Compare commits
72 Commits
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@@ -0,0 +1,21 @@
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||||
/**
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||||
* This file is used to import the character portraits to base64 from raw assets
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||||
*/
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||||
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||||
const fs = require('fs');
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||||
const characterData = require('./rawAssets/data/adventurers.json');
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||||
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||||
for (const character of characterData) {
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||||
try {
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||||
const base64 = base64_encode(`./rawAssets/img/portraits/${character.id}.png`);
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||||
character.portrait = "data:image/png;base64,"+base64;
|
||||
} catch (e) {
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||||
console.error(`Error: Didn't find portrait for ${character.id}`);
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}
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||||
}
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||||
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fs.writeFileSync('./public/data/adventurers.json', JSON.stringify(characterData, null, 2), "utf-8");
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function base64_encode(file) {
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return fs.readFileSync(file, "base64");
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}
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@@ -1,18 +1,30 @@
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||||
<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<link rel="icon" href="/favicon.ico">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Guild Master - Adventurer's guild management game</title>
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<link rel="preconnect" href="https://fonts.googleapis.com">
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<link rel="preconnect" href="https://fonts.gstatic.com" crossorigin>
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||||
<link href="https://fonts.googleapis.com/css2?family=EB+Garamond&display=swap" rel="stylesheet">
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||||
<meta charset="UTF-8">
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||||
<link rel="icon" href="/favicon.ico">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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||||
<title>Guild Master - Adventurer's guild management game</title>
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||||
<link rel="preconnect" href="https://fonts.googleapis.com">
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||||
<link rel="preconnect" href="https://fonts.gstatic.com" crossorigin>
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||||
<link href="https://fonts.googleapis.com/css2?family=EB+Garamond&display=swap" rel="stylesheet">
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||||
<link rel="manifest" href="/manifest.json" />
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||||
<meta name="description"
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||||
content="Guild Master is a browser game where you manage your own adventurer's guild!"/>
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||||
<meta property="twitter:title" content="Guild Master - Adventurer's guild management game"/>
|
||||
<meta property="twitter:image" content="https://guildmaster.yht.one/img/app-icons/icon.png"/>
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||||
<meta property="twitter:description"
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||||
content="Guild Master is a browser game where you manage your own adventurer's guild!"/>
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||||
<meta property="og:title" content="Guild Master - Adventurer's guild management game"/>
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||||
<meta property="og:url" content="https://guildmaster.yht.one/"/>
|
||||
<meta property="og:description"
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||||
content="Guild Master is a browser game where you manage your own adventurer's guild!"/>
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||||
<meta property="og:image" content="https://guildmaster.yht.one/img/app-icons/icon.png"/>
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||||
</head>
|
||||
<body>
|
||||
<div id="app"></div>
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||||
<noscript>
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||||
This is a javascript game. You need to enable javascript for it to work.
|
||||
This is a javascript game. You need to enable javascript for it to work.
|
||||
</noscript>
|
||||
<script type="module" src="/src/main.ts"></script>
|
||||
</body>
|
||||
|
||||
@@ -0,0 +1 @@
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||||
Looking for artists for assets for this game! Need backgrounds and icons! Join discord for more info!
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||||
@@ -1,29 +1,31 @@
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||||
{
|
||||
"name": "adventurers-guild",
|
||||
"version": "0.4.0",
|
||||
"version": "0.13.0",
|
||||
"private": true,
|
||||
"scripts": {
|
||||
"dev": "vite",
|
||||
"dev-public": "vite --host",
|
||||
"build": "run-p type-check build-only && cp -r CNAME dist/CNAME",
|
||||
"preview": "vite preview",
|
||||
"build-only": "vite build",
|
||||
"type-check": "vue-tsc --noEmit"
|
||||
"type-check": "vue-tsc --noEmit",
|
||||
"gen-character-data": "node characterDataGenerator.js"
|
||||
},
|
||||
"dependencies": {
|
||||
"@vueuse/components": "^9.13.0",
|
||||
"sass": "^1.59.3",
|
||||
"vue": "^3.2.45",
|
||||
"vue-router": "^4.1.6"
|
||||
"sass": "^1.66.1",
|
||||
"vue": "^3.3.4",
|
||||
"vue-router": "^4.2.4"
|
