Compare commits
136 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| ae89704380 | |||
| 972b9251c3 | |||
| 2f10f940d8 | |||
| d962c85629 | |||
| e71326d89b | |||
| 20567be96d | |||
| 3c79074c4c | |||
| 571dee6cc9 | |||
| b49a30bb6e | |||
| 2a38461a47 | |||
| 52c340be26 | |||
| f2c5304643 | |||
| b6aefde9da | |||
| f31a0013a9 | |||
| e4af877358 | |||
| d162771749 | |||
| f53644119a | |||
| 34999a27b7 | |||
| 6e23f9a7b4 | |||
| d852f6fd96 | |||
| 0e0c133f6f | |||
| 8a6b581981 | |||
| 5497717605 | |||
| 85fa53b16e | |||
| 9feab73fd2 | |||
| ed7c9e66ec | |||
| 82350c6c42 | |||
| 0b7489b21f | |||
| 21fb2c5f72 | |||
| 20e7af41ae | |||
| 17a091bec8 | |||
| 13cb2c5a55 | |||
| 28fe055f32 | |||
| b35de64cea | |||
| 1e7eb5c750 | |||
| 1b1695bf1f | |||
| f524ce5e2e | |||
| d14ef20fb1 | |||
| 83070b632b | |||
| 2723801c9c | |||
| 5d1ce0a262 | |||
| 74ebac9862 | |||
| 2a5b162605 | |||
| d6e897c289 | |||
| a2b8b40464 | |||
| bdaa3bc029 | |||
| 816c1fb0e7 | |||
| acdd8f6964 | |||
| 5fa8f2cf15 | |||
| 5a818fb142 | |||
| 6625a5b9de | |||
| cf69b92934 | |||
| 005cde4a01 | |||
| 1b94d676e7 | |||
| 7cda820a99 | |||
| 7281fdab60 | |||
| 3b9441b555 | |||
| c2abfd6dfd | |||
| f05c393600 | |||
| 23b6f4b4f8 | |||
| d5195aa157 | |||
| 15072fe2c8 | |||
| ba4a6cb2a2 | |||
| 4847d22f7e | |||
| 2c053cc3eb | |||
| c55e0c8bb6 | |||
| 29aafedcfa | |||
| 8070c855a0 | |||
| aaf0eb6546 | |||
| c14a135c94 | |||
| 40d5a876b8 | |||
| 3b47ed1bed | |||
| fdc5d370de | |||
| 19c4a3f7ac | |||
| 2dad283de9 | |||
| 61ff80b69f | |||
| a185bc2153 | |||
| b213cae62b | |||
| 19d3dd5515 | |||
| 4f2d742284 | |||
| a0b7db1bf6 | |||
| c569a1110c | |||
| 56407505ea | |||
| 5e4a78530a | |||
| 7be4d2b9ca | |||
| eb4b0fba00 | |||
| 3f22b4511d | |||
| 6f777332a4 | |||
| 101ea0ffb5 | |||
| af11324fb7 | |||
| 6903774f97 | |||
| 1a9d2d0d9f | |||
| 359abd3ab4 | |||
| 1a3a493df4 | |||
| 0890efd1ec | |||
| 5b4278cf30 | |||
| 8665506160 | |||
| fdd0a8bbb1 | |||
| 8499782fdd | |||
| 124cc85d82 | |||
| 2c39bb9eef | |||
| e05f47e2cb | |||
| 630219a546 | |||
| 7386742c1b | |||
| b19ecd29f8 | |||
| 0bca77a3c7 | |||
| 6230d4b050 | |||
| 54a052bb23 | |||
| 9dcb403289 | |||
| fae1faded5 | |||
| e6654858a1 | |||
| b6e2a7e813 | |||
| c71eeda11f | |||
| 9ac13c4cae | |||
| 4e3f13e77e | |||
| 5f875af0a6 | |||
| 247a87b41c | |||
| 31bf1d8b8f | |||
| abca7e3cd1 | |||
| 11d2e831df | |||
| b89d041064 | |||
| 28295e69d5 | |||
| e979923712 | |||
| 189fe142d1 | |||
| 5acc51534d | |||
| 9fb64e7539 | |||
| 01152a9ad4 | |||
| f605ef0f08 | |||
| 2131d70d6c | |||
| 91d91f26f2 | |||
| 10cb19c10d | |||
| 8d8e669bb3 | |||
| 3864d042ab | |||
| fd01ac366d | |||
| 9ca26e2a7a | |||
| a7d1748c80 |
@@ -0,0 +1,23 @@
|
||||
# Game Design Document
|
||||
|
||||
## 1. Introduction
|
||||
|
||||
Guild Master is a game simulating being a fantasy guild master. The player will be able to recruit adventurers,
|
||||
send them on quests, and manage the guild's resources.
|
||||
|
||||
## 2. Gameplay
|
||||
|
||||
Player will recruit adventurers and assign then to quests. Adventurers will have different statistics and a passive
|
||||
ability that will make each character unique. Player will have to manage guild's resources to complete more and more
|
||||
resource intensive quests and assignments.
|
||||
|
||||
## 3. Mechanics
|
||||
Menus. Lots of menus. Possibly with fancy animations.
|
||||
|
||||
## 4. Characters
|
||||
Set amount of available adventurers. Each with their own inventory and passive ability. Items in the inventory will
|
||||
boost specific statistics of the character. They will be scaled based on level and the xp curve will be exponential.
|
||||
|
||||
## 5. Quests
|
||||
There will always be a minimum set amount of quests available. Adventurers will have to be assigned to a quest that is
|
||||
within their level range. Quests will come in different difficulties within the level range.
|
||||
@@ -0,0 +1,6 @@
|
||||
<h1>Guild Master</h1>
|
||||
<h2>Adventurer's guild management game</h2>
|
||||
<p>It's a game where you manage an adventurer's guild. You can hire adventurers, assign them to quests to send them on adventures. </p>
|
||||
|
||||
<h3>How to play</h3>
|
||||
Game is playable on <a href="https://guildmaster.yht.one/">guildmaster.yht.one</a> and is always automatically updated when new release is made.
|
||||
@@ -0,0 +1,21 @@
|
||||
/**
|
||||
* This file is used to import the character portraits to base64 from raw assets
|
||||
*/
|
||||
|
||||
const fs = require('fs');
|
||||
const characterData = require('./rawAssets/data/adventurers.json');
|
||||
|
||||
for (const character of characterData) {
|
||||
try {
|
||||
const base64 = base64_encode(`./rawAssets/img/portraits/${character.id}.png`);
|
||||
character.portrait = "data:image/png;base64,"+base64;
|
||||
} catch (e) {
|
||||
console.error(`Error: Didn't find portrait for ${character.id}`);
|
||||
}
|
||||
}
|
||||
|
||||
fs.writeFileSync('./public/data/adventurers.json', JSON.stringify(characterData, null, 2), "utf-8");
|
||||
|
||||
function base64_encode(file) {
|
||||
return fs.readFileSync(file, "base64");
|
||||
}
|
||||
@@ -8,6 +8,18 @@
|
||||
<link rel="preconnect" href="https://fonts.googleapis.com">
|
||||
<link rel="preconnect" href="https://fonts.gstatic.com" crossorigin>
|
||||
<link href="https://fonts.googleapis.com/css2?family=EB+Garamond&display=swap" rel="stylesheet">
|
||||
<link rel="manifest" href="/manifest.json" />
|
||||
<meta name="description"
|
||||
content="Guild Master is a browser game where you manage your own adventurer's guild!"/>
|
||||
<meta property="twitter:title" content="Guild Master - Adventurer's guild management game"/>
|
||||
<meta property="twitter:image" content="https://guildmaster.yht.one/img/app-icons/icon.png"/>
|
||||
<meta property="twitter:description"
|
||||
content="Guild Master is a browser game where you manage your own adventurer's guild!"/>
|
||||
<meta property="og:title" content="Guild Master - Adventurer's guild management game"/>
|
||||
<meta property="og:url" content="https://guildmaster.yht.one/"/>
|
||||
<meta property="og:description"
|
||||
content="Guild Master is a browser game where you manage your own adventurer's guild!"/>
|
||||
<meta property="og:image" content="https://guildmaster.yht.one/img/app-icons/icon.png"/>
|
||||
</head>
|
||||
<body>
|
||||
<div id="app"></div>
|
||||
|
||||
@@ -1,28 +1,31 @@
|
||||
{
|
||||
"name": "adventurers-guild",
|
||||
"version": "0.0.1",
|
||||
"version": "0.14.2",
|
||||
"private": true,
|
||||
"scripts": {
|
||||
"dev": "vite",
|
||||
"build": "run-p type-check build-only",
|
||||
"dev-public": "vite --host",
|
||||
"build": "run-p type-check build-only && cp -r CNAME dist/CNAME",
|
||||
"preview": "vite preview",
|
||||
"build-only": "vite build",
|
||||
"type-check": "vue-tsc --noEmit"
|
||||
"type-check": "vue-tsc --noEmit",
|
||||
"gen-character-data": "node characterDataGenerator.js"
|
||||
},
|
||||
"dependencies": {
|
||||
"sass": "^1.59.3",
|
||||
"vue": "^3.2.45",
|
||||
"vue-router": "^4.1.6"
|
||||
"@vueuse/components": "^9.13.0",
|
||||
"sass": "^1.66.1",
|
||||
"vue": "^3.3.4",
|
||||
"vue-router": "^4.2.4"
|
||||
},
|
||||
"devDependencies": {
|
||||
"@types/node": "^18.11.12",
|
||||
"@vitejs/plugin-vue": "^4.0.0",
|
||||
"@vue/tsconfig": "^0.1.3",
|
||||
"eslint": "^8.36.0",
|
||||
"eslint-plugin-vue": "^9.9.0",
|
||||
"@types/node": "^18.17.6",
|
||||
"@vitejs/plugin-vue": "^4.3.1",
|
||||
"@vue/tsconfig": "^0.4.0",
|
||||
"eslint": "^8.47.0",
|
||||
"eslint-plugin-vue": "^9.17.0",
|
||||
"npm-run-all": "^4.1.5",
|
||||
"typescript": "~4.7.4",
|
||||
"vite": "^4.0.0",
|
||||
"vue-tsc": "^1.0.12"
|
||||
"typescript": "~5.1.6",
|
||||
"vite": "4.4.9",
|
||||
"vue-tsc": "^1.8.3"
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,14 @@
|
||||
[
|
||||
{
|
||||
"title": "Ogre king",
|
||||
"text": "Ogres have chosen a new king through democratic vote. They all voted for the strongest ogre."
