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Initial commit
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/*
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Simple DirectMedia Layer
|
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Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
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|
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This software is provided 'as-is', without any express or implied
|
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warranty. In no event will the authors be held liable for any damages
|
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arising from the use of this software.
|
||||
|
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Permission is granted to anyone to use this software for any purpose,
|
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including commercial applications, and to alter it and redistribute it
|
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freely, subject to the following restrictions:
|
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|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
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3. This notice may not be removed or altered from any source distribution.
|
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*/
|
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#include "../SDL_internal.h"
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|
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/* Default mappings we support
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|
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The easiest way to generate a new mapping is to start Steam in Big Picture
|
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mode, configure your joystick and then look in config/config.vdf in your
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Steam installation directory for the "SDL_GamepadBind" entry.
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|
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Alternatively, you can use the app located in test/controllermap
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*/
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static const char *s_ControllerMappings [] =
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{
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#if SDL_JOYSTICK_XINPUT
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"xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
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#endif
|
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#if SDL_JOYSTICK_DINPUT
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"03000000fa2d00000100000000000000,3DRUDDER,leftx:a0,lefty:a1,rightx:a5,righty:a2,",
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"03000000022000000090000000000000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,",
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||||
"03000000203800000900000000000000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,",
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"03000000c82d00000060000000000000,8Bitdo SF30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,",
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||||
"03000000c82d00000061000000000000,8Bitdo SF30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,",
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"03000000102800000900000000000000,8Bitdo SFC30 GamePad,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,",
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"03000000a00500003232000000000000,8Bitdo Zero GamePad,a:b0,b:b1,back:b10,dpdown:+a2,dpleft:-a0,dpright:+a0,dpup:-a2,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,",
|
||||
"03000000c82d00002038000000000000,8bitdo,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,",
|
||||
"030000008f0e00001200000000000000,Acme GA-02,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b2,y:b3,",
|
||||
"03000000fa190000f0ff000000000000,Acteck AGJ-3200,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,",
|
||||
"03000000341a00003608000000000000,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
|
||||
"030000006f0e00000263000000000000,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
|
||||
"030000006f0e00001101000000000000,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
|
||||
"030000006f0e00001401000000000000,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
|
||||
"030000006f0e00001402000000000000,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
|
||||
"030000006f0e00001901000000000000,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
|
||||
"030000006f0e00001a01000000000000,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
|
||||
"03000000d62000001d57000000000000,Airflo PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
|
||||
"03000000d81d00000b00000000000000,BUFFALO BSGP1601 Series ,a:b5,b:b3,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b8,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b9,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b13,x:b4,y:b2,",
|
||||
"03000000d6200000e557000000000000,Batarang,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
|
||||
"03000000c01100001352000000000000,Battalife Joystick,a:b6,b:b7,back:b2,leftshoulder:b0,leftx:a0,lefty:a1,rightshoulder:b1,start:b3,x:b4,y:b5,",
|
||||
"030000006f0e00003201000000000000,Battlefield 4 PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
|
||||
"03000000bc2000006012000000000000,Betop 2126F,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,",
|
||||
"03000000bc2000000055000000000000,Betop BFM Gamepad,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,",
|
||||
"03000000bc2000006312000000000000,Betop Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,",
|
||||
"03000000bc2000006412000000000000,Betop Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,",
|
||||
"03000000c01100000555000000000000,Betop Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,",
|
||||
"03000000c01100000655000000000000,Betop Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,",
|
||||
"03000000790000000700000000000000,Betop Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b3,y:b0,",
|
||||
"03000000808300000300000000000000,Betop Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b3,y:b0,",
|
||||
"030000006b1400000055000000000000,Bigben PS3 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,",
|
||||
"030000006b1400000103000000000000,Bigben PS3 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,",
|
||||
"0300000066f700000500000000000000,BrutalLegendTest,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b3,",
|
||||
"03000000e82000006058000000000000,Cideko AK08b,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,",
|
||||
"03000000260900008888000000000000,Cyber Gadget GameCube Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:a4,rightx:a2,righty:a3~,start:b7,x:b2,y:b3,",
|
||||
"03000000a306000022f6000000000000,Cyborg V.3 Rumble Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:+a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:-a3,rightx:a2,righty:a4,start:b9,x:b0,y:b3,",
|
||||
"03000000451300000830000000000000,Defender Game Racer X7,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,",
|
||||
"03000000791d00000103000000000000,Dual Box WII,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b0,",
|
||||
"03000000bd12000002e0000000000000,Dual USB Vibration Joystick,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a3,righty:a2,start:b11,x:b3,y:b0,",
|
||||
"030000006f0e00003001000000000000,EA SPORTS PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
|
||||
"03000000341a00000108000000000000,EXEQ RF USB Gamepad 8206,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,",
|
||||
"030000008f0e00000f31000000000000,EXEQ,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,",
|
||||
"03000000b80500000410000000000000,Elecom Gamepad,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b1,",
|
||||
"03000000b80500000610000000000000,Elecom Gamepad,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b1,",
|
||||
"03000000852100000201000000000000,FF-GP1,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
|
||||
"030000000d0f00002700000000000000,FIGHTING STICK V3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,",
|
||||
"030000000d0f00008500000000000000,Fighting Commander 2016 PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
|
||||
"030000000d0f00008400000000000000,Fighting Commander 5,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
|
||||
"030000000d0f00008700000000000000,Fighting Stick mini 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,",
|
||||
"030000000d0f00008800000000000000,Fighting Stick mini 4,a:b1,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b8,x:b0,y:b3,",
|
||||
"78696e70757403000000000000000000,Fightstick TES,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,start:b7,x:b2,y:b3,",
|
||||
"03000000790000000600000000000000,G-Shark GS-GP702,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b3,y:b0,",
|
||||
"030000008f0e00000d31000000000000,GAMEPAD 3 TURBO,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
|
||||
"03000000300f00000b01000000000000,GGE909 Recoil Pad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b3,y:b0,",
|
||||
"03000000790000002201000000000000,Game Controller for PC,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,",
|
||||
"0300000066f700000100000000000000,Game VIB Joystick,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a2,start:b11,x:b0,y:b1,",
|
||||
"03000000280400000140000000000000,GamePad Pro USB,a:b1,b:b2,back:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,",
|
||||
"03000000ac0500003d03000000000000,GameSir,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,",
|
||||
"03000000ac0500004d04000000000000,GameSir,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,",
|
||||
"03000000ffff00000000000000000000,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,",
|
||||
"03000000260900002625000000000000,Gamecube Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,lefttrigger:a4,leftx:a0,lefty:a1,righttrigger:a5,rightx:a2,righty:a3,start:b7,x:b2,y:b3,",
|
||||
"030000005c1a00003330000000000000,Genius MaxFire Grandias 12V,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b2,y:b3,",
|
||||
"030000008305000031b0000000000000,Genius Maxfire Blaze 3,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,",
|
||||
"03000000451300000010000000000000,Genius Maxfire Grandias 12,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,",
|
||||
"030000008305000009a0000000000000,Genius,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,",
|
||||
"03000000f025000021c1000000000000,Gioteck PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,",
|
||||
"03000000f0250000c383000000000000,Gioteck VX2 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,",
|
||||
"03000000f0250000c483000000000000,Gioteck VX2 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,",
|
||||
"03000000f0250000c283000000000000,Gioteck,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,",
|
||||
"03000000632500002605000000000000,HJD-X,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,",
|
||||
"030000000d0f00006e00000000000000,HORIPAD 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
|
||||
"030000000d0f00006600000000000000,HORIPAD 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
|
||||
"030000000d0f0000ee00000000000000,HORIPAD mini4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
|
||||
"03000000250900000017000000000000,HRAP2 on PS/SS/N64 Joypad to USB BOX,a:b2,b:b1,back:b9,leftshoulder:b5,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b6,start:b8,x:b3,y:b0,",
|
||||
"03000000341a00000302000000000000,Hama Scorpad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
|
||||
"030000000d0f00004900000000000000,Hatsune Miku Sho Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
|
||||
"03000000d81400000862000000000000,HitBox Edition Cthulhu+,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b5,lefttrigger:b4,rightshoulder:b7,righttrigger:b6,start:b9,x:b0,y:b3,",
|
||||
"030000000d0f00005f00000000000000,Hori Fighting Commander 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
|
||||
"030000000d0f00005e00000000000000,Hori Fighting Commander 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
|
||||
"030000000d0f00004000000000000000,Hori Fighting Stick Mini 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b5,lefttrigger:b4,rightshoulder:b7,righttrigger:b6,start:b9,x:b0,y:b3,",
|
||||
"030000000d0f00000900000000000000,Hori Pad 3 Turbo,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
|
||||
"030000000d0f00005400000000000000,Hori Pad 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
|
||||
"030000000d0f00004d00000000000000,Hori Pad A,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
|
||||
"030000000d0f0000c100000000000000,Horipad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
|
||||
"030000008f0e00001330000000000000,HuiJia SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b9,x:b3,y:b0,",
|
||||
"030000006f0e00002401000000000000,INJUSTICE FightStick PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,",
|
||||
"03000000ac0500002c02000000000000,IPEGA,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b8,leftstick:b13,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b9,rightstick:b14,righttrigger:b7,rightx:a3,righty:a4,start:b11,x:b3,y:b4,",
|
||||
"03000000b50700001403000000000000,Impact Black,a:b2,b:b3,back:b8,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,",
|
||||
"03000000491900000204000000000000,Ipega PG-9023,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,",
|
||||
"030000006e0500000520000000000000,JC-P301U,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,start:b11,x:b0,y:b1,",
|
||||
"030000006e0500000320000000000000,JC-U3613M (DInput),a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,start:b11,x:b0,y:b1,",
|
||||
"030000006e0500000720000000000000,JC-W01U,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b1,",
|
||||
"03000000790000000200000000000000,King PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b3,y:b0,",
|
||||
"030000006d040000d1ca000000000000,Logitech ChillStream,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
|
||||
"030000006d040000d2ca000000000000,Logitech Cordless Precision,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
|
||||
"030000006d04000011c2000000000000,Logitech Cordless Wingman,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b5,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b2,righttrigger:b7,rightx:a3,righty:a4,x:b4,",
|
||||
"030000006d04000016c2000000000000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
|
||||
"030000006d04000018c2000000000000,Logitech F510 Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
|
||||
"030000006d04000019c2000000000000,Logitech F710 Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", /* Guide button doesn't seem to be sent in DInput mode. */
|
||||
"03000000380700008081000000000000,MADCATZ SFV Arcade FightStick Alpha PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
|
||||
"03000000380700006382000000000000,MLG GamePad PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
|
||||
"03000000250900006688000000000000,MP-8866 Super Dual Box,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,",
|
||||
"03000000380700006652000000000000,Mad Catz C.T.R.L.R,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b0,y:b3,",
|
||||
"03000000380700005032000000000000,Mad Catz FightPad PRO (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
|
||||
"03000000380700005082000000000000,Mad Catz FightPad PRO (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
|
||||
"03000000380700008433000000000000,Mad Catz FightStick TE S+ (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
|
||||
"03000000380700008483000000000000,Mad Catz FightStick TE S+ (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
|
||||
"03000000380700008134000000000000,Mad Catz FightStick TE2+ PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b7,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b4,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
|
||||
"03000000380700008184000000000000,Mad Catz FightStick TE2+ PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b5,leftstick:b10,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
|
||||
"03000000380700006252000000000000,Mad Catz Micro C.T.R.L.R,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b0,y:b3,",
|
||||
"03000000380700008034000000000000,Mad Catz TE2 PS3 Fightstick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
|
||||
"03000000380700008084000000000000,Mad Catz TE2 PS4 Fightstick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
|
||||
"03000000380700001888000000000000,MadCatz SFIV FightStick PS3,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b5,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b4,righttrigger:b6,rightx:a2,righty:a3,start:b9,x:b2,y:b3,",
|
||||
"03000000380700008532000000000000,Madcatz Arcade Fightstick TE S PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
|
||||
"03000000380700003888000000000000,Madcatz Arcade Fightstick TE S+ PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
|
||||
"030000002a0600001024000000000000,Matricom,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b2,y:b3,",
|
||||
"03000000250900000128000000000000,Mayflash Arcade Stick,a:b1,b:b2,back:b8,leftshoulder:b0,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b3,righttrigger:b7,start:b9,x:b5,y:b6,",
|
||||
"03000000790000004318000000000000,Mayflash GameCube Controller Adapter,a:b1,b:b2,back:b0,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b0,leftshoulder:b4,leftstick:b0,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b0,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,",
|
||||
"03000000790000004418000000000000,Mayflash GameCube Controller,a:b1,b:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,",
|
||||
"030000008f0e00001030000000000000,Mayflash USB Adapter for original Sega Saturn controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b5,rightshoulder:b2,righttrigger:b7,start:b9,x:b3,y:b4,",
|
||||
"0300000025090000e803000000000000,Mayflash Wii Classic Controller,a:b1,b:b0,back:b8,dpdown:b13,dpleft:b12,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,",
|
||||
"03000000790000000018000000000000,Mayflash WiiU Pro Game Controller Adapter (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
|
||||
"03000000efbe0000edfe000000000000,Monect Virtual Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b0,",
|
||||
"030000001008000001e5000000000000,NEXT SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b6,start:b9,x:b3,y:b0,",
|
||||
"03000000152000000182000000000000,NGDS,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b3,y:b0,",
|
||||
"030000004b120000014d000000000000,NYKO AIRFLO,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:a3,leftstick:a0,lefttrigger:b6,rightshoulder:b5,rightstick:a2,righttrigger:b7,start:b9,x:b2,y:b3,",
|
||||
"03000000bd12000015d0000000000000,Nintendo Retrolink USB Super SNES Classic Controller,a:b2,b:b1,back:b8,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b9,x:b3,y:b0,",
|
||||
"030000007e0500000920000000000000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,",
|
||||
"030000000d0500000308000000000000,Nostromo N45,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b12,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b10,x:b2,y:b3,",
|
||||
"03000000d62000006d57000000000000,OPP PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
|
||||
"03000000362800000100000000000000,OUYA Game Controller,a:b0,b:b3,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b14,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:b13,rightx:a3,righty:a4,x:b1,y:b2,",
|
||||
"03000000782300000a10000000000000,Onlive Wireless Controller,a:b15,b:b14,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b11,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b13,y:b12,",
|
||||
"030000006b14000001a1000000000000,Orange Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b2,y:b3,",
|
||||
"03000000120c0000f60e000000000000,P4 Wired Gamepad,a:b1,b:b2,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b5,lefttrigger:b7,rightshoulder:b4,righttrigger:b6,start:b9,x:b0,y:b3,",
|
||||
"03000000632500002306000000000000,PS Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,",
|
||||
"03000000e30500009605000000000000,PS to USB convert cable,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,",
|
||||
"03000000100800000100000000000000,PS1 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,",
|
||||
"030000008f0e00007530000000000000,PS1 Controller,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b1,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
|
||||
"03000000100800000300000000000000,PS2 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a4,righty:a2,start:b9,x:b3,y:b0,",
|
||||
"03000000250900008888000000000000,PS2 Controller,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,",
|
||||
"03000000666600006706000000000000,PS2 Controller,a:b2,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a2,righty:a3,start:b11,x:b3,y:b0,",
|
||||
"030000006b1400000303000000000000,PS2 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,",
|
||||
"030000009d0d00001330000000000000,PS2 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,",
|
||||
"03000000250900000500000000000000,PS3 Controller,a:b2,b:b1,back:b9,dpdown:h0.8,dpleft:h0.4,dpright:h0.2,dpup:h0.1,guide:,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b0,y:b3,",
|
||||
"030000004c0500006802000000000000,PS3 Controller,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b10,lefttrigger:a3~,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:a4~,rightx:a2,righty:a5,start:b8,x:b3,y:b0,",
|
||||
"03000000632500007505000000000000,PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,",
|
||||
"03000000888800000803000000000000,PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.8,dpleft:h0.4,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b9,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:b7,rightx:a3,righty:a4,start:b11,x:b0,y:b3,",
|
||||
"030000008f0e00001431000000000000,PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
|
||||
"030000003807000056a8000000000000,PS3 RF pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
|
||||
"03000000100000008200000000000000,PS360+ v1.66,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:h0.4,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,",
|
||||
"030000004c050000a00b000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
|
||||
"030000004c050000c405000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
|
||||
"030000004c050000cc09000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
|
||||
"030000008f0e00000300000000000000,Piranha xtreme,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,",
|
||||
"03000000d62000006dca000000000000,PowerA Pro Ex,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
|
||||
"03000000d62000009557000000000000,Pro Elite PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
|
||||
"03000000d62000009f31000000000000,Pro Ex mini PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
|
||||
"03000000d6200000c757000000000000,Pro Ex mini PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
|
||||
"03000000222c00000020000000000000,QANBA DRONE ARCADE JOYSTICK,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,rightshoulder:b5,righttrigger:a4,start:b9,x:b0,y:b3,",
|
||||
"03000000300f00000011000000000000,QanBa Arcade JoyStick 1008,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b10,x:b0,y:b3,",
|
||||
"03000000300f00001611000000000000,QanBa Arcade JoyStick 4018,a:b1,b:b2,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b8,x:b0,y:b3,",
|
||||
"03000000300f00001210000000000000,QanBa Joystick Plus,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b2,y:b3,",
|
||||
"03000000341a00000104000000000000,QanBa Joystick Q4RAF,a:b5,b:b6,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b0,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b3,righttrigger:b7,start:b9,x:b1,y:b2,",
|
||||
"03000000222c00000223000000000000,Qanba Obsidian Arcade Joystick PS3 Mode,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
|
||||
"03000000222c00000023000000000000,Qanba Obsidian Arcade Joystick PS4 Mode,a:b1,b:b2,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
|
||||
"030000000d0f00001100000000000000,REAL ARCADE PRO.3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,rightstick:b11,righttrigger:b7,start:b9,x:b0,y:b3,",
|
||||
"030000000d0f00007000000000000000,REAL ARCADE PRO.4 VLX,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,rightstick:b11,righttrigger:b7,start:b9,x:b0,y:b3,",
|
||||
"030000000d0f00002200000000000000,REAL ARCADE Pro.V3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
|
||||
"03000000321500000003000000000000,Razer Hydra,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
|
||||
"03000000321500000204000000000000,Razer Panthera (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
|
||||
"03000000321500000104000000000000,Razer Panthera (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
|
||||
"030000000d0f00006a00000000000000,Real Arcade Pro.4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
|
||||
"030000000d0f00006b00000000000000,Real Arcade Pro.4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
|
||||
"030000000d0f00008a00000000000000,Real Arcade Pro.4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
|
||||
"030000000d0f00008b00000000000000,Real Arcade Pro.4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
|
||||
"030000000d0f00005b00000000000000,Real Arcade Pro.V4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
|
||||
"030000000d0f00005c00000000000000,Real Arcade Pro.V4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
|
||||
"0300000000f000000300000000000000,RetroUSB.com RetroPad,a:b1,b:b5,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b0,y:b4,",
|
||||
"0300000000f00000f100000000000000,RetroUSB.com Super RetroPort,a:b1,b:b5,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b0,y:b4,",
|
||||
"03000000790000001100000000000000,Retrolink SNES Controller,a:b2,b:b1,back:b8,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,",
|
||||
"030000006b140000010d000000000000,Revolution Pro Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
|
||||
"030000006f0e00001e01000000000000,Rock Candy PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
|
||||
"030000006f0e00002801000000000000,Rock Candy PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
|
||||
"030000006f0e00002f01000000000000,Rock Candy PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
|
||||
"03000000341a00000208000000000000,SL-6555-SBK,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:-a4,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a4,rightx:a3,righty:a2,start:b7,x:b2,y:b3,",
|
||||
"03000000341a00000908000000000000,SL-6566,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,",
|
||||
"03000000790000001c18000000000000,STK-7024X,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,",
|
||||
"03000000ff1100003133000000000000,SVEN X-PAD,a:b2,b:b3,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a4,start:b5,x:b0,y:b1,",
|
||||
"03000000a306000023f6000000000000,Saitek Cyborg V.1 Game pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b0,y:b3,",
|
||||
"03000000a30600001af5000000000000,Saitek Cyborg,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b0,y:b3,",
|
||||
"03000000300f00001201000000000000,Saitek Dual Analog Pad,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,",
|
||||
"03000000a30600000cff000000000000,Saitek P2500 Force Rumble Pad,a:b2,b:b3,back:b11,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,x:b0,y:b1,",
|
||||
"03000000a30600000c04000000000000,Saitek P2900,a:b1,b:b2,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b3,",
|
||||
"03000000300f00001001000000000000,Saitek P480 Rumble Pad,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,",
|
||||
"03000000a30600000b04000000010000,Saitek P990 Dual Analog Pad,a:b1,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b8,x:b0,y:b3,",
|
||||
"03000000a30600000b04000000000000,Saitek P990,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b3,",
|
||||
"03000000a30600002106000000000000,Saitek PS1000,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b0,y:b3,",
|
||||
"03000000a306000020f6000000000000,Saitek PS2700,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b0,y:b3,",
|
||||
"03000000300f00001101000000000000,Saitek Rumble Pad,a:b2,b:b3,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,",
|
||||
"0300000000050000289b000000000000,Saturn_Adapter_2.0,a:b1,b:b2,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b0,y:b3,",
|
||||
"030000009b2800000500000000000000,Saturn_Adapter_2.0,a:b1,b:b2,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b0,y:b3,",
|
||||
"030000008f0e00000800000000000000,SpeedLink Strike FX,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,",
|
||||
"03000000c01100000591000000000000,Speedlink Torid,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,",
|
||||
"03000000381000001814000000000000,SteelSeries Stratus XL,a:b0,b:b1,back:b18,dpdown:b13,dpleft:b14,dpright:b15,dpup:b12,guide:b19,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b2,y:b3,",
|
||||
"03000000110100001914000000000000,SteelSeries,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:,leftstick:b13,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:,rightstick:b14,righttrigger:b7,rightx:a3,righty:a4,start:b11,x:b3,y:b4,",
|
||||
"03000000d620000011a7000000000000,Switch,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
|
||||
"030000004f04000007d0000000000000,T Mini Wireless,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
|
||||
"03000000fa1900000706000000000000,Team 5,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,",
|
||||
"03000000b50700001203000000000000,Techmobility X6-38V,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,",
|
||||
"030000004f04000015b3000000000000,Thrustmaster Dual Analog 4,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,",
|
||||
"030000004f04000023b3000000000000,Thrustmaster Dual Trigger 3-in-1,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
|
||||
"030000004f04000004b3000000000000,Thrustmaster Firestorm Dual Power 3,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,",
|
||||
"030000004f04000000b3000000000000,Thrustmaster Firestorm Dual Power,a:b0,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b11,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b10,x:b1,y:b3,",
|
||||
"03000000666600000488000000000000,TigerGame PS/PS2 Game Controller Adapter,a:b2,b:b1,back:b9,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,",
|
||||
"03000000d62000006000000000000000,Tournament PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
|
||||
"030000005f140000c501000000000000,Trust Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,",
|
||||
"03000000b80500000210000000000000,Trust Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,",
|
||||
"03000000d90400000200000000000000,TwinShock PS2,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,",
|
||||
"03000000300f00000701000000000000,USB 4-Axis 12-Button Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b3,y:b0,",
|
||||
"03000000632500002305000000000000,USB Vibration Joystick (BM),a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,",
|
||||
"03000000341a00002308000000000000,USB gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,",
|
||||
"030000005509000000b4000000000000,USB gamepad,a:b10,b:b11,back:b5,dpdown:b1,dpleft:b2,dpright:b3,dpup:b0,guide:b14,leftshoulder:b8,leftstick:b6,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b9,rightstick:b7,righttrigger:a5,rightx:a2,righty:a3,start:b4,x:b12,y:b13,",
|
||||
"030000006b1400000203000000000000,USB gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,",
|
||||
"03000000790000000a00000000000000,USB gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b3,y:b0,",
|
||||
"03000000f0250000c183000000000000,USB gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
|
||||
"03000000ff1100004133000000000000,USB gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a4,righty:a2,start:b9,x:b3,y:b0,",
|
||||
"03000000790000001b18000000000000,Venom Arcade Joystick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,",
|
||||
"03000000450c00002043000000000000,XEOX Gamepad SL-6556-BK,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,",
|
||||
"03000000341a00000608000000000000,Xeox,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,",
|
||||
"03000000172700004431000000000000,XiaoMi Game Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b20,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a7,rightx:a2,righty:a5,start:b11,x:b3,y:b4,",
|
||||
"03000000790000004f18000000000000,ZD-T Android,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,",
|
||||
"03000000d81d00000f00000000000000,iBUFFALO BSGP1204 Series,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b0,",
|
||||
"03000000d81d00001000000000000000,iBUFFALO BSGP1204P Series,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b0,",
|
||||
"03000000830500006020000000000000,iBuffalo SNES Controller,a:b1,b:b0,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b3,y:b2,",
|
||||
"030000004f04000003d0000000000000,run'n'drive,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b7,leftshoulder:a3,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:a4,rightstick:b11,righttrigger:b5,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
|
||||
"03000000101c0000171c000000000000,uRage Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,",
|
||||
#endif
|
||||
#if defined(__MACOSX__)
|
||||
"03000000022000000090000001000000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,",
|
||||
"03000000203800000900000000010000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,",
|
||||
"03000000102800000900000000000000,8Bitdo SFC30 GamePad Joystick,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,",
|
||||
"03000000a00500003232000008010000,8Bitdo Zero GamePad,a:b0,b:b1,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,",
|
||||
"03000000a00500003232000009010000,8Bitdo Zero GamePad,a:b0,b:b1,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,",
|
||||
"030000008305000031b0000000000000,Cideko AK08b,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
|
||||
"03000000260900008888000088020000,Cyber Gadget GameCube Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:a5,rightx:a2,righty:a3~,start:b7,x:b2,y:b3,",
|
||||
"03000000a306000022f6000001030000,Cyborg V.3 Rumble Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:+a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:-a3,rightx:a2,righty:a4,start:b9,x:b0,y:b3,",
|
||||
"03000000790000000600000000000000,G-Shark GP-702,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b3,y:b0,",
|
||||
"0500000047532047616d657061640000,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,",
|
||||
"03000000ad1b000001f9000000000000,Gamestop BB-070 X360 Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,",
|
||||
"030000000d0f00005f00000000000000,HORI Fighting Commander 4 PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
|
||||
"030000000d0f00005e00000000000000,HORI Fighting Commander 4 PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
|
||||
"030000000d0f00004d00000000000000,HORI Gem Pad 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
|
||||
"030000000d0f00006e00000000010000,HORIPAD 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
|
||||
"030000000d0f00006600000000010000,HORIPAD 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
|
||||
"030000000d0f00006600000000000000,HORIPAD FPS PLUS 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
|
||||
"030000000d0f00005f00000000010000,Hori Fighting Commander 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
|
||||
"030000000d0f00005e00000000010000,Hori Fighting Commander 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
|
||||
"030000008f0e00001330000011010000,HuiJia SNES Controller,a:b4,b:b2,back:b16,dpdown:+a2,dpleft:-a0,dpright:+a0,dpup:-a2,leftshoulder:b12,rightshoulder:b14,start:b18,x:b6,y:b0,",
|
||||
"030000006d04000016c2000000020000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
|
||||
"030000006d04000016c2000000030000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
|
||||
"030000006d04000016c2000014040000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
|
||||
"030000006d04000016c2000000000000,Logitech F310 Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", /* Guide button doesn't seem to be sent in DInput mode. */
|
||||
"030000006d04000018c2000000000000,Logitech F510 Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
|
||||
"030000006d0400001fc2000000000000,Logitech F710 Gamepad (XInput),a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,",
|
||||
"030000006d04000019c2000000000000,Logitech Wireless Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", /* This includes F710 in DInput mode and the "Logitech Cordless RumblePad 2", at the very least. */
|
||||
"03000000d8140000cecf000000000000,MC Cthulhu,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,",
|
||||
"03000000380700005032000000010000,Mad Catz FightPad PRO (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
|
||||
"03000000380700005082000000010000,Mad Catz FightPad PRO (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
|
||||
"03000000380700008433000000010000,Mad Catz FightStick TE S+ (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
|
||||
"03000000380700008483000000010000,Mad Catz FightStick TE S+ (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
|
||||
"03000000790000004418000000010000,Mayflash GameCube Controller,a:b1,b:b2,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,",
|
||||
"0300000025090000e803000000000000,Mayflash Wii Classic Controller,a:b1,b:b0,back:b8,dpdown:b13,dpleft:b12,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,",
|
||||
"03000000790000000018000000000000,Mayflash WiiU Pro Game Controller Adapter (DInput),a:b4,b:b8,back:b32,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b16,leftstick:b40,lefttrigger:b24,leftx:a0,lefty:a4,rightshoulder:b20,rightstick:b44,righttrigger:b28,rightx:a8,righty:a12,start:b36,x:b0,y:b12,",
|
||||
"030000001008000001e5000006010000,NEXT SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b6,start:b9,x:b3,y:b0,",
|
||||
"030000007e0500000920000000000000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,",
|
||||
"030000004c0500006802000000000000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,",
|
||||
"030000004c0500006802000000010000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,",
|
||||
"030000004c050000a00b000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
|
||||
"030000004c050000c405000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
|
||||
"030000004c050000c405000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
|
||||
"030000004c050000cc09000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
|
||||
"030000008f0e00000300000000000000,Piranha xtreme,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,",
|
||||
"030000008916000000fd000000000000,Razer Onza TE,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,",
|
||||
"03000000321500000204000000010000,Razer Panthera (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
|
||||
"03000000321500000104000000010000,Razer Panthera (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
|
||||
"03000000321500000010000000010000,Razer RAIJU,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
|
||||
"0300000032150000030a000000000000,Razer Wildcat,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,",
|
||||
"03000000790000001100000000000000,Retrolink Classic Controller,a:b2,b:b1,back:b8,leftshoulder:b4,leftx:a3,lefty:a4,rightshoulder:b5,start:b9,x:b3,y:b0,",
|
||||
"03000000790000001100000006010000,Retrolink SNES Controller,a:b2,b:b1,back:b8,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,",
|
||||
"030000006b140000010d000000010000,Revolution Pro Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
|
||||
"030000003512000021ab000000000000,SFC30 Joystick,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,",
|
||||
"03000000b40400000a01000000000000,Sega Saturn USB Gamepad,a:b0,b:b1,back:b5,guide:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b8,x:b3,y:b4,",
|
||||
"03000000811700007e05000000000000,Sega Saturn,a:b2,b:b4,dpdown:b16,dpleft:b15,dpright:b14,dpup:b17,leftshoulder:b8,lefttrigger:a5,leftx:a0,lefty:a2,rightshoulder:b9,righttrigger:a4,start:b13,x:b0,y:b6,",
|
||||
"030000004c050000cc09000000000000,Sony DualShock 4 V2,a:b1,b:b2,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
|
||||
"030000004c050000a00b000000000000,Sony DualShock 4 Wireless Adaptor,a:b1,b:b2,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
|
||||
"030000005e0400008e02000001000000,Steam Virtual Gamepad,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,",
|
||||
"03000000110100002014000000000000,SteelSeries Nimbus,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b12,x:b2,y:b3,",
|
||||
"03000000110100002014000001000000,SteelSeries Nimbus,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3~,x:b2,y:b3,",
|
||||
"03000000381000002014000001000000,SteelSeries Nimbus,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3~,x:b2,y:b3,",
|
||||
"03000000110100001714000000000000,SteelSeries Stratus XL,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3~,start:b12,x:b2,y:b3,",
|
||||
"03000000110100001714000020010000,SteelSeries Stratus XL,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3~,start:b12,x:b2,y:b3,",
|
||||
"030000004f04000015b3000000000000,Thrustmaster Dual Analog 3.2,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,",
|
||||
"030000004f04000000b3000000000000,Thrustmaster Firestorm Dual Power,a:b0,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b11,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,rightx:a2,righty:a3,start:b10,x:b1,y:b3,",
|
||||
"03000000bd12000015d0000000000000,Tomee SNES USB Controller,a:b2,b:b1,back:b8,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b9,x:b3,y:b0,",
|
||||
"03000000bd12000015d0000000010000,Tomee SNES USB Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,",
|
||||
"03000000100800000100000000000000,Twin USB Joystick,a:b4,b:b2,back:b16,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b12,leftstick:b20,lefttrigger:b8,leftx:a0,lefty:a2,rightshoulder:b14,rightstick:b22,righttrigger:b10,rightx:a6,righty:a4,start:b18,x:b6,y:b0,",
|
||||
"050000005769696d6f74652028303000,Wii Remote,a:b4,b:b5,back:b7,dpdown:b3,dpleft:b0,dpright:b1,dpup:b2,guide:b8,leftshoulder:b11,lefttrigger:b12,leftx:a0,lefty:a1,start:b6,x:b10,y:b9,",
|
||||
"050000005769696d6f74652028313800,Wii U Pro Controller,a:b16,b:b15,back:b7,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b8,leftshoulder:b19,leftstick:b23,lefttrigger:b21,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b24,righttrigger:b22,rightx:a2,righty:a3,start:b6,x:b18,y:b17,",
|
||||
"030000005e0400008e02000000000000,X360 Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,",
|
||||
"03000000c6240000045d000000000000,Xbox 360 Wired Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,",
|
||||
"030000005e040000d102000000000000,Xbox One Wired Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,",
|
||||
"030000005e040000dd02000000000000,Xbox One Wired Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,",
|
||||
"030000005e040000e302000000000000,Xbox One Wired Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,",
|
||||
"030000005e040000e002000000000000,Xbox Wireless Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
|
||||
"030000005e040000e002000003090000,Xbox Wireless Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
|
||||
"030000005e040000ea02000000000000,Xbox Wireless Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,",
|
||||
"030000005e040000fd02000003090000,Xbox Wireless Controller,a:b0,b:b1,back:b16,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,",
|
||||
"03000000172700004431000029010000,XiaoMi Game Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a6,rightx:a2,righty:a5,start:b11,x:b3,y:b4,",
|
||||
"03000000120c0000100e000000010000,ZEROPLUS P4 Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
|
||||
"03000000830500006020000000010000,iBuffalo SNES Controller,a:b1,b:b0,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b3,y:b2,",
|
||||
"03000000830500006020000000000000,iBuffalo USB 2-axis 8-button Gamepad,a:b1,b:b0,back:b6,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b3,y:b2,",
|
||||
#endif
|
||||
#if defined(__LINUX__)
|
||||
"03000000c82d00000190000011010000,8Bitdo NES30 Pro 8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b4,y:b3,",
|
||||
"03000000022000000090000011010000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,",
|
||||
"05000000203800000900000000010000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,",
|
||||
"05000000c82d00002038000000010000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,",
|
||||
"05000000c82d00000061000000010000,8Bitdo SF30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,",
|
||||
"05000000102800000900000000010000,8Bitdo SFC30 GamePad,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,",
|
||||
"05000000c82d00003028000000010000,8Bitdo SFC30 GamePad,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,",
|
||||
"05000000a00500003232000001000000,8Bitdo Zero GamePad,a:b0,b:b1,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b3,y:b4,",
|
||||
"05000000a00500003232000008010000,8Bitdo Zero GamePad,a:b0,b:b1,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,",
|
||||
"05000000050b00000045000031000000,ASUS Gamepad,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b10,x:b2,y:b3,",
|
||||
"030000006f0e00003901000020060000,Afterglow Controller for Xbox One,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
|
||||
"030000006f0e00003901000000430000,Afterglow Prismatic Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
|
||||
"030000006f0e00001302000000010000,Afterglow,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
|
||||
"03000000100000008200000011010000,Akishop Customs PS360+ v1.66,a:b1,b:b2,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,",
|
||||
"03000000b40400000a01000000010000,CYPRESS USB Gamepad,a:b0,b:b1,back:b5,guide:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b8,x:b3,y:b4,",
|
||||
"03000000e82000006058000001010000,Cideko AK08b,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,",
|
||||
"03000000260900008888000000010000,Cyber Gadget GameCube Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:a5,rightx:a2,righty:a3~,start:b7,x:b2,y:b3,",
|
||||
"03000000a306000022f6000011010000,Cyborg V.3 Rumble Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:+a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:-a3,rightx:a2,righty:a4,start:b9,x:b0,y:b3,",
|
||||
"03000000790000000600000010010000,DragonRise Inc. Generic USB Joystick,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b3,y:b0,",
|
||||
"030000006f0e00003001000001010000,EA Sports PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
|
||||
"0300000079000000d418000000010000,GPD Win 2 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
|
||||
"0500000047532067616d657061640000,GS gamepad,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,",
|
||||
"03000000341a000005f7000010010000,GameCube {HuiJia USB box},a:b1,b:b2,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,",
|
||||
"03000000bc2000000055000011010000,GameSir G3w,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,",
|
||||
"0500000047532047616d657061640000,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,",
|
||||
"030000006f0e00000104000000010000,Gamestop Logic3 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
|
||||
"030000006f0e00001304000000010000,Generic X-Box pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:a0,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:a3,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
|
||||
"03000000f0250000c183000010010000,Goodbetterbest Ltd USB Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
|
||||
"03000000280400000140000000010000,Gravis GamePad Pro USB ,a:b1,b:b2,back:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,",
|
||||
"030000008f0e00000610000000010000,GreenAsia Electronics 4Axes 12Keys GamePad ,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a3,righty:a2,start:b11,x:b3,y:b0,",
|
||||
"030000008f0e00001200000010010000,GreenAsia Inc. USB Joystick,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b2,y:b3,",
|
||||
"03000000c9110000f055000011010000,HJC Game GAMEPAD,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,",
|
||||
"030000000d0f00001000000011010000,HORI CO. LTD. FIGHTING STICK 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,",
|
||||
"030000000d0f00002200000011010000,HORI CO. LTD. REAL ARCADE Pro.V3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,",
|
||||
"030000000d0f00006a00000011010000,HORI CO. LTD. Real Arcade Pro.4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
|
||||
"030000000d0f00006b00000011010000,HORI CO. LTD. Real Arcade Pro.4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
|
||||
"030000000d0f00006e00000011010000,HORIPAD 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
|
||||
"030000000d0f00006600000011010000,HORIPAD 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
|
||||
"030000000d0f00006700000001010000,HORIPAD ONE,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
|
||||
"06000000adde0000efbe000002010000,Hidromancer Game Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
|
||||
"03000000d81400000862000011010000,HitBox (PS3/PC) Analog Mode,a:b1,b:b2,back:b8,guide:b9,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b12,x:b0,y:b3,",
|
||||
"030000000d0f00005f00000011010000,Hori Fighting Commander 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
|
||||
"030000000d0f00005e00000011010000,Hori Fighting Commander 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
|
||||
"03000000ad1b000001f5000033050000,Hori Pad EX Turbo 2,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
|
||||
"030000008f0e00001330000010010000,HuiJia SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b9,x:b3,y:b0,",
|
||||
"03000000fd0500000030000000010000,InterAct GoPad I-73000 (Fighting Game Layout),a:b3,b:b4,back:b6,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:b5,start:b7,x:b0,y:b1,",
|
||||
"030000006e0500000320000010010000,JC-U3613M - DirectInput Mode,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,start:b11,x:b0,y:b1,",
|
||||
"03000000300f00001001000010010000,Jess Tech Dual Analog Rumble Pad,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,",
|
||||
"03000000ba2200002010000001010000,Jess Technology USB Game Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b3,y:b0,",
|
||||
"030000006f0e00000103000000020000,Logic3 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
|
||||
"030000006d04000019c2000010010000,Logitech Cordless RumblePad 2,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
|
||||
"030000006d04000016c2000010010000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
|
||||
"030000006d04000016c2000011010000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
|
||||
"030000006d0400001dc2000014400000,Logitech F310 Gamepad (XInput),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
|
||||
"030000006d0400001ec2000020200000,Logitech F510 Gamepad (XInput),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
|
||||
"030000006d04000019c2000011010000,Logitech F710 Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", /* Guide button doesn't seem to be sent in DInput mode. */
|
||||
"030000006d0400001fc2000005030000,Logitech F710 Gamepad (XInput),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
|
||||
"030000006d04000015c2000010010000,Logitech Logitech Extreme 3D,a:b0,b:b4,back:b6,guide:b8,leftshoulder:b9,leftstick:h0.8,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:h0.2,start:b7,x:b2,y:b5,",
|
||||
"030000006d04000018c2000010010000,Logitech RumblePad 2,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
|
||||
"030000006d04000011c2000010010000,Logitech WingMan Cordless RumblePad,a:b0,b:b1,back:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b6,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b10,rightx:a3,righty:a4,start:b8,x:b3,y:b4,",
|
||||
"03000000250900006688000000010000,MP-8866 Super Dual Box,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,",
|
||||
"05000000380700006652000025010000,Mad Catz C.T.R.L.R ,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
|
||||
"03000000380700005032000011010000,Mad Catz FightPad PRO (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
|
||||
"03000000380700005082000011010000,Mad Catz FightPad PRO (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
|
||||
"03000000380700008433000011010000,Mad Catz FightStick TE S+ (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
|
||||
"03000000380700008483000011010000,Mad Catz FightStick TE S+ (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
|
||||
"03000000ad1b00002ef0000090040000,Mad Catz Fightpad SFxT,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,start:b7,x:b2,y:b3,",
|
||||
"03000000380700003847000090040000,Mad Catz Wired Xbox 360 Controller (SFIV),a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,",
|
||||
"03000000380700001647000010040000,Mad Catz Wired Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
|
||||
"03000000ad1b000016f0000090040000,Mad Catz Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
|
||||
"03000000380700008034000011010000,Mad Catz fightstick (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
|
||||
"03000000380700008084000011010000,Mad Catz fightstick (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
|
||||
"03000000380700001888000010010000,MadCatz PC USB Wired Stick 8818,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
|
||||
"03000000380700003888000010010000,MadCatz PC USB Wired Stick 8838,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:a0,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
|
||||
"03000000790000004418000010010000,Mayflash GameCube Controller,a:b1,b:b2,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,",
|
||||
"03000000780000000600000010010000,Microntek USB Joystick,a:b2,b:b1,back:b8,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,",
|
||||
"030000005e0400000e00000000010000,Microsoft SideWinder,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,rightshoulder:b7,start:b8,x:b3,y:b4,",
|
||||
"030000005e0400008e02000004010000,Microsoft X-Box 360 pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
|
||||
"030000005e0400008e02000062230000,Microsoft X-Box 360 pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
|
||||
"030000005e040000d102000003020000,Microsoft X-Box One pad v2,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
|
||||
"030000005e040000d102000001010000,Microsoft X-Box One pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
|
||||
"030000005e0400008502000000010000,Microsoft X-Box pad (Japan),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b4,",
|
||||
"030000005e0400008902000021010000,Microsoft X-Box pad v2 (US),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b4,",
|
||||
"05000000d6200000ad0d000001000000,Moga Pro,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,",
|
||||
"030000001008000001e5000010010000,NEXT SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b6,start:b9,x:b3,y:b0,",
|
||||
"03000000550900001072000011010000,NVIDIA Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b13,leftshoulder:b4,leftstick:b8,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,",
|
||||
"03000000451300000830000010010000,NYKO CORE,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
|
||||
"050000007e0500000920000001000000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,",
|
||||
"050000007e0500003003000001000000,Nintendo Wii Remote Pro Controller,a:b0,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,",
|
||||
"05000000010000000100000003000000,Nintendo Wiimote,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,",
|
||||
"030000000d0500000308000010010000,Nostromo n45 Dual Analog Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b12,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b10,x:b2,y:b3,",
|
||||
"05000000362800000100000002010000,OUYA Game Controller,a:b0,b:b3,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b14,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,x:b1,y:b2,",
|
||||
"05000000362800000100000003010000,OUYA Game Controller,a:b0,b:b3,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b14,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,x:b1,y:b2,",
|
||||
"030000005e0400000202000000010000,Old Xbox pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b4,",
|
||||
"03000000ff1100003133000010010000,PC Game Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,",
|
||||
"030000006f0e00006401000001010000,PDP Battlefield One,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
|
||||
"03000000ff1100004133000010010000,PS2 Controller,a:b2,b:b1,back:b8,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,",
|
||||
"03000000341a00003608000011010000,PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
|
||||
"030000004c0500006802000010010000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,",
|
||||
"030000004c0500006802000010810000,PS3 Controller,a:b0,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,",
|
||||
"030000004c0500006802000011010000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,",
|
||||
"030000004c0500006802000011810000,PS3 Controller,a:b0,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,",
|
||||
"030000006f0e00001402000011010000,PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
|
||||
"030000008f0e00000300000010010000,PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,",
|
||||
"050000004c0500006802000000010000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:a12,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:a13,rightx:a2,righty:a3,start:b3,x:b15,y:b12,",
|
||||
"050000004c0500006802000000800000,PS3 Controller,a:b0,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b3,y:b2,",
|
||||
"050000004c0500006802000000810000,PS3 Controller,a:b0,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,",
|
||||
"05000000504c415953544154494f4e00,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,",
|
||||
"060000004c0500006802000000010000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,",
|
||||
"030000004c050000a00b000011010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
|
||||
"030000004c050000a00b000011810000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,",
|
||||
"030000004c050000c405000011010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
|
||||
"030000004c050000c405000011810000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,",
|
||||
"030000004c050000cc09000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
|
||||
"030000004c050000cc09000011010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
|
||||
"030000004c050000cc09000011810000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,",
|
||||
"050000004c050000c405000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
|
||||
"050000004c050000c405000000810000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,",
|
||||
"050000004c050000cc09000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
|
||||
"050000004c050000cc09000000810000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,",
|
||||
"050000004c050000cc09000001800000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,",
|
||||
"03000000c62400000053000000010000,PowerA,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
|
||||
"03000000300f00001211000011010000,QanBa Arcade JoyStick,a:b2,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b5,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b6,start:b9,x:b1,y:b3,",
|
||||
"030000008916000001fd000024010000,Razer Onza Classic Edition,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
|
||||
"030000008916000000fd000024010000,Razer Onza Tournament Edition,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
|
||||
"03000000321500000204000011010000,Razer Panthera (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
|
||||
"03000000321500000104000011010000,Razer Panthera (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
|
||||
"03000000321500000010000011010000,Razer RAIJU,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
|
||||
"030000008916000000fe000024010000,Razer Sabertooth,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
|
||||
"03000000c6240000045d000024010000,Razer Sabertooth,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
|
||||
"03000000c6240000045d000025010000,Razer Sabertooth,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
|
||||
"03000000321500000009000011010000,Razer Serval,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,",
|
||||
"050000003215000000090000163a0000,Razer Serval,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,",
|
||||
"0300000032150000030a000001010000,Razer Wildcat,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
|
||||
"0300000000f000000300000000010000,RetroPad,a:b1,b:b5,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b0,y:b4,",
|
||||
"03000000790000001100000010010000,Retrolink SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,",
|
||||
"030000006b140000010d000011010000,Revolution Pro Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
|
||||
"030000006f0e00001e01000011010000,Rock Candy PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
|
||||
"030000006f0e00004601000001010000,Rock Candy Xbox One Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
|
||||
"030000006f0e00001f01000000010000,Rock Candy,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
|
||||
"03000000632500007505000010010000,SHANWAN PS3/PC Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,",
|
||||
"03000000341a00000908000010010000,SL-6566,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,",
|
||||
"03000000a306000023f6000011010000,Saitek Cyborg V.1 Game Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b0,y:b3,",
|
||||
"03000000a30600000cff000010010000,Saitek P2500 Force Rumble Pad,a:b2,b:b3,back:b11,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a2,x:b0,y:b1,",
|
||||
"03000000a30600000c04000011010000,Saitek P2900 Wireless Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b12,x:b0,y:b3,",
|
||||
"03000000a30600000901000000010000,Saitek P880,a:b2,b:b3,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a2,x:b0,y:b1,",
|
||||
"03000000a30600000b04000000010000,Saitek P990 Dual Analog Pad,a:b1,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b8,x:b0,y:b3,",
|
||||
"03000000a306000018f5000010010000,Saitek PLC Saitek P3200 Rumble Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b0,y:b3,",
|
||||
"03000000c01600008704000011010000,Serial/Keyboard/Mouse/Joystick,a:b12,b:b10,back:b4,dpdown:b2,dpleft:b3,dpright:b1,dpup:b0,leftshoulder:b9,leftstick:b14,lefttrigger:b6,leftx:a1,lefty:a0,rightshoulder:b8,rightstick:b15,righttrigger:b7,rightx:a2,righty:a3,start:b5,x:b13,y:b11,",
|
||||
"03000000f025000021c1000010010000,ShanWan Gioteck PS3 Wired Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,",
|
||||
"03000000632500002305000010010000,ShanWan USB Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,",
|
||||
"03000000250900000500000000010000,Sony PS2 pad with SmartJoy adapter,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,",
|
||||
"030000005e0400008e02000020200000,SpeedLink XEOX Pro Analog Gamepad pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
|
||||
"030000005e0400008e02000073050000,Speedlink TORID Wireless Gamepad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
|
||||
"03000000de2800000112000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,",
|
||||
"03000000de2800000211000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,",
|
||||
"03000000de2800004211000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,",
|
||||
"03000000de280000fc11000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
|
||||
"05000000de2800000212000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,",
|
||||
"05000000de2800000511000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,",
|
||||
"05000000de2800000611000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,",
|
||||
"03000000de280000ff11000001000000,Steam Virtual Gamepad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
|
||||
"03000000ad1b000038f0000090040000,Street Fighter IV FightStick TE,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
|
||||
"03000000666600000488000000010000,Super Joy Box 5 Pro,a:b2,b:b1,back:b9,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,",
|
||||
"0300000000f00000f100000000010000,Super RetroPort,a:b1,b:b5,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b0,y:b4,",
|
||||
"030000004f04000020b3000010010000,Thrustmaster 2 in 1 DT,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,",
|
||||
"030000004f04000015b3000010010000,Thrustmaster Dual Analog 4,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,",
|
||||
"030000004f04000023b3000000010000,Thrustmaster Dual Trigger 3-in-1,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
|
||||
"030000004f04000000b3000010010000,Thrustmaster Firestorm Dual Power,a:b0,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b11,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b10,x:b1,y:b3,",
|
||||
"030000004f04000009d0000000010000,Thrustmaster Run N Drive Wireless PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
|
||||
"030000004f04000008d0000000010000,Thrustmaster Run N Drive Wireless,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
|
||||
"03000000bd12000015d0000010010000,Tomee SNES USB Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,",
|
||||
"03000000d814000007cd000011010000,Toodles 2008 Chimp PC/PS3,a:b0,b:b1,back:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b3,y:b2,",
|
||||
"03000000100800000100000010010000,Twin USB PS2 Adapter,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,",
|
||||
"03000000100800000300000010010000,USB Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,",
|
||||
"03000000790000001100000000010000,USB Gamepad1,a:b2,b:b1,back:b8,dpdown:a0,dpleft:a1,dpright:a2,dpup:a4,start:b9,",
|
||||
"03000000790000000600000007010000,USB gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b3,y:b0,",
|
||||
"05000000ac0500003232000001000000,VR-BOX,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b2,y:b3,",
|
||||
"030000005e0400008e02000010010000,X360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
|
||||
"030000005e0400008e02000014010000,X360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
|
||||
"030000005e0400001907000000010000,X360 Wireless Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
|
||||
"030000005e0400009102000007010000,X360 Wireless Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
|
||||
"030000005e040000a102000000010000,X360 Wireless Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
|
||||
"030000005e040000a102000007010000,X360 Wireless Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
|
||||
"03000000450c00002043000010010000,XEOX Gamepad SL-6556-BK,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,",
|
||||
"xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
|
||||
"0000000058626f782033363020576900,Xbox 360 Wireless Controller,a:b0,b:b1,back:b14,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,guide:b7,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b2,y:b3,",
|
||||
"030000005e040000a102000014010000,Xbox 360 Wireless Receiver (XBOX),a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
|
||||
"0000000058626f782047616d65706100,Xbox Gamepad (userspace driver),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,",
|
||||
"050000005e040000e002000003090000,Xbox One Wireless Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
|
||||
"050000005e040000fd02000003090000,Xbox One Wireless Controller,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b16,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,",
|
||||
"05000000172700004431000029010000,XiaoMi Game Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b20,leftshoulder:b6,leftstick:b13,lefttrigger:a7,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a6,rightx:a2,righty:a5,start:b11,x:b3,y:b4,",
|
||||
"03000000c0160000e105000001010000,Xin-Mo Xin-Mo Dual Arcade,a:b4,b:b3,back:b6,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b9,leftshoulder:b2,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b1,y:b0,",
|
||||
"03000000120c0000100e000011010000,ZEROPLUS P4 Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
|
||||
"03000000666600006706000000010000,boom PSX to PC Converter,a:b2,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a2,righty:a3,start:b11,x:b3,y:b0,",
|
||||
"030000000d0f00000d00000000010000,hori,a:b0,b:b6,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b3,leftx:b4,lefty:b5,rightshoulder:b7,start:b9,x:b1,y:b2,",
|
||||
"03000000830500006020000010010000,iBuffalo SNES Controller,a:b1,b:b0,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b3,y:b2,",
|
||||
"050000006964726f69643a636f6e0000,idroid:con,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
|
||||
"03000000b50700001503000010010000,impact,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,",
|
||||
"030000009b2800000300000001010000,raphnet.net 4nes4snes v1.5,a:b0,b:b4,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b1,y:b5,",
|
||||
#endif
|
||||
#if defined(__ANDROID__)
|
||||
"05000000d6020000e5890000dfff3f00,GPD XD Plus,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a4,rightx:a2,righty:a5,start:b6,x:b2,y:b3,",
|
||||
"05000000bc20000000550000ffff3f00,GameSir G3w,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,",
|
||||
"050000005509000003720000cf7f3f00,NVIDIA Controller v01.01,a:b0,b:b1,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,",
|
||||
"050000005509000010720000ffff3f00,NVIDIA Controller v01.03,a:b0,b:b1,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,",
|
||||
"050000007e05000009200000ffff0f00,Nintendo Switch Pro Controller,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b3,leftstick:b4,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b6,righttrigger:b10,rightx:a2,righty:a3,start:b16,x:b17,y:b2,", /* Extremely slow in Bluetooth mode on Android */
|
||||
"050000004c05000068020000dfff3f00,PS3 Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,",
|
||||
"050000004c050000c4050000fffe3f00,PS4 Controller,a:b1,b:b17,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b3,leftstick:b4,lefttrigger:+a3,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b6,righttrigger:+a4,rightx:a2,righty:a5,start:b16,x:b0,y:b2,",
|
||||
"050000004c050000cc090000fffe3f00,PS4 Controller,a:b1,b:b17,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b3,leftstick:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b6,righttrigger:a4,rightx:a2,righty:a5,start:b16,x:b0,y:b2,",
|
||||
"050000003215000000090000bf7f3f00,Razer Serval,a:b0,b:b1,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,x:b2,y:b3,",
|
||||
"05000000de2800000511000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,",
|
||||
"05000000de2800000611000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,",
|
||||
"050000005e040000e00200000ffe3f00,Xbox One Wireless Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,leftstick:b15,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b16,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b17,y:b2,",
|
||||
"050000005e040000fd020000ffff3f00,Xbox One Wireless Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,",
|
||||
"050000005e04000091020000ff073f00,Xbox Wireless Controller,a:b0,b:b1,back:b4,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b2,y:b3,", /* The DPAD doesn't seem to work on this controller on Android TV? */
|
||||
#endif
|
||||
#if defined(SDL_JOYSTICK_MFI)
|
||||
"05000000ac0500000100000000006d01,*,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,leftshoulder:b4,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a5,rightx:a3,righty:a4,x:b2,y:b3,",
|
||||
"05000000ac0500000200000000006d02,*,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,leftshoulder:b4,rightshoulder:b5,x:b2,y:b3,",
|
||||
"05000000ac0500000300000000006d03,Remote,a:b0,b:b2,leftx:a0,lefty:a1,",
|
||||
"05000000de2800000511000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,",
|
||||
"05000000de2800000611000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,",
|
||||
#endif
|
||||
#if defined(SDL_JOYSTICK_EMSCRIPTEN)
|
||||
"default,Standard Gamepad,a:b0,b:b1,back:b8,dpdown:b13,dpleft:b14,dpright:b15,dpup:b12,guide:b16,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,",
|
||||
#endif
|
||||
"hidapi,*,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,",
|
||||
NULL
|
||||
};
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
||||
+1584
File diff suppressed because it is too large
Load Diff
+106
@@ -0,0 +1,106 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef SDL_joystick_c_h_
|
||||
#define SDL_joystick_c_h_
|
||||
|
||||
#include "../SDL_internal.h"
|
||||
|
||||
/* Useful functions and variables from SDL_joystick.c */
|
||||
#include "SDL_joystick.h"
|
||||
|
||||
struct _SDL_JoystickDriver;
|
||||
|
||||
/* Initialization and shutdown functions */
|
||||
extern int SDL_JoystickInit(void);
|
||||
extern void SDL_JoystickQuit(void);
|
||||
|
||||
/* Function to get the next available joystick instance ID */
|
||||
extern SDL_JoystickID SDL_GetNextJoystickInstanceID(void);
|
||||
|
||||
/* Initialization and shutdown functions */
|
||||
extern int SDL_GameControllerInitMappings(void);
|
||||
extern void SDL_GameControllerQuitMappings(void);
|
||||
extern int SDL_GameControllerInit(void);
|
||||
extern void SDL_GameControllerQuit(void);
|
||||
|
||||
/* Function to get the joystick driver and device index for an API device index */
|
||||
extern SDL_bool SDL_GetDriverAndJoystickIndex(int device_index, struct _SDL_JoystickDriver **driver, int *driver_index);
|
||||
|
||||
/* Function to return the device index for a joystick ID, or -1 if not found */
|
||||
extern int SDL_JoystickGetDeviceIndexFromInstanceID(SDL_JoystickID instance_id);
|
||||
|
||||
/* Function to extract information from an SDL joystick GUID */
|
||||
extern void SDL_GetJoystickGUIDInfo(SDL_JoystickGUID guid, Uint16 *vendor, Uint16 *product, Uint16 *version);
|
||||
|
||||
/* Function to return whether a joystick is a PS4 controller */
|
||||
extern SDL_bool SDL_IsJoystickPS4(Uint16 vendor_id, Uint16 product_id);
|
||||
|
||||
/* Function to return whether a joystick is a Nintendo Switch Pro controller */
|
||||
extern SDL_bool SDL_IsJoystickNintendoSwitchPro(Uint16 vendor_id, Uint16 product_id);
|
||||
|
||||
/* Function to return whether a joystick is a Steam Controller */
|
||||
extern SDL_bool SDL_IsJoystickSteamController(Uint16 vendor_id, Uint16 product_id);
|
||||
|
||||
/* Function to return whether a joystick is an Xbox 360 controller */
|
||||
extern SDL_bool SDL_IsJoystickXbox360(Uint16 vendor_id, Uint16 product_id);
|
||||
|
||||
/* Function to return whether a joystick is an Xbox One controller */
|
||||
extern SDL_bool SDL_IsJoystickXboxOne(Uint16 vendor_id, Uint16 product_id);
|
||||
|
||||
/* Function to return whether a joystick guid comes from the XInput driver */
|
||||
extern SDL_bool SDL_IsJoystickXInput(SDL_JoystickGUID guid);
|
||||
|
||||
/* Function to return whether a joystick guid comes from the HIDAPI driver */
|
||||
extern SDL_bool SDL_IsJoystickHIDAPI(SDL_JoystickGUID guid);
|
||||
|
||||
/* Function to return whether a joystick should be ignored */
|
||||
extern SDL_bool SDL_ShouldIgnoreJoystick(const char *name, SDL_JoystickGUID guid);
|
||||
|
||||
/* Function to return whether a joystick name and GUID is a game controller */
|
||||
extern SDL_bool SDL_IsGameControllerNameAndGUID(const char *name, SDL_JoystickGUID guid);
|
||||
|
||||
/* Function to return whether a game controller should be ignored */
|
||||
extern SDL_bool SDL_ShouldIgnoreGameController(const char *name, SDL_JoystickGUID guid);
|
||||
|
||||
/* Handle delayed guide button on a game controller */
|
||||
extern void SDL_GameControllerHandleDelayedGuideButton(SDL_Joystick *joystick);
|
||||
|
||||
/* Internal event queueing functions */
|
||||
extern void SDL_PrivateJoystickAdded(SDL_JoystickID device_instance);
|
||||
extern void SDL_PrivateJoystickRemoved(SDL_JoystickID device_instance);
|
||||
extern int SDL_PrivateJoystickAxis(SDL_Joystick * joystick,
|
||||
Uint8 axis, Sint16 value);
|
||||
extern int SDL_PrivateJoystickBall(SDL_Joystick * joystick,
|
||||
Uint8 ball, Sint16 xrel, Sint16 yrel);
|
||||
extern int SDL_PrivateJoystickHat(SDL_Joystick * joystick,
|
||||
Uint8 hat, Uint8 value);
|
||||
extern int SDL_PrivateJoystickButton(SDL_Joystick * joystick,
|
||||
Uint8 button, Uint8 state);
|
||||
extern void SDL_PrivateJoystickBatteryLevel(SDL_Joystick * joystick,
|
||||
SDL_JoystickPowerLevel ePowerLevel);
|
||||
|
||||
/* Internal sanity checking functions */
|
||||
extern int SDL_PrivateJoystickValid(SDL_Joystick * joystick);
|
||||
|
||||
#endif /* SDL_joystick_c_h_ */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
||||
+157
@@ -0,0 +1,157 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "../SDL_internal.h"
|
||||
|
||||
#ifndef SDL_sysjoystick_h_
|
||||
#define SDL_sysjoystick_h_
|
||||
|
||||
/* This is the system specific header for the SDL joystick API */
|
||||
|
||||
#include "SDL_joystick.h"
|
||||
#include "SDL_joystick_c.h"
|
||||
|
||||
/* The SDL joystick structure */
|
||||
typedef struct _SDL_JoystickAxisInfo
|
||||
{
|
||||
Sint16 initial_value; /* Initial axis state */
|
||||
Sint16 value; /* Current axis state */
|
||||
Sint16 zero; /* Zero point on the axis (-32768 for triggers) */
|
||||
SDL_bool has_initial_value; /* Whether we've seen a value on the axis yet */
|
||||
SDL_bool sent_initial_value; /* Whether we've sent the initial axis value */
|
||||
} SDL_JoystickAxisInfo;
|
||||
|
||||
struct _SDL_Joystick
|
||||
{
|
||||
SDL_JoystickID instance_id; /* Device instance, monotonically increasing from 0 */
|
||||
char *name; /* Joystick name - system dependent */
|
||||
int player_index; /* Joystick player index, or -1 if unavailable */
|
||||
SDL_JoystickGUID guid; /* Joystick guid */
|
||||
|
||||
int naxes; /* Number of axis controls on the joystick */
|
||||
SDL_JoystickAxisInfo *axes;
|
||||
|
||||
int nhats; /* Number of hats on the joystick */
|
||||
Uint8 *hats; /* Current hat states */
|
||||
|
||||
int nballs; /* Number of trackballs on the joystick */
|
||||
struct balldelta {
|
||||
int dx;
|
||||
int dy;
|
||||
} *balls; /* Current ball motion deltas */
|
||||
|
||||
int nbuttons; /* Number of buttons on the joystick */
|
||||
Uint8 *buttons; /* Current button states */
|
||||
|
||||
SDL_bool attached;
|
||||
SDL_bool is_game_controller;
|
||||
SDL_bool delayed_guide_button; /* SDL_TRUE if this device has the guide button event delayed */
|
||||
SDL_bool force_recentering; /* SDL_TRUE if this device needs to have its state reset to 0 */
|
||||
SDL_JoystickPowerLevel epowerlevel; /* power level of this joystick, SDL_JOYSTICK_POWER_UNKNOWN if not supported */
|
||||
struct _SDL_JoystickDriver *driver;
|
||||
|
||||
struct joystick_hwdata *hwdata; /* Driver dependent information */
|
||||
|
||||
int ref_count; /* Reference count for multiple opens */
|
||||
|
||||
struct _SDL_Joystick *next; /* pointer to next joystick we have allocated */
|
||||
};
|
||||
|
||||
#if defined(__IPHONEOS__) || defined(__ANDROID__)
|
||||
#define HAVE_STEAMCONTROLLERS
|
||||
#define USE_STEAMCONTROLLER_HIDAPI
|
||||
#elif defined(__LINUX__)
|
||||
#define HAVE_STEAMCONTROLLERS
|
||||
#define USE_STEAMCONTROLLER_LINUX
|
||||
#endif
|
||||
|
||||
/* Device bus definitions */
|
||||
#define SDL_HARDWARE_BUS_USB 0x03
|
||||
#define SDL_HARDWARE_BUS_BLUETOOTH 0x05
|
||||
|
||||
/* Macro to combine a USB vendor ID and product ID into a single Uint32 value */
|
||||
#define MAKE_VIDPID(VID, PID) (((Uint32)(VID))<<16|(PID))
|
||||
|
||||
typedef struct _SDL_JoystickDriver
|
||||
{
|
||||
/* Function to scan the system for joysticks.
