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@@ -0,0 +1,16 @@
|
||||
name: Build Vue
|
||||
on:
|
||||
release:
|
||||
types: [published]
|
||||
jobs:
|
||||
build_vue:
|
||||
runs-on: ubuntu-latest
|
||||
name: Build Vue
|
||||
steps:
|
||||
- uses: actions/checkout@v2
|
||||
- id: Build-Vue
|
||||
uses: xRealNeon/VuePagesAction@1.0.1
|
||||
with:
|
||||
username: 'YouHaveTrouble'
|
||||
reponame: 'GuildMaster'
|
||||
token: ${{ secrets.GITHUB_TOKEN }}
|
||||
@@ -0,0 +1,28 @@
|
||||
# Logs
|
||||
logs
|
||||
*.log
|
||||
npm-debug.log*
|
||||
yarn-debug.log*
|
||||
yarn-error.log*
|
||||
pnpm-debug.log*
|
||||
lerna-debug.log*
|
||||
|
||||
node_modules
|
||||
.DS_Store
|
||||
dist
|
||||
dist-ssr
|
||||
coverage
|
||||
*.local
|
||||
|
||||
/cypress/videos/
|
||||
/cypress/screenshots/
|
||||
|
||||
# Editor directories and files
|
||||
.vscode/*
|
||||
!.vscode/extensions.json
|
||||
.idea
|
||||
*.suo
|
||||
*.ntvs*
|
||||
*.njsproj
|
||||
*.sln
|
||||
*.sw?
|
||||
@@ -0,0 +1,6 @@
|
||||
<h1>Guild Master</h1>
|
||||
<h2>Adventurer's guild management game</h2>
|
||||
<p>It's a game where you manage an adventurer's guild. You can hire adventurers, assign them to quests to send them on adventures. </p>
|
||||
|
||||
<h3>How to play</h3>
|
||||
Game is playable on <a href="https://guildmaster.yht.one/">guildmaster.yht.one</a> and is always automatically updated when new release is made.
|
||||
@@ -1,106 +0,0 @@
|
||||
{
|
||||
"ranks": {
|
||||
"A": [
|
||||
{
|
||||
"title": "Ogre king",
|
||||
"text": "Ogres have chosen a new king through democratic vote. They all voted for the strongest ogre."
|
||||
},
|
||||
{
|
||||
"title": "Devilish dungeon",
|
||||
"text": "New dungeon was discovered. It needs to be mapped and explored so lower rank adventurers can enter."
|
||||
},
|
||||
{
|
||||
"title": "Eater of Worlds",
|
||||
"text": "A giant worm emerged from the ground and appears to be consuming the ground itself."
|
||||
}
|
||||
],
|
||||
"B": [
|
||||
{
|
||||
"title": "Undead horde",
|
||||
"text": "Due to the spillage of necromancy potion at nearby graveyard we now have an undead army on our doorstep."
|
||||
},
|
||||
{
|
||||
"title": "Runaway prisoner",
|
||||
"text": "During the last prison guard strike a prisoner managed to escape. Bring them back to their cell."
|
||||
},
|
||||
{
|
||||
"title": "The aristocrats",
|
||||
"text": "Royalty wants an escort for one of their carriages."
|
||||
}
|
||||
],
|
||||
"C": [
|
||||
{
|
||||
"title": "Scratchy, the butcher",
|
||||
"text": "Scratchy turned evil and is terrorizing its victims. Put a stop to it!"
|
||||
},
|
||||
{
|
||||
"title": "Hobgnoblin subjugation",
|
||||
"text": "Gnoblins evolved and are back for vengeance."
|
||||
},
|
||||
{
|
||||
"title": "Holy",
|
||||
"text": "Gnoblins summoned their machine god and it started going haywire on everything around it. Destroy it!"
|
||||
}
|
||||
],
|
||||
"D": [
|
||||
{
|
||||
"title": "Caravan escort",
|
||||
"text": "Escort a merchant caravan."
|
||||
},
|
||||
{
|
||||
"title": "Rare ore",
|
||||
"text": "Obtain laudanium ore for town's blacksmith."
|
||||
},
|
||||
{
|
||||
"title": "Demonic pests!",
|
||||
"text": "Clear the fields from cabbage imps."
|
||||
}
|
||||
],
|
||||
"E": [
|
||||
{
|
||||
"title": "Gnoblin subjugation",
|
||||
"text": "Kill 3 gnoblins."
|
||||
},
|
||||
{
|
||||
"title": "Phantom menace",
|
||||
"text": "Exorcise ghosts out of someone's apartment."
|
||||
},
|
||||
{
|
||||
"title": "Scratchy in peril",
|
||||
"text": "Get Scratchy the cat from the tree safe onto the ground."
|
||||
}
|
||||
],
|
||||
"F": [
|
||||
{
|
||||
"title": "Frog Frenzy",
|
||||
"text": "Kill 10 demon frogs."
|
||||
},
|
||||
{
|
||||
"title": "Rats!",
|
||||
"text": "Get rid of the rats from someone's basement."
|
||||
},
|
||||
{
|
||||
"title": "Herb gathering",
|
||||
"text": "Collect medicinal herbs."
|
||||
},
|
||||
{
|
||||
"title": "Big pile of rubble",
|
||||
"text": "Tavern collapsed. Again. Help clean up the debris."
|
||||
}
|
||||
],
|
||||
"S": [
|
||||
{
|
||||
"title": "The Demon King",
|
||||
"text": "Demon King has awoken and is a threat to whole existence. Heroes needed."
|
||||
},
|
||||
{
|
||||
"title": "Scratchy, Destruction Incarnate",
|
||||
"text": "Scratchy was reborn as a machine of pure destruction and needs to be stopped."
|
||||
},
|
||||
{
|
||||
"title": "Jiggly Jungle",
|
||||
"text": "A jungle south began rapidly expanding and experts think arson is our only option."
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
|
Before Width: | Height: | Size: 14 KiB |
|
Before Width: | Height: | Size: 31 KiB |
|
Before Width: | Height: | Size: 38 KiB |
|
Before Width: | Height: | Size: 42 KiB |
|
Before Width: | Height: | Size: 62 KiB |
|
Before Width: | Height: | Size: 126 KiB |
|
Before Width: | Height: | Size: 5.5 KiB |
|
Before Width: | Height: | Size: 11 KiB |
|
Before Width: | Height: | Size: 19 KiB |
|
Before Width: | Height: | Size: 304 KiB |
|
Before Width: | Height: | Size: 119 KiB |
@@ -8,26 +8,12 @@
|
||||
<link rel="preconnect" href="https://fonts.googleapis.com">
|
||||
<link rel="preconnect" href="https://fonts.gstatic.com" crossorigin>
|
||||
<link href="https://fonts.googleapis.com/css2?family=EB+Garamond&display=swap" rel="stylesheet">
|
||||
<link rel="manifest" href="/manifest.json" />
|
||||
<meta name="description"
|
||||
content="Guild Master is a browser game where you manage your own adventurer's guild!"/>
|
||||
<meta property="twitter:title" content="Guild Master - Adventurer's guild management game"/>
|
||||
<meta property="twitter:image" content="https://guildmaster.yht.one/img/app-icons/icon.png"/>
|
||||
<meta property="twitter:description"
|
||||
content="Guild Master is a browser game where you manage your own adventurer's guild!"/>
|
||||
<meta property="og:title" content="Guild Master - Adventurer's guild management game"/>
|
||||
<meta property="og:url" content="https://guildmaster.yht.one/"/>
|
||||
<meta property="og:description"
|
||||
content="Guild Master is a browser game where you manage your own adventurer's guild!"/>
|
||||
<meta property="og:image" content="https://guildmaster.yht.one/img/app-icons/icon.png"/>
|
||||
<script type="module" crossorigin src="/assets/index-981baea9.js"></script>
|
||||
<link rel="stylesheet" href="/assets/index-87987ee1.css">
|
||||
</head>
|
||||
<body>
|
||||
<div id="app"></div>
|
||||
<noscript>
|
||||
This is a javascript game. You need to enable javascript for it to work.
|
||||
</noscript>
|
||||
|
||||
<script type="module" src="/src/main.ts"></script>
|
||||
</body>
|
||||
</html>
|
||||
|
||||
@@ -1,59 +0,0 @@
|
||||
{
|
||||
"name": "Guild Master - Adventurer's guild management game",
|
||||
"short_name": "Guild Master",
|
||||
"theme_color": "#3C2114",
|
||||
"background_color": "#d9c8b3",
|
||||
"display": "standalone",
|
||||
"scope": "./",
|
||||
"start_url": "./",
|
||||
"icons": [
|
||||
{
|
||||
"src": "img/app-icons/icon-72x72.png",
|
||||
"sizes": "72x72",
|
||||
"type": "image/png",
|
||||
"purpose": "maskable any"
|
||||
},
|
||||
{
|
||||
"src": "img/app-icons/icon-96x96.png",
|
||||
"sizes": "96x96",
|
||||
"type": "image/png",
|
||||
"purpose": "maskable any"
|
||||
},
|
||||
{
|
||||
"src": "img/app-icons/icon-128x128.png",
|
||||
"sizes": "128x128",
|
||||
"type": "image/png",
|
||||
"purpose": "maskable any"
|
||||
},
|
||||
{
|
||||
"src": "img/app-icons/icon-144x144.png",
|
||||
"sizes": "144x144",
|
||||
"type": "image/png",
|
||||
"purpose": "maskable any"
|
||||
},
|
||||
{
|
||||
"src": "img/app-icons/icon-152x152.png",
|
||||
"sizes": "152x152",
|
||||
"type": "image/png",
|
||||
"purpose": "maskable any"
|
||||
},
|
||||
{
|
||||
"src": "img/app-icons/icon-192x192.png",
|
||||
"sizes": "192x192",
|
||||
"type": "image/png",
|
||||
"purpose": "maskable any"
|
||||
},
|
||||
{
|
||||
"src": "img/app-icons/icon-384x384.png",
|
||||
"sizes": "384x384",
|
||||
"type": "image/png",
|
||||
"purpose": "maskable any"
|
||||
},
|
||||
{
|
||||
"src": "img/app-icons/icon.png",
|
||||
"sizes": "512x512",
|
||||
"type": "image/png",
|
||||
"purpose": "maskable any"
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,29 @@
|
||||
{
|
||||
"name": "adventurers-guild",
|
||||
"version": "0.4.0",
|
||||
"private": true,
|
||||
"scripts": {
|
||||
"dev": "vite",
|
||||
"build": "run-p type-check build-only && cp -r CNAME dist/CNAME",
|
||||
"preview": "vite preview",
|
||||
"build-only": "vite build",
|
||||
"type-check": "vue-tsc --noEmit"
|
||||
},
|
||||
"dependencies": {
|
||||
"@vueuse/components": "^9.13.0",
|
||||
"sass": "^1.59.3",
|
||||
"vue": "^3.2.45",
|
||||
"vue-router": "^4.1.6"
|
||||
},
|
||||
"devDependencies": {
|
||||
"@types/node": "^18.11.12",
|
||||
"@vitejs/plugin-vue": "^4.0.0",
|
||||
"@vue/tsconfig": "^0.1.3",
|
||||
"eslint": "^8.36.0",
|
||||
"eslint-plugin-vue": "^9.9.0",
|
||||
"npm-run-all": "^4.1.5",
|
||||
"typescript": "~4.7.4",
|
||||
"vite": "^4.0.0",
|
||||
"vue-tsc": "^1.0.12"
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,38 @@
|
||||
[
|
||||
{
|
||||
"id": "rincewind-diskworld",
|
||||
"name": "Rincewind",
|
||||
"portrait": "/img/adventurers/rincewind.png",
|
||||
"attackExponent": 1.09
|
||||
},
|
||||
{
|
||||
"id": "fran-sword-isekai",
|
||||
"name": "Fran",
|
||||
"portrait": "/img/adventurers/fran.png",
|
||||
"attackExponent": 1.115
|
||||
},
|
||||
{
|
||||
"id": "kazuma-konosuba",
|
||||
"name": "Kazuma",
|
||||
"portrait": "/img/adventurers/kazuma.png",
|
||||
"attackExponent": 1.1
|
||||
},
|
||||
{
|
||||
"id": "rein-beast-tamer",
|
||||
"name": "Rein",
|
||||
"portrait": "/img/adventurers/rein.png",
|
||||
"attackExponent": 1.1
|
||||
},
|
||||
{
|
||||
"id": "momon-overlord",
|
||||
"name": "Momon",
|
||||
"portrait": "/img/adventurers/momon.png",
|
||||
"attackExponent": 1.11
|
||||
},
|
||||
{
|
||||
"id": "goblin-slayer",
|
||||
"name": "Goblin Slayer",
|
||||
"portrait": "/img/adventurers/goblin-slayer.png",
|
||||
"attackExponent": 1.1
|
||||
}
|
||||
]
|
||||
@@ -0,0 +1,14 @@
|
||||
[
|
||||
{
|
||||
"title": "Ogre king",
|
||||
"text": "Ogres have chosen a new king through democratic vote. They all voted for the strongest ogre."
