new experimental quest view

This commit is contained in:
2025-05-08 21:08:03 +02:00
parent 3c79074c4c
commit 20567be96d
6 changed files with 147 additions and 169 deletions
+82 -104
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File diff suppressed because one or more lines are too long
+2 -2
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@@ -6,7 +6,7 @@ import {getFromString, QuestRank} from "@/classes/QuestRank";
export class GameData {
guild: Guild;
adventurers: { [key: string]: Adventurer };
missives: { [key: string]: { [key: string]: Quest } };
missives: Array<Quest>;
lastQuestGot: { [key: string]: null | number };
lastRecruitAction: null | number;
adventurerForHireId: string | null;
@@ -16,7 +16,7 @@ export class GameData {
) {
this.guild = data.guild ?? new Guild(1, 0);
this.adventurers = data.adventurers ?? {} as { [key: string]: Adventurer };
this.missives = data.missives ?? {} as { [key: string]: { [key: string]: Quest } };
this.missives = data.missives ?? [] as Array<Quest>;
this.lastQuestGot = data.lastQuestGot ?? {} as { [key: string]: null | number };
this.lastRecruitAction = data.lastRecruitAction ?? null;
this.adventurerForHireId = data.adventurerForHireId ?? null;
+13 -2
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@@ -7,12 +7,22 @@ export class Quest {
title: string;
text: string;
adventurers: Array<Adventurer>;
maxAdventurers: number;
progressPoints: number;
maxProgress: number;
expReward: number;
goldReward: number;
constructor(id: string, rank: QuestRank, title: string, text: string, maxProgress: number, expReward: number, goldReward: number) {
constructor(
id: string,
rank: QuestRank,
title: string,
text: string,
maxProgress: number,
expReward: number,
goldReward: number,
maxAdventurers: number = 1
) {
this.id = id;
this.rank = rank;
this.title = title;
@@ -22,6 +32,7 @@ export class Quest {
this.goldReward = goldReward;
this.progressPoints = 0;
this.adventurers = [];
this.maxAdventurers = maxAdventurers;
}
getPercentProgress(): number {
@@ -83,4 +94,4 @@ export function getQuestWithRewards(quest: Quest, expModifier: number = 1, goldM
function randomNumberBetween(min: number, max: number) {
return Math.random() * (max - min) + min;
}
}
+11 -7
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@@ -59,27 +59,31 @@ h1 {
display: flex;
flex-direction: row;
flex-wrap: nowrap;
justify-content: start;
align-items: stretch;
justify-content: flex-start;
gap: 1rem;
padding-block: 0.5rem;
padding-inline: 40%;
padding-inline: 5rem;
overflow-x: auto;
scroll-snap-type: x mandatory;
width: max-content;
width: 100vw;
max-width: 100%;
}
@media(min-width: 800px) {
.missives-wrapper {
padding-inline: 1rem;
max-width: 100vw;
overflow-x: hidden;
}
.missives {
justify-content: center;
flex-wrap: wrap;
overflow-x: inherit;
display: grid;
padding-inline: 0;
max-width: 1200px;
grid-template-columns: repeat(auto-fill, minmax(14rem, 1fr));
grid-auto-rows: auto;
gap: 1rem;
}
}
</style>
+22 -6
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@@ -12,6 +12,7 @@
<div class="drink-stain" v-if="drinkStain.exists">
<DrinkStain/>
</div>
<div class="rank">{{missive.rank}}</div>
<h2>{{ missive.title }}</h2>
<p>{{ missive.text }}</p>
<div class="slots">
@@ -36,7 +37,7 @@
</div>
<div class="progressWrap">
<span class="progress"></span>
<span class="percentage">{{ progressPercentage }}</span>
<span class="percentage">{{ `${progressPercentage.toFixed(2)}%` }}</span>
</div>
<h3>Rewards</h3>
<div class="rewards">
@@ -58,6 +59,11 @@ import Parchment from "@/components/misc/Parchment.vue";
export default defineComponent({
name: "QuestMissive",
components: {Parchment, WaterStain, DrinkStain, AdventurerComponent},
computed: {
progressPercentageValue(): string {
return `${this.missive.progressPoints / this.missive.maxProgress * 100}%`;
