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17 Commits

Author SHA1 Message Date
YouHaveTrouble c569a1110c Merge remote-tracking branch 'origin/master' 2023-04-02 21:54:26 +02:00
YouHaveTrouble 56407505ea add formatting to gold display 2023-04-02 21:54:11 +02:00
YouHaveTrouble 5e4a78530a Unfrick the savefile
Unfrick the savefile
2023-04-02 20:38:49 +02:00
YouHaveTrouble 7be4d2b9ca Merge branch 'master' of https://github.com/YouHaveTrouble/adventurers-guild-game into unfrick-the-savefile
# Conflicts:
#	src/views/AdventurerView.vue
2023-03-31 22:25:16 +02:00
YouHaveTrouble eb4b0fba00 bump version 2023-03-31 21:47:32 +02:00
YouHaveTrouble 3f22b4511d Better look for the eyes
Better look for the eyes
2023-03-31 21:46:57 +02:00
YouHaveTrouble 6f777332a4 fix up styles for the pages,
fix up some code formatting to be more consistent
2023-03-31 21:44:56 +02:00
YouHaveTrouble 101ea0ffb5 provide backgrounds for the guild page components 2023-03-31 20:22:10 +02:00
YouHaveTrouble af11324fb7 Merge pull request #4 from RhythmicSys/new_assets
New assets
2023-03-31 19:10:07 +02:00
RhythmicSys 6903774f97 Adds more assets 2023-03-30 20:32:31 -07:00
RhythmicSys 1a9d2d0d9f Adds more assets 2023-03-29 22:37:38 -07:00
YouHaveTrouble 359abd3ab4 make generic panel css class 2023-03-29 22:45:30 +02:00
YouHaveTrouble 1a3a493df4 swap background to better looking wood 2023-03-29 22:06:56 +02:00
YouHaveTrouble 0890efd1ec move recruitment logic from the adventurer view to the main save data 2023-03-29 00:31:14 +02:00
YouHaveTrouble 5b4278cf30 bump version 2023-03-28 19:00:04 +02:00
YouHaveTrouble 8665506160 add settings button, link socials and get the changelog from github 2023-03-28 18:34:41 +02:00
YouHaveTrouble fdd0a8bbb1 add readme 2023-03-27 23:07:13 +02:00
33 changed files with 665 additions and 267 deletions
+6
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@@ -0,0 +1,6 @@
<h1>Guild Master</h1>
<h2>Adventurer's guild management game</h2>
<p>It's a game where you manage an adventurer's guild. You can hire adventurers, assign them to quests to send them on adventures. </p>
<h3>How to play</h3>
Game is playable on <a href="https://guildmaster.yht.one/">guildmaster.yht.one</a> and is always automatically updated when new release is made.
+2 -2
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@@ -1,12 +1,12 @@
{
"name": "adventurers-guild",
"version": "0.0.1",
"version": "0.1.0",
"lockfileVersion": 2,
"requires": true,
"packages": {
"": {
"name": "adventurers-guild",
"version": "0.0.1",
"version": "0.1.0",
"dependencies": {
"@vueuse/components": "^9.13.0",
"sass": "^1.59.3",
+1 -1
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@@ -1,6 +1,6 @@
{
"name": "adventurers-guild",
"version": "0.1.0",
"version": "0.4.0",
"private": true,
"scripts": {
"dev": "vite",
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+66 -10
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@@ -4,19 +4,20 @@ import {RouterLink, RouterView} from 'vue-router'</script>
<template>
<header>
<nav>
<RouterLink to="/">Guild</RouterLink>
<RouterLink to="/quests">Quests</RouterLink>
<RouterLink to="/adventurers">Adventurers</RouterLink>
<RouterLink :to="{name: 'guild'}">Guild</RouterLink>
<RouterLink :to="{name: 'quests'}">Quests</RouterLink>
<RouterLink :to="{name: 'adventurers'}">Adventurers</RouterLink>
<RouterLink :to="{name: 'technical'}"><img class="icon" src="/img/icons/cog.svg" alt="Technical"></RouterLink>
</nav>
</header>
<RouterView
:guild="guild"
:adventurers="adventurers"
:quests="missives"
:lastRecruitTime="lastRecruitHandled"
:adventurerForHire="adventurerForHire"
@finalizeQuest="finalizeQuest($event)"
@wipeSave="resetSave()"
@recruitActionTaken="lastRecruitHandled = Number(new Date())"
@recruitActionTaken="recruitAction($event)"
/>
</template>
@@ -26,9 +27,10 @@ import {Adventurer} from "@/classes/Adventurer";
import {getQuestWithRewards, Quest} from "@/classes/Quest";
import {Guild} from "@/classes/Guild";
import {getFromString, QuestRank} from "@/classes/QuestRank";
import {GameData, loadAvailableQuests, loadGame, saveGame} from "@/GameData";
import {GameData, loadAdventurersForHire, loadAvailableQuests, loadGame, saveGame} from "@/GameData";
import type {GuildUpgrade} from "@/classes/GuildUpgrade";
import {AdventurerCapacityUpgrade} from "@/classes/guildUpgrades/AdventurerCapacityUpgrade";
import {getNewAdventurerForHire} from "@/classes/Recruitment";
export default defineComponent({
name: "GuildView",
