Compare commits
1 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| c07d6ac191 |
@@ -1,16 +0,0 @@
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name: Build Vue
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on:
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release:
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types: [published]
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jobs:
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build_vue:
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runs-on: ubuntu-latest
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name: Build Vue
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steps:
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- uses: actions/checkout@v2
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- id: Build-Vue
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uses: xRealNeon/VuePagesAction@1.0.1
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with:
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username: 'YouHaveTrouble'
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reponame: 'GuildMaster'
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token: ${{ secrets.GITHUB_TOKEN }}
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@@ -1,28 +0,0 @@
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# Logs
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logs
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*.log
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npm-debug.log*
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yarn-debug.log*
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yarn-error.log*
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pnpm-debug.log*
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||||
lerna-debug.log*
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||||
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||||
node_modules
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.DS_Store
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dist
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dist-ssr
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coverage
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*.local
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/cypress/videos/
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/cypress/screenshots/
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# Editor directories and files
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.vscode/*
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!.vscode/extensions.json
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.idea
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*.suo
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*.ntvs*
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*.njsproj
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*.sln
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*.sw?
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@@ -0,0 +1,106 @@
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{
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"ranks": {
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"A": [
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{
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"title": "Ogre king",
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"text": "Ogres have chosen a new king through democratic vote. They all voted for the strongest ogre."
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},
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{
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"title": "Devilish dungeon",
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"text": "New dungeon was discovered. It needs to be mapped and explored so lower rank adventurers can enter."
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},
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{
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"title": "Eater of Worlds",
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"text": "A giant worm emerged from the ground and appears to be consuming the ground itself."
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}
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],
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"B": [
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{
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"title": "Undead horde",
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"text": "Due to the spillage of necromancy potion at nearby graveyard we now have an undead army on our doorstep."
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},
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{
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"title": "Runaway prisoner",
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"text": "During the last prison guard strike a prisoner managed to escape. Bring them back to their cell."
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},
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{
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"title": "The aristocrats",
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"text": "Royalty wants an escort for one of their carriages."
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}
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],
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"C": [
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{
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"title": "Scratchy, the butcher",
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"text": "Scratchy turned evil and is terrorizing its victims. Put a stop to it!"
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},
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{
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"title": "Hobgnoblin subjugation",
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"text": "Gnoblins evolved and are back for vengeance."
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},
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{
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"title": "Holy",
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"text": "Gnoblins summoned their machine god and it started going haywire on everything around it. Destroy it!"
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}
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],
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"D": [
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{
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"title": "Caravan escort",
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"text": "Escort a merchant caravan."
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},
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{
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"title": "Rare ore",
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"text": "Obtain laudanium ore for town's blacksmith."
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},
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{
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"title": "Demonic pests!",
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"text": "Clear the fields from cabbage imps."
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}
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],
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"E": [
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{
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"title": "Gnoblin subjugation",
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"text": "Kill 3 gnoblins."
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},
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{
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"title": "Phantom menace",
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"text": "Exorcise ghosts out of someone's apartment."
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},
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{
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"title": "Scratchy in peril",
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"text": "Get Scratchy the cat from the tree safe onto the ground."
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}
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],
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"F": [
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{
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"title": "Frog Frenzy",
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"text": "Kill 10 demon frogs."
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},
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{
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"title": "Rats!",
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"text": "Get rid of the rats from someone's basement."
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},
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{
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"title": "Herb gathering",
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"text": "Collect medicinal herbs."
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},
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{
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"title": "Big pile of rubble",
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"text": "Tavern collapsed. Again. Help clean up the debris."
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}
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],
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"S": [
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{
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"title": "The Demon King",
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"text": "Demon King has awoken and is a threat to whole existence. Heroes needed."
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},
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{
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"title": "Scratchy, Destruction Incarnate",
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"text": "Scratchy was reborn as a machine of pure destruction and needs to be stopped."
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},
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{
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"title": "Jiggly Jungle",
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"text": "A jungle south began rapidly expanding and experts think arson is our only option."
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}
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]
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||||
}
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||||
}
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||||
|
After Width: | Height: | Size: 14 KiB |
|
After Width: | Height: | Size: 31 KiB |
|
After Width: | Height: | Size: 38 KiB |
|
After Width: | Height: | Size: 42 KiB |
|
After Width: | Height: | Size: 62 KiB |
|
After Width: | Height: | Size: 126 KiB |
|
After Width: | Height: | Size: 5.5 KiB |
|
After Width: | Height: | Size: 11 KiB |
|
After Width: | Height: | Size: 19 KiB |
|
After Width: | Height: | Size: 304 KiB |
|
After Width: | Height: | Size: 92 KiB |
@@ -0,0 +1,40 @@
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<?xml version="1.0" encoding="iso-8859-1"?>
|
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<svg fill="#000000" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink"
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width="800px" height="800px" viewBox="0 0 569.613 569.614"
|
||||
xml:space="preserve">
|
||||
<g>
|
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<g>
|
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After Width: | Height: | Size: 3.6 KiB |
|
After Width: | Height: | Size: 119 KiB |
@@ -8,12 +8,26 @@
|
||||
<link rel="preconnect" href="https://fonts.googleapis.com">
|
||||
<link rel="preconnect" href="https://fonts.gstatic.com" crossorigin>
|
||||
<link href="https://fonts.googleapis.com/css2?family=EB+Garamond&display=swap" rel="stylesheet">
|
||||
<link rel="manifest" href="/manifest.json" />
|
||||
<meta name="description"
|
||||
content="Guild Master is a browser game where you manage your own adventurer's guild!"/>
|
||||
<meta property="twitter:title" content="Guild Master - Adventurer's guild management game"/>
|
||||
<meta property="twitter:image" content="https://guildmaster.yht.one/img/app-icons/icon.png"/>
|
||||
<meta property="twitter:description"
|
||||
content="Guild Master is a browser game where you manage your own adventurer's guild!"/>
|
||||
<meta property="og:title" content="Guild Master - Adventurer's guild management game"/>
|
||||
<meta property="og:url" content="https://guildmaster.yht.one/"/>
|
||||
<meta property="og:description"
|
||||
content="Guild Master is a browser game where you manage your own adventurer's guild!"/>
|
||||
<meta property="og:image" content="https://guildmaster.yht.one/img/app-icons/icon.png"/>
|
||||
<script type="module" crossorigin src="/assets/index-981baea9.js"></script>
|
||||
<link rel="stylesheet" href="/assets/index-87987ee1.css">
|
||||
</head>
|
||||
<body>
|
||||
<div id="app"></div>
|
||||
<noscript>
|
||||
This is a javascript game. You need to enable javascript for it to work.
