mirror of
https://github.com/YouHaveTrouble/GuildMaster.git
synced 2026-05-11 22:16:59 +00:00
Compare commits
10 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 3b47ed1bed | |||
| fdc5d370de | |||
| 19c4a3f7ac | |||
| 2dad283de9 | |||
| 61ff80b69f | |||
| a185bc2153 | |||
| b213cae62b | |||
| 19d3dd5515 | |||
| 4f2d742284 | |||
| a0b7db1bf6 |
+1
-1
@@ -1,6 +1,6 @@
|
||||
{
|
||||
"name": "adventurers-guild",
|
||||
"version": "0.4.0",
|
||||
"version": "0.5.0",
|
||||
"private": true,
|
||||
"scripts": {
|
||||
"dev": "vite",
|
||||
|
||||
+101
-91
@@ -10,15 +10,15 @@ import {RouterLink, RouterView} from 'vue-router'</script>
|
||||
<RouterLink :to="{name: 'technical'}"><img class="icon" src="/img/icons/cog.svg" alt="Technical"></RouterLink>
|
||||
</nav>
|
||||
</header>
|
||||
<RouterView
|
||||
:guild="guild"
|
||||
:adventurers="adventurers"
|
||||
:quests="missives"
|
||||
:adventurerForHire="adventurerForHire"
|
||||
@finalizeQuest="finalizeQuest($event)"
|
||||
@wipeSave="resetSave()"
|
||||
@recruitActionTaken="recruitAction($event)"
|
||||
/>
|
||||
<RouterView
|
||||
:guild="guild"
|
||||
:adventurers="adventurers"
|
||||
:quests="missives"
|
||||
:adventurerForHire="adventurerForHire"
|
||||
@finalizeQuest="finalizeQuest($event)"
|
||||
@wipeSave="resetSave()"
|
||||
@recruitActionTaken="recruitAction($event)"
|
||||
/>
|
||||
</template>
|
||||
|
||||
<script lang="ts">
|
||||
@@ -27,7 +27,14 @@ import {Adventurer} from "@/classes/Adventurer";
|
||||
import {getQuestWithRewards, Quest} from "@/classes/Quest";
|
||||
import {Guild} from "@/classes/Guild";
|
||||
import {getFromString, QuestRank} from "@/classes/QuestRank";
|
||||
import {GameData, loadAdventurersForHire, loadAvailableQuests, loadGame, saveGame} from "@/GameData";
|
||||
import {
|
||||
GameData,
|
||||
loadAdventurersForHire,
|
||||
loadAvailableQuests,
|
||||
loadGame,
|
||||
removeAlreadyHiredAdventurers,
|
||||
saveGame
|
||||
} from "@/GameData";
|
||||
import type {GuildUpgrade} from "@/classes/GuildUpgrade";
|
||||
import {AdventurerCapacityUpgrade} from "@/classes/guildUpgrades/AdventurerCapacityUpgrade";
|
||||
import {getNewAdventurerForHire} from "@/classes/Recruitment";
|
||||
@@ -37,16 +44,16 @@ export default defineComponent({
|
||||
data: () => ({
|
||||
guild: new Guild(1, 500),
|
||||
lastQuestGot: {
|
||||
S: null as null|number,
|
||||
A: null as null|number,
|
||||
B: null as null|number,
|
||||
C: null as null|number,
|
||||
D: null as null|number,
|
||||
E: null as null|number,
|
||||
F: null as null|number,
|
||||
} as { [key: string]: null|number },
|
||||
lastRecruitHandled: null as null|number,
|
||||
adventurerForHire: null as Adventurer|null,
|
||||
S: null as null | number,
|
||||
A: null as null | number,
|
||||
B: null as null | number,
|
||||
C: null as null | number,
|
||||
D: null as null | number,
|
||||
E: null as null | number,
|
||||
F: null as null | number,
|
||||
} as { [key: string]: null | number },
|
||||
lastRecruitHandled: null as null | number,
|
||||
adventurerForHire: null as Adventurer | null,
|
||||
adventurersDatabase: {} as Array<Adventurer>,
|
||||
adventurers: {} as { [key: string]: Adventurer },
|
||||
quests: {} as { [key: string]: { [key: string]: Quest } },
|
||||
@@ -81,14 +88,20 @@ export default defineComponent({
|
||||
|
||||
},
|
||||
async checkForNewRecruit(currentTimestamp: number) {
|
||||
if (this.lastRecruitHandled === null) {
|
||||
|
||||
if (this.lastRecruitHandled == null) {
|
||||
this.lastRecruitHandled = 0;
|
||||
}
|
||||
if (currentTimestamp - this.lastRecruitHandled >= 1000 * 60 * 30 && this.adventurerForHire === null) {
|
||||
|
||||
