mirror of
https://github.com/YouHaveTrouble/GuildMaster.git
synced 2026-05-11 22:16:59 +00:00
Compare commits
5 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| c569a1110c | |||
| 56407505ea | |||
| 5e4a78530a | |||
| 7be4d2b9ca | |||
| 0890efd1ec |
+1
-1
@@ -1,6 +1,6 @@
|
||||
{
|
||||
"name": "adventurers-guild",
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"version": "0.3.0",
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"version": "0.4.0",
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"private": true,
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"scripts": {
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"dev": "vite",
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+50
-4
@@ -14,10 +14,10 @@ import {RouterLink, RouterView} from 'vue-router'</script>
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:guild="guild"
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:adventurers="adventurers"
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:quests="missives"
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:lastRecruitTime="lastRecruitHandled"
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:adventurerForHire="adventurerForHire"
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@finalizeQuest="finalizeQuest($event)"
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@wipeSave="resetSave()"
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@recruitActionTaken="lastRecruitHandled = Number(new Date())"
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@recruitActionTaken="recruitAction($event)"
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/>
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</template>
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@@ -27,9 +27,10 @@ import {Adventurer} from "@/classes/Adventurer";
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import {getQuestWithRewards, Quest} from "@/classes/Quest";
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import {Guild} from "@/classes/Guild";
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import {getFromString, QuestRank} from "@/classes/QuestRank";
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import {GameData, loadAvailableQuests, loadGame, saveGame} from "@/GameData";
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import {GameData, loadAdventurersForHire, loadAvailableQuests, loadGame, saveGame} from "@/GameData";
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import type {GuildUpgrade} from "@/classes/GuildUpgrade";
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import {AdventurerCapacityUpgrade} from "@/classes/guildUpgrades/AdventurerCapacityUpgrade";
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import {getNewAdventurerForHire} from "@/classes/Recruitment";
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export default defineComponent({
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name: "GuildView",
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@@ -45,6 +46,8 @@ export default defineComponent({
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F: null as null|number,
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} as { [key: string]: null|number },
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lastRecruitHandled: null as null|number,
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adventurerForHire: null as Adventurer|null,
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adventurersDatabase: {} as Array<Adventurer>,
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adventurers: {} as { [key: string]: Adventurer },
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quests: {} as { [key: string]: { [key: string]: Quest } },
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missives: {
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@@ -77,6 +80,28 @@ export default defineComponent({
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}
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},
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async checkForNewRecruit(currentTimestamp: number) {
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if (this.lastRecruitHandled === null) {
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this.lastRecruitHandled = 0;
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}
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if (currentTimestamp - this.lastRecruitHandled >= 1000 * 60 * 30 && this.adventurerForHire === null) {
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this.adventurerForHire = getNewAdventurerForHire(this.adventurersDatabase);
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}
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},