|
||||
},
|
||||
{
|
||||
"title": "Devilish dungeon",
|
||||
"text": "New dungeon was discovered. It needs to be mapped and explored so lower rank adventurers can enter."
|
||||
},
|
||||
{
|
||||
"title": "Eater of Worlds",
|
||||
"text": "A giant worm emerged from the ground and appears to be consuming the ground itself."
|
||||
}
|
||||
]
|
||||
@@ -0,0 +1,14 @@
|
||||
[
|
||||
{
|
||||
"title": "Undead horde",
|
||||
"text": "Due to the spillage of necromancy potion at nearby graveyard we now have an undead army on our doorstep."
|
||||
},
|
||||
{
|
||||
"title": "Runaway prisoner",
|
||||
"text": "During the last prison guard strike a prisoner managed to escape. Bring them back to their cell."
|
||||
},
|
||||
{
|
||||
"title": "The aristocrats",
|
||||
"text": "Royalty wants an escort for one of their carriages."
|
||||
}
|
||||
]
|
||||
@@ -0,0 +1,14 @@
|
||||
[
|
||||
{
|
||||
"title": "Scratchy, the butcher",
|
||||
"text": "Scratchy turned evil and is terrorizing its victims. Put a stop to it!"
|
||||
},
|
||||
{
|
||||
"title": "Hobgnoblin subjegation",
|
||||
"text": "Gnoblins evolved and are back for vengeance."
|
||||
},
|
||||
{
|
||||
"title": "Holy",
|
||||
"text": "Gnoblins summoned their machine god and it started going haywire on everything around it. Destroy it!"
|
||||
}
|
||||
]
|
||||
@@ -0,0 +1,14 @@
|
||||
[
|
||||
{
|
||||
"title": "Caravan escort",
|
||||
"text": "Escort a merchant caravan."
|
||||
},
|
||||
{
|
||||
"title": "Rare ore",
|
||||
"text": "Obtain laudanium ore for town's blacksmith."
|
||||
},
|
||||
{
|
||||
"title": "Demonic pests!",
|
||||
"text": "Clear the fields from cabbage imps."
|
||||
}
|
||||
]
|
||||
@@ -0,0 +1,14 @@
|
||||
[
|
||||
{
|
||||
"title": "Gnoblin subjegation",
|
||||
"text": "Kill 3 gnoblins."
|
||||
},
|
||||
{
|
||||
"title": "Phantom menace",
|
||||
"text": "Exorcise ghosts out of someone's apartment."
|
||||
},
|
||||
{
|
||||
"title": "Scratchy in peril",
|
||||
"text": "Get Scratchy the cat from the tree safe onto the ground."
|
||||
}
|
||||
]
|
||||
@@ -0,0 +1,18 @@
|
||||
[
|
||||
{
|
||||
"title": "Frog Frenzy",
|
||||
"text": "Kill 10 demon frogs."
|
||||
},
|
||||
{
|
||||
"title": "Rats!",
|
||||
"text": "Get rid of the rats from someone's basement."
|
||||
},
|
||||
{
|
||||
"title": "Herb gathering",
|
||||
"text": "Collect medicinal herbs."
|
||||
},
|
||||
{
|
||||
"title": "Big pile of rubble",
|
||||
"text": "Tavern collapsed. Again. Help clean up the debris."
|
||||
}
|
||||
]
|
||||
@@ -0,0 +1,14 @@
|
||||
[
|
||||
{
|
||||
"title": "The Demon King",
|
||||
"text": "Demon King has awoken and is a threat to whole existence. Heroes needed."
|
||||
},
|
||||
{
|
||||
"title": "Scratchy, Destruction Incarnate",
|
||||
"text": "Scratchy was reborn as a machine of pure destruction and needs to be stopped."
|
||||
},
|
||||
{
|
||||
"title": "Jiggly Jungle",
|
||||
"text": "A jungle south began rapidly expanding and experts think arson is our only option."
|
||||
}
|
||||
]
|
||||
|
Before Width: | Height: | Size: 4.2 KiB After Width: | Height: | Size: 14 KiB |
|
Before Width: | Height: | Size: 70 KiB |
|
Before Width: | Height: | Size: 234 KiB |
|
Before Width: | Height: | Size: 88 KiB |
|
Before Width: | Height: | Size: 230 KiB |
|
Before Width: | Height: | Size: 53 KiB |
|
After Width: | Height: | Size: 31 KiB |
|
After Width: | Height: | Size: 38 KiB |
|
After Width: | Height: | Size: 42 KiB |
|
After Width: | Height: | Size: 62 KiB |
|
After Width: | Height: | Size: 126 KiB |
|
After Width: | Height: | Size: 5.5 KiB |
|
After Width: | Height: | Size: 11 KiB |
|
After Width: | Height: | Size: 19 KiB |
|
After Width: | Height: | Size: 304 KiB |
|
After Width: | Height: | Size: 92 KiB |
@@ -0,0 +1,40 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1"?>
|
||||
<!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd">
|
||||
<svg fill="#000000" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink"
|
||||
width="800px" height="800px" viewBox="0 0 569.613 569.614"
|
||||
xml:space="preserve">
|
||||
<g>
|
||||
<g>
|
||||
<path d="M371.49,563.638l113.052-65.854c5.26-3.063,9.088-8.094,10.64-13.975c1.555-5.888,0.701-12.148-2.359-17.405
|
||||
l-30.769-52.807c4.789-6.524,9.083-13.115,12.972-19.918c3.893-6.799,7.405-13.84,10.606-21.275l61.114-0.221
|
||||
c6.086-0.021,11.915-2.464,16.202-6.781c4.287-4.32,6.687-10.165,6.665-16.255l-0.48-130.833
|
||||
c-0.024-6.089-2.464-11.919-6.784-16.206c-4.299-4.269-10.113-6.662-16.166-6.662c-0.03,0-0.062,0-0.089,0l-61.182,0.242
|
||||
c-6.444-14.462-14.428-28.14-23.871-40.913l30.417-53.143c6.294-11.001,2.481-25.025-8.52-31.316L369.403,5.335
|
||||
c-5.281-3.023-11.545-3.822-17.424-2.231c-5.872,1.598-10.872,5.462-13.892,10.747L307.665,67
|
||||
c-15.766-1.662-31.653-1.613-47.363,0.144l-30.796-52.892c-3.063-5.263-8.094-9.091-13.975-10.646
|
||||
c-5.884-1.551-12.148-0.704-17.408,2.359L85.068,71.823c-10.949,6.38-14.657,20.429-8.28,31.38l30.765,52.831
|
||||
c-4.761,6.484-9.048,13.076-12.953,19.899c-3.904,6.824-7.417,13.855-10.6,21.255l-61.139,0.235
|
||||
C10.187,197.472-0.046,207.785,0,220.456L0.48,351.29c0.024,6.086,2.463,11.919,6.784,16.206
|
||||
c4.299,4.269,10.11,6.661,16.166,6.661c0.028,0,0.058,0,0.086,0l61.203-0.229c6.432,14.452,14.413,28.131,23.868,40.915
|
||||
l-30.413,53.141c-3.023,5.284-3.825,11.548-2.231,17.423c1.597,5.872,5.462,10.872,10.747,13.896l113.535,64.977
|
||||
c3.596,2.056,7.513,3.032,11.38,3.032c7.962,0,15.701-4.146,19.942-11.552l30.417-53.149c15.799,1.671,31.684,1.619,47.348-0.144
|
||||
l30.799,52.89c3.066,5.26,8.094,9.088,13.978,10.643C359.967,567.552,366.23,566.705,371.49,563.638z M341.129,465.911
|
||||
c-4.902-8.418-14.599-12.815-24.137-10.994c-20.588,3.935-42.174,3.999-63.128,0.202c-9.572-1.735-19.184,2.741-24.015,11.181
|
||||
l-26.748,46.745l-73.694-42.18l26.75-46.741c4.832-8.439,3.819-19.006-2.521-26.371c-13.978-16.239-24.685-34.594-31.818-54.554
|
||||
c-3.265-9.131-11.918-15.227-21.61-15.227c-0.027,0-0.058,0-0.085,0l-53.825,0.199l-0.315-84.937l53.819-0.205
|
||||
c9.722-0.04,18.366-6.197,21.576-15.374c3.69-10.557,7.962-20.019,13.06-28.917c5.101-8.914,11.089-17.387,18.311-25.897
|
||||
c6.294-7.417,7.225-17.993,2.334-26.396l-27.081-46.509l73.385-42.754l27.078,46.497c4.893,8.4,14.544,12.821,24.095,11.004
|
||||