||||
},
|
||||
"devDependencies": {
|
||||
"@types/node": "^18.11.12",
|
||||
"@vitejs/plugin-vue": "^4.0.0",
|
||||
"@vue/tsconfig": "^0.1.3",
|
||||
"eslint": "^8.36.0",
|
||||
"eslint-plugin-vue": "^9.9.0",
|
||||
"@types/node": "^18.17.6",
|
||||
"@vitejs/plugin-vue": "^4.3.1",
|
||||
"@vue/tsconfig": "^0.4.0",
|
||||
"eslint": "^8.47.0",
|
||||
"eslint-plugin-vue": "^9.17.0",
|
||||
"npm-run-all": "^4.1.5",
|
||||
"typescript": "~4.7.4",
|
||||
"vite": "^4.0.0",
|
||||
"vue-tsc": "^1.0.12"
|
||||
"typescript": "~5.1.6",
|
||||
"vite": "4.4.9",
|
||||
"vue-tsc": "^1.8.3"
|
||||
}
|
||||
}
|
||||
|
||||
|
Before Width: | Height: | Size: 4.2 KiB After Width: | Height: | Size: 14 KiB |
|
Before Width: | Height: | Size: 70 KiB |
|
Before Width: | Height: | Size: 208 KiB |
|
Before Width: | Height: | Size: 234 KiB |
|
Before Width: | Height: | Size: 88 KiB |
|
Before Width: | Height: | Size: 230 KiB |
|
Before Width: | Height: | Size: 53 KiB |
|
After Width: | Height: | Size: 31 KiB |
|
After Width: | Height: | Size: 38 KiB |
|
After Width: | Height: | Size: 42 KiB |
|
After Width: | Height: | Size: 62 KiB |
|
After Width: | Height: | Size: 126 KiB |
|
After Width: | Height: | Size: 5.5 KiB |
|
After Width: | Height: | Size: 11 KiB |
|
After Width: | Height: | Size: 19 KiB |
|
After Width: | Height: | Size: 304 KiB |
|
Before Width: | Height: | Size: 92 KiB After Width: | Height: | Size: 92 KiB |
|
After Width: | Height: | Size: 119 KiB |
@@ -0,0 +1,59 @@
|
||||
{
|
||||
"name": "Guild Master - Adventurer's guild management game",
|
||||
"short_name": "Guild Master",
|
||||
"theme_color": "#3C2114",
|
||||
"background_color": "#d9c8b3",
|
||||
"display": "standalone",
|
||||
"scope": "./",
|
||||
"start_url": "./",
|
||||
"icons": [
|
||||
{
|
||||
"src": "img/app-icons/icon-72x72.png",
|
||||
"sizes": "72x72",
|
||||
"type": "image/png",
|
||||
"purpose": "maskable any"
|
||||
},
|
||||
{
|
||||
"src": "img/app-icons/icon-96x96.png",
|
||||
"sizes": "96x96",
|
||||
"type": "image/png",
|
||||
"purpose": "maskable any"
|
||||
},
|
||||
{
|
||||
"src": "img/app-icons/icon-128x128.png",
|
||||
"sizes": "128x128",
|
||||
"type": "image/png",
|
||||
"purpose": "maskable any"
|
||||
},
|
||||
{
|
||||
"src": "img/app-icons/icon-144x144.png",
|
||||
"sizes": "144x144",
|
||||
"type": "image/png",
|
||||
"purpose": "maskable any"
|
||||
},
|
||||
{
|
||||
"src": "img/app-icons/icon-152x152.png",
|
||||
"sizes": "152x152",
|
||||
"type": "image/png",
|
||||
"purpose": "maskable any"
|
||||
},
|
||||
{
|
||||
"src": "img/app-icons/icon-192x192.png",
|
||||
"sizes": "192x192",
|
||||
"type": "image/png",
|
||||
"purpose": "maskable any"
|
||||
},
|
||||
{
|
||||
"src": "img/app-icons/icon-384x384.png",
|
||||
"sizes": "384x384",
|
||||
"type": "image/png",
|
||||
"purpose": "maskable any"
|
||||
},
|
||||
{
|
||||
"src": "img/app-icons/icon.png",
|
||||
"sizes": "512x512",
|
||||
"type": "image/png",
|
||||
"purpose": "maskable any"
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,102 @@
|
||||
[
|
||||
{
|
||||
"id": "aldek",
|
||||
"name": "Aldek",
|
||||
"attackExponent": 1.1
|
||||
},
|
||||
{
|
||||
"id": "aria",
|
||||
"name": "Aria",
|
||||
"attackExponent": 1.1
|
||||
},
|
||||
{
|
||||
"id": "burnett",
|
||||
"name": "Burnett",
|
||||
"attackExponent": 1.1
|
||||
},
|
||||
{
|
||||
"id": "charlotte",
|
||||
"name": "Charlotte",
|
||||
"attackExponent": 1.1
|
||||
},
|
||||
{
|
||||
"id": "ella",
|
||||
"name": "Ella",
|
||||
"attackExponent": 1.1
|
||||
},
|
||||
{
|
||||
"id": "elyza",
|
||||
"name": "Elyza",
|
||||
"attackExponent": 1.1
|
||||
},
|
||||
{
|
||||
"id": "emille",
|
||||
"name": "Emille",
|
||||
"attackExponent": 1.1
|
||||
},
|
||||
{
|
||||
"id": "garret",
|
||||
"name": "Garret",
|
||||
"attackExponent": 1.1
|
||||
},
|
||||
{
|
||||
"id": "gryza",
|
||||
"name": "Gryza",
|
||||
"attackExponent": 1.1
|
||||
},
|
||||
{
|
||||
"id": "lestat",
|
||||
"name": "Lestat",
|
||||
"attackExponent": 1.1
|
||||
},
|
||||
{
|
||||
"id": "lydia",
|
||||
"name": "Lydia",
|
||||
"attackExponent": 1.1
|
||||
},
|
||||
{
|
||||
"id": "noor",
|
||||
"name": "Noor",
|
||||
"attackExponent": 1.1
|
||||
},
|
||||
{
|
||||
"id": "noron",
|
||||
"name": "Noron",
|
||||
"attackExponent": 1.1
|
||||
},
|
||||
{
|
||||
"id": "oola",
|
||||
"name": "Oola",
|
||||
"attackExponent": 1.1
|
||||
},
|
||||
{
|
||||
"id": "owen",
|
||||
"name": "Owen",
|
||||
"attackExponent": 1.1
|
||||
},
|
||||
{
|
||||
"id": "ryslette",
|
||||
"name": "Ryslette",
|
||||
"attackExponent": 1.1
|
||||
},
|
||||
{
|
||||
"id": "sally",
|
||||
"name": "Sally",
|
||||
"attackExponent": 1.1
|
||||
},
|
||||
{
|
||||
"id": "tovu",
|
||||
"name": "Tovu",
|
||||
"attackExponent": 1.1
|
||||
},
|
||||
{
|
||||
"id": "wrydio",
|
||||
"name": "Wrydio",
|
||||
"attackExponent": 1.1
|
||||
},
|
||||
{
|
||||
"id": "xarya",
|
||||
"name": "Xarya",
|
||||
"attackExponent": 1.1
|
||||
}
|
||||
]
|
||||
|
Before Width: | Height: | Size: 4.9 MiB After Width: | Height: | Size: 4.9 MiB |
|
Before Width: | Height: | Size: 5.6 MiB After Width: | Height: | Size: 5.6 MiB |
|
Before Width: | Height: | Size: 5.3 MiB After Width: | Height: | Size: 5.3 MiB |
|
Before Width: | Height: | Size: 4.9 MiB After Width: | Height: | Size: 4.9 MiB |
|
Before Width: | Height: | Size: 406 KiB After Width: | Height: | Size: 406 KiB |
|
Before Width: | Height: | Size: 470 KiB After Width: | Height: | Size: 470 KiB |
|
Before Width: | Height: | Size: 86 KiB After Width: | Height: | Size: 86 KiB |
|
Before Width: | Height: | Size: 75 KiB After Width: | Height: | Size: 75 KiB |
|
After Width: | Height: | Size: 92 KiB |
|
Before Width: | Height: | Size: 99 KiB After Width: | Height: | Size: 99 KiB |
@@ -0,0 +1,40 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1"?>
|
||||
<!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd">
|
||||
<svg fill="#000000" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink"
|
||||
width="800px" height="800px" viewBox="0 0 569.613 569.614"
|
||||
xml:space="preserve">
|
||||
<g>
|
||||
<g>
|
||||
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||||
c-3.746,10.654-8.023,20.131-13.082,28.975c-5.064,8.847-11.067,17.338-18.356,25.958c-6.271,7.418-7.194,17.978-2.305,26.368