if (Object.keys(this.adventurers).length <= 0) {
|
||||
this.adventurerForHire = this.adventurersDatabase[0];
|
||||
}
|
||||
|
||||
if (currentTimestamp - this.lastRecruitHandled >= 1000 * 60 * 30 && this.adventurerForHire == null) {
|
||||
this.adventurerForHire = getNewAdventurerForHire(this.adventurersDatabase);
|
||||
}
|
||||
},
|
||||
recruitAction(adventurer: Adventurer|null): void {
|
||||
recruitAction(adventurer: Adventurer | null): void {
|
||||
this.lastRecruitHandled = Number(new Date());
|
||||
this.adventurerForHire = null;
|
||||
if (adventurer === null) return;
|
||||
@@ -128,68 +141,63 @@ export default defineComponent({
|
||||
this.missives[rank][newId] = quest;
|
||||
},
|
||||
loadGame() {
|
||||
const saveData = loadGame();
|
||||
if (saveData === null) return;
|
||||
const saveData = loadGame();
|
||||
if (saveData === null) return;
|
||||
|
||||
this.lastQuestGot = saveData.lastQuestGot;
|
||||
this.lastQuestGot = saveData.lastQuestGot;
|
||||
|
||||
const guildUpgrades = {} as { [key: string]: GuildUpgrade };
|
||||
if (saveData.guild.adventurerCapacity) {
|
||||
guildUpgrades.adventurerCapacity = new AdventurerCapacityUpgrade(saveData.guild.adventurerCapacity.level);
|
||||
}
|
||||
|
||||
this.guild = new Guild(saveData.guild.level, saveData.guild.gold, guildUpgrades);
|
||||
|
||||
const adventurers = {} as { [key: string]: Adventurer };
|
||||
|
||||
for (const id in saveData.adventurers) {
|
||||
const data = saveData.adventurers[id];
|
||||
try {
|
||||
const adventurer = new Adventurer(
|
||||
data.id,
|
||||
data.name,
|
||||
data.portrait,
|
||||
data.attackExponent ?? 1.1,
|
||||
data.level ?? 1,
|
||||
data.exp ?? 0
|
||||
);
|
||||
adventurer.busy = data.busy;
|
||||
adventurers[data.id] = adventurer;
|
||||
} catch (e) {}
|
||||
}
|
||||
this.adventurers = adventurers;
|
||||
|
||||
|
||||
|
||||
const missives = {} as { [key: string]: { [key: string]: Quest } };
|
||||
|
||||
for (const id in saveData.missives) {
|
||||
const missiveRank = {} as { [key: string]: Quest }
|
||||
for (const questId in saveData.missives[id]) {
|
||||
const data = saveData.missives[id][questId];
|
||||
const quest = new Quest(questId, getFromString(data.rank), data.title, data.text, data.maxProgress, data.expReward, data.goldReward);
|
||||
quest.progressPoints = data.progressPoints;
|
||||
if (data.adventurers.length > 0) {
|
||||
quest.adventurers.push(this.adventurers[data.adventurers[0].id])
|
||||
}
|
||||
missiveRank[questId] = quest;
|
||||
}
|
||||
missives[id] = missiveRank;
|
||||
}
|
||||
|
||||
this.missives = missives;
|
||||
|
||||
this.lastRecruitHandled = saveData.lastRecruitAction ?? 0;
|
||||
|
||||
if (Object.keys(this.adventurers).length <= 0) {
|
||||
this.adventurerForHire = this.adventurersDatabase[0];
|
||||
return;
|
||||
const guildUpgrades = {} as { [key: string]: GuildUpgrade };
|
||||
if (saveData.guild.adventurerCapacity) {
|
||||
guildUpgrades.adventurerCapacity = new AdventurerCapacityUpgrade(saveData.guild.adventurerCapacity.level);
|
||||
}
|
||||
|
||||
if (saveData.currentlyForHireId !== null) {
|
||||
this.guild = new Guild(saveData.guild.level, saveData.guild.gold, guildUpgrades);
|
||||
|
||||
const adventurers = {} as { [key: string]: Adventurer };
|
||||
|
||||
for (const id in saveData.adventurers) {
|
||||
const data = saveData.adventurers[id];
|
||||
try {
|
||||
const adventurer = new Adventurer(
|
||||
data.id,
|
||||
data.name,
|
||||
data.portrait,
|
||||
data.attackExponent ?? 1.1,
|
||||
data.level ?? 1,
|
||||
data.exp ?? 0,
|
||||
data.prestige ?? 0,
|
||||
);
|
||||
adventurer.busy = data.busy;
|
||||
adventurers[data.id] = adventurer;
|
||||
} catch (e) {
|
||||
}
|
||||
