mirror of
https://github.com/YouHaveTrouble/GuildMaster.git
synced 2026-05-12 06:26:59 +00:00
341 lines
13 KiB
Vue
341 lines
13 KiB
Vue
<script setup lang="ts">
|
|
import {RouterLink, RouterView} from 'vue-router'</script>
|
|
|
|
<template>
|
|
<header>
|
|
<nav>
|
|
<RouterLink to="/">Guild</RouterLink>
|
|
<RouterLink to="/quests">Quests</RouterLink>
|
|
<RouterLink to="/adventurers">Adventurers</RouterLink>
|
|
</nav>
|
|
</header>
|
|
|
|
<RouterView
|
|
:guild="guild"
|
|
:adventurers="adventurers"
|
|
:quests="missives"
|
|
:lastRecruitTime="lastRecruitHandled"
|
|
@finalizeQuest="finalizeQuest($event)"
|
|
@wipeSave="resetSave()"
|
|
@recruitActionTaken="lastRecruitHandled = Number(new Date())"
|
|
/>
|
|
</template>
|
|
|
|
<script lang="ts">
|
|
import {defineComponent} from "vue";
|
|
import {Adventurer} from "@/classes/Adventurer";
|
|
import {Quest} from "@/classes/Quest";
|
|
import {Guild} from "@/classes/Guild";
|
|
import {getFromString, QuestRank} from "@/classes/QuestRank";
|
|
|
|
export default defineComponent({
|
|
name: "GuildView",
|
|
watch: {
|
|
adventurers: {
|
|
deep: true,
|
|
handler(newAdventurers) {
|
|
for (const adventurerId in newAdventurers) {
|
|
const adventurer = newAdventurers[adventurerId] as Adventurer;
|
|
if (adventurer.canLevelUp()) {
|
|
adventurer.levelUp();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
},
|
|
data: () => ({
|
|
guild: new Guild(1, 500),
|
|
lastQuestGot: {
|
|
S: null as null|number,
|
|
A: null as null|number,
|
|
B: null as null|number,
|
|
C: null as null|number,
|
|
D: null as null|number,
|
|
E: null as null|number,
|
|
F: null as null|number,
|
|
},
|
|
lastRecruitHandled: null as null|number,
|
|
adventurers: {
|
|
} as { [key: string]: Adventurer },
|
|
quests: {
|
|
F: {
|
|
"1": new Quest("1", QuestRank.F, "Frog Frenzy", "Kill 10 demon frogs.", 30, 1, 25),
|
|
"2": new Quest("2", QuestRank.F, "Rats!", "Get rid of the rats in someone's basement.", 21, 1, 15),
|
|
"3": new Quest("3", QuestRank.F, "Herb gethering", "Colect medicinal herbs.", 25, 1, 19),
|
|
"4": new Quest("4", QuestRank.F, "Big pile of rubble", "Tavern collapsed. Again. Help clean up the debris.", 27, 1, 10),
|
|
} as { [key: string]: Quest },
|
|
E: {
|
|
"1": new Quest("1", QuestRank.E, "Gnoblin subjegation", "Kill 3 gnoblins.", 500, 2, 30),
|
|
"2": new Quest("2", QuestRank.E, "Phantom menace", "Exorcise ghosts out of someone's apartment.", 510, 2, 28),
|
|
"3": new Quest("3", QuestRank.E, "Scratchy in peril", "Get Scratchy the cat from the tree safe to the ground.", 550, 2, 32),
|
|
} as { [key: string]: Quest },
|
|
D: {
|
|
"1": new Quest("1", QuestRank.D, "Caravan escort", "Escort a merchant caravan.", 2000, 3, 47),
|
|
"2": new Quest("2", QuestRank.D, "Rare ore", "Obtain laudanium ore for town's blacksmith.", 2200, 3, 54),
|
|
"3": new Quest("3", QuestRank.D, "Demonic pests!", "Clear the fields from cabbage imps.", 2149, 3, 49),
|
|
} as { [key: string]: Quest },
|
|
C: {
|
|
"1": new Quest("1", QuestRank.C, "Scratchy, the butcher", "Scratchy turned evil and is terrorizing its victims. Put a stop to it!", 7500, 5, 150),
|
|
