Compare commits
38 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 8499782fdd | |||
| 124cc85d82 | |||
| 2c39bb9eef | |||
| e05f47e2cb | |||
| 630219a546 | |||
| 7386742c1b | |||
| b19ecd29f8 | |||
| 0bca77a3c7 | |||
| 6230d4b050 | |||
| 54a052bb23 | |||
| 9dcb403289 | |||
| fae1faded5 | |||
| e6654858a1 | |||
| b6e2a7e813 | |||
| c71eeda11f | |||
| 9ac13c4cae | |||
| 4e3f13e77e | |||
| 5f875af0a6 | |||
| 247a87b41c | |||
| 31bf1d8b8f | |||
| abca7e3cd1 | |||
| 11d2e831df | |||
| b89d041064 | |||
| 28295e69d5 | |||
| e979923712 | |||
| 189fe142d1 | |||
| 5acc51534d | |||
| 9fb64e7539 | |||
| 01152a9ad4 | |||
| f605ef0f08 | |||
| 2131d70d6c | |||
| 91d91f26f2 | |||
| 10cb19c10d | |||
| 8d8e669bb3 | |||
| 3864d042ab | |||
| fd01ac366d | |||
| 9ca26e2a7a | |||
| a7d1748c80 |
@@ -1,13 +1,14 @@
|
||||
{
|
||||
"name": "adventurers-guild",
|
||||
"version": "0.0.0",
|
||||
"version": "0.0.1",
|
||||
"lockfileVersion": 2,
|
||||
"requires": true,
|
||||
"packages": {
|
||||
"": {
|
||||
"name": "adventurers-guild",
|
||||
"version": "0.0.0",
|
||||
"version": "0.0.1",
|
||||
"dependencies": {
|
||||
"@vueuse/components": "^9.13.0",
|
||||
"sass": "^1.59.3",
|
||||
"vue": "^3.2.45",
|
||||
"vue-router": "^4.1.6"
|
||||
@@ -517,6 +518,11 @@
|
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|
||||
"dev": true
|
||||
},
|
||||
"node_modules/@types/web-bluetooth": {
|
||||
"version": "0.0.16",
|
||||
"resolved": "https://registry.npmjs.org/@types/web-bluetooth/-/web-bluetooth-0.0.16.tgz",
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},
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"version": "4.1.0",
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"resolved": "https://registry.npmjs.org/@vitejs/plugin-vue/-/plugin-vue-4.1.0.tgz",
|
||||
@@ -729,6 +735,124 @@
|
||||
}
|
||||
}
|
||||
},
|
||||
"node_modules/@vueuse/components": {
|
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"version": "9.13.0",
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"resolved": "https://registry.npmjs.org/@vueuse/components/-/components-9.13.0.tgz",
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|
||||
"dependencies": {
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"@vueuse/core": "9.13.0",
|
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"@vueuse/shared": "9.13.0",
|
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"vue-demi": "*"
|
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}
|
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},
|
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"node_modules/@vueuse/components/node_modules/vue-demi": {
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"version": "0.13.11",
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"resolved": "https://registry.npmjs.org/vue-demi/-/vue-demi-0.13.11.tgz",
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"hasInstallScript": true,
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"bin": {
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"vue-demi-fix": "bin/vue-demi-fix.js",
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"vue-demi-switch": "bin/vue-demi-switch.js"
|
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},
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"engines": {
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"node": ">=12"
|
||||
},
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"funding": {
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||||
"url": "https://github.com/sponsors/antfu"
|
||||
},
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"peerDependencies": {
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"@vue/composition-api": "^1.0.0-rc.1",
|
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"vue": "^3.0.0-0 || ^2.6.0"
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"@vue/composition-api": {
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"node_modules/@vueuse/core": {
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"vue-demi": "*"
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},
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"funding": {
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"url": "https://github.com/sponsors/antfu"
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}
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"node_modules/@vueuse/core/node_modules/vue-demi": {
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"version": "0.13.11",
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"resolved": "https://registry.npmjs.org/vue-demi/-/vue-demi-0.13.11.tgz",
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"hasInstallScript": true,
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"bin": {
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"vue-demi-switch": "bin/vue-demi-switch.js"
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"engines": {
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"funding": {
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"url": "https://github.com/sponsors/antfu"
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},
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"peerDependencies": {
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"@vue/composition-api": "^1.0.0-rc.1",
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"node_modules/@vueuse/metadata": {
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"version": "9.13.0",
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"funding": {
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"url": "https://github.com/sponsors/antfu"
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"node_modules/@vueuse/shared": {
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"dependencies": {
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"vue-demi": "*"
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"funding": {
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"url": "https://github.com/sponsors/antfu"
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"node_modules/@vueuse/shared/node_modules/vue-demi": {
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"version": "0.13.11",
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"resolved": "https://registry.npmjs.org/vue-demi/-/vue-demi-0.13.11.tgz",
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"hasInstallScript": true,
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"bin": {
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"vue-demi-fix": "bin/vue-demi-fix.js",
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"vue-demi-switch": "bin/vue-demi-switch.js"
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},
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"engines": {
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"node": ">=12"
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},
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"funding": {
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"url": "https://github.com/sponsors/antfu"
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"peerDependencies": {
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"@vue/composition-api": "^1.0.0-rc.1",
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"vue": "^3.0.0-0 || ^2.6.0"
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"peerDependenciesMeta": {
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"@vue/composition-api": {
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"optional": true
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}
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}
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},
|
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"node_modules/acorn": {
|
||||
"version": "8.8.2",
|
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"resolved": "https://registry.npmjs.org/acorn/-/acorn-8.8.2.tgz",
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@@ -3700,6 +3824,11 @@
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"dev": true
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},
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"@types/web-bluetooth": {
|
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"version": "0.0.16",
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"resolved": "https://registry.npmjs.org/@types/web-bluetooth/-/web-bluetooth-0.0.16.tgz",
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"integrity": "sha512-oh8q2Zc32S6gd/j50GowEjKLoOVOwHP/bWVjKJInBwQqdOYMdPrf1oVlelTlyfFK3CKxL1uahMDAr+vy8T7yMQ=="
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"@vitejs/plugin-vue": {
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"version": "4.1.0",
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"resolved": "https://registry.npmjs.org/@vitejs/plugin-vue/-/plugin-vue-4.1.0.tgz",
|
||||
@@ -3892,6 +4021,64 @@
|
||||
"dev": true,
|
||||
"requires": {}
|
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},
|
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"@vueuse/components": {
|
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"version": "9.13.0",
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"resolved": "https://registry.npmjs.org/@vueuse/components/-/components-9.13.0.tgz",
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"vue-demi": "*"
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"dependencies": {
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"vue-demi": {
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"version": "0.13.11",
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"resolved": "https://registry.npmjs.org/vue-demi/-/vue-demi-0.13.11.tgz",
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"version": "8.8.2",
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"resolved": "https://registry.npmjs.org/acorn/-/acorn-8.8.2.tgz",
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||||
|
||||
@@ -1,15 +1,16 @@
|
||||
{
|
||||
"name": "adventurers-guild",
|
||||
"version": "0.0.1",
|
||||
"version": "0.1.0",
|
||||
"private": true,
|
||||
"scripts": {
|
||||
"dev": "vite",
|
||||
"build": "run-p type-check build-only",
|
||||
"build": "run-p type-check build-only && cp -r CNAME dist/CNAME",
|
||||
"preview": "vite preview",
|
||||
"build-only": "vite build",
|
||||
"type-check": "vue-tsc --noEmit"
|
||||
},
|
||||
"dependencies": {
|
||||
"@vueuse/components": "^9.13.0",
|
||||
"sass": "^1.59.3",
|
||||
"vue": "^3.2.45",
|
||||
"vue-router": "^4.1.6"
|
||||
|
||||
@@ -0,0 +1,38 @@
|
||||
[
|
||||
{
|
||||
"id": "rincewind-diskworld",
|
||||
"name": "Rincewind",
|
||||
"portrait": "/img/adventurers/rincewind.png",
|
||||
"attackExponent": 1.09
|
||||
},
|
||||
{
|
||||
"id": "fran-sword-isekai",
|
||||
"name": "Fran",
|
||||
"portrait": "/img/adventurers/fran.png",
|
||||
"attackExponent": 1.115
|
||||
},
|
||||
{
|
||||
"id": "kazuma-konosuba",
|
||||
"name": "Kazuma",
|
||||
"portrait": "/img/adventurers/kazuma.png",
|
||||
"attackExponent": 1.1
|
||||
},
|
||||
{
|
||||
"id": "rein-beast-tamer",
|
||||
"name": "Rein",
|
||||
"portrait": "/img/adventurers/rein.png",
|
||||
"attackExponent": 1.1
|
||||
},
|
||||
{
|
||||
"id": "momon-overlord",
|
||||
"name": "Momon",
|
||||
"portrait": "/img/adventurers/momon.png",
|
||||
"attackExponent": 1.11
|
||||
},
|
||||
{
|
||||
"id": "goblin-slayer",
|
||||
"name": "Goblin Slayer",
|
||||
"portrait": "/img/adventurers/goblin-slayer.png",
|
||||
"attackExponent": 1.1
|
||||
}
|
||||
]
|
||||
@@ -0,0 +1,14 @@
|
||||
[
|
||||
{
|
||||
"title": "Ogre king",
|
||||
"text": "Ogres have chosen a new king through democratic vote. They all voted for the strongest ogre."
|
||||
},
|
||||
{
|
||||
"title": "Devilish dungeon",
|
||||
"text": "New dungeon was discovered. It needs to be mapped and explored so lower rank adventurers can enter."
|
||||
},
|
||||
{
|
||||
"title": "Eater of Worlds",
|
||||
"text": "A giant worm emerged from the ground and appears to be consuming the ground itself."
|
||||
}
|
||||
]
|
||||
@@ -0,0 +1,14 @@
|
||||
[
|
||||
{
|
||||
"title": "Undead horde",
|
||||
"text": "Due to the spillage of necromancy potion at nearby graveyard we now have an undead army on our doorstep."
