mirror of
https://github.com/YouHaveTrouble/GuildMaster.git
synced 2026-05-11 22:16:59 +00:00
98 lines
3.1 KiB
TypeScript
98 lines
3.1 KiB
TypeScript
import type {Adventurer} from "@/classes/Adventurer";
|
|
import {QuestRank} from "@/classes/QuestRank";
|
|
|
|
export class Quest {
|
|
id: string;
|
|
rank: QuestRank;
|
|
title: string;
|
|
text: string;
|
|
adventurers: Array<Adventurer>;
|
|
maxAdventurers: number;
|
|
progressPoints: number;
|
|
maxProgress: number;
|
|
expReward: number;
|
|
goldReward: number;
|
|
|
|
constructor(
|
|
id: string,
|
|
rank: QuestRank,
|
|
title: string,
|
|
text: string,
|
|
maxProgress: number,
|
|
expReward: number,
|
|
goldReward: number,
|
|
maxAdventurers: number = 1
|
|
) {
|
|
this.id = id;
|
|
this.rank = rank;
|
|
this.title = title;
|
|
this.text = text;
|
|
this.maxProgress = maxProgress;
|
|
this.expReward = expReward;
|
|
this.goldReward = goldReward;
|
|
this.progressPoints = 0;
|
|
this.adventurers = [];
|
|
this.maxAdventurers = maxAdventurers;
|
|
}
|
|
|
|
getPercentProgress(): number {
|
|
return Math.round(this.progressPoints / this.maxProgress * 100);
|
|
}
|
|
|
|
}
|
|
|
|
/**
|
|
* Generate rewards for a quest and return it
|
|
* @param quest
|
|
* @param expModifier - multiplification modifier for the exp reward
|
|
* @param goldModifier - multiplification modifier for the gold reward
|
|
*/
|
|
export function getQuestWithRewards(quest: Quest, expModifier: number = 1, goldModifier: number = 1) {
|
|
|
|
let maxProgress = 1;
|
|
|
|
switch (quest.rank) {
|
|
case QuestRank.S:
|
|
// at level 30 adventurers have ~6513 dps, this will take 30 seconds on level 30
|
|
maxProgress = 195390;
|
|
break;
|
|
case QuestRank.A:
|
|
// at level 25 adventurers have ~2051 dps, this will take 15 seconds on level 25
|
|
maxProgress = 30770;
|
|
break;
|
|
case QuestRank.B:
|
|
// at level 20 adventurers have ~645 dps, this will take 15 seconds on level 20
|
|
maxProgress = 9690;
|
|
break;
|
|
case QuestRank.C:
|
|
// at level 15 adventurers have ~203 dps, this will take 15 seconds on level 15
|
|
maxProgress = 3045;
|
|
break;
|
|
case QuestRank.D:
|
|
// at level 10 adventurers have ~64 dps, this will take 15 seconds on level 10
|
|
maxProgress = 960;
|
|
break;
|
|
case QuestRank.E:
|
|
// at level 5 adventurers have ~20 dps, this will take 15 seconds on level 5
|
|
maxProgress = 300;
|
|
break;
|
|
case QuestRank.F:
|
|
// at level 1 adventurers have ~8 dps, this will take 15 seconds on level 1
|
|
maxProgress = 120;
|
|
break;
|
|
}
|
|
|
|
let goldReward = Math.floor(maxProgress/6 * goldModifier);
|
|
let expReward = Math.floor((Math.floor(maxProgress/120) - maxProgress/1000) * expModifier);
|
|
|
|
// add some randomness to the rewards
|
|
goldReward = Math.floor(randomNumberBetween(goldReward * 0.95, goldReward * 1.1));
|
|
expReward = Math.max(1, Math.floor(randomNumberBetween(expReward * 0.95, expReward * 1.2)));
|
|
|
|
return new Quest(quest.id, quest.rank, quest.title, quest.text, maxProgress, expReward, goldReward);
|
|
}
|
|
|
|
function randomNumberBetween(min: number, max: number) {
|
|
return Math.random() * (max - min) + min;
|
|
}
|