"2": new Quest("2", QuestRank.C, "Hobgnoblin subjegation", "Gnoblins evolved and are back for vengance.", 7600, 5, 150),
|
|
"3": new Quest("3", QuestRank.C, "Holy", "Gnoblins summoned their machine god and it started going haywire on everything around it. Destroy it!", 7777, 5, 49),
|
|
} as { [key: string]: Quest },
|
|
B: {
|
|
"1": new Quest("1", QuestRank.B, "Undead horde", "Due to the spillage of necromancy potion at nearby graveyard we now have an undead army on our doorstep.", 25000, 8, 200),
|
|
"2": new Quest("2", QuestRank.B, "Runaway prisoner", "During the last prison guard strike a prisoner managed to escape. Bring them back to their cell.", 26000, 8, 210),
|
|
"3": new Quest("3", QuestRank.B, "The aristocrats", "Royalty wants an escort for one of their carriages.", 25000, 8, 200),
|
|
} as { [key: string]: Quest },
|
|
A: {
|
|
"1": new Quest("1", QuestRank.A, "Ogre king", "Ogres have chosen a new king through democratic vote. They all voted for the strongest ogre.", 100000, 12, 200),
|
|
"2": new Quest("2", QuestRank.A, "Devilish dungeon", "New dungeon was discovered. It needs to be mapped and explored so lower rank adventurers can enter.", 100000, 12, 210),
|
|
"3": new Quest("3", QuestRank.A, "Eater of Worlds", "A giant worm emerged from the ground and appears to be consuming the ground itself.", 100000, 12, 200),
|
|
} as { [key: string]: Quest },
|
|
S: {
|
|
"1": new Quest("1", QuestRank.S, "The Demon King", "Demon King has awoken and is a threat to whole existence. Heroes needed.", 1000000, 20, 200),
|
|
"2": new Quest("2", QuestRank.S, "Scratchy, Destruction Incarnate", "Scratchy was reborn as a machine of pure destruction and needs to be stopped.", 1000000, 20, 210),
|
|
"3": new Quest("3", QuestRank.S, "Jiggly Jungle", "A jungle south began rapidly expanding and experts think arson is our only option.", 1000000, 20, 200),
|
|
} as { [key: string]: Quest },
|
|
} as { [key: string]: { [key: string]: Quest } },
|
|
missives: {
|
|
F: {} as { [key: string]: Quest },
|
|
E: {} as { [key: string]: Quest },
|
|
D: {} as { [key: string]: Quest },
|
|
C: {} as { [key: string]: Quest },
|
|
B: {} as { [key: string]: Quest },
|
|
A: {} as { [key: string]: Quest },
|
|
S: {} as { [key: string]: Quest },
|
|
} as { [key: string]: { [key: string]: Quest } },
|
|
}),
|
|
methods: {
|
|
async updateMissives() {
|
|
for (const missiveRank in this.missives) {
|
|
const rank = getFromString(missiveRank as QuestRank);
|
|
for (const missiveId in this.missives[rank.toString() as QuestRank]) {
|
|
const missive = this.missives[rank.toString()][missiveId];
|
|
if (missive.adventurers.length <= 0) {
|
|
missive.progressPoints = 0;
|
|
continue;
|
|
}
|
|
for (const adventurerId in missive.adventurers) {
|
|
const adventurer = missive.adventurers[adventurerId];
|
|
const attack = adventurer.attackPerLevel * adventurer.level;
|
|
missive.progressPoints = Math.min(missive.progressPoints + attack, missive.maxProgress);
|
|
}
|
|
}
|
|
}
|
|
|
|
},
|
|
finalizeQuest(missive: Quest) {
|
|
missive.progressPoints = 0;
|
|
this.guild.gold += missive.goldReward;
|
|
for (const adventurerId in missive.adventurers) {
|
|
const adventurer = missive.adventurers[adventurerId];
|
|