|
||||
},
|
||||
{
|
||||
"title": "Runaway prisoner",
|
||||
"text": "During the last prison guard strike a prisoner managed to escape. Bring them back to their cell."
|
||||
},
|
||||
{
|
||||
"title": "The aristocrats",
|
||||
"text": "Royalty wants an escort for one of their carriages."
|
||||
}
|
||||
]
|
||||
@@ -0,0 +1,14 @@
|
||||
[
|
||||
{
|
||||
"title": "Scratchy, the butcher",
|
||||
"text": "Scratchy turned evil and is terrorizing its victims. Put a stop to it!"
|
||||
},
|
||||
{
|
||||
"title": "Hobgnoblin subjegation",
|
||||
"text": "Gnoblins evolved and are back for vengeance."
|
||||
},
|
||||
{
|
||||
"title": "Holy",
|
||||
"text": "Gnoblins summoned their machine god and it started going haywire on everything around it. Destroy it!"
|
||||
}
|
||||
]
|
||||
@@ -0,0 +1,14 @@
|
||||
[
|
||||
{
|
||||
"title": "Caravan escort",
|
||||
"text": "Escort a merchant caravan."
|
||||
},
|
||||
{
|
||||
"title": "Rare ore",
|
||||
"text": "Obtain laudanium ore for town's blacksmith."
|
||||
},
|
||||
{
|
||||
"title": "Demonic pests!",
|
||||
"text": "Clear the fields from cabbage imps."
|
||||
}
|
||||
]
|
||||
@@ -0,0 +1,14 @@
|
||||
[
|
||||
{
|
||||
"title": "Gnoblin subjegation",
|
||||
"text": "Kill 3 gnoblins."
|
||||
},
|
||||
{
|
||||
"title": "Phantom menace",
|
||||
"text": "Exorcise ghosts out of someone's apartment."
|
||||
},
|
||||
{
|
||||
"title": "Scratchy in peril",
|
||||
"text": "Get Scratchy the cat from the tree safe onto the ground."
|
||||
}
|
||||
]
|
||||
@@ -0,0 +1,18 @@
|
||||
[
|
||||
{
|
||||
"title": "Frog Frenzy",
|
||||
"text": "Kill 10 demon frogs."
|
||||
},
|
||||
{
|
||||
"title": "Rats!",
|
||||
"text": "Get rid of the rats from someone's basement."
|
||||
},
|
||||
{
|
||||
"title": "Herb gathering",
|
||||
"text": "Collect medicinal herbs."
|
||||
},
|
||||
{
|
||||
"title": "Big pile of rubble",
|
||||
"text": "Tavern collapsed. Again. Help clean up the debris."
|
||||
}
|
||||
]
|
||||
@@ -0,0 +1,14 @@
|
||||
[
|
||||
{
|
||||
"title": "The Demon King",
|
||||
"text": "Demon King has awoken and is a threat to whole existence. Heroes needed."
|
||||
},
|
||||
{
|
||||
"title": "Scratchy, Destruction Incarnate",
|
||||
"text": "Scratchy was reborn as a machine of pure destruction and needs to be stopped."
|
||||
},
|
||||
{
|
||||
"title": "Jiggly Jungle",
|
||||
"text": "A jungle south began rapidly expanding and experts think arson is our only option."
|
||||
}
|
||||
]
|
||||
|
After Width: | Height: | Size: 208 KiB |
|
After Width: | Height: | Size: 4.9 MiB |
|
After Width: | Height: | Size: 5.6 MiB |
|
After Width: | Height: | Size: 5.3 MiB |
|
After Width: | Height: | Size: 4.9 MiB |
|
After Width: | Height: | Size: 99 KiB |
|
After Width: | Height: | Size: 1018 KiB |
|
After Width: | Height: | Size: 947 KiB |
|
After Width: | Height: | Size: 68 KiB |
|
After Width: | Height: | Size: 4.5 KiB |
|
After Width: | Height: | Size: 200 KiB |
@@ -9,7 +9,6 @@ import {RouterLink, RouterView} from 'vue-router'</script>
|
||||
<RouterLink to="/adventurers">Adventurers</RouterLink>
|
||||
</nav>
|
||||
</header>
|
||||
|
||||
<RouterView
|
||||
:guild="guild"
|
||||
:adventurers="adventurers"
|
||||
@@ -24,25 +23,15 @@ import {RouterLink, RouterView} from 'vue-router'</script>
|
||||
<script lang="ts">
|
||||
import {defineComponent} from "vue";
|
||||
import {Adventurer} from "@/classes/Adventurer";
|
||||
import {Quest} from "@/classes/Quest";
|
||||
import {getQuestWithRewards, Quest} from "@/classes/Quest";
|
||||
import {Guild} from "@/classes/Guild";
|
||||
import {getFromString, QuestRank} from "@/classes/QuestRank";
|
||||
import {GameData, loadAvailableQuests, loadGame, saveGame} from "@/GameData";
|
||||
import type {GuildUpgrade} from "@/classes/GuildUpgrade";
|
||||
import {AdventurerCapacityUpgrade} from "@/classes/guildUpgrades/AdventurerCapacityUpgrade";
|
||||
|
||||
export default defineComponent({
|
||||
name: "GuildView",
|
||||
watch: {
|
||||
adventurers: {
|
||||
deep: true,
|
||||
handler(newAdventurers) {
|
||||
for (const adventurerId in newAdventurers) {
|
||||
const adventurer = newAdventurers[adventurerId] as Adventurer;
|
||||
if (adventurer.canLevelUp()) {
|
||||
adventurer.levelUp();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
data: () => ({
|
||||
guild: new Guild(1, 500),
|
||||
lastQuestGot: {
|
||||
@@ -53,48 +42,10 @@ export default defineComponent({
|
||||
D: null as null|number,
|
||||
E: null as null|number,
|
||||
F: null as null|number,
|
||||
},
|
||||
} as { [key: string]: null|number },
|
||||
lastRecruitHandled: null as null|number,
|
||||
adventurers: {
|
||||
} as { [key: string]: Adventurer },
|
||||
quests: {
|
||||
F: {
|
||||
"1": new Quest("1", QuestRank.F, "Frog Frenzy", "Kill 10 demon frogs.", 30, 1, 25),
|
||||
"2": new Quest("2", QuestRank.F, "Rats!", "Get rid of the rats in someone's basement.", 21, 1, 15),
|
||||
"3": new Quest("3", QuestRank.F, "Herb gethering", "Colect medicinal herbs.", 25, 1, 19),
|
||||
"4": new Quest("4", QuestRank.F, "Big pile of rubble", "Tavern collapsed. Again. Help clean up the debris.", 27, 1, 10),
|
||||
} as { [key: string]: Quest },
|
||||
E: {
|
||||
"1": new Quest("1", QuestRank.E, "Gnoblin subjegation", "Kill 3 gnoblins.", 500, 2, 30),
|
||||
"2": new Quest("2", QuestRank.E, "Phantom menace", "Exorcise ghosts out of someone's apartment.", 510, 2, 28),
|
||||
"3": new Quest("3", QuestRank.E, "Scratchy in peril", "Get Scratchy the cat from the tree safe to the ground.", 550, 2, 32),
|
||||
} as { [key: string]: Quest },
|
||||
D: {
|
||||
"1": new Quest("1", QuestRank.D, "Caravan escort", "Escort a merchant caravan.", 2000, 3, 47),
|
||||
"2": new Quest("2", QuestRank.D, "Rare ore", "Obtain laudanium ore for town's blacksmith.", 2200, 3, 54),
|
||||
"3": new Quest("3", QuestRank.D, "Demonic pests!", "Clear the fields from cabbage imps.", 2149, 3, 49),
|
||||
} as { [key: string]: Quest },
|
||||
C: {
|
||||
"1": new Quest("1", QuestRank.C, "Scratchy, the butcher", "Scratchy turned evil and is terrorizing its victims. Put a stop to it!", 7500, 5, 150),
|
||||
"2": new Quest("2", QuestRank.C, "Hobgnoblin subjegation", "Gnoblins evolved and are back for vengance.", 7600, 5, 150),
|
||||
"3": new Quest("3", QuestRank.C, "Holy", "Gnoblins summoned their machine god and it started going haywire on everything around it. Destroy it!", 7777, 5, 49),
|
||||
} as { [key: string]: Quest },
|
||||
B: {
|
||||
"1": new Quest("1", QuestRank.B, "Undead horde", "Due to the spillage of necromancy potion at nearby graveyard we now have an undead army on our doorstep.", 25000, 8, 200),
|
||||
"2": new Quest("2", QuestRank.B, "Runaway prisoner", "During the last prison guard strike a prisoner managed to escape. Bring them back to their cell.", 26000, 8, 210),
|
||||
"3": new Quest("3", QuestRank.B, "The aristocrats", "Royalty wants an escort for one of their carriages.", 25000, 8, 200),
|
||||
} as { [key: string]: Quest },
|
||||
A: {
|
||||
"1": new Quest("1", QuestRank.A, "Ogre king", "Ogres have chosen a new king through democratic vote. They all voted for the strongest ogre.", 100000, 12, 200),
|
||||
"2": new Quest("2", QuestRank.A, "Devilish dungeon", "New dungeon was discovered. It needs to be mapped and explored so lower rank adventurers can enter.", 100000, 12, 210),
|
||||
"3": new Quest("3", QuestRank.A, "Eater of Worlds", "A giant worm emerged from the ground and appears to be consuming the ground itself.", 100000, 12, 200),
|
||||
} as { [key: string]: Quest },
|
||||
S: {
|
||||
"1": new Quest("1", QuestRank.S, "The Demon King", "Demon King has awoken and is a threat to whole existence. Heroes needed.", 1000000, 20, 200),
|
||||
"2": new Quest("2", QuestRank.S, "Scratchy, Destruction Incarnate", "Scratchy was reborn as a machine of pure destruction and needs to be stopped.", 1000000, 20, 210),
|
||||
"3": new Quest("3", QuestRank.S, "Jiggly Jungle", "A jungle south began rapidly expanding and experts think arson is our only option.", 1000000, 20, 200),
