si[x].[01, 01, 01, 01]; +*/ + +static const u32 Te0[256] = { + 0xc66363a5U, 0xf87c7c84U, 0xee777799U, 0xf67b7b8dU, + 0xfff2f20dU, 0xd66b6bbdU, 0xde6f6fb1U, 0x91c5c554U, + 0x60303050U, 0x02010103U, 0xce6767a9U, 0x562b2b7dU, + 0xe7fefe19U, 0xb5d7d762U, 0x4dababe6U, 0xec76769aU, + 0x8fcaca45U, 0x1f82829dU, 0x89c9c940U, 0xfa7d7d87U, + 0xeffafa15U, 0xb25959ebU, 0x8e4747c9U, 0xfbf0f00bU, + 0x41adadecU, 0xb3d4d467U, 0x5fa2a2fdU, 0x45afafeaU, + 0x239c9cbfU, 0x53a4a4f7U, 0xe4727296U, 0x9bc0c05bU, + 0x75b7b7c2U, 0xe1fdfd1cU, 0x3d9393aeU, 0x4c26266aU, + 0x6c36365aU, 0x7e3f3f41U, 0xf5f7f702U, 0x83cccc4fU, + 0x6834345cU, 0x51a5a5f4U, 0xd1e5e534U, 0xf9f1f108U, + 0xe2717193U, 0xabd8d873U, 0x62313153U, 0x2a15153fU, + 0x0804040cU, 0x95c7c752U, 0x46232365U, 0x9dc3c35eU, + 0x30181828U, 0x379696a1U, 0x0a05050fU, 0x2f9a9ab5U, + 0x0e070709U, 0x24121236U, 0x1b80809bU, 0xdfe2e23dU, + 0xcdebeb26U, 0x4e272769U, 0x7fb2b2cdU, 0xea75759fU, + 0x1209091bU, 0x1d83839eU, 0x582c2c74U, 0x341a1a2eU, + 0x361b1b2dU, 0xdc6e6eb2U, 0xb45a5aeeU, 0x5ba0a0fbU, + 0xa45252f6U, 0x763b3b4dU, 0xb7d6d661U, 0x7db3b3ceU, + 0x5229297bU, 0xdde3e33eU, 0x5e2f2f71U, 0x13848497U, + 0xa65353f5U, 0xb9d1d168U, 0x00000000U, 0xc1eded2cU, + 0x40202060U, 0xe3fcfc1fU, 0x79b1b1c8U, 0xb65b5bedU, + 0xd46a6abeU, 0x8dcbcb46U, 0x67bebed9U, 0x7239394bU, + 0x944a4adeU, 0x984c4cd4U, 0xb05858e8U, 0x85cfcf4aU, + 0xbbd0d06bU, 0xc5efef2aU, 0x4faaaae5U, 0xedfbfb16U, + 0x864343c5U, 0x9a4d4dd7U, 0x66333355U, 0x11858594U, + 0x8a4545cfU, 0xe9f9f910U, 0x04020206U, 0xfe7f7f81U, + 0xa05050f0U, 0x783c3c44U, 0x259f9fbaU, 0x4ba8a8e3U, + 0xa25151f3U, 0x5da3a3feU, 0x804040c0U, 0x058f8f8aU, + 0x3f9292adU, 0x219d9dbcU, 0x70383848U, 0xf1f5f504U, + 0x63bcbcdfU, 0x77b6b6c1U, 0xafdada75U, 0x42212163U, + 0x20101030U, 0xe5ffff1aU, 0xfdf3f30eU, 0xbfd2d26dU, + 0x81cdcd4cU, 0x180c0c14U, 0x26131335U, 0xc3ecec2fU, + 0xbe5f5fe1U, 0x359797a2U, 0x884444ccU, 0x2e171739U, + 0x93c4c457U, 0x55a7a7f2U, 0xfc7e7e82U, 0x7a3d3d47U, + 0xc86464acU, 0xba5d5de7U, 0x3219192bU, 0xe6737395U, + 0xc06060a0U, 0x19818198U, 0x9e4f4fd1U, 0xa3dcdc7fU, + 0x44222266U, 0x542a2a7eU, 0x3b9090abU, 0x0b888883U, + 0x8c4646caU, 0xc7eeee29U, 0x6bb8b8d3U, 0x2814143cU, + 0xa7dede79U, 0xbc5e5ee2U, 0x160b0b1dU, 0xaddbdb76U, + 0xdbe0e03bU, 0x64323256U, 0x743a3a4eU, 0x140a0a1eU, + 0x924949dbU, 0x0c06060aU, 0x4824246cU, 0xb85c5ce4U, + 0x9fc2c25dU, 0xbdd3d36eU, 0x43acacefU, 0xc46262a6U, + 0x399191a8U, 0x319595a4U, 0xd3e4e437U, 0xf279798bU, + 0xd5e7e732U, 0x8bc8c843U, 0x6e373759U, 0xda6d6db7U, + 0x018d8d8cU, 0xb1d5d564U, 0x9c4e4ed2U, 0x49a9a9e0U, + 0xd86c6cb4U, 0xac5656faU, 0xf3f4f407U, 0xcfeaea25U, + 0xca6565afU, 0xf47a7a8eU, 0x47aeaee9U, 0x10080818U, + 0x6fbabad5U, 0xf0787888U, 0x4a25256fU, 0x5c2e2e72U, + 0x381c1c24U, 0x57a6a6f1U, 0x73b4b4c7U, 0x97c6c651U, + 0xcbe8e823U, 0xa1dddd7cU, 0xe874749cU, 0x3e1f1f21U, + 0x964b4bddU, 0x61bdbddcU, 0x0d8b8b86U, 0x0f8a8a85U, + 0xe0707090U, 0x7c3e3e42U, 0x71b5b5c4U, 0xcc6666aaU, + 0x904848d8U, 0x06030305U, 0xf7f6f601U, 0x1c0e0e12U, + 0xc26161a3U, 0x6a35355fU, 0xae5757f9U, 0x69b9b9d0U, + 0x17868691U, 0x99c1c158U, 0x3a1d1d27U, 0x279e9eb9U, + 0xd9e1e138U, 0xebf8f813U, 0x2b9898b3U, 0x22111133U, + 0xd26969bbU, 0xa9d9d970U, 0x078e8e89U, 0x339494a7U, + 0x2d9b9bb6U, 0x3c1e1e22U, 0x15878792U, 0xc9e9e920U, + 0x87cece49U, 0xaa5555ffU, 0x50282878U, 0xa5dfdf7aU, + 0x038c8c8fU, 0x59a1a1f8U, 0x09898980U, 0x1a0d0d17U, + 0x65bfbfdaU, 0xd7e6e631U, 0x844242c6U, 0xd06868b8U, + 0x824141c3U, 0x299999b0U, 0x5a2d2d77U, 0x1e0f0f11U, + 0x7bb0b0cbU, 0xa85454fcU, 0x6dbbbbd6U, 0x2c16163aU, +}; +static const u32 Te1[256] = { + 0xa5c66363U, 0x84f87c7cU, 0x99ee7777U, 0x8df67b7bU, + 0x0dfff2f2U, 0xbdd66b6bU, 0xb1de6f6fU, 0x5491c5c5U, + 0x50603030U, 0x03020101U, 0xa9ce6767U, 0x7d562b2bU, + 0x19e7fefeU, 0x62b5d7d7U, 0xe64dababU, 0x9aec7676U, + 0x458fcacaU, 0x9d1f8282U, 0x4089c9c9U, 0x87fa7d7dU, + 0x15effafaU, 0xebb25959U, 0xc98e4747U, 0x0bfbf0f0U, + 0xec41adadU, 0x67b3d4d4U, 0xfd5fa2a2U, 0xea45afafU, + 0xbf239c9cU, 0xf753a4a4U, 0x96e47272U, 0x5b9bc0c0U, + 0xc275b7b7U, 0x1ce1fdfdU, 0xae3d9393U, 0x6a4c2626U, + 0x5a6c3636U, 0x417e3f3fU, 0x02f5f7f7U, 0x4f83ccccU, + 0x5c683434U, 0xf451a5a5U, 0x34d1e5e5U, 0x08f9f1f1U, + 0x93e27171U, 0x73abd8d8U, 0x53623131U, 0x3f2a1515U, + 0x0c080404U, 0x5295c7c7U, 0x65462323U, 0x5e9dc3c3U, + 0x28301818U, 0xa1379696U, 0x0f0a0505U, 0xb52f9a9aU, + 0x090e0707U, 0x36241212U, 0x9b1b8080U, 0x3ddfe2e2U, + 0x26cdebebU, 0x694e2727U, 0xcd7fb2b2U, 0x9fea7575U, + 0x1b120909U, 0x9e1d8383U, 0x74582c2cU, 0x2e341a1aU, + 0x2d361b1bU, 0xb2dc6e6eU, 0xeeb45a5aU, 0xfb5ba0a0U, + 0xf6a45252U, 0x4d763b3bU, 0x61b7d6d6U, 0xce7db3b3U, + 0x7b522929U, 0x3edde3e3U, 0x715e2f2fU, 0x97138484U, + 0xf5a65353U, 0x68b9d1d1U, 0x00000000U, 0x2cc1ededU, + 0x60402020U, 0x1fe3fcfcU, 0xc879b1b1U, 0xedb65b5bU, + 0xbed46a6aU, 0x468dcbcbU, 0xd967bebeU, 0x4b723939U, + 0xde944a4aU, 0xd4984c4cU, 0xe8b05858U, 0x4a85cfcfU, + 0x6bbbd0d0U, 0x2ac5efefU, 0xe54faaaaU, 0x16edfbfbU, + 0xc5864343U, 0xd79a4d4dU, 0x55663333U, 0x94118585U, + 0xcf8a4545U, 0x10e9f9f9U, 0x06040202U, 0x81fe7f7fU, + 0xf0a05050U, 0x44783c3cU, 0xba259f9fU, 0xe34ba8a8U, + 0xf3a25151U, 0xfe5da3a3U, 0xc0804040U, 0x8a058f8fU, + 0xad3f9292U, 0xbc219d9dU, 0x48703838U, 0x04f1f5f5U, + 0xdf63bcbcU, 0xc177b6b6U, 0x75afdadaU, 0x63422121U, + 0x30201010U, 0x1ae5ffffU, 0x0efdf3f3U, 0x6dbfd2d2U, + 0x4c81cdcdU, 0x14180c0cU, 0x35261313U, 0x2fc3ececU, + 0xe1be5f5fU, 0xa2359797U, 0xcc884444U, 0x392e1717U, + 0x5793c4c4U, 0xf255a7a7U, 0x82fc7e7eU, 0x477a3d3dU, + 0xacc86464U, 0xe7ba5d5dU, 0x2b321919U, 0x95e67373U, + 0xa0c06060U, 0x98198181U, 0xd19e4f4fU, 0x7fa3dcdcU, + 0x66442222U, 0x7e542a2aU, 0xab3b9090U, 0x830b8888U, + 0xca8c4646U, 0x29c7eeeeU, 0xd36bb8b8U, 0x3c281414U, + 0x79a7dedeU, 0xe2bc5e5eU, 0x1d160b0bU, 0x76addbdbU, + 0x3bdbe0e0U, 0x56643232U, 0x4e743a3aU, 0x1e140a0aU, + 0xdb924949U, 0x0a0c0606U, 0x6c482424U, 0xe4b85c5cU, + 0x5d9fc2c2U, 0x6ebdd3d3U, 0xef43acacU, 0xa6c46262U, + 0xa8399191U, 0xa4319595U, 0x37d3e4e4U, 0x8bf27979U, + 0x32d5e7e7U, 0x438bc8c8U, 0x596e3737U, 0xb7da6d6dU, + 0x8c018d8dU, 0x64b1d5d5U, 0xd29c4e4eU, 0xe049a9a9U, + 0xb4d86c6cU, 0xfaac5656U, 0x07f3f4f4U, 0x25cfeaeaU, + 0xafca6565U, 0x8ef47a7aU, 0xe947aeaeU, 0x18100808U, + 0xd56fbabaU, 0x88f07878U, 0x6f4a2525U, 0x725c2e2eU, + 0x24381c1cU, 0xf157a6a6U, 0xc773b4b4U, 0x5197c6c6U, + 0x23cbe8e8U, 0x7ca1ddddU, 0x9ce87474U, 0x213e1f1fU, + 0xdd964b4bU, 0xdc61bdbdU, 0x860d8b8bU, 0x850f8a8aU, + 0x90e07070U, 0x427c3e3eU, 0xc471b5b5U, 0xaacc6666U, + 0xd8904848U, 0x05060303U, 0x01f7f6f6U, 0x121c0e0eU, + 0xa3c26161U, 0x5f6a3535U, 0xf9ae5757U, 0xd069b9b9U, + 0x91178686U, 0x5899c1c1U, 0x273a1d1dU, 0xb9279e9eU, + 0x38d9e1e1U, 0x13ebf8f8U, 0xb32b9898U, 0x33221111U, + 0xbbd26969U, 0x70a9d9d9U, 0x89078e8eU, 0xa7339494U, + 0xb62d9b9bU, 0x223c1e1eU, 0x92158787U, 0x20c9e9e9U, + 0x4987ceceU, 0xffaa5555U, 0x78502828U, 0x7aa5dfdfU, + 0x8f038c8cU, 0xf859a1a1U, 0x80098989U, 0x171a0d0dU, + 0xda65bfbfU, 0x31d7e6e6U, 0xc6844242U, 0xb8d06868U, + 0xc3824141U, 0xb0299999U, 0x775a2d2dU, 0x111e0f0fU, + 0xcb7bb0b0U, 0xfca85454U, 0xd66dbbbbU, 0x3a2c1616U, +}; +static const u32 Te2[256] = { + 0x63a5c663U, 0x7c84f87cU, 0x7799ee77U, 0x7b8df67bU, + 0xf20dfff2U, 0x6bbdd66bU, 0x6fb1de6fU, 0xc55491c5U, + 0x30506030U, 0x01030201U, 0x67a9ce67U, 0x2b7d562bU, + 0xfe19e7feU, 0xd762b5d7U, 0xabe64dabU, 0x769aec76U, + 0xca458fcaU, 0x829d1f82U, 0xc94089c9U, 0x7d87fa7dU, + 0xfa15effaU, 0x59ebb259U, 0x47c98e47U, 0xf00bfbf0U, + 0xadec41adU, 0xd467b3d4U, 0xa2fd5fa2U, 0xafea45afU, + 0x9cbf239cU, 0xa4f753a4U, 0x7296e472U, 0xc05b9bc0U, + 0xb7c275b7U, 0xfd1ce1fdU, 0x93ae3d93U, 0x266a4c26U, + 0x365a6c36U, 0x3f417e3fU, 0xf702f5f7U, 0xcc4f83ccU, + 0x345c6834U, 0xa5f451a5U, 0xe534d1e5U, 0xf108f9f1U, + 0x7193e271U, 0xd873abd8U, 0x31536231U, 0x153f2a15U, + 0x040c0804U, 0xc75295c7U, 0x23654623U, 0xc35e9dc3U, + 0x18283018U, 0x96a13796U, 0x050f0a05U, 0x9ab52f9aU, + 0x07090e07U, 0x12362412U, 0x809b1b80U, 0xe23ddfe2U, + 0xeb26cdebU, 0x27694e27U, 0xb2cd7fb2U, 0x759fea75U, + 0x091b1209U, 0x839e1d83U, 0x2c74582cU, 0x1a2e341aU, + 0x1b2d361bU, 0x6eb2dc6eU, 0x5aeeb45aU, 0xa0fb5ba0U, + 0x52f6a452U, 0x3b4d763bU, 0xd661b7d6U, 0xb3ce7db3U, + 0x297b5229U, 0xe33edde3U, 0x2f715e2fU, 0x84971384U, + 0x53f5a653U, 0xd168b9d1U, 0x00000000U, 0xed2cc1edU, + 0x20604020U, 0xfc1fe3fcU, 0xb1c879b1U, 0x5bedb65bU, + 0x6abed46aU, 0xcb468dcbU, 0xbed967beU, 0x394b7239U, + 0x4ade944aU, 0x4cd4984cU, 0x58e8b058U, 0xcf4a85cfU, + 0xd06bbbd0U, 0xef2ac5efU, 0xaae54faaU, 0xfb16edfbU, + 0x43c58643U, 0x4dd79a4dU, 0x33556633U, 0x85941185U, + 0x45cf8a45U, 0xf910e9f9U, 0x02060402U, 0x7f81fe7fU, + 0x50f0a050U, 0x3c44783cU, 0x9fba259fU, 0xa8e34ba8U, + 0x51f3a251U, 0xa3fe5da3U, 0x40c08040U, 0x8f8a058fU, + 0x92ad3f92U, 0x9dbc219dU, 0x38487038U, 0xf504f1f5U, + 0xbcdf63bcU, 0xb6c177b6U, 0xda75afdaU, 0x21634221U, + 0x10302010U, 0xff1ae5ffU, 0xf30efdf3U, 0xd26dbfd2U, + 0xcd4c81cdU, 0x0c14180cU, 0x13352613U, 0xec2fc3ecU, + 0x5fe1be5fU, 0x97a23597U, 0x44cc8844U, 0x17392e17U, + 0xc45793c4U, 0xa7f255a7U, 0x7e82fc7eU, 0x3d477a3dU, + 0x64acc864U, 0x5de7ba5dU, 0x192b3219U, 0x7395e673U, + 0x60a0c060U, 0x81981981U, 0x4fd19e4fU, 0xdc7fa3dcU, + 0x22664422U, 0x2a7e542aU, 0x90ab3b90U, 0x88830b88U, + 0x46ca8c46U, 0xee29c7eeU, 0xb8d36bb8U, 0x143c2814U, + 0xde79a7deU, 0x5ee2bc5eU, 0x0b1d160bU, 0xdb76addbU, + 0xe03bdbe0U, 0x32566432U, 0x3a4e743aU, 0x0a1e140aU, + 0x49db9249U, 0x060a0c06U, 0x246c4824U, 0x5ce4b85cU, + 0xc25d9fc2U, 0xd36ebdd3U, 0xacef43acU, 0x62a6c462U, + 0x91a83991U, 0x95a43195U, 0xe437d3e4U, 0x798bf279U, + 0xe732d5e7U, 0xc8438bc8U, 0x37596e37U, 0x6db7da6dU, + 0x8d8c018dU, 0xd564b1d5U, 0x4ed29c4eU, 0xa9e049a9U, + 0x6cb4d86cU, 0x56faac56U, 0xf407f3f4U, 0xea25cfeaU, + 0x65afca65U, 0x7a8ef47aU, 0xaee947aeU, 0x08181008U, + 0xbad56fbaU, 0x7888f078U, 0x256f4a25U, 0x2e725c2eU, + 0x1c24381cU, 0xa6f157a6U, 0xb4c773b4U, 0xc65197c6U, + 0xe823cbe8U, 0xdd7ca1ddU, 0x749ce874U, 0x1f213e1fU, + 0x4bdd964bU, 0xbddc61bdU, 0x8b860d8bU, 0x8a850f8aU, + 0x7090e070U, 0x3e427c3eU, 0xb5c471b5U, 0x66aacc66U, + 0x48d89048U, 0x03050603U, 0xf601f7f6U, 0x0e121c0eU, + 0x61a3c261U, 0x355f6a35U, 0x57f9ae57U, 0xb9d069b9U, + 0x86911786U, 0xc15899c1U, 0x1d273a1dU, 0x9eb9279eU, + 0xe138d9e1U, 0xf813ebf8U, 0x98b32b98U, 0x11332211U, + 0x69bbd269U, 0xd970a9d9U, 0x8e89078eU, 0x94a73394U, + 0x9bb62d9bU, 0x1e223c1eU, 0x87921587U, 0xe920c9e9U, + 0xce4987ceU, 0x55ffaa55U, 0x28785028U, 0xdf7aa5dfU, + 0x8c8f038cU, 0xa1f859a1U, 0x89800989U, 0x0d171a0dU, + 0xbfda65bfU, 0xe631d7e6U, 0x42c68442U, 0x68b8d068U, + 0x41c38241U, 0x99b02999U, 0x2d775a2dU, 0x0f111e0fU, + 0xb0cb7bb0U, 0x54fca854U, 0xbbd66dbbU, 0x163a2c16U, +}; +static const u32 Te3[256] = { + + 0x6363a5c6U, 0x7c7c84f8U, 0x777799eeU, 0x7b7b8df6U, + 0xf2f20dffU, 0x6b6bbdd6U, 0x6f6fb1deU, 0xc5c55491U, + 0x30305060U, 0x01010302U, 0x6767a9ceU, 0x2b2b7d56U, + 0xfefe19e7U, 0xd7d762b5U, 0xababe64dU, 0x76769aecU, + 0xcaca458fU, 0x82829d1fU, 0xc9c94089U, 0x7d7d87faU, + 0xfafa15efU, 0x5959ebb2U, 0x4747c98eU, 0xf0f00bfbU, + 0xadadec41U, 0xd4d467b3U, 0xa2a2fd5fU, 0xafafea45U, + 0x9c9cbf23U, 0xa4a4f753U, 0x727296e4U, 0xc0c05b9bU, + 0xb7b7c275U, 0xfdfd1ce1U, 0x9393ae3dU, 0x26266a4cU, + 0x36365a6cU, 0x3f3f417eU, 0xf7f702f5U, 0xcccc4f83U, + 0x34345c68U, 0xa5a5f451U, 0xe5e534d1U, 0xf1f108f9U, + 0x717193e2U, 0xd8d873abU, 0x31315362U, 0x15153f2aU, + 0x04040c08U, 0xc7c75295U, 0x23236546U, 0xc3c35e9dU, + 0x18182830U, 0x9696a137U, 0x05050f0aU, 0x9a9ab52fU, + 0x0707090eU, 0x12123624U, 0x80809b1bU, 0xe2e23ddfU, + 0xebeb26cdU, 0x2727694eU, 0xb2b2cd7fU, 0x75759feaU, + 0x09091b12U, 0x83839e1dU, 0x2c2c7458U, 0x1a1a2e34U, + 0x1b1b2d36U, 0x6e6eb2dcU, 0x5a5aeeb4U, 0xa0a0fb5bU, + 0x5252f6a4U, 0x3b3b4d76U, 0xd6d661b7U, 0xb3b3ce7dU, + 0x29297b52U, 0xe3e33eddU, 0x2f2f715eU, 0x84849713U, + 0x5353f5a6U, 0xd1d168b9U, 0x00000000U, 0xeded2cc1U, + 0x20206040U, 0xfcfc1fe3U, 0xb1b1c879U, 0x5b5bedb6U, + 0x6a6abed4U, 0xcbcb468dU, 0xbebed967U, 0x39394b72U, + 0x4a4ade94U, 0x4c4cd498U, 0x5858e8b0U, 0xcfcf4a85U, + 0xd0d06bbbU, 0xefef2ac5U, 0xaaaae54fU, 0xfbfb16edU, + 0x4343c586U, 0x4d4dd79aU, 0x33335566U, 0x85859411U, + 0x4545cf8aU, 0xf9f910e9U, 0x02020604U, 0x7f7f81feU, + 0x5050f0a0U, 0x3c3c4478U, 0x9f9fba25U, 0xa8a8e34bU, + 0x5151f3a2U, 0xa3a3fe5dU, 0x4040c080U, 0x8f8f8a05U, + 0x9292ad3fU, 0x9d9dbc21U, 0x38384870U, 0xf5f504f1U, + 0xbcbcdf63U, 0xb6b6c177U, 0xdada75afU, 0x21216342U, + 0x10103020U, 0xffff1ae5U, 0xf3f30efdU, 0xd2d26dbfU, + 0xcdcd4c81U, 0x0c0c1418U, 0x13133526U, 0xecec2fc3U, + 0x5f5fe1beU, 0x9797a235U, 0x4444cc88U, 0x1717392eU, + 0xc4c45793U, 0xa7a7f255U, 0x7e7e82fcU, 0x3d3d477aU, + 0x6464acc8U, 0x5d5de7baU, 0x19192b32U, 0x737395e6U, + 0x6060a0c0U, 0x81819819U, 0x4f4fd19eU, 0xdcdc7fa3U, + 0x22226644U, 0x2a2a7e54U, 0x9090ab3bU, 0x8888830bU, + 0x4646ca8cU, 0xeeee29c7U, 0xb8b8d36bU, 0x14143c28U, + 0xdede79a7U, 0x5e5ee2bcU, 0x0b0b1d16U, 0xdbdb76adU, + 0xe0e03bdbU, 0x32325664U, 0x3a3a4e74U, 0x0a0a1e14U, + 0x4949db92U, 0x06060a0cU, 0x24246c48U, 0x5c5ce4b8U, + 0xc2c25d9fU, 0xd3d36ebdU, 0xacacef43U, 0x6262a6c4U, + 0x9191a839U, 0x9595a431U, 0xe4e437d3U, 0x79798bf2U, + 0xe7e732d5U, 0xc8c8438bU, 0x3737596eU, 0x6d6db7daU, + 0x8d8d8c01U, 0xd5d564b1U, 0x4e4ed29cU, 0xa9a9e049U, + 0x6c6cb4d8U, 0x5656faacU, 0xf4f407f3U, 0xeaea25cfU, + 0x6565afcaU, 0x7a7a8ef4U, 0xaeaee947U, 0x08081810U, + 0xbabad56fU, 0x787888f0U, 0x25256f4aU, 0x2e2e725cU, + 0x1c1c2438U, 0xa6a6f157U, 0xb4b4c773U, 0xc6c65197U, + 0xe8e823cbU, 0xdddd7ca1U, 0x74749ce8U, 0x1f1f213eU, + 0x4b4bdd96U, 0xbdbddc61U, 0x8b8b860dU, 0x8a8a850fU, + 0x707090e0U, 0x3e3e427cU, 0xb5b5c471U, 0x6666aaccU, + 0x4848d890U, 0x03030506U, 0xf6f601f7U, 0x0e0e121cU, + 0x6161a3c2U, 0x35355f6aU, 0x5757f9aeU, 0xb9b9d069U, + 0x86869117U, 0xc1c15899U, 0x1d1d273aU, 0x9e9eb927U, + 0xe1e138d9U, 0xf8f813ebU, 0x9898b32bU, 0x11113322U, + 0x6969bbd2U, 0xd9d970a9U, 0x8e8e8907U, 0x9494a733U, + 0x9b9bb62dU, 0x1e1e223cU, 0x87879215U, 0xe9e920c9U, + 0xcece4987U, 0x5555ffaaU, 0x28287850U, 0xdfdf7aa5U, + 0x8c8c8f03U, 0xa1a1f859U, 0x89898009U, 0x0d0d171aU, + 0xbfbfda65U, 0xe6e631d7U, 0x4242c684U, 0x6868b8d0U, + 0x4141c382U, 0x9999b029U, 0x2d2d775aU, 0x0f0f111eU, + 0xb0b0cb7bU, 0x5454fca8U, 0xbbbbd66dU, 0x16163a2cU, +}; +static const u32 Te4[256] = { + 0x63636363U, 0x7c7c7c7cU, 0x77777777U, 0x7b7b7b7bU, + 0xf2f2f2f2U, 0x6b6b6b6bU, 0x6f6f6f6fU, 0xc5c5c5c5U, + 0x30303030U, 0x01010101U, 0x67676767U, 0x2b2b2b2bU, + 0xfefefefeU, 0xd7d7d7d7U, 0xababababU, 0x76767676U, + 0xcacacacaU, 0x82828282U, 0xc9c9c9c9U, 0x7d7d7d7dU, + 0xfafafafaU, 0x59595959U, 0x47474747U, 0xf0f0f0f0U, + 0xadadadadU, 0xd4d4d4d4U, 0xa2a2a2a2U, 0xafafafafU, + 0x9c9c9c9cU, 0xa4a4a4a4U, 0x72727272U, 0xc0c0c0c0U, + 0xb7b7b7b7U, 0xfdfdfdfdU, 0x93939393U, 0x26262626U, + 0x36363636U, 0x3f3f3f3fU, 0xf7f7f7f7U, 0xccccccccU, + 0x34343434U, 0xa5a5a5a5U, 0xe5e5e5e5U, 0xf1f1f1f1U, + 0x71717171U, 0xd8d8d8d8U, 0x31313131U, 0x15151515U, + 0x04040404U, 0xc7c7c7c7U, 0x23232323U, 0xc3c3c3c3U, + 0x18181818U, 0x96969696U, 0x05050505U, 0x9a9a9a9aU, + 0x07070707U, 0x12121212U, 0x80808080U, 0xe2e2e2e2U, + 0xebebebebU, 0x27272727U, 0xb2b2b2b2U, 0x75757575U, + 0x09090909U, 0x83838383U, 0x2c2c2c2cU, 0x1a1a1a1aU, + 0x1b1b1b1bU, 0x6e6e6e6eU, 0x5a5a5a5aU, 0xa0a0a0a0U, + 0x52525252U, 0x3b3b3b3bU, 0xd6d6d6d6U, 0xb3b3b3b3U, + 0x29292929U, 0xe3e3e3e3U, 0x2f2f2f2fU, 0x84848484U, + 0x53535353U, 0xd1d1d1d1U, 0x00000000U, 0xededededU, + 0x20202020U, 0xfcfcfcfcU, 0xb1b1b1b1U, 0x5b5b5b5bU, + 0x6a6a6a6aU, 0xcbcbcbcbU, 0xbebebebeU, 0x39393939U, + 0x4a4a4a4aU, 0x4c4c4c4cU, 0x58585858U, 0xcfcfcfcfU, + 0xd0d0d0d0U, 0xefefefefU, 0xaaaaaaaaU, 0xfbfbfbfbU, + 0x43434343U, 0x4d4d4d4dU, 0x33333333U, 0x85858585U, + 0x45454545U, 0xf9f9f9f9U, 0x02020202U, 0x7f7f7f7fU, + 0x50505050U, 0x3c3c3c3cU, 0x9f9f9f9fU, 0xa8a8a8a8U, + 0x51515151U, 0xa3a3a3a3U, 0x40404040U, 0x8f8f8f8fU, + 0x92929292U, 0x9d9d9d9dU, 0x38383838U, 0xf5f5f5f5U, + 0xbcbcbcbcU, 0xb6b6b6b6U, 0xdadadadaU, 0x21212121U, + 0x10101010U, 0xffffffffU, 0xf3f3f3f3U, 0xd2d2d2d2U, + 0xcdcdcdcdU, 0x0c0c0c0cU, 0x13131313U, 0xececececU, + 0x5f5f5f5fU, 0x97979797U, 0x44444444U, 0x17171717U, + 0xc4c4c4c4U, 0xa7a7a7a7U, 0x7e7e7e7eU, 0x3d3d3d3dU, + 0x64646464U, 0x5d5d5d5dU, 0x19191919U, 0x73737373U, + 0x60606060U, 0x81818181U, 0x4f4f4f4fU, 0xdcdcdcdcU, + 0x22222222U, 0x2a2a2a2aU, 0x90909090U, 0x88888888U, + 0x46464646U, 0xeeeeeeeeU, 0xb8b8b8b8U, 0x14141414U, + 0xdedededeU, 0x5e5e5e5eU, 0x0b0b0b0bU, 0xdbdbdbdbU, + 0xe0e0e0e0U, 0x32323232U, 0x3a3a3a3aU, 0x0a0a0a0aU, + 0x49494949U, 0x06060606U, 0x24242424U, 0x5c5c5c5cU, + 0xc2c2c2c2U, 0xd3d3d3d3U, 0xacacacacU, 0x62626262U, + 0x91919191U, 0x95959595U, 0xe4e4e4e4U, 0x79797979U, + 0xe7e7e7e7U, 0xc8c8c8c8U, 0x37373737U, 0x6d6d6d6dU, + 0x8d8d8d8dU, 0xd5d5d5d5U, 0x4e4e4e4eU, 0xa9a9a9a9U, + 0x6c6c6c6cU, 0x56565656U, 0xf4f4f4f4U, 0xeaeaeaeaU, + 0x65656565U, 0x7a7a7a7aU, 0xaeaeaeaeU, 0x08080808U, + 0xbabababaU, 0x78787878U, 0x25252525U, 0x2e2e2e2eU, + 0x1c1c1c1cU, 0xa6a6a6a6U, 0xb4b4b4b4U, 0xc6c6c6c6U, + 0xe8e8e8e8U, 0xddddddddU, 0x74747474U, 0x1f1f1f1fU, + 0x4b4b4b4bU, 0xbdbdbdbdU, 0x8b8b8b8bU, 0x8a8a8a8aU, + 0x70707070U, 0x3e3e3e3eU, 0xb5b5b5b5U, 0x66666666U, + 0x48484848U, 0x03030303U, 0xf6f6f6f6U, 0x0e0e0e0eU, + 0x61616161U, 0x35353535U, 0x57575757U, 0xb9b9b9b9U, + 0x86868686U, 0xc1c1c1c1U, 0x1d1d1d1dU, 0x9e9e9e9eU, + 0xe1e1e1e1U, 0xf8f8f8f8U, 0x98989898U, 0x11111111U, + 0x69696969U, 0xd9d9d9d9U, 0x8e8e8e8eU, 0x94949494U, + 0x9b9b9b9bU, 0x1e1e1e1eU, 0x87878787U, 0xe9e9e9e9U, + 0xcecececeU, 0x55555555U, 0x28282828U, 0xdfdfdfdfU, + 0x8c8c8c8cU, 0xa1a1a1a1U, 0x89898989U, 0x0d0d0d0dU, + 0xbfbfbfbfU, 0xe6e6e6e6U, 0x42424242U, 0x68686868U, + 0x41414141U, 0x99999999U, 0x2d2d2d2dU, 0x0f0f0f0fU, + 0xb0b0b0b0U, 0x54545454U, 0xbbbbbbbbU, 0x16161616U, +}; +static const u32 Td0[256] = { + 0x51f4a750U, 0x7e416553U, 0x1a17a4c3U, 0x3a275e96U, + 0x3bab6bcbU, 0x1f9d45f1U, 0xacfa58abU, 0x4be30393U, + 0x2030fa55U, 0xad766df6U, 0x88cc7691U, 0xf5024c25U, + 0x4fe5d7fcU, 0xc52acbd7U, 0x26354480U, 0xb562a38fU, + 0xdeb15a49U, 0x25ba1b67U, 0x45ea0e98U, 0x5dfec0e1U, + 0xc32f7502U, 0x814cf012U, 0x8d4697a3U, 0x6bd3f9c6U, + 0x038f5fe7U, 0x15929c95U, 0xbf6d7aebU, 0x955259daU, + 0xd4be832dU, 0x587421d3U, 0x49e06929U, 0x8ec9c844U, + 0x75c2896aU, 0xf48e7978U, 0x99583e6bU, 0x27b971ddU, + 0xbee14fb6U, 0xf088ad17U, 0xc920ac66U, 0x7dce3ab4U, + 0x63df4a18U, 0xe51a3182U, 0x97513360U, 0x62537f45U, + 0xb16477e0U, 0xbb6bae84U, 0xfe81a01cU, 0xf9082b94U, + 0x70486858U, 0x8f45fd19U, 0x94de6c87U, 0x527bf8b7U, + 0xab73d323U, 0x724b02e2U, 0xe31f8f57U, 0x6655ab2aU, + 0xb2eb2807U, 0x2fb5c203U, 0x86c57b9aU, 0xd33708a5U, + 0x302887f2U, 0x23bfa5b2U, 0x02036abaU, 0xed16825cU, + 0x8acf1c2bU, 0xa779b492U, 0xf307f2f0U, 0x4e69e2a1U, + 0x65daf4cdU, 0x0605bed5U, 0xd134621fU, 0xc4a6fe8aU, + 0x342e539dU, 0xa2f355a0U, 0x058ae132U, 0xa4f6eb75U, + 0x0b83ec39U, 0x4060efaaU, 0x5e719f06U, 0xbd6e1051U, + 0x3e218af9U, 0x96dd063dU, 0xdd3e05aeU, 0x4de6bd46U, + 0x91548db5U, 0x71c45d05U, 0x0406d46fU, 0x605015ffU, + 0x1998fb24U, 0xd6bde997U, 0x894043ccU, 0x67d99e77U, + 0xb0e842bdU, 0x07898b88U, 0xe7195b38U, 0x79c8eedbU, + 0xa17c0a47U, 0x7c420fe9U, 0xf8841ec9U, 0x00000000U, + 0x09808683U, 0x322bed48U, 0x1e1170acU, 0x6c5a724eU, + 0xfd0efffbU, 0x0f853856U, 0x3daed51eU, 0x362d3927U, + 0x0a0fd964U, 0x685ca621U, 0x9b5b54d1U, 0x24362e3aU, + 0x0c0a67b1U, 0x9357e70fU, 0xb4ee96d2U, 0x1b9b919eU, + 0x80c0c54fU, 0x61dc20a2U, 0x5a774b69U, 0x1c121a16U, + 0xe293ba0aU, 0xc0a02ae5U, 0x3c22e043U, 0x121b171dU, + 0x0e090d0bU, 0xf28bc7adU, 0x2db6a8b9U, 0x141ea9c8U, + 0x57f11985U, 0xaf75074cU, 0xee99ddbbU, 0xa37f60fdU, + 0xf701269fU, 0x5c72f5bcU, 0x44663bc5U, 0x5bfb7e34U, + 0x8b432976U, 0xcb23c6dcU, 0xb6edfc68U, 0xb8e4f163U, + 0xd731dccaU, 0x42638510U, 0x13972240U, 0x84c61120U, + 0x854a247dU, 0xd2bb3df8U, 0xaef93211U, 0xc729a16dU, + 0x1d9e2f4bU, 0xdcb230f3U, 0x0d8652ecU, 0x77c1e3d0U, + 0x2bb3166cU, 0xa970b999U, 0x119448faU, 0x47e96422U, + 0xa8fc8cc4U, 0xa0f03f1aU, 0x567d2cd8U, 0x223390efU, + 0x87494ec7U, 0xd938d1c1U, 0x8ccaa2feU, 0x98d40b36U, + 0xa6f581cfU, 0xa57ade28U, 0xdab78e26U, 0x3fadbfa4U, + 0x2c3a9de4U, 0x5078920dU, 0x6a5fcc9bU, 0x547e4662U, + 0xf68d13c2U, 0x90d8b8e8U, 0x2e39f75eU, 0x82c3aff5U, + 0x9f5d80beU, 0x69d0937cU, 0x6fd52da9U, 0xcf2512b3U, + 0xc8ac993bU, 0x10187da7U, 0xe89c636eU, 0xdb3bbb7bU, + 0xcd267809U, 0x6e5918f4U, 0xec9ab701U, 0x834f9aa8U, + 0xe6956e65U, 0xaaffe67eU, 0x21bccf08U, 0xef15e8e6U, + 0xbae79bd9U, 0x4a6f36ceU, 0xea9f09d4U, 0x29b07cd6U, + 0x31a4b2afU, 0x2a3f2331U, 0xc6a59430U, 0x35a266c0U, + 0x744ebc37U, 0xfc82caa6U, 0xe090d0b0U, 0x33a7d815U, + 0xf104984aU, 0x41ecdaf7U, 0x7fcd500eU, 0x1791f62fU, + 0x764dd68dU, 0x43efb04dU, 0xccaa4d54U, 0xe49604dfU, + 0x9ed1b5e3U, 0x4c6a881bU, 0xc12c1fb8U, 0x4665517fU, + 0x9d5eea04U, 0x018c355dU, 0xfa877473U, 0xfb0b412eU, + 0xb3671d5aU, 0x92dbd252U, 0xe9105633U, 0x6dd64713U, + 0x9ad7618cU, 0x37a10c7aU, 0x59f8148eU, 0xeb133c89U, + 0xcea927eeU, 0xb761c935U, 0xe11ce5edU, 0x7a47b13cU, + 0x9cd2df59U, 0x55f2733fU, 0x1814ce79U, 0x73c737bfU, + 0x53f7cdeaU, 0x5ffdaa5bU, 0xdf3d6f14U, 0x7844db86U, + 0xcaaff381U, 0xb968c43eU, 0x3824342cU, 0xc2a3405fU, + 0x161dc372U, 0xbce2250cU, 0x283c498bU, 0xff0d9541U, + 0x39a80171U, 0x080cb3deU, 0xd8b4e49cU, 0x6456c190U, + 0x7bcb8461U, 0xd532b670U, 0x486c5c74U, 0xd0b85742U, +}; +static const u32 Td1[256] = { + 0x5051f4a7U, 0x537e4165U, 0xc31a17a4U, 0x963a275eU, + 0xcb3bab6bU, 0xf11f9d45U, 0xabacfa58U, 0x934be303U, + 0x552030faU, 0xf6ad766dU, 0x9188cc76U, 0x25f5024cU, + 0xfc4fe5d7U, 0xd7c52acbU, 0x80263544U, 0x8fb562a3U, + 0x49deb15aU, 0x6725ba1bU, 0x9845ea0eU, 0xe15dfec0U, + 0x02c32f75U, 0x12814cf0U, 0xa38d4697U, 0xc66bd3f9U, + 0xe7038f5fU, 0x9515929cU, 0xebbf6d7aU, 0xda955259U, + 0x2dd4be83U, 0xd3587421U, 0x2949e069U, 0x448ec9c8U, + 0x6a75c289U, 0x78f48e79U, 0x6b99583eU, 0xdd27b971U, + 0xb6bee14fU, 0x17f088adU, 0x66c920acU, 0xb47dce3aU, + 0x1863df4aU, 0x82e51a31U, 0x60975133U, 0x4562537fU, + 0xe0b16477U, 0x84bb6baeU, 0x1cfe81a0U, 0x94f9082bU, + 0x58704868U, 0x198f45fdU, 0x8794de6cU, 0xb7527bf8U, + 0x23ab73d3U, 0xe2724b02U, 0x57e31f8fU, 0x2a6655abU, + 0x07b2eb28U, 0x032fb5c2U, 0x9a86c57bU, 0xa5d33708U, + 0xf2302887U, 0xb223bfa5U, 0xba02036aU, 0x5ced1682U, + 0x2b8acf1cU, 0x92a779b4U, 0xf0f307f2U, 0xa14e69e2U, + 0xcd65daf4U, 0xd50605beU, 0x1fd13462U, 0x8ac4a6feU, + 0x9d342e53U, 0xa0a2f355U, 0x32058ae1U, 0x75a4f6ebU, + 0x390b83ecU, 0xaa4060efU, 0x065e719fU, 0x51bd6e10U, + 0xf93e218aU, 0x3d96dd06U, 0xaedd3e05U, 0x464de6bdU, + 0xb591548dU, 0x0571c45dU, 0x6f0406d4U, 0xff605015U, + 0x241998fbU, 0x97d6bde9U, 0xcc894043U, 0x7767d99eU, + 0xbdb0e842U, 0x8807898bU, 0x38e7195bU, 0xdb79c8eeU, + 0x47a17c0aU, 0xe97c420fU, 0xc9f8841eU, 0x00000000U, + 0x83098086U, 0x48322bedU, 0xac1e1170U, 0x4e6c5a72U, + 0xfbfd0effU, 0x560f8538U, 0x1e3daed5U, 0x27362d39U, + 0x640a0fd9U, 0x21685ca6U, 0xd19b5b54U, 0x3a24362eU, + 0xb10c0a67U, 0x0f9357e7U, 0xd2b4ee96U, 0x9e1b9b91U, + 0x4f80c0c5U, 0xa261dc20U, 0x695a774bU, 0x161c121aU, + 0x0ae293baU, 0xe5c0a02aU, 0x433c22e0U, 0x1d121b17U, + 0x0b0e090dU, 0xadf28bc7U, 0xb92db6a8U, 0xc8141ea9U, + 0x8557f119U, 0x4caf7507U, 0xbbee99ddU, 0xfda37f60U, + 0x9ff70126U, 0xbc5c72f5U, 0xc544663bU, 0x345bfb7eU, + 0x768b4329U, 0xdccb23c6U, 0x68b6edfcU, 0x63b8e4f1U, + 0xcad731dcU, 0x10426385U, 0x40139722U, 0x2084c611U, + 0x7d854a24U, 0xf8d2bb3dU, 0x11aef932U, 0x6dc729a1U, + 0x4b1d9e2fU, 0xf3dcb230U, 0xec0d8652U, 0xd077c1e3U, + 0x6c2bb316U, 0x99a970b9U, 0xfa119448U, 0x2247e964U, + 0xc4a8fc8cU, 0x1aa0f03fU, 0xd8567d2cU, 0xef223390U, + 0xc787494eU, 0xc1d938d1U, 0xfe8ccaa2U, 0x3698d40bU, + 0xcfa6f581U, 0x28a57adeU, 0x26dab78eU, 0xa43fadbfU, + 0xe42c3a9dU, 0x0d507892U, 0x9b6a5fccU, 0x62547e46U, + 0xc2f68d13U, 0xe890d8b8U, 0x5e2e39f7U, 0xf582c3afU, + 0xbe9f5d80U, 0x7c69d093U, 0xa96fd52dU, 0xb3cf2512U, + 0x3bc8ac99U, 0xa710187dU, 0x6ee89c63U, 0x7bdb3bbbU, + 0x09cd2678U, 0xf46e5918U, 0x01ec9ab7U, 0xa8834f9aU, + 0x65e6956eU, 0x7eaaffe6U, 0x0821bccfU, 0xe6ef15e8U, + 0xd9bae79bU, 0xce4a6f36U, 0xd4ea9f09U, 0xd629b07cU, + 0xaf31a4b2U, 0x312a3f23U, 0x30c6a594U, 0xc035a266U, + 0x37744ebcU, 0xa6fc82caU, 0xb0e090d0U, 0x1533a7d8U, + 0x4af10498U, 0xf741ecdaU, 0x0e7fcd50U, 0x2f1791f6U, + 0x8d764dd6U, 0x4d43efb0U, 0x54ccaa4dU, 0xdfe49604U, + 0xe39ed1b5U, 0x1b4c6a88U, 0xb8c12c1fU, 0x7f466551U, + 0x049d5eeaU, 0x5d018c35U, 0x73fa8774U, 0x2efb0b41U, + 0x5ab3671dU, 0x5292dbd2U, 0x33e91056U, 0x136dd647U, + 0x8c9ad761U, 0x7a37a10cU, 0x8e59f814U, 0x89eb133cU, + 0xeecea927U, 0x35b761c9U, 0xede11ce5U, 0x3c7a47b1U, + 0x599cd2dfU, 0x3f55f273U, 0x791814ceU, 0xbf73c737U, + 0xea53f7cdU, 0x5b5ffdaaU, 0x14df3d6fU, 0x867844dbU, + 0x81caaff3U, 0x3eb968c4U, 0x2c382434U, 0x5fc2a340U, + 0x72161dc3U, 0x0cbce225U, 0x8b283c49U, 0x41ff0d95U, + 0x7139a801U, 0xde080cb3U, 0x9cd8b4e4U, 0x906456c1U, + 0x617bcb84U, 0x70d532b6U, 0x74486c5cU, 0x42d0b857U, +}; +static const u32 Td2[256] = { + 0xa75051f4U, 0x65537e41U, 0xa4c31a17U, 0x5e963a27U, + 0x6bcb3babU, 0x45f11f9dU, 0x58abacfaU, 0x03934be3U, + 0xfa552030U, 0x6df6ad76U, 0x769188ccU, 0x4c25f502U, + 0xd7fc4fe5U, 0xcbd7c52aU, 0x44802635U, 0xa38fb562U, + 0x5a49deb1U, 0x1b6725baU, 0x0e9845eaU, 0xc0e15dfeU, + 0x7502c32fU, 0xf012814cU, 0x97a38d46U, 0xf9c66bd3U, + 0x5fe7038fU, 0x9c951592U, 0x7aebbf6dU, 0x59da9552U, + 0x832dd4beU, 0x21d35874U, 0x692949e0U, 0xc8448ec9U, + 0x896a75c2U, 0x7978f48eU, 0x3e6b9958U, 0x71dd27b9U, + 0x4fb6bee1U, 0xad17f088U, 0xac66c920U, 0x3ab47dceU, + 0x4a1863dfU, 0x3182e51aU, 0x33609751U, 0x7f456253U, + 0x77e0b164U, 0xae84bb6bU, 0xa01cfe81U, 0x2b94f908U, + 0x68587048U, 0xfd198f45U, 0x6c8794deU, 0xf8b7527bU, + 0xd323ab73U, 0x02e2724bU, 0x8f57e31fU, 0xab2a6655U, + 0x2807b2ebU, 0xc2032fb5U, 0x7b9a86c5U, 0x08a5d337U, + 0x87f23028U, 0xa5b223bfU, 0x6aba0203U, 0x825ced16U, + 0x1c2b8acfU, 0xb492a779U, 0xf2f0f307U, 0xe2a14e69U, + 0xf4cd65daU, 0xbed50605U, 0x621fd134U, 0xfe8ac4a6U, + 0x539d342eU, 0x55a0a2f3U, 0xe132058aU, 0xeb75a4f6U, + 0xec390b83U, 0xefaa4060U, 0x9f065e71U, 0x1051bd6eU, + + 0x8af93e21U, 0x063d96ddU, 0x05aedd3eU, 0xbd464de6U, + 0x8db59154U, 0x5d0571c4U, 0xd46f0406U, 0x15ff6050U, + 0xfb241998U, 0xe997d6bdU, 0x43cc8940U, 0x9e7767d9U, + 0x42bdb0e8U, 0x8b880789U, 0x5b38e719U, 0xeedb79c8U, + 0x0a47a17cU, 0x0fe97c42U, 0x1ec9f884U, 0x00000000U, + 0x86830980U, 0xed48322bU, 0x70ac1e11U, 0x724e6c5aU, + 0xfffbfd0eU, 0x38560f85U, 0xd51e3daeU, 0x3927362dU, + 0xd9640a0fU, 0xa621685cU, 0x54d19b5bU, 0x2e3a2436U, + 0x67b10c0aU, 0xe70f9357U, 0x96d2b4eeU, 0x919e1b9bU, + 0xc54f80c0U, 0x20a261dcU, 0x4b695a77U, 0x1a161c12U, + 0xba0ae293U, 0x2ae5c0a0U, 0xe0433c22U, 0x171d121bU, + 0x0d0b0e09U, 0xc7adf28bU, 0xa8b92db6U, 0xa9c8141eU, + 0x198557f1U, 0x074caf75U, 0xddbbee99U, 0x60fda37fU, + 0x269ff701U, 0xf5bc5c72U, 0x3bc54466U, 0x7e345bfbU, + 0x29768b43U, 0xc6dccb23U, 0xfc68b6edU, 0xf163b8e4U, + 0xdccad731U, 0x85104263U, 0x22401397U, 0x112084c6U, + 0x247d854aU, 0x3df8d2bbU, 0x3211aef9U, 0xa16dc729U, + 0x2f4b1d9eU, 0x30f3dcb2U, 0x52ec0d86U, 0xe3d077c1U, + 0x166c2bb3U, 0xb999a970U, 0x48fa1194U, 0x642247e9U, + 0x8cc4a8fcU, 0x3f1aa0f0U, 0x2cd8567dU, 0x90ef2233U, + 0x4ec78749U, 0xd1c1d938U, 0xa2fe8ccaU, 0x0b3698d4U, + 0x81cfa6f5U, 0xde28a57aU, 0x8e26dab7U, 0xbfa43fadU, + 0x9de42c3aU, 0x920d5078U, 0xcc9b6a5fU, 0x4662547eU, + 0x13c2f68dU, 0xb8e890d8U, 0xf75e2e39U, 0xaff582c3U, + 0x80be9f5dU, 0x937c69d0U, 0x2da96fd5U, 0x12b3cf25U, + 0x993bc8acU, 0x7da71018U, 0x636ee89cU, 0xbb7bdb3bU, + 0x7809cd26U, 0x18f46e59U, 0xb701ec9aU, 0x9aa8834fU, + 0x6e65e695U, 0xe67eaaffU, 0xcf0821bcU, 0xe8e6ef15U, + 0x9bd9bae7U, 0x36ce4a6fU, 0x09d4ea9fU, 0x7cd629b0U, + 0xb2af31a4U, 0x23312a3fU, 0x9430c6a5U, 0x66c035a2U, + 0xbc37744eU, 0xcaa6fc82U, 0xd0b0e090U, 0xd81533a7U, + 0x984af104U, 0xdaf741ecU, 0x500e7fcdU, 0xf62f1791U, + 0xd68d764dU, 0xb04d43efU, 0x4d54ccaaU, 0x04dfe496U, + 0xb5e39ed1U, 0x881b4c6aU, 0x1fb8c12cU, 0x517f4665U, + 0xea049d5eU, 0x355d018cU, 0x7473fa87U, 0x412efb0bU, + 0x1d5ab367U, 0xd25292dbU, 0x5633e910U, 0x47136dd6U, + 0x618c9ad7U, 0x0c7a37a1U, 0x148e59f8U, 0x3c89eb13U, + 0x27eecea9U, 0xc935b761U, 0xe5ede11cU, 0xb13c7a47U, + 0xdf599cd2U, 0x733f55f2U, 0xce791814U, 0x37bf73c7U, + 0xcdea53f7U, 0xaa5b5ffdU, 0x6f14df3dU, 0xdb867844U, + 0xf381caafU, 0xc43eb968U, 0x342c3824U, 0x405fc2a3U, + 0xc372161dU, 0x250cbce2U, 0x498b283cU, 0x9541ff0dU, + 0x017139a8U, 0xb3de080cU, 0xe49cd8b4U, 0xc1906456U, + 0x84617bcbU, 0xb670d532U, 0x5c74486cU, 0x5742d0b8U, +}; +static const u32 Td3[256] = { + 0xf4a75051U, 0x4165537eU, 0x17a4c31aU, 0x275e963aU, + 0xab6bcb3bU, 0x9d45f11fU, 0xfa58abacU, 0xe303934bU, + 0x30fa5520U, 0x766df6adU, 0xcc769188U, 0x024c25f5U, + 0xe5d7fc4fU, 0x2acbd7c5U, 0x35448026U, 0x62a38fb5U, + 0xb15a49deU, 0xba1b6725U, 0xea0e9845U, 0xfec0e15dU, + 0x2f7502c3U, 0x4cf01281U, 0x4697a38dU, 0xd3f9c66bU, + 0x8f5fe703U, 0x929c9515U, 0x6d7aebbfU, 0x5259da95U, + 0xbe832dd4U, 0x7421d358U, 0xe0692949U, 0xc9c8448eU, + 0xc2896a75U, 0x8e7978f4U, 0x583e6b99U, 0xb971dd27U, + 0xe14fb6beU, 0x88ad17f0U, 0x20ac66c9U, 0xce3ab47dU, + 0xdf4a1863U, 0x1a3182e5U, 0x51336097U, 0x537f4562U, + 0x6477e0b1U, 0x6bae84bbU, 0x81a01cfeU, 0x082b94f9U, + 0x48685870U, 0x45fd198fU, 0xde6c8794U, 0x7bf8b752U, + 0x73d323abU, 0x4b02e272U, 0x1f8f57e3U, 0x55ab2a66U, + 0xeb2807b2U, 0xb5c2032fU, 0xc57b9a86U, 0x3708a5d3U, + 0x2887f230U, 0xbfa5b223U, 0x036aba02U, 0x16825cedU, + 0xcf1c2b8aU, 0x79b492a7U, 0x07f2f0f3U, 0x69e2a14eU, + 0xdaf4cd65U, 0x05bed506U, 0x34621fd1U, 0xa6fe8ac4U, + 0x2e539d34U, 0xf355a0a2U, 0x8ae13205U, 0xf6eb75a4U, + 0x83ec390bU, 0x60efaa40U, 0x719f065eU, 0x6e1051bdU, + 0x218af93eU, 0xdd063d96U, 0x3e05aeddU, 0xe6bd464dU, + 0x548db591U, 0xc45d0571U, 0x06d46f04U, 0x5015ff60U, + 0x98fb2419U, 0xbde997d6U, 0x4043cc89U, 0xd99e7767U, + 0xe842bdb0U, 0x898b8807U, 0x195b38e7U, 0xc8eedb79U, + 0x7c0a47a1U, 0x420fe97cU, 0x841ec9f8U, 0x00000000U, + 0x80868309U, 0x2bed4832U, 0x1170ac1eU, 0x5a724e6cU, + 0x0efffbfdU, 0x8538560fU, 0xaed51e3dU, 0x2d392736U, + 0x0fd9640aU, 0x5ca62168U, 0x5b54d19bU, 0x362e3a24U, + 0x0a67b10cU, 0x57e70f93U, 0xee96d2b4U, 0x9b919e1bU, + 0xc0c54f80U, 0xdc20a261U, 0x774b695aU, 0x121a161cU, + 0x93ba0ae2U, 0xa02ae5c0U, 0x22e0433cU, 0x1b171d12U, + 0x090d0b0eU, 0x8bc7adf2U, 0xb6a8b92dU, 0x1ea9c814U, + 0xf1198557U, 0x75074cafU, 0x99ddbbeeU, 0x7f60fda3U, + 0x01269ff7U, 0x72f5bc5cU, 0x663bc544U, 0xfb7e345bU, + 0x4329768bU, 0x23c6dccbU, 0xedfc68b6U, 0xe4f163b8U, + 0x31dccad7U, 0x63851042U, 0x97224013U, 0xc6112084U, + 0x4a247d85U, 0xbb3df8d2U, 0xf93211aeU, 0x29a16dc7U, + 0x9e2f4b1dU, 0xb230f3dcU, 0x8652ec0dU, 0xc1e3d077U, + 0xb3166c2bU, 0x70b999a9U, 0x9448fa11U, 0xe9642247U, + 0xfc8cc4a8U, 0xf03f1aa0U, 0x7d2cd856U, 0x3390ef22U, + 0x494ec787U, 0x38d1c1d9U, 0xcaa2fe8cU, 0xd40b3698U, + 0xf581cfa6U, 0x7ade28a5U, 0xb78e26daU, 0xadbfa43fU, + 0x3a9de42cU, 0x78920d50U, 0x5fcc9b6aU, 0x7e466254U, + 0x8d13c2f6U, 0xd8b8e890U, 0x39f75e2eU, 0xc3aff582U, + 0x5d80be9fU, 0xd0937c69U, 0xd52da96fU, 0x2512b3cfU, + 0xac993bc8U, 0x187da710U, 0x9c636ee8U, 0x3bbb7bdbU, + 0x267809cdU, 0x5918f46eU, 0x9ab701ecU, 0x4f9aa883U, + 0x956e65e6U, 0xffe67eaaU, 0xbccf0821U, 0x15e8e6efU, + 0xe79bd9baU, 0x6f36ce4aU, 0x9f09d4eaU, 0xb07cd629U, + 0xa4b2af31U, 0x3f23312aU, 0xa59430c6U, 0xa266c035U, + 0x4ebc3774U, 0x82caa6fcU, 0x90d0b0e0U, 0xa7d81533U, + 0x04984af1U, 0xecdaf741U, 0xcd500e7fU, 0x91f62f17U, + 0x4dd68d76U, 0xefb04d43U, 0xaa4d54ccU, 0x9604dfe4U, + 0xd1b5e39eU, 0x6a881b4cU, 0x2c1fb8c1U, 0x65517f46U, + 0x5eea049dU, 0x8c355d01U, 0x877473faU, 0x0b412efbU, + 0x671d5ab3U, 0xdbd25292U, 0x105633e9U, 0xd647136dU, + 0xd7618c9aU, 0xa10c7a37U, 0xf8148e59U, 0x133c89ebU, + 0xa927eeceU, 0x61c935b7U, 0x1ce5ede1U, 0x47b13c7aU, + 0xd2df599cU, 0xf2733f55U, 0x14ce7918U, 0xc737bf73U, + 0xf7cdea53U, 0xfdaa5b5fU, 0x3d6f14dfU, 0x44db8678U, + 0xaff381caU, 0x68c43eb9U, 0x24342c38U, 0xa3405fc2U, + 0x1dc37216U, 0xe2250cbcU, 0x3c498b28U, 0x0d9541ffU, + 0xa8017139U, 0x0cb3de08U, 0xb4e49cd8U, 0x56c19064U, + 0xcb84617bU, 0x32b670d5U, 0x6c5c7448U, 0xb85742d0U, +}; +static const u32 Td4[256] = { + 0x52525252U, 0x09090909U, 0x6a6a6a6aU, 0xd5d5d5d5U, + 0x30303030U, 0x36363636U, 0xa5a5a5a5U, 0x38383838U, + 0xbfbfbfbfU, 0x40404040U, 0xa3a3a3a3U, 0x9e9e9e9eU, + 0x81818181U, 0xf3f3f3f3U, 0xd7d7d7d7U, 0xfbfbfbfbU, + 0x7c7c7c7cU, 0xe3e3e3e3U, 0x39393939U, 0x82828282U, + 0x9b9b9b9bU, 0x2f2f2f2fU, 0xffffffffU, 0x87878787U, + 0x34343434U, 0x8e8e8e8eU, 0x43434343U, 0x44444444U, + 0xc4c4c4c4U, 0xdedededeU, 0xe9e9e9e9U, 0xcbcbcbcbU, + 0x54545454U, 0x7b7b7b7bU, 0x94949494U, 0x32323232U, + 0xa6a6a6a6U, 0xc2c2c2c2U, 0x23232323U, 0x3d3d3d3dU, + 0xeeeeeeeeU, 0x4c4c4c4cU, 0x95959595U, 0x0b0b0b0bU, + 0x42424242U, 0xfafafafaU, 0xc3c3c3c3U, 0x4e4e4e4eU, + 0x08080808U, 0x2e2e2e2eU, 0xa1a1a1a1U, 0x66666666U, + 0x28282828U, 0xd9d9d9d9U, 0x24242424U, 0xb2b2b2b2U, + 0x76767676U, 0x5b5b5b5bU, 0xa2a2a2a2U, 0x49494949U, + 0x6d6d6d6dU, 0x8b8b8b8bU, 0xd1d1d1d1U, 0x25252525U, + 0x72727272U, 0xf8f8f8f8U, 0xf6f6f6f6U, 0x64646464U, + 0x86868686U, 0x68686868U, 0x98989898U, 0x16161616U, + 0xd4d4d4d4U, 0xa4a4a4a4U, 0x5c5c5c5cU, 0xccccccccU, + 0x5d5d5d5dU, 0x65656565U, 0xb6b6b6b6U, 0x92929292U, + 0x6c6c6c6cU, 0x70707070U, 0x48484848U, 0x50505050U, + 0xfdfdfdfdU, 0xededededU, 0xb9b9b9b9U, 0xdadadadaU, + 0x5e5e5e5eU, 0x15151515U, 0x46464646U, 0x57575757U, + 0xa7a7a7a7U, 0x8d8d8d8dU, 0x9d9d9d9dU, 0x84848484U, + 0x90909090U, 0xd8d8d8d8U, 0xababababU, 0x00000000U, + 0x8c8c8c8cU, 0xbcbcbcbcU, 0xd3d3d3d3U, 0x0a0a0a0aU, + 0xf7f7f7f7U, 0xe4e4e4e4U, 0x58585858U, 0x05050505U, + 0xb8b8b8b8U, 0xb3b3b3b3U, 0x45454545U, 0x06060606U, + 0xd0d0d0d0U, 0x2c2c2c2cU, 0x1e1e1e1eU, 0x8f8f8f8fU, + 0xcacacacaU, 0x3f3f3f3fU, 0x0f0f0f0fU, 0x02020202U, + 0xc1c1c1c1U, 0xafafafafU, 0xbdbdbdbdU, 0x03030303U, + 0x01010101U, 0x13131313U, 0x8a8a8a8aU, 0x6b6b6b6bU, + 0x3a3a3a3aU, 0x91919191U, 0x11111111U, 0x41414141U, + 0x4f4f4f4fU, 0x67676767U, 0xdcdcdcdcU, 0xeaeaeaeaU, + 0x97979797U, 0xf2f2f2f2U, 0xcfcfcfcfU, 0xcecececeU, + 0xf0f0f0f0U, 0xb4b4b4b4U, 0xe6e6e6e6U, 0x73737373U, + 0x96969696U, 0xacacacacU, 0x74747474U, 0x22222222U, + 0xe7e7e7e7U, 0xadadadadU, 0x35353535U, 0x85858585U, + 0xe2e2e2e2U, 0xf9f9f9f9U, 0x37373737U, 0xe8e8e8e8U, + 0x1c1c1c1cU, 0x75757575U, 0xdfdfdfdfU, 0x6e6e6e6eU, + 0x47474747U, 0xf1f1f1f1U, 0x1a1a1a1aU, 0x71717171U, + 0x1d1d1d1dU, 0x29292929U, 0xc5c5c5c5U, 0x89898989U, + 0x6f6f6f6fU, 0xb7b7b7b7U, 0x62626262U, 0x0e0e0e0eU, + 0xaaaaaaaaU, 0x18181818U, 0xbebebebeU, 0x1b1b1b1bU, + 0xfcfcfcfcU, 0x56565656U, 0x3e3e3e3eU, 0x4b4b4b4bU, + 0xc6c6c6c6U, 0xd2d2d2d2U, 0x79797979U, 0x20202020U, + 0x9a9a9a9aU, 0xdbdbdbdbU, 0xc0c0c0c0U, 0xfefefefeU, + 0x78787878U, 0xcdcdcdcdU, 0x5a5a5a5aU, 0xf4f4f4f4U, + 0x1f1f1f1fU, 0xddddddddU, 0xa8a8a8a8U, 0x33333333U, + 0x88888888U, 0x07070707U, 0xc7c7c7c7U, 0x31313131U, + 0xb1b1b1b1U, 0x12121212U, 0x10101010U, 0x59595959U, + 0x27272727U, 0x80808080U, 0xececececU, 0x5f5f5f5fU, + 0x60606060U, 0x51515151U, 0x7f7f7f7fU, 0xa9a9a9a9U, + 0x19191919U, 0xb5b5b5b5U, 0x4a4a4a4aU, 0x0d0d0d0dU, + 0x2d2d2d2dU, 0xe5e5e5e5U, 0x7a7a7a7aU, 0x9f9f9f9fU, + 0x93939393U, 0xc9c9c9c9U, 0x9c9c9c9cU, 0xefefefefU, + 0xa0a0a0a0U, 0xe0e0e0e0U, 0x3b3b3b3bU, 0x4d4d4d4dU, + 0xaeaeaeaeU, 0x2a2a2a2aU, 0xf5f5f5f5U, 0xb0b0b0b0U, + 0xc8c8c8c8U, 0xebebebebU, 0xbbbbbbbbU, 0x3c3c3c3cU, + 0x83838383U, 0x53535353U, 0x99999999U, 0x61616161U, + 0x17171717U, 0x2b2b2b2bU, 0x04040404U, 0x7e7e7e7eU, + 0xbabababaU, 0x77777777U, 0xd6d6d6d6U, 0x26262626U, + 0xe1e1e1e1U, 0x69696969U, 0x14141414U, 0x63636363U, + 0x55555555U, 0x21212121U, 0x0c0c0c0cU, 0x7d7d7d7dU, +}; +static const u32 rcon[] = { + 0x01000000, 0x02000000, 0x04000000, 0x08000000, + 0x10000000, 0x20000000, 0x40000000, 0x80000000, + 0x1B000000, 0x36000000, /* for 128-bit blocks, Rijndael never uses more than 10 rcon values */ +}; + +#define SWAP(x) (_lrotl(x, 8) & 0x00ff00ff | _lrotr(x, 8) & 0xff00ff00) + +#ifdef _MSC_VER +#define GETU32(p) SWAP(*((u32 *)(p))) +#define PUTU32(ct, st) { *((u32 *)(ct)) = SWAP((st)); } +#else +#define GETU32(pt) (((u32)(pt)[0] << 24) ^ ((u32)(pt)[1] << 16) ^ ((u32)(pt)[2] << 8) ^ ((u32)(pt)[3])) +#define PUTU32(ct, st) { (ct)[0] = (u8)((st) >> 24); (ct)[1] = (u8)((st) >> 16); (ct)[2] = (u8)((st) >> 8); (ct)[3] = (u8)(st); } +#endif + +/** + * Expand the cipher key into the encryption key schedule. + * + * @return the number of rounds for the given cipher key size. + */ +int rijndaelKeySetupEnc(u32 rk[/*4*(Nr + 1)*/], const u8 cipherKey[], int keyBits) { + int i = 0; + u32 temp; + + rk[0] = GETU32(cipherKey ); + rk[1] = GETU32(cipherKey + 4); + rk[2] = GETU32(cipherKey + 8); + rk[3] = GETU32(cipherKey + 12); + if (keyBits == 128) { + for (;;) { + temp = rk[3]; + rk[4] = rk[0] ^ + (Te4[(temp >> 16) & 0xff] & 0xff000000) ^ + (Te4[(temp >> 8) & 0xff] & 0x00ff0000) ^ + (Te4[(temp ) & 0xff] & 0x0000ff00) ^ + (Te4[(temp >> 24) ] & 0x000000ff) ^ + rcon[i]; + rk[5] = rk[1] ^ rk[4]; + rk[6] = rk[2] ^ rk[5]; + rk[7] = rk[3] ^ rk[6]; + if (++i == 10) { + return 10; + } + rk += 4; + } + } + rk[4] = GETU32(cipherKey + 16); + rk[5] = GETU32(cipherKey + 20); + if (keyBits == 192) { + for (;;) { + temp = rk[ 5]; + rk[ 6] = rk[ 0] ^ + (Te4[(temp >> 16) & 0xff] & 0xff000000) ^ + (Te4[(temp >> 8) & 0xff] & 0x00ff0000) ^ + (Te4[(temp ) & 0xff] & 0x0000ff00) ^ + (Te4[(temp >> 24) ] & 0x000000ff) ^ + rcon[i]; + rk[ 7] = rk[ 1] ^ rk[ 6]; + rk[ 8] = rk[ 2] ^ rk[ 7]; + rk[ 9] = rk[ 3] ^ rk[ 8]; + if (++i == 8) { + return 12; + } + rk[10] = rk[ 4] ^ rk[ 9]; + rk[11] = rk[ 5] ^ rk[10]; + rk += 6; + } + } + rk[6] = GETU32(cipherKey + 24); + rk[7] = GETU32(cipherKey + 28); + if (keyBits == 256) { + for (;;) { + temp = rk[ 7]; + rk[ 8] = rk[ 0] ^ + (Te4[(temp >> 16) & 0xff] & 0xff000000) ^ + (Te4[(temp >> 8) & 0xff] & 0x00ff0000) ^ + (Te4[(temp ) & 0xff] & 0x0000ff00) ^ + (Te4[(temp >> 24) ] & 0x000000ff) ^ + rcon[i]; + rk[ 9] = rk[ 1] ^ rk[ 8]; + rk[10] = rk[ 2] ^ rk[ 9]; + rk[11] = rk[ 3] ^ rk[10]; + if (++i == 7) { + return 14; + } + temp = rk[11]; + rk[12] = rk[ 4] ^ + (Te4[(temp >> 24) ] & 0xff000000) ^ + (Te4[(temp >> 16) & 0xff] & 0x00ff0000) ^ + (Te4[(temp >> 8) & 0xff] & 0x0000ff00) ^ + (Te4[(temp ) & 0xff] & 0x000000ff); + rk[13] = rk[ 5] ^ rk[12]; + rk[14] = rk[ 6] ^ rk[13]; + rk[15] = rk[ 7] ^ rk[14]; + + rk += 8; + } + } + return 0; +} + +/** + * Expand the cipher key into the decryption key schedule. + * + * @return the number of rounds for the given cipher key size. + */ +int rijndaelKeySetupDec(u32 rk[/*4*(Nr + 1)*/], const u8 cipherKey[], int keyBits) { + int Nr, i, j; + u32 temp; + + /* expand the cipher key: */ + Nr = rijndaelKeySetupEnc(rk, cipherKey, keyBits); + /* invert the order of the round keys: */ + for (i = 0, j = 4*Nr; i < j; i += 4, j -= 4) { + temp = rk[i ]; rk[i ] = rk[j ]; rk[j ] = temp; + temp = rk[i + 1]; rk[i + 1] = rk[j + 1]; rk[j + 1] = temp; + temp = rk[i + 2]; rk[i + 2] = rk[j + 2]; rk[j + 2] = temp; + temp = rk[i + 3]; rk[i + 3] = rk[j + 3]; rk[j + 3] = temp; + } + /* apply the inverse MixColumn transform to all round keys but the first and the last: */ + for (i = 1; i < Nr; i++) { + rk += 4; + rk[0] = + Td0[Te4[(rk[0] >> 24) ] & 0xff] ^ + Td1[Te4[(rk[0] >> 16) & 0xff] & 0xff] ^ + Td2[Te4[(rk[0] >> 8) & 0xff] & 0xff] ^ + Td3[Te4[(rk[0] ) & 0xff] & 0xff]; + rk[1] = + Td0[Te4[(rk[1] >> 24) ] & 0xff] ^ + Td1[Te4[(rk[1] >> 16) & 0xff] & 0xff] ^ + Td2[Te4[(rk[1] >> 8) & 0xff] & 0xff] ^ + Td3[Te4[(rk[1] ) & 0xff] & 0xff]; + rk[2] = + Td0[Te4[(rk[2] >> 24) ] & 0xff] ^ + Td1[Te4[(rk[2] >> 16) & 0xff] & 0xff] ^ + Td2[Te4[(rk[2] >> 8) & 0xff] & 0xff] ^ + Td3[Te4[(rk[2] ) & 0xff] & 0xff]; + rk[3] = + Td0[Te4[(rk[3] >> 24) ] & 0xff] ^ + Td1[Te4[(rk[3] >> 16) & 0xff] & 0xff] ^ + Td2[Te4[(rk[3] >> 8) & 0xff] & 0xff] ^ + Td3[Te4[(rk[3] ) & 0xff] & 0xff]; + } + return Nr; +} + +void rijndaelEncrypt(const u32 rk[/*4*(Nr + 1)*/], int Nr, const u8 pt[16], u8 ct[16]) { + u32 s0, s1, s2, s3, t0, t1, t2, t3; +#ifndef FULL_UNROLL + int r; +#endif /* ?FULL_UNROLL */ + + /* + * map byte array block to cipher state + * and add initial round key: + */ + s0 = GETU32(pt ) ^ rk[0]; + s1 = GETU32(pt + 4) ^ rk[1]; + s2 = GETU32(pt + 8) ^ rk[2]; + s3 = GETU32(pt + 12) ^ rk[3]; +#ifdef FULL_UNROLL + /* round 1: */ + t0 = Te0[s0 >> 24] ^ Te1[(s1 >> 16) & 0xff] ^ Te2[(s2 >> 8) & 0xff] ^ Te3[s3 & 0xff] ^ rk[ 4]; + t1 = Te0[s1 >> 24] ^ Te1[(s2 >> 16) & 0xff] ^ Te2[(s3 >> 8) & 0xff] ^ Te3[s0 & 0xff] ^ rk[ 5]; + t2 = Te0[s2 >> 24] ^ Te1[(s3 >> 16) & 0xff] ^ Te2[(s0 >> 8) & 0xff] ^ Te3[s1 & 0xff] ^ rk[ 6]; + t3 = Te0[s3 >> 24] ^ Te1[(s0 >> 16) & 0xff] ^ Te2[(s1 >> 8) & 0xff] ^ Te3[s2 & 0xff] ^ rk[ 7]; + /* round 2: */ + s0 = Te0[t0 >> 24] ^ Te1[(t1 >> 16) & 0xff] ^ Te2[(t2 >> 8) & 0xff] ^ Te3[t3 & 0xff] ^ rk[ 8]; + s1 = Te0[t1 >> 24] ^ Te1[(t2 >> 16) & 0xff] ^ Te2[(t3 >> 8) & 0xff] ^ Te3[t0 & 0xff] ^ rk[ 9]; + s2 = Te0[t2 >> 24] ^ Te1[(t3 >> 16) & 0xff] ^ Te2[(t0 >> 8) & 0xff] ^ Te3[t1 & 0xff] ^ rk[10]; + s3 = Te0[t3 >> 24] ^ Te1[(t0 >> 16) & 0xff] ^ Te2[(t1 >> 8) & 0xff] ^ Te3[t2 & 0xff] ^ rk[11]; + /* round 3: */ + t0 = Te0[s0 >> 24] ^ Te1[(s1 >> 16) & 0xff] ^ Te2[(s2 >> 8) & 0xff] ^ Te3[s3 & 0xff] ^ rk[12]; + t1 = Te0[s1 >> 24] ^ Te1[(s2 >> 16) & 0xff] ^ Te2[(s3 >> 8) & 0xff] ^ Te3[s0 & 0xff] ^ rk[13]; + t2 = Te0[s2 >> 24] ^ Te1[(s3 >> 16) & 0xff] ^ Te2[(s0 >> 8) & 0xff] ^ Te3[s1 & 0xff] ^ rk[14]; + t3 = Te0[s3 >> 24] ^ Te1[(s0 >> 16) & 0xff] ^ Te2[(s1 >> 8) & 0xff] ^ Te3[s2 & 0xff] ^ rk[15]; + /* round 4: */ + s0 = Te0[t0 >> 24] ^ Te1[(t1 >> 16) & 0xff] ^ Te2[(t2 >> 8) & 0xff] ^ Te3[t3 & 0xff] ^ rk[16]; + s1 = Te0[t1 >> 24] ^ Te1[(t2 >> 16) & 0xff] ^ Te2[(t3 >> 8) & 0xff] ^ Te3[t0 & 0xff] ^ rk[17]; + s2 = Te0[t2 >> 24] ^ Te1[(t3 >> 16) & 0xff] ^ Te2[(t0 >> 8) & 0xff] ^ Te3[t1 & 0xff] ^ rk[18]; + s3 = Te0[t3 >> 24] ^ Te1[(t0 >> 16) & 0xff] ^ Te2[(t1 >> 8) & 0xff] ^ Te3[t2 & 0xff] ^ rk[19]; + /* round 5: */ + t0 = Te0[s0 >> 24] ^ Te1[(s1 >> 16) & 0xff] ^ Te2[(s2 >> 8) & 0xff] ^ Te3[s3 & 0xff] ^ rk[20]; + t1 = Te0[s1 >> 24] ^ Te1[(s2 >> 16) & 0xff] ^ Te2[(s3 >> 8) & 0xff] ^ Te3[s0 & 0xff] ^ rk[21]; + t2 = Te0[s2 >> 24] ^ Te1[(s3 >> 16) & 0xff] ^ Te2[(s0 >> 8) & 0xff] ^ Te3[s1 & 0xff] ^ rk[22]; + t3 = Te0[s3 >> 24] ^ Te1[(s0 >> 16) & 0xff] ^ Te2[(s1 >> 8) & 0xff] ^ Te3[s2 & 0xff] ^ rk[23]; + /* round 6: */ + s0 = Te0[t0 >> 24] ^ Te1[(t1 >> 16) & 0xff] ^ Te2[(t2 >> 8) & 0xff] ^ Te3[t3 & 0xff] ^ rk[24]; + s1 = Te0[t1 >> 24] ^ Te1[(t2 >> 16) & 0xff] ^ Te2[(t3 >> 8) & 0xff] ^ Te3[t0 & 0xff] ^ rk[25]; + s2 = Te0[t2 >> 24] ^ Te1[(t3 >> 16) & 0xff] ^ Te2[(t0 >> 8) & 0xff] ^ Te3[t1 & 0xff] ^ rk[26]; + s3 = Te0[t3 >> 24] ^ Te1[(t0 >> 16) & 0xff] ^ Te2[(t1 >> 8) & 0xff] ^ Te3[t2 & 0xff] ^ rk[27]; + /* round 7: */ + t0 = Te0[s0 >> 24] ^ Te1[(s1 >> 16) & 0xff] ^ Te2[(s2 >> 8) & 0xff] ^ Te3[s3 & 0xff] ^ rk[28]; + t1 = Te0[s1 >> 24] ^ Te1[(s2 >> 16) & 0xff] ^ Te2[(s3 >> 8) & 0xff] ^ Te3[s0 & 0xff] ^ rk[29]; + t2 = Te0[s2 >> 24] ^ Te1[(s3 >> 16) & 0xff] ^ Te2[(s0 >> 8) & 0xff] ^ Te3[s1 & 0xff] ^ rk[30]; + t3 = Te0[s3 >> 24] ^ Te1[(s0 >> 16) & 0xff] ^ Te2[(s1 >> 8) & 0xff] ^ Te3[s2 & 0xff] ^ rk[31]; + /* round 8: */ + s0 = Te0[t0 >> 24] ^ Te1[(t1 >> 16) & 0xff] ^ Te2[(t2 >> 8) & 0xff] ^ Te3[t3 & 0xff] ^ rk[32]; + s1 = Te0[t1 >> 24] ^ Te1[(t2 >> 16) & 0xff] ^ Te2[(t3 >> 8) & 0xff] ^ Te3[t0 & 0xff] ^ rk[33]; + s2 = Te0[t2 >> 24] ^ Te1[(t3 >> 16) & 0xff] ^ Te2[(t0 >> 8) & 0xff] ^ Te3[t1 & 0xff] ^ rk[34]; + s3 = Te0[t3 >> 24] ^ Te1[(t0 >> 16) & 0xff] ^ Te2[(t1 >> 8) & 0xff] ^ Te3[t2 & 0xff] ^ rk[35]; + /* round 9: */ + t0 = Te0[s0 >> 24] ^ Te1[(s1 >> 16) & 0xff] ^ Te2[(s2 >> 8) & 0xff] ^ Te3[s3 & 0xff] ^ rk[36]; + t1 = Te0[s1 >> 24] ^ Te1[(s2 >> 16) & 0xff] ^ Te2[(s3 >> 8) & 0xff] ^ Te3[s0 & 0xff] ^ rk[37]; + t2 = Te0[s2 >> 24] ^ Te1[(s3 >> 16) & 0xff] ^ Te2[(s0 >> 8) & 0xff] ^ Te3[s1 & 0xff] ^ rk[38]; + t3 = Te0[s3 >> 24] ^ Te1[(s0 >> 16) & 0xff] ^ Te2[(s1 >> 8) & 0xff] ^ Te3[s2 & 0xff] ^ rk[39]; + if (Nr > 10) { + /* round 10: */ + s0 = Te0[t0 >> 24] ^ Te1[(t1 >> 16) & 0xff] ^ Te2[(t2 >> 8) & 0xff] ^ Te3[t3 & 0xff] ^ rk[40]; + s1 = Te0[t1 >> 24] ^ Te1[(t2 >> 16) & 0xff] ^ Te2[(t3 >> 8) & 0xff] ^ Te3[t0 & 0xff] ^ rk[41]; + s2 = Te0[t2 >> 24] ^ Te1[(t3 >> 16) & 0xff] ^ Te2[(t0 >> 8) & 0xff] ^ Te3[t1 & 0xff] ^ rk[42]; + s3 = Te0[t3 >> 24] ^ Te1[(t0 >> 16) & 0xff] ^ Te2[(t1 >> 8) & 0xff] ^ Te3[t2 & 0xff] ^ rk[43]; + /* round 11: */ + t0 = Te0[s0 >> 24] ^ Te1[(s1 >> 16) & 0xff] ^ Te2[(s2 >> 8) & 0xff] ^ Te3[s3 & 0xff] ^ rk[44]; + t1 = Te0[s1 >> 24] ^ Te1[(s2 >> 16) & 0xff] ^ Te2[(s3 >> 8) & 0xff] ^ Te3[s0 & 0xff] ^ rk[45]; + t2 = Te0[s2 >> 24] ^ Te1[(s3 >> 16) & 0xff] ^ Te2[(s0 >> 8) & 0xff] ^ Te3[s1 & 0xff] ^ rk[46]; + t3 = Te0[s3 >> 24] ^ Te1[(s0 >> 16) & 0xff] ^ Te2[(s1 >> 8) & 0xff] ^ Te3[s2 & 0xff] ^ rk[47]; + if (Nr > 12) { + /* round 12: */ + s0 = Te0[t0 >> 24] ^ Te1[(t1 >> 16) & 0xff] ^ Te2[(t2 >> 8) & 0xff] ^ Te3[t3 & 0xff] ^ rk[48]; + s1 = Te0[t1 >> 24] ^ Te1[(t2 >> 16) & 0xff] ^ Te2[(t3 >> 8) & 0xff] ^ Te3[t0 & 0xff] ^ rk[49]; + s2 = Te0[t2 >> 24] ^ Te1[(t3 >> 16) & 0xff] ^ Te2[(t0 >> 8) & 0xff] ^ Te3[t1 & 0xff] ^ rk[50]; + s3 = Te0[t3 >> 24] ^ Te1[(t0 >> 16) & 0xff] ^ Te2[(t1 >> 8) & 0xff] ^ Te3[t2 & 0xff] ^ rk[51]; + /* round 13: */ + t0 = Te0[s0 >> 24] ^ Te1[(s1 >> 16) & 0xff] ^ Te2[(s2 >> 8) & 0xff] ^ Te3[s3 & 0xff] ^ rk[52]; + t1 = Te0[s1 >> 24] ^ Te1[(s2 >> 16) & 0xff] ^ Te2[(s3 >> 8) & 0xff] ^ Te3[s0 & 0xff] ^ rk[53]; + t2 = Te0[s2 >> 24] ^ Te1[(s3 >> 16) & 0xff] ^ Te2[(s0 >> 8) & 0xff] ^ Te3[s1 & 0xff] ^ rk[54]; + t3 = Te0[s3 >> 24] ^ Te1[(s0 >> 16) & 0xff] ^ Te2[(s1 >> 8) & 0xff] ^ Te3[s2 & 0xff] ^ rk[55]; + } + } + rk += Nr << 2; +#else /* !FULL_UNROLL */ + /* + * Nr - 1 full rounds: + */ + r = Nr >> 1; + for (;;) { + t0 = + Te0[(s0 >> 24) ] ^ + Te1[(s1 >> 16) & 0xff] ^ + Te2[(s2 >> 8) & 0xff] ^ + Te3[(s3 ) & 0xff] ^ + rk[4]; + t1 = + Te0[(s1 >> 24) ] ^ + Te1[(s2 >> 16) & 0xff] ^ + Te2[(s3 >> 8) & 0xff] ^ + Te3[(s0 ) & 0xff] ^ + rk[5]; + t2 = + Te0[(s2 >> 24) ] ^ + Te1[(s3 >> 16) & 0xff] ^ + Te2[(s0 >> 8) & 0xff] ^ + Te3[(s1 ) & 0xff] ^ + rk[6]; + t3 = + Te0[(s3 >> 24) ] ^ + Te1[(s0 >> 16) & 0xff] ^ + Te2[(s1 >> 8) & 0xff] ^ + Te3[(s2 ) & 0xff] ^ + rk[7]; + + rk += 8; + if (--r == 0) { + break; + } + + s0 = + Te0[(t0 >> 24) ] ^ + Te1[(t1 >> 16) & 0xff] ^ + Te2[(t2 >> 8) & 0xff] ^ + Te3[(t3 ) & 0xff] ^ + rk[0]; + s1 = + Te0[(t1 >> 24) ] ^ + Te1[(t2 >> 16) & 0xff] ^ + Te2[(t3 >> 8) & 0xff] ^ + Te3[(t0 ) & 0xff] ^ + rk[1]; + s2 = + Te0[(t2 >> 24) ] ^ + Te1[(t3 >> 16) & 0xff] ^ + Te2[(t0 >> 8) & 0xff] ^ + Te3[(t1 ) & 0xff] ^ + rk[2]; + s3 = + Te0[(t3 >> 24) ] ^ + Te1[(t0 >> 16) & 0xff] ^ + Te2[(t1 >> 8) & 0xff] ^ + Te3[(t2 ) & 0xff] ^ + rk[3]; + } +#endif /* ?FULL_UNROLL */ + /* + * apply last round and + * map cipher state to byte array block: + */ + s0 = + (Te4[(t0 >> 24) ] & 0xff000000) ^ + (Te4[(t1 >> 16) & 0xff] & 0x00ff0000) ^ + (Te4[(t2 >> 8) & 0xff] & 0x0000ff00) ^ + (Te4[(t3 ) & 0xff] & 0x000000ff) ^ + rk[0]; + PUTU32(ct , s0); + s1 = + (Te4[(t1 >> 24) ] & 0xff000000) ^ + (Te4[(t2 >> 16) & 0xff] & 0x00ff0000) ^ + (Te4[(t3 >> 8) & 0xff] & 0x0000ff00) ^ + (Te4[(t0 ) & 0xff] & 0x000000ff) ^ + rk[1]; + PUTU32(ct + 4, s1); + s2 = + (Te4[(t2 >> 24) ] & 0xff000000) ^ + (Te4[(t3 >> 16) & 0xff] & 0x00ff0000) ^ + (Te4[(t0 >> 8) & 0xff] & 0x0000ff00) ^ + (Te4[(t1 ) & 0xff] & 0x000000ff) ^ + rk[2]; + PUTU32(ct + 8, s2); + s3 = + (Te4[(t3 >> 24) ] & 0xff000000) ^ + (Te4[(t0 >> 16) & 0xff] & 0x00ff0000) ^ + (Te4[(t1 >> 8) & 0xff] & 0x0000ff00) ^ + (Te4[(t2 ) & 0xff] & 0x000000ff) ^ + rk[3]; + PUTU32(ct + 12, s3); +} + +void rijndaelDecrypt(const u32 rk[/*4*(Nr + 1)*/], int Nr, const u8 ct[16], u8 pt[16]) { + u32 s0, s1, s2, s3, t0, t1, t2, t3; +#ifndef FULL_UNROLL + int r; +#endif /* ?FULL_UNROLL */ + + /* + * map byte array block to cipher state + * and add initial round key: + */ + s0 = GETU32(ct ) ^ rk[0]; + s1 = GETU32(ct + 4) ^ rk[1]; + s2 = GETU32(ct + 8) ^ rk[2]; + s3 = GETU32(ct + 12) ^ rk[3]; +#ifdef FULL_UNROLL + /* round 1: */ + t0 = Td0[s0 >> 24] ^ Td1[(s3 >> 16) & 0xff] ^ Td2[(s2 >> 8) & 0xff] ^ Td3[s1 & 0xff] ^ rk[ 4]; + t1 = Td0[s1 >> 24] ^ Td1[(s0 >> 16) & 0xff] ^ Td2[(s3 >> 8) & 0xff] ^ Td3[s2 & 0xff] ^ rk[ 5]; + t2 = Td0[s2 >> 24] ^ Td1[(s1 >> 16) & 0xff] ^ Td2[(s0 >> 8) & 0xff] ^ Td3[s3 & 0xff] ^ rk[ 6]; + t3 = Td0[s3 >> 24] ^ Td1[(s2 >> 16) & 0xff] ^ Td2[(s1 >> 8) & 0xff] ^ Td3[s0 & 0xff] ^ rk[ 7]; + /* round 2: */ + s0 = Td0[t0 >> 24] ^ Td1[(t3 >> 16) & 0xff] ^ Td2[(t2 >> 8) & 0xff] ^ Td3[t1 & 0xff] ^ rk[ 8]; + s1 = Td0[t1 >> 24] ^ Td1[(t0 >> 16) & 0xff] ^ Td2[(t3 >> 8) & 0xff] ^ Td3[t2 & 0xff] ^ rk[ 9]; + s2 = Td0[t2 >> 24] ^ Td1[(t1 >> 16) & 0xff] ^ Td2[(t0 >> 8) & 0xff] ^ Td3[t3 & 0xff] ^ rk[10]; + s3 = Td0[t3 >> 24] ^ Td1[(t2 >> 16) & 0xff] ^ Td2[(t1 >> 8) & 0xff] ^ Td3[t0 & 0xff] ^ rk[11]; + /* round 3: */ + t0 = Td0[s0 >> 24] ^ Td1[(s3 >> 16) & 0xff] ^ Td2[(s2 >> 8) & 0xff] ^ Td3[s1 & 0xff] ^ rk[12]; + t1 = Td0[s1 >> 24] ^ Td1[(s0 >> 16) & 0xff] ^ Td2[(s3 >> 8) & 0xff] ^ Td3[s2 & 0xff] ^ rk[13]; + t2 = Td0[s2 >> 24] ^ Td1[(s1 >> 16) & 0xff] ^ Td2[(s0 >> 8) & 0xff] ^ Td3[s3 & 0xff] ^ rk[14]; + t3 = Td0[s3 >> 24] ^ Td1[(s2 >> 16) & 0xff] ^ Td2[(s1 >> 8) & 0xff] ^ Td3[s0 & 0xff] ^ rk[15]; + /* round 4: */ + s0 = Td0[t0 >> 24] ^ Td1[(t3 >> 16) & 0xff] ^ Td2[(t2 >> 8) & 0xff] ^ Td3[t1 & 0xff] ^ rk[16]; + s1 = Td0[t1 >> 24] ^ Td1[(t0 >> 16) & 0xff] ^ Td2[(t3 >> 8) & 0xff] ^ Td3[t2 & 0xff] ^ rk[17]; + s2 = Td0[t2 >> 24] ^ Td1[(t1 >> 16) & 0xff] ^ Td2[(t0 >> 8) & 0xff] ^ Td3[t3 & 0xff] ^ rk[18]; + s3 = Td0[t3 >> 24] ^ Td1[(t2 >> 16) & 0xff] ^ Td2[(t1 >> 8) & 0xff] ^ Td3[t0 & 0xff] ^ rk[19]; + /* round 5: */ + t0 = Td0[s0 >> 24] ^ Td1[(s3 >> 16) & 0xff] ^ Td2[(s2 >> 8) & 0xff] ^ Td3[s1 & 0xff] ^ rk[20]; + t1 = Td0[s1 >> 24] ^ Td1[(s0 >> 16) & 0xff] ^ Td2[(s3 >> 8) & 0xff] ^ Td3[s2 & 0xff] ^ rk[21]; + t2 = Td0[s2 >> 24] ^ Td1[(s1 >> 16) & 0xff] ^ Td2[(s0 >> 8) & 0xff] ^ Td3[s3 & 0xff] ^ rk[22]; + t3 = Td0[s3 >> 24] ^ Td1[(s2 >> 16) & 0xff] ^ Td2[(s1 >> 8) & 0xff] ^ Td3[s0 & 0xff] ^ rk[23]; + /* round 6: */ + s0 = Td0[t0 >> 24] ^ Td1[(t3 >> 16) & 0xff] ^ Td2[(t2 >> 8) & 0xff] ^ Td3[t1 & 0xff] ^ rk[24]; + s1 = Td0[t1 >> 24] ^ Td1[(t0 >> 16) & 0xff] ^ Td2[(t3 >> 8) & 0xff] ^ Td3[t2 & 0xff] ^ rk[25]; + s2 = Td0[t2 >> 24] ^ Td1[(t1 >> 16) & 0xff] ^ Td2[(t0 >> 8) & 0xff] ^ Td3[t3 & 0xff] ^ rk[26]; + s3 = Td0[t3 >> 24] ^ Td1[(t2 >> 16) & 0xff] ^ Td2[(t1 >> 8) & 0xff] ^ Td3[t0 & 0xff] ^ rk[27]; + /* round 7: */ + t0 = Td0[s0 >> 24] ^ Td1[(s3 >> 16) & 0xff] ^ Td2[(s2 >> 8) & 0xff] ^ Td3[s1 & 0xff] ^ rk[28]; + t1 = Td0[s1 >> 24] ^ Td1[(s0 >> 16) & 0xff] ^ Td2[(s3 >> 8) & 0xff] ^ Td3[s2 & 0xff] ^ rk[29]; + t2 = Td0[s2 >> 24] ^ Td1[(s1 >> 16) & 0xff] ^ Td2[(s0 >> 8) & 0xff] ^ Td3[s3 & 0xff] ^ rk[30]; + t3 = Td0[s3 >> 24] ^ Td1[(s2 >> 16) & 0xff] ^ Td2[(s1 >> 8) & 0xff] ^ Td3[s0 & 0xff] ^ rk[31]; + /* round 8: */ + s0 = Td0[t0 >> 24] ^ Td1[(t3 >> 16) & 0xff] ^ Td2[(t2 >> 8) & 0xff] ^ Td3[t1 & 0xff] ^ rk[32]; + s1 = Td0[t1 >> 24] ^ Td1[(t0 >> 16) & 0xff] ^ Td2[(t3 >> 8) & 0xff] ^ Td3[t2 & 0xff] ^ rk[33]; + s2 = Td0[t2 >> 24] ^ Td1[(t1 >> 16) & 0xff] ^ Td2[(t0 >> 8) & 0xff] ^ Td3[t3 & 0xff] ^ rk[34]; + s3 = Td0[t3 >> 24] ^ Td1[(t2 >> 16) & 0xff] ^ Td2[(t1 >> 8) & 0xff] ^ Td3[t0 & 0xff] ^ rk[35]; + /* round 9: */ + t0 = Td0[s0 >> 24] ^ Td1[(s3 >> 16) & 0xff] ^ Td2[(s2 >> 8) & 0xff] ^ Td3[s1 & 0xff] ^ rk[36]; + t1 = Td0[s1 >> 24] ^ Td1[(s0 >> 16) & 0xff] ^ Td2[(s3 >> 8) & 0xff] ^ Td3[s2 & 0xff] ^ rk[37]; + t2 = Td0[s2 >> 24] ^ Td1[(s1 >> 16) & 0xff] ^ Td2[(s0 >> 8) & 0xff] ^ Td3[s3 & 0xff] ^ rk[38]; + t3 = Td0[s3 >> 24] ^ Td1[(s2 >> 16) & 0xff] ^ Td2[(s1 >> 8) & 0xff] ^ Td3[s0 & 0xff] ^ rk[39]; + if (Nr > 10) { + /* round 10: */ + s0 = Td0[t0 >> 24] ^ Td1[(t3 >> 16) & 0xff] ^ Td2[(t2 >> 8) & 0xff] ^ Td3[t1 & 0xff] ^ rk[40]; + s1 = Td0[t1 >> 24] ^ Td1[(t0 >> 16) & 0xff] ^ Td2[(t3 >> 8) & 0xff] ^ Td3[t2 & 0xff] ^ rk[41]; + s2 = Td0[t2 >> 24] ^ Td1[(t1 >> 16) & 0xff] ^ Td2[(t0 >> 8) & 0xff] ^ Td3[t3 & 0xff] ^ rk[42]; + s3 = Td0[t3 >> 24] ^ Td1[(t2 >> 16) & 0xff] ^ Td2[(t1 >> 8) & 0xff] ^ Td3[t0 & 0xff] ^ rk[43]; + /* round 11: */ + t0 = Td0[s0 >> 24] ^ Td1[(s3 >> 16) & 0xff] ^ Td2[(s2 >> 8) & 0xff] ^ Td3[s1 & 0xff] ^ rk[44]; + t1 = Td0[s1 >> 24] ^ Td1[(s0 >> 16) & 0xff] ^ Td2[(s3 >> 8) & 0xff] ^ Td3[s2 & 0xff] ^ rk[45]; + t2 = Td0[s2 >> 24] ^ Td1[(s1 >> 16) & 0xff] ^ Td2[(s0 >> 8) & 0xff] ^ Td3[s3 & 0xff] ^ rk[46]; + t3 = Td0[s3 >> 24] ^ Td1[(s2 >> 16) & 0xff] ^ Td2[(s1 >> 8) & 0xff] ^ Td3[s0 & 0xff] ^ rk[47]; + if (Nr > 12) { + /* round 12: */ + s0 = Td0[t0 >> 24] ^ Td1[(t3 >> 16) & 0xff] ^ Td2[(t2 >> 8) & 0xff] ^ Td3[t1 & 0xff] ^ rk[48]; + s1 = Td0[t1 >> 24] ^ Td1[(t0 >> 16) & 0xff] ^ Td2[(t3 >> 8) & 0xff] ^ Td3[t2 & 0xff] ^ rk[49]; + s2 = Td0[t2 >> 24] ^ Td1[(t1 >> 16) & 0xff] ^ Td2[(t0 >> 8) & 0xff] ^ Td3[t3 & 0xff] ^ rk[50]; + s3 = Td0[t3 >> 24] ^ Td1[(t2 >> 16) & 0xff] ^ Td2[(t1 >> 8) & 0xff] ^ Td3[t0 & 0xff] ^ rk[51]; + /* round 13: */ + t0 = Td0[s0 >> 24] ^ Td1[(s3 >> 16) & 0xff] ^ Td2[(s2 >> 8) & 0xff] ^ Td3[s1 & 0xff] ^ rk[52]; + t1 = Td0[s1 >> 24] ^ Td1[(s0 >> 16) & 0xff] ^ Td2[(s3 >> 8) & 0xff] ^ Td3[s2 & 0xff] ^ rk[53]; + t2 = Td0[s2 >> 24] ^ Td1[(s1 >> 16) & 0xff] ^ Td2[(s0 >> 8) & 0xff] ^ Td3[s3 & 0xff] ^ rk[54]; + t3 = Td0[s3 >> 24] ^ Td1[(s2 >> 16) & 0xff] ^ Td2[(s1 >> 8) & 0xff] ^ Td3[s0 & 0xff] ^ rk[55]; + } + } + rk += Nr << 2; +#else /* !FULL_UNROLL */ + /* + * Nr - 1 full rounds: + */ + r = Nr >> 1; + for (;;) { + t0 = + Td0[(s0 >> 24) ] ^ + Td1[(s3 >> 16) & 0xff] ^ + Td2[(s2 >> 8) & 0xff] ^ + Td3[(s1 ) & 0xff] ^ + rk[4]; + t1 = + Td0[(s1 >> 24) ] ^ + Td1[(s0 >> 16) & 0xff] ^ + Td2[(s3 >> 8) & 0xff] ^ + Td3[(s2 ) & 0xff] ^ + rk[5]; + t2 = + Td0[(s2 >> 24) ] ^ + Td1[(s1 >> 16) & 0xff] ^ + Td2[(s0 >> 8) & 0xff] ^ + Td3[(s3 ) & 0xff] ^ + rk[6]; + t3 = + Td0[(s3 >> 24) ] ^ + Td1[(s2 >> 16) & 0xff] ^ + Td2[(s1 >> 8) & 0xff] ^ + Td3[(s0 ) & 0xff] ^ + rk[7]; + + rk += 8; + if (--r == 0) { + break; + } + + s0 = + Td0[(t0 >> 24) ] ^ + Td1[(t3 >> 16) & 0xff] ^ + Td2[(t2 >> 8) & 0xff] ^ + Td3[(t1 ) & 0xff] ^ + rk[0]; + s1 = + Td0[(t1 >> 24) ] ^ + Td1[(t0 >> 16) & 0xff] ^ + Td2[(t3 >> 8) & 0xff] ^ + Td3[(t2 ) & 0xff] ^ + rk[1]; + s2 = + Td0[(t2 >> 24) ] ^ + Td1[(t1 >> 16) & 0xff] ^ + Td2[(t0 >> 8) & 0xff] ^ + Td3[(t3 ) & 0xff] ^ + rk[2]; + s3 = + Td0[(t3 >> 24) ] ^ + Td1[(t2 >> 16) & 0xff] ^ + Td2[(t1 >> 8) & 0xff] ^ + Td3[(t0 ) & 0xff] ^ + rk[3]; + } +#endif /* ?FULL_UNROLL */ + /* + * apply last round and + * map cipher state to byte array block: + */ + s0 = + (Td4[(t0 >> 24) ] & 0xff000000) ^ + (Td4[(t3 >> 16) & 0xff] & 0x00ff0000) ^ + (Td4[(t2 >> 8) & 0xff] & 0x0000ff00) ^ + (Td4[(t1 ) & 0xff] & 0x000000ff) ^ + rk[0]; + PUTU32(pt , s0); + s1 = + (Td4[(t1 >> 24) ] & 0xff000000) ^ + (Td4[(t0 >> 16) & 0xff] & 0x00ff0000) ^ + (Td4[(t3 >> 8) & 0xff] & 0x0000ff00) ^ + (Td4[(t2 ) & 0xff] & 0x000000ff) ^ + rk[1]; + PUTU32(pt + 4, s1); + s2 = + (Td4[(t2 >> 24) ] & 0xff000000) ^ + (Td4[(t1 >> 16) & 0xff] & 0x00ff0000) ^ + (Td4[(t0 >> 8) & 0xff] & 0x0000ff00) ^ + (Td4[(t3 ) & 0xff] & 0x000000ff) ^ + rk[2]; + PUTU32(pt + 8, s2); + s3 = + (Td4[(t3 >> 24) ] & 0xff000000) ^ + (Td4[(t2 >> 16) & 0xff] & 0x00ff0000) ^ + (Td4[(t1 >> 8) & 0xff] & 0x0000ff00) ^ + (Td4[(t0 ) & 0xff] & 0x000000ff) ^ + rk[3]; + PUTU32(pt + 12, s3); +} + +#ifdef INTERMEDIATE_VALUE_KAT + +void rijndaelEncryptRound(const u32 rk[/*4*(Nr + 1)*/], int Nr, u8 block[16], int rounds) { + int r; + u32 s0, s1, s2, s3, t0, t1, t2, t3; + + /* + * map byte array block to cipher state + * and add initial round key: + */ + s0 = GETU32(block ) ^ rk[0]; + s1 = GETU32(block + 4) ^ rk[1]; + s2 = GETU32(block + 8) ^ rk[2]; + s3 = GETU32(block + 12) ^ rk[3]; + rk += 4; + + /* + * Nr - 1 full rounds: + */ + for (r = (rounds < Nr ? rounds : Nr - 1); r > 0; r--) { + t0 = + Te0[(s0 >> 24) ] ^ + Te1[(s1 >> 16) & 0xff] ^ + Te2[(s2 >> 8) & 0xff] ^ + Te3[(s3 ) & 0xff] ^ + rk[0]; + t1 = + Te0[(s1 >> 24) ] ^ + Te1[(s2 >> 16) & 0xff] ^ + Te2[(s3 >> 8) & 0xff] ^ + Te3[(s0 ) & 0xff] ^ + rk[1]; + t2 = + Te0[(s2 >> 24) ] ^ + Te1[(s3 >> 16) & 0xff] ^ + Te2[(s0 >> 8) & 0xff] ^ + Te3[(s1 ) & 0xff] ^ + rk[2]; + t3 = + Te0[(s3 >> 24) ] ^ + Te1[(s0 >> 16) & 0xff] ^ + Te2[(s1 >> 8) & 0xff] ^ + Te3[(s2 ) & 0xff] ^ + rk[3]; + + s0 = t0; + s1 = t1; + s2 = t2; + s3 = t3; + rk += 4; + + } + + /* + * apply last round and + * map cipher state to byte array block: + */ + if (rounds == Nr) { + t0 = + (Te4[(s0 >> 24) ] & 0xff000000) ^ + (Te4[(s1 >> 16) & 0xff] & 0x00ff0000) ^ + (Te4[(s2 >> 8) & 0xff] & 0x0000ff00) ^ + (Te4[(s3 ) & 0xff] & 0x000000ff) ^ + rk[0]; + t1 = + (Te4[(s1 >> 24) ] & 0xff000000) ^ + (Te4[(s2 >> 16) & 0xff] & 0x00ff0000) ^ + (Te4[(s3 >> 8) & 0xff] & 0x0000ff00) ^ + (Te4[(s0 ) & 0xff] & 0x000000ff) ^ + rk[1]; + t2 = + (Te4[(s2 >> 24) ] & 0xff000000) ^ + (Te4[(s3 >> 16) & 0xff] & 0x00ff0000) ^ + (Te4[(s0 >> 8) & 0xff] & 0x0000ff00) ^ + (Te4[(s1 ) & 0xff] & 0x000000ff) ^ + rk[2]; + t3 = + (Te4[(s3 >> 24) ] & 0xff000000) ^ + (Te4[(s0 >> 16) & 0xff] & 0x00ff0000) ^ + (Te4[(s1 >> 8) & 0xff] & 0x0000ff00) ^ + (Te4[(s2 ) & 0xff] & 0x000000ff) ^ + rk[3]; + + s0 = t0; + s1 = t1; + s2 = t2; + s3 = t3; + } + + PUTU32(block , s0); + PUTU32(block + 4, s1); + PUTU32(block + 8, s2); + PUTU32(block + 12, s3); +} + +void rijndaelDecryptRound(const u32 rk[/*4*(Nr + 1)*/], int Nr, u8 block[16], int rounds) { + int r; + u32 s0, s1, s2, s3, t0, t1, t2, t3; + + /* + * map byte array block to cipher state + * and add initial round key: + */ + s0 = GETU32(block ) ^ rk[0]; + s1 = GETU32(block + 4) ^ rk[1]; + s2 = GETU32(block + 8) ^ rk[2]; + s3 = GETU32(block + 12) ^ rk[3]; + rk += 4; + + /* + * Nr - 1 full rounds: + */ + for (r = (rounds < Nr ? rounds : Nr) - 1; r > 0; r--) { + t0 = + Td0[(s0 >> 24) ] ^ + Td1[(s3 >> 16) & 0xff] ^ + Td2[(s2 >> 8) & 0xff] ^ + Td3[(s1 ) & 0xff] ^ + rk[0]; + t1 = + Td0[(s1 >> 24) ] ^ + Td1[(s0 >> 16) & 0xff] ^ + Td2[(s3 >> 8) & 0xff] ^ + Td3[(s2 ) & 0xff] ^ + rk[1]; + t2 = + Td0[(s2 >> 24) ] ^ + Td1[(s1 >> 16) & 0xff] ^ + Td2[(s0 >> 8) & 0xff] ^ + Td3[(s3 ) & 0xff] ^ + rk[2]; + t3 = + Td0[(s3 >> 24) ] ^ + Td1[(s2 >> 16) & 0xff] ^ + Td2[(s1 >> 8) & 0xff] ^ + Td3[(s0 ) & 0xff] ^ + rk[3]; + + s0 = t0; + s1 = t1; + s2 = t2; + s3 = t3; + rk += 4; + + } + + /* + * complete the last round and + * map cipher state to byte array block: + */ + t0 = + (Td4[(s0 >> 24) ] & 0xff000000) ^ + (Td4[(s3 >> 16) & 0xff] & 0x00ff0000) ^ + (Td4[(s2 >> 8) & 0xff] & 0x0000ff00) ^ + (Td4[(s1 ) & 0xff] & 0x000000ff); + t1 = + (Td4[(s1 >> 24) ] & 0xff000000) ^ + (Td4[(s0 >> 16) & 0xff] & 0x00ff0000) ^ + (Td4[(s3 >> 8) & 0xff] & 0x0000ff00) ^ + (Td4[(s2 ) & 0xff] & 0x000000ff); + t2 = + (Td4[(s2 >> 24) ] & 0xff000000) ^ + (Td4[(s1 >> 16) & 0xff] & 0x00ff0000) ^ + (Td4[(s0 >> 8) & 0xff] & 0x0000ff00) ^ + (Td4[(s3 ) & 0xff] & 0x000000ff); + t3 = + (Td4[(s3 >> 24) ] & 0xff000000) ^ + (Td4[(s2 >> 16) & 0xff] & 0x00ff0000) ^ + (Td4[(s1 >> 8) & 0xff] & 0x0000ff00) ^ + (Td4[(s0 ) & 0xff] & 0x000000ff); + + if (rounds == Nr) { + t0 ^= rk[0]; + t1 ^= rk[1]; + t2 ^= rk[2]; + t3 ^= rk[3]; + } + + PUTU32(block , t0); + PUTU32(block + 4, t1); + PUTU32(block + 8, t2); + PUTU32(block + 12, t3); +} + +#endif /* INTERMEDIATE_VALUE_KAT */ diff --git a/source/3rdparty/rijndael/source/rijndael-alg-fst.h b/source/3rdparty/rijndael/source/rijndael-alg-fst.h new file mode 100644 index 0000000..f093e5b --- /dev/null +++ b/source/3rdparty/rijndael/source/rijndael-alg-fst.h @@ -0,0 +1,47 @@ +/** + * rijndael-alg-fst.h + * + * @version 3.0 (December 2000) + * + * Optimised ANSI C code for the Rijndael cipher (now AES) + * + * @author Vincent Rijmen + * @author Antoon Bosselaers + * @author Paulo Barreto + * + * This code is hereby placed in the public domain. + * + * THIS SOFTWARE IS PROVIDED BY THE AUTHORS ''AS IS'' AND ANY EXPRESS + * OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + * ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHORS OR CONTRIBUTORS BE + * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR + * BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, + * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE + * OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, + * EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ +#ifndef __RIJNDAEL_ALG_FST_H +#define __RIJNDAEL_ALG_FST_H + +#define MAXKC (256/32) +#define MAXKB (256/8) +#define MAXNR 14 + +typedef unsigned char u8; +typedef unsigned short u16; +typedef unsigned int u32; + +int rijndaelKeySetupEnc(u32 rk[/*4*(Nr + 1)*/], const u8 cipherKey[], int keyBits); +int rijndaelKeySetupDec(u32 rk[/*4*(Nr + 1)*/], const u8 cipherKey[], int keyBits); +void rijndaelEncrypt(const u32 rk[/*4*(Nr + 1)*/], int Nr, const u8 pt[16], u8 ct[16]); +void rijndaelDecrypt(const u32 rk[/*4*(Nr + 1)*/], int Nr, const u8 ct[16], u8 pt[16]); + +#ifdef INTERMEDIATE_VALUE_KAT +void rijndaelEncryptRound(const u32 rk[/*4*(Nr + 1)*/], int Nr, u8 block[16], int rounds); +void rijndaelDecryptRound(const u32 rk[/*4*(Nr + 1)*/], int Nr, u8 block[16], int rounds); +#endif /* INTERMEDIATE_VALUE_KAT */ + +#endif /* __RIJNDAEL_ALG_FST_H */ diff --git a/source/3rdparty/rijndael/source/rijndael-api-fst.c b/source/3rdparty/rijndael/source/rijndael-api-fst.c new file mode 100644 index 0000000..cecad26 --- /dev/null +++ b/source/3rdparty/rijndael/source/rijndael-api-fst.c @@ -0,0 +1,442 @@ +/** + * rijndael-api-fst.c + * + * @version 2.9 (December 2000) + * + * Optimised ANSI C code for the Rijndael cipher (now AES) + * + * @author Vincent Rijmen + * @author Antoon Bosselaers + * @author Paulo Barreto + * + * This code is hereby placed in the public domain. + * + * THIS SOFTWARE IS PROVIDED BY THE AUTHORS ''AS IS'' AND ANY EXPRESS + * OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + * ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHORS OR CONTRIBUTORS BE + * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR + * BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, + * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE + * OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, + * EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + * + * Acknowledgements: + * + * We are deeply indebted to the following people for their bug reports, + * fixes, and improvement suggestions to this implementation. Though we + * tried to list all contributions, we apologise in advance for any + * missing reference. + * + * Andrew Bales + * Markus Friedl + * John Skodon + */ + +#include +#include +#include + +#include "rijndael-alg-fst.h" +#include "rijndael-api-fst.h" + +int makeKey(keyInstance *key, BYTE direction, int keyLen, char *keyMaterial) { + int i; + char *keyMat; + u8 cipherKey[MAXKB]; + + if (key == NULL) { + return BAD_KEY_INSTANCE; + } + + if ((direction == DIR_ENCRYPT) || (direction == DIR_DECRYPT)) { + key->direction = direction; + } else { + return BAD_KEY_DIR; + } + + if ((keyLen == 128) || (keyLen == 192) || (keyLen == 256)) { + key->keyLen = keyLen; + } else { + return BAD_KEY_MAT; + } + + if (keyMaterial != NULL) { + strncpy(key->keyMaterial, keyMaterial, keyLen/4); + } + + /* initialize key schedule: */ + keyMat = key->keyMaterial; + for (i = 0; i < key->keyLen/8; i++) { + int t, v; + + t = *keyMat++; + if ((t >= '0') && (t <= '9')) v = (t - '0') << 4; + else if ((t >= 'a') && (t <= 'f')) v = (t - 'a' + 10) << 4; + else if ((t >= 'A') && (t <= 'F')) v = (t - 'A' + 10) << 4; + else return BAD_KEY_MAT; + + t = *keyMat++; + if ((t >= '0') && (t <= '9')) v ^= (t - '0'); + else if ((t >= 'a') && (t <= 'f')) v ^= (t - 'a' + 10); + else if ((t >= 'A') && (t <= 'F')) v ^= (t - 'A' + 10); + else return BAD_KEY_MAT; + + cipherKey[i] = (u8)v; + } + if (direction == DIR_ENCRYPT) { + key->Nr = rijndaelKeySetupEnc(key->rk, cipherKey, keyLen); + } else { + key->Nr = rijndaelKeySetupDec(key->rk, cipherKey, keyLen); + } + rijndaelKeySetupEnc(key->ek, cipherKey, keyLen); + return TRUE; +} + +int cipherInit(cipherInstance *cipher, BYTE mode, char *IV) { + if ((mode == MODE_ECB) || (mode == MODE_CBC) || (mode == MODE_CFB1)) { + cipher->mode = mode; + } else { + return BAD_CIPHER_MODE; + } + if (IV != NULL) { + int i; + for (i = 0; i < MAX_IV_SIZE; i++) { + int t, j; + + t = IV[2*i]; + if ((t >= '0') && (t <= '9')) j = (t - '0') << 4; + else if ((t >= 'a') && (t <= 'f')) j = (t - 'a' + 10) << 4; + else if ((t >= 'A') && (t <= 'F')) j = (t - 'A' + 10) << 4; + else return BAD_CIPHER_INSTANCE; + + t = IV[2*i+1]; + if ((t >= '0') && (t <= '9')) j ^= (t - '0'); + else if ((t >= 'a') && (t <= 'f')) j ^= (t - 'a' + 10); + else if ((t >= 'A') && (t <= 'F')) j ^= (t - 'A' + 10); + else return BAD_CIPHER_INSTANCE; + + cipher->IV[i] = (u8)j; + } + } else { + memset(cipher->IV, 0, MAX_IV_SIZE); + } + return TRUE; +} + +int blockEncrypt(cipherInstance *cipher, keyInstance *key, + BYTE *input, int inputLen, BYTE *outBuffer) { + int i, k, t, numBlocks; + u8 block[16], *iv; + + if (cipher == NULL || + key == NULL || + key->direction == DIR_DECRYPT) { + return BAD_CIPHER_STATE; + } + if (input == NULL || inputLen <= 0) { + return 0; /* nothing to do */ + } + + numBlocks = inputLen/128; + + switch (cipher->mode) { + case MODE_ECB: + for (i = numBlocks; i > 0; i--) { + rijndaelEncrypt(key->rk, key->Nr, input, outBuffer); + input += 16; + outBuffer += 16; + } + break; + + case MODE_CBC: + iv = cipher->IV; + for (i = numBlocks; i > 0; i--) { + ((u32*)block)[0] = ((u32*)input)[0] ^ ((u32*)iv)[0]; + ((u32*)block)[1] = ((u32*)input)[1] ^ ((u32*)iv)[1]; + ((u32*)block)[2] = ((u32*)input)[2] ^ ((u32*)iv)[2]; + ((u32*)block)[3] = ((u32*)input)[3] ^ ((u32*)iv)[3]; + rijndaelEncrypt(key->rk, key->Nr, block, outBuffer); + iv = outBuffer; + input += 16; + outBuffer += 16; + } + break; + + case MODE_CFB1: + iv = cipher->IV; + for (i = numBlocks; i > 0; i--) { + memcpy(outBuffer, input, 16); + for (k = 0; k < 128; k++) { + rijndaelEncrypt(key->ek, key->Nr, iv, block); + outBuffer[k >> 3] ^= (block[0] & 0x80U) >> (k & 7); + for (t = 0; t < 15; t++) { + iv[t] = (iv[t] << 1) | (iv[t + 1] >> 7); + } + iv[15] = (iv[15] << 1) | ((outBuffer[k >> 3] >> (7 - (k & 7))) & 1); + } + outBuffer += 16; + input += 16; + } + break; + + default: + return BAD_CIPHER_STATE; + } + + return 128*numBlocks; +} + +/** + * Encrypt data partitioned in octets, using RFC 2040-like padding. + * + * @param input data to be encrypted (octet sequence) + * @param inputOctets input length in octets (not bits) + * @param outBuffer encrypted output data + * + * @return length in octets (not bits) of the encrypted output buffer. + */ +int padEncrypt(cipherInstance *cipher, keyInstance *key, + BYTE *input, int inputOctets, BYTE *outBuffer) { + int i, numBlocks, padLen; + u8 block[16], *iv; + + if (cipher == NULL || + key == NULL || + key->direction == DIR_DECRYPT) { + return BAD_CIPHER_STATE; + } + if (input == NULL || inputOctets <= 0) { + return 0; /* nothing to do */ + } + + numBlocks = inputOctets/16; + + switch (cipher->mode) { + case MODE_ECB: + for (i = numBlocks; i > 0; i--) { + rijndaelEncrypt(key->rk, key->Nr, input, outBuffer); + input += 16; + outBuffer += 16; + } + padLen = 16 - (inputOctets - 16*numBlocks); + assert(padLen > 0 && padLen <= 16); + memcpy(block, input, 16 - padLen); + memset(block + 16 - padLen, padLen, padLen); + rijndaelEncrypt(key->rk, key->Nr, block, outBuffer); + break; + + case MODE_CBC: + iv = cipher->IV; + for (i = numBlocks; i > 0; i--) { + ((u32*)block)[0] = ((u32*)input)[0] ^ ((u32*)iv)[0]; + ((u32*)block)[1] = ((u32*)input)[1] ^ ((u32*)iv)[1]; + ((u32*)block)[2] = ((u32*)input)[2] ^ ((u32*)iv)[2]; + ((u32*)block)[3] = ((u32*)input)[3] ^ ((u32*)iv)[3]; + rijndaelEncrypt(key->rk, key->Nr, block, outBuffer); + iv = outBuffer; + input += 16; + outBuffer += 16; + } + padLen = 16 - (inputOctets - 16*numBlocks); + assert(padLen > 0 && padLen <= 16); + for (i = 0; i < 16 - padLen; i++) { + block[i] = input[i] ^ iv[i]; + } + for (i = 16 - padLen; i < 16; i++) { + block[i] = (BYTE)padLen ^ iv[i]; + } + rijndaelEncrypt(key->rk, key->Nr, block, outBuffer); + break; + + default: + return BAD_CIPHER_STATE; + } + + return 16*(numBlocks + 1); +} + +int blockDecrypt(cipherInstance *cipher, keyInstance *key, + BYTE *input, int inputLen, BYTE *outBuffer) { + int i, k, t, numBlocks; + u8 block[16], *iv; + + if (cipher == NULL || + key == NULL || + cipher->mode != MODE_CFB1 && key->direction == DIR_ENCRYPT) { + return BAD_CIPHER_STATE; + } + if (input == NULL || inputLen <= 0) { + return 0; /* nothing to do */ + } + + numBlocks = inputLen/128; + + switch (cipher->mode) { + case MODE_ECB: + for (i = numBlocks; i > 0; i--) { + rijndaelDecrypt(key->rk, key->Nr, input, outBuffer); + input += 16; + outBuffer += 16; + } + break; + + case MODE_CBC: + iv = cipher->IV; + for (i = numBlocks; i > 0; i--) { + rijndaelDecrypt(key->rk, key->Nr, input, block); + ((u32*)block)[0] ^= ((u32*)iv)[0]; + ((u32*)block)[1] ^= ((u32*)iv)[1]; + ((u32*)block)[2] ^= ((u32*)iv)[2]; + ((u32*)block)[3] ^= ((u32*)iv)[3]; + memcpy(cipher->IV, input, 16); + memcpy(outBuffer, block, 16); + input += 16; + outBuffer += 16; + } + break; + + case MODE_CFB1: + iv = cipher->IV; + for (i = numBlocks; i > 0; i--) { + memcpy(outBuffer, input, 16); + for (k = 0; k < 128; k++) { + rijndaelEncrypt(key->ek, key->Nr, iv, block); + for (t = 0; t < 15; t++) { + iv[t] = (iv[t] << 1) | (iv[t + 1] >> 7); + } + iv[15] = (iv[15] << 1) | ((input[k >> 3] >> (7 - (k & 7))) & 1); + outBuffer[k >> 3] ^= (block[0] & 0x80U) >> (k & 7); + } + outBuffer += 16; + input += 16; + } + break; + + default: + return BAD_CIPHER_STATE; + } + + return 128*numBlocks; +} + +int padDecrypt(cipherInstance *cipher, keyInstance *key, + BYTE *input, int inputOctets, BYTE *outBuffer) { + int i, numBlocks, padLen; + u8 block[16]; + + if (cipher == NULL || + key == NULL || + key->direction == DIR_ENCRYPT) { + return BAD_CIPHER_STATE; + } + if (input == NULL || inputOctets <= 0) { + return 0; /* nothing to do */ + } + if (inputOctets % 16 != 0) { + return BAD_DATA; + } + + numBlocks = inputOctets/16; + + switch (cipher->mode) { + case MODE_ECB: + /* all blocks but last */ + for (i = numBlocks - 1; i > 0; i--) { + rijndaelDecrypt(key->rk, key->Nr, input, outBuffer); + input += 16; + outBuffer += 16; + } + /* last block */ + rijndaelDecrypt(key->rk, key->Nr, input, block); + padLen = block[15]; + if (padLen >= 16) { + return BAD_DATA; + } + for (i = 16 - padLen; i < 16; i++) { + if (block[i] != padLen) { + return BAD_DATA; + } + } + memcpy(outBuffer, block, 16 - padLen); + break; + + case MODE_CBC: + /* all blocks but last */ + for (i = numBlocks - 1; i > 0; i--) { + rijndaelDecrypt(key->rk, key->Nr, input, block); + ((u32*)block)[0] ^= ((u32*)cipher->IV)[0]; + ((u32*)block)[1] ^= ((u32*)cipher->IV)[1]; + ((u32*)block)[2] ^= ((u32*)cipher->IV)[2]; + ((u32*)block)[3] ^= ((u32*)cipher->IV)[3]; + memcpy(cipher->IV, input, 16); + memcpy(outBuffer, block, 16); + input += 16; + outBuffer += 16; + } + /* last block */ + rijndaelDecrypt(key->rk, key->Nr, input, block); + ((u32*)block)[0] ^= ((u32*)cipher->IV)[0]; + ((u32*)block)[1] ^= ((u32*)cipher->IV)[1]; + ((u32*)block)[2] ^= ((u32*)cipher->IV)[2]; + ((u32*)block)[3] ^= ((u32*)cipher->IV)[3]; + padLen = block[15]; + if (padLen <= 0 || padLen > 16) { + return BAD_DATA; + } + for (i = 16 - padLen; i < 16; i++) { + if (block[i] != padLen) { + return BAD_DATA; + } + } + memcpy(outBuffer, block, 16 - padLen); + break; + + default: + return BAD_CIPHER_STATE; + } + + return 16*numBlocks - padLen; +} + +#ifdef INTERMEDIATE_VALUE_KAT +/** + * cipherUpdateRounds: + * + * Encrypts/Decrypts exactly one full block a specified number of rounds. + * Only used in the Intermediate Value Known Answer Test. + * + * Returns: + * TRUE - on success + * BAD_CIPHER_STATE - cipher in bad state (e.g., not initialized) + */ +int cipherUpdateRounds(cipherInstance *cipher, keyInstance *key, + BYTE *input, int inputLen, BYTE *outBuffer, int rounds) { + u8 block[16]; + + if (cipher == NULL || key == NULL) { + return BAD_CIPHER_STATE; + } + + memcpy(block, input, 16); + + switch (key->direction) { + case DIR_ENCRYPT: + rijndaelEncryptRound(key->rk, key->Nr, block, rounds); + break; + + case DIR_DECRYPT: + rijndaelDecryptRound(key->rk, key->Nr, block, rounds); + break; + + default: + return BAD_KEY_DIR; + } + + memcpy(outBuffer, block, 16); + + return TRUE; +} +#endif /* INTERMEDIATE_VALUE_KAT */ diff --git a/source/3rdparty/rijndael/source/rijndael-api-fst.h b/source/3rdparty/rijndael/source/rijndael-api-fst.h new file mode 100644 index 0000000..c75b3a4 --- /dev/null +++ b/source/3rdparty/rijndael/source/rijndael-api-fst.h @@ -0,0 +1,112 @@ +/** + * rijndael-api-fst.h + * + * @version 2.9 (December 2000) + * + * Optimised ANSI C code for the Rijndael cipher (now AES) + * + * @author Vincent Rijmen + * @author Antoon Bosselaers + * @author Paulo Barreto + * + * This code is hereby placed in the public domain. + * + * THIS SOFTWARE IS PROVIDED BY THE AUTHORS ''AS IS'' AND ANY EXPRESS + * OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + * ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHORS OR CONTRIBUTORS BE + * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR + * BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, + * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE + * OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, + * EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + * + * Acknowledgements: + * + * We are deeply indebted to the following people for their bug reports, + * fixes, and improvement suggestions to this implementation. Though we + * tried to list all contributions, we apologise in advance for any + * missing reference. + * + * Andrew Bales + * Markus Friedl + * John Skodon + */ + +#ifndef __RIJNDAEL_API_FST_H +#define __RIJNDAEL_API_FST_H + +#include +#include "rijndael-alg-fst.h" + +/* Generic Defines */ +#define DIR_ENCRYPT 0 /* Are we encrpyting? */ +#define DIR_DECRYPT 1 /* Are we decrpyting? */ +#define MODE_ECB 1 /* Are we ciphering in ECB mode? */ +#define MODE_CBC 2 /* Are we ciphering in CBC mode? */ +#define MODE_CFB1 3 /* Are we ciphering in 1-bit CFB mode? */ +#define TRUE 1 +#define FALSE 0 +#define BITSPERBLOCK 128 /* Default number of bits in a cipher block */ + +/* Error Codes */ +#define BAD_KEY_DIR -1 /* Key direction is invalid, e.g., unknown value */ +#define BAD_KEY_MAT -2 /* Key material not of correct length */ +#define BAD_KEY_INSTANCE -3 /* Key passed is not valid */ +#define BAD_CIPHER_MODE -4 /* Params struct passed to cipherInit invalid */ +#define BAD_CIPHER_STATE -5 /* Cipher in wrong state (e.g., not initialized) */ +#define BAD_BLOCK_LENGTH -6 +#define BAD_CIPHER_INSTANCE -7 +#define BAD_DATA -8 /* Data contents are invalid, e.g., invalid padding */ +#define BAD_OTHER -9 /* Unknown error */ + +/* Algorithm-specific Defines */ +#define MAX_KEY_SIZE 64 /* # of ASCII char's needed to represent a key */ +#define MAX_IV_SIZE 16 /* # bytes needed to represent an IV */ + +/* Typedefs */ + +typedef unsigned char BYTE; + +/* The structure for key information */ +typedef struct { + BYTE direction; /* Key used for encrypting or decrypting? */ + int keyLen; /* Length of the key */ + char keyMaterial[MAX_KEY_SIZE+1]; /* Raw key data in ASCII, e.g., user input or KAT values */ + int Nr; /* key-length-dependent number of rounds */ + u32 rk[4*(MAXNR + 1)]; /* key schedule */ + u32 ek[4*(MAXNR + 1)]; /* CFB1 key schedule (encryption only) */ +} keyInstance; + +/* The structure for cipher information */ +typedef struct { /* changed order of the components */ + BYTE mode; /* MODE_ECB, MODE_CBC, or MODE_CFB1 */ + BYTE IV[MAX_IV_SIZE]; /* A possible Initialization Vector for ciphering */ +} cipherInstance; + +/* Function prototypes */ + +int makeKey(keyInstance *key, BYTE direction, int keyLen, char *keyMaterial); + +int cipherInit(cipherInstance *cipher, BYTE mode, char *IV); + +int blockEncrypt(cipherInstance *cipher, keyInstance *key, + BYTE *input, int inputLen, BYTE *outBuffer); + +int padEncrypt(cipherInstance *cipher, keyInstance *key, + BYTE *input, int inputOctets, BYTE *outBuffer); + +int blockDecrypt(cipherInstance *cipher, keyInstance *key, + BYTE *input, int inputLen, BYTE *outBuffer); + +int padDecrypt(cipherInstance *cipher, keyInstance *key, + BYTE *input, int inputOctets, BYTE *outBuffer); + +#ifdef INTERMEDIATE_VALUE_KAT +int cipherUpdateRounds(cipherInstance *cipher, keyInstance *key, + BYTE *input, int inputLen, BYTE *outBuffer, int Rounds); +#endif /* INTERMEDIATE_VALUE_KAT */ + +#endif /* __RIJNDAEL_API_FST_H */ diff --git a/source/3rdparty/rijndael/source/rijndael-test-fst.c b/source/3rdparty/rijndael/source/rijndael-test-fst.c new file mode 100644 index 0000000..ec6faca --- /dev/null +++ b/source/3rdparty/rijndael/source/rijndael-test-fst.c @@ -0,0 +1,1008 @@ +/** + * rijndael-test-fst.c + * + * @version 3.0 (December 2000) + * + * Optimised ANSI C code for the Rijndael cipher (now AES) + * + * @author Vincent Rijmen + * @author Antoon Bosselaers + * @author Paulo Barreto + * + * This code is hereby placed in the public domain. + * + * THIS SOFTWARE IS PROVIDED BY THE AUTHORS ''AS IS'' AND ANY EXPRESS + * OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + * ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHORS OR CONTRIBUTORS BE + * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR + * BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, + * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE + * OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, + * EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +#ifndef INTERMEDIATE_VALUE_KAT +#error "Must #define INTERMEDIATE_VALUE_KAT to generate the Intermediate Value Known Answer Test." +#endif /* INTERMEDIATE_VALUE_KAT */ + +#include +#include +#include +#include +#include + +#include "rijndael-api-fst.h" + +#define SUBMITTER "Joan Daemen" + +static void blockPrint(FILE *fp, const BYTE *block, const char *tag) { + int i; + fprintf (fp, "%s=", tag); + for (i = 0; i < 16; i++) { + fprintf (fp, "%02X", block[i]); + } + fprintf (fp, "\n"); + fflush (fp); +} /* blockPrint */ + +static void rijndaelVKKAT(FILE *fp, int keyLength) { + int i, j, r; + BYTE block[4*4]; + BYTE keyMaterial[320]; + BYTE byteVal = (BYTE)'8'; + keyInstance keyInst; + cipherInstance cipherInst; + +#ifdef TRACE_KAT_MCT + printf("Executing Variable-Key KAT (key %d): ", keyLength); + fflush(stdout); +#endif /* ?TRACE_KAT_MCT */ + fprintf(fp, + "\n" + "==========\n" + "\n" + "KEYSIZE=%d\n" + "\n", keyLength); + fflush(fp); + memset(block, 0, 16); + blockPrint(fp, block, "PT"); + memset(keyMaterial, 0, sizeof (keyMaterial)); + memset(keyMaterial, '0', keyLength/4); + for (i = 0; i < keyLength; i++) { + keyMaterial[i/4] = byteVal; /* set only the i-th bit of the i-th test key */ + r = makeKey(&keyInst, DIR_ENCRYPT, keyLength, keyMaterial); + if (TRUE != r) { + fprintf(stderr,"makeKey error %d\n",r); + exit(-1); + } + fprintf(fp, "\nI=%d\n", i+1); + fprintf(fp, "KEY=%s\n", keyMaterial); + memset(block, 0, 16); + r = cipherInit(&cipherInst, MODE_ECB, NULL); + if (TRUE != r) { + fprintf(stderr,"cipherInit error %d\n",r); + exit(-1); + } + r = blockEncrypt(&cipherInst, &keyInst, block, 128, block); + if (128 != r) { + fprintf(stderr,"blockEncrypt error %d\n",r); + exit(-1); + } + blockPrint(fp, block, "CT"); + /* now check decryption: */ + makeKey(&keyInst, DIR_DECRYPT, keyLength, keyMaterial); + blockDecrypt(&cipherInst, &keyInst, block, 128, block); + for (j = 0; j < 16; j++) { + assert(block[j] == 0); + } + /* undo changes for the next iteration: */ + keyMaterial[i/4] = (BYTE)'0'; + byteVal = + (byteVal == '8') ? '4' : + (byteVal == '4') ? '2' : + (byteVal == '2') ? '1' : + /* (byteVal == '1') */ '8'; + } + assert(byteVal == (BYTE)'8'); + +#ifdef TRACE_KAT_MCT + printf(" done.\n"); +#endif /* ?TRACE_KAT_MCT */ +} /* rijndaelVKKAT */ + + +static void rijndaelVTKAT(FILE *fp, int keyLength) { + int i; + BYTE block[4*4]; + BYTE keyMaterial[320]; + keyInstance keyInst; + cipherInstance cipherInst; + +#ifdef TRACE_KAT_MCT + printf("Executing Variable-Text KAT (key %d): ", keyLength); + fflush(stdout); +#endif /* ?TRACE_KAT_MCT */ + fprintf(fp, + "\n" + "==========\n" + "\n" + "KEYSIZE=%d\n" + "\n", keyLength); + fflush(fp); + memset(keyMaterial, 0, sizeof (keyMaterial)); + memset(keyMaterial, '0', keyLength/4); + makeKey(&keyInst, DIR_ENCRYPT, keyLength, keyMaterial); + fprintf(fp, "KEY=%s\n", keyMaterial); + for (i = 0; i < 128; i++) { + memset(block, 0, 16); + block[i/8] |= 1 << (7 - i%8); /* set only the i-th bit of the i-th test block */ + fprintf (fp, "\nI=%d\n", i+1); + blockPrint(fp, block, "PT"); + cipherInit(&cipherInst, MODE_ECB, NULL); + blockEncrypt(&cipherInst, &keyInst, block, 128, block); + blockPrint(fp, block, "CT"); + } +#ifdef TRACE_KAT_MCT + printf(" done.\n"); +#endif /* ?TRACE_KAT_MCT */ +} + + +static void rijndaelTKAT(FILE *fp, int keyLength, FILE *in) { + int i, j; + unsigned int s; + BYTE block[4*4], block2[4*4]; + BYTE keyMaterial[320]; + keyInstance keyInst; + cipherInstance cipherInst; + +#ifdef TRACE_KAT_MCT + printf("Executing Tables KAT (key %d): ", keyLength); + fflush(stdout); +#endif /* ?TRACE_KAT_MCT */ + fprintf(fp, + "\n" + "==========\n" + "\n" + "KEYSIZE=%d\n" + "\n", keyLength); + fflush(fp); + + memset(keyMaterial, 0, sizeof (keyMaterial)); + + for (i = 0; i < 64; i++) { + fprintf(fp, "\nI=%d\n", i+1); + for(j = 0; j < keyLength/4; j++) { + fscanf(in, "%c", &keyMaterial[j]); + } + makeKey(&keyInst, DIR_ENCRYPT, keyLength, keyMaterial); + + fprintf(fp, "KEY=%s\n", keyMaterial); + + for (j = 0; j < 16; j++) { + fscanf(in, "%02x", &s); + block[j] = s; + } + fscanf(in, "%c", (char *)&s); + fscanf(in, "%c", (char *)&s); + blockPrint(fp, block, "PT"); + cipherInit(&cipherInst, MODE_ECB, NULL); + blockEncrypt(&cipherInst, &keyInst, block, 128, block2); + blockPrint(fp, block2, "CT"); + } + for (i = 64; i < 128; i++) { + fprintf(fp, "\nI=%d\n", i+1); + for(j = 0; j < keyLength/4; j++) { + fscanf(in, "%c", &keyMaterial[j]); + } + makeKey(&keyInst, DIR_DECRYPT, keyLength, keyMaterial); + + fprintf(fp, "KEY=%s\n", keyMaterial); + + for (j = 0; j < 16; j++) { + fscanf(in, "%02x", &s); + block[j] = s; + } + fscanf(in, "%c", (char *)&s); + fscanf(in, "%c", (char *)&s); + cipherInit(&cipherInst, MODE_ECB, NULL); + blockDecrypt(&cipherInst, &keyInst, block, 128, block2); + blockPrint(fp, block2, "PT"); + blockPrint(fp, block, "CT"); + } + +#ifdef TRACE_KAT_MCT + printf(" done.\n"); +#endif /* ?TRACE_KAT_MCT */ +} + +#ifdef INTERMEDIATE_VALUE_KAT +static void rijndaelIVKAT (FILE *fp, int keyLength) { + int i; + BYTE pt[4*4], ct[4*4]; + BYTE keyMaterial[320]; + keyInstance keyInst; + cipherInstance cipherInst; + char format[10]; +#ifdef TRACE_KAT_MCT + printf ("Executing Intermediate value KAT (key %d): ", keyLength); + fflush (stdout); +#endif /* ?TRACE_KAT_MCT */ + + fprintf(fp, + "\n" + "==========\n" + "\n" + "KEYSIZE=%d\n", + keyLength); + fflush(fp); + memset(keyMaterial, 0, sizeof (keyMaterial)); + for (i = 0; i < keyLength/8; i++) { + sprintf(&keyMaterial[2*i], "%02X", i); + } + fprintf(fp, "KEY=%s\n", keyMaterial); + + for (i = 0; i < 16; i++) { + pt[i] = i; + } + + fprintf(fp, "\nIntermediate Ciphertext Values (Encryption)\n\n"); + makeKey(&keyInst, DIR_ENCRYPT, keyLength, keyMaterial); + blockPrint(fp, pt, "PT"); + cipherInit(&cipherInst, MODE_ECB, NULL); + for(i = 1; i < keyInst.Nr; i++) { + cipherUpdateRounds(&cipherInst, &keyInst, pt, 16, ct, i); + sprintf(format, "CT%d", i); + blockPrint(fp, ct, format); + } + cipherUpdateRounds(&cipherInst, &keyInst, pt, 16, ct, keyInst.Nr); + blockPrint(fp, ct, "CT"); + + fprintf(fp, "\nIntermediate Ciphertext Values (Decryption)\n\n"); + makeKey(&keyInst, DIR_DECRYPT, keyLength, keyMaterial); + blockPrint(fp, ct, "CT"); + cipherInit(&cipherInst, MODE_ECB, NULL); + for(i = 1; i < keyInst.Nr; i++) { + cipherUpdateRounds(&cipherInst, &keyInst, ct, 16, pt, i); + sprintf(format, "PT%d", i); + blockPrint(fp, pt, format); + } + cipherUpdateRounds(&cipherInst, &keyInst, ct, 16, pt, keyInst.Nr); + blockPrint(fp, pt, "PT"); + +#ifdef TRACE_KAT_MCT + printf(" done.\n"); +#endif +} +#endif /* INTERMEDIATE_VALUE_KAT */ + +static void makeKATs(const char *vkFile, const char *vtFile, const char *tblFile, const char *ivFile) { + FILE *fp, *fp2; + + /* prepare Variable Key Known Answer Tests: */ + fp = fopen(vkFile, "w"); + fprintf(fp, + "\n" + "=========================\n" + "\n" + "FILENAME: \"%s\"\n" + "\n" + "Electronic Codebook (ECB) Mode\n" + "Variable Key Known Answer Tests\n" + "\n" + "Algorithm Name: Rijndael\n" + "Principal Submitter: %s\n", + vkFile, SUBMITTER); + fflush(fp); + + rijndaelVKKAT(fp, 128); + rijndaelVKKAT(fp, 192); + rijndaelVKKAT(fp, 256); + + fprintf(fp, + "\n" + "=========="); + fclose(fp); + + /* prepare Variable Text Known Answer Tests: */ + fp = fopen(vtFile, "w"); + fprintf(fp, + "\n" + "=========================\n" + "\n" + "FILENAME: \"%s\"\n" + "\n" + "Electronic Codebook (ECB) Mode\n" + "Variable Text Known Answer Tests\n" + "\n" + "Algorithm Name: Rijndael\n" + "Principal Submitter: %s\n", + vtFile, SUBMITTER); + fflush(fp); + + rijndaelVTKAT(fp, 128); + rijndaelVTKAT(fp, 192); + rijndaelVTKAT(fp, 256); + + fprintf(fp, + "\n" + "=========="); + fclose(fp); + + /* prepare Tables Known Answer Tests: */ + fp = fopen(tblFile, "w"); + fprintf(fp, + "/* Description of what tables are tested:\n" + " The provided implementations each use a different set of tables\n" + " - Java implementation: uses no tables\n" + " - reference C implementation: uses Logtable, Alogtable, S, Si, rcon\n" + " - fast C implementation: uses rcon and additionally\n" + " Te0, Te1, Te2, Te3, Te4, Td0, Td1, Td2, Td3, Td4.\n" + " All these tables are tested.\n" + "\n" + "=========================\n" + "\n" + "FILENAME: \"%s\"\n" + "\n" + "Electronic Codebook (ECB) Mode\n" + "Tables Known Answer Tests\n" + "\n" + "Algorithm Name: Rijndael\n" + "Principal Submitter: %s\n", + tblFile, SUBMITTER); + fflush(fp); + + if (NULL != (fp2 = fopen("table.128", "r"))) { + rijndaelTKAT(fp, 128, fp2); + fclose(fp2); + } else { + printf("Table Known Answer test expects file table.128\n"); + fclose(fp); + exit(EXIT_FAILURE); + } + if (NULL != (fp2 = fopen("table.192", "r"))) { + rijndaelTKAT(fp, 192, fp2); + fclose(fp2); + } else { + printf("Table Known Answer test expects file table.192\n"); + fclose(fp); + exit(EXIT_FAILURE); + } + if (NULL != (fp2 = fopen("table.256", "r"))) { + rijndaelTKAT(fp, 256, fp2); + fclose(fp2); + } else { + printf("Table Known Answer test expects file table.192\n"); + fclose(fp); + exit(EXIT_FAILURE); + } + + fprintf(fp, + "\n" + "=========="); + fclose(fp); + +#ifdef INTERMEDIATE_VALUE_KAT + /* prepare Intermediate Values Known Answer Tests: */ + fp = fopen(ivFile, "w"); + fprintf(fp, + "\n" + "=========================\n" + "\n" + "FILENAME: \"%s\"\n" + "\n" + "Electronic Codebook (ECB) Mode\n" + "Intermediate Value Known Answer Tests\n" + "\n" + "Algorithm Name: Rijndael\n" + "Principal Submitter: %s\n", + ivFile, SUBMITTER); + fflush(fp); + + rijndaelIVKAT(fp, 128); + rijndaelIVKAT(fp, 192); + rijndaelIVKAT(fp, 256); + + fprintf(fp, + "\n" + "=========="); + fclose(fp); +#endif /* INTERMEDIATE_VALUE_KAT */ +} + +static void rijndaelECB_MCT(FILE *fp, int keyLength, BYTE direction) { + int i, j; + BYTE inBlock[4*4], outBlock[4*4], binKey[4*MAXKC]; + BYTE keyMaterial[320]; + keyInstance keyInst; + cipherInstance cipherInst; + +#ifdef TRACE_KAT_MCT + int width = 0; + clock_t elapsed = -clock(); + printf("Executing ECB MCT (%s, key %d): ", + direction == DIR_ENCRYPT ? "ENCRYPT" : "DECRYPT", keyLength); + fflush(stdout); +#endif /* ?TRACE_KAT_MCT */ + fprintf(fp, + "\n" + "=========================\n" + "\n" + "KEYSIZE=%d\n", keyLength); + fflush(fp); + memset(outBlock, 0, 16); + memset(binKey, 0, keyLength/8); + for (i = 0; i < 400; i++) { +#ifdef TRACE_KAT_MCT + while (width-- > 0) { + putchar('\b'); + } + width = printf("%d", i); + fflush(stdout); +#endif /* ?TRACE_KAT_MCT */ + fprintf(fp, "\nI=%d\n", i); + /* prepare key: */ + for (j = 0; j < keyLength/8; j++) { + sprintf(&keyMaterial[2*j], "%02X", binKey[j]); + } + keyMaterial[keyLength/4] = 0; + fprintf(fp, "KEY=%s\n", keyMaterial); + makeKey(&keyInst, direction, keyLength, keyMaterial); + /* do encryption/decryption: */ + blockPrint(fp, outBlock, direction == DIR_ENCRYPT ? "PT" : "CT"); + cipherInit(&cipherInst, MODE_ECB, NULL); + if (direction == DIR_ENCRYPT) { + for (j = 0; j < 10000; j++) { + memcpy(inBlock, outBlock, 16); + blockEncrypt(&cipherInst, &keyInst, inBlock, 128, outBlock); + } + } else { + for (j = 0; j < 10000; j++) { + memcpy(inBlock, outBlock, 16); + blockDecrypt(&cipherInst, &keyInst, inBlock, 128, outBlock); + } + } + blockPrint(fp, outBlock, direction == DIR_ENCRYPT ? "CT" : "PT"); + /* prepare new key: */ + switch (keyLength) { + case 128: + for (j = 0; j < 128/8; j++) { + binKey[j] ^= outBlock[j]; + } + break; + case 192: + for (j = 0; j < 64/8; j++) { + binKey[j] ^= inBlock[j + 64/8]; + } + for (j = 0; j < 128/8; j++) { + binKey[j + 64/8] ^= outBlock[j]; + } + break; + case 256: + for (j = 0; j < 128/8; j++) { + binKey[j] ^= inBlock[j]; + } + for (j = 0; j < 128/8; j++) { + binKey[j + 128/8] ^= outBlock[j]; + } + break; + } + } +#ifdef TRACE_KAT_MCT + elapsed += clock(); + while (width-- > 0) { + putchar('\b'); + } + printf("%d done (%.1f s).\n", i, (float)elapsed/CLOCKS_PER_SEC); +#endif /* ?TRACE_KAT_MCT */ +} /* rijndaelECB_MCT */ + + +static void rijndaelCBC_MCT(FILE *fp, int keyLength, BYTE direction) { + int i, j, r, t; + BYTE inBlock[256/8], outBlock[256/8], binKey[256/8], cv[256/8]; + BYTE keyMaterial[320]; + keyInstance keyInst; + cipherInstance cipherInst; + +#ifdef TRACE_KAT_MCT + int width = 0; + clock_t elapsed = -clock(); + printf("Executing CBC MCT (%s, key %d): ", + direction == DIR_ENCRYPT ? "ENCRYPT" : "DECRYPT", keyLength); + fflush (stdout); +#endif /* ?TRACE_KAT_MCT */ + fprintf (fp, + "\n" + "==========\n" + "\n" + "KEYSIZE=%d\n", keyLength); + fflush(fp); + memset(cv, 0, 16); + memset(inBlock, 0, 16); + memset(binKey, 0, keyLength/8); + for (i = 0; i < 400; i++) { +#ifdef TRACE_KAT_MCT + while (width-- > 0) { + putchar('\b'); + } + width = printf("%d", i); + fflush(stdout); +#endif /* ?TRACE_KAT_MCT */ + fprintf (fp, "\nI=%d\n", i); + /* prepare key: */ + for (j = 0; j < keyLength/8; j++) { + sprintf (&keyMaterial[2*j], "%02X", binKey[j]); + } + keyMaterial[keyLength/4] = 0; + fprintf(fp, "KEY=%s\n", keyMaterial); + r = makeKey(&keyInst, direction, keyLength, keyMaterial); + if (TRUE != r) { + fprintf(stderr,"makeKey error %d\n",r); + exit(-1); + } + r = cipherInit(&cipherInst, MODE_ECB, NULL); + if (TRUE != r) { + fprintf(stderr,"cipherInit error %d\n",r); + exit(-1); + } + /* do encryption/decryption: */ + blockPrint(fp, cv, "IV"); + blockPrint(fp, inBlock, direction == DIR_ENCRYPT ? "PT" : "CT"); + if (direction == DIR_ENCRYPT) { + for (j = 0; j < 10000; j++) { + for (t = 0; t < 16; t++) { + inBlock[t] ^= cv[t]; + } + r = blockEncrypt(&cipherInst, &keyInst, inBlock, 128, outBlock); + if (128 != r) { + fprintf(stderr,"blockEncrypt error %d\n",r); + exit(-1); + } + memcpy(inBlock, cv, 16); + memcpy(cv, outBlock, 16); + } + } else { + for (j = 0; j < 10000; j++) { + blockDecrypt(&cipherInst, &keyInst, inBlock, 128, outBlock); + for (t = 0; t < 16; t++) { + outBlock[t] ^= cv[t]; + } + memcpy(cv, inBlock, 16); + memcpy(inBlock, outBlock, 16); + } + } + blockPrint(fp, outBlock, direction == DIR_ENCRYPT ? "CT" : "PT"); + /* prepare new key: */ + switch (keyLength) { + case 128: + for (j = 0; j < 128/8; j++) { + binKey[j] ^= outBlock[j]; + } + break; + case 192: + for (j = 0; j < 64/8; j++) { + if (direction == DIR_ENCRYPT) { + binKey[j] ^= inBlock[j + 64/8]; + } else { + binKey[j] ^= cv[j + 64/8]; + } + } + for (j = 0; j < 128/8; j++) { + binKey[j + 64/8] ^= outBlock[j]; + } + break; + case 256: + for (j = 0; j < 128/8; j++) { + if (direction == DIR_ENCRYPT) { + binKey[j] ^= inBlock[j]; + } else { + binKey[j] ^= cv[j]; + } + } + for (j = 0; j < 128/8; j++) { + binKey[j + 128/8] ^= outBlock[j]; + } + break; + } + } +#ifdef TRACE_KAT_MCT + elapsed += clock(); + while (width-- > 0) { + putchar('\b'); + } + printf("%d done (%.1f s).\n", i, (float)elapsed/CLOCKS_PER_SEC); +#endif /* ?TRACE_KAT_MCT */ +} /* rijndaelCBC_MCT */ + + +static void makeMCTs(const char *ecbEncryptionFile, const char *ecbDecryptionFile, + const char *cbcEncryptionFile, const char *cbcDecryptionFile) { + FILE *fp; + + /* prepare ECB Encryption Monte Carlo Tests: */ + fp = fopen(ecbEncryptionFile, "w"); + fprintf(fp, + "\n" + "=========================\n" + "\n" + "FILENAME: \"%s\"\n" + "\n" + "Electronic Codebook (ECB) Mode - ENCRYPTION\n" + "Monte Carlo Test\n" + "\n" + "Algorithm Name: Rijndael\n" + "Principal Submitter: %s\n", + ecbEncryptionFile, SUBMITTER); + fflush(fp); + + rijndaelECB_MCT(fp, 128, DIR_ENCRYPT); + rijndaelECB_MCT(fp, 192, DIR_ENCRYPT); + rijndaelECB_MCT(fp, 256, DIR_ENCRYPT); + + fprintf(fp, + "\n" + "==========="); + fclose(fp); + + /* prepare ECB Decryption Monte Carlo Tests: */ + fp = fopen(ecbDecryptionFile, "w"); + fprintf(fp, + "\n" + "=========================\n" + "\n" + "FILENAME: \"%s\"\n" + "\n" + "Electronic Codebook (ECB) Mode - DECRYPTION\n" + "Monte Carlo Test\n" + "\n" + "Algorithm Name: Rijndael\n" + "Principal Submitter: %s\n", + ecbDecryptionFile, SUBMITTER); + fflush(fp); + + rijndaelECB_MCT(fp, 128, DIR_DECRYPT); + rijndaelECB_MCT(fp, 192, DIR_DECRYPT); + rijndaelECB_MCT(fp, 256, DIR_DECRYPT); + + fprintf(fp, + "\n" + "==========="); + fclose(fp); + + /* prepare CBC Encryption Monte Carlo Tests: */ + fp = fopen (cbcEncryptionFile, "w"); + fprintf(fp, + "\n" + "=========================\n" + "\n" + "FILENAME: \"%s\"\n" + "\n" + "Cipher Block Chaining (CBC) Mode - ENCRYPTION\n" + "Monte Carlo Test\n" + "\n" + "Algorithm Name: Rijndael\n" + "Principal Submitter: %s\n", + cbcEncryptionFile, SUBMITTER); + fflush(fp); + + rijndaelCBC_MCT(fp, 128, DIR_ENCRYPT); + rijndaelCBC_MCT(fp, 192, DIR_ENCRYPT); + rijndaelCBC_MCT(fp, 256, DIR_ENCRYPT); + + fprintf(fp, + "\n" + "==========="); + fclose(fp); + + /* prepare CBC Decryption Monte Carlo Tests: */ + fp = fopen(cbcDecryptionFile, "w"); + fprintf(fp, + "\n" + "=========================\n" + "\n" + "FILENAME: \"%s\"\n" + "\n" + "Cipher Block Chaining (CBC) Mode - DECRYPTION\n" + "Monte Carlo Test\n" + "\n" + "Algorithm Name: Rijndael\n" + "Principal Submitter: %s\n", + cbcDecryptionFile, SUBMITTER); + fflush(fp); + + rijndaelCBC_MCT(fp, 128, DIR_DECRYPT); + rijndaelCBC_MCT(fp, 192, DIR_DECRYPT); + rijndaelCBC_MCT(fp, 256, DIR_DECRYPT); + + fprintf(fp, + "\n" + "==========="); + fclose(fp); +} /* makeMCTs */ + +static void makeFIPSTestVectors(const char *fipsFile) { + int i, keyLength, r; + keyInstance keyInst; + cipherInstance cipherInst; + BYTE keyMaterial[320]; + u8 pt[16], ct[16]; + char format[64]; + FILE *fp; + +#ifdef TRACE_KAT_MCT + printf("Generating FIPS test vectors..."); +#endif /* ?TRACE_KAT_MCT */ + + fp = fopen(fipsFile, "w"); + fprintf(fp, + "\n" + "================================\n\n" + "FILENAME: \"%s\"\n\n" + "FIPS Test Vectors\n", + fipsFile); + + /* 128-bit key: 00010103...0e0f: */ + keyLength = 128; + memset(keyMaterial, 0, sizeof (keyMaterial)); + for (i = 0; i < keyLength/8; i++) { + sprintf(&keyMaterial[2*i], "%02X", i); + } + + fprintf(fp, "\n================================\n\n"); + fprintf(fp, "KEYSIZE=128\n\n"); + fprintf(fp, "KEY=%s\n\n", keyMaterial); + + /* plaintext is always 00112233...eeff: */ + for (i = 0; i < 16; i++) { + pt[i] = (i << 4) | i; + } + + /* encryption: */ + makeKey(&keyInst, DIR_ENCRYPT, keyLength, keyMaterial); + cipherInit(&cipherInst, MODE_ECB, NULL); + fprintf(fp, "Round Subkey Values (Encryption)\n\n"); + for (r = 0; r <= keyInst.Nr; r++) { + fprintf(fp, "RK%d=", r); + for (i = 0; i < 4; i++) { + u32 w = keyInst.rk[4*r + i]; + fprintf(fp, "%02X%02X%02X%02X", w >> 24, (w >> 16) & 0xff, (w >> 8) & 0xff, w & 0xff); + } + fprintf(fp, "\n"); + } + fprintf(fp, "\nIntermediate Ciphertext Values (Encryption)\n\n"); + blockPrint(fp, pt, "PT"); + for (i = 1; i < keyInst.Nr; i++) { + cipherUpdateRounds(&cipherInst, &keyInst, pt, 16, ct, i); + sprintf(format, "CT%d", i); + blockPrint(fp, ct, format); + } + cipherUpdateRounds(&cipherInst, &keyInst, pt, 16, ct, keyInst.Nr); + blockPrint(fp, ct, "CT"); + + /* decryption: */ + makeKey(&keyInst, DIR_DECRYPT, keyLength, keyMaterial); + cipherInit(&cipherInst, MODE_ECB, NULL); + fprintf(fp, "\nRound Subkey Values (Decryption)\n\n"); + for (r = 0; r <= keyInst.Nr; r++) { + fprintf(fp, "RK%d=", r); + for (i = 0; i < 4; i++) { + u32 w = keyInst.rk[4*r + i]; + fprintf(fp, "%02X%02X%02X%02X", w >> 24, (w >> 16) & 0xff, (w >> 8) & 0xff, w & 0xff); + } + fprintf(fp, "\n"); + } + fprintf(fp, "\nIntermediate Ciphertext Values (Decryption)\n\n"); + blockPrint(fp, ct, "CT"); + for (i = 1; i < keyInst.Nr; i++) { + cipherUpdateRounds(&cipherInst, &keyInst, ct, 16, pt, i); + sprintf(format, "PT%d", i); + blockPrint(fp, pt, format); + } + cipherUpdateRounds(&cipherInst, &keyInst, ct, 16, pt, keyInst.Nr); + blockPrint(fp, pt, "PT"); + + /* 192-bit key: 00010103...1617: */ + keyLength = 192; + memset(keyMaterial, 0, sizeof (keyMaterial)); + for (i = 0; i < keyLength/8; i++) { + sprintf(&keyMaterial[2*i], "%02X", i); + } + + fprintf(fp, "\n================================\n\n"); + fprintf(fp, "KEYSIZE=192\n\n"); + fprintf(fp, "KEY=%s\n\n", keyMaterial); + + /* plaintext is always 00112233...eeff: */ + for (i = 0; i < 16; i++) { + pt[i] = (i << 4) | i; + } + + /* encryption: */ + makeKey(&keyInst, DIR_ENCRYPT, keyLength, keyMaterial); + cipherInit(&cipherInst, MODE_ECB, NULL); + fprintf(fp, "\nRound Subkey Values (Encryption)\n\n"); + for (r = 0; r <= keyInst.Nr; r++) { + fprintf(fp, "RK%d=", r); + for (i = 0; i < 4; i++) { + u32 w = keyInst.rk[4*r + i]; + fprintf(fp, "%02X%02X%02X%02X", w >> 24, (w >> 16) & 0xff, (w >> 8) & 0xff, w & 0xff); + } + fprintf(fp, "\n"); + } + fprintf(fp, "\nIntermediate Ciphertext Values (Encryption)\n\n"); + blockPrint(fp, pt, "PT"); + for (i = 1; i < keyInst.Nr; i++) { + cipherUpdateRounds(&cipherInst, &keyInst, pt, 16, ct, i); + sprintf(format, "CT%d", i); + blockPrint(fp, ct, format); + } + cipherUpdateRounds(&cipherInst, &keyInst, pt, 16, ct, keyInst.Nr); + blockPrint(fp, ct, "CT"); + + /* decryption: */ + makeKey(&keyInst, DIR_DECRYPT, keyLength, keyMaterial); + cipherInit(&cipherInst, MODE_ECB, NULL); + fprintf(fp, "\nRound Subkey Values (Decryption)\n\n"); + for (r = 0; r <= keyInst.Nr; r++) { + fprintf(fp, "RK%d=", r); + for (i = 0; i < 4; i++) { + u32 w = keyInst.rk[4*r + i]; + fprintf(fp, "%02X%02X%02X%02X", w >> 24, (w >> 16) & 0xff, (w >> 8) & 0xff, w & 0xff); + } + fprintf(fp, "\n"); + } + fprintf(fp, "\nIntermediate Ciphertext Values (Decryption)\n\n"); + blockPrint(fp, ct, "CT"); + for(i = 1; i < keyInst.Nr; i++) { + cipherUpdateRounds(&cipherInst, &keyInst, ct, 16, pt, i); + sprintf(format, "PT%d", i); + blockPrint(fp, pt, format); + } + cipherUpdateRounds(&cipherInst, &keyInst, ct, 16, pt, keyInst.Nr); + blockPrint(fp, pt, "PT"); + + /* 256-bit key: 00010103...1e1f: */ + keyLength = 256; + memset(keyMaterial, 0, sizeof (keyMaterial)); + for (i = 0; i < keyLength/8; i++) { + sprintf(&keyMaterial[2*i], "%02X", i); + } + + fprintf(fp, "\n================================\n\n"); + fprintf(fp, "KEYSIZE=256\n\n"); + fprintf(fp, "KEY=%s\n\n", keyMaterial); + + /* plaintext is always 00112233...eeff: */ + for (i = 0; i < 16; i++) { + pt[i] = (i << 4) | i; + } + + /* encryption: */ + makeKey(&keyInst, DIR_ENCRYPT, keyLength, keyMaterial); + cipherInit(&cipherInst, MODE_ECB, NULL); + fprintf(fp, "\nRound Subkey Values (Encryption)\n\n"); + for (r = 0; r <= keyInst.Nr; r++) { + fprintf(fp, "RK%d=", r); + for (i = 0; i < 4; i++) { + u32 w = keyInst.rk[4*r + i]; + fprintf(fp, "%02X%02X%02X%02X", w >> 24, (w >> 16) & 0xff, (w >> 8) & 0xff, w & 0xff); + } + fprintf(fp, "\n"); + } + fprintf(fp, "\nIntermediate Ciphertext Values (Encryption)\n\n"); + blockPrint(fp, pt, "PT"); + for(i = 1; i < keyInst.Nr; i++) { + cipherUpdateRounds(&cipherInst, &keyInst, pt, 16, ct, i); + sprintf(format, "CT%d", i); + blockPrint(fp, ct, format); + } + cipherUpdateRounds(&cipherInst, &keyInst, pt, 16, ct, keyInst.Nr); + blockPrint(fp, ct, "CT"); + + /* decryption: */ + makeKey(&keyInst, DIR_DECRYPT, keyLength, keyMaterial); + cipherInit(&cipherInst, MODE_ECB, NULL); + fprintf(fp, "\nRound Subkey Values (Decryption)\n\n"); + for (r = 0; r <= keyInst.Nr; r++) { + fprintf(fp, "RK%d=", r); + for (i = 0; i < 4; i++) { + u32 w = keyInst.rk[4*r + i]; + fprintf(fp, "%02X%02X%02X%02X", w >> 24, (w >> 16) & 0xff, (w >> 8) & 0xff, w & 0xff); + } + fprintf(fp, "\n"); + } + fprintf(fp, "\nIntermediate Ciphertext Values (Decryption)\n\n"); + blockPrint(fp, ct, "CT"); + for(i = 1; i < keyInst.Nr; i++) { + cipherUpdateRounds(&cipherInst, &keyInst, ct, 16, pt, i); + sprintf(format, "PT%d", i); + blockPrint(fp, pt, format); + } + cipherUpdateRounds(&cipherInst, &keyInst, ct, 16, pt, keyInst.Nr); + blockPrint(fp, pt, "PT"); + + fprintf(fp, "\n"); + fclose(fp); +#ifdef TRACE_KAT_MCT + printf(" done.\n"); +#endif /* ?TRACE_KAT_MCT */ +} + +#define ITERATIONS 10000000 + +void rijndaelSpeed(int keyBits) { + int Nr, i; + u32 rk[4*(MAXNR + 1)]; + u8 cipherKey[256/8], pt[16], ct[16]; + clock_t elapsed; + float sec; + + memset(cipherKey, 0, sizeof(cipherKey)); + printf("================================\n"); + printf("Speed measurement for %d-bit keys:\n", keyBits); + + /* + * Encryption key setup timing: + */ + elapsed = -clock(); + for (i = 0; i < ITERATIONS; i++) { + Nr = rijndaelKeySetupEnc(rk, cipherKey, keyBits); + } + elapsed += clock(); + sec = (float)elapsed/CLOCKS_PER_SEC; + printf("Encryption key schedule: %.1f s, %.0f Mbit/s\n", + sec, (float)ITERATIONS*128/sec/1000000); + + /* + * Encryption timing: + */ + elapsed = -clock(); + for (i = 0; i < ITERATIONS; i++) { + rijndaelEncrypt(rk, Nr, pt, ct); + } + elapsed += clock(); + sec = (float)elapsed/CLOCKS_PER_SEC; + printf("Encryption: %.1f s, %.0f Mbit/s\n", + sec, (float)ITERATIONS*128/sec/1000000); + + /* + * Decryption key setup timing: + */ + elapsed = -clock(); + for (i = 0; i < ITERATIONS; i++) { + Nr = rijndaelKeySetupDec(rk, cipherKey, keyBits); + } + elapsed += clock(); + sec = (float)elapsed/CLOCKS_PER_SEC; + printf("Decryption key schedule: %.1f s, %.0f Mbit/s\n", + sec, (float)ITERATIONS*128/sec/1000000); + + /* + * Decryption timing: + */ + elapsed = -clock(); + for (i = 0; i < ITERATIONS; i++) { + rijndaelDecrypt(rk, Nr, pt, ct); + } + elapsed += clock(); + sec = (float)elapsed/CLOCKS_PER_SEC; + printf("Decryption: %.1f s, %.0f Mbit/s\n", + sec, (float)ITERATIONS*128/sec/1000000); + +} + +int main(void) { + makeFIPSTestVectors("fips-test-vectors.txt"); + makeKATs("ecb_vk.txt", "ecb_vt.txt", "ecb_tbl.txt", "ecb_iv.txt"); + makeMCTs("ecb_e_m.txt", "ecb_d_m.txt", "cbc_e_m.txt", "cbc_d_m.txt"); + /* + rijndaelSpeed(128); + rijndaelSpeed(192); + rijndaelSpeed(256); + */ + return 0; +} diff --git a/source/3rdparty/rijndael/source/table.128 b/source/3rdparty/rijndael/source/table.128 new file mode 100644 index 0000000..ba9618c --- /dev/null +++ b/source/3rdparty/rijndael/source/table.128 @@ -0,0 +1,128 @@ +00010203050607080A0B0C0D0F101112 50 68 12 a4 5f 08 c8 89 b9 7f 59 80 03 8b 83 59 +14151617191A1B1C1E1F202123242526 5c 6d 71 ca 30 de 8b 8b 00 54 99 84 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@@ + +file(GLOB sdl2_src + include/*.h + src/*.c + src/atomic/*.c + src/audio/*.c + src/audio/directsound/*.c + src/audio/dummy/*.c + src/audio/winmm/*.c + src/audio/disk/*.c + src/cpuinfo/*.c + src/dynapi/*.c + src/events/*.c + src/file/*.c + src/libm/*.c + src/render/*.c + src/render/*/*.c + src/stdlib/*.c + src/thread/*.c + src/timer/*.c + src/sensor/*.c + src/sensor/dummy/*.c + src/video/*.c + src/video/windows/*.c + src/video/dummy/*.c + src/video/yuv2rgb/*.c + src/core/windows/*.c + src/timer/windows/*.c + src/loadso/windows/*.c + src/filesystem/windows/*.c + src/thread/windows/SDL_sysmutex.c + src/thread/windows/SDL_syssem.c + src/thread/windows/SDL_systhread.c + src/thread/windows/SDL_systls.c + src/thread/generic/SDL_syscond.c + src/hidapi/windows/*.c + src/joystick/dummy/*.c + src/joystick/windows/*.c + src/joystick/hidapi/*.c + src/joystick/*.c + src/haptic/dummy/*.c + src/haptic/windows/*.c + src/haptic/*.c + src/power/*.c + src/power/windows/*.c + src/*.h + src/atomic/*.h + src/audio/*.h + src/audio/directsound/*.h + src/audio/dummy/*.h + src/audio/winmm/*.h + src/audio/disk/*.h + src/cpuinfo/*.h + src/dynapi/*.h + src/events/*.h + src/file/*.h + src/libm/*.h + src/render/*.h + src/render/*/*.h + src/stdlib/*.h + src/thread/*.h + src/timer/*.h + src/sensor/*.h + src/sensor/dummy/*.h + src/video/*.h + src/video/windows/*.h + src/video/dummy/*.h + src/video/yuv2rgb/*.h + src/core/windows/*.h + src/timer/windows/*.h + src/loadso/windows/*.h + src/filesystem/windows/*.h + src/joystick/dummy/*.h + src/joystick/*.h + src/haptic/dummy/*.h + src/haptic/*.h + src/power/*.h + src/power/windows/*.h +) + +if (MINGW) + if (CLANG) + set_source_files_properties(${sdl2_src} PROPERTIES COMPILE_FLAGS "-Wno-pragma-pack -Wno-shadow -Wno-unknown-pragmas -Wno-unused-local-typedefs -DHAVE_LIBC -DUSING_GENERATED_CONFIG_H -D_FLOAT_H___") + else() + set_source_files_properties(${sdl2_src} PROPERTIES COMPILE_FLAGS "-Wno-shadow -Wno-unused-but-set-variable -Wno-unknown-pragmas -Wno-unused-local-typedefs -Wno-maybe-uninitialized -DHAVE_LIBC -DUSING_GENERATED_CONFIG_H") + endif() +endif() + +if (MSVC) + if (CLANG) + set_source_files_properties(${sdl2_src} PROPERTIES COMPILE_FLAGS "-Wno-implicit-function-declaration -Wno-pragma-pack -Wno-shadow -Wno-unknown-pragmas -Wno-unused-local-typedefs -DHAVE_LIBC -DUSING_GENERATED_CONFIG_H -D_FLOAT_H___") + set_source_files_properties("${CMAKE_CURRENT_SOURCE_DIR}/src/cpuinfo/SDL_cpuinfo.c" PROPERTIES COMPILE_FLAGS "/FI intrin.h -Wno-implicit-function-declaration -Wno-pragma-pack -Wno-shadow -Wno-unknown-pragmas -Wno-unused-local-typedefs -DHAVE_LIBC -DUSING_GENERATED_CONFIG_H -D_FLOAT_H___") + else() + set_source_files_properties(${sdl2_src} PROPERTIES COMPILE_FLAGS "-DHAVE_LIBC -D_CRT_SECURE_NO_WARNINGS /wd4996 -DUSING_GENERATED_CONFIG_H") + endif() +endif() + +configure_file( + SDL_config_windows_altered.h + ${PROJECT_BINARY_DIR}/SDL_config.h + COPYONLY + ) + +configure_file( + SDL_dynapi_altered.h + ${PROJECT_BINARY_DIR}/dynapi/SDL_dynapi.h + COPYONLY + ) + + +#add_library(sdl2 STATIC ${sdl2_src}) +add_library(sdl2_obj OBJECT ${sdl2_src}) +add_library(sdl2 STATIC $) + + +target_include_directories(sdl2 PUBLIC "${CMAKE_CURRENT_SOURCE_DIR}/include") + +target_link_libraries(sdl2 user32 gdi32 winmm imm32 ole32 oleaut32 version uuid) + +target_include_directories(sdl2_obj PRIVATE $) diff --git a/source/3rdparty/sdl2/COPYING.txt b/source/3rdparty/sdl2/COPYING.txt new file mode 100644 index 0000000..694e58a --- /dev/null +++ b/source/3rdparty/sdl2/COPYING.txt @@ -0,0 +1,20 @@ + +Simple DirectMedia Layer +Copyright (C) 1997-2018 Sam Lantinga + +This software is provided 'as-is', without any express or implied +warranty. In no event will the authors be held liable for any damages +arising from the use of this software. + +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it +freely, subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. +2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. +3. This notice may not be removed or altered from any source distribution. + diff --git a/source/3rdparty/sdl2/SDL_config_windows_altered.h b/source/3rdparty/sdl2/SDL_config_windows_altered.h new file mode 100644 index 0000000..57d25de --- /dev/null +++ b/source/3rdparty/sdl2/SDL_config_windows_altered.h @@ -0,0 +1,262 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef SDL_config_windows_h_ +#define SDL_config_windows_h_ +#define SDL_config_h_ + +#include "SDL_platform.h" + +/* This is a set of defines to configure the SDL features */ + +#if !defined(_STDINT_H_) && (!defined(HAVE_STDINT_H) || !_HAVE_STDINT_H) +#if defined(__GNUC__) || defined(__DMC__) || defined(__WATCOMC__) +#define HAVE_STDINT_H 1 +#elif defined(_MSC_VER) +typedef signed __int8 int8_t; +typedef unsigned __int8 uint8_t; +typedef signed __int16 int16_t; +typedef unsigned __int16 uint16_t; +typedef signed __int32 int32_t; +typedef unsigned __int32 uint32_t; +typedef signed __int64 int64_t; +typedef unsigned __int64 uint64_t; +#ifndef _UINTPTR_T_DEFINED +#ifdef _WIN64 +typedef unsigned __int64 uintptr_t; +#else +typedef unsigned int uintptr_t; +#endif +#define _UINTPTR_T_DEFINED +#endif +/* Older Visual C++ headers don't have the Win64-compatible typedefs... */ +#if ((_MSC_VER <= 1200) && (!defined(DWORD_PTR))) +#define DWORD_PTR DWORD +#endif +#if ((_MSC_VER <= 1200) && (!defined(LONG_PTR))) +#define LONG_PTR LONG +#endif +#else /* !__GNUC__ && !_MSC_VER */ +typedef signed char int8_t; +typedef unsigned char uint8_t; +typedef signed short int16_t; +typedef unsigned short uint16_t; +typedef signed int int32_t; +typedef unsigned int uint32_t; +typedef signed long long int64_t; +typedef unsigned long long uint64_t; +#ifndef _SIZE_T_DEFINED_ +#define _SIZE_T_DEFINED_ +typedef unsigned int size_t; +#endif +typedef unsigned int uintptr_t; +#endif /* __GNUC__ || _MSC_VER */ +#endif /* !_STDINT_H_ && !HAVE_STDINT_H */ + +#ifdef _WIN64 +#define SIZEOF_VOIDP 8 +#else +#define SIZEOF_VOIDP 4 +#endif + +#define HAVE_DDRAW_H 1 +#define HAVE_DINPUT_H 1 +#define HAVE_DSOUND_H 1 +#define HAVE_DXGI_H 1 +#define HAVE_XINPUT_H 1 +#define HAVE_MMDEVICEAPI_H 1 +#define HAVE_AUDIOCLIENT_H 1 +#define HAVE_ENDPOINTVOLUME_H 1 + +/* This is disabled by default to avoid C runtime dependencies and manifest requirements */ +#ifdef HAVE_LIBC +/* Useful headers */ +#define STDC_HEADERS 1 +#define HAVE_CTYPE_H 1 +#define HAVE_FLOAT_H 1 +#define HAVE_LIMITS_H 1 +#define HAVE_MATH_H 1 +#define HAVE_SIGNAL_H 1 +#define HAVE_STDIO_H 1 +#define HAVE_STRING_H 1 + +/* C library functions */ +#define HAVE_MALLOC 1 +#define HAVE_CALLOC 1 +#define HAVE_REALLOC 1 +#define HAVE_FREE 1 +#define HAVE_ALLOCA 1 +#define HAVE_QSORT 1 +#define HAVE_ABS 1 +#define HAVE_MEMSET 1 +#define HAVE_MEMCPY 1 +#define HAVE_MEMMOVE 1 +#define HAVE_MEMCMP 1 +#define HAVE_STRLEN 1 +#define HAVE__STRREV 1 +/* These functions have security warnings, so we won't use them */ +/* #undef HAVE__STRUPR */ +/* #undef HAVE__STRLWR */ +#define HAVE_STRCHR 1 +#define HAVE_STRRCHR 1 +#define HAVE_STRSTR 1 +/* These functions have security warnings, so we won't use them */ +/* #undef HAVE__LTOA */ +/* #undef HAVE__ULTOA */ +#define HAVE_STRTOL 1 +#define HAVE_STRTOUL 1 +#define HAVE_STRTOD 1 +#define HAVE_ATOI 1 +#define HAVE_ATOF 1 +#define HAVE_STRCMP 1 +#define HAVE_STRNCMP 1 +#define HAVE__STRICMP 1 +#define HAVE__STRNICMP 1 +#define HAVE_ACOS 1 +#define HAVE_ACOSF 1 +#define HAVE_ASIN 1 +#define HAVE_ASINF 1 +#define HAVE_ATAN 1 +#define HAVE_ATANF 1 +#define HAVE_ATAN2 1 +#define HAVE_ATAN2F 1 +#define HAVE_CEILF 1 +#define HAVE__COPYSIGN 1 +#define HAVE_COS 1 +#define HAVE_COSF 1 +#define HAVE_EXP 1 +#define HAVE_EXPF 1 +#define HAVE_FABS 1 +#define HAVE_FABSF 1 +#define HAVE_FLOOR 1 +#define HAVE_FLOORF 1 +#define HAVE_FMOD 1 +#define HAVE_FMODF 1 +#define HAVE_LOG 1 +#define HAVE_LOGF 1 +#define HAVE_LOG10 1 +#define HAVE_LOG10F 1 +#define HAVE_POW 1 +#define HAVE_POWF 1 +#define HAVE_SIN 1 +#define HAVE_SINF 1 +#define HAVE_SQRT 1 +#define HAVE_SQRTF 1 +#define HAVE_TAN 1 +#define HAVE_TANF 1 +#if defined(_MSC_VER) +/* These functions were added with the VC++ 2013 C runtime library */ +#if _MSC_VER >= 1800 +#define HAVE_STRTOLL 1 +#define HAVE_VSSCANF 1 +#define HAVE_SCALBN 1 +#define HAVE_SCALBNF 1 +#endif +/* This function is available with at least the VC++ 2008 C runtime library */ +#if _MSC_VER >= 1400 +#define HAVE__FSEEKI64 1 +#endif +#endif +#if !defined(_MSC_VER) || defined(_USE_MATH_DEFINES) +#define HAVE_M_PI 1 +#endif +#else +#define HAVE_STDARG_H 1 +#define HAVE_STDDEF_H 1 +#endif + +/* Enable various audio drivers */ +#define SDL_AUDIO_DRIVER_WASAPI 0 +#define SDL_AUDIO_DRIVER_DSOUND 1 +#define SDL_AUDIO_DRIVER_WINMM 1 +#define SDL_AUDIO_DRIVER_DISK 1 +#define SDL_AUDIO_DRIVER_DUMMY 1 + +//#define SDL_JOYSTICK_DISABLED 1 +//#define SDL_HAPTIC_DISABLED 1 + +/* Enable various input drivers */ +#define SDL_JOYSTICK_DINPUT 1 +#define SDL_JOYSTICK_XINPUT 1 +#define SDL_JOYSTICK_HIDAPI 1 +#define SDL_HAPTIC_DINPUT 1 +#define SDL_HAPTIC_XINPUT 1 + +/* Enable the dummy sensor driver */ +#define SDL_SENSOR_DUMMY 1 + +/* Enable various shared object loading systems */ +#define SDL_LOADSO_WINDOWS 1 + +/* Enable various threading systems */ +#define SDL_THREAD_WINDOWS 1 + +/* Enable various timer systems */ +#define SDL_TIMER_WINDOWS 1 + +/* Enable various video drivers */ +#define SDL_VIDEO_DRIVER_DUMMY 1 +#define SDL_VIDEO_DRIVER_WINDOWS 1 + +#ifndef SDL_VIDEO_RENDER_D3D +#define SDL_VIDEO_RENDER_D3D 0 +#endif +#ifndef SDL_VIDEO_RENDER_D3D11 +#define SDL_VIDEO_RENDER_D3D11 0 +#endif + +/* Enable OpenGL support */ +#ifndef SDL_VIDEO_OPENGL +#define SDL_VIDEO_OPENGL 1 +#endif +#ifndef SDL_VIDEO_OPENGL_WGL +#define SDL_VIDEO_OPENGL_WGL 1 +#endif +#ifndef SDL_VIDEO_RENDER_OGL +#define SDL_VIDEO_RENDER_OGL 0 +#endif +#ifndef SDL_VIDEO_RENDER_OGL_ES2 +#define SDL_VIDEO_RENDER_OGL_ES2 0 +#endif +#ifndef SDL_VIDEO_OPENGL_ES2 +#define SDL_VIDEO_OPENGL_ES2 0 +#endif +#ifndef SDL_VIDEO_OPENGL_EGL +#define SDL_VIDEO_OPENGL_EGL 0 +#endif + +/* Enable Vulkan support */ +#define SDL_VIDEO_VULKAN 1 + +/* Enable system power support */ +#define SDL_POWER_WINDOWS 1 + +/* Enable filesystem support */ +#define SDL_FILESYSTEM_WINDOWS 1 + +/* Enable assembly routines (Win64 doesn't have inline asm) */ +#ifndef _WIN64 +#define SDL_ASSEMBLY_ROUTINES 1 +#endif + +#define SDL_RENDER_DISABLED 1 + +#endif /* SDL_config_windows_h_ */ diff --git a/source/3rdparty/sdl2/SDL_dynapi_altered.h b/source/3rdparty/sdl2/SDL_dynapi_altered.h new file mode 100644 index 0000000..260e215 --- /dev/null +++ b/source/3rdparty/sdl2/SDL_dynapi_altered.h @@ -0,0 +1,67 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef SDL_dynapi_h_ +#define SDL_dynapi_h_ + +/* IMPORTANT: + This is the master switch to disabling the dynamic API. We made it so you + have to hand-edit an internal source file in SDL to turn it off; you + can do it if you want it badly enough, but hopefully you won't want to. + You should understand the ramifications of turning this off: it makes it + hard to update your SDL in the field, and impossible if you've statically + linked SDL into your app. Understand that platforms change, and if we can't + drop in an updated SDL, your application can definitely break some time + in the future, even if it's fine today. + To be sure, as new system-level video and audio APIs are introduced, an + updated SDL can transparently take advantage of them, but your program will + not without this feature. Think hard before turning it off. +*/ +#ifdef SDL_DYNAMIC_API /* Tried to force it on the command line? */ +#error Nope, you have to edit this file to force this off. +#endif + +#ifdef __APPLE__ +#include "TargetConditionals.h" +#endif + +#if defined(TARGET_OS_IPHONE) && TARGET_OS_IPHONE /* probably not useful on iOS. */ +#define SDL_DYNAMIC_API 0 +#elif defined(__native_client__) && __native_client__ /* probably not useful on NACL. */ +#define SDL_DYNAMIC_API 0 +#elif defined(__EMSCRIPTEN__) && __EMSCRIPTEN__ /* probably not useful on Emscripten. */ +#define SDL_DYNAMIC_API 0 +#elif defined(SDL_BUILDING_WINRT) && SDL_BUILDING_WINRT /* probably not useful on WinRT, given current .dll loading restrictions */ +#define SDL_DYNAMIC_API 0 +#elif defined(__PSP__) && __PSP__ +#define SDL_DYNAMIC_API 0 +#elif defined(__clang_analyzer__) +#define SDL_DYNAMIC_API 0 /* Turn off for static analysis, so reports are more clear. */ +#endif + +/* everyone else. This is where we turn on the API if nothing forced it off. */ +#ifndef SDL_DYNAMIC_API +#define SDL_DYNAMIC_API 0 +#endif + +#endif + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/source/3rdparty/sdl2/include/SDL.h b/source/3rdparty/sdl2/include/SDL.h new file mode 100644 index 0000000..fc35a41 --- /dev/null +++ b/source/3rdparty/sdl2/include/SDL.h @@ -0,0 +1,135 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL.h + * + * Main include header for the SDL library + */ + + +#ifndef SDL_h_ +#define SDL_h_ + +#include "SDL_main.h" +#include "SDL_stdinc.h" +#include "SDL_assert.h" +#include "SDL_atomic.h" +#include "SDL_audio.h" +#include "SDL_clipboard.h" +#include "SDL_cpuinfo.h" +#include "SDL_endian.h" +#include "SDL_error.h" +#include "SDL_events.h" +#include "SDL_filesystem.h" +#include "SDL_gamecontroller.h" +#include "SDL_haptic.h" +#include "SDL_hints.h" +#include "SDL_joystick.h" +#include "SDL_loadso.h" +#include "SDL_log.h" +#include "SDL_messagebox.h" +#include "SDL_mutex.h" +#include "SDL_power.h" +#include "SDL_render.h" +#include "SDL_rwops.h" +#include "SDL_sensor.h" +#include "SDL_shape.h" +#include "SDL_system.h" +#include "SDL_thread.h" +#include "SDL_timer.h" +#include "SDL_version.h" +#include "SDL_video.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* As of version 0.5, SDL is loaded dynamically into the application */ + +/** + * \name SDL_INIT_* + * + * These are the flags which may be passed to SDL_Init(). You should + * specify the subsystems which you will be using in your application. + */ +/* @{ */ +#define SDL_INIT_TIMER 0x00000001u +#define SDL_INIT_AUDIO 0x00000010u +#define SDL_INIT_VIDEO 0x00000020u /**< SDL_INIT_VIDEO implies SDL_INIT_EVENTS */ +#define SDL_INIT_JOYSTICK 0x00000200u /**< SDL_INIT_JOYSTICK implies SDL_INIT_EVENTS */ +#define SDL_INIT_HAPTIC 0x00001000u +#define SDL_INIT_GAMECONTROLLER 0x00002000u /**< SDL_INIT_GAMECONTROLLER implies SDL_INIT_JOYSTICK */ +#define SDL_INIT_EVENTS 0x00004000u +#define SDL_INIT_SENSOR 0x00008000u +#define SDL_INIT_NOPARACHUTE 0x00100000u /**< compatibility; this flag is ignored. */ +#define SDL_INIT_EVERYTHING ( \ + SDL_INIT_TIMER | SDL_INIT_AUDIO | SDL_INIT_VIDEO | SDL_INIT_EVENTS | \ + SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC | SDL_INIT_GAMECONTROLLER | SDL_INIT_SENSOR \ + ) +/* @} */ + +/** + * This function initializes the subsystems specified by \c flags + */ +extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags); + +/** + * This function initializes specific SDL subsystems + * + * Subsystem initialization is ref-counted, you must call + * SDL_QuitSubSystem() for each SDL_InitSubSystem() to correctly + * shutdown a subsystem manually (or call SDL_Quit() to force shutdown). + * If a subsystem is already loaded then this call will + * increase the ref-count and return. + */ +extern DECLSPEC int SDLCALL SDL_InitSubSystem(Uint32 flags); + +/** + * This function cleans up specific SDL subsystems + */ +extern DECLSPEC void SDLCALL SDL_QuitSubSystem(Uint32 flags); + +/** + * This function returns a mask of the specified subsystems which have + * previously been initialized. + * + * If \c flags is 0, it returns a mask of all initialized subsystems. + */ +extern DECLSPEC Uint32 SDLCALL SDL_WasInit(Uint32 flags); + +/** + * This function cleans up all initialized subsystems. You should + * call it upon all exit conditions. + */ +extern DECLSPEC void SDLCALL SDL_Quit(void); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* SDL_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/source/3rdparty/sdl2/include/SDL_assert.h b/source/3rdparty/sdl2/include/SDL_assert.h new file mode 100644 index 0000000..b38f928 --- /dev/null +++ b/source/3rdparty/sdl2/include/SDL_assert.h @@ -0,0 +1,291 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef SDL_assert_h_ +#define SDL_assert_h_ + +#include "SDL_config.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +#ifndef SDL_ASSERT_LEVEL +#ifdef SDL_DEFAULT_ASSERT_LEVEL +#define SDL_ASSERT_LEVEL SDL_DEFAULT_ASSERT_LEVEL +#elif defined(_DEBUG) || defined(DEBUG) || \ + (defined(__GNUC__) && !defined(__OPTIMIZE__)) +#define SDL_ASSERT_LEVEL 2 +#else +#define SDL_ASSERT_LEVEL 1 +#endif +#endif /* SDL_ASSERT_LEVEL */ + +/* +These are macros and not first class functions so that the debugger breaks +on the assertion line and not in some random guts of SDL, and so each +assert can have unique static variables associated with it. +*/ + +#if defined(_MSC_VER) +/* Don't include intrin.h here because it contains C++ code */ + extern void __cdecl __debugbreak(void); + #define SDL_TriggerBreakpoint() __debugbreak() +#elif ( (!defined(__NACL__)) && ((defined(__GNUC__) || defined(__clang__)) && (defined(__i386__) || defined(__x86_64__))) ) + #define SDL_TriggerBreakpoint() __asm__ __volatile__ ( "int $3\n\t" ) +#elif defined(__386__) && defined(__WATCOMC__) + #define SDL_TriggerBreakpoint() { _asm { int 0x03 } } +#elif defined(HAVE_SIGNAL_H) && !defined(__WATCOMC__) + #include + #define SDL_TriggerBreakpoint() raise(SIGTRAP) +#else + /* How do we trigger breakpoints on this platform? */ + #define SDL_TriggerBreakpoint() +#endif + +#if defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L) /* C99 supports __func__ as a standard. */ +# define SDL_FUNCTION __func__ +#elif ((__GNUC__ >= 2) || defined(_MSC_VER) || defined (__WATCOMC__)) +# define SDL_FUNCTION __FUNCTION__ +#else +# define SDL_FUNCTION "???" +#endif +#define SDL_FILE __FILE__ +#define SDL_LINE __LINE__ + +/* +sizeof (x) makes the compiler still parse the expression even without +assertions enabled, so the code is always checked at compile time, but +doesn't actually generate code for it, so there are no side effects or +expensive checks at run time, just the constant size of what x WOULD be, +which presumably gets optimized out as unused. +This also solves the problem of... + + int somevalue = blah(); + SDL_assert(somevalue == 1); + +...which would cause compiles to complain that somevalue is unused if we +disable assertions. +*/ + +/* "while (0,0)" fools Microsoft's compiler's /W4 warning level into thinking + this condition isn't constant. And looks like an owl's face! */ +#ifdef _MSC_VER /* stupid /W4 warnings. */ +#define SDL_NULL_WHILE_LOOP_CONDITION (0,0) +#else +#define SDL_NULL_WHILE_LOOP_CONDITION (0) +#endif + +#define SDL_disabled_assert(condition) \ + do { (void) sizeof ((condition)); } while (SDL_NULL_WHILE_LOOP_CONDITION) + +typedef enum +{ + SDL_ASSERTION_RETRY, /**< Retry the assert immediately. */ + SDL_ASSERTION_BREAK, /**< Make the debugger trigger a breakpoint. */ + SDL_ASSERTION_ABORT, /**< Terminate the program. */ + SDL_ASSERTION_IGNORE, /**< Ignore the assert. */ + SDL_ASSERTION_ALWAYS_IGNORE /**< Ignore the assert from now on. */ +} SDL_AssertState; + +typedef struct SDL_AssertData +{ + int always_ignore; + unsigned int trigger_count; + const char *condition; + const char *filename; + int linenum; + const char *function; + const struct SDL_AssertData *next; +} SDL_AssertData; + +#if (SDL_ASSERT_LEVEL > 0) + +/* Never call this directly. Use the SDL_assert* macros. */ +extern DECLSPEC SDL_AssertState SDLCALL SDL_ReportAssertion(SDL_AssertData *, + const char *, + const char *, int) +#if defined(__clang__) +#if __has_feature(attribute_analyzer_noreturn) +/* this tells Clang's static analysis that we're a custom assert function, + and that the analyzer should assume the condition was always true past this + SDL_assert test. */ + __attribute__((analyzer_noreturn)) +#endif +#endif +; + +/* the do {} while(0) avoids dangling else problems: + if (x) SDL_assert(y); else blah(); + ... without the do/while, the "else" could attach to this macro's "if". + We try to handle just the minimum we need here in a macro...the loop, + the static vars, and break points. The heavy lifting is handled in + SDL_ReportAssertion(), in SDL_assert.c. +*/ +#define SDL_enabled_assert(condition) \ + do { \ + while ( !(condition) ) { \ + static struct SDL_AssertData sdl_assert_data = { \ + 0, 0, #condition, 0, 0, 0, 0 \ + }; \ + const SDL_AssertState sdl_assert_state = SDL_ReportAssertion(&sdl_assert_data, SDL_FUNCTION, SDL_FILE, SDL_LINE); \ + if (sdl_assert_state == SDL_ASSERTION_RETRY) { \ + continue; /* go again. */ \ + } else if (sdl_assert_state == SDL_ASSERTION_BREAK) { \ + SDL_TriggerBreakpoint(); \ + } \ + break; /* not retrying. */ \ + } \ + } while (SDL_NULL_WHILE_LOOP_CONDITION) + +#endif /* enabled assertions support code */ + +/* Enable various levels of assertions. */ +#if SDL_ASSERT_LEVEL == 0 /* assertions disabled */ +# define SDL_assert(condition) SDL_disabled_assert(condition) +# define SDL_assert_release(condition) SDL_disabled_assert(condition) +# define SDL_assert_paranoid(condition) SDL_disabled_assert(condition) +#elif SDL_ASSERT_LEVEL == 1 /* release settings. */ +# define SDL_assert(condition) SDL_disabled_assert(condition) +# define SDL_assert_release(condition) SDL_enabled_assert(condition) +# define SDL_assert_paranoid(condition) SDL_disabled_assert(condition) +#elif SDL_ASSERT_LEVEL == 2 /* normal settings. */ +# define SDL_assert(condition) SDL_enabled_assert(condition) +# define SDL_assert_release(condition) SDL_enabled_assert(condition) +# define SDL_assert_paranoid(condition) SDL_disabled_assert(condition) +#elif SDL_ASSERT_LEVEL == 3 /* paranoid settings. */ +# define SDL_assert(condition) SDL_enabled_assert(condition) +# define SDL_assert_release(condition) SDL_enabled_assert(condition) +# define SDL_assert_paranoid(condition) SDL_enabled_assert(condition) +#else +# error Unknown assertion level. +#endif + +/* this assertion is never disabled at any level. */ +#define SDL_assert_always(condition) SDL_enabled_assert(condition) + + +typedef SDL_AssertState (SDLCALL *SDL_AssertionHandler)( + const SDL_AssertData* data, void* userdata); + +/** + * \brief Set an application-defined assertion handler. + * + * This allows an app to show its own assertion UI and/or force the + * response to an assertion failure. If the app doesn't provide this, SDL + * will try to do the right thing, popping up a system-specific GUI dialog, + * and probably minimizing any fullscreen windows. + * + * This callback may fire from any thread, but it runs wrapped in a mutex, so + * it will only fire from one thread at a time. + * + * Setting the callback to NULL restores SDL's original internal handler. + * + * This callback is NOT reset to SDL's internal handler upon SDL_Quit()! + * + * Return SDL_AssertState value of how to handle the assertion failure. + * + * \param handler Callback function, called when an assertion fails. + * \param userdata A pointer passed to the callback as-is. + */ +extern DECLSPEC void SDLCALL SDL_SetAssertionHandler( + SDL_AssertionHandler handler, + void *userdata); + +/** + * \brief Get the default assertion handler. + * + * This returns the function pointer that is called by default when an + * assertion is triggered. This is an internal function provided by SDL, + * that is used for assertions when SDL_SetAssertionHandler() hasn't been + * used to provide a different function. + * + * \return The default SDL_AssertionHandler that is called when an assert triggers. + */ +extern DECLSPEC SDL_AssertionHandler SDLCALL SDL_GetDefaultAssertionHandler(void); + +/** + * \brief Get the current assertion handler. + * + * This returns the function pointer that is called when an assertion is + * triggered. This is either the value last passed to + * SDL_SetAssertionHandler(), or if no application-specified function is + * set, is equivalent to calling SDL_GetDefaultAssertionHandler(). + * + * \param puserdata Pointer to a void*, which will store the "userdata" + * pointer that was passed to SDL_SetAssertionHandler(). + * This value will always be NULL for the default handler. + * If you don't care about this data, it is safe to pass + * a NULL pointer to this function to ignore it. + * \return The SDL_AssertionHandler that is called when an assert triggers. + */ +extern DECLSPEC SDL_AssertionHandler SDLCALL SDL_GetAssertionHandler(void **puserdata); + +/** + * \brief Get a list of all assertion failures. + * + * Get all assertions triggered since last call to SDL_ResetAssertionReport(), + * or the start of the program. + * + * The proper way to examine this data looks something like this: + * + * + * const SDL_AssertData *item = SDL_GetAssertionReport(); + * while (item) { + * printf("'%s', %s (%s:%d), triggered %u times, always ignore: %s.\\n", + * item->condition, item->function, item->filename, + * item->linenum, item->trigger_count, + * item->always_ignore ? "yes" : "no"); + * item = item->next; + * } + * + * + * \return List of all assertions. + * \sa SDL_ResetAssertionReport + */ +extern DECLSPEC const SDL_AssertData * SDLCALL SDL_GetAssertionReport(void); + +/** + * \brief Reset the list of all assertion failures. + * + * Reset list of all assertions triggered. + * + * \sa SDL_GetAssertionReport + */ +extern DECLSPEC void SDLCALL SDL_ResetAssertionReport(void); + + +/* these had wrong naming conventions until 2.0.4. Please update your app! */ +#define SDL_assert_state SDL_AssertState +#define SDL_assert_data SDL_AssertData + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* SDL_assert_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/source/3rdparty/sdl2/include/SDL_atomic.h b/source/3rdparty/sdl2/include/SDL_atomic.h new file mode 100644 index 0000000..b228774 --- /dev/null +++ b/source/3rdparty/sdl2/include/SDL_atomic.h @@ -0,0 +1,277 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_atomic.h + * + * Atomic operations. + * + * IMPORTANT: + * If you are not an expert in concurrent lockless programming, you should + * only be using the atomic lock and reference counting functions in this + * file. In all other cases you should be protecting your data structures + * with full mutexes. + * + * The list of "safe" functions to use are: + * SDL_AtomicLock() + * SDL_AtomicUnlock() + * SDL_AtomicIncRef() + * SDL_AtomicDecRef() + * + * Seriously, here be dragons! + * ^^^^^^^^^^^^^^^^^^^^^^^^^^^ + * + * You can find out a little more about lockless programming and the + * subtle issues that can arise here: + * http://msdn.microsoft.com/en-us/library/ee418650%28v=vs.85%29.aspx + * + * There's also lots of good information here: + * http://www.1024cores.net/home/lock-free-algorithms + * http://preshing.com/ + * + * These operations may or may not actually be implemented using + * processor specific atomic operations. When possible they are + * implemented as true processor specific atomic operations. When that + * is not possible the are implemented using locks that *do* use the + * available atomic operations. + * + * All of the atomic operations that modify memory are full memory barriers. + */ + +#ifndef SDL_atomic_h_ +#define SDL_atomic_h_ + +#include "SDL_stdinc.h" +#include "SDL_platform.h" + +#include "begin_code.h" + +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * \name SDL AtomicLock + * + * The atomic locks are efficient spinlocks using CPU instructions, + * but are vulnerable to starvation and can spin forever if a thread + * holding a lock has been terminated. For this reason you should + * minimize the code executed inside an atomic lock and never do + * expensive things like API or system calls while holding them. + * + * The atomic locks are not safe to lock recursively. + * + * Porting Note: + * The spin lock functions and type are required and can not be + * emulated because they are used in the atomic emulation code. + */ +/* @{ */ + +typedef int SDL_SpinLock; + +/** + * \brief Try to lock a spin lock by setting it to a non-zero value. + * + * \param lock Points to the lock. + * + * \return SDL_TRUE if the lock succeeded, SDL_FALSE if the lock is already held. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_AtomicTryLock(SDL_SpinLock *lock); + +/** + * \brief Lock a spin lock by setting it to a non-zero value. + * + * \param lock Points to the lock. + */ +extern DECLSPEC void SDLCALL SDL_AtomicLock(SDL_SpinLock *lock); + +/** + * \brief Unlock a spin lock by setting it to 0. Always returns immediately + * + * \param lock Points to the lock. + */ +extern DECLSPEC void SDLCALL SDL_AtomicUnlock(SDL_SpinLock *lock); + +/* @} *//* SDL AtomicLock */ + + +/** + * The compiler barrier prevents the compiler from reordering + * reads and writes to globally visible variables across the call. + */ +#if defined(_MSC_VER) && (_MSC_VER > 1200) && !defined(__clang__) +void _ReadWriteBarrier(void); +#pragma intrinsic(_ReadWriteBarrier) +#define SDL_CompilerBarrier() _ReadWriteBarrier() +#elif (defined(__GNUC__) && !defined(__EMSCRIPTEN__)) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x5120)) +/* This is correct for all CPUs when using GCC or Solaris Studio 12.1+. */ +#define SDL_CompilerBarrier() __asm__ __volatile__ ("" : : : "memory") +#elif defined(__WATCOMC__) +extern _inline void SDL_CompilerBarrier (void); +#pragma aux SDL_CompilerBarrier = "" parm [] modify exact []; +#else +#define SDL_CompilerBarrier() \ +{ SDL_SpinLock _tmp = 0; SDL_AtomicLock(&_tmp); SDL_AtomicUnlock(&_tmp); } +#endif + +/** + * Memory barriers are designed to prevent reads and writes from being + * reordered by the compiler and being seen out of order on multi-core CPUs. + * + * A typical pattern would be for thread A to write some data and a flag, + * and for thread B to read the flag and get the data. In this case you + * would insert a release barrier between writing the data and the flag, + * guaranteeing that the data write completes no later than the flag is + * written, and you would insert an acquire barrier between reading the + * flag and reading the data, to ensure that all the reads associated + * with the flag have completed. + * + * In this pattern you should always see a release barrier paired with + * an acquire barrier and you should gate the data reads/writes with a + * single flag variable. + * + * For more information on these semantics, take a look at the blog post: + * http://preshing.com/20120913/acquire-and-release-semantics + */ +extern DECLSPEC void SDLCALL SDL_MemoryBarrierReleaseFunction(void); +extern DECLSPEC void SDLCALL SDL_MemoryBarrierAcquireFunction(void); + +#if defined(__GNUC__) && (defined(__powerpc__) || defined(__ppc__)) +#define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("lwsync" : : : "memory") +#define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("lwsync" : : : "memory") +#elif defined(__GNUC__) && defined(__aarch64__) +#define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("dmb ish" : : : "memory") +#define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("dmb ish" : : : "memory") +#elif defined(__GNUC__) && defined(__arm__) +#if defined(__ARM_ARCH_7__) || defined(__ARM_ARCH_7A__) || defined(__ARM_ARCH_7EM__) || defined(__ARM_ARCH_7R__) || defined(__ARM_ARCH_7M__) || defined(__ARM_ARCH_7S__) +#define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("dmb ish" : : : "memory") +#define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("dmb ish" : : : "memory") +#elif defined(__ARM_ARCH_6__) || defined(__ARM_ARCH_6J__) || defined(__ARM_ARCH_6K__) || defined(__ARM_ARCH_6T2__) || defined(__ARM_ARCH_6Z__) || defined(__ARM_ARCH_6ZK__) || defined(__ARM_ARCH_5TE__) +#ifdef __thumb__ +/* The mcr instruction isn't available in thumb mode, use real functions */ +#define SDL_MemoryBarrierRelease() SDL_MemoryBarrierReleaseFunction() +#define SDL_MemoryBarrierAcquire() SDL_MemoryBarrierAcquireFunction() +#else +#define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("mcr p15, 0, %0, c7, c10, 5" : : "r"(0) : "memory") +#define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("mcr p15, 0, %0, c7, c10, 5" : : "r"(0) : "memory") +#endif /* __thumb__ */ +#else +#define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("" : : : "memory") +#define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("" : : : "memory") +#endif /* __GNUC__ && __arm__ */ +#else +#if (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x5120)) +/* This is correct for all CPUs on Solaris when using Solaris Studio 12.1+. */ +#include +#define SDL_MemoryBarrierRelease() __machine_rel_barrier() +#define SDL_MemoryBarrierAcquire() __machine_acq_barrier() +#else +/* This is correct for the x86 and x64 CPUs, and we'll expand this over time. */ +#define SDL_MemoryBarrierRelease() SDL_CompilerBarrier() +#define SDL_MemoryBarrierAcquire() SDL_CompilerBarrier() +#endif +#endif + +/** + * \brief A type representing an atomic integer value. It is a struct + * so people don't accidentally use numeric operations on it. + */ +typedef struct { int value; } SDL_atomic_t; + +/** + * \brief Set an atomic variable to a new value if it is currently an old value. + * + * \return SDL_TRUE if the atomic variable was set, SDL_FALSE otherwise. + * + * \note If you don't know what this function is for, you shouldn't use it! +*/ +extern DECLSPEC SDL_bool SDLCALL SDL_AtomicCAS(SDL_atomic_t *a, int oldval, int newval); + +/** + * \brief Set an atomic variable to a value. + * + * \return The previous value of the atomic variable. + */ +extern DECLSPEC int SDLCALL SDL_AtomicSet(SDL_atomic_t *a, int v); + +/** + * \brief Get the value of an atomic variable + */ +extern DECLSPEC int SDLCALL SDL_AtomicGet(SDL_atomic_t *a); + +/** + * \brief Add to an atomic variable. + * + * \return The previous value of the atomic variable. + * + * \note This same style can be used for any number operation + */ +extern DECLSPEC int SDLCALL SDL_AtomicAdd(SDL_atomic_t *a, int v); + +/** + * \brief Increment an atomic variable used as a reference count. + */ +#ifndef SDL_AtomicIncRef +#define SDL_AtomicIncRef(a) SDL_AtomicAdd(a, 1) +#endif + +/** + * \brief Decrement an atomic variable used as a reference count. + * + * \return SDL_TRUE if the variable reached zero after decrementing, + * SDL_FALSE otherwise + */ +#ifndef SDL_AtomicDecRef +#define SDL_AtomicDecRef(a) (SDL_AtomicAdd(a, -1) == 1) +#endif + +/** + * \brief Set a pointer to a new value if it is currently an old value. + * + * \return SDL_TRUE if the pointer was set, SDL_FALSE otherwise. + * + * \note If you don't know what this function is for, you shouldn't use it! +*/ +extern DECLSPEC SDL_bool SDLCALL SDL_AtomicCASPtr(void **a, void *oldval, void *newval); + +/** + * \brief Set a pointer to a value atomically. + * + * \return The previous value of the pointer. + */ +extern DECLSPEC void* SDLCALL SDL_AtomicSetPtr(void **a, void* v); + +/** + * \brief Get the value of a pointer atomically. + */ +extern DECLSPEC void* SDLCALL SDL_AtomicGetPtr(void **a); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif + +#include "close_code.h" + +#endif /* SDL_atomic_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/source/3rdparty/sdl2/include/SDL_audio.h b/source/3rdparty/sdl2/include/SDL_audio.h new file mode 100644 index 0000000..d3e1bfa --- /dev/null +++ b/source/3rdparty/sdl2/include/SDL_audio.h @@ -0,0 +1,826 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_audio.h + * + * Access to the raw audio mixing buffer for the SDL library. + */ + +#ifndef SDL_audio_h_ +#define SDL_audio_h_ + +#include "SDL_stdinc.h" +#include "SDL_error.h" +#include "SDL_endian.h" +#include "SDL_mutex.h" +#include "SDL_thread.h" +#include "SDL_rwops.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * \brief Audio format flags. + * + * These are what the 16 bits in SDL_AudioFormat currently mean... + * (Unspecified bits are always zero). + * + * \verbatim + ++-----------------------sample is signed if set + || + || ++-----------sample is bigendian if set + || || + || || ++---sample is float if set + || || || + || || || +---sample bit size---+ + || || || | | + 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00 + \endverbatim + * + * There are macros in SDL 2.0 and later to query these bits. + */ +typedef Uint16 SDL_AudioFormat; + +/** + * \name Audio flags + */ +/* @{ */ + +#define SDL_AUDIO_MASK_BITSIZE (0xFF) +#define SDL_AUDIO_MASK_DATATYPE (1<<8) +#define SDL_AUDIO_MASK_ENDIAN (1<<12) +#define SDL_AUDIO_MASK_SIGNED (1<<15) +#define SDL_AUDIO_BITSIZE(x) (x & SDL_AUDIO_MASK_BITSIZE) +#define SDL_AUDIO_ISFLOAT(x) (x & SDL_AUDIO_MASK_DATATYPE) +#define SDL_AUDIO_ISBIGENDIAN(x) (x & SDL_AUDIO_MASK_ENDIAN) +#define SDL_AUDIO_ISSIGNED(x) (x & SDL_AUDIO_MASK_SIGNED) +#define SDL_AUDIO_ISINT(x) (!SDL_AUDIO_ISFLOAT(x)) +#define SDL_AUDIO_ISLITTLEENDIAN(x) (!SDL_AUDIO_ISBIGENDIAN(x)) +#define SDL_AUDIO_ISUNSIGNED(x) (!SDL_AUDIO_ISSIGNED(x)) + +/** + * \name Audio format flags + * + * Defaults to LSB byte order. + */ +/* @{ */ +#define AUDIO_U8 0x0008 /**< Unsigned 8-bit samples */ +#define AUDIO_S8 0x8008 /**< Signed 8-bit samples */ +#define AUDIO_U16LSB 0x0010 /**< Unsigned 16-bit samples */ +#define AUDIO_S16LSB 0x8010 /**< Signed 16-bit samples */ +#define AUDIO_U16MSB 0x1010 /**< As above, but big-endian byte order */ +#define AUDIO_S16MSB 0x9010 /**< As above, but big-endian byte order */ +#define AUDIO_U16 AUDIO_U16LSB +#define AUDIO_S16 AUDIO_S16LSB +/* @} */ + +/** + * \name int32 support + */ +/* @{ */ +#define AUDIO_S32LSB 0x8020 /**< 32-bit integer samples */ +#define AUDIO_S32MSB 0x9020 /**< As above, but big-endian byte order */ +#define AUDIO_S32 AUDIO_S32LSB +/* @} */ + +/** + * \name float32 support + */ +/* @{ */ +#define AUDIO_F32LSB 0x8120 /**< 32-bit floating point samples */ +#define AUDIO_F32MSB 0x9120 /**< As above, but big-endian byte order */ +#define AUDIO_F32 AUDIO_F32LSB +/* @} */ + +/** + * \name Native audio byte ordering + */ +/* @{ */ +#if SDL_BYTEORDER == SDL_LIL_ENDIAN +#define AUDIO_U16SYS AUDIO_U16LSB +#define AUDIO_S16SYS AUDIO_S16LSB +#define AUDIO_S32SYS AUDIO_S32LSB +#define AUDIO_F32SYS AUDIO_F32LSB +#else +#define AUDIO_U16SYS AUDIO_U16MSB +#define AUDIO_S16SYS AUDIO_S16MSB +#define AUDIO_S32SYS AUDIO_S32MSB +#define AUDIO_F32SYS AUDIO_F32MSB +#endif +/* @} */ + +/** + * \name Allow change flags + * + * Which audio format changes are allowed when opening a device. + */ +/* @{ */ +#define SDL_AUDIO_ALLOW_FREQUENCY_CHANGE 0x00000001 +#define SDL_AUDIO_ALLOW_FORMAT_CHANGE 0x00000002 +#define SDL_AUDIO_ALLOW_CHANNELS_CHANGE 0x00000004 +#define SDL_AUDIO_ALLOW_SAMPLES_CHANGE 0x00000008 +#define SDL_AUDIO_ALLOW_ANY_CHANGE (SDL_AUDIO_ALLOW_FREQUENCY_CHANGE|SDL_AUDIO_ALLOW_FORMAT_CHANGE|SDL_AUDIO_ALLOW_CHANNELS_CHANGE|SDL_AUDIO_ALLOW_SAMPLES_CHANGE) +/* @} */ + +/* @} *//* Audio flags */ + +/** + * This function is called when the audio device needs more data. + * + * \param userdata An application-specific parameter saved in + * the SDL_AudioSpec structure + * \param stream A pointer to the audio data buffer. + * \param len The length of that buffer in bytes. + * + * Once the callback returns, the buffer will no longer be valid. + * Stereo samples are stored in a LRLRLR ordering. + * + * You can choose to avoid callbacks and use SDL_QueueAudio() instead, if + * you like. Just open your audio device with a NULL callback. + */ +typedef void (SDLCALL * SDL_AudioCallback) (void *userdata, Uint8 * stream, + int len); + +/** + * The calculated values in this structure are calculated by SDL_OpenAudio(). + * + * For multi-channel audio, the default SDL channel mapping is: + * 2: FL FR (stereo) + * 3: FL FR LFE (2.1 surround) + * 4: FL FR BL BR (quad) + * 5: FL FR FC BL BR (quad + center) + * 6: FL FR FC LFE SL SR (5.1 surround - last two can also be BL BR) + * 7: FL FR FC LFE BC SL SR (6.1 surround) + * 8: FL FR FC LFE BL BR SL SR (7.1 surround) + */ +typedef struct SDL_AudioSpec +{ + int freq; /**< DSP frequency -- samples per second */ + SDL_AudioFormat format; /**< Audio data format */ + Uint8 channels; /**< Number of channels: 1 mono, 2 stereo */ + Uint8 silence; /**< Audio buffer silence value (calculated) */ + Uint16 samples; /**< Audio buffer size in sample FRAMES (total samples divided by channel count) */ + Uint16 padding; /**< Necessary for some compile environments */ + Uint32 size; /**< Audio buffer size in bytes (calculated) */ + SDL_AudioCallback callback; /**< Callback that feeds the audio device (NULL to use SDL_QueueAudio()). */ + void *userdata; /**< Userdata passed to callback (ignored for NULL callbacks). */ +} SDL_AudioSpec; + + +struct SDL_AudioCVT; +typedef void (SDLCALL * SDL_AudioFilter) (struct SDL_AudioCVT * cvt, + SDL_AudioFormat format); + +/** + * \brief Upper limit of filters in SDL_AudioCVT + * + * The maximum number of SDL_AudioFilter functions in SDL_AudioCVT is + * currently limited to 9. The SDL_AudioCVT.filters array has 10 pointers, + * one of which is the terminating NULL pointer. + */ +#define SDL_AUDIOCVT_MAX_FILTERS 9 + +/** + * \struct SDL_AudioCVT + * \brief A structure to hold a set of audio conversion filters and buffers. + * + * Note that various parts of the conversion pipeline can take advantage + * of SIMD operations (like SSE2, for example). SDL_AudioCVT doesn't require + * you to pass it aligned data, but can possibly run much faster if you + * set both its (buf) field to a pointer that is aligned to 16 bytes, and its + * (len) field to something that's a multiple of 16, if possible. + */ +#ifdef __GNUC__ +/* This structure is 84 bytes on 32-bit architectures, make sure GCC doesn't + pad it out to 88 bytes to guarantee ABI compatibility between compilers. + vvv + The next time we rev the ABI, make sure to size the ints and add padding. +*/ +#define SDL_AUDIOCVT_PACKED __attribute__((packed)) +#else +#define SDL_AUDIOCVT_PACKED +#endif +/* */ +typedef struct SDL_AudioCVT +{ + int needed; /**< Set to 1 if conversion possible */ + SDL_AudioFormat src_format; /**< Source audio format */ + SDL_AudioFormat dst_format; /**< Target audio format */ + double rate_incr; /**< Rate conversion increment */ + Uint8 *buf; /**< Buffer to hold entire audio data */ + int len; /**< Length of original audio buffer */ + int len_cvt; /**< Length of converted audio buffer */ + int len_mult; /**< buffer must be len*len_mult big */ + double len_ratio; /**< Given len, final size is len*len_ratio */ + SDL_AudioFilter filters[SDL_AUDIOCVT_MAX_FILTERS + 1]; /**< NULL-terminated list of filter functions */ + int filter_index; /**< Current audio conversion function */ +} SDL_AUDIOCVT_PACKED SDL_AudioCVT; + + +/* Function prototypes */ + +/** + * \name Driver discovery functions + * + * These functions return the list of built in audio drivers, in the + * order that they are normally initialized by default. + */ +/* @{ */ +extern DECLSPEC int SDLCALL SDL_GetNumAudioDrivers(void); +extern DECLSPEC const char *SDLCALL SDL_GetAudioDriver(int index); +/* @} */ + +/** + * \name Initialization and cleanup + * + * \internal These functions are used internally, and should not be used unless + * you have a specific need to specify the audio driver you want to + * use. You should normally use SDL_Init() or SDL_InitSubSystem(). + */ +/* @{ */ +extern DECLSPEC int SDLCALL SDL_AudioInit(const char *driver_name); +extern DECLSPEC void SDLCALL SDL_AudioQuit(void); +/* @} */ + +/** + * This function returns the name of the current audio driver, or NULL + * if no driver has been initialized. + */ +extern DECLSPEC const char *SDLCALL SDL_GetCurrentAudioDriver(void); + +/** + * This function opens the audio device with the desired parameters, and + * returns 0 if successful, placing the actual hardware parameters in the + * structure pointed to by \c obtained. If \c obtained is NULL, the audio + * data passed to the callback function will be guaranteed to be in the + * requested format, and will be automatically converted to the hardware + * audio format if necessary. This function returns -1 if it failed + * to open the audio device, or couldn't set up the audio thread. + * + * When filling in the desired audio spec structure, + * - \c desired->freq should be the desired audio frequency in samples-per- + * second. + * - \c desired->format should be the desired audio format. + * - \c desired->samples is the desired size of the audio buffer, in + * samples. This number should be a power of two, and may be adjusted by + * the audio driver to a value more suitable for the hardware. Good values + * seem to range between 512 and 8096 inclusive, depending on the + * application and CPU speed. Smaller values yield faster response time, + * but can lead to underflow if the application is doing heavy processing + * and cannot fill the audio buffer in time. A stereo sample consists of + * both right and left channels in LR ordering. + * Note that the number of samples is directly related to time by the + * following formula: \code ms = (samples*1000)/freq \endcode + * - \c desired->size is the size in bytes of the audio buffer, and is + * calculated by SDL_OpenAudio(). + * - \c desired->silence is the value used to set the buffer to silence, + * and is calculated by SDL_OpenAudio(). + * - \c desired->callback should be set to a function that will be called + * when the audio device is ready for more data. It is passed a pointer + * to the audio buffer, and the length in bytes of the audio buffer. + * This function usually runs in a separate thread, and so you should + * protect data structures that it accesses by calling SDL_LockAudio() + * and SDL_UnlockAudio() in your code. Alternately, you may pass a NULL + * pointer here, and call SDL_QueueAudio() with some frequency, to queue + * more audio samples to be played (or for capture devices, call + * SDL_DequeueAudio() with some frequency, to obtain audio samples). + * - \c desired->userdata is passed as the first parameter to your callback + * function. If you passed a NULL callback, this value is ignored. + * + * The audio device starts out playing silence when it's opened, and should + * be enabled for playing by calling \c SDL_PauseAudio(0) when you are ready + * for your audio callback function to be called. Since the audio driver + * may modify the requested size of the audio buffer, you should allocate + * any local mixing buffers after you open the audio device. + */ +extern DECLSPEC int SDLCALL SDL_OpenAudio(SDL_AudioSpec * desired, + SDL_AudioSpec * obtained); + +/** + * SDL Audio Device IDs. + * + * A successful call to SDL_OpenAudio() is always device id 1, and legacy + * SDL audio APIs assume you want this device ID. SDL_OpenAudioDevice() calls + * always returns devices >= 2 on success. The legacy calls are good both + * for backwards compatibility and when you don't care about multiple, + * specific, or capture devices. + */ +typedef Uint32 SDL_AudioDeviceID; + +/** + * Get the number of available devices exposed by the current driver. + * Only valid after a successfully initializing the audio subsystem. + * Returns -1 if an explicit list of devices can't be determined; this is + * not an error. For example, if SDL is set up to talk to a remote audio + * server, it can't list every one available on the Internet, but it will + * still allow a specific host to be specified to SDL_OpenAudioDevice(). + * + * In many common cases, when this function returns a value <= 0, it can still + * successfully open the default device (NULL for first argument of + * SDL_OpenAudioDevice()). + */ +extern DECLSPEC int SDLCALL SDL_GetNumAudioDevices(int iscapture); + +/** + * Get the human-readable name of a specific audio device. + * Must be a value between 0 and (number of audio devices-1). + * Only valid after a successfully initializing the audio subsystem. + * The values returned by this function reflect the latest call to + * SDL_GetNumAudioDevices(); recall that function to redetect available + * hardware. + * + * The string returned by this function is UTF-8 encoded, read-only, and + * managed internally. You are not to free it. If you need to keep the + * string for any length of time, you should make your own copy of it, as it + * will be invalid next time any of several other SDL functions is called. + */ +extern DECLSPEC const char *SDLCALL SDL_GetAudioDeviceName(int index, + int iscapture); + + +/** + * Open a specific audio device. Passing in a device name of NULL requests + * the most reasonable default (and is equivalent to calling SDL_OpenAudio()). + * + * The device name is a UTF-8 string reported by SDL_GetAudioDeviceName(), but + * some drivers allow arbitrary and driver-specific strings, such as a + * hostname/IP address for a remote audio server, or a filename in the + * diskaudio driver. + * + * \return 0 on error, a valid device ID that is >= 2 on success. + * + * SDL_OpenAudio(), unlike this function, always acts on device ID 1. + */ +extern DECLSPEC SDL_AudioDeviceID SDLCALL SDL_OpenAudioDevice(const char + *device, + int iscapture, + const + SDL_AudioSpec * + desired, + SDL_AudioSpec * + obtained, + int + allowed_changes); + + + +/** + * \name Audio state + * + * Get the current audio state. + */ +/* @{ */ +typedef enum +{ + SDL_AUDIO_STOPPED = 0, + SDL_AUDIO_PLAYING, + SDL_AUDIO_PAUSED +} SDL_AudioStatus; +extern DECLSPEC SDL_AudioStatus SDLCALL SDL_GetAudioStatus(void); + +extern DECLSPEC SDL_AudioStatus SDLCALL +SDL_GetAudioDeviceStatus(SDL_AudioDeviceID dev); +/* @} *//* Audio State */ + +/** + * \name Pause audio functions + * + * These functions pause and unpause the audio callback processing. + * They should be called with a parameter of 0 after opening the audio + * device to start playing sound. This is so you can safely initialize + * data for your callback function after opening the audio device. + * Silence will be written to the audio device during the pause. + */ +/* @{ */ +extern DECLSPEC void SDLCALL SDL_PauseAudio(int pause_on); +extern DECLSPEC void SDLCALL SDL_PauseAudioDevice(SDL_AudioDeviceID dev, + int pause_on); +/* @} *//* Pause audio functions */ + +/** + * This function loads a WAVE from the data source, automatically freeing + * that source if \c freesrc is non-zero. For example, to load a WAVE file, + * you could do: + * \code + * SDL_LoadWAV_RW(SDL_RWFromFile("sample.wav", "rb"), 1, ...); + * \endcode + * + * If this function succeeds, it returns the given SDL_AudioSpec, + * filled with the audio data format of the wave data, and sets + * \c *audio_buf to a malloc()'d buffer containing the audio data, + * and sets \c *audio_len to the length of that audio buffer, in bytes. + * You need to free the audio buffer with SDL_FreeWAV() when you are + * done with it. + * + * This function returns NULL and sets the SDL error message if the + * wave file cannot be opened, uses an unknown data format, or is + * corrupt. Currently raw and MS-ADPCM WAVE files are supported. + */ +extern DECLSPEC SDL_AudioSpec *SDLCALL SDL_LoadWAV_RW(SDL_RWops * src, + int freesrc, + SDL_AudioSpec * spec, + Uint8 ** audio_buf, + Uint32 * audio_len); + +/** + * Loads a WAV from a file. + * Compatibility convenience function. + */ +#define SDL_LoadWAV(file, spec, audio_buf, audio_len) \ + SDL_LoadWAV_RW(SDL_RWFromFile(file, "rb"),1, spec,audio_buf,audio_len) + +/** + * This function frees data previously allocated with SDL_LoadWAV_RW() + */ +extern DECLSPEC void SDLCALL SDL_FreeWAV(Uint8 * audio_buf); + +/** + * This function takes a source format and rate and a destination format + * and rate, and initializes the \c cvt structure with information needed + * by SDL_ConvertAudio() to convert a buffer of audio data from one format + * to the other. An unsupported format causes an error and -1 will be returned. + * + * \return 0 if no conversion is needed, 1 if the audio filter is set up, + * or -1 on error. + */ +extern DECLSPEC int SDLCALL SDL_BuildAudioCVT(SDL_AudioCVT * cvt, + SDL_AudioFormat src_format, + Uint8 src_channels, + int src_rate, + SDL_AudioFormat dst_format, + Uint8 dst_channels, + int dst_rate); + +/** + * Once you have initialized the \c cvt structure using SDL_BuildAudioCVT(), + * created an audio buffer \c cvt->buf, and filled it with \c cvt->len bytes of + * audio data in the source format, this function will convert it in-place + * to the desired format. + * + * The data conversion may expand the size of the audio data, so the buffer + * \c cvt->buf should be allocated after the \c cvt structure is initialized by + * SDL_BuildAudioCVT(), and should be \c cvt->len*cvt->len_mult bytes long. + * + * \return 0 on success or -1 if \c cvt->buf is NULL. + */ +extern DECLSPEC int SDLCALL SDL_ConvertAudio(SDL_AudioCVT * cvt); + +/* SDL_AudioStream is a new audio conversion interface. + The benefits vs SDL_AudioCVT: + - it can handle resampling data in chunks without generating + artifacts, when it doesn't have the complete buffer available. + - it can handle incoming data in any variable size. + - You push data as you have it, and pull it when you need it + */ +/* this is opaque to the outside world. */ +struct _SDL_AudioStream; +typedef struct _SDL_AudioStream SDL_AudioStream; + +/** + * Create a new audio stream + * + * \param src_format The format of the source audio + * \param src_channels The number of channels of the source audio + * \param src_rate The sampling rate of the source audio + * \param dst_format The format of the desired audio output + * \param dst_channels The number of channels of the desired audio output + * \param dst_rate The sampling rate of the desired audio output + * \return 0 on success, or -1 on error. + * + * \sa SDL_AudioStreamPut + * \sa SDL_AudioStreamGet + * \sa SDL_AudioStreamAvailable + * \sa SDL_AudioStreamFlush + * \sa SDL_AudioStreamClear + * \sa SDL_FreeAudioStream + */ +extern DECLSPEC SDL_AudioStream * SDLCALL SDL_NewAudioStream(const SDL_AudioFormat src_format, + const Uint8 src_channels, + const int src_rate, + const SDL_AudioFormat dst_format, + const Uint8 dst_channels, + const int dst_rate); + +/** + * Add data to be converted/resampled to the stream + * + * \param stream The stream the audio data is being added to + * \param buf A pointer to the audio data to add + * \param len The number of bytes to write to the stream + * \return 0 on success, or -1 on error. + * + * \sa SDL_NewAudioStream + * \sa SDL_AudioStreamGet + * \sa SDL_AudioStreamAvailable + * \sa SDL_AudioStreamFlush + * \sa SDL_AudioStreamClear + * \sa SDL_FreeAudioStream + */ +extern DECLSPEC int SDLCALL SDL_AudioStreamPut(SDL_AudioStream *stream, const void *buf, int len); + +/** + * Get converted/resampled data from the stream + * + * \param stream The stream the audio is being requested from + * \param buf A buffer to fill with audio data + * \param len The maximum number of bytes to fill + * \return The number of bytes read from the stream, or -1 on error + * + * \sa SDL_NewAudioStream + * \sa SDL_AudioStreamPut + * \sa SDL_AudioStreamAvailable + * \sa SDL_AudioStreamFlush + * \sa SDL_AudioStreamClear + * \sa SDL_FreeAudioStream + */ +extern DECLSPEC int SDLCALL SDL_AudioStreamGet(SDL_AudioStream *stream, void *buf, int len); + +/** + * Get the number of converted/resampled bytes available. The stream may be + * buffering data behind the scenes until it has enough to resample + * correctly, so this number might be lower than what you expect, or even + * be zero. Add more data or flush the stream if you need the data now. + * + * \sa SDL_NewAudioStream + * \sa SDL_AudioStreamPut + * \sa SDL_AudioStreamGet + * \sa SDL_AudioStreamFlush + * \sa SDL_AudioStreamClear + * \sa SDL_FreeAudioStream + */ +extern DECLSPEC int SDLCALL SDL_AudioStreamAvailable(SDL_AudioStream *stream); + +/** + * Tell the stream that you're done sending data, and anything being buffered + * should be converted/resampled and made available immediately. + * + * It is legal to add more data to a stream after flushing, but there will + * be audio gaps in the output. Generally this is intended to signal the + * end of input, so the complete output becomes available. + * + * \sa SDL_NewAudioStream + * \sa SDL_AudioStreamPut + * \sa SDL_AudioStreamGet + * \sa SDL_AudioStreamAvailable + * \sa SDL_AudioStreamClear + * \sa SDL_FreeAudioStream + */ +extern DECLSPEC int SDLCALL SDL_AudioStreamFlush(SDL_AudioStream *stream); + +/** + * Clear any pending data in the stream without converting it + * + * \sa SDL_NewAudioStream + * \sa SDL_AudioStreamPut + * \sa SDL_AudioStreamGet + * \sa SDL_AudioStreamAvailable + * \sa SDL_AudioStreamFlush + * \sa SDL_FreeAudioStream + */ +extern DECLSPEC void SDLCALL SDL_AudioStreamClear(SDL_AudioStream *stream); + +/** + * Free an audio stream + * + * \sa SDL_NewAudioStream + * \sa SDL_AudioStreamPut + * \sa SDL_AudioStreamGet + * \sa SDL_AudioStreamAvailable + * \sa SDL_AudioStreamFlush + * \sa SDL_AudioStreamClear + */ +extern DECLSPEC void SDLCALL SDL_FreeAudioStream(SDL_AudioStream *stream); + +#define SDL_MIX_MAXVOLUME 128 +/** + * This takes two audio buffers of the playing audio format and mixes + * them, performing addition, volume adjustment, and overflow clipping. + * The volume ranges from 0 - 128, and should be set to ::SDL_MIX_MAXVOLUME + * for full audio volume. Note this does not change hardware volume. + * This is provided for convenience -- you can mix your own audio data. + */ +extern DECLSPEC void SDLCALL SDL_MixAudio(Uint8 * dst, const Uint8 * src, + Uint32 len, int volume); + +/** + * This works like SDL_MixAudio(), but you specify the audio format instead of + * using the format of audio device 1. Thus it can be used when no audio + * device is open at all. + */ +extern DECLSPEC void SDLCALL SDL_MixAudioFormat(Uint8 * dst, + const Uint8 * src, + SDL_AudioFormat format, + Uint32 len, int volume); + +/** + * Queue more audio on non-callback devices. + * + * (If you are looking to retrieve queued audio from a non-callback capture + * device, you want SDL_DequeueAudio() instead. This will return -1 to + * signify an error if you use it with capture devices.) + * + * SDL offers two ways to feed audio to the device: you can either supply a + * callback that SDL triggers with some frequency to obtain more audio + * (pull method), or you can supply no callback, and then SDL will expect + * you to supply data at regular intervals (push method) with this function. + * + * There are no limits on the amount of data you can queue, short of + * exhaustion of address space. Queued data will drain to the device as + * necessary without further intervention from you. If the device needs + * audio but there is not enough queued, it will play silence to make up + * the difference. This means you will have skips in your audio playback + * if you aren't routinely queueing sufficient data. + * + * This function copies the supplied data, so you are safe to free it when + * the function returns. This function is thread-safe, but queueing to the + * same device from two threads at once does not promise which buffer will + * be queued first. + * + * You may not queue audio on a device that is using an application-supplied + * callback; doing so returns an error. You have to use the audio callback + * or queue audio with this function, but not both. + * + * You should not call SDL_LockAudio() on the device before queueing; SDL + * handles locking internally for this function. + * + * \param dev The device ID to which we will queue audio. + * \param data The data to queue to the device for later playback. + * \param len The number of bytes (not samples!) to which (data) points. + * \return 0 on success, or -1 on error. + * + * \sa SDL_GetQueuedAudioSize + * \sa SDL_ClearQueuedAudio + */ +extern DECLSPEC int SDLCALL SDL_QueueAudio(SDL_AudioDeviceID dev, const void *data, Uint32 len); + +/** + * Dequeue more audio on non-callback devices. + * + * (If you are looking to queue audio for output on a non-callback playback + * device, you want SDL_QueueAudio() instead. This will always return 0 + * if you use it with playback devices.) + * + * SDL offers two ways to retrieve audio from a capture device: you can + * either supply a callback that SDL triggers with some frequency as the + * device records more audio data, (push method), or you can supply no + * callback, and then SDL will expect you to retrieve data at regular + * intervals (pull method) with this function. + * + * There are no limits on the amount of data you can queue, short of + * exhaustion of address space. Data from the device will keep queuing as + * necessary without further intervention from you. This means you will + * eventually run out of memory if you aren't routinely dequeueing data. + * + * Capture devices will not queue data when paused; if you are expecting + * to not need captured audio for some length of time, use + * SDL_PauseAudioDevice() to stop the capture device from queueing more + * data. This can be useful during, say, level loading times. When + * unpaused, capture devices will start queueing data from that point, + * having flushed any capturable data available while paused. + * + * This function is thread-safe, but dequeueing from the same device from + * two threads at once does not promise which thread will dequeued data + * first. + * + * You may not dequeue audio from a device that is using an + * application-supplied callback; doing so returns an error. You have to use + * the audio callback, or dequeue audio with this function, but not both. + * + * You should not call SDL_LockAudio() on the device before queueing; SDL + * handles locking internally for this function. + * + * \param dev The device ID from which we will dequeue audio. + * \param data A pointer into where audio data should be copied. + * \param len The number of bytes (not samples!) to which (data) points. + * \return number of bytes dequeued, which could be less than requested. + * + * \sa SDL_GetQueuedAudioSize + * \sa SDL_ClearQueuedAudio + */ +extern DECLSPEC Uint32 SDLCALL SDL_DequeueAudio(SDL_AudioDeviceID dev, void *data, Uint32 len); + +/** + * Get the number of bytes of still-queued audio. + * + * For playback device: + * + * This is the number of bytes that have been queued for playback with + * SDL_QueueAudio(), but have not yet been sent to the hardware. This + * number may shrink at any time, so this only informs of pending data. + * + * Once we've sent it to the hardware, this function can not decide the + * exact byte boundary of what has been played. It's possible that we just + * gave the hardware several kilobytes right before you called this + * function, but it hasn't played any of it yet, or maybe half of it, etc. + * + * For capture devices: + * + * This is the number of bytes that have been captured by the device and + * are waiting for you to dequeue. This number may grow at any time, so + * this only informs of the lower-bound of available data. + * + * You may not queue audio on a device that is using an application-supplied + * callback; calling this function on such a device always returns 0. + * You have to queue audio with SDL_QueueAudio()/SDL_DequeueAudio(), or use + * the audio callback, but not both. + * + * You should not call SDL_LockAudio() on the device before querying; SDL + * handles locking internally for this function. + * + * \param dev The device ID of which we will query queued audio size. + * \return Number of bytes (not samples!) of queued audio. + * + * \sa SDL_QueueAudio + * \sa SDL_ClearQueuedAudio + */ +extern DECLSPEC Uint32 SDLCALL SDL_GetQueuedAudioSize(SDL_AudioDeviceID dev); + +/** + * Drop any queued audio data. For playback devices, this is any queued data + * still waiting to be submitted to the hardware. For capture devices, this + * is any data that was queued by the device that hasn't yet been dequeued by + * the application. + * + * Immediately after this call, SDL_GetQueuedAudioSize() will return 0. For + * playback devices, the hardware will start playing silence if more audio + * isn't queued. Unpaused capture devices will start filling the queue again + * as soon as they have more data available (which, depending on the state + * of the hardware and the thread, could be before this function call + * returns!). + * + * This will not prevent playback of queued audio that's already been sent + * to the hardware, as we can not undo that, so expect there to be some + * fraction of a second of audio that might still be heard. This can be + * useful if you want to, say, drop any pending music during a level change + * in your game. + * + * You may not queue audio on a device that is using an application-supplied + * callback; calling this function on such a device is always a no-op. + * You have to queue audio with SDL_QueueAudio()/SDL_DequeueAudio(), or use + * the audio callback, but not both. + * + * You should not call SDL_LockAudio() on the device before clearing the + * queue; SDL handles locking internally for this function. + * + * This function always succeeds and thus returns void. + * + * \param dev The device ID of which to clear the audio queue. + * + * \sa SDL_QueueAudio + * \sa SDL_GetQueuedAudioSize + */ +extern DECLSPEC void SDLCALL SDL_ClearQueuedAudio(SDL_AudioDeviceID dev); + + +/** + * \name Audio lock functions + * + * The lock manipulated by these functions protects the callback function. + * During a SDL_LockAudio()/SDL_UnlockAudio() pair, you can be guaranteed that + * the callback function is not running. Do not call these from the callback + * function or you will cause deadlock. + */ +/* @{ */ +extern DECLSPEC void SDLCALL SDL_LockAudio(void); +extern DECLSPEC void SDLCALL SDL_LockAudioDevice(SDL_AudioDeviceID dev); +extern DECLSPEC void SDLCALL SDL_UnlockAudio(void); +extern DECLSPEC void SDLCALL SDL_UnlockAudioDevice(SDL_AudioDeviceID dev); +/* @} *//* Audio lock functions */ + +/** + * This function shuts down audio processing and closes the audio device. + */ +extern DECLSPEC void SDLCALL SDL_CloseAudio(void); +extern DECLSPEC void SDLCALL SDL_CloseAudioDevice(SDL_AudioDeviceID dev); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* SDL_audio_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/source/3rdparty/sdl2/include/SDL_bits.h b/source/3rdparty/sdl2/include/SDL_bits.h new file mode 100644 index 0000000..eb8322f --- /dev/null +++ b/source/3rdparty/sdl2/include/SDL_bits.h @@ -0,0 +1,112 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_bits.h + * + * Functions for fiddling with bits and bitmasks. + */ + +#ifndef SDL_bits_h_ +#define SDL_bits_h_ + +#include "SDL_stdinc.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * \file SDL_bits.h + */ + +/** + * Get the index of the most significant bit. Result is undefined when called + * with 0. This operation can also be stated as "count leading zeroes" and + * "log base 2". + * + * \return Index of the most significant bit, or -1 if the value is 0. + */ +#if defined(__WATCOMC__) && defined(__386__) +extern _inline int _SDL_clz_watcom (Uint32); +#pragma aux _SDL_clz_watcom = \ + "bsr eax, eax" \ + "xor eax, 31" \ + parm [eax] nomemory \ + value [eax] \ + modify exact [eax] nomemory; +#endif + +SDL_FORCE_INLINE int +SDL_MostSignificantBitIndex32(Uint32 x) +{ +#if defined(__GNUC__) && (__GNUC__ >= 4 || (__GNUC__ == 3 && __GNUC_MINOR__ >= 4)) + /* Count Leading Zeroes builtin in GCC. + * http://gcc.gnu.org/onlinedocs/gcc-4.3.4/gcc/Other-Builtins.html + */ + if (x == 0) { + return -1; + } + return 31 - __builtin_clz(x); +#elif defined(__WATCOMC__) && defined(__386__) + if (x == 0) { + return -1; + } + return 31 - _SDL_clz_watcom(x); +#else + /* Based off of Bit Twiddling Hacks by Sean Eron Anderson + * , released in the public domain. + * http://graphics.stanford.edu/~seander/bithacks.html#IntegerLog + */ + const Uint32 b[] = {0x2, 0xC, 0xF0, 0xFF00, 0xFFFF0000}; + const int S[] = {1, 2, 4, 8, 16}; + + int msbIndex = 0; + int i; + + if (x == 0) { + return -1; + } + + for (i = 4; i >= 0; i--) + { + if (x & b[i]) + { + x >>= S[i]; + msbIndex |= S[i]; + } + } + + return msbIndex; +#endif +} + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* SDL_bits_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/source/3rdparty/sdl2/include/SDL_blendmode.h b/source/3rdparty/sdl2/include/SDL_blendmode.h new file mode 100644 index 0000000..36a5ea7 --- /dev/null +++ b/source/3rdparty/sdl2/include/SDL_blendmode.h @@ -0,0 +1,120 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_blendmode.h + * + * Header file declaring the SDL_BlendMode enumeration + */ + +#ifndef SDL_blendmode_h_ +#define SDL_blendmode_h_ + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * \brief The blend mode used in SDL_RenderCopy() and drawing operations. + */ +typedef enum +{ + SDL_BLENDMODE_NONE = 0x00000000, /**< no blending + dstRGBA = srcRGBA */ + SDL_BLENDMODE_BLEND = 0x00000001, /**< alpha blending + dstRGB = (srcRGB * srcA) + (dstRGB * (1-srcA)) + dstA = srcA + (dstA * (1-srcA)) */ + SDL_BLENDMODE_ADD = 0x00000002, /**< additive blending + dstRGB = (srcRGB * srcA) + dstRGB + dstA = dstA */ + SDL_BLENDMODE_MOD = 0x00000004, /**< color modulate + dstRGB = srcRGB * dstRGB + dstA = dstA */ + SDL_BLENDMODE_INVALID = 0x7FFFFFFF + + /* Additional custom blend modes can be returned by SDL_ComposeCustomBlendMode() */ + +} SDL_BlendMode; + +/** + * \brief The blend operation used when combining source and destination pixel components + */ +typedef enum +{ + SDL_BLENDOPERATION_ADD = 0x1, /**< dst + src: supported by all renderers */ + SDL_BLENDOPERATION_SUBTRACT = 0x2, /**< dst - src : supported by D3D9, D3D11, OpenGL, OpenGLES */ + SDL_BLENDOPERATION_REV_SUBTRACT = 0x3, /**< src - dst : supported by D3D9, D3D11, OpenGL, OpenGLES */ + SDL_BLENDOPERATION_MINIMUM = 0x4, /**< min(dst, src) : supported by D3D11 */ + SDL_BLENDOPERATION_MAXIMUM = 0x5 /**< max(dst, src) : supported by D3D11 */ + +} SDL_BlendOperation; + +/** + * \brief The normalized factor used to multiply pixel components + */ +typedef enum +{ + SDL_BLENDFACTOR_ZERO = 0x1, /**< 0, 0, 0, 0 */ + SDL_BLENDFACTOR_ONE = 0x2, /**< 1, 1, 1, 1 */ + SDL_BLENDFACTOR_SRC_COLOR = 0x3, /**< srcR, srcG, srcB, srcA */ + SDL_BLENDFACTOR_ONE_MINUS_SRC_COLOR = 0x4, /**< 1-srcR, 1-srcG, 1-srcB, 1-srcA */ + SDL_BLENDFACTOR_SRC_ALPHA = 0x5, /**< srcA, srcA, srcA, srcA */ + SDL_BLENDFACTOR_ONE_MINUS_SRC_ALPHA = 0x6, /**< 1-srcA, 1-srcA, 1-srcA, 1-srcA */ + SDL_BLENDFACTOR_DST_COLOR = 0x7, /**< dstR, dstG, dstB, dstA */ + SDL_BLENDFACTOR_ONE_MINUS_DST_COLOR = 0x8, /**< 1-dstR, 1-dstG, 1-dstB, 1-dstA */ + SDL_BLENDFACTOR_DST_ALPHA = 0x9, /**< dstA, dstA, dstA, dstA */ + SDL_BLENDFACTOR_ONE_MINUS_DST_ALPHA = 0xA /**< 1-dstA, 1-dstA, 1-dstA, 1-dstA */ + +} SDL_BlendFactor; + +/** + * \brief Create a custom blend mode, which may or may not be supported by a given renderer + * + * \param srcColorFactor + * \param dstColorFactor + * \param colorOperation + * \param srcAlphaFactor + * \param dstAlphaFactor + * \param alphaOperation + * + * The result of the blend mode operation will be: + * dstRGB = dstRGB * dstColorFactor colorOperation srcRGB * srcColorFactor + * and + * dstA = dstA * dstAlphaFactor alphaOperation srcA * srcAlphaFactor + */ +extern DECLSPEC SDL_BlendMode SDLCALL SDL_ComposeCustomBlendMode(SDL_BlendFactor srcColorFactor, + SDL_BlendFactor dstColorFactor, + SDL_BlendOperation colorOperation, + SDL_BlendFactor srcAlphaFactor, + SDL_BlendFactor dstAlphaFactor, + SDL_BlendOperation alphaOperation); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* SDL_blendmode_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/source/3rdparty/sdl2/include/SDL_clipboard.h b/source/3rdparty/sdl2/include/SDL_clipboard.h new file mode 100644 index 0000000..f28751e --- /dev/null +++ b/source/3rdparty/sdl2/include/SDL_clipboard.h @@ -0,0 +1,71 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_clipboard.h + * + * Include file for SDL clipboard handling + */ + +#ifndef SDL_clipboard_h_ +#define SDL_clipboard_h_ + +#include "SDL_stdinc.