|
||||
* Joystick 0 should be the system default joystick.
|
||||
* This function should return 0, or -1 on an unrecoverable error.
|
||||
*/
|
||||
int (*Init)(void);
|
||||
|
||||
/* Function to return the number of joystick devices plugged in right now */
|
||||
int (*GetCount)(void);
|
||||
|
||||
/* Function to cause any queued joystick insertions to be processed */
|
||||
void (*Detect)(void);
|
||||
|
||||
/* Function to get the device-dependent name of a joystick */
|
||||
const char *(*GetDeviceName)(int device_index);
|
||||
|
||||
/* Function to get the player index of a joystick */
|
||||
int (*GetDevicePlayerIndex)(int device_index);
|
||||
|
||||
/* Function to return the stable GUID for a plugged in device */
|
||||
SDL_JoystickGUID (*GetDeviceGUID)(int device_index);
|
||||
|
||||
/* Function to get the current instance id of the joystick located at device_index */
|
||||
SDL_JoystickID (*GetDeviceInstanceID)(int device_index);
|
||||
|
||||
/* Function to open a joystick for use.
|
||||
The joystick to open is specified by the device index.
|
||||
This should fill the nbuttons and naxes fields of the joystick structure.
|
||||
It returns 0, or -1 if there is an error.
|
||||
*/
|
||||
int (*Open)(SDL_Joystick * joystick, int device_index);
|
||||
|
||||
/* Rumble functionality */
|
||||
int (*Rumble)(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms);
|
||||
|
||||
/* Function to update the state of a joystick - called as a device poll.
|
||||
* This function shouldn't update the joystick structure directly,
|
||||
* but instead should call SDL_PrivateJoystick*() to deliver events
|
||||
* and update joystick device state.
|
||||
*/
|
||||
void (*Update)(SDL_Joystick * joystick);
|
||||
|
||||
/* Function to close a joystick after use */
|
||||
void (*Close)(SDL_Joystick * joystick);
|
||||
|
||||
/* Function to perform any system-specific joystick related cleanup */
|
||||
void (*Quit)(void);
|
||||
|
||||
} SDL_JoystickDriver;
|
||||
|
||||
/* The available joystick drivers */
|
||||
extern SDL_JoystickDriver SDL_ANDROID_JoystickDriver;
|
||||
extern SDL_JoystickDriver SDL_BSD_JoystickDriver;
|
||||
extern SDL_JoystickDriver SDL_DARWIN_JoystickDriver;
|
||||
extern SDL_JoystickDriver SDL_DUMMY_JoystickDriver;
|
||||
extern SDL_JoystickDriver SDL_EMSCRIPTEN_JoystickDriver;
|
||||
extern SDL_JoystickDriver SDL_HAIKU_JoystickDriver;
|
||||
extern SDL_JoystickDriver SDL_HIDAPI_JoystickDriver;
|
||||
extern SDL_JoystickDriver SDL_IOS_JoystickDriver;
|
||||
extern SDL_JoystickDriver SDL_LINUX_JoystickDriver;
|
||||
extern SDL_JoystickDriver SDL_WINDOWS_JoystickDriver;
|
||||
|
||||
#endif /* SDL_sysjoystick_h_ */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
||||
@@ -0,0 +1,710 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#include "../../SDL_internal.h"
|
||||
|
||||
#ifdef SDL_JOYSTICK_ANDROID
|
||||
|
||||
#include <stdio.h> /* For the definition of NULL */
|
||||
#include "SDL_error.h"
|
||||
#include "SDL_events.h"
|
||||
|
||||
#include "SDL_joystick.h"
|
||||
#include "SDL_hints.h"
|
||||
#include "SDL_assert.h"
|
||||
#include "SDL_timer.h"
|
||||
#include "SDL_log.h"
|
||||
#include "SDL_sysjoystick_c.h"
|
||||
#include "../SDL_joystick_c.h"
|
||||
#include "../../events/SDL_keyboard_c.h"
|
||||
#include "../../core/android/SDL_android.h"
|
||||
#include "../hidapi/SDL_hidapijoystick_c.h"
|
||||
|
||||
#include "android/keycodes.h"
|
||||
|
||||
/* As of platform android-14, android/keycodes.h is missing these defines */
|
||||
#ifndef AKEYCODE_BUTTON_1
|
||||
#define AKEYCODE_BUTTON_1 188
|
||||
#define AKEYCODE_BUTTON_2 189
|
||||
#define AKEYCODE_BUTTON_3 190
|
||||
#define AKEYCODE_BUTTON_4 191
|
||||
#define AKEYCODE_BUTTON_5 192
|
||||
#define AKEYCODE_BUTTON_6 193
|
||||
#define AKEYCODE_BUTTON_7 194
|
||||
#define AKEYCODE_BUTTON_8 195
|
||||
#define AKEYCODE_BUTTON_9 196
|
||||
#define AKEYCODE_BUTTON_10 197
|
||||
#define AKEYCODE_BUTTON_11 198
|
||||
#define AKEYCODE_BUTTON_12 199
|
||||
#define AKEYCODE_BUTTON_13 200
|
||||
#define AKEYCODE_BUTTON_14 201
|
||||
#define AKEYCODE_BUTTON_15 202
|
||||
#define AKEYCODE_BUTTON_16 203
|
||||
#endif
|
||||
|
||||
#define ANDROID_ACCELEROMETER_NAME "Android Accelerometer"
|
||||
#define ANDROID_ACCELEROMETER_DEVICE_ID INT_MIN
|
||||
#define ANDROID_MAX_NBUTTONS 36
|
||||
|
||||
static SDL_joylist_item * JoystickByDeviceId(int device_id);
|
||||
|
||||
static SDL_joylist_item *SDL_joylist = NULL;
|
||||
static SDL_joylist_item *SDL_joylist_tail = NULL;
|
||||
static int numjoysticks = 0;
|
||||
|
||||
|
||||
/* Public domain CRC implementation adapted from:
|
||||
http://home.thep.lu.se/~bjorn/crc/crc32_simple.c
|
||||
*/
|
||||
static Uint32 crc32_for_byte(Uint32 r)
|
||||
{
|
||||
int i;
|
||||
for(i = 0; i < 8; ++i) {
|
||||
r = (r & 1? 0: (Uint32)0xEDB88320L) ^ r >> 1;
|
||||
}
|
||||
return r ^ (Uint32)0xFF000000L;
|
||||
}
|
||||
|
||||
static Uint32 crc32(const void *data, int count)
|
||||
{
|
||||
Uint32 crc = 0;
|
||||
int i;
|
||||
for(i = 0; i < count; ++i) {
|
||||
crc = crc32_for_byte((Uint8)crc ^ ((const Uint8*)data)[i]) ^ crc >> 8;
|
||||
}
|
||||
return crc;
|
||||
}
|
||||
|
||||
/* Function to convert Android keyCodes into SDL ones.
|
||||
* This code manipulation is done to get a sequential list of codes.
|
||||
* FIXME: This is only suited for the case where we use a fixed number of buttons determined by ANDROID_MAX_NBUTTONS
|
||||
*/
|
||||
static int
|
||||
keycode_to_SDL(int keycode)
|
||||
{
|
||||
/* FIXME: If this function gets too unwieldy in the future, replace with a lookup table */
|
||||
int button = 0;
|
||||
switch (keycode) {
|
||||
/* Some gamepad buttons (API 9) */
|
||||
case AKEYCODE_BUTTON_A:
|
||||
button = SDL_CONTROLLER_BUTTON_A;
|
||||
break;
|
||||
case AKEYCODE_BUTTON_B:
|
||||
button = SDL_CONTROLLER_BUTTON_B;
|
||||
break;
|
||||
case AKEYCODE_BUTTON_X:
|
||||
button = SDL_CONTROLLER_BUTTON_X;
|
||||
break;
|
||||
case AKEYCODE_BUTTON_Y:
|
||||
button = SDL_CONTROLLER_BUTTON_Y;
|
||||
break;
|
||||
case AKEYCODE_BUTTON_L1:
|
||||
button = SDL_CONTROLLER_BUTTON_LEFTSHOULDER;
|
||||
break;
|
||||
case AKEYCODE_BUTTON_R1:
|
||||
button = SDL_CONTROLLER_BUTTON_RIGHTSHOULDER;
|
||||
break;
|
||||
case AKEYCODE_BUTTON_THUMBL:
|
||||
button = SDL_CONTROLLER_BUTTON_LEFTSTICK;
|
||||
break;
|
||||
case AKEYCODE_BUTTON_THUMBR:
|
||||
button = SDL_CONTROLLER_BUTTON_RIGHTSTICK;
|
||||
break;
|
||||
case AKEYCODE_BUTTON_START:
|
||||
button = SDL_CONTROLLER_BUTTON_START;
|
||||
break;
|
||||
case AKEYCODE_BACK:
|
||||
case AKEYCODE_BUTTON_SELECT:
|
||||
button = SDL_CONTROLLER_BUTTON_BACK;
|
||||
break;
|
||||
case AKEYCODE_BUTTON_MODE:
|
||||
button = SDL_CONTROLLER_BUTTON_GUIDE;
|
||||
break;
|
||||
case AKEYCODE_BUTTON_L2:
|
||||
button = SDL_CONTROLLER_BUTTON_MAX; /* Not supported by GameController */
|
||||
break;
|
||||
case AKEYCODE_BUTTON_R2:
|
||||
button = SDL_CONTROLLER_BUTTON_MAX+1; /* Not supported by GameController */
|
||||
break;
|
||||
case AKEYCODE_BUTTON_C:
|
||||
button = SDL_CONTROLLER_BUTTON_MAX+2; /* Not supported by GameController */
|
||||
break;
|
||||
case AKEYCODE_BUTTON_Z:
|
||||
button = SDL_CONTROLLER_BUTTON_MAX+3; /* Not supported by GameController */
|
||||
break;
|
||||
|
||||
/* D-Pad key codes (API 1) */
|
||||
case AKEYCODE_DPAD_UP:
|
||||
button = SDL_CONTROLLER_BUTTON_DPAD_UP;
|
||||
break;
|
||||
case AKEYCODE_DPAD_DOWN:
|
||||
button = SDL_CONTROLLER_BUTTON_DPAD_DOWN;
|
||||
break;
|
||||
case AKEYCODE_DPAD_LEFT:
|
||||
button = SDL_CONTROLLER_BUTTON_DPAD_LEFT;
|
||||
break;
|
||||
case AKEYCODE_DPAD_RIGHT:
|
||||
button = SDL_CONTROLLER_BUTTON_DPAD_RIGHT;
|
||||
break;
|
||||
case AKEYCODE_DPAD_CENTER:
|
||||
/* This is handled better by applications as the A button */
|
||||
/*button = SDL_CONTROLLER_BUTTON_MAX+4;*/ /* Not supported by GameController */
|
||||
button = SDL_CONTROLLER_BUTTON_A;
|
||||
break;
|
||||
|
||||
/* More gamepad buttons (API 12), these get mapped to 20...35*/
|
||||
case AKEYCODE_BUTTON_1:
|
||||
case AKEYCODE_BUTTON_2:
|
||||
case AKEYCODE_BUTTON_3:
|
||||
case AKEYCODE_BUTTON_4:
|
||||
case AKEYCODE_BUTTON_5:
|
||||
case AKEYCODE_BUTTON_6:
|
||||
case AKEYCODE_BUTTON_7:
|
||||
case AKEYCODE_BUTTON_8:
|
||||
case AKEYCODE_BUTTON_9:
|
||||
case AKEYCODE_BUTTON_10:
|
||||
case AKEYCODE_BUTTON_11:
|
||||
case AKEYCODE_BUTTON_12:
|
||||
case AKEYCODE_BUTTON_13:
|
||||
case AKEYCODE_BUTTON_14:
|
||||
case AKEYCODE_BUTTON_15:
|
||||
case AKEYCODE_BUTTON_16:
|
||||
button = keycode - AKEYCODE_BUTTON_1 + SDL_CONTROLLER_BUTTON_MAX + 5;
|
||||
break;
|
||||
|
||||
default:
|
||||
return -1;
|
||||
/* break; -Wunreachable-code-break */
|
||||
}
|
||||
|
||||
/* This is here in case future generations, probably with six fingers per hand,
|
||||
* happily add new cases up above and forget to update the max number of buttons.
|
||||
*/
|
||||
SDL_assert(button < ANDROID_MAX_NBUTTONS);
|
||||
return button;
|
||||
}
|
||||
|
||||
static SDL_Scancode
|
||||
button_to_scancode(int button)
|
||||
{
|
||||
switch (button) {
|
||||
case SDL_CONTROLLER_BUTTON_A:
|
||||
return SDL_SCANCODE_RETURN;
|
||||
case SDL_CONTROLLER_BUTTON_B:
|
||||
return SDL_SCANCODE_ESCAPE;
|
||||
case SDL_CONTROLLER_BUTTON_BACK:
|
||||
return SDL_SCANCODE_ESCAPE;
|
||||
case SDL_CONTROLLER_BUTTON_DPAD_UP:
|
||||
return SDL_SCANCODE_UP;
|
||||
case SDL_CONTROLLER_BUTTON_DPAD_DOWN:
|
||||
return SDL_SCANCODE_DOWN;
|
||||
case SDL_CONTROLLER_BUTTON_DPAD_LEFT:
|
||||
return SDL_SCANCODE_LEFT;
|
||||
case SDL_CONTROLLER_BUTTON_DPAD_RIGHT:
|
||||
return SDL_SCANCODE_RIGHT;
|
||||
}
|
||||
|
||||
/* Unsupported button */
|
||||
return SDL_SCANCODE_UNKNOWN;
|
||||
}
|
||||
|
||||
int
|
||||
Android_OnPadDown(int device_id, int keycode)
|
||||
{
|
||||
SDL_joylist_item *item;
|
||||
int button = keycode_to_SDL(keycode);
|
||||
if (button >= 0) {
|
||||
item = JoystickByDeviceId(device_id);
|
||||
if (item && item->joystick) {
|
||||
SDL_PrivateJoystickButton(item->joystick, button, SDL_PRESSED);
|
||||
} else {
|
||||
SDL_SendKeyboardKey(SDL_PRESSED, button_to_scancode(button));
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
||||
int
|
||||
Android_OnPadUp(int device_id, int keycode)
|
||||
{
|
||||
SDL_joylist_item *item;
|
||||
int button = keycode_to_SDL(keycode);
|
||||
if (button >= 0) {
|
||||
item = JoystickByDeviceId(device_id);
|
||||
if (item && item->joystick) {
|
||||
SDL_PrivateJoystickButton(item->joystick, button, SDL_RELEASED);
|
||||
} else {
|
||||
SDL_SendKeyboardKey(SDL_RELEASED, button_to_scancode(button));
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
||||
int
|
||||
Android_OnJoy(int device_id, int axis, float value)
|
||||
{
|
||||
/* Android gives joy info normalized as [-1.0, 1.0] or [0.0, 1.0] */
|
||||
SDL_joylist_item *item = JoystickByDeviceId(device_id);
|
||||
if (item && item->joystick) {
|
||||
SDL_PrivateJoystickAxis(item->joystick, axis, (Sint16) (32767.*value));
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
int
|
||||
Android_OnHat(int device_id, int hat_id, int x, int y)
|
||||
{
|
||||
const int DPAD_UP_MASK = (1 << SDL_CONTROLLER_BUTTON_DPAD_UP);
|
||||
const int DPAD_DOWN_MASK = (1 << SDL_CONTROLLER_BUTTON_DPAD_DOWN);
|
||||
const int DPAD_LEFT_MASK = (1 << SDL_CONTROLLER_BUTTON_DPAD_LEFT);
|
||||
const int DPAD_RIGHT_MASK = (1 << SDL_CONTROLLER_BUTTON_DPAD_RIGHT);
|
||||
|
||||
if (x >= -1 && x <= 1 && y >= -1 && y <= 1) {
|
||||
SDL_joylist_item *item = JoystickByDeviceId(device_id);
|
||||
if (item && item->joystick) {
|
||||
int dpad_state = 0;
|
||||
int dpad_delta;
|
||||
if (x < 0) {
|
||||
dpad_state |= DPAD_LEFT_MASK;
|
||||
} else if (x > 0) {
|
||||
dpad_state |= DPAD_RIGHT_MASK;
|
||||
}
|
||||
if (y < 0) {
|
||||
dpad_state |= DPAD_UP_MASK;
|
||||
} else if (y > 0) {
|
||||
dpad_state |= DPAD_DOWN_MASK;
|
||||
}
|
||||
|
||||
dpad_delta = (dpad_state ^ item->dpad_state);
|
||||
if (dpad_delta) {
|
||||
if (dpad_delta & DPAD_UP_MASK) {
|
||||
SDL_PrivateJoystickButton(item->joystick, SDL_CONTROLLER_BUTTON_DPAD_UP, (dpad_state & DPAD_UP_MASK) ? SDL_PRESSED : SDL_RELEASED);
|
||||
}
|
||||
if (dpad_delta & DPAD_DOWN_MASK) {
|
||||
SDL_PrivateJoystickButton(item->joystick, SDL_CONTROLLER_BUTTON_DPAD_DOWN, (dpad_state & DPAD_DOWN_MASK) ? SDL_PRESSED : SDL_RELEASED);
|
||||
}
|
||||
if (dpad_delta & DPAD_LEFT_MASK) {
|
||||
SDL_PrivateJoystickButton(item->joystick, SDL_CONTROLLER_BUTTON_DPAD_LEFT, (dpad_state & DPAD_LEFT_MASK) ? SDL_PRESSED : SDL_RELEASED);
|
||||
}
|
||||
if (dpad_delta & DPAD_RIGHT_MASK) {
|
||||
SDL_PrivateJoystickButton(item->joystick, SDL_CONTROLLER_BUTTON_DPAD_RIGHT, (dpad_state & DPAD_RIGHT_MASK) ? SDL_PRESSED : SDL_RELEASED);
|
||||
}
|
||||
item->dpad_state = dpad_state;
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
||||
|
||||
int
|
||||
Android_AddJoystick(int device_id, const char *name, const char *desc, int vendor_id, int product_id, SDL_bool is_accelerometer, int button_mask, int naxes, int nhats, int nballs)
|
||||
{
|
||||
SDL_joylist_item *item;
|
||||
SDL_JoystickGUID guid;
|
||||
Uint16 *guid16 = (Uint16 *)guid.data;
|
||||
int i;
|
||||
int axis_mask;
|
||||
|
||||
|
||||
if (!SDL_GetHintBoolean(SDL_HINT_TV_REMOTE_AS_JOYSTICK, SDL_TRUE)) {
|
||||
/* Ignore devices that aren't actually controllers (e.g. remotes), they'll be handled as keyboard input */
|
||||
if (naxes < 2 && nhats < 1) {
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
|
||||
if (JoystickByDeviceId(device_id) != NULL || name == NULL) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
#ifdef SDL_JOYSTICK_HIDAPI
|
||||
if (HIDAPI_IsDevicePresent(vendor_id, product_id, 0)) {
|
||||
/* The HIDAPI driver is taking care of this device */
|
||||
return -1;
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef DEBUG_JOYSTICK
|
||||
SDL_Log("Joystick: %s, descriptor %s, vendor = 0x%.4x, product = 0x%.4x, %d axes, %d hats\n", name, desc, vendor_id, product_id, naxes, nhats);
|
||||
#endif
|
||||
|
||||
/* Add the available buttons and axes
|
||||
The axis mask should probably come from Java where there is more information about the axes...
|
||||
*/
|
||||
axis_mask = 0;
|
||||
if (!is_accelerometer) {
|
||||
if (naxes >= 2) {
|
||||
axis_mask |= ((1 << SDL_CONTROLLER_AXIS_LEFTX) | (1 << SDL_CONTROLLER_AXIS_LEFTY));
|
||||
}
|
||||
if (naxes >= 4) {
|
||||
axis_mask |= ((1 << SDL_CONTROLLER_AXIS_RIGHTX) | (1 << SDL_CONTROLLER_AXIS_RIGHTY));
|
||||
}
|
||||
if (naxes >= 6) {
|
||||
axis_mask |= ((1 << SDL_CONTROLLER_AXIS_TRIGGERLEFT) | (1 << SDL_CONTROLLER_AXIS_TRIGGERRIGHT));
|
||||
}
|
||||
}
|
||||
|
||||
if (nhats > 0) {
|
||||
/* Hat is translated into DPAD buttons */
|
||||
button_mask |= ((1 << SDL_CONTROLLER_BUTTON_DPAD_UP) |
|
||||
(1 << SDL_CONTROLLER_BUTTON_DPAD_DOWN) |
|
||||
(1 << SDL_CONTROLLER_BUTTON_DPAD_LEFT) |
|
||||
(1 << SDL_CONTROLLER_BUTTON_DPAD_RIGHT));
|
||||
nhats = 0;
|
||||
}
|
||||
|
||||
SDL_memset(guid.data, 0, sizeof(guid.data));
|
||||
|
||||
/* We only need 16 bits for each of these; space them out to fill 128. */
|
||||
/* Byteswap so devices get same GUID on little/big endian platforms. */
|
||||
*guid16++ = SDL_SwapLE16(SDL_HARDWARE_BUS_BLUETOOTH);
|
||||
*guid16++ = 0;
|
||||
|
||||
if (vendor_id && product_id) {
|
||||
*guid16++ = SDL_SwapLE16(vendor_id);
|
||||
*guid16++ = 0;
|
||||
*guid16++ = SDL_SwapLE16(product_id);
|
||||
*guid16++ = 0;
|
||||
} else {
|
||||
Uint32 crc = crc32(desc, SDL_strlen(desc));
|
||||
SDL_memcpy(guid16, desc, SDL_min(2*sizeof(*guid16), SDL_strlen(desc)));
|
||||
guid16 += 2;
|
||||
*(Uint32 *)guid16 = SDL_SwapLE32(crc);
|
||||
guid16 += 2;
|
||||
}
|
||||
|
||||
*guid16++ = SDL_SwapLE16(button_mask);
|
||||
*guid16++ = SDL_SwapLE16(axis_mask);
|
||||
|
||||
item = (SDL_joylist_item *) SDL_malloc(sizeof (SDL_joylist_item));
|
||||
if (item == NULL) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
SDL_zerop(item);
|
||||
item->guid = guid;
|
||||
item->device_id = device_id;
|
||||
item->name = SDL_strdup(name);
|
||||
if (item->name == NULL) {
|
||||
SDL_free(item);
|
||||
return -1;
|
||||
}
|
||||
|
||||
item->is_accelerometer = is_accelerometer;
|
||||
if (button_mask == 0xFFFFFFFF) {
|
||||
item->nbuttons = ANDROID_MAX_NBUTTONS;
|
||||
} else {
|
||||
for (i = 0; i < sizeof(button_mask)*8; ++i) {
|
||||
if (button_mask & (1 << i)) {
|
||||
item->nbuttons = i+1;
|
||||
}
|
||||
}
|
||||
}
|
||||
item->naxes = naxes;
|
||||
item->nhats = nhats;
|
||||
item->nballs = nballs;
|
||||
item->device_instance = SDL_GetNextJoystickInstanceID();
|
||||
if (SDL_joylist_tail == NULL) {
|
||||
SDL_joylist = SDL_joylist_tail = item;
|
||||
} else {
|
||||
SDL_joylist_tail->next = item;
|
||||
SDL_joylist_tail = item;
|
||||
}
|
||||
|
||||
/* Need to increment the joystick count before we post the event */
|
||||
++numjoysticks;
|
||||
|
||||
SDL_PrivateJoystickAdded(item->device_instance);
|
||||
|
||||
#ifdef DEBUG_JOYSTICK
|
||||
SDL_Log("Added joystick %s with device_id %d", name, device_id);
|
||||
#endif
|
||||
|
||||
return numjoysticks;
|
||||
}
|
||||
|
||||
int
|
||||
Android_RemoveJoystick(int device_id)
|
||||
{
|
||||
SDL_joylist_item *item = SDL_joylist;
|
||||
SDL_joylist_item *prev = NULL;
|
||||
|
||||
/* Don't call JoystickByDeviceId here or there'll be an infinite loop! */
|
||||
while (item != NULL) {
|
||||
if (item->device_id == device_id) {
|
||||
break;
|
||||
}
|
||||
prev = item;
|
||||
item = item->next;
|
||||
}
|
||||
|
||||
if (item == NULL) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
if (item->joystick) {
|
||||
item->joystick->hwdata = NULL;
|
||||
}
|
||||
|
||||
if (prev != NULL) {
|
||||
prev->next = item->next;
|
||||
} else {
|
||||
SDL_assert(SDL_joylist == item);
|
||||
SDL_joylist = item->next;
|
||||
}
|
||||
if (item == SDL_joylist_tail) {
|
||||
SDL_joylist_tail = prev;
|
||||
}
|
||||
|
||||
/* Need to decrement the joystick count before we post the event */
|
||||
--numjoysticks;
|
||||
|
||||
SDL_PrivateJoystickRemoved(item->device_instance);
|
||||
|
||||
#ifdef DEBUG_JOYSTICK
|
||||
SDL_Log("Removed joystick with device_id %d", device_id);
|
||||
#endif
|
||||
|
||||
SDL_free(item->name);
|
||||
SDL_free(item);
|
||||
return numjoysticks;
|
||||
}
|
||||
|
||||
|
||||
static void ANDROID_JoystickDetect();
|
||||
|
||||
static int
|
||||
ANDROID_JoystickInit(void)
|
||||
{
|
||||
ANDROID_JoystickDetect();
|
||||
|
||||
if (SDL_GetHintBoolean(SDL_HINT_ACCELEROMETER_AS_JOYSTICK, SDL_TRUE)) {
|
||||
/* Default behavior, accelerometer as joystick */
|
||||
Android_AddJoystick(ANDROID_ACCELEROMETER_DEVICE_ID, ANDROID_ACCELEROMETER_NAME, ANDROID_ACCELEROMETER_NAME, 0, 0, SDL_TRUE, 0, 3, 0, 0);
|
||||
}
|
||||
return 0;
|
||||
|
||||
}
|
||||
|
||||
static int
|
||||
ANDROID_JoystickGetCount(void)
|
||||
{
|
||||
return numjoysticks;
|
||||
}
|
||||
|
||||
static void
|
||||
ANDROID_JoystickDetect(void)
|
||||
{
|
||||
/* Support for device connect/disconnect is API >= 16 only,
|
||||
* so we poll every three seconds
|
||||
* Ref: http://developer.android.com/reference/android/hardware/input/InputManager.InputDeviceListener.html
|
||||
*/
|
||||
static Uint32 timeout = 0;
|
||||
if (!timeout || SDL_TICKS_PASSED(SDL_GetTicks(), timeout)) {
|
||||
timeout = SDL_GetTicks() + 3000;
|
||||
Android_JNI_PollInputDevices();
|
||||
}
|
||||
}
|
||||
|
||||
static SDL_joylist_item *
|
||||
JoystickByDevIndex(int device_index)
|
||||
{
|
||||
SDL_joylist_item *item = SDL_joylist;
|
||||
|
||||
if ((device_index < 0) || (device_index >= numjoysticks)) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
while (device_index > 0) {
|
||||
SDL_assert(item != NULL);
|
||||
device_index--;
|
||||
item = item->next;
|
||||
}
|
||||
|
||||
return item;
|
||||
}
|
||||
|
||||
static SDL_joylist_item *
|
||||
JoystickByDeviceId(int device_id)
|
||||
{
|
||||
SDL_joylist_item *item = SDL_joylist;
|
||||
|
||||
while (item != NULL) {
|
||||
if (item->device_id == device_id) {
|
||||
return item;
|
||||
}
|
||||
item = item->next;
|
||||
}
|
||||
|
||||
/* Joystick not found, try adding it */
|
||||
ANDROID_JoystickDetect();
|
||||
|
||||
while (item != NULL) {
|
||||
if (item->device_id == device_id) {
|
||||
return item;
|
||||
}
|
||||
item = item->next;
|
||||
}
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
static const char *
|
||||
ANDROID_JoystickGetDeviceName(int device_index)
|
||||
{
|
||||
return JoystickByDevIndex(device_index)->name;
|
||||
}
|
||||
|
||||
static int
|
||||
ANDROID_JoystickGetDevicePlayerIndex(int device_index)
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
|
||||
static SDL_JoystickGUID
|
||||
ANDROID_JoystickGetDeviceGUID(int device_index)
|
||||
{
|
||||
return JoystickByDevIndex(device_index)->guid;
|
||||
}
|
||||
|
||||
static SDL_JoystickID
|
||||
ANDROID_JoystickGetDeviceInstanceID(int device_index)
|
||||
{
|
||||
return JoystickByDevIndex(device_index)->device_instance;
|
||||
}
|
||||
|
||||
static int
|
||||
ANDROID_JoystickOpen(SDL_Joystick * joystick, int device_index)
|
||||
{
|
||||
SDL_joylist_item *item = JoystickByDevIndex(device_index);
|
||||
|
||||
if (item == NULL) {
|
||||
return SDL_SetError("No such device");
|
||||
}
|
||||
|
||||
if (item->joystick != NULL) {
|
||||
return SDL_SetError("Joystick already opened");
|
||||
}
|
||||
|
||||
joystick->instance_id = item->device_instance;
|
||||
joystick->hwdata = (struct joystick_hwdata *) item;
|
||||
item->joystick = joystick;
|
||||
joystick->nhats = item->nhats;
|
||||
joystick->nballs = item->nballs;
|
||||
joystick->nbuttons = item->nbuttons;
|
||||
joystick->naxes = item->naxes;
|
||||
|
||||
return (0);
|
||||
}
|
||||
|
||||
static int
|
||||
ANDROID_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms)
|
||||
{
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
static void
|
||||
ANDROID_JoystickUpdate(SDL_Joystick * joystick)
|
||||
{
|
||||
SDL_joylist_item *item = (SDL_joylist_item *) joystick->hwdata;
|
||||
|
||||
if (item == NULL) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (item->is_accelerometer) {
|
||||
int i;
|
||||
Sint16 value;
|
||||
float values[3];
|
||||
|
||||
if (Android_JNI_GetAccelerometerValues(values)) {
|
||||
for (i = 0; i < 3; i++) {
|
||||
if (values[i] > 1.0f) {
|
||||
values[i] = 1.0f;
|
||||
} else if (values[i] < -1.0f) {
|
||||
values[i] = -1.0f;
|
||||
}
|
||||
|
||||
value = (Sint16)(values[i] * 32767.0f);
|
||||
SDL_PrivateJoystickAxis(item->joystick, i, value);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
ANDROID_JoystickClose(SDL_Joystick * joystick)
|
||||
{
|
||||
SDL_joylist_item *item = (SDL_joylist_item *) joystick->hwdata;
|
||||
if (item) {
|
||||
item->joystick = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
ANDROID_JoystickQuit(void)
|
||||
{
|
||||
/* We don't have any way to scan for joysticks at init, so don't wipe the list
|
||||
* of joysticks here in case this is a reinit.
|
||||
*/
|
||||
#if 0
|
||||
SDL_joylist_item *item = NULL;
|
||||
SDL_joylist_item *next = NULL;
|
||||
|
||||
for (item = SDL_joylist; item; item = next) {
|
||||
next = item->next;
|
||||
SDL_free(item->name);
|
||||
SDL_free(item);
|
||||
}
|
||||
|
||||
SDL_joylist = SDL_joylist_tail = NULL;
|
||||
|
||||
numjoysticks = 0;
|
||||
#endif /* 0 */
|
||||
}
|
||||
|
||||
SDL_JoystickDriver SDL_ANDROID_JoystickDriver =
|
||||
{
|
||||
ANDROID_JoystickInit,
|
||||
ANDROID_JoystickGetCount,
|
||||
ANDROID_JoystickDetect,
|
||||
ANDROID_JoystickGetDeviceName,
|
||||
ANDROID_JoystickGetDevicePlayerIndex,
|
||||
ANDROID_JoystickGetDeviceGUID,
|
||||
ANDROID_JoystickGetDeviceInstanceID,
|
||||
ANDROID_JoystickOpen,
|
||||
ANDROID_JoystickRumble,
|
||||
ANDROID_JoystickUpdate,
|
||||
ANDROID_JoystickClose,
|
||||
ANDROID_JoystickQuit,
|
||||
};
|
||||
|
||||
#endif /* SDL_JOYSTICK_ANDROID */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
||||
@@ -0,0 +1,59 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#include "../../SDL_internal.h"
|
||||
|
||||
#ifdef SDL_JOYSTICK_ANDROID
|
||||
|
||||
#ifndef SDL_sysjoystick_c_h_
|
||||
#define SDL_sysjoystick_c_h_
|
||||
|
||||
#include "../SDL_sysjoystick.h"
|
||||
|
||||
extern int Android_OnPadDown(int device_id, int keycode);
|
||||
extern int Android_OnPadUp(int device_id, int keycode);
|
||||
extern int Android_OnJoy(int device_id, int axisnum, float value);
|
||||
extern int Android_OnHat(int device_id, int hat_id, int x, int y);
|
||||
extern int Android_AddJoystick(int device_id, const char *name, const char *desc, int vendor_id, int product_id, SDL_bool is_accelerometer, int button_mask, int naxes, int nhats, int nballs);
|
||||
extern int Android_RemoveJoystick(int device_id);
|
||||
|
||||
/* A linked list of available joysticks */
|
||||
typedef struct SDL_joylist_item
|
||||
{
|
||||
int device_instance;
|
||||
int device_id; /* Android's device id */
|
||||
char *name; /* "SideWinder 3D Pro" or whatever */
|
||||
SDL_JoystickGUID guid;
|
||||
SDL_bool is_accelerometer;
|
||||
SDL_Joystick *joystick;
|
||||
int nbuttons, naxes, nhats, nballs;
|
||||
int dpad_state;
|
||||
|
||||
struct SDL_joylist_item *next;
|
||||
} SDL_joylist_item;
|
||||
|
||||
typedef SDL_joylist_item joystick_hwdata;
|
||||
|
||||
#endif /* SDL_sysjoystick_c_h_ */
|
||||
|
||||
#endif /* SDL_JOYSTICK_ANDROID */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
||||
@@ -0,0 +1,708 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "../../SDL_internal.h"
|
||||
|
||||
#ifdef SDL_JOYSTICK_USBHID
|
||||
|
||||
/*
|
||||
* Joystick driver for the uhid(4) interface found in OpenBSD,
|
||||
* NetBSD and FreeBSD.
