From 4ed35ad8072fbfc51229a30b1a884edbacf5d5bb Mon Sep 17 00:00:00 2001 From: YouHaveTrouble Date: Wed, 18 Jun 2025 19:37:41 +0200 Subject: [PATCH] there are 4 ticks per second, so 0.25 per second base gives 1 point per second. this is to simplify game balance calculations --- src/classes/quests/QuestPhase.ts | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/classes/quests/QuestPhase.ts b/src/classes/quests/QuestPhase.ts index 1588a22..bbf327e 100644 --- a/src/classes/quests/QuestPhase.ts +++ b/src/classes/quests/QuestPhase.ts @@ -22,7 +22,7 @@ export default class QuestPhase { */ getPointIncrement(adventurers: Array): number { // TODO add point multiplier based on adventurer stats - return 1; + return 0.25; } public tick(adventurers: Array = []) {