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create GDD for the next iteration of the game
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# Game Design Document
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## 1. Introduction
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Guild Master is a game simulating being a fantasy guild master. The player will be able to recruit adventurers,
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send them on quests, and manage the guild's resources.
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## 2. Gameplay
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Player will recruit adventurers and assign then to quests. Adventurers will have different statistics and a passive
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ability that will make each character unique. Player will have to manage guild's resources to complete more and more
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resource intensive quests and assignments.
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## 3. Mechanics
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Menus. Lots of menus. Possibly with fancy animations.
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## 4. Characters
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Set amount of available adventurers. Each with their own inventory and passive ability. Items in the inventory will
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boost specific statistics of the character. They will be scaled based on level and the xp curve will be exponential.
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## 5. Quests
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There will always be a minimum set amount of quests available. Adventurers will have to be assigned to a quest that is
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within their level range. Quests will come in different difficulties within the level range.
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