|
||||
*
|
||||
* Maintainer: <vedge at csoft.org>
|
||||
*/
|
||||
|
||||
#include <sys/param.h>
|
||||
|
||||
#include <unistd.h>
|
||||
#include <fcntl.h>
|
||||
#include <errno.h>
|
||||
|
||||
#ifndef __FreeBSD_kernel_version
|
||||
#define __FreeBSD_kernel_version __FreeBSD_version
|
||||
#endif
|
||||
|
||||
#if defined(HAVE_USB_H)
|
||||
#include <usb.h>
|
||||
#endif
|
||||
#ifdef __DragonFly__
|
||||
#include <bus/usb/usb.h>
|
||||
#include <bus/usb/usbhid.h>
|
||||
#else
|
||||
#include <dev/usb/usb.h>
|
||||
#include <dev/usb/usbhid.h>
|
||||
#endif
|
||||
|
||||
#if defined(HAVE_USBHID_H)
|
||||
#include <usbhid.h>
|
||||
#elif defined(HAVE_LIBUSB_H)
|
||||
#include <libusb.h>
|
||||
#elif defined(HAVE_LIBUSBHID_H)
|
||||
#include <libusbhid.h>
|
||||
#endif
|
||||
|
||||
#if defined(__FREEBSD__) || defined(__FreeBSD_kernel__)
|
||||
#ifndef __DragonFly__
|
||||
#include <osreldate.h>
|
||||
#endif
|
||||
#if __FreeBSD_kernel_version > 800063
|
||||
#include <dev/usb/usb_ioctl.h>
|
||||
#endif
|
||||
#include <sys/joystick.h>
|
||||
#endif
|
||||
|
||||
#if SDL_JOYSTICK_USBHID_MACHINE_JOYSTICK_H
|
||||
#include <machine/joystick.h>
|
||||
#endif
|
||||
|
||||
#include "SDL_joystick.h"
|
||||
#include "../SDL_sysjoystick.h"
|
||||
#include "../SDL_joystick_c.h"
|
||||
|
||||
#define MAX_UHID_JOYS 64
|
||||
#define MAX_JOY_JOYS 2
|
||||
#define MAX_JOYS (MAX_UHID_JOYS + MAX_JOY_JOYS)
|
||||
|
||||
|
||||
struct report
|
||||
{
|
||||
#if defined(__FREEBSD__) && (__FreeBSD_kernel_version > 900000)
|
||||
void *buf; /* Buffer */
|
||||
#elif defined(__FREEBSD__) && (__FreeBSD_kernel_version > 800063)
|
||||
struct usb_gen_descriptor *buf; /* Buffer */
|
||||
#else
|
||||
struct usb_ctl_report *buf; /* Buffer */
|
||||
#endif
|
||||
size_t size; /* Buffer size */
|
||||
int rid; /* Report ID */
|
||||
enum
|
||||
{
|
||||
SREPORT_UNINIT,
|
||||
SREPORT_CLEAN,
|
||||
SREPORT_DIRTY
|
||||
} status;
|
||||
};
|
||||
|
||||
static struct
|
||||
{
|
||||
int uhid_report;
|
||||
hid_kind_t kind;
|
||||
const char *name;
|
||||
} const repinfo[] = {
|
||||
{UHID_INPUT_REPORT, hid_input, "input"},
|
||||
{UHID_OUTPUT_REPORT, hid_output, "output"},
|
||||
{UHID_FEATURE_REPORT, hid_feature, "feature"}
|
||||
};
|
||||
|
||||
enum
|
||||
{
|
||||
REPORT_INPUT = 0,
|
||||
REPORT_OUTPUT = 1,
|
||||
REPORT_FEATURE = 2
|
||||
};
|
||||
|
||||
enum
|
||||
{
|
||||
JOYAXE_X,
|
||||
JOYAXE_Y,
|
||||
JOYAXE_Z,
|
||||
JOYAXE_SLIDER,
|
||||
JOYAXE_WHEEL,
|
||||
JOYAXE_RX,
|
||||
JOYAXE_RY,
|
||||
JOYAXE_RZ,
|
||||
JOYAXE_count
|
||||
};
|
||||
|
||||
struct joystick_hwdata
|
||||
{
|
||||
int fd;
|
||||
char *path;
|
||||
enum
|
||||
{
|
||||
BSDJOY_UHID, /* uhid(4) */
|
||||
BSDJOY_JOY /* joy(4) */
|
||||
} type;
|
||||
struct report_desc *repdesc;
|
||||
struct report inreport;
|
||||
int axis_map[JOYAXE_count]; /* map present JOYAXE_* to 0,1,.. */
|
||||
};
|
||||
|
||||
static char *joynames[MAX_JOYS];
|
||||
static char *joydevnames[MAX_JOYS];
|
||||
|
||||
static int report_alloc(struct report *, struct report_desc *, int);
|
||||
static void report_free(struct report *);
|
||||
|
||||
#if defined(USBHID_UCR_DATA) || (defined(__FreeBSD_kernel__) && __FreeBSD_kernel_version <= 800063)
|
||||
#define REP_BUF_DATA(rep) ((rep)->buf->ucr_data)
|
||||
#elif (defined(__FREEBSD__) && (__FreeBSD_kernel_version > 900000))
|
||||
#define REP_BUF_DATA(rep) ((rep)->buf)
|
||||
#elif (defined(__FREEBSD__) && (__FreeBSD_kernel_version > 800063))
|
||||
#define REP_BUF_DATA(rep) ((rep)->buf->ugd_data)
|
||||
#else
|
||||
#define REP_BUF_DATA(rep) ((rep)->buf->data)
|
||||
#endif
|
||||
|
||||
static int numjoysticks = 0;
|
||||
|
||||
static int BSD_JoystickOpen(SDL_Joystick * joy, int device_index);
|
||||
static void BSD_JoystickClose(SDL_Joystick * joy);
|
||||
|
||||
static int
|
||||
BSD_JoystickInit(void)
|
||||
{
|
||||
char s[16];
|
||||
int i, fd;
|
||||
|
||||
numjoysticks = 0;
|
||||
|
||||
SDL_memset(joynames, 0, sizeof(joynames));
|
||||
SDL_memset(joydevnames, 0, sizeof(joydevnames));
|
||||
|
||||
for (i = 0; i < MAX_UHID_JOYS; i++) {
|
||||
SDL_Joystick nj;
|
||||
|
||||
SDL_snprintf(s, SDL_arraysize(s), "/dev/uhid%d", i);
|
||||
|
||||
joynames[numjoysticks] = SDL_strdup(s);
|
||||
|
||||
if (BSD_JoystickOpen(&nj, numjoysticks) == 0) {
|
||||
BSD_JoystickClose(&nj);
|
||||
numjoysticks++;
|
||||
} else {
|
||||
SDL_free(joynames[numjoysticks]);
|
||||
joynames[numjoysticks] = NULL;
|
||||
}
|
||||
}
|
||||
for (i = 0; i < MAX_JOY_JOYS; i++) {
|
||||
SDL_snprintf(s, SDL_arraysize(s), "/dev/joy%d", i);
|
||||
fd = open(s, O_RDONLY);
|
||||
if (fd != -1) {
|
||||
joynames[numjoysticks++] = SDL_strdup(s);
|
||||
close(fd);
|
||||
}
|
||||
}
|
||||
|
||||
/* Read the default USB HID usage table. */
|
||||
hid_init(NULL);
|
||||
|
||||
return (numjoysticks);
|
||||
}
|
||||
|
||||
static int
|
||||
BSD_JoystickGetCount(void)
|
||||
{
|
||||
return numjoysticks;
|
||||
}
|
||||
|
||||
static void
|
||||
BSD_JoystickDetect(void)
|
||||
{
|
||||
}
|
||||
|
||||
static const char *
|
||||
BSD_JoystickGetDeviceName(int device_index)
|
||||
{
|
||||
if (joydevnames[device_index] != NULL) {
|
||||
return (joydevnames[device_index]);
|
||||
}
|
||||
return (joynames[device_index]);
|
||||
}
|
||||
|
||||
static int
|
||||
BSD_JoystickGetDevicePlayerIndex(int device_index)
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
|
||||
/* Function to perform the mapping from device index to the instance id for this index */
|
||||
static SDL_JoystickID
|
||||
BSD_JoystickGetDeviceInstanceID(int device_index)
|
||||
{
|
||||
return device_index;
|
||||
}
|
||||
|
||||
static int
|
||||
usage_to_joyaxe(unsigned usage)
|
||||
{
|
||||
int joyaxe;
|
||||
switch (usage) {
|
||||
case HUG_X:
|
||||
joyaxe = JOYAXE_X;
|
||||
break;
|
||||
case HUG_Y:
|
||||
joyaxe = JOYAXE_Y;
|
||||
break;
|
||||
case HUG_Z:
|
||||
joyaxe = JOYAXE_Z;
|
||||
break;
|
||||
case HUG_SLIDER:
|
||||
joyaxe = JOYAXE_SLIDER;
|
||||
break;
|
||||
case HUG_WHEEL:
|
||||
joyaxe = JOYAXE_WHEEL;
|
||||
break;
|
||||
case HUG_RX:
|
||||
joyaxe = JOYAXE_RX;
|
||||
break;
|
||||
case HUG_RY:
|
||||
joyaxe = JOYAXE_RY;
|
||||
break;
|
||||
case HUG_RZ:
|
||||
joyaxe = JOYAXE_RZ;
|
||||
break;
|
||||
default:
|
||||
joyaxe = -1;
|
||||
}
|
||||
return joyaxe;
|
||||
}
|
||||
|
||||
static unsigned
|
||||
hatval_to_sdl(Sint32 hatval)
|
||||
{
|
||||
static const unsigned hat_dir_map[8] = {
|
||||
SDL_HAT_UP, SDL_HAT_RIGHTUP, SDL_HAT_RIGHT, SDL_HAT_RIGHTDOWN,
|
||||
SDL_HAT_DOWN, SDL_HAT_LEFTDOWN, SDL_HAT_LEFT, SDL_HAT_LEFTUP
|
||||
};
|
||||
unsigned result;
|
||||
if ((hatval & 7) == hatval)
|
||||
result = hat_dir_map[hatval];
|
||||
else
|
||||
result = SDL_HAT_CENTERED;
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
static int
|
||||
BSD_JoystickOpen(SDL_Joystick * joy, int device_index)
|
||||
{
|
||||
char *path = joynames[device_index];
|
||||
struct joystick_hwdata *hw;
|
||||
struct hid_item hitem;
|
||||
struct hid_data *hdata;
|
||||
struct report *rep = NULL;
|
||||
int fd;
|
||||
int i;
|
||||
|
||||
fd = open(path, O_RDONLY);
|
||||
if (fd == -1) {
|
||||
return SDL_SetError("%s: %s", path, strerror(errno));
|
||||
}
|
||||
|
||||
joy->instance_id = device_index;
|
||||
hw = (struct joystick_hwdata *)
|
||||
SDL_malloc(sizeof(struct joystick_hwdata));
|
||||
if (hw == NULL) {
|
||||
close(fd);
|
||||
return SDL_OutOfMemory();
|
||||
}
|
||||
joy->hwdata = hw;
|
||||
hw->fd = fd;
|
||||
hw->path = SDL_strdup(path);
|
||||
if (!SDL_strncmp(path, "/dev/joy", 8)) {
|
||||
hw->type = BSDJOY_JOY;
|
||||
joy->naxes = 2;
|
||||
joy->nbuttons = 2;
|
||||
joy->nhats = 0;
|
||||
joy->nballs = 0;
|
||||
joydevnames[device_index] = SDL_strdup("Gameport joystick");
|
||||
goto usbend;
|
||||
} else {
|
||||
hw->type = BSDJOY_UHID;
|
||||
}
|
||||
|
||||
{
|
||||
int ax;
|
||||
for (ax = 0; ax < JOYAXE_count; ax++)
|
||||
hw->axis_map[ax] = -1;
|
||||
}
|
||||
hw->repdesc = hid_get_report_desc(fd);
|
||||
if (hw->repdesc == NULL) {
|
||||
SDL_SetError("%s: USB_GET_REPORT_DESC: %s", hw->path,
|
||||
strerror(errno));
|
||||
goto usberr;
|
||||
}
|
||||
rep = &hw->inreport;
|
||||
#if defined(__FREEBSD__) && (__FreeBSD_kernel_version > 800063) || defined(__FreeBSD_kernel__)
|
||||
rep->rid = hid_get_report_id(fd);
|
||||
if (rep->rid < 0) {
|
||||
#else
|
||||
if (ioctl(fd, USB_GET_REPORT_ID, &rep->rid) < 0) {
|
||||
#endif
|
||||
rep->rid = -1; /* XXX */
|
||||
}
|
||||
#if defined(__NetBSD__)
|
||||
usb_device_descriptor_t udd;
|
||||
struct usb_string_desc usd;
|
||||
if (ioctl(fd, USB_GET_DEVICE_DESC, &udd) == -1)
|
||||
goto desc_failed;
|
||||
|
||||
/* Get default language */
|
||||
usd.usd_string_index = USB_LANGUAGE_TABLE;
|
||||
usd.usd_language_id = 0;
|
||||
if (ioctl(fd, USB_GET_STRING_DESC, &usd) == -1 || usd.usd_desc.bLength < 4) {
|
||||
usd.usd_language_id = 0;
|
||||
} else {
|
||||
usd.usd_language_id = UGETW(usd.usd_desc.bString[0]);
|
||||
}
|
||||
|
||||
usd.usd_string_index = udd.iProduct;
|
||||
if (ioctl(fd, USB_GET_STRING_DESC, &usd) == 0) {
|
||||
char str[128];
|
||||
char *new_name = NULL;
|
||||
int i;
|
||||
for (i = 0; i < (usd.usd_desc.bLength >> 1) - 1 && i < sizeof(str) - 1; i++) {
|
||||
str[i] = UGETW(usd.usd_desc.bString[i]);
|
||||
}
|
||||
str[i] = '\0';
|
||||
asprintf(&new_name, "%s @ %s", str, path);
|
||||
if (new_name != NULL) {
|
||||
SDL_free(joydevnames[numjoysticks]);
|
||||
joydevnames[numjoysticks] = new_name;
|
||||
}
|
||||
}
|
||||
desc_failed:
|
||||
#endif
|
||||
if (report_alloc(rep, hw->repdesc, REPORT_INPUT) < 0) {
|
||||
goto usberr;
|
||||
}
|
||||
if (rep->size <= 0) {
|
||||
SDL_SetError("%s: Input report descriptor has invalid length",
|
||||
hw->path);
|
||||
goto usberr;
|
||||
}
|
||||
#if defined(USBHID_NEW) || (defined(__FREEBSD__) && __FreeBSD_kernel_version >= 500111) || defined(__FreeBSD_kernel__)
|
||||
hdata = hid_start_parse(hw->repdesc, 1 << hid_input, rep->rid);
|
||||
#else
|
||||
hdata = hid_start_parse(hw->repdesc, 1 << hid_input);
|
||||
#endif
|
||||
if (hdata == NULL) {
|
||||
SDL_SetError("%s: Cannot start HID parser", hw->path);
|
||||
goto usberr;
|
||||
}
|
||||
joy->naxes = 0;
|
||||
joy->nbuttons = 0;
|
||||
joy->nhats = 0;
|
||||
joy->nballs = 0;
|
||||
for (i = 0; i < JOYAXE_count; i++)
|
||||
hw->axis_map[i] = -1;
|
||||
|
||||
while (hid_get_item(hdata, &hitem) > 0) {
|
||||
char *sp;
|
||||
const char *s;
|
||||
|
||||
switch (hitem.kind) {
|
||||
case hid_collection:
|
||||
switch (HID_PAGE(hitem.usage)) {
|
||||
case HUP_GENERIC_DESKTOP:
|
||||
switch (HID_USAGE(hitem.usage)) {
|
||||
case HUG_JOYSTICK:
|
||||
case HUG_GAME_PAD:
|
||||
s = hid_usage_in_page(hitem.usage);
|
||||
sp = SDL_malloc(SDL_strlen(s) + 5);
|
||||
SDL_snprintf(sp, SDL_strlen(s) + 5, "%s (%d)",
|
||||
s, device_index);
|
||||
joydevnames[device_index] = sp;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case hid_input:
|
||||
switch (HID_PAGE(hitem.usage)) {
|
||||
case HUP_GENERIC_DESKTOP:
|
||||
{
|
||||
unsigned usage = HID_USAGE(hitem.usage);
|
||||
int joyaxe = usage_to_joyaxe(usage);
|
||||
if (joyaxe >= 0) {
|
||||
hw->axis_map[joyaxe] = 1;
|
||||
} else if (usage == HUG_HAT_SWITCH) {
|
||||
joy->nhats++;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case HUP_BUTTON:
|
||||
joy->nbuttons++;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
hid_end_parse(hdata);
|
||||
for (i = 0; i < JOYAXE_count; i++)
|
||||
if (hw->axis_map[i] > 0)
|
||||
hw->axis_map[i] = joy->naxes++;
|
||||
|
||||
if (joy->naxes == 0 && joy->nbuttons == 0 && joy->nhats == 0 && joy->nballs == 0) {
|
||||
SDL_SetError("%s: Not a joystick, ignoring", hw->path);
|
||||
goto usberr;
|
||||
}
|
||||
|
||||
usbend:
|
||||
/* The poll blocks the event thread. */
|
||||
fcntl(fd, F_SETFL, O_NONBLOCK);
|
||||
#ifdef __NetBSD__
|
||||
/* Flush pending events */
|
||||
if (rep) {
|
||||
while (read(joy->hwdata->fd, REP_BUF_DATA(rep), rep->size) == rep->size)
|
||||
;
|
||||
}
|
||||
#endif
|
||||
|
||||
return (0);
|
||||
usberr:
|
||||
close(hw->fd);
|
||||
SDL_free(hw->path);
|
||||
SDL_free(hw);
|
||||
return (-1);
|
||||
}
|
||||
|
||||
static void
|
||||
BSD_JoystickUpdate(SDL_Joystick * joy)
|
||||
{
|
||||
struct hid_item hitem;
|
||||
struct hid_data *hdata;
|
||||
struct report *rep;
|
||||
int nbutton, naxe = -1;
|
||||
Sint32 v;
|
||||
|
||||
#if defined(__FREEBSD__) || SDL_JOYSTICK_USBHID_MACHINE_JOYSTICK_H || defined(__FreeBSD_kernel__)
|
||||
struct joystick gameport;
|
||||
static int x, y, xmin = 0xffff, ymin = 0xffff, xmax = 0, ymax = 0;
|
||||
|
||||
if (joy->hwdata->type == BSDJOY_JOY) {
|
||||
while (read(joy->hwdata->fd, &gameport, sizeof gameport) == sizeof gameport) {
|
||||
if (abs(x - gameport.x) > 8) {
|
||||
x = gameport.x;
|
||||
if (x < xmin) {
|
||||
xmin = x;
|
||||
}
|
||||
if (x > xmax) {
|
||||
xmax = x;
|
||||
}
|
||||
if (xmin == xmax) {
|
||||
xmin--;
|
||||
xmax++;
|
||||
}
|
||||
v = (Sint32) x;
|
||||
v -= (xmax + xmin + 1) / 2;
|
||||
v *= 32768 / ((xmax - xmin + 1) / 2);
|
||||
SDL_PrivateJoystickAxis(joy, 0, v);
|
||||
}
|
||||
if (abs(y - gameport.y) > 8) {
|
||||
y = gameport.y;
|
||||
if (y < ymin) {
|
||||
ymin = y;
|
||||
}
|
||||
if (y > ymax) {
|
||||
ymax = y;
|
||||
}
|
||||
if (ymin == ymax) {
|
||||
ymin--;
|
||||
ymax++;
|
||||
}
|
||||
v = (Sint32) y;
|
||||
v -= (ymax + ymin + 1) / 2;
|
||||
v *= 32768 / ((ymax - ymin + 1) / 2);
|
||||
SDL_PrivateJoystickAxis(joy, 1, v);
|
||||
}
|
||||
SDL_PrivateJoystickButton(joy, 0, gameport.b1);
|
||||
SDL_PrivateJoystickButton(joy, 1, gameport.b2);
|
||||
}
|
||||
return;
|
||||
}
|
||||
#endif /* defined(__FREEBSD__) || SDL_JOYSTICK_USBHID_MACHINE_JOYSTICK_H */
|
||||
|
||||
rep = &joy->hwdata->inreport;
|
||||
|
||||
while (read(joy->hwdata->fd, REP_BUF_DATA(rep), rep->size) == rep->size) {
|
||||
#if defined(USBHID_NEW) || (defined(__FREEBSD__) && __FreeBSD_kernel_version >= 500111) || defined(__FreeBSD_kernel__)
|
||||
hdata = hid_start_parse(joy->hwdata->repdesc, 1 << hid_input, rep->rid);
|
||||
#else
|
||||
hdata = hid_start_parse(joy->hwdata->repdesc, 1 << hid_input);
|
||||
#endif
|
||||
if (hdata == NULL) {
|
||||
/*fprintf(stderr, "%s: Cannot start HID parser\n", joy->hwdata->path);*/
|
||||
continue;
|
||||
}
|
||||
|
||||
for (nbutton = 0; hid_get_item(hdata, &hitem) > 0;) {
|
||||
switch (hitem.kind) {
|
||||
case hid_input:
|
||||
switch (HID_PAGE(hitem.usage)) {
|
||||
case HUP_GENERIC_DESKTOP:
|
||||
{
|
||||
unsigned usage = HID_USAGE(hitem.usage);
|
||||
int joyaxe = usage_to_joyaxe(usage);
|
||||
if (joyaxe >= 0) {
|
||||
naxe = joy->hwdata->axis_map[joyaxe];
|
||||
/* scaleaxe */
|
||||
v = (Sint32) hid_get_data(REP_BUF_DATA(rep), &hitem);
|
||||
v -= (hitem.logical_maximum +
|
||||
hitem.logical_minimum + 1) / 2;
|
||||
v *= 32768 /
|
||||
((hitem.logical_maximum -
|
||||
hitem.logical_minimum + 1) / 2);
|
||||
SDL_PrivateJoystickAxis(joy, naxe, v);
|
||||
} else if (usage == HUG_HAT_SWITCH) {
|
||||
v = (Sint32) hid_get_data(REP_BUF_DATA(rep), &hitem);
|
||||
SDL_PrivateJoystickHat(joy, 0,
|
||||
hatval_to_sdl(v) -
|
||||
hitem.logical_minimum);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case HUP_BUTTON:
|
||||
v = (Sint32) hid_get_data(REP_BUF_DATA(rep), &hitem);
|
||||
SDL_PrivateJoystickButton(joy, nbutton, v);
|
||||
nbutton++;
|
||||
break;
|
||||
default:
|
||||
continue;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
hid_end_parse(hdata);
|
||||
}
|
||||
}
|
||||
|
||||
/* Function to close a joystick after use */
|
||||
static void
|
||||
BSD_JoystickClose(SDL_Joystick * joy)
|
||||
{
|
||||
if (SDL_strncmp(joy->hwdata->path, "/dev/joy", 8)) {
|
||||
report_free(&joy->hwdata->inreport);
|
||||
hid_dispose_report_desc(joy->hwdata->repdesc);
|
||||
}
|
||||
close(joy->hwdata->fd);
|
||||
SDL_free(joy->hwdata->path);
|
||||
SDL_free(joy->hwdata);
|
||||
}
|
||||
|
||||
static void
|
||||
BSD_JoystickQuit(void)
|
||||
{
|
||||
int i;
|
||||
|
||||
for (i = 0; i < MAX_JOYS; i++) {
|
||||
SDL_free(joynames[i]);
|
||||
SDL_free(joydevnames[i]);
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
static SDL_JoystickGUID
|
||||
BSD_JoystickGetDeviceGUID( int device_index )
|
||||
{
|
||||
SDL_JoystickGUID guid;
|
||||
/* the GUID is just the first 16 chars of the name for now */
|
||||
const char *name = BSD_JoystickGetDeviceName( device_index );
|
||||
SDL_zero( guid );
|
||||
SDL_memcpy( &guid, name, SDL_min( sizeof(guid), SDL_strlen( name ) ) );
|
||||
return guid;
|
||||
}
|
||||
|
||||
static int
|
||||
report_alloc(struct report *r, struct report_desc *rd, int repind)
|
||||
{
|
||||
int len;
|
||||
|
||||
#ifdef __DragonFly__
|
||||
len = hid_report_size(rd, r->rid, repinfo[repind].kind);
|
||||
#elif __FREEBSD__
|
||||
# if (__FreeBSD_kernel_version >= 460000) || defined(__FreeBSD_kernel__)
|
||||
# if (__FreeBSD_kernel_version <= 500111)
|
||||
len = hid_report_size(rd, r->rid, repinfo[repind].kind);
|
||||
# else
|
||||
len = hid_report_size(rd, repinfo[repind].kind, r->rid);
|
||||
# endif
|
||||
# else
|
||||
len = hid_report_size(rd, repinfo[repind].kind, &r->rid);
|
||||
# endif
|
||||
#else
|
||||
# ifdef USBHID_NEW
|
||||
len = hid_report_size(rd, repinfo[repind].kind, r->rid);
|
||||
# else
|
||||
len = hid_report_size(rd, repinfo[repind].kind, &r->rid);
|
||||
# endif
|
||||
#endif
|
||||
|
||||
if (len < 0) {
|
||||
return SDL_SetError("Negative HID report size");
|
||||
}
|
||||
r->size = len;
|
||||
|
||||
if (r->size > 0) {
|
||||
#if defined(__FREEBSD__) && (__FreeBSD_kernel_version > 900000)
|
||||
r->buf = SDL_malloc(r->size);
|
||||
#else
|
||||
r->buf = SDL_malloc(sizeof(*r->buf) - sizeof(REP_BUF_DATA(r)) +
|
||||
r->size);
|
||||
#endif
|
||||
if (r->buf == NULL) {
|
||||
return SDL_OutOfMemory();
|
||||
}
|
||||
} else {
|
||||
r->buf = NULL;
|
||||
}
|
||||
|
||||
r->status = SREPORT_CLEAN;
|
||||
return 0;
|
||||
}
|
||||
|
||||
static void
|
||||
report_free(struct report *r)
|
||||
{
|
||||
SDL_free(r->buf);
|
||||
r->status = SREPORT_UNINIT;
|
||||
}
|
||||
|
||||
static int
|
||||
BSD_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms)
|
||||
{
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
SDL_JoystickDriver SDL_BSD_JoystickDriver =
|
||||
{
|
||||
BSD_JoystickInit,
|
||||
BSD_JoystickGetCount,
|
||||
BSD_JoystickDetect,
|
||||
BSD_JoystickGetDeviceName,
|
||||
BSD_JoystickGetDevicePlayerIndex,
|
||||
BSD_JoystickGetDeviceGUID,
|
||||
BSD_JoystickGetDeviceInstanceID,
|
||||
BSD_JoystickOpen,
|
||||
BSD_JoystickRumble,
|
||||
BSD_JoystickUpdate,
|
||||
BSD_JoystickClose,
|
||||
BSD_JoystickQuit,
|
||||
};
|
||||
|
||||
#endif /* SDL_JOYSTICK_USBHID */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
||||
+427
@@ -0,0 +1,427 @@
|
||||
/*
|
||||
Copyright (C) Valve Corporation
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef CONTROLLER_TYPE_H
|
||||
#define CONTROLLER_TYPE_H
|
||||
#ifdef _WIN32
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
#ifndef __cplusplus
|
||||
#define inline SDL_INLINE
|
||||
#endif
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: Steam Controller models
|
||||
// WARNING: DO NOT RENUMBER EXISTING VALUES - STORED IN A DATABASE
|
||||
//-----------------------------------------------------------------------------
|
||||
typedef enum
|
||||
{
|
||||
k_eControllerType_None = -1,
|
||||
k_eControllerType_Unknown = 0,
|
||||
|
||||
// Steam Controllers
|
||||
k_eControllerType_UnknownSteamController = 1,
|
||||
k_eControllerType_SteamController = 2,
|
||||
k_eControllerType_SteamControllerV2 = 3,
|
||||
|
||||
// Other Controllers
|
||||
k_eControllerType_UnknownNonSteamController = 30,
|
||||
k_eControllerType_XBox360Controller = 31,
|
||||
k_eControllerType_XBoxOneController = 32,
|
||||
k_eControllerType_PS3Controller = 33,
|
||||
k_eControllerType_PS4Controller = 34,
|
||||
k_eControllerType_WiiController = 35,
|
||||
k_eControllerType_AppleController = 36,
|
||||
k_eControllerType_AndroidController = 37,
|
||||
k_eControllerType_SwitchProController = 38,
|
||||
k_eControllerType_SwitchJoyConLeft = 39,
|
||||
k_eControllerType_SwitchJoyConRight = 40,
|
||||
k_eControllerType_SwitchJoyConPair = 41,
|
||||
k_eControllerType_SwitchInputOnlyController = 42,
|
||||
k_eControllerType_MobileTouch = 43,
|
||||
k_eControllerType_LastController, // Don't add game controllers below this enumeration - this enumeration can change value
|
||||
|
||||
// Keyboards and Mice
|
||||
k_eControllertype_GenericKeyboard = 400,
|
||||
k_eControllertype_GenericMouse = 800,
|
||||
} EControllerType;
|
||||
|
||||
static inline SDL_bool BIsSteamController( EControllerType eType )
|
||||
{
|
||||
return ( eType == k_eControllerType_SteamController || eType == k_eControllerType_SteamControllerV2 );
|
||||
}
|
||||
|
||||
#define MAKE_CONTROLLER_ID( nVID, nPID ) (unsigned int)( nVID << 16 | nPID )
|
||||
typedef struct
|
||||
{
|
||||
unsigned int m_unDeviceID;
|
||||
EControllerType m_eControllerType;
|
||||
} ControllerDescription_t;
|
||||
|
||||
static const ControllerDescription_t arrControllers[] = {
|
||||
{ MAKE_CONTROLLER_ID( 0x0079, 0x18d4 ), k_eControllerType_XBox360Controller }, // GPD Win 2 X-Box Controller
|
||||
{ MAKE_CONTROLLER_ID( 0x044f, 0xb326 ), k_eControllerType_XBox360Controller }, // Thrustmaster Gamepad GP XID
|
||||
{ MAKE_CONTROLLER_ID( 0x045e, 0x028e ), k_eControllerType_XBox360Controller }, // Microsoft X-Box 360 pad
|
||||
{ MAKE_CONTROLLER_ID( 0x045e, 0x028f ), k_eControllerType_XBox360Controller }, // Microsoft X-Box 360 pad v2
|
||||
{ MAKE_CONTROLLER_ID( 0x045e, 0x0291 ), k_eControllerType_XBox360Controller }, // Xbox 360 Wireless Receiver (XBOX)
|
||||
{ MAKE_CONTROLLER_ID( 0x045e, 0x02a0 ), k_eControllerType_XBox360Controller }, // Microsoft X-Box 360 Big Button IR
|
||||
{ MAKE_CONTROLLER_ID( 0x045e, 0x02a1 ), k_eControllerType_XBox360Controller }, // Microsoft X-Box 360 pad
|
||||
{ MAKE_CONTROLLER_ID( 0x045e, 0x02d1 ), k_eControllerType_XBoxOneController }, // Microsoft X-Box One pad
|
||||
{ MAKE_CONTROLLER_ID( 0x045e, 0x02dd ), k_eControllerType_XBoxOneController }, // Microsoft X-Box One pad (Firmware 2015)
|
||||
{ MAKE_CONTROLLER_ID( 0x045e, 0x02e0 ), k_eControllerType_XBoxOneController }, // Microsoft X-Box One S pad (Bluetooth)
|
||||
{ MAKE_CONTROLLER_ID( 0x045e, 0x02e3 ), k_eControllerType_XBoxOneController }, // Microsoft X-Box One Elite pad
|
||||
{ MAKE_CONTROLLER_ID( 0x045e, 0x02ea ), k_eControllerType_XBoxOneController }, // Microsoft X-Box One S pad
|
||||
{ MAKE_CONTROLLER_ID( 0x045e, 0x02fd ), k_eControllerType_XBoxOneController }, // Microsoft X-Box One S pad (Bluetooth)
|
||||
{ MAKE_CONTROLLER_ID( 0x045e, 0x02ff ), k_eControllerType_XBoxOneController }, // Microsoft X-Box One Elite pad
|
||||
{ MAKE_CONTROLLER_ID( 0x045e, 0x0719 ), k_eControllerType_XBox360Controller }, // Xbox 360 Wireless Receiver
|
||||
{ MAKE_CONTROLLER_ID( 0x046d, 0xc21d ), k_eControllerType_XBox360Controller }, // Logitech Gamepad F310
|
||||
{ MAKE_CONTROLLER_ID( 0x046d, 0xc21e ), k_eControllerType_XBox360Controller }, // Logitech Gamepad F510
|
||||
{ MAKE_CONTROLLER_ID( 0x046d, 0xc21f ), k_eControllerType_XBox360Controller }, // Logitech Gamepad F710
|
||||
{ MAKE_CONTROLLER_ID( 0x046d, 0xc242 ), k_eControllerType_XBox360Controller }, // Logitech Chillstream Controller
|
||||
|
||||
{ MAKE_CONTROLLER_ID( 0x054c, 0x0268 ), k_eControllerType_PS3Controller }, // Sony PS3 Controller
|
||||
{ MAKE_CONTROLLER_ID( 0x0925, 0x0005 ), k_eControllerType_PS3Controller }, // Sony PS3 Controller
|
||||
{ MAKE_CONTROLLER_ID( 0x8888, 0x0308 ), k_eControllerType_PS3Controller }, // Sony PS3 Controller
|
||||
{ MAKE_CONTROLLER_ID( 0x1a34, 0x0836 ), k_eControllerType_PS3Controller }, // Afterglow ps3
|
||||
{ MAKE_CONTROLLER_ID( 0x0f0d, 0x006e ), k_eControllerType_PS3Controller }, // HORI horipad4 ps3
|
||||
{ MAKE_CONTROLLER_ID( 0x0f0d, 0x0066 ), k_eControllerType_PS3Controller }, // HORI horipad4 ps4
|
||||
{ MAKE_CONTROLLER_ID( 0x0f0d, 0x005f ), k_eControllerType_PS3Controller }, // HORI Fighting commander ps3
|
||||
{ MAKE_CONTROLLER_ID( 0x0f0d, 0x005e ), k_eControllerType_PS3Controller }, // HORI Fighting commander ps4
|
||||
//{ MAKE_CONTROLLER_ID( 0x0738, 0x3250 ), k_eControllerType_PS3Controller }, // madcats fightpad pro ps3 already in ps4 list.. does this work??
|
||||
{ MAKE_CONTROLLER_ID( 0x0738, 0x8250 ), k_eControllerType_PS3Controller }, // madcats fightpad pro ps4
|
||||
{ MAKE_CONTROLLER_ID( 0x0079, 0x181a ), k_eControllerType_PS3Controller }, // Venom Arcade Stick
|
||||
{ MAKE_CONTROLLER_ID( 0x0079, 0x0006 ), k_eControllerType_PS3Controller }, // PC Twin Shock Controller - looks like a DS3 but the face buttons are 1-4 instead of symbols
|
||||
{ MAKE_CONTROLLER_ID( 0x0079, 0x1844 ), k_eControllerType_PS3Controller }, // From SDL
|
||||
{ MAKE_CONTROLLER_ID( 0x8888, 0x0308 ), k_eControllerType_PS3Controller }, // From SDL
|
||||
{ MAKE_CONTROLLER_ID( 0x2563, 0x0575 ), k_eControllerType_PS3Controller }, // From SDL
|
||||
{ MAKE_CONTROLLER_ID( 0x0810, 0x0001 ), k_eControllerType_PS3Controller }, // actually ps2 - maybe break out later
|
||||
{ MAKE_CONTROLLER_ID( 0x0810, 0x0003 ), k_eControllerType_PS3Controller }, // actually ps2 - maybe break out later
|
||||
{ MAKE_CONTROLLER_ID( 0x2563, 0x0523 ), k_eControllerType_PS3Controller }, // Digiflip GP006
|
||||
{ MAKE_CONTROLLER_ID( 0x11ff, 0x3331 ), k_eControllerType_PS3Controller }, // SRXJ-PH2400
|
||||
{ MAKE_CONTROLLER_ID( 0x20bc, 0x5500 ), k_eControllerType_PS3Controller }, // ShanWan PS3
|
||||
{ MAKE_CONTROLLER_ID( 0x05b8, 0x1004 ), k_eControllerType_PS3Controller }, // From SDL
|
||||
{ MAKE_CONTROLLER_ID( 0x146b, 0x0603 ), k_eControllerType_PS3Controller }, // From SDL
|
||||
{ MAKE_CONTROLLER_ID( 0x044f, 0xb315 ), k_eControllerType_PS3Controller }, // Firestorm Dual Analog 3
|
||||
{ MAKE_CONTROLLER_ID( 0x0925, 0x8888 ), k_eControllerType_PS3Controller }, // Actually ps2 -maybe break out later Lakeview Research WiseGroup Ltd, MP-8866 Dual Joypad
|
||||
{ MAKE_CONTROLLER_ID( 0x0f0d, 0x004d ), k_eControllerType_PS3Controller }, // Horipad 3
|
||||
{ MAKE_CONTROLLER_ID( 0x0f0d, 0x0009 ), k_eControllerType_PS3Controller }, // HORI BDA GP1
|
||||
{ MAKE_CONTROLLER_ID( 0x0e8f, 0x0008 ), k_eControllerType_PS3Controller }, // Green Asia
|
||||
{ MAKE_CONTROLLER_ID( 0x0f0d, 0x006a ), k_eControllerType_PS3Controller }, // Real Arcade Pro 4
|
||||
{ MAKE_CONTROLLER_ID( 0x0e6f, 0x011e ), k_eControllerType_PS3Controller }, // Rock Candy PS4
|
||||
{ MAKE_CONTROLLER_ID( 0x0e6f, 0x0214 ), k_eControllerType_PS3Controller }, // afterglow ps3
|
||||
{ MAKE_CONTROLLER_ID( 0x0925, 0x8866 ), k_eControllerType_PS3Controller }, // PS2 maybe break out later
|
||||
{ MAKE_CONTROLLER_ID( 0x0e8f, 0x310d ), k_eControllerType_PS3Controller }, // From SDL
|
||||
{ MAKE_CONTROLLER_ID( 0x2c22, 0x2003 ), k_eControllerType_PS3Controller }, // From SDL
|
||||
{ MAKE_CONTROLLER_ID( 0x056e, 0x2013 ), k_eControllerType_PS3Controller }, // JC-U4113SBK
|
||||
{ MAKE_CONTROLLER_ID( 0x0738, 0x8838 ), k_eControllerType_PS3Controller }, // Madcatz Fightstick Pro
|
||||
{ MAKE_CONTROLLER_ID( 0x1a34, 0x0836 ), k_eControllerType_PS3Controller }, // Afterglow PS3
|
||||
{ MAKE_CONTROLLER_ID( 0x0f30, 0x1100 ), k_eControllerType_PS3Controller }, // Quanba Q1 fight stick
|
||||
{ MAKE_CONTROLLER_ID( 0x1345, 0x6005 ), k_eControllerType_PS3Controller }, // ps2 maybe break out later
|
||||
{ MAKE_CONTROLLER_ID( 0x0f0d, 0x0087 ), k_eControllerType_PS3Controller }, // HORI fighting mini stick
|
||||
{ MAKE_CONTROLLER_ID( 0x146b, 0x5500 ), k_eControllerType_PS3Controller }, // From SDL
|
||||
{ MAKE_CONTROLLER_ID( 0x20d6, 0xca6d ), k_eControllerType_PS3Controller }, // From SDL
|
||||
{ MAKE_CONTROLLER_ID( 0x25f0, 0xc121 ), k_eControllerType_PS3Controller }, //
|
||||
{ MAKE_CONTROLLER_ID( 0x8380, 0x0003 ), k_eControllerType_PS3Controller }, // BTP 2163
|
||||
{ MAKE_CONTROLLER_ID( 0x1345, 0x1000 ), k_eControllerType_PS3Controller }, // PS2 ACME GA-D5
|
||||
{ MAKE_CONTROLLER_ID( 0x0e8f, 0x3075 ), k_eControllerType_PS3Controller }, // SpeedLink Strike FX
|
||||
{ MAKE_CONTROLLER_ID( 0x0e6f, 0x0128 ), k_eControllerType_PS3Controller }, // Rock Candy PS3
|
||||
{ MAKE_CONTROLLER_ID( 0x2c22, 0x2000 ), k_eControllerType_PS3Controller }, // Quanba Drone
|
||||
{ MAKE_CONTROLLER_ID( 0x06a3, 0xf622 ), k_eControllerType_PS3Controller }, // Cyborg V3
|
||||
{ MAKE_CONTROLLER_ID( 0x044f, 0xd007 ), k_eControllerType_PS3Controller }, // Thrustmaster wireless 3-1
|
||||
{ MAKE_CONTROLLER_ID( 0x25f0, 0x83c3 ), k_eControllerType_PS3Controller }, // gioteck vx2
|
||||
{ MAKE_CONTROLLER_ID( 0x05b8, 0x1006 ), k_eControllerType_PS3Controller }, // JC-U3412SBK
|
||||
{ MAKE_CONTROLLER_ID( 0x20d6, 0x576d ), k_eControllerType_PS3Controller }, // Power A PS3
|
||||
{ MAKE_CONTROLLER_ID( 0x0e6f, 0x6302 ), k_eControllerType_PS3Controller }, // From SDL
|
||||
{ MAKE_CONTROLLER_ID( 0x056e, 0x200f ), k_eControllerType_PS3Controller }, // From SDL
|
||||
{ MAKE_CONTROLLER_ID( 0x0e6f, 0x1314 ), k_eControllerType_PS3Controller }, // PDP Afterglow Wireless PS3 controller
|
||||
|
||||
{ MAKE_CONTROLLER_ID( 0x054c, 0x05c4 ), k_eControllerType_PS4Controller }, // Sony PS4 Controller
|
||||
{ MAKE_CONTROLLER_ID( 0x054c, 0x09cc ), k_eControllerType_PS4Controller }, // Sony PS4 Slim Controller
|
||||
{ MAKE_CONTROLLER_ID( 0x054c, 0x0ba0 ), k_eControllerType_PS4Controller }, // Sony PS4 Controller (Wireless dongle)
|
||||
{ MAKE_CONTROLLER_ID( 0x0f0d, 0x008a ), k_eControllerType_PS4Controller }, // HORI Real Arcade Pro 4
|
||||
{ MAKE_CONTROLLER_ID( 0x0f0d, 0x0055 ), k_eControllerType_PS4Controller }, // HORIPAD 4 FPS
|
||||
{ MAKE_CONTROLLER_ID( 0x0f0d, 0x0066 ), k_eControllerType_PS4Controller }, // HORIPAD 4 FPS Plus
|
||||
{ MAKE_CONTROLLER_ID( 0x0738, 0x8384 ), k_eControllerType_PS4Controller }, // Mad Catz FightStick TE S+ PS4
|
||||
{ MAKE_CONTROLLER_ID( 0x0738, 0x8250 ), k_eControllerType_PS4Controller }, // Mad Catz FightPad Pro PS4
|
||||
{ MAKE_CONTROLLER_ID( 0x0C12, 0x0E10 ), k_eControllerType_PS4Controller }, // Armor Armor 3 Pad PS4
|
||||
{ MAKE_CONTROLLER_ID( 0x0C12, 0x1CF6 ), k_eControllerType_PS4Controller }, // EMIO PS4 Elite Controller
|
||||
{ MAKE_CONTROLLER_ID( 0x1532, 0x1000 ), k_eControllerType_PS4Controller }, // Razer Raiju PS4 Controller
|
||||
{ MAKE_CONTROLLER_ID( 0x1532, 0X0401 ), k_eControllerType_PS4Controller }, // Razer Panthera PS4 Controller
|
||||
{ MAKE_CONTROLLER_ID( 0x054c, 0x05c5 ), k_eControllerType_PS4Controller }, // STRIKEPAD PS4 Grip Add-on
|
||||
{ MAKE_CONTROLLER_ID( 0x146b, 0x0d01 ), k_eControllerType_PS4Controller }, // Nacon Revolution Pro Controller - has gyro
|
||||
{ MAKE_CONTROLLER_ID( 0x146b, 0x0d02 ), k_eControllerType_PS4Controller }, // Nacon Revolution Pro Controller v2 - has gyro
|
||||
{ MAKE_CONTROLLER_ID( 0x0f0d, 0x00a0 ), k_eControllerType_PS4Controller }, // HORI TAC4 mousething
|
||||
{ MAKE_CONTROLLER_ID( 0x0f0d, 0x009c ), k_eControllerType_PS4Controller }, // HORI TAC PRO mousething
|
||||
{ MAKE_CONTROLLER_ID( 0x0c12, 0x0ef6 ), k_eControllerType_PS4Controller }, // Hitbox Arcade Stick
|
||||
{ MAKE_CONTROLLER_ID( 0x0079, 0x181b ), k_eControllerType_PS4Controller }, // Venom Arcade Stick - XXX:this may not work and may need to be called a ps3 controller
|
||||
{ MAKE_CONTROLLER_ID( 0x0738, 0x3250 ), k_eControllerType_PS4Controller }, // Mad Catz FightPad PRO - controller shaped with 6 face buttons
|
||||
{ MAKE_CONTROLLER_ID( 0x0f0d, 0x00ee ), k_eControllerType_PS4Controller }, // Hori mini wired https://www.playstation.com/en-us/explore/accessories/gaming-controllers/mini-wired-gamepad/
|
||||
{ MAKE_CONTROLLER_ID( 0x0738, 0x8481 ), k_eControllerType_PS4Controller }, // Mad Catz FightStick TE 2+ PS4
|
||||
{ MAKE_CONTROLLER_ID( 0x0738, 0x8480 ), k_eControllerType_PS4Controller }, // Mad Catz FightStick TE 2 PS4
|
||||
{ MAKE_CONTROLLER_ID( 0x7545, 0x0104 ), k_eControllerType_PS4Controller }, // Armor 3 or Level Up Cobra - At least one variant has gyro
|
||||
{ MAKE_CONTROLLER_ID( 0x0c12, 0x0e15 ), k_eControllerType_PS4Controller }, // Game:Pad 4
|
||||
{ MAKE_CONTROLLER_ID( 0x11c0, 0x4001 ), k_eControllerType_PS4Controller }, // "PS4 Fun Controller" added from user log
|
||||
|
||||
{ MAKE_CONTROLLER_ID( 0x1532, 0x1007 ), k_eControllerType_PS4Controller }, // Razer Raiju 2 Tournament edition USB- untested and added for razer
|
||||
{ MAKE_CONTROLLER_ID( 0x1532, 0x100A ), k_eControllerType_PS4Controller }, // Razer Raiju 2 Tournament edition BT - untested and added for razer
|
||||
{ MAKE_CONTROLLER_ID( 0x1532, 0x1004 ), k_eControllerType_PS4Controller }, // Razer Raiju 2 Ultimate USB - untested and added for razer
|
||||
{ MAKE_CONTROLLER_ID( 0x1532, 0x1009 ), k_eControllerType_PS4Controller }, // Razer Raiju 2 Ultimate BT - untested and added for razer
|
||||
{ MAKE_CONTROLLER_ID( 0x1532, 0x1008 ), k_eControllerType_PS4Controller }, // Razer Panthera Evo Fightstick - untested and added for razer
|
||||
|
||||
{ MAKE_CONTROLLER_ID( 0x056e, 0x2004 ), k_eControllerType_XBox360Controller }, // Elecom JC-U3613M
|
||||
{ MAKE_CONTROLLER_ID( 0x06a3, 0xf51a ), k_eControllerType_XBox360Controller }, // Saitek P3600
|
||||
{ MAKE_CONTROLLER_ID( 0x0738, 0x4716 ), k_eControllerType_XBox360Controller }, // Mad Catz Wired Xbox 360 Controller
|
||||
{ MAKE_CONTROLLER_ID( 0x0738, 0x4718 ), k_eControllerType_XBox360Controller }, // Mad Catz Street Fighter IV FightStick SE
|
||||
{ MAKE_CONTROLLER_ID( 0x0738, 0x4726 ), k_eControllerType_XBox360Controller }, // Mad Catz Xbox 360 Controller
|
||||
{ MAKE_CONTROLLER_ID( 0x0738, 0x4728 ), k_eControllerType_XBox360Controller }, // Mad Catz Street Fighter IV FightPad
|
||||
{ MAKE_CONTROLLER_ID( 0x0738, 0x4736 ), k_eControllerType_XBox360Controller }, // Mad Catz MicroCon Gamepad
|
||||
{ MAKE_CONTROLLER_ID( 0x0738, 0x4738 ), k_eControllerType_XBox360Controller }, // Mad Catz Wired Xbox 360 Controller (SFIV)
|
||||
{ MAKE_CONTROLLER_ID( 0x0738, 0x4740 ), k_eControllerType_XBox360Controller }, // Mad Catz Beat Pad
|
||||
{ MAKE_CONTROLLER_ID( 0x0738, 0x4a01 ), k_eControllerType_XBoxOneController }, // Mad Catz FightStick TE 2
|
||||
{ MAKE_CONTROLLER_ID( 0x0738, 0xb726 ), k_eControllerType_XBox360Controller }, // Mad Catz Xbox controller - MW2
|
||||
{ MAKE_CONTROLLER_ID( 0x0738, 0xbeef ), k_eControllerType_XBox360Controller }, // Mad Catz JOYTECH NEO SE Advanced GamePad
|
||||
{ MAKE_CONTROLLER_ID( 0x0738, 0xcb02 ), k_eControllerType_XBox360Controller }, // Saitek Cyborg Rumble Pad - PC/Xbox 360
|
||||
{ MAKE_CONTROLLER_ID( 0x0738, 0xcb03 ), k_eControllerType_XBox360Controller }, // Saitek P3200 Rumble Pad - PC/Xbox 360
|
||||
{ MAKE_CONTROLLER_ID( 0x0738, 0xf738 ), k_eControllerType_XBox360Controller }, // Super SFIV FightStick TE S
|
||||
{ MAKE_CONTROLLER_ID( 0x0955, 0xb400 ), k_eControllerType_XBox360Controller }, // NVIDIA Shield streaming controller
|
||||
{ MAKE_CONTROLLER_ID( 0x0e6f, 0x0105 ), k_eControllerType_XBox360Controller }, // HSM3 Xbox360 dancepad
|
||||
{ MAKE_CONTROLLER_ID( 0x0e6f, 0x0113 ), k_eControllerType_XBox360Controller }, // Afterglow AX.1 Gamepad for Xbox 360
|
||||
{ MAKE_CONTROLLER_ID( 0x0e6f, 0x011f ), k_eControllerType_XBox360Controller }, // Rock Candy Gamepad Wired Controller
|
||||
{ MAKE_CONTROLLER_ID( 0x0e6f, 0x0131 ), k_eControllerType_XBox360Controller }, // PDP EA Sports Controller
|
||||
{ MAKE_CONTROLLER_ID( 0x0e6f, 0x0133 ), k_eControllerType_XBox360Controller }, // Xbox 360 Wired Controller
|
||||
{ MAKE_CONTROLLER_ID( 0x0e6f, 0x0139 ), k_eControllerType_XBoxOneController }, // Afterglow Prismatic Wired Controller
|
||||
{ MAKE_CONTROLLER_ID( 0x0e6f, 0x013a ), k_eControllerType_XBoxOneController }, // PDP Xbox One Controller
|
||||
{ MAKE_CONTROLLER_ID( 0x0e6f, 0x0146 ), k_eControllerType_XBoxOneController }, // Rock Candy Wired Controller for Xbox One
|
||||
{ MAKE_CONTROLLER_ID( 0x0e6f, 0x0147 ), k_eControllerType_XBoxOneController }, // PDP Marvel Xbox One Controller
|
||||
{ MAKE_CONTROLLER_ID( 0x0e6f, 0x015c ), k_eControllerType_XBoxOneController }, // PDP Xbox One Arcade Stick
|
||||
{ MAKE_CONTROLLER_ID( 0x0e6f, 0x0161 ), k_eControllerType_XBoxOneController }, // PDP Xbox One Controller
|
||||
{ MAKE_CONTROLLER_ID( 0x0e6f, 0x0162 ), k_eControllerType_XBoxOneController }, // PDP Xbox One Controller
|
||||
{ MAKE_CONTROLLER_ID( 0x0e6f, 0x0163 ), k_eControllerType_XBoxOneController }, // PDP Xbox One Controller
|
||||
{ MAKE_CONTROLLER_ID( 0x0e6f, 0x0164 ), k_eControllerType_XBoxOneController }, // PDP Battlefield One
|
||||
{ MAKE_CONTROLLER_ID( 0x0e6f, 0x0165 ), k_eControllerType_XBoxOneController }, // PDP Titanfall 2
|
||||
{ MAKE_CONTROLLER_ID( 0x0e6f, 0x0201 ), k_eControllerType_XBox360Controller }, // Pelican PL-3601 'TSZ' Wired Xbox 360 Controller
|
||||
{ MAKE_CONTROLLER_ID( 0x0e6f, 0x0213 ), k_eControllerType_XBox360Controller }, // Afterglow Gamepad for Xbox 360
|
||||
{ MAKE_CONTROLLER_ID( 0x0e6f, 0x021f ), k_eControllerType_XBox360Controller }, // Rock Candy Gamepad for Xbox 360
|
||||
{ MAKE_CONTROLLER_ID( 0x0e6f, 0x0246 ), k_eControllerType_XBoxOneController }, // Rock Candy Gamepad for Xbox One 2015
|
||||
{ MAKE_CONTROLLER_ID( 0x0e6f, 0x02a0 ), k_eControllerType_XBox360Controller }, // Counterfeit 360Controller
|
||||
{ MAKE_CONTROLLER_ID( 0x0e6f, 0x0301 ), k_eControllerType_XBox360Controller }, // Logic3 Controller
|
||||
{ MAKE_CONTROLLER_ID( 0x0e6f, 0x0346 ), k_eControllerType_XBoxOneController }, // Rock Candy Gamepad for Xbox One 2016
|
||||
{ MAKE_CONTROLLER_ID( 0x0e6f, 0x0401 ), k_eControllerType_XBox360Controller }, // Logic3 Controller
|
||||
{ MAKE_CONTROLLER_ID( 0x0e6f, 0x0413 ), k_eControllerType_XBox360Controller }, // Afterglow AX.1 Gamepad for Xbox 360
|
||||
{ MAKE_CONTROLLER_ID( 0x0e6f, 0x0501 ), k_eControllerType_XBox360Controller }, // PDP Xbox 360 Controller
|
||||
{ MAKE_CONTROLLER_ID( 0x0e6f, 0xf501 ), k_eControllerType_XBox360Controller }, // Counterfeit 360 Controller
|
||||
{ MAKE_CONTROLLER_ID( 0x0e6f, 0xf900 ), k_eControllerType_XBox360Controller }, // PDP Afterglow AX.1
|
||||
{ MAKE_CONTROLLER_ID( 0x0f0d, 0x000a ), k_eControllerType_XBox360Controller }, // Hori Co. DOA4 FightStick
|
||||
{ MAKE_CONTROLLER_ID( 0x0f0d, 0x000c ), k_eControllerType_XBox360Controller }, // Hori PadEX Turbo
|
||||
{ MAKE_CONTROLLER_ID( 0x0f0d, 0x000d ), k_eControllerType_XBox360Controller }, // Hori Fighting Stick EX2
|
||||
{ MAKE_CONTROLLER_ID( 0x0f0d, 0x0016 ), k_eControllerType_XBox360Controller }, // Hori Real Arcade Pro.EX
|
||||
{ MAKE_CONTROLLER_ID( 0x0f0d, 0x001b ), k_eControllerType_XBox360Controller }, // Hori Real Arcade Pro VX
|
||||
{ MAKE_CONTROLLER_ID( 0x0f0d, 0x0063 ), k_eControllerType_XBoxOneController }, // Hori Real Arcade Pro Hayabusa (USA) Xbox One
|
||||
{ MAKE_CONTROLLER_ID( 0x0f0d, 0x0067 ), k_eControllerType_XBoxOneController }, // HORIPAD ONE
|
||||
{ MAKE_CONTROLLER_ID( 0x0f0d, 0x0078 ), k_eControllerType_XBoxOneController }, // Hori Real Arcade Pro V Kai Xbox One
|
||||
{ MAKE_CONTROLLER_ID( 0x0f0d, 0x008c ), k_eControllerType_XBox360Controller }, // Hori Real Arcade Pro 4
|
||||
{ MAKE_CONTROLLER_ID( 0x11c9, 0x55f0 ), k_eControllerType_XBox360Controller }, // Nacon GC-100XF
|
||||
{ MAKE_CONTROLLER_ID( 0x12ab, 0x0004 ), k_eControllerType_XBox360Controller }, // Honey Bee Xbox360 dancepad
|
||||
{ MAKE_CONTROLLER_ID( 0x12ab, 0x0301 ), k_eControllerType_XBox360Controller }, // PDP AFTERGLOW AX.1
|
||||
{ MAKE_CONTROLLER_ID( 0x12ab, 0x0303 ), k_eControllerType_XBox360Controller }, // Mortal Kombat Klassic FightStick
|
||||
{ MAKE_CONTROLLER_ID( 0x1430, 0x02a0 ), k_eControllerType_XBox360Controller }, // RedOctane Controller Adapter
|
||||
{ MAKE_CONTROLLER_ID( 0x1430, 0x4748 ), k_eControllerType_XBox360Controller }, // RedOctane Guitar Hero X-plorer
|
||||
{ MAKE_CONTROLLER_ID( 0x1430, 0xf801 ), k_eControllerType_XBox360Controller }, // RedOctane Controller
|
||||
{ MAKE_CONTROLLER_ID( 0x146b, 0x0601 ), k_eControllerType_XBox360Controller }, // BigBen Interactive XBOX 360 Controller
|
||||
{ MAKE_CONTROLLER_ID( 0x1532, 0x0037 ), k_eControllerType_XBox360Controller }, // Razer Sabertooth
|
||||
{ MAKE_CONTROLLER_ID( 0x1532, 0x0a00 ), k_eControllerType_XBoxOneController }, // Razer Atrox Arcade Stick
|
||||
{ MAKE_CONTROLLER_ID( 0x1532, 0x0a03 ), k_eControllerType_XBoxOneController }, // Razer Wildcat
|
||||
{ MAKE_CONTROLLER_ID( 0x15e4, 0x3f00 ), k_eControllerType_XBox360Controller }, // Power A Mini Pro Elite
|
||||
{ MAKE_CONTROLLER_ID( 0x15e4, 0x3f0a ), k_eControllerType_XBox360Controller }, // Xbox Airflo wired controller
|
||||
{ MAKE_CONTROLLER_ID( 0x15e4, 0x3f10 ), k_eControllerType_XBox360Controller }, // Batarang Xbox 360 controller
|
||||
{ MAKE_CONTROLLER_ID( 0x162e, 0xbeef ), k_eControllerType_XBox360Controller }, // Joytech Neo-Se Take2
|
||||
{ MAKE_CONTROLLER_ID( 0x1689, 0xfd00 ), k_eControllerType_XBox360Controller }, // Razer Onza Tournament Edition
|
||||
{ MAKE_CONTROLLER_ID( 0x1689, 0xfd01 ), k_eControllerType_XBox360Controller }, // Razer Onza Classic Edition
|
||||
{ MAKE_CONTROLLER_ID( 0x1689, 0xfe00 ), k_eControllerType_XBox360Controller }, // Razer Sabertooth
|
||||
{ MAKE_CONTROLLER_ID( 0x1bad, 0x0002 ), k_eControllerType_XBox360Controller }, // Harmonix Rock Band Guitar
|
||||
{ MAKE_CONTROLLER_ID( 0x1bad, 0x0003 ), k_eControllerType_XBox360Controller }, // Harmonix Rock Band Drumkit
|
||||
{ MAKE_CONTROLLER_ID( 0x1bad, 0xf016 ), k_eControllerType_XBox360Controller }, // Mad Catz Xbox 360 Controller
|
||||
{ MAKE_CONTROLLER_ID( 0x1bad, 0xf018 ), k_eControllerType_XBox360Controller }, // Mad Catz Street Fighter IV SE Fighting Stick
|
||||
{ MAKE_CONTROLLER_ID( 0x1bad, 0xf019 ), k_eControllerType_XBox360Controller }, // Mad Catz Brawlstick for Xbox 360
|
||||
{ MAKE_CONTROLLER_ID( 0x1bad, 0xf021 ), k_eControllerType_XBox360Controller }, // Mad Cats Ghost Recon FS GamePad
|
||||
{ MAKE_CONTROLLER_ID( 0x1bad, 0xf023 ), k_eControllerType_XBox360Controller }, // MLG Pro Circuit Controller (Xbox)
|
||||
{ MAKE_CONTROLLER_ID( 0x1bad, 0xf025 ), k_eControllerType_XBox360Controller }, // Mad Catz Call Of Duty
|
||||
{ MAKE_CONTROLLER_ID( 0x1bad, 0xf027 ), k_eControllerType_XBox360Controller }, // Mad Catz FPS Pro
|
||||
{ MAKE_CONTROLLER_ID( 0x1bad, 0xf028 ), k_eControllerType_XBox360Controller }, // Street Fighter IV FightPad
|
||||
{ MAKE_CONTROLLER_ID( 0x1bad, 0xf02e ), k_eControllerType_XBox360Controller }, // Mad Catz Fightpad
|
||||
{ MAKE_CONTROLLER_ID( 0x1bad, 0xf036 ), k_eControllerType_XBox360Controller }, // Mad Catz MicroCon GamePad Pro
|
||||
{ MAKE_CONTROLLER_ID( 0x1bad, 0xf038 ), k_eControllerType_XBox360Controller }, // Street Fighter IV FightStick TE
|
||||
{ MAKE_CONTROLLER_ID( 0x1bad, 0xf039 ), k_eControllerType_XBox360Controller }, // Mad Catz MvC2 TE
|
||||
{ MAKE_CONTROLLER_ID( 0x1bad, 0xf03a ), k_eControllerType_XBox360Controller }, // Mad Catz SFxT Fightstick Pro
|
||||
{ MAKE_CONTROLLER_ID( 0x1bad, 0xf03d ), k_eControllerType_XBox360Controller }, // Street Fighter IV Arcade Stick TE - Chun Li
|
||||
{ MAKE_CONTROLLER_ID( 0x1bad, 0xf03e ), k_eControllerType_XBox360Controller }, // Mad Catz MLG FightStick TE
|
||||
{ MAKE_CONTROLLER_ID( 0x1bad, 0xf03f ), k_eControllerType_XBox360Controller }, // Mad Catz FightStick SoulCaliber
|
||||
{ MAKE_CONTROLLER_ID( 0x1bad, 0xf042 ), k_eControllerType_XBox360Controller }, // Mad Catz FightStick TES+
|
||||
{ MAKE_CONTROLLER_ID( 0x1bad, 0xf080 ), k_eControllerType_XBox360Controller }, // Mad Catz FightStick TE2
|
||||
{ MAKE_CONTROLLER_ID( 0x1bad, 0xf501 ), k_eControllerType_XBox360Controller }, // HoriPad EX2 Turbo
|
||||
{ MAKE_CONTROLLER_ID( 0x1bad, 0xf502 ), k_eControllerType_XBox360Controller }, // Hori Real Arcade Pro.VX SA
|
||||
{ MAKE_CONTROLLER_ID( 0x1bad, 0xf503 ), k_eControllerType_XBox360Controller }, // Hori Fighting Stick VX
|
||||
{ MAKE_CONTROLLER_ID( 0x1bad, 0xf504 ), k_eControllerType_XBox360Controller }, // Hori Real Arcade Pro. EX
|
||||
{ MAKE_CONTROLLER_ID( 0x1bad, 0xf505 ), k_eControllerType_XBox360Controller }, // Hori Fighting Stick EX2B
|
||||
{ MAKE_CONTROLLER_ID( 0x1bad, 0xf506 ), k_eControllerType_XBox360Controller }, // Hori Real Arcade Pro.EX Premium VLX
|
||||
{ MAKE_CONTROLLER_ID( 0x1bad, 0xf900 ), k_eControllerType_XBox360Controller }, // Harmonix Xbox 360 Controller
|
||||
{ MAKE_CONTROLLER_ID( 0x1bad, 0xf901 ), k_eControllerType_XBox360Controller }, // Gamestop Xbox 360 Controller
|
||||
{ MAKE_CONTROLLER_ID( 0x1bad, 0xf902 ), k_eControllerType_XBox360Controller }, // Mad Catz Gamepad2
|
||||
{ MAKE_CONTROLLER_ID( 0x1bad, 0xf903 ), k_eControllerType_XBox360Controller }, // Tron Xbox 360 controller
|
||||
{ MAKE_CONTROLLER_ID( 0x1bad, 0xf904 ), k_eControllerType_XBox360Controller }, // PDP Versus Fighting Pad
|
||||
{ MAKE_CONTROLLER_ID( 0x1bad, 0xf906 ), k_eControllerType_XBox360Controller }, // MortalKombat FightStick
|
||||
{ MAKE_CONTROLLER_ID( 0x1bad, 0xfa01 ), k_eControllerType_XBox360Controller }, // MadCatz GamePad
|
||||
{ MAKE_CONTROLLER_ID( 0x1bad, 0xfd00 ), k_eControllerType_XBox360Controller }, // Razer Onza TE
|
||||
{ MAKE_CONTROLLER_ID( 0x1bad, 0xfd01 ), k_eControllerType_XBox360Controller }, // Razer Onza
|
||||
{ MAKE_CONTROLLER_ID( 0x24c6, 0x5000 ), k_eControllerType_XBox360Controller }, // Razer Atrox Arcade Stick
|
||||
{ MAKE_CONTROLLER_ID( 0x24c6, 0x5300 ), k_eControllerType_XBox360Controller }, // PowerA MINI PROEX Controller
|
||||
{ MAKE_CONTROLLER_ID( 0x24c6, 0x5303 ), k_eControllerType_XBox360Controller }, // Xbox Airflo wired controller
|
||||
{ MAKE_CONTROLLER_ID( 0x24c6, 0x530a ), k_eControllerType_XBox360Controller }, // Xbox 360 Pro EX Controller
|
||||
{ MAKE_CONTROLLER_ID( 0x24c6, 0x531a ), k_eControllerType_XBox360Controller }, // PowerA Pro Ex
|
||||
{ MAKE_CONTROLLER_ID( 0x24c6, 0x5397 ), k_eControllerType_XBox360Controller }, // FUS1ON Tournament Controller
|
||||
{ MAKE_CONTROLLER_ID( 0x24c6, 0x541a ), k_eControllerType_XBoxOneController }, // PowerA Xbox One Mini Wired Controller
|
||||
{ MAKE_CONTROLLER_ID( 0x24c6, 0x542a ), k_eControllerType_XBoxOneController }, // Xbox ONE spectra
|
||||
{ MAKE_CONTROLLER_ID( 0x24c6, 0x543a ), k_eControllerType_XBoxOneController }, // PowerA Xbox One wired controller
|
||||
{ MAKE_CONTROLLER_ID( 0x24c6, 0x5500 ), k_eControllerType_XBox360Controller }, // Hori XBOX 360 EX 2 with Turbo
|
||||
{ MAKE_CONTROLLER_ID( 0x24c6, 0x5501 ), k_eControllerType_XBox360Controller }, // Hori Real Arcade Pro VX-SA
|
||||
{ MAKE_CONTROLLER_ID( 0x24c6, 0x5502 ), k_eControllerType_XBox360Controller }, // Hori Fighting Stick VX Alt
|
||||
{ MAKE_CONTROLLER_ID( 0x24c6, 0x5503 ), k_eControllerType_XBox360Controller }, // Hori Fighting Edge
|
||||
{ MAKE_CONTROLLER_ID( 0x24c6, 0x5506 ), k_eControllerType_XBox360Controller }, // Hori SOULCALIBUR V Stick
|
||||
{ MAKE_CONTROLLER_ID( 0x24c6, 0x5510 ), k_eControllerType_XBox360Controller }, // Hori Fighting Commander ONE
|
||||
{ MAKE_CONTROLLER_ID( 0x24c6, 0x550d ), k_eControllerType_XBox360Controller }, // Hori GEM Xbox controller
|
||||
{ MAKE_CONTROLLER_ID( 0x24c6, 0x550e ), k_eControllerType_XBox360Controller }, // Hori Real Arcade Pro V Kai 360
|
||||
{ MAKE_CONTROLLER_ID( 0x24c6, 0x551a ), k_eControllerType_XBoxOneController }, // PowerA FUSION Pro Controller
|
||||
{ MAKE_CONTROLLER_ID( 0x24c6, 0x561a ), k_eControllerType_XBoxOneController }, // PowerA FUSION Controller
|
||||
{ MAKE_CONTROLLER_ID( 0x24c6, 0x5b00 ), k_eControllerType_XBox360Controller }, // ThrustMaster Ferrari Italia 458 Racing Wheel
|
||||
{ MAKE_CONTROLLER_ID( 0x24c6, 0x5b02 ), k_eControllerType_XBox360Controller }, // Thrustmaster, Inc. GPX Controller
|
||||
{ MAKE_CONTROLLER_ID( 0x24c6, 0x5b03 ), k_eControllerType_XBox360Controller }, // Thrustmaster Ferrari 458 Racing Wheel
|
||||
{ MAKE_CONTROLLER_ID( 0x24c6, 0x5d04 ), k_eControllerType_XBox360Controller }, // Razer Sabertooth
|
||||
{ MAKE_CONTROLLER_ID( 0x24c6, 0xfafa ), k_eControllerType_XBox360Controller }, // Aplay Controller
|
||||
{ MAKE_CONTROLLER_ID( 0x24c6, 0xfafb ), k_eControllerType_XBox360Controller }, // Aplay Controller
|
||||
{ MAKE_CONTROLLER_ID( 0x24c6, 0xfafc ), k_eControllerType_XBox360Controller }, // Afterglow Gamepad 1
|
||||
{ MAKE_CONTROLLER_ID( 0x24c6, 0xfafe ), k_eControllerType_XBox360Controller }, // Rock Candy Gamepad for Xbox 360
|
||||
{ MAKE_CONTROLLER_ID( 0x24c6, 0xfafd ), k_eControllerType_XBox360Controller }, // Afterglow Gamepad 3
|
||||
|
||||
// These have been added via Minidump for unrecognized Xinput controller assert
|
||||
{ MAKE_CONTROLLER_ID( 0x0000, 0x0000 ), k_eControllerType_XBox360Controller }, // Unknown Controller
|
||||
{ MAKE_CONTROLLER_ID( 0x045e, 0x02a2 ), k_eControllerType_XBox360Controller }, // Unknown Controller - Microsoft VID
|
||||
{ MAKE_CONTROLLER_ID( 0x0e6f, 0x1414 ), k_eControllerType_XBox360Controller }, // Unknown Controller
|
||||
{ MAKE_CONTROLLER_ID( 0x0e6f, 0x1314 ), k_eControllerType_XBox360Controller }, // Unknown Controller
|
||||
{ MAKE_CONTROLLER_ID( 0x0e6f, 0x0159 ), k_eControllerType_XBox360Controller }, // Unknown Controller
|
||||
{ MAKE_CONTROLLER_ID( 0x24c6, 0xfaff ), k_eControllerType_XBox360Controller }, // Unknown Controller
|
||||
{ MAKE_CONTROLLER_ID( 0x0f0d, 0x0086 ), k_eControllerType_XBox360Controller }, // Unknown Controller
|
||||
{ MAKE_CONTROLLER_ID( 0x0f0d, 0x006d ), k_eControllerType_XBox360Controller }, // Unknown Controller
|
||||
{ MAKE_CONTROLLER_ID( 0x0f0d, 0x00a4 ), k_eControllerType_XBox360Controller }, // Unknown Controller
|
||||
{ MAKE_CONTROLLER_ID( 0x0079, 0x1832 ), k_eControllerType_XBox360Controller }, // Unknown Controller
|
||||
{ MAKE_CONTROLLER_ID( 0x0079, 0x187f ), k_eControllerType_XBox360Controller }, // Unknown Controller
|
||||
{ MAKE_CONTROLLER_ID( 0x0079, 0x1883 ), k_eControllerType_XBox360Controller }, // Unknown Controller
|
||||
{ MAKE_CONTROLLER_ID( 0x03eb, 0xff01 ), k_eControllerType_XBox360Controller }, // Unknown Controller
|
||||
{ MAKE_CONTROLLER_ID( 0x2c22, 0x2303 ), k_eControllerType_XBox360Controller }, // Unknown Controller
|
||||
{ MAKE_CONTROLLER_ID( 0x0c12, 0x0ef8 ), k_eControllerType_XBox360Controller }, // Homemade fightstick based on brook pcb (with XInput driver??)