|
||||
l27.078,46.472l-73.391,42.749L341.129,465.911z"/>
|
||||
<path d="M392.531,346.458c16.472-28.773,20.746-62.24,12.047-94.232s-29.342-58.685-58.115-75.151
|
||||
c-18.761-10.74-40.05-16.417-61.562-16.417c-44.446,0-85.762,23.944-107.822,62.485c-33.994,59.404-13.327,135.39,46.071,169.386
|
||||
c18.764,10.737,40.052,16.411,61.564,16.411C329.158,408.943,370.475,385.001,392.531,346.458z M352.696,323.658
|
||||
c-13.902,24.293-39.955,39.385-67.985,39.385c-13.528,0-26.934-3.58-38.764-10.349c-37.433-21.426-50.456-69.312-29.033-106.751
|
||||
c13.905-24.291,39.958-39.385,67.987-39.385c13.528,0,26.932,3.58,38.762,10.355c18.136,10.379,31.142,27.197,36.628,47.359
|
||||
C365.771,284.435,363.075,305.524,352.696,323.658z"/>
|
||||
</g>
|
||||
</g>
|
||||
</svg>
|
||||
|
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|
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|
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|
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@@ -1,30 +1,26 @@
|
||||
import type {Guild} from "@/classes/Guild";
|
||||
import {Guild} from "@/classes/Guild";
|
||||
import {Adventurer} from "@/classes/Adventurer";
|
||||
import {Quest} from "@/classes/Quest";
|
||||
import {getFromString, QuestRank} from "@/classes/QuestRank";
|
||||
|
||||
export class GameData {
|
||||
guild: Guild;
|
||||
adventurers: { [key: string]: Adventurer };
|
||||
missives: { [key: string]: { [key: string]: Quest } };
|
||||
lastQuestGot: { [key: string]: null | number };
|
||||
lastRecruitAction: null | number;
|
||||
currentlyForHireId: string|null;
|
||||
guild: Guild;
|
||||
adventurers: { [key: string]: Adventurer };
|
||||
missives: { [key: string]: { [key: string]: Quest } };
|
||||
lastQuestGot: { [key: string]: null | number };
|
||||
lastRecruitAction: null | number;
|
||||
adventurerForHireId: string | null;
|
||||
|
||||
constructor(
|
||||
guild: Guild, adventurers: { [key: string]: Adventurer },
|
||||
missives: { [key: string]: { [key: string]: Quest } },
|
||||
lastQuestGot: { [key: string]: null | number },
|
||||
lastRecruitAction: null | number,
|
||||
currentlyForHireId: string|null = null
|
||||
) {
|
||||
this.guild = guild;
|
||||
this.adventurers = adventurers;
|
||||
this.missives = missives;
|
||||
this.lastQuestGot = lastQuestGot;
|
||||
this.lastRecruitAction = lastRecruitAction;
|
||||
this.currentlyForHireId = currentlyForHireId;
|
||||
}
|
||||
constructor(
|
||||
data: any,
|
||||
) {
|
||||
this.guild = data.guild ?? new Guild(1, 0);
|
||||
this.adventurers = data.adventurers ?? {} as { [key: string]: Adventurer };
|
||||
this.missives = data.missives ?? {} as { [key: string]: { [key: string]: Quest } };
|
||||
this.lastQuestGot = data.lastQuestGot ?? {} as { [key: string]: null | number };
|
||||
this.lastRecruitAction = data.lastRecruitAction ?? null;
|
||||
this.adventurerForHireId = data.adventurerForHireId ?? null;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -32,91 +28,104 @@ export class GameData {
|
||||
* Save the game to local storage
|
||||
*/
|
||||
export function saveGame(
|
||||
data: GameData
|
||||
data: GameData
|
||||
): void {
|
||||
console.debug("Saving game...");
|
||||
window.localStorage.setItem("savedGame", JSON.stringify({
|
||||
guild: data.guild,
|
||||
adventurers: data.adventurers,
|
||||
missives: data.missives,
|
||||
lastQuestGot: data.lastQuestGot,
|
||||
lastRecruitAction: data.lastRecruitAction,
|
||||
adventurerForHireId: data.currentlyForHireId,
|
||||
}));
|
||||
console.debug("Saving game...");
|
||||
|
||||
const adventurers = {} as { [key: string]: any };
|
||||
for (const adventurerId in data.adventurers) {
|
||||
const adventurer: {[key: string]: any} = JSON.parse(JSON.stringify(data.adventurers[adventurerId]));
|
||||
delete adventurer.portrait;
|
||||
adventurers[adventurerId] = adventurer;
|
||||
}
|
||||
|
||||
window.localStorage.setItem("savedGame", JSON.stringify({
|
||||
guild: data.guild,
|
||||
adventurers: adventurers,
|
||||
missives: data.missives,
|
||||
lastQuestGot: data.lastQuestGot,
|
||||
lastRecruitAction: data.lastRecruitAction,
|
||||
adventurerForHireId: data.adventurerForHireId,
|
||||
}));
|
||||
}
|
||||
|
||||
export function loadGame(): GameData | null {
|
||||
const savedGame = window.localStorage.getItem("savedGame");
|
||||
if (!savedGame) return null;
|
||||
console.debug("Loading game...");
|
||||
const parsedGame = JSON.parse(savedGame);
|
||||
return new GameData(
|
||||
parsedGame.guild,
|
||||
parsedGame.adventurers,
|
||||
parsedGame.missives,
|
||||
parsedGame.lastQuestGot,
|
||||
parsedGame.lastRecruitAction
|
||||
);
|
||||
const savedGame = window.localStorage.getItem("savedGame");
|
||||
if (!savedGame) return null;
|
||||
const parsedGame = JSON.parse(savedGame);
|
||||
console.debug("Loading game...");
|
||||
return new GameData(parsedGame);
|
||||
}
|
||||
|
||||
export async function loadAvailableQuests(): Promise<{ [key: string]: { [key: string]: Quest } }> {
|
||||
const quests = {
|
||||
S: {} as { [key: string]: Quest },
|
||||
A: {} as { [key: string]: Quest },
|
||||
B: {} as { [key: string]: Quest },
|
||||
C: {} as { [key: string]: Quest },
|
||||
D: {} as { [key: string]: Quest },
|
||||
E: {} as { [key: string]: Quest },
|
||||
F: {} as { [key: string]: Quest },
|
||||
} as { [key: string]: { [key: string]: Quest } };
|
||||
const quests = {
|
||||
S: {} as { [key: string]: Quest },
|
||||
A: {} as { [key: string]: Quest },
|
||||
B: {} as { [key: string]: Quest },
|
||||
C: {} as { [key: string]: Quest },
|
||||
D: {} as { [key: string]: Quest },
|
||||
E: {} as { [key: string]: Quest },
|
||||
F: {} as { [key: string]: Quest },
|
||||
} as { [key: string]: { [key: string]: Quest } };
|
||||
|
||||
for (const rank in quests) {
|
||||
const response = await fetch(`data/quests/Rank${rank}.json`);
|
||||
if (response.status !== 200) {
|
||||
console.error("Failed to load quests");
|
||||
alert("Failed to load quests. Please try refreshing the page.");
|
||||
return quests;
|
||||
}
|
||||
const questData = await response.json();
|
||||
|
||||
let id = 0;
|
||||
for (const quest of questData) {
|
||||
id++;
|
||||
