mirror of
https://github.com/YouHaveTrouble/GuildMaster.git
synced 2026-05-12 06:26:59 +00:00
Compare commits
33 Commits
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| 8070c855a0 |
+20
-8
@@ -1,18 +1,30 @@
|
||||
<!DOCTYPE html>
|
||||
<html lang="en">
|
||||
<head>
|
||||
<meta charset="UTF-8">
|
||||
<link rel="icon" href="/favicon.ico">
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
||||
<title>Guild Master - Adventurer's guild management game</title>
|
||||
<link rel="preconnect" href="https://fonts.googleapis.com">
|
||||
<link rel="preconnect" href="https://fonts.gstatic.com" crossorigin>
|
||||
<link href="https://fonts.googleapis.com/css2?family=EB+Garamond&display=swap" rel="stylesheet">
|
||||
<meta charset="UTF-8">
|
||||
<link rel="icon" href="/favicon.ico">
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
||||
<title>Guild Master - Adventurer's guild management game</title>
|
||||
<link rel="preconnect" href="https://fonts.googleapis.com">
|
||||
<link rel="preconnect" href="https://fonts.gstatic.com" crossorigin>
|
||||
<link href="https://fonts.googleapis.com/css2?family=EB+Garamond&display=swap" rel="stylesheet">
|
||||
|
||||
<meta name="description"
|
||||
content="Guild Master is a browser game where you manage your own adventurer's guild!"/>
|
||||
<meta property="twitter:title" content="Guild Master - Adventurer's guild management game"/>
|
||||
<meta property="twitter:image" content="https://guildmaster.yht.one/img/compass_rose.png"/>
|
||||
<meta property="twitter:description"
|
||||
content="Guild Master is a browser game where you manage your own adventurer's guild!"/>
|
||||
<meta property="og:title" content="Guild Master - Adventurer's guild management game"/>
|
||||
<meta property="og:url" content="https://guildmaster.yht.one/"/>
|
||||
<meta property="og:description"
|
||||
content="Guild Master is a browser game where you manage your own adventurer's guild!"/>
|
||||
<meta property="og:image" content="https://guildmaster.yht.one/img/compass_rose.png"/>
|
||||
</head>
|
||||
<body>
|
||||
<div id="app"></div>
|
||||
<noscript>
|
||||
This is a javascript game. You need to enable javascript for it to work.
|
||||
This is a javascript game. You need to enable javascript for it to work.
|
||||
</noscript>
|
||||
<script type="module" src="/src/main.ts"></script>
|
||||
</body>
|
||||
|
||||
@@ -0,0 +1 @@
|
||||
Looking for artists for assets for this game! Need backgrounds, icons and character portraits! Join discord for more info!
|
||||
Generated
+566
-600
File diff suppressed because it is too large
Load Diff
+12
-12
@@ -1,6 +1,6 @@
|
||||
{
|
||||
"name": "adventurers-guild",
|
||||
"version": "0.6.0",
|
||||
"version": "0.10.0",
|
||||
"private": true,
|
||||
"scripts": {
|
||||
"dev": "vite",
|
||||
@@ -11,19 +11,19 @@
|
||||
},
|
||||
"dependencies": {
|
||||
"@vueuse/components": "^9.13.0",
|
||||
"sass": "^1.59.3",
|
||||
"vue": "^3.2.45",
|
||||
"vue-router": "^4.1.6"
|
||||
"sass": "^1.63.6",
|
||||
"vue": "^3.3.4",
|
||||
"vue-router": "^4.2.2"
|
||||
},
|
||||
"devDependencies": {
|
||||
"@types/node": "^18.11.12",
|
||||
"@vitejs/plugin-vue": "^4.0.0",
|
||||
"@vue/tsconfig": "^0.1.3",
|
||||
"eslint": "^8.36.0",
|
||||
"eslint-plugin-vue": "^9.9.0",
|
||||
"@types/node": "^18.16.19",
|
||||
"@vitejs/plugin-vue": "^4.2.3",
|
||||
"@vue/tsconfig": "^0.4.0",
|
||||
"eslint": "^8.44.0",
|
||||
"eslint-plugin-vue": "^9.15.1",
|
||||
"npm-run-all": "^4.1.5",
|
||||
"typescript": "~4.7.4",
|
||||
"vite": "^4.0.0",
|
||||
"vue-tsc": "^1.0.12"
|
||||
"typescript": "~5.1.6",
|
||||
"vite": "4.3.9",
|
||||
"vue-tsc": "^1.8.3"
|
||||
}
|
||||
}
|
||||
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 4.2 KiB After Width: | Height: | Size: 14 KiB |
|
Before Width: | Height: | Size: 92 KiB After Width: | Height: | Size: 92 KiB |
+183
-35
@@ -1,13 +1,47 @@
|
||||
<script setup lang="ts">
|
||||
import {RouterLink, RouterView} from 'vue-router'</script>
|
||||
import {RouterLink, RouterView} from 'vue-router'
|
||||
import {version} from "../package.json"
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<section class="loading-screen" :class="{disabled: !loading}">
|
||||
<div class="title panel note-paper">
|
||||
<h1>Guild Master</h1>
|
||||
<h3>Adventurer's guild management game</h3>
|
||||
<small>v{{ version }}</small>
|
||||
<div class="lds-ring">
|
||||
<div></div>
|
||||
<div></div>
|
||||
<div></div>
|
||||
<div></div>
|
||||
</div>
|
||||