|
||||
},
|
||||
{
|
||||
"title": "Devilish dungeon",
|
||||
"text": "New dungeon was discovered. It needs to be mapped and explored so lower rank adventurers can enter."
|
||||
},
|
||||
{
|
||||
"title": "Eater of Worlds",
|
||||
"text": "A giant worm emerged from the ground and appears to be consuming the ground itself."
|
||||
}
|
||||
]
|
||||
@@ -0,0 +1,14 @@
|
||||
[
|
||||
{
|
||||
"title": "Undead horde",
|
||||
"text": "Due to the spillage of necromancy potion at nearby graveyard we now have an undead army on our doorstep."
|
||||
},
|
||||
{
|
||||
"title": "Runaway prisoner",
|
||||
"text": "During the last prison guard strike a prisoner managed to escape. Bring them back to their cell."
|
||||
},
|
||||
{
|
||||
"title": "The aristocrats",
|
||||
"text": "Royalty wants an escort for one of their carriages."
|
||||
}
|
||||
]
|
||||
@@ -0,0 +1,14 @@
|
||||
[
|
||||
{
|
||||
"title": "Scratchy, the butcher",
|
||||
"text": "Scratchy turned evil and is terrorizing its victims. Put a stop to it!"
|
||||
},
|
||||
{
|
||||
"title": "Hobgnoblin subjegation",
|
||||
"text": "Gnoblins evolved and are back for vengeance."
|
||||
},
|
||||
{
|
||||
"title": "Holy",
|
||||
"text": "Gnoblins summoned their machine god and it started going haywire on everything around it. Destroy it!"
|
||||
}
|
||||
]
|
||||
@@ -0,0 +1,14 @@
|
||||
[
|
||||
{
|
||||
"title": "Caravan escort",
|
||||
"text": "Escort a merchant caravan."
|
||||
},
|
||||
{
|
||||
"title": "Rare ore",
|
||||
"text": "Obtain laudanium ore for town's blacksmith."
|
||||
},
|
||||
{
|
||||
"title": "Demonic pests!",
|
||||
"text": "Clear the fields from cabbage imps."
|
||||
}
|
||||
]
|
||||
@@ -0,0 +1,14 @@
|
||||
[
|
||||
{
|
||||
"title": "Gnoblin subjegation",
|
||||
"text": "Kill 3 gnoblins."
|
||||
},
|
||||
{
|
||||
"title": "Phantom menace",
|
||||
"text": "Exorcise ghosts out of someone's apartment."
|
||||
},
|
||||
{
|
||||
"title": "Scratchy in peril",
|
||||
"text": "Get Scratchy the cat from the tree safe onto the ground."
|
||||
}
|
||||
]
|
||||
@@ -0,0 +1,18 @@
|
||||
[
|
||||
{
|
||||
"title": "Frog Frenzy",
|
||||
"text": "Kill 10 demon frogs."
|
||||
},
|
||||
{
|
||||
"title": "Rats!",
|
||||
"text": "Get rid of the rats from someone's basement."
|
||||
},
|
||||
{
|
||||
"title": "Herb gathering",
|
||||
"text": "Collect medicinal herbs."
|
||||
},
|
||||
{
|
||||
"title": "Big pile of rubble",
|
||||
"text": "Tavern collapsed. Again. Help clean up the debris."
|
||||
}
|
||||
]
|
||||
@@ -0,0 +1,14 @@
|
||||
[
|
||||
{
|
||||
"title": "The Demon King",
|
||||
"text": "Demon King has awoken and is a threat to whole existence. Heroes needed."
|
||||
},
|
||||
{
|
||||
"title": "Scratchy, Destruction Incarnate",
|
||||
"text": "Scratchy was reborn as a machine of pure destruction and needs to be stopped."
|
||||
},
|
||||
{
|
||||
"title": "Jiggly Jungle",
|
||||
"text": "A jungle south began rapidly expanding and experts think arson is our only option."
|
||||
}
|
||||
]
|
||||
|
After Width: | Height: | Size: 4.2 KiB |
|
After Width: | Height: | Size: 70 KiB |
|
After Width: | Height: | Size: 208 KiB |
|
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|
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|
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|
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|
After Width: | Height: | Size: 4.9 MiB |
|
After Width: | Height: | Size: 5.6 MiB |
|
After Width: | Height: | Size: 5.3 MiB |
|
After Width: | Height: | Size: 4.9 MiB |
|
After Width: | Height: | Size: 406 KiB |
|
After Width: | Height: | Size: 470 KiB |
|
After Width: | Height: | Size: 86 KiB |
|
After Width: | Height: | Size: 75 KiB |
|
After Width: | Height: | Size: 99 KiB |
|
Before Width: | Height: | Size: 3.6 KiB After Width: | Height: | Size: 3.6 KiB |
@@ -0,0 +1 @@
|
||||
<svg role="img" viewBox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"><title>Discord</title><path d="M20.317 4.3698a19.7913 19.7913 0 00-4.8851-1.5152.0741.0741 0 00-.0785.0371c-.211.3753-.4447.8648-.6083 1.2495-1.8447-.2762-3.68-.2762-5.4868 0-.1636-.3933-.4058-.8742-.6177-1.2495a.077.077 0 00-.0785-.037 19.7363 19.7363 0 00-4.8852 1.515.0699.0699 0 00-.0321.0277C.5334 9.0458-.319 13.5799.0992 18.0578a.0824.0824 0 00.0312.0561c2.0528 1.5076 4.0413 2.4228 5.9929 3.0294a.0777.0777 0 00.0842-.0276c.4616-.6304.8731-1.2952 1.226-1.9942a.076.076 0 00-.0416-.1057c-.6528-.2476-1.2743-.5495-1.8722-.8923a.077.077 0 01-.0076-.1277c.1258-.0943.2517-.1923.3718-.2914a.0743.0743 0 01.0776-.0105c3.9278 1.7933 8.18 1.7933 12.0614 0a.0739.0739 0 01.0785.0095c.1202.099.246.1981.3728.2924a.077.077 0 01-.0066.1276 12.2986 12.2986 0 01-1.873.8914.0766.0766 0 00-.0407.1067c.3604.698.7719 1.3628 1.225 1.9932a.076.076 0 00.0842.0286c1.961-.6067 3.9495-1.5219 6.0023-3.0294a.077.077 0 00.0313-.0552c.5004-5.177-.8382-9.6739-3.5485-13.6604a.061.061 0 00-.0312-.0286zM8.02 15.3312c-1.1825 0-2.1569-1.0857-2.1569-2.419 0-1.3332.9555-2.4189 2.157-2.4189 1.2108 0 2.1757 1.0952 2.1568 2.419 0 1.3332-.9555 2.4189-2.1569 2.4189zm7.9748 0c-1.1825 0-2.1569-1.0857-2.1569-2.419 0-1.3332.9554-2.4189 2.1569-2.4189 1.2108 0 2.1757 1.0952 2.1568 2.419 0 1.3332-.946 2.4189-2.1568 2.4189Z"/></svg>
|
||||
|
After Width: | Height: | Size: 1.3 KiB |
@@ -0,0 +1,5 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<svg width="800px" height="800px" viewBox="0 0 24 24" xmlns="http://www.w3.org/2000/svg">
|
||||
<rect width="24" height="24" fill="none"/>
|
||||
<path d="M12,2A10,10,0,0,0,8.84,21.5c.5.08.66-.23.66-.5V19.31C6.73,19.91,6.14,18,6.14,18A2.69,2.69,0,0,0,5,16.5c-.91-.62.07-.6.07-.6a2.1,2.1,0,0,1,1.53,1,2.15,2.15,0,0,0,2.91.83,2.16,2.16,0,0,1,.63-1.34C8,16.17,5.62,15.31,5.62,11.5a3.87,3.87,0,0,1,1-2.71,3.58,3.58,0,0,1,.1-2.64s.84-.27,2.75,1a9.63,9.63,0,0,1,5,0c1.91-1.29,2.75-1,2.75-1a3.58,3.58,0,0,1,.1,2.64,3.87,3.87,0,0,1,1,2.71c0,3.82-2.34,4.66-4.57,4.91a2.39,2.39,0,0,1,.69,1.85V21c0,.27.16.59.67.5A10,10,0,0,0,12,2Z"/>
|
||||
</svg>
|
||||
|
After Width: | Height: | Size: 660 B |
|
After Width: | Height: | Size: 1018 KiB |
|
After Width: | Height: | Size: 947 KiB |
|
Before Width: | Height: | Size: 92 KiB After Width: | Height: | Size: 92 KiB |
|
After Width: | Height: | Size: 68 KiB |
|
After Width: | Height: | Size: 20 KiB |
|
After Width: | Height: | Size: 4.5 KiB |
|
After Width: | Height: | Size: 474 KiB |
|
After Width: | Height: | Size: 130 KiB |
|
After Width: | Height: | Size: 200 KiB |
@@ -0,0 +1,359 @@
|
||||
<script setup lang="ts">
|
||||
import {RouterLink, RouterView} from 'vue-router'</script>
|
||||
|
||||
<template>
|
||||
<header>
|
||||
<nav>
|
||||
<RouterLink :to="{name: 'guild'}">Guild</RouterLink>
|
||||
<RouterLink :to="{name: 'quests'}">Quests</RouterLink>
|
||||
<RouterLink :to="{name: 'adventurers'}">Adventurers</RouterLink>
|
||||
<RouterLink :to="{name: 'technical'}"><img class="icon" src="/img/icons/cog.svg" alt="Technical"></RouterLink>
|
||||
</nav>
|
||||
</header>
|
||||
<RouterView
|
||||
:guild="guild"
|
||||
:adventurers="adventurers"
|
||||
:quests="missives"
|
||||
:adventurerForHire="adventurerForHire"
|
||||
@finalizeQuest="finalizeQuest($event)"
|
||||
@wipeSave="resetSave()"
|
||||
@recruitActionTaken="recruitAction($event)"
|
||||
/>
|
||||
</template>
|
||||
|
||||
<script lang="ts">
|
||||
import {defineComponent} from "vue";
|
||||
import {Adventurer} from "@/classes/Adventurer";
|
||||
import {getQuestWithRewards, Quest} from "@/classes/Quest";
|
||||
import {Guild} from "@/classes/Guild";
|
||||
import {getFromString, QuestRank} from "@/classes/QuestRank";
|
||||
import {GameData, loadAdventurersForHire, loadAvailableQuests, loadGame, saveGame} from "@/GameData";
|
||||
import type {GuildUpgrade} from "@/classes/GuildUpgrade";
|
||||
import {AdventurerCapacityUpgrade} from "@/classes/guildUpgrades/AdventurerCapacityUpgrade";
|
||||
import {getNewAdventurerForHire} from "@/classes/Recruitment";
|
||||
|
||||
export default defineComponent({
|
||||
name: "GuildView",
|
||||
data: () => ({
|
||||
guild: new Guild(1, 500),
|
||||
lastQuestGot: {
|
||||
S: null as null|number,
|
||||
A: null as null|number,
|
||||
B: null as null|number,
|
||||
C: null as null|number,
|
||||
D: null as null|number,
|
||||
E: null as null|number,
|
||||
F: null as null|number,
|
||||
} as { [key: string]: null|number },
|
||||
lastRecruitHandled: null as null|number,
|
||||
adventurerForHire: null as Adventurer|null,
|
||||
adventurersDatabase: {} as Array<Adventurer>,
|
||||
adventurers: {} as { [key: string]: Adventurer },
|
||||
quests: {} as { [key: string]: { [key: string]: Quest } },
|
||||
missives: {
|
||||
F: {} as { [key: string]: Quest },
|
||||
E: {} as { [key: string]: Quest },
|
||||
D: {} as { [key: string]: Quest },
|
||||
C: {} as { [key: string]: Quest },
|
||||
B: {} as { [key: string]: Quest },
|
||||
A: {} as { [key: string]: Quest },
|
||||
S: {} as { [key: string]: Quest },
|
||||
} as { [key: string]: { [key: string]: Quest } },
|
||||
}),
|
||||
methods: {
|
||||
async updateMissives() {
|
||||
for (const missiveRank in this.missives) {
|
||||
const rank = getFromString(missiveRank as QuestRank);
|
||||
for (const missiveId in this.missives[rank.toString() as QuestRank]) {
|
||||
const missive = this.missives[rank.toString()][missiveId];
|
||||
if (missive.adventurers.length <= 0) {
|
||||
missive.progressPoints = 0;
|
||||
continue;
|
||||
}
|
||||
if (missive.progressPoints >= missive.maxProgress) continue;
|
||||
for (const adventurerId in missive.adventurers) {
|
||||
const adventurer = missive.adventurers[adventurerId];
|
||||
const attack = adventurer.getAttack();
|
||||