quests[rank.toString()][id] = new Quest(
|
||||
id.toString(),
|
||||
getFromString(rank as QuestRank),
|
||||
quest.title,
|
||||
quest.text,
|
||||
1,
|
||||
0,
|
||||
0
|
||||
);
|
||||
}
|
||||
}
|
||||
return quests;
|
||||
}
|
||||
|
||||
export async function loadAdventurersForHire(currentAdventurerIds: Array<string> = []): Promise<Array<Adventurer>> {
|
||||
const response = await fetch("data/adventurers.json");
|
||||
for (const rank in quests) {
|
||||
const response = await fetch(`data/quests/Rank${rank}.json`);
|
||||
if (response.status !== 200) {
|
||||
console.error("Failed to load adventurers");
|
||||
alert("Failed to load adventurers. Please try refreshing the page.");
|
||||
return [];
|
||||
console.error("Failed to load quests");
|
||||
alert("Failed to load quests. Please try refreshing the page.");
|
||||
return quests;
|
||||
}
|
||||
const adventurerData = await response.json();
|
||||
const questData = await response.json();
|
||||
|
||||
const adventurers = [] as Array<Adventurer>;
|
||||
for (const adventurer of adventurerData) {
|
||||
if (currentAdventurerIds.includes(adventurer.id)) continue;
|
||||
adventurers.push(new Adventurer(
|
||||
adventurer.id,
|
||||
adventurer.name,
|
||||
adventurer.portrait,
|
||||
adventurer.attackExponent,
|
||||
adventurer.level,
|
||||
adventurer.exp,
|
||||
));
|
||||
let id = 0;
|
||||
for (const quest of questData) {
|
||||
id++;
|
||||
quests[rank.toString()][id] = new Quest(
|
||||
id.toString(),
|
||||
getFromString(rank as QuestRank),
|
||||
quest.title,
|
||||
quest.text,
|
||||
1,
|
||||
0,
|
||||
0
|
||||
);
|
||||
}
|
||||
|
||||
return adventurers;
|
||||
}
|
||||
return quests;
|
||||
}
|
||||
|
||||
export async function loadAdventurersForHire(): Promise<Array<Adventurer>> {
|
||||
const response = await fetch("data/adventurers.json");
|
||||
if (response.status !== 200) {
|
||||
console.error("Failed to load adventurers");
|
||||
alert("Failed to load adventurers. Please try refreshing the page.");
|
||||
return [];
|
||||
}
|
||||
const adventurerData = await response.json();
|
||||
|
||||
const adventurers: Array<Adventurer> = [];
|
||||
for (const adventurer of adventurerData) {
|
||||
adventurers.push(new Adventurer(
|
||||
adventurer.id,
|
||||
adventurer.name,
|
||||
adventurer.portrait,
|
||||
adventurer.attackExponent,
|
||||
adventurer.level,
|
||||
adventurer.exp,
|
||||
));
|
||||
}
|
||||
|
||||
return adventurers;
|
||||
}
|
||||
|
||||
export function removeAlreadyHiredAdventurers(
|
||||
adventurers: Array<Adventurer>,
|
||||
adventurersHired: { [key: string]: Adventurer }
|
||||
): Array<Adventurer> {
|
||||
const adventurersForHire: Array<Adventurer> = [];
|
||||
for (const adventurer of adventurers) {
|
||||
if (adventurersHired[adventurer.id]) continue;
|
||||
adventurersForHire.push(adventurer);
|
||||
}
|
||||
return adventurersForHire;
|
||||
}
|
||||
|
||||
@@ -44,12 +44,13 @@ export class Adventurer {
|
||||
}
|
||||
|
||||
canPrestigeUp(): boolean {
|
||||
if (this.busy) return false;
|
||||
if (this.level < getMaxLevelForPrestige(this.prestige)) return false;
|
||||
return this.prestige < 5
|
||||
}
|
||||
|
||||
getNextLevelExpRequirement(): number {
|
||||
return this.level * 3;
|
||||
return Math.max(1, Math.floor((3 * Math.pow(1.2, this.level - 1)) * Math.pow(1.025, this.level - 1)));
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
@@ -1,6 +1,11 @@
|
||||
import type {GuildUpgrade} from "@/classes/GuildUpgrade";
|
||||
import {AdventurerCapacityUpgrade} from "@/classes/guildUpgrades/AdventurerCapacityUpgrade";
|
||||
import formatGold from "@/classes/NumberMagic";
|
||||
import AdventurerCapacityUpgrade from "@/classes/guildUpgrades/AdventurerCapacityUpgrade";
|
||||
import {formatGold} from "@/classes/NumberMagic";
|
||||
import QuestExpUpgrade from "@/classes/guildUpgrades/QuestExpUpgrade";
|
||||
import QuestGoldUpgrade from "@/classes/guildUpgrades/QuestGoldUpgrade";
|
||||
import AutoFinishQuestsUpgrade from "@/classes/guildUpgrades/AutoFinishQuestsUpgrade";
|
||||
|
||||
const MAX_LEVEL: number = 8;
|
||||
|
||||
export class Guild {
|
||||
gold: number;
|
||||
@@ -8,14 +13,21 @@ export class Guild {
|
||||
displayUpgradeCost: number|string;
|
||||
upgradeCost: number|null = null;
|
||||
adventurerCapacity: AdventurerCapacityUpgrade;
|
||||
expModifier: QuestExpUpgrade;
|
||||
goldModifier: QuestGoldUpgrade;
|
||||
autoFinishQuestsUpgrade: AutoFinishQuestsUpgrade;
|
||||
|
||||
constructor(level: number, gold: number, upgrades: {[index:string]: GuildUpgrade} = {}) {
|
||||
this.gold = gold;
|
||||
this.level = level;
|
||||
this.displayUpgradeCost = this.getUpgradeCost() ?? "Max level";
|
||||
const rawDisplayUpgradeCost = this.getUpgradeCost();
|
||||
this.displayUpgradeCost = rawDisplayUpgradeCost ? formatGold(rawDisplayUpgradeCost) : "Max level";
|
||||
this.upgradeCost = this.getUpgradeCost();
|
||||
|
||||
this.adventurerCapacity = upgrades.adventurerCapacity as AdventurerCapacityUpgrade ?? new AdventurerCapacityUpgrade();
|
||||
this.expModifier = upgrades.expModifier as QuestExpUpgrade ?? new QuestExpUpgrade();
|
||||
this.goldModifier = upgrades.goldModifier as QuestGoldUpgrade ?? new QuestGoldUpgrade();
|
||||
this.autoFinishQuestsUpgrade = upgrades.autoFinishQuestsUpgrade as AutoFinishQuestsUpgrade ?? new AutoFinishQuestsUpgrade();
|
||||
|
||||
}
|
||||
|
||||
@@ -25,7 +37,7 @@ export class Guild {
|
||||
if (this.gold < cost) return;
|
||||
this.gold -= cost;
|
||||
this.level += 1;
|
||||
if (this.level >= 7) {
|
||||
if (this.level >= MAX_LEVEL) {
|
||||
this.displayUpgradeCost = "Max level";
|
||||
this.upgradeCost = null;
|
||||
} else {
|
||||
@@ -41,7 +53,7 @@ export class Guild {
|
||||
}
|
||||
|
||||
isMaxLevel(): boolean {
|
||||
return this.level >= 7;
|
||||
return this.level >= MAX_LEVEL;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -51,5 +63,6 @@ const upgradeCosts = {
|
||||
"3": 5000,
|
||||
"4": 10000,
|
||||
"5": 25000,
|
||||
"6": 50000,
|
||||
"6": 100000,
|
||||
"7": 750000,
|
||||
} as {[index:string]: number}
|
||||
|
||||
@@ -0,0 +1,7 @@
|
||||
export default interface MaxLevellable {
|
||||
|
||||
maxLevel: number;
|
||||
|
||||
isMaxLevel(): boolean;