<h3>Loading assets...</h3>
|
||||
</div>
|
||||
</section>
|
||||
<header>
|
||||
<nav>
|
||||
<RouterLink :to="{name: 'guild'}">Guild</RouterLink>
|
||||
<RouterLink :to="{name: 'quests'}">Quests</RouterLink>
|
||||
<RouterLink :to="{name: 'adventurers'}">Adventurers</RouterLink>
|
||||
<RouterLink :to="{name: 'technical'}"><img class="icon" src="/img/icons/cog.svg" alt="Technical"></RouterLink>
|
||||
<RouterLink
|
||||
:to="{name: 'guild'}"
|
||||
>
|
||||
Guild
|
||||
</RouterLink>
|
||||
<RouterLink
|
||||
:to="{name: 'quests'}"
|
||||
>
|
||||
Quests
|
||||
</RouterLink>
|
||||
<RouterLink
|
||||
:to="{name: 'adventurers'}"
|
||||
>
|
||||
Adventurers
|
||||
</RouterLink>
|
||||
<RouterLink
|
||||
data-tooltip="Technical information"
|
||||
data-tooltip-position="bottom"
|
||||
:to="{name: 'technical'}"
|
||||
>
|
||||
<img class="icon" src="/img/icons/cog.svg" alt="Technical">
|
||||
</RouterLink>
|
||||
</nav>
|
||||
</header>
|
||||
<RouterView
|
||||
@@ -15,8 +49,8 @@ import {RouterLink, RouterView} from 'vue-router'</script>
|
||||
:adventurers="adventurers"
|
||||
:quests="missives"
|
||||
:adventurerForHire="adventurerForHire"
|
||||
:news="news"
|
||||
@finalizeQuest="finalizeQuest($event)"
|
||||
@wipeSave="resetSave()"
|
||||
@recruitActionTaken="recruitAction($event)"
|
||||
/>
|
||||
</template>
|
||||
@@ -39,11 +73,18 @@ import type {GuildUpgrade} from "@/classes/GuildUpgrade";
|
||||
import AdventurerCapacityUpgrade from "@/classes/guildUpgrades/AdventurerCapacityUpgrade";
|
||||
import {getNewAdventurerForHire} from "@/classes/Recruitment";
|
||||
import QuestExpUpgrade from "@/classes/guildUpgrades/QuestExpUpgrade";
|
||||
import QuestGoldUpgrade from "@/classes/guildUpgrades/QuestGoldUpgrade";
|
||||
import AutoFinishQuestsUpgrade from "@/classes/guildUpgrades/AutoFinishQuestsUpgrade";
|
||||
|
||||
export default defineComponent({
|
||||
name: "GuildView",
|
||||
data: () => ({
|
||||
loading: true as boolean,
|
||||
screenWakeLock: null as null | WakeLockSentinel,
|
||||
guild: new Guild(1, 500),
|
||||
gameTickTask: null as null | number,
|
||||
gameSaveTask: null as null | number,
|
||||
news: "" as string,
|
||||
lastQuestGot: {
|
||||
S: null as null | number,
|
||||
A: null as null | number,
|
||||
@@ -78,7 +119,13 @@ export default defineComponent({
|
||||
missive.progressPoints = 0;
|
||||
continue;
|
||||
}
|
||||
if (missive.progressPoints >= missive.maxProgress) continue;
|
||||
if (missive.progressPoints >= missive.maxProgress) {
|
||||
if (this.guild.autoFinishQuestsUpgrade.getRanksToAutoFinishQuestsIn().includes(rank)) {
|
||||
this.finalizeQuest(missive);
|
||||
continue;
|
||||
}
|
||||
continue;
|
||||
}
|
||||
for (const adventurerId in missive.adventurers) {
|
||||
const adventurer = missive.adventurers[adventurerId];
|
||||
const attack = adventurer.getAttack();
|
||||
@@ -133,7 +180,7 @@ export default defineComponent({
|
||||
const questsForRank = this.quests[rank] as { [key: string]: Quest };
|
||||
const randomId = keys.length * Math.random() << 0;
|
||||
const randomIdString = keys[randomId] as string;
|
||||
return getQuestWithRewards(questsForRank[randomIdString], this.guild.expModifier.getModifier());
|
||||
return getQuestWithRewards(questsForRank[randomIdString], this.guild.expModifier.getModifier(), this.guild.goldModifier.getModifier());
|
||||
},
|
||||
createMissive(questToAdd: Quest, rank: QuestRank) {
|
||||
const quest = JSON.parse(JSON.stringify(questToAdd));
|
||||
@@ -154,6 +201,12 @@ export default defineComponent({
|
||||
if (saveData.guild.expModifier) {
|
||||
guildUpgrades.expModifier = new QuestExpUpgrade(saveData.guild.expModifier.level);
|
||||
}
|
||||
if (saveData.guild.goldModifier) {
|
||||
guildUpgrades.goldModifier = new QuestGoldUpgrade(saveData.guild.goldModifier.level);
|
||||
}
|
||||
if (saveData.guild.autoFinishQuestsUpgrade) {
|
||||
guildUpgrades.autoFinishQuestsUpgrade = new AutoFinishQuestsUpgrade(saveData.guild.autoFinishQuestsUpgrade.level);
|
||||
}
|
||||
|
||||
this.guild = new Guild(saveData.guild.level, saveData.guild.gold, guildUpgrades);
|
||||
|
||||
@@ -163,13 +216,13 @@ export default defineComponent({
|
||||
const data = saveData.adventurers[id];
|
||||
try {
|
||||
const adventurer = new Adventurer(
|
||||
data.id,
|
||||
data.name,
|
||||
data.portrait,
|
||||
data.attackExponent ?? 1.1,
|
||||
data.level ?? 1,
|
||||
data.exp ?? 0,
|
||||
data.prestige ?? 0,
|
||||
data.id,
|
||||
data.name,
|
||||