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* Function prototypes */ + +/** + * \brief Put UTF-8 text into the clipboard + * + * \sa SDL_GetClipboardText() + */ +extern DECLSPEC int SDLCALL SDL_SetClipboardText(const char *text); + +/** + * \brief Get UTF-8 text from the clipboard, which must be freed with SDL_free() + * + * \sa SDL_SetClipboardText() + */ +extern DECLSPEC char * SDLCALL SDL_GetClipboardText(void); + +/** + * \brief Returns a flag indicating whether the clipboard exists and contains a text string that is non-empty + * + * \sa SDL_GetClipboardText() + */ +extern DECLSPEC SDL_bool SDLCALL SDL_HasClipboardText(void); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* SDL_clipboard_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/source/3rdparty/sdl2/include/SDL_config.h b/source/3rdparty/sdl2/include/SDL_config.h new file mode 100644 index 0000000..32f4113 --- /dev/null +++ b/source/3rdparty/sdl2/include/SDL_config.h @@ -0,0 +1,55 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef SDL_config_h_ +#define SDL_config_h_ + +#include "SDL_platform.h" + +/** + * \file SDL_config.h + */ + +/* Add any platform that doesn't build using the configure system. */ +#if defined(__WIN32__) +#include "SDL_config_windows.h" +#elif defined(__WINRT__) +#include "SDL_config_winrt.h" +#elif defined(__MACOSX__) +#include "SDL_config_macosx.h" +#elif defined(__IPHONEOS__) +#include "SDL_config_iphoneos.h" +#elif defined(__ANDROID__) +#include "SDL_config_android.h" +#elif defined(__PSP__) +#include "SDL_config_psp.h" +#elif defined(__OS2__) +#include "SDL_config_os2.h" +#else +/* This is a minimal configuration just to get SDL running on new platforms. */ +#include "SDL_config_minimal.h" +#endif /* platform config */ + +#ifdef USING_GENERATED_CONFIG_H +#error Wrong SDL_config.h, check your include path? +#endif + +#endif /* SDL_config_h_ */ diff --git a/source/3rdparty/sdl2/include/SDL_config.h.cmake b/source/3rdparty/sdl2/include/SDL_config.h.cmake new file mode 100644 index 0000000..48dd2d4 --- /dev/null +++ b/source/3rdparty/sdl2/include/SDL_config.h.cmake @@ -0,0 +1,476 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef SDL_config_h_ +#define SDL_config_h_ + +/** + * \file SDL_config.h.in + * + * This is a set of defines to configure the SDL features + */ + +/* General platform specific identifiers */ +#include "SDL_platform.h" + +/* C language features */ +#cmakedefine const @HAVE_CONST@ +#cmakedefine inline @HAVE_INLINE@ +#cmakedefine volatile @HAVE_VOLATILE@ + +/* C datatypes */ +/* Define SIZEOF_VOIDP for 64/32 architectures */ +#ifdef __LP64__ +#define SIZEOF_VOIDP 8 +#else +#define SIZEOF_VOIDP 4 +#endif + +#cmakedefine HAVE_GCC_ATOMICS @HAVE_GCC_ATOMICS@ +#cmakedefine HAVE_GCC_SYNC_LOCK_TEST_AND_SET @HAVE_GCC_SYNC_LOCK_TEST_AND_SET@ + +/* Comment this if you want to build without any C library requirements */ +#cmakedefine HAVE_LIBC 1 +#if HAVE_LIBC + +/* Useful headers */ +#cmakedefine STDC_HEADERS 1 +#cmakedefine HAVE_ALLOCA_H 1 +#cmakedefine HAVE_CTYPE_H 1 +#cmakedefine HAVE_FLOAT_H 1 +#cmakedefine HAVE_ICONV_H 1 +#cmakedefine HAVE_INTTYPES_H 1 +#cmakedefine HAVE_LIMITS_H 1 +#cmakedefine HAVE_MALLOC_H 1 +#cmakedefine HAVE_MATH_H 1 +#cmakedefine HAVE_MEMORY_H 1 +#cmakedefine HAVE_SIGNAL_H 1 +#cmakedefine HAVE_STDARG_H 1 +#cmakedefine HAVE_STDINT_H 1 +#cmakedefine HAVE_STDIO_H 1 +#cmakedefine HAVE_STDLIB_H 1 +#cmakedefine HAVE_STRINGS_H 1 +#cmakedefine HAVE_STRING_H 1 +#cmakedefine HAVE_SYS_TYPES_H 1 +#cmakedefine HAVE_WCHAR_H 1 +#cmakedefine HAVE_PTHREAD_NP_H 1 +#cmakedefine HAVE_LIBUNWIND_H 1 + +/* C library functions */ +#cmakedefine HAVE_MALLOC 1 +#cmakedefine HAVE_CALLOC 1 +#cmakedefine HAVE_REALLOC 1 +#cmakedefine HAVE_FREE 1 +#cmakedefine HAVE_ALLOCA 1 +#ifndef __WIN32__ /* Don't use C runtime versions of these on Windows */ +#cmakedefine HAVE_GETENV 1 +#cmakedefine HAVE_SETENV 1 +#cmakedefine HAVE_PUTENV 1 +#cmakedefine HAVE_UNSETENV 1 +#endif +#cmakedefine HAVE_QSORT 1 +#cmakedefine HAVE_ABS 1 +#cmakedefine HAVE_BCOPY 1 +#cmakedefine HAVE_MEMSET 1 +#cmakedefine HAVE_MEMCPY 1 +#cmakedefine HAVE_MEMMOVE 1 +#cmakedefine HAVE_MEMCMP 1 +#cmakedefine HAVE_WCSLEN 1 +#cmakedefine HAVE_WCSLCPY 1 +#cmakedefine HAVE_WCSLCAT 1 +#cmakedefine HAVE_WCSCMP 1 +#cmakedefine HAVE_STRLEN 1 +#cmakedefine HAVE_STRLCPY 1 +#cmakedefine HAVE_STRLCAT 1 +#cmakedefine HAVE__STRREV 1 +#cmakedefine HAVE__STRUPR 1 +#cmakedefine HAVE__STRLWR 1 +#cmakedefine HAVE_INDEX 1 +#cmakedefine HAVE_RINDEX 1 +#cmakedefine HAVE_STRCHR 1 +#cmakedefine HAVE_STRRCHR 1 +#cmakedefine HAVE_STRSTR 1 +#cmakedefine HAVE_ITOA 1 +#cmakedefine HAVE__LTOA 1 +#cmakedefine HAVE__UITOA 1 +#cmakedefine HAVE__ULTOA 1 +#cmakedefine HAVE_STRTOL 1 +#cmakedefine HAVE_STRTOUL 1 +#cmakedefine HAVE__I64TOA 1 +#cmakedefine HAVE__UI64TOA 1 +#cmakedefine HAVE_STRTOLL 1 +#cmakedefine HAVE_STRTOULL 1 +#cmakedefine HAVE_STRTOD 1 +#cmakedefine HAVE_ATOI 1 +#cmakedefine HAVE_ATOF 1 +#cmakedefine HAVE_STRCMP 1 +#cmakedefine HAVE_STRNCMP 1 +#cmakedefine HAVE__STRICMP 1 +#cmakedefine HAVE_STRCASECMP 1 +#cmakedefine HAVE__STRNICMP 1 +#cmakedefine HAVE_STRNCASECMP 1 +#cmakedefine HAVE_VSSCANF 1 +#cmakedefine HAVE_VSNPRINTF 1 +#cmakedefine HAVE_M_PI 1 +#cmakedefine HAVE_ACOS 1 +#cmakedefine HAVE_ACOSF 1 +#cmakedefine HAVE_ASIN 1 +#cmakedefine HAVE_ASINF 1 +#cmakedefine HAVE_ATAN 1 +#cmakedefine HAVE_ATANF 1 +#cmakedefine HAVE_ATAN2 1 +#cmakedefine HAVE_ATAN2F 1 +#cmakedefine HAVE_CEIL 1 +#cmakedefine HAVE_CEILF 1 +#cmakedefine HAVE_COPYSIGN 1 +#cmakedefine HAVE_COPYSIGNF 1 +#cmakedefine HAVE_COS 1 +#cmakedefine HAVE_COSF 1 +#cmakedefine HAVE_EXP 1 +#cmakedefine HAVE_EXPF 1 +#cmakedefine HAVE_FABS 1 +#cmakedefine HAVE_FABSF 1 +#cmakedefine HAVE_FLOOR 1 +#cmakedefine HAVE_FLOORF 1 +#cmakedefine HAVE_FMOD 1 +#cmakedefine HAVE_FMODF 1 +#cmakedefine HAVE_LOG 1 +#cmakedefine HAVE_LOGF 1 +#cmakedefine HAVE_LOG10 1 +#cmakedefine HAVE_LOG10F 1 +#cmakedefine HAVE_POW 1 +#cmakedefine HAVE_POWF 1 +#cmakedefine HAVE_SCALBN 1 +#cmakedefine HAVE_SCALBNF 1 +#cmakedefine HAVE_SIN 1 +#cmakedefine HAVE_SINF 1 +#cmakedefine HAVE_SQRT 1 +#cmakedefine HAVE_SQRTF 1 +#cmakedefine HAVE_TAN 1 +#cmakedefine HAVE_TANF 1 +#cmakedefine HAVE_FOPEN64 1 +#cmakedefine HAVE_FSEEKO 1 +#cmakedefine HAVE_FSEEKO64 1 +#cmakedefine HAVE_SIGACTION 1 +#cmakedefine HAVE_SA_SIGACTION 1 +#cmakedefine HAVE_SETJMP 1 +#cmakedefine HAVE_NANOSLEEP 1 +#cmakedefine HAVE_SYSCONF 1 +#cmakedefine HAVE_SYSCTLBYNAME 1 +#cmakedefine HAVE_CLOCK_GETTIME 1 +#cmakedefine HAVE_GETPAGESIZE 1 +#cmakedefine HAVE_MPROTECT 1 +#cmakedefine HAVE_ICONV 1 +#cmakedefine HAVE_PTHREAD_SETNAME_NP 1 +#cmakedefine HAVE_PTHREAD_SET_NAME_NP 1 +#cmakedefine HAVE_SEM_TIMEDWAIT 1 +#cmakedefine HAVE_GETAUXVAL 1 +#cmakedefine HAVE_POLL 1 + +#elif __WIN32__ +#cmakedefine HAVE_STDARG_H 1 +#cmakedefine HAVE_STDDEF_H 1 +#cmakedefine HAVE_FLOAT_H 1 +#else +/* We may need some replacement for stdarg.h here */ +#include +#endif /* HAVE_LIBC */ + +#cmakedefine HAVE_ALTIVEC_H 1 +#cmakedefine HAVE_DBUS_DBUS_H 1 +#cmakedefine HAVE_FCITX_FRONTEND_H 1 +#cmakedefine HAVE_IBUS_IBUS_H 1 +#cmakedefine HAVE_IMMINTRIN_H 1 +#cmakedefine HAVE_LIBSAMPLERATE_H 1 +#cmakedefine HAVE_LIBUDEV_H 1 + +#cmakedefine HAVE_D3D_H @HAVE_D3D_H@ +#cmakedefine HAVE_D3D11_H @HAVE_D3D11_H@ +#cmakedefine HAVE_DDRAW_H @HAVE_DDRAW_H@ +#cmakedefine HAVE_DSOUND_H @HAVE_DSOUND_H@ +#cmakedefine HAVE_DINPUT_H @HAVE_DINPUT_H@ +#cmakedefine HAVE_XINPUT_H @HAVE_XINPUT_H@ +#cmakedefine HAVE_DXGI_H @HAVE_DXGI_H@ + +#cmakedefine HAVE_ENDPOINTVOLUME_H @HAVE_ENDPOINTVOLUME_H@ +#cmakedefine HAVE_MMDEVICEAPI_H @HAVE_MMDEVICEAPI_H@ +#cmakedefine HAVE_AUDIOCLIENT_H @HAVE_AUDIOCLIENT_H@ + +#cmakedefine HAVE_XINPUT_GAMEPAD_EX @HAVE_XINPUT_GAMEPAD_EX@ +#cmakedefine HAVE_XINPUT_STATE_EX @HAVE_XINPUT_STATE_EX@ + +/* SDL internal assertion support */ +#cmakedefine SDL_DEFAULT_ASSERT_LEVEL @SDL_DEFAULT_ASSERT_LEVEL@ + +/* Allow disabling of core subsystems */ +#cmakedefine SDL_ATOMIC_DISABLED @SDL_ATOMIC_DISABLED@ +#cmakedefine SDL_AUDIO_DISABLED @SDL_AUDIO_DISABLED@ +#cmakedefine SDL_CPUINFO_DISABLED @SDL_CPUINFO_DISABLED@ +#cmakedefine SDL_EVENTS_DISABLED @SDL_EVENTS_DISABLED@ +#cmakedefine SDL_FILE_DISABLED @SDL_FILE_DISABLED@ +#cmakedefine SDL_JOYSTICK_DISABLED @SDL_JOYSTICK_DISABLED@ +#cmakedefine SDL_HAPTIC_DISABLED @SDL_HAPTIC_DISABLED@ +#cmakedefine SDL_SENSOR_DISABLED @SDL_SENSOR_DISABLED@ +#cmakedefine SDL_LOADSO_DISABLED @SDL_LOADSO_DISABLED@ +#cmakedefine SDL_RENDER_DISABLED @SDL_RENDER_DISABLED@ +#cmakedefine SDL_THREADS_DISABLED @SDL_THREADS_DISABLED@ +#cmakedefine SDL_TIMERS_DISABLED @SDL_TIMERS_DISABLED@ +#cmakedefine SDL_VIDEO_DISABLED @SDL_VIDEO_DISABLED@ +#cmakedefine SDL_POWER_DISABLED @SDL_POWER_DISABLED@ +#cmakedefine SDL_FILESYSTEM_DISABLED @SDL_FILESYSTEM_DISABLED@ + +/* Enable various audio drivers */ +#cmakedefine SDL_AUDIO_DRIVER_ALSA @SDL_AUDIO_DRIVER_ALSA@ +#cmakedefine SDL_AUDIO_DRIVER_ALSA_DYNAMIC @SDL_AUDIO_DRIVER_ALSA_DYNAMIC@ +#cmakedefine SDL_AUDIO_DRIVER_ANDROID @SDL_AUDIO_DRIVER_ANDROID@ +#cmakedefine SDL_AUDIO_DRIVER_ARTS @SDL_AUDIO_DRIVER_ARTS@ +#cmakedefine SDL_AUDIO_DRIVER_ARTS_DYNAMIC @SDL_AUDIO_DRIVER_ARTS_DYNAMIC@ +#cmakedefine SDL_AUDIO_DRIVER_COREAUDIO @SDL_AUDIO_DRIVER_COREAUDIO@ +#cmakedefine SDL_AUDIO_DRIVER_DISK @SDL_AUDIO_DRIVER_DISK@ +#cmakedefine SDL_AUDIO_DRIVER_DSOUND @SDL_AUDIO_DRIVER_DSOUND@ +#cmakedefine SDL_AUDIO_DRIVER_DUMMY @SDL_AUDIO_DRIVER_DUMMY@ +#cmakedefine SDL_AUDIO_DRIVER_EMSCRIPTEN @SDL_AUDIO_DRIVER_EMSCRIPTEN@ +#cmakedefine SDL_AUDIO_DRIVER_ESD @SDL_AUDIO_DRIVER_ESD@ +#cmakedefine SDL_AUDIO_DRIVER_ESD_DYNAMIC @SDL_AUDIO_DRIVER_ESD_DYNAMIC@ +#cmakedefine SDL_AUDIO_DRIVER_FUSIONSOUND @SDL_AUDIO_DRIVER_FUSIONSOUND@ +#cmakedefine SDL_AUDIO_DRIVER_FUSIONSOUND_DYNAMIC @SDL_AUDIO_DRIVER_FUSIONSOUND_DYNAMIC@ +#cmakedefine SDL_AUDIO_DRIVER_HAIKU @SDL_AUDIO_DRIVER_HAIKU@ +#cmakedefine SDL_AUDIO_DRIVER_JACK @SDL_AUDIO_DRIVER_JACK@ +#cmakedefine SDL_AUDIO_DRIVER_JACK_DYNAMIC @SDL_AUDIO_DRIVER_JACK_DYNAMIC@ +#cmakedefine SDL_AUDIO_DRIVER_NAS @SDL_AUDIO_DRIVER_NAS@ +#cmakedefine SDL_AUDIO_DRIVER_NAS_DYNAMIC @SDL_AUDIO_DRIVER_NAS_DYNAMIC@ +#cmakedefine SDL_AUDIO_DRIVER_NETBSD @SDL_AUDIO_DRIVER_NETBSD@ +#cmakedefine SDL_AUDIO_DRIVER_OSS @SDL_AUDIO_DRIVER_OSS@ +#cmakedefine SDL_AUDIO_DRIVER_OSS_SOUNDCARD_H @SDL_AUDIO_DRIVER_OSS_SOUNDCARD_H@ +#cmakedefine SDL_AUDIO_DRIVER_PAUDIO @SDL_AUDIO_DRIVER_PAUDIO@ +#cmakedefine SDL_AUDIO_DRIVER_PULSEAUDIO @SDL_AUDIO_DRIVER_PULSEAUDIO@ +#cmakedefine SDL_AUDIO_DRIVER_PULSEAUDIO_DYNAMIC @SDL_AUDIO_DRIVER_PULSEAUDIO_DYNAMIC@ +#cmakedefine SDL_AUDIO_DRIVER_QSA @SDL_AUDIO_DRIVER_QSA@ +#cmakedefine SDL_AUDIO_DRIVER_SNDIO @SDL_AUDIO_DRIVER_SNDIO@ +#cmakedefine SDL_AUDIO_DRIVER_SNDIO_DYNAMIC @SDL_AUDIO_DRIVER_SNDIO_DYNAMIC@ +#cmakedefine SDL_AUDIO_DRIVER_SUNAUDIO @SDL_AUDIO_DRIVER_SUNAUDIO@ +#cmakedefine SDL_AUDIO_DRIVER_WASAPI @SDL_AUDIO_DRIVER_WASAPI@ +#cmakedefine SDL_AUDIO_DRIVER_WINMM @SDL_AUDIO_DRIVER_WINMM@ + +/* Enable various input drivers */ +#cmakedefine SDL_INPUT_LINUXEV @SDL_INPUT_LINUXEV@ +#cmakedefine SDL_INPUT_LINUXKD @SDL_INPUT_LINUXKD@ +#cmakedefine SDL_INPUT_TSLIB @SDL_INPUT_TSLIB@ +#cmakedefine SDL_JOYSTICK_ANDROID @SDL_JOYSTICK_ANDROID@ +#cmakedefine SDL_JOYSTICK_HAIKU @SDL_JOYSTICK_HAIKU@ +#cmakedefine SDL_JOYSTICK_DINPUT @SDL_JOYSTICK_DINPUT@ +#cmakedefine SDL_JOYSTICK_XINPUT @SDL_JOYSTICK_XINPUT@ +#cmakedefine SDL_JOYSTICK_DUMMY @SDL_JOYSTICK_DUMMY@ +#cmakedefine SDL_JOYSTICK_IOKIT @SDL_JOYSTICK_IOKIT@ +#cmakedefine SDL_JOYSTICK_MFI @SDL_JOYSTICK_MFI@ +#cmakedefine SDL_JOYSTICK_LINUX @SDL_JOYSTICK_LINUX@ +#cmakedefine SDL_JOYSTICK_WINMM @SDL_JOYSTICK_WINMM@ +#cmakedefine SDL_JOYSTICK_USBHID @SDL_JOYSTICK_USBHID@ +#cmakedefine SDL_JOYSTICK_USBHID_MACHINE_JOYSTICK_H @SDL_JOYSTICK_USBHID_MACHINE_JOYSTICK_H@ +#cmakedefine SDL_JOYSTICK_EMSCRIPTEN @SDL_JOYSTICK_EMSCRIPTEN@ +#cmakedefine SDL_HAPTIC_DUMMY @SDL_HAPTIC_DUMMY@ +#cmakedefine SDL_HAPTIC_LINUX @SDL_HAPTIC_LINUX@ +#cmakedefine SDL_HAPTIC_IOKIT @SDL_HAPTIC_IOKIT@ +#cmakedefine SDL_HAPTIC_DINPUT @SDL_HAPTIC_DINPUT@ +#cmakedefine SDL_HAPTIC_XINPUT @SDL_HAPTIC_XINPUT@ +#cmakedefine SDL_HAPTIC_ANDROID @SDL_HAPTIC_ANDROID@ + +/* Enable various sensor drivers */ +#cmakedefine SDL_SENSOR_ANDROID @SDL_SENSOR_ANDROID@ +#cmakedefine SDL_SENSOR_DUMMY @SDL_SENSOR_DUMMY@ + +/* Enable various shared object loading systems */ +#cmakedefine SDL_LOADSO_DLOPEN @SDL_LOADSO_DLOPEN@ +#cmakedefine SDL_LOADSO_DUMMY @SDL_LOADSO_DUMMY@ +#cmakedefine SDL_LOADSO_LDG @SDL_LOADSO_LDG@ +#cmakedefine SDL_LOADSO_WINDOWS @SDL_LOADSO_WINDOWS@ + +/* Enable various threading systems */ +#cmakedefine SDL_THREAD_PTHREAD @SDL_THREAD_PTHREAD@ +#cmakedefine SDL_THREAD_PTHREAD_RECURSIVE_MUTEX @SDL_THREAD_PTHREAD_RECURSIVE_MUTEX@ +#cmakedefine SDL_THREAD_PTHREAD_RECURSIVE_MUTEX_NP @SDL_THREAD_PTHREAD_RECURSIVE_MUTEX_NP@ +#cmakedefine SDL_THREAD_WINDOWS @SDL_THREAD_WINDOWS@ + +/* Enable various timer systems */ +#cmakedefine SDL_TIMER_HAIKU @SDL_TIMER_HAIKU@ +#cmakedefine SDL_TIMER_DUMMY @SDL_TIMER_DUMMY@ +#cmakedefine SDL_TIMER_UNIX @SDL_TIMER_UNIX@ +#cmakedefine SDL_TIMER_WINDOWS @SDL_TIMER_WINDOWS@ +#cmakedefine SDL_TIMER_WINCE @SDL_TIMER_WINCE@ + +/* Enable various video drivers */ +#cmakedefine SDL_VIDEO_DRIVER_ANDROID @SDL_VIDEO_DRIVER_ANDROID@ +#cmakedefine SDL_VIDEO_DRIVER_HAIKU @SDL_VIDEO_DRIVER_HAIKU@ +#cmakedefine SDL_VIDEO_DRIVER_COCOA @SDL_VIDEO_DRIVER_COCOA@ +#cmakedefine SDL_VIDEO_DRIVER_DIRECTFB @SDL_VIDEO_DRIVER_DIRECTFB@ +#cmakedefine SDL_VIDEO_DRIVER_DIRECTFB_DYNAMIC @SDL_VIDEO_DRIVER_DIRECTFB_DYNAMIC@ +#cmakedefine SDL_VIDEO_DRIVER_DUMMY @SDL_VIDEO_DRIVER_DUMMY@ +#cmakedefine SDL_VIDEO_DRIVER_WINDOWS @SDL_VIDEO_DRIVER_WINDOWS@ +#cmakedefine SDL_VIDEO_DRIVER_WAYLAND @SDL_VIDEO_DRIVER_WAYLAND@ +#cmakedefine SDL_VIDEO_DRIVER_RPI @SDL_VIDEO_DRIVER_RPI@ +#cmakedefine SDL_VIDEO_DRIVER_VIVANTE @SDL_VIDEO_DRIVER_VIVANTE@ +#cmakedefine SDL_VIDEO_DRIVER_VIVANTE_VDK @SDL_VIDEO_DRIVER_VIVANTE_VDK@ + +#cmakedefine SDL_VIDEO_DRIVER_KMSDRM @SDL_VIDEO_DRIVER_KMSDRM@ +#cmakedefine SDL_VIDEO_DRIVER_KMSDRM_DYNAMIC @SDL_VIDEO_DRIVER_KMSDRM_DYNAMIC@ +#cmakedefine SDL_VIDEO_DRIVER_KMSDRM_DYNAMIC_GBM @SDL_VIDEO_DRIVER_KMSDRM_DYNAMIC_GBM@ + +#cmakedefine SDL_VIDEO_DRIVER_WAYLAND_QT_TOUCH @SDL_VIDEO_DRIVER_WAYLAND_QT_TOUCH@ +#cmakedefine SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC @SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC@ +#cmakedefine SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_EGL @SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_EGL@ +#cmakedefine SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_CURSOR @SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_CURSOR@ +#cmakedefine SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_XKBCOMMON @SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_XKBCOMMON@ + +#cmakedefine SDL_VIDEO_DRIVER_MIR @SDL_VIDEO_DRIVER_MIR@ +#cmakedefine SDL_VIDEO_DRIVER_MIR_DYNAMIC @SDL_VIDEO_DRIVER_MIR_DYNAMIC@ +#cmakedefine SDL_VIDEO_DRIVER_MIR_DYNAMIC_XKBCOMMON @SDL_VIDEO_DRIVER_MIR_DYNAMIC_XKBCOMMON@ +#cmakedefine SDL_VIDEO_DRIVER_EMSCRIPTEN @SDL_VIDEO_DRIVER_EMSCRIPTEN@ +#cmakedefine SDL_VIDEO_DRIVER_X11 @SDL_VIDEO_DRIVER_X11@ +#cmakedefine SDL_VIDEO_DRIVER_X11_DYNAMIC @SDL_VIDEO_DRIVER_X11_DYNAMIC@ +#cmakedefine SDL_VIDEO_DRIVER_X11_DYNAMIC_XEXT @SDL_VIDEO_DRIVER_X11_DYNAMIC_XEXT@ +#cmakedefine SDL_VIDEO_DRIVER_X11_DYNAMIC_XCURSOR @SDL_VIDEO_DRIVER_X11_DYNAMIC_XCURSOR@ +#cmakedefine SDL_VIDEO_DRIVER_X11_DYNAMIC_XINERAMA @SDL_VIDEO_DRIVER_X11_DYNAMIC_XINERAMA@ +#cmakedefine SDL_VIDEO_DRIVER_X11_DYNAMIC_XINPUT2 @SDL_VIDEO_DRIVER_X11_DYNAMIC_XINPUT2@ +#cmakedefine SDL_VIDEO_DRIVER_X11_DYNAMIC_XRANDR @SDL_VIDEO_DRIVER_X11_DYNAMIC_XRANDR@ +#cmakedefine SDL_VIDEO_DRIVER_X11_DYNAMIC_XSS @SDL_VIDEO_DRIVER_X11_DYNAMIC_XSS@ +#cmakedefine SDL_VIDEO_DRIVER_X11_DYNAMIC_XVIDMODE @SDL_VIDEO_DRIVER_X11_DYNAMIC_XVIDMODE@ +#cmakedefine SDL_VIDEO_DRIVER_X11_XCURSOR @SDL_VIDEO_DRIVER_X11_XCURSOR@ +#cmakedefine SDL_VIDEO_DRIVER_X11_XDBE @SDL_VIDEO_DRIVER_X11_XDBE@ +#cmakedefine SDL_VIDEO_DRIVER_X11_XINERAMA @SDL_VIDEO_DRIVER_X11_XINERAMA@ +#cmakedefine SDL_VIDEO_DRIVER_X11_XINPUT2 @SDL_VIDEO_DRIVER_X11_XINPUT2@ +#cmakedefine SDL_VIDEO_DRIVER_X11_XINPUT2_SUPPORTS_MULTITOUCH @SDL_VIDEO_DRIVER_X11_XINPUT2_SUPPORTS_MULTITOUCH@ +#cmakedefine SDL_VIDEO_DRIVER_X11_XRANDR @SDL_VIDEO_DRIVER_X11_XRANDR@ +#cmakedefine SDL_VIDEO_DRIVER_X11_XSCRNSAVER @SDL_VIDEO_DRIVER_X11_XSCRNSAVER@ +#cmakedefine SDL_VIDEO_DRIVER_X11_XSHAPE @SDL_VIDEO_DRIVER_X11_XSHAPE@ +#cmakedefine SDL_VIDEO_DRIVER_X11_XVIDMODE @SDL_VIDEO_DRIVER_X11_XVIDMODE@ +#cmakedefine SDL_VIDEO_DRIVER_X11_SUPPORTS_GENERIC_EVENTS @SDL_VIDEO_DRIVER_X11_SUPPORTS_GENERIC_EVENTS@ +#cmakedefine SDL_VIDEO_DRIVER_X11_CONST_PARAM_XEXTADDDISPLAY @SDL_VIDEO_DRIVER_X11_CONST_PARAM_XEXTADDDISPLAY@ +#cmakedefine SDL_VIDEO_DRIVER_X11_HAS_XKBKEYCODETOKEYSYM @SDL_VIDEO_DRIVER_X11_HAS_XKBKEYCODETOKEYSYM@ + +#cmakedefine SDL_VIDEO_RENDER_D3D @SDL_VIDEO_RENDER_D3D@ +#cmakedefine SDL_VIDEO_RENDER_D3D11 @SDL_VIDEO_RENDER_D3D11@ +#cmakedefine SDL_VIDEO_RENDER_OGL @SDL_VIDEO_RENDER_OGL@ +#cmakedefine SDL_VIDEO_RENDER_OGL_ES @SDL_VIDEO_RENDER_OGL_ES@ +#cmakedefine SDL_VIDEO_RENDER_OGL_ES2 @SDL_VIDEO_RENDER_OGL_ES2@ +#cmakedefine SDL_VIDEO_RENDER_DIRECTFB @SDL_VIDEO_RENDER_DIRECTFB@ +#cmakedefine SDL_VIDEO_RENDER_METAL @SDL_VIDEO_RENDER_METAL@ + +/* Enable OpenGL support */ +#cmakedefine SDL_VIDEO_OPENGL @SDL_VIDEO_OPENGL@ +#cmakedefine SDL_VIDEO_OPENGL_ES @SDL_VIDEO_OPENGL_ES@ +#cmakedefine SDL_VIDEO_OPENGL_ES2 @SDL_VIDEO_OPENGL_ES2@ +#cmakedefine SDL_VIDEO_OPENGL_BGL @SDL_VIDEO_OPENGL_BGL@ +#cmakedefine SDL_VIDEO_OPENGL_CGL @SDL_VIDEO_OPENGL_CGL@ +#cmakedefine SDL_VIDEO_OPENGL_GLX @SDL_VIDEO_OPENGL_GLX@ +#cmakedefine SDL_VIDEO_OPENGL_WGL @SDL_VIDEO_OPENGL_WGL@ +#cmakedefine SDL_VIDEO_OPENGL_EGL @SDL_VIDEO_OPENGL_EGL@ +#cmakedefine SDL_VIDEO_OPENGL_OSMESA @SDL_VIDEO_OPENGL_OSMESA@ +#cmakedefine SDL_VIDEO_OPENGL_OSMESA_DYNAMIC @SDL_VIDEO_OPENGL_OSMESA_DYNAMIC@ + +/* Enable Vulkan support */ +#cmakedefine SDL_VIDEO_VULKAN @SDL_VIDEO_VULKAN@ + +/* Enable system power support */ +#cmakedefine SDL_POWER_ANDROID @SDL_POWER_ANDROID@ +#cmakedefine SDL_POWER_LINUX @SDL_POWER_LINUX@ +#cmakedefine SDL_POWER_WINDOWS @SDL_POWER_WINDOWS@ +#cmakedefine SDL_POWER_MACOSX @SDL_POWER_MACOSX@ +#cmakedefine SDL_POWER_HAIKU @SDL_POWER_HAIKU@ +#cmakedefine SDL_POWER_EMSCRIPTEN @SDL_POWER_EMSCRIPTEN@ +#cmakedefine SDL_POWER_HARDWIRED @SDL_POWER_HARDWIRED@ + +/* Enable system filesystem support */ +#cmakedefine SDL_FILESYSTEM_ANDROID @SDL_FILESYSTEM_ANDROID@ +#cmakedefine SDL_FILESYSTEM_HAIKU @SDL_FILESYSTEM_HAIKU@ +#cmakedefine SDL_FILESYSTEM_COCOA @SDL_FILESYSTEM_COCOA@ +#cmakedefine SDL_FILESYSTEM_DUMMY @SDL_FILESYSTEM_DUMMY@ +#cmakedefine SDL_FILESYSTEM_UNIX @SDL_FILESYSTEM_UNIX@ +#cmakedefine SDL_FILESYSTEM_WINDOWS @SDL_FILESYSTEM_WINDOWS@ +#cmakedefine SDL_FILESYSTEM_EMSCRIPTEN @SDL_FILESYSTEM_EMSCRIPTEN@ + +/* Enable assembly routines */ +#cmakedefine SDL_ASSEMBLY_ROUTINES @SDL_ASSEMBLY_ROUTINES@ +#cmakedefine SDL_ALTIVEC_BLITTERS @SDL_ALTIVEC_BLITTERS@ + +/* Enable dynamic libsamplerate support */ +#cmakedefine SDL_LIBSAMPLERATE_DYNAMIC @SDL_LIBSAMPLERATE_DYNAMIC@ + +/* Platform specific definitions */ +#if !defined(__WIN32__) +# if !defined(_STDINT_H_) && !defined(_STDINT_H) && !defined(HAVE_STDINT_H) && !defined(_HAVE_STDINT_H) +typedef unsigned int size_t; +typedef signed char int8_t; +typedef unsigned char uint8_t; +typedef signed short int16_t; +typedef unsigned short uint16_t; +typedef signed int int32_t; +typedef unsigned int uint32_t; +typedef signed long long int64_t; +typedef unsigned long long uint64_t; +typedef unsigned long uintptr_t; +# endif /* if (stdint.h isn't available) */ +#else /* __WIN32__ */ +# if !defined(_STDINT_H_) && !defined(HAVE_STDINT_H) && !defined(_HAVE_STDINT_H) +# if defined(__GNUC__) || defined(__DMC__) || defined(__WATCOMC__) +#define HAVE_STDINT_H 1 +# elif defined(_MSC_VER) +typedef signed __int8 int8_t; +typedef unsigned __int8 uint8_t; +typedef signed __int16 int16_t; +typedef unsigned __int16 uint16_t; +typedef signed __int32 int32_t; +typedef unsigned __int32 uint32_t; +typedef signed __int64 int64_t; +typedef unsigned __int64 uint64_t; +# ifndef _UINTPTR_T_DEFINED +# ifdef _WIN64 +typedef unsigned __int64 uintptr_t; +# else +typedef unsigned int uintptr_t; +# endif +#define _UINTPTR_T_DEFINED +# endif +/* Older Visual C++ headers don't have the Win64-compatible typedefs... */ +# if ((_MSC_VER <= 1200) && (!defined(DWORD_PTR))) +#define DWORD_PTR DWORD +# endif +# if ((_MSC_VER <= 1200) && (!defined(LONG_PTR))) +#define LONG_PTR LONG +# endif +# else /* !__GNUC__ && !_MSC_VER */ +typedef signed char int8_t; +typedef unsigned char uint8_t; +typedef signed short int16_t; +typedef unsigned short uint16_t; +typedef signed int int32_t; +typedef unsigned int uint32_t; +typedef signed long long int64_t; +typedef unsigned long long uint64_t; +# ifndef _SIZE_T_DEFINED_ +#define _SIZE_T_DEFINED_ +typedef unsigned int size_t; +# endif +typedef unsigned int uintptr_t; +# endif /* __GNUC__ || _MSC_VER */ +# endif /* !_STDINT_H_ && !HAVE_STDINT_H */ +#endif /* __WIN32__ */ + +#endif /* SDL_config_h_ */ diff --git a/source/3rdparty/sdl2/include/SDL_config.h.in b/source/3rdparty/sdl2/include/SDL_config.h.in new file mode 100644 index 0000000..883b6f4 --- /dev/null +++ b/source/3rdparty/sdl2/include/SDL_config.h.in @@ -0,0 +1,420 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef SDL_config_h_ +#define SDL_config_h_ + +/** + * \file SDL_config.h.in + * + * This is a set of defines to configure the SDL features + */ + +/* General platform specific identifiers */ +#include "SDL_platform.h" + +/* Make sure that this isn't included by Visual C++ */ +#ifdef _MSC_VER +#error You should run hg revert SDL_config.h +#endif + +/* C language features */ +#undef const +#undef inline +#undef volatile + +/* C datatypes */ +#ifdef __LP64__ +#define SIZEOF_VOIDP 8 +#else +#define SIZEOF_VOIDP 4 +#endif +#undef HAVE_GCC_ATOMICS +#undef HAVE_GCC_SYNC_LOCK_TEST_AND_SET + +/* Comment this if you want to build without any C library requirements */ +#undef HAVE_LIBC +#if HAVE_LIBC + +/* Useful headers */ +#undef STDC_HEADERS +#undef HAVE_ALLOCA_H +#undef HAVE_CTYPE_H +#undef HAVE_FLOAT_H +#undef HAVE_ICONV_H +#undef HAVE_INTTYPES_H +#undef HAVE_LIMITS_H +#undef HAVE_MALLOC_H +#undef HAVE_MATH_H +#undef HAVE_MEMORY_H +#undef HAVE_SIGNAL_H +#undef HAVE_STDARG_H +#undef HAVE_STDINT_H +#undef HAVE_STDIO_H +#undef HAVE_STDLIB_H +#undef HAVE_STRINGS_H +#undef HAVE_STRING_H +#undef HAVE_SYS_TYPES_H +#undef HAVE_WCHAR_H +#undef HAVE_PTHREAD_NP_H +#undef HAVE_LIBUNWIND_H + +/* C library functions */ +#undef HAVE_MALLOC +#undef HAVE_CALLOC +#undef HAVE_REALLOC +#undef HAVE_FREE +#undef HAVE_ALLOCA +#ifndef __WIN32__ /* Don't use C runtime versions of these on Windows */ +#undef HAVE_GETENV +#undef HAVE_SETENV +#undef HAVE_PUTENV +#undef HAVE_UNSETENV +#endif +#undef HAVE_QSORT +#undef HAVE_ABS +#undef HAVE_BCOPY +#undef HAVE_MEMSET +#undef HAVE_MEMCPY +#undef HAVE_MEMMOVE +#undef HAVE_MEMCMP +#undef HAVE_WCSLEN +#undef HAVE_WCSLCPY +#undef HAVE_WCSLCAT +#undef HAVE_WCSCMP +#undef HAVE_STRLEN +#undef HAVE_STRLCPY +#undef HAVE_STRLCAT +#undef HAVE__STRREV +#undef HAVE__STRUPR +#undef HAVE__STRLWR +#undef HAVE_INDEX +#undef HAVE_RINDEX +#undef HAVE_STRCHR +#undef HAVE_STRRCHR +#undef HAVE_STRSTR +#undef HAVE_ITOA +#undef HAVE__LTOA +#undef HAVE__UITOA +#undef HAVE__ULTOA +#undef HAVE_STRTOL +#undef HAVE_STRTOUL +#undef HAVE__I64TOA +#undef HAVE__UI64TOA +#undef HAVE_STRTOLL +#undef HAVE_STRTOULL +#undef HAVE_STRTOD +#undef HAVE_ATOI +#undef HAVE_ATOF +#undef HAVE_STRCMP +#undef HAVE_STRNCMP +#undef HAVE__STRICMP +#undef HAVE_STRCASECMP +#undef HAVE__STRNICMP +#undef HAVE_STRNCASECMP +#undef HAVE_SSCANF +#undef HAVE_VSSCANF +#undef HAVE_SNPRINTF +#undef HAVE_VSNPRINTF +#undef HAVE_M_PI +#undef HAVE_ACOS +#undef HAVE_ACOSF +#undef HAVE_ASIN +#undef HAVE_ASINF +#undef HAVE_ATAN +#undef HAVE_ATANF +#undef HAVE_ATAN2 +#undef HAVE_ATAN2F +#undef HAVE_CEIL +#undef HAVE_CEILF +#undef HAVE_COPYSIGN +#undef HAVE_COPYSIGNF +#undef HAVE_COS +#undef HAVE_COSF +#undef HAVE_EXP +#undef HAVE_EXPF +#undef HAVE_FABS +#undef HAVE_FABSF +#undef HAVE_FLOOR +#undef HAVE_FLOORF +#undef HAVE_FMOD +#undef HAVE_FMODF +#undef HAVE_LOG +#undef HAVE_LOGF +#undef HAVE_LOG10 +#undef HAVE_LOG10F +#undef HAVE_POW +#undef HAVE_POWF +#undef HAVE_SCALBN +#undef HAVE_SCALBNF +#undef HAVE_SIN +#undef HAVE_SINF +#undef HAVE_SQRT +#undef HAVE_SQRTF +#undef HAVE_TAN +#undef HAVE_TANF +#undef HAVE_FOPEN64 +#undef HAVE_FSEEKO +#undef HAVE_FSEEKO64 +#undef HAVE_SIGACTION +#undef HAVE_SA_SIGACTION +#undef HAVE_SETJMP +#undef HAVE_NANOSLEEP +#undef HAVE_SYSCONF +#undef HAVE_SYSCTLBYNAME +#undef HAVE_CLOCK_GETTIME +#undef HAVE_GETPAGESIZE +#undef HAVE_MPROTECT +#undef HAVE_ICONV +#undef HAVE_PTHREAD_SETNAME_NP +#undef HAVE_PTHREAD_SET_NAME_NP +#undef HAVE_SEM_TIMEDWAIT +#undef HAVE_GETAUXVAL +#undef HAVE_POLL + +#else +#define HAVE_STDARG_H 1 +#define HAVE_STDDEF_H 1 +#define HAVE_STDINT_H 1 +#endif /* HAVE_LIBC */ + +#undef HAVE_ALTIVEC_H +#undef HAVE_DBUS_DBUS_H +#undef HAVE_FCITX_FRONTEND_H +#undef HAVE_IBUS_IBUS_H +#undef HAVE_IMMINTRIN_H +#undef HAVE_LIBSAMPLERATE_H +#undef HAVE_LIBUDEV_H + +#undef HAVE_DDRAW_H +#undef HAVE_DINPUT_H +#undef HAVE_DSOUND_H +#undef HAVE_DXGI_H +#undef HAVE_XINPUT_H +#undef HAVE_ENDPOINTVOLUME_H +#undef HAVE_MMDEVICEAPI_H +#undef HAVE_AUDIOCLIENT_H +#undef HAVE_XINPUT_GAMEPAD_EX +#undef HAVE_XINPUT_STATE_EX + +/* SDL internal assertion support */ +#undef SDL_DEFAULT_ASSERT_LEVEL + +/* Allow disabling of core subsystems */ +#undef SDL_ATOMIC_DISABLED +#undef SDL_AUDIO_DISABLED +#undef SDL_CPUINFO_DISABLED +#undef SDL_EVENTS_DISABLED +#undef SDL_FILE_DISABLED +#undef SDL_JOYSTICK_DISABLED +#undef SDL_HAPTIC_DISABLED +#undef SDL_SENSOR_DISABLED +#undef SDL_LOADSO_DISABLED +#undef SDL_RENDER_DISABLED +#undef SDL_THREADS_DISABLED +#undef SDL_TIMERS_DISABLED +#undef SDL_VIDEO_DISABLED +#undef SDL_POWER_DISABLED +#undef SDL_FILESYSTEM_DISABLED + +/* Enable various audio drivers */ +#undef SDL_AUDIO_DRIVER_ALSA +#undef SDL_AUDIO_DRIVER_ALSA_DYNAMIC +#undef SDL_AUDIO_DRIVER_ANDROID +#undef SDL_AUDIO_DRIVER_ARTS +#undef SDL_AUDIO_DRIVER_ARTS_DYNAMIC +#undef SDL_AUDIO_DRIVER_COREAUDIO +#undef SDL_AUDIO_DRIVER_DISK +#undef SDL_AUDIO_DRIVER_DSOUND +#undef SDL_AUDIO_DRIVER_DUMMY +#undef SDL_AUDIO_DRIVER_EMSCRIPTEN +#undef SDL_AUDIO_DRIVER_ESD +#undef SDL_AUDIO_DRIVER_ESD_DYNAMIC +#undef SDL_AUDIO_DRIVER_FUSIONSOUND +#undef SDL_AUDIO_DRIVER_FUSIONSOUND_DYNAMIC +#undef SDL_AUDIO_DRIVER_HAIKU +#undef SDL_AUDIO_DRIVER_JACK +#undef SDL_AUDIO_DRIVER_JACK_DYNAMIC +#undef SDL_AUDIO_DRIVER_NACL +#undef SDL_AUDIO_DRIVER_NAS +#undef SDL_AUDIO_DRIVER_NAS_DYNAMIC +#undef SDL_AUDIO_DRIVER_NETBSD +#undef SDL_AUDIO_DRIVER_OSS +#undef SDL_AUDIO_DRIVER_OSS_SOUNDCARD_H +#undef SDL_AUDIO_DRIVER_PAUDIO +#undef SDL_AUDIO_DRIVER_PULSEAUDIO +#undef SDL_AUDIO_DRIVER_PULSEAUDIO_DYNAMIC +#undef SDL_AUDIO_DRIVER_QSA +#undef SDL_AUDIO_DRIVER_SNDIO +#undef SDL_AUDIO_DRIVER_SNDIO_DYNAMIC +#undef SDL_AUDIO_DRIVER_SUNAUDIO +#undef SDL_AUDIO_DRIVER_WASAPI +#undef SDL_AUDIO_DRIVER_WINMM + +/* Enable various input drivers */ +#undef SDL_INPUT_LINUXEV +#undef SDL_INPUT_LINUXKD +#undef SDL_INPUT_TSLIB +#undef SDL_JOYSTICK_HAIKU +#undef SDL_JOYSTICK_DINPUT +#undef SDL_JOYSTICK_XINPUT +#undef SDL_JOYSTICK_DUMMY +#undef SDL_JOYSTICK_IOKIT +#undef SDL_JOYSTICK_LINUX +#undef SDL_JOYSTICK_ANDROID +#undef SDL_JOYSTICK_WINMM +#undef SDL_JOYSTICK_USBHID +#undef SDL_JOYSTICK_USBHID_MACHINE_JOYSTICK_H +#undef SDL_JOYSTICK_HIDAPI +#undef SDL_JOYSTICK_EMSCRIPTEN +#undef SDL_HAPTIC_DUMMY +#undef SDL_HAPTIC_ANDROID +#undef SDL_HAPTIC_LINUX +#undef SDL_HAPTIC_IOKIT +#undef SDL_HAPTIC_DINPUT +#undef SDL_HAPTIC_XINPUT + +/* Enable various sensor drivers */ +#undef SDL_SENSOR_ANDROID +#undef SDL_SENSOR_DUMMY + +/* Enable various shared object loading systems */ +#undef SDL_LOADSO_DLOPEN +#undef SDL_LOADSO_DUMMY +#undef SDL_LOADSO_LDG +#undef SDL_LOADSO_WINDOWS + +/* Enable various threading systems */ +#undef SDL_THREAD_PTHREAD +#undef SDL_THREAD_PTHREAD_RECURSIVE_MUTEX +#undef SDL_THREAD_PTHREAD_RECURSIVE_MUTEX_NP +#undef SDL_THREAD_WINDOWS + +/* Enable various timer systems */ +#undef SDL_TIMER_HAIKU +#undef SDL_TIMER_DUMMY +#undef SDL_TIMER_UNIX +#undef SDL_TIMER_WINDOWS + +/* Enable various video drivers */ +#undef SDL_VIDEO_DRIVER_HAIKU +#undef SDL_VIDEO_DRIVER_COCOA +#undef SDL_VIDEO_DRIVER_DIRECTFB +#undef SDL_VIDEO_DRIVER_DIRECTFB_DYNAMIC +#undef SDL_VIDEO_DRIVER_DUMMY +#undef SDL_VIDEO_DRIVER_WINDOWS +#undef SDL_VIDEO_DRIVER_WAYLAND +#undef SDL_VIDEO_DRIVER_WAYLAND_QT_TOUCH +#undef SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC +#undef SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_EGL +#undef SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_CURSOR +#undef SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_XKBCOMMON +#undef SDL_VIDEO_DRIVER_MIR +#undef SDL_VIDEO_DRIVER_MIR_DYNAMIC +#undef SDL_VIDEO_DRIVER_MIR_DYNAMIC_XKBCOMMON +#undef SDL_VIDEO_DRIVER_X11 +#undef SDL_VIDEO_DRIVER_RPI +#undef SDL_VIDEO_DRIVER_KMSDRM +#undef SDL_VIDEO_DRIVER_KMSDRM_DYNAMIC +#undef SDL_VIDEO_DRIVER_KMSDRM_DYNAMIC_GBM +#undef SDL_VIDEO_DRIVER_ANDROID +#undef SDL_VIDEO_DRIVER_EMSCRIPTEN +#undef SDL_VIDEO_DRIVER_X11_DYNAMIC +#undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XEXT +#undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XCURSOR +#undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XINERAMA +#undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XINPUT2 +#undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XRANDR +#undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XSS +#undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XVIDMODE +#undef SDL_VIDEO_DRIVER_X11_XCURSOR +#undef SDL_VIDEO_DRIVER_X11_XDBE +#undef SDL_VIDEO_DRIVER_X11_XINERAMA +#undef SDL_VIDEO_DRIVER_X11_XINPUT2 +#undef SDL_VIDEO_DRIVER_X11_XINPUT2_SUPPORTS_MULTITOUCH +#undef SDL_VIDEO_DRIVER_X11_XRANDR +#undef SDL_VIDEO_DRIVER_X11_XSCRNSAVER +#undef SDL_VIDEO_DRIVER_X11_XSHAPE +#undef SDL_VIDEO_DRIVER_X11_XVIDMODE +#undef SDL_VIDEO_DRIVER_X11_SUPPORTS_GENERIC_EVENTS +#undef SDL_VIDEO_DRIVER_X11_CONST_PARAM_XEXTADDDISPLAY +#undef SDL_VIDEO_DRIVER_X11_HAS_XKBKEYCODETOKEYSYM +#undef SDL_VIDEO_DRIVER_NACL +#undef SDL_VIDEO_DRIVER_VIVANTE +#undef SDL_VIDEO_DRIVER_VIVANTE_VDK +#undef SDL_VIDEO_DRIVER_QNX + +#undef SDL_VIDEO_RENDER_D3D +#undef SDL_VIDEO_RENDER_D3D11 +#undef SDL_VIDEO_RENDER_OGL +#undef SDL_VIDEO_RENDER_OGL_ES +#undef SDL_VIDEO_RENDER_OGL_ES2 +#undef SDL_VIDEO_RENDER_DIRECTFB +#undef SDL_VIDEO_RENDER_METAL + +/* Enable OpenGL support */ +#undef SDL_VIDEO_OPENGL +#undef SDL_VIDEO_OPENGL_ES +#undef SDL_VIDEO_OPENGL_ES2 +#undef SDL_VIDEO_OPENGL_BGL +#undef SDL_VIDEO_OPENGL_CGL +#undef SDL_VIDEO_OPENGL_EGL +#undef SDL_VIDEO_OPENGL_GLX +#undef SDL_VIDEO_OPENGL_WGL +#undef SDL_VIDEO_OPENGL_OSMESA +#undef SDL_VIDEO_OPENGL_OSMESA_DYNAMIC + +/* Enable Vulkan support */ +#undef SDL_VIDEO_VULKAN + +/* Enable system power support */ +#undef SDL_POWER_LINUX +#undef SDL_POWER_WINDOWS +#undef SDL_POWER_MACOSX +#undef SDL_POWER_HAIKU +#undef SDL_POWER_ANDROID +#undef SDL_POWER_EMSCRIPTEN +#undef SDL_POWER_HARDWIRED + +/* Enable system filesystem support */ +#undef SDL_FILESYSTEM_HAIKU +#undef SDL_FILESYSTEM_COCOA +#undef SDL_FILESYSTEM_DUMMY +#undef SDL_FILESYSTEM_UNIX +#undef SDL_FILESYSTEM_WINDOWS +#undef SDL_FILESYSTEM_NACL +#undef SDL_FILESYSTEM_ANDROID +#undef SDL_FILESYSTEM_EMSCRIPTEN + +/* Enable assembly routines */ +#undef SDL_ASSEMBLY_ROUTINES +#undef SDL_ALTIVEC_BLITTERS + +/* Enable ime support */ +#undef SDL_USE_IME + +/* Enable dynamic udev support */ +#undef SDL_UDEV_DYNAMIC + +/* Enable dynamic libsamplerate support */ +#undef SDL_LIBSAMPLERATE_DYNAMIC + +#endif /* SDL_config_h_ */ diff --git a/source/3rdparty/sdl2/include/SDL_config_android.h b/source/3rdparty/sdl2/include/SDL_config_android.h new file mode 100644 index 0000000..f2b28cf --- /dev/null +++ b/source/3rdparty/sdl2/include/SDL_config_android.h @@ -0,0 +1,177 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef SDL_config_android_h_ +#define SDL_config_android_h_ +#define SDL_config_h_ + +#include "SDL_platform.h" + +/** + * \file SDL_config_android.h + * + * This is a configuration that can be used to build SDL for Android + */ + +#include + +#define HAVE_GCC_ATOMICS 1 + +#define STDC_HEADERS 1 +#define HAVE_ALLOCA_H 1 +#define HAVE_CTYPE_H 1 +#define HAVE_INTTYPES_H 1 +#define HAVE_LIMITS_H 1 +#define HAVE_MATH_H 1 +#define HAVE_SIGNAL_H 1 +#define HAVE_STDINT_H 1 +#define HAVE_STDIO_H 1 +#define HAVE_STRING_H 1 +#define HAVE_SYS_TYPES_H 1 + +/* C library functions */ +#define HAVE_MALLOC 1 +#define HAVE_CALLOC 1 +#define HAVE_REALLOC 1 +#define HAVE_FREE 1 +#define HAVE_ALLOCA 1 +#define HAVE_GETENV 1 +#define HAVE_SETENV 1 +#define HAVE_PUTENV 1 +#define HAVE_SETENV 1 +#define HAVE_UNSETENV 1 +#define HAVE_QSORT 1 +#define HAVE_ABS 1 +#define HAVE_BCOPY 1 +#define HAVE_MEMSET 1 +#define HAVE_MEMCPY 1 +#define HAVE_MEMMOVE 1 +#define HAVE_MEMCMP 1 +#define HAVE_STRLEN 1 +#define HAVE_STRLCPY 1 +#define HAVE_STRLCAT 1 +#define HAVE_STRCHR 1 +#define HAVE_STRRCHR 1 +#define HAVE_STRSTR 1 +#define HAVE_STRTOL 1 +#define HAVE_STRTOUL 1 +#define HAVE_STRTOLL 1 +#define HAVE_STRTOULL 1 +#define HAVE_STRTOD 1 +#define HAVE_ATOI 1 +#define HAVE_ATOF 1 +#define HAVE_STRCMP 1 +#define HAVE_STRNCMP 1 +#define HAVE_STRCASECMP 1 +#define HAVE_STRNCASECMP 1 +#define HAVE_VSSCANF 1 +#define HAVE_VSNPRINTF 1 +#define HAVE_ACOS 1 +#define HAVE_ACOSF 1 +#define HAVE_ASIN 1 +#define HAVE_ASINF 1 +#define HAVE_ATAN 1 +#define HAVE_ATANF 1 +#define HAVE_ATAN2 1 +#define HAVE_ATAN2F 1 +#define HAVE_CEIL 1 +#define HAVE_CEILF 1 +#define HAVE_COPYSIGN 1 +#define HAVE_COPYSIGNF 1 +#define HAVE_COS 1 +#define HAVE_COSF 1 +#define HAVE_EXP 1 +#define HAVE_EXPF 1 +#define HAVE_FABS 1 +#define HAVE_FABSF 1 +#define HAVE_FLOOR 1 +#define HAVE_FLOORF 1 +#define HAVE_FMOD 1 +#define HAVE_FMODF 1 +#define HAVE_LOG 1 +#define HAVE_LOGF 1 +#define HAVE_LOG10 1 +#define HAVE_LOG10F 1 +#define HAVE_POW 1 +#define HAVE_POWF 1 +#define HAVE_SCALBN 1 +#define HAVE_SCALBNF 1 +#define HAVE_SIN 1 +#define HAVE_SINF 1 +#define HAVE_SQRT 1 +#define HAVE_SQRTF 1 +#define HAVE_TAN 1 +#define HAVE_TANF 1 +#define HAVE_SIGACTION 1 +#define HAVE_SETJMP 1 +#define HAVE_NANOSLEEP 1 +#define HAVE_SYSCONF 1 +#define HAVE_CLOCK_GETTIME 1 + +#define SIZEOF_VOIDP 4 + +/* Enable various audio drivers */ +#define SDL_AUDIO_DRIVER_ANDROID 1 +#define SDL_AUDIO_DRIVER_DUMMY 1 + +/* Enable various input drivers */ +#define SDL_JOYSTICK_ANDROID 1 +#define SDL_JOYSTICK_HIDAPI 1 +#define SDL_HAPTIC_ANDROID 1 + +/* Enable sensor driver */ +#define SDL_SENSOR_ANDROID 1 + +/* Enable various shared object loading systems */ +#define SDL_LOADSO_DLOPEN 1 + +/* Enable various threading systems */ +#define SDL_THREAD_PTHREAD 1 +#define SDL_THREAD_PTHREAD_RECURSIVE_MUTEX 1 + +/* Enable various timer systems */ +#define SDL_TIMER_UNIX 1 + +/* Enable various video drivers */ +#define SDL_VIDEO_DRIVER_ANDROID 1 + +/* Enable OpenGL ES */ +#define SDL_VIDEO_OPENGL_ES 1 +#define SDL_VIDEO_OPENGL_ES2 1 +#define SDL_VIDEO_OPENGL_EGL 1 +#define SDL_VIDEO_RENDER_OGL_ES 1 +#define SDL_VIDEO_RENDER_OGL_ES2 1 + +/* Enable Vulkan support */ +/* Android does not support Vulkan in native code using the "armeabi" ABI. */ +#if defined(__ARM_ARCH) && __ARM_ARCH < 7 +#define SDL_VIDEO_VULKAN 0 +#else +#define SDL_VIDEO_VULKAN 1 +#endif + +/* Enable system power support */ +#define SDL_POWER_ANDROID 1 + +/* Enable the filesystem driver */ +#define SDL_FILESYSTEM_ANDROID 1 + +#endif /* SDL_config_android_h_ */ diff --git a/source/3rdparty/sdl2/include/SDL_config_iphoneos.h b/source/3rdparty/sdl2/include/SDL_config_iphoneos.h new file mode 100644 index 0000000..56e2b43 --- /dev/null +++ b/source/3rdparty/sdl2/include/SDL_config_iphoneos.h @@ -0,0 +1,201 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef SDL_config_iphoneos_h_ +#define SDL_config_iphoneos_h_ +#define SDL_config_h_ + +#include "SDL_platform.h" + +#ifdef __LP64__ +#define SIZEOF_VOIDP 8 +#else +#define SIZEOF_VOIDP 4 +#endif + +#define HAVE_GCC_ATOMICS 1 + +#define STDC_HEADERS 1 +#define HAVE_ALLOCA_H 1 +#define HAVE_CTYPE_H 1 +#define HAVE_INTTYPES_H 1 +#define HAVE_LIMITS_H 1 +#define HAVE_MATH_H 1 +#define HAVE_SIGNAL_H 1 +#define HAVE_STDINT_H 1 +#define HAVE_STDIO_H 1 +#define HAVE_STRING_H 1 +#define HAVE_SYS_TYPES_H 1 +/* The libunwind functions are only available on x86 */ +/* #undef HAVE_LIBUNWIND_H */ + +/* C library functions */ +#define HAVE_MALLOC 1 +#define HAVE_CALLOC 1 +#define HAVE_REALLOC 1 +#define HAVE_FREE 1 +#define HAVE_ALLOCA 1 +#define HAVE_GETENV 1 +#define HAVE_SETENV 1 +#define HAVE_PUTENV 1 +#define HAVE_SETENV 1 +#define HAVE_UNSETENV 1 +#define HAVE_QSORT 1 +#define HAVE_ABS 1 +#define HAVE_BCOPY 1 +#define HAVE_MEMSET 1 +#define HAVE_MEMCPY 1 +#define HAVE_MEMMOVE 1 +#define HAVE_MEMCMP 1 +#define HAVE_STRLEN 1 +#define HAVE_STRLCPY 1 +#define HAVE_STRLCAT 1 +#define HAVE_STRCHR 1 +#define HAVE_STRRCHR 1 +#define HAVE_STRSTR 1 +#define HAVE_STRTOL 1 +#define HAVE_STRTOUL 1 +#define HAVE_STRTOLL 1 +#define HAVE_STRTOULL 1 +#define HAVE_STRTOD 1 +#define HAVE_ATOI 1 +#define HAVE_ATOF 1 +#define HAVE_STRCMP 1 +#define HAVE_STRNCMP 1 +#define HAVE_STRCASECMP 1 +#define HAVE_STRNCASECMP 1 +#define HAVE_VSSCANF 1 +#define HAVE_VSNPRINTF 1 +#define HAVE_M_PI 1 +#define HAVE_ACOS 1 +#define HAVE_ACOSF 1 +#define HAVE_ASIN 1 +#define HAVE_ASINF 1 +#define HAVE_ATAN 1 +#define HAVE_ATANF 1 +#define HAVE_ATAN2 1 +#define HAVE_ATAN2F 1 +#define HAVE_CEIL 1 +#define HAVE_CEILF 1 +#define HAVE_COPYSIGN 1 +#define HAVE_COPYSIGNF 1 +#define HAVE_COS 1 +#define HAVE_COSF 1 +#define HAVE_EXP 1 +#define HAVE_EXPF 1 +#define HAVE_FABS 1 +#define HAVE_FABSF 1 +#define HAVE_FLOOR 1 +#define HAVE_FLOORF 1 +#define HAVE_FMOD 1 +#define HAVE_FMODF 1 +#define HAVE_LOG 1 +#define HAVE_LOGF 1 +#define HAVE_LOG10 1 +#define HAVE_LOG10F 1 +#define HAVE_POW 1 +#define HAVE_POWF 1 +#define HAVE_SCALBN 1 +#define HAVE_SCALBNF 1 +#define HAVE_SIN 1 +#define HAVE_SINF 1 +#define HAVE_SQRT 1 +#define HAVE_SQRTF 1 +#define HAVE_TAN 1 +#define HAVE_TANF 1 +#define HAVE_SIGACTION 1 +#define HAVE_SETJMP 1 +#define HAVE_NANOSLEEP 1 +#define HAVE_SYSCONF 1 +#define HAVE_SYSCTLBYNAME 1 + +/* enable iPhone version of Core Audio driver */ +#define SDL_AUDIO_DRIVER_COREAUDIO 1 +/* Enable the dummy audio driver (src/audio/dummy/\*.c) */ +#define SDL_AUDIO_DRIVER_DUMMY 1 + +/* Enable the stub haptic driver (src/haptic/dummy/\*.c) */ +#define SDL_HAPTIC_DUMMY 1 + +/* Enable MFi joystick support */ +#define SDL_JOYSTICK_MFI 1 +/*#define SDL_JOYSTICK_HIDAPI 1*/ + +#ifdef __TVOS__ +#define SDL_SENSOR_DUMMY 1 +#else +/* Enable the CoreMotion sensor driver */ +#define SDL_SENSOR_COREMOTION 1 +#endif + +/* Enable Unix style SO loading */ +#define SDL_LOADSO_DLOPEN 1 + +/* Enable various threading systems */ +#define SDL_THREAD_PTHREAD 1 +#define SDL_THREAD_PTHREAD_RECURSIVE_MUTEX 1 + +/* Enable various timer systems */ +#define SDL_TIMER_UNIX 1 + +/* Supported video drivers */ +#define SDL_VIDEO_DRIVER_UIKIT 1 +#define SDL_VIDEO_DRIVER_DUMMY 1 + +/* Enable OpenGL ES */ +#define SDL_VIDEO_OPENGL_ES2 1 +#define SDL_VIDEO_OPENGL_ES 1 +#define SDL_VIDEO_RENDER_OGL_ES 1 +#define SDL_VIDEO_RENDER_OGL_ES2 1 + +/* Metal supported on 64-bit devices running iOS 8.0 and tvOS 9.0 and newer */ +#if !TARGET_OS_SIMULATOR && !TARGET_CPU_ARM && ((__IPHONE_OS_VERSION_MIN_REQUIRED >= 80000) || (__TV_OS_VERSION_MIN_REQUIRED >= 90000)) +#define SDL_PLATFORM_SUPPORTS_METAL 1 +#else +#define SDL_PLATFORM_SUPPORTS_METAL 0 +#endif + +#if SDL_PLATFORM_SUPPORTS_METAL +#define SDL_VIDEO_RENDER_METAL 1 +#endif + +#if SDL_PLATFORM_SUPPORTS_METAL +#define SDL_VIDEO_VULKAN 1 +#endif + +/* Enable system power support */ +#define SDL_POWER_UIKIT 1 + +/* enable iPhone keyboard support */ +#define SDL_IPHONE_KEYBOARD 1 + +/* enable iOS extended launch screen */ +#define SDL_IPHONE_LAUNCHSCREEN 1 + +/* Set max recognized G-force from accelerometer + See src/joystick/uikit/SDL_sysjoystick.m for notes on why this is needed + */ +#define SDL_IPHONE_MAX_GFORCE 5.0 + +/* enable filesystem support */ +#define SDL_FILESYSTEM_COCOA 1 + +#endif /* SDL_config_iphoneos_h_ */ diff --git a/source/3rdparty/sdl2/include/SDL_config_macosx.h b/source/3rdparty/sdl2/include/SDL_config_macosx.h new file mode 100644 index 0000000..9ebd4a3 --- /dev/null +++ b/source/3rdparty/sdl2/include/SDL_config_macosx.h @@ -0,0 +1,240 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef SDL_config_macosx_h_ +#define SDL_config_macosx_h_ +#define SDL_config_h_ + +#include "SDL_platform.h" + +/* This gets us MAC_OS_X_VERSION_MIN_REQUIRED... */ +#include + +/* This is a set of defines to configure the SDL features */ + +#ifdef __LP64__ + #define SIZEOF_VOIDP 8 +#else + #define SIZEOF_VOIDP 4 +#endif + +/* Useful headers */ +#define STDC_HEADERS 1 +#define HAVE_ALLOCA_H 1 +#define HAVE_CTYPE_H 1 +#define HAVE_FLOAT_H 1 +#define HAVE_INTTYPES_H 1 +#define HAVE_LIMITS_H 1 +#define HAVE_MATH_H 1 +#define HAVE_SIGNAL_H 1 +#define HAVE_STDINT_H 1 +#define HAVE_STDIO_H 1 +#define HAVE_STRING_H 1 +#define HAVE_SYS_TYPES_H 1 +#define HAVE_LIBUNWIND_H 1 + +/* C library functions */ +#define HAVE_MALLOC 1 +#define HAVE_CALLOC 1 +#define HAVE_REALLOC 1 +#define HAVE_FREE 1 +#define HAVE_ALLOCA 1 +#define HAVE_GETENV 1 +#define HAVE_SETENV 1 +#define HAVE_PUTENV 1 +#define HAVE_UNSETENV 1 +#define HAVE_QSORT 1 +#define HAVE_ABS 1 +#define HAVE_BCOPY 1 +#define HAVE_MEMSET 1 +#define HAVE_MEMCPY 1 +#define HAVE_MEMMOVE 1 +#define HAVE_MEMCMP 1 +#define HAVE_STRLEN 1 +#define HAVE_STRLCPY 1 +#define HAVE_STRLCAT 1 +#define HAVE_STRCHR 1 +#define HAVE_STRRCHR 1 +#define HAVE_STRSTR 1 +#define HAVE_STRTOL 1 +#define HAVE_STRTOUL 1 +#define HAVE_STRTOLL 1 +#define HAVE_STRTOULL 1 +#define HAVE_STRTOD 1 +#define HAVE_ATOI 1 +#define HAVE_ATOF 1 +#define HAVE_STRCMP 1 +#define HAVE_STRNCMP 1 +#define HAVE_STRCASECMP 1 +#define HAVE_STRNCASECMP 1 +#define HAVE_VSSCANF 1 +#define HAVE_VSNPRINTF 1 +#define HAVE_M_PI 1 +#define HAVE_ACOS 1 +#define HAVE_ACOSF 1 +#define HAVE_ASIN 1 +#define HAVE_ASINF 1 +#define HAVE_ATAN 1 +#define HAVE_ATANF 1 +#define HAVE_ATAN2 1 +#define HAVE_ATAN2F 1 +#define HAVE_CEIL 1 +#define HAVE_CEILF 1 +#define HAVE_COPYSIGN 1 +#define HAVE_COPYSIGNF 1 +#define HAVE_COS 1 +#define HAVE_COSF 1 +#define HAVE_EXP 1 +#define HAVE_EXPF 1 +#define HAVE_FABS 1 +#define HAVE_FABSF 1 +#define HAVE_FLOOR 1 +#define HAVE_FLOORF 1 +#define HAVE_FMOD 1 +#define HAVE_FMODF 1 +#define HAVE_LOG 1 +#define HAVE_LOGF 1 +#define HAVE_LOG10 1 +#define HAVE_LOG10F 1 +#define HAVE_POW 1 +#define HAVE_POWF 1 +#define HAVE_SCALBN 1 +#define HAVE_SCALBNF 1 +#define HAVE_SIN 1 +#define HAVE_SINF 1 +#define HAVE_SQRT 1 +#define HAVE_SQRTF 1 +#define HAVE_TAN 1 +#define HAVE_TANF 1 +#define HAVE_SIGACTION 1 +#define HAVE_SETJMP 1 +#define HAVE_NANOSLEEP 1 +#define HAVE_SYSCONF 1 +#define HAVE_SYSCTLBYNAME 1 + +/* Enable various audio drivers */ +#define SDL_AUDIO_DRIVER_COREAUDIO 1 +#define SDL_AUDIO_DRIVER_DISK 1 +#define SDL_AUDIO_DRIVER_DUMMY 1 + +/* Enable various input drivers */ +#define SDL_JOYSTICK_IOKIT 1 +#define SDL_JOYSTICK_HIDAPI 1 +#define SDL_HAPTIC_IOKIT 1 + +/* Enable the dummy sensor driver */ +#define SDL_SENSOR_DUMMY 1 + +/* Enable various shared object loading systems */ +#define SDL_LOADSO_DLOPEN 1 + +/* Enable various threading systems */ +#define SDL_THREAD_PTHREAD 1 +#define SDL_THREAD_PTHREAD_RECURSIVE_MUTEX 1 + +/* Enable various timer systems */ +#define SDL_TIMER_UNIX 1 + +/* Enable various video drivers */ +#define SDL_VIDEO_DRIVER_COCOA 1 +#define SDL_VIDEO_DRIVER_DUMMY 1 +#undef SDL_VIDEO_DRIVER_X11 +#define SDL_VIDEO_DRIVER_X11_DYNAMIC "/usr/X11R6/lib/libX11.6.dylib" +#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XEXT "/usr/X11R6/lib/libXext.6.dylib" +#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XINERAMA "/usr/X11R6/lib/libXinerama.1.dylib" +#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XINPUT2 "/usr/X11R6/lib/libXi.6.dylib" +#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XRANDR "/usr/X11R6/lib/libXrandr.2.dylib" +#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XSS "/usr/X11R6/lib/libXss.1.dylib" +#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XVIDMODE "/usr/X11R6/lib/libXxf86vm.1.dylib" +#define SDL_VIDEO_DRIVER_X11_XDBE 1 +#define SDL_VIDEO_DRIVER_X11_XINERAMA 1 +#define SDL_VIDEO_DRIVER_X11_XRANDR 1 +#define SDL_VIDEO_DRIVER_X11_XSCRNSAVER 1 +#define SDL_VIDEO_DRIVER_X11_XSHAPE 1 +#define SDL_VIDEO_DRIVER_X11_XVIDMODE 1 +#define SDL_VIDEO_DRIVER_X11_HAS_XKBKEYCODETOKEYSYM 1 + +#ifdef MAC_OS_X_VERSION_10_8 +/* + * No matter the versions targeted, this is the 10.8 or later SDK, so you have + * to use the external Xquartz, which is a more modern Xlib. Previous SDKs + * used an older Xlib. + */ +#define SDL_VIDEO_DRIVER_X11_XINPUT2 1 +#define SDL_VIDEO_DRIVER_X11_SUPPORTS_GENERIC_EVENTS 1 +#define SDL_VIDEO_DRIVER_X11_CONST_PARAM_XEXTADDDISPLAY 1 +#endif + +#ifndef SDL_VIDEO_RENDER_OGL +#define SDL_VIDEO_RENDER_OGL 1 +#endif + +#ifndef SDL_VIDEO_RENDER_OGL_ES2 +#define SDL_VIDEO_RENDER_OGL_ES2 1 +#endif + +#ifndef SDL_VIDEO_RENDER_METAL +/* Metal only supported on 64-bit architectures with 10.11+ */ +#if TARGET_CPU_X86_64 && (MAC_OS_X_VERSION_MAX_ALLOWED >= 101100) +#define SDL_VIDEO_RENDER_METAL 1 +#else +#define SDL_VIDEO_RENDER_METAL 0 +#endif +#endif + +/* Enable OpenGL support */ +#ifndef SDL_VIDEO_OPENGL +#define SDL_VIDEO_OPENGL 1 +#endif +#ifndef SDL_VIDEO_OPENGL_ES2 +#define SDL_VIDEO_OPENGL_ES2 1 +#endif +#ifndef SDL_VIDEO_OPENGL_EGL +#define SDL_VIDEO_OPENGL_EGL 1 +#endif +#ifndef SDL_VIDEO_OPENGL_CGL +#define SDL_VIDEO_OPENGL_CGL 1 +#endif +#ifndef SDL_VIDEO_OPENGL_GLX +#define SDL_VIDEO_OPENGL_GLX 1 +#endif + +/* Enable Vulkan support */ +/* Metal/MoltenVK/Vulkan only supported on 64-bit architectures with 10.11+ */ +#if TARGET_CPU_X86_64 && (MAC_OS_X_VERSION_MAX_ALLOWED >= 101100) +#define SDL_VIDEO_VULKAN 1 +#else +#define SDL_VIDEO_VULKAN 0 +#endif + +/* Enable system power support */ +#define SDL_POWER_MACOSX 1 + +/* enable filesystem support */ +#define SDL_FILESYSTEM_COCOA 1 + +/* Enable assembly routines */ +#define SDL_ASSEMBLY_ROUTINES 1 +#ifdef __ppc__ +#define SDL_ALTIVEC_BLITTERS 1 +#endif + +#endif /* SDL_config_macosx_h_ */ diff --git a/source/3rdparty/sdl2/include/SDL_config_minimal.h b/source/3rdparty/sdl2/include/SDL_config_minimal.h new file mode 100644 index 0000000..bf7fc44 --- /dev/null +++ b/source/3rdparty/sdl2/include/SDL_config_minimal.h @@ -0,0 +1,85 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef SDL_config_minimal_h_ +#define SDL_config_minimal_h_ +#define SDL_config_h_ + +#include "SDL_platform.h" + +/** + * \file SDL_config_minimal.h + * + * This is the minimal configuration that can be used to build SDL. + */ + +#define HAVE_STDARG_H 1 +#define HAVE_STDDEF_H 1 + +/* Most everything except Visual Studio 2008 and earlier has stdint.h now */ +#if defined(_MSC_VER) && (_MSC_VER < 1600) +/* Here are some reasonable defaults */ +typedef unsigned int size_t; +typedef signed char int8_t; +typedef unsigned char uint8_t; +typedef signed short int16_t; +typedef unsigned short uint16_t; +typedef signed int int32_t; +typedef unsigned int uint32_t; +typedef signed long long int64_t; +typedef unsigned long long uint64_t; +typedef unsigned long uintptr_t; +#else +#define HAVE_STDINT_H 1 +#endif /* Visual Studio 2008 */ + +#ifdef __GNUC__ +#define HAVE_GCC_SYNC_LOCK_TEST_AND_SET 1 +#endif + +/* Enable the dummy audio driver (src/audio/dummy/\*.c) */ +#define SDL_AUDIO_DRIVER_DUMMY 1 + +/* Enable the stub joystick driver (src/joystick/dummy/\*.c) */ +#define SDL_JOYSTICK_DISABLED 1 + +/* Enable the stub haptic driver (src/haptic/dummy/\*.c) */ +#define SDL_HAPTIC_DISABLED 1 + +/* Enable the stub sensor driver (src/sensor/dummy/\*.c) */ +#define SDL_SENSOR_DISABLED 1 + +/* Enable the stub shared object loader (src/loadso/dummy/\*.c) */ +#define SDL_LOADSO_DISABLED 1 + +/* Enable the stub thread support (src/thread/generic/\*.c) */ +#define SDL_THREADS_DISABLED 1 + +/* Enable the stub timer support (src/timer/dummy/\*.c) */ +#define SDL_TIMERS_DISABLED 1 + +/* Enable the dummy video driver (src/video/dummy/\*.c) */ +#define SDL_VIDEO_DRIVER_DUMMY 1 + +/* Enable the dummy filesystem driver (src/filesystem/dummy/\*.c) */ +#define SDL_FILESYSTEM_DUMMY 1 + +#endif /* SDL_config_minimal_h_ */ diff --git a/source/3rdparty/sdl2/include/SDL_config_os2.h b/source/3rdparty/sdl2/include/SDL_config_os2.h new file mode 100644 index 0000000..d1e4bb2 --- /dev/null +++ b/source/3rdparty/sdl2/include/SDL_config_os2.h @@ -0,0 +1,170 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef SDL_config_os2_h_ +#define SDL_config_os2_h_ +#define SDL_config_h_ + +#include "SDL_platform.h" + +#define SDL_AUDIO_DRIVER_DUMMY 1 +#define SDL_AUDIO_DRIVER_DISK 1 + +#define SDL_POWER_DISABLED 1 +#define SDL_JOYSTICK_DISABLED 1 +#define SDL_HAPTIC_DISABLED 1 +/*#undef SDL_JOYSTICK_HIDAPI */ + +#define SDL_SENSOR_DUMMY 1 +#define SDL_VIDEO_DRIVER_DUMMY 1 + +/* Enable OpenGL support */ +/* #undef SDL_VIDEO_OPENGL */ + +/* Enable Vulkan support */ +/* #undef SDL_VIDEO_VULKAN */ + +#define SDL_LOADSO_DISABLED 1 +#define SDL_THREADS_DISABLED 1 +#define SDL_TIMERS_DISABLED 1 +#define SDL_FILESYSTEM_DUMMY 1 + +/* Enable assembly routines */ +#define SDL_ASSEMBLY_ROUTINES 1 + +/* #undef HAVE_LIBSAMPLERATE_H */ + +/* Enable dynamic libsamplerate support */ +/* #undef SDL_LIBSAMPLERATE_DYNAMIC */ + +#define HAVE_LIBC 1 + +#define HAVE_SYS_TYPES_H 1 +#define HAVE_STDIO_H 1 +#define STDC_HEADERS 1 +#define HAVE_STDLIB_H 1 +#define HAVE_STDARG_H 1 +#define HAVE_STDDEF_H 1 +#define HAVE_MALLOC_H 1 +#define HAVE_MEMORY_H 1 +#define HAVE_STRING_H 1 +#define HAVE_STRINGS_H 1 +#define HAVE_WCHAR_H 1 +#define HAVE_INTTYPES_H 1 +#define HAVE_STDINT_H 1 +#define HAVE_LIMITS_H 1 +#define HAVE_CTYPE_H 1 +#define HAVE_MATH_H 1 +#define HAVE_FLOAT_H 1 +#define HAVE_SIGNAL_H 1 + +#define HAVE_MALLOC 1 +#define HAVE_CALLOC 1 +#define HAVE_REALLOC 1 +#define HAVE_FREE 1 +#if defined(__WATCOMC__) +#define HAVE__FSEEKI64 1 +#define HAVE__FTELLI64 1 +#endif +#define HAVE_ALLOCA 1 +#define HAVE_GETENV 1 +#define HAVE_SETENV 1 +#define HAVE_PUTENV 1 +#define HAVE_QSORT 1 +#define HAVE_ABS 1 +#define HAVE_BCOPY 1 +#define HAVE_MEMSET 1 +#define HAVE_MEMCPY 1 +#define HAVE_MEMMOVE 1 +#define HAVE_MEMCMP 1 +#define HAVE_WCSLEN 1 +#define HAVE_WCSLCPY 1 +#define HAVE_WCSLCAT 1 +#define HAVE_WCSCMP 1 +#define HAVE_STRLEN 1 +#define HAVE_STRLCPY 1 +#define HAVE_STRLCAT 1 +#define HAVE__STRREV 1 +#define HAVE__STRUPR 1 +#define HAVE__STRLWR 1 +#define HAVE_INDEX 1 +#define HAVE_RINDEX 1 +#define HAVE_STRCHR 1 +#define HAVE_STRRCHR 1 +#define HAVE_STRSTR 1 +#define HAVE_ITOA 1 +#define HAVE__LTOA 1 +#define HAVE__ULTOA 1 +#define HAVE_STRTOL 1 +#define HAVE_STRTOUL 1 +#define HAVE__I64TOA 1 +#define HAVE__UI64TOA 1 +#define HAVE_STRTOLL 1 +#define HAVE_STRTOULL 1 +#define HAVE_STRTOD 1 +#define HAVE_ATOI 1 +#define HAVE_ATOF 1 +#define HAVE_STRCMP 1 +#define HAVE_STRNCMP 1 +#define HAVE_STRICMP 1 +#define HAVE_STRCASECMP 1 +#define HAVE_STRNCASECMP 1 +#define HAVE_SSCANF 1 +#define HAVE_SNPRINTF 1 +#define HAVE_VSNPRINTF 1 +#define HAVE_SETJMP 1 +#define HAVE_ACOS 1 +/* #undef HAVE_ACOSF */ +#define HAVE_ASIN 1 +/* #undef HAVE_ASINF */ +#define HAVE_ATAN 1 +#define HAVE_ATAN2 1 +/* #undef HAVE_ATAN2F */ +#define HAVE_CEIL 1 +/* #undef HAVE_CEILF */ +/* #undef HAVE_COPYSIGN */ +/* #undef HAVE_COPYSIGNF */ +#define HAVE_COS 1 +/* #undef HAVE_COSF */ +#define HAVE_EXP 1 +/* #undef HAVE_EXPF */ +#define HAVE_FABS 1 +/* #undef HAVE_FABSF */ +#define HAVE_FLOOR 1 +/* #undef HAVE_FLOORF */ +#define HAVE_FMOD 1 +/* #undef HAVE_FMODF */ +#define HAVE_LOG 1 +/* #undef HAVE_LOGF */ +#define HAVE_LOG10 1 +/* #undef HAVE_LOG10F */ +#define HAVE_POW 1 +/* #undef HAVE_POWF */ +#define HAVE_SIN 1 +/* #undef HAVE_SINF */ +/* #undef HAVE_SCALBN */ +/* #undef HAVE_SCALBNF */ +#define HAVE_SQRT 1 +/* #undef HAVE_SQRTF */ +#define HAVE_TAN 1 +/* #undef HAVE_TANF */ + +#endif /* SDL_config_os2_h_ */ diff --git a/source/3rdparty/sdl2/include/SDL_config_pandora.h b/source/3rdparty/sdl2/include/SDL_config_pandora.h new file mode 100644 index 0000000..64111a1 --- /dev/null +++ b/source/3rdparty/sdl2/include/SDL_config_pandora.h @@ -0,0 +1,133 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef SDL_config_pandora_h_ +#define SDL_config_pandora_h_ +#define SDL_config_h_ + +/* This is a set of defines to configure the SDL features */ + +/* General platform specific identifiers */ +#include "SDL_platform.h" + +#ifdef __LP64__ +#define SIZEOF_VOIDP 8 +#else +#define SIZEOF_VOIDP 4 +#endif + +#define SDL_BYTEORDER 1234 + +#define STDC_HEADERS 1 +#define HAVE_ALLOCA_H 1 +#define HAVE_CTYPE_H 1 +#define HAVE_ICONV_H 1 +#define HAVE_INTTYPES_H 1 +#define HAVE_LIMITS_H 1 +#define HAVE_MALLOC_H 1 +#define HAVE_MATH_H 1 +#define HAVE_MEMORY_H 1 +#define HAVE_SIGNAL_H 1 +#define HAVE_STDARG_H 1 +#define HAVE_STDINT_H 1 +#define HAVE_STDIO_H 1 +#define HAVE_STDLIB_H 1 +#define HAVE_STRINGS_H 1 +#define HAVE_STRING_H 1 +#define HAVE_SYS_TYPES_H 1 + +#define HAVE_MALLOC 1 +#define HAVE_CALLOC 1 +#define HAVE_REALLOC 1 +#define HAVE_FREE 1 +#define HAVE_ALLOCA 1 +#define HAVE_GETENV 1 +#define HAVE_SETENV 1 +#define HAVE_PUTENV 1 +#define HAVE_UNSETENV 1 +#define HAVE_QSORT 1 +#define HAVE_ABS 1 +#define HAVE_BCOPY 1 +#define HAVE_MEMSET 1 +#define HAVE_MEMCPY 1 +#define HAVE_MEMMOVE 1 +#define HAVE_STRLEN 1 +#define HAVE_STRCHR 1 +#define HAVE_STRRCHR 1 +#define HAVE_STRSTR 1 +#define HAVE_STRTOL 1 +#define HAVE_STRTOUL 1 +#define HAVE_STRTOLL 1 +#define HAVE_STRTOULL 1 +#define HAVE_ATOI 1 +#define HAVE_ATOF 1 +#define HAVE_STRCMP 1 +#define HAVE_STRNCMP 1 +#define HAVE_STRCASECMP 1 +#define HAVE_STRNCASECMP 1 +#define HAVE_VSSCANF 1 +#define HAVE_VSNPRINTF 1 +#define HAVE_M_PI 1 +#define HAVE_CEIL 1 +#define HAVE_COPYSIGN 1 +#define HAVE_COS 1 +#define HAVE_COSF 1 +#define HAVE_EXP 1 +#define HAVE_FABS 1 +#define HAVE_FLOOR 1 +#define HAVE_LOG 1 +#define HAVE_LOG10 1 +#define HAVE_SCALBN 1 +#define HAVE_SIN 1 +#define HAVE_SINF 1 +#define HAVE_SQRT 1 +#define HAVE_SQRTF 1 +#define HAVE_TAN 1 +#define HAVE_TANF 1 +#define HAVE_SIGACTION 1 +#define HAVE_SETJMP 1 +#define HAVE_NANOSLEEP 1 + +#define SDL_AUDIO_DRIVER_DUMMY 1 +#define SDL_AUDIO_DRIVER_OSS 1 + +#define SDL_INPUT_LINUXEV 1 +#define SDL_INPUT_TSLIB 1 +#define SDL_JOYSTICK_LINUX 1 +#define SDL_HAPTIC_LINUX 1 + +#define SDL_SENSOR_DUMMY 1 + +#define SDL_LOADSO_DLOPEN 1 + +#define SDL_THREAD_PTHREAD 1 +#define SDL_THREAD_PTHREAD_RECURSIVE_MUTEX_NP 1 + +#define SDL_TIMER_UNIX 1 +#define SDL_FILESYSTEM_UNIX 1 + +#define SDL_VIDEO_DRIVER_DUMMY 1 +#define SDL_VIDEO_DRIVER_X11 1 +#define SDL_VIDEO_DRIVER_PANDORA 1 +#define SDL_VIDEO_RENDER_OGL_ES 1 +#define SDL_VIDEO_OPENGL_ES 1 + +#endif /* SDL_config_pandora_h_ */ diff --git a/source/3rdparty/sdl2/include/SDL_config_psp.h b/source/3rdparty/sdl2/include/SDL_config_psp.h new file mode 100644 index 0000000..2422672 --- /dev/null +++ b/source/3rdparty/sdl2/include/SDL_config_psp.h @@ -0,0 +1,164 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef SDL_config_psp_h_ +#define SDL_config_psp_h_ +#define SDL_config_h_ + +#include "SDL_platform.h" + + + +#ifdef __GNUC__ +#define HAVE_GCC_SYNC_LOCK_TEST_AND_SET 1 +#endif + +#define HAVE_GCC_ATOMICS 1 + +#define STDC_HEADERS 1 +#define HAVE_ALLOCA_H 1 +#define HAVE_CTYPE_H 1 +#define HAVE_INTTYPES_H 1 +#define HAVE_LIMITS_H 1 +#define HAVE_MATH_H 1 +#define HAVE_SIGNAL_H 1 +#define HAVE_STDINT_H 1 +#define HAVE_STDIO_H 1 +#define HAVE_STRING_H 1 +#define HAVE_SYS_TYPES_H 1 + +/* C library functions */ +#define HAVE_MALLOC 1 +#define HAVE_CALLOC 1 +#define HAVE_REALLOC 1 +#define HAVE_FREE 1 +#define HAVE_ALLOCA 1 +#define HAVE_GETENV 1 +#define HAVE_SETENV 1 +#define HAVE_PUTENV 1 +#define HAVE_SETENV 1 +#define HAVE_UNSETENV 1 +#define HAVE_QSORT 1 +#define HAVE_ABS 1 +#define HAVE_BCOPY 1 +#define HAVE_MEMSET 1 +#define HAVE_MEMCPY 1 +#define HAVE_MEMMOVE 1 +#define HAVE_MEMCMP 1 +#define HAVE_STRLEN 1 +#define HAVE_STRLCPY 1 +#define HAVE_STRLCAT 1 +#define HAVE_STRCHR 1 +#define HAVE_STRRCHR 1 +#define HAVE_STRSTR 1 +#define HAVE_STRTOL 1 +#define HAVE_STRTOUL 1 +#define HAVE_STRTOLL 1 +#define HAVE_STRTOULL 1 +#define HAVE_STRTOD 1 +#define HAVE_ATOI 1 +#define HAVE_ATOF 1 +#define HAVE_STRCMP 1 +#define HAVE_STRNCMP 1 +#define HAVE_STRCASECMP 1 +#define HAVE_STRNCASECMP 1 +#define HAVE_VSSCANF 1 +#define HAVE_VSNPRINTF 1 +#define HAVE_M_PI 1 +#define HAVE_ACOS 1 +#define HAVE_ACOSF 1 +#define HAVE_ASIN 1 +#define HAVE_ASINF 1 +#define HAVE_ATAN 1 +#define HAVE_ATANF 1 +#define HAVE_ATAN2 1 +#define HAVE_ATAN2F 1 +#define HAVE_CEIL 1 +#define HAVE_CEILF 1 +#define HAVE_COPYSIGN 1 +#define HAVE_COPYSIGNF 1 +#define HAVE_COS 1 +#define HAVE_COSF 1 +#define HAVE_EXP 1 +#define HAVE_EXPF 1 +#define HAVE_FABS 1 +#define HAVE_FABSF 1 +#define HAVE_FLOOR 1 +#define HAVE_FLOORF 1 +#define HAVE_FMOD 1 +#define HAVE_FMODF 1 +#define HAVE_LOG 1 +#define HAVE_LOGF 1 +#define HAVE_LOG10 1 +#define HAVE_LOG10F 1 +#define HAVE_POW 1 +#define HAVE_POWF 1 +#define HAVE_SCALBN 1 +#define HAVE_SCALBNF 1 +#define HAVE_SIN 1 +#define HAVE_SINF 1 +#define HAVE_SQRT 1 +#define HAVE_SQRTF 1 +#define HAVE_TAN 1 +#define HAVE_TANF 1 +#define HAVE_SETJMP 1 +#define HAVE_NANOSLEEP 1 +/* #define HAVE_SYSCONF 1 */ +/* #define HAVE_SIGACTION 1 */ + + +/* PSP isn't that sophisticated */ +#define LACKS_SYS_MMAN_H 1 + +/* Enable the PSP thread support (src/thread/psp/\*.c) */ +#define SDL_THREAD_PSP 1 + +/* Enable the PSP timer support (src/timer/psp/\*.c) */ +#define SDL_TIMERS_PSP 1 + +/* Enable the PSP joystick driver (src/joystick/psp/\*.c) */ +#define SDL_JOYSTICK_PSP 1 + +/* Enable the dummy sensor driver */ +#define SDL_SENSOR_DUMMY 1 + +/* Enable the PSP audio driver (src/audio/psp/\*.c) */ +#define SDL_AUDIO_DRIVER_PSP 1 + +/* PSP video driver */ +#define SDL_VIDEO_DRIVER_PSP 1 + +/* PSP render driver */ +#define SDL_VIDEO_RENDER_PSP 1 + +#define SDL_POWER_PSP 1 + +/* !!! FIXME: what does PSP do for filesystem stuff? */ +#define SDL_FILESYSTEM_DUMMY 1 + +/* PSP doesn't have haptic device (src/haptic/dummy/\*.c) */ +#define SDL_HAPTIC_DISABLED 1 + +/* PSP can't load shared object (src/loadso/dummy/\*.c) */ +#define SDL_LOADSO_DISABLED 1 + + +#endif /* SDL_config_psp_h_ */ diff --git a/source/3rdparty/sdl2/include/SDL_config_windows.h b/source/3rdparty/sdl2/include/SDL_config_windows.h new file mode 100644 index 0000000..c58be8e --- /dev/null +++ b/source/3rdparty/sdl2/include/SDL_config_windows.h @@ -0,0 +1,257 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef SDL_config_windows_h_ +#define SDL_config_windows_h_ +#define SDL_config_h_ + +#include "SDL_platform.h" + +/* This is a set of defines to configure the SDL features */ + +#if !defined(_STDINT_H_) && (!defined(HAVE_STDINT_H) || !_HAVE_STDINT_H) +#if defined(__GNUC__) || defined(__DMC__) || defined(__WATCOMC__) +#define HAVE_STDINT_H 1 +#elif defined(_MSC_VER) +typedef signed __int8 int8_t; +typedef unsigned __int8 uint8_t; +typedef signed __int16 int16_t; +typedef unsigned __int16 uint16_t; +typedef signed __int32 int32_t; +typedef unsigned __int32 uint32_t; +typedef signed __int64 int64_t; +typedef unsigned __int64 uint64_t; +#ifndef _UINTPTR_T_DEFINED +#ifdef _WIN64 +typedef unsigned __int64 uintptr_t; +#else +typedef unsigned int uintptr_t; +#endif +#define _UINTPTR_T_DEFINED +#endif +/* Older Visual C++ headers don't have the Win64-compatible typedefs... */ +#if ((_MSC_VER <= 1200) && (!defined(DWORD_PTR))) +#define DWORD_PTR DWORD +#endif +#if ((_MSC_VER <= 1200) && (!defined(LONG_PTR))) +#define LONG_PTR LONG +#endif +#else /* !__GNUC__ && !_MSC_VER */ +typedef signed char int8_t; +typedef unsigned char uint8_t; +typedef signed short int16_t; +typedef unsigned short uint16_t; +typedef signed int int32_t; +typedef unsigned int uint32_t; +typedef signed long long int64_t; +typedef unsigned long long uint64_t; +#ifndef _SIZE_T_DEFINED_ +#define _SIZE_T_DEFINED_ +typedef unsigned int size_t; +#endif +typedef unsigned int uintptr_t; +#endif /* __GNUC__ || _MSC_VER */ +#endif /* !_STDINT_H_ && !HAVE_STDINT_H */ + +#ifdef _WIN64 +# define SIZEOF_VOIDP 8 +#else +# define SIZEOF_VOIDP 4 +#endif + +#define HAVE_DDRAW_H 1 +#define HAVE_DINPUT_H 1 +#define HAVE_DSOUND_H 1 +#define HAVE_DXGI_H 1 +#define HAVE_XINPUT_H 1 +#define HAVE_MMDEVICEAPI_H 1 +#define HAVE_AUDIOCLIENT_H 1 +#define HAVE_ENDPOINTVOLUME_H 1 + +/* This is disabled by default to avoid C runtime dependencies and manifest requirements */ +#ifdef HAVE_LIBC +/* Useful headers */ +#define STDC_HEADERS 1 +#define HAVE_CTYPE_H 1 +#define HAVE_FLOAT_H 1 +#define HAVE_LIMITS_H 1 +#define HAVE_MATH_H 1 +#define HAVE_SIGNAL_H 1 +#define HAVE_STDIO_H 1 +#define HAVE_STRING_H 1 + +/* C library functions */ +#define HAVE_MALLOC 1 +#define HAVE_CALLOC 1 +#define HAVE_REALLOC 1 +#define HAVE_FREE 1 +#define HAVE_ALLOCA 1 +#define HAVE_QSORT 1 +#define HAVE_ABS 1 +#define HAVE_MEMSET 1 +#define HAVE_MEMCPY 1 +#define HAVE_MEMMOVE 1 +#define HAVE_MEMCMP 1 +#define HAVE_STRLEN 1 +#define HAVE__STRREV 1 +/* These functions have security warnings, so we won't use them */ +/* #undef HAVE__STRUPR */ +/* #undef HAVE__STRLWR */ +#define HAVE_STRCHR 1 +#define HAVE_STRRCHR 1 +#define HAVE_STRSTR 1 +/* These functions have security warnings, so we won't use them */ +/* #undef HAVE__LTOA */ +/* #undef HAVE__ULTOA */ +#define HAVE_STRTOL 1 +#define HAVE_STRTOUL 1 +#define HAVE_STRTOD 1 +#define HAVE_ATOI 1 +#define HAVE_ATOF 1 +#define HAVE_STRCMP 1 +#define HAVE_STRNCMP 1 +#define HAVE__STRICMP 1 +#define HAVE__STRNICMP 1 +#define HAVE_ACOS 1 +#define HAVE_ACOSF 1 +#define HAVE_ASIN 1 +#define HAVE_ASINF 1 +#define HAVE_ATAN 1 +#define HAVE_ATANF 1 +#define HAVE_ATAN2 1 +#define HAVE_ATAN2F 1 +#define HAVE_CEILF 1 +#define HAVE__COPYSIGN 1 +#define HAVE_COS 1 +#define HAVE_COSF 1 +#define HAVE_EXP 1 +#define HAVE_EXPF 1 +#define HAVE_FABS 1 +#define HAVE_FABSF 1 +#define HAVE_FLOOR 1 +#define HAVE_FLOORF 1 +#define HAVE_FMOD 1 +#define HAVE_FMODF 1 +#define HAVE_LOG 1 +#define HAVE_LOGF 1 +#define HAVE_LOG10 1 +#define HAVE_LOG10F 1 +#define HAVE_POW 1 +#define HAVE_POWF 1 +#define HAVE_SIN 1 +#define HAVE_SINF 1 +#define HAVE_SQRT 1 +#define HAVE_SQRTF 1 +#define HAVE_TAN 1 +#define HAVE_TANF 1 +#if defined(_MSC_VER) +/* These functions were added with the VC++ 2013 C runtime library */ +#if _MSC_VER >= 1800 +#define HAVE_STRTOLL 1 +#define HAVE_VSSCANF 1 +#define HAVE_SCALBN 1 +#define HAVE_SCALBNF 1 +#endif +/* This function is available with at least the VC++ 2008 C runtime library */ +#if _MSC_VER >= 1400 +#define HAVE__FSEEKI64 1 +#endif +#endif +#if !defined(_MSC_VER) || defined(_USE_MATH_DEFINES) +#define HAVE_M_PI 1 +#endif +#else +#define HAVE_STDARG_H 1 +#define HAVE_STDDEF_H 1 +#endif + +/* Enable various audio drivers */ +#define SDL_AUDIO_DRIVER_WASAPI 1 +#define SDL_AUDIO_DRIVER_DSOUND 1 +#define SDL_AUDIO_DRIVER_WINMM 1 +#define SDL_AUDIO_DRIVER_DISK 1 +#define SDL_AUDIO_DRIVER_DUMMY 1 + +/* Enable various input drivers */ +#define SDL_JOYSTICK_DINPUT 1 +#define SDL_JOYSTICK_XINPUT 1 +#define SDL_JOYSTICK_HIDAPI 1 +#define SDL_HAPTIC_DINPUT 1 +#define SDL_HAPTIC_XINPUT 1 + +/* Enable the dummy sensor driver */ +#define SDL_SENSOR_DUMMY 1 + +/* Enable various shared object loading systems */ +#define SDL_LOADSO_WINDOWS 1 + +/* Enable various threading systems */ +#define SDL_THREAD_WINDOWS 1 + +/* Enable various timer systems */ +#define SDL_TIMER_WINDOWS 1 + +/* Enable various video drivers */ +#define SDL_VIDEO_DRIVER_DUMMY 1 +#define SDL_VIDEO_DRIVER_WINDOWS 1 + +#ifndef SDL_VIDEO_RENDER_D3D +#define SDL_VIDEO_RENDER_D3D 1 +#endif +#ifndef SDL_VIDEO_RENDER_D3D11 +#define SDL_VIDEO_RENDER_D3D11 0 +#endif + +/* Enable OpenGL support */ +#ifndef SDL_VIDEO_OPENGL +#define SDL_VIDEO_OPENGL 1 +#endif +#ifndef SDL_VIDEO_OPENGL_WGL +#define SDL_VIDEO_OPENGL_WGL 1 +#endif +#ifndef SDL_VIDEO_RENDER_OGL +#define SDL_VIDEO_RENDER_OGL 1 +#endif +#ifndef SDL_VIDEO_RENDER_OGL_ES2 +#define SDL_VIDEO_RENDER_OGL_ES2 1 +#endif +#ifndef SDL_VIDEO_OPENGL_ES2 +#define SDL_VIDEO_OPENGL_ES2 1 +#endif +#ifndef SDL_VIDEO_OPENGL_EGL +#define SDL_VIDEO_OPENGL_EGL 1 +#endif + +/* Enable Vulkan support */ +#define SDL_VIDEO_VULKAN 1 + +/* Enable system power support */ +#define SDL_POWER_WINDOWS 1 + +/* Enable filesystem support */ +#define SDL_FILESYSTEM_WINDOWS 1 + +/* Enable assembly routines (Win64 doesn't have inline asm) */ +#ifndef _WIN64 +#define SDL_ASSEMBLY_ROUTINES 1 +#endif + +#endif /* SDL_config_windows_h_ */ diff --git a/source/3rdparty/sdl2/include/SDL_config_winrt.h b/source/3rdparty/sdl2/include/SDL_config_winrt.h new file mode 100644 index 0000000..e3fe55b --- /dev/null +++ b/source/3rdparty/sdl2/include/SDL_config_winrt.h @@ -0,0 +1,240 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef SDL_config_winrt_h_ +#define SDL_config_winrt_h_ +#define SDL_config_h_ + +#include "SDL_platform.h" + +/* Make sure the Windows SDK's NTDDI_VERSION macro gets defined. This is used + by SDL to determine which version of the Windows SDK is being used. +*/ +#include + +/* Define possibly-undefined NTDDI values (used when compiling SDL against + older versions of the Windows SDK. +*/ +#ifndef NTDDI_WINBLUE +#define NTDDI_WINBLUE 0x06030000 +#endif +#ifndef NTDDI_WIN10 +#define NTDDI_WIN10 0x0A000000 +#endif + +/* This is a set of defines to configure the SDL features */ + +#if !defined(_STDINT_H_) && (!defined(HAVE_STDINT_H) || !_HAVE_STDINT_H) +#if defined(__GNUC__) || defined(__DMC__) || defined(__WATCOMC__) +#define HAVE_STDINT_H 1 +#elif defined(_MSC_VER) +typedef signed __int8 int8_t; +typedef unsigned __int8 uint8_t; +typedef signed __int16 int16_t; +typedef unsigned __int16 uint16_t; +typedef signed __int32 int32_t; +typedef unsigned __int32 uint32_t; +typedef signed __int64 int64_t; +typedef unsigned __int64 uint64_t; +#ifndef _UINTPTR_T_DEFINED +#ifdef _WIN64 +typedef unsigned __int64 uintptr_t; +#else +typedef unsigned int uintptr_t; +#endif +#define _UINTPTR_T_DEFINED +#endif +/* Older Visual C++ headers don't have the Win64-compatible typedefs... */ +#if ((_MSC_VER <= 1200) && (!defined(DWORD_PTR))) +#define DWORD_PTR DWORD +#endif +#if ((_MSC_VER <= 1200) && (!defined(LONG_PTR))) +#define LONG_PTR LONG +#endif +#else /* !__GNUC__ && !_MSC_VER */ +typedef signed char int8_t; +typedef unsigned char uint8_t; +typedef signed short int16_t; +typedef unsigned short uint16_t; +typedef signed int int32_t; +typedef unsigned int uint32_t; +typedef signed long long int64_t; +typedef unsigned long long uint64_t; +#ifndef _SIZE_T_DEFINED_ +#define _SIZE_T_DEFINED_ +typedef unsigned int size_t; +#endif +typedef unsigned int uintptr_t; +#endif /* __GNUC__ || _MSC_VER */ +#endif /* !_STDINT_H_ && !HAVE_STDINT_H */ + +#ifdef _WIN64 +# define SIZEOF_VOIDP 8 +#else +# define SIZEOF_VOIDP 4 +#endif + +/* Useful headers */ +#define HAVE_DXGI_H 1 +#if WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP +#define HAVE_XINPUT_H 1 +#endif + +#define HAVE_MMDEVICEAPI_H 1 +#define HAVE_AUDIOCLIENT_H 1 +#define HAVE_ENDPOINTVOLUME_H 1 + +#define HAVE_LIBC 1 +#define STDC_HEADERS 1 +#define HAVE_CTYPE_H 1 +#define HAVE_FLOAT_H 1 +#define HAVE_LIMITS_H 1 +#define HAVE_MATH_H 1 +#define HAVE_SIGNAL_H 1 +#define HAVE_STDIO_H 1 +#define HAVE_STRING_H 1 + +/* C library functions */ +#define HAVE_MALLOC 1 +#define HAVE_CALLOC 1 +#define HAVE_REALLOC 1 +#define HAVE_FREE 1 +#define HAVE_ALLOCA 1 +#define HAVE_QSORT 1 +#define HAVE_ABS 1 +#define HAVE_MEMSET 1 +#define HAVE_MEMCPY 1 +#define HAVE_MEMMOVE 1 +#define HAVE_MEMCMP 1 +#define HAVE_STRLEN 1 +#define HAVE__STRREV 1 +#define HAVE__STRUPR 1 +//#define HAVE__STRLWR 1 // TODO, WinRT: consider using _strlwr_s instead +#define HAVE_STRCHR 1 +#define HAVE_STRRCHR 1 +#define HAVE_STRSTR 1 +//#define HAVE_ITOA 1 // TODO, WinRT: consider using _itoa_s instead +//#define HAVE__LTOA 1 // TODO, WinRT: consider using _ltoa_s instead +//#define HAVE__ULTOA 1 // TODO, WinRT: consider using _ultoa_s instead +#define HAVE_STRTOL 1 +#define HAVE_STRTOUL 1 +//#define HAVE_STRTOLL 1 +#define HAVE_STRTOD 1 +#define HAVE_ATOI 1 +#define HAVE_ATOF 1 +#define HAVE_STRCMP 1 +#define HAVE_STRNCMP 1 +#define HAVE__STRICMP 1 +#define HAVE__STRNICMP 1 +#define HAVE_VSNPRINTF 1 +//#define HAVE_SSCANF 1 // TODO, WinRT: consider using sscanf_s instead +#define HAVE_M_PI 1 +#define HAVE_ACOS 1 +#define HAVE_ACOSF 1 +#define HAVE_ASIN 1 +#define HAVE_ASINF 1 +#define HAVE_ATAN 1 +#define HAVE_ATANF 1 +#define HAVE_ATAN2 1 +#define HAVE_ATAN2F 1 +#define HAVE_CEIL 1 +#define HAVE_CEILF 1 +#define HAVE__COPYSIGN 1 +#define HAVE_COS 1 +#define HAVE_COSF 1 +#define HAVE_EXP 1 +#define HAVE_EXPF 1 +#define HAVE_FABS 1 +#define HAVE_FABSF 1 +#define HAVE_FLOOR 1 +#define HAVE_FLOORF 1 +#define HAVE_FMOD 1 +#define HAVE_FMODF 1 +#define HAVE_LOG 1 +#define HAVE_LOGF 1 +#define HAVE_LOG10 1 +#define HAVE_LOG10F 1 +#define HAVE_POW 1 +#define HAVE_POWF 1 +#define HAVE__SCALB 1 +#define HAVE_SIN 1 +#define HAVE_SINF 1 +#define HAVE_SQRT 1 +#define HAVE_SQRTF 1 +#define HAVE_TAN 1 +#define HAVE_TANF 1 +#define HAVE__FSEEKI64 1 + +/* Enable various audio drivers */ +#define SDL_AUDIO_DRIVER_WASAPI 1 +#define SDL_AUDIO_DRIVER_DISK 1 +#define SDL_AUDIO_DRIVER_DUMMY 1 + +/* Enable various input drivers */ +#if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP +#define SDL_JOYSTICK_DISABLED 1 +#define SDL_HAPTIC_DISABLED 1 +#else +#define SDL_JOYSTICK_XINPUT 1 +#define SDL_HAPTIC_XINPUT 1 +#endif + +/* Enable the dummy sensor driver */ +#define SDL_SENSOR_DUMMY 1 + +/* Enable various shared object loading systems */ +#define SDL_LOADSO_WINDOWS 1 + +/* Enable various threading systems */ +#if (NTDDI_VERSION >= NTDDI_WINBLUE) +#define SDL_THREAD_WINDOWS 1 +#else +/* WinRT on Windows 8.0 and Windows Phone 8.0 don't support CreateThread() */ +#define SDL_THREAD_STDCPP 1 +#endif + +/* Enable various timer systems */ +#define SDL_TIMER_WINDOWS 1 + +/* Enable various video drivers */ +#define SDL_VIDEO_DRIVER_WINRT 1 +#define SDL_VIDEO_DRIVER_DUMMY 1 + +/* Enable OpenGL ES 2.0 (via a modified ANGLE library) */ +#define SDL_VIDEO_OPENGL_ES2 1 +#define SDL_VIDEO_OPENGL_EGL 1 + +/* Enable appropriate renderer(s) */ +#define SDL_VIDEO_RENDER_D3D11 1 + +#if SDL_VIDEO_OPENGL_ES2 +#define SDL_VIDEO_RENDER_OGL_ES2 1 +#endif + +/* Enable system power support */ +#define SDL_POWER_WINRT 1 + +/* Enable assembly routines (Win64 doesn't have inline asm) */ +#ifndef _WIN64 +#define SDL_ASSEMBLY_ROUTINES 1 +#endif + +#endif /* SDL_config_winrt_h_ */ diff --git a/source/3rdparty/sdl2/include/SDL_config_wiz.h b/source/3rdparty/sdl2/include/SDL_config_wiz.h new file mode 100644 index 0000000..b6c00d0 --- /dev/null +++ b/source/3rdparty/sdl2/include/SDL_config_wiz.h @@ -0,0 +1,146 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef SDL_config_wiz_h_ +#define SDL_config_wiz_h_ +#define SDL_config_h_ + +/* This is a set of defines to configure the SDL features */ + +/* General platform specific identifiers */ +#include "SDL_platform.h" + +#define SDL_BYTEORDER 1234 + +#define STDC_HEADERS 1 +#define HAVE_ALLOCA_H 1 +#define HAVE_CTYPE_H 1 +#define HAVE_ICONV_H 1 +#define HAVE_INTTYPES_H 1 +#define HAVE_LIMITS_H 1 +#define HAVE_MALLOC_H 1 +#define HAVE_MATH_H 1 +#define HAVE_MEMORY_H 1 +#define HAVE_SIGNAL_H 1 +#define HAVE_STDARG_H 1 +#define HAVE_STDINT_H 1 +#define HAVE_STDIO_H 1 +#define HAVE_STDLIB_H 1 +#define HAVE_STRINGS_H 1 +#define HAVE_STRING_H 1 +#define HAVE_SYS_TYPES_H 1 + +#define HAVE_MALLOC 1 +#define HAVE_CALLOC 1 +#define HAVE_REALLOC 1 +#define HAVE_FREE 1 +#define HAVE_ALLOCA 1 +#define HAVE_GETENV 1 +#define HAVE_SETENV 1 +#define HAVE_PUTENV 1 +#define HAVE_UNSETENV 1 +#define HAVE_QSORT 1 +#define HAVE_ABS 1 +#define HAVE_BCOPY 1 +#define HAVE_MEMSET 1 +#define HAVE_MEMCPY 1 +#define HAVE_MEMMOVE 1 +#define HAVE_STRLEN 1 +#define HAVE_STRCHR 1 +#define HAVE_STRRCHR 1 +#define HAVE_STRSTR 1 +#define HAVE_STRTOL 1 +#define HAVE_STRTOUL 1 +#define HAVE_STRTOLL 1 +#define HAVE_STRTOULL 1 +#define HAVE_ATOI 1 +#define HAVE_ATOF 1 +#define HAVE_STRCMP 1 +#define HAVE_STRNCMP 1 +#define HAVE_STRCASECMP 1 +#define HAVE_STRNCASECMP 1 +#define HAVE_VSSCANF 1 +#define HAVE_VSNPRINTF 1 +#define HAVE_M_PI 1 +#define HAVE_ACOS 1 +#define HAVE_ACOSF 1 +#define HAVE_ASIN 1 +#define HAVE_ASINF 1 +#define HAVE_ATAN 1 +#define HAVE_ATANF 1 +#define HAVE_ATAN2 1 +#define HAVE_ATAN2F 1 +#define HAVE_CEIL 1 +#define HAVE_CEILF 1 +#define HAVE_COPYSIGN 1 +#define HAVE_COPYSIGNF 1 +#define HAVE_COS 1 +#define HAVE_COSF 1 +#define HAVE_EXP 1 +#define HAVE_EXPF 1 +#define HAVE_FABS 1 +#define HAVE_FABSF 1 +#define HAVE_FLOOR 1 +#define HAVE_FLOORF 1 +#define HAVE_FMOD 1 +#define HAVE_FMODF 1 +#define HAVE_LOG 1 +#define HAVE_LOGF 1 +#define HAVE_LOG10 1 +#define HAVE_LOG10F 1 +#define HAVE_POW 1 +#define HAVE_POWF 1 +#define HAVE_SCALBN 1 +#define HAVE_SCALBNF 1 +#define HAVE_SIN 1 +#define HAVE_SINF 1 +#define HAVE_SQRT 1 +#define HAVE_SQRTF 1 +#define HAVE_TAN 1 +#define HAVE_TANF 1 +#define HAVE_SIGACTION 1 +#define HAVE_SETJMP 1 +#define HAVE_NANOSLEEP 1 +#define HAVE_POW 1 + +#define SDL_AUDIO_DRIVER_DUMMY 1 +#define SDL_AUDIO_DRIVER_OSS 1 + +#define SDL_INPUT_LINUXEV 1 +#define SDL_INPUT_TSLIB 1 +#define SDL_JOYSTICK_LINUX 1 +#define SDL_HAPTIC_LINUX 1 + +#define SDL_SENSOR_DUMMY 1 + +#define SDL_LOADSO_DLOPEN 1 + +#define SDL_THREAD_PTHREAD 1 +#define SDL_THREAD_PTHREAD_RECURSIVE_MUTEX_NP 1 + +#define SDL_TIMER_UNIX 1 + +#define SDL_VIDEO_DRIVER_DUMMY 1 +#define SDL_VIDEO_DRIVER_PANDORA 1 +#define SDL_VIDEO_RENDER_OGL_ES 1 +#define SDL_VIDEO_OPENGL_ES 1 + +#endif /* SDL_config_wiz_h_ */ diff --git a/source/3rdparty/sdl2/include/SDL_copying.h b/source/3rdparty/sdl2/include/SDL_copying.h new file mode 100644 index 0000000..15616ac --- /dev/null +++ b/source/3rdparty/sdl2/include/SDL_copying.h @@ -0,0 +1,20 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ diff --git a/source/3rdparty/sdl2/include/SDL_cpuinfo.h b/source/3rdparty/sdl2/include/SDL_cpuinfo.h new file mode 100644 index 0000000..ee3a47e --- /dev/null +++ b/source/3rdparty/sdl2/include/SDL_cpuinfo.h @@ -0,0 +1,188 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_cpuinfo.h + * + * CPU feature detection for SDL. + */ + +#ifndef SDL_cpuinfo_h_ +#define SDL_cpuinfo_h_ + +#include "SDL_stdinc.h" + +/* Need to do this here because intrin.h has C++ code in it */ +/* Visual Studio 2005 has a bug where intrin.h conflicts with winnt.h */ +#if defined(_MSC_VER) && (_MSC_VER >= 1500) && (defined(_M_IX86) || defined(_M_X64)) +#ifdef __clang__ +/* Many of the intrinsics SDL uses are not implemented by clang with Visual Studio */ +#undef __MMX__ +#undef __SSE__ +#undef __SSE2__ +#else +#include +#ifndef _WIN64 +#define __MMX__ +#define __3dNOW__ +#endif +#define __SSE__ +#define __SSE2__ +#endif /* __clang__ */ +#elif defined(__MINGW64_VERSION_MAJOR) +#include +#else +#ifdef __ALTIVEC__ +#if defined(HAVE_ALTIVEC_H) && !defined(__APPLE_ALTIVEC__) && !defined(SDL_DISABLE_ALTIVEC_H) +#include +#undef pixel +#undef bool +#endif +#endif +#if defined(__ARM_NEON__) && !defined(SDL_DISABLE_ARM_NEON_H) +#include +#endif +#if defined(__3dNOW__) && !defined(SDL_DISABLE_MM3DNOW_H) +#include +#endif +#if defined(HAVE_IMMINTRIN_H) && !defined(SDL_DISABLE_IMMINTRIN_H) +#include +#else +#if defined(__MMX__) && !defined(SDL_DISABLE_MMINTRIN_H) +#include +#endif +#if defined(__SSE__) && !defined(SDL_DISABLE_XMMINTRIN_H) +#include +#endif +#if defined(__SSE2__) && !defined(SDL_DISABLE_EMMINTRIN_H) +#include +#endif +#if defined(__SSE3__) && !defined(SDL_DISABLE_PMMINTRIN_H) +#include +#endif +#endif /* HAVE_IMMINTRIN_H */ +#endif /* compiler version */ + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* This is a guess for the cacheline size used for padding. + * Most x86 processors have a 64 byte cache line. + * The 64-bit PowerPC processors have a 128 byte cache line. + * We'll use the larger value to be generally safe. + */ +#define SDL_CACHELINE_SIZE 128 + +/** + * This function returns the number of CPU cores available. + */ +extern DECLSPEC int SDLCALL SDL_GetCPUCount(void); + +/** + * This function returns the L1 cache line size of the CPU + * + * This is useful for determining multi-threaded structure padding + * or SIMD prefetch sizes. + */ +extern DECLSPEC int SDLCALL SDL_GetCPUCacheLineSize(void); + +/** + * This function returns true if the CPU has the RDTSC instruction. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_HasRDTSC(void); + +/** + * This function returns true if the CPU has AltiVec features. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_HasAltiVec(void); + +/** + * This function returns true if the CPU has MMX features. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_HasMMX(void); + +/** + * This function returns true if the CPU has 3DNow! features. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_Has3DNow(void); + +/** + * This function returns true if the CPU has SSE features. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE(void); + +/** + * This function returns true if the CPU has SSE2 features. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE2(void); + +/** + * This function returns true if the CPU has SSE3 features. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE3(void); + +/** + * This function returns true if the CPU has SSE4.1 features. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE41(void); + +/** + * This function returns true if the CPU has SSE4.2 features. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE42(void); + +/** + * This function returns true if the CPU has AVX features. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_HasAVX(void); + +/** + * This function returns true if the CPU has AVX2 features. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_HasAVX2(void); + +/** + * This function returns true if the CPU has AVX-512F (foundation) features. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_HasAVX512F(void); + +/** + * This function returns true if the CPU has NEON (ARM SIMD) features. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_HasNEON(void); + +/** + * This function returns the amount of RAM configured in the system, in MB. + */ +extern DECLSPEC int SDLCALL SDL_GetSystemRAM(void); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* SDL_cpuinfo_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/source/3rdparty/sdl2/include/SDL_egl.h b/source/3rdparty/sdl2/include/SDL_egl.h new file mode 100644 index 0000000..d65ed43 --- /dev/null +++ b/source/3rdparty/sdl2/include/SDL_egl.h @@ -0,0 +1,1673 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_egl.h + * + * This is a simple file to encapsulate the EGL API headers. + */ +#if !defined(_MSC_VER) && !defined(__ANDROID__) + +#include +#include + +#else /* _MSC_VER */ + +/* EGL headers for Visual Studio */ + +#ifndef __khrplatform_h_ +#define __khrplatform_h_ + +/* +** Copyright (c) 2008-2009 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +/* Khronos platform-specific types and definitions. +* +* $Revision: 23298 $ on $Date: 2013-09-30 17:07:13 -0700 (Mon, 30 Sep 2013) $ +* +* Adopters may modify this file to suit their platform. Adopters are +* encouraged to submit platform specific modifications to the Khronos +* group so that they can be included in future versions of this file. +* Please submit changes by sending them to the public Khronos Bugzilla +* (http://khronos.org/bugzilla) by filing a bug against product +* "Khronos (general)" component "Registry". +* +* A predefined template which fills in some of the bug fields can be +* reached using http://tinyurl.com/khrplatform-h-bugreport, but you +* must create a Bugzilla login first. +* +* +* See the Implementer's Guidelines for information about where this file +* should be located on your system and for more details of its use: +* http://www.khronos.org/registry/implementers_guide.pdf +* +* This file should be included as +* #include +* by Khronos client API header files that use its types and defines. +* +* The types in khrplatform.h should only be used to define API-specific types. +* +* Types defined in khrplatform.h: +* khronos_int8_t signed 8 bit +* khronos_uint8_t unsigned 8 bit +* khronos_int16_t signed 16 bit +* khronos_uint16_t unsigned 16 bit +* khronos_int32_t signed 32 bit +* khronos_uint32_t unsigned 32 bit +* khronos_int64_t signed 64 bit +* khronos_uint64_t unsigned 64 bit +* khronos_intptr_t signed same number of bits as a pointer +* khronos_uintptr_t unsigned same number of bits as a pointer +* khronos_ssize_t signed size +* khronos_usize_t unsigned size +* khronos_float_t signed 32 bit floating point +* khronos_time_ns_t unsigned 64 bit time in nanoseconds +* khronos_utime_nanoseconds_t unsigned time interval or absolute time in +* nanoseconds +* khronos_stime_nanoseconds_t signed time interval in nanoseconds +* khronos_boolean_enum_t enumerated boolean type. This should +* only be used as a base type when a client API's boolean type is +* an enum. Client APIs which use an integer or other type for +* booleans cannot use this as the base type for their boolean. +* +* Tokens defined in khrplatform.h: +* +* KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values. +* +* KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0. +* KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0. +* +* Calling convention macros defined in this file: +* KHRONOS_APICALL +* KHRONOS_APIENTRY +* KHRONOS_APIATTRIBUTES +* +* These may be used in function prototypes as: +* +* KHRONOS_APICALL void KHRONOS_APIENTRY funcname( +* int arg1, +* int arg2) KHRONOS_APIATTRIBUTES; +*/ + +/*------------------------------------------------------------------------- +* Definition of KHRONOS_APICALL +*------------------------------------------------------------------------- +* This precedes the return type of the function in the function prototype. +*/ +#if defined(_WIN32) && !defined(__SCITECH_SNAP__) && !defined(SDL_VIDEO_STATIC_ANGLE) +# define KHRONOS_APICALL __declspec(dllimport) +#elif defined (__SYMBIAN32__) +# define KHRONOS_APICALL IMPORT_C +#else +# define KHRONOS_APICALL +#endif + +/*------------------------------------------------------------------------- +* Definition of KHRONOS_APIENTRY +*------------------------------------------------------------------------- +* This follows the return type of the function and precedes the function +* name in the function prototype. +*/ +#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__) +/* Win32 but not WinCE */ +# define KHRONOS_APIENTRY __stdcall +#else +# define KHRONOS_APIENTRY +#endif + +/*------------------------------------------------------------------------- +* Definition of KHRONOS_APIATTRIBUTES +*------------------------------------------------------------------------- +* This follows the closing parenthesis of the function prototype arguments. +*/ +#if defined (__ARMCC_2__) +#define KHRONOS_APIATTRIBUTES __softfp +#else +#define KHRONOS_APIATTRIBUTES +#endif + +/*------------------------------------------------------------------------- +* basic type definitions +*-----------------------------------------------------------------------*/ +#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__) + + +/* +* Using +*/ +#include +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif defined(__VMS ) || defined(__sgi) + +/* +* Using +*/ +#include +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif defined(_WIN32) && !defined(__SCITECH_SNAP__) + +/* +* Win32 +*/ +typedef __int32 khronos_int32_t; +typedef unsigned __int32 khronos_uint32_t; +typedef __int64 khronos_int64_t; +typedef unsigned __int64 khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif defined(__sun__) || defined(__digital__) + +/* +* Sun or Digital +*/ +typedef int khronos_int32_t; +typedef unsigned int khronos_uint32_t; +#if defined(__arch64__) || defined(_LP64) +typedef long int khronos_int64_t; +typedef unsigned long int khronos_uint64_t; +#else +typedef long long int khronos_int64_t; +typedef unsigned long long int khronos_uint64_t; +#endif /* __arch64__ */ +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif 0 + +/* +* Hypothetical platform with no float or int64 support +*/ +typedef int khronos_int32_t; +typedef unsigned int khronos_uint32_t; +#define KHRONOS_SUPPORT_INT64 0 +#define KHRONOS_SUPPORT_FLOAT 0 + +#else + +/* +* Generic fallback +*/ +#include +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#endif + + +/* +* Types that are (so far) the same on all platforms +*/ +typedef signed char khronos_int8_t; +typedef unsigned char khronos_uint8_t; +typedef signed short int khronos_int16_t; +typedef unsigned short int khronos_uint16_t; + +/* +* Types that differ between LLP64 and LP64 architectures - in LLP64, +* pointers are 64 bits, but 'long' is still 32 bits. Win64 appears +* to be the only LLP64 architecture in current use. +*/ +#ifdef _WIN64 +typedef signed long long int khronos_intptr_t; +typedef unsigned long long int khronos_uintptr_t; +typedef signed long long int khronos_ssize_t; +typedef unsigned long long int khronos_usize_t; +#else +typedef signed long int khronos_intptr_t; +typedef unsigned long int khronos_uintptr_t; +typedef signed long int khronos_ssize_t; +typedef unsigned long int khronos_usize_t; +#endif + +#if KHRONOS_SUPPORT_FLOAT +/* +* Float type +*/ +typedef float khronos_float_t; +#endif + +#if KHRONOS_SUPPORT_INT64 +/* Time types +* +* These types can be used to represent a time interval in nanoseconds or +* an absolute Unadjusted System Time. Unadjusted System Time is the number +* of nanoseconds since some arbitrary system event (e.g. since the last +* time the system booted). The Unadjusted System Time is an unsigned +* 64 bit value that wraps back to 0 every 584 years. Time intervals +* may be either signed or unsigned. +*/ +typedef khronos_uint64_t khronos_utime_nanoseconds_t; +typedef khronos_int64_t khronos_stime_nanoseconds_t; +#endif + +/* +* Dummy value used to pad enum types to 32 bits. +*/ +#ifndef KHRONOS_MAX_ENUM +#define KHRONOS_MAX_ENUM 0x7FFFFFFF +#endif + +/* +* Enumerated boolean type +* +* Values other than zero should be considered to be true. Therefore +* comparisons should not be made against KHRONOS_TRUE. +*/ +typedef enum { + KHRONOS_FALSE = 0, + KHRONOS_TRUE = 1, + KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM +} khronos_boolean_enum_t; + +#endif /* __khrplatform_h_ */ + + +#ifndef __eglplatform_h_ +#define __eglplatform_h_ + +/* +** Copyright (c) 2007-2009 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +/* Platform-specific types and definitions for egl.h +* $Revision: 12306 $ on $Date: 2010-08-25 09:51:28 -0700 (Wed, 25 Aug 2010) $ +* +* Adopters may modify khrplatform.h and this file to suit their platform. +* You are encouraged to submit all modifications to the Khronos group so that +* they can be included in future versions of this file. Please submit changes +* by sending them to the public Khronos Bugzilla (http://khronos.org/bugzilla) +* by filing a bug against product "EGL" component "Registry". +*/ + +/*#include */ + +/* Macros used in EGL function prototype declarations. +* +* EGL functions should be prototyped as: +* +* EGLAPI return-type EGLAPIENTRY eglFunction(arguments); +* typedef return-type (EXPAPIENTRYP PFNEGLFUNCTIONPROC) (arguments); +* +* KHRONOS_APICALL and KHRONOS_APIENTRY are defined in KHR/khrplatform.h +*/ + +#ifndef EGLAPI +#define EGLAPI KHRONOS_APICALL +#endif + +#ifndef EGLAPIENTRY +#define EGLAPIENTRY KHRONOS_APIENTRY +#endif +#define EGLAPIENTRYP EGLAPIENTRY* + +/* The types NativeDisplayType, NativeWindowType, and NativePixmapType +* are aliases of window-system-dependent types, such as X Display * or +* Windows Device Context. They must be defined in platform-specific +* code below. The EGL-prefixed versions of Native*Type are the same +* types, renamed in EGL 1.3 so all types in the API start with "EGL". +* +* Khronos STRONGLY RECOMMENDS that you use the default definitions +* provided below, since these changes affect both binary and source +* portability of applications using EGL running on different EGL +* implementations. +*/ + +#if defined(_WIN32) || defined(__VC32__) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) /* Win32 and WinCE */ +#ifndef WIN32_LEAN_AND_MEAN +#define WIN32_LEAN_AND_MEAN 1 +#endif +#include + +#if __WINRT__ +#include +typedef IUnknown * EGLNativeWindowType; +typedef IUnknown * EGLNativePixmapType; +typedef IUnknown * EGLNativeDisplayType; +#else +typedef HDC EGLNativeDisplayType; +typedef HBITMAP EGLNativePixmapType; +typedef HWND EGLNativeWindowType; +#endif + +#elif defined(__WINSCW__) || defined(__SYMBIAN32__) /* Symbian */ + +typedef int EGLNativeDisplayType; +typedef void *EGLNativeWindowType; +typedef void *EGLNativePixmapType; + +#elif defined(WL_EGL_PLATFORM) + +typedef struct wl_display *EGLNativeDisplayType; +typedef struct wl_egl_pixmap *EGLNativePixmapType; +typedef struct wl_egl_window *EGLNativeWindowType; + +#elif defined(__GBM__) + +typedef struct gbm_device *EGLNativeDisplayType; +typedef struct gbm_bo *EGLNativePixmapType; +typedef void *EGLNativeWindowType; + +#elif defined(__ANDROID__) /* Android */ + +struct ANativeWindow; +struct egl_native_pixmap_t; + +typedef struct ANativeWindow *EGLNativeWindowType; +typedef struct egl_native_pixmap_t *EGLNativePixmapType; +typedef void *EGLNativeDisplayType; + +#elif defined(MIR_EGL_PLATFORM) + +#include +typedef MirEGLNativeDisplayType EGLNativeDisplayType; +typedef void *EGLNativePixmapType; +typedef MirEGLNativeWindowType EGLNativeWindowType; + +#elif defined(__unix__) + +#ifdef MESA_EGL_NO_X11_HEADERS + +typedef void *EGLNativeDisplayType; +typedef khronos_uintptr_t EGLNativePixmapType; +typedef khronos_uintptr_t EGLNativeWindowType; + +#else + +/* X11 (tentative) */ +#include +#include + +typedef Display *EGLNativeDisplayType; +typedef Pixmap EGLNativePixmapType; +typedef Window EGLNativeWindowType; + +#endif /* MESA_EGL_NO_X11_HEADERS */ + +#else +#error "Platform not recognized" +#endif + +/* EGL 1.2 types, renamed for consistency in EGL 1.3 */ +typedef EGLNativeDisplayType NativeDisplayType; +typedef EGLNativePixmapType NativePixmapType; +typedef EGLNativeWindowType NativeWindowType; + + +/* Define EGLint. This must be a signed integral type large enough to contain +* all legal attribute names and values passed into and out of EGL, whether +* their type is boolean, bitmask, enumerant (symbolic constant), integer, +* handle, or other. While in general a 32-bit integer will suffice, if +* handles are 64 bit types, then EGLint should be defined as a signed 64-bit +* integer type. +*/ +typedef khronos_int32_t EGLint; + +#endif /* __eglplatform_h */ + +#ifndef __egl_h_ +#define __egl_h_ 1 + +#ifdef __cplusplus +extern "C" { +#endif + +/* +** Copyright (c) 2013-2015 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ +/* +** This header is generated from the Khronos OpenGL / OpenGL ES XML +** API Registry. The current version of the Registry, generator scripts +** used to make the header, and the header can be found at +** http://www.opengl.org/registry/ +** +** Khronos $Revision: 31566 $ on $Date: 2015-06-23 08:48:48 -0700 (Tue, 23 Jun 2015) $ +*/ + +/*#include */ + +/* Generated on date 20150623 */ + +/* Generated C header for: + * API: egl + * Versions considered: .* + * Versions emitted: .* + * Default extensions included: None + * Additional extensions included: _nomatch_^ + * Extensions removed: _nomatch_^ + */ + +#ifndef EGL_VERSION_1_0 +#define EGL_VERSION_1_0 1 +typedef unsigned int EGLBoolean; +typedef void *EGLDisplay; +typedef void *EGLConfig; +typedef void *EGLSurface; +typedef void *EGLContext; +typedef void (*__eglMustCastToProperFunctionPointerType)(void); +#define EGL_ALPHA_SIZE 0x3021 +#define EGL_BAD_ACCESS 0x3002 +#define EGL_BAD_ALLOC 0x3003 +#define EGL_BAD_ATTRIBUTE 0x3004 +#define EGL_BAD_CONFIG 0x3005 +#define EGL_BAD_CONTEXT 0x3006 +#define EGL_BAD_CURRENT_SURFACE 0x3007 +#define EGL_BAD_DISPLAY 0x3008 +#define EGL_BAD_MATCH 0x3009 +#define EGL_BAD_NATIVE_PIXMAP 0x300A +#define EGL_BAD_NATIVE_WINDOW 0x300B +#define EGL_BAD_PARAMETER 0x300C +#define EGL_BAD_SURFACE 0x300D +#define EGL_BLUE_SIZE 0x3022 +#define EGL_BUFFER_SIZE 0x3020 +#define EGL_CONFIG_CAVEAT 0x3027 +#define EGL_CONFIG_ID 0x3028 +#define EGL_CORE_NATIVE_ENGINE 0x305B +#define EGL_DEPTH_SIZE 0x3025 +#define EGL_DONT_CARE ((EGLint)-1) +#define EGL_DRAW 0x3059 +#define EGL_EXTENSIONS 0x3055 +#define EGL_FALSE 0 +#define EGL_GREEN_SIZE 0x3023 +#define EGL_HEIGHT 0x3056 +#define EGL_LARGEST_PBUFFER 0x3058 +#define EGL_LEVEL 0x3029 +#define EGL_MAX_PBUFFER_HEIGHT 0x302A +#define EGL_MAX_PBUFFER_PIXELS 0x302B +#define EGL_MAX_PBUFFER_WIDTH 0x302C +#define EGL_NATIVE_RENDERABLE 0x302D +#define EGL_NATIVE_VISUAL_ID 0x302E +#define EGL_NATIVE_VISUAL_TYPE 0x302F +#define EGL_NONE 0x3038 +#define EGL_NON_CONFORMANT_CONFIG 0x3051 +#define EGL_NOT_INITIALIZED 0x3001 +#define EGL_NO_CONTEXT ((EGLContext)0) +#define EGL_NO_DISPLAY ((EGLDisplay)0) +#define EGL_NO_SURFACE ((EGLSurface)0) +#define EGL_PBUFFER_BIT 0x0001 +#define EGL_PIXMAP_BIT 0x0002 +#define EGL_READ 0x305A +#define EGL_RED_SIZE 0x3024 +#define EGL_SAMPLES 0x3031 +#define EGL_SAMPLE_BUFFERS 0x3032 +#define EGL_SLOW_CONFIG 0x3050 +#define EGL_STENCIL_SIZE 0x3026 +#define EGL_SUCCESS 0x3000 +#define EGL_SURFACE_TYPE 0x3033 +#define EGL_TRANSPARENT_BLUE_VALUE 0x3035 +#define EGL_TRANSPARENT_GREEN_VALUE 0x3036 +#define EGL_TRANSPARENT_RED_VALUE 0x3037 +#define EGL_TRANSPARENT_RGB 0x3052 +#define EGL_TRANSPARENT_TYPE 0x3034 +#define EGL_TRUE 1 +#define EGL_VENDOR 0x3053 +#define EGL_VERSION 0x3054 +#define EGL_WIDTH 0x3057 +#define EGL_WINDOW_BIT 0x0004 +EGLAPI EGLBoolean EGLAPIENTRY eglChooseConfig (EGLDisplay dpy, const EGLint *attrib_list, EGLConfig *configs, EGLint config_size, EGLint *num_config); +EGLAPI EGLBoolean EGLAPIENTRY eglCopyBuffers (EGLDisplay dpy, EGLSurface surface, EGLNativePixmapType target); +EGLAPI EGLContext EGLAPIENTRY eglCreateContext (EGLDisplay dpy, EGLConfig config, EGLContext share_context, const EGLint *attrib_list); +EGLAPI EGLSurface EGLAPIENTRY eglCreatePbufferSurface (EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list); +EGLAPI EGLSurface EGLAPIENTRY eglCreatePixmapSurface (EGLDisplay dpy, EGLConfig config, EGLNativePixmapType pixmap, const EGLint *attrib_list); +EGLAPI EGLSurface EGLAPIENTRY eglCreateWindowSurface (EGLDisplay dpy, EGLConfig config, EGLNativeWindowType win, const EGLint *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglDestroyContext (EGLDisplay dpy, EGLContext ctx); +EGLAPI EGLBoolean EGLAPIENTRY eglDestroySurface (EGLDisplay dpy, EGLSurface surface); +EGLAPI EGLBoolean EGLAPIENTRY eglGetConfigAttrib (EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint *value); +EGLAPI EGLBoolean EGLAPIENTRY eglGetConfigs (EGLDisplay dpy, EGLConfig *configs, EGLint config_size, EGLint *num_config); +EGLAPI EGLDisplay EGLAPIENTRY eglGetCurrentDisplay (void); +EGLAPI EGLSurface EGLAPIENTRY eglGetCurrentSurface (EGLint readdraw); +EGLAPI EGLDisplay EGLAPIENTRY eglGetDisplay (EGLNativeDisplayType display_id); +EGLAPI EGLint EGLAPIENTRY eglGetError (void); +EGLAPI __eglMustCastToProperFunctionPointerType EGLAPIENTRY eglGetProcAddress (const char *procname); +EGLAPI EGLBoolean EGLAPIENTRY eglInitialize (EGLDisplay dpy, EGLint *major, EGLint *minor); +EGLAPI EGLBoolean EGLAPIENTRY eglMakeCurrent (EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx); +EGLAPI EGLBoolean EGLAPIENTRY eglQueryContext (EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint *value); +EGLAPI const char *EGLAPIENTRY eglQueryString (EGLDisplay dpy, EGLint name); +EGLAPI EGLBoolean EGLAPIENTRY eglQuerySurface (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint *value); +EGLAPI EGLBoolean EGLAPIENTRY eglSwapBuffers (EGLDisplay dpy, EGLSurface surface); +EGLAPI EGLBoolean EGLAPIENTRY eglTerminate (EGLDisplay dpy); +EGLAPI EGLBoolean EGLAPIENTRY eglWaitGL (void); +EGLAPI EGLBoolean EGLAPIENTRY eglWaitNative (EGLint engine); +#endif /* EGL_VERSION_1_0 */ + +#ifndef EGL_VERSION_1_1 +#define EGL_VERSION_1_1 1 +#define EGL_BACK_BUFFER 0x3084 +#define EGL_BIND_TO_TEXTURE_RGB 0x3039 +#define EGL_BIND_TO_TEXTURE_RGBA 0x303A +#define EGL_CONTEXT_LOST 0x300E +#define EGL_MIN_SWAP_INTERVAL 0x303B +#define EGL_MAX_SWAP_INTERVAL 0x303C +#define EGL_MIPMAP_TEXTURE 0x3082 +#define EGL_MIPMAP_LEVEL 0x3083 +#define EGL_NO_TEXTURE 0x305C +#define EGL_TEXTURE_2D 0x305F +#define EGL_TEXTURE_FORMAT 0x3080 +#define EGL_TEXTURE_RGB 0x305D +#define EGL_TEXTURE_RGBA 0x305E +#define EGL_TEXTURE_TARGET 0x3081 +EGLAPI EGLBoolean EGLAPIENTRY eglBindTexImage (EGLDisplay dpy, EGLSurface surface, EGLint buffer); +EGLAPI EGLBoolean EGLAPIENTRY eglReleaseTexImage (EGLDisplay dpy, EGLSurface surface, EGLint buffer); +EGLAPI EGLBoolean EGLAPIENTRY eglSurfaceAttrib (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value); +EGLAPI EGLBoolean EGLAPIENTRY eglSwapInterval (EGLDisplay dpy, EGLint interval); +#endif /* EGL_VERSION_1_1 */ + +#ifndef EGL_VERSION_1_2 +#define EGL_VERSION_1_2 1 +typedef unsigned int EGLenum; +typedef void *EGLClientBuffer; +#define EGL_ALPHA_FORMAT 0x3088 +#define EGL_ALPHA_FORMAT_NONPRE 0x308B +#define EGL_ALPHA_FORMAT_PRE 0x308C +#define EGL_ALPHA_MASK_SIZE 0x303E +#define EGL_BUFFER_PRESERVED 0x3094 +#define EGL_BUFFER_DESTROYED 0x3095 +#define EGL_CLIENT_APIS 0x308D +#define EGL_COLORSPACE 0x3087 +#define EGL_COLORSPACE_sRGB 0x3089 +#define EGL_COLORSPACE_LINEAR 0x308A +#define EGL_COLOR_BUFFER_TYPE 0x303F +#define EGL_CONTEXT_CLIENT_TYPE 0x3097 +#define EGL_DISPLAY_SCALING 10000 +#define EGL_HORIZONTAL_RESOLUTION 0x3090 +#define EGL_LUMINANCE_BUFFER 0x308F +#define EGL_LUMINANCE_SIZE 0x303D +#define EGL_OPENGL_ES_BIT 0x0001 +#define EGL_OPENVG_BIT 0x0002 +#define EGL_OPENGL_ES_API 0x30A0 +#define EGL_OPENVG_API 0x30A1 +#define EGL_OPENVG_IMAGE 0x3096 +#define EGL_PIXEL_ASPECT_RATIO 0x3092 +#define EGL_RENDERABLE_TYPE 0x3040 +#define EGL_RENDER_BUFFER 0x3086 +#define EGL_RGB_BUFFER 0x308E +#define EGL_SINGLE_BUFFER 0x3085 +#define EGL_SWAP_BEHAVIOR 0x3093 +#define EGL_UNKNOWN ((EGLint)-1) +#define EGL_VERTICAL_RESOLUTION 0x3091 +EGLAPI EGLBoolean EGLAPIENTRY eglBindAPI (EGLenum api); +EGLAPI EGLenum EGLAPIENTRY eglQueryAPI (void); +EGLAPI EGLSurface EGLAPIENTRY eglCreatePbufferFromClientBuffer (EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer, EGLConfig config, const EGLint *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglReleaseThread (void); +EGLAPI EGLBoolean EGLAPIENTRY eglWaitClient (void); +#endif /* EGL_VERSION_1_2 */ + +#ifndef EGL_VERSION_1_3 +#define EGL_VERSION_1_3 1 +#define EGL_CONFORMANT 0x3042 +#define EGL_CONTEXT_CLIENT_VERSION 0x3098 +#define EGL_MATCH_NATIVE_PIXMAP 0x3041 +#define EGL_OPENGL_ES2_BIT 0x0004 +#define EGL_VG_ALPHA_FORMAT 0x3088 +#define EGL_VG_ALPHA_FORMAT_NONPRE 0x308B +#define EGL_VG_ALPHA_FORMAT_PRE 0x308C +#define EGL_VG_ALPHA_FORMAT_PRE_BIT 0x0040 +#define EGL_VG_COLORSPACE 0x3087 +#define EGL_VG_COLORSPACE_sRGB 0x3089 +#define EGL_VG_COLORSPACE_LINEAR 0x308A +#define EGL_VG_COLORSPACE_LINEAR_BIT 0x0020 +#endif /* EGL_VERSION_1_3 */ + +#ifndef EGL_VERSION_1_4 +#define EGL_VERSION_1_4 1 +#define EGL_DEFAULT_DISPLAY ((EGLNativeDisplayType)0) +#define EGL_MULTISAMPLE_RESOLVE_BOX_BIT 0x0200 +#define EGL_MULTISAMPLE_RESOLVE 0x3099 +#define EGL_MULTISAMPLE_RESOLVE_DEFAULT 0x309A +#define EGL_MULTISAMPLE_RESOLVE_BOX 0x309B +#define EGL_OPENGL_API 0x30A2 +#define EGL_OPENGL_BIT 0x0008 +#define EGL_SWAP_BEHAVIOR_PRESERVED_BIT 0x0400 +EGLAPI EGLContext EGLAPIENTRY eglGetCurrentContext (void); +#endif /* EGL_VERSION_1_4 */ + +#ifndef EGL_VERSION_1_5 +#define EGL_VERSION_1_5 1 +typedef void *EGLSync; +typedef intptr_t EGLAttrib; +typedef khronos_utime_nanoseconds_t EGLTime; +typedef void *EGLImage; +#define EGL_CONTEXT_MAJOR_VERSION 0x3098 +#define EGL_CONTEXT_MINOR_VERSION 0x30FB +#define EGL_CONTEXT_OPENGL_PROFILE_MASK 0x30FD +#define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY 0x31BD +#define EGL_NO_RESET_NOTIFICATION 0x31BE +#define EGL_LOSE_CONTEXT_ON_RESET 0x31BF +#define EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT 0x00000001 +#define EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT 0x00000002 +#define EGL_CONTEXT_OPENGL_DEBUG 0x31B0 +#define EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE 0x31B1 +#define EGL_CONTEXT_OPENGL_ROBUST_ACCESS 0x31B2 +#define EGL_OPENGL_ES3_BIT 0x00000040 +#define EGL_CL_EVENT_HANDLE 0x309C +#define EGL_SYNC_CL_EVENT 0x30FE +#define EGL_SYNC_CL_EVENT_COMPLETE 0x30FF +#define EGL_SYNC_PRIOR_COMMANDS_COMPLETE 0x30F0 +#define EGL_SYNC_TYPE 0x30F7 +#define EGL_SYNC_STATUS 0x30F1 +#define EGL_SYNC_CONDITION 0x30F8 +#define EGL_SIGNALED 0x30F2 +#define EGL_UNSIGNALED 0x30F3 +#define EGL_SYNC_FLUSH_COMMANDS_BIT 0x0001 +#define EGL_FOREVER 0xFFFFFFFFFFFFFFFFull +#define EGL_TIMEOUT_EXPIRED 0x30F5 +#define EGL_CONDITION_SATISFIED 0x30F6 +#define EGL_NO_SYNC ((EGLSync)0) +#define EGL_SYNC_FENCE 0x30F9 +#define EGL_GL_COLORSPACE 0x309D +#define EGL_GL_COLORSPACE_SRGB 0x3089 +#define EGL_GL_COLORSPACE_LINEAR 0x308A +#define EGL_GL_RENDERBUFFER 0x30B9 +#define EGL_GL_TEXTURE_2D 0x30B1 +#define EGL_GL_TEXTURE_LEVEL 0x30BC +#define EGL_GL_TEXTURE_3D 0x30B2 +#define EGL_GL_TEXTURE_ZOFFSET 0x30BD +#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x30B3 +#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x30B4 +#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x30B5 +#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x30B6 +#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x30B7 +#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x30B8 +#define EGL_IMAGE_PRESERVED 0x30D2 +#define EGL_NO_IMAGE ((EGLImage)0) +EGLAPI EGLSync EGLAPIENTRY eglCreateSync (EGLDisplay dpy, EGLenum type, const EGLAttrib *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglDestroySync (EGLDisplay dpy, EGLSync sync); +EGLAPI EGLint EGLAPIENTRY eglClientWaitSync (EGLDisplay dpy, EGLSync sync, EGLint flags, EGLTime timeout); +EGLAPI EGLBoolean EGLAPIENTRY eglGetSyncAttrib (EGLDisplay dpy, EGLSync sync, EGLint attribute, EGLAttrib *value); +EGLAPI EGLImage EGLAPIENTRY eglCreateImage (EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLAttrib *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglDestroyImage (EGLDisplay dpy, EGLImage image); +EGLAPI EGLDisplay EGLAPIENTRY eglGetPlatformDisplay (EGLenum platform, void *native_display, const EGLAttrib *attrib_list); +EGLAPI EGLSurface EGLAPIENTRY eglCreatePlatformWindowSurface (EGLDisplay dpy, EGLConfig config, void *native_window, const EGLAttrib *attrib_list); +EGLAPI EGLSurface EGLAPIENTRY eglCreatePlatformPixmapSurface (EGLDisplay dpy, EGLConfig config, void *native_pixmap, const EGLAttrib *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglWaitSync (EGLDisplay dpy, EGLSync sync, EGLint flags); +#endif /* EGL_VERSION_1_5 */ + +#ifdef __cplusplus +} +#endif + +#endif /* __egl_h_ */ + + + +#ifndef __eglext_h_ +#define __eglext_h_ 1 + +#ifdef __cplusplus +extern "C" { +#endif + +/* +** Copyright (c) 2013-2015 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ +/* +** This header is generated from the Khronos OpenGL / OpenGL ES XML +** API Registry. The current version of the Registry, generator scripts +** used to make the header, and the header can be found at +** http://www.opengl.org/registry/ +** +** Khronos $Revision: 31566 $ on $Date: 2015-06-23 08:48:48 -0700 (Tue, 23 Jun 2015) $ +*/ + +/*#include */ + +#define EGL_EGLEXT_VERSION 20150623 + +/* Generated C header for: + * API: egl + * Versions considered: .* + * Versions emitted: _nomatch_^ + * Default extensions included: egl + * Additional extensions included: _nomatch_^ + * Extensions removed: _nomatch_^ + */ + +#ifndef EGL_KHR_cl_event +#define EGL_KHR_cl_event 1 +#define EGL_CL_EVENT_HANDLE_KHR 0x309C +#define EGL_SYNC_CL_EVENT_KHR 0x30FE +#define EGL_SYNC_CL_EVENT_COMPLETE_KHR 0x30FF +#endif /* EGL_KHR_cl_event */ + +#ifndef EGL_KHR_cl_event2 +#define EGL_KHR_cl_event2 1 +typedef void *EGLSyncKHR; +typedef intptr_t EGLAttribKHR; +typedef EGLSyncKHR (EGLAPIENTRYP PFNEGLCREATESYNC64KHRPROC) (EGLDisplay dpy, EGLenum type, const EGLAttribKHR *attrib_list); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLSyncKHR EGLAPIENTRY eglCreateSync64KHR (EGLDisplay dpy, EGLenum type, const EGLAttribKHR *attrib_list); +#endif +#endif /* EGL_KHR_cl_event2 */ + +#ifndef EGL_KHR_client_get_all_proc_addresses +#define EGL_KHR_client_get_all_proc_addresses 1 +#endif /* EGL_KHR_client_get_all_proc_addresses */ + +#ifndef EGL_KHR_config_attribs +#define EGL_KHR_config_attribs 1 +#define EGL_CONFORMANT_KHR 0x3042 +#define EGL_VG_COLORSPACE_LINEAR_BIT_KHR 0x0020 +#define EGL_VG_ALPHA_FORMAT_PRE_BIT_KHR 0x0040 +#endif /* EGL_KHR_config_attribs */ + +#ifndef EGL_KHR_create_context +#define EGL_KHR_create_context 1 +#define EGL_CONTEXT_MAJOR_VERSION_KHR 0x3098 +#define EGL_CONTEXT_MINOR_VERSION_KHR 0x30FB +#define EGL_CONTEXT_FLAGS_KHR 0x30FC +#define EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR 0x30FD +#define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_KHR 0x31BD +#define EGL_NO_RESET_NOTIFICATION_KHR 0x31BE +#define EGL_LOSE_CONTEXT_ON_RESET_KHR 0x31BF +#define EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR 0x00000001 +#define EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR 0x00000002 +#define EGL_CONTEXT_OPENGL_ROBUST_ACCESS_BIT_KHR 0x00000004 +#define EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT_KHR 0x00000001 +#define EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT_KHR 0x00000002 +#define EGL_OPENGL_ES3_BIT_KHR 0x00000040 +#endif /* EGL_KHR_create_context */ + +#ifndef EGL_KHR_create_context_no_error +#define EGL_KHR_create_context_no_error 1 +#define EGL_CONTEXT_OPENGL_NO_ERROR_KHR 0x31B3 +#endif /* EGL_KHR_create_context_no_error */ + +#ifndef EGL_KHR_fence_sync +#define EGL_KHR_fence_sync 1 +typedef khronos_utime_nanoseconds_t EGLTimeKHR; +#ifdef KHRONOS_SUPPORT_INT64 +#define EGL_SYNC_PRIOR_COMMANDS_COMPLETE_KHR 0x30F0 +#define EGL_SYNC_CONDITION_KHR 0x30F8 +#define EGL_SYNC_FENCE_KHR 0x30F9 +typedef EGLSyncKHR (EGLAPIENTRYP PFNEGLCREATESYNCKHRPROC) (EGLDisplay dpy, EGLenum type, const EGLint *attrib_list); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync); +typedef EGLint (EGLAPIENTRYP PFNEGLCLIENTWAITSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLint flags, EGLTimeKHR timeout); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETSYNCATTRIBKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLint attribute, EGLint *value); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLSyncKHR EGLAPIENTRY eglCreateSyncKHR (EGLDisplay dpy, EGLenum type, const EGLint *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglDestroySyncKHR (EGLDisplay dpy, EGLSyncKHR sync); +EGLAPI EGLint EGLAPIENTRY eglClientWaitSyncKHR (EGLDisplay dpy, EGLSyncKHR sync, EGLint flags, EGLTimeKHR timeout); +EGLAPI EGLBoolean EGLAPIENTRY eglGetSyncAttribKHR (EGLDisplay dpy, EGLSyncKHR sync, EGLint attribute, EGLint *value); +#endif +#endif /* KHRONOS_SUPPORT_INT64 */ +#endif /* EGL_KHR_fence_sync */ + +#ifndef EGL_KHR_get_all_proc_addresses +#define EGL_KHR_get_all_proc_addresses 1 +#endif /* EGL_KHR_get_all_proc_addresses */ + +#ifndef EGL_KHR_gl_colorspace +#define EGL_KHR_gl_colorspace 1 +#define EGL_GL_COLORSPACE_KHR 0x309D +#define EGL_GL_COLORSPACE_SRGB_KHR 0x3089 +#define EGL_GL_COLORSPACE_LINEAR_KHR 0x308A +#endif /* EGL_KHR_gl_colorspace */ + +#ifndef EGL_KHR_gl_renderbuffer_image +#define EGL_KHR_gl_renderbuffer_image 1 +#define EGL_GL_RENDERBUFFER_KHR 0x30B9 +#endif /* EGL_KHR_gl_renderbuffer_image */ + +#ifndef EGL_KHR_gl_texture_2D_image +#define EGL_KHR_gl_texture_2D_image 1 +#define EGL_GL_TEXTURE_2D_KHR 0x30B1 +#define EGL_GL_TEXTURE_LEVEL_KHR 0x30BC +#endif /* EGL_KHR_gl_texture_2D_image */ + +#ifndef EGL_KHR_gl_texture_3D_image +#define EGL_KHR_gl_texture_3D_image 1 +#define EGL_GL_TEXTURE_3D_KHR 0x30B2 +#define EGL_GL_TEXTURE_ZOFFSET_KHR 0x30BD +#endif /* EGL_KHR_gl_texture_3D_image */ + +#ifndef EGL_KHR_gl_texture_cubemap_image +#define EGL_KHR_gl_texture_cubemap_image 1 +#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_KHR 0x30B3 +#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X_KHR 0x30B4 +#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y_KHR 0x30B5 +#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_KHR 0x30B6 +#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z_KHR 0x30B7 +#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_KHR 0x30B8 +#endif /* EGL_KHR_gl_texture_cubemap_image */ + +#ifndef EGL_KHR_image +#define EGL_KHR_image 1 +typedef void *EGLImageKHR; +#define EGL_NATIVE_PIXMAP_KHR 0x30B0 +#define EGL_NO_IMAGE_KHR ((EGLImageKHR)0) +typedef EGLImageKHR (EGLAPIENTRYP PFNEGLCREATEIMAGEKHRPROC) (EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLint *attrib_list); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYIMAGEKHRPROC) (EGLDisplay dpy, EGLImageKHR image); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLImageKHR EGLAPIENTRY eglCreateImageKHR (EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLint *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglDestroyImageKHR (EGLDisplay dpy, EGLImageKHR image); +#endif +#endif /* EGL_KHR_image */ + +#ifndef EGL_KHR_image_base +#define EGL_KHR_image_base 1 +#define EGL_IMAGE_PRESERVED_KHR 0x30D2 +#endif /* EGL_KHR_image_base */ + +#ifndef EGL_KHR_image_pixmap +#define EGL_KHR_image_pixmap 1 +#endif /* EGL_KHR_image_pixmap */ + +#ifndef EGL_KHR_lock_surface +#define EGL_KHR_lock_surface 1 +#define EGL_READ_SURFACE_BIT_KHR 0x0001 +#define EGL_WRITE_SURFACE_BIT_KHR 0x0002 +#define EGL_LOCK_SURFACE_BIT_KHR 0x0080 +#define EGL_OPTIMAL_FORMAT_BIT_KHR 0x0100 +#define EGL_MATCH_FORMAT_KHR 0x3043 +#define EGL_FORMAT_RGB_565_EXACT_KHR 0x30C0 +#define EGL_FORMAT_RGB_565_KHR 0x30C1 +#define EGL_FORMAT_RGBA_8888_EXACT_KHR 0x30C2 +#define EGL_FORMAT_RGBA_8888_KHR 0x30C3 +#define EGL_MAP_PRESERVE_PIXELS_KHR 0x30C4 +#define EGL_LOCK_USAGE_HINT_KHR 0x30C5 +#define EGL_BITMAP_POINTER_KHR 0x30C6 +#define EGL_BITMAP_PITCH_KHR 0x30C7 +#define EGL_BITMAP_ORIGIN_KHR 0x30C8 +#define EGL_BITMAP_PIXEL_RED_OFFSET_KHR 0x30C9 +#define EGL_BITMAP_PIXEL_GREEN_OFFSET_KHR 0x30CA +#define EGL_BITMAP_PIXEL_BLUE_OFFSET_KHR 0x30CB +#define EGL_BITMAP_PIXEL_ALPHA_OFFSET_KHR 0x30CC +#define EGL_BITMAP_PIXEL_LUMINANCE_OFFSET_KHR 0x30CD +#define EGL_LOWER_LEFT_KHR 0x30CE +#define EGL_UPPER_LEFT_KHR 0x30CF +typedef EGLBoolean (EGLAPIENTRYP PFNEGLLOCKSURFACEKHRPROC) (EGLDisplay dpy, EGLSurface surface, const EGLint *attrib_list); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLUNLOCKSURFACEKHRPROC) (EGLDisplay dpy, EGLSurface surface); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglLockSurfaceKHR (EGLDisplay dpy, EGLSurface surface, const EGLint *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglUnlockSurfaceKHR (EGLDisplay dpy, EGLSurface surface); +#endif +#endif /* EGL_KHR_lock_surface */ + +#ifndef EGL_KHR_lock_surface2 +#define EGL_KHR_lock_surface2 1 +#define EGL_BITMAP_PIXEL_SIZE_KHR 0x3110 +#endif /* EGL_KHR_lock_surface2 */ + +#ifndef EGL_KHR_lock_surface3 +#define EGL_KHR_lock_surface3 1 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSURFACE64KHRPROC) (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLAttribKHR *value); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglQuerySurface64KHR (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLAttribKHR *value); +#endif +#endif /* EGL_KHR_lock_surface3 */ + +#ifndef EGL_KHR_partial_update +#define EGL_KHR_partial_update 1 +#define EGL_BUFFER_AGE_KHR 0x313D +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSETDAMAGEREGIONKHRPROC) (EGLDisplay dpy, EGLSurface surface, EGLint *rects, EGLint n_rects); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglSetDamageRegionKHR (EGLDisplay dpy, EGLSurface surface, EGLint *rects, EGLint n_rects); +#endif +#endif /* EGL_KHR_partial_update */ + +#ifndef EGL_KHR_platform_android +#define EGL_KHR_platform_android 1 +#define EGL_PLATFORM_ANDROID_KHR 0x3141 +#endif /* EGL_KHR_platform_android */ + +#ifndef EGL_KHR_platform_gbm +#define EGL_KHR_platform_gbm 1 +#define EGL_PLATFORM_GBM_KHR 0x31D7 +#endif /* EGL_KHR_platform_gbm */ + +#ifndef EGL_KHR_platform_wayland +#define EGL_KHR_platform_wayland 1 +#define EGL_PLATFORM_WAYLAND_KHR 0x31D8 +#endif /* EGL_KHR_platform_wayland */ + +#ifndef EGL_KHR_platform_x11 +#define EGL_KHR_platform_x11 1 +#define EGL_PLATFORM_X11_KHR 0x31D5 +#define EGL_PLATFORM_X11_SCREEN_KHR 0x31D6 +#endif /* EGL_KHR_platform_x11 */ + +#ifndef EGL_KHR_reusable_sync +#define EGL_KHR_reusable_sync 1 +#ifdef KHRONOS_SUPPORT_INT64 +#define EGL_SYNC_STATUS_KHR 0x30F1 +#define EGL_SIGNALED_KHR 0x30F2 +#define EGL_UNSIGNALED_KHR 0x30F3 +#define EGL_TIMEOUT_EXPIRED_KHR 0x30F5 +#define EGL_CONDITION_SATISFIED_KHR 0x30F6 +#define EGL_SYNC_TYPE_KHR 0x30F7 +#define EGL_SYNC_REUSABLE_KHR 0x30FA +#define EGL_SYNC_FLUSH_COMMANDS_BIT_KHR 0x0001 +#define EGL_FOREVER_KHR 0xFFFFFFFFFFFFFFFFull +#define EGL_NO_SYNC_KHR ((EGLSyncKHR)0) +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSIGNALSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLenum mode); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglSignalSyncKHR (EGLDisplay dpy, EGLSyncKHR sync, EGLenum mode); +#endif +#endif /* KHRONOS_SUPPORT_INT64 */ +#endif /* EGL_KHR_reusable_sync */ + +#ifndef EGL_KHR_stream +#define EGL_KHR_stream 1 +typedef void *EGLStreamKHR; +typedef khronos_uint64_t EGLuint64KHR; +#ifdef KHRONOS_SUPPORT_INT64 +#define EGL_NO_STREAM_KHR ((EGLStreamKHR)0) +#define EGL_CONSUMER_LATENCY_USEC_KHR 0x3210 +#define EGL_PRODUCER_FRAME_KHR 0x3212 +#define EGL_CONSUMER_FRAME_KHR 0x3213 +#define EGL_STREAM_STATE_KHR 0x3214 +#define EGL_STREAM_STATE_CREATED_KHR 0x3215 +#define EGL_STREAM_STATE_CONNECTING_KHR 0x3216 +#define EGL_STREAM_STATE_EMPTY_KHR 0x3217 +#define EGL_STREAM_STATE_NEW_FRAME_AVAILABLE_KHR 0x3218 +#define EGL_STREAM_STATE_OLD_FRAME_AVAILABLE_KHR 0x3219 +#define EGL_STREAM_STATE_DISCONNECTED_KHR 0x321A +#define EGL_BAD_STREAM_KHR 0x321B +#define EGL_BAD_STATE_KHR 0x321C +typedef EGLStreamKHR (EGLAPIENTRYP PFNEGLCREATESTREAMKHRPROC) (EGLDisplay dpy, const EGLint *attrib_list); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYSTREAMKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMATTRIBKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLint value); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSTREAMKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLint *value); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSTREAMU64KHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLuint64KHR *value); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLStreamKHR EGLAPIENTRY eglCreateStreamKHR (EGLDisplay dpy, const EGLint *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglDestroyStreamKHR (EGLDisplay dpy, EGLStreamKHR stream); +EGLAPI EGLBoolean EGLAPIENTRY eglStreamAttribKHR (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLint value); +EGLAPI EGLBoolean EGLAPIENTRY eglQueryStreamKHR (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLint *value); +EGLAPI EGLBoolean EGLAPIENTRY eglQueryStreamu64KHR (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLuint64KHR *value); +#endif +#endif /* KHRONOS_SUPPORT_INT64 */ +#endif /* EGL_KHR_stream */ + +#ifndef EGL_KHR_stream_consumer_gltexture +#define EGL_KHR_stream_consumer_gltexture 1 +#ifdef EGL_KHR_stream +#define EGL_CONSUMER_ACQUIRE_TIMEOUT_USEC_KHR 0x321E +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMCONSUMERACQUIREKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMCONSUMERRELEASEKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerGLTextureExternalKHR (EGLDisplay dpy, EGLStreamKHR stream); +EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerAcquireKHR (EGLDisplay dpy, EGLStreamKHR stream); +EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerReleaseKHR (EGLDisplay dpy, EGLStreamKHR stream); +#endif +#endif /* EGL_KHR_stream */ +#endif /* EGL_KHR_stream_consumer_gltexture */ + +#ifndef EGL_KHR_stream_cross_process_fd +#define EGL_KHR_stream_cross_process_fd 1 +typedef int EGLNativeFileDescriptorKHR; +#ifdef EGL_KHR_stream +#define EGL_NO_FILE_DESCRIPTOR_KHR ((EGLNativeFileDescriptorKHR)(-1)) +typedef EGLNativeFileDescriptorKHR (EGLAPIENTRYP PFNEGLGETSTREAMFILEDESCRIPTORKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream); +typedef EGLStreamKHR (EGLAPIENTRYP PFNEGLCREATESTREAMFROMFILEDESCRIPTORKHRPROC) (EGLDisplay dpy, EGLNativeFileDescriptorKHR file_descriptor); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLNativeFileDescriptorKHR EGLAPIENTRY eglGetStreamFileDescriptorKHR (EGLDisplay dpy, EGLStreamKHR stream); +EGLAPI EGLStreamKHR EGLAPIENTRY eglCreateStreamFromFileDescriptorKHR (EGLDisplay dpy, EGLNativeFileDescriptorKHR file_descriptor); +#endif +#endif /* EGL_KHR_stream */ +#endif /* EGL_KHR_stream_cross_process_fd */ + +#ifndef EGL_KHR_stream_fifo +#define EGL_KHR_stream_fifo 1 +#ifdef EGL_KHR_stream +#define EGL_STREAM_FIFO_LENGTH_KHR 0x31FC +#define EGL_STREAM_TIME_NOW_KHR 0x31FD +#define EGL_STREAM_TIME_CONSUMER_KHR 0x31FE +#define EGL_STREAM_TIME_PRODUCER_KHR 0x31FF +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSTREAMTIMEKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLTimeKHR *value); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglQueryStreamTimeKHR (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLTimeKHR *value); +#endif +#endif /* EGL_KHR_stream */ +#endif /* EGL_KHR_stream_fifo */ + +#ifndef EGL_KHR_stream_producer_aldatalocator +#define EGL_KHR_stream_producer_aldatalocator 1 +#ifdef EGL_KHR_stream +#endif /* EGL_KHR_stream */ +#endif /* EGL_KHR_stream_producer_aldatalocator */ + +#ifndef EGL_KHR_stream_producer_eglsurface +#define EGL_KHR_stream_producer_eglsurface 1 +#ifdef EGL_KHR_stream +#define EGL_STREAM_BIT_KHR 0x0800 +typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATESTREAMPRODUCERSURFACEKHRPROC) (EGLDisplay dpy, EGLConfig config, EGLStreamKHR stream, const EGLint *attrib_list); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLSurface EGLAPIENTRY eglCreateStreamProducerSurfaceKHR (EGLDisplay dpy, EGLConfig config, EGLStreamKHR stream, const EGLint *attrib_list); +#endif +#endif /* EGL_KHR_stream */ +#endif /* EGL_KHR_stream_producer_eglsurface */ + +#ifndef EGL_KHR_surfaceless_context +#define EGL_KHR_surfaceless_context 1 +#endif /* EGL_KHR_surfaceless_context */ + +#ifndef EGL_KHR_swap_buffers_with_damage +#define EGL_KHR_swap_buffers_with_damage 1 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSWAPBUFFERSWITHDAMAGEKHRPROC) (EGLDisplay dpy, EGLSurface surface, EGLint *rects, EGLint n_rects); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglSwapBuffersWithDamageKHR (EGLDisplay dpy, EGLSurface surface, EGLint *rects, EGLint n_rects); +#endif +#endif /* EGL_KHR_swap_buffers_with_damage */ + +#ifndef EGL_KHR_vg_parent_image +#define EGL_KHR_vg_parent_image 1 +#define EGL_VG_PARENT_IMAGE_KHR 0x30BA +#endif /* EGL_KHR_vg_parent_image */ + +#ifndef EGL_KHR_wait_sync +#define EGL_KHR_wait_sync 1 +typedef EGLint (EGLAPIENTRYP PFNEGLWAITSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLint flags); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLint EGLAPIENTRY eglWaitSyncKHR (EGLDisplay dpy, EGLSyncKHR sync, EGLint flags); +#endif +#endif /* EGL_KHR_wait_sync */ + +#ifndef EGL_ANDROID_blob_cache +#define EGL_ANDROID_blob_cache 1 +typedef khronos_ssize_t EGLsizeiANDROID; +typedef void (*EGLSetBlobFuncANDROID) (const void *key, EGLsizeiANDROID keySize, const void *value, EGLsizeiANDROID valueSize); +typedef EGLsizeiANDROID (*EGLGetBlobFuncANDROID) (const void *key, EGLsizeiANDROID keySize, void *value, EGLsizeiANDROID valueSize); +typedef void (EGLAPIENTRYP PFNEGLSETBLOBCACHEFUNCSANDROIDPROC) (EGLDisplay dpy, EGLSetBlobFuncANDROID set, EGLGetBlobFuncANDROID get); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI void EGLAPIENTRY eglSetBlobCacheFuncsANDROID (EGLDisplay dpy, EGLSetBlobFuncANDROID set, EGLGetBlobFuncANDROID get); +#endif +#endif /* EGL_ANDROID_blob_cache */ + +#ifndef EGL_ANDROID_framebuffer_target +#define EGL_ANDROID_framebuffer_target 1 +#define EGL_FRAMEBUFFER_TARGET_ANDROID 0x3147 +#endif /* EGL_ANDROID_framebuffer_target */ + +#ifndef EGL_ANDROID_image_native_buffer +#define EGL_ANDROID_image_native_buffer 1 +#define EGL_NATIVE_BUFFER_ANDROID 0x3140 +#endif /* EGL_ANDROID_image_native_buffer */ + +#ifndef EGL_ANDROID_native_fence_sync +#define EGL_ANDROID_native_fence_sync 1 +#define EGL_SYNC_NATIVE_FENCE_ANDROID 0x3144 +#define EGL_SYNC_NATIVE_FENCE_FD_ANDROID 0x3145 +#define EGL_SYNC_NATIVE_FENCE_SIGNALED_ANDROID 0x3146 +#define EGL_NO_NATIVE_FENCE_FD_ANDROID -1 +typedef EGLint (EGLAPIENTRYP PFNEGLDUPNATIVEFENCEFDANDROIDPROC) (EGLDisplay dpy, EGLSyncKHR sync); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLint EGLAPIENTRY eglDupNativeFenceFDANDROID (EGLDisplay dpy, EGLSyncKHR sync); +#endif +#endif /* EGL_ANDROID_native_fence_sync */ + +#ifndef EGL_ANDROID_recordable +#define EGL_ANDROID_recordable 1 +#define EGL_RECORDABLE_ANDROID 0x3142 +#endif /* EGL_ANDROID_recordable */ + +#ifndef EGL_ANGLE_d3d_share_handle_client_buffer +#define EGL_ANGLE_d3d_share_handle_client_buffer 1 +#define EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE 0x3200 +#endif /* EGL_ANGLE_d3d_share_handle_client_buffer */ + +#ifndef EGL_ANGLE_device_d3d +#define EGL_ANGLE_device_d3d 1 +#define EGL_D3D9_DEVICE_ANGLE 0x33A0 +#define EGL_D3D11_DEVICE_ANGLE 0x33A1 +#endif /* EGL_ANGLE_device_d3d */ + +#ifndef EGL_ANGLE_query_surface_pointer +#define EGL_ANGLE_query_surface_pointer 1 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSURFACEPOINTERANGLEPROC) (EGLDisplay dpy, EGLSurface surface, EGLint attribute, void **value); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglQuerySurfacePointerANGLE (EGLDisplay dpy, EGLSurface surface, EGLint attribute, void **value); +#endif +#endif /* EGL_ANGLE_query_surface_pointer */ + +#ifndef EGL_ANGLE_surface_d3d_texture_2d_share_handle +#define EGL_ANGLE_surface_d3d_texture_2d_share_handle 1 +#endif /* EGL_ANGLE_surface_d3d_texture_2d_share_handle */ + +#ifndef EGL_ANGLE_window_fixed_size +#define EGL_ANGLE_window_fixed_size 1 +#define EGL_FIXED_SIZE_ANGLE 0x3201 +#endif /* EGL_ANGLE_window_fixed_size */ + +#ifndef EGL_ARM_pixmap_multisample_discard +#define EGL_ARM_pixmap_multisample_discard 1 +#define EGL_DISCARD_SAMPLES_ARM 0x3286 +#endif /* EGL_ARM_pixmap_multisample_discard */ + +#ifndef EGL_EXT_buffer_age +#define EGL_EXT_buffer_age 1 +#define EGL_BUFFER_AGE_EXT 0x313D +#endif /* EGL_EXT_buffer_age */ + +#ifndef EGL_EXT_client_extensions +#define EGL_EXT_client_extensions 1 +#endif /* EGL_EXT_client_extensions */ + +#ifndef EGL_EXT_create_context_robustness +#define EGL_EXT_create_context_robustness 1 +#define EGL_CONTEXT_OPENGL_ROBUST_ACCESS_EXT 0x30BF +#define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_EXT 0x3138 +#define EGL_NO_RESET_NOTIFICATION_EXT 0x31BE +#define EGL_LOSE_CONTEXT_ON_RESET_EXT 0x31BF +#endif /* EGL_EXT_create_context_robustness */ + +#ifndef EGL_EXT_device_base +#define EGL_EXT_device_base 1 +typedef void *EGLDeviceEXT; +#define EGL_NO_DEVICE_EXT ((EGLDeviceEXT)(0)) +#define EGL_BAD_DEVICE_EXT 0x322B +#define EGL_DEVICE_EXT 0x322C +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYDEVICEATTRIBEXTPROC) (EGLDeviceEXT device, EGLint attribute, EGLAttrib *value); +typedef const char *(EGLAPIENTRYP PFNEGLQUERYDEVICESTRINGEXTPROC) (EGLDeviceEXT device, EGLint name); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYDEVICESEXTPROC) (EGLint max_devices, EGLDeviceEXT *devices, EGLint *num_devices); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYDISPLAYATTRIBEXTPROC) (EGLDisplay dpy, EGLint attribute, EGLAttrib *value); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglQueryDeviceAttribEXT (EGLDeviceEXT device, EGLint attribute, EGLAttrib *value); +EGLAPI const char *EGLAPIENTRY eglQueryDeviceStringEXT (EGLDeviceEXT device, EGLint name); +EGLAPI EGLBoolean EGLAPIENTRY eglQueryDevicesEXT (EGLint max_devices, EGLDeviceEXT *devices, EGLint *num_devices); +EGLAPI EGLBoolean EGLAPIENTRY eglQueryDisplayAttribEXT (EGLDisplay dpy, EGLint attribute, EGLAttrib *value); +#endif +#endif /* EGL_EXT_device_base */ + +#ifndef EGL_EXT_device_drm +#define EGL_EXT_device_drm 1 +#define EGL_DRM_DEVICE_FILE_EXT 0x3233 +#endif /* EGL_EXT_device_drm */ + +#ifndef EGL_EXT_device_enumeration +#define EGL_EXT_device_enumeration 1 +#endif /* EGL_EXT_device_enumeration */ + +#ifndef EGL_EXT_device_openwf +#define EGL_EXT_device_openwf 1 +#define EGL_OPENWF_DEVICE_ID_EXT 0x3237 +#endif /* EGL_EXT_device_openwf */ + +#ifndef EGL_EXT_device_query +#define EGL_EXT_device_query 1 +#endif /* EGL_EXT_device_query */ + +#ifndef EGL_EXT_image_dma_buf_import +#define EGL_EXT_image_dma_buf_import 1 +#define EGL_LINUX_DMA_BUF_EXT 0x3270 +#define EGL_LINUX_DRM_FOURCC_EXT 0x3271 +#define EGL_DMA_BUF_PLANE0_FD_EXT 0x3272 +#define EGL_DMA_BUF_PLANE0_OFFSET_EXT 0x3273 +#define EGL_DMA_BUF_PLANE0_PITCH_EXT 0x3274 +#define EGL_DMA_BUF_PLANE1_FD_EXT 0x3275 +#define EGL_DMA_BUF_PLANE1_OFFSET_EXT 0x3276 +#define EGL_DMA_BUF_PLANE1_PITCH_EXT 0x3277 +#define EGL_DMA_BUF_PLANE2_FD_EXT 0x3278 +#define EGL_DMA_BUF_PLANE2_OFFSET_EXT 0x3279 +#define EGL_DMA_BUF_PLANE2_PITCH_EXT 0x327A +#define EGL_YUV_COLOR_SPACE_HINT_EXT 0x327B +#define EGL_SAMPLE_RANGE_HINT_EXT 0x327C +#define EGL_YUV_CHROMA_HORIZONTAL_SITING_HINT_EXT 0x327D +#define EGL_YUV_CHROMA_VERTICAL_SITING_HINT_EXT 0x327E +#define EGL_ITU_REC601_EXT 0x327F +#define EGL_ITU_REC709_EXT 0x3280 +#define EGL_ITU_REC2020_EXT 0x3281 +#define EGL_YUV_FULL_RANGE_EXT 0x3282 +#define EGL_YUV_NARROW_RANGE_EXT 0x3283 +#define EGL_YUV_CHROMA_SITING_0_EXT 0x3284 +#define EGL_YUV_CHROMA_SITING_0_5_EXT 0x3285 +#endif /* EGL_EXT_image_dma_buf_import */ + +#ifndef EGL_EXT_multiview_window +#define EGL_EXT_multiview_window 1 +#define EGL_MULTIVIEW_VIEW_COUNT_EXT 0x3134 +#endif /* EGL_EXT_multiview_window */ + +#ifndef EGL_EXT_output_base +#define EGL_EXT_output_base 1 +typedef void *EGLOutputLayerEXT; +typedef void *EGLOutputPortEXT; +#define EGL_NO_OUTPUT_LAYER_EXT ((EGLOutputLayerEXT)0) +#define EGL_NO_OUTPUT_PORT_EXT ((EGLOutputPortEXT)0) +#define EGL_BAD_OUTPUT_LAYER_EXT 0x322D +#define EGL_BAD_OUTPUT_PORT_EXT 0x322E +#define EGL_SWAP_INTERVAL_EXT 0x322F +typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETOUTPUTLAYERSEXTPROC) (EGLDisplay dpy, const EGLAttrib *attrib_list, EGLOutputLayerEXT *layers, EGLint max_layers, EGLint *num_layers); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETOUTPUTPORTSEXTPROC) (EGLDisplay dpy, const EGLAttrib *attrib_list, EGLOutputPortEXT *ports, EGLint max_ports, EGLint *num_ports); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLOUTPUTLAYERATTRIBEXTPROC) (EGLDisplay dpy, EGLOutputLayerEXT layer, EGLint attribute, EGLAttrib value); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYOUTPUTLAYERATTRIBEXTPROC) (EGLDisplay dpy, EGLOutputLayerEXT layer, EGLint attribute, EGLAttrib *value); +typedef const char *(EGLAPIENTRYP PFNEGLQUERYOUTPUTLAYERSTRINGEXTPROC) (EGLDisplay dpy, EGLOutputLayerEXT layer, EGLint name); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLOUTPUTPORTATTRIBEXTPROC) (EGLDisplay dpy, EGLOutputPortEXT port, EGLint attribute, EGLAttrib value); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYOUTPUTPORTATTRIBEXTPROC) (EGLDisplay dpy, EGLOutputPortEXT port, EGLint attribute, EGLAttrib *value); +typedef const char *(EGLAPIENTRYP PFNEGLQUERYOUTPUTPORTSTRINGEXTPROC) (EGLDisplay dpy, EGLOutputPortEXT port, EGLint name); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglGetOutputLayersEXT (EGLDisplay dpy, const EGLAttrib *attrib_list, EGLOutputLayerEXT *layers, EGLint max_layers, EGLint *num_layers); +EGLAPI EGLBoolean EGLAPIENTRY eglGetOutputPortsEXT (EGLDisplay dpy, const EGLAttrib *attrib_list, EGLOutputPortEXT *ports, EGLint max_ports, EGLint *num_ports); +EGLAPI EGLBoolean EGLAPIENTRY eglOutputLayerAttribEXT (EGLDisplay dpy, EGLOutputLayerEXT layer, EGLint attribute, EGLAttrib value); +EGLAPI EGLBoolean EGLAPIENTRY eglQueryOutputLayerAttribEXT (EGLDisplay dpy, EGLOutputLayerEXT layer, EGLint attribute, EGLAttrib *value); +EGLAPI const char *EGLAPIENTRY eglQueryOutputLayerStringEXT (EGLDisplay dpy, EGLOutputLayerEXT layer, EGLint name); +EGLAPI EGLBoolean EGLAPIENTRY eglOutputPortAttribEXT (EGLDisplay dpy, EGLOutputPortEXT port, EGLint attribute, EGLAttrib value); +EGLAPI EGLBoolean EGLAPIENTRY eglQueryOutputPortAttribEXT (EGLDisplay dpy, EGLOutputPortEXT port, EGLint attribute, EGLAttrib *value); +EGLAPI const char *EGLAPIENTRY eglQueryOutputPortStringEXT (EGLDisplay dpy, EGLOutputPortEXT port, EGLint name); +#endif +#endif /* EGL_EXT_output_base */ + +#ifndef EGL_EXT_output_drm +#define EGL_EXT_output_drm 1 +#define EGL_DRM_CRTC_EXT 0x3234 +#define EGL_DRM_PLANE_EXT 0x3235 +#define EGL_DRM_CONNECTOR_EXT 0x3236 +#endif /* EGL_EXT_output_drm */ + +#ifndef EGL_EXT_output_openwf +#define EGL_EXT_output_openwf 1 +#define EGL_OPENWF_PIPELINE_ID_EXT 0x3238 +#define EGL_OPENWF_PORT_ID_EXT 0x3239 +#endif /* EGL_EXT_output_openwf */ + +#ifndef EGL_EXT_platform_base +#define EGL_EXT_platform_base 1 +typedef EGLDisplay (EGLAPIENTRYP PFNEGLGETPLATFORMDISPLAYEXTPROC) (EGLenum platform, void *native_display, const EGLint *attrib_list); +typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEPLATFORMWINDOWSURFACEEXTPROC) (EGLDisplay dpy, EGLConfig config, void *native_window, const EGLint *attrib_list); +typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEPLATFORMPIXMAPSURFACEEXTPROC) (EGLDisplay dpy, EGLConfig config, void *native_pixmap, const EGLint *attrib_list); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLDisplay EGLAPIENTRY eglGetPlatformDisplayEXT (EGLenum platform, void *native_display, const EGLint *attrib_list); +EGLAPI EGLSurface EGLAPIENTRY eglCreatePlatformWindowSurfaceEXT (EGLDisplay dpy, EGLConfig config, void *native_window, const EGLint *attrib_list); +EGLAPI EGLSurface EGLAPIENTRY eglCreatePlatformPixmapSurfaceEXT (EGLDisplay dpy, EGLConfig config, void *native_pixmap, const EGLint *attrib_list); +#endif +#endif /* EGL_EXT_platform_base */ + +#ifndef EGL_EXT_platform_device +#define EGL_EXT_platform_device 1 +#define EGL_PLATFORM_DEVICE_EXT 0x313F +#endif /* EGL_EXT_platform_device */ + +#ifndef EGL_EXT_platform_wayland +#define EGL_EXT_platform_wayland 1 +#define EGL_PLATFORM_WAYLAND_EXT 0x31D8 +#endif /* EGL_EXT_platform_wayland */ + +#ifndef EGL_EXT_platform_x11 +#define EGL_EXT_platform_x11 1 +#define EGL_PLATFORM_X11_EXT 0x31D5 +#define EGL_PLATFORM_X11_SCREEN_EXT 0x31D6 +#endif /* EGL_EXT_platform_x11 */ + +#ifndef EGL_EXT_protected_surface +#define EGL_EXT_protected_surface 1 +#define EGL_PROTECTED_CONTENT_EXT 0x32C0 +#endif /* EGL_EXT_protected_surface */ + +#ifndef EGL_EXT_stream_consumer_egloutput +#define EGL_EXT_stream_consumer_egloutput 1 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMCONSUMEROUTPUTEXTPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLOutputLayerEXT layer); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerOutputEXT (EGLDisplay dpy, EGLStreamKHR stream, EGLOutputLayerEXT layer); +#endif +#endif /* EGL_EXT_stream_consumer_egloutput */ + +#ifndef EGL_EXT_swap_buffers_with_damage +#define EGL_EXT_swap_buffers_with_damage 1 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSWAPBUFFERSWITHDAMAGEEXTPROC) (EGLDisplay dpy, EGLSurface surface, EGLint *rects, EGLint n_rects); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglSwapBuffersWithDamageEXT (EGLDisplay dpy, EGLSurface surface, EGLint *rects, EGLint n_rects); +#endif +#endif /* EGL_EXT_swap_buffers_with_damage */ + +#ifndef EGL_EXT_yuv_surface +#define EGL_EXT_yuv_surface 1 +#define EGL_YUV_ORDER_EXT 0x3301 +#define EGL_YUV_NUMBER_OF_PLANES_EXT 0x3311 +#define EGL_YUV_SUBSAMPLE_EXT 0x3312 +#define EGL_YUV_DEPTH_RANGE_EXT 0x3317 +#define EGL_YUV_CSC_STANDARD_EXT 0x330A +#define EGL_YUV_PLANE_BPP_EXT 0x331A +#define EGL_YUV_BUFFER_EXT 0x3300 +#define EGL_YUV_ORDER_YUV_EXT 0x3302 +#define EGL_YUV_ORDER_YVU_EXT 0x3303 +#define EGL_YUV_ORDER_YUYV_EXT 0x3304 +#define EGL_YUV_ORDER_UYVY_EXT 0x3305 +#define EGL_YUV_ORDER_YVYU_EXT 0x3306 +#define EGL_YUV_ORDER_VYUY_EXT 0x3307 +#define EGL_YUV_ORDER_AYUV_EXT 0x3308 +#define EGL_YUV_SUBSAMPLE_4_2_0_EXT 0x3313 +#define EGL_YUV_SUBSAMPLE_4_2_2_EXT 0x3314 +#define EGL_YUV_SUBSAMPLE_4_4_4_EXT 0x3315 +#define EGL_YUV_DEPTH_RANGE_LIMITED_EXT 0x3318 +#define EGL_YUV_DEPTH_RANGE_FULL_EXT 0x3319 +#define EGL_YUV_CSC_STANDARD_601_EXT 0x330B +#define EGL_YUV_CSC_STANDARD_709_EXT 0x330C +#define EGL_YUV_CSC_STANDARD_2020_EXT 0x330D +#define EGL_YUV_PLANE_BPP_0_EXT 0x331B +#define EGL_YUV_PLANE_BPP_8_EXT 0x331C +#define EGL_YUV_PLANE_BPP_10_EXT 0x331D +#endif /* EGL_EXT_yuv_surface */ + +#ifndef EGL_HI_clientpixmap +#define EGL_HI_clientpixmap 1 +struct EGLClientPixmapHI { + void *pData; + EGLint iWidth; + EGLint iHeight; + EGLint iStride; +}; +#define EGL_CLIENT_PIXMAP_POINTER_HI 0x8F74 +typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEPIXMAPSURFACEHIPROC) (EGLDisplay dpy, EGLConfig config, struct EGLClientPixmapHI *pixmap); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLSurface EGLAPIENTRY eglCreatePixmapSurfaceHI (EGLDisplay dpy, EGLConfig config, struct EGLClientPixmapHI *pixmap); +#endif +#endif /* EGL_HI_clientpixmap */ + +#ifndef EGL_HI_colorformats +#define EGL_HI_colorformats 1 +#define EGL_COLOR_FORMAT_HI 0x8F70 +#define EGL_COLOR_RGB_HI 0x8F71 +#define EGL_COLOR_RGBA_HI 0x8F72 +#define EGL_COLOR_ARGB_HI 0x8F73 +#endif /* EGL_HI_colorformats */ + +#ifndef EGL_IMG_context_priority +#define EGL_IMG_context_priority 1 +#define EGL_CONTEXT_PRIORITY_LEVEL_IMG 0x3100 +#define EGL_CONTEXT_PRIORITY_HIGH_IMG 0x3101 +#define EGL_CONTEXT_PRIORITY_MEDIUM_IMG 0x3102 +#define EGL_CONTEXT_PRIORITY_LOW_IMG 0x3103 +#endif /* EGL_IMG_context_priority */ + +#ifndef EGL_MESA_drm_image +#define EGL_MESA_drm_image 1 +#define EGL_DRM_BUFFER_FORMAT_MESA 0x31D0 +#define EGL_DRM_BUFFER_USE_MESA 0x31D1 +#define EGL_DRM_BUFFER_FORMAT_ARGB32_MESA 0x31D2 +#define EGL_DRM_BUFFER_MESA 0x31D3 +#define EGL_DRM_BUFFER_STRIDE_MESA 0x31D4 +#define EGL_DRM_BUFFER_USE_SCANOUT_MESA 0x00000001 +#define EGL_DRM_BUFFER_USE_SHARE_MESA 0x00000002 +typedef EGLImageKHR (EGLAPIENTRYP PFNEGLCREATEDRMIMAGEMESAPROC) (EGLDisplay dpy, const EGLint *attrib_list); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLEXPORTDRMIMAGEMESAPROC) (EGLDisplay dpy, EGLImageKHR image, EGLint *name, EGLint *handle, EGLint *stride); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLImageKHR EGLAPIENTRY eglCreateDRMImageMESA (EGLDisplay dpy, const EGLint *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglExportDRMImageMESA (EGLDisplay dpy, EGLImageKHR image, EGLint *name, EGLint *handle, EGLint *stride); +#endif +#endif /* EGL_MESA_drm_image */ + +#ifndef EGL_MESA_image_dma_buf_export +#define EGL_MESA_image_dma_buf_export 1 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLEXPORTDMABUFIMAGEQUERYMESAPROC) (EGLDisplay dpy, EGLImageKHR image, int *fourcc, int *num_planes, EGLuint64KHR *modifiers); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLEXPORTDMABUFIMAGEMESAPROC) (EGLDisplay dpy, EGLImageKHR image, int *fds, EGLint *strides, EGLint *offsets); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglExportDMABUFImageQueryMESA (EGLDisplay dpy, EGLImageKHR image, int *fourcc, int *num_planes, EGLuint64KHR *modifiers); +EGLAPI EGLBoolean EGLAPIENTRY eglExportDMABUFImageMESA (EGLDisplay dpy, EGLImageKHR image, int *fds, EGLint *strides, EGLint *offsets); +#endif +#endif /* EGL_MESA_image_dma_buf_export */ + +#ifndef EGL_MESA_platform_gbm +#define EGL_MESA_platform_gbm 1 +#define EGL_PLATFORM_GBM_MESA 0x31D7 +#endif /* EGL_MESA_platform_gbm */ + +#ifndef EGL_NOK_swap_region +#define EGL_NOK_swap_region 1 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSWAPBUFFERSREGIONNOKPROC) (EGLDisplay dpy, EGLSurface surface, EGLint numRects, const EGLint *rects); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglSwapBuffersRegionNOK (EGLDisplay dpy, EGLSurface surface, EGLint numRects, const EGLint *rects); +#endif +#endif /* EGL_NOK_swap_region */ + +#ifndef EGL_NOK_swap_region2 +#define EGL_NOK_swap_region2 1 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSWAPBUFFERSREGION2NOKPROC) (EGLDisplay dpy, EGLSurface surface, EGLint numRects, const EGLint *rects); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglSwapBuffersRegion2NOK (EGLDisplay dpy, EGLSurface surface, EGLint numRects, const EGLint *rects); +#endif +#endif /* EGL_NOK_swap_region2 */ + +#ifndef EGL_NOK_texture_from_pixmap +#define EGL_NOK_texture_from_pixmap 1 +#define EGL_Y_INVERTED_NOK 0x307F +#endif /* EGL_NOK_texture_from_pixmap */ + +#ifndef EGL_NV_3dvision_surface +#define EGL_NV_3dvision_surface 1 +#define EGL_AUTO_STEREO_NV 0x3136 +#endif /* EGL_NV_3dvision_surface */ + +#ifndef EGL_NV_coverage_sample +#define EGL_NV_coverage_sample 1 +#define EGL_COVERAGE_BUFFERS_NV 0x30E0 +#define EGL_COVERAGE_SAMPLES_NV 0x30E1 +#endif /* EGL_NV_coverage_sample */ + +#ifndef EGL_NV_coverage_sample_resolve +#define EGL_NV_coverage_sample_resolve 1 +#define EGL_COVERAGE_SAMPLE_RESOLVE_NV 0x3131 +#define EGL_COVERAGE_SAMPLE_RESOLVE_DEFAULT_NV 0x3132 +#define EGL_COVERAGE_SAMPLE_RESOLVE_NONE_NV 0x3133 +#endif /* EGL_NV_coverage_sample_resolve */ + +#ifndef EGL_NV_cuda_event +#define EGL_NV_cuda_event 1 +#define EGL_CUDA_EVENT_HANDLE_NV 0x323B +#define EGL_SYNC_CUDA_EVENT_NV 0x323C +#define EGL_SYNC_CUDA_EVENT_COMPLETE_NV 0x323D +#endif /* EGL_NV_cuda_event */ + +#ifndef EGL_NV_depth_nonlinear +#define EGL_NV_depth_nonlinear 1 +#define EGL_DEPTH_ENCODING_NV 0x30E2 +#define EGL_DEPTH_ENCODING_NONE_NV 0 +#define EGL_DEPTH_ENCODING_NONLINEAR_NV 0x30E3 +#endif /* EGL_NV_depth_nonlinear */ + +#ifndef EGL_NV_device_cuda +#define EGL_NV_device_cuda 1 +#define EGL_CUDA_DEVICE_NV 0x323A +#endif /* EGL_NV_device_cuda */ + +#ifndef EGL_NV_native_query +#define EGL_NV_native_query 1 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYNATIVEDISPLAYNVPROC) (EGLDisplay dpy, EGLNativeDisplayType *display_id); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYNATIVEWINDOWNVPROC) (EGLDisplay dpy, EGLSurface surf, EGLNativeWindowType *window); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYNATIVEPIXMAPNVPROC) (EGLDisplay dpy, EGLSurface surf, EGLNativePixmapType *pixmap); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglQueryNativeDisplayNV (EGLDisplay dpy, EGLNativeDisplayType *display_id); +EGLAPI EGLBoolean EGLAPIENTRY eglQueryNativeWindowNV (EGLDisplay dpy, EGLSurface surf, EGLNativeWindowType *window); +EGLAPI EGLBoolean EGLAPIENTRY eglQueryNativePixmapNV (EGLDisplay dpy, EGLSurface surf, EGLNativePixmapType *pixmap); +#endif +#endif /* EGL_NV_native_query */ + +#ifndef EGL_NV_post_convert_rounding +#define EGL_NV_post_convert_rounding 1 +#endif /* EGL_NV_post_convert_rounding */ + +#ifndef EGL_NV_post_sub_buffer +#define EGL_NV_post_sub_buffer 1 +#define EGL_POST_SUB_BUFFER_SUPPORTED_NV 0x30BE +typedef EGLBoolean (EGLAPIENTRYP PFNEGLPOSTSUBBUFFERNVPROC) (EGLDisplay dpy, EGLSurface surface, EGLint x, EGLint y, EGLint width, EGLint height); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglPostSubBufferNV (EGLDisplay dpy, EGLSurface surface, EGLint x, EGLint y, EGLint width, EGLint height); +#endif +#endif /* EGL_NV_post_sub_buffer */ + +#ifndef EGL_NV_stream_sync +#define EGL_NV_stream_sync 1 +#define EGL_SYNC_NEW_FRAME_NV 0x321F +typedef EGLSyncKHR (EGLAPIENTRYP PFNEGLCREATESTREAMSYNCNVPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum type, const EGLint *attrib_list); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLSyncKHR EGLAPIENTRY eglCreateStreamSyncNV (EGLDisplay dpy, EGLStreamKHR stream, EGLenum type, const EGLint *attrib_list); +#endif +#endif /* EGL_NV_stream_sync */ + +#ifndef EGL_NV_sync +#define EGL_NV_sync 1 +typedef void *EGLSyncNV; +typedef khronos_utime_nanoseconds_t EGLTimeNV; +#ifdef KHRONOS_SUPPORT_INT64 +#define EGL_SYNC_PRIOR_COMMANDS_COMPLETE_NV 0x30E6 +#define EGL_SYNC_STATUS_NV 0x30E7 +#define EGL_SIGNALED_NV 0x30E8 +#define EGL_UNSIGNALED_NV 0x30E9 +#define EGL_SYNC_FLUSH_COMMANDS_BIT_NV 0x0001 +#define EGL_FOREVER_NV 0xFFFFFFFFFFFFFFFFull +#define EGL_ALREADY_SIGNALED_NV 0x30EA +#define EGL_TIMEOUT_EXPIRED_NV 0x30EB +#define EGL_CONDITION_SATISFIED_NV 0x30EC +#define EGL_SYNC_TYPE_NV 0x30ED +#define EGL_SYNC_CONDITION_NV 0x30EE +#define EGL_SYNC_FENCE_NV 0x30EF +#define EGL_NO_SYNC_NV ((EGLSyncNV)0) +typedef EGLSyncNV (EGLAPIENTRYP PFNEGLCREATEFENCESYNCNVPROC) (EGLDisplay dpy, EGLenum condition, const EGLint *attrib_list); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYSYNCNVPROC) (EGLSyncNV sync); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLFENCENVPROC) (EGLSyncNV sync); +typedef EGLint (EGLAPIENTRYP PFNEGLCLIENTWAITSYNCNVPROC) (EGLSyncNV sync, EGLint flags, EGLTimeNV timeout); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSIGNALSYNCNVPROC) (EGLSyncNV sync, EGLenum mode); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETSYNCATTRIBNVPROC) (EGLSyncNV sync, EGLint attribute, EGLint *value); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLSyncNV EGLAPIENTRY eglCreateFenceSyncNV (EGLDisplay dpy, EGLenum condition, const EGLint *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglDestroySyncNV (EGLSyncNV sync); +EGLAPI EGLBoolean EGLAPIENTRY eglFenceNV (EGLSyncNV sync); +EGLAPI EGLint EGLAPIENTRY eglClientWaitSyncNV (EGLSyncNV sync, EGLint flags, EGLTimeNV timeout); +EGLAPI EGLBoolean EGLAPIENTRY eglSignalSyncNV (EGLSyncNV sync, EGLenum mode); +EGLAPI EGLBoolean EGLAPIENTRY eglGetSyncAttribNV (EGLSyncNV sync, EGLint attribute, EGLint *value); +#endif +#endif /* KHRONOS_SUPPORT_INT64 */ +#endif /* EGL_NV_sync */ + +#ifndef EGL_NV_system_time +#define EGL_NV_system_time 1 +typedef khronos_utime_nanoseconds_t EGLuint64NV; +#ifdef KHRONOS_SUPPORT_INT64 +typedef EGLuint64NV (EGLAPIENTRYP PFNEGLGETSYSTEMTIMEFREQUENCYNVPROC) (void); +typedef EGLuint64NV (EGLAPIENTRYP PFNEGLGETSYSTEMTIMENVPROC) (void); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLuint64NV EGLAPIENTRY eglGetSystemTimeFrequencyNV (void); +EGLAPI EGLuint64NV EGLAPIENTRY eglGetSystemTimeNV (void); +#endif +#endif /* KHRONOS_SUPPORT_INT64 */ +#endif /* EGL_NV_system_time */ + +#ifndef EGL_TIZEN_image_native_buffer +#define EGL_TIZEN_image_native_buffer 1 +#define EGL_NATIVE_BUFFER_TIZEN 0x32A0 +#endif /* EGL_TIZEN_image_native_buffer */ + +#ifndef EGL_TIZEN_image_native_surface +#define EGL_TIZEN_image_native_surface 1 +#define EGL_NATIVE_SURFACE_TIZEN 0x32A1 +#endif /* EGL_TIZEN_image_native_surface */ + +#ifdef __cplusplus +} +#endif + +#endif /* __eglext_h_ */ + + +#endif /* _MSC_VER */ diff --git a/source/3rdparty/sdl2/include/SDL_endian.h b/source/3rdparty/sdl2/include/SDL_endian.h new file mode 100644 index 0000000..ed0bf5b --- /dev/null +++ b/source/3rdparty/sdl2/include/SDL_endian.h @@ -0,0 +1,260 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_endian.h + * + * Functions for reading and writing endian-specific values + */ + +#ifndef SDL_endian_h_ +#define SDL_endian_h_ + +#include "SDL_stdinc.h" + +/** + * \name The two types of endianness + */ +/* @{ */ +#define SDL_LIL_ENDIAN 1234 +#define SDL_BIG_ENDIAN 4321 +/* @} */ + +#ifndef SDL_BYTEORDER /* Not defined in SDL_config.h? */ +#ifdef __linux__ +#include +#define SDL_BYTEORDER __BYTE_ORDER +#else /* __linux__ */ +#if defined(__hppa__) || \ + defined(__m68k__) || defined(mc68000) || defined(_M_M68K) || \ + (defined(__MIPS__) && defined(__MISPEB__)) || \ + defined(__ppc__) || defined(__POWERPC__) || defined(_M_PPC) || \ + defined(__sparc__) +#define SDL_BYTEORDER SDL_BIG_ENDIAN +#else +#define SDL_BYTEORDER SDL_LIL_ENDIAN +#endif +#endif /* __linux__ */ +#endif /* !SDL_BYTEORDER */ + + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * \file SDL_endian.h + */ +#if defined(__GNUC__) && defined(__i386__) && \ + !(__GNUC__ == 2 && __GNUC_MINOR__ == 95 /* broken gcc version */) +SDL_FORCE_INLINE Uint16 +SDL_Swap16(Uint16 x) +{ + __asm__("xchgb %b0,%h0": "=q"(x):"0"(x)); + return x; +} +#elif defined(__GNUC__) && defined(__x86_64__) +SDL_FORCE_INLINE Uint16 +SDL_Swap16(Uint16 x) +{ + __asm__("xchgb %b0,%h0": "=Q"(x):"0"(x)); + return x; +} +#elif defined(__GNUC__) && (defined(__powerpc__) || defined(__ppc__)) +SDL_FORCE_INLINE Uint16 +SDL_Swap16(Uint16 x) +{ + int result; + + __asm__("rlwimi %0,%2,8,16,23": "=&r"(result):"0"(x >> 8), "r"(x)); + return (Uint16)result; +} +#elif defined(__GNUC__) && (defined(__M68000__) || defined(__M68020__)) && !defined(__mcoldfire__) +SDL_FORCE_INLINE Uint16 +SDL_Swap16(Uint16 x) +{ + __asm__("rorw #8,%0": "=d"(x): "0"(x):"cc"); + return x; +} +#elif defined(__WATCOMC__) && defined(__386__) +extern _inline Uint16 SDL_Swap16(Uint16); +#pragma aux SDL_Swap16 = \ + "xchg al, ah" \ + parm [ax] \ + modify [ax]; +#else +SDL_FORCE_INLINE Uint16 +SDL_Swap16(Uint16 x) +{ + return SDL_static_cast(Uint16, ((x << 8) | (x >> 8))); +} +#endif + +#if defined(__GNUC__) && defined(__i386__) +SDL_FORCE_INLINE Uint32 +SDL_Swap32(Uint32 x) +{ + __asm__("bswap %0": "=r"(x):"0"(x)); + return x; +} +#elif defined(__GNUC__) && defined(__x86_64__) +SDL_FORCE_INLINE Uint32 +SDL_Swap32(Uint32 x) +{ + __asm__("bswapl %0": "=r"(x):"0"(x)); + return x; +} +#elif defined(__GNUC__) && (defined(__powerpc__) || defined(__ppc__)) +SDL_FORCE_INLINE Uint32 +SDL_Swap32(Uint32 x) +{ + Uint32 result; + + __asm__("rlwimi %0,%2,24,16,23": "=&r"(result):"0"(x >> 24), "r"(x)); + __asm__("rlwimi %0,%2,8,8,15": "=&r"(result):"0"(result), "r"(x)); + __asm__("rlwimi %0,%2,24,0,7": "=&r"(result):"0"(result), "r"(x)); + return result; +} +#elif defined(__GNUC__) && (defined(__M68000__) || defined(__M68020__)) && !defined(__mcoldfire__) +SDL_FORCE_INLINE Uint32 +SDL_Swap32(Uint32 x) +{ + __asm__("rorw #8,%0\n\tswap %0\n\trorw #8,%0": "=d"(x): "0"(x):"cc"); + return x; +} +#elif defined(__WATCOMC__) && defined(__386__) +extern _inline Uint32 SDL_Swap32(Uint32); +#ifndef __SW_3 /* 486+ */ +#pragma aux SDL_Swap32 = \ + "bswap eax" \ + parm [eax] \ + modify [eax]; +#else /* 386-only */ +#pragma aux SDL_Swap32 = \ + "xchg al, ah" \ + "ror eax, 16" \ + "xchg al, ah" \ + parm [eax] \ + modify [eax]; +#endif +#else +SDL_FORCE_INLINE Uint32 +SDL_Swap32(Uint32 x) +{ + return SDL_static_cast(Uint32, ((x << 24) | ((x << 8) & 0x00FF0000) | + ((x >> 8) & 0x0000FF00) | (x >> 24))); +} +#endif + +#if defined(__GNUC__) && defined(__i386__) +SDL_FORCE_INLINE Uint64 +SDL_Swap64(Uint64 x) +{ + union + { + struct + { + Uint32 a, b; + } s; + Uint64 u; + } v; + v.u = x; + __asm__("bswapl %0 ; bswapl %1 ; xchgl %0,%1": "=r"(v.s.a), "=r"(v.s.b):"0"(v.s.a), + "1"(v.s. + b)); + return v.u; +} +#elif defined(__GNUC__) && defined(__x86_64__) +SDL_FORCE_INLINE Uint64 +SDL_Swap64(Uint64 x) +{ + __asm__("bswapq %0": "=r"(x):"0"(x)); + return x; +} +#else +SDL_FORCE_INLINE Uint64 +SDL_Swap64(Uint64 x) +{ + Uint32 hi, lo; + + /* Separate into high and low 32-bit values and swap them */ + lo = SDL_static_cast(Uint32, x & 0xFFFFFFFF); + x >>= 32; + hi = SDL_static_cast(Uint32, x & 0xFFFFFFFF); + x = SDL_Swap32(lo); + x <<= 32; + x |= SDL_Swap32(hi); + return (x); +} +#endif + + +SDL_FORCE_INLINE float +SDL_SwapFloat(float x) +{ + union + { + float f; + Uint32 ui32; + } swapper; + swapper.f = x; + swapper.ui32 = SDL_Swap32(swapper.ui32); + return swapper.f; +} + + +/** + * \name Swap to native + * Byteswap item from the specified endianness to the native endianness. + */ +/* @{ */ +#if SDL_BYTEORDER == SDL_LIL_ENDIAN +#define SDL_SwapLE16(X) (X) +#define SDL_SwapLE32(X) (X) +#define SDL_SwapLE64(X) (X) +#define SDL_SwapFloatLE(X) (X) +#define SDL_SwapBE16(X) SDL_Swap16(X) +#define SDL_SwapBE32(X) SDL_Swap32(X) +#define SDL_SwapBE64(X) SDL_Swap64(X) +#define SDL_SwapFloatBE(X) SDL_SwapFloat(X) +#else +#define SDL_SwapLE16(X) SDL_Swap16(X) +#define SDL_SwapLE32(X) SDL_Swap32(X) +#define SDL_SwapLE64(X) SDL_Swap64(X) +#define SDL_SwapFloatLE(X) SDL_SwapFloat(X) +#define SDL_SwapBE16(X) (X) +#define SDL_SwapBE32(X) (X) +#define SDL_SwapBE64(X) (X) +#define SDL_SwapFloatBE(X) (X) +#endif +/* @} *//* Swap to native */ + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* SDL_endian_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/source/3rdparty/sdl2/include/SDL_error.h b/source/3rdparty/sdl2/include/SDL_error.h new file mode 100644 index 0000000..c0e4629 --- /dev/null +++ b/source/3rdparty/sdl2/include/SDL_error.h @@ -0,0 +1,76 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_error.h + * + * Simple error message routines for SDL. + */ + +#ifndef SDL_error_h_ +#define SDL_error_h_ + +#include "SDL_stdinc.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* Public functions */ +/* SDL_SetError() unconditionally returns -1. */ +extern DECLSPEC int SDLCALL SDL_SetError(SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(1); +extern DECLSPEC const char *SDLCALL SDL_GetError(void); +extern DECLSPEC void SDLCALL SDL_ClearError(void); + +/** + * \name Internal error functions + * + * \internal + * Private error reporting function - used internally. + */ +/* @{ */ +#define SDL_OutOfMemory() SDL_Error(SDL_ENOMEM) +#define SDL_Unsupported() SDL_Error(SDL_UNSUPPORTED) +#define SDL_InvalidParamError(param) SDL_SetError("Parameter '%s' is invalid", (param)) +typedef enum +{ + SDL_ENOMEM, + SDL_EFREAD, + SDL_EFWRITE, + SDL_EFSEEK, + SDL_UNSUPPORTED, + SDL_LASTERROR +} SDL_errorcode; +/* SDL_Error() unconditionally returns -1. */ +extern DECLSPEC int SDLCALL SDL_Error(SDL_errorcode code); +/* @} *//* Internal error functions */ + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* SDL_error_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/source/3rdparty/sdl2/include/SDL_events.h b/source/3rdparty/sdl2/include/SDL_events.h new file mode 100644 index 0000000..af22eb6 --- /dev/null +++ b/source/3rdparty/sdl2/include/SDL_events.h @@ -0,0 +1,788 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_events.h + * + * Include file for SDL event handling. + */ + +#ifndef SDL_events_h_ +#define SDL_events_h_ + +#include "SDL_stdinc.h" +#include "SDL_error.h" +#include "SDL_video.h" +#include "SDL_keyboard.h" +#include "SDL_mouse.h" +#include "SDL_joystick.h" +#include "SDL_gamecontroller.h" +#include "SDL_quit.h" +#include "SDL_gesture.h" +#include "SDL_touch.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* General keyboard/mouse state definitions */ +#define SDL_RELEASED 0 +#define SDL_PRESSED 1 + +/** + * \brief The types of events that can be delivered. + */ +typedef enum +{ + SDL_FIRSTEVENT = 0, /**< Unused (do not remove) */ + + /* Application events */ + SDL_QUIT = 0x100, /**< User-requested quit */ + + /* These application events have special meaning on iOS, see README-ios.md for details */ + SDL_APP_TERMINATING, /**< The application is being terminated by the OS + Called on iOS in applicationWillTerminate() + Called on Android in onDestroy() + */ + SDL_APP_LOWMEMORY, /**< The application is low on memory, free memory if possible. + Called on iOS in applicationDidReceiveMemoryWarning() + Called on Android in onLowMemory() + */ + SDL_APP_WILLENTERBACKGROUND, /**< The application is about to enter the background + Called on iOS in applicationWillResignActive() + Called on Android in onPause() + */ + SDL_APP_DIDENTERBACKGROUND, /**< The application did enter the background and may not get CPU for some time + Called on iOS in applicationDidEnterBackground() + Called on Android in onPause() + */ + SDL_APP_WILLENTERFOREGROUND, /**< The application is about to enter the foreground + Called on iOS in applicationWillEnterForeground() + Called on Android in onResume() + */ + SDL_APP_DIDENTERFOREGROUND, /**< The application is now interactive + Called on iOS in applicationDidBecomeActive() + Called on Android in onResume() + */ + + /* Display events */ + SDL_DISPLAYEVENT = 0x150, /**< Display state change */ + + /* Window events */ + SDL_WINDOWEVENT = 0x200, /**< Window state change */ + SDL_SYSWMEVENT, /**< System specific event */ + + /* Keyboard events */ + SDL_KEYDOWN = 0x300, /**< Key pressed */ + SDL_KEYUP, /**< Key released */ + SDL_TEXTEDITING, /**< Keyboard text editing (composition) */ + SDL_TEXTINPUT, /**< Keyboard text input */ + SDL_KEYMAPCHANGED, /**< Keymap changed due to a system event such as an + input language or keyboard layout change. + */ + + /* Mouse events */ + SDL_MOUSEMOTION = 0x400, /**< Mouse moved */ + SDL_MOUSEBUTTONDOWN, /**< Mouse button pressed */ + SDL_MOUSEBUTTONUP, /**< Mouse button released */ + SDL_MOUSEWHEEL, /**< Mouse wheel motion */ + + /* Joystick events */ + SDL_JOYAXISMOTION = 0x600, /**< Joystick axis motion */ + SDL_JOYBALLMOTION, /**< Joystick trackball motion */ + SDL_JOYHATMOTION, /**< Joystick hat position change */ + SDL_JOYBUTTONDOWN, /**< Joystick button pressed */ + SDL_JOYBUTTONUP, /**< Joystick button released */ + SDL_JOYDEVICEADDED, /**< A new joystick has been inserted into the system */ + SDL_JOYDEVICEREMOVED, /**< An opened joystick has been removed */ + + /* Game controller events */ + SDL_CONTROLLERAXISMOTION = 0x650, /**< Game controller axis motion */ + SDL_CONTROLLERBUTTONDOWN, /**< Game controller button pressed */ + SDL_CONTROLLERBUTTONUP, /**< Game controller button released */ + SDL_CONTROLLERDEVICEADDED, /**< A new Game controller has been inserted into the system */ + SDL_CONTROLLERDEVICEREMOVED, /**< An opened Game controller has been removed */ + SDL_CONTROLLERDEVICEREMAPPED, /**< The controller mapping was updated */ + + /* Touch events */ + SDL_FINGERDOWN = 0x700, + SDL_FINGERUP, + SDL_FINGERMOTION, + + /* Gesture events */ + SDL_DOLLARGESTURE = 0x800, + SDL_DOLLARRECORD, + SDL_MULTIGESTURE, + + /* Clipboard events */ + SDL_CLIPBOARDUPDATE = 0x900, /**< The clipboard changed */ + + /* Drag and drop events */ + SDL_DROPFILE = 0x1000, /**< The system requests a file open */ + SDL_DROPTEXT, /**< text/plain drag-and-drop event */ + SDL_DROPBEGIN, /**< A new set of drops is beginning (NULL filename) */ + SDL_DROPCOMPLETE, /**< Current set of drops is now complete (NULL filename) */ + + /* Audio hotplug events */ + SDL_AUDIODEVICEADDED = 0x1100, /**< A new audio device is available */ + SDL_AUDIODEVICEREMOVED, /**< An audio device has been removed. */ + + /* Sensor events */ + SDL_SENSORUPDATE = 0x1200, /**< A sensor was updated */ + + /* Render events */ + SDL_RENDER_TARGETS_RESET = 0x2000, /**< The render targets have been reset and their contents need to be updated */ + SDL_RENDER_DEVICE_RESET, /**< The device has been reset and all textures need to be recreated */ + + /** Events ::SDL_USEREVENT through ::SDL_LASTEVENT are for your use, + * and should be allocated with SDL_RegisterEvents() + */ + SDL_USEREVENT = 0x8000, + + /** + * This last event is only for bounding internal arrays + */ + SDL_LASTEVENT = 0xFFFF +} SDL_EventType; + +/** + * \brief Fields shared by every event + */ +typedef struct SDL_CommonEvent +{ + Uint32 type; + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ +} SDL_CommonEvent; + +/** + * \brief Display state change event data (event.display.*) + */ +typedef struct SDL_DisplayEvent +{ + Uint32 type; /**< ::SDL_DISPLAYEVENT */ + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ + Uint32 display; /**< The associated display index */ + Uint8 event; /**< ::SDL_DisplayEventID */ + Uint8 padding1; + Uint8 padding2; + Uint8 padding3; + Sint32 data1; /**< event dependent data */ +} SDL_DisplayEvent; + +/** + * \brief Window state change event data (event.window.*) + */ +typedef struct SDL_WindowEvent +{ + Uint32 type; /**< ::SDL_WINDOWEVENT */ + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ + Uint32 windowID; /**< The associated window */ + Uint8 event; /**< ::SDL_WindowEventID */ + Uint8 padding1; + Uint8 padding2; + Uint8 padding3; + Sint32 data1; /**< event dependent data */ + Sint32 data2; /**< event dependent data */ +} SDL_WindowEvent; + +/** + * \brief Keyboard button event structure (event.key.*) + */ +typedef struct SDL_KeyboardEvent +{ + Uint32 type; /**< ::SDL_KEYDOWN or ::SDL_KEYUP */ + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ + Uint32 windowID; /**< The window with keyboard focus, if any */ + Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */ + Uint8 repeat; /**< Non-zero if this is a key repeat */ + Uint8 padding2; + Uint8 padding3; + SDL_Keysym keysym; /**< The key that was pressed or released */ +} SDL_KeyboardEvent; + +#define SDL_TEXTEDITINGEVENT_TEXT_SIZE (32) +/** + * \brief Keyboard text editing event structure (event.edit.*) + */ +typedef struct SDL_TextEditingEvent +{ + Uint32 type; /**< ::SDL_TEXTEDITING */ + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ + Uint32 windowID; /**< The window with keyboard focus, if any */ + char text[SDL_TEXTEDITINGEVENT_TEXT_SIZE]; /**< The editing text */ + Sint32 start; /**< The start cursor of selected editing text */ + Sint32 length; /**< The length of selected editing text */ +} SDL_TextEditingEvent; + + +#define SDL_TEXTINPUTEVENT_TEXT_SIZE (32) +/** + * \brief Keyboard text input event structure (event.text.*) + */ +typedef struct SDL_TextInputEvent +{ + Uint32 type; /**< ::SDL_TEXTINPUT */ + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ + Uint32 windowID; /**< The window with keyboard focus, if any */ + char text[SDL_TEXTINPUTEVENT_TEXT_SIZE]; /**< The input text */ +} SDL_TextInputEvent; + +/** + * \brief Mouse motion event structure (event.motion.*) + */ +typedef struct SDL_MouseMotionEvent +{ + Uint32 type; /**< ::SDL_MOUSEMOTION */ + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ + Uint32 windowID; /**< The window with mouse focus, if any */ + Uint32 which; /**< The mouse instance id, or SDL_TOUCH_MOUSEID */ + Uint32 state; /**< The current button state */ + Sint32 x; /**< X coordinate, relative to window */ + Sint32 y; /**< Y coordinate, relative to window */ + Sint32 xrel; /**< The relative motion in the X direction */ + Sint32 yrel; /**< The relative motion in the Y direction */ +} SDL_MouseMotionEvent; + +/** + * \brief Mouse button event structure (event.button.*) + */ +typedef struct SDL_MouseButtonEvent +{ + Uint32 type; /**< ::SDL_MOUSEBUTTONDOWN or ::SDL_MOUSEBUTTONUP */ + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ + Uint32 windowID; /**< The window with mouse focus, if any */ + Uint32 which; /**< The mouse instance id, or SDL_TOUCH_MOUSEID */ + Uint8 button; /**< The mouse button index */ + Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */ + Uint8 clicks; /**< 1 for single-click, 2 for double-click, etc. */ + Uint8 padding1; + Sint32 x; /**< X coordinate, relative to window */ + Sint32 y; /**< Y coordinate, relative to window */ +} SDL_MouseButtonEvent; + +/** + * \brief Mouse wheel event structure (event.wheel.*) + */ +typedef struct SDL_MouseWheelEvent +{ + Uint32 type; /**< ::SDL_MOUSEWHEEL */ + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ + Uint32 windowID; /**< The window with mouse focus, if any */ + Uint32 which; /**< The mouse instance id, or SDL_TOUCH_MOUSEID */ + Sint32 x; /**< The amount scrolled horizontally, positive to the right and negative to the left */ + Sint32 y; /**< The amount scrolled vertically, positive away from the user and negative toward the user */ + Uint32 direction; /**< Set to one of the SDL_MOUSEWHEEL_* defines. When FLIPPED the values in X and Y will be opposite. Multiply by -1 to change them back */ +} SDL_MouseWheelEvent; + +/** + * \brief Joystick axis motion event structure (event.jaxis.*) + */ +typedef struct SDL_JoyAxisEvent +{ + Uint32 type; /**< ::SDL_JOYAXISMOTION */ + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ + SDL_JoystickID which; /**< The joystick instance id */ + Uint8 axis; /**< The joystick axis index */ + Uint8 padding1; + Uint8 padding2; + Uint8 padding3; + Sint16 value; /**< The axis value (range: -32768 to 32767) */ + Uint16 padding4; +} SDL_JoyAxisEvent; + +/** + * \brief Joystick trackball motion event structure (event.jball.*) + */ +typedef struct SDL_JoyBallEvent +{ + Uint32 type; /**< ::SDL_JOYBALLMOTION */ + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ + SDL_JoystickID which; /**< The joystick instance id */ + Uint8 ball; /**< The joystick trackball index */ + Uint8 padding1; + Uint8 padding2; + Uint8 padding3; + Sint16 xrel; /**< The relative motion in the X direction */ + Sint16 yrel; /**< The relative motion in the Y direction */ +} SDL_JoyBallEvent; + +/** + * \brief Joystick hat position change event structure (event.jhat.*) + */ +typedef struct SDL_JoyHatEvent +{ + Uint32 type; /**< ::SDL_JOYHATMOTION */ + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ + SDL_JoystickID which; /**< The joystick instance id */ + Uint8 hat; /**< The joystick hat index */ + Uint8 value; /**< The hat position value. + * \sa ::SDL_HAT_LEFTUP ::SDL_HAT_UP ::SDL_HAT_RIGHTUP + * \sa ::SDL_HAT_LEFT ::SDL_HAT_CENTERED ::SDL_HAT_RIGHT + * \sa ::SDL_HAT_LEFTDOWN ::SDL_HAT_DOWN ::SDL_HAT_RIGHTDOWN + * + * Note that zero means the POV is centered. + */ + Uint8 padding1; + Uint8 padding2; +} SDL_JoyHatEvent; + +/** + * \brief Joystick button event structure (event.jbutton.*) + */ +typedef struct SDL_JoyButtonEvent +{ + Uint32 type; /**< ::SDL_JOYBUTTONDOWN or ::SDL_JOYBUTTONUP */ + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ + SDL_JoystickID which; /**< The joystick instance id */ + Uint8 button; /**< The joystick button index */ + Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */ + Uint8 padding1; + Uint8 padding2; +} SDL_JoyButtonEvent; + +/** + * \brief Joystick device event structure (event.jdevice.*) + */ +typedef struct SDL_JoyDeviceEvent +{ + Uint32 type; /**< ::SDL_JOYDEVICEADDED or ::SDL_JOYDEVICEREMOVED */ + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ + Sint32 which; /**< The joystick device index for the ADDED event, instance id for the REMOVED event */ +} SDL_JoyDeviceEvent; + + +/** + * \brief Game controller axis motion event structure (event.caxis.*) + */ +typedef struct SDL_ControllerAxisEvent +{ + Uint32 type; /**< ::SDL_CONTROLLERAXISMOTION */ + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ + SDL_JoystickID which; /**< The joystick instance id */ + Uint8 axis; /**< The controller axis (SDL_GameControllerAxis) */ + Uint8 padding1; + Uint8 padding2; + Uint8 padding3; + Sint16 value; /**< The axis value (range: -32768 to 32767) */ + Uint16 padding4; +} SDL_ControllerAxisEvent; + + +/** + * \brief Game controller button event structure (event.cbutton.*) + */ +typedef struct SDL_ControllerButtonEvent +{ + Uint32 type; /**< ::SDL_CONTROLLERBUTTONDOWN or ::SDL_CONTROLLERBUTTONUP */ + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ + SDL_JoystickID which; /**< The joystick instance id */ + Uint8 button; /**< The controller button (SDL_GameControllerButton) */ + Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */ + Uint8 padding1; + Uint8 padding2; +} SDL_ControllerButtonEvent; + + +/** + * \brief Controller device event structure (event.cdevice.*) + */ +typedef struct SDL_ControllerDeviceEvent +{ + Uint32 type; /**< ::SDL_CONTROLLERDEVICEADDED, ::SDL_CONTROLLERDEVICEREMOVED, or ::SDL_CONTROLLERDEVICEREMAPPED */ + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ + Sint32 which; /**< The joystick device index for the ADDED event, instance id for the REMOVED or REMAPPED event */ +} SDL_ControllerDeviceEvent; + +/** + * \brief Audio device event structure (event.adevice.*) + */ +typedef struct SDL_AudioDeviceEvent +{ + Uint32 type; /**< ::SDL_AUDIODEVICEADDED, or ::SDL_AUDIODEVICEREMOVED */ + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ + Uint32 which; /**< The audio device index for the ADDED event (valid until next SDL_GetNumAudioDevices() call), SDL_AudioDeviceID for the REMOVED event */ + Uint8 iscapture; /**< zero if an output device, non-zero if a capture device. */ + Uint8 padding1; + Uint8 padding2; + Uint8 padding3; +} SDL_AudioDeviceEvent; + + +/** + * \brief Touch finger event structure (event.tfinger.*) + */ +typedef struct SDL_TouchFingerEvent +{ + Uint32 type; /**< ::SDL_FINGERMOTION or ::SDL_FINGERDOWN or ::SDL_FINGERUP */ + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ + SDL_TouchID touchId; /**< The touch device id */ + SDL_FingerID fingerId; + float x; /**< Normalized in the range 0...1 */ + float y; /**< Normalized in the range 0...1 */ + float dx; /**< Normalized in the range -1...1 */ + float dy; /**< Normalized in the range -1...1 */ + float pressure; /**< Normalized in the range 0...1 */ +} SDL_TouchFingerEvent; + + +/** + * \brief Multiple Finger Gesture Event (event.mgesture.*) + */ +typedef struct SDL_MultiGestureEvent +{ + Uint32 type; /**< ::SDL_MULTIGESTURE */ + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ + SDL_TouchID touchId; /**< The touch device id */ + float dTheta; + float dDist; + float x; + float y; + Uint16 numFingers; + Uint16 padding; +} SDL_MultiGestureEvent; + + +/** + * \brief Dollar Gesture Event (event.dgesture.*) + */ +typedef struct SDL_DollarGestureEvent +{ + Uint32 type; /**< ::SDL_DOLLARGESTURE or ::SDL_DOLLARRECORD */ + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ + SDL_TouchID touchId; /**< The touch device id */ + SDL_GestureID gestureId; + Uint32 numFingers; + float error; + float x; /**< Normalized center of gesture */ + float y; /**< Normalized center of gesture */ +} SDL_DollarGestureEvent; + + +/** + * \brief An event used to request a file open by the system (event.drop.*) + * This event is enabled by default, you can disable it with SDL_EventState(). + * \note If this event is enabled, you must free the filename in the event. + */ +typedef struct SDL_DropEvent +{ + Uint32 type; /**< ::SDL_DROPBEGIN or ::SDL_DROPFILE or ::SDL_DROPTEXT or ::SDL_DROPCOMPLETE */ + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ + char *file; /**< The file name, which should be freed with SDL_free(), is NULL on begin/complete */ + Uint32 windowID; /**< The window that was dropped on, if any */ +} SDL_DropEvent; + + +/** + * \brief Sensor event structure (event.sensor.*) + */ +typedef struct SDL_SensorEvent +{ + Uint32 type; /**< ::SDL_SENSORUPDATE */ + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ + Sint32 which; /**< The instance ID of the sensor */ + float data[6]; /**< Up to 6 values from the sensor - additional values can be queried using SDL_SensorGetData() */ +} SDL_SensorEvent; + +/** + * \brief The "quit requested" event + */ +typedef struct SDL_QuitEvent +{ + Uint32 type; /**< ::SDL_QUIT */ + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ +} SDL_QuitEvent; + +/** + * \brief OS Specific event + */ +typedef struct SDL_OSEvent +{ + Uint32 type; /**< ::SDL_QUIT */ + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ +} SDL_OSEvent; + +/** + * \brief A user-defined event type (event.user.*) + */ +typedef struct SDL_UserEvent +{ + Uint32 type; /**< ::SDL_USEREVENT through ::SDL_LASTEVENT-1 */ + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ + Uint32 windowID; /**< The associated window if any */ + Sint32 code; /**< User defined event code */ + void *data1; /**< User defined data pointer */ + void *data2; /**< User defined data pointer */ +} SDL_UserEvent; + + +struct SDL_SysWMmsg; +typedef struct SDL_SysWMmsg SDL_SysWMmsg; + +/** + * \brief A video driver dependent system event (event.syswm.*) + * This event is disabled by default, you can enable it with SDL_EventState() + * + * \note If you want to use this event, you should include SDL_syswm.h. + */ +typedef struct SDL_SysWMEvent +{ + Uint32 type; /**< ::SDL_SYSWMEVENT */ + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ + SDL_SysWMmsg *msg; /**< driver dependent data, defined in SDL_syswm.h */ +} SDL_SysWMEvent; + +/** + * \brief General event structure + */ +typedef union SDL_Event +{ + Uint32 type; /**< Event type, shared with all events */ + SDL_CommonEvent common; /**< Common event data */ + SDL_DisplayEvent display; /**< Window event data */ + SDL_WindowEvent window; /**< Window event data */ + SDL_KeyboardEvent key; /**< Keyboard event data */ + SDL_TextEditingEvent edit; /**< Text editing event data */ + SDL_TextInputEvent text; /**< Text input event data */ + SDL_MouseMotionEvent motion; /**< Mouse motion event data */ + SDL_MouseButtonEvent button; /**< Mouse button event data */ + SDL_MouseWheelEvent wheel; /**< Mouse wheel event data */ + SDL_JoyAxisEvent jaxis; /**< Joystick axis event data */ + SDL_JoyBallEvent jball; /**< Joystick ball event data */ + SDL_JoyHatEvent jhat; /**< Joystick hat event data */ + SDL_JoyButtonEvent jbutton; /**< Joystick button event data */ + SDL_JoyDeviceEvent jdevice; /**< Joystick device change event data */ + SDL_ControllerAxisEvent caxis; /**< Game Controller axis event data */ + SDL_ControllerButtonEvent cbutton; /**< Game Controller button event data */ + SDL_ControllerDeviceEvent cdevice; /**< Game Controller device event data */ + SDL_AudioDeviceEvent adevice; /**< Audio device event data */ + SDL_SensorEvent sensor; /**< Sensor event data */ + SDL_QuitEvent quit; /**< Quit request event data */ + SDL_UserEvent user; /**< Custom event data */ + SDL_SysWMEvent syswm; /**< System dependent window event data */ + SDL_TouchFingerEvent tfinger; /**< Touch finger event data */ + SDL_MultiGestureEvent mgesture; /**< Gesture event data */ + SDL_DollarGestureEvent dgesture; /**< Gesture event data */ + SDL_DropEvent drop; /**< Drag and drop event data */ + + /* This is necessary for ABI compatibility between Visual C++ and GCC + Visual C++ will respect the push pack pragma and use 52 bytes for + this structure, and GCC will use the alignment of the largest datatype + within the union, which is 8 bytes. + + So... we'll add padding to force the size to be 56 bytes for both. + */ + Uint8 padding[56]; +} SDL_Event; + + +/* Function prototypes */ + +/** + * Pumps the event loop, gathering events from the input devices. + * + * This function updates the event queue and internal input device state. + * + * This should only be run in the thread that sets the video mode. + */ +extern DECLSPEC void SDLCALL SDL_PumpEvents(void); + +/* @{ */ +typedef enum +{ + SDL_ADDEVENT, + SDL_PEEKEVENT, + SDL_GETEVENT +} SDL_eventaction; + +/** + * Checks the event queue for messages and optionally returns them. + * + * If \c action is ::SDL_ADDEVENT, up to \c numevents events will be added to + * the back of the event queue. + * + * If \c action is ::SDL_PEEKEVENT, up to \c numevents events at the front + * of the event queue, within the specified minimum and maximum type, + * will be returned and will not be removed from the queue. + * + * If \c action is ::SDL_GETEVENT, up to \c numevents events at the front + * of the event queue, within the specified minimum and maximum type, + * will be returned and will be removed from the queue. + * + * \return The number of events actually stored, or -1 if there was an error. + * + * This function is thread-safe. + */ +extern DECLSPEC int SDLCALL SDL_PeepEvents(SDL_Event * events, int numevents, + SDL_eventaction action, + Uint32 minType, Uint32 maxType); +/* @} */ + +/** + * Checks to see if certain event types are in the event queue. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_HasEvent(Uint32 type); +extern DECLSPEC SDL_bool SDLCALL SDL_HasEvents(Uint32 minType, Uint32 maxType); + +/** + * This function clears events from the event queue + * This function only affects currently queued events. If you want to make + * sure that all pending OS events are flushed, you can call SDL_PumpEvents() + * on the main thread immediately before the flush call. + */ +extern DECLSPEC void SDLCALL SDL_FlushEvent(Uint32 type); +extern DECLSPEC void SDLCALL SDL_FlushEvents(Uint32 minType, Uint32 maxType); + +/** + * \brief Polls for currently pending events. + * + * \return 1 if there are any pending events, or 0 if there are none available. + * + * \param event If not NULL, the next event is removed from the queue and + * stored in that area. + */ +extern DECLSPEC int SDLCALL SDL_PollEvent(SDL_Event * event); + +/** + * \brief Waits indefinitely for the next available event. + * + * \return 1, or 0 if there was an error while waiting for events. + * + * \param event If not NULL, the next event is removed from the queue and + * stored in that area. + */ +extern DECLSPEC int SDLCALL SDL_WaitEvent(SDL_Event * event); + +/** + * \brief Waits until the specified timeout (in milliseconds) for the next + * available event. + * + * \return 1, or 0 if there was an error while waiting for events. + * + * \param event If not NULL, the next event is removed from the queue and + * stored in that area. + * \param timeout The timeout (in milliseconds) to wait for next event. + */ +extern DECLSPEC int SDLCALL SDL_WaitEventTimeout(SDL_Event * event, + int timeout); + +/** + * \brief Add an event to the event queue. + * + * \return 1 on success, 0 if the event was filtered, or -1 if the event queue + * was full or there was some other error. + */ +extern DECLSPEC int SDLCALL SDL_PushEvent(SDL_Event * event); + +typedef int (SDLCALL * SDL_EventFilter) (void *userdata, SDL_Event * event); + +/** + * Sets up a filter to process all events before they change internal state and + * are posted to the internal event queue. + * + * The filter is prototyped as: + * \code + * int SDL_EventFilter(void *userdata, SDL_Event * event); + * \endcode + * + * If the filter returns 1, then the event will be added to the internal queue. + * If it returns 0, then the event will be dropped from the queue, but the + * internal state will still be updated. This allows selective filtering of + * dynamically arriving events. + * + * \warning Be very careful of what you do in the event filter function, as + * it may run in a different thread! + * + * There is one caveat when dealing with the ::SDL_QuitEvent event type. The + * event filter is only called when the window manager desires to close the + * application window. If the event filter returns 1, then the window will + * be closed, otherwise the window will remain open if possible. + * + * If the quit event is generated by an interrupt signal, it will bypass the + * internal queue and be delivered to the application at the next event poll. + */ +extern DECLSPEC void SDLCALL SDL_SetEventFilter(SDL_EventFilter filter, + void *userdata); + +/** + * Return the current event filter - can be used to "chain" filters. + * If there is no event filter set, this function returns SDL_FALSE. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_GetEventFilter(SDL_EventFilter * filter, + void **userdata); + +/** + * Add a function which is called when an event is added to the queue. + */ +extern DECLSPEC void SDLCALL SDL_AddEventWatch(SDL_EventFilter filter, + void *userdata); + +/** + * Remove an event watch function added with SDL_AddEventWatch() + */ +extern DECLSPEC void SDLCALL SDL_DelEventWatch(SDL_EventFilter filter, + void *userdata); + +/** + * Run the filter function on the current event queue, removing any + * events for which the filter returns 0. + */ +extern DECLSPEC void SDLCALL SDL_FilterEvents(SDL_EventFilter filter, + void *userdata); + +/* @{ */ +#define SDL_QUERY -1 +#define SDL_IGNORE 0 +#define SDL_DISABLE 0 +#define SDL_ENABLE 1 + +/** + * This function allows you to set the state of processing certain events. + * - If \c state is set to ::SDL_IGNORE, that event will be automatically + * dropped from the event queue and will not be filtered. + * - If \c state is set to ::SDL_ENABLE, that event will be processed + * normally. + * - If \c state is set to ::SDL_QUERY, SDL_EventState() will return the + * current processing state of the specified event. + */ +extern DECLSPEC Uint8 SDLCALL SDL_EventState(Uint32 type, int state); +/* @} */ +#define SDL_GetEventState(type) SDL_EventState(type, SDL_QUERY) + +/** + * This function allocates a set of user-defined events, and returns + * the beginning event number for that set of events. + * + * If there aren't enough user-defined events left, this function + * returns (Uint32)-1 + */ +extern DECLSPEC Uint32 SDLCALL SDL_RegisterEvents(int numevents); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* SDL_events_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/source/3rdparty/sdl2/include/SDL_filesystem.h b/source/3rdparty/sdl2/include/SDL_filesystem.h new file mode 100644 index 0000000..fa6a1fa --- /dev/null +++ b/source/3rdparty/sdl2/include/SDL_filesystem.h @@ -0,0 +1,136 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_filesystem.h + * + * \brief Include file for filesystem SDL API functions + */ + +#ifndef SDL_filesystem_h_ +#define SDL_filesystem_h_ + +#include "SDL_stdinc.h" + +#include "begin_code.h" + +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * \brief Get the path where the application resides. + * + * Get the "base path". This is the directory where the application was run + * from, which is probably the installation directory, and may or may not + * be the process's current working directory. + * + * This returns an absolute path in UTF-8 encoding, and is guaranteed to + * end with a path separator ('\\' on Windows, '/' most other places). + * + * The pointer returned by this function is owned by you. Please call + * SDL_free() on the pointer when you are done with it, or it will be a + * memory leak. This is not necessarily a fast call, though, so you should + * call this once near startup and save the string if you need it. + * + * Some platforms can't determine the application's path, and on other + * platforms, this might be meaningless. In such cases, this function will + * return NULL. + * + * \return String of base dir in UTF-8 encoding, or NULL on error. + * + * \sa SDL_GetPrefPath + */ +extern DECLSPEC char *SDLCALL SDL_GetBasePath(void); + +/** + * \brief Get the user-and-app-specific path where files can be written. + * + * Get the "pref dir". This is meant to be where users can write personal + * files (preferences and save games, etc) that are specific to your + * application. This directory is unique per user, per application. + * + * This function will decide the appropriate location in the native filesystem, + * create the directory if necessary, and return a string of the absolute + * path to the directory in UTF-8 encoding. + * + * On Windows, the string might look like: + * "C:\\Users\\bob\\AppData\\Roaming\\My Company\\My Program Name\\" + * + * On Linux, the string might look like: + * "/home/bob/.local/share/My Program Name/" + * + * On Mac OS X, the string might look like: + * "/Users/bob/Library/Application Support/My Program Name/" + * + * (etc.) + * + * You specify the name of your organization (if it's not a real organization, + * your name or an Internet domain you own might do) and the name of your + * application. These should be untranslated proper names. + * + * Both the org and app strings may become part of a directory name, so + * please follow these rules: + * + * - Try to use the same org string (including case-sensitivity) for + * all your applications that use this function. + * - Always use a unique app string for each one, and make sure it never + * changes for an app once you've decided on it. + * - Unicode characters are legal, as long as it's UTF-8 encoded, but... + * - ...only use letters, numbers, and spaces. Avoid punctuation like + * "Game Name 2: Bad Guy's Revenge!" ... "Game Name 2" is sufficient. + * + * This returns an absolute path in UTF-8 encoding, and is guaranteed to + * end with a path separator ('\\' on Windows, '/' most other places). + * + * The pointer returned by this function is owned by you. Please call + * SDL_free() on the pointer when you are done with it, or it will be a + * memory leak. This is not necessarily a fast call, though, so you should + * call this once near startup and save the string if you need it. + * + * You should assume the path returned by this function is the only safe + * place to write files (and that SDL_GetBasePath(), while it might be + * writable, or even the parent of the returned path, aren't where you + * should be writing things). + * + * Some platforms can't determine the pref path, and on other + * platforms, this might be meaningless. In such cases, this function will + * return NULL. + * + * \param org The name of your organization. + * \param app The name of your application. + * \return UTF-8 string of user dir in platform-dependent notation. NULL + * if there's a problem (creating directory failed, etc). + * + * \sa SDL_GetBasePath + */ +extern DECLSPEC char *SDLCALL SDL_GetPrefPath(const char *org, const char *app); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* SDL_filesystem_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/source/3rdparty/sdl2/include/SDL_gamecontroller.h b/source/3rdparty/sdl2/include/SDL_gamecontroller.h new file mode 100644 index 0000000..6ae9c95 --- /dev/null +++ b/source/3rdparty/sdl2/include/SDL_gamecontroller.h @@ -0,0 +1,390 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_gamecontroller.h + * + * Include file for SDL game controller event handling + */ + +#ifndef SDL_gamecontroller_h_ +#define SDL_gamecontroller_h_ + +#include "SDL_stdinc.h" +#include "SDL_error.h" +#include "SDL_rwops.h" +#include "SDL_joystick.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * \file SDL_gamecontroller.h + * + * In order to use these functions, SDL_Init() must have been called + * with the ::SDL_INIT_GAMECONTROLLER flag. This causes SDL to scan the system + * for game controllers, and load appropriate drivers. + * + * If you would like to receive controller updates while the application + * is in the background, you should set the following hint before calling + * SDL_Init(): SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS + */ + +/** + * The gamecontroller structure used to identify an SDL game controller + */ +struct _SDL_GameController; +typedef struct _SDL_GameController SDL_GameController; + + +typedef enum +{ + SDL_CONTROLLER_BINDTYPE_NONE = 0, + SDL_CONTROLLER_BINDTYPE_BUTTON, + SDL_CONTROLLER_BINDTYPE_AXIS, + SDL_CONTROLLER_BINDTYPE_HAT +} SDL_GameControllerBindType; + +/** + * Get the SDL joystick layer binding for this controller button/axis mapping + */ +typedef struct SDL_GameControllerButtonBind +{ + SDL_GameControllerBindType bindType; + union + { + int button; + int axis; + struct { + int hat; + int hat_mask; + } hat; + } value; + +} SDL_GameControllerButtonBind; + + +/** + * To count the number of game controllers in the system for the following: + * int nJoysticks = SDL_NumJoysticks(); + * int nGameControllers = 0; + * for (int i = 0; i < nJoysticks; i++) { + * if (SDL_IsGameController(i)) { + * nGameControllers++; + * } + * } + * + * Using the SDL_HINT_GAMECONTROLLERCONFIG hint or the SDL_GameControllerAddMapping() you can add support for controllers SDL is unaware of or cause an existing controller to have a different binding. The format is: + * guid,name,mappings + * + * Where GUID is the string value from SDL_JoystickGetGUIDString(), name is the human readable string for the device and mappings are controller mappings to joystick ones. + * Under Windows there is a reserved GUID of "xinput" that covers any XInput devices. + * The mapping format for joystick is: + * bX - a joystick button, index X + * hX.Y - hat X with value Y + * aX - axis X of the joystick + * Buttons can be used as a controller axis and vice versa. + * + * This string shows an example of a valid mapping for a controller + * "03000000341a00003608000000000000,PS3 Controller,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b8,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftshoulder:b4,rightshoulder:b5,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7", + * + */ + +/** + * Load a set of mappings from a seekable SDL data stream (memory or file), filtered by the current SDL_GetPlatform() + * A community sourced database of controllers is available at https://raw.github.com/gabomdq/SDL_GameControllerDB/master/gamecontrollerdb.txt + * + * If \c freerw is non-zero, the stream will be closed after being read. + * + * \return number of mappings added, -1 on error + */ +extern DECLSPEC int SDLCALL SDL_GameControllerAddMappingsFromRW(SDL_RWops * rw, int freerw); + +/** + * Load a set of mappings from a file, filtered by the current SDL_GetPlatform() + * + * Convenience macro. + */ +#define SDL_GameControllerAddMappingsFromFile(file) SDL_GameControllerAddMappingsFromRW(SDL_RWFromFile(file, "rb"), 1) + +/** + * Add or update an existing mapping configuration + * + * \return 1 if mapping is added, 0 if updated, -1 on error + */ +extern DECLSPEC int SDLCALL SDL_GameControllerAddMapping(const char* mappingString); + +/** + * Get the number of mappings installed + * + * \return the number of mappings + */ +extern DECLSPEC int SDLCALL SDL_GameControllerNumMappings(void); + +/** + * Get the mapping at a particular index. + * + * \return the mapping string. Must be freed with SDL_free(). Returns NULL if the index is out of range. + */ +extern DECLSPEC char * SDLCALL SDL_GameControllerMappingForIndex(int mapping_index); + +/** + * Get a mapping string for a GUID + * + * \return the mapping string. Must be freed with SDL_free(). Returns NULL if no mapping is available + */ +extern DECLSPEC char * SDLCALL SDL_GameControllerMappingForGUID(SDL_JoystickGUID guid); + +/** + * Get a mapping string for an open GameController + * + * \return the mapping string. Must be freed with SDL_free(). Returns NULL if no mapping is available + */ +extern DECLSPEC char * SDLCALL SDL_GameControllerMapping(SDL_GameController * gamecontroller); + +/** + * Is the joystick on this index supported by the game controller interface? + */ +extern DECLSPEC SDL_bool SDLCALL SDL_IsGameController(int joystick_index); + +/** + * Get the implementation dependent name of a game controller. + * This can be called before any controllers are opened. + * If no name can be found, this function returns NULL. + */ +extern DECLSPEC const char *SDLCALL SDL_GameControllerNameForIndex(int joystick_index); + +/** + * Get the mapping of a game controller. + * This can be called before any controllers are opened. + * + * \return the mapping string. Must be freed with SDL_free(). Returns NULL if no mapping is available + */ +extern DECLSPEC char *SDLCALL SDL_GameControllerMappingForDeviceIndex(int joystick_index); + +/** + * Open a game controller for use. + * The index passed as an argument refers to the N'th game controller on the system. + * This index is not the value which will identify this controller in future + * controller events. The joystick's instance id (::SDL_JoystickID) will be + * used there instead. + * + * \return A controller identifier, or NULL if an error occurred. + */ +extern DECLSPEC SDL_GameController *SDLCALL SDL_GameControllerOpen(int joystick_index); + +/** + * Return the SDL_GameController associated with an instance id. + */ +extern DECLSPEC SDL_GameController *SDLCALL SDL_GameControllerFromInstanceID(SDL_JoystickID joyid); + +/** + * Return the name for this currently opened controller + */ +extern DECLSPEC const char *SDLCALL SDL_GameControllerName(SDL_GameController *gamecontroller); + +/** + * Get the player index of an opened game controller, or -1 if it's not available + * + * For XInput controllers this returns the XInput user index. + */ +extern DECLSPEC int SDLCALL SDL_GameControllerGetPlayerIndex(SDL_GameController *gamecontroller); + +/** + * Get the USB vendor ID of an opened controller, if available. + * If the vendor ID isn't available this function returns 0. + */ +extern DECLSPEC Uint16 SDLCALL SDL_GameControllerGetVendor(SDL_GameController * gamecontroller); + +/** + * Get the USB product ID of an opened controller, if available. + * If the product ID isn't available this function returns 0. + */ +extern DECLSPEC Uint16 SDLCALL SDL_GameControllerGetProduct(SDL_GameController * gamecontroller); + +/** + * Get the product version of an opened controller, if available. + * If the product version isn't available this function returns 0. + */ +extern DECLSPEC Uint16 SDLCALL SDL_GameControllerGetProductVersion(SDL_GameController * gamecontroller); + +/** + * Returns SDL_TRUE if the controller has been opened and currently connected, + * or SDL_FALSE if it has not. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_GameControllerGetAttached(SDL_GameController *gamecontroller); + +/** + * Get the underlying joystick object used by a controller + */ +extern DECLSPEC SDL_Joystick *SDLCALL SDL_GameControllerGetJoystick(SDL_GameController *gamecontroller); + +/** + * Enable/disable controller event polling. + * + * If controller events are disabled, you must call SDL_GameControllerUpdate() + * yourself and check the state of the controller when you want controller + * information. + * + * The state can be one of ::SDL_QUERY, ::SDL_ENABLE or ::SDL_IGNORE. + */ +extern DECLSPEC int SDLCALL SDL_GameControllerEventState(int state); + +/** + * Update the current state of the open game controllers. + * + * This is called automatically by the event loop if any game controller + * events are enabled. + */ +extern DECLSPEC void SDLCALL SDL_GameControllerUpdate(void); + + +/** + * The list of axes available from a controller + * + * Thumbstick axis values range from SDL_JOYSTICK_AXIS_MIN to SDL_JOYSTICK_AXIS_MAX, + * and are centered within ~8000 of zero, though advanced UI will allow users to set + * or autodetect the dead zone, which varies between controllers. + * + * Trigger axis values range from 0 to SDL_JOYSTICK_AXIS_MAX. + */ +typedef enum +{ + SDL_CONTROLLER_AXIS_INVALID = -1, + SDL_CONTROLLER_AXIS_LEFTX, + SDL_CONTROLLER_AXIS_LEFTY, + SDL_CONTROLLER_AXIS_RIGHTX, + SDL_CONTROLLER_AXIS_RIGHTY, + SDL_CONTROLLER_AXIS_TRIGGERLEFT, + SDL_CONTROLLER_AXIS_TRIGGERRIGHT, + SDL_CONTROLLER_AXIS_MAX +} SDL_GameControllerAxis; + +/** + * turn this string into a axis mapping + */ +extern DECLSPEC SDL_GameControllerAxis SDLCALL SDL_GameControllerGetAxisFromString(const char *pchString); + +/** + * turn this axis enum into a string mapping + */ +extern DECLSPEC const char* SDLCALL SDL_GameControllerGetStringForAxis(SDL_GameControllerAxis axis); + +/** + * Get the SDL joystick layer binding for this controller button mapping + */ +extern DECLSPEC SDL_GameControllerButtonBind SDLCALL +SDL_GameControllerGetBindForAxis(SDL_GameController *gamecontroller, + SDL_GameControllerAxis axis); + +/** + * Get the current state of an axis control on a game controller. + * + * The state is a value ranging from -32768 to 32767 (except for the triggers, + * which range from 0 to 32767). + * + * The axis indices start at index 0. + */ +extern DECLSPEC Sint16 SDLCALL +SDL_GameControllerGetAxis(SDL_GameController *gamecontroller, + SDL_GameControllerAxis axis); + +/** + * The list of buttons available from a controller + */ +typedef enum +{ + SDL_CONTROLLER_BUTTON_INVALID = -1, + SDL_CONTROLLER_BUTTON_A, + SDL_CONTROLLER_BUTTON_B, + SDL_CONTROLLER_BUTTON_X, + SDL_CONTROLLER_BUTTON_Y, + SDL_CONTROLLER_BUTTON_BACK, + SDL_CONTROLLER_BUTTON_GUIDE, + SDL_CONTROLLER_BUTTON_START, + SDL_CONTROLLER_BUTTON_LEFTSTICK, + SDL_CONTROLLER_BUTTON_RIGHTSTICK, + SDL_CONTROLLER_BUTTON_LEFTSHOULDER, + SDL_CONTROLLER_BUTTON_RIGHTSHOULDER, + SDL_CONTROLLER_BUTTON_DPAD_UP, + SDL_CONTROLLER_BUTTON_DPAD_DOWN, + SDL_CONTROLLER_BUTTON_DPAD_LEFT, + SDL_CONTROLLER_BUTTON_DPAD_RIGHT, + SDL_CONTROLLER_BUTTON_MAX +} SDL_GameControllerButton; + +/** + * turn this string into a button mapping + */ +extern DECLSPEC SDL_GameControllerButton SDLCALL SDL_GameControllerGetButtonFromString(const char *pchString); + +/** + * turn this button enum into a string mapping + */ +extern DECLSPEC const char* SDLCALL SDL_GameControllerGetStringForButton(SDL_GameControllerButton button); + +/** + * Get the SDL joystick layer binding for this controller button mapping + */ +extern DECLSPEC SDL_GameControllerButtonBind SDLCALL +SDL_GameControllerGetBindForButton(SDL_GameController *gamecontroller, + SDL_GameControllerButton button); + + +/** + * Get the current state of a button on a game controller. + * + * The button indices start at index 0. + */ +extern DECLSPEC Uint8 SDLCALL SDL_GameControllerGetButton(SDL_GameController *gamecontroller, + SDL_GameControllerButton button); + +/** + * Trigger a rumble effect + * Each call to this function cancels any previous rumble effect, and calling it with 0 intensity stops any rumbling. + * + * \param gamecontroller The controller to vibrate + * \param low_frequency_rumble The intensity of the low frequency (left) rumble motor, from 0 to 0xFFFF + * \param high_frequency_rumble The intensity of the high frequency (right) rumble motor, from 0 to 0xFFFF + * \param duration_ms The duration of the rumble effect, in milliseconds + * + * \return 0, or -1 if rumble isn't supported on this joystick + */ +extern DECLSPEC int SDLCALL SDL_GameControllerRumble(SDL_GameController *gamecontroller, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms); + +/** + * Close a controller previously opened with SDL_GameControllerOpen(). + */ +extern DECLSPEC void SDLCALL SDL_GameControllerClose(SDL_GameController *gamecontroller); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* SDL_gamecontroller_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/source/3rdparty/sdl2/include/SDL_gesture.h b/source/3rdparty/sdl2/include/SDL_gesture.h new file mode 100644 index 0000000..b223d80 --- /dev/null +++ b/source/3rdparty/sdl2/include/SDL_gesture.h @@ -0,0 +1,87 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_gesture.h + * + * Include file for SDL gesture event handling. + */ + +#ifndef SDL_gesture_h_ +#define SDL_gesture_h_ + +#include "SDL_stdinc.h" +#include "SDL_error.h" +#include "SDL_video.h" + +#include "SDL_touch.h" + + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +typedef Sint64 SDL_GestureID; + +/* Function prototypes */ + +/** + * \brief Begin Recording a gesture on the specified touch, or all touches (-1) + * + * + */ +extern DECLSPEC int SDLCALL SDL_RecordGesture(SDL_TouchID touchId); + + +/** + * \brief Save all currently loaded Dollar Gesture templates + * + * + */ +extern DECLSPEC int SDLCALL SDL_SaveAllDollarTemplates(SDL_RWops *dst); + +/** + * \brief Save a currently loaded Dollar Gesture template + * + * + */ +extern DECLSPEC int SDLCALL SDL_SaveDollarTemplate(SDL_GestureID gestureId,SDL_RWops *dst); + + +/** + * \brief Load Dollar Gesture templates from a file + * + * + */ +extern DECLSPEC int SDLCALL SDL_LoadDollarTemplates(SDL_TouchID touchId, SDL_RWops *src); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* SDL_gesture_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/source/3rdparty/sdl2/include/SDL_haptic.h b/source/3rdparty/sdl2/include/SDL_haptic.h new file mode 100644 index 0000000..2ea1bfc --- /dev/null +++ b/source/3rdparty/sdl2/include/SDL_haptic.h @@ -0,0 +1,1238 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_haptic.h + * + * \brief The SDL haptic subsystem allows you to control haptic (force feedback) + * devices. + * + * The basic usage is as follows: + * - Initialize the subsystem (::SDL_INIT_HAPTIC). + * - Open a haptic device. + * - SDL_HapticOpen() to open from index. + * - SDL_HapticOpenFromJoystick() to open from an existing joystick. + * - Create an effect (::SDL_HapticEffect). + * - Upload the effect with SDL_HapticNewEffect(). + * - Run the effect with SDL_HapticRunEffect(). + * - (optional) Free the effect with SDL_HapticDestroyEffect(). + * - Close the haptic device with SDL_HapticClose(). + * + * \par Simple rumble example: + * \code + * SDL_Haptic *haptic; + * + * // Open the device + * haptic = SDL_HapticOpen( 0 ); + * if (haptic == NULL) + * return -1; + * + * // Initialize simple rumble + * if (SDL_HapticRumbleInit( haptic ) != 0) + * return -1; + * + * // Play effect at 50% strength for 2 seconds + * if (SDL_HapticRumblePlay( haptic, 0.5, 2000 ) != 0) + * return -1; + * SDL_Delay( 2000 ); + * + * // Clean up + * SDL_HapticClose( haptic ); + * \endcode + * + * \par Complete example: + * \code + * int test_haptic( SDL_Joystick * joystick ) { + * SDL_Haptic *haptic; + * SDL_HapticEffect effect; + * int effect_id; + * + * // Open the device + * haptic = SDL_HapticOpenFromJoystick( joystick ); + * if (haptic == NULL) return -1; // Most likely joystick isn't haptic + * + * // See if it can do sine waves + * if ((SDL_HapticQuery(haptic) & SDL_HAPTIC_SINE)==0) { + * SDL_HapticClose(haptic); // No sine effect + * return -1; + * } + * + * // Create the effect + * memset( &effect, 0, sizeof(SDL_HapticEffect) ); // 0 is safe default + * effect.type = SDL_HAPTIC_SINE; + * effect.periodic.direction.type = SDL_HAPTIC_POLAR; // Polar coordinates + * effect.periodic.direction.dir[0] = 18000; // Force comes from south + * effect.periodic.period = 1000; // 1000 ms + * effect.periodic.magnitude = 20000; // 20000/32767 strength + * effect.periodic.length = 5000; // 5 seconds long + * effect.periodic.attack_length = 1000; // Takes 1 second to get max strength + * effect.periodic.fade_length = 1000; // Takes 1 second to fade away + * + * // Upload the effect + * effect_id = SDL_HapticNewEffect( haptic, &effect ); + * + * // Test the effect + * SDL_HapticRunEffect( haptic, effect_id, 1 ); + * SDL_Delay( 5000); // Wait for the effect to finish + * + * // We destroy the effect, although closing the device also does this + * SDL_HapticDestroyEffect( haptic, effect_id ); + * + * // Close the device + * SDL_HapticClose(haptic); + * + * return 0; // Success + * } + * \endcode + */ + +#ifndef SDL_haptic_h_ +#define SDL_haptic_h_ + +#include "SDL_stdinc.h" +#include "SDL_error.h" +#include "SDL_joystick.