}
|
||||
this.adventurers = adventurers;
|
||||
|
||||
const missives = {} as { [key: string]: { [key: string]: Quest } };
|
||||
|
||||
for (const id in saveData.missives) {
|
||||
const missiveRank = {} as { [key: string]: Quest }
|
||||
for (const questId in saveData.missives[id]) {
|
||||
const data = saveData.missives[id][questId];
|
||||
const quest = new Quest(questId, getFromString(data.rank), data.title, data.text, data.maxProgress, data.expReward, data.goldReward);
|
||||
quest.progressPoints = data.progressPoints;
|
||||
if (data.adventurers.length > 0) {
|
||||
quest.adventurers.push(this.adventurers[data.adventurers[0].id])
|
||||
}
|
||||
missiveRank[questId] = quest;
|
||||
}
|
||||
missives[id] = missiveRank;
|
||||
}
|
||||
|
||||
this.missives = missives;
|
||||
|
||||
this.lastRecruitHandled = saveData.lastRecruitAction ?? 0;
|
||||
|
||||
if (saveData.adventurerForHireId != null) {
|
||||
for (const id in this.adventurersDatabase) {
|
||||
const adventurer = this.adventurersDatabase[id];
|
||||
if (adventurer.id === saveData.currentlyForHireId) {
|
||||
if (adventurer.id === saveData.adventurerForHireId) {
|
||||
this.adventurerForHire = adventurer;
|
||||
return;
|
||||
}
|
||||
@@ -203,21 +211,22 @@ export default defineComponent({
|
||||
}
|
||||
},
|
||||
async mounted() {
|
||||
this.loadGame();
|
||||
this.quests = await loadAvailableQuests();
|
||||
this.adventurersDatabase = await loadAdventurersForHire(Object.keys(this.adventurers));
|
||||
this.adventurersDatabase = await loadAdventurersForHire();
|
||||
this.loadGame();
|
||||
|
||||
this.adventurersDatabase = removeAlreadyHiredAdventurers(this.adventurersDatabase, this.adventurers);
|
||||
|
||||
setInterval(() => {
|
||||
saveGame(new GameData(
|
||||
this.guild,
|
||||
this.adventurers,
|
||||
this.missives,
|
||||
this.lastQuestGot,
|
||||
this.lastRecruitHandled,
|
||||
this.adventurerForHire?.id ?? null
|
||||
)
|
||||
);
|
||||
}, 10*1000)
|
||||
saveGame(new GameData({
|
||||
adventurers: this.adventurers,
|
||||
guild: this.guild,
|
||||
missives: this.missives,
|
||||
lastQuestGot: this.lastQuestGot,
|
||||
lastRecruitAction: this.lastRecruitHandled,
|
||||
adventurerForHireId: this.adventurerForHire?.id ?? null,
|
||||
}));
|
||||
}, 10 * 1000)
|
||||
|
||||
setInterval(() => {
|
||||
this.updateMissives();
|
||||
@@ -349,6 +358,7 @@ nav {
|
||||
font-size: 2rem;
|
||||
color: #fff;
|
||||
text-decoration: none;
|
||||
|
||||
&.router-link-active {
|
||||
text-decoration: underline;
|
||||
}
|
||||
|
||||
+97
-96
@@ -1,30 +1,26 @@
|
||||
import type {Guild} from "@/classes/Guild";
|
||||
import {Guild} from "@/classes/Guild";
|
||||
import {Adventurer} from "@/classes/Adventurer";
|
||||
import {Quest} from "@/classes/Quest";
|
||||
import {getFromString, QuestRank} from "@/classes/QuestRank";
|
||||
|
||||
export class GameData {
|
||||
guild: Guild;
|
||||
adventurers: { [key: string]: Adventurer };
|
||||
missives: { [key: string]: { [key: string]: Quest } };
|
||||
lastQuestGot: { [key: string]: null | number };
|
||||
lastRecruitAction: null | number;
|
||||
currentlyForHireId: string|null;
|
||||
guild: Guild;
|
||||
adventurers: { [key: string]: Adventurer };
|
||||
missives: { [key: string]: { [key: string]: Quest } };
|
||||
lastQuestGot: { [key: string]: null | number };
|
||||
lastRecruitAction: null | number;
|
||||
adventurerForHireId: string | null;
|
||||
|
||||
constructor(
|
||||
guild: Guild, adventurers: { [key: string]: Adventurer },
|
||||
missives: { [key: string]: { [key: string]: Quest } },
|
||||
lastQuestGot: { [key: string]: null | number },
|
||||
lastRecruitAction: null | number,
|
||||