data.portrait,
|
||||
data.attackExponent ?? 1.1,
|
||||
data.level ?? 1,
|
||||
data.exp ?? 0,
|
||||
data.prestige ?? 0,
|
||||
);
|
||||
adventurer.busy = data.busy;
|
||||
adventurers[data.id] = adventurer;
|
||||
@@ -208,20 +261,48 @@ export default defineComponent({
|
||||
}
|
||||
}
|
||||
},
|
||||
resetSave() {
|
||||
if (!confirm("You are about to wipe your save file. Are you sure?")) return;
|
||||
window.localStorage.removeItem("savedGame");
|
||||
window.location.reload();
|
||||
async updateNews() {
|
||||
const result = await fetch("https://raw.githubusercontent.com/YouHaveTrouble/GuildMaster/master/news.txt").catch(() => {
|
||||
return null;
|
||||
});
|
||||
if (result === null) return;
|
||||
this.news = await result.text();
|
||||
}
|
||||
},
|
||||
async mounted() {
|
||||
this.quests = await loadAvailableQuests();
|
||||
this.adventurersDatabase = await loadAdventurersForHire();
|
||||
this.loadGame();
|
||||
|
||||
setInterval(async () => {
|
||||
if (this.screenWakeLock) return;
|
||||
try {
|
||||
this.screenWakeLock = await navigator.wakeLock.request("screen");
|
||||
console.debug("Screen wake lock acquired");
|
||||
} catch (e) {}
|
||||
}, 1000);
|
||||
|
||||
console.debug("Loading game data")
|
||||
const promises = await Promise.all([
|
||||
loadAvailableQuests(),
|
||||
loadAdventurersForHire(),
|
||||
]);
|
||||
|
||||
this.updateNews().then(() => {
|
||||
setInterval(() => {
|
||||
this.updateNews();
|
||||
}, 1000 * 60 * 60);
|
||||
});
|
||||
|
||||
this.quests = promises[0] as { [key: string]: { [key: string]: Quest } };
|
||||
this.adventurersDatabase = promises[1] as Array<Adventurer>;
|
||||
console.debug("Game data loaded!")
|
||||
this.loadGame();
|
||||
this.adventurersDatabase = removeAlreadyHiredAdventurers(this.adventurersDatabase, this.adventurers);
|
||||
|
||||
setInterval(() => {
|
||||
// Wait a second to make sure at least most images load in behind the loader
|
||||
setTimeout(() => {
|
||||
this.loading = false;
|
||||
}, 1000);
|
||||
|
||||
this.gameSaveTask = Number(setInterval(() => {
|
||||
saveGame(new GameData({
|
||||
adventurers: this.adventurers,
|
||||
guild: this.guild,
|
||||
@@ -230,9 +311,10 @@ export default defineComponent({
|
||||
lastRecruitAction: this.lastRecruitHandled,
|
||||
adventurerForHireId: this.adventurerForHire?.id ?? null,
|
||||
}));
|
||||
}, 10 * 1000)
|
||||
}, 10 * 1000));
|
||||
|
||||
setInterval(() => {
|
||||
|
||||
this.gameTickTask = Number(setInterval(() => {
|
||||
this.updateMissives();
|
||||
|
||||
const now = Number(new Date());
|
||||
@@ -299,7 +381,7 @@ export default defineComponent({
|
||||
}
|
||||
|
||||
if (this.guild.level < 6) return;
|
||||
if (Number(now) - Number(this.lastQuestGot.A) >= 5 * 60 * 1000) {
|
||||
if (Number(now) - Number(this.lastQuestGot.A) >= 3 * 60 * 1000) {
|
||||
this.lastQuestGot.A = now;
|
||||
const keys = Object.keys(this.missives[QuestRank.A]);
|
||||
if (keys.length >= 5) return;
|
||||
@@ -310,7 +392,7 @@ export default defineComponent({
|
||||
}
|
||||
|
||||
if (this.guild.level < 6) return;
|
||||
if (Number(now) - Number(this.lastQuestGot.S) >= 30 * 60 * 1000) {
|
||||
if (Number(now) - Number(this.lastQuestGot.S) >= 5 * 60 * 1000) {
|
||||
this.lastQuestGot.S = now;
|
||||
const keys = Object.keys(this.missives[QuestRank.S]);
|
||||
if (keys.length >= 5) return;
|
||||
@@ -320,8 +402,12 @@ export default defineComponent({
|
||||
}
|
||||
}
|
||||
|
||||
}, 250);
|
||||
}, 250));
|
||||
|
||||
},
|
||||
beforeUnmount() {
|
||||
if (this.gameSaveTask) clearInterval(this.gameSaveTask);
|
||||
if (this.gameTickTask) clearInterval(this.gameTickTask);
|
||||
}
|
||||
})
|
||||
</script>
|
||||
@@ -345,22 +431,24 @@ nav {
|
||||
align-items: center;
|
||||
flex-wrap: wrap;
|
||||
gap: 1rem;
|
||||
padding: 2rem;
|
||||
background-size: 200px;
|
||||
background-blend-mode: darken;
|
||||
background-color: rgba(0, 0, 0, 0.65);
|
||||
padding-inline: 2rem;
|
||||
padding-bottom: 2rem;
|
||||
padding-top: 0.5rem;
|
||||
background-size: 100%;
|
||||
background-repeat: no-repeat;
|
||||
background-position: bottom;
|
||||
background-image: url("/img/background/panels/wall_panel_empty.png");
|
||||
filter: drop-shadow(0 0 0.5rem rgba(0,0,0, 0.25));
|
||||
|
||||
.icon {
|
||||
width: 2rem;
|
||||
height: 2rem;
|
||||
fill: white;
|
||||
filter: invert(1);
|
||||
transform: translateY(0.35rem);
|
||||
}
|
||||
|
||||
a {
|
||||
font-size: 2rem;
|
||||
color: #fff;
|
||||