adventurer.exp += (missive.expReward / missive.adventurers.length);
|
|
adventurer.busy = false;
|
|
}
|
|
missive.adventurers = [];
|
|
delete this.missives[missive.rank.toString() as QuestRank][missive.id];
|
|
},
|
|
getRandomQuest(rank: QuestRank): Quest | null {
|
|
const keys = Object.keys(this.quests[rank]);
|
|
if (keys.length <= 0) return null;
|
|
const questsForRank = this.quests[rank] as { [key: string]: Quest };
|
|
const randomId = keys.length * Math.random() << 0;
|
|
const randomIdString = keys[randomId] as string;
|
|
return questsForRank[randomIdString];
|
|
},
|
|
createMissive(questToAdd: Quest, rank: QuestRank) {
|
|
const quest = JSON.parse(JSON.stringify(questToAdd));
|
|
const newId = Math.random().toString(16).slice(2).toString();
|
|
quest.id = newId;
|
|
this.missives[rank][newId] = quest;
|
|
},
|
|
saveGame() {
|
|
console.debug("Saving game...");
|
|
window.localStorage.setItem("savedGame", JSON.stringify({
|
|
guild: this.guild,
|
|
adventurers: this.adventurers,
|
|
missives: this.missives,
|
|
lastQuestGot: this.lastQuestGot,
|
|
lastRecruitAction: this.lastRecruitHandled,
|
|
}));
|
|
},
|
|
loadGame() {
|
|
const rawData = window.localStorage.getItem("savedGame");
|
|
if (!rawData) return;
|
|
const saveData = JSON.parse(rawData);
|
|
|
|
this.lastQuestGot = saveData.lastQuestGot;
|
|
|
|
this.guild = new Guild(saveData.guild.level, saveData.guild.gold);
|
|
|
|
const adventurers = {} as { [key: string]: Adventurer };
|
|
|
|
for (const id in saveData.adventurers) {
|
|
const data = saveData.adventurers[id];
|
|
const adventurer = new Adventurer(data.id, data.name, data.portrait, data.attackPerLevel, data.defensePerLevel, data.level);
|
|
adventurer.busy = data.busy;
|
|
adventurers[data.id] = adventurer;
|
|
}
|
|
this.adventurers = adventurers;
|
|
|
|
const missives = {} as { [key: string]: { [key: string]: Quest } };
|
|
|
|
for (const id in saveData.missives) {
|
|
const missiveRank = {} as { [key: string]: Quest }
|
|
for (const questId in saveData.missives[id]) {
|
|
const data = saveData.missives[id][questId];
|
|
const quest = new Quest(questId, getFromString(data.rank), data.title, data.text, data.maxProgress, data.expReward, data.goldReward);
|
|
quest.progressPoints = data.progressPoints;
|
|
if (data.adventurers.length > 0) {
|
|
quest.adventurers.push(this.adventurers[data.adventurers[0].id])
|
|
}
|
|
missiveRank[questId] = quest;
|
|
}
|
|
missives[id] = missiveRank;
|
|
}
|
|
|
|
this.missives = missives;
|
|
|
|
this.lastRecruitHandled = saveData.lastRecruitAction;
|
|
},
|
|
resetSave() {
|
|
if (!confirm("You are about to wipe your save file. Are you sure?")) return;
|
|
window.localStorage.removeItem("savedGame");
|
|
window.location.reload();
|
|
}
|
|
},
|
|
mounted() {
|
|
this.loadGame();
|
|
|
|
setInterval(() => {
|
|
this.saveGame();
|
|
}, 30*1000)
|
|
|
|
setInterval(() => {
|
|
this.updateMissives();
|
|
|
|
const now = Number(new Date());
|
|
|
|
for (const id in this.lastQuestGot) {
|
|
const lastTime = this.lastQuestGot[getFromString(id as QuestRank)];
|
|
if (lastTime === null) this.lastQuestGot[getFromString(id as QuestRank)] = 0;
|
|
}
|
|
|
|