|
||||
</noscript>
|
||||
<script type="module" src="/src/main.ts"></script>
|
||||
|
||||
</body>
|
||||
</html>
|
||||
|
||||
@@ -0,0 +1,59 @@
|
||||
{
|
||||
"name": "Guild Master - Adventurer's guild management game",
|
||||
"short_name": "Guild Master",
|
||||
"theme_color": "#3C2114",
|
||||
"background_color": "#d9c8b3",
|
||||
"display": "standalone",
|
||||
"scope": "./",
|
||||
"start_url": "./",
|
||||
"icons": [
|
||||
{
|
||||
"src": "img/app-icons/icon-72x72.png",
|
||||
"sizes": "72x72",
|
||||
"type": "image/png",
|
||||
"purpose": "maskable any"
|
||||
},
|
||||
{
|
||||
"src": "img/app-icons/icon-96x96.png",
|
||||
"sizes": "96x96",
|
||||
"type": "image/png",
|
||||
"purpose": "maskable any"
|
||||
},
|
||||
{
|
||||
"src": "img/app-icons/icon-128x128.png",
|
||||
"sizes": "128x128",
|
||||
"type": "image/png",
|
||||
"purpose": "maskable any"
|
||||
},
|
||||
{
|
||||
"src": "img/app-icons/icon-144x144.png",
|
||||
"sizes": "144x144",
|
||||
"type": "image/png",
|
||||
"purpose": "maskable any"
|
||||
},
|
||||
{
|
||||
"src": "img/app-icons/icon-152x152.png",
|
||||
"sizes": "152x152",
|
||||
"type": "image/png",
|
||||
"purpose": "maskable any"
|
||||
},
|
||||
{
|
||||
"src": "img/app-icons/icon-192x192.png",
|
||||
"sizes": "192x192",
|
||||
"type": "image/png",
|
||||
"purpose": "maskable any"
|
||||
},
|
||||
{
|
||||
"src": "img/app-icons/icon-384x384.png",
|
||||
"sizes": "384x384",
|
||||
"type": "image/png",
|
||||
"purpose": "maskable any"
|
||||
},
|
||||
{
|
||||
"src": "img/app-icons/icon.png",
|
||||
"sizes": "512x512",
|
||||
"type": "image/png",
|
||||
"purpose": "maskable any"
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -1,28 +0,0 @@
|
||||
{
|
||||
"name": "adventurers-guild",
|
||||
"version": "0.0.1",
|
||||
"private": true,
|
||||
"scripts": {
|
||||
"dev": "vite",
|
||||
"build": "run-p type-check build-only",
|
||||
"preview": "vite preview",
|
||||
"build-only": "vite build",
|
||||
"type-check": "vue-tsc --noEmit"
|
||||
},
|
||||
"dependencies": {
|
||||
"sass": "^1.59.3",
|
||||
"vue": "^3.2.45",
|
||||
"vue-router": "^4.1.6"
|
||||
},
|
||||
"devDependencies": {
|
||||
"@types/node": "^18.11.12",
|
||||
"@vitejs/plugin-vue": "^4.0.0",
|
||||
"@vue/tsconfig": "^0.1.3",
|
||||
"eslint": "^8.36.0",
|
||||
"eslint-plugin-vue": "^9.9.0",
|
||||
"npm-run-all": "^4.1.5",
|
||||
"typescript": "~4.7.4",
|
||||
"vite": "^4.0.0",
|
||||
"vue-tsc": "^1.0.12"
|
||||
}
|
||||
}
|
||||
|
Before Width: | Height: | Size: 4.2 KiB |
|
Before Width: | Height: | Size: 70 KiB |
|
Before Width: | Height: | Size: 234 KiB |
|
Before Width: | Height: | Size: 88 KiB |
|
Before Width: | Height: | Size: 230 KiB |
|
Before Width: | Height: | Size: 53 KiB |
@@ -1,340 +0,0 @@
|
||||
<script setup lang="ts">
|
||||
import {RouterLink, RouterView} from 'vue-router'</script>
|
||||
|
||||
<template>
|
||||
<header>
|
||||
<nav>
|
||||
<RouterLink to="/">Guild</RouterLink>
|
||||
<RouterLink to="/quests">Quests</RouterLink>
|
||||
<RouterLink to="/adventurers">Adventurers</RouterLink>
|
||||
</nav>
|
||||
</header>
|
||||
|
||||
<RouterView
|
||||
:guild="guild"
|
||||
:adventurers="adventurers"
|
||||
:quests="missives"
|
||||
:lastRecruitTime="lastRecruitHandled"
|
||||
@finalizeQuest="finalizeQuest($event)"
|
||||
@wipeSave="resetSave()"
|
||||
@recruitActionTaken="lastRecruitHandled = Number(new Date())"
|
||||
/>
|
||||
</template>
|
||||
|
||||
<script lang="ts">
|
||||
import {defineComponent} from "vue";
|
||||
import {Adventurer} from "@/classes/Adventurer";
|
||||
import {Quest} from "@/classes/Quest";
|
||||
import {Guild} from "@/classes/Guild";
|
||||
import {getFromString, QuestRank} from "@/classes/QuestRank";
|
||||
|
||||
export default defineComponent({
|
||||
name: "GuildView",
|
||||
watch: {
|
||||
adventurers: {
|
||||
deep: true,
|
||||
handler(newAdventurers) {
|
||||
for (const adventurerId in newAdventurers) {
|
||||
const adventurer = newAdventurers[adventurerId] as Adventurer;
|
||||
if (adventurer.canLevelUp()) {
|
||||
adventurer.levelUp();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
data: () => ({
|
||||
guild: new Guild(1, 500),
|
||||
lastQuestGot: {
|
||||
S: null as null|number,
|
||||
A: null as null|number,
|
||||
B: null as null|number,
|
||||
C: null as null|number,
|
||||
D: null as null|number,
|
||||
E: null as null|number,
|
||||
F: null as null|number,
|
||||
},
|
||||
lastRecruitHandled: null as null|number,
|
||||
adventurers: {
|
||||
} as { [key: string]: Adventurer },
|
||||
quests: {
|
||||
F: {
|
||||
"1": new Quest("1", QuestRank.F, "Frog Frenzy", "Kill 10 demon frogs.", 30, 1, 25),
|
||||
"2": new Quest("2", QuestRank.F, "Rats!", "Get rid of the rats in someone's basement.", 21, 1, 15),
|
||||
"3": new Quest("3", QuestRank.F, "Herb gethering", "Colect medicinal herbs.", 25, 1, 19),
|
||||
"4": new Quest("4", QuestRank.F, "Big pile of rubble", "Tavern collapsed. Again. Help clean up the debris.", 27, 1, 10),
|
||||
} as { [key: string]: Quest },
|
||||
E: {
|
||||
"1": new Quest("1", QuestRank.E, "Gnoblin subjegation", "Kill 3 gnoblins.", 500, 2, 30),
|
||||
"2": new Quest("2", QuestRank.E, "Phantom menace", "Exorcise ghosts out of someone's apartment.", 510, 2, 28),
|
||||
"3": new Quest("3", QuestRank.E, "Scratchy in peril", "Get Scratchy the cat from the tree safe to the ground.", 550, 2, 32),
|
||||
} as { [key: string]: Quest },
|
||||
D: {
|
||||
"1": new Quest("1", QuestRank.D, "Caravan escort", "Escort a merchant caravan.", 2000, 3, 47),
|
||||
"2": new Quest("2", QuestRank.D, "Rare ore", "Obtain laudanium ore for town's blacksmith.", 2200, 3, 54),
|
||||
"3": new Quest("3", QuestRank.D, "Demonic pests!", "Clear the fields from cabbage imps.", 2149, 3, 49),
|
||||
} as { [key: string]: Quest },
|
||||
C: {
|
||||
"1": new Quest("1", QuestRank.C, "Scratchy, the butcher", "Scratchy turned evil and is terrorizing its victims. Put a stop to it!", 7500, 5, 150),
|
||||
"2": new Quest("2", QuestRank.C, "Hobgnoblin subjegation", "Gnoblins evolved and are back for vengance.", 7600, 5, 150),
|
||||
"3": new Quest("3", QuestRank.C, "Holy", "Gnoblins summoned their machine god and it started going haywire on everything around it. Destroy it!", 7777, 5, 49),
|
||||
} as { [key: string]: Quest },
|
||||
B: {
|
||||
"1": new Quest("1", QuestRank.B, "Undead horde", "Due to the spillage of necromancy potion at nearby graveyard we now have an undead army on our doorstep.", 25000, 8, 200),
|
||||
"2": new Quest("2", QuestRank.B, "Runaway prisoner", "During the last prison guard strike a prisoner managed to escape. Bring them back to their cell.", 26000, 8, 210),