c20.716-3.911,42.317-3.978,63.189-0.19c9.557,1.753,19.189-2.742,24.019-11.178l26.753-46.744l73.697,42.179l-26.753,46.742
|
||||
c-4.826,8.437-3.816,19,2.521,26.368c13.956,16.221,24.669,34.587,31.842,54.59c3.271,9.119,11.919,15.202,21.604,15.202
|
||||
c0.031,0,0.062,0,0.092,0l53.789-0.214l0.315,84.927l-53.783,0.192c-9.712,0.037-18.351,6.182-21.569,15.347
|
||||
c-3.746,10.654-8.023,20.131-13.082,28.975c-5.064,8.847-11.067,17.338-18.356,25.958c-6.271,7.418-7.194,17.978-2.305,26.368
|
||||
l27.078,46.472l-73.391,42.749L341.129,465.911z"/>
|
||||
<path d="M392.531,346.458c16.472-28.773,20.746-62.24,12.047-94.232s-29.342-58.685-58.115-75.151
|
||||
c-18.761-10.74-40.05-16.417-61.562-16.417c-44.446,0-85.762,23.944-107.822,62.485c-33.994,59.404-13.327,135.39,46.071,169.386
|
||||
c18.764,10.737,40.052,16.411,61.564,16.411C329.158,408.943,370.475,385.001,392.531,346.458z M352.696,323.658
|
||||
c-13.902,24.293-39.955,39.385-67.985,39.385c-13.528,0-26.934-3.58-38.764-10.349c-37.433-21.426-50.456-69.312-29.033-106.751
|
||||
c13.905-24.291,39.958-39.385,67.987-39.385c13.528,0,26.932,3.58,38.762,10.355c18.136,10.379,31.142,27.197,36.628,47.359
|
||||
C365.771,284.435,363.075,305.524,352.696,323.658z"/>
|
||||
</g>
|
||||
</g>
|
||||
</svg>
|
||||
|
After Width: | Height: | Size: 3.6 KiB |
|
After Width: | Height: | Size: 119 KiB |
@@ -0,0 +1,59 @@
|
||||
{
|
||||
"name": "Guild Master - Adventurer's guild management game",
|
||||
"short_name": "Guild Master",
|
||||
"theme_color": "#3C2114",
|
||||
"background_color": "#d9c8b3",
|
||||
"display": "standalone",
|
||||
"scope": "./",
|
||||
"start_url": "./",
|
||||
"icons": [
|
||||
{
|
||||
"src": "img/app-icons/icon-72x72.png",
|
||||
"sizes": "72x72",
|
||||
"type": "image/png",
|
||||
"purpose": "maskable any"
|
||||
},
|
||||
{
|
||||
"src": "img/app-icons/icon-96x96.png",
|
||||
"sizes": "96x96",
|
||||
"type": "image/png",
|
||||
"purpose": "maskable any"
|
||||
},
|
||||
{
|
||||
"src": "img/app-icons/icon-128x128.png",
|
||||
"sizes": "128x128",
|
||||
"type": "image/png",
|
||||
"purpose": "maskable any"
|
||||
},
|
||||
{
|
||||
"src": "img/app-icons/icon-144x144.png",
|
||||
"sizes": "144x144",
|
||||
"type": "image/png",
|
||||
"purpose": "maskable any"
|
||||
},
|
||||
{
|
||||
"src": "img/app-icons/icon-152x152.png",
|
||||
"sizes": "152x152",
|
||||
"type": "image/png",
|
||||
"purpose": "maskable any"
|
||||
},
|
||||
{
|
||||
"src": "img/app-icons/icon-192x192.png",
|
||||
"sizes": "192x192",
|
||||
"type": "image/png",
|
||||
"purpose": "maskable any"
|
||||
},
|
||||
{
|
||||
"src": "img/app-icons/icon-384x384.png",
|
||||
"sizes": "384x384",
|
||||
"type": "image/png",
|
||||
"purpose": "maskable any"
|
||||
},
|
||||
{
|
||||
"src": "img/app-icons/icon.png",
|
||||
"sizes": "512x512",
|
||||
"type": "image/png",
|
||||
"purpose": "maskable any"
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,102 @@
|
||||
[
|
||||
{
|
||||
"id": "aldek",
|
||||
"name": "Aldek",
|
||||
"attackExponent": 1.1
|
||||
},
|
||||
{
|
||||
"id": "aria",
|
||||
"name": "Aria",
|
||||
"attackExponent": 1.1
|
||||
},
|
||||
{
|
||||
"id": "burnett",
|
||||
"name": "Burnett",
|
||||
"attackExponent": 1.1
|
||||
},
|
||||
{
|
||||
"id": "charlotte",
|
||||
"name": "Charlotte",
|
||||
"attackExponent": 1.1
|
||||
},
|
||||
{
|
||||
"id": "ella",
|
||||
"name": "Ella",
|
||||
"attackExponent": 1.1
|
||||
},
|
||||
{
|
||||
"id": "elyza",
|
||||
"name": "Elyza",
|
||||
"attackExponent": 1.1
|
||||
},
|
||||
{
|
||||
"id": "emille",
|
||||
"name": "Emille",
|
||||
"attackExponent": 1.1
|
||||
},
|
||||
{
|
||||
"id": "garret",
|
||||
"name": "Garret",
|
||||
"attackExponent": 1.1
|
||||
},
|
||||
{
|
||||
"id": "gryza",
|
||||
"name": "Gryza",
|
||||
"attackExponent": 1.1
|
||||
},
|
||||
{
|
||||
"id": "lestat",
|
||||
"name": "Lestat",
|
||||
"attackExponent": 1.1
|
||||
},
|
||||
{
|
||||
"id": "lydia",
|
||||
"name": "Lydia",
|
||||
"attackExponent": 1.1
|
||||
},
|
||||
{
|
||||
"id": "noor",
|
||||
"name": "Noor",
|
||||
"attackExponent": 1.1
|
||||
},
|
||||
{
|
||||
"id": "noron",
|
||||
"name": "Noron",
|
||||
"attackExponent": 1.1
|
||||
},
|
||||
{
|
||||
"id": "oola",
|
||||
"name": "Oola",
|
||||
"attackExponent": 1.1
|
||||
},
|
||||
{
|
||||
"id": "owen",
|
||||
"name": "Owen",
|
||||
"attackExponent": 1.1
|
||||
},
|
||||
{
|
||||
"id": "ryslette",
|
||||
"name": "Ryslette",
|
||||
"attackExponent": 1.1
|
||||
},
|
||||
{
|
||||
"id": "sally",
|
||||
"name": "Sally",
|
||||
"attackExponent": 1.1
|
||||
},
|
||||
{
|
||||
"id": "tovu",
|
||||
"name": "Tovu",
|
||||
"attackExponent": 1.1
|
||||
},
|
||||
{
|
||||
"id": "wrydio",
|
||||
"name": "Wrydio",
|
||||
"attackExponent": 1.1
|
||||
},
|
||||
{
|
||||
"id": "xarya",
|
||||
"name": "Xarya",
|
||||
"attackExponent": 1.1
|
||||
}
|
||||
]
|
||||
|
After Width: | Height: | Size: 4.9 MiB |
|
After Width: | Height: | Size: 5.6 MiB |
|
After Width: | Height: | Size: 5.3 MiB |
|
After Width: | Height: | Size: 4.9 MiB |
|
After Width: | Height: | Size: 406 KiB |
|
After Width: | Height: | Size: 470 KiB |
|
After Width: | Height: | Size: 86 KiB |
|
After Width: | Height: | Size: 75 KiB |
|
After Width: | Height: | Size: 92 KiB |
|
After Width: | Height: | Size: 99 KiB |
@@ -0,0 +1,40 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1"?>
|
||||
<!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd">
|
||||
<svg fill="#000000" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink"
|
||||
width="800px" height="800px" viewBox="0 0 569.613 569.614"
|
||||
xml:space="preserve">
|
||||
<g>
|
||||
<g>
|
||||
<path d="M371.49,563.638l113.052-65.854c5.26-3.063,9.088-8.094,10.64-13.975c1.555-5.888,0.701-12.148-2.359-17.405
|
||||
l-30.769-52.807c4.789-6.524,9.083-13.115,12.972-19.918c3.893-6.799,7.405-13.84,10.606-21.275l61.114-0.221
|
||||
c6.086-0.021,11.915-2.464,16.202-6.781c4.287-4.32,6.687-10.165,6.665-16.255l-0.48-130.833
|
||||
c-0.024-6.089-2.464-11.919-6.784-16.206c-4.299-4.269-10.113-6.662-16.166-6.662c-0.03,0-0.062,0-0.089,0l-61.182,0.242
|
||||
c-6.444-14.462-14.428-28.14-23.871-40.913l30.417-53.143c6.294-11.001,2.481-25.025-8.52-31.316L369.403,5.335
|
||||
c-5.281-3.023-11.545-3.822-17.424-2.231c-5.872,1.598-10.872,5.462-13.892,10.747L307.665,67
|
||||
c-15.766-1.662-31.653-1.613-47.363,0.144l-30.796-52.892c-3.063-5.263-8.094-9.091-13.975-10.646