color: #000;
|
||||
text-decoration: none;
|
||||
|
||||
&.router-link-active {
|
||||
@@ -370,4 +458,64 @@ nav {
|
||||
|
||||
}
|
||||
|
||||
.loading-screen {
|
||||
position: fixed;
|
||||
top: 0;
|
||||
left: 0;
|
||||
width: 100vw;
|
||||
height: 100vh;
|
||||
z-index: 5;
|
||||
user-select: none;
|
||||
background-size: 25rem;
|
||||
background-color: rgba(87, 50, 20, 0.45);
|
||||
background-image: url("/img/background/wood/cut_wood_background.png");
|
||||
background-blend-mode: darken;
|
||||
background-repeat: repeat;
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
transition: opacity 0.25s linear;
|
||||
|
||||
&.disabled {
|
||||
opacity: 0;
|
||||
pointer-events: none;
|
||||
}
|
||||
|
||||
.lds-ring {
|
||||
display: inline-block;
|
||||
position: relative;
|
||||
width: 80px;
|
||||
height: 80px;
|
||||
}
|
||||
.lds-ring div {
|
||||
box-sizing: border-box;
|
||||
display: block;
|
||||
position: absolute;
|
||||
width: 64px;
|
||||
height: 64px;
|
||||
margin: 8px;
|
||||
border: 8px solid;
|
||||
border-radius: 50%;
|
||||
animation: lds-ring 1.2s cubic-bezier(0.5, 0, 0.5, 1) infinite;
|
||||
border-color: #000 transparent transparent transparent;
|
||||
}
|
||||
.lds-ring div:nth-child(1) {
|
||||
animation-delay: -0.45s;
|
||||
}
|
||||
.lds-ring div:nth-child(2) {
|
||||
animation-delay: -0.3s;
|
||||
}
|
||||
.lds-ring div:nth-child(3) {
|
||||
animation-delay: -0.15s;
|
||||
}
|
||||
@keyframes lds-ring {
|
||||
0% {
|
||||
transform: rotate(0deg);
|
||||
}
|
||||
100% {
|
||||
transform: rotate(360deg);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
</style>
|
||||
|
||||
@@ -82,3 +82,87 @@ body {
|
||||
filter: brightness(1.2);
|
||||
}
|
||||
}
|
||||
|
||||
.title {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
padding-block: 2.5rem;
|
||||
text-align: center;
|
||||
width: 100%;
|
||||
max-width: 45rem;
|
||||
gap: 0.5rem;
|
||||
|
||||
h1 {
|
||||
font-size: 4rem;
|
||||
line-height: 0.75;
|
||||
white-space: pre-wrap;
|
||||
margin: 0;
|
||||
}
|
||||
|
||||
h3 {
|
||||
margin: 0;
|
||||
line-height: 0.9;
|
||||
}
|
||||
|
||||
small {
|
||||
font-size: 0.9rem;
|
||||
font-weight: bold;
|
||||
line-height: 0.25;
|
||||
}
|
||||
}
|
||||
|
||||
[data-tooltip] {
|
||||
position: relative;
|
||||
&:after {
|
||||
pointer-events: none;
|
||||
transition: opacity 0.25s ease-in-out;
|
||||
opacity: 0;
|
||||
position: absolute;
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
width: max-content;
|
||||
min-height: 2rem;
|
||||
background-color: rgba(0,0,0, 0.5);
|
||||
color: #fff;
|
||||
font-size: 1rem;
|
||||
padding-block: 0.25rem;
|
||||
padding-inline: 0.5rem;
|
||||
white-space: break-spaces;
|
||||
}
|
||||
|
||||
&[data-tooltip-position="bottom"]:after {
|
||||
content: attr(data-tooltip);
|
||||
bottom: calc(-100% - 0.5rem);
|
||||
left: 50%;
|
||||
transform: translateX(-50%);
|
||||
max-width: 200%;
|
||||
}
|
||||
&[data-tooltip-position="top"]:after {
|
||||
content: attr(data-tooltip);
|
||||
top: calc(-100% - 0.5rem);
|
||||
left: 50%;
|
||||
transform: translateX(-50%);
|
||||
max-width: 200%;
|
||||
}
|
||||
&[data-tooltip-position="left"]:after {
|
||||
content: attr(data-tooltip);
|
||||
top: 50%;
|
||||
right: calc(100% + 0.5rem);
|
||||
transform: translateY(-50%);
|
||||
max-width: 20rem;
|
||||
}
|
||||
&[data-tooltip-position="right"]:after {
|
||||
content: attr(data-tooltip);
|
||||
top: 50%;
|
||||
left: calc(100% + 0.5rem);
|
||||
transform: translateY(-50%);
|
||||
max-width: 20rem;
|
||||
}
|
||||
|
||||
&:hover:after {
|
||||
opacity: 100%;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2,7 +2,10 @@ import type {GuildUpgrade} from "@/classes/GuildUpgrade";
|
||||
import AdventurerCapacityUpgrade from "@/classes/guildUpgrades/AdventurerCapacityUpgrade";
|
||||
import {formatGold} from "@/classes/NumberMagic";
|
||||
import QuestExpUpgrade from "@/classes/guildUpgrades/QuestExpUpgrade";
|
||||
import QuestGoldUpgrade from "@/classes/guildUpgrades/QuestGoldUpgrade";
|
||||
import AutoFinishQuestsUpgrade from "@/classes/guildUpgrades/AutoFinishQuestsUpgrade";
|
||||
|
||||
const MAX_LEVEL: number = 8;
|
||||
|
||||
export class Guild {
|
||||
gold: number;
|
||||
@@ -11,6 +14,8 @@ export class Guild {
|
||||
upgradeCost: number|null = null;
|
||||
adventurerCapacity: AdventurerCapacityUpgrade;
|
||||
expModifier: QuestExpUpgrade;
|
||||
goldModifier: QuestGoldUpgrade;
|
||||
autoFinishQuestsUpgrade: AutoFinishQuestsUpgrade;
|
