there are 4 ticks per second, so 0.25 per second base gives 1 point per second. this is to simplify game balance calculations

This commit is contained in:
2025-06-18 19:37:41 +02:00
parent 89d8396c2a
commit 4ed35ad807
+1 -1
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@@ -22,7 +22,7 @@ export default class QuestPhase {
*/ */
getPointIncrement(adventurers: Array<Adventurer>): number { getPointIncrement(adventurers: Array<Adventurer>): number {
// TODO add point multiplier based on adventurer stats // TODO add point multiplier based on adventurer stats
return 1; return 0.25;
} }
public tick(adventurers: Array<Adventurer> = []) { public tick(adventurers: Array<Adventurer> = []) {