|
||||
c-5.884-1.551-12.148-0.704-17.408,2.359L85.068,71.823c-10.949,6.38-14.657,20.429-8.28,31.38l30.765,52.831
|
||||
c-4.761,6.484-9.048,13.076-12.953,19.899c-3.904,6.824-7.417,13.855-10.6,21.255l-61.139,0.235
|
||||
C10.187,197.472-0.046,207.785,0,220.456L0.48,351.29c0.024,6.086,2.463,11.919,6.784,16.206
|
||||
c4.299,4.269,10.11,6.661,16.166,6.661c0.028,0,0.058,0,0.086,0l61.203-0.229c6.432,14.452,14.413,28.131,23.868,40.915
|
||||
l-30.413,53.141c-3.023,5.284-3.825,11.548-2.231,17.423c1.597,5.872,5.462,10.872,10.747,13.896l113.535,64.977
|
||||
c3.596,2.056,7.513,3.032,11.38,3.032c7.962,0,15.701-4.146,19.942-11.552l30.417-53.149c15.799,1.671,31.684,1.619,47.348-0.144
|
||||
l30.799,52.89c3.066,5.26,8.094,9.088,13.978,10.643C359.967,567.552,366.23,566.705,371.49,563.638z M341.129,465.911
|
||||
c-4.902-8.418-14.599-12.815-24.137-10.994c-20.588,3.935-42.174,3.999-63.128,0.202c-9.572-1.735-19.184,2.741-24.015,11.181
|
||||
l-26.748,46.745l-73.694-42.18l26.75-46.741c4.832-8.439,3.819-19.006-2.521-26.371c-13.978-16.239-24.685-34.594-31.818-54.554
|
||||
c-3.265-9.131-11.918-15.227-21.61-15.227c-0.027,0-0.058,0-0.085,0l-53.825,0.199l-0.315-84.937l53.819-0.205
|
||||
c9.722-0.04,18.366-6.197,21.576-15.374c3.69-10.557,7.962-20.019,13.06-28.917c5.101-8.914,11.089-17.387,18.311-25.897
|
||||
c6.294-7.417,7.225-17.993,2.334-26.396l-27.081-46.509l73.385-42.754l27.078,46.497c4.893,8.4,14.544,12.821,24.095,11.004
|
||||
c20.716-3.911,42.317-3.978,63.189-0.19c9.557,1.753,19.189-2.742,24.019-11.178l26.753-46.744l73.697,42.179l-26.753,46.742
|
||||
c-4.826,8.437-3.816,19,2.521,26.368c13.956,16.221,24.669,34.587,31.842,54.59c3.271,9.119,11.919,15.202,21.604,15.202
|
||||
c0.031,0,0.062,0,0.092,0l53.789-0.214l0.315,84.927l-53.783,0.192c-9.712,0.037-18.351,6.182-21.569,15.347
|
||||
c-3.746,10.654-8.023,20.131-13.082,28.975c-5.064,8.847-11.067,17.338-18.356,25.958c-6.271,7.418-7.194,17.978-2.305,26.368
|
||||
l27.078,46.472l-73.391,42.749L341.129,465.911z"/>
|
||||
<path d="M392.531,346.458c16.472-28.773,20.746-62.24,12.047-94.232s-29.342-58.685-58.115-75.151
|
||||
c-18.761-10.74-40.05-16.417-61.562-16.417c-44.446,0-85.762,23.944-107.822,62.485c-33.994,59.404-13.327,135.39,46.071,169.386
|
||||
c18.764,10.737,40.052,16.411,61.564,16.411C329.158,408.943,370.475,385.001,392.531,346.458z M352.696,323.658
|
||||
c-13.902,24.293-39.955,39.385-67.985,39.385c-13.528,0-26.934-3.58-38.764-10.349c-37.433-21.426-50.456-69.312-29.033-106.751
|
||||
c13.905-24.291,39.958-39.385,67.987-39.385c13.528,0,26.932,3.58,38.762,10.355c18.136,10.379,31.142,27.197,36.628,47.359
|
||||
C365.771,284.435,363.075,305.524,352.696,323.658z"/>
|
||||
</g>
|
||||
</g>
|
||||
</svg>
|
||||
|
After Width: | Height: | Size: 3.6 KiB |
@@ -0,0 +1 @@
|
||||
<svg role="img" viewBox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"><title>Discord</title><path d="M20.317 4.3698a19.7913 19.7913 0 00-4.8851-1.5152.0741.0741 0 00-.0785.0371c-.211.3753-.4447.8648-.6083 1.2495-1.8447-.2762-3.68-.2762-5.4868 0-.1636-.3933-.4058-.8742-.6177-1.2495a.077.077 0 00-.0785-.037 19.7363 19.7363 0 00-4.8852 1.515.0699.0699 0 00-.0321.0277C.5334 9.0458-.319 13.5799.0992 18.0578a.0824.0824 0 00.0312.0561c2.0528 1.5076 4.0413 2.4228 5.9929 3.0294a.0777.0777 0 00.0842-.0276c.4616-.6304.8731-1.2952 1.226-1.9942a.076.076 0 00-.0416-.1057c-.6528-.2476-1.2743-.5495-1.8722-.8923a.077.077 0 01-.0076-.1277c.1258-.0943.2517-.1923.3718-.2914a.0743.0743 0 01.0776-.0105c3.9278 1.7933 8.18 1.7933 12.0614 0a.0739.0739 0 01.0785.0095c.1202.099.246.1981.3728.2924a.077.077 0 01-.0066.1276 12.2986 12.2986 0 01-1.873.8914.0766.0766 0 00-.0407.1067c.3604.698.7719 1.3628 1.225 1.9932a.076.076 0 00.0842.0286c1.961-.6067 3.9495-1.5219 6.0023-3.0294a.077.077 0 00.0313-.0552c.5004-5.177-.8382-9.6739-3.5485-13.6604a.061.061 0 00-.0312-.0286zM8.02 15.3312c-1.1825 0-2.1569-1.0857-2.1569-2.419 0-1.3332.9555-2.4189 2.157-2.4189 1.2108 0 2.1757 1.0952 2.1568 2.419 0 1.3332-.9555 2.4189-2.1569 2.4189zm7.9748 0c-1.1825 0-2.1569-1.0857-2.1569-2.419 0-1.3332.9554-2.4189 2.1569-2.4189 1.2108 0 2.1757 1.0952 2.1568 2.419 0 1.3332-.946 2.4189-2.1568 2.4189Z"/></svg>
|
||||
|
After Width: | Height: | Size: 1.3 KiB |
@@ -0,0 +1,5 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<svg width="800px" height="800px" viewBox="0 0 24 24" xmlns="http://www.w3.org/2000/svg">
|
||||
<rect width="24" height="24" fill="none"/>
|
||||
<path d="M12,2A10,10,0,0,0,8.84,21.5c.5.08.66-.23.66-.5V19.31C6.73,19.91,6.14,18,6.14,18A2.69,2.69,0,0,0,5,16.5c-.91-.62.07-.6.07-.6a2.1,2.1,0,0,1,1.53,1,2.15,2.15,0,0,0,2.91.83,2.16,2.16,0,0,1,.63-1.34C8,16.17,5.62,15.31,5.62,11.5a3.87,3.87,0,0,1,1-2.71,3.58,3.58,0,0,1,.1-2.64s.84-.27,2.75,1a9.63,9.63,0,0,1,5,0c1.91-1.29,2.75-1,2.75-1a3.58,3.58,0,0,1,.1,2.64,3.87,3.87,0,0,1,1,2.71c0,3.82-2.34,4.66-4.57,4.91a2.39,2.39,0,0,1,.69,1.85V21c0,.27.16.59.67.5A10,10,0,0,0,12,2Z"/>
|
||||
</svg>
|
||||
|
After Width: | Height: | Size: 660 B |
|
After Width: | Height: | Size: 46 KiB |
|
After Width: | Height: | Size: 72 KiB |
|
After Width: | Height: | Size: 59 KiB |
|
After Width: | Height: | Size: 84 KiB |
|
After Width: | Height: | Size: 64 KiB |
|
After Width: | Height: | Size: 63 KiB |
|
After Width: | Height: | Size: 63 KiB |
|
After Width: | Height: | Size: 62 KiB |
|
After Width: | Height: | Size: 56 KiB |
|
After Width: | Height: | Size: 62 KiB |
|
After Width: | Height: | Size: 62 KiB |
|
After Width: | Height: | Size: 51 KiB |
|
After Width: | Height: | Size: 69 KiB |
|
After Width: | Height: | Size: 66 KiB |
|
After Width: | Height: | Size: 54 KiB |
|
After Width: | Height: | Size: 69 KiB |
|
After Width: | Height: | Size: 69 KiB |
|
After Width: | Height: | Size: 55 KiB |
|
After Width: | Height: | Size: 49 KiB |
|
After Width: | Height: | Size: 65 KiB |
|
After Width: | Height: | Size: 4.2 MiB |
|
After Width: | Height: | Size: 1.6 MiB |
|
After Width: | Height: | Size: 731 KiB |
|
After Width: | Height: | Size: 2.6 MiB |
|
After Width: | Height: | Size: 1018 KiB |
|
After Width: | Height: | Size: 947 KiB |
|
After Width: | Height: | Size: 68 KiB |
|
After Width: | Height: | Size: 20 KiB |
|
After Width: | Height: | Size: 4.5 KiB |
|
After Width: | Height: | Size: 474 KiB |
|
After Width: | Height: | Size: 130 KiB |
|
After Width: | Height: | Size: 200 KiB |
@@ -0,0 +1,131 @@
|