||||
|
||||
constructor(level: number, gold: number, upgrades: {[index:string]: GuildUpgrade} = {}) {
|
||||
this.gold = gold;
|
||||
@@ -21,6 +26,8 @@ export class Guild {
|
||||
|
||||
this.adventurerCapacity = upgrades.adventurerCapacity as AdventurerCapacityUpgrade ?? new AdventurerCapacityUpgrade();
|
||||
this.expModifier = upgrades.expModifier as QuestExpUpgrade ?? new QuestExpUpgrade();
|
||||
this.goldModifier = upgrades.goldModifier as QuestGoldUpgrade ?? new QuestGoldUpgrade();
|
||||
this.autoFinishQuestsUpgrade = upgrades.autoFinishQuestsUpgrade as AutoFinishQuestsUpgrade ?? new AutoFinishQuestsUpgrade();
|
||||
|
||||
}
|
||||
|
||||
@@ -30,7 +37,7 @@ export class Guild {
|
||||
if (this.gold < cost) return;
|
||||
this.gold -= cost;
|
||||
this.level += 1;
|
||||
if (this.level >= 7) {
|
||||
if (this.level >= MAX_LEVEL) {
|
||||
this.displayUpgradeCost = "Max level";
|
||||
this.upgradeCost = null;
|
||||
} else {
|
||||
@@ -46,7 +53,7 @@ export class Guild {
|
||||
}
|
||||
|
||||
isMaxLevel(): boolean {
|
||||
return this.level >= 8;
|
||||
return this.level >= MAX_LEVEL;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,7 @@
|
||||
export default interface MaxLevellable {
|
||||
|
||||
maxLevel: number;
|
||||
|
||||
isMaxLevel(): boolean;
|
||||
|
||||
}
|
||||
@@ -11,7 +11,8 @@ const damageFormatter = new Intl.NumberFormat('en-US', {
|
||||
notation: "compact",
|
||||
});
|
||||
|
||||
export function formatGold(number: number): string {
|
||||
export function formatGold(number: number | null): string {
|
||||
if (number === null) return "";
|
||||
return goldFormatter.format(number);
|
||||
}
|
||||
|
||||
|
||||
@@ -34,8 +34,9 @@ export class Quest {
|
||||
* Generate rewards for a quest and return it
|
||||
* @param quest
|
||||
* @param expModifier - multiplification modifier for the exp reward
|
||||
* @param goldModifier - multiplification modifier for the gold reward
|
||||
*/
|
||||
export function getQuestWithRewards(quest: Quest, expModifier: number = 1) {
|
||||
export function getQuestWithRewards(quest: Quest, expModifier: number = 1, goldModifier: number = 1) {
|
||||
|
||||
let maxProgress = 1;
|
||||
|
||||
@@ -70,7 +71,7 @@ export function getQuestWithRewards(quest: Quest, expModifier: number = 1) {
|
||||
break;
|
||||
}
|
||||
|
||||
let goldReward = Math.floor(maxProgress/6);
|
||||
let goldReward = Math.floor(maxProgress/6 * goldModifier);
|
||||
let expReward = Math.floor((Math.floor(maxProgress/120) - maxProgress/1000) * expModifier);
|
||||
|
||||
// add some randomness to the rewards
|
||||
|
||||
@@ -14,8 +14,8 @@ export default class AdventurerCapacityUpgrade extends GuildUpgrade {
|
||||
}
|
||||
|
||||
getCostForLevel(level: number): number {
|
||||
const scalingFactor = Math.pow(1.25, level - 1);
|
||||
return Math.floor(1500 * scalingFactor * Math.pow(level, 1.25));
|
||||
if (level === 1) return 1500;
|
||||
return Math.floor(1500 * (level * 4));
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
@@ -0,0 +1,70 @@
|
||||
import {GuildUpgrade} from "@/classes/GuildUpgrade";
|
||||
import type MaxLevellable from "@/classes/MaxLevellable";
|
||||
import {QuestRank} from "@/classes/QuestRank";
|
||||
|
||||
export default class AutoFinishQuestsUpgrade extends GuildUpgrade implements MaxLevellable {
|
||||
|
||||
maxLevel: number;
|
||||
|
||||
constructor(level: number = 1) {
|
||||
super();
|
||||
this.level = level;
|
||||
this.nextLevelCost = this.getCostForLevel(this.level);
|
||||
this.guildLevelRequirement = 7;
|
||||
this.maxLevel = 8;
|
||||
}
|
||||
|
||||
upgrade(): void {
|
||||
this.level += 1;
|
||||
this.nextLevelCost = this.getCostForLevel(this.level);
|
||||
}
|
||||
|
||||
getCostForLevel(level: number): number {
|
||||
switch (level) {
|
||||
case 1:
|
||||
return 25000;
|
||||
case 2:
|
||||
return 50000;
|
||||
case 3:
|
||||
return 75000;
|
||||
case 4:
|
||||
return 150000;
|
||||
case 5:
|
||||
return 275000;
|
||||
case 6:
|
||||
return 750000;
|
||||
case 7:
|
||||
return 1500000;
|
||||
case 8:
|
||||
return 2500000;
|
||||
default:
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
isMaxLevel(): boolean {
|
||||
return this.level >= this.maxLevel;
|
||||
}
|
||||
|
||||
getRanksToAutoFinishQuestsIn(): Array<QuestRank> {
|
||||
switch (this.level) {
|
||||
case 1:
|
||||
default:
|
||||
return [];
|
||||
case 2:
|
||||
return [QuestRank.F];
|
||||
case 3:
|
||||
return [QuestRank.F, QuestRank.E];
|
||||
case 4:
|
||||