missive.progressPoints = Math.min(missive.progressPoints + attack, missive.maxProgress);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
},
|
||||
async checkForNewRecruit(currentTimestamp: number) {
|
||||
if (this.lastRecruitHandled === null) {
|
||||
this.lastRecruitHandled = 0;
|
||||
}
|
||||
if (currentTimestamp - this.lastRecruitHandled >= 1000 * 60 * 30 && this.adventurerForHire === null) {
|
||||
this.adventurerForHire = getNewAdventurerForHire(this.adventurersDatabase);
|
||||
}
|
||||
},
|
||||
recruitAction(adventurer: Adventurer|null): void {
|
||||
this.lastRecruitHandled = Number(new Date());
|
||||
this.adventurerForHire = null;
|
||||
if (adventurer === null) return;
|
||||
|
||||
this.adventurers[adventurer.id] = adventurer;
|
||||
for (const id in this.adventurersDatabase) {
|
||||
const databaseAdventurer = this.adventurersDatabase[id];
|
||||
if (databaseAdventurer.id === adventurer.id) {
|
||||
this.adventurersDatabase.splice(Number(id), 1);
|
||||
break;
|
||||
}
|
||||
}
|
||||
},
|
||||
finalizeQuest(missive: Quest) {
|
||||
missive.progressPoints = 0;
|
||||
this.guild.gold += missive.goldReward;
|
||||
for (const adventurerId in missive.adventurers) {
|
||||
const adventurer = missive.adventurers[adventurerId];
|
||||
adventurer.addExp(missive.expReward / missive.adventurers.length);
|
||||
adventurer.busy = false;
|
||||
}
|
||||
missive.adventurers = [];
|
||||
delete this.missives[missive.rank.toString() as QuestRank][missive.id];
|
||||
},
|
||||
getRandomQuest(rank: QuestRank): Quest | null {
|
||||
const keys = Object.keys(this.quests[rank]);
|
||||
if (keys.length <= 0) return null;
|
||||
const questsForRank = this.quests[rank] as { [key: string]: Quest };
|
||||
const randomId = keys.length * Math.random() << 0;
|
||||
const randomIdString = keys[randomId] as string;
|
||||
return getQuestWithRewards(questsForRank[randomIdString]);
|
||||
},
|
||||
createMissive(questToAdd: Quest, rank: QuestRank) {
|
||||
const quest = JSON.parse(JSON.stringify(questToAdd));
|
||||
const newId = Math.random().toString(16).slice(2).toString();
|
||||
quest.id = newId;
|
||||
this.missives[rank][newId] = quest;
|
||||
},
|
||||
loadGame() {
|
||||
const saveData = loadGame();
|
||||
if (saveData === null) return;
|
||||
|
||||
this.lastQuestGot = saveData.lastQuestGot;
|
||||
|
||||
const guildUpgrades = {} as { [key: string]: GuildUpgrade };
|
||||
if (saveData.guild.adventurerCapacity) {
|
||||
guildUpgrades.adventurerCapacity = new AdventurerCapacityUpgrade(saveData.guild.adventurerCapacity.level);
|
||||
}
|
||||
|
||||
this.guild = new Guild(saveData.guild.level, saveData.guild.gold, guildUpgrades);
|
||||
|
||||
const adventurers = {} as { [key: string]: Adventurer };
|
||||
|
||||
for (const id in saveData.adventurers) {
|
||||
const data = saveData.adventurers[id];
|
||||
try {
|
||||
const adventurer = new Adventurer(
|
||||
data.id,
|
||||
data.name,
|
||||
data.portrait,
|
||||
data.attackExponent ?? 1.1,
|
||||
data.level ?? 1,
|
||||
data.exp ?? 0
|
||||
);
|
||||
adventurer.busy = data.busy;
|
||||
adventurers[data.id] = adventurer;
|
||||
} catch (e) {}
|
||||
}
|
||||
this.adventurers = adventurers;
|
||||
|
||||
|
||||
|
||||
const missives = {} as { [key: string]: { [key: string]: Quest } };
|
||||
|
||||
for (const id in saveData.missives) {
|
||||
const missiveRank = {} as { [key: string]: Quest }
|
||||
for (const questId in saveData.missives[id]) {
|
||||
const data = saveData.missives[id][questId];
|
||||
const quest = new Quest(questId, getFromString(data.rank), data.title, data.text, data.maxProgress, data.expReward, data.goldReward);
|
||||
quest.progressPoints = data.progressPoints;
|
||||
if (data.adventurers.length > 0) {
|
||||
quest.adventurers.push(this.adventurers[data.adventurers[0].id])
|
||||
}
|
||||
missiveRank[questId] = quest;
|
||||
}
|
||||
missives[id] = missiveRank;
|
||||
}
|
||||
|
||||
this.missives = missives;
|
||||
|
||||
this.lastRecruitHandled = saveData.lastRecruitAction ?? 0;
|
||||
|
||||
if (Object.keys(this.adventurers).length <= 0) {
|
||||
this.adventurerForHire = this.adventurersDatabase[0];
|
||||
return;
|
||||
}
|
||||
|
||||
if (saveData.currentlyForHireId !== null) {
|
||||
for (const id in this.adventurersDatabase) {
|
||||
const adventurer = this.adventurersDatabase[id];
|
||||
if (adventurer.id === saveData.currentlyForHireId) {
|
||||
this.adventurerForHire = adventurer;
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
resetSave() {
|
||||
if (!confirm("You are about to wipe your save file. Are you sure?")) return;
|
||||
window.localStorage.removeItem("savedGame");
|
||||
window.location.reload();
|
||||
}
|
||||
},
|
||||
async mounted() {
|
||||
this.loadGame();
|
||||
this.quests = await loadAvailableQuests();
|
||||
this.adventurersDatabase = await loadAdventurersForHire(Object.keys(this.adventurers));
|
||||
|
||||
setInterval(() => {
|
||||
saveGame(new GameData(
|
||||
this.guild,
|
||||
this.adventurers,
|
||||
this.missives,
|
||||
this.lastQuestGot,
|
||||
this.lastRecruitHandled,
|
||||
this.adventurerForHire?.id ?? null
|
||||
)
|
||||
);
|
||||
}, 10*1000)
|
||||
|
||||
setInterval(() => {
|
||||
this.updateMissives();
|
||||
|
||||
const now = Number(new Date());
|
||||
|
||||
this.checkForNewRecruit(now);
|
||||
|
||||
for (const id in this.lastQuestGot) {
|
||||
const lastTime = this.lastQuestGot[getFromString(id as QuestRank)];
|
||||
if (lastTime === null) this.lastQuestGot[getFromString(id as QuestRank)] = 0;
|
||||
}
|
||||
|
||||
if (Number(now) - Number(this.lastQuestGot.F) >= 12 * 1000) {
|
||||
this.lastQuestGot.F = now;
|
||||
const keys = Object.keys(this.missives[QuestRank.F]);
|
||||
if (keys.length >= 5) return;
|
||||
const quest = this.getRandomQuest(QuestRank.F);
|
||||
if (quest !== null) {
|
||||
this.createMissive(quest, QuestRank.F);
|
||||
}
|
||||
}
|
||||
|
||||
if (this.guild.level < 2) return;
|
||||
if (Number(now) - Number(this.lastQuestGot.E) >= 20 * 1000) {
|
||||
this.lastQuestGot.E = now;
|
||||
const keys = Object.keys(this.missives[QuestRank.E]);
|
||||
if (keys.length >= 5) return;
|
||||
const quest = this.getRandomQuest(QuestRank.E);
|
||||
if (quest !== null) {
|
||||
this.createMissive(quest, QuestRank.E);
|
||||
}
|
||||
}
|
||||
|
||||
if (this.guild.level < 3) return;
|
||||
if (Number(now) - Number(this.lastQuestGot.D) >= 50 * 1000) {
|
||||
this.lastQuestGot.D = now;
|
||||
const keys = Object.keys(this.missives[QuestRank.D]);
|
||||
if (keys.length >= 5) return;
|
||||
const quest = this.getRandomQuest(QuestRank.D);
|
||||
if (quest !== null) {
|
||||
this.createMissive(quest, QuestRank.D);
|
||||
}
|
||||
}
|
||||
|
||||
if (this.guild.level < 4) return;
|
||||
if (Number(now) - Number(this.lastQuestGot.C) >= 2 * 60 * 1000) {
|
||||
this.lastQuestGot.C = now;
|
||||
const keys = Object.keys(this.missives[QuestRank.C]);
|
||||
if (keys.length >= 5) return;
|
||||
const quest = this.getRandomQuest(QuestRank.C);
|
||||
if (quest !== null) {
|
||||
this.createMissive(quest, QuestRank.C);
|
||||
}
|
||||
}
|
||||
|
||||
if (this.guild.level < 5) return;
|
||||
if (Number(now) - Number(this.lastQuestGot.B) >= 2 * 60 * 1000) {
|
||||
this.lastQuestGot.B = now;
|
||||
const keys = Object.keys(this.missives[QuestRank.B]);
|
||||
if (keys.length >= 5) return;
|
||||
const quest = this.getRandomQuest(QuestRank.B);
|
||||
if (quest !== null) {
|
||||
this.createMissive(quest, QuestRank.B);
|
||||
}
|
||||
}
|
||||
|
||||
if (this.guild.level < 6) return;
|
||||
if (Number(now) - Number(this.lastQuestGot.A) >= 5 * 60 * 1000) {
|
||||
this.lastQuestGot.A = now;
|
||||
const keys = Object.keys(this.missives[QuestRank.A]);
|
||||
if (keys.length >= 5) return;
|
||||
const quest = this.getRandomQuest(QuestRank.A);
|
||||
if (quest !== null) {
|
||||
this.createMissive(quest, QuestRank.A);
|
||||
}
|
||||
}
|
||||
|
||||
if (this.guild.level < 6) return;
|
||||
if (Number(now) - Number(this.lastQuestGot.S) >= 30 * 60 * 1000) {
|
||||
this.lastQuestGot.S = now;
|
||||
const keys = Object.keys(this.missives[QuestRank.S]);
|
||||
if (keys.length >= 5) return;
|
||||
const quest = this.getRandomQuest(QuestRank.S);
|
||||
if (quest !== null) {
|
||||
this.createMissive(quest, QuestRank.S);
|
||||
}
|
||||
}
|
||||
|
||||
}, 250);
|
||||
|
||||
}
|
||||
})
|
||||
</script>
|
||||
|
||||
<style lang="scss" scoped>
|
||||
header {
|
||||
line-height: 1;
|
||||
max-height: 100vh;
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
}
|
||||
|
||||
nav {
|
||||
width: max-content;
|
||||
text-align: center;
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
flex-wrap: wrap;
|
||||
gap: 1rem;
|
||||
padding: 2rem;
|
||||
background-size: 200px;
|
||||
background-blend-mode: darken;
|
||||
background-color: rgba(0, 0, 0, 0.65);
|
||||
|
||||
.icon {
|
||||
width: 2rem;
|
||||
height: 2rem;
|
||||
fill: white;
|
||||
filter: invert(1);
|
||||
transform: translateY(0.35rem);
|
||||
}
|
||||
|
||||
a {
|
||||
font-size: 2rem;
|
||||
color: #fff;
|
||||
text-decoration: none;
|
||||
&.router-link-active {
|
||||
text-decoration: underline;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
</style>
|
||||
@@ -0,0 +1,122 @@
|
||||
import type {Guild} from "@/classes/Guild";
|
||||
import {Adventurer} from "@/classes/Adventurer";
|
||||
import {Quest} from "@/classes/Quest";
|
||||
import {getFromString, QuestRank} from "@/classes/QuestRank";
|
||||
|
||||
export class GameData {
|
||||
guild: Guild;
|
||||
adventurers: { [key: string]: Adventurer };
|
||||
missives: { [key: string]: { [key: string]: Quest } };
|
||||
lastQuestGot: { [key: string]: null | number };
|
||||
lastRecruitAction: null | number;
|
||||
currentlyForHireId: string|null;
|
||||
|
||||
constructor(
|
||||