currentlyForHireId: string|null = null
|
||||
) {
|
||||
this.guild = guild;
|
||||
this.adventurers = adventurers;
|
||||
this.missives = missives;
|
||||
this.lastQuestGot = lastQuestGot;
|
||||
this.lastRecruitAction = lastRecruitAction;
|
||||
this.currentlyForHireId = currentlyForHireId;
|
||||
}
|
||||
constructor(
|
||||
data: any,
|
||||
) {
|
||||
this.guild = data.guild ?? new Guild(1, 0);
|
||||
this.adventurers = data.adventurers ?? {} as { [key: string]: Adventurer };
|
||||
this.missives = data.missives ?? {} as { [key: string]: { [key: string]: Quest } };
|
||||
this.lastQuestGot = data.lastQuestGot ?? {} as { [key: string]: null | number };
|
||||
this.lastRecruitAction = data.lastRecruitAction ?? null;
|
||||
this.adventurerForHireId = data.adventurerForHireId ?? null;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -32,91 +28,96 @@ export class GameData {
|
||||
* Save the game to local storage
|
||||
*/
|
||||
export function saveGame(
|
||||
data: GameData
|
||||
data: GameData
|
||||
): void {
|
||||
console.debug("Saving game...");
|
||||
window.localStorage.setItem("savedGame", JSON.stringify({
|
||||
guild: data.guild,
|
||||
adventurers: data.adventurers,
|
||||
missives: data.missives,
|
||||
lastQuestGot: data.lastQuestGot,
|
||||
lastRecruitAction: data.lastRecruitAction,
|
||||
adventurerForHireId: data.currentlyForHireId,
|
||||
}));
|
||||
console.debug("Saving game...");
|
||||
window.localStorage.setItem("savedGame", JSON.stringify({
|
||||
guild: data.guild,
|
||||
adventurers: data.adventurers,
|
||||
missives: data.missives,
|
||||
lastQuestGot: data.lastQuestGot,
|
||||
lastRecruitAction: data.lastRecruitAction,
|
||||
adventurerForHireId: data.adventurerForHireId,
|
||||
}));
|
||||
}
|
||||
|
||||
export function loadGame(): GameData | null {
|
||||
const savedGame = window.localStorage.getItem("savedGame");
|
||||
if (!savedGame) return null;
|
||||
console.debug("Loading game...");
|
||||
const parsedGame = JSON.parse(savedGame);
|
||||
return new GameData(
|
||||
parsedGame.guild,
|
||||
parsedGame.adventurers,
|
||||
parsedGame.missives,
|
||||
parsedGame.lastQuestGot,
|
||||
parsedGame.lastRecruitAction
|
||||
);
|
||||
const savedGame = window.localStorage.getItem("savedGame");
|
||||
if (!savedGame) return null;
|
||||
const parsedGame = JSON.parse(savedGame);
|
||||
console.debug("Loading game...");
|
||||
return new GameData(parsedGame);
|
||||
}
|
||||
|
||||
export async function loadAvailableQuests(): Promise<{ [key: string]: { [key: string]: Quest } }> {
|
||||
const quests = {
|
||||
S: {} as { [key: string]: Quest },
|
||||
A: {} as { [key: string]: Quest },
|
||||
B: {} as { [key: string]: Quest },
|
||||
C: {} as { [key: string]: Quest },
|
||||
D: {} as { [key: string]: Quest },
|
||||
E: {} as { [key: string]: Quest },
|
||||
F: {} as { [key: string]: Quest },
|
||||
} as { [key: string]: { [key: string]: Quest } };
|
||||
const quests = {
|
||||
S: {} as { [key: string]: Quest },
|
||||
A: {} as { [key: string]: Quest },
|
||||
B: {} as { [key: string]: Quest },
|
||||
C: {} as { [key: string]: Quest },
|
||||
D: {} as { [key: string]: Quest },
|
||||
E: {} as { [key: string]: Quest },
|
||||
F: {} as { [key: string]: Quest },
|
||||
} as { [key: string]: { [key: string]: Quest } };
|
||||
|
||||
for (const rank in quests) {
|
||||
const response = await fetch(`data/quests/Rank${rank}.json`);
|
||||
if (response.status !== 200) {
|
||||
console.error("Failed to load quests");
|
||||
alert("Failed to load quests. Please try refreshing the page.");
|
||||
return quests;
|
||||
}
|
||||
const questData = await response.json();
|
||||
|
||||
let id = 0;
|
||||