return [QuestRank.F, QuestRank.E, QuestRank.D];
|
||||
case 5:
|
||||
return [QuestRank.F, QuestRank.E, QuestRank.D, QuestRank.C];
|
||||
case 6:
|
||||
return [QuestRank.F, QuestRank.E, QuestRank.D, QuestRank.C, QuestRank.B];
|
||||
case 7:
|
||||
return [QuestRank.F, QuestRank.E, QuestRank.D, QuestRank.C, QuestRank.B, QuestRank.A];
|
||||
case 8:
|
||||
return [QuestRank.F, QuestRank.E, QuestRank.D, QuestRank.C, QuestRank.B, QuestRank.A, QuestRank.S];
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -14,8 +14,8 @@ export default class QuestExpUpgrade extends GuildUpgrade {
|
||||
}
|
||||
|
||||
getCostForLevel(level: number): number {
|
||||
const scalingFactor = Math.pow(1.15, level - 1);
|
||||
return Math.floor(4000000 * scalingFactor * Math.pow(level, 1.1));
|
||||
if (level === 1) return 1000000;
|
||||
return Math.floor(1000000 * (level * 1.05));
|
||||
}
|
||||
|
||||
getModifier(): number {
|
||||
|
||||
@@ -0,0 +1,24 @@
|
||||
import {GuildUpgrade} from "@/classes/GuildUpgrade";
|
||||
|
||||
export default class QuestGoldUpgrade extends GuildUpgrade {
|
||||
constructor(level: number = 1) {
|
||||
super();
|
||||
this.level = level;
|
||||
this.nextLevelCost = this.getCostForLevel(this.level);
|
||||
this.guildLevelRequirement = 8;
|
||||
}
|
||||
|
||||
upgrade(): void {
|
||||
this.level += 1;
|
||||
this.nextLevelCost = this.getCostForLevel(this.level);
|
||||
}
|
||||
|
||||
getCostForLevel(level: number): number {
|
||||
if (level === 1) return 1000000;
|
||||
return Math.floor(1000000 * (level * 1.05));
|
||||
}
|
||||
|
||||
getModifier(): number {
|
||||
return 1 + (this.level * 0.1);
|
||||
}
|
||||
}
|
||||
@@ -70,7 +70,9 @@ export default defineComponent({
|
||||
},
|
||||
methods: {
|
||||
closeSelect() {
|
||||
this.selection = false;
|
||||
setTimeout(() => {
|
||||
this.selection = false;
|
||||
}, 0);
|
||||
}
|
||||
}
|
||||
})
|
||||
|
||||
@@ -13,8 +13,21 @@
|
||||
Upgrade ({{ formatGold(guild.adventurerCapacity.nextLevelCost) }} gold)
|
||||
</button>
|
||||
</div>
|
||||
<div class="upgrade" v-if="guild.level >= guild.autoFinishQuestsUpgrade.guildLevelRequirement">
|
||||
<span>Auto-finish quests (level {{ guild.autoFinishQuestsUpgrade.level - 1 }})</span>
|
||||
<small>Automatically finish quests when they are completed.</small>
|
||||
<button
|
||||
class="button metal"
|
||||
v-if="guild.autoFinishQuestsUpgrade.nextLevelCost"
|
||||
:disabled="guild.gold < guild.autoFinishQuestsUpgrade.nextLevelCost || guild.autoFinishQuestsUpgrade.isMaxLevel()"
|
||||
@click="upgradeAutoFinishQuests()"
|
||||
>
|
||||
<span v-if="!guild.autoFinishQuestsUpgrade.isMaxLevel()">Upgrade ({{ formatGold(guild.autoFinishQuestsUpgrade.nextLevelCost) }} gold)</span>
|
||||
<span v-else>Max level</span>
|
||||
</button>
|
||||
</div>
|
||||
<div class="upgrade" v-if="guild.level >= guild.expModifier.guildLevelRequirement">
|
||||
<span>Quest exp modifier (level {{ guild.expModifier.level }})</span>
|
||||
<span>Quest exp modifier (level {{ guild.expModifier.level - 1 }})</span>
|
||||
<small>Increases exp from newly offered quests by 10% per level</small>
|
||||
<button
|
||||
class="button metal"
|
||||
@@ -25,6 +38,18 @@
|
||||
Upgrade ({{ formatGold(guild.expModifier.nextLevelCost) }} gold)
|
||||
</button>
|
||||
</div>
|
||||
<div class="upgrade" v-if="guild.level >= guild.goldModifier.guildLevelRequirement">
|
||||
<span>Quest gold modifier (level {{ guild.goldModifier.level - 1 }})</span>
|
||||
<small>Increases gold from newly offered quests by 10% per level</small>
|
||||
<button
|
||||
class="button metal"
|
||||
v-if="guild.goldModifier.nextLevelCost"
|
||||
:disabled="guild.gold < guild.goldModifier.nextLevelCost"
|
||||
@click="upgradeQuestGoldModifier()"
|
||||
>
|
||||
Upgrade ({{ formatGold(guild.goldModifier.nextLevelCost) }} gold)
|
||||
</button>
|
||||
</div>
|
||||
</section>
|
||||
</template>
|
||||
|
||||
@@ -53,6 +78,14 @@ export default defineComponent({
|
||||
this.guild.gold -= this.guild.adventurerCapacity.nextLevelCost;
|
||||
this.guild.adventurerCapacity.upgrade();
|
||||
},
|
||||
upgradeAutoFinishQuests(): void {
|
||||
if (!this.guild.autoFinishQuestsUpgrade) return;
|
||||
if (this.guild.autoFinishQuestsUpgrade.isMaxLevel()) return;
|
||||
if (!this.guild.autoFinishQuestsUpgrade.nextLevelCost) return;
|
||||
if (this.guild.gold < this.guild.autoFinishQuestsUpgrade.nextLevelCost) return;
|
||||
this.guild.gold -= this.guild.autoFinishQuestsUpgrade.nextLevelCost;