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recruitAction(adventurer: Adventurer|null): void {
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this.lastRecruitHandled = Number(new Date());
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this.adventurerForHire = null;
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if (adventurer === null) return;
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this.adventurers[adventurer.id] = adventurer;
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for (const id in this.adventurersDatabase) {
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const databaseAdventurer = this.adventurersDatabase[id];
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if (databaseAdventurer.id === adventurer.id) {
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this.adventurersDatabase.splice(Number(id), 1);
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break;
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}
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}
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},
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finalizeQuest(missive: Quest) {
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missive.progressPoints = 0;
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this.guild.gold += missive.goldReward;
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@@ -134,6 +159,8 @@ export default defineComponent({
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}
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this.adventurers = adventurers;
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const missives = {} as { [key: string]: { [key: string]: Quest } };
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for (const id in saveData.missives) {
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@@ -153,6 +180,21 @@ export default defineComponent({
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this.missives = missives;
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this.lastRecruitHandled = saveData.lastRecruitAction ?? 0;
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||||
|
||||
if (Object.keys(this.adventurers).length <= 0) {
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this.adventurerForHire = this.adventurersDatabase[0];
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return;
|
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}
|
||||
|
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if (saveData.currentlyForHireId !== null) {
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for (const id in this.adventurersDatabase) {
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const adventurer = this.adventurersDatabase[id];
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if (adventurer.id === saveData.currentlyForHireId) {
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this.adventurerForHire = adventurer;
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return;
|
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}
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}
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}
|
||||
},
|
||||
resetSave() {
|
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if (!confirm("You are about to wipe your save file. Are you sure?")) return;
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@@ -163,6 +205,7 @@ export default defineComponent({
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async mounted() {
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this.loadGame();
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this.quests = await loadAvailableQuests();
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this.adventurersDatabase = await loadAdventurersForHire(Object.keys(this.adventurers));
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setInterval(() => {
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saveGame(new GameData(
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@@ -170,7 +213,8 @@ export default defineComponent({
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this.adventurers,
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this.missives,
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this.lastQuestGot,
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this.lastRecruitHandled
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this.lastRecruitHandled,
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this.adventurerForHire?.id ?? null
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)
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);
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}, 10*1000)
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@@ -180,6 +224,8 @@ export default defineComponent({
|