|
||||
{ MAKE_CONTROLLER_ID( 0x046d, 0x1000 ), k_eControllerType_XBox360Controller }, // Unknown Controller
|
||||
{ MAKE_CONTROLLER_ID( 0x1345, 0x6006 ), k_eControllerType_XBox360Controller }, // Unknown Controller
|
||||
|
||||
{ MAKE_CONTROLLER_ID( 0x056e, 0x2012 ), k_eControllerType_XBox360Controller }, // Unknown Controller
|
||||
{ MAKE_CONTROLLER_ID( 0x146b, 0x0602 ), k_eControllerType_XBox360Controller }, // Unknown Controller
|
||||
{ MAKE_CONTROLLER_ID( 0x0f0d, 0x00ae ), k_eControllerType_XBox360Controller }, // Unknown Controller
|
||||
{ MAKE_CONTROLLER_ID( 0x146b, 0x0603 ), k_eControllerType_XBox360Controller }, // Unknown Controller
|
||||
{ MAKE_CONTROLLER_ID( 0x056e, 0x2013 ), k_eControllerType_XBox360Controller }, // Unknown Controller
|
||||
{ MAKE_CONTROLLER_ID( 0x046d, 0x0401 ), k_eControllerType_XBox360Controller }, // logitech xinput
|
||||
{ MAKE_CONTROLLER_ID( 0x046d, 0x0301 ), k_eControllerType_XBox360Controller }, // logitech xinput
|
||||
{ MAKE_CONTROLLER_ID( 0x046d, 0xcaa3 ), k_eControllerType_XBox360Controller }, // logitech xinput
|
||||
{ MAKE_CONTROLLER_ID( 0x046d, 0xc261 ), k_eControllerType_XBox360Controller }, // logitech xinput
|
||||
{ MAKE_CONTROLLER_ID( 0x046d, 0x0291 ), k_eControllerType_XBox360Controller }, // logitech xinput
|
||||
{ MAKE_CONTROLLER_ID( 0x0079, 0x18d3 ), k_eControllerType_XBox360Controller }, // Unknown Controller
|
||||
{ MAKE_CONTROLLER_ID( 0x0f0d, 0x00b1 ), k_eControllerType_XBox360Controller }, // Unknown Controller
|
||||
{ MAKE_CONTROLLER_ID( 0x0001, 0x0001 ), k_eControllerType_XBox360Controller }, // Unknown Controller
|
||||
{ MAKE_CONTROLLER_ID( 0x1345, 0x6005 ), k_eControllerType_XBox360Controller }, // Unknown Controller
|
||||
{ MAKE_CONTROLLER_ID( 0x0079, 0x188e ), k_eControllerType_XBox360Controller }, // Unknown Controller
|
||||
{ MAKE_CONTROLLER_ID( 0x0079, 0x18d4 ), k_eControllerType_XBox360Controller }, // Unknown Controller
|
||||
{ MAKE_CONTROLLER_ID( 0x2c22, 0x2003 ), k_eControllerType_XBox360Controller }, // Unknown Controller
|
||||
{ MAKE_CONTROLLER_ID( 0x0f0d, 0x00b1 ), k_eControllerType_XBox360Controller }, // Unknown Controller
|
||||
{ MAKE_CONTROLLER_ID( 0x0079, 0x187c ), k_eControllerType_XBox360Controller }, // Unknown Controller
|
||||
{ MAKE_CONTROLLER_ID( 0x0079, 0x189c ), k_eControllerType_XBox360Controller }, // Unknown Controller
|
||||
{ MAKE_CONTROLLER_ID( 0x0079, 0x1874 ), k_eControllerType_XBox360Controller }, // Unknown Controller
|
||||
|
||||
{ MAKE_CONTROLLER_ID( 0x1038, 0xb360 ), k_eControllerType_XBox360Controller }, // SteelSeries Nimbus/Stratus XL
|
||||
|
||||
|
||||
//{ MAKE_CONTROLLER_ID( 0x1949, 0x0402 ), /*android*/ }, // Unknown Controller
|
||||
|
||||
{ MAKE_CONTROLLER_ID( 0x05ac, 0x0001 ), k_eControllerType_AppleController }, // MFI Extended Gamepad (generic entry for iOS/tvOS)
|
||||
{ MAKE_CONTROLLER_ID( 0x05ac, 0x0002 ), k_eControllerType_AppleController }, // MFI Standard Gamepad (generic entry for iOS/tvOS)
|
||||
|
||||
// We currently don't support using a pair of Switch Joy-Con's as a single
|
||||
// controller and we don't want to support using them individually for the
|
||||
// time being, so these should be disabled until one of the above is true
|
||||
// { MAKE_CONTROLLER_ID( 0x057e, 0x2006 ), k_eControllerType_SwitchJoyConLeft }, // Nintendo Switch Joy-Con (Left)
|
||||
// { MAKE_CONTROLLER_ID( 0x057e, 0x2007 ), k_eControllerType_SwitchJoyConRight }, // Nintendo Switch Joy-Con (Right)
|
||||
|
||||
// This same controller ID is spoofed by many 3rd-party Switch controllers.
|
||||
// The ones we currently know of are:
|
||||
// * Any 8bitdo controller with Switch support
|
||||
// * ORTZ Gaming Wireless Pro Controller
|
||||
// * ZhiXu Gamepad Wireless
|
||||
// * Sunwaytek Wireless Motion Controller for Nintendo Switch
|
||||
{ MAKE_CONTROLLER_ID( 0x057e, 0x2009 ), k_eControllerType_SwitchProController }, // Nintendo Switch Pro Controller
|
||||
|
||||
{ MAKE_CONTROLLER_ID( 0x0f0d, 0x00c1 ), k_eControllerType_SwitchInputOnlyController }, // HORIPAD for Nintendo Switch
|
||||
{ MAKE_CONTROLLER_ID( 0x20d6, 0xa711 ), k_eControllerType_SwitchInputOnlyController }, // PowerA Wired Controller Plus
|
||||
{ MAKE_CONTROLLER_ID( 0x0f0d, 0x0092 ), k_eControllerType_SwitchInputOnlyController }, // HORI Pokken Tournament DX Pro Pad
|
||||
|
||||
|
||||
// Valve products - don't add to public list
|
||||
{ MAKE_CONTROLLER_ID( 0x0000, 0x11fb ), k_eControllerType_MobileTouch }, // Streaming mobile touch virtual controls
|
||||
{ MAKE_CONTROLLER_ID( 0x28de, 0x1101 ), k_eControllerType_SteamController }, // Valve Legacy Steam Controller (CHELL)
|
||||
{ MAKE_CONTROLLER_ID( 0x28de, 0x1102 ), k_eControllerType_SteamController }, // Valve wired Steam Controller (D0G)
|
||||
{ MAKE_CONTROLLER_ID( 0x28de, 0x1105 ), k_eControllerType_SteamControllerV2 }, // Valve Bluetooth Steam Controller (D0G)
|
||||
{ MAKE_CONTROLLER_ID( 0x28de, 0x1106 ), k_eControllerType_SteamControllerV2 }, // Valve Bluetooth Steam Controller (D0G)
|
||||
{ MAKE_CONTROLLER_ID( 0x28de, 0x1142 ), k_eControllerType_SteamController }, // Valve wireless Steam Controller
|
||||
{ MAKE_CONTROLLER_ID( 0x28de, 0x1201 ), k_eControllerType_SteamController }, // Valve wired Steam Controller (HEADCRAB)
|
||||
};
|
||||
|
||||
|
||||
#if 0 /* these are currently unused, so #if 0'd out to prevent compiler warnings for now */
|
||||
static inline const ControllerDescription_t * GetControllerArray( int* nLength /* Out */)
|
||||
{
|
||||
*nLength = sizeof( arrControllers ) / sizeof( arrControllers[0] );
|
||||
return arrControllers;
|
||||
}
|
||||
#endif
|
||||
|
||||
static inline EControllerType GuessControllerType( int nVID, int nPID )
|
||||
{
|
||||
unsigned int unDeviceID = MAKE_CONTROLLER_ID( nVID, nPID );
|
||||
int iIndex;
|
||||
for ( iIndex = 0; iIndex < sizeof( arrControllers ) / sizeof( arrControllers[0] ); ++iIndex )
|
||||
{
|
||||
if ( unDeviceID == arrControllers[ iIndex ].m_unDeviceID )
|
||||
{
|
||||
return arrControllers[ iIndex ].m_eControllerType;
|
||||
}
|
||||
}
|
||||
#undef MAKE_CONTROLLER_ID
|
||||
|
||||
return k_eControllerType_UnknownNonSteamController;
|
||||
}
|
||||
|
||||
#endif // CONSTANTS_H
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,79 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "../../SDL_internal.h"
|
||||
|
||||
#ifndef SDL_JOYSTICK_IOKIT_H
|
||||
#define SDL_JOYSTICK_IOKIT_H
|
||||
|
||||
#include <IOKit/hid/IOHIDLib.h>
|
||||
#include <ForceFeedback/ForceFeedback.h>
|
||||
#include <ForceFeedback/ForceFeedbackConstants.h>
|
||||
|
||||
struct recElement
|
||||
{
|
||||
IOHIDElementRef elementRef;
|
||||
IOHIDElementCookie cookie;
|
||||
uint32_t usagePage, usage; /* HID usage */
|
||||
SInt32 min; /* reported min value possible */
|
||||
SInt32 max; /* reported max value possible */
|
||||
|
||||
/* runtime variables used for auto-calibration */
|
||||
SInt32 minReport; /* min returned value */
|
||||
SInt32 maxReport; /* max returned value */
|
||||
|
||||
struct recElement *pNext; /* next element in list */
|
||||
};
|
||||
typedef struct recElement recElement;
|
||||
|
||||
struct joystick_hwdata
|
||||
{
|
||||
IOHIDDeviceRef deviceRef; /* HIDManager device handle */
|
||||
io_service_t ffservice; /* Interface for force feedback, 0 = no ff */
|
||||
FFDeviceObjectReference ffdevice;
|
||||
FFEFFECT *ffeffect;
|
||||
FFEffectObjectReference ffeffect_ref;
|
||||
SDL_bool ff_initialized;
|
||||
|
||||
char product[256]; /* name of product */
|
||||
uint32_t usage; /* usage page from IOUSBHID Parser.h which defines general usage */
|
||||
uint32_t usagePage; /* usage within above page from IOUSBHID Parser.h which defines specific usage */
|
||||
|
||||
int axes; /* number of axis (calculated, not reported by device) */
|
||||
int buttons; /* number of buttons (calculated, not reported by device) */
|
||||
int hats; /* number of hat switches (calculated, not reported by device) */
|
||||
int elements; /* number of total elements (should be total of above) (calculated, not reported by device) */
|
||||
|
||||
recElement *firstAxis;
|
||||
recElement *firstButton;
|
||||
recElement *firstHat;
|
||||
|
||||
SDL_bool removed;
|
||||
|
||||
int instance_id;
|
||||
SDL_JoystickGUID guid;
|
||||
|
||||
struct joystick_hwdata *pNext; /* next device */
|
||||
};
|
||||
typedef struct joystick_hwdata recDevice;
|
||||
|
||||
#endif /* SDL_JOYSTICK_IOKIT_H */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
||||
@@ -0,0 +1,120 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "../../SDL_internal.h"
|
||||
|
||||
#if defined(SDL_JOYSTICK_DUMMY) || defined(SDL_JOYSTICK_DISABLED)
|
||||
|
||||
/* This is the dummy implementation of the SDL joystick API */
|
||||
|
||||
#include "SDL_joystick.h"
|
||||
#include "../SDL_sysjoystick.h"
|
||||
#include "../SDL_joystick_c.h"
|
||||
|
||||
|
||||
static int
|
||||
DUMMY_JoystickInit(void)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int
|
||||
DUMMY_JoystickGetCount(void)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
static void
|
||||
DUMMY_JoystickDetect(void)
|
||||
{
|
||||
}
|
||||
|
||||
static const char *
|
||||
DUMMY_JoystickGetDeviceName(int device_index)
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
|
||||
static int
|
||||
DUMMY_JoystickGetDevicePlayerIndex(int device_index)
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
|
||||
static SDL_JoystickGUID
|
||||
DUMMY_JoystickGetDeviceGUID(int device_index)
|
||||
{
|
||||
SDL_JoystickGUID guid;
|
||||
SDL_zero(guid);
|
||||
return guid;
|
||||
}
|
||||
|
||||
static SDL_JoystickID
|
||||
DUMMY_JoystickGetDeviceInstanceID(int device_index)
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
|
||||
static int
|
||||
DUMMY_JoystickOpen(SDL_Joystick * joystick, int device_index)
|
||||
{
|
||||
return SDL_SetError("Logic error: No joysticks available");
|
||||
}
|
||||
|
||||
static int
|
||||
DUMMY_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms)
|
||||
{
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
static void
|
||||
DUMMY_JoystickUpdate(SDL_Joystick * joystick)
|
||||
{
|
||||
}
|
||||
|
||||
static void
|
||||
DUMMY_JoystickClose(SDL_Joystick * joystick)
|
||||
{
|
||||
}
|
||||
|
||||
static void
|
||||
DUMMY_JoystickQuit(void)
|
||||
{
|
||||
}
|
||||
|
||||
SDL_JoystickDriver SDL_DUMMY_JoystickDriver =
|
||||
{
|
||||
DUMMY_JoystickInit,
|
||||
DUMMY_JoystickGetCount,
|
||||
DUMMY_JoystickDetect,
|
||||
DUMMY_JoystickGetDeviceName,
|
||||
DUMMY_JoystickGetDevicePlayerIndex,
|
||||
DUMMY_JoystickGetDeviceGUID,
|
||||
DUMMY_JoystickGetDeviceInstanceID,
|
||||
DUMMY_JoystickOpen,
|
||||
DUMMY_JoystickRumble,
|
||||
DUMMY_JoystickUpdate,
|
||||
DUMMY_JoystickClose,
|
||||
DUMMY_JoystickQuit,
|
||||
};
|
||||
|
||||
#endif /* SDL_JOYSTICK_DUMMY || SDL_JOYSTICK_DISABLED */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
||||
@@ -0,0 +1,415 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#include "../../SDL_internal.h"
|
||||
|
||||
#ifdef SDL_JOYSTICK_EMSCRIPTEN
|
||||
|
||||
#include <stdio.h> /* For the definition of NULL */
|
||||
#include "SDL_error.h"
|
||||
#include "SDL_events.h"
|
||||
|
||||
#include "SDL_joystick.h"
|
||||
#include "SDL_assert.h"
|
||||
#include "SDL_timer.h"
|
||||
#include "SDL_log.h"
|
||||
#include "SDL_sysjoystick_c.h"
|
||||
#include "../SDL_joystick_c.h"
|
||||
|
||||
static SDL_joylist_item * JoystickByIndex(int index);
|
||||
|
||||
static SDL_joylist_item *SDL_joylist = NULL;
|
||||
static SDL_joylist_item *SDL_joylist_tail = NULL;
|
||||
static int numjoysticks = 0;
|
||||
static int instance_counter = 0;
|
||||
|
||||
static EM_BOOL
|
||||
Emscripten_JoyStickConnected(int eventType, const EmscriptenGamepadEvent *gamepadEvent, void *userData)
|
||||
{
|
||||
int i;
|
||||
|
||||
SDL_joylist_item *item;
|
||||
|
||||
if (JoystickByIndex(gamepadEvent->index) != NULL) {
|
||||
return 1;
|
||||
}
|
||||
|
||||
item = (SDL_joylist_item *) SDL_malloc(sizeof (SDL_joylist_item));
|
||||
if (item == NULL) {
|
||||
return 1;
|
||||
}
|
||||
|
||||
SDL_zerop(item);
|
||||
item->index = gamepadEvent->index;
|
||||
|
||||
item->name = SDL_strdup(gamepadEvent->id);
|
||||
if ( item->name == NULL ) {
|
||||
SDL_free(item);
|
||||
return 1;
|
||||
}
|
||||
|
||||
item->mapping = SDL_strdup(gamepadEvent->mapping);
|
||||
if ( item->mapping == NULL ) {
|
||||
SDL_free(item->name);
|
||||
SDL_free(item);
|
||||
return 1;
|
||||
}
|
||||
|
||||
item->naxes = gamepadEvent->numAxes;
|
||||
item->nbuttons = gamepadEvent->numButtons;
|
||||
item->device_instance = instance_counter++;
|
||||
|
||||
item->timestamp = gamepadEvent->timestamp;
|
||||
|
||||
for( i = 0; i < item->naxes; i++) {
|
||||
item->axis[i] = gamepadEvent->axis[i];
|
||||
}
|
||||
|
||||
for( i = 0; i < item->nbuttons; i++) {
|
||||
item->analogButton[i] = gamepadEvent->analogButton[i];
|
||||
item->digitalButton[i] = gamepadEvent->digitalButton[i];
|
||||
}
|
||||
|
||||
if (SDL_joylist_tail == NULL) {
|
||||
SDL_joylist = SDL_joylist_tail = item;
|
||||
} else {
|
||||
SDL_joylist_tail->next = item;
|
||||
SDL_joylist_tail = item;
|
||||
}
|
||||
|
||||
++numjoysticks;
|
||||
|
||||
SDL_PrivateJoystickAdded(numjoysticks - 1);
|
||||
|
||||
#ifdef DEBUG_JOYSTICK
|
||||
SDL_Log("Number of joysticks is %d", numjoysticks);
|
||||
#endif
|
||||
|
||||
#ifdef DEBUG_JOYSTICK
|
||||
SDL_Log("Added joystick with index %d", item->index);
|
||||
#endif
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
static EM_BOOL
|
||||
Emscripten_JoyStickDisconnected(int eventType, const EmscriptenGamepadEvent *gamepadEvent, void *userData)
|
||||
{
|
||||
SDL_joylist_item *item = SDL_joylist;
|
||||
SDL_joylist_item *prev = NULL;
|
||||
|
||||
while (item != NULL) {
|
||||
if (item->index == gamepadEvent->index) {
|
||||
break;
|
||||
}
|
||||
prev = item;
|
||||
item = item->next;
|
||||
}
|
||||
|
||||
if (item == NULL) {
|
||||
return 1;
|
||||
}
|
||||
|
||||
if (item->joystick) {
|
||||
item->joystick->hwdata = NULL;
|
||||
}
|
||||
|
||||
if (prev != NULL) {
|
||||
prev->next = item->next;
|
||||
} else {
|
||||
SDL_assert(SDL_joylist == item);
|
||||
SDL_joylist = item->next;
|
||||
}
|
||||
if (item == SDL_joylist_tail) {
|
||||
SDL_joylist_tail = prev;
|
||||
}
|
||||
|
||||
/* Need to decrement the joystick count before we post the event */
|
||||
--numjoysticks;
|
||||
|
||||
SDL_PrivateJoystickRemoved(item->device_instance);
|
||||
|
||||
#ifdef DEBUG_JOYSTICK
|
||||
SDL_Log("Removed joystick with id %d", item->device_instance);
|
||||
#endif
|
||||
SDL_free(item->name);
|
||||
SDL_free(item->mapping);
|
||||
SDL_free(item);
|
||||
return 1;
|
||||
}
|
||||
|
||||
/* Function to perform any system-specific joystick related cleanup */
|
||||
static void
|
||||
EMSCRIPTEN_JoystickQuit(void)
|
||||
{
|
||||
SDL_joylist_item *item = NULL;
|
||||
SDL_joylist_item *next = NULL;
|
||||
|
||||
for (item = SDL_joylist; item; item = next) {
|
||||
next = item->next;
|
||||
SDL_free(item->mapping);
|
||||
SDL_free(item->name);
|
||||
SDL_free(item);
|
||||
}
|
||||
|
||||
SDL_joylist = SDL_joylist_tail = NULL;
|
||||
|
||||
numjoysticks = 0;
|
||||
instance_counter = 0;
|
||||
|
||||
emscripten_set_gamepadconnected_callback(NULL, 0, NULL);
|
||||
emscripten_set_gamepaddisconnected_callback(NULL, 0, NULL);
|
||||
}
|
||||
|
||||
/* Function to scan the system for joysticks.
|
||||
* It should return 0, or -1 on an unrecoverable fatal error.
|
||||
*/
|
||||
static int
|
||||
EMSCRIPTEN_JoystickInit(void)
|
||||
{
|
||||
int retval, i, numjs;
|
||||
EmscriptenGamepadEvent gamepadState;
|
||||
|
||||
numjoysticks = 0;
|
||||
numjs = emscripten_get_num_gamepads();
|
||||
|
||||
/* Check if gamepad is supported by browser */
|
||||
if (numjs == EMSCRIPTEN_RESULT_NOT_SUPPORTED) {
|
||||
return SDL_SetError("Gamepads not supported");
|
||||
}
|
||||
|
||||
/* handle already connected gamepads */
|
||||
if (numjs > 0) {
|
||||
for(i = 0; i < numjs; i++) {
|
||||
retval = emscripten_get_gamepad_status(i, &gamepadState);
|
||||
if (retval == EMSCRIPTEN_RESULT_SUCCESS) {
|
||||
Emscripten_JoyStickConnected(EMSCRIPTEN_EVENT_GAMEPADCONNECTED,
|
||||
&gamepadState,
|
||||
NULL);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
retval = emscripten_set_gamepadconnected_callback(NULL,
|
||||
0,
|
||||
Emscripten_JoyStickConnected);
|
||||
|
||||
if(retval != EMSCRIPTEN_RESULT_SUCCESS) {
|
||||
EMSCRIPTEN_JoystickQuit();
|
||||
return SDL_SetError("Could not set gamepad connect callback");
|
||||
}
|
||||
|
||||
retval = emscripten_set_gamepaddisconnected_callback(NULL,
|
||||
0,
|
||||
Emscripten_JoyStickDisconnected);
|
||||
if(retval != EMSCRIPTEN_RESULT_SUCCESS) {
|
||||
EMSCRIPTEN_JoystickQuit();
|
||||
return SDL_SetError("Could not set gamepad disconnect callback");
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
/* Returns item matching given SDL device index. */
|
||||
static SDL_joylist_item *
|
||||
JoystickByDeviceIndex(int device_index)
|
||||
{
|
||||
SDL_joylist_item *item = SDL_joylist;
|
||||
|
||||
while (0 < device_index) {
|
||||
--device_index;
|
||||
item = item->next;
|
||||
}
|
||||
|
||||
return item;
|
||||
}
|
||||
|
||||
/* Returns item matching given HTML gamepad index. */
|
||||
static SDL_joylist_item *
|
||||
JoystickByIndex(int index)
|
||||
{
|
||||
SDL_joylist_item *item = SDL_joylist;
|
||||
|
||||
if (index < 0) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
while (item != NULL) {
|
||||
if (item->index == index) {
|
||||
break;
|
||||
}
|
||||
item = item->next;
|
||||
}
|
||||
|
||||
return item;
|
||||
}
|
||||
|
||||
static int
|
||||
EMSCRIPTEN_JoystickGetCount(void)
|
||||
{
|
||||
return numjoysticks;
|
||||
}
|
||||
|
||||
static void
|
||||
EMSCRIPTEN_JoystickDetect(void)
|
||||
{
|
||||
}
|
||||
|
||||
static const char *
|
||||
EMSCRIPTEN_JoystickGetDeviceName(int device_index)
|
||||
{
|
||||
return JoystickByDeviceIndex(device_index)->name;
|
||||
}
|
||||
|
||||
static int
|
||||
EMSCRIPTEN_JoystickGetDevicePlayerIndex(int device_index)
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
|
||||
static SDL_JoystickID
|
||||
EMSCRIPTEN_JoystickGetDeviceInstanceID(int device_index)
|
||||
{
|
||||
return JoystickByDeviceIndex(device_index)->device_instance;
|
||||
}
|
||||
|
||||
/* Function to open a joystick for use.
|
||||
The joystick to open is specified by the device index.
|
||||
This should fill the nbuttons and naxes fields of the joystick structure.
|
||||
It returns 0, or -1 if there is an error.
|
||||
*/
|
||||
static int
|
||||
EMSCRIPTEN_JoystickOpen(SDL_Joystick * joystick, int device_index)
|
||||
{
|
||||
SDL_joylist_item *item = JoystickByDeviceIndex(device_index);
|
||||
|
||||
if (item == NULL ) {
|
||||
return SDL_SetError("No such device");
|
||||
}
|
||||
|
||||
if (item->joystick != NULL) {
|
||||
return SDL_SetError("Joystick already opened");
|
||||
}
|
||||
|
||||
joystick->instance_id = item->device_instance;
|
||||
joystick->hwdata = (struct joystick_hwdata *) item;
|
||||
item->joystick = joystick;
|
||||
|
||||
/* HTML5 Gamepad API doesn't say anything about these */
|
||||
joystick->nhats = 0;
|
||||
joystick->nballs = 0;
|
||||
|
||||
joystick->nbuttons = item->nbuttons;
|
||||
joystick->naxes = item->naxes;
|
||||
|
||||
return (0);
|
||||
}
|
||||
|
||||
/* Function to update the state of a joystick - called as a device poll.
|
||||
* This function shouldn't update the joystick structure directly,
|
||||
* but instead should call SDL_PrivateJoystick*() to deliver events
|
||||
* and update joystick device state.
|
||||
*/
|
||||
static void
|
||||
EMSCRIPTEN_JoystickUpdate(SDL_Joystick * joystick)
|
||||
{
|
||||
EmscriptenGamepadEvent gamepadState;
|
||||
SDL_joylist_item *item = (SDL_joylist_item *) joystick->hwdata;
|
||||
int i, result, buttonState;
|
||||
|
||||
if (item) {
|
||||
result = emscripten_get_gamepad_status(item->index, &gamepadState);
|
||||
if( result == EMSCRIPTEN_RESULT_SUCCESS) {
|
||||
if(gamepadState.timestamp == 0 || gamepadState.timestamp != item->timestamp) {
|
||||
for(i = 0; i < item->nbuttons; i++) {
|
||||
if(item->digitalButton[i] != gamepadState.digitalButton[i]) {
|
||||
buttonState = gamepadState.digitalButton[i]? SDL_PRESSED: SDL_RELEASED;
|
||||
SDL_PrivateJoystickButton(item->joystick, i, buttonState);
|
||||
}
|
||||
|
||||
/* store values to compare them in the next update */
|
||||
item->analogButton[i] = gamepadState.analogButton[i];
|
||||
item->digitalButton[i] = gamepadState.digitalButton[i];
|
||||
}
|
||||
|
||||
for(i = 0; i < item->naxes; i++) {
|
||||
if(item->axis[i] != gamepadState.axis[i]) {
|
||||
/* do we need to do conversion? */
|
||||
SDL_PrivateJoystickAxis(item->joystick, i,
|
||||
(Sint16) (32767.*gamepadState.axis[i]));
|
||||
}
|
||||
|
||||
/* store to compare in next update */
|
||||
item->axis[i] = gamepadState.axis[i];
|
||||
}
|
||||
|
||||
item->timestamp = gamepadState.timestamp;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* Function to close a joystick after use */
|
||||
static void
|
||||
EMSCRIPTEN_JoystickClose(SDL_Joystick * joystick)
|
||||
{
|
||||
SDL_joylist_item *item = (SDL_joylist_item *) joystick->hwdata;
|
||||
if (item) {
|
||||
item->joystick = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
static SDL_JoystickGUID
|
||||
EMSCRIPTEN_JoystickGetDeviceGUID(int device_index)
|
||||
{
|
||||
SDL_JoystickGUID guid;
|
||||
/* the GUID is just the first 16 chars of the name for now */
|
||||
const char *name = EMSCRIPTEN_JoystickGetDeviceName(device_index);
|
||||
SDL_zero(guid);
|
||||
SDL_memcpy(&guid, name, SDL_min(sizeof(guid), SDL_strlen(name)));
|
||||
return guid;
|
||||
}
|
||||
|
||||
static int
|
||||
EMSCRIPTEN_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms)
|
||||
{
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
SDL_JoystickDriver SDL_EMSCRIPTEN_JoystickDriver =
|
||||
{
|
||||
EMSCRIPTEN_JoystickInit,
|
||||
EMSCRIPTEN_JoystickGetCount,
|
||||
EMSCRIPTEN_JoystickDetect,
|
||||
EMSCRIPTEN_JoystickGetDeviceName,
|
||||
EMSCRIPTEN_JoystickGetDevicePlayerIndex,
|
||||
EMSCRIPTEN_JoystickGetDeviceGUID,
|
||||
EMSCRIPTEN_JoystickGetDeviceInstanceID,
|
||||
EMSCRIPTEN_JoystickOpen,
|
||||
EMSCRIPTEN_JoystickRumble,
|
||||
EMSCRIPTEN_JoystickUpdate,
|
||||
EMSCRIPTEN_JoystickClose,
|
||||
EMSCRIPTEN_JoystickQuit,
|
||||
};
|
||||
|
||||
#endif /* SDL_JOYSTICK_EMSCRIPTEN */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
||||
@@ -0,0 +1,52 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#include "../../SDL_internal.h"
|
||||
|
||||
#ifdef SDL_JOYSTICK_EMSCRIPTEN
|
||||
#include "../SDL_sysjoystick.h"
|
||||
|
||||
|
||||
#include <emscripten/html5.h>
|
||||
|
||||
/* A linked list of available joysticks */
|
||||
typedef struct SDL_joylist_item
|
||||
{
|
||||
int index;
|
||||
char *name;
|
||||
char *mapping;
|
||||
SDL_JoystickID device_instance;
|
||||
SDL_Joystick *joystick;
|
||||
int nbuttons;
|
||||
int naxes;
|
||||
double timestamp;
|
||||
double axis[64];
|
||||
double analogButton[64];
|
||||
EM_BOOL digitalButton[64];
|
||||
|
||||
struct SDL_joylist_item *next;
|
||||
} SDL_joylist_item;
|
||||
|
||||
typedef SDL_joylist_item joystick_hwdata;
|
||||
|
||||
#endif /* SDL_JOYSTICK_EMSCRIPTEN */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
||||
@@ -0,0 +1,278 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "../../SDL_internal.h"
|
||||
|
||||
#ifdef SDL_JOYSTICK_HAIKU
|
||||
|
||||
/* This is the Haiku implementation of the SDL joystick API */
|
||||
|
||||
#include <support/String.h>
|
||||
#include <device/Joystick.h>
|
||||
|
||||
extern "C"
|
||||
{
|
||||
|
||||
#include "SDL_joystick.h"
|
||||
#include "../SDL_sysjoystick.h"
|
||||
#include "../SDL_joystick_c.h"
|
||||
|
||||
|
||||
/* The maximum number of joysticks we'll detect */
|
||||
#define MAX_JOYSTICKS 16
|
||||
|
||||
/* A list of available joysticks */
|
||||
static char *SDL_joyport[MAX_JOYSTICKS];
|
||||
static char *SDL_joyname[MAX_JOYSTICKS];
|
||||
|
||||
/* The private structure used to keep track of a joystick */
|
||||
struct joystick_hwdata
|
||||
{
|
||||
BJoystick *stick;
|
||||
uint8 *new_hats;
|
||||
int16 *new_axes;
|
||||
};
|
||||
|
||||
static int numjoysticks = 0;
|
||||
|
||||
/* Function to scan the system for joysticks.
|
||||
* Joystick 0 should be the system default joystick.
|
||||
* It should return 0, or -1 on an unrecoverable fatal error.
|
||||
*/
|
||||
static int HAIKU_JoystickInit(void)
|
||||
{
|
||||
BJoystick joystick;
|
||||
int i;
|
||||
int32 nports;
|
||||
char name[B_OS_NAME_LENGTH];
|
||||
|
||||
/* Search for attached joysticks */
|
||||
nports = joystick.CountDevices();
|
||||
numjoysticks = 0;
|
||||
SDL_memset(SDL_joyport, 0, (sizeof SDL_joyport));
|
||||
SDL_memset(SDL_joyname, 0, (sizeof SDL_joyname));
|
||||
for (i = 0; (numjoysticks < MAX_JOYSTICKS) && (i < nports); ++i)
|
||||
{
|
||||
if (joystick.GetDeviceName(i, name) == B_OK) {
|
||||
if (joystick.Open(name) != B_ERROR) {
|
||||
BString stick_name;
|
||||
joystick.GetControllerName(&stick_name);
|
||||
SDL_joyport[numjoysticks] = SDL_strdup(name);
|
||||
SDL_joyname[numjoysticks] = SDL_strdup(stick_name.String());
|
||||
numjoysticks++;
|
||||
joystick.Close();
|
||||
}
|
||||
}
|
||||
}
|
||||
return (numjoysticks);
|
||||
}
|
||||
|
||||
static int HAIKU_JoystickGetCount(void)
|
||||
{
|
||||
return numjoysticks;
|
||||
}
|
||||
|
||||
static void HAIKU_JoystickDetect(void)
|
||||
{
|
||||
}
|
||||
|
||||
/* Function to get the device-dependent name of a joystick */
|
||||
static const char *HAIKU_JoystickGetDeviceName(int device_index)
|
||||
{
|
||||
return SDL_joyname[device_index];
|
||||
}
|
||||
|
||||
static int HAIKU_JoystickGetDevicePlayerIndex(int device_index)
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
|
||||
/* Function to perform the mapping from device index to the instance id for this index */
|
||||
static SDL_JoystickID HAIKU_JoystickGetDeviceInstanceID(int device_index)
|
||||
{
|
||||
return device_index;
|
||||
}
|
||||
|
||||
static void HAIKU_JoystickClose(SDL_Joystick * joystick);
|
||||
|
||||
/* Function to open a joystick for use.
|
||||
The joystick to open is specified by the device index.
|
||||
This should fill the nbuttons and naxes fields of the joystick structure.
|
||||
It returns 0, or -1 if there is an error.
|
||||
*/
|
||||
static int HAIKU_JoystickOpen(SDL_Joystick * joystick, int device_index)
|
||||
{
|
||||
BJoystick *stick;
|
||||
|
||||
/* Create the joystick data structure */
|
||||
joystick->instance_id = device_index;
|
||||
joystick->hwdata = (struct joystick_hwdata *)
|
||||
SDL_malloc(sizeof(*joystick->hwdata));
|
||||
if (joystick->hwdata == NULL) {
|
||||
return SDL_OutOfMemory();
|
||||
}
|
||||
SDL_memset(joystick->hwdata, 0, sizeof(*joystick->hwdata));
|
||||
stick = new BJoystick;
|
||||
joystick->hwdata->stick = stick;
|
||||
|
||||
/* Open the requested joystick for use */
|
||||
if (stick->Open(SDL_joyport[device_index]) == B_ERROR) {
|
||||
HAIKU_JoystickClose(joystick);
|
||||
return SDL_SetError("Unable to open joystick");
|
||||
}
|
||||
|
||||
/* Set the joystick to calibrated mode */
|
||||
stick->EnableCalibration();
|
||||
|
||||
/* Get the number of buttons, hats, and axes on the joystick */
|
||||
joystick->nbuttons = stick->CountButtons();
|
||||
joystick->naxes = stick->CountAxes();
|
||||
joystick->nhats = stick->CountHats();
|
||||
|
||||
joystick->hwdata->new_axes = (int16 *)
|
||||
SDL_malloc(joystick->naxes * sizeof(int16));
|
||||
joystick->hwdata->new_hats = (uint8 *)
|
||||
SDL_malloc(joystick->nhats * sizeof(uint8));
|
||||
if (!joystick->hwdata->new_hats || !joystick->hwdata->new_axes) {
|
||||
HAIKU_JoystickClose(joystick);
|
||||
return SDL_OutOfMemory();
|
||||
}
|
||||
|
||||
/* We're done! */
|
||||
return 0;
|
||||
}
|
||||
|
||||
/* Function to update the state of a joystick - called as a device poll.
|
||||
* This function shouldn't update the joystick structure directly,
|
||||
* but instead should call SDL_PrivateJoystick*() to deliver events
|
||||
* and update joystick device state.
|
||||
*/
|
||||
static void HAIKU_JoystickUpdate(SDL_Joystick * joystick)
|
||||
{
|
||||
static const Uint8 hat_map[9] = {
|
||||
SDL_HAT_CENTERED,
|
||||
SDL_HAT_UP,
|
||||
SDL_HAT_RIGHTUP,
|
||||
SDL_HAT_RIGHT,
|
||||
SDL_HAT_RIGHTDOWN,
|
||||
SDL_HAT_DOWN,
|
||||
SDL_HAT_LEFTDOWN,
|
||||
SDL_HAT_LEFT,
|
||||
SDL_HAT_LEFTUP
|
||||
};
|
||||
|
||||
BJoystick *stick;
|
||||
int i;
|
||||
int16 *axes;
|
||||
uint8 *hats;
|
||||
uint32 buttons;
|
||||
|
||||
/* Set up data pointers */
|
||||
stick = joystick->hwdata->stick;
|
||||
axes = joystick->hwdata->new_axes;
|
||||
hats = joystick->hwdata->new_hats;
|
||||
|
||||
/* Get the new joystick state */
|
||||
stick->Update();
|
||||
stick->GetAxisValues(axes);
|
||||
stick->GetHatValues(hats);
|
||||
buttons = stick->ButtonValues();
|
||||
|
||||
/* Generate axis motion events */
|
||||
for (i = 0; i < joystick->naxes; ++i) {
|
||||
SDL_PrivateJoystickAxis(joystick, i, axes[i]);
|
||||
}
|
||||
|
||||
/* Generate hat change events */
|
||||
for (i = 0; i < joystick->nhats; ++i) {
|
||||
SDL_PrivateJoystickHat(joystick, i, hat_map[hats[i]]);
|
||||
}
|
||||
|
||||
/* Generate button events */
|
||||
for (i = 0; i < joystick->nbuttons; ++i) {
|
||||
SDL_PrivateJoystickButton(joystick, i, (buttons & 0x01));
|
||||
buttons >>= 1;
|
||||
}
|
||||
}
|
||||
|
||||
/* Function to close a joystick after use */
|
||||
static void HAIKU_JoystickClose(SDL_Joystick * joystick)
|
||||
{
|
||||
if (joystick->hwdata) {
|
||||
joystick->hwdata->stick->Close();
|
||||
delete joystick->hwdata->stick;
|
||||
SDL_free(joystick->hwdata->new_hats);
|
||||
SDL_free(joystick->hwdata->new_axes);
|
||||
SDL_free(joystick->hwdata);
|
||||
}
|
||||
}
|
||||
|
||||
/* Function to perform any system-specific joystick related cleanup */
|
||||
static void HAIKU_JoystickQuit(void)
|
||||
{
|
||||
int i;
|
||||
|
||||
for (i = 0; i < numjoysticks; ++i) {
|
||||
SDL_free(SDL_joyport[i]);
|
||||
}
|
||||
SDL_joyport[0] = NULL;
|
||||
|
||||
for (i = 0; i < numjoysticks; ++i) {
|
||||
SDL_free(SDL_joyname[i]);
|
||||
}
|
||||
SDL_joyname[0] = NULL;
|
||||
}
|
||||
|
||||
static SDL_JoystickGUID HAIKU_JoystickGetDeviceGUID( int device_index )
|
||||
{
|
||||
SDL_JoystickGUID guid;
|
||||
/* the GUID is just the first 16 chars of the name for now */
|
||||
const char *name = HAIKU_JoystickGetDeviceName( device_index );
|
||||
SDL_zero( guid );
|
||||
SDL_memcpy( &guid, name, SDL_min( sizeof(guid), SDL_strlen( name ) ) );
|
||||
return guid;
|
||||
}
|
||||
|
||||
static int HAIKU_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms)
|
||||
{
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
SDL_JoystickDriver SDL_HAIKU_JoystickDriver =
|
||||
{
|
||||
HAIKU_JoystickInit,
|
||||
HAIKU_JoystickGetCount,
|
||||
HAIKU_JoystickDetect,
|
||||
HAIKU_JoystickGetDeviceName,
|
||||
HAIKU_JoystickGetDevicePlayerIndex,
|
||||
HAIKU_JoystickGetDeviceGUID,
|
||||
HAIKU_JoystickGetDeviceInstanceID,
|
||||
HAIKU_JoystickOpen,
|
||||
HAIKU_JoystickRumble,
|
||||
HAIKU_JoystickUpdate,
|
||||
HAIKU_JoystickClose,
|
||||
HAIKU_JoystickQuit,
|
||||
};
|
||||
|
||||
} // extern "C"
|
||||
|
||||
#endif /* SDL_JOYSTICK_HAIKU */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
||||
@@ -0,0 +1,566 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
/* This driver supports both simplified reports and the extended input reports enabled by Steam.
|
||||
Code and logic contributed by Valve Corporation under the SDL zlib license.
|
||||
*/
|
||||
#include "../../SDL_internal.h"
|
||||
|
||||
#ifdef SDL_JOYSTICK_HIDAPI
|
||||
|
||||
#include "SDL_hints.h"
|
||||
#include "SDL_log.h"
|
||||
#include "SDL_events.h"
|
||||
#include "SDL_timer.h"
|
||||
#include "SDL_joystick.h"
|
||||
#include "SDL_gamecontroller.h"
|
||||
#include "../SDL_sysjoystick.h"
|
||||
#include "SDL_hidapijoystick_c.h"
|
||||
|
||||
|
||||
#ifdef SDL_JOYSTICK_HIDAPI_PS4
|
||||
|
||||
#define SONY_USB_VID 0x054C
|
||||
#define SONY_DS4_PID 0x05C4
|
||||
#define SONY_DS4_DONGLE_PID 0x0BA0
|
||||
#define SONY_DS4_SLIM_PID 0x09CC
|
||||
|
||||
#define RAZER_USB_VID 0x1532
|
||||
#define RAZER_PANTHERA_PID 0X0401
|
||||
#define RAZER_PANTHERA_EVO_PID 0x1008
|
||||
|
||||
#define USB_PACKET_LENGTH 64
|
||||
|
||||
#define VOLUME_CHECK_INTERVAL_MS (10 * 1000)
|
||||
|
||||
typedef enum
|
||||
{
|
||||
k_EPS4ReportIdUsbState = 1,
|
||||
k_EPS4ReportIdUsbEffects = 5,
|
||||
k_EPS4ReportIdBluetoothState = 17,
|
||||
k_EPS4ReportIdBluetoothEffects = 17,
|
||||
k_EPS4ReportIdDisconnectMessage = 226,
|
||||
} EPS4ReportId;
|
||||
|
||||
typedef enum
|
||||
{
|
||||
k_ePS4FeatureReportIdGyroCalibration_USB = 0x02,
|
||||
k_ePS4FeatureReportIdGyroCalibration_BT = 0x05,
|
||||
k_ePS4FeatureReportIdSerialNumber = 0x12,
|
||||
} EPS4FeatureReportID;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
Uint8 ucLeftJoystickX;
|
||||
Uint8 ucLeftJoystickY;
|
||||
Uint8 ucRightJoystickX;
|
||||
Uint8 ucRightJoystickY;
|
||||
Uint8 rgucButtonsHatAndCounter[ 3 ];
|
||||
Uint8 ucTriggerLeft;
|
||||
Uint8 ucTriggerRight;
|
||||
Uint8 _rgucPad0[ 3 ];
|
||||
Sint16 sGyroX;
|
||||
Sint16 sGyroY;
|
||||
Sint16 sGyroZ;
|
||||
Sint16 sAccelX;
|
||||
Sint16 sAccelY;
|
||||
Sint16 sAccelZ;
|
||||
Uint8 _rgucPad1[ 5 ];
|
||||
Uint8 ucBatteryLevel;
|
||||
Uint8 _rgucPad2[ 4 ];
|
||||
Uint8 ucTrackpadCounter1;
|
||||
Uint8 rgucTrackpadData1[ 3 ];
|
||||
Uint8 ucTrackpadCounter2;
|
||||
Uint8 rgucTrackpadData2[ 3 ];
|
||||
} PS4StatePacket_t;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
Uint8 ucRumbleRight;
|
||||
Uint8 ucRumbleLeft;
|
||||
Uint8 ucLedRed;
|
||||
Uint8 ucLedGreen;
|
||||
Uint8 ucLedBlue;
|
||||
Uint8 ucLedDelayOn;
|
||||
Uint8 ucLedDelayOff;
|
||||
Uint8 _rgucPad0[ 8 ];
|
||||
Uint8 ucVolumeLeft;
|
||||
Uint8 ucVolumeRight;
|
||||
Uint8 ucVolumeMic;
|
||||
Uint8 ucVolumeSpeaker;
|
||||
} DS4EffectsState_t;
|
||||
|
||||
typedef struct {
|
||||
SDL_bool is_dongle;
|
||||
SDL_bool is_bluetooth;
|
||||
SDL_bool audio_supported;
|
||||
SDL_bool rumble_supported;
|
||||
Uint8 volume;
|
||||
Uint32 last_volume_check;
|
||||
Uint32 rumble_expiration;
|
||||
PS4StatePacket_t last_state;
|
||||
} SDL_DriverPS4_Context;
|
||||
|
||||
|
||||
/* Public domain CRC implementation adapted from:
|
||||
http://home.thep.lu.se/~bjorn/crc/crc32_simple.c
|
||||
*/
|
||||
static Uint32 crc32_for_byte(Uint32 r)
|
||||
{
|
||||
int i;
|
||||
for(i = 0; i < 8; ++i) {
|
||||
r = (r & 1? 0: (Uint32)0xEDB88320L) ^ r >> 1;
|
||||
}
|
||||
return r ^ (Uint32)0xFF000000L;
|
||||
}
|
||||
|
||||
static Uint32 crc32(Uint32 crc, const void *data, int count)
|
||||
{
|
||||
int i;
|
||||
for(i = 0; i < count; ++i) {
|
||||
crc = crc32_for_byte((Uint8)crc ^ ((const Uint8*)data)[i]) ^ crc >> 8;
|
||||
}
|
||||
return crc;
|
||||
}
|
||||
|
||||
#if defined(__WIN32__) && defined(HAVE_ENDPOINTVOLUME_H)
|
||||
#include "../../core/windows/SDL_windows.h"
|
||||
|
||||
#ifndef NTDDI_VISTA
|
||||
#define NTDDI_VISTA 0x06000000
|
||||
#endif
|
||||
#ifndef _WIN32_WINNT_VISTA
|
||||
#define _WIN32_WINNT_VISTA 0x0600
|
||||
#endif
|
||||
|
||||
/* Define Vista for the Audio related includes below to work */
|
||||
#undef NTDDI_VERSION
|
||||
#define NTDDI_VERSION NTDDI_VISTA
|
||||
#undef _WIN32_WINNT
|
||||
#define _WIN32_WINNT _WIN32_WINNT_VISTA
|
||||
#define COBJMACROS
|
||||
#include <mmdeviceapi.h>
|
||||
#include <audioclient.h>
|
||||
#include <endpointvolume.h>
|
||||
|
||||
#undef DEFINE_GUID
|
||||
#define DEFINE_GUID(n,l,w1,w2,b1,b2,b3,b4,b5,b6,b7,b8) static const GUID n = {l,w1,w2,{b1,b2,b3,b4,b5,b6,b7,b8}}
|
||||
DEFINE_GUID(SDL_CLSID_MMDeviceEnumerator, 0xBCDE0395, 0xE52F, 0x467C, 0x8E, 0x3D, 0xC4, 0x57, 0x92, 0x91, 0x69, 0x2E);
|
||||
DEFINE_GUID(SDL_IID_IMMDeviceEnumerator, 0xA95664D2, 0x9614, 0x4F35, 0xA7, 0x46, 0xDE, 0x8D, 0xB6, 0x36, 0x17, 0xE6);
|
||||
DEFINE_GUID(SDL_IID_IAudioEndpointVolume, 0x5CDF2C82, 0x841E, 0x4546, 0x97, 0x22, 0x0C, 0xF7, 0x40, 0x78, 0x22, 0x9A);
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
static float GetSystemVolume(void)
|
||||
{
|
||||
float volume = -1.0f; /* Return this if we can't get system volume */
|
||||
|
||||
#if defined(__WIN32__) && defined(HAVE_ENDPOINTVOLUME_H)
|
||||
HRESULT hr = WIN_CoInitialize();
|
||||
if (SUCCEEDED(hr)) {
|
||||
IMMDeviceEnumerator *pEnumerator;
|
||||
|
||||
/* This should gracefully fail on XP and succeed on everything Vista and above */
|
||||
hr = CoCreateInstance(&SDL_CLSID_MMDeviceEnumerator, NULL, CLSCTX_ALL, &SDL_IID_IMMDeviceEnumerator, (LPVOID*)&pEnumerator);
|
||||
if (SUCCEEDED(hr)) {
|
||||
IMMDevice *pDevice;
|
||||
|
||||
hr = IMMDeviceEnumerator_GetDefaultAudioEndpoint(pEnumerator, eRender, eConsole, &pDevice);
|
||||
if (SUCCEEDED(hr)) {
|
||||
IAudioEndpointVolume *pEndpointVolume;
|
||||
|
||||
hr = IMMDevice_Activate(pDevice, &SDL_IID_IAudioEndpointVolume, CLSCTX_ALL, NULL, (LPVOID*)&pEndpointVolume);
|
||||
if (SUCCEEDED(hr)) {
|
||||
IAudioEndpointVolume_GetMasterVolumeLevelScalar(pEndpointVolume, &volume);
|
||||
IUnknown_Release(pEndpointVolume);
|
||||
}
|
||||
IUnknown_Release(pDevice);
|
||||
}
|
||||
IUnknown_Release(pEnumerator);
|
||||
}
|
||||
WIN_CoUninitialize();
|
||||
}
|
||||
#endif /* __WIN32__ */
|
||||
|
||||
return volume;
|
||||
}
|
||||
|
||||
static uint8_t GetPlaystationVolumeFromFloat(float fVolume)
|
||||
{
|
||||
const int k_nVolumeFitRatio = 15;
|
||||
const int k_nVolumeFitOffset = 9;
|
||||
float fVolLog;
|
||||
|
||||
if (fVolume > 1.0f || fVolume < 0.0f) {
|
||||
fVolume = 0.30f;
|
||||
}
|
||||
fVolLog = SDL_logf(fVolume * 100);
|
||||
|
||||
return (Uint8)((fVolLog * k_nVolumeFitRatio) + k_nVolumeFitOffset);
|
||||
}
|
||||
|
||||
static SDL_bool
|
||||
HIDAPI_DriverPS4_IsSupportedDevice(Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number)
|
||||
{
|
||||
return SDL_IsJoystickPS4(vendor_id, product_id);
|
||||
}
|
||||
|
||||
static const char *
|
||||
HIDAPI_DriverPS4_GetDeviceName(Uint16 vendor_id, Uint16 product_id)
|
||||
{
|
||||
if (vendor_id == SONY_USB_VID) {
|
||||
return "PS4 Controller";
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
||||
static SDL_bool ReadFeatureReport(hid_device *dev, Uint8 report_id, Uint8 *data, size_t size)
|
||||
{
|
||||
Uint8 report[USB_PACKET_LENGTH + 1];
|
||||
|
||||
SDL_memset(report, 0, sizeof(report));
|
||||
report[0] = report_id;
|
||||
if (hid_get_feature_report(dev, report, sizeof(report)) < 0) {
|
||||
return SDL_FALSE;
|
||||
}
|
||||
SDL_memcpy(data, report, SDL_min(size, sizeof(report)));
|
||||
return SDL_TRUE;
|
||||
}
|
||||
|
||||
static SDL_bool CheckUSBConnected(hid_device *dev)
|
||||
{
|
||||
int i;
|
||||
Uint8 data[16];
|
||||
|
||||
/* This will fail if we're on Bluetooth */
|
||||
if (ReadFeatureReport(dev, k_ePS4FeatureReportIdSerialNumber, data, sizeof(data))) {
|
||||
for (i = 0; i < sizeof(data); ++i) {
|
||||
if (data[i] != 0x00) {
|
||||
return SDL_TRUE;
|
||||
}
|
||||
}
|
||||
/* Maybe the dongle without a connected controller? */
|
||||
}
|
||||
return SDL_FALSE;
|
||||
}
|
||||
|
||||
static SDL_bool HIDAPI_DriverPS4_CanRumble(Uint16 vendor_id, Uint16 product_id)
|
||||
{
|
||||
/* The Razer Panthera fight stick hangs when trying to rumble */
|
||||
if (vendor_id == RAZER_USB_VID &&
|
||||
(product_id == RAZER_PANTHERA_PID || product_id == RAZER_PANTHERA_EVO_PID)) {
|
||||
return SDL_FALSE;
|
||||
}
|
||||
return SDL_TRUE;
|
||||
}
|
||||
|
||||
static int HIDAPI_DriverPS4_Rumble(SDL_Joystick *joystick, hid_device *dev, void *context, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms);
|
||||
|
||||
static SDL_bool
|
||||
HIDAPI_DriverPS4_Init(SDL_Joystick *joystick, hid_device *dev, Uint16 vendor_id, Uint16 product_id, void **context)
|
||||
{
|
||||
SDL_DriverPS4_Context *ctx;
|
||||
|
||||
ctx = (SDL_DriverPS4_Context *)SDL_calloc(1, sizeof(*ctx));
|
||||
if (!ctx) {
|
||||
SDL_OutOfMemory();
|
||||
return SDL_FALSE;
|
||||
}
|
||||
*context = ctx;
|
||||
|
||||
/* Check for type of connection */
|
||||
ctx->is_dongle = (vendor_id == SONY_USB_VID && product_id == SONY_DS4_DONGLE_PID);
|
||||
if (ctx->is_dongle) {
|
||||
ctx->is_bluetooth = SDL_FALSE;
|
||||
} else if (vendor_id == SONY_USB_VID) {
|
||||
ctx->is_bluetooth = !CheckUSBConnected(dev);
|
||||
} else {
|
||||
/* Third party controllers appear to all be wired */
|
||||
ctx->is_bluetooth = SDL_FALSE;
|
||||
}
|
||||
#ifdef DEBUG_PS4
|
||||
SDL_Log("PS4 dongle = %s, bluetooth = %s\n", ctx->is_dongle ? "TRUE" : "FALSE", ctx->is_bluetooth ? "TRUE" : "FALSE");
|
||||
#endif
|
||||
|
||||
/* Check to see if audio is supported */
|
||||
if (vendor_id == SONY_USB_VID &&
|
||||
(product_id == SONY_DS4_SLIM_PID || product_id == SONY_DS4_DONGLE_PID )) {
|
||||
ctx->audio_supported = SDL_TRUE;
|
||||
}
|
||||
|
||||
if (HIDAPI_DriverPS4_CanRumble(vendor_id, product_id)) {
|
||||
if (ctx->is_bluetooth) {
|
||||
ctx->rumble_supported = SDL_GetHintBoolean(SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE, SDL_FALSE);
|
||||
} else {
|
||||
ctx->rumble_supported = SDL_TRUE;
|
||||
}
|
||||
}
|
||||
|
||||
/* Initialize LED and effect state */
|
||||
HIDAPI_DriverPS4_Rumble(joystick, dev, ctx, 0, 0, 0);
|
||||
|
||||
/* Initialize the joystick capabilities */
|
||||
joystick->nbuttons = SDL_CONTROLLER_BUTTON_MAX;
|
||||
joystick->naxes = SDL_CONTROLLER_AXIS_MAX;
|
||||
joystick->epowerlevel = SDL_JOYSTICK_POWER_WIRED;
|
||||
|
||||
return SDL_TRUE;
|
||||
}
|
||||
|
||||
static int
|
||||
HIDAPI_DriverPS4_Rumble(SDL_Joystick *joystick, hid_device *dev, void *context, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms)
|
||||
{
|
||||
SDL_DriverPS4_Context *ctx = (SDL_DriverPS4_Context *)context;
|
||||
DS4EffectsState_t *effects;
|
||||
Uint8 data[78];
|
||||
int report_size, offset;
|
||||
|
||||
if (!ctx->rumble_supported) {
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
/* In order to send rumble, we have to send a complete effect packet */
|
||||
SDL_memset(data, 0, sizeof(data));
|
||||
|
||||
if (ctx->is_bluetooth) {
|
||||
data[0] = k_EPS4ReportIdBluetoothEffects;
|
||||
data[1] = 0xC0 | 0x04; /* Magic value HID + CRC, also sets interval to 4ms for samples */
|
||||
data[3] = 0x03; /* 0x1 is rumble, 0x2 is lightbar, 0x4 is the blink interval */
|
||||
|
||||
report_size = 78;
|
||||
offset = 6;
|
||||
} else {
|
||||
data[0] = k_EPS4ReportIdUsbEffects;
|
||||
data[1] = 0x07; /* Magic value */
|
||||
|
||||
report_size = 32;
|
||||
offset = 4;
|
||||
}
|
||||
effects = (DS4EffectsState_t *)&data[offset];
|
||||
|
||||
effects->ucRumbleLeft = (low_frequency_rumble >> 8);
|
||||
effects->ucRumbleRight = (high_frequency_rumble >> 8);
|
||||
|
||||
effects->ucLedRed = 0;
|
||||
effects->ucLedGreen = 0;
|
||||
effects->ucLedBlue = 80;
|
||||
|
||||
if (ctx->audio_supported) {
|
||||
Uint32 now = SDL_GetTicks();
|
||||
if (!ctx->last_volume_check ||
|
||||
SDL_TICKS_PASSED(now, ctx->last_volume_check + VOLUME_CHECK_INTERVAL_MS)) {
|
||||
ctx->volume = GetPlaystationVolumeFromFloat(GetSystemVolume());
|
||||
ctx->last_volume_check = now;
|
||||
}
|
||||
|
||||
effects->ucVolumeRight = ctx->volume;
|
||||
effects->ucVolumeLeft = ctx->volume;
|
||||
effects->ucVolumeSpeaker = ctx->volume;
|
||||
effects->ucVolumeMic = 0xFF;
|
||||
}
|
||||
|
||||
if (ctx->is_bluetooth) {
|
||||
/* Bluetooth reports need a CRC at the end of the packet (at least on Linux) */
|
||||
Uint8 ubHdr = 0xA2; /* hidp header is part of the CRC calculation */
|
||||
Uint32 unCRC;
|
||||
unCRC = crc32(0, &ubHdr, 1);
|
||||
unCRC = crc32(unCRC, data, (Uint32)(report_size - sizeof(unCRC)));
|
||||
SDL_memcpy(&data[report_size - sizeof(unCRC)], &unCRC, sizeof(unCRC));
|
||||
}
|
||||
|
||||
if (hid_write(dev, data, report_size) != report_size) {
|
||||
return SDL_SetError("Couldn't send rumble packet");
|
||||
}
|
||||
|
||||
if ((low_frequency_rumble || high_frequency_rumble) && duration_ms) {
|
||||
ctx->rumble_expiration = SDL_GetTicks() + duration_ms;
|
||||
} else {
|
||||
ctx->rumble_expiration = 0;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static void
|
||||
HIDAPI_DriverPS4_HandleStatePacket(SDL_Joystick *joystick, hid_device *dev, SDL_DriverPS4_Context *ctx, PS4StatePacket_t *packet)
|
||||
{
|
||||
Sint16 axis;
|
||||
|
||||
if (ctx->last_state.rgucButtonsHatAndCounter[0] != packet->rgucButtonsHatAndCounter[0]) {
|
||||
{
|
||||
Uint8 data = (packet->rgucButtonsHatAndCounter[0] >> 4);
|
||||
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_X, (data & 0x01) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_A, (data & 0x02) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_B, (data & 0x04) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_Y, (data & 0x08) ? SDL_PRESSED : SDL_RELEASED);
|
||||
}
|
||||
{
|
||||
Uint8 data = (packet->rgucButtonsHatAndCounter[0] & 0x0F);
|
||||
SDL_bool dpad_up = SDL_FALSE;
|
||||
SDL_bool dpad_down = SDL_FALSE;
|
||||
SDL_bool dpad_left = SDL_FALSE;
|
||||
SDL_bool dpad_right = SDL_FALSE;
|
||||
|
||||
switch (data) {
|
||||
case 0:
|
||||
dpad_up = SDL_TRUE;
|
||||
break;
|
||||
case 1:
|
||||
dpad_up = SDL_TRUE;
|
||||
dpad_right = SDL_TRUE;
|
||||
break;
|
||||
case 2:
|
||||
dpad_right = SDL_TRUE;
|
||||
break;
|
||||
case 3:
|
||||
dpad_right = SDL_TRUE;
|
||||
dpad_down = SDL_TRUE;
|
||||
break;
|
||||
case 4:
|
||||
dpad_down = SDL_TRUE;
|
||||
break;
|
||||
case 5:
|
||||
dpad_left = SDL_TRUE;
|
||||
dpad_down = SDL_TRUE;
|
||||
break;
|
||||
case 6:
|
||||
dpad_left = SDL_TRUE;
|
||||
break;
|
||||
case 7:
|
||||
dpad_up = SDL_TRUE;
|
||||
dpad_left = SDL_TRUE;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_DOWN, dpad_down);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_UP, dpad_up);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_RIGHT, dpad_right);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_LEFT, dpad_left);
|
||||
}
|
||||
}
|
||||
|
||||
if (ctx->last_state.rgucButtonsHatAndCounter[1] != packet->rgucButtonsHatAndCounter[1]) {
|
||||
Uint8 data = packet->rgucButtonsHatAndCounter[1];
|
||||
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSHOULDER, (data & 0x01) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER, (data & 0x02) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_BACK, (data & 0x10) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_START, (data & 0x20) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSTICK, (data & 0x40) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSTICK, (data & 0x80) ? SDL_PRESSED : SDL_RELEASED);
|
||||
}
|
||||
|
||||
if (ctx->last_state.rgucButtonsHatAndCounter[2] != packet->rgucButtonsHatAndCounter[2]) {
|
||||
Uint8 data = (packet->rgucButtonsHatAndCounter[2] & 0x03);
|
||||
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_GUIDE, (data & 0x01) ? SDL_PRESSED : SDL_RELEASED);
|
||||
}
|
||||
|
||||
axis = ((int)packet->ucTriggerLeft * 257) - 32768;
|
||||
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, axis);
|
||||
axis = ((int)packet->ucTriggerRight * 257) - 32768;
|
||||
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, axis);
|
||||
axis = ((int)packet->ucLeftJoystickX * 257) - 32768;
|
||||
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTX, axis);
|
||||
axis = ((int)packet->ucLeftJoystickY * 257) - 32768;
|
||||
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTY, axis);
|
||||
axis = ((int)packet->ucRightJoystickX * 257) - 32768;
|
||||
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTX, axis);
|
||||
axis = ((int)packet->ucRightJoystickY * 257) - 32768;
|
||||
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTY, axis);
|
||||
|
||||
if (packet->ucBatteryLevel & 0x10) {
|
||||
joystick->epowerlevel = SDL_JOYSTICK_POWER_WIRED;
|
||||
} else {
|
||||
/* Battery level ranges from 0 to 10 */
|
||||
int level = (packet->ucBatteryLevel & 0xF);
|
||||
if (level == 0) {
|
||||
joystick->epowerlevel = SDL_JOYSTICK_POWER_EMPTY;
|
||||
} else if (level <= 2) {
|
||||
joystick->epowerlevel = SDL_JOYSTICK_POWER_LOW;
|
||||
} else if (level <= 7) {
|
||||
joystick->epowerlevel = SDL_JOYSTICK_POWER_MEDIUM;
|
||||
} else {
|
||||
joystick->epowerlevel = SDL_JOYSTICK_POWER_FULL;
|
||||
}
|
||||
}
|
||||
|
||||
SDL_memcpy(&ctx->last_state, packet, sizeof(ctx->last_state));
|
||||
}
|
||||
|
||||
static SDL_bool
|
||||
HIDAPI_DriverPS4_Update(SDL_Joystick *joystick, hid_device *dev, void *context)
|
||||
{
|
||||
SDL_DriverPS4_Context *ctx = (SDL_DriverPS4_Context *)context;
|
||||
Uint8 data[USB_PACKET_LENGTH];
|
||||
int size;
|
||||
|
||||
while ((size = hid_read_timeout(dev, data, sizeof(data), 0)) > 0) {
|
||||
switch (data[0]) {
|
||||
case k_EPS4ReportIdUsbState:
|
||||
HIDAPI_DriverPS4_HandleStatePacket(joystick, dev, ctx, (PS4StatePacket_t *)&data[1]);
|
||||
break;
|
||||
case k_EPS4ReportIdBluetoothState:
|
||||
/* Bluetooth state packets have two additional bytes at the beginning */
|
||||
HIDAPI_DriverPS4_HandleStatePacket(joystick, dev, ctx, (PS4StatePacket_t *)&data[3]);
|
||||
break;
|
||||
default:
|
||||
#ifdef DEBUG_JOYSTICK
|
||||
SDL_Log("Unknown PS4 packet: 0x%.2x\n", data[0]);
|
||||
#endif
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (ctx->rumble_expiration) {
|
||||
Uint32 now = SDL_GetTicks();
|
||||
if (SDL_TICKS_PASSED(now, ctx->rumble_expiration)) {
|
||||
HIDAPI_DriverPS4_Rumble(joystick, dev, context, 0, 0, 0);
|
||||
}
|
||||
}
|
||||
|
||||
return (size >= 0);
|
||||
}
|
||||
|
||||
static void
|
||||
HIDAPI_DriverPS4_Quit(SDL_Joystick *joystick, hid_device *dev, void *context)
|
||||
{
|
||||
SDL_free(context);
|
||||
}
|
||||
|
||||
SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverPS4 =
|
||||
{
|
||||
SDL_HINT_JOYSTICK_HIDAPI_PS4,
|
||||
SDL_TRUE,
|
||||
HIDAPI_DriverPS4_IsSupportedDevice,
|
||||
HIDAPI_DriverPS4_GetDeviceName,
|
||||
HIDAPI_DriverPS4_Init,
|
||||
HIDAPI_DriverPS4_Rumble,
|
||||
HIDAPI_DriverPS4_Update,
|
||||
HIDAPI_DriverPS4_Quit
|
||||
};
|
||||
|
||||
#endif /* SDL_JOYSTICK_HIDAPI_PS4 */
|
||||
|
||||
#endif /* SDL_JOYSTICK_HIDAPI */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
||||
@@ -0,0 +1,905 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
/* This driver supports the Nintendo Switch Pro controller.