|
||||
"3": new Quest("3", QuestRank.B, "The aristocrats", "Royalty wants an escort for one of their carriages.", 25000, 8, 200),
|
||||
} as { [key: string]: Quest },
|
||||
A: {
|
||||
"1": new Quest("1", QuestRank.A, "Ogre king", "Ogres have chosen a new king through democratic vote. They all voted for the strongest ogre.", 100000, 12, 200),
|
||||
"2": new Quest("2", QuestRank.A, "Devilish dungeon", "New dungeon was discovered. It needs to be mapped and explored so lower rank adventurers can enter.", 100000, 12, 210),
|
||||
"3": new Quest("3", QuestRank.A, "Eater of Worlds", "A giant worm emerged from the ground and appears to be consuming the ground itself.", 100000, 12, 200),
|
||||
} as { [key: string]: Quest },
|
||||
S: {
|
||||
"1": new Quest("1", QuestRank.S, "The Demon King", "Demon King has awoken and is a threat to whole existence. Heroes needed.", 1000000, 20, 200),
|
||||
"2": new Quest("2", QuestRank.S, "Scratchy, Destruction Incarnate", "Scratchy was reborn as a machine of pure destruction and needs to be stopped.", 1000000, 20, 210),
|
||||
"3": new Quest("3", QuestRank.S, "Jiggly Jungle", "A jungle south began rapidly expanding and experts think arson is our only option.", 1000000, 20, 200),
|
||||
} as { [key: string]: Quest },
|
||||
} as { [key: string]: { [key: string]: Quest } },
|
||||
missives: {
|
||||
F: {} as { [key: string]: Quest },
|
||||
E: {} as { [key: string]: Quest },
|
||||
D: {} as { [key: string]: Quest },
|
||||
C: {} as { [key: string]: Quest },
|
||||
B: {} as { [key: string]: Quest },
|
||||
A: {} as { [key: string]: Quest },
|
||||
S: {} as { [key: string]: Quest },
|
||||
} as { [key: string]: { [key: string]: Quest } },
|
||||
}),
|
||||
methods: {
|
||||
async updateMissives() {
|
||||
for (const missiveRank in this.missives) {
|
||||
const rank = getFromString(missiveRank as QuestRank);
|
||||
for (const missiveId in this.missives[rank.toString() as QuestRank]) {
|
||||
const missive = this.missives[rank.toString()][missiveId];
|
||||
if (missive.adventurers.length <= 0) {
|
||||
missive.progressPoints = 0;
|
||||
continue;
|
||||
}
|
||||
for (const adventurerId in missive.adventurers) {
|
||||
const adventurer = missive.adventurers[adventurerId];
|
||||
const attack = adventurer.attackPerLevel * adventurer.level;
|
||||
missive.progressPoints = Math.min(missive.progressPoints + attack, missive.maxProgress);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
},
|
||||
finalizeQuest(missive: Quest) {
|
||||
missive.progressPoints = 0;
|
||||
this.guild.gold += missive.goldReward;
|
||||
for (const adventurerId in missive.adventurers) {
|
||||
const adventurer = missive.adventurers[adventurerId];
|
||||
adventurer.exp += (missive.expReward / missive.adventurers.length);
|
||||
adventurer.busy = false;
|
||||
}
|
||||
missive.adventurers = [];
|
||||
delete this.missives[missive.rank.toString() as QuestRank][missive.id];
|
||||
},
|
||||
getRandomQuest(rank: QuestRank): Quest | null {
|
||||
const keys = Object.keys(this.quests[rank]);
|
||||
if (keys.length <= 0) return null;
|
||||
const questsForRank = this.quests[rank] as { [key: string]: Quest };
|
||||
const randomId = keys.length * Math.random() << 0;
|
||||
const randomIdString = keys[randomId] as string;
|
||||
return questsForRank[randomIdString];
|
||||
},
|
||||
createMissive(questToAdd: Quest, rank: QuestRank) {
|
||||
const quest = JSON.parse(JSON.stringify(questToAdd));
|
||||
const newId = Math.random().toString(16).slice(2).toString();
|
||||
quest.id = newId;
|
||||
this.missives[rank][newId] = quest;
|
||||
},
|
||||
saveGame() {
|
||||
console.debug("Saving game...");
|
||||
window.localStorage.setItem("savedGame", JSON.stringify({
|
||||
guild: this.guild,
|
||||
adventurers: this.adventurers,
|
||||
missives: this.missives,
|
||||
lastQuestGot: this.lastQuestGot,
|
||||
lastRecruitAction: this.lastRecruitHandled,
|
||||
}));
|
||||
},
|
||||
loadGame() {
|
||||
const rawData = window.localStorage.getItem("savedGame");
|
||||
if (!rawData) return;
|
||||
const saveData = JSON.parse(rawData);
|
||||
|
||||
this.lastQuestGot = saveData.lastQuestGot;
|
||||
|
||||
this.guild = new Guild(saveData.guild.level, saveData.guild.gold);
|
||||
|
||||
const adventurers = {} as { [key: string]: Adventurer };
|
||||
|
||||
for (const id in saveData.adventurers) {
|
||||
const data = saveData.adventurers[id];
|
||||
const adventurer = new Adventurer(data.id, data.name, data.portrait, data.attackPerLevel, data.defensePerLevel, data.level);
|
||||
adventurer.busy = data.busy;
|
||||
adventurers[data.id] = adventurer;
|
||||
}
|
||||
this.adventurers = adventurers;
|
||||
|
||||
const missives = {} as { [key: string]: { [key: string]: Quest } };
|
||||
|
||||
for (const id in saveData.missives) {
|
||||
const missiveRank = {} as { [key: string]: Quest }
|
||||
for (const questId in saveData.missives[id]) {
|
||||
const data = saveData.missives[id][questId];
|
||||
const quest = new Quest(questId, getFromString(data.rank), data.title, data.text, data.maxProgress, data.expReward, data.goldReward);
|
||||
quest.progressPoints = data.progressPoints;
|
||||
if (data.adventurers.length > 0) {
|
||||
quest.adventurers.push(this.adventurers[data.adventurers[0].id])
|
||||
}
|
||||
missiveRank[questId] = quest;
|
||||
}
|
||||
missives[id] = missiveRank;
|
||||
}
|
||||
|
||||
this.missives = missives;
|
||||
|
||||
this.lastRecruitHandled = saveData.lastRecruitAction;
|
||||
},
|
||||
resetSave() {
|
||||
if (!confirm("You are about to wipe your save file. Are you sure?")) return;
|
||||
window.localStorage.removeItem("savedGame");
|
||||
window.location.reload();
|
||||
}
|
||||
},
|
||||
mounted() {
|
||||
this.loadGame();
|
||||
|
||||
setInterval(() => {
|
||||
this.saveGame();
|
||||
}, 30*1000)
|
||||
|
||||
setInterval(() => {
|
||||
this.updateMissives();
|
||||
|
||||
const now = Number(new Date());
|
||||
|
||||
for (const id in this.lastQuestGot) {
|
||||
const lastTime = this.lastQuestGot[getFromString(id as QuestRank)];
|
||||
if (lastTime === null) this.lastQuestGot[getFromString(id as QuestRank)] = 0;
|
||||
}
|
||||
|
||||
if (Number(now) - Number(this.lastQuestGot.F) >= 12 * 1000) {
|
||||
this.lastQuestGot.F = now;
|
||||
const keys = Object.keys(this.missives[QuestRank.F]);
|
||||
if (keys.length >= 5) return;
|
||||
const quest = this.getRandomQuest(QuestRank.F);
|
||||
if (quest !== null) {
|
||||
this.createMissive(quest, QuestRank.F);
|
||||
}
|
||||
}
|
||||
|
||||
if (this.guild.level < 2) return;