guild: Guild, adventurers: { [key: string]: Adventurer },
|
||||
missives: { [key: string]: { [key: string]: Quest } },
|
||||
lastQuestGot: { [key: string]: null | number },
|
||||
lastRecruitAction: null | number,
|
||||
currentlyForHireId: string|null = null
|
||||
) {
|
||||
this.guild = guild;
|
||||
this.adventurers = adventurers;
|
||||
this.missives = missives;
|
||||
this.lastQuestGot = lastQuestGot;
|
||||
this.lastRecruitAction = lastRecruitAction;
|
||||
this.currentlyForHireId = currentlyForHireId;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Save the game to local storage
|
||||
*/
|
||||
export function saveGame(
|
||||
data: GameData
|
||||
): void {
|
||||
console.debug("Saving game...");
|
||||
window.localStorage.setItem("savedGame", JSON.stringify({
|
||||
guild: data.guild,
|
||||
adventurers: data.adventurers,
|
||||
missives: data.missives,
|
||||
lastQuestGot: data.lastQuestGot,
|
||||
lastRecruitAction: data.lastRecruitAction,
|
||||
adventurerForHireId: data.currentlyForHireId,
|
||||
}));
|
||||
}
|
||||
|
||||
export function loadGame(): GameData | null {
|
||||
const savedGame = window.localStorage.getItem("savedGame");
|
||||
if (!savedGame) return null;
|
||||
console.debug("Loading game...");
|
||||
const parsedGame = JSON.parse(savedGame);
|
||||
return new GameData(
|
||||
parsedGame.guild,
|
||||
parsedGame.adventurers,
|
||||
parsedGame.missives,
|
||||
parsedGame.lastQuestGot,
|
||||
parsedGame.lastRecruitAction
|
||||
);
|
||||
}
|
||||
|
||||
export async function loadAvailableQuests(): Promise<{ [key: string]: { [key: string]: Quest } }> {
|
||||
const quests = {
|
||||
S: {} as { [key: string]: Quest },
|
||||
A: {} as { [key: string]: Quest },
|
||||
B: {} as { [key: string]: Quest },
|
||||
C: {} as { [key: string]: Quest },
|
||||
D: {} as { [key: string]: Quest },
|
||||
E: {} as { [key: string]: Quest },
|
||||
F: {} as { [key: string]: Quest },
|
||||
} as { [key: string]: { [key: string]: Quest } };
|
||||
|
||||
for (const rank in quests) {
|
||||
const response = await fetch(`data/quests/Rank${rank}.json`);
|
||||
if (response.status !== 200) {
|
||||
console.error("Failed to load quests");
|
||||
alert("Failed to load quests. Please try refreshing the page.");
|
||||
return quests;
|
||||
}
|
||||
const questData = await response.json();
|
||||
|
||||
let id = 0;
|
||||
for (const quest of questData) {
|
||||
id++;
|
||||
quests[rank.toString()][id] = new Quest(
|
||||
id.toString(),
|
||||
getFromString(rank as QuestRank),
|
||||
quest.title,
|
||||
quest.text,
|
||||
1,
|
||||
0,
|
||||
0
|
||||
);
|
||||
}
|
||||
}
|
||||
return quests;
|
||||
}
|
||||
|
||||
export async function loadAdventurersForHire(currentAdventurerIds: Array<string> = []): Promise<Array<Adventurer>> {
|
||||
const response = await fetch("data/adventurers.json");
|
||||
if (response.status !== 200) {
|
||||
console.error("Failed to load adventurers");
|
||||
alert("Failed to load adventurers. Please try refreshing the page.");
|
||||
return [];
|
||||
}
|
||||
const adventurerData = await response.json();
|
||||
|
||||
const adventurers = [] as Array<Adventurer>;
|
||||
for (const adventurer of adventurerData) {
|
||||
if (currentAdventurerIds.includes(adventurer.id)) continue;
|
||||
adventurers.push(new Adventurer(
|
||||
adventurer.id,
|
||||
adventurer.name,
|
||||
adventurer.portrait,
|
||||
adventurer.attackExponent,
|
||||
adventurer.level,
|
||||
adventurer.exp,
|
||||
));
|
||||
}
|
||||
|
||||
return adventurers;
|
||||
}
|
||||
@@ -0,0 +1,64 @@
|
||||
|
||||
:root {
|
||||
|
||||
}
|
||||
|
||||
body {
|
||||
margin: 0;
|
||||
padding: 0 0 10rem;
|
||||
min-height: calc(100vh - 10rem);
|
||||
font-family: 'EB Garamond', serif;
|
||||
overflow-y: scroll;
|
||||
user-select: none;
|
||||
background-size: 25rem;
|
||||
background-color: rgba(87, 50, 20, 0.45);
|
||||
background-image: url("/img/background/wood/cut_wood_background.png");
|
||||
background-blend-mode: darken;
|
||||
background-repeat: repeat;
|
||||
}
|
||||
|
||||
#app {
|
||||
width: 100%;
|
||||
}
|
||||
|
||||
.panel {
|
||||
&.pinned-paper {
|
||||
background-image: url("/img/quests/backgrounds/paper.png");
|
||||
position: relative;
|
||||
filter: drop-shadow(-0.15rem 0.2rem 0.1rem rgba(0, 0, 0, 0.25));
|
||||
|
||||
.nail {
|
||||
position: absolute;
|
||||
width: 2rem;
|
||||
height: 2rem;
|
||||
filter: drop-shadow(-0.15rem 0.2rem 0.1rem rgba(0, 0, 0, 0.5));
|
||||
|
||||
&.small {
|
||||
width: 1rem;
|
||||
height: 1rem;
|
||||
}
|
||||
|
||||
img {
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
}
|
||||
|
||||
&.top-left {
|
||||
top: 1rem;
|
||||
left: 1rem;
|
||||
}
|
||||
|
||||
&.top-right {
|
||||
top: 1rem;
|
||||
right: 1rem;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
&.note-paper {
|
||||
background-image: url("/img/background/paper/small_tile_paper.png");
|
||||
position: relative;
|
||||
filter: drop-shadow(-0.15rem 0.2rem 0.1rem rgba(0, 0, 0, 0.25));
|
||||
border-image: url("/img/borders/metal_corner.png") 30 round;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,91 @@
|
||||
export class Adventurer {
|
||||
id: string;
|
||||
name: string;
|
||||
portrait: string;
|
||||
level: number;
|
||||
exp: number;
|
||||
attackExponent: number;
|
||||
prestige: number;
|
||||
busy: boolean;
|
||||
|
||||
constructor(
|
||||
id: string,
|
||||
name: string,
|
||||
portrait: string,
|
||||
attackExponent: number,
|
||||
level: number = 1,
|
||||
exp: number = 0,
|
||||
prestige: number = 0
|
||||
) {
|
||||
this.id = id;
|
||||
this.name = name;
|
||||
this.portrait = portrait;
|
||||
this.attackExponent = attackExponent;
|
||||
this.level = level;
|
||||
this.exp = exp;
|
||||
this.prestige = prestige;
|
||||
this.busy = false;
|
||||
}
|
||||
|
||||
levelUp(): void {
|
||||
this.exp = 0;
|
||||
this.level += 1;
|
||||
}
|
||||
|
||||
prestigeUp(): void {
|
||||
this.level = 1;
|
||||
this.exp = 0;
|
||||
this.prestige += 1;
|
||||
}
|
||||
|
||||
canLevelUp(): boolean {
|
||||
if (this.level >= this.getMaxLevel()) return false;
|
||||
return this.exp >= this.getNextLevelExpRequirement();
|
||||
}
|
||||
|
||||
canPrestigeUp(): boolean {
|
||||
if (this.level < getMaxLevelForPrestige(this.prestige)) return false;
|
||||
return this.prestige < 5
|
||||
}
|
||||
|
||||
getNextLevelExpRequirement(): number {
|
||||
return this.level * 3;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the percentage of exp to the next level
|
||||
*/
|
||||
getExpPercentage(): number {
|
||||
return (this.exp / this.getNextLevelExpRequirement()) * 100;
|
||||
}
|
||||
|
||||
addExp(exp: number): void {
|
||||
if (this.isMaxLevel()) return;
|
||||
this.exp += exp;
|
||||
if (this.canLevelUp()) {
|
||||
this.levelUp();
|
||||
}
|
||||
}
|
||||
|
||||
getAttack(): number {
|
||||
const scalingFactor = Math.pow(1.05, this.level - 1);
|
||||
return (2 * scalingFactor) * Math.pow(this.attackExponent, this.level - 1);
|
||||
}
|
||||
|
||||
getDPS(): number {
|
||||
return this.getAttack() * 4;
|
||||
}
|
||||
|
||||
getMaxLevel(): number {
|
||||
return getMaxLevelForPrestige(this.prestige);
|
||||
}
|
||||
|
||||
isMaxLevel(): boolean {
|
||||
return this.level >= this.getMaxLevel();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
function getMaxLevelForPrestige(prestige: number): number {
|
||||
return 25 + (prestige * 5);
|
||||
}
|
||||
@@ -0,0 +1,55 @@
|
||||
import type {GuildUpgrade} from "@/classes/GuildUpgrade";
|
||||
import {AdventurerCapacityUpgrade} from "@/classes/guildUpgrades/AdventurerCapacityUpgrade";
|
||||
import formatGold from "@/classes/NumberMagic";
|
||||
|
||||
export class Guild {
|
||||
gold: number;
|
||||
level: number;
|
||||
displayUpgradeCost: number|string;
|
||||
upgradeCost: number|null = null;
|
||||
adventurerCapacity: AdventurerCapacityUpgrade;
|
||||
|
||||
constructor(level: number, gold: number, upgrades: {[index:string]: GuildUpgrade} = {}) {
|
||||
this.gold = gold;
|
||||
this.level = level;
|
||||
this.displayUpgradeCost = this.getUpgradeCost() ?? "Max level";
|
||||
this.upgradeCost = this.getUpgradeCost();
|
||||
|
||||
this.adventurerCapacity = upgrades.adventurerCapacity as AdventurerCapacityUpgrade ?? new AdventurerCapacityUpgrade();
|
||||
|
||||
}
|
||||
|
||||
upgrade(): void {
|
||||
const cost = this.getUpgradeCost();
|
||||
if (cost === null) return;
|
||||
if (this.gold < cost) return;
|
||||
this.gold -= cost;
|
||||
this.level += 1;
|
||||
if (this.level >= 7) {
|
||||
this.displayUpgradeCost = "Max level";
|
||||
this.upgradeCost = null;
|
||||
} else {
|
||||
const newCost = this.getUpgradeCost();
|
||||
if (newCost === null) return;
|
||||
this.displayUpgradeCost = formatGold(newCost);
|
||||
this.upgradeCost = newCost;
|
||||
}
|
||||
}
|
||||
|
||||
getUpgradeCost(): number|null {
|
||||
return upgradeCosts[this.level] ?? null;
|
||||
}
|
||||
|
||||
isMaxLevel(): boolean {
|
||||
return this.level >= 7;
|
||||
}
|
||||
}
|
||||
|
||||
const upgradeCosts = {
|
||||
"1": 1000,
|
||||
"2": 2500,
|
||||
"3": 5000,
|
||||
"4": 10000,
|
||||
"5": 25000,
|
||||
"6": 50000,
|
||||
} as {[index:string]: number}
|
||||
@@ -0,0 +1,7 @@
|
||||
export class GuildUpgrade {
|
||||
|
||||
level: number = 1;
|
||||
nextLevelCost: number | null = null;
|
||||
guildLevelRequirement: number = 1;
|
||||
|
||||
}
|
||||
@@ -0,0 +1,10 @@
|
||||
const formatter = new Intl.NumberFormat('en-US', {
|
||||
maximumFractionDigits: 3,
|
||||
// @ts-ignore - typescript doesn't know about this option for some godforsaken reason
|
||||
notation: "compact",
|
||||
useGrouping: true,
|
||||
});
|
||||
|
||||
export default function formatGold(number: number): string {
|
||||