|
||||
|
||||
}
|
||||
@@ -1,10 +1,21 @@
|
||||
const formatter = new Intl.NumberFormat('en-US', {
|
||||
const goldFormatter = new Intl.NumberFormat('en-US', {
|
||||
maximumFractionDigits: 3,
|
||||
// @ts-ignore - typescript doesn't know about this option for some godforsaken reason
|
||||
notation: "compact",
|
||||
useGrouping: true,
|
||||
});
|
||||
|
||||
export default function formatGold(number: number): string {
|
||||
return formatter.format(number);
|
||||
const damageFormatter = new Intl.NumberFormat('en-US', {
|
||||
maximumFractionDigits: 2,
|
||||
// @ts-ignore - typescript doesn't know about this option for some godforsaken reason
|
||||
notation: "compact",
|
||||
});
|
||||
|
||||
export function formatGold(number: number | null): string {
|
||||
if (number === null) return "";
|
||||
return goldFormatter.format(number);
|
||||
}
|
||||
|
||||
export function formatDamage(number: number): string {
|
||||
return damageFormatter.format(number);
|
||||
}
|
||||
@@ -33,8 +33,10 @@ export class Quest {
|
||||
/**
|
||||
* Generate rewards for a quest and return it
|
||||
* @param quest
|
||||
* @param expModifier - multiplification modifier for the exp reward
|
||||
* @param goldModifier - multiplification modifier for the gold reward
|
||||
*/
|
||||
export function getQuestWithRewards(quest: Quest) {
|
||||
export function getQuestWithRewards(quest: Quest, expModifier: number = 1, goldModifier: number = 1) {
|
||||
|
||||
let maxProgress = 1;
|
||||
|
||||
@@ -69,8 +71,8 @@ export function getQuestWithRewards(quest: Quest) {
|
||||
break;
|
||||
}
|
||||
|
||||
let goldReward = Math.floor(maxProgress/6);
|
||||
let expReward = Math.floor(Math.floor(maxProgress/120) - maxProgress/1000);
|
||||
let goldReward = Math.floor(maxProgress/6 * goldModifier);
|
||||
let expReward = Math.floor((Math.floor(maxProgress/120) - maxProgress/1000) * expModifier);
|
||||
|
||||
// add some randomness to the rewards
|
||||
goldReward = Math.floor(randomNumberBetween(goldReward * 0.95, goldReward * 1.1));
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
import {GuildUpgrade} from "@/classes/GuildUpgrade";
|
||||
|
||||
export class AdventurerCapacityUpgrade extends GuildUpgrade {
|
||||
export default class AdventurerCapacityUpgrade extends GuildUpgrade {
|
||||
constructor(level: number = 1) {
|
||||
super();
|
||||
this.level = level;
|
||||
@@ -14,8 +14,8 @@ export class AdventurerCapacityUpgrade extends GuildUpgrade {
|
||||
}
|
||||
|
||||
getCostForLevel(level: number): number {
|
||||
const scalingFactor = Math.pow(1.25, level - 1);
|
||||
return Math.floor(1500 * scalingFactor * Math.pow(level, 1.25));
|
||||
if (level === 1) return 1500;
|
||||
return Math.floor(1500 * (level * 4));
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
@@ -0,0 +1,70 @@
|
||||
import {GuildUpgrade} from "@/classes/GuildUpgrade";
|
||||
import type MaxLevellable from "@/classes/MaxLevellable";
|
||||
import {QuestRank} from "@/classes/QuestRank";
|
||||
|
||||
export default class AutoFinishQuestsUpgrade extends GuildUpgrade implements MaxLevellable {
|
||||
|
||||
maxLevel: number;
|
||||
|
||||
constructor(level: number = 1) {
|
||||
super();
|
||||
this.level = level;
|
||||
this.nextLevelCost = this.getCostForLevel(this.level);
|
||||
this.guildLevelRequirement = 7;
|
||||
this.maxLevel = 8;
|
||||
}
|
||||
|
||||
upgrade(): void {
|
||||
this.level += 1;
|
||||
this.nextLevelCost = this.getCostForLevel(this.level);
|
||||
}
|
||||
|
||||
getCostForLevel(level: number): number {
|
||||
switch (level) {
|
||||
case 1:
|
||||
return 25000;
|
||||
case 2:
|
||||
return 50000;
|
||||
case 3:
|
||||
return 75000;
|
||||
case 4:
|
||||
return 150000;
|
||||
case 5:
|
||||
return 275000;
|
||||
case 6:
|
||||
return 750000;
|
||||
case 7:
|
||||
return 1500000;
|
||||
case 8:
|
||||
return 2500000;
|
||||
default:
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
isMaxLevel(): boolean {
|
||||
return this.level >= this.maxLevel;
|
||||
}
|
||||
|
||||
getRanksToAutoFinishQuestsIn(): Array<QuestRank> {
|
||||
switch (this.level) {
|
||||
case 1:
|
||||
default:
|
||||
return [];
|
||||
case 2:
|
||||
return [QuestRank.F];
|
||||
case 3:
|
||||
return [QuestRank.F, QuestRank.E];
|
||||
case 4:
|
||||
return [QuestRank.F, QuestRank.E, QuestRank.D];
|
||||
case 5:
|
||||
return [QuestRank.F, QuestRank.E, QuestRank.D, QuestRank.C];
|
||||
case 6:
|
||||
return [QuestRank.F, QuestRank.E, QuestRank.D, QuestRank.C, QuestRank.B];
|
||||
case 7:
|
||||
return [QuestRank.F, QuestRank.E, QuestRank.D, QuestRank.C, QuestRank.B, QuestRank.A];
|
||||
case 8:
|
||||
return [QuestRank.F, QuestRank.E, QuestRank.D, QuestRank.C, QuestRank.B, QuestRank.A, QuestRank.S];
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,24 @@
|
||||
import {GuildUpgrade} from "@/classes/GuildUpgrade";
|
||||
|
||||
export default class QuestExpUpgrade extends GuildUpgrade {
|
||||
constructor(level: number = 1) {
|
||||
super();
|
||||
this.level = level;
|
||||
this.nextLevelCost = this.getCostForLevel(this.level);
|
||||
this.guildLevelRequirement = 8;
|
||||
}
|
||||
|
||||
upgrade(): void {
|
||||
this.level += 1;
|
||||
this.nextLevelCost = this.getCostForLevel(this.level);
|
||||
}
|
||||
|
||||
getCostForLevel(level: number): number {
|
||||
if (level === 1) return 1000000;
|
||||
return Math.floor(1000000 * (level * 1.05));
|
||||
}
|
||||
|
||||
getModifier(): number {
|
||||
return 1 + (this.level * 0.1);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,24 @@
|
||||
import {GuildUpgrade} from "@/classes/GuildUpgrade";
|
||||
|
||||
export default class QuestGoldUpgrade extends GuildUpgrade {
|
||||
constructor(level: number = 1) {
|
||||
super();
|
||||
this.level = level;
|
||||
this.nextLevelCost = this.getCostForLevel(this.level);
|
||||
this.guildLevelRequirement = 8;
|
||||
}
|
||||
|
||||
upgrade(): void {
|
||||
this.level += 1;
|
||||
this.nextLevelCost = this.getCostForLevel(this.level);
|
||||
}
|
||||
|
||||
getCostForLevel(level: number): number {
|
||||
if (level === 1) return 1000000;
|
||||
return Math.floor(1000000 * (level * 1.05));
|
||||
}
|
||||
|
||||
getModifier(): number {
|
||||
return 1 + (this.level * 0.1);
|