@@ -44,6 +46,8 @@ export default defineComponent({
F: null as null|number,
} as { [key: string]: null|number },
lastRecruitHandled: null as null|number,
adventurerForHire: null as Adventurer|null,
adventurersDatabase: {} as Array<Adventurer>,
adventurers: {} as { [key: string]: Adventurer },
quests: {} as { [key: string]: { [key: string]: Quest } },
missives: {
@@ -76,6 +80,28 @@ export default defineComponent({
}
},
async checkForNewRecruit(currentTimestamp: number) {
if (this.lastRecruitHandled === null) {
this.lastRecruitHandled = 0;
}
if (currentTimestamp - this.lastRecruitHandled >= 1000 * 60 * 30 && this.adventurerForHire === null) {
this.adventurerForHire = getNewAdventurerForHire(this.adventurersDatabase);
}
},
recruitAction(adventurer: Adventurer|null): void {
this.lastRecruitHandled = Number(new Date());
this.adventurerForHire = null;
if (adventurer === null) return;
this.adventurers[adventurer.id] = adventurer;
for (const id in this.adventurersDatabase) {
const databaseAdventurer = this.adventurersDatabase[id];
if (databaseAdventurer.id === adventurer.id) {
this.adventurersDatabase.splice(Number(id), 1);
break;
}
}
},
finalizeQuest(missive: Quest) {
missive.progressPoints = 0;
this.guild.gold += missive.goldReward;
@@ -133,6 +159,8 @@ export default defineComponent({
}
this.adventurers = adventurers;
const missives = {} as { [key: string]: { [key: string]: Quest } };
for (const id in saveData.missives) {
@@ -152,6 +180,21 @@ export default defineComponent({
this.missives = missives;
this.lastRecruitHandled = saveData.lastRecruitAction ?? 0;
if (Object.keys(this.adventurers).length <= 0) {
this.adventurerForHire = this.adventurersDatabase[0];
return;
}
if (saveData.currentlyForHireId !== null) {
for (const id in this.adventurersDatabase) {
const adventurer = this.adventurersDatabase[id];
if (adventurer.id === saveData.currentlyForHireId) {
this.adventurerForHire = adventurer;
return;
}
}
}
},
resetSave() {
if (!confirm("You are about to wipe your save file. Are you sure?")) return;
@@ -162,6 +205,7 @@ export default defineComponent({
async mounted() {
this.loadGame();
this.quests = await loadAvailableQuests();
this.adventurersDatabase = await loadAdventurersForHire(Object.keys(this.adventurers));
setInterval(() => {
saveGame(new GameData(
@@ -169,7 +213,8 @@ export default defineComponent({
this.adventurers,
this.missives,
this.lastQuestGot,
this.lastRecruitHandled
this.lastRecruitHandled,
this.adventurerForHire?.id ?? null
)
);
}, 10*1000)
@@ -179,6 +224,8 @@ export default defineComponent({
const now = Number(new Date());
this.checkForNewRecruit(now);
for (const id in this.lastQuestGot) {
const lastTime = this.lastQuestGot[getFromString(id as QuestRank)];
if (lastTime === null) this.lastQuestGot[getFromString(id as QuestRank)] = 0;
@@ -290,14 +337,23 @@ nav {
background-blend-mode: darken;
background-color: rgba(0, 0, 0, 0.65);
.icon {
width: 2rem;
height: 2rem;
fill: white;
filter: invert(1);
transform: translateY(0.35rem);
}
a {
font-size: 2rem;
color: #fff;
text-decoration: none;
&.router-link-active {
text-decoration: underline;
}
}
&.router-link-exact-active {
}
}
</style>
+10 -1
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@@ -9,13 +9,21 @@ export class GameData {
missives: { [key: string]: { [key: string]: Quest } };
lastQuestGot: { [key: string]: null | number };
lastRecruitAction: null | number;
currentlyForHireId: string|null;
constructor(guild: Guild, adventurers: { [key: string]: Adventurer }, missives: { [key: string]: { [key: string]: Quest } }, lastQuestGot: { [key: string]: null | number }, lastRecruitAction: null | number) {
constructor(
guild: Guild, adventurers: { [key: string]: Adventurer },
missives: { [key: string]: { [key: string]: Quest } },
lastQuestGot: { [key: string]: null | number },
lastRecruitAction: null | number,
currentlyForHireId: string|null = null
) {
this.guild = guild;
this.adventurers = adventurers;
this.missives = missives;
this.lastQuestGot = lastQuestGot;
this.lastRecruitAction = lastRecruitAction;
this.currentlyForHireId = currentlyForHireId;
}
}
@@ -33,6 +41,7 @@ export function saveGame(
missives: data.missives,
lastQuestGot: data.lastQuestGot,
lastRecruitAction: data.lastRecruitAction,
adventurerForHireId: data.currentlyForHireId,
}));
}
-20
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@@ -1,20 +0,0 @@
:root {
}
body {
margin: 0;
padding: 0 0 10rem;
min-height: calc(100vh - 10rem);
font-family: 'EB Garamond', serif;