|
||||
Code and logic contributed by Valve Corporation under the SDL zlib license.
|
||||
*/
|
||||
#include "../../SDL_internal.h"
|
||||
|
||||
#ifdef SDL_JOYSTICK_HIDAPI
|
||||
|
||||
#include "SDL_hints.h"
|
||||
#include "SDL_log.h"
|
||||
#include "SDL_events.h"
|
||||
#include "SDL_timer.h"
|
||||
#include "SDL_joystick.h"
|
||||
#include "SDL_gamecontroller.h"
|
||||
#include "../SDL_sysjoystick.h"
|
||||
#include "SDL_hidapijoystick_c.h"
|
||||
|
||||
|
||||
#ifdef SDL_JOYSTICK_HIDAPI_SWITCH
|
||||
|
||||
typedef enum {
|
||||
k_eSwitchInputReportIDs_SubcommandReply = 0x21,
|
||||
k_eSwitchInputReportIDs_FullControllerState = 0x30,
|
||||
k_eSwitchInputReportIDs_SimpleControllerState = 0x3F,
|
||||
k_eSwitchInputReportIDs_CommandAck = 0x81,
|
||||
} ESwitchInputReportIDs;
|
||||
|
||||
typedef enum {
|
||||
k_eSwitchOutputReportIDs_RumbleAndSubcommand = 0x01,
|
||||
k_eSwitchOutputReportIDs_Rumble = 0x10,
|
||||
k_eSwitchOutputReportIDs_Proprietary = 0x80,
|
||||
} ESwitchOutputReportIDs;
|
||||
|
||||
typedef enum {
|
||||
k_eSwitchSubcommandIDs_BluetoothManualPair = 0x01,
|
||||
k_eSwitchSubcommandIDs_RequestDeviceInfo = 0x02,
|
||||
k_eSwitchSubcommandIDs_SetInputReportMode = 0x03,
|
||||
k_eSwitchSubcommandIDs_SetHCIState = 0x06,
|
||||
k_eSwitchSubcommandIDs_SPIFlashRead = 0x10,
|
||||
k_eSwitchSubcommandIDs_SetPlayerLights = 0x30,
|
||||
k_eSwitchSubcommandIDs_SetHomeLight = 0x38,
|
||||
k_eSwitchSubcommandIDs_EnableIMU = 0x40,
|
||||
k_eSwitchSubcommandIDs_SetIMUSensitivity = 0x41,
|
||||
k_eSwitchSubcommandIDs_EnableVibration = 0x48,
|
||||
} ESwitchSubcommandIDs;
|
||||
|
||||
typedef enum {
|
||||
k_eSwitchProprietaryCommandIDs_Handshake = 0x02,
|
||||
k_eSwitchProprietaryCommandIDs_HighSpeed = 0x03,
|
||||
k_eSwitchProprietaryCommandIDs_ForceUSB = 0x04,
|
||||
k_eSwitchProprietaryCommandIDs_ClearUSB = 0x05,
|
||||
k_eSwitchProprietaryCommandIDs_ResetMCU = 0x06,
|
||||
} ESwitchProprietaryCommandIDs;
|
||||
|
||||
typedef enum {
|
||||
k_eSwitchDeviceInfoControllerType_JoyConLeft = 0x1,
|
||||
k_eSwitchDeviceInfoControllerType_JoyConRight = 0x2,
|
||||
k_eSwitchDeviceInfoControllerType_ProController = 0x3,
|
||||
} ESwitchDeviceInfoControllerType;
|
||||
|
||||
#define k_unSwitchOutputPacketDataLength 49
|
||||
#define k_unSwitchMaxOutputPacketLength 64
|
||||
#define k_unSwitchBluetoothPacketLength k_unSwitchOutputPacketDataLength
|
||||
#define k_unSwitchUSBPacketLength k_unSwitchMaxOutputPacketLength
|
||||
|
||||
#define k_unSPIStickCalibrationStartOffset 0x603D
|
||||
#define k_unSPIStickCalibrationEndOffset 0x604E
|
||||
#define k_unSPIStickCalibrationLength (k_unSPIStickCalibrationEndOffset - k_unSPIStickCalibrationStartOffset + 1)
|
||||
|
||||
#pragma pack(1)
|
||||
typedef struct
|
||||
{
|
||||
Uint8 rgucButtons[2];
|
||||
Uint8 ucStickHat;
|
||||
Sint16 sJoystickLeft[2];
|
||||
Sint16 sJoystickRight[2];
|
||||
} SwitchSimpleStatePacket_t;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
Uint8 ucCounter;
|
||||
Uint8 ucBatteryAndConnection;
|
||||
Uint8 rgucButtons[3];
|
||||
Uint8 rgucJoystickLeft[3];
|
||||
Uint8 rgucJoystickRight[3];
|
||||
Uint8 ucVibrationCode;
|
||||
} SwitchControllerStatePacket_t;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
SwitchControllerStatePacket_t controllerState;
|
||||
|
||||
struct {
|
||||
Sint16 sAccelX;
|
||||
Sint16 sAccelY;
|
||||
Sint16 sAccelZ;
|
||||
|
||||
Sint16 sGyroX;
|
||||
Sint16 sGyroY;
|
||||
Sint16 sGyroZ;
|
||||
} imuState[3];
|
||||
} SwitchStatePacket_t;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
Uint32 unAddress;
|
||||
Uint8 ucLength;
|
||||
} SwitchSPIOpData_t;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
SwitchControllerStatePacket_t m_controllerState;
|
||||
|
||||
Uint8 ucSubcommandAck;
|
||||
Uint8 ucSubcommandID;
|
||||
|
||||
#define k_unSubcommandDataBytes 35
|
||||
union {
|
||||
Uint8 rgucSubcommandData[ k_unSubcommandDataBytes ];
|
||||
|
||||
struct {
|
||||
SwitchSPIOpData_t opData;
|
||||
Uint8 rgucReadData[ k_unSubcommandDataBytes - sizeof(SwitchSPIOpData_t) ];
|
||||
} spiReadData;
|
||||
|
||||
struct {
|
||||
Uint8 rgucFirmwareVersion[2];
|
||||
Uint8 ucDeviceType;
|
||||
Uint8 ucFiller1;
|
||||
Uint8 rgucMACAddress[6];
|
||||
Uint8 ucFiller2;
|
||||
Uint8 ucColorLocation;
|
||||
} deviceInfo;
|
||||
};
|
||||
} SwitchSubcommandInputPacket_t;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
Uint8 rgucData[4];
|
||||
} SwitchRumbleData_t;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
Uint8 ucPacketType;
|
||||
Uint8 ucPacketNumber;
|
||||
SwitchRumbleData_t rumbleData[2];
|
||||
} SwitchCommonOutputPacket_t;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
SwitchCommonOutputPacket_t commonData;
|
||||
|
||||
Uint8 ucSubcommandID;
|
||||
Uint8 rgucSubcommandData[ k_unSwitchOutputPacketDataLength - sizeof(SwitchCommonOutputPacket_t) - 1 ];
|
||||
} SwitchSubcommandOutputPacket_t;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
Uint8 ucPacketType;
|
||||
Uint8 ucProprietaryID;
|
||||
|
||||
Uint8 rgucProprietaryData[ k_unSwitchOutputPacketDataLength - 1 - 1 ];
|
||||
} SwitchProprietaryOutputPacket_t;
|
||||
#pragma pack()
|
||||
|
||||
typedef struct {
|
||||
hid_device *dev;
|
||||
SDL_bool m_bIsUsingBluetooth;
|
||||
Uint8 m_nCommandNumber;
|
||||
SwitchCommonOutputPacket_t m_RumblePacket;
|
||||
Uint32 m_nRumbleExpiration;
|
||||
Uint8 m_rgucReadBuffer[k_unSwitchMaxOutputPacketLength];
|
||||
SwitchSimpleStatePacket_t m_lastSimpleState;
|
||||
SwitchStatePacket_t m_lastFullState;
|
||||
|
||||
struct StickCalibrationData {
|
||||
struct {
|
||||
Sint16 sCenter;
|
||||
Sint16 sMin;
|
||||
Sint16 sMax;
|
||||
} axis[2];
|
||||
} m_StickCalData[2];
|
||||
|
||||
struct StickExtents {
|
||||
struct {
|
||||
Sint16 sMin;
|
||||
Sint16 sMax;
|
||||
} axis[2];
|
||||
} m_StickExtents[2];
|
||||
} SDL_DriverSwitch_Context;
|
||||
|
||||
|
||||
static SDL_bool
|
||||
HIDAPI_DriverSwitch_IsSupportedDevice(Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number)
|
||||
{
|
||||
return SDL_IsJoystickNintendoSwitchPro(vendor_id, product_id);
|
||||
}
|
||||
|
||||
static const char *
|
||||
HIDAPI_DriverSwitch_GetDeviceName(Uint16 vendor_id, Uint16 product_id)
|
||||
{
|
||||
/* Give a user friendly name for this controller */
|
||||
if (SDL_IsJoystickNintendoSwitchPro(vendor_id, product_id)) {
|
||||
return "Nintendo Switch Pro Controller";
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
||||
static int ReadInput(SDL_DriverSwitch_Context *ctx)
|
||||
{
|
||||
return hid_read_timeout(ctx->dev, ctx->m_rgucReadBuffer, sizeof(ctx->m_rgucReadBuffer), 0);
|
||||
}
|
||||
|
||||
static int WriteOutput(SDL_DriverSwitch_Context *ctx, Uint8 *data, int size)
|
||||
{
|
||||
return hid_write(ctx->dev, data, size);
|
||||
}
|
||||
|
||||
static SwitchSubcommandInputPacket_t *ReadSubcommandReply(SDL_DriverSwitch_Context *ctx, ESwitchSubcommandIDs expectedID)
|
||||
{
|
||||
/* Average response time for messages is ~30ms */
|
||||
Uint32 TimeoutMs = 100;
|
||||
Uint32 startTicks = SDL_GetTicks();
|
||||
|
||||
int nRead = 0;
|
||||
while ((nRead = ReadInput(ctx)) != -1) {
|
||||
if (nRead > 0) {
|
||||
if (ctx->m_rgucReadBuffer[0] == k_eSwitchInputReportIDs_SubcommandReply) {
|
||||
SwitchSubcommandInputPacket_t *reply = (SwitchSubcommandInputPacket_t *)&ctx->m_rgucReadBuffer[ 1 ];
|
||||
if (reply->ucSubcommandID == expectedID && (reply->ucSubcommandAck & 0x80)) {
|
||||
return reply;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
SDL_Delay(1);
|
||||
}
|
||||
|
||||
if (SDL_TICKS_PASSED(SDL_GetTicks(), startTicks + TimeoutMs)) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
||||
static SDL_bool ReadProprietaryReply(SDL_DriverSwitch_Context *ctx, ESwitchProprietaryCommandIDs expectedID)
|
||||
{
|
||||
/* Average response time for messages is ~30ms */
|
||||
Uint32 TimeoutMs = 100;
|
||||
Uint32 startTicks = SDL_GetTicks();
|
||||
|
||||
int nRead = 0;
|
||||
while ((nRead = ReadInput(ctx)) != -1) {
|
||||
if (nRead > 0) {
|
||||
if (ctx->m_rgucReadBuffer[0] == k_eSwitchInputReportIDs_CommandAck && ctx->m_rgucReadBuffer[ 1 ] == expectedID) {
|
||||
return SDL_TRUE;
|
||||
}
|
||||
} else {
|
||||
SDL_Delay(1);
|
||||
}
|
||||
|
||||
if (SDL_TICKS_PASSED(SDL_GetTicks(), startTicks + TimeoutMs)) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
return SDL_FALSE;
|
||||
}
|
||||
|
||||
static void ConstructSubcommand(SDL_DriverSwitch_Context *ctx, ESwitchSubcommandIDs ucCommandID, Uint8 *pBuf, Uint8 ucLen, SwitchSubcommandOutputPacket_t *outPacket)
|
||||
{
|
||||
SDL_memset(outPacket, 0, sizeof(*outPacket));
|
||||
|
||||
outPacket->commonData.ucPacketType = k_eSwitchOutputReportIDs_RumbleAndSubcommand;
|
||||
outPacket->commonData.ucPacketNumber = ctx->m_nCommandNumber;
|
||||
|
||||
SDL_memcpy(&outPacket->commonData.rumbleData, &ctx->m_RumblePacket.rumbleData, sizeof(ctx->m_RumblePacket.rumbleData));
|
||||
|
||||
outPacket->ucSubcommandID = ucCommandID;
|
||||
SDL_memcpy(outPacket->rgucSubcommandData, pBuf, ucLen);
|
||||
|
||||
ctx->m_nCommandNumber = (ctx->m_nCommandNumber + 1) & 0xF;
|
||||
}
|
||||
|
||||
static SDL_bool WritePacket(SDL_DriverSwitch_Context *ctx, void *pBuf, Uint8 ucLen)
|
||||
{
|
||||
Uint8 rgucBuf[k_unSwitchMaxOutputPacketLength];
|
||||
const size_t unWriteSize = ctx->m_bIsUsingBluetooth ? k_unSwitchBluetoothPacketLength : k_unSwitchUSBPacketLength;
|
||||
|
||||
if (ucLen > k_unSwitchOutputPacketDataLength) {
|
||||
return SDL_FALSE;
|
||||
}
|
||||
|
||||
if (ucLen < unWriteSize) {
|
||||
SDL_memcpy(rgucBuf, pBuf, ucLen);
|
||||
SDL_memset(rgucBuf+ucLen, 0, unWriteSize-ucLen);
|
||||
pBuf = rgucBuf;
|
||||
ucLen = (Uint8)unWriteSize;
|
||||
}
|
||||
return (WriteOutput(ctx, (Uint8 *)pBuf, ucLen) >= 0);
|
||||
}
|
||||
|
||||
static SDL_bool WriteSubcommand(SDL_DriverSwitch_Context *ctx, ESwitchSubcommandIDs ucCommandID, Uint8 *pBuf, Uint8 ucLen, SwitchSubcommandInputPacket_t **ppReply)
|
||||
{
|
||||
int nRetries = 5;
|
||||
SwitchSubcommandInputPacket_t *reply = NULL;
|
||||
|
||||
while (!reply && nRetries--) {
|
||||
SwitchSubcommandOutputPacket_t commandPacket;
|
||||
ConstructSubcommand(ctx, ucCommandID, pBuf, ucLen, &commandPacket);
|
||||
|
||||
if (!WritePacket(ctx, &commandPacket, sizeof(commandPacket))) {
|
||||
continue;
|
||||
}
|
||||
|
||||
reply = ReadSubcommandReply(ctx, ucCommandID);
|
||||
}
|
||||
|
||||
if (ppReply) {
|
||||
*ppReply = reply;
|
||||
}
|
||||
return reply != NULL;
|
||||
}
|
||||
|
||||
static SDL_bool WriteProprietary(SDL_DriverSwitch_Context *ctx, ESwitchProprietaryCommandIDs ucCommand, Uint8 *pBuf, Uint8 ucLen, SDL_bool waitForReply)
|
||||
{
|
||||
int nRetries = 5;
|
||||
|
||||
while (nRetries--) {
|
||||
SwitchProprietaryOutputPacket_t packet;
|
||||
|
||||
if ((!pBuf && ucLen > 0) || ucLen > sizeof(packet.rgucProprietaryData)) {
|
||||
return SDL_FALSE;
|
||||
}
|
||||
|
||||
packet.ucPacketType = k_eSwitchOutputReportIDs_Proprietary;
|
||||
packet.ucProprietaryID = ucCommand;
|
||||
SDL_memcpy(packet.rgucProprietaryData, pBuf, ucLen);
|
||||
|
||||
if (!WritePacket(ctx, &packet, sizeof(packet))) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!waitForReply || ReadProprietaryReply(ctx, ucCommand)) {
|
||||
return SDL_TRUE;
|
||||
}
|
||||
}
|
||||
return SDL_FALSE;
|
||||
}
|
||||
|
||||
static void SetNeutralRumble(SwitchRumbleData_t *pRumble)
|
||||
{
|
||||
pRumble->rgucData[0] = 0x00;
|
||||
pRumble->rgucData[1] = 0x01;
|
||||
pRumble->rgucData[2] = 0x40;
|
||||
pRumble->rgucData[3] = 0x40;
|
||||
}
|
||||
|
||||
static void EncodeRumble(SwitchRumbleData_t *pRumble, Uint16 usHighFreq, Uint8 ucHighFreqAmp, Uint8 ucLowFreq, Uint16 usLowFreqAmp)
|
||||
{
|
||||
if (ucHighFreqAmp > 0 || usLowFreqAmp > 0) {
|
||||
// High-band frequency and low-band amplitude are actually nine-bits each so they
|
||||
// take a bit from the high-band amplitude and low-band frequency bytes respectively
|
||||
pRumble->rgucData[0] = usHighFreq & 0xFF;
|
||||
pRumble->rgucData[1] = ucHighFreqAmp | ((usHighFreq >> 8) & 0x01);
|
||||
|
||||
pRumble->rgucData[2] = ucLowFreq | ((usLowFreqAmp >> 8) & 0x80);
|
||||
pRumble->rgucData[3] = usLowFreqAmp & 0xFF;
|
||||
|
||||
#ifdef DEBUG_RUMBLE
|
||||
SDL_Log("Freq: %.2X %.2X %.2X, Amp: %.2X %.2X %.2X\n",
|
||||
usHighFreq & 0xFF, ((usHighFreq >> 8) & 0x01), ucLowFreq,
|
||||
ucHighFreqAmp, ((usLowFreqAmp >> 8) & 0x80), usLowFreqAmp & 0xFF);
|
||||
#endif
|
||||
} else {
|
||||
SetNeutralRumble(pRumble);
|
||||
}
|
||||
}
|
||||
|
||||
static SDL_bool WriteRumble(SDL_DriverSwitch_Context *ctx)
|
||||
{
|
||||
/* Write into m_RumblePacket rather than a temporary buffer to allow the current rumble state
|
||||
* to be retained for subsequent rumble or subcommand packets sent to the controller
|
||||
*/
|
||||
ctx->m_RumblePacket.ucPacketType = k_eSwitchOutputReportIDs_Rumble;
|
||||
ctx->m_RumblePacket.ucPacketNumber = ctx->m_nCommandNumber;
|
||||
ctx->m_nCommandNumber = (ctx->m_nCommandNumber + 1) & 0xF;
|
||||
|
||||
return WritePacket(ctx, (Uint8 *)&ctx->m_RumblePacket, sizeof(ctx->m_RumblePacket));
|
||||
}
|
||||
|
||||
static SDL_bool BTrySetupUSB(SDL_DriverSwitch_Context *ctx)
|
||||
{
|
||||
/* We have to send a connection handshake to the controller when communicating over USB
|
||||
* before we're able to send it other commands. Luckily this command is not supported
|
||||
* over Bluetooth, so we can use the controller's lack of response as a way to
|
||||
* determine if the connection is over USB or Bluetooth
|
||||
*/
|
||||
if (!WriteProprietary(ctx, k_eSwitchProprietaryCommandIDs_Handshake, NULL, 0, SDL_TRUE)) {
|
||||
return SDL_FALSE;
|
||||
}
|
||||
if (!WriteProprietary(ctx, k_eSwitchProprietaryCommandIDs_HighSpeed, NULL, 0, SDL_TRUE)) {
|
||||
return SDL_FALSE;
|
||||
}
|
||||
if (!WriteProprietary(ctx, k_eSwitchProprietaryCommandIDs_Handshake, NULL, 0, SDL_TRUE)) {
|
||||
return SDL_FALSE;
|
||||
}
|
||||
return SDL_TRUE;
|
||||
}
|
||||
|
||||
static SDL_bool SetVibrationEnabled(SDL_DriverSwitch_Context *ctx, Uint8 enabled)
|
||||
{
|
||||
return WriteSubcommand(ctx, k_eSwitchSubcommandIDs_EnableVibration, &enabled, sizeof(enabled), NULL);
|
||||
|
||||
}
|
||||
static SDL_bool SetInputMode(SDL_DriverSwitch_Context *ctx, Uint8 input_mode)
|
||||
{
|
||||
return WriteSubcommand(ctx, k_eSwitchSubcommandIDs_SetInputReportMode, &input_mode, 1, NULL);
|
||||
}
|
||||
|
||||
static SDL_bool SetHomeLED(SDL_DriverSwitch_Context *ctx, Uint8 brightness)
|
||||
{
|
||||
Uint8 ucLedIntensity = 0;
|
||||
Uint8 rgucBuffer[4];
|
||||
|
||||
if (brightness > 0) {
|
||||
if (brightness < 65) {
|
||||
ucLedIntensity = (brightness + 5) / 10;
|
||||
} else {
|
||||
ucLedIntensity = (Uint8)SDL_ceilf(0xF * SDL_powf((float)brightness / 100.f, 2.13f));
|
||||
}
|
||||
}
|
||||
|
||||
rgucBuffer[0] = (0x0 << 4) | 0x1; /* 0 mini cycles (besides first), cycle duration 8ms */
|
||||
rgucBuffer[1] = ((ucLedIntensity & 0xF) << 4) | 0x0; /* LED start intensity (0x0-0xF), 0 cycles (LED stays on at start intensity after first cycle) */
|
||||
rgucBuffer[2] = ((ucLedIntensity & 0xF) << 4) | 0x0; /* First cycle LED intensity, 0x0 intensity for second cycle */
|
||||
rgucBuffer[3] = (0x0 << 4) | 0x0; /* 8ms fade transition to first cycle, 8ms first cycle LED duration */
|
||||
|
||||
return WriteSubcommand(ctx, k_eSwitchSubcommandIDs_SetHomeLight, rgucBuffer, sizeof(rgucBuffer), NULL);
|
||||
}
|
||||
|
||||
static SDL_bool SetSlotLED(SDL_DriverSwitch_Context *ctx, Uint8 slot)
|
||||
{
|
||||
Uint8 led_data = (1 << slot);
|
||||
return WriteSubcommand(ctx, k_eSwitchSubcommandIDs_SetPlayerLights, &led_data, sizeof(led_data), NULL);
|
||||
}
|
||||
|
||||
static SDL_bool LoadStickCalibration(SDL_DriverSwitch_Context *ctx)
|
||||
{
|
||||
Uint8 *pStickCal;
|
||||
size_t stick, axis;
|
||||
SwitchSubcommandInputPacket_t *reply = NULL;
|
||||
|
||||
/* Read Calibration Info */
|
||||
SwitchSPIOpData_t readParams;
|
||||
readParams.unAddress = k_unSPIStickCalibrationStartOffset;
|
||||
readParams.ucLength = k_unSPIStickCalibrationLength;
|
||||
|
||||
if (!WriteSubcommand(ctx, k_eSwitchSubcommandIDs_SPIFlashRead, (uint8_t *)&readParams, sizeof(readParams), &reply)) {
|
||||
return SDL_FALSE;
|
||||
}
|
||||
|
||||
/* Stick calibration values are 12-bits each and are packed by bit
|
||||
* For whatever reason the fields are in a different order for each stick
|
||||
* Left: X-Max, Y-Max, X-Center, Y-Center, X-Min, Y-Min
|
||||
* Right: X-Center, Y-Center, X-Min, Y-Min, X-Max, Y-Max
|
||||
*/
|
||||
pStickCal = reply->spiReadData.rgucReadData;
|
||||
|
||||
/* Left stick */
|
||||
ctx->m_StickCalData[0].axis[0].sMax = ((pStickCal[1] << 8) & 0xF00) | pStickCal[0]; /* X Axis max above center */
|
||||
ctx->m_StickCalData[0].axis[1].sMax = (pStickCal[2] << 4) | (pStickCal[1] >> 4); /* Y Axis max above center */
|
||||
ctx->m_StickCalData[0].axis[0].sCenter = ((pStickCal[4] << 8) & 0xF00) | pStickCal[3]; /* X Axis center */
|
||||
ctx->m_StickCalData[0].axis[1].sCenter = (pStickCal[5] << 4) | (pStickCal[4] >> 4); /* Y Axis center */
|
||||
ctx->m_StickCalData[0].axis[0].sMin = ((pStickCal[7] << 8) & 0xF00) | pStickCal[6]; /* X Axis min below center */
|
||||
ctx->m_StickCalData[0].axis[1].sMin = (pStickCal[8] << 4) | (pStickCal[7] >> 4); /* Y Axis min below center */
|
||||
|
||||
/* Right stick */
|
||||
ctx->m_StickCalData[1].axis[0].sCenter = ((pStickCal[10] << 8) & 0xF00) | pStickCal[9]; /* X Axis center */
|
||||
ctx->m_StickCalData[1].axis[1].sCenter = (pStickCal[11] << 4) | (pStickCal[10] >> 4); /* Y Axis center */
|
||||
ctx->m_StickCalData[1].axis[0].sMin = ((pStickCal[13] << 8) & 0xF00) | pStickCal[12]; /* X Axis min below center */
|
||||
ctx->m_StickCalData[1].axis[1].sMin = (pStickCal[14] << 4) | (pStickCal[13] >> 4); /* Y Axis min below center */
|
||||
ctx->m_StickCalData[1].axis[0].sMax = ((pStickCal[16] << 8) & 0xF00) | pStickCal[15]; /* X Axis max above center */
|
||||
ctx->m_StickCalData[1].axis[1].sMax = (pStickCal[17] << 4) | (pStickCal[16] >> 4); /* Y Axis max above center */
|
||||
|
||||
/* Filter out any values that were uninitialized (0xFFF) in the SPI read */
|
||||
for (stick = 0; stick < 2; ++stick) {
|
||||
for (axis = 0; axis < 2; ++axis) {
|
||||
if (ctx->m_StickCalData[stick].axis[axis].sCenter == 0xFFF) {
|
||||
ctx->m_StickCalData[stick].axis[axis].sCenter = 0;
|
||||
}
|
||||
if (ctx->m_StickCalData[stick].axis[axis].sMax == 0xFFF) {
|
||||
ctx->m_StickCalData[stick].axis[axis].sMax = 0;
|
||||
}
|
||||
if (ctx->m_StickCalData[stick].axis[axis].sMin == 0xFFF) {
|
||||
ctx->m_StickCalData[stick].axis[axis].sMin = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (ctx->m_bIsUsingBluetooth) {
|
||||
for (stick = 0; stick < 2; ++stick) {
|
||||
for(axis = 0; axis < 2; ++axis) {
|
||||
ctx->m_StickExtents[stick].axis[axis].sMin = (Sint16)(SDL_MIN_SINT16 * 0.5f);
|
||||
ctx->m_StickExtents[stick].axis[axis].sMax = (Sint16)(SDL_MAX_SINT16 * 0.5f);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
for (stick = 0; stick < 2; ++stick) {
|
||||
for(axis = 0; axis < 2; ++axis) {
|
||||
ctx->m_StickExtents[stick].axis[axis].sMin = -(Sint16)(ctx->m_StickCalData[stick].axis[axis].sMin * 0.7f);
|
||||
ctx->m_StickExtents[stick].axis[axis].sMax = (Sint16)(ctx->m_StickCalData[stick].axis[axis].sMax * 0.7f);
|
||||
}
|
||||
}
|
||||
}
|
||||
return SDL_TRUE;
|
||||
}
|
||||
|
||||
static float fsel(float fComparand, float fValGE, float fLT)
|
||||
{
|
||||
return fComparand >= 0 ? fValGE : fLT;
|
||||
}
|
||||
|
||||
static float RemapVal(float val, float A, float B, float C, float D)
|
||||
{
|
||||
if (A == B) {
|
||||
return fsel(val - B , D , C);
|
||||
}
|
||||
return C + (D - C) * (val - A) / (B - A);
|
||||
}
|
||||
|
||||
static Sint16 ApplyStickCalibrationCentered(SDL_DriverSwitch_Context *ctx, int nStick, int nAxis, Sint16 sRawValue, Sint16 sCenter)
|
||||
{
|
||||
sRawValue -= sCenter;
|
||||
|
||||
if (sRawValue > ctx->m_StickExtents[nStick].axis[nAxis].sMax) {
|
||||
ctx->m_StickExtents[nStick].axis[nAxis].sMax = sRawValue;
|
||||
}
|
||||
if (sRawValue < ctx->m_StickExtents[nStick].axis[nAxis].sMin) {
|
||||
ctx->m_StickExtents[nStick].axis[nAxis].sMin = sRawValue;
|
||||
}
|
||||
|
||||
if (sRawValue > 0) {
|
||||
return (Sint16)(RemapVal(sRawValue, 0, ctx->m_StickExtents[nStick].axis[nAxis].sMax, 0, SDL_MAX_SINT16));
|
||||
} else {
|
||||
return (Sint16)(RemapVal(sRawValue, ctx->m_StickExtents[nStick].axis[nAxis].sMin, 0, SDL_MIN_SINT16, 0));
|
||||
}
|
||||
}
|
||||
|
||||
static Sint16 ApplyStickCalibration(SDL_DriverSwitch_Context *ctx, int nStick, int nAxis, Sint16 sRawValue)
|
||||
{
|
||||
return ApplyStickCalibrationCentered(ctx, nStick, nAxis, sRawValue, ctx->m_StickCalData[nStick].axis[nAxis].sCenter);
|
||||
}
|
||||
|
||||
static SDL_bool
|
||||
HIDAPI_DriverSwitch_Init(SDL_Joystick *joystick, hid_device *dev, Uint16 vendor_id, Uint16 product_id, void **context)
|
||||
{
|
||||
SDL_DriverSwitch_Context *ctx;
|
||||
Uint8 input_mode;
|
||||
|
||||
ctx = (SDL_DriverSwitch_Context *)SDL_calloc(1, sizeof(*ctx));
|
||||
if (!ctx) {
|
||||
SDL_OutOfMemory();
|
||||
return SDL_FALSE;
|
||||
}
|
||||
ctx->dev = dev;
|
||||
|
||||
*context = ctx;
|
||||
|
||||
/* Initialize rumble data */
|
||||
SetNeutralRumble(&ctx->m_RumblePacket.rumbleData[0]);
|
||||
SetNeutralRumble(&ctx->m_RumblePacket.rumbleData[1]);
|
||||
|
||||
/* Try setting up USB mode, and if that fails we're using Bluetooth */
|
||||
if (!BTrySetupUSB(ctx)) {
|
||||
ctx->m_bIsUsingBluetooth = SDL_TRUE;
|
||||
}
|
||||
|
||||
if (!LoadStickCalibration(ctx)) {
|
||||
SDL_SetError("Couldn't load stick calibration");
|
||||
SDL_free(ctx);
|
||||
return SDL_FALSE;
|
||||
}
|
||||
|
||||
if (!SetVibrationEnabled(ctx, 1)) {
|
||||
SDL_SetError("Couldn't enable vibration");
|
||||
SDL_free(ctx);
|
||||
return SDL_FALSE;
|
||||
}
|
||||
|
||||
/* Set the desired input mode */
|
||||
if (ctx->m_bIsUsingBluetooth) {
|
||||
input_mode = k_eSwitchInputReportIDs_SimpleControllerState;
|
||||
} else {
|
||||
input_mode = k_eSwitchInputReportIDs_FullControllerState;
|
||||
}
|
||||
if (!SetInputMode(ctx, input_mode)) {
|
||||
SDL_SetError("Couldn't set input mode");
|
||||
SDL_free(ctx);
|
||||
return SDL_FALSE;
|
||||
}
|
||||
|
||||
/* Start sending USB reports */
|
||||
if (!ctx->m_bIsUsingBluetooth) {
|
||||
/* ForceUSB doesn't generate an ACK, so don't wait for a reply */
|
||||
if (!WriteProprietary(ctx, k_eSwitchProprietaryCommandIDs_ForceUSB, NULL, 0, SDL_FALSE)) {
|
||||
SDL_SetError("Couldn't start USB reports");
|
||||
SDL_free(ctx);
|
||||
return SDL_FALSE;
|
||||
}
|
||||
}
|
||||
|
||||
/* Set the LED state */
|
||||
SetHomeLED(ctx, 100);
|
||||
SetSlotLED(ctx, (joystick->instance_id % 4));
|
||||
|
||||
/* Initialize the joystick capabilities */
|
||||
joystick->nbuttons = SDL_CONTROLLER_BUTTON_MAX;
|
||||
joystick->naxes = SDL_CONTROLLER_AXIS_MAX;
|
||||
joystick->epowerlevel = SDL_JOYSTICK_POWER_WIRED;
|
||||
|
||||
return SDL_TRUE;
|
||||
}
|
||||
|
||||
static int
|
||||
HIDAPI_DriverSwitch_Rumble(SDL_Joystick *joystick, hid_device *dev, void *context, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms)
|
||||
{
|
||||
SDL_DriverSwitch_Context *ctx = (SDL_DriverSwitch_Context *)context;
|
||||
|
||||
/* Experimentally determined rumble values. These will only matter on some controllers as tested ones
|
||||
* seem to disregard these and just use any non-zero rumble values as a binary flag for constant rumble
|
||||
*
|
||||
* More information about these values can be found here:
|
||||
* https://github.com/dekuNukem/Nintendo_Switch_Reverse_Engineering/blob/master/rumble_data_table.md
|
||||
*/
|
||||
const Uint16 k_usHighFreq = 0x0074;
|
||||
const Uint8 k_ucHighFreqAmp = 0xBE;
|
||||
const Uint8 k_ucLowFreq = 0x3D;
|
||||
const Uint16 k_usLowFreqAmp = 0x806F;
|
||||
|
||||
if (low_frequency_rumble) {
|
||||
EncodeRumble(&ctx->m_RumblePacket.rumbleData[0], k_usHighFreq, k_ucHighFreqAmp, k_ucLowFreq, k_usLowFreqAmp);
|
||||
} else {
|
||||
SetNeutralRumble(&ctx->m_RumblePacket.rumbleData[0]);
|
||||
}
|
||||
|
||||
if (high_frequency_rumble) {
|
||||
EncodeRumble(&ctx->m_RumblePacket.rumbleData[1], k_usHighFreq, k_ucHighFreqAmp, k_ucLowFreq, k_usLowFreqAmp);
|
||||
} else {
|
||||
SetNeutralRumble(&ctx->m_RumblePacket.rumbleData[1]);
|
||||
}
|
||||
|
||||
if (!WriteRumble(ctx)) {
|
||||
SDL_SetError("Couldn't send rumble packet");
|
||||
return -1;
|
||||
}
|
||||
|
||||
if ((low_frequency_rumble || high_frequency_rumble) && duration_ms) {
|
||||
ctx->m_nRumbleExpiration = SDL_GetTicks() + duration_ms;
|
||||
} else {
|
||||
ctx->m_nRumbleExpiration = 0;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static void HandleSimpleControllerState(SDL_Joystick *joystick, SDL_DriverSwitch_Context *ctx, SwitchSimpleStatePacket_t *packet)
|
||||
{
|
||||
/* 0x8000 is the neutral value for all joystick axes */
|
||||
const Uint16 usJoystickCenter = 0x8000;
|
||||
Sint16 axis;
|
||||
|
||||
if (packet->rgucButtons[0] != ctx->m_lastSimpleState.rgucButtons[0]) {
|
||||
Uint8 data = packet->rgucButtons[0];
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_A, (data & 0x01) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_B, (data & 0x02) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_X, (data & 0x04) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_Y, (data & 0x08) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSHOULDER, (data & 0x10) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER, (data & 0x20) ? SDL_PRESSED : SDL_RELEASED);
|
||||
|
||||
axis = (data & 0x40) ? 32767 : -32768;
|
||||
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, axis);
|
||||
|
||||
axis = (data & 0x80) ? 32767 : -32768;
|
||||
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, axis);
|
||||
}
|
||||
|
||||
if (packet->rgucButtons[1] != ctx->m_lastSimpleState.rgucButtons[1]) {
|
||||
Uint8 data = packet->rgucButtons[1];
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_BACK, (data & 0x01) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_START, (data & 0x02) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSTICK, (data & 0x04) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSTICK, (data & 0x08) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_GUIDE, (data & 0x10) ? SDL_PRESSED : SDL_RELEASED);
|
||||
}
|
||||
|
||||
if (packet->ucStickHat != ctx->m_lastSimpleState.ucStickHat) {
|
||||
SDL_bool dpad_up = SDL_FALSE;
|
||||
SDL_bool dpad_down = SDL_FALSE;
|
||||
SDL_bool dpad_left = SDL_FALSE;
|
||||
SDL_bool dpad_right = SDL_FALSE;
|
||||
|
||||
switch (packet->ucStickHat) {
|
||||
case 0:
|
||||
dpad_up = SDL_TRUE;
|
||||
break;
|
||||
case 1:
|
||||
dpad_up = SDL_TRUE;
|
||||
dpad_right = SDL_TRUE;
|
||||
break;
|
||||
case 2:
|
||||
dpad_right = SDL_TRUE;
|
||||
break;
|
||||
case 3:
|
||||
dpad_right = SDL_TRUE;
|
||||
dpad_down = SDL_TRUE;
|
||||
break;
|
||||
case 4:
|
||||
dpad_down = SDL_TRUE;
|
||||
break;
|
||||
case 5:
|
||||
dpad_left = SDL_TRUE;
|
||||
dpad_down = SDL_TRUE;
|
||||
break;
|
||||
case 6:
|
||||
dpad_left = SDL_TRUE;
|
||||
break;
|
||||
case 7:
|
||||
dpad_up = SDL_TRUE;
|
||||
dpad_left = SDL_TRUE;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_DOWN, dpad_down);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_UP, dpad_up);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_RIGHT, dpad_right);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_LEFT, dpad_left);
|
||||
}
|
||||
|
||||
axis = ApplyStickCalibrationCentered(ctx, 0, 0, packet->sJoystickLeft[0], (Sint16)usJoystickCenter);
|
||||
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTX, axis);
|
||||
|
||||
axis = ApplyStickCalibrationCentered(ctx, 0, 1, packet->sJoystickLeft[1], (Sint16)usJoystickCenter);
|
||||
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTY, axis);
|
||||
|
||||
axis = ApplyStickCalibrationCentered(ctx, 1, 0, packet->sJoystickRight[0], (Sint16)usJoystickCenter);
|
||||
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTX, axis);
|
||||
|
||||
axis = ApplyStickCalibrationCentered(ctx, 1, 1, packet->sJoystickRight[1], (Sint16)usJoystickCenter);
|
||||
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTY, axis);
|
||||
|
||||
ctx->m_lastSimpleState = *packet;
|
||||
}
|
||||
|
||||
static void HandleFullControllerState(SDL_Joystick *joystick, SDL_DriverSwitch_Context *ctx, SwitchStatePacket_t *packet)
|
||||
{
|
||||
Sint16 axis;
|
||||
|
||||
if (packet->controllerState.rgucButtons[0] != ctx->m_lastFullState.controllerState.rgucButtons[0]) {
|
||||
Uint8 data = packet->controllerState.rgucButtons[0];
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_X, (data & 0x01) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_Y, (data & 0x02) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_A, (data & 0x04) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_B, (data & 0x08) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER, (data & 0x40) ? SDL_PRESSED : SDL_RELEASED);
|
||||
axis = (data & 0x80) ? 32767 : -32768;
|
||||
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, axis);
|
||||
}
|
||||
|
||||
if (packet->controllerState.rgucButtons[1] != ctx->m_lastFullState.controllerState.rgucButtons[1]) {
|
||||
Uint8 data = packet->controllerState.rgucButtons[1];
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_BACK, (data & 0x01) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_START, (data & 0x02) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSTICK, (data & 0x04) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSTICK, (data & 0x08) ? SDL_PRESSED : SDL_RELEASED);
|
||||
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_GUIDE, (data & 0x10) ? SDL_PRESSED : SDL_RELEASED);
|
||||
}
|
||||
|
||||
if (packet->controllerState.rgucButtons[2] != ctx->m_lastFullState.controllerState.rgucButtons[2]) {
|
||||
Uint8 data = packet->controllerState.rgucButtons[2];
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_DOWN, (data & 0x01) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_UP, (data & 0x02) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_RIGHT, (data & 0x04) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_LEFT, (data & 0x08) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSHOULDER, (data & 0x40) ? SDL_PRESSED : SDL_RELEASED);
|
||||
axis = (data & 0x80) ? 32767 : -32768;
|
||||
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, axis);
|
||||
}
|
||||
|
||||
axis = packet->controllerState.rgucJoystickLeft[0] | ((packet->controllerState.rgucJoystickLeft[1] & 0xF) << 8);
|
||||
axis = ApplyStickCalibration(ctx, 0, 0, axis);
|
||||
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTX, axis);
|
||||
|
||||
axis = ((packet->controllerState.rgucJoystickLeft[1] & 0xF0) >> 4) | (packet->controllerState.rgucJoystickLeft[2] << 4);
|
||||
axis = ApplyStickCalibration(ctx, 0, 1, axis);
|
||||
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTY, ~axis);
|
||||
|
||||
axis = packet->controllerState.rgucJoystickRight[0] | ((packet->controllerState.rgucJoystickRight[1] & 0xF) << 8);
|
||||
axis = ApplyStickCalibration(ctx, 1, 0, axis);
|
||||
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTX, axis);
|
||||
|
||||
axis = ((packet->controllerState.rgucJoystickRight[1] & 0xF0) >> 4) | (packet->controllerState.rgucJoystickRight[2] << 4);
|
||||
axis = ApplyStickCalibration(ctx, 1, 1, axis);
|
||||
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTY, ~axis);
|
||||
|
||||
/* High nibble of battery/connection byte is battery level, low nibble is connection status
|
||||
* LSB of connection nibble is USB/Switch connection status
|
||||
*/
|
||||
if (packet->controllerState.ucBatteryAndConnection & 0x1) {
|
||||
joystick->epowerlevel = SDL_JOYSTICK_POWER_WIRED;
|
||||
} else {
|
||||
/* LSB of the battery nibble is used to report charging.