if (Number(now) - Number(this.lastQuestGot.F) >= 12 * 1000) {
|
|
this.lastQuestGot.F = now;
|
|
const keys = Object.keys(this.missives[QuestRank.F]);
|
|
if (keys.length >= 5) return;
|
|
const quest = this.getRandomQuest(QuestRank.F);
|
|
if (quest !== null) {
|
|
this.createMissive(quest, QuestRank.F);
|
|
}
|
|
}
|
|
|
|
if (this.guild.level < 2) return;
|
|
if (Number(now) - Number(this.lastQuestGot.E) >= 20 * 1000) {
|
|
this.lastQuestGot.E = now;
|
|
const keys = Object.keys(this.missives[QuestRank.E]);
|
|
if (keys.length >= 5) return;
|
|
const quest = this.getRandomQuest(QuestRank.E);
|
|
if (quest !== null) {
|
|
this.createMissive(quest, QuestRank.E);
|
|
}
|
|
}
|
|
|
|
if (this.guild.level < 3) return;
|
|
if (Number(now) - Number(this.lastQuestGot.D) >= 50 * 1000) {
|
|
this.lastQuestGot.D = now;
|
|
const keys = Object.keys(this.missives[QuestRank.D]);
|
|
if (keys.length >= 5) return;
|
|
const quest = this.getRandomQuest(QuestRank.D);
|
|
if (quest !== null) {
|
|
this.createMissive(quest, QuestRank.D);
|
|
}
|
|
}
|
|
|
|
if (this.guild.level < 4) return;
|
|
if (Number(now) - Number(this.lastQuestGot.C) >= 2 * 60 * 1000) {
|
|
this.lastQuestGot.C = now;
|
|
const keys = Object.keys(this.missives[QuestRank.C]);
|
|
if (keys.length >= 5) return;
|
|
const quest = this.getRandomQuest(QuestRank.C);
|
|
if (quest !== null) {
|
|
this.createMissive(quest, QuestRank.C);
|
|
}
|
|
}
|
|
|
|
if (this.guild.level < 5) return;
|
|
if (Number(now) - Number(this.lastQuestGot.B) >= 2 * 60 * 1000) {
|
|
this.lastQuestGot.B = now;
|
|
const keys = Object.keys(this.missives[QuestRank.B]);
|
|
if (keys.length >= 5) return;
|
|
const quest = this.getRandomQuest(QuestRank.B);
|
|
if (quest !== null) {
|
|
this.createMissive(quest, QuestRank.B);
|
|
}
|
|
}
|
|
|
|
if (this.guild.level < 6) return;
|
|
if (Number(now) - Number(this.lastQuestGot.A) >= 5 * 60 * 1000) {
|
|
this.lastQuestGot.A = now;
|
|
const keys = Object.keys(this.missives[QuestRank.A]);
|
|
if (keys.length >= 5) return;
|
|
const quest = this.getRandomQuest(QuestRank.A);
|
|
if (quest !== null) {
|
|
this.createMissive(quest, QuestRank.A);
|
|
}
|
|
}
|
|
|
|
if (this.guild.level < 6) return;
|
|
if (Number(now) - Number(this.lastQuestGot.S) >= 30 * 60 * 1000) {
|
|
this.lastQuestGot.S = now;
|
|
const keys = Object.keys(this.missives[QuestRank.S]);
|
|
if (keys.length >= 5) return;
|
|
const quest = this.getRandomQuest(QuestRank.S);
|
|
if (quest !== null) {
|
|
this.createMissive(quest, QuestRank.S);
|
|
}
|
|
}
|
|
|
|
}, 1000);
|
|
|
|
}
|
|
})
|
|
</script>
|
|
|
|
<style lang="scss" scoped>
|
|
header {
|
|
line-height: 1;
|
|
max-height: 100vh;
|
|
display: flex;
|
|
flex-direction: row;
|
|
justify-content: center;
|
|
align-items: center;
|
|
}
|
|
|
|
nav {
|
|
width: max-content;
|
|
text-align: center;
|
|
display: flex;
|
|
flex-direction: row;
|
|
justify-content: center;
|
|
align-items: center;
|
|
flex-wrap: wrap;
|
|
gap: 1rem;
|
|
padding: 2rem;
|
|
background-size: 200px;
|
|
background-blend-mode: darken;
|
|
background-color: rgba(0, 0, 0, 0.65);
|
|
|
|
a {
|
|
font-size: 2rem;
|
|
color: #fff;
|
|
}
|
|
|
|
&.router-link-exact-active {
|
|
|
|
}
|
|
}
|
|
|
|
</style>
|