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adjust scaling of instant adventurer recruitment cost
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@@ -60,7 +60,7 @@ export default defineComponent({
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},
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newRecruitCost(): number {
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const guildLevel = this.guild.level;
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return Math.max(500, 500 * Math.pow(2, guildLevel - 1));
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return Math.max(500, 500 * Math.pow(2.2, guildLevel - 1));
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},
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recruitSlotsFilled(): boolean {
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return Object.keys(this.adventurersForHire).length >= this.guild.recruitmentCapacity.getRecruitmentCapacity();
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