|
||||
} as { [key: string]: Quest },
|
||||
} as { [key: string]: { [key: string]: Quest } },
|
||||
adventurers: {} as { [key: string]: Adventurer },
|
||||
quests: {} as { [key: string]: { [key: string]: Quest } },
|
||||
missives: {
|
||||
F: {} as { [key: string]: Quest },
|
||||
E: {} as { [key: string]: Quest },
|
||||
@@ -115,9 +66,10 @@ export default defineComponent({
|
||||
missive.progressPoints = 0;
|
||||
continue;
|
||||
}
|
||||
if (missive.progressPoints >= missive.maxProgress) continue;
|
||||
for (const adventurerId in missive.adventurers) {
|
||||
const adventurer = missive.adventurers[adventurerId];
|
||||
const attack = adventurer.attackPerLevel * adventurer.level;
|
||||
const attack = adventurer.getAttack();
|
||||
missive.progressPoints = Math.min(missive.progressPoints + attack, missive.maxProgress);
|
||||
}
|
||||
}
|
||||
@@ -129,7 +81,7 @@ export default defineComponent({
|
||||
this.guild.gold += missive.goldReward;
|
||||
for (const adventurerId in missive.adventurers) {
|
||||
const adventurer = missive.adventurers[adventurerId];
|
||||
adventurer.exp += (missive.expReward / missive.adventurers.length);
|
||||
adventurer.addExp(missive.expReward / missive.adventurers.length);
|
||||
adventurer.busy = false;
|
||||
}
|
||||
missive.adventurers = [];
|
||||
@@ -141,7 +93,7 @@ export default defineComponent({
|
||||
const questsForRank = this.quests[rank] as { [key: string]: Quest };
|
||||
const randomId = keys.length * Math.random() << 0;
|
||||
const randomIdString = keys[randomId] as string;
|
||||
return questsForRank[randomIdString];
|
||||
return getQuestWithRewards(questsForRank[randomIdString]);
|
||||
},
|
||||
createMissive(questToAdd: Quest, rank: QuestRank) {
|
||||
const quest = JSON.parse(JSON.stringify(questToAdd));
|
||||
@@ -149,32 +101,35 @@ export default defineComponent({
|
||||
quest.id = newId;
|
||||
this.missives[rank][newId] = quest;
|
||||
},
|
||||
saveGame() {
|
||||
console.debug("Saving game...");
|
||||
window.localStorage.setItem("savedGame", JSON.stringify({
|
||||
guild: this.guild,
|
||||
adventurers: this.adventurers,
|
||||
missives: this.missives,
|
||||
lastQuestGot: this.lastQuestGot,
|
||||
lastRecruitAction: this.lastRecruitHandled,
|
||||
}));
|
||||
},
|
||||
loadGame() {
|
||||
const rawData = window.localStorage.getItem("savedGame");
|
||||
if (!rawData) return;
|
||||
const saveData = JSON.parse(rawData);
|
||||
const saveData = loadGame();
|
||||
if (saveData === null) return;
|
||||
|
||||
this.lastQuestGot = saveData.lastQuestGot;
|
||||
|
||||
this.guild = new Guild(saveData.guild.level, saveData.guild.gold);
|
||||
const guildUpgrades = {} as { [key: string]: GuildUpgrade };
|
||||
if (saveData.guild.adventurerCapacity) {
|
||||
guildUpgrades.adventurerCapacity = new AdventurerCapacityUpgrade(saveData.guild.adventurerCapacity.level);
|
||||
}
|
||||
|
||||
this.guild = new Guild(saveData.guild.level, saveData.guild.gold, guildUpgrades);
|
||||
|
||||
const adventurers = {} as { [key: string]: Adventurer };
|
||||
|
||||
for (const id in saveData.adventurers) {
|
||||
const data = saveData.adventurers[id];
|
||||
const adventurer = new Adventurer(data.id, data.name, data.portrait, data.attackPerLevel, data.defensePerLevel, data.level);
|
||||
try {
|
||||
const adventurer = new Adventurer(
|
||||
data.id,
|
||||
data.name,
|
||||
data.portrait,
|
||||
data.attackExponent ?? 1.1,
|
||||
data.level ?? 1,
|
||||
data.exp ?? 0
|
||||
);
|
||||
adventurer.busy = data.busy;
|
||||
adventurers[data.id] = adventurer;
|
||||
} catch (e) {}
|
||||
}
|
||||
this.adventurers = adventurers;
|
||||
|
||||
@@ -196,7 +151,7 @@ export default defineComponent({
|
||||
|
||||
this.missives = missives;
|
||||
|
||||
this.lastRecruitHandled = saveData.lastRecruitAction;
|
||||
this.lastRecruitHandled = saveData.lastRecruitAction ?? 0;
|
||||
},
|
||||
resetSave() {
|
||||
if (!confirm("You are about to wipe your save file. Are you sure?")) return;
|
||||
@@ -204,12 +159,20 @@ export default defineComponent({
|
||||
window.location.reload();
|
||||
}
|
||||
},
|
||||
mounted() {
|
||||
async mounted() {
|
||||
this.loadGame();
|
||||
this.quests = await loadAvailableQuests();
|
||||
|
||||
setInterval(() => {
|
||||
this.saveGame();
|
||||
}, 30*1000)
|
||||
saveGame(new GameData(
|
||||
this.guild,
|
||||
this.adventurers,
|
||||
this.missives,
|
||||
this.lastQuestGot,
|
||||
this.lastRecruitHandled
|
||||
)
|
||||
);
|
||||
}, 10*1000)
|
||||
|
||||
setInterval(() => {
|
||||
this.updateMissives();
|
||||
@@ -297,7 +260,7 @@ export default defineComponent({
|
||||
}
|
||||
}
|
||||
|
||||
}, 1000);
|
||||
}, 250);
|
||||
|
||||
}
|
||||
})
|
||||
|
||||
@@ -0,0 +1,113 @@
|
||||
import type {Guild} from "@/classes/Guild";
|
||||
import {Adventurer} from "@/classes/Adventurer";
|
||||
import {Quest} from "@/classes/Quest";
|
||||
import {getFromString, QuestRank} from "@/classes/QuestRank";
|
||||
|
||||
export class GameData {
|
||||
guild: Guild;
|
||||
adventurers: { [key: string]: Adventurer };
|
||||
missives: { [key: string]: { [key: string]: Quest } };
|
||||
lastQuestGot: { [key: string]: null | number };
|
||||
lastRecruitAction: null | number;
|
||||
|
||||
constructor(guild: Guild, adventurers: { [key: string]: Adventurer }, missives: { [key: string]: { [key: string]: Quest } }, lastQuestGot: { [key: string]: null | number }, lastRecruitAction: null | number) {
|
||||
this.guild = guild;
|
||||
this.adventurers = adventurers;
|
||||
this.missives = missives;
|
||||
this.lastQuestGot = lastQuestGot;
|
||||
this.lastRecruitAction = lastRecruitAction;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Save the game to local storage
|
||||
*/
|
||||
export function saveGame(
|
||||
data: GameData
|
||||
): void {
|
||||
console.debug("Saving game...");
|
||||
window.localStorage.setItem("savedGame", JSON.stringify({
|
||||
guild: data.guild,
|
||||
adventurers: data.adventurers,
|
||||
missives: data.missives,
|
||||
lastQuestGot: data.lastQuestGot,
|
||||
lastRecruitAction: data.lastRecruitAction,
|
||||
}));
|
||||
}
|
||||
|
||||
export function loadGame(): GameData | null {
|
||||
const savedGame = window.localStorage.getItem("savedGame");
|
||||
if (!savedGame) return null;
|
||||
console.debug("Loading game...");
|
||||
const parsedGame = JSON.parse(savedGame);
|
||||
return new GameData(
|
||||
parsedGame.guild,
|
||||
parsedGame.adventurers,
|
||||
parsedGame.missives,
|
||||
parsedGame.lastQuestGot,
|
||||
parsedGame.lastRecruitAction
|
||||
);
|
||||
}
|
||||
|
||||
export async function loadAvailableQuests(): Promise<{ [key: string]: { [key: string]: Quest } }> {
|
||||
const quests = {
|
||||
S: {} as { [key: string]: Quest },
|
||||
A: {} as { [key: string]: Quest },
|
||||
B: {} as { [key: string]: Quest },
|
||||
C: {} as { [key: string]: Quest },
|
||||
D: {} as { [key: string]: Quest },
|
||||
E: {} as { [key: string]: Quest },
|
||||
F: {} as { [key: string]: Quest },
|
||||
} as { [key: string]: { [key: string]: Quest } };
|
||||
|
||||
for (const rank in quests) {
|
||||
const response = await fetch(`data/quests/Rank${rank}.json`);
|
||||
if (response.status !== 200) {
|
||||
console.error("Failed to load quests");
|
||||
alert("Failed to load quests. Please try refreshing the page.");
|
||||
return quests;
|
||||
}
|
||||
const questData = await response.json();
|
||||
|
||||
let id = 0;
|
||||
for (const quest of questData) {
|
||||
id++;
|
||||
quests[rank.toString()][id] = new Quest(
|
||||
id.toString(),
|
||||
getFromString(rank as QuestRank),
|
||||
quest.title,
|
||||
quest.text,
|
||||
1,
|
||||
0,
|
||||
0
|
||||
);
|
||||
}
|
||||
}
|
||||
return quests;
|
||||
}
|
||||
|
||||
export async function loadAdventurersForHire(currentAdventurerIds: Array<string> = []): Promise<Array<Adventurer>> {
|
||||
const response = await fetch("data/adventurers.json");
|
||||
