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Improve shader recompiler
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@@ -3221,8 +3221,8 @@ void GraphicsRenderDispatchDirect(CommandBuffer* buffer, HardwareContext* ctx, u
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EXIT_NOT_IMPLEMENTED(mode != 0);
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// EXIT_NOT_IMPLEMENTED(thread_group_x != 2);
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EXIT_NOT_IMPLEMENTED(thread_group_y != 1);
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EXIT_NOT_IMPLEMENTED(thread_group_z != 1);
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// EXIT_NOT_IMPLEMENTED(thread_group_y != 1);
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// EXIT_NOT_IMPLEMENTED(thread_group_z != 1);
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const auto& cs_regs = ctx->GetCs();
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