||||
import {Guild} from "@/classes/Guild";
|
||||
import {Adventurer} from "@/classes/Adventurer";
|
||||
import {Quest} from "@/classes/Quest";
|
||||
import {getFromString, QuestRank} from "@/classes/QuestRank";
|
||||
|
||||
export class GameData {
|
||||
guild: Guild;
|
||||
adventurers: { [key: string]: Adventurer };
|
||||
missives: Array<Quest>;
|
||||
lastQuestGot: { [key: string]: null | number };
|
||||
lastRecruitAction: null | number;
|
||||
adventurerForHireId: string | null;
|
||||
|
||||
constructor(
|
||||
data: any,
|
||||
) {
|
||||
this.guild = data.guild ?? new Guild(1, 0);
|
||||
this.adventurers = data.adventurers ?? {} as { [key: string]: Adventurer };
|
||||
this.missives = data.missives ?? [] as Array<Quest>;
|
||||
this.lastQuestGot = data.lastQuestGot ?? {} as { [key: string]: null | number };
|
||||
this.lastRecruitAction = data.lastRecruitAction ?? null;
|
||||
this.adventurerForHireId = data.adventurerForHireId ?? null;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Save the game to local storage
|
||||
*/
|
||||
export function saveGame(
|
||||
data: GameData
|
||||
): void {
|
||||
console.debug("Saving game...");
|
||||
|
||||
const adventurers = {} as { [key: string]: any };
|
||||
for (const adventurerId in data.adventurers) {
|
||||
const adventurer: {[key: string]: any} = JSON.parse(JSON.stringify(data.adventurers[adventurerId]));
|
||||
delete adventurer.portrait;
|
||||
adventurers[adventurerId] = adventurer;
|
||||
}
|
||||
|
||||
window.localStorage.setItem("savedGame", JSON.stringify({
|
||||
guild: data.guild,
|
||||
adventurers: adventurers,
|
||||
missives: data.missives,
|
||||
lastQuestGot: data.lastQuestGot,
|
||||
lastRecruitAction: data.lastRecruitAction,
|
||||
adventurerForHireId: data.adventurerForHireId,
|
||||
}));
|
||||
}
|
||||
|
||||
export function loadGame(): GameData | null {
|
||||
const savedGame = window.localStorage.getItem("savedGame");
|
||||
if (!savedGame) return null;
|
||||
const parsedGame = JSON.parse(savedGame);
|
||||
console.debug("Loading game...");
|
||||
return new GameData(parsedGame);
|
||||
}
|
||||
|
||||
export async function loadAvailableQuests(): Promise<{ [key: string]: { [key: string]: Quest } }> {
|
||||
const quests = {
|
||||
S: {} as { [key: string]: Quest },
|
||||
A: {} as { [key: string]: Quest },
|
||||
B: {} as { [key: string]: Quest },
|
||||
C: {} as { [key: string]: Quest },
|
||||
D: {} as { [key: string]: Quest },
|
||||
E: {} as { [key: string]: Quest },
|
||||
F: {} as { [key: string]: Quest },
|
||||
} as { [key: string]: { [key: string]: Quest } };
|
||||
|
||||
for (const rank in quests) {
|
||||
const response = await fetch(`data/quests/Rank${rank}.json`);
|
||||
if (response.status !== 200) {
|
||||
console.error("Failed to load quests");
|
||||
alert("Failed to load quests. Please try refreshing the page.");
|
||||
return quests;
|
||||
}
|
||||
const questData = await response.json();
|
||||
|
||||
let id = 0;
|
||||
for (const quest of questData) {
|
||||
id++;
|
||||
quests[rank.toString()][id] = new Quest(
|
||||
id.toString(),
|
||||
getFromString(rank as QuestRank),
|
||||
quest.title,
|
||||
quest.text,
|
||||
1,
|
||||
0,
|
||||
0
|
||||
);
|
||||
}
|
||||
}
|
||||
return quests;
|
||||
}
|
||||
|
||||
export async function loadAdventurersForHire(): Promise<Array<Adventurer>> {
|
||||
const response = await fetch("data/adventurers.json");
|
||||
if (response.status !== 200) {
|
||||
console.error("Failed to load adventurers");
|
||||
alert("Failed to load adventurers. Please try refreshing the page.");
|
||||
return [];
|
||||
}
|
||||
const adventurerData = await response.json();
|
||||
|
||||
const adventurers: Array<Adventurer> = [];
|
||||
for (const adventurer of adventurerData) {
|
||||
adventurers.push(new Adventurer(
|
||||
adventurer.id,
|
||||
adventurer.name,
|
||||
adventurer.portrait,
|
||||
adventurer.attackExponent,
|
||||
adventurer.level,
|
||||
adventurer.exp,
|
||||
));
|
||||
}
|
||||
|
||||
return adventurers;
|
||||
}
|
||||
|
||||
export function removeAlreadyHiredAdventurers(
|
||||
adventurers: Array<Adventurer>,
|
||||
adventurersHired: { [key: string]: Adventurer }
|
||||
): Array<Adventurer> {
|
||||
const adventurersForHire: Array<Adventurer> = [];
|
||||
for (const adventurer of adventurers) {
|
||||
if (adventurersHired[adventurer.id]) continue;
|
||||
adventurersForHire.push(adventurer);
|
||||
}
|
||||
return adventurersForHire;
|
||||
}
|
||||
@@ -4,18 +4,26 @@ export class Adventurer {
|
||||
portrait: string;
|
||||
level: number;
|
||||
exp: number;
|
||||
attackPerLevel: number;
|
||||
defensePerLevel: number;
|
||||
attackExponent: number;
|
||||
prestige: number;
|
||||
busy: boolean;
|
||||
|
||||
constructor(id: string, name: string, portrait: string, attackPerLevel: number, defensePerLevel: number, level: number = 1) {
|
||||
constructor(
|
||||
id: string,
|
||||
name: string,
|
||||
portrait: string,
|
||||
attackExponent: number,
|
||||
level: number = 1,
|
||||
exp: number = 0,
|
||||
prestige: number = 0
|
||||
) {
|
||||
this.id = id;
|
||||
this.name = name;
|
||||
this.portrait = portrait;
|
||||
this.attackPerLevel = attackPerLevel;
|
||||
this.defensePerLevel = defensePerLevel;
|
||||
this.attackExponent = attackExponent;
|
||||
this.level = level;
|
||||
this.exp = 0;
|
||||
this.exp = exp;
|
||||
this.prestige = prestige;
|
||||
this.busy = false;
|
||||
}
|
||||
|
||||
@@ -24,8 +32,61 @@ export class Adventurer {
|
||||
this.level += 1;
|
||||
}
|
||||
|
||||
prestigeUp(): void {
|
||||
this.level = 1;
|
||||
this.exp = 0;
|
||||
this.prestige += 1;
|
||||
}
|
||||
|
||||
canLevelUp(): boolean {
|
||||
const requirement = this.level * 3;
|
||||
return this.exp >= requirement;
|
||||
if (this.level >= this.getMaxLevel()) return false;
|
||||
return this.exp >= this.getNextLevelExpRequirement();
|
||||
}
|
||||
|
||||
canPrestigeUp(): boolean {
|
||||
if (this.busy) return false;
|
||||
if (this.level < getMaxLevelForPrestige(this.prestige)) return false;
|
||||
return this.prestige < 5
|
||||
}
|
||||
|
||||
getNextLevelExpRequirement(): number {
|
||||
return Math.max(1, Math.floor((3 * Math.pow(1.2, this.level - 1)) * Math.pow(1.025, this.level - 1)));
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the percentage of exp to the next level