||||
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const now = Number(new Date());
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this.checkForNewRecruit(now);
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|
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for (const id in this.lastQuestGot) {
|
||||
const lastTime = this.lastQuestGot[getFromString(id as QuestRank)];
|
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if (lastTime === null) this.lastQuestGot[getFromString(id as QuestRank)] = 0;
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||||
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||||
+10
-1
@@ -9,13 +9,21 @@ export class GameData {
|
||||
missives: { [key: string]: { [key: string]: Quest } };
|
||||
lastQuestGot: { [key: string]: null | number };
|
||||
lastRecruitAction: null | number;
|
||||
currentlyForHireId: string|null;
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||||
|
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constructor(guild: Guild, adventurers: { [key: string]: Adventurer }, missives: { [key: string]: { [key: string]: Quest } }, lastQuestGot: { [key: string]: null | number }, lastRecruitAction: null | number) {
|
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constructor(
|
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guild: Guild, adventurers: { [key: string]: Adventurer },
|
||||
missives: { [key: string]: { [key: string]: Quest } },
|
||||
lastQuestGot: { [key: string]: null | number },
|
||||
lastRecruitAction: null | number,
|
||||
currentlyForHireId: string|null = null
|
||||
) {
|
||||
this.guild = guild;
|
||||
this.adventurers = adventurers;
|
||||
this.missives = missives;
|
||||
this.lastQuestGot = lastQuestGot;
|
||||
this.lastRecruitAction = lastRecruitAction;
|
||||
this.currentlyForHireId = currentlyForHireId;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -33,6 +41,7 @@ export function saveGame(
|
||||
missives: data.missives,
|
||||
lastQuestGot: data.lastQuestGot,
|
||||
lastRecruitAction: data.lastRecruitAction,
|
||||
adventurerForHireId: data.currentlyForHireId,
|
||||
}));
|
||||
}
|
||||
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
import type {GuildUpgrade} from "@/classes/GuildUpgrade";
|
||||
import {AdventurerCapacityUpgrade} from "@/classes/guildUpgrades/AdventurerCapacityUpgrade";
|
||||
import formatGold from "@/classes/NumberMagic";
|
||||
|
||||
export class Guild {
|
||||
gold: number;
|
||||
@@ -30,7 +31,7 @@ export class Guild {
|
||||
} else {
|
||||
const newCost = this.getUpgradeCost();
|
||||
if (newCost === null) return;
|
||||
this.displayUpgradeCost = newCost;
|
||||
this.displayUpgradeCost = formatGold(newCost);
|
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this.upgradeCost = newCost;
|
||||
}
|
||||
}
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||||
|
||||
@@ -0,0 +1,10 @@
|
||||
const formatter = new Intl.NumberFormat('en-US', {
|
||||
maximumFractionDigits: 3,
|
||||
// @ts-ignore - typescript doesn't know about this option for some godforsaken reason
|
||||
notation: "compact",
|
||||
useGrouping: true,
|
||||
});
|
||||
|
||||
export default function formatGold(number: number): string {
|
||||
return formatter.format(number);
|
||||
}
|
||||
@@ -0,0 +1,13 @@
|
||||
import type {Adventurer} from "@/classes/Adventurer";
|
||||
|
||||
|
||||
/**
|
||||
* Get a random adventurer from the pool
|
||||
* @param adventurerPool
|
||||
* @returns {Adventurer|null} null if the pool is empty
|
||||
*/
|
||||
export function getNewAdventurerForHire(adventurerPool: Array<Adventurer>): Adventurer|null {
|
||||
if (adventurerPool.length <= 0) return null;
|
||||
const randomId = adventurerPool.length * Math.random() << 0;
|
||||
return adventurerPool[randomId];
|
||||
}
|
||||
@@ -8,7 +8,7 @@
|
||||
:disabled="guild.gold < guild.adventurerCapacity.nextLevelCost"
|
||||
@click="upgradeAdventurerCapacity()"
|
||||
>
|
||||
Upgrade ({{ guild.adventurerCapacity.nextLevelCost.toFixed(0) }} gold)
|
||||
Upgrade ({{ formatGold(guild.adventurerCapacity.nextLevelCost) }} gold)
|
||||
</button>
|
||||
</div>
|
||||
</section>
|
||||
@@ -17,6 +17,7 @@
|
||||
<script lang="ts">
|
||||
import {Guild} from "@/classes/Guild";
|
||||
import {defineComponent, type PropType} from "vue";
|
||||
import formatGold from "../classes/NumberMagic";
|
||||
|
||||
export default defineComponent({
|
||||
name: "UpgradesList",
|
||||
@@ -30,6 +31,7 @@ export default defineComponent({
|
||||
}
|
||||
},
|
||||
methods: {
|
||||
formatGold,
|
||||
upgradeAdventurerCapacity(): void {
|
||||
if (!this.guild.adventurerCapacity) return;
|
||||
if (!this.guild.adventurerCapacity.nextLevelCost) return;
|
||||
|
||||
@@ -3,12 +3,12 @@
|
||||
<section class="recruit panel pinned-paper">
|