overflow-y: scroll;
user-select: none;
background-size: 30%;
background: rgba(87, 50, 20, 0.75) url("/img/background/panels/plaster.png") repeat;
background-blend-mode: darken;
}
#app {
width: 100%;
}
+64
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@@ -0,0 +1,64 @@
:root {
}
body {
margin: 0;
padding: 0 0 10rem;
min-height: calc(100vh - 10rem);
font-family: 'EB Garamond', serif;
overflow-y: scroll;
user-select: none;
background-size: 25rem;
background-color: rgba(87, 50, 20, 0.45);
background-image: url("/img/background/wood/cut_wood_background.png");
background-blend-mode: darken;
background-repeat: repeat;
}
#app {
width: 100%;
}
.panel {
&.pinned-paper {
background-image: url("/img/quests/backgrounds/paper.png");
position: relative;
filter: drop-shadow(-0.15rem 0.2rem 0.1rem rgba(0, 0, 0, 0.25));
.nail {
position: absolute;
width: 2rem;
height: 2rem;
filter: drop-shadow(-0.15rem 0.2rem 0.1rem rgba(0, 0, 0, 0.5));
&.small {
width: 1rem;
height: 1rem;
}
img {
width: 100%;
height: 100%;
}
&.top-left {
top: 1rem;
left: 1rem;
}
&.top-right {
top: 1rem;
right: 1rem;
}
}
}
&.note-paper {
background-image: url("/img/background/paper/small_tile_paper.png");
position: relative;
filter: drop-shadow(-0.15rem 0.2rem 0.1rem rgba(0, 0, 0, 0.25));
border-image: url("/img/borders/metal_corner.png") 30 round;
}
}
+2 -1
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@@ -1,5 +1,6 @@
import type {GuildUpgrade} from "@/classes/GuildUpgrade";
import {AdventurerCapacityUpgrade} from "@/classes/guildUpgrades/AdventurerCapacityUpgrade";
import formatGold from "@/classes/NumberMagic";
export class Guild {
gold: number;
@@ -30,7 +31,7 @@ export class Guild {
} else {
const newCost = this.getUpgradeCost();
if (newCost === null) return;
this.displayUpgradeCost = newCost;
this.displayUpgradeCost = formatGold(newCost);
this.upgradeCost = newCost;
}
}
+10
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@@ -0,0 +1,10 @@
const formatter = new Intl.NumberFormat('en-US', {
maximumFractionDigits: 3,
// @ts-ignore - typescript doesn't know about this option for some godforsaken reason
notation: "compact",
useGrouping: true,
});
export default function formatGold(number: number): string {
return formatter.format(number);
}
+13
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@@ -0,0 +1,13 @@
import type {Adventurer} from "@/classes/Adventurer";
/**
* Get a random adventurer from the pool
* @param adventurerPool
* @returns {Adventurer|null} null if the pool is empty
*/
export function getNewAdventurerForHire(adventurerPool: Array<Adventurer>): Adventurer|null {
if (adventurerPool.length <= 0) return null;
const randomId = adventurerPool.length * Math.random() << 0;
return adventurerPool[randomId];
}
+6 -4
View File
@@ -18,14 +18,15 @@ export default defineComponent({
name: "AdventurerList",
components: {AdventurerMiniComponent},
data: () => ({
currentAdventurer: null as Adventurer|null
currentAdventurer: null as Adventurer | null
}),
props: {
adventurers: {
type: Object as PropType<{[key: string]: Adventurer}>,
type: Object as PropType<{ [key: string]: Adventurer }>,
default() {
return {} as {[key: string]: Adventurer};
return {} as { [key: string]: Adventurer };
},
required: true,
},
},
@@ -39,12 +40,13 @@ export default defineComponent({
flex-wrap: wrap;
justify-content: center;
align-items: center;
.slot {
padding: 0;
width: 5rem;
height: 5rem;
border: 2px solid #000;
background-color: rgba(0,0,0, 0.2);
background-color: rgba(0, 0, 0, 0.2);
cursor: pointer;
border-radius: 0.2rem;
}
+1 -3
View File
@@ -65,12 +65,10 @@ export default defineComponent({
default() {
return {} as {[key: string]: Adventurer};
},
required: true,
},
},
methods: {
print(a:string) {
console.log(a);
},
closeSelect() {
this.selection = false;
}
+9 -4
View File
@@ -4,7 +4,8 @@
:title="adventurer.name + (adventurer.busy ? ' (busy)' : '')"
>
<img :src="adventurer.portrait" :alt="adventurer.name" draggable="false">
<div class="level" :title="adventurer.isMaxLevel() ? 'Max level' : ''">{{adventurer.level}}<span v-if="adventurer.isMaxLevel()"></span></div>
<div class="level" :title="adventurer.isMaxLevel() ? 'Max level' : ''">{{ adventurer.level }}<span
v-if="adventurer.isMaxLevel()"></span></div>
<div class="exp"></div>
</article>
</template>
@@ -12,7 +13,7 @@
<script lang="ts">
import type {Adventurer} from "@/classes/Adventurer";
import {defineComponent, type PropType } from "vue";
import {defineComponent, type PropType} from "vue";
