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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef SDL_internal_h_
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#define SDL_internal_h_
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/* Many of SDL's features require _GNU_SOURCE on various platforms */
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#ifndef _GNU_SOURCE
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#define _GNU_SOURCE
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#endif
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/* This is for a variable-length array at the end of a struct:
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struct x { int y; char z[SDL_VARIABLE_LENGTH_ARRAY]; };
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Use this because GCC 2 needs different magic than other compilers. */
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#if (defined(__GNUC__) && (__GNUC__ <= 2)) || defined(__CC_ARM) || defined(__cplusplus)
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#define SDL_VARIABLE_LENGTH_ARRAY 1
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#else
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#define SDL_VARIABLE_LENGTH_ARRAY
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#endif
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#include "dynapi/SDL_dynapi.h"
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#if SDL_DYNAMIC_API
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#include "dynapi/SDL_dynapi_overrides.h"
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/* force DECLSPEC and SDLCALL off...it's all internal symbols now.
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These will have actual #defines during SDL_dynapi.c only */
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#define DECLSPEC
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#define SDLCALL
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#endif
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#include "SDL_config.h"
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#endif /* SDL_internal_h_ */
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/* vi: set ts=4 sw=4 expandtab: */
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