mirror of
https://github.com/YouHaveTrouble/GuildMaster.git
synced 2026-05-11 22:16:59 +00:00
Compare commits
8 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| d5195aa157 | |||
| 15072fe2c8 | |||
| ba4a6cb2a2 | |||
| 4847d22f7e | |||
| 2c053cc3eb | |||
| c55e0c8bb6 | |||
| 29aafedcfa | |||
| 8070c855a0 |
+1
-1
@@ -1,6 +1,6 @@
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{
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"name": "adventurers-guild",
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"version": "0.6.0",
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"version": "0.7.0",
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"private": true,
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"scripts": {
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"dev": "vite",
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+23
-3
@@ -39,11 +39,15 @@ import type {GuildUpgrade} from "@/classes/GuildUpgrade";
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import AdventurerCapacityUpgrade from "@/classes/guildUpgrades/AdventurerCapacityUpgrade";
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import {getNewAdventurerForHire} from "@/classes/Recruitment";
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import QuestExpUpgrade from "@/classes/guildUpgrades/QuestExpUpgrade";
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import QuestGoldUpgrade from "@/classes/guildUpgrades/QuestGoldUpgrade";
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import AutoFinishQuestsUpgrade from "@/classes/guildUpgrades/AutoFinishQuestsUpgrade";
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export default defineComponent({
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name: "GuildView",
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data: () => ({
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guild: new Guild(1, 500),
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gameTickTask: null as null | number,
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gameSaveTask: null as null | number,
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lastQuestGot: {
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S: null as null | number,
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A: null as null | number,
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@@ -78,7 +82,13 @@ export default defineComponent({
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missive.progressPoints = 0;
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continue;
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}
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if (missive.progressPoints >= missive.maxProgress) continue;
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if (missive.progressPoints >= missive.maxProgress) {
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if (this.guild.autoFinishQuestsUpgrade.getRanksToAutoFinishQuestsIn().includes(rank)) {
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this.finalizeQuest(missive);
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continue;
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}
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continue;
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}
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for (const adventurerId in missive.adventurers) {
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const adventurer = missive.adventurers[adventurerId];
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const attack = adventurer.getAttack();
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@@ -154,6 +164,12 @@ export default defineComponent({
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if (saveData.guild.expModifier) {
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guildUpgrades.expModifier = new QuestExpUpgrade(saveData.guild.expModifier.level);
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}
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if (saveData.guild.goldModifier) {
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guildUpgrades.goldModifier = new QuestGoldUpgrade(saveData.guild.goldModifier.level);
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}
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if (saveData.guild.autoFinishQuestsUpgrade) {
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guildUpgrades.autoFinishQuestsUpgrade = new AutoFinishQuestsUpgrade(saveData.guild.autoFinishQuestsUpgrade.level);
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}
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this.guild = new Guild(saveData.guild.level, saveData.guild.gold, guildUpgrades);
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@@ -221,7 +237,7 @@ export default defineComponent({
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this.adventurersDatabase = removeAlreadyHiredAdventurers(this.adventurersDatabase, this.adventurers);
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setInterval(() => {
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this.gameSaveTask = setInterval(() => {
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saveGame(new GameData({
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adventurers: this.adventurers,
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guild: this.guild,
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@@ -232,7 +248,7 @@ export default defineComponent({
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}));
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}, 10 * 1000)
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setInterval(() => {
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this.gameTickTask = setInterval(() => {
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this.updateMissives();
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const now = Number(new Date());
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@@ -322,6 +338,10 @@ export default defineComponent({
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}, 250);
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},
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beforeUnmount() {
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if (this.gameSaveTask) clearInterval(this.gameSaveTask);
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if (this.gameTickTask) clearInterval(this.gameTickTask);
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}
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})
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</script>
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@@ -2,7 +2,10 @@ import type {GuildUpgrade} from "@/classes/GuildUpgrade";
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import AdventurerCapacityUpgrade from "@/classes/guildUpgrades/AdventurerCapacityUpgrade";
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import {formatGold} from "@/classes/NumberMagic";
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import QuestExpUpgrade from "@/classes/guildUpgrades/QuestExpUpgrade";
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import QuestGoldUpgrade from "@/classes/guildUpgrades/QuestGoldUpgrade";
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import AutoFinishQuestsUpgrade from "@/classes/guildUpgrades/AutoFinishQuestsUpgrade";
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const MAX_LEVEL: number = 8;
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export class Guild {
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gold: number;
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@@ -11,6 +14,8 @@ export class Guild {
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upgradeCost: number|null = null;
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adventurerCapacity: AdventurerCapacityUpgrade;
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expModifier: QuestExpUpgrade;
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goldModifier: QuestGoldUpgrade;
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autoFinishQuestsUpgrade: AutoFinishQuestsUpgrade;
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constructor(level: number, gold: number, upgrades: {[index:string]: GuildUpgrade} = {}) {