|
||||
this.guild.autoFinishQuestsUpgrade.upgrade();
|
||||
},
|
||||
upgradeQuestExpModifier(): void {
|
||||
if (!this.guild.expModifier) return;
|
||||
if (!this.guild.expModifier.nextLevelCost) return;
|
||||
@@ -60,6 +93,13 @@ export default defineComponent({
|
||||
this.guild.gold -= this.guild.expModifier.nextLevelCost;
|
||||
this.guild.expModifier.upgrade();
|
||||
},
|
||||
upgradeQuestGoldModifier(): void {
|
||||
if (!this.guild.goldModifier) return;
|
||||
if (!this.guild.goldModifier.nextLevelCost) return;
|
||||
if (this.guild.gold < this.guild.goldModifier.nextLevelCost) return;
|
||||
this.guild.gold -= this.guild.goldModifier.nextLevelCost;
|
||||
this.guild.goldModifier.upgrade();
|
||||
},
|
||||
}
|
||||
});
|
||||
</script>
|
||||
|
||||
-1
@@ -53,7 +53,6 @@ export default defineComponent({
|
||||
},
|
||||
async mounted() {
|
||||
this.getReleases(1);
|
||||
|
||||
}
|
||||
});
|
||||
</script>
|
||||
@@ -0,0 +1,146 @@
|
||||
<template>
|
||||
<div class="save-manager panel pinned-paper">
|
||||
<dialog ref="importDialog" >
|
||||
<div class="import-dialog">
|
||||
<textarea
|
||||
v-model="importSaveText"
|
||||
placeholder="Paste your save data here"
|
||||
></textarea>
|
||||
<div style="display: flex; flex-direction: row; flex-wrap: wrap; gap: 0.5rem;">
|
||||
<button type="button" class="button metal" @click="importSave()" :disabled="importSaveText === ''">
|
||||
Import
|
||||
</button>
|
||||
<button class="close" @click="closeSaveImport">✗</button>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
</dialog>
|
||||
<div class="nail top-left">
|
||||
<img src="/img/quests/overlays/nail.png" alt="" draggable="false"/>
|
||||
</div>
|
||||
<div class="nail top-right">
|
||||
<img src="/img/quests/overlays/nail.png" alt="" draggable="false"/>
|
||||
</div>
|
||||
<h1>Save file</h1>
|
||||
<div class="buttons">
|
||||
<button class="button metal" @click="exportSave()">
|
||||
Export
|
||||
</button>
|
||||
<button class="button metal" @click="openSaveImport()">
|
||||
Import
|
||||
</button>
|
||||
<button class="button metal" @click="wipeSave()">
|
||||
<span class="red">Wipe</span>
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script lang="ts">
|
||||
import {defineComponent} from "vue";
|
||||
|
||||
export default defineComponent({
|
||||
name: "ChangelogComponent",
|
||||
data: () => ({
|
||||
importSaveText: "",
|
||||
}),
|
||||
methods: {
|
||||
openSaveImport() {
|
||||
const dialog = this.$refs.importDialog as HTMLDialogElement;
|
||||
dialog.showModal();
|
||||
},
|
||||
closeSaveImport() {
|
||||
const dialog = this.$refs.importDialog as HTMLDialogElement;
|
||||
dialog.close();
|
||||
},
|
||||
exportSave() {
|
||||
const save = window.localStorage.getItem("savedGame");
|
||||
if (!save) {
|
||||
alert("No save file found!");
|
||||
return;
|
||||
}
|
||||
navigator.clipboard.writeText(btoa(save));
|
||||
setTimeout(() => alert("Save data copied to clipboard!"), 100);
|
||||
},
|
||||
importSave() {
|
||||
const saveBase64 = this.importSaveText;
|
||||
try {
|
||||
const save = atob(saveBase64);
|
||||
JSON.parse(save);
|
||||
window.localStorage.setItem("savedGame", save);
|
||||
window.location.reload();
|
||||
} catch (e) {
|
||||
alert("Invalid save file!");
|
||||
return;
|
||||
}
|
||||
|
||||
},
|
||||
wipeSave() {
|
||||
if (!confirm("You are about to wipe your save file. Are you sure?")) return;
|
||||
window.localStorage.removeItem("savedGame");
|
||||
window.location.reload();
|
||||
},
|
||||
}
|
||||
});
|
||||
</script>
|
||||
|
||||
<style scoped lang="scss">
|
||||
.save-manager {
|
||||
padding-block: 1rem;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
gap: 1rem;
|
||||
max-width: 45rem;
|
||||
width: 100%;
|
||||
h1 {
|
||||
margin-block: 0;
|
||||
font-size: 2rem;
|
||||
}
|
||||
dialog {
|
||||
padding: 0;
|
||||
}
|
||||
.buttons {
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
flex-wrap: wrap;
|
||||
gap: 0.25rem;
|
||||
.red {
|
||||
color: #d52121;
|
||||
}
|
||||
}
|
||||
.import-dialog {
|
||||
padding: 1rem;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
background: url("/img/background/panels/plaster.png");
|
||||
background-size: 100% 100%;
|
||||
gap: 1rem;
|
||||
position: relative;
|
||||
textarea {
|
||||
width: 90%;
|
||||
height: 10rem;
|
||||
resize: none;
|
||||
border: 1px solid var(--color-metal);
|
||||
border-radius: 0.25rem;
|
||||
padding: 0.5rem;
|
||||
font-family: monospace;
|
||||
}
|