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif /* __cplusplus */ + +/* FIXME: For SDL 2.1, adjust all the magnitude variables to be Uint16 (0xFFFF). + * + * At the moment the magnitude variables are mixed between signed/unsigned, and + * it is also not made clear that ALL of those variables expect a max of 0x7FFF. + * + * Some platforms may have higher precision than that (Linux FF, Windows XInput) + * so we should fix the inconsistency in favor of higher possible precision, + * adjusting for platforms that use different scales. + * -flibit + */ + +/** + * \typedef SDL_Haptic + * + * \brief The haptic structure used to identify an SDL haptic. + * + * \sa SDL_HapticOpen + * \sa SDL_HapticOpenFromJoystick + * \sa SDL_HapticClose + */ +struct _SDL_Haptic; +typedef struct _SDL_Haptic SDL_Haptic; + + +/** + * \name Haptic features + * + * Different haptic features a device can have. + */ +/* @{ */ + +/** + * \name Haptic effects + */ +/* @{ */ + +/** + * \brief Constant effect supported. + * + * Constant haptic effect. + * + * \sa SDL_HapticCondition + */ +#define SDL_HAPTIC_CONSTANT (1u<<0) + +/** + * \brief Sine wave effect supported. + * + * Periodic haptic effect that simulates sine waves. + * + * \sa SDL_HapticPeriodic + */ +#define SDL_HAPTIC_SINE (1u<<1) + +/** + * \brief Left/Right effect supported. + * + * Haptic effect for direct control over high/low frequency motors. + * + * \sa SDL_HapticLeftRight + * \warning this value was SDL_HAPTIC_SQUARE right before 2.0.0 shipped. Sorry, + * we ran out of bits, and this is important for XInput devices. + */ +#define SDL_HAPTIC_LEFTRIGHT (1u<<2) + +/* !!! FIXME: put this back when we have more bits in 2.1 */ +/* #define SDL_HAPTIC_SQUARE (1<<2) */ + +/** + * \brief Triangle wave effect supported. + * + * Periodic haptic effect that simulates triangular waves. + * + * \sa SDL_HapticPeriodic + */ +#define SDL_HAPTIC_TRIANGLE (1u<<3) + +/** + * \brief Sawtoothup wave effect supported. + * + * Periodic haptic effect that simulates saw tooth up waves. + * + * \sa SDL_HapticPeriodic + */ +#define SDL_HAPTIC_SAWTOOTHUP (1u<<4) + +/** + * \brief Sawtoothdown wave effect supported. + * + * Periodic haptic effect that simulates saw tooth down waves. + * + * \sa SDL_HapticPeriodic + */ +#define SDL_HAPTIC_SAWTOOTHDOWN (1u<<5) + +/** + * \brief Ramp effect supported. + * + * Ramp haptic effect. + * + * \sa SDL_HapticRamp + */ +#define SDL_HAPTIC_RAMP (1u<<6) + +/** + * \brief Spring effect supported - uses axes position. + * + * Condition haptic effect that simulates a spring. Effect is based on the + * axes position. + * + * \sa SDL_HapticCondition + */ +#define SDL_HAPTIC_SPRING (1u<<7) + +/** + * \brief Damper effect supported - uses axes velocity. + * + * Condition haptic effect that simulates dampening. Effect is based on the + * axes velocity. + * + * \sa SDL_HapticCondition + */ +#define SDL_HAPTIC_DAMPER (1u<<8) + +/** + * \brief Inertia effect supported - uses axes acceleration. + * + * Condition haptic effect that simulates inertia. Effect is based on the axes + * acceleration. + * + * \sa SDL_HapticCondition + */ +#define SDL_HAPTIC_INERTIA (1u<<9) + +/** + * \brief Friction effect supported - uses axes movement. + * + * Condition haptic effect that simulates friction. Effect is based on the + * axes movement. + * + * \sa SDL_HapticCondition + */ +#define SDL_HAPTIC_FRICTION (1u<<10) + +/** + * \brief Custom effect is supported. + * + * User defined custom haptic effect. + */ +#define SDL_HAPTIC_CUSTOM (1u<<11) + +/* @} *//* Haptic effects */ + +/* These last few are features the device has, not effects */ + +/** + * \brief Device can set global gain. + * + * Device supports setting the global gain. + * + * \sa SDL_HapticSetGain + */ +#define SDL_HAPTIC_GAIN (1u<<12) + +/** + * \brief Device can set autocenter. + * + * Device supports setting autocenter. + * + * \sa SDL_HapticSetAutocenter + */ +#define SDL_HAPTIC_AUTOCENTER (1u<<13) + +/** + * \brief Device can be queried for effect status. + * + * Device supports querying effect status. + * + * \sa SDL_HapticGetEffectStatus + */ +#define SDL_HAPTIC_STATUS (1u<<14) + +/** + * \brief Device can be paused. + * + * Devices supports being paused. + * + * \sa SDL_HapticPause + * \sa SDL_HapticUnpause + */ +#define SDL_HAPTIC_PAUSE (1u<<15) + + +/** + * \name Direction encodings + */ +/* @{ */ + +/** + * \brief Uses polar coordinates for the direction. + * + * \sa SDL_HapticDirection + */ +#define SDL_HAPTIC_POLAR 0 + +/** + * \brief Uses cartesian coordinates for the direction. + * + * \sa SDL_HapticDirection + */ +#define SDL_HAPTIC_CARTESIAN 1 + +/** + * \brief Uses spherical coordinates for the direction. + * + * \sa SDL_HapticDirection + */ +#define SDL_HAPTIC_SPHERICAL 2 + +/* @} *//* Direction encodings */ + +/* @} *//* Haptic features */ + +/* + * Misc defines. + */ + +/** + * \brief Used to play a device an infinite number of times. + * + * \sa SDL_HapticRunEffect + */ +#define SDL_HAPTIC_INFINITY 4294967295U + + +/** + * \brief Structure that represents a haptic direction. + * + * This is the direction where the force comes from, + * instead of the direction in which the force is exerted. + * + * Directions can be specified by: + * - ::SDL_HAPTIC_POLAR : Specified by polar coordinates. + * - ::SDL_HAPTIC_CARTESIAN : Specified by cartesian coordinates. + * - ::SDL_HAPTIC_SPHERICAL : Specified by spherical coordinates. + * + * Cardinal directions of the haptic device are relative to the positioning + * of the device. North is considered to be away from the user. + * + * The following diagram represents the cardinal directions: + * \verbatim + .--. + |__| .-------. + |=.| |.-----.| + |--| || || + | | |'-----'| + |__|~')_____(' + [ COMPUTER ] + + + North (0,-1) + ^ + | + | + (-1,0) West <----[ HAPTIC ]----> East (1,0) + | + | + v + South (0,1) + + + [ USER ] + \|||/ + (o o) + ---ooO-(_)-Ooo--- + \endverbatim + * + * If type is ::SDL_HAPTIC_POLAR, direction is encoded by hundredths of a + * degree starting north and turning clockwise. ::SDL_HAPTIC_POLAR only uses + * the first \c dir parameter. The cardinal directions would be: + * - North: 0 (0 degrees) + * - East: 9000 (90 degrees) + * - South: 18000 (180 degrees) + * - West: 27000 (270 degrees) + * + * If type is ::SDL_HAPTIC_CARTESIAN, direction is encoded by three positions + * (X axis, Y axis and Z axis (with 3 axes)). ::SDL_HAPTIC_CARTESIAN uses + * the first three \c dir parameters. The cardinal directions would be: + * - North: 0,-1, 0 + * - East: 1, 0, 0 + * - South: 0, 1, 0 + * - West: -1, 0, 0 + * + * The Z axis represents the height of the effect if supported, otherwise + * it's unused. In cartesian encoding (1, 2) would be the same as (2, 4), you + * can use any multiple you want, only the direction matters. + * + * If type is ::SDL_HAPTIC_SPHERICAL, direction is encoded by two rotations. + * The first two \c dir parameters are used. The \c dir parameters are as + * follows (all values are in hundredths of degrees): + * - Degrees from (1, 0) rotated towards (0, 1). + * - Degrees towards (0, 0, 1) (device needs at least 3 axes). + * + * + * Example of force coming from the south with all encodings (force coming + * from the south means the user will have to pull the stick to counteract): + * \code + * SDL_HapticDirection direction; + * + * // Cartesian directions + * direction.type = SDL_HAPTIC_CARTESIAN; // Using cartesian direction encoding. + * direction.dir[0] = 0; // X position + * direction.dir[1] = 1; // Y position + * // Assuming the device has 2 axes, we don't need to specify third parameter. + * + * // Polar directions + * direction.type = SDL_HAPTIC_POLAR; // We'll be using polar direction encoding. + * direction.dir[0] = 18000; // Polar only uses first parameter + * + * // Spherical coordinates + * direction.type = SDL_HAPTIC_SPHERICAL; // Spherical encoding + * direction.dir[0] = 9000; // Since we only have two axes we don't need more parameters. + * \endcode + * + * \sa SDL_HAPTIC_POLAR + * \sa SDL_HAPTIC_CARTESIAN + * \sa SDL_HAPTIC_SPHERICAL + * \sa SDL_HapticEffect + * \sa SDL_HapticNumAxes + */ +typedef struct SDL_HapticDirection +{ + Uint8 type; /**< The type of encoding. */ + Sint32 dir[3]; /**< The encoded direction. */ +} SDL_HapticDirection; + + +/** + * \brief A structure containing a template for a Constant effect. + * + * This struct is exclusively for the ::SDL_HAPTIC_CONSTANT effect. + * + * A constant effect applies a constant force in the specified direction + * to the joystick. + * + * \sa SDL_HAPTIC_CONSTANT + * \sa SDL_HapticEffect + */ +typedef struct SDL_HapticConstant +{ + /* Header */ + Uint16 type; /**< ::SDL_HAPTIC_CONSTANT */ + SDL_HapticDirection direction; /**< Direction of the effect. */ + + /* Replay */ + Uint32 length; /**< Duration of the effect. */ + Uint16 delay; /**< Delay before starting the effect. */ + + /* Trigger */ + Uint16 button; /**< Button that triggers the effect. */ + Uint16 interval; /**< How soon it can be triggered again after button. */ + + /* Constant */ + Sint16 level; /**< Strength of the constant effect. */ + + /* Envelope */ + Uint16 attack_length; /**< Duration of the attack. */ + Uint16 attack_level; /**< Level at the start of the attack. */ + Uint16 fade_length; /**< Duration of the fade. */ + Uint16 fade_level; /**< Level at the end of the fade. */ +} SDL_HapticConstant; + +/** + * \brief A structure containing a template for a Periodic effect. + * + * The struct handles the following effects: + * - ::SDL_HAPTIC_SINE + * - ::SDL_HAPTIC_LEFTRIGHT + * - ::SDL_HAPTIC_TRIANGLE + * - ::SDL_HAPTIC_SAWTOOTHUP + * - ::SDL_HAPTIC_SAWTOOTHDOWN + * + * A periodic effect consists in a wave-shaped effect that repeats itself + * over time. The type determines the shape of the wave and the parameters + * determine the dimensions of the wave. + * + * Phase is given by hundredth of a degree meaning that giving the phase a value + * of 9000 will displace it 25% of its period. Here are sample values: + * - 0: No phase displacement. + * - 9000: Displaced 25% of its period. + * - 18000: Displaced 50% of its period. + * - 27000: Displaced 75% of its period. + * - 36000: Displaced 100% of its period, same as 0, but 0 is preferred. + * + * Examples: + * \verbatim + SDL_HAPTIC_SINE + __ __ __ __ + / \ / \ / \ / + / \__/ \__/ \__/ + + SDL_HAPTIC_SQUARE + __ __ __ __ __ + | | | | | | | | | | + | |__| |__| |__| |__| | + + SDL_HAPTIC_TRIANGLE + /\ /\ /\ /\ /\ + / \ / \ / \ / \ / + / \/ \/ \/ \/ + + SDL_HAPTIC_SAWTOOTHUP + /| /| /| /| /| /| /| + / | / | / | / | / | / | / | + / |/ |/ |/ |/ |/ |/ | + + SDL_HAPTIC_SAWTOOTHDOWN + \ |\ |\ |\ |\ |\ |\ | + \ | \ | \ | \ | \ | \ | \ | + \| \| \| \| \| \| \| + \endverbatim + * + * \sa SDL_HAPTIC_SINE + * \sa SDL_HAPTIC_LEFTRIGHT + * \sa SDL_HAPTIC_TRIANGLE + * \sa SDL_HAPTIC_SAWTOOTHUP + * \sa SDL_HAPTIC_SAWTOOTHDOWN + * \sa SDL_HapticEffect + */ +typedef struct SDL_HapticPeriodic +{ + /* Header */ + Uint16 type; /**< ::SDL_HAPTIC_SINE, ::SDL_HAPTIC_LEFTRIGHT, + ::SDL_HAPTIC_TRIANGLE, ::SDL_HAPTIC_SAWTOOTHUP or + ::SDL_HAPTIC_SAWTOOTHDOWN */ + SDL_HapticDirection direction; /**< Direction of the effect. */ + + /* Replay */ + Uint32 length; /**< Duration of the effect. */ + Uint16 delay; /**< Delay before starting the effect. */ + + /* Trigger */ + Uint16 button; /**< Button that triggers the effect. */ + Uint16 interval; /**< How soon it can be triggered again after button. */ + + /* Periodic */ + Uint16 period; /**< Period of the wave. */ + Sint16 magnitude; /**< Peak value; if negative, equivalent to 180 degrees extra phase shift. */ + Sint16 offset; /**< Mean value of the wave. */ + Uint16 phase; /**< Positive phase shift given by hundredth of a degree. */ + + /* Envelope */ + Uint16 attack_length; /**< Duration of the attack. */ + Uint16 attack_level; /**< Level at the start of the attack. */ + Uint16 fade_length; /**< Duration of the fade. */ + Uint16 fade_level; /**< Level at the end of the fade. */ +} SDL_HapticPeriodic; + +/** + * \brief A structure containing a template for a Condition effect. + * + * The struct handles the following effects: + * - ::SDL_HAPTIC_SPRING: Effect based on axes position. + * - ::SDL_HAPTIC_DAMPER: Effect based on axes velocity. + * - ::SDL_HAPTIC_INERTIA: Effect based on axes acceleration. + * - ::SDL_HAPTIC_FRICTION: Effect based on axes movement. + * + * Direction is handled by condition internals instead of a direction member. + * The condition effect specific members have three parameters. The first + * refers to the X axis, the second refers to the Y axis and the third + * refers to the Z axis. The right terms refer to the positive side of the + * axis and the left terms refer to the negative side of the axis. Please + * refer to the ::SDL_HapticDirection diagram for which side is positive and + * which is negative. + * + * \sa SDL_HapticDirection + * \sa SDL_HAPTIC_SPRING + * \sa SDL_HAPTIC_DAMPER + * \sa SDL_HAPTIC_INERTIA + * \sa SDL_HAPTIC_FRICTION + * \sa SDL_HapticEffect + */ +typedef struct SDL_HapticCondition +{ + /* Header */ + Uint16 type; /**< ::SDL_HAPTIC_SPRING, ::SDL_HAPTIC_DAMPER, + ::SDL_HAPTIC_INERTIA or ::SDL_HAPTIC_FRICTION */ + SDL_HapticDirection direction; /**< Direction of the effect - Not used ATM. */ + + /* Replay */ + Uint32 length; /**< Duration of the effect. */ + Uint16 delay; /**< Delay before starting the effect. */ + + /* Trigger */ + Uint16 button; /**< Button that triggers the effect. */ + Uint16 interval; /**< How soon it can be triggered again after button. */ + + /* Condition */ + Uint16 right_sat[3]; /**< Level when joystick is to the positive side; max 0xFFFF. */ + Uint16 left_sat[3]; /**< Level when joystick is to the negative side; max 0xFFFF. */ + Sint16 right_coeff[3]; /**< How fast to increase the force towards the positive side. */ + Sint16 left_coeff[3]; /**< How fast to increase the force towards the negative side. */ + Uint16 deadband[3]; /**< Size of the dead zone; max 0xFFFF: whole axis-range when 0-centered. */ + Sint16 center[3]; /**< Position of the dead zone. */ +} SDL_HapticCondition; + +/** + * \brief A structure containing a template for a Ramp effect. + * + * This struct is exclusively for the ::SDL_HAPTIC_RAMP effect. + * + * The ramp effect starts at start strength and ends at end strength. + * It augments in linear fashion. If you use attack and fade with a ramp + * the effects get added to the ramp effect making the effect become + * quadratic instead of linear. + * + * \sa SDL_HAPTIC_RAMP + * \sa SDL_HapticEffect + */ +typedef struct SDL_HapticRamp +{ + /* Header */ + Uint16 type; /**< ::SDL_HAPTIC_RAMP */ + SDL_HapticDirection direction; /**< Direction of the effect. */ + + /* Replay */ + Uint32 length; /**< Duration of the effect. */ + Uint16 delay; /**< Delay before starting the effect. */ + + /* Trigger */ + Uint16 button; /**< Button that triggers the effect. */ + Uint16 interval; /**< How soon it can be triggered again after button. */ + + /* Ramp */ + Sint16 start; /**< Beginning strength level. */ + Sint16 end; /**< Ending strength level. */ + + /* Envelope */ + Uint16 attack_length; /**< Duration of the attack. */ + Uint16 attack_level; /**< Level at the start of the attack. */ + Uint16 fade_length; /**< Duration of the fade. */ + Uint16 fade_level; /**< Level at the end of the fade. */ +} SDL_HapticRamp; + +/** + * \brief A structure containing a template for a Left/Right effect. + * + * This struct is exclusively for the ::SDL_HAPTIC_LEFTRIGHT effect. + * + * The Left/Right effect is used to explicitly control the large and small + * motors, commonly found in modern game controllers. The small (right) motor + * is high frequency, and the large (left) motor is low frequency. + * + * \sa SDL_HAPTIC_LEFTRIGHT + * \sa SDL_HapticEffect + */ +typedef struct SDL_HapticLeftRight +{ + /* Header */ + Uint16 type; /**< ::SDL_HAPTIC_LEFTRIGHT */ + + /* Replay */ + Uint32 length; /**< Duration of the effect in milliseconds. */ + + /* Rumble */ + Uint16 large_magnitude; /**< Control of the large controller motor. */ + Uint16 small_magnitude; /**< Control of the small controller motor. */ +} SDL_HapticLeftRight; + +/** + * \brief A structure containing a template for the ::SDL_HAPTIC_CUSTOM effect. + * + * This struct is exclusively for the ::SDL_HAPTIC_CUSTOM effect. + * + * A custom force feedback effect is much like a periodic effect, where the + * application can define its exact shape. You will have to allocate the + * data yourself. Data should consist of channels * samples Uint16 samples. + * + * If channels is one, the effect is rotated using the defined direction. + * Otherwise it uses the samples in data for the different axes. + * + * \sa SDL_HAPTIC_CUSTOM + * \sa SDL_HapticEffect + */ +typedef struct SDL_HapticCustom +{ + /* Header */ + Uint16 type; /**< ::SDL_HAPTIC_CUSTOM */ + SDL_HapticDirection direction; /**< Direction of the effect. */ + + /* Replay */ + Uint32 length; /**< Duration of the effect. */ + Uint16 delay; /**< Delay before starting the effect. */ + + /* Trigger */ + Uint16 button; /**< Button that triggers the effect. */ + Uint16 interval; /**< How soon it can be triggered again after button. */ + + /* Custom */ + Uint8 channels; /**< Axes to use, minimum of one. */ + Uint16 period; /**< Sample periods. */ + Uint16 samples; /**< Amount of samples. */ + Uint16 *data; /**< Should contain channels*samples items. */ + + /* Envelope */ + Uint16 attack_length; /**< Duration of the attack. */ + Uint16 attack_level; /**< Level at the start of the attack. */ + Uint16 fade_length; /**< Duration of the fade. */ + Uint16 fade_level; /**< Level at the end of the fade. */ +} SDL_HapticCustom; + +/** + * \brief The generic template for any haptic effect. + * + * All values max at 32767 (0x7FFF). Signed values also can be negative. + * Time values unless specified otherwise are in milliseconds. + * + * You can also pass ::SDL_HAPTIC_INFINITY to length instead of a 0-32767 + * value. Neither delay, interval, attack_length nor fade_length support + * ::SDL_HAPTIC_INFINITY. Fade will also not be used since effect never ends. + * + * Additionally, the ::SDL_HAPTIC_RAMP effect does not support a duration of + * ::SDL_HAPTIC_INFINITY. + * + * Button triggers may not be supported on all devices, it is advised to not + * use them if possible. Buttons start at index 1 instead of index 0 like + * the joystick. + * + * If both attack_length and fade_level are 0, the envelope is not used, + * otherwise both values are used. + * + * Common parts: + * \code + * // Replay - All effects have this + * Uint32 length; // Duration of effect (ms). + * Uint16 delay; // Delay before starting effect. + * + * // Trigger - All effects have this + * Uint16 button; // Button that triggers effect. + * Uint16 interval; // How soon before effect can be triggered again. + * + * // Envelope - All effects except condition effects have this + * Uint16 attack_length; // Duration of the attack (ms). + * Uint16 attack_level; // Level at the start of the attack. + * Uint16 fade_length; // Duration of the fade out (ms). + * Uint16 fade_level; // Level at the end of the fade. + * \endcode + * + * + * Here we have an example of a constant effect evolution in time: + * \verbatim + Strength + ^ + | + | effect level --> _________________ + | / \ + | / \ + | / \ + | / \ + | attack_level --> | \ + | | | <--- fade_level + | + +--------------------------------------------------> Time + [--] [---] + attack_length fade_length + + [------------------][-----------------------] + delay length + \endverbatim + * + * Note either the attack_level or the fade_level may be above the actual + * effect level. + * + * \sa SDL_HapticConstant + * \sa SDL_HapticPeriodic + * \sa SDL_HapticCondition + * \sa SDL_HapticRamp + * \sa SDL_HapticLeftRight + * \sa SDL_HapticCustom + */ +typedef union SDL_HapticEffect +{ + /* Common for all force feedback effects */ + Uint16 type; /**< Effect type. */ + SDL_HapticConstant constant; /**< Constant effect. */ + SDL_HapticPeriodic periodic; /**< Periodic effect. */ + SDL_HapticCondition condition; /**< Condition effect. */ + SDL_HapticRamp ramp; /**< Ramp effect. */ + SDL_HapticLeftRight leftright; /**< Left/Right effect. */ + SDL_HapticCustom custom; /**< Custom effect. */ +} SDL_HapticEffect; + + +/* Function prototypes */ +/** + * \brief Count the number of haptic devices attached to the system. + * + * \return Number of haptic devices detected on the system. + */ +extern DECLSPEC int SDLCALL SDL_NumHaptics(void); + +/** + * \brief Get the implementation dependent name of a haptic device. + * + * This can be called before any joysticks are opened. + * If no name can be found, this function returns NULL. + * + * \param device_index Index of the device to get its name. + * \return Name of the device or NULL on error. + * + * \sa SDL_NumHaptics + */ +extern DECLSPEC const char *SDLCALL SDL_HapticName(int device_index); + +/** + * \brief Opens a haptic device for use. + * + * The index passed as an argument refers to the N'th haptic device on this + * system. + * + * When opening a haptic device, its gain will be set to maximum and + * autocenter will be disabled. To modify these values use + * SDL_HapticSetGain() and SDL_HapticSetAutocenter(). + * + * \param device_index Index of the device to open. + * \return Device identifier or NULL on error. + * + * \sa SDL_HapticIndex + * \sa SDL_HapticOpenFromMouse + * \sa SDL_HapticOpenFromJoystick + * \sa SDL_HapticClose + * \sa SDL_HapticSetGain + * \sa SDL_HapticSetAutocenter + * \sa SDL_HapticPause + * \sa SDL_HapticStopAll + */ +extern DECLSPEC SDL_Haptic *SDLCALL SDL_HapticOpen(int device_index); + +/** + * \brief Checks if the haptic device at index has been opened. + * + * \param device_index Index to check to see if it has been opened. + * \return 1 if it has been opened or 0 if it hasn't. + * + * \sa SDL_HapticOpen + * \sa SDL_HapticIndex + */ +extern DECLSPEC int SDLCALL SDL_HapticOpened(int device_index); + +/** + * \brief Gets the index of a haptic device. + * + * \param haptic Haptic device to get the index of. + * \return The index of the haptic device or -1 on error. + * + * \sa SDL_HapticOpen + * \sa SDL_HapticOpened + */ +extern DECLSPEC int SDLCALL SDL_HapticIndex(SDL_Haptic * haptic); + +/** + * \brief Gets whether or not the current mouse has haptic capabilities. + * + * \return SDL_TRUE if the mouse is haptic, SDL_FALSE if it isn't. + * + * \sa SDL_HapticOpenFromMouse + */ +extern DECLSPEC int SDLCALL SDL_MouseIsHaptic(void); + +/** + * \brief Tries to open a haptic device from the current mouse. + * + * \return The haptic device identifier or NULL on error. + * + * \sa SDL_MouseIsHaptic + * \sa SDL_HapticOpen + */ +extern DECLSPEC SDL_Haptic *SDLCALL SDL_HapticOpenFromMouse(void); + +/** + * \brief Checks to see if a joystick has haptic features. + * + * \param joystick Joystick to test for haptic capabilities. + * \return SDL_TRUE if the joystick is haptic, SDL_FALSE if it isn't + * or -1 if an error occurred. + * + * \sa SDL_HapticOpenFromJoystick + */ +extern DECLSPEC int SDLCALL SDL_JoystickIsHaptic(SDL_Joystick * joystick); + +/** + * \brief Opens a haptic device for use from a joystick device. + * + * You must still close the haptic device separately. It will not be closed + * with the joystick. + * + * When opening from a joystick you should first close the haptic device before + * closing the joystick device. If not, on some implementations the haptic + * device will also get unallocated and you'll be unable to use force feedback + * on that device. + * + * \param joystick Joystick to create a haptic device from. + * \return A valid haptic device identifier on success or NULL on error. + * + * \sa SDL_HapticOpen + * \sa SDL_HapticClose + */ +extern DECLSPEC SDL_Haptic *SDLCALL SDL_HapticOpenFromJoystick(SDL_Joystick * + joystick); + +/** + * \brief Closes a haptic device previously opened with SDL_HapticOpen(). + * + * \param haptic Haptic device to close. + */ +extern DECLSPEC void SDLCALL SDL_HapticClose(SDL_Haptic * haptic); + +/** + * \brief Returns the number of effects a haptic device can store. + * + * On some platforms this isn't fully supported, and therefore is an + * approximation. Always check to see if your created effect was actually + * created and do not rely solely on SDL_HapticNumEffects(). + * + * \param haptic The haptic device to query effect max. + * \return The number of effects the haptic device can store or + * -1 on error. + * + * \sa SDL_HapticNumEffectsPlaying + * \sa SDL_HapticQuery + */ +extern DECLSPEC int SDLCALL SDL_HapticNumEffects(SDL_Haptic * haptic); + +/** + * \brief Returns the number of effects a haptic device can play at the same + * time. + * + * This is not supported on all platforms, but will always return a value. + * Added here for the sake of completeness. + * + * \param haptic The haptic device to query maximum playing effects. + * \return The number of effects the haptic device can play at the same time + * or -1 on error. + * + * \sa SDL_HapticNumEffects + * \sa SDL_HapticQuery + */ +extern DECLSPEC int SDLCALL SDL_HapticNumEffectsPlaying(SDL_Haptic * haptic); + +/** + * \brief Gets the haptic device's supported features in bitwise manner. + * + * Example: + * \code + * if (SDL_HapticQuery(haptic) & SDL_HAPTIC_CONSTANT) { + * printf("We have constant haptic effect!\n"); + * } + * \endcode + * + * \param haptic The haptic device to query. + * \return Haptic features in bitwise manner (OR'd). + * + * \sa SDL_HapticNumEffects + * \sa SDL_HapticEffectSupported + */ +extern DECLSPEC unsigned int SDLCALL SDL_HapticQuery(SDL_Haptic * haptic); + + +/** + * \brief Gets the number of haptic axes the device has. + * + * \sa SDL_HapticDirection + */ +extern DECLSPEC int SDLCALL SDL_HapticNumAxes(SDL_Haptic * haptic); + +/** + * \brief Checks to see if effect is supported by haptic. + * + * \param haptic Haptic device to check on. + * \param effect Effect to check to see if it is supported. + * \return SDL_TRUE if effect is supported, SDL_FALSE if it isn't or -1 on error. + * + * \sa SDL_HapticQuery + * \sa SDL_HapticNewEffect + */ +extern DECLSPEC int SDLCALL SDL_HapticEffectSupported(SDL_Haptic * haptic, + SDL_HapticEffect * + effect); + +/** + * \brief Creates a new haptic effect on the device. + * + * \param haptic Haptic device to create the effect on. + * \param effect Properties of the effect to create. + * \return The identifier of the effect on success or -1 on error. + * + * \sa SDL_HapticUpdateEffect + * \sa SDL_HapticRunEffect + * \sa SDL_HapticDestroyEffect + */ +extern DECLSPEC int SDLCALL SDL_HapticNewEffect(SDL_Haptic * haptic, + SDL_HapticEffect * effect); + +/** + * \brief Updates the properties of an effect. + * + * Can be used dynamically, although behavior when dynamically changing + * direction may be strange. Specifically the effect may reupload itself + * and start playing from the start. You cannot change the type either when + * running SDL_HapticUpdateEffect(). + * + * \param haptic Haptic device that has the effect. + * \param effect Identifier of the effect to update. + * \param data New effect properties to use. + * \return 0 on success or -1 on error. + * + * \sa SDL_HapticNewEffect + * \sa SDL_HapticRunEffect + * \sa SDL_HapticDestroyEffect + */ +extern DECLSPEC int SDLCALL SDL_HapticUpdateEffect(SDL_Haptic * haptic, + int effect, + SDL_HapticEffect * data); + +/** + * \brief Runs the haptic effect on its associated haptic device. + * + * If iterations are ::SDL_HAPTIC_INFINITY, it'll run the effect over and over + * repeating the envelope (attack and fade) every time. If you only want the + * effect to last forever, set ::SDL_HAPTIC_INFINITY in the effect's length + * parameter. + * + * \param haptic Haptic device to run the effect on. + * \param effect Identifier of the haptic effect to run. + * \param iterations Number of iterations to run the effect. Use + * ::SDL_HAPTIC_INFINITY for infinity. + * \return 0 on success or -1 on error. + * + * \sa SDL_HapticStopEffect + * \sa SDL_HapticDestroyEffect + * \sa SDL_HapticGetEffectStatus + */ +extern DECLSPEC int SDLCALL SDL_HapticRunEffect(SDL_Haptic * haptic, + int effect, + Uint32 iterations); + +/** + * \brief Stops the haptic effect on its associated haptic device. + * + * \param haptic Haptic device to stop the effect on. + * \param effect Identifier of the effect to stop. + * \return 0 on success or -1 on error. + * + * \sa SDL_HapticRunEffect + * \sa SDL_HapticDestroyEffect + */ +extern DECLSPEC int SDLCALL SDL_HapticStopEffect(SDL_Haptic * haptic, + int effect); + +/** + * \brief Destroys a haptic effect on the device. + * + * This will stop the effect if it's running. Effects are automatically + * destroyed when the device is closed. + * + * \param haptic Device to destroy the effect on. + * \param effect Identifier of the effect to destroy. + * + * \sa SDL_HapticNewEffect + */ +extern DECLSPEC void SDLCALL SDL_HapticDestroyEffect(SDL_Haptic * haptic, + int effect); + +/** + * \brief Gets the status of the current effect on the haptic device. + * + * Device must support the ::SDL_HAPTIC_STATUS feature. + * + * \param haptic Haptic device to query the effect status on. + * \param effect Identifier of the effect to query its status. + * \return 0 if it isn't playing, 1 if it is playing or -1 on error. + * + * \sa SDL_HapticRunEffect + * \sa SDL_HapticStopEffect + */ +extern DECLSPEC int SDLCALL SDL_HapticGetEffectStatus(SDL_Haptic * haptic, + int effect); + +/** + * \brief Sets the global gain of the device. + * + * Device must support the ::SDL_HAPTIC_GAIN feature. + * + * The user may specify the maximum gain by setting the environment variable + * SDL_HAPTIC_GAIN_MAX which should be between 0 and 100. All calls to + * SDL_HapticSetGain() will scale linearly using SDL_HAPTIC_GAIN_MAX as the + * maximum. + * + * \param haptic Haptic device to set the gain on. + * \param gain Value to set the gain to, should be between 0 and 100. + * \return 0 on success or -1 on error. + * + * \sa SDL_HapticQuery + */ +extern DECLSPEC int SDLCALL SDL_HapticSetGain(SDL_Haptic * haptic, int gain); + +/** + * \brief Sets the global autocenter of the device. + * + * Autocenter should be between 0 and 100. Setting it to 0 will disable + * autocentering. + * + * Device must support the ::SDL_HAPTIC_AUTOCENTER feature. + * + * \param haptic Haptic device to set autocentering on. + * \param autocenter Value to set autocenter to, 0 disables autocentering. + * \return 0 on success or -1 on error. + * + * \sa SDL_HapticQuery + */ +extern DECLSPEC int SDLCALL SDL_HapticSetAutocenter(SDL_Haptic * haptic, + int autocenter); + +/** + * \brief Pauses a haptic device. + * + * Device must support the ::SDL_HAPTIC_PAUSE feature. Call + * SDL_HapticUnpause() to resume playback. + * + * Do not modify the effects nor add new ones while the device is paused. + * That can cause all sorts of weird errors. + * + * \param haptic Haptic device to pause. + * \return 0 on success or -1 on error. + * + * \sa SDL_HapticUnpause + */ +extern DECLSPEC int SDLCALL SDL_HapticPause(SDL_Haptic * haptic); + +/** + * \brief Unpauses a haptic device. + * + * Call to unpause after SDL_HapticPause(). + * + * \param haptic Haptic device to unpause. + * \return 0 on success or -1 on error. + * + * \sa SDL_HapticPause + */ +extern DECLSPEC int SDLCALL SDL_HapticUnpause(SDL_Haptic * haptic); + +/** + * \brief Stops all the currently playing effects on a haptic device. + * + * \param haptic Haptic device to stop. + * \return 0 on success or -1 on error. + */ +extern DECLSPEC int SDLCALL SDL_HapticStopAll(SDL_Haptic * haptic); + +/** + * \brief Checks to see if rumble is supported on a haptic device. + * + * \param haptic Haptic device to check to see if it supports rumble. + * \return SDL_TRUE if effect is supported, SDL_FALSE if it isn't or -1 on error. + * + * \sa SDL_HapticRumbleInit + * \sa SDL_HapticRumblePlay + * \sa SDL_HapticRumbleStop + */ +extern DECLSPEC int SDLCALL SDL_HapticRumbleSupported(SDL_Haptic * haptic); + +/** + * \brief Initializes the haptic device for simple rumble playback. + * + * \param haptic Haptic device to initialize for simple rumble playback. + * \return 0 on success or -1 on error. + * + * \sa SDL_HapticOpen + * \sa SDL_HapticRumbleSupported + * \sa SDL_HapticRumblePlay + * \sa SDL_HapticRumbleStop + */ +extern DECLSPEC int SDLCALL SDL_HapticRumbleInit(SDL_Haptic * haptic); + +/** + * \brief Runs simple rumble on a haptic device + * + * \param haptic Haptic device to play rumble effect on. + * \param strength Strength of the rumble to play as a 0-1 float value. + * \param length Length of the rumble to play in milliseconds. + * \return 0 on success or -1 on error. + * + * \sa SDL_HapticRumbleSupported + * \sa SDL_HapticRumbleInit + * \sa SDL_HapticRumbleStop + */ +extern DECLSPEC int SDLCALL SDL_HapticRumblePlay(SDL_Haptic * haptic, float strength, Uint32 length ); + +/** + * \brief Stops the simple rumble on a haptic device. + * + * \param haptic Haptic to stop the rumble on. + * \return 0 on success or -1 on error. + * + * \sa SDL_HapticRumbleSupported + * \sa SDL_HapticRumbleInit + * \sa SDL_HapticRumblePlay + */ +extern DECLSPEC int SDLCALL SDL_HapticRumbleStop(SDL_Haptic * haptic); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* SDL_haptic_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/source/3rdparty/sdl2/include/SDL_hints.h b/source/3rdparty/sdl2/include/SDL_hints.h new file mode 100644 index 0000000..4ee72e9 --- /dev/null +++ b/source/3rdparty/sdl2/include/SDL_hints.h @@ -0,0 +1,1135 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_hints.h + * + * Official documentation for SDL configuration variables + * + * This file contains functions to set and get configuration hints, + * as well as listing each of them alphabetically. + * + * The convention for naming hints is SDL_HINT_X, where "SDL_X" is + * the environment variable that can be used to override the default. + * + * In general these hints are just that - they may or may not be + * supported or applicable on any given platform, but they provide + * a way for an application or user to give the library a hint as + * to how they would like the library to work. + */ + +#ifndef SDL_hints_h_ +#define SDL_hints_h_ + +#include "SDL_stdinc.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * \brief A variable controlling how 3D acceleration is used to accelerate the SDL screen surface. + * + * SDL can try to accelerate the SDL screen surface by using streaming + * textures with a 3D rendering engine. This variable controls whether and + * how this is done. + * + * This variable can be set to the following values: + * "0" - Disable 3D acceleration + * "1" - Enable 3D acceleration, using the default renderer. + * "X" - Enable 3D acceleration, using X where X is one of the valid rendering drivers. (e.g. "direct3d", "opengl", etc.) + * + * By default SDL tries to make a best guess for each platform whether + * to use acceleration or not. + */ +#define SDL_HINT_FRAMEBUFFER_ACCELERATION "SDL_FRAMEBUFFER_ACCELERATION" + +/** + * \brief A variable specifying which render driver to use. + * + * If the application doesn't pick a specific renderer to use, this variable + * specifies the name of the preferred renderer. If the preferred renderer + * can't be initialized, the normal default renderer is used. + * + * This variable is case insensitive and can be set to the following values: + * "direct3d" + * "opengl" + * "opengles2" + * "opengles" + * "metal" + * "software" + * + * The default varies by platform, but it's the first one in the list that + * is available on the current platform. + */ +#define SDL_HINT_RENDER_DRIVER "SDL_RENDER_DRIVER" + +/** + * \brief A variable controlling whether the OpenGL render driver uses shaders if they are available. + * + * This variable can be set to the following values: + * "0" - Disable shaders + * "1" - Enable shaders + * + * By default shaders are used if OpenGL supports them. + */ +#define SDL_HINT_RENDER_OPENGL_SHADERS "SDL_RENDER_OPENGL_SHADERS" + +/** + * \brief A variable controlling whether the Direct3D device is initialized for thread-safe operations. + * + * This variable can be set to the following values: + * "0" - Thread-safety is not enabled (faster) + * "1" - Thread-safety is enabled + * + * By default the Direct3D device is created with thread-safety disabled. + */ +#define SDL_HINT_RENDER_DIRECT3D_THREADSAFE "SDL_RENDER_DIRECT3D_THREADSAFE" + +/** + * \brief A variable controlling whether to enable Direct3D 11+'s Debug Layer. + * + * This variable does not have any effect on the Direct3D 9 based renderer. + * + * This variable can be set to the following values: + * "0" - Disable Debug Layer use + * "1" - Enable Debug Layer use + * + * By default, SDL does not use Direct3D Debug Layer. + */ +#define SDL_HINT_RENDER_DIRECT3D11_DEBUG "SDL_RENDER_DIRECT3D11_DEBUG" + +/** + * \brief A variable controlling the scaling policy for SDL_RenderSetLogicalSize. + * + * This variable can be set to the following values: + * "0" or "letterbox" - Uses letterbox/sidebars to fit the entire rendering on screen + * "1" or "overscan" - Will zoom the rendering so it fills the entire screen, allowing edges to be drawn offscreen + * + * By default letterbox is used + */ +#define SDL_HINT_RENDER_LOGICAL_SIZE_MODE "SDL_RENDER_LOGICAL_SIZE_MODE" + +/** + * \brief A variable controlling the scaling quality + * + * This variable can be set to the following values: + * "0" or "nearest" - Nearest pixel sampling + * "1" or "linear" - Linear filtering (supported by OpenGL and Direct3D) + * "2" or "best" - Currently this is the same as "linear" + * + * By default nearest pixel sampling is used + */ +#define SDL_HINT_RENDER_SCALE_QUALITY "SDL_RENDER_SCALE_QUALITY" + +/** + * \brief A variable controlling whether updates to the SDL screen surface should be synchronized with the vertical refresh, to avoid tearing. + * + * This variable can be set to the following values: + * "0" - Disable vsync + * "1" - Enable vsync + * + * By default SDL does not sync screen surface updates with vertical refresh. + */ +#define SDL_HINT_RENDER_VSYNC "SDL_RENDER_VSYNC" + +/** + * \brief A variable controlling whether the screensaver is enabled. + * + * This variable can be set to the following values: + * "0" - Disable screensaver + * "1" - Enable screensaver + * + * By default SDL will disable the screensaver. + */ +#define SDL_HINT_VIDEO_ALLOW_SCREENSAVER "SDL_VIDEO_ALLOW_SCREENSAVER" + +/** + * \brief A variable controlling whether the X11 VidMode extension should be used. + * + * This variable can be set to the following values: + * "0" - Disable XVidMode + * "1" - Enable XVidMode + * + * By default SDL will use XVidMode if it is available. + */ +#define SDL_HINT_VIDEO_X11_XVIDMODE "SDL_VIDEO_X11_XVIDMODE" + +/** + * \brief A variable controlling whether the X11 Xinerama extension should be used. + * + * This variable can be set to the following values: + * "0" - Disable Xinerama + * "1" - Enable Xinerama + * + * By default SDL will use Xinerama if it is available. + */ +#define SDL_HINT_VIDEO_X11_XINERAMA "SDL_VIDEO_X11_XINERAMA" + +/** + * \brief A variable controlling whether the X11 XRandR extension should be used. + * + * This variable can be set to the following values: + * "0" - Disable XRandR + * "1" - Enable XRandR + * + * By default SDL will not use XRandR because of window manager issues. + */ +#define SDL_HINT_VIDEO_X11_XRANDR "SDL_VIDEO_X11_XRANDR" + +/** + * \brief A variable controlling whether the X11 _NET_WM_PING protocol should be supported. + * + * This variable can be set to the following values: + * "0" - Disable _NET_WM_PING + * "1" - Enable _NET_WM_PING + * + * By default SDL will use _NET_WM_PING, but for applications that know they + * will not always be able to respond to ping requests in a timely manner they can + * turn it off to avoid the window manager thinking the app is hung. + * The hint is checked in CreateWindow. + */ +#define SDL_HINT_VIDEO_X11_NET_WM_PING "SDL_VIDEO_X11_NET_WM_PING" + +/** + * \brief A variable controlling whether the X11 _NET_WM_BYPASS_COMPOSITOR hint should be used. + * + * This variable can be set to the following values: + * "0" - Disable _NET_WM_BYPASS_COMPOSITOR + * "1" - Enable _NET_WM_BYPASS_COMPOSITOR + * + * By default SDL will use _NET_WM_BYPASS_COMPOSITOR + * + */ +#define SDL_HINT_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR "SDL_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR" + +/** + * \brief A variable controlling whether the window frame and title bar are interactive when the cursor is hidden + * + * This variable can be set to the following values: + * "0" - The window frame is not interactive when the cursor is hidden (no move, resize, etc) + * "1" - The window frame is interactive when the cursor is hidden + * + * By default SDL will allow interaction with the window frame when the cursor is hidden + */ +#define SDL_HINT_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN "SDL_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN" + +/** + * \brief A variable to specify custom icon resource id from RC file on Windows platform + */ +#define SDL_HINT_WINDOWS_INTRESOURCE_ICON "SDL_WINDOWS_INTRESOURCE_ICON" +#define SDL_HINT_WINDOWS_INTRESOURCE_ICON_SMALL "SDL_WINDOWS_INTRESOURCE_ICON_SMALL" + +/** + * \brief A variable controlling whether the windows message loop is processed by SDL + * + * This variable can be set to the following values: + * "0" - The window message loop is not run + * "1" - The window message loop is processed in SDL_PumpEvents() + * + * By default SDL will process the windows message loop + */ +#define SDL_HINT_WINDOWS_ENABLE_MESSAGELOOP "SDL_WINDOWS_ENABLE_MESSAGELOOP" + +/** + * \brief A variable controlling whether grabbing input grabs the keyboard + * + * This variable can be set to the following values: + * "0" - Grab will affect only the mouse + * "1" - Grab will affect mouse and keyboard + * + * By default SDL will not grab the keyboard so system shortcuts still work. + */ +#define SDL_HINT_GRAB_KEYBOARD "SDL_GRAB_KEYBOARD" + +/** + * \brief A variable setting the double click time, in milliseconds. + */ +#define SDL_HINT_MOUSE_DOUBLE_CLICK_TIME "SDL_MOUSE_DOUBLE_CLICK_TIME" + +/** + * \brief A variable setting the double click radius, in pixels. + */ +#define SDL_HINT_MOUSE_DOUBLE_CLICK_RADIUS "SDL_MOUSE_DOUBLE_CLICK_RADIUS" + +/** + * \brief A variable setting the speed scale for mouse motion, in floating point, when the mouse is not in relative mode + */ +#define SDL_HINT_MOUSE_NORMAL_SPEED_SCALE "SDL_MOUSE_NORMAL_SPEED_SCALE" + +/** + * \brief A variable setting the scale for mouse motion, in floating point, when the mouse is in relative mode + */ +#define SDL_HINT_MOUSE_RELATIVE_SPEED_SCALE "SDL_MOUSE_RELATIVE_SPEED_SCALE" + +/** + * \brief A variable controlling whether relative mouse mode is implemented using mouse warping + * + * This variable can be set to the following values: + * "0" - Relative mouse mode uses raw input + * "1" - Relative mouse mode uses mouse warping + * + * By default SDL will use raw input for relative mouse mode + */ +#define SDL_HINT_MOUSE_RELATIVE_MODE_WARP "SDL_MOUSE_RELATIVE_MODE_WARP" + +/** + * \brief Allow mouse click events when clicking to focus an SDL window + * + * This variable can be set to the following values: + * "0" - Ignore mouse clicks that activate a window + * "1" - Generate events for mouse clicks that activate a window + * + * By default SDL will ignore mouse clicks that activate a window + */ +#define SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH "SDL_MOUSE_FOCUS_CLICKTHROUGH" + +/** + * \brief A variable controlling whether touch events should generate synthetic mouse events + * + * This variable can be set to the following values: + * "0" - Touch events will not generate mouse events + * "1" - Touch events will generate mouse events + * + * By default SDL will generate mouse events for touch events + */ +#define SDL_HINT_TOUCH_MOUSE_EVENTS "SDL_TOUCH_MOUSE_EVENTS" + +/** + * \brief Minimize your SDL_Window if it loses key focus when in fullscreen mode. Defaults to true. + * + */ +#define SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS "SDL_VIDEO_MINIMIZE_ON_FOCUS_LOSS" + +/** + * \brief A variable controlling whether the idle timer is disabled on iOS. + * + * When an iOS app does not receive touches for some time, the screen is + * dimmed automatically. For games where the accelerometer is the only input + * this is problematic. This functionality can be disabled by setting this + * hint. + * + * As of SDL 2.0.4, SDL_EnableScreenSaver() and SDL_DisableScreenSaver() + * accomplish the same thing on iOS. They should be preferred over this hint. + * + * This variable can be set to the following values: + * "0" - Enable idle timer + * "1" - Disable idle timer + */ +#define SDL_HINT_IDLE_TIMER_DISABLED "SDL_IOS_IDLE_TIMER_DISABLED" + +/** + * \brief A variable controlling which orientations are allowed on iOS/Android. + * + * In some circumstances it is necessary to be able to explicitly control + * which UI orientations are allowed. + * + * This variable is a space delimited list of the following values: + * "LandscapeLeft", "LandscapeRight", "Portrait" "PortraitUpsideDown" + */ +#define SDL_HINT_ORIENTATIONS "SDL_IOS_ORIENTATIONS" + +/** + * \brief A variable controlling whether controllers used with the Apple TV + * generate UI events. + * + * When UI events are generated by controller input, the app will be + * backgrounded when the Apple TV remote's menu button is pressed, and when the + * pause or B buttons on gamepads are pressed. + * + * More information about properly making use of controllers for the Apple TV + * can be found here: + * https://developer.apple.com/tvos/human-interface-guidelines/remote-and-controllers/ + * + * This variable can be set to the following values: + * "0" - Controller input does not generate UI events (the default). + * "1" - Controller input generates UI events. + */ +#define SDL_HINT_APPLE_TV_CONTROLLER_UI_EVENTS "SDL_APPLE_TV_CONTROLLER_UI_EVENTS" + +/** + * \brief A variable controlling whether the Apple TV remote's joystick axes + * will automatically match the rotation of the remote. + * + * This variable can be set to the following values: + * "0" - Remote orientation does not affect joystick axes (the default). + * "1" - Joystick axes are based on the orientation of the remote. + */ +#define SDL_HINT_APPLE_TV_REMOTE_ALLOW_ROTATION "SDL_APPLE_TV_REMOTE_ALLOW_ROTATION" + +/** + * \brief A variable controlling whether the home indicator bar on iPhone X + * should be hidden. + * + * This variable can be set to the following values: + * "0" - The indicator bar is not hidden (default for windowed applications) + * "1" - The indicator bar is hidden and is shown when the screen is touched (useful for movie playback applications) + * "2" - The indicator bar is dim and the first swipe makes it visible and the second swipe performs the "home" action (default for fullscreen applications) + */ +#define SDL_HINT_IOS_HIDE_HOME_INDICATOR "SDL_IOS_HIDE_HOME_INDICATOR" + +/** + * \brief A variable controlling whether the Android / iOS built-in + * accelerometer should be listed as a joystick device. + * + * This variable can be set to the following values: + * "0" - The accelerometer is not listed as a joystick + * "1" - The accelerometer is available as a 3 axis joystick (the default). + */ +#define SDL_HINT_ACCELEROMETER_AS_JOYSTICK "SDL_ACCELEROMETER_AS_JOYSTICK" + +/** + * \brief A variable controlling whether the Android / tvOS remotes + * should be listed as joystick devices, instead of sending keyboard events. + * + * This variable can be set to the following values: + * "0" - Remotes send enter/escape/arrow key events + * "1" - Remotes are available as 2 axis, 2 button joysticks (the default). + */ +#define SDL_HINT_TV_REMOTE_AS_JOYSTICK "SDL_TV_REMOTE_AS_JOYSTICK" + +/** + * \brief A variable that lets you disable the detection and use of Xinput gamepad devices + * + * The variable can be set to the following values: + * "0" - Disable XInput detection (only uses direct input) + * "1" - Enable XInput detection (the default) + */ +#define SDL_HINT_XINPUT_ENABLED "SDL_XINPUT_ENABLED" + +/** + * \brief A variable that causes SDL to use the old axis and button mapping for XInput devices. + * + * This hint is for backwards compatibility only and will be removed in SDL 2.1 + * + * The default value is "0". This hint must be set before SDL_Init() + */ +#define SDL_HINT_XINPUT_USE_OLD_JOYSTICK_MAPPING "SDL_XINPUT_USE_OLD_JOYSTICK_MAPPING" + +/** + * \brief A variable that lets you manually hint extra gamecontroller db entries. + * + * The variable should be newline delimited rows of gamecontroller config data, see SDL_gamecontroller.h + * + * This hint must be set before calling SDL_Init(SDL_INIT_GAMECONTROLLER) + * You can update mappings after the system is initialized with SDL_GameControllerMappingForGUID() and SDL_GameControllerAddMapping() + */ +#define SDL_HINT_GAMECONTROLLERCONFIG "SDL_GAMECONTROLLERCONFIG" + +/** + * \brief A variable containing a list of devices to skip when scanning for game controllers. + * + * The format of the string is a comma separated list of USB VID/PID pairs + * in hexadecimal form, e.g. + * + * 0xAAAA/0xBBBB,0xCCCC/0xDDDD + * + * The variable can also take the form of @file, in which case the named + * file will be loaded and interpreted as the value of the variable. + */ +#define SDL_HINT_GAMECONTROLLER_IGNORE_DEVICES "SDL_GAMECONTROLLER_IGNORE_DEVICES" + +/** + * \brief If set, all devices will be skipped when scanning for game controllers except for the ones listed in this variable. + * + * The format of the string is a comma separated list of USB VID/PID pairs + * in hexadecimal form, e.g. + * + * 0xAAAA/0xBBBB,0xCCCC/0xDDDD + * + * The variable can also take the form of @file, in which case the named + * file will be loaded and interpreted as the value of the variable. + */ +#define SDL_HINT_GAMECONTROLLER_IGNORE_DEVICES_EXCEPT "SDL_GAMECONTROLLER_IGNORE_DEVICES_EXCEPT" + +/** + * \brief A variable that lets you enable joystick (and gamecontroller) events even when your app is in the background. + * + * The variable can be set to the following values: + * "0" - Disable joystick & gamecontroller input events when the + * application is in the background. + * "1" - Enable joystick & gamecontroller input events when the + * application is in the background. + * + * The default value is "0". This hint may be set at any time. + */ +#define SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS "SDL_JOYSTICK_ALLOW_BACKGROUND_EVENTS" + +/** + * \brief A variable controlling whether the HIDAPI joystick drivers should be used. + * + * This variable can be set to the following values: + * "0" - HIDAPI drivers are not used + * "1" - HIDAPI drivers are used (the default) + * + * This variable is the default for all drivers, but can be overridden by the hints for specific drivers below. + */ +#define SDL_HINT_JOYSTICK_HIDAPI "SDL_JOYSTICK_HIDAPI" + +/** + * \brief A variable controlling whether the HIDAPI driver for PS4 controllers should be used. + * + * This variable can be set to the following values: + * "0" - HIDAPI driver is not used + * "1" - HIDAPI driver is used + * + * The default is the value of SDL_HINT_JOYSTICK_HIDAPI + */ +#define SDL_HINT_JOYSTICK_HIDAPI_PS4 "SDL_JOYSTICK_HIDAPI_PS4" + +/** + * \brief A variable controlling whether extended input reports should be used for PS4 controllers when using the HIDAPI driver. + * + * This variable can be set to the following values: + * "0" - extended reports are not enabled (the default) + * "1" - extended reports + * + * Extended input reports allow rumble on Bluetooth PS4 controllers, but + * break DirectInput handling for applications that don't use SDL. + * + * Once extended reports are enabled, they can not be disabled without + * power cycling the controller. + */ +#define SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE "SDL_JOYSTICK_HIDAPI_PS4_RUMBLE" + +/** + * \brief A variable controlling whether the HIDAPI driver for Steam Controllers should be used. + * + * This variable can be set to the following values: + * "0" - HIDAPI driver is not used + * "1" - HIDAPI driver is used + * + * The default is the value of SDL_HINT_JOYSTICK_HIDAPI + */ +#define SDL_HINT_JOYSTICK_HIDAPI_STEAM "SDL_JOYSTICK_HIDAPI_STEAM" + +/** + * \brief A variable controlling whether the HIDAPI driver for Nintendo Switch controllers should be used. + * + * This variable can be set to the following values: + * "0" - HIDAPI driver is not used + * "1" - HIDAPI driver is used + * + * The default is the value of SDL_HINT_JOYSTICK_HIDAPI + */ +#define SDL_HINT_JOYSTICK_HIDAPI_SWITCH "SDL_JOYSTICK_HIDAPI_SWITCH" + +/** + * \brief A variable controlling whether the HIDAPI driver for XBox controllers should be used. + * + * This variable can be set to the following values: + * "0" - HIDAPI driver is not used + * "1" - HIDAPI driver is used + * + * The default is the value of SDL_HINT_JOYSTICK_HIDAPI + */ +#define SDL_HINT_JOYSTICK_HIDAPI_XBOX "SDL_JOYSTICK_HIDAPI_XBOX" + +/** + * \brief A variable that controls whether Steam Controllers should be exposed using the SDL joystick and game controller APIs + * + * The variable can be set to the following values: + * "0" - Do not scan for Steam Controllers + * "1" - Scan for Steam Controllers (the default) + * + * The default value is "1". This hint must be set before initializing the joystick subsystem. + */ +#define SDL_HINT_ENABLE_STEAM_CONTROLLERS "SDL_ENABLE_STEAM_CONTROLLERS" + + +/** + * \brief If set to "0" then never set the top most bit on a SDL Window, even if the video mode expects it. + * This is a debugging aid for developers and not expected to be used by end users. The default is "1" + * + * This variable can be set to the following values: + * "0" - don't allow topmost + * "1" - allow topmost + */ +#define SDL_HINT_ALLOW_TOPMOST "SDL_ALLOW_TOPMOST" + +/** + * \brief A variable that controls the timer resolution, in milliseconds. + * + * The higher resolution the timer, the more frequently the CPU services + * timer interrupts, and the more precise delays are, but this takes up + * power and CPU time. This hint is only used on Windows 7 and earlier. + * + * See this blog post for more information: + * http://randomascii.wordpress.com/2013/07/08/windows-timer-resolution-megawatts-wasted/ + * + * If this variable is set to "0", the system timer resolution is not set. + * + * The default value is "1". This hint may be set at any time. + */ +#define SDL_HINT_TIMER_RESOLUTION "SDL_TIMER_RESOLUTION" + + +/** + * \brief A variable describing the content orientation on QtWayland-based platforms. + * + * On QtWayland platforms, windows are rotated client-side to allow for custom + * transitions. In order to correctly position overlays (e.g. volume bar) and + * gestures (e.g. events view, close/minimize gestures), the system needs to + * know in which orientation the application is currently drawing its contents. + * + * This does not cause the window to be rotated or resized, the application + * needs to take care of drawing the content in the right orientation (the + * framebuffer is always in portrait mode). + * + * This variable can be one of the following values: + * "primary" (default), "portrait", "landscape", "inverted-portrait", "inverted-landscape" + */ +#define SDL_HINT_QTWAYLAND_CONTENT_ORIENTATION "SDL_QTWAYLAND_CONTENT_ORIENTATION" + +/** + * \brief Flags to set on QtWayland windows to integrate with the native window manager. + * + * On QtWayland platforms, this hint controls the flags to set on the windows. + * For example, on Sailfish OS "OverridesSystemGestures" disables swipe gestures. + * + * This variable is a space-separated list of the following values (empty = no flags): + * "OverridesSystemGestures", "StaysOnTop", "BypassWindowManager" + */ +#define SDL_HINT_QTWAYLAND_WINDOW_FLAGS "SDL_QTWAYLAND_WINDOW_FLAGS" + +/** +* \brief A string specifying SDL's threads stack size in bytes or "0" for the backend's default size +* +* Use this hint in case you need to set SDL's threads stack size to other than the default. +* This is specially useful if you build SDL against a non glibc libc library (such as musl) which +* provides a relatively small default thread stack size (a few kilobytes versus the default 8MB glibc uses). +* Support for this hint is currently available only in the pthread, Windows, and PSP backend. +* +* Instead of this hint, in 2.0.9 and later, you can use +* SDL_CreateThreadWithStackSize(). This hint only works with the classic +* SDL_CreateThread(). +*/ +#define SDL_HINT_THREAD_STACK_SIZE "SDL_THREAD_STACK_SIZE" + +/** + * \brief If set to 1, then do not allow high-DPI windows. ("Retina" on Mac and iOS) + */ +#define SDL_HINT_VIDEO_HIGHDPI_DISABLED "SDL_VIDEO_HIGHDPI_DISABLED" + +/** + * \brief A variable that determines whether ctrl+click should generate a right-click event on Mac + * + * If present, holding ctrl while left clicking will generate a right click + * event when on Mac. + */ +#define SDL_HINT_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK "SDL_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK" + +/** +* \brief A variable specifying which shader compiler to preload when using the Chrome ANGLE binaries +* +* SDL has EGL and OpenGL ES2 support on Windows via the ANGLE project. It +* can use two different sets of binaries, those compiled by the user from source +* or those provided by the Chrome browser. In the later case, these binaries require +* that SDL loads a DLL providing the shader compiler. +* +* This variable can be set to the following values: +* "d3dcompiler_46.dll" - default, best for Vista or later. +* "d3dcompiler_43.dll" - for XP support. +* "none" - do not load any library, useful if you compiled ANGLE from source and included the compiler in your binaries. +* +*/ +#define SDL_HINT_VIDEO_WIN_D3DCOMPILER "SDL_VIDEO_WIN_D3DCOMPILER" + +/** +* \brief A variable that is the address of another SDL_Window* (as a hex string formatted with "%p"). +* +* If this hint is set before SDL_CreateWindowFrom() and the SDL_Window* it is set to has +* SDL_WINDOW_OPENGL set (and running on WGL only, currently), then two things will occur on the newly +* created SDL_Window: +* +* 1. Its pixel format will be set to the same pixel format as this SDL_Window. This is +* needed for example when sharing an OpenGL context across multiple windows. +* +* 2. The flag SDL_WINDOW_OPENGL will be set on the new window so it can be used for +* OpenGL rendering. +* +* This variable can be set to the following values: +* The address (as a string "%p") of the SDL_Window* that new windows created with SDL_CreateWindowFrom() should +* share a pixel format with. +*/ +#define SDL_HINT_VIDEO_WINDOW_SHARE_PIXEL_FORMAT "SDL_VIDEO_WINDOW_SHARE_PIXEL_FORMAT" + +/** + * \brief A URL to a WinRT app's privacy policy + * + * All network-enabled WinRT apps must make a privacy policy available to its + * users. On Windows 8, 8.1, and RT, Microsoft mandates that this policy be + * be available in the Windows Settings charm, as accessed from within the app. + * SDL provides code to add a URL-based link there, which can point to the app's + * privacy policy. + * + * To setup a URL to an app's privacy policy, set SDL_HINT_WINRT_PRIVACY_POLICY_URL + * before calling any SDL_Init() functions. The contents of the hint should + * be a valid URL. For example, "http://www.example.com". + * + * The default value is "", which will prevent SDL from adding a privacy policy + * link to the Settings charm. This hint should only be set during app init. + * + * The label text of an app's "Privacy Policy" link may be customized via another + * hint, SDL_HINT_WINRT_PRIVACY_POLICY_LABEL. + * + * Please note that on Windows Phone, Microsoft does not provide standard UI + * for displaying a privacy policy link, and as such, SDL_HINT_WINRT_PRIVACY_POLICY_URL + * will not get used on that platform. Network-enabled phone apps should display + * their privacy policy through some other, in-app means. + */ +#define SDL_HINT_WINRT_PRIVACY_POLICY_URL "SDL_WINRT_PRIVACY_POLICY_URL" + +/** \brief Label text for a WinRT app's privacy policy link + * + * Network-enabled WinRT apps must include a privacy policy. On Windows 8, 8.1, and RT, + * Microsoft mandates that this policy be available via the Windows Settings charm. + * SDL provides code to add a link there, with its label text being set via the + * optional hint, SDL_HINT_WINRT_PRIVACY_POLICY_LABEL. + * + * Please note that a privacy policy's contents are not set via this hint. A separate + * hint, SDL_HINT_WINRT_PRIVACY_POLICY_URL, is used to link to the actual text of the + * policy. + * + * The contents of this hint should be encoded as a UTF8 string. + * + * The default value is "Privacy Policy". This hint should only be set during app + * initialization, preferably before any calls to SDL_Init(). + * + * For additional information on linking to a privacy policy, see the documentation for + * SDL_HINT_WINRT_PRIVACY_POLICY_URL. + */ +#define SDL_HINT_WINRT_PRIVACY_POLICY_LABEL "SDL_WINRT_PRIVACY_POLICY_LABEL" + +/** \brief Allows back-button-press events on Windows Phone to be marked as handled + * + * Windows Phone devices typically feature a Back button. When pressed, + * the OS will emit back-button-press events, which apps are expected to + * handle in an appropriate manner. If apps do not explicitly mark these + * events as 'Handled', then the OS will invoke its default behavior for + * unhandled back-button-press events, which on Windows Phone 8 and 8.1 is to + * terminate the app (and attempt to switch to the previous app, or to the + * device's home screen). + * + * Setting the SDL_HINT_WINRT_HANDLE_BACK_BUTTON hint to "1" will cause SDL + * to mark back-button-press events as Handled, if and when one is sent to + * the app. + * + * Internally, Windows Phone sends back button events as parameters to + * special back-button-press callback functions. Apps that need to respond + * to back-button-press events are expected to register one or more + * callback functions for such, shortly after being launched (during the + * app's initialization phase). After the back button is pressed, the OS + * will invoke these callbacks. If the app's callback(s) do not explicitly + * mark the event as handled by the time they return, or if the app never + * registers one of these callback, the OS will consider the event + * un-handled, and it will apply its default back button behavior (terminate + * the app). + * + * SDL registers its own back-button-press callback with the Windows Phone + * OS. This callback will emit a pair of SDL key-press events (SDL_KEYDOWN + * and SDL_KEYUP), each with a scancode of SDL_SCANCODE_AC_BACK, after which + * it will check the contents of the hint, SDL_HINT_WINRT_HANDLE_BACK_BUTTON. + * If the hint's value is set to "1", the back button event's Handled + * property will get set to 'true'. If the hint's value is set to something + * else, or if it is unset, SDL will leave the event's Handled property + * alone. (By default, the OS sets this property to 'false', to note.) + * + * SDL apps can either set SDL_HINT_WINRT_HANDLE_BACK_BUTTON well before a + * back button is pressed, or can set it in direct-response to a back button + * being pressed. + * + * In order to get notified when a back button is pressed, SDL apps should + * register a callback function with SDL_AddEventWatch(), and have it listen + * for SDL_KEYDOWN events that have a scancode of SDL_SCANCODE_AC_BACK. + * (Alternatively, SDL_KEYUP events can be listened-for. Listening for + * either event type is suitable.) Any value of SDL_HINT_WINRT_HANDLE_BACK_BUTTON + * set by such a callback, will be applied to the OS' current + * back-button-press event. + * + * More details on back button behavior in Windows Phone apps can be found + * at the following page, on Microsoft's developer site: + * http://msdn.microsoft.com/en-us/library/windowsphone/develop/jj247550(v=vs.105).aspx + */ +#define SDL_HINT_WINRT_HANDLE_BACK_BUTTON "SDL_WINRT_HANDLE_BACK_BUTTON" + +/** + * \brief A variable that dictates policy for fullscreen Spaces on Mac OS X. + * + * This hint only applies to Mac OS X. + * + * The variable can be set to the following values: + * "0" - Disable Spaces support (FULLSCREEN_DESKTOP won't use them and + * SDL_WINDOW_RESIZABLE windows won't offer the "fullscreen" + * button on their titlebars). + * "1" - Enable Spaces support (FULLSCREEN_DESKTOP will use them and + * SDL_WINDOW_RESIZABLE windows will offer the "fullscreen" + * button on their titlebars). + * + * The default value is "1". Spaces are disabled regardless of this hint if + * the OS isn't at least Mac OS X Lion (10.7). This hint must be set before + * any windows are created. + */ +#define SDL_HINT_VIDEO_MAC_FULLSCREEN_SPACES "SDL_VIDEO_MAC_FULLSCREEN_SPACES" + +/** +* \brief When set don't force the SDL app to become a foreground process +* +* This hint only applies to Mac OS X. +* +*/ +#define SDL_HINT_MAC_BACKGROUND_APP "SDL_MAC_BACKGROUND_APP" + +/** + * \brief Android APK expansion main file version. Should be a string number like "1", "2" etc. + * + * Must be set together with SDL_HINT_ANDROID_APK_EXPANSION_PATCH_FILE_VERSION. + * + * If both hints were set then SDL_RWFromFile() will look into expansion files + * after a given relative path was not found in the internal storage and assets. + * + * By default this hint is not set and the APK expansion files are not searched. + */ +#define SDL_HINT_ANDROID_APK_EXPANSION_MAIN_FILE_VERSION "SDL_ANDROID_APK_EXPANSION_MAIN_FILE_VERSION" + +/** + * \brief Android APK expansion patch file version. Should be a string number like "1", "2" etc. + * + * Must be set together with SDL_HINT_ANDROID_APK_EXPANSION_MAIN_FILE_VERSION. + * + * If both hints were set then SDL_RWFromFile() will look into expansion files + * after a given relative path was not found in the internal storage and assets. + * + * By default this hint is not set and the APK expansion files are not searched. + */ +#define SDL_HINT_ANDROID_APK_EXPANSION_PATCH_FILE_VERSION "SDL_ANDROID_APK_EXPANSION_PATCH_FILE_VERSION" + +/** + * \brief A variable to control whether certain IMEs should handle text editing internally instead of sending SDL_TEXTEDITING events. + * + * The variable can be set to the following values: + * "0" - SDL_TEXTEDITING events are sent, and it is the application's + * responsibility to render the text from these events and + * differentiate it somehow from committed text. (default) + * "1" - If supported by the IME then SDL_TEXTEDITING events are not sent, + * and text that is being composed will be rendered in its own UI. + */ +#define SDL_HINT_IME_INTERNAL_EDITING "SDL_IME_INTERNAL_EDITING" + + /** + * \brief A variable to control whether mouse and touch events are to be treated together or separately + * + * The variable can be set to the following values: + * "0" - Mouse events will be handled as touch events, and touch will raise fake mouse + * events. This is the behaviour of SDL <= 2.0.3. (default) + * "1" - Mouse events will be handled separately from pure touch events. + * + * The value of this hint is used at runtime, so it can be changed at any time. + */ +#define SDL_HINT_ANDROID_SEPARATE_MOUSE_AND_TOUCH "SDL_ANDROID_SEPARATE_MOUSE_AND_TOUCH" + + /** + * \brief A variable to control whether we trap the Android back button to handle it manually. + * This is necessary for the right mouse button to work on some Android devices, or + * to be able to trap the back button for use in your code reliably. If set to true, + * the back button will show up as an SDL_KEYDOWN / SDL_KEYUP pair with a keycode of + * SDL_SCANCODE_AC_BACK. + * + * The variable can be set to the following values: + * "0" - Back button will be handled as usual for system. (default) + * "1" - Back button will be trapped, allowing you to handle the key press + * manually. (This will also let right mouse click work on systems + * where the right mouse button functions as back.) + * + * The value of this hint is used at runtime, so it can be changed at any time. + */ +#define SDL_HINT_ANDROID_TRAP_BACK_BUTTON "SDL_ANDROID_TRAP_BACK_BUTTON" + + /** + * \brief A variable to control whether the return key on the soft keyboard + * should hide the soft keyboard on Android and iOS. + * + * The variable can be set to the following values: + * "0" - The return key will be handled as a key event. This is the behaviour of SDL <= 2.0.3. (default) + * "1" - The return key will hide the keyboard. + * + * The value of this hint is used at runtime, so it can be changed at any time. + */ +#define SDL_HINT_RETURN_KEY_HIDES_IME "SDL_RETURN_KEY_HIDES_IME" + +/** + * \brief override the binding element for keyboard inputs for Emscripten builds + * + * This hint only applies to the emscripten platform + * + * The variable can be one of + * "#window" - The javascript window object (this is the default) + * "#document" - The javascript document object + * "#screen" - the javascript window.screen object + * "#canvas" - the WebGL canvas element + * any other string without a leading # sign applies to the element on the page with that ID. + */ +#define SDL_HINT_EMSCRIPTEN_KEYBOARD_ELEMENT "SDL_EMSCRIPTEN_KEYBOARD_ELEMENT" + +/** + * \brief Tell SDL not to catch the SIGINT or SIGTERM signals. + * + * This hint only applies to Unix-like platforms. + * + * The variable can be set to the following values: + * "0" - SDL will install a SIGINT and SIGTERM handler, and when it + * catches a signal, convert it into an SDL_QUIT event. + * "1" - SDL will not install a signal handler at all. + */ +#define SDL_HINT_NO_SIGNAL_HANDLERS "SDL_NO_SIGNAL_HANDLERS" + +/** + * \brief Tell SDL not to generate window-close events for Alt+F4 on Windows. + * + * The variable can be set to the following values: + * "0" - SDL will generate a window-close event when it sees Alt+F4. + * "1" - SDL will only do normal key handling for Alt+F4. + */ +#define SDL_HINT_WINDOWS_NO_CLOSE_ON_ALT_F4 "SDL_WINDOWS_NO_CLOSE_ON_ALT_F4" + +/** + * \brief Prevent SDL from using version 4 of the bitmap header when saving BMPs. + * + * The bitmap header version 4 is required for proper alpha channel support and + * SDL will use it when required. Should this not be desired, this hint can + * force the use of the 40 byte header version which is supported everywhere. + * + * The variable can be set to the following values: + * "0" - Surfaces with a colorkey or an alpha channel are saved to a + * 32-bit BMP file with an alpha mask. SDL will use the bitmap + * header version 4 and set the alpha mask accordingly. + * "1" - Surfaces with a colorkey or an alpha channel are saved to a + * 32-bit BMP file without an alpha mask. The alpha channel data + * will be in the file, but applications are going to ignore it. + * + * The default value is "0". + */ +#define SDL_HINT_BMP_SAVE_LEGACY_FORMAT "SDL_BMP_SAVE_LEGACY_FORMAT" + +/** + * \brief Tell SDL not to name threads on Windows with the 0x406D1388 Exception. + * The 0x406D1388 Exception is a trick used to inform Visual Studio of a + * thread's name, but it tends to cause problems with other debuggers, + * and the .NET runtime. Note that SDL 2.0.6 and later will still use + * the (safer) SetThreadDescription API, introduced in the Windows 10 + * Creators Update, if available. + * + * The variable can be set to the following values: + * "0" - SDL will raise the 0x406D1388 Exception to name threads. + * This is the default behavior of SDL <= 2.0.4. + * "1" - SDL will not raise this exception, and threads will be unnamed. (default) + * This is necessary with .NET languages or debuggers that aren't Visual Studio. + */ +#define SDL_HINT_WINDOWS_DISABLE_THREAD_NAMING "SDL_WINDOWS_DISABLE_THREAD_NAMING" + +/** + * \brief Tell SDL which Dispmanx layer to use on a Raspberry PI + * + * Also known as Z-order. The variable can take a negative or positive value. + * The default is 10000. + */ +#define SDL_HINT_RPI_VIDEO_LAYER "SDL_RPI_VIDEO_LAYER" + +/** + * \brief Tell the video driver that we only want a double buffer. + * + * By default, most lowlevel 2D APIs will use a triple buffer scheme that + * wastes no CPU time on waiting for vsync after issuing a flip, but + * introduces a frame of latency. On the other hand, using a double buffer + * scheme instead is recommended for cases where low latency is an important + * factor because we save a whole frame of latency. + * We do so by waiting for vsync immediately after issuing a flip, usually just + * after eglSwapBuffers call in the backend's *_SwapWindow function. + * + * Since it's driver-specific, it's only supported where possible and + * implemented. Currently supported the following drivers: + * - KMSDRM (kmsdrm) + * - Raspberry Pi (raspberrypi) + */ +#define SDL_HINT_VIDEO_DOUBLE_BUFFER "SDL_VIDEO_DOUBLE_BUFFER" + +/** + * \brief A variable controlling what driver to use for OpenGL ES contexts. + * + * On some platforms, currently Windows and X11, OpenGL drivers may support + * creating contexts with an OpenGL ES profile. By default SDL uses these + * profiles, when available, otherwise it attempts to load an OpenGL ES + * library, e.g. that provided by the ANGLE project. This variable controls + * whether SDL follows this default behaviour or will always load an + * OpenGL ES library. + * + * Circumstances where this is useful include + * - Testing an app with a particular OpenGL ES implementation, e.g ANGLE, + * or emulator, e.g. those from ARM, Imagination or Qualcomm. + * - Resolving OpenGL ES function addresses at link time by linking with + * the OpenGL ES library instead of querying them at run time with + * SDL_GL_GetProcAddress(). + * + * Caution: for an application to work with the default behaviour across + * different OpenGL drivers it must query the OpenGL ES function + * addresses at run time using SDL_GL_GetProcAddress(). + * + * This variable is ignored on most platforms because OpenGL ES is native + * or not supported. + * + * This variable can be set to the following values: + * "0" - Use ES profile of OpenGL, if available. (Default when not set.) + * "1" - Load OpenGL ES library using the default library names. + * + */ +#define SDL_HINT_OPENGL_ES_DRIVER "SDL_OPENGL_ES_DRIVER" + +/** + * \brief A variable controlling speed/quality tradeoff of audio resampling. + * + * If available, SDL can use libsamplerate ( http://www.mega-nerd.com/SRC/ ) + * to handle audio resampling. There are different resampling modes available + * that produce different levels of quality, using more CPU. + * + * If this hint isn't specified to a valid setting, or libsamplerate isn't + * available, SDL will use the default, internal resampling algorithm. + * + * Note that this is currently only applicable to resampling audio that is + * being written to a device for playback or audio being read from a device + * for capture. SDL_AudioCVT always uses the default resampler (although this + * might change for SDL 2.1). + * + * This hint is currently only checked at audio subsystem initialization. + * + * This variable can be set to the following values: + * + * "0" or "default" - Use SDL's internal resampling (Default when not set - low quality, fast) + * "1" or "fast" - Use fast, slightly higher quality resampling, if available + * "2" or "medium" - Use medium quality resampling, if available + * "3" or "best" - Use high quality resampling, if available + */ +#define SDL_HINT_AUDIO_RESAMPLING_MODE "SDL_AUDIO_RESAMPLING_MODE" + +/** + * \brief A variable controlling the audio category on iOS and Mac OS X + * + * This variable can be set to the following values: + * + * "ambient" - Use the AVAudioSessionCategoryAmbient audio category, will be muted by the phone mute switch (default) + * "playback" - Use the AVAudioSessionCategoryPlayback category + * + * For more information, see Apple's documentation: + * https://developer.apple.com/library/content/documentation/Audio/Conceptual/AudioSessionProgrammingGuide/AudioSessionCategoriesandModes/AudioSessionCategoriesandModes.html + */ +#define SDL_HINT_AUDIO_CATEGORY "SDL_AUDIO_CATEGORY" + +/** + * \brief An enumeration of hint priorities + */ +typedef enum +{ + SDL_HINT_DEFAULT, + SDL_HINT_NORMAL, + SDL_HINT_OVERRIDE +} SDL_HintPriority; + + +/** + * \brief Set a hint with a specific priority + * + * The priority controls the behavior when setting a hint that already + * has a value. Hints will replace existing hints of their priority and + * lower. Environment variables are considered to have override priority. + * + * \return SDL_TRUE if the hint was set, SDL_FALSE otherwise + */ +extern DECLSPEC SDL_bool SDLCALL SDL_SetHintWithPriority(const char *name, + const char *value, + SDL_HintPriority priority); + +/** + * \brief Set a hint with normal priority + * + * \return SDL_TRUE if the hint was set, SDL_FALSE otherwise + */ +extern DECLSPEC SDL_bool SDLCALL SDL_SetHint(const char *name, + const char *value); + +/** + * \brief Get a hint + * + * \return The string value of a hint variable. + */ +extern DECLSPEC const char * SDLCALL SDL_GetHint(const char *name); + +/** + * \brief Get a hint + * + * \return The boolean value of a hint variable. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_GetHintBoolean(const char *name, SDL_bool default_value); + +/** + * \brief type definition of the hint callback function. + */ +typedef void (SDLCALL *SDL_HintCallback)(void *userdata, const char *name, const char *oldValue, const char *newValue); + +/** + * \brief Add a function to watch a particular hint + * + * \param name The hint to watch + * \param callback The function to call when the hint value changes + * \param userdata A pointer to pass to the callback function + */ +extern DECLSPEC void SDLCALL SDL_AddHintCallback(const char *name, + SDL_HintCallback callback, + void *userdata); + +/** + * \brief Remove a function watching a particular hint + * + * \param name The hint being watched + * \param callback The function being called when the hint value changes + * \param userdata A pointer being passed to the callback function + */ +extern DECLSPEC void SDLCALL SDL_DelHintCallback(const char *name, + SDL_HintCallback callback, + void *userdata); + +/** + * \brief Clear all hints + * + * This function is called during SDL_Quit() to free stored hints. + */ +extern DECLSPEC void SDLCALL SDL_ClearHints(void); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* SDL_hints_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/source/3rdparty/sdl2/include/SDL_joystick.h b/source/3rdparty/sdl2/include/SDL_joystick.h new file mode 100644 index 0000000..6e05a9c --- /dev/null +++ b/source/3rdparty/sdl2/include/SDL_joystick.h @@ -0,0 +1,408 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_joystick.h + * + * Include file for SDL joystick event handling + * + * The term "device_index" identifies currently plugged in joystick devices between 0 and SDL_NumJoysticks(), with the exact joystick + * behind a device_index changing as joysticks are plugged and unplugged. + * + * The term "instance_id" is the current instantiation of a joystick device in the system, if the joystick is removed and then re-inserted + * then it will get a new instance_id, instance_id's are monotonically increasing identifiers of a joystick plugged in. + * + * The term JoystickGUID is a stable 128-bit identifier for a joystick device that does not change over time, it identifies class of + * the device (a X360 wired controller for example). This identifier is platform dependent. + * + * + */ + +#ifndef SDL_joystick_h_ +#define SDL_joystick_h_ + +#include "SDL_stdinc.h" +#include "SDL_error.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * \file SDL_joystick.h + * + * In order to use these functions, SDL_Init() must have been called + * with the ::SDL_INIT_JOYSTICK flag. This causes SDL to scan the system + * for joysticks, and load appropriate drivers. + * + * If you would like to receive joystick updates while the application + * is in the background, you should set the following hint before calling + * SDL_Init(): SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS + */ + +/** + * The joystick structure used to identify an SDL joystick + */ +struct _SDL_Joystick; +typedef struct _SDL_Joystick SDL_Joystick; + +/* A structure that encodes the stable unique id for a joystick device */ +typedef struct { + Uint8 data[16]; +} SDL_JoystickGUID; + +/** + * This is a unique ID for a joystick for the time it is connected to the system, + * and is never reused for the lifetime of the application. If the joystick is + * disconnected and reconnected, it will get a new ID. + * + * The ID value starts at 0 and increments from there. The value -1 is an invalid ID. + */ +typedef Sint32 SDL_JoystickID; + +typedef enum +{ + SDL_JOYSTICK_TYPE_UNKNOWN, + SDL_JOYSTICK_TYPE_GAMECONTROLLER, + SDL_JOYSTICK_TYPE_WHEEL, + SDL_JOYSTICK_TYPE_ARCADE_STICK, + SDL_JOYSTICK_TYPE_FLIGHT_STICK, + SDL_JOYSTICK_TYPE_DANCE_PAD, + SDL_JOYSTICK_TYPE_GUITAR, + SDL_JOYSTICK_TYPE_DRUM_KIT, + SDL_JOYSTICK_TYPE_ARCADE_PAD, + SDL_JOYSTICK_TYPE_THROTTLE +} SDL_JoystickType; + +typedef enum +{ + SDL_JOYSTICK_POWER_UNKNOWN = -1, + SDL_JOYSTICK_POWER_EMPTY, /* <= 5% */ + SDL_JOYSTICK_POWER_LOW, /* <= 20% */ + SDL_JOYSTICK_POWER_MEDIUM, /* <= 70% */ + SDL_JOYSTICK_POWER_FULL, /* <= 100% */ + SDL_JOYSTICK_POWER_WIRED, + SDL_JOYSTICK_POWER_MAX +} SDL_JoystickPowerLevel; + +/* Function prototypes */ + +/** + * Locking for multi-threaded access to the joystick API + * + * If you are using the joystick API or handling events from multiple threads + * you should use these locking functions to protect access to the joysticks. + * + * In particular, you are guaranteed that the joystick list won't change, so + * the API functions that take a joystick index will be valid, and joystick + * and game controller events will not be delivered. + */ +extern DECLSPEC void SDLCALL SDL_LockJoysticks(void); +extern DECLSPEC void SDLCALL SDL_UnlockJoysticks(void); + +/** + * Count the number of joysticks attached to the system right now + */ +extern DECLSPEC int SDLCALL SDL_NumJoysticks(void); + +/** + * Get the implementation dependent name of a joystick. + * This can be called before any joysticks are opened. + * If no name can be found, this function returns NULL. + */ +extern DECLSPEC const char *SDLCALL SDL_JoystickNameForIndex(int device_index); + +/** + * Get the player index of a joystick, or -1 if it's not available + * This can be called before any joysticks are opened. + */ +extern DECLSPEC int SDLCALL SDL_JoystickGetDevicePlayerIndex(int device_index); + +/** + * Return the GUID for the joystick at this index + * This can be called before any joysticks are opened. + */ +extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetDeviceGUID(int device_index); + +/** + * Get the USB vendor ID of a joystick, if available. + * This can be called before any joysticks are opened. + * If the vendor ID isn't available this function returns 0. + */ +extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceVendor(int device_index); + +/** + * Get the USB product ID of a joystick, if available. + * This can be called before any joysticks are opened. + * If the product ID isn't available this function returns 0. + */ +extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceProduct(int device_index); + +/** + * Get the product version of a joystick, if available. + * This can be called before any joysticks are opened. + * If the product version isn't available this function returns 0. + */ +extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceProductVersion(int device_index); + +/** + * Get the type of a joystick, if available. + * This can be called before any joysticks are opened. + */ +extern DECLSPEC SDL_JoystickType SDLCALL SDL_JoystickGetDeviceType(int device_index); + +/** + * Get the instance ID of a joystick. + * This can be called before any joysticks are opened. + * If the index is out of range, this function will return -1. + */ +extern DECLSPEC SDL_JoystickID SDLCALL SDL_JoystickGetDeviceInstanceID(int device_index); + +/** + * Open a joystick for use. + * The index passed as an argument refers to the N'th joystick on the system. + * This index is not the value which will identify this joystick in future + * joystick events. The joystick's instance id (::SDL_JoystickID) will be used + * there instead. + * + * \return A joystick identifier, or NULL if an error occurred. + */ +extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickOpen(int device_index); + +/** + * Return the SDL_Joystick associated with an instance id. + */ +extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickFromInstanceID(SDL_JoystickID joyid); + +/** + * Return the name for this currently opened joystick. + * If no name can be found, this function returns NULL. + */ +extern DECLSPEC const char *SDLCALL SDL_JoystickName(SDL_Joystick * joystick); + +/** + * Get the player index of an opened joystick, or -1 if it's not available + * + * For XInput controllers this returns the XInput user index. + */ +extern DECLSPEC int SDLCALL SDL_JoystickGetPlayerIndex(SDL_Joystick * joystick); + +/** + * Return the GUID for this opened joystick + */ +extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetGUID(SDL_Joystick * joystick); + +/** + * Get the USB vendor ID of an opened joystick, if available. + * If the vendor ID isn't available this function returns 0. + */ +extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetVendor(SDL_Joystick * joystick); + +/** + * Get the USB product ID of an opened joystick, if available. + * If the product ID isn't available this function returns 0. + */ +extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetProduct(SDL_Joystick * joystick); + +/** + * Get the product version of an opened joystick, if available. + * If the product version isn't available this function returns 0. + */ +extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetProductVersion(SDL_Joystick * joystick); + +/** + * Get the type of an opened joystick. + */ +extern DECLSPEC SDL_JoystickType SDLCALL SDL_JoystickGetType(SDL_Joystick * joystick); + +/** + * Return a string representation for this guid. pszGUID must point to at least 33 bytes + * (32 for the string plus a NULL terminator). + */ +extern DECLSPEC void SDLCALL SDL_JoystickGetGUIDString(SDL_JoystickGUID guid, char *pszGUID, int cbGUID); + +/** + * Convert a string into a joystick guid + */ +extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetGUIDFromString(const char *pchGUID); + +/** + * Returns SDL_TRUE if the joystick has been opened and currently connected, or SDL_FALSE if it has not. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_JoystickGetAttached(SDL_Joystick * joystick); + +/** + * Get the instance ID of an opened joystick or -1 if the joystick is invalid. + */ +extern DECLSPEC SDL_JoystickID SDLCALL SDL_JoystickInstanceID(SDL_Joystick * joystick); + +/** + * Get the number of general axis controls on a joystick. + */ +extern DECLSPEC int SDLCALL SDL_JoystickNumAxes(SDL_Joystick * joystick); + +/** + * Get the number of trackballs on a joystick. + * + * Joystick trackballs have only relative motion events associated + * with them and their state cannot be polled. + */ +extern DECLSPEC int SDLCALL SDL_JoystickNumBalls(SDL_Joystick * joystick); + +/** + * Get the number of POV hats on a joystick. + */ +extern DECLSPEC int SDLCALL SDL_JoystickNumHats(SDL_Joystick * joystick); + +/** + * Get the number of buttons on a joystick. + */ +extern DECLSPEC int SDLCALL SDL_JoystickNumButtons(SDL_Joystick * joystick); + +/** + * Update the current state of the open joysticks. + * + * This is called automatically by the event loop if any joystick + * events are enabled. + */ +extern DECLSPEC void SDLCALL SDL_JoystickUpdate(void); + +/** + * Enable/disable joystick event polling. + * + * If joystick events are disabled, you must call SDL_JoystickUpdate() + * yourself and check the state of the joystick when you want joystick + * information. + * + * The state can be one of ::SDL_QUERY, ::SDL_ENABLE or ::SDL_IGNORE. + */ +extern DECLSPEC int SDLCALL SDL_JoystickEventState(int state); + +#define SDL_JOYSTICK_AXIS_MAX 32767 +#define SDL_JOYSTICK_AXIS_MIN -32768 +/** + * Get the current state of an axis control on a joystick. + * + * The state is a value ranging from -32768 to 32767. + * + * The axis indices start at index 0. + */ +extern DECLSPEC Sint16 SDLCALL SDL_JoystickGetAxis(SDL_Joystick * joystick, + int axis); + +/** + * Get the initial state of an axis control on a joystick. + * + * The state is a value ranging from -32768 to 32767. + * + * The axis indices start at index 0. + * + * \return SDL_TRUE if this axis has any initial value, or SDL_FALSE if not. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_JoystickGetAxisInitialState(SDL_Joystick * joystick, + int axis, Sint16 *state); + +/** + * \name Hat positions + */ +/* @{ */ +#define SDL_HAT_CENTERED 0x00 +#define SDL_HAT_UP 0x01 +#define SDL_HAT_RIGHT 0x02 +#define SDL_HAT_DOWN 0x04 +#define SDL_HAT_LEFT 0x08 +#define SDL_HAT_RIGHTUP (SDL_HAT_RIGHT|SDL_HAT_UP) +#define SDL_HAT_RIGHTDOWN (SDL_HAT_RIGHT|SDL_HAT_DOWN) +#define SDL_HAT_LEFTUP (SDL_HAT_LEFT|SDL_HAT_UP) +#define SDL_HAT_LEFTDOWN (SDL_HAT_LEFT|SDL_HAT_DOWN) +/* @} */ + +/** + * Get the current state of a POV hat on a joystick. + * + * The hat indices start at index 0. + * + * \return The return value is one of the following positions: + * - ::SDL_HAT_CENTERED + * - ::SDL_HAT_UP + * - ::SDL_HAT_RIGHT + * - ::SDL_HAT_DOWN + * - ::SDL_HAT_LEFT + * - ::SDL_HAT_RIGHTUP + * - ::SDL_HAT_RIGHTDOWN + * - ::SDL_HAT_LEFTUP + * - ::SDL_HAT_LEFTDOWN + */ +extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetHat(SDL_Joystick * joystick, + int hat); + +/** + * Get the ball axis change since the last poll. + * + * \return 0, or -1 if you passed it invalid parameters. + * + * The ball indices start at index 0. + */ +extern DECLSPEC int SDLCALL SDL_JoystickGetBall(SDL_Joystick * joystick, + int ball, int *dx, int *dy); + +/** + * Get the current state of a button on a joystick. + * + * The button indices start at index 0. + */ +extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetButton(SDL_Joystick * joystick, + int button); + +/** + * Trigger a rumble effect + * Each call to this function cancels any previous rumble effect, and calling it with 0 intensity stops any rumbling. + * + * \param joystick The joystick to vibrate + * \param low_frequency_rumble The intensity of the low frequency (left) rumble motor, from 0 to 0xFFFF + * \param high_frequency_rumble The intensity of the high frequency (right) rumble motor, from 0 to 0xFFFF + * \param duration_ms The duration of the rumble effect, in milliseconds + * + * \return 0, or -1 if rumble isn't supported on this joystick + */ +extern DECLSPEC int SDLCALL SDL_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms); + +/** + * Close a joystick previously opened with SDL_JoystickOpen(). + */ +extern DECLSPEC void SDLCALL SDL_JoystickClose(SDL_Joystick * joystick); + +/** + * Return the battery level of this joystick + */ +extern DECLSPEC SDL_JoystickPowerLevel SDLCALL SDL_JoystickCurrentPowerLevel(SDL_Joystick * joystick); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* SDL_joystick_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/source/3rdparty/sdl2/include/SDL_keyboard.h b/source/3rdparty/sdl2/include/SDL_keyboard.h new file mode 100644 index 0000000..8748231 --- /dev/null +++ b/source/3rdparty/sdl2/include/SDL_keyboard.h @@ -0,0 +1,217 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_keyboard.h + * + * Include file for SDL keyboard event handling + */ + +#ifndef SDL_keyboard_h_ +#define SDL_keyboard_h_ + +#include "SDL_stdinc.h" +#include "SDL_error.h" +#include "SDL_keycode.h" +#include "SDL_video.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * \brief The SDL keysym structure, used in key events. + * + * \note If you are looking for translated character input, see the ::SDL_TEXTINPUT event. + */ +typedef struct SDL_Keysym +{ + SDL_Scancode scancode; /**< SDL physical key code - see ::SDL_Scancode for details */ + SDL_Keycode sym; /**< SDL virtual key code - see ::SDL_Keycode for details */ + Uint16 mod; /**< current key modifiers */ + Uint32 unused; +} SDL_Keysym; + +/* Function prototypes */ + +/** + * \brief Get the window which currently has keyboard focus. + */ +extern DECLSPEC SDL_Window * SDLCALL SDL_GetKeyboardFocus(void); + +/** + * \brief Get a snapshot of the current state of the keyboard. + * + * \param numkeys if non-NULL, receives the length of the returned array. + * + * \return An array of key states. Indexes into this array are obtained by using ::SDL_Scancode values. + * + * \b Example: + * \code + * const Uint8 *state = SDL_GetKeyboardState(NULL); + * if ( state[SDL_SCANCODE_RETURN] ) { + * printf(" is pressed.\n"); + * } + * \endcode + */ +extern DECLSPEC const Uint8 *SDLCALL SDL_GetKeyboardState(int *numkeys); + +/** + * \brief Get the current key modifier state for the keyboard. + */ +extern DECLSPEC SDL_Keymod SDLCALL SDL_GetModState(void); + +/** + * \brief Set the current key modifier state for the keyboard. + * + * \note This does not change the keyboard state, only the key modifier flags. + */ +extern DECLSPEC void SDLCALL SDL_SetModState(SDL_Keymod modstate); + +/** + * \brief Get the key code corresponding to the given scancode according + * to the current keyboard layout. + * + * See ::SDL_Keycode for details. + * + * \sa SDL_GetKeyName() + */ +extern DECLSPEC SDL_Keycode SDLCALL SDL_GetKeyFromScancode(SDL_Scancode scancode); + +/** + * \brief Get the scancode corresponding to the given key code according to the + * current keyboard layout. + * + * See ::SDL_Scancode for details. + * + * \sa SDL_GetScancodeName() + */ +extern DECLSPEC SDL_Scancode SDLCALL SDL_GetScancodeFromKey(SDL_Keycode key); + +/** + * \brief Get a human-readable name for a scancode. + * + * \return A pointer to the name for the scancode. + * If the scancode doesn't have a name, this function returns + * an empty string (""). + * + * \sa SDL_Scancode + */ +extern DECLSPEC const char *SDLCALL SDL_GetScancodeName(SDL_Scancode scancode); + +/** + * \brief Get a scancode from a human-readable name + * + * \return scancode, or SDL_SCANCODE_UNKNOWN if the name wasn't recognized + * + * \sa SDL_Scancode + */ +extern DECLSPEC SDL_Scancode SDLCALL SDL_GetScancodeFromName(const char *name); + +/** + * \brief Get a human-readable name for a key. + * + * \return A pointer to a UTF-8 string that stays valid at least until the next + * call to this function. If you need it around any longer, you must + * copy it. If the key doesn't have a name, this function returns an + * empty string (""). + * + * \sa SDL_Keycode + */ +extern DECLSPEC const char *SDLCALL SDL_GetKeyName(SDL_Keycode key); + +/** + * \brief Get a key code from a human-readable name + * + * \return key code, or SDLK_UNKNOWN if the name wasn't recognized + * + * \sa SDL_Keycode + */ +extern DECLSPEC SDL_Keycode SDLCALL SDL_GetKeyFromName(const char *name); + +/** + * \brief Start accepting Unicode text input events. + * This function will show the on-screen keyboard if supported. + * + * \sa SDL_StopTextInput() + * \sa SDL_SetTextInputRect() + * \sa SDL_HasScreenKeyboardSupport() + */ +extern DECLSPEC void SDLCALL SDL_StartTextInput(void); + +/** + * \brief Return whether or not Unicode text input events are enabled. + * + * \sa SDL_StartTextInput() + * \sa SDL_StopTextInput() + */ +extern DECLSPEC SDL_bool SDLCALL SDL_IsTextInputActive(void); + +/** + * \brief Stop receiving any text input events. + * This function will hide the on-screen keyboard if supported. + * + * \sa SDL_StartTextInput() + * \sa SDL_HasScreenKeyboardSupport() + */ +extern DECLSPEC void SDLCALL SDL_StopTextInput(void); + +/** + * \brief Set the rectangle used to type Unicode text inputs. + * This is used as a hint for IME and on-screen keyboard placement. + * + * \sa SDL_StartTextInput() + */ +extern DECLSPEC void SDLCALL SDL_SetTextInputRect(SDL_Rect *rect); + +/** + * \brief Returns whether the platform has some screen keyboard support. + * + * \return SDL_TRUE if some keyboard support is available else SDL_FALSE. + * + * \note Not all screen keyboard functions are supported on all platforms. + * + * \sa SDL_IsScreenKeyboardShown() + */ +extern DECLSPEC SDL_bool SDLCALL SDL_HasScreenKeyboardSupport(void); + +/** + * \brief Returns whether the screen keyboard is shown for given window. + * + * \param window The window for which screen keyboard should be queried. + * + * \return SDL_TRUE if screen keyboard is shown else SDL_FALSE. + * + * \sa SDL_HasScreenKeyboardSupport() + */ +extern DECLSPEC SDL_bool SDLCALL SDL_IsScreenKeyboardShown(SDL_Window *window); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* SDL_keyboard_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/source/3rdparty/sdl2/include/SDL_keycode.h b/source/3rdparty/sdl2/include/SDL_keycode.h new file mode 100644 index 0000000..d7d5b1d --- /dev/null +++ b/source/3rdparty/sdl2/include/SDL_keycode.h @@ -0,0 +1,349 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_keycode.h + * + * Defines constants which identify keyboard keys and modifiers. + */ + +#ifndef SDL_keycode_h_ +#define SDL_keycode_h_ + +#include "SDL_stdinc.h" +#include "SDL_scancode.h" + +/** + * \brief The SDL virtual key representation. + * + * Values of this type are used to represent keyboard keys using the current + * layout of the keyboard. These values include Unicode values representing + * the unmodified character that would be generated by pressing the key, or + * an SDLK_* constant for those keys that do not generate characters. + * + * A special exception is the number keys at the top of the keyboard which + * always map to SDLK_0...SDLK_9, regardless of layout. + */ +typedef Sint32 SDL_Keycode; + +#define SDLK_SCANCODE_MASK (1<<30) +#define SDL_SCANCODE_TO_KEYCODE(X) (X | SDLK_SCANCODE_MASK) + +enum +{ + SDLK_UNKNOWN = 0, + + SDLK_RETURN = '\r', + SDLK_ESCAPE = '\033', + SDLK_BACKSPACE = '\b', + SDLK_TAB = '\t', + SDLK_SPACE = ' ', + SDLK_EXCLAIM = '!', + SDLK_QUOTEDBL = '"', + SDLK_HASH = '#', + SDLK_PERCENT = '%', + SDLK_DOLLAR = '$', + SDLK_AMPERSAND = '&', + SDLK_QUOTE = '\'', + SDLK_LEFTPAREN = '(', + SDLK_RIGHTPAREN = ')', + SDLK_ASTERISK = '*', + SDLK_PLUS = '+', + SDLK_COMMA = ',', + SDLK_MINUS = '-', + SDLK_PERIOD = '.', + SDLK_SLASH = '/', + SDLK_0 = '0', + SDLK_1 = '1', + SDLK_2 = '2', + SDLK_3 = '3', + SDLK_4 = '4', + SDLK_5 = '5', + SDLK_6 = '6', + SDLK_7 = '7', + SDLK_8 = '8', + SDLK_9 = '9', + SDLK_COLON = ':', + SDLK_SEMICOLON = ';', + SDLK_LESS = '<', + SDLK_EQUALS = '=', + SDLK_GREATER = '>', + SDLK_QUESTION = '?', + SDLK_AT = '@', + /* + Skip uppercase letters + */ + SDLK_LEFTBRACKET = '[', + SDLK_BACKSLASH = '\\', + SDLK_RIGHTBRACKET = ']', + SDLK_CARET = '^', + SDLK_UNDERSCORE = '_', + SDLK_BACKQUOTE = '`', + SDLK_a = 'a', + SDLK_b = 'b', + SDLK_c = 'c', + SDLK_d = 'd', + SDLK_e = 'e', + SDLK_f = 'f', + SDLK_g = 'g', + SDLK_h = 'h', + SDLK_i = 'i', + SDLK_j = 'j', + SDLK_k = 'k', + SDLK_l = 'l', + SDLK_m = 'm', + SDLK_n = 'n', + SDLK_o = 'o', + SDLK_p = 'p', + SDLK_q = 'q', + SDLK_r = 'r', + SDLK_s = 's', + SDLK_t = 't', + SDLK_u = 'u', + SDLK_v = 'v', + SDLK_w = 'w', + SDLK_x = 'x', + SDLK_y = 'y', + SDLK_z = 'z', + + SDLK_CAPSLOCK = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CAPSLOCK), + + SDLK_F1 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F1), + SDLK_F2 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F2), + SDLK_F3 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F3), + SDLK_F4 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F4), + SDLK_F5 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F5), + SDLK_F6 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F6), + SDLK_F7 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F7), + SDLK_F8 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F8), + SDLK_F9 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F9), + SDLK_F10 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F10), + SDLK_F11 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F11), + SDLK_F12 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F12), + + SDLK_PRINTSCREEN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_PRINTSCREEN), + SDLK_SCROLLLOCK = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_SCROLLLOCK), + SDLK_PAUSE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_PAUSE), + SDLK_INSERT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_INSERT), + SDLK_HOME = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_HOME), + SDLK_PAGEUP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_PAGEUP), + SDLK_DELETE = '\177', + SDLK_END = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_END), + SDLK_PAGEDOWN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_PAGEDOWN), + SDLK_RIGHT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_RIGHT), + SDLK_LEFT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_LEFT), + SDLK_DOWN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_DOWN), + SDLK_UP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_UP), + + SDLK_NUMLOCKCLEAR = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_NUMLOCKCLEAR), + SDLK_KP_DIVIDE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_DIVIDE), + SDLK_KP_MULTIPLY = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MULTIPLY), + SDLK_KP_MINUS = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MINUS), + SDLK_KP_PLUS = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_PLUS), + SDLK_KP_ENTER = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_ENTER), + SDLK_KP_1 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_1), + SDLK_KP_2 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_2), + SDLK_KP_3 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_3), + SDLK_KP_4 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_4), + SDLK_KP_5 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_5), + SDLK_KP_6 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_6), + SDLK_KP_7 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_7), + SDLK_KP_8 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_8), + SDLK_KP_9 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_9), + SDLK_KP_0 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_0), + SDLK_KP_PERIOD = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_PERIOD), + + SDLK_APPLICATION = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_APPLICATION), + SDLK_POWER = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_POWER), + SDLK_KP_EQUALS = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_EQUALS), + SDLK_F13 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F13), + SDLK_F14 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F14), + SDLK_F15 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F15), + SDLK_F16 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F16), + SDLK_F17 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F17), + SDLK_F18 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F18), + SDLK_F19 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F19), + SDLK_F20 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F20), + SDLK_F21 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F21), + SDLK_F22 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F22), + SDLK_F23 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F23), + SDLK_F24 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F24), + SDLK_EXECUTE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_EXECUTE), + SDLK_HELP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_HELP), + SDLK_MENU = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MENU), + SDLK_SELECT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_SELECT), + SDLK_STOP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_STOP), + SDLK_AGAIN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AGAIN), + SDLK_UNDO = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_UNDO), + SDLK_CUT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CUT), + SDLK_COPY = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_COPY), + SDLK_PASTE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_PASTE), + SDLK_FIND = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_FIND), + SDLK_MUTE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MUTE), + SDLK_VOLUMEUP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_VOLUMEUP), + SDLK_VOLUMEDOWN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_VOLUMEDOWN), + SDLK_KP_COMMA = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_COMMA), + SDLK_KP_EQUALSAS400 = + SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_EQUALSAS400), + + SDLK_ALTERASE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_ALTERASE), + SDLK_SYSREQ = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_SYSREQ), + SDLK_CANCEL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CANCEL), + SDLK_CLEAR = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CLEAR), + SDLK_PRIOR = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_PRIOR), + SDLK_RETURN2 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_RETURN2), + SDLK_SEPARATOR = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_SEPARATOR), + SDLK_OUT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_OUT), + SDLK_OPER = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_OPER), + SDLK_CLEARAGAIN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CLEARAGAIN), + SDLK_CRSEL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CRSEL), + SDLK_EXSEL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_EXSEL), + + SDLK_KP_00 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_00), + SDLK_KP_000 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_000), + SDLK_THOUSANDSSEPARATOR = + SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_THOUSANDSSEPARATOR), + SDLK_DECIMALSEPARATOR = + SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_DECIMALSEPARATOR), + SDLK_CURRENCYUNIT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CURRENCYUNIT), + SDLK_CURRENCYSUBUNIT = + SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CURRENCYSUBUNIT), + SDLK_KP_LEFTPAREN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_LEFTPAREN), + SDLK_KP_RIGHTPAREN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_RIGHTPAREN), + SDLK_KP_LEFTBRACE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_LEFTBRACE), + SDLK_KP_RIGHTBRACE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_RIGHTBRACE), + SDLK_KP_TAB = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_TAB), + SDLK_KP_BACKSPACE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_BACKSPACE), + SDLK_KP_A = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_A), + SDLK_KP_B = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_B), + SDLK_KP_C = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_C), + SDLK_KP_D = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_D), + SDLK_KP_E = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_E), + SDLK_KP_F = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_F), + SDLK_KP_XOR = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_XOR), + SDLK_KP_POWER = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_POWER), + SDLK_KP_PERCENT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_PERCENT), + SDLK_KP_LESS = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_LESS), + SDLK_KP_GREATER = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_GREATER), + SDLK_KP_AMPERSAND = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_AMPERSAND), + SDLK_KP_DBLAMPERSAND = + SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_DBLAMPERSAND), + SDLK_KP_VERTICALBAR = + SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_VERTICALBAR), + SDLK_KP_DBLVERTICALBAR = + SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_DBLVERTICALBAR), + SDLK_KP_COLON = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_COLON), + SDLK_KP_HASH = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_HASH), + SDLK_KP_SPACE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_SPACE), + SDLK_KP_AT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_AT), + SDLK_KP_EXCLAM = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_EXCLAM), + SDLK_KP_MEMSTORE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMSTORE), + SDLK_KP_MEMRECALL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMRECALL), + SDLK_KP_MEMCLEAR = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMCLEAR), + SDLK_KP_MEMADD = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMADD), + SDLK_KP_MEMSUBTRACT = + SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMSUBTRACT), + SDLK_KP_MEMMULTIPLY = + SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMMULTIPLY), + SDLK_KP_MEMDIVIDE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMDIVIDE), + SDLK_KP_PLUSMINUS = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_PLUSMINUS), + SDLK_KP_CLEAR = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_CLEAR), + SDLK_KP_CLEARENTRY = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_CLEARENTRY), + SDLK_KP_BINARY = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_BINARY), + SDLK_KP_OCTAL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_OCTAL), + SDLK_KP_DECIMAL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_DECIMAL), + SDLK_KP_HEXADECIMAL = + SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_HEXADECIMAL), + + SDLK_LCTRL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_LCTRL), + SDLK_LSHIFT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_LSHIFT), + SDLK_LALT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_LALT), + SDLK_LGUI = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_LGUI), + SDLK_RCTRL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_RCTRL), + SDLK_RSHIFT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_RSHIFT), + SDLK_RALT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_RALT), + SDLK_RGUI = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_RGUI), + + SDLK_MODE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MODE), + + SDLK_AUDIONEXT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AUDIONEXT), + SDLK_AUDIOPREV = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AUDIOPREV), + SDLK_AUDIOSTOP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AUDIOSTOP), + SDLK_AUDIOPLAY = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AUDIOPLAY), + SDLK_AUDIOMUTE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AUDIOMUTE), + SDLK_MEDIASELECT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MEDIASELECT), + SDLK_WWW = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_WWW), + SDLK_MAIL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MAIL), + SDLK_CALCULATOR = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CALCULATOR), + SDLK_COMPUTER = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_COMPUTER), + SDLK_AC_SEARCH = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_SEARCH), + SDLK_AC_HOME = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_HOME), + SDLK_AC_BACK = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_BACK), + SDLK_AC_FORWARD = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_FORWARD), + SDLK_AC_STOP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_STOP), + SDLK_AC_REFRESH = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_REFRESH), + SDLK_AC_BOOKMARKS = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_BOOKMARKS), + + SDLK_BRIGHTNESSDOWN = + SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_BRIGHTNESSDOWN), + SDLK_BRIGHTNESSUP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_BRIGHTNESSUP), + SDLK_DISPLAYSWITCH = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_DISPLAYSWITCH), + SDLK_KBDILLUMTOGGLE = + SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KBDILLUMTOGGLE), + SDLK_KBDILLUMDOWN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KBDILLUMDOWN), + SDLK_KBDILLUMUP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KBDILLUMUP), + SDLK_EJECT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_EJECT), + SDLK_SLEEP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_SLEEP), + SDLK_APP1 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_APP1), + SDLK_APP2 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_APP2), + + SDLK_AUDIOREWIND = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AUDIOREWIND), + SDLK_AUDIOFASTFORWARD = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AUDIOFASTFORWARD) +}; + +/** + * \brief Enumeration of valid key mods (possibly OR'd together). + */ +typedef enum +{ + KMOD_NONE = 0x0000, + KMOD_LSHIFT = 0x0001, + KMOD_RSHIFT = 0x0002, + KMOD_LCTRL = 0x0040, + KMOD_RCTRL = 0x0080, + KMOD_LALT = 0x0100, + KMOD_RALT = 0x0200, + KMOD_LGUI = 0x0400, + KMOD_RGUI = 0x0800, + KMOD_NUM = 0x1000, + KMOD_CAPS = 0x2000, + KMOD_MODE = 0x4000, + KMOD_RESERVED = 0x8000 +} SDL_Keymod; + +#define KMOD_CTRL (KMOD_LCTRL|KMOD_RCTRL) +#define KMOD_SHIFT (KMOD_LSHIFT|KMOD_RSHIFT) +#define KMOD_ALT (KMOD_LALT|KMOD_RALT) +#define KMOD_GUI (KMOD_LGUI|KMOD_RGUI) + +#endif /* SDL_keycode_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/source/3rdparty/sdl2/include/SDL_loadso.h b/source/3rdparty/sdl2/include/SDL_loadso.h new file mode 100644 index 0000000..da56fb4 --- /dev/null +++ b/source/3rdparty/sdl2/include/SDL_loadso.h @@ -0,0 +1,81 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_loadso.h + * + * System dependent library loading routines + * + * Some things to keep in mind: + * \li These functions only work on C function names. Other languages may + * have name mangling and intrinsic language support that varies from + * compiler to compiler. + * \li Make sure you declare your function pointers with the same calling + * convention as the actual library function. Your code will crash + * mysteriously if you do not do this. + * \li Avoid namespace collisions. If you load a symbol from the library, + * it is not defined whether or not it goes into the global symbol + * namespace for the application. If it does and it conflicts with + * symbols in your code or other shared libraries, you will not get + * the results you expect. :) + */ + +#ifndef SDL_loadso_h_ +#define SDL_loadso_h_ + +#include "SDL_stdinc.h" +#include "SDL_error.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * This function dynamically loads a shared object and returns a pointer + * to the object handle (or NULL if there was an error). + * The 'sofile' parameter is a system dependent name of the object file. + */ +extern DECLSPEC void *SDLCALL SDL_LoadObject(const char *sofile); + +/** + * Given an object handle, this function looks up the address of the + * named function in the shared object and returns it. This address + * is no longer valid after calling SDL_UnloadObject(). + */ +extern DECLSPEC void *SDLCALL SDL_LoadFunction(void *handle, + const char *name); + +/** + * Unload a shared object from memory. + */ +extern DECLSPEC void SDLCALL SDL_UnloadObject(void *handle); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* SDL_loadso_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/source/3rdparty/sdl2/include/SDL_log.h b/source/3rdparty/sdl2/include/SDL_log.h new file mode 100644 index 0000000..e12b658 --- /dev/null +++ b/source/3rdparty/sdl2/include/SDL_log.h @@ -0,0 +1,211 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_log.h + * + * Simple log messages with categories and priorities. + * + * By default logs are quiet, but if you're debugging SDL you might want: + * + * SDL_LogSetAllPriority(SDL_LOG_PRIORITY_WARN); + * + * Here's where the messages go on different platforms: + * Windows: debug output stream + * Android: log output + * Others: standard error output (stderr) + */ + +#ifndef SDL_log_h_ +#define SDL_log_h_ + +#include "SDL_stdinc.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + + +/** + * \brief The maximum size of a log message + * + * Messages longer than the maximum size will be truncated + */ +#define SDL_MAX_LOG_MESSAGE 4096 + +/** + * \brief The predefined log categories + * + * By default the application category is enabled at the INFO level, + * the assert category is enabled at the WARN level, test is enabled + * at the VERBOSE level and all other categories are enabled at the + * CRITICAL level. + */ +enum +{ + SDL_LOG_CATEGORY_APPLICATION, + SDL_LOG_CATEGORY_ERROR, + SDL_LOG_CATEGORY_ASSERT, + SDL_LOG_CATEGORY_SYSTEM, + SDL_LOG_CATEGORY_AUDIO, + SDL_LOG_CATEGORY_VIDEO, + SDL_LOG_CATEGORY_RENDER, + SDL_LOG_CATEGORY_INPUT, + SDL_LOG_CATEGORY_TEST, + + /* Reserved for future SDL library use */ + SDL_LOG_CATEGORY_RESERVED1, + SDL_LOG_CATEGORY_RESERVED2, + SDL_LOG_CATEGORY_RESERVED3, + SDL_LOG_CATEGORY_RESERVED4, + SDL_LOG_CATEGORY_RESERVED5, + SDL_LOG_CATEGORY_RESERVED6, + SDL_LOG_CATEGORY_RESERVED7, + SDL_LOG_CATEGORY_RESERVED8, + SDL_LOG_CATEGORY_RESERVED9, + SDL_LOG_CATEGORY_RESERVED10, + + /* Beyond this point is reserved for application use, e.g. + enum { + MYAPP_CATEGORY_AWESOME1 = SDL_LOG_CATEGORY_CUSTOM, + MYAPP_CATEGORY_AWESOME2, + MYAPP_CATEGORY_AWESOME3, + ... + }; + */ + SDL_LOG_CATEGORY_CUSTOM +}; + +/** + * \brief The predefined log priorities + */ +typedef enum +{ + SDL_LOG_PRIORITY_VERBOSE = 1, + SDL_LOG_PRIORITY_DEBUG, + SDL_LOG_PRIORITY_INFO, + SDL_LOG_PRIORITY_WARN, + SDL_LOG_PRIORITY_ERROR, + SDL_LOG_PRIORITY_CRITICAL, + SDL_NUM_LOG_PRIORITIES +} SDL_LogPriority; + + +/** + * \brief Set the priority of all log categories + */ +extern DECLSPEC void SDLCALL SDL_LogSetAllPriority(SDL_LogPriority priority); + +/** + * \brief Set the priority of a particular log category + */ +extern DECLSPEC void SDLCALL SDL_LogSetPriority(int category, + SDL_LogPriority priority); + +/** + * \brief Get the priority of a particular log category + */ +extern DECLSPEC SDL_LogPriority SDLCALL SDL_LogGetPriority(int category); + +/** + * \brief Reset all priorities to default. + * + * \note This is called in SDL_Quit(). + */ +extern DECLSPEC void SDLCALL SDL_LogResetPriorities(void); + +/** + * \brief Log a message with SDL_LOG_CATEGORY_APPLICATION and SDL_LOG_PRIORITY_INFO + */ +extern DECLSPEC void SDLCALL SDL_Log(SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(1); + +/** + * \brief Log a message with SDL_LOG_PRIORITY_VERBOSE + */ +extern DECLSPEC void SDLCALL SDL_LogVerbose(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2); + +/** + * \brief Log a message with SDL_LOG_PRIORITY_DEBUG + */ +extern DECLSPEC void SDLCALL SDL_LogDebug(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2); + +/** + * \brief Log a message with SDL_LOG_PRIORITY_INFO + */ +extern DECLSPEC void SDLCALL SDL_LogInfo(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2); + +/** + * \brief Log a message with SDL_LOG_PRIORITY_WARN + */ +extern DECLSPEC void SDLCALL SDL_LogWarn(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2); + +/** + * \brief Log a message with SDL_LOG_PRIORITY_ERROR + */ +extern DECLSPEC void SDLCALL SDL_LogError(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2); + +/** + * \brief Log a message with SDL_LOG_PRIORITY_CRITICAL + */ +extern DECLSPEC void SDLCALL SDL_LogCritical(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2); + +/** + * \brief Log a message with the specified category and priority. + */ +extern DECLSPEC void SDLCALL SDL_LogMessage(int category, + SDL_LogPriority priority, + SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(3); + +/** + * \brief Log a message with the specified category and priority. + */ +extern DECLSPEC void SDLCALL SDL_LogMessageV(int category, + SDL_LogPriority priority, + const char *fmt, va_list ap); + +/** + * \brief The prototype for the log output function + */ +typedef void (SDLCALL *SDL_LogOutputFunction)(void *userdata, int category, SDL_LogPriority priority, const char *message); + +/** + * \brief Get the current log output function. + */ +extern DECLSPEC void SDLCALL SDL_LogGetOutputFunction(SDL_LogOutputFunction *callback, void **userdata); + +/** + * \brief This function allows you to replace the default log output + * function with one of your own. + */ +extern DECLSPEC void SDLCALL SDL_LogSetOutputFunction(SDL_LogOutputFunction callback, void *userdata); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* SDL_log_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/source/3rdparty/sdl2/include/SDL_main.h b/source/3rdparty/sdl2/include/SDL_main.h new file mode 100644 index 0000000..9855821 --- /dev/null +++ b/source/3rdparty/sdl2/include/SDL_main.h @@ -0,0 +1,168 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef SDL_main_h_ +#define SDL_main_h_ + +#include "SDL_stdinc.h" + +/** + * \file SDL_main.h + * + * Redefine main() on some platforms so that it is called by SDL. + */ + +#ifndef SDL_MAIN_HANDLED +#if defined(__WIN32__) +/* On Windows SDL provides WinMain(), which parses the command line and passes + the arguments to your main function. + + If you provide your own WinMain(), you may define SDL_MAIN_HANDLED + */ +#define SDL_MAIN_AVAILABLE + +#elif defined(__WINRT__) +/* On WinRT, SDL provides a main function that initializes CoreApplication, + creating an instance of IFrameworkView in the process. + + Please note that #include'ing SDL_main.h is not enough to get a main() + function working. In non-XAML apps, the file, + src/main/winrt/SDL_WinRT_main_NonXAML.cpp, or a copy of it, must be compiled + into the app itself. In XAML apps, the function, SDL_WinRTRunApp must be + called, with a pointer to the Direct3D-hosted XAML control passed in. +*/ +#define SDL_MAIN_NEEDED + +#elif defined(__IPHONEOS__) +/* On iOS SDL provides a main function that creates an application delegate + and starts the iOS application run loop. + + See src/video/uikit/SDL_uikitappdelegate.m for more details. + */ +#define SDL_MAIN_NEEDED + +#elif defined(__ANDROID__) +/* On Android SDL provides a Java class in SDLActivity.java that is the + main activity entry point. + + See docs/README-android.md for more details on extending that class. + */ +#define SDL_MAIN_NEEDED + +/* We need to export SDL_main so it can be launched from Java */ +#define SDLMAIN_DECLSPEC DECLSPEC + +#elif defined(__NACL__) +/* On NACL we use ppapi_simple to set up the application helper code, + then wait for the first PSE_INSTANCE_DIDCHANGEVIEW event before + starting the user main function. + All user code is run in a separate thread by ppapi_simple, thus + allowing for blocking io to take place via nacl_io +*/ +#define SDL_MAIN_NEEDED + +#endif +#endif /* SDL_MAIN_HANDLED */ + +#ifdef __cplusplus +#define C_LINKAGE "C" +#else +#define C_LINKAGE +#endif /* __cplusplus */ + +#ifndef SDLMAIN_DECLSPEC +#define SDLMAIN_DECLSPEC +#endif + +/** + * \file SDL_main.h + * + * The application's main() function must be called with C linkage, + * and should be declared like this: + * \code + * #ifdef __cplusplus + * extern "C" + * #endif + * int main(int argc, char *argv[]) + * { + * } + * \endcode + */ + +#if defined(SDL_MAIN_NEEDED) || defined(SDL_MAIN_AVAILABLE) +#define main SDL_main +#endif + +/** + * The prototype for the application's main() function + */ +extern C_LINKAGE SDLMAIN_DECLSPEC int SDL_main(int argc, char *argv[]); + + +#include "begin_code.h" +#ifdef __cplusplus +extern "C" { +#endif + +/** + * This is called by the real SDL main function to let the rest of the + * library know that initialization was done properly. + * + * Calling this yourself without knowing what you're doing can cause + * crashes and hard to diagnose problems with your application. + */ +extern DECLSPEC void SDLCALL SDL_SetMainReady(void); + +#ifdef __WIN32__ + +/** + * This can be called to set the application class at startup + */ +extern DECLSPEC int SDLCALL SDL_RegisterApp(char *name, Uint32 style, + void *hInst); +extern DECLSPEC void SDLCALL SDL_UnregisterApp(void); + +#endif /* __WIN32__ */ + + +#ifdef __WINRT__ + +/** + * \brief Initializes and launches an SDL/WinRT application. + * + * \param mainFunction The SDL app's C-style main(). + * \param reserved Reserved for future use; should be NULL + * \return 0 on success, -1 on failure. On failure, use SDL_GetError to retrieve more + * information on the failure. + */ +extern DECLSPEC int SDLCALL SDL_WinRTRunApp(int (*mainFunction)(int, char **), void * reserved); + +#endif /* __WINRT__ */ + + +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* SDL_main_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/source/3rdparty/sdl2/include/SDL_messagebox.h b/source/3rdparty/sdl2/include/SDL_messagebox.h new file mode 100644 index 0000000..b7be59d --- /dev/null +++ b/source/3rdparty/sdl2/include/SDL_messagebox.h @@ -0,0 +1,144 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef SDL_messagebox_h_ +#define SDL_messagebox_h_ + +#include "SDL_stdinc.h" +#include "SDL_video.h" /* For SDL_Window */ + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * \brief SDL_MessageBox flags. If supported will display warning icon, etc. + */ +typedef enum +{ + SDL_MESSAGEBOX_ERROR = 0x00000010, /**< error dialog */ + SDL_MESSAGEBOX_WARNING = 0x00000020, /**< warning dialog */ + SDL_MESSAGEBOX_INFORMATION = 0x00000040 /**< informational dialog */ +} SDL_MessageBoxFlags; + +/** + * \brief Flags for SDL_MessageBoxButtonData. + */ +typedef enum +{ + SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT = 0x00000001, /**< Marks the default button when return is hit */ + SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT = 0x00000002 /**< Marks the default button when escape is hit */ +} SDL_MessageBoxButtonFlags; + +/** + * \brief Individual button data. + */ +typedef struct +{ + Uint32 flags; /**< ::SDL_MessageBoxButtonFlags */ + int buttonid; /**< User defined button id (value returned via SDL_ShowMessageBox) */ + const char * text; /**< The UTF-8 button text */ +} SDL_MessageBoxButtonData; + +/** + * \brief RGB value used in a message box color scheme + */ +typedef struct +{ + Uint8 r, g, b; +} SDL_MessageBoxColor; + +typedef enum +{ + SDL_MESSAGEBOX_COLOR_BACKGROUND, + SDL_MESSAGEBOX_COLOR_TEXT, + SDL_MESSAGEBOX_COLOR_BUTTON_BORDER, + SDL_MESSAGEBOX_COLOR_BUTTON_BACKGROUND, + SDL_MESSAGEBOX_COLOR_BUTTON_SELECTED, + SDL_MESSAGEBOX_COLOR_MAX +} SDL_MessageBoxColorType; + +/** + * \brief A set of colors to use for message box dialogs + */ +typedef struct +{ + SDL_MessageBoxColor colors[SDL_MESSAGEBOX_COLOR_MAX]; +} SDL_MessageBoxColorScheme; + +/** + * \brief MessageBox structure containing title, text, window, etc. + */ +typedef struct +{ + Uint32 flags; /**< ::SDL_MessageBoxFlags */ + SDL_Window *window; /**< Parent window, can be NULL */ + const char *title; /**< UTF-8 title */ + const char *message; /**< UTF-8 message text */ + + int numbuttons; + const SDL_MessageBoxButtonData *buttons; + + const SDL_MessageBoxColorScheme *colorScheme; /**< ::SDL_MessageBoxColorScheme, can be NULL to use system settings */ +} SDL_MessageBoxData; + +/** + * \brief Create a modal message box. + * + * \param messageboxdata The SDL_MessageBoxData structure with title, text, etc. + * \param buttonid The pointer to which user id of hit button should be copied. + * + * \return -1 on error, otherwise 0 and buttonid contains user id of button + * hit or -1 if dialog was closed. + * + * \note This function should be called on the thread that created the parent + * window, or on the main thread if the messagebox has no parent. It will + * block execution of that thread until the user clicks a button or + * closes the messagebox. + */ +extern DECLSPEC int SDLCALL SDL_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *buttonid); + +/** + * \brief Create a simple modal message box + * + * \param flags ::SDL_MessageBoxFlags + * \param title UTF-8 title text + * \param message UTF-8 message text + * \param window The parent window, or NULL for no parent + * + * \return 0 on success, -1 on error + * + * \sa SDL_ShowMessageBox + */ +extern DECLSPEC int SDLCALL SDL_ShowSimpleMessageBox(Uint32 flags, const char *title, const char *message, SDL_Window *window); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* SDL_messagebox_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/source/3rdparty/sdl2/include/SDL_mouse.h b/source/3rdparty/sdl2/include/SDL_mouse.h new file mode 100644 index 0000000..d3c9f61 --- /dev/null +++ b/source/3rdparty/sdl2/include/SDL_mouse.h @@ -0,0 +1,302 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_mouse.h + * + * Include file for SDL mouse event handling. + */ + +#ifndef SDL_mouse_h_ +#define SDL_mouse_h_ + +#include "SDL_stdinc.h" +#include "SDL_error.h" +#include "SDL_video.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +typedef struct SDL_Cursor SDL_Cursor; /**< Implementation dependent */ + +/** + * \brief Cursor types for SDL_CreateSystemCursor(). + */ +typedef enum +{ + SDL_SYSTEM_CURSOR_ARROW, /**< Arrow */ + SDL_SYSTEM_CURSOR_IBEAM, /**< I-beam */ + SDL_SYSTEM_CURSOR_WAIT, /**< Wait */ + SDL_SYSTEM_CURSOR_CROSSHAIR, /**< Crosshair */ + SDL_SYSTEM_CURSOR_WAITARROW, /**< Small wait cursor (or Wait if not available) */ + SDL_SYSTEM_CURSOR_SIZENWSE, /**< Double arrow pointing northwest and southeast */ + SDL_SYSTEM_CURSOR_SIZENESW, /**< Double arrow pointing northeast and southwest */ + SDL_SYSTEM_CURSOR_SIZEWE, /**< Double arrow pointing west and east */ + SDL_SYSTEM_CURSOR_SIZENS, /**< Double arrow pointing north and south */ + SDL_SYSTEM_CURSOR_SIZEALL, /**< Four pointed arrow pointing north, south, east, and west */ + SDL_SYSTEM_CURSOR_NO, /**< Slashed circle or crossbones */ + SDL_SYSTEM_CURSOR_HAND, /**< Hand */ + SDL_NUM_SYSTEM_CURSORS +} SDL_SystemCursor; + +/** + * \brief Scroll direction types for the Scroll event + */ +typedef enum +{ + SDL_MOUSEWHEEL_NORMAL, /**< The scroll direction is normal */ + SDL_MOUSEWHEEL_FLIPPED /**< The scroll direction is flipped / natural */ +} SDL_MouseWheelDirection; + +/* Function prototypes */ + +/** + * \brief Get the window which currently has mouse focus. + */ +extern DECLSPEC SDL_Window * SDLCALL SDL_GetMouseFocus(void); + +/** + * \brief Retrieve the current state of the mouse. + * + * The current button state is returned as a button bitmask, which can + * be tested using the SDL_BUTTON(X) macros, and x and y are set to the + * mouse cursor position relative to the focus window for the currently + * selected mouse. You can pass NULL for either x or y. + */ +extern DECLSPEC Uint32 SDLCALL SDL_GetMouseState(int *x, int *y); + +/** + * \brief Get the current state of the mouse, in relation to the desktop + * + * This works just like SDL_GetMouseState(), but the coordinates will be + * reported relative to the top-left of the desktop. This can be useful if + * you need to track the mouse outside of a specific window and + * SDL_CaptureMouse() doesn't fit your needs. For example, it could be + * useful if you need to track the mouse while dragging a window, where + * coordinates relative to a window might not be in sync at all times. + * + * \note SDL_GetMouseState() returns the mouse position as SDL understands + * it from the last pump of the event queue. This function, however, + * queries the OS for the current mouse position, and as such, might + * be a slightly less efficient function. Unless you know what you're + * doing and have a good reason to use this function, you probably want + * SDL_GetMouseState() instead. + * + * \param x Returns the current X coord, relative to the desktop. Can be NULL. + * \param y Returns the current Y coord, relative to the desktop. Can be NULL. + * \return The current button state as a bitmask, which can be tested using the SDL_BUTTON(X) macros. + * + * \sa SDL_GetMouseState + */ +extern DECLSPEC Uint32 SDLCALL SDL_GetGlobalMouseState(int *x, int *y); + +/** + * \brief Retrieve the relative state of the mouse. + * + * The current button state is returned as a button bitmask, which can + * be tested using the SDL_BUTTON(X) macros, and x and y are set to the + * mouse deltas since the last call to SDL_GetRelativeMouseState(). + */ +extern DECLSPEC Uint32 SDLCALL SDL_GetRelativeMouseState(int *x, int *y); + +/** + * \brief Moves the mouse to the given position within the window. + * + * \param window The window to move the mouse into, or NULL for the current mouse focus + * \param x The x coordinate within the window + * \param y The y coordinate within the window + * + * \note This function generates a mouse motion event + */ +extern DECLSPEC void SDLCALL SDL_WarpMouseInWindow(SDL_Window * window, + int x, int y); + +/** + * \brief Moves the mouse to the given position in global screen space. + * + * \param x The x coordinate + * \param y The y coordinate + * \return 0 on success, -1 on error (usually: unsupported by a platform). + * + * \note This function generates a mouse motion event + */ +extern DECLSPEC int SDLCALL SDL_WarpMouseGlobal(int x, int y); + +/** + * \brief Set relative mouse mode. + * + * \param enabled Whether or not to enable relative mode + * + * \return 0 on success, or -1 if relative mode is not supported. + * + * While the mouse is in relative mode, the cursor is hidden, and the + * driver will try to report continuous motion in the current window. + * Only relative motion events will be delivered, the mouse position + * will not change. + * + * \note This function will flush any pending mouse motion. + * + * \sa SDL_GetRelativeMouseMode() + */ +extern DECLSPEC int SDLCALL SDL_SetRelativeMouseMode(SDL_bool enabled); + +/** + * \brief Capture the mouse, to track input outside an SDL window. + * + * \param enabled Whether or not to enable capturing + * + * Capturing enables your app to obtain mouse events globally, instead of + * just within your window. Not all video targets support this function. + * When capturing is enabled, the current window will get all mouse events, + * but unlike relative mode, no change is made to the cursor and it is + * not restrained to your window. + * + * This function may also deny mouse input to other windows--both those in + * your application and others on the system--so you should use this + * function sparingly, and in small bursts. For example, you might want to + * track the mouse while the user is dragging something, until the user + * releases a mouse button. It is not recommended that you capture the mouse + * for long periods of time, such as the entire time your app is running. + * + * While captured, mouse events still report coordinates relative to the + * current (foreground) window, but those coordinates may be outside the + * bounds of the window (including negative values). Capturing is only + * allowed for the foreground window. If the window loses focus while + * capturing, the capture will be disabled automatically. + * + * While capturing is enabled, the current window will have the + * SDL_WINDOW_MOUSE_CAPTURE flag set. + * + * \return 0 on success, or -1 if not supported. + */ +extern DECLSPEC int SDLCALL SDL_CaptureMouse(SDL_bool enabled); + +/** + * \brief Query whether relative mouse mode is enabled. + * + * \sa SDL_SetRelativeMouseMode() + */ +extern DECLSPEC SDL_bool SDLCALL SDL_GetRelativeMouseMode(void); + +/** + * \brief Create a cursor, using the specified bitmap data and + * mask (in MSB format). + * + * The cursor width must be a multiple of 8 bits. + * + * The cursor is created in black and white according to the following: + * + * + * + * + * + * + *
data mask resulting pixel on screen
0 1 White
1 1 Black
0 0 Transparent
1 0 Inverted color if possible, black + * if not.
+ * + * \sa SDL_FreeCursor() + */ +extern DECLSPEC SDL_Cursor *SDLCALL SDL_CreateCursor(const Uint8 * data, + const Uint8 * mask, + int w, int h, int hot_x, + int hot_y); + +/** + * \brief Create a color cursor. + * + * \sa SDL_FreeCursor() + */ +extern DECLSPEC SDL_Cursor *SDLCALL SDL_CreateColorCursor(SDL_Surface *surface, + int hot_x, + int hot_y); + +/** + * \brief Create a system cursor. + * + * \sa SDL_FreeCursor() + */ +extern DECLSPEC SDL_Cursor *SDLCALL SDL_CreateSystemCursor(SDL_SystemCursor id); + +/** + * \brief Set the active cursor. + */ +extern DECLSPEC void SDLCALL SDL_SetCursor(SDL_Cursor * cursor); + +/** + * \brief Return the active cursor. + */ +extern DECLSPEC SDL_Cursor *SDLCALL SDL_GetCursor(void); + +/** + * \brief Return the default cursor. + */ +extern DECLSPEC SDL_Cursor *SDLCALL SDL_GetDefaultCursor(void); + +/** + * \brief Frees a cursor created with SDL_CreateCursor() or similar functions. + * + * \sa SDL_CreateCursor() + * \sa SDL_CreateColorCursor() + * \sa SDL_CreateSystemCursor() + */ +extern DECLSPEC void SDLCALL SDL_FreeCursor(SDL_Cursor * cursor); + +/** + * \brief Toggle whether or not the cursor is shown. + * + * \param toggle 1 to show the cursor, 0 to hide it, -1 to query the current + * state. + * + * \return 1 if the cursor is shown, or 0 if the cursor is hidden. + */ +extern DECLSPEC int SDLCALL SDL_ShowCursor(int toggle); + +/** + * Used as a mask when testing buttons in buttonstate. + * - Button 1: Left mouse button + * - Button 2: Middle mouse button + * - Button 3: Right mouse button + */ +#define SDL_BUTTON(X) (1 << ((X)-1)) +#define SDL_BUTTON_LEFT 1 +#define SDL_BUTTON_MIDDLE 2 +#define SDL_BUTTON_RIGHT 3 +#define SDL_BUTTON_X1 4 +#define SDL_BUTTON_X2 5 +#define SDL_BUTTON_LMASK SDL_BUTTON(SDL_BUTTON_LEFT) +#define SDL_BUTTON_MMASK SDL_BUTTON(SDL_BUTTON_MIDDLE) +#define SDL_BUTTON_RMASK SDL_BUTTON(SDL_BUTTON_RIGHT) +#define SDL_BUTTON_X1MASK SDL_BUTTON(SDL_BUTTON_X1) +#define SDL_BUTTON_X2MASK SDL_BUTTON(SDL_BUTTON_X2) + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* SDL_mouse_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/source/3rdparty/sdl2/include/SDL_mutex.h b/source/3rdparty/sdl2/include/SDL_mutex.h new file mode 100644 index 0000000..ba4247c --- /dev/null +++ b/source/3rdparty/sdl2/include/SDL_mutex.h @@ -0,0 +1,251 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef SDL_mutex_h_ +#define SDL_mutex_h_ + +/** + * \file SDL_mutex.h + * + * Functions to provide thread synchronization primitives. + */ + +#include "SDL_stdinc.h" +#include "SDL_error.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * Synchronization functions which can time out return this value + * if they time out. + */ +#define SDL_MUTEX_TIMEDOUT 1 + +/** + * This is the timeout value which corresponds to never time out. + */ +#define SDL_MUTEX_MAXWAIT (~(Uint32)0) + + +/** + * \name Mutex functions + */ +/* @{ */ + +/* The SDL mutex structure, defined in SDL_sysmutex.c */ +struct SDL_mutex; +typedef struct SDL_mutex SDL_mutex; + +/** + * Create a mutex, initialized unlocked. + */ +extern DECLSPEC SDL_mutex *SDLCALL SDL_CreateMutex(void); + +/** + * Lock the mutex. + * + * \return 0, or -1 on error. + */ +#define SDL_mutexP(m) SDL_LockMutex(m) +extern DECLSPEC int SDLCALL SDL_LockMutex(SDL_mutex * mutex); + +/** + * Try to lock the mutex + * + * \return 0, SDL_MUTEX_TIMEDOUT, or -1 on error + */ +extern DECLSPEC int SDLCALL SDL_TryLockMutex(SDL_mutex * mutex); + +/** + * Unlock the mutex. + * + * \return 0, or -1 on error. + * + * \warning It is an error to unlock a mutex that has not been locked by + * the current thread, and doing so results in undefined behavior. + */ +#define SDL_mutexV(m) SDL_UnlockMutex(m) +extern DECLSPEC int SDLCALL SDL_UnlockMutex(SDL_mutex * mutex); + +/** + * Destroy a mutex. + */ +extern DECLSPEC void SDLCALL SDL_DestroyMutex(SDL_mutex * mutex); + +/* @} *//* Mutex functions */ + + +/** + * \name Semaphore functions + */ +/* @{ */ + +/* The SDL semaphore structure, defined in SDL_syssem.c */ +struct SDL_semaphore; +typedef struct SDL_semaphore SDL_sem; + +/** + * Create a semaphore, initialized with value, returns NULL on failure. + */ +extern DECLSPEC SDL_sem *SDLCALL SDL_CreateSemaphore(Uint32 initial_value); + +/** + * Destroy a semaphore. + */ +extern DECLSPEC void SDLCALL SDL_DestroySemaphore(SDL_sem * sem); + +/** + * This function suspends the calling thread until the semaphore pointed + * to by \c sem has a positive count. It then atomically decreases the + * semaphore count. + */ +extern DECLSPEC int SDLCALL SDL_SemWait(SDL_sem * sem); + +/** + * Non-blocking variant of SDL_SemWait(). + * + * \return 0 if the wait succeeds, ::SDL_MUTEX_TIMEDOUT if the wait would + * block, and -1 on error. + */ +extern DECLSPEC int SDLCALL SDL_SemTryWait(SDL_sem * sem); + +/** + * Variant of SDL_SemWait() with a timeout in milliseconds. + * + * \return 0 if the wait succeeds, ::SDL_MUTEX_TIMEDOUT if the wait does not + * succeed in the allotted time, and -1 on error. + * + * \warning On some platforms this function is implemented by looping with a + * delay of 1 ms, and so should be avoided if possible. + */ +extern DECLSPEC int SDLCALL SDL_SemWaitTimeout(SDL_sem * sem, Uint32 ms); + +/** + * Atomically increases the semaphore's count (not blocking). + * + * \return 0, or -1 on error. + */ +extern DECLSPEC int SDLCALL SDL_SemPost(SDL_sem * sem); + +/** + * Returns the current count of the semaphore. + */ +extern DECLSPEC Uint32 SDLCALL SDL_SemValue(SDL_sem * sem); + +/* @} *//* Semaphore functions */ + + +/** + * \name Condition variable functions + */ +/* @{ */ + +/* The SDL condition variable structure, defined in SDL_syscond.c */ +struct SDL_cond; +typedef struct SDL_cond SDL_cond; + +/** + * Create a condition variable. + * + * Typical use of condition variables: + * + * Thread A: + * SDL_LockMutex(lock); + * while ( ! condition ) { + * SDL_CondWait(cond, lock); + * } + * SDL_UnlockMutex(lock); + * + * Thread B: + * SDL_LockMutex(lock); + * ... + * condition = true; + * ... + * SDL_CondSignal(cond); + * SDL_UnlockMutex(lock); + * + * There is some discussion whether to signal the condition variable + * with the mutex locked or not. There is some potential performance + * benefit to unlocking first on some platforms, but there are some + * potential race conditions depending on how your code is structured. + * + * In general it's safer to signal the condition variable while the + * mutex is locked. + */ +extern DECLSPEC SDL_cond *SDLCALL SDL_CreateCond(void); + +/** + * Destroy a condition variable. + */ +extern DECLSPEC void SDLCALL SDL_DestroyCond(SDL_cond * cond); + +/** + * Restart one of the threads that are waiting on the condition variable. + * + * \return 0 or -1 on error. + */ +extern DECLSPEC int SDLCALL SDL_CondSignal(SDL_cond * cond); + +/** + * Restart all threads that are waiting on the condition variable. + * + * \return 0 or -1 on error. + */ +extern DECLSPEC int SDLCALL SDL_CondBroadcast(SDL_cond * cond); + +/** + * Wait on the condition variable, unlocking the provided mutex. + * + * \warning The mutex must be locked before entering this function! + * + * The mutex is re-locked once the condition variable is signaled. + * + * \return 0 when it is signaled, or -1 on error. + */ +extern DECLSPEC int SDLCALL SDL_CondWait(SDL_cond * cond, SDL_mutex * mutex); + +/** + * Waits for at most \c ms milliseconds, and returns 0 if the condition + * variable is signaled, ::SDL_MUTEX_TIMEDOUT if the condition is not + * signaled in the allotted time, and -1 on error. + * + * \warning On some platforms this function is implemented by looping with a + * delay of 1 ms, and so should be avoided if possible. + */ +extern DECLSPEC int SDLCALL SDL_CondWaitTimeout(SDL_cond * cond, + SDL_mutex * mutex, Uint32 ms); + +/* @} *//* Condition variable functions */ + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* SDL_mutex_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/source/3rdparty/sdl2/include/SDL_name.h b/source/3rdparty/sdl2/include/SDL_name.h new file mode 100644 index 0000000..ecd863f --- /dev/null +++ b/source/3rdparty/sdl2/include/SDL_name.h @@ -0,0 +1,33 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef SDLname_h_ +#define SDLname_h_ + +#if defined(__STDC__) || defined(__cplusplus) +#define NeedFunctionPrototypes 1 +#endif + +#define SDL_NAME(X) SDL_##X + +#endif /* SDLname_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/source/3rdparty/sdl2/include/SDL_opengl.h b/source/3rdparty/sdl2/include/SDL_opengl.h new file mode 100644 index 0000000..253d9c9 --- /dev/null +++ b/source/3rdparty/sdl2/include/SDL_opengl.h @@ -0,0 +1,2183 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_opengl.h + * + * This is a simple file to encapsulate the OpenGL API headers. + */ + +/** + * \def NO_SDL_GLEXT + * + * Define this if you have your own version of glext.h and want to disable the + * version included in SDL_opengl.h. + */ + +#ifndef SDL_opengl_h_ +#define SDL_opengl_h_ + +#include "SDL_config.h" + +#ifndef __IPHONEOS__ /* No OpenGL on iOS. */ + +/* + * Mesa 3-D graphics library + * + * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. + * Copyright (C) 2009 VMware, Inc. All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR + * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, + * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR + * OTHER DEALINGS IN THE SOFTWARE. + */ + + +#ifndef __gl_h_ +#define __gl_h_ + +#if defined(USE_MGL_NAMESPACE) +#include "gl_mangle.h" +#endif + + +/********************************************************************** + * Begin system-specific stuff. + */ + +#if defined(_WIN32) && !defined(__WIN32__) && !defined(__CYGWIN__) +#define __WIN32__ +#endif + +#if defined(__WIN32__) && !defined(__CYGWIN__) +# if (defined(_MSC_VER) || defined(__MINGW32__)) && defined(BUILD_GL32) /* tag specify we're building mesa as a DLL */ +# define GLAPI __declspec(dllexport) +# elif (defined(_MSC_VER) || defined(__MINGW32__)) && defined(_DLL) /* tag specifying we're building for DLL runtime support */ +# define GLAPI __declspec(dllimport) +# else /* for use with static link lib build of Win32 edition only */ +# define GLAPI extern +# endif /* _STATIC_MESA support */ +# if defined(__MINGW32__) && defined(GL_NO_STDCALL) || defined(UNDER_CE) /* The generated DLLs by MingW with STDCALL are not compatible with the ones done by Microsoft's compilers */ +# define GLAPIENTRY +# else +# define GLAPIENTRY __stdcall +# endif +#elif defined(__CYGWIN__) && defined(USE_OPENGL32) /* use native windows opengl32 */ +# define GLAPI extern +# define GLAPIENTRY __stdcall +#elif defined(__OS2__) || defined(__EMX__) /* native os/2 opengl */ +# define GLAPI extern +# define GLAPIENTRY _System +# define APIENTRY _System +# if defined(__GNUC__) && !defined(_System) +# define _System +# endif +#elif (defined(__GNUC__) && __GNUC__ >= 4) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x590)) +# define GLAPI __attribute__((visibility("default"))) +# define GLAPIENTRY +#endif /* WIN32 && !CYGWIN */ + +/* + * WINDOWS: Include windows.h here to define APIENTRY. + * It is also useful when applications include this file by + * including only glut.h, since glut.h depends on windows.h. + * Applications needing to include windows.h with parms other + * than "WIN32_LEAN_AND_MEAN" may include windows.h before + * glut.h or gl.h. + */ +#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) +#ifndef WIN32_LEAN_AND_MEAN +#define WIN32_LEAN_AND_MEAN 1 +#endif +#ifndef NOMINMAX /* don't define min() and max(). */ +#define NOMINMAX +#endif +#include +#endif + +#ifndef GLAPI +#define GLAPI extern +#endif + +#ifndef GLAPIENTRY +#define GLAPIENTRY +#endif + +#ifndef APIENTRY +#define APIENTRY GLAPIENTRY +#endif + +/* "P" suffix to be used for a pointer to a function */ +#ifndef APIENTRYP +#define APIENTRYP APIENTRY * +#endif + +#ifndef GLAPIENTRYP +#define GLAPIENTRYP GLAPIENTRY * +#endif + +#if defined(PRAGMA_EXPORT_SUPPORTED) +#pragma export on +#endif + +/* + * End system-specific stuff. + **********************************************************************/ + + + +#ifdef __cplusplus +extern "C" { +#endif + + + +#define GL_VERSION_1_1 1 +#define GL_VERSION_1_2 1 +#define GL_VERSION_1_3 1 +#define GL_ARB_imaging 1 + + +/* + * Datatypes + */ +typedef unsigned int GLenum; +typedef unsigned char GLboolean; +typedef unsigned int GLbitfield; +typedef void GLvoid; +typedef signed char GLbyte; /* 1-byte signed */ +typedef short GLshort; /* 2-byte signed */ +typedef int GLint; /* 4-byte signed */ +typedef unsigned char GLubyte; /* 1-byte unsigned */ +typedef unsigned short GLushort; /* 2-byte unsigned */ +typedef unsigned int GLuint; /* 4-byte unsigned */ +typedef int GLsizei; /* 4-byte signed */ +typedef float GLfloat; /* single precision float */ +typedef float GLclampf; /* single precision float in [0,1] */ +typedef double GLdouble; /* double precision float */ +typedef double GLclampd; /* double precision float in [0,1] */ + + + +/* + * Constants + */ + +/* Boolean values */ +#define GL_FALSE 0 +#define GL_TRUE 1 + +/* Data types */ +#define GL_BYTE 0x1400 +#define GL_UNSIGNED_BYTE 0x1401 +#define GL_SHORT 0x1402 +#define GL_UNSIGNED_SHORT 0x1403 +#define GL_INT 0x1404 +#define GL_UNSIGNED_INT 0x1405 +#define GL_FLOAT 0x1406 +#define GL_2_BYTES 0x1407 +#define GL_3_BYTES 0x1408 +#define GL_4_BYTES 0x1409 +#define GL_DOUBLE 0x140A + +/* Primitives */ +#define GL_POINTS 0x0000 +#define GL_LINES 0x0001 +#define GL_LINE_LOOP 0x0002 +#define GL_LINE_STRIP 0x0003 +#define GL_TRIANGLES 0x0004 +#define GL_TRIANGLE_STRIP 0x0005 +#define GL_TRIANGLE_FAN 0x0006 +#define GL_QUADS 0x0007 +#define GL_QUAD_STRIP 0x0008 +#define GL_POLYGON 0x0009 + +/* Vertex Arrays */ +#define GL_VERTEX_ARRAY 0x8074 +#define GL_NORMAL_ARRAY 0x8075 +#define GL_COLOR_ARRAY 0x8076 +#define GL_INDEX_ARRAY 0x8077 +#define GL_TEXTURE_COORD_ARRAY 0x8078 +#define GL_EDGE_FLAG_ARRAY 0x8079 +#define GL_VERTEX_ARRAY_SIZE 0x807A +#define GL_VERTEX_ARRAY_TYPE 0x807B +#define GL_VERTEX_ARRAY_STRIDE 0x807C +#define GL_NORMAL_ARRAY_TYPE 0x807E +#define GL_NORMAL_ARRAY_STRIDE 0x807F +#define GL_COLOR_ARRAY_SIZE 0x8081 +#define GL_COLOR_ARRAY_TYPE 0x8082 +#define GL_COLOR_ARRAY_STRIDE 0x8083 +#define GL_INDEX_ARRAY_TYPE 0x8085 +#define GL_INDEX_ARRAY_STRIDE 0x8086 +#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 +#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 +#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A +#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C +#define GL_VERTEX_ARRAY_POINTER 0x808E +#define GL_NORMAL_ARRAY_POINTER 0x808F +#define GL_COLOR_ARRAY_POINTER 0x8090 +#define GL_INDEX_ARRAY_POINTER 0x8091 +#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 +#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093 +#define GL_V2F 0x2A20 +#define GL_V3F 0x2A21 +#define GL_C4UB_V2F 0x2A22 +#define GL_C4UB_V3F 0x2A23 +#define GL_C3F_V3F 0x2A24 +#define GL_N3F_V3F 0x2A25 +#define GL_C4F_N3F_V3F 0x2A26 +#define GL_T2F_V3F 0x2A27 +#define GL_T4F_V4F 0x2A28 +#define GL_T2F_C4UB_V3F 0x2A29 +#define GL_T2F_C3F_V3F 0x2A2A +#define GL_T2F_N3F_V3F 0x2A2B +#define GL_T2F_C4F_N3F_V3F 0x2A2C +#define GL_T4F_C4F_N3F_V4F 0x2A2D + +/* Matrix Mode */ +#define GL_MATRIX_MODE 0x0BA0 +#define GL_MODELVIEW 0x1700 +#define GL_PROJECTION 0x1701 +#define GL_TEXTURE 0x1702 + +/* Points */ +#define GL_POINT_SMOOTH 0x0B10 +#define GL_POINT_SIZE 0x0B11 +#define GL_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_POINT_SIZE_RANGE 0x0B12 + +/* Lines */ +#define GL_LINE_SMOOTH 0x0B20 +#define GL_LINE_STIPPLE 0x0B24 +#define GL_LINE_STIPPLE_PATTERN 0x0B25 +#define GL_LINE_STIPPLE_REPEAT 0x0B26 +#define GL_LINE_WIDTH 0x0B21 +#define GL_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_LINE_WIDTH_RANGE 0x0B22 + +/* Polygons */ +#define GL_POINT 0x1B00 +#define GL_LINE 0x1B01 +#define GL_FILL 0x1B02 +#define GL_CW 0x0900 +#define GL_CCW 0x0901 +#define GL_FRONT 0x0404 +#define GL_BACK 0x0405 +#define GL_POLYGON_MODE 0x0B40 +#define GL_POLYGON_SMOOTH 0x0B41 +#define GL_POLYGON_STIPPLE 0x0B42 +#define GL_EDGE_FLAG 0x0B43 +#define GL_CULL_FACE 0x0B44 +#define GL_CULL_FACE_MODE 0x0B45 +#define GL_FRONT_FACE 0x0B46 +#define GL_POLYGON_OFFSET_FACTOR 0x8038 +#define GL_POLYGON_OFFSET_UNITS 0x2A00 +#define GL_POLYGON_OFFSET_POINT 0x2A01 +#define GL_POLYGON_OFFSET_LINE 0x2A02 +#define GL_POLYGON_OFFSET_FILL 0x8037 + +/* Display Lists */ +#define GL_COMPILE 0x1300 +#define GL_COMPILE_AND_EXECUTE 0x1301 +#define GL_LIST_BASE 0x0B32 +#define GL_LIST_INDEX 0x0B33 +#define GL_LIST_MODE 0x0B30 + +/* Depth buffer */ +#define GL_NEVER 0x0200 +#define GL_LESS 0x0201 +#define GL_EQUAL 0x0202 +#define GL_LEQUAL 0x0203 +#define GL_GREATER 0x0204 +#define GL_NOTEQUAL 0x0205 +#define GL_GEQUAL 0x0206 +#define GL_ALWAYS 0x0207 +#define GL_DEPTH_TEST 0x0B71 +#define GL_DEPTH_BITS 0x0D56 +#define GL_DEPTH_CLEAR_VALUE 0x0B73 +#define GL_DEPTH_FUNC 0x0B74 +#define GL_DEPTH_RANGE 0x0B70 +#define GL_DEPTH_WRITEMASK 0x0B72 +#define GL_DEPTH_COMPONENT 0x1902 + +/* Lighting */ +#define GL_LIGHTING 0x0B50 +#define GL_LIGHT0 0x4000 +#define GL_LIGHT1 0x4001 +#define GL_LIGHT2 0x4002 +#define GL_LIGHT3 0x4003 +#define GL_LIGHT4 0x4004 +#define GL_LIGHT5 0x4005 +#define GL_LIGHT6 0x4006 +#define GL_LIGHT7 0x4007 +#define GL_SPOT_EXPONENT 0x1205 +#define GL_SPOT_CUTOFF 0x1206 +#define GL_CONSTANT_ATTENUATION 0x1207 +#define GL_LINEAR_ATTENUATION 0x1208 +#define GL_QUADRATIC_ATTENUATION 0x1209 +#define GL_AMBIENT 0x1200 +#define GL_DIFFUSE 0x1201 +#define GL_SPECULAR 0x1202 +#define GL_SHININESS 0x1601 +#define GL_EMISSION 0x1600 +#define GL_POSITION 0x1203 +#define GL_SPOT_DIRECTION 0x1204 +#define GL_AMBIENT_AND_DIFFUSE 0x1602 +#define GL_COLOR_INDEXES 0x1603 +#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 +#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 +#define GL_LIGHT_MODEL_AMBIENT 0x0B53 +#define GL_FRONT_AND_BACK 0x0408 +#define GL_SHADE_MODEL 0x0B54 +#define GL_FLAT 0x1D00 +#define GL_SMOOTH 0x1D01 +#define GL_COLOR_MATERIAL 0x0B57 +#define GL_COLOR_MATERIAL_FACE 0x0B55 +#define GL_COLOR_MATERIAL_PARAMETER 0x0B56 +#define GL_NORMALIZE 0x0BA1 + +/* User clipping planes */ +#define GL_CLIP_PLANE0 0x3000 +#define GL_CLIP_PLANE1 0x3001 +#define GL_CLIP_PLANE2 0x3002 +#define GL_CLIP_PLANE3 0x3003 +#define GL_CLIP_PLANE4 0x3004 +#define GL_CLIP_PLANE5 0x3005 + +/* Accumulation buffer */ +#define GL_ACCUM_RED_BITS 0x0D58 +#define GL_ACCUM_GREEN_BITS 0x0D59 +#define GL_ACCUM_BLUE_BITS 0x0D5A +#define GL_ACCUM_ALPHA_BITS 0x0D5B +#define GL_ACCUM_CLEAR_VALUE 0x0B80 +#define GL_ACCUM 0x0100 +#define GL_ADD 0x0104 +#define GL_LOAD 0x0101 +#define GL_MULT 0x0103 +#define GL_RETURN 0x0102 + +/* Alpha testing */ +#define GL_ALPHA_TEST 0x0BC0 +#define GL_ALPHA_TEST_REF 0x0BC2 +#define GL_ALPHA_TEST_FUNC 0x0BC1 + +/* Blending */ +#define GL_BLEND 0x0BE2 +#define GL_BLEND_SRC 0x0BE1 +#define GL_BLEND_DST 0x0BE0 +#define GL_ZERO 0 +#define GL_ONE 1 +#define GL_SRC_COLOR 0x0300 +#define GL_ONE_MINUS_SRC_COLOR 0x0301 +#define GL_SRC_ALPHA 0x0302 +#define GL_ONE_MINUS_SRC_ALPHA 0x0303 +#define GL_DST_ALPHA 0x0304 +#define GL_ONE_MINUS_DST_ALPHA 0x0305 +#define GL_DST_COLOR 0x0306 +#define GL_ONE_MINUS_DST_COLOR 0x0307 +#define GL_SRC_ALPHA_SATURATE 0x0308 + +/* Render Mode */ +#define GL_FEEDBACK 0x1C01 +#define GL_RENDER 0x1C00 +#define GL_SELECT 0x1C02 + +/* Feedback */ +#define GL_2D 0x0600 +#define GL_3D 0x0601 +#define GL_3D_COLOR 0x0602 +#define GL_3D_COLOR_TEXTURE 0x0603 +#define GL_4D_COLOR_TEXTURE 0x0604 +#define GL_POINT_TOKEN 0x0701 +#define GL_LINE_TOKEN 0x0702 +#define GL_LINE_RESET_TOKEN 0x0707 +#define GL_POLYGON_TOKEN 0x0703 +#define GL_BITMAP_TOKEN 0x0704 +#define GL_DRAW_PIXEL_TOKEN 0x0705 +#define GL_COPY_PIXEL_TOKEN 0x0706 +#define GL_PASS_THROUGH_TOKEN 0x0700 +#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0 +#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1 +#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2 + +/* Selection */ +#define GL_SELECTION_BUFFER_POINTER 0x0DF3 +#define GL_SELECTION_BUFFER_SIZE 0x0DF4 + +/* Fog */ +#define GL_FOG 0x0B60 +#define GL_FOG_MODE 0x0B65 +#define GL_FOG_DENSITY 0x0B62 +#define GL_FOG_COLOR 0x0B66 +#define GL_FOG_INDEX 0x0B61 +#define GL_FOG_START 0x0B63 +#define GL_FOG_END 0x0B64 +#define GL_LINEAR 0x2601 +#define GL_EXP 0x0800 +#define GL_EXP2 0x0801 + +/* Logic Ops */ +#define GL_LOGIC_OP 0x0BF1 +#define GL_INDEX_LOGIC_OP 0x0BF1 +#define GL_COLOR_LOGIC_OP 0x0BF2 +#define GL_LOGIC_OP_MODE 0x0BF0 +#define GL_CLEAR 0x1500 +#define GL_SET 0x150F +#define GL_COPY 0x1503 +#define GL_COPY_INVERTED 0x150C +#define GL_NOOP 0x1505 +#define GL_INVERT 0x150A +#define GL_AND 0x1501 +#define GL_NAND 0x150E +#define GL_OR 0x1507 +#define GL_NOR 0x1508 +#define GL_XOR 0x1506 +#define GL_EQUIV 0x1509 +#define GL_AND_REVERSE 0x1502 +#define GL_AND_INVERTED 0x1504 +#define GL_OR_REVERSE 0x150B +#define GL_OR_INVERTED 0x150D + +/* Stencil */ +#define GL_STENCIL_BITS 0x0D57 +#define GL_STENCIL_TEST 0x0B90 +#define GL_STENCIL_CLEAR_VALUE 0x0B91 +#define GL_STENCIL_FUNC 0x0B92 +#define GL_STENCIL_VALUE_MASK 0x0B93 +#define GL_STENCIL_FAIL 0x0B94 +#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 +#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 +#define GL_STENCIL_REF 0x0B97 +#define GL_STENCIL_WRITEMASK 0x0B98 +#define GL_STENCIL_INDEX 0x1901 +#define GL_KEEP 0x1E00 +#define GL_REPLACE 0x1E01 +#define GL_INCR 0x1E02 +#define GL_DECR 0x1E03 + +/* Buffers, Pixel Drawing/Reading */ +#define GL_NONE 0 +#define GL_LEFT 0x0406 +#define GL_RIGHT 0x0407 +/*GL_FRONT 0x0404 */ +/*GL_BACK 0x0405 */ +/*GL_FRONT_AND_BACK 0x0408 */ +#define GL_FRONT_LEFT 0x0400 +#define GL_FRONT_RIGHT 0x0401 +#define GL_BACK_LEFT 0x0402 +#define GL_BACK_RIGHT 0x0403 +#define GL_AUX0 0x0409 +#define GL_AUX1 0x040A +#define GL_AUX2 0x040B +#define GL_AUX3 0x040C +#define GL_COLOR_INDEX 0x1900 +#define GL_RED 0x1903 +#define GL_GREEN 0x1904 +#define GL_BLUE 0x1905 +#define GL_ALPHA 0x1906 +#define GL_LUMINANCE 0x1909 +#define GL_LUMINANCE_ALPHA 0x190A +#define GL_ALPHA_BITS 0x0D55 +#define GL_RED_BITS 0x0D52 +#define GL_GREEN_BITS 0x0D53 +#define GL_BLUE_BITS 0x0D54 +#define GL_INDEX_BITS 0x0D51 +#define GL_SUBPIXEL_BITS 0x0D50 +#define GL_AUX_BUFFERS 0x0C00 +#define GL_READ_BUFFER 0x0C02 +#define GL_DRAW_BUFFER 0x0C01 +#define GL_DOUBLEBUFFER 0x0C32 +#define GL_STEREO 0x0C33 +#define GL_BITMAP 0x1A00 +#define GL_COLOR 0x1800 +#define GL_DEPTH 0x1801 +#define GL_STENCIL 0x1802 +#define GL_DITHER 0x0BD0 +#define GL_RGB 0x1907 +#define GL_RGBA 0x1908 + +/* Implementation limits */ +#define GL_MAX_LIST_NESTING 0x0B31 +#define GL_MAX_EVAL_ORDER 0x0D30 +#define GL_MAX_LIGHTS 0x0D31 +#define GL_MAX_CLIP_PLANES 0x0D32 +#define GL_MAX_TEXTURE_SIZE 0x0D33 +#define GL_MAX_PIXEL_MAP_TABLE 0x0D34 +#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35 +#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 +#define GL_MAX_NAME_STACK_DEPTH 0x0D37 +#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 +#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 +#define GL_MAX_VIEWPORT_DIMS 0x0D3A +#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B + +/* Gets */ +#define GL_ATTRIB_STACK_DEPTH 0x0BB0 +#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 +#define GL_COLOR_CLEAR_VALUE 0x0C22 +#define GL_COLOR_WRITEMASK 0x0C23 +#define GL_CURRENT_INDEX 0x0B01 +#define GL_CURRENT_COLOR 0x0B00 +#define GL_CURRENT_NORMAL 0x0B02 +#define GL_CURRENT_RASTER_COLOR 0x0B04 +#define GL_CURRENT_RASTER_DISTANCE 0x0B09 +#define GL_CURRENT_RASTER_INDEX 0x0B05 +#define GL_CURRENT_RASTER_POSITION 0x0B07 +#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 +#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08 +#define GL_CURRENT_TEXTURE_COORDS 0x0B03 +#define GL_INDEX_CLEAR_VALUE 0x0C20 +#define GL_INDEX_MODE 0x0C30 +#define GL_INDEX_WRITEMASK 0x0C21 +#define GL_MODELVIEW_MATRIX 0x0BA6 +#define GL_MODELVIEW_STACK_DEPTH 0x0BA3 +#define GL_NAME_STACK_DEPTH 0x0D70 +#define GL_PROJECTION_MATRIX 0x0BA7 +#define GL_PROJECTION_STACK_DEPTH 0x0BA4 +#define GL_RENDER_MODE 0x0C40 +#define GL_RGBA_MODE 0x0C31 +#define GL_TEXTURE_MATRIX 0x0BA8 +#define GL_TEXTURE_STACK_DEPTH 0x0BA5 +#define GL_VIEWPORT 0x0BA2 + +/* Evaluators */ +#define GL_AUTO_NORMAL 0x0D80 +#define GL_MAP1_COLOR_4 0x0D90 +#define GL_MAP1_INDEX 0x0D91 +#define GL_MAP1_NORMAL 0x0D92 +#define GL_MAP1_TEXTURE_COORD_1 0x0D93 +#define GL_MAP1_TEXTURE_COORD_2 0x0D94 +#define GL_MAP1_TEXTURE_COORD_3 0x0D95 +#define GL_MAP1_TEXTURE_COORD_4 0x0D96 +#define GL_MAP1_VERTEX_3 0x0D97 +#define GL_MAP1_VERTEX_4 0x0D98 +#define GL_MAP2_COLOR_4 0x0DB0 +#define GL_MAP2_INDEX 0x0DB1 +#define GL_MAP2_NORMAL 0x0DB2 +#define GL_MAP2_TEXTURE_COORD_1 0x0DB3 +#define GL_MAP2_TEXTURE_COORD_2 0x0DB4 +#define GL_MAP2_TEXTURE_COORD_3 0x0DB5 +#define GL_MAP2_TEXTURE_COORD_4 0x0DB6 +#define GL_MAP2_VERTEX_3 0x0DB7 +#define GL_MAP2_VERTEX_4 0x0DB8 +#define GL_MAP1_GRID_DOMAIN 0x0DD0 +#define GL_MAP1_GRID_SEGMENTS 0x0DD1 +#define GL_MAP2_GRID_DOMAIN 0x0DD2 +#define GL_MAP2_GRID_SEGMENTS 0x0DD3 +#define GL_COEFF 0x0A00 +#define GL_ORDER 0x0A01 +#define GL_DOMAIN 0x0A02 + +/* Hints */ +#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 +#define GL_POINT_SMOOTH_HINT 0x0C51 +#define GL_LINE_SMOOTH_HINT 0x0C52 +#define GL_POLYGON_SMOOTH_HINT 0x0C53 +#define GL_FOG_HINT 0x0C54 +#define GL_DONT_CARE 0x1100 +#define GL_FASTEST 0x1101 +#define GL_NICEST 0x1102 + +/* Scissor box */ +#define GL_SCISSOR_BOX 0x0C10 +#define GL_SCISSOR_TEST 0x0C11 + +/* Pixel Mode / Transfer */ +#define GL_MAP_COLOR 0x0D10 +#define GL_MAP_STENCIL 0x0D11 +#define GL_INDEX_SHIFT 0x0D12 +#define GL_INDEX_OFFSET 0x0D13 +#define GL_RED_SCALE 0x0D14 +#define GL_RED_BIAS 0x0D15 +#define GL_GREEN_SCALE 0x0D18 +#define GL_GREEN_BIAS 0x0D19 +#define GL_BLUE_SCALE 0x0D1A +#define GL_BLUE_BIAS 0x0D1B +#define GL_ALPHA_SCALE 0x0D1C +#define GL_ALPHA_BIAS 0x0D1D +#define GL_DEPTH_SCALE 0x0D1E +#define GL_DEPTH_BIAS 0x0D1F +#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 +#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 +#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 +#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 +#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 +#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 +#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 +#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 +#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 +#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 +#define GL_PIXEL_MAP_S_TO_S 0x0C71 +#define GL_PIXEL_MAP_I_TO_I 0x0C70 +#define GL_PIXEL_MAP_I_TO_R 0x0C72 +#define GL_PIXEL_MAP_I_TO_G 0x0C73 +#define GL_PIXEL_MAP_I_TO_B 0x0C74 +#define GL_PIXEL_MAP_I_TO_A 0x0C75 +#define GL_PIXEL_MAP_R_TO_R 0x0C76 +#define GL_PIXEL_MAP_G_TO_G 0x0C77 +#define GL_PIXEL_MAP_B_TO_B 0x0C78 +#define GL_PIXEL_MAP_A_TO_A 0x0C79 +#define GL_PACK_ALIGNMENT 0x0D05 +#define GL_PACK_LSB_FIRST 0x0D01 +#define GL_PACK_ROW_LENGTH 0x0D02 +#define GL_PACK_SKIP_PIXELS 0x0D04 +#define GL_PACK_SKIP_ROWS 0x0D03 +#define GL_PACK_SWAP_BYTES 0x0D00 +#define GL_UNPACK_ALIGNMENT 0x0CF5 +#define GL_UNPACK_LSB_FIRST 0x0CF1 +#define GL_UNPACK_ROW_LENGTH 0x0CF2 +#define GL_UNPACK_SKIP_PIXELS 0x0CF4 +#define GL_UNPACK_SKIP_ROWS 0x0CF3 +#define GL_UNPACK_SWAP_BYTES 0x0CF0 +#define GL_ZOOM_X 0x0D16 +#define GL_ZOOM_Y 0x0D17 + +/* Texture mapping */ +#define GL_TEXTURE_ENV 0x2300 +#define GL_TEXTURE_ENV_MODE 0x2200 +#define GL_TEXTURE_1D 0x0DE0 +#define GL_TEXTURE_2D 0x0DE1 +#define GL_TEXTURE_WRAP_S 0x2802 +#define GL_TEXTURE_WRAP_T 0x2803 +#define GL_TEXTURE_MAG_FILTER 0x2800 +#define GL_TEXTURE_MIN_FILTER 0x2801 +#define GL_TEXTURE_ENV_COLOR 0x2201 +#define GL_TEXTURE_GEN_S 0x0C60 +#define GL_TEXTURE_GEN_T 0x0C61 +#define GL_TEXTURE_GEN_R 0x0C62 +#define GL_TEXTURE_GEN_Q 0x0C63 +#define GL_TEXTURE_GEN_MODE 0x2500 +#define GL_TEXTURE_BORDER_COLOR 0x1004 +#define GL_TEXTURE_WIDTH 0x1000 +#define GL_TEXTURE_HEIGHT 0x1001 +#define GL_TEXTURE_BORDER 0x1005 +#define GL_TEXTURE_COMPONENTS 0x1003 +#define GL_TEXTURE_RED_SIZE 0x805C +#define GL_TEXTURE_GREEN_SIZE 0x805D +#define GL_TEXTURE_BLUE_SIZE 0x805E +#define GL_TEXTURE_ALPHA_SIZE 0x805F +#define GL_TEXTURE_LUMINANCE_SIZE 0x8060 +#define GL_TEXTURE_INTENSITY_SIZE 0x8061 +#define GL_NEAREST_MIPMAP_NEAREST 0x2700 +#define GL_NEAREST_MIPMAP_LINEAR 0x2702 +#define GL_LINEAR_MIPMAP_NEAREST 0x2701 +#define GL_LINEAR_MIPMAP_LINEAR 0x2703 +#define GL_OBJECT_LINEAR 0x2401 +#define GL_OBJECT_PLANE 0x2501 +#define GL_EYE_LINEAR 0x2400 +#define GL_EYE_PLANE 0x2502 +#define GL_SPHERE_MAP 0x2402 +#define GL_DECAL 0x2101 +#define GL_MODULATE 0x2100 +#define GL_NEAREST 0x2600 +#define GL_REPEAT 0x2901 +#define GL_CLAMP 0x2900 +#define GL_S 0x2000 +#define GL_T 0x2001 +#define GL_R 0x2002 +#define GL_Q 0x2003 + +/* Utility */ +#define GL_VENDOR 0x1F00 +#define GL_RENDERER 0x1F01 +#define GL_VERSION 0x1F02 +#define GL_EXTENSIONS 0x1F03 + +/* Errors */ +#define GL_NO_ERROR 0 +#define GL_INVALID_ENUM 0x0500 +#define GL_INVALID_VALUE 0x0501 +#define GL_INVALID_OPERATION 0x0502 +#define GL_STACK_OVERFLOW 0x0503 +#define GL_STACK_UNDERFLOW 0x0504 +#define GL_OUT_OF_MEMORY 0x0505 + +/* glPush/PopAttrib bits */ +#define GL_CURRENT_BIT 0x00000001 +#define GL_POINT_BIT 0x00000002 +#define GL_LINE_BIT 0x00000004 +#define GL_POLYGON_BIT 0x00000008 +#define GL_POLYGON_STIPPLE_BIT 0x00000010 +#define GL_PIXEL_MODE_BIT 0x00000020 +#define GL_LIGHTING_BIT 0x00000040 +#define GL_FOG_BIT 0x00000080 +#define GL_DEPTH_BUFFER_BIT 0x00000100 +#define GL_ACCUM_BUFFER_BIT 0x00000200 +#define GL_STENCIL_BUFFER_BIT 0x00000400 +#define GL_VIEWPORT_BIT 0x00000800 +#define GL_TRANSFORM_BIT 0x00001000 +#define GL_ENABLE_BIT 0x00002000 +#define GL_COLOR_BUFFER_BIT 0x00004000 +#define GL_HINT_BIT 0x00008000 +#define GL_EVAL_BIT 0x00010000 +#define GL_LIST_BIT 0x00020000 +#define GL_TEXTURE_BIT 0x00040000 +#define GL_SCISSOR_BIT 0x00080000 +#define GL_ALL_ATTRIB_BITS 0x000FFFFF + + +/* OpenGL 1.1 */ +#define GL_PROXY_TEXTURE_1D 0x8063 +#define GL_PROXY_TEXTURE_2D 0x8064 +#define GL_TEXTURE_PRIORITY 0x8066 +#define GL_TEXTURE_RESIDENT 0x8067 +#define GL_TEXTURE_BINDING_1D 0x8068 +#define GL_TEXTURE_BINDING_2D 0x8069 +#define GL_TEXTURE_INTERNAL_FORMAT 0x1003 +#define GL_ALPHA4 0x803B +#define GL_ALPHA8 0x803C +#define GL_ALPHA12 0x803D +#define GL_ALPHA16 0x803E +#define GL_LUMINANCE4 0x803F +#define GL_LUMINANCE8 0x8040 +#define GL_LUMINANCE12 0x8041 +#define GL_LUMINANCE16 0x8042 +#define GL_LUMINANCE4_ALPHA4 0x8043 +#define GL_LUMINANCE6_ALPHA2 0x8044 +#define GL_LUMINANCE8_ALPHA8 0x8045 +#define GL_LUMINANCE12_ALPHA4 0x8046 +#define GL_LUMINANCE12_ALPHA12 0x8047 +#define GL_LUMINANCE16_ALPHA16 0x8048 +#define GL_INTENSITY 0x8049 +#define GL_INTENSITY4 0x804A +#define GL_INTENSITY8 0x804B +#define GL_INTENSITY12 0x804C +#define GL_INTENSITY16 0x804D +#define GL_R3_G3_B2 0x2A10 +#define GL_RGB4 0x804F +#define GL_RGB5 0x8050 +#define GL_RGB8 0x8051 +#define GL_RGB10 0x8052 +#define GL_RGB12 0x8053 +#define GL_RGB16 0x8054 +#define GL_RGBA2 0x8055 +#define GL_RGBA4 0x8056 +#define GL_RGB5_A1 0x8057 +#define GL_RGBA8 0x8058 +#define GL_RGB10_A2 0x8059 +#define GL_RGBA12 0x805A +#define GL_RGBA16 0x805B +#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001 +#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 +#define GL_ALL_CLIENT_ATTRIB_BITS 0xFFFFFFFF +#define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF + + + +/* + * Miscellaneous + */ + +GLAPI void GLAPIENTRY glClearIndex( GLfloat c ); + +GLAPI void GLAPIENTRY glClearColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ); + +GLAPI void GLAPIENTRY glClear( GLbitfield mask ); + +GLAPI void GLAPIENTRY glIndexMask( GLuint mask ); + +GLAPI void GLAPIENTRY glColorMask( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha ); + +GLAPI void GLAPIENTRY glAlphaFunc( GLenum func, GLclampf ref ); + +GLAPI void GLAPIENTRY glBlendFunc( GLenum sfactor, GLenum dfactor ); + +GLAPI void GLAPIENTRY glLogicOp( GLenum opcode ); + +GLAPI void GLAPIENTRY glCullFace( GLenum mode ); + +GLAPI void GLAPIENTRY glFrontFace( GLenum mode ); + +GLAPI void GLAPIENTRY glPointSize( GLfloat size ); + +GLAPI void GLAPIENTRY glLineWidth( GLfloat width ); + +GLAPI void GLAPIENTRY glLineStipple( GLint factor, GLushort pattern ); + +GLAPI void GLAPIENTRY glPolygonMode( GLenum face, GLenum mode ); + +GLAPI void GLAPIENTRY glPolygonOffset( GLfloat factor, GLfloat units ); + +GLAPI void GLAPIENTRY glPolygonStipple( const GLubyte *mask ); + +GLAPI void GLAPIENTRY glGetPolygonStipple( GLubyte *mask ); + +GLAPI void GLAPIENTRY glEdgeFlag( GLboolean flag ); + +GLAPI void GLAPIENTRY glEdgeFlagv( const GLboolean *flag ); + +GLAPI void GLAPIENTRY glScissor( GLint x, GLint y, GLsizei width, GLsizei height); + +GLAPI void GLAPIENTRY glClipPlane( GLenum plane, const GLdouble *equation ); + +GLAPI void GLAPIENTRY glGetClipPlane( GLenum plane, GLdouble *equation ); + +GLAPI void GLAPIENTRY glDrawBuffer( GLenum mode ); + +GLAPI void GLAPIENTRY glReadBuffer( GLenum mode ); + +GLAPI void GLAPIENTRY glEnable( GLenum cap ); + +GLAPI void GLAPIENTRY glDisable( GLenum cap ); + +GLAPI GLboolean GLAPIENTRY glIsEnabled( GLenum cap ); + + +GLAPI void GLAPIENTRY glEnableClientState( GLenum cap ); /* 1.1 */ + +GLAPI void GLAPIENTRY glDisableClientState( GLenum cap ); /* 1.1 */ + + +GLAPI void GLAPIENTRY glGetBooleanv( GLenum pname, GLboolean *params ); + +GLAPI void GLAPIENTRY glGetDoublev( GLenum pname, GLdouble *params ); + +GLAPI void GLAPIENTRY glGetFloatv( GLenum pname, GLfloat *params ); + +GLAPI void GLAPIENTRY glGetIntegerv( GLenum pname, GLint *params ); + + +GLAPI void GLAPIENTRY glPushAttrib( GLbitfield mask ); + +GLAPI void GLAPIENTRY glPopAttrib( void ); + + +GLAPI void GLAPIENTRY glPushClientAttrib( GLbitfield mask ); /* 1.1 */ + +GLAPI void GLAPIENTRY glPopClientAttrib( void ); /* 1.1 */ + + +GLAPI GLint GLAPIENTRY glRenderMode( GLenum mode ); + +GLAPI GLenum GLAPIENTRY glGetError( void ); + +GLAPI const GLubyte * GLAPIENTRY glGetString( GLenum name ); + +GLAPI void GLAPIENTRY glFinish( void ); + +GLAPI void GLAPIENTRY glFlush( void ); + +GLAPI void GLAPIENTRY glHint( GLenum target, GLenum mode ); + + +/* + * Depth Buffer + */ + +GLAPI void GLAPIENTRY glClearDepth( GLclampd depth ); + +GLAPI void GLAPIENTRY glDepthFunc( GLenum func ); + +GLAPI void GLAPIENTRY glDepthMask( GLboolean flag ); + +GLAPI void GLAPIENTRY glDepthRange( GLclampd near_val, GLclampd far_val ); + + +/* + * Accumulation Buffer + */ + +GLAPI void GLAPIENTRY glClearAccum( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ); + +GLAPI void GLAPIENTRY glAccum( GLenum op, GLfloat value ); + + +/* + * Transformation + */ + +GLAPI void GLAPIENTRY glMatrixMode( GLenum mode ); + +GLAPI void GLAPIENTRY glOrtho( GLdouble left, GLdouble right, + GLdouble bottom, GLdouble top, + GLdouble near_val, GLdouble far_val ); + +GLAPI void GLAPIENTRY glFrustum( GLdouble left, GLdouble right, + GLdouble bottom, GLdouble top, + GLdouble near_val, GLdouble far_val ); + +GLAPI void GLAPIENTRY glViewport( GLint x, GLint y, + GLsizei width, GLsizei height ); + +GLAPI void GLAPIENTRY glPushMatrix( void ); + +GLAPI void GLAPIENTRY glPopMatrix( void ); + +GLAPI void GLAPIENTRY glLoadIdentity( void ); + +GLAPI void GLAPIENTRY glLoadMatrixd( const GLdouble *m ); +GLAPI void GLAPIENTRY glLoadMatrixf( const GLfloat *m ); + +GLAPI void GLAPIENTRY glMultMatrixd( const GLdouble *m ); +GLAPI void GLAPIENTRY glMultMatrixf( const GLfloat *m ); + +GLAPI void GLAPIENTRY glRotated( GLdouble angle, + GLdouble x, GLdouble y, GLdouble z ); +GLAPI void GLAPIENTRY glRotatef( GLfloat angle, + GLfloat x, GLfloat y, GLfloat z ); + +GLAPI void GLAPIENTRY glScaled( GLdouble x, GLdouble y, GLdouble z ); +GLAPI void GLAPIENTRY glScalef( GLfloat x, GLfloat y, GLfloat z ); + +GLAPI void GLAPIENTRY glTranslated( GLdouble x, GLdouble y, GLdouble z ); +GLAPI void GLAPIENTRY glTranslatef( GLfloat x, GLfloat y, GLfloat z ); + + +/* + * Display Lists + */ + +GLAPI GLboolean GLAPIENTRY glIsList( GLuint list ); + +GLAPI void GLAPIENTRY glDeleteLists( GLuint list, GLsizei range ); + +GLAPI GLuint GLAPIENTRY glGenLists( GLsizei range ); + +GLAPI void GLAPIENTRY glNewList( GLuint list, GLenum mode ); + +GLAPI void GLAPIENTRY glEndList( void ); + +GLAPI void GLAPIENTRY glCallList( GLuint list ); + +GLAPI void GLAPIENTRY glCallLists( GLsizei n, GLenum type, + const GLvoid *lists ); + +GLAPI void GLAPIENTRY glListBase( GLuint base ); + + +/* + * Drawing Functions + */ + +GLAPI void GLAPIENTRY glBegin( GLenum mode ); + +GLAPI void GLAPIENTRY glEnd( void ); + + +GLAPI void GLAPIENTRY glVertex2d( GLdouble x, GLdouble y ); +GLAPI void GLAPIENTRY glVertex2f( GLfloat x, GLfloat y ); +GLAPI void GLAPIENTRY glVertex2i( GLint x, GLint y ); +GLAPI void GLAPIENTRY glVertex2s( GLshort x, GLshort y ); + +GLAPI void GLAPIENTRY glVertex3d( GLdouble x, GLdouble y, GLdouble z ); +GLAPI void GLAPIENTRY glVertex3f( GLfloat x, GLfloat y, GLfloat z ); +GLAPI void GLAPIENTRY glVertex3i( GLint x, GLint y, GLint z ); +GLAPI void GLAPIENTRY glVertex3s( GLshort x, GLshort y, GLshort z ); + +GLAPI void GLAPIENTRY glVertex4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w ); +GLAPI void GLAPIENTRY glVertex4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w ); +GLAPI void GLAPIENTRY glVertex4i( GLint x, GLint y, GLint z, GLint w ); +GLAPI void GLAPIENTRY glVertex4s( GLshort x, GLshort y, GLshort z, GLshort w ); + +GLAPI void GLAPIENTRY glVertex2dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glVertex2fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glVertex2iv( const GLint *v ); +GLAPI void GLAPIENTRY glVertex2sv( const GLshort *v ); + +GLAPI void GLAPIENTRY glVertex3dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glVertex3fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glVertex3iv( const GLint *v ); +GLAPI void GLAPIENTRY glVertex3sv( const GLshort *v ); + +GLAPI void GLAPIENTRY glVertex4dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glVertex4fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glVertex4iv( const GLint *v ); +GLAPI void GLAPIENTRY glVertex4sv( const GLshort *v ); + + +GLAPI void GLAPIENTRY glNormal3b( GLbyte nx, GLbyte ny, GLbyte nz ); +GLAPI void GLAPIENTRY glNormal3d( GLdouble nx, GLdouble ny, GLdouble nz ); +GLAPI void GLAPIENTRY glNormal3f( GLfloat nx, GLfloat ny, GLfloat nz ); +GLAPI void GLAPIENTRY glNormal3i( GLint nx, GLint ny, GLint nz ); +GLAPI void GLAPIENTRY glNormal3s( GLshort nx, GLshort ny, GLshort nz ); + +GLAPI void GLAPIENTRY glNormal3bv( const GLbyte *v ); +GLAPI void GLAPIENTRY glNormal3dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glNormal3fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glNormal3iv( const GLint *v ); +GLAPI void GLAPIENTRY glNormal3sv( const GLshort *v ); + + +GLAPI void GLAPIENTRY glIndexd( GLdouble c ); +GLAPI void GLAPIENTRY glIndexf( GLfloat c ); +GLAPI void GLAPIENTRY glIndexi( GLint c ); +GLAPI void GLAPIENTRY glIndexs( GLshort c ); +GLAPI void GLAPIENTRY glIndexub( GLubyte c ); /* 1.1 */ + +GLAPI void GLAPIENTRY glIndexdv( const GLdouble *c ); +GLAPI void GLAPIENTRY glIndexfv( const GLfloat *c ); +GLAPI void GLAPIENTRY glIndexiv( const GLint *c ); +GLAPI void GLAPIENTRY glIndexsv( const GLshort *c ); +GLAPI void GLAPIENTRY glIndexubv( const GLubyte *c ); /* 1.1 */ + +GLAPI void GLAPIENTRY glColor3b( GLbyte red, GLbyte green, GLbyte blue ); +GLAPI void GLAPIENTRY glColor3d( GLdouble red, GLdouble green, GLdouble blue ); +GLAPI void GLAPIENTRY glColor3f( GLfloat red, GLfloat green, GLfloat blue ); +GLAPI void GLAPIENTRY glColor3i( GLint red, GLint green, GLint blue ); +GLAPI void GLAPIENTRY glColor3s( GLshort red, GLshort green, GLshort blue ); +GLAPI void GLAPIENTRY glColor3ub( GLubyte red, GLubyte green, GLubyte blue ); +GLAPI void GLAPIENTRY glColor3ui( GLuint red, GLuint green, GLuint blue ); +GLAPI void GLAPIENTRY glColor3us( GLushort red, GLushort green, GLushort blue ); + +GLAPI void GLAPIENTRY glColor4b( GLbyte red, GLbyte green, + GLbyte blue, GLbyte alpha ); +GLAPI void GLAPIENTRY glColor4d( GLdouble red, GLdouble green, + GLdouble blue, GLdouble alpha ); +GLAPI void GLAPIENTRY glColor4f( GLfloat red, GLfloat green, + GLfloat blue, GLfloat alpha ); +GLAPI void GLAPIENTRY glColor4i( GLint red, GLint green, + GLint blue, GLint alpha ); +GLAPI void GLAPIENTRY glColor4s( GLshort red, GLshort green, + GLshort blue, GLshort alpha ); +GLAPI void GLAPIENTRY glColor4ub( GLubyte red, GLubyte green, + GLubyte blue, GLubyte alpha ); +GLAPI void GLAPIENTRY glColor4ui( GLuint red, GLuint green, + GLuint blue, GLuint alpha ); +GLAPI void GLAPIENTRY glColor4us( GLushort red, GLushort green, + GLushort blue, GLushort alpha ); + + +GLAPI void GLAPIENTRY glColor3bv( const GLbyte *v ); +GLAPI void GLAPIENTRY glColor3dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glColor3fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glColor3iv( const GLint *v ); +GLAPI void GLAPIENTRY glColor3sv( const GLshort *v ); +GLAPI void GLAPIENTRY glColor3ubv( const GLubyte *v ); +GLAPI void GLAPIENTRY glColor3uiv( const GLuint *v ); +GLAPI void GLAPIENTRY glColor3usv( const GLushort *v ); + +GLAPI void GLAPIENTRY glColor4bv( const GLbyte *v ); +GLAPI void GLAPIENTRY glColor4dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glColor4fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glColor4iv( const GLint *v ); +GLAPI void GLAPIENTRY glColor4sv( const GLshort *v ); +GLAPI void GLAPIENTRY glColor4ubv( const GLubyte *v ); +GLAPI void GLAPIENTRY glColor4uiv( const GLuint *v ); +GLAPI void GLAPIENTRY glColor4usv( const GLushort *v ); + + +GLAPI void GLAPIENTRY glTexCoord1d( GLdouble s ); +GLAPI void GLAPIENTRY glTexCoord1f( GLfloat s ); +GLAPI void GLAPIENTRY glTexCoord1i( GLint s ); +GLAPI void GLAPIENTRY glTexCoord1s( GLshort s ); + +GLAPI void GLAPIENTRY glTexCoord2d( GLdouble s, GLdouble t ); +GLAPI void GLAPIENTRY glTexCoord2f( GLfloat s, GLfloat t ); +GLAPI void GLAPIENTRY glTexCoord2i( GLint s, GLint t ); +GLAPI void GLAPIENTRY glTexCoord2s( GLshort s, GLshort t ); + +GLAPI void GLAPIENTRY glTexCoord3d( GLdouble s, GLdouble t, GLdouble r ); +GLAPI void GLAPIENTRY glTexCoord3f( GLfloat s, GLfloat t, GLfloat r ); +GLAPI void GLAPIENTRY glTexCoord3i( GLint s, GLint t, GLint r ); +GLAPI void GLAPIENTRY glTexCoord3s( GLshort s, GLshort t, GLshort r ); + +GLAPI void GLAPIENTRY glTexCoord4d( GLdouble s, GLdouble t, GLdouble r, GLdouble q ); +GLAPI void GLAPIENTRY glTexCoord4f( GLfloat s, GLfloat t, GLfloat r, GLfloat q ); +GLAPI void GLAPIENTRY glTexCoord4i( GLint s, GLint t, GLint r, GLint q ); +GLAPI void GLAPIENTRY glTexCoord4s( GLshort s, GLshort t, GLshort r, GLshort q ); + +GLAPI void GLAPIENTRY glTexCoord1dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glTexCoord1fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glTexCoord1iv( const GLint *v ); +GLAPI void GLAPIENTRY glTexCoord1sv( const GLshort *v ); + +GLAPI void GLAPIENTRY glTexCoord2dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glTexCoord2fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glTexCoord2iv( const GLint *v ); +GLAPI void GLAPIENTRY glTexCoord2sv( const GLshort *v ); + +GLAPI void GLAPIENTRY glTexCoord3dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glTexCoord3fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glTexCoord3iv( const GLint *v ); +GLAPI void GLAPIENTRY glTexCoord3sv( const GLshort *v ); + +GLAPI void GLAPIENTRY glTexCoord4dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glTexCoord4fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glTexCoord4iv( const GLint *v ); +GLAPI void GLAPIENTRY glTexCoord4sv( const GLshort *v ); + + +GLAPI void GLAPIENTRY glRasterPos2d( GLdouble x, GLdouble y ); +GLAPI void GLAPIENTRY glRasterPos2f( GLfloat x, GLfloat y ); +GLAPI void GLAPIENTRY glRasterPos2i( GLint x, GLint y ); +GLAPI void GLAPIENTRY glRasterPos2s( GLshort x, GLshort