|
||||
if (Number(now) - Number(this.lastQuestGot.E) >= 20 * 1000) {
|
||||
this.lastQuestGot.E = now;
|
||||
const keys = Object.keys(this.missives[QuestRank.E]);
|
||||
if (keys.length >= 5) return;
|
||||
const quest = this.getRandomQuest(QuestRank.E);
|
||||
if (quest !== null) {
|
||||
this.createMissive(quest, QuestRank.E);
|
||||
}
|
||||
}
|
||||
|
||||
if (this.guild.level < 3) return;
|
||||
if (Number(now) - Number(this.lastQuestGot.D) >= 50 * 1000) {
|
||||
this.lastQuestGot.D = now;
|
||||
const keys = Object.keys(this.missives[QuestRank.D]);
|
||||
if (keys.length >= 5) return;
|
||||
const quest = this.getRandomQuest(QuestRank.D);
|
||||
if (quest !== null) {
|
||||
this.createMissive(quest, QuestRank.D);
|
||||
}
|
||||
}
|
||||
|
||||
if (this.guild.level < 4) return;
|
||||
if (Number(now) - Number(this.lastQuestGot.C) >= 2 * 60 * 1000) {
|
||||
this.lastQuestGot.C = now;
|
||||
const keys = Object.keys(this.missives[QuestRank.C]);
|
||||
if (keys.length >= 5) return;
|
||||
const quest = this.getRandomQuest(QuestRank.C);
|
||||
if (quest !== null) {
|
||||
this.createMissive(quest, QuestRank.C);
|
||||
}
|
||||
}
|
||||
|
||||
if (this.guild.level < 5) return;
|
||||
if (Number(now) - Number(this.lastQuestGot.B) >= 2 * 60 * 1000) {
|
||||
this.lastQuestGot.B = now;
|
||||
const keys = Object.keys(this.missives[QuestRank.B]);
|
||||
if (keys.length >= 5) return;
|
||||
const quest = this.getRandomQuest(QuestRank.B);
|
||||
if (quest !== null) {
|
||||
this.createMissive(quest, QuestRank.B);
|
||||
}
|
||||
}
|
||||
|
||||
if (this.guild.level < 6) return;
|
||||
if (Number(now) - Number(this.lastQuestGot.A) >= 5 * 60 * 1000) {
|
||||
this.lastQuestGot.A = now;
|
||||
const keys = Object.keys(this.missives[QuestRank.A]);
|
||||
if (keys.length >= 5) return;
|
||||
const quest = this.getRandomQuest(QuestRank.A);
|
||||
if (quest !== null) {
|
||||
this.createMissive(quest, QuestRank.A);
|
||||
}
|
||||
}
|
||||
|
||||
if (this.guild.level < 6) return;
|
||||
if (Number(now) - Number(this.lastQuestGot.S) >= 30 * 60 * 1000) {
|
||||
this.lastQuestGot.S = now;
|
||||
const keys = Object.keys(this.missives[QuestRank.S]);
|
||||
if (keys.length >= 5) return;
|
||||
const quest = this.getRandomQuest(QuestRank.S);
|
||||
if (quest !== null) {
|
||||
this.createMissive(quest, QuestRank.S);
|
||||
}
|
||||
}
|
||||
|
||||
}, 1000);
|
||||
|
||||
}
|
||||
})
|
||||
</script>
|
||||
|
||||
<style lang="scss" scoped>
|
||||
header {
|
||||
line-height: 1;
|
||||
max-height: 100vh;
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
}
|
||||
|
||||
nav {
|
||||
width: max-content;
|
||||
text-align: center;
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
flex-wrap: wrap;
|
||||
gap: 1rem;
|
||||
padding: 2rem;
|
||||
background-size: 200px;
|
||||
background-blend-mode: darken;
|
||||
background-color: rgba(0, 0, 0, 0.65);
|
||||
|
||||
a {
|
||||
font-size: 2rem;
|
||||
color: #fff;
|
||||
}
|
||||
|
||||
&.router-link-exact-active {
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
</style>
|
||||
@@ -1,31 +0,0 @@
|
||||
export class Adventurer {
|
||||
id: string;
|
||||
name: string;
|
||||
portrait: string;
|
||||
level: number;
|
||||
exp: number;
|
||||
attackPerLevel: number;
|
||||
defensePerLevel: number;
|
||||
busy: boolean;
|
||||
|
||||
constructor(id: string, name: string, portrait: string, attackPerLevel: number, defensePerLevel: number, level: number = 1) {
|
||||
this.id = id;
|
||||
this.name = name;
|
||||
this.portrait = portrait;
|
||||
this.attackPerLevel = attackPerLevel;
|
||||
this.defensePerLevel = defensePerLevel;
|
||||
this.level = level;
|
||||
this.exp = 0;
|
||||
this.busy = false;
|
||||
}
|
||||
|
||||
levelUp(): void {
|
||||
this.exp = 0;
|
||||
this.level += 1;
|
||||
}
|
||||
|
||||
canLevelUp(): boolean {
|
||||
const requirement = this.level * 3;
|
||||
return this.exp >= requirement;
|
||||
}
|
||||
}
|
||||
@@ -1,39 +0,0 @@
|
||||
export class Guild {
|
||||
gold: number;
|
||||
level: number;
|
||||
displayUpgradeCost: number|string;
|
||||
|
||||
constructor(level: number, gold: number) {
|
||||
this.gold = gold;
|
||||
this.level = level;
|
||||
this.displayUpgradeCost = this.getUpgradeCost() ?? "Max level";
|
||||
}
|
||||
|
||||
upgrade(): void {
|
||||
const cost = this.getUpgradeCost();
|
||||
if (cost === null) return;
|
||||
if (this.gold < cost) return;
|
||||
this.gold -= cost;
|
||||
this.level += 1;
|
||||
if (this.level >= 7) {
|
||||
this.displayUpgradeCost = "Max level";
|
||||
} else {
|
||||
const newCost = this.getUpgradeCost();
|
||||
if (newCost === null) return;
|
||||
this.displayUpgradeCost = newCost;
|
||||
}
|
||||
}
|
||||
|
||||
getUpgradeCost(): number|null {
|
||||
return upgradeCosts[this.level] ?? null;
|
||||
}
|
||||
}
|
||||
|
||||
const upgradeCosts = {
|
||||
"1": 1000,
|
||||
"2": 2500,
|
||||
"3": 5000,
|
||||
"4": 10000,
|
||||
"5": 25000,
|
||||
"6": 50000,
|
||||
} as {[index:string]: number}
|
||||
@@ -1,27 +0,0 @@
|
||||
import type {Adventurer} from "@/classes/Adventurer";
|
||||
import type {QuestRank} from "@/classes/QuestRank";
|
||||
|
||||
export class Quest {
|
||||
id: string;
|
||||
rank: QuestRank;
|
||||
title: string;
|
||||
text: string;
|
||||
adventurers: Array<Adventurer>;
|
||||
progressPoints: number;
|
||||
maxProgress: number;
|
||||
expReward: number;
|
||||
goldReward: number;
|
||||
|
||||
constructor(id: string, rank: QuestRank, title: string, text: string, maxProgress: number, expReward: number, goldReward: number) {
|
||||
this.id = id;
|
||||
this.rank = rank;
|
||||
this.title = title;
|
||||
this.text = text;
|
||||
this.maxProgress = maxProgress;
|
||||
this.expReward = expReward;
|
||||
this.goldReward = goldReward;
|
||||
this.progressPoints = 0;
|
||||
this.adventurers = [];
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,13 +0,0 @@
|
||||
export enum QuestRank {
|
||||
S = "S",
|
||||
A = "A",
|
||||
B = "B",
|
||||
C = "C",
|
||||
D = "D",
|
||||
E = "E",
|
||||
F = "F",
|
||||
}
|
||||
|
||||
export function getFromString(string: keyof typeof QuestRank): QuestRank {
|
||||
return QuestRank[string];
|
||||
}
|
||||
@@ -1,54 +0,0 @@
|
||||
<template>
|
||||
<div class="slots">
|
||||
<button class="slot" v-for="adventurer in adventurers" :key="adventurer.id">
|
||||
<AdventurerMiniComponent
|
||||
:adventurer="currentAdventurer"
|
||||
:all-adventurers="adventurers"
|
||||
/>
|
||||
</button>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script lang="ts">
|
||||
import {defineComponent} from "vue";
|
||||