export default defineComponent({
name: "AdventurerTile",
@@ -22,6 +23,7 @@ export default defineComponent({
default() {
return {} as Adventurer;
},
required: true,
}
},
data: () => ({
@@ -49,19 +51,21 @@ export default defineComponent({
overflow: clip;
font-size: 5rem;
line-height: 1;
color: rgba(0,0,0, 0.75);
color: rgba(0, 0, 0, 0.75);
position: relative;
.level {
position: absolute;
top: 0;
left: 0;
font-size: 1rem;
min-width: 1rem;
background-color: rgba(0,0,0, 0.75);
background-color: rgba(0, 0, 0, 0.75);
border-bottom-right-radius: 0.2rem;
padding: 0.1rem;
color: #fff;
}
.exp {
position: absolute;
bottom: 0;
@@ -71,6 +75,7 @@ export default defineComponent({
background-color: rgba(203, 33, 213, 0.75);
transition: width 1s linear;
}
img {
width: 100%;
height: 100%;
+96
View File
@@ -0,0 +1,96 @@
<template>
<div class="changelog panel pinned-paper">
<div class="nail top-left">
<img src="/img/quests/overlays/nail.png" alt="" draggable="false"/>
</div>
<div class="nail top-right">
<img src="/img/quests/overlays/nail.png" alt="" draggable="false"/>
</div>
<h1>Changelog</h1>
<div class="changelog-entry" v-for="release in releases">
<hr>
<h2>Version {{ release.name }}</h2>
<pre>{{ release.body }}</pre>
</div>
</div>
</template>
<script lang="ts">
import {defineComponent} from "vue";
export default defineComponent({
name: "ChangelogComponent",
data: () => ({
releases: [] as Array<any>,
lastPage: 1,
}),
methods: {
async getReleases(page: number): Promise<void> {
const result = await fetch("https://api.github.com/repos/YouHaveTrouble/GuildMaster/releases?per_page=10")
.catch((e) => {
return null;
});
if (result === null) return;
const json = await result.json();
for (const release of json) {
const version = {} as any;
version.body = release.body.trim();
version.name = release.name;
if (release.body.length === 0) continue;
this.releases.push(version);
}
}
},
async mounted() {
this.getReleases(1);
}
});
</script>
<style lang="scss" scoped>
.changelog {
padding-block: 3rem;
display: flex;
flex-direction: column;
justify-content: center;
align-items: center;
gap: 1rem;
max-width: 45rem;
width: 100%;
h1 {
font-size: 3rem;
line-height: 1;
margin: 0;
text-align: center;
}
.changelog-entry {
width: 100%;
h2 {
margin: 0;
padding-inline: 1rem;
}
hr {
border: 0;
width: calc(100% - 2rem);
border-bottom: 1px solid black;
}
pre {
line-height: 1.2;
margin: 0;
white-space: pre-wrap;
font-family: 'EB Garamond', serif;
padding-inline: 1rem;
}
}
}
</style>
+13 -5
View File
@@ -40,8 +40,8 @@
</div>
<h3>Rewards</h3>
<div class="rewards">
<span>Gold: <b>{{missive.goldReward}}</b></span>
<span>Exp: <b>{{missive.expReward}}</b></span>
<span>Gold: <b>{{ missive.goldReward }}</b></span>
<span>Exp: <b>{{ missive.expReward }}</b></span>
</div>
</article>
</template>
@@ -57,16 +57,18 @@ export default defineComponent({
components: {AdventurerComponent},
props: {
missive: {
type: Object as PropType<Quest|any>,
type: Object as PropType<Quest | any>,
default() {
return {} as Quest;
},
required: true,
},
adventurers: {
type: Object as PropType<{[key: string]: Adventurer}>,
type: Object as PropType<{ [key: string]: Adventurer }>,
default() {
return {} as {[key: string]: Adventurer};
return {} as { [key: string]: Adventurer };
},
required: true,
},
},
data: () => {
@@ -126,6 +128,7 @@ export default defineComponent({
height: 100%;
z-index: -5;
overflow: hidden;
img {
width: 100%;
height: 100%;
@@ -137,6 +140,7 @@ export default defineComponent({
font-size: 1.5rem;
line-height: 1;
}
h3 {
font-size: 1.15rem;
margin: 0;
@@ -148,6 +152,7 @@ export default defineComponent({
margin: 0.5rem auto;
position: relative;
height: 1.25rem;
.progress {
position: absolute;
top: 0;
@@ -158,6 +163,7 @@ export default defineComponent({
background-color: rgba(0, 128, 0, 0.65);
transition: width 250ms linear;
}
.percentage {
position: absolute;
top: 0;
@@ -221,6 +227,7 @@ export default defineComponent({
background-size: contain;
opacity: 1;
z-index: -4;
img {
width: 100%;
height: 100%;
@@ -241,6 +248,7 @@ export default defineComponent({
display: flex;
justify-content: center;
align-items: center;
img {
width: 45%;
height: 35%;
+20 -15
View File
@@ -1,22 +1,23 @@
<template>
<section class="upgrades">
<h2>Upgrades</h2>
<div class="upgrade">
<span>Adventurer capacity (level {{ guild.adventurerCapacity.level }})</span>
<button
v-if="guild.adventurerCapacity.nextLevelCost"
:disabled="guild.gold < guild.adventurerCapacity.nextLevelCost"