for (const quest of questData) {
|
||||
id++;
|
||||
quests[rank.toString()][id] = new Quest(
|
||||
id.toString(),
|
||||
getFromString(rank as QuestRank),
|
||||
quest.title,
|
||||
quest.text,
|
||||
1,
|
||||
0,
|
||||
0
|
||||
);
|
||||
}
|
||||
}
|
||||
return quests;
|
||||
}
|
||||
|
||||
export async function loadAdventurersForHire(currentAdventurerIds: Array<string> = []): Promise<Array<Adventurer>> {
|
||||
const response = await fetch("data/adventurers.json");
|
||||
for (const rank in quests) {
|
||||
const response = await fetch(`data/quests/Rank${rank}.json`);
|
||||
if (response.status !== 200) {
|
||||
console.error("Failed to load adventurers");
|
||||
alert("Failed to load adventurers. Please try refreshing the page.");
|
||||
return [];
|
||||
console.error("Failed to load quests");
|
||||
alert("Failed to load quests. Please try refreshing the page.");
|
||||
return quests;
|
||||
}
|
||||
const adventurerData = await response.json();
|
||||
const questData = await response.json();
|
||||
|
||||
const adventurers = [] as Array<Adventurer>;
|
||||
for (const adventurer of adventurerData) {
|
||||
if (currentAdventurerIds.includes(adventurer.id)) continue;
|
||||
adventurers.push(new Adventurer(
|
||||
adventurer.id,
|
||||
adventurer.name,
|
||||
adventurer.portrait,
|
||||
adventurer.attackExponent,
|
||||
adventurer.level,
|
||||
adventurer.exp,
|
||||
));
|
||||
let id = 0;
|
||||
for (const quest of questData) {
|
||||
id++;
|
||||
quests[rank.toString()][id] = new Quest(
|
||||
id.toString(),
|
||||
getFromString(rank as QuestRank),
|
||||
quest.title,
|
||||
quest.text,
|
||||
1,
|
||||
0,
|
||||
0
|
||||
);
|
||||
}
|
||||
|
||||
return adventurers;
|
||||
}
|
||||
return quests;
|
||||
}
|
||||
|
||||
export async function loadAdventurersForHire(): Promise<Array<Adventurer>> {
|
||||
const response = await fetch("data/adventurers.json");
|
||||
if (response.status !== 200) {
|
||||
console.error("Failed to load adventurers");
|
||||
alert("Failed to load adventurers. Please try refreshing the page.");
|
||||
return [];
|
||||
}
|
||||
const adventurerData = await response.json();
|
||||
|
||||
const adventurers: Array<Adventurer> = [];
|
||||
for (const adventurer of adventurerData) {
|
||||
adventurers.push(new Adventurer(
|
||||
adventurer.id,
|
||||
adventurer.name,
|
||||
adventurer.portrait,
|
||||
adventurer.attackExponent,
|
||||
adventurer.level,
|
||||
adventurer.exp,
|
||||
));
|
||||
}
|
||||
|
||||
return adventurers;
|
||||
}
|
||||
|
||||
export function removeAlreadyHiredAdventurers(
|
||||
adventurers: Array<Adventurer>,
|
||||
adventurersHired: { [key: string]: Adventurer }
|
||||
): Array<Adventurer> {
|
||||
const adventurersForHire: Array<Adventurer> = [];
|
||||
for (const adventurer of adventurers) {
|
||||
if (adventurersHired[adventurer.id]) continue;
|
||||
adventurersForHire.push(adventurer);
|
||||
}
|
||||
return adventurersForHire;
|
||||
}
|
||||
|
||||
+26
-6
@@ -1,8 +1,3 @@
|
||||
|
||||
:root {
|
||||
|
||||
}
|
||||
|
||||
body {
|
||||
margin: 0;
|
||||
padding: 0 0 10rem;
|
||||
@@ -61,4 +56,29 @@ body {
|
||||
filter: drop-shadow(-0.15rem 0.2rem 0.1rem rgba(0, 0, 0, 0.25));
|
||||
border-image: url("/img/borders/metal_corner.png") 30 round;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.button {
|
||||
padding: 0.5rem 1rem;
|
||||
font-size: 1.2rem;
|
||||
font-family: 'EB Garamond', serif;
|
||||
font-weight: bold;
|
||||
cursor: pointer;
|
||||
border: 2px solid rgb(0, 0, 0);
|
||||
transition: filter 0.05s linear;
|
||||
white-space: nowrap;
|
||||
&.metal {
|
||||
background-image: url("/img/borders/metal_strip.png");
|
||||
background-size: contain;
|
||||