if (response.status !== 200) {
|
||||
console.error("Failed to load adventurers");
|
||||
alert("Failed to load adventurers. Please try refreshing the page.");
|
||||
return [];
|
||||
}
|
||||
const adventurerData = await response.json();
|
||||
|
||||
const adventurers = [] as Array<Adventurer>;
|
||||
for (const adventurer of adventurerData) {
|
||||
if (currentAdventurerIds.includes(adventurer.id)) continue;
|
||||
adventurers.push(new Adventurer(
|
||||
adventurer.id,
|
||||
adventurer.name,
|
||||
adventurer.portrait,
|
||||
adventurer.attackExponent,
|
||||
adventurer.level,
|
||||
adventurer.exp,
|
||||
));
|
||||
}
|
||||
|
||||
return adventurers;
|
||||
}
|
||||
@@ -4,18 +4,26 @@ export class Adventurer {
|
||||
portrait: string;
|
||||
level: number;
|
||||
exp: number;
|
||||
attackPerLevel: number;
|
||||
defensePerLevel: number;
|
||||
attackExponent: number;
|
||||
prestige: number;
|
||||
busy: boolean;
|
||||
|
||||
constructor(id: string, name: string, portrait: string, attackPerLevel: number, defensePerLevel: number, level: number = 1) {
|
||||
constructor(
|
||||
id: string,
|
||||
name: string,
|
||||
portrait: string,
|
||||
attackExponent: number,
|
||||
level: number = 1,
|
||||
exp: number = 0,
|
||||
prestige: number = 0
|
||||
) {
|
||||
this.id = id;
|
||||
this.name = name;
|
||||
this.portrait = portrait;
|
||||
this.attackPerLevel = attackPerLevel;
|
||||
this.defensePerLevel = defensePerLevel;
|
||||
this.attackExponent = attackExponent;
|
||||
this.level = level;
|
||||
this.exp = 0;
|
||||
this.exp = exp;
|
||||
this.prestige = prestige;
|
||||
this.busy = false;
|
||||
}
|
||||
|
||||
@@ -24,8 +32,60 @@ export class Adventurer {
|
||||
this.level += 1;
|
||||
}
|
||||
|
||||
prestigeUp(): void {
|
||||
this.level = 1;
|
||||
this.exp = 0;
|
||||
this.prestige += 1;
|
||||
}
|
||||
|
||||
canLevelUp(): boolean {
|
||||
const requirement = this.level * 3;
|
||||
return this.exp >= requirement;
|
||||
if (this.level >= this.getMaxLevel()) return false;
|
||||
return this.exp >= this.getNextLevelExpRequirement();
|
||||
}
|
||||
|
||||
canPrestigeUp(): boolean {
|
||||
if (this.level < getMaxLevelForPrestige(this.prestige)) return false;
|
||||
return this.prestige < 5
|
||||
}
|
||||
|
||||
getNextLevelExpRequirement(): number {
|
||||
return this.level * 3;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the percentage of exp to the next level
|
||||
*/
|
||||
getExpPercentage(): number {
|
||||
return (this.exp / this.getNextLevelExpRequirement()) * 100;
|
||||
}
|
||||
|
||||
addExp(exp: number): void {
|
||||
if (this.isMaxLevel()) return;
|
||||
this.exp += exp;
|
||||
if (this.canLevelUp()) {
|
||||
this.levelUp();
|
||||
}
|
||||
}
|
||||
|
||||
getAttack(): number {
|
||||
const scalingFactor = Math.pow(1.05, this.level - 1);
|
||||
return (2 * scalingFactor) * Math.pow(this.attackExponent, this.level - 1);
|
||||
}
|
||||
|
||||
getDPS(): number {
|
||||
return this.getAttack() * 4;
|
||||
}
|
||||
|
||||
getMaxLevel(): number {
|
||||
return getMaxLevelForPrestige(this.prestige);
|
||||
}
|
||||
|
||||
isMaxLevel(): boolean {
|
||||
return this.level >= this.getMaxLevel();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
function getMaxLevelForPrestige(prestige: number): number {
|
||||
return 25 + (prestige * 5);
|
||||
}
|
||||
|
||||
@@ -1,12 +1,21 @@
|
||||
import type {GuildUpgrade} from "@/classes/GuildUpgrade";
|
||||
import {AdventurerCapacityUpgrade} from "@/classes/guildUpgrades/AdventurerCapacityUpgrade";
|
||||
|
||||
export class Guild {
|
||||
gold: number;
|
||||
level: number;
|
||||
displayUpgradeCost: number|string;
|
||||
upgradeCost: number|null = null;
|
||||
adventurerCapacity: AdventurerCapacityUpgrade;
|
||||
|
||||
constructor(level: number, gold: number) {
|
||||
constructor(level: number, gold: number, upgrades: {[index:string]: GuildUpgrade} = {}) {
|
||||
this.gold = gold;
|
||||
this.level = level;
|
||||
this.displayUpgradeCost = this.getUpgradeCost() ?? "Max level";
|
||||
this.upgradeCost = this.getUpgradeCost();
|
||||
|
||||
this.adventurerCapacity = upgrades.adventurerCapacity as AdventurerCapacityUpgrade ?? new AdventurerCapacityUpgrade();
|
||||
|
||||
}
|
||||
|
||||
upgrade(): void {
|
||||
@@ -17,16 +26,22 @@ export class Guild {
|
||||
this.level += 1;
|
||||
if (this.level >= 7) {
|
||||
this.displayUpgradeCost = "Max level";
|
||||
this.upgradeCost = null;
|
||||
} else {
|
||||
const newCost = this.getUpgradeCost();
|
||||
if (newCost === null) return;
|
||||
this.displayUpgradeCost = newCost;
|
||||
this.upgradeCost = newCost;
|
||||
}
|
||||
}
|
||||
|
||||
getUpgradeCost(): number|null {
|
||||
return upgradeCosts[this.level] ?? null;
|
||||
}
|
||||
|
||||
isMaxLevel(): boolean {
|
||||
return this.level >= 7;
|
||||
}
|
||||
}
|
||||
|
||||
const upgradeCosts = {
|
||||
|
||||
@@ -0,0 +1,7 @@
|
||||
export class GuildUpgrade {
|
||||
|
||||
level: number = 1;
|
||||
nextLevelCost: number | null = null;
|
||||
guildLevelRequirement: number = 1;
|
||||
|
||||
}
|
||||
@@ -1,5 +1,5 @@
|
||||
import type {Adventurer} from "@/classes/Adventurer";
|
||||
import type {QuestRank} from "@/classes/QuestRank";
|
||||
import {QuestRank} from "@/classes/QuestRank";
|
||||
|
||||
export class Quest {
|
||||
id: string;
|
||||
@@ -24,4 +24,61 @@ export class Quest {
|
||||
this.adventurers = [];
|
||||
}
|
||||
|
||||
getPercentProgress(): number {
|
||||
return Math.round(this.progressPoints / this.maxProgress * 100);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* Generate rewards for a quest and return it
|
||||
* @param quest
|
||||
*/
|
||||
export function getQuestWithRewards(quest: Quest) {
|
||||
|
||||
let maxProgress = 1;
|
||||
|
||||
switch (quest.rank) {
|
||||
case QuestRank.S:
|
||||
// at level 30 adventurers have ~6513 dps, this will take 30 seconds on level 30
|
||||
maxProgress = 195390;
|
||||
break;
|
||||
case QuestRank.A:
|
||||
// at level 25 adventurers have ~2051 dps, this will take 15 seconds on level 25
|
||||
maxProgress = 30770;
|
||||
break;
|
||||
case QuestRank.B:
|
||||
// at level 20 adventurers have ~645 dps, this will take 15 seconds on level 20
|
||||
maxProgress = 9690;
|
||||
break;
|
||||
case QuestRank.C:
|
||||
// at level 15 adventurers have ~203 dps, this will take 15 seconds on level 15
|
||||
maxProgress = 3045;
|
||||
break;
|
||||
case QuestRank.D:
|
||||
// at level 10 adventurers have ~64 dps, this will take 15 seconds on level 10
|
||||
maxProgress = 960;
|
||||
break;
|
||||
case QuestRank.E:
|
||||
// at level 5 adventurers have ~20 dps, this will take 15 seconds on level 5
|
||||
maxProgress = 300;
|
||||
break;
|
||||
case QuestRank.F:
|
||||
// at level 1 adventurers have ~8 dps, this will take 15 seconds on level 1
|
||||
maxProgress = 120;
|
||||
break;
|
||||
}
|
||||
|
||||
let goldReward = Math.floor(maxProgress/6);
|
||||
let expReward = Math.floor(Math.floor(maxProgress/120) - maxProgress/1000);
|
||||
|
||||
// add some randomness to the rewards
|
||||
goldReward = Math.floor(randomNumberBetween(goldReward * 0.95, goldReward * 1.1));
|
||||
expReward = Math.max(1, Math.floor(randomNumberBetween(expReward * 0.95, expReward * 1.2)));
|
||||
|
||||
return new Quest(quest.id, quest.rank, quest.title, quest.text, maxProgress, expReward, goldReward);
|
||||
}
|
||||
|
||||
function randomNumberBetween(min: number, max: number) {
|
||||
return Math.random() * (max - min) + min;
|
||||
}
|
||||
@@ -0,0 +1,27 @@
|
||||
import {GuildUpgrade} from "@/classes/GuildUpgrade";
|
||||
|
||||
export class AdventurerCapacityUpgrade extends GuildUpgrade {
|
||||
constructor(level: number = 1) {
|
||||
super();
|
||||
this.level = level;
|
||||
this.nextLevelCost = this.getCostForLevel(this.level);
|
||||
this.guildLevelRequirement = 1;
|
||||
}
|
||||
|
||||
upgrade(): void {
|
||||
this.level += 1;
|
||||
this.nextLevelCost = this.getCostForLevel(this.level);
|
||||
}
|
||||
|
||||