@click="upgradeAdventurerCapacity()"
>
Upgrade ({{guild.adventurerCapacity.nextLevelCost.toFixed(0)}} gold)
</button>
</div>
</section>
<section class="upgrades">
<h2>Upgrades</h2>
<div class="upgrade">
<span>Adventurer capacity (level {{ guild.adventurerCapacity.level }})</span>
<button
v-if="guild.adventurerCapacity.nextLevelCost"
:disabled="guild.gold < guild.adventurerCapacity.nextLevelCost"
@click="upgradeAdventurerCapacity()"
>
Upgrade ({{ formatGold(guild.adventurerCapacity.nextLevelCost) }} gold)
</button>
</div>
</section>
</template>
<script lang="ts">
import { Guild } from "@/classes/Guild";
import {Guild} from "@/classes/Guild";
import {defineComponent, type PropType} from "vue";
import formatGold from "../classes/NumberMagic";
export default defineComponent({
name: "UpgradesList",
@@ -25,10 +26,12 @@ export default defineComponent({
type: Object as PropType<Guild>,
default() {
return new Guild(1, 0) as Guild;
}
},
required: true,
}
},
methods: {
formatGold,
upgradeAdventurerCapacity(): void {
if (!this.guild.adventurerCapacity) return;
if (!this.guild.adventurerCapacity.nextLevelCost) return;
@@ -47,11 +50,13 @@ export default defineComponent({
justify-content: center;
align-items: center;
gap: 1rem;
h2 {
font-size: 1.75rem;
margin: 2rem 0 0;
padding: 0;
}
.upgrade {
text-align: center;
font-size: 1.25rem;
+1 -1
View File
@@ -2,7 +2,7 @@ import { createApp } from 'vue'
import App from './App.vue'
import router from './router'
import './assets/main.css'
import './assets/main.scss'
const app = createApp(App)
+5
View File
@@ -18,6 +18,11 @@ const router = createRouter({
path: '/adventurers',
name: 'adventurers',
component: () => import('../views/AdventurerView.vue')
},
{
path: '/technical',
name: 'technical',
component: () => import('../views/TechnicalView.vue')
}
]
})
+59 -93
View File
@@ -1,43 +1,44 @@
<template>
<div class="adventurer-section">
<section class="recruit">
<h1>Applying adventurers</h1>
<div class="adventurers">
<div v-if="currentlyForHire">
<adventurer-tile class="hire-tile" :adventurer="currentlyForHire"/>
<div class="decision">
<div class="adventurer-section">
<section class="recruit panel pinned-paper">
<h1>Applying adventurers</h1>
<div class="adventurers">
<div v-if="adventurerForHire">
<adventurer-tile class="hire-tile" :adventurer="adventurerForHire"/>
<div class="decision">
<span
title="Hire"
@click="hireAdventurer(currentlyForHire)"
@click="hireAdventurer()"
:class="{disabled: Object.keys(adventurers).length >= guild.adventurerCapacity.getAdventurerCapacity()}"
>
</span>
<span
:title="Object.keys(adventurers).length > 0 ? 'Dismiss' : ''"
:class="{disabled: Object.keys(adventurers).length <= 0}"
@click="dismissAdventurer()"
>
<span
:title="Object.keys(adventurers).length > 0 ? 'Dismiss' : ''"
:class="{disabled: Object.keys(adventurers).length <= 0}"
@click="dismissAdventurer()"
>
</span>
</div>
</div>
<div v-else>
<span>Noone applied as of now. Check back later!</span>
</div>
</div>
</section>
<section class="collection panel pinned-paper">
<h1>Recruited adventurers ({{ Object.keys(adventurers).length }} /
{{ guild.adventurerCapacity.getAdventurerCapacity() }})</h1>
<div class="adventurers">
<div class="adventurer-tile" v-for="adventurer in adventurers" :key="adventurer.id">
<AdventurerTile class="entry" :adventurer="adventurer"/>
<b>{{ adventurer.name }}</b>
</div>
</div>
<div v-else>
<span>Noone applied as of now. Check back later!</span>
</div>
</div>
</section>
<section class="collection">
<h1>Recruited adventurers ({{ Object.keys(adventurers).length }} / {{ guild.adventurerCapacity.getAdventurerCapacity() }})</h1>
<div class="adventurers">
<div class="adventurer-tile" v-for="adventurer in adventurers" :key="adventurer.id">
<AdventurerTile class="entry" :adventurer="adventurer" />
<b>{{ adventurer.name }}</b>
</div>
</div>
</section>
</div>
</section>
</div>
</template>
<script lang="ts">
@@ -45,7 +46,7 @@ import type {PropType} from "vue";
import {defineComponent} from "vue";
import AdventurerTile from "@/components/AdventurerTile.vue";
import type {Adventurer} from "@/classes/Adventurer";
import { loadAdventurersForHire } from "@/GameData";
import {loadAdventurersForHire} from "@/GameData";
import type {Guild} from "@/classes/Guild";
export default defineComponent({
@@ -53,7 +54,7 @@ export default defineComponent({
components: {AdventurerTile},
data: () => {
return {
currentlyForHire: null as Adventurer|null,
currentlyForHire: null as Adventurer | null,