||||
}
|
||||
}
|
||||
@@ -26,7 +26,6 @@ export default defineComponent({
|
||||
default() {
|
||||
return {} as { [key: string]: Adventurer };
|
||||
},
|
||||
required: true,
|
||||
},
|
||||
},
|
||||
|
||||
|
||||
@@ -65,12 +65,13 @@ export default defineComponent({
|
||||
default() {
|
||||
return {} as {[key: string]: Adventurer};
|
||||
},
|
||||
required: true,
|
||||
},
|
||||
},
|
||||
methods: {
|
||||
closeSelect() {
|
||||
this.selection = false;
|
||||
setTimeout(() => {
|
||||
this.selection = false;
|
||||
}, 0);
|
||||
}
|
||||
}
|
||||
})
|
||||
@@ -130,5 +131,6 @@ export default defineComponent({
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
font-size: 4.5rem;
|
||||
color: #000;
|
||||
}
|
||||
</style>
|
||||
</style>
|
||||
|
||||
@@ -20,9 +20,6 @@ export default defineComponent({
|
||||
props: {
|
||||
adventurer: {
|
||||
type: Object as PropType<Adventurer>,
|
||||
default() {
|
||||
return {} as Adventurer;
|
||||
},
|
||||
required: true,
|
||||
}
|
||||
},
|
||||
@@ -53,6 +50,8 @@ export default defineComponent({
|
||||
line-height: 1;
|
||||
color: rgba(0, 0, 0, 0.75);
|
||||
position: relative;
|
||||
background: rgb(2,0,36);
|
||||
background: radial-gradient(circle, rgba(2,0,36,1) 0%, rgb(69, 69, 84) 57%, rgb(85, 112, 117) 100%);
|
||||
|
||||
.level {
|
||||
position: absolute;
|
||||
|
||||
@@ -4,13 +4,13 @@
|
||||
:class="{done: missive.maxProgress <= missive.progressPoints}"
|
||||
>
|
||||
<div class="parchment">
|
||||
<img src="/img/quests/backgrounds/dirty_paper.png" alt="parchment">
|
||||
<Parchment/>
|
||||
</div>
|
||||
<div class="stain" v-if="stain">
|
||||
<img src="/img/quests/overlays/water_stain.png" alt="stain">
|
||||
<WaterStain/>
|
||||
</div>
|
||||
<div class="drink-stain" v-if="drinkStain.exists">
|
||||
<img src="/img/quests/overlays/drink_stain.png" alt="stain">
|
||||
<DrinkStain/>
|
||||
</div>
|
||||
<h2>{{ missive.title }}</h2>
|
||||
<p>{{ missive.text }}</p>
|
||||
@@ -51,16 +51,16 @@ import type {Quest} from "@/classes/Quest";
|
||||
import AdventurerComponent from "@/components/AdventurerMiniComponent.vue";
|
||||
import type {Adventurer} from "@/classes/Adventurer";
|
||||
import {defineComponent, type PropType} from "vue";
|
||||
import DrinkStain from "@/components/misc/DrinkStain.vue";
|
||||
import WaterStain from "@/components/misc/WaterStain.vue";
|
||||
import Parchment from "@/components/misc/Parchment.vue";
|
||||
|
||||
export default defineComponent({
|
||||
name: "QuestMissive",
|
||||
components: {AdventurerComponent},
|
||||
components: {Parchment, WaterStain, DrinkStain, AdventurerComponent},
|
||||
props: {
|
||||
missive: {
|
||||
type: Object as PropType<Quest | any>,
|
||||
default() {
|
||||
return {} as Quest;
|
||||
},
|
||||
required: true,
|
||||
},
|
||||
adventurers: {
|
||||
|
||||
@@ -3,7 +3,9 @@
|
||||
<h2>Upgrades</h2>
|
||||
<div class="upgrade">
|
||||
<span>Adventurer capacity (level {{ guild.adventurerCapacity.level }})</span>
|
||||
<small>Increases the maximum amount of recruited adventurers</small>
|
||||
<button
|
||||
class="button metal"
|
||||
v-if="guild.adventurerCapacity.nextLevelCost"
|
||||
:disabled="guild.gold < guild.adventurerCapacity.nextLevelCost"
|
||||
@click="upgradeAdventurerCapacity()"
|
||||
@@ -11,22 +13,56 @@
|
||||
Upgrade ({{ formatGold(guild.adventurerCapacity.nextLevelCost) }} gold)
|
||||
</button>
|
||||
</div>
|
||||
<div class="upgrade" v-if="guild.level >= guild.autoFinishQuestsUpgrade.guildLevelRequirement">
|
||||
<span>Auto-finish quests (level {{ guild.autoFinishQuestsUpgrade.level - 1 }})</span>
|
||||
<small>Automatically finish quests when they are completed.</small>
|
||||
<button
|
||||
class="button metal"
|
||||
v-if="guild.autoFinishQuestsUpgrade.nextLevelCost"
|
||||
:disabled="guild.gold < guild.autoFinishQuestsUpgrade.nextLevelCost || guild.autoFinishQuestsUpgrade.isMaxLevel()"
|
||||
@click="upgradeAutoFinishQuests()"
|
||||
>
|
||||
<span v-if="!guild.autoFinishQuestsUpgrade.isMaxLevel()">Upgrade ({{ formatGold(guild.autoFinishQuestsUpgrade.nextLevelCost) }} gold)</span>
|
||||
<span v-else>Max level</span>
|
||||
</button>
|
||||
</div>
|
||||
<div class="upgrade" v-if="guild.level >= guild.expModifier.guildLevelRequirement">
|
||||
<span>Quest exp modifier (level {{ guild.expModifier.level - 1 }})</span>
|
||||
<small>Increases exp from newly offered quests by 10% per level</small>
|
||||
<button
|
||||
class="button metal"
|
||||
v-if="guild.expModifier.nextLevelCost"
|
||||
:disabled="guild.gold < guild.expModifier.nextLevelCost"
|
||||
@click="upgradeQuestExpModifier()"
|
||||
>
|
||||
Upgrade ({{ formatGold(guild.expModifier.nextLevelCost) }} gold)
|
||||
</button>
|
||||
</div>
|
||||
<div class="upgrade" v-if="guild.level >= guild.goldModifier.guildLevelRequirement">
|
||||
<span>Quest gold modifier (level {{ guild.goldModifier.level - 1 }})</span>
|
||||
<small>Increases gold from newly offered quests by 10% per level</small>
|
||||
<button
|
||||
class="button metal"
|
||||
v-if="guild.goldModifier.nextLevelCost"
|
||||
:disabled="guild.gold < guild.goldModifier.nextLevelCost"
|
||||
@click="upgradeQuestGoldModifier()"
|
||||
>
|
||||
Upgrade ({{ formatGold(guild.goldModifier.nextLevelCost) }} gold)
|
||||
</button>
|
||||
</div>
|
||||
</section>
|
||||
</template>
|
||||
|
||||
<script lang="ts">
|
||||
import {Guild} from "@/classes/Guild";
|
||||
import {defineComponent, type PropType} from "vue";
|
||||
import formatGold from "../classes/NumberMagic";
|
||||
import {formatGold} from "@/classes/NumberMagic";
|
||||
|
||||
export default defineComponent({
|
||||
name: "UpgradesList",
|
||||
props: {
|
||||
guild: {
|
||||
type: Object as PropType<Guild>,
|
||||
default() {
|
||||
return new Guild(1, 0) as Guild;
|
||||
},
|
||||
required: true,
|
||||
}
|
||||
},
|
||||
@@ -38,7 +74,29 @@ export default defineComponent({
|
||||
if (this.guild.gold < this.guild.adventurerCapacity.nextLevelCost) return;
|
||||
this.guild.gold -= this.guild.adventurerCapacity.nextLevelCost;
|
||||
this.guild.adventurerCapacity.upgrade();
|
||||
}
|
||||
},
|
||||
upgradeAutoFinishQuests(): void {
|
||||
if (!this.guild.autoFinishQuestsUpgrade) return;
|