getCostForLevel(level: number): number {
|
||||
const scalingFactor = Math.pow(1.25, level - 1);
|
||||
return Math.floor(1500 * scalingFactor * Math.pow(level, 1.25));
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the number of adventurers the guild can have
|
||||
*/
|
||||
getAdventurerCapacity(): number {
|
||||
return 1 + this.level ;
|
||||
}
|
||||
}
|
||||
@@ -10,7 +10,7 @@
|
||||
</template>
|
||||
|
||||
<script lang="ts">
|
||||
import {defineComponent} from "vue";
|
||||
import {defineComponent, type PropType} from "vue";
|
||||
import AdventurerMiniComponent from "@/components/AdventurerMiniComponent.vue";
|
||||
import type {Adventurer} from "@/classes/Adventurer";
|
||||
|
||||
@@ -22,14 +22,12 @@ export default defineComponent({
|
||||
}),
|
||||
props: {
|
||||
adventurers: {
|
||||
type: Array<Adventurer>
|
||||
type: Object as PropType<{[key: string]: Adventurer}>,
|
||||
default() {
|
||||
return {} as {[key: string]: Adventurer};
|
||||
},
|
||||
},
|
||||
},
|
||||
methods: {
|
||||
print(a: string) {
|
||||
console.log(a);
|
||||
}
|
||||
}
|
||||
|
||||
})
|
||||
</script>
|
||||
|
||||
@@ -1,3 +1,7 @@
|
||||
<script setup lang="ts">
|
||||
import { vOnClickOutside } from '@vueuse/components'
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<AdventurerTile
|
||||
v-if="adventurer"
|
||||
@@ -16,7 +20,7 @@
|
||||
>
|
||||
<span>+</span>
|
||||
</article>
|
||||
<div class="selection" v-if="selection">
|
||||
<div class="selection" v-if="selection" v-on-click-outside="closeSelect">
|
||||
<button
|
||||
class="slot"
|
||||
v-for="adventurer in allAdventurers"
|
||||
@@ -44,23 +48,32 @@ export default defineComponent({
|
||||
name: "AdventurerMiniComponent",
|
||||
components: {AdventurerTile},
|
||||
emits: [ "freeAdventurer", "hireAdventurer" ],
|
||||
data() {
|
||||
data: () => {
|
||||
return {
|
||||
selection: false,
|
||||
}
|
||||
},
|
||||
props: {
|
||||
adventurer: {
|
||||
type: Object as PropType<Adventurer>,
|
||||
type: Object as PropType<Adventurer|null|any>,
|
||||
default() {
|
||||
return null as Adventurer|null;
|
||||
},
|
||||
},
|
||||
allAdventurers: {
|
||||
type: Object as PropType<{[key: string]: Adventurer}>,
|
||||
default() {
|
||||
return {} as {[key: string]: Adventurer};
|
||||
},
|
||||
},
|
||||
},
|
||||
methods: {
|
||||
print(a:string) {
|
||||
console.log(a);
|
||||
},
|
||||
closeSelect() {
|
||||
this.selection = false;
|
||||
}
|
||||
}
|
||||
})
|
||||
</script>
|
||||
@@ -72,7 +85,7 @@ export default defineComponent({
|
||||
bottom: 0;
|
||||
left: 50%;
|
||||
width: max-content;
|
||||
max-width: 16rem;
|
||||
max-width: 17rem;
|
||||
transform: translateX(-50%) translateY(104%);
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
@@ -83,6 +96,9 @@ export default defineComponent({
|
||||
padding: 0.5rem;
|
||||
background-color: rgba(0,0,0, 0.2);
|
||||
z-index: 2;
|
||||
cursor: default;
|
||||
max-height: 12rem;
|
||||
overflow-y: auto;
|
||||
.slot {
|
||||
width: 5rem;
|
||||
height: 5rem;
|
||||
|
||||
@@ -4,7 +4,8 @@
|
||||
:title="adventurer.name + (adventurer.busy ? ' (busy)' : '')"
|
||||
>
|
||||
<img :src="adventurer.portrait" :alt="adventurer.name" draggable="false">
|
||||
<div class="level">{{adventurer.level}}</div>
|
||||
<div class="level" :title="adventurer.isMaxLevel() ? 'Max level' : ''">{{adventurer.level}}<span v-if="adventurer.isMaxLevel()">⇪</span></div>
|
||||
<div class="exp"></div>
|
||||
</article>
|
||||
</template>
|
||||
|
||||
@@ -18,7 +19,25 @@ export default defineComponent({
|
||||
props: {
|
||||
adventurer: {
|
||||
type: Object as PropType<Adventurer>,
|
||||
default() {
|
||||
return {} as Adventurer;
|
||||
},
|
||||
}
|
||||
},
|
||||
data: () => ({
|
||||
expProgress: "0%",
|
||||
}),
|
||||
watch: {
|
||||
adventurer: {
|
||||
deep: true,
|
||||
handler: function (adventurer: Adventurer) {
|
||||
this.expProgress = adventurer.getExpPercentage() + "%";
|
||||
},
|
||||
}
|
||||
},
|
||||
mounted() {
|
||||
if (this.adventurer === undefined) return;
|
||||
this.expProgress = this.adventurer.getExpPercentage() + "%";
|
||||
}
|
||||
});
|
||||
</script>
|
||||
@@ -37,11 +56,21 @@ export default defineComponent({
|
||||
top: 0;
|
||||
left: 0;
|
||||
font-size: 1rem;
|
||||
min-width: 1rem;
|
||||
background-color: rgba(0,0,0, 0.75);
|
||||
border-bottom-right-radius: 0.2rem;
|
||||
padding: 0.1rem;
|
||||
color: #fff;
|
||||
}
|
||||
.exp {
|
||||
position: absolute;
|
||||
bottom: 0;
|
||||
left: 0;
|
||||
width: v-bind(expProgress);
|
||||
height: 3.5%;
|
||||
background-color: rgba(203, 33, 213, 0.75);
|
||||
transition: width 1s linear;
|
||||
}
|
||||
img {
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
|
||||
@@ -0,0 +1,252 @@
|
||||
<template>
|
||||
<article
|
||||
class="missive"
|
||||
:class="{done: missive.maxProgress <= missive.progressPoints}"
|
||||
>
|
||||
<div class="parchment">
|
||||
<img src="/img/quests/backgrounds/dirty_paper.png" alt="parchment">
|
||||
</div>
|
||||
<div class="stain" v-if="stain">
|
||||
<img src="/img/quests/overlays/water_stain.png" alt="stain">
|
||||
</div>
|
||||
<div class="drink-stain" v-if="drinkStain.exists">
|
||||
<img src="/img/quests/overlays/drink_stain.png" alt="stain">
|
||||
</div>
|
||||
<h2>{{ missive.title }}</h2>
|
||||
<p>{{ missive.text }}</p>
|
||||
<div class="slots">
|
||||
<button class="slot">
|
||||
<AdventurerComponent
|
||||
:adventurer="missive.adventurers[0]"
|
||||
:all-adventurers="adventurers"
|
||||
@hire-adventurer="(id) => {
|
||||
adventurers[id].busy = true;
|
||||
missive.adventurers[0] = adventurers[id];
|
||||
}"
|
||||
@free-adventurer="(id) => {
|
||||
if (missive.progressPoints >= missive.maxProgress) return;
|
||||
adventurers[id].busy = false;
|
||||
missive.adventurers.splice(0, 1);
|
||||
if (missive.adventurers.length <= 0) {
|
||||
missive.progressPoints = 0;
|
||||
}
|
||||
}"
|
||||
/>
|
||||
</button>
|
||||
</div>
|
||||
<div class="progressWrap">
|
||||
<span class="progress"></span>
|
||||
<span class="percentage">{{ progressPercentage }}</span>
|
||||
</div>
|
||||
<h3>Rewards</h3>
|
||||
<div class="rewards">
|
||||
<span>Gold: <b>{{missive.goldReward}}</b></span>
|
||||
<span>Exp: <b>{{missive.expReward}}</b></span>
|
||||
</div>
|
||||
</article>
|
||||
</template>
|
||||
|
||||
<script lang="ts">
|
||||
import type {Quest} from "@/classes/Quest";
|
||||
import AdventurerComponent from "@/components/AdventurerMiniComponent.vue";
|
||||
import type {Adventurer} from "@/classes/Adventurer";
|
||||
import {defineComponent, type PropType} from "vue";
|
||||
|
||||
export default defineComponent({
|
||||
name: "QuestMissive",
|
||||
components: {AdventurerComponent},
|
||||
props: {
|
||||
missive: {
|
||||
type: Object as PropType<Quest|any>,
|
||||
default() {
|
||||
return {} as Quest;
|
||||
},
|
||||
},
|
||||
adventurers: {
|
||||
type: Object as PropType<{[key: string]: Adventurer}>,
|
||||
default() {
|
||||
return {} as {[key: string]: Adventurer};
|
||||
},
|
||||
},
|
||||
},
|
||||
data: () => {
|
||||
return {
|
||||
progressPercentage: "0%",
|
||||
stain: false,
|
||||
drinkStain: {
|
||||
exists: false,
|
||||
offsetX: "0%",
|
||||
offsetY: "0%",
|
||||
},
|
||||
}
|
||||
},
|
||||
methods: {
|
||||
updateProgress() {
|
||||
if (this.missive === undefined) return;
|
||||
const progress = (this.missive.progressPoints / this.missive.maxProgress * 100).toFixed(2);
|
||||
this.progressPercentage = `${progress}%`;
|
||||
},
|
||||
randomNumber(min: number, max: number) {
|
||||
return Math.random() * (max - min) + min;
|
||||
},
|
||||
},
|
||||
mounted() {
|
||||
this.updateProgress();
|
||||
this.stain = Math.random() < 0.35;
|
||||
this.drinkStain.exists = Math.random() < 0.15;
|
||||
if (this.drinkStain.exists) {
|
||||
this.drinkStain.offsetX = `${this.randomNumber(-1, 1) * 100}%`;
|
||||
this.drinkStain.offsetY = `${this.randomNumber(-1, 1) * 100}%`;
|
||||
}
|
||||
},
|
||||
watch: {
|
||||
missive: {