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this.gold = gold;
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@@ -21,6 +26,8 @@ export class Guild {
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this.adventurerCapacity = upgrades.adventurerCapacity as AdventurerCapacityUpgrade ?? new AdventurerCapacityUpgrade();
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this.expModifier = upgrades.expModifier as QuestExpUpgrade ?? new QuestExpUpgrade();
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this.goldModifier = upgrades.goldModifier as QuestGoldUpgrade ?? new QuestGoldUpgrade();
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this.autoFinishQuestsUpgrade = upgrades.autoFinishQuestsUpgrade as AutoFinishQuestsUpgrade ?? new AutoFinishQuestsUpgrade();
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}
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@@ -30,7 +37,7 @@ export class Guild {
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if (this.gold < cost) return;
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this.gold -= cost;
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this.level += 1;
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if (this.level >= 7) {
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if (this.level >= MAX_LEVEL) {
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this.displayUpgradeCost = "Max level";
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this.upgradeCost = null;
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} else {
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@@ -46,7 +53,7 @@ export class Guild {
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}
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isMaxLevel(): boolean {
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return this.level >= 8;
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return this.level >= MAX_LEVEL;
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}
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}
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@@ -0,0 +1,7 @@
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export default interface MaxLevellable {
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maxLevel: number;
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isMaxLevel(): boolean;
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}
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@@ -11,7 +11,8 @@ const damageFormatter = new Intl.NumberFormat('en-US', {
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notation: "compact",
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});
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export function formatGold(number: number): string {
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export function formatGold(number: number | null): string {
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if (number === null) return "";
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return goldFormatter.format(number);
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}
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@@ -14,8 +14,8 @@ export default class AdventurerCapacityUpgrade extends GuildUpgrade {
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}
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getCostForLevel(level: number): number {
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const scalingFactor = Math.pow(1.25, level - 1);
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return Math.floor(1500 * scalingFactor * Math.pow(level, 1.25));
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const scalingFactor = Math.pow(1.35, level - 1);
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return Math.floor(1500 * scalingFactor * Math.pow(level, 1.35));
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}
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/**
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@@ -0,0 +1,52 @@
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import {GuildUpgrade} from "@/classes/GuildUpgrade";
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import type MaxLevellable from "@/classes/MaxLevellable";
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import {QuestRank} from "@/classes/QuestRank";
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export default class AutoFinishQuestsUpgrade extends GuildUpgrade implements MaxLevellable {
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maxLevel: number;
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constructor(level: number = 1) {
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super();
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this.level = level;
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this.nextLevelCost = this.getCostForLevel(this.level);
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this.guildLevelRequirement = 7;
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this.maxLevel = 8;
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}
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upgrade(): void {
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this.level += 1;
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this.nextLevelCost = this.getCostForLevel(this.level);
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}
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getCostForLevel(level: number): number {
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const scalingFactor = Math.pow(4.2, level - 1);
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return Math.floor(25000 * scalingFactor * Math.pow(level, 1.05));
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}
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isMaxLevel(): boolean {
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return this.level >= this.maxLevel;
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}
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getRanksToAutoFinishQuestsIn(): Array<QuestRank> {
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switch (this.level) {
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case 1:
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default:
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return [];
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case 2:
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return [QuestRank.F];
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case 3:
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return [QuestRank.F, QuestRank.E];
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case 4:
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return [QuestRank.F, QuestRank.E, QuestRank.D];
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case 5:
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return [QuestRank.F, QuestRank.E, QuestRank.D, QuestRank.C];
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case 6:
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return [QuestRank.F, QuestRank.E, QuestRank.D, QuestRank.C, QuestRank.B];
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case 7:
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return [QuestRank.F, QuestRank.E, QuestRank.D, QuestRank.C, QuestRank.B, QuestRank.A];
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case 8:
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return [QuestRank.F, QuestRank.E, QuestRank.D, QuestRank.C, QuestRank.B, QuestRank.A, QuestRank.S];
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}
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}
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}
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@@ -14,8 +14,8 @@ export default class QuestExpUpgrade extends GuildUpgrade {
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}
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getCostForLevel(level: number): number {
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const scalingFactor = Math.pow(1.15, level - 1);
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return Math.floor(4000000 * scalingFactor * Math.pow(level, 1.1));
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const scalingFactor = Math.pow(1.05, level - 1);