adventurersForHire: [] as Array<Adventurer>,
}
},
@@ -63,83 +64,34 @@ export default defineComponent({
default() {
return {} as Guild
},
required: true,
},
adventurers: {
type: Object as PropType<{ [key: string]: Adventurer }>,
default() {
return {} as { [key: string]: Adventurer };
},
required: true,
},
lastRecruitTime: {
type: Number as PropType<number>,
adventurerForHire: {
type: Object as PropType<Adventurer|null>,
default() {
return 0;
return null;
}
},
},
methods: {
getRandomAdventurer(): Adventurer|null {
if (this.adventurersForHire.length <= 0) return null;
const randomId = this.adventurersForHire.length * Math.random() << 0;
return this.adventurersForHire[randomId];
},
getNewAdventurerForHire(): void {
const adventurer = this.getRandomAdventurer();
if (adventurer === null) {
this.currentlyForHire = null;
return;
}
if (this.adventurers[adventurer.id] != null) {
this.currentlyForHire = null;
return;
}
this.currentlyForHire = adventurer;
window.localStorage.setItem("currentlyForHire", adventurer.id);
},
hireAdventurer(adventurer: Adventurer|any): void {
hireAdventurer(): void {
if (Object.keys(this.adventurers).length >= this.guild.adventurerCapacity.getAdventurerCapacity()) return;
this.adventurers[adventurer.id] = adventurer;
this.currentlyForHire = null;
window.localStorage.removeItem("currentlyForHire");
this.$emit("recruitActionTaken", adventurer);
this.$emit("recruitActionTaken", this.adventurerForHire);
},
dismissAdventurer() {
if (Object.keys(this.adventurers).length <= 0) return;
this.currentlyForHire = null;
this.$emit("recruitActionTaken", null);
window.localStorage.removeItem("currentlyForHire");
}
},
async mounted() {
this.adventurersForHire = await loadAdventurersForHire(Object.keys(this.adventurers));
if (Object.keys(this.adventurers).length <= 0) {
this.currentlyForHire = this.adventurersForHire[0];
window.localStorage.setItem("currentlyForHire", this.adventurersForHire[0].id);
return;
}
const savedCurrentForHire = window.localStorage.getItem("currentlyForHire");
if (savedCurrentForHire !== null) {
for (const id in this.adventurersForHire) {
const adventurer = this.adventurersForHire[id];
if (adventurer.id === savedCurrentForHire) {
this.currentlyForHire = adventurer;
return;
}
}
}
const now = Number(new Date());
if (now - this.lastRecruitTime >= 1000 * 60 * 30 && this.currentlyForHire === null) {
this.getNewAdventurerForHire();
}
},
emits: ["recruitActionTaken"]
@@ -148,22 +100,28 @@ export default defineComponent({
<style lang="scss" scoped>
.adventurer-section {
padding-block: 1rem;
display: flex;
flex-direction: column;
justify-content: center;
align-items: center;
align-content: center;
flex-direction: column;
gap: 1rem;
width: 100%;
section {
max-width: 1280px;
width: 100%;
text-align: center;
padding-block: 1rem;
padding: 1rem;
width: calc(100% - 2rem);
max-width: 45rem;
margin: 0 auto;
}
h1 {
font-size: 2rem;
font-weight: bold;
margin: 0;
}
.adventurers {
display: flex;
flex-direction: row;
@@ -171,6 +129,7 @@ export default defineComponent({
align-items: center;
flex-wrap: wrap;
gap: 1rem;
.adventurer-tile {
display: flex;
justify-content: center;
@@ -178,10 +137,12 @@ export default defineComponent({
flex-direction: column;
gap: 0.25rem;
font-size: 1.1rem;
.entry {
height: 7rem;
width: 7rem;
}
b {
line-height: 1;
text-align: center;
@@ -192,6 +153,7 @@ export default defineComponent({
}
}
}
.decision {
display: flex;
flex-direction: row;
@@ -199,17 +161,21 @@ export default defineComponent({
align-items: center;
font-size: 2rem;
gap: 1rem;
span {
cursor: pointer;
&:hover {
color: #fff;
}
&.disabled {
color: rgba(0,0,0, 0.5);
color: rgba(0, 0, 0, 0.5);
cursor: default;
}
}
}
.hire-tile {
width: 8rem;
height: 8rem;
+55 -20
View File
@@ -1,26 +1,35 @@
<template>
<main>
<section class="title">
<section class="title panel note-paper">
<h1>Guild Master</h1>
<h3>Adventurer's guild management game</h3>
<small>v{{version}}</small>
<small>v{{ version }}</small>
</section>
<section class="coffer">
<p>Coffer: {{guild.gold}} gold</p>
</section>
<section class="upgrade">
<p>Guild level: {{ guild.level }}</p>
<button :disabled="guild.upgradeCost ? guild.gold < guild.upgradeCost : true" @click="guild.upgrade()">
<span>Upgrade guild level</span><br>
<span>({{ guild.displayUpgradeCost }})</span>
</button>
</section>
<section class="upgrade">
<UpgradesList :guild="guild" />
</section>
<section class="upgrade">
<span class="wipe-save" @click="$emit('wipeSave')">Wipe your save data</span>