|
||||
* The battery level is reported from 0(empty)-8(full)
|
||||
*/
|
||||
int level = (packet->controllerState.ucBatteryAndConnection & 0xE0) >> 4;
|
||||
if (level == 0) {
|
||||
joystick->epowerlevel = SDL_JOYSTICK_POWER_EMPTY;
|
||||
} else if (level <= 2) {
|
||||
joystick->epowerlevel = SDL_JOYSTICK_POWER_LOW;
|
||||
} else if (level <= 6) {
|
||||
joystick->epowerlevel = SDL_JOYSTICK_POWER_MEDIUM;
|
||||
} else {
|
||||
joystick->epowerlevel = SDL_JOYSTICK_POWER_FULL;
|
||||
}
|
||||
}
|
||||
|
||||
ctx->m_lastFullState = *packet;
|
||||
}
|
||||
|
||||
static SDL_bool
|
||||
HIDAPI_DriverSwitch_Update(SDL_Joystick *joystick, hid_device *dev, void *context)
|
||||
{
|
||||
SDL_DriverSwitch_Context *ctx = (SDL_DriverSwitch_Context *)context;
|
||||
int size;
|
||||
|
||||
while ((size = ReadInput(ctx)) > 0) {
|
||||
switch (ctx->m_rgucReadBuffer[0]) {
|
||||
case k_eSwitchInputReportIDs_SimpleControllerState:
|
||||
HandleSimpleControllerState(joystick, ctx, (SwitchSimpleStatePacket_t *)&ctx->m_rgucReadBuffer[1]);
|
||||
break;
|
||||
case k_eSwitchInputReportIDs_FullControllerState:
|
||||
HandleFullControllerState(joystick, ctx, (SwitchStatePacket_t *)&ctx->m_rgucReadBuffer[1]);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (ctx->m_nRumbleExpiration) {
|
||||
Uint32 now = SDL_GetTicks();
|
||||
if (SDL_TICKS_PASSED(now, ctx->m_nRumbleExpiration)) {
|
||||
HIDAPI_DriverSwitch_Rumble(joystick, dev, context, 0, 0, 0);
|
||||
}
|
||||
}
|
||||
|
||||
return (size >= 0);
|
||||
}
|
||||
|
||||
static void
|
||||
HIDAPI_DriverSwitch_Quit(SDL_Joystick *joystick, hid_device *dev, void *context)
|
||||
{
|
||||
SDL_DriverSwitch_Context *ctx = (SDL_DriverSwitch_Context *)context;
|
||||
|
||||
/* Restore simple input mode for other applications */
|
||||
SetInputMode(ctx, k_eSwitchInputReportIDs_SimpleControllerState);
|
||||
|
||||
SDL_free(context);
|
||||
}
|
||||
|
||||
SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverSwitch =
|
||||
{
|
||||
SDL_HINT_JOYSTICK_HIDAPI_SWITCH,
|
||||
SDL_TRUE,
|
||||
HIDAPI_DriverSwitch_IsSupportedDevice,
|
||||
HIDAPI_DriverSwitch_GetDeviceName,
|
||||
HIDAPI_DriverSwitch_Init,
|
||||
HIDAPI_DriverSwitch_Rumble,
|
||||
HIDAPI_DriverSwitch_Update,
|
||||
HIDAPI_DriverSwitch_Quit
|
||||
};
|
||||
|
||||
#endif /* SDL_JOYSTICK_HIDAPI_SWITCH */
|
||||
|
||||
#endif /* SDL_JOYSTICK_HIDAPI */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
||||
@@ -0,0 +1,787 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "../../SDL_internal.h"
|
||||
|
||||
#ifdef SDL_JOYSTICK_HIDAPI
|
||||
|
||||
#include "SDL_hints.h"
|
||||
#include "SDL_log.h"
|
||||
#include "SDL_events.h"
|
||||
#include "SDL_timer.h"
|
||||
#include "SDL_joystick.h"
|
||||
#include "SDL_gamecontroller.h"
|
||||
#include "../SDL_sysjoystick.h"
|
||||
#include "SDL_hidapijoystick_c.h"
|
||||
|
||||
|
||||
#ifdef SDL_JOYSTICK_HIDAPI_XBOX360
|
||||
|
||||
#ifdef __WIN32__
|
||||
#define SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT
|
||||
/* This requires the Windows 10 SDK to build */
|
||||
/*#define SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT*/
|
||||
#endif
|
||||
|
||||
#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT
|
||||
#include "../../core/windows/SDL_xinput.h"
|
||||
#endif
|
||||
|
||||
#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT
|
||||
#include "../../core/windows/SDL_windows.h"
|
||||
#define COBJMACROS
|
||||
#include "windows.gaming.input.h"
|
||||
#endif
|
||||
|
||||
#define USB_PACKET_LENGTH 64
|
||||
|
||||
|
||||
typedef struct {
|
||||
Uint8 last_state[USB_PACKET_LENGTH];
|
||||
Uint32 rumble_expiration;
|
||||
#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT
|
||||
SDL_bool xinput_enabled;
|
||||
Uint8 xinput_slot;
|
||||
#endif
|
||||
#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT
|
||||
SDL_bool coinitialized;
|
||||
__x_ABI_CWindows_CGaming_CInput_CIGamepadStatics *gamepad_statics;
|
||||
__x_ABI_CWindows_CGaming_CInput_CIGamepad *gamepad;
|
||||
struct __x_ABI_CWindows_CGaming_CInput_CGamepadVibration vibration;
|
||||
#endif
|
||||
} SDL_DriverXbox360_Context;
|
||||
|
||||
|
||||
#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT
|
||||
static Uint8 xinput_slots;
|
||||
|
||||
static void
|
||||
HIDAPI_DriverXbox360_MarkXInputSlotUsed(Uint8 xinput_slot)
|
||||
{
|
||||
if (xinput_slot != XUSER_INDEX_ANY) {
|
||||
xinput_slots |= (0x01 << xinput_slot);
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
HIDAPI_DriverXbox360_MarkXInputSlotFree(Uint8 xinput_slot)
|
||||
{
|
||||
if (xinput_slot != XUSER_INDEX_ANY) {
|
||||
xinput_slots &= ~(0x01 << xinput_slot);
|
||||
}
|
||||
}
|
||||
|
||||
static SDL_bool
|
||||
HIDAPI_DriverXbox360_MissingXInputSlot()
|
||||
{
|
||||
return xinput_slots != 0x0F;
|
||||
}
|
||||
|
||||
static Uint8
|
||||
HIDAPI_DriverXbox360_GuessXInputSlot(WORD wButtons)
|
||||
{
|
||||
DWORD user_index;
|
||||
int match_count;
|
||||
Uint8 match_slot;
|
||||
|
||||
if (!XINPUTGETSTATE) {
|
||||
return XUSER_INDEX_ANY;
|
||||
}
|
||||
|
||||
match_count = 0;
|
||||
for (user_index = 0; user_index < XUSER_MAX_COUNT; ++user_index) {
|
||||
XINPUT_STATE_EX xinput_state;
|
||||
|
||||
if (XINPUTGETSTATE(user_index, &xinput_state) == ERROR_SUCCESS) {
|
||||
if (xinput_state.Gamepad.wButtons == wButtons) {
|
||||
++match_count;
|
||||
match_slot = (Uint8)user_index;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (match_count == 1) {
|
||||
return match_slot;
|
||||
}
|
||||
return XUSER_INDEX_ANY;
|
||||
}
|
||||
|
||||
#endif /* SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT */
|
||||
|
||||
#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT
|
||||
|
||||
static void
|
||||
HIDAPI_DriverXbox360_InitWindowsGamingInput(SDL_DriverXbox360_Context *ctx)
|
||||
{
|
||||
/* I think this takes care of RoInitialize() in a way that is compatible with the rest of SDL */
|
||||
if (FAILED(WIN_CoInitialize())) {
|
||||
return;
|
||||
}
|
||||
ctx->coinitialized = SDL_TRUE;
|
||||
|
||||
{
|
||||
static const IID SDL_IID_IGamepadStatics = { 0x8BBCE529, 0xD49C, 0x39E9, { 0x95, 0x60, 0xE4, 0x7D, 0xDE, 0x96, 0xB7, 0xC8 } };
|
||||
HRESULT hr;
|
||||
HMODULE hModule = LoadLibraryA("combase.dll");
|
||||
if (hModule != NULL) {
|
||||
typedef HRESULT (WINAPI *WindowsCreateString_t)(PCNZWCH sourceString, UINT32 length, HSTRING* string);
|
||||
typedef HRESULT (WINAPI *WindowsDeleteString_t)(HSTRING string);
|
||||
typedef HRESULT (WINAPI *RoGetActivationFactory_t)(HSTRING activatableClassId, REFIID iid, void** factory);
|
||||
|
||||
WindowsCreateString_t WindowsCreateStringFunc = (WindowsCreateString_t)GetProcAddress(hModule, "WindowsCreateString");
|
||||
WindowsDeleteString_t WindowsDeleteStringFunc = (WindowsDeleteString_t)GetProcAddress(hModule, "WindowsDeleteString");
|
||||
RoGetActivationFactory_t RoGetActivationFactoryFunc = (RoGetActivationFactory_t)GetProcAddress(hModule, "RoGetActivationFactory");
|
||||
if (WindowsCreateStringFunc && WindowsDeleteStringFunc && RoGetActivationFactoryFunc) {
|
||||
LPTSTR pNamespace = L"Windows.Gaming.Input.Gamepad";
|
||||
HSTRING hNamespaceString;
|
||||
|
||||
hr = WindowsCreateStringFunc(pNamespace, SDL_wcslen(pNamespace), &hNamespaceString);
|
||||
if (SUCCEEDED(hr)) {
|
||||
RoGetActivationFactoryFunc(hNamespaceString, &SDL_IID_IGamepadStatics, &ctx->gamepad_statics);
|
||||
WindowsDeleteStringFunc(hNamespaceString);
|
||||
}
|
||||
}
|
||||
FreeLibrary(hModule);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static Uint8
|
||||
HIDAPI_DriverXbox360_GetGamepadButtonsForMatch(__x_ABI_CWindows_CGaming_CInput_CIGamepad *gamepad)
|
||||
{
|
||||
HRESULT hr;
|
||||
struct __x_ABI_CWindows_CGaming_CInput_CGamepadReading state;
|
||||
Uint8 buttons = 0;
|
||||
|
||||
hr = __x_ABI_CWindows_CGaming_CInput_CIGamepad_GetCurrentReading(gamepad, &state);
|
||||
if (SUCCEEDED(hr)) {
|
||||
if (state.Buttons & GamepadButtons_A) {
|
||||
buttons |= (1 << SDL_CONTROLLER_BUTTON_A);
|
||||
}
|
||||
if (state.Buttons & GamepadButtons_B) {
|
||||
buttons |= (1 << SDL_CONTROLLER_BUTTON_B);
|
||||
}
|
||||
if (state.Buttons & GamepadButtons_X) {
|
||||
buttons |= (1 << SDL_CONTROLLER_BUTTON_X);
|
||||
}
|
||||
if (state.Buttons & GamepadButtons_Y) {
|
||||
buttons |= (1 << SDL_CONTROLLER_BUTTON_Y);
|
||||
}
|
||||
}
|
||||
return buttons;
|
||||
}
|
||||
|
||||
static void
|
||||
HIDAPI_DriverXbox360_GuessGamepad(SDL_DriverXbox360_Context *ctx, Uint8 buttons)
|
||||
{
|
||||
HRESULT hr;
|
||||
__FIVectorView_1_Windows__CGaming__CInput__CGamepad *gamepads;
|
||||
|
||||
hr = __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics_get_Gamepads(ctx->gamepad_statics, &gamepads);
|
||||
if (SUCCEEDED(hr)) {
|
||||
unsigned int i, num_gamepads;
|
||||
|
||||
hr = __FIVectorView_1_Windows__CGaming__CInput__CGamepad_get_Size(gamepads, &num_gamepads);
|
||||
if (SUCCEEDED(hr)) {
|
||||
int match_count;
|
||||
unsigned int match_slot;
|
||||
|
||||
match_count = 0;
|
||||
for (i = 0; i < num_gamepads; ++i) {
|
||||
__x_ABI_CWindows_CGaming_CInput_CIGamepad *gamepad;
|
||||
|
||||
hr = __FIVectorView_1_Windows__CGaming__CInput__CGamepad_GetAt(gamepads, i, &gamepad);
|
||||
if (SUCCEEDED(hr)) {
|
||||
Uint8 gamepad_buttons = HIDAPI_DriverXbox360_GetGamepadButtonsForMatch(gamepad);
|
||||
if (buttons == gamepad_buttons) {
|
||||
++match_count;
|
||||
match_slot = i;
|
||||
}
|
||||
__x_ABI_CWindows_CGaming_CInput_CIGamepad_Release(gamepad);
|
||||
}
|
||||
}
|
||||
if (match_count == 1) {
|
||||
hr = __FIVectorView_1_Windows__CGaming__CInput__CGamepad_GetAt(gamepads, match_slot, &ctx->gamepad);
|
||||
if (SUCCEEDED(hr)) {
|
||||
}
|
||||
}
|
||||
}
|
||||
__FIVectorView_1_Windows__CGaming__CInput__CGamepad_Release(gamepads);
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
HIDAPI_DriverXbox360_QuitWindowsGamingInput(SDL_DriverXbox360_Context *ctx)
|
||||
{
|
||||
if (ctx->gamepad_statics) {
|
||||
__x_ABI_CWindows_CGaming_CInput_CIGamepadStatics_Release(ctx->gamepad_statics);
|
||||
ctx->gamepad_statics = NULL;
|
||||
}
|
||||
if (ctx->gamepad) {
|
||||
__x_ABI_CWindows_CGaming_CInput_CIGamepad_Release(ctx->gamepad);
|
||||
ctx->gamepad = NULL;
|
||||
}
|
||||
|
||||
if (ctx->coinitialized) {
|
||||
WIN_CoUninitialize();
|
||||
ctx->coinitialized = SDL_FALSE;
|
||||
}
|
||||
}
|
||||
|
||||
#endif /* SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT */
|
||||
|
||||
static SDL_bool
|
||||
HIDAPI_DriverXbox360_IsSupportedDevice(Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number)
|
||||
{
|
||||
#if defined(__MACOSX__) || defined(__WIN32__)
|
||||
if (vendor_id == 0x045e && product_id == 0x028e && version == 1) {
|
||||
/* This is the Steam Virtual Gamepad, which isn't supported by this driver */
|
||||
return SDL_FALSE;
|
||||
}
|
||||
return SDL_IsJoystickXbox360(vendor_id, product_id) || SDL_IsJoystickXboxOne(vendor_id, product_id);
|
||||
#else
|
||||
return SDL_IsJoystickXbox360(vendor_id, product_id);
|
||||
#endif
|
||||
}
|
||||
|
||||
static const char *
|
||||
HIDAPI_DriverXbox360_GetDeviceName(Uint16 vendor_id, Uint16 product_id)
|
||||
{
|
||||
return HIDAPI_XboxControllerName(vendor_id, product_id);
|
||||
}
|
||||
|
||||
static SDL_bool SetSlotLED(hid_device *dev, Uint8 slot)
|
||||
{
|
||||
const Uint8 led_packet[] = { 0x01, 0x03, (2 + slot) };
|
||||
|
||||
if (hid_write(dev, led_packet, sizeof(led_packet)) != sizeof(led_packet)) {
|
||||
return SDL_FALSE;
|
||||
}
|
||||
return SDL_TRUE;
|
||||
}
|
||||
|
||||
static SDL_bool
|
||||
HIDAPI_DriverXbox360_Init(SDL_Joystick *joystick, hid_device *dev, Uint16 vendor_id, Uint16 product_id, void **context)
|
||||
{
|
||||
SDL_DriverXbox360_Context *ctx;
|
||||
|
||||
ctx = (SDL_DriverXbox360_Context *)SDL_calloc(1, sizeof(*ctx));
|
||||
if (!ctx) {
|
||||
SDL_OutOfMemory();
|
||||
return SDL_FALSE;
|
||||
}
|
||||
#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT
|
||||
ctx->xinput_enabled = SDL_GetHintBoolean(SDL_HINT_XINPUT_ENABLED, SDL_TRUE);
|
||||
if (ctx->xinput_enabled && WIN_LoadXInputDLL() < 0) {
|
||||
ctx->xinput_enabled = SDL_FALSE;
|
||||
}
|
||||
ctx->xinput_slot = XUSER_INDEX_ANY;
|
||||
#endif
|
||||
#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT
|
||||
HIDAPI_DriverXbox360_InitWindowsGamingInput(ctx);
|
||||
#endif
|
||||
*context = ctx;
|
||||
|
||||
/* Set the controller LED */
|
||||
SetSlotLED(dev, (joystick->instance_id % 4));
|
||||
|
||||
/* Initialize the joystick capabilities */
|
||||
joystick->nbuttons = SDL_CONTROLLER_BUTTON_MAX;
|
||||
joystick->naxes = SDL_CONTROLLER_AXIS_MAX;
|
||||
joystick->epowerlevel = SDL_JOYSTICK_POWER_WIRED;
|
||||
|
||||
return SDL_TRUE;
|
||||
}
|
||||
|
||||
static int
|
||||
HIDAPI_DriverXbox360_Rumble(SDL_Joystick *joystick, hid_device *dev, void *context, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms)
|
||||
{
|
||||
SDL_DriverXbox360_Context *ctx = (SDL_DriverXbox360_Context *)context;
|
||||
|
||||
#ifdef __WIN32__
|
||||
SDL_bool rumbled = SDL_FALSE;
|
||||
|
||||
#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT
|
||||
if (!rumbled && ctx->gamepad) {
|
||||
HRESULT hr;
|
||||
|
||||
ctx->vibration.LeftMotor = (DOUBLE)low_frequency_rumble / SDL_MAX_UINT16;
|
||||
ctx->vibration.RightMotor = (DOUBLE)high_frequency_rumble / SDL_MAX_UINT16;
|
||||
hr = __x_ABI_CWindows_CGaming_CInput_CIGamepad_put_Vibration(ctx->gamepad, ctx->vibration);
|
||||
if (SUCCEEDED(hr)) {
|
||||
rumbled = SDL_TRUE;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT
|
||||
if (!rumbled && ctx->xinput_slot != XUSER_INDEX_ANY) {
|
||||
XINPUT_VIBRATION XVibration;
|
||||
|
||||
if (!XINPUTSETSTATE) {
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
XVibration.wLeftMotorSpeed = low_frequency_rumble;
|
||||
XVibration.wRightMotorSpeed = high_frequency_rumble;
|
||||
if (XINPUTSETSTATE(ctx->xinput_slot, &XVibration) == ERROR_SUCCESS) {
|
||||
rumbled = SDL_TRUE;
|
||||
} else {
|
||||
return SDL_SetError("XInputSetState() failed");
|
||||
}
|
||||
}
|
||||
#endif /* SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT */
|
||||
|
||||
#else /* !__WIN32__ */
|
||||
|
||||
#ifdef __MACOSX__
|
||||
/* On Mac OS X the 360Controller driver uses this short report,
|
||||
and we need to prefix it with a magic token so hidapi passes it through untouched
|
||||
*/
|
||||
Uint8 rumble_packet[] = { 'M', 'A', 'G', 'I', 'C', '0', 0x00, 0x04, 0x00, 0x00 };
|
||||
|
||||
rumble_packet[6+2] = (low_frequency_rumble >> 8);
|
||||
rumble_packet[6+3] = (high_frequency_rumble >> 8);
|
||||
#else
|
||||
Uint8 rumble_packet[] = { 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 };
|
||||
|
||||
rumble_packet[3] = (low_frequency_rumble >> 8);
|
||||
rumble_packet[4] = (high_frequency_rumble >> 8);
|
||||
#endif
|
||||
|
||||
if (hid_write(dev, rumble_packet, sizeof(rumble_packet)) != sizeof(rumble_packet)) {
|
||||
return SDL_SetError("Couldn't send rumble packet");
|
||||
}
|
||||
#endif /* __WIN32__ */
|
||||
|
||||
if ((low_frequency_rumble || high_frequency_rumble) && duration_ms) {
|
||||
ctx->rumble_expiration = SDL_GetTicks() + duration_ms;
|
||||
} else {
|
||||
ctx->rumble_expiration = 0;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
#ifdef __WIN32__
|
||||
/* This is the packet format for Xbox 360 and Xbox One controllers on Windows,
|
||||
however with this interface there is no rumble support, no guide button,
|
||||
and the left and right triggers are tied together as a single axis.
|
||||
|
||||
We use XInput and Windows.Gaming.Input to make up for these shortcomings.
|
||||
*/
|
||||
static void
|
||||
HIDAPI_DriverXbox360_HandleStatePacket(SDL_Joystick *joystick, hid_device *dev, SDL_DriverXbox360_Context *ctx, Uint8 *data, int size)
|
||||
{
|
||||
Sint16 axis;
|
||||
SDL_bool has_trigger_data = SDL_FALSE;
|
||||
|
||||
if (ctx->last_state[10] != data[10]) {
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_A, (data[10] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_B, (data[10] & 0x02) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_X, (data[10] & 0x04) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_Y, (data[10] & 0x08) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSHOULDER, (data[10] & 0x10) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER, (data[10] & 0x20) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_BACK, (data[10] & 0x40) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_START, (data[10] & 0x80) ? SDL_PRESSED : SDL_RELEASED);
|
||||
}
|
||||
|
||||
if (ctx->last_state[11] != data[11]) {
|
||||
SDL_bool dpad_up = SDL_FALSE;
|
||||
SDL_bool dpad_down = SDL_FALSE;
|
||||
SDL_bool dpad_left = SDL_FALSE;
|
||||
SDL_bool dpad_right = SDL_FALSE;
|
||||
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSTICK, (data[11] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSTICK, (data[11] & 0x02) ? SDL_PRESSED : SDL_RELEASED);
|
||||
|
||||
switch (data[11] & 0x3C) {
|
||||
case 4:
|
||||
dpad_up = SDL_TRUE;
|
||||
break;
|
||||
case 8:
|
||||
dpad_up = SDL_TRUE;
|
||||
dpad_right = SDL_TRUE;
|
||||
break;
|
||||
case 12:
|
||||
dpad_right = SDL_TRUE;
|
||||
break;
|
||||
case 16:
|
||||
dpad_right = SDL_TRUE;
|
||||
dpad_down = SDL_TRUE;
|
||||
break;
|
||||
case 20:
|
||||
dpad_down = SDL_TRUE;
|
||||
break;
|
||||
case 24:
|
||||
dpad_left = SDL_TRUE;
|
||||
dpad_down = SDL_TRUE;
|
||||
break;
|
||||
case 28:
|
||||
dpad_left = SDL_TRUE;
|
||||
break;
|
||||
case 32:
|
||||
dpad_up = SDL_TRUE;
|
||||
dpad_left = SDL_TRUE;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_DOWN, dpad_down);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_UP, dpad_up);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_RIGHT, dpad_right);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_LEFT, dpad_left);
|
||||
}
|
||||
|
||||
axis = (int)*(Uint16*)(&data[0]) - 0x8000;
|
||||
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTX, axis);
|
||||
axis = (int)*(Uint16*)(&data[2]) - 0x8000;
|
||||
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTY, axis);
|
||||
axis = (int)*(Uint16*)(&data[4]) - 0x8000;
|
||||
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTX, axis);
|
||||
axis = (int)*(Uint16*)(&data[6]) - 0x8000;
|
||||
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTY, axis);
|
||||
|
||||
#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT
|
||||
if (ctx->gamepad_statics && !ctx->gamepad) {
|
||||
Uint8 buttons = 0;
|
||||
|
||||
if (data[10] & 0x01) {
|
||||
buttons |= (1 << SDL_CONTROLLER_BUTTON_A);
|
||||
}
|
||||
if (data[10] & 0x02) {
|
||||
buttons |= (1 << SDL_CONTROLLER_BUTTON_B);
|
||||
}
|
||||
if (data[10] & 0x04) {
|
||||
buttons |= (1 << SDL_CONTROLLER_BUTTON_X);
|
||||
}
|
||||
if (data[10] & 0x08) {
|
||||
buttons |= (1 << SDL_CONTROLLER_BUTTON_Y);
|
||||
}
|
||||
if (buttons != 0) {
|
||||
HIDAPI_DriverXbox360_GuessGamepad(ctx, buttons);
|
||||
}
|
||||
}
|
||||
|
||||
if (ctx->gamepad) {
|
||||
HRESULT hr;
|
||||
struct __x_ABI_CWindows_CGaming_CInput_CGamepadReading state;
|
||||
|
||||
hr = __x_ABI_CWindows_CGaming_CInput_CIGamepad_GetCurrentReading(ctx->gamepad, &state);
|
||||
if (SUCCEEDED(hr)) {
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_GUIDE, (state.Buttons & 0x40000000) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, ((int)(state.LeftTrigger * SDL_MAX_UINT16)) - 32768);
|
||||
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, ((int)(state.RightTrigger * SDL_MAX_UINT16)) - 32768);
|
||||
has_trigger_data = SDL_TRUE;
|
||||
}
|
||||
}
|
||||
#endif /* SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT */
|
||||
|
||||
#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT
|
||||
if (ctx->xinput_enabled) {
|
||||
if (ctx->xinput_slot == XUSER_INDEX_ANY && HIDAPI_DriverXbox360_MissingXInputSlot()) {
|
||||
WORD wButtons = 0;
|
||||
|
||||
if (data[10] & 0x01) {
|
||||
wButtons |= XINPUT_GAMEPAD_A;
|
||||
}
|
||||
if (data[10] & 0x02) {
|
||||
wButtons |= XINPUT_GAMEPAD_B;
|
||||
}
|
||||
if (data[10] & 0x04) {
|
||||
wButtons |= XINPUT_GAMEPAD_X;
|
||||
}
|
||||
if (data[10] & 0x08) {
|
||||
wButtons |= XINPUT_GAMEPAD_Y;
|
||||
}
|
||||
if (wButtons != 0) {
|
||||
Uint8 xinput_slot = HIDAPI_DriverXbox360_GuessXInputSlot(wButtons);
|
||||
if (xinput_slot != XUSER_INDEX_ANY) {
|
||||
HIDAPI_DriverXbox360_MarkXInputSlotUsed(xinput_slot);
|
||||
ctx->xinput_slot = xinput_slot;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!has_trigger_data && ctx->xinput_slot != XUSER_INDEX_ANY) {
|
||||
XINPUT_STATE_EX xinput_state;
|
||||
|
||||
if (XINPUTGETSTATE(ctx->xinput_slot, &xinput_state) == ERROR_SUCCESS) {
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_GUIDE, (xinput_state.Gamepad.wButtons & XINPUT_GAMEPAD_GUIDE) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, ((int)xinput_state.Gamepad.bLeftTrigger * 257) - 32768);
|
||||
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, ((int)xinput_state.Gamepad.bRightTrigger * 257) - 32768);
|
||||
has_trigger_data = SDL_TRUE;
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif /* SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT */
|
||||
|
||||
if (!has_trigger_data) {
|
||||
axis = (data[9] * 257) - 32768;
|
||||
if (data[9] < 0x80) {
|
||||
axis = -axis * 2 - 32769;
|
||||
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, axis);
|
||||
} else if (data[9] > 0x80) {
|
||||
axis = axis * 2 - 32767;
|
||||
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, axis);
|
||||
} else {
|
||||
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, SDL_MIN_SINT16);
|
||||
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, SDL_MIN_SINT16);
|
||||
}
|
||||
}
|
||||
|
||||
SDL_memcpy(ctx->last_state, data, SDL_min(size, sizeof(ctx->last_state)));
|
||||
}
|
||||
#else
|
||||
|
||||
static void
|
||||
HIDAPI_DriverXbox360_HandleStatePacket(SDL_Joystick *joystick, hid_device *dev, SDL_DriverXbox360_Context *ctx, Uint8 *data, int size)
|
||||
{
|
||||
Sint16 axis;
|
||||
#ifdef __MACOSX__
|
||||
const SDL_bool invert_y_axes = SDL_FALSE;
|
||||
#else
|
||||
const SDL_bool invert_y_axes = SDL_TRUE;
|
||||
#endif
|
||||
|
||||
if (ctx->last_state[2] != data[2]) {
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_UP, (data[2] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_DOWN, (data[2] & 0x02) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_LEFT, (data[2] & 0x04) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_RIGHT, (data[2] & 0x08) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_START, (data[2] & 0x10) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_BACK, (data[2] & 0x20) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSTICK, (data[2] & 0x40) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSTICK, (data[2] & 0x80) ? SDL_PRESSED : SDL_RELEASED);
|
||||
}
|
||||
|
||||
if (ctx->last_state[3] != data[3]) {
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSHOULDER, (data[3] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER, (data[3] & 0x02) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_GUIDE, (data[3] & 0x04) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_A, (data[3] & 0x10) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_B, (data[3] & 0x20) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_X, (data[3] & 0x40) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_Y, (data[3] & 0x80) ? SDL_PRESSED : SDL_RELEASED);
|
||||
}
|
||||
|
||||
axis = ((int)data[4] * 257) - 32768;
|
||||
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, axis);
|
||||
axis = ((int)data[5] * 257) - 32768;
|
||||
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, axis);
|
||||
axis = *(Sint16*)(&data[6]);
|
||||
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTX, axis);
|
||||
axis = *(Sint16*)(&data[8]);
|
||||
if (invert_y_axes) {
|
||||
axis = ~axis;
|
||||
}
|
||||
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTY, axis);
|
||||
axis = *(Sint16*)(&data[10]);
|
||||
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTX, axis);
|
||||
axis = *(Sint16*)(&data[12]);
|
||||
if (invert_y_axes) {
|
||||
axis = ~axis;
|
||||
}
|
||||
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTY, axis);
|
||||
|
||||
SDL_memcpy(ctx->last_state, data, SDL_min(size, sizeof(ctx->last_state)));
|
||||
}
|
||||
#endif /* __WIN32__ */
|
||||
|
||||
#ifdef __MACOSX__
|
||||
static void
|
||||
HIDAPI_DriverXboxOneS_HandleStatePacket(SDL_Joystick *joystick, hid_device *dev, SDL_DriverXbox360_Context *ctx, Uint8 *data, int size)
|
||||
{
|
||||
Sint16 axis;
|
||||
|
||||
if (ctx->last_state[14] != data[14]) {
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_A, (data[14] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_B, (data[14] & 0x02) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_X, (data[14] & 0x08) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_Y, (data[14] & 0x10) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSHOULDER, (data[14] & 0x40) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER, (data[14] & 0x80) ? SDL_PRESSED : SDL_RELEASED);
|
||||
}
|
||||
|
||||
if (ctx->last_state[15] != data[15]) {
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_START, (data[15] & 0x08) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSTICK, (data[15] & 0x20) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSTICK, (data[15] & 0x40) ? SDL_PRESSED : SDL_RELEASED);
|
||||
}
|
||||
|
||||
if (ctx->last_state[16] != data[16]) {
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_BACK, (data[16] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
|
||||
}
|
||||
|
||||
if (ctx->last_state[13] != data[13]) {
|
||||
SDL_bool dpad_up = SDL_FALSE;
|
||||
SDL_bool dpad_down = SDL_FALSE;
|
||||
SDL_bool dpad_left = SDL_FALSE;
|
||||
SDL_bool dpad_right = SDL_FALSE;
|
||||
|
||||
switch (data[13]) {
|
||||
case 1:
|
||||
dpad_up = SDL_TRUE;
|
||||
break;
|
||||
case 2:
|
||||
dpad_up = SDL_TRUE;
|
||||
dpad_right = SDL_TRUE;
|
||||
break;
|
||||
case 3:
|
||||
dpad_right = SDL_TRUE;
|
||||
break;
|
||||
case 4:
|
||||
dpad_right = SDL_TRUE;
|
||||
dpad_down = SDL_TRUE;
|
||||
break;
|
||||
case 5:
|
||||
dpad_down = SDL_TRUE;
|
||||
break;
|
||||
case 6:
|
||||
dpad_left = SDL_TRUE;
|
||||
dpad_down = SDL_TRUE;
|
||||
break;
|
||||
case 7:
|
||||
dpad_left = SDL_TRUE;
|
||||
break;
|
||||
case 8:
|
||||
dpad_up = SDL_TRUE;
|
||||
dpad_left = SDL_TRUE;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_DOWN, dpad_down);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_UP, dpad_up);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_RIGHT, dpad_right);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_LEFT, dpad_left);
|
||||
}
|
||||
|
||||
axis = (int)*(Uint16*)(&data[1]) - 0x8000;
|
||||
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTX, axis);
|
||||
axis = (int)*(Uint16*)(&data[3]) - 0x8000;
|
||||
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTY, axis);
|
||||
axis = (int)*(Uint16*)(&data[5]) - 0x8000;
|
||||
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTX, axis);
|
||||
axis = (int)*(Uint16*)(&data[7]) - 0x8000;
|
||||
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTY, axis);
|
||||
|
||||
axis = ((int)*(Sint16*)(&data[9]) * 64) - 32768;
|
||||
if (axis == 32704) {
|
||||
axis = 32767;
|
||||
}
|
||||
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, axis);
|
||||
|
||||
axis = ((int)*(Sint16*)(&data[11]) * 64) - 32768;
|
||||
if (axis == 32704) {
|
||||
axis = 32767;
|
||||
}
|
||||
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, axis);
|
||||
|
||||
SDL_memcpy(ctx->last_state, data, SDL_min(size, sizeof(ctx->last_state)));
|
||||
}
|
||||
|
||||
static void
|
||||
HIDAPI_DriverXboxOneS_HandleGuidePacket(SDL_Joystick *joystick, hid_device *dev, SDL_DriverXbox360_Context *ctx, Uint8 *data, int size)
|
||||
{
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_GUIDE, (data[1] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
|
||||
}
|
||||
#endif /* __MACOSX__ */
|
||||
|
||||
static SDL_bool
|
||||
HIDAPI_DriverXbox360_Update(SDL_Joystick *joystick, hid_device *dev, void *context)
|
||||
{
|
||||
SDL_DriverXbox360_Context *ctx = (SDL_DriverXbox360_Context *)context;
|
||||
Uint8 data[USB_PACKET_LENGTH];
|
||||
int size;
|
||||
|
||||
while ((size = hid_read_timeout(dev, data, sizeof(data), 0)) > 0) {
|
||||
#ifdef __WIN32__
|
||||
HIDAPI_DriverXbox360_HandleStatePacket(joystick, dev, ctx, data, size);
|
||||
#else
|
||||
switch (data[0]) {
|
||||
case 0x00:
|
||||
HIDAPI_DriverXbox360_HandleStatePacket(joystick, dev, ctx, data, size);
|
||||
break;
|
||||
#ifdef __MACOSX__
|
||||
case 0x01:
|
||||
HIDAPI_DriverXboxOneS_HandleStatePacket(joystick, dev, ctx, data, size);
|
||||
break;
|
||||
case 0x02:
|
||||
HIDAPI_DriverXboxOneS_HandleGuidePacket(joystick, dev, ctx, data, size);
|
||||
break;
|
||||
#endif
|
||||
default:
|
||||
#ifdef DEBUG_JOYSTICK
|
||||
SDL_Log("Unknown Xbox 360 packet, size = %d\n", size);
|
||||
SDL_Log("%.2x %.2x %.2x %.2x %.2x %.2x %.2x %.2x %.2x %.2x %.2x %.2x %.2x %.2x %.2x %.2x %.2x\n",
|
||||
data[0], data[1], data[2], data[3], data[4], data[5], data[6], data[7],
|
||||
data[8], data[9], data[10], data[11], data[12], data[13], data[14], data[15], data[16]);
|
||||
#endif
|
||||
break;
|
||||
}
|
||||
#endif /* __WIN32__ */
|
||||
}
|
||||
|
||||
if (ctx->rumble_expiration) {
|
||||
Uint32 now = SDL_GetTicks();
|
||||
if (SDL_TICKS_PASSED(now, ctx->rumble_expiration)) {
|
||||
HIDAPI_DriverXbox360_Rumble(joystick, dev, context, 0, 0, 0);
|
||||
}
|
||||
}
|
||||
|
||||
return (size >= 0);
|
||||
}
|
||||
|
||||
static void
|
||||
HIDAPI_DriverXbox360_Quit(SDL_Joystick *joystick, hid_device *dev, void *context)
|
||||
{
|
||||
#if defined(SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT) || defined(SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT)
|
||||
SDL_DriverXbox360_Context *ctx = (SDL_DriverXbox360_Context *)context;
|
||||
#endif
|
||||
|
||||
#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT
|
||||
if (ctx->xinput_enabled) {
|
||||
HIDAPI_DriverXbox360_MarkXInputSlotFree(ctx->xinput_slot);
|
||||
WIN_UnloadXInputDLL();
|
||||
}
|
||||
#endif
|
||||
#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT
|
||||
HIDAPI_DriverXbox360_InitWindowsGamingInput(ctx);
|
||||
#endif
|
||||
SDL_free(context);
|
||||
}
|
||||
|
||||
SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverXbox360 =
|
||||
{
|
||||
SDL_HINT_JOYSTICK_HIDAPI_XBOX,
|
||||
SDL_TRUE,
|
||||
HIDAPI_DriverXbox360_IsSupportedDevice,
|
||||
HIDAPI_DriverXbox360_GetDeviceName,
|
||||
HIDAPI_DriverXbox360_Init,
|
||||
HIDAPI_DriverXbox360_Rumble,
|
||||
HIDAPI_DriverXbox360_Update,
|
||||
HIDAPI_DriverXbox360_Quit
|
||||
};
|
||||
|
||||
#endif /* SDL_JOYSTICK_HIDAPI_XBOX360 */
|
||||
|
||||
#endif /* SDL_JOYSTICK_HIDAPI */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
||||
@@ -0,0 +1,324 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "../../SDL_internal.h"
|
||||
|
||||
#ifdef SDL_JOYSTICK_HIDAPI
|
||||
|
||||
#include "SDL_hints.h"
|
||||
#include "SDL_log.h"
|
||||
#include "SDL_events.h"
|
||||
#include "SDL_timer.h"
|
||||
#include "SDL_joystick.h"
|
||||
#include "SDL_gamecontroller.h"
|
||||
#include "../SDL_sysjoystick.h"
|
||||
#include "SDL_hidapijoystick_c.h"
|
||||
|
||||
|
||||
#ifdef SDL_JOYSTICK_HIDAPI_XBOXONE
|
||||
|
||||
#define USB_PACKET_LENGTH 64
|
||||
|
||||
/*
|
||||
* This packet is required for all Xbox One pads with 2015
|
||||
* or later firmware installed (or present from the factory).
|
||||
*/
|
||||
static const Uint8 xboxone_fw2015_init[] = {
|
||||
0x05, 0x20, 0x00, 0x01, 0x00
|
||||
};
|
||||
|
||||
/*
|
||||
* This packet is required for the Titanfall 2 Xbox One pads
|
||||
* (0x0e6f:0x0165) to finish initialization and for Hori pads
|
||||
* (0x0f0d:0x0067) to make the analog sticks work.
|
||||
*/
|
||||
static const Uint8 xboxone_hori_init[] = {
|
||||
0x01, 0x20, 0x00, 0x09, 0x00, 0x04, 0x20, 0x3a,
|
||||
0x00, 0x00, 0x00, 0x80, 0x00
|
||||
};
|
||||
|
||||
/*
|
||||
* This packet is required for some of the PDP pads to start
|
||||
* sending input reports. These pads include: (0x0e6f:0x02ab),
|
||||
* (0x0e6f:0x02a4).
|
||||
*/
|
||||
static const Uint8 xboxone_pdp_init1[] = {
|
||||
0x0a, 0x20, 0x00, 0x03, 0x00, 0x01, 0x14
|
||||
};
|
||||
|
||||
/*
|
||||
* This packet is required for some of the PDP pads to start
|
||||
* sending input reports. These pads include: (0x0e6f:0x02ab),
|
||||
* (0x0e6f:0x02a4).
|
||||
*/
|
||||
static const Uint8 xboxone_pdp_init2[] = {
|
||||
0x06, 0x20, 0x00, 0x02, 0x01, 0x00
|
||||
};
|
||||
|
||||
/*
|
||||
* A specific rumble packet is required for some PowerA pads to start
|
||||
* sending input reports. One of those pads is (0x24c6:0x543a).
|
||||
*/
|
||||
static const Uint8 xboxone_rumblebegin_init[] = {
|
||||
0x09, 0x00, 0x00, 0x09, 0x00, 0x0F, 0x00, 0x00,
|
||||
0x1D, 0x1D, 0xFF, 0x00, 0x00
|
||||
};
|
||||
|
||||
/*
|
||||
* A rumble packet with zero FF intensity will immediately
|
||||
* terminate the rumbling required to init PowerA pads.
|
||||
* This should happen fast enough that the motors don't
|
||||
* spin up to enough speed to actually vibrate the gamepad.
|
||||
*/
|
||||
static const Uint8 xboxone_rumbleend_init[] = {
|
||||
0x09, 0x00, 0x00, 0x09, 0x00, 0x0F, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00
|
||||
};
|
||||
|
||||
/*
|
||||
* This specifies the selection of init packets that a gamepad
|
||||
* will be sent on init *and* the order in which they will be
|
||||
* sent. The correct sequence number will be added when the
|
||||
* packet is going to be sent.
|
||||
*/
|
||||
typedef struct {
|
||||
Uint16 vendor_id;
|
||||
Uint16 product_id;
|
||||
const Uint8 *data;
|
||||
int size;
|
||||
} SDL_DriverXboxOne_InitPacket;
|
||||
|
||||
static const SDL_DriverXboxOne_InitPacket xboxone_init_packets[] = {
|
||||
{ 0x0e6f, 0x0165, xboxone_hori_init, sizeof(xboxone_hori_init) },
|
||||
{ 0x0f0d, 0x0067, xboxone_hori_init, sizeof(xboxone_hori_init) },
|
||||
{ 0x0000, 0x0000, xboxone_fw2015_init, sizeof(xboxone_fw2015_init) },
|
||||
{ 0x0e6f, 0x0246, xboxone_pdp_init1, sizeof(xboxone_pdp_init1) },
|
||||
{ 0x0e6f, 0x0246, xboxone_pdp_init2, sizeof(xboxone_pdp_init2) },
|
||||
{ 0x0e6f, 0x02ab, xboxone_pdp_init1, sizeof(xboxone_pdp_init1) },
|
||||
{ 0x0e6f, 0x02ab, xboxone_pdp_init2, sizeof(xboxone_pdp_init2) },
|
||||
{ 0x0e6f, 0x02a4, xboxone_pdp_init1, sizeof(xboxone_pdp_init1) },
|
||||
{ 0x0e6f, 0x02a4, xboxone_pdp_init2, sizeof(xboxone_pdp_init2) },
|
||||
{ 0x24c6, 0x541a, xboxone_rumblebegin_init, sizeof(xboxone_rumblebegin_init) },
|
||||
{ 0x24c6, 0x542a, xboxone_rumblebegin_init, sizeof(xboxone_rumblebegin_init) },
|
||||
{ 0x24c6, 0x543a, xboxone_rumblebegin_init, sizeof(xboxone_rumblebegin_init) },
|
||||
{ 0x24c6, 0x541a, xboxone_rumbleend_init, sizeof(xboxone_rumbleend_init) },
|
||||
{ 0x24c6, 0x542a, xboxone_rumbleend_init, sizeof(xboxone_rumbleend_init) },
|
||||
{ 0x24c6, 0x543a, xboxone_rumbleend_init, sizeof(xboxone_rumbleend_init) },
|
||||
};
|
||||
|
||||
typedef struct {
|
||||
Uint8 sequence;
|
||||
Uint8 last_state[USB_PACKET_LENGTH];
|
||||
Uint32 rumble_expiration;
|
||||
} SDL_DriverXboxOne_Context;
|
||||
|
||||
|
||||
static SDL_bool
|
||||
HIDAPI_DriverXboxOne_IsSupportedDevice(Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number)
|
||||
{
|
||||
return SDL_IsJoystickXboxOne(vendor_id, product_id);
|
||||
}
|
||||
|
||||
static const char *
|
||||
HIDAPI_DriverXboxOne_GetDeviceName(Uint16 vendor_id, Uint16 product_id)
|
||||
{
|
||||
return HIDAPI_XboxControllerName(vendor_id, product_id);
|
||||
}
|
||||
|
||||
static SDL_bool
|
||||
HIDAPI_DriverXboxOne_Init(SDL_Joystick *joystick, hid_device *dev, Uint16 vendor_id, Uint16 product_id, void **context)
|
||||
{
|
||||
SDL_DriverXboxOne_Context *ctx;
|
||||
int i;
|
||||
Uint8 init_packet[USB_PACKET_LENGTH];
|
||||
|
||||
ctx = (SDL_DriverXboxOne_Context *)SDL_calloc(1, sizeof(*ctx));
|
||||
if (!ctx) {
|
||||
SDL_OutOfMemory();
|
||||
return SDL_FALSE;
|
||||
}
|
||||
*context = ctx;
|
||||
|
||||
/* Send the controller init data */
|
||||
for (i = 0; i < SDL_arraysize(xboxone_init_packets); ++i) {
|
||||
const SDL_DriverXboxOne_InitPacket *packet = &xboxone_init_packets[i];
|
||||
if (!packet->vendor_id || (vendor_id == packet->vendor_id && product_id == packet->product_id)) {
|
||||
SDL_memcpy(init_packet, packet->data, packet->size);
|
||||
init_packet[2] = ctx->sequence++;
|
||||
if (hid_write(dev, init_packet, packet->size) != packet->size) {
|
||||
SDL_SetError("Couldn't write Xbox One initialization packet");
|
||||
SDL_free(ctx);
|
||||
return SDL_FALSE;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* Initialize the joystick capabilities */
|
||||
joystick->nbuttons = SDL_CONTROLLER_BUTTON_MAX;
|
||||
joystick->naxes = SDL_CONTROLLER_AXIS_MAX;
|
||||
joystick->epowerlevel = SDL_JOYSTICK_POWER_WIRED;
|
||||
|
||||
return SDL_TRUE;
|
||||
}
|
||||
|
||||
static int
|
||||
HIDAPI_DriverXboxOne_Rumble(SDL_Joystick *joystick, hid_device *dev, void *context, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms)
|
||||
{
|
||||
SDL_DriverXboxOne_Context *ctx = (SDL_DriverXboxOne_Context *)context;
|
||||
Uint8 rumble_packet[] = { 0x09, 0x00, 0x00, 0x09, 0x00, 0x0F, 0x00, 0x00, 0x00, 0x00, 0xFF, 0x00, 0xFF };
|
||||
|
||||
/* The Rock Candy Xbox One Controller limits the range of
|
||||
low frequency rumble strength in the range of [0 - 0x99]
|
||||
high frequency rumble strength in the range of [0 - 0x82]
|
||||
|
||||
I think the valid range of rumble at the firmware level is [0 - 0x7F]
|
||||
*/
|
||||
rumble_packet[2] = ctx->sequence++;
|
||||
rumble_packet[8] = (low_frequency_rumble >> 9);
|
||||
rumble_packet[9] = (high_frequency_rumble >> 9);
|
||||
|
||||
if (hid_write(dev, rumble_packet, sizeof(rumble_packet)) != sizeof(rumble_packet)) {
|
||||
return SDL_SetError("Couldn't send rumble packet");
|
||||
}
|
||||
|
||||
if ((low_frequency_rumble || high_frequency_rumble) && duration_ms) {
|
||||
ctx->rumble_expiration = SDL_GetTicks() + duration_ms;
|
||||
} else {
|
||||
ctx->rumble_expiration = 0;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static void
|
||||
HIDAPI_DriverXboxOne_HandleStatePacket(SDL_Joystick *joystick, hid_device *dev, SDL_DriverXboxOne_Context *ctx, Uint8 *data, int size)
|
||||
{
|
||||
Sint16 axis;
|
||||
|
||||
if (ctx->last_state[4] != data[4]) {
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_START, (data[4] & 0x04) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_BACK, (data[4] & 0x08) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_A, (data[4] & 0x10) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_B, (data[4] & 0x20) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_X, (data[4] & 0x40) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_Y, (data[4] & 0x80) ? SDL_PRESSED : SDL_RELEASED);
|
||||
}
|
||||
|
||||
if (ctx->last_state[5] != data[5]) {
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_UP, (data[5] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_DOWN, (data[5] & 0x02) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_LEFT, (data[5] & 0x04) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_RIGHT, (data[5] & 0x08) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSHOULDER, (data[5] & 0x10) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER, (data[5] & 0x20) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSTICK, (data[5] & 0x40) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSTICK, (data[5] & 0x80) ? SDL_PRESSED : SDL_RELEASED);
|
||||
}
|
||||
|
||||
axis = ((int)*(Sint16*)(&data[6]) * 64) - 32768;
|
||||
if (axis == 32704) {
|
||||
axis = 32767;
|
||||
}
|
||||
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, axis);
|
||||
axis = ((int)*(Sint16*)(&data[8]) * 64) - 32768;
|
||||
if (axis == 32704) {
|
||||
axis = 32767;
|
||||
}
|
||||
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, axis);
|
||||
axis = *(Sint16*)(&data[10]);
|
||||
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTX, axis);
|
||||
axis = *(Sint16*)(&data[12]);
|
||||
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTY, ~axis);
|
||||
axis = *(Sint16*)(&data[14]);
|
||||
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTX, axis);
|
||||
axis = *(Sint16*)(&data[16]);
|
||||
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTY, ~axis);
|
||||
|
||||
SDL_memcpy(ctx->last_state, data, SDL_min(size, sizeof(ctx->last_state)));
|
||||
}
|
||||
|
||||
static void
|
||||
HIDAPI_DriverXboxOne_HandleModePacket(SDL_Joystick *joystick, hid_device *dev, SDL_DriverXboxOne_Context *ctx, Uint8 *data, int size)
|
||||
{
|
||||
if (data[1] == 0x30) {
|
||||
/* The Xbox One S controller needs acks for mode reports */
|
||||
const Uint8 seqnum = data[2];
|
||||
const Uint8 ack[] = { 0x01, 0x20, seqnum, 0x09, 0x00, 0x07, 0x20, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00 };
|
||||
hid_write(dev, ack, sizeof(ack));
|
||||
}
|
||||
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_GUIDE, (data[4] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
|
||||
}
|
||||
|
||||
static SDL_bool
|
||||
HIDAPI_DriverXboxOne_Update(SDL_Joystick *joystick, hid_device *dev, void *context)
|
||||
{
|
||||
SDL_DriverXboxOne_Context *ctx = (SDL_DriverXboxOne_Context *)context;
|
||||
Uint8 data[USB_PACKET_LENGTH];
|
||||
int size;
|
||||
|
||||
while ((size = hid_read_timeout(dev, data, sizeof(data), 0)) > 0) {
|
||||
switch (data[0]) {
|
||||
case 0x20:
|
||||
HIDAPI_DriverXboxOne_HandleStatePacket(joystick, dev, ctx, data, size);
|
||||
break;
|
||||
case 0x07:
|
||||
HIDAPI_DriverXboxOne_HandleModePacket(joystick, dev, ctx, data, size);
|
||||
break;
|
||||
default:
|
||||
#ifdef DEBUG_JOYSTICK
|
||||
SDL_Log("Unknown Xbox One packet: 0x%.2x\n", data[0]);
|
||||
#endif
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (ctx->rumble_expiration) {
|
||||
Uint32 now = SDL_GetTicks();
|
||||
if (SDL_TICKS_PASSED(now, ctx->rumble_expiration)) {
|
||||
HIDAPI_DriverXboxOne_Rumble(joystick, dev, context, 0, 0, 0);
|
||||
}
|
||||
}
|
||||
|
||||
return (size >= 0);
|
||||
}
|
||||
|
||||
static void
|
||||
HIDAPI_DriverXboxOne_Quit(SDL_Joystick *joystick, hid_device *dev, void *context)
|
||||
{
|
||||
SDL_free(context);
|
||||
}
|
||||
|
||||
SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverXboxOne =
|
||||
{
|
||||
SDL_HINT_JOYSTICK_HIDAPI_XBOX,
|
||||
SDL_TRUE,
|
||||
HIDAPI_DriverXboxOne_IsSupportedDevice,
|
||||
HIDAPI_DriverXboxOne_GetDeviceName,
|
||||
HIDAPI_DriverXboxOne_Init,
|
||||
HIDAPI_DriverXboxOne_Rumble,
|
||||
HIDAPI_DriverXboxOne_Update,
|
||||
HIDAPI_DriverXboxOne_Quit
|
||||
};
|
||||
|
||||
#endif /* SDL_JOYSTICK_HIDAPI_XBOXONE */
|
||||
|
||||
#endif /* SDL_JOYSTICK_HIDAPI */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,74 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "../../SDL_internal.h"
|
||||
|
||||
#ifndef SDL_JOYSTICK_HIDAPI_H
|
||||
#define SDL_JOYSTICK_HIDAPI_H
|
||||
|
||||
#include "../../hidapi/hidapi/hidapi.h"
|
||||
|
||||
/* This is the full set of HIDAPI drivers available */
|
||||
#define SDL_JOYSTICK_HIDAPI_PS4
|
||||
#define SDL_JOYSTICK_HIDAPI_SWITCH
|
||||
#define SDL_JOYSTICK_HIDAPI_XBOX360
|
||||
#define SDL_JOYSTICK_HIDAPI_XBOXONE
|
||||
|
||||
#ifdef __WINDOWS__
|
||||
/* On Windows, Xbox One controllers are handled by the Xbox 360 driver */
|
||||
#undef SDL_JOYSTICK_HIDAPI_XBOXONE
|
||||
/* It turns out HIDAPI for Xbox controllers doesn't allow background input */
|
||||
#undef SDL_JOYSTICK_HIDAPI_XBOX360
|
||||
#endif
|
||||
|
||||
#ifdef __MACOSX__
|
||||
/* On Mac OS X, Xbox One controllers are handled by the Xbox 360 driver */
|
||||
#undef SDL_JOYSTICK_HIDAPI_XBOXONE
|
||||
#endif
|
||||
|
||||
typedef struct _SDL_HIDAPI_DeviceDriver
|
||||
{
|
||||
const char *hint;
|
||||
SDL_bool enabled;
|
||||
SDL_bool (*IsSupportedDevice)(Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number);
|
||||
const char *(*GetDeviceName)(Uint16 vendor_id, Uint16 product_id);
|
||||
SDL_bool (*Init)(SDL_Joystick *joystick, hid_device *dev, Uint16 vendor_id, Uint16 product_id, void **context);
|
||||
int (*Rumble)(SDL_Joystick *joystick, hid_device *dev, void *context, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms);
|
||||
SDL_bool (*Update)(SDL_Joystick *joystick, hid_device *dev, void *context);
|
||||
void (*Quit)(SDL_Joystick *joystick, hid_device *dev, void *context);
|
||||
|
||||
} SDL_HIDAPI_DeviceDriver;
|
||||
|
||||
/* HIDAPI device support */
|
||||
extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverPS4;
|
||||
extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverSteam;
|
||||
extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverSwitch;
|
||||
extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverXbox360;
|
||||
extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverXboxOne;
|
||||
|
||||
/* Return true if a HID device is present and supported as a joystick */
|
||||
extern SDL_bool HIDAPI_IsDevicePresent(Uint16 vendor_id, Uint16 product_id, Uint16 version);
|
||||
|
||||
/* Return the name of an Xbox 360 or Xbox One controller */
|
||||
extern const char *HIDAPI_XboxControllerName(Uint16 vendor_id, Uint16 product_id);
|
||||
|
||||
#endif /* SDL_JOYSTICK_HIDAPI_H */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
||||
@@ -0,0 +1,734 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "../../SDL_internal.h"
|
||||
|
||||
/* This is the iOS implementation of the SDL joystick API */
|
||||
#include "SDL_sysjoystick_c.h"
|
||||
|
||||
/* needed for SDL_IPHONE_MAX_GFORCE macro */
|
||||
#include "SDL_config_iphoneos.h"
|
||||
|
||||
#include "SDL_assert.h"
|
||||
#include "SDL_events.h"
|
||||
#include "SDL_joystick.h"
|
||||
#include "SDL_hints.h"
|
||||
#include "SDL_stdinc.h"
|
||||
#include "../SDL_sysjoystick.h"
|
||||
#include "../SDL_joystick_c.h"
|
||||
|
||||
|
||||
#if !SDL_EVENTS_DISABLED
|
||||
#include "../../events/SDL_events_c.h"
|
||||
#endif
|
||||
|
||||
#if !TARGET_OS_TV
|
||||
#import <CoreMotion/CoreMotion.h>
|
||||
#endif
|
||||
|
||||
#ifdef SDL_JOYSTICK_MFI
|
||||
#import <GameController/GameController.h>
|
||||
|
||||
static id connectObserver = nil;
|
||||
static id disconnectObserver = nil;
|
||||
#endif /* SDL_JOYSTICK_MFI */
|
||||
|
||||
#if !TARGET_OS_TV
|
||||
static const char *accelerometerName = "iOS Accelerometer";
|
||||
static CMMotionManager *motionManager = nil;
|
||||
#endif /* !TARGET_OS_TV */
|
||||
|
||||
static SDL_JoystickDeviceItem *deviceList = NULL;
|
||||
|
||||
static int numjoysticks = 0;
|
||||
int SDL_AppleTVRemoteOpenedAsJoystick = 0;
|
||||
|
||||
static SDL_JoystickDeviceItem *
|
||||
GetDeviceForIndex(int device_index)
|
||||
{
|
||||
SDL_JoystickDeviceItem *device = deviceList;
|
||||
int i = 0;
|
||||
|
||||
while (i < device_index) {
|
||||
if (device == NULL) {
|
||||
return NULL;
|
||||
}
|
||||
device = device->next;
|
||||
i++;
|
||||
}
|
||||
|
||||
return device;
|
||||
}
|
||||
|
||||
static void
|
||||
IOS_AddMFIJoystickDevice(SDL_JoystickDeviceItem *device, GCController *controller)
|
||||
{
|
||||
#ifdef SDL_JOYSTICK_MFI
|
||||
const Uint16 VENDOR_APPLE = 0x05AC;
|
||||
Uint16 *guid16 = (Uint16 *)device->guid.data;
|
||||
Uint16 vendor = 0;
|
||||
Uint16 product = 0;
|
||||
Uint16 version = 0;
|
||||
Uint8 subtype = 0;
|
||||
|
||||
const char *name = NULL;
|
||||
/* Explicitly retain the controller because SDL_JoystickDeviceItem is a
|
||||
* struct, and ARC doesn't work with structs. */
|
||||
device->controller = (__bridge GCController *) CFBridgingRetain(controller);
|
||||
|
||||
if (controller.vendorName) {
|
||||
name = controller.vendorName.UTF8String;
|
||||
}
|
||||
|
||||
if (!name) {
|
||||
name = "MFi Gamepad";
|
||||
}
|
||||
|
||||
device->name = SDL_strdup(name);
|
||||
|
||||
if (controller.extendedGamepad) {
|
||||
vendor = VENDOR_APPLE;
|
||||
product = 1;
|
||||
subtype = 1;
|
||||
device->naxes = 6; /* 2 thumbsticks and 2 triggers */
|
||||
device->nhats = 1; /* d-pad */
|
||||
device->nbuttons = 7; /* ABXY, shoulder buttons, pause button */
|
||||
} else if (controller.gamepad) {
|
||||
vendor = VENDOR_APPLE;
|
||||
product = 2;
|
||||
subtype = 2;
|
||||
device->naxes = 0; /* no traditional analog inputs */
|
||||
device->nhats = 1; /* d-pad */
|
||||
device->nbuttons = 7; /* ABXY, shoulder buttons, pause button */
|
||||
}
|
||||
#if TARGET_OS_TV
|
||||
else if (controller.microGamepad) {
|
||||
vendor = VENDOR_APPLE;
|
||||
product = 3;
|
||||
subtype = 3;
|
||||
device->naxes = 2; /* treat the touch surface as two axes */
|
||||
device->nhats = 0; /* apparently the touch surface-as-dpad is buggy */
|
||||
device->nbuttons = 3; /* AX, pause button */
|
||||
|
||||
controller.microGamepad.allowsRotation = SDL_GetHintBoolean(SDL_HINT_APPLE_TV_REMOTE_ALLOW_ROTATION, SDL_FALSE);
|
||||
}
|
||||
#endif /* TARGET_OS_TV */
|
||||
|
||||
/* We only need 16 bits for each of these; space them out to fill 128. */
|
||||
/* Byteswap so devices get same GUID on little/big endian platforms. */
|
||||
*guid16++ = SDL_SwapLE16(SDL_HARDWARE_BUS_BLUETOOTH);
|
||||
*guid16++ = 0;
|
||||
*guid16++ = SDL_SwapLE16(vendor);
|
||||
*guid16++ = 0;
|
||||
*guid16++ = SDL_SwapLE16(product);
|
||||
*guid16++ = 0;
|
||||
*guid16++ = SDL_SwapLE16(version);
|
||||
*guid16++ = 0;
|
||||
|
||||
/* Note that this is an MFI controller and what subtype it is */
|
||||
device->guid.data[14] = 'm';
|
||||
device->guid.data[15] = subtype;
|
||||
|
||||
/* This will be set when the first button press of the controller is
|
||||
* detected. */
|
||||
controller.playerIndex = -1;
|
||||
|
||||
#endif /* SDL_JOYSTICK_MFI */
|
||||
}
|
||||
|
||||
static void
|
||||
IOS_AddJoystickDevice(GCController *controller, SDL_bool accelerometer)
|
||||
{
|
||||
SDL_JoystickDeviceItem *device = deviceList;
|
||||
|
||||
#if TARGET_OS_TV
|
||||
if (!SDL_GetHintBoolean(SDL_HINT_TV_REMOTE_AS_JOYSTICK, SDL_TRUE)) {
|
||||
/* Ignore devices that aren't actually controllers (e.g. remotes), they'll be handled as keyboard input */
|
||||
if (controller && !controller.extendedGamepad && !controller.gamepad && controller.microGamepad) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
while (device != NULL) {
|
||||
if (device->controller == controller) {
|
||||
return;
|
||||
}
|
||||
device = device->next;
|
||||
}
|
||||
|
||||
device = (SDL_JoystickDeviceItem *) SDL_calloc(1, sizeof(SDL_JoystickDeviceItem));
|
||||
if (device == NULL) {
|
||||
return;
|
||||
}
|
||||
|
||||
device->accelerometer = accelerometer;
|
||||
device->instance_id = SDL_GetNextJoystickInstanceID();
|
||||
|
||||
if (accelerometer) {
|
||||
#if TARGET_OS_TV
|
||||
SDL_free(device);
|
||||
return;
|
||||
#else
|
||||
device->name = SDL_strdup(accelerometerName);
|
||||
device->naxes = 3; /* Device acceleration in the x, y, and z axes. */
|
||||
device->nhats = 0;
|
||||
device->nbuttons = 0;
|
||||
|
||||
/* Use the accelerometer name as a GUID. */
|
||||
SDL_memcpy(&device->guid.data, device->name, SDL_min(sizeof(SDL_JoystickGUID), SDL_strlen(device->name)));
|
||||
#endif /* TARGET_OS_TV */
|
||||
} else if (controller) {
|
||||
IOS_AddMFIJoystickDevice(device, controller);
|
||||
}
|
||||
|
||||
if (deviceList == NULL) {
|
||||
deviceList = device;
|
||||
} else {
|
||||
SDL_JoystickDeviceItem *lastdevice = deviceList;
|
||||
while (lastdevice->next != NULL) {
|
||||
lastdevice = lastdevice->next;
|
||||
}
|
||||
lastdevice->next = device;
|
||||
}
|
||||
|
||||
++numjoysticks;
|
||||
|
||||
SDL_PrivateJoystickAdded(device->instance_id);
|
||||
}
|
||||
|
||||
static SDL_JoystickDeviceItem *
|
||||
IOS_RemoveJoystickDevice(SDL_JoystickDeviceItem *device)
|
||||
{
|
||||
SDL_JoystickDeviceItem *prev = NULL;
|
||||
SDL_JoystickDeviceItem *next = NULL;
|
||||
SDL_JoystickDeviceItem *item = deviceList;
|
||||
|
||||
if (device == NULL) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
next = device->next;
|
||||
|
||||
while (item != NULL) {
|
||||
if (item == device) {
|
||||
break;
|
||||
}
|
||||
prev = item;
|
||||
item = item->next;
|
||||
}
|
||||
|
||||
/* Unlink the device item from the device list. */
|
||||
if (prev) {
|
||||
prev->next = device->next;
|
||||
} else if (device == deviceList) {
|
||||
deviceList = device->next;
|
||||
}
|
||||
|
||||
if (device->joystick) {
|
||||
device->joystick->hwdata = NULL;
|
||||
}
|
||||
|
||||
#ifdef SDL_JOYSTICK_MFI
|
||||
@autoreleasepool {
|
||||
if (device->controller) {
|
||||
/* The controller was explicitly retained in the struct, so it
|
||||
* should be explicitly released before freeing the struct. */
|
||||
GCController *controller = CFBridgingRelease((__bridge CFTypeRef)(device->controller));
|
||||
controller.controllerPausedHandler = nil;
|
||||
device->controller = nil;
|
||||
}
|
||||
}
|
||||
#endif /* SDL_JOYSTICK_MFI */
|
||||
|
||||
--numjoysticks;
|
||||
|
||||
SDL_PrivateJoystickRemoved(device->instance_id);
|
||||
|
||||
SDL_free(device->name);
|
||||
SDL_free(device);
|
||||
|
||||
return next;
|
||||
}
|
||||
|
||||
#if TARGET_OS_TV
|
||||
static void SDLCALL
|
||||
SDL_AppleTVRemoteRotationHintChanged(void *udata, const char *name, const char *oldValue, const char *newValue)
|
||||
{
|
||||
BOOL allowRotation = newValue != NULL && *newValue != '0';
|
||||
|
||||
@autoreleasepool {
|
||||
for (GCController *controller in [GCController controllers]) {
|
||||
if (controller.microGamepad) {
|
||||
controller.microGamepad.allowsRotation = allowRotation;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif /* TARGET_OS_TV */
|
||||
|
||||
static int
|
||||
IOS_JoystickInit(void)
|
||||
{
|
||||
@autoreleasepool {
|
||||
NSNotificationCenter *center = [NSNotificationCenter defaultCenter];
|
||||
|
||||
#if !TARGET_OS_TV
|
||||
if (SDL_GetHintBoolean(SDL_HINT_ACCELEROMETER_AS_JOYSTICK, SDL_TRUE)) {
|
||||
/* Default behavior, accelerometer as joystick */
|
||||
IOS_AddJoystickDevice(nil, SDL_TRUE);
|
||||
}
|
||||
#endif /* !TARGET_OS_TV */
|
||||
|
||||
#ifdef SDL_JOYSTICK_MFI
|
||||
/* GameController.framework was added in iOS 7. */
|
||||
if (![GCController class]) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
for (GCController *controller in [GCController controllers]) {
|
||||
IOS_AddJoystickDevice(controller, SDL_FALSE);
|
||||
}
|
||||
|
||||
#if TARGET_OS_TV
|
||||
SDL_AddHintCallback(SDL_HINT_APPLE_TV_REMOTE_ALLOW_ROTATION,
|
||||
SDL_AppleTVRemoteRotationHintChanged, NULL);
|
||||
#endif /* TARGET_OS_TV */
|
||||
|
||||
connectObserver = [center addObserverForName:GCControllerDidConnectNotification
|
||||
object:nil
|
||||
queue:nil
|
||||
usingBlock:^(NSNotification *note) {
|
||||
GCController *controller = note.object;
|
||||
IOS_AddJoystickDevice(controller, SDL_FALSE);
|
||||
}];
|
||||
|
||||
disconnectObserver = [center addObserverForName:GCControllerDidDisconnectNotification
|
||||
object:nil
|
||||
queue:nil
|
||||
usingBlock:^(NSNotification *note) {
|
||||
GCController *controller = note.object;
|
||||
SDL_JoystickDeviceItem *device = deviceList;
|
||||
while (device != NULL) {
|
||||
if (device->controller == controller) {
|
||||
IOS_RemoveJoystickDevice(device);
|
||||
break;
|
||||
}
|
||||
device = device->next;
|
||||
}
|
||||
}];
|
||||
#endif /* SDL_JOYSTICK_MFI */
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int
|
||||
IOS_JoystickGetCount(void)
|
||||
{
|
||||
return numjoysticks;
|
||||
}
|
||||
|
||||
static void
|
||||
IOS_JoystickDetect(void)
|
||||
{
|
||||
}
|
||||
|
||||
static const char *
|
||||
IOS_JoystickGetDeviceName(int device_index)
|
||||
{
|
||||
SDL_JoystickDeviceItem *device = GetDeviceForIndex(device_index);
|
||||
return device ? device->name : "Unknown";
|
||||
}
|
||||
|
||||
static int
|
||||
IOS_JoystickGetDevicePlayerIndex(int device_index)
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
|
||||
static SDL_JoystickGUID
|
||||
IOS_JoystickGetDeviceGUID( int device_index )
|
||||
{
|
||||
SDL_JoystickDeviceItem *device = GetDeviceForIndex(device_index);
|
||||
SDL_JoystickGUID guid;
|
||||
if (device) {
|
||||
guid = device->guid;
|
||||
} else {
|
||||
SDL_zero(guid);
|
||||
}
|
||||
return guid;
|
||||
}
|
||||
|
||||
static SDL_JoystickID
|
||||
IOS_JoystickGetDeviceInstanceID(int device_index)
|
||||
{
|
||||
SDL_JoystickDeviceItem *device = GetDeviceForIndex(device_index);
|
||||
return device ? device->instance_id : -1;
|
||||
}
|
||||
|
||||
static int
|
||||
IOS_JoystickOpen(SDL_Joystick * joystick, int device_index)
|
||||
{
|
||||
SDL_JoystickDeviceItem *device = GetDeviceForIndex(device_index);
|
||||
if (device == NULL) {
|
||||
return SDL_SetError("Could not open Joystick: no hardware device for the specified index");
|
||||
}
|
||||
|
||||
joystick->hwdata = device;
|
||||
joystick->instance_id = device->instance_id;
|
||||
|
||||
joystick->naxes = device->naxes;
|
||||
joystick->nhats = device->nhats;
|
||||
joystick->nbuttons = device->nbuttons;
|
||||
joystick->nballs = 0;
|
||||
|
||||
device->joystick = joystick;
|
||||
|
||||
@autoreleasepool {
|
||||
if (device->accelerometer) {
|
||||
#if !TARGET_OS_TV
|
||||
if (motionManager == nil) {
|
||||
motionManager = [[CMMotionManager alloc] init];
|
||||
}
|
||||
|
||||
/* Shorter times between updates can significantly increase CPU usage. */
|
||||
motionManager.accelerometerUpdateInterval = 0.1;
|
||||
[motionManager startAccelerometerUpdates];
|
||||
#endif /* !TARGET_OS_TV */
|
||||
} else {
|
||||
#ifdef SDL_JOYSTICK_MFI
|
||||
GCController *controller = device->controller;
|
||||
controller.controllerPausedHandler = ^(GCController *c) {
|
||||
if (joystick->hwdata) {
|
||||
++joystick->hwdata->num_pause_presses;
|
||||
}
|
||||
};
|
||||
#endif /* SDL_JOYSTICK_MFI */
|
||||
}
|
||||
}
|
||||
if (device->remote) {
|
||||
++SDL_AppleTVRemoteOpenedAsJoystick;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static void
|
||||
IOS_AccelerometerUpdate(SDL_Joystick * joystick)
|
||||
{
|
||||
#if !TARGET_OS_TV
|
||||
const float maxgforce = SDL_IPHONE_MAX_GFORCE;
|
||||
const SInt16 maxsint16 = 0x7FFF;
|
||||
CMAcceleration accel;
|
||||
|
||||
@autoreleasepool {
|
||||
if (!motionManager.isAccelerometerActive) {
|
||||
return;
|
||||
}
|
||||
|
||||
accel = motionManager.accelerometerData.acceleration;
|
||||
}
|
||||
|
||||
/*
|
||||
Convert accelerometer data from floating point to Sint16, which is what
|
||||
the joystick system expects.