y ); + +GLAPI void GLAPIENTRY glRasterPos3d( GLdouble x, GLdouble y, GLdouble z ); +GLAPI void GLAPIENTRY glRasterPos3f( GLfloat x, GLfloat y, GLfloat z ); +GLAPI void GLAPIENTRY glRasterPos3i( GLint x, GLint y, GLint z ); +GLAPI void GLAPIENTRY glRasterPos3s( GLshort x, GLshort y, GLshort z ); + +GLAPI void GLAPIENTRY glRasterPos4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w ); +GLAPI void GLAPIENTRY glRasterPos4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w ); +GLAPI void GLAPIENTRY glRasterPos4i( GLint x, GLint y, GLint z, GLint w ); +GLAPI void GLAPIENTRY glRasterPos4s( GLshort x, GLshort y, GLshort z, GLshort w ); + +GLAPI void GLAPIENTRY glRasterPos2dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glRasterPos2fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glRasterPos2iv( const GLint *v ); +GLAPI void GLAPIENTRY glRasterPos2sv( const GLshort *v ); + +GLAPI void GLAPIENTRY glRasterPos3dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glRasterPos3fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glRasterPos3iv( const GLint *v ); +GLAPI void GLAPIENTRY glRasterPos3sv( const GLshort *v ); + +GLAPI void GLAPIENTRY glRasterPos4dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glRasterPos4fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glRasterPos4iv( const GLint *v ); +GLAPI void GLAPIENTRY glRasterPos4sv( const GLshort *v ); + + +GLAPI void GLAPIENTRY glRectd( GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2 ); +GLAPI void GLAPIENTRY glRectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 ); +GLAPI void GLAPIENTRY glRecti( GLint x1, GLint y1, GLint x2, GLint y2 ); +GLAPI void GLAPIENTRY glRects( GLshort x1, GLshort y1, GLshort x2, GLshort y2 ); + + +GLAPI void GLAPIENTRY glRectdv( const GLdouble *v1, const GLdouble *v2 ); +GLAPI void GLAPIENTRY glRectfv( const GLfloat *v1, const GLfloat *v2 ); +GLAPI void GLAPIENTRY glRectiv( const GLint *v1, const GLint *v2 ); +GLAPI void GLAPIENTRY glRectsv( const GLshort *v1, const GLshort *v2 ); + + +/* + * Vertex Arrays (1.1) + */ + +GLAPI void GLAPIENTRY glVertexPointer( GLint size, GLenum type, + GLsizei stride, const GLvoid *ptr ); + +GLAPI void GLAPIENTRY glNormalPointer( GLenum type, GLsizei stride, + const GLvoid *ptr ); + +GLAPI void GLAPIENTRY glColorPointer( GLint size, GLenum type, + GLsizei stride, const GLvoid *ptr ); + +GLAPI void GLAPIENTRY glIndexPointer( GLenum type, GLsizei stride, + const GLvoid *ptr ); + +GLAPI void GLAPIENTRY glTexCoordPointer( GLint size, GLenum type, + GLsizei stride, const GLvoid *ptr ); + +GLAPI void GLAPIENTRY glEdgeFlagPointer( GLsizei stride, const GLvoid *ptr ); + +GLAPI void GLAPIENTRY glGetPointerv( GLenum pname, GLvoid **params ); + +GLAPI void GLAPIENTRY glArrayElement( GLint i ); + +GLAPI void GLAPIENTRY glDrawArrays( GLenum mode, GLint first, GLsizei count ); + +GLAPI void GLAPIENTRY glDrawElements( GLenum mode, GLsizei count, + GLenum type, const GLvoid *indices ); + +GLAPI void GLAPIENTRY glInterleavedArrays( GLenum format, GLsizei stride, + const GLvoid *pointer ); + +/* + * Lighting + */ + +GLAPI void GLAPIENTRY glShadeModel( GLenum mode ); + +GLAPI void GLAPIENTRY glLightf( GLenum light, GLenum pname, GLfloat param ); +GLAPI void GLAPIENTRY glLighti( GLenum light, GLenum pname, GLint param ); +GLAPI void GLAPIENTRY glLightfv( GLenum light, GLenum pname, + const GLfloat *params ); +GLAPI void GLAPIENTRY glLightiv( GLenum light, GLenum pname, + const GLint *params ); + +GLAPI void GLAPIENTRY glGetLightfv( GLenum light, GLenum pname, + GLfloat *params ); +GLAPI void GLAPIENTRY glGetLightiv( GLenum light, GLenum pname, + GLint *params ); + +GLAPI void GLAPIENTRY glLightModelf( GLenum pname, GLfloat param ); +GLAPI void GLAPIENTRY glLightModeli( GLenum pname, GLint param ); +GLAPI void GLAPIENTRY glLightModelfv( GLenum pname, const GLfloat *params ); +GLAPI void GLAPIENTRY glLightModeliv( GLenum pname, const GLint *params ); + +GLAPI void GLAPIENTRY glMaterialf( GLenum face, GLenum pname, GLfloat param ); +GLAPI void GLAPIENTRY glMateriali( GLenum face, GLenum pname, GLint param ); +GLAPI void GLAPIENTRY glMaterialfv( GLenum face, GLenum pname, const GLfloat *params ); +GLAPI void GLAPIENTRY glMaterialiv( GLenum face, GLenum pname, const GLint *params ); + +GLAPI void GLAPIENTRY glGetMaterialfv( GLenum face, GLenum pname, GLfloat *params ); +GLAPI void GLAPIENTRY glGetMaterialiv( GLenum face, GLenum pname, GLint *params ); + +GLAPI void GLAPIENTRY glColorMaterial( GLenum face, GLenum mode ); + + +/* + * Raster functions + */ + +GLAPI void GLAPIENTRY glPixelZoom( GLfloat xfactor, GLfloat yfactor ); + +GLAPI void GLAPIENTRY glPixelStoref( GLenum pname, GLfloat param ); +GLAPI void GLAPIENTRY glPixelStorei( GLenum pname, GLint param ); + +GLAPI void GLAPIENTRY glPixelTransferf( GLenum pname, GLfloat param ); +GLAPI void GLAPIENTRY glPixelTransferi( GLenum pname, GLint param ); + +GLAPI void GLAPIENTRY glPixelMapfv( GLenum map, GLsizei mapsize, + const GLfloat *values ); +GLAPI void GLAPIENTRY glPixelMapuiv( GLenum map, GLsizei mapsize, + const GLuint *values ); +GLAPI void GLAPIENTRY glPixelMapusv( GLenum map, GLsizei mapsize, + const GLushort *values ); + +GLAPI void GLAPIENTRY glGetPixelMapfv( GLenum map, GLfloat *values ); +GLAPI void GLAPIENTRY glGetPixelMapuiv( GLenum map, GLuint *values ); +GLAPI void GLAPIENTRY glGetPixelMapusv( GLenum map, GLushort *values ); + +GLAPI void GLAPIENTRY glBitmap( GLsizei width, GLsizei height, + GLfloat xorig, GLfloat yorig, + GLfloat xmove, GLfloat ymove, + const GLubyte *bitmap ); + +GLAPI void GLAPIENTRY glReadPixels( GLint x, GLint y, + GLsizei width, GLsizei height, + GLenum format, GLenum type, + GLvoid *pixels ); + +GLAPI void GLAPIENTRY glDrawPixels( GLsizei width, GLsizei height, + GLenum format, GLenum type, + const GLvoid *pixels ); + +GLAPI void GLAPIENTRY glCopyPixels( GLint x, GLint y, + GLsizei width, GLsizei height, + GLenum type ); + +/* + * Stenciling + */ + +GLAPI void GLAPIENTRY glStencilFunc( GLenum func, GLint ref, GLuint mask ); + +GLAPI void GLAPIENTRY glStencilMask( GLuint mask ); + +GLAPI void GLAPIENTRY glStencilOp( GLenum fail, GLenum zfail, GLenum zpass ); + +GLAPI void GLAPIENTRY glClearStencil( GLint s ); + + + +/* + * Texture mapping + */ + +GLAPI void GLAPIENTRY glTexGend( GLenum coord, GLenum pname, GLdouble param ); +GLAPI void GLAPIENTRY glTexGenf( GLenum coord, GLenum pname, GLfloat param ); +GLAPI void GLAPIENTRY glTexGeni( GLenum coord, GLenum pname, GLint param ); + +GLAPI void GLAPIENTRY glTexGendv( GLenum coord, GLenum pname, const GLdouble *params ); +GLAPI void GLAPIENTRY glTexGenfv( GLenum coord, GLenum pname, const GLfloat *params ); +GLAPI void GLAPIENTRY glTexGeniv( GLenum coord, GLenum pname, const GLint *params ); + +GLAPI void GLAPIENTRY glGetTexGendv( GLenum coord, GLenum pname, GLdouble *params ); +GLAPI void GLAPIENTRY glGetTexGenfv( GLenum coord, GLenum pname, GLfloat *params ); +GLAPI void GLAPIENTRY glGetTexGeniv( GLenum coord, GLenum pname, GLint *params ); + + +GLAPI void GLAPIENTRY glTexEnvf( GLenum target, GLenum pname, GLfloat param ); +GLAPI void GLAPIENTRY glTexEnvi( GLenum target, GLenum pname, GLint param ); + +GLAPI void GLAPIENTRY glTexEnvfv( GLenum target, GLenum pname, const GLfloat *params ); +GLAPI void GLAPIENTRY glTexEnviv( GLenum target, GLenum pname, const GLint *params ); + +GLAPI void GLAPIENTRY glGetTexEnvfv( GLenum target, GLenum pname, GLfloat *params ); +GLAPI void GLAPIENTRY glGetTexEnviv( GLenum target, GLenum pname, GLint *params ); + + +GLAPI void GLAPIENTRY glTexParameterf( GLenum target, GLenum pname, GLfloat param ); +GLAPI void GLAPIENTRY glTexParameteri( GLenum target, GLenum pname, GLint param ); + +GLAPI void GLAPIENTRY glTexParameterfv( GLenum target, GLenum pname, + const GLfloat *params ); +GLAPI void GLAPIENTRY glTexParameteriv( GLenum target, GLenum pname, + const GLint *params ); + +GLAPI void GLAPIENTRY glGetTexParameterfv( GLenum target, + GLenum pname, GLfloat *params); +GLAPI void GLAPIENTRY glGetTexParameteriv( GLenum target, + GLenum pname, GLint *params ); + +GLAPI void GLAPIENTRY glGetTexLevelParameterfv( GLenum target, GLint level, + GLenum pname, GLfloat *params ); +GLAPI void GLAPIENTRY glGetTexLevelParameteriv( GLenum target, GLint level, + GLenum pname, GLint *params ); + + +GLAPI void GLAPIENTRY glTexImage1D( GLenum target, GLint level, + GLint internalFormat, + GLsizei width, GLint border, + GLenum format, GLenum type, + const GLvoid *pixels ); + +GLAPI void GLAPIENTRY glTexImage2D( GLenum target, GLint level, + GLint internalFormat, + GLsizei width, GLsizei height, + GLint border, GLenum format, GLenum type, + const GLvoid *pixels ); + +GLAPI void GLAPIENTRY glGetTexImage( GLenum target, GLint level, + GLenum format, GLenum type, + GLvoid *pixels ); + + +/* 1.1 functions */ + +GLAPI void GLAPIENTRY glGenTextures( GLsizei n, GLuint *textures ); + +GLAPI void GLAPIENTRY glDeleteTextures( GLsizei n, const GLuint *textures); + +GLAPI void GLAPIENTRY glBindTexture( GLenum target, GLuint texture ); + +GLAPI void GLAPIENTRY glPrioritizeTextures( GLsizei n, + const GLuint *textures, + const GLclampf *priorities ); + +GLAPI GLboolean GLAPIENTRY glAreTexturesResident( GLsizei n, + const GLuint *textures, + GLboolean *residences ); + +GLAPI GLboolean GLAPIENTRY glIsTexture( GLuint texture ); + + +GLAPI void GLAPIENTRY glTexSubImage1D( GLenum target, GLint level, + GLint xoffset, + GLsizei width, GLenum format, + GLenum type, const GLvoid *pixels ); + + +GLAPI void GLAPIENTRY glTexSubImage2D( GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLsizei width, GLsizei height, + GLenum format, GLenum type, + const GLvoid *pixels ); + + +GLAPI void GLAPIENTRY glCopyTexImage1D( GLenum target, GLint level, + GLenum internalformat, + GLint x, GLint y, + GLsizei width, GLint border ); + + +GLAPI void GLAPIENTRY glCopyTexImage2D( GLenum target, GLint level, + GLenum internalformat, + GLint x, GLint y, + GLsizei width, GLsizei height, + GLint border ); + + +GLAPI void GLAPIENTRY glCopyTexSubImage1D( GLenum target, GLint level, + GLint xoffset, GLint x, GLint y, + GLsizei width ); + + +GLAPI void GLAPIENTRY glCopyTexSubImage2D( GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLint x, GLint y, + GLsizei width, GLsizei height ); + + +/* + * Evaluators + */ + +GLAPI void GLAPIENTRY glMap1d( GLenum target, GLdouble u1, GLdouble u2, + GLint stride, + GLint order, const GLdouble *points ); +GLAPI void GLAPIENTRY glMap1f( GLenum target, GLfloat u1, GLfloat u2, + GLint stride, + GLint order, const GLfloat *points ); + +GLAPI void GLAPIENTRY glMap2d( GLenum target, + GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, + GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, + const GLdouble *points ); +GLAPI void GLAPIENTRY glMap2f( GLenum target, + GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, + GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, + const GLfloat *points ); + +GLAPI void GLAPIENTRY glGetMapdv( GLenum target, GLenum query, GLdouble *v ); +GLAPI void GLAPIENTRY glGetMapfv( GLenum target, GLenum query, GLfloat *v ); +GLAPI void GLAPIENTRY glGetMapiv( GLenum target, GLenum query, GLint *v ); + +GLAPI void GLAPIENTRY glEvalCoord1d( GLdouble u ); +GLAPI void GLAPIENTRY glEvalCoord1f( GLfloat u ); + +GLAPI void GLAPIENTRY glEvalCoord1dv( const GLdouble *u ); +GLAPI void GLAPIENTRY glEvalCoord1fv( const GLfloat *u ); + +GLAPI void GLAPIENTRY glEvalCoord2d( GLdouble u, GLdouble v ); +GLAPI void GLAPIENTRY glEvalCoord2f( GLfloat u, GLfloat v ); + +GLAPI void GLAPIENTRY glEvalCoord2dv( const GLdouble *u ); +GLAPI void GLAPIENTRY glEvalCoord2fv( const GLfloat *u ); + +GLAPI void GLAPIENTRY glMapGrid1d( GLint un, GLdouble u1, GLdouble u2 ); +GLAPI void GLAPIENTRY glMapGrid1f( GLint un, GLfloat u1, GLfloat u2 ); + +GLAPI void GLAPIENTRY glMapGrid2d( GLint un, GLdouble u1, GLdouble u2, + GLint vn, GLdouble v1, GLdouble v2 ); +GLAPI void GLAPIENTRY glMapGrid2f( GLint un, GLfloat u1, GLfloat u2, + GLint vn, GLfloat v1, GLfloat v2 ); + +GLAPI void GLAPIENTRY glEvalPoint1( GLint i ); + +GLAPI void GLAPIENTRY glEvalPoint2( GLint i, GLint j ); + +GLAPI void GLAPIENTRY glEvalMesh1( GLenum mode, GLint i1, GLint i2 ); + +GLAPI void GLAPIENTRY glEvalMesh2( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 ); + + +/* + * Fog + */ + +GLAPI void GLAPIENTRY glFogf( GLenum pname, GLfloat param ); + +GLAPI void GLAPIENTRY glFogi( GLenum pname, GLint param ); + +GLAPI void GLAPIENTRY glFogfv( GLenum pname, const GLfloat *params ); + +GLAPI void GLAPIENTRY glFogiv( GLenum pname, const GLint *params ); + + +/* + * Selection and Feedback + */ + +GLAPI void GLAPIENTRY glFeedbackBuffer( GLsizei size, GLenum type, GLfloat *buffer ); + +GLAPI void GLAPIENTRY glPassThrough( GLfloat token ); + +GLAPI void GLAPIENTRY glSelectBuffer( GLsizei size, GLuint *buffer ); + +GLAPI void GLAPIENTRY glInitNames( void ); + +GLAPI void GLAPIENTRY glLoadName( GLuint name ); + +GLAPI void GLAPIENTRY glPushName( GLuint name ); + +GLAPI void GLAPIENTRY glPopName( void ); + + + +/* + * OpenGL 1.2 + */ + +#define GL_RESCALE_NORMAL 0x803A +#define GL_CLAMP_TO_EDGE 0x812F +#define GL_MAX_ELEMENTS_VERTICES 0x80E8 +#define GL_MAX_ELEMENTS_INDICES 0x80E9 +#define GL_BGR 0x80E0 +#define GL_BGRA 0x80E1 +#define GL_UNSIGNED_BYTE_3_3_2 0x8032 +#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 +#define GL_UNSIGNED_SHORT_5_6_5 0x8363 +#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 +#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 +#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 +#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 +#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 +#define GL_UNSIGNED_INT_8_8_8_8 0x8035 +#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 +#define GL_UNSIGNED_INT_10_10_10_2 0x8036 +#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 +#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 +#define GL_SINGLE_COLOR 0x81F9 +#define GL_SEPARATE_SPECULAR_COLOR 0x81FA +#define GL_TEXTURE_MIN_LOD 0x813A +#define GL_TEXTURE_MAX_LOD 0x813B +#define GL_TEXTURE_BASE_LEVEL 0x813C +#define GL_TEXTURE_MAX_LEVEL 0x813D +#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 +#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 +#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_ALIASED_POINT_SIZE_RANGE 0x846D +#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E +#define GL_PACK_SKIP_IMAGES 0x806B +#define GL_PACK_IMAGE_HEIGHT 0x806C +#define GL_UNPACK_SKIP_IMAGES 0x806D +#define GL_UNPACK_IMAGE_HEIGHT 0x806E +#define GL_TEXTURE_3D 0x806F +#define GL_PROXY_TEXTURE_3D 0x8070 +#define GL_TEXTURE_DEPTH 0x8071 +#define GL_TEXTURE_WRAP_R 0x8072 +#define GL_MAX_3D_TEXTURE_SIZE 0x8073 +#define GL_TEXTURE_BINDING_3D 0x806A + +GLAPI void GLAPIENTRY glDrawRangeElements( GLenum mode, GLuint start, + GLuint end, GLsizei count, GLenum type, const GLvoid *indices ); + +GLAPI void GLAPIENTRY glTexImage3D( GLenum target, GLint level, + GLint internalFormat, + GLsizei width, GLsizei height, + GLsizei depth, GLint border, + GLenum format, GLenum type, + const GLvoid *pixels ); + +GLAPI void GLAPIENTRY glTexSubImage3D( GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLint zoffset, GLsizei width, + GLsizei height, GLsizei depth, + GLenum format, + GLenum type, const GLvoid *pixels); + +GLAPI void GLAPIENTRY glCopyTexSubImage3D( GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLint zoffset, GLint x, + GLint y, GLsizei width, + GLsizei height ); + +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); +typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); + + +/* + * GL_ARB_imaging + */ + +#define GL_CONSTANT_COLOR 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 +#define GL_CONSTANT_ALPHA 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 +#define GL_COLOR_TABLE 0x80D0 +#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 +#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 +#define GL_PROXY_COLOR_TABLE 0x80D3 +#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 +#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 +#define GL_COLOR_TABLE_SCALE 0x80D6 +#define GL_COLOR_TABLE_BIAS 0x80D7 +#define GL_COLOR_TABLE_FORMAT 0x80D8 +#define GL_COLOR_TABLE_WIDTH 0x80D9 +#define GL_COLOR_TABLE_RED_SIZE 0x80DA +#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB +#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC +#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD +#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE +#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF +#define GL_CONVOLUTION_1D 0x8010 +#define GL_CONVOLUTION_2D 0x8011 +#define GL_SEPARABLE_2D 0x8012 +#define GL_CONVOLUTION_BORDER_MODE 0x8013 +#define GL_CONVOLUTION_FILTER_SCALE 0x8014 +#define GL_CONVOLUTION_FILTER_BIAS 0x8015 +#define GL_REDUCE 0x8016 +#define GL_CONVOLUTION_FORMAT 0x8017 +#define GL_CONVOLUTION_WIDTH 0x8018 +#define GL_CONVOLUTION_HEIGHT 0x8019 +#define GL_MAX_CONVOLUTION_WIDTH 0x801A +#define GL_MAX_CONVOLUTION_HEIGHT 0x801B +#define GL_POST_CONVOLUTION_RED_SCALE 0x801C +#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D +#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E +#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F +#define GL_POST_CONVOLUTION_RED_BIAS 0x8020 +#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 +#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 +#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 +#define GL_CONSTANT_BORDER 0x8151 +#define GL_REPLICATE_BORDER 0x8153 +#define GL_CONVOLUTION_BORDER_COLOR 0x8154 +#define GL_COLOR_MATRIX 0x80B1 +#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 +#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 +#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 +#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 +#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 +#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 +#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 +#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 +#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA +#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB +#define GL_HISTOGRAM 0x8024 +#define GL_PROXY_HISTOGRAM 0x8025 +#define GL_HISTOGRAM_WIDTH 0x8026 +#define GL_HISTOGRAM_FORMAT 0x8027 +#define GL_HISTOGRAM_RED_SIZE 0x8028 +#define GL_HISTOGRAM_GREEN_SIZE 0x8029 +#define GL_HISTOGRAM_BLUE_SIZE 0x802A +#define GL_HISTOGRAM_ALPHA_SIZE 0x802B +#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C +#define GL_HISTOGRAM_SINK 0x802D +#define GL_MINMAX 0x802E +#define GL_MINMAX_FORMAT 0x802F +#define GL_MINMAX_SINK 0x8030 +#define GL_TABLE_TOO_LARGE 0x8031 +#define GL_BLEND_EQUATION 0x8009 +#define GL_MIN 0x8007 +#define GL_MAX 0x8008 +#define GL_FUNC_ADD 0x8006 +#define GL_FUNC_SUBTRACT 0x800A +#define GL_FUNC_REVERSE_SUBTRACT 0x800B +#define GL_BLEND_COLOR 0x8005 + + +GLAPI void GLAPIENTRY glColorTable( GLenum target, GLenum internalformat, + GLsizei width, GLenum format, + GLenum type, const GLvoid *table ); + +GLAPI void GLAPIENTRY glColorSubTable( GLenum target, + GLsizei start, GLsizei count, + GLenum format, GLenum type, + const GLvoid *data ); + +GLAPI void GLAPIENTRY glColorTableParameteriv(GLenum target, GLenum pname, + const GLint *params); + +GLAPI void GLAPIENTRY glColorTableParameterfv(GLenum target, GLenum pname, + const GLfloat *params); + +GLAPI void GLAPIENTRY glCopyColorSubTable( GLenum target, GLsizei start, + GLint x, GLint y, GLsizei width ); + +GLAPI void GLAPIENTRY glCopyColorTable( GLenum target, GLenum internalformat, + GLint x, GLint y, GLsizei width ); + +GLAPI void GLAPIENTRY glGetColorTable( GLenum target, GLenum format, + GLenum type, GLvoid *table ); + +GLAPI void GLAPIENTRY glGetColorTableParameterfv( GLenum target, GLenum pname, + GLfloat *params ); + +GLAPI void GLAPIENTRY glGetColorTableParameteriv( GLenum target, GLenum pname, + GLint *params ); + +GLAPI void GLAPIENTRY glBlendEquation( GLenum mode ); + +GLAPI void GLAPIENTRY glBlendColor( GLclampf red, GLclampf green, + GLclampf blue, GLclampf alpha ); + +GLAPI void GLAPIENTRY glHistogram( GLenum target, GLsizei width, + GLenum internalformat, GLboolean sink ); + +GLAPI void GLAPIENTRY glResetHistogram( GLenum target ); + +GLAPI void GLAPIENTRY glGetHistogram( GLenum target, GLboolean reset, + GLenum format, GLenum type, + GLvoid *values ); + +GLAPI void GLAPIENTRY glGetHistogramParameterfv( GLenum target, GLenum pname, + GLfloat *params ); + +GLAPI void GLAPIENTRY glGetHistogramParameteriv( GLenum target, GLenum pname, + GLint *params ); + +GLAPI void GLAPIENTRY glMinmax( GLenum target, GLenum internalformat, + GLboolean sink ); + +GLAPI void GLAPIENTRY glResetMinmax( GLenum target ); + +GLAPI void GLAPIENTRY glGetMinmax( GLenum target, GLboolean reset, + GLenum format, GLenum types, + GLvoid *values ); + +GLAPI void GLAPIENTRY glGetMinmaxParameterfv( GLenum target, GLenum pname, + GLfloat *params ); + +GLAPI void GLAPIENTRY glGetMinmaxParameteriv( GLenum target, GLenum pname, + GLint *params ); + +GLAPI void GLAPIENTRY glConvolutionFilter1D( GLenum target, + GLenum internalformat, GLsizei width, GLenum format, GLenum type, + const GLvoid *image ); + +GLAPI void GLAPIENTRY glConvolutionFilter2D( GLenum target, + GLenum internalformat, GLsizei width, GLsizei height, GLenum format, + GLenum type, const GLvoid *image ); + +GLAPI void GLAPIENTRY glConvolutionParameterf( GLenum target, GLenum pname, + GLfloat params ); + +GLAPI void GLAPIENTRY glConvolutionParameterfv( GLenum target, GLenum pname, + const GLfloat *params ); + +GLAPI void GLAPIENTRY glConvolutionParameteri( GLenum target, GLenum pname, + GLint params ); + +GLAPI void GLAPIENTRY glConvolutionParameteriv( GLenum target, GLenum pname, + const GLint *params ); + +GLAPI void GLAPIENTRY glCopyConvolutionFilter1D( GLenum target, + GLenum internalformat, GLint x, GLint y, GLsizei width ); + +GLAPI void GLAPIENTRY glCopyConvolutionFilter2D( GLenum target, + GLenum internalformat, GLint x, GLint y, GLsizei width, + GLsizei height); + +GLAPI void GLAPIENTRY glGetConvolutionFilter( GLenum target, GLenum format, + GLenum type, GLvoid *image ); + +GLAPI void GLAPIENTRY glGetConvolutionParameterfv( GLenum target, GLenum pname, + GLfloat *params ); + +GLAPI void GLAPIENTRY glGetConvolutionParameteriv( GLenum target, GLenum pname, + GLint *params ); + +GLAPI void GLAPIENTRY glSeparableFilter2D( GLenum target, + GLenum internalformat, GLsizei width, GLsizei height, GLenum format, + GLenum type, const GLvoid *row, const GLvoid *column ); + +GLAPI void GLAPIENTRY glGetSeparableFilter( GLenum target, GLenum format, + GLenum type, GLvoid *row, GLvoid *column, GLvoid *span ); + + + + +/* + * OpenGL 1.3 + */ + +/* multitexture */ +#define GL_TEXTURE0 0x84C0 +#define GL_TEXTURE1 0x84C1 +#define GL_TEXTURE2 0x84C2 +#define GL_TEXTURE3 0x84C3 +#define GL_TEXTURE4 0x84C4 +#define GL_TEXTURE5 0x84C5 +#define GL_TEXTURE6 0x84C6 +#define GL_TEXTURE7 0x84C7 +#define GL_TEXTURE8 0x84C8 +#define GL_TEXTURE9 0x84C9 +#define GL_TEXTURE10 0x84CA +#define GL_TEXTURE11 0x84CB +#define GL_TEXTURE12 0x84CC +#define GL_TEXTURE13 0x84CD +#define GL_TEXTURE14 0x84CE +#define GL_TEXTURE15 0x84CF +#define GL_TEXTURE16 0x84D0 +#define GL_TEXTURE17 0x84D1 +#define GL_TEXTURE18 0x84D2 +#define GL_TEXTURE19 0x84D3 +#define GL_TEXTURE20 0x84D4 +#define GL_TEXTURE21 0x84D5 +#define GL_TEXTURE22 0x84D6 +#define GL_TEXTURE23 0x84D7 +#define GL_TEXTURE24 0x84D8 +#define GL_TEXTURE25 0x84D9 +#define GL_TEXTURE26 0x84DA +#define GL_TEXTURE27 0x84DB +#define GL_TEXTURE28 0x84DC +#define GL_TEXTURE29 0x84DD +#define GL_TEXTURE30 0x84DE +#define GL_TEXTURE31 0x84DF +#define GL_ACTIVE_TEXTURE 0x84E0 +#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 +#define GL_MAX_TEXTURE_UNITS 0x84E2 +/* texture_cube_map */ +#define GL_NORMAL_MAP 0x8511 +#define GL_REFLECTION_MAP 0x8512 +#define GL_TEXTURE_CUBE_MAP 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C +/* texture_compression */ +#define GL_COMPRESSED_ALPHA 0x84E9 +#define GL_COMPRESSED_LUMINANCE 0x84EA +#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB +#define GL_COMPRESSED_INTENSITY 0x84EC +#define GL_COMPRESSED_RGB 0x84ED +#define GL_COMPRESSED_RGBA 0x84EE +#define GL_TEXTURE_COMPRESSION_HINT 0x84EF +#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 +#define GL_TEXTURE_COMPRESSED 0x86A1 +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 +/* multisample */ +#define GL_MULTISAMPLE 0x809D +#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE 0x809F +#define GL_SAMPLE_COVERAGE 0x80A0 +#define GL_SAMPLE_BUFFERS 0x80A8 +#define GL_SAMPLES 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT 0x80AB +#define GL_MULTISAMPLE_BIT 0x20000000 +/* transpose_matrix */ +#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 +#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 +#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 +#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 +/* texture_env_combine */ +#define GL_COMBINE 0x8570 +#define GL_COMBINE_RGB 0x8571 +#define GL_COMBINE_ALPHA 0x8572 +#define GL_SOURCE0_RGB 0x8580 +#define GL_SOURCE1_RGB 0x8581 +#define GL_SOURCE2_RGB 0x8582 +#define GL_SOURCE0_ALPHA 0x8588 +#define GL_SOURCE1_ALPHA 0x8589 +#define GL_SOURCE2_ALPHA 0x858A +#define GL_OPERAND0_RGB 0x8590 +#define GL_OPERAND1_RGB 0x8591 +#define GL_OPERAND2_RGB 0x8592 +#define GL_OPERAND0_ALPHA 0x8598 +#define GL_OPERAND1_ALPHA 0x8599 +#define GL_OPERAND2_ALPHA 0x859A +#define GL_RGB_SCALE 0x8573 +#define GL_ADD_SIGNED 0x8574 +#define GL_INTERPOLATE 0x8575 +#define GL_SUBTRACT 0x84E7 +#define GL_CONSTANT 0x8576 +#define GL_PRIMARY_COLOR 0x8577 +#define GL_PREVIOUS 0x8578 +/* texture_env_dot3 */ +#define GL_DOT3_RGB 0x86AE +#define GL_DOT3_RGBA 0x86AF +/* texture_border_clamp */ +#define GL_CLAMP_TO_BORDER 0x812D + +GLAPI void GLAPIENTRY glActiveTexture( GLenum texture ); + +GLAPI void GLAPIENTRY glClientActiveTexture( GLenum texture ); + +GLAPI void GLAPIENTRY glCompressedTexImage1D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data ); + +GLAPI void GLAPIENTRY glCompressedTexImage2D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data ); + +GLAPI void GLAPIENTRY glCompressedTexImage3D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data ); + +GLAPI void GLAPIENTRY glCompressedTexSubImage1D( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data ); + +GLAPI void GLAPIENTRY glCompressedTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data ); + +GLAPI void GLAPIENTRY glCompressedTexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data ); + +GLAPI void GLAPIENTRY glGetCompressedTexImage( GLenum target, GLint lod, GLvoid *img ); + +GLAPI void GLAPIENTRY glMultiTexCoord1d( GLenum target, GLdouble s ); + +GLAPI void GLAPIENTRY glMultiTexCoord1dv( GLenum target, const GLdouble *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord1f( GLenum target, GLfloat s ); + +GLAPI void GLAPIENTRY glMultiTexCoord1fv( GLenum target, const GLfloat *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord1i( GLenum target, GLint s ); + +GLAPI void GLAPIENTRY glMultiTexCoord1iv( GLenum target, const GLint *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord1s( GLenum target, GLshort s ); + +GLAPI void GLAPIENTRY glMultiTexCoord1sv( GLenum target, const GLshort *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord2d( GLenum target, GLdouble s, GLdouble t ); + +GLAPI void GLAPIENTRY glMultiTexCoord2dv( GLenum target, const GLdouble *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord2f( GLenum target, GLfloat s, GLfloat t ); + +GLAPI void GLAPIENTRY glMultiTexCoord2fv( GLenum target, const GLfloat *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord2i( GLenum target, GLint s, GLint t ); + +GLAPI void GLAPIENTRY glMultiTexCoord2iv( GLenum target, const GLint *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord2s( GLenum target, GLshort s, GLshort t ); + +GLAPI void GLAPIENTRY glMultiTexCoord2sv( GLenum target, const GLshort *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord3d( GLenum target, GLdouble s, GLdouble t, GLdouble r ); + +GLAPI void GLAPIENTRY glMultiTexCoord3dv( GLenum target, const GLdouble *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord3f( GLenum target, GLfloat s, GLfloat t, GLfloat r ); + +GLAPI void GLAPIENTRY glMultiTexCoord3fv( GLenum target, const GLfloat *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord3i( GLenum target, GLint s, GLint t, GLint r ); + +GLAPI void GLAPIENTRY glMultiTexCoord3iv( GLenum target, const GLint *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord3s( GLenum target, GLshort s, GLshort t, GLshort r ); + +GLAPI void GLAPIENTRY glMultiTexCoord3sv( GLenum target, const GLshort *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord4d( GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q ); + +GLAPI void GLAPIENTRY glMultiTexCoord4dv( GLenum target, const GLdouble *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord4f( GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q ); + +GLAPI void GLAPIENTRY glMultiTexCoord4fv( GLenum target, const GLfloat *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord4i( GLenum target, GLint s, GLint t, GLint r, GLint q ); + +GLAPI void GLAPIENTRY glMultiTexCoord4iv( GLenum target, const GLint *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord4s( GLenum target, GLshort s, GLshort t, GLshort r, GLshort q ); + +GLAPI void GLAPIENTRY glMultiTexCoord4sv( GLenum target, const GLshort *v ); + + +GLAPI void GLAPIENTRY glLoadTransposeMatrixd( const GLdouble m[16] ); + +GLAPI void GLAPIENTRY glLoadTransposeMatrixf( const GLfloat m[16] ); + +GLAPI void GLAPIENTRY glMultTransposeMatrixd( const GLdouble m[16] ); + +GLAPI void GLAPIENTRY glMultTransposeMatrixf( const GLfloat m[16] ); + +GLAPI void GLAPIENTRY glSampleCoverage( GLclampf value, GLboolean invert ); + + +typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLclampf value, GLboolean invert); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint level, GLvoid *img); + + + +/* + * GL_ARB_multitexture (ARB extension 1 and OpenGL 1.2.1) + */ +#ifndef GL_ARB_multitexture +#define GL_ARB_multitexture 1 + +#define GL_TEXTURE0_ARB 0x84C0 +#define GL_TEXTURE1_ARB 0x84C1 +#define GL_TEXTURE2_ARB 0x84C2 +#define GL_TEXTURE3_ARB 0x84C3 +#define GL_TEXTURE4_ARB 0x84C4 +#define GL_TEXTURE5_ARB 0x84C5 +#define GL_TEXTURE6_ARB 0x84C6 +#define GL_TEXTURE7_ARB 0x84C7 +#define GL_TEXTURE8_ARB 0x84C8 +#define GL_TEXTURE9_ARB 0x84C9 +#define GL_TEXTURE10_ARB 0x84CA +#define GL_TEXTURE11_ARB 0x84CB +#define GL_TEXTURE12_ARB 0x84CC +#define GL_TEXTURE13_ARB 0x84CD +#define GL_TEXTURE14_ARB 0x84CE +#define GL_TEXTURE15_ARB 0x84CF +#define GL_TEXTURE16_ARB 0x84D0 +#define GL_TEXTURE17_ARB 0x84D1 +#define GL_TEXTURE18_ARB 0x84D2 +#define GL_TEXTURE19_ARB 0x84D3 +#define GL_TEXTURE20_ARB 0x84D4 +#define GL_TEXTURE21_ARB 0x84D5 +#define GL_TEXTURE22_ARB 0x84D6 +#define GL_TEXTURE23_ARB 0x84D7 +#define GL_TEXTURE24_ARB 0x84D8 +#define GL_TEXTURE25_ARB 0x84D9 +#define GL_TEXTURE26_ARB 0x84DA +#define GL_TEXTURE27_ARB 0x84DB +#define GL_TEXTURE28_ARB 0x84DC +#define GL_TEXTURE29_ARB 0x84DD +#define GL_TEXTURE30_ARB 0x84DE +#define GL_TEXTURE31_ARB 0x84DF +#define GL_ACTIVE_TEXTURE_ARB 0x84E0 +#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 +#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 + +GLAPI void GLAPIENTRY glActiveTextureARB(GLenum texture); +GLAPI void GLAPIENTRY glClientActiveTextureARB(GLenum texture); +GLAPI void GLAPIENTRY glMultiTexCoord1dARB(GLenum target, GLdouble s); +GLAPI void GLAPIENTRY glMultiTexCoord1dvARB(GLenum target, const GLdouble *v); +GLAPI void GLAPIENTRY glMultiTexCoord1fARB(GLenum target, GLfloat s); +GLAPI void GLAPIENTRY glMultiTexCoord1fvARB(GLenum target, const GLfloat *v); +GLAPI void GLAPIENTRY glMultiTexCoord1iARB(GLenum target, GLint s); +GLAPI void GLAPIENTRY glMultiTexCoord1ivARB(GLenum target, const GLint *v); +GLAPI void GLAPIENTRY glMultiTexCoord1sARB(GLenum target, GLshort s); +GLAPI void GLAPIENTRY glMultiTexCoord1svARB(GLenum target, const GLshort *v); +GLAPI void GLAPIENTRY glMultiTexCoord2dARB(GLenum target, GLdouble s, GLdouble t); +GLAPI void GLAPIENTRY glMultiTexCoord2dvARB(GLenum target, const GLdouble *v); +GLAPI void GLAPIENTRY glMultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t); +GLAPI void GLAPIENTRY glMultiTexCoord2fvARB(GLenum target, const GLfloat *v); +GLAPI void GLAPIENTRY glMultiTexCoord2iARB(GLenum target, GLint s, GLint t); +GLAPI void GLAPIENTRY glMultiTexCoord2ivARB(GLenum target, const GLint *v); +GLAPI void GLAPIENTRY glMultiTexCoord2sARB(GLenum target, GLshort s, GLshort t); +GLAPI void GLAPIENTRY glMultiTexCoord2svARB(GLenum target, const GLshort *v); +GLAPI void GLAPIENTRY glMultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r); +GLAPI void GLAPIENTRY glMultiTexCoord3dvARB(GLenum target, const GLdouble *v); +GLAPI void GLAPIENTRY glMultiTexCoord3fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r); +GLAPI void GLAPIENTRY glMultiTexCoord3fvARB(GLenum target, const GLfloat *v); +GLAPI void GLAPIENTRY glMultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r); +GLAPI void GLAPIENTRY glMultiTexCoord3ivARB(GLenum target, const GLint *v); +GLAPI void GLAPIENTRY glMultiTexCoord3sARB(GLenum target, GLshort s, GLshort t, GLshort r); +GLAPI void GLAPIENTRY glMultiTexCoord3svARB(GLenum target, const GLshort *v); +GLAPI void GLAPIENTRY glMultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +GLAPI void GLAPIENTRY glMultiTexCoord4dvARB(GLenum target, const GLdouble *v); +GLAPI void GLAPIENTRY glMultiTexCoord4fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +GLAPI void GLAPIENTRY glMultiTexCoord4fvARB(GLenum target, const GLfloat *v); +GLAPI void GLAPIENTRY glMultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r, GLint q); +GLAPI void GLAPIENTRY glMultiTexCoord4ivARB(GLenum target, const GLint *v); +GLAPI void GLAPIENTRY glMultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +GLAPI void GLAPIENTRY glMultiTexCoord4svARB(GLenum target, const GLshort *v); + +typedef void (APIENTRYP PFNGLACTIVETEXTUREARBPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v); + +#endif /* GL_ARB_multitexture */ + + + +/* + * Define this token if you want "old-style" header file behaviour (extensions + * defined in gl.h). Otherwise, extensions will be included from glext.h. + */ +#if !defined(NO_SDL_GLEXT) && !defined(GL_GLEXT_LEGACY) +#include "SDL_opengl_glext.h" +#endif /* GL_GLEXT_LEGACY */ + + + +/* + * ???. GL_MESA_packed_depth_stencil + * XXX obsolete + */ +#ifndef GL_MESA_packed_depth_stencil +#define GL_MESA_packed_depth_stencil 1 + +#define GL_DEPTH_STENCIL_MESA 0x8750 +#define GL_UNSIGNED_INT_24_8_MESA 0x8751 +#define GL_UNSIGNED_INT_8_24_REV_MESA 0x8752 +#define GL_UNSIGNED_SHORT_15_1_MESA 0x8753 +#define GL_UNSIGNED_SHORT_1_15_REV_MESA 0x8754 + +#endif /* GL_MESA_packed_depth_stencil */ + + +#ifndef GL_ATI_blend_equation_separate +#define GL_ATI_blend_equation_separate 1 + +#define GL_ALPHA_BLEND_EQUATION_ATI 0x883D + +GLAPI void GLAPIENTRY glBlendEquationSeparateATI( GLenum modeRGB, GLenum modeA ); +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEATIPROC) (GLenum modeRGB, GLenum modeA); + +#endif /* GL_ATI_blend_equation_separate */ + + +/* GL_OES_EGL_image */ +#ifndef GL_OES_EGL_image +typedef void* GLeglImageOES; +#endif + +#ifndef GL_OES_EGL_image +#define GL_OES_EGL_image 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glEGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image); +GLAPI void APIENTRY glEGLImageTargetRenderbufferStorageOES (GLenum target, GLeglImageOES image); +#endif +typedef void (APIENTRYP PFNGLEGLIMAGETARGETTEXTURE2DOESPROC) (GLenum target, GLeglImageOES image); +typedef void (APIENTRYP PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC) (GLenum target, GLeglImageOES image); +#endif + + +/** + ** NOTE!!!!! If you add new functions to this file, or update + ** glext.h be sure to regenerate the gl_mangle.h file. See comments + ** in that file for details. + **/ + + + +/********************************************************************** + * Begin system-specific stuff + */ +#if defined(PRAGMA_EXPORT_SUPPORTED) +#pragma export off +#endif + +/* + * End system-specific stuff + **********************************************************************/ + + +#ifdef __cplusplus +} +#endif + +#endif /* __gl_h_ */ + +#endif /* !__IPHONEOS__ */ + +#endif /* SDL_opengl_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/source/3rdparty/sdl2/include/SDL_opengl_glext.h b/source/3rdparty/sdl2/include/SDL_opengl_glext.h new file mode 100644 index 0000000..cd3869f --- /dev/null +++ b/source/3rdparty/sdl2/include/SDL_opengl_glext.h @@ -0,0 +1,11177 @@ +#ifndef __glext_h_ +#define __glext_h_ 1 + +#ifdef __cplusplus +extern "C" { +#endif + +/* +** Copyright (c) 2013-2014 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ +/* +** This header is generated from the Khronos OpenGL / OpenGL ES XML +** API Registry. The current version of the Registry, generator scripts +** used to make the header, and the header can be found at +** http://www.opengl.org/registry/ +** +** Khronos $Revision: 26745 $ on $Date: 2014-05-21 03:12:26 -0700 (Wed, 21 May 2014) $ +*/ + +#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) +#ifndef WIN32_LEAN_AND_MEAN +#define WIN32_LEAN_AND_MEAN 1 +#endif +#include +#endif + +#ifndef APIENTRY +#define APIENTRY +#endif +#ifndef APIENTRYP +#define APIENTRYP APIENTRY * +#endif +#ifndef GLAPI +#define GLAPI extern +#endif + +#define GL_GLEXT_VERSION 20140521 + +/* Generated C header for: + * API: gl + * Profile: compatibility + * Versions considered: .* + * Versions emitted: 1\.[2-9]|[234]\.[0-9] + * Default extensions included: gl + * Additional extensions included: _nomatch_^ + * Extensions removed: _nomatch_^ + */ + +#ifndef GL_VERSION_1_2 +#define GL_VERSION_1_2 1 +#define GL_UNSIGNED_BYTE_3_3_2 0x8032 +#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 +#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 +#define GL_UNSIGNED_INT_8_8_8_8 0x8035 +#define GL_UNSIGNED_INT_10_10_10_2 0x8036 +#define GL_TEXTURE_BINDING_3D 0x806A +#define GL_PACK_SKIP_IMAGES 0x806B +#define GL_PACK_IMAGE_HEIGHT 0x806C +#define GL_UNPACK_SKIP_IMAGES 0x806D +#define GL_UNPACK_IMAGE_HEIGHT 0x806E +#define GL_TEXTURE_3D 0x806F +#define GL_PROXY_TEXTURE_3D 0x8070 +#define GL_TEXTURE_DEPTH 0x8071 +#define GL_TEXTURE_WRAP_R 0x8072 +#define GL_MAX_3D_TEXTURE_SIZE 0x8073 +#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 +#define GL_UNSIGNED_SHORT_5_6_5 0x8363 +#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 +#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 +#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 +#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 +#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 +#define GL_BGR 0x80E0 +#define GL_BGRA 0x80E1 +#define GL_MAX_ELEMENTS_VERTICES 0x80E8 +#define GL_MAX_ELEMENTS_INDICES 0x80E9 +#define GL_CLAMP_TO_EDGE 0x812F +#define GL_TEXTURE_MIN_LOD 0x813A +#define GL_TEXTURE_MAX_LOD 0x813B +#define GL_TEXTURE_BASE_LEVEL 0x813C +#define GL_TEXTURE_MAX_LEVEL 0x813D +#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 +#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 +#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E +#define GL_RESCALE_NORMAL 0x803A +#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 +#define GL_SINGLE_COLOR 0x81F9 +#define GL_SEPARATE_SPECULAR_COLOR 0x81FA +#define GL_ALIASED_POINT_SIZE_RANGE 0x846D +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); +typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); +GLAPI void APIENTRY glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +#endif +#endif /* GL_VERSION_1_2 */ + +#ifndef GL_VERSION_1_3 +#define GL_VERSION_1_3 1 +#define GL_TEXTURE0 0x84C0 +#define GL_TEXTURE1 0x84C1 +#define GL_TEXTURE2 0x84C2 +#define GL_TEXTURE3 0x84C3 +#define GL_TEXTURE4 0x84C4 +#define GL_TEXTURE5 0x84C5 +#define GL_TEXTURE6 0x84C6 +#define GL_TEXTURE7 0x84C7 +#define GL_TEXTURE8 0x84C8 +#define GL_TEXTURE9 0x84C9 +#define GL_TEXTURE10 0x84CA +#define GL_TEXTURE11 0x84CB +#define GL_TEXTURE12 0x84CC +#define GL_TEXTURE13 0x84CD +#define GL_TEXTURE14 0x84CE +#define GL_TEXTURE15 0x84CF +#define GL_TEXTURE16 0x84D0 +#define GL_TEXTURE17 0x84D1 +#define GL_TEXTURE18 0x84D2 +#define GL_TEXTURE19 0x84D3 +#define GL_TEXTURE20 0x84D4 +#define GL_TEXTURE21 0x84D5 +#define GL_TEXTURE22 0x84D6 +#define GL_TEXTURE23 0x84D7 +#define GL_TEXTURE24 0x84D8 +#define GL_TEXTURE25 0x84D9 +#define GL_TEXTURE26 0x84DA +#define GL_TEXTURE27 0x84DB +#define GL_TEXTURE28 0x84DC +#define GL_TEXTURE29 0x84DD +#define GL_TEXTURE30 0x84DE +#define GL_TEXTURE31 0x84DF +#define GL_ACTIVE_TEXTURE 0x84E0 +#define GL_MULTISAMPLE 0x809D +#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE 0x809F +#define GL_SAMPLE_COVERAGE 0x80A0 +#define GL_SAMPLE_BUFFERS 0x80A8 +#define GL_SAMPLES 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT 0x80AB +#define GL_TEXTURE_CUBE_MAP 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C +#define GL_COMPRESSED_RGB 0x84ED +#define GL_COMPRESSED_RGBA 0x84EE +#define GL_TEXTURE_COMPRESSION_HINT 0x84EF +#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 +#define GL_TEXTURE_COMPRESSED 0x86A1 +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 +#define GL_CLAMP_TO_BORDER 0x812D +#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 +#define GL_MAX_TEXTURE_UNITS 0x84E2 +#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 +#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 +#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 +#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 +#define GL_MULTISAMPLE_BIT 0x20000000 +#define GL_NORMAL_MAP 0x8511 +#define GL_REFLECTION_MAP 0x8512 +#define GL_COMPRESSED_ALPHA 0x84E9 +#define GL_COMPRESSED_LUMINANCE 0x84EA +#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB +#define GL_COMPRESSED_INTENSITY 0x84EC +#define GL_COMBINE 0x8570 +#define GL_COMBINE_RGB 0x8571 +#define GL_COMBINE_ALPHA 0x8572 +#define GL_SOURCE0_RGB 0x8580 +#define GL_SOURCE1_RGB 0x8581 +#define GL_SOURCE2_RGB 0x8582 +#define GL_SOURCE0_ALPHA 0x8588 +#define GL_SOURCE1_ALPHA 0x8589 +#define GL_SOURCE2_ALPHA 0x858A +#define GL_OPERAND0_RGB 0x8590 +#define GL_OPERAND1_RGB 0x8591 +#define GL_OPERAND2_RGB 0x8592 +#define GL_OPERAND0_ALPHA 0x8598 +#define GL_OPERAND1_ALPHA 0x8599 +#define GL_OPERAND2_ALPHA 0x859A +#define GL_RGB_SCALE 0x8573 +#define GL_ADD_SIGNED 0x8574 +#define GL_INTERPOLATE 0x8575 +#define GL_SUBTRACT 0x84E7 +#define GL_CONSTANT 0x8576 +#define GL_PRIMARY_COLOR 0x8577 +#define GL_PREVIOUS 0x8578 +#define GL_DOT3_RGB 0x86AE +#define GL_DOT3_RGBA 0x86AF +typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLfloat value, GLboolean invert); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint level, void *img); +typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DPROC) (GLenum target, GLdouble s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FPROC) (GLenum target, GLfloat s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IPROC) (GLenum target, GLint s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SPROC) (GLenum target, GLshort s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DPROC) (GLenum target, GLdouble s, GLdouble t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IPROC) (GLenum target, GLint s, GLint t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SPROC) (GLenum target, GLshort s, GLshort t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IPROC) (GLenum target, GLint s, GLint t, GLint r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SPROC) (GLenum target, GLshort s, GLshort t, GLshort r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFPROC) (const GLfloat *m); +typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDPROC) (const GLdouble *m); +typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFPROC) (const GLfloat *m); +typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDPROC) (const GLdouble *m); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glActiveTexture (GLenum texture); +GLAPI void APIENTRY glSampleCoverage (GLfloat value, GLboolean invert); +GLAPI void APIENTRY glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexImage1D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glGetCompressedTexImage (GLenum target, GLint level, void *img); +GLAPI void APIENTRY glClientActiveTexture (GLenum texture); +GLAPI void APIENTRY glMultiTexCoord1d (GLenum target, GLdouble s); +GLAPI void APIENTRY glMultiTexCoord1dv (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord1f (GLenum target, GLfloat s); +GLAPI void APIENTRY glMultiTexCoord1fv (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord1i (GLenum target, GLint s); +GLAPI void APIENTRY glMultiTexCoord1iv (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord1s (GLenum target, GLshort s); +GLAPI void APIENTRY glMultiTexCoord1sv (GLenum target, const GLshort *v); +GLAPI void APIENTRY glMultiTexCoord2d (GLenum target, GLdouble s, GLdouble t); +GLAPI void APIENTRY glMultiTexCoord2dv (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord2f (GLenum target, GLfloat s, GLfloat t); +GLAPI void APIENTRY glMultiTexCoord2fv (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord2i (GLenum target, GLint s, GLint t); +GLAPI void APIENTRY glMultiTexCoord2iv (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord2s (GLenum target, GLshort s, GLshort t); +GLAPI void APIENTRY glMultiTexCoord2sv (GLenum target, const GLshort *v); +GLAPI void APIENTRY glMultiTexCoord3d (GLenum target, GLdouble s, GLdouble t, GLdouble r); +GLAPI void APIENTRY glMultiTexCoord3dv (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord3f (GLenum target, GLfloat s, GLfloat t, GLfloat r); +GLAPI void APIENTRY glMultiTexCoord3fv (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord3i (GLenum target, GLint s, GLint t, GLint r); +GLAPI void APIENTRY glMultiTexCoord3iv (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord3s (GLenum target, GLshort s, GLshort t, GLshort r); +GLAPI void APIENTRY glMultiTexCoord3sv (GLenum target, const GLshort *v); +GLAPI void APIENTRY glMultiTexCoord4d (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +GLAPI void APIENTRY glMultiTexCoord4dv (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord4f (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +GLAPI void APIENTRY glMultiTexCoord4fv (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord4i (GLenum target, GLint s, GLint t, GLint r, GLint q); +GLAPI void APIENTRY glMultiTexCoord4iv (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord4s (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +GLAPI void APIENTRY glMultiTexCoord4sv (GLenum target, const GLshort *v); +GLAPI void APIENTRY glLoadTransposeMatrixf (const GLfloat *m); +GLAPI void APIENTRY glLoadTransposeMatrixd (const GLdouble *m); +GLAPI void APIENTRY glMultTransposeMatrixf (const GLfloat *m); +GLAPI void APIENTRY glMultTransposeMatrixd (const GLdouble *m); +#endif +#endif /* GL_VERSION_1_3 */ + +#ifndef GL_VERSION_1_4 +#define GL_VERSION_1_4 1 +#define GL_BLEND_DST_RGB 0x80C8 +#define GL_BLEND_SRC_RGB 0x80C9 +#define GL_BLEND_DST_ALPHA 0x80CA +#define GL_BLEND_SRC_ALPHA 0x80CB +#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 +#define GL_DEPTH_COMPONENT16 0x81A5 +#define GL_DEPTH_COMPONENT24 0x81A6 +#define GL_DEPTH_COMPONENT32 0x81A7 +#define GL_MIRRORED_REPEAT 0x8370 +#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD +#define GL_TEXTURE_LOD_BIAS 0x8501 +#define GL_INCR_WRAP 0x8507 +#define GL_DECR_WRAP 0x8508 +#define GL_TEXTURE_DEPTH_SIZE 0x884A +#define GL_TEXTURE_COMPARE_MODE 0x884C +#define GL_TEXTURE_COMPARE_FUNC 0x884D +#define GL_POINT_SIZE_MIN 0x8126 +#define GL_POINT_SIZE_MAX 0x8127 +#define GL_POINT_DISTANCE_ATTENUATION 0x8129 +#define GL_GENERATE_MIPMAP 0x8191 +#define GL_GENERATE_MIPMAP_HINT 0x8192 +#define GL_FOG_COORDINATE_SOURCE 0x8450 +#define GL_FOG_COORDINATE 0x8451 +#define GL_FRAGMENT_DEPTH 0x8452 +#define GL_CURRENT_FOG_COORDINATE 0x8453 +#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454 +#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455 +#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456 +#define GL_FOG_COORDINATE_ARRAY 0x8457 +#define GL_COLOR_SUM 0x8458 +#define GL_CURRENT_SECONDARY_COLOR 0x8459 +#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A +#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B +#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C +#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D +#define GL_SECONDARY_COLOR_ARRAY 0x845E +#define GL_TEXTURE_FILTER_CONTROL 0x8500 +#define GL_DEPTH_TEXTURE_MODE 0x884B +#define GL_COMPARE_R_TO_TEXTURE 0x884E +#define GL_FUNC_ADD 0x8006 +#define GL_FUNC_SUBTRACT 0x800A +#define GL_FUNC_REVERSE_SUBTRACT 0x800B +#define GL_MIN 0x8007 +#define GL_MAX 0x8008 +#define GL_CONSTANT_COLOR 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 +#define GL_CONSTANT_ALPHA 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount); +typedef void (APIENTRYP PFNGLPOINTPARAMETERFPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERFVPROC) (GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLPOINTPARAMETERIPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERIVPROC) (GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLFOGCOORDFPROC) (GLfloat coord); +typedef void (APIENTRYP PFNGLFOGCOORDFVPROC) (const GLfloat *coord); +typedef void (APIENTRYP PFNGLFOGCOORDDPROC) (GLdouble coord); +typedef void (APIENTRYP PFNGLFOGCOORDDVPROC) (const GLdouble *coord); +typedef void (APIENTRYP PFNGLFOGCOORDPOINTERPROC) (GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BPROC) (GLbyte red, GLbyte green, GLbyte blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BVPROC) (const GLbyte *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DPROC) (GLdouble red, GLdouble green, GLdouble blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DVPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FPROC) (GLfloat red, GLfloat green, GLfloat blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FVPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IPROC) (GLint red, GLint green, GLint blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IVPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SPROC) (GLshort red, GLshort green, GLshort blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SVPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBPROC) (GLubyte red, GLubyte green, GLubyte blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBVPROC) (const GLubyte *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIPROC) (GLuint red, GLuint green, GLuint blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIVPROC) (const GLuint *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USPROC) (GLushort red, GLushort green, GLushort blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USVPROC) (const GLushort *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTERPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLWINDOWPOS2DPROC) (GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLWINDOWPOS2DVPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2FPROC) (GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLWINDOWPOS2FVPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2IPROC) (GLint x, GLint y); +typedef void (APIENTRYP PFNGLWINDOWPOS2IVPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2SPROC) (GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLWINDOWPOS2SVPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3DPROC) (GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLWINDOWPOS3DVPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3FPROC) (GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLWINDOWPOS3FVPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3IPROC) (GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLWINDOWPOS3IVPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3SPROC) (GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLWINDOWPOS3SVPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLBLENDCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +GLAPI void APIENTRY glMultiDrawArrays (GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount); +GLAPI void APIENTRY glMultiDrawElements (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount); +GLAPI void APIENTRY glPointParameterf (GLenum pname, GLfloat param); +GLAPI void APIENTRY glPointParameterfv (GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glPointParameteri (GLenum pname, GLint param); +GLAPI void APIENTRY glPointParameteriv (GLenum pname, const GLint *params); +GLAPI void APIENTRY glFogCoordf (GLfloat coord); +GLAPI void APIENTRY glFogCoordfv (const GLfloat *coord); +GLAPI void APIENTRY glFogCoordd (GLdouble coord); +GLAPI void APIENTRY glFogCoorddv (const GLdouble *coord); +GLAPI void APIENTRY glFogCoordPointer (GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glSecondaryColor3b (GLbyte red, GLbyte green, GLbyte blue); +GLAPI void APIENTRY glSecondaryColor3bv (const GLbyte *v); +GLAPI void APIENTRY glSecondaryColor3d (GLdouble red, GLdouble green, GLdouble blue); +GLAPI void APIENTRY glSecondaryColor3dv (const GLdouble *v); +GLAPI void APIENTRY glSecondaryColor3f (GLfloat red, GLfloat green, GLfloat blue); +GLAPI void APIENTRY glSecondaryColor3fv (const GLfloat *v); +GLAPI void APIENTRY glSecondaryColor3i (GLint red, GLint green, GLint blue); +GLAPI void APIENTRY glSecondaryColor3iv (const GLint *v); +GLAPI void APIENTRY glSecondaryColor3s (GLshort red, GLshort green, GLshort blue); +GLAPI void APIENTRY glSecondaryColor3sv (const GLshort *v); +GLAPI void APIENTRY glSecondaryColor3ub (GLubyte red, GLubyte green, GLubyte blue); +GLAPI void APIENTRY glSecondaryColor3ubv (const GLubyte *v); +GLAPI void APIENTRY glSecondaryColor3ui (GLuint red, GLuint green, GLuint blue); +GLAPI void APIENTRY glSecondaryColor3uiv (const GLuint *v); +GLAPI void APIENTRY glSecondaryColor3us (GLushort red, GLushort green, GLushort blue); +GLAPI void APIENTRY glSecondaryColor3usv (const GLushort *v); +GLAPI void APIENTRY glSecondaryColorPointer (GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glWindowPos2d (GLdouble x, GLdouble y); +GLAPI void APIENTRY glWindowPos2dv (const GLdouble *v); +GLAPI void APIENTRY glWindowPos2f (GLfloat x, GLfloat y); +GLAPI void APIENTRY glWindowPos2fv (const GLfloat *v); +GLAPI void APIENTRY glWindowPos2i (GLint x, GLint y); +GLAPI void APIENTRY glWindowPos2iv (const GLint *v); +GLAPI void APIENTRY glWindowPos2s (GLshort x, GLshort y); +GLAPI void APIENTRY glWindowPos2sv (const GLshort *v); +GLAPI void APIENTRY glWindowPos3d (GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glWindowPos3dv (const GLdouble *v); +GLAPI void APIENTRY glWindowPos3f (GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glWindowPos3fv (const GLfloat *v); +GLAPI void APIENTRY glWindowPos3i (GLint x, GLint y, GLint z); +GLAPI void APIENTRY glWindowPos3iv (const GLint *v); +GLAPI void APIENTRY glWindowPos3s (GLshort x, GLshort y, GLshort z); +GLAPI void APIENTRY glWindowPos3sv (const GLshort *v); +GLAPI void APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +GLAPI void APIENTRY glBlendEquation (GLenum mode); +#endif +#endif /* GL_VERSION_1_4 */ + +#ifndef GL_VERSION_1_5 +#define GL_VERSION_1_5 1 +#include +#ifdef __MACOSX__ +typedef long GLsizeiptr; +typedef long GLintptr; +#else +typedef ptrdiff_t GLsizeiptr; +typedef ptrdiff_t GLintptr; +#endif +#define GL_BUFFER_SIZE 0x8764 +#define GL_BUFFER_USAGE 0x8765 +#define GL_QUERY_COUNTER_BITS 0x8864 +#define GL_CURRENT_QUERY 0x8865 +#define GL_QUERY_RESULT 0x8866 +#define GL_QUERY_RESULT_AVAILABLE 0x8867 +#define GL_ARRAY_BUFFER 0x8892 +#define GL_ELEMENT_ARRAY_BUFFER 0x8893 +#define GL_ARRAY_BUFFER_BINDING 0x8894 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F +#define GL_READ_ONLY 0x88B8 +#define GL_WRITE_ONLY 0x88B9 +#define GL_READ_WRITE 0x88BA +#define GL_BUFFER_ACCESS 0x88BB +#define GL_BUFFER_MAPPED 0x88BC +#define GL_BUFFER_MAP_POINTER 0x88BD +#define GL_STREAM_DRAW 0x88E0 +#define GL_STREAM_READ 0x88E1 +#define GL_STREAM_COPY 0x88E2 +#define GL_STATIC_DRAW 0x88E4 +#define GL_STATIC_READ 0x88E5 +#define GL_STATIC_COPY 0x88E6 +#define GL_DYNAMIC_DRAW 0x88E8 +#define GL_DYNAMIC_READ 0x88E9 +#define GL_DYNAMIC_COPY 0x88EA +#define GL_SAMPLES_PASSED 0x8914 +#define GL_SRC1_ALPHA 0x8589 +#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 +#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 +#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 +#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899 +#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A +#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B +#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C +#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D +#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E +#define GL_FOG_COORD_SRC 0x8450 +#define GL_FOG_COORD 0x8451 +#define GL_CURRENT_FOG_COORD 0x8453 +#define GL_FOG_COORD_ARRAY_TYPE 0x8454 +#define GL_FOG_COORD_ARRAY_STRIDE 0x8455 +#define GL_FOG_COORD_ARRAY_POINTER 0x8456 +#define GL_FOG_COORD_ARRAY 0x8457 +#define GL_FOG_COORD_ARRAY_BUFFER_BINDING 0x889D +#define GL_SRC0_RGB 0x8580 +#define GL_SRC1_RGB 0x8581 +#define GL_SRC2_RGB 0x8582 +#define GL_SRC0_ALPHA 0x8588 +#define GL_SRC2_ALPHA 0x858A +typedef void (APIENTRYP PFNGLGENQUERIESPROC) (GLsizei n, GLuint *ids); +typedef void (APIENTRYP PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint *ids); +typedef GLboolean (APIENTRYP PFNGLISQUERYPROC) (GLuint id); +typedef void (APIENTRYP PFNGLBEGINQUERYPROC) (GLenum target, GLuint id); +typedef void (APIENTRYP PFNGLENDQUERYPROC) (GLenum target); +typedef void (APIENTRYP PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVPROC) (GLuint id, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer); +typedef void (APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers); +typedef void (APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers); +typedef GLboolean (APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void *data, GLenum usage); +typedef void (APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); +typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, void *data); +typedef void *(APIENTRYP PFNGLMAPBUFFERPROC) (GLenum target, GLenum access); +typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERPROC) (GLenum target); +typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, void **params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenQueries (GLsizei n, GLuint *ids); +GLAPI void APIENTRY glDeleteQueries (GLsizei n, const GLuint *ids); +GLAPI GLboolean APIENTRY glIsQuery (GLuint id); +GLAPI void APIENTRY glBeginQuery (GLenum target, GLuint id); +GLAPI void APIENTRY glEndQuery (GLenum target); +GLAPI void APIENTRY glGetQueryiv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetQueryObjectiv (GLuint id, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetQueryObjectuiv (GLuint id, GLenum pname, GLuint *params); +GLAPI void APIENTRY glBindBuffer (GLenum target, GLuint buffer); +GLAPI void APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers); +GLAPI void APIENTRY glGenBuffers (GLsizei n, GLuint *buffers); +GLAPI GLboolean APIENTRY glIsBuffer (GLuint buffer); +GLAPI void APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage); +GLAPI void APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); +GLAPI void APIENTRY glGetBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, void *data); +GLAPI void *APIENTRY glMapBuffer (GLenum target, GLenum access); +GLAPI GLboolean APIENTRY glUnmapBuffer (GLenum target); +GLAPI void APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetBufferPointerv (GLenum target, GLenum pname, void **params); +#endif +#endif /* GL_VERSION_1_5 */ + +#ifndef GL_VERSION_2_0 +#define GL_VERSION_2_0 1 +typedef char GLchar; +#define GL_BLEND_EQUATION_RGB 0x8009 +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 +#define GL_CURRENT_VERTEX_ATTRIB 0x8626 +#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 +#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 +#define GL_STENCIL_BACK_FUNC 0x8800 +#define GL_STENCIL_BACK_FAIL 0x8801 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 +#define GL_MAX_DRAW_BUFFERS 0x8824 +#define GL_DRAW_BUFFER0 0x8825 +#define GL_DRAW_BUFFER1 0x8826 +#define GL_DRAW_BUFFER2 0x8827 +#define GL_DRAW_BUFFER3 0x8828 +#define GL_DRAW_BUFFER4 0x8829 +#define GL_DRAW_BUFFER5 0x882A +#define GL_DRAW_BUFFER6 0x882B +#define GL_DRAW_BUFFER7 0x882C +#define GL_DRAW_BUFFER8 0x882D +#define GL_DRAW_BUFFER9 0x882E +#define GL_DRAW_BUFFER10 0x882F +#define GL_DRAW_BUFFER11 0x8830 +#define GL_DRAW_BUFFER12 0x8831 +#define GL_DRAW_BUFFER13 0x8832 +#define GL_DRAW_BUFFER14 0x8833 +#define GL_DRAW_BUFFER15 0x8834 +#define GL_BLEND_EQUATION_ALPHA 0x883D +#define GL_MAX_VERTEX_ATTRIBS 0x8869 +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A +#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 +#define GL_FRAGMENT_SHADER 0x8B30 +#define GL_VERTEX_SHADER 0x8B31 +#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 +#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A +#define GL_MAX_VARYING_FLOATS 0x8B4B +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D +#define GL_SHADER_TYPE 0x8B4F +#define GL_FLOAT_VEC2 0x8B50 +#define GL_FLOAT_VEC3 0x8B51 +#define GL_FLOAT_VEC4 0x8B52 +#define GL_INT_VEC2 0x8B53 +#define GL_INT_VEC3 0x8B54 +#define GL_INT_VEC4 0x8B55 +#define GL_BOOL 0x8B56 +#define GL_BOOL_VEC2 0x8B57 +#define GL_BOOL_VEC3 0x8B58 +#define GL_BOOL_VEC4 0x8B59 +#define GL_FLOAT_MAT2 0x8B5A +#define GL_FLOAT_MAT3 0x8B5B +#define GL_FLOAT_MAT4 0x8B5C +#define GL_SAMPLER_1D 0x8B5D +#define GL_SAMPLER_2D 0x8B5E +#define GL_SAMPLER_3D 0x8B5F +#define GL_SAMPLER_CUBE 0x8B60 +#define GL_SAMPLER_1D_SHADOW 0x8B61 +#define GL_SAMPLER_2D_SHADOW 0x8B62 +#define GL_DELETE_STATUS 0x8B80 +#define GL_COMPILE_STATUS 0x8B81 +#define GL_LINK_STATUS 0x8B82 +#define GL_VALIDATE_STATUS 0x8B83 +#define GL_INFO_LOG_LENGTH 0x8B84 +#define GL_ATTACHED_SHADERS 0x8B85 +#define GL_ACTIVE_UNIFORMS 0x8B86 +#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 +#define GL_SHADER_SOURCE_LENGTH 0x8B88 +#define GL_ACTIVE_ATTRIBUTES 0x8B89 +#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B +#define GL_SHADING_LANGUAGE_VERSION 0x8B8C +#define GL_CURRENT_PROGRAM 0x8B8D +#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 +#define GL_LOWER_LEFT 0x8CA1 +#define GL_UPPER_LEFT 0x8CA2 +#define GL_STENCIL_BACK_REF 0x8CA3 +#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 +#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 +#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643 +#define GL_POINT_SPRITE 0x8861 +#define GL_COORD_REPLACE 0x8862 +#define GL_MAX_TEXTURE_COORDS 0x8871 +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha); +typedef void (APIENTRYP PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum *bufs); +typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum face, GLenum func, GLint ref, GLuint mask); +typedef void (APIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask); +typedef void (APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader); +typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name); +typedef void (APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader); +typedef GLuint (APIENTRYP PFNGLCREATEPROGRAMPROC) (void); +typedef GLuint (APIENTRYP PFNGLCREATESHADERPROC) (GLenum type); +typedef void (APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program); +typedef void (APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader); +typedef void (APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader); +typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index); +typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index); +typedef void (APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +typedef void (APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); +typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name); +typedef void (APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +typedef void (APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +typedef void (APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); +typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name); +typedef void (APIENTRYP PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params); +typedef void (APIENTRYP PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVPROC) (GLuint index, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, void **pointer); +typedef GLboolean (APIENTRYP PFNGLISPROGRAMPROC) (GLuint program); +typedef GLboolean (APIENTRYP PFNGLISSHADERPROC) (GLuint shader); +typedef void (APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program); +typedef void (APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); +typedef void (APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program); +typedef void (APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0); +typedef void (APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1); +typedef void (APIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0); +typedef void (APIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1); +typedef void (APIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2); +typedef void (APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (APIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint program); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DPROC) (GLuint index, GLdouble x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SPROC) (GLuint index, GLshort x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SPROC) (GLuint index, GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SPROC) (GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha); +GLAPI void APIENTRY glDrawBuffers (GLsizei n, const GLenum *bufs); +GLAPI void APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +GLAPI void APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask); +GLAPI void APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask); +GLAPI void APIENTRY glAttachShader (GLuint program, GLuint shader); +GLAPI void APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name); +GLAPI void APIENTRY glCompileShader (GLuint shader); +GLAPI GLuint APIENTRY glCreateProgram (void); +GLAPI GLuint APIENTRY glCreateShader (GLenum type); +GLAPI void APIENTRY glDeleteProgram (GLuint program); +GLAPI void APIENTRY glDeleteShader (GLuint shader); +GLAPI void APIENTRY glDetachShader (GLuint program, GLuint shader); +GLAPI void APIENTRY glDisableVertexAttribArray (GLuint index); +GLAPI void APIENTRY glEnableVertexAttribArray (GLuint index); +GLAPI void APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +GLAPI void APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +GLAPI void APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); +GLAPI GLint APIENTRY glGetAttribLocation (GLuint program, const GLchar *name); +GLAPI void APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +GLAPI void APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +GLAPI void APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); +GLAPI GLint APIENTRY glGetUniformLocation (GLuint program, const GLchar *name); +GLAPI void APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params); +GLAPI void APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params); +GLAPI void APIENTRY glGetVertexAttribdv (GLuint index, GLenum pname, GLdouble *params); +GLAPI void APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer); +GLAPI GLboolean APIENTRY glIsProgram (GLuint program); +GLAPI GLboolean APIENTRY glIsShader (GLuint shader); +GLAPI void APIENTRY glLinkProgram (GLuint program); +GLAPI void APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); +GLAPI void APIENTRY glUseProgram (GLuint program); +GLAPI void APIENTRY glUniform1f (GLint location, GLfloat v0); +GLAPI void APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1); +GLAPI void APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +GLAPI void APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +GLAPI void APIENTRY glUniform1i (GLint location, GLint v0); +GLAPI void APIENTRY glUniform2i (GLint location, GLint v0, GLint v1); +GLAPI void APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2); +GLAPI void APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +GLAPI void APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glValidateProgram (GLuint program); +GLAPI void APIENTRY glVertexAttrib1d (GLuint index, GLdouble x); +GLAPI void APIENTRY glVertexAttrib1dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib1f (GLuint index, GLfloat x); +GLAPI void APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib1s (GLuint index, GLshort x); +GLAPI void APIENTRY glVertexAttrib1sv (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib2d (GLuint index, GLdouble x, GLdouble y); +GLAPI void APIENTRY glVertexAttrib2dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y); +GLAPI void APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib2s (GLuint index, GLshort x, GLshort y); +GLAPI void APIENTRY glVertexAttrib2sv (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib3d (GLuint index, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glVertexAttrib3dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib3s (GLuint index, GLshort x, GLshort y, GLshort z); +GLAPI void APIENTRY glVertexAttrib3sv (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4Nbv (GLuint index, const GLbyte *v); +GLAPI void APIENTRY glVertexAttrib4Niv (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttrib4Nsv (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4Nub (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +GLAPI void APIENTRY glVertexAttrib4Nubv (GLuint index, const GLubyte *v); +GLAPI void APIENTRY glVertexAttrib4Nuiv (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttrib4Nusv (GLuint index, const GLushort *v); +GLAPI void APIENTRY glVertexAttrib4bv (GLuint index, const GLbyte *v); +GLAPI void APIENTRY glVertexAttrib4d (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glVertexAttrib4dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib4iv (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttrib4s (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI void APIENTRY glVertexAttrib4sv (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4ubv (GLuint index, const GLubyte *v); +GLAPI void APIENTRY glVertexAttrib4uiv (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttrib4usv (GLuint index, const GLushort *v); +GLAPI void APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); +#endif +#endif /* GL_VERSION_2_0 */ + +#ifndef GL_VERSION_2_1 +#define GL_VERSION_2_1 1 +#define GL_PIXEL_PACK_BUFFER 0x88EB +#define GL_PIXEL_UNPACK_BUFFER 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF +#define GL_FLOAT_MAT2x3 0x8B65 +#define GL_FLOAT_MAT2x4 0x8B66 +#define GL_FLOAT_MAT3x2 0x8B67 +#define GL_FLOAT_MAT3x4 0x8B68 +#define GL_FLOAT_MAT4x2 0x8B69 +#define GL_FLOAT_MAT4x3 0x8B6A +#define GL_SRGB 0x8C40 +#define GL_SRGB8 0x8C41 +#define GL_SRGB_ALPHA 0x8C42 +#define GL_SRGB8_ALPHA8 0x8C43 +#define GL_COMPRESSED_SRGB 0x8C48 +#define GL_COMPRESSED_SRGB_ALPHA 0x8C49 +#define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F +#define GL_SLUMINANCE_ALPHA 0x8C44 +#define GL_SLUMINANCE8_ALPHA8 0x8C45 +#define GL_SLUMINANCE 0x8C46 +#define GL_SLUMINANCE8 0x8C47 +#define GL_COMPRESSED_SLUMINANCE 0x8C4A +#define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glUniformMatrix2x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix3x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix2x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix4x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +#endif +#endif /* GL_VERSION_2_1 */ + +#ifndef GL_VERSION_3_0 +#define GL_VERSION_3_0 1 +typedef unsigned short GLhalf; +#define GL_COMPARE_REF_TO_TEXTURE 0x884E +#define GL_CLIP_DISTANCE0 0x3000 +#define GL_CLIP_DISTANCE1 0x3001 +#define GL_CLIP_DISTANCE2 0x3002 +#define GL_CLIP_DISTANCE3 0x3003 +#define GL_CLIP_DISTANCE4 0x3004 +#define GL_CLIP_DISTANCE5 0x3005 +#define GL_CLIP_DISTANCE6 0x3006 +#define GL_CLIP_DISTANCE7 0x3007 +#define GL_MAX_CLIP_DISTANCES 0x0D32 +#define GL_MAJOR_VERSION 0x821B +#define GL_MINOR_VERSION 0x821C +#define GL_NUM_EXTENSIONS 0x821D +#define GL_CONTEXT_FLAGS 0x821E +#define GL_COMPRESSED_RED 0x8225 +#define GL_COMPRESSED_RG 0x8226 +#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001 +#define GL_RGBA32F 0x8814 +#define GL_RGB32F 0x8815 +#define GL_RGBA16F 0x881A +#define GL_RGB16F 0x881B +#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD +#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF +#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 +#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 +#define GL_CLAMP_READ_COLOR 0x891C +#define GL_FIXED_ONLY 0x891D +#define GL_MAX_VARYING_COMPONENTS 0x8B4B +#define GL_TEXTURE_1D_ARRAY 0x8C18 +#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19 +#define GL_TEXTURE_2D_ARRAY 0x8C1A +#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B +#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C +#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D +#define GL_R11F_G11F_B10F 0x8C3A +#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B +#define GL_RGB9_E5 0x8C3D +#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E +#define GL_TEXTURE_SHARED_SIZE 0x8C3F +#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 +#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 +#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 +#define GL_PRIMITIVES_GENERATED 0x8C87 +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 +#define GL_RASTERIZER_DISCARD 0x8C89 +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B +#define GL_INTERLEAVED_ATTRIBS 0x8C8C +#define GL_SEPARATE_ATTRIBS 0x8C8D +#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F +#define GL_RGBA32UI 0x8D70 +#define GL_RGB32UI 0x8D71 +#define GL_RGBA16UI 0x8D76 +#define GL_RGB16UI 0x8D77 +#define GL_RGBA8UI 0x8D7C +#define GL_RGB8UI 0x8D7D +#define GL_RGBA32I 0x8D82 +#define GL_RGB32I 0x8D83 +#define GL_RGBA16I 0x8D88 +#define GL_RGB16I 0x8D89 +#define GL_RGBA8I 0x8D8E +#define GL_RGB8I 0x8D8F +#define GL_RED_INTEGER 0x8D94 +#define GL_GREEN_INTEGER 0x8D95 +#define GL_BLUE_INTEGER 0x8D96 +#define GL_RGB_INTEGER 0x8D98 +#define GL_RGBA_INTEGER 0x8D99 +#define GL_BGR_INTEGER 0x8D9A +#define GL_BGRA_INTEGER 0x8D9B +#define GL_SAMPLER_1D_ARRAY 0x8DC0 +#define GL_SAMPLER_2D_ARRAY 0x8DC1 +#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 +#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 +#define GL_SAMPLER_CUBE_SHADOW 0x8DC5 +#define GL_UNSIGNED_INT_VEC2 0x8DC6 +#define GL_UNSIGNED_INT_VEC3 0x8DC7 +#define GL_UNSIGNED_INT_VEC4 0x8DC8 +#define GL_INT_SAMPLER_1D 0x8DC9 +#define GL_INT_SAMPLER_2D 0x8DCA +#define GL_INT_SAMPLER_3D 0x8DCB +#define GL_INT_SAMPLER_CUBE 0x8DCC +#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE +#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF +#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1 +#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 +#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 +#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 +#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6 +#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 +#define GL_QUERY_WAIT 0x8E13 +#define GL_QUERY_NO_WAIT 0x8E14 +#define GL_QUERY_BY_REGION_WAIT 0x8E15 +#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16 +#define GL_BUFFER_ACCESS_FLAGS 0x911F +#define GL_BUFFER_MAP_LENGTH 0x9120 +#define GL_BUFFER_MAP_OFFSET 0x9121 +#define GL_DEPTH_COMPONENT32F 0x8CAC +#define GL_DEPTH32F_STENCIL8 0x8CAD +#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD +#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 +#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 +#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 +#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 +#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 +#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 +#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 +#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 +#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 +#define GL_FRAMEBUFFER_DEFAULT 0x8218 +#define GL_FRAMEBUFFER_UNDEFINED 0x8219 +#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A +#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 +#define GL_DEPTH_STENCIL 0x84F9 +#define GL_UNSIGNED_INT_24_8 0x84FA +#define GL_DEPTH24_STENCIL8 0x88F0 +#define GL_TEXTURE_STENCIL_SIZE 0x88F1 +#define GL_TEXTURE_RED_TYPE 0x8C10 +#define GL_TEXTURE_GREEN_TYPE 0x8C11 +#define GL_TEXTURE_BLUE_TYPE 0x8C12 +#define GL_TEXTURE_ALPHA_TYPE 0x8C13 +#define GL_TEXTURE_DEPTH_TYPE 0x8C16 +#define GL_UNSIGNED_NORMALIZED 0x8C17 +#define GL_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_RENDERBUFFER_BINDING 0x8CA7 +#define GL_READ_FRAMEBUFFER 0x8CA8 +#define GL_DRAW_FRAMEBUFFER 0x8CA9 +#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA +#define GL_RENDERBUFFER_SAMPLES 0x8CAB +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 +#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB +#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC +#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD +#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF +#define GL_COLOR_ATTACHMENT0 0x8CE0 +#define GL_COLOR_ATTACHMENT1 0x8CE1 +#define GL_COLOR_ATTACHMENT2 0x8CE2 +#define GL_COLOR_ATTACHMENT3 0x8CE3 +#define GL_COLOR_ATTACHMENT4 0x8CE4 +#define GL_COLOR_ATTACHMENT5 0x8CE5 +#define GL_COLOR_ATTACHMENT6 0x8CE6 +#define GL_COLOR_ATTACHMENT7 0x8CE7 +#define GL_COLOR_ATTACHMENT8 0x8CE8 +#define GL_COLOR_ATTACHMENT9 0x8CE9 +#define GL_COLOR_ATTACHMENT10 0x8CEA +#define GL_COLOR_ATTACHMENT11 0x8CEB +#define GL_COLOR_ATTACHMENT12 0x8CEC +#define GL_COLOR_ATTACHMENT13 0x8CED +#define GL_COLOR_ATTACHMENT14 0x8CEE +#define GL_COLOR_ATTACHMENT15 0x8CEF +#define GL_DEPTH_ATTACHMENT 0x8D00 +#define GL_STENCIL_ATTACHMENT 0x8D20 +#define GL_FRAMEBUFFER 0x8D40 +#define GL_RENDERBUFFER 0x8D41 +#define GL_RENDERBUFFER_WIDTH 0x8D42 +#define GL_RENDERBUFFER_HEIGHT 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 +#define GL_STENCIL_INDEX1 0x8D46 +#define GL_STENCIL_INDEX4 0x8D47 +#define GL_STENCIL_INDEX8 0x8D48 +#define GL_STENCIL_INDEX16 0x8D49 +#define GL_RENDERBUFFER_RED_SIZE 0x8D50 +#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 +#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 +#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 +#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 +#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 +#define GL_MAX_SAMPLES 0x8D57 +#define GL_INDEX 0x8222 +#define GL_TEXTURE_LUMINANCE_TYPE 0x8C14 +#define GL_TEXTURE_INTENSITY_TYPE 0x8C15 +#define GL_FRAMEBUFFER_SRGB 0x8DB9 +#define GL_HALF_FLOAT 0x140B +#define GL_MAP_READ_BIT 0x0001 +#define GL_MAP_WRITE_BIT 0x0002 +#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 +#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 +#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 +#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 +#define GL_COMPRESSED_RED_RGTC1 0x8DBB +#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC +#define GL_COMPRESSED_RG_RGTC2 0x8DBD +#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE +#define GL_RG 0x8227 +#define GL_RG_INTEGER 0x8228 +#define GL_R8 0x8229 +#define GL_R16 0x822A +#define GL_RG8 0x822B +#define GL_RG16 0x822C +#define GL_R16F 0x822D +#define GL_R32F 0x822E +#define GL_RG16F 0x822F +#define GL_RG32F 0x8230 +#define GL_R8I 0x8231 +#define GL_R8UI 0x8232 +#define GL_R16I 0x8233 +#define GL_R16UI 0x8234 +#define GL_R32I 0x8235 +#define GL_R32UI 0x8236 +#define GL_RG8I 0x8237 +#define GL_RG8UI 0x8238 +#define GL_RG16I 0x8239 +#define GL_RG16UI 0x823A +#define GL_RG32I 0x823B +#define GL_RG32UI 0x823C +#define GL_VERTEX_ARRAY_BINDING 0x85B5 +#define GL_CLAMP_VERTEX_COLOR 0x891A +#define GL_CLAMP_FRAGMENT_COLOR 0x891B +#define GL_ALPHA_INTEGER 0x8D97 +typedef void (APIENTRYP PFNGLCOLORMASKIPROC) (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +typedef void (APIENTRYP PFNGLGETBOOLEANI_VPROC) (GLenum target, GLuint index, GLboolean *data); +typedef void (APIENTRYP PFNGLGETINTEGERI_VPROC) (GLenum target, GLuint index, GLint *data); +typedef void (APIENTRYP PFNGLENABLEIPROC) (GLenum target, GLuint index); +typedef void (APIENTRYP PFNGLDISABLEIPROC) (GLenum target, GLuint index); +typedef GLboolean (APIENTRYP PFNGLISENABLEDIPROC) (GLenum target, GLuint index); +typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKPROC) (GLenum primitiveMode); +typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKPROC) (void); +typedef void (APIENTRYP PFNGLBINDBUFFERRANGEPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLBINDBUFFERBASEPROC) (GLenum target, GLuint index, GLuint buffer); +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSPROC) (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); +typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +typedef void (APIENTRYP PFNGLCLAMPCOLORPROC) (GLenum target, GLenum clamp); +typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERPROC) (GLuint id, GLenum mode); +typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERPROC) (void); +typedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIIVPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIUIVPROC) (GLuint index, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IPROC) (GLuint index, GLint x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IPROC) (GLuint index, GLint x, GLint y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IPROC) (GLuint index, GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIPROC) (GLuint index, GLuint x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIPROC) (GLuint index, GLuint x, GLuint y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIVPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIVPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIVPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIVPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4BVPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4SVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UBVPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4USVPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLGETUNIFORMUIVPROC) (GLuint program, GLint location, GLuint *params); +typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONPROC) (GLuint program, GLuint color, const GLchar *name); +typedef GLint (APIENTRYP PFNGLGETFRAGDATALOCATIONPROC) (GLuint program, const GLchar *name); +typedef void (APIENTRYP PFNGLUNIFORM1UIPROC) (GLint location, GLuint v0); +typedef void (APIENTRYP PFNGLUNIFORM2UIPROC) (GLint location, GLuint v0, GLuint v1); +typedef void (APIENTRYP PFNGLUNIFORM3UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (APIENTRYP PFNGLUNIFORM4UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (APIENTRYP PFNGLUNIFORM1UIVPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLUNIFORM2UIVPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLUNIFORM3UIVPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLUNIFORM4UIVPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, const GLuint *params); +typedef void (APIENTRYP PFNGLGETTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLCLEARBUFFERIVPROC) (GLenum buffer, GLint drawbuffer, const GLint *value); +typedef void (APIENTRYP PFNGLCLEARBUFFERUIVPROC) (GLenum buffer, GLint drawbuffer, const GLuint *value); +typedef void (APIENTRYP PFNGLCLEARBUFFERFVPROC) (GLenum buffer, GLint drawbuffer, const GLfloat *value); +typedef void (APIENTRYP PFNGLCLEARBUFFERFIPROC) (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); +typedef const GLubyte *(APIENTRYP PFNGLGETSTRINGIPROC) (GLenum name, GLuint index); +typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer); +typedef void (APIENTRYP PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint *renderbuffers); +typedef void (APIENTRYP PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers); +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer); +typedef void (APIENTRYP PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer); +typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint *framebuffers); +typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers); +typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGENERATEMIPMAPPROC) (GLenum target); +typedef void (APIENTRYP PFNGLBLITFRAMEBUFFERPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void *(APIENTRYP PFNGLMAPBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); +typedef void (APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length); +typedef void (APIENTRYP PFNGLBINDVERTEXARRAYPROC) (GLuint array); +typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint *arrays); +typedef void (APIENTRYP PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint *arrays); +typedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYPROC) (GLuint array); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorMaski (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +GLAPI void APIENTRY glGetBooleani_v (GLenum target, GLuint index, GLboolean *data); +GLAPI void APIENTRY glGetIntegeri_v (GLenum target, GLuint index, GLint *data); +GLAPI void APIENTRY glEnablei (GLenum target, GLuint index); +GLAPI void APIENTRY glDisablei (GLenum target, GLuint index); +GLAPI GLboolean APIENTRY glIsEnabledi (GLenum target, GLuint index); +GLAPI void APIENTRY glBeginTransformFeedback (GLenum primitiveMode); +GLAPI void APIENTRY glEndTransformFeedback (void); +GLAPI void APIENTRY glBindBufferRange (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +GLAPI void APIENTRY glBindBufferBase (GLenum target, GLuint index, GLuint buffer); +GLAPI void APIENTRY glTransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); +GLAPI void APIENTRY glGetTransformFeedbackVarying (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +GLAPI void APIENTRY glClampColor (GLenum target, GLenum clamp); +GLAPI void APIENTRY glBeginConditionalRender (GLuint id, GLenum mode); +GLAPI void APIENTRY glEndConditionalRender (void); +GLAPI void APIENTRY glVertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glGetVertexAttribIiv (GLuint index, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVertexAttribIuiv (GLuint index, GLenum pname, GLuint *params); +GLAPI void APIENTRY glVertexAttribI1i (GLuint index, GLint x); +GLAPI void APIENTRY glVertexAttribI2i (GLuint index, GLint x, GLint y); +GLAPI void APIENTRY glVertexAttribI3i (GLuint index, GLint x, GLint y, GLint z); +GLAPI void APIENTRY glVertexAttribI4i (GLuint index, GLint x, GLint y, GLint z, GLint w); +GLAPI void APIENTRY glVertexAttribI1ui (GLuint index, GLuint x); +GLAPI void APIENTRY glVertexAttribI2ui (GLuint index, GLuint x, GLuint y); +GLAPI void APIENTRY glVertexAttribI3ui (GLuint index, GLuint x, GLuint y, GLuint z); +GLAPI void APIENTRY glVertexAttribI4ui (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +GLAPI void APIENTRY glVertexAttribI1iv (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI2iv (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI3iv (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI4iv (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI1uiv (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI2uiv (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI3uiv (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI4uiv (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI4bv (GLuint index, const GLbyte *v); +GLAPI void APIENTRY glVertexAttribI4sv (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttribI4ubv (GLuint index, const GLubyte *v); +GLAPI void APIENTRY glVertexAttribI4usv (GLuint index, const GLushort *v); +GLAPI void APIENTRY glGetUniformuiv (GLuint program, GLint location, GLuint *params); +GLAPI void APIENTRY glBindFragDataLocation (GLuint program, GLuint color, const GLchar *name); +GLAPI GLint APIENTRY glGetFragDataLocation (GLuint program, const GLchar *name); +GLAPI void APIENTRY glUniform1ui (GLint location, GLuint v0); +GLAPI void APIENTRY glUniform2ui (GLint location, GLuint v0, GLuint v1); +GLAPI void APIENTRY glUniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2); +GLAPI void APIENTRY glUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +GLAPI void APIENTRY glUniform1uiv (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glUniform2uiv (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glUniform3uiv (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glUniform4uiv (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glTexParameterIiv (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glTexParameterIuiv (GLenum target, GLenum pname, const GLuint *params); +GLAPI void APIENTRY glGetTexParameterIiv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetTexParameterIuiv (GLenum target, GLenum pname, GLuint *params); +GLAPI void APIENTRY glClearBufferiv (GLenum buffer, GLint drawbuffer, const GLint *value); +GLAPI void APIENTRY glClearBufferuiv (GLenum buffer, GLint drawbuffer, const GLuint *value); +GLAPI void APIENTRY glClearBufferfv (GLenum buffer, GLint drawbuffer, const GLfloat *value); +GLAPI void APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); +GLAPI const GLubyte *APIENTRY glGetStringi (GLenum name, GLuint index); +GLAPI GLboolean APIENTRY glIsRenderbuffer (GLuint renderbuffer); +GLAPI void APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); +GLAPI void APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers); +GLAPI void APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers); +GLAPI void APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI GLboolean APIENTRY glIsFramebuffer (GLuint framebuffer); +GLAPI void APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); +GLAPI void APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers); +GLAPI void APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers); +GLAPI GLenum APIENTRY glCheckFramebufferStatus (GLenum target); +GLAPI void APIENTRY glFramebufferTexture1D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI void APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI void APIENTRY glFramebufferTexture3D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +GLAPI void APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +GLAPI void APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params); +GLAPI void APIENTRY glGenerateMipmap (GLenum target); +GLAPI void APIENTRY glBlitFramebuffer (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +GLAPI void APIENTRY glRenderbufferStorageMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glFramebufferTextureLayer (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +GLAPI void *APIENTRY glMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); +GLAPI void APIENTRY glFlushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr length); +GLAPI void APIENTRY glBindVertexArray (GLuint array); +GLAPI void APIENTRY glDeleteVertexArrays (GLsizei n, const GLuint *arrays); +GLAPI void APIENTRY glGenVertexArrays (GLsizei n, GLuint *arrays); +GLAPI GLboolean APIENTRY glIsVertexArray (GLuint array); +#endif +#endif /* GL_VERSION_3_0 */ + +#ifndef GL_VERSION_3_1 +#define GL_VERSION_3_1 1 +#define GL_SAMPLER_2D_RECT 0x8B63 +#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 +#define GL_SAMPLER_BUFFER 0x8DC2 +#define GL_INT_SAMPLER_2D_RECT 0x8DCD +#define GL_INT_SAMPLER_BUFFER 0x8DD0 +#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8 +#define GL_TEXTURE_BUFFER 0x8C2A +#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B +#define GL_TEXTURE_BINDING_BUFFER 0x8C2C +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D +#define GL_TEXTURE_RECTANGLE 0x84F5 +#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6 +#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8 +#define GL_R8_SNORM 0x8F94 +#define GL_RG8_SNORM 0x8F95 +#define GL_RGB8_SNORM 0x8F96 +#define GL_RGBA8_SNORM 0x8F97 +#define GL_R16_SNORM 0x8F98 +#define GL_RG16_SNORM 0x8F99 +#define GL_RGB16_SNORM 0x8F9A +#define GL_RGBA16_SNORM 0x8F9B +#define GL_SIGNED_NORMALIZED 0x8F9C +#define GL_PRIMITIVE_RESTART 0x8F9D +#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E +#define GL_COPY_READ_BUFFER 0x8F36 +#define GL_COPY_WRITE_BUFFER 0x8F37 +#define GL_UNIFORM_BUFFER 0x8A11 +#define GL_UNIFORM_BUFFER_BINDING 0x8A28 +#define GL_UNIFORM_BUFFER_START 0x8A29 +#define GL_UNIFORM_BUFFER_SIZE 0x8A2A +#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B +#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D +#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E +#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F +#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 +#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 +#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 +#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 +#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 +#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 +#define GL_UNIFORM_TYPE 0x8A37 +#define GL_UNIFORM_SIZE 0x8A38 +#define GL_UNIFORM_NAME_LENGTH 0x8A39 +#define GL_UNIFORM_BLOCK_INDEX 0x8A3A +#define GL_UNIFORM_OFFSET 0x8A3B +#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C +#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D +#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E +#define GL_UNIFORM_BLOCK_BINDING 0x8A3F +#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 +#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 +#define GL_INVALID_INDEX 0xFFFFFFFFu +typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount); +typedef void (APIENTRYP PFNGLTEXBUFFERPROC) (GLenum target, GLenum internalformat, GLuint buffer); +typedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXPROC) (GLuint index); +typedef void (APIENTRYP PFNGLCOPYBUFFERSUBDATAPROC) (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLGETUNIFORMINDICESPROC) (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMSIVPROC) (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMNAMEPROC) (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName); +typedef GLuint (APIENTRYP PFNGLGETUNIFORMBLOCKINDEXPROC) (GLuint program, const GLchar *uniformBlockName); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKIVPROC) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); +typedef void (APIENTRYP PFNGLUNIFORMBLOCKBINDINGPROC) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawArraysInstanced (GLenum mode, GLint first, GLsizei count, GLsizei instancecount); +GLAPI void APIENTRY glDrawElementsInstanced (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount); +GLAPI void APIENTRY glTexBuffer (GLenum target, GLenum internalformat, GLuint buffer); +GLAPI void APIENTRY glPrimitiveRestartIndex (GLuint index); +GLAPI void APIENTRY glCopyBufferSubData (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +GLAPI void APIENTRY glGetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices); +GLAPI void APIENTRY glGetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetActiveUniformName (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName); +GLAPI GLuint APIENTRY glGetUniformBlockIndex (GLuint program, const GLchar *uniformBlockName); +GLAPI void APIENTRY glGetActiveUniformBlockiv (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetActiveUniformBlockName (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); +GLAPI void APIENTRY glUniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); +#endif +#endif /* GL_VERSION_3_1 */ + +#ifndef GL_VERSION_3_2 +#define GL_VERSION_3_2 1 +typedef struct __GLsync *GLsync; +#ifndef GLEXT_64_TYPES_DEFINED +/* This code block is duplicated in glxext.h, so must be protected */ +#define GLEXT_64_TYPES_DEFINED +/* Define int32_t, int64_t, and uint64_t types for UST/MSC */ +/* (as used in the GL_EXT_timer_query extension). */ +#if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L +#include +#elif defined(__sun__) || defined(__digital__) +#include +#if defined(__STDC__) +#if defined(__arch64__) || defined(_LP64) +typedef long int int64_t; +typedef unsigned long int uint64_t; +#else +typedef long long int int64_t; +typedef unsigned long long int uint64_t; +#endif /* __arch64__ */ +#endif /* __STDC__ */ +#elif defined( __VMS ) || defined(__sgi) +#include +#elif defined(__SCO__) || defined(__USLC__) +#include +#elif defined(__UNIXOS2__) || defined(__SOL64__) +typedef long int int32_t; +typedef long long int int64_t; +typedef unsigned long long int uint64_t; +#elif defined(_WIN32) && defined(__GNUC__) +#include +#elif defined(_WIN32) +typedef __int32 int32_t; +typedef __int64 int64_t; +typedef unsigned __int64 uint64_t; +#else +/* Fallback if nothing above works */ +#include +#endif +#endif +typedef uint64_t GLuint64; +typedef int64_t GLint64; +#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 +#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 +#define GL_LINES_ADJACENCY 0x000A +#define GL_LINE_STRIP_ADJACENCY 0x000B +#define GL_TRIANGLES_ADJACENCY 0x000C +#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D +#define GL_PROGRAM_POINT_SIZE 0x8642 +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 +#define GL_GEOMETRY_SHADER 0x8DD9 +#define GL_GEOMETRY_VERTICES_OUT 0x8916 +#define GL_GEOMETRY_INPUT_TYPE 0x8917 +#define GL_GEOMETRY_OUTPUT_TYPE 0x8918 +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1 +#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 +#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123 +#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124 +#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 +#define GL_CONTEXT_PROFILE_MASK 0x9126 +#define GL_DEPTH_CLAMP 0x864F +#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C +#define GL_FIRST_VERTEX_CONVENTION 0x8E4D +#define GL_LAST_VERTEX_CONVENTION 0x8E4E +#define GL_PROVOKING_VERTEX 0x8E4F +#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F +#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 +#define GL_OBJECT_TYPE 0x9112 +#define GL_SYNC_CONDITION 0x9113 +#define GL_SYNC_STATUS 0x9114 +#define GL_SYNC_FLAGS 0x9115 +#define GL_SYNC_FENCE 0x9116 +#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 +#define GL_UNSIGNALED 0x9118 +#define GL_SIGNALED 0x9119 +#define GL_ALREADY_SIGNALED 0x911A +#define GL_TIMEOUT_EXPIRED 0x911B +#define GL_CONDITION_SATISFIED 0x911C +#define GL_WAIT_FAILED 0x911D +#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull +#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 +#define GL_SAMPLE_POSITION 0x8E50 +#define GL_SAMPLE_MASK 0x8E51 +#define GL_SAMPLE_MASK_VALUE 0x8E52 +#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59 +#define GL_TEXTURE_2D_MULTISAMPLE 0x9100 +#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101 +#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 +#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103 +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105 +#define GL_TEXTURE_SAMPLES 0x9106 +#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 +#define GL_SAMPLER_2D_MULTISAMPLE 0x9108 +#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A +#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B +#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D +#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E +#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F +#define GL_MAX_INTEGER_SAMPLES 0x9110 +typedef void (APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount, const GLint *basevertex); +typedef void (APIENTRYP PFNGLPROVOKINGVERTEXPROC) (GLenum mode); +typedef GLsync (APIENTRYP PFNGLFENCESYNCPROC) (GLenum condition, GLbitfield flags); +typedef GLboolean (APIENTRYP PFNGLISSYNCPROC) (GLsync sync); +typedef void (APIENTRYP PFNGLDELETESYNCPROC) (GLsync sync); +typedef GLenum (APIENTRYP PFNGLCLIENTWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); +typedef void (APIENTRYP PFNGLWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); +typedef void (APIENTRYP PFNGLGETINTEGER64VPROC) (GLenum pname, GLint64 *data); +typedef void (APIENTRYP PFNGLGETSYNCIVPROC) (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); +typedef void (APIENTRYP PFNGLGETINTEGER64I_VPROC) (GLenum target, GLuint index, GLint64 *data); +typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERI64VPROC) (GLenum target, GLenum pname, GLint64 *params); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLTEXIMAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void (APIENTRYP PFNGLTEXIMAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +typedef void (APIENTRYP PFNGLGETMULTISAMPLEFVPROC) (GLenum pname, GLuint index, GLfloat *val); +typedef void (APIENTRYP PFNGLSAMPLEMASKIPROC) (GLuint maskNumber, GLbitfield mask); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawElementsBaseVertex (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); +GLAPI void APIENTRY glDrawRangeElementsBaseVertex (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex); +GLAPI void APIENTRY glDrawElementsInstancedBaseVertex (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex); +GLAPI void APIENTRY glMultiDrawElementsBaseVertex (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount, const GLint *basevertex); +GLAPI void APIENTRY glProvokingVertex (GLenum mode); +GLAPI GLsync APIENTRY glFenceSync (GLenum condition, GLbitfield flags); +GLAPI GLboolean APIENTRY glIsSync (GLsync sync); +GLAPI void APIENTRY glDeleteSync (GLsync sync); +GLAPI GLenum APIENTRY glClientWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout); +GLAPI void APIENTRY glWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout); +GLAPI void APIENTRY glGetInteger64v (GLenum pname, GLint64 *data); +GLAPI void APIENTRY glGetSynciv (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); +GLAPI void APIENTRY glGetInteger64i_v (GLenum target, GLuint index, GLint64 *data); +GLAPI void APIENTRY glGetBufferParameteri64v (GLenum target, GLenum pname, GLint64 *params); +GLAPI void APIENTRY glFramebufferTexture (GLenum target, GLenum attachment, GLuint texture, GLint level); +GLAPI void APIENTRY glTexImage2DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +GLAPI void APIENTRY glTexImage3DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +GLAPI void APIENTRY glGetMultisamplefv (GLenum pname, GLuint index, GLfloat *val); +GLAPI void APIENTRY glSampleMaski (GLuint maskNumber, GLbitfield mask); +#endif +#endif /* GL_VERSION_3_2 */ + +#ifndef GL_VERSION_3_3 +#define GL_VERSION_3_3 1 +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE +#define GL_SRC1_COLOR 0x88F9 +#define GL_ONE_MINUS_SRC1_COLOR 0x88FA +#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB +#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC +#define GL_ANY_SAMPLES_PASSED 0x8C2F +#define GL_SAMPLER_BINDING 0x8919 +#define GL_RGB10_A2UI 0x906F +#define GL_TEXTURE_SWIZZLE_R 0x8E42 +#define GL_TEXTURE_SWIZZLE_G 0x8E43 +#define GL_TEXTURE_SWIZZLE_B 0x8E44 +#define GL_TEXTURE_SWIZZLE_A 0x8E45 +#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46 +#define GL_TIME_ELAPSED 0x88BF +#define GL_TIMESTAMP 0x8E28 +#define GL_INT_2_10_10_10_REV 0x8D9F +typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONINDEXEDPROC) (GLuint program, GLuint colorNumber, GLuint index, const GLchar *name); +typedef GLint (APIENTRYP PFNGLGETFRAGDATAINDEXPROC) (GLuint program, const GLchar *name); +typedef void (APIENTRYP PFNGLGENSAMPLERSPROC) (GLsizei count, GLuint *samplers); +typedef void (APIENTRYP PFNGLDELETESAMPLERSPROC) (GLsizei count, const GLuint *samplers); +typedef GLboolean (APIENTRYP PFNGLISSAMPLERPROC) (GLuint sampler); +typedef void (APIENTRYP PFNGLBINDSAMPLERPROC) (GLuint unit, GLuint sampler); +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIPROC) (GLuint sampler, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, const GLint *param); +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERFPROC) (GLuint sampler, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, const GLfloat *param); +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, const GLint *param); +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, const GLuint *param); +typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLQUERYCOUNTERPROC) (GLuint id, GLenum target); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTI64VPROC) (GLuint id, GLenum pname, GLint64 *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTUI64VPROC) (GLuint id, GLenum pname, GLuint64 *params); +typedef void (APIENTRYP PFNGLVERTEXATTRIBDIVISORPROC) (GLuint index, GLuint divisor); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP1UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP1UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP2UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP2UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP3UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP3UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP4UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP4UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +typedef void (APIENTRYP PFNGLVERTEXP2UIPROC) (GLenum type, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXP2UIVPROC) (GLenum type, const GLuint *value); +typedef void (APIENTRYP PFNGLVERTEXP3UIPROC) (GLenum type, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXP3UIVPROC) (GLenum type, const GLuint *value); +typedef void (APIENTRYP PFNGLVERTEXP4UIPROC) (GLenum type, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXP4UIVPROC) (GLenum type, const GLuint *value); +typedef void (APIENTRYP PFNGLTEXCOORDP1UIPROC) (GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLTEXCOORDP1UIVPROC) (GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLTEXCOORDP2UIPROC) (GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLTEXCOORDP2UIVPROC) (GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLTEXCOORDP3UIPROC) (GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLTEXCOORDP3UIVPROC) (GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLTEXCOORDP4UIPROC) (GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLTEXCOORDP4UIVPROC) (GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP1UIPROC) (GLenum texture, GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP1UIVPROC) (GLenum texture, GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP2UIPROC) (GLenum texture, GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP2UIVPROC) (GLenum texture, GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP3UIPROC) (GLenum texture, GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP3UIVPROC) (GLenum texture, GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP4UIPROC) (GLenum texture, GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP4UIVPROC) (GLenum texture, GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLNORMALP3UIPROC) (GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLNORMALP3UIVPROC) (GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLCOLORP3UIPROC) (GLenum type, GLuint color); +typedef void (APIENTRYP PFNGLCOLORP3UIVPROC) (GLenum type, const GLuint *color); +typedef void (APIENTRYP PFNGLCOLORP4UIPROC) (GLenum type, GLuint color); +typedef void (APIENTRYP PFNGLCOLORP4UIVPROC) (GLenum type, const GLuint *color); +typedef void (APIENTRYP PFNGLSECONDARYCOLORP3UIPROC) (GLenum type, GLuint color); +typedef void (APIENTRYP PFNGLSECONDARYCOLORP3UIVPROC) (GLenum type, const GLuint *color); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindFragDataLocationIndexed (GLuint program, GLuint colorNumber, GLuint index, const GLchar *name); +GLAPI GLint APIENTRY glGetFragDataIndex (GLuint program, const GLchar *name); +GLAPI void APIENTRY glGenSamplers (GLsizei count, GLuint *samplers); +GLAPI void APIENTRY glDeleteSamplers (GLsizei count, const GLuint *samplers); +GLAPI GLboolean APIENTRY glIsSampler (GLuint sampler); +GLAPI void APIENTRY glBindSampler (GLuint unit, GLuint sampler); +GLAPI void APIENTRY glSamplerParameteri (GLuint sampler, GLenum pname, GLint param); +GLAPI void APIENTRY glSamplerParameteriv (GLuint sampler, GLenum pname, const GLint *param); +GLAPI void APIENTRY glSamplerParameterf (GLuint sampler, GLenum pname, GLfloat param); +GLAPI void APIENTRY glSamplerParameterfv (GLuint sampler, GLenum pname, const GLfloat *param); +GLAPI void APIENTRY glSamplerParameterIiv (GLuint sampler, GLenum pname, const GLint *param); +GLAPI void APIENTRY glSamplerParameterIuiv (GLuint sampler, GLenum pname, const GLuint *param); +GLAPI void APIENTRY glGetSamplerParameteriv (GLuint sampler, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetSamplerParameterIiv (GLuint sampler, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetSamplerParameterfv (GLuint sampler, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetSamplerParameterIuiv (GLuint sampler, GLenum pname, GLuint *params); +GLAPI void APIENTRY glQueryCounter (GLuint id, GLenum target); +GLAPI void APIENTRY glGetQueryObjecti64v (GLuint id, GLenum pname, GLint64 *params); +GLAPI void APIENTRY glGetQueryObjectui64v (GLuint id, GLenum pname, GLuint64 *params); +GLAPI void APIENTRY glVertexAttribDivisor (GLuint index, GLuint divisor); +GLAPI void APIENTRY glVertexAttribP1ui (GLuint index, GLenum type, GLboolean normalized, GLuint value); +GLAPI void APIENTRY glVertexAttribP1uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +GLAPI void APIENTRY glVertexAttribP2ui (GLuint index, GLenum type, GLboolean normalized, GLuint value); +GLAPI void APIENTRY glVertexAttribP2uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +GLAPI void APIENTRY glVertexAttribP3ui (GLuint index, GLenum type, GLboolean normalized, GLuint value); +GLAPI void APIENTRY glVertexAttribP3uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +GLAPI void APIENTRY glVertexAttribP4ui (GLuint index, GLenum type, GLboolean normalized, GLuint value); +GLAPI void APIENTRY glVertexAttribP4uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +GLAPI void APIENTRY glVertexP2ui (GLenum type, GLuint value); +GLAPI void APIENTRY glVertexP2uiv (GLenum type, const GLuint *value); +GLAPI void APIENTRY glVertexP3ui (GLenum type, GLuint value); +GLAPI void APIENTRY glVertexP3uiv (GLenum type, const GLuint *value); +GLAPI void APIENTRY glVertexP4ui (GLenum type, GLuint value); +GLAPI void APIENTRY glVertexP4uiv (GLenum type, const GLuint *value); +GLAPI void APIENTRY glTexCoordP1ui (GLenum type, GLuint coords); +GLAPI void APIENTRY glTexCoordP1uiv (GLenum type, const GLuint *coords); +GLAPI void APIENTRY glTexCoordP2ui (GLenum type, GLuint coords); +GLAPI void APIENTRY glTexCoordP2uiv (GLenum type, const GLuint *coords); +GLAPI void APIENTRY glTexCoordP3ui (GLenum type, GLuint coords); +GLAPI void APIENTRY glTexCoordP3uiv (GLenum type, const GLuint *coords); +GLAPI void APIENTRY glTexCoordP4ui (GLenum type, GLuint coords); +GLAPI void APIENTRY glTexCoordP4uiv (GLenum type, const GLuint *coords); +GLAPI void APIENTRY glMultiTexCoordP1ui (GLenum texture, GLenum type, GLuint coords); +GLAPI void APIENTRY glMultiTexCoordP1uiv (GLenum texture, GLenum type, const GLuint *coords); +GLAPI void APIENTRY glMultiTexCoordP2ui (GLenum texture, GLenum type, GLuint coords); +GLAPI void APIENTRY glMultiTexCoordP2uiv (GLenum texture, GLenum type, const GLuint *coords); +GLAPI void APIENTRY glMultiTexCoordP3ui (GLenum texture, GLenum type, GLuint coords); +GLAPI void APIENTRY glMultiTexCoordP3uiv (GLenum texture, GLenum type, const GLuint *coords); +GLAPI void APIENTRY glMultiTexCoordP4ui (GLenum texture, GLenum type, GLuint coords); +GLAPI void APIENTRY glMultiTexCoordP4uiv (GLenum texture, GLenum type, const GLuint *coords); +GLAPI void APIENTRY glNormalP3ui (GLenum type, GLuint coords); +GLAPI void APIENTRY glNormalP3uiv (GLenum type, const GLuint *coords); +GLAPI void APIENTRY glColorP3ui (GLenum type, GLuint color); +GLAPI void APIENTRY glColorP3uiv (GLenum type, const GLuint *color); +GLAPI void APIENTRY glColorP4ui (GLenum type, GLuint color); +GLAPI void APIENTRY glColorP4uiv (GLenum type, const GLuint *color); +GLAPI void APIENTRY glSecondaryColorP3ui (GLenum type, GLuint color); +GLAPI void APIENTRY glSecondaryColorP3uiv (GLenum type, const GLuint *color); +#endif +#endif /* GL_VERSION_3_3 */ + +#ifndef GL_VERSION_4_0 +#define GL_VERSION_4_0 1 +#define GL_SAMPLE_SHADING 0x8C36 +#define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37 +#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E +#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F +#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A +#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B +#define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C +#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D +#define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E +#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F +#define GL_DRAW_INDIRECT_BUFFER 0x8F3F +#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43 +#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F +#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A +#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B +#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C +#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D +#define GL_MAX_VERTEX_STREAMS 0x8E71 +#define GL_DOUBLE_VEC2 0x8FFC +#define GL_DOUBLE_VEC3 0x8FFD +#define GL_DOUBLE_VEC4 0x8FFE +#define GL_DOUBLE_MAT2 0x8F46 +#define GL_DOUBLE_MAT3 0x8F47 +#define GL_DOUBLE_MAT4 0x8F48 +#define GL_DOUBLE_MAT2x3 0x8F49 +#define GL_DOUBLE_MAT2x4 0x8F4A +#define GL_DOUBLE_MAT3x2 0x8F4B +#define GL_DOUBLE_MAT3x4 0x8F4C +#define GL_DOUBLE_MAT4x2 0x8F4D +#define GL_DOUBLE_MAT4x3 0x8F4E +#define GL_ACTIVE_SUBROUTINES 0x8DE5 +#define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6 +#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47 +#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48 +#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49 +#define GL_MAX_SUBROUTINES 0x8DE7 +#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8 +#define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A +#define GL_COMPATIBLE_SUBROUTINES 0x8E4B +#define GL_PATCHES 0x000E +#define GL_PATCH_VERTICES 0x8E72 +#define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73 +#define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74 +#define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75 +#define GL_TESS_GEN_MODE 0x8E76 +#define GL_TESS_GEN_SPACING 0x8E77 +#define GL_TESS_GEN_VERTEX_ORDER 0x8E78 +#define GL_TESS_GEN_POINT_MODE 0x8E79 +#define GL_ISOLINES 0x8E7A +#define GL_FRACTIONAL_ODD 0x8E7B +#define GL_FRACTIONAL_EVEN 0x8E7C +#define GL_MAX_PATCH_VERTICES 0x8E7D +#define GL_MAX_TESS_GEN_LEVEL 0x8E7E +#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F +#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80 +#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81 +#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82 +#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83 +#define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84 +#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85 +#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86 +#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89 +#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A +#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C +#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D +#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E +#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F +#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1 +#define GL_TESS_EVALUATION_SHADER 0x8E87 +#define GL_TESS_CONTROL_SHADER 0x8E88 +#define GL_TRANSFORM_FEEDBACK 0x8E22 +#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23 +#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24 +#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 +#define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70 +typedef void (APIENTRYP PFNGLMINSAMPLESHADINGPROC) (GLfloat value); +typedef void (APIENTRYP PFNGLBLENDEQUATIONIPROC) (GLuint buf, GLenum mode); +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEIPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +typedef void (APIENTRYP PFNGLBLENDFUNCIPROC) (GLuint buf, GLenum src, GLenum dst); +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEIPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +typedef void (APIENTRYP PFNGLDRAWARRAYSINDIRECTPROC) (GLenum mode, const void *indirect); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const void *indirect); +typedef void (APIENTRYP PFNGLUNIFORM1DPROC) (GLint location, GLdouble x); +typedef void (APIENTRYP PFNGLUNIFORM2DPROC) (GLint location, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLUNIFORM3DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLUNIFORM4DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLUNIFORM1DVPROC) (GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORM2DVPROC) (GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORM3DVPROC) (GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORM4DVPROC) (GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLGETUNIFORMDVPROC) (GLuint program, GLint location, GLdouble *params); +typedef GLint (APIENTRYP PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC) (GLuint program, GLenum shadertype, const GLchar *name); +typedef GLuint (APIENTRYP PFNGLGETSUBROUTINEINDEXPROC) (GLuint program, GLenum shadertype, const GLchar *name); +typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC) (GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values); +typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name); +typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINENAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name); +typedef void (APIENTRYP PFNGLUNIFORMSUBROUTINESUIVPROC) (GLenum shadertype, GLsizei count, const GLuint *indices); +typedef void (APIENTRYP PFNGLGETUNIFORMSUBROUTINEUIVPROC) (GLenum shadertype, GLint location, GLuint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMSTAGEIVPROC) (GLuint program, GLenum shadertype, GLenum pname, GLint *values); +typedef void (APIENTRYP PFNGLPATCHPARAMETERIPROC) (GLenum pname, GLint value); +typedef void (APIENTRYP PFNGLPATCHPARAMETERFVPROC) (GLenum pname, const GLfloat *values); +typedef void (APIENTRYP PFNGLBINDTRANSFORMFEEDBACKPROC) (GLenum target, GLuint id); +typedef void (APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSPROC) (GLsizei n, const GLuint *ids); +typedef void (APIENTRYP PFNGLGENTRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint *ids); +typedef GLboolean (APIENTRYP PFNGLISTRANSFORMFEEDBACKPROC) (GLuint id); +typedef void (APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKPROC) (void); +typedef void (APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKPROC) (void); +typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKPROC) (GLenum mode, GLuint id); +typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC) (GLenum mode, GLuint id, GLuint stream); +typedef void (APIENTRYP PFNGLBEGINQUERYINDEXEDPROC) (GLenum target, GLuint index, GLuint id); +typedef void (APIENTRYP PFNGLENDQUERYINDEXEDPROC) (GLenum target, GLuint index); +typedef void (APIENTRYP PFNGLGETQUERYINDEXEDIVPROC) (GLenum target, GLuint index, GLenum pname, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMinSampleShading (GLfloat value); +GLAPI void APIENTRY glBlendEquationi (GLuint buf, GLenum mode); +GLAPI void APIENTRY glBlendEquationSeparatei (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +GLAPI void APIENTRY glBlendFunci (GLuint buf, GLenum src, GLenum dst); +GLAPI void APIENTRY glBlendFuncSeparatei (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +GLAPI void APIENTRY glDrawArraysIndirect (GLenum mode, const void *indirect); +GLAPI void APIENTRY glDrawElementsIndirect (GLenum mode, GLenum type, const void *indirect); +GLAPI void APIENTRY glUniform1d (GLint location, GLdouble x); +GLAPI void APIENTRY glUniform2d (GLint location, GLdouble x, GLdouble y); +GLAPI void APIENTRY glUniform3d (GLint location, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glUniform4d (GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glUniform1dv (GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glUniform2dv (GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glUniform3dv (GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glUniform4dv (GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix2x3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix2x4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix3x2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix3x4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix4x2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix4x3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glGetUniformdv (GLuint program, GLint location, GLdouble *params); +GLAPI GLint APIENTRY glGetSubroutineUniformLocation (GLuint program, GLenum shadertype, const GLchar *name); +GLAPI GLuint APIENTRY glGetSubroutineIndex (GLuint program, GLenum shadertype, const GLchar *name); +GLAPI void APIENTRY glGetActiveSubroutineUniformiv (GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values); +GLAPI void APIENTRY glGetActiveSubroutineUniformName (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name); +GLAPI void APIENTRY glGetActiveSubroutineName (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name); +GLAPI void APIENTRY glUniformSubroutinesuiv (GLenum shadertype, GLsizei count, const GLuint *indices); +GLAPI void APIENTRY glGetUniformSubroutineuiv (GLenum shadertype, GLint location, GLuint *params); +GLAPI void APIENTRY glGetProgramStageiv (GLuint program, GLenum shadertype, GLenum pname, GLint *values); +GLAPI void APIENTRY glPatchParameteri (GLenum pname, GLint value); +GLAPI void APIENTRY glPatchParameterfv (GLenum pname, const GLfloat *values); +GLAPI void APIENTRY glBindTransformFeedback (GLenum target, GLuint id); +GLAPI void APIENTRY glDeleteTransformFeedbacks (GLsizei n, const GLuint *ids); +GLAPI void APIENTRY glGenTransformFeedbacks (GLsizei n, GLuint *ids); +GLAPI GLboolean APIENTRY glIsTransformFeedback (GLuint id); +GLAPI void APIENTRY glPauseTransformFeedback (void); +GLAPI void APIENTRY glResumeTransformFeedback (void); +GLAPI void APIENTRY glDrawTransformFeedback (GLenum mode, GLuint id); +GLAPI void APIENTRY glDrawTransformFeedbackStream (GLenum mode, GLuint id, GLuint stream); +GLAPI void APIENTRY glBeginQueryIndexed (GLenum target, GLuint index, GLuint id); +GLAPI void APIENTRY glEndQueryIndexed (GLenum target, GLuint index); +GLAPI void APIENTRY glGetQueryIndexediv (GLenum target, GLuint index, GLenum pname, GLint *params); +#endif +#endif /* GL_VERSION_4_0 */ + +#ifndef GL_VERSION_4_1 +#define GL_VERSION_4_1 1 +#define GL_FIXED 0x140C +#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A +#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B +#define GL_LOW_FLOAT 0x8DF0 +#define GL_MEDIUM_FLOAT 0x8DF1 +#define GL_HIGH_FLOAT 0x8DF2 +#define GL_LOW_INT 0x8DF3 +#define GL_MEDIUM_INT 0x8DF4 +#define GL_HIGH_INT 0x8DF5 +#define GL_SHADER_COMPILER 0x8DFA +#define GL_SHADER_BINARY_FORMATS 0x8DF8 +#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 +#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB +#define GL_MAX_VARYING_VECTORS 0x8DFC +#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD +#define GL_RGB565 0x8D62 +#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 +#define GL_PROGRAM_BINARY_LENGTH 0x8741 +#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE +#define GL_PROGRAM_BINARY_FORMATS 0x87FF +#define GL_VERTEX_SHADER_BIT 0x00000001 +#define GL_FRAGMENT_SHADER_BIT 0x00000002 +#define GL_GEOMETRY_SHADER_BIT 0x00000004 +#define GL_TESS_CONTROL_SHADER_BIT 0x00000008 +#define GL_TESS_EVALUATION_SHADER_BIT 0x00000010 +#define GL_ALL_SHADER_BITS 0xFFFFFFFF +#define GL_PROGRAM_SEPARABLE 0x8258 +#define GL_ACTIVE_PROGRAM 0x8259 +#define GL_PROGRAM_PIPELINE_BINDING 0x825A +#define GL_MAX_VIEWPORTS 0x825B +#define GL_VIEWPORT_SUBPIXEL_BITS 0x825C +#define GL_VIEWPORT_BOUNDS_RANGE 0x825D +#define GL_LAYER_PROVOKING_VERTEX 0x825E +#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F +#define GL_UNDEFINED_VERTEX 0x8260 +typedef void (APIENTRYP PFNGLRELEASESHADERCOMPILERPROC) (void); +typedef void (APIENTRYP PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length); +typedef void (APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); +typedef void (APIENTRYP PFNGLDEPTHRANGEFPROC) (GLfloat n, GLfloat f); +typedef void (APIENTRYP PFNGLCLEARDEPTHFPROC) (GLfloat d); +typedef void (APIENTRYP PFNGLGETPROGRAMBINARYPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary); +typedef void (APIENTRYP PFNGLPROGRAMBINARYPROC) (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIPROC) (GLuint program, GLenum pname, GLint value); +typedef void (APIENTRYP PFNGLUSEPROGRAMSTAGESPROC) (GLuint pipeline, GLbitfield stages, GLuint program); +typedef void (APIENTRYP PFNGLACTIVESHADERPROGRAMPROC) (GLuint pipeline, GLuint program); +typedef GLuint (APIENTRYP PFNGLCREATESHADERPROGRAMVPROC) (GLenum type, GLsizei count, const GLchar *const*strings); +typedef void (APIENTRYP PFNGLBINDPROGRAMPIPELINEPROC) (GLuint pipeline); +typedef void (APIENTRYP PFNGLDELETEPROGRAMPIPELINESPROC) (GLsizei n, const GLuint *pipelines); +typedef void (APIENTRYP PFNGLGENPROGRAMPIPELINESPROC) (GLsizei n, GLuint *pipelines); +typedef GLboolean (APIENTRYP PFNGLISPROGRAMPIPELINEPROC) (GLuint pipeline); +typedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEIVPROC) (GLuint pipeline, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IPROC) (GLuint program, GLint location, GLint v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FPROC) (GLuint program, GLint location, GLfloat v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DPROC) (GLuint program, GLint location, GLdouble v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIPROC) (GLuint program, GLint location, GLuint v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IPROC) (GLuint program, GLint location, GLint v0, GLint v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DPROC) (GLuint program, GLint location, GLdouble v0, GLdouble v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DPROC) (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DPROC) (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPIPELINEPROC) (GLuint pipeline); +typedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEINFOLOGPROC) (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DPROC) (GLuint index, GLdouble x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBLPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLDVPROC) (GLuint index, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLVIEWPORTARRAYVPROC) (GLuint first, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLVIEWPORTINDEXEDFPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); +typedef void (APIENTRYP PFNGLVIEWPORTINDEXEDFVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLSCISSORARRAYVPROC) (GLuint first, GLsizei count, const GLint *v); +typedef void (APIENTRYP PFNGLSCISSORINDEXEDPROC) (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLSCISSORINDEXEDVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLDEPTHRANGEARRAYVPROC) (GLuint first, GLsizei count, const GLdouble *v); +typedef void (APIENTRYP PFNGLDEPTHRANGEINDEXEDPROC) (GLuint index, GLdouble n, GLdouble f); +typedef void (APIENTRYP PFNGLGETFLOATI_VPROC) (GLenum target, GLuint index, GLfloat *data); +typedef void (APIENTRYP PFNGLGETDOUBLEI_VPROC) (GLenum target, GLuint index, GLdouble *data); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glReleaseShaderCompiler (void); +GLAPI void APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length); +GLAPI void APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); +GLAPI void APIENTRY glDepthRangef (GLfloat n, GLfloat f); +GLAPI void APIENTRY glClearDepthf (GLfloat d); +GLAPI void APIENTRY glGetProgramBinary (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary); +GLAPI void APIENTRY glProgramBinary (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length); +GLAPI void APIENTRY glProgramParameteri (GLuint program, GLenum pname, GLint value); +GLAPI void APIENTRY glUseProgramStages (GLuint pipeline, GLbitfield stages, GLuint program); +GLAPI void APIENTRY glActiveShaderProgram (GLuint pipeline, GLuint program); +GLAPI GLuint APIENTRY glCreateShaderProgramv (GLenum type, GLsizei count, const GLchar *const*strings); +GLAPI void APIENTRY glBindProgramPipeline (GLuint pipeline); +GLAPI void APIENTRY glDeleteProgramPipelines (GLsizei n, const GLuint *pipelines); +GLAPI void APIENTRY glGenProgramPipelines (GLsizei n, GLuint *pipelines); +GLAPI GLboolean APIENTRY glIsProgramPipeline (GLuint pipeline); +GLAPI void APIENTRY glGetProgramPipelineiv (GLuint pipeline, GLenum pname, GLint *params); +GLAPI void APIENTRY glProgramUniform1i (GLuint program, GLint location, GLint v0); +GLAPI void APIENTRY glProgramUniform1iv (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform1f (GLuint program, GLint location, GLfloat v0); +GLAPI void APIENTRY glProgramUniform1fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform1d (GLuint program, GLint location, GLdouble v0); +GLAPI void APIENTRY glProgramUniform1dv (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform1ui (GLuint program, GLint location, GLuint v0); +GLAPI void APIENTRY glProgramUniform1uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniform2i (GLuint program, GLint location, GLint v0, GLint v1); +GLAPI void APIENTRY glProgramUniform2iv (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform2f (GLuint program, GLint location, GLfloat v0, GLfloat v1); +GLAPI void APIENTRY glProgramUniform2fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform2d (GLuint program, GLint location, GLdouble v0, GLdouble v1); +GLAPI void APIENTRY glProgramUniform2dv (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform2ui (GLuint program, GLint location, GLuint v0, GLuint v1); +GLAPI void APIENTRY glProgramUniform2uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniform3i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +GLAPI void APIENTRY glProgramUniform3iv (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform3f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +GLAPI void APIENTRY glProgramUniform3fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform3d (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2); +GLAPI void APIENTRY glProgramUniform3dv (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform3ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +GLAPI void APIENTRY glProgramUniform3uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniform4i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +GLAPI void APIENTRY glProgramUniform4iv (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform4f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +GLAPI void APIENTRY glProgramUniform4fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform4d (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3); +GLAPI void APIENTRY glProgramUniform4dv (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform4ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +GLAPI void APIENTRY glProgramUniform4uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniformMatrix2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix2x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix3x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix2x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix4x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix3x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix4x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix2x3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix3x2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix2x4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix4x2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix3x4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix4x3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glValidateProgramPipeline (GLuint pipeline); +GLAPI void APIENTRY glGetProgramPipelineInfoLog (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +GLAPI void APIENTRY glVertexAttribL1d (GLuint index, GLdouble x); +GLAPI void APIENTRY glVertexAttribL2d (GLuint index, GLdouble x, GLdouble y); +GLAPI void APIENTRY glVertexAttribL3d (GLuint index, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glVertexAttribL4d (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glVertexAttribL1dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribL2dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribL3dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribL4dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribLPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glGetVertexAttribLdv (GLuint index, GLenum pname, GLdouble *params); +GLAPI void APIENTRY glViewportArrayv (GLuint first, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glViewportIndexedf (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); +GLAPI void APIENTRY glViewportIndexedfv (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glScissorArrayv (GLuint first, GLsizei count, const GLint *v); +GLAPI void APIENTRY glScissorIndexed (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); +GLAPI void APIENTRY glScissorIndexedv (GLuint index, const GLint *v); +GLAPI void APIENTRY glDepthRangeArrayv (GLuint first, GLsizei count, const GLdouble *v); +GLAPI void APIENTRY glDepthRangeIndexed (GLuint index, GLdouble n, GLdouble f); +GLAPI void APIENTRY glGetFloati_v (GLenum target, GLuint index, GLfloat *data); +GLAPI void APIENTRY glGetDoublei_v (GLenum target, GLuint index, GLdouble *data); +#endif +#endif /* GL_VERSION_4_1 */ + +#ifndef GL_VERSION_4_2 +#define GL_VERSION_4_2 1 +#define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127 +#define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128 +#define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129 +#define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A +#define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B +#define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C +#define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D +#define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E +#define GL_NUM_SAMPLE_COUNTS 0x9380 +#define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC +#define GL_ATOMIC_COUNTER_BUFFER 0x92C0 +#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1 +#define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2 +#define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3 +#define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4 +#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5 +#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB +#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE +#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF +#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0 +#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1 +#define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2 +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3 +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4 +#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5 +#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6 +#define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7 +#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8 +#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC +#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9 +#define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA +#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB +#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001 +#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002 +#define GL_UNIFORM_BARRIER_BIT 0x00000004 +#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008 +#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 +#define GL_COMMAND_BARRIER_BIT 0x00000040 +#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080 +#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100 +#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200 +#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400 +#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800 +#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000 +#define GL_ALL_BARRIER_BITS 0xFFFFFFFF +#define GL_MAX_IMAGE_UNITS 0x8F38 +#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39 +#define GL_IMAGE_BINDING_NAME 0x8F3A +#define GL_IMAGE_BINDING_LEVEL 0x8F3B +#define GL_IMAGE_BINDING_LAYERED 0x8F3C +#define GL_IMAGE_BINDING_LAYER 0x8F3D +#define GL_IMAGE_BINDING_ACCESS 0x8F3E +#define GL_IMAGE_1D 0x904C +#define GL_IMAGE_2D 0x904D +#define GL_IMAGE_3D 0x904E +#define GL_IMAGE_2D_RECT 0x904F +#define GL_IMAGE_CUBE 0x9050 +#define GL_IMAGE_BUFFER 0x9051 +#define GL_IMAGE_1D_ARRAY 0x9052 +#define GL_IMAGE_2D_ARRAY 0x9053 +#define GL_IMAGE_CUBE_MAP_ARRAY 0x9054 +#define GL_IMAGE_2D_MULTISAMPLE 0x9055 +#define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056 +#define GL_INT_IMAGE_1D 0x9057 +#define GL_INT_IMAGE_2D 0x9058 +#define GL_INT_IMAGE_3D 0x9059 +#define GL_INT_IMAGE_2D_RECT 0x905A +#define GL_INT_IMAGE_CUBE 0x905B +#define GL_INT_IMAGE_BUFFER 0x905C +#define GL_INT_IMAGE_1D_ARRAY 0x905D +#define GL_INT_IMAGE_2D_ARRAY 0x905E +#define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F +#define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060 +#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061 +#define GL_UNSIGNED_INT_IMAGE_1D 0x9062 +#define GL_UNSIGNED_INT_IMAGE_2D 0x9063 +#define GL_UNSIGNED_INT_IMAGE_3D 0x9064 +#define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065 +#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066 +#define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067 +#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068 +#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069 +#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C +#define GL_MAX_IMAGE_SAMPLES 0x906D +#define GL_IMAGE_BINDING_FORMAT 0x906E +#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7 +#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8 +#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9 +#define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA +#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB +#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC +#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD +#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE +#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF +#define GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C +#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D +#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E +#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F +#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F +typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance); +typedef void (APIENTRYP PFNGLGETINTERNALFORMATIVPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params); +typedef void (APIENTRYP PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC) (GLuint program, GLuint bufferIndex, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLBINDIMAGETEXTUREPROC) (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); +typedef void (APIENTRYP PFNGLMEMORYBARRIERPROC) (GLbitfield barriers); +typedef void (APIENTRYP PFNGLTEXSTORAGE1DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (APIENTRYP PFNGLTEXSTORAGE2DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLTEXSTORAGE3DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC) (GLenum mode, GLuint id, GLsizei instancecount); +typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC) (GLenum mode, GLuint id, GLuint stream, GLsizei instancecount); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawArraysInstancedBaseInstance (GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance); +GLAPI void APIENTRY glDrawElementsInstancedBaseInstance (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance); +GLAPI void APIENTRY glDrawElementsInstancedBaseVertexBaseInstance (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance); +GLAPI void APIENTRY glGetInternalformativ (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params); +GLAPI void APIENTRY glGetActiveAtomicCounterBufferiv (GLuint program, GLuint bufferIndex, GLenum pname, GLint *params); +GLAPI void APIENTRY glBindImageTexture (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); +GLAPI void APIENTRY glMemoryBarrier (GLbitfield barriers); +GLAPI void APIENTRY glTexStorage1D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +GLAPI void APIENTRY glTexStorage2D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glTexStorage3D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +GLAPI void APIENTRY glDrawTransformFeedbackInstanced (GLenum mode, GLuint id, GLsizei instancecount); +GLAPI void APIENTRY glDrawTransformFeedbackStreamInstanced (GLenum mode, GLuint id, GLuint stream, GLsizei instancecount); +#endif +#endif /* GL_VERSION_4_2 */ + +#ifndef GL_VERSION_4_3 +#define GL_VERSION_4_3 1 +typedef void (APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); +#define GL_NUM_SHADING_LANGUAGE_VERSIONS 0x82E9 +#define GL_VERTEX_ATTRIB_ARRAY_LONG 0x874E +#define GL_COMPRESSED_RGB8_ETC2 0x9274 +#define GL_COMPRESSED_SRGB8_ETC2 0x9275 +#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 +#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 +#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 +#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 +#define GL_COMPRESSED_R11_EAC 0x9270 +#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271 +#define GL_COMPRESSED_RG11_EAC 0x9272 +#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 +#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 +#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A +#define GL_MAX_ELEMENT_INDEX 0x8D6B +#define GL_COMPUTE_SHADER 0x91B9 +#define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB +#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC +#define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD +#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262 +#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263 +#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264 +#define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265 +#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266 +#define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB +#define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE +#define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF +#define GL_COMPUTE_WORK_GROUP_SIZE 0x8267 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED +#define GL_DISPATCH_INDIRECT_BUFFER 0x90EE +#define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF +#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242 +#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243 +#define GL_DEBUG_CALLBACK_FUNCTION 0x8244 +#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245 +#define GL_DEBUG_SOURCE_API 0x8246 +#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247 +#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248 +#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249 +#define GL_DEBUG_SOURCE_APPLICATION 0x824A +#define GL_DEBUG_SOURCE_OTHER 0x824B +#define GL_DEBUG_TYPE_ERROR 0x824C +#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D +#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E +#define GL_DEBUG_TYPE_PORTABILITY 0x824F +#define GL_DEBUG_TYPE_PERFORMANCE 0x8250 +#define GL_DEBUG_TYPE_OTHER 0x8251 +#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143 +#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144 +#define GL_DEBUG_LOGGED_MESSAGES 0x9145 +#define GL_DEBUG_SEVERITY_HIGH 0x9146 +#define GL_DEBUG_SEVERITY_MEDIUM 0x9147 +#define GL_DEBUG_SEVERITY_LOW 0x9148 +#define GL_DEBUG_TYPE_MARKER 0x8268 +#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269 +#define GL_DEBUG_TYPE_POP_GROUP 0x826A +#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B +#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C +#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D +#define GL_BUFFER 0x82E0 +#define GL_SHADER 0x82E1 +#define GL_PROGRAM 0x82E2 +#define GL_QUERY 0x82E3 +#define GL_PROGRAM_PIPELINE 0x82E4 +#define GL_SAMPLER 0x82E6 +#define GL_MAX_LABEL_LENGTH 0x82E8 +#define GL_DEBUG_OUTPUT 0x92E0 +#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002 +#define GL_MAX_UNIFORM_LOCATIONS 0x826E +#define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310 +#define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311 +#define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312 +#define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313 +#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314 +#define GL_MAX_FRAMEBUFFER_WIDTH 0x9315 +#define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316 +#define GL_MAX_FRAMEBUFFER_LAYERS 0x9317 +#define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318 +#define GL_INTERNALFORMAT_SUPPORTED 0x826F +#define GL_INTERNALFORMAT_PREFERRED 0x8270 +#define GL_INTERNALFORMAT_RED_SIZE 0x8271 +#define GL_INTERNALFORMAT_GREEN_SIZE 0x8272 +#define GL_INTERNALFORMAT_BLUE_SIZE 0x8273 +#define GL_INTERNALFORMAT_ALPHA_SIZE 0x8274 +#define GL_INTERNALFORMAT_DEPTH_SIZE 0x8275 +#define GL_INTERNALFORMAT_STENCIL_SIZE 0x8276 +#define GL_INTERNALFORMAT_SHARED_SIZE 0x8277 +#define GL_INTERNALFORMAT_RED_TYPE 0x8278 +#define GL_INTERNALFORMAT_GREEN_TYPE 0x8279 +#define GL_INTERNALFORMAT_BLUE_TYPE 0x827A +#define GL_INTERNALFORMAT_ALPHA_TYPE 0x827B +#define GL_INTERNALFORMAT_DEPTH_TYPE 0x827C +#define GL_INTERNALFORMAT_STENCIL_TYPE 0x827D +#define GL_MAX_WIDTH 0x827E +#define GL_MAX_HEIGHT 0x827F +#define GL_MAX_DEPTH 0x8280 +#define GL_MAX_LAYERS 0x8281 +#define GL_MAX_COMBINED_DIMENSIONS 0x8282 +#define GL_COLOR_COMPONENTS 0x8283 +#define GL_DEPTH_COMPONENTS 0x8284 +#define GL_STENCIL_COMPONENTS 0x8285 +#define GL_COLOR_RENDERABLE 0x8286 +#define GL_DEPTH_RENDERABLE 0x8287 +#define GL_STENCIL_RENDERABLE 0x8288 +#define GL_FRAMEBUFFER_RENDERABLE 0x8289 +#define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A +#define GL_FRAMEBUFFER_BLEND 0x828B +#define GL_READ_PIXELS 0x828C +#define GL_READ_PIXELS_FORMAT 0x828D +#define GL_READ_PIXELS_TYPE 0x828E +#define GL_TEXTURE_IMAGE_FORMAT 0x828F +#define GL_TEXTURE_IMAGE_TYPE 0x8290 +#define GL_GET_TEXTURE_IMAGE_FORMAT 0x8291 +#define GL_GET_TEXTURE_IMAGE_TYPE 0x8292 +#define GL_MIPMAP 0x8293 +#define GL_MANUAL_GENERATE_MIPMAP 0x8294 +#define GL_AUTO_GENERATE_MIPMAP 0x8295 +#define GL_COLOR_ENCODING 0x8296 +#define GL_SRGB_READ 0x8297 +#define GL_SRGB_WRITE 0x8298 +#define GL_FILTER 0x829A +#define GL_VERTEX_TEXTURE 0x829B +#define GL_TESS_CONTROL_TEXTURE 0x829C +#define GL_TESS_EVALUATION_TEXTURE 0x829D +#define GL_GEOMETRY_TEXTURE 0x829E +#define GL_FRAGMENT_TEXTURE 0x829F +#define GL_COMPUTE_TEXTURE 0x82A0 +#define GL_TEXTURE_SHADOW 0x82A1 +#define GL_TEXTURE_GATHER 0x82A2 +#define GL_TEXTURE_GATHER_SHADOW 0x82A3 +#define GL_SHADER_IMAGE_LOAD 0x82A4 +#define GL_SHADER_IMAGE_STORE 0x82A5 +#define GL_SHADER_IMAGE_ATOMIC 0x82A6 +#define GL_IMAGE_TEXEL_SIZE 0x82A7 +#define GL_IMAGE_COMPATIBILITY_CLASS 0x82A8 +#define GL_IMAGE_PIXEL_FORMAT 0x82A9 +#define GL_IMAGE_PIXEL_TYPE 0x82AA +#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC +#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD +#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE +#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF +#define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1 +#define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2 +#define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3 +#define GL_CLEAR_BUFFER 0x82B4 +#define GL_TEXTURE_VIEW 0x82B5 +#define GL_VIEW_COMPATIBILITY_CLASS 0x82B6 +#define GL_FULL_SUPPORT 0x82B7 +#define GL_CAVEAT_SUPPORT 0x82B8 +#define GL_IMAGE_CLASS_4_X_32 0x82B9 +#define GL_IMAGE_CLASS_2_X_32 0x82BA +#define GL_IMAGE_CLASS_1_X_32 0x82BB +#define GL_IMAGE_CLASS_4_X_16 0x82BC +#define GL_IMAGE_CLASS_2_X_16 0x82BD +#define GL_IMAGE_CLASS_1_X_16 0x82BE +#define GL_IMAGE_CLASS_4_X_8 0x82BF +#define GL_IMAGE_CLASS_2_X_8 0x82C0 +#define GL_IMAGE_CLASS_1_X_8 0x82C1 +#define GL_IMAGE_CLASS_11_11_10 0x82C2 +#define GL_IMAGE_CLASS_10_10_10_2 0x82C3 +#define GL_VIEW_CLASS_128_BITS 0x82C4 +#define GL_VIEW_CLASS_96_BITS 0x82C5 +#define GL_VIEW_CLASS_64_BITS 0x82C6 +#define GL_VIEW_CLASS_48_BITS 0x82C7 +#define GL_VIEW_CLASS_32_BITS 0x82C8 +#define GL_VIEW_CLASS_24_BITS 0x82C9 +#define GL_VIEW_CLASS_16_BITS 0x82CA +#define GL_VIEW_CLASS_8_BITS 0x82CB +#define GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC +#define GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD +#define GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE +#define GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF +#define GL_VIEW_CLASS_RGTC1_RED 0x82D0 +#define GL_VIEW_CLASS_RGTC2_RG 0x82D1 +#define GL_VIEW_CLASS_BPTC_UNORM 0x82D2 +#define GL_VIEW_CLASS_BPTC_FLOAT 0x82D3 +#define GL_UNIFORM 0x92E1 +#define GL_UNIFORM_BLOCK 0x92E2 +#define GL_PROGRAM_INPUT 0x92E3 +#define GL_PROGRAM_OUTPUT 0x92E4 +#define GL_BUFFER_VARIABLE 0x92E5 +#define GL_SHADER_STORAGE_BLOCK 0x92E6 +#define GL_VERTEX_SUBROUTINE 0x92E8 +#define GL_TESS_CONTROL_SUBROUTINE 0x92E9 +#define GL_TESS_EVALUATION_SUBROUTINE 0x92EA +#define GL_GEOMETRY_SUBROUTINE 0x92EB +#define GL_FRAGMENT_SUBROUTINE 0x92EC +#define GL_COMPUTE_SUBROUTINE 0x92ED +#define GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE +#define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF +#define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0 +#define GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1 +#define GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2 +#define GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3 +#define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4 +#define GL_ACTIVE_RESOURCES 0x92F5 +#define GL_MAX_NAME_LENGTH 0x92F6 +#define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7 +#define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8 +#define GL_NAME_LENGTH 0x92F9 +#define GL_TYPE 0x92FA +#define GL_ARRAY_SIZE 0x92FB +#define GL_OFFSET 0x92FC +#define GL_BLOCK_INDEX 0x92FD +#define GL_ARRAY_STRIDE 0x92FE +#define GL_MATRIX_STRIDE 0x92FF +#define GL_IS_ROW_MAJOR 0x9300 +#define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301 +#define GL_BUFFER_BINDING 0x9302 +#define GL_BUFFER_DATA_SIZE 0x9303 +#define GL_NUM_ACTIVE_VARIABLES 0x9304 +#define GL_ACTIVE_VARIABLES 0x9305 +#define GL_REFERENCED_BY_VERTEX_SHADER 0x9306 +#define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307 +#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308 +#define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309 +#define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A +#define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B +#define GL_TOP_LEVEL_ARRAY_SIZE 0x930C +#define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D +#define GL_LOCATION 0x930E +#define GL_LOCATION_INDEX 0x930F +#define GL_IS_PER_PATCH 0x92E7 +#define GL_SHADER_STORAGE_BUFFER 0x90D2 +#define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3 +#define GL_SHADER_STORAGE_BUFFER_START 0x90D4 +#define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5 +#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6 +#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7 +#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8 +#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9 +#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA +#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB +#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC +#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD +#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE +#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF +#define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000 +#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39 +#define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA +#define GL_TEXTURE_BUFFER_OFFSET 0x919D +#define GL_TEXTURE_BUFFER_SIZE 0x919E +#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F +#define GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB +#define GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC +#define GL_TEXTURE_VIEW_MIN_LAYER 0x82DD +#define GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE +#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF +#define GL_VERTEX_ATTRIB_BINDING 0x82D4 +#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5 +#define GL_VERTEX_BINDING_DIVISOR 0x82D6 +#define GL_VERTEX_BINDING_OFFSET 0x82D7 +#define GL_VERTEX_BINDING_STRIDE 0x82D8 +#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9 +#define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA +#define GL_VERTEX_BINDING_BUFFER 0x8F4F +#define GL_DISPLAY_LIST 0x82E7 +typedef void (APIENTRYP PFNGLCLEARBUFFERDATAPROC) (GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLCLEARBUFFERSUBDATAPROC) (GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLDISPATCHCOMPUTEPROC) (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); +typedef void (APIENTRYP PFNGLDISPATCHCOMPUTEINDIRECTPROC) (GLintptr indirect); +typedef void (APIENTRYP PFNGLCOPYIMAGESUBDATAPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); +typedef void (APIENTRYP PFNGLFRAMEBUFFERPARAMETERIPROC) (GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETINTERNALFORMATI64VPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 *params); +typedef void (APIENTRYP PFNGLINVALIDATETEXSUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth); +typedef void (APIENTRYP PFNGLINVALIDATETEXIMAGEPROC) (GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLINVALIDATEBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length); +typedef void (APIENTRYP PFNGLINVALIDATEBUFFERDATAPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLINVALIDATEFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments); +typedef void (APIENTRYP PFNGLINVALIDATESUBFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTPROC) (GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride); +typedef void (APIENTRYP PFNGLGETPROGRAMINTERFACEIVPROC) (GLuint program, GLenum programInterface, GLenum pname, GLint *params); +typedef GLuint (APIENTRYP PFNGLGETPROGRAMRESOURCEINDEXPROC) (GLuint program, GLenum programInterface, const GLchar *name); +typedef void (APIENTRYP PFNGLGETPROGRAMRESOURCENAMEPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); +typedef void (APIENTRYP PFNGLGETPROGRAMRESOURCEIVPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params); +typedef GLint (APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONPROC) (GLuint program, GLenum programInterface, const GLchar *name); +typedef GLint (APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC) (GLuint program, GLenum programInterface, const GLchar *name); +typedef void (APIENTRYP PFNGLSHADERSTORAGEBLOCKBINDINGPROC) (GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding); +typedef void (APIENTRYP PFNGLTEXBUFFERRANGEPROC) (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLTEXSTORAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void (APIENTRYP PFNGLTEXSTORAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +typedef void (APIENTRYP PFNGLTEXTUREVIEWPROC) (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); +typedef void (APIENTRYP PFNGLBINDVERTEXBUFFERPROC) (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +typedef void (APIENTRYP PFNGLVERTEXATTRIBFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLVERTEXATTRIBIFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLVERTEXATTRIBLFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLVERTEXATTRIBBINDINGPROC) (GLuint attribindex, GLuint bindingindex); +typedef void (APIENTRYP PFNGLVERTEXBINDINGDIVISORPROC) (GLuint bindingindex, GLuint divisor); +typedef void (APIENTRYP PFNGLDEBUGMESSAGECONTROLPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); +typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKPROC) (GLDEBUGPROC callback, const void *userParam); +typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGPROC) (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); +typedef void (APIENTRYP PFNGLPUSHDEBUGGROUPPROC) (GLenum source, GLuint id, GLsizei length, const GLchar *message); +typedef void (APIENTRYP PFNGLPOPDEBUGGROUPPROC) (void); +typedef void (APIENTRYP PFNGLOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei length, const GLchar *label); +typedef void (APIENTRYP PFNGLGETOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); +typedef void (APIENTRYP PFNGLOBJECTPTRLABELPROC) (const void *ptr, GLsizei length, const GLchar *label); +typedef void (APIENTRYP PFNGLGETOBJECTPTRLABELPROC) (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glClearBufferData (GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glClearBufferSubData (GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glDispatchCompute (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); +GLAPI void APIENTRY glDispatchComputeIndirect (GLintptr indirect); +GLAPI void APIENTRY glCopyImageSubData (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); +GLAPI void APIENTRY glFramebufferParameteri (GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glGetFramebufferParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetInternalformati64v (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 *params); +GLAPI void APIENTRY glInvalidateTexSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth); +GLAPI void APIENTRY glInvalidateTexImage (GLuint texture, GLint level); +GLAPI void APIENTRY glInvalidateBufferSubData (GLuint buffer, GLintptr offset, GLsizeiptr length); +GLAPI void APIENTRY glInvalidateBufferData (GLuint buffer); +GLAPI void APIENTRY glInvalidateFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments); +GLAPI void APIENTRY glInvalidateSubFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glMultiDrawArraysIndirect (GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride); +GLAPI void APIENTRY glMultiDrawElementsIndirect (GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride); +GLAPI void APIENTRY glGetProgramInterfaceiv (GLuint program, GLenum programInterface, GLenum pname, GLint *params); +GLAPI GLuint APIENTRY glGetProgramResourceIndex (GLuint program, GLenum programInterface, const GLchar *name); +GLAPI void APIENTRY glGetProgramResourceName (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); +GLAPI void APIENTRY glGetProgramResourceiv (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params); +GLAPI GLint APIENTRY glGetProgramResourceLocation (GLuint program, GLenum programInterface, const GLchar *name); +GLAPI GLint APIENTRY glGetProgramResourceLocationIndex (GLuint program, GLenum programInterface, const GLchar *name); +GLAPI void APIENTRY glShaderStorageBlockBinding (GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding); +GLAPI void APIENTRY glTexBufferRange (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +GLAPI void APIENTRY glTexStorage2DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +GLAPI void APIENTRY glTexStorage3DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +GLAPI void APIENTRY glTextureView (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); +GLAPI void APIENTRY glBindVertexBuffer (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +GLAPI void APIENTRY glVertexAttribFormat (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +GLAPI void APIENTRY glVertexAttribIFormat (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +GLAPI void APIENTRY glVertexAttribLFormat (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +GLAPI void APIENTRY glVertexAttribBinding (GLuint attribindex, GLuint bindingindex); +GLAPI void APIENTRY glVertexBindingDivisor (GLuint bindingindex, GLuint divisor); +GLAPI void APIENTRY glDebugMessageControl (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +GLAPI void APIENTRY glDebugMessageInsert (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); +GLAPI void APIENTRY glDebugMessageCallback (GLDEBUGPROC callback, const void *userParam); +GLAPI GLuint APIENTRY glGetDebugMessageLog (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); +GLAPI void APIENTRY glPushDebugGroup (GLenum source, GLuint id, GLsizei length, const GLchar *message); +GLAPI void APIENTRY glPopDebugGroup (void); +GLAPI void APIENTRY glObjectLabel (GLenum identifier, GLuint name, GLsizei length, const GLchar *label); +GLAPI void APIENTRY glGetObjectLabel (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); +GLAPI void APIENTRY glObjectPtrLabel (const void *ptr, GLsizei length, const GLchar *label); +GLAPI void APIENTRY glGetObjectPtrLabel (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); +#endif +#endif /* GL_VERSION_4_3 */ + +#ifndef GL_VERSION_4_4 +#define GL_VERSION_4_4 1 +#define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5 +#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221 +#define GL_TEXTURE_BUFFER_BINDING 0x8C2A +#define GL_MAP_PERSISTENT_BIT 0x0040 +#define GL_MAP_COHERENT_BIT 0x0080 +#define GL_DYNAMIC_STORAGE_BIT 0x0100 +#define GL_CLIENT_STORAGE_BIT 0x0200 +#define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT 0x00004000 +#define GL_BUFFER_IMMUTABLE_STORAGE 0x821F +#define GL_BUFFER_STORAGE_FLAGS 0x8220 +#define GL_CLEAR_TEXTURE 0x9365 +#define GL_LOCATION_COMPONENT 0x934A +#define GL_TRANSFORM_FEEDBACK_BUFFER_INDEX 0x934B +#define GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE 0x934C +#define GL_QUERY_BUFFER 0x9192 +#define GL_QUERY_BUFFER_BARRIER_BIT 0x00008000 +#define GL_QUERY_BUFFER_BINDING 0x9193 +#define GL_QUERY_RESULT_NO_WAIT 0x9194 +#define GL_MIRROR_CLAMP_TO_EDGE 0x8743 +typedef void (APIENTRYP PFNGLBUFFERSTORAGEPROC) (GLenum target, GLsizeiptr size, const void *data, GLbitfield flags); +typedef void (APIENTRYP PFNGLCLEARTEXIMAGEPROC) (GLuint texture, GLint level, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLCLEARTEXSUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLBINDBUFFERSBASEPROC) (GLenum target, GLuint first, GLsizei count, const GLuint *buffers); +typedef void (APIENTRYP PFNGLBINDBUFFERSRANGEPROC) (GLenum target, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizeiptr *sizes); +typedef void (APIENTRYP PFNGLBINDTEXTURESPROC) (GLuint first, GLsizei count, const GLuint *textures); +typedef void (APIENTRYP PFNGLBINDSAMPLERSPROC) (GLuint first, GLsizei count, const GLuint *samplers); +typedef void (APIENTRYP PFNGLBINDIMAGETEXTURESPROC) (GLuint first, GLsizei count, const GLuint *textures); +typedef void (APIENTRYP PFNGLBINDVERTEXBUFFERSPROC) (GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBufferStorage (GLenum target, GLsizeiptr size, const void *data, GLbitfield flags); +GLAPI void APIENTRY glClearTexImage (GLuint texture, GLint level, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glClearTexSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glBindBuffersBase (GLenum target, GLuint first, GLsizei count, const GLuint *buffers); +GLAPI void APIENTRY glBindBuffersRange (GLenum target, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizeiptr *sizes); +GLAPI void APIENTRY glBindTextures (GLuint first, GLsizei count, const GLuint *textures); +GLAPI void APIENTRY glBindSamplers (GLuint first, GLsizei count, const GLuint *samplers); +GLAPI void APIENTRY glBindImageTextures (GLuint first, GLsizei count, const GLuint *textures); +GLAPI void APIENTRY glBindVertexBuffers (GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides); +#endif +#endif /* GL_VERSION_4_4 */ + +#ifndef GL_ARB_ES2_compatibility +#define GL_ARB_ES2_compatibility 1 +#endif /* GL_ARB_ES2_compatibility */ + +#ifndef GL_ARB_ES3_compatibility +#define GL_ARB_ES3_compatibility 1 +#endif /* GL_ARB_ES3_compatibility */ + +#ifndef GL_ARB_arrays_of_arrays +#define GL_ARB_arrays_of_arrays 1 +#endif /* GL_ARB_arrays_of_arrays */ + +#ifndef GL_ARB_base_instance +#define GL_ARB_base_instance 1 +#endif /* GL_ARB_base_instance */ + +#ifndef GL_ARB_bindless_texture +#define GL_ARB_bindless_texture 1 +typedef uint64_t GLuint64EXT; +#define GL_UNSIGNED_INT64_ARB 0x140F +typedef GLuint64 (APIENTRYP PFNGLGETTEXTUREHANDLEARBPROC) (GLuint texture); +typedef GLuint64 (APIENTRYP PFNGLGETTEXTURESAMPLERHANDLEARBPROC) (GLuint texture, GLuint sampler); +typedef void (APIENTRYP PFNGLMAKETEXTUREHANDLERESIDENTARBPROC) (GLuint64 handle); +typedef void (APIENTRYP PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC) (GLuint64 handle); +typedef GLuint64 (APIENTRYP PFNGLGETIMAGEHANDLEARBPROC) (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); +typedef void (APIENTRYP PFNGLMAKEIMAGEHANDLERESIDENTARBPROC) (GLuint64 handle, GLenum access); +typedef void (APIENTRYP PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC) (GLuint64 handle); +typedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64ARBPROC) (GLint location, GLuint64 value); +typedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64VARBPROC) (GLint location, GLsizei count, const GLuint64 *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC) (GLuint program, GLint location, GLuint64 value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *values); +typedef GLboolean (APIENTRYP PFNGLISTEXTUREHANDLERESIDENTARBPROC) (GLuint64 handle); +typedef GLboolean (APIENTRYP PFNGLISIMAGEHANDLERESIDENTARBPROC) (GLuint64 handle); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64ARBPROC) (GLuint index, GLuint64EXT x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64VARBPROC) (GLuint index, const GLuint64EXT *v); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLUI64VARBPROC) (GLuint index, GLenum pname, GLuint64EXT *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLuint64 APIENTRY glGetTextureHandleARB (GLuint texture); +GLAPI GLuint64 APIENTRY glGetTextureSamplerHandleARB (GLuint texture, GLuint sampler); +GLAPI void APIENTRY glMakeTextureHandleResidentARB (GLuint64 handle); +GLAPI void APIENTRY glMakeTextureHandleNonResidentARB (GLuint64 handle); +GLAPI GLuint64 APIENTRY glGetImageHandleARB (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); +GLAPI void APIENTRY glMakeImageHandleResidentARB (GLuint64 handle, GLenum access); +GLAPI void APIENTRY glMakeImageHandleNonResidentARB (GLuint64 handle); +GLAPI void APIENTRY glUniformHandleui64ARB (GLint location, GLuint64 value); +GLAPI void APIENTRY glUniformHandleui64vARB (GLint location, GLsizei count, const GLuint64 *value); +GLAPI void APIENTRY glProgramUniformHandleui64ARB (GLuint program, GLint location, GLuint64 value); +GLAPI void APIENTRY glProgramUniformHandleui64vARB (GLuint program, GLint location, GLsizei count, const GLuint64 *values); +GLAPI GLboolean APIENTRY glIsTextureHandleResidentARB (GLuint64 handle); +GLAPI GLboolean APIENTRY glIsImageHandleResidentARB (GLuint64 handle); +GLAPI void APIENTRY glVertexAttribL1ui64ARB (GLuint index, GLuint64EXT x); +GLAPI void APIENTRY glVertexAttribL1ui64vARB (GLuint index, const GLuint64EXT *v); +GLAPI void APIENTRY glGetVertexAttribLui64vARB (GLuint index, GLenum pname, GLuint64EXT *params); +#endif +#endif /* GL_ARB_bindless_texture */ + +#ifndef GL_ARB_blend_func_extended +#define GL_ARB_blend_func_extended 1 +#endif /* GL_ARB_blend_func_extended */ + +#ifndef GL_ARB_buffer_storage +#define GL_ARB_buffer_storage 1 +#endif /* GL_ARB_buffer_storage */ + +#ifndef GL_ARB_cl_event +#define GL_ARB_cl_event 1 +struct _cl_context; +struct _cl_event; +#define GL_SYNC_CL_EVENT_ARB 0x8240 +#define GL_SYNC_CL_EVENT_COMPLETE_ARB 0x8241 +typedef GLsync (APIENTRYP PFNGLCREATESYNCFROMCLEVENTARBPROC) (struct _cl_context *context, struct _cl_event *event, GLbitfield flags); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLsync APIENTRY glCreateSyncFromCLeventARB (struct _cl_context *context, struct _cl_event *event, GLbitfield flags); +#endif +#endif /* GL_ARB_cl_event */ + +#ifndef GL_ARB_clear_buffer_object +#define GL_ARB_clear_buffer_object 1 +#endif /* GL_ARB_clear_buffer_object */ + +#ifndef GL_ARB_clear_texture +#define GL_ARB_clear_texture 1 +#endif /* GL_ARB_clear_texture */ + +#ifndef GL_ARB_color_buffer_float +#define GL_ARB_color_buffer_float 1 +#define GL_RGBA_FLOAT_MODE_ARB 0x8820 +#define GL_CLAMP_VERTEX_COLOR_ARB 0x891A +#define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B +#define GL_CLAMP_READ_COLOR_ARB 0x891C +#define GL_FIXED_ONLY_ARB 0x891D +typedef void (APIENTRYP PFNGLCLAMPCOLORARBPROC) (GLenum target, GLenum clamp); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glClampColorARB (GLenum target, GLenum clamp); +#endif +#endif /* GL_ARB_color_buffer_float */ + +#ifndef GL_ARB_compatibility +#define GL_ARB_compatibility 1 +#endif /* GL_ARB_compatibility */ + +#ifndef GL_ARB_compressed_texture_pixel_storage +#define GL_ARB_compressed_texture_pixel_storage 1 +#endif /* GL_ARB_compressed_texture_pixel_storage */ + +#ifndef GL_ARB_compute_shader +#define GL_ARB_compute_shader 1 +#define GL_COMPUTE_SHADER_BIT 0x00000020 +#endif /* GL_ARB_compute_shader */ + +#ifndef GL_ARB_compute_variable_group_size +#define GL_ARB_compute_variable_group_size 1 +#define GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB 0x9344 +#define GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB 0x90EB +#define GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB 0x9345 +#define GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB 0x91BF +typedef void (APIENTRYP PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC) (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z, GLuint group_size_x, GLuint group_size_y, GLuint group_size_z); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDispatchComputeGroupSizeARB (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z, GLuint group_size_x, GLuint group_size_y, GLuint group_size_z); +#endif +#endif /* GL_ARB_compute_variable_group_size */ + +#ifndef GL_ARB_conservative_depth +#define GL_ARB_conservative_depth 1 +#endif /* GL_ARB_conservative_depth */ + +#ifndef GL_ARB_copy_buffer +#define GL_ARB_copy_buffer 1 +#define GL_COPY_READ_BUFFER_BINDING 0x8F36 +#define GL_COPY_WRITE_BUFFER_BINDING 0x8F37 +#endif /* GL_ARB_copy_buffer */ + +#ifndef GL_ARB_copy_image +#define GL_ARB_copy_image 1 +#endif /* GL_ARB_copy_image */ + +#ifndef GL_ARB_debug_output +#define GL_ARB_debug_output 1 +typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); +#define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242 +#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243 +#define GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244 +#define GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245 +#define GL_DEBUG_SOURCE_API_ARB 0x8246 +#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247 +#define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248 +#define GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249 +#define GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A +#define GL_DEBUG_SOURCE_OTHER_ARB 0x824B +#define GL_DEBUG_TYPE_ERROR_ARB 0x824C +#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D +#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E +#define GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F +#define GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250 +#define GL_DEBUG_TYPE_OTHER_ARB 0x8251 +#define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143 +#define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144 +#define GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145 +#define GL_DEBUG_SEVERITY_HIGH_ARB 0x9146 +#define GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147 +#define GL_DEBUG_SEVERITY_LOW_ARB 0x9148 +typedef void (APIENTRYP PFNGLDEBUGMESSAGECONTROLARBPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTARBPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); +typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKARBPROC) (GLDEBUGPROCARB callback, const void *userParam); +typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGARBPROC) (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDebugMessageControlARB (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +GLAPI void APIENTRY glDebugMessageInsertARB (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); +GLAPI void APIENTRY glDebugMessageCallbackARB (GLDEBUGPROCARB callback, const void *userParam); +GLAPI GLuint APIENTRY glGetDebugMessageLogARB (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); +#endif +#endif /* GL_ARB_debug_output */ + +#ifndef GL_ARB_depth_buffer_float +#define GL_ARB_depth_buffer_float 1 +#endif /* GL_ARB_depth_buffer_float */ + +#ifndef GL_ARB_depth_clamp +#define GL_ARB_depth_clamp 1 +#endif /* GL_ARB_depth_clamp */ + +#ifndef GL_ARB_depth_texture +#define GL_ARB_depth_texture 1 +#define GL_DEPTH_COMPONENT16_ARB 0x81A5 +#define GL_DEPTH_COMPONENT24_ARB 0x81A6 +#define GL_DEPTH_COMPONENT32_ARB 0x81A7 +#define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A +#define GL_DEPTH_TEXTURE_MODE_ARB 0x884B +#endif /* GL_ARB_depth_texture */ + +#ifndef GL_ARB_draw_buffers +#define GL_ARB_draw_buffers 1 +#define GL_MAX_DRAW_BUFFERS_ARB 0x8824 +#define GL_DRAW_BUFFER0_ARB 0x8825 +#define GL_DRAW_BUFFER1_ARB 0x8826 +#define GL_DRAW_BUFFER2_ARB 0x8827 +#define GL_DRAW_BUFFER3_ARB 0x8828 +#define GL_DRAW_BUFFER4_ARB 0x8829 +#define GL_DRAW_BUFFER5_ARB 0x882A +#define GL_DRAW_BUFFER6_ARB 0x882B +#define GL_DRAW_BUFFER7_ARB 0x882C +#define GL_DRAW_BUFFER8_ARB 0x882D +#define GL_DRAW_BUFFER9_ARB 0x882E +#define GL_DRAW_BUFFER10_ARB 0x882F +#define GL_DRAW_BUFFER11_ARB 0x8830 +#define GL_DRAW_BUFFER12_ARB 0x8831 +#define GL_DRAW_BUFFER13_ARB 0x8832 +#define GL_DRAW_BUFFER14_ARB 0x8833 +#define GL_DRAW_BUFFER15_ARB 0x8834 +typedef void (APIENTRYP PFNGLDRAWBUFFERSARBPROC) (GLsizei n, const GLenum *bufs); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawBuffersARB (GLsizei n, const GLenum *bufs); +#endif +#endif /* GL_ARB_draw_buffers */ + +#ifndef GL_ARB_draw_buffers_blend +#define GL_ARB_draw_buffers_blend 1 +typedef void (APIENTRYP PFNGLBLENDEQUATIONIARBPROC) (GLuint buf, GLenum mode); +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEIARBPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +typedef void (APIENTRYP PFNGLBLENDFUNCIARBPROC) (GLuint buf, GLenum src, GLenum dst); +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEIARBPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendEquationiARB (GLuint buf, GLenum mode); +GLAPI void APIENTRY glBlendEquationSeparateiARB (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +GLAPI void APIENTRY glBlendFunciARB (GLuint buf, GLenum src, GLenum dst); +GLAPI void APIENTRY glBlendFuncSeparateiARB (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +#endif +#endif /* GL_ARB_draw_buffers_blend */ + +#ifndef GL_ARB_draw_elements_base_vertex +#define GL_ARB_draw_elements_base_vertex 1 +#endif /* GL_ARB_draw_elements_base_vertex */ + +#ifndef GL_ARB_draw_indirect +#define GL_ARB_draw_indirect 1 +#endif /* GL_ARB_draw_indirect */ + +#ifndef GL_ARB_draw_instanced +#define GL_ARB_draw_instanced 1 +typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDARBPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDARBPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawArraysInstancedARB (GLenum mode, GLint first, GLsizei count, GLsizei primcount); +GLAPI void APIENTRY glDrawElementsInstancedARB (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); +#endif +#endif /* GL_ARB_draw_instanced */ + +#ifndef GL_ARB_enhanced_layouts +#define GL_ARB_enhanced_layouts 1 +#endif /* GL_ARB_enhanced_layouts */ + +#ifndef GL_ARB_explicit_attrib_location +#define GL_ARB_explicit_attrib_location 1 +#endif /* GL_ARB_explicit_attrib_location */ + +#ifndef GL_ARB_explicit_uniform_location +#define GL_ARB_explicit_uniform_location 1 +#endif /* GL_ARB_explicit_uniform_location */ + +#ifndef GL_ARB_fragment_coord_conventions +#define GL_ARB_fragment_coord_conventions 1 +#endif /* GL_ARB_fragment_coord_conventions */ + +#ifndef GL_ARB_fragment_layer_viewport +#define GL_ARB_fragment_layer_viewport 1 +#endif /* GL_ARB_fragment_layer_viewport */ + +#ifndef GL_ARB_fragment_program +#define GL_ARB_fragment_program 1 +#define GL_FRAGMENT_PROGRAM_ARB 0x8804 +#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875 +#define GL_PROGRAM_LENGTH_ARB 0x8627 +#define GL_PROGRAM_FORMAT_ARB 0x8876 +#define GL_PROGRAM_BINDING_ARB 0x8677 +#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0 +#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1 +#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2 +#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3 +#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4 +#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5 +#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6 +#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7 +#define GL_PROGRAM_PARAMETERS_ARB 0x88A8 +#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9 +#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA +#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB +#define GL_PROGRAM_ATTRIBS_ARB 0x88AC +#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD +#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE +#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF +#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4 +#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5 +#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6 +#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805 +#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806 +#define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807 +#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808 +#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809 +#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A +#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B +#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C +#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D +#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E +#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F +#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810 +#define GL_PROGRAM_STRING_ARB 0x8628 +#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B +#define GL_CURRENT_MATRIX_ARB 0x8641 +#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7 +#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640 +#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F +#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E +#define GL_MAX_TEXTURE_COORDS_ARB 0x8871 +#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872 +#define GL_PROGRAM_ERROR_STRING_ARB 0x8874 +#define GL_MATRIX0_ARB 0x88C0 +#define GL_MATRIX1_ARB 0x88C1 +#define GL_MATRIX2_ARB 0x88C2 +#define GL_MATRIX3_ARB 0x88C3 +#define GL_MATRIX4_ARB 0x88C4 +#define GL_MATRIX5_ARB 0x88C5 +#define GL_MATRIX6_ARB 0x88C6 +#define GL_MATRIX7_ARB 0x88C7 +#define GL_MATRIX8_ARB 0x88C8 +#define GL_MATRIX9_ARB 0x88C9 +#define GL_MATRIX10_ARB 0x88CA +#define GL_MATRIX11_ARB 0x88CB +#define GL_MATRIX12_ARB 0x88CC +#define GL_MATRIX13_ARB 0x88CD +#define GL_MATRIX14_ARB 0x88CE +#define GL_MATRIX15_ARB 0x88CF +#define GL_MATRIX16_ARB 0x88D0 +#define GL_MATRIX17_ARB 0x88D1 +#define GL_MATRIX18_ARB 0x88D2 +#define GL_MATRIX19_ARB 0x88D3 +#define GL_MATRIX20_ARB 0x88D4 +#define GL_MATRIX21_ARB 0x88D5 +#define GL_MATRIX22_ARB 0x88D6 +#define GL_MATRIX23_ARB 0x88D7 +#define GL_MATRIX24_ARB 0x88D8 +#define GL_MATRIX25_ARB 0x88D9 +#define GL_MATRIX26_ARB 0x88DA +#define GL_MATRIX27_ARB 0x88DB +#define GL_MATRIX28_ARB 0x88DC +#define GL_MATRIX29_ARB 0x88DD +#define GL_MATRIX30_ARB 0x88DE +#define GL_MATRIX31_ARB 0x88DF +typedef void (APIENTRYP PFNGLPROGRAMSTRINGARBPROC) (GLenum target, GLenum format, GLsizei len, const void *string); +typedef void (APIENTRYP PFNGLBINDPROGRAMARBPROC) (GLenum target, GLuint program); +typedef void (APIENTRYP PFNGLDELETEPROGRAMSARBPROC) (GLsizei n, const GLuint *programs); +typedef void (APIENTRYP PFNGLGENPROGRAMSARBPROC) (GLsizei n, GLuint *programs); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble *params); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat *params); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble *params); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble *params); +typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat *params); +typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble *params); +typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat *params); +typedef void (APIENTRYP PFNGLGETPROGRAMIVARBPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMSTRINGARBPROC) (GLenum target, GLenum pname, void *string); +typedef GLboolean (APIENTRYP PFNGLISPROGRAMARBPROC) (GLuint program); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramStringARB (GLenum target, GLenum format, GLsizei len, const void *string); +GLAPI void APIENTRY glBindProgramARB (GLenum target, GLuint program); +GLAPI void APIENTRY glDeleteProgramsARB (GLsizei n, const GLuint *programs); +GLAPI void APIENTRY glGenProgramsARB (GLsizei n, GLuint *programs); +GLAPI void APIENTRY glProgramEnvParameter4dARB (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glProgramEnvParameter4dvARB (GLenum target, GLuint index, const GLdouble *params); +GLAPI void APIENTRY glProgramEnvParameter4fARB (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glProgramEnvParameter4fvARB (GLenum target, GLuint index, const GLfloat *params); +GLAPI void APIENTRY glProgramLocalParameter4dARB (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glProgramLocalParameter4dvARB (GLenum target, GLuint index, const GLdouble *params); +GLAPI void APIENTRY glProgramLocalParameter4fARB (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glProgramLocalParameter4fvARB (GLenum target, GLuint index, const GLfloat *params); +GLAPI void APIENTRY glGetProgramEnvParameterdvARB (GLenum target, GLuint index, GLdouble *params); +GLAPI void APIENTRY glGetProgramEnvParameterfvARB (GLenum target, GLuint index, GLfloat *params); +GLAPI void APIENTRY glGetProgramLocalParameterdvARB (GLenum target, GLuint index, GLdouble *params); +GLAPI void APIENTRY glGetProgramLocalParameterfvARB (GLenum target, GLuint index, GLfloat *params); +GLAPI void APIENTRY glGetProgramivARB (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetProgramStringARB (GLenum target, GLenum pname, void *string); +GLAPI GLboolean APIENTRY glIsProgramARB (GLuint program); +#endif +#endif /* GL_ARB_fragment_program */ + +#ifndef GL_ARB_fragment_program_shadow +#define GL_ARB_fragment_program_shadow 1 +#endif /* GL_ARB_fragment_program_shadow */ + +#ifndef GL_ARB_fragment_shader +#define GL_ARB_fragment_shader 1 +#define GL_FRAGMENT_SHADER_ARB 0x8B30 +#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49 +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B +#endif /* GL_ARB_fragment_shader */ + +#ifndef GL_ARB_framebuffer_no_attachments +#define GL_ARB_framebuffer_no_attachments 1 +#endif /* GL_ARB_framebuffer_no_attachments */ + +#ifndef GL_ARB_framebuffer_object +#define GL_ARB_framebuffer_object 1 +#endif /* GL_ARB_framebuffer_object */ + +#ifndef GL_ARB_framebuffer_sRGB +#define GL_ARB_framebuffer_sRGB 1 +#endif /* GL_ARB_framebuffer_sRGB */ + +#ifndef GL_KHR_context_flush_control +#define GL_CONTEXT_RELEASE_BEHAVIOR 0x82FB +#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH 0x82FC +#endif /* GL_KHR_context_flush_control */ + +#ifndef GL_ARB_geometry_shader4 +#define GL_ARB_geometry_shader4 1 +#define GL_LINES_ADJACENCY_ARB 0x000A +#define GL_LINE_STRIP_ADJACENCY_ARB 0x000B +#define GL_TRIANGLES_ADJACENCY_ARB 