import AdventurerMiniComponent from "@/components/AdventurerMiniComponent.vue";
|
||||
import type {Adventurer} from "@/classes/Adventurer";
|
||||
|
||||
export default defineComponent({
|
||||
name: "AdventurerList",
|
||||
components: {AdventurerMiniComponent},
|
||||
data: () => ({
|
||||
currentAdventurer: null as Adventurer|null
|
||||
}),
|
||||
props: {
|
||||
adventurers: {
|
||||
type: Array<Adventurer>
|
||||
},
|
||||
},
|
||||
methods: {
|
||||
print(a: string) {
|
||||
console.log(a);
|
||||
}
|
||||
}
|
||||
|
||||
})
|
||||
</script>
|
||||
|
||||
<style lang="scss" scoped>
|
||||
.slots {
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
flex-wrap: wrap;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
.slot {
|
||||
padding: 0;
|
||||
width: 5rem;
|
||||
height: 5rem;
|
||||
border: 2px solid #000;
|
||||
background-color: rgba(0,0,0, 0.2);
|
||||
cursor: pointer;
|
||||
border-radius: 0.2rem;
|
||||
}
|
||||
}
|
||||
</style>
|
||||
@@ -1,120 +0,0 @@
|
||||
<template>
|
||||
<AdventurerTile
|
||||
v-if="adventurer"
|
||||
:adventurer="adventurer"
|
||||
@click="() => {
|
||||
$emit('freeAdventurer', adventurer.id)
|
||||
}"
|
||||
/>
|
||||
<article
|
||||
class="select"
|
||||
v-else
|
||||
@click="() => {
|
||||
if (Object.keys(allAdventurers).length <= 0) return;
|
||||
selection = !selection;
|
||||
}"
|
||||
>
|
||||
<span>+</span>
|
||||
</article>
|
||||
<div class="selection" v-if="selection">
|
||||
<button
|
||||
class="slot"
|
||||
v-for="adventurer in allAdventurers"
|
||||
:key="adventurer.id"
|
||||
:class="{busy: adventurer.busy}"
|
||||
@click="() => {
|
||||
if (adventurer.busy) return;
|
||||
$emit('hireAdventurer', adventurer.id);
|
||||
selection = false;
|
||||
}"
|
||||
>
|
||||
<AdventurerTile
|
||||
:adventurer="adventurer"
|
||||
/>
|
||||
</button>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script lang="ts">
|
||||
import {defineComponent, type PropType} from "vue";
|
||||
import type {Adventurer} from "@/classes/Adventurer";
|
||||
import AdventurerTile from "@/components/AdventurerTile.vue";
|
||||
|
||||
export default defineComponent({
|
||||
name: "AdventurerMiniComponent",
|
||||
components: {AdventurerTile},
|
||||
emits: [ "freeAdventurer", "hireAdventurer" ],
|
||||
data() {
|
||||
return {
|
||||
selection: false,
|
||||
}
|
||||
},
|
||||
props: {
|
||||
adventurer: {
|
||||
type: Object as PropType<Adventurer>,
|
||||
},
|
||||
allAdventurers: {
|
||||
type: Object as PropType<{[key: string]: Adventurer}>,
|
||||
},
|
||||
},
|
||||
methods: {
|
||||
print(a:string) {
|
||||
console.log(a);
|
||||
},
|
||||
}
|
||||
})
|
||||
</script>
|
||||
|
||||
<style lang="scss" scoped>
|
||||
|
||||
.selection {
|
||||
position: absolute;
|
||||
bottom: 0;
|
||||
left: 50%;
|
||||
width: max-content;
|
||||
max-width: 16rem;
|
||||
transform: translateX(-50%) translateY(104%);
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
flex-wrap: wrap;
|
||||
gap: 0.5rem;
|
||||
padding: 0.5rem;
|
||||
background-color: rgba(0,0,0, 0.2);
|
||||
z-index: 2;
|
||||
.slot {
|
||||
width: 5rem;
|
||||
height: 5rem;
|
||||
cursor: pointer;
|
||||
padding: 0;
|
||||
border-color: #000;
|
||||
background-color: transparent;
|
||||
background-blend-mode: darken;
|
||||
transition: background-color 0.25s linear, filter 0.25s linear;
|
||||
&.busy {
|
||||
filter: grayscale(1);
|
||||
background-color: rgba(0,0,0, 0.6);
|
||||
&:hover {
|
||||
cursor: not-allowed;
|
||||
border-color: #000;
|
||||
}
|
||||
}
|
||||
&:hover {
|
||||
border-color: #fff;
|
||||
}
|
||||
img {
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
}
|
||||
}
|
||||
}
|
||||
.select {
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
font-size: 4.5rem;
|
||||
}
|
||||
</style>
|
||||
@@ -1,50 +0,0 @@
|
||||
<template>
|
||||
<article
|
||||
class="adventurer"
|
||||
:title="adventurer.name + (adventurer.busy ? ' (busy)' : '')"
|
||||
>
|
||||
<img :src="adventurer.portrait" :alt="adventurer.name" draggable="false">
|
||||
<div class="level">{{adventurer.level}}</div>
|
||||
</article>
|
||||
</template>
|
||||
|
||||
<script lang="ts">
|
||||
|
||||
import type {Adventurer} from "@/classes/Adventurer";
|
||||
import {defineComponent, type PropType } from "vue";
|
||||
|
||||
export default defineComponent({
|
||||
name: "AdventurerTile",
|
||||
props: {
|
||||
adventurer: {
|
||||
type: Object as PropType<Adventurer>,
|
||||
}
|
||||
}
|
||||
});
|
||||
</script>
|
||||
|
||||
<style lang="scss" scoped>
|
||||
.adventurer {
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
overflow: clip;
|
||||
font-size: 5rem;
|
||||
line-height: 1;
|
||||
color: rgba(0,0,0, 0.75);
|
||||
position: relative;
|
||||
.level {
|
||||
position: absolute;
|
||||
top: 0;
|
||||
left: 0;
|
||||
font-size: 1rem;
|
||||
background-color: rgba(0,0,0, 0.75);
|
||||
border-bottom-right-radius: 0.2rem;
|
||||
padding: 0.1rem;
|
||||
color: #fff;
|
||||
}
|
||||
img {
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
}
|
||||
}
|
||||
</style>
|
||||
@@ -1,11 +0,0 @@
|
||||
import { createApp } from 'vue'
|
||||
import App from './App.vue'
|
||||
import router from './router'
|
||||
|
||||
import './assets/main.css'
|
||||
|
||||
const app = createApp(App)
|
||||
|
||||
app.use(router)
|
||||
|
||||
app.mount('#app')
|
||||
@@ -1,25 +0,0 @@
|
||||
import {createRouter, createWebHashHistory} from 'vue-router'
|
||||
import HomeView from '../views/HomeView.vue'
|
||||
|
||||
const router = createRouter({
|
||||
history: createWebHashHistory(import.meta.env.BASE_URL),
|
||||
routes: [
|
||||
{
|
||||
path: '/',
|
||||
name: 'guild',
|
||||
component: HomeView
|
||||
},
|
||||
{
|
||||
path: '/quests',
|
||||
name: 'quests',
|
||||
component: () => import('../views/QuestView.vue')
|
||||
},
|
||||
{
|
||||
path: '/adventurers',
|
||||
name: 'adventurers',
|
||||
component: () => import('../views/AdventurerView.vue')
|
||||
}
|
||||
]
|
||||
})
|
||||
|
||||
export default router
|
||||
@@ -1,210 +0,0 @@
|
||||
<template>
|
||||
<div class="adventurer-section">
|
||||
<section class="recruit">
|
||||
<h1>Applying adventurers</h1>
|
||||
<div class="adventurers">
|
||||
<div v-if="currentlyForHire">
|
||||
<adventurer-tile class="hire-tile" :adventurer="currentlyForHire"/>
|
||||
<div class="decision">
|
||||
<span
|
||||
title="Hire"
|
||||
@click="hireAdventurer(currentlyForHire)"
|
||||
>
|
||||
✔
|
||||
</span>
|
||||
<span
|
||||
title="Dismiss"
|
||||
:class="{disabled: Object.keys(adventurers).length <= 0}"
|
||||
@click="dismissAdventurer()"
|
||||
>
|
||||
✗
