diff --git a/GDD.md b/GDD.md new file mode 100644 index 0000000..bfe7320 --- /dev/null +++ b/GDD.md @@ -0,0 +1,23 @@ +# Game Design Document + +## 1. Introduction + +Guild Master is a game simulating being a fantasy guild master. The player will be able to recruit adventurers, +send them on quests, and manage the guild's resources. + +## 2. Gameplay + +Player will recruit adventurers and assign then to quests. Adventurers will have different statistics and a passive +ability that will make each character unique. Player will have to manage guild's resources to complete more and more +resource intensive quests and assignments. + +## 3. Mechanics +Menus. Lots of menus. Possibly with fancy animations. + +## 4. Characters +Set amount of available adventurers. Each with their own inventory and passive ability. Items in the inventory will +boost specific statistics of the character. They will be scaled based on level and the xp curve will be exponential. + +## 5. Quests +There will always be a minimum set amount of quests available. Adventurers will have to be assigned to a quest that is +within their level range. Quests will come in different difficulties within the level range. \ No newline at end of file