||||
if (this.guild.autoFinishQuestsUpgrade.isMaxLevel()) return;
|
||||
if (!this.guild.autoFinishQuestsUpgrade.nextLevelCost) return;
|
||||
if (this.guild.gold < this.guild.autoFinishQuestsUpgrade.nextLevelCost) return;
|
||||
this.guild.gold -= this.guild.autoFinishQuestsUpgrade.nextLevelCost;
|
||||
this.guild.autoFinishQuestsUpgrade.upgrade();
|
||||
},
|
||||
upgradeQuestExpModifier(): void {
|
||||
if (!this.guild.expModifier) return;
|
||||
if (!this.guild.expModifier.nextLevelCost) return;
|
||||
if (this.guild.gold < this.guild.expModifier.nextLevelCost) return;
|
||||
this.guild.gold -= this.guild.expModifier.nextLevelCost;
|
||||
this.guild.expModifier.upgrade();
|
||||
},
|
||||
upgradeQuestGoldModifier(): void {
|
||||
if (!this.guild.goldModifier) return;
|
||||
if (!this.guild.goldModifier.nextLevelCost) return;
|
||||
if (this.guild.gold < this.guild.goldModifier.nextLevelCost) return;
|
||||
this.guild.gold -= this.guild.goldModifier.nextLevelCost;
|
||||
this.guild.goldModifier.upgrade();
|
||||
},
|
||||
}
|
||||
});
|
||||
</script>
|
||||
@@ -62,12 +120,15 @@ export default defineComponent({
|
||||
font-size: 1.25rem;
|
||||
font-weight: bold;
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
flex-wrap: wrap;
|
||||
flex-direction: column;
|
||||
width: min(25rem, 100%);
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
gap: 1rem;
|
||||
gap: 0.2rem;
|
||||
small {
|
||||
font-weight: normal;
|
||||
line-height: 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
</style>
|
||||
@@ -0,0 +1,35 @@
|
||||
<script lang="ts">
|
||||
import {defineComponent} from 'vue'
|
||||
|
||||
export default defineComponent({
|
||||
name: "DiscordLogo",
|
||||
props: {
|
||||
width: {
|
||||
type: String,
|
||||
default: "2rem",
|
||||
},
|
||||
height: {
|
||||
type: String,
|
||||
default: "2rem",
|
||||
},
|
||||
},
|
||||
})
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<svg
|
||||
:width="width"
|
||||
:height="height"
|
||||
role="img"
|
||||
viewBox="0 0 24 24"
|
||||
xmlns="http://www.w3.org/2000/svg"
|
||||
>
|
||||
<title>Discord</title>
|
||||
<path d="M20.317 4.3698a19.7913 19.7913 0 00-4.8851-1.5152.0741.0741 0 00-.0785.0371c-.211.3753-.4447.8648-.6083 1.2495-1.8447-.2762-3.68-.2762-5.4868 0-.1636-.3933-.4058-.8742-.6177-1.2495a.077.077 0 00-.0785-.037 19.7363 19.7363 0 00-4.8852 1.515.0699.0699 0 00-.0321.0277C.5334 9.0458-.319 13.5799.0992 18.0578a.0824.0824 0 00.0312.0561c2.0528 1.5076 4.0413 2.4228 5.9929 3.0294a.0777.0777 0 00.0842-.0276c.4616-.6304.8731-1.2952 1.226-1.9942a.076.076 0 00-.0416-.1057c-.6528-.2476-1.2743-.5495-1.8722-.8923a.077.077 0 01-.0076-.1277c.1258-.0943.2517-.1923.3718-.2914a.0743.0743 0 01.0776-.0105c3.9278 1.7933 8.18 1.7933 12.0614 0a.0739.0739 0 01.0785.0095c.1202.099.246.1981.3728.2924a.077.077 0 01-.0066.1276 12.2986 12.2986 0 01-1.873.8914.0766.0766 0 00-.0407.1067c.3604.698.7719 1.3628 1.225 1.9932a.076.076 0 00.0842.0286c1.961-.6067 3.9495-1.5219 6.0023-3.0294a.077.077 0 00.0313-.0552c.5004-5.177-.8382-9.6739-3.5485-13.6604a.061.061 0 00-.0312-.0286zM8.02 15.3312c-1.1825 0-2.1569-1.0857-2.1569-2.419 0-1.3332.9555-2.4189 2.157-2.4189 1.2108 0 2.1757 1.0952 2.1568 2.419 0 1.3332-.9555 2.4189-2.1569 2.4189zm7.9748 0c-1.1825 0-2.1569-1.0857-2.1569-2.419 0-1.3332.9554-2.4189 2.1569-2.4189 1.2108 0 2.1757 1.0952 2.1568 2.419 0 1.3332-.946 2.4189-2.1568 2.4189Z"/>
|
||||
</svg>
|
||||
</template>
|
||||
|
||||
<style scoped lang="scss">
|
||||
svg {
|
||||
}
|
||||
</style>
|
||||
@@ -0,0 +1,33 @@
|
||||
<script lang="ts">
|
||||
import {defineComponent} from 'vue'
|
||||
|
||||
export default defineComponent({
|
||||
name: "GithubLogo",
|
||||
props: {
|
||||
width: {
|
||||
type: String,
|
||||
default: "2rem",
|
||||
},
|
||||
height: {
|
||||
type: String,
|
||||
default: "2rem",
|
||||
},
|
||||
},
|
||||
})
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<svg
|
||||
:width="width"
|
||||
:height="height"
|
||||
viewBox="0 0 24 24"
|
||||
xmlns="http://www.w3.org/2000/svg"
|
||||
>
|
||||
<rect width="24" height="24" fill="none"/>
|
||||
<path d="M12,2A10,10,0,0,0,8.84,21.5c.5.08.66-.23.66-.5V19.31C6.73,19.91,6.14,18,6.14,18A2.69,2.69,0,0,0,5,16.5c-.91-.62.07-.6.07-.6a2.1,2.1,0,0,1,1.53,1,2.15,2.15,0,0,0,2.91.83,2.16,2.16,0,0,1,.63-1.34C8,16.17,5.62,15.31,5.62,11.5a3.87,3.87,0,0,1,1-2.71,3.58,3.58,0,0,1,.1-2.64s.84-.27,2.75,1a9.63,9.63,0,0,1,5,0c1.91-1.29,2.75-1,2.75-1a3.58,3.58,0,0,1,.1,2.64,3.87,3.87,0,0,1,1,2.71c0,3.82-2.34,4.66-4.57,4.91a2.39,2.39,0,0,1,.69,1.85V21c0,.27.16.59.67.5A10,10,0,0,0,12,2Z"/>
|
||||
</svg>
|
||||
</template>
|
||||
|
||||
<style scoped lang="scss">
|
||||
|
||||
</style>
|
||||
@@ -1,28 +1,37 @@
|
||||
<template>
|
||||
<div class="changelog panel pinned-paper">
|
||||
<div class="nail top-left">
|
||||
<img src="/img/quests/overlays/nail.png" alt="" draggable="false"/>
|
||||
<Nail/>
|
||||
</div>
|
||||
<div class="nail top-right">
|
||||
<img src="/img/quests/overlays/nail.png" alt="" draggable="false"/>
|
||||
<Nail/>
|
||||
</div>
|
||||
<h1>Changelog</h1>
|
||||
<div class="changelog-entry" v-for="release in releases">
|
||||
<hr>
|
||||
<h2>Version {{ release.name }}</h2>
|
||||
<pre>{{ release.body }}</pre>
|
||||
<div class="changelog-list">
|
||||
<div class="changelog-entry" v-for="release in releases">
|
||||
<hr>
|
||||
<h2><span>Version {{ release.name }}</span><small class="date">{{ timeFormat.format(release.createdAt) }}</small></h2>
|
||||
<pre>{{ release.body }}</pre>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script lang="ts">
|
||||
import {defineComponent} from "vue";
|
||||
import Nail from "@/components/misc/Nail.vue";
|
||||
|
||||
|
||||
export default defineComponent({
|
||||
name: "ChangelogComponent",
|
||||
components: {Nail},
|
||||
data: () => ({
|
||||
releases: [] as Array<any>,
|
||||
timeFormat: Intl.DateTimeFormat(Intl.DateTimeFormat().resolvedOptions().locale, {
|
||||
year: "numeric",
|
||||
month: "numeric",
|
||||
day: "numeric",
|
||||
}),
|
||||
releases: [] as Array<{body: string, name: string, createdAt: Date}>,
|
||||
lastPage: 1,
|
||||
}),
|
||||
methods: {
|
||||
@@ -35,11 +44,11 @@ export default defineComponent({
|
||||
if (result === null) return;