|
||||
</span>
|
||||
</div>
|
||||
</div>
|
||||
<div v-else>
|
||||
<span>Noone applied as of now. Check back later!</span>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
</section>
|
||||
<section class="collection">
|
||||
<h1>Recruited adventurers</h1>
|
||||
<div class="adventurers">
|
||||
<div class="adventurer-tile" v-for="adventurer in adventurers" :key="adventurer.id">
|
||||
<AdventurerTile class="entry" :adventurer="adventurer" />
|
||||
<b>{{ adventurer.name }}</b>
|
||||
</div>
|
||||
</div>
|
||||
</section>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script lang="ts">
|
||||
import type {PropType} from "vue";
|
||||
import {defineComponent} from "vue";
|
||||
import AdventurerTile from "@/components/AdventurerTile.vue";
|
||||
import {Adventurer} from "@/classes/Adventurer";
|
||||
|
||||
export default defineComponent({
|
||||
name: "RecruitView",
|
||||
components: {AdventurerTile},
|
||||
data() {
|
||||
return {
|
||||
currentlyForHire: null as Adventurer|null,
|
||||
adventurersForHire: [
|
||||
new Adventurer("rincewind-diskworld", "Rincewind", "/img/adventurers/rincewind.png", 2, 2),
|
||||
new Adventurer("fran-sword-isekai", "Fran", "/img/adventurers/fran.png", 3, 1.5),
|
||||
new Adventurer("kazuma-konosuba", "Kazuma", "/img/adventurers/kazuma.png", 2, 2),
|
||||
new Adventurer("rein-beast-tamer", "Rein", "/img/adventurers/rein.png", 2, 2),
|
||||
new Adventurer("momon-overlord", "Momon", "/img/adventurers/momon.png", 2, 2),
|
||||
] as Array<Adventurer>,
|
||||
}
|
||||
},
|
||||
props: {
|
||||
adventurers: {
|
||||
type: Object as PropType<{ [key: string]: Adventurer }>,
|
||||
default() {
|
||||
return {};
|
||||
},
|
||||
},
|
||||
lastRecruitTime: {
|
||||
type: Number as PropType<null|number>,
|
||||
default() {
|
||||
return null;
|
||||
}
|
||||
},
|
||||
},
|
||||
methods: {
|
||||
getRandomAdventurer(): Adventurer|null {
|
||||
if (this.adventurersForHire.length <= 0) return null;
|
||||
const randomId = this.adventurersForHire.length * Math.random() << 0;
|
||||
return this.adventurersForHire[randomId];
|
||||
},
|
||||
getNewAdventurerForHire(): void {
|
||||
const adventurer = this.getRandomAdventurer();
|
||||
if (adventurer === null) {
|
||||
this.currentlyForHire = null;
|
||||
return;
|
||||
}
|
||||
|
||||
if (this.adventurers[adventurer.id] != null) {
|
||||
this.currentlyForHire = null;
|
||||
return;
|
||||
}
|
||||
|
||||
this.currentlyForHire = adventurer;
|
||||
window.localStorage.setItem("currentlyForHire", adventurer.id);
|
||||
|
||||
},
|
||||
hireAdventurer(adventurer: Adventurer): void {
|
||||
this.adventurers[adventurer.id] = adventurer;
|
||||
this.currentlyForHire = null;
|
||||
window.localStorage.removeItem("currentlyForHire");
|
||||
this.$emit("recruitActionTaken", adventurer);
|
||||
},
|
||||
dismissAdventurer() {
|
||||
this.currentlyForHire = null;
|
||||
this.$emit("recruitActionTaken", null);
|
||||
window.localStorage.removeItem("currentlyForHire");
|
||||
}
|
||||
},
|
||||
mounted() {
|
||||
if (Object.keys(this.adventurers).length <= 0) {
|
||||
this.currentlyForHire = this.adventurersForHire[0];
|
||||
window.localStorage.setItem("currentlyForHire", this.adventurersForHire[0].id);
|
||||
return;
|
||||
}
|
||||
|
||||
const savedCurrentForHire = window.localStorage.getItem("currentlyForHire");
|
||||
if (savedCurrentForHire !== null) {
|
||||
for (const id in this.adventurersForHire) {
|
||||
const adventurer = this.adventurersForHire[id];
|
||||
if (adventurer.id === savedCurrentForHire) {
|
||||
this.currentlyForHire = adventurer;
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
const now = Number(new Date());
|
||||
|
||||
if (now - this.lastRecruitTime >= 1000 * 60 * 30 && this.currentlyForHire === null) {
|
||||
this.getNewAdventurerForHire();
|
||||
}
|
||||
|
||||
},
|
||||
emits: ["recruitActionTaken"]
|
||||
|
||||
});
|
||||
</script>
|
||||
|
||||
<style lang="scss" scoped>
|
||||
.adventurer-section {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
width: 100%;
|
||||
section {
|
||||
max-width: 1280px;
|
||||
width: 100%;
|
||||
text-align: center;
|
||||
padding-block: 1rem;
|
||||
}
|
||||
h1 {
|
||||
font-size: 2rem;
|
||||
font-weight: bold;
|
||||
margin: 0;
|
||||
}
|
||||
.adventurers {
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
flex-wrap: wrap;
|
||||
gap: 1rem;
|
||||
.adventurer-tile {
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
flex-direction: column;
|
||||
gap: 0.25rem;
|
||||
font-size: 1.1rem;
|
||||
.entry {
|
||||
height: 7rem;
|
||||
width: 7rem;
|
||||
}
|
||||
b {
|
||||
line-height: 1;
|
||||
text-align: center;
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
width: 100%;
|
||||
}
|
||||
}
|
||||
}
|
||||
.decision {
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
font-size: 2rem;
|
||||
gap: 1rem;
|
||||
span {
|
||||
cursor: pointer;
|
||||
&:hover {
|
||||
color: #fff;
|
||||
}
|
||||
&.disabled {
|
||||
color: rgba(0,0,0, 0.5)
|
||||
}
|
||||
}
|
||||
}
|
||||
.hire-tile {
|
||||
width: 8rem;
|
||||
height: 8rem;
|
||||
}
|
||||
|
||||
}
|
||||
</style>
|
||||
@@ -1,95 +0,0 @@
|
||||
<template>
|
||||
<main>
|
||||
<section class="title">
|
||||
<h1>Guild Master</h1>
|
||||
<h3>Adventurer's guild management game</h3>
|
||||
<small>v{{version}}</small>
|
||||
</section>
|
||||
<section class="coffer">
|
||||
<p>Coffer: {{guild.gold}} gold</p>
|
||||
</section>
|
||||
<section class="upgrade">
|
||||
<p>Guild level: {{ guild.level }}</p>
|
||||
<button :disabled="guild.gold < 1000" @click="guild.upgrade()">
|
||||
<span>Upgrade guild level</span><br>
|
||||
<span>({{ guild.displayUpgradeCost }})</span>
|
||||
</button>
|
||||
</section>
|
||||
<section class="upgrade">
|
||||
<span class="wipe-save" @click="$emit('wipeSave')">Wipe your save data</span>
|
||||
</section>
|
||||
</main>
|
||||
</template>
|
||||
|
||||
<script lang="ts">
|
||||
import {defineComponent} from "vue";
|
||||
import type {PropType} from "vue";
|
||||
import type {Guild} from "@/classes/Guild";
|
||||
|
||||
import {version} from "../../package.json"
|
||||
|
||||
export default defineComponent({
|
||||
name: "GuildView",
|
||||
data() {
|
||||
return {
|
||||
version: version,
|
||||
}
|
||||
},
|
||||
props: {
|
||||
guild: {
|
||||
type: Object as PropType<Guild>,
|
||||
},
|
||||
}
|
||||
});
|
||||
</script>
|
||||
|
||||
<style lang="scss">
|
||||
.title {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
padding: 2.5rem;
|
||||
text-align: center;
|
||||
|
||||
gap: 0.5rem;
|
||||
h1 {
|
||||
font-size: 4rem;
|
||||