|
||||
|
||||
To do the conversion, the data is first clamped onto the interval
|
||||
[-SDL_IPHONE_MAX_G_FORCE, SDL_IPHONE_MAX_G_FORCE], then the data is multiplied
|
||||
by MAX_SINT16 so that it is mapped to the full range of an Sint16.
|
||||
|
||||
You can customize the clamped range of this function by modifying the
|
||||
SDL_IPHONE_MAX_GFORCE macro in SDL_config_iphoneos.h.
|
||||
|
||||
Once converted to Sint16, the accelerometer data no longer has coherent
|
||||
units. You can convert the data back to units of g-force by multiplying
|
||||
it in your application's code by SDL_IPHONE_MAX_GFORCE / 0x7FFF.
|
||||
*/
|
||||
|
||||
/* clamp the data */
|
||||
accel.x = SDL_min(SDL_max(accel.x, -maxgforce), maxgforce);
|
||||
accel.y = SDL_min(SDL_max(accel.y, -maxgforce), maxgforce);
|
||||
accel.z = SDL_min(SDL_max(accel.z, -maxgforce), maxgforce);
|
||||
|
||||
/* pass in data mapped to range of SInt16 */
|
||||
SDL_PrivateJoystickAxis(joystick, 0, (accel.x / maxgforce) * maxsint16);
|
||||
SDL_PrivateJoystickAxis(joystick, 1, -(accel.y / maxgforce) * maxsint16);
|
||||
SDL_PrivateJoystickAxis(joystick, 2, (accel.z / maxgforce) * maxsint16);
|
||||
#endif /* !TARGET_OS_TV */
|
||||
}
|
||||
|
||||
#ifdef SDL_JOYSTICK_MFI
|
||||
static Uint8
|
||||
IOS_MFIJoystickHatStateForDPad(GCControllerDirectionPad *dpad)
|
||||
{
|
||||
Uint8 hat = 0;
|
||||
|
||||
if (dpad.up.isPressed) {
|
||||
hat |= SDL_HAT_UP;
|
||||
} else if (dpad.down.isPressed) {
|
||||
hat |= SDL_HAT_DOWN;
|
||||
}
|
||||
|
||||
if (dpad.left.isPressed) {
|
||||
hat |= SDL_HAT_LEFT;
|
||||
} else if (dpad.right.isPressed) {
|
||||
hat |= SDL_HAT_RIGHT;
|
||||
}
|
||||
|
||||
if (hat == 0) {
|
||||
return SDL_HAT_CENTERED;
|
||||
}
|
||||
|
||||
return hat;
|
||||
}
|
||||
#endif
|
||||
|
||||
static void
|
||||
IOS_MFIJoystickUpdate(SDL_Joystick * joystick)
|
||||
{
|
||||
#if SDL_JOYSTICK_MFI
|
||||
@autoreleasepool {
|
||||
GCController *controller = joystick->hwdata->controller;
|
||||
Uint8 hatstate = SDL_HAT_CENTERED;
|
||||
int i;
|
||||
int updateplayerindex = 0;
|
||||
|
||||
if (controller.extendedGamepad) {
|
||||
GCExtendedGamepad *gamepad = controller.extendedGamepad;
|
||||
|
||||
/* Axis order matches the XInput Windows mappings. */
|
||||
Sint16 axes[] = {
|
||||
(Sint16) (gamepad.leftThumbstick.xAxis.value * 32767),
|
||||
(Sint16) (gamepad.leftThumbstick.yAxis.value * -32767),
|
||||
(Sint16) ((gamepad.leftTrigger.value * 65535) - 32768),
|
||||
(Sint16) (gamepad.rightThumbstick.xAxis.value * 32767),
|
||||
(Sint16) (gamepad.rightThumbstick.yAxis.value * -32767),
|
||||
(Sint16) ((gamepad.rightTrigger.value * 65535) - 32768),
|
||||
};
|
||||
|
||||
/* Button order matches the XInput Windows mappings. */
|
||||
Uint8 buttons[] = {
|
||||
gamepad.buttonA.isPressed, gamepad.buttonB.isPressed,
|
||||
gamepad.buttonX.isPressed, gamepad.buttonY.isPressed,
|
||||
gamepad.leftShoulder.isPressed,
|
||||
gamepad.rightShoulder.isPressed,
|
||||
};
|
||||
|
||||
hatstate = IOS_MFIJoystickHatStateForDPad(gamepad.dpad);
|
||||
|
||||
for (i = 0; i < SDL_arraysize(axes); i++) {
|
||||
/* The triggers (axes 2 and 5) are resting at -32768 but SDL
|
||||
* initializes its values to 0. We only want to make sure the
|
||||
* player index is up to date if the user actually moves an axis. */
|
||||
if ((i != 2 && i != 5) || axes[i] != -32768) {
|
||||
updateplayerindex |= (joystick->axes[i].value != axes[i]);
|
||||
}
|
||||
SDL_PrivateJoystickAxis(joystick, i, axes[i]);
|
||||
}
|
||||
|
||||
for (i = 0; i < SDL_arraysize(buttons); i++) {
|
||||
updateplayerindex |= (joystick->buttons[i] != buttons[i]);
|
||||
SDL_PrivateJoystickButton(joystick, i, buttons[i]);
|
||||
}
|
||||
} else if (controller.gamepad) {
|
||||
GCGamepad *gamepad = controller.gamepad;
|
||||
|
||||
/* Button order matches the XInput Windows mappings. */
|
||||
Uint8 buttons[] = {
|
||||
gamepad.buttonA.isPressed, gamepad.buttonB.isPressed,
|
||||
gamepad.buttonX.isPressed, gamepad.buttonY.isPressed,
|
||||
gamepad.leftShoulder.isPressed,
|
||||
gamepad.rightShoulder.isPressed,
|
||||
};
|
||||
|
||||
hatstate = IOS_MFIJoystickHatStateForDPad(gamepad.dpad);
|
||||
|
||||
for (i = 0; i < SDL_arraysize(buttons); i++) {
|
||||
updateplayerindex |= (joystick->buttons[i] != buttons[i]);
|
||||
SDL_PrivateJoystickButton(joystick, i, buttons[i]);
|
||||
}
|
||||
}
|
||||
#if TARGET_OS_TV
|
||||
else if (controller.microGamepad) {
|
||||
GCMicroGamepad *gamepad = controller.microGamepad;
|
||||
|
||||
Sint16 axes[] = {
|
||||
(Sint16) (gamepad.dpad.xAxis.value * 32767),
|
||||
(Sint16) (gamepad.dpad.yAxis.value * -32767),
|
||||
};
|
||||
|
||||
for (i = 0; i < SDL_arraysize(axes); i++) {
|
||||
updateplayerindex |= (joystick->axes[i].value != axes[i]);
|
||||
SDL_PrivateJoystickAxis(joystick, i, axes[i]);
|
||||
}
|
||||
|
||||
Uint8 buttons[] = {
|
||||
gamepad.buttonA.isPressed,
|
||||
gamepad.buttonX.isPressed,
|
||||
};
|
||||
|
||||
for (i = 0; i < SDL_arraysize(buttons); i++) {
|
||||
updateplayerindex |= (joystick->buttons[i] != buttons[i]);
|
||||
SDL_PrivateJoystickButton(joystick, i, buttons[i]);
|
||||
}
|
||||
}
|
||||
#endif /* TARGET_OS_TV */
|
||||
|
||||
if (joystick->nhats > 0) {
|
||||
updateplayerindex |= (joystick->hats[0] != hatstate);
|
||||
SDL_PrivateJoystickHat(joystick, 0, hatstate);
|
||||
}
|
||||
|
||||
for (i = 0; i < joystick->hwdata->num_pause_presses; i++) {
|
||||
const Uint8 pausebutton = joystick->nbuttons - 1; /* The pause button is always last. */
|
||||
SDL_PrivateJoystickButton(joystick, pausebutton, SDL_PRESSED);
|
||||
SDL_PrivateJoystickButton(joystick, pausebutton, SDL_RELEASED);
|
||||
updateplayerindex = YES;
|
||||
}
|
||||
joystick->hwdata->num_pause_presses = 0;
|
||||
|
||||
if (updateplayerindex && controller.playerIndex == -1) {
|
||||
BOOL usedPlayerIndexSlots[4] = {NO, NO, NO, NO};
|
||||
|
||||
/* Find the player index of all other connected controllers. */
|
||||
for (GCController *c in [GCController controllers]) {
|
||||
if (c != controller && c.playerIndex >= 0) {
|
||||
usedPlayerIndexSlots[c.playerIndex] = YES;
|
||||
}
|
||||
}
|
||||
|
||||
/* Set this controller's player index to the first unused index.
|
||||
* FIXME: This logic isn't great... but SDL doesn't expose this
|
||||
* concept in its external API, so we don't have much to go on. */
|
||||
for (i = 0; i < SDL_arraysize(usedPlayerIndexSlots); i++) {
|
||||
if (!usedPlayerIndexSlots[i]) {
|
||||
controller.playerIndex = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif /* SDL_JOYSTICK_MFI */
|
||||
}
|
||||
|
||||
static int
|
||||
IOS_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms)
|
||||
{
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
static void
|
||||
IOS_JoystickUpdate(SDL_Joystick * joystick)
|
||||
{
|
||||
SDL_JoystickDeviceItem *device = joystick->hwdata;
|
||||
|
||||
if (device == NULL) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (device->accelerometer) {
|
||||
IOS_AccelerometerUpdate(joystick);
|
||||
} else if (device->controller) {
|
||||
IOS_MFIJoystickUpdate(joystick);
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
IOS_JoystickClose(SDL_Joystick * joystick)
|
||||
{
|
||||
SDL_JoystickDeviceItem *device = joystick->hwdata;
|
||||
|
||||
if (device == NULL) {
|
||||
return;
|
||||
}
|
||||
|
||||
device->joystick = NULL;
|
||||
|
||||
@autoreleasepool {
|
||||
if (device->accelerometer) {
|
||||
#if !TARGET_OS_TV
|
||||
[motionManager stopAccelerometerUpdates];
|
||||
#endif /* !TARGET_OS_TV */
|
||||
} else if (device->controller) {
|
||||
#ifdef SDL_JOYSTICK_MFI
|
||||
GCController *controller = device->controller;
|
||||
controller.controllerPausedHandler = nil;
|
||||
controller.playerIndex = -1;
|
||||
#endif
|
||||
}
|
||||
}
|
||||
if (device->remote) {
|
||||
--SDL_AppleTVRemoteOpenedAsJoystick;
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
IOS_JoystickQuit(void)
|
||||
{
|
||||
@autoreleasepool {
|
||||
#ifdef SDL_JOYSTICK_MFI
|
||||
NSNotificationCenter *center = [NSNotificationCenter defaultCenter];
|
||||
|
||||
if (connectObserver) {
|
||||
[center removeObserver:connectObserver name:GCControllerDidConnectNotification object:nil];
|
||||
connectObserver = nil;
|
||||
}
|
||||
|
||||
if (disconnectObserver) {
|
||||
[center removeObserver:disconnectObserver name:GCControllerDidDisconnectNotification object:nil];
|
||||
disconnectObserver = nil;
|
||||
}
|
||||
|
||||
#if TARGET_OS_TV
|
||||
SDL_DelHintCallback(SDL_HINT_APPLE_TV_REMOTE_ALLOW_ROTATION,
|
||||
SDL_AppleTVRemoteRotationHintChanged, NULL);
|
||||
#endif /* TARGET_OS_TV */
|
||||
#endif /* SDL_JOYSTICK_MFI */
|
||||
|
||||
while (deviceList != NULL) {
|
||||
IOS_RemoveJoystickDevice(deviceList);
|
||||
}
|
||||
|
||||
#if !TARGET_OS_TV
|
||||
motionManager = nil;
|
||||
#endif /* !TARGET_OS_TV */
|
||||
}
|
||||
|
||||
numjoysticks = 0;
|
||||
}
|
||||
|
||||
SDL_JoystickDriver SDL_IOS_JoystickDriver =
|
||||
{
|
||||
IOS_JoystickInit,
|
||||
IOS_JoystickGetCount,
|
||||
IOS_JoystickDetect,
|
||||
IOS_JoystickGetDeviceName,
|
||||
IOS_JoystickGetDevicePlayerIndex,
|
||||
IOS_JoystickGetDeviceGUID,
|
||||
IOS_JoystickGetDeviceInstanceID,
|
||||
IOS_JoystickOpen,
|
||||
IOS_JoystickRumble,
|
||||
IOS_JoystickUpdate,
|
||||
IOS_JoystickClose,
|
||||
IOS_JoystickQuit,
|
||||
};
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
||||
@@ -0,0 +1,57 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "../../SDL_internal.h"
|
||||
|
||||
#ifndef SDL_JOYSTICK_IOS_H
|
||||
#define SDL_JOYSTICK_IOS_H
|
||||
|
||||
#include "SDL_stdinc.h"
|
||||
#include "../SDL_sysjoystick.h"
|
||||
|
||||
@class GCController;
|
||||
|
||||
typedef struct joystick_hwdata
|
||||
{
|
||||
SDL_bool accelerometer;
|
||||
SDL_bool remote;
|
||||
|
||||
GCController __unsafe_unretained *controller;
|
||||
int num_pause_presses;
|
||||
Uint32 pause_button_down_time;
|
||||
|
||||
char *name;
|
||||
SDL_Joystick *joystick;
|
||||
SDL_JoystickID instance_id;
|
||||
SDL_JoystickGUID guid;
|
||||
|
||||
int naxes;
|
||||
int nbuttons;
|
||||
int nhats;
|
||||
|
||||
struct joystick_hwdata *next;
|
||||
} joystick_hwdata;
|
||||
|
||||
typedef joystick_hwdata SDL_JoystickDeviceItem;
|
||||
|
||||
#endif /* SDL_JOYSTICK_IOS_H */
|
||||
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,69 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef SDL_sysjoystick_c_h_
|
||||
#define SDL_sysjoystick_c_h_
|
||||
|
||||
#include <linux/input.h>
|
||||
|
||||
struct SDL_joylist_item;
|
||||
|
||||
/* The private structure used to keep track of a joystick */
|
||||
struct joystick_hwdata
|
||||
{
|
||||
int fd;
|
||||
struct SDL_joylist_item *item;
|
||||
SDL_JoystickGUID guid;
|
||||
char *fname; /* Used in haptic subsystem */
|
||||
|
||||
SDL_bool ff_rumble;
|
||||
SDL_bool ff_sine;
|
||||
struct ff_effect effect;
|
||||
|
||||
/* The current Linux joystick driver maps hats to two axes */
|
||||
struct hwdata_hat
|
||||
{
|
||||
int axis[2];
|
||||
} *hats;
|
||||
/* The current Linux joystick driver maps balls to two axes */
|
||||
struct hwdata_ball
|
||||
{
|
||||
int axis[2];
|
||||
} *balls;
|
||||
|
||||
/* Support for the Linux 2.4 unified input interface */
|
||||
Uint8 key_map[KEY_MAX];
|
||||
Uint8 abs_map[ABS_MAX];
|
||||
struct axis_correct
|
||||
{
|
||||
int used;
|
||||
int coef[3];
|
||||
} abs_correct[ABS_MAX];
|
||||
|
||||
int fresh;
|
||||
|
||||
/* Steam Controller support */
|
||||
SDL_bool m_bSteamController;
|
||||
};
|
||||
|
||||
#endif /* SDL_sysjoystick_c_h_ */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
||||
@@ -0,0 +1,264 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "../../SDL_internal.h"
|
||||
|
||||
#if SDL_JOYSTICK_PSP
|
||||
|
||||
/* This is the PSP implementation of the SDL joystick API */
|
||||
#include <pspctrl.h>
|
||||
#include <pspkernel.h>
|
||||
|
||||
#include <stdio.h> /* For the definition of NULL */
|
||||
#include <stdlib.h>
|
||||
|
||||
#include "../SDL_sysjoystick.h"
|
||||
#include "../SDL_joystick_c.h"
|
||||
|
||||
#include "SDL_events.h"
|
||||
#include "SDL_error.h"
|
||||
#include "SDL_mutex.h"
|
||||
#include "SDL_timer.h"
|
||||
#include "../../thread/SDL_systhread.h"
|
||||
|
||||
/* Current pad state */
|
||||
static SceCtrlData pad = { .Lx = 0, .Ly = 0, .Buttons = 0 };
|
||||
static SDL_sem *pad_sem = NULL;
|
||||
static SDL_Thread *thread = NULL;
|
||||
static int running = 0;
|
||||
static const enum PspCtrlButtons button_map[] = {
|
||||
PSP_CTRL_TRIANGLE, PSP_CTRL_CIRCLE, PSP_CTRL_CROSS, PSP_CTRL_SQUARE,
|
||||
PSP_CTRL_LTRIGGER, PSP_CTRL_RTRIGGER,
|
||||
PSP_CTRL_DOWN, PSP_CTRL_LEFT, PSP_CTRL_UP, PSP_CTRL_RIGHT,
|
||||
PSP_CTRL_SELECT, PSP_CTRL_START, PSP_CTRL_HOME, PSP_CTRL_HOLD };
|
||||
static int analog_map[256]; /* Map analog inputs to -32768 -> 32767 */
|
||||
|
||||
typedef struct
|
||||
{
|
||||
int x;
|
||||
int y;
|
||||
} point;
|
||||
|
||||
/* 4 points define the bezier-curve. */
|
||||
static point a = { 0, 0 };
|
||||
static point b = { 50, 0 };
|
||||
static point c = { 78, 32767 };
|
||||
static point d = { 128, 32767 };
|
||||
|
||||
/* simple linear interpolation between two points */
|
||||
static SDL_INLINE void lerp (point *dest, point *a, point *b, float t)
|
||||
{
|
||||
dest->x = a->x + (b->x - a->x)*t;
|
||||
dest->y = a->y + (b->y - a->y)*t;
|
||||
}
|
||||
|
||||
/* evaluate a point on a bezier-curve. t goes from 0 to 1.0 */
|
||||
static int calc_bezier_y(float t)
|
||||
{
|
||||
point ab, bc, cd, abbc, bccd, dest;
|
||||
lerp (&ab, &a, &b, t); /* point between a and b */
|
||||
lerp (&bc, &b, &c, t); /* point between b and c */
|
||||
lerp (&cd, &c, &d, t); /* point between c and d */
|
||||
lerp (&abbc, &ab, &bc, t); /* point between ab and bc */
|
||||
lerp (&bccd, &bc, &cd, t); /* point between bc and cd */
|
||||
lerp (&dest, &abbc, &bccd, t); /* point on the bezier-curve */
|
||||
return dest.y;
|
||||
}
|
||||
|
||||
/*
|
||||
* Collect pad data about once per frame
|
||||
*/
|
||||
int JoystickUpdate(void *data)
|
||||
{
|
||||
while (running) {
|
||||
SDL_SemWait(pad_sem);
|
||||
sceCtrlPeekBufferPositive(&pad, 1);
|
||||
SDL_SemPost(pad_sem);
|
||||
/* Delay 1/60th of a second */
|
||||
sceKernelDelayThread(1000000 / 60);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
|
||||
/* Function to scan the system for joysticks.
|
||||
* Joystick 0 should be the system default joystick.
|
||||
* It should return number of joysticks, or -1 on an unrecoverable fatal error.
|
||||
*/
|
||||
int SDL_SYS_JoystickInit(void)
|
||||
{
|
||||
int i;
|
||||
|
||||
/* Setup input */
|
||||
sceCtrlSetSamplingCycle(0);
|
||||
sceCtrlSetSamplingMode(PSP_CTRL_MODE_ANALOG);
|
||||
|
||||
/* Start thread to read data */
|
||||
if((pad_sem = SDL_CreateSemaphore(1)) == NULL) {
|
||||
return SDL_SetError("Can't create input semaphore");
|
||||
}
|
||||
running = 1;
|
||||
if((thread = SDL_CreateThreadInternal(JoystickUpdate, "JoystickThread", 4096, NULL)) == NULL) {
|
||||
return SDL_SetError("Can't create input thread");
|
||||
}
|
||||
|
||||
/* Create an accurate map from analog inputs (0 to 255)
|
||||
to SDL joystick positions (-32768 to 32767) */
|
||||
for (i = 0; i < 128; i++)
|
||||
{
|
||||
float t = (float)i/127.0f;
|
||||
analog_map[i+128] = calc_bezier_y(t);
|
||||
analog_map[127-i] = -1 * analog_map[i+128];
|
||||
}
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
int SDL_SYS_NumJoysticks(void)
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
|
||||
void SDL_SYS_JoystickDetect(void)
|
||||
{
|
||||
}
|
||||
|
||||
/* Function to get the device-dependent name of a joystick */
|
||||
const char * SDL_SYS_JoystickNameForDeviceIndex(int device_index)
|
||||
{
|
||||
return "PSP builtin joypad";
|
||||
}
|
||||
|
||||
/* Function to perform the mapping from device index to the instance id for this index */
|
||||
SDL_JoystickID SDL_SYS_GetInstanceIdOfDeviceIndex(int device_index)
|
||||
{
|
||||
return device_index;
|
||||
}
|
||||
|
||||
/* Function to get the device-dependent name of a joystick */
|
||||
const char *SDL_SYS_JoystickName(int index)
|
||||
{
|
||||
if (index == 0)
|
||||
return "PSP controller";
|
||||
|
||||
SDL_SetError("No joystick available with that index");
|
||||
return(NULL);
|
||||
}
|
||||
|
||||
/* Function to open a joystick for use.
|
||||
The joystick to open is specified by the device index.
|
||||
This should fill the nbuttons and naxes fields of the joystick structure.
|
||||
It returns 0, or -1 if there is an error.
|
||||
*/
|
||||
int SDL_SYS_JoystickOpen(SDL_Joystick *joystick, int device_index)
|
||||
{
|
||||
joystick->nbuttons = 14;
|
||||
joystick->naxes = 2;
|
||||
joystick->nhats = 0;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
/* Function to update the state of a joystick - called as a device poll.
|
||||
* This function shouldn't update the joystick structure directly,
|
||||
* but instead should call SDL_PrivateJoystick*() to deliver events
|
||||
* and update joystick device state.
|
||||
*/
|
||||
void SDL_SYS_JoystickUpdate(SDL_Joystick *joystick)
|
||||
{
|
||||
int i;
|
||||
enum PspCtrlButtons buttons;
|
||||
enum PspCtrlButtons changed;
|
||||
unsigned char x, y;
|
||||
static enum PspCtrlButtons old_buttons = 0;
|
||||
static unsigned char old_x = 0, old_y = 0;
|
||||
|
||||
SDL_SemWait(pad_sem);
|
||||
buttons = pad.Buttons;
|
||||
x = pad.Lx;
|
||||
y = pad.Ly;
|
||||
SDL_SemPost(pad_sem);
|
||||
|
||||
/* Axes */
|
||||
if(old_x != x) {
|
||||
SDL_PrivateJoystickAxis(joystick, 0, analog_map[x]);
|
||||
old_x = x;
|
||||
}
|
||||
if(old_y != y) {
|
||||
SDL_PrivateJoystickAxis(joystick, 1, analog_map[y]);
|
||||
old_y = y;
|
||||
}
|
||||
|
||||
/* Buttons */
|
||||
changed = old_buttons ^ buttons;
|
||||
old_buttons = buttons;
|
||||
if(changed) {
|
||||
for(i=0; i<sizeof(button_map)/sizeof(button_map[0]); i++) {
|
||||
if(changed & button_map[i]) {
|
||||
SDL_PrivateJoystickButton(
|
||||
joystick, i,
|
||||
(buttons & button_map[i]) ?
|
||||
SDL_PRESSED : SDL_RELEASED);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
sceKernelDelayThread(0);
|
||||
}
|
||||
|
||||
/* Function to close a joystick after use */
|
||||
void SDL_SYS_JoystickClose(SDL_Joystick *joystick)
|
||||
{
|
||||
}
|
||||
|
||||
/* Function to perform any system-specific joystick related cleanup */
|
||||
void SDL_SYS_JoystickQuit(void)
|
||||
{
|
||||
/* Cleanup Threads and Semaphore. */
|
||||
running = 0;
|
||||
SDL_WaitThread(thread, NULL);
|
||||
SDL_DestroySemaphore(pad_sem);
|
||||
}
|
||||
|
||||
SDL_JoystickGUID SDL_SYS_JoystickGetDeviceGUID( int device_index )
|
||||
{
|
||||
SDL_JoystickGUID guid;
|
||||
/* the GUID is just the first 16 chars of the name for now */
|
||||
const char *name = SDL_SYS_JoystickNameForDeviceIndex( device_index );
|
||||
SDL_zero( guid );
|
||||
SDL_memcpy( &guid, name, SDL_min( sizeof(guid), SDL_strlen( name ) ) );
|
||||
return guid;
|
||||
}
|
||||
|
||||
SDL_JoystickGUID SDL_SYS_JoystickGetGUID(SDL_Joystick * joystick)
|
||||
{
|
||||
SDL_JoystickGUID guid;
|
||||
/* the GUID is just the first 16 chars of the name for now */
|
||||
const char *name = joystick->name;
|
||||
SDL_zero( guid );
|
||||
SDL_memcpy( &guid, name, SDL_min( sizeof(guid), SDL_strlen( name ) ) );
|
||||
return guid;
|
||||
}
|
||||
|
||||
#endif /* SDL_JOYSTICK_PSP */
|
||||
|
||||
/* vim: ts=4 sw=4
|
||||
*/
|
||||
@@ -0,0 +1,78 @@
|
||||
#!/usr/bin/env python
|
||||
#
|
||||
# Script to sort the game controller database entries in SDL_gamecontroller.c
|
||||
|
||||
import re
|
||||
|
||||
|
||||
filename = "SDL_gamecontrollerdb.h"
|
||||
input = open(filename)
|
||||
output = open(filename + ".new", "w")
|
||||
parsing_controllers = False
|
||||
controllers = []
|
||||
controller_guids = {}
|
||||
split_pattern = re.compile(r'([^"]*")([^,]*,)([^,]*,)([^"]*)(".*)')
|
||||
|
||||
def save_controller(line):
|
||||
global controllers
|
||||
match = split_pattern.match(line)
|
||||
entry = [ match.group(1), match.group(2), match.group(3) ]
|
||||
bindings = sorted(match.group(4).split(","))
|
||||
if (bindings[0] == ""):
|
||||
bindings.pop(0)
|
||||
entry.extend(",".join(bindings) + ",")
|
||||
entry.append(match.group(5))
|
||||
controllers.append(entry)
|
||||
|
||||
def write_controllers():
|
||||
global controllers
|
||||
global controller_guids
|
||||
# Check for duplicates
|
||||
for entry in controllers:
|
||||
if (entry[1] in controller_guids):
|
||||
current_name = entry[2]
|
||||
existing_name = controller_guids[entry[1]][2]
|
||||
print("Warning: entry '%s' is duplicate of entry '%s'" % (current_name, existing_name))
|
||||
|
||||
if (not current_name.startswith("(DUPE)")):
|
||||
entry[2] = "(DUPE) " + current_name
|
||||
|
||||
if (not existing_name.startswith("(DUPE)")):
|
||||
controller_guids[entry[1]][2] = "(DUPE) " + existing_name
|
||||
|
||||
controller_guids[entry[1]] = entry
|
||||
|
||||
for entry in sorted(controllers, key=lambda entry: entry[2]+"-"+entry[1]):
|
||||
line = "".join(entry) + "\n"
|
||||
line = line.replace("\t", " ")
|
||||
if not line.endswith(",\n") and not line.endswith("*/\n"):
|
||||
print("Warning: '%s' is missing a comma at the end of the line" % (line))
|
||||
output.write(line)
|
||||
|
||||
controllers = []
|
||||
controller_guids = {}
|
||||
|
||||
for line in input:
|
||||
if (parsing_controllers):
|
||||
if (line.startswith("{")):
|
||||
output.write(line)
|
||||
elif (line.startswith(" NULL")):
|
||||
parsing_controllers = False
|
||||
write_controllers()
|
||||
output.write(line)
|
||||
elif (line.startswith("#if")):
|
||||
print("Parsing " + line.strip())
|
||||
output.write(line)
|
||||
elif (line.startswith("#endif")):
|
||||
write_controllers()
|
||||
output.write(line)
|
||||
else:
|
||||
save_controller(line)
|
||||
else:
|
||||
if (line.startswith("static const char *s_ControllerMappings")):
|
||||
parsing_controllers = True
|
||||
|
||||
output.write(line)
|
||||
|
||||
output.close()
|
||||
print("Finished writing %s.new" % filename)
|
||||
@@ -0,0 +1,52 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "../../SDL_internal.h"
|
||||
|
||||
#include "../SDL_sysjoystick.h"
|
||||
#include "../SDL_joystick_c.h"
|
||||
#include "SDL_steamcontroller.h"
|
||||
|
||||
|
||||
void SDL_InitSteamControllers(SteamControllerConnectedCallback_t connectedCallback,
|
||||
SteamControllerDisconnectedCallback_t disconnectedCallback)
|
||||
{
|
||||
}
|
||||
|
||||
void SDL_GetSteamControllerInputs(int *nbuttons, int *naxes, int *nhats)
|
||||
{
|
||||
*nbuttons = 0;
|
||||
*naxes = 0;
|
||||
*nhats = 0;
|
||||
}
|
||||
|
||||
void SDL_UpdateSteamControllers(void)
|
||||
{
|
||||
}
|
||||
|
||||
void SDL_UpdateSteamController(SDL_Joystick *joystick)
|
||||
{
|
||||
}
|
||||
|
||||
void SDL_QuitSteamControllers(void)
|
||||
{
|
||||
}
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
||||
@@ -0,0 +1,39 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef SDL_steamcontroller_h_
|
||||
#define SDL_steamcontroller_h_
|
||||
|
||||
#include "../../SDL_internal.h"
|
||||
|
||||
typedef SDL_bool (*SteamControllerConnectedCallback_t)(const char *name, SDL_JoystickGUID guid, int *device_instance);
|
||||
typedef void (*SteamControllerDisconnectedCallback_t)(int device_instance);
|
||||
|
||||
void SDL_InitSteamControllers(SteamControllerConnectedCallback_t connectedCallback,
|
||||
SteamControllerDisconnectedCallback_t disconnectedCallback);
|
||||
void SDL_GetSteamControllerInputs(int *nbuttons, int *naxes, int *nhats);
|
||||
void SDL_UpdateSteamControllers(void);
|
||||
void SDL_UpdateSteamController(SDL_Joystick *joystick);
|
||||
void SDL_QuitSteamControllers(void);
|
||||
|
||||
#endif /* SDL_steamcontroller_h_ */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,31 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "../../SDL_internal.h"
|
||||
|
||||
extern int SDL_DINPUT_JoystickInit(void);
|
||||
extern void SDL_DINPUT_JoystickDetect(JoyStick_DeviceData **pContext);
|
||||
extern int SDL_DINPUT_JoystickOpen(SDL_Joystick * joystick, JoyStick_DeviceData *joystickdevice);
|
||||
extern int SDL_DINPUT_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms);
|
||||
extern void SDL_DINPUT_JoystickUpdate(SDL_Joystick * joystick);
|
||||
extern void SDL_DINPUT_JoystickClose(SDL_Joystick * joystick);
|
||||
extern void SDL_DINPUT_JoystickQuit(void);
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
||||
@@ -0,0 +1,452 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "../../SDL_internal.h"
|
||||
|
||||
#ifdef SDL_JOYSTICK_WINMM
|
||||
|
||||
/* Win32 MultiMedia Joystick driver, contributed by Andrei de A. Formiga */
|
||||
|
||||
#include "../../core/windows/SDL_windows.h"
|
||||
#include <mmsystem.h>
|
||||
#include <regstr.h>
|
||||
|
||||
#include "SDL_events.h"
|
||||
#include "SDL_joystick.h"
|
||||
#include "../SDL_sysjoystick.h"
|
||||
#include "../SDL_joystick_c.h"
|
||||
|
||||
#ifdef REGSTR_VAL_JOYOEMNAME
|
||||
#undef REGSTR_VAL_JOYOEMNAME
|
||||
#endif
|
||||
#define REGSTR_VAL_JOYOEMNAME "OEMName"
|
||||
|
||||
#define MAX_JOYSTICKS 16
|
||||
#define MAX_AXES 6 /* each joystick can have up to 6 axes */
|
||||
#define MAX_BUTTONS 32 /* and 32 buttons */
|
||||
#define JOY_BUTTON_FLAG(n) (1<<n)
|
||||
|
||||
|
||||
/* array to hold joystick ID values */
|
||||
static UINT SYS_JoystickID[MAX_JOYSTICKS];
|
||||
static JOYCAPSA SYS_Joystick[MAX_JOYSTICKS];
|
||||
static char *SYS_JoystickName[MAX_JOYSTICKS];
|
||||
|
||||
/* The private structure used to keep track of a joystick */
|
||||
struct joystick_hwdata
|
||||
{
|
||||
/* joystick ID */
|
||||
UINT id;
|
||||
|
||||
/* values used to translate device-specific coordinates into
|
||||
SDL-standard ranges */
|
||||
struct _transaxis
|
||||
{
|
||||
int offset;
|
||||
float scale;
|
||||
} transaxis[6];
|
||||
};
|
||||
|
||||
/* Convert a Windows Multimedia API return code to a text message */
|
||||
static void SetMMerror(char *function, int code);
|
||||
|
||||
|
||||
static char *
|
||||
GetJoystickName(int index, const char *szRegKey)
|
||||
{
|
||||
/* added 7/24/2004 by Eckhard Stolberg */
|
||||
/*
|
||||
see if there is a joystick for the current
|
||||
index (1-16) listed in the registry
|
||||
*/
|
||||
char *name = NULL;
|
||||
HKEY hTopKey;
|
||||
HKEY hKey;
|
||||
DWORD regsize;
|
||||
LONG regresult;
|
||||
char regkey[256];
|
||||
char regvalue[256];
|
||||
char regname[256];
|
||||
|
||||
SDL_snprintf(regkey, SDL_arraysize(regkey),
|
||||
#ifdef UNICODE
|
||||
"%S\\%s\\%S",
|
||||
#else
|
||||
"%s\\%s\\%s",
|
||||
#endif
|
||||
REGSTR_PATH_JOYCONFIG, szRegKey, REGSTR_KEY_JOYCURR);
|
||||
hTopKey = HKEY_LOCAL_MACHINE;
|
||||
regresult = RegOpenKeyExA(hTopKey, regkey, 0, KEY_READ, &hKey);
|
||||
if (regresult != ERROR_SUCCESS) {
|
||||
hTopKey = HKEY_CURRENT_USER;
|
||||
regresult = RegOpenKeyExA(hTopKey, regkey, 0, KEY_READ, &hKey);
|
||||
}
|
||||
if (regresult != ERROR_SUCCESS) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
/* find the registry key name for the joystick's properties */
|
||||
regsize = sizeof(regname);
|
||||
SDL_snprintf(regvalue, SDL_arraysize(regvalue), "Joystick%d%s", index + 1,
|
||||
REGSTR_VAL_JOYOEMNAME);
|
||||
regresult =
|
||||
RegQueryValueExA(hKey, regvalue, 0, 0, (LPBYTE) regname, ®size);
|
||||
RegCloseKey(hKey);
|
||||
|
||||
if (regresult != ERROR_SUCCESS) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
/* open that registry key */
|
||||
SDL_snprintf(regkey, SDL_arraysize(regkey),
|
||||
#ifdef UNICODE
|
||||
"%S\\%s",
|
||||
#else
|
||||
"%s\\%s",
|
||||
#endif
|
||||
REGSTR_PATH_JOYOEM, regname);
|
||||
regresult = RegOpenKeyExA(hTopKey, regkey, 0, KEY_READ, &hKey);
|
||||
if (regresult != ERROR_SUCCESS) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
/* find the size for the OEM name text */
|
||||
regsize = sizeof(regvalue);
|
||||
regresult =
|
||||
RegQueryValueExA(hKey, REGSTR_VAL_JOYOEMNAME, 0, 0, NULL, ®size);
|
||||
if (regresult == ERROR_SUCCESS) {
|
||||
/* allocate enough memory for the OEM name text ... */
|
||||
name = (char *) SDL_malloc(regsize);
|
||||
if (name) {
|
||||
/* ... and read it from the registry */
|
||||
regresult = RegQueryValueExA(hKey,
|
||||
REGSTR_VAL_JOYOEMNAME, 0, 0,
|
||||
(LPBYTE) name, ®size);
|
||||
}
|
||||
}
|
||||
RegCloseKey(hKey);
|
||||
|
||||
return (name);
|
||||
}
|
||||
|
||||
static int SDL_SYS_numjoysticks = 0;
|
||||
|
||||
/* Function to scan the system for joysticks.
|
||||
* Joystick 0 should be the system default joystick.
|
||||
* It should return 0, or -1 on an unrecoverable fatal error.
|
||||
*/
|
||||
int
|
||||
SDL_SYS_JoystickInit(void)
|
||||
{
|
||||
int i;
|
||||
int maxdevs;
|
||||
JOYINFOEX joyinfo;
|
||||
JOYCAPSA joycaps;
|
||||
MMRESULT result;
|
||||
|
||||
/* Reset the joystick ID & name mapping tables */
|
||||
for (i = 0; i < MAX_JOYSTICKS; ++i) {
|
||||
SYS_JoystickID[i] = 0;
|
||||
SYS_JoystickName[i] = NULL;
|
||||
}
|
||||
|
||||
/* Loop over all potential joystick devices */
|
||||
SDL_SYS_numjoysticks = 0;
|
||||
maxdevs = joyGetNumDevs();
|
||||
for (i = JOYSTICKID1; i < maxdevs && SDL_SYS_numjoysticks < MAX_JOYSTICKS; ++i) {
|
||||
|
||||
joyinfo.dwSize = sizeof(joyinfo);
|
||||
joyinfo.dwFlags = JOY_RETURNALL;
|
||||
result = joyGetPosEx(i, &joyinfo);
|
||||
if (result == JOYERR_NOERROR) {
|
||||
result = joyGetDevCapsA(i, &joycaps, sizeof(joycaps));
|
||||
if (result == JOYERR_NOERROR) {
|
||||
SYS_JoystickID[SDL_SYS_numjoysticks] = i;
|
||||
SYS_Joystick[SDL_SYS_numjoysticks] = joycaps;
|
||||
SYS_JoystickName[SDL_SYS_numjoysticks] =
|
||||
GetJoystickName(i, joycaps.szRegKey);
|
||||
SDL_SYS_numjoysticks++;
|
||||
}
|
||||
}
|
||||
}
|
||||
return (SDL_SYS_numjoysticks);
|
||||
}
|
||||
|
||||
int
|
||||
SDL_SYS_NumJoysticks(void)
|
||||
{
|
||||
return SDL_SYS_numjoysticks;
|
||||
}
|
||||
|
||||
void
|
||||
SDL_SYS_JoystickDetect(void)
|
||||
{
|
||||
}
|
||||
|
||||
/* Function to get the device-dependent name of a joystick */
|
||||
const char *
|
||||
SDL_SYS_JoystickNameForDeviceIndex(int device_index)
|
||||
{
|
||||
if (SYS_JoystickName[device_index] != NULL) {
|
||||
return (SYS_JoystickName[device_index]);
|
||||
} else {
|
||||
return (SYS_Joystick[device_index].szPname);
|
||||
}
|
||||
}
|
||||
|
||||
/* Function to perform the mapping from device index to the instance id for this index */
|
||||
SDL_JoystickID SDL_SYS_GetInstanceIdOfDeviceIndex(int device_index)
|
||||
{
|
||||
return device_index;
|
||||
}
|
||||
|
||||
/* Function to open a joystick for use.
|
||||
The joystick to open is specified by the device index.
|
||||
This should fill the nbuttons and naxes fields of the joystick structure.
|
||||
It returns 0, or -1 if there is an error.
|
||||
*/
|
||||
int
|
||||
SDL_SYS_JoystickOpen(SDL_Joystick * joystick, int device_index)
|
||||
{
|
||||
int index, i;
|
||||
int caps_flags[MAX_AXES - 2] =
|
||||
{ JOYCAPS_HASZ, JOYCAPS_HASR, JOYCAPS_HASU, JOYCAPS_HASV };
|
||||
int axis_min[MAX_AXES], axis_max[MAX_AXES];
|
||||
|
||||
|
||||
/* shortcut */
|
||||
index = device_index;
|
||||
axis_min[0] = SYS_Joystick[index].wXmin;
|
||||
axis_max[0] = SYS_Joystick[index].wXmax;
|
||||
axis_min[1] = SYS_Joystick[index].wYmin;
|
||||
axis_max[1] = SYS_Joystick[index].wYmax;
|
||||
axis_min[2] = SYS_Joystick[index].wZmin;
|
||||
axis_max[2] = SYS_Joystick[index].wZmax;
|
||||
axis_min[3] = SYS_Joystick[index].wRmin;
|
||||
axis_max[3] = SYS_Joystick[index].wRmax;
|
||||
axis_min[4] = SYS_Joystick[index].wUmin;
|
||||
axis_max[4] = SYS_Joystick[index].wUmax;
|
||||
axis_min[5] = SYS_Joystick[index].wVmin;
|
||||
axis_max[5] = SYS_Joystick[index].wVmax;
|
||||
|
||||
/* allocate memory for system specific hardware data */
|
||||
joystick->instance_id = device_index;
|
||||
joystick->hwdata =
|
||||
(struct joystick_hwdata *) SDL_malloc(sizeof(*joystick->hwdata));
|
||||
if (joystick->hwdata == NULL) {
|
||||
return SDL_OutOfMemory();
|
||||
}
|
||||
SDL_memset(joystick->hwdata, 0, sizeof(*joystick->hwdata));
|
||||
|
||||
/* set hardware data */
|
||||
joystick->hwdata->id = SYS_JoystickID[index];
|
||||
for (i = 0; i < MAX_AXES; ++i) {
|
||||
if ((i < 2) || (SYS_Joystick[index].wCaps & caps_flags[i - 2])) {
|
||||
joystick->hwdata->transaxis[i].offset = SDL_JOYSTICK_AXIS_MIN - axis_min[i];
|
||||
joystick->hwdata->transaxis[i].scale =
|
||||
(float) (SDL_JOYSTICK_AXIS_MAX - SDL_JOYSTICK_AXIS_MIN) / (axis_max[i] - axis_min[i]);
|
||||
} else {
|
||||
joystick->hwdata->transaxis[i].offset = 0;
|
||||
joystick->hwdata->transaxis[i].scale = 1.0; /* Just in case */
|
||||
}
|
||||
}
|
||||
|
||||
/* fill nbuttons, naxes, and nhats fields */
|
||||
joystick->nbuttons = SYS_Joystick[index].wNumButtons;
|
||||
joystick->naxes = SYS_Joystick[index].wNumAxes;
|
||||
if (SYS_Joystick[index].wCaps & JOYCAPS_HASPOV) {
|
||||
joystick->nhats = 1;
|
||||
} else {
|
||||
joystick->nhats = 0;
|
||||
}
|
||||
return (0);
|
||||
}
|
||||
|
||||
static Uint8
|
||||
TranslatePOV(DWORD value)
|
||||
{
|
||||
Uint8 pos;
|
||||
|
||||
pos = SDL_HAT_CENTERED;
|
||||
if (value != JOY_POVCENTERED) {
|
||||
if ((value > JOY_POVLEFT) || (value < JOY_POVRIGHT)) {
|
||||
pos |= SDL_HAT_UP;
|
||||
}
|
||||
if ((value > JOY_POVFORWARD) && (value < JOY_POVBACKWARD)) {
|
||||
pos |= SDL_HAT_RIGHT;
|
||||
}
|
||||
if ((value > JOY_POVRIGHT) && (value < JOY_POVLEFT)) {
|
||||
pos |= SDL_HAT_DOWN;
|
||||
}
|
||||
if (value > JOY_POVBACKWARD) {
|
||||
pos |= SDL_HAT_LEFT;
|
||||
}
|
||||
}
|
||||
return (pos);
|
||||
}
|
||||
|
||||
/* Function to update the state of a joystick - called as a device poll.
|
||||
* This function shouldn't update the joystick structure directly,
|
||||
* but instead should call SDL_PrivateJoystick*() to deliver events
|
||||
* and update joystick device state.
|
||||
*/
|
||||
void
|
||||
SDL_SYS_JoystickUpdate(SDL_Joystick * joystick)
|
||||
{
|
||||
MMRESULT result;
|
||||
int i;
|
||||
DWORD flags[MAX_AXES] = { JOY_RETURNX, JOY_RETURNY, JOY_RETURNZ,
|
||||
JOY_RETURNR, JOY_RETURNU, JOY_RETURNV
|
||||
};
|
||||
DWORD pos[MAX_AXES];
|
||||
struct _transaxis *transaxis;
|
||||
int value;
|
||||
JOYINFOEX joyinfo;
|
||||
|
||||
joyinfo.dwSize = sizeof(joyinfo);
|
||||
joyinfo.dwFlags = JOY_RETURNALL | JOY_RETURNPOVCTS;
|
||||
if (!joystick->hats) {
|
||||
joyinfo.dwFlags &= ~(JOY_RETURNPOV | JOY_RETURNPOVCTS);
|
||||
}
|
||||
result = joyGetPosEx(joystick->hwdata->id, &joyinfo);
|
||||
if (result != JOYERR_NOERROR) {
|
||||
SetMMerror("joyGetPosEx", result);
|
||||
return;
|
||||
}
|
||||
|
||||
/* joystick motion events */
|
||||
pos[0] = joyinfo.dwXpos;
|
||||
pos[1] = joyinfo.dwYpos;
|
||||
pos[2] = joyinfo.dwZpos;
|
||||
pos[3] = joyinfo.dwRpos;
|
||||
pos[4] = joyinfo.dwUpos;
|
||||
pos[5] = joyinfo.dwVpos;
|
||||
|
||||
transaxis = joystick->hwdata->transaxis;
|
||||
for (i = 0; i < joystick->naxes; i++) {
|
||||
if (joyinfo.dwFlags & flags[i]) {
|
||||
value = (int) (((float) pos[i] + transaxis[i].offset) * transaxis[i].scale);
|
||||
SDL_PrivateJoystickAxis(joystick, (Uint8) i, (Sint16) value);
|
||||
}
|
||||
}
|
||||
|
||||
/* joystick button events */
|
||||
if (joyinfo.dwFlags & JOY_RETURNBUTTONS) {
|
||||
for (i = 0; i < joystick->nbuttons; ++i) {
|
||||
if (joyinfo.dwButtons & JOY_BUTTON_FLAG(i)) {
|
||||
SDL_PrivateJoystickButton(joystick, (Uint8) i, SDL_PRESSED);
|
||||
} else {
|
||||
SDL_PrivateJoystickButton(joystick, (Uint8) i, SDL_RELEASED);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* joystick hat events */
|
||||
if (joyinfo.dwFlags & JOY_RETURNPOV) {
|
||||
SDL_PrivateJoystickHat(joystick, 0, TranslatePOV(joyinfo.dwPOV));
|
||||
}
|
||||
}
|
||||
|
||||
/* Function to close a joystick after use */
|
||||
void
|
||||
SDL_SYS_JoystickClose(SDL_Joystick * joystick)
|
||||
{
|
||||
SDL_free(joystick->hwdata);
|
||||
}
|
||||
|
||||
/* Function to perform any system-specific joystick related cleanup */
|
||||
void
|
||||
SDL_SYS_JoystickQuit(void)
|
||||
{
|
||||
int i;
|
||||
for (i = 0; i < MAX_JOYSTICKS; i++) {
|
||||
SDL_free(SYS_JoystickName[i]);
|
||||
SYS_JoystickName[i] = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
SDL_JoystickGUID SDL_SYS_JoystickGetDeviceGUID( int device_index )
|
||||
{
|
||||
SDL_JoystickGUID guid;
|
||||
/* the GUID is just the first 16 chars of the name for now */
|
||||
const char *name = SDL_SYS_JoystickNameForDeviceIndex( device_index );
|
||||
SDL_zero( guid );
|
||||
SDL_memcpy( &guid, name, SDL_min( sizeof(guid), SDL_strlen( name ) ) );
|
||||
return guid;
|
||||
}
|
||||
|
||||
SDL_JoystickGUID SDL_SYS_JoystickGetGUID(SDL_Joystick * joystick)
|
||||
{
|
||||
SDL_JoystickGUID guid;
|
||||
/* the GUID is just the first 16 chars of the name for now */
|
||||
const char *name = joystick->name;
|
||||
SDL_zero( guid );
|
||||
SDL_memcpy( &guid, name, SDL_min( sizeof(guid), SDL_strlen( name ) ) );
|
||||
return guid;
|
||||
}
|
||||
|
||||
|
||||
/* implementation functions */
|
||||
void
|
||||
SetMMerror(char *function, int code)
|
||||
{
|
||||
static char *error;
|
||||
static char errbuf[1024];
|
||||
|
||||
errbuf[0] = 0;
|
||||
switch (code) {
|
||||
case MMSYSERR_NODRIVER:
|
||||
error = "Joystick driver not present";
|
||||
break;
|
||||
|
||||
case MMSYSERR_INVALPARAM:
|
||||
case JOYERR_PARMS:
|
||||
error = "Invalid parameter(s)";
|
||||
break;
|
||||
|
||||
case MMSYSERR_BADDEVICEID:
|
||||
error = "Bad device ID";
|
||||
break;
|
||||
|
||||
case JOYERR_UNPLUGGED:
|
||||
error = "Joystick not attached";
|
||||
break;
|
||||
|
||||
case JOYERR_NOCANDO:
|
||||
error = "Can't capture joystick input";
|
||||
break;
|
||||
|
||||
default:
|
||||
SDL_snprintf(errbuf, SDL_arraysize(errbuf),
|
||||
"%s: Unknown Multimedia system error: 0x%x",
|
||||
function, code);
|
||||
break;
|
||||
}
|
||||
|
||||
if (!errbuf[0]) {
|
||||
SDL_snprintf(errbuf, SDL_arraysize(errbuf), "%s: %s", function,
|
||||
error);
|
||||
}
|
||||
SDL_SetError("%s", errbuf);
|
||||
}
|
||||
|
||||
#endif /* SDL_JOYSTICK_WINMM */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
||||
@@ -0,0 +1,571 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "../../SDL_internal.h"
|
||||
|
||||
#if SDL_JOYSTICK_DINPUT || SDL_JOYSTICK_XINPUT
|
||||
|
||||
/* DirectInput joystick driver; written by Glenn Maynard, based on Andrei de
|
||||
* A. Formiga's WINMM driver.