||||
<h1>Applying adventurers</h1>
|
||||
<div class="adventurers">
|
||||
<div v-if="currentlyForHire">
|
||||
<adventurer-tile class="hire-tile" :adventurer="currentlyForHire"/>
|
||||
<div v-if="adventurerForHire">
|
||||
<adventurer-tile class="hire-tile" :adventurer="adventurerForHire"/>
|
||||
<div class="decision">
|
||||
<span
|
||||
title="Hire"
|
||||
@click="hireAdventurer(currentlyForHire)"
|
||||
@click="hireAdventurer()"
|
||||
:class="{disabled: Object.keys(adventurers).length >= guild.adventurerCapacity.getAdventurerCapacity()}"
|
||||
>
|
||||
✔
|
||||
@@ -73,76 +73,25 @@ export default defineComponent({
|
||||
},
|
||||
required: true,
|
||||
},
|
||||
lastRecruitTime: {
|
||||
type: Number as PropType<number>,
|
||||
adventurerForHire: {
|
||||
type: Object as PropType<Adventurer|null>,
|
||||
default() {
|
||||
return 0;
|
||||
return null;
|
||||
}
|
||||
},
|
||||
},
|
||||
methods: {
|
||||
getRandomAdventurer(): Adventurer | null {
|
||||
if (this.adventurersForHire.length <= 0) return null;
|
||||
const randomId = this.adventurersForHire.length * Math.random() << 0;
|
||||
return this.adventurersForHire[randomId];
|
||||
},
|
||||
getNewAdventurerForHire(): void {
|
||||
const adventurer = this.getRandomAdventurer();
|
||||
if (adventurer === null) {
|
||||
this.currentlyForHire = null;
|
||||
return;
|
||||
}
|
||||
|
||||
if (this.adventurers[adventurer.id] != null) {
|
||||
this.currentlyForHire = null;
|
||||
return;
|
||||
}
|
||||
|
||||
this.currentlyForHire = adventurer;
|
||||
window.localStorage.setItem("currentlyForHire", adventurer.id);
|
||||
|
||||
},
|
||||
hireAdventurer(adventurer: Adventurer | any): void {
|
||||
hireAdventurer(): void {
|
||||
if (Object.keys(this.adventurers).length >= this.guild.adventurerCapacity.getAdventurerCapacity()) return;
|
||||
this.adventurers[adventurer.id] = adventurer;
|
||||
this.currentlyForHire = null;
|
||||
window.localStorage.removeItem("currentlyForHire");
|
||||
this.$emit("recruitActionTaken", adventurer);
|
||||
this.$emit("recruitActionTaken", this.adventurerForHire);
|
||||
},
|
||||
dismissAdventurer() {
|
||||
if (Object.keys(this.adventurers).length <= 0) return;
|
||||
this.currentlyForHire = null;
|
||||
this.$emit("recruitActionTaken", null);
|
||||
window.localStorage.removeItem("currentlyForHire");
|
||||
}
|
||||
},
|
||||
async mounted() {
|
||||
|
||||
this.adventurersForHire = await loadAdventurersForHire(Object.keys(this.adventurers));
|
||||
|
||||
if (Object.keys(this.adventurers).length <= 0) {
|
||||
this.currentlyForHire = this.adventurersForHire[0];
|
||||
window.localStorage.setItem("currentlyForHire", this.adventurersForHire[0].id);
|
||||
return;
|
||||
}
|
||||
|
||||
const savedCurrentForHire = window.localStorage.getItem("currentlyForHire");
|
||||
if (savedCurrentForHire !== null) {
|
||||
for (const id in this.adventurersForHire) {
|
||||
const adventurer = this.adventurersForHire[id];
|
||||
if (adventurer.id === savedCurrentForHire) {
|
||||
this.currentlyForHire = adventurer;
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
const now = Number(new Date());
|
||||
|
||||
if (now - this.lastRecruitTime >= 1000 * 60 * 30 && this.currentlyForHire === null) {
|
||||
this.getNewAdventurerForHire();
|
||||
}
|
||||
|
||||
},
|
||||
emits: ["recruitActionTaken"]
|
||||
|
||||
|
||||
@@ -13,7 +13,7 @@
|
||||
<img src="/img/quests/overlays/nail.png" alt="" draggable="false"/>
|
||||
</div>
|
||||
<section class="coffer">
|
||||
<p>Coffer: {{ guild.gold }} gold</p>
|
||||
<p>Coffer: {{ formatGold(guild.gold) }} gold</p>
|
||||
</section>
|
||||
<section class="upgrade">
|
||||
<p>Guild level: {{ guild.level }}</p>
|
||||
@@ -40,9 +40,11 @@ import {Guild} from "@/classes/Guild";
|
||||
|
||||
import {version} from "../../package.json"
|
||||
import UpgradesList from "@/components/UpgradesList.vue";
|
||||
import formatGold from "../classes/NumberMagic";
|
||||
|
||||
export default defineComponent({
|
||||
name: "GuildView",
|
||||
methods: {formatGold},
|
||||
components: {UpgradesList},
|
||||
data: () => {
|
||||
return {
|
||||
|
||||
+86
-85
@@ -1,89 +1,90 @@
|
||||
<template>
|
||||
<div class="guild" v-if="guild.level >= 7 && Object.keys(quests.S).length > 0">
|
||||
<h1>Rank S Quests</h1>
|
||||
<section class="missives">
|
||||
<QuestMissive
|
||||
v-for="(missive, key, index) in quests.S"
|
||||
:key="key"
|
||||
:adventurers="adventurers"
|
||||
:missive="missive"
|
||||
@click="finalizeQuest(missive)"
|
||||
/>
|
||||
</section>
|
||||
</div>
|
||||
<div class="guild" v-if="guild.level >= 6 && Object.keys(quests.A).length > 0">
|
||||
<h1>Rank A Quests</h1>
|
||||
<section class="missives">
|
||||
<QuestMissive
|
||||
v-for="(missive, key, index) in quests.A"
|
||||
:key="key"
|
||||