line-height: 0.75;
|
||||
|
||||
margin: 0;
|
||||
}
|
||||
h3 {
|
||||
margin: 0;
|
||||
line-height: 0.9;
|
||||
}
|
||||
small {
|
||||
font-size: 0.9rem;
|
||||
font-weight: bold;
|
||||
line-height: 0.25;
|
||||
}
|
||||
}
|
||||
.coffer {
|
||||
text-align: center;
|
||||
p {
|
||||
font-size: 1.5rem;
|
||||
font-weight: bold;
|
||||
}
|
||||
}
|
||||
.upgrade {
|
||||
text-align: center;
|
||||
.wipe-save {
|
||||
display: inline-flex;
|
||||
font-weight: bold;
|
||||
margin-block: 1rem;
|
||||
color: #d52121;
|
||||
cursor: pointer;
|
||||
}
|
||||
p {
|
||||
margin: 0;
|
||||
font-size: 1.5rem;
|
||||
font-weight: bold;
|
||||
}
|
||||
}
|
||||
|
||||
</style>
|
||||
@@ -1,384 +0,0 @@
|
||||
<template>
|
||||
<div class="guild" v-if="guild.level >= 7 && Object.keys(quests.S).length > 0">
|
||||
<h1>Rank S Quests</h1>
|
||||
<section class="missives">
|
||||
<div
|
||||
class="missive"
|
||||
:class="{done: missive.maxProgress <= missive.progressPoints}"
|
||||
v-for="missive in quests.S"
|
||||
:key="missive.id"
|
||||
@click="() => {
|
||||
if (missive.progressPoints < missive.maxProgress) return;
|
||||
$emit('finalizeQuest', missive)
|
||||
}"
|
||||
>
|
||||
<h2>{{ missive.title }}</h2>
|
||||
<p>{{ missive.text }}</p>
|
||||
<div class="slots">
|
||||
<button class="slot">
|
||||
<AdventurerComponent
|
||||
:adventurer="missive.adventurers[0]"
|
||||
:all-adventurers="adventurers"
|
||||
@hire-adventurer="(id) => {
|
||||
adventurers[id].busy = true;
|
||||
missive.adventurers[0] = adventurers[id];
|
||||
}"
|
||||
@free-adventurer="(id) => {
|
||||
if (missive.progressPoints >= missive.maxProgress) return;
|
||||
adventurers[id].busy = false;
|
||||
missive.adventurers.splice(0, 1);
|
||||
if (missive.adventurers.length <= 0) {
|
||||
missive.progressPoints = 0;
|
||||
}
|
||||
}"
|
||||
/>
|
||||
</button>
|
||||
</div>
|
||||
<progress :max="missive.maxProgress" :value="missive.progressPoints"></progress>
|
||||
</div>
|
||||
</section>
|
||||
</div>
|
||||
<div class="guild" v-if="guild.level >= 6 && Object.keys(quests.A).length > 0">
|
||||
<h1>Rank A Quests</h1>
|
||||
<section class="missives">
|
||||
<div
|
||||
class="missive"
|
||||
:class="{done: missive.maxProgress <= missive.progressPoints}"
|
||||
v-for="missive in quests.A"
|
||||
:key="missive.id"
|
||||
@click="() => {
|
||||
if (missive.progressPoints < missive.maxProgress) return;
|
||||
$emit('finalizeQuest', missive)
|
||||
}"
|
||||
>
|
||||
<h2>{{ missive.title }}</h2>
|
||||
<p>{{ missive.text }}</p>
|
||||
<div class="slots">
|
||||
<button class="slot">
|
||||
<AdventurerComponent
|
||||
:adventurer="missive.adventurers[0]"
|
||||
:all-adventurers="adventurers"
|
||||
@hire-adventurer="(id) => {
|
||||
adventurers[id].busy = true;
|
||||
missive.adventurers[0] = adventurers[id];
|
||||
}"
|
||||
@free-adventurer="(id) => {
|
||||
if (missive.progressPoints >= missive.maxProgress) return;
|
||||
adventurers[id].busy = false;
|
||||
missive.adventurers.splice(0, 1);
|
||||
if (missive.adventurers.length <= 0) {
|
||||
missive.progressPoints = 0;
|
||||
}
|
||||
}"
|
||||
/>
|
||||
</button>
|
||||
</div>
|
||||
<progress :max="missive.maxProgress" :value="missive.progressPoints"></progress>
|
||||
</div>
|
||||
</section>
|
||||
</div>
|
||||
<div class="guild" v-if="guild.level >= 5 && Object.keys(quests.B).length > 0">
|
||||
<h1>Rank B Quests</h1>
|
||||
<section class="missives">
|
||||
<div
|
||||
class="missive"
|
||||
:class="{done: missive.maxProgress <= missive.progressPoints}"
|
||||
v-for="missive in quests.B"
|
||||
:key="missive.id"
|
||||
@click="() => {
|
||||
if (missive.progressPoints < missive.maxProgress) return;
|
||||
$emit('finalizeQuest', missive)
|
||||
}"
|
||||
>
|
||||
<h2>{{ missive.title }}</h2>
|
||||
<p>{{ missive.text }}</p>
|
||||
<div class="slots">
|
||||
<button class="slot">
|
||||
<AdventurerComponent
|
||||
:adventurer="missive.adventurers[0]"
|
||||
:all-adventurers="adventurers"
|
||||
@hire-adventurer="(id) => {
|
||||
adventurers[id].busy = true;
|
||||
missive.adventurers[0] = adventurers[id];
|
||||
}"
|
||||
@free-adventurer="(id) => {
|
||||
if (missive.progressPoints >= missive.maxProgress) return;
|
||||
adventurers[id].busy = false;
|
||||
missive.adventurers.splice(0, 1);
|
||||
if (missive.adventurers.length <= 0) {
|
||||
missive.progressPoints = 0;
|
||||
}
|
||||
}"
|
||||
/>
|
||||
</button>
|
||||
</div>
|
||||
<progress :max="missive.maxProgress" :value="missive.progressPoints"></progress>
|
||||
</div>
|
||||
</section>
|
||||
</div>
|
||||
<div class="guild" v-if="guild.level >= 4 && Object.keys(quests.C).length > 0">
|
||||
<h1>Rank C Quests</h1>
|
||||
<section class="missives">
|
||||
<div
|
||||
class="missive"
|
||||
:class="{done: missive.maxProgress <= missive.progressPoints}"
|
||||
v-for="missive in quests.C"
|
||||
:key="missive.id"
|
||||
@click="() => {
|
||||
if (missive.progressPoints < missive.maxProgress) return;
|
||||
$emit('finalizeQuest', missive)
|
||||
}"
|
||||
>
|
||||
<h2>{{ missive.title }}</h2>
|
||||
<p>{{ missive.text }}</p>
|
||||
<div class="slots">
|
||||
<button class="slot">
|
||||
<AdventurerComponent
|
||||
:adventurer="missive.adventurers[0]"
|
||||
:all-adventurers="adventurers"
|
||||
@hire-adventurer="(id) => {
|
||||
adventurers[id].busy = true;
|
||||
missive.adventurers[0] = adventurers[id];
|
||||
}"
|
||||
@free-adventurer="(id) => {
|
||||
if (missive.progressPoints >= missive.maxProgress) return;
|
||||
adventurers[id].busy = false;
|
||||
missive.adventurers.splice(0, 1);
|
||||
if (missive.adventurers.length <= 0) {
|
||||
missive.progressPoints = 0;
|
||||
}
|
||||
}"
|
||||
/>
|
||||
</button>
|
||||
</div>
|
||||
<progress :max="missive.maxProgress" :value="missive.progressPoints"></progress>
|
||||
</div>
|
||||
</section>
|
||||
</div>
|
||||
<div class="guild" v-if="guild.level >= 3 && Object.keys(quests.D).length > 0">
|
||||
<h1>Rank D Quests</h1>
|
||||
<section class="missives">
|
||||
<div
|
||||
class="missive"
|
||||
:class="{done: missive.maxProgress <= missive.progressPoints}"
|
||||
v-for="missive in quests.D"
|
||||
:key="missive.id"
|
||||
@click="() => {
|
||||
if (missive.progressPoints < missive.maxProgress) return;
|
||||
$emit('finalizeQuest', missive)
|
||||
}"
|
||||
>
|
||||
<h2>{{ missive.title }}</h2>
|
||||
<p>{{ missive.text }}</p>
|
||||
<div class="slots">
|
||||
<button class="slot">
|
||||
<AdventurerComponent
|
||||
:adventurer="missive.adventurers[0]"
|
||||
:all-adventurers="adventurers"
|
||||
@hire-adventurer="(id) => {
|
||||