|
||||
*/
|
||||
getExpPercentage(): number {
|
||||
return (this.exp / this.getNextLevelExpRequirement()) * 100;
|
||||
}
|
||||
|
||||
addExp(exp: number): void {
|
||||
if (this.isMaxLevel()) return;
|
||||
this.exp += exp;
|
||||
if (this.canLevelUp()) {
|
||||
this.levelUp();
|
||||
}
|
||||
}
|
||||
|
||||
getAttack(): number {
|
||||
const scalingFactor = Math.pow(1.05, this.level - 1);
|
||||
return (2 * scalingFactor) * Math.pow(this.attackExponent, this.level - 1);
|
||||
}
|
||||
|
||||
getDPS(): number {
|
||||
return this.getAttack() * 4;
|
||||
}
|
||||
|
||||
getMaxLevel(): number {
|
||||
return getMaxLevelForPrestige(this.prestige);
|
||||
}
|
||||
|
||||
isMaxLevel(): boolean {
|
||||
return this.level >= this.getMaxLevel();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
function getMaxLevelForPrestige(prestige: number): number {
|
||||
return 25 + (prestige * 5);
|
||||
}
|
||||
|
||||
@@ -1,12 +1,34 @@
|
||||
import type {GuildUpgrade} from "@/classes/GuildUpgrade";
|
||||
import AdventurerCapacityUpgrade from "@/classes/guildUpgrades/AdventurerCapacityUpgrade";
|
||||
import {formatGold} from "@/classes/NumberMagic";
|
||||
import QuestExpUpgrade from "@/classes/guildUpgrades/QuestExpUpgrade";
|
||||
import QuestGoldUpgrade from "@/classes/guildUpgrades/QuestGoldUpgrade";
|
||||
import AutoFinishQuestsUpgrade from "@/classes/guildUpgrades/AutoFinishQuestsUpgrade";
|
||||
|
||||
const MAX_LEVEL: number = 8;
|
||||
|
||||
export class Guild {
|
||||
gold: number;
|
||||
level: number;
|
||||
displayUpgradeCost: number|string;
|
||||
upgradeCost: number|null = null;
|
||||
adventurerCapacity: AdventurerCapacityUpgrade;
|
||||
expModifier: QuestExpUpgrade;
|
||||
goldModifier: QuestGoldUpgrade;
|
||||
autoFinishQuestsUpgrade: AutoFinishQuestsUpgrade;
|
||||
|
||||
constructor(level: number, gold: number) {
|
||||
constructor(level: number, gold: number, upgrades: {[index:string]: GuildUpgrade} = {}) {
|
||||
this.gold = gold;
|
||||
this.level = level;
|
||||
this.displayUpgradeCost = this.getUpgradeCost() ?? "Max level";
|
||||
const rawDisplayUpgradeCost = this.getUpgradeCost();
|
||||
this.displayUpgradeCost = rawDisplayUpgradeCost ? formatGold(rawDisplayUpgradeCost) : "Max level";
|
||||
this.upgradeCost = this.getUpgradeCost();
|
||||
|
||||
this.adventurerCapacity = upgrades.adventurerCapacity as AdventurerCapacityUpgrade ?? new AdventurerCapacityUpgrade();
|
||||
this.expModifier = upgrades.expModifier as QuestExpUpgrade ?? new QuestExpUpgrade();
|
||||
this.goldModifier = upgrades.goldModifier as QuestGoldUpgrade ?? new QuestGoldUpgrade();
|
||||
this.autoFinishQuestsUpgrade = upgrades.autoFinishQuestsUpgrade as AutoFinishQuestsUpgrade ?? new AutoFinishQuestsUpgrade();
|
||||
|
||||
}
|
||||
|
||||
upgrade(): void {
|
||||
@@ -15,18 +37,24 @@ export class Guild {
|
||||
if (this.gold < cost) return;
|
||||
this.gold -= cost;
|
||||
this.level += 1;
|
||||
if (this.level >= 7) {
|
||||
if (this.level >= MAX_LEVEL) {
|
||||
this.displayUpgradeCost = "Max level";
|
||||
this.upgradeCost = null;
|
||||
} else {
|
||||
const newCost = this.getUpgradeCost();
|
||||
if (newCost === null) return;
|
||||
this.displayUpgradeCost = newCost;
|
||||
this.displayUpgradeCost = formatGold(newCost);
|
||||
this.upgradeCost = newCost;
|
||||
}
|
||||
}
|
||||
|
||||
getUpgradeCost(): number|null {
|
||||
return upgradeCosts[this.level] ?? null;
|
||||
}
|
||||
|
||||
isMaxLevel(): boolean {
|
||||
return this.level >= MAX_LEVEL;
|
||||
}
|
||||
}
|
||||
|
||||
const upgradeCosts = {
|
||||
@@ -35,5 +63,6 @@ const upgradeCosts = {
|
||||
"3": 5000,
|
||||
"4": 10000,
|
||||
"5": 25000,
|
||||
"6": 50000,
|
||||
"6": 100000,
|
||||
"7": 750000,
|
||||
} as {[index:string]: number}
|
||||
@@ -0,0 +1,7 @@
|
||||
export class GuildUpgrade {
|
||||
|
||||
level: number = 1;
|
||||
nextLevelCost: number | null = null;
|
||||
guildLevelRequirement: number = 1;
|
||||
|
||||
}
|
||||
@@ -0,0 +1,7 @@
|
||||
export default interface MaxLevellable {
|
||||
|
||||
maxLevel: number;
|
||||
|
||||
isMaxLevel(): boolean;
|
||||
|
||||
}
|
||||
@@ -0,0 +1,21 @@
|
||||
const goldFormatter = new Intl.NumberFormat('en-US', {
|
||||
maximumFractionDigits: 3,
|
||||
// @ts-ignore - typescript doesn't know about this option for some godforsaken reason
|
||||
notation: "compact",
|
||||
useGrouping: true,
|
||||
});
|
||||
|
||||
const damageFormatter = new Intl.NumberFormat('en-US', {
|
||||
maximumFractionDigits: 2,
|
||||
// @ts-ignore - typescript doesn't know about this option for some godforsaken reason
|
||||
notation: "compact",
|
||||
});
|
||||
|
||||
export function formatGold(number: number | null): string {
|
||||
if (number === null) return "";
|
||||
return goldFormatter.format(number);
|
||||
}
|
||||
|
||||
export function formatDamage(number: number): string {
|
||||
return damageFormatter.format(number);
|
||||
}
|
||||
@@ -1,5 +1,5 @@
|
||||
import type {Adventurer} from "@/classes/Adventurer";
|
||||
import type {QuestRank} from "@/classes/QuestRank";
|
||||
import {QuestRank} from "@/classes/QuestRank";
|
||||
|
||||
export class Quest {
|
||||
id: string;
|
||||
@@ -7,12 +7,22 @@ export class Quest {
|
||||
title: string;
|
||||
text: string;
|
||||
adventurers: Array<Adventurer>;
|
||||
maxAdventurers: number;
|
||||
progressPoints: number;
|
||||
maxProgress: number;
|
||||
expReward: number;
|
||||
goldReward: number;
|
||||
|
||||
constructor(id: string, rank: QuestRank, title: string, text: string, maxProgress: number, expReward: number, goldReward: number) {
|
||||
constructor(
|
||||
id: string,
|
||||
rank: QuestRank,
|
||||
title: string,
|
||||
text: string,
|
||||
maxProgress: number,
|
||||
expReward: number,
|
||||
goldReward: number,
|
||||
maxAdventurers: number = 1
|
||||
) {
|
||||
this.id = id;
|
||||
this.rank = rank;
|
||||
this.title = title;
|
||||
@@ -22,6 +32,66 @@ export class Quest {
|
||||
this.goldReward = goldReward;
|
||||
this.progressPoints = 0;
|
||||
this.adventurers = [];
|
||||
this.maxAdventurers = maxAdventurers;
|
||||
}
|
||||
|
||||
getPercentProgress(): number {
|
||||
return Math.round(this.progressPoints / this.maxProgress * 100);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* Generate rewards for a quest and return it
|
||||