:adventurers="adventurers"
|
||||
:missive="missive"
|
||||
@click="finalizeQuest(missive)"
|
||||
/>
|
||||
</section>
|
||||
</div>
|
||||
<div class="guild" v-if="guild.level >= 5 && Object.keys(quests.B).length > 0">
|
||||
<h1>Rank B Quests</h1>
|
||||
<section class="missives">
|
||||
<QuestMissive
|
||||
v-for="(missive, key, index) in quests.B"
|
||||
:key="key"
|
||||
:adventurers="adventurers"
|
||||
:missive="missive"
|
||||
@click="finalizeQuest(missive)"
|
||||
/>
|
||||
</section>
|
||||
</div>
|
||||
<div class="guild" v-if="guild.level >= 4 && Object.keys(quests.C).length > 0">
|
||||
<h1>Rank C Quests</h1>
|
||||
<section class="missives">
|
||||
<QuestMissive
|
||||
v-for="(missive, key, index) in quests.C"
|
||||
:key="key"
|
||||
:adventurers="adventurers"
|
||||
:missive="missive"
|
||||
@click="finalizeQuest(missive)"
|
||||
/>
|
||||
</section>
|
||||
</div>
|
||||
<div class="guild" v-if="guild.level >= 3 && Object.keys(quests.D).length > 0">
|
||||
<h1>Rank D Quests</h1>
|
||||
<section class="missives">
|
||||
<QuestMissive
|
||||
v-for="(missive, key, index) in quests.D"
|
||||
:key="key"
|
||||
:adventurers="adventurers"
|
||||
:missive="missive"
|
||||
@click="finalizeQuest((missive))"
|
||||
/>
|
||||
</section>
|
||||
</div>
|
||||
<div class="guild" v-if="guild.level >= 2 && Object.keys(quests.E).length > 0">
|
||||
<h1>Rank E Quests</h1>
|
||||
<section class="missives">
|
||||
<QuestMissive
|
||||
v-for="(missive, key, index) in quests.E"
|
||||
:key="key"
|
||||
:adventurers="adventurers"
|
||||
:missive="missive"
|
||||
@click="finalizeQuest(missive)"
|
||||
/>
|
||||
</section>
|
||||
</div>
|
||||
<div class="guild" v-if="Object.keys(quests.F).length > 0">
|
||||
<h1>Rank F Quests</h1>
|
||||
<section class="missives">
|
||||
<QuestMissive
|
||||
v-for="(missive, key, index) in quests.F"
|
||||
:key="key"
|
||||
:adventurers="adventurers"
|
||||
:missive="missive"
|
||||
@click="finalizeQuest(missive)"
|
||||
/>
|
||||
</section>
|
||||
</div>
|
||||
|
||||
<section>
|
||||
<div class="guild" v-if="guild.level >= 7 && Object.keys(quests.S).length > 0">
|
||||
<h1>Rank S Quests</h1>
|
||||
<section class="missives">
|
||||
<QuestMissive
|
||||
v-for="(missive, key, index) in quests.S"
|
||||
:key="key"
|
||||
:adventurers="adventurers"
|
||||
:missive="missive"
|
||||
@click="finalizeQuest(missive)"
|
||||
/>
|
||||
</section>
|
||||
</div>
|
||||
<div class="guild" v-if="guild.level >= 6 && Object.keys(quests.A).length > 0">
|
||||
<h1>Rank A Quests</h1>
|
||||
<section class="missives">
|
||||
<QuestMissive
|
||||
v-for="(missive, key, index) in quests.A"
|
||||
:key="key"
|
||||
:adventurers="adventurers"
|
||||
:missive="missive"
|
||||
@click="finalizeQuest(missive)"
|
||||
/>
|
||||
</section>
|
||||
</div>
|
||||
<div class="guild" v-if="guild.level >= 5 && Object.keys(quests.B).length > 0">
|
||||
<h1>Rank B Quests</h1>
|
||||
<section class="missives">
|
||||
<QuestMissive
|
||||
v-for="(missive, key, index) in quests.B"
|
||||
:key="key"
|
||||
:adventurers="adventurers"
|
||||
:missive="missive"
|
||||
@click="finalizeQuest(missive)"
|
||||
/>
|
||||
</section>
|
||||
</div>
|
||||
<div class="guild" v-if="guild.level >= 4 && Object.keys(quests.C).length > 0">
|
||||
<h1>Rank C Quests</h1>
|
||||
<section class="missives">
|
||||
<QuestMissive
|
||||
v-for="(missive, key, index) in quests.C"
|
||||
:key="key"
|
||||
:adventurers="adventurers"
|
||||
:missive="missive"
|
||||
@click="finalizeQuest(missive)"
|
||||
/>
|
||||
</section>
|
||||
</div>
|
||||
<div class="guild" v-if="guild.level >= 3 && Object.keys(quests.D).length > 0">
|
||||
<h1>Rank D Quests</h1>
|
||||
<section class="missives">
|
||||
<QuestMissive
|
||||
v-for="(missive, key, index) in quests.D"
|
||||
:key="key"
|
||||
:adventurers="adventurers"
|
||||
:missive="missive"
|
||||
@click="finalizeQuest((missive))"
|
||||
/>
|
||||
</section>
|
||||
</div>
|
||||
<div class="guild" v-if="guild.level >= 2 && Object.keys(quests.E).length > 0">
|
||||
<h1>Rank E Quests</h1>
|
||||
<section class="missives">
|
||||
<QuestMissive
|
||||
v-for="(missive, key, index) in quests.E"
|
||||
:key="key"
|
||||
:adventurers="adventurers"
|
||||
:missive="missive"
|
||||
@click="finalizeQuest(missive)"
|
||||
/>
|
||||
</section>
|
||||
</div>
|
||||
<div class="guild" v-if="Object.keys(quests.F).length > 0">
|
||||
<h1>Rank F Quests</h1>
|
||||
<section class="missives">
|
||||
<QuestMissive
|
||||
v-for="(missive, key, index) in quests.F"
|
||||
:key="key"
|
||||
:adventurers="adventurers"
|
||||
:missive="missive"
|
||||
@click="finalizeQuest(missive)"
|
||||
/>
|
||||
</section>
|
||||
</div>
|
||||
</section>
|
||||
</template>
|
||||
|
||||
<script lang="ts">
|
||||
|
||||
Reference in New Issue
Block a user