0x000C +#define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0x000D +#define GL_PROGRAM_POINT_SIZE_ARB 0x8642 +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9 +#define GL_GEOMETRY_SHADER_ARB 0x8DD9 +#define GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA +#define GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB +#define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC +#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD +#define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1 +typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIARBPROC) (GLuint program, GLenum pname, GLint value); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREFACEARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramParameteriARB (GLuint program, GLenum pname, GLint value); +GLAPI void APIENTRY glFramebufferTextureARB (GLenum target, GLenum attachment, GLuint texture, GLint level); +GLAPI void APIENTRY glFramebufferTextureLayerARB (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +GLAPI void APIENTRY glFramebufferTextureFaceARB (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); +#endif +#endif /* GL_ARB_geometry_shader4 */ + +#ifndef GL_ARB_get_program_binary +#define GL_ARB_get_program_binary 1 +#endif /* GL_ARB_get_program_binary */ + +#ifndef GL_ARB_gpu_shader5 +#define GL_ARB_gpu_shader5 1 +#endif /* GL_ARB_gpu_shader5 */ + +#ifndef GL_ARB_gpu_shader_fp64 +#define GL_ARB_gpu_shader_fp64 1 +#endif /* GL_ARB_gpu_shader_fp64 */ + +#ifndef GL_ARB_half_float_pixel +#define GL_ARB_half_float_pixel 1 +typedef unsigned short GLhalfARB; +#define GL_HALF_FLOAT_ARB 0x140B +#endif /* GL_ARB_half_float_pixel */ + +#ifndef GL_ARB_half_float_vertex +#define GL_ARB_half_float_vertex 1 +#endif /* GL_ARB_half_float_vertex */ + +#ifndef GL_ARB_imaging +#define GL_ARB_imaging 1 +#define GL_BLEND_COLOR 0x8005 +#define GL_BLEND_EQUATION 0x8009 +#define GL_CONVOLUTION_1D 0x8010 +#define GL_CONVOLUTION_2D 0x8011 +#define GL_SEPARABLE_2D 0x8012 +#define GL_CONVOLUTION_BORDER_MODE 0x8013 +#define GL_CONVOLUTION_FILTER_SCALE 0x8014 +#define GL_CONVOLUTION_FILTER_BIAS 0x8015 +#define GL_REDUCE 0x8016 +#define GL_CONVOLUTION_FORMAT 0x8017 +#define GL_CONVOLUTION_WIDTH 0x8018 +#define GL_CONVOLUTION_HEIGHT 0x8019 +#define GL_MAX_CONVOLUTION_WIDTH 0x801A +#define GL_MAX_CONVOLUTION_HEIGHT 0x801B +#define GL_POST_CONVOLUTION_RED_SCALE 0x801C +#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D +#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E +#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F +#define GL_POST_CONVOLUTION_RED_BIAS 0x8020 +#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 +#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 +#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 +#define GL_HISTOGRAM 0x8024 +#define GL_PROXY_HISTOGRAM 0x8025 +#define GL_HISTOGRAM_WIDTH 0x8026 +#define GL_HISTOGRAM_FORMAT 0x8027 +#define GL_HISTOGRAM_RED_SIZE 0x8028 +#define GL_HISTOGRAM_GREEN_SIZE 0x8029 +#define GL_HISTOGRAM_BLUE_SIZE 0x802A +#define GL_HISTOGRAM_ALPHA_SIZE 0x802B +#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C +#define GL_HISTOGRAM_SINK 0x802D +#define GL_MINMAX 0x802E +#define GL_MINMAX_FORMAT 0x802F +#define GL_MINMAX_SINK 0x8030 +#define GL_TABLE_TOO_LARGE 0x8031 +#define GL_COLOR_MATRIX 0x80B1 +#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 +#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 +#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 +#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 +#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 +#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 +#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 +#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 +#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA +#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB +#define GL_COLOR_TABLE 0x80D0 +#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 +#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 +#define GL_PROXY_COLOR_TABLE 0x80D3 +#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 +#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 +#define GL_COLOR_TABLE_SCALE 0x80D6 +#define GL_COLOR_TABLE_BIAS 0x80D7 +#define GL_COLOR_TABLE_FORMAT 0x80D8 +#define GL_COLOR_TABLE_WIDTH 0x80D9 +#define GL_COLOR_TABLE_RED_SIZE 0x80DA +#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB +#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC +#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD +#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE +#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF +#define GL_CONSTANT_BORDER 0x8151 +#define GL_REPLICATE_BORDER 0x8153 +#define GL_CONVOLUTION_BORDER_COLOR 0x8154 +typedef void (APIENTRYP PFNGLCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table); +typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLCOPYCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPROC) (GLenum target, GLenum format, GLenum type, void *table); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLCOPYCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image); +typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIPROC) (GLenum target, GLenum pname, GLint params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONFILTERPROC) (GLenum target, GLenum format, GLenum type, void *image); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETSEPARABLEFILTERPROC) (GLenum target, GLenum format, GLenum type, void *row, void *column, void *span); +typedef void (APIENTRYP PFNGLSEPARABLEFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column); +typedef void (APIENTRYP PFNGLGETHISTOGRAMPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); +typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMINMAXPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); +typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLHISTOGRAMPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +typedef void (APIENTRYP PFNGLMINMAXPROC) (GLenum target, GLenum internalformat, GLboolean sink); +typedef void (APIENTRYP PFNGLRESETHISTOGRAMPROC) (GLenum target); +typedef void (APIENTRYP PFNGLRESETMINMAXPROC) (GLenum target); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorTable (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table); +GLAPI void APIENTRY glColorTableParameterfv (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glColorTableParameteriv (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glCopyColorTable (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glGetColorTable (GLenum target, GLenum format, GLenum type, void *table); +GLAPI void APIENTRY glGetColorTableParameterfv (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetColorTableParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glColorSubTable (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glCopyColorSubTable (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glConvolutionFilter1D (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image); +GLAPI void APIENTRY glConvolutionFilter2D (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image); +GLAPI void APIENTRY glConvolutionParameterf (GLenum target, GLenum pname, GLfloat params); +GLAPI void APIENTRY glConvolutionParameterfv (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glConvolutionParameteri (GLenum target, GLenum pname, GLint params); +GLAPI void APIENTRY glConvolutionParameteriv (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glCopyConvolutionFilter1D (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glCopyConvolutionFilter2D (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetConvolutionFilter (GLenum target, GLenum format, GLenum type, void *image); +GLAPI void APIENTRY glGetConvolutionParameterfv (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetConvolutionParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetSeparableFilter (GLenum target, GLenum format, GLenum type, void *row, void *column, void *span); +GLAPI void APIENTRY glSeparableFilter2D (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column); +GLAPI void APIENTRY glGetHistogram (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); +GLAPI void APIENTRY glGetHistogramParameterfv (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetHistogramParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetMinmax (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); +GLAPI void APIENTRY glGetMinmaxParameterfv (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetMinmaxParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glHistogram (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +GLAPI void APIENTRY glMinmax (GLenum target, GLenum internalformat, GLboolean sink); +GLAPI void APIENTRY glResetHistogram (GLenum target); +GLAPI void APIENTRY glResetMinmax (GLenum target); +#endif +#endif /* GL_ARB_imaging */ + +#ifndef GL_ARB_indirect_parameters +#define GL_ARB_indirect_parameters 1 +#define GL_PARAMETER_BUFFER_ARB 0x80EE +#define GL_PARAMETER_BUFFER_BINDING_ARB 0x80EF +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC) (GLenum mode, GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC) (GLenum mode, GLenum type, GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMultiDrawArraysIndirectCountARB (GLenum mode, GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +GLAPI void APIENTRY glMultiDrawElementsIndirectCountARB (GLenum mode, GLenum type, GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +#endif +#endif /* GL_ARB_indirect_parameters */ + +#ifndef GL_ARB_instanced_arrays +#define GL_ARB_instanced_arrays 1 +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE +typedef void (APIENTRYP PFNGLVERTEXATTRIBDIVISORARBPROC) (GLuint index, GLuint divisor); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttribDivisorARB (GLuint index, GLuint divisor); +#endif +#endif /* GL_ARB_instanced_arrays */ + +#ifndef GL_ARB_internalformat_query +#define GL_ARB_internalformat_query 1 +#endif /* GL_ARB_internalformat_query */ + +#ifndef GL_ARB_internalformat_query2 +#define GL_ARB_internalformat_query2 1 +#define GL_SRGB_DECODE_ARB 0x8299 +#endif /* GL_ARB_internalformat_query2 */ + +#ifndef GL_ARB_invalidate_subdata +#define GL_ARB_invalidate_subdata 1 +#endif /* GL_ARB_invalidate_subdata */ + +#ifndef GL_ARB_map_buffer_alignment +#define GL_ARB_map_buffer_alignment 1 +#endif /* GL_ARB_map_buffer_alignment */ + +#ifndef GL_ARB_map_buffer_range +#define GL_ARB_map_buffer_range 1 +#endif /* GL_ARB_map_buffer_range */ + +#ifndef GL_ARB_matrix_palette +#define GL_ARB_matrix_palette 1 +#define GL_MATRIX_PALETTE_ARB 0x8840 +#define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841 +#define GL_MAX_PALETTE_MATRICES_ARB 0x8842 +#define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843 +#define GL_MATRIX_INDEX_ARRAY_ARB 0x8844 +#define GL_CURRENT_MATRIX_INDEX_ARB 0x8845 +#define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846 +#define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847 +#define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848 +#define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849 +typedef void (APIENTRYP PFNGLCURRENTPALETTEMATRIXARBPROC) (GLint index); +typedef void (APIENTRYP PFNGLMATRIXINDEXUBVARBPROC) (GLint size, const GLubyte *indices); +typedef void (APIENTRYP PFNGLMATRIXINDEXUSVARBPROC) (GLint size, const GLushort *indices); +typedef void (APIENTRYP PFNGLMATRIXINDEXUIVARBPROC) (GLint size, const GLuint *indices); +typedef void (APIENTRYP PFNGLMATRIXINDEXPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCurrentPaletteMatrixARB (GLint index); +GLAPI void APIENTRY glMatrixIndexubvARB (GLint size, const GLubyte *indices); +GLAPI void APIENTRY glMatrixIndexusvARB (GLint size, const GLushort *indices); +GLAPI void APIENTRY glMatrixIndexuivARB (GLint size, const GLuint *indices); +GLAPI void APIENTRY glMatrixIndexPointerARB (GLint size, GLenum type, GLsizei stride, const void *pointer); +#endif +#endif /* GL_ARB_matrix_palette */ + +#ifndef GL_ARB_multi_bind +#define GL_ARB_multi_bind 1 +#endif /* GL_ARB_multi_bind */ + +#ifndef GL_ARB_multi_draw_indirect +#define GL_ARB_multi_draw_indirect 1 +#endif /* GL_ARB_multi_draw_indirect */ + +#ifndef GL_ARB_multisample +#define GL_ARB_multisample 1 +#define GL_MULTISAMPLE_ARB 0x809D +#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F +#define GL_SAMPLE_COVERAGE_ARB 0x80A0 +#define GL_SAMPLE_BUFFERS_ARB 0x80A8 +#define GL_SAMPLES_ARB 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB +#define GL_MULTISAMPLE_BIT_ARB 0x20000000 +typedef void (APIENTRYP PFNGLSAMPLECOVERAGEARBPROC) (GLfloat value, GLboolean invert); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSampleCoverageARB (GLfloat value, GLboolean invert); +#endif +#endif /* GL_ARB_multisample */ + +#ifndef GL_ARB_multitexture +#define GL_ARB_multitexture 1 +#define GL_TEXTURE0_ARB 0x84C0 +#define GL_TEXTURE1_ARB 0x84C1 +#define GL_TEXTURE2_ARB 0x84C2 +#define GL_TEXTURE3_ARB 0x84C3 +#define GL_TEXTURE4_ARB 0x84C4 +#define GL_TEXTURE5_ARB 0x84C5 +#define GL_TEXTURE6_ARB 0x84C6 +#define GL_TEXTURE7_ARB 0x84C7 +#define GL_TEXTURE8_ARB 0x84C8 +#define GL_TEXTURE9_ARB 0x84C9 +#define GL_TEXTURE10_ARB 0x84CA +#define GL_TEXTURE11_ARB 0x84CB +#define GL_TEXTURE12_ARB 0x84CC +#define GL_TEXTURE13_ARB 0x84CD +#define GL_TEXTURE14_ARB 0x84CE +#define GL_TEXTURE15_ARB 0x84CF +#define GL_TEXTURE16_ARB 0x84D0 +#define GL_TEXTURE17_ARB 0x84D1 +#define GL_TEXTURE18_ARB 0x84D2 +#define GL_TEXTURE19_ARB 0x84D3 +#define GL_TEXTURE20_ARB 0x84D4 +#define GL_TEXTURE21_ARB 0x84D5 +#define GL_TEXTURE22_ARB 0x84D6 +#define GL_TEXTURE23_ARB 0x84D7 +#define GL_TEXTURE24_ARB 0x84D8 +#define GL_TEXTURE25_ARB 0x84D9 +#define GL_TEXTURE26_ARB 0x84DA +#define GL_TEXTURE27_ARB 0x84DB +#define GL_TEXTURE28_ARB 0x84DC +#define GL_TEXTURE29_ARB 0x84DD +#define GL_TEXTURE30_ARB 0x84DE +#define GL_TEXTURE31_ARB 0x84DF +#define GL_ACTIVE_TEXTURE_ARB 0x84E0 +#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 +#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 +typedef void (APIENTRYP PFNGLACTIVETEXTUREARBPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glActiveTextureARB (GLenum texture); +GLAPI void APIENTRY glClientActiveTextureARB (GLenum texture); +GLAPI void APIENTRY glMultiTexCoord1dARB (GLenum target, GLdouble s); +GLAPI void APIENTRY glMultiTexCoord1dvARB (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord1fARB (GLenum target, GLfloat s); +GLAPI void APIENTRY glMultiTexCoord1fvARB (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord1iARB (GLenum target, GLint s); +GLAPI void APIENTRY glMultiTexCoord1ivARB (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord1sARB (GLenum target, GLshort s); +GLAPI void APIENTRY glMultiTexCoord1svARB (GLenum target, const GLshort *v); +GLAPI void APIENTRY glMultiTexCoord2dARB (GLenum target, GLdouble s, GLdouble t); +GLAPI void APIENTRY glMultiTexCoord2dvARB (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord2fARB (GLenum target, GLfloat s, GLfloat t); +GLAPI void APIENTRY glMultiTexCoord2fvARB (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord2iARB (GLenum target, GLint s, GLint t); +GLAPI void APIENTRY glMultiTexCoord2ivARB (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord2sARB (GLenum target, GLshort s, GLshort t); +GLAPI void APIENTRY glMultiTexCoord2svARB (GLenum target, const GLshort *v); +GLAPI void APIENTRY glMultiTexCoord3dARB (GLenum target, GLdouble s, GLdouble t, GLdouble r); +GLAPI void APIENTRY glMultiTexCoord3dvARB (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord3fARB (GLenum target, GLfloat s, GLfloat t, GLfloat r); +GLAPI void APIENTRY glMultiTexCoord3fvARB (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord3iARB (GLenum target, GLint s, GLint t, GLint r); +GLAPI void APIENTRY glMultiTexCoord3ivARB (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord3sARB (GLenum target, GLshort s, GLshort t, GLshort r); +GLAPI void APIENTRY glMultiTexCoord3svARB (GLenum target, const GLshort *v); +GLAPI void APIENTRY glMultiTexCoord4dARB (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +GLAPI void APIENTRY glMultiTexCoord4dvARB (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord4fARB (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +GLAPI void APIENTRY glMultiTexCoord4fvARB (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord4iARB (GLenum target, GLint s, GLint t, GLint r, GLint q); +GLAPI void APIENTRY glMultiTexCoord4ivARB (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord4sARB (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +GLAPI void APIENTRY glMultiTexCoord4svARB (GLenum target, const GLshort *v); +#endif +#endif /* GL_ARB_multitexture */ + +#ifndef GL_ARB_occlusion_query +#define GL_ARB_occlusion_query 1 +#define GL_QUERY_COUNTER_BITS_ARB 0x8864 +#define GL_CURRENT_QUERY_ARB 0x8865 +#define GL_QUERY_RESULT_ARB 0x8866 +#define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867 +#define GL_SAMPLES_PASSED_ARB 0x8914 +typedef void (APIENTRYP PFNGLGENQUERIESARBPROC) (GLsizei n, GLuint *ids); +typedef void (APIENTRYP PFNGLDELETEQUERIESARBPROC) (GLsizei n, const GLuint *ids); +typedef GLboolean (APIENTRYP PFNGLISQUERYARBPROC) (GLuint id); +typedef void (APIENTRYP PFNGLBEGINQUERYARBPROC) (GLenum target, GLuint id); +typedef void (APIENTRYP PFNGLENDQUERYARBPROC) (GLenum target); +typedef void (APIENTRYP PFNGLGETQUERYIVARBPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVARBPROC) (GLuint id, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVARBPROC) (GLuint id, GLenum pname, GLuint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenQueriesARB (GLsizei n, GLuint *ids); +GLAPI void APIENTRY glDeleteQueriesARB (GLsizei n, const GLuint *ids); +GLAPI GLboolean APIENTRY glIsQueryARB (GLuint id); +GLAPI void APIENTRY glBeginQueryARB (GLenum target, GLuint id); +GLAPI void APIENTRY glEndQueryARB (GLenum target); +GLAPI void APIENTRY glGetQueryivARB (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetQueryObjectivARB (GLuint id, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetQueryObjectuivARB (GLuint id, GLenum pname, GLuint *params); +#endif +#endif /* GL_ARB_occlusion_query */ + +#ifndef GL_ARB_occlusion_query2 +#define GL_ARB_occlusion_query2 1 +#endif /* GL_ARB_occlusion_query2 */ + +#ifndef GL_ARB_pixel_buffer_object +#define GL_ARB_pixel_buffer_object 1 +#define GL_PIXEL_PACK_BUFFER_ARB 0x88EB +#define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF +#endif /* GL_ARB_pixel_buffer_object */ + +#ifndef GL_ARB_point_parameters +#define GL_ARB_point_parameters 1 +#define GL_POINT_SIZE_MIN_ARB 0x8126 +#define GL_POINT_SIZE_MAX_ARB 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128 +#define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129 +typedef void (APIENTRYP PFNGLPOINTPARAMETERFARBPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERFVARBPROC) (GLenum pname, const GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPointParameterfARB (GLenum pname, GLfloat param); +GLAPI void APIENTRY glPointParameterfvARB (GLenum pname, const GLfloat *params); +#endif +#endif /* GL_ARB_point_parameters */ + +#ifndef GL_ARB_point_sprite +#define GL_ARB_point_sprite 1 +#define GL_POINT_SPRITE_ARB 0x8861 +#define GL_COORD_REPLACE_ARB 0x8862 +#endif /* GL_ARB_point_sprite */ + +#ifndef GL_ARB_program_interface_query +#define GL_ARB_program_interface_query 1 +#endif /* GL_ARB_program_interface_query */ + +#ifndef GL_ARB_provoking_vertex +#define GL_ARB_provoking_vertex 1 +#endif /* GL_ARB_provoking_vertex */ + +#ifndef GL_ARB_query_buffer_object +#define GL_ARB_query_buffer_object 1 +#endif /* GL_ARB_query_buffer_object */ + +#ifndef GL_ARB_robust_buffer_access_behavior +#define GL_ARB_robust_buffer_access_behavior 1 +#endif /* GL_ARB_robust_buffer_access_behavior */ + +#ifndef GL_ARB_robustness +#define GL_ARB_robustness 1 +#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004 +#define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252 +#define GL_GUILTY_CONTEXT_RESET_ARB 0x8253 +#define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254 +#define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255 +#define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 +#define GL_NO_RESET_NOTIFICATION_ARB 0x8261 +typedef GLenum (APIENTRYP PFNGLGETGRAPHICSRESETSTATUSARBPROC) (void); +typedef void (APIENTRYP PFNGLGETNTEXIMAGEARBPROC) (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *img); +typedef void (APIENTRYP PFNGLREADNPIXELSARBPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); +typedef void (APIENTRYP PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint lod, GLsizei bufSize, void *img); +typedef void (APIENTRYP PFNGLGETNUNIFORMFVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); +typedef void (APIENTRYP PFNGLGETNUNIFORMIVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLint *params); +typedef void (APIENTRYP PFNGLGETNUNIFORMUIVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint *params); +typedef void (APIENTRYP PFNGLGETNUNIFORMDVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLdouble *params); +typedef void (APIENTRYP PFNGLGETNMAPDVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLdouble *v); +typedef void (APIENTRYP PFNGLGETNMAPFVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLfloat *v); +typedef void (APIENTRYP PFNGLGETNMAPIVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLint *v); +typedef void (APIENTRYP PFNGLGETNPIXELMAPFVARBPROC) (GLenum map, GLsizei bufSize, GLfloat *values); +typedef void (APIENTRYP PFNGLGETNPIXELMAPUIVARBPROC) (GLenum map, GLsizei bufSize, GLuint *values); +typedef void (APIENTRYP PFNGLGETNPIXELMAPUSVARBPROC) (GLenum map, GLsizei bufSize, GLushort *values); +typedef void (APIENTRYP PFNGLGETNPOLYGONSTIPPLEARBPROC) (GLsizei bufSize, GLubyte *pattern); +typedef void (APIENTRYP PFNGLGETNCOLORTABLEARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *table); +typedef void (APIENTRYP PFNGLGETNCONVOLUTIONFILTERARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *image); +typedef void (APIENTRYP PFNGLGETNSEPARABLEFILTERARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void *row, GLsizei columnBufSize, void *column, void *span); +typedef void (APIENTRYP PFNGLGETNHISTOGRAMARBPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); +typedef void (APIENTRYP PFNGLGETNMINMAXARBPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLenum APIENTRY glGetGraphicsResetStatusARB (void); +GLAPI void APIENTRY glGetnTexImageARB (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *img); +GLAPI void APIENTRY glReadnPixelsARB (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); +GLAPI void APIENTRY glGetnCompressedTexImageARB (GLenum target, GLint lod, GLsizei bufSize, void *img); +GLAPI void APIENTRY glGetnUniformfvARB (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); +GLAPI void APIENTRY glGetnUniformivARB (GLuint program, GLint location, GLsizei bufSize, GLint *params); +GLAPI void APIENTRY glGetnUniformuivARB (GLuint program, GLint location, GLsizei bufSize, GLuint *params); +GLAPI void APIENTRY glGetnUniformdvARB (GLuint program, GLint location, GLsizei bufSize, GLdouble *params); +GLAPI void APIENTRY glGetnMapdvARB (GLenum target, GLenum query, GLsizei bufSize, GLdouble *v); +GLAPI void APIENTRY glGetnMapfvARB (GLenum target, GLenum query, GLsizei bufSize, GLfloat *v); +GLAPI void APIENTRY glGetnMapivARB (GLenum target, GLenum query, GLsizei bufSize, GLint *v); +GLAPI void APIENTRY glGetnPixelMapfvARB (GLenum map, GLsizei bufSize, GLfloat *values); +GLAPI void APIENTRY glGetnPixelMapuivARB (GLenum map, GLsizei bufSize, GLuint *values); +GLAPI void APIENTRY glGetnPixelMapusvARB (GLenum map, GLsizei bufSize, GLushort *values); +GLAPI void APIENTRY glGetnPolygonStippleARB (GLsizei bufSize, GLubyte *pattern); +GLAPI void APIENTRY glGetnColorTableARB (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *table); +GLAPI void APIENTRY glGetnConvolutionFilterARB (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *image); +GLAPI void APIENTRY glGetnSeparableFilterARB (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void *row, GLsizei columnBufSize, void *column, void *span); +GLAPI void APIENTRY glGetnHistogramARB (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); +GLAPI void APIENTRY glGetnMinmaxARB (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); +#endif +#endif /* GL_ARB_robustness */ + +#ifndef GL_ARB_robustness_isolation +#define GL_ARB_robustness_isolation 1 +#endif /* GL_ARB_robustness_isolation */ + +#ifndef GL_ARB_sample_shading +#define GL_ARB_sample_shading 1 +#define GL_SAMPLE_SHADING_ARB 0x8C36 +#define GL_MIN_SAMPLE_SHADING_VALUE_ARB 0x8C37 +typedef void (APIENTRYP PFNGLMINSAMPLESHADINGARBPROC) (GLfloat value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMinSampleShadingARB (GLfloat value); +#endif +#endif /* GL_ARB_sample_shading */ + +#ifndef GL_ARB_sampler_objects +#define GL_ARB_sampler_objects 1 +#endif /* GL_ARB_sampler_objects */ + +#ifndef GL_ARB_seamless_cube_map +#define GL_ARB_seamless_cube_map 1 +#endif /* GL_ARB_seamless_cube_map */ + +#ifndef GL_ARB_seamless_cubemap_per_texture +#define GL_ARB_seamless_cubemap_per_texture 1 +#endif /* GL_ARB_seamless_cubemap_per_texture */ + +#ifndef GL_ARB_separate_shader_objects +#define GL_ARB_separate_shader_objects 1 +#endif /* GL_ARB_separate_shader_objects */ + +#ifndef GL_ARB_shader_atomic_counters +#define GL_ARB_shader_atomic_counters 1 +#endif /* GL_ARB_shader_atomic_counters */ + +#ifndef GL_ARB_shader_bit_encoding +#define GL_ARB_shader_bit_encoding 1 +#endif /* GL_ARB_shader_bit_encoding */ + +#ifndef GL_ARB_shader_draw_parameters +#define GL_ARB_shader_draw_parameters 1 +#endif /* GL_ARB_shader_draw_parameters */ + +#ifndef GL_ARB_shader_group_vote +#define GL_ARB_shader_group_vote 1 +#endif /* GL_ARB_shader_group_vote */ + +#ifndef GL_ARB_shader_image_load_store +#define GL_ARB_shader_image_load_store 1 +#endif /* GL_ARB_shader_image_load_store */ + +#ifndef GL_ARB_shader_image_size +#define GL_ARB_shader_image_size 1 +#endif /* GL_ARB_shader_image_size */ + +#ifndef GL_ARB_shader_objects +#define GL_ARB_shader_objects 1 +#ifdef __APPLE__ +typedef void *GLhandleARB; +#else +typedef unsigned int GLhandleARB; +#endif +typedef char GLcharARB; +#define GL_PROGRAM_OBJECT_ARB 0x8B40 +#define GL_SHADER_OBJECT_ARB 0x8B48 +#define GL_OBJECT_TYPE_ARB 0x8B4E +#define GL_OBJECT_SUBTYPE_ARB 0x8B4F +#define GL_FLOAT_VEC2_ARB 0x8B50 +#define GL_FLOAT_VEC3_ARB 0x8B51 +#define GL_FLOAT_VEC4_ARB 0x8B52 +#define GL_INT_VEC2_ARB 0x8B53 +#define GL_INT_VEC3_ARB 0x8B54 +#define GL_INT_VEC4_ARB 0x8B55 +#define GL_BOOL_ARB 0x8B56 +#define GL_BOOL_VEC2_ARB 0x8B57 +#define GL_BOOL_VEC3_ARB 0x8B58 +#define GL_BOOL_VEC4_ARB 0x8B59 +#define GL_FLOAT_MAT2_ARB 0x8B5A +#define GL_FLOAT_MAT3_ARB 0x8B5B +#define GL_FLOAT_MAT4_ARB 0x8B5C +#define GL_SAMPLER_1D_ARB 0x8B5D +#define GL_SAMPLER_2D_ARB 0x8B5E +#define GL_SAMPLER_3D_ARB 0x8B5F +#define GL_SAMPLER_CUBE_ARB 0x8B60 +#define GL_SAMPLER_1D_SHADOW_ARB 0x8B61 +#define GL_SAMPLER_2D_SHADOW_ARB 0x8B62 +#define GL_SAMPLER_2D_RECT_ARB 0x8B63 +#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 +#define GL_OBJECT_DELETE_STATUS_ARB 0x8B80 +#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81 +#define GL_OBJECT_LINK_STATUS_ARB 0x8B82 +#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83 +#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84 +#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85 +#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86 +#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87 +#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88 +typedef void (APIENTRYP PFNGLDELETEOBJECTARBPROC) (GLhandleARB obj); +typedef GLhandleARB (APIENTRYP PFNGLGETHANDLEARBPROC) (GLenum pname); +typedef void (APIENTRYP PFNGLDETACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB attachedObj); +typedef GLhandleARB (APIENTRYP PFNGLCREATESHADEROBJECTARBPROC) (GLenum shaderType); +typedef void (APIENTRYP PFNGLSHADERSOURCEARBPROC) (GLhandleARB shaderObj, GLsizei count, const GLcharARB **string, const GLint *length); +typedef void (APIENTRYP PFNGLCOMPILESHADERARBPROC) (GLhandleARB shaderObj); +typedef GLhandleARB (APIENTRYP PFNGLCREATEPROGRAMOBJECTARBPROC) (void); +typedef void (APIENTRYP PFNGLATTACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB obj); +typedef void (APIENTRYP PFNGLLINKPROGRAMARBPROC) (GLhandleARB programObj); +typedef void (APIENTRYP PFNGLUSEPROGRAMOBJECTARBPROC) (GLhandleARB programObj); +typedef void (APIENTRYP PFNGLVALIDATEPROGRAMARBPROC) (GLhandleARB programObj); +typedef void (APIENTRYP PFNGLUNIFORM1FARBPROC) (GLint location, GLfloat v0); +typedef void (APIENTRYP PFNGLUNIFORM2FARBPROC) (GLint location, GLfloat v0, GLfloat v1); +typedef void (APIENTRYP PFNGLUNIFORM3FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (APIENTRYP PFNGLUNIFORM4FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (APIENTRYP PFNGLUNIFORM1IARBPROC) (GLint location, GLint v0); +typedef void (APIENTRYP PFNGLUNIFORM2IARBPROC) (GLint location, GLint v0, GLint v1); +typedef void (APIENTRYP PFNGLUNIFORM3IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2); +typedef void (APIENTRYP PFNGLUNIFORM4IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (APIENTRYP PFNGLUNIFORM1FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM2FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM3FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM4FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM1IVARBPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM2IVARBPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM3IVARBPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM4IVARBPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERFVARBPROC) (GLhandleARB obj, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERIVARBPROC) (GLhandleARB obj, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETINFOLOGARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog); +typedef void (APIENTRYP PFNGLGETATTACHEDOBJECTSARBPROC) (GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj); +typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB *name); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); +typedef void (APIENTRYP PFNGLGETUNIFORMFVARBPROC) (GLhandleARB programObj, GLint location, GLfloat *params); +typedef void (APIENTRYP PFNGLGETUNIFORMIVARBPROC) (GLhandleARB programObj, GLint location, GLint *params); +typedef void (APIENTRYP PFNGLGETSHADERSOURCEARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDeleteObjectARB (GLhandleARB obj); +GLAPI GLhandleARB APIENTRY glGetHandleARB (GLenum pname); +GLAPI void APIENTRY glDetachObjectARB (GLhandleARB containerObj, GLhandleARB attachedObj); +GLAPI GLhandleARB APIENTRY glCreateShaderObjectARB (GLenum shaderType); +GLAPI void APIENTRY glShaderSourceARB (GLhandleARB shaderObj, GLsizei count, const GLcharARB **string, const GLint *length); +GLAPI void APIENTRY glCompileShaderARB (GLhandleARB shaderObj); +GLAPI GLhandleARB APIENTRY glCreateProgramObjectARB (void); +GLAPI void APIENTRY glAttachObjectARB (GLhandleARB containerObj, GLhandleARB obj); +GLAPI void APIENTRY glLinkProgramARB (GLhandleARB programObj); +GLAPI void APIENTRY glUseProgramObjectARB (GLhandleARB programObj); +GLAPI void APIENTRY glValidateProgramARB (GLhandleARB programObj); +GLAPI void APIENTRY glUniform1fARB (GLint location, GLfloat v0); +GLAPI void APIENTRY glUniform2fARB (GLint location, GLfloat v0, GLfloat v1); +GLAPI void APIENTRY glUniform3fARB (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +GLAPI void APIENTRY glUniform4fARB (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +GLAPI void APIENTRY glUniform1iARB (GLint location, GLint v0); +GLAPI void APIENTRY glUniform2iARB (GLint location, GLint v0, GLint v1); +GLAPI void APIENTRY glUniform3iARB (GLint location, GLint v0, GLint v1, GLint v2); +GLAPI void APIENTRY glUniform4iARB (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +GLAPI void APIENTRY glUniform1fvARB (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform2fvARB (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform3fvARB (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform4fvARB (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform1ivARB (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniform2ivARB (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniform3ivARB (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniform4ivARB (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniformMatrix2fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix3fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix4fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glGetObjectParameterfvARB (GLhandleARB obj, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetObjectParameterivARB (GLhandleARB obj, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetInfoLogARB (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog); +GLAPI void APIENTRY glGetAttachedObjectsARB (GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj); +GLAPI GLint APIENTRY glGetUniformLocationARB (GLhandleARB programObj, const GLcharARB *name); +GLAPI void APIENTRY glGetActiveUniformARB (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); +GLAPI void APIENTRY glGetUniformfvARB (GLhandleARB programObj, GLint location, GLfloat *params); +GLAPI void APIENTRY glGetUniformivARB (GLhandleARB programObj, GLint location, GLint *params); +GLAPI void APIENTRY glGetShaderSourceARB (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source); +#endif +#endif /* GL_ARB_shader_objects */ + +#ifndef GL_ARB_shader_precision +#define GL_ARB_shader_precision 1 +#endif /* GL_ARB_shader_precision */ + +#ifndef GL_ARB_shader_stencil_export +#define GL_ARB_shader_stencil_export 1 +#endif /* GL_ARB_shader_stencil_export */ + +#ifndef GL_ARB_shader_storage_buffer_object +#define GL_ARB_shader_storage_buffer_object 1 +#endif /* GL_ARB_shader_storage_buffer_object */ + +#ifndef GL_ARB_shader_subroutine +#define GL_ARB_shader_subroutine 1 +#endif /* GL_ARB_shader_subroutine */ + +#ifndef GL_ARB_shader_texture_lod +#define GL_ARB_shader_texture_lod 1 +#endif /* GL_ARB_shader_texture_lod */ + +#ifndef GL_ARB_shading_language_100 +#define GL_ARB_shading_language_100 1 +#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C +#endif /* GL_ARB_shading_language_100 */ + +#ifndef GL_ARB_shading_language_420pack +#define GL_ARB_shading_language_420pack 1 +#endif /* GL_ARB_shading_language_420pack */ + +#ifndef GL_ARB_shading_language_include +#define GL_ARB_shading_language_include 1 +#define GL_SHADER_INCLUDE_ARB 0x8DAE +#define GL_NAMED_STRING_LENGTH_ARB 0x8DE9 +#define GL_NAMED_STRING_TYPE_ARB 0x8DEA +typedef void (APIENTRYP PFNGLNAMEDSTRINGARBPROC) (GLenum type, GLint namelen, const GLchar *name, GLint stringlen, const GLchar *string); +typedef void (APIENTRYP PFNGLDELETENAMEDSTRINGARBPROC) (GLint namelen, const GLchar *name); +typedef void (APIENTRYP PFNGLCOMPILESHADERINCLUDEARBPROC) (GLuint shader, GLsizei count, const GLchar *const*path, const GLint *length); +typedef GLboolean (APIENTRYP PFNGLISNAMEDSTRINGARBPROC) (GLint namelen, const GLchar *name); +typedef void (APIENTRYP PFNGLGETNAMEDSTRINGARBPROC) (GLint namelen, const GLchar *name, GLsizei bufSize, GLint *stringlen, GLchar *string); +typedef void (APIENTRYP PFNGLGETNAMEDSTRINGIVARBPROC) (GLint namelen, const GLchar *name, GLenum pname, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glNamedStringARB (GLenum type, GLint namelen, const GLchar *name, GLint stringlen, const GLchar *string); +GLAPI void APIENTRY glDeleteNamedStringARB (GLint namelen, const GLchar *name); +GLAPI void APIENTRY glCompileShaderIncludeARB (GLuint shader, GLsizei count, const GLchar *const*path, const GLint *length); +GLAPI GLboolean APIENTRY glIsNamedStringARB (GLint namelen, const GLchar *name); +GLAPI void APIENTRY glGetNamedStringARB (GLint namelen, const GLchar *name, GLsizei bufSize, GLint *stringlen, GLchar *string); +GLAPI void APIENTRY glGetNamedStringivARB (GLint namelen, const GLchar *name, GLenum pname, GLint *params); +#endif +#endif /* GL_ARB_shading_language_include */ + +#ifndef GL_ARB_shading_language_packing +#define GL_ARB_shading_language_packing 1 +#endif /* GL_ARB_shading_language_packing */ + +#ifndef GL_ARB_shadow +#define GL_ARB_shadow 1 +#define GL_TEXTURE_COMPARE_MODE_ARB 0x884C +#define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D +#define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E +#endif /* GL_ARB_shadow */ + +#ifndef GL_ARB_shadow_ambient +#define GL_ARB_shadow_ambient 1 +#define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF +#endif /* GL_ARB_shadow_ambient */ + +#ifndef GL_ARB_sparse_texture +#define GL_ARB_sparse_texture 1 +#define GL_TEXTURE_SPARSE_ARB 0x91A6 +#define GL_VIRTUAL_PAGE_SIZE_INDEX_ARB 0x91A7 +#define GL_MIN_SPARSE_LEVEL_ARB 0x919B +#define GL_NUM_VIRTUAL_PAGE_SIZES_ARB 0x91A8 +#define GL_VIRTUAL_PAGE_SIZE_X_ARB 0x9195 +#define GL_VIRTUAL_PAGE_SIZE_Y_ARB 0x9196 +#define GL_VIRTUAL_PAGE_SIZE_Z_ARB 0x9197 +#define GL_MAX_SPARSE_TEXTURE_SIZE_ARB 0x9198 +#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB 0x9199 +#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB 0x919A +#define GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB 0x91A9 +typedef void (APIENTRYP PFNGLTEXPAGECOMMITMENTARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean resident); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexPageCommitmentARB (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean resident); +#endif +#endif /* GL_ARB_sparse_texture */ + +#ifndef GL_ARB_stencil_texturing +#define GL_ARB_stencil_texturing 1 +#endif /* GL_ARB_stencil_texturing */ + +#ifndef GL_ARB_sync +#define GL_ARB_sync 1 +#endif /* GL_ARB_sync */ + +#ifndef GL_ARB_tessellation_shader +#define GL_ARB_tessellation_shader 1 +#endif /* GL_ARB_tessellation_shader */ + +#ifndef GL_ARB_texture_border_clamp +#define GL_ARB_texture_border_clamp 1 +#define GL_CLAMP_TO_BORDER_ARB 0x812D +#endif /* GL_ARB_texture_border_clamp */ + +#ifndef GL_ARB_texture_buffer_object +#define GL_ARB_texture_buffer_object 1 +#define GL_TEXTURE_BUFFER_ARB 0x8C2A +#define GL_MAX_TEXTURE_BUFFER_SIZE_ARB 0x8C2B +#define GL_TEXTURE_BINDING_BUFFER_ARB 0x8C2C +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D +#define GL_TEXTURE_BUFFER_FORMAT_ARB 0x8C2E +typedef void (APIENTRYP PFNGLTEXBUFFERARBPROC) (GLenum target, GLenum internalformat, GLuint buffer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexBufferARB (GLenum target, GLenum internalformat, GLuint buffer); +#endif +#endif /* GL_ARB_texture_buffer_object */ + +#ifndef GL_ARB_texture_buffer_object_rgb32 +#define GL_ARB_texture_buffer_object_rgb32 1 +#endif /* GL_ARB_texture_buffer_object_rgb32 */ + +#ifndef GL_ARB_texture_buffer_range +#define GL_ARB_texture_buffer_range 1 +#endif /* GL_ARB_texture_buffer_range */ + +#ifndef GL_ARB_texture_compression +#define GL_ARB_texture_compression 1 +#define GL_COMPRESSED_ALPHA_ARB 0x84E9 +#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA +#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB +#define GL_COMPRESSED_INTENSITY_ARB 0x84EC +#define GL_COMPRESSED_RGB_ARB 0x84ED +#define GL_COMPRESSED_RGBA_ARB 0x84EE +#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF +#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0 +#define GL_TEXTURE_COMPRESSED_ARB 0x86A1 +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint level, void *img); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCompressedTexImage3DARB (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexImage2DARB (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexImage1DARB (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexSubImage3DARB (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexSubImage2DARB (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexSubImage1DARB (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glGetCompressedTexImageARB (GLenum target, GLint level, void *img); +#endif +#endif /* GL_ARB_texture_compression */ + +#ifndef GL_ARB_texture_compression_bptc +#define GL_ARB_texture_compression_bptc 1 +#define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C +#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D +#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E +#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F +#endif /* GL_ARB_texture_compression_bptc */ + +#ifndef GL_ARB_texture_compression_rgtc +#define GL_ARB_texture_compression_rgtc 1 +#endif /* GL_ARB_texture_compression_rgtc */ + +#ifndef GL_ARB_texture_cube_map +#define GL_ARB_texture_cube_map 1 +#define GL_NORMAL_MAP_ARB 0x8511 +#define GL_REFLECTION_MAP_ARB 0x8512 +#define GL_TEXTURE_CUBE_MAP_ARB 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C +#endif /* GL_ARB_texture_cube_map */ + +#ifndef GL_ARB_texture_cube_map_array +#define GL_ARB_texture_cube_map_array 1 +#define GL_TEXTURE_CUBE_MAP_ARRAY_ARB 0x9009 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB 0x900A +#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB 0x900B +#define GL_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900C +#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB 0x900D +#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900E +#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900F +#endif /* GL_ARB_texture_cube_map_array */ + +#ifndef GL_ARB_texture_env_add +#define GL_ARB_texture_env_add 1 +#endif /* GL_ARB_texture_env_add */ + +#ifndef GL_ARB_texture_env_combine +#define GL_ARB_texture_env_combine 1 +#define GL_COMBINE_ARB 0x8570 +#define GL_COMBINE_RGB_ARB 0x8571 +#define GL_COMBINE_ALPHA_ARB 0x8572 +#define GL_SOURCE0_RGB_ARB 0x8580 +#define GL_SOURCE1_RGB_ARB 0x8581 +#define GL_SOURCE2_RGB_ARB 0x8582 +#define GL_SOURCE0_ALPHA_ARB 0x8588 +#define GL_SOURCE1_ALPHA_ARB 0x8589 +#define GL_SOURCE2_ALPHA_ARB 0x858A +#define GL_OPERAND0_RGB_ARB 0x8590 +#define GL_OPERAND1_RGB_ARB 0x8591 +#define GL_OPERAND2_RGB_ARB 0x8592 +#define GL_OPERAND0_ALPHA_ARB 0x8598 +#define GL_OPERAND1_ALPHA_ARB 0x8599 +#define GL_OPERAND2_ALPHA_ARB 0x859A +#define GL_RGB_SCALE_ARB 0x8573 +#define GL_ADD_SIGNED_ARB 0x8574 +#define GL_INTERPOLATE_ARB 0x8575 +#define GL_SUBTRACT_ARB 0x84E7 +#define GL_CONSTANT_ARB 0x8576 +#define GL_PRIMARY_COLOR_ARB 0x8577 +#define GL_PREVIOUS_ARB 0x8578 +#endif /* GL_ARB_texture_env_combine */ + +#ifndef GL_ARB_texture_env_crossbar +#define GL_ARB_texture_env_crossbar 1 +#endif /* GL_ARB_texture_env_crossbar */ + +#ifndef GL_ARB_texture_env_dot3 +#define GL_ARB_texture_env_dot3 1 +#define GL_DOT3_RGB_ARB 0x86AE +#define GL_DOT3_RGBA_ARB 0x86AF +#endif /* GL_ARB_texture_env_dot3 */ + +#ifndef GL_ARB_texture_float +#define GL_ARB_texture_float 1 +#define GL_TEXTURE_RED_TYPE_ARB 0x8C10 +#define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11 +#define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12 +#define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13 +#define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14 +#define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15 +#define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16 +#define GL_UNSIGNED_NORMALIZED_ARB 0x8C17 +#define GL_RGBA32F_ARB 0x8814 +#define GL_RGB32F_ARB 0x8815 +#define GL_ALPHA32F_ARB 0x8816 +#define GL_INTENSITY32F_ARB 0x8817 +#define GL_LUMINANCE32F_ARB 0x8818 +#define GL_LUMINANCE_ALPHA32F_ARB 0x8819 +#define GL_RGBA16F_ARB 0x881A +#define GL_RGB16F_ARB 0x881B +#define GL_ALPHA16F_ARB 0x881C +#define GL_INTENSITY16F_ARB 0x881D +#define GL_LUMINANCE16F_ARB 0x881E +#define GL_LUMINANCE_ALPHA16F_ARB 0x881F +#endif /* GL_ARB_texture_float */ + +#ifndef GL_ARB_texture_gather +#define GL_ARB_texture_gather 1 +#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5E +#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5F +#define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB 0x8F9F +#endif /* GL_ARB_texture_gather */ + +#ifndef GL_ARB_texture_mirror_clamp_to_edge +#define GL_ARB_texture_mirror_clamp_to_edge 1 +#endif /* GL_ARB_texture_mirror_clamp_to_edge */ + +#ifndef GL_ARB_texture_mirrored_repeat +#define GL_ARB_texture_mirrored_repeat 1 +#define GL_MIRRORED_REPEAT_ARB 0x8370 +#endif /* GL_ARB_texture_mirrored_repeat */ + +#ifndef GL_ARB_texture_multisample +#define GL_ARB_texture_multisample 1 +#endif /* GL_ARB_texture_multisample */ + +#ifndef GL_ARB_texture_non_power_of_two +#define GL_ARB_texture_non_power_of_two 1 +#endif /* GL_ARB_texture_non_power_of_two */ + +#ifndef GL_ARB_texture_query_levels +#define GL_ARB_texture_query_levels 1 +#endif /* GL_ARB_texture_query_levels */ + +#ifndef GL_ARB_texture_query_lod +#define GL_ARB_texture_query_lod 1 +#endif /* GL_ARB_texture_query_lod */ + +#ifndef GL_ARB_texture_rectangle +#define GL_ARB_texture_rectangle 1 +#define GL_TEXTURE_RECTANGLE_ARB 0x84F5 +#define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6 +#define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8 +#endif /* GL_ARB_texture_rectangle */ + +#ifndef GL_ARB_texture_rg +#define GL_ARB_texture_rg 1 +#endif /* GL_ARB_texture_rg */ + +#ifndef GL_ARB_texture_rgb10_a2ui +#define GL_ARB_texture_rgb10_a2ui 1 +#endif /* GL_ARB_texture_rgb10_a2ui */ + +#ifndef GL_ARB_texture_stencil8 +#define GL_ARB_texture_stencil8 1 +#endif /* GL_ARB_texture_stencil8 */ + +#ifndef GL_ARB_texture_storage +#define GL_ARB_texture_storage 1 +#endif /* GL_ARB_texture_storage */ + +#ifndef GL_ARB_texture_storage_multisample +#define GL_ARB_texture_storage_multisample 1 +#endif /* GL_ARB_texture_storage_multisample */ + +#ifndef GL_ARB_texture_swizzle +#define GL_ARB_texture_swizzle 1 +#endif /* GL_ARB_texture_swizzle */ + +#ifndef GL_ARB_texture_view +#define GL_ARB_texture_view 1 +#endif /* GL_ARB_texture_view */ + +#ifndef GL_ARB_timer_query +#define GL_ARB_timer_query 1 +#endif /* GL_ARB_timer_query */ + +#ifndef GL_ARB_transform_feedback2 +#define GL_ARB_transform_feedback2 1 +#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23 +#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24 +#endif /* GL_ARB_transform_feedback2 */ + +#ifndef GL_ARB_transform_feedback3 +#define GL_ARB_transform_feedback3 1 +#endif /* GL_ARB_transform_feedback3 */ + +#ifndef GL_ARB_transform_feedback_instanced +#define GL_ARB_transform_feedback_instanced 1 +#endif /* GL_ARB_transform_feedback_instanced */ + +#ifndef GL_ARB_transpose_matrix +#define GL_ARB_transpose_matrix 1 +#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3 +#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4 +#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5 +#define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6 +typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFARBPROC) (const GLfloat *m); +typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDARBPROC) (const GLdouble *m); +typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFARBPROC) (const GLfloat *m); +typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDARBPROC) (const GLdouble *m); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glLoadTransposeMatrixfARB (const GLfloat *m); +GLAPI void APIENTRY glLoadTransposeMatrixdARB (const GLdouble *m); +GLAPI void APIENTRY glMultTransposeMatrixfARB (const GLfloat *m); +GLAPI void APIENTRY glMultTransposeMatrixdARB (const GLdouble *m); +#endif +#endif /* GL_ARB_transpose_matrix */ + +#ifndef GL_ARB_uniform_buffer_object +#define GL_ARB_uniform_buffer_object 1 +#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C +#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45 +#endif /* GL_ARB_uniform_buffer_object */ + +#ifndef GL_ARB_vertex_array_bgra +#define GL_ARB_vertex_array_bgra 1 +#endif /* GL_ARB_vertex_array_bgra */ + +#ifndef GL_ARB_vertex_array_object +#define GL_ARB_vertex_array_object 1 +#endif /* GL_ARB_vertex_array_object */ + +#ifndef GL_ARB_vertex_attrib_64bit +#define GL_ARB_vertex_attrib_64bit 1 +#endif /* GL_ARB_vertex_attrib_64bit */ + +#ifndef GL_ARB_vertex_attrib_binding +#define GL_ARB_vertex_attrib_binding 1 +#endif /* GL_ARB_vertex_attrib_binding */ + +#ifndef GL_ARB_vertex_blend +#define GL_ARB_vertex_blend 1 +#define GL_MAX_VERTEX_UNITS_ARB 0x86A4 +#define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5 +#define GL_WEIGHT_SUM_UNITY_ARB 0x86A6 +#define GL_VERTEX_BLEND_ARB 0x86A7 +#define GL_CURRENT_WEIGHT_ARB 0x86A8 +#define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9 +#define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA +#define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB +#define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC +#define GL_WEIGHT_ARRAY_ARB 0x86AD +#define GL_MODELVIEW0_ARB 0x1700 +#define GL_MODELVIEW1_ARB 0x850A +#define GL_MODELVIEW2_ARB 0x8722 +#define GL_MODELVIEW3_ARB 0x8723 +#define GL_MODELVIEW4_ARB 0x8724 +#define GL_MODELVIEW5_ARB 0x8725 +#define GL_MODELVIEW6_ARB 0x8726 +#define GL_MODELVIEW7_ARB 0x8727 +#define GL_MODELVIEW8_ARB 0x8728 +#define GL_MODELVIEW9_ARB 0x8729 +#define GL_MODELVIEW10_ARB 0x872A +#define GL_MODELVIEW11_ARB 0x872B +#define GL_MODELVIEW12_ARB 0x872C +#define GL_MODELVIEW13_ARB 0x872D +#define GL_MODELVIEW14_ARB 0x872E +#define GL_MODELVIEW15_ARB 0x872F +#define GL_MODELVIEW16_ARB 0x8730 +#define GL_MODELVIEW17_ARB 0x8731 +#define GL_MODELVIEW18_ARB 0x8732 +#define GL_MODELVIEW19_ARB 0x8733 +#define GL_MODELVIEW20_ARB 0x8734 +#define GL_MODELVIEW21_ARB 0x8735 +#define GL_MODELVIEW22_ARB 0x8736 +#define GL_MODELVIEW23_ARB 0x8737 +#define GL_MODELVIEW24_ARB 0x8738 +#define GL_MODELVIEW25_ARB 0x8739 +#define GL_MODELVIEW26_ARB 0x873A +#define GL_MODELVIEW27_ARB 0x873B +#define GL_MODELVIEW28_ARB 0x873C +#define GL_MODELVIEW29_ARB 0x873D +#define GL_MODELVIEW30_ARB 0x873E +#define GL_MODELVIEW31_ARB 0x873F +typedef void (APIENTRYP PFNGLWEIGHTBVARBPROC) (GLint size, const GLbyte *weights); +typedef void (APIENTRYP PFNGLWEIGHTSVARBPROC) (GLint size, const GLshort *weights); +typedef void (APIENTRYP PFNGLWEIGHTIVARBPROC) (GLint size, const GLint *weights); +typedef void (APIENTRYP PFNGLWEIGHTFVARBPROC) (GLint size, const GLfloat *weights); +typedef void (APIENTRYP PFNGLWEIGHTDVARBPROC) (GLint size, const GLdouble *weights); +typedef void (APIENTRYP PFNGLWEIGHTUBVARBPROC) (GLint size, const GLubyte *weights); +typedef void (APIENTRYP PFNGLWEIGHTUSVARBPROC) (GLint size, const GLushort *weights); +typedef void (APIENTRYP PFNGLWEIGHTUIVARBPROC) (GLint size, const GLuint *weights); +typedef void (APIENTRYP PFNGLWEIGHTPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLVERTEXBLENDARBPROC) (GLint count); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glWeightbvARB (GLint size, const GLbyte *weights); +GLAPI void APIENTRY glWeightsvARB (GLint size, const GLshort *weights); +GLAPI void APIENTRY glWeightivARB (GLint size, const GLint *weights); +GLAPI void APIENTRY glWeightfvARB (GLint size, const GLfloat *weights); +GLAPI void APIENTRY glWeightdvARB (GLint size, const GLdouble *weights); +GLAPI void APIENTRY glWeightubvARB (GLint size, const GLubyte *weights); +GLAPI void APIENTRY glWeightusvARB (GLint size, const GLushort *weights); +GLAPI void APIENTRY glWeightuivARB (GLint size, const GLuint *weights); +GLAPI void APIENTRY glWeightPointerARB (GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glVertexBlendARB (GLint count); +#endif +#endif /* GL_ARB_vertex_blend */ + +#ifndef GL_ARB_vertex_buffer_object +#define GL_ARB_vertex_buffer_object 1 +#ifdef __MACOSX__ /* The OS X headers haven't caught up with Khronos yet */ +typedef long GLsizeiptrARB; +typedef long GLintptrARB; +#else +typedef ptrdiff_t GLsizeiptrARB; +typedef ptrdiff_t GLintptrARB; +#endif +#define GL_BUFFER_SIZE_ARB 0x8764 +#define GL_BUFFER_USAGE_ARB 0x8765 +#define GL_ARRAY_BUFFER_ARB 0x8892 +#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893 +#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895 +#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896 +#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897 +#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898 +#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899 +#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A +#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B +#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C +#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D +#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F +#define GL_READ_ONLY_ARB 0x88B8 +#define GL_WRITE_ONLY_ARB 0x88B9 +#define GL_READ_WRITE_ARB 0x88BA +#define GL_BUFFER_ACCESS_ARB 0x88BB +#define GL_BUFFER_MAPPED_ARB 0x88BC +#define GL_BUFFER_MAP_POINTER_ARB 0x88BD +#define GL_STREAM_DRAW_ARB 0x88E0 +#define GL_STREAM_READ_ARB 0x88E1 +#define GL_STREAM_COPY_ARB 0x88E2 +#define GL_STATIC_DRAW_ARB 0x88E4 +#define GL_STATIC_READ_ARB 0x88E5 +#define GL_STATIC_COPY_ARB 0x88E6 +#define GL_DYNAMIC_DRAW_ARB 0x88E8 +#define GL_DYNAMIC_READ_ARB 0x88E9 +#define GL_DYNAMIC_COPY_ARB 0x88EA +typedef void (APIENTRYP PFNGLBINDBUFFERARBPROC) (GLenum target, GLuint buffer); +typedef void (APIENTRYP PFNGLDELETEBUFFERSARBPROC) (GLsizei n, const GLuint *buffers); +typedef void (APIENTRYP PFNGLGENBUFFERSARBPROC) (GLsizei n, GLuint *buffers); +typedef GLboolean (APIENTRYP PFNGLISBUFFERARBPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLBUFFERDATAARBPROC) (GLenum target, GLsizeiptrARB size, const void *data, GLenum usage); +typedef void (APIENTRYP PFNGLBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const void *data); +typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, void *data); +typedef void *(APIENTRYP PFNGLMAPBUFFERARBPROC) (GLenum target, GLenum access); +typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERARBPROC) (GLenum target); +typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVARBPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVARBPROC) (GLenum target, GLenum pname, void **params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindBufferARB (GLenum target, GLuint buffer); +GLAPI void APIENTRY glDeleteBuffersARB (GLsizei n, const GLuint *buffers); +GLAPI void APIENTRY glGenBuffersARB (GLsizei n, GLuint *buffers); +GLAPI GLboolean APIENTRY glIsBufferARB (GLuint buffer); +GLAPI void APIENTRY glBufferDataARB (GLenum target, GLsizeiptrARB size, const void *data, GLenum usage); +GLAPI void APIENTRY glBufferSubDataARB (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const void *data); +GLAPI void APIENTRY glGetBufferSubDataARB (GLenum target, GLintptrARB offset, GLsizeiptrARB size, void *data); +GLAPI void *APIENTRY glMapBufferARB (GLenum target, GLenum access); +GLAPI GLboolean APIENTRY glUnmapBufferARB (GLenum target); +GLAPI void APIENTRY glGetBufferParameterivARB (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetBufferPointervARB (GLenum target, GLenum pname, void **params); +#endif +#endif /* GL_ARB_vertex_buffer_object */ + +#ifndef GL_ARB_vertex_program +#define GL_ARB_vertex_program 1 +#define GL_COLOR_SUM_ARB 0x8458 +#define GL_VERTEX_PROGRAM_ARB 0x8620 +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625 +#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626 +#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642 +#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643 +#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645 +#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869 +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A +#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0 +#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1 +#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2 +#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3 +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DARBPROC) (GLuint index, GLdouble x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVARBPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FARBPROC) (GLuint index, GLfloat x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVARBPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SARBPROC) (GLuint index, GLshort x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVARBPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DARBPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVARBPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FARBPROC) (GLuint index, GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVARBPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SARBPROC) (GLuint index, GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVARBPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVARBPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVARBPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVARBPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVARBPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVARBPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVARBPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBARBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVARBPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVARBPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVARBPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVARBPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVARBPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVARBPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVARBPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVARBPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVARBPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVARBPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVARBPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERARBPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYARBPROC) (GLuint index); +typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYARBPROC) (GLuint index); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVARBPROC) (GLuint index, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVARBPROC) (GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVARBPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVARBPROC) (GLuint index, GLenum pname, void **pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttrib1dARB (GLuint index, GLdouble x); +GLAPI void APIENTRY glVertexAttrib1dvARB (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib1fARB (GLuint index, GLfloat x); +GLAPI void APIENTRY glVertexAttrib1fvARB (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib1sARB (GLuint index, GLshort x); +GLAPI void APIENTRY glVertexAttrib1svARB (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib2dARB (GLuint index, GLdouble x, GLdouble y); +GLAPI void APIENTRY glVertexAttrib2dvARB (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib2fARB (GLuint index, GLfloat x, GLfloat y); +GLAPI void APIENTRY glVertexAttrib2fvARB (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib2sARB (GLuint index, GLshort x, GLshort y); +GLAPI void APIENTRY glVertexAttrib2svARB (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib3dARB (GLuint index, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glVertexAttrib3dvARB (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib3fARB (GLuint index, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glVertexAttrib3fvARB (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib3sARB (GLuint index, GLshort x, GLshort y, GLshort z); +GLAPI void APIENTRY glVertexAttrib3svARB (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4NbvARB (GLuint index, const GLbyte *v); +GLAPI void APIENTRY glVertexAttrib4NivARB (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttrib4NsvARB (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4NubARB (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +GLAPI void APIENTRY glVertexAttrib4NubvARB (GLuint index, const GLubyte *v); +GLAPI void APIENTRY glVertexAttrib4NuivARB (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttrib4NusvARB (GLuint index, const GLushort *v); +GLAPI void APIENTRY glVertexAttrib4bvARB (GLuint index, const GLbyte *v); +GLAPI void APIENTRY glVertexAttrib4dARB (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glVertexAttrib4dvARB (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib4fARB (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glVertexAttrib4fvARB (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib4ivARB (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttrib4sARB (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI void APIENTRY glVertexAttrib4svARB (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4ubvARB (GLuint index, const GLubyte *v); +GLAPI void APIENTRY glVertexAttrib4uivARB (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttrib4usvARB (GLuint index, const GLushort *v); +GLAPI void APIENTRY glVertexAttribPointerARB (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glEnableVertexAttribArrayARB (GLuint index); +GLAPI void APIENTRY glDisableVertexAttribArrayARB (GLuint index); +GLAPI void APIENTRY glGetVertexAttribdvARB (GLuint index, GLenum pname, GLdouble *params); +GLAPI void APIENTRY glGetVertexAttribfvARB (GLuint index, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetVertexAttribivARB (GLuint index, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVertexAttribPointervARB (GLuint index, GLenum pname, void **pointer); +#endif +#endif /* GL_ARB_vertex_program */ + +#ifndef GL_ARB_vertex_shader +#define GL_ARB_vertex_shader 1 +#define GL_VERTEX_SHADER_ARB 0x8B31 +#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A +#define GL_MAX_VARYING_FLOATS_ARB 0x8B4B +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D +#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89 +#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A +typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONARBPROC) (GLhandleARB programObj, GLuint index, const GLcharARB *name); +typedef void (APIENTRYP PFNGLGETACTIVEATTRIBARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); +typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB *name); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindAttribLocationARB (GLhandleARB programObj, GLuint index, const GLcharARB *name); +GLAPI void APIENTRY glGetActiveAttribARB (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); +GLAPI GLint APIENTRY glGetAttribLocationARB (GLhandleARB programObj, const GLcharARB *name); +#endif +#endif /* GL_ARB_vertex_shader */ + +#ifndef GL_ARB_vertex_type_10f_11f_11f_rev +#define GL_ARB_vertex_type_10f_11f_11f_rev 1 +#endif /* GL_ARB_vertex_type_10f_11f_11f_rev */ + +#ifndef GL_ARB_vertex_type_2_10_10_10_rev +#define GL_ARB_vertex_type_2_10_10_10_rev 1 +#endif /* GL_ARB_vertex_type_2_10_10_10_rev */ + +#ifndef GL_ARB_viewport_array +#define GL_ARB_viewport_array 1 +#endif /* GL_ARB_viewport_array */ + +#ifndef GL_ARB_window_pos +#define GL_ARB_window_pos 1 +typedef void (APIENTRYP PFNGLWINDOWPOS2DARBPROC) (GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLWINDOWPOS2DVARBPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2FARBPROC) (GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLWINDOWPOS2FVARBPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2IARBPROC) (GLint x, GLint y); +typedef void (APIENTRYP PFNGLWINDOWPOS2IVARBPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2SARBPROC) (GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLWINDOWPOS2SVARBPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3DARBPROC) (GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLWINDOWPOS3DVARBPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3FARBPROC) (GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLWINDOWPOS3FVARBPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3IARBPROC) (GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLWINDOWPOS3IVARBPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3SARBPROC) (GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLWINDOWPOS3SVARBPROC) (const GLshort *v); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glWindowPos2dARB (GLdouble x, GLdouble y); +GLAPI void APIENTRY glWindowPos2dvARB (const GLdouble *v); +GLAPI void APIENTRY glWindowPos2fARB (GLfloat x, GLfloat y); +GLAPI void APIENTRY glWindowPos2fvARB (const GLfloat *v); +GLAPI void APIENTRY glWindowPos2iARB (GLint x, GLint y); +GLAPI void APIENTRY glWindowPos2ivARB (const GLint *v); +GLAPI void APIENTRY glWindowPos2sARB (GLshort x, GLshort y); +GLAPI void APIENTRY glWindowPos2svARB (const GLshort *v); +GLAPI void APIENTRY glWindowPos3dARB (GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glWindowPos3dvARB (const GLdouble *v); +GLAPI void APIENTRY glWindowPos3fARB (GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glWindowPos3fvARB (const GLfloat *v); +GLAPI void APIENTRY glWindowPos3iARB (GLint x, GLint y, GLint z); +GLAPI void APIENTRY glWindowPos3ivARB (const GLint *v); +GLAPI void APIENTRY glWindowPos3sARB (GLshort x, GLshort y, GLshort z); +GLAPI void APIENTRY glWindowPos3svARB (const GLshort *v); +#endif +#endif /* GL_ARB_window_pos */ + +#ifndef GL_KHR_debug +#define GL_KHR_debug 1 +#endif /* GL_KHR_debug */ + +#ifndef GL_KHR_texture_compression_astc_hdr +#define GL_KHR_texture_compression_astc_hdr 1 +#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0 +#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1 +#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2 +#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3 +#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4 +#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5 +#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6 +#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7 +#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8 +#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9 +#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA +#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB +#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC +#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD +#endif /* GL_KHR_texture_compression_astc_hdr */ + +#ifndef GL_KHR_texture_compression_astc_ldr +#define GL_KHR_texture_compression_astc_ldr 1 +#endif /* GL_KHR_texture_compression_astc_ldr */ + +#ifndef GL_OES_byte_coordinates +#define GL_OES_byte_coordinates 1 +typedef void (APIENTRYP PFNGLMULTITEXCOORD1BOESPROC) (GLenum texture, GLbyte s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1BVOESPROC) (GLenum texture, const GLbyte *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2BOESPROC) (GLenum texture, GLbyte s, GLbyte t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2BVOESPROC) (GLenum texture, const GLbyte *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3BOESPROC) (GLenum texture, GLbyte s, GLbyte t, GLbyte r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3BVOESPROC) (GLenum texture, const GLbyte *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4BOESPROC) (GLenum texture, GLbyte s, GLbyte t, GLbyte r, GLbyte q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4BVOESPROC) (GLenum texture, const GLbyte *coords); +typedef void (APIENTRYP PFNGLTEXCOORD1BOESPROC) (GLbyte s); +typedef void (APIENTRYP PFNGLTEXCOORD1BVOESPROC) (const GLbyte *coords); +typedef void (APIENTRYP PFNGLTEXCOORD2BOESPROC) (GLbyte s, GLbyte t); +typedef void (APIENTRYP PFNGLTEXCOORD2BVOESPROC) (const GLbyte *coords); +typedef void (APIENTRYP PFNGLTEXCOORD3BOESPROC) (GLbyte s, GLbyte t, GLbyte r); +typedef void (APIENTRYP PFNGLTEXCOORD3BVOESPROC) (const GLbyte *coords); +typedef void (APIENTRYP PFNGLTEXCOORD4BOESPROC) (GLbyte s, GLbyte t, GLbyte r, GLbyte q); +typedef void (APIENTRYP PFNGLTEXCOORD4BVOESPROC) (const GLbyte *coords); +typedef void (APIENTRYP PFNGLVERTEX2BOESPROC) (GLbyte x); +typedef void (APIENTRYP PFNGLVERTEX2BVOESPROC) (const GLbyte *coords); +typedef void (APIENTRYP PFNGLVERTEX3BOESPROC) (GLbyte x, GLbyte y); +typedef void (APIENTRYP PFNGLVERTEX3BVOESPROC) (const GLbyte *coords); +typedef void (APIENTRYP PFNGLVERTEX4BOESPROC) (GLbyte x, GLbyte y, GLbyte z); +typedef void (APIENTRYP PFNGLVERTEX4BVOESPROC) (const GLbyte *coords); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMultiTexCoord1bOES (GLenum texture, GLbyte s); +GLAPI void APIENTRY glMultiTexCoord1bvOES (GLenum texture, const GLbyte *coords); +GLAPI void APIENTRY glMultiTexCoord2bOES (GLenum texture, GLbyte s, GLbyte t); +GLAPI void APIENTRY glMultiTexCoord2bvOES (GLenum texture, const GLbyte *coords); +GLAPI void APIENTRY glMultiTexCoord3bOES (GLenum texture, GLbyte s, GLbyte t, GLbyte r); +GLAPI void APIENTRY glMultiTexCoord3bvOES (GLenum texture, const GLbyte *coords); +GLAPI void APIENTRY glMultiTexCoord4bOES (GLenum texture, GLbyte s, GLbyte t, GLbyte r, GLbyte q); +GLAPI void APIENTRY glMultiTexCoord4bvOES (GLenum texture, const GLbyte *coords); +GLAPI void APIENTRY glTexCoord1bOES (GLbyte s); +GLAPI void APIENTRY glTexCoord1bvOES (const GLbyte *coords); +GLAPI void APIENTRY glTexCoord2bOES (GLbyte s, GLbyte t); +GLAPI void APIENTRY glTexCoord2bvOES (const GLbyte *coords); +GLAPI void APIENTRY glTexCoord3bOES (GLbyte s, GLbyte t, GLbyte r); +GLAPI void APIENTRY glTexCoord3bvOES (const GLbyte *coords); +GLAPI void APIENTRY glTexCoord4bOES (GLbyte s, GLbyte t, GLbyte r, GLbyte q); +GLAPI void APIENTRY glTexCoord4bvOES (const GLbyte *coords); +GLAPI void APIENTRY glVertex2bOES (GLbyte x); +GLAPI void APIENTRY glVertex2bvOES (const GLbyte *coords); +GLAPI void APIENTRY glVertex3bOES (GLbyte x, GLbyte y); +GLAPI void APIENTRY glVertex3bvOES (const GLbyte *coords); +GLAPI void APIENTRY glVertex4bOES (GLbyte x, GLbyte y, GLbyte z); +GLAPI void APIENTRY glVertex4bvOES (const GLbyte *coords); +#endif +#endif /* GL_OES_byte_coordinates */ + +#ifndef GL_OES_compressed_paletted_texture +#define GL_OES_compressed_paletted_texture 1 +#define GL_PALETTE4_RGB8_OES 0x8B90 +#define GL_PALETTE4_RGBA8_OES 0x8B91 +#define GL_PALETTE4_R5_G6_B5_OES 0x8B92 +#define GL_PALETTE4_RGBA4_OES 0x8B93 +#define GL_PALETTE4_RGB5_A1_OES 0x8B94 +#define GL_PALETTE8_RGB8_OES 0x8B95 +#define GL_PALETTE8_RGBA8_OES 0x8B96 +#define GL_PALETTE8_R5_G6_B5_OES 0x8B97 +#define GL_PALETTE8_RGBA4_OES 0x8B98 +#define GL_PALETTE8_RGB5_A1_OES 0x8B99 +#endif /* GL_OES_compressed_paletted_texture */ + +#ifndef GL_OES_fixed_point +#define GL_OES_fixed_point 1 +typedef GLint GLfixed; +#define GL_FIXED_OES 0x140C +typedef void (APIENTRYP PFNGLALPHAFUNCXOESPROC) (GLenum func, GLfixed ref); +typedef void (APIENTRYP PFNGLCLEARCOLORXOESPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +typedef void (APIENTRYP PFNGLCLEARDEPTHXOESPROC) (GLfixed depth); +typedef void (APIENTRYP PFNGLCLIPPLANEXOESPROC) (GLenum plane, const GLfixed *equation); +typedef void (APIENTRYP PFNGLCOLOR4XOESPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +typedef void (APIENTRYP PFNGLDEPTHRANGEXOESPROC) (GLfixed n, GLfixed f); +typedef void (APIENTRYP PFNGLFOGXOESPROC) (GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLFOGXVOESPROC) (GLenum pname, const GLfixed *param); +typedef void (APIENTRYP PFNGLFRUSTUMXOESPROC) (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f); +typedef void (APIENTRYP PFNGLGETCLIPPLANEXOESPROC) (GLenum plane, GLfixed *equation); +typedef void (APIENTRYP PFNGLGETFIXEDVOESPROC) (GLenum pname, GLfixed *params); +typedef void (APIENTRYP PFNGLGETTEXENVXVOESPROC) (GLenum target, GLenum pname, GLfixed *params); +typedef void (APIENTRYP PFNGLGETTEXPARAMETERXVOESPROC) (GLenum target, GLenum pname, GLfixed *params); +typedef void (APIENTRYP PFNGLLIGHTMODELXOESPROC) (GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLLIGHTMODELXVOESPROC) (GLenum pname, const GLfixed *param); +typedef void (APIENTRYP PFNGLLIGHTXOESPROC) (GLenum light, GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLLIGHTXVOESPROC) (GLenum light, GLenum pname, const GLfixed *params); +typedef void (APIENTRYP PFNGLLINEWIDTHXOESPROC) (GLfixed width); +typedef void (APIENTRYP PFNGLLOADMATRIXXOESPROC) (const GLfixed *m); +typedef void (APIENTRYP PFNGLMATERIALXOESPROC) (GLenum face, GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLMATERIALXVOESPROC) (GLenum face, GLenum pname, const GLfixed *param); +typedef void (APIENTRYP PFNGLMULTMATRIXXOESPROC) (const GLfixed *m); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4XOESPROC) (GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q); +typedef void (APIENTRYP PFNGLNORMAL3XOESPROC) (GLfixed nx, GLfixed ny, GLfixed nz); +typedef void (APIENTRYP PFNGLORTHOXOESPROC) (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f); +typedef void (APIENTRYP PFNGLPOINTPARAMETERXVOESPROC) (GLenum pname, const GLfixed *params); +typedef void (APIENTRYP PFNGLPOINTSIZEXOESPROC) (GLfixed size); +typedef void (APIENTRYP PFNGLPOLYGONOFFSETXOESPROC) (GLfixed factor, GLfixed units); +typedef void (APIENTRYP PFNGLROTATEXOESPROC) (GLfixed angle, GLfixed x, GLfixed y, GLfixed z); +typedef void (APIENTRYP PFNGLSAMPLECOVERAGEOESPROC) (GLfixed value, GLboolean invert); +typedef void (APIENTRYP PFNGLSCALEXOESPROC) (GLfixed x, GLfixed y, GLfixed z); +typedef void (APIENTRYP PFNGLTEXENVXOESPROC) (GLenum target, GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLTEXENVXVOESPROC) (GLenum target, GLenum pname, const GLfixed *params); +typedef void (APIENTRYP PFNGLTEXPARAMETERXOESPROC) (GLenum target, GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLTEXPARAMETERXVOESPROC) (GLenum target, GLenum pname, const GLfixed *params); +typedef void (APIENTRYP PFNGLTRANSLATEXOESPROC) (GLfixed x, GLfixed y, GLfixed z); +typedef void (APIENTRYP PFNGLACCUMXOESPROC) (GLenum op, GLfixed value); +typedef void (APIENTRYP PFNGLBITMAPXOESPROC) (GLsizei width, GLsizei height, GLfixed xorig, GLfixed yorig, GLfixed xmove, GLfixed ymove, const GLubyte *bitmap); +typedef void (APIENTRYP PFNGLBLENDCOLORXOESPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +typedef void (APIENTRYP PFNGLCLEARACCUMXOESPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +typedef void (APIENTRYP PFNGLCOLOR3XOESPROC) (GLfixed red, GLfixed green, GLfixed blue); +typedef void (APIENTRYP PFNGLCOLOR3XVOESPROC) (const GLfixed *components); +typedef void (APIENTRYP PFNGLCOLOR4XVOESPROC) (const GLfixed *components); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERXOESPROC) (GLenum target, GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERXVOESPROC) (GLenum target, GLenum pname, const GLfixed *params); +typedef void (APIENTRYP PFNGLEVALCOORD1XOESPROC) (GLfixed u); +typedef void (APIENTRYP PFNGLEVALCOORD1XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLEVALCOORD2XOESPROC) (GLfixed u, GLfixed v); +typedef void (APIENTRYP PFNGLEVALCOORD2XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLFEEDBACKBUFFERXOESPROC) (GLsizei n, GLenum type, const GLfixed *buffer); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERXVOESPROC) (GLenum target, GLenum pname, GLfixed *params); +typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERXVOESPROC) (GLenum target, GLenum pname, GLfixed *params); +typedef void (APIENTRYP PFNGLGETLIGHTXOESPROC) (GLenum light, GLenum pname, GLfixed *params); +typedef void (APIENTRYP PFNGLGETMAPXVOESPROC) (GLenum target, GLenum query, GLfixed *v); +typedef void (APIENTRYP PFNGLGETMATERIALXOESPROC) (GLenum face, GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLGETPIXELMAPXVPROC) (GLenum map, GLint size, GLfixed *values); +typedef void (APIENTRYP PFNGLGETTEXGENXVOESPROC) (GLenum coord, GLenum pname, GLfixed *params); +typedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERXVOESPROC) (GLenum target, GLint level, GLenum pname, GLfixed *params); +typedef void (APIENTRYP PFNGLINDEXXOESPROC) (GLfixed component); +typedef void (APIENTRYP PFNGLINDEXXVOESPROC) (const GLfixed *component); +typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXXOESPROC) (const GLfixed *m); +typedef void (APIENTRYP PFNGLMAP1XOESPROC) (GLenum target, GLfixed u1, GLfixed u2, GLint stride, GLint order, GLfixed points); +typedef void (APIENTRYP PFNGLMAP2XOESPROC) (GLenum target, GLfixed u1, GLfixed u2, GLint ustride, GLint uorder, GLfixed v1, GLfixed v2, GLint vstride, GLint vorder, GLfixed points); +typedef void (APIENTRYP PFNGLMAPGRID1XOESPROC) (GLint n, GLfixed u1, GLfixed u2); +typedef void (APIENTRYP PFNGLMAPGRID2XOESPROC) (GLint n, GLfixed u1, GLfixed u2, GLfixed v1, GLfixed v2); +typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXXOESPROC) (const GLfixed *m); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1XOESPROC) (GLenum texture, GLfixed s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1XVOESPROC) (GLenum texture, const GLfixed *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2XOESPROC) (GLenum texture, GLfixed s, GLfixed t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2XVOESPROC) (GLenum texture, const GLfixed *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3XOESPROC) (GLenum texture, GLfixed s, GLfixed t, GLfixed r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3XVOESPROC) (GLenum texture, const GLfixed *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4XVOESPROC) (GLenum texture, const GLfixed *coords); +typedef void (APIENTRYP PFNGLNORMAL3XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLPASSTHROUGHXOESPROC) (GLfixed token); +typedef void (APIENTRYP PFNGLPIXELMAPXPROC) (GLenum map, GLint size, const GLfixed *values); +typedef void (APIENTRYP PFNGLPIXELSTOREXPROC) (GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLPIXELTRANSFERXOESPROC) (GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLPIXELZOOMXOESPROC) (GLfixed xfactor, GLfixed yfactor); +typedef void (APIENTRYP PFNGLPRIORITIZETEXTURESXOESPROC) (GLsizei n, const GLuint *textures, const GLfixed *priorities); +typedef void (APIENTRYP PFNGLRASTERPOS2XOESPROC) (GLfixed x, GLfixed y); +typedef void (APIENTRYP PFNGLRASTERPOS2XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLRASTERPOS3XOESPROC) (GLfixed x, GLfixed y, GLfixed z); +typedef void (APIENTRYP PFNGLRASTERPOS3XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLRASTERPOS4XOESPROC) (GLfixed x, GLfixed y, GLfixed z, GLfixed w); +typedef void (APIENTRYP PFNGLRASTERPOS4XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLRECTXOESPROC) (GLfixed x1, GLfixed y1, GLfixed x2, GLfixed y2); +typedef void (APIENTRYP PFNGLRECTXVOESPROC) (const GLfixed *v1, const GLfixed *v2); +typedef void (APIENTRYP PFNGLTEXCOORD1XOESPROC) (GLfixed s); +typedef void (APIENTRYP PFNGLTEXCOORD1XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLTEXCOORD2XOESPROC) (GLfixed s, GLfixed t); +typedef void (APIENTRYP PFNGLTEXCOORD2XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLTEXCOORD3XOESPROC) (GLfixed s, GLfixed t, GLfixed r); +typedef void (APIENTRYP PFNGLTEXCOORD3XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLTEXCOORD4XOESPROC) (GLfixed s, GLfixed t, GLfixed r, GLfixed q); +typedef void (APIENTRYP PFNGLTEXCOORD4XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLTEXGENXOESPROC) (GLenum coord, GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLTEXGENXVOESPROC) (GLenum coord, GLenum pname, const GLfixed *params); +typedef void (APIENTRYP PFNGLVERTEX2XOESPROC) (GLfixed x); +typedef void (APIENTRYP PFNGLVERTEX2XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLVERTEX3XOESPROC) (GLfixed x, GLfixed y); +typedef void (APIENTRYP PFNGLVERTEX3XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLVERTEX4XOESPROC) (GLfixed x, GLfixed y, GLfixed z); +typedef void (APIENTRYP PFNGLVERTEX4XVOESPROC) (const GLfixed *coords); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glAlphaFuncxOES (GLenum func, GLfixed ref); +GLAPI void APIENTRY glClearColorxOES (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +GLAPI void APIENTRY glClearDepthxOES (GLfixed depth); +GLAPI void APIENTRY glClipPlanexOES (GLenum plane, const GLfixed *equation); +GLAPI void APIENTRY glColor4xOES (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +GLAPI void APIENTRY glDepthRangexOES (GLfixed n, GLfixed f); +GLAPI void APIENTRY glFogxOES (GLenum pname, GLfixed param); +GLAPI void APIENTRY glFogxvOES (GLenum pname, const GLfixed *param); +GLAPI void APIENTRY glFrustumxOES (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f); +GLAPI void APIENTRY glGetClipPlanexOES (GLenum plane, GLfixed *equation); +GLAPI void APIENTRY glGetFixedvOES (GLenum pname, GLfixed *params); +GLAPI void APIENTRY glGetTexEnvxvOES (GLenum target, GLenum pname, GLfixed *params); +GLAPI void APIENTRY glGetTexParameterxvOES (GLenum target, GLenum pname, GLfixed *params); +GLAPI void APIENTRY glLightModelxOES (GLenum pname, GLfixed param); +GLAPI void APIENTRY glLightModelxvOES (GLenum pname, const GLfixed *param); +GLAPI void APIENTRY glLightxOES (GLenum light, GLenum pname, GLfixed param); +GLAPI void APIENTRY glLightxvOES (GLenum light, GLenum pname, const GLfixed *params); +GLAPI void APIENTRY glLineWidthxOES (GLfixed width); +GLAPI void APIENTRY glLoadMatrixxOES (const GLfixed *m); +GLAPI void APIENTRY glMaterialxOES (GLenum face, GLenum pname, GLfixed param); +GLAPI void APIENTRY glMaterialxvOES (GLenum face, GLenum pname, const GLfixed *param); +GLAPI void APIENTRY glMultMatrixxOES (const GLfixed *m); +GLAPI void APIENTRY glMultiTexCoord4xOES (GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q); +GLAPI void APIENTRY glNormal3xOES (GLfixed nx, GLfixed ny, GLfixed nz); +GLAPI void APIENTRY glOrthoxOES (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f); +GLAPI void APIENTRY glPointParameterxvOES (GLenum pname, const GLfixed *params); +GLAPI void APIENTRY glPointSizexOES (GLfixed size); +GLAPI void APIENTRY glPolygonOffsetxOES (GLfixed factor, GLfixed units); +GLAPI void APIENTRY glRotatexOES (GLfixed angle, GLfixed x, GLfixed y, GLfixed z); +GLAPI void APIENTRY glSampleCoverageOES (GLfixed value, GLboolean invert); +GLAPI void APIENTRY glScalexOES (GLfixed x, GLfixed y, GLfixed z); +GLAPI void APIENTRY glTexEnvxOES (GLenum target, GLenum pname, GLfixed param); +GLAPI void APIENTRY glTexEnvxvOES (GLenum target, GLenum pname, const GLfixed *params); +GLAPI void APIENTRY glTexParameterxOES (GLenum target, GLenum pname, GLfixed param); +GLAPI void APIENTRY glTexParameterxvOES (GLenum target, GLenum pname, const GLfixed *params); +GLAPI void APIENTRY glTranslatexOES (GLfixed x, GLfixed y, GLfixed z); +GLAPI void APIENTRY glAccumxOES (GLenum op, GLfixed value); +GLAPI void APIENTRY glBitmapxOES (GLsizei width, GLsizei height, GLfixed xorig, GLfixed yorig, GLfixed xmove, GLfixed ymove, const GLubyte *bitmap); +GLAPI void APIENTRY glBlendColorxOES (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +GLAPI void APIENTRY glClearAccumxOES (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +GLAPI void APIENTRY glColor3xOES (GLfixed red, GLfixed green, GLfixed blue); +GLAPI void APIENTRY glColor3xvOES (const GLfixed *components); +GLAPI void APIENTRY glColor4xvOES (const GLfixed *components); +GLAPI void APIENTRY glConvolutionParameterxOES (GLenum target, GLenum pname, GLfixed param); +GLAPI void APIENTRY glConvolutionParameterxvOES (GLenum target, GLenum pname, const GLfixed *params); +GLAPI void APIENTRY glEvalCoord1xOES (GLfixed u); +GLAPI void APIENTRY glEvalCoord1xvOES (const GLfixed *coords); +GLAPI void APIENTRY glEvalCoord2xOES (GLfixed u, GLfixed v); +GLAPI void APIENTRY glEvalCoord2xvOES (const GLfixed *coords); +GLAPI void APIENTRY glFeedbackBufferxOES (GLsizei n, GLenum type, const GLfixed *buffer); +GLAPI void APIENTRY glGetConvolutionParameterxvOES (GLenum target, GLenum pname, GLfixed *params); +GLAPI void APIENTRY glGetHistogramParameterxvOES (GLenum target, GLenum pname, GLfixed *params); +GLAPI void APIENTRY glGetLightxOES (GLenum light, GLenum pname, GLfixed *params); +GLAPI void APIENTRY glGetMapxvOES (GLenum target, GLenum query, GLfixed *v); +GLAPI void APIENTRY glGetMaterialxOES (GLenum face, GLenum pname, GLfixed param); +GLAPI void APIENTRY glGetPixelMapxv (GLenum map, GLint size, GLfixed *values); +GLAPI void APIENTRY glGetTexGenxvOES (GLenum coord, GLenum pname, GLfixed *params); +GLAPI void APIENTRY glGetTexLevelParameterxvOES (GLenum target, GLint level, GLenum pname, GLfixed *params); +GLAPI void APIENTRY glIndexxOES (GLfixed component); +GLAPI void APIENTRY glIndexxvOES (const GLfixed *component); +GLAPI void APIENTRY glLoadTransposeMatrixxOES (const GLfixed *m); +GLAPI void APIENTRY glMap1xOES (GLenum target, GLfixed u1, GLfixed u2, GLint stride, GLint order, GLfixed points); +GLAPI void APIENTRY glMap2xOES (GLenum target, GLfixed u1, GLfixed u2, GLint ustride, GLint uorder, GLfixed v1, GLfixed v2, GLint vstride, GLint vorder, GLfixed points); +GLAPI void APIENTRY glMapGrid1xOES (GLint n, GLfixed u1, GLfixed u2); +GLAPI void APIENTRY glMapGrid2xOES (GLint n, GLfixed u1, GLfixed u2, GLfixed v1, GLfixed v2); +GLAPI void APIENTRY glMultTransposeMatrixxOES (const GLfixed *m); +GLAPI void APIENTRY glMultiTexCoord1xOES (GLenum texture, GLfixed s); +GLAPI void APIENTRY glMultiTexCoord1xvOES (GLenum texture, const GLfixed *coords); +GLAPI void APIENTRY glMultiTexCoord2xOES (GLenum texture, GLfixed s, GLfixed t); +GLAPI void APIENTRY glMultiTexCoord2xvOES (GLenum texture, const GLfixed *coords); +GLAPI void APIENTRY glMultiTexCoord3xOES (GLenum texture, GLfixed s, GLfixed t, GLfixed r); +GLAPI void APIENTRY glMultiTexCoord3xvOES (GLenum texture, const GLfixed *coords); +GLAPI void APIENTRY glMultiTexCoord4xvOES (GLenum texture, const GLfixed *coords); +GLAPI void APIENTRY glNormal3xvOES (const GLfixed *coords); +GLAPI void APIENTRY glPassThroughxOES (GLfixed token); +GLAPI void APIENTRY glPixelMapx (GLenum map, GLint size, const GLfixed *values); +GLAPI void APIENTRY glPixelStorex (GLenum pname, GLfixed param); +GLAPI void APIENTRY glPixelTransferxOES (GLenum pname, GLfixed param); +GLAPI void APIENTRY glPixelZoomxOES (GLfixed xfactor, GLfixed yfactor); +GLAPI void APIENTRY glPrioritizeTexturesxOES (GLsizei n, const GLuint *textures, const GLfixed *priorities); +GLAPI void APIENTRY glRasterPos2xOES (GLfixed x, GLfixed y); +GLAPI void APIENTRY glRasterPos2xvOES (const GLfixed *coords); +GLAPI void APIENTRY glRasterPos3xOES (GLfixed x, GLfixed y, GLfixed z); +GLAPI void APIENTRY glRasterPos3xvOES (const GLfixed *coords); +GLAPI void APIENTRY glRasterPos4xOES (GLfixed x, GLfixed y, GLfixed z, GLfixed w); +GLAPI void APIENTRY glRasterPos4xvOES (const GLfixed *coords); +GLAPI void APIENTRY glRectxOES (GLfixed x1, GLfixed y1, GLfixed x2, GLfixed y2); +GLAPI void APIENTRY glRectxvOES (const GLfixed *v1, const GLfixed *v2); +GLAPI void APIENTRY glTexCoord1xOES (GLfixed s); +GLAPI void APIENTRY glTexCoord1xvOES (const GLfixed *coords); +GLAPI void APIENTRY glTexCoord2xOES (GLfixed s, GLfixed t); +GLAPI void APIENTRY glTexCoord2xvOES (const GLfixed *coords); +GLAPI void APIENTRY glTexCoord3xOES (GLfixed s, GLfixed t, GLfixed r); +GLAPI void APIENTRY glTexCoord3xvOES (const GLfixed *coords); +GLAPI void APIENTRY glTexCoord4xOES (GLfixed s, GLfixed t, GLfixed r, GLfixed q); +GLAPI void APIENTRY glTexCoord4xvOES (const GLfixed *coords); +GLAPI void APIENTRY glTexGenxOES (GLenum coord, GLenum pname, GLfixed param); +GLAPI void APIENTRY glTexGenxvOES (GLenum coord, GLenum pname, const GLfixed *params); +GLAPI void APIENTRY glVertex2xOES (GLfixed x); +GLAPI void APIENTRY glVertex2xvOES (const GLfixed *coords); +GLAPI void APIENTRY glVertex3xOES (GLfixed x, GLfixed y); +GLAPI void APIENTRY glVertex3xvOES (const GLfixed *coords); +GLAPI void APIENTRY glVertex4xOES (GLfixed x, GLfixed y, GLfixed z); +GLAPI void APIENTRY glVertex4xvOES (const GLfixed *coords); +#endif +#endif /* GL_OES_fixed_point */ + +#ifndef GL_OES_query_matrix +#define GL_OES_query_matrix 1 +typedef GLbitfield (APIENTRYP PFNGLQUERYMATRIXXOESPROC) (GLfixed *mantissa, GLint *exponent); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLbitfield APIENTRY glQueryMatrixxOES (GLfixed *mantissa, GLint *exponent); +#endif +#endif /* GL_OES_query_matrix */ + +#ifndef GL_OES_read_format +#define GL_OES_read_format 1 +#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A +#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B +#endif /* GL_OES_read_format */ + +#ifndef GL_OES_single_precision +#define GL_OES_single_precision 1 +typedef void (APIENTRYP PFNGLCLEARDEPTHFOESPROC) (GLclampf depth); +typedef void (APIENTRYP PFNGLCLIPPLANEFOESPROC) (GLenum plane, const GLfloat *equation); +typedef void (APIENTRYP PFNGLDEPTHRANGEFOESPROC) (GLclampf n, GLclampf f); +typedef void (APIENTRYP PFNGLFRUSTUMFOESPROC) (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); +typedef void (APIENTRYP PFNGLGETCLIPPLANEFOESPROC) (GLenum plane, GLfloat *equation); +typedef void (APIENTRYP PFNGLORTHOFOESPROC) (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glClearDepthfOES (GLclampf depth); +GLAPI void APIENTRY glClipPlanefOES (GLenum plane, const GLfloat *equation); +GLAPI void APIENTRY glDepthRangefOES (GLclampf n, GLclampf f); +GLAPI void APIENTRY glFrustumfOES (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); +GLAPI void APIENTRY glGetClipPlanefOES (GLenum plane, GLfloat *equation); +GLAPI void APIENTRY glOrthofOES (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); +#endif +#endif /* GL_OES_single_precision */ + +#ifndef GL_3DFX_multisample +#define GL_3DFX_multisample 1 +#define GL_MULTISAMPLE_3DFX 0x86B2 +#define GL_SAMPLE_BUFFERS_3DFX 0x86B3 +#define GL_SAMPLES_3DFX 0x86B4 +#define GL_MULTISAMPLE_BIT_3DFX 0x20000000 +#endif /* GL_3DFX_multisample */ + +#ifndef GL_3DFX_tbuffer +#define GL_3DFX_tbuffer 1 +typedef void (APIENTRYP PFNGLTBUFFERMASK3DFXPROC) (GLuint mask); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTbufferMask3DFX (GLuint mask); +#endif +#endif /* GL_3DFX_tbuffer */ + +#ifndef GL_3DFX_texture_compression_FXT1 +#define GL_3DFX_texture_compression_FXT1 1 +#define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0 +#define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1 +#endif /* GL_3DFX_texture_compression_FXT1 */ + +#ifndef GL_AMD_blend_minmax_factor +#define GL_AMD_blend_minmax_factor 1 +#define GL_FACTOR_MIN_AMD 0x901C +#define GL_FACTOR_MAX_AMD 0x901D +#endif /* GL_AMD_blend_minmax_factor */ + +#ifndef GL_AMD_conservative_depth +#define GL_AMD_conservative_depth 1 +#endif /* GL_AMD_conservative_depth */ + +#ifndef GL_AMD_debug_output +#define GL_AMD_debug_output 1 +typedef void (APIENTRY *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam); +#define GL_MAX_DEBUG_MESSAGE_LENGTH_AMD 0x9143 +#define GL_MAX_DEBUG_LOGGED_MESSAGES_AMD 0x9144 +#define GL_DEBUG_LOGGED_MESSAGES_AMD 0x9145 +#define GL_DEBUG_SEVERITY_HIGH_AMD 0x9146 +#define GL_DEBUG_SEVERITY_MEDIUM_AMD 0x9147 +#define GL_DEBUG_SEVERITY_LOW_AMD 0x9148 +#define GL_DEBUG_CATEGORY_API_ERROR_AMD 0x9149 +#define GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD 0x914A +#define GL_DEBUG_CATEGORY_DEPRECATION_AMD 0x914B +#define GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD 0x914C +#define GL_DEBUG_CATEGORY_PERFORMANCE_AMD 0x914D +#define GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD 0x914E +#define GL_DEBUG_CATEGORY_APPLICATION_AMD 0x914F +#define GL_DEBUG_CATEGORY_OTHER_AMD 0x9150 +typedef void (APIENTRYP PFNGLDEBUGMESSAGEENABLEAMDPROC) (GLenum category, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTAMDPROC) (GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar *buf); +typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKAMDPROC) (GLDEBUGPROCAMD callback, void *userParam); +typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGAMDPROC) (GLuint count, GLsizei bufsize, GLenum *categories, GLuint *severities, GLuint *ids, GLsizei *lengths, GLchar *message); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDebugMessageEnableAMD (GLenum category, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +GLAPI void APIENTRY glDebugMessageInsertAMD (GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar *buf); +GLAPI void APIENTRY glDebugMessageCallbackAMD (GLDEBUGPROCAMD callback, void *userParam); +GLAPI GLuint APIENTRY glGetDebugMessageLogAMD (GLuint count, GLsizei bufsize, GLenum *categories, GLuint *severities, GLuint *ids, GLsizei *lengths, GLchar *message); +#endif +#endif /* GL_AMD_debug_output */ + +#ifndef GL_AMD_depth_clamp_separate +#define GL_AMD_depth_clamp_separate 1 +#define GL_DEPTH_CLAMP_NEAR_AMD 0x901E +#define GL_DEPTH_CLAMP_FAR_AMD 0x901F +#endif /* GL_AMD_depth_clamp_separate */ + +#ifndef GL_AMD_draw_buffers_blend +#define GL_AMD_draw_buffers_blend 1 +typedef void (APIENTRYP PFNGLBLENDFUNCINDEXEDAMDPROC) (GLuint buf, GLenum src, GLenum dst); +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +typedef void (APIENTRYP PFNGLBLENDEQUATIONINDEXEDAMDPROC) (GLuint buf, GLenum mode); +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendFuncIndexedAMD (GLuint buf, GLenum src, GLenum dst); +GLAPI void APIENTRY glBlendFuncSeparateIndexedAMD (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +GLAPI void APIENTRY glBlendEquationIndexedAMD (GLuint buf, GLenum mode); +GLAPI void APIENTRY glBlendEquationSeparateIndexedAMD (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +#endif +#endif /* GL_AMD_draw_buffers_blend */ + +#ifndef GL_AMD_gcn_shader +#define GL_AMD_gcn_shader 1 +#endif /* GL_AMD_gcn_shader */ + +#ifndef GL_AMD_gpu_shader_int64 +#define GL_AMD_gpu_shader_int64 1 +typedef int64_t GLint64EXT; +#define GL_INT64_NV 0x140E +#define GL_UNSIGNED_INT64_NV 0x140F +#define GL_INT8_NV 0x8FE0 +#define GL_INT8_VEC2_NV 0x8FE1 +#define GL_INT8_VEC3_NV 0x8FE2 +#define GL_INT8_VEC4_NV 0x8FE3 +#define GL_INT16_NV 0x8FE4 +#define GL_INT16_VEC2_NV 0x8FE5 +#define GL_INT16_VEC3_NV 0x8FE6 +#define GL_INT16_VEC4_NV 0x8FE7 +#define GL_INT64_VEC2_NV 0x8FE9 +#define GL_INT64_VEC3_NV 0x8FEA +#define GL_INT64_VEC4_NV 0x8FEB +#define GL_UNSIGNED_INT8_NV 0x8FEC +#define GL_UNSIGNED_INT8_VEC2_NV 0x8FED +#define GL_UNSIGNED_INT8_VEC3_NV 0x8FEE +#define GL_UNSIGNED_INT8_VEC4_NV 0x8FEF +#define GL_UNSIGNED_INT16_NV 0x8FF0 +#define GL_UNSIGNED_INT16_VEC2_NV 0x8FF1 +#define GL_UNSIGNED_INT16_VEC3_NV 0x8FF2 +#define GL_UNSIGNED_INT16_VEC4_NV 0x8FF3 +#define GL_UNSIGNED_INT64_VEC2_NV 0x8FF5 +#define GL_UNSIGNED_INT64_VEC3_NV 0x8FF6 +#define GL_UNSIGNED_INT64_VEC4_NV 0x8FF7 +#define GL_FLOAT16_NV 0x8FF8 +#define GL_FLOAT16_VEC2_NV 0x8FF9 +#define GL_FLOAT16_VEC3_NV 0x8FFA +#define GL_FLOAT16_VEC4_NV 0x8FFB +typedef void (APIENTRYP PFNGLUNIFORM1I64NVPROC) (GLint location, GLint64EXT x); +typedef void (APIENTRYP PFNGLUNIFORM2I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y); +typedef void (APIENTRYP PFNGLUNIFORM3I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +typedef void (APIENTRYP PFNGLUNIFORM4I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +typedef void (APIENTRYP PFNGLUNIFORM1I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLUNIFORM2I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLUNIFORM3I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLUNIFORM4I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLUNIFORM1UI64NVPROC) (GLint location, GLuint64EXT x); +typedef void (APIENTRYP PFNGLUNIFORM2UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y); +typedef void (APIENTRYP PFNGLUNIFORM3UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +typedef void (APIENTRYP PFNGLUNIFORM4UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +typedef void (APIENTRYP PFNGLUNIFORM1UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLUNIFORM2UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLUNIFORM3UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLUNIFORM4UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLGETUNIFORMI64VNVPROC) (GLuint program, GLint location, GLint64EXT *params); +typedef void (APIENTRYP PFNGLGETUNIFORMUI64VNVPROC) (GLuint program, GLint location, GLuint64EXT *params); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1I64NVPROC) (GLuint program, GLint location, GLint64EXT x); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glUniform1i64NV (GLint location, GLint64EXT x); +GLAPI void APIENTRY glUniform2i64NV (GLint location, GLint64EXT x, GLint64EXT y); +GLAPI void APIENTRY glUniform3i64NV (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +GLAPI void APIENTRY glUniform4i64NV (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +GLAPI void APIENTRY glUniform1i64vNV (GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glUniform2i64vNV (GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glUniform3i64vNV (GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glUniform4i64vNV (GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glUniform1ui64NV (GLint location, GLuint64EXT x); +GLAPI void APIENTRY glUniform2ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y); +GLAPI void APIENTRY glUniform3ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +GLAPI void APIENTRY glUniform4ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +GLAPI void APIENTRY glUniform1ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glUniform2ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glUniform3ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glUniform4ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glGetUniformi64vNV (GLuint program, GLint location, GLint64EXT *params); +GLAPI void APIENTRY glGetUniformui64vNV (GLuint program, GLint location, GLuint64EXT *params); +GLAPI void APIENTRY glProgramUniform1i64NV (GLuint program, GLint location, GLint64EXT x); +GLAPI void APIENTRY glProgramUniform2i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y); +GLAPI void APIENTRY glProgramUniform3i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +GLAPI void APIENTRY glProgramUniform4i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +GLAPI void APIENTRY glProgramUniform1i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glProgramUniform2i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glProgramUniform3i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glProgramUniform4i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glProgramUniform1ui64NV (GLuint program, GLint location, GLuint64EXT x); +GLAPI void APIENTRY glProgramUniform2ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y); +GLAPI void APIENTRY glProgramUniform3ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +GLAPI void APIENTRY glProgramUniform4ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +GLAPI void APIENTRY glProgramUniform1ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glProgramUniform2ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glProgramUniform3ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glProgramUniform4ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +#endif +#endif /* GL_AMD_gpu_shader_int64 */ + +#ifndef GL_AMD_interleaved_elements +#define GL_AMD_interleaved_elements 1 +#define GL_VERTEX_ELEMENT_SWIZZLE_AMD 0x91A4 +#define GL_VERTEX_ID_SWIZZLE_AMD 0x91A5 +typedef void (APIENTRYP PFNGLVERTEXATTRIBPARAMETERIAMDPROC) (GLuint index, GLenum pname, GLint param); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttribParameteriAMD (GLuint index, GLenum pname, GLint param); +#endif +#endif /* GL_AMD_interleaved_elements */ + +#ifndef GL_AMD_multi_draw_indirect +#define GL_AMD_multi_draw_indirect 1 +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC) (GLenum mode, const void *indirect, GLsizei primcount, GLsizei stride); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei primcount, GLsizei stride); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMultiDrawArraysIndirectAMD (GLenum mode, const void *indirect, GLsizei primcount, GLsizei stride); +GLAPI void APIENTRY glMultiDrawElementsIndirectAMD (GLenum mode, GLenum type, const void *indirect, GLsizei primcount, GLsizei stride); +#endif +#endif /* GL_AMD_multi_draw_indirect */ + +#ifndef GL_AMD_name_gen_delete +#define GL_AMD_name_gen_delete 1 +#define GL_DATA_BUFFER_AMD 0x9151 +#define GL_PERFORMANCE_MONITOR_AMD 0x9152 +#define GL_QUERY_OBJECT_AMD 0x9153 +#define GL_VERTEX_ARRAY_OBJECT_AMD 0x9154 +#define GL_SAMPLER_OBJECT_AMD 0x9155 +typedef void (APIENTRYP PFNGLGENNAMESAMDPROC) (GLenum identifier, GLuint num, GLuint *names); +typedef void (APIENTRYP PFNGLDELETENAMESAMDPROC) (GLenum identifier, GLuint num, const GLuint *names); +typedef GLboolean (APIENTRYP PFNGLISNAMEAMDPROC) (GLenum identifier, GLuint name); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenNamesAMD (GLenum identifier, GLuint num, GLuint *names); +GLAPI void APIENTRY glDeleteNamesAMD (GLenum identifier, GLuint num, const GLuint *names); +GLAPI GLboolean APIENTRY glIsNameAMD (GLenum identifier, GLuint name); +#endif +#endif /* GL_AMD_name_gen_delete */ + +#ifndef GL_AMD_occlusion_query_event +#define GL_AMD_occlusion_query_event 1 +#define GL_OCCLUSION_QUERY_EVENT_MASK_AMD 0x874F +#define GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD 0x00000001 +#define GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD 0x00000002 +#define GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD 0x00000004 +#define GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD 0x00000008 +#define GL_QUERY_ALL_EVENT_BITS_AMD 0xFFFFFFFF +typedef void (APIENTRYP PFNGLQUERYOBJECTPARAMETERUIAMDPROC) (GLenum target, GLuint id, GLenum pname, GLuint param); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glQueryObjectParameteruiAMD (GLenum target, GLuint id, GLenum pname, GLuint param); +#endif +#endif /* GL_AMD_occlusion_query_event */ + +#ifndef GL_AMD_performance_monitor +#define GL_AMD_performance_monitor 1 +#define GL_COUNTER_TYPE_AMD 0x8BC0 +#define GL_COUNTER_RANGE_AMD 0x8BC1 +#define GL_UNSIGNED_INT64_AMD 0x8BC2 +#define GL_PERCENTAGE_AMD 0x8BC3 +#define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4 +#define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5 +#define GL_PERFMON_RESULT_AMD 0x8BC6 +typedef void (APIENTRYP PFNGLGETPERFMONITORGROUPSAMDPROC) (GLint *numGroups, GLsizei groupsSize, GLuint *groups); +typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERSAMDPROC) (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters); +typedef void (APIENTRYP PFNGLGETPERFMONITORGROUPSTRINGAMDPROC) (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString); +typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC) (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString); +typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERINFOAMDPROC) (GLuint group, GLuint counter, GLenum pname, void *data); +typedef void (APIENTRYP PFNGLGENPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors); +typedef void (APIENTRYP PFNGLDELETEPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors); +typedef void (APIENTRYP PFNGLSELECTPERFMONITORCOUNTERSAMDPROC) (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *counterList); +typedef void (APIENTRYP PFNGLBEGINPERFMONITORAMDPROC) (GLuint monitor); +typedef void (APIENTRYP PFNGLENDPERFMONITORAMDPROC) (GLuint monitor); +typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERDATAAMDPROC) (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetPerfMonitorGroupsAMD (GLint *numGroups, GLsizei groupsSize, GLuint *groups); +GLAPI void APIENTRY glGetPerfMonitorCountersAMD (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters); +GLAPI void APIENTRY glGetPerfMonitorGroupStringAMD (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString); +GLAPI void APIENTRY glGetPerfMonitorCounterStringAMD (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString); +GLAPI void APIENTRY glGetPerfMonitorCounterInfoAMD (GLuint group, GLuint counter, GLenum pname, void *data); +GLAPI void APIENTRY glGenPerfMonitorsAMD (GLsizei n, GLuint *monitors); +GLAPI void APIENTRY glDeletePerfMonitorsAMD (GLsizei n, GLuint *monitors); +GLAPI void APIENTRY glSelectPerfMonitorCountersAMD (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *counterList); +GLAPI void APIENTRY glBeginPerfMonitorAMD (GLuint monitor); +GLAPI void APIENTRY glEndPerfMonitorAMD (GLuint monitor); +GLAPI void APIENTRY glGetPerfMonitorCounterDataAMD (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten); +#endif +#endif /* GL_AMD_performance_monitor */ + +#ifndef GL_AMD_pinned_memory +#define GL_AMD_pinned_memory 1 +#define GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD 0x9160 +#endif /* GL_AMD_pinned_memory */ + +#ifndef GL_AMD_query_buffer_object +#define GL_AMD_query_buffer_object 1 +#define GL_QUERY_BUFFER_AMD 0x9192 +#define GL_QUERY_BUFFER_BINDING_AMD 0x9193 +#define GL_QUERY_RESULT_NO_WAIT_AMD 0x9194 +#endif /* GL_AMD_query_buffer_object */ + +#ifndef GL_AMD_sample_positions +#define GL_AMD_sample_positions 1 +#define GL_SUBSAMPLE_DISTANCE_AMD 0x883F +typedef void (APIENTRYP PFNGLSETMULTISAMPLEFVAMDPROC) (GLenum pname, GLuint index, const GLfloat *val); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSetMultisamplefvAMD (GLenum pname, GLuint index, const GLfloat *val); +#endif +#endif /* GL_AMD_sample_positions */ + +#ifndef GL_AMD_seamless_cubemap_per_texture +#define GL_AMD_seamless_cubemap_per_texture 1 +#endif /* GL_AMD_seamless_cubemap_per_texture */ + +#ifndef GL_AMD_shader_atomic_counter_ops +#define GL_AMD_shader_atomic_counter_ops 1 +#endif /* GL_AMD_shader_atomic_counter_ops */ + +#ifndef GL_AMD_shader_stencil_export +#define GL_AMD_shader_stencil_export 1 +#endif /* GL_AMD_shader_stencil_export */ + +#ifndef GL_AMD_shader_trinary_minmax +#define GL_AMD_shader_trinary_minmax 1 +#endif /* GL_AMD_shader_trinary_minmax */ + +#ifndef GL_AMD_sparse_texture +#define GL_AMD_sparse_texture 1 +#define GL_VIRTUAL_PAGE_SIZE_X_AMD 0x9195 +#define GL_VIRTUAL_PAGE_SIZE_Y_AMD 0x9196 +#define GL_VIRTUAL_PAGE_SIZE_Z_AMD 0x9197 +#define GL_MAX_SPARSE_TEXTURE_SIZE_AMD 0x9198 +#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD 0x9199 +#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS 0x919A +#define GL_MIN_SPARSE_LEVEL_AMD 0x919B +#define GL_MIN_LOD_WARNING_AMD 0x919C +#define GL_TEXTURE_STORAGE_SPARSE_BIT_AMD 0x00000001 +typedef void (APIENTRYP PFNGLTEXSTORAGESPARSEAMDPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags); +typedef void (APIENTRYP PFNGLTEXTURESTORAGESPARSEAMDPROC) (GLuint texture, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexStorageSparseAMD (GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags); +GLAPI void APIENTRY glTextureStorageSparseAMD (GLuint texture, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags); +#endif +#endif /* GL_AMD_sparse_texture */ + +#ifndef GL_AMD_stencil_operation_extended +#define GL_AMD_stencil_operation_extended 1 +#define GL_SET_AMD 0x874A +#define GL_REPLACE_VALUE_AMD 0x874B +#define GL_STENCIL_OP_VALUE_AMD 0x874C +#define GL_STENCIL_BACK_OP_VALUE_AMD 0x874D +typedef void (APIENTRYP PFNGLSTENCILOPVALUEAMDPROC) (GLenum face, GLuint value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glStencilOpValueAMD (GLenum face, GLuint value); +#endif +#endif /* GL_AMD_stencil_operation_extended */ + +#ifndef GL_AMD_texture_texture4 +#define GL_AMD_texture_texture4 1 +#endif /* GL_AMD_texture_texture4 */ + +#ifndef GL_AMD_transform_feedback3_lines_triangles +#define GL_AMD_transform_feedback3_lines_triangles 1 +#endif /* GL_AMD_transform_feedback3_lines_triangles */ + +#ifndef GL_AMD_transform_feedback4 +#define GL_AMD_transform_feedback4 1 +#define GL_STREAM_RASTERIZATION_AMD 0x91A0 +#endif /* GL_AMD_transform_feedback4 */ + +#ifndef GL_AMD_vertex_shader_layer +#define GL_AMD_vertex_shader_layer 1 +#endif /* GL_AMD_vertex_shader_layer */ + +#ifndef GL_AMD_vertex_shader_tessellator +#define GL_AMD_vertex_shader_tessellator 1 +#define GL_SAMPLER_BUFFER_AMD 0x9001 +#define GL_INT_SAMPLER_BUFFER_AMD 0x9002 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD 0x9003 +#define GL_TESSELLATION_MODE_AMD 0x9004 +#define GL_TESSELLATION_FACTOR_AMD 0x9005 +#define GL_DISCRETE_AMD 0x9006 +#define GL_CONTINUOUS_AMD 0x9007 +typedef void (APIENTRYP PFNGLTESSELLATIONFACTORAMDPROC) (GLfloat factor); +typedef void (APIENTRYP PFNGLTESSELLATIONMODEAMDPROC) (GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTessellationFactorAMD (GLfloat factor); +GLAPI void APIENTRY glTessellationModeAMD (GLenum mode); +#endif +#endif /* GL_AMD_vertex_shader_tessellator */ + +#ifndef GL_AMD_vertex_shader_viewport_index +#define GL_AMD_vertex_shader_viewport_index 1 +#endif /* GL_AMD_vertex_shader_viewport_index */ + +#ifndef GL_APPLE_aux_depth_stencil +#define GL_APPLE_aux_depth_stencil 1 +#define GL_AUX_DEPTH_STENCIL_APPLE 0x8A14 +#endif /* GL_APPLE_aux_depth_stencil */ + +#ifndef GL_APPLE_client_storage +#define GL_APPLE_client_storage 1 +#define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2 +#endif /* GL_APPLE_client_storage */ + +#ifndef GL_APPLE_element_array +#define GL_APPLE_element_array 1 +#define GL_ELEMENT_ARRAY_APPLE 0x8A0C +#define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8A0D +#define GL_ELEMENT_ARRAY_POINTER_APPLE 0x8A0E +typedef void (APIENTRYP PFNGLELEMENTPOINTERAPPLEPROC) (GLenum type, const void *pointer); +typedef void (APIENTRYP PFNGLDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, GLint first, GLsizei count); +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); +typedef void (APIENTRYP PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, const GLint *first, const GLsizei *count, GLsizei primcount); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glElementPointerAPPLE (GLenum type, const void *pointer); +GLAPI void APIENTRY glDrawElementArrayAPPLE (GLenum mode, GLint first, GLsizei count); +GLAPI void APIENTRY glDrawRangeElementArrayAPPLE (GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count); +GLAPI void APIENTRY glMultiDrawElementArrayAPPLE (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); +GLAPI void APIENTRY glMultiDrawRangeElementArrayAPPLE (GLenum mode, GLuint start, GLuint end, const GLint *first, const GLsizei *count, GLsizei primcount); +#endif +#endif /* GL_APPLE_element_array */ + +#ifndef GL_APPLE_fence +#define GL_APPLE_fence 1 +#define GL_DRAW_PIXELS_APPLE 0x8A0A +#define GL_FENCE_APPLE 0x8A0B +typedef void (APIENTRYP PFNGLGENFENCESAPPLEPROC) (GLsizei n, GLuint *fences); +typedef void (APIENTRYP PFNGLDELETEFENCESAPPLEPROC) (GLsizei n, const GLuint *fences); +typedef void (APIENTRYP PFNGLSETFENCEAPPLEPROC) (GLuint fence); +typedef GLboolean (APIENTRYP PFNGLISFENCEAPPLEPROC) (GLuint fence); +typedef GLboolean (APIENTRYP PFNGLTESTFENCEAPPLEPROC) (GLuint fence); +typedef void (APIENTRYP PFNGLFINISHFENCEAPPLEPROC) (GLuint fence); +typedef GLboolean (APIENTRYP PFNGLTESTOBJECTAPPLEPROC) (GLenum object, GLuint name); +typedef void (APIENTRYP PFNGLFINISHOBJECTAPPLEPROC) (GLenum object, GLint name); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenFencesAPPLE (GLsizei n, GLuint *fences); +GLAPI void APIENTRY glDeleteFencesAPPLE (GLsizei n, const GLuint *fences); +GLAPI void APIENTRY glSetFenceAPPLE (GLuint fence); +GLAPI GLboolean APIENTRY glIsFenceAPPLE (GLuint fence); +GLAPI GLboolean APIENTRY glTestFenceAPPLE (GLuint fence); +GLAPI void APIENTRY glFinishFenceAPPLE (GLuint fence); +GLAPI GLboolean APIENTRY glTestObjectAPPLE (GLenum object, GLuint name); +GLAPI void APIENTRY glFinishObjectAPPLE (GLenum object, GLint name); +#endif +#endif /* GL_APPLE_fence */ + +#ifndef GL_APPLE_float_pixels +#define GL_APPLE_float_pixels 1 +#define GL_HALF_APPLE 0x140B +#define GL_RGBA_FLOAT32_APPLE 0x8814 +#define GL_RGB_FLOAT32_APPLE 0x8815 +#define GL_ALPHA_FLOAT32_APPLE 0x8816 +#define GL_INTENSITY_FLOAT32_APPLE 0x8817 +#define GL_LUMINANCE_FLOAT32_APPLE 0x8818 +#define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819 +#define GL_RGBA_FLOAT16_APPLE 0x881A +#define GL_RGB_FLOAT16_APPLE 0x881B +#define GL_ALPHA_FLOAT16_APPLE 0x881C +#define GL_INTENSITY_FLOAT16_APPLE 0x881D +#define GL_LUMINANCE_FLOAT16_APPLE 0x881E +#define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F +#define GL_COLOR_FLOAT_APPLE 0x8A0F +#endif /* GL_APPLE_float_pixels */ + +#ifndef GL_APPLE_flush_buffer_range +#define GL_APPLE_flush_buffer_range 1 +#define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12 +#define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13 +typedef void (APIENTRYP PFNGLBUFFERPARAMETERIAPPLEPROC) (GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC) (GLenum target, GLintptr offset, GLsizeiptr size); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBufferParameteriAPPLE (GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glFlushMappedBufferRangeAPPLE (GLenum target, GLintptr offset, GLsizeiptr size); +#endif +#endif /* GL_APPLE_flush_buffer_range */ + +#ifndef GL_APPLE_object_purgeable +#define GL_APPLE_object_purgeable 1 +#define GL_BUFFER_OBJECT_APPLE 0x85B3 +#define GL_RELEASED_APPLE 0x8A19 +#define GL_VOLATILE_APPLE 0x8A1A +#define GL_RETAINED_APPLE 0x8A1B +#define GL_UNDEFINED_APPLE 0x8A1C +#define GL_PURGEABLE_APPLE 0x8A1D +typedef GLenum (APIENTRYP PFNGLOBJECTPURGEABLEAPPLEPROC) (GLenum objectType, GLuint name, GLenum option); +typedef GLenum (APIENTRYP PFNGLOBJECTUNPURGEABLEAPPLEPROC) (GLenum objectType, GLuint name, GLenum option); +typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERIVAPPLEPROC) (GLenum objectType, GLuint name, GLenum pname, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLenum APIENTRY glObjectPurgeableAPPLE (GLenum objectType, GLuint name, GLenum option); +GLAPI GLenum APIENTRY glObjectUnpurgeableAPPLE (GLenum objectType, GLuint name, GLenum option); +GLAPI void APIENTRY glGetObjectParameterivAPPLE (GLenum objectType, GLuint name, GLenum pname, GLint *params); +#endif +#endif /* GL_APPLE_object_purgeable */ + +#ifndef GL_APPLE_rgb_422 +#define GL_APPLE_rgb_422 1 +#define GL_RGB_422_APPLE 0x8A1F +#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA +#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB +#define GL_RGB_RAW_422_APPLE 0x8A51 +#endif /* GL_APPLE_rgb_422 */ + +#ifndef GL_APPLE_row_bytes +#define GL_APPLE_row_bytes 1 +#define GL_PACK_ROW_BYTES_APPLE 0x8A15 +#define GL_UNPACK_ROW_BYTES_APPLE 0x8A16 +#endif /* GL_APPLE_row_bytes */ + +#ifndef GL_APPLE_specular_vector +#define GL_APPLE_specular_vector 1 +#define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0 +#endif /* GL_APPLE_specular_vector */ + +#ifndef GL_APPLE_texture_range +#define GL_APPLE_texture_range 1 +#define GL_TEXTURE_RANGE_LENGTH_APPLE 0x85B7 +#define GL_TEXTURE_RANGE_POINTER_APPLE 0x85B8 +#define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC +#define GL_STORAGE_PRIVATE_APPLE 0x85BD +#define GL_STORAGE_CACHED_APPLE 0x85BE +#define GL_STORAGE_SHARED_APPLE 0x85BF +typedef void (APIENTRYP PFNGLTEXTURERANGEAPPLEPROC) (GLenum target, GLsizei length, const void *pointer); +typedef void (APIENTRYP PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC) (GLenum target, GLenum pname, void **params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTextureRangeAPPLE (GLenum target, GLsizei length, const void *pointer); +GLAPI void APIENTRY glGetTexParameterPointervAPPLE (GLenum target, GLenum pname, void **params); +#endif +#endif /* GL_APPLE_texture_range */ + +#ifndef GL_APPLE_transform_hint +#define GL_APPLE_transform_hint 1 +#define GL_TRANSFORM_HINT_APPLE 0x85B1 +#endif /* GL_APPLE_transform_hint */ + +#ifndef GL_APPLE_vertex_array_object +#define GL_APPLE_vertex_array_object 1 +#define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5 +typedef void (APIENTRYP PFNGLBINDVERTEXARRAYAPPLEPROC) (GLuint array); +typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint *arrays); +typedef void (APIENTRYP PFNGLGENVERTEXARRAYSAPPLEPROC) (GLsizei n, GLuint *arrays); +typedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYAPPLEPROC) (GLuint array); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindVertexArrayAPPLE (GLuint array); +GLAPI void APIENTRY glDeleteVertexArraysAPPLE (GLsizei n, const GLuint *arrays); +GLAPI void APIENTRY glGenVertexArraysAPPLE (GLsizei n, GLuint *arrays); +GLAPI GLboolean APIENTRY glIsVertexArrayAPPLE (GLuint array); +#endif +#endif /* GL_APPLE_vertex_array_object */ + +#ifndef GL_APPLE_vertex_array_range +#define GL_APPLE_vertex_array_range 1 +#define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D +#define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E +#define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F +#define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521 +#define GL_STORAGE_CLIENT_APPLE 0x85B4 +typedef void (APIENTRYP PFNGLVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, void *pointer); +typedef void (APIENTRYP PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, void *pointer); +typedef void (APIENTRYP PFNGLVERTEXARRAYPARAMETERIAPPLEPROC) (GLenum pname, GLint param); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexArrayRangeAPPLE (GLsizei length, void *pointer); +GLAPI void APIENTRY glFlushVertexArrayRangeAPPLE (GLsizei length, void *pointer); +GLAPI void APIENTRY glVertexArrayParameteriAPPLE (GLenum pname, GLint param); +#endif +#endif /* GL_APPLE_vertex_array_range */ + +#ifndef GL_APPLE_vertex_program_evaluators +#define GL_APPLE_vertex_program_evaluators 1 +#define GL_VERTEX_ATTRIB_MAP1_APPLE 0x8A00 +#define GL_VERTEX_ATTRIB_MAP2_APPLE 0x8A01 +#define GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE 0x8A02 +#define GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE 0x8A03 +#define GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE 0x8A04 +#define GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE 0x8A05 +#define GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE 0x8A06 +#define GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE 0x8A07 +#define GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE 0x8A08 +#define GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE 0x8A09 +typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBAPPLEPROC) (GLuint index, GLenum pname); +typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBAPPLEPROC) (GLuint index, GLenum pname); +typedef GLboolean (APIENTRYP PFNGLISVERTEXATTRIBENABLEDAPPLEPROC) (GLuint index, GLenum pname); +typedef void (APIENTRYP PFNGLMAPVERTEXATTRIB1DAPPLEPROC) (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); +typedef void (APIENTRYP PFNGLMAPVERTEXATTRIB1FAPPLEPROC) (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); +typedef void (APIENTRYP PFNGLMAPVERTEXATTRIB2DAPPLEPROC) (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); +typedef void (APIENTRYP PFNGLMAPVERTEXATTRIB2FAPPLEPROC) (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glEnableVertexAttribAPPLE (GLuint index, GLenum pname); +GLAPI void APIENTRY glDisableVertexAttribAPPLE (GLuint index, GLenum pname); +GLAPI GLboolean APIENTRY glIsVertexAttribEnabledAPPLE (GLuint index, GLenum pname); +GLAPI void APIENTRY glMapVertexAttrib1dAPPLE (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); +GLAPI void APIENTRY glMapVertexAttrib1fAPPLE (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); +GLAPI void APIENTRY glMapVertexAttrib2dAPPLE (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); +GLAPI void APIENTRY glMapVertexAttrib2fAPPLE (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); +#endif +#endif /* GL_APPLE_vertex_program_evaluators */ + +#ifndef GL_APPLE_ycbcr_422 +#define GL_APPLE_ycbcr_422 1 +#define GL_YCBCR_422_APPLE 0x85B9 +#endif /* GL_APPLE_ycbcr_422 */ + +#ifndef GL_ATI_draw_buffers +#define GL_ATI_draw_buffers 1 +#define GL_MAX_DRAW_BUFFERS_ATI 0x8824 +#define GL_DRAW_BUFFER0_ATI 0x8825 +#define GL_DRAW_BUFFER1_ATI 0x8826 +#define GL_DRAW_BUFFER2_ATI 0x8827 +#define GL_DRAW_BUFFER3_ATI 0x8828 +#define GL_DRAW_BUFFER4_ATI 0x8829 +#define GL_DRAW_BUFFER5_ATI 0x882A +#define GL_DRAW_BUFFER6_ATI 0x882B +#define GL_DRAW_BUFFER7_ATI 0x882C +#define GL_DRAW_BUFFER8_ATI 0x882D +#define GL_DRAW_BUFFER9_ATI 0x882E +#define GL_DRAW_BUFFER10_ATI 0x882F +#define GL_DRAW_BUFFER11_ATI 0x8830 +#define GL_DRAW_BUFFER12_ATI 0x8831 +#define GL_DRAW_BUFFER13_ATI 0x8832 +#define GL_DRAW_BUFFER14_ATI 0x8833 +#define GL_DRAW_BUFFER15_ATI 0x8834 +typedef void (APIENTRYP PFNGLDRAWBUFFERSATIPROC) (GLsizei n, const GLenum *bufs); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawBuffersATI (GLsizei n, const GLenum *bufs); +#endif +#endif /* GL_ATI_draw_buffers */ + +#ifndef GL_ATI_element_array +#define GL_ATI_element_array 1 +#define GL_ELEMENT_ARRAY_ATI 0x8768 +#define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769 +#define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A +typedef void (APIENTRYP PFNGLELEMENTPOINTERATIPROC) (GLenum type, const void *pointer); +typedef void (APIENTRYP PFNGLDRAWELEMENTARRAYATIPROC) (GLenum mode, GLsizei count); +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTARRAYATIPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glElementPointerATI (GLenum type, const void *pointer); +GLAPI void APIENTRY glDrawElementArrayATI (GLenum mode, GLsizei count); +GLAPI void APIENTRY glDrawRangeElementArrayATI (GLenum mode, GLuint start, GLuint end, GLsizei count); +#endif +#endif /* GL_ATI_element_array */ + +#ifndef GL_ATI_envmap_bumpmap +#define GL_ATI_envmap_bumpmap 1 +#define GL_BUMP_ROT_MATRIX_ATI 0x8775 +#define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776 +#define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777 +#define GL_BUMP_TEX_UNITS_ATI 0x8778 +#define GL_DUDV_ATI 0x8779 +#define GL_DU8DV8_ATI 0x877A +#define GL_BUMP_ENVMAP_ATI 0x877B +#define GL_BUMP_TARGET_ATI 0x877C +typedef void (APIENTRYP PFNGLTEXBUMPPARAMETERIVATIPROC) (GLenum pname, const GLint *param); +typedef void (APIENTRYP PFNGLTEXBUMPPARAMETERFVATIPROC) (GLenum pname, const GLfloat *param); +typedef void (APIENTRYP PFNGLGETTEXBUMPPARAMETERIVATIPROC) (GLenum pname, GLint *param); +typedef void (APIENTRYP PFNGLGETTEXBUMPPARAMETERFVATIPROC) (GLenum pname, GLfloat *param); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexBumpParameterivATI (GLenum pname, const GLint *param); +GLAPI void APIENTRY glTexBumpParameterfvATI (GLenum pname, const GLfloat *param); +GLAPI void APIENTRY glGetTexBumpParameterivATI (GLenum pname, GLint *param); +GLAPI void APIENTRY glGetTexBumpParameterfvATI (GLenum pname, GLfloat *param); +#endif +#endif /* GL_ATI_envmap_bumpmap */ + +#ifndef GL_ATI_fragment_shader +#define GL_ATI_fragment_shader 1 +#define GL_FRAGMENT_SHADER_ATI 0x8920 +#define GL_REG_0_ATI 0x8921 +#define GL_REG_1_ATI 0x8922 +#define GL_REG_2_ATI 0x8923 +#define GL_REG_3_ATI 0x8924 +#define GL_REG_4_ATI 0x8925 +#define GL_REG_5_ATI 0x8926 +#define GL_REG_6_ATI 0x8927 +#define GL_REG_7_ATI 0x8928 +#define GL_REG_8_ATI 0x8929 +#define GL_REG_9_ATI 0x892A +#define GL_REG_10_ATI 0x892B +#define GL_REG_11_ATI 0x892C +#define GL_REG_12_ATI 0x892D +#define GL_REG_13_ATI 0x892E +#define GL_REG_14_ATI 0x892F +#define GL_REG_15_ATI 0x8930 +#define GL_REG_16_ATI 0x8931 +#define GL_REG_17_ATI 0x8932 +#define GL_REG_18_ATI 0x8933 +#define GL_REG_19_ATI 0x8934 +#define GL_REG_20_ATI 0x8935 +#define GL_REG_21_ATI 0x8936 +#define GL_REG_22_ATI 0x8937 +#define GL_REG_23_ATI 0x8938 +#define GL_REG_24_ATI 0x8939 +#define GL_REG_25_ATI 0x893A +#define GL_REG_26_ATI 0x893B +#define GL_REG_27_ATI 0x893C +#define GL_REG_28_ATI 0x893D +#define GL_REG_29_ATI 0x893E +#define GL_REG_30_ATI 0x893F +#define GL_REG_31_ATI 0x8940 +#define GL_CON_0_ATI 0x8941 +#define GL_CON_1_ATI 0x8942 +#define GL_CON_2_ATI 0x8943 +#define GL_CON_3_ATI 0x8944 +#define GL_CON_4_ATI 0x8945 +#define GL_CON_5_ATI 0x8946 +#define GL_CON_6_ATI 0x8947 +#define GL_CON_7_ATI 0x8948 +#define GL_CON_8_ATI 0x8949 +#define GL_CON_9_ATI 0x894A +#define GL_CON_10_ATI 0x894B +#define GL_CON_11_ATI 0x894C +#define GL_CON_12_ATI 0x894D +#define GL_CON_13_ATI 0x894E +#define GL_CON_14_ATI 0x894F +#define GL_CON_15_ATI 0x8950 +#define GL_CON_16_ATI 0x8951 +#define GL_CON_17_ATI 0x8952 +#define GL_CON_18_ATI 0x8953 +#define GL_CON_19_ATI 0x8954 +#define GL_CON_20_ATI 0x8955 +#define GL_CON_21_ATI 0x8956 +#define GL_CON_22_ATI 0x8957 +#define GL_CON_23_ATI 0x8958 +#define GL_CON_24_ATI 0x8959 +#define GL_CON_25_ATI 0x895A +#define GL_CON_26_ATI 0x895B +#define GL_CON_27_ATI 0x895C +#define GL_CON_28_ATI 0x895D +#define GL_CON_29_ATI 0x895E +#define GL_CON_30_ATI 0x895F +#define GL_CON_31_ATI 0x8960 +#define GL_MOV_ATI 0x8961 +#define GL_ADD_ATI 0x8963 +#define GL_MUL_ATI 0x8964 +#define GL_SUB_ATI 0x8965 +#define GL_DOT3_ATI 0x8966 +#define GL_DOT4_ATI 0x8967 +#define GL_MAD_ATI 0x8968 +#define GL_LERP_ATI 0x8969 +#define GL_CND_ATI 0x896A +#define GL_CND0_ATI 0x896B +#define GL_DOT2_ADD_ATI 0x896C +#define GL_SECONDARY_INTERPOLATOR_ATI 0x896D +#define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E +#define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F +#define GL_NUM_PASSES_ATI 0x8970 +#define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971 +#define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972 +#define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973 +#define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974 +#define GL_COLOR_ALPHA_PAIRING_ATI 0x8975 +#define GL_SWIZZLE_STR_ATI 0x8976 +#define GL_SWIZZLE_STQ_ATI 0x8977 +#define GL_SWIZZLE_STR_DR_ATI 0x8978 +#define GL_SWIZZLE_STQ_DQ_ATI 0x8979 +#define GL_SWIZZLE_STRQ_ATI 0x897A +#define GL_SWIZZLE_STRQ_DQ_ATI 0x897B +#define GL_RED_BIT_ATI 0x00000001 +#define GL_GREEN_BIT_ATI 0x00000002 +#define GL_BLUE_BIT_ATI 0x00000004 +#define GL_2X_BIT_ATI 0x00000001 +#define GL_4X_BIT_ATI 0x00000002 +#define GL_8X_BIT_ATI 0x00000004 +#define GL_HALF_BIT_ATI 0x00000008 +#define GL_QUARTER_BIT_ATI 0x00000010 +#define GL_EIGHTH_BIT_ATI 0x00000020 +#define GL_SATURATE_BIT_ATI 0x00000040 +#define GL_COMP_BIT_ATI 0x00000002 +#define GL_NEGATE_BIT_ATI 0x00000004 +#define GL_BIAS_BIT_ATI 0x00000008 +typedef GLuint (APIENTRYP PFNGLGENFRAGMENTSHADERSATIPROC) (GLuint range); +typedef void (APIENTRYP PFNGLBINDFRAGMENTSHADERATIPROC) (GLuint id); +typedef void (APIENTRYP PFNGLDELETEFRAGMENTSHADERATIPROC) (GLuint id); +typedef void (APIENTRYP PFNGLBEGINFRAGMENTSHADERATIPROC) (void); +typedef void (APIENTRYP PFNGLENDFRAGMENTSHADERATIPROC) (void); +typedef void (APIENTRYP PFNGLPASSTEXCOORDATIPROC) (GLuint dst, GLuint coord, GLenum swizzle); +typedef void (APIENTRYP PFNGLSAMPLEMAPATIPROC) (GLuint dst, GLuint interp, GLenum swizzle); +typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); +typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); +typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); +typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); +typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); +typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); +typedef void (APIENTRYP PFNGLSETFRAGMENTSHADERCONSTANTATIPROC) (GLuint dst, const GLfloat *value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLuint APIENTRY glGenFragmentShadersATI (GLuint range); +GLAPI void APIENTRY glBindFragmentShaderATI (GLuint id); +GLAPI void APIENTRY glDeleteFragmentShaderATI (GLuint id); +GLAPI void APIENTRY glBeginFragmentShaderATI (void); +GLAPI void APIENTRY glEndFragmentShaderATI (void); +GLAPI void APIENTRY glPassTexCoordATI (GLuint dst, GLuint coord, GLenum swizzle); +GLAPI void APIENTRY glSampleMapATI (GLuint dst, GLuint interp, GLenum swizzle); +GLAPI void APIENTRY glColorFragmentOp1ATI (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); +GLAPI void APIENTRY glColorFragmentOp2ATI (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); +GLAPI void APIENTRY glColorFragmentOp3ATI (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); +GLAPI void APIENTRY glAlphaFragmentOp1ATI (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); +GLAPI void APIENTRY glAlphaFragmentOp2ATI (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); +GLAPI void APIENTRY glAlphaFragmentOp3ATI (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); +GLAPI void APIENTRY glSetFragmentShaderConstantATI (GLuint dst, const GLfloat *value); +#endif +#endif /* GL_ATI_fragment_shader */ + +#ifndef GL_ATI_map_object_buffer +#define GL_ATI_map_object_buffer 1 +typedef void *(APIENTRYP PFNGLMAPOBJECTBUFFERATIPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLUNMAPOBJECTBUFFERATIPROC) (GLuint buffer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void *APIENTRY glMapObjectBufferATI (GLuint buffer); +GLAPI void APIENTRY glUnmapObjectBufferATI (GLuint buffer); +#endif +#endif /* GL_ATI_map_object_buffer */ + +#ifndef GL_ATI_meminfo +#define GL_ATI_meminfo 1 +#define GL_VBO_FREE_MEMORY_ATI 0x87FB +#define GL_TEXTURE_FREE_MEMORY_ATI 0x87FC +#define GL_RENDERBUFFER_FREE_MEMORY_ATI 0x87FD +#endif /* GL_ATI_meminfo */ + +#ifndef GL_ATI_pixel_format_float +#define GL_ATI_pixel_format_float 1 +#define GL_RGBA_FLOAT_MODE_ATI 0x8820 +#define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835 +#endif /* GL_ATI_pixel_format_float */ + +#ifndef GL_ATI_pn_triangles +#define GL_ATI_pn_triangles 1 +#define GL_PN_TRIANGLES_ATI 0x87F0 +#define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1 +#define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2 +#define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3 +#define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4 +#define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5 +#define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6 +#define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7 +#define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8 +typedef void (APIENTRYP PFNGLPNTRIANGLESIATIPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLPNTRIANGLESFATIPROC) (GLenum pname, GLfloat param); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPNTrianglesiATI (GLenum pname, GLint param); +GLAPI void APIENTRY glPNTrianglesfATI (GLenum pname, GLfloat param); +#endif +#endif /* GL_ATI_pn_triangles */ + +#ifndef GL_ATI_separate_stencil +#define GL_ATI_separate_stencil 1 +#define GL_STENCIL_BACK_FUNC_ATI 0x8800 +#define GL_STENCIL_BACK_FAIL_ATI 0x8801 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803 +typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEATIPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEATIPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glStencilOpSeparateATI (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +GLAPI void APIENTRY glStencilFuncSeparateATI (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); +#endif +#endif /* GL_ATI_separate_stencil */ + +#ifndef GL_ATI_text_fragment_shader +#define GL_ATI_text_fragment_shader 1 +#define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200 +#endif /* GL_ATI_text_fragment_shader */ + +#ifndef GL_ATI_texture_env_combine3 +#define GL_ATI_texture_env_combine3 1 +#define GL_MODULATE_ADD_ATI 0x8744 +#define GL_MODULATE_SIGNED_ADD_ATI 0x8745 +#define GL_MODULATE_SUBTRACT_ATI 0x8746 +#endif /* GL_ATI_texture_env_combine3 */ + +#ifndef GL_ATI_texture_float +#define GL_ATI_texture_float 1 +#define GL_RGBA_FLOAT32_ATI 0x8814 +#define GL_RGB_FLOAT32_ATI 0x8815 +#define GL_ALPHA_FLOAT32_ATI 0x8816 +#define GL_INTENSITY_FLOAT32_ATI 0x8817 +#define GL_LUMINANCE_FLOAT32_ATI 0x8818 +#define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819 +#define GL_RGBA_FLOAT16_ATI 0x881A +#define GL_RGB_FLOAT16_ATI 0x881B +#define GL_ALPHA_FLOAT16_ATI 0x881C +#define GL_INTENSITY_FLOAT16_ATI 0x881D +#define GL_LUMINANCE_FLOAT16_ATI 0x881E +#define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F +#endif /* GL_ATI_texture_float */ + +#ifndef GL_ATI_texture_mirror_once +#define GL_ATI_texture_mirror_once 1 +#define GL_MIRROR_CLAMP_ATI 0x8742 +#define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743 +#endif /* GL_ATI_texture_mirror_once */ + +#ifndef GL_ATI_vertex_array_object +#define GL_ATI_vertex_array_object 1 +#define GL_STATIC_ATI 0x8760 +#define GL_DYNAMIC_ATI 0x8761 +#define GL_PRESERVE_ATI 0x8762 +#define GL_DISCARD_ATI 0x8763 +#define GL_OBJECT_BUFFER_SIZE_ATI 0x8764 +#define GL_OBJECT_BUFFER_USAGE_ATI 0x8765 +#define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766 +#define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767 +typedef GLuint (APIENTRYP PFNGLNEWOBJECTBUFFERATIPROC) (GLsizei size, const void *pointer, GLenum usage); +typedef GLboolean (APIENTRYP PFNGLISOBJECTBUFFERATIPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLUPDATEOBJECTBUFFERATIPROC) (GLuint buffer, GLuint offset, GLsizei size, const void *pointer, GLenum preserve); +typedef void (APIENTRYP PFNGLGETOBJECTBUFFERFVATIPROC) (GLuint buffer, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETOBJECTBUFFERIVATIPROC) (GLuint buffer, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLFREEOBJECTBUFFERATIPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLARRAYOBJECTATIPROC) (GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); +typedef void (APIENTRYP PFNGLGETARRAYOBJECTFVATIPROC) (GLenum array, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETARRAYOBJECTIVATIPROC) (GLenum array, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLVARIANTARRAYOBJECTATIPROC) (GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); +typedef void (APIENTRYP PFNGLGETVARIANTARRAYOBJECTFVATIPROC) (GLuint id, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVARIANTARRAYOBJECTIVATIPROC) (GLuint id, GLenum pname, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLuint APIENTRY glNewObjectBufferATI (GLsizei size, const void *pointer, GLenum usage); +GLAPI GLboolean APIENTRY glIsObjectBufferATI (GLuint buffer); +GLAPI void APIENTRY glUpdateObjectBufferATI (GLuint buffer, GLuint offset, GLsizei size, const void *pointer, GLenum preserve); +GLAPI void APIENTRY glGetObjectBufferfvATI (GLuint buffer, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetObjectBufferivATI (GLuint buffer, GLenum pname, GLint *params); +GLAPI void APIENTRY glFreeObjectBufferATI (GLuint buffer); +GLAPI void APIENTRY glArrayObjectATI (GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); +GLAPI void APIENTRY glGetArrayObjectfvATI (GLenum array, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetArrayObjectivATI (GLenum array, GLenum pname, GLint *params); +GLAPI void APIENTRY glVariantArrayObjectATI (GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); +GLAPI void APIENTRY glGetVariantArrayObjectfvATI (GLuint id, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetVariantArrayObjectivATI (GLuint id, GLenum pname, GLint *params); +#endif +#endif /* GL_ATI_vertex_array_object */ + +#ifndef GL_ATI_vertex_attrib_array_object +#define GL_ATI_vertex_attrib_array_object 1 +typedef void (APIENTRYP PFNGLVERTEXATTRIBARRAYOBJECTATIPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC) (GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC) (GLuint index, GLenum pname, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttribArrayObjectATI (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset); +GLAPI void APIENTRY glGetVertexAttribArrayObjectfvATI (GLuint index, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetVertexAttribArrayObjectivATI (GLuint index, GLenum pname, GLint *params); +#endif +#endif /* GL_ATI_vertex_attrib_array_object */ + +#ifndef GL_ATI_vertex_streams +#define GL_ATI_vertex_streams 1 +#define GL_MAX_VERTEX_STREAMS_ATI 0x876B +#define GL_VERTEX_STREAM0_ATI 0x876C +#define GL_VERTEX_STREAM1_ATI 0x876D +#define GL_VERTEX_STREAM2_ATI 0x876E +#define GL_VERTEX_STREAM3_ATI 0x876F +#define GL_VERTEX_STREAM4_ATI 0x8770 +#define GL_VERTEX_STREAM5_ATI 0x8771 +#define GL_VERTEX_STREAM6_ATI 0x8772 +#define GL_VERTEX_STREAM7_ATI 0x8773 +#define GL_VERTEX_SOURCE_ATI 0x8774 +typedef void (APIENTRYP PFNGLVERTEXSTREAM1SATIPROC) (GLenum stream, GLshort x); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1IATIPROC) (GLenum stream, GLint x); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1FATIPROC) (GLenum stream, GLfloat x); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1DATIPROC) (GLenum stream, GLdouble x); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2SATIPROC) (GLenum stream, GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2IATIPROC) (GLenum stream, GLint x, GLint y); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2FATIPROC) (GLenum stream, GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2DATIPROC) (GLenum stream, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3IATIPROC) (GLenum stream, GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4IATIPROC) (GLenum stream, GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (APIENTRYP PFNGLNORMALSTREAM3BATIPROC) (GLenum stream, GLbyte nx, GLbyte ny, GLbyte nz); +typedef void (APIENTRYP PFNGLNORMALSTREAM3BVATIPROC) (GLenum stream, const GLbyte *coords); +typedef void (APIENTRYP PFNGLNORMALSTREAM3SATIPROC) (GLenum stream, GLshort nx, GLshort ny, GLshort nz); +typedef void (APIENTRYP PFNGLNORMALSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (APIENTRYP PFNGLNORMALSTREAM3IATIPROC) (GLenum stream, GLint nx, GLint ny, GLint nz); +typedef void (APIENTRYP PFNGLNORMALSTREAM3IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (APIENTRYP PFNGLNORMALSTREAM3FATIPROC) (GLenum stream, GLfloat nx, GLfloat ny, GLfloat nz); +typedef void (APIENTRYP PFNGLNORMALSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (APIENTRYP PFNGLNORMALSTREAM3DATIPROC) (GLenum stream, GLdouble nx, GLdouble ny, GLdouble nz); +typedef void (APIENTRYP PFNGLNORMALSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (APIENTRYP PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC) (GLenum stream); +typedef void (APIENTRYP PFNGLVERTEXBLENDENVIATIPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLVERTEXBLENDENVFATIPROC) (GLenum pname, GLfloat param); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexStream1sATI (GLenum stream, GLshort x); +GLAPI void APIENTRY glVertexStream1svATI (GLenum stream, const GLshort *coords); +GLAPI void APIENTRY glVertexStream1iATI (GLenum stream, GLint x); +GLAPI void APIENTRY glVertexStream1ivATI (GLenum stream, const GLint *coords); +GLAPI void APIENTRY glVertexStream1fATI (GLenum stream, GLfloat x); +GLAPI void APIENTRY glVertexStream1fvATI (GLenum stream, const GLfloat *coords); +GLAPI void APIENTRY glVertexStream1dATI (GLenum stream, GLdouble x); +GLAPI void APIENTRY glVertexStream1dvATI (GLenum stream, const GLdouble *coords); +GLAPI void APIENTRY glVertexStream2sATI (GLenum stream, GLshort x, GLshort y); +GLAPI void APIENTRY glVertexStream2svATI (GLenum stream, const GLshort *coords); +GLAPI void APIENTRY glVertexStream2iATI (GLenum stream, GLint x, GLint y); +GLAPI void APIENTRY glVertexStream2ivATI (GLenum stream, const GLint *coords); +GLAPI void APIENTRY glVertexStream2fATI (GLenum stream, GLfloat x, GLfloat y); +GLAPI void APIENTRY glVertexStream2fvATI (GLenum stream, const GLfloat *coords); +GLAPI void APIENTRY glVertexStream2dATI (GLenum stream, GLdouble x, GLdouble y); +GLAPI void APIENTRY glVertexStream2dvATI (GLenum stream, const GLdouble *coords); +GLAPI void APIENTRY glVertexStream3sATI (GLenum stream, GLshort x, GLshort y, GLshort z); +GLAPI void APIENTRY glVertexStream3svATI (GLenum stream, const GLshort *coords); +GLAPI void APIENTRY glVertexStream3iATI (GLenum stream, GLint x, GLint y, GLint z); +GLAPI void APIENTRY glVertexStream3ivATI (GLenum stream, const GLint *coords); +GLAPI void APIENTRY glVertexStream3fATI (GLenum stream, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glVertexStream3fvATI (GLenum stream, const GLfloat *coords); +GLAPI void APIENTRY glVertexStream3dATI (GLenum stream, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glVertexStream3dvATI (GLenum stream, const GLdouble *coords); +GLAPI void APIENTRY glVertexStream4sATI (GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI void APIENTRY glVertexStream4svATI (GLenum stream, const GLshort *coords); +GLAPI void APIENTRY glVertexStream4iATI (GLenum stream, GLint x, GLint y, GLint z, GLint w); +GLAPI void APIENTRY glVertexStream4ivATI (GLenum stream, const GLint *coords); +GLAPI void APIENTRY glVertexStream4fATI (GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glVertexStream4fvATI (GLenum stream, const GLfloat *coords); +GLAPI void APIENTRY glVertexStream4dATI (GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glVertexStream4dvATI (GLenum stream, const GLdouble *coords); +GLAPI void APIENTRY glNormalStream3bATI (GLenum stream, GLbyte nx, GLbyte ny, GLbyte nz); +GLAPI void APIENTRY glNormalStream3bvATI (GLenum stream, const GLbyte *coords); +GLAPI void APIENTRY glNormalStream3sATI (GLenum stream, GLshort nx, GLshort ny, GLshort nz); +GLAPI void APIENTRY glNormalStream3svATI (GLenum stream, const GLshort *coords); +GLAPI void APIENTRY glNormalStream3iATI (GLenum stream, GLint nx, GLint ny, GLint nz); +GLAPI void APIENTRY glNormalStream3ivATI (GLenum stream, const GLint *coords); +GLAPI void APIENTRY glNormalStream3fATI (GLenum stream, GLfloat nx, GLfloat ny, GLfloat nz); +GLAPI void APIENTRY glNormalStream3fvATI (GLenum stream, const GLfloat *coords); +GLAPI void APIENTRY glNormalStream3dATI (GLenum stream, GLdouble nx, GLdouble ny, GLdouble nz); +GLAPI void APIENTRY glNormalStream3dvATI (GLenum stream, const GLdouble *coords); +GLAPI void APIENTRY glClientActiveVertexStreamATI (GLenum stream); +GLAPI void APIENTRY glVertexBlendEnviATI (GLenum pname, GLint param); +GLAPI void APIENTRY glVertexBlendEnvfATI (GLenum pname, GLfloat param); +#endif +#endif /* GL_ATI_vertex_streams */ + +#ifndef GL_EXT_422_pixels +#define GL_EXT_422_pixels 1 +#define GL_422_EXT 0x80CC +#define GL_422_REV_EXT 0x80CD +#define GL_422_AVERAGE_EXT 0x80CE +#define GL_422_REV_AVERAGE_EXT 0x80CF +#endif /* GL_EXT_422_pixels */ + +#ifndef GL_EXT_abgr +#define GL_EXT_abgr 1 +#define GL_ABGR_EXT 0x8000 +#endif /* GL_EXT_abgr */ + +#ifndef GL_EXT_bgra +#define GL_EXT_bgra 1 +#define GL_BGR_EXT 0x80E0 +#define GL_BGRA_EXT 0x80E1 +#endif /* GL_EXT_bgra */ + +#ifndef GL_EXT_bindable_uniform +#define GL_EXT_bindable_uniform 1 +#define GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 0x8DE2 +#define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3 +#define GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 0x8DE4 +#define GL_MAX_BINDABLE_UNIFORM_SIZE_EXT 0x8DED +#define GL_UNIFORM_BUFFER_EXT 0x8DEE +#define GL_UNIFORM_BUFFER_BINDING_EXT 0x8DEF +typedef void (APIENTRYP PFNGLUNIFORMBUFFEREXTPROC) (GLuint program, GLint location, GLuint buffer); +typedef GLint (APIENTRYP PFNGLGETUNIFORMBUFFERSIZEEXTPROC) (GLuint program, GLint location); +typedef GLintptr (APIENTRYP PFNGLGETUNIFORMOFFSETEXTPROC) (GLuint program, GLint location); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glUniformBufferEXT (GLuint program, GLint location, GLuint buffer); +GLAPI GLint APIENTRY glGetUniformBufferSizeEXT (GLuint program, GLint location); +GLAPI GLintptr APIENTRY glGetUniformOffsetEXT (GLuint program, GLint location); +#endif +#endif /* GL_EXT_bindable_uniform */ + +#ifndef GL_EXT_blend_color +#define GL_EXT_blend_color 1 +#define GL_CONSTANT_COLOR_EXT 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002 +#define GL_CONSTANT_ALPHA_EXT 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004 +#define GL_BLEND_COLOR_EXT 0x8005 +typedef void (APIENTRYP PFNGLBLENDCOLOREXTPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendColorEXT (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +#endif +#endif /* GL_EXT_blend_color */ + +#ifndef GL_EXT_blend_equation_separate +#define GL_EXT_blend_equation_separate 1 +#define GL_BLEND_EQUATION_RGB_EXT 0x8009 +#define GL_BLEND_EQUATION_ALPHA_EXT 0x883D +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEEXTPROC) (GLenum modeRGB, GLenum modeAlpha); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendEquationSeparateEXT (GLenum modeRGB, GLenum modeAlpha); +#endif +#endif /* GL_EXT_blend_equation_separate */ + +#ifndef GL_EXT_blend_func_separate +#define GL_EXT_blend_func_separate 1 +#define GL_BLEND_DST_RGB_EXT 0x80C8 +#define GL_BLEND_SRC_RGB_EXT 0x80C9 +#define GL_BLEND_DST_ALPHA_EXT 0x80CA +#define GL_BLEND_SRC_ALPHA_EXT 0x80CB +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEEXTPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendFuncSeparateEXT (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +#endif +#endif /* GL_EXT_blend_func_separate */ + +#ifndef GL_EXT_blend_logic_op +#define GL_EXT_blend_logic_op 1 +#endif /* GL_EXT_blend_logic_op */ + +#ifndef GL_EXT_blend_minmax +#define GL_EXT_blend_minmax 1 +#define GL_MIN_EXT 0x8007 +#define GL_MAX_EXT 0x8008 +#define GL_FUNC_ADD_EXT 0x8006 +#define GL_BLEND_EQUATION_EXT 0x8009 +typedef void (APIENTRYP PFNGLBLENDEQUATIONEXTPROC) (GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendEquationEXT (GLenum mode); +#endif +#endif /* GL_EXT_blend_minmax */ + +#ifndef GL_EXT_blend_subtract +#define GL_EXT_blend_subtract 1 +#define GL_FUNC_SUBTRACT_EXT 0x800A +#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B +#endif /* GL_EXT_blend_subtract */ + +#ifndef GL_EXT_clip_volume_hint +#define GL_EXT_clip_volume_hint 1 +#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0 +#endif /* GL_EXT_clip_volume_hint */ + +#ifndef GL_EXT_cmyka +#define GL_EXT_cmyka 1 +#define GL_CMYK_EXT 0x800C +#define GL_CMYKA_EXT 0x800D +#define GL_PACK_CMYK_HINT_EXT 0x800E +#define GL_UNPACK_CMYK_HINT_EXT 0x800F +#endif /* GL_EXT_cmyka */ + +#ifndef GL_EXT_color_subtable +#define GL_EXT_color_subtable 1 +typedef void (APIENTRYP PFNGLCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLCOPYCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorSubTableEXT (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glCopyColorSubTableEXT (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); +#endif +#endif /* GL_EXT_color_subtable */ + +#ifndef GL_EXT_compiled_vertex_array +#define GL_EXT_compiled_vertex_array 1 +#define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8 +#define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9 +typedef void (APIENTRYP PFNGLLOCKARRAYSEXTPROC) (GLint first, GLsizei count); +typedef void (APIENTRYP PFNGLUNLOCKARRAYSEXTPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glLockArraysEXT (GLint first, GLsizei count); +GLAPI void APIENTRY glUnlockArraysEXT (void); +#endif +#endif /* GL_EXT_compiled_vertex_array */ + +#ifndef GL_EXT_convolution +#define GL_EXT_convolution 1 +#define GL_CONVOLUTION_1D_EXT 0x8010 +#define GL_CONVOLUTION_2D_EXT 0x8011 +#define GL_SEPARABLE_2D_EXT 0x8012 +#define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013 +#define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014 +#define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015 +#define GL_REDUCE_EXT 0x8016 +#define GL_CONVOLUTION_FORMAT_EXT 0x8017 +#define GL_CONVOLUTION_WIDTH_EXT 0x8018 +#define GL_CONVOLUTION_HEIGHT_EXT 0x8019 +#define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A +#define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B +#define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C +#define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D +#define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E +#define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F +#define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020 +#define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021 +#define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022 +#define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023 +typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image); +typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, void *image); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETSEPARABLEFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, void *row, void *column, void *span); +typedef void (APIENTRYP PFNGLSEPARABLEFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glConvolutionFilter1DEXT (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image); +GLAPI void APIENTRY glConvolutionFilter2DEXT (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image); +GLAPI void APIENTRY glConvolutionParameterfEXT (GLenum target, GLenum pname, GLfloat params); +GLAPI void APIENTRY glConvolutionParameterfvEXT (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glConvolutionParameteriEXT (GLenum target, GLenum pname, GLint params); +GLAPI void APIENTRY glConvolutionParameterivEXT (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glCopyConvolutionFilter1DEXT (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glCopyConvolutionFilter2DEXT (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetConvolutionFilterEXT (GLenum target, GLenum format, GLenum type, void *image); +GLAPI void APIENTRY glGetConvolutionParameterfvEXT (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetConvolutionParameterivEXT (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetSeparableFilterEXT (GLenum target, GLenum format, GLenum type, void *row, void *column, void *span); +GLAPI void APIENTRY glSeparableFilter2DEXT (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column); +#endif +#endif /* GL_EXT_convolution */ + +#ifndef GL_EXT_coordinate_frame +#define GL_EXT_coordinate_frame 1 +#define GL_TANGENT_ARRAY_EXT 0x8439 +#define GL_BINORMAL_ARRAY_EXT 0x843A +#define GL_CURRENT_TANGENT_EXT 0x843B +#define GL_CURRENT_BINORMAL_EXT 0x843C +#define GL_TANGENT_ARRAY_TYPE_EXT 0x843E +#define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F +#define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440 +#define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441 +#define GL_TANGENT_ARRAY_POINTER_EXT 0x8442 +#define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443 +#define GL_MAP1_TANGENT_EXT 0x8444 +#define GL_MAP2_TANGENT_EXT 0x8445 +#define GL_MAP1_BINORMAL_EXT 0x8446 +#define GL_MAP2_BINORMAL_EXT 0x8447 +typedef void (APIENTRYP PFNGLTANGENT3BEXTPROC) (GLbyte tx, GLbyte ty, GLbyte tz); +typedef void (APIENTRYP PFNGLTANGENT3BVEXTPROC) (const GLbyte *v); +typedef void (APIENTRYP PFNGLTANGENT3DEXTPROC) (GLdouble tx, GLdouble ty, GLdouble tz); +typedef void (APIENTRYP PFNGLTANGENT3DVEXTPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLTANGENT3FEXTPROC) (GLfloat tx, GLfloat ty, GLfloat tz); +typedef void (APIENTRYP PFNGLTANGENT3FVEXTPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLTANGENT3IEXTPROC) (GLint tx, GLint ty, GLint tz); +typedef void (APIENTRYP PFNGLTANGENT3IVEXTPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLTANGENT3SEXTPROC) (GLshort tx, GLshort ty, GLshort tz); +typedef void (APIENTRYP PFNGLTANGENT3SVEXTPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLBINORMAL3BEXTPROC) (GLbyte bx, GLbyte by, GLbyte bz); +typedef void (APIENTRYP PFNGLBINORMAL3BVEXTPROC) (const GLbyte *v); +typedef void (APIENTRYP PFNGLBINORMAL3DEXTPROC) (GLdouble bx, GLdouble by, GLdouble bz); +typedef void (APIENTRYP PFNGLBINORMAL3DVEXTPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLBINORMAL3FEXTPROC) (GLfloat bx, GLfloat by, GLfloat bz); +typedef void (APIENTRYP PFNGLBINORMAL3FVEXTPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLBINORMAL3IEXTPROC) (GLint bx, GLint by, GLint bz); +typedef void (APIENTRYP PFNGLBINORMAL3IVEXTPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLBINORMAL3SEXTPROC) (GLshort bx, GLshort by, GLshort bz); +typedef void (APIENTRYP PFNGLBINORMAL3SVEXTPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLTANGENTPOINTEREXTPROC) (GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLBINORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, const void *pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTangent3bEXT (GLbyte tx, GLbyte ty, GLbyte tz); +GLAPI void APIENTRY glTangent3bvEXT (const GLbyte *v); +GLAPI void APIENTRY glTangent3dEXT (GLdouble tx, GLdouble ty, GLdouble tz); +GLAPI void APIENTRY glTangent3dvEXT (const GLdouble *v); +GLAPI void APIENTRY glTangent3fEXT (GLfloat tx, GLfloat ty, GLfloat tz); +GLAPI void APIENTRY glTangent3fvEXT (const GLfloat *v); +GLAPI void APIENTRY glTangent3iEXT (GLint tx, GLint ty, GLint tz); +GLAPI void APIENTRY glTangent3ivEXT (const GLint *v); +GLAPI void APIENTRY glTangent3sEXT (GLshort tx, GLshort ty, GLshort tz); +GLAPI void APIENTRY glTangent3svEXT (const GLshort *v); +GLAPI void APIENTRY glBinormal3bEXT (GLbyte bx, GLbyte by, GLbyte bz); +GLAPI void APIENTRY glBinormal3bvEXT (const GLbyte *v); +GLAPI void APIENTRY glBinormal3dEXT (GLdouble bx, GLdouble by, GLdouble bz); +GLAPI void APIENTRY glBinormal3dvEXT (const GLdouble *v); +GLAPI void APIENTRY glBinormal3fEXT (GLfloat bx, GLfloat by, GLfloat bz); +GLAPI void APIENTRY glBinormal3fvEXT (const GLfloat *v); +GLAPI void APIENTRY glBinormal3iEXT (GLint bx, GLint by, GLint bz); +GLAPI void APIENTRY glBinormal3ivEXT (const GLint *v); +GLAPI void APIENTRY glBinormal3sEXT (GLshort bx, GLshort by, GLshort bz); +GLAPI void APIENTRY glBinormal3svEXT (const GLshort *v); +GLAPI void APIENTRY glTangentPointerEXT (GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glBinormalPointerEXT (GLenum type, GLsizei stride, const void *pointer); +#endif +#endif /* GL_EXT_coordinate_frame */ + +#ifndef GL_EXT_copy_texture +#define GL_EXT_copy_texture 1 +typedef void (APIENTRYP PFNGLCOPYTEXIMAGE1DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +typedef void (APIENTRYP PFNGLCOPYTEXIMAGE2DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCopyTexImage1DEXT (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +GLAPI void APIENTRY glCopyTexImage2DEXT (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +GLAPI void APIENTRY glCopyTexSubImage1DEXT (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glCopyTexSubImage2DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glCopyTexSubImage3DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +#endif +#endif /* GL_EXT_copy_texture */ + +#ifndef GL_EXT_cull_vertex +#define GL_EXT_cull_vertex 1 +#define GL_CULL_VERTEX_EXT 0x81AA +#define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB +#define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC +typedef void (APIENTRYP PFNGLCULLPARAMETERDVEXTPROC) (GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLCULLPARAMETERFVEXTPROC) (GLenum pname, GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCullParameterdvEXT (GLenum pname, GLdouble *params); +GLAPI void APIENTRY glCullParameterfvEXT (GLenum pname, GLfloat *params); +#endif +#endif /* GL_EXT_cull_vertex */ + +#ifndef GL_EXT_debug_label +#define GL_EXT_debug_label 1 +#define GL_PROGRAM_PIPELINE_OBJECT_EXT 0x8A4F +#define GL_PROGRAM_OBJECT_EXT 0x8B40 +#define GL_SHADER_OBJECT_EXT 0x8B48 +#define GL_BUFFER_OBJECT_EXT 0x9151 +#define GL_QUERY_OBJECT_EXT 0x9153 +#define GL_VERTEX_ARRAY_OBJECT_EXT 0x9154 +typedef void (APIENTRYP PFNGLLABELOBJECTEXTPROC) (GLenum type, GLuint object, GLsizei length, const GLchar *label); +typedef void (APIENTRYP PFNGLGETOBJECTLABELEXTPROC) (GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glLabelObjectEXT (GLenum type, GLuint object, GLsizei length, const GLchar *label); +GLAPI void APIENTRY glGetObjectLabelEXT (GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label); +#endif +#endif /* GL_EXT_debug_label */ + +#ifndef GL_EXT_debug_marker +#define GL_EXT_debug_marker 1 +typedef void (APIENTRYP PFNGLINSERTEVENTMARKEREXTPROC) (GLsizei length, const GLchar *marker); +typedef void (APIENTRYP PFNGLPUSHGROUPMARKEREXTPROC) (GLsizei length, const GLchar *marker); +typedef void (APIENTRYP PFNGLPOPGROUPMARKEREXTPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glInsertEventMarkerEXT (GLsizei length, const GLchar *marker); +GLAPI void APIENTRY glPushGroupMarkerEXT (GLsizei length, const GLchar *marker); +GLAPI void APIENTRY glPopGroupMarkerEXT (void); +#endif +#endif /* GL_EXT_debug_marker */ + +#ifndef GL_EXT_depth_bounds_test +#define GL_EXT_depth_bounds_test 1 +#define GL_DEPTH_BOUNDS_TEST_EXT 0x8890 +#define GL_DEPTH_BOUNDS_EXT 0x8891 +typedef void (APIENTRYP PFNGLDEPTHBOUNDSEXTPROC) (GLclampd zmin, GLclampd zmax); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDepthBoundsEXT (GLclampd zmin, GLclampd zmax); +#endif +#endif /* GL_EXT_depth_bounds_test */ + +#ifndef GL_EXT_direct_state_access +#define GL_EXT_direct_state_access 1 +#define GL_PROGRAM_MATRIX_EXT 0x8E2D +#define GL_TRANSPOSE_PROGRAM_MATRIX_EXT 0x8E2E +#define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 0x8E2F +typedef void (APIENTRYP PFNGLMATRIXLOADFEXTPROC) (GLenum mode, const GLfloat *m); +typedef void (APIENTRYP PFNGLMATRIXLOADDEXTPROC) (GLenum mode, const GLdouble *m); +typedef void (APIENTRYP PFNGLMATRIXMULTFEXTPROC) (GLenum mode, const GLfloat *m); +typedef void (APIENTRYP PFNGLMATRIXMULTDEXTPROC) (GLenum mode, const GLdouble *m); +typedef void (APIENTRYP PFNGLMATRIXLOADIDENTITYEXTPROC) (GLenum mode); +typedef void (APIENTRYP PFNGLMATRIXROTATEFEXTPROC) (GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLMATRIXROTATEDEXTPROC) (GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLMATRIXSCALEFEXTPROC) (GLenum mode, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLMATRIXSCALEDEXTPROC) (GLenum mode, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLMATRIXTRANSLATEFEXTPROC) (GLenum mode, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLMATRIXTRANSLATEDEXTPROC) (GLenum mode, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLMATRIXFRUSTUMEXTPROC) (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +typedef void (APIENTRYP PFNGLMATRIXORTHOEXTPROC) (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +typedef void (APIENTRYP PFNGLMATRIXPOPEXTPROC) (GLenum mode); +typedef void (APIENTRYP PFNGLMATRIXPUSHEXTPROC) (GLenum mode); +typedef void (APIENTRYP PFNGLCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask); +typedef void (APIENTRYP PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLCOPYTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +typedef void (APIENTRYP PFNGLCOPYTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, void *pixels); +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLBINDMULTITEXTUREEXTPROC) (GLenum texunit, GLenum target, GLuint texture); +typedef void (APIENTRYP PFNGLMULTITEXCOORDPOINTEREXTPROC) (GLenum texunit, GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLMULTITEXENVFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLMULTITEXENVFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLMULTITEXENVIEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLMULTITEXENVIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLMULTITEXGENDEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLdouble param); +typedef void (APIENTRYP PFNGLMULTITEXGENDVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLdouble *params); +typedef void (APIENTRYP PFNGLMULTITEXGENFEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLMULTITEXGENIEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLGETMULTITEXENVFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMULTITEXENVIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMULTITEXGENDVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLGETMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLMULTITEXPARAMETERFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLMULTITEXPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLCOPYMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +typedef void (APIENTRYP PFNGLCOPYMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, void *pixels); +typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLENABLECLIENTSTATEINDEXEDEXTPROC) (GLenum array, GLuint index); +typedef void (APIENTRYP PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC) (GLenum array, GLuint index); +typedef void (APIENTRYP PFNGLGETFLOATINDEXEDVEXTPROC) (GLenum target, GLuint index, GLfloat *data); +typedef void (APIENTRYP PFNGLGETDOUBLEINDEXEDVEXTPROC) (GLenum target, GLuint index, GLdouble *data); +typedef void (APIENTRYP PFNGLGETPOINTERINDEXEDVEXTPROC) (GLenum target, GLuint index, void **data); +typedef void (APIENTRYP PFNGLENABLEINDEXEDEXTPROC) (GLenum target, GLuint index); +typedef void (APIENTRYP PFNGLDISABLEINDEXEDEXTPROC) (GLenum target, GLuint index); +typedef GLboolean (APIENTRYP PFNGLISENABLEDINDEXEDEXTPROC) (GLenum target, GLuint index); +typedef void (APIENTRYP PFNGLGETINTEGERINDEXEDVEXTPROC) (GLenum target, GLuint index, GLint *data); +typedef void (APIENTRYP PFNGLGETBOOLEANINDEXEDVEXTPROC) (GLenum target, GLuint index, GLboolean *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint lod, void *img); +typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint lod, void *img); +typedef void (APIENTRYP PFNGLMATRIXLOADTRANSPOSEFEXTPROC) (GLenum mode, const GLfloat *m); +typedef void (APIENTRYP PFNGLMATRIXLOADTRANSPOSEDEXTPROC) (GLenum mode, const GLdouble *m); +typedef void (APIENTRYP PFNGLMATRIXMULTTRANSPOSEFEXTPROC) (GLenum mode, const GLfloat *m); +typedef void (APIENTRYP PFNGLMATRIXMULTTRANSPOSEDEXTPROC) (GLenum mode, const GLdouble *m); +typedef void (APIENTRYP PFNGLNAMEDBUFFERDATAEXTPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLenum usage); +typedef void (APIENTRYP PFNGLNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); +typedef void *(APIENTRYP PFNGLMAPNAMEDBUFFEREXTPROC) (GLuint buffer, GLenum access); +typedef GLboolean (APIENTRYP PFNGLUNMAPNAMEDBUFFEREXTPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC) (GLuint buffer, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPOINTERVEXTPROC) (GLuint buffer, GLenum pname, void **params); +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, void *data); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FEXTPROC) (GLuint program, GLint location, GLfloat v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IEXTPROC) (GLuint program, GLint location, GLint v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLTEXTUREBUFFEREXTPROC) (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer); +typedef void (APIENTRYP PFNGLMULTITEXBUFFEREXTPROC) (GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLuint *params); +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIUIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLuint *params); +typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERIUIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIEXTPROC) (GLuint program, GLint location, GLuint v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat *params); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC) (GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLint *params); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLint *params); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC) (GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLuint *params); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint *params); +typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLint *params); +typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLuint *params); +typedef void (APIENTRYP PFNGLENABLECLIENTSTATEIEXTPROC) (GLenum array, GLuint index); +typedef void (APIENTRYP PFNGLDISABLECLIENTSTATEIEXTPROC) (GLenum array, GLuint index); +typedef void (APIENTRYP PFNGLGETFLOATI_VEXTPROC) (GLenum pname, GLuint index, GLfloat *params); +typedef void (APIENTRYP PFNGLGETDOUBLEI_VEXTPROC) (GLenum pname, GLuint index, GLdouble *params); +typedef void (APIENTRYP PFNGLGETPOINTERI_VEXTPROC) (GLenum pname, GLuint index, void **params); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum format, GLsizei len, const void *string); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC) (GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLdouble *params); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC) (GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC) (GLuint program, GLenum target, GLuint index, GLdouble *params); +typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC) (GLuint program, GLenum target, GLuint index, GLfloat *params); +typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMIVEXTPROC) (GLuint program, GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum pname, void *string); +typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC) (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC) (GLuint renderbuffer, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC) (GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); +typedef GLenum (APIENTRYP PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC) (GLuint framebuffer, GLenum target); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC) (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGENERATETEXTUREMIPMAPEXTPROC) (GLuint texture, GLenum target); +typedef void (APIENTRYP PFNGLGENERATEMULTITEXMIPMAPEXTPROC) (GLenum texunit, GLenum target); +typedef void (APIENTRYP PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC) (GLuint framebuffer, GLenum mode); +typedef void (APIENTRYP PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC) (GLuint framebuffer, GLsizei n, const GLenum *bufs); +typedef void (APIENTRYP PFNGLFRAMEBUFFERREADBUFFEREXTPROC) (GLuint framebuffer, GLenum mode); +typedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC) (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face); +typedef void (APIENTRYP PFNGLTEXTURERENDERBUFFEREXTPROC) (GLuint texture, GLenum target, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLMULTITEXRENDERBUFFEREXTPROC) (GLenum texunit, GLenum target, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYCOLOROFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYINDEXOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYNORMALOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum texunit, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLENABLEVERTEXARRAYEXTPROC) (GLuint vaobj, GLenum array); +typedef void (APIENTRYP PFNGLDISABLEVERTEXARRAYEXTPROC) (GLuint vaobj, GLenum array); +typedef void (APIENTRYP PFNGLENABLEVERTEXARRAYATTRIBEXTPROC) (GLuint vaobj, GLuint index); +typedef void (APIENTRYP PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC) (GLuint vaobj, GLuint index); +typedef void (APIENTRYP PFNGLGETVERTEXARRAYINTEGERVEXTPROC) (GLuint vaobj, GLenum pname, GLint *param); +typedef void (APIENTRYP PFNGLGETVERTEXARRAYPOINTERVEXTPROC) (GLuint vaobj, GLenum pname, void **param); +typedef void (APIENTRYP PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint *param); +typedef void (APIENTRYP PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC) (GLuint vaobj, GLuint index, GLenum pname, void **param); +typedef void *(APIENTRYP PFNGLMAPNAMEDBUFFERRANGEEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); +typedef void (APIENTRYP PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length); +typedef void (APIENTRYP PFNGLNAMEDBUFFERSTORAGEEXTPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags); +typedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERDATAEXTPROC) (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLenum internalformat, GLsizeiptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC) (GLuint framebuffer, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DEXTPROC) (GLuint program, GLint location, GLdouble x); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DEXTPROC) (GLuint program, GLint location, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DEXTPROC) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DEXTPROC) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLTEXTUREBUFFERRANGEEXTPROC) (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE1DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE2DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE3DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC) (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC) (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +typedef void (APIENTRYP PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC) (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC) (GLuint vaobj, GLuint attribindex, GLuint bindingindex); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC) (GLuint vaobj, GLuint bindingindex, GLuint divisor); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLTEXTUREPAGECOMMITMENTEXTPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean resident); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC) (GLuint vaobj, GLuint index, GLuint divisor); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMatrixLoadfEXT (GLenum mode, const GLfloat *m); +GLAPI void APIENTRY glMatrixLoaddEXT (GLenum mode, const GLdouble *m); +GLAPI void APIENTRY glMatrixMultfEXT (GLenum mode, const GLfloat *m); +GLAPI void APIENTRY glMatrixMultdEXT (GLenum mode, const GLdouble *m); +GLAPI void APIENTRY glMatrixLoadIdentityEXT (GLenum mode); +GLAPI void APIENTRY glMatrixRotatefEXT (GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glMatrixRotatedEXT (GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glMatrixScalefEXT (GLenum mode, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glMatrixScaledEXT (GLenum mode, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glMatrixTranslatefEXT (GLenum mode, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glMatrixTranslatedEXT (GLenum mode, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glMatrixFrustumEXT (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +GLAPI void APIENTRY glMatrixOrthoEXT (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +GLAPI void APIENTRY glMatrixPopEXT (GLenum mode); +GLAPI void APIENTRY glMatrixPushEXT (GLenum mode); +GLAPI void APIENTRY glClientAttribDefaultEXT (GLbitfield mask); +GLAPI void APIENTRY glPushClientAttribDefaultEXT (GLbitfield mask); +GLAPI void APIENTRY glTextureParameterfEXT (GLuint texture, GLenum target, GLenum pname, GLfloat param); +GLAPI void APIENTRY glTextureParameterfvEXT (GLuint texture, GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glTextureParameteriEXT (GLuint texture, GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glTextureParameterivEXT (GLuint texture, GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glTextureImage1DEXT (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTextureImage2DEXT (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTextureSubImage1DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTextureSubImage2DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glCopyTextureImage1DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +GLAPI void APIENTRY glCopyTextureImage2DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +GLAPI void APIENTRY glCopyTextureSubImage1DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glCopyTextureSubImage2DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetTextureImageEXT (GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, void *pixels); +GLAPI void APIENTRY glGetTextureParameterfvEXT (GLuint texture, GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetTextureParameterivEXT (GLuint texture, GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetTextureLevelParameterfvEXT (GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetTextureLevelParameterivEXT (GLuint texture, GLenum target, GLint level, GLenum pname, GLint *params); +GLAPI void APIENTRY glTextureImage3DEXT (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTextureSubImage3DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glCopyTextureSubImage3DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glBindMultiTextureEXT (GLenum texunit, GLenum target, GLuint texture); +GLAPI void APIENTRY glMultiTexCoordPointerEXT (GLenum texunit, GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glMultiTexEnvfEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat param); +GLAPI void APIENTRY glMultiTexEnvfvEXT (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glMultiTexEnviEXT (GLenum texunit, GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glMultiTexEnvivEXT (GLenum texunit, GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glMultiTexGendEXT (GLenum texunit, GLenum coord, GLenum pname, GLdouble param); +GLAPI void APIENTRY glMultiTexGendvEXT (GLenum texunit, GLenum coord, GLenum pname, const GLdouble *params); +GLAPI void APIENTRY glMultiTexGenfEXT (GLenum texunit, GLenum coord, GLenum pname, GLfloat param); +GLAPI void APIENTRY glMultiTexGenfvEXT (GLenum texunit, GLenum coord, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glMultiTexGeniEXT (GLenum texunit, GLenum coord, GLenum pname, GLint param); +GLAPI void APIENTRY glMultiTexGenivEXT (GLenum texunit, GLenum coord, GLenum pname, const GLint *params); +GLAPI void APIENTRY glGetMultiTexEnvfvEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetMultiTexEnvivEXT (GLenum texunit, GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetMultiTexGendvEXT (GLenum texunit, GLenum coord, GLenum pname, GLdouble *params); +GLAPI void APIENTRY glGetMultiTexGenfvEXT (GLenum texunit, GLenum coord, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetMultiTexGenivEXT (GLenum texunit, GLenum coord, GLenum pname, GLint *params); +GLAPI void APIENTRY glMultiTexParameteriEXT (GLenum texunit, GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glMultiTexParameterivEXT (GLenum texunit, GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glMultiTexParameterfEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat param); +GLAPI void APIENTRY glMultiTexParameterfvEXT (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glMultiTexImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glMultiTexImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glMultiTexSubImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glMultiTexSubImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glCopyMultiTexImage1DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +GLAPI void APIENTRY glCopyMultiTexImage2DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +GLAPI void APIENTRY glCopyMultiTexSubImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glCopyMultiTexSubImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetMultiTexImageEXT (GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, void *pixels); +GLAPI void APIENTRY glGetMultiTexParameterfvEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetMultiTexParameterivEXT (GLenum texunit, GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetMultiTexLevelParameterfvEXT (GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetMultiTexLevelParameterivEXT (GLenum texunit, GLenum target, GLint level, GLenum pname, GLint *params); +GLAPI void APIENTRY glMultiTexImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glMultiTexSubImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glCopyMultiTexSubImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glEnableClientStateIndexedEXT (GLenum array, GLuint index); +GLAPI void APIENTRY glDisableClientStateIndexedEXT (GLenum array, GLuint index); +GLAPI void APIENTRY glGetFloatIndexedvEXT (GLenum target, GLuint index, GLfloat *data); +GLAPI void APIENTRY glGetDoubleIndexedvEXT (GLenum target, GLuint index, GLdouble *data); +GLAPI void APIENTRY glGetPointerIndexedvEXT (GLenum target, GLuint index, void **data); +GLAPI void APIENTRY glEnableIndexedEXT (GLenum target, GLuint index); +GLAPI void APIENTRY glDisableIndexedEXT (GLenum target, GLuint index); +GLAPI GLboolean APIENTRY glIsEnabledIndexedEXT (GLenum target, GLuint index); +GLAPI void APIENTRY glGetIntegerIndexedvEXT (GLenum target, GLuint index, GLint *data); +GLAPI void APIENTRY glGetBooleanIndexedvEXT (GLenum target, GLuint index, GLboolean *data); +GLAPI void APIENTRY glCompressedTextureImage3DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedTextureImage2DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedTextureImage1DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedTextureSubImage3DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedTextureSubImage2DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedTextureSubImage1DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glGetCompressedTextureImageEXT (GLuint texture, GLenum target, GLint lod, void *img); +GLAPI void APIENTRY glCompressedMultiTexImage3DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedMultiTexImage2DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedMultiTexImage1DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedMultiTexSubImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedMultiTexSubImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedMultiTexSubImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glGetCompressedMultiTexImageEXT (GLenum texunit, GLenum target, GLint lod, void *img); +GLAPI void APIENTRY glMatrixLoadTransposefEXT (GLenum mode, const GLfloat *m); +GLAPI void APIENTRY glMatrixLoadTransposedEXT (GLenum mode, const GLdouble *m); +GLAPI void APIENTRY glMatrixMultTransposefEXT (GLenum mode, const GLfloat *m); +GLAPI void APIENTRY glMatrixMultTransposedEXT (GLenum mode, const GLdouble *m); +GLAPI void APIENTRY glNamedBufferDataEXT (GLuint buffer, GLsizeiptr size, const void *data, GLenum usage); +GLAPI void APIENTRY glNamedBufferSubDataEXT (GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); +GLAPI void *APIENTRY glMapNamedBufferEXT (GLuint buffer, GLenum access); +GLAPI GLboolean APIENTRY glUnmapNamedBufferEXT (GLuint buffer); +GLAPI void APIENTRY glGetNamedBufferParameterivEXT (GLuint buffer, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetNamedBufferPointervEXT (GLuint buffer, GLenum pname, void **params); +GLAPI void APIENTRY glGetNamedBufferSubDataEXT (GLuint buffer, GLintptr offset, GLsizeiptr size, void *data); +GLAPI void APIENTRY glProgramUniform1fEXT (GLuint program, GLint location, GLfloat v0); +GLAPI void APIENTRY glProgramUniform2fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1); +GLAPI void APIENTRY glProgramUniform3fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +GLAPI void APIENTRY glProgramUniform4fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +GLAPI void APIENTRY glProgramUniform1iEXT (GLuint program, GLint location, GLint v0); +GLAPI void APIENTRY glProgramUniform2iEXT (GLuint program, GLint location, GLint v0, GLint v1); +GLAPI void APIENTRY glProgramUniform3iEXT (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +GLAPI void APIENTRY glProgramUniform4iEXT (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +GLAPI void APIENTRY glProgramUniform1fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform2fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform3fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform4fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform1ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform2ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform3ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform4ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniformMatrix2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix2x3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix3x2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix2x4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix4x2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix3x4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix4x3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glTextureBufferEXT (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer); +GLAPI void APIENTRY glMultiTexBufferEXT (GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer); +GLAPI void APIENTRY glTextureParameterIivEXT (GLuint texture, GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glTextureParameterIuivEXT (GLuint texture, GLenum target, GLenum pname, const GLuint *params); +GLAPI void APIENTRY glGetTextureParameterIivEXT (GLuint texture, GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetTextureParameterIuivEXT (GLuint texture, GLenum target, GLenum pname, GLuint *params); +GLAPI void APIENTRY glMultiTexParameterIivEXT (GLenum texunit, GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glMultiTexParameterIuivEXT (GLenum texunit, GLenum target, GLenum pname, const GLuint *params); +GLAPI void APIENTRY glGetMultiTexParameterIivEXT (GLenum texunit, GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetMultiTexParameterIuivEXT (GLenum texunit, GLenum target, GLenum pname, GLuint *params); +GLAPI void APIENTRY glProgramUniform1uiEXT (GLuint program, GLint location, GLuint v0); +GLAPI void APIENTRY glProgramUniform2uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1); +GLAPI void APIENTRY glProgramUniform3uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +GLAPI void APIENTRY glProgramUniform4uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +GLAPI void APIENTRY glProgramUniform1uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniform2uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniform3uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniform4uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glNamedProgramLocalParameters4fvEXT (GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat *params); +GLAPI void APIENTRY glNamedProgramLocalParameterI4iEXT (GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +GLAPI void APIENTRY glNamedProgramLocalParameterI4ivEXT (GLuint program, GLenum target, GLuint index, const GLint *params); +GLAPI void APIENTRY glNamedProgramLocalParametersI4ivEXT (GLuint program, GLenum target, GLuint index, GLsizei count, const GLint *params); +GLAPI void APIENTRY glNamedProgramLocalParameterI4uiEXT (GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +GLAPI void APIENTRY glNamedProgramLocalParameterI4uivEXT (GLuint program, GLenum target, GLuint index, const GLuint *params); +GLAPI void APIENTRY glNamedProgramLocalParametersI4uivEXT (GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint *params); +GLAPI void APIENTRY glGetNamedProgramLocalParameterIivEXT (GLuint program, GLenum target, GLuint index, GLint *params); +GLAPI void APIENTRY glGetNamedProgramLocalParameterIuivEXT (GLuint program, GLenum target, GLuint index, GLuint *params); +GLAPI void APIENTRY glEnableClientStateiEXT (GLenum array, GLuint index); +GLAPI void APIENTRY glDisableClientStateiEXT (GLenum array, GLuint index); +GLAPI void APIENTRY glGetFloati_vEXT (GLenum pname, GLuint index, GLfloat *params); +GLAPI void APIENTRY glGetDoublei_vEXT (GLenum pname, GLuint index, GLdouble *params); +GLAPI void APIENTRY glGetPointeri_vEXT (GLenum pname, GLuint index, void **params); +GLAPI void APIENTRY glNamedProgramStringEXT (GLuint program, GLenum target, GLenum format, GLsizei len, const void *string); +GLAPI void APIENTRY glNamedProgramLocalParameter4dEXT (GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glNamedProgramLocalParameter4dvEXT (GLuint program, GLenum target, GLuint index, const GLdouble *params); +GLAPI void APIENTRY glNamedProgramLocalParameter4fEXT (GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glNamedProgramLocalParameter4fvEXT (GLuint program, GLenum target, GLuint index, const GLfloat *params); +GLAPI void APIENTRY glGetNamedProgramLocalParameterdvEXT (GLuint program, GLenum target, GLuint index, GLdouble *params); +GLAPI void APIENTRY glGetNamedProgramLocalParameterfvEXT (GLuint program, GLenum target, GLuint index, GLfloat *params); +GLAPI void APIENTRY glGetNamedProgramivEXT (GLuint program, GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetNamedProgramStringEXT (GLuint program, GLenum target, GLenum pname, void *string); +GLAPI void APIENTRY glNamedRenderbufferStorageEXT (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetNamedRenderbufferParameterivEXT (GLuint renderbuffer, GLenum pname, GLint *params); +GLAPI void APIENTRY glNamedRenderbufferStorageMultisampleEXT (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glNamedRenderbufferStorageMultisampleCoverageEXT (GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI GLenum APIENTRY glCheckNamedFramebufferStatusEXT (GLuint framebuffer, GLenum target); +GLAPI void APIENTRY glNamedFramebufferTexture1DEXT (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI void APIENTRY glNamedFramebufferTexture2DEXT (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI void APIENTRY glNamedFramebufferTexture3DEXT (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +GLAPI void APIENTRY glNamedFramebufferRenderbufferEXT (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +GLAPI void APIENTRY glGetNamedFramebufferAttachmentParameterivEXT (GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params); +GLAPI void APIENTRY glGenerateTextureMipmapEXT (GLuint texture, GLenum target); +GLAPI void APIENTRY glGenerateMultiTexMipmapEXT (GLenum texunit, GLenum target); +GLAPI void APIENTRY glFramebufferDrawBufferEXT (GLuint framebuffer, GLenum mode); +GLAPI void APIENTRY glFramebufferDrawBuffersEXT (GLuint framebuffer, GLsizei n, const GLenum *bufs); +GLAPI