|
||||
handler() {
|
||||
this.updateProgress();
|
||||
},
|
||||
deep: true,
|
||||
}
|
||||
}
|
||||
});
|
||||
</script>
|
||||
|
||||
<style lang="scss" scoped>
|
||||
.missive {
|
||||
width: min(100%, 14rem);
|
||||
text-align: center;
|
||||
border: 2px solid #000;
|
||||
padding: 0.5rem;
|
||||
position: relative;
|
||||
|
||||
.parchment {
|
||||
position: absolute;
|
||||
top: 0;
|
||||
left: 0;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
z-index: -5;
|
||||
overflow: hidden;
|
||||
img {
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
object-fit: cover;
|
||||
}
|
||||
}
|
||||
|
||||
h2 {
|
||||
font-size: 1.5rem;
|
||||
line-height: 1;
|
||||
}
|
||||
h3 {
|
||||
font-size: 1.15rem;
|
||||
margin: 0;
|
||||
}
|
||||
|
||||
.progressWrap {
|
||||
width: 80%;
|
||||
border: 1px solid #000;
|
||||
margin: 0.5rem auto;
|
||||
position: relative;
|
||||
height: 1.25rem;
|
||||
.progress {
|
||||
position: absolute;
|
||||
top: 0;
|
||||
left: 0;
|
||||
height: 100%;
|
||||
display: block;
|
||||
width: v-bind(progressPercentage);
|
||||
background-color: rgba(0, 128, 0, 0.65);
|
||||
transition: width 250ms linear;
|
||||
}
|
||||
.percentage {
|
||||
position: absolute;
|
||||
top: 0;
|
||||
left: 0;
|
||||
height: 100%;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
width: 100%;
|
||||
}
|
||||
}
|
||||
|
||||
.rewards {
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
flex-wrap: wrap;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
gap: 1rem;
|
||||
}
|
||||
|
||||
&.done {
|
||||
cursor: pointer;
|
||||
|
||||
&::after {
|
||||
position: absolute;
|
||||
top: 0;
|
||||
right: 0;
|
||||
content: "✔";
|
||||
font-size: 5rem;
|
||||
color: green;
|
||||
transform: translate(45%, -40%);
|
||||
}
|
||||
}
|
||||
|
||||
.slots {
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
flex-wrap: wrap;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
|
||||
.slot {
|
||||
padding: 0;
|
||||
width: 5rem;
|
||||
height: 5rem;
|
||||
border: 2px solid #000;
|
||||
background-color: rgba(0, 0, 0, 0.2);
|
||||
cursor: pointer;
|
||||
border-radius: 0.2rem;
|
||||
position: relative;
|
||||
}
|
||||
}
|
||||
|
||||
.stain {
|
||||
position: absolute;
|
||||
top: 0;
|
||||
left: 0;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
background-size: contain;
|
||||
opacity: 1;
|
||||
z-index: -4;
|
||||
img {
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
object-fit: cover;
|
||||
filter: grayscale(0.8);
|
||||
}
|
||||
}
|
||||
|
||||
.drink-stain {
|
||||
position: absolute;
|
||||
top: 0;
|
||||
left: 0;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
opacity: 0.45;
|
||||
z-index: -1;
|
||||
overflow: hidden;
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
img {
|
||||
width: 45%;
|
||||
height: 35%;
|
||||
filter: grayscale(0.8);
|
||||
transform: translate(v-bind("drinkStain.offsetX"), v-bind("drinkStain.offsetY"));
|
||||
}
|
||||
}
|
||||
}
|
||||
</style>
|
||||
@@ -0,0 +1,68 @@
|
||||
<template>
|
||||
<section class="upgrades">
|
||||
<h2>Upgrades</h2>
|
||||
<div class="upgrade">
|
||||
<span>Adventurer capacity (level {{ guild.adventurerCapacity.level }})</span>
|
||||
<button
|
||||
v-if="guild.adventurerCapacity.nextLevelCost"
|
||||
:disabled="guild.gold < guild.adventurerCapacity.nextLevelCost"
|
||||
@click="upgradeAdventurerCapacity()"
|
||||
>
|
||||
Upgrade ({{guild.adventurerCapacity.nextLevelCost.toFixed(0)}} gold)
|
||||
</button>
|
||||
</div>
|
||||
</section>
|
||||
</template>
|
||||
|
||||
<script lang="ts">
|
||||
import { Guild } from "@/classes/Guild";
|
||||
import {defineComponent, type PropType} from "vue";
|
||||
|
||||
export default defineComponent({
|
||||
name: "UpgradesList",
|
||||
props: {
|
||||
guild: {
|
||||
type: Object as PropType<Guild>,
|
||||
default() {
|
||||
return new Guild(1, 0) as Guild;
|
||||
}
|
||||
}
|
||||
},
|
||||
methods: {
|
||||
upgradeAdventurerCapacity(): void {
|
||||
if (!this.guild.adventurerCapacity) return;
|
||||
if (!this.guild.adventurerCapacity.nextLevelCost) return;
|
||||
if (this.guild.gold < this.guild.adventurerCapacity.nextLevelCost) return;
|
||||
this.guild.gold -= this.guild.adventurerCapacity.nextLevelCost;
|
||||
this.guild.adventurerCapacity.upgrade();
|
||||
}
|
||||
}
|
||||
});
|
||||
</script>
|
||||
|
||||
<style lang="scss" scoped>
|
||||
.upgrades {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
gap: 1rem;
|
||||
h2 {
|
||||
font-size: 1.75rem;
|
||||
margin: 2rem 0 0;
|
||||
padding: 0;
|
||||
}
|
||||
.upgrade {
|
||||
text-align: center;
|
||||
font-size: 1.25rem;
|
||||
font-weight: bold;
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
flex-wrap: wrap;
|
||||
width: min(25rem, 100%);
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
gap: 1rem;
|
||||
}
|
||||
}
|
||||
</style>
|
||||
@@ -9,11 +9,12 @@
|
||||
<span
|
||||
title="Hire"
|
||||
@click="hireAdventurer(currentlyForHire)"
|
||||
:class="{disabled: Object.keys(adventurers).length >= guild.adventurerCapacity.getAdventurerCapacity()}"
|
||||
>
|
||||
✔
|
||||
</span>
|
||||
<span
|
||||
title="Dismiss"
|
||||
:title="Object.keys(adventurers).length > 0 ? 'Dismiss' : ''"
|
||||
:class="{disabled: Object.keys(adventurers).length <= 0}"
|
||||
@click="dismissAdventurer()"
|
||||
>
|
||||
@@ -28,7 +29,7 @@
|
||||
</div>
|
||||
</section>
|
||||
<section class="collection">
|
||||
<h1>Recruited adventurers</h1>
|
||||
<h1>Recruited adventurers ({{ Object.keys(adventurers).length }} / {{ guild.adventurerCapacity.getAdventurerCapacity() }})</h1>
|
||||
<div class="adventurers">
|
||||
<div class="adventurer-tile" v-for="adventurer in adventurers" :key="adventurer.id">
|
||||
<AdventurerTile class="entry" :adventurer="adventurer" />
|
||||
@@ -43,34 +44,36 @@
|
||||
import type {PropType} from "vue";
|
||||
import {defineComponent} from "vue";
|
||||
import AdventurerTile from "@/components/AdventurerTile.vue";
|
||||
import {Adventurer} from "@/classes/Adventurer";
|
||||
import type {Adventurer} from "@/classes/Adventurer";
|
||||
import { loadAdventurersForHire } from "@/GameData";
|
||||
import type {Guild} from "@/classes/Guild";
|
||||
|
||||
export default defineComponent({
|
||||
name: "RecruitView",
|
||||
components: {AdventurerTile},
|
||||
data() {
|
||||
data: () => {
|
||||
return {
|
||||
currentlyForHire: null as Adventurer|null,
|
||||
adventurersForHire: [
|
||||
new Adventurer("rincewind-diskworld", "Rincewind", "/img/adventurers/rincewind.png", 2, 2),
|
||||
new Adventurer("fran-sword-isekai", "Fran", "/img/adventurers/fran.png", 3, 1.5),
|
||||
new Adventurer("kazuma-konosuba", "Kazuma", "/img/adventurers/kazuma.png", 2, 2),
|
||||
new Adventurer("rein-beast-tamer", "Rein", "/img/adventurers/rein.png", 2, 2),
|
||||
new Adventurer("momon-overlord", "Momon", "/img/adventurers/momon.png", 2, 2),
|
||||
] as Array<Adventurer>,
|
||||
adventurersForHire: [] as Array<Adventurer>,
|
||||
}
|
||||
},
|
||||
props: {
|
||||
guild: {
|
||||
type: Object as PropType<Guild>,
|
||||
default() {
|
||||
return {} as Guild
|
||||
},
|
||||
},
|
||||
adventurers: {
|
||||
type: Object as PropType<{ [key: string]: Adventurer }>,
|
||||
default() {
|
||||
return {};
|
||||
return {} as { [key: string]: Adventurer };
|
||||
},
|
||||
},
|
||||
lastRecruitTime: {
|
||||
type: Number as PropType<null|number>,
|
||||
type: Number as PropType<number>,
|
||||
default() {
|
||||
return null;
|
||||
return 0;
|
||||
}
|
||||
},
|
||||
},
|
||||
@@ -96,19 +99,24 @@ export default defineComponent({
|
||||
window.localStorage.setItem("currentlyForHire", adventurer.id);
|
||||
|
||||
},
|
||||
hireAdventurer(adventurer: Adventurer): void {
|
||||
hireAdventurer(adventurer: Adventurer|any): void {
|
||||
if (Object.keys(this.adventurers).length >= this.guild.adventurerCapacity.getAdventurerCapacity()) return;
|
||||
this.adventurers[adventurer.id] = adventurer;
|
||||
this.currentlyForHire = null;
|
||||