return formatter.format(number);
|
||||
}
|
||||
@@ -0,0 +1,84 @@
|
||||
import type {Adventurer} from "@/classes/Adventurer";
|
||||
import {QuestRank} from "@/classes/QuestRank";
|
||||
|
||||
export class Quest {
|
||||
id: string;
|
||||
rank: QuestRank;
|
||||
title: string;
|
||||
text: string;
|
||||
adventurers: Array<Adventurer>;
|
||||
progressPoints: number;
|
||||
maxProgress: number;
|
||||
expReward: number;
|
||||
goldReward: number;
|
||||
|
||||
constructor(id: string, rank: QuestRank, title: string, text: string, maxProgress: number, expReward: number, goldReward: number) {
|
||||
this.id = id;
|
||||
this.rank = rank;
|
||||
this.title = title;
|
||||
this.text = text;
|
||||
this.maxProgress = maxProgress;
|
||||
this.expReward = expReward;
|
||||
this.goldReward = goldReward;
|
||||
this.progressPoints = 0;
|
||||
this.adventurers = [];
|
||||
}
|
||||
|
||||
getPercentProgress(): number {
|
||||
return Math.round(this.progressPoints / this.maxProgress * 100);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* Generate rewards for a quest and return it
|
||||
* @param quest
|
||||
*/
|
||||
export function getQuestWithRewards(quest: Quest) {
|
||||
|
||||
let maxProgress = 1;
|
||||
|
||||
switch (quest.rank) {
|
||||
case QuestRank.S:
|
||||
// at level 30 adventurers have ~6513 dps, this will take 30 seconds on level 30
|
||||
maxProgress = 195390;
|
||||
break;
|
||||
case QuestRank.A:
|
||||
// at level 25 adventurers have ~2051 dps, this will take 15 seconds on level 25
|
||||
maxProgress = 30770;
|
||||
break;
|
||||
case QuestRank.B:
|
||||
// at level 20 adventurers have ~645 dps, this will take 15 seconds on level 20
|
||||
maxProgress = 9690;
|
||||
break;
|
||||
case QuestRank.C:
|
||||
// at level 15 adventurers have ~203 dps, this will take 15 seconds on level 15
|
||||
maxProgress = 3045;
|
||||
break;
|
||||
case QuestRank.D:
|
||||
// at level 10 adventurers have ~64 dps, this will take 15 seconds on level 10
|
||||
maxProgress = 960;
|
||||
break;
|
||||
case QuestRank.E:
|
||||
// at level 5 adventurers have ~20 dps, this will take 15 seconds on level 5
|
||||
maxProgress = 300;
|
||||
break;
|
||||
case QuestRank.F:
|
||||
// at level 1 adventurers have ~8 dps, this will take 15 seconds on level 1
|
||||
maxProgress = 120;
|
||||
break;
|
||||
}
|
||||
|
||||
let goldReward = Math.floor(maxProgress/6);
|
||||
let expReward = Math.floor(Math.floor(maxProgress/120) - maxProgress/1000);
|
||||
|
||||
// add some randomness to the rewards
|
||||
goldReward = Math.floor(randomNumberBetween(goldReward * 0.95, goldReward * 1.1));
|
||||
expReward = Math.max(1, Math.floor(randomNumberBetween(expReward * 0.95, expReward * 1.2)));
|
||||
|
||||
return new Quest(quest.id, quest.rank, quest.title, quest.text, maxProgress, expReward, goldReward);
|
||||
}
|
||||
|
||||
function randomNumberBetween(min: number, max: number) {
|
||||
return Math.random() * (max - min) + min;
|
||||
}
|
||||
@@ -0,0 +1,13 @@
|
||||
export enum QuestRank {
|
||||
S = "S",
|
||||
A = "A",
|
||||
B = "B",
|
||||
C = "C",
|
||||
D = "D",
|
||||
E = "E",
|
||||
F = "F",
|
||||
}
|
||||
|
||||
export function getFromString(string: keyof typeof QuestRank): QuestRank {
|
||||
return QuestRank[string];
|
||||
}
|
||||
@@ -0,0 +1,13 @@
|
||||
import type {Adventurer} from "@/classes/Adventurer";
|
||||
|
||||
|
||||
/**
|
||||
* Get a random adventurer from the pool
|
||||
* @param adventurerPool
|
||||
* @returns {Adventurer|null} null if the pool is empty
|
||||
*/
|
||||
export function getNewAdventurerForHire(adventurerPool: Array<Adventurer>): Adventurer|null {
|
||||
if (adventurerPool.length <= 0) return null;
|
||||
const randomId = adventurerPool.length * Math.random() << 0;
|
||||
return adventurerPool[randomId];
|
||||
}
|
||||
@@ -0,0 +1,27 @@
|
||||
import {GuildUpgrade} from "@/classes/GuildUpgrade";
|
||||
|
||||
export class AdventurerCapacityUpgrade extends GuildUpgrade {
|
||||
constructor(level: number = 1) {
|
||||
super();
|
||||
this.level = level;
|
||||
this.nextLevelCost = this.getCostForLevel(this.level);
|
||||
this.guildLevelRequirement = 1;
|
||||
}
|
||||
|
||||
upgrade(): void {
|
||||
this.level += 1;
|
||||
this.nextLevelCost = this.getCostForLevel(this.level);
|
||||
}
|
||||
|
||||
getCostForLevel(level: number): number {
|
||||
const scalingFactor = Math.pow(1.25, level - 1);
|
||||
return Math.floor(1500 * scalingFactor * Math.pow(level, 1.25));
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the number of adventurers the guild can have
|
||||
*/
|
||||
getAdventurerCapacity(): number {
|
||||
return 1 + this.level ;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,54 @@
|
||||
<template>
|
||||
<div class="slots">
|
||||
<button class="slot" v-for="adventurer in adventurers" :key="adventurer.id">
|
||||
<AdventurerMiniComponent
|
||||
:adventurer="currentAdventurer"
|
||||
:all-adventurers="adventurers"
|
||||
/>
|
||||
</button>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script lang="ts">
|
||||
import {defineComponent, type PropType} from "vue";
|
||||
import AdventurerMiniComponent from "@/components/AdventurerMiniComponent.vue";
|
||||
import type {Adventurer} from "@/classes/Adventurer";
|
||||
|
||||
export default defineComponent({
|
||||
name: "AdventurerList",
|
||||
components: {AdventurerMiniComponent},
|
||||
data: () => ({
|
||||
currentAdventurer: null as Adventurer | null
|
||||
}),
|
||||
props: {
|
||||
adventurers: {
|
||||
type: Object as PropType<{ [key: string]: Adventurer }>,
|
||||
default() {
|
||||
return {} as { [key: string]: Adventurer };
|
||||
},
|
||||
required: true,
|
||||
},
|
||||
},
|
||||
|
||||
})
|
||||
</script>
|
||||
|
||||
<style lang="scss" scoped>
|
||||
.slots {
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
flex-wrap: wrap;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
|
||||
.slot {
|
||||
padding: 0;
|
||||
width: 5rem;
|
||||
height: 5rem;
|
||||
border: 2px solid #000;
|
||||
background-color: rgba(0, 0, 0, 0.2);
|
||||
cursor: pointer;
|
||||
border-radius: 0.2rem;
|
||||
}
|
||||
}
|
||||
</style>
|
||||
@@ -0,0 +1,134 @@
|
||||
<script setup lang="ts">
|
||||
import { vOnClickOutside } from '@vueuse/components'
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<AdventurerTile
|
||||
v-if="adventurer"
|
||||
:adventurer="adventurer"
|
||||
@click="() => {
|
||||
$emit('freeAdventurer', adventurer.id)
|
||||
}"
|
||||
/>
|
||||
<article
|
||||
class="select"
|
||||
v-else
|
||||
@click="() => {
|
||||
if (Object.keys(allAdventurers).length <= 0) return;
|
||||
selection = !selection;
|
||||
}"
|
||||
>
|
||||
<span>+</span>
|
||||
</article>
|
||||
<div class="selection" v-if="selection" v-on-click-outside="closeSelect">
|
||||
<button
|
||||
class="slot"
|
||||
v-for="adventurer in allAdventurers"
|
||||
:key="adventurer.id"
|
||||
:class="{busy: adventurer.busy}"
|
||||
@click="() => {
|
||||
if (adventurer.busy) return;
|
||||
$emit('hireAdventurer', adventurer.id);
|
||||
selection = false;
|
||||
}"
|
||||
>
|
||||
<AdventurerTile
|
||||
:adventurer="adventurer"
|
||||
/>
|
||||
</button>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script lang="ts">
|
||||
import {defineComponent, type PropType} from "vue";
|
||||
import type {Adventurer} from "@/classes/Adventurer";
|
||||
import AdventurerTile from "@/components/AdventurerTile.vue";
|
||||
|
||||
export default defineComponent({
|
||||
name: "AdventurerMiniComponent",
|
||||
components: {AdventurerTile},
|
||||
emits: [ "freeAdventurer", "hireAdventurer" ],
|
||||
data: () => {
|
||||
return {
|
||||
selection: false,
|
||||
}
|
||||
},
|
||||
props: {
|
||||
adventurer: {
|
||||
type: Object as PropType<Adventurer|null|any>,
|
||||
default() {
|
||||
return null as Adventurer|null;
|
||||
},
|
||||
},
|
||||
allAdventurers: {
|
||||
type: Object as PropType<{[key: string]: Adventurer}>,
|
||||
default() {
|
||||
return {} as {[key: string]: Adventurer};
|
||||
},
|
||||
required: true,
|
||||
},
|
||||
},
|
||||
methods: {
|
||||
closeSelect() {
|
||||
this.selection = false;
|
||||
}
|
||||
}
|
||||
})
|
||||
</script>
|
||||
|
||||
<style lang="scss" scoped>
|
||||
|
||||
.selection {
|
||||
position: absolute;
|
||||
bottom: 0;
|
||||
left: 50%;
|
||||
width: max-content;
|
||||
max-width: 17rem;
|
||||
transform: translateX(-50%) translateY(104%);
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
flex-wrap: wrap;
|
||||
gap: 0.5rem;
|
||||
padding: 0.5rem;
|
||||
background-color: rgba(0,0,0, 0.2);
|
||||
z-index: 2;
|
||||
cursor: default;
|
||||
max-height: 12rem;
|
||||
overflow-y: auto;
|
||||
.slot {
|
||||
width: 5rem;
|
||||
height: 5rem;
|
||||
cursor: pointer;
|
||||
padding: 0;
|
||||
border-color: #000;
|
||||
background-color: transparent;
|
||||
background-blend-mode: darken;
|
||||
transition: background-color 0.25s linear, filter 0.25s linear;
|
||||
&.busy {
|
||||
filter: grayscale(1);
|
||||
background-color: rgba(0,0,0, 0.6);
|
||||
&:hover {
|
||||
cursor: not-allowed;
|
||||
border-color: #000;
|
||||
}
|
||||
}
|
||||
&:hover {
|
||||
border-color: #fff;
|
||||
}
|
||||
img {
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
}
|
||||
}
|
||||
}
|
||||
.select {
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
font-size: 4.5rem;
|
||||
}
|
||||
</style>
|
||||
@@ -0,0 +1,84 @@
|
||||
<template>
|
||||
<article
|
||||
class="adventurer"
|
||||
:title="adventurer.name + (adventurer.busy ? ' (busy)' : '')"
|
||||
>
|
||||
<img :src="adventurer.portrait" :alt="adventurer.name" draggable="false">
|
||||
<div class="level" :title="adventurer.isMaxLevel() ? 'Max level' : ''">{{ adventurer.level }}<span
|
||||
v-if="adventurer.isMaxLevel()">⇪</span></div>