void APIENTRY glFramebufferReadBufferEXT (GLuint framebuffer, GLenum mode); +GLAPI void APIENTRY glGetFramebufferParameterivEXT (GLuint framebuffer, GLenum pname, GLint *params); +GLAPI void APIENTRY glNamedCopyBufferSubDataEXT (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +GLAPI void APIENTRY glNamedFramebufferTextureEXT (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); +GLAPI void APIENTRY glNamedFramebufferTextureLayerEXT (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); +GLAPI void APIENTRY glNamedFramebufferTextureFaceEXT (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face); +GLAPI void APIENTRY glTextureRenderbufferEXT (GLuint texture, GLenum target, GLuint renderbuffer); +GLAPI void APIENTRY glMultiTexRenderbufferEXT (GLenum texunit, GLenum target, GLuint renderbuffer); +GLAPI void APIENTRY glVertexArrayVertexOffsetEXT (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayColorOffsetEXT (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayEdgeFlagOffsetEXT (GLuint vaobj, GLuint buffer, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayIndexOffsetEXT (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayNormalOffsetEXT (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayTexCoordOffsetEXT (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayMultiTexCoordOffsetEXT (GLuint vaobj, GLuint buffer, GLenum texunit, GLint size, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayFogCoordOffsetEXT (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArraySecondaryColorOffsetEXT (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayVertexAttribOffsetEXT (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayVertexAttribIOffsetEXT (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glEnableVertexArrayEXT (GLuint vaobj, GLenum array); +GLAPI void APIENTRY glDisableVertexArrayEXT (GLuint vaobj, GLenum array); +GLAPI void APIENTRY glEnableVertexArrayAttribEXT (GLuint vaobj, GLuint index); +GLAPI void APIENTRY glDisableVertexArrayAttribEXT (GLuint vaobj, GLuint index); +GLAPI void APIENTRY glGetVertexArrayIntegervEXT (GLuint vaobj, GLenum pname, GLint *param); +GLAPI void APIENTRY glGetVertexArrayPointervEXT (GLuint vaobj, GLenum pname, void **param); +GLAPI void APIENTRY glGetVertexArrayIntegeri_vEXT (GLuint vaobj, GLuint index, GLenum pname, GLint *param); +GLAPI void APIENTRY glGetVertexArrayPointeri_vEXT (GLuint vaobj, GLuint index, GLenum pname, void **param); +GLAPI void *APIENTRY glMapNamedBufferRangeEXT (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); +GLAPI void APIENTRY glFlushMappedNamedBufferRangeEXT (GLuint buffer, GLintptr offset, GLsizeiptr length); +GLAPI void APIENTRY glNamedBufferStorageEXT (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags); +GLAPI void APIENTRY glClearNamedBufferDataEXT (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glClearNamedBufferSubDataEXT (GLuint buffer, GLenum internalformat, GLsizeiptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glNamedFramebufferParameteriEXT (GLuint framebuffer, GLenum pname, GLint param); +GLAPI void APIENTRY glGetNamedFramebufferParameterivEXT (GLuint framebuffer, GLenum pname, GLint *params); +GLAPI void APIENTRY glProgramUniform1dEXT (GLuint program, GLint location, GLdouble x); +GLAPI void APIENTRY glProgramUniform2dEXT (GLuint program, GLint location, GLdouble x, GLdouble y); +GLAPI void APIENTRY glProgramUniform3dEXT (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glProgramUniform4dEXT (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glProgramUniform1dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform2dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform3dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform4dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix2dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix3dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix4dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix2x3dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix2x4dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix3x2dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix3x4dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix4x2dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix4x3dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glTextureBufferRangeEXT (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +GLAPI void APIENTRY glTextureStorage1DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +GLAPI void APIENTRY glTextureStorage2DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glTextureStorage3DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +GLAPI void APIENTRY glTextureStorage2DMultisampleEXT (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +GLAPI void APIENTRY glTextureStorage3DMultisampleEXT (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +GLAPI void APIENTRY glVertexArrayBindVertexBufferEXT (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +GLAPI void APIENTRY glVertexArrayVertexAttribFormatEXT (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +GLAPI void APIENTRY glVertexArrayVertexAttribIFormatEXT (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +GLAPI void APIENTRY glVertexArrayVertexAttribLFormatEXT (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +GLAPI void APIENTRY glVertexArrayVertexAttribBindingEXT (GLuint vaobj, GLuint attribindex, GLuint bindingindex); +GLAPI void APIENTRY glVertexArrayVertexBindingDivisorEXT (GLuint vaobj, GLuint bindingindex, GLuint divisor); +GLAPI void APIENTRY glVertexArrayVertexAttribLOffsetEXT (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glTexturePageCommitmentEXT (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean resident); +GLAPI void APIENTRY glVertexArrayVertexAttribDivisorEXT (GLuint vaobj, GLuint index, GLuint divisor); +#endif +#endif /* GL_EXT_direct_state_access */ + +#ifndef GL_EXT_draw_buffers2 +#define GL_EXT_draw_buffers2 1 +typedef void (APIENTRYP PFNGLCOLORMASKINDEXEDEXTPROC) (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorMaskIndexedEXT (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +#endif +#endif /* GL_EXT_draw_buffers2 */ + +#ifndef GL_EXT_draw_instanced +#define GL_EXT_draw_instanced 1 +typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDEXTPROC) (GLenum mode, GLint start, GLsizei count, GLsizei primcount); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawArraysInstancedEXT (GLenum mode, GLint start, GLsizei count, GLsizei primcount); +GLAPI void APIENTRY glDrawElementsInstancedEXT (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); +#endif +#endif /* GL_EXT_draw_instanced */ + +#ifndef GL_EXT_draw_range_elements +#define GL_EXT_draw_range_elements 1 +#define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8 +#define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9 +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSEXTPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawRangeElementsEXT (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); +#endif +#endif /* GL_EXT_draw_range_elements */ + +#ifndef GL_EXT_fog_coord +#define GL_EXT_fog_coord 1 +#define GL_FOG_COORDINATE_SOURCE_EXT 0x8450 +#define GL_FOG_COORDINATE_EXT 0x8451 +#define GL_FRAGMENT_DEPTH_EXT 0x8452 +#define GL_CURRENT_FOG_COORDINATE_EXT 0x8453 +#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454 +#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455 +#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456 +#define GL_FOG_COORDINATE_ARRAY_EXT 0x8457 +typedef void (APIENTRYP PFNGLFOGCOORDFEXTPROC) (GLfloat coord); +typedef void (APIENTRYP PFNGLFOGCOORDFVEXTPROC) (const GLfloat *coord); +typedef void (APIENTRYP PFNGLFOGCOORDDEXTPROC) (GLdouble coord); +typedef void (APIENTRYP PFNGLFOGCOORDDVEXTPROC) (const GLdouble *coord); +typedef void (APIENTRYP PFNGLFOGCOORDPOINTEREXTPROC) (GLenum type, GLsizei stride, const void *pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFogCoordfEXT (GLfloat coord); +GLAPI void APIENTRY glFogCoordfvEXT (const GLfloat *coord); +GLAPI void APIENTRY glFogCoorddEXT (GLdouble coord); +GLAPI void APIENTRY glFogCoorddvEXT (const GLdouble *coord); +GLAPI void APIENTRY glFogCoordPointerEXT (GLenum type, GLsizei stride, const void *pointer); +#endif +#endif /* GL_EXT_fog_coord */ + +#ifndef GL_EXT_framebuffer_blit +#define GL_EXT_framebuffer_blit 1 +#define GL_READ_FRAMEBUFFER_EXT 0x8CA8 +#define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9 +#define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6 +#define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA +typedef void (APIENTRYP PFNGLBLITFRAMEBUFFEREXTPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlitFramebufferEXT (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +#endif +#endif /* GL_EXT_framebuffer_blit */ + +#ifndef GL_EXT_framebuffer_multisample +#define GL_EXT_framebuffer_multisample 1 +#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 +#define GL_MAX_SAMPLES_EXT 0x8D57 +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glRenderbufferStorageMultisampleEXT (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +#endif +#endif /* GL_EXT_framebuffer_multisample */ + +#ifndef GL_EXT_framebuffer_multisample_blit_scaled +#define GL_EXT_framebuffer_multisample_blit_scaled 1 +#define GL_SCALED_RESOLVE_FASTEST_EXT 0x90BA +#define GL_SCALED_RESOLVE_NICEST_EXT 0x90BB +#endif /* GL_EXT_framebuffer_multisample_blit_scaled */ + +#ifndef GL_EXT_framebuffer_object +#define GL_EXT_framebuffer_object 1 +#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506 +#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8 +#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6 +#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4 +#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9 +#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA +#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB +#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC +#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD +#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF +#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 +#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 +#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 +#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 +#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 +#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5 +#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6 +#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7 +#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8 +#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 +#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA +#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB +#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC +#define GL_COLOR_ATTACHMENT13_EXT 0x8CED +#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE +#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF +#define GL_DEPTH_ATTACHMENT_EXT 0x8D00 +#define GL_STENCIL_ATTACHMENT_EXT 0x8D20 +#define GL_FRAMEBUFFER_EXT 0x8D40 +#define GL_RENDERBUFFER_EXT 0x8D41 +#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42 +#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44 +#define GL_STENCIL_INDEX1_EXT 0x8D46 +#define GL_STENCIL_INDEX4_EXT 0x8D47 +#define GL_STENCIL_INDEX8_EXT 0x8D48 +#define GL_STENCIL_INDEX16_EXT 0x8D49 +#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50 +#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51 +#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52 +#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53 +#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54 +#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55 +typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFEREXTPROC) (GLuint renderbuffer); +typedef void (APIENTRYP PFNGLBINDRENDERBUFFEREXTPROC) (GLenum target, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSEXTPROC) (GLsizei n, const GLuint *renderbuffers); +typedef void (APIENTRYP PFNGLGENRENDERBUFFERSEXTPROC) (GLsizei n, GLuint *renderbuffers); +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFEREXTPROC) (GLuint framebuffer); +typedef void (APIENTRYP PFNGLBINDFRAMEBUFFEREXTPROC) (GLenum target, GLuint framebuffer); +typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSEXTPROC) (GLsizei n, const GLuint *framebuffers); +typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSEXTPROC) (GLsizei n, GLuint *framebuffers); +typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) (GLenum target); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGENERATEMIPMAPEXTPROC) (GLenum target); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLboolean APIENTRY glIsRenderbufferEXT (GLuint renderbuffer); +GLAPI void APIENTRY glBindRenderbufferEXT (GLenum target, GLuint renderbuffer); +GLAPI void APIENTRY glDeleteRenderbuffersEXT (GLsizei n, const GLuint *renderbuffers); +GLAPI void APIENTRY glGenRenderbuffersEXT (GLsizei n, GLuint *renderbuffers); +GLAPI void APIENTRY glRenderbufferStorageEXT (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetRenderbufferParameterivEXT (GLenum target, GLenum pname, GLint *params); +GLAPI GLboolean APIENTRY glIsFramebufferEXT (GLuint framebuffer); +GLAPI void APIENTRY glBindFramebufferEXT (GLenum target, GLuint framebuffer); +GLAPI void APIENTRY glDeleteFramebuffersEXT (GLsizei n, const GLuint *framebuffers); +GLAPI void APIENTRY glGenFramebuffersEXT (GLsizei n, GLuint *framebuffers); +GLAPI GLenum APIENTRY glCheckFramebufferStatusEXT (GLenum target); +GLAPI void APIENTRY glFramebufferTexture1DEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI void APIENTRY glFramebufferTexture2DEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI void APIENTRY glFramebufferTexture3DEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +GLAPI void APIENTRY glFramebufferRenderbufferEXT (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +GLAPI void APIENTRY glGetFramebufferAttachmentParameterivEXT (GLenum target, GLenum attachment, GLenum pname, GLint *params); +GLAPI void APIENTRY glGenerateMipmapEXT (GLenum target); +#endif +#endif /* GL_EXT_framebuffer_object */ + +#ifndef GL_EXT_framebuffer_sRGB +#define GL_EXT_framebuffer_sRGB 1 +#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9 +#define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA +#endif /* GL_EXT_framebuffer_sRGB */ + +#ifndef GL_EXT_geometry_shader4 +#define GL_EXT_geometry_shader4 1 +#define GL_GEOMETRY_SHADER_EXT 0x8DD9 +#define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA +#define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB +#define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29 +#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD +#define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE +#define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1 +#define GL_LINES_ADJACENCY_EXT 0x000A +#define GL_LINE_STRIP_ADJACENCY_EXT 0x000B +#define GL_TRIANGLES_ADJACENCY_EXT 0x000C +#define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0x000D +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4 +#define GL_PROGRAM_POINT_SIZE_EXT 0x8642 +typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIEXTPROC) (GLuint program, GLenum pname, GLint value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramParameteriEXT (GLuint program, GLenum pname, GLint value); +#endif +#endif /* GL_EXT_geometry_shader4 */ + +#ifndef GL_EXT_gpu_program_parameters +#define GL_EXT_gpu_program_parameters 1 +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat *params); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramEnvParameters4fvEXT (GLenum target, GLuint index, GLsizei count, const GLfloat *params); +GLAPI void APIENTRY glProgramLocalParameters4fvEXT (GLenum target, GLuint index, GLsizei count, const GLfloat *params); +#endif +#endif /* GL_EXT_gpu_program_parameters */ + +#ifndef GL_EXT_gpu_shader4 +#define GL_EXT_gpu_shader4 1 +#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT 0x88FD +#define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0 +#define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1 +#define GL_SAMPLER_BUFFER_EXT 0x8DC2 +#define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3 +#define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4 +#define GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5 +#define GL_UNSIGNED_INT_VEC2_EXT 0x8DC6 +#define GL_UNSIGNED_INT_VEC3_EXT 0x8DC7 +#define GL_UNSIGNED_INT_VEC4_EXT 0x8DC8 +#define GL_INT_SAMPLER_1D_EXT 0x8DC9 +#define GL_INT_SAMPLER_2D_EXT 0x8DCA +#define GL_INT_SAMPLER_3D_EXT 0x8DCB +#define GL_INT_SAMPLER_CUBE_EXT 0x8DCC +#define GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD +#define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE +#define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF +#define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0 +#define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1 +#define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2 +#define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3 +#define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4 +#define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5 +#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6 +#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8 +#define GL_MIN_PROGRAM_TEXEL_OFFSET_EXT 0x8904 +#define GL_MAX_PROGRAM_TEXEL_OFFSET_EXT 0x8905 +typedef void (APIENTRYP PFNGLGETUNIFORMUIVEXTPROC) (GLuint program, GLint location, GLuint *params); +typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONEXTPROC) (GLuint program, GLuint color, const GLchar *name); +typedef GLint (APIENTRYP PFNGLGETFRAGDATALOCATIONEXTPROC) (GLuint program, const GLchar *name); +typedef void (APIENTRYP PFNGLUNIFORM1UIEXTPROC) (GLint location, GLuint v0); +typedef void (APIENTRYP PFNGLUNIFORM2UIEXTPROC) (GLint location, GLuint v0, GLuint v1); +typedef void (APIENTRYP PFNGLUNIFORM3UIEXTPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (APIENTRYP PFNGLUNIFORM4UIEXTPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (APIENTRYP PFNGLUNIFORM1UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLUNIFORM2UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLUNIFORM3UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLUNIFORM4UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetUniformuivEXT (GLuint program, GLint location, GLuint *params); +GLAPI void APIENTRY glBindFragDataLocationEXT (GLuint program, GLuint color, const GLchar *name); +GLAPI GLint APIENTRY glGetFragDataLocationEXT (GLuint program, const GLchar *name); +GLAPI void APIENTRY glUniform1uiEXT (GLint location, GLuint v0); +GLAPI void APIENTRY glUniform2uiEXT (GLint location, GLuint v0, GLuint v1); +GLAPI void APIENTRY glUniform3uiEXT (GLint location, GLuint v0, GLuint v1, GLuint v2); +GLAPI void APIENTRY glUniform4uiEXT (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +GLAPI void APIENTRY glUniform1uivEXT (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glUniform2uivEXT (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glUniform3uivEXT (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glUniform4uivEXT (GLint location, GLsizei count, const GLuint *value); +#endif +#endif /* GL_EXT_gpu_shader4 */ + +#ifndef GL_EXT_histogram +#define GL_EXT_histogram 1 +#define GL_HISTOGRAM_EXT 0x8024 +#define GL_PROXY_HISTOGRAM_EXT 0x8025 +#define GL_HISTOGRAM_WIDTH_EXT 0x8026 +#define GL_HISTOGRAM_FORMAT_EXT 0x8027 +#define GL_HISTOGRAM_RED_SIZE_EXT 0x8028 +#define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029 +#define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A +#define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B +#define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C +#define GL_HISTOGRAM_SINK_EXT 0x802D +#define GL_MINMAX_EXT 0x802E +#define GL_MINMAX_FORMAT_EXT 0x802F +#define GL_MINMAX_SINK_EXT 0x8030 +#define GL_TABLE_TOO_LARGE_EXT 0x8031 +typedef void (APIENTRYP PFNGLGETHISTOGRAMEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); +typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMINMAXEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); +typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLHISTOGRAMEXTPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +typedef void (APIENTRYP PFNGLMINMAXEXTPROC) (GLenum target, GLenum internalformat, GLboolean sink); +typedef void (APIENTRYP PFNGLRESETHISTOGRAMEXTPROC) (GLenum target); +typedef void (APIENTRYP PFNGLRESETMINMAXEXTPROC) (GLenum target); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetHistogramEXT (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); +GLAPI void APIENTRY glGetHistogramParameterfvEXT (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetHistogramParameterivEXT (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetMinmaxEXT (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); +GLAPI void APIENTRY glGetMinmaxParameterfvEXT (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetMinmaxParameterivEXT (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glHistogramEXT (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +GLAPI void APIENTRY glMinmaxEXT (GLenum target, GLenum internalformat, GLboolean sink); +GLAPI void APIENTRY glResetHistogramEXT (GLenum target); +GLAPI void APIENTRY glResetMinmaxEXT (GLenum target); +#endif +#endif /* GL_EXT_histogram */ + +#ifndef GL_EXT_index_array_formats +#define GL_EXT_index_array_formats 1 +#define GL_IUI_V2F_EXT 0x81AD +#define GL_IUI_V3F_EXT 0x81AE +#define GL_IUI_N3F_V2F_EXT 0x81AF +#define GL_IUI_N3F_V3F_EXT 0x81B0 +#define GL_T2F_IUI_V2F_EXT 0x81B1 +#define GL_T2F_IUI_V3F_EXT 0x81B2 +#define GL_T2F_IUI_N3F_V2F_EXT 0x81B3 +#define GL_T2F_IUI_N3F_V3F_EXT 0x81B4 +#endif /* GL_EXT_index_array_formats */ + +#ifndef GL_EXT_index_func +#define GL_EXT_index_func 1 +#define GL_INDEX_TEST_EXT 0x81B5 +#define GL_INDEX_TEST_FUNC_EXT 0x81B6 +#define GL_INDEX_TEST_REF_EXT 0x81B7 +typedef void (APIENTRYP PFNGLINDEXFUNCEXTPROC) (GLenum func, GLclampf ref); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glIndexFuncEXT (GLenum func, GLclampf ref); +#endif +#endif /* GL_EXT_index_func */ + +#ifndef GL_EXT_index_material +#define GL_EXT_index_material 1 +#define GL_INDEX_MATERIAL_EXT 0x81B8 +#define GL_INDEX_MATERIAL_PARAMETER_EXT 0x81B9 +#define GL_INDEX_MATERIAL_FACE_EXT 0x81BA +typedef void (APIENTRYP PFNGLINDEXMATERIALEXTPROC) (GLenum face, GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glIndexMaterialEXT (GLenum face, GLenum mode); +#endif +#endif /* GL_EXT_index_material */ + +#ifndef GL_EXT_index_texture +#define GL_EXT_index_texture 1 +#endif /* GL_EXT_index_texture */ + +#ifndef GL_EXT_light_texture +#define GL_EXT_light_texture 1 +#define GL_FRAGMENT_MATERIAL_EXT 0x8349 +#define GL_FRAGMENT_NORMAL_EXT 0x834A +#define GL_FRAGMENT_COLOR_EXT 0x834C +#define GL_ATTENUATION_EXT 0x834D +#define GL_SHADOW_ATTENUATION_EXT 0x834E +#define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F +#define GL_TEXTURE_LIGHT_EXT 0x8350 +#define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351 +#define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352 +typedef void (APIENTRYP PFNGLAPPLYTEXTUREEXTPROC) (GLenum mode); +typedef void (APIENTRYP PFNGLTEXTURELIGHTEXTPROC) (GLenum pname); +typedef void (APIENTRYP PFNGLTEXTUREMATERIALEXTPROC) (GLenum face, GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glApplyTextureEXT (GLenum mode); +GLAPI void APIENTRY glTextureLightEXT (GLenum pname); +GLAPI void APIENTRY glTextureMaterialEXT (GLenum face, GLenum mode); +#endif +#endif /* GL_EXT_light_texture */ + +#ifndef GL_EXT_misc_attribute +#define GL_EXT_misc_attribute 1 +#endif /* GL_EXT_misc_attribute */ + +#ifndef GL_EXT_multi_draw_arrays +#define GL_EXT_multi_draw_arrays 1 +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMultiDrawArraysEXT (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); +GLAPI void APIENTRY glMultiDrawElementsEXT (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount); +#endif +#endif /* GL_EXT_multi_draw_arrays */ + +#ifndef GL_EXT_multisample +#define GL_EXT_multisample 1 +#define GL_MULTISAMPLE_EXT 0x809D +#define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F +#define GL_SAMPLE_MASK_EXT 0x80A0 +#define GL_1PASS_EXT 0x80A1 +#define GL_2PASS_0_EXT 0x80A2 +#define GL_2PASS_1_EXT 0x80A3 +#define GL_4PASS_0_EXT 0x80A4 +#define GL_4PASS_1_EXT 0x80A5 +#define GL_4PASS_2_EXT 0x80A6 +#define GL_4PASS_3_EXT 0x80A7 +#define GL_SAMPLE_BUFFERS_EXT 0x80A8 +#define GL_SAMPLES_EXT 0x80A9 +#define GL_SAMPLE_MASK_VALUE_EXT 0x80AA +#define GL_SAMPLE_MASK_INVERT_EXT 0x80AB +#define GL_SAMPLE_PATTERN_EXT 0x80AC +#define GL_MULTISAMPLE_BIT_EXT 0x20000000 +typedef void (APIENTRYP PFNGLSAMPLEMASKEXTPROC) (GLclampf value, GLboolean invert); +typedef void (APIENTRYP PFNGLSAMPLEPATTERNEXTPROC) (GLenum pattern); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSampleMaskEXT (GLclampf value, GLboolean invert); +GLAPI void APIENTRY glSamplePatternEXT (GLenum pattern); +#endif +#endif /* GL_EXT_multisample */ + +#ifndef GL_EXT_packed_depth_stencil +#define GL_EXT_packed_depth_stencil 1 +#define GL_DEPTH_STENCIL_EXT 0x84F9 +#define GL_UNSIGNED_INT_24_8_EXT 0x84FA +#define GL_DEPTH24_STENCIL8_EXT 0x88F0 +#define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1 +#endif /* GL_EXT_packed_depth_stencil */ + +#ifndef GL_EXT_packed_float +#define GL_EXT_packed_float 1 +#define GL_R11F_G11F_B10F_EXT 0x8C3A +#define GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B +#define GL_RGBA_SIGNED_COMPONENTS_EXT 0x8C3C +#endif /* GL_EXT_packed_float */ + +#ifndef GL_EXT_packed_pixels +#define GL_EXT_packed_pixels 1 +#define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032 +#define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033 +#define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034 +#define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035 +#define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036 +#endif /* GL_EXT_packed_pixels */ + +#ifndef GL_EXT_paletted_texture +#define GL_EXT_paletted_texture 1 +#define GL_COLOR_INDEX1_EXT 0x80E2 +#define GL_COLOR_INDEX2_EXT 0x80E3 +#define GL_COLOR_INDEX4_EXT 0x80E4 +#define GL_COLOR_INDEX8_EXT 0x80E5 +#define GL_COLOR_INDEX12_EXT 0x80E6 +#define GL_COLOR_INDEX16_EXT 0x80E7 +#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED +typedef void (APIENTRYP PFNGLCOLORTABLEEXTPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const void *table); +typedef void (APIENTRYP PFNGLGETCOLORTABLEEXTPROC) (GLenum target, GLenum format, GLenum type, void *data); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorTableEXT (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const void *table); +GLAPI void APIENTRY glGetColorTableEXT (GLenum target, GLenum format, GLenum type, void *data); +GLAPI void APIENTRY glGetColorTableParameterivEXT (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetColorTableParameterfvEXT (GLenum target, GLenum pname, GLfloat *params); +#endif +#endif /* GL_EXT_paletted_texture */ + +#ifndef GL_EXT_pixel_buffer_object +#define GL_EXT_pixel_buffer_object 1 +#define GL_PIXEL_PACK_BUFFER_EXT 0x88EB +#define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF +#endif /* GL_EXT_pixel_buffer_object */ + +#ifndef GL_EXT_pixel_transform +#define GL_EXT_pixel_transform 1 +#define GL_PIXEL_TRANSFORM_2D_EXT 0x8330 +#define GL_PIXEL_MAG_FILTER_EXT 0x8331 +#define GL_PIXEL_MIN_FILTER_EXT 0x8332 +#define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333 +#define GL_CUBIC_EXT 0x8334 +#define GL_AVERAGE_EXT 0x8335 +#define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336 +#define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337 +#define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338 +typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPixelTransformParameteriEXT (GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glPixelTransformParameterfEXT (GLenum target, GLenum pname, GLfloat param); +GLAPI void APIENTRY glPixelTransformParameterivEXT (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glPixelTransformParameterfvEXT (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glGetPixelTransformParameterivEXT (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetPixelTransformParameterfvEXT (GLenum target, GLenum pname, GLfloat *params); +#endif +#endif /* GL_EXT_pixel_transform */ + +#ifndef GL_EXT_pixel_transform_color_table +#define GL_EXT_pixel_transform_color_table 1 +#endif /* GL_EXT_pixel_transform_color_table */ + +#ifndef GL_EXT_point_parameters +#define GL_EXT_point_parameters 1 +#define GL_POINT_SIZE_MIN_EXT 0x8126 +#define GL_POINT_SIZE_MAX_EXT 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128 +#define GL_DISTANCE_ATTENUATION_EXT 0x8129 +typedef void (APIENTRYP PFNGLPOINTPARAMETERFEXTPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERFVEXTPROC) (GLenum pname, const GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPointParameterfEXT (GLenum pname, GLfloat param); +GLAPI void APIENTRY glPointParameterfvEXT (GLenum pname, const GLfloat *params); +#endif +#endif /* GL_EXT_point_parameters */ + +#ifndef GL_EXT_polygon_offset +#define GL_EXT_polygon_offset 1 +#define GL_POLYGON_OFFSET_EXT 0x8037 +#define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038 +#define GL_POLYGON_OFFSET_BIAS_EXT 0x8039 +typedef void (APIENTRYP PFNGLPOLYGONOFFSETEXTPROC) (GLfloat factor, GLfloat bias); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPolygonOffsetEXT (GLfloat factor, GLfloat bias); +#endif +#endif /* GL_EXT_polygon_offset */ + +#ifndef GL_EXT_provoking_vertex +#define GL_EXT_provoking_vertex 1 +#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT 0x8E4C +#define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D +#define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E +#define GL_PROVOKING_VERTEX_EXT 0x8E4F +typedef void (APIENTRYP PFNGLPROVOKINGVERTEXEXTPROC) (GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProvokingVertexEXT (GLenum mode); +#endif +#endif /* GL_EXT_provoking_vertex */ + +#ifndef GL_EXT_rescale_normal +#define GL_EXT_rescale_normal 1 +#define GL_RESCALE_NORMAL_EXT 0x803A +#endif /* GL_EXT_rescale_normal */ + +#ifndef GL_EXT_secondary_color +#define GL_EXT_secondary_color 1 +#define GL_COLOR_SUM_EXT 0x8458 +#define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459 +#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A +#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B +#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C +#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D +#define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BEXTPROC) (GLbyte red, GLbyte green, GLbyte blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BVEXTPROC) (const GLbyte *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DEXTPROC) (GLdouble red, GLdouble green, GLdouble blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DVEXTPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FEXTPROC) (GLfloat red, GLfloat green, GLfloat blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FVEXTPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IEXTPROC) (GLint red, GLint green, GLint blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IVEXTPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SEXTPROC) (GLshort red, GLshort green, GLshort blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SVEXTPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBEXTPROC) (GLubyte red, GLubyte green, GLubyte blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBVEXTPROC) (const GLubyte *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIEXTPROC) (GLuint red, GLuint green, GLuint blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIVEXTPROC) (const GLuint *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USEXTPROC) (GLushort red, GLushort green, GLushort blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USVEXTPROC) (const GLushort *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSecondaryColor3bEXT (GLbyte red, GLbyte green, GLbyte blue); +GLAPI void APIENTRY glSecondaryColor3bvEXT (const GLbyte *v); +GLAPI void APIENTRY glSecondaryColor3dEXT (GLdouble red, GLdouble green, GLdouble blue); +GLAPI void APIENTRY glSecondaryColor3dvEXT (const GLdouble *v); +GLAPI void APIENTRY glSecondaryColor3fEXT (GLfloat red, GLfloat green, GLfloat blue); +GLAPI void APIENTRY glSecondaryColor3fvEXT (const GLfloat *v); +GLAPI void APIENTRY glSecondaryColor3iEXT (GLint red, GLint green, GLint blue); +GLAPI void APIENTRY glSecondaryColor3ivEXT (const GLint *v); +GLAPI void APIENTRY glSecondaryColor3sEXT (GLshort red, GLshort green, GLshort blue); +GLAPI void APIENTRY glSecondaryColor3svEXT (const GLshort *v); +GLAPI void APIENTRY glSecondaryColor3ubEXT (GLubyte red, GLubyte green, GLubyte blue); +GLAPI void APIENTRY glSecondaryColor3ubvEXT (const GLubyte *v); +GLAPI void APIENTRY glSecondaryColor3uiEXT (GLuint red, GLuint green, GLuint blue); +GLAPI void APIENTRY glSecondaryColor3uivEXT (const GLuint *v); +GLAPI void APIENTRY glSecondaryColor3usEXT (GLushort red, GLushort green, GLushort blue); +GLAPI void APIENTRY glSecondaryColor3usvEXT (const GLushort *v); +GLAPI void APIENTRY glSecondaryColorPointerEXT (GLint size, GLenum type, GLsizei stride, const void *pointer); +#endif +#endif /* GL_EXT_secondary_color */ + +#ifndef GL_EXT_separate_shader_objects +#define GL_EXT_separate_shader_objects 1 +#define GL_ACTIVE_PROGRAM_EXT 0x8B8D +typedef void (APIENTRYP PFNGLUSESHADERPROGRAMEXTPROC) (GLenum type, GLuint program); +typedef void (APIENTRYP PFNGLACTIVEPROGRAMEXTPROC) (GLuint program); +typedef GLuint (APIENTRYP PFNGLCREATESHADERPROGRAMEXTPROC) (GLenum type, const GLchar *string); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glUseShaderProgramEXT (GLenum type, GLuint program); +GLAPI void APIENTRY glActiveProgramEXT (GLuint program); +GLAPI GLuint APIENTRY glCreateShaderProgramEXT (GLenum type, const GLchar *string); +#endif +#endif /* GL_EXT_separate_shader_objects */ + +#ifndef GL_EXT_separate_specular_color +#define GL_EXT_separate_specular_color 1 +#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8 +#define GL_SINGLE_COLOR_EXT 0x81F9 +#define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA +#endif /* GL_EXT_separate_specular_color */ + +#ifndef GL_EXT_shader_image_load_formatted +#define GL_EXT_shader_image_load_formatted 1 +#endif /* GL_EXT_shader_image_load_formatted */ + +#ifndef GL_EXT_shader_image_load_store +#define GL_EXT_shader_image_load_store 1 +#define GL_MAX_IMAGE_UNITS_EXT 0x8F38 +#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT 0x8F39 +#define GL_IMAGE_BINDING_NAME_EXT 0x8F3A +#define GL_IMAGE_BINDING_LEVEL_EXT 0x8F3B +#define GL_IMAGE_BINDING_LAYERED_EXT 0x8F3C +#define GL_IMAGE_BINDING_LAYER_EXT 0x8F3D +#define GL_IMAGE_BINDING_ACCESS_EXT 0x8F3E +#define GL_IMAGE_1D_EXT 0x904C +#define GL_IMAGE_2D_EXT 0x904D +#define GL_IMAGE_3D_EXT 0x904E +#define GL_IMAGE_2D_RECT_EXT 0x904F +#define GL_IMAGE_CUBE_EXT 0x9050 +#define GL_IMAGE_BUFFER_EXT 0x9051 +#define GL_IMAGE_1D_ARRAY_EXT 0x9052 +#define GL_IMAGE_2D_ARRAY_EXT 0x9053 +#define GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054 +#define GL_IMAGE_2D_MULTISAMPLE_EXT 0x9055 +#define GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9056 +#define GL_INT_IMAGE_1D_EXT 0x9057 +#define GL_INT_IMAGE_2D_EXT 0x9058 +#define GL_INT_IMAGE_3D_EXT 0x9059 +#define GL_INT_IMAGE_2D_RECT_EXT 0x905A +#define GL_INT_IMAGE_CUBE_EXT 0x905B +#define GL_INT_IMAGE_BUFFER_EXT 0x905C +#define GL_INT_IMAGE_1D_ARRAY_EXT 0x905D +#define GL_INT_IMAGE_2D_ARRAY_EXT 0x905E +#define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F +#define GL_INT_IMAGE_2D_MULTISAMPLE_EXT 0x9060 +#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9061 +#define GL_UNSIGNED_INT_IMAGE_1D_EXT 0x9062 +#define GL_UNSIGNED_INT_IMAGE_2D_EXT 0x9063 +#define GL_UNSIGNED_INT_IMAGE_3D_EXT 0x9064 +#define GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT 0x9065 +#define GL_UNSIGNED_INT_IMAGE_CUBE_EXT 0x9066 +#define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067 +#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT 0x9068 +#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT 0x9069 +#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT 0x906B +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x906C +#define GL_MAX_IMAGE_SAMPLES_EXT 0x906D +#define GL_IMAGE_BINDING_FORMAT_EXT 0x906E +#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT 0x00000001 +#define GL_ELEMENT_ARRAY_BARRIER_BIT_EXT 0x00000002 +#define GL_UNIFORM_BARRIER_BIT_EXT 0x00000004 +#define GL_TEXTURE_FETCH_BARRIER_BIT_EXT 0x00000008 +#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT 0x00000020 +#define GL_COMMAND_BARRIER_BIT_EXT 0x00000040 +#define GL_PIXEL_BUFFER_BARRIER_BIT_EXT 0x00000080 +#define GL_TEXTURE_UPDATE_BARRIER_BIT_EXT 0x00000100 +#define GL_BUFFER_UPDATE_BARRIER_BIT_EXT 0x00000200 +#define GL_FRAMEBUFFER_BARRIER_BIT_EXT 0x00000400 +#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT 0x00000800 +#define GL_ATOMIC_COUNTER_BARRIER_BIT_EXT 0x00001000 +#define GL_ALL_BARRIER_BITS_EXT 0xFFFFFFFF +typedef void (APIENTRYP PFNGLBINDIMAGETEXTUREEXTPROC) (GLuint index, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLint format); +typedef void (APIENTRYP PFNGLMEMORYBARRIEREXTPROC) (GLbitfield barriers); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindImageTextureEXT (GLuint index, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLint format); +GLAPI void APIENTRY glMemoryBarrierEXT (GLbitfield barriers); +#endif +#endif /* GL_EXT_shader_image_load_store */ + +#ifndef GL_EXT_shader_integer_mix +#define GL_EXT_shader_integer_mix 1 +#endif /* GL_EXT_shader_integer_mix */ + +#ifndef GL_EXT_shadow_funcs +#define GL_EXT_shadow_funcs 1 +#endif /* GL_EXT_shadow_funcs */ + +#ifndef GL_EXT_shared_texture_palette +#define GL_EXT_shared_texture_palette 1 +#define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB +#endif /* GL_EXT_shared_texture_palette */ + +#ifndef GL_EXT_stencil_clear_tag +#define GL_EXT_stencil_clear_tag 1 +#define GL_STENCIL_TAG_BITS_EXT 0x88F2 +#define GL_STENCIL_CLEAR_TAG_VALUE_EXT 0x88F3 +typedef void (APIENTRYP PFNGLSTENCILCLEARTAGEXTPROC) (GLsizei stencilTagBits, GLuint stencilClearTag); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glStencilClearTagEXT (GLsizei stencilTagBits, GLuint stencilClearTag); +#endif +#endif /* GL_EXT_stencil_clear_tag */ + +#ifndef GL_EXT_stencil_two_side +#define GL_EXT_stencil_two_side 1 +#define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910 +#define GL_ACTIVE_STENCIL_FACE_EXT 0x8911 +typedef void (APIENTRYP PFNGLACTIVESTENCILFACEEXTPROC) (GLenum face); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glActiveStencilFaceEXT (GLenum face); +#endif +#endif /* GL_EXT_stencil_two_side */ + +#ifndef GL_EXT_stencil_wrap +#define GL_EXT_stencil_wrap 1 +#define GL_INCR_WRAP_EXT 0x8507 +#define GL_DECR_WRAP_EXT 0x8508 +#endif /* GL_EXT_stencil_wrap */ + +#ifndef GL_EXT_subtexture +#define GL_EXT_subtexture 1 +typedef void (APIENTRYP PFNGLTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexSubImage1DEXT (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTexSubImage2DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +#endif +#endif /* GL_EXT_subtexture */ + +#ifndef GL_EXT_texture +#define GL_EXT_texture 1 +#define GL_ALPHA4_EXT 0x803B +#define GL_ALPHA8_EXT 0x803C +#define GL_ALPHA12_EXT 0x803D +#define GL_ALPHA16_EXT 0x803E +#define GL_LUMINANCE4_EXT 0x803F +#define GL_LUMINANCE8_EXT 0x8040 +#define GL_LUMINANCE12_EXT 0x8041 +#define GL_LUMINANCE16_EXT 0x8042 +#define GL_LUMINANCE4_ALPHA4_EXT 0x8043 +#define GL_LUMINANCE6_ALPHA2_EXT 0x8044 +#define GL_LUMINANCE8_ALPHA8_EXT 0x8045 +#define GL_LUMINANCE12_ALPHA4_EXT 0x8046 +#define GL_LUMINANCE12_ALPHA12_EXT 0x8047 +#define GL_LUMINANCE16_ALPHA16_EXT 0x8048 +#define GL_INTENSITY_EXT 0x8049 +#define GL_INTENSITY4_EXT 0x804A +#define GL_INTENSITY8_EXT 0x804B +#define GL_INTENSITY12_EXT 0x804C +#define GL_INTENSITY16_EXT 0x804D +#define GL_RGB2_EXT 0x804E +#define GL_RGB4_EXT 0x804F +#define GL_RGB5_EXT 0x8050 +#define GL_RGB8_EXT 0x8051 +#define GL_RGB10_EXT 0x8052 +#define GL_RGB12_EXT 0x8053 +#define GL_RGB16_EXT 0x8054 +#define GL_RGBA2_EXT 0x8055 +#define GL_RGBA4_EXT 0x8056 +#define GL_RGB5_A1_EXT 0x8057 +#define GL_RGBA8_EXT 0x8058 +#define GL_RGB10_A2_EXT 0x8059 +#define GL_RGBA12_EXT 0x805A +#define GL_RGBA16_EXT 0x805B +#define GL_TEXTURE_RED_SIZE_EXT 0x805C +#define GL_TEXTURE_GREEN_SIZE_EXT 0x805D +#define GL_TEXTURE_BLUE_SIZE_EXT 0x805E +#define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F +#define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060 +#define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061 +#define GL_REPLACE_EXT 0x8062 +#define GL_PROXY_TEXTURE_1D_EXT 0x8063 +#define GL_PROXY_TEXTURE_2D_EXT 0x8064 +#define GL_TEXTURE_TOO_LARGE_EXT 0x8065 +#endif /* GL_EXT_texture */ + +#ifndef GL_EXT_texture3D +#define GL_EXT_texture3D 1 +#define GL_PACK_SKIP_IMAGES_EXT 0x806B +#define GL_PACK_IMAGE_HEIGHT_EXT 0x806C +#define GL_UNPACK_SKIP_IMAGES_EXT 0x806D +#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E +#define GL_TEXTURE_3D_EXT 0x806F +#define GL_PROXY_TEXTURE_3D_EXT 0x8070 +#define GL_TEXTURE_DEPTH_EXT 0x8071 +#define GL_TEXTURE_WRAP_R_EXT 0x8072 +#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073 +typedef void (APIENTRYP PFNGLTEXIMAGE3DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexImage3DEXT (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTexSubImage3DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +#endif +#endif /* GL_EXT_texture3D */ + +#ifndef GL_EXT_texture_array +#define GL_EXT_texture_array 1 +#define GL_TEXTURE_1D_ARRAY_EXT 0x8C18 +#define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19 +#define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A +#define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B +#define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C +#define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D +#define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF +#define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E +#endif /* GL_EXT_texture_array */ + +#ifndef GL_EXT_texture_buffer_object +#define GL_EXT_texture_buffer_object 1 +#define GL_TEXTURE_BUFFER_EXT 0x8C2A +#define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B +#define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D +#define GL_TEXTURE_BUFFER_FORMAT_EXT 0x8C2E +typedef void (APIENTRYP PFNGLTEXBUFFEREXTPROC) (GLenum target, GLenum internalformat, GLuint buffer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexBufferEXT (GLenum target, GLenum internalformat, GLuint buffer); +#endif +#endif /* GL_EXT_texture_buffer_object */ + +#ifndef GL_EXT_texture_compression_latc +#define GL_EXT_texture_compression_latc 1 +#define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70 +#define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71 +#define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72 +#define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73 +#endif /* GL_EXT_texture_compression_latc */ + +#ifndef GL_EXT_texture_compression_rgtc +#define GL_EXT_texture_compression_rgtc 1 +#define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB +#define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC +#define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD +#define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE +#endif /* GL_EXT_texture_compression_rgtc */ + +#ifndef GL_EXT_texture_compression_s3tc +#define GL_EXT_texture_compression_s3tc 1 +#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 +#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 +#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 +#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 +#endif /* GL_EXT_texture_compression_s3tc */ + +#ifndef GL_EXT_texture_cube_map +#define GL_EXT_texture_cube_map 1 +#define GL_NORMAL_MAP_EXT 0x8511 +#define GL_REFLECTION_MAP_EXT 0x8512 +#define GL_TEXTURE_CUBE_MAP_EXT 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C +#endif /* GL_EXT_texture_cube_map */ + +#ifndef GL_EXT_texture_env_add +#define GL_EXT_texture_env_add 1 +#endif /* GL_EXT_texture_env_add */ + +#ifndef GL_EXT_texture_env_combine +#define GL_EXT_texture_env_combine 1 +#define GL_COMBINE_EXT 0x8570 +#define GL_COMBINE_RGB_EXT 0x8571 +#define GL_COMBINE_ALPHA_EXT 0x8572 +#define GL_RGB_SCALE_EXT 0x8573 +#define GL_ADD_SIGNED_EXT 0x8574 +#define GL_INTERPOLATE_EXT 0x8575 +#define GL_CONSTANT_EXT 0x8576 +#define GL_PRIMARY_COLOR_EXT 0x8577 +#define GL_PREVIOUS_EXT 0x8578 +#define GL_SOURCE0_RGB_EXT 0x8580 +#define GL_SOURCE1_RGB_EXT 0x8581 +#define GL_SOURCE2_RGB_EXT 0x8582 +#define GL_SOURCE0_ALPHA_EXT 0x8588 +#define GL_SOURCE1_ALPHA_EXT 0x8589 +#define GL_SOURCE2_ALPHA_EXT 0x858A +#define GL_OPERAND0_RGB_EXT 0x8590 +#define GL_OPERAND1_RGB_EXT 0x8591 +#define GL_OPERAND2_RGB_EXT 0x8592 +#define GL_OPERAND0_ALPHA_EXT 0x8598 +#define GL_OPERAND1_ALPHA_EXT 0x8599 +#define GL_OPERAND2_ALPHA_EXT 0x859A +#endif /* GL_EXT_texture_env_combine */ + +#ifndef GL_EXT_texture_env_dot3 +#define GL_EXT_texture_env_dot3 1 +#define GL_DOT3_RGB_EXT 0x8740 +#define GL_DOT3_RGBA_EXT 0x8741 +#endif /* GL_EXT_texture_env_dot3 */ + +#ifndef GL_EXT_texture_filter_anisotropic +#define GL_EXT_texture_filter_anisotropic 1 +#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE +#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF +#endif /* GL_EXT_texture_filter_anisotropic */ + +#ifndef GL_EXT_texture_integer +#define GL_EXT_texture_integer 1 +#define GL_RGBA32UI_EXT 0x8D70 +#define GL_RGB32UI_EXT 0x8D71 +#define GL_ALPHA32UI_EXT 0x8D72 +#define GL_INTENSITY32UI_EXT 0x8D73 +#define GL_LUMINANCE32UI_EXT 0x8D74 +#define GL_LUMINANCE_ALPHA32UI_EXT 0x8D75 +#define GL_RGBA16UI_EXT 0x8D76 +#define GL_RGB16UI_EXT 0x8D77 +#define GL_ALPHA16UI_EXT 0x8D78 +#define GL_INTENSITY16UI_EXT 0x8D79 +#define GL_LUMINANCE16UI_EXT 0x8D7A +#define GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B +#define GL_RGBA8UI_EXT 0x8D7C +#define GL_RGB8UI_EXT 0x8D7D +#define GL_ALPHA8UI_EXT 0x8D7E +#define GL_INTENSITY8UI_EXT 0x8D7F +#define GL_LUMINANCE8UI_EXT 0x8D80 +#define GL_LUMINANCE_ALPHA8UI_EXT 0x8D81 +#define GL_RGBA32I_EXT 0x8D82 +#define GL_RGB32I_EXT 0x8D83 +#define GL_ALPHA32I_EXT 0x8D84 +#define GL_INTENSITY32I_EXT 0x8D85 +#define GL_LUMINANCE32I_EXT 0x8D86 +#define GL_LUMINANCE_ALPHA32I_EXT 0x8D87 +#define GL_RGBA16I_EXT 0x8D88 +#define GL_RGB16I_EXT 0x8D89 +#define GL_ALPHA16I_EXT 0x8D8A +#define GL_INTENSITY16I_EXT 0x8D8B +#define GL_LUMINANCE16I_EXT 0x8D8C +#define GL_LUMINANCE_ALPHA16I_EXT 0x8D8D +#define GL_RGBA8I_EXT 0x8D8E +#define GL_RGB8I_EXT 0x8D8F +#define GL_ALPHA8I_EXT 0x8D90 +#define GL_INTENSITY8I_EXT 0x8D91 +#define GL_LUMINANCE8I_EXT 0x8D92 +#define GL_LUMINANCE_ALPHA8I_EXT 0x8D93 +#define GL_RED_INTEGER_EXT 0x8D94 +#define GL_GREEN_INTEGER_EXT 0x8D95 +#define GL_BLUE_INTEGER_EXT 0x8D96 +#define GL_ALPHA_INTEGER_EXT 0x8D97 +#define GL_RGB_INTEGER_EXT 0x8D98 +#define GL_RGBA_INTEGER_EXT 0x8D99 +#define GL_BGR_INTEGER_EXT 0x8D9A +#define GL_BGRA_INTEGER_EXT 0x8D9B +#define GL_LUMINANCE_INTEGER_EXT 0x8D9C +#define GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8D9D +#define GL_RGBA_INTEGER_MODE_EXT 0x8D9E +typedef void (APIENTRYP PFNGLTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, const GLuint *params); +typedef void (APIENTRYP PFNGLGETTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLCLEARCOLORIIEXTPROC) (GLint red, GLint green, GLint blue, GLint alpha); +typedef void (APIENTRYP PFNGLCLEARCOLORIUIEXTPROC) (GLuint red, GLuint green, GLuint blue, GLuint alpha); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexParameterIivEXT (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glTexParameterIuivEXT (GLenum target, GLenum pname, const GLuint *params); +GLAPI void APIENTRY glGetTexParameterIivEXT (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetTexParameterIuivEXT (GLenum target, GLenum pname, GLuint *params); +GLAPI void APIENTRY glClearColorIiEXT (GLint red, GLint green, GLint blue, GLint alpha); +GLAPI void APIENTRY glClearColorIuiEXT (GLuint red, GLuint green, GLuint blue, GLuint alpha); +#endif +#endif /* GL_EXT_texture_integer */ + +#ifndef GL_EXT_texture_lod_bias +#define GL_EXT_texture_lod_bias 1 +#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD +#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500 +#define GL_TEXTURE_LOD_BIAS_EXT 0x8501 +#endif /* GL_EXT_texture_lod_bias */ + +#ifndef GL_EXT_texture_mirror_clamp +#define GL_EXT_texture_mirror_clamp 1 +#define GL_MIRROR_CLAMP_EXT 0x8742 +#define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743 +#define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912 +#endif /* GL_EXT_texture_mirror_clamp */ + +#ifndef GL_EXT_texture_object +#define GL_EXT_texture_object 1 +#define GL_TEXTURE_PRIORITY_EXT 0x8066 +#define GL_TEXTURE_RESIDENT_EXT 0x8067 +#define GL_TEXTURE_1D_BINDING_EXT 0x8068 +#define GL_TEXTURE_2D_BINDING_EXT 0x8069 +#define GL_TEXTURE_3D_BINDING_EXT 0x806A +typedef GLboolean (APIENTRYP PFNGLARETEXTURESRESIDENTEXTPROC) (GLsizei n, const GLuint *textures, GLboolean *residences); +typedef void (APIENTRYP PFNGLBINDTEXTUREEXTPROC) (GLenum target, GLuint texture); +typedef void (APIENTRYP PFNGLDELETETEXTURESEXTPROC) (GLsizei n, const GLuint *textures); +typedef void (APIENTRYP PFNGLGENTEXTURESEXTPROC) (GLsizei n, GLuint *textures); +typedef GLboolean (APIENTRYP PFNGLISTEXTUREEXTPROC) (GLuint texture); +typedef void (APIENTRYP PFNGLPRIORITIZETEXTURESEXTPROC) (GLsizei n, const GLuint *textures, const GLclampf *priorities); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLboolean APIENTRY glAreTexturesResidentEXT (GLsizei n, const GLuint *textures, GLboolean *residences); +GLAPI void APIENTRY glBindTextureEXT (GLenum target, GLuint texture); +GLAPI void APIENTRY glDeleteTexturesEXT (GLsizei n, const GLuint *textures); +GLAPI void APIENTRY glGenTexturesEXT (GLsizei n, GLuint *textures); +GLAPI GLboolean APIENTRY glIsTextureEXT (GLuint texture); +GLAPI void APIENTRY glPrioritizeTexturesEXT (GLsizei n, const GLuint *textures, const GLclampf *priorities); +#endif +#endif /* GL_EXT_texture_object */ + +#ifndef GL_EXT_texture_perturb_normal +#define GL_EXT_texture_perturb_normal 1 +#define GL_PERTURB_EXT 0x85AE +#define GL_TEXTURE_NORMAL_EXT 0x85AF +typedef void (APIENTRYP PFNGLTEXTURENORMALEXTPROC) (GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTextureNormalEXT (GLenum mode); +#endif +#endif /* GL_EXT_texture_perturb_normal */ + +#ifndef GL_EXT_texture_sRGB +#define GL_EXT_texture_sRGB 1 +#define GL_SRGB_EXT 0x8C40 +#define GL_SRGB8_EXT 0x8C41 +#define GL_SRGB_ALPHA_EXT 0x8C42 +#define GL_SRGB8_ALPHA8_EXT 0x8C43 +#define GL_SLUMINANCE_ALPHA_EXT 0x8C44 +#define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45 +#define GL_SLUMINANCE_EXT 0x8C46 +#define GL_SLUMINANCE8_EXT 0x8C47 +#define GL_COMPRESSED_SRGB_EXT 0x8C48 +#define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49 +#define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A +#define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B +#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F +#endif /* GL_EXT_texture_sRGB */ + +#ifndef GL_EXT_texture_sRGB_decode +#define GL_EXT_texture_sRGB_decode 1 +#define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48 +#define GL_DECODE_EXT 0x8A49 +#define GL_SKIP_DECODE_EXT 0x8A4A +#endif /* GL_EXT_texture_sRGB_decode */ + +#ifndef GL_EXT_texture_shared_exponent +#define GL_EXT_texture_shared_exponent 1 +#define GL_RGB9_E5_EXT 0x8C3D +#define GL_UNSIGNED_INT_5_9_9_9_REV_EXT 0x8C3E +#define GL_TEXTURE_SHARED_SIZE_EXT 0x8C3F +#endif /* GL_EXT_texture_shared_exponent */ + +#ifndef GL_EXT_texture_snorm +#define GL_EXT_texture_snorm 1 +#define GL_ALPHA_SNORM 0x9010 +#define GL_LUMINANCE_SNORM 0x9011 +#define GL_LUMINANCE_ALPHA_SNORM 0x9012 +#define GL_INTENSITY_SNORM 0x9013 +#define GL_ALPHA8_SNORM 0x9014 +#define GL_LUMINANCE8_SNORM 0x9015 +#define GL_LUMINANCE8_ALPHA8_SNORM 0x9016 +#define GL_INTENSITY8_SNORM 0x9017 +#define GL_ALPHA16_SNORM 0x9018 +#define GL_LUMINANCE16_SNORM 0x9019 +#define GL_LUMINANCE16_ALPHA16_SNORM 0x901A +#define GL_INTENSITY16_SNORM 0x901B +#define GL_RED_SNORM 0x8F90 +#define GL_RG_SNORM 0x8F91 +#define GL_RGB_SNORM 0x8F92 +#define GL_RGBA_SNORM 0x8F93 +#endif /* GL_EXT_texture_snorm */ + +#ifndef GL_EXT_texture_swizzle +#define GL_EXT_texture_swizzle 1 +#define GL_TEXTURE_SWIZZLE_R_EXT 0x8E42 +#define GL_TEXTURE_SWIZZLE_G_EXT 0x8E43 +#define GL_TEXTURE_SWIZZLE_B_EXT 0x8E44 +#define GL_TEXTURE_SWIZZLE_A_EXT 0x8E45 +#define GL_TEXTURE_SWIZZLE_RGBA_EXT 0x8E46 +#endif /* GL_EXT_texture_swizzle */ + +#ifndef GL_EXT_timer_query +#define GL_EXT_timer_query 1 +#define GL_TIME_ELAPSED_EXT 0x88BF +typedef void (APIENTRYP PFNGLGETQUERYOBJECTI64VEXTPROC) (GLuint id, GLenum pname, GLint64 *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTUI64VEXTPROC) (GLuint id, GLenum pname, GLuint64 *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetQueryObjecti64vEXT (GLuint id, GLenum pname, GLint64 *params); +GLAPI void APIENTRY glGetQueryObjectui64vEXT (GLuint id, GLenum pname, GLuint64 *params); +#endif +#endif /* GL_EXT_timer_query */ + +#ifndef GL_EXT_transform_feedback +#define GL_EXT_transform_feedback 1 +#define GL_TRANSFORM_FEEDBACK_BUFFER_EXT 0x8C8E +#define GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT 0x8C84 +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT 0x8C85 +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT 0x8C8F +#define GL_INTERLEAVED_ATTRIBS_EXT 0x8C8C +#define GL_SEPARATE_ATTRIBS_EXT 0x8C8D +#define GL_PRIMITIVES_GENERATED_EXT 0x8C87 +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT 0x8C88 +#define GL_RASTERIZER_DISCARD_EXT 0x8C89 +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT 0x8C8A +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT 0x8C8B +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT 0x8C80 +#define GL_TRANSFORM_FEEDBACK_VARYINGS_EXT 0x8C83 +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT 0x8C7F +#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT 0x8C76 +typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKEXTPROC) (GLenum primitiveMode); +typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKEXTPROC) (void); +typedef void (APIENTRYP PFNGLBINDBUFFERRANGEEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLBINDBUFFEROFFSETEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset); +typedef void (APIENTRYP PFNGLBINDBUFFERBASEEXTPROC) (GLenum target, GLuint index, GLuint buffer); +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC) (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); +typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBeginTransformFeedbackEXT (GLenum primitiveMode); +GLAPI void APIENTRY glEndTransformFeedbackEXT (void); +GLAPI void APIENTRY glBindBufferRangeEXT (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +GLAPI void APIENTRY glBindBufferOffsetEXT (GLenum target, GLuint index, GLuint buffer, GLintptr offset); +GLAPI void APIENTRY glBindBufferBaseEXT (GLenum target, GLuint index, GLuint buffer); +GLAPI void APIENTRY glTransformFeedbackVaryingsEXT (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); +GLAPI void APIENTRY glGetTransformFeedbackVaryingEXT (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +#endif +#endif /* GL_EXT_transform_feedback */ + +#ifndef GL_EXT_vertex_array +#define GL_EXT_vertex_array 1 +#define GL_VERTEX_ARRAY_EXT 0x8074 +#define GL_NORMAL_ARRAY_EXT 0x8075 +#define GL_COLOR_ARRAY_EXT 0x8076 +#define GL_INDEX_ARRAY_EXT 0x8077 +#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078 +#define GL_EDGE_FLAG_ARRAY_EXT 0x8079 +#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A +#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B +#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C +#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D +#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E +#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F +#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080 +#define GL_COLOR_ARRAY_SIZE_EXT 0x8081 +#define GL_COLOR_ARRAY_TYPE_EXT 0x8082 +#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083 +#define GL_COLOR_ARRAY_COUNT_EXT 0x8084 +#define GL_INDEX_ARRAY_TYPE_EXT 0x8085 +#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086 +#define GL_INDEX_ARRAY_COUNT_EXT 0x8087 +#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088 +#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089 +#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A +#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B +#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C +#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D +#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E +#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F +#define GL_COLOR_ARRAY_POINTER_EXT 0x8090 +#define GL_INDEX_ARRAY_POINTER_EXT 0x8091 +#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092 +#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093 +typedef void (APIENTRYP PFNGLARRAYELEMENTEXTPROC) (GLint i); +typedef void (APIENTRYP PFNGLCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); +typedef void (APIENTRYP PFNGLDRAWARRAYSEXTPROC) (GLenum mode, GLint first, GLsizei count); +typedef void (APIENTRYP PFNGLEDGEFLAGPOINTEREXTPROC) (GLsizei stride, GLsizei count, const GLboolean *pointer); +typedef void (APIENTRYP PFNGLGETPOINTERVEXTPROC) (GLenum pname, void **params); +typedef void (APIENTRYP PFNGLINDEXPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const void *pointer); +typedef void (APIENTRYP PFNGLNORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const void *pointer); +typedef void (APIENTRYP PFNGLTEXCOORDPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); +typedef void (APIENTRYP PFNGLVERTEXPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glArrayElementEXT (GLint i); +GLAPI void APIENTRY glColorPointerEXT (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); +GLAPI void APIENTRY glDrawArraysEXT (GLenum mode, GLint first, GLsizei count); +GLAPI void APIENTRY glEdgeFlagPointerEXT (GLsizei stride, GLsizei count, const GLboolean *pointer); +GLAPI void APIENTRY glGetPointervEXT (GLenum pname, void **params); +GLAPI void APIENTRY glIndexPointerEXT (GLenum type, GLsizei stride, GLsizei count, const void *pointer); +GLAPI void APIENTRY glNormalPointerEXT (GLenum type, GLsizei stride, GLsizei count, const void *pointer); +GLAPI void APIENTRY glTexCoordPointerEXT (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); +GLAPI void APIENTRY glVertexPointerEXT (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); +#endif +#endif /* GL_EXT_vertex_array */ + +#ifndef GL_EXT_vertex_array_bgra +#define GL_EXT_vertex_array_bgra 1 +#endif /* GL_EXT_vertex_array_bgra */ + +#ifndef GL_EXT_vertex_attrib_64bit +#define GL_EXT_vertex_attrib_64bit 1 +#define GL_DOUBLE_VEC2_EXT 0x8FFC +#define GL_DOUBLE_VEC3_EXT 0x8FFD +#define GL_DOUBLE_VEC4_EXT 0x8FFE +#define GL_DOUBLE_MAT2_EXT 0x8F46 +#define GL_DOUBLE_MAT3_EXT 0x8F47 +#define GL_DOUBLE_MAT4_EXT 0x8F48 +#define GL_DOUBLE_MAT2x3_EXT 0x8F49 +#define GL_DOUBLE_MAT2x4_EXT 0x8F4A +#define GL_DOUBLE_MAT3x2_EXT 0x8F4B +#define GL_DOUBLE_MAT3x4_EXT 0x8F4C +#define GL_DOUBLE_MAT4x2_EXT 0x8F4D +#define GL_DOUBLE_MAT4x3_EXT 0x8F4E +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DEXTPROC) (GLuint index, GLdouble x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DEXTPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DEXTPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DEXTPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DVEXTPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DVEXTPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DVEXTPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DVEXTPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBLPOINTEREXTPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLDVEXTPROC) (GLuint index, GLenum pname, GLdouble *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttribL1dEXT (GLuint index, GLdouble x); +GLAPI void APIENTRY glVertexAttribL2dEXT (GLuint index, GLdouble x, GLdouble y); +GLAPI void APIENTRY glVertexAttribL3dEXT (GLuint index, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glVertexAttribL4dEXT (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glVertexAttribL1dvEXT (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribL2dvEXT (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribL3dvEXT (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribL4dvEXT (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribLPointerEXT (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glGetVertexAttribLdvEXT (GLuint index, GLenum pname, GLdouble *params); +#endif +#endif /* GL_EXT_vertex_attrib_64bit */ + +#ifndef GL_EXT_vertex_shader +#define GL_EXT_vertex_shader 1 +#define GL_VERTEX_SHADER_EXT 0x8780 +#define GL_VERTEX_SHADER_BINDING_EXT 0x8781 +#define GL_OP_INDEX_EXT 0x8782 +#define GL_OP_NEGATE_EXT 0x8783 +#define GL_OP_DOT3_EXT 0x8784 +#define GL_OP_DOT4_EXT 0x8785 +#define GL_OP_MUL_EXT 0x8786 +#define GL_OP_ADD_EXT 0x8787 +#define GL_OP_MADD_EXT 0x8788 +#define GL_OP_FRAC_EXT 0x8789 +#define GL_OP_MAX_EXT 0x878A +#define GL_OP_MIN_EXT 0x878B +#define GL_OP_SET_GE_EXT 0x878C +#define GL_OP_SET_LT_EXT 0x878D +#define GL_OP_CLAMP_EXT 0x878E +#define GL_OP_FLOOR_EXT 0x878F +#define GL_OP_ROUND_EXT 0x8790 +#define GL_OP_EXP_BASE_2_EXT 0x8791 +#define GL_OP_LOG_BASE_2_EXT 0x8792 +#define GL_OP_POWER_EXT 0x8793 +#define GL_OP_RECIP_EXT 0x8794 +#define GL_OP_RECIP_SQRT_EXT 0x8795 +#define GL_OP_SUB_EXT 0x8796 +#define GL_OP_CROSS_PRODUCT_EXT 0x8797 +#define GL_OP_MULTIPLY_MATRIX_EXT 0x8798 +#define GL_OP_MOV_EXT 0x8799 +#define GL_OUTPUT_VERTEX_EXT 0x879A +#define GL_OUTPUT_COLOR0_EXT 0x879B +#define GL_OUTPUT_COLOR1_EXT 0x879C +#define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D +#define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E +#define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F +#define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0 +#define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1 +#define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2 +#define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3 +#define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4 +#define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5 +#define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6 +#define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7 +#define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8 +#define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9 +#define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA +#define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB +#define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC +#define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD +#define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE +#define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF +#define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0 +#define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1 +#define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2 +#define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3 +#define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4 +#define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5 +#define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6 +#define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7 +#define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8 +#define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9 +#define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA +#define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB +#define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC +#define GL_OUTPUT_FOG_EXT 0x87BD +#define GL_SCALAR_EXT 0x87BE +#define GL_VECTOR_EXT 0x87BF +#define GL_MATRIX_EXT 0x87C0 +#define GL_VARIANT_EXT 0x87C1 +#define GL_INVARIANT_EXT 0x87C2 +#define GL_LOCAL_CONSTANT_EXT 0x87C3 +#define GL_LOCAL_EXT 0x87C4 +#define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5 +#define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6 +#define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7 +#define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8 +#define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9 +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CC +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CD +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE +#define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF +#define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0 +#define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1 +#define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2 +#define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3 +#define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4 +#define GL_X_EXT 0x87D5 +#define GL_Y_EXT 0x87D6 +#define GL_Z_EXT 0x87D7 +#define GL_W_EXT 0x87D8 +#define GL_NEGATIVE_X_EXT 0x87D9 +#define GL_NEGATIVE_Y_EXT 0x87DA +#define GL_NEGATIVE_Z_EXT 0x87DB +#define GL_NEGATIVE_W_EXT 0x87DC +#define GL_ZERO_EXT 0x87DD +#define GL_ONE_EXT 0x87DE +#define GL_NEGATIVE_ONE_EXT 0x87DF +#define GL_NORMALIZED_RANGE_EXT 0x87E0 +#define GL_FULL_RANGE_EXT 0x87E1 +#define GL_CURRENT_VERTEX_EXT 0x87E2 +#define GL_MVP_MATRIX_EXT 0x87E3 +#define GL_VARIANT_VALUE_EXT 0x87E4 +#define GL_VARIANT_DATATYPE_EXT 0x87E5 +#define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6 +#define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7 +#define GL_VARIANT_ARRAY_EXT 0x87E8 +#define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9 +#define GL_INVARIANT_VALUE_EXT 0x87EA +#define GL_INVARIANT_DATATYPE_EXT 0x87EB +#define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC +#define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED +typedef void (APIENTRYP PFNGLBEGINVERTEXSHADEREXTPROC) (void); +typedef void (APIENTRYP PFNGLENDVERTEXSHADEREXTPROC) (void); +typedef void (APIENTRYP PFNGLBINDVERTEXSHADEREXTPROC) (GLuint id); +typedef GLuint (APIENTRYP PFNGLGENVERTEXSHADERSEXTPROC) (GLuint range); +typedef void (APIENTRYP PFNGLDELETEVERTEXSHADEREXTPROC) (GLuint id); +typedef void (APIENTRYP PFNGLSHADEROP1EXTPROC) (GLenum op, GLuint res, GLuint arg1); +typedef void (APIENTRYP PFNGLSHADEROP2EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2); +typedef void (APIENTRYP PFNGLSHADEROP3EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3); +typedef void (APIENTRYP PFNGLSWIZZLEEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); +typedef void (APIENTRYP PFNGLWRITEMASKEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); +typedef void (APIENTRYP PFNGLINSERTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num); +typedef void (APIENTRYP PFNGLEXTRACTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num); +typedef GLuint (APIENTRYP PFNGLGENSYMBOLSEXTPROC) (GLenum datatype, GLenum storagetype, GLenum range, GLuint components); +typedef void (APIENTRYP PFNGLSETINVARIANTEXTPROC) (GLuint id, GLenum type, const void *addr); +typedef void (APIENTRYP PFNGLSETLOCALCONSTANTEXTPROC) (GLuint id, GLenum type, const void *addr); +typedef void (APIENTRYP PFNGLVARIANTBVEXTPROC) (GLuint id, const GLbyte *addr); +typedef void (APIENTRYP PFNGLVARIANTSVEXTPROC) (GLuint id, const GLshort *addr); +typedef void (APIENTRYP PFNGLVARIANTIVEXTPROC) (GLuint id, const GLint *addr); +typedef void (APIENTRYP PFNGLVARIANTFVEXTPROC) (GLuint id, const GLfloat *addr); +typedef void (APIENTRYP PFNGLVARIANTDVEXTPROC) (GLuint id, const GLdouble *addr); +typedef void (APIENTRYP PFNGLVARIANTUBVEXTPROC) (GLuint id, const GLubyte *addr); +typedef void (APIENTRYP PFNGLVARIANTUSVEXTPROC) (GLuint id, const GLushort *addr); +typedef void (APIENTRYP PFNGLVARIANTUIVEXTPROC) (GLuint id, const GLuint *addr); +typedef void (APIENTRYP PFNGLVARIANTPOINTEREXTPROC) (GLuint id, GLenum type, GLuint stride, const void *addr); +typedef void (APIENTRYP PFNGLENABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id); +typedef void (APIENTRYP PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id); +typedef GLuint (APIENTRYP PFNGLBINDLIGHTPARAMETEREXTPROC) (GLenum light, GLenum value); +typedef GLuint (APIENTRYP PFNGLBINDMATERIALPARAMETEREXTPROC) (GLenum face, GLenum value); +typedef GLuint (APIENTRYP PFNGLBINDTEXGENPARAMETEREXTPROC) (GLenum unit, GLenum coord, GLenum value); +typedef GLuint (APIENTRYP PFNGLBINDTEXTUREUNITPARAMETEREXTPROC) (GLenum unit, GLenum value); +typedef GLuint (APIENTRYP PFNGLBINDPARAMETEREXTPROC) (GLenum value); +typedef GLboolean (APIENTRYP PFNGLISVARIANTENABLEDEXTPROC) (GLuint id, GLenum cap); +typedef void (APIENTRYP PFNGLGETVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); +typedef void (APIENTRYP PFNGLGETVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); +typedef void (APIENTRYP PFNGLGETVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); +typedef void (APIENTRYP PFNGLGETVARIANTPOINTERVEXTPROC) (GLuint id, GLenum value, void **data); +typedef void (APIENTRYP PFNGLGETINVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); +typedef void (APIENTRYP PFNGLGETINVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); +typedef void (APIENTRYP PFNGLGETINVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); +typedef void (APIENTRYP PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); +typedef void (APIENTRYP PFNGLGETLOCALCONSTANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); +typedef void (APIENTRYP PFNGLGETLOCALCONSTANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBeginVertexShaderEXT (void); +GLAPI void APIENTRY glEndVertexShaderEXT (void); +GLAPI void APIENTRY glBindVertexShaderEXT (GLuint id); +GLAPI GLuint APIENTRY glGenVertexShadersEXT (GLuint range); +GLAPI void APIENTRY glDeleteVertexShaderEXT (GLuint id); +GLAPI void APIENTRY glShaderOp1EXT (GLenum op, GLuint res, GLuint arg1); +GLAPI void APIENTRY glShaderOp2EXT (GLenum op, GLuint res, GLuint arg1, GLuint arg2); +GLAPI void APIENTRY glShaderOp3EXT (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3); +GLAPI void APIENTRY glSwizzleEXT (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); +GLAPI void APIENTRY glWriteMaskEXT (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); +GLAPI void APIENTRY glInsertComponentEXT (GLuint res, GLuint src, GLuint num); +GLAPI void APIENTRY glExtractComponentEXT (GLuint res, GLuint src, GLuint num); +GLAPI GLuint APIENTRY glGenSymbolsEXT (GLenum datatype, GLenum storagetype, GLenum range, GLuint components); +GLAPI void APIENTRY glSetInvariantEXT (GLuint id, GLenum type, const void *addr); +GLAPI void APIENTRY glSetLocalConstantEXT (GLuint id, GLenum type, const void *addr); +GLAPI void APIENTRY glVariantbvEXT (GLuint id, const GLbyte *addr); +GLAPI void APIENTRY glVariantsvEXT (GLuint id, const GLshort *addr); +GLAPI void APIENTRY glVariantivEXT (GLuint id, const GLint *addr); +GLAPI void APIENTRY glVariantfvEXT (GLuint id, const GLfloat *addr); +GLAPI void APIENTRY glVariantdvEXT (GLuint id, const GLdouble *addr); +GLAPI void APIENTRY glVariantubvEXT (GLuint id, const GLubyte *addr); +GLAPI void APIENTRY glVariantusvEXT (GLuint id, const GLushort *addr); +GLAPI void APIENTRY glVariantuivEXT (GLuint id, const GLuint *addr); +GLAPI void APIENTRY glVariantPointerEXT (GLuint id, GLenum type, GLuint stride, const void *addr); +GLAPI void APIENTRY glEnableVariantClientStateEXT (GLuint id); +GLAPI void APIENTRY glDisableVariantClientStateEXT (GLuint id); +GLAPI GLuint APIENTRY glBindLightParameterEXT (GLenum light, GLenum value); +GLAPI GLuint APIENTRY glBindMaterialParameterEXT (GLenum face, GLenum value); +GLAPI GLuint APIENTRY glBindTexGenParameterEXT (GLenum unit, GLenum coord, GLenum value); +GLAPI GLuint APIENTRY glBindTextureUnitParameterEXT (GLenum unit, GLenum value); +GLAPI GLuint APIENTRY glBindParameterEXT (GLenum value); +GLAPI GLboolean APIENTRY glIsVariantEnabledEXT (GLuint id, GLenum cap); +GLAPI void APIENTRY glGetVariantBooleanvEXT (GLuint id, GLenum value, GLboolean *data); +GLAPI void APIENTRY glGetVariantIntegervEXT (GLuint id, GLenum value, GLint *data); +GLAPI void APIENTRY glGetVariantFloatvEXT (GLuint id, GLenum value, GLfloat *data); +GLAPI void APIENTRY glGetVariantPointervEXT (GLuint id, GLenum value, void **data); +GLAPI void APIENTRY glGetInvariantBooleanvEXT (GLuint id, GLenum value, GLboolean *data); +GLAPI void APIENTRY glGetInvariantIntegervEXT (GLuint id, GLenum value, GLint *data); +GLAPI void APIENTRY glGetInvariantFloatvEXT (GLuint id, GLenum value, GLfloat *data); +GLAPI void APIENTRY glGetLocalConstantBooleanvEXT (GLuint id, GLenum value, GLboolean *data); +GLAPI void APIENTRY glGetLocalConstantIntegervEXT (GLuint id, GLenum value, GLint *data); +GLAPI void APIENTRY glGetLocalConstantFloatvEXT (GLuint id, GLenum value, GLfloat *data); +#endif +#endif /* GL_EXT_vertex_shader */ + +#ifndef GL_EXT_vertex_weighting +#define GL_EXT_vertex_weighting 1 +#define GL_MODELVIEW0_STACK_DEPTH_EXT 0x0BA3 +#define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502 +#define GL_MODELVIEW0_MATRIX_EXT 0x0BA6 +#define GL_MODELVIEW1_MATRIX_EXT 0x8506 +#define GL_VERTEX_WEIGHTING_EXT 0x8509 +#define GL_MODELVIEW0_EXT 0x1700 +#define GL_MODELVIEW1_EXT 0x850A +#define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B +#define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C +#define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D +#define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E +#define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F +#define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510 +typedef void (APIENTRYP PFNGLVERTEXWEIGHTFEXTPROC) (GLfloat weight); +typedef void (APIENTRYP PFNGLVERTEXWEIGHTFVEXTPROC) (const GLfloat *weight); +typedef void (APIENTRYP PFNGLVERTEXWEIGHTPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexWeightfEXT (GLfloat weight); +GLAPI void APIENTRY glVertexWeightfvEXT (const GLfloat *weight); +GLAPI void APIENTRY glVertexWeightPointerEXT (GLint size, GLenum type, GLsizei stride, const void *pointer); +#endif +#endif /* GL_EXT_vertex_weighting */ + +#ifndef GL_EXT_x11_sync_object +#define GL_EXT_x11_sync_object 1 +#define GL_SYNC_X11_FENCE_EXT 0x90E1 +typedef GLsync (APIENTRYP PFNGLIMPORTSYNCEXTPROC) (GLenum external_sync_type, GLintptr external_sync, GLbitfield flags); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLsync APIENTRY glImportSyncEXT (GLenum external_sync_type, GLintptr external_sync, GLbitfield flags); +#endif +#endif /* GL_EXT_x11_sync_object */ + +#ifndef GL_GREMEDY_frame_terminator +#define GL_GREMEDY_frame_terminator 1 +typedef void (APIENTRYP PFNGLFRAMETERMINATORGREMEDYPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFrameTerminatorGREMEDY (void); +#endif +#endif /* GL_GREMEDY_frame_terminator */ + +#ifndef GL_GREMEDY_string_marker +#define GL_GREMEDY_string_marker 1 +typedef void (APIENTRYP PFNGLSTRINGMARKERGREMEDYPROC) (GLsizei len, const void *string); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glStringMarkerGREMEDY (GLsizei len, const void *string); +#endif +#endif /* GL_GREMEDY_string_marker */ + +#ifndef GL_HP_convolution_border_modes +#define GL_HP_convolution_border_modes 1 +#define GL_IGNORE_BORDER_HP 0x8150 +#define GL_CONSTANT_BORDER_HP 0x8151 +#define GL_REPLICATE_BORDER_HP 0x8153 +#define GL_CONVOLUTION_BORDER_COLOR_HP 0x8154 +#endif /* GL_HP_convolution_border_modes */ + +#ifndef GL_HP_image_transform +#define GL_HP_image_transform 1 +#define GL_IMAGE_SCALE_X_HP 0x8155 +#define GL_IMAGE_SCALE_Y_HP 0x8156 +#define GL_IMAGE_TRANSLATE_X_HP 0x8157 +#define GL_IMAGE_TRANSLATE_Y_HP 0x8158 +#define GL_IMAGE_ROTATE_ANGLE_HP 0x8159 +#define GL_IMAGE_ROTATE_ORIGIN_X_HP 0x815A +#define GL_IMAGE_ROTATE_ORIGIN_Y_HP 0x815B +#define GL_IMAGE_MAG_FILTER_HP 0x815C +#define GL_IMAGE_MIN_FILTER_HP 0x815D +#define GL_IMAGE_CUBIC_WEIGHT_HP 0x815E +#define GL_CUBIC_HP 0x815F +#define GL_AVERAGE_HP 0x8160 +#define GL_IMAGE_TRANSFORM_2D_HP 0x8161 +#define GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8162 +#define GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8163 +typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERIHPPROC) (GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERFHPPROC) (GLenum target, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glImageTransformParameteriHP (GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glImageTransformParameterfHP (GLenum target, GLenum pname, GLfloat param); +GLAPI void APIENTRY glImageTransformParameterivHP (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glImageTransformParameterfvHP (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glGetImageTransformParameterivHP (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetImageTransformParameterfvHP (GLenum target, GLenum pname, GLfloat *params); +#endif +#endif /* GL_HP_image_transform */ + +#ifndef GL_HP_occlusion_test +#define GL_HP_occlusion_test 1 +#define GL_OCCLUSION_TEST_HP 0x8165 +#define GL_OCCLUSION_TEST_RESULT_HP 0x8166 +#endif /* GL_HP_occlusion_test */ + +#ifndef GL_HP_texture_lighting +#define GL_HP_texture_lighting 1 +#define GL_TEXTURE_LIGHTING_MODE_HP 0x8167 +#define GL_TEXTURE_POST_SPECULAR_HP 0x8168 +#define GL_TEXTURE_PRE_SPECULAR_HP 0x8169 +#endif /* GL_HP_texture_lighting */ + +#ifndef GL_IBM_cull_vertex +#define GL_IBM_cull_vertex 1 +#define GL_CULL_VERTEX_IBM 103050 +#endif /* GL_IBM_cull_vertex */ + +#ifndef GL_IBM_multimode_draw_arrays +#define GL_IBM_multimode_draw_arrays 1 +typedef void (APIENTRYP PFNGLMULTIMODEDRAWARRAYSIBMPROC) (const GLenum *mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride); +typedef void (APIENTRYP PFNGLMULTIMODEDRAWELEMENTSIBMPROC) (const GLenum *mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount, GLint modestride); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMultiModeDrawArraysIBM (const GLenum *mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride); +GLAPI void APIENTRY glMultiModeDrawElementsIBM (const GLenum *mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount, GLint modestride); +#endif +#endif /* GL_IBM_multimode_draw_arrays */ + +#ifndef GL_IBM_rasterpos_clip +#define GL_IBM_rasterpos_clip 1 +#define GL_RASTER_POSITION_UNCLIPPED_IBM 0x19262 +#endif /* GL_IBM_rasterpos_clip */ + +#ifndef GL_IBM_static_data +#define GL_IBM_static_data 1 +#define GL_ALL_STATIC_DATA_IBM 103060 +#define GL_STATIC_VERTEX_ARRAY_IBM 103061 +typedef void (APIENTRYP PFNGLFLUSHSTATICDATAIBMPROC) (GLenum target); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFlushStaticDataIBM (GLenum target); +#endif +#endif /* GL_IBM_static_data */ + +#ifndef GL_IBM_texture_mirrored_repeat +#define GL_IBM_texture_mirrored_repeat 1 +#define GL_MIRRORED_REPEAT_IBM 0x8370 +#endif /* GL_IBM_texture_mirrored_repeat */ + +#ifndef GL_IBM_vertex_array_lists +#define GL_IBM_vertex_array_lists 1 +#define GL_VERTEX_ARRAY_LIST_IBM 103070 +#define GL_NORMAL_ARRAY_LIST_IBM 103071 +#define GL_COLOR_ARRAY_LIST_IBM 103072 +#define GL_INDEX_ARRAY_LIST_IBM 103073 +#define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074 +#define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075 +#define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076 +#define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077 +#define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080 +#define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081 +#define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082 +#define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083 +#define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084 +#define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085 +#define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086 +#define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087 +typedef void (APIENTRYP PFNGLCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLEDGEFLAGPOINTERLISTIBMPROC) (GLint stride, const GLboolean **pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLFOGCOORDPOINTERLISTIBMPROC) (GLenum type, GLint stride, const void **pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLINDEXPOINTERLISTIBMPROC) (GLenum type, GLint stride, const void **pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLNORMALPOINTERLISTIBMPROC) (GLenum type, GLint stride, const void **pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLTEXCOORDPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLVERTEXPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorPointerListIBM (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); +GLAPI void APIENTRY glSecondaryColorPointerListIBM (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); +GLAPI void APIENTRY glEdgeFlagPointerListIBM (GLint stride, const GLboolean **pointer, GLint ptrstride); +GLAPI void APIENTRY glFogCoordPointerListIBM (GLenum type, GLint stride, const void **pointer, GLint ptrstride); +GLAPI void APIENTRY glIndexPointerListIBM (GLenum type, GLint stride, const void **pointer, GLint ptrstride); +GLAPI void APIENTRY glNormalPointerListIBM (GLenum type, GLint stride, const void **pointer, GLint ptrstride); +GLAPI void APIENTRY glTexCoordPointerListIBM (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); +GLAPI void APIENTRY glVertexPointerListIBM (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); +#endif +#endif /* GL_IBM_vertex_array_lists */ + +#ifndef GL_INGR_blend_func_separate +#define GL_INGR_blend_func_separate 1 +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEINGRPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendFuncSeparateINGR (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +#endif +#endif /* GL_INGR_blend_func_separate */ + +#ifndef GL_INGR_color_clamp +#define GL_INGR_color_clamp 1 +#define GL_RED_MIN_CLAMP_INGR 0x8560 +#define GL_GREEN_MIN_CLAMP_INGR 0x8561 +#define GL_BLUE_MIN_CLAMP_INGR 0x8562 +#define GL_ALPHA_MIN_CLAMP_INGR 0x8563 +#define GL_RED_MAX_CLAMP_INGR 0x8564 +#define GL_GREEN_MAX_CLAMP_INGR 0x8565 +#define GL_BLUE_MAX_CLAMP_INGR 0x8566 +#define GL_ALPHA_MAX_CLAMP_INGR 0x8567 +#endif /* GL_INGR_color_clamp */ + +#ifndef GL_INGR_interlace_read +#define GL_INGR_interlace_read 1 +#define GL_INTERLACE_READ_INGR 0x8568 +#endif /* GL_INGR_interlace_read */ + +#ifndef GL_INTEL_fragment_shader_ordering +#define GL_INTEL_fragment_shader_ordering 1 +#endif /* GL_INTEL_fragment_shader_ordering */ + +#ifndef GL_INTEL_map_texture +#define GL_INTEL_map_texture 1 +#define GL_TEXTURE_MEMORY_LAYOUT_INTEL 0x83FF +#define GL_LAYOUT_DEFAULT_INTEL 0 +#define GL_LAYOUT_LINEAR_INTEL 1 +#define GL_LAYOUT_LINEAR_CPU_CACHED_INTEL 2 +typedef void (APIENTRYP PFNGLSYNCTEXTUREINTELPROC) (GLuint texture); +typedef void (APIENTRYP PFNGLUNMAPTEXTURE2DINTELPROC) (GLuint texture, GLint level); +typedef void *(APIENTRYP PFNGLMAPTEXTURE2DINTELPROC) (GLuint texture, GLint level, GLbitfield access, GLint *stride, GLenum *layout); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSyncTextureINTEL (GLuint texture); +GLAPI void APIENTRY glUnmapTexture2DINTEL (GLuint texture, GLint level); +GLAPI void *APIENTRY glMapTexture2DINTEL (GLuint texture, GLint level, GLbitfield access, GLint *stride, GLenum *layout); +#endif +#endif /* GL_INTEL_map_texture */ + +#ifndef GL_INTEL_parallel_arrays +#define GL_INTEL_parallel_arrays 1 +#define GL_PARALLEL_ARRAYS_INTEL 0x83F4 +#define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5 +#define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6 +#define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7 +#define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8 +typedef void (APIENTRYP PFNGLVERTEXPOINTERVINTELPROC) (GLint size, GLenum type, const void **pointer); +typedef void (APIENTRYP PFNGLNORMALPOINTERVINTELPROC) (GLenum type, const void **pointer); +typedef void (APIENTRYP PFNGLCOLORPOINTERVINTELPROC) (GLint size, GLenum type, const void **pointer); +typedef void (APIENTRYP PFNGLTEXCOORDPOINTERVINTELPROC) (GLint size, GLenum type, const void **pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexPointervINTEL (GLint size, GLenum type, const void **pointer); +GLAPI void APIENTRY glNormalPointervINTEL (GLenum type, const void **pointer); +GLAPI void APIENTRY glColorPointervINTEL (GLint size, GLenum type, const void **pointer); +GLAPI void APIENTRY glTexCoordPointervINTEL (GLint size, GLenum type, const void **pointer); +#endif +#endif /* GL_INTEL_parallel_arrays */ + +#ifndef GL_INTEL_performance_query +#define GL_INTEL_performance_query 1 +#define GL_PERFQUERY_SINGLE_CONTEXT_INTEL 0x00000000 +#define GL_PERFQUERY_GLOBAL_CONTEXT_INTEL 0x00000001 +#define GL_PERFQUERY_WAIT_INTEL 0x83FB +#define GL_PERFQUERY_FLUSH_INTEL 0x83FA +#define GL_PERFQUERY_DONOT_FLUSH_INTEL 0x83F9 +#define GL_PERFQUERY_COUNTER_EVENT_INTEL 0x94F0 +#define GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL 0x94F1 +#define GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL 0x94F2 +#define GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL 0x94F3 +#define GL_PERFQUERY_COUNTER_RAW_INTEL 0x94F4 +#define GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL 0x94F5 +#define GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL 0x94F8 +#define GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL 0x94F9 +#define GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL 0x94FA +#define GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL 0x94FB +#define GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL 0x94FC +#define GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL 0x94FD +#define GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL 0x94FE +#define GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL 0x94FF +#define GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL 0x9500 +typedef void (APIENTRYP PFNGLBEGINPERFQUERYINTELPROC) (GLuint queryHandle); +typedef void (APIENTRYP PFNGLCREATEPERFQUERYINTELPROC) (GLuint queryId, GLuint *queryHandle); +typedef void (APIENTRYP PFNGLDELETEPERFQUERYINTELPROC) (GLuint queryHandle); +typedef void (APIENTRYP PFNGLENDPERFQUERYINTELPROC) (GLuint queryHandle); +typedef void (APIENTRYP PFNGLGETFIRSTPERFQUERYIDINTELPROC) (GLuint *queryId); +typedef void (APIENTRYP PFNGLGETNEXTPERFQUERYIDINTELPROC) (GLuint queryId, GLuint *nextQueryId); +typedef void (APIENTRYP PFNGLGETPERFCOUNTERINFOINTELPROC) (GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar *counterName, GLuint counterDescLength, GLchar *counterDesc, GLuint *counterOffset, GLuint *counterDataSize, GLuint *counterTypeEnum, GLuint *counterDataTypeEnum, GLuint64 *rawCounterMaxValue); +typedef void (APIENTRYP PFNGLGETPERFQUERYDATAINTELPROC) (GLuint queryHandle, GLuint flags, GLsizei dataSize, GLvoid *data, GLuint *bytesWritten); +typedef void (APIENTRYP PFNGLGETPERFQUERYIDBYNAMEINTELPROC) (GLchar *queryName, GLuint *queryId); +typedef void (APIENTRYP PFNGLGETPERFQUERYINFOINTELPROC) (GLuint queryId, GLuint queryNameLength, GLchar *queryName, GLuint *dataSize, GLuint *noCounters, GLuint *noInstances, GLuint *capsMask); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBeginPerfQueryINTEL (GLuint queryHandle); +GLAPI void APIENTRY glCreatePerfQueryINTEL (GLuint queryId, GLuint *queryHandle); +GLAPI void APIENTRY glDeletePerfQueryINTEL (GLuint queryHandle); +GLAPI void APIENTRY glEndPerfQueryINTEL (GLuint queryHandle); +GLAPI void APIENTRY glGetFirstPerfQueryIdINTEL (GLuint *queryId); +GLAPI void APIENTRY glGetNextPerfQueryIdINTEL (GLuint queryId, GLuint *nextQueryId); +GLAPI void APIENTRY glGetPerfCounterInfoINTEL (GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar *counterName, GLuint counterDescLength, GLchar *counterDesc, GLuint *counterOffset, GLuint *counterDataSize, GLuint *counterTypeEnum, GLuint *counterDataTypeEnum, GLuint64 *rawCounterMaxValue); +GLAPI void APIENTRY glGetPerfQueryDataINTEL (GLuint queryHandle, GLuint flags, GLsizei dataSize, GLvoid *data, GLuint *bytesWritten); +GLAPI void APIENTRY glGetPerfQueryIdByNameINTEL (GLchar *queryName, GLuint *queryId); +GLAPI void APIENTRY glGetPerfQueryInfoINTEL (GLuint queryId, GLuint queryNameLength, GLchar *queryName, GLuint *dataSize, GLuint *noCounters, GLuint *noInstances, GLuint *capsMask); +#endif +#endif /* GL_INTEL_performance_query */ + +#ifndef GL_MESAX_texture_stack +#define GL_MESAX_texture_stack 1 +#define GL_TEXTURE_1D_STACK_MESAX 0x8759 +#define GL_TEXTURE_2D_STACK_MESAX 0x875A +#define GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875B +#define GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875C +#define GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D +#define GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E +#endif /* GL_MESAX_texture_stack */ + +#ifndef GL_MESA_pack_invert +#define GL_MESA_pack_invert 1 +#define GL_PACK_INVERT_MESA 0x8758 +#endif /* GL_MESA_pack_invert */ + +#ifndef GL_MESA_resize_buffers +#define GL_MESA_resize_buffers 1 +typedef void (APIENTRYP PFNGLRESIZEBUFFERSMESAPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glResizeBuffersMESA (void); +#endif +#endif /* GL_MESA_resize_buffers */ + +#ifndef GL_MESA_window_pos +#define GL_MESA_window_pos 1 +typedef void (APIENTRYP PFNGLWINDOWPOS2DMESAPROC) (GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLWINDOWPOS2DVMESAPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2FMESAPROC) (GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLWINDOWPOS2FVMESAPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2IMESAPROC) (GLint x, GLint y); +typedef void (APIENTRYP PFNGLWINDOWPOS2IVMESAPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2SMESAPROC) (GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLWINDOWPOS2SVMESAPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3DMESAPROC) (GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLWINDOWPOS3DVMESAPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3FMESAPROC) (GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLWINDOWPOS3FVMESAPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3IMESAPROC) (GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLWINDOWPOS3IVMESAPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3SMESAPROC) (GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLWINDOWPOS3SVMESAPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLWINDOWPOS4DMESAPROC) (GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLWINDOWPOS4DVMESAPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS4FMESAPROC) (GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLWINDOWPOS4FVMESAPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS4IMESAPROC) (GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLWINDOWPOS4IVMESAPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS4SMESAPROC) (GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (APIENTRYP PFNGLWINDOWPOS4SVMESAPROC) (const GLshort *v); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glWindowPos2dMESA (GLdouble x, GLdouble y); +GLAPI void APIENTRY glWindowPos2dvMESA (const GLdouble *v); +GLAPI void APIENTRY glWindowPos2fMESA (GLfloat x, GLfloat y); +GLAPI void APIENTRY glWindowPos2fvMESA (const GLfloat *v); +GLAPI void APIENTRY glWindowPos2iMESA (GLint x, GLint y); +GLAPI void APIENTRY glWindowPos2ivMESA (const GLint *v); +GLAPI void APIENTRY glWindowPos2sMESA (GLshort x, GLshort y); +GLAPI void APIENTRY glWindowPos2svMESA (const GLshort *v); +GLAPI void APIENTRY glWindowPos3dMESA (GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glWindowPos3dvMESA (const GLdouble *v); +GLAPI void APIENTRY glWindowPos3fMESA (GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glWindowPos3fvMESA (const GLfloat *v); +GLAPI void APIENTRY glWindowPos3iMESA (GLint x, GLint y, GLint z); +GLAPI void APIENTRY glWindowPos3ivMESA (const GLint *v); +GLAPI void APIENTRY glWindowPos3sMESA (GLshort x, GLshort y, GLshort z); +GLAPI void APIENTRY glWindowPos3svMESA (const GLshort *v); +GLAPI void APIENTRY glWindowPos4dMESA (GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glWindowPos4dvMESA (const GLdouble *v); +GLAPI void APIENTRY glWindowPos4fMESA (GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glWindowPos4fvMESA (const GLfloat *v); +GLAPI void APIENTRY glWindowPos4iMESA (GLint x, GLint y, GLint z, GLint w); +GLAPI void APIENTRY glWindowPos4ivMESA (const GLint *v); +GLAPI void APIENTRY glWindowPos4sMESA (GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI void APIENTRY glWindowPos4svMESA (const GLshort *v); +#endif +#endif /* GL_MESA_window_pos */ + +#ifndef GL_MESA_ycbcr_texture +#define GL_MESA_ycbcr_texture 1 +#define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA +#define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB +#define GL_YCBCR_MESA 0x8757 +#endif /* GL_MESA_ycbcr_texture */ + +#ifndef GL_NVX_conditional_render +#define GL_NVX_conditional_render 1 +typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERNVXPROC) (GLuint id); +typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERNVXPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBeginConditionalRenderNVX (GLuint id); +GLAPI void APIENTRY glEndConditionalRenderNVX (void); +#endif +#endif /* GL_NVX_conditional_render */ + +#ifndef GL_NVX_gpu_memory_info +#define GL_NVX_gpu_memory_info 1 +#define GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX 0x9047 +#define GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX 0x9048 +#define GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX 0x9049 +#define GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX 0x904A +#define GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX 0x904B +#endif /* GL_NVX_gpu_memory_info */ + +#ifndef GL_NV_bindless_multi_draw_indirect +#define GL_NV_bindless_multi_draw_indirect 1 +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC) (GLenum mode, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMultiDrawArraysIndirectBindlessNV (GLenum mode, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount); +GLAPI void APIENTRY glMultiDrawElementsIndirectBindlessNV (GLenum mode, GLenum type, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount); +#endif +#endif /* GL_NV_bindless_multi_draw_indirect */ + +#ifndef GL_NV_bindless_texture +#define GL_NV_bindless_texture 1 +typedef GLuint64 (APIENTRYP PFNGLGETTEXTUREHANDLENVPROC) (GLuint texture); +typedef GLuint64 (APIENTRYP PFNGLGETTEXTURESAMPLERHANDLENVPROC) (GLuint texture, GLuint sampler); +typedef void (APIENTRYP PFNGLMAKETEXTUREHANDLERESIDENTNVPROC) (GLuint64 handle); +typedef void (APIENTRYP PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC) (GLuint64 handle); +typedef GLuint64 (APIENTRYP PFNGLGETIMAGEHANDLENVPROC) (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); +typedef void (APIENTRYP PFNGLMAKEIMAGEHANDLERESIDENTNVPROC) (GLuint64 handle, GLenum access); +typedef void (APIENTRYP PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC) (GLuint64 handle); +typedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64NVPROC) (GLint location, GLuint64 value); +typedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64VNVPROC) (GLint location, GLsizei count, const GLuint64 *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC) (GLuint program, GLint location, GLuint64 value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *values); +typedef GLboolean (APIENTRYP PFNGLISTEXTUREHANDLERESIDENTNVPROC) (GLuint64 handle); +typedef GLboolean (APIENTRYP PFNGLISIMAGEHANDLERESIDENTNVPROC) (GLuint64 handle); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLuint64 APIENTRY glGetTextureHandleNV (GLuint texture); +GLAPI GLuint64 APIENTRY glGetTextureSamplerHandleNV (GLuint texture, GLuint sampler); +GLAPI void APIENTRY glMakeTextureHandleResidentNV (GLuint64 handle); +GLAPI void APIENTRY glMakeTextureHandleNonResidentNV (GLuint64 handle); +GLAPI GLuint64 APIENTRY glGetImageHandleNV (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); +GLAPI void APIENTRY glMakeImageHandleResidentNV (GLuint64 handle, GLenum access); +GLAPI void APIENTRY glMakeImageHandleNonResidentNV (GLuint64 handle); +GLAPI void APIENTRY glUniformHandleui64NV (GLint location, GLuint64 value); +GLAPI void APIENTRY glUniformHandleui64vNV (GLint location, GLsizei count, const GLuint64 *value); +GLAPI void APIENTRY glProgramUniformHandleui64NV (GLuint program, GLint location, GLuint64 value); +GLAPI void APIENTRY glProgramUniformHandleui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64 *values); +GLAPI GLboolean APIENTRY glIsTextureHandleResidentNV (GLuint64 handle); +GLAPI GLboolean APIENTRY glIsImageHandleResidentNV (GLuint64 handle); +#endif +#endif /* GL_NV_bindless_texture */ + +#ifndef GL_NV_blend_equation_advanced +#define GL_NV_blend_equation_advanced 1 +#define GL_BLEND_OVERLAP_NV 0x9281 +#define GL_BLEND_PREMULTIPLIED_SRC_NV 0x9280 +#define GL_BLUE_NV 0x1905 +#define GL_COLORBURN_NV 0x929A +#define GL_COLORDODGE_NV 0x9299 +#define GL_CONJOINT_NV 0x9284 +#define GL_CONTRAST_NV 0x92A1 +#define GL_DARKEN_NV 0x9297 +#define GL_DIFFERENCE_NV 0x929E +#define GL_DISJOINT_NV 0x9283 +#define GL_DST_ATOP_NV 0x928F +#define GL_DST_IN_NV 0x928B +#define GL_DST_NV 0x9287 +#define GL_DST_OUT_NV 0x928D +#define GL_DST_OVER_NV 0x9289 +#define GL_EXCLUSION_NV 0x92A0 +#define GL_GREEN_NV 0x1904 +#define GL_HARDLIGHT_NV 0x929B +#define GL_HARDMIX_NV 0x92A9 +#define GL_HSL_COLOR_NV 0x92AF +#define GL_HSL_HUE_NV 0x92AD +#define GL_HSL_LUMINOSITY_NV 0x92B0 +#define GL_HSL_SATURATION_NV 0x92AE +#define GL_INVERT_OVG_NV 0x92B4 +#define GL_INVERT_RGB_NV 0x92A3 +#define GL_LIGHTEN_NV 0x9298 +#define GL_LINEARBURN_NV 0x92A5 +#define GL_LINEARDODGE_NV 0x92A4 +#define GL_LINEARLIGHT_NV 0x92A7 +#define GL_MINUS_CLAMPED_NV 0x92B3 +#define GL_MINUS_NV 0x929F +#define GL_MULTIPLY_NV 0x9294 +#define GL_OVERLAY_NV 0x9296 +#define GL_PINLIGHT_NV 0x92A8 +#define GL_PLUS_CLAMPED_ALPHA_NV 0x92B2 +#define GL_PLUS_CLAMPED_NV 0x92B1 +#define GL_PLUS_DARKER_NV 0x9292 +#define GL_PLUS_NV 0x9291 +#define GL_RED_NV 0x1903 +#define GL_SCREEN_NV 0x9295 +#define GL_SOFTLIGHT_NV 0x929C +#define GL_SRC_ATOP_NV 0x928E +#define GL_SRC_IN_NV 0x928A +#define GL_SRC_NV 0x9286 +#define GL_SRC_OUT_NV 0x928C +#define GL_SRC_OVER_NV 0x9288 +#define GL_UNCORRELATED_NV 0x9282 +#define GL_VIVIDLIGHT_NV 0x92A6 +#define GL_XOR_NV 0x1506 +typedef void (APIENTRYP PFNGLBLENDPARAMETERINVPROC) (GLenum pname, GLint value); +typedef void (APIENTRYP PFNGLBLENDBARRIERNVPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendParameteriNV (GLenum pname, GLint value); +GLAPI void APIENTRY glBlendBarrierNV (void); +#endif +#endif /* GL_NV_blend_equation_advanced */ + +#ifndef GL_NV_blend_equation_advanced_coherent +#define GL_NV_blend_equation_advanced_coherent 1 +#define GL_BLEND_ADVANCED_COHERENT_NV 0x9285 +#endif /* GL_NV_blend_equation_advanced_coherent */ + +#ifndef GL_NV_blend_square +#define GL_NV_blend_square 1 +#endif /* GL_NV_blend_square */ + +#ifndef GL_NV_compute_program5 +#define GL_NV_compute_program5 1 +#define GL_COMPUTE_PROGRAM_NV 0x90FB +#define GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV 0x90FC +#endif /* GL_NV_compute_program5 */ + +#ifndef GL_NV_conditional_render +#define GL_NV_conditional_render 1 +#define GL_QUERY_WAIT_NV 0x8E13 +#define GL_QUERY_NO_WAIT_NV 0x8E14 +#define GL_QUERY_BY_REGION_WAIT_NV 0x8E15 +#define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16 +typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERNVPROC) (GLuint id, GLenum mode); +typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERNVPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBeginConditionalRenderNV (GLuint id, GLenum mode); +GLAPI void APIENTRY glEndConditionalRenderNV (void); +#endif +#endif /* GL_NV_conditional_render */ + +#ifndef GL_NV_copy_depth_to_color +#define GL_NV_copy_depth_to_color 1 +#define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E +#define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F +#endif /* GL_NV_copy_depth_to_color */ + +#ifndef GL_NV_copy_image +#define GL_NV_copy_image 1 +typedef void (APIENTRYP PFNGLCOPYIMAGESUBDATANVPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCopyImageSubDataNV (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); +#endif +#endif /* GL_NV_copy_image */ + +#ifndef GL_NV_deep_texture3D +#define GL_NV_deep_texture3D 1 +#define GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV 0x90D0 +#define GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV 0x90D1 +#endif /* GL_NV_deep_texture3D */ + +#ifndef GL_NV_depth_buffer_float +#define GL_NV_depth_buffer_float 1 +#define GL_DEPTH_COMPONENT32F_NV 0x8DAB +#define GL_DEPTH32F_STENCIL8_NV 0x8DAC +#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD +#define GL_DEPTH_BUFFER_FLOAT_MODE_NV 0x8DAF +typedef void (APIENTRYP PFNGLDEPTHRANGEDNVPROC) (GLdouble zNear, GLdouble zFar); +typedef void (APIENTRYP PFNGLCLEARDEPTHDNVPROC) (GLdouble depth); +typedef void (APIENTRYP PFNGLDEPTHBOUNDSDNVPROC) (GLdouble zmin, GLdouble zmax); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDepthRangedNV (GLdouble zNear, GLdouble zFar); +GLAPI void APIENTRY glClearDepthdNV (GLdouble depth); +GLAPI void APIENTRY glDepthBoundsdNV (GLdouble zmin, GLdouble zmax); +#endif +#endif /* GL_NV_depth_buffer_float */ + +#ifndef GL_NV_depth_clamp +#define GL_NV_depth_clamp 1 +#define GL_DEPTH_CLAMP_NV 0x864F +#endif /* GL_NV_depth_clamp */ + +#ifndef GL_NV_draw_texture +#define GL_NV_draw_texture 1 +typedef void (APIENTRYP PFNGLDRAWTEXTURENVPROC) (GLuint texture, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawTextureNV (GLuint texture, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1); +#endif +#endif /* GL_NV_draw_texture */ + +#ifndef GL_NV_evaluators +#define GL_NV_evaluators 1 +#define GL_EVAL_2D_NV 0x86C0 +#define GL_EVAL_TRIANGULAR_2D_NV 0x86C1 +#define GL_MAP_TESSELLATION_NV 0x86C2 +#define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3 +#define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4 +#define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5 +#define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6 +#define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7 +#define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8 +#define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9 +#define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA +#define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB +#define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC +#define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD +#define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE +#define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF +#define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0 +#define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1 +#define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2 +#define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3 +#define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4 +#define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5 +#define GL_MAX_MAP_TESSELLATION_NV 0x86D6 +#define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7 +typedef void (APIENTRYP PFNGLMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const void *points); +typedef void (APIENTRYP PFNGLMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, void *points); +typedef void (APIENTRYP PFNGLGETMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMAPATTRIBPARAMETERIVNVPROC) (GLenum target, GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMAPATTRIBPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLEVALMAPSNVPROC) (GLenum target, GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMapControlPointsNV (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const void *points); +GLAPI void APIENTRY glMapParameterivNV (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glMapParameterfvNV (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glGetMapControlPointsNV (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, void *points); +GLAPI void APIENTRY glGetMapParameterivNV (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetMapParameterfvNV (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetMapAttribParameterivNV (GLenum target, GLuint index, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetMapAttribParameterfvNV (GLenum target, GLuint index, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glEvalMapsNV (GLenum target, GLenum mode); +#endif +#endif /* GL_NV_evaluators */ + +#ifndef GL_NV_explicit_multisample +#define GL_NV_explicit_multisample 1 +#define GL_SAMPLE_POSITION_NV 0x8E50 +#define GL_SAMPLE_MASK_NV 0x8E51 +#define GL_SAMPLE_MASK_VALUE_NV 0x8E52 +#define GL_TEXTURE_BINDING_RENDERBUFFER_NV 0x8E53 +#define GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV 0x8E54 +#define GL_TEXTURE_RENDERBUFFER_NV 0x8E55 +#define GL_SAMPLER_RENDERBUFFER_NV 0x8E56 +#define GL_INT_SAMPLER_RENDERBUFFER_NV 0x8E57 +#define GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV 0x8E58 +#define GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59 +typedef void (APIENTRYP PFNGLGETMULTISAMPLEFVNVPROC) (GLenum pname, GLuint index, GLfloat *val); +typedef void (APIENTRYP PFNGLSAMPLEMASKINDEXEDNVPROC) (GLuint index, GLbitfield mask); +typedef void (APIENTRYP PFNGLTEXRENDERBUFFERNVPROC) (GLenum target, GLuint renderbuffer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetMultisamplefvNV (GLenum pname, GLuint index, GLfloat *val); +GLAPI void APIENTRY glSampleMaskIndexedNV (GLuint index, GLbitfield mask); +GLAPI void APIENTRY glTexRenderbufferNV (GLenum target, GLuint renderbuffer); +#endif +#endif /* GL_NV_explicit_multisample */ + +#ifndef GL_NV_fence +#define GL_NV_fence 1 +#define GL_ALL_COMPLETED_NV 0x84F2 +#define GL_FENCE_STATUS_NV 0x84F3 +#define GL_FENCE_CONDITION_NV 0x84F4 +typedef void (APIENTRYP PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint *fences); +typedef void (APIENTRYP PFNGLGENFENCESNVPROC) (GLsizei n, GLuint *fences); +typedef GLboolean (APIENTRYP PFNGLISFENCENVPROC) (GLuint fence); +typedef GLboolean (APIENTRYP PFNGLTESTFENCENVPROC) (GLuint fence); +typedef void (APIENTRYP PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLFINISHFENCENVPROC) (GLuint fence); +typedef void (APIENTRYP PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDeleteFencesNV (GLsizei n, const GLuint *fences); +GLAPI void APIENTRY glGenFencesNV (GLsizei n, GLuint *fences); +GLAPI GLboolean APIENTRY glIsFenceNV (GLuint fence); +GLAPI GLboolean APIENTRY glTestFenceNV (GLuint fence); +GLAPI void APIENTRY glGetFenceivNV (GLuint fence, GLenum pname, GLint *params); +GLAPI void APIENTRY glFinishFenceNV (GLuint fence); +GLAPI void APIENTRY glSetFenceNV (GLuint fence, GLenum condition); +#endif +#endif /* GL_NV_fence */ + +#ifndef GL_NV_float_buffer +#define GL_NV_float_buffer 1 +#define GL_FLOAT_R_NV 0x8880 +#define GL_FLOAT_RG_NV 0x8881 +#define GL_FLOAT_RGB_NV 0x8882 +#define GL_FLOAT_RGBA_NV 0x8883 +#define GL_FLOAT_R16_NV 0x8884 +#define GL_FLOAT_R32_NV 0x8885 +#define GL_FLOAT_RG16_NV 0x8886 +#define GL_FLOAT_RG32_NV 0x8887 +#define GL_FLOAT_RGB16_NV 0x8888 +#define GL_FLOAT_RGB32_NV 0x8889 +#define GL_FLOAT_RGBA16_NV 0x888A +#define GL_FLOAT_RGBA32_NV 0x888B +#define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C +#define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D +#define GL_FLOAT_RGBA_MODE_NV 0x888E +#endif /* GL_NV_float_buffer */ + +#ifndef GL_NV_fog_distance +#define GL_NV_fog_distance 1 +#define GL_FOG_DISTANCE_MODE_NV 0x855A +#define GL_EYE_RADIAL_NV 0x855B +#define GL_EYE_PLANE_ABSOLUTE_NV 0x855C +#endif /* GL_NV_fog_distance */ + +#ifndef GL_NV_fragment_program +#define GL_NV_fragment_program 1 +#define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868 +#define GL_FRAGMENT_PROGRAM_NV 0x8870 +#define GL_MAX_TEXTURE_COORDS_NV 0x8871 +#define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872 +#define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873 +#define GL_PROGRAM_ERROR_STRING_NV 0x8874 +typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4FNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, const GLfloat *v); +typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4DNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, const GLdouble *v); +typedef void (APIENTRYP PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLfloat *params); +typedef void (APIENTRYP PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLdouble *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramNamedParameter4fNV (GLuint id, GLsizei len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glProgramNamedParameter4fvNV (GLuint id, GLsizei len, const GLubyte *name, const GLfloat *v); +GLAPI void APIENTRY glProgramNamedParameter4dNV (GLuint id, GLsizei len, const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glProgramNamedParameter4dvNV (GLuint id, GLsizei len, const GLubyte *name, const GLdouble *v); +GLAPI void APIENTRY glGetProgramNamedParameterfvNV (GLuint id, GLsizei len, const GLubyte *name, GLfloat *params); +GLAPI void APIENTRY glGetProgramNamedParameterdvNV (GLuint id, GLsizei len, const GLubyte *name, GLdouble *params); +#endif +#endif /* GL_NV_fragment_program */ + +#ifndef GL_NV_fragment_program2 +#define GL_NV_fragment_program2 1 +#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4 +#define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5 +#define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6 +#define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7 +#define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8 +#endif /* GL_NV_fragment_program2 */ + +#ifndef GL_NV_fragment_program4 +#define GL_NV_fragment_program4 1 +#endif /* GL_NV_fragment_program4 */ + +#ifndef GL_NV_fragment_program_option +#define GL_NV_fragment_program_option 1 +#endif /* GL_NV_fragment_program_option */ + +#ifndef GL_NV_framebuffer_multisample_coverage +#define GL_NV_framebuffer_multisample_coverage 1 +#define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB +#define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10 +#define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11 +#define GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12 +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glRenderbufferStorageMultisampleCoverageNV (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); +#endif +#endif /* GL_NV_framebuffer_multisample_coverage */ + +#ifndef GL_NV_geometry_program4 +#define GL_NV_geometry_program4 1 +#define GL_GEOMETRY_PROGRAM_NV 0x8C26 +#define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27 +#define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28 +typedef void (APIENTRYP PFNGLPROGRAMVERTEXLIMITNVPROC) (GLenum target, GLint limit); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramVertexLimitNV (GLenum target, GLint limit); +GLAPI void APIENTRY glFramebufferTextureEXT (GLenum target, GLenum attachment, GLuint texture, GLint level); +GLAPI void APIENTRY glFramebufferTextureLayerEXT (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +GLAPI void APIENTRY glFramebufferTextureFaceEXT (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); +#endif +#endif /* GL_NV_geometry_program4 */ + +#ifndef GL_NV_geometry_shader4 +#define GL_NV_geometry_shader4 1 +#endif /* GL_NV_geometry_shader4 */ + +#ifndef GL_NV_gpu_program4 +#define GL_NV_gpu_program4 1 +#define GL_MIN_PROGRAM_TEXEL_OFFSET_NV 0x8904 +#define GL_MAX_PROGRAM_TEXEL_OFFSET_NV 0x8905 +#define GL_PROGRAM_ATTRIB_COMPONENTS_NV 0x8906 +#define GL_PROGRAM_RESULT_COMPONENTS_NV 0x8907 +#define GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908 +#define GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909 +#define GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8DA5 +#define GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8DA6 +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC) (GLenum target, GLuint index, const GLint *params); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLint *params); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4UINVPROC) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC) (GLenum target, GLuint index, const GLuint *params); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLuint *params); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4IVNVPROC) (GLenum target, GLuint index, const GLint *params); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERSI4IVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLint *params); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4UINVPROC) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4UIVNVPROC) (GLenum target, GLuint index, const GLuint *params); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLuint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERIIVNVPROC) (GLenum target, GLuint index, GLint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERIUIVNVPROC) (GLenum target, GLuint index, GLuint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERIIVNVPROC) (GLenum target, GLuint index, GLint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERIUIVNVPROC) (GLenum target, GLuint index, GLuint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramLocalParameterI4iNV (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +GLAPI void APIENTRY glProgramLocalParameterI4ivNV (GLenum target, GLuint index, const GLint *params); +GLAPI void APIENTRY glProgramLocalParametersI4ivNV (GLenum target, GLuint index, GLsizei count, const GLint *params); +GLAPI void APIENTRY glProgramLocalParameterI4uiNV (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +GLAPI void APIENTRY glProgramLocalParameterI4uivNV (GLenum target, GLuint index, const GLuint *params); +GLAPI void APIENTRY glProgramLocalParametersI4uivNV (GLenum target, GLuint index, GLsizei count, const GLuint *params); +GLAPI void APIENTRY glProgramEnvParameterI4iNV (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +GLAPI void APIENTRY glProgramEnvParameterI4ivNV (GLenum target, GLuint index, const GLint *params); +GLAPI void APIENTRY glProgramEnvParametersI4ivNV (GLenum target, GLuint index, GLsizei count, const GLint *params); +GLAPI void APIENTRY glProgramEnvParameterI4uiNV (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +GLAPI void APIENTRY glProgramEnvParameterI4uivNV (GLenum target, GLuint index, const GLuint *params); +GLAPI void APIENTRY glProgramEnvParametersI4uivNV (GLenum target, GLuint index, GLsizei count, const GLuint *params); +GLAPI void APIENTRY glGetProgramLocalParameterIivNV (GLenum target, GLuint index, GLint *params); +GLAPI void APIENTRY glGetProgramLocalParameterIuivNV (GLenum target, GLuint index, GLuint *params); +GLAPI void APIENTRY glGetProgramEnvParameterIivNV (GLenum target, GLuint index, GLint *params); +GLAPI void APIENTRY glGetProgramEnvParameterIuivNV (GLenum target, GLuint index, GLuint *params); +#endif +#endif /* GL_NV_gpu_program4 */ + +#ifndef GL_NV_gpu_program5 +#define GL_NV_gpu_program5 1 +#define GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV 0x8E5A +#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5B +#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5C +#define GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV 0x8E5D +#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5E +#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5F +#define GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV 0x8F44 +#define GL_MAX_PROGRAM_SUBROUTINE_NUM_NV 0x8F45 +typedef void (APIENTRYP PFNGLPROGRAMSUBROUTINEPARAMETERSUIVNVPROC) (GLenum target, GLsizei count, const GLuint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMSUBROUTINEPARAMETERUIVNVPROC) (GLenum target, GLuint index, GLuint *param); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramSubroutineParametersuivNV (GLenum target, GLsizei count, const GLuint *params); +GLAPI void APIENTRY glGetProgramSubroutineParameteruivNV (GLenum target, GLuint index, GLuint *param); +#endif +#endif /* GL_NV_gpu_program5 */ + +#ifndef GL_NV_gpu_program5_mem_extended +#define GL_NV_gpu_program5_mem_extended 1 +#endif /* GL_NV_gpu_program5_mem_extended */ + +#ifndef GL_NV_gpu_shader5 +#define GL_NV_gpu_shader5 1 +#endif /* GL_NV_gpu_shader5 */ + +#ifndef GL_NV_half_float +#define GL_NV_half_float 1 +typedef unsigned short GLhalfNV; +#define GL_HALF_FLOAT_NV 0x140B +typedef void (APIENTRYP PFNGLVERTEX2HNVPROC) (GLhalfNV x, GLhalfNV y); +typedef void (APIENTRYP PFNGLVERTEX2HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEX3HNVPROC) (GLhalfNV x, GLhalfNV y, GLhalfNV z); +typedef void (APIENTRYP PFNGLVERTEX3HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEX4HNVPROC) (GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); +typedef void (APIENTRYP PFNGLVERTEX4HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLNORMAL3HNVPROC) (GLhalfNV nx, GLhalfNV ny, GLhalfNV nz); +typedef void (APIENTRYP PFNGLNORMAL3HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLCOLOR3HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue); +typedef void (APIENTRYP PFNGLCOLOR3HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLCOLOR4HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha); +typedef void (APIENTRYP PFNGLCOLOR4HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLTEXCOORD1HNVPROC) (GLhalfNV s); +typedef void (APIENTRYP PFNGLTEXCOORD1HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLTEXCOORD2HNVPROC) (GLhalfNV s, GLhalfNV t); +typedef void (APIENTRYP PFNGLTEXCOORD2HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLTEXCOORD3HNVPROC) (GLhalfNV s, GLhalfNV t, GLhalfNV r); +typedef void (APIENTRYP PFNGLTEXCOORD3HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLTEXCOORD4HNVPROC) (GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); +typedef void (APIENTRYP PFNGLTEXCOORD4HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1HNVPROC) (GLenum target, GLhalfNV s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1HVNVPROC) (GLenum target, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2HVNVPROC) (GLenum target, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3HVNVPROC) (GLenum target, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4HVNVPROC) (GLenum target, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLFOGCOORDHNVPROC) (GLhalfNV fog); +typedef void (APIENTRYP PFNGLFOGCOORDHVNVPROC) (const GLhalfNV *fog); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXWEIGHTHNVPROC) (GLhalfNV weight); +typedef void (APIENTRYP PFNGLVERTEXWEIGHTHVNVPROC) (const GLhalfNV *weight); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1HNVPROC) (GLuint index, GLhalfNV x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1HVNVPROC) (GLuint index, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2HVNVPROC) (GLuint index, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3HVNVPROC) (GLuint index, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4HVNVPROC) (GLuint index, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS1HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS2HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS3HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS4HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertex2hNV (GLhalfNV x, GLhalfNV y); +GLAPI void APIENTRY glVertex2hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glVertex3hNV (GLhalfNV x, GLhalfNV y, GLhalfNV z); +GLAPI void APIENTRY glVertex3hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glVertex4hNV (GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); +GLAPI void APIENTRY glVertex4hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glNormal3hNV (GLhalfNV nx, GLhalfNV ny, GLhalfNV nz); +GLAPI void APIENTRY glNormal3hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glColor3hNV (GLhalfNV red, GLhalfNV green, GLhalfNV blue); +GLAPI void APIENTRY glColor3hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glColor4hNV (GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha); +GLAPI void APIENTRY glColor4hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glTexCoord1hNV (GLhalfNV s); +GLAPI void APIENTRY glTexCoord1hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glTexCoord2hNV (GLhalfNV s, GLhalfNV t); +GLAPI void APIENTRY glTexCoord2hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glTexCoord3hNV (GLhalfNV s, GLhalfNV t, GLhalfNV r); +GLAPI void APIENTRY glTexCoord3hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glTexCoord4hNV (GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); +GLAPI void APIENTRY glTexCoord4hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glMultiTexCoord1hNV (GLenum target, GLhalfNV s); +GLAPI void APIENTRY glMultiTexCoord1hvNV (GLenum target, const GLhalfNV *v); +GLAPI void APIENTRY glMultiTexCoord2hNV (GLenum target, GLhalfNV s, GLhalfNV t); +GLAPI void APIENTRY glMultiTexCoord2hvNV (GLenum target, const GLhalfNV *v); +GLAPI void APIENTRY glMultiTexCoord3hNV (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r); +GLAPI void APIENTRY glMultiTexCoord3hvNV (GLenum target, const GLhalfNV *v); +GLAPI void APIENTRY glMultiTexCoord4hNV (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); +GLAPI void APIENTRY glMultiTexCoord4hvNV (GLenum target, const GLhalfNV *v); +GLAPI void APIENTRY glFogCoordhNV (GLhalfNV fog); +GLAPI void APIENTRY glFogCoordhvNV (const GLhalfNV *fog); +GLAPI void APIENTRY glSecondaryColor3hNV (GLhalfNV red, GLhalfNV green, GLhalfNV blue); +GLAPI void APIENTRY glSecondaryColor3hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glVertexWeighthNV (GLhalfNV weight); +GLAPI void APIENTRY glVertexWeighthvNV (const GLhalfNV *weight); +GLAPI void APIENTRY glVertexAttrib1hNV (GLuint index, GLhalfNV x); +GLAPI void APIENTRY glVertexAttrib1hvNV (GLuint index, const GLhalfNV *v); +GLAPI void APIENTRY glVertexAttrib2hNV (GLuint index, GLhalfNV x, GLhalfNV y); +GLAPI void APIENTRY glVertexAttrib2hvNV (GLuint index, const GLhalfNV *v); +GLAPI void APIENTRY glVertexAttrib3hNV (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z); +GLAPI void APIENTRY glVertexAttrib3hvNV (GLuint index, const GLhalfNV *v); +GLAPI void APIENTRY glVertexAttrib4hNV (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); +GLAPI void APIENTRY glVertexAttrib4hvNV (GLuint index, const GLhalfNV *v); +GLAPI void APIENTRY glVertexAttribs1hvNV (GLuint index, GLsizei n, const GLhalfNV *v); +GLAPI void APIENTRY glVertexAttribs2hvNV (GLuint index, GLsizei n, const GLhalfNV *v); +GLAPI void APIENTRY glVertexAttribs3hvNV (GLuint index, GLsizei n, const GLhalfNV *v); +GLAPI void APIENTRY glVertexAttribs4hvNV (GLuint index, GLsizei n, const GLhalfNV *v); +#endif +#endif /* GL_NV_half_float */ + +#ifndef GL_NV_light_max_exponent +#define GL_NV_light_max_exponent 1 +#define GL_MAX_SHININESS_NV 0x8504 +#define GL_MAX_SPOT_EXPONENT_NV 0x8505 +#endif /* GL_NV_light_max_exponent */ + +#ifndef GL_NV_multisample_coverage +#define GL_NV_multisample_coverage 1 +#define GL_COLOR_SAMPLES_NV 0x8E20 +#endif /* GL_NV_multisample_coverage */ + +#ifndef GL_NV_multisample_filter_hint +#define GL_NV_multisample_filter_hint 1 +#define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534 +#endif /* GL_NV_multisample_filter_hint */ + +#ifndef GL_NV_occlusion_query +#define GL_NV_occlusion_query 1 +#define GL_PIXEL_COUNTER_BITS_NV 0x8864 +#define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865 +#define GL_PIXEL_COUNT_NV 0x8866 +#define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867 +typedef void (APIENTRYP PFNGLGENOCCLUSIONQUERIESNVPROC) (GLsizei n, GLuint *ids); +typedef void (APIENTRYP PFNGLDELETEOCCLUSIONQUERIESNVPROC) (GLsizei n, const GLuint *ids); +typedef GLboolean (APIENTRYP PFNGLISOCCLUSIONQUERYNVPROC) (GLuint id); +typedef void (APIENTRYP PFNGLBEGINOCCLUSIONQUERYNVPROC) (GLuint id); +typedef void (APIENTRYP PFNGLENDOCCLUSIONQUERYNVPROC) (void); +typedef void (APIENTRYP PFNGLGETOCCLUSIONQUERYIVNVPROC) (GLuint id, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETOCCLUSIONQUERYUIVNVPROC) (GLuint id, GLenum pname, GLuint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenOcclusionQueriesNV (GLsizei n, GLuint *ids); +GLAPI void APIENTRY glDeleteOcclusionQueriesNV (GLsizei n, const GLuint *ids); +GLAPI GLboolean APIENTRY glIsOcclusionQueryNV (GLuint id); +GLAPI void APIENTRY glBeginOcclusionQueryNV (GLuint id); +GLAPI void APIENTRY glEndOcclusionQueryNV (void); +GLAPI void APIENTRY glGetOcclusionQueryivNV (GLuint id, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetOcclusionQueryuivNV (GLuint id, GLenum pname, GLuint *params); +#endif +#endif /* GL_NV_occlusion_query */ + +#ifndef GL_NV_packed_depth_stencil +#define GL_NV_packed_depth_stencil 1 +#define GL_DEPTH_STENCIL_NV 0x84F9 +#define GL_UNSIGNED_INT_24_8_NV 0x84FA +#endif /* GL_NV_packed_depth_stencil */ + +#ifndef GL_NV_parameter_buffer_object +#define GL_NV_parameter_buffer_object 1 +#define GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV 0x8DA0 +#define GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV 0x8DA1 +#define GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8DA2 +#define GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV 0x8DA3 +#define GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV 0x8DA4 +typedef void (APIENTRYP PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC) (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLfloat *params); +typedef void (APIENTRYP PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC) (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLint *params); +typedef void (APIENTRYP PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC) (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLuint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramBufferParametersfvNV (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLfloat *params); +GLAPI void APIENTRY glProgramBufferParametersIivNV (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLint *params); +GLAPI void APIENTRY glProgramBufferParametersIuivNV (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLuint *params); +#endif +#endif /* GL_NV_parameter_buffer_object */ + +#ifndef GL_NV_parameter_buffer_object2 +#define GL_NV_parameter_buffer_object2 1 +#endif /* GL_NV_parameter_buffer_object2 */ + +#ifndef GL_NV_path_rendering +#define GL_NV_path_rendering 1 +#define GL_PATH_FORMAT_SVG_NV 0x9070 +#define GL_PATH_FORMAT_PS_NV 0x9071 +#define GL_STANDARD_FONT_NAME_NV 0x9072 +#define GL_SYSTEM_FONT_NAME_NV 0x9073 +#define GL_FILE_NAME_NV 0x9074 +#define GL_PATH_STROKE_WIDTH_NV 0x9075 +#define GL_PATH_END_CAPS_NV 0x9076 +#define GL_PATH_INITIAL_END_CAP_NV 0x9077 +#define GL_PATH_TERMINAL_END_CAP_NV 0x9078 +#define GL_PATH_JOIN_STYLE_NV 0x9079 +#define GL_PATH_MITER_LIMIT_NV 0x907A +#define GL_PATH_DASH_CAPS_NV 0x907B +#define GL_PATH_INITIAL_DASH_CAP_NV 0x907C +#define GL_PATH_TERMINAL_DASH_CAP_NV 0x907D +#define GL_PATH_DASH_OFFSET_NV 0x907E +#define GL_PATH_CLIENT_LENGTH_NV 0x907F +#define GL_PATH_FILL_MODE_NV 0x9080 +#define GL_PATH_FILL_MASK_NV 0x9081 +#define GL_PATH_FILL_COVER_MODE_NV 0x9082 +#define GL_PATH_STROKE_COVER_MODE_NV 0x9083 +#define GL_PATH_STROKE_MASK_NV 0x9084 +#define GL_COUNT_UP_NV 0x9088 +#define GL_COUNT_DOWN_NV 0x9089 +#define GL_PATH_OBJECT_BOUNDING_BOX_NV 0x908A +#define GL_CONVEX_HULL_NV 0x908B +#define GL_BOUNDING_BOX_NV 0x908D +#define GL_TRANSLATE_X_NV 0x908E +#define GL_TRANSLATE_Y_NV 0x908F +#define GL_TRANSLATE_2D_NV 0x9090 +#define GL_TRANSLATE_3D_NV 0x9091 +#define GL_AFFINE_2D_NV 0x9092 +#define GL_AFFINE_3D_NV 0x9094 +#define GL_TRANSPOSE_AFFINE_2D_NV 0x9096 +#define GL_TRANSPOSE_AFFINE_3D_NV 0x9098 +#define GL_UTF8_NV 0x909A +#define GL_UTF16_NV 0x909B +#define GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV 0x909C +#define GL_PATH_COMMAND_COUNT_NV 0x909D +#define GL_PATH_COORD_COUNT_NV 0x909E +#define GL_PATH_DASH_ARRAY_COUNT_NV 0x909F +#define GL_PATH_COMPUTED_LENGTH_NV 0x90A0 +#define GL_PATH_FILL_BOUNDING_BOX_NV 0x90A1 +#define GL_PATH_STROKE_BOUNDING_BOX_NV 0x90A2 +#define GL_SQUARE_NV 0x90A3 +#define GL_ROUND_NV 0x90A4 +#define GL_TRIANGULAR_NV 0x90A5 +#define GL_BEVEL_NV 0x90A6 +#define GL_MITER_REVERT_NV 0x90A7 +#define GL_MITER_TRUNCATE_NV 0x90A8 +#define GL_SKIP_MISSING_GLYPH_NV 0x90A9 +#define GL_USE_MISSING_GLYPH_NV 0x90AA +#define GL_PATH_ERROR_POSITION_NV 0x90AB +#define GL_PATH_FOG_GEN_MODE_NV 0x90AC +#define GL_ACCUM_ADJACENT_PAIRS_NV 0x90AD +#define GL_ADJACENT_PAIRS_NV 0x90AE +#define GL_FIRST_TO_REST_NV 0x90AF +#define GL_PATH_GEN_MODE_NV 0x90B0 +#define GL_PATH_GEN_COEFF_NV 0x90B1 +#define GL_PATH_GEN_COLOR_FORMAT_NV 0x90B2 +#define GL_PATH_GEN_COMPONENTS_NV 0x90B3 +#define GL_PATH_STENCIL_FUNC_NV 0x90B7 +#define GL_PATH_STENCIL_REF_NV 0x90B8 +#define GL_PATH_STENCIL_VALUE_MASK_NV 0x90B9 +#define GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV 0x90BD +#define GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV 0x90BE +#define GL_PATH_COVER_DEPTH_FUNC_NV 0x90BF +#define GL_PATH_DASH_OFFSET_RESET_NV 0x90B4 +#define GL_MOVE_TO_RESETS_NV 0x90B5 +#define GL_MOVE_TO_CONTINUES_NV 0x90B6 +#define GL_CLOSE_PATH_NV 0x00 +#define GL_MOVE_TO_NV 0x02 +#define GL_RELATIVE_MOVE_TO_NV 0x03 +#define GL_LINE_TO_NV 0x04 +#define GL_RELATIVE_LINE_TO_NV 0x05 +#define GL_HORIZONTAL_LINE_TO_NV 0x06 +#define GL_RELATIVE_HORIZONTAL_LINE_TO_NV 0x07 +#define GL_VERTICAL_LINE_TO_NV 0x08 +#define GL_RELATIVE_VERTICAL_LINE_TO_NV 0x09 +#define GL_QUADRATIC_CURVE_TO_NV 0x0A +#define GL_RELATIVE_QUADRATIC_CURVE_TO_NV 0x0B +#define GL_CUBIC_CURVE_TO_NV 0x0C +#define GL_RELATIVE_CUBIC_CURVE_TO_NV 0x0D +#define GL_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0E +#define GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0F +#define GL_SMOOTH_CUBIC_CURVE_TO_NV 0x10 +#define GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV 0x11 +#define GL_SMALL_CCW_ARC_TO_NV 0x12 +#define GL_RELATIVE_SMALL_CCW_ARC_TO_NV 0x13 +#define GL_SMALL_CW_ARC_TO_NV 0x14 +#define GL_RELATIVE_SMALL_CW_ARC_TO_NV 0x15 +#define GL_LARGE_CCW_ARC_TO_NV 0x16 +#define GL_RELATIVE_LARGE_CCW_ARC_TO_NV 0x17 +#define GL_LARGE_CW_ARC_TO_NV 0x18 +#define GL_RELATIVE_LARGE_CW_ARC_TO_NV 0x19 +#define GL_RESTART_PATH_NV 0xF0 +#define GL_DUP_FIRST_CUBIC_CURVE_TO_NV 0xF2 +#define GL_DUP_LAST_CUBIC_CURVE_TO_NV 0xF4 +#define GL_RECT_NV 0xF6 +#define GL_CIRCULAR_CCW_ARC_TO_NV 0xF8 +#define GL_CIRCULAR_CW_ARC_TO_NV 0xFA +#define GL_CIRCULAR_TANGENT_ARC_TO_NV 0xFC +#define GL_ARC_TO_NV 0xFE +#define GL_RELATIVE_ARC_TO_NV 0xFF +#define GL_BOLD_BIT_NV 0x01 +#define GL_ITALIC_BIT_NV 0x02 +#define GL_GLYPH_WIDTH_BIT_NV 0x01 +#define GL_GLYPH_HEIGHT_BIT_NV 0x02 +#define GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV 0x04 +#define GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV 0x08 +#define GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV 0x10 +#define GL_GLYPH_VERTICAL_BEARING_X_BIT_NV 0x20 +#define GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV 0x40 +#define GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV 0x80 +#define GL_GLYPH_HAS_KERNING_BIT_NV 0x100 +#define GL_FONT_X_MIN_BOUNDS_BIT_NV 0x00010000 +#define GL_FONT_Y_MIN_BOUNDS_BIT_NV 0x00020000 +#define GL_FONT_X_MAX_BOUNDS_BIT_NV 0x00040000 +#define GL_FONT_Y_MAX_BOUNDS_BIT_NV 0x00080000 +#define GL_FONT_UNITS_PER_EM_BIT_NV 0x00100000 +#define GL_FONT_ASCENDER_BIT_NV 0x00200000 +#define GL_FONT_DESCENDER_BIT_NV 0x00400000 +#define GL_FONT_HEIGHT_BIT_NV 0x00800000 +#define GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV 0x01000000 +#define GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV 0x02000000 +#define GL_FONT_UNDERLINE_POSITION_BIT_NV 0x04000000 +#define GL_FONT_UNDERLINE_THICKNESS_BIT_NV 0x08000000 +#define GL_FONT_HAS_KERNING_BIT_NV 0x10000000 +#define GL_PRIMARY_COLOR_NV 0x852C +#define GL_SECONDARY_COLOR_NV 0x852D +typedef GLuint (APIENTRYP PFNGLGENPATHSNVPROC) (GLsizei range); +typedef void (APIENTRYP PFNGLDELETEPATHSNVPROC) (GLuint path, GLsizei range); +typedef GLboolean (APIENTRYP PFNGLISPATHNVPROC) (GLuint path); +typedef void (APIENTRYP PFNGLPATHCOMMANDSNVPROC) (GLuint path, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords); +typedef void (APIENTRYP PFNGLPATHCOORDSNVPROC) (GLuint path, GLsizei numCoords, GLenum coordType, const void *coords); +typedef void (APIENTRYP PFNGLPATHSUBCOMMANDSNVPROC) (GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords); +typedef void (APIENTRYP PFNGLPATHSUBCOORDSNVPROC) (GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void *coords); +typedef void (APIENTRYP PFNGLPATHSTRINGNVPROC) (GLuint path, GLenum format, GLsizei length, const void *pathString); +typedef void (APIENTRYP PFNGLPATHGLYPHSNVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const void *charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +typedef void (APIENTRYP PFNGLPATHGLYPHRANGENVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +typedef void (APIENTRYP PFNGLWEIGHTPATHSNVPROC) (GLuint resultPath, GLsizei numPaths, const GLuint *paths, const GLfloat *weights); +typedef void (APIENTRYP PFNGLCOPYPATHNVPROC) (GLuint resultPath, GLuint srcPath); +typedef void (APIENTRYP PFNGLINTERPOLATEPATHSNVPROC) (GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight); +typedef void (APIENTRYP PFNGLTRANSFORMPATHNVPROC) (GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat *transformValues); +typedef void (APIENTRYP PFNGLPATHPARAMETERIVNVPROC) (GLuint path, GLenum pname, const GLint *value); +typedef void (APIENTRYP PFNGLPATHPARAMETERINVPROC) (GLuint path, GLenum pname, GLint value); +typedef void (APIENTRYP PFNGLPATHPARAMETERFVNVPROC) (GLuint path, GLenum pname, const GLfloat *value); +typedef void (APIENTRYP PFNGLPATHPARAMETERFNVPROC) (GLuint path, GLenum pname, GLfloat value); +typedef void (APIENTRYP PFNGLPATHDASHARRAYNVPROC) (GLuint path, GLsizei dashCount, const GLfloat *dashArray); +typedef void (APIENTRYP PFNGLPATHSTENCILFUNCNVPROC) (GLenum func, GLint ref, GLuint mask); +typedef void (APIENTRYP PFNGLPATHSTENCILDEPTHOFFSETNVPROC) (GLfloat factor, GLfloat units); +typedef void (APIENTRYP PFNGLSTENCILFILLPATHNVPROC) (GLuint path, GLenum fillMode, GLuint mask); +typedef void (APIENTRYP PFNGLSTENCILSTROKEPATHNVPROC) (GLuint path, GLint reference, GLuint mask); +typedef void (APIENTRYP PFNGLSTENCILFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues); +typedef void (APIENTRYP PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues); +typedef void (APIENTRYP PFNGLPATHCOVERDEPTHFUNCNVPROC) (GLenum func); +typedef void (APIENTRYP PFNGLPATHCOLORGENNVPROC) (GLenum color, GLenum genMode, GLenum colorFormat, const GLfloat *coeffs); +typedef void (APIENTRYP PFNGLPATHTEXGENNVPROC) (GLenum texCoordSet, GLenum genMode, GLint components, const GLfloat *coeffs); +typedef void (APIENTRYP PFNGLPATHFOGGENNVPROC) (GLenum genMode); +typedef void (APIENTRYP PFNGLCOVERFILLPATHNVPROC) (GLuint path, GLenum coverMode); +typedef void (APIENTRYP PFNGLCOVERSTROKEPATHNVPROC) (GLuint path, GLenum coverMode); +typedef void (APIENTRYP PFNGLCOVERFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +typedef void (APIENTRYP PFNGLCOVERSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +typedef void (APIENTRYP PFNGLGETPATHPARAMETERIVNVPROC) (GLuint path, GLenum pname, GLint *value); +typedef void (APIENTRYP PFNGLGETPATHPARAMETERFVNVPROC) (GLuint path, GLenum pname, GLfloat *value); +typedef void (APIENTRYP PFNGLGETPATHCOMMANDSNVPROC) (GLuint path, GLubyte *commands); +typedef void (APIENTRYP PFNGLGETPATHCOORDSNVPROC) (GLuint path, GLfloat *coords); +typedef void (APIENTRYP PFNGLGETPATHDASHARRAYNVPROC) (GLuint path, GLfloat *dashArray); +typedef void (APIENTRYP PFNGLGETPATHMETRICSNVPROC) (GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLsizei stride, GLfloat *metrics); +typedef void (APIENTRYP PFNGLGETPATHMETRICRANGENVPROC) (GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat *metrics); +typedef void (APIENTRYP PFNGLGETPATHSPACINGNVPROC) (GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing); +typedef void (APIENTRYP PFNGLGETPATHCOLORGENIVNVPROC) (GLenum color, GLenum pname, GLint *value); +typedef void (APIENTRYP PFNGLGETPATHCOLORGENFVNVPROC) (GLenum color, GLenum pname, GLfloat *value); +typedef void (APIENTRYP PFNGLGETPATHTEXGENIVNVPROC) (GLenum texCoordSet, GLenum pname, GLint *value); +typedef void (APIENTRYP PFNGLGETPATHTEXGENFVNVPROC) (GLenum texCoordSet, GLenum pname, GLfloat *value); +typedef GLboolean (APIENTRYP PFNGLISPOINTINFILLPATHNVPROC) (GLuint path, GLuint mask, GLfloat x, GLfloat y); +typedef GLboolean (APIENTRYP PFNGLISPOINTINSTROKEPATHNVPROC) (GLuint path, GLfloat x, GLfloat y); +typedef GLfloat (APIENTRYP PFNGLGETPATHLENGTHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments); +typedef GLboolean (APIENTRYP PFNGLPOINTALONGPATHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat *x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLuint APIENTRY glGenPathsNV (GLsizei range); +GLAPI void APIENTRY glDeletePathsNV (GLuint path, GLsizei range); +GLAPI GLboolean APIENTRY glIsPathNV (GLuint path); +GLAPI void APIENTRY glPathCommandsNV (GLuint path, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords); +GLAPI void APIENTRY glPathCoordsNV (GLuint path, GLsizei numCoords, GLenum coordType, const void *coords); +GLAPI void APIENTRY glPathSubCommandsNV (GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords); +GLAPI void APIENTRY glPathSubCoordsNV (GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void *coords); +GLAPI void APIENTRY glPathStringNV (GLuint path, GLenum format, GLsizei length, const void *pathString); +GLAPI void APIENTRY glPathGlyphsNV (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const void *charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +GLAPI void APIENTRY glPathGlyphRangeNV (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +GLAPI void APIENTRY glWeightPathsNV (GLuint resultPath, GLsizei numPaths, const GLuint *paths, const GLfloat *weights); +GLAPI void APIENTRY glCopyPathNV (GLuint resultPath, GLuint srcPath); +GLAPI void APIENTRY glInterpolatePathsNV (GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight); +GLAPI void APIENTRY glTransformPathNV (GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat *transformValues); +GLAPI void APIENTRY glPathParameterivNV (GLuint path, GLenum pname, const GLint *value); +GLAPI void APIENTRY glPathParameteriNV (GLuint path, GLenum pname, GLint value); +GLAPI void APIENTRY glPathParameterfvNV (GLuint path, GLenum pname, const GLfloat *value); +GLAPI void APIENTRY glPathParameterfNV (GLuint path, GLenum pname, GLfloat value); +GLAPI void APIENTRY glPathDashArrayNV (GLuint path, GLsizei dashCount, const GLfloat *dashArray); +GLAPI void APIENTRY glPathStencilFuncNV (GLenum func, GLint ref, GLuint mask); +GLAPI void APIENTRY glPathStencilDepthOffsetNV (GLfloat factor, GLfloat units); +GLAPI void APIENTRY glStencilFillPathNV (GLuint path, GLenum fillMode, GLuint mask); +GLAPI void APIENTRY glStencilStrokePathNV (GLuint path, GLint reference, GLuint mask); +GLAPI void APIENTRY glStencilFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues); +GLAPI void APIENTRY glStencilStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues); +GLAPI void APIENTRY glPathCoverDepthFuncNV (GLenum func); +GLAPI void APIENTRY glPathColorGenNV (GLenum color, GLenum genMode, GLenum colorFormat, const GLfloat *coeffs); +GLAPI void APIENTRY glPathTexGenNV (GLenum texCoordSet, GLenum genMode, GLint components, const GLfloat *coeffs); +GLAPI void APIENTRY glPathFogGenNV (GLenum genMode); +GLAPI void APIENTRY glCoverFillPathNV (GLuint path, GLenum coverMode); +GLAPI void APIENTRY glCoverStrokePathNV (GLuint path, GLenum coverMode); +GLAPI void APIENTRY glCoverFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +GLAPI void APIENTRY glCoverStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +GLAPI void APIENTRY glGetPathParameterivNV (GLuint path, GLenum pname, GLint *value); +GLAPI void APIENTRY glGetPathParameterfvNV (GLuint path, GLenum pname, GLfloat *value); +GLAPI void APIENTRY glGetPathCommandsNV (GLuint path, GLubyte *commands); +GLAPI void APIENTRY glGetPathCoordsNV (GLuint path, GLfloat *coords); +GLAPI void APIENTRY glGetPathDashArrayNV (GLuint path, GLfloat *dashArray); +GLAPI void APIENTRY glGetPathMetricsNV (GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLsizei stride, GLfloat *metrics); +GLAPI void APIENTRY glGetPathMetricRangeNV (GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat *metrics); +GLAPI void APIENTRY glGetPathSpacingNV (GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing); +GLAPI void APIENTRY glGetPathColorGenivNV (GLenum color, GLenum pname, GLint *value); +GLAPI void APIENTRY glGetPathColorGenfvNV (GLenum color, GLenum pname, GLfloat *value); +GLAPI void APIENTRY glGetPathTexGenivNV (GLenum texCoordSet, GLenum pname, GLint *value); +GLAPI void APIENTRY glGetPathTexGenfvNV (GLenum texCoordSet, GLenum pname, GLfloat *value); +GLAPI GLboolean APIENTRY glIsPointInFillPathNV (GLuint path, GLuint mask, GLfloat x, GLfloat y); +GLAPI GLboolean APIENTRY glIsPointInStrokePathNV (GLuint path, GLfloat x, GLfloat y); +GLAPI GLfloat APIENTRY glGetPathLengthNV (GLuint path, GLsizei startSegment, GLsizei numSegments); +GLAPI GLboolean APIENTRY glPointAlongPathNV (GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat *x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY); +#endif +#endif /* GL_NV_path_rendering */ + +#ifndef GL_NV_pixel_data_range +#define GL_NV_pixel_data_range 1 +#define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878 +#define GL_READ_PIXEL_DATA_RANGE_NV 0x8879 +#define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A +#define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B +#define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C +#define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D +typedef void (APIENTRYP PFNGLPIXELDATARANGENVPROC) (GLenum target, GLsizei length, const void *pointer); +typedef void (APIENTRYP PFNGLFLUSHPIXELDATARANGENVPROC) (GLenum target); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPixelDataRangeNV (GLenum target, GLsizei length, const void *pointer); +GLAPI void APIENTRY glFlushPixelDataRangeNV (GLenum target); +#endif +#endif /* GL_NV_pixel_data_range */ + +#ifndef GL_NV_point_sprite +#define GL_NV_point_sprite 1 +#define GL_POINT_SPRITE_NV 0x8861 +#define GL_COORD_REPLACE_NV 0x8862 +#define GL_POINT_SPRITE_R_MODE_NV 0x8863 +typedef void (APIENTRYP PFNGLPOINTPARAMETERINVPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERIVNVPROC) (GLenum pname, const GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPointParameteriNV (GLenum pname, GLint param); +GLAPI void APIENTRY glPointParameterivNV (GLenum pname, const GLint *params); +#endif +#endif /* GL_NV_point_sprite */ + +#ifndef GL_NV_present_video +#define GL_NV_present_video 1 +#define GL_FRAME_NV 0x8E26 +#define GL_FIELDS_NV 0x8E27 +#define GL_CURRENT_TIME_NV 0x8E28 +#define GL_NUM_FILL_STREAMS_NV 0x8E29 +#define GL_PRESENT_TIME_NV 0x8E2A +#define GL_PRESENT_DURATION_NV 0x8E2B +typedef void (APIENTRYP PFNGLPRESENTFRAMEKEYEDNVPROC) (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1); +typedef void (APIENTRYP PFNGLPRESENTFRAMEDUALFILLNVPROC) (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3); +typedef void (APIENTRYP PFNGLGETVIDEOIVNVPROC) (GLuint video_slot, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVIDEOUIVNVPROC) (GLuint video_slot, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLGETVIDEOI64VNVPROC) (GLuint video_slot, GLenum pname, GLint64EXT *params); +typedef void (APIENTRYP PFNGLGETVIDEOUI64VNVPROC) (GLuint video_slot, GLenum pname, GLuint64EXT *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPresentFrameKeyedNV (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1); +GLAPI void APIENTRY glPresentFrameDualFillNV (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3); +GLAPI void APIENTRY glGetVideoivNV (GLuint video_slot, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVideouivNV (GLuint video_slot, GLenum pname, GLuint *params); +GLAPI void APIENTRY glGetVideoi64vNV (GLuint video_slot, GLenum pname, GLint64EXT *params); +GLAPI void APIENTRY glGetVideoui64vNV (GLuint video_slot, GLenum pname, GLuint64EXT *params); +#endif +#endif /* GL_NV_present_video */ + +#ifndef GL_NV_primitive_restart +#define GL_NV_primitive_restart 1 +#define GL_PRIMITIVE_RESTART_NV 0x8558 +#define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559 +typedef void (APIENTRYP PFNGLPRIMITIVERESTARTNVPROC) (void); +typedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXNVPROC) (GLuint index); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPrimitiveRestartNV (void); +GLAPI void APIENTRY glPrimitiveRestartIndexNV (GLuint index); +#endif +#endif /* GL_NV_primitive_restart */ + +#ifndef GL_NV_register_combiners +#define GL_NV_register_combiners 1 +#define GL_REGISTER_COMBINERS_NV 0x8522 +#define GL_VARIABLE_A_NV 0x8523 +#define GL_VARIABLE_B_NV 0x8524 +#define GL_VARIABLE_C_NV 0x8525 +#define GL_VARIABLE_D_NV 0x8526 +#define GL_VARIABLE_E_NV 0x8527 +#define GL_VARIABLE_F_NV 0x8528 +#define GL_VARIABLE_G_NV 0x8529 +#define GL_CONSTANT_COLOR0_NV 0x852A +#define GL_CONSTANT_COLOR1_NV 0x852B +#define GL_SPARE0_NV 0x852E +#define GL_SPARE1_NV 0x852F +#define GL_DISCARD_NV 0x8530 +#define GL_E_TIMES_F_NV 0x8531 +#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532 +#define GL_UNSIGNED_IDENTITY_NV 0x8536 +#define GL_UNSIGNED_INVERT_NV 0x8537 +#define GL_EXPAND_NORMAL_NV 0x8538 +#define GL_EXPAND_NEGATE_NV 0x8539 +#define GL_HALF_BIAS_NORMAL_NV 0x853A +#define GL_HALF_BIAS_NEGATE_NV 0x853B +#define GL_SIGNED_IDENTITY_NV 0x853C +#define GL_SIGNED_NEGATE_NV 0x853D +#define GL_SCALE_BY_TWO_NV 0x853E +#define GL_SCALE_BY_FOUR_NV 0x853F +#define GL_SCALE_BY_ONE_HALF_NV 0x8540 +#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541 +#define GL_COMBINER_INPUT_NV 0x8542 +#define GL_COMBINER_MAPPING_NV 0x8543 +#define GL_COMBINER_COMPONENT_USAGE_NV 0x8544 +#define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545 +#define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546 +#define GL_COMBINER_MUX_SUM_NV 0x8547 +#define GL_COMBINER_SCALE_NV 0x8548 +#define GL_COMBINER_BIAS_NV 0x8549 +#define GL_COMBINER_AB_OUTPUT_NV 0x854A +#define GL_COMBINER_CD_OUTPUT_NV 0x854B +#define GL_COMBINER_SUM_OUTPUT_NV 0x854C +#define GL_MAX_GENERAL_COMBINERS_NV 0x854D +#define GL_NUM_GENERAL_COMBINERS_NV 0x854E +#define GL_COLOR_SUM_CLAMP_NV 0x854F +#define GL_COMBINER0_NV 0x8550 +#define GL_COMBINER1_NV 0x8551 +#define GL_COMBINER2_NV 0x8552 +#define GL_COMBINER3_NV 0x8553 +#define GL_COMBINER4_NV 0x8554 +#define GL_COMBINER5_NV 0x8555 +#define GL_COMBINER6_NV 0x8556 +#define GL_COMBINER7_NV 0x8557 +typedef void (APIENTRYP PFNGLCOMBINERPARAMETERFVNVPROC) (GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLCOMBINERPARAMETERFNVPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLCOMBINERPARAMETERIVNVPROC) (GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLCOMBINERPARAMETERINVPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLCOMBINERINPUTNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); +typedef void (APIENTRYP PFNGLCOMBINEROUTPUTNVPROC) (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum); +typedef void (APIENTRYP PFNGLFINALCOMBINERINPUTNVPROC) (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); +typedef void (APIENTRYP PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC) (GLenum variable, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC) (GLenum variable, GLenum pname, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCombinerParameterfvNV (GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glCombinerParameterfNV (GLenum pname, GLfloat param); +GLAPI void APIENTRY glCombinerParameterivNV (GLenum pname, const GLint *params); +GLAPI void APIENTRY glCombinerParameteriNV (GLenum pname, GLint param); +GLAPI void APIENTRY glCombinerInputNV (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); +GLAPI void APIENTRY glCombinerOutputNV (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum); +GLAPI void APIENTRY glFinalCombinerInputNV (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); +GLAPI void APIENTRY glGetCombinerInputParameterfvNV (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetCombinerInputParameterivNV (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetCombinerOutputParameterfvNV (GLenum stage, GLenum portion, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetCombinerOutputParameterivNV (GLenum stage, GLenum portion, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetFinalCombinerInputParameterfvNV (GLenum variable, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetFinalCombinerInputParameterivNV (GLenum variable, GLenum pname, GLint *params); +#endif +#endif /* GL_NV_register_combiners */ + +#ifndef GL_NV_register_combiners2 +#define GL_NV_register_combiners2 1 +#define GL_PER_STAGE_CONSTANTS_NV 0x8535 +typedef void (APIENTRYP PFNGLCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCombinerStageParameterfvNV (GLenum stage, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glGetCombinerStageParameterfvNV (GLenum stage, GLenum pname, GLfloat *params); +#endif +#endif /* GL_NV_register_combiners2 */ + +#ifndef GL_NV_shader_atomic_counters +#define GL_NV_shader_atomic_counters 1 +#endif /* GL_NV_shader_atomic_counters */ + +#ifndef GL_NV_shader_atomic_float +#define GL_NV_shader_atomic_float 1 +#endif /* GL_NV_shader_atomic_float */ + +#ifndef GL_NV_shader_buffer_load +#define GL_NV_shader_buffer_load 1 +#define GL_BUFFER_GPU_ADDRESS_NV 0x8F1D +#define GL_GPU_ADDRESS_NV 0x8F34 +#define GL_MAX_SHADER_BUFFER_ADDRESS_NV 0x8F35 +typedef void (APIENTRYP PFNGLMAKEBUFFERRESIDENTNVPROC) (GLenum target, GLenum access); +typedef void (APIENTRYP PFNGLMAKEBUFFERNONRESIDENTNVPROC) (GLenum target); +typedef GLboolean (APIENTRYP PFNGLISBUFFERRESIDENTNVPROC) (GLenum target); +typedef void (APIENTRYP PFNGLMAKENAMEDBUFFERRESIDENTNVPROC) (GLuint buffer, GLenum access); +typedef void (APIENTRYP PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC) (GLuint buffer); +typedef GLboolean (APIENTRYP PFNGLISNAMEDBUFFERRESIDENTNVPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERUI64VNVPROC) (GLenum target, GLenum pname, GLuint64EXT *params); +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC) (GLuint buffer, GLenum pname, GLuint64EXT *params); +typedef void (APIENTRYP PFNGLGETINTEGERUI64VNVPROC) (GLenum value, GLuint64EXT *result); +typedef void (APIENTRYP PFNGLUNIFORMUI64NVPROC) (GLint location, GLuint64EXT value); +typedef void (APIENTRYP PFNGLUNIFORMUI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMUI64NVPROC) (GLuint program, GLint location, GLuint64EXT value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMUI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMakeBufferResidentNV (GLenum target, GLenum access); +GLAPI void APIENTRY glMakeBufferNonResidentNV (GLenum target); +GLAPI GLboolean APIENTRY glIsBufferResidentNV (GLenum target); +GLAPI void APIENTRY glMakeNamedBufferResidentNV (GLuint buffer, GLenum access); +GLAPI void APIENTRY glMakeNamedBufferNonResidentNV (GLuint buffer); +GLAPI GLboolean APIENTRY glIsNamedBufferResidentNV (GLuint buffer); +GLAPI void APIENTRY glGetBufferParameterui64vNV (GLenum target, GLenum pname, GLuint64EXT *params); +GLAPI void APIENTRY glGetNamedBufferParameterui64vNV (GLuint buffer, GLenum pname, GLuint64EXT *params); +GLAPI void APIENTRY glGetIntegerui64vNV (GLenum value, GLuint64EXT *result); +GLAPI void APIENTRY glUniformui64NV (GLint location, GLuint64EXT value); +GLAPI void APIENTRY glUniformui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glProgramUniformui64NV (GLuint program, GLint location, GLuint64EXT value); +GLAPI void APIENTRY glProgramUniformui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +#endif +#endif /* GL_NV_shader_buffer_load */ + +#ifndef GL_NV_shader_buffer_store +#define GL_NV_shader_buffer_store 1 +#define GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV 0x00000010 +#endif /* GL_NV_shader_buffer_store */ + +#ifndef GL_NV_shader_storage_buffer_object +#define GL_NV_shader_storage_buffer_object 1 +#endif /* GL_NV_shader_storage_buffer_object */ + +#ifndef GL_NV_shader_thread_group +#define GL_NV_shader_thread_group 1 +#define GL_WARP_SIZE_NV 0x9339 +#define GL_WARPS_PER_SM_NV 0x933A +#define GL_SM_COUNT_NV 0x933B +#endif /* GL_NV_shader_thread_group */ + +#ifndef GL_NV_shader_thread_shuffle +#define GL_NV_shader_thread_shuffle 1 +#endif /* GL_NV_shader_thread_shuffle */ + +#ifndef GL_NV_tessellation_program5 +#define GL_NV_tessellation_program5 1 +#define GL_MAX_PROGRAM_PATCH_ATTRIBS_NV 0x86D8 +#define GL_TESS_CONTROL_PROGRAM_NV 0x891E +#define GL_TESS_EVALUATION_PROGRAM_NV 0x891F +#define GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV 0x8C74 +#define GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV 0x8C75 +#endif /* GL_NV_tessellation_program5 */ + +#ifndef GL_NV_texgen_emboss +#define GL_NV_texgen_emboss 1 +#define GL_EMBOSS_LIGHT_NV 0x855D +#define GL_EMBOSS_CONSTANT_NV 0x855E +#define GL_EMBOSS_MAP_NV 0x855F +#endif /* GL_NV_texgen_emboss */ + +#ifndef GL_NV_texgen_reflection +#define GL_NV_texgen_reflection 1 +#define GL_NORMAL_MAP_NV 0x8511 +#define GL_REFLECTION_MAP_NV 0x8512 +#endif /* GL_NV_texgen_reflection */ + +#ifndef GL_NV_texture_barrier +#define GL_NV_texture_barrier 1 +typedef void (APIENTRYP PFNGLTEXTUREBARRIERNVPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTextureBarrierNV (void); +#endif +#endif /* GL_NV_texture_barrier */ + +#ifndef GL_NV_texture_compression_vtc +#define GL_NV_texture_compression_vtc 1 +#endif /* GL_NV_texture_compression_vtc */ + +#ifndef GL_NV_texture_env_combine4 +#define GL_NV_texture_env_combine4 1 +#define GL_COMBINE4_NV 0x8503 +#define GL_SOURCE3_RGB_NV 0x8583 +#define GL_SOURCE3_ALPHA_NV 0x858B +#define GL_OPERAND3_RGB_NV 0x8593 +#define GL_OPERAND3_ALPHA_NV 0x859B +#endif /* GL_NV_texture_env_combine4 */ + +#ifndef GL_NV_texture_expand_normal +#define GL_NV_texture_expand_normal 1 +#define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F +#endif /* GL_NV_texture_expand_normal */ + +#ifndef GL_NV_texture_multisample +#define GL_NV_texture_multisample 1 +#define GL_TEXTURE_COVERAGE_SAMPLES_NV 0x9045 +#define GL_TEXTURE_COLOR_SAMPLES_NV 0x9046 +typedef void (APIENTRYP PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +typedef void (APIENTRYP PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); +typedef void (APIENTRYP PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC) (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +typedef void (APIENTRYP PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC) (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); +typedef void (APIENTRYP PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC) (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +typedef void (APIENTRYP PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC) (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexImage2DMultisampleCoverageNV (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +GLAPI void APIENTRY glTexImage3DMultisampleCoverageNV (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); +GLAPI void APIENTRY glTextureImage2DMultisampleNV (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +GLAPI void APIENTRY glTextureImage3DMultisampleNV (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); +GLAPI void APIENTRY glTextureImage2DMultisampleCoverageNV (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +GLAPI void APIENTRY glTextureImage3DMultisampleCoverageNV (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); +#endif +#endif /* GL_NV_texture_multisample */ + +#ifndef GL_NV_texture_rectangle +#define GL_NV_texture_rectangle 1 +#define GL_TEXTURE_RECTANGLE_NV 0x84F5 +#define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6 +#define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8 +#endif /* GL_NV_texture_rectangle */ + +#ifndef GL_NV_texture_shader +#define GL_NV_texture_shader 1 +#define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C +#define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D +#define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E +#define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9 +#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA +#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB +#define GL_DSDT_MAG_INTENSITY_NV 0x86DC +#define GL_SHADER_CONSISTENT_NV 0x86DD +#define GL_TEXTURE_SHADER_NV 0x86DE +#define GL_SHADER_OPERATION_NV 0x86DF +#define GL_CULL_MODES_NV 0x86E0 +#define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1 +#define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2 +#define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3 +#define GL_OFFSET_TEXTURE_2D_MATRIX_NV 0x86E1 +#define GL_OFFSET_TEXTURE_2D_SCALE_NV 0x86E2 +#define GL_OFFSET_TEXTURE_2D_BIAS_NV 0x86E3 +#define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4 +#define GL_CONST_EYE_NV 0x86E5 +#define GL_PASS_THROUGH_NV 0x86E6 +#define GL_CULL_FRAGMENT_NV 0x86E7 +#define GL_OFFSET_TEXTURE_2D_NV 0x86E8 +#define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9 +#define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA +#define GL_DOT_PRODUCT_NV 0x86EC +#define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED +#define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE +#define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0 +#define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1 +#define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2 +#define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3 +#define GL_HILO_NV 0x86F4 +#define GL_DSDT_NV 0x86F5 +#define GL_DSDT_MAG_NV 0x86F6 +#define GL_DSDT_MAG_VIB_NV 0x86F7 +#define GL_HILO16_NV 0x86F8 +#define GL_SIGNED_HILO_NV 0x86F9 +#define GL_SIGNED_HILO16_NV 0x86FA +#define GL_SIGNED_RGBA_NV 0x86FB +#define GL_SIGNED_RGBA8_NV 0x86FC +#define GL_SIGNED_RGB_NV 0x86FE +#define GL_SIGNED_RGB8_NV 0x86FF +#define GL_SIGNED_LUMINANCE_NV 0x8701 +#define GL_SIGNED_LUMINANCE8_NV 0x8702 +#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703 +#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704 +#define GL_SIGNED_ALPHA_NV 0x8705 +#define GL_SIGNED_ALPHA8_NV 0x8706 +#define GL_SIGNED_INTENSITY_NV 0x8707 +#define GL_SIGNED_INTENSITY8_NV 0x8708 +#define GL_DSDT8_NV 0x8709 +#define GL_DSDT8_MAG8_NV 0x870A +#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B +#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C +#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D +#define GL_HI_SCALE_NV 0x870E +#define GL_LO_SCALE_NV 0x870F +#define GL_DS_SCALE_NV 0x8710 +#define GL_DT_SCALE_NV 0x8711 +#define GL_MAGNITUDE_SCALE_NV 0x8712 +#define GL_VIBRANCE_SCALE_NV 0x8713 +#define GL_HI_BIAS_NV 0x8714 +#define GL_LO_BIAS_NV 0x8715 +#define GL_DS_BIAS_NV 0x8716 +#define GL_DT_BIAS_NV 0x8717 +#define GL_MAGNITUDE_BIAS_NV 0x8718 +#define GL_VIBRANCE_BIAS_NV 0x8719 +#define GL_TEXTURE_BORDER_VALUES_NV 0x871A +#define GL_TEXTURE_HI_SIZE_NV 0x871B +#define GL_TEXTURE_LO_SIZE_NV 0x871C +#define GL_TEXTURE_DS_SIZE_NV 0x871D +#define GL_TEXTURE_DT_SIZE_NV 0x871E +#define GL_TEXTURE_MAG_SIZE_NV 0x871F +#endif /* GL_NV_texture_shader */ + +#ifndef GL_NV_texture_shader2 +#define GL_NV_texture_shader2 1 +#define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF +#endif /* GL_NV_texture_shader2 */ + +#ifndef GL_NV_texture_shader3 +#define GL_NV_texture_shader3 1 +#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850 +#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851 +#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852 +#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853 +#define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854 +#define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855 +#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856 +#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857 +#define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858 +#define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859 +#define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A +#define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B +#define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C +#define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D +#define GL_HILO8_NV 0x885E +#define GL_SIGNED_HILO8_NV 0x885F +#define GL_FORCE_BLUE_TO_ONE_NV 0x8860 +#endif /* GL_NV_texture_shader3 */ + +#ifndef GL_NV_transform_feedback +#define GL_NV_transform_feedback 1 +#define GL_BACK_PRIMARY_COLOR_NV 0x8C77 +#define GL_BACK_SECONDARY_COLOR_NV 0x8C78 +#define GL_TEXTURE_COORD_NV 0x8C79 +#define GL_CLIP_DISTANCE_NV 0x8C7A +#define GL_VERTEX_ID_NV 0x8C7B +#define GL_PRIMITIVE_ID_NV 0x8C7C +#define GL_GENERIC_ATTRIB_NV 0x8C7D +#define GL_TRANSFORM_FEEDBACK_ATTRIBS_NV 0x8C7E +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80 +#define GL_ACTIVE_VARYINGS_NV 0x8C81 +#define GL_ACTIVE_VARYING_MAX_LENGTH_NV 0x8C82 +#define GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83 +#define GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84 +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85 +#define GL_TRANSFORM_FEEDBACK_RECORD_NV 0x8C86 +#define GL_PRIMITIVES_GENERATED_NV 0x8C87 +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88 +#define GL_RASTERIZER_DISCARD_NV 0x8C89 +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV 0x8C8A +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B +#define GL_INTERLEAVED_ATTRIBS_NV 0x8C8C +#define GL_SEPARATE_ATTRIBS_NV 0x8C8D +#define GL_TRANSFORM_FEEDBACK_BUFFER_NV 0x8C8E +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F +#define GL_LAYER_NV 0x8DAA +#define GL_NEXT_BUFFER_NV -2 +#define GL_SKIP_COMPONENTS4_NV -3 +#define GL_SKIP_COMPONENTS3_NV -4 +#define GL_SKIP_COMPONENTS2_NV -5 +#define GL_SKIP_COMPONENTS1_NV -6 +typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKNVPROC) (GLenum primitiveMode); +typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKNVPROC) (void); +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC) (GLuint count, const GLint *attribs, GLenum bufferMode); +typedef void (APIENTRYP PFNGLBINDBUFFERRANGENVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLBINDBUFFEROFFSETNVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset); +typedef void (APIENTRYP PFNGLBINDBUFFERBASENVPROC) (GLenum target, GLuint index, GLuint buffer); +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC) (GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode); +typedef void (APIENTRYP PFNGLACTIVEVARYINGNVPROC) (GLuint program, const GLchar *name); +typedef GLint (APIENTRYP PFNGLGETVARYINGLOCATIONNVPROC) (GLuint program, const GLchar *name); +typedef void (APIENTRYP PFNGLGETACTIVEVARYINGNVPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC) (GLuint program, GLuint index, GLint *location); +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKSTREAMATTRIBSNVPROC) (GLsizei count, const GLint *attribs, GLsizei nbuffers, const GLint *bufstreams, GLenum bufferMode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBeginTransformFeedbackNV (GLenum primitiveMode); +GLAPI void APIENTRY glEndTransformFeedbackNV (void); +GLAPI void APIENTRY glTransformFeedbackAttribsNV (GLuint count, const GLint *attribs, GLenum bufferMode); +GLAPI void APIENTRY glBindBufferRangeNV (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +GLAPI void APIENTRY glBindBufferOffsetNV (GLenum target, GLuint index, GLuint buffer, GLintptr offset); +GLAPI void APIENTRY glBindBufferBaseNV (GLenum target, GLuint index, GLuint buffer); +GLAPI void APIENTRY glTransformFeedbackVaryingsNV (GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode); +GLAPI void APIENTRY glActiveVaryingNV (GLuint program, const GLchar *name); +GLAPI GLint APIENTRY glGetVaryingLocationNV (GLuint program, const GLchar *name); +GLAPI void APIENTRY glGetActiveVaryingNV (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +GLAPI void APIENTRY glGetTransformFeedbackVaryingNV (GLuint program, GLuint index, GLint *location); +GLAPI void APIENTRY glTransformFeedbackStreamAttribsNV (GLsizei count, const GLint *attribs, GLsizei nbuffers, const GLint *bufstreams, GLenum bufferMode); +#endif +#endif /* GL_NV_transform_feedback */ + +#ifndef GL_NV_transform_feedback2 +#define GL_NV_transform_feedback2 1 +#define GL_TRANSFORM_FEEDBACK_NV 0x8E22 +#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV 0x8E23 +#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV 0x8E24 +#define GL_TRANSFORM_FEEDBACK_BINDING_NV 0x8E25 +typedef void (APIENTRYP PFNGLBINDTRANSFORMFEEDBACKNVPROC) (GLenum target, GLuint id); +typedef void (APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSNVPROC) (GLsizei n, const GLuint *ids); +typedef void (APIENTRYP PFNGLGENTRANSFORMFEEDBACKSNVPROC) (GLsizei n, GLuint *ids); +typedef GLboolean (APIENTRYP PFNGLISTRANSFORMFEEDBACKNVPROC) (GLuint id); +typedef void (APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKNVPROC) (void); +typedef void (APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKNVPROC) (void); +typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKNVPROC) (GLenum mode, GLuint id); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindTransformFeedbackNV (GLenum target, GLuint id); +GLAPI void APIENTRY glDeleteTransformFeedbacksNV (GLsizei n, const GLuint *ids); +GLAPI void APIENTRY glGenTransformFeedbacksNV (GLsizei n, GLuint *ids); +GLAPI GLboolean APIENTRY glIsTransformFeedbackNV (GLuint id); +GLAPI void APIENTRY glPauseTransformFeedbackNV (void); +GLAPI void APIENTRY glResumeTransformFeedbackNV (void); +GLAPI void APIENTRY glDrawTransformFeedbackNV (GLenum mode, GLuint id); +#endif +#endif /* GL_NV_transform_feedback2 */ + +#ifndef GL_NV_vdpau_interop +#define GL_NV_vdpau_interop 1 +typedef GLintptr GLvdpauSurfaceNV; +#define GL_SURFACE_STATE_NV 0x86EB +#define GL_SURFACE_REGISTERED_NV 0x86FD +#define GL_SURFACE_MAPPED_NV 0x8700 +#define GL_WRITE_DISCARD_NV 0x88BE +typedef void (APIENTRYP PFNGLVDPAUINITNVPROC) (const void *vdpDevice, const void *getProcAddress); +typedef void (APIENTRYP PFNGLVDPAUFININVPROC) (void); +typedef GLvdpauSurfaceNV (APIENTRYP PFNGLVDPAUREGISTERVIDEOSURFACENVPROC) (const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); +typedef GLvdpauSurfaceNV (APIENTRYP PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC) (const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); +typedef GLboolean (APIENTRYP PFNGLVDPAUISSURFACENVPROC) (GLvdpauSurfaceNV surface); +typedef void (APIENTRYP PFNGLVDPAUUNREGISTERSURFACENVPROC) (GLvdpauSurfaceNV surface); +typedef void (APIENTRYP PFNGLVDPAUGETSURFACEIVNVPROC) (GLvdpauSurfaceNV surface, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); +typedef void (APIENTRYP PFNGLVDPAUSURFACEACCESSNVPROC) (GLvdpauSurfaceNV surface, GLenum access); +typedef void (APIENTRYP PFNGLVDPAUMAPSURFACESNVPROC) (GLsizei numSurfaces, const GLvdpauSurfaceNV *surfaces); +typedef void (APIENTRYP PFNGLVDPAUUNMAPSURFACESNVPROC) (GLsizei numSurface, const GLvdpauSurfaceNV *surfaces); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVDPAUInitNV (const void *vdpDevice, const void *getProcAddress); +GLAPI void APIENTRY glVDPAUFiniNV (void); +GLAPI GLvdpauSurfaceNV APIENTRY glVDPAURegisterVideoSurfaceNV (const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); +GLAPI GLvdpauSurfaceNV APIENTRY glVDPAURegisterOutputSurfaceNV (const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); +GLAPI GLboolean APIENTRY glVDPAUIsSurfaceNV (GLvdpauSurfaceNV surface); +GLAPI void APIENTRY glVDPAUUnregisterSurfaceNV (GLvdpauSurfaceNV surface); +GLAPI void APIENTRY glVDPAUGetSurfaceivNV (GLvdpauSurfaceNV surface, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); +GLAPI void APIENTRY glVDPAUSurfaceAccessNV (GLvdpauSurfaceNV surface, GLenum access); +GLAPI void APIENTRY glVDPAUMapSurfacesNV (GLsizei numSurfaces, const GLvdpauSurfaceNV *surfaces); +GLAPI void APIENTRY glVDPAUUnmapSurfacesNV (GLsizei numSurface, const GLvdpauSurfaceNV *surfaces); +#endif +#endif /* GL_NV_vdpau_interop */ + +#ifndef GL_NV_vertex_array_range +#define GL_NV_vertex_array_range 1 +#define GL_VERTEX_ARRAY_RANGE_NV 0x851D +#define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E +#define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F +#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520 +#define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521 +typedef void (APIENTRYP PFNGLFLUSHVERTEXARRAYRANGENVPROC) (void); +typedef void (APIENTRYP PFNGLVERTEXARRAYRANGENVPROC) (GLsizei length, const void *pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFlushVertexArrayRangeNV (void); +GLAPI void APIENTRY glVertexArrayRangeNV (GLsizei length, const void *pointer); +#endif +#endif /* GL_NV_vertex_array_range */ + +#ifndef GL_NV_vertex_array_range2 +#define GL_NV_vertex_array_range2 1 +#define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533 +#endif /* GL_NV_vertex_array_range2 */ + +#ifndef GL_NV_vertex_attrib_integer_64bit +#define GL_NV_vertex_attrib_integer_64bit 1 +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1I64NVPROC) (GLuint index, GLint64EXT x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1I64VNVPROC) (GLuint index, const GLint64EXT *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2I64VNVPROC) (GLuint index, const GLint64EXT *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3I64VNVPROC) (GLuint index, const GLint64EXT *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4I64VNVPROC) (GLuint index, const GLint64EXT *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64NVPROC) (GLuint index, GLuint64EXT x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64VNVPROC) (GLuint index, const GLuint64EXT *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2UI64VNVPROC) (GLuint index, const GLuint64EXT *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3UI64VNVPROC) (GLuint index, const GLuint64EXT *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4UI64VNVPROC) (GLuint index, const GLuint64EXT *v); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLI64VNVPROC) (GLuint index, GLenum pname, GLint64EXT *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLUI64VNVPROC) (GLuint index, GLenum pname, GLuint64EXT *params); +typedef void (APIENTRYP PFNGLVERTEXATTRIBLFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttribL1i64NV (GLuint index, GLint64EXT x); +GLAPI void APIENTRY glVertexAttribL2i64NV (GLuint index, GLint64EXT x, GLint64EXT y); +GLAPI void APIENTRY glVertexAttribL3i64NV (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z); +GLAPI void APIENTRY glVertexAttribL4i64NV (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +GLAPI void APIENTRY glVertexAttribL1i64vNV (GLuint index, const GLint64EXT *v); +GLAPI void APIENTRY glVertexAttribL2i64vNV (GLuint index, const GLint64EXT *v); +GLAPI void APIENTRY glVertexAttribL3i64vNV (GLuint index, const GLint64EXT *v); +GLAPI void APIENTRY glVertexAttribL4i64vNV (GLuint index, const GLint64EXT *v); +GLAPI void APIENTRY glVertexAttribL1ui64NV (GLuint index, GLuint64EXT x); +GLAPI void APIENTRY glVertexAttribL2ui64NV (GLuint index, GLuint64EXT x, GLuint64EXT y); +GLAPI void APIENTRY glVertexAttribL3ui64NV (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +GLAPI void APIENTRY glVertexAttribL4ui64NV (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +GLAPI void APIENTRY glVertexAttribL1ui64vNV (GLuint index, const GLuint64EXT *v); +GLAPI void APIENTRY glVertexAttribL2ui64vNV (GLuint index, const GLuint64EXT *v); +GLAPI void APIENTRY glVertexAttribL3ui64vNV (GLuint index, const GLuint64EXT *v); +GLAPI void APIENTRY glVertexAttribL4ui64vNV (GLuint index, const GLuint64EXT *v); +GLAPI void APIENTRY glGetVertexAttribLi64vNV (GLuint index, GLenum pname, GLint64EXT *params); +GLAPI void APIENTRY glGetVertexAttribLui64vNV (GLuint index, GLenum pname, GLuint64EXT *params); +GLAPI void APIENTRY glVertexAttribLFormatNV (GLuint index, GLint size, GLenum type, GLsizei stride); +#endif +#endif /* GL_NV_vertex_attrib_integer_64bit */ + +#ifndef GL_NV_vertex_buffer_unified_memory +#define GL_NV_vertex_buffer_unified_memory 1 +#define GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV 0x8F1E +#define GL_ELEMENT_ARRAY_UNIFIED_NV 0x8F1F +#define GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV 0x8F20 +#define GL_VERTEX_ARRAY_ADDRESS_NV 0x8F21 +#define GL_NORMAL_ARRAY_ADDRESS_NV 0x8F22 +#define GL_COLOR_ARRAY_ADDRESS_NV 0x8F23 +#define GL_INDEX_ARRAY_ADDRESS_NV 0x8F24 +#define GL_TEXTURE_COORD_ARRAY_ADDRESS_NV 0x8F25 +#define GL_EDGE_FLAG_ARRAY_ADDRESS_NV 0x8F26 +#define GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV 0x8F27 +#define GL_FOG_COORD_ARRAY_ADDRESS_NV 0x8F28 +#define GL_ELEMENT_ARRAY_ADDRESS_NV 0x8F29 +#define GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV 0x8F2A +#define GL_VERTEX_ARRAY_LENGTH_NV 0x8F2B +#define GL_NORMAL_ARRAY_LENGTH_NV 0x8F2C +#define GL_COLOR_ARRAY_LENGTH_NV 0x8F2D +#define GL_INDEX_ARRAY_LENGTH_NV 0x8F2E +#define GL_TEXTURE_COORD_ARRAY_LENGTH_NV 0x8F2F +#define GL_EDGE_FLAG_ARRAY_LENGTH_NV 0x8F30 +#define GL_SECONDARY_COLOR_ARRAY_LENGTH_NV 0x8F31 +#define GL_FOG_COORD_ARRAY_LENGTH_NV 0x8F32 +#define GL_ELEMENT_ARRAY_LENGTH_NV 0x8F33 +#define GL_DRAW_INDIRECT_UNIFIED_NV 0x8F40 +#define GL_DRAW_INDIRECT_ADDRESS_NV 0x8F41 +#define GL_DRAW_INDIRECT_LENGTH_NV 0x8F42 +typedef void (APIENTRYP PFNGLBUFFERADDRESSRANGENVPROC) (GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length); +typedef void (APIENTRYP PFNGLVERTEXFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLNORMALFORMATNVPROC) (GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLCOLORFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLINDEXFORMATNVPROC) (GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLTEXCOORDFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLEDGEFLAGFORMATNVPROC) (GLsizei stride); +typedef void (APIENTRYP PFNGLSECONDARYCOLORFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLFOGCOORDFORMATNVPROC) (GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLVERTEXATTRIBFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride); +typedef void (APIENTRYP PFNGLVERTEXATTRIBIFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLGETINTEGERUI64I_VNVPROC) (GLenum value, GLuint index, GLuint64EXT *result); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBufferAddressRangeNV (GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length); +GLAPI void APIENTRY glVertexFormatNV (GLint size, GLenum type, GLsizei stride); +GLAPI void APIENTRY glNormalFormatNV (GLenum type, GLsizei stride); +GLAPI void APIENTRY glColorFormatNV (GLint size, GLenum type, GLsizei stride); +GLAPI void APIENTRY glIndexFormatNV (GLenum type, GLsizei stride); +GLAPI void APIENTRY glTexCoordFormatNV (GLint size, GLenum type, GLsizei stride); +GLAPI void APIENTRY glEdgeFlagFormatNV (GLsizei stride); +GLAPI void APIENTRY glSecondaryColorFormatNV (GLint size, GLenum type, GLsizei stride); +GLAPI void APIENTRY glFogCoordFormatNV (GLenum type, GLsizei stride); +GLAPI void APIENTRY glVertexAttribFormatNV (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride); +GLAPI void APIENTRY glVertexAttribIFormatNV (GLuint index, GLint size, GLenum type, GLsizei stride); +GLAPI void APIENTRY glGetIntegerui64i_vNV (GLenum value, GLuint index, GLuint64EXT *result); +#endif +#endif /* GL_NV_vertex_buffer_unified_memory */ + +#ifndef GL_NV_vertex_program +#define GL_NV_vertex_program 1 +#define GL_VERTEX_PROGRAM_NV 0x8620 +#define GL_VERTEX_STATE_PROGRAM_NV 0x8621 +#define GL_ATTRIB_ARRAY_SIZE_NV 0x8623 +#define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624 +#define GL_ATTRIB_ARRAY_TYPE_NV 0x8625 +#define GL_CURRENT_ATTRIB_NV 0x8626 +#define GL_PROGRAM_LENGTH_NV 0x8627 +#define GL_PROGRAM_STRING_NV 0x8628 +#define GL_MODELVIEW_PROJECTION_NV 0x8629 +#define GL_IDENTITY_NV 0x862A +#define GL_INVERSE_NV 0x862B +#define GL_TRANSPOSE_NV 0x862C +#define GL_INVERSE_TRANSPOSE_NV 0x862D +#define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E +#define GL_MAX_TRACK_MATRICES_NV 0x862F +#define GL_MATRIX0_NV 0x8630 +#define GL_MATRIX1_NV 0x8631 +#define GL_MATRIX2_NV 0x8632 +#define GL_MATRIX3_NV 0x8633 +#define GL_MATRIX4_NV 0x8634 +#define GL_MATRIX5_NV 0x8635 +#define GL_MATRIX6_NV 0x8636 +#define GL_MATRIX7_NV 0x8637 +#define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640 +#define GL_CURRENT_MATRIX_NV 0x8641 +#define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642 +#define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643 +#define GL_PROGRAM_PARAMETER_NV 0x8644 +#define GL_ATTRIB_ARRAY_POINTER_NV 0x8645 +#define GL_PROGRAM_TARGET_NV 0x8646 +#define GL_PROGRAM_RESIDENT_NV 0x8647 +#define GL_TRACK_MATRIX_NV 0x8648 +#define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649 +#define GL_VERTEX_PROGRAM_BINDING_NV 0x864A +#define GL_PROGRAM_ERROR_POSITION_NV 0x864B +#define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650 +#define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651 +#define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652 +#define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653 +#define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654 +#define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655 +#define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656 +#define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657 +#define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658 +#define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659 +#define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A +#define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B +#define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C +#define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D +#define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E +#define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F +#define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660 +#define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661 +#define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662 +#define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663 +#define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664 +#define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665 +#define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666 +#define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667 +#define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668 +#define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669 +#define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A +#define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B +#define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C +#define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D +#define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E +#define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F +#define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670 +#define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671 +#define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672 +#define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673 +#define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674 +#define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675 +#define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676 +#define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677 +#define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678 +#define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679 +#define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A +#define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B +#define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C +#define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D +#define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E +#define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F +typedef GLboolean (APIENTRYP PFNGLAREPROGRAMSRESIDENTNVPROC) (GLsizei n, const GLuint *programs, GLboolean *residences); +typedef void (APIENTRYP PFNGLBINDPROGRAMNVPROC) (GLenum target, GLuint id); +typedef void (APIENTRYP PFNGLDELETEPROGRAMSNVPROC) (GLsizei n, const GLuint *programs); +typedef void (APIENTRYP PFNGLEXECUTEPROGRAMNVPROC) (GLenum target, GLuint id, const GLfloat *params); +typedef void (APIENTRYP PFNGLGENPROGRAMSNVPROC) (GLsizei n, GLuint *programs); +typedef void (APIENTRYP PFNGLGETPROGRAMPARAMETERDVNVPROC) (GLenum target, GLuint index, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLGETPROGRAMPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETPROGRAMIVNVPROC) (GLuint id, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMSTRINGNVPROC) (GLuint id, GLenum pname, GLubyte *program); +typedef void (APIENTRYP PFNGLGETTRACKMATRIXIVNVPROC) (GLenum target, GLuint address, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVNVPROC) (GLuint index, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVNVPROC) (GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVNVPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVNVPROC) (GLuint index, GLenum pname, void **pointer); +typedef GLboolean (APIENTRYP PFNGLISPROGRAMNVPROC) (GLuint id); +typedef void (APIENTRYP PFNGLLOADPROGRAMNVPROC) (GLenum target, GLuint id, GLsizei len, const GLubyte *program); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4DNVPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4DVNVPROC) (GLenum target, GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4FNVPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4FVNVPROC) (GLenum target, GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETERS4DVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLdouble *v); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETERS4FVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLREQUESTRESIDENTPROGRAMSNVPROC) (GLsizei n, const GLuint *programs); +typedef void (APIENTRYP PFNGLTRACKMATRIXNVPROC) (GLenum target, GLuint address, GLenum matrix, GLenum transform); +typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERNVPROC) (GLuint index, GLint fsize, GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DNVPROC) (GLuint index, GLdouble x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVNVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FNVPROC) (GLuint index, GLfloat x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVNVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SNVPROC) (GLuint index, GLshort x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVNVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DNVPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVNVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FNVPROC) (GLuint index, GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVNVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SNVPROC) (GLuint index, GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVNVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVNVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVNVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVNVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVNVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVNVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVNVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBNVPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVNVPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS1DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS1FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS1SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS2DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS2FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS2SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS3DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS3FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS3SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS4DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS4FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS4SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS4UBVNVPROC) (GLuint