window.localStorage.removeItem("currentlyForHire");
|
||||
this.$emit("recruitActionTaken", adventurer);
|
||||
},
|
||||
dismissAdventurer() {
|
||||
if (Object.keys(this.adventurers).length <= 0) return;
|
||||
this.currentlyForHire = null;
|
||||
this.$emit("recruitActionTaken", null);
|
||||
window.localStorage.removeItem("currentlyForHire");
|
||||
}
|
||||
},
|
||||
mounted() {
|
||||
async mounted() {
|
||||
|
||||
this.adventurersForHire = await loadAdventurersForHire(Object.keys(this.adventurers));
|
||||
|
||||
if (Object.keys(this.adventurers).length <= 0) {
|
||||
this.currentlyForHire = this.adventurersForHire[0];
|
||||
window.localStorage.setItem("currentlyForHire", this.adventurersForHire[0].id);
|
||||
@@ -197,7 +205,8 @@ export default defineComponent({
|
||||
color: #fff;
|
||||
}
|
||||
&.disabled {
|
||||
color: rgba(0,0,0, 0.5)
|
||||
color: rgba(0,0,0, 0.5);
|
||||
cursor: default;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -10,11 +10,14 @@
|
||||
</section>
|
||||
<section class="upgrade">
|
||||
<p>Guild level: {{ guild.level }}</p>
|
||||
<button :disabled="guild.gold < 1000" @click="guild.upgrade()">
|
||||
<button :disabled="guild.upgradeCost ? guild.gold < guild.upgradeCost : true" @click="guild.upgrade()">
|
||||
<span>Upgrade guild level</span><br>
|
||||
<span>({{ guild.displayUpgradeCost }})</span>
|
||||
</button>
|
||||
</section>
|
||||
<section class="upgrade">
|
||||
<UpgradesList :guild="guild" />
|
||||
</section>
|
||||
<section class="upgrade">
|
||||
<span class="wipe-save" @click="$emit('wipeSave')">Wipe your save data</span>
|
||||
</section>
|
||||
@@ -24,13 +27,15 @@
|
||||
<script lang="ts">
|
||||
import {defineComponent} from "vue";
|
||||
import type {PropType} from "vue";
|
||||
import type {Guild} from "@/classes/Guild";
|
||||
import {Guild} from "@/classes/Guild";
|
||||
|
||||
import {version} from "../../package.json"
|
||||
import UpgradesList from "@/components/UpgradesList.vue";
|
||||
|
||||
export default defineComponent({
|
||||
name: "GuildView",
|
||||
data() {
|
||||
components: {UpgradesList},
|
||||
data: () => {
|
||||
return {
|
||||
version: version,
|
||||
}
|
||||
@@ -38,6 +43,7 @@ export default defineComponent({
|
||||
props: {
|
||||
guild: {
|
||||
type: Object as PropType<Guild>,
|
||||
default: () => new Guild(1, 0) as Guild,
|
||||
},
|
||||
}
|
||||
});
|
||||
|
||||
@@ -2,274 +2,85 @@
|
||||
<div class="guild" v-if="guild.level >= 7 && Object.keys(quests.S).length > 0">
|
||||
<h1>Rank S Quests</h1>
|
||||
<section class="missives">
|
||||
<div
|
||||
class="missive"
|
||||
:class="{done: missive.maxProgress <= missive.progressPoints}"
|
||||
v-for="missive in quests.S"
|
||||
:key="missive.id"
|
||||
@click="() => {
|
||||
if (missive.progressPoints < missive.maxProgress) return;
|
||||
$emit('finalizeQuest', missive)
|
||||
}"
|
||||
>
|
||||
<h2>{{ missive.title }}</h2>
|
||||
<p>{{ missive.text }}</p>
|
||||
<div class="slots">
|
||||
<button class="slot">
|
||||
<AdventurerComponent
|
||||
:adventurer="missive.adventurers[0]"
|
||||
:all-adventurers="adventurers"
|
||||
@hire-adventurer="(id) => {
|
||||
adventurers[id].busy = true;
|
||||
missive.adventurers[0] = adventurers[id];
|
||||
}"
|
||||
@free-adventurer="(id) => {
|
||||
if (missive.progressPoints >= missive.maxProgress) return;
|
||||
adventurers[id].busy = false;
|
||||
missive.adventurers.splice(0, 1);
|
||||
if (missive.adventurers.length <= 0) {
|
||||
missive.progressPoints = 0;
|
||||
}
|
||||
}"
|
||||
<QuestMissive
|
||||
v-for="(missive, key, index) in quests.S"
|
||||
:key="key"
|
||||
:adventurers="adventurers"
|
||||
:missive="missive"
|
||||
@click="finalizeQuest(missive)"
|
||||
/>
|
||||
</button>
|
||||
</div>
|
||||
<progress :max="missive.maxProgress" :value="missive.progressPoints"></progress>
|
||||
</div>
|
||||
</section>
|
||||
</div>
|
||||
<div class="guild" v-if="guild.level >= 6 && Object.keys(quests.A).length > 0">
|
||||
<h1>Rank A Quests</h1>
|
||||
<section class="missives">
|
||||
<div
|
||||
class="missive"
|
||||
:class="{done: missive.maxProgress <= missive.progressPoints}"
|
||||
v-for="missive in quests.A"
|
||||
:key="missive.id"
|
||||
@click="() => {
|
||||
if (missive.progressPoints < missive.maxProgress) return;
|
||||
$emit('finalizeQuest', missive)
|
||||
}"
|
||||
>
|
||||
<h2>{{ missive.title }}</h2>
|
||||
<p>{{ missive.text }}</p>
|
||||
<div class="slots">
|
||||
<button class="slot">
|
||||
<AdventurerComponent
|
||||
:adventurer="missive.adventurers[0]"
|
||||
:all-adventurers="adventurers"
|
||||
@hire-adventurer="(id) => {
|
||||
adventurers[id].busy = true;
|
||||
missive.adventurers[0] = adventurers[id];
|
||||
}"
|
||||
@free-adventurer="(id) => {
|
||||
if (missive.progressPoints >= missive.maxProgress) return;
|
||||
adventurers[id].busy = false;
|
||||
missive.adventurers.splice(0, 1);
|
||||
if (missive.adventurers.length <= 0) {
|
||||
missive.progressPoints = 0;
|
||||
}
|
||||
}"
|
||||
<QuestMissive
|
||||
v-for="(missive, key, index) in quests.A"
|
||||
:key="key"
|
||||
:adventurers="adventurers"
|
||||
:missive="missive"
|
||||
@click="finalizeQuest(missive)"
|
||||
/>
|
||||
</button>
|
||||
</div>
|
||||
<progress :max="missive.maxProgress" :value="missive.progressPoints"></progress>
|
||||
</div>
|
||||
</section>
|
||||
</div>
|
||||
<div class="guild" v-if="guild.level >= 5 && Object.keys(quests.B).length > 0">
|
||||
<h1>Rank B Quests</h1>
|
||||
<section class="missives">
|
||||
<div
|
||||
class="missive"
|
||||
:class="{done: missive.maxProgress <= missive.progressPoints}"
|
||||
v-for="missive in quests.B"
|
||||
:key="missive.id"
|
||||
@click="() => {
|
||||
if (missive.progressPoints < missive.maxProgress) return;
|
||||
$emit('finalizeQuest', missive)
|
||||
}"
|
||||
>
|
||||
<h2>{{ missive.title }}</h2>
|
||||
<p>{{ missive.text }}</p>
|
||||
<div class="slots">
|
||||
<button class="slot">
|
||||
<AdventurerComponent
|
||||
:adventurer="missive.adventurers[0]"
|
||||
:all-adventurers="adventurers"
|
||||
@hire-adventurer="(id) => {
|
||||
adventurers[id].busy = true;
|
||||
missive.adventurers[0] = adventurers[id];
|
||||
}"
|
||||
@free-adventurer="(id) => {
|
||||
if (missive.progressPoints >= missive.maxProgress) return;
|
||||
adventurers[id].busy = false;
|
||||
missive.adventurers.splice(0, 1);
|
||||
if (missive.adventurers.length <= 0) {
|
||||
missive.progressPoints = 0;
|
||||
}
|
||||
}"
|
||||
<QuestMissive
|
||||
v-for="(missive, key, index) in quests.B"
|
||||
:key="key"
|
||||
:adventurers="adventurers"
|
||||
:missive="missive"
|
||||
@click="finalizeQuest(missive)"
|
||||
/>
|
||||
</button>
|
||||
</div>
|
||||
<progress :max="missive.maxProgress" :value="missive.progressPoints"></progress>
|
||||
</div>
|
||||
</section>
|
||||
</div>
|
||||
<div class="guild" v-if="guild.level >= 4 && Object.keys(quests.C).length > 0">
|
||||
<h1>Rank C Quests</h1>
|
||||
<section class="missives">
|
||||
<div
|
||||
class="missive"
|
||||
:class="{done: missive.maxProgress <= missive.progressPoints}"
|
||||
v-for="missive in quests.C"
|
||||
:key="missive.id"
|
||||
@click="() => {
|
||||
if (missive.progressPoints < missive.maxProgress) return;
|
||||
$emit('finalizeQuest', missive)
|
||||
}"
|
||||
>
|
||||
<h2>{{ missive.title }}</h2>
|
||||
<p>{{ missive.text }}</p>
|
||||
<div class="slots">
|
||||
<button class="slot">
|
||||
<AdventurerComponent
|
||||
:adventurer="missive.adventurers[0]"
|
||||
:all-adventurers="adventurers"
|
||||
@hire-adventurer="(id) => {
|
||||
adventurers[id].busy = true;
|
||||
missive.adventurers[0] = adventurers[id];
|
||||
}"
|
||||
@free-adventurer="(id) => {
|
||||
if (missive.progressPoints >= missive.maxProgress) return;
|
||||
adventurers[id].busy = false;
|
||||
missive.adventurers.splice(0, 1);
|
||||
if (missive.adventurers.length <= 0) {
|
||||
missive.progressPoints = 0;
|
||||
}
|
||||
}"
|
||||
<QuestMissive
|
||||
v-for="(missive, key, index) in quests.C"