* @param quest
|
||||
* @param expModifier - multiplification modifier for the exp reward
|
||||
* @param goldModifier - multiplification modifier for the gold reward
|
||||
*/
|
||||
export function getQuestWithRewards(quest: Quest, expModifier: number = 1, goldModifier: number = 1) {
|
||||
|
||||
let maxProgress = 1;
|
||||
|
||||
switch (quest.rank) {
|
||||
case QuestRank.S:
|
||||
// at level 30 adventurers have ~6513 dps, this will take 30 seconds on level 30
|
||||
maxProgress = 195390;
|
||||
break;
|
||||
case QuestRank.A:
|
||||
// at level 25 adventurers have ~2051 dps, this will take 15 seconds on level 25
|
||||
maxProgress = 30770;
|
||||
break;
|
||||
case QuestRank.B:
|
||||
// at level 20 adventurers have ~645 dps, this will take 15 seconds on level 20
|
||||
maxProgress = 9690;
|
||||
break;
|
||||
case QuestRank.C:
|
||||
// at level 15 adventurers have ~203 dps, this will take 15 seconds on level 15
|
||||
maxProgress = 3045;
|
||||
break;
|
||||
case QuestRank.D:
|
||||
// at level 10 adventurers have ~64 dps, this will take 15 seconds on level 10
|
||||
maxProgress = 960;
|
||||
break;
|
||||
case QuestRank.E:
|
||||
// at level 5 adventurers have ~20 dps, this will take 15 seconds on level 5
|
||||
maxProgress = 300;
|
||||
break;
|
||||
case QuestRank.F:
|
||||
// at level 1 adventurers have ~8 dps, this will take 15 seconds on level 1
|
||||
maxProgress = 120;
|
||||
break;
|
||||
}
|
||||
|
||||
let goldReward = Math.floor(maxProgress/6 * goldModifier);
|
||||
let expReward = Math.floor((Math.floor(maxProgress/120) - maxProgress/1000) * expModifier);
|
||||
|
||||
// add some randomness to the rewards
|
||||
goldReward = Math.floor(randomNumberBetween(goldReward * 0.95, goldReward * 1.1));
|
||||
expReward = Math.max(1, Math.floor(randomNumberBetween(expReward * 0.95, expReward * 1.2)));
|
||||
|
||||
return new Quest(quest.id, quest.rank, quest.title, quest.text, maxProgress, expReward, goldReward);
|
||||
}
|
||||
|
||||
function randomNumberBetween(min: number, max: number) {
|
||||
return Math.random() * (max - min) + min;
|
||||
}
|
||||
|
||||
@@ -0,0 +1,13 @@
|
||||
import type {Adventurer} from "@/classes/Adventurer";
|
||||
|
||||
|
||||
/**
|
||||
* Get a random adventurer from the pool
|
||||
* @param adventurerPool
|
||||
* @returns {Adventurer|null} null if the pool is empty
|
||||
*/
|
||||
export function getNewAdventurerForHire(adventurerPool: Array<Adventurer>): Adventurer|null {
|
||||
if (adventurerPool.length <= 0) return null;
|
||||
const randomId = adventurerPool.length * Math.random() << 0;
|
||||
return adventurerPool[randomId];
|
||||
}
|
||||
@@ -0,0 +1,27 @@
|
||||
import {GuildUpgrade} from "@/classes/GuildUpgrade";
|
||||
|
||||
export default class AdventurerCapacityUpgrade extends GuildUpgrade {
|
||||
constructor(level: number = 1) {
|
||||
super();
|
||||
this.level = level;
|
||||
this.nextLevelCost = this.getCostForLevel(this.level);
|
||||
this.guildLevelRequirement = 1;
|
||||
}
|
||||
|
||||
upgrade(): void {
|
||||
this.level += 1;
|
||||
this.nextLevelCost = this.getCostForLevel(this.level);
|
||||
}
|
||||
|
||||
getCostForLevel(level: number): number {
|
||||
if (level === 1) return 1500;
|
||||
return Math.floor(1500 * (level * 4));
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the number of adventurers the guild can have
|
||||
*/
|
||||
getAdventurerCapacity(): number {
|
||||
return 1 + this.level ;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,70 @@
|
||||
import {GuildUpgrade} from "@/classes/GuildUpgrade";
|
||||
import type MaxLevellable from "@/classes/MaxLevellable";
|
||||
import {QuestRank} from "@/classes/QuestRank";
|
||||
|
||||
export default class AutoFinishQuestsUpgrade extends GuildUpgrade implements MaxLevellable {
|
||||
|
||||
maxLevel: number;
|
||||
|
||||
constructor(level: number = 1) {
|
||||
super();
|
||||
this.level = level;
|
||||
this.nextLevelCost = this.getCostForLevel(this.level);
|
||||
this.guildLevelRequirement = 7;
|
||||
this.maxLevel = 8;
|
||||
}
|
||||
|
||||
upgrade(): void {
|
||||
this.level += 1;
|
||||
this.nextLevelCost = this.getCostForLevel(this.level);
|
||||
}
|
||||
|
||||
getCostForLevel(level: number): number {
|
||||
switch (level) {
|
||||
case 1:
|
||||
return 25000;
|
||||
case 2:
|
||||
return 50000;
|
||||
case 3:
|
||||
return 75000;
|
||||
case 4:
|
||||
return 150000;
|
||||
case 5:
|
||||
return 275000;
|
||||
case 6:
|
||||
return 750000;
|
||||
case 7:
|
||||
return 1500000;
|
||||
case 8:
|
||||
return 2500000;
|
||||
default:
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
isMaxLevel(): boolean {
|
||||
return this.level >= this.maxLevel;
|
||||
}
|
||||
|
||||
getRanksToAutoFinishQuestsIn(): Array<QuestRank> {
|
||||
switch (this.level) {
|
||||
case 1:
|
||||
default:
|
||||
return [];
|
||||
case 2:
|
||||
return [QuestRank.F];
|
||||
case 3:
|
||||
return [QuestRank.F, QuestRank.E];
|
||||
case 4:
|
||||
return [QuestRank.F, QuestRank.E, QuestRank.D];
|
||||
case 5:
|
||||
return [QuestRank.F, QuestRank.E, QuestRank.D, QuestRank.C];
|
||||
case 6:
|
||||
return [QuestRank.F, QuestRank.E, QuestRank.D, QuestRank.C, QuestRank.B];
|
||||
case 7:
|
||||
return [QuestRank.F, QuestRank.E, QuestRank.D, QuestRank.C, QuestRank.B, QuestRank.A];
|
||||
case 8:
|
||||
return [QuestRank.F, QuestRank.E, QuestRank.D, QuestRank.C, QuestRank.B, QuestRank.A, QuestRank.S];
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,24 @@
|
||||
import {GuildUpgrade} from "@/classes/GuildUpgrade";
|
||||
|
||||
export default class QuestExpUpgrade extends GuildUpgrade {
|
||||
constructor(level: number = 1) {
|
||||
super();
|
||||
this.level = level;
|
||||
this.nextLevelCost = this.getCostForLevel(this.level);
|
||||
this.guildLevelRequirement = 8;
|
||||
}
|
||||
|
||||
upgrade(): void {
|
||||
this.level += 1;
|
||||
this.nextLevelCost = this.getCostForLevel(this.level);
|
||||
}
|
||||
|
||||
getCostForLevel(level: number): number {
|
||||
if (level === 1) return 1000000;
|
||||
return Math.floor(1000000 * (level * 1.05));
|
||||
}
|
||||
|
||||
getModifier(): number {
|
||||
return 1 + (this.level * 0.1);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,24 @@
|
||||
import {GuildUpgrade} from "@/classes/GuildUpgrade";
|
||||
|
||||
export default class QuestGoldUpgrade extends GuildUpgrade {