background-blend-mode: darken;
|
||||
background-repeat: repeat;
|
||||
color: #dcdcdc;
|
||||
}
|
||||
&:disabled {
|
||||
opacity: 0.55;
|
||||
cursor: not-allowed;
|
||||
}
|
||||
&:hover:not(:disabled) {
|
||||
filter: brightness(1.2);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -44,12 +44,13 @@ export class Adventurer {
|
||||
}
|
||||
|
||||
canPrestigeUp(): boolean {
|
||||
if (this.busy) return false;
|
||||
if (this.level < getMaxLevelForPrestige(this.prestige)) return false;
|
||||
return this.prestige < 5
|
||||
}
|
||||
|
||||
getNextLevelExpRequirement(): number {
|
||||
return this.level * 3;
|
||||
return Math.max(1, Math.floor((3 * Math.pow(1.2, this.level - 1)) * Math.pow(1.025, this.level - 1)));
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
import type {GuildUpgrade} from "@/classes/GuildUpgrade";
|
||||
import {AdventurerCapacityUpgrade} from "@/classes/guildUpgrades/AdventurerCapacityUpgrade";
|
||||
import formatGold from "@/classes/NumberMagic";
|
||||
import {formatGold} from "@/classes/NumberMagic";
|
||||
|
||||
|
||||
export class Guild {
|
||||
gold: number;
|
||||
@@ -12,7 +13,8 @@ export class Guild {
|
||||
constructor(level: number, gold: number, upgrades: {[index:string]: GuildUpgrade} = {}) {
|
||||
this.gold = gold;
|
||||
this.level = level;
|
||||
this.displayUpgradeCost = this.getUpgradeCost() ?? "Max level";
|
||||
const rawDisplayUpgradeCost = this.getUpgradeCost();
|
||||
this.displayUpgradeCost = rawDisplayUpgradeCost ? formatGold(rawDisplayUpgradeCost) : "Max level";
|
||||
this.upgradeCost = this.getUpgradeCost();
|
||||
|
||||
this.adventurerCapacity = upgrades.adventurerCapacity as AdventurerCapacityUpgrade ?? new AdventurerCapacityUpgrade();
|
||||
|
||||
@@ -1,10 +1,20 @@
|
||||
const formatter = new Intl.NumberFormat('en-US', {
|
||||
const goldFormatter = new Intl.NumberFormat('en-US', {
|
||||
maximumFractionDigits: 3,
|
||||
// @ts-ignore - typescript doesn't know about this option for some godforsaken reason
|
||||
notation: "compact",
|
||||
useGrouping: true,
|
||||
});
|
||||
|
||||
export default function formatGold(number: number): string {
|
||||
return formatter.format(number);
|
||||
const damageFormatter = new Intl.NumberFormat('en-US', {
|
||||
maximumFractionDigits: 2,
|
||||
// @ts-ignore - typescript doesn't know about this option for some godforsaken reason
|
||||
notation: "compact",
|
||||
});
|
||||
|
||||
export function formatGold(number: number): string {
|
||||
return goldFormatter.format(number);
|
||||
}
|
||||
|
||||
export function formatDamage(number: number): string {
|
||||
return damageFormatter.format(number);
|
||||
}
|
||||
@@ -0,0 +1,144 @@
|
||||
<template>
|
||||
<dialog ref="modal" class="adventurer-details" v-if="adventurer">
|
||||
<button class="close" @click="$emit('closeButtonClicked')">✗</button>
|
||||
|
||||
<div class="adventurer-portrait">
|
||||
<img :src="adventurer.portrait" alt="" draggable="false"/>
|
||||
</div>
|
||||
<span class="name">{{ adventurer.name }}</span>
|
||||
<div class="adventurer-data">
|
||||
<p>Level: {{ adventurer.level }} / {{ adventurer.getMaxLevel() }}</p>
|
||||
<p>Prestige level: {{ adventurer.prestige }}</p>
|
||||
|
||||
<p>Exp: {{ adventurer.exp }} / {{ adventurer.getNextLevelExpRequirement() }}</p>
|
||||
<p>DPS: {{ formatDamage(adventurer.getDPS()) }}</p>
|
||||
</div>
|
||||
<div class="adventurer-upgrades">
|
||||
<button
|
||||
class="button metal"
|
||||
:disabled="!adventurer.canPrestigeUp()"
|
||||
:title="!adventurer.canPrestigeUp() ? 'Adventurer needs to be at max level to prestige up' : ''"
|
||||
@click="() => {
|
||||
if (adventurer === null) return;
|
||||