index, GLsizei count, const GLubyte *v); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLboolean APIENTRY glAreProgramsResidentNV (GLsizei n, const GLuint *programs, GLboolean *residences); +GLAPI void APIENTRY glBindProgramNV (GLenum target, GLuint id); +GLAPI void APIENTRY glDeleteProgramsNV (GLsizei n, const GLuint *programs); +GLAPI void APIENTRY glExecuteProgramNV (GLenum target, GLuint id, const GLfloat *params); +GLAPI void APIENTRY glGenProgramsNV (GLsizei n, GLuint *programs); +GLAPI void APIENTRY glGetProgramParameterdvNV (GLenum target, GLuint index, GLenum pname, GLdouble *params); +GLAPI void APIENTRY glGetProgramParameterfvNV (GLenum target, GLuint index, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetProgramivNV (GLuint id, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetProgramStringNV (GLuint id, GLenum pname, GLubyte *program); +GLAPI void APIENTRY glGetTrackMatrixivNV (GLenum target, GLuint address, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVertexAttribdvNV (GLuint index, GLenum pname, GLdouble *params); +GLAPI void APIENTRY glGetVertexAttribfvNV (GLuint index, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetVertexAttribivNV (GLuint index, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVertexAttribPointervNV (GLuint index, GLenum pname, void **pointer); +GLAPI GLboolean APIENTRY glIsProgramNV (GLuint id); +GLAPI void APIENTRY glLoadProgramNV (GLenum target, GLuint id, GLsizei len, const GLubyte *program); +GLAPI void APIENTRY glProgramParameter4dNV (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glProgramParameter4dvNV (GLenum target, GLuint index, const GLdouble *v); +GLAPI void APIENTRY glProgramParameter4fNV (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glProgramParameter4fvNV (GLenum target, GLuint index, const GLfloat *v); +GLAPI void APIENTRY glProgramParameters4dvNV (GLenum target, GLuint index, GLsizei count, const GLdouble *v); +GLAPI void APIENTRY glProgramParameters4fvNV (GLenum target, GLuint index, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glRequestResidentProgramsNV (GLsizei n, const GLuint *programs); +GLAPI void APIENTRY glTrackMatrixNV (GLenum target, GLuint address, GLenum matrix, GLenum transform); +GLAPI void APIENTRY glVertexAttribPointerNV (GLuint index, GLint fsize, GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glVertexAttrib1dNV (GLuint index, GLdouble x); +GLAPI void APIENTRY glVertexAttrib1dvNV (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib1fNV (GLuint index, GLfloat x); +GLAPI void APIENTRY glVertexAttrib1fvNV (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib1sNV (GLuint index, GLshort x); +GLAPI void APIENTRY glVertexAttrib1svNV (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib2dNV (GLuint index, GLdouble x, GLdouble y); +GLAPI void APIENTRY glVertexAttrib2dvNV (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib2fNV (GLuint index, GLfloat x, GLfloat y); +GLAPI void APIENTRY glVertexAttrib2fvNV (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib2sNV (GLuint index, GLshort x, GLshort y); +GLAPI void APIENTRY glVertexAttrib2svNV (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib3dNV (GLuint index, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glVertexAttrib3dvNV (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib3fNV (GLuint index, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glVertexAttrib3fvNV (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib3sNV (GLuint index, GLshort x, GLshort y, GLshort z); +GLAPI void APIENTRY glVertexAttrib3svNV (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4dNV (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glVertexAttrib4dvNV (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib4fNV (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glVertexAttrib4fvNV (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib4sNV (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI void APIENTRY glVertexAttrib4svNV (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4ubNV (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +GLAPI void APIENTRY glVertexAttrib4ubvNV (GLuint index, const GLubyte *v); +GLAPI void APIENTRY glVertexAttribs1dvNV (GLuint index, GLsizei count, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribs1fvNV (GLuint index, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glVertexAttribs1svNV (GLuint index, GLsizei count, const GLshort *v); +GLAPI void APIENTRY glVertexAttribs2dvNV (GLuint index, GLsizei count, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribs2fvNV (GLuint index, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glVertexAttribs2svNV (GLuint index, GLsizei count, const GLshort *v); +GLAPI void APIENTRY glVertexAttribs3dvNV (GLuint index, GLsizei count, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribs3fvNV (GLuint index, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glVertexAttribs3svNV (GLuint index, GLsizei count, const GLshort *v); +GLAPI void APIENTRY glVertexAttribs4dvNV (GLuint index, GLsizei count, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribs4fvNV (GLuint index, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glVertexAttribs4svNV (GLuint index, GLsizei count, const GLshort *v); +GLAPI void APIENTRY glVertexAttribs4ubvNV (GLuint index, GLsizei count, const GLubyte *v); +#endif +#endif /* GL_NV_vertex_program */ + +#ifndef GL_NV_vertex_program1_1 +#define GL_NV_vertex_program1_1 1 +#endif /* GL_NV_vertex_program1_1 */ + +#ifndef GL_NV_vertex_program2 +#define GL_NV_vertex_program2 1 +#endif /* GL_NV_vertex_program2 */ + +#ifndef GL_NV_vertex_program2_option +#define GL_NV_vertex_program2_option 1 +#endif /* GL_NV_vertex_program2_option */ + +#ifndef GL_NV_vertex_program3 +#define GL_NV_vertex_program3 1 +#endif /* GL_NV_vertex_program3 */ + +#ifndef GL_NV_vertex_program4 +#define GL_NV_vertex_program4 1 +#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV 0x88FD +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IEXTPROC) (GLuint index, GLint x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IEXTPROC) (GLuint index, GLint x, GLint y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IEXTPROC) (GLuint index, GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IEXTPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIEXTPROC) (GLuint index, GLuint x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIEXTPROC) (GLuint index, GLuint x, GLuint y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IVEXTPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IVEXTPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IVEXTPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IVEXTPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIVEXTPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIVEXTPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIVEXTPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIVEXTPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4BVEXTPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4SVEXTPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UBVEXTPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4USVEXTPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTEREXTPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIIVEXTPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIUIVEXTPROC) (GLuint index, GLenum pname, GLuint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttribI1iEXT (GLuint index, GLint x); +GLAPI void APIENTRY glVertexAttribI2iEXT (GLuint index, GLint x, GLint y); +GLAPI void APIENTRY glVertexAttribI3iEXT (GLuint index, GLint x, GLint y, GLint z); +GLAPI void APIENTRY glVertexAttribI4iEXT (GLuint index, GLint x, GLint y, GLint z, GLint w); +GLAPI void APIENTRY glVertexAttribI1uiEXT (GLuint index, GLuint x); +GLAPI void APIENTRY glVertexAttribI2uiEXT (GLuint index, GLuint x, GLuint y); +GLAPI void APIENTRY glVertexAttribI3uiEXT (GLuint index, GLuint x, GLuint y, GLuint z); +GLAPI void APIENTRY glVertexAttribI4uiEXT (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +GLAPI void APIENTRY glVertexAttribI1ivEXT (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI2ivEXT (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI3ivEXT (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI4ivEXT (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI1uivEXT (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI2uivEXT (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI3uivEXT (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI4uivEXT (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI4bvEXT (GLuint index, const GLbyte *v); +GLAPI void APIENTRY glVertexAttribI4svEXT (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttribI4ubvEXT (GLuint index, const GLubyte *v); +GLAPI void APIENTRY glVertexAttribI4usvEXT (GLuint index, const GLushort *v); +GLAPI void APIENTRY glVertexAttribIPointerEXT (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glGetVertexAttribIivEXT (GLuint index, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVertexAttribIuivEXT (GLuint index, GLenum pname, GLuint *params); +#endif +#endif /* GL_NV_vertex_program4 */ + +#ifndef GL_NV_video_capture +#define GL_NV_video_capture 1 +#define GL_VIDEO_BUFFER_NV 0x9020 +#define GL_VIDEO_BUFFER_BINDING_NV 0x9021 +#define GL_FIELD_UPPER_NV 0x9022 +#define GL_FIELD_LOWER_NV 0x9023 +#define GL_NUM_VIDEO_CAPTURE_STREAMS_NV 0x9024 +#define GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV 0x9025 +#define GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV 0x9026 +#define GL_LAST_VIDEO_CAPTURE_STATUS_NV 0x9027 +#define GL_VIDEO_BUFFER_PITCH_NV 0x9028 +#define GL_VIDEO_COLOR_CONVERSION_MATRIX_NV 0x9029 +#define GL_VIDEO_COLOR_CONVERSION_MAX_NV 0x902A +#define GL_VIDEO_COLOR_CONVERSION_MIN_NV 0x902B +#define GL_VIDEO_COLOR_CONVERSION_OFFSET_NV 0x902C +#define GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV 0x902D +#define GL_PARTIAL_SUCCESS_NV 0x902E +#define GL_SUCCESS_NV 0x902F +#define GL_FAILURE_NV 0x9030 +#define GL_YCBYCR8_422_NV 0x9031 +#define GL_YCBAYCR8A_4224_NV 0x9032 +#define GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV 0x9033 +#define GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV 0x9034 +#define GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV 0x9035 +#define GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV 0x9036 +#define GL_Z4Y12Z4CB12Z4CR12_444_NV 0x9037 +#define GL_VIDEO_CAPTURE_FRAME_WIDTH_NV 0x9038 +#define GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV 0x9039 +#define GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV 0x903A +#define GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV 0x903B +#define GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV 0x903C +typedef void (APIENTRYP PFNGLBEGINVIDEOCAPTURENVPROC) (GLuint video_capture_slot); +typedef void (APIENTRYP PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLintptrARB offset); +typedef void (APIENTRYP PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC) (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLenum target, GLuint texture); +typedef void (APIENTRYP PFNGLENDVIDEOCAPTURENVPROC) (GLuint video_capture_slot); +typedef void (APIENTRYP PFNGLGETVIDEOCAPTUREIVNVPROC) (GLuint video_capture_slot, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVIDEOCAPTURESTREAMIVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVIDEOCAPTURESTREAMFVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVIDEOCAPTURESTREAMDVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble *params); +typedef GLenum (APIENTRYP PFNGLVIDEOCAPTURENVPROC) (GLuint video_capture_slot, GLuint *sequence_num, GLuint64EXT *capture_time); +typedef void (APIENTRYP PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLdouble *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBeginVideoCaptureNV (GLuint video_capture_slot); +GLAPI void APIENTRY glBindVideoCaptureStreamBufferNV (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLintptrARB offset); +GLAPI void APIENTRY glBindVideoCaptureStreamTextureNV (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLenum target, GLuint texture); +GLAPI void APIENTRY glEndVideoCaptureNV (GLuint video_capture_slot); +GLAPI void APIENTRY glGetVideoCaptureivNV (GLuint video_capture_slot, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVideoCaptureStreamivNV (GLuint video_capture_slot, GLuint stream, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVideoCaptureStreamfvNV (GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetVideoCaptureStreamdvNV (GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble *params); +GLAPI GLenum APIENTRY glVideoCaptureNV (GLuint video_capture_slot, GLuint *sequence_num, GLuint64EXT *capture_time); +GLAPI void APIENTRY glVideoCaptureStreamParameterivNV (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLint *params); +GLAPI void APIENTRY glVideoCaptureStreamParameterfvNV (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glVideoCaptureStreamParameterdvNV (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLdouble *params); +#endif +#endif /* GL_NV_video_capture */ + +#ifndef GL_OML_interlace +#define GL_OML_interlace 1 +#define GL_INTERLACE_OML 0x8980 +#define GL_INTERLACE_READ_OML 0x8981 +#endif /* GL_OML_interlace */ + +#ifndef GL_OML_resample +#define GL_OML_resample 1 +#define GL_PACK_RESAMPLE_OML 0x8984 +#define GL_UNPACK_RESAMPLE_OML 0x8985 +#define GL_RESAMPLE_REPLICATE_OML 0x8986 +#define GL_RESAMPLE_ZERO_FILL_OML 0x8987 +#define GL_RESAMPLE_AVERAGE_OML 0x8988 +#define GL_RESAMPLE_DECIMATE_OML 0x8989 +#endif /* GL_OML_resample */ + +#ifndef GL_OML_subsample +#define GL_OML_subsample 1 +#define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982 +#define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983 +#endif /* GL_OML_subsample */ + +#ifndef GL_PGI_misc_hints +#define GL_PGI_misc_hints 1 +#define GL_PREFER_DOUBLEBUFFER_HINT_PGI 0x1A1F8 +#define GL_CONSERVE_MEMORY_HINT_PGI 0x1A1FD +#define GL_RECLAIM_MEMORY_HINT_PGI 0x1A1FE +#define GL_NATIVE_GRAPHICS_HANDLE_PGI 0x1A202 +#define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 0x1A203 +#define GL_NATIVE_GRAPHICS_END_HINT_PGI 0x1A204 +#define GL_ALWAYS_FAST_HINT_PGI 0x1A20C +#define GL_ALWAYS_SOFT_HINT_PGI 0x1A20D +#define GL_ALLOW_DRAW_OBJ_HINT_PGI 0x1A20E +#define GL_ALLOW_DRAW_WIN_HINT_PGI 0x1A20F +#define GL_ALLOW_DRAW_FRG_HINT_PGI 0x1A210 +#define GL_ALLOW_DRAW_MEM_HINT_PGI 0x1A211 +#define GL_STRICT_DEPTHFUNC_HINT_PGI 0x1A216 +#define GL_STRICT_LIGHTING_HINT_PGI 0x1A217 +#define GL_STRICT_SCISSOR_HINT_PGI 0x1A218 +#define GL_FULL_STIPPLE_HINT_PGI 0x1A219 +#define GL_CLIP_NEAR_HINT_PGI 0x1A220 +#define GL_CLIP_FAR_HINT_PGI 0x1A221 +#define GL_WIDE_LINE_HINT_PGI 0x1A222 +#define GL_BACK_NORMALS_HINT_PGI 0x1A223 +typedef void (APIENTRYP PFNGLHINTPGIPROC) (GLenum target, GLint mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glHintPGI (GLenum target, GLint mode); +#endif +#endif /* GL_PGI_misc_hints */ + +#ifndef GL_PGI_vertex_hints +#define GL_PGI_vertex_hints 1 +#define GL_VERTEX_DATA_HINT_PGI 0x1A22A +#define GL_VERTEX_CONSISTENT_HINT_PGI 0x1A22B +#define GL_MATERIAL_SIDE_HINT_PGI 0x1A22C +#define GL_MAX_VERTEX_HINT_PGI 0x1A22D +#define GL_COLOR3_BIT_PGI 0x00010000 +#define GL_COLOR4_BIT_PGI 0x00020000 +#define GL_EDGEFLAG_BIT_PGI 0x00040000 +#define GL_INDEX_BIT_PGI 0x00080000 +#define GL_MAT_AMBIENT_BIT_PGI 0x00100000 +#define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000 +#define GL_MAT_DIFFUSE_BIT_PGI 0x00400000 +#define GL_MAT_EMISSION_BIT_PGI 0x00800000 +#define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000 +#define GL_MAT_SHININESS_BIT_PGI 0x02000000 +#define GL_MAT_SPECULAR_BIT_PGI 0x04000000 +#define GL_NORMAL_BIT_PGI 0x08000000 +#define GL_TEXCOORD1_BIT_PGI 0x10000000 +#define GL_TEXCOORD2_BIT_PGI 0x20000000 +#define GL_TEXCOORD3_BIT_PGI 0x40000000 +#define GL_TEXCOORD4_BIT_PGI 0x80000000 +#define GL_VERTEX23_BIT_PGI 0x00000004 +#define GL_VERTEX4_BIT_PGI 0x00000008 +#endif /* GL_PGI_vertex_hints */ + +#ifndef GL_REND_screen_coordinates +#define GL_REND_screen_coordinates 1 +#define GL_SCREEN_COORDINATES_REND 0x8490 +#define GL_INVERTED_SCREEN_W_REND 0x8491 +#endif /* GL_REND_screen_coordinates */ + +#ifndef GL_S3_s3tc +#define GL_S3_s3tc 1 +#define GL_RGB_S3TC 0x83A0 +#define GL_RGB4_S3TC 0x83A1 +#define GL_RGBA_S3TC 0x83A2 +#define GL_RGBA4_S3TC 0x83A3 +#define GL_RGBA_DXT5_S3TC 0x83A4 +#define GL_RGBA4_DXT5_S3TC 0x83A5 +#endif /* GL_S3_s3tc */ + +#ifndef GL_SGIS_detail_texture +#define GL_SGIS_detail_texture 1 +#define GL_DETAIL_TEXTURE_2D_SGIS 0x8095 +#define GL_DETAIL_TEXTURE_2D_BINDING_SGIS 0x8096 +#define GL_LINEAR_DETAIL_SGIS 0x8097 +#define GL_LINEAR_DETAIL_ALPHA_SGIS 0x8098 +#define GL_LINEAR_DETAIL_COLOR_SGIS 0x8099 +#define GL_DETAIL_TEXTURE_LEVEL_SGIS 0x809A +#define GL_DETAIL_TEXTURE_MODE_SGIS 0x809B +#define GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS 0x809C +typedef void (APIENTRYP PFNGLDETAILTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat *points); +typedef void (APIENTRYP PFNGLGETDETAILTEXFUNCSGISPROC) (GLenum target, GLfloat *points); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDetailTexFuncSGIS (GLenum target, GLsizei n, const GLfloat *points); +GLAPI void APIENTRY glGetDetailTexFuncSGIS (GLenum target, GLfloat *points); +#endif +#endif /* GL_SGIS_detail_texture */ + +#ifndef GL_SGIS_fog_function +#define GL_SGIS_fog_function 1 +#define GL_FOG_FUNC_SGIS 0x812A +#define GL_FOG_FUNC_POINTS_SGIS 0x812B +#define GL_MAX_FOG_FUNC_POINTS_SGIS 0x812C +typedef void (APIENTRYP PFNGLFOGFUNCSGISPROC) (GLsizei n, const GLfloat *points); +typedef void (APIENTRYP PFNGLGETFOGFUNCSGISPROC) (GLfloat *points); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFogFuncSGIS (GLsizei n, const GLfloat *points); +GLAPI void APIENTRY glGetFogFuncSGIS (GLfloat *points); +#endif +#endif /* GL_SGIS_fog_function */ + +#ifndef GL_SGIS_generate_mipmap +#define GL_SGIS_generate_mipmap 1 +#define GL_GENERATE_MIPMAP_SGIS 0x8191 +#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192 +#endif /* GL_SGIS_generate_mipmap */ + +#ifndef GL_SGIS_multisample +#define GL_SGIS_multisample 1 +#define GL_MULTISAMPLE_SGIS 0x809D +#define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F +#define GL_SAMPLE_MASK_SGIS 0x80A0 +#define GL_1PASS_SGIS 0x80A1 +#define GL_2PASS_0_SGIS 0x80A2 +#define GL_2PASS_1_SGIS 0x80A3 +#define GL_4PASS_0_SGIS 0x80A4 +#define GL_4PASS_1_SGIS 0x80A5 +#define GL_4PASS_2_SGIS 0x80A6 +#define GL_4PASS_3_SGIS 0x80A7 +#define GL_SAMPLE_BUFFERS_SGIS 0x80A8 +#define GL_SAMPLES_SGIS 0x80A9 +#define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA +#define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB +#define GL_SAMPLE_PATTERN_SGIS 0x80AC +typedef void (APIENTRYP PFNGLSAMPLEMASKSGISPROC) (GLclampf value, GLboolean invert); +typedef void (APIENTRYP PFNGLSAMPLEPATTERNSGISPROC) (GLenum pattern); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSampleMaskSGIS (GLclampf value, GLboolean invert); +GLAPI void APIENTRY glSamplePatternSGIS (GLenum pattern); +#endif +#endif /* GL_SGIS_multisample */ + +#ifndef GL_SGIS_pixel_texture +#define GL_SGIS_pixel_texture 1 +#define GL_PIXEL_TEXTURE_SGIS 0x8353 +#define GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS 0x8354 +#define GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS 0x8355 +#define GL_PIXEL_GROUP_COLOR_SGIS 0x8356 +typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERISGISPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERIVSGISPROC) (GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERFSGISPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERFVSGISPROC) (GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC) (GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC) (GLenum pname, GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPixelTexGenParameteriSGIS (GLenum pname, GLint param); +GLAPI void APIENTRY glPixelTexGenParameterivSGIS (GLenum pname, const GLint *params); +GLAPI void APIENTRY glPixelTexGenParameterfSGIS (GLenum pname, GLfloat param); +GLAPI void APIENTRY glPixelTexGenParameterfvSGIS (GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glGetPixelTexGenParameterivSGIS (GLenum pname, GLint *params); +GLAPI void APIENTRY glGetPixelTexGenParameterfvSGIS (GLenum pname, GLfloat *params); +#endif +#endif /* GL_SGIS_pixel_texture */ + +#ifndef GL_SGIS_point_line_texgen +#define GL_SGIS_point_line_texgen 1 +#define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0 +#define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1 +#define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2 +#define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3 +#define GL_EYE_POINT_SGIS 0x81F4 +#define GL_OBJECT_POINT_SGIS 0x81F5 +#define GL_EYE_LINE_SGIS 0x81F6 +#define GL_OBJECT_LINE_SGIS 0x81F7 +#endif /* GL_SGIS_point_line_texgen */ + +#ifndef GL_SGIS_point_parameters +#define GL_SGIS_point_parameters 1 +#define GL_POINT_SIZE_MIN_SGIS 0x8126 +#define GL_POINT_SIZE_MAX_SGIS 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE_SGIS 0x8128 +#define GL_DISTANCE_ATTENUATION_SGIS 0x8129 +typedef void (APIENTRYP PFNGLPOINTPARAMETERFSGISPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERFVSGISPROC) (GLenum pname, const GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPointParameterfSGIS (GLenum pname, GLfloat param); +GLAPI void APIENTRY glPointParameterfvSGIS (GLenum pname, const GLfloat *params); +#endif +#endif /* GL_SGIS_point_parameters */ + +#ifndef GL_SGIS_sharpen_texture +#define GL_SGIS_sharpen_texture 1 +#define GL_LINEAR_SHARPEN_SGIS 0x80AD +#define GL_LINEAR_SHARPEN_ALPHA_SGIS 0x80AE +#define GL_LINEAR_SHARPEN_COLOR_SGIS 0x80AF +#define GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS 0x80B0 +typedef void (APIENTRYP PFNGLSHARPENTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat *points); +typedef void (APIENTRYP PFNGLGETSHARPENTEXFUNCSGISPROC) (GLenum target, GLfloat *points); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSharpenTexFuncSGIS (GLenum target, GLsizei n, const GLfloat *points); +GLAPI void APIENTRY glGetSharpenTexFuncSGIS (GLenum target, GLfloat *points); +#endif +#endif /* GL_SGIS_sharpen_texture */ + +#ifndef GL_SGIS_texture4D +#define GL_SGIS_texture4D 1 +#define GL_PACK_SKIP_VOLUMES_SGIS 0x8130 +#define GL_PACK_IMAGE_DEPTH_SGIS 0x8131 +#define GL_UNPACK_SKIP_VOLUMES_SGIS 0x8132 +#define GL_UNPACK_IMAGE_DEPTH_SGIS 0x8133 +#define GL_TEXTURE_4D_SGIS 0x8134 +#define GL_PROXY_TEXTURE_4D_SGIS 0x8135 +#define GL_TEXTURE_4DSIZE_SGIS 0x8136 +#define GL_TEXTURE_WRAP_Q_SGIS 0x8137 +#define GL_MAX_4D_TEXTURE_SIZE_SGIS 0x8138 +#define GL_TEXTURE_4D_BINDING_SGIS 0x814F +typedef void (APIENTRYP PFNGLTEXIMAGE4DSGISPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXSUBIMAGE4DSGISPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const void *pixels); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexImage4DSGIS (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTexSubImage4DSGIS (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const void *pixels); +#endif +#endif /* GL_SGIS_texture4D */ + +#ifndef GL_SGIS_texture_border_clamp +#define GL_SGIS_texture_border_clamp 1 +#define GL_CLAMP_TO_BORDER_SGIS 0x812D +#endif /* GL_SGIS_texture_border_clamp */ + +#ifndef GL_SGIS_texture_color_mask +#define GL_SGIS_texture_color_mask 1 +#define GL_TEXTURE_COLOR_WRITEMASK_SGIS 0x81EF +typedef void (APIENTRYP PFNGLTEXTURECOLORMASKSGISPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTextureColorMaskSGIS (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +#endif +#endif /* GL_SGIS_texture_color_mask */ + +#ifndef GL_SGIS_texture_edge_clamp +#define GL_SGIS_texture_edge_clamp 1 +#define GL_CLAMP_TO_EDGE_SGIS 0x812F +#endif /* GL_SGIS_texture_edge_clamp */ + +#ifndef GL_SGIS_texture_filter4 +#define GL_SGIS_texture_filter4 1 +#define GL_FILTER4_SGIS 0x8146 +#define GL_TEXTURE_FILTER4_SIZE_SGIS 0x8147 +typedef void (APIENTRYP PFNGLGETTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLfloat *weights); +typedef void (APIENTRYP PFNGLTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLsizei n, const GLfloat *weights); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetTexFilterFuncSGIS (GLenum target, GLenum filter, GLfloat *weights); +GLAPI void APIENTRY glTexFilterFuncSGIS (GLenum target, GLenum filter, GLsizei n, const GLfloat *weights); +#endif +#endif /* GL_SGIS_texture_filter4 */ + +#ifndef GL_SGIS_texture_lod +#define GL_SGIS_texture_lod 1 +#define GL_TEXTURE_MIN_LOD_SGIS 0x813A +#define GL_TEXTURE_MAX_LOD_SGIS 0x813B +#define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C +#define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D +#endif /* GL_SGIS_texture_lod */ + +#ifndef GL_SGIS_texture_select +#define GL_SGIS_texture_select 1 +#define GL_DUAL_ALPHA4_SGIS 0x8110 +#define GL_DUAL_ALPHA8_SGIS 0x8111 +#define GL_DUAL_ALPHA12_SGIS 0x8112 +#define GL_DUAL_ALPHA16_SGIS 0x8113 +#define GL_DUAL_LUMINANCE4_SGIS 0x8114 +#define GL_DUAL_LUMINANCE8_SGIS 0x8115 +#define GL_DUAL_LUMINANCE12_SGIS 0x8116 +#define GL_DUAL_LUMINANCE16_SGIS 0x8117 +#define GL_DUAL_INTENSITY4_SGIS 0x8118 +#define GL_DUAL_INTENSITY8_SGIS 0x8119 +#define GL_DUAL_INTENSITY12_SGIS 0x811A +#define GL_DUAL_INTENSITY16_SGIS 0x811B +#define GL_DUAL_LUMINANCE_ALPHA4_SGIS 0x811C +#define GL_DUAL_LUMINANCE_ALPHA8_SGIS 0x811D +#define GL_QUAD_ALPHA4_SGIS 0x811E +#define GL_QUAD_ALPHA8_SGIS 0x811F +#define GL_QUAD_LUMINANCE4_SGIS 0x8120 +#define GL_QUAD_LUMINANCE8_SGIS 0x8121 +#define GL_QUAD_INTENSITY4_SGIS 0x8122 +#define GL_QUAD_INTENSITY8_SGIS 0x8123 +#define GL_DUAL_TEXTURE_SELECT_SGIS 0x8124 +#define GL_QUAD_TEXTURE_SELECT_SGIS 0x8125 +#endif /* GL_SGIS_texture_select */ + +#ifndef GL_SGIX_async +#define GL_SGIX_async 1 +#define GL_ASYNC_MARKER_SGIX 0x8329 +typedef void (APIENTRYP PFNGLASYNCMARKERSGIXPROC) (GLuint marker); +typedef GLint (APIENTRYP PFNGLFINISHASYNCSGIXPROC) (GLuint *markerp); +typedef GLint (APIENTRYP PFNGLPOLLASYNCSGIXPROC) (GLuint *markerp); +typedef GLuint (APIENTRYP PFNGLGENASYNCMARKERSSGIXPROC) (GLsizei range); +typedef void (APIENTRYP PFNGLDELETEASYNCMARKERSSGIXPROC) (GLuint marker, GLsizei range); +typedef GLboolean (APIENTRYP PFNGLISASYNCMARKERSGIXPROC) (GLuint marker); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glAsyncMarkerSGIX (GLuint marker); +GLAPI GLint APIENTRY glFinishAsyncSGIX (GLuint *markerp); +GLAPI GLint APIENTRY glPollAsyncSGIX (GLuint *markerp); +GLAPI GLuint APIENTRY glGenAsyncMarkersSGIX (GLsizei range); +GLAPI void APIENTRY glDeleteAsyncMarkersSGIX (GLuint marker, GLsizei range); +GLAPI GLboolean APIENTRY glIsAsyncMarkerSGIX (GLuint marker); +#endif +#endif /* GL_SGIX_async */ + +#ifndef GL_SGIX_async_histogram +#define GL_SGIX_async_histogram 1 +#define GL_ASYNC_HISTOGRAM_SGIX 0x832C +#define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D +#endif /* GL_SGIX_async_histogram */ + +#ifndef GL_SGIX_async_pixel +#define GL_SGIX_async_pixel 1 +#define GL_ASYNC_TEX_IMAGE_SGIX 0x835C +#define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D +#define GL_ASYNC_READ_PIXELS_SGIX 0x835E +#define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F +#define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360 +#define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361 +#endif /* GL_SGIX_async_pixel */ + +#ifndef GL_SGIX_blend_alpha_minmax +#define GL_SGIX_blend_alpha_minmax 1 +#define GL_ALPHA_MIN_SGIX 0x8320 +#define GL_ALPHA_MAX_SGIX 0x8321 +#endif /* GL_SGIX_blend_alpha_minmax */ + +#ifndef GL_SGIX_calligraphic_fragment +#define GL_SGIX_calligraphic_fragment 1 +#define GL_CALLIGRAPHIC_FRAGMENT_SGIX 0x8183 +#endif /* GL_SGIX_calligraphic_fragment */ + +#ifndef GL_SGIX_clipmap +#define GL_SGIX_clipmap 1 +#define GL_LINEAR_CLIPMAP_LINEAR_SGIX 0x8170 +#define GL_TEXTURE_CLIPMAP_CENTER_SGIX 0x8171 +#define GL_TEXTURE_CLIPMAP_FRAME_SGIX 0x8172 +#define GL_TEXTURE_CLIPMAP_OFFSET_SGIX 0x8173 +#define GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8174 +#define GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX 0x8175 +#define GL_TEXTURE_CLIPMAP_DEPTH_SGIX 0x8176 +#define GL_MAX_CLIPMAP_DEPTH_SGIX 0x8177 +#define GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8178 +#define GL_NEAREST_CLIPMAP_NEAREST_SGIX 0x844D +#define GL_NEAREST_CLIPMAP_LINEAR_SGIX 0x844E +#define GL_LINEAR_CLIPMAP_NEAREST_SGIX 0x844F +#endif /* GL_SGIX_clipmap */ + +#ifndef GL_SGIX_convolution_accuracy +#define GL_SGIX_convolution_accuracy 1 +#define GL_CONVOLUTION_HINT_SGIX 0x8316 +#endif /* GL_SGIX_convolution_accuracy */ + +#ifndef GL_SGIX_depth_pass_instrument +#define GL_SGIX_depth_pass_instrument 1 +#endif /* GL_SGIX_depth_pass_instrument */ + +#ifndef GL_SGIX_depth_texture +#define GL_SGIX_depth_texture 1 +#define GL_DEPTH_COMPONENT16_SGIX 0x81A5 +#define GL_DEPTH_COMPONENT24_SGIX 0x81A6 +#define GL_DEPTH_COMPONENT32_SGIX 0x81A7 +#endif /* GL_SGIX_depth_texture */ + +#ifndef GL_SGIX_flush_raster +#define GL_SGIX_flush_raster 1 +typedef void (APIENTRYP PFNGLFLUSHRASTERSGIXPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFlushRasterSGIX (void); +#endif +#endif /* GL_SGIX_flush_raster */ + +#ifndef GL_SGIX_fog_offset +#define GL_SGIX_fog_offset 1 +#define GL_FOG_OFFSET_SGIX 0x8198 +#define GL_FOG_OFFSET_VALUE_SGIX 0x8199 +#endif /* GL_SGIX_fog_offset */ + +#ifndef GL_SGIX_fragment_lighting +#define GL_SGIX_fragment_lighting 1 +#define GL_FRAGMENT_LIGHTING_SGIX 0x8400 +#define GL_FRAGMENT_COLOR_MATERIAL_SGIX 0x8401 +#define GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX 0x8402 +#define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX 0x8403 +#define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404 +#define GL_MAX_ACTIVE_LIGHTS_SGIX 0x8405 +#define GL_CURRENT_RASTER_NORMAL_SGIX 0x8406 +#define GL_LIGHT_ENV_MODE_SGIX 0x8407 +#define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX 0x8408 +#define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX 0x8409 +#define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX 0x840A +#define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B +#define GL_FRAGMENT_LIGHT0_SGIX 0x840C +#define GL_FRAGMENT_LIGHT1_SGIX 0x840D +#define GL_FRAGMENT_LIGHT2_SGIX 0x840E +#define GL_FRAGMENT_LIGHT3_SGIX 0x840F +#define GL_FRAGMENT_LIGHT4_SGIX 0x8410 +#define GL_FRAGMENT_LIGHT5_SGIX 0x8411 +#define GL_FRAGMENT_LIGHT6_SGIX 0x8412 +#define GL_FRAGMENT_LIGHT7_SGIX 0x8413 +typedef void (APIENTRYP PFNGLFRAGMENTCOLORMATERIALSGIXPROC) (GLenum face, GLenum mode); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTFSGIXPROC) (GLenum light, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTISGIXPROC) (GLenum light, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELFSGIXPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELFVSGIXPROC) (GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELISGIXPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELIVSGIXPROC) (GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLFRAGMENTMATERIALFSGIXPROC) (GLenum face, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLFRAGMENTMATERIALISGIXPROC) (GLenum face, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLGETFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLLIGHTENVISGIXPROC) (GLenum pname, GLint param); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFragmentColorMaterialSGIX (GLenum face, GLenum mode); +GLAPI void APIENTRY glFragmentLightfSGIX (GLenum light, GLenum pname, GLfloat param); +GLAPI void APIENTRY glFragmentLightfvSGIX (GLenum light, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glFragmentLightiSGIX (GLenum light, GLenum pname, GLint param); +GLAPI void APIENTRY glFragmentLightivSGIX (GLenum light, GLenum pname, const GLint *params); +GLAPI void APIENTRY glFragmentLightModelfSGIX (GLenum pname, GLfloat param); +GLAPI void APIENTRY glFragmentLightModelfvSGIX (GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glFragmentLightModeliSGIX (GLenum pname, GLint param); +GLAPI void APIENTRY glFragmentLightModelivSGIX (GLenum pname, const GLint *params); +GLAPI void APIENTRY glFragmentMaterialfSGIX (GLenum face, GLenum pname, GLfloat param); +GLAPI void APIENTRY glFragmentMaterialfvSGIX (GLenum face, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glFragmentMaterialiSGIX (GLenum face, GLenum pname, GLint param); +GLAPI void APIENTRY glFragmentMaterialivSGIX (GLenum face, GLenum pname, const GLint *params); +GLAPI void APIENTRY glGetFragmentLightfvSGIX (GLenum light, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetFragmentLightivSGIX (GLenum light, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetFragmentMaterialfvSGIX (GLenum face, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetFragmentMaterialivSGIX (GLenum face, GLenum pname, GLint *params); +GLAPI void APIENTRY glLightEnviSGIX (GLenum pname, GLint param); +#endif +#endif /* GL_SGIX_fragment_lighting */ + +#ifndef GL_SGIX_framezoom +#define GL_SGIX_framezoom 1 +#define GL_FRAMEZOOM_SGIX 0x818B +#define GL_FRAMEZOOM_FACTOR_SGIX 0x818C +#define GL_MAX_FRAMEZOOM_FACTOR_SGIX 0x818D +typedef void (APIENTRYP PFNGLFRAMEZOOMSGIXPROC) (GLint factor); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFrameZoomSGIX (GLint factor); +#endif +#endif /* GL_SGIX_framezoom */ + +#ifndef GL_SGIX_igloo_interface +#define GL_SGIX_igloo_interface 1 +typedef void (APIENTRYP PFNGLIGLOOINTERFACESGIXPROC) (GLenum pname, const void *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glIglooInterfaceSGIX (GLenum pname, const void *params); +#endif +#endif /* GL_SGIX_igloo_interface */ + +#ifndef GL_SGIX_instruments +#define GL_SGIX_instruments 1 +#define GL_INSTRUMENT_BUFFER_POINTER_SGIX 0x8180 +#define GL_INSTRUMENT_MEASUREMENTS_SGIX 0x8181 +typedef GLint (APIENTRYP PFNGLGETINSTRUMENTSSGIXPROC) (void); +typedef void (APIENTRYP PFNGLINSTRUMENTSBUFFERSGIXPROC) (GLsizei size, GLint *buffer); +typedef GLint (APIENTRYP PFNGLPOLLINSTRUMENTSSGIXPROC) (GLint *marker_p); +typedef void (APIENTRYP PFNGLREADINSTRUMENTSSGIXPROC) (GLint marker); +typedef void (APIENTRYP PFNGLSTARTINSTRUMENTSSGIXPROC) (void); +typedef void (APIENTRYP PFNGLSTOPINSTRUMENTSSGIXPROC) (GLint marker); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLint APIENTRY glGetInstrumentsSGIX (void); +GLAPI void APIENTRY glInstrumentsBufferSGIX (GLsizei size, GLint *buffer); +GLAPI GLint APIENTRY glPollInstrumentsSGIX (GLint *marker_p); +GLAPI void APIENTRY glReadInstrumentsSGIX (GLint marker); +GLAPI void APIENTRY glStartInstrumentsSGIX (void); +GLAPI void APIENTRY glStopInstrumentsSGIX (GLint marker); +#endif +#endif /* GL_SGIX_instruments */ + +#ifndef GL_SGIX_interlace +#define GL_SGIX_interlace 1 +#define GL_INTERLACE_SGIX 0x8094 +#endif /* GL_SGIX_interlace */ + +#ifndef GL_SGIX_ir_instrument1 +#define GL_SGIX_ir_instrument1 1 +#define GL_IR_INSTRUMENT1_SGIX 0x817F +#endif /* GL_SGIX_ir_instrument1 */ + +#ifndef GL_SGIX_list_priority +#define GL_SGIX_list_priority 1 +#define GL_LIST_PRIORITY_SGIX 0x8182 +typedef void (APIENTRYP PFNGLGETLISTPARAMETERFVSGIXPROC) (GLuint list, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETLISTPARAMETERIVSGIXPROC) (GLuint list, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLLISTPARAMETERFSGIXPROC) (GLuint list, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLLISTPARAMETERFVSGIXPROC) (GLuint list, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLLISTPARAMETERISGIXPROC) (GLuint list, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLLISTPARAMETERIVSGIXPROC) (GLuint list, GLenum pname, const GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetListParameterfvSGIX (GLuint list, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetListParameterivSGIX (GLuint list, GLenum pname, GLint *params); +GLAPI void APIENTRY glListParameterfSGIX (GLuint list, GLenum pname, GLfloat param); +GLAPI void APIENTRY glListParameterfvSGIX (GLuint list, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glListParameteriSGIX (GLuint list, GLenum pname, GLint param); +GLAPI void APIENTRY glListParameterivSGIX (GLuint list, GLenum pname, const GLint *params); +#endif +#endif /* GL_SGIX_list_priority */ + +#ifndef GL_SGIX_pixel_texture +#define GL_SGIX_pixel_texture 1 +#define GL_PIXEL_TEX_GEN_SGIX 0x8139 +#define GL_PIXEL_TEX_GEN_MODE_SGIX 0x832B +typedef void (APIENTRYP PFNGLPIXELTEXGENSGIXPROC) (GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPixelTexGenSGIX (GLenum mode); +#endif +#endif /* GL_SGIX_pixel_texture */ + +#ifndef GL_SGIX_pixel_tiles +#define GL_SGIX_pixel_tiles 1 +#define GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX 0x813E +#define GL_PIXEL_TILE_CACHE_INCREMENT_SGIX 0x813F +#define GL_PIXEL_TILE_WIDTH_SGIX 0x8140 +#define GL_PIXEL_TILE_HEIGHT_SGIX 0x8141 +#define GL_PIXEL_TILE_GRID_WIDTH_SGIX 0x8142 +#define GL_PIXEL_TILE_GRID_HEIGHT_SGIX 0x8143 +#define GL_PIXEL_TILE_GRID_DEPTH_SGIX 0x8144 +#define GL_PIXEL_TILE_CACHE_SIZE_SGIX 0x8145 +#endif /* GL_SGIX_pixel_tiles */ + +#ifndef GL_SGIX_polynomial_ffd +#define GL_SGIX_polynomial_ffd 1 +#define GL_TEXTURE_DEFORMATION_BIT_SGIX 0x00000001 +#define GL_GEOMETRY_DEFORMATION_BIT_SGIX 0x00000002 +#define GL_GEOMETRY_DEFORMATION_SGIX 0x8194 +#define GL_TEXTURE_DEFORMATION_SGIX 0x8195 +#define GL_DEFORMATIONS_MASK_SGIX 0x8196 +#define GL_MAX_DEFORMATION_ORDER_SGIX 0x8197 +typedef void (APIENTRYP PFNGLDEFORMATIONMAP3DSGIXPROC) (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble *points); +typedef void (APIENTRYP PFNGLDEFORMATIONMAP3FSGIXPROC) (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat *points); +typedef void (APIENTRYP PFNGLDEFORMSGIXPROC) (GLbitfield mask); +typedef void (APIENTRYP PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC) (GLbitfield mask); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDeformationMap3dSGIX (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble *points); +GLAPI void APIENTRY glDeformationMap3fSGIX (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat *points); +GLAPI void APIENTRY glDeformSGIX (GLbitfield mask); +GLAPI void APIENTRY glLoadIdentityDeformationMapSGIX (GLbitfield mask); +#endif +#endif /* GL_SGIX_polynomial_ffd */ + +#ifndef GL_SGIX_reference_plane +#define GL_SGIX_reference_plane 1 +#define GL_REFERENCE_PLANE_SGIX 0x817D +#define GL_REFERENCE_PLANE_EQUATION_SGIX 0x817E +typedef void (APIENTRYP PFNGLREFERENCEPLANESGIXPROC) (const GLdouble *equation); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glReferencePlaneSGIX (const GLdouble *equation); +#endif +#endif /* GL_SGIX_reference_plane */ + +#ifndef GL_SGIX_resample +#define GL_SGIX_resample 1 +#define GL_PACK_RESAMPLE_SGIX 0x842C +#define GL_UNPACK_RESAMPLE_SGIX 0x842D +#define GL_RESAMPLE_REPLICATE_SGIX 0x842E +#define GL_RESAMPLE_ZERO_FILL_SGIX 0x842F +#define GL_RESAMPLE_DECIMATE_SGIX 0x8430 +#endif /* GL_SGIX_resample */ + +#ifndef GL_SGIX_scalebias_hint +#define GL_SGIX_scalebias_hint 1 +#define GL_SCALEBIAS_HINT_SGIX 0x8322 +#endif /* GL_SGIX_scalebias_hint */ + +#ifndef GL_SGIX_shadow +#define GL_SGIX_shadow 1 +#define GL_TEXTURE_COMPARE_SGIX 0x819A +#define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B +#define GL_TEXTURE_LEQUAL_R_SGIX 0x819C +#define GL_TEXTURE_GEQUAL_R_SGIX 0x819D +#endif /* GL_SGIX_shadow */ + +#ifndef GL_SGIX_shadow_ambient +#define GL_SGIX_shadow_ambient 1 +#define GL_SHADOW_AMBIENT_SGIX 0x80BF +#endif /* GL_SGIX_shadow_ambient */ + +#ifndef GL_SGIX_sprite +#define GL_SGIX_sprite 1 +#define GL_SPRITE_SGIX 0x8148 +#define GL_SPRITE_MODE_SGIX 0x8149 +#define GL_SPRITE_AXIS_SGIX 0x814A +#define GL_SPRITE_TRANSLATION_SGIX 0x814B +#define GL_SPRITE_AXIAL_SGIX 0x814C +#define GL_SPRITE_OBJECT_ALIGNED_SGIX 0x814D +#define GL_SPRITE_EYE_ALIGNED_SGIX 0x814E +typedef void (APIENTRYP PFNGLSPRITEPARAMETERFSGIXPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLSPRITEPARAMETERFVSGIXPROC) (GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLSPRITEPARAMETERISGIXPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLSPRITEPARAMETERIVSGIXPROC) (GLenum pname, const GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSpriteParameterfSGIX (GLenum pname, GLfloat param); +GLAPI void APIENTRY glSpriteParameterfvSGIX (GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glSpriteParameteriSGIX (GLenum pname, GLint param); +GLAPI void APIENTRY glSpriteParameterivSGIX (GLenum pname, const GLint *params); +#endif +#endif /* GL_SGIX_sprite */ + +#ifndef GL_SGIX_subsample +#define GL_SGIX_subsample 1 +#define GL_PACK_SUBSAMPLE_RATE_SGIX 0x85A0 +#define GL_UNPACK_SUBSAMPLE_RATE_SGIX 0x85A1 +#define GL_PIXEL_SUBSAMPLE_4444_SGIX 0x85A2 +#define GL_PIXEL_SUBSAMPLE_2424_SGIX 0x85A3 +#define GL_PIXEL_SUBSAMPLE_4242_SGIX 0x85A4 +#endif /* GL_SGIX_subsample */ + +#ifndef GL_SGIX_tag_sample_buffer +#define GL_SGIX_tag_sample_buffer 1 +typedef void (APIENTRYP PFNGLTAGSAMPLEBUFFERSGIXPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTagSampleBufferSGIX (void); +#endif +#endif /* GL_SGIX_tag_sample_buffer */ + +#ifndef GL_SGIX_texture_add_env +#define GL_SGIX_texture_add_env 1 +#define GL_TEXTURE_ENV_BIAS_SGIX 0x80BE +#endif /* GL_SGIX_texture_add_env */ + +#ifndef GL_SGIX_texture_coordinate_clamp +#define GL_SGIX_texture_coordinate_clamp 1 +#define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369 +#define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A +#define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B +#endif /* GL_SGIX_texture_coordinate_clamp */ + +#ifndef GL_SGIX_texture_lod_bias +#define GL_SGIX_texture_lod_bias 1 +#define GL_TEXTURE_LOD_BIAS_S_SGIX 0x818E +#define GL_TEXTURE_LOD_BIAS_T_SGIX 0x818F +#define GL_TEXTURE_LOD_BIAS_R_SGIX 0x8190 +#endif /* GL_SGIX_texture_lod_bias */ + +#ifndef GL_SGIX_texture_multi_buffer +#define GL_SGIX_texture_multi_buffer 1 +#define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E +#endif /* GL_SGIX_texture_multi_buffer */ + +#ifndef GL_SGIX_texture_scale_bias +#define GL_SGIX_texture_scale_bias 1 +#define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179 +#define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A +#define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B +#define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C +#endif /* GL_SGIX_texture_scale_bias */ + +#ifndef GL_SGIX_vertex_preclip +#define GL_SGIX_vertex_preclip 1 +#define GL_VERTEX_PRECLIP_SGIX 0x83EE +#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF +#endif /* GL_SGIX_vertex_preclip */ + +#ifndef GL_SGIX_ycrcb +#define GL_SGIX_ycrcb 1 +#define GL_YCRCB_422_SGIX 0x81BB +#define GL_YCRCB_444_SGIX 0x81BC +#endif /* GL_SGIX_ycrcb */ + +#ifndef GL_SGIX_ycrcb_subsample +#define GL_SGIX_ycrcb_subsample 1 +#endif /* GL_SGIX_ycrcb_subsample */ + +#ifndef GL_SGIX_ycrcba +#define GL_SGIX_ycrcba 1 +#define GL_YCRCB_SGIX 0x8318 +#define GL_YCRCBA_SGIX 0x8319 +#endif /* GL_SGIX_ycrcba */ + +#ifndef GL_SGI_color_matrix +#define GL_SGI_color_matrix 1 +#define GL_COLOR_MATRIX_SGI 0x80B1 +#define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2 +#define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3 +#define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4 +#define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5 +#define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6 +#define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7 +#define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8 +#define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9 +#define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA +#define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB +#endif /* GL_SGI_color_matrix */ + +#ifndef GL_SGI_color_table +#define GL_SGI_color_table 1 +#define GL_COLOR_TABLE_SGI 0x80D0 +#define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1 +#define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2 +#define GL_PROXY_COLOR_TABLE_SGI 0x80D3 +#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4 +#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5 +#define GL_COLOR_TABLE_SCALE_SGI 0x80D6 +#define GL_COLOR_TABLE_BIAS_SGI 0x80D7 +#define GL_COLOR_TABLE_FORMAT_SGI 0x80D8 +#define GL_COLOR_TABLE_WIDTH_SGI 0x80D9 +#define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA +#define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB +#define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC +#define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD +#define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE +#define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF +typedef void (APIENTRYP PFNGLCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table); +typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLCOPYCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLGETCOLORTABLESGIPROC) (GLenum target, GLenum format, GLenum type, void *table); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorTableSGI (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table); +GLAPI void APIENTRY glColorTableParameterfvSGI (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glColorTableParameterivSGI (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glCopyColorTableSGI (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glGetColorTableSGI (GLenum target, GLenum format, GLenum type, void *table); +GLAPI void APIENTRY glGetColorTableParameterfvSGI (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetColorTableParameterivSGI (GLenum target, GLenum pname, GLint *params); +#endif +#endif /* GL_SGI_color_table */ + +#ifndef GL_SGI_texture_color_table +#define GL_SGI_texture_color_table 1 +#define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC +#define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD +#endif /* GL_SGI_texture_color_table */ + +#ifndef GL_SUNX_constant_data +#define GL_SUNX_constant_data 1 +#define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5 +#define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6 +typedef void (APIENTRYP PFNGLFINISHTEXTURESUNXPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFinishTextureSUNX (void); +#endif +#endif /* GL_SUNX_constant_data */ + +#ifndef GL_SUN_convolution_border_modes +#define GL_SUN_convolution_border_modes 1 +#define GL_WRAP_BORDER_SUN 0x81D4 +#endif /* GL_SUN_convolution_border_modes */ + +#ifndef GL_SUN_global_alpha +#define GL_SUN_global_alpha 1 +#define GL_GLOBAL_ALPHA_SUN 0x81D9 +#define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORBSUNPROC) (GLbyte factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORSSUNPROC) (GLshort factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORISUNPROC) (GLint factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORFSUNPROC) (GLfloat factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORDSUNPROC) (GLdouble factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUBSUNPROC) (GLubyte factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUSSUNPROC) (GLushort factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUISUNPROC) (GLuint factor); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGlobalAlphaFactorbSUN (GLbyte factor); +GLAPI void APIENTRY glGlobalAlphaFactorsSUN (GLshort factor); +GLAPI void APIENTRY glGlobalAlphaFactoriSUN (GLint factor); +GLAPI void APIENTRY glGlobalAlphaFactorfSUN (GLfloat factor); +GLAPI void APIENTRY glGlobalAlphaFactordSUN (GLdouble factor); +GLAPI void APIENTRY glGlobalAlphaFactorubSUN (GLubyte factor); +GLAPI void APIENTRY glGlobalAlphaFactorusSUN (GLushort factor); +GLAPI void APIENTRY glGlobalAlphaFactoruiSUN (GLuint factor); +#endif +#endif /* GL_SUN_global_alpha */ + +#ifndef GL_SUN_mesh_array +#define GL_SUN_mesh_array 1 +#define GL_QUAD_MESH_SUN 0x8614 +#define GL_TRIANGLE_MESH_SUN 0x8615 +typedef void (APIENTRYP PFNGLDRAWMESHARRAYSSUNPROC) (GLenum mode, GLint first, GLsizei count, GLsizei width); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawMeshArraysSUN (GLenum mode, GLint first, GLsizei count, GLsizei width); +#endif +#endif /* GL_SUN_mesh_array */ + +#ifndef GL_SUN_slice_accum +#define GL_SUN_slice_accum 1 +#define GL_SLICE_ACCUM_SUN 0x85CC +#endif /* GL_SUN_slice_accum */ + +#ifndef GL_SUN_triangle_list +#define GL_SUN_triangle_list 1 +#define GL_RESTART_SUN 0x0001 +#define GL_REPLACE_MIDDLE_SUN 0x0002 +#define GL_REPLACE_OLDEST_SUN 0x0003 +#define GL_TRIANGLE_LIST_SUN 0x81D7 +#define GL_REPLACEMENT_CODE_SUN 0x81D8 +#define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0 +#define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1 +#define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2 +#define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3 +#define GL_R1UI_V3F_SUN 0x85C4 +#define GL_R1UI_C4UB_V3F_SUN 0x85C5 +#define GL_R1UI_C3F_V3F_SUN 0x85C6 +#define GL_R1UI_N3F_V3F_SUN 0x85C7 +#define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8 +#define GL_R1UI_T2F_V3F_SUN 0x85C9 +#define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA +#define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUISUNPROC) (GLuint code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUSSUNPROC) (GLushort code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUBSUNPROC) (GLubyte code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVSUNPROC) (const GLuint *code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUSVSUNPROC) (const GLushort *code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUBVSUNPROC) (const GLubyte *code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEPOINTERSUNPROC) (GLenum type, GLsizei stride, const void **pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glReplacementCodeuiSUN (GLuint code); +GLAPI void APIENTRY glReplacementCodeusSUN (GLushort code); +GLAPI void APIENTRY glReplacementCodeubSUN (GLubyte code); +GLAPI void APIENTRY glReplacementCodeuivSUN (const GLuint *code); +GLAPI void APIENTRY glReplacementCodeusvSUN (const GLushort *code); +GLAPI void APIENTRY glReplacementCodeubvSUN (const GLubyte *code); +GLAPI void APIENTRY glReplacementCodePointerSUN (GLenum type, GLsizei stride, const void **pointer); +#endif +#endif /* GL_SUN_triangle_list */ + +#ifndef GL_SUN_vertex +#define GL_SUN_vertex 1 +typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX2FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX2FVSUNPROC) (const GLubyte *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX3FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX3FVSUNPROC) (const GLubyte *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLCOLOR3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLCOLOR3FVERTEX3FVSUNPROC) (const GLfloat *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLNORMAL3FVERTEX3FSUNPROC) (GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD2FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLTEXCOORD2FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD4FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLTEXCOORD4FVERTEX4FVSUNPROC) (const GLfloat *tc, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC) (const GLfloat *tc, const GLubyte *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC) (GLuint rc, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC) (GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC) (const GLuint *rc, const GLubyte *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColor4ubVertex2fSUN (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y); +GLAPI void APIENTRY glColor4ubVertex2fvSUN (const GLubyte *c, const GLfloat *v); +GLAPI void APIENTRY glColor4ubVertex3fSUN (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glColor4ubVertex3fvSUN (const GLubyte *c, const GLfloat *v); +GLAPI void APIENTRY glColor3fVertex3fSUN (GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glColor3fVertex3fvSUN (const GLfloat *c, const GLfloat *v); +GLAPI void APIENTRY glNormal3fVertex3fSUN (GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glNormal3fVertex3fvSUN (const GLfloat *n, const GLfloat *v); +GLAPI void APIENTRY glColor4fNormal3fVertex3fSUN (GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glColor4fNormal3fVertex3fvSUN (const GLfloat *c, const GLfloat *n, const GLfloat *v); +GLAPI void APIENTRY glTexCoord2fVertex3fSUN (GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glTexCoord2fVertex3fvSUN (const GLfloat *tc, const GLfloat *v); +GLAPI void APIENTRY glTexCoord4fVertex4fSUN (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glTexCoord4fVertex4fvSUN (const GLfloat *tc, const GLfloat *v); +GLAPI void APIENTRY glTexCoord2fColor4ubVertex3fSUN (GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glTexCoord2fColor4ubVertex3fvSUN (const GLfloat *tc, const GLubyte *c, const GLfloat *v); +GLAPI void APIENTRY glTexCoord2fColor3fVertex3fSUN (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glTexCoord2fColor3fVertex3fvSUN (const GLfloat *tc, const GLfloat *c, const GLfloat *v); +GLAPI void APIENTRY glTexCoord2fNormal3fVertex3fSUN (GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glTexCoord2fNormal3fVertex3fvSUN (const GLfloat *tc, const GLfloat *n, const GLfloat *v); +GLAPI void APIENTRY glTexCoord2fColor4fNormal3fVertex3fSUN (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glTexCoord2fColor4fNormal3fVertex3fvSUN (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +GLAPI void APIENTRY glTexCoord4fColor4fNormal3fVertex4fSUN (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glTexCoord4fColor4fNormal3fVertex4fvSUN (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +GLAPI void APIENTRY glReplacementCodeuiVertex3fSUN (GLuint rc, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glReplacementCodeuiVertex3fvSUN (const GLuint *rc, const GLfloat *v); +GLAPI void APIENTRY glReplacementCodeuiColor4ubVertex3fSUN (GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glReplacementCodeuiColor4ubVertex3fvSUN (const GLuint *rc, const GLubyte *c, const GLfloat *v); +GLAPI void APIENTRY glReplacementCodeuiColor3fVertex3fSUN (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glReplacementCodeuiColor3fVertex3fvSUN (const GLuint *rc, const GLfloat *c, const GLfloat *v); +GLAPI void APIENTRY glReplacementCodeuiNormal3fVertex3fSUN (GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glReplacementCodeuiNormal3fVertex3fvSUN (const GLuint *rc, const GLfloat *n, const GLfloat *v); +GLAPI void APIENTRY glReplacementCodeuiColor4fNormal3fVertex3fSUN (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glReplacementCodeuiColor4fNormal3fVertex3fvSUN (const GLuint *rc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fVertex3fSUN (GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fVertex3fvSUN (const GLuint *rc, const GLfloat *tc, const GLfloat *v); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN (GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN (const GLuint *rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN (GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN (const GLuint *rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +#endif +#endif /* GL_SUN_vertex */ + +#ifndef GL_WIN_phong_shading +#define GL_WIN_phong_shading 1 +#define GL_PHONG_WIN 0x80EA +#define GL_PHONG_HINT_WIN 0x80EB +#endif /* GL_WIN_phong_shading */ + +#ifndef GL_WIN_specular_fog +#define GL_WIN_specular_fog 1 +#define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC +#endif /* GL_WIN_specular_fog */ + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/source/3rdparty/sdl2/include/SDL_opengles.h b/source/3rdparty/sdl2/include/SDL_opengles.h new file mode 100644 index 0000000..18dd984 --- /dev/null +++ b/source/3rdparty/sdl2/include/SDL_opengles.h @@ -0,0 +1,39 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_opengles.h + * + * This is a simple file to encapsulate the OpenGL ES 1.X API headers. + */ +#include "SDL_config.h" + +#ifdef __IPHONEOS__ +#include +#include +#else +#include +#include +#endif + +#ifndef APIENTRY +#define APIENTRY +#endif diff --git a/source/3rdparty/sdl2/include/SDL_opengles2.h b/source/3rdparty/sdl2/include/SDL_opengles2.h new file mode 100644 index 0000000..6ccecf2 --- /dev/null +++ b/source/3rdparty/sdl2/include/SDL_opengles2.h @@ -0,0 +1,52 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_opengles2.h + * + * This is a simple file to encapsulate the OpenGL ES 2.0 API headers. + */ +#include "SDL_config.h" + +#ifndef _MSC_VER + +#ifdef __IPHONEOS__ +#include +#include +#else +#include +#include +#include +#endif + +#else /* _MSC_VER */ + +/* OpenGL ES2 headers for Visual Studio */ +#include "SDL_opengles2_khrplatform.h" +#include "SDL_opengles2_gl2platform.h" +#include "SDL_opengles2_gl2.h" +#include "SDL_opengles2_gl2ext.h" + +#endif /* _MSC_VER */ + +#ifndef APIENTRY +#define APIENTRY GL_APIENTRY +#endif diff --git a/source/3rdparty/sdl2/include/SDL_opengles2_gl2.h b/source/3rdparty/sdl2/include/SDL_opengles2_gl2.h new file mode 100644 index 0000000..c62fb0a --- /dev/null +++ b/source/3rdparty/sdl2/include/SDL_opengles2_gl2.h @@ -0,0 +1,621 @@ +#ifndef __gl2_h_ +#define __gl2_h_ + +/* $Revision: 20555 $ on $Date:: 2013-02-12 14:32:47 -0800 #$ */ + +/*#include */ + +#ifdef __cplusplus +extern "C" { +#endif + +/* + * This document is licensed under the SGI Free Software B License Version + * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ . + */ + +/*------------------------------------------------------------------------- + * Data type definitions + *-----------------------------------------------------------------------*/ + +typedef void GLvoid; +typedef char GLchar; +typedef unsigned int GLenum; +typedef unsigned char GLboolean; +typedef unsigned int GLbitfield; +typedef khronos_int8_t GLbyte; +typedef short GLshort; +typedef int GLint; +typedef int GLsizei; +typedef khronos_uint8_t GLubyte; +typedef unsigned short GLushort; +typedef unsigned int GLuint; +typedef khronos_float_t GLfloat; +typedef khronos_float_t GLclampf; +typedef khronos_int32_t GLfixed; + +/* GL types for handling large vertex buffer objects */ +typedef khronos_intptr_t GLintptr; +typedef khronos_ssize_t GLsizeiptr; + +/* OpenGL ES core versions */ +#define GL_ES_VERSION_2_0 1 + +/* ClearBufferMask */ +#define GL_DEPTH_BUFFER_BIT 0x00000100 +#define GL_STENCIL_BUFFER_BIT 0x00000400 +#define GL_COLOR_BUFFER_BIT 0x00004000 + +/* Boolean */ +#define GL_FALSE 0 +#define GL_TRUE 1 + +/* BeginMode */ +#define GL_POINTS 0x0000 +#define GL_LINES 0x0001 +#define GL_LINE_LOOP 0x0002 +#define GL_LINE_STRIP 0x0003 +#define GL_TRIANGLES 0x0004 +#define GL_TRIANGLE_STRIP 0x0005 +#define GL_TRIANGLE_FAN 0x0006 + +/* AlphaFunction (not supported in ES20) */ +/* GL_NEVER */ +/* GL_LESS */ +/* GL_EQUAL */ +/* GL_LEQUAL */ +/* GL_GREATER */ +/* GL_NOTEQUAL */ +/* GL_GEQUAL */ +/* GL_ALWAYS */ + +/* BlendingFactorDest */ +#define GL_ZERO 0 +#define GL_ONE 1 +#define GL_SRC_COLOR 0x0300 +#define GL_ONE_MINUS_SRC_COLOR 0x0301 +#define GL_SRC_ALPHA 0x0302 +#define GL_ONE_MINUS_SRC_ALPHA 0x0303 +#define GL_DST_ALPHA 0x0304 +#define GL_ONE_MINUS_DST_ALPHA 0x0305 + +/* BlendingFactorSrc */ +/* GL_ZERO */ +/* GL_ONE */ +#define GL_DST_COLOR 0x0306 +#define GL_ONE_MINUS_DST_COLOR 0x0307 +#define GL_SRC_ALPHA_SATURATE 0x0308 +/* GL_SRC_ALPHA */ +/* GL_ONE_MINUS_SRC_ALPHA */ +/* GL_DST_ALPHA */ +/* GL_ONE_MINUS_DST_ALPHA */ + +/* BlendEquationSeparate */ +#define GL_FUNC_ADD 0x8006 +#define GL_BLEND_EQUATION 0x8009 +#define GL_BLEND_EQUATION_RGB 0x8009 /* same as BLEND_EQUATION */ +#define GL_BLEND_EQUATION_ALPHA 0x883D + +/* BlendSubtract */ +#define GL_FUNC_SUBTRACT 0x800A +#define GL_FUNC_REVERSE_SUBTRACT 0x800B + +/* Separate Blend Functions */ +#define GL_BLEND_DST_RGB 0x80C8 +#define GL_BLEND_SRC_RGB 0x80C9 +#define GL_BLEND_DST_ALPHA 0x80CA +#define GL_BLEND_SRC_ALPHA 0x80CB +#define GL_CONSTANT_COLOR 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 +#define GL_CONSTANT_ALPHA 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 +#define GL_BLEND_COLOR 0x8005 + +/* Buffer Objects */ +#define GL_ARRAY_BUFFER 0x8892 +#define GL_ELEMENT_ARRAY_BUFFER 0x8893 +#define GL_ARRAY_BUFFER_BINDING 0x8894 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 + +#define GL_STREAM_DRAW 0x88E0 +#define GL_STATIC_DRAW 0x88E4 +#define GL_DYNAMIC_DRAW 0x88E8 + +#define GL_BUFFER_SIZE 0x8764 +#define GL_BUFFER_USAGE 0x8765 + +#define GL_CURRENT_VERTEX_ATTRIB 0x8626 + +/* CullFaceMode */ +#define GL_FRONT 0x0404 +#define GL_BACK 0x0405 +#define GL_FRONT_AND_BACK 0x0408 + +/* DepthFunction */ +/* GL_NEVER */ +/* GL_LESS */ +/* GL_EQUAL */ +/* GL_LEQUAL */ +/* GL_GREATER */ +/* GL_NOTEQUAL */ +/* GL_GEQUAL */ +/* GL_ALWAYS */ + +/* EnableCap */ +#define GL_TEXTURE_2D 0x0DE1 +#define GL_CULL_FACE 0x0B44 +#define GL_BLEND 0x0BE2 +#define GL_DITHER 0x0BD0 +#define GL_STENCIL_TEST 0x0B90 +#define GL_DEPTH_TEST 0x0B71 +#define GL_SCISSOR_TEST 0x0C11 +#define GL_POLYGON_OFFSET_FILL 0x8037 +#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E +#define GL_SAMPLE_COVERAGE 0x80A0 + +/* ErrorCode */ +#define GL_NO_ERROR 0 +#define GL_INVALID_ENUM 0x0500 +#define GL_INVALID_VALUE 0x0501 +#define GL_INVALID_OPERATION 0x0502 +#define GL_OUT_OF_MEMORY 0x0505 + +/* FrontFaceDirection */ +#define GL_CW 0x0900 +#define GL_CCW 0x0901 + +/* GetPName */ +#define GL_LINE_WIDTH 0x0B21 +#define GL_ALIASED_POINT_SIZE_RANGE 0x846D +#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E +#define GL_CULL_FACE_MODE 0x0B45 +#define GL_FRONT_FACE 0x0B46 +#define GL_DEPTH_RANGE 0x0B70 +#define GL_DEPTH_WRITEMASK 0x0B72 +#define GL_DEPTH_CLEAR_VALUE 0x0B73 +#define GL_DEPTH_FUNC 0x0B74 +#define GL_STENCIL_CLEAR_VALUE 0x0B91 +#define GL_STENCIL_FUNC 0x0B92 +#define GL_STENCIL_FAIL 0x0B94 +#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 +#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 +#define GL_STENCIL_REF 0x0B97 +#define GL_STENCIL_VALUE_MASK 0x0B93 +#define GL_STENCIL_WRITEMASK 0x0B98 +#define GL_STENCIL_BACK_FUNC 0x8800 +#define GL_STENCIL_BACK_FAIL 0x8801 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 +#define GL_STENCIL_BACK_REF 0x8CA3 +#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 +#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 +#define GL_VIEWPORT 0x0BA2 +#define GL_SCISSOR_BOX 0x0C10 +/* GL_SCISSOR_TEST */ +#define GL_COLOR_CLEAR_VALUE 0x0C22 +#define GL_COLOR_WRITEMASK 0x0C23 +#define GL_UNPACK_ALIGNMENT 0x0CF5 +#define GL_PACK_ALIGNMENT 0x0D05 +#define GL_MAX_TEXTURE_SIZE 0x0D33 +#define GL_MAX_VIEWPORT_DIMS 0x0D3A +#define GL_SUBPIXEL_BITS 0x0D50 +#define GL_RED_BITS 0x0D52 +#define GL_GREEN_BITS 0x0D53 +#define GL_BLUE_BITS 0x0D54 +#define GL_ALPHA_BITS 0x0D55 +#define GL_DEPTH_BITS 0x0D56 +#define GL_STENCIL_BITS 0x0D57 +#define GL_POLYGON_OFFSET_UNITS 0x2A00 +/* GL_POLYGON_OFFSET_FILL */ +#define GL_POLYGON_OFFSET_FACTOR 0x8038 +#define GL_TEXTURE_BINDING_2D 0x8069 +#define GL_SAMPLE_BUFFERS 0x80A8 +#define GL_SAMPLES 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT 0x80AB + +/* GetTextureParameter */ +/* GL_TEXTURE_MAG_FILTER */ +/* GL_TEXTURE_MIN_FILTER */ +/* GL_TEXTURE_WRAP_S */ +/* GL_TEXTURE_WRAP_T */ + +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 + +/* HintMode */ +#define GL_DONT_CARE 0x1100 +#define GL_FASTEST 0x1101 +#define GL_NICEST 0x1102 + +/* HintTarget */ +#define GL_GENERATE_MIPMAP_HINT 0x8192 + +/* DataType */ +#define GL_BYTE 0x1400 +#define GL_UNSIGNED_BYTE 0x1401 +#define GL_SHORT 0x1402 +#define GL_UNSIGNED_SHORT 0x1403 +#define GL_INT 0x1404 +#define GL_UNSIGNED_INT 0x1405 +#define GL_FLOAT 0x1406 +#define GL_FIXED 0x140C + +/* PixelFormat */ +#define GL_DEPTH_COMPONENT 0x1902 +#define GL_ALPHA 0x1906 +#define GL_RGB 0x1907 +#define GL_RGBA 0x1908 +#define GL_LUMINANCE 0x1909 +#define GL_LUMINANCE_ALPHA 0x190A + +/* PixelType */ +/* GL_UNSIGNED_BYTE */ +#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 +#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 +#define GL_UNSIGNED_SHORT_5_6_5 0x8363 + +/* Shaders */ +#define GL_FRAGMENT_SHADER 0x8B30 +#define GL_VERTEX_SHADER 0x8B31 +#define GL_MAX_VERTEX_ATTRIBS 0x8869 +#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB +#define GL_MAX_VARYING_VECTORS 0x8DFC +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C +#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 +#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD +#define GL_SHADER_TYPE 0x8B4F +#define GL_DELETE_STATUS 0x8B80 +#define GL_LINK_STATUS 0x8B82 +#define GL_VALIDATE_STATUS 0x8B83 +#define GL_ATTACHED_SHADERS 0x8B85 +#define GL_ACTIVE_UNIFORMS 0x8B86 +#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 +#define GL_ACTIVE_ATTRIBUTES 0x8B89 +#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A +#define GL_SHADING_LANGUAGE_VERSION 0x8B8C +#define GL_CURRENT_PROGRAM 0x8B8D + +/* StencilFunction */ +#define GL_NEVER 0x0200 +#define GL_LESS 0x0201 +#define GL_EQUAL 0x0202 +#define GL_LEQUAL 0x0203 +#define GL_GREATER 0x0204 +#define GL_NOTEQUAL 0x0205 +#define GL_GEQUAL 0x0206 +#define GL_ALWAYS 0x0207 + +/* StencilOp */ +/* GL_ZERO */ +#define GL_KEEP 0x1E00 +#define GL_REPLACE 0x1E01 +#define GL_INCR 0x1E02 +#define GL_DECR 0x1E03 +#define GL_INVERT 0x150A +#define GL_INCR_WRAP 0x8507 +#define GL_DECR_WRAP 0x8508 + +/* StringName */ +#define GL_VENDOR 0x1F00 +#define GL_RENDERER 0x1F01 +#define GL_VERSION 0x1F02 +#define GL_EXTENSIONS 0x1F03 + +/* TextureMagFilter */ +#define GL_NEAREST 0x2600 +#define GL_LINEAR 0x2601 + +/* TextureMinFilter */ +/* GL_NEAREST */ +/* GL_LINEAR */ +#define GL_NEAREST_MIPMAP_NEAREST 0x2700 +#define GL_LINEAR_MIPMAP_NEAREST 0x2701 +#define GL_NEAREST_MIPMAP_LINEAR 0x2702 +#define GL_LINEAR_MIPMAP_LINEAR 0x2703 + +/* TextureParameterName */ +#define GL_TEXTURE_MAG_FILTER 0x2800 +#define GL_TEXTURE_MIN_FILTER 0x2801 +#define GL_TEXTURE_WRAP_S 0x2802 +#define GL_TEXTURE_WRAP_T 0x2803 + +/* TextureTarget */ +/* GL_TEXTURE_2D */ +#define GL_TEXTURE 0x1702 + +#define GL_TEXTURE_CUBE_MAP 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C + +/* TextureUnit */ +#define GL_TEXTURE0 0x84C0 +#define GL_TEXTURE1 0x84C1 +#define GL_TEXTURE2 0x84C2 +#define GL_TEXTURE3 0x84C3 +#define GL_TEXTURE4 0x84C4 +#define GL_TEXTURE5 0x84C5 +#define GL_TEXTURE6 0x84C6 +#define GL_TEXTURE7 0x84C7 +#define GL_TEXTURE8 0x84C8 +#define GL_TEXTURE9 0x84C9 +#define GL_TEXTURE10 0x84CA +#define GL_TEXTURE11 0x84CB +#define GL_TEXTURE12 0x84CC +#define GL_TEXTURE13 0x84CD +#define GL_TEXTURE14 0x84CE +#define GL_TEXTURE15 0x84CF +#define GL_TEXTURE16 0x84D0 +#define GL_TEXTURE17 0x84D1 +#define GL_TEXTURE18 0x84D2 +#define GL_TEXTURE19 0x84D3 +#define GL_TEXTURE20 0x84D4 +#define GL_TEXTURE21 0x84D5 +#define GL_TEXTURE22 0x84D6 +#define GL_TEXTURE23 0x84D7 +#define GL_TEXTURE24 0x84D8 +#define GL_TEXTURE25 0x84D9 +#define GL_TEXTURE26 0x84DA +#define GL_TEXTURE27 0x84DB +#define GL_TEXTURE28 0x84DC +#define GL_TEXTURE29 0x84DD +#define GL_TEXTURE30 0x84DE +#define GL_TEXTURE31 0x84DF +#define GL_ACTIVE_TEXTURE 0x84E0 + +/* TextureWrapMode */ +#define GL_REPEAT 0x2901 +#define GL_CLAMP_TO_EDGE 0x812F +#define GL_MIRRORED_REPEAT 0x8370 + +/* Uniform Types */ +#define GL_FLOAT_VEC2 0x8B50 +#define GL_FLOAT_VEC3 0x8B51 +#define GL_FLOAT_VEC4 0x8B52 +#define GL_INT_VEC2 0x8B53 +#define GL_INT_VEC3 0x8B54 +#define GL_INT_VEC4 0x8B55 +#define GL_BOOL 0x8B56 +#define GL_BOOL_VEC2 0x8B57 +#define GL_BOOL_VEC3 0x8B58 +#define GL_BOOL_VEC4 0x8B59 +#define GL_FLOAT_MAT2 0x8B5A +#define GL_FLOAT_MAT3 0x8B5B +#define GL_FLOAT_MAT4 0x8B5C +#define GL_SAMPLER_2D 0x8B5E +#define GL_SAMPLER_CUBE 0x8B60 + +/* Vertex Arrays */ +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A +#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F + +/* Read Format */ +#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A +#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B + +/* Shader Source */ +#define GL_COMPILE_STATUS 0x8B81 +#define GL_INFO_LOG_LENGTH 0x8B84 +#define GL_SHADER_SOURCE_LENGTH 0x8B88 +#define GL_SHADER_COMPILER 0x8DFA + +/* Shader Binary */ +#define GL_SHADER_BINARY_FORMATS 0x8DF8 +#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 + +/* Shader Precision-Specified Types */ +#define GL_LOW_FLOAT 0x8DF0 +#define GL_MEDIUM_FLOAT 0x8DF1 +#define GL_HIGH_FLOAT 0x8DF2 +#define GL_LOW_INT 0x8DF3 +#define GL_MEDIUM_INT 0x8DF4 +#define GL_HIGH_INT 0x8DF5 + +/* Framebuffer Object. */ +#define GL_FRAMEBUFFER 0x8D40 +#define GL_RENDERBUFFER 0x8D41 + +#define GL_RGBA4 0x8056 +#define GL_RGB5_A1 0x8057 +#define GL_RGB565 0x8D62 +#define GL_DEPTH_COMPONENT16 0x81A5 +#define GL_STENCIL_INDEX8 0x8D48 + +#define GL_RENDERBUFFER_WIDTH 0x8D42 +#define GL_RENDERBUFFER_HEIGHT 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 +#define GL_RENDERBUFFER_RED_SIZE 0x8D50 +#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 +#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 +#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 +#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 +#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 + +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 + +#define GL_COLOR_ATTACHMENT0 0x8CE0 +#define GL_DEPTH_ATTACHMENT 0x8D00 +#define GL_STENCIL_ATTACHMENT 0x8D20 + +#define GL_NONE 0 + +#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9 +#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD + +#define GL_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_RENDERBUFFER_BINDING 0x8CA7 +#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 + +#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 + +/*------------------------------------------------------------------------- + * GL core functions. + *-----------------------------------------------------------------------*/ + +GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); +GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); +GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar* name); +GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); +GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); +GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); +GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture); +GL_APICALL void GL_APIENTRY glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); +GL_APICALL void GL_APIENTRY glBlendEquation ( GLenum mode ); +GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha); +GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); +GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage); +GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data); +GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target); +GL_APICALL void GL_APIENTRY glClear (GLbitfield mask); +GL_APICALL void GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); +GL_APICALL void GL_APIENTRY glClearDepthf (GLclampf depth); +GL_APICALL void GL_APIENTRY glClearStencil (GLint s); +GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader); +GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data); +GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data); +GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GL_APICALL GLuint GL_APIENTRY glCreateProgram (void); +GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type); +GL_APICALL void GL_APIENTRY glCullFace (GLenum mode); +GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint* buffers); +GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint* framebuffers); +GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program); +GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint* renderbuffers); +GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader); +GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint* textures); +GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func); +GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag); +GL_APICALL void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar); +GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader); +GL_APICALL void GL_APIENTRY glDisable (GLenum cap); +GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index); +GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); +GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices); +GL_APICALL void GL_APIENTRY glEnable (GLenum cap); +GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index); +GL_APICALL void GL_APIENTRY glFinish (void); +GL_APICALL void GL_APIENTRY glFlush (void); +GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode); +GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint* buffers); +GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target); +GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint* framebuffers); +GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint* renderbuffers); +GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint* textures); +GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name); +GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name); +GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders); +GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar* name); +GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean* params); +GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint* params); +GL_APICALL GLenum GL_APIENTRY glGetError (void); +GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat* params); +GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint* params); +GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint* params); +GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint* params); +GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog); +GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint* params); +GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint* params); +GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog); +GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision); +GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source); +GL_APICALL const GLubyte* GL_APIENTRY glGetString (GLenum name); +GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat* params); +GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint* params); +GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat* params); +GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint* params); +GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar* name); +GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat* params); +GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint* params); +GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, GLvoid** pointer); +GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode); +GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer); +GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap); +GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer); +GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program); +GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer); +GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader); +GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture); +GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width); +GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program); +GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param); +GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units); +GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels); +GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void); +GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert); +GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length); +GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length); +GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); +GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask); +GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask); +GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask); +GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); +GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass); +GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels); +GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); +GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat* params); +GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); +GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint* params); +GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels); +GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat x); +GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat* v); +GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint x); +GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint* v); +GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat x, GLfloat y); +GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat* v); +GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint x, GLint y); +GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint* v); +GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat x, GLfloat y, GLfloat z); +GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat* v); +GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint x, GLint y, GLint z); +GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint* v); +GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat* v); +GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint x, GLint y, GLint z, GLint w); +GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint* v); +GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +GL_APICALL void GL_APIENTRY glUseProgram (GLuint program); +GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program); +GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint indx, GLfloat x); +GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint indx, const GLfloat* values); +GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint indx, GLfloat x, GLfloat y); +GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint indx, const GLfloat* values); +GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint indx, GLfloat x, GLfloat y, GLfloat z); +GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint indx, const GLfloat* values); +GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint indx, const GLfloat* values); +GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr); +GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); + +#ifdef __cplusplus +} +#endif + +#endif /* __gl2_h_ */ + diff --git a/source/3rdparty/sdl2/include/SDL_opengles2_gl2ext.h b/source/3rdparty/sdl2/include/SDL_opengles2_gl2ext.h new file mode 100644 index 0000000..e8ca8b1 --- /dev/null +++ b/source/3rdparty/sdl2/include/SDL_opengles2_gl2ext.h @@ -0,0 +1,2050 @@ +#ifndef __gl2ext_h_ +#define __gl2ext_h_ + +/* $Revision: 22801 $ on $Date:: 2013-08-21 03:20:48 -0700 #$ */ + +#ifdef __cplusplus +extern "C" { +#endif + +/* + * This document is licensed under the SGI Free Software B License Version + * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ . + */ + +#ifndef GL_APIENTRYP +# define GL_APIENTRYP GL_APIENTRY* +#endif + +/* New types shared by several extensions */ + +#ifndef __gl3_h_ +/* These are defined with respect to in the + * Apple extension spec, but they are also used by non-APPLE + * extensions, and in the Khronos header we use the Khronos + * portable types in khrplatform.h, which must be defined. + */ +typedef khronos_int64_t GLint64; +typedef khronos_uint64_t GLuint64; +typedef struct __GLsync *GLsync; +#endif + + +/*------------------------------------------------------------------------* + * OES extension tokens + *------------------------------------------------------------------------*/ + +/* GL_OES_compressed_ETC1_RGB8_texture */ +#ifndef GL_OES_compressed_ETC1_RGB8_texture +#define GL_ETC1_RGB8_OES 0x8D64 +#endif + +/* GL_OES_compressed_paletted_texture */ +#ifndef GL_OES_compressed_paletted_texture +#define GL_PALETTE4_RGB8_OES 0x8B90 +#define GL_PALETTE4_RGBA8_OES 0x8B91 +#define GL_PALETTE4_R5_G6_B5_OES 0x8B92 +#define GL_PALETTE4_RGBA4_OES 0x8B93 +#define GL_PALETTE4_RGB5_A1_OES 0x8B94 +#define GL_PALETTE8_RGB8_OES 0x8B95 +#define GL_PALETTE8_RGBA8_OES 0x8B96 +#define GL_PALETTE8_R5_G6_B5_OES 0x8B97 +#define GL_PALETTE8_RGBA4_OES 0x8B98 +#define GL_PALETTE8_RGB5_A1_OES 0x8B99 +#endif + +/* GL_OES_depth24 */ +#ifndef GL_OES_depth24 +#define GL_DEPTH_COMPONENT24_OES 0x81A6 +#endif + +/* GL_OES_depth32 */ +#ifndef GL_OES_depth32 +#define GL_DEPTH_COMPONENT32_OES 0x81A7 +#endif + +/* GL_OES_depth_texture */ +/* No new tokens introduced by this extension. */ + +/* GL_OES_EGL_image */ +#ifndef GL_OES_EGL_image +typedef void* GLeglImageOES; +#endif + +/* GL_OES_EGL_image_external */ +#ifndef GL_OES_EGL_image_external +/* GLeglImageOES defined in GL_OES_EGL_image already. */ +#define GL_TEXTURE_EXTERNAL_OES 0x8D65 +#define GL_SAMPLER_EXTERNAL_OES 0x8D66 +#define GL_TEXTURE_BINDING_EXTERNAL_OES 0x8D67 +#define GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES 0x8D68 +#endif + +/* GL_OES_element_index_uint */ +#ifndef GL_OES_element_index_uint +#define GL_UNSIGNED_INT 0x1405 +#endif + +/* GL_OES_get_program_binary */ +#ifndef GL_OES_get_program_binary +#define GL_PROGRAM_BINARY_LENGTH_OES 0x8741 +#define GL_NUM_PROGRAM_BINARY_FORMATS_OES 0x87FE +#define GL_PROGRAM_BINARY_FORMATS_OES 0x87FF +#endif + +/* GL_OES_mapbuffer */ +#ifndef GL_OES_mapbuffer +#define GL_WRITE_ONLY_OES 0x88B9 +#define GL_BUFFER_ACCESS_OES 0x88BB +#define GL_BUFFER_MAPPED_OES 0x88BC +#define GL_BUFFER_MAP_POINTER_OES 0x88BD +#endif + +/* GL_OES_packed_depth_stencil */ +#ifndef GL_OES_packed_depth_stencil +#define GL_DEPTH_STENCIL_OES 0x84F9 +#define GL_UNSIGNED_INT_24_8_OES 0x84FA +#define GL_DEPTH24_STENCIL8_OES 0x88F0 +#endif + +/* GL_OES_required_internalformat */ +#ifndef GL_OES_required_internalformat +#define GL_ALPHA8_OES 0x803C +#define GL_DEPTH_COMPONENT16_OES 0x81A5 +/* reuse GL_DEPTH_COMPONENT24_OES */ +/* reuse GL_DEPTH24_STENCIL8_OES */ +/* reuse GL_DEPTH_COMPONENT32_OES */ +#define GL_LUMINANCE4_ALPHA4_OES 0x8043 +#define GL_LUMINANCE8_ALPHA8_OES 0x8045 +#define GL_LUMINANCE8_OES 0x8040 +#define GL_RGBA4_OES 0x8056 +#define GL_RGB5_A1_OES 0x8057 +#define GL_RGB565_OES 0x8D62 +/* reuse GL_RGB8_OES */ +/* reuse GL_RGBA8_OES */ +/* reuse GL_RGB10_EXT */ +/* reuse GL_RGB10_A2_EXT */ +#endif + +/* GL_OES_rgb8_rgba8 */ +#ifndef GL_OES_rgb8_rgba8 +#define GL_RGB8_OES 0x8051 +#define GL_RGBA8_OES 0x8058 +#endif + +/* GL_OES_standard_derivatives */ +#ifndef GL_OES_standard_derivatives +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES 0x8B8B +#endif + +/* GL_OES_stencil1 */ +#ifndef GL_OES_stencil1 +#define GL_STENCIL_INDEX1_OES 0x8D46 +#endif + +/* GL_OES_stencil4 */ +#ifndef GL_OES_stencil4 +#define GL_STENCIL_INDEX4_OES 0x8D47 +#endif + +#ifndef GL_OES_surfaceless_context +#define GL_FRAMEBUFFER_UNDEFINED_OES 0x8219 +#endif + +/* GL_OES_texture_3D */ +#ifndef GL_OES_texture_3D +#define GL_TEXTURE_WRAP_R_OES 0x8072 +#define GL_TEXTURE_3D_OES 0x806F +#define GL_TEXTURE_BINDING_3D_OES 0x806A +#define GL_MAX_3D_TEXTURE_SIZE_OES 0x8073 +#define GL_SAMPLER_3D_OES 0x8B5F +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES 0x8CD4 +#endif + +/* GL_OES_texture_float */ +/* No new tokens introduced by this extension. */ + +/* GL_OES_texture_float_linear */ +/* No new tokens introduced by this extension. */ + +/* GL_OES_texture_half_float */ +#ifndef GL_OES_texture_half_float +#define GL_HALF_FLOAT_OES 0x8D61 +#endif + +/* GL_OES_texture_half_float_linear */ +/* No new tokens introduced by this extension. */ + +/* GL_OES_texture_npot */ +/* No new tokens introduced by this extension. */ + +/* GL_OES_vertex_array_object */ +#ifndef GL_OES_vertex_array_object +#define GL_VERTEX_ARRAY_BINDING_OES 0x85B5 +#endif + +/* GL_OES_vertex_half_float */ +/* GL_HALF_FLOAT_OES defined in GL_OES_texture_half_float already. */ + +/* GL_OES_vertex_type_10_10_10_2 */ +#ifndef GL_OES_vertex_type_10_10_10_2 +#define GL_UNSIGNED_INT_10_10_10_2_OES 0x8DF6 +#define GL_INT_10_10_10_2_OES 0x8DF7 +#endif + +/*------------------------------------------------------------------------* + * KHR extension tokens + *------------------------------------------------------------------------*/ + +#ifndef GL_KHR_debug +typedef void (GL_APIENTRYP GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); +#define GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR 0x8242 +#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR 0x8243 +#define GL_DEBUG_CALLBACK_FUNCTION_KHR 0x8244 +#define GL_DEBUG_CALLBACK_USER_PARAM_KHR 0x8245 +#define GL_DEBUG_SOURCE_API_KHR 0x8246 +#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR 0x8247 +#define GL_DEBUG_SOURCE_SHADER_COMPILER_KHR 0x8248 +#define GL_DEBUG_SOURCE_THIRD_PARTY_KHR 0x8249 +#define GL_DEBUG_SOURCE_APPLICATION_KHR 0x824A +#define GL_DEBUG_SOURCE_OTHER_KHR 0x824B +#define GL_DEBUG_TYPE_ERROR_KHR 0x824C +#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR 0x824D +#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR 0x824E +#define GL_DEBUG_TYPE_PORTABILITY_KHR 0x824F +#define GL_DEBUG_TYPE_PERFORMANCE_KHR 0x8250 +#define GL_DEBUG_TYPE_OTHER_KHR 0x8251 +#define GL_DEBUG_TYPE_MARKER_KHR 0x8268 +#define GL_DEBUG_TYPE_PUSH_GROUP_KHR 0x8269 +#define GL_DEBUG_TYPE_POP_GROUP_KHR 0x826A +#define GL_DEBUG_SEVERITY_NOTIFICATION_KHR 0x826B +#define GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR 0x826C +#define GL_DEBUG_GROUP_STACK_DEPTH_KHR 0x826D +#define GL_BUFFER_KHR 0x82E0 +#define GL_SHADER_KHR 0x82E1 +#define GL_PROGRAM_KHR 0x82E2 +#define GL_QUERY_KHR 0x82E3 +/* PROGRAM_PIPELINE only in GL */ +#define GL_SAMPLER_KHR 0x82E6 +/* DISPLAY_LIST only in GL */ +#define GL_MAX_LABEL_LENGTH_KHR 0x82E8 +#define GL_MAX_DEBUG_MESSAGE_LENGTH_KHR 0x9143 +#define GL_MAX_DEBUG_LOGGED_MESSAGES_KHR 0x9144 +#define GL_DEBUG_LOGGED_MESSAGES_KHR 0x9145 +#define GL_DEBUG_SEVERITY_HIGH_KHR 0x9146 +#define GL_DEBUG_SEVERITY_MEDIUM_KHR 0x9147 +#define GL_DEBUG_SEVERITY_LOW_KHR 0x9148 +#define GL_DEBUG_OUTPUT_KHR 0x92E0 +#define GL_CONTEXT_FLAG_DEBUG_BIT_KHR 0x00000002 +#define GL_STACK_OVERFLOW_KHR 0x0503 +#define GL_STACK_UNDERFLOW_KHR 0x0504 +#endif + +#ifndef GL_KHR_texture_compression_astc_ldr +#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0 +#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1 +#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2 +#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3 +#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4 +#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5 +#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6 +#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7 +#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8 +#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9 +#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA +#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB +#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC +#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD +#endif + +/*------------------------------------------------------------------------* + * AMD extension tokens + *------------------------------------------------------------------------*/ + +/* GL_AMD_compressed_3DC_texture */ +#ifndef GL_AMD_compressed_3DC_texture +#define GL_3DC_X_AMD 0x87F9 +#define GL_3DC_XY_AMD 0x87FA +#endif + +/* GL_AMD_compressed_ATC_texture */ +#ifndef GL_AMD_compressed_ATC_texture +#define GL_ATC_RGB_AMD 0x8C92 +#define GL_ATC_RGBA_EXPLICIT_ALPHA_AMD 0x8C93 +#define GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD 0x87EE +#endif + +/* GL_AMD_performance_monitor */ +#ifndef GL_AMD_performance_monitor +#define GL_COUNTER_TYPE_AMD 0x8BC0 +#define GL_COUNTER_RANGE_AMD 0x8BC1 +#define GL_UNSIGNED_INT64_AMD 0x8BC2 +#define GL_PERCENTAGE_AMD 0x8BC3 +#define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4 +#define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5 +#define GL_PERFMON_RESULT_AMD 0x8BC6 +#endif + +/* GL_AMD_program_binary_Z400 */ +#ifndef GL_AMD_program_binary_Z400 +#define GL_Z400_BINARY_AMD 0x8740 +#endif + +/*------------------------------------------------------------------------* + * ANGLE extension tokens + *------------------------------------------------------------------------*/ + +/* GL_ANGLE_depth_texture */ +#ifndef GL_ANGLE_depth_texture +#define GL_DEPTH_COMPONENT 0x1902 +#define GL_DEPTH_STENCIL_OES 0x84F9 +#define GL_UNSIGNED_SHORT 0x1403 +#define GL_UNSIGNED_INT 0x1405 +#define GL_UNSIGNED_INT_24_8_OES 0x84FA +#define GL_DEPTH_COMPONENT16 0x81A5 +#define GL_DEPTH_COMPONENT32_OES 0x81A7 +#define GL_DEPTH24_STENCIL8_OES 0x88F0 +#endif + +/* GL_ANGLE_framebuffer_blit */ +#ifndef GL_ANGLE_framebuffer_blit +#define GL_READ_FRAMEBUFFER_ANGLE 0x8CA8 +#define GL_DRAW_FRAMEBUFFER_ANGLE 0x8CA9 +#define GL_DRAW_FRAMEBUFFER_BINDING_ANGLE 0x8CA6 +#define GL_READ_FRAMEBUFFER_BINDING_ANGLE 0x8CAA +#endif + +/* GL_ANGLE_framebuffer_multisample */ +#ifndef GL_ANGLE_framebuffer_multisample +#define GL_RENDERBUFFER_SAMPLES_ANGLE 0x8CAB +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE 0x8D56 +#define GL_MAX_SAMPLES_ANGLE 0x8D57 +#endif + +/* GL_ANGLE_instanced_arrays */ +#ifndef GL_ANGLE_instanced_arrays +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE 0x88FE +#endif + +/* GL_ANGLE_pack_reverse_row_order */ +#ifndef GL_ANGLE_pack_reverse_row_order +#define GL_PACK_REVERSE_ROW_ORDER_ANGLE 0x93A4 +#endif + +/* GL_ANGLE_program_binary */ +#ifndef GL_ANGLE_program_binary +#define GL_PROGRAM_BINARY_ANGLE 0x93A6 +#endif + +/* GL_ANGLE_texture_compression_dxt3 */ +#ifndef GL_ANGLE_texture_compression_dxt3 +#define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2 +#endif + +/* GL_ANGLE_texture_compression_dxt5 */ +#ifndef GL_ANGLE_texture_compression_dxt5 +#define GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE 0x83F3 +#endif + +/* GL_ANGLE_texture_usage */ +#ifndef GL_ANGLE_texture_usage +#define GL_TEXTURE_USAGE_ANGLE 0x93A2 +#define GL_FRAMEBUFFER_ATTACHMENT_ANGLE 0x93A3 +#endif + +/* GL_ANGLE_translated_shader_source */ +#ifndef GL_ANGLE_translated_shader_source +#define GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE 0x93A0 +#endif + +/*------------------------------------------------------------------------* + * APPLE extension tokens + *------------------------------------------------------------------------*/ + +/* GL_APPLE_copy_texture_levels */ +/* No new tokens introduced by this extension. */ + +/* GL_APPLE_framebuffer_multisample */ +#ifndef GL_APPLE_framebuffer_multisample +#define GL_RENDERBUFFER_SAMPLES_APPLE 0x8CAB +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE 0x8D56 +#define GL_MAX_SAMPLES_APPLE 0x8D57 +#define GL_READ_FRAMEBUFFER_APPLE 0x8CA8 +#define GL_DRAW_FRAMEBUFFER_APPLE 0x8CA9 +#define GL_DRAW_FRAMEBUFFER_BINDING_APPLE 0x8CA6 +#define GL_READ_FRAMEBUFFER_BINDING_APPLE 0x8CAA +#endif + +/* GL_APPLE_rgb_422 */ +#ifndef GL_APPLE_rgb_422 +#define GL_RGB_422_APPLE 0x8A1F +#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA +#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB +#endif + +/* GL_APPLE_sync */ +#ifndef GL_APPLE_sync + +#define GL_SYNC_OBJECT_APPLE 0x8A53 +#define GL_MAX_SERVER_WAIT_TIMEOUT_APPLE 0x9111 +#define GL_OBJECT_TYPE_APPLE 0x9112 +#define GL_SYNC_CONDITION_APPLE 0x9113 +#define GL_SYNC_STATUS_APPLE 0x9114 +#define GL_SYNC_FLAGS_APPLE 0x9115 +#define GL_SYNC_FENCE_APPLE 0x9116 +#define GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE 0x9117 +#define GL_UNSIGNALED_APPLE 0x9118 +#define GL_SIGNALED_APPLE 0x9119 +#define GL_ALREADY_SIGNALED_APPLE 0x911A +#define GL_TIMEOUT_EXPIRED_APPLE 0x911B +#define GL_CONDITION_SATISFIED_APPLE 0x911C +#define GL_WAIT_FAILED_APPLE 0x911D +#define GL_SYNC_FLUSH_COMMANDS_BIT_APPLE 0x00000001 +#define GL_TIMEOUT_IGNORED_APPLE 0xFFFFFFFFFFFFFFFFull +#endif + +/* GL_APPLE_texture_format_BGRA8888 */ +#ifndef GL_APPLE_texture_format_BGRA8888 +#define GL_BGRA_EXT 0x80E1 +#endif + +/* GL_APPLE_texture_max_level */ +#ifndef GL_APPLE_texture_max_level +#define GL_TEXTURE_MAX_LEVEL_APPLE 0x813D +#endif + +/*------------------------------------------------------------------------* + * ARM extension tokens + *------------------------------------------------------------------------*/ + +/* GL_ARM_mali_program_binary */ +#ifndef GL_ARM_mali_program_binary +#define GL_MALI_PROGRAM_BINARY_ARM 0x8F61 +#endif + +/* GL_ARM_mali_shader_binary */ +#ifndef GL_ARM_mali_shader_binary +#define GL_MALI_SHADER_BINARY_ARM 0x8F60 +#endif + +/* GL_ARM_rgba8 */ +/* No new tokens introduced by this extension. */ + +/*------------------------------------------------------------------------* + * EXT extension tokens + *------------------------------------------------------------------------*/ + +/* GL_EXT_blend_minmax */ +#ifndef GL_EXT_blend_minmax +#define GL_MIN_EXT 0x8007 +#define GL_MAX_EXT 0x8008 +#endif + +/* GL_EXT_color_buffer_half_float */ +#ifndef GL_EXT_color_buffer_half_float +#define GL_RGBA16F_EXT 0x881A +#define GL_RGB16F_EXT 0x881B +#define GL_RG16F_EXT 0x822F +#define GL_R16F_EXT 0x822D +#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT 0x8211 +#define GL_UNSIGNED_NORMALIZED_EXT 0x8C17 +#endif + +/* GL_EXT_debug_label */ +#ifndef GL_EXT_debug_label +#define GL_PROGRAM_PIPELINE_OBJECT_EXT 0x8A4F +#define GL_PROGRAM_OBJECT_EXT 0x8B40 +#define GL_SHADER_OBJECT_EXT 0x8B48 +#define GL_BUFFER_OBJECT_EXT 0x9151 +#define GL_QUERY_OBJECT_EXT 0x9153 +#define GL_VERTEX_ARRAY_OBJECT_EXT 0x9154 +#endif + +/* GL_EXT_debug_marker */ +/* No new tokens introduced by this extension. */ + +/* GL_EXT_discard_framebuffer */ +#ifndef GL_EXT_discard_framebuffer +#define GL_COLOR_EXT 0x1800 +#define GL_DEPTH_EXT 0x1801 +#define GL_STENCIL_EXT 0x1802 +#endif + +#ifndef GL_EXT_disjoint_timer_query +#define GL_QUERY_COUNTER_BITS_EXT 0x8864 +#define GL_CURRENT_QUERY_EXT 0x8865 +#define GL_QUERY_RESULT_EXT 0x8866 +#define GL_QUERY_RESULT_AVAILABLE_EXT 0x8867 +#define GL_TIME_ELAPSED_EXT 0x88BF +#define GL_TIMESTAMP_EXT 0x8E28 +#define GL_GPU_DISJOINT_EXT 0x8FBB +#endif + +#ifndef GL_EXT_draw_buffers +#define GL_EXT_draw_buffers 1 +#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF +#define GL_MAX_DRAW_BUFFERS_EXT 0x8824 +#define GL_DRAW_BUFFER0_EXT 0x8825 +#define GL_DRAW_BUFFER1_EXT 0x8826 +#define GL_DRAW_BUFFER2_EXT 0x8827 +#define GL_DRAW_BUFFER3_EXT 0x8828 +#define GL_DRAW_BUFFER4_EXT 0x8829 +#define GL_DRAW_BUFFER5_EXT 0x882A +#define GL_DRAW_BUFFER6_EXT 0x882B +#define GL_DRAW_BUFFER7_EXT 0x882C +#define GL_DRAW_BUFFER8_EXT 0x882D +#define GL_DRAW_BUFFER9_EXT 0x882E +#define GL_DRAW_BUFFER10_EXT 0x882F +#define GL_DRAW_BUFFER11_EXT 0x8830 +#define GL_DRAW_BUFFER12_EXT 0x8831 +#define GL_DRAW_BUFFER13_EXT 0x8832 +#define GL_DRAW_BUFFER14_EXT 0x8833 +#define GL_DRAW_BUFFER15_EXT 0x8834 +#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 +#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 +#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 +#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 +#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 +#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5 +#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6 +#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7 +#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8 +#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 +#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA +#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB +#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC +#define GL_COLOR_ATTACHMENT13_EXT 0x8CED +#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE +#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF +#endif + +/* GL_EXT_map_buffer_range */ +#ifndef GL_EXT_map_buffer_range +#define GL_MAP_READ_BIT_EXT 0x0001 +#define GL_MAP_WRITE_BIT_EXT 0x0002 +#define GL_MAP_INVALIDATE_RANGE_BIT_EXT 0x0004 +#define GL_MAP_INVALIDATE_BUFFER_BIT_EXT 0x0008 +#define GL_MAP_FLUSH_EXPLICIT_BIT_EXT 0x0010 +#define GL_MAP_UNSYNCHRONIZED_BIT_EXT 0x0020 +#endif + +/* GL_EXT_multisampled_render_to_texture */ +#ifndef GL_EXT_multisampled_render_to_texture +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT 0x8D6C +/* reuse values from GL_EXT_framebuffer_multisample (desktop extension) */ +#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 +#define GL_MAX_SAMPLES_EXT 0x8D57 +#endif + +/* GL_EXT_multiview_draw_buffers */ +#ifndef GL_EXT_multiview_draw_buffers +#define GL_COLOR_ATTACHMENT_EXT 0x90F0 +#define GL_MULTIVIEW_EXT 0x90F1 +#define GL_DRAW_BUFFER_EXT 0x0C01 +#define GL_READ_BUFFER_EXT 0x0C02 +#define GL_MAX_MULTIVIEW_BUFFERS_EXT 0x90F2 +#endif + +/* GL_EXT_multi_draw_arrays */ +/* No new tokens introduced by this extension. */ + +/* GL_EXT_occlusion_query_boolean */ +#ifndef GL_EXT_occlusion_query_boolean +#define GL_ANY_SAMPLES_PASSED_EXT 0x8C2F +#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT 0x8D6A +#define GL_CURRENT_QUERY_EXT 0x8865 +#define GL_QUERY_RESULT_EXT 0x8866 +#define GL_QUERY_RESULT_AVAILABLE_EXT 0x8867 +#endif + +/* GL_EXT_read_format_bgra */ +#ifndef GL_EXT_read_format_bgra +#define GL_BGRA_EXT 0x80E1 +#define GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT 0x8365 +#define GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT 0x8366 +#endif + +/* GL_EXT_robustness */ +#ifndef GL_EXT_robustness +/* reuse GL_NO_ERROR */ +#define GL_GUILTY_CONTEXT_RESET_EXT 0x8253 +#define GL_INNOCENT_CONTEXT_RESET_EXT 0x8254 +#define GL_UNKNOWN_CONTEXT_RESET_EXT 0x8255 +#define GL_CONTEXT_ROBUST_ACCESS_EXT 0x90F3 +#define GL_RESET_NOTIFICATION_STRATEGY_EXT 0x8256 +#define GL_LOSE_CONTEXT_ON_RESET_EXT 0x8252 +#define GL_NO_RESET_NOTIFICATION_EXT 0x8261 +#endif + +/* GL_EXT_separate_shader_objects */ +#ifndef GL_EXT_separate_shader_objects +#define GL_VERTEX_SHADER_BIT_EXT 0x00000001 +#define GL_FRAGMENT_SHADER_BIT_EXT 0x00000002 +#define GL_ALL_SHADER_BITS_EXT 0xFFFFFFFF +#define GL_PROGRAM_SEPARABLE_EXT 0x8258 +#define GL_ACTIVE_PROGRAM_EXT 0x8259 +#define GL_PROGRAM_PIPELINE_BINDING_EXT 0x825A +#endif + +/* GL_EXT_shader_framebuffer_fetch */ +#ifndef GL_EXT_shader_framebuffer_fetch +#define GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT 0x8A52 +#endif + +/* GL_EXT_shader_texture_lod */ +/* No new tokens introduced by this extension. */ + +/* GL_EXT_shadow_samplers */ +#ifndef GL_EXT_shadow_samplers +#define GL_TEXTURE_COMPARE_MODE_EXT 0x884C +#define GL_TEXTURE_COMPARE_FUNC_EXT 0x884D +#define GL_COMPARE_REF_TO_TEXTURE_EXT 0x884E +#define GL_SAMPLER_2D_SHADOW_EXT 0x8B62 +#endif + +/* GL_EXT_sRGB */ +#ifndef GL_EXT_sRGB +#define GL_SRGB_EXT 0x8C40 +#define GL_SRGB_ALPHA_EXT 0x8C42 +#define GL_SRGB8_ALPHA8_EXT 0x8C43 +#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT 0x8210 +#endif + +/* GL_EXT_sRGB_write_control */ +#ifndef GL_EXT_sRGB_write_control +#define GL_EXT_sRGB_write_control 1 +#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9 +#endif + +/* GL_EXT_texture_compression_dxt1 */ +#ifndef GL_EXT_texture_compression_dxt1 +#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 +#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 +#endif + +/* GL_EXT_texture_filter_anisotropic */ +#ifndef GL_EXT_texture_filter_anisotropic +#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE +#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF +#endif + +/* GL_EXT_texture_format_BGRA8888 */ +#ifndef GL_EXT_texture_format_BGRA8888 +#define GL_BGRA_EXT 0x80E1 +#endif + +/* GL_EXT_texture_rg */ +#ifndef GL_EXT_texture_rg +#define GL_RED_EXT 0x1903 +#define GL_RG_EXT 0x8227 +#define GL_R8_EXT 0x8229 +#define GL_RG8_EXT 0x822B +#endif + +/* GL_EXT_texture_sRGB_decode */ +#ifndef GL_EXT_texture_sRGB_decode +#define GL_EXT_texture_sRGB_decode 1 +#define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48 +#define GL_DECODE_EXT 0x8A49 +#define GL_SKIP_DECODE_EXT 0x8A4A +#endif + +/* GL_EXT_texture_storage */ +#ifndef GL_EXT_texture_storage +#define GL_TEXTURE_IMMUTABLE_FORMAT_EXT 0x912F +#define GL_ALPHA8_EXT 0x803C +#define GL_LUMINANCE8_EXT 0x8040 +#define GL_LUMINANCE8_ALPHA8_EXT 0x8045 +#define GL_RGBA32F_EXT 0x8814 +#define GL_RGB32F_EXT 0x8815 +#define GL_ALPHA32F_EXT 0x8816 +#define GL_LUMINANCE32F_EXT 0x8818 +#define GL_LUMINANCE_ALPHA32F_EXT 0x8819 +/* reuse GL_RGBA16F_EXT */ +/* reuse GL_RGB16F_EXT */ +#define GL_ALPHA16F_EXT 0x881C +#define GL_LUMINANCE16F_EXT 0x881E +#define GL_LUMINANCE_ALPHA16F_EXT 0x881F +#define GL_RGB10_A2_EXT 0x8059 +#define GL_RGB10_EXT 0x8052 +#define GL_BGRA8_EXT 0x93A1 +#define GL_R8_EXT 0x8229 +#define GL_RG8_EXT 0x822B +#define GL_R32F_EXT 0x822E +#define GL_RG32F_EXT 0x8230 +#define GL_R16F_EXT 0x822D +#define GL_RG16F_EXT 0x822F +#endif + +/* GL_EXT_texture_type_2_10_10_10_REV */ +#ifndef GL_EXT_texture_type_2_10_10_10_REV +#define GL_UNSIGNED_INT_2_10_10_10_REV_EXT 0x8368 +#endif + +/* GL_EXT_unpack_subimage */ +#ifndef GL_EXT_unpack_subimage +#define GL_UNPACK_ROW_LENGTH_EXT 0x0CF2 +#define GL_UNPACK_SKIP_ROWS_EXT 0x0CF3 +#define GL_UNPACK_SKIP_PIXELS_EXT 0x0CF4 +#endif + +/*------------------------------------------------------------------------* + * DMP extension tokens + *------------------------------------------------------------------------*/ + +/* GL_DMP_shader_binary */ +#ifndef GL_DMP_shader_binary +#define GL_SHADER_BINARY_DMP 0x9250 +#endif + +/*------------------------------------------------------------------------* + * FJ extension tokens + *------------------------------------------------------------------------*/ + +/* GL_FJ_shader_binary_GCCSO */ +#ifndef GL_FJ_shader_binary_GCCSO +#define GL_GCCSO_SHADER_BINARY_FJ 0x9260 +#endif + +/*------------------------------------------------------------------------* + * IMG extension tokens + *------------------------------------------------------------------------*/ + +/* GL_IMG_program_binary */ +#ifndef GL_IMG_program_binary +#define GL_SGX_PROGRAM_BINARY_IMG 0x9130 +#endif + +/* GL_IMG_read_format */ +#ifndef GL_IMG_read_format +#define GL_BGRA_IMG 0x80E1 +#define GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG 0x8365 +#endif + +/* GL_IMG_shader_binary */ +#ifndef GL_IMG_shader_binary +#define GL_SGX_BINARY_IMG 0x8C0A +#endif + +/* GL_IMG_texture_compression_pvrtc */ +#ifndef GL_IMG_texture_compression_pvrtc +#define GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8C00 +#define GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG 0x8C01 +#define GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8C02 +#define GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8C03 +#endif + +/* GL_IMG_texture_compression_pvrtc2 */ +#ifndef GL_IMG_texture_compression_pvrtc2 +#define GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG 0x9137 +#define GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG 0x9138 +#endif + +/* GL_IMG_multisampled_render_to_texture */ +#ifndef GL_IMG_multisampled_render_to_texture +#define GL_RENDERBUFFER_SAMPLES_IMG 0x9133 +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG 0x9134 +#define GL_MAX_SAMPLES_IMG 0x9135 +#define GL_TEXTURE_SAMPLES_IMG 0x9136 +#endif + +/*------------------------------------------------------------------------* + * NV extension tokens + *------------------------------------------------------------------------*/ + +/* GL_NV_coverage_sample */ +#ifndef GL_NV_coverage_sample +#define GL_COVERAGE_COMPONENT_NV 0x8ED0 +#define GL_COVERAGE_COMPONENT4_NV 0x8ED1 +#define GL_COVERAGE_ATTACHMENT_NV 0x8ED2 +#define GL_COVERAGE_BUFFERS_NV 0x8ED3 +#define GL_COVERAGE_SAMPLES_NV 0x8ED4 +#define GL_COVERAGE_ALL_FRAGMENTS_NV 0x8ED5 +#define GL_COVERAGE_EDGE_FRAGMENTS_NV 0x8ED6 +#define GL_COVERAGE_AUTOMATIC_NV 0x8ED7 +#define GL_COVERAGE_BUFFER_BIT_NV 0x00008000 +#endif + +/* GL_NV_depth_nonlinear */ +#ifndef GL_NV_depth_nonlinear +#define GL_DEPTH_COMPONENT16_NONLINEAR_NV 0x8E2C +#endif + +/* GL_NV_draw_buffers */ +#ifndef GL_NV_draw_buffers +#define GL_MAX_DRAW_BUFFERS_NV 0x8824 +#define GL_DRAW_BUFFER0_NV 0x8825 +#define GL_DRAW_BUFFER1_NV 0x8826 +#define GL_DRAW_BUFFER2_NV 0x8827 +#define GL_DRAW_BUFFER3_NV 0x8828 +#define GL_DRAW_BUFFER4_NV 0x8829 +#define GL_DRAW_BUFFER5_NV 0x882A +#define GL_DRAW_BUFFER6_NV 0x882B +#define GL_DRAW_BUFFER7_NV 0x882C +#define GL_DRAW_BUFFER8_NV 0x882D +#define GL_DRAW_BUFFER9_NV 0x882E +#define GL_DRAW_BUFFER10_NV 0x882F +#define GL_DRAW_BUFFER11_NV 0x8830 +#define GL_DRAW_BUFFER12_NV 0x8831 +#define GL_DRAW_BUFFER13_NV 0x8832 +#define GL_DRAW_BUFFER14_NV 0x8833 +#define GL_DRAW_BUFFER15_NV 0x8834 +#define GL_COLOR_ATTACHMENT0_NV 0x8CE0 +#define GL_COLOR_ATTACHMENT1_NV 0x8CE1 +#define GL_COLOR_ATTACHMENT2_NV 0x8CE2 +#define GL_COLOR_ATTACHMENT3_NV 0x8CE3 +#define GL_COLOR_ATTACHMENT4_NV 0x8CE4 +#define GL_COLOR_ATTACHMENT5_NV 0x8CE5 +#define GL_COLOR_ATTACHMENT6_NV 0x8CE6 +#define GL_COLOR_ATTACHMENT7_NV 0x8CE7 +#define GL_COLOR_ATTACHMENT8_NV 0x8CE8 +#define GL_COLOR_ATTACHMENT9_NV 0x8CE9 +#define GL_COLOR_ATTACHMENT10_NV 0x8CEA +#define GL_COLOR_ATTACHMENT11_NV 0x8CEB +#define GL_COLOR_ATTACHMENT12_NV 0x8CEC +#define GL_COLOR_ATTACHMENT13_NV 0x8CED +#define GL_COLOR_ATTACHMENT14_NV 0x8CEE +#define GL_COLOR_ATTACHMENT15_NV 0x8CEF +#endif + +/* GL_NV_draw_instanced */ +/* No new tokens introduced by this extension. */ + +/* GL_NV_fbo_color_attachments */ +#ifndef GL_NV_fbo_color_attachments +#define GL_MAX_COLOR_ATTACHMENTS_NV 0x8CDF +/* GL_COLOR_ATTACHMENT{0-15}_NV defined in GL_NV_draw_buffers already. */ +#endif + +/* GL_NV_fence */ +#ifndef GL_NV_fence +#define GL_ALL_COMPLETED_NV 0x84F2 +#define GL_FENCE_STATUS_NV 0x84F3 +#define GL_FENCE_CONDITION_NV 0x84F4 +#endif + +/* GL_NV_framebuffer_blit */ +#ifndef GL_NV_framebuffer_blit +#define GL_READ_FRAMEBUFFER_NV 0x8CA8 +#define GL_DRAW_FRAMEBUFFER_NV 0x8CA9 +#define GL_DRAW_FRAMEBUFFER_BINDING_NV 0x8CA6 +#define GL_READ_FRAMEBUFFER_BINDING_NV 0x8CAA +#endif + +/* GL_NV_framebuffer_multisample */ +#ifndef GL_NV_framebuffer_multisample +#define GL_RENDERBUFFER_SAMPLES_NV 0x8CAB +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV 0x8D56 +#define GL_MAX_SAMPLES_NV 0x8D57 +#endif + +/* GL_NV_generate_mipmap_sRGB */ +/* No new tokens introduced by this extension. */ + +/* GL_NV_instanced_arrays */ +#ifndef GL_NV_instanced_arrays +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV 0x88FE +#endif + +/* GL_NV_read_buffer */ +#ifndef GL_NV_read_buffer +#define GL_READ_BUFFER_NV 0x0C02 +#endif + +/* GL_NV_read_buffer_front */ +/* No new tokens introduced by this extension. */ + +/* GL_NV_read_depth */ +/* No new tokens introduced by this extension. */ + +/* GL_NV_read_depth_stencil */ +/* No new tokens introduced by this extension. */ + +/* GL_NV_read_stencil */ +/* No new tokens introduced by this extension. */ + +/* GL_NV_shadow_samplers_array */ +#ifndef GL_NV_shadow_samplers_array +#define GL_SAMPLER_2D_ARRAY_SHADOW_NV 0x8DC4 +#endif + +/* GL_NV_shadow_samplers_cube */ +#ifndef GL_NV_shadow_samplers_cube +#define GL_SAMPLER_CUBE_SHADOW_NV 0x8DC5 +#endif + +/* GL_NV_sRGB_formats */ +#ifndef GL_NV_sRGB_formats +#define GL_SLUMINANCE_NV 0x8C46 +#define GL_SLUMINANCE_ALPHA_NV 0x8C44 +#define GL_SRGB8_NV 0x8C41 +#define GL_SLUMINANCE8_NV 0x8C47 +#define GL_SLUMINANCE8_ALPHA8_NV 0x8C45 +#define GL_COMPRESSED_SRGB_S3TC_DXT1_NV 0x8C4C +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV 0x8C4D +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV 0x8C4E +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV 0x8C4F +#define GL_ETC1_SRGB8_NV 0x88EE +#endif + +/* GL_NV_texture_border_clamp */ +#ifndef GL_NV_texture_border_clamp +#define GL_TEXTURE_BORDER_COLOR_NV 0x1004 +#define GL_CLAMP_TO_BORDER_NV 0x812D +#endif + +/* GL_NV_texture_compression_s3tc_update */ +/* No new tokens introduced by this extension. */ + +/* GL_NV_texture_npot_2D_mipmap */ +/* No new tokens introduced by this extension. */ + +/*------------------------------------------------------------------------* + * QCOM extension tokens + *------------------------------------------------------------------------*/ + +/* GL_QCOM_alpha_test */ +#ifndef GL_QCOM_alpha_test +#define GL_ALPHA_TEST_QCOM 0x0BC0 +#define GL_ALPHA_TEST_FUNC_QCOM 0x0BC1 +#define GL_ALPHA_TEST_REF_QCOM 0x0BC2 +#endif + +/* GL_QCOM_binning_control */ +#ifndef GL_QCOM_binning_control +#define GL_BINNING_CONTROL_HINT_QCOM 0x8FB0 +#define GL_CPU_OPTIMIZED_QCOM 0x8FB1 +#define GL_GPU_OPTIMIZED_QCOM 0x8FB2 +#define GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM 0x8FB3 +#endif + +/* GL_QCOM_driver_control */ +/* No new tokens introduced by this extension. */ + +/* GL_QCOM_extended_get */ +#ifndef GL_QCOM_extended_get +#define GL_TEXTURE_WIDTH_QCOM 0x8BD2 +#define GL_TEXTURE_HEIGHT_QCOM 0x8BD3 +#define GL_TEXTURE_DEPTH_QCOM 0x8BD4 +#define GL_TEXTURE_INTERNAL_FORMAT_QCOM 0x8BD5 +#define GL_TEXTURE_FORMAT_QCOM 0x8BD6 +#define GL_TEXTURE_TYPE_QCOM 0x8BD7 +#define GL_TEXTURE_IMAGE_VALID_QCOM 0x8BD8 +#define GL_TEXTURE_NUM_LEVELS_QCOM 0x8BD9 +#define GL_TEXTURE_TARGET_QCOM 0x8BDA +#define GL_TEXTURE_OBJECT_VALID_QCOM 0x8BDB +#define GL_STATE_RESTORE 0x8BDC +#endif + +/* GL_QCOM_extended_get2 */ +/* No new tokens introduced by this extension. */ + +/* GL_QCOM_perfmon_global_mode */ +#ifndef GL_QCOM_perfmon_global_mode +#define GL_PERFMON_GLOBAL_MODE_QCOM 0x8FA0 +#endif + +/* GL_QCOM_writeonly_rendering */ +#ifndef GL_QCOM_writeonly_rendering +#define GL_WRITEONLY_RENDERING_QCOM 0x8823 +#endif + +/* GL_QCOM_tiled_rendering */ +#ifndef GL_QCOM_tiled_rendering +#define GL_COLOR_BUFFER_BIT0_QCOM 0x00000001 +#define GL_COLOR_BUFFER_BIT1_QCOM 0x00000002 +#define GL_COLOR_BUFFER_BIT2_QCOM 0x00000004 +#define GL_COLOR_BUFFER_BIT3_QCOM 0x00000008 +#define GL_COLOR_BUFFER_BIT4_QCOM 0x00000010 +#define GL_COLOR_BUFFER_BIT5_QCOM 0x00000020 +#define GL_COLOR_BUFFER_BIT6_QCOM 0x00000040 +#define GL_COLOR_BUFFER_BIT7_QCOM 0x00000080 +#define GL_DEPTH_BUFFER_BIT0_QCOM 0x00000100 +#define GL_DEPTH_BUFFER_BIT1_QCOM 0x00000200 +#define GL_DEPTH_BUFFER_BIT2_QCOM 0x00000400 +#define GL_DEPTH_BUFFER_BIT3_QCOM 0x00000800 +#define GL_DEPTH_BUFFER_BIT4_QCOM 0x00001000 +#define GL_DEPTH_BUFFER_BIT5_QCOM 0x00002000 +#define GL_DEPTH_BUFFER_BIT6_QCOM 0x00004000 +#define GL_DEPTH_BUFFER_BIT7_QCOM 0x00008000 +#define GL_STENCIL_BUFFER_BIT0_QCOM 0x00010000 +#define GL_STENCIL_BUFFER_BIT1_QCOM 0x00020000 +#define GL_STENCIL_BUFFER_BIT2_QCOM 0x00040000 +#define GL_STENCIL_BUFFER_BIT3_QCOM 0x00080000 +#define GL_STENCIL_BUFFER_BIT4_QCOM 0x00100000 +#define GL_STENCIL_BUFFER_BIT5_QCOM 0x00200000 +#define GL_STENCIL_BUFFER_BIT6_QCOM 0x00400000 +#define GL_STENCIL_BUFFER_BIT7_QCOM 0x00800000 +#define GL_MULTISAMPLE_BUFFER_BIT0_QCOM 0x01000000 +#define GL_MULTISAMPLE_BUFFER_BIT1_QCOM 0x02000000 +#define GL_MULTISAMPLE_BUFFER_BIT2_QCOM 0x04000000 +#define GL_MULTISAMPLE_BUFFER_BIT3_QCOM 0x08000000 +#define GL_MULTISAMPLE_BUFFER_BIT4_QCOM 0x10000000 +#define GL_MULTISAMPLE_BUFFER_BIT5_QCOM 0x20000000 +#define GL_MULTISAMPLE_BUFFER_BIT6_QCOM 0x40000000 +#define GL_MULTISAMPLE_BUFFER_BIT7_QCOM 0x80000000 +#endif + +/*------------------------------------------------------------------------* + * VIV extension tokens + *------------------------------------------------------------------------*/ + +/* GL_VIV_shader_binary */ +#ifndef GL_VIV_shader_binary +#define GL_SHADER_BINARY_VIV 0x8FC4 +#endif + +/*------------------------------------------------------------------------* + * End of extension tokens, start of corresponding extension functions + *------------------------------------------------------------------------*/ + +/*------------------------------------------------------------------------* + * OES extension functions + *------------------------------------------------------------------------*/ + +/* GL_OES_compressed_ETC1_RGB8_texture */ +#ifndef GL_OES_compressed_ETC1_RGB8_texture +#define GL_OES_compressed_ETC1_RGB8_texture 1 +#endif + +/* GL_OES_compressed_paletted_texture */ +#ifndef GL_OES_compressed_paletted_texture +#define GL_OES_compressed_paletted_texture 1 +#endif + +/* GL_OES_depth24 */ +#ifndef GL_OES_depth24 +#define GL_OES_depth24 1 +#endif + +/* GL_OES_depth32 */ +#ifndef GL_OES_depth32 +#define GL_OES_depth32 1 +#endif + +/* GL_OES_depth_texture */ +#ifndef GL_OES_depth_texture +#define GL_OES_depth_texture 1 +#endif + +/* GL_OES_EGL_image */ +#ifndef GL_OES_EGL_image +#define GL_OES_EGL_image 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glEGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image); +GL_APICALL void GL_APIENTRY glEGLImageTargetRenderbufferStorageOES (GLenum target, GLeglImageOES image); +#endif +typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETTEXTURE2DOESPROC) (GLenum target, GLeglImageOES image); +typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC) (GLenum target, GLeglImageOES image); +#endif + +/* GL_OES_EGL_image_external */ +#ifndef GL_OES_EGL_image_external +#define GL_OES_EGL_image_external 1 +/* glEGLImageTargetTexture2DOES defined in GL_OES_EGL_image already. */ +#endif + +/* GL_OES_element_index_uint */ +#ifndef GL_OES_element_index_uint +#define GL_OES_element_index_uint 1 +#endif + +/* GL_OES_fbo_render_mipmap */ +#ifndef GL_OES_fbo_render_mipmap +#define GL_OES_fbo_render_mipmap 1 +#endif + +/* GL_OES_fragment_precision_high */ +#ifndef GL_OES_fragment_precision_high +#define GL_OES_fragment_precision_high 1 +#endif + +/* GL_OES_get_program_binary */ +#ifndef GL_OES_get_program_binary +#define GL_OES_get_program_binary 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glGetProgramBinaryOES (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary); +GL_APICALL void GL_APIENTRY glProgramBinaryOES (GLuint program, GLenum binaryFormat, const GLvoid *binary, GLint length); +#endif +typedef void (GL_APIENTRYP PFNGLGETPROGRAMBINARYOESPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary); +typedef void (GL_APIENTRYP PFNGLPROGRAMBINARYOESPROC) (GLuint program, GLenum binaryFormat, const GLvoid *binary, GLint length); +#endif + +/* GL_OES_mapbuffer */ +#ifndef GL_OES_mapbuffer +#define GL_OES_mapbuffer 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void* GL_APIENTRY glMapBufferOES (GLenum target, GLenum access); +GL_APICALL GLboolean GL_APIENTRY glUnmapBufferOES (GLenum target); +GL_APICALL void GL_APIENTRY glGetBufferPointervOES (GLenum target, GLenum pname, GLvoid **params); +#endif +typedef void* (GL_APIENTRYP PFNGLMAPBUFFEROESPROC) (GLenum target, GLenum access); +typedef GLboolean (GL_APIENTRYP PFNGLUNMAPBUFFEROESPROC) (GLenum target); +typedef void (GL_APIENTRYP PFNGLGETBUFFERPOINTERVOESPROC) (GLenum target, GLenum pname, GLvoid **params); +#endif + +/* GL_OES_packed_depth_stencil */ +#ifndef GL_OES_packed_depth_stencil +#define GL_OES_packed_depth_stencil 1 +#endif + +/* GL_OES_required_internalformat */ +#ifndef GL_OES_required_internalformat +#define GL_OES_required_internalformat 1 +#endif + +/* GL_OES_rgb8_rgba8 */ +#ifndef GL_OES_rgb8_rgba8 +#define GL_OES_rgb8_rgba8 1 +#endif + +/* GL_OES_standard_derivatives */ +#ifndef GL_OES_standard_derivatives +#define GL_OES_standard_derivatives 1 +#endif + +/* GL_OES_stencil1 */ +#ifndef GL_OES_stencil1 +#define GL_OES_stencil1 1 +#endif + +/* GL_OES_stencil4 */ +#ifndef GL_OES_stencil4 +#define GL_OES_stencil4 1 +#endif + +#ifndef GL_OES_surfaceless_context +#define GL_OES_surfaceless_context 1 +#endif + +/* GL_OES_texture_3D */ +#ifndef GL_OES_texture_3D +#define GL_OES_texture_3D 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glTexImage3DOES (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels); +GL_APICALL void GL_APIENTRY glTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels); +GL_APICALL void GL_APIENTRY glCopyTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glCompressedTexImage3DOES (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data); +GL_APICALL void GL_APIENTRY glCompressedTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data); +GL_APICALL void GL_APIENTRY glFramebufferTexture3DOES (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +#endif +typedef void (GL_APIENTRYP PFNGLTEXIMAGE3DOESPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels); +typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels); +typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DOESPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data); +typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data); +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DOESPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +#endif + +/* GL_OES_texture_float */ +#ifndef GL_OES_texture_float +#define GL_OES_texture_float 1 +#endif + +/* GL_OES_texture_float_linear */ +#ifndef GL_OES_texture_float_linear +#define GL_OES_texture_float_linear 1 +#endif + +/* GL_OES_texture_half_float */ +#ifndef GL_OES_texture_half_float +#define GL_OES_texture_half_float 1 +#endif + +/* GL_OES_texture_half_float_linear */ +#ifndef GL_OES_texture_half_float_linear +#define GL_OES_texture_half_float_linear 1 +#endif + +/* GL_OES_texture_npot */ +#ifndef GL_OES_texture_npot +#define GL_OES_texture_npot 1 +#endif + +/* GL_OES_vertex_array_object */ +#ifndef GL_OES_vertex_array_object +#define GL_OES_vertex_array_object 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glBindVertexArrayOES (GLuint array); +GL_APICALL void GL_APIENTRY glDeleteVertexArraysOES (GLsizei n, const GLuint *arrays); +GL_APICALL void GL_APIENTRY glGenVertexArraysOES (GLsizei n, GLuint *arrays); +GL_APICALL GLboolean GL_APIENTRY glIsVertexArrayOES (GLuint array); +#endif +typedef void (GL_APIENTRYP PFNGLBINDVERTEXARRAYOESPROC) (GLuint array); +typedef void (GL_APIENTRYP PFNGLDELETEVERTEXARRAYSOESPROC) (GLsizei n, const GLuint *arrays); +typedef void (GL_APIENTRYP PFNGLGENVERTEXARRAYSOESPROC) (GLsizei n, GLuint *arrays); +typedef GLboolean (GL_APIENTRYP PFNGLISVERTEXARRAYOESPROC) (GLuint array); +#endif + +/* GL_OES_vertex_half_float */ +#ifndef GL_OES_vertex_half_float +#define GL_OES_vertex_half_float 1 +#endif + +/* GL_OES_vertex_type_10_10_10_2 */ +#ifndef GL_OES_vertex_type_10_10_10_2 +#define GL_OES_vertex_type_10_10_10_2 1 +#endif + +/*------------------------------------------------------------------------* + * KHR extension functions + *------------------------------------------------------------------------*/ + +#ifndef GL_KHR_debug +#define GL_KHR_debug 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glDebugMessageControlKHR (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +GL_APICALL void GL_APIENTRY glDebugMessageInsertKHR (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); +GL_APICALL void GL_APIENTRY glDebugMessageCallbackKHR (GLDEBUGPROCKHR callback, const void *userParam); +GL_APICALL GLuint GL_APIENTRY glGetDebugMessageLogKHR (GLuint count, GLsizei bufsize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); +GL_APICALL void GL_APIENTRY glPushDebugGroupKHR (GLenum source, GLuint id, GLsizei length, const GLchar *message); +GL_APICALL void GL_APIENTRY glPopDebugGroupKHR (void); +GL_APICALL void GL_APIENTRY glObjectLabelKHR (GLenum identifier, GLuint name, GLsizei length, const GLchar *label); +GL_APICALL void GL_APIENTRY glGetObjectLabelKHR (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); +GL_APICALL void GL_APIENTRY glObjectPtrLabelKHR (const void *ptr, GLsizei length, const GLchar *label); +GL_APICALL void GL_APIENTRY glGetObjectPtrLabelKHR (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); +GL_APICALL void GL_APIENTRY glGetPointervKHR (GLenum pname, GLvoid **params); +#endif +typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGECONTROLKHRPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGEINSERTKHRPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); +typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGECALLBACKKHRPROC) (GLDEBUGPROCKHR callback, const void *userParam); +typedef GLuint (GL_APIENTRYP PFNGLGETDEBUGMESSAGELOGKHRPROC) (GLuint count, GLsizei bufsize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); +typedef void (GL_APIENTRYP PFNGLPUSHDEBUGGROUPKHRPROC) (GLenum source, GLuint id, GLsizei length, const GLchar *message); +typedef void (GL_APIENTRYP PFNGLPOPDEBUGGROUPKHRPROC) (void); +typedef void (GL_APIENTRYP PFNGLOBJECTLABELKHRPROC) (GLenum identifier, GLuint name, GLsizei length, const GLchar *label); +typedef void (GL_APIENTRYP PFNGLGETOBJECTLABELKHRPROC) (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); +typedef void (GL_APIENTRYP PFNGLOBJECTPTRLABELKHRPROC) (const void *ptr, GLsizei length, const GLchar *label); +typedef void (GL_APIENTRYP PFNGLGETOBJECTPTRLABELKHRPROC) (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); +typedef void (GL_APIENTRYP PFNGLGETPOINTERVKHRPROC) (GLenum pname, GLvoid **params); +#endif + +#ifndef GL_KHR_texture_compression_astc_ldr +#define GL_KHR_texture_compression_astc_ldr 1 +#endif + + +/*------------------------------------------------------------------------* + * AMD extension functions + *------------------------------------------------------------------------*/ + +/* GL_AMD_compressed_3DC_texture */ +#ifndef GL_AMD_compressed_3DC_texture +#define GL_AMD_compressed_3DC_texture 1 +#endif + +/* GL_AMD_compressed_ATC_texture */ +#ifndef GL_AMD_compressed_ATC_texture +#define GL_AMD_compressed_ATC_texture 1 +#endif + +/* AMD_performance_monitor */ +#ifndef GL_AMD_performance_monitor +#define GL_AMD_performance_monitor 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glGetPerfMonitorGroupsAMD (GLint *numGroups, GLsizei groupsSize, GLuint *groups); +GL_APICALL void GL_APIENTRY glGetPerfMonitorCountersAMD (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters); +GL_APICALL void GL_APIENTRY glGetPerfMonitorGroupStringAMD (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString); +GL_APICALL void GL_APIENTRY glGetPerfMonitorCounterStringAMD (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString); +GL_APICALL void GL_APIENTRY glGetPerfMonitorCounterInfoAMD (GLuint group, GLuint counter, GLenum pname, GLvoid *data); +GL_APICALL void GL_APIENTRY glGenPerfMonitorsAMD (GLsizei n, GLuint *monitors); +GL_APICALL void GL_APIENTRY glDeletePerfMonitorsAMD (GLsizei n, GLuint *monitors); +GL_APICALL void GL_APIENTRY glSelectPerfMonitorCountersAMD (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *countersList); +GL_APICALL void GL_APIENTRY glBeginPerfMonitorAMD (GLuint monitor); +GL_APICALL void GL_APIENTRY glEndPerfMonitorAMD (GLuint monitor); +GL_APICALL void GL_APIENTRY glGetPerfMonitorCounterDataAMD (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten); +#endif +typedef void (GL_APIENTRYP PFNGLGETPERFMONITORGROUPSAMDPROC) (GLint *numGroups, GLsizei groupsSize, GLuint *groups); +typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERSAMDPROC) (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters); +typedef void (GL_APIENTRYP PFNGLGETPERFMONITORGROUPSTRINGAMDPROC) (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString); +typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC) (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString); +typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERINFOAMDPROC) (GLuint group, GLuint counter, GLenum pname, GLvoid *data); +typedef void (GL_APIENTRYP PFNGLGENPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors); +typedef void (GL_APIENTRYP PFNGLDELETEPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors); +typedef void (GL_APIENTRYP PFNGLSELECTPERFMONITORCOUNTERSAMDPROC) (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *countersList); +typedef void (GL_APIENTRYP PFNGLBEGINPERFMONITORAMDPROC) (GLuint monitor); +typedef void (GL_APIENTRYP PFNGLENDPERFMONITORAMDPROC) (GLuint monitor); +typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERDATAAMDPROC) (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten); +#endif + +/* GL_AMD_program_binary_Z400 */ +#ifndef GL_AMD_program_binary_Z400 +#define GL_AMD_program_binary_Z400 1 +#endif + +/*------------------------------------------------------------------------* + * ANGLE extension functions + *------------------------------------------------------------------------*/ + +/* GL_ANGLE_depth_texture */ +#ifndef GL_ANGLE_depth_texture +#define GL_ANGLE_depth_texture 1 +#endif + +/* GL_ANGLE_framebuffer_blit */ +#ifndef GL_ANGLE_framebuffer_blit +#define GL_ANGLE_framebuffer_blit 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glBlitFramebufferANGLE (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +#endif +typedef void (GL_APIENTRYP PFNGLBLITFRAMEBUFFERANGLEPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +#endif + +/* GL_ANGLE_framebuffer_multisample */ +#ifndef GL_ANGLE_framebuffer_multisample +#define GL_ANGLE_framebuffer_multisample 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleANGLE (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +#endif +typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +#endif + +#ifndef GL_ANGLE_instanced_arrays +#define GL_ANGLE_instanced_arrays 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glDrawArraysInstancedANGLE (GLenum mode, GLint first, GLsizei count, GLsizei primcount); +GL_APICALL void GL_APIENTRY glDrawElementsInstancedANGLE (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); +GL_APICALL void GL_APIENTRY glVertexAttribDivisorANGLE (GLuint index, GLuint divisor); +#endif +typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDANGLEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount); +typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDANGLEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBDIVISORANGLEPROC) (GLuint index, GLuint divisor); +#endif + +/* GL_ANGLE_pack_reverse_row_order */ +#ifndef GL_ANGLE_pack_reverse_row_order +#define GL_ANGLE_pack_reverse_row_order 1 +#endif + +/* GL_ANGLE_program_binary */ +#ifndef GL_ANGLE_program_binary +#define GL_ANGLE_program_binary 1 +#endif + +/* GL_ANGLE_texture_compression_dxt3 */ +#ifndef GL_ANGLE_texture_compression_dxt3 +#define GL_ANGLE_texture_compression_dxt3 1 +#endif + +/* GL_ANGLE_texture_compression_dxt5 */ +#ifndef GL_ANGLE_texture_compression_dxt5 +#define GL_ANGLE_texture_compression_dxt5 1 +#endif + +/* GL_ANGLE_texture_usage */ +#ifndef GL_ANGLE_texture_usage +#define GL_ANGLE_texture_usage 1 +#endif + +#ifndef GL_ANGLE_translated_shader_source +#define GL_ANGLE_translated_shader_source 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glGetTranslatedShaderSourceANGLE (GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *source); +#endif +typedef void (GL_APIENTRYP PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC) (GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *source); +#endif + +/*------------------------------------------------------------------------* + * APPLE extension functions + *------------------------------------------------------------------------*/ + +/* GL_APPLE_copy_texture_levels */ +#ifndef GL_APPLE_copy_texture_levels +#define GL_APPLE_copy_texture_levels 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glCopyTextureLevelsAPPLE (GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount); +#endif +typedef void (GL_APIENTRYP PFNGLCOPYTEXTURELEVELSAPPLEPROC) (GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount); +#endif + +/* GL_APPLE_framebuffer_multisample */ +#ifndef GL_APPLE_framebuffer_multisample +#define GL_APPLE_framebuffer_multisample 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleAPPLE (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glResolveMultisampleFramebufferAPPLE (void); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEAPPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLRESOLVEMULTISAMPLEFRAMEBUFFERAPPLEPROC) (void); +#endif + +/* GL_APPLE_rgb_422 */ +#ifndef GL_APPLE_rgb_422 +#define GL_APPLE_rgb_422 1 +#endif + +/* GL_APPLE_sync */ +#ifndef GL_APPLE_sync +#define GL_APPLE_sync 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL GLsync GL_APIENTRY glFenceSyncAPPLE (GLenum condition, GLbitfield flags); +GL_APICALL GLboolean GL_APIENTRY glIsSyncAPPLE (GLsync sync); +GL_APICALL void GL_APIENTRY glDeleteSyncAPPLE (GLsync sync); +GL_APICALL GLenum GL_APIENTRY glClientWaitSyncAPPLE (GLsync sync, GLbitfield flags, GLuint64 timeout); +GL_APICALL void GL_APIENTRY glWaitSyncAPPLE (GLsync sync, GLbitfield flags, GLuint64 timeout); +GL_APICALL void GL_APIENTRY glGetInteger64vAPPLE (GLenum pname, GLint64 *params); +GL_APICALL void GL_APIENTRY glGetSyncivAPPLE (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); +#endif +typedef GLsync (GL_APIENTRYP PFNGLFENCESYNCAPPLEPROC) (GLenum condition, GLbitfield flags); +typedef GLboolean (GL_APIENTRYP PFNGLISSYNCAPPLEPROC) (GLsync sync); +typedef void (GL_APIENTRYP PFNGLDELETESYNCAPPLEPROC) (GLsync sync); +typedef GLenum (GL_APIENTRYP PFNGLCLIENTWAITSYNCAPPLEPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); +typedef void (GL_APIENTRYP PFNGLWAITSYNCAPPLEPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); +typedef void (GL_APIENTRYP PFNGLGETINTEGER64VAPPLEPROC) (GLenum pname, GLint64 *params); +typedef void (GL_APIENTRYP PFNGLGETSYNCIVAPPLEPROC) (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); +#endif + +/* GL_APPLE_texture_format_BGRA8888 */ +#ifndef GL_APPLE_texture_format_BGRA8888 +#define GL_APPLE_texture_format_BGRA8888 1 +#endif + +/* GL_APPLE_texture_max_level */ +#ifndef GL_APPLE_texture_max_level +#define GL_APPLE_texture_max_level 1 +#endif + +/*------------------------------------------------------------------------* + * ARM extension functions + *------------------------------------------------------------------------*/ + +/* GL_ARM_mali_program_binary */ +#ifndef GL_ARM_mali_program_binary +#define GL_ARM_mali_program_binary 1 +#endif + +/* GL_ARM_mali_shader_binary */ +#ifndef GL_ARM_mali_shader_binary +#define GL_ARM_mali_shader_binary 1 +#endif + +/* GL_ARM_rgba8 */ +#ifndef GL_ARM_rgba8 +#define GL_ARM_rgba8 1 +#endif + +/*------------------------------------------------------------------------* + * EXT extension functions + *------------------------------------------------------------------------*/ + +/* GL_EXT_blend_minmax */ +#ifndef GL_EXT_blend_minmax +#define GL_EXT_blend_minmax 1 +#endif + +/* GL_EXT_color_buffer_half_float */ +#ifndef GL_EXT_color_buffer_half_float +#define GL_EXT_color_buffer_half_float 1 +#endif + +/* GL_EXT_debug_label */ +#ifndef GL_EXT_debug_label +#define GL_EXT_debug_label 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glLabelObjectEXT (GLenum type, GLuint object, GLsizei length, const GLchar *label); +GL_APICALL void GL_APIENTRY glGetObjectLabelEXT (GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label); +#endif +typedef void (GL_APIENTRYP PFNGLLABELOBJECTEXTPROC) (GLenum type, GLuint object, GLsizei length, const GLchar *label); +typedef void (GL_APIENTRYP PFNGLGETOBJECTLABELEXTPROC) (GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label); +#endif + +/* GL_EXT_debug_marker */ +#ifndef GL_EXT_debug_marker +#define GL_EXT_debug_marker 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glInsertEventMarkerEXT (GLsizei length, const GLchar *marker); +GL_APICALL void GL_APIENTRY glPushGroupMarkerEXT (GLsizei length, const GLchar *marker); +GL_APICALL void GL_APIENTRY glPopGroupMarkerEXT (void); +#endif +typedef void (GL_APIENTRYP PFNGLINSERTEVENTMARKEREXTPROC) (GLsizei length, const GLchar *marker); +typedef void (GL_APIENTRYP PFNGLPUSHGROUPMARKEREXTPROC) (GLsizei length, const GLchar *marker); +typedef void (GL_APIENTRYP PFNGLPOPGROUPMARKEREXTPROC) (void); +#endif + +/* GL_EXT_discard_framebuffer */ +#ifndef GL_EXT_discard_framebuffer +#define GL_EXT_discard_framebuffer 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glDiscardFramebufferEXT (GLenum target, GLsizei numAttachments, const GLenum *attachments); +#endif +typedef void (GL_APIENTRYP PFNGLDISCARDFRAMEBUFFEREXTPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments); +#endif + +#ifndef GL_EXT_disjoint_timer_query +#define GL_EXT_disjoint_timer_query 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glGenQueriesEXT (GLsizei n, GLuint *ids); +GL_APICALL void GL_APIENTRY glDeleteQueriesEXT (GLsizei n, const GLuint *ids); +GL_APICALL GLboolean GL_APIENTRY glIsQueryEXT (GLuint id); +GL_APICALL void GL_APIENTRY glBeginQueryEXT (GLenum target, GLuint id); +GL_APICALL void GL_APIENTRY glEndQueryEXT (GLenum target); +GL_APICALL void GL_APIENTRY glQueryCounterEXT (GLuint id, GLenum target); +GL_APICALL void GL_APIENTRY glGetQueryivEXT (GLenum target, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetQueryObjectivEXT (GLuint id, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetQueryObjectuivEXT (GLuint id, GLenum pname, GLuint *params); +GL_APICALL void GL_APIENTRY glGetQueryObjecti64vEXT (GLuint id, GLenum pname, GLint64 *params); +GL_APICALL void GL_APIENTRY glGetQueryObjectui64vEXT (GLuint id, GLenum pname, GLuint64 *params); +#endif +typedef void (GL_APIENTRYP PFNGLGENQUERIESEXTPROC) (GLsizei n, GLuint *ids); +typedef void (GL_APIENTRYP PFNGLDELETEQUERIESEXTPROC) (GLsizei n, const GLuint *ids); +typedef GLboolean (GL_APIENTRYP PFNGLISQUERYEXTPROC) (GLuint id); +typedef void (GL_APIENTRYP PFNGLBEGINQUERYEXTPROC) (GLenum target, GLuint id); +typedef void (GL_APIENTRYP PFNGLENDQUERYEXTPROC) (GLenum target); +typedef void (GL_APIENTRYP PFNGLQUERYCOUNTEREXTPROC) (GLuint id, GLenum target); +typedef void (GL_APIENTRYP PFNGLGETQUERYIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTIVEXTPROC) (GLuint id, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTUIVEXTPROC) (GLuint id, GLenum pname, GLuint *params); +typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTI64VEXTPROC) (GLuint id, GLenum pname, GLint64 *params); +typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTUI64VEXTPROC) (GLuint id, GLenum pname, GLuint64 *params); +#endif /* GL_EXT_disjoint_timer_query */ + +#ifndef GL_EXT_draw_buffers +#define GL_EXT_draw_buffers 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glDrawBuffersEXT (GLsizei n, const GLenum *bufs); +#endif +typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSEXTPROC) (GLsizei n, const GLenum *bufs); +#endif /* GL_EXT_draw_buffers */ + +/* GL_EXT_map_buffer_range */ +#ifndef GL_EXT_map_buffer_range +#define GL_EXT_map_buffer_range 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void* GL_APIENTRY glMapBufferRangeEXT (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); +GL_APICALL void GL_APIENTRY glFlushMappedBufferRangeEXT (GLenum target, GLintptr offset, GLsizeiptr length); +#endif +typedef void* (GL_APIENTRYP PFNGLMAPBUFFERRANGEEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); +typedef void (GL_APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr length); +#endif + +/* GL_EXT_multisampled_render_to_texture */ +#ifndef GL_EXT_multisampled_render_to_texture +#define GL_EXT_multisampled_render_to_texture 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleEXT (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glFramebufferTexture2DMultisampleEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples); +#endif +typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples); +#endif + +/* GL_EXT_multiview_draw_buffers */ +#ifndef GL_EXT_multiview_draw_buffers +#define GL_EXT_multiview_draw_buffers 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glReadBufferIndexedEXT (GLenum src, GLint index); +GL_APICALL void GL_APIENTRY glDrawBuffersIndexedEXT (GLint n, const GLenum *location, const GLint *indices); +GL_APICALL void GL_APIENTRY glGetIntegeri_vEXT (GLenum target, GLuint index, GLint *data); +#endif +typedef void (GL_APIENTRYP PFNGLREADBUFFERINDEXEDEXTPROC) (GLenum src, GLint index); +typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSINDEXEDEXTPROC) (GLint n, const GLenum *location, const GLint *indices); +typedef void (GL_APIENTRYP PFNGLGETINTEGERI_VEXTPROC) (GLenum target, GLuint index, GLint *data); +#endif + +#ifndef GL_EXT_multi_draw_arrays +#define GL_EXT_multi_draw_arrays 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glMultiDrawArraysEXT (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); +GL_APICALL void GL_APIENTRY glMultiDrawElementsEXT (GLenum mode, const GLsizei *count, GLenum type, const GLvoid **indices, GLsizei primcount); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (GL_APIENTRYP PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); +typedef void (GL_APIENTRYP PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid **indices, GLsizei primcount); +#endif + +/* GL_EXT_occlusion_query_boolean */ +#ifndef GL_EXT_occlusion_query_boolean +#define GL_EXT_occlusion_query_boolean 1 +/* All entry points also exist in GL_EXT_disjoint_timer_query */ +#endif + +/* GL_EXT_read_format_bgra */ +#ifndef GL_EXT_read_format_bgra +#define GL_EXT_read_format_bgra 1 +#endif + +/* GL_EXT_robustness */ +#ifndef GL_EXT_robustness +#define GL_EXT_robustness 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL GLenum GL_APIENTRY glGetGraphicsResetStatusEXT (void); +GL_APICALL void GL_APIENTRY glReadnPixelsEXT (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLvoid *data); +GL_APICALL void GL_APIENTRY glGetnUniformfvEXT (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); +GL_APICALL void GL_APIENTRY glGetnUniformivEXT (GLuint program, GLint location, GLsizei bufSize, GLint *params); +#endif +typedef GLenum (GL_APIENTRYP PFNGLGETGRAPHICSRESETSTATUSEXTPROC) (void); +typedef void (GL_APIENTRYP PFNGLREADNPIXELSEXTPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLvoid *data); +typedef void (GL_APIENTRYP PFNGLGETNUNIFORMFVEXTPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); +typedef void (GL_APIENTRYP PFNGLGETNUNIFORMIVEXTPROC) (GLuint program, GLint location, GLsizei bufSize, GLint *params); +#endif + +/* GL_EXT_separate_shader_objects */ +#ifndef GL_EXT_separate_shader_objects +#define GL_EXT_separate_shader_objects 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glUseProgramStagesEXT (GLuint pipeline, GLbitfield stages, GLuint program); +GL_APICALL void GL_APIENTRY glActiveShaderProgramEXT (GLuint pipeline, GLuint program); +GL_APICALL GLuint GL_APIENTRY glCreateShaderProgramvEXT (GLenum type, GLsizei count, const GLchar **strings); +GL_APICALL void GL_APIENTRY glBindProgramPipelineEXT (GLuint pipeline); +GL_APICALL void GL_APIENTRY glDeleteProgramPipelinesEXT (GLsizei n, const GLuint *pipelines); +GL_APICALL void GL_APIENTRY glGenProgramPipelinesEXT (GLsizei n, GLuint *pipelines); +GL_APICALL GLboolean GL_APIENTRY glIsProgramPipelineEXT (GLuint pipeline); +GL_APICALL void GL_APIENTRY glProgramParameteriEXT (GLuint program, GLenum pname, GLint value); +GL_APICALL void GL_APIENTRY glGetProgramPipelineivEXT (GLuint pipeline, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glProgramUniform1iEXT (GLuint program, GLint location, GLint x); +GL_APICALL void GL_APIENTRY glProgramUniform2iEXT (GLuint program, GLint location, GLint x, GLint y); +GL_APICALL void GL_APIENTRY glProgramUniform3iEXT (GLuint program, GLint location, GLint x, GLint y, GLint z); +GL_APICALL void GL_APIENTRY glProgramUniform4iEXT (GLuint program, GLint location, GLint x, GLint y, GLint z, GLint w); +GL_APICALL void GL_APIENTRY glProgramUniform1fEXT (GLuint program, GLint location, GLfloat x); +GL_APICALL void GL_APIENTRY glProgramUniform2fEXT (GLuint program, GLint location, GLfloat x, GLfloat y); +GL_APICALL void GL_APIENTRY glProgramUniform3fEXT (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z); +GL_APICALL void GL_APIENTRY glProgramUniform4fEXT (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GL_APICALL void GL_APIENTRY glProgramUniform1ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); +GL_APICALL void GL_APIENTRY glProgramUniform2ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); +GL_APICALL void GL_APIENTRY glProgramUniform3ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); +GL_APICALL void GL_APIENTRY glProgramUniform4ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); +GL_APICALL void GL_APIENTRY glProgramUniform1fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniform2fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniform3fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniform4fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniformMatrix2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniformMatrix3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniformMatrix4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glValidateProgramPipelineEXT (GLuint pipeline); +GL_APICALL void GL_APIENTRY glGetProgramPipelineInfoLogEXT (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +#endif +typedef void (GL_APIENTRYP PFNGLUSEPROGRAMSTAGESEXTPROC) (GLuint pipeline, GLbitfield stages, GLuint program); +typedef void (GL_APIENTRYP PFNGLACTIVESHADERPROGRAMEXTPROC) (GLuint pipeline, GLuint program); +typedef GLuint (GL_APIENTRYP PFNGLCREATESHADERPROGRAMVEXTPROC) (GLenum type, GLsizei count, const GLchar **strings); +typedef void (GL_APIENTRYP PFNGLBINDPROGRAMPIPELINEEXTPROC) (GLuint pipeline); +typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMPIPELINESEXTPROC) (GLsizei n, const GLuint *pipelines); +typedef void (GL_APIENTRYP PFNGLGENPROGRAMPIPELINESEXTPROC) (GLsizei n, GLuint *pipelines); +typedef GLboolean (GL_APIENTRYP PFNGLISPROGRAMPIPELINEEXTPROC) (GLuint pipeline); +typedef void (GL_APIENTRYP PFNGLPROGRAMPARAMETERIEXTPROC) (GLuint program, GLenum pname, GLint value); +typedef void (GL_APIENTRYP PFNGLGETPROGRAMPIPELINEIVEXTPROC) (GLuint pipeline, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1IEXTPROC) (GLuint program, GLint location, GLint x); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2IEXTPROC) (GLuint program, GLint location, GLint x, GLint y); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3IEXTPROC) (GLuint program, GLint location, GLint x, GLint y, GLint z); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4IEXTPROC) (GLuint program, GLint location, GLint x, GLint y, GLint z, GLint w); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1FEXTPROC) (GLuint program, GLint location, GLfloat x); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2FEXTPROC) (GLuint program, GLint location, GLfloat x, GLfloat y); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3FEXTPROC) (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4FEXTPROC) (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLVALIDATEPROGRAMPIPELINEEXTPROC) (GLuint pipeline); +typedef void (GL_APIENTRYP PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC) (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +#endif + +/* GL_EXT_shader_framebuffer_fetch */ +#ifndef GL_EXT_shader_framebuffer_fetch +#define GL_EXT_shader_framebuffer_fetch 1 +#endif + +/* GL_EXT_shader_texture_lod */ +#ifndef GL_EXT_shader_texture_lod +#define GL_EXT_shader_texture_lod 1 +#endif + +/* GL_EXT_shadow_samplers */ +#ifndef GL_EXT_shadow_samplers +#define GL_EXT_shadow_samplers 1 +#endif + +/* GL_EXT_sRGB */ +#ifndef GL_EXT_sRGB +#define GL_EXT_sRGB 1 +#endif + +/* GL_EXT_texture_compression_dxt1 */ +#ifndef GL_EXT_texture_compression_dxt1 +#define GL_EXT_texture_compression_dxt1 1 +#endif + +/* GL_EXT_texture_filter_anisotropic */ +#ifndef GL_EXT_texture_filter_anisotropic +#define GL_EXT_texture_filter_anisotropic 1 +#endif + +/* GL_EXT_texture_format_BGRA8888 */ +#ifndef GL_EXT_texture_format_BGRA8888 +#define GL_EXT_texture_format_BGRA8888 1 +#endif + +/* GL_EXT_texture_rg */ +#ifndef GL_EXT_texture_rg +#define GL_EXT_texture_rg 1 +#endif + +/* GL_EXT_texture_storage */ +#ifndef GL_EXT_texture_storage +#define GL_EXT_texture_storage 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glTexStorage1DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +GL_APICALL void GL_APIENTRY glTexStorage2DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glTexStorage3DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +GL_APICALL void GL_APIENTRY glTextureStorage1DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +GL_APICALL void GL_APIENTRY glTextureStorage2DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glTextureStorage3DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +#endif +typedef void (GL_APIENTRYP PFNGLTEXSTORAGE1DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (GL_APIENTRYP PFNGLTEXSTORAGE2DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLTEXSTORAGE3DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE1DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE2DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE3DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +#endif + +/* GL_EXT_texture_type_2_10_10_10_REV */ +#ifndef GL_EXT_texture_type_2_10_10_10_REV +#define GL_EXT_texture_type_2_10_10_10_REV 1 +#endif + +/* GL_EXT_unpack_subimage */ +#ifndef GL_EXT_unpack_subimage +#define GL_EXT_unpack_subimage 1 +#endif + +/*------------------------------------------------------------------------* + * DMP extension functions + *------------------------------------------------------------------------*/ + +/* GL_DMP_shader_binary */ +#ifndef GL_DMP_shader_binary +#define GL_DMP_shader_binary 1 +#endif + +/*------------------------------------------------------------------------* + * FJ extension functions + *------------------------------------------------------------------------*/ + +/* GL_FJ_shader_binary_GCCSO */ +#ifndef GL_FJ_shader_binary_GCCSO +#define GL_FJ_shader_binary_GCCSO 1 +#endif + +/*------------------------------------------------------------------------* + * IMG extension functions + *------------------------------------------------------------------------*/ + +/* GL_IMG_program_binary */ +#ifndef GL_IMG_program_binary +#define GL_IMG_program_binary 1 +#endif + +/* GL_IMG_read_format */ +#ifndef GL_IMG_read_format +#define GL_IMG_read_format 1 +#endif + +/* GL_IMG_shader_binary */ +#ifndef GL_IMG_shader_binary +#define GL_IMG_shader_binary 1 +#endif + +/* GL_IMG_texture_compression_pvrtc */ +#ifndef GL_IMG_texture_compression_pvrtc +#define GL_IMG_texture_compression_pvrtc 1 +#endif + +/* GL_IMG_texture_compression_pvrtc2 */ +#ifndef GL_IMG_texture_compression_pvrtc2 +#define GL_IMG_texture_compression_pvrtc2 1 +#endif + +/* GL_IMG_multisampled_render_to_texture */ +#ifndef GL_IMG_multisampled_render_to_texture +#define GL_IMG_multisampled_render_to_texture 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleIMG (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glFramebufferTexture2DMultisampleIMG (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples); +#endif +typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEIMGPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEIMGPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples); +#endif + +/*------------------------------------------------------------------------* + * NV extension functions + *------------------------------------------------------------------------*/ + +/* GL_NV_coverage_sample */ +#ifndef GL_NV_coverage_sample +#define GL_NV_coverage_sample 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glCoverageMaskNV (GLboolean mask); +GL_APICALL void GL_APIENTRY glCoverageOperationNV (GLenum operation); +#endif +typedef void (GL_APIENTRYP PFNGLCOVERAGEMASKNVPROC) (GLboolean mask); +typedef void (GL_APIENTRYP PFNGLCOVERAGEOPERATIONNVPROC) (GLenum operation); +#endif + +/* GL_NV_depth_nonlinear */ +#ifndef GL_NV_depth_nonlinear +#define GL_NV_depth_nonlinear 1 +#endif + +/* GL_NV_draw_buffers */ +#ifndef GL_NV_draw_buffers +#define GL_NV_draw_buffers 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glDrawBuffersNV (GLsizei n, const GLenum *bufs); +#endif +typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSNVPROC) (GLsizei n, const GLenum *bufs); +#endif + +/* GL_NV_draw_instanced */ +#ifndef GL_NV_draw_instanced +#define GL_NV_draw_instanced 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glDrawArraysInstancedNV (GLenum mode, GLint first, GLsizei count, GLsizei primcount); +GL_APICALL void GL_APIENTRY glDrawElementsInstancedNV (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount); +#endif +typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDNVPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount); +typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDNVPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount); +#endif + +/* GL_NV_fbo_color_attachments */ +#ifndef GL_NV_fbo_color_attachments +#define GL_NV_fbo_color_attachments 1 +#endif + +/* GL_NV_fence */ +#ifndef GL_NV_fence +#define GL_NV_fence 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glDeleteFencesNV (GLsizei n, const GLuint *fences); +GL_APICALL void GL_APIENTRY glGenFencesNV (GLsizei n, GLuint *fences); +GL_APICALL GLboolean GL_APIENTRY glIsFenceNV (GLuint fence); +GL_APICALL GLboolean GL_APIENTRY glTestFenceNV (GLuint fence); +GL_APICALL void GL_APIENTRY glGetFenceivNV (GLuint fence, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glFinishFenceNV (GLuint fence); +GL_APICALL void GL_APIENTRY glSetFenceNV (GLuint fence, GLenum condition); +#endif +typedef void (GL_APIENTRYP PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint *fences); +typedef void (GL_APIENTRYP PFNGLGENFENCESNVPROC) (GLsizei n, GLuint *fences); +typedef GLboolean (GL_APIENTRYP PFNGLISFENCENVPROC) (GLuint fence); +typedef GLboolean (GL_APIENTRYP PFNGLTESTFENCENVPROC) (GLuint fence); +typedef void (GL_APIENTRYP PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLFINISHFENCENVPROC) (GLuint fence); +typedef void (GL_APIENTRYP PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition); +#endif + +/* GL_NV_framebuffer_blit */ +#ifndef GL_NV_framebuffer_blit +#define GL_NV_framebuffer_blit 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glBlitFramebufferNV (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +#endif +typedef void (GL_APIENTRYP PFNGLBLITFRAMEBUFFERNVPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +#endif + +/* GL_NV_framebuffer_multisample */ +#ifndef GL_NV_framebuffer_multisample +#define GL_NV_framebuffer_multisample 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleNV ( GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +#endif +typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLENVPROC) ( GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +#endif + +/* GL_NV_generate_mipmap_sRGB */ +#ifndef GL_NV_generate_mipmap_sRGB +#define GL_NV_generate_mipmap_sRGB 1 +#endif + +/* GL_NV_instanced_arrays */ +#ifndef GL_NV_instanced_arrays +#define GL_NV_instanced_arrays 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glVertexAttribDivisorNV (GLuint index, GLuint divisor); +#endif +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBDIVISORNVPROC) (GLuint index, GLuint divisor); +#endif + +/* GL_NV_read_buffer */ +#ifndef GL_NV_read_buffer +#define GL_NV_read_buffer 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glReadBufferNV (GLenum mode); +#endif +typedef void (GL_APIENTRYP PFNGLREADBUFFERNVPROC) (GLenum mode); +#endif + +/* GL_NV_read_buffer_front */ +#ifndef GL_NV_read_buffer_front +#define GL_NV_read_buffer_front 1 +#endif + +/* GL_NV_read_depth */ +#ifndef GL_NV_read_depth +#define GL_NV_read_depth 1 +#endif + +/* GL_NV_read_depth_stencil */ +#ifndef GL_NV_read_depth_stencil +#define GL_NV_read_depth_stencil 1 +#endif + +/* GL_NV_read_stencil */ +#ifndef GL_NV_read_stencil +#define GL_NV_read_stencil 1 +#endif + +/* GL_NV_shadow_samplers_array */ +#ifndef GL_NV_shadow_samplers_array +#define GL_NV_shadow_samplers_array 1 +#endif + +/* GL_NV_shadow_samplers_cube */ +#ifndef GL_NV_shadow_samplers_cube +#define GL_NV_shadow_samplers_cube 1 +#endif + +/* GL_NV_sRGB_formats */ +#ifndef GL_NV_sRGB_formats +#define GL_NV_sRGB_formats 1 +#endif + +/* GL_NV_texture_border_clamp */ +#ifndef GL_NV_texture_border_clamp +#define GL_NV_texture_border_clamp 1 +#endif + +/* GL_NV_texture_compression_s3tc_update */ +#ifndef GL_NV_texture_compression_s3tc_update +#define GL_NV_texture_compression_s3tc_update 1 +#endif + +/* GL_NV_texture_npot_2D_mipmap */ +#ifndef GL_NV_texture_npot_2D_mipmap +#define GL_NV_texture_npot_2D_mipmap 1 +#endif + +/*------------------------------------------------------------------------* + * QCOM extension functions + *------------------------------------------------------------------------*/ + +/* GL_QCOM_alpha_test */ +#ifndef GL_QCOM_alpha_test +#define GL_QCOM_alpha_test 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glAlphaFuncQCOM (GLenum func, GLclampf ref); +#endif +typedef void (GL_APIENTRYP PFNGLALPHAFUNCQCOMPROC) (GLenum func, GLclampf ref); +#endif + +/* GL_QCOM_binning_control */ +#ifndef GL_QCOM_binning_control +#define GL_QCOM_binning_control 1 +#endif + +/* GL_QCOM_driver_control */ +#ifndef GL_QCOM_driver_control +#define GL_QCOM_driver_control 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glGetDriverControlsQCOM (GLint *num, GLsizei size, GLuint *driverControls); +GL_APICALL void GL_APIENTRY glGetDriverControlStringQCOM (GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString); +GL_APICALL void GL_APIENTRY glEnableDriverControlQCOM (GLuint driverControl); +GL_APICALL void GL_APIENTRY glDisableDriverControlQCOM (GLuint driverControl); +#endif +typedef void (GL_APIENTRYP PFNGLGETDRIVERCONTROLSQCOMPROC) (GLint *num, GLsizei size, GLuint *driverControls); +typedef void (GL_APIENTRYP PFNGLGETDRIVERCONTROLSTRINGQCOMPROC) (GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString); +typedef void (GL_APIENTRYP PFNGLENABLEDRIVERCONTROLQCOMPROC) (GLuint driverControl); +typedef void (GL_APIENTRYP PFNGLDISABLEDRIVERCONTROLQCOMPROC) (GLuint driverControl); +#endif + +/* GL_QCOM_extended_get */ +#ifndef GL_QCOM_extended_get +#define GL_QCOM_extended_get 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glExtGetTexturesQCOM (GLuint *textures, GLint maxTextures, GLint *numTextures); +GL_APICALL void GL_APIENTRY glExtGetBuffersQCOM (GLuint *buffers, GLint maxBuffers, GLint *numBuffers); +GL_APICALL void GL_APIENTRY glExtGetRenderbuffersQCOM (GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers); +GL_APICALL void GL_APIENTRY glExtGetFramebuffersQCOM (GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers); +GL_APICALL void GL_APIENTRY glExtGetTexLevelParameterivQCOM (GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glExtTexObjectStateOverrideiQCOM (GLenum target, GLenum pname, GLint param); +GL_APICALL void GL_APIENTRY glExtGetTexSubImageQCOM (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels); +GL_APICALL void GL_APIENTRY glExtGetBufferPointervQCOM (GLenum target, GLvoid **params); +#endif +typedef void (GL_APIENTRYP PFNGLEXTGETTEXTURESQCOMPROC) (GLuint *textures, GLint maxTextures, GLint *numTextures); +typedef void (GL_APIENTRYP PFNGLEXTGETBUFFERSQCOMPROC) (GLuint *buffers, GLint maxBuffers, GLint *numBuffers); +typedef void (GL_APIENTRYP PFNGLEXTGETRENDERBUFFERSQCOMPROC) (GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers); +typedef void (GL_APIENTRYP PFNGLEXTGETFRAMEBUFFERSQCOMPROC) (GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers); +typedef void (GL_APIENTRYP PFNGLEXTGETTEXLEVELPARAMETERIVQCOMPROC) (GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLEXTTEXOBJECTSTATEOVERRIDEIQCOMPROC) (GLenum target, GLenum pname, GLint param); +typedef void (GL_APIENTRYP PFNGLEXTGETTEXSUBIMAGEQCOMPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels); +typedef void (GL_APIENTRYP PFNGLEXTGETBUFFERPOINTERVQCOMPROC) (GLenum target, GLvoid **params); +#endif + +/* GL_QCOM_extended_get2 */ +#ifndef GL_QCOM_extended_get2 +#define GL_QCOM_extended_get2 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glExtGetShadersQCOM (GLuint *shaders, GLint maxShaders, GLint *numShaders); +GL_APICALL void GL_APIENTRY glExtGetProgramsQCOM (GLuint *programs, GLint maxPrograms, GLint *numPrograms); +GL_APICALL GLboolean GL_APIENTRY glExtIsProgramBinaryQCOM (GLuint program); +GL_APICALL void GL_APIENTRY glExtGetProgramBinarySourceQCOM (GLuint program, GLenum shadertype, GLchar *source, GLint *length); +#endif +typedef void (GL_APIENTRYP PFNGLEXTGETSHADERSQCOMPROC) (GLuint *shaders, GLint maxShaders, GLint *numShaders); +typedef void (GL_APIENTRYP PFNGLEXTGETPROGRAMSQCOMPROC) (GLuint *programs, GLint maxPrograms, GLint *numPrograms); +typedef GLboolean (GL_APIENTRYP PFNGLEXTISPROGRAMBINARYQCOMPROC) (GLuint program); +typedef void (GL_APIENTRYP PFNGLEXTGETPROGRAMBINARYSOURCEQCOMPROC) (GLuint program, GLenum shadertype, GLchar *source, GLint *length); +#endif + +/* GL_QCOM_perfmon_global_mode */ +#ifndef GL_QCOM_perfmon_global_mode +#define GL_QCOM_perfmon_global_mode 1 +#endif + +/* GL_QCOM_writeonly_rendering */ +#ifndef GL_QCOM_writeonly_rendering +#define GL_QCOM_writeonly_rendering 1 +#endif + +/* GL_QCOM_tiled_rendering */ +#ifndef GL_QCOM_tiled_rendering +#define GL_QCOM_tiled_rendering 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glStartTilingQCOM (GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask); +GL_APICALL void GL_APIENTRY glEndTilingQCOM (GLbitfield preserveMask); +#endif +typedef void (GL_APIENTRYP PFNGLSTARTTILINGQCOMPROC) (GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask); +typedef void (GL_APIENTRYP PFNGLENDTILINGQCOMPROC) (GLbitfield preserveMask); +#endif + +/*------------------------------------------------------------------------* + * VIV extension tokens + *------------------------------------------------------------------------*/ + +/* GL_VIV_shader_binary */ +#ifndef GL_VIV_shader_binary +#define GL_VIV_shader_binary 1 +#endif + +#ifdef __cplusplus +} +#endif + +#endif /* __gl2ext_h_ */ diff --git a/source/3rdparty/sdl2/include/SDL_opengles2_gl2platform.h b/source/3rdparty/sdl2/include/SDL_opengles2_gl2platform.h new file mode 100644 index 0000000..c325686 --- /dev/null +++ b/source/3rdparty/sdl2/include/SDL_opengles2_gl2platform.h @@ -0,0 +1,30 @@ +#ifndef __gl2platform_h_ +#define __gl2platform_h_ + +/* $Revision: 10602 $ on $Date:: 2010-03-04 22:35:34 -0800 #$ */ + +/* + * This document is licensed under the SGI Free Software B License Version + * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ . + */ + +/* Platform-specific types and definitions for OpenGL ES 2.X gl2.h + * + * Adopters may modify khrplatform.h and this file to suit their platform. + * You are encouraged to submit all modifications to the Khronos group so that + * they can be included in future versions of this file. Please submit changes + * by sending them to the public Khronos Bugzilla (http://khronos.org/bugzilla) + * by filing a bug against product "OpenGL-ES" component "Registry". + */ + +/*#include */ + +#ifndef GL_APICALL +#define GL_APICALL KHRONOS_APICALL +#endif + +#ifndef GL_APIENTRY +#define GL_APIENTRY KHRONOS_APIENTRY +#endif + +#endif /* __gl2platform_h_ */ diff --git a/source/3rdparty/sdl2/include/SDL_opengles2_khrplatform.h b/source/3rdparty/sdl2/include/SDL_opengles2_khrplatform.h new file mode 100644 index 0000000..c9e6f17 --- /dev/null +++ b/source/3rdparty/sdl2/include/SDL_opengles2_khrplatform.h @@ -0,0 +1,282 @@ +#ifndef __khrplatform_h_ +#define __khrplatform_h_ + +/* +** Copyright (c) 2008-2009 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +/* Khronos platform-specific types and definitions. + * + * $Revision: 23298 $ on $Date: 2013-09-30 17:07:13 -0700 (Mon, 30 Sep 2013) $ + * + * Adopters may modify this file to suit their platform. Adopters are + * encouraged to submit platform specific modifications to the Khronos + * group so that they can be included in future versions of this file. + * Please submit changes by sending them to the public Khronos Bugzilla + * (http://khronos.org/bugzilla) by filing a bug against product + * "Khronos (general)" component "Registry". + * + * A predefined template which fills in some of the bug fields can be + * reached using http://tinyurl.com/khrplatform-h-bugreport, but you + * must create a Bugzilla login first. + * + * + * See the Implementer's Guidelines for information about where this file + * should be located on your system and for more details of its use: + * http://www.khronos.org/registry/implementers_guide.pdf + * + * This file should be included as + * #include + * by Khronos client API header files that use its types and defines. + * + * The types in khrplatform.h should only be used to define API-specific types. + * + * Types defined in khrplatform.h: + * khronos_int8_t signed 8 bit + * khronos_uint8_t unsigned 8 bit + * khronos_int16_t signed 16 bit + * khronos_uint16_t unsigned 16 bit + * khronos_int32_t signed 32 bit + * khronos_uint32_t unsigned 32 bit + * khronos_int64_t signed 64 bit + * khronos_uint64_t unsigned 64 bit + * khronos_intptr_t signed same number of bits as a pointer + * khronos_uintptr_t unsigned same number of bits as a pointer + * khronos_ssize_t signed size + * khronos_usize_t unsigned size + * khronos_float_t signed 32 bit floating point + * khronos_time_ns_t unsigned 64 bit time in nanoseconds + * khronos_utime_nanoseconds_t unsigned time interval or absolute time in + * nanoseconds + * khronos_stime_nanoseconds_t signed time interval in nanoseconds + * khronos_boolean_enum_t enumerated boolean type. This should + * only be used as a base type when a client API's boolean type is + * an enum. Client APIs which use an integer or other type for + * booleans cannot use this as the base type for their boolean. + * + * Tokens defined in khrplatform.h: + * + * KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values. + * + * KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0. + * KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0. + * + * Calling convention macros defined in this file: + * KHRONOS_APICALL + * KHRONOS_APIENTRY + * KHRONOS_APIATTRIBUTES + * + * These may be used in function prototypes as: + * + * KHRONOS_APICALL void KHRONOS_APIENTRY funcname( + * int arg1, + * int arg2) KHRONOS_APIATTRIBUTES; + */ + +/*------------------------------------------------------------------------- + * Definition of KHRONOS_APICALL + *------------------------------------------------------------------------- + * This precedes the return type of the function in the function prototype. + */ +#if defined(_WIN32) && !defined(__SCITECH_SNAP__) +# define KHRONOS_APICALL __declspec(dllimport) +#elif defined (__SYMBIAN32__) +# define KHRONOS_APICALL IMPORT_C +#else +# define KHRONOS_APICALL +#endif + +/*------------------------------------------------------------------------- + * Definition of KHRONOS_APIENTRY + *------------------------------------------------------------------------- + * This follows the return type of the function and precedes the function + * name in the function prototype. + */ +#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__) + /* Win32 but not WinCE */ +# define KHRONOS_APIENTRY __stdcall +#else +# define KHRONOS_APIENTRY +#endif + +/*------------------------------------------------------------------------- + * Definition of KHRONOS_APIATTRIBUTES + *------------------------------------------------------------------------- + * This follows the closing parenthesis of the function prototype arguments. + */ +#if defined (__ARMCC_2__) +#define KHRONOS_APIATTRIBUTES __softfp +#else +#define KHRONOS_APIATTRIBUTES +#endif + +/*------------------------------------------------------------------------- + * basic type definitions + *-----------------------------------------------------------------------*/ +#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__) + + +/* + * Using + */ +#include +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif defined(__VMS ) || defined(__sgi) + +/* + * Using + */ +#include +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif defined(_WIN32) && !defined(__SCITECH_SNAP__) + +/* + * Win32 + */ +typedef __int32 khronos_int32_t; +typedef unsigned __int32 khronos_uint32_t; +typedef __int64 khronos_int64_t; +typedef unsigned __int64 khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif defined(__sun__) || defined(__digital__) + +/* + * Sun or Digital + */ +typedef int khronos_int32_t; +typedef unsigned int khronos_uint32_t; +#if defined(__arch64__) || defined(_LP64) +typedef long int khronos_int64_t; +typedef unsigned long int khronos_uint64_t; +#else +typedef long long int khronos_int64_t; +typedef unsigned long long int khronos_uint64_t; +#endif /* __arch64__ */ +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif 0 + +/* + * Hypothetical platform with no float or int64 support + */ +typedef int khronos_int32_t; +typedef unsigned int khronos_uint32_t; +#define KHRONOS_SUPPORT_INT64 0 +#define KHRONOS_SUPPORT_FLOAT 0 + +#else + +/* + * Generic fallback + */ +#include +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#endif + + +/* + * Types that are (so far) the same on all platforms + */ +typedef signed char khronos_int8_t; +typedef unsigned char khronos_uint8_t; +typedef signed short int khronos_int16_t; +typedef unsigned short int khronos_uint16_t; + +/* + * Types that differ between LLP64 and LP64 architectures - in LLP64, + * pointers are 64 bits, but 'long' is still 32 bits. Win64 appears + * to be the only LLP64 architecture in current use. + */ +#ifdef _WIN64 +typedef signed long long int khronos_intptr_t; +typedef unsigned long long int khronos_uintptr_t; +typedef signed long long int khronos_ssize_t; +typedef unsigned long long int khronos_usize_t; +#else +typedef signed long int khronos_intptr_t; +typedef unsigned long int khronos_uintptr_t; +typedef signed long int khronos_ssize_t; +typedef unsigned long int khronos_usize_t; +#endif + +#if KHRONOS_SUPPORT_FLOAT +/* + * Float type + */ +typedef float khronos_float_t; +#endif + +#if KHRONOS_SUPPORT_INT64 +/* Time types + * + * These types can be used to represent a time interval in nanoseconds or + * an absolute Unadjusted System Time. Unadjusted System Time is the number + * of nanoseconds since some arbitrary system event (e.g. since the last + * time the system booted). The Unadjusted System Time is an unsigned + * 64 bit value that wraps back to 0 every 584 years. Time intervals + * may be either signed or unsigned. + */ +typedef khronos_uint64_t khronos_utime_nanoseconds_t; +typedef khronos_int64_t khronos_stime_nanoseconds_t; +#endif + +/* + * Dummy value used to pad enum types to 32 bits. + */ +#ifndef KHRONOS_MAX_ENUM +#define KHRONOS_MAX_ENUM 0x7FFFFFFF +#endif + +/* + * Enumerated boolean type + * + * Values other than zero should be considered to be true. Therefore + * comparisons should not be made against KHRONOS_TRUE. + */ +typedef enum { + KHRONOS_FALSE = 0, + KHRONOS_TRUE = 1, + KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM +} khronos_boolean_enum_t; + +#endif /* __khrplatform_h_ */ diff --git a/source/3rdparty/sdl2/include/SDL_pixels.h b/source/3rdparty/sdl2/include/SDL_pixels.h new file mode 100644 index 0000000..0b4364b --- /dev/null +++ b/source/3rdparty/sdl2/include/SDL_pixels.h @@ -0,0 +1,470 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_pixels.h + * + * Header for the enumerated pixel format definitions. + */ + +#ifndef SDL_pixels_h_ +#define SDL_pixels_h_ + +#include "SDL_stdinc.h" +#include "SDL_endian.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * \name Transparency definitions + * + * These define alpha as the opacity of a surface. + */ +/* @{ */ +#define SDL_ALPHA_OPAQUE 255 +#define SDL_ALPHA_TRANSPARENT 0 +/* @} */ + +/** Pixel type. */ +enum +{ + SDL_PIXELTYPE_UNKNOWN, + SDL_PIXELTYPE_INDEX1, + SDL_PIXELTYPE_INDEX4, + SDL_PIXELTYPE_INDEX8, + SDL_PIXELTYPE_PACKED8, + SDL_PIXELTYPE_PACKED16, + SDL_PIXELTYPE_PACKED32, + SDL_PIXELTYPE_ARRAYU8, + SDL_PIXELTYPE_ARRAYU16, + SDL_PIXELTYPE_ARRAYU32, + SDL_PIXELTYPE_ARRAYF16, + SDL_PIXELTYPE_ARRAYF32 +}; + +/** Bitmap pixel order, high bit -> low bit. */ +enum +{ + SDL_BITMAPORDER_NONE, + SDL_BITMAPORDER_4321, + SDL_BITMAPORDER_1234 +}; + +/** Packed component order, high bit -> low bit. */ +enum +{ + SDL_PACKEDORDER_NONE, + SDL_PACKEDORDER_XRGB, + SDL_PACKEDORDER_RGBX, + SDL_PACKEDORDER_ARGB, + SDL_PACKEDORDER_RGBA, + SDL_PACKEDORDER_XBGR, + SDL_PACKEDORDER_BGRX, + SDL_PACKEDORDER_ABGR, + SDL_PACKEDORDER_BGRA +}; + +/** Array component order, low byte -> high byte. */ +/* !!! FIXME: in 2.1, make these not overlap differently with + !!! FIXME: SDL_PACKEDORDER_*, so we can simplify SDL_ISPIXELFORMAT_ALPHA */ +enum +{ + SDL_ARRAYORDER_NONE, + SDL_ARRAYORDER_RGB, + SDL_ARRAYORDER_RGBA, + SDL_ARRAYORDER_ARGB, + SDL_ARRAYORDER_BGR, + SDL_ARRAYORDER_BGRA, + SDL_ARRAYORDER_ABGR +}; + +/** Packed component layout. */ +enum +{ + SDL_PACKEDLAYOUT_NONE, + SDL_PACKEDLAYOUT_332, + SDL_PACKEDLAYOUT_4444, + SDL_PACKEDLAYOUT_1555, + SDL_PACKEDLAYOUT_5551, + SDL_PACKEDLAYOUT_565, + SDL_PACKEDLAYOUT_8888, + SDL_PACKEDLAYOUT_2101010, + SDL_PACKEDLAYOUT_1010102 +}; + +#define SDL_DEFINE_PIXELFOURCC(A, B, C, D) SDL_FOURCC(A, B, C, D) + +#define SDL_DEFINE_PIXELFORMAT(type, order, layout, bits, bytes) \ + ((1 << 28) | ((type) << 24) | ((order) << 20) | ((layout) << 16) | \ + ((bits) << 8) | ((bytes) << 0)) + +#define SDL_PIXELFLAG(X) (((X) >> 28) & 0x0F) +#define SDL_PIXELTYPE(X) (((X) >> 24) & 0x0F) +#define SDL_PIXELORDER(X) (((X) >> 20) & 0x0F) +#define SDL_PIXELLAYOUT(X) (((X) >> 16) & 0x0F) +#define SDL_BITSPERPIXEL(X) (((X) >> 8) & 0xFF) +#define SDL_BYTESPERPIXEL(X) \ + (SDL_ISPIXELFORMAT_FOURCC(X) ? \ + ((((X) == SDL_PIXELFORMAT_YUY2) || \ + ((X) == SDL_PIXELFORMAT_UYVY) || \ + ((X) == SDL_PIXELFORMAT_YVYU)) ? 2 : 1) : (((X) >> 0) & 0xFF)) + +#define SDL_ISPIXELFORMAT_INDEXED(format) \ + (!SDL_ISPIXELFORMAT_FOURCC(format) && \ + ((SDL_PIXELTYPE(format) == SDL_PIXELTYPE_INDEX1) || \ + (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_INDEX4) || \ + (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_INDEX8))) + +#define SDL_ISPIXELFORMAT_PACKED(format) \ + (!SDL_ISPIXELFORMAT_FOURCC(format) && \ + ((SDL_PIXELTYPE(format) == SDL_PIXELTYPE_PACKED8) || \ + (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_PACKED16) || \ + (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_PACKED32))) + +#define SDL_ISPIXELFORMAT_ARRAY(format) \ + (!SDL_ISPIXELFORMAT_FOURCC(format) && \ + ((SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYU8) || \ + (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYU16) || \ + (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYU32) || \ + (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYF16) || \ + (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYF32))) + +#define SDL_ISPIXELFORMAT_ALPHA(format) \ + ((SDL_ISPIXELFORMAT_PACKED(format) && \ + ((SDL_PIXELORDER(format) == SDL_PACKEDORDER_ARGB) || \ + (SDL_PIXELORDER(format) == SDL_PACKEDORDER_RGBA) || \ + (SDL_PIXELORDER(format) == SDL_PACKEDORDER_ABGR) || \ + (SDL_PIXELORDER(format) == SDL_PACKEDORDER_BGRA))) || \ + (SDL_ISPIXELFORMAT_ARRAY(format) && \ + ((SDL_PIXELORDER(format) == SDL_ARRAYORDER_ARGB) || \ + (SDL_PIXELORDER(format) == SDL_ARRAYORDER_RGBA) || \ + (SDL_PIXELORDER(format) == SDL_ARRAYORDER_ABGR) || \ + (SDL_PIXELORDER(format) == SDL_ARRAYORDER_BGRA)))) + +/* The flag is set to 1 because 0x1? is not in the printable ASCII range */ +#define SDL_ISPIXELFORMAT_FOURCC(format) \ + ((format) && (SDL_PIXELFLAG(format) != 1)) + +/* Note: If you modify this list, update SDL_GetPixelFormatName() */ +enum +{ + SDL_PIXELFORMAT_UNKNOWN, + SDL_PIXELFORMAT_INDEX1LSB = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX1, SDL_BITMAPORDER_4321, 0, + 1, 0), + SDL_PIXELFORMAT_INDEX1MSB = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX1, SDL_BITMAPORDER_1234, 0, + 1, 0), + SDL_PIXELFORMAT_INDEX4LSB = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX4, SDL_BITMAPORDER_4321, 0, + 4, 0), + SDL_PIXELFORMAT_INDEX4MSB = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX4, SDL_BITMAPORDER_1234, 0, + 4, 0), + SDL_PIXELFORMAT_INDEX8 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX8, 0, 0, 8, 1), + SDL_PIXELFORMAT_RGB332 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED8, SDL_PACKEDORDER_XRGB, + SDL_PACKEDLAYOUT_332, 8, 1), + SDL_PIXELFORMAT_RGB444 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XRGB, + SDL_PACKEDLAYOUT_4444, 12, 2), + SDL_PIXELFORMAT_RGB555 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XRGB, + SDL_PACKEDLAYOUT_1555, 15, 2), + SDL_PIXELFORMAT_BGR555 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XBGR, + SDL_PACKEDLAYOUT_1555, 15, 2), + SDL_PIXELFORMAT_ARGB4444 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_ARGB, + SDL_PACKEDLAYOUT_4444, 16, 2), + SDL_PIXELFORMAT_RGBA4444 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_RGBA, + SDL_PACKEDLAYOUT_4444, 16, 2), + SDL_PIXELFORMAT_ABGR4444 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_ABGR, + SDL_PACKEDLAYOUT_4444, 16, 2), + SDL_PIXELFORMAT_BGRA4444 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_BGRA, + SDL_PACKEDLAYOUT_4444, 16, 2), + SDL_PIXELFORMAT_ARGB1555 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_ARGB, + SDL_PACKEDLAYOUT_1555, 16, 2), + SDL_PIXELFORMAT_RGBA5551 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_RGBA, + SDL_PACKEDLAYOUT_5551, 16, 2), + SDL_PIXELFORMAT_ABGR1555 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_ABGR, + SDL_PACKEDLAYOUT_1555, 16, 2), + SDL_PIXELFORMAT_BGRA5551 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_BGRA, + SDL_PACKEDLAYOUT_5551, 16, 2), + SDL_PIXELFORMAT_RGB565 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XRGB, + SDL_PACKEDLAYOUT_565, 16, 2), + SDL_PIXELFORMAT_BGR565 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XBGR, + SDL_PACKEDLAYOUT_565, 16, 2), + SDL_PIXELFORMAT_RGB24 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYU8, SDL_ARRAYORDER_RGB, 0, + 24, 3), + SDL_PIXELFORMAT_BGR24 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYU8, SDL_ARRAYORDER_BGR, 0, + 24, 3), + SDL_PIXELFORMAT_RGB888 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_XRGB, + SDL_PACKEDLAYOUT_8888, 24, 4), + SDL_PIXELFORMAT_RGBX8888 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_RGBX, + SDL_PACKEDLAYOUT_8888, 24, 4), + SDL_PIXELFORMAT_BGR888 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_XBGR, + SDL_PACKEDLAYOUT_8888, 24, 4), + SDL_PIXELFORMAT_BGRX8888 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_BGRX, + SDL_PACKEDLAYOUT_8888, 24, 4), + SDL_PIXELFORMAT_ARGB8888 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_ARGB, + SDL_PACKEDLAYOUT_8888, 32, 4), + SDL_PIXELFORMAT_RGBA8888 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_RGBA, + SDL_PACKEDLAYOUT_8888, 32, 4), + SDL_PIXELFORMAT_ABGR8888 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_ABGR, + SDL_PACKEDLAYOUT_8888, 32, 4), + SDL_PIXELFORMAT_BGRA8888 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_BGRA, + SDL_PACKEDLAYOUT_8888, 32, 4), + SDL_PIXELFORMAT_ARGB2101010 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_ARGB, + SDL_PACKEDLAYOUT_2101010, 32, 4), + + /* Aliases for RGBA byte arrays of color data, for the current platform */ +#if SDL_BYTEORDER == SDL_BIG_ENDIAN + SDL_PIXELFORMAT_RGBA32 = SDL_PIXELFORMAT_RGBA8888, + SDL_PIXELFORMAT_ARGB32 = SDL_PIXELFORMAT_ARGB8888, + SDL_PIXELFORMAT_BGRA32 = SDL_PIXELFORMAT_BGRA8888, + SDL_PIXELFORMAT_ABGR32 = SDL_PIXELFORMAT_ABGR8888, +#else + SDL_PIXELFORMAT_RGBA32 = SDL_PIXELFORMAT_ABGR8888, + SDL_PIXELFORMAT_ARGB32 = SDL_PIXELFORMAT_BGRA8888, + SDL_PIXELFORMAT_BGRA32 = SDL_PIXELFORMAT_ARGB8888, + SDL_PIXELFORMAT_ABGR32 = SDL_PIXELFORMAT_RGBA8888, +#endif + + SDL_PIXELFORMAT_YV12 = /**< Planar mode: Y + V + U (3 planes) */ + SDL_DEFINE_PIXELFOURCC('Y', 'V', '1', '2'), + SDL_PIXELFORMAT_IYUV = /**< Planar mode: Y + U + V (3 planes) */ + SDL_DEFINE_PIXELFOURCC('I', 'Y', 'U', 'V'), + SDL_PIXELFORMAT_YUY2 = /**< Packed mode: Y0+U0+Y1+V0 (1 plane) */ + SDL_DEFINE_PIXELFOURCC('Y', 'U', 'Y', '2'), + SDL_PIXELFORMAT_UYVY = /**< Packed mode: U0+Y0+V0+Y1 (1 plane) */ + SDL_DEFINE_PIXELFOURCC('U', 'Y', 'V', 'Y'), + SDL_PIXELFORMAT_YVYU = /**< Packed mode: Y0+V0+Y1+U0 (1 plane) */ + SDL_DEFINE_PIXELFOURCC('Y', 'V', 'Y', 'U'), + SDL_PIXELFORMAT_NV12 = /**< Planar mode: Y + U/V interleaved (2 planes) */ + SDL_DEFINE_PIXELFOURCC('N', 'V', '1', '2'), + SDL_PIXELFORMAT_NV21 = /**< Planar mode: Y + V/U interleaved (2 planes) */ + SDL_DEFINE_PIXELFOURCC('N', 'V', '2', '1'), + SDL_PIXELFORMAT_EXTERNAL_OES = /**< Android video texture format */ + SDL_DEFINE_PIXELFOURCC('O', 'E', 'S', ' ') +}; + +typedef struct SDL_Color +{ + Uint8 r; + Uint8 g; + Uint8 b; + Uint8 a; +} SDL_Color; +#define SDL_Colour SDL_Color + +typedef struct SDL_Palette +{ + int ncolors; + SDL_Color *colors; + Uint32 version; + int refcount; +} SDL_Palette; + +/** + * \note Everything in the pixel format structure is read-only. + */ +typedef struct SDL_PixelFormat +{ + Uint32 format; + SDL_Palette *palette; + Uint8 BitsPerPixel; + Uint8 BytesPerPixel; + Uint8 padding[2]; + Uint32 Rmask; + Uint32 Gmask; + Uint32 Bmask; + Uint32 Amask; + Uint8 Rloss; + Uint8 Gloss; + Uint8 Bloss; + Uint8 Aloss; + Uint8 Rshift; + Uint8 Gshift; + Uint8 Bshift; + Uint8 Ashift; + int refcount; + struct SDL_PixelFormat *next; +} SDL_PixelFormat; + +/** + * \brief Get the human readable name of a pixel format + */ +extern DECLSPEC const char* SDLCALL SDL_GetPixelFormatName(Uint32 format); + +/** + * \brief Convert one of the enumerated pixel formats to a bpp and RGBA masks. + * + * \return SDL_TRUE, or SDL_FALSE if the conversion wasn't possible. + * + * \sa SDL_MasksToPixelFormatEnum() + */ +extern DECLSPEC SDL_bool SDLCALL SDL_PixelFormatEnumToMasks(Uint32 format, + int *bpp, + Uint32 * Rmask, + Uint32 * Gmask, + Uint32 * Bmask, + Uint32 * Amask); + +/** + * \brief Convert a bpp and RGBA masks to an enumerated pixel format. + * + * \return The pixel format, or ::SDL_PIXELFORMAT_UNKNOWN if the conversion + * wasn't possible. + * + * \sa SDL_PixelFormatEnumToMasks() + */ +extern DECLSPEC Uint32 SDLCALL SDL_MasksToPixelFormatEnum(int bpp, + Uint32 Rmask, + Uint32 Gmask, + Uint32 Bmask, + Uint32 Amask); + +/** + * \brief Create an SDL_PixelFormat structure from a pixel format enum. + */ +extern DECLSPEC SDL_PixelFormat * SDLCALL SDL_AllocFormat(Uint32 pixel_format); + +/** + * \brief Free an SDL_PixelFormat structure. + */ +extern DECLSPEC void SDLCALL SDL_FreeFormat(SDL_PixelFormat *format); + +/** + * \brief Create a palette structure with the specified number of color + * entries. + * + * \return A new palette, or NULL if there wasn't enough memory. + * + * \note The palette entries are initialized to white. + * + * \sa SDL_FreePalette() + */ +extern DECLSPEC SDL_Palette *SDLCALL SDL_AllocPalette(int ncolors); + +/** + * \brief Set the palette for a pixel format structure. + */ +extern DECLSPEC int SDLCALL SDL_SetPixelFormatPalette(SDL_PixelFormat * format, + SDL_Palette *palette); + +/** + * \brief Set a range of colors in a palette. + * + * \param palette The palette to modify. + * \param colors An array of colors to copy into the palette. + * \param firstcolor The index of the first palette entry to modify. + * \param ncolors The number of entries to modify. + * + * \return 0 on success, or -1 if not all of the colors could be set. + */ +extern DECLSPEC int SDLCALL SDL_SetPaletteColors(SDL_Palette * palette, + const SDL_Color * colors, + int firstcolor, int ncolors); + +/** + * \brief Free a palette created with SDL_AllocPalette(). + * + * \sa SDL_AllocPalette() + */ +extern DECLSPEC void SDLCALL SDL_FreePalette(SDL_Palette * palette); + +/** + * \brief Maps an RGB triple to an opaque pixel value for a given pixel format. + * + * \sa SDL_MapRGBA + */ +extern DECLSPEC Uint32 SDLCALL SDL_MapRGB(const SDL_PixelFormat * format, + Uint8 r, Uint8 g, Uint8 b); + +/** + * \brief Maps an RGBA quadruple to a pixel value for a given pixel format. + * + * \sa SDL_MapRGB + */ +extern DECLSPEC Uint32 SDLCALL SDL_MapRGBA(const SDL_PixelFormat * format, + Uint8 r, Uint8 g, Uint8 b, + Uint8 a); + +/** + * \brief Get the RGB components from a pixel of the specified format. + * + * \sa SDL_GetRGBA + */ +extern DECLSPEC void SDLCALL SDL_GetRGB(Uint32 pixel, + const SDL_PixelFormat * format, + Uint8 * r, Uint8 * g, Uint8 * b); + +/** + * \brief Get the RGBA components from a pixel of the specified format. + * + * \sa SDL_GetRGB + */ +extern DECLSPEC void SDLCALL SDL_GetRGBA(Uint32 pixel, + const SDL_PixelFormat * format, + Uint8 * r, Uint8 * g, Uint8 * b, + Uint8 * a); + +/** + * \brief Calculate a 256 entry gamma ramp for a gamma value. + */ +extern DECLSPEC void SDLCALL SDL_CalculateGammaRamp(float gamma, Uint16 * ramp); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* SDL_pixels_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/source/3rdparty/sdl2/include/SDL_platform.h b/source/3rdparty/sdl2/include/SDL_platform.h new file mode 100644 index 0000000..7dea4ce --- /dev/null +++ b/source/3rdparty/sdl2/include/SDL_platform.h @@ -0,0 +1,198 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_platform.h + * + * Try to get a standard set of platform defines. + */ + +#ifndef SDL_platform_h_ +#define SDL_platform_h_ + +#if defined(_AIX) +#undef __AIX__ +#define __AIX__ 1 +#endif +#if defined(__HAIKU__) +#undef __HAIKU__ +#define __HAIKU__ 1 +#endif +#if defined(bsdi) || defined(__bsdi) || defined(__bsdi__) +#undef __BSDI__ +#define __BSDI__ 1 +#endif +#if defined(_arch_dreamcast) +#undef __DREAMCAST__ +#define __DREAMCAST__ 1 +#endif +#if defined(__FreeBSD__) || defined(__FreeBSD_kernel__) || defined(__DragonFly__) +#undef __FREEBSD__ +#define __FREEBSD__ 1 +#endif +#if defined(hpux) || defined(__hpux) || defined(__hpux__) +#undef __HPUX__ +#define __HPUX__ 1 +#endif +#if defined(sgi) || defined(__sgi) || defined(__sgi__) || defined(_SGI_SOURCE) +#undef __IRIX__ +#define __IRIX__ 1 +#endif +#if (defined(linux) || defined(__linux) || defined(__linux__)) +#undef __LINUX__ +#define __LINUX__ 1 +#endif +#if defined(ANDROID) || defined(__ANDROID__) +#undef __ANDROID__ +#undef __LINUX__ /* do we need to do this? */ +#define __ANDROID__ 1 +#endif + +#if defined(__APPLE__) +/* lets us know what version of Mac OS X we're compiling on */ +#include "AvailabilityMacros.h" +#include "TargetConditionals.h" +#if TARGET_OS_TV +#undef __TVOS__ +#define __TVOS__ 1 +#endif +#if TARGET_OS_IPHONE +/* if compiling for iOS */ +#undef __IPHONEOS__ +#define __IPHONEOS__ 1 +#undef __MACOSX__ +#else +/* if not compiling for iOS */ +#undef __MACOSX__ +#define __MACOSX__ 1 +#if MAC_OS_X_VERSION_MIN_REQUIRED < 1060 +# error SDL for Mac OS X only supports deploying on 10.6 and above. +#endif /* MAC_OS_X_VERSION_MIN_REQUIRED < 1060 */ +#endif /* TARGET_OS_IPHONE */ +#endif /* defined(__APPLE__) */ + +#if defined(__NetBSD__) +#undef __NETBSD__ +#define __NETBSD__ 1 +#endif +#if defined(__OpenBSD__) +#undef __OPENBSD__ +#define __OPENBSD__ 1 +#endif +#if defined(__OS2__) || defined(__EMX__) +#undef __OS2__ +#define __OS2__ 1 +#endif +#if defined(osf) || defined(__osf) || defined(__osf__) || defined(_OSF_SOURCE) +#undef __OSF__ +#define __OSF__ 1 +#endif +#if defined(__QNXNTO__) +#undef __QNXNTO__ +#define __QNXNTO__ 1 +#endif +#if defined(riscos) || defined(__riscos) || defined(__riscos__) +#undef __RISCOS__ +#define __RISCOS__ 1 +#endif +#if defined(__sun) && defined(__SVR4) +#undef __SOLARIS__ +#define __SOLARIS__ 1 +#endif + +#if defined(WIN32) || defined(_WIN32) || defined(__CYGWIN__) || defined(__MINGW32__) +/* Try to find out if we're compiling for WinRT or non-WinRT */ +#if defined(_MSC_VER) && defined(__has_include) +#if __has_include() +#define HAVE_WINAPIFAMILY_H 1 +#else +#define HAVE_WINAPIFAMILY_H 0 +#endif + +/* If _USING_V110_SDK71_ is defined it means we are using the Windows XP toolset. */ +#elif defined(_MSC_VER) && (_MSC_VER >= 1700 && !