|
||||
<div class="exp"></div>
|
||||
</article>
|
||||
</template>
|
||||
|
||||
<script lang="ts">
|
||||
|
||||
import type {Adventurer} from "@/classes/Adventurer";
|
||||
import {defineComponent, type PropType} from "vue";
|
||||
|
||||
export default defineComponent({
|
||||
name: "AdventurerTile",
|
||||
props: {
|
||||
adventurer: {
|
||||
type: Object as PropType<Adventurer>,
|
||||
default() {
|
||||
return {} as Adventurer;
|
||||
},
|
||||
required: true,
|
||||
}
|
||||
},
|
||||
data: () => ({
|
||||
expProgress: "0%",
|
||||
}),
|
||||
watch: {
|
||||
adventurer: {
|
||||
deep: true,
|
||||
handler: function (adventurer: Adventurer) {
|
||||
this.expProgress = adventurer.getExpPercentage() + "%";
|
||||
},
|
||||
}
|
||||
},
|
||||
mounted() {
|
||||
if (this.adventurer === undefined) return;
|
||||
this.expProgress = this.adventurer.getExpPercentage() + "%";
|
||||
}
|
||||
});
|
||||
</script>
|
||||
|
||||
<style lang="scss" scoped>
|
||||
.adventurer {
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
overflow: clip;
|
||||
font-size: 5rem;
|
||||
line-height: 1;
|
||||
color: rgba(0, 0, 0, 0.75);
|
||||
position: relative;
|
||||
|
||||
.level {
|
||||
position: absolute;
|
||||
top: 0;
|
||||
left: 0;
|
||||
font-size: 1rem;
|
||||
min-width: 1rem;
|
||||
background-color: rgba(0, 0, 0, 0.75);
|
||||
border-bottom-right-radius: 0.2rem;
|
||||
padding: 0.1rem;
|
||||
color: #fff;
|
||||
}
|
||||
|
||||
.exp {
|
||||
position: absolute;
|
||||
bottom: 0;
|
||||
left: 0;
|
||||
width: v-bind(expProgress);
|
||||
height: 3.5%;
|
||||
background-color: rgba(203, 33, 213, 0.75);
|
||||
transition: width 1s linear;
|
||||
}
|
||||
|
||||
img {
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
}
|
||||
}
|
||||
</style>
|
||||
@@ -0,0 +1,96 @@
|
||||
<template>
|
||||
<div class="changelog panel pinned-paper">
|
||||
<div class="nail top-left">
|
||||
<img src="/img/quests/overlays/nail.png" alt="" draggable="false"/>
|
||||
</div>
|
||||
<div class="nail top-right">
|
||||
<img src="/img/quests/overlays/nail.png" alt="" draggable="false"/>
|
||||
</div>
|
||||
<h1>Changelog</h1>
|
||||
<div class="changelog-entry" v-for="release in releases">
|
||||
<hr>
|
||||
<h2>Version {{ release.name }}</h2>
|
||||
<pre>{{ release.body }}</pre>
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script lang="ts">
|
||||
import {defineComponent} from "vue";
|
||||
|
||||
|
||||
export default defineComponent({
|
||||
name: "ChangelogComponent",
|
||||
data: () => ({
|
||||
releases: [] as Array<any>,
|
||||
lastPage: 1,
|
||||
}),
|
||||
methods: {
|
||||
async getReleases(page: number): Promise<void> {
|
||||
const result = await fetch("https://api.github.com/repos/YouHaveTrouble/GuildMaster/releases?per_page=10")
|
||||
.catch((e) => {
|
||||
return null;
|
||||
});
|
||||
|
||||
if (result === null) return;
|
||||
const json = await result.json();
|
||||
|
||||
|
||||
for (const release of json) {
|
||||
const version = {} as any;
|
||||
version.body = release.body.trim();
|
||||
version.name = release.name;
|
||||
if (release.body.length === 0) continue;
|
||||
this.releases.push(version);
|
||||
}
|
||||
}
|
||||
},
|
||||
async mounted() {
|
||||
this.getReleases(1);
|
||||
|
||||
}
|
||||
});
|
||||
</script>
|
||||
|
||||
<style lang="scss" scoped>
|
||||
.changelog {
|
||||
padding-block: 3rem;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
gap: 1rem;
|
||||
max-width: 45rem;
|
||||
width: 100%;
|
||||
|
||||
h1 {
|
||||
font-size: 3rem;
|
||||
line-height: 1;
|
||||
margin: 0;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.changelog-entry {
|
||||
width: 100%;
|
||||
|
||||
h2 {
|
||||
margin: 0;
|
||||
padding-inline: 1rem;
|
||||
}
|
||||
|
||||
hr {
|
||||
border: 0;
|
||||
width: calc(100% - 2rem);
|
||||
border-bottom: 1px solid black;
|
||||
}
|
||||
|
||||
pre {
|
||||
line-height: 1.2;
|
||||
margin: 0;
|
||||
white-space: pre-wrap;
|
||||
font-family: 'EB Garamond', serif;
|
||||
padding-inline: 1rem;
|
||||
}
|
||||
}
|
||||
}
|
||||
</style>
|
||||
@@ -0,0 +1,260 @@
|
||||
<template>
|
||||
<article
|
||||
class="missive"
|
||||
:class="{done: missive.maxProgress <= missive.progressPoints}"
|
||||
>
|
||||
<div class="parchment">
|
||||
<img src="/img/quests/backgrounds/dirty_paper.png" alt="parchment">
|
||||
</div>
|
||||
<div class="stain" v-if="stain">
|
||||
<img src="/img/quests/overlays/water_stain.png" alt="stain">
|
||||
</div>
|
||||
<div class="drink-stain" v-if="drinkStain.exists">
|
||||
<img src="/img/quests/overlays/drink_stain.png" alt="stain">
|
||||
</div>
|
||||
<h2>{{ missive.title }}</h2>
|
||||
<p>{{ missive.text }}</p>
|
||||
<div class="slots">
|
||||
<button class="slot">
|
||||
<AdventurerComponent
|
||||
:adventurer="missive.adventurers[0]"
|
||||
:all-adventurers="adventurers"
|
||||
@hire-adventurer="(id) => {
|
||||
adventurers[id].busy = true;
|
||||
missive.adventurers[0] = adventurers[id];
|
||||
}"
|
||||
@free-adventurer="(id) => {
|
||||
if (missive.progressPoints >= missive.maxProgress) return;
|
||||
adventurers[id].busy = false;
|
||||
missive.adventurers.splice(0, 1);
|
||||
if (missive.adventurers.length <= 0) {
|
||||
missive.progressPoints = 0;
|
||||
}
|
||||
}"
|
||||
/>
|
||||
</button>
|
||||
</div>
|
||||
<div class="progressWrap">
|
||||
<span class="progress"></span>
|
||||
<span class="percentage">{{ progressPercentage }}</span>
|
||||
</div>
|
||||
<h3>Rewards</h3>
|
||||
<div class="rewards">
|
||||
<span>Gold: <b>{{ missive.goldReward }}</b></span>
|
||||
<span>Exp: <b>{{ missive.expReward }}</b></span>
|
||||
</div>
|
||||
</article>
|
||||
</template>
|
||||
|
||||
<script lang="ts">
|
||||
import type {Quest} from "@/classes/Quest";
|
||||
import AdventurerComponent from "@/components/AdventurerMiniComponent.vue";
|
||||
import type {Adventurer} from "@/classes/Adventurer";
|
||||
import {defineComponent, type PropType} from "vue";
|
||||
|
||||
export default defineComponent({
|
||||
name: "QuestMissive",
|
||||
components: {AdventurerComponent},
|
||||
props: {
|
||||
missive: {
|
||||
type: Object as PropType<Quest | any>,
|
||||
default() {
|
||||
return {} as Quest;
|
||||
},
|
||||
required: true,
|
||||
},
|
||||
adventurers: {
|
||||
type: Object as PropType<{ [key: string]: Adventurer }>,
|
||||
default() {
|
||||
return {} as { [key: string]: Adventurer };
|
||||
},
|
||||
required: true,
|
||||
},
|
||||
},
|
||||
data: () => {
|
||||
return {
|
||||
progressPercentage: "0%",
|
||||
stain: false,
|
||||
drinkStain: {
|
||||
exists: false,
|
||||
offsetX: "0%",
|
||||
offsetY: "0%",
|
||||
},
|
||||
}
|
||||
},
|
||||
methods: {
|
||||
updateProgress() {
|
||||
if (this.missive === undefined) return;
|
||||
const progress = (this.missive.progressPoints / this.missive.maxProgress * 100).toFixed(2);
|
||||
this.progressPercentage = `${progress}%`;
|
||||
},
|
||||
randomNumber(min: number, max: number) {
|
||||
return Math.random() * (max - min) + min;
|
||||
},
|
||||
},
|
||||
mounted() {
|
||||
this.updateProgress();
|
||||
this.stain = Math.random() < 0.35;
|
||||
this.drinkStain.exists = Math.random() < 0.15;
|
||||
if (this.drinkStain.exists) {
|
||||
this.drinkStain.offsetX = `${this.randomNumber(-1, 1) * 100}%`;
|
||||
this.drinkStain.offsetY = `${this.randomNumber(-1, 1) * 100}%`;
|
||||
}
|
||||
},
|
||||
watch: {
|
||||
missive: {
|
||||
handler() {
|
||||
this.updateProgress();
|
||||
},
|
||||
deep: true,
|
||||
}
|
||||
}
|
||||
});
|
||||
</script>
|
||||
|
||||
<style lang="scss" scoped>
|
||||
.missive {
|
||||
width: min(100%, 14rem);
|
||||
text-align: center;
|
||||
border: 2px solid #000;
|
||||
padding: 0.5rem;
|
||||
position: relative;
|
||||
|
||||
.parchment {
|
||||
position: absolute;
|
||||
top: 0;
|
||||
left: 0;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
z-index: -5;
|
||||
overflow: hidden;
|
||||
|
||||
img {
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
object-fit: cover;
|
||||
}
|
||||
}
|
||||
|
||||
h2 {
|
||||
font-size: 1.5rem;
|
||||
line-height: 1;
|
||||
}
|
||||
|
||||
h3 {
|
||||
font-size: 1.15rem;
|
||||
margin: 0;
|
||||
}
|
||||
|
||||
.progressWrap {
|
||||
width: 80%;
|
||||
border: 1px solid #000;
|
||||
margin: 0.5rem auto;
|
||||
position: relative;
|
||||
height: 1.25rem;
|
||||
|
||||
.progress {
|
||||
position: absolute;
|
||||
top: 0;
|
||||
left: 0;
|
||||
height: 100%;
|
||||
display: block;
|
||||
width: v-bind(progressPercentage);
|
||||
background-color: rgba(0, 128, 0, 0.65);
|
||||
transition: width 250ms linear;
|
||||
}
|
||||
|
||||
.percentage {
|
||||
position: absolute;
|
||||
top: 0;
|
||||
left: 0;
|
||||
height: 100%;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
width: 100%;
|
||||
}
|
||||
}
|
||||
|
||||
.rewards {
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
flex-wrap: wrap;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
gap: 1rem;
|
||||
}
|
||||
|
||||
&.done {
|
||||
cursor: pointer;
|
||||
|
||||
&::after {
|
||||
position: absolute;
|
||||
top: 0;
|
||||
right: 0;
|
||||
content: "✔";
|
||||
font-size: 5rem;
|
||||
color: green;
|
||||
transform: translate(45%, -40%);
|
||||
}
|
||||
}
|
||||
|
||||
.slots {
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
flex-wrap: wrap;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
|
||||
.slot {
|
||||
padding: 0;
|
||||
width: 5rem;
|
||||
height: 5rem;
|
||||
border: 2px solid #000;
|
||||
background-color: rgba(0, 0, 0, 0.2);
|
||||
cursor: pointer;
|
||||
border-radius: 0.2rem;
|
||||
position: relative;
|
||||
}
|
||||
}
|
||||
|
||||
.stain {
|
||||
position: absolute;
|
||||
top: 0;
|
||||
left: 0;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