||||
.close {
|
||||
color: #ab0707;
|
||||
font-size: 2rem;
|
||||
border: none;
|
||||
background: transparent;
|
||||
&:hover {
|
||||
color: #d52121;
|
||||
cursor: pointer;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
</style>
|
||||
+1
-1
@@ -2,7 +2,7 @@ import { createApp } from 'vue'
|
||||
import App from './App.vue'
|
||||
import router from './router'
|
||||
|
||||
import './assets/main.scss'
|
||||
import '@/assets/main.scss'
|
||||
|
||||
const app = createApp(App)
|
||||
|
||||
|
||||
+4
-5
@@ -1,5 +1,4 @@
|
||||
import {createRouter, createWebHashHistory} from 'vue-router'
|
||||
import HomeView from '../views/HomeView.vue'
|
||||
|
||||
const router = createRouter({
|
||||
history: createWebHashHistory(import.meta.env.BASE_URL),
|
||||
@@ -7,22 +6,22 @@ const router = createRouter({
|
||||
{
|
||||
path: '/',
|
||||
name: 'guild',
|
||||
component: HomeView
|
||||
component: () => import('@/views/HomeView.vue')
|
||||
},
|
||||
{
|
||||
path: '/quests',
|
||||
name: 'quests',
|
||||
component: () => import('../views/QuestView.vue')
|
||||
component: () => import('@/views/QuestView.vue')
|
||||
},
|
||||
{
|
||||
path: '/adventurers',
|
||||
name: 'adventurers',
|
||||
component: () => import('../views/AdventurerView.vue')
|
||||
component: () => import('@/views/AdventurerView.vue')
|
||||
},
|
||||
{
|
||||
path: '/technical',
|
||||
name: 'technical',
|
||||
component: () => import('../views/TechnicalView.vue')
|
||||
component: () => import('@/views/TechnicalView.vue')
|
||||
}
|
||||
]
|
||||
})
|
||||
|
||||
+9
-31
@@ -4,6 +4,7 @@
|
||||
<h1>Guild Master</h1>
|
||||
<h3>Adventurer's guild management game</h3>
|
||||
<small>v{{ version }}</small>
|
||||
<p class="news">{{ news }}</p>
|
||||
</section>
|
||||
<section class="upgrades panel pinned-paper">
|
||||
<div class="nail top-left">
|
||||
@@ -29,9 +30,6 @@
|
||||
<section class="upgrade">
|
||||
<UpgradesList :guild="guild"/>
|
||||
</section>
|
||||
<section class="upgrade">
|
||||
<span class="wipe-save" @click="$emit('wipeSave')">Wipe your save data</span>
|
||||
</section>
|
||||
</section>
|
||||
|
||||
</main>
|
||||
@@ -56,6 +54,10 @@ export default defineComponent({
|
||||
}
|
||||
},
|
||||
props: {
|
||||
news: {
|
||||
type: String,
|
||||
default: "",
|
||||
},
|
||||
guild: {
|
||||
type: Object as PropType<Guild>,
|
||||
default: () => new Guild(1, 0) as Guild,
|
||||
@@ -77,37 +79,13 @@ main {
|
||||
.upgrades {
|
||||
max-width: 45rem;
|
||||
width: 100%;
|
||||
padding-bottom: 1rem;
|
||||
}
|
||||
}
|
||||
|
||||
.title {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
padding-block: 2.5rem;
|
||||
text-align: center;
|
||||
width: 100%;
|
||||
max-width: 45rem;
|
||||
gap: 0.5rem;
|
||||
|
||||
h1 {
|
||||
font-size: 4rem;
|
||||
line-height: 0.75;
|
||||
white-space: pre-wrap;
|
||||
margin: 0;
|
||||
}
|
||||
|
||||
h3 {
|
||||
margin: 0;
|
||||
line-height: 0.9;
|
||||
}
|
||||
|
||||
small {
|
||||
font-size: 0.9rem;
|
||||
font-weight: bold;
|
||||
line-height: 0.25;
|
||||
}
|
||||
.news {
|
||||
max-width: 75%;
|
||||
color: #ab0707;
|
||||
}
|
||||
|
||||
.coffer {
|
||||
|
||||
@@ -19,6 +19,7 @@
|
||||
</a>
|
||||
</div>
|
||||
</div>
|
||||
<SaveManagerComponent/>
|
||||
<ChangelogComponent/>
|
||||
|
||||
</section>
|
||||
@@ -26,11 +27,12 @@
|
||||
|
||||
<script lang="ts">
|
||||
import {defineComponent} from "vue";
|
||||
import ChangelogComponent from "@/components/ChangelogComponent.vue";
|
||||
import ChangelogComponent from "@/components/technical/ChangelogComponent.vue";
|
||||
import SaveManagerComponent from "@/components/technical/SaveManagerComponent.vue";
|
||||
|
||||
export default defineComponent({
|
||||
name: "TechnicalView",
|
||||
components: {ChangelogComponent},
|
||||
components: {SaveManagerComponent, ChangelogComponent},
|
||||
|
||||
})
|
||||
</script>
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
{
|
||||
"extends": "@vue/tsconfig/tsconfig.node.json",
|
||||
"extends": "@vue/tsconfig/tsconfig.json",
|
||||
"include": ["vite.config.*", "vitest.config.*", "cypress.config.*", "playwright.config.*"],
|
||||
"compilerOptions": {
|
||||
"composite": true,
|
||||
|
||||
+1
-1
@@ -1,5 +1,5 @@
|
||||
{
|
||||
"extends": "@vue/tsconfig/tsconfig.web.json",
|
||||
"extends": "@vue/tsconfig/tsconfig.json",
|
||||
"include": ["env.d.ts", "src/**/*", "src/**/*.vue"],
|
||||
"compilerOptions": {
|
||||
"baseUrl": ".",
|
||||
|
||||
Reference in New Issue
Block a user