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there are 4 ticks per second, so 0.25 per second base gives 1 point per second. this is to simplify game balance calculations
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@@ -22,7 +22,7 @@ export default class QuestPhase {
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*/
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*/
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getPointIncrement(adventurers: Array<Adventurer>): number {
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getPointIncrement(adventurers: Array<Adventurer>): number {
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// TODO add point multiplier based on adventurer stats
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// TODO add point multiplier based on adventurer stats
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return 1;
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return 0.25;
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}
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}
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public tick(adventurers: Array<Adventurer> = []) {
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public tick(adventurers: Array<Adventurer> = []) {
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