background-size: contain;
|
||||
opacity: 1;
|
||||
z-index: -4;
|
||||
|
||||
img {
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
object-fit: cover;
|
||||
filter: grayscale(0.8);
|
||||
}
|
||||
}
|
||||
|
||||
.drink-stain {
|
||||
position: absolute;
|
||||
top: 0;
|
||||
left: 0;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
opacity: 0.45;
|
||||
z-index: -1;
|
||||
overflow: hidden;
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
|
||||
img {
|
||||
width: 45%;
|
||||
height: 35%;
|
||||
filter: grayscale(0.8);
|
||||
transform: translate(v-bind("drinkStain.offsetX"), v-bind("drinkStain.offsetY"));
|
||||
}
|
||||
}
|
||||
}
|
||||
</style>
|
||||
@@ -0,0 +1,73 @@
|
||||
<template>
|
||||
<section class="upgrades">
|
||||
<h2>Upgrades</h2>
|
||||
<div class="upgrade">
|
||||
<span>Adventurer capacity (level {{ guild.adventurerCapacity.level }})</span>
|
||||
<button
|
||||
v-if="guild.adventurerCapacity.nextLevelCost"
|
||||
:disabled="guild.gold < guild.adventurerCapacity.nextLevelCost"
|
||||
@click="upgradeAdventurerCapacity()"
|
||||
>
|
||||
Upgrade ({{ formatGold(guild.adventurerCapacity.nextLevelCost) }} gold)
|
||||
</button>
|
||||
</div>
|
||||
</section>
|
||||
</template>
|
||||
|
||||
<script lang="ts">
|
||||
import {Guild} from "@/classes/Guild";
|
||||
import {defineComponent, type PropType} from "vue";
|
||||
import formatGold from "../classes/NumberMagic";
|
||||
|
||||
export default defineComponent({
|
||||
name: "UpgradesList",
|
||||
props: {
|
||||
guild: {
|
||||
type: Object as PropType<Guild>,
|
||||
default() {
|
||||
return new Guild(1, 0) as Guild;
|
||||
},
|
||||
required: true,
|
||||
}
|
||||
},
|
||||
methods: {
|
||||
formatGold,
|
||||
upgradeAdventurerCapacity(): void {
|
||||
if (!this.guild.adventurerCapacity) return;
|
||||
if (!this.guild.adventurerCapacity.nextLevelCost) return;
|
||||
if (this.guild.gold < this.guild.adventurerCapacity.nextLevelCost) return;
|
||||
this.guild.gold -= this.guild.adventurerCapacity.nextLevelCost;
|
||||
this.guild.adventurerCapacity.upgrade();
|
||||
}
|
||||
}
|
||||
});
|
||||
</script>
|
||||
|
||||
<style lang="scss" scoped>
|
||||
.upgrades {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
gap: 1rem;
|
||||
|
||||
h2 {
|
||||
font-size: 1.75rem;
|
||||
margin: 2rem 0 0;
|
||||
padding: 0;
|
||||
}
|
||||
|
||||
.upgrade {
|
||||
text-align: center;
|
||||
font-size: 1.25rem;
|
||||
font-weight: bold;
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
flex-wrap: wrap;
|
||||
width: min(25rem, 100%);
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
gap: 1rem;
|
||||
}
|
||||
}
|
||||
</style>
|
||||
@@ -0,0 +1,11 @@
|
||||
import { createApp } from 'vue'
|
||||
import App from './App.vue'
|
||||
import router from './router'
|
||||
|
||||
import './assets/main.scss'
|
||||
|
||||
const app = createApp(App)
|
||||
|
||||
app.use(router)
|
||||
|
||||
app.mount('#app')
|
||||
@@ -0,0 +1,30 @@
|
||||
import {createRouter, createWebHashHistory} from 'vue-router'
|
||||
import HomeView from '../views/HomeView.vue'
|
||||
|
||||
const router = createRouter({
|
||||
history: createWebHashHistory(import.meta.env.BASE_URL),
|
||||
routes: [
|
||||
{
|
||||
path: '/',
|
||||
name: 'guild',
|
||||
component: HomeView
|
||||
},
|
||||
{
|
||||
path: '/quests',
|
||||
name: 'quests',
|
||||
component: () => import('../views/QuestView.vue')
|
||||
},
|
||||
{
|
||||
path: '/adventurers',
|
||||
name: 'adventurers',
|
||||
component: () => import('../views/AdventurerView.vue')
|
||||
},
|
||||
{
|
||||
path: '/technical',
|
||||
name: 'technical',
|
||||
component: () => import('../views/TechnicalView.vue')
|
||||
}
|
||||
]
|
||||
})
|
||||
|
||||
export default router
|
||||
@@ -0,0 +1,185 @@
|
||||
<template>
|
||||
<div class="adventurer-section">
|
||||
<section class="recruit panel pinned-paper">
|
||||
<h1>Applying adventurers</h1>
|
||||
<div class="adventurers">
|
||||
<div v-if="adventurerForHire">
|
||||
<adventurer-tile class="hire-tile" :adventurer="adventurerForHire"/>
|
||||
<div class="decision">
|
||||
<span
|
||||
title="Hire"
|
||||
@click="hireAdventurer()"
|
||||
:class="{disabled: Object.keys(adventurers).length >= guild.adventurerCapacity.getAdventurerCapacity()}"
|
||||
>
|
||||
✔
|
||||
</span>
|
||||
<span
|
||||
:title="Object.keys(adventurers).length > 0 ? 'Dismiss' : ''"
|
||||
:class="{disabled: Object.keys(adventurers).length <= 0}"
|
||||
@click="dismissAdventurer()"
|
||||
>
|
||||
✗
|
||||
</span>
|
||||
</div>
|
||||
</div>
|
||||
<div v-else>
|
||||
<span>Noone applied as of now. Check back later!</span>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
</section>
|
||||
<section class="collection panel pinned-paper">
|
||||
<h1>Recruited adventurers ({{ Object.keys(adventurers).length }} /
|
||||
{{ guild.adventurerCapacity.getAdventurerCapacity() }})</h1>
|
||||
<div class="adventurers">
|
||||
<div class="adventurer-tile" v-for="adventurer in adventurers" :key="adventurer.id">
|
||||
<AdventurerTile class="entry" :adventurer="adventurer"/>
|
||||
<b>{{ adventurer.name }}</b>
|
||||
</div>
|
||||
</div>
|
||||
</section>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script lang="ts">
|
||||
import type {PropType} from "vue";
|
||||
import {defineComponent} from "vue";
|
||||
import AdventurerTile from "@/components/AdventurerTile.vue";
|
||||
import type {Adventurer} from "@/classes/Adventurer";
|
||||
import {loadAdventurersForHire} from "@/GameData";
|
||||
import type {Guild} from "@/classes/Guild";
|
||||
|
||||
export default defineComponent({
|
||||
name: "RecruitView",
|
||||
components: {AdventurerTile},
|
||||
data: () => {
|
||||
return {
|
||||
currentlyForHire: null as Adventurer | null,
|
||||
adventurersForHire: [] as Array<Adventurer>,
|
||||
}
|
||||
},
|
||||
props: {
|
||||
guild: {
|
||||
type: Object as PropType<Guild>,
|
||||
default() {
|
||||
return {} as Guild
|
||||
},
|
||||
required: true,
|
||||
},
|
||||
adventurers: {
|
||||
type: Object as PropType<{ [key: string]: Adventurer }>,
|
||||
default() {
|
||||
return {} as { [key: string]: Adventurer };
|
||||
},
|
||||
required: true,
|
||||
},
|
||||
adventurerForHire: {
|
||||
type: Object as PropType<Adventurer|null>,
|
||||
default() {
|
||||
return null;
|
||||
}
|
||||
},
|
||||
},
|
||||
methods: {
|
||||
hireAdventurer(): void {
|
||||
if (Object.keys(this.adventurers).length >= this.guild.adventurerCapacity.getAdventurerCapacity()) return;
|
||||
this.$emit("recruitActionTaken", this.adventurerForHire);
|
||||
},
|
||||
dismissAdventurer() {
|
||||
if (Object.keys(this.adventurers).length <= 0) return;
|
||||
this.$emit("recruitActionTaken", null);
|
||||
}
|
||||
},
|
||||
async mounted() {
|
||||
|
||||
},
|
||||
emits: ["recruitActionTaken"]
|
||||
|
||||
});
|
||||
</script>
|
||||
|
||||
<style lang="scss" scoped>
|
||||
.adventurer-section {
|
||||
padding-block: 1rem;
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
align-content: center;
|
||||
flex-direction: column;
|
||||
gap: 1rem;
|
||||
width: 100%;
|
||||
|
||||
section {
|
||||
text-align: center;
|
||||
padding: 1rem;
|
||||
width: calc(100% - 2rem);
|
||||
max-width: 45rem;
|
||||
margin: 0 auto;
|
||||
}
|
||||
|
||||
h1 {
|
||||
font-size: 2rem;
|
||||
font-weight: bold;
|
||||
margin: 0;
|
||||
}
|
||||
|
||||
.adventurers {
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
flex-wrap: wrap;
|
||||
gap: 1rem;
|
||||
|
||||
.adventurer-tile {
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
flex-direction: column;
|
||||
gap: 0.25rem;
|
||||
font-size: 1.1rem;
|
||||
|
||||
.entry {
|
||||
height: 7rem;
|
||||
width: 7rem;
|
||||
}
|
||||
|
||||
b {
|
||||
line-height: 1;
|
||||
text-align: center;
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
width: 100%;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.decision {
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
font-size: 2rem;
|
||||
gap: 1rem;
|
||||
|
||||
span {
|
||||
cursor: pointer;
|
||||
|
||||
&:hover {
|
||||
color: #fff;
|
||||
}
|
||||
|
||||
&.disabled {
|
||||
color: rgba(0, 0, 0, 0.5);
|
||||
cursor: default;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.hire-tile {
|
||||
width: 8rem;
|
||||
height: 8rem;
|
||||
}
|
||||
|
||||
}
|
||||
</style>
|
||||
@@ -0,0 +1,136 @@
|
||||
<template>
|
||||
<main>
|
||||
<section class="title panel note-paper">
|
||||
<h1>Guild Master</h1>
|
||||
<h3>Adventurer's guild management game</h3>
|
||||
<small>v{{ version }}</small>
|
||||
</section>
|
||||
<section class="upgrades panel pinned-paper">
|
||||
<div class="nail top-left">
|
||||
<img src="/img/quests/overlays/nail.png" alt="" draggable="false"/>
|
||||
</div>
|
||||
<div class="nail top-right">
|
||||
<img src="/img/quests/overlays/nail.png" alt="" draggable="false"/>
|
||||
</div>
|
||||
<section class="coffer">
|
||||
<p>Coffer: {{ formatGold(guild.gold) }} gold</p>
|
||||
</section>
|
||||
<section class="upgrade">
|
||||
<p>Guild level: {{ guild.level }}</p>
|
||||
<button :disabled="guild.upgradeCost ? guild.gold < guild.upgradeCost : true" @click="guild.upgrade()">
|
||||
<span>Upgrade guild level</span><br>
|
||||
<span>({{ guild.displayUpgradeCost }})</span>
|
||||
</button>
|
||||
</section>
|
||||
<section class="upgrade">
|
||||
<UpgradesList :guild="guild"/>
|
||||
</section>
|
||||
<section class="upgrade">
|
||||
<span class="wipe-save" @click="$emit('wipeSave')">Wipe your save data</span>
|
||||
</section>
|
||||
</section>
|
||||
|
||||
</main>
|
||||
</template>
|
||||
|
||||
<script lang="ts">
|
||||
import {defineComponent} from "vue";
|
||||
import type {PropType} from "vue";
|
||||