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return Math.floor(2500000 * scalingFactor * Math.pow(level, 1.01));
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}
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getModifier(): number {
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@@ -0,0 +1,24 @@
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import {GuildUpgrade} from "@/classes/GuildUpgrade";
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export default class QuestGoldUpgrade extends GuildUpgrade {
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constructor(level: number = 1) {
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super();
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this.level = level;
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this.nextLevelCost = this.getCostForLevel(this.level);
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this.guildLevelRequirement = 8;
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}
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upgrade(): void {
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this.level += 1;
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this.nextLevelCost = this.getCostForLevel(this.level);
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}
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getCostForLevel(level: number): number {
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const scalingFactor = Math.pow(1.05, level - 1);
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return Math.floor(2500000 * scalingFactor * Math.pow(level, 1.01));
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}
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getModifier(): number {
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return 1 + (this.level * 0.1);
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}
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}
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@@ -13,6 +13,19 @@
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Upgrade ({{ formatGold(guild.adventurerCapacity.nextLevelCost) }} gold)
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</button>
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</div>
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<div class="upgrade" v-if="guild.level >= guild.autoFinishQuestsUpgrade.guildLevelRequirement">
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<span>Auto-finish quests (level {{ guild.autoFinishQuestsUpgrade.level - 1 }})</span>
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<small>Automatically finish quests when they are completed.</small>
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<button
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class="button metal"
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v-if="guild.autoFinishQuestsUpgrade.nextLevelCost"
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:disabled="guild.gold < guild.autoFinishQuestsUpgrade.nextLevelCost || guild.autoFinishQuestsUpgrade.isMaxLevel()"
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@click="upgradeAutoFinishQuests()"
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>
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<span v-if="!guild.autoFinishQuestsUpgrade.isMaxLevel()">Upgrade ({{ formatGold(guild.autoFinishQuestsUpgrade.nextLevelCost) }} gold)</span>
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<span v-else>Max level</span>
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</button>
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</div>
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<div class="upgrade" v-if="guild.level >= guild.expModifier.guildLevelRequirement">
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<span>Quest exp modifier (level {{ guild.expModifier.level }})</span>
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<small>Increases exp from newly offered quests by 10% per level</small>
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@@ -25,6 +38,18 @@
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Upgrade ({{ formatGold(guild.expModifier.nextLevelCost) }} gold)
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</button>
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</div>
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<div class="upgrade" v-if="guild.level >= guild.goldModifier.guildLevelRequirement">
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<span>Quest gold modifier (level {{ guild.goldModifier.level }})</span>
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<small>Increases gold from newly offered quests by 10% per level</small>
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<button
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class="button metal"
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v-if="guild.goldModifier.nextLevelCost"
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:disabled="guild.gold < guild.goldModifier.nextLevelCost"
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@click="upgradeQuestGoldModifier()"
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>
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Upgrade ({{ formatGold(guild.goldModifier.nextLevelCost) }} gold)
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</button>
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</div>
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</section>
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</template>
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@@ -53,6 +78,14 @@ export default defineComponent({
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this.guild.gold -= this.guild.adventurerCapacity.nextLevelCost;
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this.guild.adventurerCapacity.upgrade();
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},
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upgradeAutoFinishQuests(): void {
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if (!this.guild.autoFinishQuestsUpgrade) return;
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if (this.guild.autoFinishQuestsUpgrade.isMaxLevel()) return;
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if (!this.guild.autoFinishQuestsUpgrade.nextLevelCost) return;
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if (this.guild.gold < this.guild.autoFinishQuestsUpgrade.nextLevelCost) return;
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this.guild.gold -= this.guild.autoFinishQuestsUpgrade.nextLevelCost;
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this.guild.autoFinishQuestsUpgrade.upgrade();
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},
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upgradeQuestExpModifier(): void {
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if (!this.guild.expModifier) return;
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if (!this.guild.expModifier.nextLevelCost) return;
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@@ -60,6 +93,13 @@ export default defineComponent({
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this.guild.gold -= this.guild.expModifier.nextLevelCost;
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this.guild.expModifier.upgrade();
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},
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upgradeQuestGoldModifier(): void {
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if (!this.guild.goldModifier) return;
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if (!this.guild.goldModifier.nextLevelCost) return;
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if (this.guild.gold < this.guild.goldModifier.nextLevelCost) return;
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this.guild.gold -= this.guild.goldModifier.nextLevelCost;
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this.guild.goldModifier.upgrade();
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},
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}
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});
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</script>
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Reference in New Issue
Block a user