|
||||
:key="key"
|
||||
:adventurers="adventurers"
|
||||
:missive="missive"
|
||||
@click="finalizeQuest(missive)"
|
||||
/>
|
||||
</button>
|
||||
</div>
|
||||
<progress :max="missive.maxProgress" :value="missive.progressPoints"></progress>
|
||||
</div>
|
||||
</section>
|
||||
</div>
|
||||
<div class="guild" v-if="guild.level >= 3 && Object.keys(quests.D).length > 0">
|
||||
<h1>Rank D Quests</h1>
|
||||
<section class="missives">
|
||||
<div
|
||||
class="missive"
|
||||
:class="{done: missive.maxProgress <= missive.progressPoints}"
|
||||
v-for="missive in quests.D"
|
||||
:key="missive.id"
|
||||
@click="() => {
|
||||
if (missive.progressPoints < missive.maxProgress) return;
|
||||
$emit('finalizeQuest', missive)
|
||||
}"
|
||||
>
|
||||
<h2>{{ missive.title }}</h2>
|
||||
<p>{{ missive.text }}</p>
|
||||
<div class="slots">
|
||||
<button class="slot">
|
||||
<AdventurerComponent
|
||||
:adventurer="missive.adventurers[0]"
|
||||
:all-adventurers="adventurers"
|
||||
@hire-adventurer="(id) => {
|
||||
adventurers[id].busy = true;
|
||||
missive.adventurers[0] = adventurers[id];
|
||||
}"
|
||||
@free-adventurer="(id) => {
|
||||
if (missive.progressPoints >= missive.maxProgress) return;
|
||||
adventurers[id].busy = false;
|
||||
missive.adventurers.splice(0, 1);
|
||||
if (missive.adventurers.length <= 0) {
|
||||
missive.progressPoints = 0;
|
||||
}
|
||||
}"
|
||||
<QuestMissive
|
||||
v-for="(missive, key, index) in quests.D"
|
||||
:key="key"
|
||||
:adventurers="adventurers"
|
||||
:missive="missive"
|
||||
@click="finalizeQuest((missive))"
|
||||
/>
|
||||
</button>
|
||||
</div>
|
||||
<progress :max="missive.maxProgress" :value="missive.progressPoints"></progress>
|
||||
</div>
|
||||
</section>
|
||||
</div>
|
||||
<div class="guild" v-if="guild.level >= 2 && Object.keys(quests.E).length > 0">
|
||||
<h1>Rank E Quests</h1>
|
||||
<section class="missives">
|
||||
<div
|
||||
class="missive"
|
||||
:class="{done: missive.maxProgress <= missive.progressPoints}"
|
||||
v-for="missive in quests.E"
|
||||
:key="missive.id"
|
||||
@click="() => {
|
||||
if (missive.progressPoints < missive.maxProgress) return;
|
||||
$emit('finalizeQuest', missive)
|
||||
}"
|
||||
>
|
||||
<h2>{{ missive.title }}</h2>
|
||||
<p>{{ missive.text }}</p>
|
||||
<div class="slots">
|
||||
<button class="slot">
|
||||
<AdventurerComponent
|
||||
:adventurer="missive.adventurers[0]"
|
||||
:all-adventurers="adventurers"
|
||||
@hire-adventurer="(id) => {
|
||||
adventurers[id].busy = true;
|
||||
missive.adventurers[0] = adventurers[id];
|
||||
}"
|
||||
@free-adventurer="(id) => {
|
||||
if (missive.progressPoints >= missive.maxProgress) return;
|
||||
adventurers[id].busy = false;
|
||||
missive.adventurers.splice(0, 1);
|
||||
if (missive.adventurers.length <= 0) {
|
||||
missive.progressPoints = 0;
|
||||
}
|
||||
}"
|
||||
<QuestMissive
|
||||
v-for="(missive, key, index) in quests.E"
|
||||
:key="key"
|
||||
:adventurers="adventurers"
|
||||
:missive="missive"
|
||||
@click="finalizeQuest(missive)"
|
||||
/>
|
||||
</button>
|
||||
</div>
|
||||
<progress :max="missive.maxProgress" :value="missive.progressPoints"></progress>
|
||||
</div>
|
||||
</section>
|
||||
</div>
|
||||
<div class="guild">
|
||||
<div class="guild" v-if="Object.keys(quests.F).length > 0">
|
||||
<h1>Rank F Quests</h1>
|
||||
<section class="missives">
|
||||
<div
|
||||
class="missive"
|
||||
:class="{done: missive.maxProgress <= missive.progressPoints}"
|
||||
v-for="missive in quests.F"
|
||||
:key="missive.id"
|
||||
@click="() => {
|
||||
if (missive.progressPoints < missive.maxProgress) return;
|
||||
$emit('finalizeQuest', missive)
|
||||
}"
|
||||
>
|
||||
<h2>{{ missive.title }}</h2>
|
||||
<p>{{ missive.text }}</p>
|
||||
<div class="slots">
|
||||
<button class="slot">
|
||||
<AdventurerComponent
|
||||
:adventurer="missive.adventurers[0]"
|
||||
:all-adventurers="adventurers"
|
||||
@hire-adventurer="(id) => {
|
||||
adventurers[id].busy = true;
|
||||
missive.adventurers[0] = adventurers[id];
|
||||
}"
|
||||
@free-adventurer="(id) => {
|
||||
if (missive.progressPoints >= missive.maxProgress) return;
|
||||
adventurers[id].busy = false;
|
||||
missive.adventurers.splice(0, 1);
|
||||
if (missive.adventurers.length <= 0) {
|
||||
missive.progressPoints = 0;
|
||||
}
|
||||
}"
|
||||
<QuestMissive
|
||||
v-for="(missive, key, index) in quests.F"
|
||||
:key="key"
|
||||
:adventurers="adventurers"
|
||||
:missive="missive"
|
||||
@click="finalizeQuest(missive)"
|
||||
/>
|
||||
</button>
|
||||
</div>
|
||||
<progress :max="missive.maxProgress" :value="missive.progressPoints"></progress>
|
||||
</div>
|
||||
</section>
|
||||
</div>
|
||||
|
||||
@@ -280,38 +91,46 @@ import {defineComponent, type PropType} from "vue";
|
||||
import AdventurerComponent from "@/components/AdventurerMiniComponent.vue";
|
||||
import type {Adventurer} from "@/classes/Adventurer";
|
||||
import type {Quest} from "@/classes/Quest";
|
||||
import type {Guild} from "@/classes/Guild";
|
||||
import {Guild} from "@/classes/Guild";
|
||||
import QuestMissive from "@/components/QuestMissive.vue";
|
||||
|
||||
export default defineComponent({
|
||||
name: "QuestView",
|
||||
components: {AdventurerComponent},
|
||||
components: {QuestMissive, AdventurerComponent},
|
||||
props: {
|
||||
guild: {
|
||||
type: Object as PropType<Guild>,
|
||||
default() {
|
||||
return new Guild(1, 0);
|
||||
},
|
||||
},
|
||||
adventurers: {
|
||||
type: Object as PropType<{ [key: string]: Adventurer }>,
|
||||
default() {
|
||||
return {};
|
||||
return {} as { [key: string]: Adventurer };
|
||||
},
|
||||
},
|
||||
quests: {
|
||||
type: Object as PropType<{ [key: string]: Quest }>,
|
||||
default() {
|
||||
return {};
|
||||
return {} as { [key: string]: Quest };
|
||||
},
|
||||
},
|
||||
lastRecruitTime: {
|
||||
type: Number as PropType<null|number>,
|
||||
type: Number as PropType<number>,
|
||||
default() {
|
||||
return null;
|
||||
return 0;
|
||||
}
|
||||
},
|
||||
},
|
||||
data() {
|
||||
return {};
|
||||
},
|
||||
emits: [ 'finalizeQuest', 'wipeSave', 'recruitActionTaken'],
|
||||
methods: {
|
||||
// This is a workaround for vue not reporting Quest as Quest in v-for
|
||||
finalizeQuest(quest: any|Quest): void {
|
||||
if (quest.progressPoints < quest.maxProgress) return;
|
||||
this.$emit('finalizeQuest', quest)
|
||||
},
|
||||
}
|
||||
})
|
||||
</script>
|
||||
|
||||
@@ -326,6 +145,7 @@ export default defineComponent({
|
||||
|
||||
h1 {
|
||||
font-size: 3rem;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.missives {
|
||||
@@ -334,51 +154,9 @@ export default defineComponent({
|
||||
flex-wrap: wrap;
|
||||
width: calc(100% - 2rem);
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
align-items: stretch;
|
||||
padding-inline: 1rem;
|
||||
gap: 1rem;
|
||||
|
||||
.missive {
|
||||
width: min(100%, 14rem);
|
||||
text-align: center;
|
||||
border: 2px solid #000;
|
||||
padding: 0.5rem;
|
||||
position: relative;
|
||||
background-color: rgba(255, 255, 255, 0.2);
|
||||
|
||||
&.done {
|
||||
cursor: pointer;
|
||||
|
||||
&::after {
|
||||
position: absolute;
|
||||
top: 0;
|
||||
right: 0;
|
||||
content: "✔";
|
||||
font-size: 5rem;
|
||||
color: green;
|
||||
transform: translate(45%, -40%);
|
||||
}
|
||||
}
|
||||
|
||||
.slots {
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
flex-wrap: wrap;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
|
||||
.slot {
|
||||
padding: 0;
|
||||
width: 5rem;
|
||||
height: 5rem;
|
||||
border: 2px solid #000;
|
||||
background-color: rgba(0, 0, 0, 0.2);
|
||||
cursor: pointer;
|
||||
border-radius: 0.2rem;
|
||||
position: relative;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
</style>
|
||||
|
||||
@@ -11,5 +11,5 @@ export default defineConfig({
|
||||
'@': fileURLToPath(new URL('./src', import.meta.url))
|
||||
}
|
||||
},
|
||||
base: "/GuildMaster/"
|
||||
base: "/"
|
||||
})
|
||||
|
||||