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https://github.com/YouHaveTrouble/GuildMaster.git
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| Author | SHA1 | Date | |
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| c26c425c6d | |||
| 423444a139 |
@@ -1,23 +0,0 @@
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# Game Design Document
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## 1. Introduction
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Guild Master is a game simulating being a fantasy guild master. The player will be able to recruit adventurers,
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send them on quests, and manage the guild's resources.
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## 2. Gameplay
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Player will recruit adventurers and assign then to quests. Adventurers will have different statistics and a passive
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ability that will make each character unique. Player will have to manage guild's resources to complete more and more
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resource intensive quests and assignments.
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## 3. Mechanics
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Menus. Lots of menus. Possibly with fancy animations.
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## 4. Characters
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Set amount of available adventurers. Each with their own inventory and passive ability. Items in the inventory will
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boost specific statistics of the character. They will be scaled based on level and the xp curve will be exponential.
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## 5. Quests
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There will always be a minimum set amount of quests available. Adventurers will have to be assigned to a quest that is
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within their level range. Quests will come in different difficulties within the level range.
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@@ -1 +1 @@
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Almost complete rewrite coming soon. Probably. Maybe. Not sure yet.
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Major rewrite possibly, probably soon!
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@@ -26,6 +26,7 @@
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"npm-run-all": "^4.1.5",
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"typescript": "~5.1.6",
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"vite": "4.4.9",
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"vite-plugin-pwa": "^0.16.5",
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"vue-tsc": "^1.8.3"
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}
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}
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+104
-82
File diff suppressed because one or more lines are too long
+2
-2
@@ -6,7 +6,7 @@ import {getFromString, QuestRank} from "@/classes/QuestRank";
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export class GameData {
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guild: Guild;
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adventurers: { [key: string]: Adventurer };
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missives: Array<Quest>;
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missives: { [key: string]: { [key: string]: Quest } };
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lastQuestGot: { [key: string]: null | number };
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lastRecruitAction: null | number;
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adventurerForHireId: string | null;
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@@ -16,7 +16,7 @@ export class GameData {
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) {
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this.guild = data.guild ?? new Guild(1, 0);
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this.adventurers = data.adventurers ?? {} as { [key: string]: Adventurer };
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this.missives = data.missives ?? [] as Array<Quest>;
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this.missives = data.missives ?? {} as { [key: string]: { [key: string]: Quest } };
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this.lastQuestGot = data.lastQuestGot ?? {} as { [key: string]: null | number };
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this.lastRecruitAction = data.lastRecruitAction ?? null;
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this.adventurerForHireId = data.adventurerForHireId ?? null;
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+2
-13
@@ -7,22 +7,12 @@ export class Quest {
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title: string;
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text: string;
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adventurers: Array<Adventurer>;
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maxAdventurers: number;
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progressPoints: number;
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maxProgress: number;
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expReward: number;
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goldReward: number;
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constructor(
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id: string,
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rank: QuestRank,
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title: string,
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text: string,
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maxProgress: number,
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expReward: number,
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goldReward: number,
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maxAdventurers: number = 1
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) {
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constructor(id: string, rank: QuestRank, title: string, text: string, maxProgress: number, expReward: number, goldReward: number) {
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this.id = id;
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this.rank = rank;
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this.title = title;
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@@ -32,7 +22,6 @@ export class Quest {
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this.goldReward = goldReward;
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this.progressPoints = 0;
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this.adventurers = [];
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this.maxAdventurers = maxAdventurers;
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}
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getPercentProgress(): number {
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@@ -94,4 +83,4 @@ export function getQuestWithRewards(quest: Quest, expModifier: number = 1, goldM
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function randomNumberBetween(min: number, max: number) {
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return Math.random() * (max - min) + min;
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}
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}
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@@ -59,31 +59,27 @@ h1 {
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display: flex;
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flex-direction: row;
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flex-wrap: nowrap;
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justify-content: flex-start;
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justify-content: start;
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align-items: stretch;
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gap: 1rem;
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padding-block: 0.5rem;
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padding-inline: 5rem;
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padding-inline: 40%;
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overflow-x: auto;
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scroll-snap-type: x mandatory;
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width: 100vw;
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width: max-content;
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max-width: 100%;
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}
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@media(min-width: 800px) {
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.missives-wrapper {
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padding-inline: 1rem;
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max-width: 100vw;
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overflow-x: hidden;
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}
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.missives {
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display: grid;
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justify-content: center;
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flex-wrap: wrap;
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overflow-x: inherit;
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padding-inline: 0;
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max-width: 1200px;
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grid-template-columns: repeat(auto-fill, minmax(14rem, 1fr));
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grid-auto-rows: auto;
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gap: 1rem;
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}
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}
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</style>
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@@ -12,7 +12,6 @@
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<div class="drink-stain" v-if="drinkStain.exists">
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<DrinkStain/>
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</div>
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<div class="rank">{{missive.rank}}</div>
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<h2>{{ missive.title }}</h2>
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<p>{{ missive.text }}</p>
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<div class="slots">
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@@ -37,7 +36,7 @@
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</div>
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<div class="progressWrap">
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<span class="progress"></span>
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<span class="percentage">{{ `${progressPercentage.toFixed(2)}%` }}</span>
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<span class="percentage">{{ progressPercentage }}</span>
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</div>
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<h3>Rewards</h3>
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<div class="rewards">
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@@ -59,11 +58,6 @@ import Parchment from "@/components/misc/Parchment.vue";
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export default defineComponent({
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name: "QuestMissive",
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components: {Parchment, WaterStain, DrinkStain, AdventurerComponent},
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computed: {
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progressPercentageValue(): string {
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return `${this.missive.progressPoints / this.missive.maxProgress * 100}%`;
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},
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},
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props: {
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missive: {
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type: Object as PropType<Quest | any>,
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@@ -79,7 +73,7 @@ export default defineComponent({
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},
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data: () => {
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return {