import {Guild} from "@/classes/Guild";
|
||||
|
||||
import {version} from "../../package.json"
|
||||
import UpgradesList from "@/components/UpgradesList.vue";
|
||||
import formatGold from "../classes/NumberMagic";
|
||||
|
||||
export default defineComponent({
|
||||
name: "GuildView",
|
||||
methods: {formatGold},
|
||||
components: {UpgradesList},
|
||||
data: () => {
|
||||
return {
|
||||
version: version,
|
||||
}
|
||||
},
|
||||
props: {
|
||||
guild: {
|
||||
type: Object as PropType<Guild>,
|
||||
default: () => new Guild(1, 0) as Guild,
|
||||
required: true,
|
||||
},
|
||||
}
|
||||
});
|
||||
</script>
|
||||
|
||||
<style lang="scss">
|
||||
main {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
padding-block: 1rem;
|
||||
gap: 1rem;
|
||||
|
||||
.upgrades {
|
||||
max-width: 45rem;
|
||||
width: 100%;
|
||||
}
|
||||
}
|
||||
|
||||
.title {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
padding-block: 2.5rem;
|
||||
text-align: center;
|
||||
width: 100%;
|
||||
max-width: 45rem;
|
||||
gap: 0.5rem;
|
||||
|
||||
h1 {
|
||||
font-size: 4rem;
|
||||
line-height: 0.75;
|
||||
white-space: pre-wrap;
|
||||
margin: 0;
|
||||
}
|
||||
|
||||
h3 {
|
||||
margin: 0;
|
||||
line-height: 0.9;
|
||||
}
|
||||
|
||||
small {
|
||||
font-size: 0.9rem;
|
||||
font-weight: bold;
|
||||
line-height: 0.25;
|
||||
}
|
||||
}
|
||||
|
||||
.coffer {
|
||||
text-align: center;
|
||||
|
||||
p {
|
||||
font-size: 1.5rem;
|
||||
font-weight: bold;
|
||||
}
|
||||
}
|
||||
|
||||
.upgrade {
|
||||
text-align: center;
|
||||
|
||||
.wipe-save {
|
||||
display: inline-flex;
|
||||
font-weight: bold;
|
||||
margin-block: 1rem;
|
||||
color: #d52121;
|
||||
cursor: pointer;
|
||||
}
|
||||
|
||||
p {
|
||||
margin: 0;
|
||||
font-size: 1.5rem;
|
||||
font-weight: bold;
|
||||
}
|
||||
}
|
||||
|
||||
</style>
|
||||
@@ -0,0 +1,166 @@
|
||||
<template>
|
||||
<section>
|
||||
<div class="guild" v-if="guild.level >= 7 && Object.keys(quests.S).length > 0">
|
||||
<h1>Rank S Quests</h1>
|
||||
<section class="missives">
|
||||
<QuestMissive
|
||||
v-for="(missive, key, index) in quests.S"
|
||||
:key="key"
|
||||
:adventurers="adventurers"
|
||||
:missive="missive"
|
||||
@click="finalizeQuest(missive)"
|
||||
/>
|
||||
</section>
|
||||
</div>
|
||||
<div class="guild" v-if="guild.level >= 6 && Object.keys(quests.A).length > 0">
|
||||
<h1>Rank A Quests</h1>
|
||||
<section class="missives">
|
||||
<QuestMissive
|
||||
v-for="(missive, key, index) in quests.A"
|
||||
:key="key"
|
||||
:adventurers="adventurers"
|
||||
:missive="missive"
|
||||
@click="finalizeQuest(missive)"
|
||||
/>
|
||||
</section>
|
||||
</div>
|
||||
<div class="guild" v-if="guild.level >= 5 && Object.keys(quests.B).length > 0">
|
||||
<h1>Rank B Quests</h1>
|
||||
<section class="missives">
|
||||
<QuestMissive
|
||||
v-for="(missive, key, index) in quests.B"
|
||||
:key="key"
|
||||
:adventurers="adventurers"
|
||||
:missive="missive"
|
||||
@click="finalizeQuest(missive)"
|
||||
/>
|
||||
</section>
|
||||
</div>
|
||||
<div class="guild" v-if="guild.level >= 4 && Object.keys(quests.C).length > 0">
|
||||
<h1>Rank C Quests</h1>
|
||||
<section class="missives">
|
||||
<QuestMissive
|
||||
v-for="(missive, key, index) in quests.C"
|
||||
:key="key"
|
||||
:adventurers="adventurers"
|
||||
:missive="missive"
|
||||
@click="finalizeQuest(missive)"
|
||||
/>
|
||||
</section>
|
||||
</div>
|
||||
<div class="guild" v-if="guild.level >= 3 && Object.keys(quests.D).length > 0">
|
||||
<h1>Rank D Quests</h1>
|
||||
<section class="missives">
|
||||
<QuestMissive
|
||||
v-for="(missive, key, index) in quests.D"
|
||||
:key="key"
|
||||
:adventurers="adventurers"
|
||||
:missive="missive"
|
||||
@click="finalizeQuest((missive))"
|
||||
/>
|
||||
</section>
|
||||
</div>
|
||||
<div class="guild" v-if="guild.level >= 2 && Object.keys(quests.E).length > 0">
|
||||
<h1>Rank E Quests</h1>
|
||||
<section class="missives">
|
||||
<QuestMissive
|
||||
v-for="(missive, key, index) in quests.E"
|
||||
:key="key"
|
||||
:adventurers="adventurers"
|
||||
:missive="missive"
|
||||
@click="finalizeQuest(missive)"
|
||||
/>
|
||||
</section>
|
||||
</div>
|
||||
<div class="guild" v-if="Object.keys(quests.F).length > 0">
|
||||
<h1>Rank F Quests</h1>
|
||||
<section class="missives">
|
||||
<QuestMissive
|
||||
v-for="(missive, key, index) in quests.F"
|
||||
:key="key"
|
||||
:adventurers="adventurers"
|
||||
:missive="missive"
|
||||
@click="finalizeQuest(missive)"
|
||||
/>
|
||||
</section>
|
||||
</div>
|
||||
</section>
|
||||
</template>
|
||||
|
||||
<script lang="ts">
|
||||
import {defineComponent, type PropType} from "vue";
|
||||
import AdventurerComponent from "@/components/AdventurerMiniComponent.vue";
|
||||
import type {Adventurer} from "@/classes/Adventurer";
|
||||
import type {Quest} from "@/classes/Quest";
|
||||
import {Guild} from "@/classes/Guild";
|
||||
import QuestMissive from "@/components/QuestMissive.vue";
|
||||
|
||||
export default defineComponent({
|
||||
name: "QuestView",
|
||||
components: {QuestMissive, AdventurerComponent},
|
||||
props: {
|
||||
guild: {
|
||||
type: Object as PropType<Guild>,
|
||||
default() {
|
||||
return new Guild(1, 0);
|
||||
},
|
||||
required: true,
|
||||
},
|
||||
adventurers: {
|
||||
type: Object as PropType<{ [key: string]: Adventurer }>,
|
||||
default() {
|
||||
return {} as { [key: string]: Adventurer };
|
||||
},
|
||||
required: true,
|
||||
},
|
||||
quests: {
|
||||
type: Object as PropType<{ [key: string]: Quest }>,
|
||||
default() {
|
||||
return {} as { [key: string]: Quest };
|
||||
},
|
||||
required: true,
|
||||
},
|
||||
lastRecruitTime: {
|
||||
type: Number as PropType<number>,
|
||||
default() {
|
||||
return 0;
|
||||
}
|
||||
},
|
||||
},
|
||||
emits: ['finalizeQuest', 'wipeSave', 'recruitActionTaken'],
|
||||
methods: {
|
||||
// This is a workaround for vue not reporting Quest as Quest in v-for
|
||||
finalizeQuest(quest: any | Quest): void {
|
||||
if (quest.progressPoints < quest.maxProgress) return;
|
||||
this.$emit('finalizeQuest', quest)
|
||||
},
|
||||
}
|
||||
})
|
||||
</script>
|
||||
|
||||
<style lang="scss" scoped>
|
||||
.guild {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
width: 100%;
|
||||
padding-bottom: 0.5rem;
|
||||
|
||||
h1 {
|
||||
font-size: 3rem;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.missives {
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
flex-wrap: wrap;
|
||||
width: calc(100% - 2rem);
|
||||
justify-content: center;
|
||||
align-items: stretch;
|
||||
padding-inline: 1rem;
|
||||
gap: 1rem;
|
||||
}
|
||||
}
|
||||
</style>
|
||||
@@ -0,0 +1,89 @@
|
||||
<template>
|
||||
<section class="technical-view">
|
||||
<div class="socials panel pinned-paper">
|
||||
<div class="nail top-left small">
|
||||
<img src="/img/quests/overlays/nail.png" alt="" draggable="false"/>
|
||||
</div>
|
||||
<div class="nail top-right small">
|
||||
<img src="/img/quests/overlays/nail.png" alt="" draggable="false"/>
|
||||
</div>
|
||||
<h1>Socials</h1>
|
||||
<div class="links">
|
||||
<a class="link" href="https://discord.gg/j8KK5dGBps">
|
||||
<img class="icon" src="/img/icons/discord.svg" alt="Discord"/>
|
||||
Discord
|
||||
</a>
|
||||
<a class="link" href="https://github.com/YouHaveTrouble/GuildMaster">
|
||||
<img class="icon" src="/img/icons/github.svg" alt="GitHub"/>
|
||||
GitHub
|
||||
</a>
|
||||
</div>
|
||||
</div>
|
||||
<ChangelogComponent/>
|
||||
|
||||
</section>
|
||||
</template>
|
||||
|
||||
<script lang="ts">
|
||||
import {defineComponent} from "vue";
|
||||
import ChangelogComponent from "@/components/ChangelogComponent.vue";
|
||||
|
||||
export default defineComponent({
|
||||
name: "TechnicalView",
|
||||
components: {ChangelogComponent},
|
||||
|
||||
})
|
||||
</script>
|
||||
|
||||
<style lang="scss" scoped>
|
||||
.technical-view {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
gap: 1rem;
|
||||
padding-block: 1rem;
|
||||
|
||||
h1 {
|
||||
font-size: 3rem;
|
||||
line-height: 1;
|
||||
margin: 0;
|
||||
}
|
||||
|
||||
.socials {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
gap: 1rem;
|
||||
padding: 1rem;
|
||||
|
||||
.links {
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
gap: 1rem;
|
||||
|
||||
.link {
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
flex-wrap: wrap;
|
||||
gap: 0.05rem;
|
||||
text-decoration: underline;
|
||||
font-size: 1.5rem;
|
||||
color: #000;
|
||||
font-weight: bold;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
.icon {
|
||||
width: 2rem;
|
||||
height: 2rem;
|
||||
}
|
||||
}
|
||||
</style>
|
||||
@@ -0,0 +1,8 @@
|
||||
{
|
||||
"extends": "@vue/tsconfig/tsconfig.node.json",
|
||||
"include": ["vite.config.*", "vitest.config.*", "cypress.config.*", "playwright.config.*"],
|
||||
"compilerOptions": {
|
||||
"composite": true,
|
||||
"types": ["node"]
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,16 @@
|
||||
{
|
||||
"extends": "@vue/tsconfig/tsconfig.web.json",
|
||||
"include": ["env.d.ts", "src/**/*", "src/**/*.vue"],
|
||||
"compilerOptions": {
|
||||
"baseUrl": ".",
|
||||
"paths": {
|
||||
"@/*": ["./src/*"]
|
||||
}
|
||||
},
|
||||
|
||||
"references": [
|
||||
{
|
||||
"path": "./tsconfig.config.json"
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,15 @@
|
||||
import { fileURLToPath, URL } from 'node:url'
|
||||
|
||||
import { defineConfig } from 'vite'
|
||||
import vue from '@vitejs/plugin-vue'
|
||||
|
||||
// https://vitejs.dev/config/
|
||||
export default defineConfig({
|
||||
plugins: [vue()],
|
||||
resolve: {
|
||||
alias: {
|
||||
'@': fileURLToPath(new URL('./src', import.meta.url))
|
||||
}
|
||||
},
|
||||
base: "/"
|
||||
})
|
||||