if (!adventurer.canPrestigeUp()) return;
|
||||
adventurer.prestigeUp();
|
||||
}"
|
||||
>
|
||||
Prestige up
|
||||
</button>
|
||||
</div>
|
||||
|
||||
</dialog>
|
||||
</template>
|
||||
|
||||
<script lang="ts">
|
||||
import type {Adventurer} from "@/classes/Adventurer";
|
||||
import {defineComponent, type PropType} from "vue";
|
||||
import {formatDamage} from "../classes/NumberMagic";
|
||||
|
||||
export default defineComponent({
|
||||
name: "AdventurerDetails",
|
||||
methods: {formatDamage},
|
||||
props: {
|
||||
adventurer: {
|
||||
type: Object as PropType<Adventurer | null>,
|
||||
default() {
|
||||
return null as Adventurer | null;
|
||||
},
|
||||
required: true,
|
||||
},
|
||||
},
|
||||
mounted() {
|
||||
const refs = this.$refs as any;
|
||||
refs.modal.showModal();
|
||||
},
|
||||
|
||||
});
|
||||
</script>
|
||||
|
||||
<style lang="scss" scoped>
|
||||
.adventurer-details {
|
||||
display: flex;
|
||||
position: absolute;
|
||||
flex-direction: column;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
width: 100%;
|
||||
min-height: 10rem;
|
||||
max-width: 45rem;
|
||||
background-image: url("/img/background/paper/small_tile_paper.png");
|
||||
background-position: center;
|
||||
background-size: cover;
|
||||
user-select: none;
|
||||
|
||||
&::backdrop {
|
||||
background-color: rgba(0, 0, 0, 0.5);
|
||||
}
|
||||
|
||||
.close {
|
||||
position: absolute;
|
||||
top: 0.25rem;
|
||||
right: 0.5rem;
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
font-size: 3rem;
|
||||
margin: 0;
|
||||
cursor: pointer;
|
||||
color: #ab0707;
|
||||
background: transparent;
|
||||
border: none;
|
||||
font-family: 'EB Garamond', serif;
|
||||
transition: color 0.05s linear;
|
||||
|
||||
&:hover {
|
||||
color: #ff0000;
|
||||
}
|
||||
|
||||
&:focus {
|
||||
outline: none;
|
||||
}
|
||||
|
||||
&:focus-visible {
|
||||
outline: 2px solid #ff0000;
|
||||
}
|
||||
}
|
||||
|
||||
.adventurer-portrait {
|
||||
width: 100%;
|
||||
max-width: 15rem;
|
||||
aspect-ratio: 1/1;
|
||||
|
||||
img {
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
object-fit: cover;
|
||||
}
|
||||
}
|
||||
|
||||
.name {
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
font-size: 2rem;
|
||||
font-weight: bold;
|
||||
width: 100%;
|
||||
}
|
||||
|
||||
.adventurer-data {
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
flex-wrap: wrap;
|
||||
font-size: 1.2rem;
|
||||
width: 100%;
|
||||
|
||||
& > * {
|
||||
margin: 0;
|
||||
width: calc(50% - 1rem);
|
||||
text-align: center;
|
||||
padding-inline: 0.5rem;
|
||||
}
|
||||
}
|
||||
}
|
||||
</style>
|
||||
@@ -4,6 +4,7 @@
|
||||
<div class="upgrade">
|
||||
<span>Adventurer capacity (level {{ guild.adventurerCapacity.level }})</span>
|
||||
<button
|
||||
class="button metal"
|
||||
v-if="guild.adventurerCapacity.nextLevelCost"
|
||||
:disabled="guild.gold < guild.adventurerCapacity.nextLevelCost"
|
||||
@click="upgradeAdventurerCapacity()"
|
||||
@@ -17,7 +18,7 @@
|
||||
<script lang="ts">
|
||||
import {Guild} from "@/classes/Guild";
|
||||
import {defineComponent, type PropType} from "vue";
|
||||
import formatGold from "../classes/NumberMagic";
|
||||
import {formatGold} from "@/classes/NumberMagic";
|
||||
|
||||
export default defineComponent({
|
||||
name: "UpgradesList",
|
||||
@@ -67,7 +68,7 @@ export default defineComponent({
|
||||
width: min(25rem, 100%);
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
gap: 1rem;
|
||||
gap: 0.2rem;
|
||||
}
|
||||
}
|
||||
</style>
|
||||
@@ -1,5 +1,11 @@
|
||||
<template>
|
||||
<div class="adventurer-section">
|
||||
<AdventurerDetails
|
||||
:adventurer="selectedAdventurer"
|
||||