|
||||
const json = await result.json();
|
||||
|
||||
|
||||
for (const release of json) {
|
||||
const version = {} as any;
|
||||
version.body = release.body.trim();
|
||||
version.name = release.name;
|
||||
version.createdAt = new Date(release.published_at);
|
||||
if (release.body.length === 0) continue;
|
||||
this.releases.push(version);
|
||||
}
|
||||
@@ -47,7 +56,6 @@ export default defineComponent({
|
||||
},
|
||||
async mounted() {
|
||||
this.getReleases(1);
|
||||
|
||||
}
|
||||
});
|
||||
</script>
|
||||
@@ -57,11 +65,14 @@ export default defineComponent({
|
||||
padding-block: 3rem;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
justify-content: center;
|
||||
justify-content: flex-start;
|
||||
align-items: center;
|
||||
gap: 1rem;
|
||||
max-width: 45rem;
|
||||
min-height: 30rem;
|
||||
max-height: 30rem;
|
||||
width: 100%;
|
||||
overflow-y: auto;
|
||||
|
||||
h1 {
|
||||
font-size: 3rem;
|
||||
@@ -70,12 +81,33 @@ export default defineComponent({
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.changelog-list {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
justify-content: flex-start;
|
||||
align-items: center;
|
||||
gap: 1rem;
|
||||
width: 100%;
|
||||
overflow-y: auto;
|
||||
}
|
||||
|
||||
.changelog-entry {
|
||||
width: 100%;
|
||||
|
||||
h2 {
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
flex-wrap: wrap;
|
||||
justify-content: flex-start;
|
||||
align-items: flex-end;
|
||||
margin: 0;
|
||||
padding-inline: 1rem;
|
||||
gap: 0.5rem;
|
||||
}
|
||||
|
||||
.date {
|
||||
color: rgba(0,0,0, 0.6);
|
||||
font-size: 1rem;
|
||||
}
|
||||
|
||||
hr {
|
||||
@@ -2,7 +2,7 @@ import { createApp } from 'vue'
|
||||
import App from './App.vue'
|
||||
import router from './router'
|
||||
|
||||
import './assets/main.scss'
|
||||
import '@/assets/main.scss'
|
||||
|
||||
const app = createApp(App)
|
||||
|
||||
|
||||
@@ -1,5 +1,9 @@
|
||||
import {createRouter, createWebHashHistory} from 'vue-router'
|
||||
import HomeView from '../views/HomeView.vue'
|
||||
|
||||
import HomeView from '@/views/HomeView.vue';
|
||||
import QuestView from "@/views/QuestView.vue";
|
||||
import AdventurerView from "@/views/AdventurerView.vue";
|
||||
import TechnicalView from "@/views/TechnicalView.vue";
|
||||
|
||||
const router = createRouter({
|
||||
history: createWebHashHistory(import.meta.env.BASE_URL),
|
||||
@@ -7,23 +11,23 @@ const router = createRouter({
|
||||
{
|
||||
path: '/',
|
||||
name: 'guild',
|
||||
component: HomeView
|
||||
component: HomeView,
|
||||
},
|
||||
{
|
||||
path: '/quests',
|
||||
name: 'quests',
|
||||
component: () => import('../views/QuestView.vue')
|
||||
component: QuestView,
|
||||
},
|
||||
{
|
||||
path: '/adventurers',
|
||||
name: 'adventurers',
|
||||
component: () => import('../views/AdventurerView.vue')
|
||||
component: AdventurerView,
|
||||
},
|
||||
{
|
||||
path: '/technical',
|
||||
name: 'technical',
|
||||
component: () => import('../views/TechnicalView.vue')
|
||||
}
|
||||
component: TechnicalView,
|
||||
},
|
||||
]
|
||||
})
|
||||
|
||||
|
||||
@@ -1,5 +1,11 @@
|
||||
<template>
|
||||
<div class="adventurer-section">
|
||||
<AdventurerDetails
|
||||
:adventurer="selectedAdventurer"
|
||||
v-if="selectedAdventurer !== null"
|
||||
@closeButtonClicked="selectedAdventurer = null"
|
||||
|
||||
/>
|
||||
<section class="recruit panel pinned-paper">
|
||||
<h1>Applying adventurers</h1>
|
||||
<div class="adventurers">
|
||||
@@ -29,10 +35,17 @@
|
||||
</div>
|
||||
</section>
|
||||
<section class="collection panel pinned-paper">
|
||||
<h1>Recruited adventurers ({{ Object.keys(adventurers).length }} /
|
||||
{{ guild.adventurerCapacity.getAdventurerCapacity() }})</h1>
|
||||
<h1>
|
||||
Recruited adventurers ({{ Object.keys(adventurers).length }} / {{ guild.adventurerCapacity.getAdventurerCapacity() }})
|
||||
</h1>
|
||||
<small>Click an adventurer to see details about them</small>
|
||||
<div class="adventurers">
|
||||
<div class="adventurer-tile" v-for="adventurer in adventurers" :key="adventurer.id">
|
||||
<div
|
||||
class="adventurer-tile"
|
||||
v-for="adventurer in adventurers"
|
||||
:key="adventurer.id"
|
||||
@click="selectedAdventurer = adventurer"
|
||||
>
|
||||
<AdventurerTile class="entry" :adventurer="adventurer"/>
|
||||
<b>{{ adventurer.name }}</b>
|
||||
</div>
|
||||
@@ -46,35 +59,30 @@ import type {PropType} from "vue";
|
||||
import {defineComponent} from "vue";
|
||||
import AdventurerTile from "@/components/AdventurerTile.vue";
|
||||
import type {Adventurer} from "@/classes/Adventurer";
|
||||
import {loadAdventurersForHire} from "@/GameData";
|
||||
import type {Guild} from "@/classes/Guild";
|
||||
import AdventurerDetails from "@/components/AdventurerDetails.vue";
|
||||
|
||||
export default defineComponent({
|
||||
name: "RecruitView",
|
||||
components: {AdventurerTile},
|
||||
components: {AdventurerDetails, AdventurerTile},
|
||||
data: () => {
|
||||
return {
|
||||
currentlyForHire: null as Adventurer | null,
|
||||
adventurersForHire: [] as Array<Adventurer>,
|
||||
selectedAdventurer: null as Adventurer | null,
|
||||
}
|
||||
},
|
||||
props: {
|
||||
guild: {
|
||||
type: Object as PropType<Guild>,
|
||||
default() {
|
||||
return {} as Guild
|
||||
},
|
||||
required: true,
|
||||
},
|
||||
adventurers: {
|
||||
type: Object as PropType<{ [key: string]: Adventurer }>,
|
||||
default() {
|
||||
return {} as { [key: string]: Adventurer };
|
||||
},
|
||||
required: true,
|
||||
},
|
||||
adventurerForHire: {
|
||||
type: Object as PropType<Adventurer|null>,
|
||||
type: Object as PropType<Adventurer | null>,
|
||||
default() {
|
||||
return null;
|
||||
}
|
||||
@@ -122,6 +130,14 @@ export default defineComponent({
|
||||
margin: 0;
|
||||
}
|
||||
|
||||
.collection {
|
||||
small {
|
||||
font-size: 1rem;
|
||||
display: block;
|
||||
margin-bottom: 0.5rem;
|
||||
}
|
||||
}
|
||||
|
||||
.adventurers {
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
@@ -137,6 +153,7 @@ export default defineComponent({
|
||||
flex-direction: column;
|
||||
gap: 0.25rem;
|
||||
font-size: 1.1rem;
|
||||
cursor: pointer;
|
||||
|
||||
.entry {
|
||||
height: 7rem;
|
||||
|
||||