_USING_V110_SDK71_) /* _MSC_VER == 1700 for Visual Studio 2012 */ +#define HAVE_WINAPIFAMILY_H 1 +#else +#define HAVE_WINAPIFAMILY_H 0 +#endif + +#if HAVE_WINAPIFAMILY_H +#include +#define WINAPI_FAMILY_WINRT (!WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)) +#else +#define WINAPI_FAMILY_WINRT 0 +#endif /* HAVE_WINAPIFAMILY_H */ + +#if WINAPI_FAMILY_WINRT +#undef __WINRT__ +#define __WINRT__ 1 +#else +#undef __WINDOWS__ +#define __WINDOWS__ 1 +#endif +#endif /* defined(WIN32) || defined(_WIN32) || defined(__CYGWIN__) */ + +#if defined(__WINDOWS__) +#undef __WIN32__ +#define __WIN32__ 1 +#endif +#if defined(__PSP__) +#undef __PSP__ +#define __PSP__ 1 +#endif + +/* The NACL compiler defines __native_client__ and __pnacl__ + * Ref: http://www.chromium.org/nativeclient/pnacl/stability-of-the-pnacl-bitcode-abi + */ +#if defined(__native_client__) +#undef __LINUX__ +#undef __NACL__ +#define __NACL__ 1 +#endif +#if defined(__pnacl__) +#undef __LINUX__ +#undef __PNACL__ +#define __PNACL__ 1 +/* PNACL with newlib supports static linking only */ +#define __SDL_NOGETPROCADDR__ +#endif + + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * \brief Gets the name of the platform. + */ +extern DECLSPEC const char * SDLCALL SDL_GetPlatform (void); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* SDL_platform_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/source/3rdparty/sdl2/include/SDL_power.h b/source/3rdparty/sdl2/include/SDL_power.h new file mode 100644 index 0000000..a4fe8a9 --- /dev/null +++ b/source/3rdparty/sdl2/include/SDL_power.h @@ -0,0 +1,75 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef SDL_power_h_ +#define SDL_power_h_ + +/** + * \file SDL_power.h + * + * Header for the SDL power management routines. + */ + +#include "SDL_stdinc.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * \brief The basic state for the system's power supply. + */ +typedef enum +{ + SDL_POWERSTATE_UNKNOWN, /**< cannot determine power status */ + SDL_POWERSTATE_ON_BATTERY, /**< Not plugged in, running on the battery */ + SDL_POWERSTATE_NO_BATTERY, /**< Plugged in, no battery available */ + SDL_POWERSTATE_CHARGING, /**< Plugged in, charging battery */ + SDL_POWERSTATE_CHARGED /**< Plugged in, battery charged */ +} SDL_PowerState; + + +/** + * \brief Get the current power supply details. + * + * \param secs Seconds of battery life left. You can pass a NULL here if + * you don't care. Will return -1 if we can't determine a + * value, or we're not running on a battery. + * + * \param pct Percentage of battery life left, between 0 and 100. You can + * pass a NULL here if you don't care. Will return -1 if we + * can't determine a value, or we're not running on a battery. + * + * \return The state of the battery (if any). + */ +extern DECLSPEC SDL_PowerState SDLCALL SDL_GetPowerInfo(int *secs, int *pct); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* SDL_power_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/source/3rdparty/sdl2/include/SDL_quit.h b/source/3rdparty/sdl2/include/SDL_quit.h new file mode 100644 index 0000000..fea56a8 --- /dev/null +++ b/source/3rdparty/sdl2/include/SDL_quit.h @@ -0,0 +1,58 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_quit.h + * + * Include file for SDL quit event handling. + */ + +#ifndef SDL_quit_h_ +#define SDL_quit_h_ + +#include "SDL_stdinc.h" +#include "SDL_error.h" + +/** + * \file SDL_quit.h + * + * An ::SDL_QUIT event is generated when the user tries to close the application + * window. If it is ignored or filtered out, the window will remain open. + * If it is not ignored or filtered, it is queued normally and the window + * is allowed to close. When the window is closed, screen updates will + * complete, but have no effect. + * + * SDL_Init() installs signal handlers for SIGINT (keyboard interrupt) + * and SIGTERM (system termination request), if handlers do not already + * exist, that generate ::SDL_QUIT events as well. There is no way + * to determine the cause of an ::SDL_QUIT event, but setting a signal + * handler in your application will override the default generation of + * quit events for that signal. + * + * \sa SDL_Quit() + */ + +/* There are no functions directly affecting the quit event */ + +#define SDL_QuitRequested() \ + (SDL_PumpEvents(), (SDL_PeepEvents(NULL,0,SDL_PEEKEVENT,SDL_QUIT,SDL_QUIT) > 0)) + +#endif /* SDL_quit_h_ */ diff --git a/source/3rdparty/sdl2/include/SDL_rect.h b/source/3rdparty/sdl2/include/SDL_rect.h new file mode 100644 index 0000000..543bb61 --- /dev/null +++ b/source/3rdparty/sdl2/include/SDL_rect.h @@ -0,0 +1,148 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_rect.h + * + * Header file for SDL_rect definition and management functions. + */ + +#ifndef SDL_rect_h_ +#define SDL_rect_h_ + +#include "SDL_stdinc.h" +#include "SDL_error.h" +#include "SDL_pixels.h" +#include "SDL_rwops.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * \brief The structure that defines a point + * + * \sa SDL_EnclosePoints + * \sa SDL_PointInRect + */ +typedef struct SDL_Point +{ + int x; + int y; +} SDL_Point; + +/** + * \brief A rectangle, with the origin at the upper left. + * + * \sa SDL_RectEmpty + * \sa SDL_RectEquals + * \sa SDL_HasIntersection + * \sa SDL_IntersectRect + * \sa SDL_UnionRect + * \sa SDL_EnclosePoints + */ +typedef struct SDL_Rect +{ + int x, y; + int w, h; +} SDL_Rect; + +/** + * \brief Returns true if point resides inside a rectangle. + */ +SDL_FORCE_INLINE SDL_bool SDL_PointInRect(const SDL_Point *p, const SDL_Rect *r) +{ + return ( (p->x >= r->x) && (p->x < (r->x + r->w)) && + (p->y >= r->y) && (p->y < (r->y + r->h)) ) ? SDL_TRUE : SDL_FALSE; +} + +/** + * \brief Returns true if the rectangle has no area. + */ +SDL_FORCE_INLINE SDL_bool SDL_RectEmpty(const SDL_Rect *r) +{ + return ((!r) || (r->w <= 0) || (r->h <= 0)) ? SDL_TRUE : SDL_FALSE; +} + +/** + * \brief Returns true if the two rectangles are equal. + */ +SDL_FORCE_INLINE SDL_bool SDL_RectEquals(const SDL_Rect *a, const SDL_Rect *b) +{ + return (a && b && (a->x == b->x) && (a->y == b->y) && + (a->w == b->w) && (a->h == b->h)) ? SDL_TRUE : SDL_FALSE; +} + +/** + * \brief Determine whether two rectangles intersect. + * + * \return SDL_TRUE if there is an intersection, SDL_FALSE otherwise. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_HasIntersection(const SDL_Rect * A, + const SDL_Rect * B); + +/** + * \brief Calculate the intersection of two rectangles. + * + * \return SDL_TRUE if there is an intersection, SDL_FALSE otherwise. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_IntersectRect(const SDL_Rect * A, + const SDL_Rect * B, + SDL_Rect * result); + +/** + * \brief Calculate the union of two rectangles. + */ +extern DECLSPEC void SDLCALL SDL_UnionRect(const SDL_Rect * A, + const SDL_Rect * B, + SDL_Rect * result); + +/** + * \brief Calculate a minimal rectangle enclosing a set of points + * + * \return SDL_TRUE if any points were within the clipping rect + */ +extern DECLSPEC SDL_bool SDLCALL SDL_EnclosePoints(const SDL_Point * points, + int count, + const SDL_Rect * clip, + SDL_Rect * result); + +/** + * \brief Calculate the intersection of a rectangle and line segment. + * + * \return SDL_TRUE if there is an intersection, SDL_FALSE otherwise. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_IntersectRectAndLine(const SDL_Rect * + rect, int *X1, + int *Y1, int *X2, + int *Y2); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* SDL_rect_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/source/3rdparty/sdl2/include/SDL_render.h b/source/3rdparty/sdl2/include/SDL_render.h new file mode 100644 index 0000000..d336192 --- /dev/null +++ b/source/3rdparty/sdl2/include/SDL_render.h @@ -0,0 +1,931 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_render.h + * + * Header file for SDL 2D rendering functions. + * + * This API supports the following features: + * * single pixel points + * * single pixel lines + * * filled rectangles + * * texture images + * + * The primitives may be drawn in opaque, blended, or additive modes. + * + * The texture images may be drawn in opaque, blended, or additive modes. + * They can have an additional color tint or alpha modulation applied to + * them, and may also be stretched with linear interpolation. + * + * This API is designed to accelerate simple 2D operations. You may + * want more functionality such as polygons and particle effects and + * in that case you should use SDL's OpenGL/Direct3D support or one + * of the many good 3D engines. + * + * These functions must be called from the main thread. + * See this bug for details: http://bugzilla.libsdl.org/show_bug.cgi?id=1995 + */ + +#ifndef SDL_render_h_ +#define SDL_render_h_ + +#include "SDL_stdinc.h" +#include "SDL_rect.h" +#include "SDL_video.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * \brief Flags used when creating a rendering context + */ +typedef enum +{ + SDL_RENDERER_SOFTWARE = 0x00000001, /**< The renderer is a software fallback */ + SDL_RENDERER_ACCELERATED = 0x00000002, /**< The renderer uses hardware + acceleration */ + SDL_RENDERER_PRESENTVSYNC = 0x00000004, /**< Present is synchronized + with the refresh rate */ + SDL_RENDERER_TARGETTEXTURE = 0x00000008 /**< The renderer supports + rendering to texture */ +} SDL_RendererFlags; + +/** + * \brief Information on the capabilities of a render driver or context. + */ +typedef struct SDL_RendererInfo +{ + const char *name; /**< The name of the renderer */ + Uint32 flags; /**< Supported ::SDL_RendererFlags */ + Uint32 num_texture_formats; /**< The number of available texture formats */ + Uint32 texture_formats[16]; /**< The available texture formats */ + int max_texture_width; /**< The maximum texture width */ + int max_texture_height; /**< The maximum texture height */ +} SDL_RendererInfo; + +/** + * \brief The access pattern allowed for a texture. + */ +typedef enum +{ + SDL_TEXTUREACCESS_STATIC, /**< Changes rarely, not lockable */ + SDL_TEXTUREACCESS_STREAMING, /**< Changes frequently, lockable */ + SDL_TEXTUREACCESS_TARGET /**< Texture can be used as a render target */ +} SDL_TextureAccess; + +/** + * \brief The texture channel modulation used in SDL_RenderCopy(). + */ +typedef enum +{ + SDL_TEXTUREMODULATE_NONE = 0x00000000, /**< No modulation */ + SDL_TEXTUREMODULATE_COLOR = 0x00000001, /**< srcC = srcC * color */ + SDL_TEXTUREMODULATE_ALPHA = 0x00000002 /**< srcA = srcA * alpha */ +} SDL_TextureModulate; + +/** + * \brief Flip constants for SDL_RenderCopyEx + */ +typedef enum +{ + SDL_FLIP_NONE = 0x00000000, /**< Do not flip */ + SDL_FLIP_HORIZONTAL = 0x00000001, /**< flip horizontally */ + SDL_FLIP_VERTICAL = 0x00000002 /**< flip vertically */ +} SDL_RendererFlip; + +/** + * \brief A structure representing rendering state + */ +struct SDL_Renderer; +typedef struct SDL_Renderer SDL_Renderer; + +/** + * \brief An efficient driver-specific representation of pixel data + */ +struct SDL_Texture; +typedef struct SDL_Texture SDL_Texture; + + +/* Function prototypes */ + +/** + * \brief Get the number of 2D rendering drivers available for the current + * display. + * + * A render driver is a set of code that handles rendering and texture + * management on a particular display. Normally there is only one, but + * some drivers may have several available with different capabilities. + * + * \sa SDL_GetRenderDriverInfo() + * \sa SDL_CreateRenderer() + */ +extern DECLSPEC int SDLCALL SDL_GetNumRenderDrivers(void); + +/** + * \brief Get information about a specific 2D rendering driver for the current + * display. + * + * \param index The index of the driver to query information about. + * \param info A pointer to an SDL_RendererInfo struct to be filled with + * information on the rendering driver. + * + * \return 0 on success, -1 if the index was out of range. + * + * \sa SDL_CreateRenderer() + */ +extern DECLSPEC int SDLCALL SDL_GetRenderDriverInfo(int index, + SDL_RendererInfo * info); + +/** + * \brief Create a window and default renderer + * + * \param width The width of the window + * \param height The height of the window + * \param window_flags The flags used to create the window + * \param window A pointer filled with the window, or NULL on error + * \param renderer A pointer filled with the renderer, or NULL on error + * + * \return 0 on success, or -1 on error + */ +extern DECLSPEC int SDLCALL SDL_CreateWindowAndRenderer( + int width, int height, Uint32 window_flags, + SDL_Window **window, SDL_Renderer **renderer); + + +/** + * \brief Create a 2D rendering context for a window. + * + * \param window The window where rendering is displayed. + * \param index The index of the rendering driver to initialize, or -1 to + * initialize the first one supporting the requested flags. + * \param flags ::SDL_RendererFlags. + * + * \return A valid rendering context or NULL if there was an error. + * + * \sa SDL_CreateSoftwareRenderer() + * \sa SDL_GetRendererInfo() + * \sa SDL_DestroyRenderer() + */ +extern DECLSPEC SDL_Renderer * SDLCALL SDL_CreateRenderer(SDL_Window * window, + int index, Uint32 flags); + +/** + * \brief Create a 2D software rendering context for a surface. + * + * \param surface The surface where rendering is done. + * + * \return A valid rendering context or NULL if there was an error. + * + * \sa SDL_CreateRenderer() + * \sa SDL_DestroyRenderer() + */ +extern DECLSPEC SDL_Renderer * SDLCALL SDL_CreateSoftwareRenderer(SDL_Surface * surface); + +/** + * \brief Get the renderer associated with a window. + */ +extern DECLSPEC SDL_Renderer * SDLCALL SDL_GetRenderer(SDL_Window * window); + +/** + * \brief Get information about a rendering context. + */ +extern DECLSPEC int SDLCALL SDL_GetRendererInfo(SDL_Renderer * renderer, + SDL_RendererInfo * info); + +/** + * \brief Get the output size in pixels of a rendering context. + */ +extern DECLSPEC int SDLCALL SDL_GetRendererOutputSize(SDL_Renderer * renderer, + int *w, int *h); + +/** + * \brief Create a texture for a rendering context. + * + * \param renderer The renderer. + * \param format The format of the texture. + * \param access One of the enumerated values in ::SDL_TextureAccess. + * \param w The width of the texture in pixels. + * \param h The height of the texture in pixels. + * + * \return The created texture is returned, or NULL if no rendering context was + * active, the format was unsupported, or the width or height were out + * of range. + * + * \note The contents of the texture are not defined at creation. + * + * \sa SDL_QueryTexture() + * \sa SDL_UpdateTexture() + * \sa SDL_DestroyTexture() + */ +extern DECLSPEC SDL_Texture * SDLCALL SDL_CreateTexture(SDL_Renderer * renderer, + Uint32 format, + int access, int w, + int h); + +/** + * \brief Create a texture from an existing surface. + * + * \param renderer The renderer. + * \param surface The surface containing pixel data used to fill the texture. + * + * \return The created texture is returned, or NULL on error. + * + * \note The surface is not modified or freed by this function. + * + * \sa SDL_QueryTexture() + * \sa SDL_DestroyTexture() + */ +extern DECLSPEC SDL_Texture * SDLCALL SDL_CreateTextureFromSurface(SDL_Renderer * renderer, SDL_Surface * surface); + +/** + * \brief Query the attributes of a texture + * + * \param texture A texture to be queried. + * \param format A pointer filled in with the raw format of the texture. The + * actual format may differ, but pixel transfers will use this + * format. + * \param access A pointer filled in with the actual access to the texture. + * \param w A pointer filled in with the width of the texture in pixels. + * \param h A pointer filled in with the height of the texture in pixels. + * + * \return 0 on success, or -1 if the texture is not valid. + */ +extern DECLSPEC int SDLCALL SDL_QueryTexture(SDL_Texture * texture, + Uint32 * format, int *access, + int *w, int *h); + +/** + * \brief Set an additional color value used in render copy operations. + * + * \param texture The texture to update. + * \param r The red color value multiplied into copy operations. + * \param g The green color value multiplied into copy operations. + * \param b The blue color value multiplied into copy operations. + * + * \return 0 on success, or -1 if the texture is not valid or color modulation + * is not supported. + * + * \sa SDL_GetTextureColorMod() + */ +extern DECLSPEC int SDLCALL SDL_SetTextureColorMod(SDL_Texture * texture, + Uint8 r, Uint8 g, Uint8 b); + + +/** + * \brief Get the additional color value used in render copy operations. + * + * \param texture The texture to query. + * \param r A pointer filled in with the current red color value. + * \param g A pointer filled in with the current green color value. + * \param b A pointer filled in with the current blue color value. + * + * \return 0 on success, or -1 if the texture is not valid. + * + * \sa SDL_SetTextureColorMod() + */ +extern DECLSPEC int SDLCALL SDL_GetTextureColorMod(SDL_Texture * texture, + Uint8 * r, Uint8 * g, + Uint8 * b); + +/** + * \brief Set an additional alpha value used in render copy operations. + * + * \param texture The texture to update. + * \param alpha The alpha value multiplied into copy operations. + * + * \return 0 on success, or -1 if the texture is not valid or alpha modulation + * is not supported. + * + * \sa SDL_GetTextureAlphaMod() + */ +extern DECLSPEC int SDLCALL SDL_SetTextureAlphaMod(SDL_Texture * texture, + Uint8 alpha); + +/** + * \brief Get the additional alpha value used in render copy operations. + * + * \param texture The texture to query. + * \param alpha A pointer filled in with the current alpha value. + * + * \return 0 on success, or -1 if the texture is not valid. + * + * \sa SDL_SetTextureAlphaMod() + */ +extern DECLSPEC int SDLCALL SDL_GetTextureAlphaMod(SDL_Texture * texture, + Uint8 * alpha); + +/** + * \brief Set the blend mode used for texture copy operations. + * + * \param texture The texture to update. + * \param blendMode ::SDL_BlendMode to use for texture blending. + * + * \return 0 on success, or -1 if the texture is not valid or the blend mode is + * not supported. + * + * \note If the blend mode is not supported, the closest supported mode is + * chosen. + * + * \sa SDL_GetTextureBlendMode() + */ +extern DECLSPEC int SDLCALL SDL_SetTextureBlendMode(SDL_Texture * texture, + SDL_BlendMode blendMode); + +/** + * \brief Get the blend mode used for texture copy operations. + * + * \param texture The texture to query. + * \param blendMode A pointer filled in with the current blend mode. + * + * \return 0 on success, or -1 if the texture is not valid. + * + * \sa SDL_SetTextureBlendMode() + */ +extern DECLSPEC int SDLCALL SDL_GetTextureBlendMode(SDL_Texture * texture, + SDL_BlendMode *blendMode); + +/** + * \brief Update the given texture rectangle with new pixel data. + * + * \param texture The texture to update + * \param rect A pointer to the rectangle of pixels to update, or NULL to + * update the entire texture. + * \param pixels The raw pixel data in the format of the texture. + * \param pitch The number of bytes in a row of pixel data, including padding between lines. + * + * The pixel data must be in the format of the texture. The pixel format can be + * queried with SDL_QueryTexture. + * + * \return 0 on success, or -1 if the texture is not valid. + * + * \note This is a fairly slow function. + */ +extern DECLSPEC int SDLCALL SDL_UpdateTexture(SDL_Texture * texture, + const SDL_Rect * rect, + const void *pixels, int pitch); + +/** + * \brief Update a rectangle within a planar YV12 or IYUV texture with new pixel data. + * + * \param texture The texture to update + * \param rect A pointer to the rectangle of pixels to update, or NULL to + * update the entire texture. + * \param Yplane The raw pixel data for the Y plane. + * \param Ypitch The number of bytes between rows of pixel data for the Y plane. + * \param Uplane The raw pixel data for the U plane. + * \param Upitch The number of bytes between rows of pixel data for the U plane. + * \param Vplane The raw pixel data for the V plane. + * \param Vpitch The number of bytes between rows of pixel data for the V plane. + * + * \return 0 on success, or -1 if the texture is not valid. + * + * \note You can use SDL_UpdateTexture() as long as your pixel data is + * a contiguous block of Y and U/V planes in the proper order, but + * this function is available if your pixel data is not contiguous. + */ +extern DECLSPEC int SDLCALL SDL_UpdateYUVTexture(SDL_Texture * texture, + const SDL_Rect * rect, + const Uint8 *Yplane, int Ypitch, + const Uint8 *Uplane, int Upitch, + const Uint8 *Vplane, int Vpitch); + +/** + * \brief Lock a portion of the texture for write-only pixel access. + * + * \param texture The texture to lock for access, which was created with + * ::SDL_TEXTUREACCESS_STREAMING. + * \param rect A pointer to the rectangle to lock for access. If the rect + * is NULL, the entire texture will be locked. + * \param pixels This is filled in with a pointer to the locked pixels, + * appropriately offset by the locked area. + * \param pitch This is filled in with the pitch of the locked pixels. + * + * \return 0 on success, or -1 if the texture is not valid or was not created with ::SDL_TEXTUREACCESS_STREAMING. + * + * \sa SDL_UnlockTexture() + */ +extern DECLSPEC int SDLCALL SDL_LockTexture(SDL_Texture * texture, + const SDL_Rect * rect, + void **pixels, int *pitch); + +/** + * \brief Unlock a texture, uploading the changes to video memory, if needed. + * + * \sa SDL_LockTexture() + */ +extern DECLSPEC void SDLCALL SDL_UnlockTexture(SDL_Texture * texture); + +/** + * \brief Determines whether a window supports the use of render targets + * + * \param renderer The renderer that will be checked + * + * \return SDL_TRUE if supported, SDL_FALSE if not. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_RenderTargetSupported(SDL_Renderer *renderer); + +/** + * \brief Set a texture as the current rendering target. + * + * \param renderer The renderer. + * \param texture The targeted texture, which must be created with the SDL_TEXTUREACCESS_TARGET flag, or NULL for the default render target + * + * \return 0 on success, or -1 on error + * + * \sa SDL_GetRenderTarget() + */ +extern DECLSPEC int SDLCALL SDL_SetRenderTarget(SDL_Renderer *renderer, + SDL_Texture *texture); + +/** + * \brief Get the current render target or NULL for the default render target. + * + * \return The current render target + * + * \sa SDL_SetRenderTarget() + */ +extern DECLSPEC SDL_Texture * SDLCALL SDL_GetRenderTarget(SDL_Renderer *renderer); + +/** + * \brief Set device independent resolution for rendering + * + * \param renderer The renderer for which resolution should be set. + * \param w The width of the logical resolution + * \param h The height of the logical resolution + * + * This function uses the viewport and scaling functionality to allow a fixed logical + * resolution for rendering, regardless of the actual output resolution. If the actual + * output resolution doesn't have the same aspect ratio the output rendering will be + * centered within the output display. + * + * If the output display is a window, mouse events in the window will be filtered + * and scaled so they seem to arrive within the logical resolution. + * + * \note If this function results in scaling or subpixel drawing by the + * rendering backend, it will be handled using the appropriate + * quality hints. + * + * \sa SDL_RenderGetLogicalSize() + * \sa SDL_RenderSetScale() + * \sa SDL_RenderSetViewport() + */ +extern DECLSPEC int SDLCALL SDL_RenderSetLogicalSize(SDL_Renderer * renderer, int w, int h); + +/** + * \brief Get device independent resolution for rendering + * + * \param renderer The renderer from which resolution should be queried. + * \param w A pointer filled with the width of the logical resolution + * \param h A pointer filled with the height of the logical resolution + * + * \sa SDL_RenderSetLogicalSize() + */ +extern DECLSPEC void SDLCALL SDL_RenderGetLogicalSize(SDL_Renderer * renderer, int *w, int *h); + +/** + * \brief Set whether to force integer scales for resolution-independent rendering + * + * \param renderer The renderer for which integer scaling should be set. + * \param enable Enable or disable integer scaling + * + * This function restricts the logical viewport to integer values - that is, when + * a resolution is between two multiples of a logical size, the viewport size is + * rounded down to the lower multiple. + * + * \sa SDL_RenderSetLogicalSize() + */ +extern DECLSPEC int SDLCALL SDL_RenderSetIntegerScale(SDL_Renderer * renderer, + SDL_bool enable); + +/** + * \brief Get whether integer scales are forced for resolution-independent rendering + * + * \param renderer The renderer from which integer scaling should be queried. + * + * \sa SDL_RenderSetIntegerScale() + */ +extern DECLSPEC SDL_bool SDLCALL SDL_RenderGetIntegerScale(SDL_Renderer * renderer); + +/** + * \brief Set the drawing area for rendering on the current target. + * + * \param renderer The renderer for which the drawing area should be set. + * \param rect The rectangle representing the drawing area, or NULL to set the viewport to the entire target. + * + * The x,y of the viewport rect represents the origin for rendering. + * + * \return 0 on success, or -1 on error + * + * \note If the window associated with the renderer is resized, the viewport is automatically reset. + * + * \sa SDL_RenderGetViewport() + * \sa SDL_RenderSetLogicalSize() + */ +extern DECLSPEC int SDLCALL SDL_RenderSetViewport(SDL_Renderer * renderer, + const SDL_Rect * rect); + +/** + * \brief Get the drawing area for the current target. + * + * \sa SDL_RenderSetViewport() + */ +extern DECLSPEC void SDLCALL SDL_RenderGetViewport(SDL_Renderer * renderer, + SDL_Rect * rect); + +/** + * \brief Set the clip rectangle for the current target. + * + * \param renderer The renderer for which clip rectangle should be set. + * \param rect A pointer to the rectangle to set as the clip rectangle, or + * NULL to disable clipping. + * + * \return 0 on success, or -1 on error + * + * \sa SDL_RenderGetClipRect() + */ +extern DECLSPEC int SDLCALL SDL_RenderSetClipRect(SDL_Renderer * renderer, + const SDL_Rect * rect); + +/** + * \brief Get the clip rectangle for the current target. + * + * \param renderer The renderer from which clip rectangle should be queried. + * \param rect A pointer filled in with the current clip rectangle, or + * an empty rectangle if clipping is disabled. + * + * \sa SDL_RenderSetClipRect() + */ +extern DECLSPEC void SDLCALL SDL_RenderGetClipRect(SDL_Renderer * renderer, + SDL_Rect * rect); + +/** + * \brief Get whether clipping is enabled on the given renderer. + * + * \param renderer The renderer from which clip state should be queried. + * + * \sa SDL_RenderGetClipRect() + */ +extern DECLSPEC SDL_bool SDLCALL SDL_RenderIsClipEnabled(SDL_Renderer * renderer); + + +/** + * \brief Set the drawing scale for rendering on the current target. + * + * \param renderer The renderer for which the drawing scale should be set. + * \param scaleX The horizontal scaling factor + * \param scaleY The vertical scaling factor + * + * The drawing coordinates are scaled by the x/y scaling factors + * before they are used by the renderer. This allows resolution + * independent drawing with a single coordinate system. + * + * \note If this results in scaling or subpixel drawing by the + * rendering backend, it will be handled using the appropriate + * quality hints. For best results use integer scaling factors. + * + * \sa SDL_RenderGetScale() + * \sa SDL_RenderSetLogicalSize() + */ +extern DECLSPEC int SDLCALL SDL_RenderSetScale(SDL_Renderer * renderer, + float scaleX, float scaleY); + +/** + * \brief Get the drawing scale for the current target. + * + * \param renderer The renderer from which drawing scale should be queried. + * \param scaleX A pointer filled in with the horizontal scaling factor + * \param scaleY A pointer filled in with the vertical scaling factor + * + * \sa SDL_RenderSetScale() + */ +extern DECLSPEC void SDLCALL SDL_RenderGetScale(SDL_Renderer * renderer, + float *scaleX, float *scaleY); + +/** + * \brief Set the color used for drawing operations (Rect, Line and Clear). + * + * \param renderer The renderer for which drawing color should be set. + * \param r The red value used to draw on the rendering target. + * \param g The green value used to draw on the rendering target. + * \param b The blue value used to draw on the rendering target. + * \param a The alpha value used to draw on the rendering target, usually + * ::SDL_ALPHA_OPAQUE (255). + * + * \return 0 on success, or -1 on error + */ +extern DECLSPEC int SDLCALL SDL_SetRenderDrawColor(SDL_Renderer * renderer, + Uint8 r, Uint8 g, Uint8 b, + Uint8 a); + +/** + * \brief Get the color used for drawing operations (Rect, Line and Clear). + * + * \param renderer The renderer from which drawing color should be queried. + * \param r A pointer to the red value used to draw on the rendering target. + * \param g A pointer to the green value used to draw on the rendering target. + * \param b A pointer to the blue value used to draw on the rendering target. + * \param a A pointer to the alpha value used to draw on the rendering target, + * usually ::SDL_ALPHA_OPAQUE (255). + * + * \return 0 on success, or -1 on error + */ +extern DECLSPEC int SDLCALL SDL_GetRenderDrawColor(SDL_Renderer * renderer, + Uint8 * r, Uint8 * g, Uint8 * b, + Uint8 * a); + +/** + * \brief Set the blend mode used for drawing operations (Fill and Line). + * + * \param renderer The renderer for which blend mode should be set. + * \param blendMode ::SDL_BlendMode to use for blending. + * + * \return 0 on success, or -1 on error + * + * \note If the blend mode is not supported, the closest supported mode is + * chosen. + * + * \sa SDL_GetRenderDrawBlendMode() + */ +extern DECLSPEC int SDLCALL SDL_SetRenderDrawBlendMode(SDL_Renderer * renderer, + SDL_BlendMode blendMode); + +/** + * \brief Get the blend mode used for drawing operations. + * + * \param renderer The renderer from which blend mode should be queried. + * \param blendMode A pointer filled in with the current blend mode. + * + * \return 0 on success, or -1 on error + * + * \sa SDL_SetRenderDrawBlendMode() + */ +extern DECLSPEC int SDLCALL SDL_GetRenderDrawBlendMode(SDL_Renderer * renderer, + SDL_BlendMode *blendMode); + +/** + * \brief Clear the current rendering target with the drawing color + * + * This function clears the entire rendering target, ignoring the viewport and + * the clip rectangle. + * + * \return 0 on success, or -1 on error + */ +extern DECLSPEC int SDLCALL SDL_RenderClear(SDL_Renderer * renderer); + +/** + * \brief Draw a point on the current rendering target. + * + * \param renderer The renderer which should draw a point. + * \param x The x coordinate of the point. + * \param y The y coordinate of the point. + * + * \return 0 on success, or -1 on error + */ +extern DECLSPEC int SDLCALL SDL_RenderDrawPoint(SDL_Renderer * renderer, + int x, int y); + +/** + * \brief Draw multiple points on the current rendering target. + * + * \param renderer The renderer which should draw multiple points. + * \param points The points to draw + * \param count The number of points to draw + * + * \return 0 on success, or -1 on error + */ +extern DECLSPEC int SDLCALL SDL_RenderDrawPoints(SDL_Renderer * renderer, + const SDL_Point * points, + int count); + +/** + * \brief Draw a line on the current rendering target. + * + * \param renderer The renderer which should draw a line. + * \param x1 The x coordinate of the start point. + * \param y1 The y coordinate of the start point. + * \param x2 The x coordinate of the end point. + * \param y2 The y coordinate of the end point. + * + * \return 0 on success, or -1 on error + */ +extern DECLSPEC int SDLCALL SDL_RenderDrawLine(SDL_Renderer * renderer, + int x1, int y1, int x2, int y2); + +/** + * \brief Draw a series of connected lines on the current rendering target. + * + * \param renderer The renderer which should draw multiple lines. + * \param points The points along the lines + * \param count The number of points, drawing count-1 lines + * + * \return 0 on success, or -1 on error + */ +extern DECLSPEC int SDLCALL SDL_RenderDrawLines(SDL_Renderer * renderer, + const SDL_Point * points, + int count); + +/** + * \brief Draw a rectangle on the current rendering target. + * + * \param renderer The renderer which should draw a rectangle. + * \param rect A pointer to the destination rectangle, or NULL to outline the entire rendering target. + * + * \return 0 on success, or -1 on error + */ +extern DECLSPEC int SDLCALL SDL_RenderDrawRect(SDL_Renderer * renderer, + const SDL_Rect * rect); + +/** + * \brief Draw some number of rectangles on the current rendering target. + * + * \param renderer The renderer which should draw multiple rectangles. + * \param rects A pointer to an array of destination rectangles. + * \param count The number of rectangles. + * + * \return 0 on success, or -1 on error + */ +extern DECLSPEC int SDLCALL SDL_RenderDrawRects(SDL_Renderer * renderer, + const SDL_Rect * rects, + int count); + +/** + * \brief Fill a rectangle on the current rendering target with the drawing color. + * + * \param renderer The renderer which should fill a rectangle. + * \param rect A pointer to the destination rectangle, or NULL for the entire + * rendering target. + * + * \return 0 on success, or -1 on error + */ +extern DECLSPEC int SDLCALL SDL_RenderFillRect(SDL_Renderer * renderer, + const SDL_Rect * rect); + +/** + * \brief Fill some number of rectangles on the current rendering target with the drawing color. + * + * \param renderer The renderer which should fill multiple rectangles. + * \param rects A pointer to an array of destination rectangles. + * \param count The number of rectangles. + * + * \return 0 on success, or -1 on error + */ +extern DECLSPEC int SDLCALL SDL_RenderFillRects(SDL_Renderer * renderer, + const SDL_Rect * rects, + int count); + +/** + * \brief Copy a portion of the texture to the current rendering target. + * + * \param renderer The renderer which should copy parts of a texture. + * \param texture The source texture. + * \param srcrect A pointer to the source rectangle, or NULL for the entire + * texture. + * \param dstrect A pointer to the destination rectangle, or NULL for the + * entire rendering target. + * + * \return 0 on success, or -1 on error + */ +extern DECLSPEC int SDLCALL SDL_RenderCopy(SDL_Renderer * renderer, + SDL_Texture * texture, + const SDL_Rect * srcrect, + const SDL_Rect * dstrect); + +/** + * \brief Copy a portion of the source texture to the current rendering target, rotating it by angle around the given center + * + * \param renderer The renderer which should copy parts of a texture. + * \param texture The source texture. + * \param srcrect A pointer to the source rectangle, or NULL for the entire + * texture. + * \param dstrect A pointer to the destination rectangle, or NULL for the + * entire rendering target. + * \param angle An angle in degrees that indicates the rotation that will be applied to dstrect, rotating it in a clockwise direction + * \param center A pointer to a point indicating the point around which dstrect will be rotated (if NULL, rotation will be done around dstrect.w/2, dstrect.h/2). + * \param flip An SDL_RendererFlip value stating which flipping actions should be performed on the texture + * + * \return 0 on success, or -1 on error + */ +extern DECLSPEC int SDLCALL SDL_RenderCopyEx(SDL_Renderer * renderer, + SDL_Texture * texture, + const SDL_Rect * srcrect, + const SDL_Rect * dstrect, + const double angle, + const SDL_Point *center, + const SDL_RendererFlip flip); + +/** + * \brief Read pixels from the current rendering target. + * + * \param renderer The renderer from which pixels should be read. + * \param rect A pointer to the rectangle to read, or NULL for the entire + * render target. + * \param format The desired format of the pixel data, or 0 to use the format + * of the rendering target + * \param pixels A pointer to be filled in with the pixel data + * \param pitch The pitch of the pixels parameter. + * + * \return 0 on success, or -1 if pixel reading is not supported. + * + * \warning This is a very slow operation, and should not be used frequently. + */ +extern DECLSPEC int SDLCALL SDL_RenderReadPixels(SDL_Renderer * renderer, + const SDL_Rect * rect, + Uint32 format, + void *pixels, int pitch); + +/** + * \brief Update the screen with rendering performed. + */ +extern DECLSPEC void SDLCALL SDL_RenderPresent(SDL_Renderer * renderer); + +/** + * \brief Destroy the specified texture. + * + * \sa SDL_CreateTexture() + * \sa SDL_CreateTextureFromSurface() + */ +extern DECLSPEC void SDLCALL SDL_DestroyTexture(SDL_Texture * texture); + +/** + * \brief Destroy the rendering context for a window and free associated + * textures. + * + * \sa SDL_CreateRenderer() + */ +extern DECLSPEC void SDLCALL SDL_DestroyRenderer(SDL_Renderer * renderer); + + +/** + * \brief Bind the texture to the current OpenGL/ES/ES2 context for use with + * OpenGL instructions. + * + * \param texture The SDL texture to bind + * \param texw A pointer to a float that will be filled with the texture width + * \param texh A pointer to a float that will be filled with the texture height + * + * \return 0 on success, or -1 if the operation is not supported + */ +extern DECLSPEC int SDLCALL SDL_GL_BindTexture(SDL_Texture *texture, float *texw, float *texh); + +/** + * \brief Unbind a texture from the current OpenGL/ES/ES2 context. + * + * \param texture The SDL texture to unbind + * + * \return 0 on success, or -1 if the operation is not supported + */ +extern DECLSPEC int SDLCALL SDL_GL_UnbindTexture(SDL_Texture *texture); + +/** + * \brief Get the CAMetalLayer associated with the given Metal renderer + * + * \param renderer The renderer to query + * + * \return CAMetalLayer* on success, or NULL if the renderer isn't a Metal renderer + * + * \sa SDL_RenderGetMetalCommandEncoder() + */ +extern DECLSPEC void *SDLCALL SDL_RenderGetMetalLayer(SDL_Renderer * renderer); + +/** + * \brief Get the Metal command encoder for the current frame + * + * \param renderer The renderer to query + * + * \return id on success, or NULL if the renderer isn't a Metal renderer + * + * \sa SDL_RenderGetMetalLayer() + */ +extern DECLSPEC void *SDLCALL SDL_RenderGetMetalCommandEncoder(SDL_Renderer * renderer); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* SDL_render_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/source/3rdparty/sdl2/include/SDL_revision.h b/source/3rdparty/sdl2/include/SDL_revision.h new file mode 100644 index 0000000..92fbe67 --- /dev/null +++ b/source/3rdparty/sdl2/include/SDL_revision.h @@ -0,0 +1,2 @@ +#define SDL_REVISION "hg-12373:8feb5da6f2fb" +#define SDL_REVISION_NUMBER 12373 diff --git a/source/3rdparty/sdl2/include/SDL_rwops.h b/source/3rdparty/sdl2/include/SDL_rwops.h new file mode 100644 index 0000000..0960699 --- /dev/null +++ b/source/3rdparty/sdl2/include/SDL_rwops.h @@ -0,0 +1,254 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_rwops.h + * + * This file provides a general interface for SDL to read and write + * data streams. It can easily be extended to files, memory, etc. + */ + +#ifndef SDL_rwops_h_ +#define SDL_rwops_h_ + +#include "SDL_stdinc.h" +#include "SDL_error.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* RWops Types */ +#define SDL_RWOPS_UNKNOWN 0U /**< Unknown stream type */ +#define SDL_RWOPS_WINFILE 1U /**< Win32 file */ +#define SDL_RWOPS_STDFILE 2U /**< Stdio file */ +#define SDL_RWOPS_JNIFILE 3U /**< Android asset */ +#define SDL_RWOPS_MEMORY 4U /**< Memory stream */ +#define SDL_RWOPS_MEMORY_RO 5U /**< Read-Only memory stream */ + +/** + * This is the read/write operation structure -- very basic. + */ +typedef struct SDL_RWops +{ + /** + * Return the size of the file in this rwops, or -1 if unknown + */ + Sint64 (SDLCALL * size) (struct SDL_RWops * context); + + /** + * Seek to \c offset relative to \c whence, one of stdio's whence values: + * RW_SEEK_SET, RW_SEEK_CUR, RW_SEEK_END + * + * \return the final offset in the data stream, or -1 on error. + */ + Sint64 (SDLCALL * seek) (struct SDL_RWops * context, Sint64 offset, + int whence); + + /** + * Read up to \c maxnum objects each of size \c size from the data + * stream to the area pointed at by \c ptr. + * + * \return the number of objects read, or 0 at error or end of file. + */ + size_t (SDLCALL * read) (struct SDL_RWops * context, void *ptr, + size_t size, size_t maxnum); + + /** + * Write exactly \c num objects each of size \c size from the area + * pointed at by \c ptr to data stream. + * + * \return the number of objects written, or 0 at error or end of file. + */ + size_t (SDLCALL * write) (struct SDL_RWops * context, const void *ptr, + size_t size, size_t num); + + /** + * Close and free an allocated SDL_RWops structure. + * + * \return 0 if successful or -1 on write error when flushing data. + */ + int (SDLCALL * close) (struct SDL_RWops * context); + + Uint32 type; + union + { +#if defined(__ANDROID__) + struct + { + void *fileNameRef; + void *inputStreamRef; + void *readableByteChannelRef; + void *readMethod; + void *assetFileDescriptorRef; + long position; + long size; + long offset; + int fd; + } androidio; +#elif defined(__WIN32__) + struct + { + SDL_bool append; + void *h; + struct + { + void *data; + size_t size; + size_t left; + } buffer; + } windowsio; +#endif + +#ifdef HAVE_STDIO_H + struct + { + SDL_bool autoclose; + FILE *fp; + } stdio; +#endif + struct + { + Uint8 *base; + Uint8 *here; + Uint8 *stop; + } mem; + struct + { + void *data1; + void *data2; + } unknown; + } hidden; + +} SDL_RWops; + + +/** + * \name RWFrom functions + * + * Functions to create SDL_RWops structures from various data streams. + */ +/* @{ */ + +extern DECLSPEC SDL_RWops *SDLCALL SDL_RWFromFile(const char *file, + const char *mode); + +#ifdef HAVE_STDIO_H +extern DECLSPEC SDL_RWops *SDLCALL SDL_RWFromFP(FILE * fp, + SDL_bool autoclose); +#else +extern DECLSPEC SDL_RWops *SDLCALL SDL_RWFromFP(void * fp, + SDL_bool autoclose); +#endif + +extern DECLSPEC SDL_RWops *SDLCALL SDL_RWFromMem(void *mem, int size); +extern DECLSPEC SDL_RWops *SDLCALL SDL_RWFromConstMem(const void *mem, + int size); + +/* @} *//* RWFrom functions */ + + +extern DECLSPEC SDL_RWops *SDLCALL SDL_AllocRW(void); +extern DECLSPEC void SDLCALL SDL_FreeRW(SDL_RWops * area); + +#define RW_SEEK_SET 0 /**< Seek from the beginning of data */ +#define RW_SEEK_CUR 1 /**< Seek relative to current read point */ +#define RW_SEEK_END 2 /**< Seek relative to the end of data */ + +/** + * \name Read/write macros + * + * Macros to easily read and write from an SDL_RWops structure. + */ +/* @{ */ +#define SDL_RWsize(ctx) (ctx)->size(ctx) +#define SDL_RWseek(ctx, offset, whence) (ctx)->seek(ctx, offset, whence) +#define SDL_RWtell(ctx) (ctx)->seek(ctx, 0, RW_SEEK_CUR) +#define SDL_RWread(ctx, ptr, size, n) (ctx)->read(ctx, ptr, size, n) +#define SDL_RWwrite(ctx, ptr, size, n) (ctx)->write(ctx, ptr, size, n) +#define SDL_RWclose(ctx) (ctx)->close(ctx) +/* @} *//* Read/write macros */ + + +/** + * Load all the data from an SDL data stream. + * + * The data is allocated with a zero byte at the end (null terminated) + * + * If \c datasize is not NULL, it is filled with the size of the data read. + * + * If \c freesrc is non-zero, the stream will be closed after being read. + * + * The data should be freed with SDL_free(). + * + * \return the data, or NULL if there was an error. + */ +extern DECLSPEC void *SDLCALL SDL_LoadFile_RW(SDL_RWops * src, size_t *datasize, + int freesrc); + +/** + * Load an entire file. + * + * Convenience macro. + */ +#define SDL_LoadFile(file, datasize) SDL_LoadFile_RW(SDL_RWFromFile(file, "rb"), datasize, 1) + +/** + * \name Read endian functions + * + * Read an item of the specified endianness and return in native format. + */ +/* @{ */ +extern DECLSPEC Uint8 SDLCALL SDL_ReadU8(SDL_RWops * src); +extern DECLSPEC Uint16 SDLCALL SDL_ReadLE16(SDL_RWops * src); +extern DECLSPEC Uint16 SDLCALL SDL_ReadBE16(SDL_RWops * src); +extern DECLSPEC Uint32 SDLCALL SDL_ReadLE32(SDL_RWops * src); +extern DECLSPEC Uint32 SDLCALL SDL_ReadBE32(SDL_RWops * src); +extern DECLSPEC Uint64 SDLCALL SDL_ReadLE64(SDL_RWops * src); +extern DECLSPEC Uint64 SDLCALL SDL_ReadBE64(SDL_RWops * src); +/* @} *//* Read endian functions */ + +/** + * \name Write endian functions + * + * Write an item of native format to the specified endianness. + */ +/* @{ */ +extern DECLSPEC size_t SDLCALL SDL_WriteU8(SDL_RWops * dst, Uint8 value); +extern DECLSPEC size_t SDLCALL SDL_WriteLE16(SDL_RWops * dst, Uint16 value); +extern DECLSPEC size_t SDLCALL SDL_WriteBE16(SDL_RWops * dst, Uint16 value); +extern DECLSPEC size_t SDLCALL SDL_WriteLE32(SDL_RWops * dst, Uint32 value); +extern DECLSPEC size_t SDLCALL SDL_WriteBE32(SDL_RWops * dst, Uint32 value); +extern DECLSPEC size_t SDLCALL SDL_WriteLE64(SDL_RWops * dst, Uint64 value); +extern DECLSPEC size_t SDLCALL SDL_WriteBE64(SDL_RWops * dst, Uint64 value); +/* @} *//* Write endian functions */ + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* SDL_rwops_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/source/3rdparty/sdl2/include/SDL_scancode.h b/source/3rdparty/sdl2/include/SDL_scancode.h new file mode 100644 index 0000000..63871aa --- /dev/null +++ b/source/3rdparty/sdl2/include/SDL_scancode.h @@ -0,0 +1,413 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_scancode.h + * + * Defines keyboard scancodes. + */ + +#ifndef SDL_scancode_h_ +#define SDL_scancode_h_ + +#include "SDL_stdinc.h" + +/** + * \brief The SDL keyboard scancode representation. + * + * Values of this type are used to represent keyboard keys, among other places + * in the \link SDL_Keysym::scancode key.keysym.scancode \endlink field of the + * SDL_Event structure. + * + * The values in this enumeration are based on the USB usage page standard: + * http://www.usb.org/developers/hidpage/Hut1_12v2.pdf + */ +typedef enum +{ + SDL_SCANCODE_UNKNOWN = 0, + + /** + * \name Usage page 0x07 + * + * These values are from usage page 0x07 (USB keyboard page). + */ + /* @{ */ + + SDL_SCANCODE_A = 4, + SDL_SCANCODE_B = 5, + SDL_SCANCODE_C = 6, + SDL_SCANCODE_D = 7, + SDL_SCANCODE_E = 8, + SDL_SCANCODE_F = 9, + SDL_SCANCODE_G = 10, + SDL_SCANCODE_H = 11, + SDL_SCANCODE_I = 12, + SDL_SCANCODE_J = 13, + SDL_SCANCODE_K = 14, + SDL_SCANCODE_L = 15, + SDL_SCANCODE_M = 16, + SDL_SCANCODE_N = 17, + SDL_SCANCODE_O = 18, + SDL_SCANCODE_P = 19, + SDL_SCANCODE_Q = 20, + SDL_SCANCODE_R = 21, + SDL_SCANCODE_S = 22, + SDL_SCANCODE_T = 23, + SDL_SCANCODE_U = 24, + SDL_SCANCODE_V = 25, + SDL_SCANCODE_W = 26, + SDL_SCANCODE_X = 27, + SDL_SCANCODE_Y = 28, + SDL_SCANCODE_Z = 29, + + SDL_SCANCODE_1 = 30, + SDL_SCANCODE_2 = 31, + SDL_SCANCODE_3 = 32, + SDL_SCANCODE_4 = 33, + SDL_SCANCODE_5 = 34, + SDL_SCANCODE_6 = 35, + SDL_SCANCODE_7 = 36, + SDL_SCANCODE_8 = 37, + SDL_SCANCODE_9 = 38, + SDL_SCANCODE_0 = 39, + + SDL_SCANCODE_RETURN = 40, + SDL_SCANCODE_ESCAPE = 41, + SDL_SCANCODE_BACKSPACE = 42, + SDL_SCANCODE_TAB = 43, + SDL_SCANCODE_SPACE = 44, + + SDL_SCANCODE_MINUS = 45, + SDL_SCANCODE_EQUALS = 46, + SDL_SCANCODE_LEFTBRACKET = 47, + SDL_SCANCODE_RIGHTBRACKET = 48, + SDL_SCANCODE_BACKSLASH = 49, /**< Located at the lower left of the return + * key on ISO keyboards and at the right end + * of the QWERTY row on ANSI keyboards. + * Produces REVERSE SOLIDUS (backslash) and + * VERTICAL LINE in a US layout, REVERSE + * SOLIDUS and VERTICAL LINE in a UK Mac + * layout, NUMBER SIGN and TILDE in a UK + * Windows layout, DOLLAR SIGN and POUND SIGN + * in a Swiss German layout, NUMBER SIGN and + * APOSTROPHE in a German layout, GRAVE + * ACCENT and POUND SIGN in a French Mac + * layout, and ASTERISK and MICRO SIGN in a + * French Windows layout. + */ + SDL_SCANCODE_NONUSHASH = 50, /**< ISO USB keyboards actually use this code + * instead of 49 for the same key, but all + * OSes I've seen treat the two codes + * identically. So, as an implementor, unless + * your keyboard generates both of those + * codes and your OS treats them differently, + * you should generate SDL_SCANCODE_BACKSLASH + * instead of this code. As a user, you + * should not rely on this code because SDL + * will never generate it with most (all?) + * keyboards. + */ + SDL_SCANCODE_SEMICOLON = 51, + SDL_SCANCODE_APOSTROPHE = 52, + SDL_SCANCODE_GRAVE = 53, /**< Located in the top left corner (on both ANSI + * and ISO keyboards). Produces GRAVE ACCENT and + * TILDE in a US Windows layout and in US and UK + * Mac layouts on ANSI keyboards, GRAVE ACCENT + * and NOT SIGN in a UK Windows layout, SECTION + * SIGN and PLUS-MINUS SIGN in US and UK Mac + * layouts on ISO keyboards, SECTION SIGN and + * DEGREE SIGN in a Swiss German layout (Mac: + * only on ISO keyboards), CIRCUMFLEX ACCENT and + * DEGREE SIGN in a German layout (Mac: only on + * ISO keyboards), SUPERSCRIPT TWO and TILDE in a + * French Windows layout, COMMERCIAL AT and + * NUMBER SIGN in a French Mac layout on ISO + * keyboards, and LESS-THAN SIGN and GREATER-THAN + * SIGN in a Swiss German, German, or French Mac + * layout on ANSI keyboards. + */ + SDL_SCANCODE_COMMA = 54, + SDL_SCANCODE_PERIOD = 55, + SDL_SCANCODE_SLASH = 56, + + SDL_SCANCODE_CAPSLOCK = 57, + + SDL_SCANCODE_F1 = 58, + SDL_SCANCODE_F2 = 59, + SDL_SCANCODE_F3 = 60, + SDL_SCANCODE_F4 = 61, + SDL_SCANCODE_F5 = 62, + SDL_SCANCODE_F6 = 63, + SDL_SCANCODE_F7 = 64, + SDL_SCANCODE_F8 = 65, + SDL_SCANCODE_F9 = 66, + SDL_SCANCODE_F10 = 67, + SDL_SCANCODE_F11 = 68, + SDL_SCANCODE_F12 = 69, + + SDL_SCANCODE_PRINTSCREEN = 70, + SDL_SCANCODE_SCROLLLOCK = 71, + SDL_SCANCODE_PAUSE = 72, + SDL_SCANCODE_INSERT = 73, /**< insert on PC, help on some Mac keyboards (but + does send code 73, not 117) */ + SDL_SCANCODE_HOME = 74, + SDL_SCANCODE_PAGEUP = 75, + SDL_SCANCODE_DELETE = 76, + SDL_SCANCODE_END = 77, + SDL_SCANCODE_PAGEDOWN = 78, + SDL_SCANCODE_RIGHT = 79, + SDL_SCANCODE_LEFT = 80, + SDL_SCANCODE_DOWN = 81, + SDL_SCANCODE_UP = 82, + + SDL_SCANCODE_NUMLOCKCLEAR = 83, /**< num lock on PC, clear on Mac keyboards + */ + SDL_SCANCODE_KP_DIVIDE = 84, + SDL_SCANCODE_KP_MULTIPLY = 85, + SDL_SCANCODE_KP_MINUS = 86, + SDL_SCANCODE_KP_PLUS = 87, + SDL_SCANCODE_KP_ENTER = 88, + SDL_SCANCODE_KP_1 = 89, + SDL_SCANCODE_KP_2 = 90, + SDL_SCANCODE_KP_3 = 91, + SDL_SCANCODE_KP_4 = 92, + SDL_SCANCODE_KP_5 = 93, + SDL_SCANCODE_KP_6 = 94, + SDL_SCANCODE_KP_7 = 95, + SDL_SCANCODE_KP_8 = 96, + SDL_SCANCODE_KP_9 = 97, + SDL_SCANCODE_KP_0 = 98, + SDL_SCANCODE_KP_PERIOD = 99, + + SDL_SCANCODE_NONUSBACKSLASH = 100, /**< This is the additional key that ISO + * keyboards have over ANSI ones, + * located between left shift and Y. + * Produces GRAVE ACCENT and TILDE in a + * US or UK Mac layout, REVERSE SOLIDUS + * (backslash) and VERTICAL LINE in a + * US or UK Windows layout, and + * LESS-THAN SIGN and GREATER-THAN SIGN + * in a Swiss German, German, or French + * layout. */ + SDL_SCANCODE_APPLICATION = 101, /**< windows contextual menu, compose */ + SDL_SCANCODE_POWER = 102, /**< The USB document says this is a status flag, + * not a physical key - but some Mac keyboards + * do have a power key. */ + SDL_SCANCODE_KP_EQUALS = 103, + SDL_SCANCODE_F13 = 104, + SDL_SCANCODE_F14 = 105, + SDL_SCANCODE_F15 = 106, + SDL_SCANCODE_F16 = 107, + SDL_SCANCODE_F17 = 108, + SDL_SCANCODE_F18 = 109, + SDL_SCANCODE_F19 = 110, + SDL_SCANCODE_F20 = 111, + SDL_SCANCODE_F21 = 112, + SDL_SCANCODE_F22 = 113, + SDL_SCANCODE_F23 = 114, + SDL_SCANCODE_F24 = 115, + SDL_SCANCODE_EXECUTE = 116, + SDL_SCANCODE_HELP = 117, + SDL_SCANCODE_MENU = 118, + SDL_SCANCODE_SELECT = 119, + SDL_SCANCODE_STOP = 120, + SDL_SCANCODE_AGAIN = 121, /**< redo */ + SDL_SCANCODE_UNDO = 122, + SDL_SCANCODE_CUT = 123, + SDL_SCANCODE_COPY = 124, + SDL_SCANCODE_PASTE = 125, + SDL_SCANCODE_FIND = 126, + SDL_SCANCODE_MUTE = 127, + SDL_SCANCODE_VOLUMEUP = 128, + SDL_SCANCODE_VOLUMEDOWN = 129, +/* not sure whether there's a reason to enable these */ +/* SDL_SCANCODE_LOCKINGCAPSLOCK = 130, */ +/* SDL_SCANCODE_LOCKINGNUMLOCK = 131, */ +/* SDL_SCANCODE_LOCKINGSCROLLLOCK = 132, */ + SDL_SCANCODE_KP_COMMA = 133, + SDL_SCANCODE_KP_EQUALSAS400 = 134, + + SDL_SCANCODE_INTERNATIONAL1 = 135, /**< used on Asian keyboards, see + footnotes in USB doc */ + SDL_SCANCODE_INTERNATIONAL2 = 136, + SDL_SCANCODE_INTERNATIONAL3 = 137, /**< Yen */ + SDL_SCANCODE_INTERNATIONAL4 = 138, + SDL_SCANCODE_INTERNATIONAL5 = 139, + SDL_SCANCODE_INTERNATIONAL6 = 140, + SDL_SCANCODE_INTERNATIONAL7 = 141, + SDL_SCANCODE_INTERNATIONAL8 = 142, + SDL_SCANCODE_INTERNATIONAL9 = 143, + SDL_SCANCODE_LANG1 = 144, /**< Hangul/English toggle */ + SDL_SCANCODE_LANG2 = 145, /**< Hanja conversion */ + SDL_SCANCODE_LANG3 = 146, /**< Katakana */ + SDL_SCANCODE_LANG4 = 147, /**< Hiragana */ + SDL_SCANCODE_LANG5 = 148, /**< Zenkaku/Hankaku */ + SDL_SCANCODE_LANG6 = 149, /**< reserved */ + SDL_SCANCODE_LANG7 = 150, /**< reserved */ + SDL_SCANCODE_LANG8 = 151, /**< reserved */ + SDL_SCANCODE_LANG9 = 152, /**< reserved */ + + SDL_SCANCODE_ALTERASE = 153, /**< Erase-Eaze */ + SDL_SCANCODE_SYSREQ = 154, + SDL_SCANCODE_CANCEL = 155, + SDL_SCANCODE_CLEAR = 156, + SDL_SCANCODE_PRIOR = 157, + SDL_SCANCODE_RETURN2 = 158, + SDL_SCANCODE_SEPARATOR = 159, + SDL_SCANCODE_OUT = 160, + SDL_SCANCODE_OPER = 161, + SDL_SCANCODE_CLEARAGAIN = 162, + SDL_SCANCODE_CRSEL = 163, + SDL_SCANCODE_EXSEL = 164, + + SDL_SCANCODE_KP_00 = 176, + SDL_SCANCODE_KP_000 = 177, + SDL_SCANCODE_THOUSANDSSEPARATOR = 178, + SDL_SCANCODE_DECIMALSEPARATOR = 179, + SDL_SCANCODE_CURRENCYUNIT = 180, + SDL_SCANCODE_CURRENCYSUBUNIT = 181, + SDL_SCANCODE_KP_LEFTPAREN = 182, + SDL_SCANCODE_KP_RIGHTPAREN = 183, + SDL_SCANCODE_KP_LEFTBRACE = 184, + SDL_SCANCODE_KP_RIGHTBRACE = 185, + SDL_SCANCODE_KP_TAB = 186, + SDL_SCANCODE_KP_BACKSPACE = 187, + SDL_SCANCODE_KP_A = 188, + SDL_SCANCODE_KP_B = 189, + SDL_SCANCODE_KP_C = 190, + SDL_SCANCODE_KP_D = 191, + SDL_SCANCODE_KP_E = 192, + SDL_SCANCODE_KP_F = 193, + SDL_SCANCODE_KP_XOR = 194, + SDL_SCANCODE_KP_POWER = 195, + SDL_SCANCODE_KP_PERCENT = 196, + SDL_SCANCODE_KP_LESS = 197, + SDL_SCANCODE_KP_GREATER = 198, + SDL_SCANCODE_KP_AMPERSAND = 199, + SDL_SCANCODE_KP_DBLAMPERSAND = 200, + SDL_SCANCODE_KP_VERTICALBAR = 201, + SDL_SCANCODE_KP_DBLVERTICALBAR = 202, + SDL_SCANCODE_KP_COLON = 203, + SDL_SCANCODE_KP_HASH = 204, + SDL_SCANCODE_KP_SPACE = 205, + SDL_SCANCODE_KP_AT = 206, + SDL_SCANCODE_KP_EXCLAM = 207, + SDL_SCANCODE_KP_MEMSTORE = 208, + SDL_SCANCODE_KP_MEMRECALL = 209, + SDL_SCANCODE_KP_MEMCLEAR = 210, + SDL_SCANCODE_KP_MEMADD = 211, + SDL_SCANCODE_KP_MEMSUBTRACT = 212, + SDL_SCANCODE_KP_MEMMULTIPLY = 213, + SDL_SCANCODE_KP_MEMDIVIDE = 214, + SDL_SCANCODE_KP_PLUSMINUS = 215, + SDL_SCANCODE_KP_CLEAR = 216, + SDL_SCANCODE_KP_CLEARENTRY = 217, + SDL_SCANCODE_KP_BINARY = 218, + SDL_SCANCODE_KP_OCTAL = 219, + SDL_SCANCODE_KP_DECIMAL = 220, + SDL_SCANCODE_KP_HEXADECIMAL = 221, + + SDL_SCANCODE_LCTRL = 224, + SDL_SCANCODE_LSHIFT = 225, + SDL_SCANCODE_LALT = 226, /**< alt, option */ + SDL_SCANCODE_LGUI = 227, /**< windows, command (apple), meta */ + SDL_SCANCODE_RCTRL = 228, + SDL_SCANCODE_RSHIFT = 229, + SDL_SCANCODE_RALT = 230, /**< alt gr, option */ + SDL_SCANCODE_RGUI = 231, /**< windows, command (apple), meta */ + + SDL_SCANCODE_MODE = 257, /**< I'm not sure if this is really not covered + * by any of the above, but since there's a + * special KMOD_MODE for it I'm adding it here + */ + + /* @} *//* Usage page 0x07 */ + + /** + * \name Usage page 0x0C + * + * These values are mapped from usage page 0x0C (USB consumer page). + */ + /* @{ */ + + SDL_SCANCODE_AUDIONEXT = 258, + SDL_SCANCODE_AUDIOPREV = 259, + SDL_SCANCODE_AUDIOSTOP = 260, + SDL_SCANCODE_AUDIOPLAY = 261, + SDL_SCANCODE_AUDIOMUTE = 262, + SDL_SCANCODE_MEDIASELECT = 263, + SDL_SCANCODE_WWW = 264, + SDL_SCANCODE_MAIL = 265, + SDL_SCANCODE_CALCULATOR = 266, + SDL_SCANCODE_COMPUTER = 267, + SDL_SCANCODE_AC_SEARCH = 268, + SDL_SCANCODE_AC_HOME = 269, + SDL_SCANCODE_AC_BACK = 270, + SDL_SCANCODE_AC_FORWARD = 271, + SDL_SCANCODE_AC_STOP = 272, + SDL_SCANCODE_AC_REFRESH = 273, + SDL_SCANCODE_AC_BOOKMARKS = 274, + + /* @} *//* Usage page 0x0C */ + + /** + * \name Walther keys + * + * These are values that Christian Walther added (for mac keyboard?). + */ + /* @{ */ + + SDL_SCANCODE_BRIGHTNESSDOWN = 275, + SDL_SCANCODE_BRIGHTNESSUP = 276, + SDL_SCANCODE_DISPLAYSWITCH = 277, /**< display mirroring/dual display + switch, video mode switch */ + SDL_SCANCODE_KBDILLUMTOGGLE = 278, + SDL_SCANCODE_KBDILLUMDOWN = 279, + SDL_SCANCODE_KBDILLUMUP = 280, + SDL_SCANCODE_EJECT = 281, + SDL_SCANCODE_SLEEP = 282, + + SDL_SCANCODE_APP1 = 283, + SDL_SCANCODE_APP2 = 284, + + /* @} *//* Walther keys */ + + /** + * \name Usage page 0x0C (additional media keys) + * + * These values are mapped from usage page 0x0C (USB consumer page). + */ + /* @{ */ + + SDL_SCANCODE_AUDIOREWIND = 285, + SDL_SCANCODE_AUDIOFASTFORWARD = 286, + + /* @} *//* Usage page 0x0C (additional media keys) */ + + /* Add any other keys here. */ + + SDL_NUM_SCANCODES = 512 /**< not a key, just marks the number of scancodes + for array bounds */ +} SDL_Scancode; + +#endif /* SDL_scancode_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/source/3rdparty/sdl2/include/SDL_sensor.h b/source/3rdparty/sdl2/include/SDL_sensor.h new file mode 100644 index 0000000..ac163a8 --- /dev/null +++ b/source/3rdparty/sdl2/include/SDL_sensor.h @@ -0,0 +1,251 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_sensor.h + * + * Include file for SDL sensor event handling + * + */ + +#ifndef _SDL_sensor_h +#define _SDL_sensor_h + +#include "SDL_stdinc.h" +#include "SDL_error.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +extern "C" { +/* *INDENT-ON* */ +#endif + +/** + * \brief SDL_sensor.h + * + * In order to use these functions, SDL_Init() must have been called + * with the ::SDL_INIT_SENSOR flag. This causes SDL to scan the system + * for sensors, and load appropriate drivers. + */ + +struct _SDL_Sensor; +typedef struct _SDL_Sensor SDL_Sensor; + +/** + * This is a unique ID for a sensor for the time it is connected to the system, + * and is never reused for the lifetime of the application. + * + * The ID value starts at 0 and increments from there. The value -1 is an invalid ID. + */ +typedef Sint32 SDL_SensorID; + +/* The different sensors defined by SDL + * + * Additional sensors may be available, using platform dependent semantics. + * + * Hare are the additional Android sensors: + * https://developer.android.com/reference/android/hardware/SensorEvent.html#values + */ +typedef enum +{ + SDL_SENSOR_INVALID = -1, /**< Returned for an invalid sensor */ + SDL_SENSOR_UNKNOWN, /**< Unknown sensor type */ + SDL_SENSOR_ACCEL, /**< Accelerometer */ + SDL_SENSOR_GYRO /**< Gyroscope */ +} SDL_SensorType; + +/** + * Accelerometer sensor + * + * The accelerometer returns the current acceleration in SI meters per + * second squared. This includes gravity, so a device at rest will have + * an acceleration of SDL_STANDARD_GRAVITY straight down. + * + * values[0]: Acceleration on the x axis + * values[1]: Acceleration on the y axis + * values[2]: Acceleration on the z axis + * + * For phones held in portrait mode, the axes are defined as follows: + * -X ... +X : left ... right + * -Y ... +Y : bottom ... top + * -Z ... +Z : farther ... closer + * + * The axis data is not changed when the phone is rotated. + * + * \sa SDL_GetDisplayOrientation() + */ +#define SDL_STANDARD_GRAVITY 9.80665f + +/** + * Gyroscope sensor + * + * The gyroscope returns the current rate of rotation in radians per second. + * The rotation is positive in the counter-clockwise direction. That is, + * an observer looking from a positive location on one of the axes would + * see positive rotation on that axis when it appeared to be rotating + * counter-clockwise. + * + * values[0]: Angular speed around the x axis + * values[1]: Angular speed around the y axis + * values[2]: Angular speed around the z axis + * + * For phones held in portrait mode, the axes are defined as follows: + * -X ... +X : left ... right + * -Y ... +Y : bottom ... top + * -Z ... +Z : farther ... closer + * + * The axis data is not changed when the phone is rotated. + * + * \sa SDL_GetDisplayOrientation() + */ + +/* Function prototypes */ + +/** + * \brief Count the number of sensors attached to the system right now + */ +extern DECLSPEC int SDLCALL SDL_NumSensors(void); + +/** + * \brief Get the implementation dependent name of a sensor. + * + * This can be called before any sensors are opened. + * + * \return The sensor name, or NULL if device_index is out of range. + */ +extern DECLSPEC const char *SDLCALL SDL_SensorGetDeviceName(int device_index); + +/** + * \brief Get the type of a sensor. + * + * This can be called before any sensors are opened. + * + * \return The sensor type, or SDL_SENSOR_INVALID if device_index is out of range. + */ +extern DECLSPEC SDL_SensorType SDLCALL SDL_SensorGetDeviceType(int device_index); + +/** + * \brief Get the platform dependent type of a sensor. + * + * This can be called before any sensors are opened. + * + * \return The sensor platform dependent type, or -1 if device_index is out of range. + */ +extern DECLSPEC int SDLCALL SDL_SensorGetDeviceNonPortableType(int device_index); + +/** + * \brief Get the instance ID of a sensor. + * + * This can be called before any sensors are opened. + * + * \return The sensor instance ID, or -1 if device_index is out of range. + */ +extern DECLSPEC SDL_SensorID SDLCALL SDL_SensorGetDeviceInstanceID(int device_index); + +/** + * \brief Open a sensor for use. + * + * The index passed as an argument refers to the N'th sensor on the system. + * + * \return A sensor identifier, or NULL if an error occurred. + */ +extern DECLSPEC SDL_Sensor *SDLCALL SDL_SensorOpen(int device_index); + +/** + * Return the SDL_Sensor associated with an instance id. + */ +extern DECLSPEC SDL_Sensor *SDLCALL SDL_SensorFromInstanceID(SDL_SensorID instance_id); + +/** + * \brief Get the implementation dependent name of a sensor. + * + * \return The sensor name, or NULL if the sensor is NULL. + */ +extern DECLSPEC const char *SDLCALL SDL_SensorGetName(SDL_Sensor *sensor); + +/** + * \brief Get the type of a sensor. + * + * This can be called before any sensors are opened. + * + * \return The sensor type, or SDL_SENSOR_INVALID if the sensor is NULL. + */ +extern DECLSPEC SDL_SensorType SDLCALL SDL_SensorGetType(SDL_Sensor *sensor); + +/** + * \brief Get the platform dependent type of a sensor. + * + * This can be called before any sensors are opened. + * + * \return The sensor platform dependent type, or -1 if the sensor is NULL. + */ +extern DECLSPEC int SDLCALL SDL_SensorGetNonPortableType(SDL_Sensor *sensor); + +/** + * \brief Get the instance ID of a sensor. + * + * This can be called before any sensors are opened. + * + * \return The sensor instance ID, or -1 if the sensor is NULL. + */ +extern DECLSPEC SDL_SensorID SDLCALL SDL_SensorGetInstanceID(SDL_Sensor *sensor); + +/** + * Get the current state of an opened sensor. + * + * The number of values and interpretation of the data is sensor dependent. + * + * \param sensor The sensor to query + * \param data A pointer filled with the current sensor state + * \param num_values The number of values to write to data + * + * \return 0 or -1 if an error occurred. + */ +extern DECLSPEC int SDLCALL SDL_SensorGetData(SDL_Sensor * sensor, float *data, int num_values); + +/** + * Close a sensor previously opened with SDL_SensorOpen() + */ +extern DECLSPEC void SDLCALL SDL_SensorClose(SDL_Sensor * sensor); + +/** + * Update the current state of the open sensors. + * + * This is called automatically by the event loop if sensor events are enabled. + * + * This needs to be called from the thread that initialized the sensor subsystem. + */ +extern DECLSPEC void SDLCALL SDL_SensorUpdate(void); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +} +/* *INDENT-ON* */ +#endif +#include "close_code.h" + +#endif /* _SDL_sensor_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/source/3rdparty/sdl2/include/SDL_shape.h b/source/3rdparty/sdl2/include/SDL_shape.h new file mode 100644 index 0000000..40a6baa --- /dev/null +++ b/source/3rdparty/sdl2/include/SDL_shape.h @@ -0,0 +1,144 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef SDL_shape_h_ +#define SDL_shape_h_ + +#include "SDL_stdinc.h" +#include "SDL_pixels.h" +#include "SDL_rect.h" +#include "SDL_surface.h" +#include "SDL_video.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** \file SDL_shape.h + * + * Header file for the shaped window API. + */ + +#define SDL_NONSHAPEABLE_WINDOW -1 +#define SDL_INVALID_SHAPE_ARGUMENT -2 +#define SDL_WINDOW_LACKS_SHAPE -3 + +/** + * \brief Create a window that can be shaped with the specified position, dimensions, and flags. + * + * \param title The title of the window, in UTF-8 encoding. + * \param x The x position of the window, ::SDL_WINDOWPOS_CENTERED, or + * ::SDL_WINDOWPOS_UNDEFINED. + * \param y The y position of the window, ::SDL_WINDOWPOS_CENTERED, or + * ::SDL_WINDOWPOS_UNDEFINED. + * \param w The width of the window. + * \param h The height of the window. + * \param flags The flags for the window, a mask of SDL_WINDOW_BORDERLESS with any of the following: + * ::SDL_WINDOW_OPENGL, ::SDL_WINDOW_INPUT_GRABBED, + * ::SDL_WINDOW_HIDDEN, ::SDL_WINDOW_RESIZABLE, + * ::SDL_WINDOW_MAXIMIZED, ::SDL_WINDOW_MINIMIZED, + * ::SDL_WINDOW_BORDERLESS is always set, and ::SDL_WINDOW_FULLSCREEN is always unset. + * + * \return The window created, or NULL if window creation failed. + * + * \sa SDL_DestroyWindow() + */ +extern DECLSPEC SDL_Window * SDLCALL SDL_CreateShapedWindow(const char *title,unsigned int x,unsigned int y,unsigned int w,unsigned int h,Uint32 flags); + +/** + * \brief Return whether the given window is a shaped window. + * + * \param window The window to query for being shaped. + * + * \return SDL_TRUE if the window is a window that can be shaped, SDL_FALSE if the window is unshaped or NULL. + * + * \sa SDL_CreateShapedWindow + */ +extern DECLSPEC SDL_bool SDLCALL SDL_IsShapedWindow(const SDL_Window *window); + +/** \brief An enum denoting the specific type of contents present in an SDL_WindowShapeParams union. */ +typedef enum { + /** \brief The default mode, a binarized alpha cutoff of 1. */ + ShapeModeDefault, + /** \brief A binarized alpha cutoff with a given integer value. */ + ShapeModeBinarizeAlpha, + /** \brief A binarized alpha cutoff with a given integer value, but with the opposite comparison. */ + ShapeModeReverseBinarizeAlpha, + /** \brief A color key is applied. */ + ShapeModeColorKey +} WindowShapeMode; + +#define SDL_SHAPEMODEALPHA(mode) (mode == ShapeModeDefault || mode == ShapeModeBinarizeAlpha || mode == ShapeModeReverseBinarizeAlpha) + +/** \brief A union containing parameters for shaped windows. */ +typedef union { + /** \brief A cutoff alpha value for binarization of the window shape's alpha channel. */ + Uint8 binarizationCutoff; + SDL_Color colorKey; +} SDL_WindowShapeParams; + +/** \brief A struct that tags the SDL_WindowShapeParams union with an enum describing the type of its contents. */ +typedef struct SDL_WindowShapeMode { + /** \brief The mode of these window-shape parameters. */ + WindowShapeMode mode; + /** \brief Window-shape parameters. */ + SDL_WindowShapeParams parameters; +} SDL_WindowShapeMode; + +/** + * \brief Set the shape and parameters of a shaped window. + * + * \param window The shaped window whose parameters should be set. + * \param shape A surface encoding the desired shape for the window. + * \param shape_mode The parameters to set for the shaped window. + * + * \return 0 on success, SDL_INVALID_SHAPE_ARGUMENT on an invalid shape argument, or SDL_NONSHAPEABLE_WINDOW + * if the SDL_Window given does not reference a valid shaped window. + * + * \sa SDL_WindowShapeMode + * \sa SDL_GetShapedWindowMode. + */ +extern DECLSPEC int SDLCALL SDL_SetWindowShape(SDL_Window *window,SDL_Surface *shape,SDL_WindowShapeMode *shape_mode); + +/** + * \brief Get the shape parameters of a shaped window. + * + * \param window The shaped window whose parameters should be retrieved. + * \param shape_mode An empty shape-mode structure to fill, or NULL to check whether the window has a shape. + * + * \return 0 if the window has a shape and, provided shape_mode was not NULL, shape_mode has been filled with the mode + * data, SDL_NONSHAPEABLE_WINDOW if the SDL_Window given is not a shaped window, or SDL_WINDOW_LACKS_SHAPE if + * the SDL_Window given is a shapeable window currently lacking a shape. + * + * \sa SDL_WindowShapeMode + * \sa SDL_SetWindowShape + */ +extern DECLSPEC int SDLCALL SDL_GetShapedWindowMode(SDL_Window *window,SDL_WindowShapeMode *shape_mode); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* SDL_shape_h_ */ diff --git a/source/3rdparty/sdl2/include/SDL_stdinc.h b/source/3rdparty/sdl2/include/SDL_stdinc.h new file mode 100644 index 0000000..e373bc3 --- /dev/null +++ b/source/3rdparty/sdl2/include/SDL_stdinc.h @@ -0,0 +1,607 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_stdinc.h + * + * This is a general header that includes C language support. + */ + +#ifndef SDL_stdinc_h_ +#define SDL_stdinc_h_ + +#include "SDL_config.h" + +#ifdef HAVE_SYS_TYPES_H +#include +#endif +#ifdef HAVE_STDIO_H +#include +#endif +#if defined(STDC_HEADERS) +# include +# include +# include +#else +# if defined(HAVE_STDLIB_H) +# include +# elif defined(HAVE_MALLOC_H) +# include +# endif +# if defined(HAVE_STDDEF_H) +# include +# endif +# if defined(HAVE_STDARG_H) +# include +# endif +#endif +#ifdef HAVE_STRING_H +# if !defined(STDC_HEADERS) && defined(HAVE_MEMORY_H) +# include +# endif +# include +#endif +#ifdef HAVE_STRINGS_H +# include +#endif +#ifdef HAVE_WCHAR_H +# include +#endif +#if defined(HAVE_INTTYPES_H) +# include +#elif defined(HAVE_STDINT_H) +# include +#endif +#ifdef HAVE_CTYPE_H +# include +#endif +#ifdef HAVE_MATH_H +# if defined(__WINRT__) +/* Defining _USE_MATH_DEFINES is required to get M_PI to be defined on + WinRT. See http://msdn.microsoft.com/en-us/library/4hwaceh6.aspx + for more information. +*/ +# define _USE_MATH_DEFINES +# endif +# include +#endif +#ifdef HAVE_FLOAT_H +# include +#endif +#if defined(HAVE_ALLOCA) && !defined(alloca) +# if defined(HAVE_ALLOCA_H) +# include +# elif defined(__GNUC__) +# define alloca __builtin_alloca +# elif defined(_MSC_VER) +# include +# define alloca _alloca +# elif defined(__WATCOMC__) +# include +# elif defined(__BORLANDC__) +# include +# elif defined(__DMC__) +# include +# elif defined(__AIX__) +#pragma alloca +# elif defined(__MRC__) +void *alloca(unsigned); +# else +char *alloca(); +# endif +#endif + +/** + * The number of elements in an array. + */ +#define SDL_arraysize(array) (sizeof(array)/sizeof(array[0])) +#define SDL_TABLESIZE(table) SDL_arraysize(table) + +/** + * Macro useful for building other macros with strings in them + * + * e.g. #define LOG_ERROR(X) OutputDebugString(SDL_STRINGIFY_ARG(__FUNCTION__) ": " X "\n") + */ +#define SDL_STRINGIFY_ARG(arg) #arg + +/** + * \name Cast operators + * + * Use proper C++ casts when compiled as C++ to be compatible with the option + * -Wold-style-cast of GCC (and -Werror=old-style-cast in GCC 4.2 and above). + */ +/* @{ */ +#ifdef __cplusplus +#define SDL_reinterpret_cast(type, expression) reinterpret_cast(expression) +#define SDL_static_cast(type, expression) static_cast(expression) +#define SDL_const_cast(type, expression) const_cast(expression) +#else +#define SDL_reinterpret_cast(type, expression) ((type)(expression)) +#define SDL_static_cast(type, expression) ((type)(expression)) +#define SDL_const_cast(type, expression) ((type)(expression)) +#endif +/* @} *//* Cast operators */ + +/* Define a four character code as a Uint32 */ +#define SDL_FOURCC(A, B, C, D) \ + ((SDL_static_cast(Uint32, SDL_static_cast(Uint8, (A))) << 0) | \ + (SDL_static_cast(Uint32, SDL_static_cast(Uint8, (B))) << 8) | \ + (SDL_static_cast(Uint32, SDL_static_cast(Uint8, (C))) << 16) | \ + (SDL_static_cast(Uint32, SDL_static_cast(Uint8, (D))) << 24)) + +/** + * \name Basic data types + */ +/* @{ */ + +#ifdef __CC_ARM +/* ARM's compiler throws warnings if we use an enum: like "SDL_bool x = a < b;" */ +#define SDL_FALSE 0 +#define SDL_TRUE 1 +typedef int SDL_bool; +#else +typedef enum +{ + SDL_FALSE = 0, + SDL_TRUE = 1 +} SDL_bool; +#endif + +/** + * \brief A signed 8-bit integer type. + */ +#define SDL_MAX_SINT8 ((Sint8)0x7F) /* 127 */ +#define SDL_MIN_SINT8 ((Sint8)(~0x7F)) /* -128 */ +typedef int8_t Sint8; +/** + * \brief An unsigned 8-bit integer type. + */ +#define SDL_MAX_UINT8 ((Uint8)0xFF) /* 255 */ +#define SDL_MIN_UINT8 ((Uint8)0x00) /* 0 */ +typedef uint8_t Uint8; +/** + * \brief A signed 16-bit integer type. + */ +#define SDL_MAX_SINT16 ((Sint16)0x7FFF) /* 32767 */ +#define SDL_MIN_SINT16 ((Sint16)(~0x7FFF)) /* -32768 */ +typedef int16_t Sint16; +/** + * \brief An unsigned 16-bit integer type. + */ +#define SDL_MAX_UINT16 ((Uint16)0xFFFF) /* 65535 */ +#define SDL_MIN_UINT16 ((Uint16)0x0000) /* 0 */ +typedef uint16_t Uint16; +/** + * \brief A signed 32-bit integer type. + */ +#define SDL_MAX_SINT32 ((Sint32)0x7FFFFFFF) /* 2147483647 */ +#define SDL_MIN_SINT32 ((Sint32)(~0x7FFFFFFF)) /* -2147483648 */ +typedef int32_t Sint32; +/** + * \brief An unsigned 32-bit integer type. + */ +#define SDL_MAX_UINT32 ((Uint32)0xFFFFFFFFu) /* 4294967295 */ +#define SDL_MIN_UINT32 ((Uint32)0x00000000) /* 0 */ +typedef uint32_t Uint32; + +/** + * \brief A signed 64-bit integer type. + */ +#define SDL_MAX_SINT64 ((Sint64)0x7FFFFFFFFFFFFFFFll) /* 9223372036854775807 */ +#define SDL_MIN_SINT64 ((Sint64)(~0x7FFFFFFFFFFFFFFFll)) /* -9223372036854775808 */ +typedef int64_t Sint64; +/** + * \brief An unsigned 64-bit integer type. + */ +#define SDL_MAX_UINT64 ((Uint64)0xFFFFFFFFFFFFFFFFull) /* 18446744073709551615 */ +#define SDL_MIN_UINT64 ((Uint64)(0x0000000000000000ull)) /* 0 */ +typedef uint64_t Uint64; + +/* @} *//* Basic data types */ + +/* Make sure we have macros for printing 64 bit values. + * should define these but this is not true all platforms. + * (for example win32) */ +#ifndef SDL_PRIs64 +#ifdef PRIs64 +#define SDL_PRIs64 PRIs64 +#elif defined(__WIN32__) +#define SDL_PRIs64 "I64d" +#elif defined(__LINUX__) && defined(__LP64__) +#define SDL_PRIs64 "ld" +#else +#define SDL_PRIs64 "lld" +#endif +#endif +#ifndef SDL_PRIu64 +#ifdef PRIu64 +#define SDL_PRIu64 PRIu64 +#elif defined(__WIN32__) +#define SDL_PRIu64 "I64u" +#elif defined(__LINUX__) && defined(__LP64__) +#define SDL_PRIu64 "lu" +#else +#define SDL_PRIu64 "llu" +#endif +#endif +#ifndef SDL_PRIx64 +#ifdef PRIx64 +#define SDL_PRIx64 PRIx64 +#elif defined(__WIN32__) +#define SDL_PRIx64 "I64x" +#elif defined(__LINUX__) && defined(__LP64__) +#define SDL_PRIx64 "lx" +#else +#define SDL_PRIx64 "llx" +#endif +#endif +#ifndef SDL_PRIX64 +#ifdef PRIX64 +#define SDL_PRIX64 PRIX64 +#elif defined(__WIN32__) +#define SDL_PRIX64 "I64X" +#elif defined(__LINUX__) && defined(__LP64__) +#define SDL_PRIX64 "lX" +#else +#define SDL_PRIX64 "llX" +#endif +#endif + +/* Annotations to help code analysis tools */ +#ifdef SDL_DISABLE_ANALYZE_MACROS +#define SDL_IN_BYTECAP(x) +#define SDL_INOUT_Z_CAP(x) +#define SDL_OUT_Z_CAP(x) +#define SDL_OUT_CAP(x) +#define SDL_OUT_BYTECAP(x) +#define SDL_OUT_Z_BYTECAP(x) +#define SDL_PRINTF_FORMAT_STRING +#define SDL_SCANF_FORMAT_STRING +#define SDL_PRINTF_VARARG_FUNC( fmtargnumber ) +#define SDL_SCANF_VARARG_FUNC( fmtargnumber ) +#else +#if defined(_MSC_VER) && (_MSC_VER >= 1600) /* VS 2010 and above */ +#include + +#define SDL_IN_BYTECAP(x) _In_bytecount_(x) +#define SDL_INOUT_Z_CAP(x) _Inout_z_cap_(x) +#define SDL_OUT_Z_CAP(x) _Out_z_cap_(x) +#define SDL_OUT_CAP(x) _Out_cap_(x) +#define SDL_OUT_BYTECAP(x) _Out_bytecap_(x) +#define SDL_OUT_Z_BYTECAP(x) _Out_z_bytecap_(x) + +#define SDL_PRINTF_FORMAT_STRING _Printf_format_string_ +#define SDL_SCANF_FORMAT_STRING _Scanf_format_string_impl_ +#else +#define SDL_IN_BYTECAP(x) +#define SDL_INOUT_Z_CAP(x) +#define SDL_OUT_Z_CAP(x) +#define SDL_OUT_CAP(x) +#define SDL_OUT_BYTECAP(x) +#define SDL_OUT_Z_BYTECAP(x) +#define SDL_PRINTF_FORMAT_STRING +#define SDL_SCANF_FORMAT_STRING +#endif +#if defined(__GNUC__) +#define SDL_PRINTF_VARARG_FUNC( fmtargnumber ) __attribute__ (( format( __printf__, fmtargnumber, fmtargnumber+1 ))) +#define SDL_SCANF_VARARG_FUNC( fmtargnumber ) __attribute__ (( format( __scanf__, fmtargnumber, fmtargnumber+1 ))) +#else +#define SDL_PRINTF_VARARG_FUNC( fmtargnumber ) +#define SDL_SCANF_VARARG_FUNC( fmtargnumber ) +#endif +#endif /* SDL_DISABLE_ANALYZE_MACROS */ + +#define SDL_COMPILE_TIME_ASSERT(name, x) \ + typedef int SDL_compile_time_assert_ ## name[(x) * 2 - 1] +/** \cond */ +#ifndef DOXYGEN_SHOULD_IGNORE_THIS +SDL_COMPILE_TIME_ASSERT(uint8, sizeof(Uint8) == 1); +SDL_COMPILE_TIME_ASSERT(sint8, sizeof(Sint8) == 1); +SDL_COMPILE_TIME_ASSERT(uint16, sizeof(Uint16) == 2); +SDL_COMPILE_TIME_ASSERT(sint16, sizeof(Sint16) == 2); +SDL_COMPILE_TIME_ASSERT(uint32, sizeof(Uint32) == 4); +SDL_COMPILE_TIME_ASSERT(sint32, sizeof(Sint32) == 4); +SDL_COMPILE_TIME_ASSERT(uint64, sizeof(Uint64) == 8); +SDL_COMPILE_TIME_ASSERT(sint64, sizeof(Sint64) == 8); +#endif /* DOXYGEN_SHOULD_IGNORE_THIS */ +/** \endcond */ + +/* Check to make sure enums are the size of ints, for structure packing. + For both Watcom C/C++ and Borland C/C++ the compiler option that makes + enums having the size of an int must be enabled. + This is "-b" for Borland C/C++ and "-ei" for Watcom C/C++ (v11). +*/ + +/** \cond */ +#ifndef DOXYGEN_SHOULD_IGNORE_THIS +#if !defined(__ANDROID__) + /* TODO: include/SDL_stdinc.h:174: error: size of array 'SDL_dummy_enum' is negative */ +typedef enum +{ + DUMMY_ENUM_VALUE +} SDL_DUMMY_ENUM; + +SDL_COMPILE_TIME_ASSERT(enum, sizeof(SDL_DUMMY_ENUM) == sizeof(int)); +#endif +#endif /* DOXYGEN_SHOULD_IGNORE_THIS */ +/** \endcond */ + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +#ifdef HAVE_ALLOCA +#define SDL_stack_alloc(type, count) (type*)alloca(sizeof(type)*(count)) +#define SDL_stack_free(data) +#else +#define SDL_stack_alloc(type, count) (type*)SDL_malloc(sizeof(type)*(count)) +#define SDL_stack_free(data) SDL_free(data) +#endif + +extern DECLSPEC void *SDLCALL SDL_malloc(size_t size); +extern DECLSPEC void *SDLCALL SDL_calloc(size_t nmemb, size_t size); +extern DECLSPEC void *SDLCALL SDL_realloc(void *mem, size_t size); +extern DECLSPEC void SDLCALL SDL_free(void *mem); + +typedef void *(SDLCALL *SDL_malloc_func)(size_t size); +typedef void *(SDLCALL *SDL_calloc_func)(size_t nmemb, size_t size); +typedef void *(SDLCALL *SDL_realloc_func)(void *mem, size_t size); +typedef void (SDLCALL *SDL_free_func)(void *mem); + +/** + * \brief Get the current set of SDL memory functions + */ +extern DECLSPEC void SDLCALL SDL_GetMemoryFunctions(SDL_malloc_func *malloc_func, + SDL_calloc_func *calloc_func, + SDL_realloc_func *realloc_func, + SDL_free_func *free_func); + +/** + * \brief Replace SDL's memory allocation functions with a custom set + * + * \note If you are replacing SDL's memory functions, you should call + * SDL_GetNumAllocations() and be very careful if it returns non-zero. + * That means that your free function will be called with memory + * allocated by the previous memory allocation functions. + */ +extern DECLSPEC int SDLCALL SDL_SetMemoryFunctions(SDL_malloc_func malloc_func, + SDL_calloc_func calloc_func, + SDL_realloc_func realloc_func, + SDL_free_func free_func); + +/** + * \brief Get the number of outstanding (unfreed) allocations + */ +extern DECLSPEC int SDLCALL SDL_GetNumAllocations(void); + +extern DECLSPEC char *SDLCALL SDL_getenv(const char *name); +extern DECLSPEC int SDLCALL SDL_setenv(const char *name, const char *value, int overwrite); + +extern DECLSPEC void SDLCALL SDL_qsort(void *base, size_t nmemb, size_t size, int (*compare) (const void *, const void *)); + +extern DECLSPEC int SDLCALL SDL_abs(int x); + +/* !!! FIXME: these have side effects. You probably shouldn't use them. */ +/* !!! FIXME: Maybe we do forceinline functions of SDL_mini, SDL_minf, etc? */ +#define SDL_min(x, y) (((x) < (y)) ? (x) : (y)) +#define SDL_max(x, y) (((x) > (y)) ? (x) : (y)) + +extern DECLSPEC int SDLCALL SDL_isdigit(int x); +extern DECLSPEC int SDLCALL SDL_isspace(int x); +extern DECLSPEC int SDLCALL SDL_toupper(int x); +extern DECLSPEC int SDLCALL SDL_tolower(int x); + +extern DECLSPEC void *SDLCALL SDL_memset(SDL_OUT_BYTECAP(len) void *dst, int c, size_t len); + +#define SDL_zero(x) SDL_memset(&(x), 0, sizeof((x))) +#define SDL_zerop(x) SDL_memset((x), 0, sizeof(*(x))) + +/* Note that memset() is a byte assignment and this is a 32-bit assignment, so they're not directly equivalent. */ +SDL_FORCE_INLINE void SDL_memset4(void *dst, Uint32 val, size_t dwords) +{ +#if defined(__GNUC__) && defined(i386) + int u0, u1, u2; + __asm__ __volatile__ ( + "cld \n\t" + "rep ; stosl \n\t" + : "=&D" (u0), "=&a" (u1), "=&c" (u2) + : "0" (dst), "1" (val), "2" (SDL_static_cast(Uint32, dwords)) + : "memory" + ); +#else + size_t _n = (dwords + 3) / 4; + Uint32 *_p = SDL_static_cast(Uint32 *, dst); + Uint32 _val = (val); + if (dwords == 0) + return; + switch (dwords % 4) + { + case 0: do { *_p++ = _val; /* fallthrough */ + case 3: *_p++ = _val; /* fallthrough */ + case 2: *_p++ = _val; /* fallthrough */ + case 1: *_p++ = _val; /* fallthrough */ + } while ( --_n ); + } +#endif +} + +extern DECLSPEC void *SDLCALL SDL_memcpy(SDL_OUT_BYTECAP(len) void *dst, SDL_IN_BYTECAP(len) const void *src, size_t len); + +extern DECLSPEC void *SDLCALL SDL_memmove(SDL_OUT_BYTECAP(len) void *dst, SDL_IN_BYTECAP(len) const void *src, size_t len); +extern DECLSPEC int SDLCALL SDL_memcmp(const void *s1, const void *s2, size_t len); + +extern DECLSPEC wchar_t *SDLCALL SDL_wcsdup(const wchar_t *wstr); +extern DECLSPEC size_t SDLCALL SDL_wcslen(const wchar_t *wstr); +extern DECLSPEC size_t SDLCALL SDL_wcslcpy(SDL_OUT_Z_CAP(maxlen) wchar_t *dst, const wchar_t *src, size_t maxlen); +extern DECLSPEC size_t SDLCALL SDL_wcslcat(SDL_INOUT_Z_CAP(maxlen) wchar_t *dst, const wchar_t *src, size_t maxlen); +extern DECLSPEC int SDLCALL SDL_wcscmp(const wchar_t *str1, const wchar_t *str2); + +extern DECLSPEC size_t SDLCALL SDL_strlen(const char *str); +extern DECLSPEC size_t SDLCALL SDL_strlcpy(SDL_OUT_Z_CAP(maxlen) char *dst, const char *src, size_t maxlen); +extern DECLSPEC size_t SDLCALL SDL_utf8strlcpy(SDL_OUT_Z_CAP(dst_bytes) char *dst, const char *src, size_t dst_bytes); +extern DECLSPEC size_t SDLCALL SDL_strlcat(SDL_INOUT_Z_CAP(maxlen) char *dst, const char *src, size_t maxlen); +extern DECLSPEC char *SDLCALL SDL_strdup(const char *str); +extern DECLSPEC char *SDLCALL SDL_strrev(char *str); +extern DECLSPEC char *SDLCALL SDL_strupr(char *str); +extern DECLSPEC char *SDLCALL SDL_strlwr(char *str); +extern DECLSPEC char *SDLCALL SDL_strchr(const char *str, int c); +extern DECLSPEC char *SDLCALL SDL_strrchr(const char *str, int c); +extern DECLSPEC char *SDLCALL SDL_strstr(const char *haystack, const char *needle); +extern DECLSPEC size_t SDLCALL SDL_utf8strlen(const char *str); + +extern DECLSPEC char *SDLCALL SDL_itoa(int value, char *str, int radix); +extern DECLSPEC char *SDLCALL SDL_uitoa(unsigned int value, char *str, int radix); +extern DECLSPEC char *SDLCALL SDL_ltoa(long value, char *str, int radix); +extern DECLSPEC char *SDLCALL SDL_ultoa(unsigned long value, char *str, int radix); +extern DECLSPEC char *SDLCALL SDL_lltoa(Sint64 value, char *str, int radix); +extern DECLSPEC char *SDLCALL SDL_ulltoa(Uint64 value, char *str, int radix); + +extern DECLSPEC int SDLCALL SDL_atoi(const char *str); +extern DECLSPEC double SDLCALL SDL_atof(const char *str); +extern DECLSPEC long SDLCALL SDL_strtol(const char *str, char **endp, int base); +extern DECLSPEC unsigned long SDLCALL SDL_strtoul(const char *str, char **endp, int base); +extern DECLSPEC Sint64 SDLCALL SDL_strtoll(const char *str, char **endp, int base); +extern DECLSPEC Uint64 SDLCALL SDL_strtoull(const char *str, char **endp, int base); +extern DECLSPEC double SDLCALL SDL_strtod(const char *str, char **endp); + +extern DECLSPEC int SDLCALL SDL_strcmp(const char *str1, const char *str2); +extern DECLSPEC int SDLCALL SDL_strncmp(const char *str1, const char *str2, size_t maxlen); +extern DECLSPEC int SDLCALL SDL_strcasecmp(const char *str1, const char *str2); +extern DECLSPEC int SDLCALL SDL_strncasecmp(const char *str1, const char *str2, size_t len); + +extern DECLSPEC int SDLCALL SDL_sscanf(const char *text, SDL_SCANF_FORMAT_STRING const char *fmt, ...) SDL_SCANF_VARARG_FUNC(2); +extern DECLSPEC int SDLCALL SDL_vsscanf(const char *text, const char *fmt, va_list ap); +extern DECLSPEC int SDLCALL SDL_snprintf(SDL_OUT_Z_CAP(maxlen) char *text, size_t maxlen, SDL_PRINTF_FORMAT_STRING const char *fmt, ... ) SDL_PRINTF_VARARG_FUNC(3); +extern DECLSPEC int SDLCALL SDL_vsnprintf(SDL_OUT_Z_CAP(maxlen) char *text, size_t maxlen, const char *fmt, va_list ap); + +#ifndef HAVE_M_PI +#ifndef M_PI +#define M_PI 3.14159265358979323846264338327950288 /**< pi */ +#endif +#endif + +extern DECLSPEC double SDLCALL SDL_acos(double x); +extern DECLSPEC float SDLCALL SDL_acosf(float x); +extern DECLSPEC double SDLCALL SDL_asin(double x); +extern DECLSPEC float SDLCALL SDL_asinf(float x); +extern DECLSPEC double SDLCALL SDL_atan(double x); +extern DECLSPEC float SDLCALL SDL_atanf(float x); +extern DECLSPEC double SDLCALL SDL_atan2(double x, double y); +extern DECLSPEC float SDLCALL SDL_atan2f(float x, float y); +extern DECLSPEC double SDLCALL SDL_ceil(double x); +extern DECLSPEC float SDLCALL SDL_ceilf(float x); +extern DECLSPEC double SDLCALL SDL_copysign(double x, double y); +extern DECLSPEC float SDLCALL SDL_copysignf(float x, float y); +extern DECLSPEC double SDLCALL SDL_cos(double x); +extern DECLSPEC float SDLCALL SDL_cosf(float x); +extern DECLSPEC double SDLCALL SDL_exp(double x); +extern DECLSPEC float SDLCALL SDL_expf(float x); +extern DECLSPEC double SDLCALL SDL_fabs(double x); +extern DECLSPEC float SDLCALL SDL_fabsf(float x); +extern DECLSPEC double SDLCALL SDL_floor(double x); +extern DECLSPEC float SDLCALL SDL_floorf(float x); +extern DECLSPEC double SDLCALL SDL_fmod(double x, double y); +extern DECLSPEC float SDLCALL SDL_fmodf(float x, float y); +extern DECLSPEC double SDLCALL SDL_log(double x); +extern DECLSPEC float SDLCALL SDL_logf(float x); +extern DECLSPEC double SDLCALL SDL_log10(double x); +extern DECLSPEC float SDLCALL SDL_log10f(float x); +extern DECLSPEC double SDLCALL SDL_pow(double x, double y); +extern DECLSPEC float SDLCALL SDL_powf(float x, float y); +extern DECLSPEC double SDLCALL SDL_scalbn(double x, int n); +extern DECLSPEC float SDLCALL SDL_scalbnf(float x, int n); +extern DECLSPEC double SDLCALL SDL_sin(double x); +extern DECLSPEC float SDLCALL SDL_sinf(float x); +extern DECLSPEC double SDLCALL SDL_sqrt(double x); +extern DECLSPEC float SDLCALL SDL_sqrtf(float x); +extern DECLSPEC double SDLCALL SDL_tan(double x); +extern DECLSPEC float SDLCALL SDL_tanf(float x); + +/* The SDL implementation of iconv() returns these error codes */ +#define SDL_ICONV_ERROR (size_t)-1 +#define SDL_ICONV_E2BIG (size_t)-2 +#define SDL_ICONV_EILSEQ (size_t)-3 +#define SDL_ICONV_EINVAL (size_t)-4 + +/* SDL_iconv_* are now always real symbols/types, not macros or inlined. */ +typedef struct _SDL_iconv_t *SDL_iconv_t; +extern DECLSPEC SDL_iconv_t SDLCALL SDL_iconv_open(const char *tocode, + const char *fromcode); +extern DECLSPEC int SDLCALL SDL_iconv_close(SDL_iconv_t cd); +extern DECLSPEC size_t SDLCALL SDL_iconv(SDL_iconv_t cd, const char **inbuf, + size_t * inbytesleft, char **outbuf, + size_t * outbytesleft); +/** + * This function converts a string between encodings in one pass, returning a + * string that must be freed with SDL_free() or NULL on error. + */ +extern DECLSPEC char *SDLCALL SDL_iconv_string(const char *tocode, + const char *fromcode, + const char *inbuf, + size_t inbytesleft); +#define SDL_iconv_utf8_locale(S) SDL_iconv_string("", "UTF-8", S, SDL_strlen(S)+1) +#define SDL_iconv_utf8_ucs2(S) (Uint16 *)SDL_iconv_string("UCS-2-INTERNAL", "UTF-8", S, SDL_strlen(S)+1) +#define SDL_iconv_utf8_ucs4(S) (Uint32 *)SDL_iconv_string("UCS-4-INTERNAL", "UTF-8", S, SDL_strlen(S)+1) + +/* force builds using Clang's static analysis tools to use literal C runtime + here, since there are possibly tests that are ineffective otherwise. */ +#if defined(__clang_analyzer__) && !defined(SDL_DISABLE_ANALYZE_MACROS) +#define SDL_malloc malloc +#define SDL_calloc calloc +#define SDL_realloc realloc +#define SDL_free free +#define SDL_memset memset +#define SDL_memcpy memcpy +#define SDL_memmove memmove +#define SDL_memcmp memcmp +#define SDL_strlen strlen +#define SDL_strlcpy strlcpy +#define SDL_strlcat strlcat +#define SDL_strdup strdup +#define SDL_strchr strchr +#define SDL_strrchr strrchr +#define SDL_strstr strstr +#define SDL_strcmp strcmp +#define SDL_strncmp strncmp +#define SDL_strcasecmp strcasecmp +#define SDL_strncasecmp strncasecmp +#define SDL_sscanf sscanf +#define SDL_vsscanf vsscanf +#define SDL_snprintf snprintf +#define SDL_vsnprintf vsnprintf +#endif + +SDL_FORCE_INLINE void *SDL_memcpy4(SDL_OUT_BYTECAP(dwords*4) void *dst, SDL_IN_BYTECAP(dwords*4) const void *src, size_t dwords) +{ + return SDL_memcpy(dst, src, dwords * 4); +} + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* SDL_stdinc_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/source/3rdparty/sdl2/include/SDL_surface.h b/source/3rdparty/sdl2/include/SDL_surface.h new file mode 100644 index 0000000..730d49f --- /dev/null +++ b/source/3rdparty/sdl2/include/SDL_surface.h @@ -0,0 +1,553 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_surface.h + * + * Header file for ::SDL_Surface definition and management functions. + */ + +#ifndef SDL_surface_h_ +#define SDL_surface_h_ + +#include "SDL_stdinc.h" +#include "SDL_pixels.h" +#include "SDL_rect.h" +#include "SDL_blendmode.h" +#include "SDL_rwops.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * \name Surface flags + * + * These are the currently supported flags for the ::SDL_Surface. + * + * \internal + * Used internally (read-only). + */ +/* @{ */ +#define SDL_SWSURFACE 0 /**< Just here for compatibility */ +#define SDL_PREALLOC 0x00000001 /**< Surface uses preallocated memory */ +#define SDL_RLEACCEL 0x00000002 /**< Surface is RLE encoded */ +#define SDL_DONTFREE 0x00000004 /**< Surface is referenced internally */ +/* @} *//* Surface flags */ + +/** + * Evaluates to true if the surface needs to be locked before access. + */ +#define SDL_MUSTLOCK(S) (((S)->flags & SDL_RLEACCEL) != 0) + +/** + * \brief A collection of pixels used in software blitting. + * + * \note This structure should be treated as read-only, except for \c pixels, + * which, if not NULL, contains the raw pixel data for the surface. + */ +typedef struct SDL_Surface +{ + Uint32 flags; /**< Read-only */ + SDL_PixelFormat *format; /**< Read-only */ + int w, h; /**< Read-only */ + int pitch; /**< Read-only */ + void *pixels; /**< Read-write */ + + /** Application data associated with the surface */ + void *userdata; /**< Read-write */ + + /** information needed for surfaces requiring locks */ + int locked; /**< Read-only */ + void *lock_data; /**< Read-only */ + + /** clipping information */ + SDL_Rect clip_rect; /**< Read-only */ + + /** info for fast blit mapping to other surfaces */ + struct SDL_BlitMap *map; /**< Private */ + + /** Reference count -- used when freeing surface */ + int refcount; /**< Read-mostly */ +} SDL_Surface; + +/** + * \brief The type of function used for surface blitting functions. + */ +typedef int (SDLCALL *SDL_blit) (struct SDL_Surface * src, SDL_Rect * srcrect, + struct SDL_Surface * dst, SDL_Rect * dstrect); + +/** + * \brief The formula used for converting between YUV and RGB + */ +typedef enum +{ + SDL_YUV_CONVERSION_JPEG, /**< Full range JPEG */ + SDL_YUV_CONVERSION_BT601, /**< BT.601 (the default) */ + SDL_YUV_CONVERSION_BT709, /**< BT.709 */ + SDL_YUV_CONVERSION_AUTOMATIC /**< BT.601 for SD content, BT.709 for HD content */ +} SDL_YUV_CONVERSION_MODE; + +/** + * Allocate and free an RGB surface. + * + * If the depth is 4 or 8 bits, an empty palette is allocated for the surface. + * If the depth is greater than 8 bits, the pixel format is set using the + * flags '[RGB]mask'. + * + * If the function runs out of memory, it will return NULL. + * + * \param flags The \c flags are obsolete and should be set to 0. + * \param width The width in pixels of the surface to create. + * \param height The height in pixels of the surface to create. + * \param depth The depth in bits of the surface to create. + * \param Rmask The red mask of the surface to create. + * \param Gmask The green mask of the surface to create. + * \param Bmask The blue mask of the surface to create. + * \param Amask The alpha mask of the surface to create. + */ +extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurface + (Uint32 flags, int width, int height, int depth, + Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask); + +/* !!! FIXME for 2.1: why does this ask for depth? Format provides that. */ +extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurfaceWithFormat + (Uint32 flags, int width, int height, int depth, Uint32 format); + +extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurfaceFrom(void *pixels, + int width, + int height, + int depth, + int pitch, + Uint32 Rmask, + Uint32 Gmask, + Uint32 Bmask, + Uint32 Amask); +extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurfaceWithFormatFrom + (void *pixels, int width, int height, int depth, int pitch, Uint32 format); +extern DECLSPEC void SDLCALL SDL_FreeSurface(SDL_Surface * surface); + +/** + * \brief Set the palette used by a surface. + * + * \return 0, or -1 if the surface format doesn't use a palette. + * + * \note A single palette can be shared with many surfaces. + */ +extern DECLSPEC int SDLCALL SDL_SetSurfacePalette(SDL_Surface * surface, + SDL_Palette * palette); + +/** + * \brief Sets up a surface for directly accessing the pixels. + * + * Between calls to SDL_LockSurface() / SDL_UnlockSurface(), you can write + * to and read from \c surface->pixels, using the pixel format stored in + * \c surface->format. Once you are done accessing the surface, you should + * use SDL_UnlockSurface() to release it. + * + * Not all surfaces require locking. If SDL_MUSTLOCK(surface) evaluates + * to 0, then you can read and write to the surface at any time, and the + * pixel format of the surface will not change. + * + * No operating system or library calls should be made between lock/unlock + * pairs, as critical system locks may be held during this time. + * + * SDL_LockSurface() returns 0, or -1 if the surface couldn't be locked. + * + * \sa SDL_UnlockSurface() + */ +extern DECLSPEC int SDLCALL SDL_LockSurface(SDL_Surface * surface); +/** \sa SDL_LockSurface() */ +extern DECLSPEC void SDLCALL SDL_UnlockSurface(SDL_Surface * surface); + +/** + * Load a surface from a seekable SDL data stream (memory or file). + * + * If \c freesrc is non-zero, the stream will be closed after being read. + * + * The new surface should be freed with SDL_FreeSurface(). + * + * \return the new surface, or NULL if there was an error. + */ +extern DECLSPEC SDL_Surface *SDLCALL SDL_LoadBMP_RW(SDL_RWops * src, + int freesrc); + +/** + * Load a surface from a file. + * + * Convenience macro. + */ +#define SDL_LoadBMP(file) SDL_LoadBMP_RW(SDL_RWFromFile(file, "rb"), 1) + +/** + * Save a surface to a seekable SDL data stream (memory or file). + * + * Surfaces with a 24-bit, 32-bit and paletted 8-bit format get saved in the + * BMP directly. Other RGB formats with 8-bit or higher get converted to a + * 24-bit surface or, if they have an alpha mask or a colorkey, to a 32-bit + * surface before they are saved. YUV and paletted 1-bit and 4-bit formats are + * not supported. + * + * If \c freedst is non-zero, the stream will be closed after being written. + * + * \return 0 if successful or -1 if there was an error. + */ +extern DECLSPEC int SDLCALL SDL_SaveBMP_RW + (SDL_Surface * surface, SDL_RWops * dst, int freedst); + +/** + * Save a surface to a file. + * + * Convenience macro. + */ +#define SDL_SaveBMP(surface, file) \ + SDL_SaveBMP_RW(surface, SDL_RWFromFile(file, "wb"), 1) + +/** + * \brief Sets the RLE acceleration hint for a surface. + * + * \return 0 on success, or -1 if the surface is not valid + * + * \note If RLE is enabled, colorkey and alpha blending blits are much faster, + * but the surface must be locked before directly accessing the pixels. + */ +extern DECLSPEC int SDLCALL SDL_SetSurfaceRLE(SDL_Surface * surface, + int flag); + +/** + * \brief Sets the color key (transparent pixel) in a blittable surface. + * + * \param surface The surface to update + * \param flag Non-zero to enable colorkey and 0 to disable colorkey + * \param key The transparent pixel in the native surface format + * + * \return 0 on success, or -1 if the surface is not valid + * + * You can pass SDL_RLEACCEL to enable RLE accelerated blits. + */ +extern DECLSPEC int SDLCALL SDL_SetColorKey(SDL_Surface * surface, + int flag, Uint32 key); + +/** + * \brief Returns whether the surface has a color key + * + * \return SDL_TRUE if the surface has a color key, or SDL_FALSE if the surface is NULL or has no color key + */ +extern DECLSPEC SDL_bool SDLCALL SDL_HasColorKey(SDL_Surface * surface); + +/** + * \brief Gets the color key (transparent pixel) in a blittable surface. + * + * \param surface The surface to update + * \param key A pointer filled in with the transparent pixel in the native + * surface format + * + * \return 0 on success, or -1 if the surface is not valid or colorkey is not + * enabled. + */ +extern DECLSPEC int SDLCALL SDL_GetColorKey(SDL_Surface * surface, + Uint32 * key); + +/** + * \brief Set an additional color value used in blit operations. + * + * \param surface The surface to update. + * \param r The red color value multiplied into blit operations. + * \param g The green color value multiplied into blit operations. + * \param b The blue color value multiplied into blit operations. + * + * \return 0 on success, or -1 if the surface is not valid. + * + * \sa SDL_GetSurfaceColorMod() + */ +extern DECLSPEC int SDLCALL SDL_SetSurfaceColorMod(SDL_Surface * surface, + Uint8 r, Uint8 g, Uint8 b); + + +/** + * \brief Get the additional color value used in blit operations. + * + * \param surface The surface to query. + * \param r A pointer filled in with the current red color value. + * \param g A pointer filled in with the current green color value. + * \param b A pointer filled in with the current blue color value. + * + * \return 0 on success, or -1 if the surface is not valid. + * + * \sa SDL_SetSurfaceColorMod() + */ +extern DECLSPEC int SDLCALL SDL_GetSurfaceColorMod(SDL_Surface * surface, + Uint8 * r, Uint8 * g, + Uint8 * b); + +/** + * \brief Set an additional alpha value used in blit operations. + * + * \param surface The surface to update. + * \param alpha The alpha value multiplied into blit operations. + * + * \return 0 on success, or -1 if the surface is not valid. + * + * \sa SDL_GetSurfaceAlphaMod() + */ +extern DECLSPEC int SDLCALL SDL_SetSurfaceAlphaMod(SDL_Surface * surface, + Uint8 alpha); + +/** + * \brief Get the additional alpha value used in blit operations. + * + * \param surface The surface to query. + * \param alpha A pointer filled in with the current alpha value. + * + * \return 0 on success, or -1 if the surface is not valid. + * + * \sa SDL_SetSurfaceAlphaMod() + */ +extern DECLSPEC int SDLCALL SDL_GetSurfaceAlphaMod(SDL_Surface * surface, + Uint8 * alpha); + +/** + * \brief Set the blend mode used for blit operations. + * + * \param surface The surface to update. + * \param blendMode ::SDL_BlendMode to use for blit blending. + * + * \return 0 on success, or -1 if the parameters are not valid. + * + * \sa SDL_GetSurfaceBlendMode() + */ +extern DECLSPEC int SDLCALL SDL_SetSurfaceBlendMode(SDL_Surface * surface, + SDL_BlendMode blendMode); + +/** + * \brief Get the blend mode used for blit operations. + * + * \param surface The surface to query. + * \param blendMode A pointer filled in with the current blend mode. + * + * \return 0 on success, or -1 if the surface is not valid. + * + * \sa SDL_SetSurfaceBlendMode() + */ +extern DECLSPEC int SDLCALL SDL_GetSurfaceBlendMode(SDL_Surface * surface, + SDL_BlendMode *blendMode); + +/** + * Sets the clipping rectangle for the destination surface in a blit. + * + * If the clip rectangle is NULL, clipping will be disabled. + * + * If the clip rectangle doesn't intersect the surface, the function will + * return SDL_FALSE and blits will be completely clipped. Otherwise the + * function returns SDL_TRUE and blits to the surface will be clipped to + * the intersection of the surface area and the clipping rectangle. + * + * Note that blits are automatically clipped to the edges of the source + * and destination surfaces. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_SetClipRect(SDL_Surface * surface, + const SDL_Rect * rect); + +/** + * Gets the clipping rectangle for the destination surface in a blit. + * + * \c rect must be a pointer to a valid rectangle which will be filled + * with the correct values. + */ +extern DECLSPEC void SDLCALL SDL_GetClipRect(SDL_Surface * surface, + SDL_Rect * rect); + +/* + * Creates a new surface identical to the existing surface + */ +extern DECLSPEC SDL_Surface *SDLCALL SDL_DuplicateSurface(SDL_Surface * surface); + +/** + * Creates a new surface of the specified format, and then copies and maps + * the given surface to it so the blit of the converted surface will be as + * fast as possible. If this function fails, it returns NULL. + * + * The \c flags parameter is passed to SDL_CreateRGBSurface() and has those + * semantics. You can also pass ::SDL_RLEACCEL in the flags parameter and + * SDL will try to RLE accelerate colorkey and alpha blits in the resulting + * surface. + */ +extern DECLSPEC SDL_Surface *SDLCALL SDL_ConvertSurface + (SDL_Surface * src, const SDL_PixelFormat * fmt, Uint32 flags); +extern DECLSPEC SDL_Surface *SDLCALL SDL_ConvertSurfaceFormat + (SDL_Surface * src, Uint32 pixel_format, Uint32 flags); + +/** + * \brief Copy a block of pixels of one format to another format + * + * \return 0 on success, or -1 if there was an error + */ +extern DECLSPEC int SDLCALL SDL_ConvertPixels(int width, int height, + Uint32 src_format, + const void * src, int src_pitch, + Uint32 dst_format, + void * dst, int dst_pitch); + +/** + * Performs a fast fill of the given rectangle with \c color. + * + * If \c rect is NULL, the whole surface will be filled with \c color. + * + * The color should be a pixel of the format used by the surface, and + * can be generated by the SDL_MapRGB() function. + * + * \return 0 on success, or -1 on error. + */ +extern DECLSPEC int SDLCALL SDL_FillRect + (SDL_Surface * dst, const SDL_Rect * rect, Uint32 color); +extern DECLSPEC int SDLCALL SDL_FillRects + (SDL_Surface * dst, const SDL_Rect * rects, int count, Uint32 color); + +/** + * Performs a fast blit from the source surface to the destination surface. + * + * This assumes that the source and destination rectangles are + * the same size. If either \c srcrect or \c dstrect are NULL, the entire + * surface (\c src or \c dst) is copied. The final blit rectangles are saved + * in \c srcrect and \c dstrect after all clipping is performed. + * + * \return If the blit is successful, it returns 0, otherwise it returns -1. + * + * The blit function should not be called on a locked surface. + * + * The blit semantics for surfaces with and without blending and colorkey + * are defined as follows: + * \verbatim + RGBA->RGB: + Source surface blend mode set to SDL_BLENDMODE_BLEND: + alpha-blend (using the source alpha-channel and per-surface alpha) + SDL_SRCCOLORKEY ignored. + Source surface blend mode set to SDL_BLENDMODE_NONE: + copy RGB. + if SDL_SRCCOLORKEY set, only copy the pixels matching the + RGB values of the source color key, ignoring alpha in the + comparison. + + RGB->RGBA: + Source surface blend mode set to SDL_BLENDMODE_BLEND: + alpha-blend (using the source per-surface alpha) + Source surface blend mode set to SDL_BLENDMODE_NONE: + copy RGB, set destination alpha to source per-surface alpha value. + both: + if SDL_SRCCOLORKEY set, only copy the pixels matching the + source color key. + + RGBA->RGBA: + Source surface blend mode set to SDL_BLENDMODE_BLEND: + alpha-blend (using the source alpha-channel and per-surface alpha) + SDL_SRCCOLORKEY ignored. + Source surface blend mode set to SDL_BLENDMODE_NONE: + copy all of RGBA to the destination. + if SDL_SRCCOLORKEY set, only copy the pixels matching the + RGB values of the source color key, ignoring alpha in the + comparison. + + RGB->RGB: + Source surface blend mode set to SDL_BLENDMODE_BLEND: + alpha-blend (using the source per-surface alpha) + Source surface blend mode set to SDL_BLENDMODE_NONE: + copy RGB. + both: + if SDL_SRCCOLORKEY set, only copy the pixels matching the + source color key. + \endverbatim + * + * You should call SDL_BlitSurface() unless you know exactly how SDL + * blitting works internally and how to use the other blit functions. + */ +#define SDL_BlitSurface SDL_UpperBlit + +/** + * This is the public blit function, SDL_BlitSurface(), and it performs + * rectangle validation and clipping before passing it to SDL_LowerBlit() + */ +extern DECLSPEC int SDLCALL SDL_UpperBlit + (SDL_Surface * src, const SDL_Rect * srcrect, + SDL_Surface * dst, SDL_Rect * dstrect); + +/** + * This is a semi-private blit function and it performs low-level surface + * blitting only. + */ +extern DECLSPEC int SDLCALL SDL_LowerBlit + (SDL_Surface * src, SDL_Rect * srcrect, + SDL_Surface * dst, SDL_Rect * dstrect); + +/** + * \brief Perform a fast, low quality, stretch blit between two surfaces of the + * same pixel format. + * + * \note This function uses a static buffer, and is not thread-safe. + */ +extern DECLSPEC int SDLCALL SDL_SoftStretch(SDL_Surface * src, + const SDL_Rect * srcrect, + SDL_Surface * dst, + const SDL_Rect * dstrect); + +#define SDL_BlitScaled SDL_UpperBlitScaled + +/** + * This is the public scaled blit function, SDL_BlitScaled(), and it performs + * rectangle validation and clipping before passing it to SDL_LowerBlitScaled() + */ +extern DECLSPEC int SDLCALL SDL_UpperBlitScaled + (SDL_Surface * src, const SDL_Rect * srcrect, + SDL_Surface * dst, SDL_Rect * dstrect); + +/** + * This is a semi-private blit function and it performs low-level surface + * scaled blitting only. + */ +extern DECLSPEC int SDLCALL SDL_LowerBlitScaled + (SDL_Surface * src, SDL_Rect * srcrect, + SDL_Surface * dst, SDL_Rect * dstrect); + +/** + * \brief Set the YUV conversion mode + */ +extern DECLSPEC void SDLCALL SDL_SetYUVConversionMode(SDL_YUV_CONVERSION_MODE mode); + +/** + * \brief Get the YUV conversion mode + */ +extern DECLSPEC SDL_YUV_CONVERSION_MODE SDLCALL SDL_GetYUVConversionMode(void); + +/** + * \brief Get the YUV conversion mode, returning the correct mode for the resolution when the current conversion mode is SDL_YUV_CONVERSION_AUTOMATIC + */ +extern DECLSPEC SDL_YUV_CONVERSION_MODE SDLCALL SDL_GetYUVConversionModeForResolution(int width, int height); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* SDL_surface_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/source/3rdparty/sdl2/include/SDL_system.h b/source/3rdparty/sdl2/include/SDL_system.h new file mode 100644 index 0000000..4dc372d --- /dev/null +++ b/source/3rdparty/sdl2/include/SDL_system.h @@ -0,0 +1,279 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_system.h + * + * Include file for platform specific SDL API functions + */ + +#ifndef SDL_system_h_ +#define SDL_system_h_ + +#include "SDL_stdinc.h" +#include "SDL_keyboard.h" +#include "SDL_render.h" +#include "SDL_video.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + + +/* Platform specific functions for Windows */ +#ifdef __WIN32__ + +/** + \brief Set a function that is called for every windows message, before TranslateMessage() +*/ +typedef void (SDLCALL * SDL_WindowsMessageHook)(void *userdata, void *hWnd, unsigned int message, Uint64 wParam, Sint64 lParam); +extern DECLSPEC void SDLCALL SDL_SetWindowsMessageHook(SDL_WindowsMessageHook callback, void *userdata); + +/** + \brief Returns the D3D9 adapter index that matches the specified display index. + + This adapter index can be passed to IDirect3D9::CreateDevice and controls + on which monitor a full screen application will appear. +*/ +extern DECLSPEC int SDLCALL SDL_Direct3D9GetAdapterIndex( int displayIndex ); + +typedef struct IDirect3DDevice9 IDirect3DDevice9; +/** + \brief Returns the D3D device associated with a renderer, or NULL if it's not a D3D renderer. + + Once you are done using the device, you should release it to avoid a resource leak. + */ +extern DECLSPEC IDirect3DDevice9* SDLCALL SDL_RenderGetD3D9Device(SDL_Renderer * renderer); + +/** + \brief Returns the DXGI Adapter and Output indices for the specified display index. + + These can be passed to EnumAdapters and EnumOutputs respectively to get the objects + required to create a DX10 or DX11 device and swap chain. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_DXGIGetOutputInfo( int displayIndex, int *adapterIndex, int *outputIndex ); + +#endif /* __WIN32__ */ + + +/* Platform specific functions for Linux */ +#ifdef __LINUX__ + +/** + \brief Sets the UNIX nice value for a thread, using setpriority() if possible, and RealtimeKit if available. + + \return 0 on success, or -1 on error. + */ +extern DECLSPEC int SDLCALL SDL_LinuxSetThreadPriority(Sint64 threadID, int priority); + +#endif /* __LINUX__ */ + +/* Platform specific functions for iOS */ +#if defined(__IPHONEOS__) && __IPHONEOS__ + +#define SDL_iOSSetAnimationCallback(window, interval, callback, callbackParam) SDL_iPhoneSetAnimationCallback(window, interval, callback, callbackParam) +extern DECLSPEC int SDLCALL SDL_iPhoneSetAnimationCallback(SDL_Window * window, int interval, void (*callback)(void*), void *callbackParam); + +#define SDL_iOSSetEventPump(enabled) SDL_iPhoneSetEventPump(enabled) +extern DECLSPEC void SDLCALL SDL_iPhoneSetEventPump(SDL_bool enabled); + +#endif /* __IPHONEOS__ */ + + +/* Platform specific functions for Android */ +#if defined(__ANDROID__) && __ANDROID__ + +/** + \brief Get the JNI environment for the current thread + + This returns JNIEnv*, but the prototype is void* so we don't need jni.h + */ +extern DECLSPEC void * SDLCALL SDL_AndroidGetJNIEnv(void); + +/** + \brief Get the SDL Activity object for the application + + This returns jobject, but the prototype is void* so we don't need jni.h + The jobject returned by SDL_AndroidGetActivity is a local reference. + It is the caller's responsibility to properly release it + (using env->Push/PopLocalFrame or manually with env->DeleteLocalRef) + */ +extern DECLSPEC void * SDLCALL SDL_AndroidGetActivity(void); + +/** + \brief Return true if the application is running on Android TV + */ +extern DECLSPEC SDL_bool SDLCALL SDL_IsAndroidTV(void); + +/** + \brief Return true if the application is running on a Chromebook + */ +extern DECLSPEC SDL_bool SDLCALL SDL_IsChromebook(void); + +/** + \brief Return true is the application is running on a Samsung DeX docking station + */ +extern DECLSPEC SDL_bool SDLCALL SDL_IsDeXMode(void); + +/** + \brief Trigger the Android system back button behavior. + */ +extern DECLSPEC void SDLCALL SDL_AndroidBackButton(void); + +/** + See the official Android developer guide for more information: + http://developer.android.com/guide/topics/data/data-storage.html +*/ +#define SDL_ANDROID_EXTERNAL_STORAGE_READ 0x01 +#define SDL_ANDROID_EXTERNAL_STORAGE_WRITE 0x02 + +/** + \brief Get the path used for internal storage for this application. + + This path is unique to your application and cannot be written to + by other applications. + */ +extern DECLSPEC const char * SDLCALL SDL_AndroidGetInternalStoragePath(void); + +/** + \brief Get the current state of external storage, a bitmask of these values: + SDL_ANDROID_EXTERNAL_STORAGE_READ + SDL_ANDROID_EXTERNAL_STORAGE_WRITE + + If external storage is currently unavailable, this will return 0. +*/ +extern DECLSPEC int SDLCALL SDL_AndroidGetExternalStorageState(void); + +/** + \brief Get the path used for external storage for this application. + + This path is unique to your application, but is public and can be + written to by other applications. + */ +extern DECLSPEC const char * SDLCALL SDL_AndroidGetExternalStoragePath(void); + +#endif /* __ANDROID__ */ + +/* Platform specific functions for WinRT */ +#if defined(__WINRT__) && __WINRT__ + +/** + * \brief WinRT / Windows Phone path types + */ +typedef enum +{ + /** \brief The installed app's root directory. + Files here are likely to be read-only. */ + SDL_WINRT_PATH_INSTALLED_LOCATION, + + /** \brief The app's local data store. Files may be written here */ + SDL_WINRT_PATH_LOCAL_FOLDER, + + /** \brief The app's roaming data store. Unsupported on Windows Phone. + Files written here may be copied to other machines via a network + connection. + */ + SDL_WINRT_PATH_ROAMING_FOLDER, + + /** \brief The app's temporary data store. Unsupported on Windows Phone. + Files written here may be deleted at any time. */ + SDL_WINRT_PATH_TEMP_FOLDER +} SDL_WinRT_Path; + + +/** + * \brief WinRT Device Family + */ +typedef enum +{ + /** \brief Unknown family */ + SDL_WINRT_DEVICEFAMILY_UNKNOWN, + + /** \brief Desktop family*/ + SDL_WINRT_DEVICEFAMILY_DESKTOP, + + /** \brief Mobile family (for example smartphone) */ + SDL_WINRT_DEVICEFAMILY_MOBILE, + + /** \brief XBox family */ + SDL_WINRT_DEVICEFAMILY_XBOX, +} SDL_WinRT_DeviceFamily; + + +/** + * \brief Retrieves a WinRT defined path on the local file system + * + * \note Documentation on most app-specific path types on WinRT + * can be found on MSDN, at the URL: + * http://msdn.microsoft.com/en-us/library/windows/apps/hh464917.aspx + * + * \param pathType The type of path to retrieve. + * \return A UCS-2 string (16-bit, wide-char) containing the path, or NULL + * if the path is not available for any reason. Not all paths are + * available on all versions of Windows. This is especially true on + * Windows Phone. Check the documentation for the given + * SDL_WinRT_Path for more information on which path types are + * supported where. + */ +extern DECLSPEC const wchar_t * SDLCALL SDL_WinRTGetFSPathUNICODE(SDL_WinRT_Path pathType); + +/** + * \brief Retrieves a WinRT defined path on the local file system + * + * \note Documentation on most app-specific path types on WinRT + * can be found on MSDN, at the URL: + * http://msdn.microsoft.com/en-us/library/windows/apps/hh464917.aspx + * + * \param pathType The type of path to retrieve. + * \return A UTF-8 string (8-bit, multi-byte) containing the path, or NULL + * if the path is not available for any reason. Not all paths are + * available on all versions of Windows. This is especially true on + * Windows Phone. Check the documentation for the given + * SDL_WinRT_Path for more information on which path types are + * supported where. + */ +extern DECLSPEC const char * SDLCALL SDL_WinRTGetFSPathUTF8(SDL_WinRT_Path pathType); + +/** + * \brief Detects the device family of WinRT plattform on runtime + * + * \return Device family + */ +extern DECLSPEC SDL_WinRT_DeviceFamily SDLCALL SDL_WinRTGetDeviceFamily(); + +#endif /* __WINRT__ */ + +/** + \brief Return true if the current device is a tablet. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_IsTablet(void); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* SDL_system_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/source/3rdparty/sdl2/include/SDL_syswm.h b/source/3rdparty/sdl2/include/SDL_syswm.h new file mode 100644 index 0000000..f1c4021 --- /dev/null +++ b/source/3rdparty/sdl2/include/SDL_syswm.h @@ -0,0 +1,324 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_syswm.h + * + * Include file for SDL custom system window manager hooks. + */ + +#ifndef SDL_syswm_h_ +#define SDL_syswm_h_ + +#include "SDL_stdinc.h" +#include "SDL_error.h" +#include "SDL_video.h" +#include "SDL_version.h" + +/** + * \file SDL_syswm.h + * + * Your application has access to a special type of event ::SDL_SYSWMEVENT, + * which contains window-manager specific information and arrives whenever + * an unhandled window event occurs. This event is ignored by default, but + * you can enable it with SDL_EventState(). + */ +#ifdef SDL_PROTOTYPES_ONLY +struct SDL_SysWMinfo; +#else + +#if defined(SDL_VIDEO_DRIVER_WINDOWS) +#ifndef WIN32_LEAN_AND_MEAN +#define WIN32_LEAN_AND_MEAN +#endif +#include +#endif + +#if defined(SDL_VIDEO_DRIVER_WINRT) +#include +#endif + +/* This is the structure for custom window manager events */ +#if defined(SDL_VIDEO_DRIVER_X11) +#if defined(__APPLE__) && defined(__MACH__) +/* conflicts with Quickdraw.h */ +#define Cursor X11Cursor +#endif + +#include +#include + +#if defined(__APPLE__) && defined(__MACH__) +/* matches the re-define above */ +#undef Cursor +#endif + +#endif /* defined(SDL_VIDEO_DRIVER_X11) */ + +#if defined(SDL_VIDEO_DRIVER_DIRECTFB) +#include +#endif + +#if defined(SDL_VIDEO_DRIVER_COCOA) +#ifdef __OBJC__ +@class NSWindow; +#else +typedef struct _NSWindow NSWindow; +#endif +#endif + +#if defined(SDL_VIDEO_DRIVER_UIKIT) +#ifdef __OBJC__ +#include +#else +typedef struct _UIWindow UIWindow; +typedef struct _UIViewController UIViewController; +#endif +typedef Uint32 GLuint; +#endif + +#if defined(SDL_VIDEO_DRIVER_ANDROID) +typedef struct ANativeWindow ANativeWindow; +typedef void *EGLSurface; +#endif + +#if defined(SDL_VIDEO_DRIVER_VIVANTE) +#include "SDL_egl.h" +#endif + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * These are the various supported windowing subsystems + */ +typedef enum +{ + SDL_SYSWM_UNKNOWN, + SDL_SYSWM_WINDOWS, + SDL_SYSWM_X11, + SDL_SYSWM_DIRECTFB, + SDL_SYSWM_COCOA, + SDL_SYSWM_UIKIT, + SDL_SYSWM_WAYLAND, + SDL_SYSWM_MIR, + SDL_SYSWM_WINRT, + SDL_SYSWM_ANDROID, + SDL_SYSWM_VIVANTE, + SDL_SYSWM_OS2 +} SDL_SYSWM_TYPE; + +/** + * The custom event structure. + */ +struct SDL_SysWMmsg +{ + SDL_version version; + SDL_SYSWM_TYPE subsystem; + union + { +#if defined(SDL_VIDEO_DRIVER_WINDOWS) + struct { + HWND hwnd; /**< The window for the message */ + UINT msg; /**< The type of message */ + WPARAM wParam; /**< WORD message parameter */ + LPARAM lParam; /**< LONG message parameter */ + } win; +#endif +#if defined(SDL_VIDEO_DRIVER_X11) + struct { + XEvent event; + } x11; +#endif +#if defined(SDL_VIDEO_DRIVER_DIRECTFB) + struct { + DFBEvent event; + } dfb; +#endif +#if defined(SDL_VIDEO_DRIVER_COCOA) + struct + { + /* Latest version of Xcode clang complains about empty structs in C v. C++: + error: empty struct has size 0 in C, size 1 in C++ + */ + int dummy; + /* No Cocoa window events yet */ + } cocoa; +#endif +#if defined(SDL_VIDEO_DRIVER_UIKIT) + struct + { + int dummy; + /* No UIKit window events yet */ + } uikit; +#endif +#if defined(SDL_VIDEO_DRIVER_VIVANTE) + struct + { + int dummy; + /* No Vivante window events yet */ + } vivante; +#endif + /* Can't have an empty union */ + int dummy; + } msg; +}; + +/** + * The custom window manager information structure. + * + * When this structure is returned, it holds information about which + * low level system it is using, and will be one of SDL_SYSWM_TYPE. + */ +struct SDL_SysWMinfo +{ + SDL_version version; + SDL_SYSWM_TYPE subsystem; + union + { +#if defined(SDL_VIDEO_DRIVER_WINDOWS) + struct + { + HWND window; /**< The window handle */ + HDC hdc; /**< The window device context */ + HINSTANCE hinstance; /**< The instance handle */ + } win; +#endif +#if defined(SDL_VIDEO_DRIVER_WINRT) + struct + { + IInspectable * window; /**< The WinRT CoreWindow */ + } winrt; +#endif +#if defined(SDL_VIDEO_DRIVER_X11) + struct + { + Display *display; /**< The X11 display */ + Window window; /**< The X11 window */ + } x11; +#endif +#if defined(SDL_VIDEO_DRIVER_DIRECTFB) + struct + { + IDirectFB *dfb; /**< The directfb main interface */ + IDirectFBWindow *window; /**< The directfb window handle */ + IDirectFBSurface *surface; /**< The directfb client surface */ + } dfb; +#endif +#if defined(SDL_VIDEO_DRIVER_COCOA) + struct + { +#if defined(__OBJC__) && defined(__has_feature) && __has_feature(objc_arc) + NSWindow __unsafe_unretained *window; /**< The Cocoa window */ +#else + NSWindow *window; /**< The Cocoa window */ +#endif + } cocoa; +#endif +#if defined(SDL_VIDEO_DRIVER_UIKIT) + struct + { +#if defined(__OBJC__) && defined(__has_feature) && __has_feature(objc_arc) + UIWindow __unsafe_unretained *window; /**< The UIKit window */ +#else + UIWindow *window; /**< The UIKit window */ +#endif + GLuint framebuffer; /**< The GL view's Framebuffer Object. It must be bound when rendering to the screen using GL. */ + GLuint colorbuffer; /**< The GL view's color Renderbuffer Object. It must be bound when SDL_GL_SwapWindow is called. */ + GLuint resolveFramebuffer; /**< The Framebuffer Object which holds the resolve color Renderbuffer, when MSAA is used. */ + } uikit; +#endif +#if defined(SDL_VIDEO_DRIVER_WAYLAND) + struct + { + struct wl_display *display; /**< Wayland display */ + struct wl_surface *surface; /**< Wayland surface */ + struct wl_shell_surface *shell_surface; /**< Wayland shell_surface (window manager handle) */ + } wl; +#endif +#if defined(SDL_VIDEO_DRIVER_MIR) + struct + { + struct MirConnection *connection; /**< Mir display server connection */ + struct MirSurface *surface; /**< Mir surface */ + } mir; +#endif + +#if defined(SDL_VIDEO_DRIVER_ANDROID) + struct + { + ANativeWindow *window; + EGLSurface surface; + } android; +#endif + +#if defined(SDL_VIDEO_DRIVER_VIVANTE) + struct + { + EGLNativeDisplayType display; + EGLNativeWindowType window; + } vivante; +#endif + + /* Make sure this union is always 64 bytes (8 64-bit pointers). */ + /* Be careful not to overflow this if you add a new target! */ + Uint8 dummy[64]; + } info; +}; + +#endif /* SDL_PROTOTYPES_ONLY */ + +typedef struct SDL_SysWMinfo SDL_SysWMinfo; + +/* Function prototypes */ +/** + * \brief This function allows access to driver-dependent window information. + * + * \param window The window about which information is being requested + * \param info This structure must be initialized with the SDL version, and is + * then filled in with information about the given window. + * + * \return SDL_TRUE if the function is implemented and the version member of + * the \c info struct is valid, SDL_FALSE otherwise. + * + * You typically use this function like this: + * \code + * SDL_SysWMinfo info; + * SDL_VERSION(&info.version); + * if ( SDL_GetWindowWMInfo(window, &info) ) { ... } + * \endcode + */ +extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowWMInfo(SDL_Window * window, + SDL_SysWMinfo * info); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* SDL_syswm_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/source/3rdparty/sdl2/include/SDL_test.h b/source/3rdparty/sdl2/include/SDL_test.h new file mode 100644 index 0000000..6cc373b --- /dev/null +++ b/source/3rdparty/sdl2/include/SDL_test.h @@ -0,0 +1,69 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_test.h + * + * Include file for SDL test framework. + * + * This code is a part of the SDL2_test library, not the main SDL library. + */ + +#ifndef SDL_test_h_ +#define SDL_test_h_ + +#include "SDL.h" +#include "SDL_test_assert.h" +#include "SDL_test_common.h" +#include "SDL_test_compare.h" +#include "SDL_test_crc32.h" +#include "SDL_test_font.h" +#include "SDL_test_fuzzer.h" +#include "SDL_test_harness.h" +#include "SDL_test_images.h" +#include "SDL_test_log.h" +#include "SDL_test_md5.h" +#include "SDL_test_memory.h" +#include "SDL_test_random.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* Global definitions */ + +/* + * Note: Maximum size of SDLTest log message is less than SDL's limit + * to ensure we can fit additional information such as the timestamp. + */ +#define SDLTEST_MAX_LOGMESSAGE_LENGTH 3584 + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* SDL_test_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/source/3rdparty/sdl2/include/SDL_test_assert.h b/source/3rdparty/sdl2/include/SDL_test_assert.h new file mode 100644 index 0000000..1788d7a --- /dev/null +++ b/source/3rdparty/sdl2/include/SDL_test_assert.h @@ -0,0 +1,105 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_test_assert.h + * + * Include file for SDL test framework. + * + * This code is a part of the SDL2_test library, not the main SDL library. + */ + +/* + * + * Assert API for test code and test cases + * + */ + +#ifndef SDL_test_assert_h_ +#define SDL_test_assert_h_ + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * \brief Fails the assert. + */ +#define ASSERT_FAIL 0 + +/** + * \brief Passes the assert. + */ +#define ASSERT_PASS 1 + +/** + * \brief Assert that logs and break execution flow on failures. + * + * \param assertCondition Evaluated condition or variable to assert; fail (==0) or pass (!=0). + * \param assertDescription Message to log with the assert describing it. + */ +void SDLTest_Assert(int assertCondition, SDL_PRINTF_FORMAT_STRING const char *assertDescription, ...) SDL_PRINTF_VARARG_FUNC(2); + +/** + * \brief Assert for test cases that logs but does not break execution flow on failures. Updates assertion counters. + * + * \param assertCondition Evaluated condition or variable to assert; fail (==0) or pass (!=0). + * \param assertDescription Message to log with the assert describing it. + * + * \returns Returns the assertCondition so it can be used to externally to break execution flow if desired. + */ +int SDLTest_AssertCheck(int assertCondition, SDL_PRINTF_FORMAT_STRING const char *assertDescription, ...) SDL_PRINTF_VARARG_FUNC(2); + +/** + * \brief Explicitly pass without checking an assertion condition. Updates assertion counter. + * + * \param assertDescription Message to log with the assert describing it. + */ +void SDLTest_AssertPass(SDL_PRINTF_FORMAT_STRING const char *assertDescription, ...) SDL_PRINTF_VARARG_FUNC(1); + +/** + * \brief Resets the assert summary counters to zero. + */ +void SDLTest_ResetAssertSummary(void); + +/** + * \brief Logs summary of all assertions (total, pass, fail) since last reset as INFO or ERROR. + */ +void SDLTest_LogAssertSummary(void); + + +/** + * \brief Converts the current assert summary state to a test result. + * + * \returns TEST_RESULT_PASSED, TEST_RESULT_FAILED, or TEST_RESULT_NO_ASSERT + */ +int SDLTest_AssertSummaryToTestResult(void); + +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* SDL_test_assert_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/source/3rdparty/sdl2/include/SDL_test_common.h b/source/3rdparty/sdl2/include/SDL_test_common.h new file mode 100644 index 0000000..be2e6b2 --- /dev/null +++ b/source/3rdparty/sdl2/include/SDL_test_common.h @@ -0,0 +1,188 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_test_common.h + * + * Include file for SDL test framework. + * + * This code is a part of the SDL2_test library, not the main SDL library. + */ + +/* Ported from original test\common.h file. */ + +#ifndef SDL_test_common_h_ +#define SDL_test_common_h_ + +#include "SDL.h" + +#if defined(__PSP__) +#define DEFAULT_WINDOW_WIDTH 480 +#define DEFAULT_WINDOW_HEIGHT 272 +#else +#define DEFAULT_WINDOW_WIDTH 640 +#define DEFAULT_WINDOW_HEIGHT 480 +#endif + +#define VERBOSE_VIDEO 0x00000001 +#define VERBOSE_MODES 0x00000002 +#define VERBOSE_RENDER 0x00000004 +#define VERBOSE_EVENT 0x00000008 +#define VERBOSE_AUDIO 0x00000010 + +typedef struct +{ + /* SDL init flags */ + char **argv; + Uint32 flags; + Uint32 verbose; + + /* Video info */ + const char *videodriver; + int display; + const char *window_title; + const char *window_icon; + Uint32 window_flags; + int window_x; + int window_y; + int window_w; + int window_h; + int window_minW; + int window_minH; + int window_maxW; + int window_maxH; + int logical_w; + int logical_h; + float scale; + int depth; + int refresh_rate; + int num_windows; + SDL_Window **windows; + + /* Renderer info */ + const char *renderdriver; + Uint32 render_flags; + SDL_bool skip_renderer; + SDL_Renderer **renderers; + SDL_Texture **targets; + + /* Audio info */ + const char *audiodriver; + SDL_AudioSpec audiospec; + + /* GL settings */ + int gl_red_size; + int gl_green_size; + int gl_blue_size; + int gl_alpha_size; + int gl_buffer_size; + int gl_depth_size; + int gl_stencil_size; + int gl_double_buffer; + int gl_accum_red_size; + int gl_accum_green_size; + int gl_accum_blue_size; + int gl_accum_alpha_size; + int gl_stereo; + int gl_multisamplebuffers; + int gl_multisamplesamples; + int gl_retained_backing; + int gl_accelerated; + int gl_major_version; + int gl_minor_version; + int gl_debug; + int gl_profile_mask; +} SDLTest_CommonState; + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* Function prototypes */ + +/** + * \brief Parse command line parameters and create common state. + * + * \param argv Array of command line parameters + * \param flags Flags indicating which subsystem to initialize (i.e. SDL_INIT_VIDEO | SDL_INIT_AUDIO) + * + * \returns Returns a newly allocated common state object. + */ +SDLTest_CommonState *SDLTest_CommonCreateState(char **argv, Uint32 flags); + +/** + * \brief Process one common argument. + * + * \param state The common state describing the test window to create. + * \param index The index of the argument to process in argv[]. + * + * \returns The number of arguments processed (i.e. 1 for --fullscreen, 2 for --video [videodriver], or -1 on error. + */ +int SDLTest_CommonArg(SDLTest_CommonState * state, int index); + +/** + * \brief Returns common usage information + * + * \param state The common state describing the test window to create. + * + * \returns String with usage information + */ +const char *SDLTest_CommonUsage(SDLTest_CommonState * state); + +/** + * \brief Open test window. + * + * \param state The common state describing the test window to create. + * + * \returns True if initialization succeeded, false otherwise + */ +SDL_bool SDLTest_CommonInit(SDLTest_CommonState * state); + +/** + * \brief Common event handler for test windows. + * + * \param state The common state used to create test window. + * \param event The event to handle. + * \param done Flag indicating we are done. + * + */ +void SDLTest_CommonEvent(SDLTest_CommonState * state, SDL_Event * event, int *done); + +/** + * \brief Close test window. + * + * \param state The common state used to create test window. + * + */ +void SDLTest_CommonQuit(SDLTest_CommonState * state); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* SDL_test_common_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/source/3rdparty/sdl2/include/SDL_test_compare.h b/source/3rdparty/sdl2/include/SDL_test_compare.h new file mode 100644 index 0000000..c22e447 --- /dev/null +++ b/source/3rdparty/sdl2/include/SDL_test_compare.h @@ -0,0 +1,69 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_test_compare.h + * + * Include file for SDL test framework. + * + * This code is a part of the SDL2_test library, not the main SDL library. + */ + +/* + + Defines comparison functions (i.e. for surfaces). + +*/ + +#ifndef SDL_test_compare_h_ +#define SDL_test_compare_h_ + +#include "SDL.h" + +#include "SDL_test_images.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * \brief Compares a surface and with reference image data for equality + * + * \param surface Surface used in comparison + * \param referenceSurface Test Surface used in comparison + * \param allowable_error Allowable difference (=sum of squared difference for each RGB component) in blending accuracy. + * + * \returns 0 if comparison succeeded, >0 (=number of pixels for which the comparison failed) if comparison failed, -1 if any of the surfaces were NULL, -2 if the surface sizes differ. + */ +int SDLTest_CompareSurfaces(SDL_Surface *surface, SDL_Surface *referenceSurface, int allowable_error); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* SDL_test_compare_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/source/3rdparty/sdl2/include/SDL_test_crc32.h b/source/3rdparty/sdl2/include/SDL_test_crc32.h new file mode 100644 index 0000000..3d235d0 --- /dev/null +++ b/source/3rdparty/sdl2/include/SDL_test_crc32.h @@ -0,0 +1,124 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_test_crc32.h + * + * Include file for SDL test framework. + * + * This code is a part of the SDL2_test library, not the main SDL library. + */ + +/* + + Implements CRC32 calculations (default output is Perl String::CRC32 compatible). + +*/ + +#ifndef SDL_test_crc32_h_ +#define SDL_test_crc32_h_ + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + + +/* ------------ Definitions --------- */ + +/* Definition shared by all CRC routines */ + +#ifndef CrcUint32 + #define CrcUint32 unsigned int +#endif +#ifndef CrcUint8 + #define CrcUint8 unsigned char +#endif + +#ifdef ORIGINAL_METHOD + #define CRC32_POLY 0x04c11db7 /* AUTODIN II, Ethernet, & FDDI */ +#else + #define CRC32_POLY 0xEDB88320 /* Perl String::CRC32 compatible */ +#endif + +/** + * Data structure for CRC32 (checksum) computation + */ + typedef struct { + CrcUint32 crc32_table[256]; /* CRC table */ + } SDLTest_Crc32Context; + +/* ---------- Function Prototypes ------------- */ + +/** + * \brief Initialize the CRC context + * + * Note: The function initializes the crc table required for all crc calculations. + * + * \param crcContext pointer to context variable + * + * \returns 0 for OK, -1 on error + * + */ + int SDLTest_Crc32Init(SDLTest_Crc32Context * crcContext); + + +/** + * \brief calculate a crc32 from a data block + * + * \param crcContext pointer to context variable + * \param inBuf input buffer to checksum + * \param inLen length of input buffer + * \param crc32 pointer to Uint32 to store the final CRC into + * + * \returns 0 for OK, -1 on error + * + */ +int SDLTest_Crc32Calc(SDLTest_Crc32Context * crcContext, CrcUint8 *inBuf, CrcUint32 inLen, CrcUint32 *crc32); + +/* Same routine broken down into three steps */ +int SDLTest_Crc32CalcStart(SDLTest_Crc32Context * crcContext, CrcUint32 *crc32); +int SDLTest_Crc32CalcEnd(SDLTest_Crc32Context * crcContext, CrcUint32 *crc32); +int SDLTest_Crc32CalcBuffer(SDLTest_Crc32Context * crcContext, CrcUint8 *inBuf, CrcUint32 inLen, CrcUint32 *crc32); + + +/** + * \brief clean up CRC context + * + * \param crcContext pointer to context variable + * + * \returns 0 for OK, -1 on error + * +*/ + +int SDLTest_Crc32Done(SDLTest_Crc32Context * crcContext); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* SDL_test_crc32_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/source/3rdparty/sdl2/include/SDL_test_font.h b/source/3rdparty/sdl2/include/SDL_test_font.h new file mode 100644 index 0000000..59cbdca --- /dev/null +++ b/source/3rdparty/sdl2/include/SDL_test_font.h @@ -0,0 +1,81 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_test_font.h + * + * Include file for SDL test framework. + * + * This code is a part of the SDL2_test library, not the main SDL library. + */ + +#ifndef SDL_test_font_h_ +#define SDL_test_font_h_ + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* Function prototypes */ + +#define FONT_CHARACTER_SIZE 8 + +/** + * \brief Draw a string in the currently set font. + * + * \param renderer The renderer to draw on. + * \param x The X coordinate of the upper left corner of the character. + * \param y The Y coordinate of the upper left corner of the character. + * \param c The character to draw. + * + * \returns Returns 0 on success, -1 on failure. + */ +int SDLTest_DrawCharacter(SDL_Renderer *renderer, int x, int y, char c); + +/** + * \brief Draw a string in the currently set font. + * + * \param renderer The renderer to draw on. + * \param x The X coordinate of the upper left corner of the string. + * \param y The Y coordinate of the upper left corner of the string. + * \param s The string to draw. + * + * \returns Returns 0 on success, -1 on failure. + */ +int SDLTest_DrawString(SDL_Renderer *renderer, int x, int y, const char *s); + + +/** + * \brief Cleanup textures used by font drawing functions. + */ +void SDLTest_CleanupTextDrawing(void); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* SDL_test_font_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/source/3rdparty/sdl2/include/SDL_test_fuzzer.h b/source/3rdparty/sdl2/include/SDL_test_fuzzer.h new file mode 100644 index 0000000..8fcb9eb --- /dev/null +++ b/source/3rdparty/sdl2/include/SDL_test_fuzzer.h @@ -0,0 +1,384 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_test_fuzzer.h + * + * Include file for SDL test framework. + * + * This code is a part of the SDL2_test library, not the main SDL library. + */ + +/* + + Data generators for fuzzing test data in a reproducible way. + +*/ + +#ifndef SDL_test_fuzzer_h_ +#define SDL_test_fuzzer_h_ + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + + +/* + Based on GSOC code by Markus Kauppila +*/ + + +/** + * \file + * Note: The fuzzer implementation uses a static instance of random context + * internally which makes it thread-UNsafe. + */ + +/** + * Initializes the fuzzer for a test + * + * \param execKey Execution "Key" that initializes the random number generator uniquely for the test. + * + */ +void SDLTest_FuzzerInit(Uint64 execKey); + + +/** + * Returns a random Uint8 + * + * \returns Generated integer + */ +Uint8 SDLTest_RandomUint8(void); + +/** + * Returns a random Sint8 + * + * \returns Generated signed integer + */ +Sint8 SDLTest_RandomSint8(void); + + +/** + * Returns a random Uint16 + * + * \returns Generated integer + */ +Uint16 SDLTest_RandomUint16(void); + +/** + * Returns a random Sint16 + * + * \returns Generated signed integer + */ +Sint16 SDLTest_RandomSint16(void); + + +/** + * Returns a random integer + * + * \returns Generated integer + */ +Sint32 SDLTest_RandomSint32(void); + + +/** + * Returns a random positive integer + * + * \returns Generated integer + */ +Uint32 SDLTest_RandomUint32(void); + +/** + * Returns random Uint64. + * + * \returns Generated integer + */ +Uint64 SDLTest_RandomUint64(void); + + +/** + * Returns random Sint64. + * + * \returns Generated signed integer + */ +Sint64 SDLTest_RandomSint64(void); + +/** + * \returns random float in range [0.0 - 1.0[ + */ +float SDLTest_RandomUnitFloat(void); + +/** + * \returns random double in range [0.0 - 1.0[ + */ +double SDLTest_RandomUnitDouble(void); + +/** + * \returns random float. + * + */ +float SDLTest_RandomFloat(void); + +/** + * \returns random double. + * + */ +double SDLTest_RandomDouble(void); + +/** + * Returns a random boundary value for Uint8 within the given boundaries. + * Boundaries are inclusive, see the usage examples below. If validDomain + * is true, the function will only return valid boundaries, otherwise non-valid + * boundaries are also possible. + * If boundary1 > boundary2, the values are swapped + * + * Usage examples: + * RandomUint8BoundaryValue(10, 20, SDL_TRUE) returns 10, 11, 19 or 20 + * RandomUint8BoundaryValue(1, 20, SDL_FALSE) returns 0 or 21 + * RandomUint8BoundaryValue(0, 99, SDL_FALSE) returns 100 + * RandomUint8BoundaryValue(0, 255, SDL_FALSE) returns 0 (error set) + * + * \param boundary1 Lower boundary limit + * \param boundary2 Upper boundary limit + * \param validDomain Should the generated boundary be valid (=within the bounds) or not? + * + * \returns Random boundary value for the given range and domain or 0 with error set + */ +Uint8 SDLTest_RandomUint8BoundaryValue(Uint8 boundary1, Uint8 boundary2, SDL_bool validDomain); + +/** + * Returns a random boundary value for Uint16 within the given boundaries. + * Boundaries are inclusive, see the usage examples below. If validDomain + * is true, the function will only return valid boundaries, otherwise non-valid + * boundaries are also possible. + * If boundary1 > boundary2, the values are swapped + * + * Usage examples: + * RandomUint16BoundaryValue(10, 20, SDL_TRUE) returns 10, 11, 19 or 20 + * RandomUint16BoundaryValue(1, 20, SDL_FALSE) returns 0 or 21 + * RandomUint16BoundaryValue(0, 99, SDL_FALSE) returns 100 + * RandomUint16BoundaryValue(0, 0xFFFF, SDL_FALSE) returns 0 (error set) + * + * \param boundary1 Lower boundary limit + * \param boundary2 Upper boundary limit + * \param validDomain Should the generated boundary be valid (=within the bounds) or not? + * + * \returns Random boundary value for the given range and domain or 0 with error set + */ +Uint16 SDLTest_RandomUint16BoundaryValue(Uint16 boundary1, Uint16 boundary2, SDL_bool validDomain); + +/** + * Returns a random boundary value for Uint32 within the given boundaries. + * Boundaries are inclusive, see the usage examples below. If validDomain + * is true, the function will only return valid boundaries, otherwise non-valid + * boundaries are also possible. + * If boundary1 > boundary2, the values are swapped + * + * Usage examples: + * RandomUint32BoundaryValue(10, 20, SDL_TRUE) returns 10, 11, 19 or 20 + * RandomUint32BoundaryValue(1, 20, SDL_FALSE) returns 0 or 21 + * RandomUint32BoundaryValue(0, 99, SDL_FALSE) returns 100 + * RandomUint32BoundaryValue(0, 0xFFFFFFFF, SDL_FALSE) returns 0 (with error set) + * + * \param boundary1 Lower boundary limit + * \param boundary2 Upper boundary limit + * \param validDomain Should the generated boundary be valid (=within the bounds) or not? + * + * \returns Random boundary value for the given range and domain or 0 with error set + */ +Uint32 SDLTest_RandomUint32BoundaryValue(Uint32 boundary1, Uint32 boundary2, SDL_bool validDomain); + +/** + * Returns a random boundary value for Uint64 within the given boundaries. + * Boundaries are inclusive, see the usage examples below. If validDomain + * is true, the function will only return valid boundaries, otherwise non-valid + * boundaries are also possible. + * If boundary1 > boundary2, the values are swapped + * + * Usage examples: + * RandomUint64BoundaryValue(10, 20, SDL_TRUE) returns 10, 11, 19 or 20 + * RandomUint64BoundaryValue(1, 20, SDL_FALSE) returns 0 or 21 + * RandomUint64BoundaryValue(0, 99, SDL_FALSE) returns 100 + * RandomUint64BoundaryValue(0, 0xFFFFFFFFFFFFFFFF, SDL_FALSE) returns 0 (with error set) + * + * \param boundary1 Lower boundary limit + * \param boundary2 Upper boundary limit + * \param validDomain Should the generated boundary be valid (=within the bounds) or not? + * + * \returns Random boundary value for the given range and domain or 0 with error set + */ +Uint64 SDLTest_RandomUint64BoundaryValue(Uint64 boundary1, Uint64 boundary2, SDL_bool validDomain); + +/** + * Returns a random boundary value for Sint8 within the given boundaries. + * Boundaries are inclusive, see the usage examples below. If validDomain + * is true, the function will only return valid boundaries, otherwise non-valid + * boundaries are also possible. + * If boundary1 > boundary2, the values are swapped + * + * Usage examples: + * RandomSint8BoundaryValue(-10, 20, SDL_TRUE) returns -11, -10, 19 or 20 + * RandomSint8BoundaryValue(-100, -10, SDL_FALSE) returns -101 or -9 + * RandomSint8BoundaryValue(SINT8_MIN, 99, SDL_FALSE) returns 100 + * RandomSint8BoundaryValue(SINT8_MIN, SINT8_MAX, SDL_FALSE) returns SINT8_MIN (== error value) with error set + * + * \param boundary1 Lower boundary limit + * \param boundary2 Upper boundary limit + * \param validDomain Should the generated boundary be valid (=within the bounds) or not? + * + * \returns Random boundary value for the given range and domain or SINT8_MIN with error set + */ +Sint8 SDLTest_RandomSint8BoundaryValue(Sint8 boundary1, Sint8 boundary2, SDL_bool validDomain); + + +/** + * Returns a random boundary value for Sint16 within the given boundaries. + * Boundaries are inclusive, see the usage examples below. If validDomain + * is true, the function will only return valid boundaries, otherwise non-valid + * boundaries are also possible. + * If boundary1 > boundary2, the values are swapped + * + * Usage examples: + * RandomSint16BoundaryValue(-10, 20, SDL_TRUE) returns -11, -10, 19 or 20 + * RandomSint16BoundaryValue(-100, -10, SDL_FALSE) returns -101 or -9 + * RandomSint16BoundaryValue(SINT16_MIN, 99, SDL_FALSE) returns 100 + * RandomSint16BoundaryValue(SINT16_MIN, SINT16_MAX, SDL_FALSE) returns SINT16_MIN (== error value) with error set + * + * \param boundary1 Lower boundary limit + * \param boundary2 Upper boundary limit + * \param validDomain Should the generated boundary be valid (=within the bounds) or not? + * + * \returns Random boundary value for the given range and domain or SINT16_MIN with error set + */ +Sint16 SDLTest_RandomSint16BoundaryValue(Sint16 boundary1, Sint16 boundary2, SDL_bool validDomain); + +/** + * Returns a random boundary value for Sint32 within the given boundaries. + * Boundaries are inclusive, see the usage examples below. If validDomain + * is true, the function will only return valid boundaries, otherwise non-valid + * boundaries are also possible. + * If boundary1 > boundary2, the values are swapped + * + * Usage examples: + * RandomSint32BoundaryValue(-10, 20, SDL_TRUE) returns -11, -10, 19 or 20 + * RandomSint32BoundaryValue(-100, -10, SDL_FALSE) returns -101 or -9 + * RandomSint32BoundaryValue(SINT32_MIN, 99, SDL_FALSE) returns 100 + * RandomSint32BoundaryValue(SINT32_MIN, SINT32_MAX, SDL_FALSE) returns SINT32_MIN (== error value) + * + * \param boundary1 Lower boundary limit + * \param boundary2 Upper boundary limit + * \param validDomain Should the generated boundary be valid (=within the bounds) or not? + * + * \returns Random boundary value for the given range and domain or SINT32_MIN with error set + */ +Sint32 SDLTest_RandomSint32BoundaryValue(Sint32 boundary1, Sint32 boundary2, SDL_bool validDomain); + +/** + * Returns a random boundary value for Sint64 within the given boundaries. + * Boundaries are inclusive, see the usage examples below. If validDomain + * is true, the function will only return valid boundaries, otherwise non-valid + * boundaries are also possible. + * If boundary1 > boundary2, the values are swapped + * + * Usage examples: + * RandomSint64BoundaryValue(-10, 20, SDL_TRUE) returns -11, -10, 19 or 20 + * RandomSint64BoundaryValue(-100, -10, SDL_FALSE) returns -101 or -9 + * RandomSint64BoundaryValue(SINT64_MIN, 99, SDL_FALSE) returns 100 + * RandomSint64BoundaryValue(SINT64_MIN, SINT64_MAX, SDL_FALSE) returns SINT64_MIN (== error value) and error set + * + * \param boundary1 Lower boundary limit + * \param boundary2 Upper boundary limit + * \param validDomain Should the generated boundary be valid (=within the bounds) or not? + * + * \returns Random boundary value for the given range and domain or SINT64_MIN with error set + */ +Sint64 SDLTest_RandomSint64BoundaryValue(Sint64 boundary1, Sint64 boundary2, SDL_bool validDomain); + + +/** + * Returns integer in range [min, max] (inclusive). + * Min and max values can be negative values. + * If Max in smaller than min, then the values are swapped. + * Min and max are the same value, that value will be returned. + * + * \param min Minimum inclusive value of returned random number + * \param max Maximum inclusive value of returned random number + * + * \returns Generated random integer in range + */ +Sint32 SDLTest_RandomIntegerInRange(Sint32 min, Sint32 max); + + +/** + * Generates random null-terminated string. The minimum length for + * the string is 1 character, maximum length for the string is 255 + * characters and it can contain ASCII characters from 32 to 126. + * + * Note: Returned string needs to be deallocated. + * + * \returns Newly allocated random string; or NULL if length was invalid or string could not be allocated. + */ +char * SDLTest_RandomAsciiString(void); + + +/** + * Generates random null-terminated string. The maximum length for + * the string is defined by the maxLength parameter. + * String can contain ASCII characters from 32 to 126. + * + * Note: Returned string needs to be deallocated. + * + * \param maxLength The maximum length of the generated string. + * + * \returns Newly allocated random string; or NULL if maxLength was invalid or string could not be allocated. + */ +char * SDLTest_RandomAsciiStringWithMaximumLength(int maxLength); + + +/** + * Generates random null-terminated string. The length for + * the string is defined by the size parameter. + * String can contain ASCII characters from 32 to 126. + * + * Note: Returned string needs to be deallocated. + * + * \param size The length of the generated string + * + * \returns Newly allocated random string; or NULL if size was invalid or string could not be allocated. + */ +char * SDLTest_RandomAsciiStringOfSize(int size); + +/** + * Returns the invocation count for the fuzzer since last ...FuzzerInit. + */ +int SDLTest_GetFuzzerInvocationCount(void); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* SDL_test_fuzzer_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/source/3rdparty/sdl2/include/SDL_test_harness.h b/source/3rdparty/sdl2/include/SDL_test_harness.h new file mode 100644 index 0000000..8641e0a --- /dev/null +++ b/source/3rdparty/sdl2/include/SDL_test_harness.h @@ -0,0 +1,134 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_test_harness.h + * + * Include file for SDL test framework. + * + * This code is a part of the SDL2_test library, not the main SDL library. + */ + +/* + Defines types for test case definitions and the test execution harness API. + + Based on original GSOC code by Markus Kauppila +*/ + +#ifndef SDL_test_h_arness_h +#define SDL_test_h_arness_h + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + + +/* ! Definitions for test case structures */ +#define TEST_ENABLED 1 +#define TEST_DISABLED 0 + +/* ! Definition of all the possible test return values of the test case method */ +#define TEST_ABORTED -1 +#define TEST_STARTED 0 +#define TEST_COMPLETED 1 +#define TEST_SKIPPED 2 + +/* ! Definition of all the possible test results for the harness */ +#define TEST_RESULT_PASSED 0 +#define TEST_RESULT_FAILED 1 +#define TEST_RESULT_NO_ASSERT 2 +#define TEST_RESULT_SKIPPED 3 +#define TEST_RESULT_SETUP_FAILURE 4 + +/* !< Function pointer to a test case setup function (run before every test) */ +typedef void (*SDLTest_TestCaseSetUpFp)(void *arg); + +/* !< Function pointer to a test case function */ +typedef int (*SDLTest_TestCaseFp)(void *arg); + +/* !< Function pointer to a test case teardown function (run after every test) */ +typedef void (*SDLTest_TestCaseTearDownFp)(void *arg); + +/** + * Holds information about a single test case. + */ +typedef struct SDLTest_TestCaseReference { + /* !< Func2Stress */ + SDLTest_TestCaseFp testCase; + /* !< Short name (or function name) "Func2Stress" */ + char *name; + /* !< Long name or full description "This test pushes func2() to the limit." */ + char *description; + /* !< Set to TEST_ENABLED or TEST_DISABLED (test won't be run) */ + int enabled; +} SDLTest_TestCaseReference; + +/** + * Holds information about a test suite (multiple test cases). + */ +typedef struct SDLTest_TestSuiteReference { + /* !< "PlatformSuite" */ + char *name; + /* !< The function that is run before each test. NULL skips. */ + SDLTest_TestCaseSetUpFp testSetUp; + /* !< The test cases that are run as part of the suite. Last item should be NULL. */ + const SDLTest_TestCaseReference **testCases; + /* !< The function that is run after each test. NULL skips. */ + SDLTest_TestCaseTearDownFp testTearDown; +} SDLTest_TestSuiteReference; + + +/** + * \brief Generates a random run seed string for the harness. The generated seed will contain alphanumeric characters (0-9A-Z). + * + * Note: The returned string needs to be deallocated by the caller. + * + * \param length The length of the seed string to generate + * + * \returns The generated seed string + */ +char *SDLTest_GenerateRunSeed(const int length); + +/** + * \brief Execute a test suite using the given run seed and execution key. + * + * \param testSuites Suites containing the test case. + * \param userRunSeed Custom run seed provided by user, or NULL to autogenerate one. + * \param userExecKey Custom execution key provided by user, or 0 to autogenerate one. + * \param filter Filter specification. NULL disables. Case sensitive. + * \param testIterations Number of iterations to run each test case. + * + * \returns Test run result; 0 when all tests passed, 1 if any tests failed. + */ +int SDLTest_RunSuites(SDLTest_TestSuiteReference *testSuites[], const char *userRunSeed, Uint64 userExecKey, const char *filter, int testIterations); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* SDL_test_h_arness_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/source/3rdparty/sdl2/include/SDL_test_images.h b/source/3rdparty/sdl2/include/SDL_test_images.h new file mode 100644 index 0000000..9c4dd5b --- /dev/null +++ b/source/3rdparty/sdl2/include/SDL_test_images.h @@ -0,0 +1,78 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_test_images.h + * + * Include file for SDL test framework. + * + * This code is a part of the SDL2_test library, not the main SDL library. + */ + +/* + + Defines some images for tests. + +*/ + +#ifndef SDL_test_images_h_ +#define SDL_test_images_h_ + +#include "SDL.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + *Type for test images. + */ +typedef struct SDLTest_SurfaceImage_s { + int width; + int height; + unsigned int bytes_per_pixel; /* 3:RGB, 4:RGBA */ + const char *pixel_data; +} SDLTest_SurfaceImage_t; + +/* Test images */ +SDL_Surface *SDLTest_ImageBlit(void); +SDL_Surface *SDLTest_ImageBlitColor(void); +SDL_Surface *SDLTest_ImageBlitAlpha(void); +SDL_Surface *SDLTest_ImageBlitBlendAdd(void); +SDL_Surface *SDLTest_ImageBlitBlend(void); +SDL_Surface *SDLTest_ImageBlitBlendMod(void); +SDL_Surface *SDLTest_ImageBlitBlendNone(void); +SDL_Surface *SDLTest_ImageBlitBlendAll(void); +SDL_Surface *SDLTest_ImageFace(void); +SDL_Surface *SDLTest_ImagePrimitives(void); +SDL_Surface *SDLTest_ImagePrimitivesBlend(void); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* SDL_test_images_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/source/3rdparty/sdl2/include/SDL_test_log.h b/source/3rdparty/sdl2/include/SDL_test_log.h new file mode 100644 index 0000000..ebd44fb --- /dev/null +++ b/source/3rdparty/sdl2/include/SDL_test_log.h @@ -0,0 +1,67 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_test_log.h + * + * Include file for SDL test framework. + * + * This code is a part of the SDL2_test library, not the main SDL library. + */ + +/* + * + * Wrapper to log in the TEST category + * + */ + +#ifndef SDL_test_log_h_ +#define SDL_test_log_h_ + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * \brief Prints given message with a timestamp in the TEST category and INFO priority. + * + * \param fmt Message to be logged + */ +void SDLTest_Log(SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(1); + +/** + * \brief Prints given message with a timestamp in the TEST category and the ERROR priority. + * + * \param fmt Message to be logged + */ +void SDLTest_LogError(SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(1); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* SDL_test_log_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/source/3rdparty/sdl2/include/SDL_test_md5.h b/source/3rdparty/sdl2/include/SDL_test_md5.h new file mode 100644 index 0000000..0e41057 --- /dev/null +++ b/source/3rdparty/sdl2/include/SDL_test_md5.h @@ -0,0 +1,129 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_test_md5.h + * + * Include file for SDL test framework. + * + * This code is a part of the SDL2_test library, not the main SDL library. + */ + +/* + *********************************************************************** + ** Header file for implementation of MD5 ** + ** RSA Data Security, Inc. MD5 Message-Digest Algorithm ** + ** Created: 2/17/90 RLR ** + ** Revised: 12/27/90 SRD,AJ,BSK,JT Reference C version ** + ** Revised (for MD5): RLR 4/27/91 ** + ** -- G modified to have y&~z instead of y&z ** + ** -- FF, GG, HH modified to add in last register done ** + ** -- Access pattern: round 2 works mod 5, round 3 works mod 3 ** + ** -- distinct additive constant for each step ** + ** -- round 4 added, working mod 7 ** + *********************************************************************** +*/ + +/* + *********************************************************************** + ** Message-digest routines: ** + ** To form the message digest for a message M ** + ** (1) Initialize a context buffer mdContext using MD5Init ** + ** (2) Call MD5Update on mdContext and M ** + ** (3) Call MD5Final on mdContext ** + ** The message digest is now in mdContext->digest[0...15] ** + *********************************************************************** +*/ + +#ifndef SDL_test_md5_h_ +#define SDL_test_md5_h_ + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* ------------ Definitions --------- */ + +/* typedef a 32-bit type */ + typedef unsigned long int MD5UINT4; + +/* Data structure for MD5 (Message-Digest) computation */ + typedef struct { + MD5UINT4 i[2]; /* number of _bits_ handled mod 2^64 */ + MD5UINT4 buf[4]; /* scratch buffer */ + unsigned char in[64]; /* input buffer */ + unsigned char digest[16]; /* actual digest after Md5Final call */ + } SDLTest_Md5Context; + +/* ---------- Function Prototypes ------------- */ + +/** + * \brief initialize the context + * + * \param mdContext pointer to context variable + * + * Note: The function initializes the message-digest context + * mdContext. Call before each new use of the context - + * all fields are set to zero. + */ + void SDLTest_Md5Init(SDLTest_Md5Context * mdContext); + + +/** + * \brief update digest from variable length data + * + * \param mdContext pointer to context variable + * \param inBuf pointer to data array/string + * \param inLen length of data array/string + * + * Note: The function updates the message-digest context to account + * for the presence of each of the characters inBuf[0..inLen-1] + * in the message whose digest is being computed. +*/ + + void SDLTest_Md5Update(SDLTest_Md5Context * mdContext, unsigned char *inBuf, + unsigned int inLen); + + +/** + * \brief complete digest computation + * + * \param mdContext pointer to context variable + * + * Note: The function terminates the message-digest computation and + * ends with the desired message digest in mdContext.digest[0..15]. + * Always call before using the digest[] variable. +*/ + + void SDLTest_Md5Final(SDLTest_Md5Context * mdContext); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* SDL_test_md5_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/source/3rdparty/sdl2/include/SDL_test_memory.h b/source/3rdparty/sdl2/include/SDL_test_memory.h new file mode 100644 index 0000000..4827ae6 --- /dev/null +++ b/source/3rdparty/sdl2/include/SDL_test_memory.h @@ -0,0 +1,63 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_test_memory.h + * + * Include file for SDL test framework. + * + * This code is a part of the SDL2_test library, not the main SDL library. + */ + +#ifndef SDL_test_memory_h_ +#define SDL_test_memory_h_ + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + + +/** + * \brief Start tracking SDL memory allocations + * + * \note This should be called before any other SDL functions for complete tracking coverage + */ +int SDLTest_TrackAllocations(); + +/** + * \brief Print a log of any outstanding allocations + * + * \note This can be called after SDL_Quit() + */ +void SDLTest_LogAllocations(); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* SDL_test_memory_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/source/3rdparty/sdl2/include/SDL_test_random.h b/source/3rdparty/sdl2/include/SDL_test_random.h new file mode 100644 index 0000000..0eb414f --- /dev/null +++ b/source/3rdparty/sdl2/include/SDL_test_random.h @@ -0,0 +1,115 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_test_random.h + * + * Include file for SDL test framework. + * + * This code is a part of the SDL2_test library, not the main SDL library. + */ + +/* + + A "32-bit Multiply with carry random number generator. Very fast. + Includes a list of recommended multipliers. + + multiply-with-carry generator: x(n) = a*x(n-1) + carry mod 2^32. + period: (a*2^31)-1 + +*/ + +#ifndef SDL_test_random_h_ +#define SDL_test_random_h_ + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* --- Definitions */ + +/* + * Macros that return a random number in a specific format. + */ +#define SDLTest_RandomInt(c) ((int)SDLTest_Random(c)) + +/* + * Context structure for the random number generator state. + */ + typedef struct { + unsigned int a; + unsigned int x; + unsigned int c; + unsigned int ah; + unsigned int al; + } SDLTest_RandomContext; + + +/* --- Function prototypes */ + +/** + * \brief Initialize random number generator with two integers. + * + * Note: The random sequence of numbers returned by ...Random() is the + * same for the same two integers and has a period of 2^31. + * + * \param rndContext pointer to context structure + * \param xi integer that defines the random sequence + * \param ci integer that defines the random sequence + * + */ + void SDLTest_RandomInit(SDLTest_RandomContext * rndContext, unsigned int xi, + unsigned int ci); + +/** + * \brief Initialize random number generator based on current system time. + * + * \param rndContext pointer to context structure + * + */ + void SDLTest_RandomInitTime(SDLTest_RandomContext *rndContext); + + +/** + * \brief Initialize random number generator based on current system time. + * + * Note: ...RandomInit() or ...RandomInitTime() must have been called + * before using this function. + * + * \param rndContext pointer to context structure + * + * \returns A random number (32bit unsigned integer) + * + */ + unsigned int SDLTest_Random(SDLTest_RandomContext *rndContext); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* SDL_test_random_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/source/3rdparty/sdl2/include/SDL_thread.h b/source/3rdparty/sdl2/include/SDL_thread.h new file mode 100644 index 0000000..554dd0b --- /dev/null +++ b/source/3rdparty/sdl2/include/SDL_thread.h @@ -0,0 +1,343 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef SDL_thread_h_ +#define SDL_thread_h_ + +/** + * \file SDL_thread.h + * + * Header for the SDL thread management routines. + */ + +#include "SDL_stdinc.h" +#include "SDL_error.h" + +/* Thread synchronization primitives */ +#include "SDL_atomic.h" +#include "SDL_mutex.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* The SDL thread structure, defined in SDL_thread.c */ +struct SDL_Thread; +typedef struct SDL_Thread SDL_Thread; + +/* The SDL thread ID */ +typedef unsigned long SDL_threadID; + +/* Thread local storage ID, 0 is the invalid ID */ +typedef unsigned int SDL_TLSID; + +/** + * The SDL thread priority. + * + * \note On many systems you require special privileges to set high or time critical priority. + */ +typedef enum { + SDL_THREAD_PRIORITY_LOW, + SDL_THREAD_PRIORITY_NORMAL, + SDL_THREAD_PRIORITY_HIGH, + SDL_THREAD_PRIORITY_TIME_CRITICAL +} SDL_ThreadPriority; + +/** + * The function passed to SDL_CreateThread(). + * It is passed a void* user context parameter and returns an int. + */ +typedef int (SDLCALL * SDL_ThreadFunction) (void *data); + +#if defined(__WIN32__) && !defined(HAVE_LIBC) +/** + * \file SDL_thread.h + * + * We compile SDL into a DLL. This means, that it's the DLL which + * creates a new thread for the calling process with the SDL_CreateThread() + * API. There is a problem with this, that only the RTL of the SDL2.DLL will + * be initialized for those threads, and not the RTL of the calling + * application! + * + * To solve this, we make a little hack here. + * + * We'll always use the caller's _beginthread() and _endthread() APIs to + * start a new thread. This way, if it's the SDL2.DLL which uses this API, + * then the RTL of SDL2.DLL will be used to create the new thread, and if it's + * the application, then the RTL of the application will be used. + * + * So, in short: + * Always use the _beginthread() and _endthread() of the calling runtime + * library! + */ +#define SDL_PASSED_BEGINTHREAD_ENDTHREAD +#include /* _beginthreadex() and _endthreadex() */ + +typedef uintptr_t(__cdecl * pfnSDL_CurrentBeginThread) + (void *, unsigned, unsigned (__stdcall *func)(void *), + void * /*arg*/, unsigned, unsigned * /* threadID */); +typedef void (__cdecl * pfnSDL_CurrentEndThread) (unsigned code); + +/** + * Create a thread. + */ +extern DECLSPEC SDL_Thread *SDLCALL +SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data, + pfnSDL_CurrentBeginThread pfnBeginThread, + pfnSDL_CurrentEndThread pfnEndThread); + +extern DECLSPEC SDL_Thread *SDLCALL +SDL_CreateThreadWithStackSize(int (SDLCALL * fn) (void *), + const char *name, const size_t stacksize, void *data, + pfnSDL_CurrentBeginThread pfnBeginThread, + pfnSDL_CurrentEndThread pfnEndThread); + + +/** + * Create a thread. + */ +#if defined(SDL_CreateThread) && SDL_DYNAMIC_API +#undef SDL_CreateThread +#define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBeginThread)_beginthreadex, (pfnSDL_CurrentEndThread)_endthreadex) +#undef SDL_CreateThreadWithStackSize +#define SDL_CreateThreadWithStackSize(fn, name, stacksize, data) SDL_CreateThreadWithStackSize_REAL(fn, name, stacksize, data, (pfnSDL_CurrentBeginThread)_beginthreadex, (pfnSDL_CurrentEndThread)_endthreadex) +#else +#define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThread)_beginthreadex, (pfnSDL_CurrentEndThread)_endthreadex) +#define SDL_CreateThreadWithStackSize(fn, name, stacksize, data) SDL_CreateThreadWithStackSize(fn, name, data, (pfnSDL_CurrentBeginThread)_beginthreadex, (pfnSDL_CurrentEndThread)_endthreadex) +#endif + +#elif defined(__OS2__) +/* + * just like the windows case above: We compile SDL2 + * into a dll with Watcom's runtime statically linked. + */ +#define SDL_PASSED_BEGINTHREAD_ENDTHREAD +#ifndef __EMX__ +#include +#else +#include +#endif +typedef int (*pfnSDL_CurrentBeginThread)(void (*func)(void *), void *, unsigned, void * /*arg*/); +typedef void (*pfnSDL_CurrentEndThread)(void); +extern DECLSPEC SDL_Thread *SDLCALL +SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data, + pfnSDL_CurrentBeginThread pfnBeginThread, + pfnSDL_CurrentEndThread pfnEndThread); +extern DECLSPEC SDL_Thread *SDLCALL +SDL_CreateThreadWithStackSize(SDL_ThreadFunction fn, const char *name, const size_t stacksize, void *data, + pfnSDL_CurrentBeginThread pfnBeginThread, + pfnSDL_CurrentEndThread pfnEndThread); +#if defined(SDL_CreateThread) && SDL_DYNAMIC_API +#undef SDL_CreateThread +#define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBeginThread)_beginthread, (pfnSDL_CurrentEndThread)_endthread) +#undef SDL_CreateThreadWithStackSize +#define SDL_CreateThreadWithStackSize(fn, name, stacksize, data) SDL_CreateThreadWithStackSize_REAL(fn, name, data, (pfnSDL_CurrentBeginThread)_beginthread, (pfnSDL_CurrentEndThread)_endthread) +#else +#define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThread)_beginthread, (pfnSDL_CurrentEndThread)_endthread) +#define SDL_CreateThreadWithStackSize(fn, name, stacksize, data) SDL_CreateThreadWithStackSize(fn, name, stacksize, data, (pfnSDL_CurrentBeginThread)_beginthread, (pfnSDL_CurrentEndThread)_endthread) +#endif + +#else + +/** + * Create a thread with a default stack size. + * + * This is equivalent to calling: + * SDL_CreateThreadWithStackSize(fn, name, 0, data); + */ +extern DECLSPEC SDL_Thread *SDLCALL +SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data); + +/** + * Create a thread. + * + * Thread naming is a little complicated: Most systems have very small + * limits for the string length (Haiku has 32 bytes, Linux currently has 16, + * Visual C++ 6.0 has nine!), and possibly other arbitrary rules. You'll + * have to see what happens with your system's debugger. The name should be + * UTF-8 (but using the naming limits of C identifiers is a better bet). + * There are no requirements for thread naming conventions, so long as the + * string is null-terminated UTF-8, but these guidelines are helpful in + * choosing a name: + * + * http://stackoverflow.com/questions/149932/naming-conventions-for-threads + * + * If a system imposes requirements, SDL will try to munge the string for + * it (truncate, etc), but the original string contents will be available + * from SDL_GetThreadName(). + * + * The size (in bytes) of the new stack can be specified. Zero means "use + * the system default" which might be wildly different between platforms + * (x86 Linux generally defaults to eight megabytes, an embedded device + * might be a few kilobytes instead). + * + * In SDL 2.1, stacksize will be folded into the original SDL_CreateThread + * function. + */ +extern DECLSPEC SDL_Thread *SDLCALL +SDL_CreateThreadWithStackSize(SDL_ThreadFunction fn, const char *name, const size_t stacksize, void *data); + +#endif + +/** + * Get the thread name, as it was specified in SDL_CreateThread(). + * This function returns a pointer to a UTF-8 string that names the + * specified thread, or NULL if it doesn't have a name. This is internal + * memory, not to be free()'d by the caller, and remains valid until the + * specified thread is cleaned up by SDL_WaitThread(). + */ +extern DECLSPEC const char *SDLCALL SDL_GetThreadName(SDL_Thread *thread); + +/** + * Get the thread identifier for the current thread. + */ +extern DECLSPEC SDL_threadID SDLCALL SDL_ThreadID(void); + +/** + * Get the thread identifier for the specified thread. + * + * Equivalent to SDL_ThreadID() if the specified thread is NULL. + */ +extern DECLSPEC SDL_threadID SDLCALL SDL_GetThreadID(SDL_Thread * thread); + +/** + * Set the priority for the current thread + */ +extern DECLSPEC int SDLCALL SDL_SetThreadPriority(SDL_ThreadPriority priority); + +/** + * Wait for a thread to finish. Threads that haven't been detached will + * remain (as a "zombie") until this function cleans them up. Not doing so + * is a resource leak. + * + * Once a thread has been cleaned up through this function, the SDL_Thread + * that references it becomes invalid and should not be referenced again. + * As such, only one thread may call SDL_WaitThread() on another. + * + * The return code for the thread function is placed in the area + * pointed to by \c status, if \c status is not NULL. + * + * You may not wait on a thread that has been used in a call to + * SDL_DetachThread(). Use either that function or this one, but not + * both, or behavior is undefined. + * + * It is safe to pass NULL to this function; it is a no-op. + */ +extern DECLSPEC void SDLCALL SDL_WaitThread(SDL_Thread * thread, int *status); + +/** + * A thread may be "detached" to signify that it should not remain until + * another thread has called SDL_WaitThread() on it. Detaching a thread + * is useful for long-running threads that nothing needs to synchronize + * with or further manage. When a detached thread is done, it simply + * goes away. + * + * There is no way to recover the return code of a detached thread. If you + * need this, don't detach the thread and instead use SDL_WaitThread(). + * + * Once a thread is detached, you should usually assume the SDL_Thread isn't + * safe to reference again, as it will become invalid immediately upon + * the detached thread's exit, instead of remaining until someone has called + * SDL_WaitThread() to finally clean it up. As such, don't detach the same + * thread more than once. + * + * If a thread has already exited when passed to SDL_DetachThread(), it will + * stop waiting for a call to SDL_WaitThread() and clean up immediately. + * It is not safe to detach a thread that might be used with SDL_WaitThread(). + * + * You may not call SDL_WaitThread() on a thread that has been detached. + * Use either that function or this one, but not both, or behavior is + * undefined. + * + * It is safe to pass NULL to this function; it is a no-op. + */ +extern DECLSPEC void SDLCALL SDL_DetachThread(SDL_Thread * thread); + +/** + * \brief Create an identifier that is globally visible to all threads but refers to data that is thread-specific. + * + * \return The newly created thread local storage identifier, or 0 on error + * + * \code + * static SDL_SpinLock tls_lock; + * static SDL_TLSID thread_local_storage; + * + * void SetMyThreadData(void *value) + * { + * if (!thread_local_storage) { + * SDL_AtomicLock(&tls_lock); + * if (!thread_local_storage) { + * thread_local_storage = SDL_TLSCreate(); + * } + * SDL_AtomicUnlock(&tls_lock); + * } + * SDL_TLSSet(thread_local_storage, value, 0); + * } + * + * void *GetMyThreadData(void) + * { + * return SDL_TLSGet(thread_local_storage); + * } + * \endcode + * + * \sa SDL_TLSGet() + * \sa SDL_TLSSet() + */ +extern DECLSPEC SDL_TLSID SDLCALL SDL_TLSCreate(void); + +/** + * \brief Get the value associated with a thread local storage ID for the current thread. + * + * \param id The thread local storage ID + * + * \return The value associated with the ID for the current thread, or NULL if no value has been set. + * + * \sa SDL_TLSCreate() + * \sa SDL_TLSSet() + */ +extern DECLSPEC void * SDLCALL SDL_TLSGet(SDL_TLSID id); + +/** + * \brief Set the value associated with a thread local storage ID for the current thread. + * + * \param id The thread local storage ID + * \param value The value to associate with the ID for the current thread + * \param destructor A function called when the thread exits, to free the value. + * + * \return 0 on success, -1 on error + * + * \sa SDL_TLSCreate() + * \sa SDL_TLSGet() + */ +extern DECLSPEC int SDLCALL SDL_TLSSet(SDL_TLSID id, const void *value, void (SDLCALL *destructor)(void*)); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* SDL_thread_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/source/3rdparty/sdl2/include/SDL_timer.h b/source/3rdparty/sdl2/include/SDL_timer.h new file mode 100644 index 0000000..5600618 --- /dev/null +++ b/source/3rdparty/sdl2/include/SDL_timer.h @@ -0,0 +1,115 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef SDL_timer_h_ +#define SDL_timer_h_ + +/** + * \file SDL_timer.h + * + * Header for the SDL time management routines. + */ + +#include "SDL_stdinc.h" +#include "SDL_error.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * \brief Get the number of milliseconds since the SDL library initialization. + * + * \note This value wraps if the program runs for more than ~49 days. + */ +extern DECLSPEC Uint32 SDLCALL SDL_GetTicks(void); + +/** + * \brief Compare SDL ticks values, and return true if A has passed B + * + * e.g. if you want to wait 100 ms, you could do this: + * Uint32 timeout = SDL_GetTicks() + 100; + * while (!SDL_TICKS_PASSED(SDL_GetTicks(), timeout)) { + * ... do work until timeout has elapsed + * } + */ +#define SDL_TICKS_PASSED(A, B) ((Sint32)((B) - (A)) <= 0) + +/** + * \brief Get the current value of the high resolution counter + */ +extern DECLSPEC Uint64 SDLCALL SDL_GetPerformanceCounter(void); + +/** + * \brief Get the count per second of the high resolution counter + */ +extern DECLSPEC Uint64 SDLCALL SDL_GetPerformanceFrequency(void); + +/** + * \brief Wait a specified number of milliseconds before returning. + */ +extern DECLSPEC void SDLCALL SDL_Delay(Uint32 ms); + +/** + * Function prototype for the timer callback function. + * + * The callback function is passed the current timer interval and returns + * the next timer interval. If the returned value is the same as the one + * passed in, the periodic alarm continues, otherwise a new alarm is + * scheduled. If the callback returns 0, the periodic alarm is cancelled. + */ +typedef Uint32 (SDLCALL * SDL_TimerCallback) (Uint32 interval, void *param); + +/** + * Definition of the timer ID type. + */ +typedef int SDL_TimerID; + +/** + * \brief Add a new timer to the pool of timers already running. + * + * \return A timer ID, or 0 when an error occurs. + */ +extern DECLSPEC SDL_TimerID SDLCALL SDL_AddTimer(Uint32 interval, + SDL_TimerCallback callback, + void *param); + +/** + * \brief Remove a timer knowing its ID. + * + * \return A boolean value indicating success or failure. + * + * \warning It is not safe to remove a timer multiple times. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_RemoveTimer(SDL_TimerID id); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* SDL_timer_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/source/3rdparty/sdl2/include/SDL_touch.h b/source/3rdparty/sdl2/include/SDL_touch.h new file mode 100644 index 0000000..f4075e7 --- /dev/null +++ b/source/3rdparty/sdl2/include/SDL_touch.h @@ -0,0 +1,86 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_touch.h + * + * Include file for SDL touch event handling. + */ + +#ifndef SDL_touch_h_ +#define SDL_touch_h_ + +#include "SDL_stdinc.h" +#include "SDL_error.h" +#include "SDL_video.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +typedef Sint64 SDL_TouchID; +typedef Sint64 SDL_FingerID; + +typedef struct SDL_Finger +{ + SDL_FingerID id; + float x; + float y; + float pressure; +} SDL_Finger; + +/* Used as the device ID for mouse events simulated with touch input */ +#define SDL_TOUCH_MOUSEID ((Uint32)-1) + + +/* Function prototypes */ + +/** + * \brief Get the number of registered touch devices. + */ +extern DECLSPEC int SDLCALL SDL_GetNumTouchDevices(void); + +/** + * \brief Get the touch ID with the given index, or 0 if the index is invalid. + */ +extern DECLSPEC SDL_TouchID SDLCALL SDL_GetTouchDevice(int index); + +/** + * \brief Get the number of active fingers for a given touch device. + */ +extern DECLSPEC int SDLCALL SDL_GetNumTouchFingers(SDL_TouchID touchID); + +/** + * \brief Get the finger object of the given touch, with the given index. + */ +extern DECLSPEC SDL_Finger * SDLCALL SDL_GetTouchFinger(SDL_TouchID touchID, int index); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* SDL_touch_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/source/3rdparty/sdl2/include/SDL_types.h b/source/3rdparty/sdl2/include/SDL_types.h new file mode 100644 index 0000000..4ac248c --- /dev/null +++ b/source/3rdparty/sdl2/include/SDL_types.h @@ -0,0 +1,29 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_types.h + * + * \deprecated + */ + +/* DEPRECATED */ +#include "SDL_stdinc.h" diff --git a/source/3rdparty/sdl2/include/SDL_version.h b/source/3rdparty/sdl2/include/SDL_version.h new file mode 100644 index 0000000..31443e1 --- /dev/null +++ b/source/3rdparty/sdl2/include/SDL_version.h @@ -0,0 +1,162 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_version.h + * + * This header defines the current SDL version. + */ + +#ifndef SDL_version_h_ +#define SDL_version_h_ + +#include "SDL_stdinc.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * \brief Information the version of SDL in use. + * + * Represents the library's version as three levels: major revision + * (increments with massive changes, additions, and enhancements), + * minor revision (increments with backwards-compatible changes to the + * major revision), and patchlevel (increments with fixes to the minor + * revision). + * + * \sa SDL_VERSION + * \sa SDL_GetVersion + */ +typedef struct SDL_version +{ + Uint8 major; /**< major version */ + Uint8 minor; /**< minor version */ + Uint8 patch; /**< update version */ +} SDL_version; + +/* Printable format: "%d.%d.%d", MAJOR, MINOR, PATCHLEVEL +*/ +#define SDL_MAJOR_VERSION 2 +#define SDL_MINOR_VERSION 0 +#define SDL_PATCHLEVEL 9 + +/** + * \brief Macro to determine SDL version program was compiled against. + * + * This macro fills in a SDL_version structure with the version of the + * library you compiled against. This is determined by what header the + * compiler uses. Note that if you dynamically linked the library, you might + * have a slightly newer or older version at runtime. That version can be + * determined with SDL_GetVersion(), which, unlike SDL_VERSION(), + * is not a macro. + * + * \param x A pointer to a SDL_version struct to initialize. + * + * \sa SDL_version + * \sa SDL_GetVersion + */ +#define SDL_VERSION(x) \ +{ \ + (x)->major = SDL_MAJOR_VERSION; \ + (x)->minor = SDL_MINOR_VERSION; \ + (x)->patch = SDL_PATCHLEVEL; \ +} + +/** + * This macro turns the version numbers into a numeric value: + * \verbatim + (1,2,3) -> (1203) + \endverbatim + * + * This assumes that there will never be more than 100 patchlevels. + */ +#define SDL_VERSIONNUM(X, Y, Z) \ + ((X)*1000 + (Y)*100 + (Z)) + +/** + * This is the version number macro for the current SDL version. + */ +#define SDL_COMPILEDVERSION \ + SDL_VERSIONNUM(SDL_MAJOR_VERSION, SDL_MINOR_VERSION, SDL_PATCHLEVEL) + +/** + * This macro will evaluate to true if compiled with SDL at least X.Y.Z. + */ +#define SDL_VERSION_ATLEAST(X, Y, Z) \ + (SDL_COMPILEDVERSION >= SDL_VERSIONNUM(X, Y, Z)) + +/** + * \brief Get the version of SDL that is linked against your program. + * + * If you are linking to SDL dynamically, then it is possible that the + * current version will be different than the version you compiled against. + * This function returns the current version, while SDL_VERSION() is a + * macro that tells you what version you compiled with. + * + * \code + * SDL_version compiled; + * SDL_version linked; + * + * SDL_VERSION(&compiled); + * SDL_GetVersion(&linked); + * printf("We compiled against SDL version %d.%d.%d ...\n", + * compiled.major, compiled.minor, compiled.patch); + * printf("But we linked against SDL version %d.%d.%d.\n", + * linked.major, linked.minor, linked.patch); + * \endcode + * + * This function may be called safely at any time, even before SDL_Init(). + * + * \sa SDL_VERSION + */ +extern DECLSPEC void SDLCALL SDL_GetVersion(SDL_version * ver); + +/** + * \brief Get the code revision of SDL that is linked against your program. + * + * Returns an arbitrary string (a hash value) uniquely identifying the + * exact revision of the SDL library in use, and is only useful in comparing + * against other revisions. It is NOT an incrementing number. + */ +extern DECLSPEC const char *SDLCALL SDL_GetRevision(void); + +/** + * \brief Get the revision number of SDL that is linked against your program. + * + * Returns a number uniquely identifying the exact revision of the SDL + * library in use. It is an incrementing number based on commits to + * hg.libsdl.org. + */ +extern DECLSPEC int SDLCALL SDL_GetRevisionNumber(void); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* SDL_version_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/source/3rdparty/sdl2/include/SDL_video.h b/source/3rdparty/sdl2/include/SDL_video.h new file mode 100644 index 0000000..461f138 --- /dev/null +++ b/source/3rdparty/sdl2/include/SDL_video.h @@ -0,0 +1,1276 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_video.h + * + * Header file for SDL video functions. + */ + +#ifndef SDL_video_h_ +#define SDL_video_h_ + +#include "SDL_stdinc.h" +#include "SDL_pixels.h" +#include "SDL_rect.h" +#include "SDL_surface.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * \brief The structure that defines a display mode + * + * \sa SDL_GetNumDisplayModes() + * \sa SDL_GetDisplayMode() + * \sa SDL_GetDesktopDisplayMode() + * \sa SDL_GetCurrentDisplayMode() + * \sa SDL_GetClosestDisplayMode() + * \sa SDL_SetWindowDisplayMode() + * \sa SDL_GetWindowDisplayMode() + */ +typedef struct +{ + Uint32 format; /**< pixel format */ + int w; /**< width, in screen coordinates */ + int h; /**< height, in screen coordinates */ + int refresh_rate; /**< refresh rate (or zero for unspecified) */ + void *driverdata; /**< driver-specific data, initialize to 0 */ +} SDL_DisplayMode; + +/** + * \brief The type used to identify a window + * + * \sa SDL_CreateWindow() + * \sa SDL_CreateWindowFrom() + * \sa SDL_DestroyWindow() + * \sa SDL_GetWindowData() + * \sa SDL_GetWindowFlags() + * \sa SDL_GetWindowGrab() + * \sa SDL_GetWindowPosition() + * \sa SDL_GetWindowSize() + * \sa SDL_GetWindowTitle() + * \sa SDL_HideWindow() + * \sa SDL_MaximizeWindow() + * \sa SDL_MinimizeWindow() + * \sa SDL_RaiseWindow() + * \sa SDL_RestoreWindow() + * \sa SDL_SetWindowData() + * \sa SDL_SetWindowFullscreen() + * \sa SDL_SetWindowGrab() + * \sa SDL_SetWindowIcon() + * \sa SDL_SetWindowPosition() + * \sa SDL_SetWindowSize() + * \sa SDL_SetWindowBordered() + * \sa SDL_SetWindowResizable() + * \sa SDL_SetWindowTitle() + * \sa SDL_ShowWindow() + */ +typedef struct SDL_Window SDL_Window; + +/** + * \brief The flags on a window + * + * \sa SDL_GetWindowFlags() + */ +typedef enum +{ + /* !!! FIXME: change this to name = (1<