v-if="selectedAdventurer !== null"
|
||||
@closeButtonClicked="selectedAdventurer = null"
|
||||
|
||||
/>
|
||||
<section class="recruit panel pinned-paper">
|
||||
<h1>Applying adventurers</h1>
|
||||
<div class="adventurers">
|
||||
@@ -29,10 +35,17 @@
|
||||
</div>
|
||||
</section>
|
||||
<section class="collection panel pinned-paper">
|
||||
<h1>Recruited adventurers ({{ Object.keys(adventurers).length }} /
|
||||
{{ guild.adventurerCapacity.getAdventurerCapacity() }})</h1>
|
||||
<h1>
|
||||
Recruited adventurers ({{ Object.keys(adventurers).length }} / {{ guild.adventurerCapacity.getAdventurerCapacity() }})
|
||||
</h1>
|
||||
<small>Click an adventurer to see details about them</small>
|
||||
<div class="adventurers">
|
||||
<div class="adventurer-tile" v-for="adventurer in adventurers" :key="adventurer.id">
|
||||
<div
|
||||
class="adventurer-tile"
|
||||
v-for="adventurer in adventurers"
|
||||
:key="adventurer.id"
|
||||
@click="selectedAdventurer = adventurer"
|
||||
>
|
||||
<AdventurerTile class="entry" :adventurer="adventurer"/>
|
||||
<b>{{ adventurer.name }}</b>
|
||||
</div>
|
||||
@@ -46,16 +59,17 @@ import type {PropType} from "vue";
|
||||
import {defineComponent} from "vue";
|
||||
import AdventurerTile from "@/components/AdventurerTile.vue";
|
||||
import type {Adventurer} from "@/classes/Adventurer";
|
||||
import {loadAdventurersForHire} from "@/GameData";
|
||||
import type {Guild} from "@/classes/Guild";
|
||||
import AdventurerDetails from "@/components/AdventurerDetails.vue";
|
||||
|
||||
export default defineComponent({
|
||||
name: "RecruitView",
|
||||
components: {AdventurerTile},
|
||||
components: {AdventurerDetails, AdventurerTile},
|
||||
data: () => {
|
||||
return {
|
||||
currentlyForHire: null as Adventurer | null,
|
||||
adventurersForHire: [] as Array<Adventurer>,
|
||||
selectedAdventurer: null as Adventurer | null,
|
||||
}
|
||||
},
|
||||
props: {
|
||||
@@ -74,7 +88,7 @@ export default defineComponent({
|
||||
required: true,
|
||||
},
|
||||
adventurerForHire: {
|
||||
type: Object as PropType<Adventurer|null>,
|
||||
type: Object as PropType<Adventurer | null>,
|
||||
default() {
|
||||
return null;
|
||||
}
|
||||
@@ -122,6 +136,14 @@ export default defineComponent({
|
||||
margin: 0;
|
||||
}
|
||||
|
||||
.collection {
|
||||
small {
|
||||
font-size: 1rem;
|
||||
display: block;
|
||||
margin-bottom: 0.5rem;
|
||||
}
|
||||
}
|
||||
|
||||
.adventurers {
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
@@ -137,6 +159,7 @@ export default defineComponent({
|
||||
flex-direction: column;
|
||||
gap: 0.25rem;
|
||||
font-size: 1.1rem;
|
||||
cursor: pointer;
|
||||
|
||||
.entry {
|
||||
height: 7rem;
|
||||
|
||||
@@ -17,8 +17,12 @@
|
||||
</section>
|
||||
<section class="upgrade">
|
||||
<p>Guild level: {{ guild.level }}</p>
|
||||
<button :disabled="guild.upgradeCost ? guild.gold < guild.upgradeCost : true" @click="guild.upgrade()">
|
||||
<span>Upgrade guild level</span><br>
|
||||
<button
|
||||
class="button metal"
|
||||
:disabled="guild.upgradeCost ? guild.gold < guild.upgradeCost : true"
|
||||
@click="guild.upgrade()"
|
||||
>
|
||||
<span>Upgrade guild level </span>
|
||||
<span>({{ guild.displayUpgradeCost }})</span>
|
||||
</button>
|
||||
</section>
|
||||
@@ -40,7 +44,7 @@ import {Guild} from "@/classes/Guild";
|
||||
|
||||
import {version} from "../../package.json"
|
||||
import UpgradesList from "@/components/UpgradesList.vue";
|
||||
import formatGold from "../classes/NumberMagic";
|
||||
import {formatGold} from "@/classes/NumberMagic";
|
||||
|
||||
export default defineComponent({
|
||||
name: "GuildView",
|
||||
|
||||
Reference in New Issue
Block a user