<section class="upgrades panel pinned-paper">
<div class="nail top-left">
<img src="/img/quests/overlays/nail.png" alt="" draggable="false"/>
</div>
<div class="nail top-right">
<img src="/img/quests/overlays/nail.png" alt="" draggable="false"/>
</div>
<section class="coffer">
<p>Coffer: {{ formatGold(guild.gold) }} gold</p>
</section>
<section class="upgrade">
<p>Guild level: {{ guild.level }}</p>
<button :disabled="guild.upgradeCost ? guild.gold < guild.upgradeCost : true" @click="guild.upgrade()">
<span>Upgrade guild level</span><br>
<span>({{ guild.displayUpgradeCost }})</span>
</button>
</section>
<section class="upgrade">
<UpgradesList :guild="guild"/>
</section>
<section class="upgrade">
<span class="wipe-save" @click="$emit('wipeSave')">Wipe your save data</span>
</section>
</section>
</main>
</template>
@@ -31,9 +40,11 @@ import {Guild} from "@/classes/Guild";
import {version} from "../../package.json"
import UpgradesList from "@/components/UpgradesList.vue";
import formatGold from "../classes/NumberMagic";
export default defineComponent({
name: "GuildView",
methods: {formatGold},
components: {UpgradesList},
data: () => {
return {
@@ -44,46 +55,69 @@ export default defineComponent({
guild: {
type: Object as PropType<Guild>,
default: () => new Guild(1, 0) as Guild,
required: true,
},
}
});
</script>
<style lang="scss">
main {
display: flex;
flex-direction: column;
justify-content: center;
align-items: center;
padding-block: 1rem;
gap: 1rem;
.upgrades {
max-width: 45rem;
width: 100%;
}
}
.title {
display: flex;
flex-direction: column;
justify-content: center;
align-items: center;
padding: 2.5rem;
padding-block: 2.5rem;
text-align: center;
width: 100%;
max-width: 45rem;
gap: 0.5rem;
h1 {
font-size: 4rem;
line-height: 0.75;
white-space: pre-wrap;
margin: 0;
}
h3 {
margin: 0;
line-height: 0.9;
}
small {
font-size: 0.9rem;
font-weight: bold;
line-height: 0.25;
}
}
.coffer {
text-align: center;
p {
font-size: 1.5rem;
font-weight: bold;
}
}
.upgrade {
text-align: center;
.wipe-save {
display: inline-flex;
font-weight: bold;
@@ -91,6 +125,7 @@ export default defineComponent({
color: #d52121;
cursor: pointer;
}
p {
margin: 0;
font-size: 1.5rem;
+91 -87
View File
@@ -1,89 +1,90 @@
<template>
<div class="guild" v-if="guild.level >= 7 && Object.keys(quests.S).length > 0">
<h1>Rank S Quests</h1>
<section class="missives">
<QuestMissive
v-for="(missive, key, index) in quests.S"
:key="key"
:adventurers="adventurers"
:missive="missive"
@click="finalizeQuest(missive)"
/>
</section>
</div>
<div class="guild" v-if="guild.level >= 6 && Object.keys(quests.A).length > 0">
<h1>Rank A Quests</h1>
<section class="missives">
<QuestMissive
v-for="(missive, key, index) in quests.A"
:key="key"
:adventurers="adventurers"
:missive="missive"
@click="finalizeQuest(missive)"
/>
</section>
</div>
<div class="guild" v-if="guild.level >= 5 && Object.keys(quests.B).length > 0">
<h1>Rank B Quests</h1>
<section class="missives">
<QuestMissive
v-for="(missive, key, index) in quests.B"
:key="key"
:adventurers="adventurers"
:missive="missive"
@click="finalizeQuest(missive)"
/>
</section>
</div>
<div class="guild" v-if="guild.level >= 4 && Object.keys(quests.C).length > 0">
<h1>Rank C Quests</h1>
<section class="missives">
<QuestMissive
v-for="(missive, key, index) in quests.C"
:key="key"
:adventurers="adventurers"
:missive="missive"
@click="finalizeQuest(missive)"
/>
</section>
</div>
<div class="guild" v-if="guild.level >= 3 && Object.keys(quests.D).length > 0">
<h1>Rank D Quests</h1>
<section class="missives">
<QuestMissive
v-for="(missive, key, index) in quests.D"
:key="key"
:adventurers="adventurers"
:missive="missive"
@click="finalizeQuest((missive))"
/>
</section>
</div>
<div class="guild" v-if="guild.level >= 2 && Object.keys(quests.E).length > 0">
<h1>Rank E Quests</h1>
<section class="missives">
<QuestMissive
v-for="(missive, key, index) in quests.E"
:key="key"
:adventurers="adventurers"
:missive="missive"
@click="finalizeQuest(missive)"
/>
</section>
</div>
<div class="guild" v-if="Object.keys(quests.F).length > 0">
<h1>Rank F Quests</h1>
<section class="missives">
<QuestMissive
v-for="(missive, key, index) in quests.F"
:key="key"
:adventurers="adventurers"
:missive="missive"
@click="finalizeQuest(missive)"
/>
</section>
</div>
<section>
<div class="guild" v-if="guild.level >= 7 && Object.keys(quests.S).length > 0">
<h1>Rank S Quests</h1>
<section class="missives">
<QuestMissive