|
||||
constructor(level: number = 1) {
|
||||
super();
|
||||
this.level = level;
|
||||
this.nextLevelCost = this.getCostForLevel(this.level);
|
||||
this.guildLevelRequirement = 8;
|
||||
}
|
||||
|
||||
upgrade(): void {
|
||||
this.level += 1;
|
||||
this.nextLevelCost = this.getCostForLevel(this.level);
|
||||
}
|
||||
|
||||
getCostForLevel(level: number): number {
|
||||
if (level === 1) return 1000000;
|
||||
return Math.floor(1000000 * (level * 1.05));
|
||||
}
|
||||
|
||||
getModifier(): number {
|
||||
return 1 + (this.level * 0.1);
|
||||
}
|
||||
}
|
||||
@@ -10,7 +10,7 @@
|
||||
</template>
|
||||
|
||||
<script lang="ts">
|
||||
import {defineComponent} from "vue";
|
||||
import {defineComponent, type PropType} from "vue";
|
||||
import AdventurerMiniComponent from "@/components/AdventurerMiniComponent.vue";
|
||||
import type {Adventurer} from "@/classes/Adventurer";
|
||||
|
||||
@@ -22,14 +22,12 @@ export default defineComponent({
|
||||
}),
|
||||
props: {
|
||||
adventurers: {
|
||||
type: Array<Adventurer>
|
||||
type: Object as PropType<Array<Adventurer>>,
|
||||
default() {
|
||||
return [] as Array<Adventurer>;
|
||||
},
|
||||
},
|
||||
},
|
||||
methods: {
|
||||
print(a: string) {
|
||||
console.log(a);
|
||||
}
|
||||
}
|
||||
|
||||
})
|
||||
</script>
|
||||
@@ -41,6 +39,7 @@ export default defineComponent({
|
||||
flex-wrap: wrap;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
|
||||
.slot {
|
||||
padding: 0;
|
||||
width: 5rem;
|
||||
|
||||
@@ -1,3 +1,7 @@
|
||||
<script setup lang="ts">
|
||||
import { vOnClickOutside } from '@vueuse/components'
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<AdventurerTile
|
||||
v-if="adventurer"
|
||||
@@ -16,7 +20,9 @@
|
||||
>
|
||||
<span>+</span>
|
||||
</article>
|
||||
<div class="selection" v-if="selection">
|
||||
<div class="selection" v-if="selection" v-on-click-outside="closeSelect">
|
||||
<span>Choose adventurer</span>
|
||||
<div class="list">
|
||||
<button
|
||||
class="slot"
|
||||
v-for="adventurer in allAdventurers"
|
||||
@@ -33,6 +39,7 @@
|
||||
/>
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script lang="ts">
|
||||
@@ -44,23 +51,31 @@ export default defineComponent({
|
||||
name: "AdventurerMiniComponent",
|
||||
components: {AdventurerTile},
|
||||
emits: [ "freeAdventurer", "hireAdventurer" ],
|
||||
data() {
|
||||
data: () => {
|
||||
return {
|
||||
selection: false,
|
||||
}
|
||||
},
|
||||
props: {
|
||||
adventurer: {
|
||||
type: Object as PropType<Adventurer>,
|
||||
type: Object as PropType<Adventurer|null|any>,
|
||||
default() {
|
||||
return null as Adventurer|null;
|
||||
},
|
||||
},
|
||||
allAdventurers: {
|
||||
type: Object as PropType<{[key: string]: Adventurer}>,
|
||||
type: Object as PropType<Array<Adventurer>>,
|
||||
default() {
|
||||
return [] as Array<Adventurer>;
|
||||
},
|
||||
},
|
||||
},
|
||||
methods: {
|
||||
print(a:string) {
|
||||
console.log(a);
|
||||
},
|
||||
closeSelect() {
|
||||
setTimeout(() => {
|
||||
this.selection = false;
|
||||
}, 0);
|
||||
}
|
||||
}
|
||||
})
|
||||
</script>
|
||||
@@ -70,19 +85,35 @@ export default defineComponent({
|
||||
.selection {
|
||||
position: absolute;
|
||||
bottom: 0;
|
||||
left: 50%;
|
||||
width: max-content;
|
||||
max-width: 16rem;
|
||||
transform: translateX(-50%) translateY(104%);
|
||||
left: 0;
|
||||
width: 100%;
|
||||
max-width: 100%;
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
align-items: flex-start;
|
||||
flex-wrap: wrap;
|
||||
gap: 0.5rem;
|
||||
padding: 0.5rem;
|
||||
background-color: rgba(0,0,0, 0.2);
|
||||
background-color: rgba(0,0,0, 0.6);
|
||||
backdrop-filter: blur(4px);
|
||||
z-index: 2;
|
||||
cursor: default;
|
||||
height: 100%;
|
||||
overflow-y: scroll;
|
||||
scrollbar-gutter: stable;
|
||||
.list {
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
flex-wrap: wrap;
|
||||
justify-content: center;
|
||||
gap: 1rem;
|
||||
max-width: 100%;
|
||||
}
|
||||
span {
|
||||
font-size: 1.5rem;
|
||||
color: #fff;
|
||||
}
|
||||
.slot {
|
||||
width: 5rem;
|
||||
height: 5rem;
|
||||
@@ -116,5 +147,9 @@ export default defineComponent({
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
font-size: 4.5rem;
|
||||
color: #000;
|
||||
span {
|
||||
transform: translateY(-0.5rem);
|
||||
}
|
||||
}
|
||||
</style>
|
||||
@@ -4,7 +4,9 @@
|
||||
:title="adventurer.name + (adventurer.busy ? ' (busy)' : '')"
|
||||
>
|
||||
<img :src="adventurer.portrait" :alt="adventurer.name" draggable="false">
|
||||
<div class="level">{{adventurer.level}}</div>
|
||||
<div class="level" :title="adventurer.isMaxLevel() ? 'Max level' : ''">{{ adventurer.level }}<span
|
||||
v-if="adventurer.isMaxLevel()">⇪</span></div>
|
||||
<div class="exp"></div>
|
||||
</article>
|
||||
</template>
|
||||
|
||||
@@ -18,7 +20,23 @@ export default defineComponent({
|
||||
props: {
|
||||
adventurer: {
|
||||
type: Object as PropType<Adventurer>,
|
||||
required: true,
|
||||
}
|
||||
},
|
||||
data: () => ({
|
||||
expProgress: "0%",
|
||||
}),
|
||||
watch: {
|
||||
adventurer: {
|
||||
deep: true,
|
||||
handler: function (adventurer: Adventurer) {
|
||||
this.expProgress = adventurer.getExpPercentage() + "%";
|
||||
},
|
||||
}
|
||||
},
|
||||
mounted() {
|
||||
if (this.adventurer === undefined) return;
|
||||
this.expProgress = this.adventurer.getExpPercentage() + "%";
|
||||
}
|
||||
});
|
||||
</script>
|
||||
@@ -32,16 +50,31 @@ export default defineComponent({
|
||||
line-height: 1;
|
||||
color: rgba(0, 0, 0, 0.75);
|
||||
position: relative;
|
||||
background: rgb(2,0,36);
|
||||
background: radial-gradient(circle, rgba(2,0,36,1) 0%, rgb(69, 69, 84) 57%, rgb(85, 112, 117) 100%);
|
||||
|
||||
.level {
|
||||
position: absolute;
|
||||
top: 0;
|
||||
left: 0;
|
||||
font-size: 1rem;
|
||||
min-width: 1rem;
|
||||
background-color: rgba(0, 0, 0, 0.75);
|
||||
border-bottom-right-radius: 0.2rem;
|
||||
padding: 0.1rem;
|
||||
color: #fff;
|
||||
}
|
||||
|
||||
.exp {
|
||||
position: absolute;
|
||||
bottom: 0;
|
||||
left: 0;
|
||||
width: v-bind(expProgress);
|
||||
height: 3.5%;
|
||||
background-color: rgba(203, 33, 213, 0.75);
|
||||
transition: width 1s linear;
|
||||
}
|
||||
|
||||
img {
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
|
||||