},
},
props: {
missive: {
type: Object as PropType<Quest | any>,
@@ -73,7 +79,7 @@ export default defineComponent({
},
data: () => {
return {
progressPercentage: "0%",
progressPercentage: 0,
stain: false,
drinkStain: {
exists: false,
@@ -85,8 +91,7 @@ export default defineComponent({
methods: {
updateProgress() {
if (this.missive === undefined) return;
const progress = (this.missive.progressPoints / this.missive.maxProgress * 100).toFixed(2);
this.progressPercentage = `${progress}%`;
this.progressPercentage = this.missive.progressPoints / this.missive.maxProgress * 100;
},
randomNumber(min: number, max: number) {
return Math.random() * (max - min) + min;
@@ -102,7 +107,7 @@ export default defineComponent({
}
},
watch: {
missive: {
"missive.progressPoints": {
handler() {
this.updateProgress();
},
@@ -121,6 +126,7 @@ export default defineComponent({
padding: 0.5rem;
position: relative;
scroll-snap-align: center;
margin: 0 auto;
.parchment {
position: absolute;
@@ -161,7 +167,7 @@ export default defineComponent({
left: 0;
height: 100%;
display: block;
width: v-bind(progressPercentage);
width: v-bind(progressPercentageValue);
background-color: rgba(0, 128, 0, 0.65);
transition: width 250ms linear;
}
@@ -178,6 +184,16 @@ export default defineComponent({
}
}
.rank {
position: absolute;
top: -0.5rem;
left: 0.25rem;
font-size: 3rem;
font-weight: bold;
color: #ab0707;
z-index: -1;
}
.rewards {
display: flex;
flex-direction: row;
+17 -48
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@@ -1,55 +1,18 @@
<template>
<section>
<QuestGroup
v-if="guild.level >= 7 && Object.keys(quests.S).length > 0"
:adventurers="adventurers"
:quests="quests.S"
:quests="quests.filter(quest => quest.progressPoints < quest.maxProgress)"
:finalizeQuest="finalizeQuest"
label="Rank S Quests"
label="Quests"
v-show="quests.filter(quest => quest.progressPoints < quest.maxProgress).length > 0"
/>
<QuestGroup
v-if="guild.level >= 6 && Object.keys(quests.A).length > 0"
:adventurers="adventurers"
:quests="quests.A"
:finalizeQuest="finalizeQuest"
label="Rank A Quests"
/>
<QuestGroup
v-if="guild.level >= 5 && Object.keys(quests.B).length > 0"
:adventurers="adventurers"
:quests="quests.B"
:finalizeQuest="finalizeQuest"
label="Rank B Quests"
/>
<QuestGroup
v-if="guild.level >= 4 && Object.keys(quests.C).length > 0"
:adventurers="adventurers"
:quests="quests.C"
:finalizeQuest="finalizeQuest"
label="Rank C Quests"
/>
<QuestGroup
v-if="guild.level >= 3 && Object.keys(quests.D).length > 0"
:adventurers="adventurers"
:quests="quests.D"
:finalizeQuest="finalizeQuest"
label="Rank D Quests"
/>
<QuestGroup
v-if="guild.level >= 2 && Object.keys(quests.E).length > 0"
:adventurers="adventurers"
:quests="quests.E"
:finalizeQuest="finalizeQuest"
label="Rank E Quests"
/>
<QuestGroup
v-if="Object.keys(quests.F).length > 0"
:adventurers="adventurers"
:quests="quests.F"
:finalizeQuest="finalizeQuest"
label="Rank F Quests"
:finalize-quest="finalizeQuest"
:adventurers="adventurers"
:quests="quests.filter(quest => quest.progressPoints >= quest.maxProgress)"
label="Completed Quests"
v-show="quests.filter(quest => quest.progressPoints >= quest.maxProgress).length > 0"
/>
</section>
</template>
@@ -76,7 +39,7 @@ export default defineComponent({
required: true,
},
quests: {
type: Object as PropType<{ [key: string]: Quest }>,
type: Object as PropType<Array<Quest>>,
required: true,
},
lastRecruitTime: {
@@ -98,13 +61,19 @@ export default defineComponent({
</script>
<style lang="scss" scoped>
.guild {
section {
display: flex;
flex-direction: column;
justify-content: center;
justify-content: flex-start;
align-items: center;
width: 100%;
padding-bottom: 0.5rem;
}
@media(min-width: 800px) {
section {
flex-direction: column-reverse;
}
}
</style>