v-for="(missive, key, index) in quests.S"
:key="key"
:adventurers="adventurers"
:missive="missive"
@click="finalizeQuest(missive)"
/>
</section>
</div>
<div class="guild" v-if="guild.level >= 6 && Object.keys(quests.A).length > 0">
<h1>Rank A Quests</h1>
<section class="missives">
<QuestMissive
v-for="(missive, key, index) in quests.A"
:key="key"
:adventurers="adventurers"
:missive="missive"
@click="finalizeQuest(missive)"
/>
</section>
</div>
<div class="guild" v-if="guild.level >= 5 && Object.keys(quests.B).length > 0">
<h1>Rank B Quests</h1>
<section class="missives">
<QuestMissive
v-for="(missive, key, index) in quests.B"
:key="key"
:adventurers="adventurers"
:missive="missive"
@click="finalizeQuest(missive)"
/>
</section>
</div>
<div class="guild" v-if="guild.level >= 4 && Object.keys(quests.C).length > 0">
<h1>Rank C Quests</h1>
<section class="missives">
<QuestMissive
v-for="(missive, key, index) in quests.C"
:key="key"
:adventurers="adventurers"
:missive="missive"
@click="finalizeQuest(missive)"
/>
</section>
</div>
<div class="guild" v-if="guild.level >= 3 && Object.keys(quests.D).length > 0">
<h1>Rank D Quests</h1>
<section class="missives">
<QuestMissive
v-for="(missive, key, index) in quests.D"
:key="key"
:adventurers="adventurers"
:missive="missive"
@click="finalizeQuest((missive))"
/>
</section>
</div>
<div class="guild" v-if="guild.level >= 2 && Object.keys(quests.E).length > 0">
<h1>Rank E Quests</h1>
<section class="missives">
<QuestMissive
v-for="(missive, key, index) in quests.E"
:key="key"
:adventurers="adventurers"
:missive="missive"
@click="finalizeQuest(missive)"
/>
</section>
</div>
<div class="guild" v-if="Object.keys(quests.F).length > 0">
<h1>Rank F Quests</h1>
<section class="missives">
<QuestMissive
v-for="(missive, key, index) in quests.F"
:key="key"
:adventurers="adventurers"
:missive="missive"
@click="finalizeQuest(missive)"
/>
</section>
</div>
</section>
</template>
<script lang="ts">
@@ -103,18 +104,21 @@ export default defineComponent({
default() {
return new Guild(1, 0);
},
required: true,
},
adventurers: {
type: Object as PropType<{ [key: string]: Adventurer }>,
default() {
return {} as { [key: string]: Adventurer };
},
required: true,
},
quests: {
type: Object as PropType<{ [key: string]: Quest }>,
default() {
return {} as { [key: string]: Quest };
},
required: true,
},
lastRecruitTime: {
type: Number as PropType<number>,
@@ -123,10 +127,10 @@ export default defineComponent({
}
},
},
emits: [ 'finalizeQuest', 'wipeSave', 'recruitActionTaken'],
emits: ['finalizeQuest', 'wipeSave', 'recruitActionTaken'],
methods: {
// This is a workaround for vue not reporting Quest as Quest in v-for
finalizeQuest(quest: any|Quest): void {
finalizeQuest(quest: any | Quest): void {
if (quest.progressPoints < quest.maxProgress) return;
this.$emit('finalizeQuest', quest)
},
+89
View File
@@ -0,0 +1,89 @@
<template>
<section class="technical-view">
<div class="socials panel pinned-paper">
<div class="nail top-left small">
<img src="/img/quests/overlays/nail.png" alt="" draggable="false"/>
</div>
<div class="nail top-right small">
<img src="/img/quests/overlays/nail.png" alt="" draggable="false"/>
</div>
<h1>Socials</h1>
<div class="links">
<a class="link" href="https://discord.gg/j8KK5dGBps">
<img class="icon" src="/img/icons/discord.svg" alt="Discord"/>
Discord
</a>
<a class="link" href="https://github.com/YouHaveTrouble/GuildMaster">
<img class="icon" src="/img/icons/github.svg" alt="GitHub"/>
GitHub
</a>
</div>
</div>
<ChangelogComponent/>
</section>
</template>
<script lang="ts">
import {defineComponent} from "vue";
import ChangelogComponent from "@/components/ChangelogComponent.vue";
export default defineComponent({
name: "TechnicalView",
components: {ChangelogComponent},
})
</script>
<style lang="scss" scoped>
.technical-view {
display: flex;
flex-direction: column;
justify-content: center;
align-items: center;
gap: 1rem;
padding-block: 1rem;
h1 {
font-size: 3rem;
line-height: 1;
margin: 0;
}
.socials {
display: flex;
flex-direction: column;
justify-content: center;
align-items: center;
gap: 1rem;
padding: 1rem;
.links {
display: flex;
flex-direction: row;
justify-content: center;
align-items: center;
gap: 1rem;
.link {
display: flex;
flex-direction: row;
justify-content: center;
align-items: center;
flex-wrap: wrap;
gap: 0.05rem;
text-decoration: underline;
font-size: 1.5rem;
color: #000;
font-weight: bold;
}
}
}
.icon {
width: 2rem;
height: 2rem;
}
}
</style>