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progressPercentage: 0,
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progressPercentage: "0%",
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stain: false,
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drinkStain: {
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exists: false,
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@@ -91,7 +85,8 @@ export default defineComponent({
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methods: {
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updateProgress() {
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if (this.missive === undefined) return;
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this.progressPercentage = this.missive.progressPoints / this.missive.maxProgress * 100;
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const progress = (this.missive.progressPoints / this.missive.maxProgress * 100).toFixed(2);
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this.progressPercentage = `${progress}%`;
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},
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randomNumber(min: number, max: number) {
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return Math.random() * (max - min) + min;
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@@ -107,7 +102,7 @@ export default defineComponent({
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}
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},
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watch: {
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"missive.progressPoints": {
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missive: {
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handler() {
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this.updateProgress();
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},
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@@ -126,7 +121,6 @@ export default defineComponent({
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padding: 0.5rem;
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position: relative;
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scroll-snap-align: center;
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margin: 0 auto;
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.parchment {
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position: absolute;
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@@ -167,7 +161,7 @@ export default defineComponent({
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left: 0;
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height: 100%;
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display: block;
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width: v-bind(progressPercentageValue);
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width: v-bind(progressPercentage);
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background-color: rgba(0, 128, 0, 0.65);
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transition: width 250ms linear;
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}
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@@ -184,16 +178,6 @@ export default defineComponent({
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}
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}
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.rank {
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position: absolute;
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top: -0.5rem;
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left: 0.25rem;
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font-size: 3rem;
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font-weight: bold;
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color: #ab0707;
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z-index: -1;
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}
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.rewards {
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display: flex;
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flex-direction: row;
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+48
-17
@@ -1,18 +1,55 @@
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<template>
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<section>
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<QuestGroup
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v-if="guild.level >= 7 && Object.keys(quests.S).length > 0"
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:adventurers="adventurers"
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:quests="quests.filter(quest => quest.progressPoints < quest.maxProgress)"
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:quests="quests.S"
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:finalizeQuest="finalizeQuest"
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label="Quests"
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v-show="quests.filter(quest => quest.progressPoints < quest.maxProgress).length > 0"
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label="Rank S Quests"
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/>
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<QuestGroup
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:finalize-quest="finalizeQuest"
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:adventurers="adventurers"
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:quests="quests.filter(quest => quest.progressPoints >= quest.maxProgress)"
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label="Completed Quests"
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v-show="quests.filter(quest => quest.progressPoints >= quest.maxProgress).length > 0"
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v-if="guild.level >= 6 && Object.keys(quests.A).length > 0"
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:adventurers="adventurers"
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:quests="quests.A"
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:finalizeQuest="finalizeQuest"
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label="Rank A Quests"
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/>
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<QuestGroup
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v-if="guild.level >= 5 && Object.keys(quests.B).length > 0"
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:adventurers="adventurers"
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:quests="quests.B"
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:finalizeQuest="finalizeQuest"
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label="Rank B Quests"
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/>
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<QuestGroup
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v-if="guild.level >= 4 && Object.keys(quests.C).length > 0"
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:adventurers="adventurers"
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:quests="quests.C"
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:finalizeQuest="finalizeQuest"
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label="Rank C Quests"
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/>
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<QuestGroup
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v-if="guild.level >= 3 && Object.keys(quests.D).length > 0"
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:adventurers="adventurers"
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:quests="quests.D"
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:finalizeQuest="finalizeQuest"
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label="Rank D Quests"
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/>
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<QuestGroup
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v-if="guild.level >= 2 && Object.keys(quests.E).length > 0"
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:adventurers="adventurers"
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:quests="quests.E"
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:finalizeQuest="finalizeQuest"
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label="Rank E Quests"
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/>
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<QuestGroup
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v-if="Object.keys(quests.F).length > 0"
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:adventurers="adventurers"
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:quests="quests.F"
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:finalizeQuest="finalizeQuest"
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label="Rank F Quests"
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/>
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</section>
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</template>
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@@ -39,7 +76,7 @@ export default defineComponent({
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required: true,
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},
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quests: {
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type: Object as PropType<Array<Quest>>,
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type: Object as PropType<{ [key: string]: Quest }>,
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required: true,
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},
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lastRecruitTime: {
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@@ -61,19 +98,13 @@ export default defineComponent({
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</script>
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<style lang="scss" scoped>
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section {
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.guild {
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display: flex;
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flex-direction: column;
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justify-content: flex-start;
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justify-content: center;
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align-items: center;
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width: 100%;
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padding-bottom: 0.5rem;
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}
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@media(min-width: 800px) {
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section {
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flex-direction: column-reverse;
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}
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}
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</style>
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+12
-1
@@ -2,10 +2,21 @@ import { fileURLToPath, URL } from 'node:url'
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import { defineConfig } from 'vite'
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import vue from '@vitejs/plugin-vue'
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import {VitePWA} from "vite-plugin-pwa";
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// https://vitejs.dev/config/
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export default defineConfig({
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plugins: [vue()],
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plugins: [
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vue(),
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VitePWA({
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registerType: 'prompt',
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injectRegister: 'script',
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filename: 'service-worker.js',
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workbox: {
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globPatterns: ['**/*.{js,css,html,ico,png,jpeg,svg,json}'],
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}
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})
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],
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resolve: {
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alias: {
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'@': fileURLToPath(new URL('./src', import.meta.url))
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