|
||||
*
|
||||
* Hats and sliders are completely untested; the app I'm writing this for mostly
|
||||
* doesn't use them and I don't own any joysticks with them.
|
||||
*
|
||||
* We don't bother to use event notification here. It doesn't seem to work
|
||||
* with polled devices, and it's fine to call IDirectInputDevice8_GetDeviceData and
|
||||
* let it return 0 events. */
|
||||
|
||||
#include "SDL_error.h"
|
||||
#include "SDL_assert.h"
|
||||
#include "SDL_events.h"
|
||||
#include "SDL_timer.h"
|
||||
#include "SDL_mutex.h"
|
||||
#include "SDL_joystick.h"
|
||||
#include "../SDL_sysjoystick.h"
|
||||
#include "../../thread/SDL_systhread.h"
|
||||
#include "../../core/windows/SDL_windows.h"
|
||||
#if !defined(__WINRT__)
|
||||
#include <dbt.h>
|
||||
#endif
|
||||
|
||||
#define INITGUID /* Only set here, if set twice will cause mingw32 to break. */
|
||||
#include "SDL_windowsjoystick_c.h"
|
||||
#include "SDL_dinputjoystick_c.h"
|
||||
#include "SDL_xinputjoystick_c.h"
|
||||
|
||||
#include "../../haptic/windows/SDL_dinputhaptic_c.h" /* For haptic hot plugging */
|
||||
#include "../../haptic/windows/SDL_xinputhaptic_c.h" /* For haptic hot plugging */
|
||||
|
||||
|
||||
#ifndef DEVICE_NOTIFY_WINDOW_HANDLE
|
||||
#define DEVICE_NOTIFY_WINDOW_HANDLE 0x00000000
|
||||
#endif
|
||||
|
||||
/* local variables */
|
||||
static SDL_bool s_bDeviceAdded = SDL_FALSE;
|
||||
static SDL_bool s_bDeviceRemoved = SDL_FALSE;
|
||||
static SDL_cond *s_condJoystickThread = NULL;
|
||||
static SDL_mutex *s_mutexJoyStickEnum = NULL;
|
||||
static SDL_Thread *s_threadJoystick = NULL;
|
||||
static SDL_bool s_bJoystickThreadQuit = SDL_FALSE;
|
||||
|
||||
JoyStick_DeviceData *SYS_Joystick; /* array to hold joystick ID values */
|
||||
|
||||
static SDL_bool s_bWindowsDeviceChanged = SDL_FALSE;
|
||||
|
||||
#ifdef __WINRT__
|
||||
|
||||
typedef struct
|
||||
{
|
||||
int unused;
|
||||
} SDL_DeviceNotificationData;
|
||||
|
||||
static void
|
||||
SDL_CleanupDeviceNotification(SDL_DeviceNotificationData *data)
|
||||
{
|
||||
}
|
||||
|
||||
static int
|
||||
SDL_CreateDeviceNotification(SDL_DeviceNotificationData *data)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
static SDL_bool
|
||||
SDL_WaitForDeviceNotification(SDL_DeviceNotificationData *data, SDL_mutex *mutex)
|
||||
{
|
||||
return SDL_FALSE;
|
||||
}
|
||||
|
||||
#else /* !__WINRT__ */
|
||||
|
||||
typedef struct
|
||||
{
|
||||
HRESULT coinitialized;
|
||||
WNDCLASSEX wincl;
|
||||
HWND messageWindow;
|
||||
HDEVNOTIFY hNotify;
|
||||
} SDL_DeviceNotificationData;
|
||||
|
||||
#define IDT_SDL_DEVICE_CHANGE_TIMER_1 1200
|
||||
#define IDT_SDL_DEVICE_CHANGE_TIMER_2 1201
|
||||
|
||||
/* windowproc for our joystick detect thread message only window, to detect any USB device addition/removal */
|
||||
static LRESULT CALLBACK
|
||||
SDL_PrivateJoystickDetectProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
|
||||
{
|
||||
switch (message) {
|
||||
case WM_DEVICECHANGE:
|
||||
switch (wParam) {
|
||||
case DBT_DEVICEARRIVAL:
|
||||
case DBT_DEVICEREMOVECOMPLETE:
|
||||
if (((DEV_BROADCAST_HDR*)lParam)->dbch_devicetype == DBT_DEVTYP_DEVICEINTERFACE) {
|
||||
/* notify 300ms and 2 seconds later to ensure all APIs have updated status */
|
||||
SetTimer(hwnd, IDT_SDL_DEVICE_CHANGE_TIMER_1, 300, NULL);
|
||||
SetTimer(hwnd, IDT_SDL_DEVICE_CHANGE_TIMER_2, 2000, NULL);
|
||||
}
|
||||
break;
|
||||
}
|
||||
return 0;
|
||||
case WM_TIMER:
|
||||
KillTimer(hwnd, wParam);
|
||||
s_bWindowsDeviceChanged = SDL_TRUE;
|
||||
return 0;
|
||||
}
|
||||
|
||||
return DefWindowProc (hwnd, message, wParam, lParam);
|
||||
}
|
||||
|
||||
static void
|
||||
SDL_CleanupDeviceNotification(SDL_DeviceNotificationData *data)
|
||||
{
|
||||
if (data->hNotify)
|
||||
UnregisterDeviceNotification(data->hNotify);
|
||||
|
||||
if (data->messageWindow)
|
||||
DestroyWindow(data->messageWindow);
|
||||
|
||||
UnregisterClass(data->wincl.lpszClassName, data->wincl.hInstance);
|
||||
|
||||
if (data->coinitialized == S_OK) {
|
||||
WIN_CoUninitialize();
|
||||
}
|
||||
}
|
||||
|
||||
static int
|
||||
SDL_CreateDeviceNotification(SDL_DeviceNotificationData *data)
|
||||
{
|
||||
DEV_BROADCAST_DEVICEINTERFACE dbh;
|
||||
GUID GUID_DEVINTERFACE_HID = { 0x4D1E55B2L, 0xF16F, 0x11CF, { 0x88, 0xCB, 0x00, 0x11, 0x11, 0x00, 0x00, 0x30 } };
|
||||
|
||||
SDL_zerop(data);
|
||||
|
||||
data->coinitialized = WIN_CoInitialize();
|
||||
|
||||
data->wincl.hInstance = GetModuleHandle(NULL);
|
||||
data->wincl.lpszClassName = L"Message";
|
||||
data->wincl.lpfnWndProc = SDL_PrivateJoystickDetectProc; /* This function is called by windows */
|
||||
data->wincl.cbSize = sizeof (WNDCLASSEX);
|
||||
|
||||
if (!RegisterClassEx(&data->wincl)) {
|
||||
WIN_SetError("Failed to create register class for joystick autodetect");
|
||||
SDL_CleanupDeviceNotification(data);
|
||||
return -1;
|
||||
}
|
||||
|
||||
data->messageWindow = (HWND)CreateWindowEx(0, L"Message", NULL, 0, 0, 0, 0, 0, HWND_MESSAGE, NULL, NULL, NULL);
|
||||
if (!data->messageWindow) {
|
||||
WIN_SetError("Failed to create message window for joystick autodetect");
|
||||
SDL_CleanupDeviceNotification(data);
|
||||
return -1;
|
||||
}
|
||||
|
||||
SDL_zero(dbh);
|
||||
dbh.dbcc_size = sizeof(dbh);
|
||||
dbh.dbcc_devicetype = DBT_DEVTYP_DEVICEINTERFACE;
|
||||
dbh.dbcc_classguid = GUID_DEVINTERFACE_HID;
|
||||
|
||||
data->hNotify = RegisterDeviceNotification(data->messageWindow, &dbh, DEVICE_NOTIFY_WINDOW_HANDLE);
|
||||
if (!data->hNotify) {
|
||||
WIN_SetError("Failed to create notify device for joystick autodetect");
|
||||
SDL_CleanupDeviceNotification(data);
|
||||
return -1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static SDL_bool
|
||||
SDL_WaitForDeviceNotification(SDL_DeviceNotificationData *data, SDL_mutex *mutex)
|
||||
{
|
||||
MSG msg;
|
||||
int lastret = 1;
|
||||
|
||||
if (!data->messageWindow) {
|
||||
return SDL_FALSE; /* device notifications require a window */
|
||||
}
|
||||
|
||||
SDL_UnlockMutex(mutex);
|
||||
while (lastret > 0 && s_bWindowsDeviceChanged == SDL_FALSE) {
|
||||
lastret = GetMessage(&msg, NULL, 0, 0); /* WM_QUIT causes return value of 0 */
|
||||
if (lastret > 0) {
|
||||
TranslateMessage(&msg);
|
||||
DispatchMessage(&msg);
|
||||
}
|
||||
}
|
||||
SDL_LockMutex(mutex);
|
||||
return (lastret != -1) ? SDL_TRUE : SDL_FALSE;
|
||||
}
|
||||
|
||||
#endif /* __WINRT__ */
|
||||
|
||||
/* Function/thread to scan the system for joysticks. */
|
||||
static int
|
||||
SDL_JoystickThread(void *_data)
|
||||
{
|
||||
SDL_DeviceNotificationData notification_data;
|
||||
|
||||
#if SDL_JOYSTICK_XINPUT
|
||||
SDL_bool bOpenedXInputDevices[XUSER_MAX_COUNT];
|
||||
SDL_zero(bOpenedXInputDevices);
|
||||
#endif
|
||||
|
||||
if (SDL_CreateDeviceNotification(¬ification_data) < 0) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
SDL_LockMutex(s_mutexJoyStickEnum);
|
||||
while (s_bJoystickThreadQuit == SDL_FALSE) {
|
||||
SDL_bool bXInputChanged = SDL_FALSE;
|
||||
|
||||
if (SDL_WaitForDeviceNotification(¬ification_data, s_mutexJoyStickEnum) == SDL_FALSE) {
|
||||
#if SDL_JOYSTICK_XINPUT
|
||||
/* WM_DEVICECHANGE not working, poll for new XINPUT controllers */
|
||||
SDL_CondWaitTimeout(s_condJoystickThread, s_mutexJoyStickEnum, 1000);
|
||||
if (SDL_XINPUT_Enabled() && XINPUTGETCAPABILITIES) {
|
||||
/* scan for any change in XInput devices */
|
||||
Uint8 userId;
|
||||
for (userId = 0; userId < XUSER_MAX_COUNT; userId++) {
|
||||
XINPUT_CAPABILITIES capabilities;
|
||||
const DWORD result = XINPUTGETCAPABILITIES(userId, XINPUT_FLAG_GAMEPAD, &capabilities);
|
||||
const SDL_bool available = (result == ERROR_SUCCESS);
|
||||
if (bOpenedXInputDevices[userId] != available) {
|
||||
bXInputChanged = SDL_TRUE;
|
||||
bOpenedXInputDevices[userId] = available;
|
||||
}
|
||||
}
|
||||
}
|
||||
#else
|
||||
/* WM_DEVICECHANGE not working, no XINPUT, no point in keeping thread alive */
|
||||
break;
|
||||
#endif /* SDL_JOYSTICK_XINPUT */
|
||||
}
|
||||
|
||||
if (s_bWindowsDeviceChanged || bXInputChanged) {
|
||||
s_bDeviceRemoved = SDL_TRUE;
|
||||
s_bDeviceAdded = SDL_TRUE;
|
||||
s_bWindowsDeviceChanged = SDL_FALSE;
|
||||
}
|
||||
}
|
||||
SDL_UnlockMutex(s_mutexJoyStickEnum);
|
||||
|
||||
SDL_CleanupDeviceNotification(¬ification_data);
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
void WINDOWS_AddJoystickDevice(JoyStick_DeviceData *device)
|
||||
{
|
||||
device->send_add_event = SDL_TRUE;
|
||||
device->nInstanceID = SDL_GetNextJoystickInstanceID();
|
||||
device->pNext = SYS_Joystick;
|
||||
SYS_Joystick = device;
|
||||
|
||||
s_bDeviceAdded = SDL_TRUE;
|
||||
}
|
||||
|
||||
static void WINDOWS_JoystickDetect(void);
|
||||
static void WINDOWS_JoystickQuit(void);
|
||||
|
||||
/* Function to scan the system for joysticks.
|
||||
* Joystick 0 should be the system default joystick.
|
||||
* It should return 0, or -1 on an unrecoverable fatal error.
|
||||
*/
|
||||
static int
|
||||
WINDOWS_JoystickInit(void)
|
||||
{
|
||||
if (SDL_DINPUT_JoystickInit() < 0) {
|
||||
WINDOWS_JoystickQuit();
|
||||
return -1;
|
||||
}
|
||||
|
||||
if (SDL_XINPUT_JoystickInit() < 0) {
|
||||
WINDOWS_JoystickQuit();
|
||||
return -1;
|
||||
}
|
||||
|
||||
s_mutexJoyStickEnum = SDL_CreateMutex();
|
||||
s_condJoystickThread = SDL_CreateCond();
|
||||
s_bDeviceAdded = SDL_TRUE; /* force a scan of the system for joysticks this first time */
|
||||
|
||||
WINDOWS_JoystickDetect();
|
||||
|
||||
if (!s_threadJoystick) {
|
||||
/* spin up the thread to detect hotplug of devices */
|
||||
s_bJoystickThreadQuit = SDL_FALSE;
|
||||
s_threadJoystick = SDL_CreateThreadInternal(SDL_JoystickThread, "SDL_joystick", 64 * 1024, NULL);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
/* return the number of joysticks that are connected right now */
|
||||
static int
|
||||
WINDOWS_JoystickGetCount(void)
|
||||
{
|
||||
int nJoysticks = 0;
|
||||
JoyStick_DeviceData *device = SYS_Joystick;
|
||||
while (device) {
|
||||
nJoysticks++;
|
||||
device = device->pNext;
|
||||
}
|
||||
|
||||
return nJoysticks;
|
||||
}
|
||||
|
||||
/* detect any new joysticks being inserted into the system */
|
||||
static void
|
||||
WINDOWS_JoystickDetect(void)
|
||||
{
|
||||
JoyStick_DeviceData *pCurList = NULL;
|
||||
|
||||
/* only enum the devices if the joystick thread told us something changed */
|
||||
if (!s_bDeviceAdded && !s_bDeviceRemoved) {
|
||||
return; /* thread hasn't signaled, nothing to do right now. */
|
||||
}
|
||||
|
||||
SDL_LockMutex(s_mutexJoyStickEnum);
|
||||
|
||||
s_bDeviceAdded = SDL_FALSE;
|
||||
s_bDeviceRemoved = SDL_FALSE;
|
||||
|
||||
pCurList = SYS_Joystick;
|
||||
SYS_Joystick = NULL;
|
||||
|
||||
/* Look for DirectInput joysticks, wheels, head trackers, gamepads, etc.. */
|
||||
SDL_DINPUT_JoystickDetect(&pCurList);
|
||||
|
||||
/* Look for XInput devices. Do this last, so they're first in the final list. */
|
||||
SDL_XINPUT_JoystickDetect(&pCurList);
|
||||
|
||||
SDL_UnlockMutex(s_mutexJoyStickEnum);
|
||||
|
||||
while (pCurList) {
|
||||
JoyStick_DeviceData *pListNext = NULL;
|
||||
|
||||
if (pCurList->bXInputDevice) {
|
||||
SDL_XINPUT_MaybeRemoveDevice(pCurList->XInputUserId);
|
||||
} else {
|
||||
SDL_DINPUT_MaybeRemoveDevice(&pCurList->dxdevice);
|
||||
}
|
||||
|
||||
SDL_PrivateJoystickRemoved(pCurList->nInstanceID);
|
||||
|
||||
pListNext = pCurList->pNext;
|
||||
SDL_free(pCurList->joystickname);
|
||||
SDL_free(pCurList);
|
||||
pCurList = pListNext;
|
||||
}
|
||||
|
||||
if (s_bDeviceAdded) {
|
||||
JoyStick_DeviceData *pNewJoystick;
|
||||
int device_index = 0;
|
||||
s_bDeviceAdded = SDL_FALSE;
|
||||
pNewJoystick = SYS_Joystick;
|
||||
while (pNewJoystick) {
|
||||
if (pNewJoystick->send_add_event) {
|
||||
if (pNewJoystick->bXInputDevice) {
|
||||
SDL_XINPUT_MaybeAddDevice(pNewJoystick->XInputUserId);
|
||||
} else {
|
||||
SDL_DINPUT_MaybeAddDevice(&pNewJoystick->dxdevice);
|
||||
}
|
||||
|
||||
SDL_PrivateJoystickAdded(pNewJoystick->nInstanceID);
|
||||
|
||||
pNewJoystick->send_add_event = SDL_FALSE;
|
||||
}
|
||||
device_index++;
|
||||
pNewJoystick = pNewJoystick->pNext;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* Function to get the device-dependent name of a joystick */
|
||||
static const char *
|
||||
WINDOWS_JoystickGetDeviceName(int device_index)
|
||||
{
|
||||
JoyStick_DeviceData *device = SYS_Joystick;
|
||||
|
||||
for (; device_index > 0; device_index--)
|
||||
device = device->pNext;
|
||||
|
||||
return device->joystickname;
|
||||
}
|
||||
|
||||
static int
|
||||
WINDOWS_JoystickGetDevicePlayerIndex(int device_index)
|
||||
{
|
||||
JoyStick_DeviceData *device = SYS_Joystick;
|
||||
int index;
|
||||
|
||||
for (index = device_index; index > 0; index--)
|
||||
device = device->pNext;
|
||||
|
||||
return device->bXInputDevice ? (int)device->XInputUserId : -1;
|
||||
}
|
||||
|
||||
/* return the stable device guid for this device index */
|
||||
static SDL_JoystickGUID
|
||||
WINDOWS_JoystickGetDeviceGUID(int device_index)
|
||||
{
|
||||
JoyStick_DeviceData *device = SYS_Joystick;
|
||||
int index;
|
||||
|
||||
for (index = device_index; index > 0; index--)
|
||||
device = device->pNext;
|
||||
|
||||
return device->guid;
|
||||
}
|
||||
|
||||
/* Function to perform the mapping between current device instance and this joysticks instance id */
|
||||
static SDL_JoystickID
|
||||
WINDOWS_JoystickGetDeviceInstanceID(int device_index)
|
||||
{
|
||||
JoyStick_DeviceData *device = SYS_Joystick;
|
||||
int index;
|
||||
|
||||
for (index = device_index; index > 0; index--)
|
||||
device = device->pNext;
|
||||
|
||||
return device->nInstanceID;
|
||||
}
|
||||
|
||||
/* Function to open a joystick for use.
|
||||
The joystick to open is specified by the device index.
|
||||
This should fill the nbuttons and naxes fields of the joystick structure.
|
||||
It returns 0, or -1 if there is an error.
|
||||
*/
|
||||
static int
|
||||
WINDOWS_JoystickOpen(SDL_Joystick * joystick, int device_index)
|
||||
{
|
||||
JoyStick_DeviceData *joystickdevice = SYS_Joystick;
|
||||
|
||||
for (; device_index > 0; device_index--)
|
||||
joystickdevice = joystickdevice->pNext;
|
||||
|
||||
/* allocate memory for system specific hardware data */
|
||||
joystick->instance_id = joystickdevice->nInstanceID;
|
||||
joystick->hwdata =
|
||||
(struct joystick_hwdata *) SDL_malloc(sizeof(struct joystick_hwdata));
|
||||
if (joystick->hwdata == NULL) {
|
||||
return SDL_OutOfMemory();
|
||||
}
|
||||
SDL_zerop(joystick->hwdata);
|
||||
joystick->hwdata->guid = joystickdevice->guid;
|
||||
|
||||
if (joystickdevice->bXInputDevice) {
|
||||
return SDL_XINPUT_JoystickOpen(joystick, joystickdevice);
|
||||
} else {
|
||||
return SDL_DINPUT_JoystickOpen(joystick, joystickdevice);
|
||||
}
|
||||
}
|
||||
|
||||
static int
|
||||
WINDOWS_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms)
|
||||
{
|
||||
if (joystick->hwdata->bXInputDevice) {
|
||||
return SDL_XINPUT_JoystickRumble(joystick, low_frequency_rumble, high_frequency_rumble, duration_ms);
|
||||
} else {
|
||||
return SDL_DINPUT_JoystickRumble(joystick, low_frequency_rumble, high_frequency_rumble, duration_ms);
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
WINDOWS_JoystickUpdate(SDL_Joystick * joystick)
|
||||
{
|
||||
if (!joystick->hwdata) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (joystick->hwdata->bXInputDevice) {
|
||||
SDL_XINPUT_JoystickUpdate(joystick);
|
||||
} else {
|
||||
SDL_DINPUT_JoystickUpdate(joystick);
|
||||
}
|
||||
}
|
||||
|
||||
/* Function to close a joystick after use */
|
||||
static void
|
||||
WINDOWS_JoystickClose(SDL_Joystick * joystick)
|
||||
{
|
||||
if (joystick->hwdata->bXInputDevice) {
|
||||
SDL_XINPUT_JoystickClose(joystick);
|
||||
} else {
|
||||
SDL_DINPUT_JoystickClose(joystick);
|
||||
}
|
||||
|
||||
SDL_free(joystick->hwdata);
|
||||
}
|
||||
|
||||
/* Function to perform any system-specific joystick related cleanup */
|
||||
static void
|
||||
WINDOWS_JoystickQuit(void)
|
||||
{
|
||||
JoyStick_DeviceData *device = SYS_Joystick;
|
||||
|
||||
while (device) {
|
||||
JoyStick_DeviceData *device_next = device->pNext;
|
||||
SDL_free(device->joystickname);
|
||||
SDL_free(device);
|
||||
device = device_next;
|
||||
}
|
||||
SYS_Joystick = NULL;
|
||||
|
||||
if (s_threadJoystick) {
|
||||
SDL_LockMutex(s_mutexJoyStickEnum);
|
||||
s_bJoystickThreadQuit = SDL_TRUE;
|
||||
SDL_CondBroadcast(s_condJoystickThread); /* signal the joystick thread to quit */
|
||||
SDL_UnlockMutex(s_mutexJoyStickEnum);
|
||||
#ifndef __WINRT__
|
||||
PostThreadMessage(SDL_GetThreadID(s_threadJoystick), WM_QUIT, 0, 0);
|
||||
#endif
|
||||
SDL_WaitThread(s_threadJoystick, NULL); /* wait for it to bugger off */
|
||||
|
||||
SDL_DestroyMutex(s_mutexJoyStickEnum);
|
||||
SDL_DestroyCond(s_condJoystickThread);
|
||||
s_condJoystickThread= NULL;
|
||||
s_mutexJoyStickEnum = NULL;
|
||||
s_threadJoystick = NULL;
|
||||
}
|
||||
|
||||
SDL_DINPUT_JoystickQuit();
|
||||
SDL_XINPUT_JoystickQuit();
|
||||
|
||||
s_bDeviceAdded = SDL_FALSE;
|
||||
s_bDeviceRemoved = SDL_FALSE;
|
||||
}
|
||||
|
||||
SDL_JoystickDriver SDL_WINDOWS_JoystickDriver =
|
||||
{
|
||||
WINDOWS_JoystickInit,
|
||||
WINDOWS_JoystickGetCount,
|
||||
WINDOWS_JoystickDetect,
|
||||
WINDOWS_JoystickGetDeviceName,
|
||||
WINDOWS_JoystickGetDevicePlayerIndex,
|
||||
WINDOWS_JoystickGetDeviceGUID,
|
||||
WINDOWS_JoystickGetDeviceInstanceID,
|
||||
WINDOWS_JoystickOpen,
|
||||
WINDOWS_JoystickRumble,
|
||||
WINDOWS_JoystickUpdate,
|
||||
WINDOWS_JoystickClose,
|
||||
WINDOWS_JoystickQuit,
|
||||
};
|
||||
|
||||
#endif /* SDL_JOYSTICK_DINPUT || SDL_JOYSTICK_XINPUT */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
||||
@@ -0,0 +1,95 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "../../SDL_internal.h"
|
||||
|
||||
#include "SDL_events.h"
|
||||
#include "../SDL_sysjoystick.h"
|
||||
#include "../../core/windows/SDL_windows.h"
|
||||
#include "../../core/windows/SDL_directx.h"
|
||||
|
||||
#define MAX_INPUTS 256 /* each joystick can have up to 256 inputs */
|
||||
|
||||
typedef struct JoyStick_DeviceData
|
||||
{
|
||||
SDL_JoystickGUID guid;
|
||||
char *joystickname;
|
||||
Uint8 send_add_event;
|
||||
SDL_JoystickID nInstanceID;
|
||||
SDL_bool bXInputDevice;
|
||||
BYTE SubType;
|
||||
Uint8 XInputUserId;
|
||||
DIDEVICEINSTANCE dxdevice;
|
||||
WCHAR hidPath[MAX_PATH];
|
||||
struct JoyStick_DeviceData *pNext;
|
||||
} JoyStick_DeviceData;
|
||||
|
||||
extern JoyStick_DeviceData *SYS_Joystick; /* array to hold joystick ID values */
|
||||
|
||||
typedef enum Type
|
||||
{
|
||||
BUTTON,
|
||||
AXIS,
|
||||
HAT
|
||||
} Type;
|
||||
|
||||
typedef struct input_t
|
||||
{
|
||||
/* DirectInput offset for this input type: */
|
||||
DWORD ofs;
|
||||
|
||||
/* Button, axis or hat: */
|
||||
Type type;
|
||||
|
||||
/* SDL input offset: */
|
||||
Uint8 num;
|
||||
} input_t;
|
||||
|
||||
/* The private structure used to keep track of a joystick */
|
||||
struct joystick_hwdata
|
||||
{
|
||||
SDL_JoystickGUID guid;
|
||||
Uint32 rumble_expiration;
|
||||
|
||||
#if SDL_JOYSTICK_DINPUT
|
||||
LPDIRECTINPUTDEVICE8 InputDevice;
|
||||
DIDEVCAPS Capabilities;
|
||||
SDL_bool buffered;
|
||||
input_t Inputs[MAX_INPUTS];
|
||||
int NumInputs;
|
||||
int NumSliders;
|
||||
SDL_bool ff_initialized;
|
||||
DIEFFECT *ffeffect;
|
||||
LPDIRECTINPUTEFFECT ffeffect_ref;
|
||||
#endif
|
||||
|
||||
SDL_bool bXInputDevice; /* SDL_TRUE if this device supports using the xinput API rather than DirectInput */
|
||||
SDL_bool bXInputHaptic; /* Supports force feedback via XInput. */
|
||||
Uint8 userid; /* XInput userid index for this joystick */
|
||||
DWORD dwPacketNumber;
|
||||
};
|
||||
|
||||
#if SDL_JOYSTICK_DINPUT
|
||||
extern const DIDATAFORMAT SDL_c_dfDIJoystick2;
|
||||
#endif
|
||||
|
||||
extern void WINDOWS_AddJoystickDevice(JoyStick_DeviceData *device);
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
||||
@@ -0,0 +1,560 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "../../SDL_internal.h"
|
||||
|
||||
#include "../SDL_sysjoystick.h"
|
||||
|
||||
#if SDL_JOYSTICK_XINPUT
|
||||
|
||||
#include "SDL_assert.h"
|
||||
#include "SDL_hints.h"
|
||||
#include "SDL_timer.h"
|
||||
#include "SDL_windowsjoystick_c.h"
|
||||
#include "SDL_xinputjoystick_c.h"
|
||||
#include "../hidapi/SDL_hidapijoystick_c.h"
|
||||
|
||||
/*
|
||||
* Internal stuff.
|
||||
*/
|
||||
static SDL_bool s_bXInputEnabled = SDL_TRUE;
|
||||
static char *s_arrXInputDevicePath[XUSER_MAX_COUNT];
|
||||
|
||||
|
||||
static SDL_bool
|
||||
SDL_XInputUseOldJoystickMapping()
|
||||
{
|
||||
#ifdef __WINRT__
|
||||
/* TODO: remove this __WINRT__ block, but only after integrating with UWP/WinRT's HID API */
|
||||
/* FIXME: Why are Win8/10 different here? -flibit */
|
||||
return (NTDDI_VERSION < NTDDI_WIN10);
|
||||
#else
|
||||
static int s_XInputUseOldJoystickMapping = -1;
|
||||
if (s_XInputUseOldJoystickMapping < 0) {
|
||||
s_XInputUseOldJoystickMapping = SDL_GetHintBoolean(SDL_HINT_XINPUT_USE_OLD_JOYSTICK_MAPPING, SDL_FALSE);
|
||||
}
|
||||
return (s_XInputUseOldJoystickMapping > 0);
|
||||
#endif
|
||||
}
|
||||
|
||||
SDL_bool SDL_XINPUT_Enabled(void)
|
||||
{
|
||||
return s_bXInputEnabled;
|
||||
}
|
||||
|
||||
int
|
||||
SDL_XINPUT_JoystickInit(void)
|
||||
{
|
||||
s_bXInputEnabled = SDL_GetHintBoolean(SDL_HINT_XINPUT_ENABLED, SDL_TRUE);
|
||||
|
||||
if (s_bXInputEnabled && WIN_LoadXInputDLL() < 0) {
|
||||
s_bXInputEnabled = SDL_FALSE; /* oh well. */
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static char *
|
||||
GetXInputName(const Uint8 userid, BYTE SubType)
|
||||
{
|
||||
char name[32];
|
||||
|
||||
if (SDL_XInputUseOldJoystickMapping()) {
|
||||
SDL_snprintf(name, sizeof(name), "X360 Controller #%u", 1 + userid);
|
||||
} else {
|
||||
switch (SubType) {
|
||||
case XINPUT_DEVSUBTYPE_GAMEPAD:
|
||||
SDL_snprintf(name, sizeof(name), "XInput Controller #%u", 1 + userid);
|
||||
break;
|
||||
case XINPUT_DEVSUBTYPE_WHEEL:
|
||||
SDL_snprintf(name, sizeof(name), "XInput Wheel #%u", 1 + userid);
|
||||
break;
|
||||
case XINPUT_DEVSUBTYPE_ARCADE_STICK:
|
||||
SDL_snprintf(name, sizeof(name), "XInput ArcadeStick #%u", 1 + userid);
|
||||
break;
|
||||
case XINPUT_DEVSUBTYPE_FLIGHT_STICK:
|
||||
SDL_snprintf(name, sizeof(name), "XInput FlightStick #%u", 1 + userid);
|
||||
break;
|
||||
case XINPUT_DEVSUBTYPE_DANCE_PAD:
|
||||
SDL_snprintf(name, sizeof(name), "XInput DancePad #%u", 1 + userid);
|
||||
break;
|
||||
case XINPUT_DEVSUBTYPE_GUITAR:
|
||||
case XINPUT_DEVSUBTYPE_GUITAR_ALTERNATE:
|
||||
case XINPUT_DEVSUBTYPE_GUITAR_BASS:
|
||||
SDL_snprintf(name, sizeof(name), "XInput Guitar #%u", 1 + userid);
|
||||
break;
|
||||
case XINPUT_DEVSUBTYPE_DRUM_KIT:
|
||||
SDL_snprintf(name, sizeof(name), "XInput DrumKit #%u", 1 + userid);
|
||||
break;
|
||||
case XINPUT_DEVSUBTYPE_ARCADE_PAD:
|
||||
SDL_snprintf(name, sizeof(name), "XInput ArcadePad #%u", 1 + userid);
|
||||
break;
|
||||
default:
|
||||
SDL_snprintf(name, sizeof(name), "XInput Device #%u", 1 + userid);
|
||||
break;
|
||||
}
|
||||
}
|
||||
return SDL_strdup(name);
|
||||
}
|
||||
|
||||
/* We can't really tell what device is being used for XInput, but we can guess
|
||||
and we'll be correct for the case where only one device is connected.
|
||||
*/
|
||||
static void
|
||||
GuessXInputDevice(Uint8 userid, Uint16 *pVID, Uint16 *pPID, Uint16 *pVersion)
|
||||
{
|
||||
#ifndef __WINRT__ /* TODO: remove this ifndef __WINRT__ block, but only after integrating with UWP/WinRT's HID API */
|
||||
|
||||
PRAWINPUTDEVICELIST devices = NULL;
|
||||
UINT i, j, device_count = 0;
|
||||
|
||||
if ((GetRawInputDeviceList(NULL, &device_count, sizeof(RAWINPUTDEVICELIST)) == -1) || (!device_count)) {
|
||||
return; /* oh well. */
|
||||
}
|
||||
|
||||
devices = (PRAWINPUTDEVICELIST)SDL_malloc(sizeof(RAWINPUTDEVICELIST) * device_count);
|
||||
if (devices == NULL) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (GetRawInputDeviceList(devices, &device_count, sizeof(RAWINPUTDEVICELIST)) == -1) {
|
||||
SDL_free(devices);
|
||||
return; /* oh well. */
|
||||
}
|
||||
|
||||
for (i = 0; i < device_count; i++) {
|
||||
RID_DEVICE_INFO rdi;
|
||||
char devName[128];
|
||||
UINT rdiSize = sizeof(rdi);
|
||||
UINT nameSize = SDL_arraysize(devName);
|
||||
|
||||
rdi.cbSize = sizeof(rdi);
|
||||
if ((devices[i].dwType == RIM_TYPEHID) &&
|
||||
(GetRawInputDeviceInfoA(devices[i].hDevice, RIDI_DEVICEINFO, &rdi, &rdiSize) != ((UINT)-1)) &&
|
||||
(GetRawInputDeviceInfoA(devices[i].hDevice, RIDI_DEVICENAME, devName, &nameSize) != ((UINT)-1)) &&
|
||||
(SDL_strstr(devName, "IG_") != NULL)) {
|
||||
SDL_bool found = SDL_FALSE;
|
||||
for (j = 0; j < SDL_arraysize(s_arrXInputDevicePath); ++j) {
|
||||
if (j == userid) {
|
||||
continue;
|
||||
}
|
||||
if (!s_arrXInputDevicePath[j]) {
|
||||
continue;
|
||||
}
|
||||
if (SDL_strcmp(devName, s_arrXInputDevicePath[j]) == 0) {
|
||||
found = SDL_TRUE;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (found) {
|
||||
/* We already have this device in our XInput device list */
|
||||
continue;
|
||||
}
|
||||
|
||||
/* We don't actually know if this is the right device for this
|
||||
* userid, but we'll record it so we'll at least be consistent
|
||||
* when the raw device list changes.
|
||||
*/
|
||||
*pVID = (Uint16)rdi.hid.dwVendorId;
|
||||
*pPID = (Uint16)rdi.hid.dwProductId;
|
||||
*pVersion = (Uint16)rdi.hid.dwVersionNumber;
|
||||
if (s_arrXInputDevicePath[userid]) {
|
||||
SDL_free(s_arrXInputDevicePath[userid]);
|
||||
}
|
||||
s_arrXInputDevicePath[userid] = SDL_strdup(devName);
|
||||
break;
|
||||
}
|
||||
}
|
||||
SDL_free(devices);
|
||||
#endif /* ifndef __WINRT__ */
|
||||
}
|
||||
|
||||
static void
|
||||
AddXInputDevice(Uint8 userid, BYTE SubType, JoyStick_DeviceData **pContext)
|
||||
{
|
||||
Uint16 vendor = 0;
|
||||
Uint16 product = 0;
|
||||
Uint16 version = 0;
|
||||
JoyStick_DeviceData *pPrevJoystick = NULL;
|
||||
JoyStick_DeviceData *pNewJoystick = *pContext;
|
||||
|
||||
if (SDL_XInputUseOldJoystickMapping() && SubType != XINPUT_DEVSUBTYPE_GAMEPAD)
|
||||
return;
|
||||
|
||||
if (SubType == XINPUT_DEVSUBTYPE_UNKNOWN)
|
||||
return;
|
||||
|
||||
while (pNewJoystick) {
|
||||
if (pNewJoystick->bXInputDevice && (pNewJoystick->XInputUserId == userid) && (pNewJoystick->SubType == SubType)) {
|
||||
/* if we are replacing the front of the list then update it */
|
||||
if (pNewJoystick == *pContext) {
|
||||
*pContext = pNewJoystick->pNext;
|
||||
} else if (pPrevJoystick) {
|
||||
pPrevJoystick->pNext = pNewJoystick->pNext;
|
||||
}
|
||||
|
||||
pNewJoystick->pNext = SYS_Joystick;
|
||||
SYS_Joystick = pNewJoystick;
|
||||
return; /* already in the list. */
|
||||
}
|
||||
|
||||
pPrevJoystick = pNewJoystick;
|
||||
pNewJoystick = pNewJoystick->pNext;
|
||||
}
|
||||
|
||||
pNewJoystick = (JoyStick_DeviceData *)SDL_malloc(sizeof(JoyStick_DeviceData));
|
||||
if (!pNewJoystick) {
|
||||
return; /* better luck next time? */
|
||||
}
|
||||
SDL_zerop(pNewJoystick);
|
||||
|
||||
pNewJoystick->joystickname = GetXInputName(userid, SubType);
|
||||
if (!pNewJoystick->joystickname) {
|
||||
SDL_free(pNewJoystick);
|
||||
return; /* better luck next time? */
|
||||
}
|
||||
|
||||
pNewJoystick->bXInputDevice = SDL_TRUE;
|
||||
if (SDL_XInputUseOldJoystickMapping()) {
|
||||
SDL_zero(pNewJoystick->guid);
|
||||
} else {
|
||||
Uint16 *guid16 = (Uint16 *)pNewJoystick->guid.data;
|
||||
|
||||
GuessXInputDevice(userid, &vendor, &product, &version);
|
||||
|
||||
*guid16++ = SDL_SwapLE16(SDL_HARDWARE_BUS_USB);
|
||||
*guid16++ = 0;
|
||||
*guid16++ = SDL_SwapLE16(vendor);
|
||||
*guid16++ = 0;
|
||||
*guid16++ = SDL_SwapLE16(product);
|
||||
*guid16++ = 0;
|
||||
*guid16++ = SDL_SwapLE16(version);
|
||||
*guid16++ = 0;
|
||||
|
||||
/* Note that this is an XInput device and what subtype it is */
|
||||
pNewJoystick->guid.data[14] = 'x';
|
||||
pNewJoystick->guid.data[15] = SubType;
|
||||
}
|
||||
pNewJoystick->SubType = SubType;
|
||||
pNewJoystick->XInputUserId = userid;
|
||||
|
||||
if (SDL_ShouldIgnoreJoystick(pNewJoystick->joystickname, pNewJoystick->guid)) {
|
||||
SDL_free(pNewJoystick);
|
||||
return;
|
||||
}
|
||||
|
||||
#ifdef SDL_JOYSTICK_HIDAPI
|
||||
if (HIDAPI_IsDevicePresent(vendor, product, version)) {
|
||||
/* The HIDAPI driver is taking care of this device */
|
||||
SDL_free(pNewJoystick);
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
|
||||
WINDOWS_AddJoystickDevice(pNewJoystick);
|
||||
}
|
||||
|
||||
static void
|
||||
DelXInputDevice(Uint8 userid)
|
||||
{
|
||||
if (s_arrXInputDevicePath[userid]) {
|
||||
SDL_free(s_arrXInputDevicePath[userid]);
|
||||
s_arrXInputDevicePath[userid] = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
SDL_XINPUT_JoystickDetect(JoyStick_DeviceData **pContext)
|
||||
{
|
||||
int iuserid;
|
||||
|
||||
if (!s_bXInputEnabled) {
|
||||
return;
|
||||
}
|
||||
|
||||
/* iterate in reverse, so these are in the final list in ascending numeric order. */
|
||||
for (iuserid = XUSER_MAX_COUNT - 1; iuserid >= 0; iuserid--) {
|
||||
const Uint8 userid = (Uint8)iuserid;
|
||||
XINPUT_CAPABILITIES capabilities;
|
||||
if (XINPUTGETCAPABILITIES(userid, XINPUT_FLAG_GAMEPAD, &capabilities) == ERROR_SUCCESS) {
|
||||
AddXInputDevice(userid, capabilities.SubType, pContext);
|
||||
} else {
|
||||
DelXInputDevice(userid);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int
|
||||
SDL_XINPUT_JoystickOpen(SDL_Joystick * joystick, JoyStick_DeviceData *joystickdevice)
|
||||
{
|
||||
const Uint8 userId = joystickdevice->XInputUserId;
|
||||
XINPUT_CAPABILITIES capabilities;
|
||||
XINPUT_VIBRATION state;
|
||||
|
||||
SDL_assert(s_bXInputEnabled);
|
||||
SDL_assert(XINPUTGETCAPABILITIES);
|
||||
SDL_assert(XINPUTSETSTATE);
|
||||
SDL_assert(userId < XUSER_MAX_COUNT);
|
||||
|
||||
joystick->player_index = userId;
|
||||
|
||||
joystick->hwdata->bXInputDevice = SDL_TRUE;
|
||||
|
||||
if (XINPUTGETCAPABILITIES(userId, XINPUT_FLAG_GAMEPAD, &capabilities) != ERROR_SUCCESS) {
|
||||
SDL_free(joystick->hwdata);
|
||||
joystick->hwdata = NULL;
|
||||
return SDL_SetError("Failed to obtain XInput device capabilities. Device disconnected?");
|
||||
}
|
||||
SDL_zero(state);
|
||||
joystick->hwdata->bXInputHaptic = (XINPUTSETSTATE(userId, &state) == ERROR_SUCCESS);
|
||||
joystick->hwdata->userid = userId;
|
||||
|
||||
/* The XInput API has a hard coded button/axis mapping, so we just match it */
|
||||
if (SDL_XInputUseOldJoystickMapping()) {
|
||||
joystick->naxes = 6;
|
||||
joystick->nbuttons = 15;
|
||||
} else {
|
||||
joystick->naxes = 6;
|
||||
joystick->nbuttons = 11;
|
||||
joystick->nhats = 1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static void
|
||||
UpdateXInputJoystickBatteryInformation(SDL_Joystick * joystick, XINPUT_BATTERY_INFORMATION_EX *pBatteryInformation)
|
||||
{
|
||||
if (pBatteryInformation->BatteryType != BATTERY_TYPE_UNKNOWN) {
|
||||
SDL_JoystickPowerLevel ePowerLevel = SDL_JOYSTICK_POWER_UNKNOWN;
|
||||
if (pBatteryInformation->BatteryType == BATTERY_TYPE_WIRED) {
|
||||
ePowerLevel = SDL_JOYSTICK_POWER_WIRED;
|
||||
} else {
|
||||
switch (pBatteryInformation->BatteryLevel) {
|
||||
case BATTERY_LEVEL_EMPTY:
|
||||
ePowerLevel = SDL_JOYSTICK_POWER_EMPTY;
|
||||
break;
|
||||
case BATTERY_LEVEL_LOW:
|
||||
ePowerLevel = SDL_JOYSTICK_POWER_LOW;
|
||||
break;
|
||||
case BATTERY_LEVEL_MEDIUM:
|
||||
ePowerLevel = SDL_JOYSTICK_POWER_MEDIUM;
|
||||
break;
|
||||
default:
|
||||
case BATTERY_LEVEL_FULL:
|
||||
ePowerLevel = SDL_JOYSTICK_POWER_FULL;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
SDL_PrivateJoystickBatteryLevel(joystick, ePowerLevel);
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
UpdateXInputJoystickState_OLD(SDL_Joystick * joystick, XINPUT_STATE_EX *pXInputState, XINPUT_BATTERY_INFORMATION_EX *pBatteryInformation)
|
||||
{
|
||||
static WORD s_XInputButtons[] = {
|
||||
XINPUT_GAMEPAD_DPAD_UP, XINPUT_GAMEPAD_DPAD_DOWN, XINPUT_GAMEPAD_DPAD_LEFT, XINPUT_GAMEPAD_DPAD_RIGHT,
|
||||
XINPUT_GAMEPAD_START, XINPUT_GAMEPAD_BACK, XINPUT_GAMEPAD_LEFT_THUMB, XINPUT_GAMEPAD_RIGHT_THUMB,
|
||||
XINPUT_GAMEPAD_LEFT_SHOULDER, XINPUT_GAMEPAD_RIGHT_SHOULDER,
|
||||
XINPUT_GAMEPAD_A, XINPUT_GAMEPAD_B, XINPUT_GAMEPAD_X, XINPUT_GAMEPAD_Y,
|
||||
XINPUT_GAMEPAD_GUIDE
|
||||
};
|
||||
WORD wButtons = pXInputState->Gamepad.wButtons;
|
||||
Uint8 button;
|
||||
|
||||
SDL_PrivateJoystickAxis(joystick, 0, (Sint16)pXInputState->Gamepad.sThumbLX);
|
||||
SDL_PrivateJoystickAxis(joystick, 1, (Sint16)(-SDL_max(-32767, pXInputState->Gamepad.sThumbLY)));
|
||||
SDL_PrivateJoystickAxis(joystick, 2, (Sint16)pXInputState->Gamepad.sThumbRX);
|
||||
SDL_PrivateJoystickAxis(joystick, 3, (Sint16)(-SDL_max(-32767, pXInputState->Gamepad.sThumbRY)));
|
||||
SDL_PrivateJoystickAxis(joystick, 4, (Sint16)(((int)pXInputState->Gamepad.bLeftTrigger * 65535 / 255) - 32768));
|
||||
SDL_PrivateJoystickAxis(joystick, 5, (Sint16)(((int)pXInputState->Gamepad.bRightTrigger * 65535 / 255) - 32768));
|
||||
|
||||
for (button = 0; button < SDL_arraysize(s_XInputButtons); ++button) {
|
||||
SDL_PrivateJoystickButton(joystick, button, (wButtons & s_XInputButtons[button]) ? SDL_PRESSED : SDL_RELEASED);
|
||||
}
|
||||
|
||||
UpdateXInputJoystickBatteryInformation(joystick, pBatteryInformation);
|
||||
}
|
||||
|
||||
static void
|
||||
UpdateXInputJoystickState(SDL_Joystick * joystick, XINPUT_STATE_EX *pXInputState, XINPUT_BATTERY_INFORMATION_EX *pBatteryInformation)
|
||||
{
|
||||
static WORD s_XInputButtons[] = {
|
||||
XINPUT_GAMEPAD_A, XINPUT_GAMEPAD_B, XINPUT_GAMEPAD_X, XINPUT_GAMEPAD_Y,
|
||||
XINPUT_GAMEPAD_LEFT_SHOULDER, XINPUT_GAMEPAD_RIGHT_SHOULDER, XINPUT_GAMEPAD_BACK, XINPUT_GAMEPAD_START,
|
||||
XINPUT_GAMEPAD_LEFT_THUMB, XINPUT_GAMEPAD_RIGHT_THUMB,
|
||||
XINPUT_GAMEPAD_GUIDE
|
||||
};
|
||||
WORD wButtons = pXInputState->Gamepad.wButtons;
|
||||
Uint8 button;
|
||||
Uint8 hat = SDL_HAT_CENTERED;
|
||||
|
||||
SDL_PrivateJoystickAxis(joystick, 0, pXInputState->Gamepad.sThumbLX);
|
||||
SDL_PrivateJoystickAxis(joystick, 1, ~pXInputState->Gamepad.sThumbLY);
|
||||
SDL_PrivateJoystickAxis(joystick, 2, ((int)pXInputState->Gamepad.bLeftTrigger * 257) - 32768);
|
||||
SDL_PrivateJoystickAxis(joystick, 3, pXInputState->Gamepad.sThumbRX);
|
||||
SDL_PrivateJoystickAxis(joystick, 4, ~pXInputState->Gamepad.sThumbRY);
|
||||
SDL_PrivateJoystickAxis(joystick, 5, ((int)pXInputState->Gamepad.bRightTrigger * 257) - 32768);
|
||||
|
||||
for (button = 0; button < SDL_arraysize(s_XInputButtons); ++button) {
|
||||
SDL_PrivateJoystickButton(joystick, button, (wButtons & s_XInputButtons[button]) ? SDL_PRESSED : SDL_RELEASED);
|
||||
}
|
||||
|
||||
if (wButtons & XINPUT_GAMEPAD_DPAD_UP) {
|
||||
hat |= SDL_HAT_UP;
|
||||
}
|
||||
if (wButtons & XINPUT_GAMEPAD_DPAD_DOWN) {
|
||||
hat |= SDL_HAT_DOWN;
|
||||
}
|
||||
if (wButtons & XINPUT_GAMEPAD_DPAD_LEFT) {
|
||||
hat |= SDL_HAT_LEFT;
|
||||
}
|
||||
if (wButtons & XINPUT_GAMEPAD_DPAD_RIGHT) {
|
||||
hat |= SDL_HAT_RIGHT;
|
||||
}
|
||||
SDL_PrivateJoystickHat(joystick, 0, hat);
|
||||
|
||||
UpdateXInputJoystickBatteryInformation(joystick, pBatteryInformation);
|
||||
}
|
||||
|
||||
int
|
||||
SDL_XINPUT_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms)
|
||||
{
|
||||
XINPUT_VIBRATION XVibration;
|
||||
|
||||
if (!XINPUTSETSTATE) {
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
XVibration.wLeftMotorSpeed = low_frequency_rumble;
|
||||
XVibration.wRightMotorSpeed = high_frequency_rumble;
|
||||
if (XINPUTSETSTATE(joystick->hwdata->userid, &XVibration) != ERROR_SUCCESS) {
|
||||
return SDL_SetError("XInputSetState() failed");
|
||||
}
|
||||
|
||||
if ((low_frequency_rumble || high_frequency_rumble) && duration_ms) {
|
||||
joystick->hwdata->rumble_expiration = SDL_GetTicks() + duration_ms;
|
||||
} else {
|
||||
joystick->hwdata->rumble_expiration = 0;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
void
|
||||
SDL_XINPUT_JoystickUpdate(SDL_Joystick * joystick)
|
||||
{
|
||||
HRESULT result;
|
||||
XINPUT_STATE_EX XInputState;
|
||||
XINPUT_BATTERY_INFORMATION_EX XBatteryInformation;
|
||||
|
||||
if (!XINPUTGETSTATE)
|
||||
return;
|
||||
|
||||
result = XINPUTGETSTATE(joystick->hwdata->userid, &XInputState);
|
||||
if (result == ERROR_DEVICE_NOT_CONNECTED) {
|
||||
return;
|
||||
}
|
||||
|
||||
SDL_zero(XBatteryInformation);
|
||||
if (XINPUTGETBATTERYINFORMATION) {
|
||||
result = XINPUTGETBATTERYINFORMATION(joystick->hwdata->userid, BATTERY_DEVTYPE_GAMEPAD, &XBatteryInformation);
|
||||
}
|
||||
|
||||
/* only fire events if the data changed from last time */
|
||||
if (XInputState.dwPacketNumber && XInputState.dwPacketNumber != joystick->hwdata->dwPacketNumber) {
|
||||
if (SDL_XInputUseOldJoystickMapping()) {
|
||||
UpdateXInputJoystickState_OLD(joystick, &XInputState, &XBatteryInformation);
|
||||
} else {
|
||||
UpdateXInputJoystickState(joystick, &XInputState, &XBatteryInformation);
|
||||
}
|
||||
joystick->hwdata->dwPacketNumber = XInputState.dwPacketNumber;
|
||||
}
|
||||
|
||||
if (joystick->hwdata->rumble_expiration) {
|
||||
Uint32 now = SDL_GetTicks();
|
||||
if (SDL_TICKS_PASSED(now, joystick->hwdata->rumble_expiration)) {
|
||||
SDL_XINPUT_JoystickRumble(joystick, 0, 0, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
SDL_XINPUT_JoystickClose(SDL_Joystick * joystick)
|
||||
{
|
||||
}
|
||||
|
||||
void
|
||||
SDL_XINPUT_JoystickQuit(void)
|
||||
{
|
||||
if (s_bXInputEnabled) {
|
||||
WIN_UnloadXInputDLL();
|
||||
}
|
||||
}
|
||||
|
||||
#else /* !SDL_JOYSTICK_XINPUT */
|
||||
|
||||
typedef struct JoyStick_DeviceData JoyStick_DeviceData;
|
||||
|
||||
SDL_bool SDL_XINPUT_Enabled(void)
|
||||
{
|
||||
return SDL_FALSE;
|
||||
}
|
||||
|
||||
int
|
||||
SDL_XINPUT_JoystickInit(void)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
void
|
||||
SDL_XINPUT_JoystickDetect(JoyStick_DeviceData **pContext)
|
||||
{
|
||||
}
|
||||
|
||||
int
|
||||
SDL_XINPUT_JoystickOpen(SDL_Joystick * joystick, JoyStick_DeviceData *joystickdevice)
|
||||
{
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
int
|
||||
SDL_XINPUT_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms)
|
||||
{
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
void
|
||||
SDL_XINPUT_JoystickUpdate(SDL_Joystick * joystick)
|
||||
{
|
||||
}
|
||||
|
||||
void
|
||||
SDL_XINPUT_JoystickClose(SDL_Joystick * joystick)
|
||||
{
|
||||
}
|
||||
|
||||
void
|
||||
SDL_XINPUT_JoystickQuit(void)
|
||||
{
|
||||
}
|
||||
|
||||
#endif /* SDL_JOYSTICK_XINPUT */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
||||
@@ -0,0 +1,34 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "../../SDL_internal.h"
|
||||
|
||||
#include "../../core/windows/SDL_xinput.h"
|
||||
|
||||
extern SDL_bool SDL_XINPUT_Enabled(void);
|
||||
extern int SDL_XINPUT_JoystickInit(void);
|
||||
extern void SDL_XINPUT_JoystickDetect(JoyStick_DeviceData **pContext);
|
||||
extern int SDL_XINPUT_JoystickOpen(SDL_Joystick * joystick, JoyStick_DeviceData *joystickdevice);
|
||||
extern int SDL_XINPUT_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms);
|
||||
extern void SDL_XINPUT_JoystickUpdate(SDL_Joystick * joystick);
|
||||
extern void SDL_XINPUT_JoystickClose(SDL_Joystick * joystick);
|
||||
extern void SDL_XINPUT_JoystickQuit(void);
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
||||
Reference in New Issue
Block a user