adventurers[id].busy = true;
|
||||
missive.adventurers[0] = adventurers[id];
|
||||
}"
|
||||
@free-adventurer="(id) => {
|
||||
if (missive.progressPoints >= missive.maxProgress) return;
|
||||
adventurers[id].busy = false;
|
||||
missive.adventurers.splice(0, 1);
|
||||
if (missive.adventurers.length <= 0) {
|
||||
missive.progressPoints = 0;
|
||||
}
|
||||
}"
|
||||
/>
|
||||
</button>
|
||||
</div>
|
||||
<progress :max="missive.maxProgress" :value="missive.progressPoints"></progress>
|
||||
</div>
|
||||
</section>
|
||||
</div>
|
||||
<div class="guild" v-if="guild.level >= 2 && Object.keys(quests.E).length > 0">
|
||||
<h1>Rank E Quests</h1>
|
||||
<section class="missives">
|
||||
<div
|
||||
class="missive"
|
||||
:class="{done: missive.maxProgress <= missive.progressPoints}"
|
||||
v-for="missive in quests.E"
|
||||
:key="missive.id"
|
||||
@click="() => {
|
||||
if (missive.progressPoints < missive.maxProgress) return;
|
||||
$emit('finalizeQuest', missive)
|
||||
}"
|
||||
>
|
||||
<h2>{{ missive.title }}</h2>
|
||||
<p>{{ missive.text }}</p>
|
||||
<div class="slots">
|
||||
<button class="slot">
|
||||
<AdventurerComponent
|
||||
:adventurer="missive.adventurers[0]"
|
||||
:all-adventurers="adventurers"
|
||||
@hire-adventurer="(id) => {
|
||||
adventurers[id].busy = true;
|
||||
missive.adventurers[0] = adventurers[id];
|
||||
}"
|
||||
@free-adventurer="(id) => {
|
||||
if (missive.progressPoints >= missive.maxProgress) return;
|
||||
adventurers[id].busy = false;
|
||||
missive.adventurers.splice(0, 1);
|
||||
if (missive.adventurers.length <= 0) {
|
||||
missive.progressPoints = 0;
|
||||
}
|
||||
}"
|
||||
/>
|
||||
</button>
|
||||
</div>
|
||||
<progress :max="missive.maxProgress" :value="missive.progressPoints"></progress>
|
||||
</div>
|
||||
</section>
|
||||
</div>
|
||||
<div class="guild">
|
||||
<h1>Rank F Quests</h1>
|
||||
<section class="missives">
|
||||
<div
|
||||
class="missive"
|
||||
:class="{done: missive.maxProgress <= missive.progressPoints}"
|
||||
v-for="missive in quests.F"
|
||||
:key="missive.id"
|
||||
@click="() => {
|
||||
if (missive.progressPoints < missive.maxProgress) return;
|
||||
$emit('finalizeQuest', missive)
|
||||
}"
|
||||
>
|
||||
<h2>{{ missive.title }}</h2>
|
||||
<p>{{ missive.text }}</p>
|
||||
<div class="slots">
|
||||
<button class="slot">
|
||||
<AdventurerComponent
|
||||
:adventurer="missive.adventurers[0]"
|
||||
:all-adventurers="adventurers"
|
||||
@hire-adventurer="(id) => {
|
||||
adventurers[id].busy = true;
|
||||
missive.adventurers[0] = adventurers[id];
|
||||
}"
|
||||
@free-adventurer="(id) => {
|
||||
if (missive.progressPoints >= missive.maxProgress) return;
|
||||
adventurers[id].busy = false;
|
||||
missive.adventurers.splice(0, 1);
|
||||
if (missive.adventurers.length <= 0) {
|
||||
missive.progressPoints = 0;
|
||||
}
|
||||
}"
|
||||
/>
|
||||
</button>
|
||||
</div>
|
||||
<progress :max="missive.maxProgress" :value="missive.progressPoints"></progress>
|
||||
</div>
|
||||
</section>
|
||||
</div>
|
||||
|
||||
</template>
|
||||
|
||||
<script lang="ts">
|
||||
import {defineComponent, type PropType} from "vue";
|
||||
import AdventurerComponent from "@/components/AdventurerMiniComponent.vue";
|
||||
import type {Adventurer} from "@/classes/Adventurer";
|
||||
import type {Quest} from "@/classes/Quest";
|
||||
import type {Guild} from "@/classes/Guild";
|
||||
|
||||
export default defineComponent({
|
||||
name: "QuestView",
|
||||
components: {AdventurerComponent},
|
||||
props: {
|
||||
guild: {
|
||||
type: Object as PropType<Guild>,
|
||||
},
|
||||
adventurers: {
|
||||
type: Object as PropType<{ [key: string]: Adventurer }>,
|
||||
default() {
|
||||
return {};
|
||||
},
|
||||
},
|
||||
quests: {
|
||||
type: Object as PropType<{ [key: string]: Quest }>,
|
||||
default() {
|
||||
return {};
|
||||
},
|
||||
},
|
||||
lastRecruitTime: {
|
||||
type: Number as PropType<null|number>,
|
||||
default() {
|
||||
return null;
|
||||
}
|
||||
},
|
||||
},
|
||||
data() {
|
||||
return {};
|
||||
},
|
||||
emits: [ 'finalizeQuest', 'wipeSave', 'recruitActionTaken'],
|
||||
})
|
||||
</script>
|
||||
|
||||
<style lang="scss" scoped>
|
||||
.guild {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
width: 100%;
|
||||
padding-bottom: 0.5rem;
|
||||
|
||||
h1 {
|
||||
font-size: 3rem;
|
||||
}
|
||||
|
||||
.missives {
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
flex-wrap: wrap;
|
||||
width: calc(100% - 2rem);
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
padding-inline: 1rem;
|
||||
gap: 1rem;
|
||||
|
||||
.missive {
|
||||
width: min(100%, 14rem);
|
||||
text-align: center;
|
||||
border: 2px solid #000;
|
||||
padding: 0.5rem;
|
||||
position: relative;
|
||||
background-color: rgba(255, 255, 255, 0.2);
|
||||
|
||||
&.done {
|
||||
cursor: pointer;
|
||||
|
||||
&::after {
|
||||
position: absolute;
|
||||
top: 0;
|
||||
right: 0;
|
||||
content: "✔";
|
||||
font-size: 5rem;
|
||||
color: green;
|
||||
transform: translate(45%, -40%);
|
||||
}
|
||||
}
|
||||
|
||||
.slots {
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
flex-wrap: wrap;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
|
||||
.slot {
|
||||
padding: 0;
|
||||
width: 5rem;
|
||||
height: 5rem;
|
||||
border: 2px solid #000;
|
||||
background-color: rgba(0, 0, 0, 0.2);
|
||||
cursor: pointer;
|
||||
border-radius: 0.2rem;
|
||||
position: relative;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
</style>
|
||||
@@ -1,8 +0,0 @@
|
||||
{
|
||||
"extends": "@vue/tsconfig/tsconfig.node.json",
|
||||
"include": ["vite.config.*", "vitest.config.*", "cypress.config.*", "playwright.config.*"],
|
||||
"compilerOptions": {
|
||||
"composite": true,
|
||||
"types": ["node"]
|
||||
}
|
||||
}
|
||||
@@ -1,16 +0,0 @@
|
||||
{
|
||||
"extends": "@vue/tsconfig/tsconfig.web.json",
|
||||
"include": ["env.d.ts", "src/**/*", "src/**/*.vue"],
|
||||
"compilerOptions": {
|
||||
"baseUrl": ".",
|
||||
"paths": {
|
||||
"@/*": ["./src/*"]
|
||||
}
|
||||
},
|
||||
|
||||
"references": [
|
||||
{
|
||||
"path": "./tsconfig.config.json"
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -1,15 +0,0 @@
|
||||
import { fileURLToPath, URL } from 'node:url'
|
||||
|
||||
import { defineConfig } from 'vite'
|
||||
import vue from '@vitejs/plugin-vue'
|
||||
|
||||
// https://vitejs.dev/config/
|
||||
export default defineConfig({
|
||||
plugins: [vue()],
|
||||
resolve: {
|
||||
alias: {
|
||||
'@': fileURLToPath(new URL('./src', import.meta.url))
|
||||
}
|
||||
},
|
||||
base: "/GuildMaster/"
|
||||
})
|
||||